Speaker 1: In the year two thousand seven fourteen, a new squad
of Opera Davis was chosen by the College of Illusion.
These fools promptly went on to frustrate their DM at
every opportunity. Today, still working together because really who else
would work with them? They survive as adventurers of fortune.
If you have a problem, if no one else can help,
and if you can find them, maybe you can hire
the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag, and.
Speaker 4: Jesse Wicks as Bill Crilliance.
Speaker 3: Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing Tales of a Fool's Quest.
Speaker 3: All right, So when last were left, they had made
it out of the sewers and into the library. They
perused all of the cursed items and decided on a
couple to wear, well, actually just one to wear. Bill
put on a hat and it is perpetually raining now
on him, just a drizzle. And then Eddie picked up another.
Speaker 2: Magic cursed item, those gloves of Unfortunate, but.
Speaker 3: He didn't put them on, he just placed them in
his bag. Yeah, for later use. Bill led the way
to go looking through all of the library books and
spent the entirety of the day what was the rest
of the day looking through for information about this every
single book, every single book, very angry, and found out
that the sword belongs to Kilo, also known Yeah Loki,
who is rating it?
Speaker 5: Didn't take got it from his dad?
Speaker 6: M m he said, his dad traveled around a lot.
Speaker 3: What godess Now that you guys know it's Loki, you
also know that he just lies about a lot of stuff.
Speaker 4: Yeah, answers if you were just gonna lie anyways with
a bastard Now that.
Speaker 6: I'm recalling, his pants were always on fire.
Speaker 4: Wait wait wait, wait wait wait, that's probably your.
Speaker 6: Fault, liar, liar, pants on fire.
Speaker 4: You literally hooked up with the God.
Speaker 3: Yeah, you and Albert yea.
Speaker 6: Yo, double team to God. That sounds better.
Speaker 5: Look he got deep beat.
Speaker 6: Tag team off the ropes.
Speaker 3: Previously on a f Q. Sorry this is a tangent
all right.
Speaker 4: So they went back to first house where they could rest.
Speaker 3: For the night and recoop and do a little bit
of healing, eat some food before they go down to
the docks and secure a boat, probably a fishing boat
because most of the larger boats have been destroyed, and
then make their way to the prison. So you ingy
wake up at Percy's house. He had one bedroom, a
spare bedroom that was his study, his main living area,
and then a little kitchen area. So he lives in
a very small little place on the second floor above
a cobbler's office or a cobbler's business shop. And you
wake up to the smell of fried potatoes and carrots
being cooked dims on the shower.
Speaker 2: Percy's my dude, I'm.
Speaker 7: Gonna walk out and find person and just hey, hey, Percy,
how are you doing? You sleep well?
Speaker 3: Well, yeah, I guess I'll slept all right. It was
nice to be back in my own bed.
Speaker 4: I bet, I bet recover. There's a spell slots, Percy.
Speaker 8: I did.
Speaker 3: Bill's hoping you can drive, and oh right, you look
like you're a little stop.
Speaker 2: Down's feeling a little under the weather.
Speaker 6: You look like a donkey.
Speaker 5: All right, let me see what I canosition.
Speaker 3: I just I just I just I just need someone
to see. Dear absurbation golds, you're putting together into twelve
on behalf of my dear friend who bail. He's been
wet and sopping, and he doesn't feel very happy. Now,
would you please remove the curse from his head?
Speaker 2: I think you're probably good Bill.
Speaker 4: I'm gonna attempt to pull it off.
Speaker 3: No, no, oh no, I forgot the spell again.
Speaker 9: I'm pretty sure the spell doesn't start with deer.
Speaker 4: Let go of it and just wipe my wet hands up, Percy,
I hate you.
Speaker 3: In cairots He hands you a plate, So.
Speaker 10: Why are they so wet? Percy?
Speaker 3: I don't know why you put the haddle?
Speaker 4: Listen? He red?
Speaker 10: Yeah, can you ask this hat to let me go?
Speaker 9: So I've been thinking you guys, and we were talking
about the boat and I heard a deer.
Speaker 2: I mentioned it'll probably be a little dingy.
Speaker 9: So if that's the case, we're gonna need to go
back and get that ring of overcompensation.
Speaker 3: Back to there.
Speaker 5: Is there any kind of a spirit associated with that hat?
Oh no, it's just it's Yeah. You try to talk
to it, it's you.
