Speaker 1: Hello, this is Wax Stephen from table Story. If you
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Speaker 2: Thank you, enjoy.
Speaker 1: Enders.
Speaker 3: Oh, you.
Speaker 1: Have garnered the attention of a very scary tide collar
dragon inside this cave at the moment you have been
shaken by its thundering roar, and oh oh, I'm gonna
have to take you over here because you're about to
enter combat solo for now.
Speaker 3: Mm hmm, well, all right.
Speaker 1: This creature is significantly larger than the tide collar dragons
you have seen in the port city of Skaldmere. This
one is walking along the ice and has bared down
upon you. We're going to start combat here, and it
is going to go first because you got a critical fumble.
It will start with a series of some bad things.
First and foremost size wise, this thing is knocking over
icicles as it's rushing towards you. Its head sort of
lurt down a little bit. This thing is a little
bit more serpentine. It doesn't have as huge a and
thick a body you might expect from many dragons that
you have seen. The The creature is bearing down on you,
its head sort of moving in a snake like fashion,
and it rushes towards you, and it will start off
with some piercing fangs. It will try to bite you.
Speaker 3: Let's talk about this.
Speaker 1: And that is a miss to start off. It roars,
it rushes towards you, and it will barely miss you
with its first attack. It is your creatures.
Speaker 3: I don't want to hurt you if I can give me,
no cho no no choice at all. All right, I'm
going to bloom elemental weapon. Yes there it is, huh,
And I'm going to draw my bow back and say, hey, look,
nothing personal. You're gonna talk to me, fuss. And I'm
going to take the moisture in the air and click
my fingers as it starts to form a little spark
and call ignes and then a fire arrow spawn in
my hand. I'll draw it back. Take a deep breath.
Mm hmmm. I'm beginning to fire, getting holdes man control. Okay,
that's not it. I don't know what I just did,
but I gave you all of it, all right. We
don't want to say it spell shift? Why is it not?
Let me bring up edit bingy anymore?
Speaker 1: Uh? Good question. I think I didn't.
Speaker 3: Because the game is paused.
Speaker 1: Oh yes, you are correct. Apologies. There you go.
Speaker 3: It's okay. I think that's I don't think that's working either. Nope,
I'm just.
Speaker 1: Letting this cha doing it from your items.
Speaker 4: Uh no, actually, there you go. Okay, control on a bolt, fire.
Speaker 1: Arranged you control left click, You're short.
Speaker 3: I got it. I just make it all these things
so they can pop up on a screen.
Speaker 1: All right, that is a hit. Give us some damage.
Oh no, I'm sorry, never on you already did. Uh sorry, everybody.
I'm totally rattled because the production in the beginning and
killing me. Okay. Uh see the flames sort of die
down as they approached this creature. The flames that were
surrounding your your arrow sort of compress a little bit
as you can see this overpowering frost, and you can
see the like pressure sort of change almost as the
fire hits this very cold creature.
Speaker 3: And all right, so knuckle like. I expected to change
it up a little bit.
Speaker 1: Okay, is the end and light tide collars turn again?
It will, I think it will try to bite you
with piercing fangs. Yet again. It rushes forward and snakelike
it snaps at you. That time it's a hit. What
it tears into your flesh. You feel the agony of
this creature's teeth rending your flesh as you take twenty
four damage physical damage.
Speaker 3: Fine.
Speaker 1: Meanwhile, your interface is flashing warning warning villain detected, of
course detects.
Speaker 3: Of course, it's fucking dragging in front of me. I'm
going to raise my arms in the air. Ah, fine,
you want to play like this, grip my teeth as
I started to turn the air into electrical power. All right,
this is gonna make it very weird. Now we need
to do this. But uh, remember that whole thing that
we spell blade. Okay, let's see if this works. It
did not work.
Speaker 1: So yeah, when you cast your spell, it should be
using decks and decks. Uh just do ah, just do
an open check. Just do an open check. Let's see
if that works. Yeah, okay, open check. Well, yeah, unfortunately
you still roll the three and a five with your
deck's dice.
Speaker 3: Yeah.
Speaker 1: So the thunderbolt that you charge up, you begin to
lose control of as you're As you're charging up, you
can feel your mind racing as you see this, this
Tide Caller Dragon towering over you, getting ready to strike again.
You let forth this powerful blast of magic, but you
can tell immediately that it's uncontrollable. You can't quite seem
to aim it at the creature, and it just sparks
off without a target. And it is the Tide Caller
Dragon's turn, as it will attempt to attack you with
piercing fangs. Yet again, that is another hit for twenty
three damage. You feel the creature tear into you. It
shakes its head violently, making the wounds worse as it
attacks you. And it's at that point that you hear
some familiar sounds. As Moon and Bow are the first
to arrive on the scene.
Speaker 5: Henders over to him, what is that thing?
Speaker 1: I mean?
Speaker 6: Obviously a dragon, but what kind of dragon?
Speaker 1: It looks very familiar to the dragons that you have
seen in Skaldmere, just much bigger, oh very large?
Speaker 7: Okay, right, and I kind of stand guard over enders
I got my shield, prepare myself for battle.
Speaker 6: That a fear. I've got this, I say, and I
bounce off of Bloom's head and bounce onto your shield,
and perhaps you throw me towards it. I don't know,
but I bounce off the regardless and then I am
going to I'm sure this is going to do wonderful.
A dragon's breath on the drake. Okay, targeted?
Speaker 1: Did I? I think you did?
Speaker 3: Oh?
Speaker 1: Yep, that is a hit. What does this look like?
As you cast the dragon breath here?
Speaker 3: Boff?
Speaker 6: So as I bounce off of Moon, you kind of
see my blue sliminess kind of change color. That like
a blue haze that I have, kind of almost like
a lava lamps led that's kind of changed from like
from blue to orange. As a swelling appears in front
of Bow's face, and it's almost as if the front
of the slime takes on the form of a dragon's mouth,
just a dragon's snout, not even the whole head. And
then they go ah, and then the fire flies out
towards the creature.
Speaker 1: All right. You see the fire sort of die down
as it begins to approach this tide collar dragon and
the fire is not as impressive as when you first
breathe it on to this creature. It does sort of
you can see affect it in some way, but it
looks minimal.
Speaker 6: I think maybe five don't the way to go, It's not.
Speaker 1: Okay, okay, that is a free your turn bow the
tide collar dragons turn Mmm. Uh it will rear back
and seeing what you just did, bow, It's gonna go
ahead and do the same fucking thing dragon breath freezing
breath gosp which is its version of dragon bread.
Speaker 6: And now also mine because I'm a dirty, stinking primeerst.
Speaker 1: So this is going to target. Sorry, hold on, it
should be more than that. Uh, We're gonna I'm gonna
keep that roll, but let me see if it's an
attack enders again, because I thought that was set for random,
but I'm not sure if they did it right. He
did not roll random. Okay, hmmm, I'm just gonna roll
to see who.
Speaker 2: It goes to.
Speaker 1: Uh bo, this is towards you thirteen versus your magic
defense uh hates Okay.
Speaker 7: Oh can I step in to protect you?
Speaker 1: Absolutely can?
Speaker 7: Okay, gonna slide on over as it's thanks the shield
my helmet.
Speaker 1: This are you okay, freezing breath. You basically see icicles
like form condensing the water vapor towards Moon. They grow
all around Moon's shield. Yeah, Moon, you're hit for that
twenty two whole damage.
Speaker 7: Oh my arm cold, so cold. I dropped my shield.
Gotta get the blood flowing.
Speaker 1: Okay, mmmm, let's see bo Uh you picked up freezing breath.
That's right, Okay, I can give that to you.
Speaker 6: So did it suffer shaken? Then I've already given me
to myself.
Speaker 1: Uh no, no, no, okay, ummm no, it does five
extra damage to shaken target.
Speaker 6: No, my fire breath on it. So fire breath does
the damage and also they suffer shaken.
Speaker 1: Kah, you did not in the description. I apologize. Uh,
let me just say it might be a me into
that hold on.
Speaker 3: Mm hmm.
Speaker 8: No no, no, no, no, no, uh.
Speaker 1: Nope, you are a correct You're good? Okay. Uh yep,
it has been shaken. Yep, absolutely, Okay, who is next.
Speaker 4: Me?
Speaker 7: I'm ready? Okay, I pick up my shield, but I'm
still kind of feeling it. But I'm going to run
right at this thing, just see if I can't make
a dent in its leg or something. And I look
at Bo. Excuse me, bo before I start to charge.
Speaker 6: Twin shields, No anymore, I bounced off. Okay, separate units, all.
Speaker 1: Right, make sure you select the dragon target.
Speaker 4: So it was.
Speaker 7: Uh huh okay.
Speaker 1: That is a hit you kind of like jabb it? Yeah,
rapid fire strikes from your shield.
Speaker 3: Uh.
Speaker 1: You can feel the heavy, heavy scales on this thing,
like you're putting like a lot of effort into these
strikes and a lot of it's glancing blows. Your attack
seemed to sort of barely penetrate this creature's thick scales.
Speaker 9: Oh man, guys, and I looked back.
Speaker 10: Yeah, yeah, we got this.
Speaker 1: Okay, let's see here we are on a new round.
I just don't they changed the way that the combat
thing works for Fabulou Ultima, and I don't get it.
I don't know what I.
Speaker 3: Like lighting they went already.
Speaker 1: Guess uh, I think I finally brought us into round two.
I don't know how that works. Yeah, okay, very well,
And I think next Iris is the next to join.
I guess if I remember correctly, we rolled really bad
for rue catch up.
Speaker 9: Oh that's not good. And as I arrive, quick assessment triggers.
This is a lor Master thing that I took for
this level. Basically, I can spend five MP for a
creature that I see, and the GM either reveals one
of their traits, which I think are only like character
backstory things unless it includes level I don't know, or
I can name a damaged type and choose a creature
that I can see. So this creature in front of me,
it you say it's a tie caller. I don't really
know specific if I would know what that means. But
do do I see any signs of water or anything?
Does it look like it's it's ice?
Speaker 1: Oh? I mean there's this cave is filled with ice
and it definitely does not match the environment. And this
was something that you saw outside and throughout the cave
you saw that there were who you assumed to be
bandits that were frozen running away, and it seems linked
to this creature.
Speaker 9: For sugar, right, Okay? And now they said it pretty loudly,
but I don't know if I would have heard this,
so I don't want to meadow or anything. Would I
have heard them screaming about how fire.
Speaker 7: Is not working?
Speaker 6: I require it?
Speaker 7: But baby, sorry, do you want me to roll a perception?
Speaker 1: Yeah? I think I think insight and insight, and we'll
say it's difficulty. We'll say it's difficulty. Ten. Okay, eleven, Yeah,
you probably did.
Speaker 9: Okay, And I kind of blink a little bit. And
I would like to know whether or not this creature's
or a gives off some sort of a weakness to
lightning in particular.
Speaker 1: It certainly does.
Speaker 9: Huh, it's there are there are crackles in its aura
as though.
Speaker 7: That it might be a weak a weakness to it.
Speaker 9: Try lightning. Uh, okay, if you have it, I don't know.
Speaker 6: Okay, yeah, lightning.
Speaker 1: If you're in a new round, the tide collar dragon
goes first. It will look at these new targets entering
this cave, begin to look around, and you can see
it sort of rears up on its back legs and
just let's loose a thundering roar again, and it will
target everybody.
Speaker 6: Is this a spell? Which is that thing it can do?
Speaker 1: This is a spell? This is not an offensive spell, though,
I don't know if that matters.
Speaker 6: Let me double check for you. Nope, just any spell whatsoever?
Speaker 1: There you go.
Speaker 6: Could you put it in the combat trackers so I
could steal it? Please?
Speaker 1: There you go. It will apply shaken to moon Bow
enders and iris as it lets loose this thundering roar,
shaking the icicles loose in the cave. This creature is
not fucking around.
Speaker 3: If I already have shaken, is it do anything else?
Speaker 1: No?
Speaker 7: No, it doesn't.
Speaker 6: It stirs you. Sorry, I got it the character. I swear.
Speaker 1: Sure, for sure it is. That's what I've been looking for. Okay,
that is it for its turn. It was next.
Speaker 3: Lightning. You say, I was already going to do this,
but I need time to prep.
Speaker 9: Before he doesn't.
Speaker 3: That's what that means.
Speaker 1: Okay, I've been doing this wrong.
Speaker 9: Before anything goes on because I don't know. I just arrived.
I don't know how fast this creature is or anything.
I am going to go ahead and I will heal enders,
so I will go ahead and cast heel. Here, let
me make sure I spend the MP. You were healed
for forty HP, but you also get extra stuff from
my class things. So here's support magic and healing power.
I have skill level two and six bonds, so you
get an additional twelve HP, so that's fifty two total.
