Speaker 1: You are listening to Table Story.
Speaker 2: Draconym is an improvised cinematic story produced entirely live, including
music and dialogue. There is no script. A huge thank
you to Crossed Paths Press for not only making this
series possible, but for creating the world and rules of play.
To bring Draconim to your table, visit Crosspaths dot co
dot uk. To experience us live, visit us on Twitch
at table Story, or browse our full library at tablestory
dot tv. On a ridge, overlooking a road, a long
winding road, we have our four heroes.
Speaker 3: Heroes.
Speaker 2: Would you say, would you use the word here?
Speaker 3: You think I would?
Speaker 4: Of course? Why wouldn't I?
Speaker 5: Please?
Speaker 6: Probably not?
Speaker 7: Yeah, I think heroes is a bit strong, really, if
I'm honest, just doing the right thing.
Speaker 4: Yes, but that's what makes someone heroic. The everyday person
can be hero if they do the right thing, and
that's what we are doing. So yes, definitely we are heroes.
Speaker 2: Is it technically heroes if you're trying to make up
for being not heroic?
Speaker 4: Yes, because there's nothing more heroic than realizing you've done
something wrong and trying to make amends. Because people who
are not heroes, they never change their ways.
Speaker 2: I could agree with.
Speaker 7: I was going to say no, but no, please no,
think you're right. Oh that's a better answer.
Speaker 4: And anyway, I think it is important that being a
hero is something that everyone can aspire to. If we
make being a hero something that no one can do,
then no one tries. You know, you don't have to
be like have five dragons, you know, or you can
just be a regular person with only one dragon or
even zero dragons. But it is about every day choosing
to do something to make the world a better place.
Speaker 2: And choosing to when you make a mistake.
Speaker 4: Or try and two you know. Also except when you've
done something well, like you make the best cake with
all of the leaves and twigs in it, and it
is the best cake, and that is also something when
you make it for your friends, and that is also
something that makes you a hero.
Speaker 8: Well, what if I don't choose to do it every day?
What if it's like like a part time thing? No
being a hero?
Speaker 4: Oh, no one has energy to be a hero every day.
Sometimes you have to sleep.
Speaker 8: But like when I'm awake, I'm choosing not to do it.
Speaker 7: Though, I don't think.
Speaker 4: This negates your hero heroism because being a hero is tiring,
you know, it is tiring to be a hero, and
the emotionally or physically, or intellectually or all the ways,
so you cannot do it all the time. But the
point is to do it when you can.
Speaker 5: Hmm.
Speaker 9: And Cal's just going to do a big shrug.
Speaker 2: I think that's settles with them. Our four heroes are
on a.
Speaker 4: Ridge, laying down, being a bit incognitive.
Speaker 2: Yes, hiding absolutely. And it has been several weeks since we.
Speaker 4: Last left off, and several hours on this ridge waiting.
I will tell you this. That's all right, I don't mind.
Speaker 2: What are you waiting for?
Speaker 5: Eric?
Speaker 7: The right moment.
Speaker 8: The carriage?
Speaker 4: Oh no, I'm for the right moment, carriage, Jerick. The
right moment is the one I was going to say,
So that one, the right moment exactly. Yes, huh.
Speaker 2: Speaking of right moments, we're gonna flash back in time.
Which one wants to go first? We have two groups.
We can roll for it. H oh okay, now I
saw I saw Zel throw up a hand. All right,
so we'll flash back to that now. I do want
to absolutely, but before you do that, before you do that,
I do want to remind you guys, that you have
hero points specifically to use during this heist, okay, and
they can be used in the flashback.
Speaker 4: All right, and let me do the first throwback. I
have it, yes, as we're on the ridge, Yes, yes,
of course, And I will say I will say, I
know that's how this goes. This it's very dangerous, and
I know that it seems like we might some of
us might be worried, but there is no need to worry,
especially especially after what's Zel made for us. This, This
will help.
Speaker 2: Perfect. Okay. So we are going to flashback a couple
of weeks, so would you say maybe three or four
days max after we last left y'all right? Yeah, okay,
so we're going back and we're going to be joining
Cal and Zell. Now where are you two right now?
Speaker 6: I think we uh.
Speaker 2: Let me move you to the appropriate page here. Can
you see this?
Speaker 10: Yeah?
Speaker 11: Yeah, I just see the blacksmith. I'm meant to see that.
Speaker 2: You are meant to see the page that we're now. Yeah,
we're in tons some tunnels.
Speaker 6: I don't see that.
Speaker 3: Oh can you?
Speaker 2: And maybe I think it's because I gave you GM ability,
So you may just need to click on the dam
and then you'll go to the right spot.
Speaker 11: Yeah.
Speaker 2: Yeah, directed the amazing macros that you're seeing on the
screen here to make everything look very pretty and do
all the math for us. Okay, yep, alchemists through and through. Okay,
so now you see okay, and I'll put it up
on the screen for the for the audience as well.
Speaker 11: We are in the blue tunnels leading towards the uh
Prison with no Name.
Speaker 2: Yes, that's right. Now, you're not technically, you know, in
range like, you're not in what people would consider as
the prison with no Name, but there are a bunch
of tunnels that were basically left abandoned and no longer
used once this unnamed prison really established itself. So these
are old maybe old neighboring cities or villages kind of
had sewer systems, and you're using those to try to
get close enough to release these bugs that you have
and hope that they will, I don't know, make their
way into the tunnels that connect directly to the prisoner.
Maybe you guys have a specific plan on how you're
going to corral them to do just that, or we're
about to find out.
Speaker 4: These bed bugs are so strong, they're so annoying, they
move so fast, and they're kind of large, you know,
They're not like little tiny titty, They're like a little
bit you know. It's just it's very unfortunately.
Speaker 11: Yes, I'm trusting you on this one. And I think
Zellmon is like almost hunched over. It's a bit too
maybe too large for these tunnels we're currently in. Is
able to move through it very easily, but I think
it's following Cal behind. And I'm not really the sneaking types.
I'm trusting you on this one.
Speaker 8: I feel like I'm sneaky enough for the both of us.
So just step where I step and think.
Speaker 12: Quiet thoughts, quiet thoughts, quiet thoughts quiet, And I think
I immusually step into like a pothole full of water
and just through a loud splash.
Speaker 6: I didn't sound there.
Speaker 8: So yes, I just need you to know very proud
of you and all of the wonderful things you do
and all of the beautiful skills you have and everything
you bring to this team. Please look where you're going. Yeah, okay, okay, buddy.
Speaker 9: And Cal's gonna do like a light little tap on
the back like it would be a full clap if
it weren't for the fact that we're being as quiet
as possible, and I would like to take the lead
on where we are headed.
Speaker 8: And because I'm a little Charlatan thief, I have silent steps.
Speaker 2: Oh heck, yes, so I.
Speaker 9: Can move across any terrain without making noise unless I
am running or engaging in combat.
Speaker 2: Okay, that is good to know. I'd like you to
make a role though, for your scouting. So we'll do
kind of like an initial inspection of the area where
you are. Now, do you know how to get where
you're going? Do you guys have blueprints you think of
these sewers or was it a situation of I know
there are some old sewers somewhere around here that probably
connect and you're just hoping when you get there that
you'll find it.
Speaker 9: I think that CAL would have utilized their admittedly very
limited network. CAL really does work alone, but CAL does
have contacts who buy and like trade stuff that they steal.
Oh uh, And so I think that CAL would have
bartered a little bit to get blueprints here or love.
Speaker 2: That actually, and that gives me another idea, because I
know that we have dragons that use echo, that use sound,
So what if CAL got the blueprints? But they're outdated.
And then we use Dragon to echo locate and find
the location that you guys are supposed to be going to. Yes, okay,
so you guys have a general idea of where you
need to be going down here? All right, perfect, Let's
do a roll just to scout for traps or danger.
Speaker 9: Okay. I have scavenger's instinct, so when making mind checks
to locate loot traps or hidden stashes, I will get
an extra details.
Speaker 11: H perfect, And this is why I'm following Cow's lead.
Speaker 2: Yep.
Speaker 9: Okay, So what am I?
Speaker 2: So you'd be doing rolling and I think world, Oh okay,
sense yep?
Speaker 9: And what is the difficulty fingers crossed?
Speaker 3: We're gonna say.
Speaker 2: Three actually, okay for reasons, Oh my gosh, critical success okay, wow?
Why do you think that you succeed so well at this?
I mean, we know you're good, but is there something extra,
like you memorize the blueprints or something.
Speaker 9: I definitely think that cal Ran drills, not obviously not
at this location, but mapping out the amount of distance
in like going out of the town out into like
the fields and practicing the number of steps that it
takes and the turns that it takes and then doing
it completely blindfolded and running.
Speaker 2: Out okay as a drill, so then you know exactly
what you're doing and where you're going and where you
need to go to kind of get as close to
maybe there's like I'm imagining this, you know, closed off iron,
you know, gate through this tunnel before it leads into
the tunnel that then leads to the prison, because obviously
this would be incredibly guarded. Probably it's actually guarded by
magic once you get that far. But have you done
something with the bedbugs so that they can get past
the security? Do we think this would be zell? I think.
Speaker 11: Yeah, I've the collecting of the bed bugs was interesting,
but I made the vessel it, so there's not much
you can do to not much I can do to
the bed bugs themselves, but I can at least alter
the vessel we contain them in until we get it
past the barrier. So I essentially gave them the kind
of jar I think currently I have that Celle currently
has right now, a sort of.
Speaker 6: Non detection probably is the best way to describe it.
Speaker 11: Magic to make it if it is recognized as anything
by the barriers, like rubble rather than anything living or
a danger.
Speaker 2: To so okay, okay, So then we know that the
tunnels are probably honestly, it's probably just a magical detection
or alarm of some sort, because we've said it before.
Once you're in, you're not leaving. So if you want
to be crazy enough to walk on in to the
belly of the beast, then by all means, go for it.
They probably don't have crazy protection on the sewers, the
old sewer system. So we'll say that you're enchanting of
the jar will allow you to get Yes, count, I.
Speaker 9: Don't want to interrupt, but I'm paying it for once again.
Speaker 2: Okay, So we'll say that you I love that, I
knew that that's what that meant for you. You're like, oh,
So we'll say that the plan so far is to
get down to that very edge and then I guess
cow will either toss or you. The The idea is
to get them once on the other side and they
won't trip the alarm. Okay, So what was your thought?
Speaker 9: Yeah, when Zell was prepping, you said it's kind of.
Speaker 11: Like a jar, right, Yeah, probably considering how large the
breakrooud seems to be. I think probably like maybe like
half a ze's Tosso.
Speaker 9: When when you were prepping that, I'm like, you had
the jar out and you were getting ready to start
putting that kind of protection around it. But before the
bed bugs were put in it, Cal slipped a little
cushion into it, and you would have heard. But Cal
still he said it quietly.
Speaker 13: A bed for the bed bugs.
Speaker 9: And the hope, aside from the fact that Cal wants
them to be comfortable, the hope is that fabric is
something that allows them to lay eggs in and like
encourages them to infest stuff. And so hopefully that means
that there's more of them and they're going to be
at different stages of the life cycle. That way, there's
a better chance that this plan stretches out.
Speaker 11: Okay, yeah, I think I as I kind of carry this,
I look down my to myself. This is definitely heavier
than he was before. As I keep keep following cow.
Speaker 9: And Cal doesn't say anything but a little dust off
the shoulder. Did I locate any traps by the way
as we.
Speaker 2: Were, there's nothing here that you can see. It's all old, rusted.
If there were traps, it's probably for small small creatures
like rats and they're long, long, useless, old and rusted.
Nobody's been down here for a very very long time.
Although you do hear with that critical success, don't forget,
you get a hero point for that as well. With
that critical success, you definitely hear life down here. You
hear running water, you hear kind of the dripping of
water through these sewer pipes, and there's maybe scratching things
like that down in the distance of the pipe. So
there are things down here, but nothing that you see
in your immediate vicinity, and no traps, at least none
that you can't get out of the way of. Let's say,
maybe there were some that are still set, but again
they're old and rusted, and you go, oh, look out
for that, and ope, look out for that, and you're
able to just navigate everything beautifully.
Speaker 9: Pal is going to kind of keep looking over their
shoulder to check in with Zell, and I think track
correct me if I'm wrong. But if Zell were to
try to communicate during this, pl would immediately finger over
the mouth, like not even going to say shush, not
even going to remind they were not supposed to be talking,
like absolutely trying to make it so you could hear
a pin drop silent.
Speaker 11: I think with how many times sell attempts to speak
to you out loud, you can very quickly tell that
in the past when he's done this kind of job,
he was never on the reconnaissance part of the mission. Yeah,
anything with the way often he's talking, probably like usually
the face if that's required, or purely the magic items
will take part of the mission. But every single time
they seem surprised at the fact that they shouldn't be talking,
but don't say a word when they see you. Thing
gets your.
Speaker 4: Lips, let's go.
Speaker 9: As they're making their way, Pal is going to occasionally
like put a hand out and step around, like not
just checking for traps, but checking for things that might
trip Zelle up, so little things like potholes or like
rocks where if you step on them you might lose
your balance, and is going to do the dance of
like hand up to stop, feel around for the safe
spot to step, put a hand on Zell, and like
guide literally like guide through that space to hopefully assist
in the stealthiness of Zel.
Speaker 11: I think half the time you have to tell z
out to not say anything, as when he's about to
say thank you for helping walk around a thing like, yeah,
I don't have to row for stuff?
Speaker 6: Do I love me?
Speaker 2: I mean, I'm going to say not with that critical
success normally maybe, but I think we've got Cal helping
and pointing where to step, and you know, and Cal
ran drills and the critical success supported that, So I'm
not going to make you roll for that. But what
do you do in these tunnels?
Speaker 9: I think that there's a lot of in the silent
communication and in the guidance that Cal is providing to Zell.
I think that despite the fact that Zell was Cal's
into this group and the one that Cal has known
the longest, this is a noticeable shift in the energy
between them and the tone of their relationship. And I
think that they would both feel a kind of trust
developing that hasn't been there before. The like literal I
am walking you through a dangerous situation that you might
not be equipped to succeed in otherwise, and I'm doing
it with thoughtfulness and care and a slow pace at
a gentle hand. I think that they're feeling a warmth
in that trust developing in real time.
Speaker 6: Yeah, I think it.
Speaker 11: I think maybe when you're not looking there's kind of
a kind of looking at Cal ahead of them, leading
the way with incredible expertise, and it's almost like a
feeling of not pride because I think I think that.
Speaker 6: It's always been very aware of Cal's abilities.
Speaker 11: Well, I think there's something about seeing it in not
as practice, but in seeing in such a vital situation
because I've seen you do it. I've seen your escape
guards and you're doing like petty theft and crimes. That's
impressive but fine, but seeing it be one part is
a big, a bigger thing, and see perhaps it's a
dangerous thing, and seeing you take it on with just
as much ease as those petty thefts and gods is
there's every level of like almost I think it words
or inspiring.
Speaker 9: Yeah.
Speaker 2: I was gonna say all your admiration, you know, yeahcause
you I agree with you. Pride does sometimes imply some
sort of ownership or involvement, whereas you know, you can
look at a friend doing you know something and you're like, wow,
they are just really really good, and I am you
feel there's something akin to pride, like wow, I'm just
really glad to know them. But it's I think it
is all Yeah, yeah.
Speaker 6: Yeah, I think one.
Speaker 11: At one moment you might look back and just see
Zella's smiling to themselves as they're following you clicks behind,
stepping over a pothole just in time.
Speaker 2: No, I will say, because of that critical cal you
are moving, You're probably in here for about thirty forty minutes.
As you're navigating these tunnels, you successfully manage to pass
most of the traps, but there does come a moment
where you're pretty sure you're supposed to be going, you know,
straight down this tunnel. There doesn't appear to be another way,
but you do hear very loud scratching and perhaps deep
gruff breathing. There's something in here with you.
Speaker 9: Hal immediately shoots a little hand up and points and
then does the two fingers in my eyes, two fingers
at your eyes, back and forth thing, and is going
to scout.
Speaker 8: Ahead silently and hopefully stealthily.
Speaker 9: And try and see what the source of that is.
Speaker 2: Let's go ahead and do a stealth roll then, So
this one is going to be shadow and mind.
Speaker 9: Okay, ah, I know I have something for it.
Speaker 2: Yeah, I think you do, so.
Speaker 9: Let me know if this is relevant. But I do
have danger sense which grants bless when avoiding ambushos.
Speaker 2: Yes, this counts. Okay, cool, We may use this, which
means that by blessing the dice force will count as
a success for those listening.
Speaker 9: And I do also get a bonus from my armor
to get an extra on stealth checks in natural or
urban terrain.
Speaker 2: Yes, okay, perfect, And I don't want you to spoil
it if it's not time yet, but I'm just remembering
that Zel did give everyone special things. Does your special
thing help you with us at all?
Speaker 9: My special thing allows me to climb at my normal
movement speed, like on NPDA.
Speaker 2: Yes, okay, that will be amazing. Okay, yeah, perfect.
Speaker 9: So if that's a thing where I'm sensing the noises
or for instance, like coming from below in some way,
that is definitely what CAL would do, would be like
climb up to stay out of range.
Speaker 2: You know, yeah, absolutely. For now, I don't think you
need to worry about that. For now, We'll just we'll
just use the bless and do the mind and shadow
difficulty three. Okay, oh, that is a success, exact success.
Speaker 9: Fairly so.
Speaker 2: I think I like to think of this world as
you know, obviously it's fantasy and there are variations of creatures.
So let's think, because there's nothing quite like this in
the book yet, but let's think about what a very
very large crocodile might be like in this world. Have
you encountered one before, y'all? How do you recognize the
sound of this creature?
Speaker 9: Paul has definitely encountered one before and lost loot previously
from having to basically being weighed down by it and
not being able to outrun it without dropping the stash
that they had just stolen. So how not only is
familiar with it, but like has beef with these things
because that was one of the biggest steals like that
they ever made.
Speaker 2: Perfect. That is what waits around this corner for you.
