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Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to

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the Games Decides Podcast. This is a podcast where we

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decide everything happening in the world of video games, so

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you never have to think for yourself.

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Speaker 2: I'm your host, Jeff Grubin.

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Speaker 1: With me is Mike MANAUGHTI in today's episode, Marathon got delayed,

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Metroid Prime four is out soon, and Mount rushmore of

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rude gaming dudes with tudes.

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Speaker 2: That's a good one, well done. I was busy. I

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didn't even know I didn't do that. Who did neither?

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Speaker 1: I think we talked about this a few weeks ago,

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and now Christian remembered.

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Speaker 2: Christian was that you.

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Speaker 3: Yeah, it was there, and I was just like, let's

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do this because we don't.

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Speaker 2: Have it, did not have. I got to ask, did

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we come up with a topic today?

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Speaker 4: I did?

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Speaker 1: Like it was. It was a rough let's say it

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was a rough day. Jan's out and I'm glad he

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was out. I just had to figure out a bunch

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of stuff, like how to upload stuff to Giant Bomb.

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Couldn't even get all that working because like the game

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mess worked, voicemailed up truck up to the premium feed

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broke and It's like I kind of like pieced that

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together a little bit, but then he just took it over.

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Speaker 2: But I got everything else.

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Speaker 1: Uploaded, and then I immediately was like, oh shit, I

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reset my obs. I deleted all my profiles, all of

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my my scene collections, so I had to redo tonight's

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show and I couldn't find all the assets, and I'm like, yeah,

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it's time to kind of maybe refresh those things anyhow,

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so kind of piece some stuff together so the show

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looks different.

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Speaker 2: That's what that was.

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Speaker 1: But yeah, I've been kind of in this chair NonStop

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since Game Mess Mornings. Also had a long lawyer call

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in between all that, so yeah, it was a hell

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of a day, so I did not have time to

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think of a thing. So Christian Dick you for remembering that,

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But mostly Mike, how are you?

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Speaker 4: Yeah?

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Speaker 5: I feel kind of guilty because this was like I

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had some very busy days this week, but today on

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the games beat side, it was a holiday day for us,

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so I like slept, well, I did sleeping because I

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got up early and went to a garage sale and

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bought some old video games there. But then I like

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took a nap. I did voicemail dump truck. I streamed

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Sekero a bunch, which was a bunch of fun. So

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like today was a little bit of my taking it

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a little bit easy.

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Speaker 1: It's finally no reason to feel get to Yeah, you

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had those busy days and a lot of this stuff

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was just stuff.

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Speaker 2: There was no way to help with. Oh oh wait,

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what's that? That's what this is? Donkey Kong sixty four.

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Speaker 5: I did get a copy of this at the garage sale, which,

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by the way, as great as the Yellow cartridge is, Like,

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the weird, just lifeless render of Donkey Kong on the

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cover of this game has always been a little weird

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to me.

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Speaker 1: Okay, that's that's Silicon Graphics, baby, that's what that's what

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you do.

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Speaker 5: That's what you get. I am kind of hankering to play.

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I'm very excited for Bonanza.

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Speaker 4: Man.

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Speaker 5: That that direct was so much more like I was

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excited for that game I sold in. They had more

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interesting things to show there than I was expecting. I

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can't wait for that.

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Speaker 1: Yeah, is this not showing up now? Now I'm getting

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frustrated because I just set that up.

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Speaker 2: The stream Alm. Oh there it goes there it popped in.

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Speaker 1: Okay, fantastic all right then, Yeah, Mike, I'm glad that

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you got a chance to go do that. Doc you

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hung sixty four? Have you played that yet? Are we

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that's still like a threat if we reach that internal goal,

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it's a threat. It's a threat. We got a couple

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of things we have to decide if we're going to do.

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Speaker 5: If we're if like some of us are going to

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actually go to Minneapolis for summer games, done quick.

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Speaker 2: I'm thumbs up to that.

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Speaker 1: Like I'm saying, like I want to do you and

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I should start playing that, planning that if we even

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we want to do it on the cheap, I don't

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mind driving us there and stuff like that.

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Speaker 2: Like there's a lot of things we could do. We'll

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figure it out.