Speaker 3: You're screaming.
Speaker 4: Wait wait, wait, wait, wait wait. I have an idea.
Speaker 7: I'm going to attempt to best best to change my outfit,
but I want to have like a cap on under
my cap Okay, I'm gonna try it. I'm just going
to try and change into like the guard's uniform or whatever,
and then just have it like a guard's cap on.
Speaker 4: I rolled a that's an eleven, all right?
Speaker 3: Yeah, so so it it changes, for sure, but your
outfit so just I mean, you're dry for a couple
of seconds and it feels nice. It just starts getting
saw gear and so she'll turn it into a wet suit.
Speaker 4: So wait, does it do I have two hats on?
Or is it like it just changed the appearance of
the hat or I just didn't get my hat.
Speaker 3: It's two hats, you get two hats.
Speaker 2: Okay?
Speaker 10: Did I take the non curse off?
Speaker 3: No, it's under the it's under the cursed hat.
Speaker 4: This is worse.
Speaker 6: It's a lot of fun to be cured by yourself,
isn't it. You see all the joy that I get
out of it. It's no fun when you gaslight yourself.
Speaker 4: I'm gonna lean over a dearest food that looks really good, and.
Speaker 5: It's like running down your arm.
Speaker 6: I was done anyway, I hate it.
Speaker 2: Here.
Speaker 3: Poor person's house is probably just soaked.
Speaker 6: He's got to replace all of his floors.
Speaker 3: Can you sleep ouse? He do your spells? Good for
the day.
Speaker 2: Yeah, I think so, all right.
Speaker 3: And you all have prepared. You woke up bright and
early at ten thirty in the morning, got clean and
got clean. Civer Bill, who was clean.
Speaker 5: This is the cleanest Bill has ever been everywhere I walk.
Speaker 3: We did that already.
Speaker 6: You're not getting a wet floor.
Speaker 3: And your your fingers and toes are starting to get wrinkly.
You were I'm going to be so good at climbing,
very crooney like spider man.
Speaker 10: I don't think that's what I want, all right, So
you head toward the docks.
Speaker 2: I take you right, frog man.
Speaker 6: It yes, Percy coming along.
Speaker 3: Yep, Percy's coming. He's got to get you into the prison,
all right.
Speaker 2: He's got to get you back out.
Speaker 3: But he can't go into the prison with you. That's
why he's got to. Yeah, alright, let's go to the dolks. Now,
I'm gonna lead the way, follow me, all right.
Speaker 10: I don't think he's better with directions than he is
with prayers.
Speaker 2: The library.
Speaker 10: Eventually he almost got us killed a deer's arm.
Speaker 2: Fine, it's just.
Speaker 6: Fine, just a flesh wound, all right.
Speaker 3: So you make it out into the streets. The streets
are much like they were the day before or the
night before. Rather, you don't see a lot of people
out there. Everybody that is out there is either a
soldier and evoker or is just a civilian from the
abjuration nation trying to make their way to wherever they
need to be. Nobody's just out having a good time.
And so you pass through the neighborhood, you find several
of the shops have been closed permanently, it looks like,
or burned down. You also find some buildings that have
been like the windows have been broken out and probably
been looted by the soldiers and evokers have done that.
So you see these things. As you're heading down towards
the docks. Percy takes you to the outskirts of the
docks and it's kind of a lip, you know, it's
a higher elevation on the inside of the city, and
then it kind of ramps down toward the docks, where
you can see several of the larger ships have been
burned or destroyed. And then there are maybe a dozen
tiny boats mount mostly fishing boats that looks like maybe
a couple personal boats for rich people that they used
to have, but hold at most eight to ten people
on each of these different vessels. On the docks, you
see different soldiers. There are some Evokers wandering around, not
really letting people get too close to the boats.
Speaker 2: Mm, well you're dressed as an a Evokers soldier now
kind of, but with the wrong hat. But that's okay.
Speaker 10: Well no, with the right hat and the wrong hat.
Speaker 2: And the wrong hat over.
Speaker 5: Well, if we pull a Star Wars, pretend I'm a prisoner.
Speaker 9: Yeah, yeah, yeah, yeah yeah.
Speaker 7: What's the name of the Revoken Treasure of the Sun again?
Speaker 4: They all I can think of was Magin Stacking.
Speaker 3: That's not shot Mayazawa.
Speaker 10: Yeah, right, when Brennan Fleece is the other one.