It is, unfortunately the way you need to go. You
can try to sneak, or you can take a different approach.
It's up to you.
Speaker 9: Is there anything that I can see that looks like
there is some kind of nest or space that it
posts up at, Like does it look like we're passing
through its home or is it just also kind of
wandering the tunnels?
Speaker 2: So let's say that you crawl your way up kind
of the tunnel to look you leave Zell behind you.
You are sneaking slowly closer. You're hearing the breathing get
a little bit louder, but it's slow rhythmic. Steady might
be sleeping. And as you peek your head around the corner,
you see this extremely large, like six times your size,
maybe three times Zell's size, very large crocodile creature laying
splayed out on a nest of bones, small animals, other
things in here.
Speaker 9: And it terms like she snooze in.
Speaker 2: Yeah, it seems like she's snoozing.
Speaker 9: Okay.
Speaker 2: She's very very big though, so that you could probably
do this. You could probably sneak by her. Zell's going
to have a harder time, though. Guys are going to
have to get creative.
Speaker 9: And how close are we to our end goal? How
close are we to the end of the tunnels.
Speaker 2: Let's say it's like ten minutes on the other side,
really close.
Speaker 9: Okay. Pal is going to.
Speaker 8: Very very very quietly make their way back to Zell.
Speaker 9: And make eye contact Thezelle and listeners. We will describe
this for you. Bear with me. Pal is going to
do a little.
Speaker 2: And Cal is taking both hands and and straightening his
arms and or their arms and using like making a
scissor like motion and then making claw hands and widening
their mouth really loud, really wide, and chomping down on
the air and ming being asleep.
Speaker 8: And then it's gonna look at Zelle like you get it.
Speaker 11: Zelle is staring for a moment and then kind of
like nods slowly and then begins to reach for the
sword in their back, like very slowly. To see gauge
cows reaction to it.
Speaker 9: Oh, Pal is going to make a wait gesture of
a little paw up and is going to look Zell
in the eyes and point at them, point here at
the ground, point at his own chest, and do a
walking motion and point in the direction of the croc
and then is going to shrug and put a paw
out at Zell for a response.
Speaker 11: I think Zell is able to pick up exactly what
you're saying immediately, and there's a look of worry that
crosses their face. But then you see the eyes kind
of flick like back and forth, not looking at anything
or anyone in particular. But I think you can tell
you've been around Zelle often enough, you can tell this
is what he does when he's thinking. We're trying to
come up with ideas, and he's kind of sit on
his face and look at resignation as they realize there's
no other better plan, so they nod and they take
a seat as quietly as possible on the ground, and
without really saying any words, just looking at you. You
can see the eyes they just say. They just try
and get across that they want you to be careful.
Speaker 9: And Cal is going to put his little paws out
and motion towards the jar.
Speaker 11: Unstrapped the jar from their side and hand it over
to Cal.
Speaker 2: And Pal.
Speaker 9: Puts one little paw on Zelle's shoulder and gives it
a little squeeze and turns and walks away.
Speaker 2: And that's where we're gonna switch scenes real quick, flashback
number two. Around the same time we're going to join
Grub and Onlyander in the forest. What are you two
waring you.
Speaker 4: Perhaps perhaps not the same time. We have to wait
for all the that's true, you know, the bed bugs
to dwell their bed bug things, you know, propagate, you know,
perhaps you know a week later or something like this.
We are also in the forest, also waiting, sort of
like in the future, but in the past also but
not in a ridge, but in a forest, you know,
So it's actually quite different. It's totally different. So yes,
I said it was the same, but it is not
the same enough close enough. What's the thing like for
you too? Oh well, if I remember correctly this it
was a while ago. Yes, it was a little bit
before the step, And if correctly, I am not hiding,
but Grub is hiding because I am waiting for someone
who is expecting to see me. So I do not
need to be hiding because whoever I'm going to be
seeing is expecting to see me, and so I cannot
be hiding, which I wouldn't want to do anyway. But
that's right. Everything is good, and I think there's a
lot here.
Speaker 7: Yet this hiding is a little awkward on grubs front.
It's extremely obvious that I am not used to disappearing,
so I think there's a little of the occasional noise,
the occasional shuffle like I am trying so hard, but
there's the occasional like flow scrape, there's the occasional shuffle
as the occasional kind of like wiggle around. I'm absolutely
doing my best. This is very serious. I don't want
to get it wrong, but I'm not very good. Ah well, let.
Speaker 4: Me place you somewhere. Okay. Look, I've told I've told
him to meet me here in this grove, so he
will probably come this direction, and so if you want
to hop out haha, then you should probably be not there.
I'm thinking perhaps a little bit more here, and then
he'll be coming to the forest this way, and I
will sit. This is like a look, I will sit
here by this card. I will sit and I will
be doing whatever is that I do, waiting for him
to show up. And if you could, there is some trees.
This little stand up three is here. If you're waiting there,
he will not see you, and he will come and
he will speak to me and he will say, oh,
I love you so much. He will not say this.
And then when the moment comes, then you will look
if he has guards, which I'm sure he will or
something like this. If he has some sort of protection,
I will look at the protection, and maybe you would
hit him.
Speaker 3: And will.
Speaker 7: We just will play it by yeah, yeah, yes, yes,
I'm just saying that.
Speaker 4: You you should probably do the hitting of him, and
if he has protection, and I will do the protection.
Speaker 7: Yeah, ab A, got it. Ma, Well, whatever you need
and I give him like an awkward little clump on
the shoulder, stretch myself up from where I've been hiding,
and you just hear as my back.
Speaker 4: Oh oh, and.
Speaker 7: I moved myself around like a like a child in
itchy new clothing, and go and hide in the general
direction the olla's pointing it to you behind that tree.
Speaker 4: Yeah, ross, and I bring forth my spectral honey badger.
Speaker 5: Mm hmm.
Speaker 4: You should just hang out with me a little bit
while we wait here.
Speaker 2: Or my father, he is your father punctual.
Speaker 4: My father believes that if you are not five minutes early,
you are five minutes late, okay. And he also thinks
that if some people are five minutes early, it still
doesn't matter.
Speaker 2: That said they're still late.
Speaker 4: Yes, yes, that's it. If you're going to meet him,
he will tend to make you wait, like you will
get there five minutes early, but you will not let
you in to see him for another fifteen minutes or so,
so he.
Speaker 2: Would probably be technically late to this. He would make you.
Speaker 4: Wait suppose technically okay, yes, he wouldn't need.
Speaker 2: It to be that way, but he's going to try
to make you wait, yes, okay, So how's your anxiety doing,
leander as you are waiting?
Speaker 4: Oh, I have never had anxiety in my life. I
am always just like the cool, the cool, the cool as.
Why did they even say cucumbers are cool? That makes
no sense to me? I mean, like would cook? I
mean they're just plants. They're not like cold or hot
and anything like this.
Speaker 2: Uh cooling properties when you put them in beverage or
when you put them on yourself, it's cooling.
Speaker 4: Oh yes, yes, this is this is this is what
it's about. Uh, why of anxiety?
Speaker 2: This is just his internal monologue throughout the whole thing,
Like what did they call them? Why did they call
them cool cucumbers?
Speaker 5: Yes, yes, I.
Speaker 4: Don't know why you'd ask this, because I y yea
yea yeah yeah yeah yeah yeah yeah yeah. I'm not
not anxious, you know, no, no, no, no, because I
this is what I do. I attack my father in
the woods all the time. Uh, never done that, because
you know you're not supposed to. Did you know that
respecting your elders is very important? Says my father, and
also tradition, says my mother. And also you are not
supposed to speak up or disobey your parents who are
also your elders, who are also in charge of who
like also the leaders, you know, your you know, you know,
you were asking me a question about what beverage. I like, Yes,
I do like cucumber water. That is that is what
you were asking about.
Speaker 2: I think, yes, of course it was. That's that's what
I was asking. I think I got my answer though,
so thank you. Oh oh okay, So you're waiting probably
twenty minutes past when you were supposed to meet anxiety
is but then you hear it the wheels, the wooden
wheels of the wagon. I imagine it's a little extravagant
as well. I feel like your father rides the line
of you know, nature, showing off nature and the minimalistness
of that. But then also somehow it's still extravagant.
Speaker 4: I imagine it's it's like very well carved. Yeah, like
it's like it wouldn't have like gold or anything like this,
but I imagine that it is the sort of craftsmanship is.
Speaker 2: There's probably like vine there was woven into everything, and
just everything is very very elegant looking, even though it's
mostly made of natural things.
Speaker 4: Yes, but I imagine it's like the best woods that's not
necessarily as utilitarian, like it's just not it is, you know.
I don't know if you've ever seen, but the carriage
my father and my mother ride in there is a
hand carving on the sides that look like vines, and
so there are actual vines woven in. But also there's this.
It's actually quite beautiful. It is a it is a
specialty of the Golden Rurd Grove where you get it's
hand done. It's very detailed, with small little owls and
dowels and you both carve in. It looks very three
dimensional petals, flower petals and vines. It is painsticking. It
takes quite some time to do because there is a
sense of pride in doing this by hand, not using
magic to manipulate to make these things do it so,
but to do it by hand. It it takes well. I mean,
this sort of woodwork normally is not done on a
carriage because it is so intensive. Normally you would have
it done on like a walking stick or stuff, or
like you would. We often have like small platcards made
of wood. You know, it's it's just much smuch smaller.
But to have something like this, this work done by
artisans on a carriage is.
Speaker 2: Extravagant. It says a lot.
Speaker 4: Yes, it's a lot. It says a lot. It says
a lot. People who are not here, who are not
the arbiter, would probably not realize this. But if you are.
Speaker 2: And you recognize, Okay, I like that because it implies that,
you know, it might still be kind of understated to
anybody outside of your community. But you hear these wooden
wheels as they are, you know, turning and hitting the
dirt in the grass, as this carriage is very slowly
making its way through, and then it slowly rolls to
a stop. There's maybe thirty excruciating seconds where nothing happens,
drivers just sitting there waiting, and then the door opens.
Your father steps out and steps forward. What does he
look like?
Speaker 4: Ah? You know, my father and mother are amazing to
look at. They are beautiful, but both of them so
much they are I mean, my father's antlers are so
large and majestic. And have you ever seen people who
when you see them, you think, this is what it
looks like to be like everything you want to be.
They are the kind of people who have this charisma
and they are like like a statue you know, like
not like frozen like a statue, but when you see
a statue in that statue is like the ideal of someone.
And my father and my mother, they they're beautiful. All
of us are bark eyed. And he, I mean his
his furs. Is never seen something so beautiful. It has
the bark like patterns all and the moss and there's
something about the way the moss is this beautiful green
and they bark like patterns, and he's furthy. I've never
seen someone so handsome, and my mother and she they
it's someone that you look up to and you think,
one day, I I I probably could never have such
a an air. And it's not just that he's handsome
and tall and he's the largest hands and it's just
that when I think about him and my mother together
standing and they would stand, you know, on the on
the balcony, the wooden sort of porch balcony, and they
would speak to everyone, and they were always so inspiring,
and they always seemed so like they always knew what
was to do, and and I never nobody thought they
were scary, always so warm outside when they were speaking
to everyone, they always seemed so warm and friendly and welcoming,
and he would wear both of them would wear these
very very fine but plain looking robes and they just
were like heroes.
Speaker 2: And what was he? Is he warm? Do you?
Speaker 4: Oh? No, no, But that's because I was always so
I had to work harder, you know, I mean I was,
I was not. I hadn't. They made so many mistakes
and I was I never was good enough. But you know,
you just have to work with your going to become
when one day when you grow up and you will
become a leader. You have to work harder and do
better and not make mistakes. And you know, he was
a bit warmer than my mother. They both they both
are very you know, they're very busy. They very busy.
They have many things to do. And if I were
be able to listen more, uh and uh, we're better
at head uh uh. When I grew up at a
bit of a starter and they I you know, I
had to I just had to work a lot harder
than because I was very disappointing, you know, but this
was this was also my fault for not uh you know,
I just had to They were trying very hard to
make me, make me someone who uh who could h Yeah,
take step step, step, step into the position that I
would need to step into one day, and that it
was what they did too. You know, I really loved Zell.
They thought Zell was so much better than I was, uh,
and that I should be more like him. Well in
that case, yes, very warm.
Speaker 2: Very warm.
Speaker 10: Uh.
Speaker 3: In that case.
Speaker 2: You see your father step out of the carriage. He
has a smile on his face. Someone is helping him
down from the carriage. Just open the door for him.
He steps down and says, oh, Pieter, relax, enjoy yourself.
We're just going to take a break here for a
moment while I talk to my son. There's food in
the back. Just have a moment, have a breather, shall
we No, No, I'm fine, Thank you, No, no, thank you, nope.
Please take your time, have whatever you like. And then
he steps forward and looks at you. He walks slowly,
very slowly up the pathway to you, and then his
smile completely drops and he says, O, Leander.
Speaker 4: Oh there, hah it is you said it was important? Yes, yes, yes.
Speaker 2: It is better not be like last time. That are
actually be important. Oh I'm very.
Speaker 4: Busy, Yes, sir, it was important. Last time there were
loggers and they were poaching in the forest, and I
thought we could do something to stop.
Speaker 2: Neath us, to handle Leander. And I am not going
to go over it again.
Speaker 4: Yes, of course, sir h I. I hope.
Speaker 2: I bet it out.
Speaker 4: Yes, sir h h I. I've found out something I
have been traveling, you know.
Speaker 8: Uh.
Speaker 2: I thought me hair had fixed that problem of yours.
Speaker 4: H Yes, sir I sometimes.
Speaker 2: Your how do you expect to give speeches to address
our people when you sound like that?
Speaker 4: Yes, sir, I h you said there was sorry?
Speaker 5: Sir?
Speaker 4: You remember when I was caught. I I was caught
and arrested one time. You remember, and yes, I remember?
Speaker 2: How could I forget? It was a terrible ordeal for
your family?
Speaker 4: Yes, I brought shame tournament. I'm so sorry. I was
trying to do the right thing. But do you know
my compatriot I was with someone called Jerik. We were
both arrested. It was just us two doing this together,
just two of us.
Speaker 3: And was that smalls right?
Speaker 4: Yes? I like to think of him.
Speaker 5: What is a.
Speaker 4: Sorry? Do not talk back? But uh? And you know
how he was staying in this prison the whole time.
And I had asked if maybe you could help get
him out, and you said he was a bad influence
and so he should.
Speaker 2: Do wrote yes, and holy here is rotting currently right now?
Just better not be about this thief again. I already
told you now, and you know I don't like repeating myself.
Speaker 4: No, sir, you hate to repeat yourself. But I wanted
to tell you that he is not in the is
in at the moment. He has been moved out of
the prison. And it was mister Dusk sent a letter
to move him out of this prison into a prison
in his area. And Kaiko and I had heard this
on the wind, and I thought that you might want
to know that. Did you know this, sir?
Speaker 2: How did you find that? How did you come by
this information? He seems very interested and engaged now, and.
Speaker 4: I try to like move so that he is standing
with his back towards where Grub is is Grub behind you.
Grub should be on the other side.
Speaker 7: Okay, so your father can't see me.
Speaker 2: Okay, yes, yeah, yeah, okay, but the carriage is still
within view, correct, Yeah, okay, all right?
Speaker 6: Should should we?
Speaker 7: So?
Speaker 11: Should we walk?
Speaker 4: This way? With this walking and talking?
Speaker 3: Make you feel I'm fine?
Speaker 2: Here? Tell me how you came by this information, now, Oleander.
Speaker 4: Yes, yes, sir, mister Dusk had he sent a messenger
to me saying that that that it was time, that
that that you wanted me to meet with him and
get to know him better. And I don't know why
because I have never met him before. Uh. That was
so I met with him, uh, and he said that
it's briefly, it was not very long. So I've been traveling.
I don't understand really exactly everything.
Speaker 2: So but well I know that, but try.
Speaker 4: He said that this Jerik was supposed to be moved
to Keko. He so because he knew something about something
he said about an artifact, and that he wanted on
a discussion with Jerike about this, and so he was
going to move him, and that that this was your idea,
and did you that that?
Speaker 2: Did you tell him anything?
Speaker 4: I told him where Jeddak was to be found, which
while he was being held, because he said, so, while.
Speaker 7: Ear Leander is talking, I just want to put my
head slightly out of a tree and like kind of
very quickly but very subtly, not ear Leander, uh, and
I want to mouth some words, but I've got no
idea if you're going to be able to understand what
I'm saying from over there.
Speaker 4: Oleander looks to you to be much younger than he
normally is, do you know what I mean? Like he
looks like he has been sent back a little bit
to when he was a little bit younger, and the
kind of swagger that he normally has is just deflated.
And you can see he's tried to like he had
he normally has a very relaxed, sort of sort of
Devil may Care posture. He kind of slouches a little
bit in a way that like sort of reads like
everything is cool, and he sort of ends up having
this very like very straight, strict up and down posture,
and he is how do I put this? You're trying
to catch his eye and he.
Speaker 2: He is, He's not, he's locked down as present.
Speaker 4: Yes, he is completely. And when he said that he
wanted you to hit his father, it's pretty because he can't.
Speaker 9: Really.
Speaker 2: Your father puts a hand up and on your shoulder,
but it is not a real gesture. It is it
has a grip to it, some tension, and he's pushing.
Speaker 7: In the moment that I see your father lay any
kind of hand on you, I would like to knock
him out, please.
Speaker 14: Yeah, okay, and Lander just flinches just a little bit
when the hand goes on the shoulder, as if that
gesture putting the hand on the shoulder and just squeezing
a little.
Speaker 4: Bit, yeah, is just the precursor to some emotional damage, right,
Like this is like you have disappointed me, and I'm
going to tell you all the ways in which and
like you can see Oleander just kind of shrink right inside.
Speaker 7: Yeah, Grub don't like that. Grub smash.
Speaker 2: Yep, okay, grub smash. I'm going to do it. Grub smash,
all right, Grub, you get the first opening move.
Speaker 7: What I would like to do is pick up the
nearest piece of log, heavy items stone literally yeah, like
grub smash. Now, I don't have this as an ability,
but I feel in my heart that this is where
Grub is at right now.