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Speaker 5: But then, you know, we also have to start thinking

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about pax West, believe it or not. If we're going

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to do that, I will say, and you know, if

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we decide that, we've been very busy and maybe we

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need to take one of these offs. I don't think

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it's you know, a travesty.

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Speaker 2: That'll be fun to go though.

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Speaker 5: We'll see what people feel.

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Speaker 1: Well, I mean, like I feel like there's a chance

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we still could get another last minute invite the games

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Com and that one. It's like, okay, thank you, but

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maybe not this year. We'll set it busy. I'm not

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going to games I'll say that right now. I'm not

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going to games cop. I might be right there with

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you staying at home. All right, Well, let me get

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my doc back up here and remember what I say. Yes,

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thank you everybody for joining us. You can give us

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good rating wherever you are listening and hit that like

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button on YouTube.

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Speaker 2: It helps people find the show.

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Speaker 1: If you want to ask a question, you could drop

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a super chat during the show here on YouTube. We'll

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get to all those before the end of the program,

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and they also now pop up on the screen.

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Speaker 2: At least this week. We'll see how that goes.

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Speaker 1: Thanks to carlos Ayan who is Insane in the Rain

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Music on YouTube for the use of our theme songs.

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We are on Spotify, Apple podcast and wherever pods are caught.

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Speaker 2: Thank you to the mods. Thank you to Christian for producing.

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Speaker 1: And you can get more from Mike and me and

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support us by going to Patreon dot com, slash game

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mess that gets you access to our Discord server, participation

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in Q and A sessions, and our game club discussions,

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early access to new episodes of shows like Columbros and

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of course all of our shows add free. I have

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over this last week also been thinking about other ways,

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like I mentioned, like probably about a month ago, as

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we were getting ready for SGF, other ways. I like

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doing new stuff on here. I've got some ideas. I

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think I might actually go ahead and make Mikey and

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Naire a regular show. Mike start coming up this stuff.

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I had fun doing that. Those would be like fun

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quick ones and we can kind of always like what

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maybe like escalate, like if you do win one, like

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the next week could be for more and even harder

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and stuff like that. I like that IDEA friendly reminder,

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you can also become a supporter by becoming a YouTube

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member or a Twitch subscriber. Basically gets you all the

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same benefits. Hit that join here button here on YouTube,

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go to twitch dot tv slash Tokota when Mike is streaming,

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go to twitch dot tv slash Christian Underscore r a

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RG when he is streaming, or Jeff Grubb.

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Speaker 2: And that gets you all the same benefits.

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Speaker 1: Excuse me, all right, man, I'm ready for this cough

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to be gone, but it's just lingering.

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Speaker 2: I got I got some big topics, Mike, you're ready

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to talk about them. Metrod Prime four, we can start there.

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Speaker 1: Metroid Prime four add on London Underground claims the game

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is out now.

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Speaker 2: I saw this.

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Speaker 1: I knew you were streaming, and I immediately rushed into

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your chat to be like, Mike, just tell me what's

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going on.

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Speaker 5: And we still don't know what's going on. No, but

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there's I mean, look, I'll tell you. What I don't

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think is happening is I don't think the game is out.

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I don't think but ThReD Prime four is out or

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out today or something like that.

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Speaker 1: I think your hunch on that could be correct. I've

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looked around. I haven't seen it anywhere. This okay, So yeah,

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London Underground in the tube, there's a wall of actually

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switch to ads. It's not just Metroid Prime for beyond.

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There are a bunch of switch to ads, including for

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the system itself and other games, and those ads say

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out now as well. The possibility here is that, like

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I think, maybe the simplest answer, Mike is this is

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a mistake, Like this is another round of ads that's

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supposed to go up later or May. There was some

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mixed messaging of Hey, all these Nintendo games are coming

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and they don't know what do they have?

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Speaker 2: I don't know.

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Speaker 1: It's Mario and Metroid and all this stuff. That's Can

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I just say that's out now too as well? It

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could be that simple possibility, Yeah, the console's out now

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for sure. The other possibility here is this thing's out

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very soon and this ad was supposed to be waiting

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in the wings for that moment.

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Speaker 2: But I'm like afraid of getting my hopes up. What

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are you? How are you feeling about that?

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Speaker 5: It's really weird because like this the same out now

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kind of like it's on the literal sticker, but that

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graphic is on the Mario Karte World billboard, right, It's

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the same kind of thing there, But then like the

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Donkey Kong Bonanza billboard just has that date July seventeenth.