You can click it on the bottom overkill. Wait where
am I clicking, so you can heal for forty in
heel and then on the bottom it says skill level
two on the right and six bonds. You're going to
hit the twelve all the way on the bottom as well. Okay,
and then you also get a plus one to your
next check or yes, our bond is once you get
the power of our bond there. So I will go
ahead and I will slam my staff on the ground
and cast healing magic towards end. That is minory.
Speaker 3: Wait a minute, hold, hold, hold, hold, I'll put the
wrong thing. Okay, wait, how much is eighteen?
Speaker 9: Fifty two?
Speaker 10: Total?
Speaker 9: Is what you're getting here?
Speaker 3: And you said forty? Then he said twelve? Right, okay,
there we go. And what was the other parts?
Speaker 1: Oh?
Speaker 9: You getting plus one to your next check?
Speaker 3: All right?
Speaker 1: Said fifty two?
Speaker 9: How well, so the base healing is forty and then
it spawns at level two.
Speaker 1: Yeah, oh god, let's get into that. I forgot the
base The heeler was forty.
Speaker 3: Oh God, keep listening, it's so stupid.
Speaker 1: Uh so I was good, I was screwed up here.
This dragon actually gets four turns per round.
Speaker 6: Oh well, I guess it's now around Yeah, if it's
a villain.
Speaker 10: It goes in between every le basically.
Speaker 4: Yeah.
Speaker 9: Also, if a villain appears on the scene, if this
is one of them, we do get fabula points.
Speaker 1: You do, yes, yeah, you do? It is I think,
so let me just double check how much this.
Speaker 9: Is plus one for villains.
Speaker 1: This is a minor villain. Uh, let's seem.
Speaker 3: Mm hmm.
Speaker 1: Let me just see this because this is the first
villain they've run into chat. Sorry, give me one sec
here fabula points gaining fabula points. Yeah, you each get
one fabulole point. Okay, uh, let's see. Okay this creature.
Speaker 8: Uh.
Speaker 1: Will then go ahead, and I think we're gonna do
another freezing breath here.
Speaker 6: Oh oh god.
Speaker 1: Let's see. Mm hmm. I thought I set this up
to be random, but I will do this. There we go. Okay,
that's why I wasn't working. I don't know. I thought
I fixed that, but maybe a change because I updated
the system. Okay, Uh, there we go. Did that work?
That did not work? Sorry? Hold on, that does not count.
Hold on, I am how come this is not letting
go of my selection? Must be because I updated it
and now I can't get it to work. There we go. Okay,
let's try that one more time. Is this gonna work
this time?
Speaker 11: Oh?
Speaker 1: Because I updated the system and it broke everything? Cool? Cool, cool,
colock cool. I see what happened. I see what happened.
Oh oh that should be fun for me.
Speaker 11: Oh no, oh no, I'm just realizing how much work
I'm gonna have to do now, Okay, all right, it's fine,
it's fine.
Speaker 1: I spent so long as just seeing things like two
weeks ago.
Speaker 6: Can they do it again?
Speaker 1: All right?
Speaker 5: Uh?
Speaker 1: Is this gonna work? Let's try this one more time?
Is it gonna hit?
Speaker 7: There?
Speaker 1: We go three people, it's uh aims at moon, Iris and.
Speaker 6: Bo oh, and it hates me.
Speaker 1: Yep, this is a hit on all three of you.
And this is gonna do an additional five because you
were shaken. So it is not just twenty five cold damage.
It is thirty cold damage. So please take an additional
five damage.
Speaker 6: As it hits me, the ice ripples off my body
and you kind of see my membrane start to almost
take on like a geometric pattern, like crystals forming on
like a you know, a cave floor. As I turned
even bluer, and now I'm resistant to ice because of
my eck disis smutant spell thing.
Speaker 1: Okay are you are you?
Speaker 7: You have the blue.
Speaker 1: I've only been blue extra blue.
Speaker 6: Thanks for noticing. I mean crisis deck.
Speaker 9: Iris did either? I don't know?
Speaker 7: All right, run over near to Iris.
Speaker 1: Who's next?
Speaker 3: I'll go tend and I will in snet my fingers
as a lightning arrow comes into my hands and I
practice already said, I have to spend time doing it,
and I will aim at the dragon and not press
that button because that's the wrong one. Lord shoot it.
There we go.
Speaker 1: Okay, that is a hit. Uh, enters you unleash a
bolt arrow this time? You see it sail right through
this sort of rhyme that's dancing around this tide collar
dragon and it connects. You see a recoil in pain.
Speaker 3: Yep, yep, yep, this same story, different monster. Wait is
there a way to check off myself or no? But
I still do this? Okay, there are this? Hopefully that worked. Okay,
he spreamed up my knee.
Speaker 1: Okay, let's see, so I guess you have to do
the you click twice? You got your Hey, how that works?
There we go? Okay, i'd crawler dragons turn again. Unfortunately, uh,
this time it is going to rush forward.
Speaker 8: And.
Speaker 1: God, I can't believe I have to adjust every single
one of these now wait, maybe not, maybe not? Hold on,
let me try this and see if this works automatically.
What nobody? Hey? It worked all right? Cool? That means
I don't have to go insane? All right? Bo it
tries to snap at you with its piercing fangs and missus.
Speaker 7: Care for what.
Speaker 6: Membrane?
Speaker 1: All right? It was next?
Speaker 6: I guess it's me. Now I'm going to bounce up
in the airport and then my eyes are going to
kind of like do the whole song at the Hedgehog
thing and become like one big eye as I stare
down this creature and I use that thing I got
from that one hex side before doomb gaze. Oh shit,
there's ten, I guess versus this magic defense.
Speaker 1: That's a success.
Speaker 6: Oh okay, well it's dazed and week now amazing.
Speaker 1: Okay, uh, we see what does it look like when
you cast a spell.
Speaker 6: Again? So my eyes kind of merged together into one
giant orb eye. It looks just like reminiscent of the
doom gaze I got it from. As then this weird
laser just emanates from the center of this pupil that's
cropped in the center of myself and zap straight into
it like a weird gamma ray, but not hulk like,
more like just please die.
Speaker 1: It's sort of death being with no death. It basically
takes it like full in the face, like it's it's
staring at you like you're prey, you know, like you're
this You're You're essentially a small slime to this creature.
So it's looking at all of you like prey, and
it's just it's disregarding you as being real, like you've
only really just scratched this thing so far. And as
it does, you hit it like full in the face
and its eyes go look a little cross eyed for
a second.
Speaker 3: Is it.
Speaker 1: Recoils from this doom gaze? Okay, it's turned now hmm.
Speaker 3: It will.
Speaker 1: Go for another piercing Fang's attack, this time towards iris.
Speaker 6: Wait, I'm sorry, never mind, have go to eleven on
me min Sorry, I'm stupid.
Speaker 7: Where this hits?
Speaker 9: Am I able to use a fabulous point.
Speaker 3: To alter the story?
Speaker 1: How would you like to do it?
Speaker 7: Well?
Speaker 9: I was thinking that perhaps we have a little somebody
show up, perhaps a new or condom that I have
not had the chance to bind, and that I've never
had any sort of inclination existed in this area to
try and hold off this creature while we try to
get the fuck out of here.
Speaker 1: Very well, you are going to spend a fabulous point
and this is going to be the you you think
this is going to be the one that you mentioned.
Speaker 10: Huh, I have no idea.
Speaker 7: I'm just hoping something shows up.
Speaker 1: Yeah, okay, So what happens here is we see this
tide collar dragon immediately turn towards the mouth of the cave,
and there is this moment where you hear this cracking,
large popping sound, various shattering of icicles, and you can
feel it start to get warmer in here. There's a
layer of moisture that begins to develop on the ice throughout.
There's a connection that you feel here, Iris sort of bond.
Something is coming. You feel this warmth through all this
cold beginning to rise up in your chest.
Speaker 2: There is.
Speaker 1: A lot of things happening right now, but if anybody
was looking at Iris's eyes, you might see them flicker
for a moment, just they change color for just a moment.
Something is coming Iris. You can feel it in your bones,
but it is not here yet.
Speaker 12: Do you all say this?
Speaker 6: Since w what? And I think that's what i'pending whacked?
Speaker 4: Right?
Speaker 1: That is exactly when you're hit Iris, you're hit hard.
Speaker 9: Um.
Speaker 1: But unless anybody would like to.
Speaker 7: Do something, Oh, I'm right in front of her, so
I attempt to protect Iris to the best of my ability.
Speaker 1: Very well, Moon hops in front instead. Moon, You're going
to take this twenty three physical damage?
Speaker 7: Thank you, of course.
Speaker 1: What do you what do you mean?
Speaker 12: What do you what do you say?
Speaker 7: What's what's going on?
Speaker 9: I don't know. I said something, I.
Speaker 7: Was right, I'll go, I'll go, and I kind of
like get back up. And all I know is have
these few shields at my sides? And where is everybody
else in relation to a tie collar right now?
Speaker 6: Mm hmm. I think what's on screen is more or
less where I am. I guess m h yeah, okay,
all right.
Speaker 7: I am not certain that I want to do anything
because running right up to this thing doesn't seem to
do a whole lot. But if I could prepare, uh
I don't know, maybe use uh not not protect, but
guard guard, Yes, yes, I think guard would probably be
what I what I would be able to do here.
So yeah, just use my use my turn to guard.
Speaker 6: Really got who.
Speaker 7: At this point I think would have to be Iris, Okay, okay,
because I'd be able to She's also the one that's
healing us, so we have to keep that in mind.
Speaker 1: You should be able to uh set your your guard
condition basically on yourself a little shield.
Speaker 12: Okay, okay, all.
Speaker 1: Right, that's it for Moon's turn. Tied collar Dragon shall
go again. Uh your ears back and will attempt to
attack with this pure fangs. Yet again, this is towards
you Enders. It rushes forward, snakelike head moving about. Uh.
Moon is preparing to protect Iris, and I think it
glances towards Moon for a second. Yeah, it looks a
little bit wary of Moon for a moment, and it
sort of adjusts its posture as this rushing towards you
loses track of you for a second and it snaps
where you were. You sort of humble out of the way,
and this creature is looking strangely at Moon. Iris. It's
your turn, Okay, I.
Speaker 9: Am going to go ahead. And are we sure I
didn't was the heel for Enders not in the in
this round. Actually, no, it wasn't.
Speaker 1: I don't think it was.
Speaker 6: No, it wasn't the case, is it any?
Speaker 9: I am clutching onto my staff trying to hold myself up,
and I am going to go ahead and cast heel.
Speaker 3: It was this is only round two still right?
Speaker 1: Uh no, no, you're good. You didn't heal this?
Speaker 5: Okay.
Speaker 1: I am immediately display as fucked because trying to get
used to right.
Speaker 9: I'm going to cast heel on myself, on Moon and
on Bo. Now you all get the same amount of healing,
so it is forty for the base and once you
apply that, afterwards there are a couple of other things
that we have to apply. So the first thing I'll
post here to make sure it's nice and slow so
you heal a full health perfect perfect, So it is
fifty two total, but forty for the base heel, and
then twelve for the six bonds at skill level two
for healing power. And I am going to go ahead
and give the.
Speaker 10: S of course.
Speaker 9: Yes, yes, yes, yes, that brings me to thirty seven,
I believe, and that is going to go ahead and be.
Speaker 7: Support magic on.
Speaker 9: I'll give it to Bo this time around, since he's
been attacking so that is a plus two because that
is our bond strength to your next check.
Speaker 6: Oh okay, do we wish to stay and fight?
Speaker 5: Or are we?
Speaker 6: What does it taste like?
Speaker 5: I don't know.
Speaker 7: I'm still looking at this thing in the eye like
it's looking at me. Weird.
Speaker 1: Time that rue arrives, I have a question.
Speaker 10: Yes, can I have my special pre combat bullshit? Happened
before my turn?
Speaker 3: Uh? Yeah? Sure?
Speaker 1: Why not?
Speaker 10: Okay you hear a yeah. As I spend ten MP
and use high speed uh to do a free attack
coming from the shadows of the cave mouth, my bladed
rose is cut through.
Speaker 1: Okay, let's see. So your high speed bullshit? Yeah, you
get a free attack that is a hit. Absolutely yeah.
Speaker 13: And then as I swing into view, I spin in
a circle and I let loose on presumably now my
turn another bladed rose.
Speaker 1: Uh so you do you? I don't think you get
to go right now because the creature goes first in
the round.
Speaker 10: Okay, just kidding, we're gonna we're gonna say that role
I just did for no, yes, because they hit. Okay,
all right, I'll wait my turn.
Speaker 1: Okay, all right, the tide collar dragon you can see
it is rearing back for another freezing breath.
Speaker 9: And I yelled to.
Speaker 7: Ros it's freezing.
Speaker 1: Be careful, enders bow and rue you are hit by
another freezing breath.
Speaker 3: Uh.
Speaker 1: If you are shaken, you take twenty six cold damage.
