Speaker 1: Stand way, teacher, sisters, sting, race, sad raining.
Speaker 2: Race, winding chance and seasto and say.
Speaker 3: Every Naverian remembers the gigantic cloud black as Cuttlebeard's ink,
as it started forming on the horizon. It cast an
unusual stain on the pristine sky. After all stormy season,
it wasn't expected for another thing. For a long wind
unleashed its fury like a battle cry. Rains started hammering
and putting off, and drifters had to more their houses
and for the first leave them. It was, by all accounts,
the most fantastic storm, one which would be remembered as
the Great Battlement. As all were running for safety and
interiors remained standing.
Speaker 4: Strong against the sundown sky.
Speaker 3: They were known as the Title Blades, elite guardians of
the Floating Islands. Two hundred years. Generations upon generations of
Title Blades kept the city safe and prosperous. They patrolled
the reef barrier day and night, keeping all horrors from
the ocean at bay. But this storm was like nothing
the city had ever encountered. Despite their incredible skills, the
Title Blades were no match for the endless hordes of
sea monsters in the whole life exactly. The higher Council
was summoned. There was one desperate measure that could save
the city, but it came at a terrible price. As
the Arcanists sent the title Blades away with a precious
hyperlooms grew heavy with sorrow. Where As they watched the
Bold successfully deploying a winding spark of light, they knew
that the city was saved, but the tidle Blades were
no more.
Speaker 5: It has to be long on the ground.
Speaker 3: It has been fifteen years since the storm. The air
is warm and the sky is sparingly painted with immaculate clouds, lafs,
and cheers erupted from the local restaurants and racing tracks.
The city of Naviri has never been so beautiful and vibrant.
A magnificent floating statue has been erected near the Citadel
of Time to commemorate the Title Blade's sacrifice. A protective
barrier known as the Fold is still standing and has
made the lagoon as safe as it could ever be.
From the scattered reefs to the wayward sea. It blocks
the horizon like a huge, glitching glacier. With a gift
and a curse, A brilliant display of experimental time magic,
but also an unstable, untested last stand against the horrors
of the deep. As of late, more and more monsters
have started to break through, sometimes weirdly mutated or possessing
abilities never seen before. There is even a rumor that
the Arcanists are considering resurrecting the lost order of the
Title Blades. They need only a new generation of dreamers
daring to be heroes.
Speaker 6: Yeah ah, yeah, I can see those wiverns over there.
Speaker 7: Might be trouble.
Speaker 8: Could be.
Speaker 4: Hard to tell. I think they mostly fly when they're young,
not old, so they might just be babies.
Speaker 7: I don't know anything about that.
Speaker 4: Something I remember from when I was a kid. The
painting had them flying around the volcano.
Speaker 7: You know, oh volcano.
Speaker 4: Oh yeah, yeah, yeah, that's the mountains of Most mountains
are a volcano.
Speaker 7: Mm hmm.
Speaker 4: Well, or at least they will be eventually someday. I
don't know if a mountain is a volcano before it erupts.
Speaker 7: Okay, well, I guess we head back. Go there.
Speaker 4: Is that what you want to do?
Speaker 9: Sure?
Speaker 4: Okay, let's go make something to eat. Are you hungry?
Speaker 7: Yes, all right, let's go.
Speaker 4: Hi guys, hey, are we missing a cuddle party?
Speaker 5: It was a cuddle yes, yet you missed it.
Speaker 9: But I'm still thinking just cuddling anyway, what are you
thinking about?
Speaker 10: Yeah?
Speaker 5: Hell us me? Yeah you yes, you.
Speaker 4: At this point, I mean, we're how far in the
past two hundred years or something like that. You're sort
of the brains of the operation at this point, I
feel like, well.
Speaker 9: Kattie, oh, well, I don't I don't know about that.
That's that seems like a lot. I mean, everybody here smart, really,
I think. So.
Speaker 4: Look, it wasn't self deprecating. We just need to have
some answers, that's all.
Speaker 9: Oh. I was thinking, Jacko, I know you don't want
to go to the fold, and that makes sense, but
I was thinking, the fold isn't here right now. So
if we sailed out where it isn't at the moment,
then it's not there, although in some ways it's always
there anyway, that's a different thought. My point is that
we can't change what happened, right but we know things
right now that they don't know here and now, which
means maybe we can make sure what happens happens, but
in a way that's better. For example, there's going to
be a fold made. We know that that's something we know,
But what if we figure out how to make it
with some sort of I don't know, backdoor or something
like that, so that when the fold is made, there's
a way for us to go in when we get
back and get your parents, you know, we could maybe
find a way to It's like, do you remember when
we were all little polywogs? Well, Jacko, you were never
technically a polywog, but it's a figure of speech, if
you know what I mean, because you're human and you
don't really have anyway. But you remember when we were
little pollywogs or you know, and we would go and
see sometimes the sort of shows they put on in
the square with the actors and whatnot. And you know
how when you're watching the actors and whatnot on doing
the show, they had those sets right and on the
front it was very beautiful and was brightly colored and
it looked like the ocean and the mountains and the trees.
But if you ever walked back behind it, it didn't
look like trees. It just looked like wood because it
was really just wood and a flat. It wasn't painted
at all, so what I'm saying is that we've only
seen the front of the set, the colorful trees that's
been painted, but we don't know what's behind it. So
since we don't know what's behind it, we could maybe
change what's behind it. Because it's like, I don't know
how you would describe it. It's like the seeing of
something makes a thing, but if we don't see it,
then it's not a thing. So if it's not a thing,
then we can change the thing because we haven't seen it.
You see what I'm saying. It's like the active observing Yeah, right,
get what you're saying. But why why what?
Speaker 7: Why would we do that?
Speaker 6: Why would we risk all of our lives if this
thing's going to get made anyways?
Speaker 7: Why do we need to make a back door for
for what?
Speaker 9: To get your parents out?
Speaker 7: My parents are gone. No, that's not ever coming back.
Speaker 9: No, that's not true. We don't know that. Listen, this
is the thing. I've never believed your parents are gone,
have you ever? You probably haven't. So sometimes you've seen
me step right from one place to the next, and
it looks to you as if I just went from
here to there. Do you remember I did that once? Right.
So for you, it looks like I take one step
and I start here and I end up there immediately.
But that's not what happens. What happens is that I
take one hundred steps. You just don't see the ninety
nine steps because the ninety nine steps are in the
fourth dimension. And so for you, I take one step,
but for me, I take one hundred, and it takes
longer for me and my how I experience it than
how you see it, and those ninety nine steps that
you don't see. I'm in a place, and that place
is the fourth dimension. I'm not Your parents are not gone.
I don't believe that. I don't think any of the
title blades are gone. I think at this moment there
in the fourth dimension and they can't get out. I
think they're in that place that I'm at when I'm
walking in between the spaces. It's like whenever you blink,
your eyes are shut and you don't see any difference.
But it's like if in that moment that your eyes
are shut, a whole lifetime happens. And I believe that
all of the title blades are in the lifetime of
your blink, but that we can get them back out?
Speaker 6: Are you telling me right now? And my parents have
been trapped for a lifetime?
Speaker 4: Well not to them.
Speaker 7: Do you know this for sure? Or are you?
Speaker 9: But that's why I wanted to go and study to
be an arcanist. I didn't want to say to be
an arcanist because arcanists have power or important or anything
like that. I wanted to study to be an arcanist
because the arcanist made the fold, and if they could
teach me to be an engineer and an arcanist, then
I can learn how they did it, so I could
find out how I could get your family back. That's
why I wanted to do it. That's why I wanted
to study because I figured I could help if I
could learn how they did.
Speaker 6: Oh, my parents are gone. You don't know that they're
in there. You don't know you can get them back.
And we're not going to risk anyone here to do that.
Speaker 5: But he's saying, there's a chance.
Speaker 7: That's not good enough.
Speaker 9: But listen, it's not a risk so much because the
fold's not there yet. We're before the fold. We we
have a we have a chance to make the fold
a little bit different, to make it so that when
it's made, we can maybe we wouldn't be going there. Oh,
this is hard to say because there's so many different
times we wouldn't be going there. Then exactly we'd be
going there now when the risk is not the same.
Speaker 3: Right now, there are.
Speaker 4: No monsters, there is no breach, there's nothing like that.
Your parents aren't even born yet.
Speaker 5: Right now, we just.
Speaker 11: Can't imagine that.
Speaker 3: You have that.
Speaker 4: There's a cliff right and you know that sometime in
the future somebody needs it to climb up this cliff,
but it's really tall and really flat, and there's no
way to get up it, and later it's going to
be really unsafe for them to try to do that
at a point. And we're just gonna try to cut
some stairs into that cliff that they might encounter next
time so that maybe they have a way out. We
won't even be here when it gets dangerous.
Speaker 6: How does this help us get out of where we
are right now?
Speaker 5: Coming?
Speaker 9: Oh? Wait, what there's a fruit that gets launched at
fed's head.
Speaker 10: Ow.
Speaker 12: Oh food, am up?
Speaker 10: That looks good?
Speaker 4: Yeah, I'll take one.
Speaker 12: I don't know what they are, but they smelled pretty good.
Speaker 5: They taste pretty good. I recommend it it's good stuff, but.
Speaker 9: I don't have one.
Speaker 12: I have excuse you want?
Speaker 9: Yes? Please, thank you brain food.
Speaker 12: Oh you ate the green wood. I don't think that
one was good. I don't know how that one got
in there.
Speaker 5: I don't think it's ripe yet.
Speaker 4: Not it's not bad, but it's just kind of tough
and sour.
Speaker 5: Hey, do you still have them?
Speaker 12: Just agree? I didn't see it. It flies around, So.
Speaker 5: Maybe you could just flick it and then we'll go
into the future and turn ripe.
Speaker 9: You could I how it works?
Speaker 5: Right?
Speaker 9: Well? Actually, Failia could do that?
Speaker 4: Actually can I do that?
Speaker 5: I try it?
Speaker 4: All right, I'm gonna try it.
Speaker 6: Goacko is waiting through the spyglass towards the Iburns again, Bailia.
Speaker 9: Remember you just have to concentrate your will.
Speaker 4: Okay, but what do I do? Do I throw it?
Do I toss it up at the air, do what
it doesn't?
Speaker 9: It doesn't matter so much what you do, it's your
intent behind it. Just remember that time and space are
not separate things. They're all one big plane together. So
you just need to figure out how you best concentrate
your will to move that orange from here to here,
and those both being different times.
Speaker 4: But if I do that to the orange, do I
do it to all of us or just the orange?
Speaker 9: Well, concentrate only on the orange, That's what I would say.
Just like when you punched the crab, the giant, you know,
the well, the coral monster, you punched it through time
and space because your will was such. Some people might
punch something and it knocks them back in space, but
you were able to punch it and knock it back
in both space and time, because I think you know
that those things are the same. So move the orange
from here to here, but don't just move it through space.
Also move it through time. You can do mid bulls blending, yes,
but it's just a little bit.
Speaker 3: But this is amazing. Are you going to try to
do this week?
Speaker 7: Yes?
Speaker 4: Actually, because after last week, I've added a skill for
time leaps tis elevant, so I'm going to try to
I'm sorry, what's your new skill. It's called time leaps,
but I think it's like that was the name of it,
but it's just like subtle time influence.
Speaker 9: I think.
Speaker 4: Really I love it.
Speaker 3: Magic tricks, how do I Okay? So is this this
is a skill? So this is not something you necessarily
have to roll or does it count as an asset.
Speaker 4: Towards it's it's I have to roll it. I think
I just have it.
Speaker 3: So you will get two assets then, because one for
the skill that you have and the other one for
Bull kind of educating you on how to do this.
Speaker 4: I think one gets added automatically as as I do
the role.
Speaker 9: Train plus two assets.
Speaker 4: Okay, yeah, oh wow, okay, all right, so this and
we'll go to.
Speaker 3: Wait to see what happens me either. Yeah, this is
gonna be very.
Speaker 5: What is the just gonna flick the lae.
Speaker 12: I am going climb from the.
Speaker 3: Right, but hold on, no, I'm sorry. It's three because
of when we are right, that makes.
Speaker 4: Sense and two assets and trained success. She'll like toss
it up into the air and when it lands back
down her hand, it's orange.
Speaker 3: What okay, But I need to know what how V
does this? How does V perceive the fourth dimension? Is
it the way that Bull is describing or is it
something different? Because I imagine V is very so physical
and like she knew it right.
Speaker 4: She's back in that feeling of being in the water,
the jelly water that was frozen in time. So I
think that her time focus will be more on the
instead of he focuses on that thing, right, like he
is that thing, But for her, it's the space that's
around her.
Speaker 13: Yeah.
Speaker 4: Okay, so she's very used to that space feeling a
certain way, and so she's she's not really messing with
the object, she is influencing the space around the object.
Speaker 3: Okay, So this is super interesting because I do think
that the very physical and she would be very aware
of how air and everything feels on her body and
her skin. So I would like to pause it though,
that you're not you're not necessarily warping the air around you.
You are just simply suddenly in that It's almost like
you're slipping into that space and you can just feel
it around you because you're concentrating on what that felt like.
So then you take the orange with you and then
you pop right back and the orange is yeah, right,
so you're kind of like shifting in and out of
that space. I have to be careful how I describe it.
Speaker 5: But no, okay, no, all right, that's in concentration.
Speaker 3: In fact, technically, if you know, depending on how you succeed,
you go and come back and everyone else around you
has aged and you have not. That's how that would be.
Speaker 4: If we're aging the orange. That's the purpose of this.
She does a'tage the orange and everything else does.
Speaker 3: That's right, everything that you took with you, Yes, well
you succeeded, but depending on how well you succeed when
you're doing stuff like that, technically, that's how that would go.
Speaker 7: Okay, so yeah, okay, disappear and no for.
Speaker 3: You guys, it only looks like the orange is now ripe.
Speaker 9: Okay, yeah, do but do I see her any other dimension?
Because I'm I'm looking. I have my micronic training.
Speaker 3: Sure you can roll for it. I will allow this,
all right.
Speaker 9: Then this is an enabler, so all my tasks involving microns,
including understanding, using, and identifying, are eased. So I suppose
I'll make an intellect check to look, oh, or or
I could just scan that's a billy I have. I
can do that. Yes, so let me. I will just
roll my intellect that should be trained. I would say, well,
that's not how you do it. Oh well, what is
my difficulty?
Speaker 14: Ah?
Speaker 3: Four?
Speaker 9: All right, because I have training, but it's not a skill.