Speaker 2: Right?
Speaker 6: What are these words you're saying?
Speaker 10: It's the name I have written down.
Speaker 2: Let's go back and get the books.
Speaker 6: Books, the books we got with my life.
Speaker 2: No, no, no, we've got a prisoner. Never mind.
Speaker 9: I was gonna say we could use the books as
this is. We have a little of toilet paper in
the prison. But no, we've got a prisoner.
Speaker 2: We got to take them prison.
Speaker 5: It's fine, Yeah, I mean, I got my picture books.
Speaker 10: But you'll be the captain and she'll be the ordsman.
Speaker 7: I'll be the guard and we're taking.
Speaker 2: I mean, we're both in liver. I'll be the wookiems.
Speaker 7: Oh you you got just closed underneath him though, right.
Speaker 9: You know what, Percy, come here, everybody, come here. How
did you all to put your hands like this? I say,
as I put my hand above, like right up my
eyebrow level, you know, So that basically like like I'm
shielding my eyes from the sun, right.
Speaker 3: All right, So making a little visor with your hand,
make it a little visor, all right? He does, Percy does, Oh.
Speaker 2: Yeah, just keep your hands like that.
Speaker 4: I'm gonna do that below the visor of my two hats.
Speaker 2: I guess Bill you're probably fine, no, no, do that. Uh.
And then I'm gonna cast hypnotic pattern above the dock. Ooh,
that's an eight. So I'm going to.
Speaker 3: Forget the spell, all right. And what does your hypnotic
pattern do?
Speaker 9: It enthrawls everyone who looks at it.
Speaker 2: It hypnotizes them.
Speaker 9: And while they're hypnotized, we're gonna just walk right on
by and hop in a little dinghy and I'm gonna
complain about not getting the ring of over compensation, and
we're gonna.
Speaker 3: Roll away, okay. And what does this hypnotic pattern look
like that you're mesmerizing.
Speaker 2: Everyone would just a fireworks show. It's just a little
fireworks show.
Speaker 3: Okay, just s you know. The final exploding firework actually
is one of those spin wheel things that's like black
and white and spins and.
Speaker 5: Like the mesmerizing and the pin wheel.
Speaker 3: Yeah exactly, yeah, yep. And everybody's just staring at that
as you go and get into the boat and launch
out into the water. That went way faster than I
was going to do it. Worth the spell, all right.
So now here's where Percy can help navigate you to
alc Celts, the island that has the prison where all
the warlocks are. And as you are traveling out there,
I am going to need a D twenty roll from
all of you to check and see about a wild
magic event.
Speaker 11: Nine sixteen okay, six okay, also at nineteen.
Speaker 3: All right, so you both need to roll D twenties
again to see what you had happened three, A three
and a seven.
Speaker 4: He's smiling, How am I going to make this happen
on the water?
Speaker 3: And now he's laughing. Seven starts with the water around you.
It's like he knew, all right, fuck you dummy, right.
Speaker 6: We are near a body of water. He's somewhere.
Speaker 3: So I'm going to mix these two together.
Speaker 6: Oh good, we're doomed.
Speaker 3: The water around you. As you are rowing out, you
make a good ways away from donc. You're you're feeling
pretty safe. You're out in the middle of it. I mean,
this is a huge lake, right to say, gargantuine lake.
And so you've made it away from the docks. You're
out of eyesight from them. They can't really they're not
really a threat that the people, and nobody's chasing you.
You feel pretty comple.
Speaker 6: Nobody can see us, and they're triny, little dighy.
Speaker 3: All of a sudden, you hear a scraping noise against
the bottom of the boat, and then a loud cook clank,
and the boat just stops dead in the water around you.
Speaker 2: I'm gonna look over theat the front. Did we hit something.
Speaker 3: There's nothing you can see on the water, but maybe
in the water. I slam my face in the water
and take a look. Okay, So you slam your face
down into the water and you see the boat entirely.
The entire bottom of the boat seems to have been
locked in place by a giant gold ring like a
ball are of gold boat size dinghy size has surrounded
the boat.
Speaker 2: Mmm, well alrighty.
Speaker 8: Then.
Speaker 6: Well nobody can just spell magic.
Speaker 5: That's nice.
Speaker 3: Well pop my head back up.
Speaker 2: There's a big hearts he can gold ring holding the boat.
Percy knows this spell.
Speaker 6: Yeah, but he failed.