Speaker 2: We will we will do a strength roll or something.
We will make it happen. I am putting Dad on
the map here. You should see him now, Okay, So however,
we do also have the people that came with him. Yes,
obviously this is an ambush. So you two get to
move first.
Speaker 4: And I am yeah, imagine I'm let's see, I'm on
the other side of him. Yep, our dad.
Speaker 2: So we will have these two over here because I
think the cart probably kind of like stopped over here.
All right, all right, grub, So let's see what do
you have do you? I know you don't have an
ability to pick up and throw something, but do you
have anything that will help aid you with this outside
of just a straight body roll.
Speaker 7: I have the ability to dig, I'm a burrow or
I have the ability to you, but I but I
don't feel I would do that in this instance. I
feel like you just going underground would would defeat the point,
like it's just the quickest path.
Speaker 2: I zero chill grub, Okay.
Speaker 7: Yeah, absolutely, Sarah chill we grub smash.
Speaker 2: Let's do then body and your choice of either soul
because I feel like this is coming from the heart
or shadow, because it's reflexes and you're trying to be quick.
Speaker 7: I think soul makes the most sense because this is, yeah,
coming from the heart. Will this be in a touch check?
Speaker 11: Yes?
Speaker 2: Who Now, I think technically your attack is normally locked
on specific stuff, but we're making an exception for this one.
Speaker 7: Rub smash, grub smash, yeah. I was ready to use
an ability hip.
Speaker 6: As soon as that.
Speaker 7: Happened, I was like, oh damn, willgan't see red?
Speaker 2: Oh my gosh, Oh my gosh. Okay, so I'm going
to assume that you're not doing You're not trying to
kill him. No, you're definitely trying to knock him out cold, right, Yeah.
Speaker 7: Yeah, I'm definitely not trying to kill him. He just
has to stop immediately.
Speaker 2: Yeah, he absolutely stops immediately. Hmmm, you hear you hear
just a very loud rustling from the bush is oleander
and you kind of see. I'm sorry, but I'm imagining
this the most anime moment right now, where you're like, oh.
Speaker 7: I look, yeah, yeah, yeah, you.
Speaker 2: Are looking at your dad and he's looming and he's
got his arm on you, and like if the camera
we're looking at you know, we would see you kind
of stressing and looming over behind your dad. All of
a sudden is this shadowy silhouette of Grub with the
ey he like picks up the log and.
Speaker 7: Thro Also, like if you look behind Grub, you can
see the equivalent of like tire marks on the floor,
as grubs like claws have like clawed into like launch
up over him. You see these little speed calaw macks. Yeah, yeah,
and I smash this grub smash yep.
Speaker 2: He smashes this log over the top of your dad's
head and you hear this like very loud crack, and
I think for a second, your dad's eyes go really
wide and he looks at you like what happened? And
then his eyes rolled back into his head and his
head lulls back and he collapses.
Speaker 4: He immediately took the ground catch him.
Speaker 7: Can I immediately like check to check that he's alive?
Speaker 2: He's alive? You have not you have not killed him. However,
it does startle the other two that are with the
caravan and they come running over.
Speaker 3: What is going on?
Speaker 7: He's alive. Oh, he's alive. Don't worry, don't worry. He's
He's sorry, he's a lot.
Speaker 2: What has happened?
Speaker 7: I would like to stand Can can I attempt to
protect Oleander?
Speaker 2: Can I?
Speaker 7: Can I stand in between?
Speaker 2: This is super important because it's kind of like negotiation here.
So you've got these two guards and what are you
gonna say? Has happened?
Speaker 7: Just uh, there was just a small accident. Log fell
fell from the fell from fell from the overhanging Uh.
And it's just we can take we can take care
of this. It's not a problem.
Speaker 2: And finally, let's get him into the carriage. Let's let
him rest. We have some we have some water, we
have we have some figs. That'll be fine, It'll be fine.
I can't believe you let this happen, Harry.
Speaker 7: I don't think we should move him. I think we
should bring the stuff here. I'll come with you, big boys.
Speaker 3: I can't put him in the carriage. But we can't.
Speaker 10: We can't move.
Speaker 7: We can't move him if he's injured.
Speaker 9: We can't.
Speaker 3: We can't.
Speaker 7: You shouldn't. You shouldn't move, shouldn't move him.
Speaker 3: We really have to move him. We have to put
him in the carriage.
Speaker 2: The mistress is gonna kill us.
Speaker 7: We pause, hold figs water to show me. Oh, I
can bring him here from the car.
Speaker 5: Let go.
Speaker 2: The goth immediately to the cart to get the things.
Speaker 8: Uh.
Speaker 2: And then obviously Harry is standing there a little dumbfounded,
like I don't know what's going on. And then and
then he'll come back with a bunch of like things
in his arms, overflowing. Maybe he doesn't really know what
he's doing. He's panicking. Now, Oh, young sir, well what
do we do your your mother is going to be
very very cross.
Speaker 5: Grub.
Speaker 4: You have seen Oleander speak before, and Oleander has a
gift of gab. Oleander can convince anybody of anything when
he is on point. He is clearly currently not on point.
He's sort of fixated on his father and everything seems
like chaos to him, and that is not how he
normally he is. Whenever there's chaos, he seems to be
move more calm. He seems to really just not He
almost always is very chill about chaotic things. Everything is fine,
you know, uh, And he he just can talk his
way out of anything. And at the moment he's just
holding his father's uh body, looking a little freaked out,
not like oh no, I hurt my dad, but more like,
oh my god, I'm given me so much trouble. When
he wakes up that kind of like oh, that kind
of uh. He's he's he's not doing the thing that
he does right, which is the like reassuring and tell
everything is fine. And in this situation, You've been in
situations like this with him before. He's the one that says, hey,
here's how we're going to do it. And he is
not doing that right now, and you've never seen him
like this before.
Speaker 7: I'd like to crouch down as close to Oleander as
I can get and awkwardly hesitantly put my arm around
Oleander's shoulders.
Speaker 2: Wait, what's happening?
Speaker 3: Are we hugging now?
Speaker 7: And I want to just take his face and like
push his push his face, push Orleander's face to put
your face to to look at me. Hey, so all right,
got this? We'll do it together.
Speaker 2: And Harry comes over and crouches Yeah, we'll do it together.
Speaker 7: Yes, yes, are they both now behind us as we're
crouching down, can I I'd like to turn around and
use sweeping Strike strike all enemies in your reach within
a single attack role doing the same number.
Speaker 2: Of games to all, all right, go for it. And
I'm assuming still you're also trying not to kill either
of them, right, Yeah?
Speaker 7: Yeah, I'd definitely like to do not kill either of us.
I would like to just knock them out. That mean,
let me just make sure that I'm rolling this correctly.
Speaker 2: Also, for those listening, the grub smash did twelve damage,
which is a lot. I definitely did not design daddy
O to have twelve HP. That's amazed, not dead.
Speaker 9: Did you say, daddy oh or daddy all?
Speaker 2: I said, Daddy told them, But daddy all is pretty good?
Is much better?
Speaker 3: Okay, all right?
Speaker 2: Make your role is correct? Ye oh oh, okay, still
more than what they've got. Okay, you do nine damage
to each of them or is it split among them? Uh?
Speaker 7: Is strike all enemies in your reach with a single
attack role, dealing the same number of wounds to all.
Speaker 2: Amazing, amazing, amazing. So describe how you incapacitate them.
Speaker 7: So as I'm as I'm leaning down, I want to
take them by surprise by standing up, and I would
like to sweep my arm in like a in an arch.
So I get the first one with my elbow, and
my weapon is a claw and is literally the claw
on on on the end of my pool. So I
get the first one with an elbow and claw out
to the other one to knock them with the pads
of my poor on the floor, and then hit the
second one again behind me with my elbow. So I
like follow through the elbow attack all the way behind
me as I stand up, and I think you hear this,
This noise that's like not quite a raw it's like
it's like a it's like an old man standing up
and going. But it's also like at the same time,
it's like a.
Speaker 9: Compnition between the two.
Speaker 2: Yeah, yeah, okay, absolutely, you do that. So the first
so we see and I'm so sorry, but I feel
like this is just how it happens. So we see
a shot of all of the like things that were
brought over the water, the fig everything just slow motion
into the air as you swipe down and knock the
first one into the second one. So we and then
we hear this like moan from Harry and his head
hits and then he hits the ground. They're gonna have big,
big bumps on their heads, but they're not dead. You
have successfully knocked them out. Now, what's your plan?
Speaker 7: Now, I didn't think that's our ed.
Speaker 3: I didn't think so.
Speaker 2: So we're gonna switch scenes.
Speaker 3: Look back to the Sewers.
Speaker 11: Good.
Speaker 7: Just to clarify when I say I.
Speaker 6: I mean yes, I'm sad. Harry is my favorite character.
Speaker 2: I really really like Harry.
Speaker 4: Harry was very nice. Henry was very kind and always
a very nice person. So you know, we we will
work it out listen.
Speaker 2: I had to have somebody at least like Cable, So
it wasn't easy for you to just take option number A,
which is to beat everybody up and leave.
Speaker 4: You know, actually actually know any of them. Was not
an easy option for me.
Speaker 2: No, that's well, but I mean the easier option of
you know, let's let's uh, let's maybe uh take carry
with us. You know what if you kidnapped everyone, I
don't know what was going to happen. We need some rolls,
We need some roles from CAL, some stealth roles. How
do you want to do this, Cal? How do you
want to approach.
Speaker 9: I definitely want to utilize my climbing ability. Okay, yep,
I think not stepping on the same ground just in case,
in any way, it fields that movement. I think going
along the opposite wall is probably the right move.
Speaker 2: Okay, all right, let's make some rolls. We're gonna have
three total here. I think the first one. Does your
climbing thing that you got from Zell allow you to
simply climb or do you need to make a roll
for it? What does that say specifically.
Speaker 9: Grants a climb speed equal to your movement? Okay, you
may move vertically without penalty.
Speaker 2: Perfect, okay, So we're not going to do penalty. We're
just going to see if you can do it stealthiully,
and we're going to do three checks, and essentially, because
this crocodile is so big, we'll have you do the
three of them are as you progress past this crocodile.
All right, so let's do the first one and let
me move you as well so that you can reveal
this so you can see where it is. So we
are here, and listen, I want you to ignore the
gaping mouth and the angry eyes because right now she's sleeping.
Can you do that for me? Hopefully she stays sleeping.
Speaker 9: Let's find out. Okay, okay, right, and this is going
to be is it shadow and.
Speaker 2: Shadow and body? I think because you're moving? Yeah?
Speaker 9: Yeah, yeah, okay, don't forget.
Speaker 2: You do have two hero points, one for the special
something and one because you quit earlier.
Speaker 9: Just say it, okay, And if I utilize one of those,
how does that work?
Speaker 2: Well, it's it blesses your rule. So essentially for as
would count as successes. Now if you use the special one,
because there was one that we got from the card game,
that one you would kind of need to describe how
the card game, how what happened during go fish is
helping you in this moment. Okay, but you do have
another one you could use.
Speaker 9: And if I spend a hero point on it, is
it just for one of the three roles?
Speaker 2: It is?
Speaker 10: Okay, Yeah, I'm gonna new one. Okay, I'm nervous.
Speaker 5: Okay.
Speaker 2: What's excellent about this too is that I feel like,
in general, you are just so quiet that Zell can't
hear you at all. So he's sitting there in the
tensions rising, bubbling up in his chest, prickling his throat.
Speaker 9: Okay, and you said difficulty of three.
Speaker 2: Okay, Okay, I want you to describe what we see.
But for those listening, it's a critical success, which means
you get another here points like you've never even spent one.
Speaker 9: Oh my gosh, stop.
Speaker 2: Okay, okay, what is this one?
Speaker 10: I mean?
Speaker 9: In terms of describing what you see, if we want
to get technical, you don't see anything that is how
stealthy cal is pal has dark vision and like has
these enchanted gloves for climbing, knows these tunnels inside and
out at this point, and cal is someone who's really
not used to having any attachments to anyone or anything,
and so finally having personal stakes is something that for
some people it might trip them up and like that
pressure would get to them, and for cal it does
the opposite it and it like focuses them and it
makes them lock in. And so it almost to Cow
feels like the equivalent of if you've ever climbed on
like a rock wall, like at a rock climbing gym
or whatever. You know how the hand and footholds will
have specific colors for the route that you're taking, so
you can see where you're supposed to go. Cow sees
this wall like that, almost where it's like the exact
stones that they need to put their paws on, feel
like they're standing out, yes.
Speaker 2: Boldering along this wall essentially. Oh yeah, oh I love that. Okay.
Rule number two, you make it slowly bouldering. Actually, I
don't even think it's slow. I think in the beginning
you kind of just go and you're crawling along the
wall bouldering very quickly, and then you pause and then
keep going pause. Second rule.
Speaker 9: I'm astoundingly nervous for this, so I'm.
Speaker 15: Gonna immediately use Yeah, yeah, I don't want to mess
this one up.
Speaker 2: Okay, success, And if I'm not mistaken, is that because
of the hero point? I think it is.
Speaker 9: Actually, yeah, it is because one of them was a four.
Speaker 2: One of them was a four.
Speaker 5: Oh.
Speaker 2: So there is a moment where you are bouldering and
we hear just maybe a slight drip of water splash
onto your paw and it makes a sound that is
not the right sound, and you hear a ah m,
and then you keep scrambling on bouldering alongside the wall.
And now the third and final check mm hmmmm.
Speaker 9: Okay, I feel like narratively, I have to hold on
to my GoFish here a point.
Speaker 2: I respect.
Speaker 9: It pains It pains me to say it because I
want to use it so badly, but I don't think
it makes sense here.
Speaker 2: So what happens? Yes, Oleander has an idea. I know
you're not here, but I'm like, I.
Speaker 4: Don't know if I can help that. I'm like, oh,
that's yeah, that's a four four three two one that
I don't think I can help. Okay, I thought I might,
but I don't think I can. I was like, no,
it goes closed.
Speaker 9: Yeah, I don't think anything can help me here.
Speaker 2: Well, actually that's not true. You could. I'm just like
just the thought if you wanted to a shadow die
and you gonna do that, Oh, it's you.
Speaker 3: Know, just throwing it out there.
Speaker 2: If you want to do make an attempt again, I.
Speaker 9: Don't want to do that.
Speaker 3: You roll a one D twelve.
Speaker 2: And depending on what you roll, most the odds are
very good that you will succeed. But the odds are
also pretty good that I get some marks to use,
which just makes the narrative interesting.
Speaker 9: Well, we love an interesting narrative.
Speaker 2: Absolutely perfect, You've rolled a two. Action fails, wait, but
a benefit arises.
Speaker 4: Action fails, but a benefit arises.
Speaker 2: Okay, and I get a mark. Okay, let's see.
Speaker 11: I will was to say you ultimately get a mark
for shadow diet is how many extra monks you gets
to get an additional one monk, no matter.
Speaker 2: What, it's always the Okay, it's added all right, Now
I have two marks. Okay, I have an idea, but
you have to hold on because I wasn't even remotely
prepared for this as an option. But I have an
offer for you, should you choose to accept it. Okay,
you absolutely fail. Okay, you slim and fall or I
don't like to say that you made a necessarily made
a mistake, or that you're not good at what you do.
But something happens to cause you to fall and scramble down.
And then you hear the God. And then this very
very large crocodile opens its eyes. They're very wide. It's
almost like they look, you know, maybe like you caught
them unawares. They're more surprised to see you than you
are to see it awake. And then they say.
Speaker 8: Well, hello there, I'm hello us uh, who are you?
I'm okay, and how are you today?
Speaker 5: Merriweather, I'm I'm all right, I'm Floyd.
Speaker 9: Good glad.
Speaker 8: I am so glad to hear that, because nowadays there's
so much going on, and you know, it's so much
to keep up with, and it's really easy to get
overwhelmed and that swept up in the state of the world.
And I would just I would hate to bother you
when you're in such a good mood, so such a pleasure,
so good to make your acquaintance, and I will.
Speaker 13: Doing here on the way.
Speaker 5: Did you bring people with you?
Speaker 8: Why did you want to meet more people?
Speaker 4: No?
Speaker 5: No, no, no, no, no, please, No, I'm lighting.
Speaker 8: Actually, oh okay, can I ask.
Speaker 5: Pretty intimidating if I just laid on all of these bones?
Speaker 8: Yeah? No, I you nailed it. I was so intimidated.
Yeah no, really and truly I was like, oh.
Speaker 13: No, I gotta avoid them.
Speaker 8: Okay, if it's not, you know, too much of an overstep,
Can I ask what you're avoiding?
Speaker 5: Yes, I'm avoiding people because I ate a cow and
I feel badly about it. Turns out it with someone's cow.
Speaker 8: Oh that is so often the case with cows. Okay,
quick question. Do you remember whose cow it was?
Speaker 13: I don't.
Speaker 5: I just remember screaming. It was terrible.
Speaker 8: Oh yeah, especially if the cow had a name. That's
not helping anything.
Speaker 5: I mean, it could have said something when I approached,
but it didn't.
Speaker 8: Honestly, communication is so vital.
Speaker 5: And everybody just wants to attack an attack without trying
to communicate or you know, looking at any other avenues.
I'm so glad we're having this conversation.
Speaker 8: No, you know what, you and me both and you
are so valid. Your feelings are valid, and I feel
like we've all had our metaphorical eating of a cow
happened before, Like who's among us has not eaten no
cow in one way or another. Yeah, so you know.
Speaker 5: What, how was I supposed to know? It wasn't my fault.
I was just doing what it is that I do,
and then all of a sudden, I.
Speaker 8: Have a cat in my mouth, and you know what,
here's the thing. You gotta process. How you got to process.
And if that means you want to be alone for
a while, I say take that time to yourself, have
a little you time, think it through journal. But ultimately,
I think you should know that just because you did
something that caused harm doesn't mean you're bad. So take
the time you need to work through whatever you gotta feel.
But you're gonna be okay.