I will make it a three to ease. It is
what it says, and I will. I have a free
level of effort because of my edge, and this is
what I'm doing. Yes, it's a success.
Speaker 3: Okay, how do I.
Speaker 9: Explain this without you can break my mind?
Speaker 3: Okay I was just gonna say that, how did you know?
I was going to say, how do I explain this?
Speaker 9: Brain already? I just went back in time for scent?
Speaker 3: Okay, So yes, I have to be very clear. You
do not see her, but you have succeeded, and I
think bull probably interpret ken. You may interpret this as
you are learning more about time travel or at the
fourth dimension, then you really kind of sort of understood
like maybe it's not a specific place where everyone it's
not a solid place where everyone would go, or you know,
maybe your idea of this fourth dimension is the way
that it is because that is your interpretation of that,
and for her it might be something different. But if
you teach her your way, then slowly it will become
the same, right, because it's how she's perceiving it. Now. Oh,
how powerful stuff. Okay, Sorry, you may continue.
Speaker 9: Now I'll get the fuck out of here. Where are
you going nowhere? Okay?
Speaker 3: Just watching?
Speaker 4: You're right? This orange is a lot better.
Speaker 9: That was amazing.
Speaker 12: It's super good.
Speaker 7: Right.
Speaker 12: I don't know what it is about this place, but
the fruit test tastes verily good.
Speaker 9: Alia that that does? That was amazing.
Speaker 4: What thank you got?
Speaker 6: Go spot something at the bottom of a tree and
he's walking towards it.
Speaker 5: What do you see over there?
Speaker 7: I just I see something on the ground. I'm gonna
go see what it is. I'll be right back.
Speaker 9: Yeah, me too. I'm gonna go do something somewhere else
where you can't see. But it's not suspicious or mysterious
in any way. I'm just gonna walk over the other direction.
Don't worry about it. I just had an idea, but
I didn't have an idea. Don't even think about it.
I'm just gonna go over here.
Speaker 5: But no, it's I'm just gonna sit here and not
worry about it.
Speaker 4: You dare walk away from me?
Speaker 9: Ball No, no, no, I just had an idea. It's
really but I didn't have an idea. It's just not
a surprise. It's it's not a surprise. I'm gonna just
walking over here. Don't worry about it with you.
Speaker 5: I have fun figuring out your surprise.
Speaker 9: Yeah no, no, no, stay here, stay stay here. With
the brothers. It's it's I'm not going to do a thing.
Speaker 5: He's gonna do a thing.
Speaker 12: That's fine. I got some bad blue in case we
need it for any thing. If we need to build
at a thing for right now.
Speaker 4: Well, okay, so we have to figure out where we
need to go, and I feel like the place we
need to go is probably the citadel of time because.
Speaker 12: We're gonna need to figure out how to get there. Ye,
if we want to go in place right, yes.
Speaker 4: Would occur help us, do you think?
Speaker 5: I think so. I think she would take us where
we want to go. Is that true? Willing to take
us wherever we want to go?
Speaker 3: There's no no response, but I think you feel like
maybe the ground moves very tiny you could be imagining it.
Speaker 5: I don't know if the ground moved or that was
just my never mind. I think she would take us
where we want to go. We just have to talk
to her about it and maybe tell her the plan.
Speaker 4: It might be a good idea if we have a
raft or something that she can like drag us using
that inside.
Speaker 12: We can do a lot better than having the core
of dragons in the place. Okay, don't worry about that.
Speaker 4: Just think maybe it could be faster faster.
Speaker 11: Ohm, sorry too, I'm not trying to avenge you gelp.
Speaker 12: Well you failed.
Speaker 5: Oh boy, why did you say that? Yeah, we have
to we have.
Speaker 11: The power of a giant sea turtle.
Speaker 4: Why do we need seals?
Speaker 12: We do?
Speaker 5: Well, we do need it. So this turtle is just
gganic and I imagine that we can't get into every
bay in estuary, so we need a smaller all right, ships,
it makes sense.
Speaker 4: Don't have access to an engine?
Speaker 12: So oh we've got access to We've got access to
several engines. OKAYO two three.
Speaker 8: For you get.
Speaker 12: A rowboat five as Yeah? Fine, how is that better?
I can't I'm gonna make well, I got an idea.
Speaker 4: That's what I was afraid of.
Speaker 5: Well, I'm all, I don't have I mean I do
have ears, but they're not I'm all. I'm listening, is
what I'm trying to say.
Speaker 4: I trust you, though. What do you need to start
working on this?
Speaker 12: Well, I'm gonna need some time. I'm gonna need some uh, well,
some good parts that we're gonna have to find around
the island. I'm gonna need well, we're gonna need some
palm frods, loads and loads of baboo, and uh, we're
gonna need to make something to fasten stuff together. Uh,
we're gonna need defied if there's any sort of like
hard shell type things on the island, you know, like
a coconut, We're gonna need defined stuff like that.
Speaker 9: Hey, Kelp, I know you hate when I make these suggestions,
but you know I could help you with the engine.
I think I could make it michronic, so that maybe
our ship could travel both time and space, but not
like we normally we travel. Look, when we normally walk,
we're actually also traveling through time and space at the
same time. That's true, But I meant that we could
maybe also, I could teach you how to navigate the
fourth dimension in our ship.
Speaker 12: I no, hand'll navigate just fine, right, But I could just.
Speaker 5: I want a time traveling ship.
Speaker 9: I can help make that happen. I'm really good at that.
I have tools I could help and then and then
see here's okay, Kelp, hear me out.
Speaker 12: I have a very specific system. What I'm doing work rocketly. Okay.
If your think that you can stick to the system.
Speaker 5: Live, you could just stick to the system. I mean, okay,
I want a time traveling ship.
Speaker 9: Okay, but also I feel like I just had an idea.
It's it was because of aailure. I bet if you
travel through time while sailing a ship, you will understand
the fourth dimension, because I think that's how you will
understand it by sailing it in a ship. So if
I can help help you with the engine and make
it my chronic, then I believe that you will understand
and the fourth dimension in a whole different way.
Speaker 12: I have a question for your walkaby. Absolutely if if well,
this is a big if, if we throw some of
my crowds at the engine.
Speaker 9: Sure it'll go faster. I mean, the sure answer is yes,
let's do it. You don't want the long answer.
Speaker 10: No, he's in.
Speaker 5: That's all that matters.
Speaker 4: The long answers surprisebol huh, No, you're not surprised.
Speaker 9: No, I'm not surprised. I didn't do over there, so nobody.
Speaker 5: Can just poop what did you do over there?
Speaker 9: I didn't do I mean I did something, but I'm
saying that I didn't do anything because I'm trying to
be mysterious.
Speaker 4: Why don't you just ask us not to go over there?
Speaker 5: I'm going to go over there right now.
Speaker 9: Oh, but then you'll see what I did.
Speaker 5: I'm going to see what you did right now? Oh okay,
marching over there? Where is it? Show me what you've done?
Speaker 9: Oh? Oh I do. Don't look over there by that
by Oh what have you done?
Speaker 12: But show me?
Speaker 9: Don't don't look over there in that flower bed?
Speaker 4: What is it?
Speaker 9: What is he? Nothing?
Speaker 5: That flowerbed right there?
Speaker 9: Yeah, don't look that word?
Speaker 5: What what's in here?
Speaker 3: We all want to know?
Speaker 9: Now?
Speaker 13: What is?
Speaker 9: I planted Baillia's favorite flower here because oh that I
remember that she said this is where they were from
and we're in the past. So I planted it the
one that I had in my pack so that it
would grow here.
Speaker 5: There's a dingus flower over here. I don't know what
this is? Oh what am I am? I being quiet?
Speaker 9: It's Bailia's favorite.
Speaker 5: Isn't going to hear me?
Speaker 9: No?
Speaker 5: Oh oh, oh, I get it.
Speaker 9: It's just that this flowers from here. But I didn't
see it here when we got here, but I realized
I had one in my pack, and so because I
always keep one of Vaileia's favorite flowers with me in
case she needs it to pick her up and make
her feel happy.
Speaker 5: Wait a second, does that mean that you made this
flower native to hear because you just planted it just now,
two hundred years in the past.
Speaker 9: Well as sup as you could look at it that way,
but I like to think that it was always here.
I just helped. Yeah, but don't tell Vilia, because I
don't know. I think it would embarrass me.
Speaker 5: So okay, I won't say anything because.
Speaker 9: I just I just be too nervous. I don't know
why I'm nervous all of a sudden, but I am
nervous all of a sudden, So I don't.
Speaker 5: I just I just and Fenton puts his arm around
bo Hey, I know what's going on here? What I know?
What's happening you? You? Uh, you know you have some feelings? No, Revilia,
what you said?
Speaker 9: That cool?
Speaker 5: It's that what it is. It's okay. I won't say anything, really,
I won't. But I'm proud of you because I mean,
you're you're trying and this is really thoughtful by the way.
I mean, I wouldn't have done that, but I don't
think about a lot of things, so I guess it
doesn't mean anything.
Speaker 11: What kind of flower is it?
Speaker 10: Fanic uh?
Speaker 5: It's nothing. It's actually a weed. Oh I exaggerated once again,
you know me, mister exaggeration station.
Speaker 9: Yeah, yep, just don't sit all that.
Speaker 5: No, definitely not gonna sit on this flower.
Speaker 10: A weed.
Speaker 9: Yep. Oh, we should go back so they don't know
where we are.
Speaker 5: Okay, yeah, okay, let's go come on.
Speaker 7: Wait what what what?
Speaker 12: What?
Speaker 9: What?
Speaker 5: What?
Speaker 2: What?
Speaker 9: Okay? Wait, you brought it up, so now I have
to ask what I can't ask. Never mind, it's just okay.
Do you think you don't think Novilia? You know? I
think I think Felia likes you.
Speaker 5: What crazy? She likes you?
Speaker 9: I think she likes you.
Speaker 5: She thinks she likes you. No, she like why wouldn't
she like you? You're a great guy.
Speaker 9: Oh I'm just a gad yet I can't even swim.
Speaker 5: What does that have to do with anything you're to
do with every You're the smartest guy I know. And
that's when she likes that, I think.
Speaker 9: But you can fight. I mean, you guys have sparred
and everything, and that's pretty amazing.
Speaker 5: So what that's all I can do?
Speaker 9: Also, I don't mean to say anything, but have you
seen your butt? It's very nice?
Speaker 5: I mean it is a nice but I don't think
she likes that about me. I think she likes what
you got going on to here?
Speaker 12: Oh all that your butt? Friend? Just just yeah, I.
Speaker 5: Mean have you seen have you seen your own butt?
I mean you have no business walking around with all
that cake?
Speaker 9: Really? Oh yeah, oh gosh.
Speaker 5: Yeah, think about it. You need to have more confidence.
I can help you there, really, yeah I can.
Speaker 9: I don't. I mean, you're very confident, but I don't
know if you could help me with my confidence. I
feel like my confidence is just not confident enough.
Speaker 5: Well, look at it this way. I have so much
confidence that I can just have an overflowing amount of
confidence that I can give you that because I have
extra left overwording o liquid confidence. That doesn't sound right.
Let's go back before I say something else weird?
Speaker 11: Okay, Hey guys, we need help gathering thing.
Speaker 9: Yeah, we'll gather We're stuff yep, on our way back, coming.
Speaker 12: Back real good and finding stuff.
Speaker 9: Hey everyone, Hey, jack o, Delia help?
Speaker 7: Hey, Hey, what weird dance they're doing?
Speaker 5: Well, let me let me see. Fenton gets out his
spy glass. What oh they're doing the butt butt dance.
Speaker 9: Oh that's a great dance.
Speaker 5: But but but yeah, they just shaking, the shaking the moody,
that's all they're doing. No, what is that. That's not
a dance. They're actually sparring. That's a fighting stance.
Speaker 7: Oh wow, okay, that's kind of what I thought.
Speaker 9: Well, that seems less friendly. I'm going to go help
gather things for the ship. We might need.
Speaker 5: Oh wow, he really hit that other guy.
Speaker 7: Yeah, we might need to some shellers.
Speaker 9: We did some shellers.
Speaker 12: We're going to need a bunch of stuff. You're going
to need shells. We're gonna need co drakes. We're going
to need baboo. We're going to need well, we're going
to need a lot of bamboo. I've got some tools though,
so we're okay there.
Speaker 4: Well, I you thinke ropes out of weeds or oh yeah,
we're going to need a cut rope.
Speaker 5: I think they train with us. Look at that.
Speaker 9: Wow, I feel like and Jacko should go and hunt
some shellers so we can. We should ask chronic energy
for this ship.
Speaker 5: We should ask them if they want to have trained
friendly think they're yeah, that's a good idea.
Speaker 9: The sure can okay hunting monsters that's no, okay, that's true,
but I mean we should get the shellers. We have
to go.
Speaker 5: What do they do?
Speaker 9: Fish? Fish?
Speaker 5: I think they see us.
Speaker 4: Are they under the water, Yeah they are.
Speaker 5: I'll go get some.
Speaker 6: Oh way, but always thought that way.
Speaker 5: That's just his face. I don't think they They're not
waving though.
Speaker 9: That's a are we in.
Speaker 7: Trouble resting drink face?
Speaker 5: Yeah, that's what that is.
Speaker 9: Wait a minute, are they what are they? What are
they watching?
Speaker 4: The drakes? The baby drakes, I don't.
Speaker 9: I don't think those are babies, though they're pretty big.
Speaker 4: The ones flying, Yeah, I think they only fly when
they're babies or when they're young.
Speaker 5: I think we should go over there, that's.
Speaker 9: Yeah, but they're very big baby drakes.
Speaker 12: Of course, I'm not sure we shouldn't go over there.
Speaker 7: Are they friendly?
Speaker 5: They could be. We'd have to find out for ourselves.
Speaker 4: Friendly they are wild?
Speaker 5: You have to you have to really play into what
they like.
Speaker 4: To understand Gotti, where do you find shellars?
Speaker 10: Usually?
Speaker 5: Well, what's going on over here?
Speaker 15: Oh?
Speaker 9: I just you and Jacko were having a bonding moment,
you know, with something we were saying that we have.
If we're going to have a ship that can sail
the fourth dimension. We're going to need micronic work.
Speaker 12: The ship that can sail a lot, and the fourth
dimension parts up to you.