Speaker 9: No, that was removed curse, you know, dispelled that spell
and remember removed curse?
Speaker 10: Okay, dispelled?
Speaker 2: Oh, dispell magic doesn't work for curses.
Speaker 3: That sounds play up right. You think if you could
harvest this gold, you would be even a richer, But
you just don't know how you would do that with
the way, with the situation.
Speaker 2: Percy, see if you can dispel that gold, it's a
wild magic event. Sometimes it's like, you know, conjured gold.
Sometimes it's like evoked gold.
Speaker 3: All right, let me see what I can do abjuration.
We've been traveling a course like a war, and then
we've found ourselves in a bit of a golden pickle.
If you could please make the gold bar gold on
all really appreciate it all wrong by now are we moving?
Speaker 2: It's weird or not?
Speaker 10: It's her cleric. I think you think he's a cleric.
Speaker 3: Now there was a four at that time I rolled
the four two two's. I saw the first two and
I was like a three ago, and then I was like,
oh that that number is not a three. Oh it's
an upside down too.
Speaker 10: How much weight can that disc of yours carry?
Speaker 3: I didn't prepare that today, so none.
Speaker 2: So it doesn't matter how far away.
Speaker 12: Is the prison at this point, it's still a ways away.
You look about, you look like you're about halfway there.
So are you trying to see like how far you
are from the prison?
Speaker 3: All right? As so as you gaze out over the lake,
you do see someone in a boat rowing toward you.
Speaker 2: WHOA, that's pretty.
Speaker 3: I'm gonna PLoP in the water and go uh.
Speaker 5: Chack.
Speaker 6: Crocodile, crocodile, after what we just went through.
Speaker 4: A freshman into a man with a mop?
Speaker 3: All right, So you would your roll for your achieving,
all right, So you get one move? What do you
want to do as a crocodile.
Speaker 5: I'm gonna go under and see if I can get
a hold of it with my jaw and try it
off the boat.
Speaker 3: Okay, So go ahead, go down there and do a
strength check.
Speaker 5: Vibe.
Speaker 3: Oh man, that's not going to do it. I will
give you the option either you break. You can break
the gold away from the boat, but something bad will happen,
or you just fail and you cannot get the boat
free at all.
Speaker 5: I'm gonna just take the fail on that one, okay,
all right?
Speaker 3: All right, So you go down there, You thrash around,
you move, trying to move the bar of gold, but
it is just it's just logged and lodged.
Speaker 5: It just poked my head up and.
Speaker 3: It's just stuck. Pretty good, guys.
Speaker 9: So my staff, the heavenly staff, has a charge. I
could create a physical object, but I didn't write down
a size limitation on that physical object.
Speaker 3: It was one thousand pounds.
Speaker 2: I want to make another boat, okay in the water
next to us.
Speaker 3: Yeah, you just pop on over into the next boat.
Speaker 6: Yeah, it's easy, right in the middle of the lake.
Speaker 12: Was there a role associated with that, No, it uses
It's got one charge and there's a twenty five percent
chance to recharge that every day.
Speaker 3: Oh okay, all right. Yeah, So you create another boat, yep,
and you grab all your gear out, walk across the
little golden bar it's stuck in the water. Stationary climb
into the other boat. As you're grabbing your gear out,
you all notice that your water skins that you had
in your travel packs are also much heavier.
Speaker 5: Did it just turned all the water around us to gold.
Speaker 2: Bill looking shiny?
Speaker 3: Oh no, not that water.
Speaker 2: More ridiculously rich.
Speaker 3: You did. That's the kindest unco role on the random
roll table was that the water immediately around you, as
well as your water flasks or water skins, all the
water inside turns to gold.
Speaker 10: That's except for the power. We don't have water.
Speaker 2: The prison they have they have.
Speaker 3: Can we tow the other boat?
Speaker 5: No, you're just rowing?
Speaker 4: What's that? What's that person rowing towards us? Looking like?
Speaker 3: All right, so you row there immediately between you and
the prison, so they might be coming from the prison.
It looks like.
Speaker 5: I'm gonna stay close to our boat, like right at
surface level.
Speaker 3: Uh huh, and just.
Speaker 5: Kind of be sneaky as it approaches.
Speaker 3: Okay, you used your move though, so you're just going
as your normal humannoid self. Are you gonna try and
shape shift again?
Speaker 5: Oh? That popped me out, didn't Yeah?