Speaker 5: Thank you. You have no idea how much I needed that.
Speaker 13: Yeah.
Speaker 5: No, what are you doing here again?
Speaker 8: I'm gonna walk? Oh yeah, moving the old leggies through here?
Apparently I'm as surprised as you.
Speaker 5: Well, there's nothing back that way, just a dead end.
Speaker 8: Oh okay, Well you know what, Sometimes I feel like
a dead end can be.
Speaker 5: What I smelled something?
Speaker 8: Is it someone? Okay, don't worry. That's my buddy. But
I told him to wait back there with you. No,
you asked, and I just to the former, Hey, hey,
would I do that to you Merriweather? No, No, That's
why I told my buddy to wait back there, because
I I wanted to make sure we weren't interrupting anything.
We weren't bothering anybody. And now that I know you
don't want to be bothered, We're not gonna bother you. Okay,
I promise.
Speaker 5: A friend over here. I don't believe you.
Speaker 11: I think as you say that, you hear running and
Zell turns around the corner, sword in hands, screams some something.
It sounded horrifying, and kay, where are you?
Speaker 6: Is everything?
Speaker 13: Okay, Zelle?
Speaker 8: I made a friend.
Speaker 11: I'm sorry.
Speaker 8: The only reason Zelle had that out was because he's
such a good friend that he wanted to make sure
I wasn't in danger. He's not gonna hurt you. I'm
not gonna hurt you. Okay, Hey, do you need me
to get you anything? Like do you have like a
little comfort food or like a like a blanket? You
want what helps you feel better?
Speaker 5: I could go for a cow?
Speaker 8: Yeah, okay, maybe maybe this time we find a cow
that doesn't have an owner, like a free range, like
a vagabond cow. Okay, okay, okay, does that sound good?
Speaker 5: Now you're going to bring me a cow?
Speaker 8: Yes? I will bring you a cow?
Speaker 5: Okay?
Speaker 3: Are you okay?
Speaker 8: We won't bother you anymore. We're just gonna finish our
little walk because it's important to get those steps in,
and then we'll go and get you a cow.
Speaker 5: And do you think you could also get I don't know, blankets,
sort of pillow because these bones aren't doing it for me?
Speaker 8: You know what? That is why I suggested it. I
didn't want to ask so explicitly, but I yeah, let's
make it comfy in here.
Speaker 5: You tell us, that's right, you told me, and your worst.
Speaker 6: I'm gonna set them on.
Speaker 5: I used to very weather.
Speaker 11: Okay, it's great to meet you too. We're not you're
not going to eat us.
Speaker 2: Just the biggest cheshire grin on this thing's face and
it's glowing yellow reptile eyes.
Speaker 5: No, not if you're going to bring me a cow.
I your friend here. I'm hiding right now. So if
you could just not tell anyone that you saw me,
it would be great.
Speaker 11: No, honestly, I don't tell anyone you saw us.
Speaker 5: Why are you? Did you?
Speaker 6: Yeah?
Speaker 9: Cow is gonna make a face at Zelle, like.
Speaker 8: Cut it out.
Speaker 11: I ate a cow?
Speaker 5: Mm hm, you ate a cow. Also, we need to
start a club. I think we need to have a
club cow eaters anonymous, but not anonymous because we all
know our names.
Speaker 8: Yeah. I think that's a great idea.
Speaker 5: So how about I take a rest here? Because I
have to be honest. This whole encounter has been very
stressful for me. So I'm gonna I'm gonna rest, and
you come back with a cow and a name for
our club and pill ups and blankets and maybe so.
Speaker 8: Okay, all of that sounds totally doable. Okay, and we
will be back in just a little bit.
Speaker 5: Okay, Oh, kill the gloss up. You're not laying, are you?
Speaker 7: Well?
Speaker 5: What the cow coming back? You will come back, won't you?
Speaker 8: I promise?
Speaker 13: Okay, Okay, have fun on your walk.
Speaker 8: Thanks, have fun decompressing, and you two walk off.
Speaker 2: I was not prepared at all for that. I'll let
me just throw the stat block out the window. It's
no big deal. It was not prepared for that at all,
But I love it. So you're in your silver lining.
This benefit that you have is you now have a friend.
Speaker 8: The best benefit there is, what do you do now.
Speaker 15: We continue on, and I think, Harry Weather, we'll just
kind of scoot you out of the way as best
as she can for you.
Speaker 9: Cal is Hal's going to give like a little wave
over his shoulder once they're a little farther away, and
then kind of quicken that pace a little, still walking,
but like, you know.
Speaker 6: What just happened.
Speaker 8: You just witnessed a master at what.
Speaker 11: I can't deniate the results.
Speaker 9: And Cal's gonna do a little still a quiet clap
on the back and then guide Zelle forward and then
still saying quiet though, because we don't know if anyone
else is here exactly.
Speaker 2: After a moment or two, you here cute one more
role for me, and this one I kind of want
to be. There's no more traps down here, at least
not obvious ones. But now you know you walk down
to this dead end, and this is the this is
the moment, this is the spot where you know it
connects over. But I kind of need to know if
you are able to get close without triggering any alarm,
the magical alarm. Do the two of you have things
that will stop the magical alarm from triggering? I know
we have it on the bed but themselves. But what
about you.
Speaker 6: Us ourselves?
Speaker 11: With the time when we had I don't think I
had time to enchant anything with that type of magic, okay, okay,
so yeah, nothing about to sell specifically.
Speaker 2: Okay, then why don't you both make a role for me?
I want the gods and soul?
Speaker 5: Please?
Speaker 9: Does this count as avoiding trap? Okay?
Speaker 2: I will allow it?
Speaker 6: Desperately reading this anything can help me? Can you rolling
two dice?
Speaker 4: Well, luckily there is something that that that could help you.
I don't know if I should say it out loud, though,
well why not? It might not be a good thing
to say out loud.
Speaker 2: M M.
Speaker 4: So I was just I was just checking the book,
which is a very you know, the PDF of the book.
It's very cool. I'm very impressed by it. I think
everyone should go and get racking him because it's it's
really good.
Speaker 2: What particular are you looking at? Just out of curiosity?
Speaker 4: Oh? I was just looking at shadow marks, you know?
And you know I was also looking at specifically. In
this really cool handout has narrative tokens, and it says
that each player gains a narrative token, which seems kind
of cool, and you can spin that token to introduce
a new in PC to help or spark a flashback
to in the situation. But using the token triggers a
herald response, which I guess means you you could spend
that to get a flashback where you got some kind
of cool stealthy thing that was like maybe you actually
did enchant a thing. You could spend that, uh narrative token,
say that you that you that you had done it,
and then you do have a stealthy thing. It's just
that it would it would trigger a herald response, which
I don't.
Speaker 2: Have to use for that. And also those narrative tokens
you get one per down time, so we can say
that you each have one if you would like. Yes,
my darling, I have.
Speaker 9: An ability that I think I could utilize here to
get around this, let's hear it. But I don't know
if this is a thing that maybe we would need
ZELL to make a check to find out how the
magical barrier works?
Speaker 2: Yes, okay, would would we know.
Speaker 9: If is it the equivalent of like a line you
cross and the line is the barrier or is it
once you step foot all of the space beyond that
recognizes if you're there or not.
Speaker 3: Oh, I don't think, you know.
Speaker 2: I do think we're gonna have to have a roll
from Zelf for this, Okay, I think if we do that, Yeah, Zell,
When you get close to the space, is it something
that you sense because let's say there's no visual cue,
but are you able to sense the magic or is
it a something where maybe your dragons alert you or
is it something where maybe there was a mark on
the blueprint and you went if it was going to
be anywhere, it would be here, but you're still just guessing.
Speaker 6: I think it's a make sure feeling and guessing.
Speaker 11: I think it's a case of like it's a similar
to how like your knee aches when it's about to rain.
Speaker 16: Yes, okay, Like there's like a high level of it.
Speaker 11: Being accurate, but there is sometimes sometimes you need you
as you know that thing is like a mixture of
feeling and guesswork of being like is this feeling we
I'm actually feeling?
Speaker 5: God?
Speaker 6: Did I just did?
Speaker 5: Like?
Speaker 6: Take everyone maybe not agree with me right now?
Speaker 11: Yeah, I think as that feeling comes up, I definitely
would like to see if I can gauge exactly what
Emma said, if it's just a line or if it's
an extensive zone, all right, that's rule for it. Enchanted,
what will.
Speaker 3: You be rolling?
Speaker 6: Basically?
Speaker 2: I think technically is another one that's locked, right because
it's your magic ability.
Speaker 11: No, because I believe you have an ability that just
lets me get a blessed with this, And I don't
think this would count as like an ability, so it
would be like a negotiating again of like what.
Speaker 6: Negotiation I have reas Oh, I don't think it's quite applies,
but you know what this is.
Speaker 11: I have an ability called superior eye when making minds
assess the value history, authenticity of relics, magical objects, or
fine materials. Gain a bless with that.
Speaker 2: Okay, okay, apply, Yes, I will allow it. So I
think you'll at least be rolling mind for this, Yeah,
but I don't know what the second one to be.
I mean, the world is kind of the obvious choice,
you know, because it's drain and stuff like that. But
I would also accept I think soul for performance and insight,
because you're kind of using your instincts with magic.
Speaker 11: Yeah, I think i'd go mind and soul.
Speaker 2: Okay, I accept your offer.
Speaker 11: Thank you? Okay, okay, I have less yes, okay, well
anything to add to this, I don't think, so, Okay,
what difficulty would this be?
Speaker 4: Uh?
Speaker 2: This is too actually because of considering your.
Speaker 11: Ability, I got ta successes exactly perfect.
Speaker 2: So I think, well, I'll tell you the answer and
then you can describe kind of how you come to
the conclusion. But it is going to constantly be alerted
that there is something in there. But it does appear
to be based on size. So maybe rats aren't going
to necessarily alert anything, or maybe they will, but it's
not going to send off quite the announcement as say,
your presence might.
Speaker 11: Yeah, I get this feeling. I do, honestly think I
said as an example, I do kind of think it's
almost like an ache, a dull ache, or like a
pressure behind the eye, like almost like a migraine's coming on.
As they get closer to specifically like enchanted spaces or objects,
and as they get close to this space, they can
stop very suddenly, and this time it's zealous hand to
raise a hand to count and kind of point in
the distance about maybe ten feet ahead of us. I
think that's the barrier, and I truly I think he's
cow You see ZELDU the most the scariest thing someone
could do in a reconnaissance like a mission possible. They
grab a stone and just toss it through and check
to see if it reacts. And I think that's how
they realize the size, the size difference that's allowed. As
they go for a smaller stone, they go for a
smaller stone, and as they're about to reach for another
a bigger one, they see like a rat scurry pass
with that issue, and I think that they set They
then set the stone down as that's enough of a
test for them. I don't know, it's smaller than a
rat and that's good enough for us. But you see
lds wordlessly as they toss a small stone past the barrier. Okay,
I think it might be. It's definitely an entire zone.
So if we go beyond this barrier, there is no
real spot where we will be safe. Really, so I
think whatever we want to do, we're we have to
do out here.
Speaker 8: What do you want to do?
Speaker 11: I initially planned on just tossing the jar across, but
I'm a little bit worried that when it shut is
on the other side, it might registers bigger than erect
he'll end up breaking the ruins on it, so the
magic non detection magic would end there. So I think
we might have to open up the jar here and
coax the bed bugs down the right shute.
Speaker 2: Another Ratty's past.
Speaker 9: Hell buddy, and Cal's going to get down and try
to entice the rat to come back. I think Cal
has Cal has one of grubs biscuits on them and
in the pocket for easy access, And just as he's
bending down, the paw comes out and a little treat
is held out to the rap.
Speaker 2: Okay, make a roll. Okay, I think that this should
be Soul and the world, but I'm open to negotiation.
Speaker 9: I would like to make a case for utilizing shadow
because I think part of interacting with wild animals is
being so stealthy that you don't startle them.
Speaker 2: Okay, I accept it, But then your second one is
either soul or a world, your choice.
Speaker 9: I think soul.
Speaker 2: Okay, that was what I was going to suggest as well, because.
Speaker 9: Hope, yeah, yeah, one hundred percent.
Speaker 2: All right, give it a go. Difficulty too, Okay, failure,
I mean, do you want to try another shadow die?
Speaker 4: This is the moment where I think I need to
just say something you know, just for no reason. So
do you remember I said, you know, looking at the
page twenty one, which is seventeen PDF for the shadow marks. Yes,
and it talks about how the Herald gains shadow marks.
You know, if you push your role the shadow d
you get one. I just need to say for because
I think it's important to be honest and open. Indeed,
last scene with me, because I tell you now because
it may be relevant. In the last scene with me,
I did not actually roll, but I what I saw
myself doing was making a failure on a role for
narrative reasons, failing to be able to sort of influence
the people there. And so because I did that, I
just let's have to let you know that you have
one more shadow mark available to you because the Herald
gained the shadow marks when somebody pushes the shadow role.
But also if a player chooses to fail a role
for narrative reasons, the Herald gets a shadow mark. And
I did do that in the less scene. And in
case you need to use these marks for anything, I
thought I should tell you now, so you just one
more for you You're welcome.
Speaker 2: So now I have three. Believe the max I can
hold A six. That doesn't influence your decision at all
on whether or not you're in a role shadowed diy.
Speaker 9: I'm too nervous.
Speaker 2: Nervous to not or too nervous to do.
Speaker 9: I'm too nervous to exist phoebe. Oh yeah, since they're terrifying.
Speaker 2: How about this? This is the craziest mission you've ever
been on. I think cow would maybe potentially risk it.
Speaker 9: Yeah, got a risk it for the biscuit, for the rat.
Speaker 2: Yep, m okay, all right, roll that one D twelve
success with no positive or negatives.
Speaker 13: The hell is that a biscuit?
Speaker 2: Is that a biscuit?
Speaker 13: Oh? My not it?
Speaker 5: Oh?
Speaker 13: Is that a Is that a berry and cheese biscuit?
What is that? Can I can I have? Can I
have some of that? Or you hold that out for me?
Is that for me? You're holding that out for me?
Oh my god, you're holding that.
Speaker 2: Out for me.
Speaker 13: I will say, can I have the whole thing? I'll
just I'll just you know what, I'll just have the
small part.
Speaker 17: Actually, whoops, I have the I have the whole biscuit
in my hand, and oh my god, it's gone.
Speaker 1: Where's the biscuit go?
Speaker 8: That's so funny biscuit. I didn't say, I.
Speaker 13: Didn't see, but you have another one.
Speaker 8: I have so many? Oh I got I'm so sorry,
I'm being so rude. What was your name?
Speaker 2: Oh?
Speaker 13: Yeah, me too, I'm Clive, Clive.
Speaker 8: It's a pleasure.
Speaker 9: I'm Colabasa is gonna offer, like start to offer a
pap but then just put one little thing.
Speaker 13: You are reading my mind.
Speaker 17: I was gonna say, I reach out with my tiny
little hand and I just grab your finger.
Speaker 8: It's like one mind. You know, you know you just
meet someone and you're just like, get out of my head.
Speaker 13: Man, that's happening right now between the two of us.
Speaker 8: Oh, yes, to meet you.
Speaker 13: What are you doing down here?
Speaker 10: Oh?
Speaker 13: And who's your friend?
Speaker 11: I have a question.
Speaker 6: I have a question about the table. Do you animals
normally talk many?
Speaker 2: I think I have a Calabasa thing. Yeah, yeah, yeah,
I have.
Speaker 4: A spell that allows me to talk to plants and animals,
So I would say normally.
Speaker 2: No, no, normally no. But I think this is a
cow thing we established fairly early on that cow seems
to be able to kind of like navigate and speak
to animals. So I've just been rolling with that.
Speaker 11: Am I hearing this or no, am I just hearing
cow side or am I hearing I think.
Speaker 2: I think that you're now just hearing.
Speaker 6: Okay, yeah, okay, cool.
Speaker 11: I think that was spiral. If they two animals, that
could just but I think you just see ze kind
of staring between Calabasa and the rats. But Calabasa dealt
with the alligators, so they're not going to step in
when it comes to the surrat.
Speaker 6: They must have an idea.
Speaker 8: That's my buddy style. He's the great you'll love him.
We should get together sometimes.
Speaker 10: Okay.
Speaker 13: Second, biscuits, Absolutely, I.
Speaker 8: So many biscuits, And actually I wouldn't mind leaving all
of the rest of the biscuits I have with you
if that's something you're interested in. No, I want to
say that to just anyone.
Speaker 6: But I did.
Speaker 13: Oh my god, are we back?
Speaker 8: I mean I think we just came back.
Speaker 9: Friend came best friends.
Speaker 8: Here's the thing, like one best siet to another, I
get your help with something.
Speaker 17: Absolutely, what are best friends for other than biscuits?
Speaker 8: Which like, we wouldn't need anything other than biscuits.
Speaker 13: But okay, not biscuits are enough, more than enough.
Speaker 8: So one might say I have this little cushion that's there,
a tiny bed, one might say, And we kind of
needed to just get it through the end of the tunnel.
It has some little guys hanging on to it, so
little buddies, you know, and we were trying to help
them to get home. But I don't think we're gonna
be able to make it the rest of the way
through the tunnel. So do you think you could just
drag get over there for us? Okay?
Speaker 10: Thanks?
Speaker 8: Five?
Speaker 17: Yeah, you want me to drag the bottle? You where
does it need to go?
Speaker 8: Just down the tunnel? And if you just want have
you ever been to the end of that tunnel before?
Are you familiar?
Speaker 10: Oh?
Speaker 13: Yeah, well that's where they keep the crying people.
Speaker 3: It is.
Speaker 11: Yeah.
Speaker 8: And the thing is the little guys they are gonna
cheer those crying people up. They're going to help them out,
So it's really important we get them over there. Oh okay, yeah.
Speaker 13: Is it like biscuits for crying people?
Speaker 8: It is exactly like biscuits for crying people?
Speaker 13: Good? And what are we waiting for? Strap it on?
Speaker 9: Let's go, uh and Cal is going to.