Speaker 9: Well, it's also you. You'd have to navigate, but we
have to go and hunt shellars. I'm not a fisherman,
but my parents are. We'd have to go out by
the reefs and in a boat, So we need a boat,
and then we'd have to go and hunt shellars, and
that's because that's how we harvest my chronic energy. But
the thing is, though they can, Okay, so we need
a boat. We mean, let's give.
Speaker 4: A reef kind of like that one underneath where the
drakes are flying.
Speaker 5: Yes, well, I guess we've got to go over there.
How disappointing?
Speaker 7: Can we just ask them where we find this stuff?
Speaker 9: But just for the record, it's sort of important to
note this. Shellars are important because they drive all of
our technology with their micronic energies, and they're also a
source of money, I suppose. But more importantly, the reason
why they're so valuable is because if you touch them
without special gear, you can become mutated. So we do
car the shellars to sort of drive the technology that
we're going to build into the ship. But when we
harvest them, we have to be careful not to become mutated.
Speaker 12: What is that? What happened to your buck? Fitton?
Speaker 5: Oh? Maybe maybe I said on the shellar I'm not sure.
Speaker 7: Oh wait, that we need to find something to use.
Speaker 12: The harvest the boat.
Speaker 9: They need a boat?
Speaker 7: Yeah, I know, we need a boat.
Speaker 12: Cow, I'm just making sure. Well, you keep talking about
the drakes, but if we don't have a boat, then
we're not going to get to the drakes swimming the whale.
But is everybody else gonna swimmer?
Speaker 9: Luel?
Speaker 7: Oh?
Speaker 6: Okay, you focus on the boat and we'll get that
stuff to make the boat a time boat.
Speaker 9: Okay, that we're all almost like.
Speaker 4: But we need a boat to get to the place
to get the stuff we need to make the boat
into a time boat.
Speaker 9: Yes, we need a boat to get Yes, so.
Speaker 5: We need another boat to get to that boat.
Speaker 9: We know, we just need one boat. Then we get
to the reef.
Speaker 7: I'm with you now, and then we get the showers.
Speaker 9: I'm gonna help.
Speaker 12: Okay, So who wants to be on the rope duty?
Because that's a rope?
Speaker 7: I have a rope? Can I just give you this?
Speaker 9: Really?
Speaker 12: Yeah? But we're gonna lead a lot nets. Okay, yeah,
I've got todts. But we're gonna want to use some
nets to you know, to rest head and stuff. So
we're gonna need a lot of rope. And it's it's
a little drinking to make well.
Speaker 9: But Vili can do it. She can do most everything.
Speaker 4: I can make ropes out of Wait.
Speaker 12: What do you need me to make well?
Speaker 7: Rope in my.
Speaker 11: Bag here, I'll make Let me go and look for
some reads here.
Speaker 4: There's they're everywhere.
Speaker 5: It shouldn't take me too long to find.
Speaker 9: Some Fitton should go.
Speaker 5: I got two nuts? Is that is that gonna help?
Speaker 2: Well?
Speaker 12: Yeah, a little help. Well, we need to tie some
stuff up. We're gonna need a whole bunch of coconuts.
We're gonna need uh, We're probably gonna need some shells
and things too. So if anybody wants to see if
they can give them the shells, you know from the
beach or the things.
Speaker 9: I can do that it doesn't involve climbing. I'm good
at that. And then I can read.
Speaker 6: Okay, going to head inland a little bit and use
my curious natural ability as a human to roll perception
and try to find anything that might really help us out.
Speaker 12: Yeah, that's been great. I could get baboo and I'm
really good climbing trees and stuff, so I could get
some coconuts and and uh that kind of stuff, and uh,
we'll just need a whole bunch of supplies and things
before I could get started on the boat.
Speaker 8: I got some.
Speaker 12: Bab boo, but we're gonna need a lot.
Speaker 5: I'll help, Okay, I'm talking to the Drakes.
Speaker 9: Wait, you shouldn't go buy We need the boat first.
Speaker 5: I can swim.
Speaker 12: Oh, I don't know. We should do that by your
cell phone?
Speaker 7: Fit.
Speaker 9: I think we should go together. I don't want you mutated. Okay,
so you should go and help Veilia make reeds and ropes.
So we're in the buddy system.
Speaker 5: The buddy system. Okay, I'll make some ropes.
Speaker 11: Not to be confused with the butt e system.
Speaker 5: Nope, okay, fine, Jack.
Speaker 9: Could you want me to go with you or do
you want me to stay here on the beach with Kelp?
Speaker 7: You get the shells. I'm gonna head in London a
little bit and see what's around here.
Speaker 9: Okay, Kelp, I'll be with you. I'll be collecting shells.
Speaker 12: Okay, I'm gonna be climbing trains and stuff. You're getting
some coconuts.
Speaker 9: You have a pair of coconuts. I'm gonna get some shells.
Speaker 7: Yeah, what a he saying?
Speaker 4: I don't know think about Kelp's coconuts?
Speaker 10: Uh?
Speaker 4: Do you Jacka want to come sort of inland with us?
Because we gotta go get some reads. So I mean, yep,
it's probably three okay, yeah, all.
Speaker 11: Right, let's go do that.
Speaker 4: Then, Okay, you're gonna be okay fine with bull Kelp.
Speaker 12: Yeah, I'll be fined.
Speaker 7: I'll buy the beach right now looking for shells.
Speaker 12: Don't worry. I'll make sure he doesn't fall in the water,
right and think.
Speaker 7: Okay, so let's go.
Speaker 6: I see like a little rocky overhang there, let's look
underneath that.
Speaker 5: Yeah, that's a good idea, all right, all right?
Speaker 12: So picking up.
Speaker 4: Reeds as we go along, like making a bushel of
reeds in my arms. Here. You want to pick ones
and are grabbing some sturdy but flexible, and don't pick
brown ones. Pick green ones because they'll be more flexible
to make into rope and stronger.
Speaker 5: I just waste my time. I'm picking up brown ones.
Speaker 4: Something earlier, so the brown ones will be too brittle.
Speaker 7: Can I roll perception to see if I find something?
Speaker 9: Yes?
Speaker 7: Interesting?
Speaker 3: I would also like Kelp to do that as well.
And it's not perception, uh, it is I need you
to decide what you want to roll that is either
empathy or connection to this turtle creature. Well that's for
both of us, yep, I mean you, okay, So I'll
let you decide. You can you can roll this connection
to Cora, or you can roll perception. What you will
find will be different.
Speaker 7: Well, do you to roll for a connection with Cora?
Speaker 3: I don't know if it's an intelligence thing.
Speaker 12: I guess probably just coulda be the closest w y. Yeah,
I don't think that I have a lot of empathy
for Cora. I still don't really understand what's going on,
so uh, it's probably just going to be perception for me,
okay and intelleck.
Speaker 3: Yeah, it's not necessarily empathy for her, but an emotional connection.
Like if you were to notice that she would I
don't know, like preen up her feathers so to speak,
or like if she presented like a bush for you,
would you notice that that's what she was doing?
Speaker 12: Phrasing. Uh what difficulty? Oh my god? For okay?
Speaker 6: Uh yeah, So if it's what I noticed, then I
guess perception.
Speaker 7: I think that's the closest thing you can do.
Speaker 3: You can do perception. It's just you'll find different things
as all.
Speaker 12: Okay, I don't think I'm gonna put any aff an
d oh yes, seventeen.
Speaker 3: Okay, you find well you were what were you looking for?
Speaker 12: Bay a boo and coconuts?
Speaker 3: I'd say you find everything that you're looking for and more.
It's like exciting what you find.
Speaker 12: I think probably you can probably just hear re eladed
the distance thead. Oh wow, look at all these coconuts.
Speaker 10: This seems happy.
Speaker 6: You're enough jack, Yeah, what's the difficulty for?
Speaker 7: Okay?
Speaker 6: I get a free level of effort because I am
a curious human and this is a place that I've
never been before.
Speaker 7: Okay, and I'm going to I'm going to add another
level of effort to that as well.
Speaker 3: Okay, No as a all right, would you like more
supplies or a minor effect?
Speaker 10: Uh?
Speaker 7: I would like a minor effect.
Speaker 3: Okay, what exactly were you looking for?
Speaker 7: I was looking for anything that.
Speaker 6: H would help with the ship or way to help
with us gathering these shells safely.
Speaker 7: Anything like that.
Speaker 3: Okay, So you were going inland to pick reads, right, yeah, okay,
oh my god, yes, okay, I think you notice a
korra providing you something, because this is the minor effect.
So as you're walking, I think you maybe noticed trees
actually bending to part way for you to go into
this kind of like little alcove. And in there you
find beautiful, very large palm trees that have leaves that
you could take to make sales. Like you don't even
need to You won't even really need to sew them
up right, the leave is so big that you could
take one and it's now a sale, so you can
grab a couple of these and have sales.
Speaker 5: Oh right, great, what'd.
Speaker 11: You find there?
Speaker 7: Jack o?
Speaker 10: Yeah?
Speaker 5: What's that? What's going on?
Speaker 6: I've never seen leaves like these before. They're huge. I
think we could really use them. Okay, come help me
grab a few.
Speaker 7: They're really big.
Speaker 4: Okay, Oh you weren't kidding, Okay, yeah, that was no joke.
Speaker 10: Oh this isn't huge.
Speaker 4: And I was thinking like dinner plates, but these are
more like blankets, holy blankets.
Speaker 6: Yeah, okay, I think we might be able to make
sales out of these. We'll see what count thinks.
Speaker 4: They do. Seem really light and very thirty.
Speaker 3: Yeah, they're very light in.
Speaker 4: Them, so they're real like almost rubbery, but yeah strong, Yeah,
we might be able to use these. Well, he's gonna
flip literally.
Speaker 5: Oh, he's gonna be excited. Okay, how are we gonna
get these down safely?
Speaker 4: Climb up there maybe and cut them. I don't want
to hurt them by just yanking on them, you know.
Speaker 5: Right, we don't want to risk ruining them either.
Speaker 7: I can I mean, we just cut we just cut
him next to the.
Speaker 5: Red edge. Yeah, yeah, I think so.
Speaker 6: All right, all right, I'm gonna start climb. Actually, Fenton,
I'll give you yours.
Speaker 7: Let's go all.
Speaker 5: Right, ready, one, two, three? Here, all right.
Speaker 6: I just toss uh Fenton up into the tree and
he easily starts doing his starts doing his magic with
the leaves.
Speaker 7: Do you have to rob your butt on the tree?
Speaker 5: Sorry, it's kind of in the way. I'm just gonna
cut right. This is a good spot right here at
the edge. Okay, okay, here's here comes one. It's okay,
here goes and.
Speaker 3: It just kind of like floats down.
Speaker 11: Who yeah, he takes it off.
Speaker 3: It just kind of sails slowly down, kind of like
I never do this because I hate it when people
do this. And I don't know the reference, but kind
of like the tree stars in the land before time,
so they just kind of slowly float down.
Speaker 5: Okay, that's all right, I'll get these other How many?
How many do you think we need?
Speaker 3: Fo Yeah?
Speaker 5: Okay, here comes four of them. I'm gonna try to
get it on some of the other trees so I
don't overdo it on one tree. So I'm gonna hop over.
Can I get this one here?
Speaker 7: Okay?
Speaker 5: Here comes another one?
Speaker 4: You ready, I'll keep rolling them up.
Speaker 7: On the tree.
Speaker 5: Why it gives me leverage.
Speaker 7: It's more than sitting and you know that's.
Speaker 5: Just it's you know, you just have to use it
to get the frog, but so much it's leverage, it's
not There comes another one. How many is that?
Speaker 6: Now?
Speaker 5: I lost count? It's only it's four, we'll say.
Speaker 3: I'd say it was the second one technically, but you
guys successfully collect I guess you also need read for
rope as well.
Speaker 5: Right, Yeah, we still got to collect some reads.
Speaker 3: Okay, so let's say that.
Speaker 4: You leaves and wrap them all up together.
Speaker 3: Yeah, yeah, exactly. Yeah, So you guys have a successful
foraging trip and you can come back and let's say
it's been about I don't know, an hour or two
has probably passed and Kelp is working diligently on making
the beginnings of the ship. Kelp, I have a question
for you. You're making the ship out of bamboo. How
is this ship going to look? Is this like a
raft or what?
Speaker 12: Well? I think I think We've got time and a
lot of supplies, right, so I'm gonna make this thing
look as cool as I can.
Speaker 3: Yeah, Okay, I.
Speaker 12: Think what I've got is there's a lot of bamboo
and it's used for various things all the ship, you know,
little bits of railing, and I'm making this thing is
seaworthy as possible because what I'm trying to do is
make basically a multiple person paddle boat. So I'm trying
to make a bamboo like propellers, you know, and hook
them up to paddles like a like a like a
bicycle kind of thing, you know, and make it make it.
You know. Frog Power.
Speaker 5: Walks up with a big, big old stack of fronds
on his shoulder. Hey, check these out? How big these are?
Speaker 4: Look what we found?
Speaker 12: Great good. I found a ton of bamboo and coconuts
and stuff. You can put everything down over there. I
just gotta I just gotta cut some of this bamboo
and then I'm gonna have to, uh well, I'm gonna
make kind of like some propellers and uh, you know.
Speaker 4: Help look at these leaves like how.
Speaker 10: Big they are?
Speaker 7: Well, wow, yeah, we can sit like a sail.
Speaker 12: Well yeah, we stick them together, you know, we can
put them together.
Speaker 5: And now I know you what is the order that
you want all this in? Because I don't make sure.
Speaker 12: So all the leaves, put them over there. We don't
want to mix anything up or tear anything. So you
got to keep them separating safe. And you can put
something on top, even if you just take a bit
of sand and you just put it on top like
a like a handful of sand, just so they don't
fly off go anywhere.
Speaker 9: And then.
Speaker 12: Make sure that you don't put any sand.
Speaker 10: All my tools and right right right.
Speaker 12: Okay, I don't want to go anything up in there
and everywhere. But I know, and it's really easy to
get it into tools. That's what I'm saying, don't put
my tools in the sand.
Speaker 5: Okay, I'm not going to touch them. I know what happens.
Speaker 6: He's something in Count's eye that kind of scares him
a little bit, and he backs off and he starts
watching the drakes again.
Speaker 5: Yep, here, I'll just help you move these over here.
There you go of just organizing this stuff for him.
Speaker 12: There, go and then if we can just uh, coconuts
are over there.
Speaker 7: Yeah.
Speaker 12: Any any shells or anything we're going to need. I
got shells, Okay, he's just I was just.