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It's so weird, and I think there's even like I

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think the out now sticker on the Metroprime four one

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is even different than the Mario Kart one because I

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think it has some text under it that I assume

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is saying also available and switch one.

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Speaker 2: I can't tell. I can't see it. So VGC has

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a better uh, picture. If you're not looking there.

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Speaker 5: That's what I'm looking at, because like, okay, on the

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Metro Prime four one, there's just like a little bit

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on the bottom right jutting out extra while the Smario

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Kart World one looks like it doesn't have that. That

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might be me reading too much into it, but like

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it it has to be an error of some kind,

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whether it's a printing error, a we put this up

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too early error, we got confused about, you know, where

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this out and now thing goes. But now my question is, well,

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how's it still up? Like our phone calls happening now, like, hey,

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get that down. That game's not out yet, So I

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keep looking for updates to see what's going on here.

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I mean, I know, you know, it's it in the

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in the US, it's a holiday, it's not Europe. So

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is the Nintendo not doing something? What's going on here?

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Speaker 1: I don't, I mean, who knows, like what like, because

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there's got to be several layers right of like Nintendo

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figuring out about this, talking to their marketing edge, you see,

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which then talks to the people on the.

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Speaker 2: Ground who control the ads on the tube.

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Speaker 1: I mean, so I could see there being some lag there,

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But you're right, this feels like the kind of thing

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where they would be like a red alert fire, Hey go.

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Speaker 2: Put this out, go deal with this right now.

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Speaker 1: But okay, but back to getting my hopes up, Like,

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do we think that this thing gets announced in the

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next couple of weeks and just as out soon after that? Okay,

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you know what, let's talk about your thing. Do you

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think this is going to be another shadow drop?

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Speaker 5: I don't think it's a god right, I mean, they

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did it with Metrod before they could and I'm looking

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at another angle here. There's no extra text under the

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out now. It looks some people think that maybe it's

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just plastered over where we are released they could go.

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Speaker 1: I see what they're saying. So there's like there's like

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the around the now part. There's like this other box

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that seems to be hovering in the background of the.

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Speaker 2: Backdrop for out now.

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Speaker 5: Yeah, that's what it was.

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Speaker 1: It kind of like juts off to the left of that,

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suggesting that there's something behind there.

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Speaker 2: Maybe I don't know. To me, that just looked like

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a design choice. I don't know.

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Speaker 5: But this again, it's weird because the Mario Kart one

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doesn't have that other aspect. It's just the out and

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now without that little extra jutting out stuff.

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Speaker 2: Yeah, which is weird.

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Speaker 5: It's weird. Look, this game could be shot drop. Here's

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my thing though, Metro Prime four Beyond's really coming out

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in between the launch of the system and Donkey Kong Bonanza.

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That seems wild to me, Like, why wasn't it just

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a release game at that point? It's kind of been

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from the very beginning. I said Metro Prime fourth should

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be the other release game, because you know, you have

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Marco World w it'd be nice to have another kind of,

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you know, really heard gamers game kind of thing. And

247
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I think a lot of people and you know, does

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it matter for sales and whatnot? Maybe not, But I

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think a lot of people are kind of like feeling that,

250
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like I wish there was sort of one more big

251
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Nintendo game here. It's like the idea that like you

252
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would hold it for just a few weeks after is.

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Speaker 2: This strange to me? But Nintendo is strange.

254
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Speaker 1: Yeah, I mean, I guess the other possibility here is

255
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and I like, we have no idea how long it

256
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takes for the communication between Nintendo and marketing and these

257
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people that actually put up this stuff physically.

258
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Speaker 2: How long is that process?

259
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Speaker 1: Is this something that is months in the making, And

260
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is there a time when Metro Prime for Beyond was

261
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supposed to be out before the launch of the Switch To?

262
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So the messaging this company got was, oh, yeah, that's

263
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one of the games that will be out by the

264
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time the Switch Too is out, And that changed so

265
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and they never someone never updated it or never got

266
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the memo, or there was a miscommunication or something, and

267
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this is just a leftover piece of that understanding. As

268
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I think about it, maybe that's kind of what I

269
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feel happened here, because I don't know. I had the

270
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sense that Metro Prime four for Switch one was supposed

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to launch before the switch To, and maybe Nintendo changed

272
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their mind pretty late and wouldn't surprise me if this

273
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is evidence of that.