If you're not shaken, you take twenty one.
Speaker 6: How long will we shake? In full? Is it?
Speaker 1: It's the whole, the whole thing, unless you're carried.
Speaker 6: Unless Oh okay, yep, so it's also shaken and all
that stuff.
Speaker 1: Yep.
Speaker 6: So I am resistant to ice? Now, so how much
damagehould I take?
Speaker 10: Uh?
Speaker 1: If you have set your character to resistant to ice,
you should be able to just do the damage to yourself.
And it should be applied correctly.
Speaker 6: Right applies to select a token? Is that what I press?
Speaker 3: Yes?
Speaker 1: Yeah, okay, okay, So on top of the ten mm hmmm.
Speaker 3: Let me see.
Speaker 10: The text was resistant to ice and lost ten instead of.
Speaker 1: Should be an additional tube. Okay, okay?
Speaker 7: Um.
Speaker 1: The frost breath hard freezes uh several of you again.
This horrific cold envelops you. You feel the pain, and
you sense this creature's unyielding, an unwavering ferocity. Who's hern
is next?
Speaker 3: We're gonna go? If that's okay? Because I'm just going
to say I can do something. Just buy me some time.
I'm gonna dig into my inventory and play blue pot
and drink it. Okay, wait, I didn't work. I targeted
the freaking dragon. Does that matter? Oh it does? Oh
I didn't use it twice? Can I reverse?
Speaker 1: So all you do is just you click yourself and
you just do so. In the description it's got up
fifty MP, you just click that.
Speaker 3: Yeah, it just took two IP points out. Let me
see I spend three. Okay, here we go.
Speaker 1: All right, there you go, There you go, enders, your
thoughts are cleared, and he like, whenever anybody gets low
on mind points, you feel like a headache just getting
worse and worse. Like if you go down to zero
mind points, we're talking the worst headache you've ever had
in your life. And it just went away. Enders just
gone clear thoughts, and you remember, whenever you're at full
health or full mind points, you all feel so much
better than you normally would. It's like all the little
aches and pains are gone, any sort of headache that
you might have, any conflicting like thoughts that you might have,
all that stuff is just kind of washed away. When
everything is back to full.
Speaker 3: All right, and I'll clap my hands together and start
performing ruins as everyone else goes.
Speaker 1: Okay, I think I'll go next. Then i'd call it does.
Speaker 6: Off to use.
Speaker 1: The dragon is going to rear back and try for
another piercing fang attack missus with a critical fumble as
it attempts to attack you, Iris, and uh, let's see here.
I think I'm going to use my special bullshit now.
Oh yeah, yep, it.
Speaker 6: Gets to use fumbles.
Speaker 7: You can't reroll unless villains have special rules. Well, uh,
let's see another try to say those guys try to say.
Speaker 1: So villains have ultimate points. Let me just see if
the same rules apply for this.
Speaker 6: Wait a minute, that's the name of the system title drop.
Speaker 1: So it does follow the same rules. It cannot reroll
the fumble. Okay, Oh yep, uh okay, uh yeah, that
is a horrible, horrible miss. Effectively, as it goes through
the piercing attack on you, Iris, it probably slips on
the ice. It's just embarrassing, frankly, I mean, this is
what this creature does to slip on the ice. It's
just embarrassing. It must be the fact that a lot
of the ice is kind of receded a little bit.
There's a lot of water on top. Now what's that about?
As it misses who's going next?
Speaker 6: So I want to attack it now, and so I
will swing my um well, my suitor part at the creature,
trying to whippet it with a plus two with a
plus two, so eleven to whippit it.
Speaker 1: It's a hit.
Speaker 6: Okay, eighteen points of whippeted damage. And then on top
of that, because what is a slime and all that,
what happens next is what does happen next?
Speaker 3: Mine?
Speaker 6: I don't know? So what happens next is that, Well,
I want to invoke this thing I've got, which is genoclepsis.
So now the DM needs to tell me what species
this thing is and what does it taste like? Maybe
not later, but what species is this thing? And like
what theyer forms does it have? If you don't remember
what that is, it's now in the chat. In the chat,
there we go. But theyer form it is so for
the audience e thee of form is really a complicated
way of saying what kind of thing is it? Is
it a flying thing, an aquatic thing? Is it massive
and strong? And the DM basically tells me if it's
one or two of those things from a list, and
I have a list of one, two, three, four, five, six, seven, eight, nine,
twelve fourteen different things that it could have have.
Speaker 1: Okay, let's see.
Speaker 6: So, for instance, amphibia is for anything that's a frog
or a salamander or an aquatic monster or something that regenerates.
Just I'm just a filibustering for chat as you read.
Electrophora is for electric creatures and stuff like that. And
each one of these things will then give me a
buff of some sort depending on what he chooses.
Speaker 1: Yeah, so this is going to count as amphibia is
going to count as uh. I think our pack tider
are packed tider, Yeah, because it's a hunting creature. Mm hmmm.
And numaphora.
Speaker 6: Okay, well in that case, I'm going to sprout wings
again using nimaphora. And now I'm just floating in the
air like flapping. Uh, I'm looking like part dragon, part slime.
You've seen it before. It's more like a suggestion of
a dragon. And I'm about the same size as I
was before, so like, you know, a little like drake
ling kind of thing.
Speaker 9: But is it drippy are you bet?
Speaker 6: Because I have to now spend a third of my
head points to do this, So that's the dripping part.
Speaker 1: I guess oh oh that should be fine. Definitely wont die.
Speaker 6: Wait what sorry?
Speaker 4: What?
Speaker 6: Ah?
Speaker 1: Huh?
Speaker 6: Okay, that's my turn?
Speaker 1: Okay, how high up are you? The ceiling is probably
twenty feet.
Speaker 6: I mean I'm not really high up or anything at
all like that. I'm still like maybe head height to
everybody else. It's just a flying creature, which means I
can't be beaten.
Speaker 1: Sure, I'll say six okay, um, yes, alrighty uh, that
is it for Bo's turn. The tide collar dragon is
going to go next. Uh. It will rear back and
attempt to piercing fangs. It's bo. I mean a reroll
aiming towards Rue. This is a miss Rue. As you
see the snake like head of this dragon rush towards
you quickly, Uh, you manage to tumble out of the
way as it snaps. Uh, it's a teeth towards you
not fast enough. That is a miss Who's next?
Speaker 10: I'll respond by whipping out more bleated rosa is here?
Speaker 1: That is a hit hit Yes, okay, you can see
the shuriken style of these bladed roses. They penetrate like
you've found a spot in between these scales, but they
don't sink too deeply. In what you can tell, this
creature does not look very hurt.
Speaker 10: Oh, and then I'll scurry off to the side, trying
to make some distance.
Speaker 1: I'm sorry, Rue, I forgot to add you to the turn. Bad.
Speaker 3: There you go.
Speaker 10: That's okay, thank.
Speaker 1: You, Okay, the tide collar dragons turn. Uh. It is
going to uh look around at all of you again,
and it's going to try and throw out another freezing breath.
How come that did not show up on stream? What
is going on? Did I disconnect?
Speaker 4: No?
Speaker 1: Listen, No, I don't know why it didn't show on stream.
Speaker 3: I can't I can't apply the damage from there, says
no actors selected.
Speaker 1: Maybe that's oh, make sure, yeah, you gotta you gotta
select yourself. Okay, But Moon and Enders, you are hit
by the freezing breath. Rue, you managed to avoid this.
You see the rhyme coalescing in the air, and sort
of like ice, shards begin to form, and like darts
of ice, penetrate past Enders and Moon's defenses as they
are riddled for twenty twenty one plus five cold damage.
Speaker 3: I'm hitting the hot next to my name and the
one down there, and it's still not worked out.
Speaker 1: I can do it, okay, additional.
Speaker 2: Five.
Speaker 1: Okay, Moon, you are able to kind of endure a
lot of this. You have both of your shields kind
of protecting as much as possible. You're still hit by
much of this ice. Who is next?
Speaker 7: I think that's me. I take my shields at all
I know how to do at this point, stare at
this thing right in the face and comically kind of
run up and just punch it some more, even though
it feels like I'm just kind of chipping away at ice,
and I attempt to use twin shields on it. Okay,
make sure it targets. It's a hit.
Speaker 1: Okay. I don't know why the roles aren't showing in
the chat log.
Speaker 3: Let me.
Speaker 1: Try and redo this.
Speaker 3: Shut off.
Speaker 1: Might not work with the mod that I have installed
for pop out or something. No, it's still not updating properly.
I will try and refresh. Let's see if we can
get those working for you chat. I'm sorry, I don't
want that's just stopped working. Okay, Uh, Moon, you rush
up and attack, and yes connect. You can see the
The dragon is staring at you, watching as all of
you see Moon like rushing up like things are she's attacking.
You've seen Moon attack normally many times now versus many creatures.
The shields are connecting, and with each strike there's kind
of like a dull thud where the shield connects. The
dragon's kind of looking down and the dragon rears back,
and you begin to see this sort of glow begin
to emanate from Moon.
Speaker 7: I've seen you before. And I look at this dragon
and I start studying it, and I stand up just
a little bit taller. Do I notice anything different about
this dragon? Does it look weird or like it wants
to back off or anything.
Speaker 1: It's staring at you very strangely. It almost looks scared
of you.
Speaker 3: Moon.
Speaker 7: I'm just kind of locoganized with it. I look back
at the group. You guys, Okay, I.
Speaker 6: Think so tripping holding wounds?
Speaker 9: I don't think so.
Speaker 7: I don't know, but I don't like it. And both
of my feet are kind of planted on the ground,
and I just feel the sense of swelling, but I
can't describe it. It's like an energy that it's just palpable,
and you can kind of see that. I'm like looking
at this thing and it's looking at me, and all
of a sudden, my eyes just pop open and I
start laughing.
Speaker 14: Oh turk, show.
Speaker 1: The icicles throughout the cave into crack. You all feel
this immense pressure build up around you. You can feel
the sort of massive voice of Moon overwhelm you for
a second. You all feel the instinctive need to cover
your ears as you feel no ears, this heart, this
impressive fresher from Moon. What do you do?
Speaker 7: I kind of opened my eyes like oh, and I
look around. Is everybody okay?
Speaker 6: And are you okay? Do you need a love?
Speaker 3: Joy?
Speaker 6: Something that was loud?
Speaker 7: And I look behind me and there's this steaming pile
of dragon scales and like almost a lumpy flesh that
looks like it was blue, but now it's kind of purple.
And it's all the way back in a corner. And
I'm not sure how it got there, but I at
some point must have it must have gone over there,
And so I'm looking.
Speaker 9: At it like.
Speaker 4: That.
Speaker 9: That was.
Speaker 7: Oh, are you guys okay?
Speaker 9: I'm just staring mouth a gape.
Speaker 7: I and I look down at my hands and they're
just I just covered in this weird goo and it's
dripping all down my shield, and it's splattered all over
my clothes. And there's even like a little bit that's
like kind of like on the on the wings, and
and uh, it's just kind of everywhere. But I just
noticed it. And and then I suddenly.
Speaker 1: What happened? What happened?
Speaker 7: I dropped my shield.
Speaker 1: Dragon is left a heap where Moon points.
Speaker 6: Wait is the dragon?
Speaker 1: Now the goo? There is no rainbow smoke? Things grow quiet.
Speaker 7: Um, I'm stepping in a puddle because the ice is
melting everywhere.
Speaker 10: Just happened?
Speaker 7: I don't know, I don't know. I step through the
puddles and I walk over to the dragon to inspect it,
and I smell it and it smells like this weird
eggy meat.
Speaker 6: Eggy meat.
Speaker 9: Hmm, mode do you want to.
Speaker 7: Haste it?
Speaker 6: I fluttered towards Moon and then I land on her
head and I kind of roll about in Katamari onto
her kind of like because there's all that stuff on
her anyway, So I'm like a lint roller right now,
just you know, keeping the helmet, you know, clean anyway,
So I what does it taste? Like anything.
Speaker 1: I mean, like, what is it? Whack? What is this goo?
Speaker 6: I've just gone ahead and eaten?
Speaker 12: Is it?
Speaker 6: Is it bits of dragon? Why is it eggy? Why
is life without a tongue? And that he'd have a
DM to explain what things taste like?
Speaker 1: Maybe tastes pretty vile, real, I think when.
Speaker 6: I when I take it in, you kind of see
my membrane start to like ripple and then it flies
out of me.
Speaker 1: But don't like that.
Speaker 7: Hmm.
Speaker 9: I shake myself free of what I just saw because
I've kind of just been staring, and I am rushing
over to enders and immediately casting healing magic upon enders
rue end bow covering a hand over you, sir, it's
a scratchuck, Oh no, it is not.
Speaker 3: It is not a scratch and a gouge or really
a gouge past my fingertips. It's quite nice.
Speaker 6: You can get how many teeth it has on your body.