Speaker 9: Walking along the beach, taking long walks on the beach,
collecting shells.
Speaker 12: Yeah, I was keeping an eye on again. I'm happy
you didn't fall into the water.
Speaker 9: No, I didn't. I let the water hit my toes,
had it feel nice, But I didn't go too far it.
I just got shells. But this one's very nice, the
shell and then this one. I'm just gonna here on
the the.
Speaker 12: I don't know all the shells. What we're gonna do
is we're going to put them on certain parts of
the boats, so if we hit anything, it's kind of
like arbor for the boat.
Speaker 5: Oh that's a good idea.
Speaker 12: Yeah, we can line them up on the side like
kind of like a bumper, you know, and if we
hit any thing, it'll be more sturdy. And we just
have to make sure that they're lashed properly to the
to the bamboo on the side. And then I'm gonna
take pieces of bamboo and that's what we're gonna tie
the sails to so the bamboo can bend and with
the sail, and it's nice and sturdy, and the sails
have a way to uh you know, we can we
can attach them to the to the bamboo, and that's
how how we can move it. The bamboo is pretty
light to go along with the sail.
Speaker 5: That makes sense. I don't mean to alarm everybody, but
there is a drake that is looking right right at
me right now. And uh uh.
Speaker 7: There's and it's looking at me now.
Speaker 9: Oh okay, oh no boy? Uh oh? Should we hide?
Speaker 5: I don't think there's really any hiding at this point.
Speaker 9: I could hide.
Speaker 12: Well, we don't want to do it a thing near
the boat.
Speaker 11: I think that we I think that we should make
sure that it does.
Speaker 5: I don't think we should be suspicious. You go running
and hiding right now, right it'll look really really bad.
Speaker 4: Yeah, I don't. Oh boy, I should show it that
we're nervous, that we should just continue going about what
we're doing, because it's probably curious. Right, it's just curious.
Speaker 7: It's not good.
Speaker 4: It doesn't see the potential meal. It just sees some
some weird stuff going on.
Speaker 7: Okay, that's more than curious. Given me that drank face.
Speaker 9: U yep, Okay, I don't okay, GM. I just have
a question because I feel like you might know something
in when, when, when, and where we're from. Wy Urns
are quite small, yes they are.
Speaker 3: Drakes are smaller.
Speaker 9: Yeah, they're quite small, the little.
Speaker 3: Drapes because they've been domesticated.
Speaker 9: Though, But how how big are they here? Are they
the same size?
Speaker 3: No, they're very large.
Speaker 9: How large?
Speaker 3: Uh, lion size I believe is what that's said in
the book.
Speaker 9: Oh so so normally they're like cat sized, and now
they're like lion sized with wings with.
Speaker 3: The babies have wings. Yeah that's right.
Speaker 6: Okay, well it's long, they do, not smaller.
Speaker 3: Yeah, this one looks like it might be a cub.
Speaker 9: Okay, thank you? Is there is there is its parent
anywhere near? Because it might be dangerous.
Speaker 3: Yeah, it looks like that. You know, there's the whole
group that you guys were watching before, and they're still
doing whatever it is they're doing. But this cub in
particular seems to be breaking off from the group and
very curious as to what you're up to. Ah, wait,
you start making faces at it? Yeah, okay, let me
roll hold on. Of course he does starts making back
at you. It will do. I think it takes a minute,
but yeah. It then tries to mimic the faces back
as best it can.
Speaker 10: Oh.
Speaker 5: Look, it's trying to do the same face I made.
Speaker 12: Why are you making faces?
Speaker 7: Animal?
Speaker 12: We still need to get.
Speaker 5: All these natural thing to do.
Speaker 4: Look, I have some rope here for you. Yes, here
you go.
Speaker 12: All good, Then we could start lashing stuff together. Grab
that bamboo over there, okay, and then uh we're gonna
need uh, we're gonna need to open up those cocauts
over there. Does anybody want to open up the cocauts? Okay,
I guess I'll do it.
Speaker 16: Just uh, I'm going I'm going to sit over here
behind not close to fit in by Vilia and Kelp
because that feels a little safer.
Speaker 9: I'm going to.
Speaker 12: Kelp was just covered in like coconut shell and bits
of you know, there's fly bits of shells and things everywhere.
There's a big mass.
Speaker 9: Can I help? I'm gonna just clean up after kelp,
because I'm a little bit nervous about this cub situation
because whether cubs, there's mama, and that's kind of like
smoke where there's fire, but the cub is the smoke
and the fire is the mama. And uh, smoke doesn't burn,
but fire burns, and then you could get burned. I'm
gonna I'm just gonna clean up after help. So there's
no sand gets in.
Speaker 5: His tools side of it.
Speaker 11: Oh no, huh good, then you can come help.
Speaker 5: Yeah, yeah, sure, sure, what do you need.
Speaker 11: The rest of all the rest of this bamboo? Tie
it on the boat.
Speaker 12: Please, Okay, just put a foot down over there, fan,
hold it down tight. Okay, I'm just gonna put.
Speaker 3: Where you go.
Speaker 12: Okay, now loop it under it back around okay.
Speaker 10: Okay.
Speaker 12: And this this, this is gonna be the the the
the main keel on the boat. Okay. That's like the
center piece that everything else is gonna be built on.
So it has to be really strong, it has to
be curved underneath Okay, okay, I'm not good at those
sorts of things.
Speaker 9: I will I will.
Speaker 11: Read ha ha I see what you did there?
Speaker 12: See, because it's all because Okay, I'm gonna get it.
Speaker 5: I'm gonna go out in the water and never come back.
Speaker 9: Now, No, don't. Oh, I was trying to make a joke.
It was good.
Speaker 5: That was actually pretty good joke.
Speaker 12: And uh so if what we're gonna do first is
we're gonna make it so that the boat can well
that it's got a little bit of power. But we
don't have enough stuff yet to make an engine, so
we're gonna need to still gather some pieces. But we
need to make sure the boat can float. And uh
it's got enough you know, it's got enough fish power,
fish power, right or seahorse power. Oh well, it's good.
Gonna be powered by all of us in the meantime.
Speaker 5: Oh so it is gonna be a fish powered.
Speaker 12: Yeah, it'll be. It's gonna have the sails and us,
so it'll be as fast as we can make it.
Speaker 11: Can we test it yet or do you need to
put this other bamboo on?
Speaker 9: No, this is just the keel.
Speaker 12: We still have to build the whole Okay, what do
we need to do it. I'll make a drawing in
the sand. Okay, so you understand what I mean. I'm
gonna I'm gonna start drawing in the sand. Really complicated.
It's huge, and it's really big.
Speaker 11: No, just tell us what to do with the drawing.
Speaker 12: No, it's really important, and you understand why I'm doing
all the things that I'm doing. So if I make
the keel here, okay, and then we're gonna need all
to the side.
Speaker 9: Are those wings?
Speaker 12: Well, I don't know if we're ever gonna need then
to fly, so we might as well have them just
in case. And then what I can do is I
can hook it up to a switch and we pull
back the switch and then the wings deployed.
Speaker 5: Oh I love it. Is that a fing on the
front of it?
Speaker 9: Oh?
Speaker 12: Neat, you can't be it just just I just drew
that in the sand by accident. But it could be
a face, is the fa Yeah?
Speaker 5: I like on the front? It could It also could
scare people away from us if it looks really intimidating.
Speaker 9: Yeah, that's true, I'd be scared.
Speaker 12: I like it. The face throw on the front. We
can make it look like a shark.
Speaker 5: Yeah, that's right, a giant shark, right, okay, and so
then we're gonna have to paint in blue.
Speaker 9: Oh yeah, wait wait oh, because it's a shark, right,
so we're gonna.
Speaker 12: Need blue paint. I don't know where we're gonna get
the blue paint from.
Speaker 5: Oh, I think we'll have to make it. I mean,
I'm all out of my paints. It's right up.
Speaker 12: I think there's some some bugs and some fish that
might you might be able to squish up and make
some paint.
Speaker 9: Uh, it's interesting. You've got it sort of tapered swet,
sort of looks like a shark us.
Speaker 12: Yeah, that's neat. That's a good shape for a boat anyway, right.
Speaker 5: Yes, my fent's gonna look back and see if the
drake is still looking. Oh, I see it again. It's
closer though.
Speaker 4: This boat reminds me of something.
Speaker 7: I've been watching it.
Speaker 6: Yuh and went away for a bit, and it pomps
back out a little closer and then uh, out there
it goes again.
Speaker 5: Yeah, there it goes.
Speaker 7: There's a lot of sure what's going on there?
Speaker 5: Keep an eye on it. You never know.
Speaker 7: Yeah, I'm watching it. Don't worry.
Speaker 9: I'm gonna go searching for more materials.
Speaker 12: Yeah, that's a good idea. So we're gonna still need
some paint and uh my dad, even being off fam boo,
I might need more Okay, okay, anything, I'm gonna just yep.
Speaker 9: Hey, we could.
Speaker 12: Use there were some other trees I saw. Uh, we
might be able to us. I don't know if we
could get any bark from it, but the bark bit'd
be good too, okay, or if anybody just wants to
look around. So if you can find any hardwood for
Lewis hip, if you see trees that are maraded out
of hardwood, that would work.
Speaker 5: Wait, there's different kinds of wood. Yeah, I know that
bamboos all biddy, I'm still hard isn't it?
Speaker 12: Well? Sort of? But it was like the hardwood is
is extra tough.
Speaker 5: Ah, I see It's like I don't know what that means,
but I'll go look for that.
Speaker 12: Wait.
Speaker 9: Wait, when you sit on something, sometimes you sit on
something and it breaks, Sometimes you sit on something and
it bends, and sometimes you sit on something and then
you have a flat button. We want flat butt wood.
Speaker 12: I understand, okay, But basically, yeah, so there's certain things
that the bamboo works really really well for and then
there's some stuff that.
Speaker 9: Faye, mm hmmm.
Speaker 7: The drink is right next to you, it's right there.
Speaker 10: Huh, but I nick mm hm.
Speaker 5: Oh, it's repeating the faces I make.
Speaker 12: That's good.
Speaker 4: I'm so glad.
Speaker 12: Isn't good? Do you have to the big bounce attack.
Speaker 3: I'm not gonna eat you. I can talk, of course
I can talk. You can talk. Why wouldn't I be
able to talk?
Speaker 10: Uh?
Speaker 5: Well, most of the drinks we've seen kind of just
slather and make weird noises.
Speaker 3: And per what kind of drakes have you seen?
Speaker 5: The really small ones that aren't the size of lions?
And they don't the lion talk?
Speaker 9: Oh it's a mythical creature.
Speaker 5: Yeah, it has big hair.
Speaker 3: What's myth.
Speaker 9: It's from stories?
Speaker 4: But okay, do you have stories that you tell in
your family?
Speaker 3: Yeah, we have lots of stories.
Speaker 5: What are you really making a boat?
Speaker 9: Or we're making a boat?
Speaker 3: What's a boat?
Speaker 5: It goes on the water and it floats and you
can go all over the world in the water. You
just sail around, and sailing is when you I don't
know how it works.
Speaker 3: I don't think I understand, But okay, can I watch it.
Speaker 5: It's like that for me a lot too. I don't
understand a lot of things.
Speaker 9: Yes you can. What is your name?
Speaker 12: You can watch, but don't get sand in my tool?
Speaker 3: What's the tool?
Speaker 4: You see all these things here, this and this and
this and this and the thing in his hand, those
are tools?
Speaker 3: Oh wow, okay? And they help you do something, make
the boat because.
Speaker 9: We don't have wings or things like that, so sometimes
we have to use other things to help us do
things because we can't do it with just our hands.
Speaker 4: Some of us swim, but we can't swim very far,
but a boat can go very far.
Speaker 3: Oh okay, Oh so you're building a boat?
Speaker 12: Yeah, yep.
Speaker 5: What's a name?
Speaker 9: Oh h my name is Wakati. My friends call me
Bull and people that's what people call me. If they
want to get my attention, they say, hey Bull or
Wakati or hey you golfing who can't swim? Why are
you so disappointing? You know? They say things like that,
and then I go oom, and then I know they're
talking to me.
Speaker 3: Hmmm, do you all have names?
Speaker 10: Yeah?
Speaker 5: I'm oh, yeah, I got excited to talk to the drake.
My name's fent in fair Water.
Speaker 3: And yeah, haughty deep fisher. Okay, Vilia mm hmm, that's right,
just Felia, no fair water Moonwake, Moonwake. You have long names.
Speaker 4: You don't have to use the second part. You can
just call me Vilia or v v V me.
Speaker 5: I like that bull.
Speaker 9: Oh, that's Kelp over there.
Speaker 3: Help with the tools, Help with the tools.
Speaker 7: Jacko is holding Celeste in his hands.
Speaker 9: Yeah, that's my friend Jacko.
Speaker 3: Hello Jacko.
Speaker 9: I So what do people call you?
Speaker 3: I don't know. Nobody calls me anything.
Speaker 5: Oh, how do you know when someone's talking to you?
Speaker 3: Then, well you're the first type I've seen of you.
Speaker 4: Oh m hm, But what about in your family?
Speaker 3: Mm hmmm, Well, nobody calls me anything. I just know
when they're talking to me.
Speaker 10: Huh oh, okay.
Speaker 5: A feeling. You know. It's what if there's a bunch
of other drakes around and they're like.
Speaker 3: Yeah, they go do this, Yeah, but they're clearly looking
at me, you know, if they're talking to me, they're
looking at me.
Speaker 5: Oh, we just know. Huh oh. I see.
Speaker 3: I don't know what to tell you.
Speaker 9: But what if you were going to talk about your
siblings to us, what would.
Speaker 3: You call them my siblings?
Speaker 9: But if you wanted to tell us about one specific one.
Speaker 3: I don't know if I've ever done that before, talk
to someone else about my siblings. I mostly just hang
out with my family.
Speaker 5: Oh well, uh, what's your family like? You can talk
to about them? To us?
Speaker 3: Ah, really brave and powerful and we like to explore,
and we we guard this speech.
Speaker 9: Oh from what.
Speaker 3: Scary snake monsters that come out of the sea. They're
like little eels that'll come up on the shore and
if we're not careful and we let them through, they'll
just eat all the vegetation and then lots of lots
of creatures here will die.
Speaker 9: Does this often? Does this happen often?
Speaker 3: No, we're protecting the reef.
Speaker 12: Yeah, okay, when was the last time that they came.
Speaker 3: I don't know, a while ago. I don't know how
to tell you.