Speaker 8: Turn back to Zell And just so I need you
to trust me on this one, and I need you
to not ask questions. Please get the bed for the
bed bugs out of the jar and give it to
my new bff.
Speaker 18: Five Yeah, okay, yeah, And I think just as a
level of just just chilly dejected, I think they've given
up on understanding what's going on.
Speaker 6: They put on a pair of.
Speaker 11: Gloves and up this jar and then pull out the
little pillow bed with the bed bugs on it out
of the jar and set it down in front of
the rat.
Speaker 6: I think, very awkwardly, and so just goes.
Speaker 2: Thank you, You're welcome, and I'm I'm picking up the
bed a little bit and holding it and I'm sniffing it,
and I'm like, oh, this is a.
Speaker 13: Big Can I keep the bed when I'm done?
Speaker 8: Yeah, you might want to heat treat it first, though,
I recommend just like a little steam really just get
in there and clean it. Uh, and then you're good
to go.
Speaker 2: Yeah.
Speaker 13: I'm never going to do that, but I'll take the
bad Thanks.
Speaker 17: Okay, it was really really nice to Oh wait, I think, Bessie,
I think.
Speaker 13: We're forgetting something.
Speaker 8: I wasn't forgetting. I thought once you got back from
dropping the bed off, we could have to biscuits together. Yeah,
I'll eat a little bit so I can leave all
of them with you though, but we can like cheers
the biscuits.
Speaker 17: You know, my eyes are moving back and forth as
I'm thinking, miss my whiskers are going, my little my little.
Speaker 3: Claw hands or mmmm.
Speaker 13: Hm okay, can I screw you off?
Speaker 8: And Kal is going to turn back to Zelle and go,
and that how it's done, and.
Speaker 2: That's where we switch things.
Speaker 19: Uh So, could I offer that we are in we
are perhaps in a cabin or we have moved to
a different place.
Speaker 2: Absolutely well. My question was for that, what do you do?
You just hey, Dad, what do you do with Harry
and Peter.
Speaker 4: Att and friend and Peter? I have to have a
conversation with them, I think.
Speaker 2: Oh, oh, okay, so you brought them with you to
this location, and where is this location?
Speaker 4: We have to just well, I suppose we could keep
them by the by the carriage. You just have to
be conversation with them.
Speaker 2: Yeah, okay, yes.
Speaker 3: All right.
Speaker 7: I feel like Grub may well have at least tried
to at least started to drag them into the into
the car Okay. I don't know if yes, that would
be something I think that Leander would appreciate or not,
but Grub would certainly want to try.
Speaker 4: Actually, you know, it may be best if perhaps Grub
and my father have left, so it is just Harry
and Piota and I, so that you know, in case
things get weird, father is not there to be rescued.
You know what I'm saying.
Speaker 7: Oh, then I'll start with father and drag him into
the car.
Speaker 4: Away No no, no, no, not in the car, take him away,
take him away away where? Back to your place?
Speaker 5: Well?
Speaker 4: Where we're going to hold him?
Speaker 2: Well?
Speaker 7: Right, do we just we leave the car here?
Speaker 4: They will need the cart, but you can You're gonna
let him go? Yes? I hope they will take the
letter that we forged back to my mother. I just
have to convince them to do so. All right, Well,
oh you have this special. Wait, I pull out the special.
It's like a it's like a metal band that goes
over uh, that goes through a person's mouth that was
enchanted with sigils that comes from Zell. This should go
on my father, so that you cannot speak out. And
you know, I hand it to Grub.
Speaker 7: Do you not want I get I get it. I'm
gonna take it off, but it overs is his father's
mouth and look back to Alejander. Now I have as
part of being a wanderer, I have utility gear with me,
which I feel is some kind of like falling apart
knapsack includes a sturdy traveling Coca survival knife, a small
collection of maps and stuff. Could I potentially have bought
some cake with me for the road put it in by.
Speaker 2: So we just learned about this very cool thing that
the system markes.
Speaker 7: Can I use it?
Speaker 2: Absolutely?
Speaker 7: Okay? Yeah, I have cake, and I'd like to reach
into my falling apart bag via a hole that has
that has worn in the side of it easy access,
and pull out a piece of cake that is wrapped
in clean It's clean, but it's an old shirt, and
I'd like to just present it totally under just in
case you need a bit of moral support. Maybe thank you,
thank you, made made with them, made with may with
love and all that. All right, see you later then,
I love you too.
Speaker 4: Your way, I'm more friend, okay. And of course Dad
now looks like jerk because the special enchanted bands that
that our that Zell made for us, the special one
that he made is one that gives the allusion to
the dad to make him look like Jerk.
Speaker 11: I think as you place it on, you see the
sid joels, the runes carved in to glow a purple
since the color of the wings, and then like a
sham out from the since the muzzle unfortunately is person
as that sound from the muzzle expands and spreads across
Orleander's father and in its place to see an image
of Ferric.
Speaker 7: I think you see grub as as they hoiste what
looks like Jerick over over the shoulder. I think you
you see this moment of hesitance of like, huh, it's
not him.
Speaker 11: I don't know if you ever described Jerich GP. I
think PV had an idea of what Cherch looks like.
Speaker 2: Yeah, I think we described him in the one shot,
but I do think I have I think I have
pinned a image in here as well, but maybe I haven't.
But Jeric is a lot like cal in that year.
Is very small, slender, quick. He looks like a oh gosh,
what is the creature.
Speaker 11: Called my brain has a ferret?
Speaker 2: Yes, so he's got you know, like he's a little
bit more animal animal as well. He was kind of
the in and out man right, he would like disarm
the traps. He would do some of the same stuff
that cal would do. And he had like gray and
black fur and it was striped, not spotted, And I
think he had this like a crooked grin, and one
of his like canines was almost always showing. He was
almost always smiling jerk, and he was always doing something
with his hands, whether it was you know, tuguing on
his bag or fiddling with the food. It was just
something that he would do often to kind of like
calm himself down. I guess he had very active hands.
And so now he looks very unlike him as he
is completely limp knocked out, hanging off of the back
of Grub, his tail long and dangling.
Speaker 7: And I think, I think there's a moment when we
get back to Grub's cabin where Grub lays what looks
like Jerick on the floor and tries to go about
general Grub related business, trying to clean up and make
him more of a mess, and keeps double taking, tries
to put yeah, tries to right now, yeah, tries to
tries to put a blanket over him, puts a blanket
over him, but it makes the double take worse. So
I pulled that blanket down so I can see his face,
try and go about my business again, and as I
turn around, it makes it worse. So I sit him
up in the corner and put the blanket around his
lap as if he's in that corner where he's been before,
back when I how visitors. I think that's kind of
how we are in waiting.
Speaker 4: Note.
Speaker 2: Meanwhile, Oleander is probably standing looking at this carriage with
two knocked out individuals in it, stamping as woves, kind
of thinking like, well, you know, trying to get up
the nerve to do what he's about to do. Who
do you wake up?
Speaker 4: I wish to make for the record that Harry I
feel like this is important to mention that our Herry is.
Of course, he is also Arbor, but a different type
of Arbor. I am, you know, sort of defender and
making the sort of defender Alber, the ones who are
charged to to protect the elements. I'm barqueyed Arbor. I
would like to say that if it is okay that
Harry is a fruit bearer. Arbor and their antlers bear
fruit which they serve, they give to people, providing strength
in time of me. I just feel like Harry is
the fruit better arbor with fruit that grows in his antlers.
I will wake them both.
Speaker 2: Up both, okay, all right? They stir awake, and I
think we see Pieter, who's kind of like, you know,
like panicking a little bit almost immediately. How well do
you know both Harry and Peeter?
Speaker 4: I think I know them both? Well. Okay, this is
after all, this is a small community, and I am
someone who is you know?
Speaker 2: Yes, Hole, where's your father?
Speaker 3: Some they came out and hit me.
Speaker 4: There, Harry. I must speak to you both. It is important. Okay,
I speak to you now.
Speaker 2: Is he dead?
Speaker 4: What happened?
Speaker 2: Okay? We have to get him. We have to get
him back. Who leand Er? We can't just we I mean,
he had a schedule, so mad.
Speaker 4: Please please, I must do this officially. Yes, I speak
to you both. And he pulls out right the sort
of the family heirland, which is a piece of the
Heims tree that is like his marker of who he is. Yeah,
he says, I know that I travel, and I have
been far and wide, and I do not do this often,
and perhaps I should do it more, but I or less,
I don't know, But I say to you. Now speak
to you, dear friends, as Oleander, scion of the Golden
Rut Grove, son of Sylvanas and Floria, head of oathkeepers,
protector of the Heimstrie, sworn in all ways to keep
the life and the flow through all of nature. And
so because ourbor they tell stories with melodic there is
always sound and melody. And so I say this to you,
as the scion of Golden Rut Grove. I ask you, no,
I must tell you. My father and mother have broken
their oaths, and they have harmed the heims Tree, and
the tree calls out in pain. And it is at
this moment, as scion, I step forward to do what
I have sworn to protect nature and the tree, and
indeed all of our world by doing one of the
hardest things. And as scion of Golden Root Grove, I
ask you, to both protectors, not of my father or mother,
but of the tree itself and of our world, that
you deliver this letter to my mother and say that
it was given to you by my father. This I
ask of you. I do not command, but I ask you.
As those of oaths, I ask you, as the scion
sworn to protect the Heimstrie and lover of my community,
that you do this. Say not what you have seen,
but say that my father went to meet with Lean
dusk and you have returned with this letter. This I
ask of you.
Speaker 2: I'm going to need a soul and world check. Please.
Speaker 4: I would like to not that I do not think
it is soul. I think it is the gods, because
it is the gods that is you use this when
inspiring others through belief.
Speaker 2: I think then it would instead of be the world,
then we'll do gods and the soul, because I think
the soul is hope, and you know that.
Speaker 4: It is resisting. It is a soul is resisting, resisting influence.
Speaker 11: So well, I.
Speaker 2: Think the way that I'm using it is because I'm
not I don't have sheets for them, so we're rolling
to kind of see how you're affecting them, not you.
So I do think it needs to stay soul at
least for them. Yeah, Okay, you're kind of so asking
them to choose between you know, putting blind faith in
you and what you're saying is true, and to betray
your father. But then also you're imploring them to use
their insight and to think about what they have seen.
Of your father and what he has done and how
he treats people, and what they know of you.
Speaker 4: So I have very little soul because I do not
resist influence. So I have very little will power, which
is why my soul is very bad. But you know,
I influence others, but I'm very easily influenced. Let us
sit this. Yeah, but I do have the ability silver tongue,
which is for nobles, and that I gain a bless
when I speak for the formality, but I must state,
I must state my lineage, title position in order to
do so. So I will roll only m three dice
is what I will roll with. One bless right, because
I do not have very influenceable. Okay, basic check three
dice difficulty three.
Speaker 2: I imagine I was gonna say two because you know
them really well, but three is fair to be honest,
because you're asking a lot.
Speaker 4: Yes, yeah, one bless uh no pain difficulty.
Speaker 2: Three Oh my gosh, have only three dice, only three
dice and he got exactly the success that he needed
three or three. So I think I think Harry is
very silent. I think it'd be very easy for me
to have him just be like okay, But I think
he's actually taking in exactly what you're saying. And I
think that Piater's hand as he reaches out for this
letter is shaking, trembling. There are tears in his eyes.
He is upset, but he knows you speak the truth,
and he knows it in his bones, because every night
for the past however many years, he thought he's heard
a moaning in the woods, through the breeze as it
aches in the trees, and he's been telling himself it's
not what he thinks it is. And a tear falls
as he takes the letter, and he just looks at
you and nods and holds a hand up, and Harry
slowly gets out and gets in the driver's seat.
Speaker 4: If my mother asks, tell them, tell her that he
did not meet with me. I assume he told her
that that's what he was going to do. They speak
all the time together, but that that was a lie
he made. Rather he met with Relan Dusk, but hid
this from her.
Speaker 2: I don't know what the language is, but my instinct
there was to say, whatever you need, Prince. But what
would he call you here in this moment to acknowledge
your sort of like ascension into protector of the grove
and protector of the tree.
Speaker 4: There is a word that's in the guide to Bastion. Yeah.
I can't think it is oath binder or oathkeeper. It
is one of those two. And I put this pdf.
That's what they call it, in a slightly different place
than each.
Speaker 2: I think the instinct is correct to call you like,
buy this name this title, so we'll say, you know, oathkeeper.
He calls you, he calls you oath keeper. Whatever you need, oathkeeper,
be safe, Thank you.
Speaker 4: And I watched them take the carriage back.
Speaker 2: Yeah, and they had out down the road and you
hear it, the little grinding of the wooden wheel as
the carriage fades into the distance. And I believe we
return to the ridge. Uh huh, it's time forward into
the future. We are on the ridge and behind you
is a carriage not similar to the one that we
had just before. But this one is supposed to look
like what shrubbery. You're hiding somebody in here so that
you can make a clean getaway. You're going to swap
these two. You're going to swap the fake jerk for
the real jerk. And you're waiting for that transport carriage
to arrive. I'm going to give you a moment.
Speaker 4: By the way, it is, I checked. It is oath binder.
Speaker 2: Both binder, Okay, perfect, oath binder. That's perfect because the
roots binding in the trees. I like that a lot.
Speaker 4: And there is you know, in the if you have
the draconym, there is the guide to battis in where
we are and it mentioned space.
Speaker 2: Yeah, that's not quite out. Actually that's where you can find.
Speaker 4: It was given to Kickstarter. Peeper was to download it
last night. And it notes that the oath binders are
the sacred stewards of the golden root growth who serve
as the natural witnesses and guardians of promises, contracts, and law.
And we believe every oath echoes through the planes and
act as mediators for and we act as mediators for
divine contracts and ancestral vows.
Speaker 2: So that right there, that exchange between the two of you,
just to add a little bit more context, was a
promise that was an oath, that was a vow when
he said he would do this for you, so heavy stuff.
Speaker 4: And yes, and saying that my parents are breaking their
oath yes is huge. Perhaps one of the worst things
you could say it's not done.
Speaker 11: I've prepped the tree, and I think you see Zezelle
by along with everyone at the ridge, but to the
side a little bit, and they've began or just finished
partially cutting a tree to push down in front of
the path of the carriage. When they get closer, grab,
I'm probably gonna need your help to push this thing.
Speaker 7: Down, all right, we can do that on each end.
Or draw me to just.
Speaker 6: I don't think with those arms. I don't think that's
what end you push.
Speaker 11: Burned it tumbling down.
Speaker 7: And you just see me lift my hands up and
have a weird little sarcastic smile at Zell.
Speaker 6: I think the plan.
Speaker 11: While they're distracted, we sneak jerk out and and I
look at Orleander, sneak your father in.
Speaker 4: Yes, the letter that we forged, that was sealed by
the seal that you enchanted re enchanted will cause a
rift between these strong forces. And my mother will not
try to get him out of this prison once she
will believe that he has betrayed her, and that indeed
that so has that the rest of those.
Speaker 11: Industrialists that reminded me I needed an extra time, But
I have finished the rings and I will display up
hell out from the bag shut to my side. Four rings,
five rings actually, and.
Speaker 6: Four they look like for lack of a better time, they.
Speaker 11: Almost look like bracers, but considerably thicker and larger. As
they set them down on the ground. In case things
go wrong, we're definitely going to want to disguise. These
should disguise us as just random folk. And these and
I look, I pick up the bigger like look type ones.
These actually can be clasped on the tails of our dragons.
It will change how they look as well. Not many
people have what we have, so if we get spotted,
we need to make sure everyone's covered.
Speaker 7: It won't won't hurt.
Speaker 11: I'm right, No, no.
Speaker 7: Good.
Speaker 11: This one is for you, and I'll hand one over
to a pair, A ring and a gorlet type. It's
a towel cuff, a toel ring, a locally towel ring,
a tail ring and a smaller ring for grab, another
to color better, and another to onlyander certain you won't
need to use these.
Speaker 4: But this thing, I pick it up if I might.
It looks different than the other ones.
Speaker 11: It is older.
Speaker 4: And a bit more rough. Fun perhaps it was like,
what are the first ones you made? Mh, this is.
Speaker 11: Yeah, you don't need to wear it, but you.
Speaker 6: Understandably, you know, toss it at me.
Speaker 4: I was angry, I was hurt. I gave back the
gift you gave to me that said we were brothers.
And I'm sorry being angry and hurt us. Not excuse
something like this that was wrong with me.
Speaker 11: I can't. I can't blame you, but we are and
we'll always be brothers.
Speaker 4: So thank you for giving this back to me and
trusting me to make it up to you as well.
Speaker 6: When this is all over, I am.
Speaker 11: I wouldn't mind more cake.
Speaker 4: Well, you know what, I have good news for you,
my friend, and I pull out the cake that Grub
gave to me. Oh, and I cut it in forths here.
I know you loved it so much. A piece of
cake for you, and I said, Carl, A piece of
cake for you, grab for you before they arrive, A
cake for all of.
Speaker 7: Us our How long is this? How long has this
been with you? Oh?
Speaker 4: I kept it safe. It's only been like one week.
Speaker 8: Yeah, I'm not going to eat that. I really appreciate it.
Speaker 6: Yeah, I don't want to eat it.
Speaker 7: I was to bury it, burying and bury my snout
in this to give it a big sniff. Oh yeah,
and as I take it off, I've got like icing
and twigs, like all it was stuck in my fur.
Oh no, it's a still good. It's all still good.
Open my mouth and throw it in and one fell
bite and then like lick around my fur, lick my
poor lick all the way around my fur to get
every single like morsel off. Oh it's just as good as.
Speaker 4: It's or again, of course it's still good at.
Speaker 2: That moment you hear it, the sound You've been waiting
for the sound of the wagon, and I want to
pause and go through what everybody is thinking right now.
We're gonna start with Cal because I know Col doesn't
have a history with Jerk, but that doesn't mean Call
might be feeling some kind of way about you know,
they're all party member coming in and you know, is
there room for me? Yeah? So how you feeling Cal
when you hear this sound and you know this is
the moment. What's going through your mind?