Speaker 3: Sure did? Okay, I guess I'm in the boat then, okay,
all right, so you climb up into the boat.
Speaker 9: Yeah, all right, certainly put these binders on you. Bill,
Why don't you put the binders on them?
Speaker 4: I have to do it.
Speaker 10: A deer is the expert.
Speaker 2: Sc're closer behind solo than a deer.
Speaker 3: All right. So as you approach that you came in
that thing, you see a stranger rowing towards you, just
one man and this little boat smaller than yours, even
rowing it in your direction, dead toward you. And he
appears to be wearing a big hat and some weird
mask that looks like a plague doctor mask. As he's
he's rowing towards you, and he's wearing a big black cloak,
and as he's getting closer, he stops rowing for a
second and waves at you all happily, like very cheerily,
handshaken back and forth. But he's got black gloves on,
and then he puts his hands back down, continues rowing
in your direction.
Speaker 2: Right, he's got a big hat. I've got a big hat.
Speaker 4: He's a plague doctor I pretended to have. The plague
is his fab friends.
Speaker 7: I think we have to hang out with this guy.
Speaker 3: Yeah, I figure it.
Speaker 2: Oh, they said you to meet us.
Speaker 3: He's reminds me, I don't know who you're pulling a ball.
But yes, I'm here to meet you.
Speaker 2: Excellent.
Speaker 9: I thought I would confuse you more with that blind,
but it said I'm the one confused.
Speaker 10: And hard DiPT for you.
Speaker 9: Oh well, toss it on over. Don't get too close
to that plague mask. I don't know what you got.
Speaker 10: Well, I don't have anything.
Speaker 3: It's you that might have something.
Speaker 2: What do I have?
Speaker 3: I don't know. I'm not willing to risk it th
me neither.
Speaker 2: Let me wear that mask. I don't want to catch it.
Speaker 10: This picnic basket is for you. Do you not dispel curses?
Speaker 2: No? Damn?
Speaker 9: Do you have any cursed items that would dry someone out?
Maybe we could just balance.
Speaker 13: It a curst item that dries somebody, never mind, be stupid,
it kills them via dehydration.
Speaker 2: Yeah, it probably works.
Speaker 3: I'm glad I'm.
Speaker 10: Wearing this mask. It's like a cursed sailine packet. Baby,
that sounds terrible.
Speaker 9: What about like some of those packets of snack that
come with new shoes.
Speaker 6: Chick lits.
Speaker 3: I don't have anything, but what's in the picnic basket
for you?
Speaker 2: All right?
Speaker 6: Are their napkins?
Speaker 4: Oh?
Speaker 3: No, but you can have one of my hanks.
Speaker 2: I'm gonna hold THENNA pull the ore.
Speaker 9: In and I'm gonna hold it by the fat end
and hold the handle out to it, and say, put
the handle of the basket.
Speaker 2: Over the ore. What you are here? You go and
try to tilt the ore ups the basket slides down
to me, you know.
Speaker 3: And a picnic basket slides down the ore and into
your possession.
Speaker 13: Well, I think you're very or something else. I'm not
sure what's in the picnic basket, but as you were,
I must go.
Speaker 2: Now who sent you with the basket?
Speaker 3: The fish people a.
Speaker 2: Great jellyfish. That's all I have to say about this.
Speaker 3: I have a good day, or don't.
Speaker 10: I'm gonna cough in his direction, You son of a bitch?
Speaker 2: Is this a jelly Is this just a stack of jellyfish?
In there? It takes off the trench coat and it's
just a stack of a.
Speaker 3: Bunch of jellyfish starts growing away. Well, you guys are
asking them about that. Nobody's looking at the basket. You're
just discussing it. He waves goodbye and as he passes by,
you see there's like eight more picnic baskets in the
boat with him.
Speaker 2: I'm gonna open up the picnic basket.
Speaker 3: You find five apples inside.
Speaker 6: Are there any punctuary.
Speaker 2: Each of us? It's at present.
Speaker 10: You detect magic, m.
Speaker 4: The other thing you do.
Speaker 3: I don't know what kind of warlock.
Speaker 2: Yes it is, that's thirteen on the tech magic.
Speaker 3: They are magics.
Speaker 2: Yeah, these are magical apples. I don't know why I
said that, like energical apples.
Speaker 7: I think they're apples of drying.
Speaker 6: Eat.