Speaker 7: You think they'll be coming again soon?
Speaker 3: Thirty thirty sunrises?
Speaker 10: Maybe?
Speaker 9: Oh? Okay, that's not so bad.
Speaker 11: M okay, we call that one month?
Speaker 4: Yeah, one month, then thirty seven rises, Yes, wonderful.
Speaker 9: Would you like a name?
Speaker 3: Uh, you can just.
Speaker 9: Give me one, yes, yeah, yeah, you geone if you
want to, you.
Speaker 4: Can pick one.
Speaker 7: Yes.
Speaker 3: Oh, I don't think i'd be very good at that.
Speaker 12: Sure you can pick one for me. What uh?
Speaker 5: What does the drake look like?
Speaker 3: He's right there on the screen. So it's blue, yellow,
and green. Oh, and he's got like a cool feathery tail,
cool claws and like this, like two two feathery bits
that come up on the front of his head. I
think they're called frawms.
Speaker 13: O mm hm.
Speaker 12: Hm hmmm.
Speaker 6: Uh Jacko kind of scoots over to bent and buttter slang.
Speaker 7: Is this it's this thing dangerous?
Speaker 3: Yes, I'm ferocious.
Speaker 5: Oh share that hear that.
Speaker 3: I'm very brave.
Speaker 6: Okay, are you here to protect the beach from us?
Speaker 3: Are you gonna hurt the beach?
Speaker 9: Nope?
Speaker 5: Nope, that's not no what we want to do. We're
actually friends with the islands.
Speaker 3: That's the feeling I got. That's why I was curious.
Speaker 9: Oh do you have a kelp? What do you have
another orange? We could give it to drake friend with
no name just yet.
Speaker 14: Uh.
Speaker 12: I think there's a lot over there. Okay, I started haling.
I started peeling to skid off of this one. Do
you do you eat the fruit? Ear? Yes?
Speaker 9: Help you?
Speaker 12: What would sure? There you go?
Speaker 10: Yeah?
Speaker 3: And then are you do you hand it or do
you toss it? I just toss it, yeah, okay, it
will catch it like a like a pup and then
maybe run around, maybe run around in a circle before
it like demolishes the whole thing.
Speaker 10: Oh wow, it's really cute.
Speaker 5: Yeah, what kind of what name? I feel like we
need to get to know them better.
Speaker 9: Well, I think that's probably true.
Speaker 3: There's no rush, is no rush.
Speaker 7: Yeah.
Speaker 4: If I'm going to give a name to someone, I
feel like I would want to know them a bit beforehand.
Speaker 9: Yeah, that's how nicknames work.
Speaker 3: Can I watch you build the bull?
Speaker 4: We know bull hat?
Speaker 12: Sure? Just make sure you don't step on any of
the stuff.
Speaker 3: Okay, it's already super close to you. But just watching respectfully,
not getting sand on your tools. Just kind of like
just watching what you're doing. It seems very very curious
and very intent.
Speaker 12: You see the drawing over there, mm hmm, I'm trying
to make that.
Speaker 5: You see it looks like a shark. Yep, it's gonna
be a shark boat.
Speaker 3: Eh.
Speaker 12: And so you said a part of the boat this
is called the keel. And then what I'm gonna do
is I'm gonna start bending the pieces around here and
then once I start doing that, I'm gonna set up
a frame. So then what the frame is built, then
I start putting everything into the frame, and we make
the bottom of the boat and that makes it so
that we can you know, push it out onto the
water and scam on it. And if we curve it,
that makes it so that it won't sink. Well, we
got to make sure all the holes are patched uff
and it needs a lot of stuff. We need a
lot of these rings, we need a lot of coconuts,
and we need a lot of shells. And uh, well,
we're starting to work on it.
Speaker 9: Then okay, once it's built, the first part, we're going
to sail off over to that reef over there where
your family is, and we're going to go and get
some shellars and then we're going to use that so
that our boat can travel the fourth dimension.
Speaker 4: What could you help us get some shellars?
Speaker 12: Yeah?
Speaker 3: Sure, if you'll have me, I'll help.
Speaker 9: Oh neat Oh you'll definitely need a name.
Speaker 3: Then, well we can figure that out later. Help you said, right,
I can, I can? I can shave down this wood
here if you like with.
Speaker 12: My shave it down?
Speaker 3: Well, I can, I can, I can make it into
that shape if you want.
Speaker 5: With your teeth. Uh huh, that's neat.
Speaker 12: Hey, you do it with bigger pieces of what.
Speaker 3: I can try.
Speaker 12: Okay, so here's what we're gonna need. I'm gonna need
everybody to start getting these trees. Okay, you're gonna have
to go over there. You see that tree over there.
I think that's a hardwood tree. You're gonna have to
go start chopping that down. Jack O. We're gonna go
over there, and we're gonna need you to get as
many of those palm frogs as you can, because what
we're gonna do is we're gonna rap those. We can't
use the reds for everything. We're gonna need to use
some of those pup frogs. Okay, what about me? Oh walking, Well,
we need to we need some help trying to figure
out what kind of shells were gonna use because we're
gonna need a lot of shells to go on the
boat now since we're making it bigger than the old boat.
Speaker 9: Yeah, okay, I'm I'm going to go adventuring for.
Speaker 12: Shows, not just shells. We need big ones because you
gotta under stand, this is gonna have to be a
really cold champ like giant shells.
Speaker 3: Giant Oh I know where some of those are, like
giant like giant clamshells.
Speaker 12: Yeah, yeah, real grilled.
Speaker 3: Uh huh. They're on the other side of that glave there. Okay,
big giant clamshells.
Speaker 9: Let's do it. Get shells the way.
Speaker 12: Okay, So kelp.
Speaker 3: Now that you have this drake to assist you, and
you have I don't know, materials that you've never really
seen before on this island at your disposal, what does
the redesign of your ship look like.
Speaker 12: Well, it's got a sort of a big pointy dose
audit and uh there's a you know, a lot of
uh sort of you know mass in the front right,
and it's sort of tapers near the back, and there's
a there's like a uh I imagine there's like shells
that are we you know, we found some of the
smaller ones and they're starting to get laid in on
various bits of the ship. But I'm leaving a lot
of space, you know, on the bottom. It's for some
of the larger pieces that are going to go on.
So right now it looks a little bit like the
the outlied of the ship is kind of put together,
you know what I mean. So you could kind of
start to see the wood frame where everything's gonna start
to get attached so you can dig.
Speaker 3: Would you say this ship would be that colt.
Speaker 12: It's bigger than the other ones, surer of time?
Speaker 3: And would you say because your last one was.
Speaker 12: What it was, fifteen feet?
Speaker 7: Yeah, do you want to like a lot bigger?
Speaker 3: Okay?
Speaker 12: So then yeah, okay.
Speaker 7: Uh.
Speaker 3: The drake that you have yet to name will probably
end up bringing back other family members to help you
build this ship because it's like a fun thing that
they've never seen before.
Speaker 12: I'm just ordered a Brady like, yeah, I'm gonna need
to I don't even know who they are.
Speaker 3: Just yeah, and they're just like okay, and they're helping
you build this. So I think a couple of times,
and we mentioned this a little bit on break, but
as he as help realizes that he's got basically a team,
he ends up changing the design for the ship over
multiple different iterations. Uh and uh so now we've got
this bigger ship that can I need to think in
my brain, like a ship that's like thirty five feet
is is like what five of you comfortably but not
like a crew, like, what is schoo size?
Speaker 8: Is that?
Speaker 3: What I'm thinking? Is that about thirty five feet? I'm
just going to google it.
Speaker 7: I think a schooner is a little bigger than that.
Speaker 3: Because I'm envisioning schooner size. Yeah, yes, so is that cool?
Is everybody okay? With this hip? Okay?
Speaker 9: Could I make a role? By the way, now that
we have the full design of this ship, could I
make a role to perhaps recognize it? I am trained
in remembering things.
Speaker 3: You can all do that. Actually, if you.
Speaker 9: Like memorizing, what is our difficulty?
Speaker 3: Four?
Speaker 9: Okay? This is intellect for me, So I will have
I have a free level of effort which I will use.
Speaker 12: Uh success, wonderful?
Speaker 3: Actually, okay, you do recognize this ship? Do you know where?
Speaker 9: Wait?
Speaker 2: We do?
Speaker 9: Wait a minute everyone, uh kelp? Why did you design
it to look like this?
Speaker 12: What do you mean, marckingty, I'm busy.
Speaker 9: No, no, look at your design.
Speaker 8: I'm looking at my design.
Speaker 12: Do you think I should redo it again?
Speaker 9: No? No? But why did you remake the time shark?
What do you mean the ship that was chasing remember
the ship that was following us?
Speaker 8: No?
Speaker 9: Oh, the ship that was following us.
Speaker 4: That's why I looked familiar.
Speaker 12: Stop I am you saying I have to do it accomplished
something else?
Speaker 2: No?
Speaker 9: No, the Heavy Shark, Yes, that's what it was, right,
this this looks like that ship.
Speaker 3: No, maybe a little bit maybe like this ship, the
Heavy Shark is modeled. Yeah, and this is what you're doing.
I love it. Okay, So the Heavy Shark has been
modeled after this ship.
Speaker 9: This one.
Speaker 3: Yeah, this ship ends up being the orshiping in history.
Speaker 12: I never know what you're talking about. I came up
with this design. You saw me.
Speaker 9: Drawing in the sand, I know, But do you remember that?
Do you remember the Hefty Shark that was chasing us?
Do you remember, well a little bit? You know?
Speaker 12: It was very slow and far away?
Speaker 7: Right, wer right?
Speaker 9: It kind of it looked like not as good of
a version of as this ship. Right, But don't you
think that's funny?
Speaker 12: I guess it is pretty funny.
Speaker 7: It's kind of slow in comparison to this one's gonna be.
Speaker 9: I kind of didn't mean it that way.
Speaker 7: Important.
Speaker 12: Oh, don't you worry, Walkery, I got the joke.
Speaker 4: What kind of paint do you want?
Speaker 12: Blue?
Speaker 3: Got it like like me? Like me?
Speaker 10: Yeah?
Speaker 12: Maybe some blue with some white right.
Speaker 5: Wait, what you don't need help.
Speaker 3: It just starts off so quick to go get and
I think it'll come back with some like blue rich berries,
I think probably, and then you'll use the juice to
make dye.
Speaker 9: I can help with that. I can I can help
make I'm gonna.
Speaker 7: Uh.
Speaker 6: Is it true that some of the older drakes would
be wearing armor?
Speaker 3: Yes, and they're like they're they're massive, right, So in
terms of what you know to be true is that
these drakes used to be this size, like lion size,
and they used to wear armor, and they're very intelligent
and as far as you know, the drakes from your
time don't speak. They're also much smaller because the last
of the larger drakes were hunted out about two hundred
years ago on a hundred years ago, So they end up
getting hunted to extinction until only the domesticated versions of
them remain.
Speaker 7: Unfortunately, I am.
Speaker 6: I would probably engage in conversation with some of the
older dregs about their armor.
Speaker 7: So we're we're chatting it up.
Speaker 5: Okay, Yeah, Fenton would over here and walk over and
be like, so about that armor, how do you can
you help us make some really good armor? You think,
because I could use some better armor, you.
Speaker 3: Know, roll for me. This is like a charisma sort
of check, So whatever you want, yeah.
Speaker 5: Or might they might actually appreciate that he's a strong
either one.
Speaker 3: I will take either one of those if you want
to roll that. And you do get an asset because
you can speak to animals, so like you understand their
you understand their dialogue probably and their physical the way
they are with each other. They're like physical mannerism, so
you can replicate that and kind of mirror it.
Speaker 5: Okay, what's the difficulty for Okay?
Speaker 10: Look it?
Speaker 3: Okay, So in what way do you think you fail?
Speaker 5: Do you feel I think I think maybe there's too
much going on and they just don't hear them, like
there's they're working, and while Jacko is talking to the one,
I think that there's just too much commotion and Fenton's
small and his voice isn't loud, and there's a lot
of banging going on, and he's just like, hey, hey, hey, hello.
Speaker 6: Do you think that this can block like a straight
blade directly into it? Jacca was just talking to him
and they don't even notice Fenton's hopping up.
Speaker 3: Yeah, hello, give me a gam intrusion.
Speaker 5: You may succeed, yeah, by all means.
Speaker 3: Okay, So I will take that and I will bank it.
So why don't you tell me how you time travel
back a couple of moments and change the way in
which you approach them.
Speaker 5: Fenton time travel on his own. Okay. So in the moment,
he realizes that he's not being seen, that he's not
really being as forward as he should be in the situation.
It's clear that he's not drawing attention, that perhaps he
even has a little too much of a he's over
confident in what his I suppose his presence would be
amongst these drakes. So what he does is he takes
a moment to relax. He remembers what he and Velia
did back in that room, and he just closes his
eyes and tries to separate himself from everything around him.
And he stepped sideways, just one step through what he imagines,
imagines in his mind as a doorway, and then he's
in that fourth dimension again, and he pauses for a moment,
opens his eyes, and he remembers what Kathy's saying, that
every moment is kind of next to each other, that
he doesn't have to try that hard and you just
have to really think about it. And he steps through
another doorway and it's just moments before that conversation where
he failed, and he opens his eyes again, and he
tries once again, and instead of injecting himself into the conversation,
he joins Jacko and he talks to Jacko and he says, Hey,
what are you two talking about.
Speaker 7: Oh, we're just talking about armor. Pretty strong stuff, some
of the best I've seen.
Speaker 5: Actually, Oh really, I wonder if we could get them
to help us make better armor for ourselves. What do
you think.
Speaker 7: I don't know, let's ask him.
Speaker 5: Yeah, why not? Okay, well, what can we do to help,
because we could really use some better armor.
Speaker 3: Would you like to fight the drake?
Speaker 10: Yes?
Speaker 3: Okay, then that's what we're gonna do really quickly. You're
gonna spar with this drake and it's the two of
you against this drake. Oh right, okay, Oh my god, Yes,
I'm so excited. If you defeat this drake, he will
make armor for you.
Speaker 7: Yes, like blunted blades and stuff like that.
Speaker 3: I think you're just doing it on lethal damage, you know,
I just imagine it's a sparring match.
Speaker 5: You're not trying to each other and jack o' spar
when they're practicing.
Speaker 9: Probably kind I'm gonna come watch this. I want to
see what's going on.
Speaker 3: Mm hmm, Okay, what do you want? They're gonna they
are going to.