Speaker 9: How feels grateful to have been included for as long
as they were, and feels feels valued and feels really
seen in a way that they don't normally let people
see them because they hide for a living, and so
for not just one person, but multiple people to know
who they are and what they do and to not
just accept them for it, but value them for it
is really meaningful. And he doesn't feel sad about the
fact that this is the last thing he's going to
do with them. Kl just feels so grateful that they
included him at all.
Speaker 2: And on a scale of one to five, five being
the most invested. How invested is Cal in getting Jarek back?
As in five is put yourself in danger?
Speaker 9: I will phrase this really specifically.
Speaker 3: M hmm.
Speaker 9: Cal is invested on a scale of one to five
invested at a four specifically for the final job that
they are doing for this crew, and it could be anything.
Hal doesn't specifically feel like saving Jerk in particular is
the thing that's motivating them. This could be any job,
but because it's the last one they're gonna do together.
Speaker 2: Cal is Yeah, love that, love that so much. Grub
What about you when you hear those wheels?
Speaker 5: What happens.
Speaker 7: I in this moment, I'm not actually thinking about Jerk.
I'm thinking about Zell, and I am hoping and praying
with everything I've got. I have not made a mistake
in letting my old my back in.
Speaker 2: Oh oleander. What happens when you hear those wheels?
Speaker 4: I cast a spell secretly that no one knows, using
because you can customize your spells, and I do very quietly.
I think about my oaths that I have made that
are everything. And I have made oaths, and with my
father in the back, I have broken one.
Speaker 7: Yeah, but.
Speaker 4: There are larger oaths that are more important. And if
the planes the breaking of my oath of loyalty to
my father and my mother, they will echo through their planes,
and I surely will have to reckon with that consequence.
But I hope the pureness of my heart, in the
heaviness of it, will matter when the time comes.
Speaker 2: Do you think, after this experience you have, I have
learned that some oaths cannot coexist. Do you think you
will be hesitant to make an oath in the future
knowing that this is I think, if I'm not mistaken,
the first one you've ever broken, it is the.
Speaker 4: First I've ever broken. Oaths are cosmic. Oaths are not
the problem. The problem was that I was fooled. If
I have a problem going future, is not with making oaths.
It is with trusting my own judgment of people. But
that I will have to work on, I hope with
my friends, because I did not see who my parents were,
and I will need to learn to see these things.
Speaker 2: Thank you well, old friend. When you hear those wheels,
what do you think about?
Speaker 11: We just moments ago and were laughing amongst ourselves about
the week's old cake. I think saying it was just
a week old was a bit generous.
Speaker 4: A week since I put it in my pack. I mean,
sure it was okay, two or three weeks, but I.
Speaker 11: Mean, you know, but I think upon hearing the sound
of the wheels, I very suddenly stopped laughing. I stopped
hearing the laughed It almost muffles out around me and
underlining the son of these wheels against the rocks and
of the well traveled road. I always hear like a
almost ear piercing wine. My heart is throbbing in my chest.
I can feel how clammy every part of my body
has suddenly become. I can feel every bit of movement
of the air around me on my skin. I almost
start to I start to see almost black creeping in
around my vision, and I think I don't realize it,
but I think zulam One is having a panic attacks.
Until now, this whole heist was almost zealous, stepping back
into their old life of planning these kind of things,
these kind of high this kind of break ins, breakouts,
and it wasn't it's not until they hear the whales
that they really scilidifies what they're doing and who they're
doing it for and specifically who he's going to.
Speaker 6: Encounter if this goes right.
Speaker 11: And I don't think there's anything more terrifying than the
idea of confronting Jerrek.
Speaker 4: I put my hand on Zell's shoulder. I see the breathing,
and I say, breed friend. And I look at all
of us and I say, in a few moments, we
are going to make a trick. We're going to swap
out Jerick for my father in a way that they
will have no idea what happened. They would be none,
no wiser. But no one here is out of place.
Each one of us has traveled the way to this place,
because each one of us has the heart, the skill
and the soul to do such a thing. Together, we
can do anything, and this will happen. We will rescue
Jerick in in so doing reunite him with Ash, and
then we will go forward after this and reclaim the
rose of the weave to save everything. This is why
we have come together, and why we always have should
have been together, the universe says, So as does every
leaf and tree and bird. Please gain a bless on
your next role? Everybody, Lardi, do everybody the spell?
Speaker 5: Yeah?
Speaker 4: No, it was not a spell. Is my ability as
a noble. As a noble, I can give an inspiring
speech once per seene and agre all allies within six
squares bless on their next role?
Speaker 2: Perfect? Now, what is the plan for the distraction here?
What stops this cart?
Speaker 5: Can?
Speaker 7: I ask what the ground is like here?
Speaker 3: Yeah?
Speaker 2: Well, I imagine that you are on kind of a damp,
grassy cliff side overlooking. I think it's a little bit
barren actually, considering where I think you are in this map.
And I'm not saying just because I don't want to
put it in the lore, like we're right now this
is an amorphous prison and we don't know exactly where
it is, but so I think that the terrain is
actually very dark and slightly barren, So there's not a
lot of tree coverage. So you have chosen a spot
where you are kind of right overlooking a cliff, and
then you're going to have to either jump down or
you're going to have to have your dragons swoop by,
you grab on, you descend down, maybe by the claw
of your dragon by the foot, and they drop you down.
I don't know what your plan is if you want
something to distract them first and then you sneak down.
But essentially you're in a little ridge that is kind
of overlooking this this road, in.
Speaker 7: This barren ground. Is it like loose? I'm thinking about
the possibility of burrowing.
Speaker 2: I'm trying to and you could ab yep.
Speaker 11: Okay, h The distraction idea we had was I mentioned
that partially cut a tree, I'm kind of pushing the
rest of the tree down the rish to cut block
the path, essentially so that while the gods are figuring
out a way around, you can sneak around the back.
Speaker 2: Yeah, okay, I dig that. I also think that I
have another offer for you, and that is that you
trust me for a second always, okay, which I knew
you would say, But I think because of this flashback,
we now know some things that will make a lot
more sense when they happen. And that is a group
of cows across in front of this caravan of a
couple of people Jerrek's transport, maybe a few other okay,
And we see these cows slowly crossing the field here,
and then all of a sudden there is a boom
and our darling friend Fairyweather comes running out chasing after
the cows, and then the caravan stops.
Speaker 3: Oh what's happening? Oh no, this thing is coming out here.
It's gonna eat the cows.
Speaker 6: What are we gonna do? Stop and stop that?
Speaker 2: And then they're getting down and rushing down off of
the uh, off of the cart, and they're running out,
and your friend fairy Weather looks up at the ridge
and she just winks like I ain't gonna eat the
cow yet. And it's running running distraction for these people here,
and they're rushing out and dealing with the cows. Now,
I do need one of you to make a role
to see how long this lasts, And it can only
be one.
Speaker 4: I'm going to make a role from from when I
cast that spell secretly, just just as that was just
just earlier. That's just like in the background.
Speaker 6: Hey, I'll roll for how long this thing lasts?
Speaker 9: Yeah?
Speaker 2: Yeah, yea, yeah, okay, perfect?
Speaker 11: What would it be?
Speaker 3: Oh?
Speaker 2: I know that's such a weird one. I think we
do gods and world maybe or or soul gods and soul.
Speaker 11: In that case, I don't maybe I should's who wants
to do it?
Speaker 2: It may it might be cow, to be honest, because cow,
Cow's friend, you know. Yeah, yeah, you want to make
the roll cow.
Speaker 8: Yeah, those are my three worst stats.
Speaker 7: Yeah, you do.
Speaker 3: You do have that.
Speaker 2: You do have a bless and honestly, truthfully, this should
be blessed as well, without using any of your things.
I just came in here because it narratively made sense
that you came back, you know, maybe with you know,
not a real live cow, but you made friends with
fairy Weather, and now she's here to help you. So
and you taught her to not be afraid and live
in a sewer for being in her nature. So I
think she's out here to help you for sure. Okay,
So why don't you go ahead and roll with a
free bless and let's do which one of those is
your best out of all of those?
Speaker 9: They're all ones.
Speaker 2: Okay? Oh wow, wonderful. Okay, perfect, perfect, So m what
is your mind?
Speaker 10: Three?
Speaker 2: Okay, let's do let's do mind and God's how about that?
Speaker 9: Okay?
Speaker 2: Yep?
Speaker 9: And what's the difficulty?
Speaker 2: Two?
Speaker 9: And then is the blessed coming from me?
Speaker 2: You don't need me, You don't need to use troops.
Troops is for something else. This is like time traveling
a little bit with this role, just to see how
well fairy weather does really, because I don't have a
fairy weather sheet. Oh my god, wait a minute, that's
a five, a six, a four and a four. That's
Isn't that a crit?
Speaker 4: Though?
Speaker 2: If we're blessed?
Speaker 11: Because so only one can have more than one bless one?
Speaker 6: Four is a success and is only crit when it's
two sixes?
Speaker 2: Nice okay, okay, okay, because I'm like, you rolled nothing,
but the success is there. Okay. So this is going
to last quite a while, so you're going to have
the majority of this crew distracted. However, you know there
are three guards down there, big ones that are protecting
jerk as you approach. What is your plan?
Speaker 7: I'm waiting for for a go to push this log
ye rimsell yep, I've said I was gonna wait here
and I said I.
Speaker 11: Was going to do it, and I'm us, we're watching.
Speaker 6: Can we tell that the guys have it mowed from.
Speaker 2: Yeah, but these ones will not, these ones will not. Yep.
Speaker 6: Okay, really, I just wanted to.
Speaker 2: Give a cool narrative nod to the friend you made.
But ultimately you still have the guards that are here
to protect jerk.
Speaker 11: Yeah.
Speaker 5: I think.
Speaker 11: I think seeing that the guys haven't moved that is
still around, Oh yeah, go.
Speaker 6: And go ahead them.
Speaker 9: I think Pow would have communicated an idea to the
group first.
Speaker 13: Yeah, yeah, okay, So.
Speaker 8: If they're not gonna leave the carriage and they're not
gonna leave, Jerrik, what if I cause a distraction from
inside the carriage so you can sneak up on them unawares?
Is that anything?
Speaker 7: If if you could get in, I could gander, I
can get in, I can ganda.
Speaker 6: Sounds like a plan to me.
Speaker 8: And maybe we just, I don't know, try to stage
this like it's a robbery or something long enough to
make the swap and then they think that they stopped
the robbery and we get the heck out of there.
That way, they keep going to the prison without thinking
anything really happened.
Speaker 11: I like that idea, and I think if that's going
to be the case, we're definitely going to need the
disguise rings.
Speaker 2: Okay, see them all slip their disguise rings on and
get ready. The cart has slowed. A couple of the
drivers and part of the caravan are up dealing with
fairy Weather and the cows. They're none the wiser that
anything really suspicious is going on. It's mostly that they're
kind of keeping distance between fairy Weather, the cows, and
the caravan because they don't want to be in danger.
Speaker 9: How far away are they from the caravan?
Speaker 2: I say, I mean, it depends on what you instructed
very Weather to do. But I imagine that they're, you know,
far enough away that they're drawn away that they're not
going to hear any commotion back by the by the
three guards and jerk.
Speaker 9: Yes, might they perhaps be one dragon with distance from absolutely?
M h okay, just check in.
Speaker 2: Okay, how do you enter the fight?
Speaker 6: Mm hmm okay.
Speaker 11: Another question?
Speaker 2: Yes, all the questions, it's so important. This is the
most important mission.
Speaker 4: Ask.
Speaker 11: It's not a question.
Speaker 6: It's the thing I want to do.
Speaker 11: And I think, as I yield to grub, I say,
Grub now, and with Grub's help, I want to see
if I can we can kick this lockdown and take
at least one of the gods with it as.
Speaker 2: Okay, okay, okay, okay, how am I going to do this? Okay?
I think what we'll do is because I want this
to be collaborative. Grub can obviously roll strength and roll
an attack role, So Grub you can do that. But
what are you going to do?
Speaker 4: Zell?
Speaker 2: What are you going to roll to add to that?
Speaker 11: Don't they have anything different or special to add to that?
Speaker 2: You are the special part narratively, what are you doing?
You're the you? Is your idea?
Speaker 11: I suppose my the plan uh would have been picking
this specific tree, taking it down the specific time, and
knowing that.
Speaker 4: Pray we could be helping us angles.
Speaker 2: Yep, I have an offer for you. I have an offer.
What about mind and shadow because because you have to
have those quick reflexes to know to look assess the
situation with your mind and then go now, yeah, okay,
all right.
Speaker 4: You both roll and both of you have a bless Yeah,
these are that this is your first role? This is it?
Speaker 2: Oh my gosh, would this be a tack roll?
Speaker 11: Or am I rolling a basic check?
Speaker 2: I think you should roll your basic check? I should
Can you do an attack role with those things that
I gave you.
Speaker 16: Or is it locked for you?
Speaker 5: No?
Speaker 2: I mean technically you can, but yeah, just to go
for the check and we'll go based on successes on
like how well, we'll say this is difficulty three for reasons?
Speaker 4: Wait, excuse me? You have a difficulty three? Is this correct?
Speaker 6: Yes?
Speaker 4: Uh?
Speaker 11: I have.
Speaker 5: My help.
Speaker 4: Will not give you two more successes? This is something
I can do.
Speaker 3: You know what?
Speaker 16: Would thought?
Speaker 2: Yeah? Okay, I was like, you know what with that?
And you're already on it. Okay, roll that shadow die
come on success with a slight complication success in combat one. Okay,
what do you think the complication is?
Speaker 11: I think I think this. I think the complication is
just it doesn't because I think success is still mean
it hits them, does it not take them out? It
hits them, but they're still in Okay, I will accept.
Speaker 2: How about you take them out and we do half
damage so they're still in the fight. They're knocked out,
they're going to lose a turn, but then when they
get up, they're still in the fight. How's that? Okay?
Speaker 6: I think it makes sense, all right.
Speaker 2: So you two, you go grub now, and you see
Grub immediately like launch his foot like full force as
this log or this tree goes tumbling down. It rolls
and rolls and rolls and begins to bounce and bounce
and get momentum. And then all of a sudden, you
see one of the guards go look out, and he
steps in the way of the log to stop it
from hitting the cart. And he tries to take the
brunt of the log, and it hits him square in
the face and he goes flying backwards. But he does
manage to successfully stop it from destroying the cart or
hitting any of his friends or coworkers. But he is
bleeding from his temple, and he is like knocked out
or like knocked down for a minute. And you do
a chunk of change, a chunk of damage to him.
What do you do now?
Speaker 7: I have some special things. Yes, yes, once per round,
when you successfully complete a combat action, you babe, begin
an unbroken sequence.
Speaker 2: Yeah, it's okay, that's right.
Speaker 7: Yes, if your next action also succeeds. Example, an attack
hits you or you inflict a condition, you may immediately
perform a bonus action. Bonus actions are basic actions that
cost to action points or less.
Speaker 2: Let's start the sequence.
Speaker 7: What do you do? How is it manageable that I
could potentially get down this ridge and get there? Like,
is that manageable for me to do within a turn?
Or is that something that I would like you need
to use.
Speaker 2: Something for rule of cool, we're just gonna have you
roll and succeed. But here's what I'm thinking. I'm thinking
that you burrowed a hole earlier, so you kind of
like it's just not quite there yet from the ground,
but you've and watching and waiting for zel to say
now so that the timing would be perfect so that
you could then dart down that tunnel that you've made
go all the way through, and so you're we're seeing
this like you know, we're seeing grub immediately, like I
want to say, like a dolphin dive. Right, your arms
go down, you just your nose goes down, and you
immediately are like running on all fours as you scramble
down this tunnel that you've made.
Speaker 7: Uh, and you're gonna I feel like this is almost
like a slide, It's almost into a diver going straight down.
Do I need to make a check for this to
see it because it's pre no.
Speaker 2: What is it that you want to do for the
ability though?
Speaker 7: When you get out, I would like to, uh, I
would like to burrow through out onto the other side
of them. Let's per turn. When you move through all
past an enemy roll one D six.
Speaker 2: This counts. This countsolutely absolutely because you're going through and
pass them, but you're gonna come out up from under
the ground and potentially disturb and hurt them. Absolutely, this counts.
Speaker 7: Okay on a five or six game, bless on any
of it. I rolled a three okay, Okay, I would.
Speaker 11: Like to.
Speaker 7: How many enemies have I come up behind?
Speaker 2: Two? Because once on the ground from the.
Speaker 7: Log Okay, I would like to sweeping strike then strike
our enemies in your reach with a single attack roll
do you the same number of wounds to all?
Speaker 2: Okay?
Speaker 7: And this is I do not have a I do
not have a bless I've used.
Speaker 2: My bless well, I mean technically you have one. Go fish,
Let's go fish. Okay, let's go fish Yep, let's roll it.
Speaker 7: And is that that rolled with a bless yes?
Speaker 2: Absolutely? Oh no, I'm I'm.
Speaker 4: Point of point of yeah.
Speaker 7: Please, are you first immediately shadowed eye?
Speaker 2: Yes, absolutely, A.
Speaker 7: D twelve.
Speaker 2: Yep, there's a button. I think a mackerel for the
shadow die.
Speaker 5: Yep.
Speaker 2: Successes in combat with positives or negatives, so it does count.
Speaker 7: This is the This is This is the reverse version
of what you saw last time. Instead of being elbow first,
it is claw first. But I start with my my
paws completely crossed, grabbing one by the face and the
other one by the face, pulling them together to do
this sweeping strike with both my claws at the same time,
literally banging theirds together as I as I cross my
paws open, as I crossed my paws open, and the
moment that their heads collide, I shout at the top
of my lungs, go fish, It's perfect.
Speaker 2: It's perfect.
Speaker 3: Now.
Speaker 2: My follow up question, my caveat for using this heeral
point in this moment, was how did what you did
in Goldfish give you the inspiration or the idea for this.
Speaker 7: I think this is about what Leander has told us.