That's funny. Very dead now, Okay.
Speaker 7: I kind of pick off a scale and it's like
slimy as it comes off, and I look at the
scale like it's it's like it's like glass, like glass almost,
and I drop it.
Speaker 1: So what happened?
Speaker 6: Did that happen because you did that? Or did that
happen because I thought that's why it was?
Speaker 7: Well, I was hoping you could tell me.
Speaker 6: Actually, d M, would I have any idea what this
is in the context of the game we're from.
Speaker 1: You've never seen anything like this.
Speaker 6: I've never seen anything like that before. That's disgusting.
Speaker 11: I think.
Speaker 10: I don't think this was one of your signature moves.
I don't recognize this.
Speaker 9: I don't.
Speaker 8: Uh.
Speaker 6: I'm fairly certain discombobulating punch was not in the manual,
otherwise I would have picked that class.
Speaker 9: What about our quest?
Speaker 4: Luck?
Speaker 9: And I'm going to go ahead and open up the
interface to try to see if I can see any changes.
Speaker 3: Yeah, I think we missed that boot.
Speaker 1: Request failed?
Speaker 6: Does it say why we failed the quest?
Speaker 3: No?
Speaker 7: Uh?
Speaker 3: Wait? What quest has failed?
Speaker 1: Your quest to find the cause of the.
Speaker 6: The dead people?
Speaker 3: Okay, all right, Well things happened.
Speaker 9: We gotta get atraction about proof for anything still available?
Or is everything crossed out?
Speaker 1: The The entire quest is just marked has failed for you?
Speaker 7: Uh hum?
Speaker 9: And about how much time has passed?
Speaker 1: If you rush back, you might be able to get
back in time?
Speaker 3: Oh? Sorry, God, we should we should go mm hmm yep,
all right, thank you, thank you so Bo or me
or I.
Speaker 6: I'm trying to think back to again the game we're from,
and so in it, let's say that your level twenty
and you have a friend who's level fifty. In some
MMOs is a catch up mechanics and also like I
suppose scaling mechanics too, where if somebody who's higher level
joins you, they then are a lower level as they're
playing with you, as to make the game not on fun.
Like Moon just did a slap bang out on that
dragon and it turned into us and we didn't get
any experience, and it kind of makes me think of
a thing like that, like she broke a barrier or
something and for a second she was like a higher
level and then it died and it was it cheated, right,
So that's why we didn't get any experience. The quest
failed because we had like outside interference for somebody who
were higher level, and she didn't have the question in
the first place either because reasons which I don't know yet.
I think I'm thinking out loud but also speaking the DM,
but also I think I'm gonna turn to Moon and
go Moon, Yes, Bo do you have any quests.
Speaker 7: I look at my quest log.
Speaker 1: You have a questa Understone theft.
Speaker 7: Oh yeah, I have the Emberstone Theft quest. Okay, I
don't have any other. And as I say this, one
of the eyes on the dragons explodes and like just
like it's like acid everywhere. Ah uh, just the umbers,
just the Umberstone quest.
Speaker 6: Okay, Well we've gotta go before we we missed the thing,
missed the And this is at the door entrance way.
It looks really like fed up with the.
Speaker 9: Yes, yes, where we should go. And I'm kind of
blinking and shaking my head, and I'm glancing between Moon
and I look towards the ice that has melted, and
I'm very confused. I never felt that feeling before. Yeah,
the one that I felt during this fight.
Speaker 1: There's a when you look into the into the rapidly
melting ice virus, you think you can see a an
image of something. There's a I guess there's a silhouette
or shape, like a tall, impusing, imposing humanoid sort of figure.
But they look different. They look like they are not
quite human, looks like they're maybe made of metal.
Speaker 9: Do any of you see that?
Speaker 3: Huh?
Speaker 9: Fall mmmm and then I suppose they would just see
me stepping forward towards this figure and kind of leaning down,
looking towards where it's showing. It shows kind of below
the surface.
Speaker 1: Yeah, clouded, but can make out some of the features.
Speaker 15: There's a.
Speaker 1: It's a glowing embers moving throughout this metallic.
Speaker 15: Sort of shape.
Speaker 8: M hm.
Speaker 1: Yah huh.
Speaker 9: None of you see this?
Speaker 7: Do we see this figure?
Speaker 3: You do not?
Speaker 4: What?
Speaker 3: What? What?
Speaker 7: Iris?
Speaker 9: I Am just gonna shake my imagination free and blink
a lot, and I'll get up and I'll step back,
kind of startled that nobody else is seeing this. Maybe
maybe we should go mh h h maybe we should.
Speaker 7: Mm hmmm, yes, we we have, we have, we should
probably leave this cave. I take another look at the dragon,
and then start walking out.
Speaker 9: I'll linger for a moment, kind of like trying to
see if there's any sort of movement or anything.
Speaker 1: Raises up a hammer and you think it salutes you.
Speaker 3: You hear this sort of.
Speaker 15: Rumbling voice, this snog.
Speaker 3: Air for a little one.
Speaker 9: I'm going to rub my eyes and just back up
and try to catch up with the others.
Speaker 1: Okay, I will have a group check. If you are
all trying to haul ass back to the caravan.
Speaker 15: We will do a mite and decks check.
Speaker 3: Group check. Okay, group check.
Speaker 1: This is might and decks based.
Speaker 7: What's the difficulty.
Speaker 1: I'm gonna call it twelve.
Speaker 7: Twelve and that's the group check difficulty.
Speaker 1: This is yeah, this is the group check.
Speaker 9: Can I support is ten? Okay, and make sure we
all remove a shaken.
Speaker 1: Any effects that lasted for a scene are over now.
Speaker 6: Oh I was speaking of I'm gonna spend a ten
manna in order to keep having winks.
Speaker 9: Oh, it's not letting me support it. I'm going to
refresh very quickly.
Speaker 8: Yeah.
Speaker 1: I think there was like a weird issue because I
had to refresh a few of mine's during that fight.
Speaker 3: Stuff.
Speaker 1: I couldn't click on stuff. It's like nowworking.
Speaker 9: That is a three failure for my support.
Speaker 7: Okay, Oh dear, okay, that's a ten failure for me.
Speaker 1: So as you all do your best to rush back,
you struggle with some of the terrain. Maybe a few
of you are still feeling the effects of the fight
or the mental fatigue. Regardless, you're a little bit slow
returning to Scaldmere. Upon reaching the border where the or
I shouldn't say the border of the checkpoint into town.
You are stopped by the by the troll there. You
spoke too previously when you set out on this hell,
did you find the problem in a matter of speaking, yes,
where is the evidence.
Speaker 9: Destroyed?
Speaker 7: There was some.
Speaker 9: A massive creature there, some sort of ice dracking.
Speaker 6: Wait could the evidence technique?
Speaker 3: How?
Speaker 6: How fucked up are your clothes? And is it evidently
you've been like, I don't know, ice damaged.
Speaker 9: A little bit freezer burn on him?
Speaker 3: I don't know. I mean, yeah, there's there should be
some holes in areas.
Speaker 6: It was what was like an icy kind of frost creature,
so it melted when we killed it. But look at
his look out, look at look at it. Look how
spectacularly fucked up he looks? I icy damage spectacular Sorry,
it's my my flying form. It makes me I'm much
more flipping with my words in this form.
Speaker 1: Apparently, Well, if there's no evidence that this damage was
related to this supposed crime that took place. To be fair,
I did send the patrol out and they found the
carriage and whatnot, But I'm sorry, I can't give you
any sort of reward for this.
Speaker 6: Yep, what sort of thing were you looking for? Exactly.
Speaker 1: I'm not quite sure if you said you said that
they were bandits. I was hoping to find well some
of the lost uh items that were aboard the carriage,
perhaps or maybe a bandit themselves.
Speaker 9: On our way out, did we notice whether or not
the barrels were still there?
Speaker 1: I don't think you looked.
Speaker 10: Well.
Speaker 9: I'll just see. Well, when we went inside, we were
We were very, very injured afterwards, so we rushed to leave.
We have to actually get going.
Speaker 1: There were some injured from what did you run into
the bandits fighting a dragon?
Speaker 6: I'm sorry explain that we were dragged in there, but
there was a big icy elemental creature? What which it
killed a whole bunch of people. There's a If there's a.
Speaker 1: Location, insight and will power check, I'm gonna take it.
I'll take a group check from whoever wants to participate
in this.
Speaker 6: You know what quote? Does it lie? I'm innocent and sweet, I'm.
Speaker 1: Gonna keep quiet, insight and willpower the difficulty?
Speaker 9: Well, so is it? We're not trying to I'm not
trying to lie or anything.
Speaker 4: Is that.
Speaker 3: It's just the dragon?
Speaker 6: They're going to get really well dragged then attacked us.
Speaker 1: The difficulty is going to be. I'm gonna say.
Speaker 15: Twelve.
Speaker 3: I'm not rue.
Speaker 1: Whenever you get ready, Yeah, Rue, Uh, let's see you. Yeah,
that's already counting a plus four. Uh what do you mean?
You were fighting a dragon? What kind of dragon? Where?
Speaker 9: I I don't know and I I look over to
to moon. I mean we were attacked.
Speaker 1: You were attacked by a dragon?
Speaker 7: Yes, but it flew away, so we you know, we
had to We were really the ones that were uh
m imposing and we should not have stepped into its
home or habitat.
Speaker 4: And you.
Speaker 1: Looks looks over everybody. Where was this? Where was this?
Speaker 9: There were tracks leaving the site. There should be if
they're still there, some barrels that were the perfumers.
Speaker 6: Did we get a reward now the dragon flew away?
Uh huh, No matter speaking.
Speaker 1: We will investigate things and if things are as you say,
perhaps the reward might still be on the table.
Speaker 3: Oh boy, yeah, of.
Speaker 9: Course, we're just looking to get to where we have
to go. At the moment, we have a caravan waiting.
Speaker 1: But caravan there was one that just left going to Verox.
Speaker 6: I mean, how fast is a caravan? Anyway? Can we
catch up with it.
Speaker 3: It's fast. Oh it was. It was a good one. Yep, yep,
hmmm my tongue you. I lean against the tree.
Speaker 9: I have a communications scroll with the person that was
running the uh the caravan. What was their name, Yasmin? Yes,
I will check the communication scroll. Did they send anything?
Speaker 1: Yeah, you would have seen on the communications scroll. And
I imagine the way that it works is it rolls
itself up like after you're done. You know, like when
you have a like a thick piece of paper or something,
and it sort of retains that shape after it's done.
It sort of seals itself back up and you can
see the when you when you have something awaiting your reply. Uh,
there's probably the seal change on the scroll. I imagine
that it changes color. So there's one when you have replied,
and it'll be green, and then when you have not replied,
it is red. You open it up and you see
I told you we couldn't wait for you. We had
to leave. If you can catch up, great, but we
can't stop.
Speaker 9: Right Well, I suppose I'll I'll let Yasma know to
leave the communication scroll somewhere for me to pick it
up when we get to our destination. But we're gonna
have to look for other transport.
Speaker 7: I look at the hub guard and I I kind
of not wink at him, but I ask, so how
long ago was the caravan here? Though, I mean it wasn't.
Speaker 1: Too long, maybe ten minutes.
Speaker 7: I look at the group. I don't know if we
can run that fast.
Speaker 6: I can fly, maybe I can catch up. And then
I don't know, stop him, stop us.
Speaker 3: It's really quite clear then we weren't where we were
supposed to be. They're gonna go, and it's to attend
to I really wish we didn't go in there. Well,
time to walk.
Speaker 7: If we really think walking is.
Speaker 10: The best, the old fashioned way, I guess.
Speaker 6: Must be nice.
Speaker 3: Just don't well, I think we should probably stop along
the way if you've noticed something else happened, in order
let these gods do their duty.
Speaker 9: I will use another fabulous point bringing me to zero
for there to be a message from Yasmine that she
kind of sends again, saying that one of the parts
needs to be fixed at the moment. So they're stopped
on the road and we there're ten minutes out if
we can catch.
Speaker 1: Up, okay, yeah, so yeah, there's probably just another another
well she wouldn't be able to send a message until
you replied.
Speaker 9: To the previous I was going to ask her to
leave the what is it the tablet at some place
for me to pick it up.
Speaker 1: Yeah. So yeah, it's exactly that. Lucky for you. It
looks like it looks like the tire. Uh, one of
our tires just went flat. We're gonna have to change
it out. If you can get here, we'll probably be
gone in fifteen minutes.
Speaker 6: I want to spend what was going you go on?
I wanted to spend a fabulous point so that someone
from how Scaffron from the kitchens actually did prepare that
cocka trees and was coming to deliver it to me
be handm Cockatree Sex Machinau.
Speaker 1: Yeah, uh so I think what we'll what we'll say is, uh,
there's probably just like a package or something waiting for
you in town. And yeah, it's probably like one of
the one of the border guards. You're not a companion
or anything, are you?