Speaker 9: Heykel yeah, you might want to watch this.
Speaker 12: You know, where are all the Drake's going were to do?
Speaker 9: Yeah? I don't know if this is going to take
a long time.
Speaker 3: I think a lot of the kits or is that
how what the cubs? No, wait, cubs are bears, kids
are cats? Right, Yes, all the kids are still helping
you kelp. Don't worry. They're way more interesting. They've seen
spars every single day. They're way more interested in this boat.
But you've got like maybe two or three adult uh
Drakes that are watching this uh sparring match. Okay, you guys,
go ahead and on our pe for a second. I
am pulling up the Drakes in the book what.
Speaker 7: Hey inventing Camire?
Speaker 9: Yeah?
Speaker 7: Yeah, what is it?
Speaker 15: All?
Speaker 4: Right?
Speaker 7: So we gotta have a plan for this.
Speaker 6: Obviously, this thing is huge, it has armor and it's
resting drake face right now.
Speaker 5: So I know I hate that.
Speaker 7: I hate that face.
Speaker 5: You know it makes me feel real bad about myself.
Speaker 7: Yeah, I think.
Speaker 6: We need feel really bad about yourself if you let
those teeth get near you. So i'll uh, I've got
some blunted arrows here. I'll uh, I'll be starting from
from range.
Speaker 5: Okay, okay, But I also think we should practice our attack,
you know the one. Oh remember? Yeah, okay, I know
the frog flog.
Speaker 7: I know.
Speaker 6: I of course I invented the frog flog. I know
exactly what you're talking about.
Speaker 5: Time detail.
Speaker 7: It is time.
Speaker 5: Okay. So you're gonna go in first with your range attack.
Speaker 3: Can't mount the drake later like you can?
Speaker 12: You can?
Speaker 3: This can be your ride?
Speaker 11: What whoa?
Speaker 7: Okay? Hell yeah?
Speaker 12: Does have the butt for it?
Speaker 5: Can I say so?
Speaker 3: By the way, drakes are partial to the smell of
freshly cooked marin fruit, So instead of the orange, why
don't we just say that it was a maron fruit.
Good idea? Okay, all right, sorry, you continue?
Speaker 6: All right, Well, what I'm gonna do is I'm gonna
I'm gonna toss you in and then I'm gonna take aim.
Speaker 5: Okay, that's the cross the frog flog. Yes, where we'll
start for that game. For that rest, Steen drake face. Okay,
aim for that. I'm going straight.
Speaker 7: In for it, straight for the face.
Speaker 5: You get straight in? Okay, all right, Eddy?
Speaker 7: Oh I'm ready? Are you alrighty?
Speaker 5: I'm always ready?
Speaker 7: Yeah? Are you sitting because.
Speaker 5: You're gonna throw me?
Speaker 7: Oh right?
Speaker 5: You know where to grab?
Speaker 7: Yeah? I know the best handle.
Speaker 3: Remind me again what level you two? Are?
Speaker 7: You are?
Speaker 12: Four?
Speaker 5: Okay?
Speaker 3: Okay, all right, okay, who would like to go first?
Speaker 7: Well?
Speaker 6: I'm going first because I'm using my movement to grab
a hold of Fenton's ass and hurl him towards the drake.
And after that I will be setting up by using
the ability snipe.
Speaker 3: Okay, and please tell us what that ability does.
Speaker 7: I will absolutely do that.
Speaker 6: So I'm going to spend an action aiming, and then
in the next round I can make a precise range attack.
I'll have an asset on that attack and if it's
successful and it flicks four additional points of damage.
Speaker 3: Okay, So it's not for this round, it's technically for next.
Speaker 6: I'm just the lining up to shout with Celeste. I'm,
you know, petting her, I'm whispering to her. Get ready, baby,
You're about to make some magic.
Speaker 7: Meanwhile, Penton is flying through the air.
Speaker 5: Oh yeah, just flying through the air towards the drake's
resting drake face. And that's gonna be a mite. I
think I should be. And what's the difficulty?
Speaker 3: Oh god, that's their level, right, Okay, so that's gonna
be five.
Speaker 5: All right.
Speaker 3: I was gonna do six, but that seems insane.
Speaker 5: So Fenton's flying towards this drake. He's just using like
the butt of his blade. He's not trying to hurt him,
but he's definitely trying to be a you know, it's
gonna be a blunt attack, and you know he's flying.
It's making it like a squealing noise as he's going
through the air, and well he just bounces off the
drake's face and just kind of lands on his back.
Well that didn't work.
Speaker 3: Oh no, okay, what are you doing? I think like
you again. I don't like it when fails mean you
miss all the time. Sometimes it's okay, but I feel
like you're I feel like Fenton's a really good fighter.
You've been fighting most of your life. I like the
idea that you still hit your attack. You don't miss,
but it hits his armor and he's.
Speaker 5: Just kind of like bounces off the helmet. So he
just bounces off and just lands on his butt, and
he's just like, ah.
Speaker 9: Okay, help, your brother just bounced off the drake's face.
Armor was pretty heavy, just to say, just a just
bounced off his face?
Speaker 12: Who bounced off?
Speaker 9: What the bounced off the drake's face?
Speaker 5: I'm sitting down right now because I just fell on
my ass more like.
Speaker 9: Bounce bounced off.
Speaker 5: I tried to do the frog flog with Jacko. It
didn't work out.
Speaker 12: Who's fog and a frog?
Speaker 11: I told him you should go watch this.
Speaker 5: I'm still working.
Speaker 9: I don't think it'll take long.
Speaker 4: Take a break.
Speaker 9: Breaks are good.
Speaker 4: Take a break.
Speaker 11: They're fighting a drake.
Speaker 9: Oh.
Speaker 3: I also want to just note that at some point, Kelp,
while you're building your drake friend that has no name
yet will have a tool in its mouth, like ready
to hand to you so that you don't have to
reach for it, because it's just been watching and learning
and depending on what part of the ship you're working on,
it's just helping you. It's very keen to learn what
you're doing. Ranch yeah, okay, and then it's just yeah,
I love it. I love it. Okay, right, okay, so
you miss and now it's the Drake's turn.
Speaker 12: So you're a lot better at this than usually is.
Speaker 3: Let's roll a wandy too. Jacko will be one, Fenton
will be two. I don't care which one of you
rolls in, it'll be who. He's attacking Benton. He's coming
for you. All right, okay, so now you must roll.
Speaker 9: Fay.
Speaker 5: So this is gonna be a speed and we're doing
five again, difficulty five yep mm hmm, all right, and
uh he's gonna put a little effort into this. Cool,
so here we go. So Fenn's gonna try to just
roll out of the way. Oh all right, Oh you
roll the natural twenty.
Speaker 3: For those listening, that means he can either add for damage,
which I actually think would be like a counter attack,
because this is a fucking JRPG game, so perhaps you
get to do that, or you can take the major effect.
Speaker 5: So he's gonna he's gonna do the damage. So that
Drake's gonna come. Adham. He bounces up straight into the
air and just like bounces straight back down like he
somehow he manages to use the air to just propel himself.
It looks unnaturally he's like just slams right down on
his head.
Speaker 3: But you do.
Speaker 5: It's like a anime.
Speaker 3: Yes, that's a big deal. Well done. Okay, whose turn
is it?
Speaker 6: I believe it would be my turn to fire my
snipe shot?
Speaker 7: Yep, go for it, all right? Okay, so this is
five difficulty.
Speaker 3: Yes, that is correct.
Speaker 7: Okay, I am going to I get.
Speaker 6: Yeah, I'm gonna put two effort in one I get
for free because of my edge, and then I also
get an asset because of my ability.
Speaker 7: Yes, here we go.
Speaker 12: Oh yeah, I thought.
Speaker 3: I'm thinking to myself like, could you imagine if it
were twenty and twenty like back to back? But it's
close enough. He rolled to seventeen, which means you get
to do one extra bit of damage and you did
six totals, So that's seven total damage.
Speaker 6: Actually, yeah, well I do ten because I get the
plus four from the snipe.
Speaker 7: Okay.
Speaker 6: I'm also trained to do an extra point of damage
with heavy crossbows, so god, okay, So that's ten eleven twelve.
Speaker 3: Is okay? That's very very good. Okay, So what does
does this attack look like?
Speaker 9: Oh?
Speaker 6: Well, I am laying prone in the sand, huh, and
I've got some less and I'm just whispering to her
the whole time. Fenton's doing his antics with you know,
not being successful at all and hurting this creature, and
I'm just.
Speaker 7: Taking him and I'm like, okay, I'm bave me.
Speaker 6: Wait for your moment, Wait for your moment, wait for
your moment.
Speaker 3: Stop wait now.
Speaker 6: Go yeah stop, So yeah, I would hear.
Speaker 7: That stop stop wait, wait.
Speaker 6: Now go fires And it's just a perfect shot and
it hits the drake right.
Speaker 7: It's a blunted arrow.
Speaker 6: HiT's the drake right in the forehead where there's like
a gap in its armor.
Speaker 3: Yeah, okay, can I say, can we say that it's
like just because head would be okay for drake, But
I think what would be more debilitating is like near
the arms where it because it's using its full body
like that to move. So let's say there's like a
small hole in between where you hit like right here.
And it's such a precise shot. I think after your
hit Fenton and your hit Jacko, like the drake absolutely
looks at you and does a nod of like respect,
like good hits both of you. But he does not
even look slightly bothered. So he is now going to
do an attack, right, I believe it is my turn. Yes,
did Fenton go the second time?
Speaker 9: I don't think so much.
Speaker 5: He was attacked and that's what he did, the dodge
the extra attacking. Okay, So Fenton now realizes that going
for the head is not doing it, especially after the attack.
So this time Fenton said, it's up to uh roll
to the side, and then he just kind of tries
to bounce his way around to the side of its
shoulder that Jacko just hit. And he's trying to do
the same hit the same spot like he's trying to
go for it. So I'm gonna do it a might
attack here.
Speaker 9: Help. They're doing a teamwork thing right now, you see,
either's it.
Speaker 5: There's some put some effort into this.
Speaker 12: Hey, it's not as good as our teamwork we usually do, though.
Speaker 9: Your TeamWorks better. And here we go the brothers, the
Frog brothers stay. Well, that was very I mean he did.
Speaker 5: And so he successfully flips around and then he makes
sure he does not hit with the sharpness of the blade.
He just hits it with the blunted side and hits
it directly in the same spot that Jacko did.
Speaker 3: Uh. So I think This is fine, but this is
the mite'stat instead of your wife attract Oh is that
the same kind of role? I don't mind for this one.
Speaker 5: Yeah, I think pretty much.
Speaker 3: But next time I hit your weapon because I think
it'll tell me different stuff.
Speaker 12: So mm hmm.
Speaker 5: Okay, all right, so you I was just thinking because
it's blunt and he's not trying to attack, I bear
need to make sure I wasn't.
Speaker 3: Yeah, that's fair using the blade. Okay, so you hit
him with the blunt side of the blade and how
much damage do you do?
Speaker 5: Uh? It's actually how big is this drake compared to him? Oh?
Speaker 3: God, how tall are you? You're small, aren't you?
Speaker 14: M hm?
Speaker 3: This drake is the size of a lion. It is massive.
And also he will stand on his hind legs at
one point, so he's very tall compared to you.
Speaker 5: So Fenton has improved monster bin, which means he gets
three additional damage to the damage you already he's already done.
Speaker 3: Holy, just for fighting a bigger monster.
Speaker 5: M hmm yeah, fighting a larger mind monster.
Speaker 3: Yes, this definitely counts as a larger monster.
Speaker 5: Okay, where's the damage?
Speaker 7: Here?
Speaker 9: Is your weapon heavy?
Speaker 3: I think?
Speaker 9: Yeah?
Speaker 5: It's a medium weapon, so it would be a ten normally.
Speaker 3: Right for medium for two is light for his medium.
Speaker 5: No, but he has extra attack to his weapons. So
he's at ten now for his damage with that weapon. Okay,
so that'll be a thirteen damage yes, Okay.
Speaker 9: I don't know, Kelp. That looked pretty impressive. That teamwork.
Speaker 3: I mean, kicking so much butt. He's fine though.
Speaker 12: That's no big bounce attack.
Speaker 9: I mean it's not a big bounce attack attack.
Speaker 3: But you gotta admit that was pretty pretty good, Kelp.
That was a pretty good move. Not as good as
the move you two do together, of course.
Speaker 5: It's a good combination.
Speaker 3: Yeah.
Speaker 9: They should make a new name for.
Speaker 12: That stylish in the chat, please.
Speaker 3: They should.
Speaker 9: They should name that one. They should call it like
the left shoulder rush or something that's not a good name.
Speaker 3: Okay, last round, perfect, last round of this duel. Okay,
it's going to attack JACKO this time. Okay, go ahead
and roll your defense friend, Ah.
Speaker 7: Right, what is that speed?
Speaker 9: Normally?
Speaker 7: Right?
Speaker 3: Okay, and your difficulties?
Speaker 7: Five is five? Does armor matter in this at all?
Speaker 9: It reduces the damage you take. I believe.
Speaker 6: I get one for your effort with my edge.
Speaker 9: Shoulder rush.
Speaker 3: Oh no, okay, oh god? So how much armor do
you have?
Speaker 7: Three?
Speaker 3: Pree? Okay, so you you take nine damage?
Speaker 9: Oh wow?
Speaker 7: To my speed? Uh? Or to my or what am
I taking it?
Speaker 3: Think? Usually yeah choo yeah, but yeah, might would be probably.
Speaker 9: Okay, all right, Jucko.
Speaker 4: That's also like takes it down a bit.
Speaker 3: I was like, doing twenty four damage seems to me
too much. We'll just do half that.
Speaker 5: Oh mm hm, oh boy.
Speaker 3: Hey you too.
Speaker 4: It's next.
Speaker 9: Oh h.
Speaker 5: Oh, It'll have to be Fenton because I'm sure Jacko
is kind of stunned at the moment.
Speaker 7: Yeah, I'm reeling back from the attack.
Speaker 5: So Fenton noticing that this is happening, he's gonna rush
over to kind of stand between the two of them,
and uh, He's going to try to attack now the
opposite side, not the same side that he hit at
the opening, on the opposite side of the armor. So
here we go. Now, I'm gonna use Mike again because
again I don't want it to be the blade, but
we can do it with the blade. It's a do
you want me to try to blade this time?
Speaker 9: Yes?
Speaker 7: Yeah?
Speaker 12: Use your attacks, yeah, all right, it's your weapon.