Speaker 2: Have you ever has a bard You're you're familiar with
a lot of stories in any of them has the
hero or heroine eating a magical apple and not worry.
Speaker 3: Do you know the school of magic with the tech magic,
or just that they're magical?
Speaker 2: Will That is a good question.
Speaker 5: It helps I don't need to eat and you can
have mine.
Speaker 2: Just that they're magical, okay, right?
Speaker 10: But also I only really know the one apple story.
Speaker 2: Well, you know, there's the one but the dwarves. There's
the one with the snake.
Speaker 4: Oh m hmm.
Speaker 2: There's probably more slice and apples, just sort of a troupe.
Speaker 5: Yeah, it's kind of what we do.
Speaker 3: I can't have those around here, but not the fools.
Speaker 2: It's probably sick. Well, we assume so much.
Speaker 10: Just put them back in there, pick in a basket.
Speaker 2: And making the picanic basket, Percy. You can try one
if you want.
Speaker 3: Why, I don't want to take any unnecessary risks if possible, Yes,
that's wise. He's traveling with us.
Speaker 10: You could probably cure the poison or curse re read
or is that what clerks do?
Speaker 3: Well? I forgot the coast magic thing today. Maybe two
more rods be returation goats.
Speaker 4: That's good for a prison.
Speaker 3: Our heroes will return after these messages. Hey there, it's
Nako again. If you'd like to skip the ads next time,
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fools quest dot com. And now that the commercials are
out of the way, it's time to dive back into
the foolishness. All right, Yeah, so you guys row yourselves
across the shore. Yeah, row your boat and you make
it to this area of the lake where all of
a sudden, the water is bubbling, violently bubbling bubbles everywhere.
Speaker 2: Well, bubbles or alka celts.
Speaker 3: Yep, bubbles are what hides the alka selts.
Speaker 2: I was just thinking, you know, like there's that tribe
of murr people right back home. Do you think there's
another one here and that's the fish people. They have
underwater apple trees. You just drew it.
Speaker 5: I go down and find out.
Speaker 3: You want to dive in the water before you get
to the bubbly park?
Speaker 6: Nah, dive in the bubbles?
Speaker 2: Kid ticking?
Speaker 9: Are they like little bubbles like fizz like like it's
dive in this right?
Speaker 3: Pop fizz fizz yeah, yeah, yeah, perfect tickets.
Speaker 2: I feel like it would be wonderful food.
Speaker 3: I think I'll greble.
Speaker 2: I would love to dive into a pool of carbonated water.
Speaker 3: That's what that's what this is.
Speaker 2: That'd be amazing. You know what, Nick, I'm buying a
whole bunch of Alca sonzer. I'll be over tomorrow.
Speaker 4: Now.
Speaker 3: I'll drain my pool tonight.
Speaker 2: Clips.
Speaker 3: I need to invest in Tapa Chico.
Speaker 6: Hm hmm, are you mermaiding it? What's happening?
Speaker 2: No, it's not bubbles.
Speaker 3: Maybe we've derailed. What's your what's your plan to navigate
through the bubbles?
Speaker 2: Well, the bubbles are all going up. We need to
go down.
Speaker 9: I think as long as we make sure we're going
the opposite way of them.
Speaker 6: If we drink the bubbles like in Charlie and Chocolate Factory,
it'll bring us down.
Speaker 3: It's it's just kind of purp fore part.
Speaker 6: Hate the apple.
Speaker 4: So many choices.
Speaker 3: I need you guys to make some decisions.
Speaker 5: We're scared.
Speaker 10: How do people normally get here?
Speaker 3: Normally? We have a line.
Speaker 6: You have to be a criminal.
Speaker 3: We have a line that we can shoot from the
top of one of our larger ships, and when we
shoot it, somebody can sense it being shot over the bubbles,
and then they can pull on the line and drag
us scene. But those boats were all destroyed.
Speaker 4: How far down is the.
Speaker 3: I don't know. I've never been in the water. We're
going to an island in the middle of the bubbles.
Speaker 2: Correct, mm hmm, yeah, you think you can swim through
the spot? Give it a shot. Do we have a
Do we have a rope?
Speaker 5: You did?
Speaker 3: I don't know if anybody is. You've used rope before,
fount of cubes, salvage that rope or I've gotten more.
Speaker 6: I don't know that we've used it.
Speaker 5: Or lost it?
Speaker 2: Is it? You know?