I think this is part of that. This is part
of that understanding that, no matter how true it is,
that none of us know what's going on, no matter
how true it is, that none of us really understand
the rules of the game, and no matter how true
it is that when friends collaborate together or when heroes
collaborate together, we will somehow make it work. And I
think it's that momentum, that team building from the game.
But I think it's also the reassurance that it doesn't
matter how much I feel and we feel like we
do not know the rules of this game, we are
going to make it work anyway.
Speaker 11: I accept that's perfect for damaged conversion.
Speaker 2: Yes, I was wondering. Okay, I was going to ask, next,
do we reroll for damage again or do we convert? Okay, awesome, yes, okay.
Speaker 11: For everyone listening, shadowed shadd I work is differently in combat.
You get to ignore the outcome part in combat and
you look at the successes grants and basically cheat those successes.
If you would in an attack role, so too successed,
it would be two light wounds, which.
Speaker 2: Is six six times perfect. And they and they both
have it. They don't split it, so they each get
say I will say, they are a bit beefier than
all dads or daddy als security team, so they're they're
still up and able to fight, but they do they
do take some damage. I had a question call it.
Speaker 7: I was just gonna say, I should have tactical stanced
at the start of this. It won't affect any of
the roles that I did. I'm sorry. Sorry, I went
comback again going right because it's one I can't keep
going because my role was a failure.
Speaker 2: So my natal has to be a success to be
able to keep going.
Speaker 7: So I can't change this time. I should have tactical stance,
which is when combat agains gained one grit and one
D six on defense checks until the end of your
first turn.
Speaker 2: So say that that's done. Yep, no problem, okay, okay,
absolutely yes, cal.
Speaker 9: So, oh okay, okay, okay, okay.
Speaker 6: Just whistle, hal is going to clever.
Speaker 9: Do a low not piercing but uh like a deep
in the soul.
Speaker 2: Yeah, this whistle like a read whistle, like a yeah yeah,
okay cool.
Speaker 4: And from out of nowhere, there's like this little glint
of light that they can't see and shifting. This dragon
sort of emerges from kind of like a mirage, you know,
like when you're looking at you said, it's kind of
like a like a dark and sort of like there's
like kind of heat like that sort of like a
you know when the heat makes that thing you can't
see things. It looks a little bit like the heat
waves right in the air. This mirror dragon sort of
emerges completely sid except for the sounds of sort of
like vague wind chimes, has all of these sort of
this This dragon flies up. Using every dragon is a
very special ability once you've connected with them to your heart.
And this dragon sort of comes up and you can't
even it's like it's so silent, moves and the light
bends around the group, and if you would look to
where they're at, as the dragon's wings just fold over them,
all you see is a reflection of the environment around you.
And it looks like you're just looking at the ridge,
the environment. Just they are hidden, occluded. The only thing
is that cal knowing to Sowell can see a little
little bit of a wink and a smile to the
person that she this dragon has spent all of their
lives with, oh, perfect completely by the way, hidden.
Speaker 2: Yeah, through silent and yep, absolutely, so we see, well
we don't see, but we know, okay, we keep the
swooping dragon comes down and who's next?
Speaker 9: I think really quickly. It's at this point actually no
one would notice it except maybe Zelle, although correct me
if I'm wrong on this one. But Miranda, seeing the
timing of what's happening, leaves and the reasons.
Speaker 4: Okay, and Oleander is back on the ridge. They're looking
like a guard with his father, who looks like Jerreck,
waiting for the moment that it's that when everyone's a
stretched up, that he can come in as a guard
right to help with that swap. He's just waiting, sort
of like with his father over his shoulder, ye, waiting
for that moment. He's there, and he looks like what
exactly because he waited, he looked he looks like one
of these guards, and he's got his father with him,
and he is waiting for when he gets the call
from his friends to you know, return the stolen prisoner.
Speaker 6: The zell with the disguise ring on.
Speaker 11: Because so some people asking, right, I think looks like
a almost like a right pink, I think, do I
just go wide of it?
Speaker 5: No?
Speaker 11: I think a bright pink infern eye.
Speaker 6: So it's still the same same species.
Speaker 5: But.
Speaker 11: Mostly they look a lot like what's the good? They
look like almost like pink flames as they rush towards
rush towards their ridge edge and jump, tuck their arms
in and you see their wings fly out of they
spiral down to meat grub down at the ridge below.
And I think in the last second the wings fell
out to slow their fall, and I'm going to come
in with a two foot kick to one of the guards.
See how that goes. Yeah, okay, girl, I get a
plus two because of that weapon, and because of flight,
I get an additional one. I'm running seven die. Yeah, uh,
I don't have a blessed I don't think I do.
Speaker 2: I mean, you have your go fish. I'm just saying
that is true.
Speaker 11: I'm trying to think of how I would relate it
to go fish. I would relate it to go fishes,
the rogue to the rod. As you see out of nowhere,
as this guy's really focused on grab out nowhere from
the side of their face, two feet comes slamming in
or hopefully comes standing in.
Speaker 2: You think, see it's just him shouting road too.
Speaker 11: Oh do I have anything fun to add here? Oh? Yes,
actually I forgot. We have action a point so we
can do stuff. So yeah, as I'm flying through, you
see first, you see this almost like purple flame as
I misspoke ada Fane, as I look like a pink
purple Adathane fly in that purple flame suddenly becomes shock
white and entirely it envelopes my body as I cast
smite on myself.
Speaker 4: And then.
Speaker 11: And I just that just just happens.
Speaker 5: And then.
Speaker 11: I get to add two additional heavy wounds to this
attack as my foot comes in slamming into the face
of this of this guy, doing thirty six points of damage.
Speaker 2: Okay, I'm gonna I'm listen. I know that there are
people listening. Okay, so don't worry someone. I'm just going
to describe this. But I'm taking a screenshot and I'm
posting it in the discord. I want you to read
that number out loud.
Speaker 11: It has as you see that with incredible speeds, Zell's
feet collided the face and like a thunderstorm has just started.
You hear the thunderclap erupt from contact, sending the god flying,
and Zell slides to stop at in turn to next God.
Speaker 2: Ready, it's thirty five hp. Be cut out there a
little bit, but yes, you're you're all good. So there's
that crack of thunder, and I want to say, there's
even like it's smoking a bit. It's got that like
our purple arcane light to it. As you came down
and struck it the way you would strike when you're smithing.
You know you've done it with a full strike to
get jerk and absolutely just obliterate this one guard. However,
the other one rises, so you have two still that remain.
Do you have anything else to do because you've got points?
Speaker 16: So yeah, just saying one thing with points, No, you
use your point.
Speaker 6: That was I used those three points.
Speaker 11: I think my next action as I see this guard
stand up, I reached down and placed my hands on
the ground and I'll cast a cold guardian and spend
for MP.
Speaker 6: As you see.
Speaker 11: Erupt in from the ground is a hand the size
of maybe three or four h Zell's kind of they
erupt out of the ground made of this kind of
purplish blueish and kind of purplish bluish magic. It seems
very spectral and kind.
Speaker 6: Of looms over.
Speaker 11: Zell almosts if ready for something or someone to come close.
And that'll be one action point, just making sure I'm
rememberdous right.
Speaker 4: We have ten at first, right, That's what I was
checking right now, is like, how many a question we have.
Speaker 2: That sounds right to me? Okay, because I'm pretty sure
that that is correct unless you have special stuff that
gives you more or less. And I think you can
turn grit. I think there's some things that allow you
to turn grit into unto.
Speaker 3: Yeah.
Speaker 2: Yeah, but so we'll start with the ten. Okay, that's
a crazy by the way, that you did that much
damage with your hero point from GoFish, the dice don't
lie well, the narrative is just so good man. Yeah,
it's okay. What else do you do? You're going in
for another attack on one of the ones still standing.
I have to say I think that I think that
one of the guards stumbles back a little bit seeing
what you have done?
Speaker 7: What what? What?
Speaker 2: What's happening, and you go in to strike him.
Speaker 16: Roll you kind of watch the way in cell fights.
Speaker 11: It's seems. I'm a big fan of this, so almost
all of my cars a play fight like this. But
if Anon's seeing Capuerela, the kind of dance fiting, it's
very much like that, but with the added third dimension
because his wings, he can move around in a third
dimension as well as he comes around with a almost
like roundhouse.
Speaker 6: Kick to the side or hopefully to the side of
this guy's head.
Speaker 4: By the way, we should have only five action points.
We get it's half of your level rounded up plus
three okay, okay, and we're level three, so that's four
and a half rounding out to five, so we have
five out points apiece.
Speaker 11: Okay, that's perfect that this is my last action point.
Speaker 2: Then yep, I'm in with the attack.
Speaker 11: No bless you. I don't have any bless with this pain.
Speaker 2: That's right, because we consider having you guys be level five. Yeah,
it must be where it's stuck in our brain.
Speaker 4: That would have given us six action points.
Speaker 2: Yeah, okay, cool, all right, hit this attack in.
Speaker 5: Four.
Speaker 11: As as you watch this groundhouse kick come in the
spect your fist comes in on the other side. Yeah yeah,
I don't think. Yeah, son, I don't know if this
quits him combat, but it does kinds two successes. But
we see basically as that coming in with the roundhouse,
this spectral hand comes in for like almost a sucker
punch from the other end.
Speaker 6: Adding the additional damage to that strike, and that would
be my turn.
Speaker 11: As again this hand looms over Zelle, and I think
grab is within.
Speaker 2: It does say that he gets to react that when
struck by a critical hit, which I think this might
be because it's the two sixes, the attacker moves three
squares back, so he's actually going to push you back
when you come in and hit him. He's got a
shield and he just kind of reaches down beside him,
pulls the shield out and uses it to push you back.
You know, he said their armor. I don't think I
described what they look like. I'm sorry. There's your pest
of black and steel. Okay, it's like lacquer, it's all.
It's got a sheen on it that looks like dried blood.
Their helm is narrow, jawless so that you can see
kind of their their face underneath, and there's a slit
of iron teeth where the mouth should be. They look horrifying.
Change paying from their pauldrons.
Speaker 4: Yes, I just I looked it up. A critical success
in combat means you get an extra action.
Speaker 2: Well that's important, okay.
Speaker 4: So no matter the difficulty, I know, and also with
a with a critical critical success, no matter in uh,
no matter the difficulty, this is an automatic success.
Speaker 2: Nice Okay, Now make your attack, sir, I'm assuming that's
what you're doing with.
Speaker 11: This one more action. I will do one more attack.
I think again it's gonna be another kick. I think
he's to go for the legs this time around.
Speaker 2: Okay, last.
Speaker 5: One.
Speaker 4: They look really scary, by the way.
Speaker 6: Another twenty four scary points. Twenty four points of that.
Speaker 11: Okay, and he's another crit.
Speaker 2: Okay, what the hell this is?
Speaker 11: Like?
Speaker 2: Narratively so awesome though, because of I know all the
pain you've been carrying from Jerrick, you know, and you're
just letting it all out right now as you go
to rescue him. And I like, there's math that needs
to be done here because they have armor as well.
But I mean, there's no way that twenty four and
twenty four plus the six from grubs Tree is not
killing this guy. So how do you take this guy down,
this very scary guy? How do you take the second
one down?
Speaker 11: I think, as they pushed me back, I end up
slimming into At first, looking at this kind of spectra handlingming,
you think it might be almost ghostly that I'd pass
right through it. But when I get pushed back, I
pump into something solid and a hand basically projects propelledly forward,
and I think it just spear tackle the person in
the gut, taking them down to the ground.
Speaker 2: Okay, that leaves one remaining. You stand up. You spear
tackle this guy to the ground. The helm kind of
shifts upward a little bit, so you can see a
little bit of his bleeding nose and broken face as
you stand up, and you look just for a moment
at the wagon, the armored wagon that is carrying Jerik,
and you hear a click as someone is trying to
get into the wagon. We're going to switch real quick
to Cal. Let's make a roll. So mm hmm, Hal, for.
Speaker 9: Anyone curious, Uh has a teleport ability, So Cal just
teliports directly in front of the door because Cal's avail
and is going to attempt to pick the lock.
Speaker 2: Yes, okay, this is going to be very hard. This
is difficulty for.
Speaker 9: And what are we rolling with?
Speaker 2: Well, I think that it should probably be shadow and
either mind. Yes, I would allow soul, but I know
that's not a good role for you, So why don't
we stick with shadow in mind?
Speaker 9: I honestly, I do think mind makes more sense for Cal.
Speaker 2: It does because you're in that you're on job zone.
You're like, let's go, yeah.
Speaker 9: Exactly, and can you stack you can a hero point
and a.
Speaker 2: Bless You absolutely can. Yep, you can stack bless So
that's true.
Speaker 9: I haven't used mine from ole and this.
Speaker 2: Is your your goldfish, right one?
Speaker 9: Yeah?
Speaker 2: Yeah, yeah, all right, So put the two blessed on
there and let's see how you do.
Speaker 9: Okay, and you said difficulty for yes, is it.
Speaker 11: Your critical success?
Speaker 10: Good?
Speaker 3: Okay?
Speaker 2: Oh my god, Okay, okay, we got a couple of
things got to happen here. Not only is this a
very cool critical success and I'm gonna let you describe
exactly how awesome you are, but also please tell us
how the goldfish helped.
Speaker 8: You do this?
Speaker 9: Okay. So this is a lock that from the outside
looks familiar to Cal, but clearly has been special made
for this prison because it is so important to them
that nobody breaks in or out, And so as soon
as Cal starts trying to pick the lock, they realize
immediately that something is not right and this is not
anything that they have practiced with or previously worked with before,
and the way that they would normally be feeling around
in a lock like this, there should be two almost
like barely touching each other, circles that he would be
weaving through and applying pressure to. And so as he's
searching for those and not finding them, it's throwing Cal off.
And then Cal goes a split eight and it's two
mirrored threes opposite one another. And as soon as that
clicks for Cal, he's able to get at it in
place and opens the door.
Speaker 2: It's perfect. Do you open the door?
Speaker 3: Do you go in?
Speaker 2: Your goal is to open the door and let Grub
come in behind you, or are you going in?
Speaker 9: Kal is going to step up to the like into
the doorway, but not actually step into the caravan. Yeah,
and just going to poke their head in and go
you jerk, and I.
Speaker 2: Think you see Unfortunately, a very like thin fur is
very dull. Eyes have deep circles, but they're wide looking
at you. He is wearing a similar muzzle like device.
He is shackled by both his feet, his tail, believe
it or not, and also his hands. But he looks
at you for a second, eyes wide, and then nods
ever so slightly.
Speaker 8: We gotta be fast. There's not a lot of time,
but I'm here with Grub. You see your other friends.
Speaker 2: Water welling in his eyes as he knows what you're
about to say. He's been hoping for so long for
this moment, and he starts crying as soon as you
start listing their names, and he begins to nod.
Speaker 11: Uh.
Speaker 2: He's trying to move, but he's stuck to the to
the carriage like the iron thing. He's the shackled to it.
You're gonna have to break it.
Speaker 9: Can is it? Is there a lock to pick or
is it like welded on?
Speaker 2: It's welded. You're gonna have to break it or use magic.
It looks like what they do when they transport is
they'll actually weld it and then someone will take a
big axe and break it.
Speaker 9: Okay, I think in that case, is Grub behind Pal?
Speaker 2: I imagine?
Speaker 7: Yeah, yeah, I think the moment I saw that that
door open, I don't think I would have registered you
before that because you're so quicking so and so uh
a little. But I think the moment I saw that
door open, I would have immediately come to you.
Speaker 8: So Pal's just going to point and go glob smash
and then get out.
Speaker 9: Of the way.
Speaker 7: Grub smash. Can I easily fit through this door. Is
this a small door?
Speaker 2: You can fit through this door? It's not a small door. Okay,
I think it's going to be a tight squeeze, but
you can get in here. Do you stop when you
see jerk or do you stay on mission?
Speaker 7: I stay on mission.
Speaker 2: Yep. Grub smash, yep, grub smash. All right, let's go
smash difficulty for. I sorry, maybe I was gonna say
difficulty for but you had a question.
Speaker 9: Uh, we can go.
Speaker 7: Will this just go on an attack check or do
you need a specific.
Speaker 2: I would like to do an attack check, just because
I think that that makes sense.
Speaker 4: Yep, yep.
Speaker 7: I think I also have a bless on this because
I have relentless When you miss an attack, gain blessed
on your next one.
Speaker 3: Can we.
Speaker 9: Each do something to this here?
Speaker 2: Yes, because I love team working the power of friendship.
Speaker 5: I.
Speaker 9: Think in that case, actually, if you're cool with it,
I think Powell would try to do something before Grub
goes in for the big smash.
Speaker 2: Okay, what are you doing?
Speaker 11: So?
Speaker 9: I have an ability if I teleported this turn, I
get an extra diye on my next attack, and I
get to apply a weakened one on hit. So I
am under no illusions of doing this myself. I really
just want to weaken it to make it easier for Grub. Okay,
So I think cal probably like called for Grub and
then turned and tried to hit it while Grub was
coming in.
Speaker 2: Okay, amazing. I actually think this reduces the difficulty by one.
Does anybody else want to add into this?
Speaker 6: Focused on the gouze?
Speaker 11: I think right now?
Speaker 2: Well, I mean that's kind of help in itself. But yes,
only you're coming down?
Speaker 3: Are you?
Speaker 5: Are you?
Speaker 2: Where are you?
Speaker 7: No?
Speaker 2: I've got your dad? Okay yep.
Speaker 4: I was going to say no, actually, because because Grub
has Grub has right, Okay, Grub has my dad.
Speaker 2: Grub has daddy old Okay, got it all right, yep, Okay,
we're reducing that difficulty to three.
Speaker 7: It. I don't think it. Let me put a difficulty in.
Speaker 2: Oh but that's okay, because it's not it's not. Yeah,
it's an attack check, so it doesn't matter. Okay, But
you do three damage, so that's perfect.
Speaker 11: Okay.
Speaker 4: So let's say I have a question, Yeah, I have
a question. How how is damage calculated?
Speaker 11: Three is the light of successes?
Speaker 2: Yeah?
Speaker 6: Yeah, so number of success the numbers how many light.