Speaker 3: Even if you're not doing the crazy damage with it.
Speaker 5: Yeah, so he has some effort left. He's going to
do it again because he wants he's using his effort
because he's also protecting Jacko at this point.
Speaker 3: And here we go, yes, okay.
Speaker 5: There we go. So here he's going and again this
is gonna be again ten damage plus the three, but.
Speaker 3: It has armor as well.
Speaker 5: Okay, so he's gonna roll, he's gonna slide across the
sands in front of Jacko, and then he's just gonna
do this crescent attack upward and hit the other side
of the Drake on the opposite side with the blue
of his blade.
Speaker 3: Okay, So, as you're doing this, and every time you
successfully connect, the Drake is it's he doesn't look hurt,
he doesn't look like out of breath or anything like that,
but he is nodding when you make a connect with
your attack, and he's kind of showing a little bit
of respect. But it's clear that he probably seems a
little bit stronger or better. And I think, Fenton, you
might recognize little bits of the Drake's fighting art form
in what you end up learning later. Okay, So, like
this seems to be a lost fighting art or it
has just changed over time. But you can learn a lot,
probably from this Drake. Okay, but he will at that
point just kind of nod and be like, okay, that's enough,
I'll help you with your armor.
Speaker 9: I rush over to Jacko. Jacko. Oh wait wait wait wait,
just don't move, don't move.
Speaker 6: I'm fine, no no wait wait wait, yeah, I'm fine.
Speaker 9: And I concentrate and I focus a blue light that
comes from my mind through my compass to my hand,
and I touch Jacko and I would do a healing
touch to Jacko because I'm a little worried about Jacko.
Please take three back if you would. That's well, I've
got to roll my intellect. It's actually not that hard
for me. But let me just do that here for a.
Speaker 3: Second, okay, And I think by the time you guys
come back in your healing, you'll notice the kit Drakes
and Kelp have gotten a significant amount of this boat done.
But it does look like Kelp has redesigned it one
more time. More made among the mountains one more time,
and they're but they're happily like collecting things.
Speaker 12: And so if we put some glass sid then we
could see through that would be cool. Yeah. We could
put the glassid where the shark's teeth would be so
we could see, right, we wouldn't we could see from
down below. So yeah, so just bring the glass over there?
Speaker 11: Where did you even kick glass?
Speaker 12: All these guys are great. They found all kinds of stuff.
Speaker 4: Oh l did.
Speaker 7: You get that quad harpoon that I was asking for?
You can have to? You have to?
Speaker 9: No, no, PB, you don't understand. A quad harpoon is
a regular harpoon, but it just hits people in the quads.
Speaker 3: I do want to say, though, that the man that
you spar or the drake that you spar with jack O,
he gives you an item. What is it?
Speaker 7: Ah? Yes?
Speaker 6: He gives me, uh, some really amazing blobs.
Speaker 7: Do you want me to share that with everyone?
Speaker 3: It's up to you, you Ken if.
Speaker 9: You like.
Speaker 7: Globs and no, I would not share that.
Speaker 3: Okay, he gives you something. I will describe what they
look like though, if you're okay with that?
Speaker 7: Sure?
Speaker 3: Right, they look like they're made of lava rock, right,
I feel like that's probably what they look like, Fenton.
He also gives you something. Is there a cipher that
you have collected or an artifact that you've collected that
you haven't mentioned yet that you would like to say
that this is what he's giving you.
Speaker 5: Yes, who will the hands? Fenton a large harness with
giant wings on it, massive wings. It is the wings
of a lion gall But these are like especially well made,
so much so that he and in this item. It
scales per level ten minutes and it's the level four,
which means he could fly for forty minutes.
Speaker 3: Let's just add two to that so that you can
fly for an hour please? Okay, Okay, that doesn't count
as the GM intrusion doesn't.
Speaker 5: No, okay, So these wings are just unlike anything anyone's ever.
It's basically like angel wings. He's gonna be a flying frog.
Speaker 3: Can we say that they fold out so that they're.
Speaker 5: Not always actually yeah, and he can actually like use
them to like it has its own like deployment button
and everything.
Speaker 3: God, I'm so happy I didn't look at these ciphers.
I'm so glad I'm not looking at your character sheets.
So fun. Okay, well, oh I love it. Okay, wonderful.
Now I want to kind of do something crazy. Please
forgive me you two can take a level if you're
going to spend this next week not helping with the ship,
and you learn from this drake. Oh all right, it's
up to you, or you can help with the ship.
Speaker 5: I think Fenton would definitely train with this shop.
Speaker 3: I figured you probably would, Okay, I think that yeah, same, Okay,
so don't do it right now. Actually, what time is it? Yes,
you can. Basically we're going to end soon, so for
next week you two can level.
Speaker 12: I'm all right, cool, all right, I'm.
Speaker 9: Going to spend this week studying help oh boy and
reading my books on Mike.
Speaker 5: That's not going to get into his nerves.
Speaker 9: I'm trying to be subtle. I'm just over here studying Kilt.
I'm gonna be over here.
Speaker 4: But are you suttle?
Speaker 3: Though you try to be subtled, but are you?
Speaker 9: I mean, I feel like I'm really subtle, right, I'm
just gonna be.
Speaker 5: Like wooing behind me.
Speaker 3: Meanwhile, meanwhile, the dree is just kind of like what's
he doing?
Speaker 9: And I'm just taking notes? But it's really subtle. You
wouldn't notice that I have a fairly large book that
I'm writing in while looking at.
Speaker 3: Kelp you just like you're also larger than everyone.
Speaker 4: Else, right, yeah, but you're kind of.
Speaker 7: Quite behind a tree.
Speaker 5: But the tree and then he's just like he's basically
just like, oh.
Speaker 9: God, yeah. It's like, you know, whenever I'm asked to help,
I do. But I spend a lot of time just
very subtly and not at all obvious, looking very intently
at help and exactly help help moves and what help does.
And then I take a lot of notes then sometimes
in a really subtle way, so this kelp won't even
notice I ask him questions. Oh he would notice that,
but I do. I ask him questions every once in
a while, Like when you're sailing, what do you do
with your left hand?
Speaker 12: Well, the pads, you know, if you're if you're man
in the rope, you know, then you have to you know,
control where the boob is gonna go, because you don't
want to get hit by the boob. And you know,
if boob he.
Speaker 5: Did, oh, don't worry about it, then yeah, I'm I'll
leave by.
Speaker 9: No, what do you do with the drake? So what
do you imagine when you're sailing? When you're sailing and
you're looking at the ocean, what's in your mind?
Speaker 12: Is this some kind of trick question. Nope, I'm imagining
where I'm going decks interesting.
Speaker 9: Could you say, here's a hammer? Could you say more
about that?
Speaker 3: Just you don't need a hammer, you need this one?
Speaker 12: Oh sorry, yeah, thank you the ranch. I don't know
why I need a hammer right now? Come on, you
just have bull hold the glorb the glorbut no the
bi yeah, bullhold dance okay, okay, yeah, make sure I
got the line over here.
Speaker 9: Okay, yeah, so just tell me, like, when you're sailing,
what are you thinking about? Like, what does it look
like like just on the side when you're you know,
when you're.
Speaker 12: I'm just thinking about Okay, is there gonna be any
sort of re for anything coming up? Or you know,
how choppy are the waves? Because if the waves are choppy,
then I have to steer the ship a certain way.
You don't want to steer so that they're handing the
wrong part of the ship. You see, the nose of
the ship was meant to come through the waves, so
you don't wabble to have it so that the waves
are hitting the side of the boat because they could
capsize if you're not careful.
Speaker 9: Could you just know you're busy can.
Speaker 12: You not move the line around so much?
Speaker 9: Sorry? Sorry? Could you just show me what it looks
like when you're steering with your body?
Speaker 3: I'm gonna hop in here for a minute. I have
some questions for it. Did you have something before I
come in?
Speaker 10: Yep?
Speaker 7: Go out.
Speaker 4: During this week, I'll be looking through any of Bull's
books and locating pieces of information about Citadel bureaucracy throughout
the years.
Speaker 9: Oh wait, did you You didn't say you were looking
through Bulls books? Did you?
Speaker 4: I would like to borrow some of your books.
Speaker 10: If that's okay?
Speaker 9: Yeah, I think you probably just do don't notice it,
but you just might notice some things in Bull's books.
There's lots of stuff in there.
Speaker 4: What kind of thing I notice?
Speaker 11: Especially things doodled in the margins?
Speaker 9: Yeah, there might be things doodled in the margins. I
wouldn't worry.
Speaker 4: About it though.
Speaker 9: Oh really, yeah, I just anyway, how many.
Speaker 4: How many things do I notice?
Speaker 9: I don't know. I mean, you're probably not even paying attention.
Speaker 4: One of the six is worth of things.
Speaker 9: Okay, Oh oh I see, uh huh, oh, you know
it's really funny, you don't. You probably don't help us.
Really needs a lot of help. You don't probably don't
notice anything about like a poem or anything. And then
also like, uh, you know, I just oh, look, he's
he's he's he needs a wrench hammer hammerd it's like
a hammer.
Speaker 12: I don't need a hammer. Why are you giving me
a hammer?
Speaker 9: Globe?
Speaker 12: If I hit the glass with a hammer, it's going
to break.
Speaker 9: Sorry, globe.
Speaker 12: This caseboarding by orb by orb BLOORB.
Speaker 3: So the Citadel of Time basically Naviria again, Nope, NAVII
has been around for three hundred years and if you
guys are two hundred and some odd years back, right,
that means it's only been about fifty or sixty some
odd years that the Citadel of Time or NAVII has
been founded. But for those of you watching, uh, does
somebody want to explain what the Citadel of Time is
in your own words? I can also just read it
so exciting. Yeah, I figured you guys would like to
or what a Citadel of Time is as you know it.
Speaker 9: Oh, that's all. That's a big thing. Actually, the Citadel
of Time it has six levels, it does.
Speaker 3: But also and there's a meditation spring as well.
Speaker 9: I know, I really want to go there. That's pretty amazing.
But so, uh, I don't I should let Revillia should talk.
She should, she should go. She tells good stories, she will.
Speaker 4: I don't want to misremember. That's okay, correct, Like okay,
well I can I can quote what I know from memory,
so to speak. Okay, I know that it is. It's
a huge, huge building, and it's where all the people
who know about time and know how to be arcanis engineers,
where they get engineers, where they get together and they
kind of it's like a school, but also a place
of research and discovery and and building new.
Speaker 11: Time construction things and and phill.
Speaker 4: Philosophizing about time and practicing that's time travel.
Speaker 2: I know.
Speaker 4: It has six levels, and it.
Speaker 3: Has different places for diplomacy and development, and.
Speaker 4: There's a factory in there and all kinds of things.
Speaker 5: All right, get any of these people.
Speaker 9: And and and and it's because what's really great about
NAVII is that you know the people who who guide us, uh,
you know, like the leadership they're all engineers. Well they're
actually technical called arcanists, because that's like the you get
like your black belt and engineering and you become an arganist,
and like, isn't that neat they're the people who guide
our town, and so are and so the people who
who guide us are people who know the most about
like how to protect the environment and how to build
neat things and and and isn't that I'm sorry? Go ahead,
I'm sorry, Like go ahead, I was just excited. Go ahead ahead.
Speaker 4: I was just gonna say that. I think that I
would really like to visit the meditation spot too, because
it sounds really beautiful.
Speaker 3: It would mean there's going gardens and NAVII. It would
mean sailing back that way because it's at the heart
of it.
Speaker 4: We had to go there anyway to you to go
in because we're gonna okay, so we're gonna have to
you know, seabugs, I can't hear.
Speaker 6: You jacko back out, jock out with no of you things.
Speaker 3: M hm Ope, that's right, because you've.
Speaker 7: I mean, I've literally scaled the walls.
Speaker 3: Hey, I was going to say, I didn't know if
you wanted me to tattle on you basically right now.
But are we doing that? Are we just letting people
know that you've scaled the citadel of time and may
be broken into it once or twice before.
Speaker 6: Yeah, he while you see the upper levels are very secure,
so they think, and uh not, everyone's allowed up there,
and there might be some items there that are very
special and people might need them to do time magic.
Speaker 3: Perfect.
Speaker 7: And that's all I'm saying about that.
Speaker 4: Okay, Okay, I'm not going to touch that because we're
two hundred years in the past. That we need to
get home, and maybe that's a conversation for another time.
Speaker 5: Yeah, probably, Jaco, we need to go train again. We
got to get back over there.
Speaker 9: He could inside, He's been there.
Speaker 3: This is where we will end today's episode. However, I
have some questions for you, Okay, Enton, how do you
feel about all of this?
Speaker 5: I feel happy to have met these drakes. He feels confident,
and he feels happy to be in this moment with
his family. But he he knows that there's still a
storm on the horizon. He knows that what has always
happened is going to happen, and he's always got that
in the back of his mind. He's always thinking about it.
But he's trying to appreciate what's happening now. The Drake's
helping his brother, him training with Jacko and this drake
and learning new ways to fight and just enjoying this
moment with the Korra and his family.
Speaker 3: Thank you, Jacko. Do you dream about anything tonight? M
what do you dream about?
Speaker 7: I dream about, Oh, what'll happen? And we try.
Speaker 6: And get this back door made that Bula's talking about,
and I, uh, I dream terrible things happened to my friends.
When I wake up in the middle of the night,
soaked in sweat on the beach, I feel it in
my heart. I don't remember who, but I feel boss
That only comes when someone has passed, and I do
not tell anyone because at this point they're not listening
to me.
Speaker 3: Thank you, Ylia. Do you warn the Drakes about what
awaits their future? Hmm.
Speaker 4: I wouldn't warn the Drakes, but I would go and
stand in the water of the ocean and try to
see if I feel a cora because I have an
attachment to that picture of the volcano. Yeah, and to me,
the Drakes are more of a decoration for that, but
she is that.
Speaker 3: Okay, go ahead and roll a one D twenty for me.
You can have an asset er. I guess that would
be a role. Okay, go ahead and do an inn
aline delights.
Speaker 4: Yep, all right, what's the difficulty? Ah, four, I would say,
I'm trying two hearts. I won't spend any effort, but
we will put an asset on there. Oh not good.
Speaker 9: Four?
Speaker 3: So you do feel a chorus presence. I'll tell you
what the failure is later. Yeah, sure, what were you
trying to do? Were you trying to communicate with a kor?