Speaker 6: As they walk up to you, Bo, what's that supposed
to be?
Speaker 1: You are a hero? Then?
Speaker 6: Yes, apparently on my passport.
Speaker 1: Your name is Bo. For sure, we have a package
for you that sounds horrible. Really well, yes, it's wrapped
in butcher paper, but what I understand it is properly
prepared coquetries.
Speaker 7: It's here.
Speaker 6: I grab it with a pseudopod and I just let
thank you, And I'm already leaving back to the group.
Speaker 9: Sure, I'm holding up my communication scroll.
Speaker 3: Look.
Speaker 9: Look it seems that they have been indisposed for a moment.
We can catch up. They're close by.
Speaker 7: Do we just book it?
Speaker 10: Let's go?
Speaker 7: Yes, yes, we.
Speaker 9: Should have enough time.
Speaker 10: I started running.
Speaker 7: Okay, I start following Rue.
Speaker 6: Orlando Moon's head with a parcel in a pseudod. It's
like a carrot on a steak.
Speaker 1: Okay, you begin to haul ass. Since a fabulous point
was used here, I'm not going to make you do
another role for this, bless you, but we will say
that you probably arrived just as the caravans about to leave.
Like again, ah, there you are. Well come on then,
oh thank you.
Speaker 3: You didn't.
Speaker 1: Listen. You're going to have to we we had seats
ready for you, but somebody else took them, so you'll
have to get with the cargo.
Speaker 10: That's okay.
Speaker 7: Have we kind of like scornshn in like excuse us
excuse us, sorry, excuse us, kind of like next to
this very frail looking person that just looks disgusted that
I'm there right now. Sorry, sorry, how does it look?
Speaker 3: I mean, it's not like it's not like a tall
box truck.
Speaker 1: It's more wide, right, Like it's it's a wide sort
of box truck. Look, it's very different than we would
see here, right, you know how like, uh, they make
cars a certain width so that they can fit on
all roads, et cetera. This one doesn't really seem to
give a ship. It's not it wouldn't fit in one
lane and be more like a lane and a half
of traffic. So it's quite wide. And uh yeah, there's
crates and stuff in there. I mean basically you're just
trying to find like a comfortable crate to sit against an.
Speaker 3: Rate. Allow the ladies to have whatever seat.
Speaker 9: I'll be in the back, and before I get on,
I'll just ask Jasmin for the communication scroll back, since
I intend to use it for others, since we're already together.
Speaker 1: Now your scroll do what you want with it. Thank
you so much, welcome, and I will.
Speaker 9: Hop in the back.
Speaker 3: We made it.
Speaker 7: Still picking like scabs and bits of dried nastiness off
my pants? Why is it changed color when it dries?
Speaker 10: You know what I miss? I miss being able to
pull our mouths from our inventories.
Speaker 9: I had such a pretty unicorn.
Speaker 7: M try to remember what mine was. M.
Speaker 1: Magic caravan gets underway. It's a surprisingly smooth ride. This
thing's pretty nice. It's like a it's some of the
higher tech that you've seen thus far. And uh, it's
even nicer than that like party bus thing that was
being used to go to the Gaffran state and you
begin your your journey.
Speaker 7: I was sitting across from me right now, I'm on
your head. Okay, are we all together or are we sitting.
Speaker 3: Kind of wherever the cr I'm just laid out on
the crates. I mean I can persily hear, but not
like I guess. I mean, I don't know what it
creates our relations to people. I wouldn't think they're like
this clues.
Speaker 10: Are you people in the cargo? Y?
Speaker 1: Yeah, probably.
Speaker 9: Smells we're near.
Speaker 6: Oh that's this and I waved the packet at noon,
I press that.
Speaker 1: Oh what is that?
Speaker 6: Perfectly prepared coquetry? Smeet baby oh oh from the Gfran estate.
Speaker 7: Oh I hope it's still good.
Speaker 3: I know.
Speaker 9: It's been a couple of days.
Speaker 6: Yeah, I mean, it's not what age meets all about,
I guess. So how are we doing this? Are we
going to justlide our nose?
Speaker 3: Have it raw?
Speaker 6: Can somebody cook? Because I don't really have the ability
to do that. I don't plan on eating any of
that usual.
Speaker 1: Oh yeah, it's probably cuked already, honestly.
Speaker 6: Okay, you'll not open that in here.
Speaker 9: It's gonna stink up the whole place, gonna worse.
Speaker 6: Apparently already has. I mean, what kind of difference could
it be.
Speaker 10: When I begin to bristle.
Speaker 1: In the cargo hold? Probably not.
Speaker 3: That's dangerous, does that?
Speaker 9: But there's like a backflap or something.
Speaker 5: Or like a door.
Speaker 1: Yeah, there's definitely a door for sure, opening the cargo
fall out.
Speaker 3: Some reason, I have a feeling that something will happen
where we have to check to make sure the cargo
doesn't go out. So I'm just gonna leave this close
and throw up on bow if need be. Okay, thanks, h.
Speaker 6: Okay, So who wants some coquetries?
Speaker 1: Try it?
Speaker 10: I take some linen and I plug my nose. I've
got smelling the.
Speaker 9: Masks from from when we were in Santoris.
Speaker 7: And I put my mask on.
Speaker 6: Oh, I passed the bag of it to Moon.
Speaker 7: You fussed, thank thank you, and I and I open
up the bag just a little bit.
Speaker 1: Yeah, so with Yeah, it's it's wrapped in like butcher
paper with some twine around it. So it's kind of
like a it's a lot. It's a lot of food
in there. It's like you ever gone to like a
super crazy barbecue place and yeah, it's you know, they
just give you this massive pile of meat. Yeah, it's
cooked meat, looks like you know, it's it's definitely got
some kind of sauce on it.
Speaker 3: Uh.
Speaker 7: I reach a hand in tentatively.
Speaker 1: It's definitely like a greenish hue to the meat.
Speaker 7: M oh oh, haven't had green meat in a while.
All right, I take a bite.
Speaker 1: Sure, but does it agree with you? Let's see will
will power and will power and this will be uh yeah,
you can just do a roll check. Actually, I'm sorry,
I take that back. Might and willpower. Let's do might
and willpower for this one might and will power. Yeah,
and this will be difficulty. Let's call it.
Speaker 7: Twelve oh so twelve success.
Speaker 1: Yeah, it doesn't have any adverse effects. I'll let you
decide how it tastes.
Speaker 9: Um.
Speaker 7: Initially it's a little like like the welcoming flavor of parmesan,
and then it goes from parmesan very quickly to portagehn
when you step into one of the port of pie,
and it's everything. It's everything that I can do to
not vomit, absolutely everywhere?
Speaker 9: Right who you were turning the color of the meat.
Speaker 7: Wow, Oh, I've never had that before, but now I can.
Speaker 3: Say that I have.
Speaker 6: Anyone else. I don't want to be selfish.
Speaker 9: No, thank you. I've got my Darth Vader respirator on.
Speaker 6: All right, then for you, I think I got a
hair in there, go with head like feathers in the meat?
Speaker 3: All right?
Speaker 1: Bo are you digging in? So I'm gonna just want
don't know, I never know.
Speaker 6: He's friend. I want to quack the entire thing he's
done with it.
Speaker 1: Yeah, okay, here's buddy. Might and will power difficulty twelve.
Speaker 6: Might and will power Okay, my will power difficulty twelve.
I want to spend a fabulous point to row.
Speaker 9: Of course you do.
Speaker 1: Okay, why what are you using?
Speaker 6: So I'm going to invoke my well I mean the
theme because this is a lighthearted moment. So I'm gonna
go ahead and use that. Is that how it works?
Speaker 1: I will take it for this sure, Yeah that makes sense. Yep, yeah, Bo.
There's a second where you're like, oh, where finally something
like tastes a little off to you? And then and
then you managed to you know, you will fit down,
you know when you like, if you have if you
have any like children in like in your family that
just decide for you, you know, and then and then
they just like obliterate a piece of toast and throw
like a bunch of condiments on it, or you know,
it's one of those kinds of situations like it's not
gonna kill you, but it's not Why would you ever
eat this again?
Speaker 6: Huh hmmm. I think it might be in a quiet taste.
I say, I haven't changed tone or anything. But if
you look at Bo instead of being like a normal
globe of like slime, I kind of look like and
sound like I'm boiling.
Speaker 9: Oh are you? Are you okay?
Speaker 6: Should get more?
Speaker 9: You were rippling? Yeah?
Speaker 7: I don't think.
Speaker 6: I suppose I am.
Speaker 9: Are those that digest defenzymes in your body?
Speaker 6: You know, I've never really looked in what to see,
but maybe.
Speaker 7: Uh okay, I guess that's just how you're gonna digest that.
Speaker 10: Hm hm At least it's.
Speaker 7: Mostly gone.
Speaker 6: Special meat. H thank you amazing.
Speaker 7: Well it tastes like.
Speaker 6: Huh mm hmm coquetries.
Speaker 7: Huh, I get it right, and I do like a
fist bump because I don't know if you're still on
my head.
Speaker 6: Still bumpo pod bump, pseudo bump, I pass over a
pseudo bump moon.
Speaker 9: Elephant in the carriage, so to speak.
Speaker 3: What what what? That?
Speaker 6: Uh?
Speaker 7: Coquetrys I've never had it before, but I hear it's
a dead delicacy.
Speaker 9: In the cave. Are you all right?
Speaker 7: Yeah, yes, yes, of course.
Speaker 4: Yeh.
Speaker 9: Did something happened do you?
Speaker 3: Uh we?
Speaker 7: I mean I know that we didn't tell the guy
the truth, but I don't know. I one thing I
was there and the next thing I was looking at
you guys.
Speaker 3: That's not Lomon.
Speaker 7: But I did feel I guess this sense of I
thinks are going to be okay.
Speaker 9: Yeah, did you walk out or anything?
Speaker 8: You don't?
Speaker 7: I mean, I don't, I don't remember. I think I
was just I was hitting it with shields and then
that's that's all. I That's all I really remember. I
think I can sort of recall maybe hitting something and
I don't know, maybe feeling a little bit of give,
like like you're just hitting up, hitting dirt or something.
Speaker 3: I don't know.
Speaker 6: You kind of gave a whole new meaning to meat shield,
you know.
Speaker 7: Yeah, yeah, like I don't know. I wanted to protect
you guys, and that was really what I guess.
Speaker 6: Uh, have you ever protected something into oblivion before?
Speaker 9: Just for my notes, like belief we saw that happen,
do we not it.
Speaker 6: Was in before this time?
Speaker 5: Ah?
Speaker 7: I don't think so. Maybe I don't remember if it.
Speaker 6: I think it's perhaps terrifying if you don't know how
it happened. Maybe perhaps I don't know. You could be
on the toilet one day and all of a sudden
blow yourself up or something, or Christ, you fist bumped me.
What if I had popped?
Speaker 3: Wow?
Speaker 7: Well that that would have sucked, because then I would
have killed my friend, right and I'd be dead. Yeah,
I wouldn't want that, But the dragon needed to die,
That's all I was thinking. And then I recognized it somehow.
Speaker 10: What do you mean by recognizing it?
Speaker 7: You know, but you know how like when you see
a mosquito and you're just like bat bob, yeah like that.
At this point you have to like, I just have to, like,
I have to get rid of you. But I don't
know what happened. It was just this like you're you're
that's not you're not You're not going to be around
any longer. Does that make sense?
Speaker 1: I don't know.
Speaker 7: It was just like this weird, just certainty, and maybe
maybe that's why. I'm just not sure of how it happened.
Speaker 9: You willed it out of existence, No, I don't think so.
Speaker 1: I don't know. I don't think so.
Speaker 6: You killed it with your mind and turned it into
indigestible gunk.
Speaker 7: Sure you were digesting it.
Speaker 6: I tried to, but it kind of clapped out of me.
I couldn't really keep it down. I tried to twice.
Speaker 9: I'm glancing between Enders and Rue, just trying to e
gauge what the heck is going on.
Speaker 10: I'm sitting in the corner of the cargo room with
my knees drawn up, arms wrapped around, and I'm mostly
staring at Moon. My ears have flattened.
Speaker 3: I am trying to hold my facial expressions but I
have never been the one to be able to not
and I'm kind of like trying to not make eye
contact with the moon. But I feel like I am like,
I don't know this person, but I'm not saying it
out loud, because who knows the next time she manically
laughs and punches someone. So I'm just kind of like
find out weird things every day.
Speaker 10: So like, do you you recognized it? Do you think
you've fought another one before?
Speaker 7: Or probably? I want to say yes, but I have
killed monsters before, So I'm just not so sure what
what's so concerning?
Speaker 9: That was not simply killing, that was a massacre.
Speaker 7: Well, but I was protect I was protecting and and
I didn't I didn't want anybody to die except the dragon.