Speaker 2: Wounds and then like each light wounds three three dam.
Speaker 4: So that is only one success? Is that correct? Well?
Speaker 2: No, because it's a bless right, so the force.
Speaker 11: Because oh yeah, the only shoe picks one. So if
you have two blesses, it's two four you have three
plus three floor pause.
Speaker 2: Yeah, that's the only one of those success. However, you
could do a shadowed eye to get more success if
you want.
Speaker 9: I'm just saying I didn't make my attack role for
oh hitting it.
Speaker 4: Yes, you're right, that's right, right, Why.
Speaker 2: Don't you roll?
Speaker 9: Okay?
Speaker 7: And for those of you listening, I had full dice
and I wrote two ones.
Speaker 4: I will work at two ones. Whenever you get two
ones and a die, no matter whether you succeed or fail,
it means there's some complication, some kind of exciting complication.
H okay, so that fails only complications.
Speaker 9: I'm not sure exactly which one makes more sense here,
because it does say that I can use my short
bow at close range? Oh okay, can I can? I?
Speaker 5: Sure?
Speaker 3: Why not?
Speaker 2: Okay?
Speaker 9: If not, I have a secondary one.
Speaker 2: But well, I I'm just imagining like a you know,
like a bow and arrow on this weird magical iron.
But it's magic. So let's try it. Let's see what happens. Okay,
I mean you could have enchanted arrows for all I know,
from a very handy a chemical friend you have here
I show, so.
Speaker 11: I'm pretty sure arrows.
Speaker 6: I'm pretty sure cow probably still the arrows at some point.
Speaker 2: I'm really nice.
Speaker 9: Okay, I do like that, Go for it, okay.
Speaker 5: Uh.
Speaker 9: And what's the difficulty for this one?
Speaker 2: It was four, so if you succeed, you're knocking the
difficulty down to three. So let's say it's three for
you too, because you're doing teamwork the power friendship. Oh,
but there's no difficulty from attack check.
Speaker 7: Well, you can both roll some shadow dye yep.
Speaker 2: Okay, that's one twelve from each EA with that shadow
dye button.
Speaker 7: It's a full for me.
Speaker 2: Okay.
Speaker 7: Oh I didn't press the shutter die buttony that's.
Speaker 2: Okay, action fails, but it benefit arises. Oh my god, Well,
the exact same thing. I know exactly what happens. You
hear in the distance, a familiar roar, a tremble in
the sky, and then it gets closer and you hear
the of the wings, and then again above you and
time begins to slow down as Ash uses his ability
now that he is in close range with his bond,
and it is to slow time just enough to give
you an advantage. So everything halts for you. Around you,
the sounds stop, the battle stops, and it is just
the two of you in here and Jeric that are
able to move. If you were to look behind you,
you would see Zel like in the middle of a
combat move frozen. Now, how do you two use this
to your advantage?
Speaker 7: I I feel like Grubb would try again. Yep, that's
the instinct. Yeah, I don't know if it's the I
don't know if it's the best move.
Speaker 2: We'll try it again normally grubsmash. Yeah, I think rubsmash
would be good. Do you know if your teleport ability
allows you to grab somebody else just out of curiosity?
I don't think so.
Speaker 9: Okay, So all right, yeah rub smash.
Speaker 7: Let's try it again and we get another blessed because
it failed to Ilegant.
Speaker 4: Yeah, hope.
Speaker 2: I would argue you're blessed because of the dragon as well,
So stack two blesses on there. Okay, Difficulty three.
Speaker 7: This is I don't think I can add a difficulty
on this one.
Speaker 2: Oh sorry, it's an attack. It's an attack. Roll my bad.
Speaker 3: There we go.
Speaker 2: Nine total damage. Yeah, and I think that I think
that you should roll again, Cal as well. You both
get a second attempt here as Ash came into help.
Just get that extra damage to see if we can.
Speaker 9: Get more things. Yep, because I have dirty fighting. If
I hit the target, yep, since it has already taken
damage this round, I will deal an additional way.
Speaker 3: Yes, let's go.
Speaker 2: It's additional light wound, right, so an additional three.
Speaker 9: It just says deal one wound.
Speaker 7: Okay, well that's like, yes, light wound it is you
have I have him broken sequence as well.
Speaker 2: Yes, well you really only need three more damage. When
I wrote it down, I was like, this is probably
about how much dam you would have if they try
to break it.
Speaker 9: I mean, if you can go again, though, go for it.
Speaker 7: I like the idea of us doing it at the
same time, and like working tea together.
Speaker 2: Ye okay, you got this. I believe in you.
Speaker 9: And did you say we have a bless you have two.
Speaker 2: One from Ash who circles above you, and another from Grub.
Speaker 9: And then I'm gonna add the bonus light wound because
we can do that.
Speaker 3: Yes, the same amount.
Speaker 2: And as you break these shackles and Grub tenderly but
quickly and firmly lifts Jeric with both arms. Do you
house the swapping happening.
Speaker 9: Is believe?
Speaker 2: Yeah, but that's what I'm yeah, like, we're brought in
your dad. So is now Cal? I think kind of
positioning him to be shackled again.
Speaker 7: I think my focus at the moment is getting Jerik out.
I think at this point has potentially lost sight of
the switch and is now the task is done done? Jerk?
Now single minded jerk? Is we get Jerry cal?
Speaker 5: Cal?
Speaker 2: Are you then doing the switch? You kind of just
positioning him there so that he looks like he's there? Yes, Okay.
Then you hear one more roar of ash above you
as time begins to speed back up and the shackles
reform on top, shackling old dad in his place.
Speaker 11: And I think accompanying the row of ash here almost
a harmonic whistle of Miranda, as that's exactly who my
Randad left to call.
Speaker 10: Yeahful body chills.
Speaker 2: Okay, now you have jerk grub. Where are you going?
Are you running down the borough chunnel? Cal is not
far behind you, yet we are.
Speaker 7: We are going under the Borough Tunnel. I think I
get to the entrance of the Borough and I look
around for Cal. I suddenly realize like I've left my
friends in it. Yeah, I've forgotten my and and.
Speaker 9: I look.
Speaker 2: Right behind you. Actually, Zell and Olander are still frozen.
And it's not until you kind of hear that roar
above you that things start to feel weird again in
your stomach and everything's flipping, and then all of a
sudden they start moving again, and you here poop as
Zell lands another punch, and they're in combat and they're fighting,
and then you see Cal scramble down and you're there
both in the Borough Tunnel. If you're gonna bail, now's
the time to do it.
Speaker 7: I would like to gesture to Cal to get in
front and go first in the burrow, your first, little one.
Speaker 9: I don't think Cal would have gotten in without relocking.
Speaker 2: Yeah the lock nice first.
Speaker 9: Okay, so I'm gonna you gotta cover your tracks absolutely.
So Cal's gonna kind of make a motion really quickly
while doing that, and then it's just like and teeny
tiny like scampering of paws and is going to go
in front.
Speaker 20: Like Grub said, I think I missed as well that
this lock is what Grubb used to Grub smash on
the welding chain, like picking up this huge day so
that there may be like a few dense in it.
Speaker 7: Maybe it's a little maybe it looks a little different,
but I think I like watch you put this back
together with like the kind of look that you would
see parents greet their child with when they were picking
them up after their first day of school. And then
I wait for you to go down, and I shout
across this battlefield friends and wait for them and see
I think I'm not sure in this moment if they
are still stuck in time like this is this feels weird.
I wait for them to respond.
Speaker 2: Yeah, they're definitely able to respond now. But although it's weird, Zelle,
you're very aware of your surroundings at all times, and
it's like, you know, they teleport it and then are
back and then I don't think you know if it's
Jerk or the disguise right now. I think it's a
little confusing, but you do. Hear Grub shout friends, and.
Speaker 7: Jerk is over my right shoulder as I shout this,
I think.
Speaker 11: As I turn to see Jerk and state he's in,
I definitely hesitate and stagger, not from a blow of taking,
but from seeing how he looks now.
Speaker 2: He raises both of his shackled hands at you, palms outstretched,
and then he puts his hands together, say thank you.
Speaker 11: Oh my arm just dropped to my side. I think
at this, and I think exactly the exact same moment
for the viewers to see. More than anything, you see
the illusion over Orlander's father that was a jerk that
Zeb remembered, and as they've seen Jerk, now you see
almost like almost like you're looking at an image update.
You see it go fuzzy and then adjust and become
focused again to match how Jerik clicks now. And I
will turn back to the God and open my shoulder
retreat and I'm going to keep the God on me
to give the others time to run.
Speaker 9: Cal is going to take off the ring that Zell
gave them and put it on too. Jerk.
Speaker 2: Wow. Roll of stealth check okay, difficulty three.
Speaker 9: Okay, does this coount as natural or urban terrain?
Speaker 2: Natural terrain?
Speaker 11: Okay?
Speaker 2: Sweet my, oh my goodness, let's go a critical success
holy cow. And then we have only Under coming in
with a spell immediately after that, which is also a success.
Nobody can sk Okay, nobody can see it.
Speaker 4: Don't see it. It's just it's just personally okay, it's
it's it's just in case he's he's like, and he's
I spent my last two action points to move up
closer to the caravan, but I'm still like, not particularly visible.
I'm just there for support, just in case.
Speaker 7: Okay, all right, and we see Oh yeah, go ahead,
I see I see Col put this ring on Jerrek, right, Yeah, absolutely,
I'd like to take mine off and put it on Col.
Speaker 2: I think I'm going to give Cal a moment to
stop you, because Cal is way better at hiding than
you are. Yeah, and I recognize that, Yeah, I recognize
that you're panicking and you, like, I feel like this
is coming from a place of oar. I can't lose.
I can't lose you instead of him, you know.
Speaker 7: And also guilt because I didn't think of that.
Speaker 2: Yeah, and you're you're rushing to take the ring off Cal.
Do you stop rub from doing that? You are able
to with this critical success, I feel like you can
just shove your both of you down that hole if
you want down the Borough hole, or you can or
you can ride your dragon. You could, can't you ride
your dragon out with the dragon shielding you and making
you invisible? Essentially, Oh my god, my own little dragon's here.
Speaker 9: I think that.
Speaker 6: Cow would.
Speaker 9: I think Cow would not like push grub away or anything,
but would like sweep back in a very fluid motion. Yeah,
like I got this, Yeah exactly, And uh, it's just
gonna say you're not losing anyone, grow up, and it's
gonna turn and like as quickly as possible, just keep
moving and whistle for Tov while they're moving.
Speaker 4: Tovy. Just like you couldn't even see where Tovie was.
Just it's all like tricks of light. And then like
and then then I would say Cal's gone. It's a fluid,
fluid moment, just like Cal knows when to jump on right,
and it's just like it's like a you know, like
a like a shadow just crosses by is out.
Speaker 7: I smile as I realized that Cal has just disappeared
from front of me and have a moment of realization
that they knew better, they knew better than me in
this moment, So I kind of swallow my pride a
little bit, and I look for Leander before I get
in this tunnel.
Speaker 4: Not in the area.
Speaker 7: Media panic in my face.
Speaker 4: But he hasn't been in the area. He's been He's
been up on the ridge and has like overwatch.
Speaker 7: This in case, so still in the same place. So
why would would I be able to still would be
able to see you from that?
Speaker 4: Okay, because he was hiding your yep, but.
Speaker 2: You know it's supposed to be there.
Speaker 7: I think, yeah, yeah, but he's not. He's not moved.
Speaker 3: There's no like.
Speaker 7: I don't need to panic that I can't see him.
That's expected. Okay, then it's time to it's time. It's
time to brings out down this tunnel. Cell, Cell get
over here.
Speaker 11: I'm still facing the guards and just say, you know,
I'm not a tunnel guy. I'll take the sky is
you just get down there?
Speaker 2: Go now.
Speaker 7: I don't have time for this self sacrifice and nonsense.
Get in the sky.
Speaker 5: I think.
Speaker 11: Now it almost snatchs around to you and almost yells
in anger, but not you. I think at himself, as
he says, I'm not sacrificing myself before I'm able to
tell Jeric.
Speaker 7: Sorry all run, I believe him instantly. Yeah, I'm down
that tunnel all right, with jerreck over my shoulder.
Speaker 2: Zel, it's you and me, buddy, one guard left. I'm
coming in with an attack. You must defend.
Speaker 21: Yes, hey, hey, the defense is my body.
Speaker 11: Plus Is this a magical attack or a physical an
ability called crush?
Speaker 6: Perfect?
Speaker 11: Okay? So because I am flying again, additional one D
sixty physical defense.
Speaker 2: Okay.
Speaker 6: My armor of course gives me a plus two, so.
Speaker 2: That is.
Speaker 6: Three four two six.
Speaker 5: Okay.
Speaker 11: Then because of my guard, you and who's looming over me,
I get an additional plus one okay, son in seven
die uh okay, yeah, I have my bless Yeah. What's
the incoming damage?
Speaker 4: No, you have to roll your defense.
Speaker 11: That's the right, that's the the the way. Did the
macros that you tell me?
Speaker 5: The damage?
Speaker 11: And watch piece type? Is how much damage of his
light window?
Speaker 2: Sixteen?
Speaker 5: Okay?
Speaker 11: In coming down in sixteen damage blocked twenty eight points
of as I raise a hand up, arms up and
block this crushing blow with ease.
Speaker 2: Okay, what do we see? What does it look like
as this shield? This guy's coming down with the shield.
He's trying to bash you with the shield and knock
you down to the ground.
Speaker 5: What do you do?
Speaker 11: I think I raised my hands up, crossing them over
to block my face and my chest of vital errors.
And as I do, you see the spectual hand hand
that gave gave me the additional die come down.
Speaker 6: And almost like almost cut my body in its spectral grasp.
Speaker 11: And so when this should comes down, it is significantly
slowed by the spectual hand. And then wherever's left, I
stop with my bare arms for pushing it back.
Speaker 2: And then you hear things. I think, are you going
to leave?
Speaker 5: Yes?
Speaker 11: I think the moment to see them deliver this blow,
I take the opportunity as they have to recollect themselves,
because they put a lot of force behind this to
recollect themselves, I productally leap over their shoulders and my
wings spread out behind me as I saw upwards and
fully expects my Randa to.
Speaker 2: Meet me absolutely, And I think my Randa is not
the only dragon up there, right. I think you all
have taken to the skies and you're ready to go.
Speaker 5: I had not.
Speaker 4: Okay, okay, yeah, because I but yeah, since once he leaves,
then I sneak back away. Once he's left close range
I sneak back away and back around it like I was.
I was, I was not, I was just on the
other side of the caravan. But once he's gone, I
don't have to any of my stuff, and so I
sneak back out and then all the lay around so
that I can can get my dragon.
Speaker 7: And go Okay, I on my dragon leah Am with drugs,
dragon Mayranda, who grew up together. Immediately sweeping in is
I realize as soon as I get to the top,
I have left a friend behind, and immediately go to
sweep in, And.
Speaker 2: I think there's this moment where we see your dragon
coming down, your eyes wide scared. What have I done?
I've done it again? And then you see Zelle immediately
crest up to meet you on his dragon, and he
has can I say, you have a wicked grin on
your face, Zelle, you did it?
Speaker 11: Yeah. I think it's the kind of I think the
borderline Isterracord, Yeah, thing like, holy shit, we did it.
Speaker 7: I think that's very much shared with grub like incoherent
noise and cats. We need to go here, Oh where
where's all?
Speaker 9: Can we see you from here? Back?
Speaker 4: Yeah? He had he's he's snuck back to where he
was supposed to be just hanging out, just not doing much,
just just waiting until you give the signal. Right way
back on the other end of the the ridge, I
would like to.
Speaker 7: Fly to Leander.
Speaker 3: Yep.
Speaker 2: So we see these dragons coming down to grab or
like to meet you Leander.
Speaker 4: Yes, it's time to go, and he goes haw and
he calls out for his dragon to come and pick
him up.
Speaker 11: Ha.
Speaker 2: I would also like to say, how is Jerrick on Ash.
Speaker 7: Draped over in front of me and strapped to me
with the strap I've torn off my back strap.
Speaker 2: But want he wants he wants him. Ash will want
to be with Jeric, so like she'll fly up, do
you Yeah? Okay? Perfect?
Speaker 7: And I think, yeah, like I'm I'm not I'm not
trying to stop Jerik and Ash from being together. I'm
just not losing a friend again.
Speaker 2: Yes, of course. So I think then we'll see Ash
kind of like nuzzle or move forward to kind of
like with the full face and kind of grab me
even actually like bite, you know, kind of like bite
gently and pick him up like a mother cat does
with a kitten and put him on and as soon
as he touches the dragon ash, the shackles will shatter
and he is free and he just grabs on to
Ash and is fully sobbing.
Speaker 5: It.
Speaker 4: Goes Oleander, you know, gets on I'matista and goes frist because, oh,
leader knows that none of you are gonna leave like
you all want to leave last, so he goes first.
Uh and for all intents and purposes, it seems like
he did nothing the entire time. He was just hanging
out way outside of the battle, doing nothing at all.
And he gets on Amatista and he flies off first
because because he knows y'all are going to stay last.
So you know, he he gets on there and he
he goes just like just like Oleander, hanging out, not
doing nothing, just in.
Speaker 7: Case anyone should be around to hear anything in particular. Uh, Willa,
we'll see it.
Speaker 3: The cabin.
Speaker 7: I'm gonna show over to Selvie. You think cow hurt
that all?
Speaker 2: Yeah?
Speaker 7: I heard it all right, Wolves, we'll see that.
Speaker 9: And the Tovey has just come up right behind you,
just as stealthy as col So unless you had been
looking for it, you wouldn't have known.
Speaker 2: And I think the dragons as they're flying I think
we see a moment where they take their old formation
but then change it and adjust and make space for
this new dragon in the group as they fly away.
You've been listening to dragonim Our Scale and Soul miniseries.
A huge thank you to Crossed Paths Press for not
only making this series possible, but for creating the world
and rules of play bring direconem to your table. Visit
Crosspaths dot co dot uk for more shows like this one,
or to directly support what we do. See our expansive
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