Speaker 4: Yeah? Well yes, okay, but it's something that I feel
that she already maybe knows possible. Well, I don't know
if she does or not, so I think I would
be wanting to ask her if she knows what's in
her fate, like what's in the.
Speaker 3: Okay, So then this is the failure. I'm going to
interpret it this way. You successfully connect with a kora,
maybe not with words, but with just feeling an emotion,
and your question and your thought is do you know
what awaits you? And you get back foreboding and that
fear and sadness probably yeah, not a pleasant feeling. Well, yes,
do you know when you are?
Speaker 6: Whoa?
Speaker 9: When? Do you ask?
Speaker 3: Right now?
Speaker 9: Yes? But they don't know where I when I am
I'm using a power?
Speaker 3: Hey, what's that?
Speaker 9: It's very tiring. It doesn't look like anything to them, though.
I'm I've been practicing, okay, and I can trying to
go back or forward longer time. As you know, I am.
Everybody's here sitting right by the fire, working, and I
go back. I suppose for other people I could say
go back an hour, but for them it's like I
just be just like a blink and you'd miss it.
And I go back an hour and I just watch
everything that happens, and I see my friends fighting that Drake,
and I can see help building this ship, and I
see Vilia watching too, and I see all my friends
and they're smiling or they're thinking, and they're doing the
things that they love and this is a perfect moment.
And I just watch this hour. And when I come
back and I catch up, I go back and I
do it again, and I watch it again. I can't
interact with them all, but I can watch them in
this beautiful moment here on a Qora with the Drakes,
and they're helping and everything right now is nice. So
I'm just going to go back and watch it a
few times, if that's okay.
Speaker 3: So, yeah, of course, Now do you feel more in
tune with your purpose?
Speaker 12: Yeah? It feels right. What I'm doing right now. It
feels like something I was always meant to be doing,
thinking about the ships and not having to worry about
working on it by myself. You know, this is kind
of like one of the first times that that's happened.
You know, the group kind of helped a little bit
with the Hot Glob, but you know, designing things and
having everybody chip in a little bit more now, I
think it feels a little bit different, and it feels
a little bit better. It feels it feels like of
actually a part of the group.
Speaker 3: This ship that you have designed. What do you call
this type of design? Because it ends up influencing history.
Speaker 12: I don't know. Everybody always teases me for my ship Dames.
Speaker 14: And.
Speaker 12: I'll probably been going through all different kinds of Dames
and stuff of my head that I heard the time
shark name I think it was from Jacko. Yeah, and
it just sounded right.
Speaker 3: That's the ship name.
Speaker 12: But I mean the design, think Cutter.
Speaker 3: Cutter, I love it. So this is the infamous Cutter design.
And I think maybe there's a moment where so why
don't you explain like what happens to these plans like
over time? Where do they end up.
Speaker 12: You mean, like in our society?
Speaker 3: Yeah, your sketches. Are they in the citadel of time?
Framed somewhere?
Speaker 12: I don't know. I've never been there before. Okay, it
never felt like a place that I belonged.
Speaker 3: That explains why you've never seen them, right, So I
think they are probably framed in the citadel of time
and you just didn't know. You sign the designs.
Speaker 12: I got everybody to sign them.
Speaker 3: Okay, does everybody sign their first name? Oh?
Speaker 4: Yes?
Speaker 3: So in our time where we're from, in the stadel
of time, is framed designs of the cutter, the very
first cutter from two hundred years ago, two hundred and
some odd years ago. And if you look closely down
on the bottom is everyone's first name.
Speaker 12: Or maybe the first initial.
Speaker 3: Yeah, first initial. I love it. Cool. And that's where
we're going to.
Speaker 4: End the episode.
Speaker 9: Can I read the poem?
Speaker 7: Sure?
Speaker 9: Because she saw two things right?
Speaker 2: Mm?
Speaker 3: Hmmm hmm, go for it.
Speaker 9: There's a poem. And the poem was just hair as
blue as the sea flowers bloom. When you look at
me walking in the gardener on the beach. We are
with our friends, but you are just out of reach.
I have so many words. It's all in my head,
but somehow they dissolve in my mouth and I'm quiet instead.
Speaker 3: I love it.
Speaker 9: And then the other thing is just all these little sentences.
I think I'm me. It is this time in this place.
Number one, I think I'm me, It is this time
in this place. Two question mark, I think I'm the
other me. It is the second time, first place. I
think I'm the third me, fourth time, second place, I'm
now the first me. And they're all in slightly different inks,
in slightly different ages. And then the last line is
I don't know when I am.
Speaker 14: Oh, thank you, he uh heros and dreaming bars, be receless,
believe struggle than neighbor divers, neighbor, don't look back now, don't.
Speaker 2: Look back now.
Speaker 1: That's stand me, teacher, that be sisters.
Speaker 13: And urthers finding a race, sat run into race, wilting
your chance and sees the moment.
Speaker 2: Trouble out time and don that of all your santry.
Then the rage.
Speaker 3: Hello, time for some shout outs. We're a little bit over,
so I'm just gonna pass it immediately.
Speaker 17: Over to troop Oh a, hey troopers, Jph feel sniper,
and I am you know I'm happy to be here
us playing Wakati the kind golfin dreamer who delves the
fourth dimension, and I you know you can support me
over at Troopers JP, which is my channel if you like.
Speaker 9: On Fridays, I run City of Light and Shadowy Fate
French Resistance campaign.
Speaker 4: It's so good.
Speaker 9: Please like an amazing episode last week with like all
guests for like a different cell who you know, we're
not as powerful and had some trouble. Was good and
I am very honored and happy to be with this
table of some of the kindest, coolest, most wonderful people
who are giving and thoughtful and amazing. And I want
to shout out all my love for Fentons, but all
my love for Keelp's wrench, all my love for Vailius reads,
and all my love for Celeste who and celests Uh
and celests Uh pet Jacko, and all the love.
Speaker 4: To t b Celess the main character for her for
her Drake.
Speaker 3: The aka Sarah.
Speaker 4: You want to go NeXT's like who's next on the
screen shirt?
Speaker 7: Why not?
Speaker 4: Hi, I'm going counterclock You went back and oh that's clever.
Look you're so clever for being so clever all the time. Okay,
everything having a meaning. Yeah, complimenting you again, compliment there's
coming out anyway, Shout out to all the casts.
Speaker 14: You.
Speaker 4: By the way, we're I feel like we're really gelling
like that. Chemistry is so on point with everybody and
it's just such a joy. I mean we say this
every week, but it's such a joy to be a
part of and uh to really just just the pure
improv is delicious. I do want to thank all of you.
It's super strong, like I it's it's crazy. So looking
forward to seeing where the rest of it goes. If
you want to find me, I'm at sarah P. That's
me on Twitch and Twitter, and I am playing Ruby
and also somebody else now on wild RPI, so uh
oh yeah for that. Yeah, I know it's nobody too
crazy yet, but anyway, I'm having a good time. So anyway, yeah,
I love you all.
Speaker 8: Next up, wack hi everybody, I'm why Stephen.
Speaker 15: I played KELP for you today. Thank you so much
for watching. As always, we appreciate you, Thank you for
being here much love.
Speaker 12: Thank you to my wonderful co cast.
Speaker 15: Everybody did so well again, great job, great job, Peb
as always.
Speaker 8: For running a wonderful campaign. Thank you so much, and
make sure you're following all these wonderful people. Please go
give them a follow.
Speaker 15: Follows are free, and if you have a prime gaming
sub that you haven't used yet, consider throwing it their way.
Get yourself some emodes, go support.
Speaker 12: These wonderful people.
Speaker 15: Please make sure you're following us here on table Story,
table Story on Twitch, on YouTube, at a table story
on Twitter, and come hang out on the discord.
Speaker 3: Oh oh, and we have a podcast version of the
show now see which you can find them Like any
podcast provider like Apple or anything like that, you can.
We've got the podcast version of the show.
Speaker 12: Whoa, it's great.
Speaker 3: Yay, that's it. I just wanted to jump in the Okay, cool,
Thank you, Please continue.
Speaker 15: Come hang out on discord as well, tablestory dot tv,
slash Discord, and you should come hang out because we've
got a looking for group channel. It's a great way
to meet people that are of like mind looking for
tabletop RPGs.
Speaker 8: Come hang out.
Speaker 15: It's a great place. And yeah, thank you so much
for being here. I do a bunch of stuff here
on the channel as well. If you want to come
check out Rhyme of The Frost Maiden. That's on Fridays
at five pm Eastern. We're very close to the end
of a over a year long D and D fifth
Edition module that's been going on now for a long time.
Speaker 3: And it's like at the end of the arc, you
can totally pop in and watch it. It's super awesome.
Speaker 8: It's it's been really great, and we have.
Speaker 3: Herely dying every single episode.
Speaker 8: It's fine, there's some battle scars. We'll just we'll just
say that.
Speaker 15: I'm also designing a t t RPG on my channel
Wax Stephen, come come on over. You can watch me
design and is Seki or slash reverse the Seci t
t RPG. Come check that out.
Speaker 3: And yeah, if you don't know what that is, that's
just it's a term for like when you are in
your pro day and then you move into a different world,
like either a.
Speaker 8: Fantasy world comes here exactly, or you come from another
world like.
Speaker 9: The Connecticut and King Arthur's Court Connicut Yankee and King Arthur's.
Speaker 3: Exactly like that. Perfect. Thank you, pent and fair Water,
it's your turn.
Speaker 5: That's right on piscato I play Fent and fair Water
The Frog with far too much Cake he should. He
has no business to be walking around with that much cake.
Speaker 13: Man.
Speaker 5: Today was fun. I love you guys. I love role
playing with you guys, like every weekend. It's like my
my excitement. I'm like, all right, I get the role
play with my best friends.
Speaker 7: So it's just a joy.
Speaker 5: But if you want to follow me, you can follow
me on this at descato on both Twitch and Twitter,
and I think you should just follow everybody else though,
because like they're doing all kinds of awesome stuff and
I'm just kind of like here and then I'm no,
just I'm here, and then I'm on Wild RP as
well as Colin Carver. I'm Colin Carver. That's what Brad.
Anytime Brad does that imitation like exaggerated.
Speaker 3: Exaggerated, I'm coming sorr GM friend intrusion, like absolutely not
allowed to do that.
Speaker 5: I'm diminishing my value in front of everybody.
Speaker 3: Fucking both of that today. Sorry, maybe he did.
Speaker 7: I don't like it.
Speaker 3: I don't like that it crushed.
Speaker 5: But thank you all like chat and as well as
my castmates. I love you guys, and thank you Peb
for everything and being amazing.
Speaker 9: GM.
Speaker 5: That is letting us just kind of fly right now
quite literally for Fenton, because now he's got like an
hour long flight coming up.
Speaker 3: Oh I cannot wait. I already know the same situations
I want to put you in so they could potentially
use it.
Speaker 4: I cannot wait.
Speaker 3: Danger, Yes, exactly, that, exactly that.
Speaker 12: Okay, Drake's follow a flying a flying f.
Speaker 9: Oh no, I'm gonna have Pee Wee Herman's the Pee
Herman special from HBO before he got this, his uh
kids show that was not for kids.
Speaker 3: Navigating I'm like one of my favorite movies though, I'm
the Luckiest boy in the World because he's in a
puppet and he's flying and it was and like and
now I'm just thinking of being.
Speaker 5: The luckiest the luckiest boy in the world. Flying Frog
in the World is going to end in tears, probably will.
Speaker 3: Speaking of tears or hitch Jacko, what does that mean?
Speaker 12: Wat content.
Speaker 3: Jack is making me like I won't choose my parents
over my found family, and we want to cry.
Speaker 7: I always hear them up. Thank you.
Speaker 6: I'm orkish and I play jack O, the craven human
thief who fights dirty, and I can't wait to fight
dirty more because that's gonna be fun. I really love
this cast. It's been an absolute last and I'm so
thankful that I've gotten the chance to do this. You
guys are all great. I'm not going to compliment Peebe.
She's the worst.
Speaker 3: Thank you, thank you, so.
Speaker 6: Don't follow her, follow everyone else and yeah twitched down
TV slash orches w C. I'm there like every night
role playing over on wild RP.
Speaker 3: Perfect. Thank you, thank you. Okay, so you too remember Hi,
I'm Pumpkinberry. You too, remember you got to level up
the rest of you. The other three you get to
hold on. Where is it you are going to be
rolling for? Your drake has a pack filled with equipment
six shells? So somebody rolled the oney six. Who's going
to roll the ony six? Okay? Then the other two
you're both individually rolling for two ciphers.
Speaker 5: So I'll each get one lucky.
Speaker 3: Okay, So no, so that would be that would be
Bold and V yep. And you two are going to
level up. So Fenton and Jacko level up yep. And
then they're choosing the equipment for the drake. Also, what
did you name the drake? Have you decided yet?
Speaker 5: A little tooth? Oops?
Speaker 7: No, that's me?
Speaker 6: Is that it?
Speaker 3: Because I'm gonna call.
Speaker 12: It if we fitted a Marin fruit, then maybe it's Maron.
Speaker 5: Oh that's actually really adorable. Yeah that's adorable. I like that.
Speaker 9: Yeah.
Speaker 3: Well also it's its favorite fruit, right yeah, yeah, that's
kind of cute. That's really cute. Okay, well we'll decide
next week. I suppose we'll figure it out.
Speaker 7: I think we just decided, did you Marin?
Speaker 5: Yeah, that's pretty cute.
Speaker 3: That is really cute. All right, Well, thank you everybody
for watching Title Blade's episode five.
Speaker 4: That was fine, right, yeah?
Speaker 9: Appropriate?
Speaker 15: Are you?
Speaker 4: Huh?
Speaker 9: Hey, I'm sorry. I hate to interrupt you. Did you
say I feel like I feel like I remember you saying,
just like five seconds ago, I perhaps went back time
and you said episode five out of ten, didn't didn't
you say out.
Speaker 7: Of ten twenty four?
Speaker 5: No?
Speaker 2: No?
Speaker 3: I said, all right, we'll see you next que.
Speaker 5: I don't know what's happening. As usual, I'm trying to.
Speaker 12: Add episode.
Speaker 9: Around two more episodes.
Speaker 5: We'll see it.
Speaker 3: We'll see you next week for episode six, the Citadel time.
Speaker 5: I don't know what's going on.
Speaker 10: Bye bye bye.
Speaker 4: Stand with teacher.
Speaker 13: Sisters were finding out a sent run into race, sweating
chess seize.
Speaker 2: The time of all your seventy say