And that's all I was thinking.
Speaker 3: I I.
Speaker 7: You know, you did your job, Yeah right right? And
I look at enders.
Speaker 3: You.
Speaker 7: I mean you believe me right that I just wanted
to help.
Speaker 3: Oh yeah, absolutely, you definitely want you protected us. I
think you did that, that's that's for sure. Yeah, ye
still laughing. That got me. You got before, you know,
you manically laughing voice was all kind of weird, like
almost evil. I spoke too much.
Speaker 9: Over almost.
Speaker 3: I think I was in the midst of dying or
whatever that was. I mean, I could have just been
hearing stuff.
Speaker 7: Sure, yeah, I think that. I mean that doesn't sound
like me.
Speaker 3: No, it doesn't at all. But you know what, he
lived to tail the dale m and that's all that matters, right,
Oh yeah, yeah.
Speaker 7: And I look at iris and iris for a second.
You see you see me look desperate, but you don't
see anything else.
Speaker 3: I am.
Speaker 9: I seem caught off guard by this a little bit,
but I am. I softened my gaze towards you. It's
all right, we just we are worried about us all.
Speaker 6: It's less worry, more extreme concern.
Speaker 1: Mm hmm.
Speaker 3: Yeah. I concerned me. This probably went from like here
to skybox if there's one. But you know what, I'm
concerned about me too. I got a bit many times,
and you know, it was like, hey, am I going
to experience death? It is this death respawn? I don't know.
You know, I really did not want to go inside
that cave, by the way. I didn't want to do it.
I knew it, I saw it smelled it. Didn't want
to I would just.
Speaker 10: I'll be honest, I'm worried about how that thing almost
killed enders took a great big bite out of a
few of other of us.
Speaker 1: We had.
Speaker 4: No But.
Speaker 10: If you could do that to something that, if you
weren't there, would have taken us out, then what happens
if we encounter something that you're scared of?
Speaker 7: Ah, And at this I kind of look at the floor.
Speaker 10: We're just not on the same level as you. I mean,
I think quite literally.
Speaker 6: Well, that's why we stick together, right, I mean, Moon
is basically emperor level, right, or empress or you know,
she could rule an entire kingdom if she wanted to, right,
with a fist that could punch things into living us.
Speaker 3: I don't know. I mean, for the fact that this
Moon that's sitting in front of us was doing the
same amount of damage as we were. And then and
then boom, something happened and next thing you know, it
was dead. In a blink of an eye. I looked down,
I was like, oh, I'm losing blood, looked up and
there was nothing. I was so confused.
Speaker 10: I'm saying that I don't want you here.
Speaker 6: No, we're just talking.
Speaker 3: Oh yeah, I'm just.
Speaker 10: I'm just scared about what you've been through.
Speaker 3: M I'm more afraid of what you're going through. You
don't seem to know, And that's concerning.
Speaker 6: I think when the wagon stops next, if they stopped
for a break, I think maybe perhaps I have some experiment.
We could run or something moon, you know, like just
to see how bad things really are. But what do
you mean, Well, normally, when we you know, like kill things,
it tastes like non bread, you know, and like all
that pink stuff flies out, and you know, it just
feels the best. By that time around, nothing happened, and
it was kind of disappointing. I wonder if that's just
how life is now. So I was gonna maybe perhaps
I don't know, like find a bore or something, see
what happens.
Speaker 1: H huh.
Speaker 9: Perhaps there is some ritual or something we could do
as well figure things out.
Speaker 6: Sure, maybe, but I honestly think that maybe perhaps we
need to focus on your moon because I don't know,
I feel.
Speaker 15: I feel weird.
Speaker 3: I mean, why do you feel weird?
Speaker 15: Feel weird?
Speaker 3: I mean, the whole situation is weird.
Speaker 6: Well, you know, I think that proximity wise, I'm rather
quite to moon, and I feel like maybe perhaps it's
been really weird up here recently.
Speaker 3: M I mean, I'm not disagreeing. Mm Moon's memory seems
to be all over the place. What let's just say,
even take again to ten years of a lot of
things probably happen you can build up in a person
and we don't know what kind of vex it might
have on them.
Speaker 9: Mm hmmm, we'll figure it out, right.
Speaker 1: M bof you let us.
Speaker 3: I can't help but feel don't take this rawn day,
Please don't one week. I don't feel like it tells
us everything.
Speaker 7: I'm telling you everything I know. Oh, especially when you're
concerned about it. You guys have been saying that you're
concerned for some time. But we're all still here, and
to my knowledge, we're we're okay.
Speaker 9: Yeah, but there are many levels to being okay. There
is not just the physical right.
Speaker 6: I feel like maybe perhaps I know, maybe is there
a spell on you or something like you keep forgetting
things that you really shouldn't forget, like about attacking things
and being things and doing things.
Speaker 10: I don't know.
Speaker 6: Maybe perhaps I don't know.
Speaker 3: Do we have a I know.
Speaker 6: Iris, do you have brain magic? Do you have like
a brain lozenge for her to Maybe perhaps I don't
remember things or I don't know.
Speaker 10: Like, well, that's a good point. Maybe maybe you've got
a connection to something or something's got a connection to
you and it's affecting you.
Speaker 7: Maybe I don't know. I that's where it's just you
guys freaking me out.
Speaker 3: Okay, okay, okay, let's listen.
Speaker 7: You say that that I'm losing my memory.
Speaker 6: But but what do I say to that?
Speaker 7: Yeah, yeah, I I I don't know. I'm It's okay,
it's I don't I'm sorry, I don't remember it. But like,
but but I.
Speaker 3: You know, this is we're kind of backing her in
a corner here without intentionally doing it. It's okay, it's
it's it's all out of concern and love. I'm sure
we're all yeah.
Speaker 7: Yeah, And if you want to help me, remember you know,
I really try my hardest.
Speaker 9: Well, don't don't hurt yourself. There might be something that
we might be able to do.
Speaker 3: I think now is not the time for it, and
I don't think it's a good thing that maybe she
doesn't need to remember.
Speaker 9: No, we can see if there's the reasons you're fearing
with her, well, have some separate entity or something as well?
Speaker 3: What if it makes things worse.
Speaker 9: Well, like you.
Speaker 10: Said, Moon, we're fine. Now we're okay.
Speaker 3: Right now, you're alive. That's all that matters.
Speaker 10: Maybe we should just focused on that for now.
Speaker 7: We made the carriage, thanks thanks to Iris and getting
that letter, and we'll be fine.
Speaker 6: Yeah, and now we know you have a new trick,
and it's just I kind of want to know what
the extent of those tricks are, you know. But at
the same time, I don't care. I care about you,
but I don't care about whether or not if it's
like a bad thing or not, because as long as
you're happy, then I'm happy.
Speaker 7: Okay, And I also lean back, m hm hm.
Speaker 6: Hm Are we there yet?
Speaker 3: No, it's gonna be a while. Just imagine us having
to do this on flop member days FIRSTUS week. Yeah,
we got to stop for some bladder checks hopefully because
if not, then uh bo, you have the next best thing.
Speaker 1: Oh, we can we can advance a little bit here,
we can fast forward a little bit on this travel
on this trip. It's two days they told you, two
days in this caravan to ver Ox and then from
very Ox through a lawn shoe to drag More. That's
going to take longer. You have to figure out transportation
effectively after very Ox. So who wants to make a
travel roll for me?
Speaker 6: I will.
Speaker 1: Okay, hang on, let's see what you're rolling. Okay, this
is gonna be uh roll me a D six.
Speaker 12: Okay, oh I see, Okay, you.
Speaker 1: Are going to take essentially a full extra day to
arrive at Verax. The caravan runs through uh some pretty
horrible terrain and essentially repairs need to be made. You
are delayed before you arrived to very ox by one day.
It's annoying things kind of ah, they get a little
heated in the caravan. There are a few people that
were riding to Veros as well that are just kind
of upset and they have been essentially screwed over because
of a day. So there's some fighting that happens with
Yasmin and a lot of grumpiness. You know, when it's
just that awkward, uncomfortable road trip that you're stuck. You're
stuck on you got no other choice except to like
get out and walk. Really, it's one of those kinds
of situations, and it's it's just freaking awkward.
Speaker 8: Man.
Speaker 1: So the last day, I think what we're gonna do
is I'm gonna penalize some Uh, I'm gonna penalize probably, uh,
moon roll me a D two. Let's see.
Speaker 7: On D two.
Speaker 1: Okay, mind points. Everybody is going to lose twelve mind points.
Speaker 6: Oh, I'm losing my mind.
Speaker 1: What happens?
Speaker 6: If you're good to see it?
Speaker 3: Do we die?
Speaker 1: You do not? You have a horrible migraine.
Speaker 6: Oh.
Speaker 1: I don't know how that feels for you. Bo you
can interpret that how you like.
Speaker 3: Stop.
Speaker 6: I guess boiling more. I guess maybe.
Speaker 1: Yeah, but this last day of travel to Verax has
been so annoying and horrible. Eventually you can see the
city on the horizon. It's much smaller than scald Mirror.
It's much smaller than like what you might expect for
this place. It's kind of a it looks to be
from what you can tell, like a h they have
to be probably like exporting very little stuff here. It's
not nearly as impressive as Skaldmere. It doesn't look like
the Guffran estate. There's like one area that looks super
nice and it has a bunch of greenery and stuff
around it, and the rest of the place is like
significantly poorer. You can you can tell immediately Yasmin begins
to unload the goods and sort of I guess points
out a few different areas to you. If you're looking
for further transport, I can recommend that you will go
to them over there, right over there, that is the
That's one of the only transport services that I trust.
I would recommend. If you are in fact heading further
on this journey, did you tell Yasmin where you were
going just out of curiosity?
Speaker 3: I don't think so. I don't think we did three days, so.
Speaker 1: I don't know if you have.
Speaker 3: I think we decaid we needed to go to the
trade route.
Speaker 1: Okay, if you're going to further your journey, I'm not
sure where you're headed, if you're going to Ashmunt or what.
But if you're going to further your journey anywhere, they
have modes of transport, probably not as good as our
caravan here, but it depends on what you're doing, I
recommend them.
Speaker 7: Okay, thank you for the transportation. We appreciate it.
Speaker 1: Apologies for the delay, but sometimes these things happen on
the road, of course.
Speaker 9: No, and thank you for sending that message to us
so that we might be able to catch up with you.
As well. It was very helpful.
Speaker 1: Yes, here you were lucky that we had this inconvenience.
Barring that, I suggest you try and be on time
if people are very prompt here in mid.
Speaker 7: Offax oologies of course.
Speaker 1: Well if that is all.
Speaker 9: You have been here before, Oh.
Speaker 1: To virax, Yes, I make this strip very often.
Speaker 9: You know of any good places to eat and perhaps
any places we might be able to lay our heads
down if needed.
Speaker 1: Oh, yes, there are quite a few in around the area.
Do you see this one up there, the one with
the the tree on it?
Speaker 3: Oh?
Speaker 9: Yes, and the ivy calling down from it, Yes.
Speaker 1: That one. Yes, that one's a little bit more expensive,
but I think it's a little bit better than the
rest in the In the town, there are some undesirables
that make their way to Varocks. Just so you are aware,
they have very precious a little in the way of resources.
This town is really built around an old mining trade
that is well, frankly, it's a dried up used to
have a silver mine here, and it's well, it's it's
dried up.
Speaker 7: Well, thank you for the information, and we'll let you
be on your way unless you can point us in
the direction of and I look at the group a
launch shoe.
Speaker 1: Oh, a launchhoe. Well that is further east, is it lunch?
Speaker 3: Mm hmmmm.
Speaker 1: If if you are traveling through a launcho, I'd definitely
recommend you get some good transportation. Spend the money to
go through quickly and it's well. They will most likely
have some transport available to you. It will be more expensive,
but a vehicle that handles the terrain very well will
be required. I've traveled through there a few times. It's hazardous.
There are lava flows, there are rock slides. It can
be quite dangerous.
Speaker 6: Sounds fun, but yes, perhaps.
Speaker 1: Mention that when you ask you con the transportation, you
can mention my name, al Mira is who you want
to speak to there, it's al Mira's transport.
Speaker 12: Oh Mira, wonderful, thank you, good luck and.
Speaker 1: And well may the Empress save you.
Speaker 5: From more.
Speaker 1: Whatever you running?
Speaker 6: Okay, oh, thank you.
Speaker 7: And at the mention of the Empress, I start kind
of walking in another direction.
Speaker 3: I guess that's where we're going, and I'll just follow her.
Speaker 7: I don't know if we should stay, should maybe stay
the night if it's going to be that dangerous. I've
never been to a launcho.
Speaker 10: I'll follow and as we're moving, I'd like to keep
my head on a swivel and see if people are
paying attention to us or if we get tailed by
any chance, especially at the mention of their being undesirables
in the area.