Speaker 6: We got twenty five foot of rope.
Speaker 2: Sweet, there you go. All right?
Speaker 5: Oh go giant catfish, biggest I can think. I guess
I can manage it, all.
Speaker 3: Right, I got a thirteen all right, Yeah, that'll do it?
All right?
Speaker 6: Are we doing the rope?
Speaker 2: I don't know.
Speaker 5: Just lastly, what all my ant we's to hang on?
Speaker 2: You do have it, and I'll.
Speaker 5: Just stay mostly in little surface and let it tickle
my belly.
Speaker 3: All right. Yeah, So you are a large catfish. You
find that as you get near the fizz and the bubbles,
you can see that they originate at about about five
feet just below the water surface. So if you went
lower than that, you could see just fine in the water.
Speaker 5: Think i'll do that. So I'll go submerged for a bit,
all right, your view of what's going on.
Speaker 3: And you pull them directly toward the island. Yeah, you
can see it just fine.
Speaker 2: Yep.
Speaker 3: Awesome. So you all enter the carbon water stuff that's
being shot up into the sky all around you, and
how many constitution saves from everyone? It's all CO two oxygen.
Speaker 2: Twelve? Oh what am I doing? That will be twenty?
It's not twelve?
Speaker 8: No.
Speaker 2: Four four.
Speaker 3: That's a Percy got eleven eleven.
Speaker 6: Fifteen.
Speaker 3: Okay, all right, so Bill ended deal twelve. Oh nice,
You two are just fine. You're Bill. The water that's
coming down around your face is somehow generating oxygen for
you to be able to be fine. And Adira, you
and your fiery nature just don't require that much oxygen
to be to be conscious.
Speaker 8: You're not filling the boat with water are occasionally you
have to splash them out.
Speaker 3: It's not like torrential downpour. It's just you know, missing,
it's just a drizzle. But yeah, it's not great, all right.
So Eddie and Percy, you two try breathing, but it
just gets more and more difficult. Your chest gets heavy,
it's there's a lot of pressure. You can't breathe, and
you to just pass out and collapse onto the floor
of the boat in Bill's puddle of water that's slowly accumulating.
And finally, after what seems like an eternity, you break
through the fizziness and to the island in Lake Ayomar
where the alca Celts prison is located. You see a
prison that's a tower. It goes up about sixty feet
into the sky, and you already know it goes down
further into the earth, and you can see there's one
really long walkway that leads from the beach all the
way up. It spins around circles around the entirety of
the tower, and you assume it ends somewhere where the
entrance is. Percy is not awake to tell you where
to land, so it is between ouag Bill and Adira
to figure that out. I'm underwater and ooh, Rag's underwater.
Speaker 7: You said we broke out into the other side of
the bubbles though, yep, all right, I'm just gonna pull
out my symbols and just very loudly three inches from
Auty's ear.
Speaker 2: With my box.
Speaker 3: If we can't, oh yeah, that'll wake up that wake up.
But you feel sick, real sick.
Speaker 4: I didn't see you there ready, And then while he's watching,
coming to go over to the exact same thing to the person.
Speaker 3: Oh no, don't do that, do what this.
Speaker 2: Was for? Stricken?
Speaker 3: All right, so you wake up. Percy gets up. He's
super groggy, splitting headache, but he can kind of point
where they're supposed to go, and he's like a zoo
rug steal guiding the boat from below. Yes, yes, can
someone get him back up here?
Speaker 7: I'm gonna I'm gonna pull on the wish.
Speaker 5: Okay, okay, that was a signal, right, is.
Speaker 3: Now see you surface. Percy points over to this little
landing spot where you can direct the boat if you
want to. And then he grabs one of the oars
and starts, you know, helping, helping navigate over there. And
you make it to the beach. You find yourselves on
the beach. There's no one else around. There's no other
people visible. As you land, and he gets out of
the boat and says, we need to drag this up
on the shoal in case the toide rises. We don't
want it to take our boat away.
Speaker 2: Yeah, that's a good call. We get this rope, we
can tie it up to side.
Speaker 5: I'll as I get out of the water, I'll change
into try to change into the giant panda that I
saw on the book.
Speaker 2: Okay.
Speaker 3: Yeah, as you're turning into that panda, you see a
tentacle raise up into the sky from the beach and
a voice goes, fuck.
Speaker 2: You, dummy, don't disturb the water.