Speaker 1: Yeah, give me insight. Insight difficulty twelve.
Speaker 10: That's a four.
Speaker 6: Hmm.
Speaker 1: Yeah, you're keeping your hand on a swivel.
Speaker 10: Hold on, I might reroll this. I might try to
invoke a trait here. Let's see, I'd like to invoke
my identity of slick opportunists and upgrade. That's also include
people I might be able to rob.
Speaker 1: Okay, go ahead, and.
Speaker 3: Okay, Robinson.
Speaker 1: Looking at target, looking for targets. Oh, okay, there's a
lot of poor people here. It doesn't really look like Yeah,
it looks like there's really This is not called Mere.
Scald Mere had lots of targets all over the place.
Speaker 10: My ears flatten as I look around. M this place
is on hard times. Yeah, I wonder if there's any
way we can help them. We probably don't have the
time to stay.
Speaker 1: Around, right, I don't think so.
Speaker 3: No longer we've spen not finding out what's going on
with these enmistone. The more is gonna go missing.
Speaker 10: Awesome, that's true and has a point.
Speaker 6: How are you thinking of helping them?
Speaker 10: I don't know. Well, and I look wistfully over towards
people that might be around. Hm hmm. We're not saying then,
I suppose there's no reason to ask.
Speaker 3: M hm.
Speaker 9: We can think on it. Perhaps there will be a
future visit. I mean, their main source of income has
gone dry. I wonder if if there was anything that
could be done about it.
Speaker 7: Well, we are tourists, and maybe all we need to
do is really visit somewhere and just tip for a
good drink and.
Speaker 6: Spin does any I don't know, Maybe they're happy being destitute.
Speaker 3: You never know. To point out that transportation is going
to be very expensive probably person, so you shall probably
find out the cost of that before we spend anything.
Speaker 7: Indeed, a good point. I'll look around and see if
there is anywhere that Almeira's transportation is.
Speaker 1: Yeah, yeah, it was pointing out. It was pointed out,
but yeah, but it's not hard to find at all. Again,
like there's really only one area that's kind of elevated
on the cliff side. And I'll bring up the map
the chat as well. This is this is that area
that you're seeing right now. It's this area that's kind
of on the cliffs. Yeah, it looks it's it's beautiful,
but that's the that's the like upper echelon of this place.
This is probably where you know, the governor of this
town lives. You get that impression right like it's some
some muckety muck lives there and everybody else is kind
of like scraping by.
Speaker 7: Well. I head towards Almiras, sure and kind of breathing
this air, which seems like it would probably smell pretty good.
And since we just got off of a caravan smelling
of cockatries, I just let it fill my nostrils.
Speaker 1: It definitely smells good here. It's uh, interspersed with some
you know, I guess just kind of like a little bit.
There's a little bit of dirt here, you know, like
if there's grime, so there's a little bit of that.
But like the valley itself here is kind of wind swept,
so it seems to clear out most of the bad smells.
But generally it's it smells like mountain air.
Speaker 7: I walk into al Miraz, Sure, if.
Speaker 1: You're looking to find some transportation just to kind of
give you some options here. You can see walking in.
They have some iguidwns available. They have some vehicles that
appear to be available as well. There's no like truck
like the caravan, but there do look like there's some
all terrain kind of uh, there's like an all terrain
looking vehicle with like big tires and like it looks
like it's got some some wicked looking shock absorbers on it,
kind of like a big buggy almost.
Speaker 7: I go over to the a clerk or anyone who
seems to be working, and I point out the dune buggy.
Speaker 1: Hello, and welcome to al Miro's Transport. I'm sorry, how much?
Speaker 7: How much for that?
Speaker 3: Oh?
Speaker 1: Oh yes, all terrain buggy?
Speaker 6: Right?
Speaker 3: Yes?
Speaker 1: Are you going to be traveling through the mountains?
Speaker 7: Ah?
Speaker 1: I look at r.
Speaker 7: Do we want to travel through the mountains? It'd be refreshing.
Speaker 6: Listen here. So we're trying to get from A to B?
Speaker 1: What does that mean?
Speaker 3: Just say it they launched you. We plan to travel
that we launched you.
Speaker 1: Oh all right, so yes, that vehicle is the one
you want to take? Yeah?
Speaker 7: Yeah, yeah, And you can see I'm like, I'm like
just super excited about this. Vehicle, because I've never seen
something like this? What does it? But how fast does it?
Speaker 1: Ask? May ask where you are traveling to? Are you
stopping in a launch you? How long are you going
to need it?
Speaker 10: Uh?
Speaker 3: Day?
Speaker 4: Day? No?
Speaker 3: No, no, no, probably not not a day.
Speaker 6: How many people can even fit?
Speaker 1: He sort of like looks you over. You could probably
all fit in there. Great, be a little tight.
Speaker 10: But long does it take to get to a laun shoe.
Speaker 1: A lawn shoe itself? Maybe a day with this vehicle?
Oh and what about at least to the border to
cross if you are I don't know where you are going?
Are you going to cross the use? You are going across?
Speaker 5: Okay?
Speaker 9: Cutting through a luncho to get to the eastern side.
Speaker 1: You're not going to Infernia though, yes, Nomisia. Yeah, all right, okay, good? Yes,
Uh well let's see many miles it will probably take you.
I would say you can make it in two days.
Speaker 3: Two days, so.
Speaker 9: About a week would be good. So we can get
this back.
Speaker 3: Great, unless you have report there in Vermissa. Do you
have something there? Do you have a partner there? We do?
We do? It's good, that's great.
Speaker 7: Oh, that's perfect, that's perfect. Then, and how long I
start jingling the coin?
Speaker 1: How how much well per day it will run you
two and fifties?
Speaker 3: Okay, that's nice question. If we prepay for a week
and we only use it for four days, will we
get the difference back?
Speaker 1: I can offer you a discount on the money you
receive back, but I can't give you the full price back.
Speaker 3: It makes sense.
Speaker 6: So is there a deposit or is this like an
honor thing?
Speaker 1: Oh no, there is definitely a deposit. You must pay upfront.
Speaker 7: Sorry, Okay, I have eight and twenty five s edits,
so I I offer five hundred of that.
Speaker 10: I grabbed my zenate pouch and I empty it completely
and twenty five cent.
Speaker 1: It falls out those moths.
Speaker 10: I grabbed the moth and I put in my inventory.
Speaker 3: Much just yeah, And I pulled the twenty five cent
impact towards through m How much is a total seventeen
nineteen fifty? Putting five hundred.
Speaker 9: In so that would leave twelve fifty.
Speaker 5: Moon?
Speaker 6: Can you hold this with me? Please? And like my
inventory opens up and a giant sack like of a
thousand what of one thousand? Zenny? Enny h? I pass
it to the moon. Oh pain? Otherwise oh, okay, I
don't never get on the table.
Speaker 9: I mean, m well, I still have five hundred and
ninety if we need supplies, which I did buy some
rations and things like that for our travels already, so.
Speaker 3: We have that. So all right, bo, did you just
you want to throw in everything you have? Is that
what you're saying now?
Speaker 6: I just gave it to Moon because we're playing around
money and I don't like normally Moon just buys things
for me anyway, and I have all this money anyway
from doing quests, but I don't. It's just easier if
like a human noise does stuff for me. So I
just gave you mo to Moon.
Speaker 9: We can also always just cover each other for things too,
so we could just say that, yes, that's all pulled in,
but we all have money for each other.
Speaker 7: Yeah, well we need two hundred and fifty still.
Speaker 3: Yeah, I'll give the two fifty.
Speaker 7: It is important, okay, okay, that that should should be enough.
And I kind of push all the Senate towards excellent.
Speaker 1: This is excellent. This will cover you for the insurance
in case something happens. And this is the agreement for
if you are late returning it the same rate applies
for every extra day. If you arrive past eight am,
then you will be charged for the entire day.
Speaker 3: Okay, be fine, not being more than we need supposedly,
but you never know what might stops along the way.
Speaker 6: Interest, how much does a vehicle on this cost? Outright,
we don't sell them here, but I mean if you
were to, you know, hypothetically, purchase one from somewhere.
Speaker 1: Please make me an insight and willpower. Okay, and this
is going to be difficulty twelve. Oh, I'm sorry, but
we get special rates. I can't tell you part of
the business.
Speaker 3: I'm sorry. I was just yapping at this point. Anyway,
it seems like they're asking music. You know, looking around
everyone seems to be a little bit on the struggle side.
If we think about, you know, spreading out of business,
seems like transportation could go off a long way here.
Speaker 1: Yes, el Mira has been considering this. She has been, well,
we have another business in Vernicia, but yes, we are
looking to expand throughout well throughout the southeast forest.
Speaker 3: Oh, by the way, if you can tell her that
Yasmin centers.
Speaker 1: Oh, Yasmin sent you good. That is nice. Okay, I
will take ten percent.
Speaker 3: Of oh, thank you, that's fantastic.
Speaker 16: We could one hundred and seventy five seventy five, yes, yes,
I've been authorized to give that much at least.
Speaker 7: Thank you.
Speaker 9: Well, what was your name?
Speaker 7: Because I totally didn't hear his name because I was
like it name or both the vehicle.
Speaker 1: Yes, I am.
Speaker 7: Philly Philly, and I extend a hand.
Speaker 3: Ali your pockets.
Speaker 7: I'm moan good to meet you.
Speaker 1: I'd like to save your Yeah, no relation.
Speaker 10: As they say that, I say, what do we get discarified?
Speaker 4: You this?
Speaker 10: And I start dancing.
Speaker 3: It's very nice.
Speaker 6: Not that this count.
Speaker 1: Don't once you go ahead and uh roll a, this
will be I think. I think this will be decks
and willpower, no difficulty. Ten.
Speaker 10: Okay, that's not bad.
Speaker 1: I got this exactly, very nice. And he said, you
know what, I'll throw in some rations for you.
Speaker 6: Mmm.
Speaker 1: So that should be enough to cover you for the trip.
Speaker 6: Question the buggy has emberstone inside it, right.
Speaker 1: No, we are not allowed to use the emberstone.
Speaker 6: Then how does it get powered?
Speaker 1: Oh A good question. Well it is. It is a come.
It is complicated. It is involving some different moving parts.
I didn't make it. It comes from medwind staff the
dwarves there.
Speaker 6: Do we have enough juice to get from A to
B and back to see?
Speaker 1: It's quite juice. It's water. You see this, he points,
and you can see there's effectively like a boiler on
this thing, things like steam powered.
Speaker 7: Oh, I'll go over and take a look.
Speaker 3: Interesting. Does it take the moisture from the air as well?
Speaker 1: Oh no, no, no, you have to fill up the water.
So we have to drive a long river or a
river or water. Yes, the boiler lasts a long time,
though it depends on how fast you want to go.
The faster you want to go, the hotter it needs
to get.
Speaker 3: So we were like, I don't know, produce water that
work as well?
Speaker 1: Yes, that would work fine, I can't pay. The real
trick is it can't get too hot. You see the
gauge here, you can yea the gauge here. If it
gets too hot, the boiler will explode and then we
will have to charge you for the vehicle.
Speaker 3: I thought there's insurance on it.
Speaker 1: But also there is insurance, but the insurance does not
cover a boiler explosion.
Speaker 3: Yes, yes, oh that's fine. I think will be fine
everyone I can.
Speaker 1: But the idea is it doesn't get too hot. The
hotter it is, the faster you go, but don't keep
it too hot to overheat.
Speaker 3: Right, if it overheats, this gage right here shows you
the okay, great.
Speaker 7: Well, thank you and uh are you ready to take
off to count it over heare we just need to
slow down or do we need to apply something cooler?
Speaker 4: Oh?
Speaker 1: No, you want to cool it down. If it does overheat,
pull it down slowly, not too fast. Yeah, okay, otherwise
it will break.
Speaker 12: Yes, what time of day is it?
Speaker 1: If I look at the clock, it is probably late afternoon.
Imagine probably like five pm ish.
Speaker 9: It's going to be quite late soon. We might want
to wait till dawn, I mean yes, when sunrise? Sun Yes, sunrise.
Speaker 1: You're relying on leaving for dawn. That is probably well.
You want to avoid dawn and dusk. Dawn and dusk
are when there are well there are potentially dragons that
they will be hunting during that time.
Speaker 9: Oh, so what time of day do you suggest we leave?
Speaker 1: Well after dawn or significantly before dusk? You want to
make a camp? Do you have a do you have
the mask? Do you have the mask?
Speaker 3: The mask?
Speaker 7: I look towards moon protection musk so that we don't
get spotted all over you.
Speaker 3: You should definitely be fuye you know.
Speaker 1: You want to you want to use it's yes, it's
sold all throughout mill Effax. You can buy some. You
can buy some at the general store.
Speaker 3: Okay, right, so we should buy some of them going
the road. Maybe camp out closer to the water, do
you think right?
Speaker 7: I'm champing at the bit to drive this thing.
Speaker 9: Okay, I'll have to resupply a little bit. I'm low
on my magical abilities at the moment.
Speaker 1: Yes, well, you will find the most basic supplies here,
but I'm sorry we do not have any. There are
really very few weapons smiths or armor smiths that are
in town, mostly gone.
Speaker 9: But there are apothecaries.
Speaker 1: Yes, you you will probably find some basic supplies, I think,
but beyond that probably not.
Speaker 9: And this mosque that you mentioned, you said we can
purchase it somewhere.
Speaker 1: Oh yes, you're sold in the general store.
Speaker 9: Perfect. All right? So shall we gather some things, get
a topped up I suppose on potions and this mosque
and then head out.
Speaker 7: M yeah, all right, Well, thank you.
Speaker 1: For your business, Thank you for your business. Why am I?
Why are you thinking me, I'm happy to help you.
Speaker 7: I don't know, and then I leave, so we'll come
back out of the door the.
Speaker 3: Alice on our way out.
Speaker 1: Fine, yes, do you want to start it tomorrow? What
did you want to do it tonight?
Speaker 10: Are we going now?
Speaker 6: Yeah?
Speaker 3: We were going to go now and get closest closer
to the border before if we must, we should be fine.
Speaker 1: If you're now that is fine.
Speaker 3: Okay, We're going to go by ourself and then come
back and pick it.
Speaker 1: Up very well. I will show you how to use everything,
and uh when you return, thank you. You're welcome. So
we can assume that you can find basic supplies and
stuff uh in town. They really don't have very much
in the way of like any sort of rare items
or anything along those lines. Minimal supplies here, but you
can top up on the elixirs or potions and whatnot
and buy back your inventory points if you'd like. Where
do we bi a list of It's just ten uh
mind points point. I'm sorry, ten tens in it the
inventory point?
Speaker 3: Yeah, yeah, okay, yeah, I took the money out.
Speaker 9: I spent sixty so that I could refill my manna.
Speaker 1: And you have rested. You're all considered rested here.
Speaker 3: Oh okay, so we get we get a man in
an hvback when we're right, I know there's a bad
button there.
Speaker 1: It is, Hey, then I.
Speaker 9: Only spend thirty I oh Nichols.
Speaker 1: Yeah. And if you're if you're just buying some food
and stuff for the night in terms of like a
dinner or whatnot, that is not an issue.
Speaker 9: I'll take it to go along with the desk.
Speaker 1: Yeah, you can say that that's probably going to run
everybody that that orders something. If you get something like
just a just a normal meal, we're gonna say that
that's probably tens in it. Otherwise we can assume that
you are heading out.
Speaker 3: Mhm mm hmmm. All right.
Speaker 1: Yeah, Philly shows you the the controls of this like
dune buggy like vehicle. It's I think you can all
tell like it's not going to be like a super
comfortable ride as soon as you start going on some
rough terrain. And also he probably warns you about like
you know, just cover up if it's usually start going
very fast through the mountains. There can be dust, there
can be some some very cold winds. Just be careful.
When you get to a launcho, you will definitely run
into ash and such that is not comptable. Make sure
you have something to cover your face, maybe your eyes
as well. Okay, that would be not so comfortable.
Speaker 7: M well, we have them a shield and I point
to bow.
Speaker 6: Oh mm hmm. Wait me, I'm a shield mm hmmm.
Speaker 3: I won't make sure you all have that. I have
my cloak here I can wrap around.
Speaker 9: We also have the masks that I bought when we
were in Cyntharis, so you all have one except for Bo.
Speaker 3: Mh mhm.
Speaker 6: That's fine. I didn't We didn't need one anyway, I'm
fine cloth.
Speaker 9: Remember where did it go? Why are you asking me?
Speaker 7: Did you not have it?
Speaker 6: I mean, I'm a bull of slime. I can't be
expected to look after things.
Speaker 7: Oh are we all in the buggy?
Speaker 3: Yep?
Speaker 7: Am I driving?
Speaker 3: Is there?
Speaker 10: How?
Speaker 3: How does this buggy look? Is there like a back
seat two sides?
Speaker 1: Yeah, it's essentially. Yeah, there's two seats in the front
and then there's three in the back. There they're like that.
It almost looks like a hard plastic in there, and
it's got that roll cage kind of look to it.
So it has a windshield, but like the sides are
kind of open and it has like a roof on
top that's basically a flap. It's like clamped down. All right,
I'll be in the back and then it has a
big like steam pipe kind of like in the in
the rear where the engine is.
Speaker 3: Yeah, I'm gonna be in a back so I can
keep an eye on the over age because I can
cool it if he be.
Speaker 9: And are there any particular points where it is best
to kind of be able to get a visual of
our surroundings. I'd like to keep an eye out to
make sure that nothing encroaches upon us.
Speaker 1: Yep, on probably the front seat with Moon? Yes, perfect, okay,
So bo are you riding on Moon's head? Or are
you in the back?
Speaker 3: Okay?
Speaker 1: All right, in the back. You started up and it's yeah,
it's it's got like you know, you can hear the
engine sort of like kicking up starting to get hot.
It's it just takes a minute to get going, to
keep feeding into fuel. Then it will it will get going.
There just needs to get hot and then it's going
to start to take off. This is your break. This
is what makes you go faster. And again it will
it will heat up when you go faster, So just
be careful, okay, and off you go.
Speaker 7: And I floor it.
Speaker 1: Yeah, floor It's like, oh, just take it's easy.
Speaker 7: Overheat, Yeah, careful and I let up. I let up
a little bit.
Speaker 10: Wow.
Speaker 7: Wow, this thing's really got some kick to it.
Speaker 6: We're gonna need some water, I think, uh huh.
Speaker 3: I'm keeping an eye on it. But if you keep
going at this pace, you're gonna have to stop a
lot earlier than we.
Speaker 7: Want to, like big pebbles and stuff.
Speaker 1: In the back. Eye.
Speaker 10: Stretch out as much as I can, leaning closer ish
to the heater because I am absolutely loving the heat.
Speaker 1: Oh yeah, it's it's like the middle seat is. You
can tell like it's probably a little warped, you know,
like it's it's because that's the seat that gets the hottest,
you know, because it's closest to the engine. So yeah,
it's it's definitely like a little warped. But you begin
to set out, all right. He wants to make a
travel roll for me.
Speaker 3: We're following the river, right, Yeah, you should be okay,
good because this water there's.
Speaker 1: Okay, travel roll.
Speaker 12: This will be a D eight please, I scream out.
Speaker 7: Greg would love this. Ok We like Greg.
Speaker 1: Sure, he doesn't have any you get we get a
we get a flash back in the airship like Greg,
Greg looks like just like a fucking bachelor, you know,
like he's just he left. His leaves are like all thick,
you know, like he's got like a mustard stain, like
on some of the leaves.
Speaker 9: There's like smoothie Yeah.
Speaker 1: Yeah, there's just like empty smoothie cups. Yeah, he hasn't
done any dishes.
Speaker 7: It's like screwing everywhere because he's not he's not trimming himself.
Speaker 1: Okay, so.
Speaker 3: Three on your travel roll very you can do any stops.
I would like to take some containers and definitely fill
up on water.
Speaker 1: Do you have containers?
Speaker 7: Well, do you have a fabulous point old alixa bottles.
Speaker 3: I'm not spending a fabula for some containers.
Speaker 10: The point I'll spend a fabula.
Speaker 4: Point.
Speaker 10: I have so much random ship I've stolen. There were
a bunch of really cool looking urns in the fucking
manners and I definitely.
Speaker 3: Took ashes in it.
Speaker 1: Oh goodness crazy, Yeah, absolutely, Yeah. So you've got a
few containers, yeah, it probably equates to like we can
say like four gallons maybe water, But you.
Speaker 10: Will have to ask me for the.
Speaker 6: So I think a couple of us have two points
right now? Don't they get reset to one? Next episode anyway?
Speaker 4: Right?
Speaker 6: No, they don't they.
Speaker 3: He's like, otherwise that only if.
Speaker 9: You're at zero does anything happen. If you start a
session at zero, you get one.
Speaker 1: You don't always gain one. You gain one if you're
at zero.
Speaker 6: Okay, well, next session, have no Coquetry's points, I mean
fab of the points.
Speaker 1: Okay, so uh, this journey goes very smoothly. However, I
want you to know the difference about going into millifacts
versus where you have been, or going into a launchoe
versus where you've been. A lawn shoe is bleak. As
soon as you cross the border into a launcher, you
know it. It is a place of ash and fire.
This place is a ruined like wasteland. There are lava
flows traveling along ruins of cities. You can see that
this place once was thriving. Immediately as you've been traveling
through this you can see that there were cities here
and that this place has been through horrible, horrible things.
There are stone ruins, skeletons of cities. There are volcanoes here,
and the volcanoes must be killing the life, because you
do see trees here and there, and where there are
volcanoes there's usually all so a lot of life. It's
a good way to sort of make the earth fresh again.
It's why it exists in nature, provides minerals and nutrients
for new life. But this place doesn't seem to be
really growing back. It's just kind of bleak.
Speaker 3: The sky is.
Speaker 1: Covered with soot.
Speaker 2: It is dark, and.
Speaker 1: You can see the signs of like Elven cities that
we're once here. It must have been forested and now
there are volcanoes, black terrain, ava flows, a lot of rocks,
very few shrubs. The occasional tree. Place is pretty dead.
Speaker 7: Oh, I take it back. Greg would not like this
place at all.
Speaker 6: Mm hmm.
Speaker 9: It's a shame. This was probably so beautiful back in
its prime. Yeah, poor else that lived here.
Speaker 6: I turned a postcard. I suppose I'm being here.
Speaker 7: So much ash and then I'm trying to stay along
the if there's a body of water, any sort of river, Sorry,
say one more time, is there a body of water
we can stay close to?
Speaker 3: Really?
Speaker 7: How's it looking?
Speaker 3: Yeah, we're probably gonna need to stop soon.
Speaker 7: And I look around.
Speaker 3: Harder than you know I took. Yeah, I need to
I need to stop and coolest thing down.
Speaker 7: Okay, and I I let up on the the pedal
and slow it down and bring it very very slowly
to a stop. And the gravel kind of like crunches underneath.
How like you know how big tires are like when
a big truck stops, it's like and we stop like
in front of a big as boulder like.
Speaker 1: Okay, but now well.
Speaker 3: It's avoid the lava pools and dry very very dry here.
Speaker 7: Yeah, Oh gosh, it gets so hot as soon as
we stop moving.
Speaker 3: Yep, yep, there's your proof. Regular water is not going
to walk here. So I'm going to have to do
something that's gonna take a little bit of time to
some of the energecus is up.
Speaker 7: So make it as quick as you can. I don't
have a good feeling.
Speaker 3: Mm hmm.
Speaker 1: Yeah.
Speaker 9: I will be keeping an eye out, making sure that
nothing is moving around us and what have you. But
I'm also trying to pay attention to the architecture that's
around that we have seen.
Speaker 1: Sure, make a make an insight and insight twelve Okay, Yeah,
I mean you can see signs of like Elvin themed
architecture around. It's been a while.
Speaker 15: Yes, this is like worn.
Speaker 1: More than anything.
Speaker 9: Does any of what I see kind of look similar
to that of Ellendrath or more similar to the architecture
you might find instant art.
Speaker 12: It's or kind of either.
Speaker 3: Yeah.
Speaker 1: I think maybe some of the towers ruined towers that
you see around give you some Allen draft vibes maybe,
but not really they're different. It's honestly, it's closer to
some of the sort of Gothic or Moroccan sort of
looks that you've seen in Millifax.
Speaker 3: M hmm.
Speaker 9: It's like a mix between the two.
Speaker 10: Very cool.
Speaker 3: Where we stopped, there's like this body of water that's
I guess coming very far away. No, not that huge body.
Speaker 1: There does look like there might be a river in
the distance.
Speaker 3: Okay, we're gonna have to Can we get closer to
the river, it'll look a little bit better. Mush, Yeah,
it is quite dry.
Speaker 7: So okay, I turn it back on and start driving
over towards the So at.
Speaker 1: This point, as you start driving towards the water that
you see a figure merge from.
Speaker 15: The lava.
Speaker 1: There is a lava flow of a river. It emerges
from the lava and it has a large hammer and
it points towards the buggy.
Speaker 3: You you you, it is you again. I see you.
Speaker 15: Sheer in this place.
Speaker 9: I rub my eyes. Do the others see this?
Speaker 3: They do?
Speaker 1: You all see this figure? It points its hammer towards
the group, and as Iris turns towards you all, you
can see fire in her eyes.
Speaker 7: Namdan no iluma emer.
Speaker 10: They give me diny, I get.
Speaker 9: To eat the I know you're re.
Speaker 1: Hello. This is Wax Stephen from table Story. If you
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