Speaker 3: Here there he is, and yeah, I got a nine
yet A nice to get one move as a giant panda.
Speaker 5: All right, just focusing on getting the form right at
this point. Okay, yeah, super clumsy, so giant panda with
antlers and.
Speaker 2: They don't take paul damage.
Speaker 5: I'll grab the rope and uh beach the boat, all right.
Speaker 3: Yeah, so I won't even make you break out of
the form for that. You're just big enough. You you
take the rope, beach the boat and yeah, you all
start making your way up toward the rail to the
to the path. Happy little cute super sultan. All right,
So he guides you up this super long it's it's
a ramp. It's not a stairwell. Occasionally there is like
one step though, that's a part of it. And so
he guides you up there, walks around this entire tower
a total of four different times before getting to the entrance,
where it is a part of the wall that he
stops you pat The ramp continues going up towards the
top of the tower, but he stops you earlier on
and you see just a section of the wall there.
You would not have been able to identify this as
an entrance, but he speaks a small incantation and he
casts as arcane lock unlocks the door, and the door
pushes back away from him and goes inside and slides
to the left, and he says, this is why I'm
going to have to lay you now, all white here
as long as I can.
Speaker 9: Right open the door when the thrush cocks or whatever.
Oh right, No, seriously, how do we say only that
we need back out?
Speaker 3: Oh? Oh yeah, we can do a special knock.
Speaker 2: Okay, yeah, we'll do that. Then all right, there we go.
Speaker 7: While we're inside, I need you to do me a favor,
but I need you to rest and get your spells back.
Oh help me God, Percy if you fuck up this.
Speaker 3: Prayer again, so help him.
Speaker 2: All the adduration guts. But it doesn't start with your promise.
Speaker 3: All right, So you're going to do a special knock
when you won't? I will, yeah, and I will.
Speaker 9: I will get some rest, yes, And then upon recognizing
our special knock, you shall release us from the prison.
Speaker 10: And get this hat off me and get the hat
off of it.
Speaker 4: Sounds like a play, you say that, Well, I need
you to have you have a at the time.
Speaker 6: We'll just knock three times.
Speaker 4: Maybe that don't matter to you.
Speaker 10: I have been squishing for two days.
Speaker 5: In places you don't put this squish?
Speaker 6: Does anybody have any baby powder?
Speaker 4: It's okay. Happen. Gats like myself into believing that I don't.
Speaker 6: Shake the inside of your thighs tells a different story.
Speaker 9: I just cast pressigitation on you every minute and a half.
Speaker 3: Not really, at least your hair and fingernails aren't going afoot.
Speaker 2: It is your teeth, but.
Speaker 4: An inside thought.
Speaker 2: He should have been. But you're welcome.
Speaker 3: See you all walk in? Yeah, you all walk in
to a trap. Percy says a small incantation, and the
door begins needs to close right behind you. Just wave
that thank you personal waves at you.
Speaker 4: I'm just gonna turn and look at you. Has its closing?
Oh that one? You fucking know how?
Speaker 3: Oh I did it?
Speaker 2: Oh? I know?
Speaker 3: And the door closes, and you have officially made it
two alca celts.
Speaker 5: Hopefully he doesn't botch it. When we get them to
get out of.
Speaker 3: Here, you're going to wait till tomorrow your goal to
ue knocking.
Speaker 2: Hey, Bill, hit me this cult and key again. Let
me just try it.
Speaker 4: I was supposed to leave that for us, but also
I'm a bastard.
Speaker 5: Yeah, make a note of that.
Speaker 3: One. All right, here's a good place to stop.
Speaker 10: In fairness, I don't know if she should be I
don't know if she should be trusted with that key.
Speaker 4: She'll just give it to you. But you apparently I
walked in the wrong sewage and she gave me a key.
Speaker 2: Sure, but it was the right uniform for her.
Speaker 6: Maybe it's yourn.
Speaker 2: Wait, you walked in wearing a unicorn.
Speaker 3: Maybe maybe she was willing to be here next lunch.
Speaker 2: Tell with you.
Speaker 4: Every single time I have to play a talkie character,
it's always just yell at people. So okay.
Speaker 2: This concludes this episode of A Fool's Quest.
Speaker 5: Join us next time for more fun and daring adventure.
Speaker 1: Thank you for listening, and don't forget to like, subscribe, review,
and comment on your favorite platform to listen to A
Fool's Quest.