274
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Speaker 5: Yeah, it could be, and that seems more plausible to

275
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me then.

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Speaker 2: Yeah.

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Speaker 5: The fact that this game is super imminent and this

278
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is how we're finding out about it, There's no way

279
00:12:08,720 --> 00:12:12,679
this is some deliberate gorilla marketing tactic or something like that.

280
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Speaker 2: So there are other ads up in the hallway.

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Speaker 1: Mario Kartworld does say out now, Donkey Kong Bonanza says

282
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the seventeenth of July. So I mean they have that

283
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date right, there's Mario Party. I can't see what the

284
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date says on that. I guess that's right next to Metro.

285
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Speaker 5: Actually, the thing is, there is weirdness about much of

286
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Prime four because why doesn't it have a date. Why

287
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is it just this year? And it still has been

288
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this year that has not been clarified. And were just

289
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waiting for the Nintendo app to tell us? When does

290
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the Nintendo Today app switch over? What's it going to

291
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say tomorrow? That's what I want to know.

292
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Speaker 1: Yeah, I mean, and I think I'm with you on

293
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that where I think the next time we hear about

294
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Metroid from Nintendo, it will be in the Nintendo Today app.

295
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Speaker 2: So yeah, people keep their eyes up on that. Then.

296
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Speaker 1: I think I have that installed. I can't remember the

297
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last time I opened it. It was probably the first

298
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week it came out, and I haven't looked at it since.

299
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Speaker 5: Is there any true Nintendo's silence here is deafening?

300
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Speaker 2: Or is that?

301
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Speaker 5: Or of course Nintendo's not going to say anything.

302
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Speaker 2: I mean, when did this story go up? I mean

303
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this was not that long ago.

304
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Speaker 5: I mean I was streaming a couple hours we've been

305
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talking about this now.

306
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Speaker 1: Yeah, I mean, you know vcc's got their local time

307
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up because you know it's a UK based organization, they

308
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put it up at midnight twelve eighteen am. So for

309
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Nintendo of Europe and Nintendo UK, I think there's a

310
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UK specific one.

311
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Speaker 2: They're asleep right there.

312
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Speaker 1: They're not in the office, they're not working, so so

313
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that that might explain a lot of like the silence

314
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on that front, and like Nintendo of America or NCL

315
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are probably like have people on call up, but hey,

316
00:13:46,600 --> 00:13:49,399
what's going on, But they also probably don't want to

317
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overstep the balance of like hey, Nintendo UK, what's going on?

318
00:13:52,000 --> 00:13:53,240
Can you find out what's going on so you can

319
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explain it so you can have an answer that probably

320
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won probably won't happen until the morning for them, which

321
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is in you know, another eight hours, which is maybe

322
00:14:01,440 --> 00:14:03,639
when we do we even hear anything or does sisters

323
00:14:03,639 --> 00:14:06,879
come down without because they don't have to acknowledge this.

324
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This is going to be a thing that's very much

325
00:14:08,480 --> 00:14:11,120
in our circles. And then I guess maybe they could

326
00:14:11,120 --> 00:14:12,120
say something, I just don't.

327
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Speaker 2: Know it again, like it's like it's nintundo.

328
00:14:14,039 --> 00:14:16,000
Speaker 5: You almost expect them not to say a thing, but

329
00:14:16,159 --> 00:14:18,519
it is an ad saying that a game is out

330
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that isn't out.

331
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Speaker 2: Right, Yes, it's weird.

332
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Speaker 5: You can't have that.

333
00:14:24,000 --> 00:14:27,120
Speaker 1: I I would prefer them just tell us what the

334
00:14:27,120 --> 00:14:30,879
hell is going on, But it's like that they'll probably

335
00:14:30,919 --> 00:14:32,799
if they do say anything, it'll be that was a mistake.

336
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Speaker 2: We'll have more to say soon and then, And that's

337
00:14:35,240 --> 00:14:36,039
kind of why I want to hear.

338
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Speaker 5: But like, yeah, it's like it's the more they don't

339
00:14:38,879 --> 00:14:40,720
say something, it's a little bit of that those games

340
00:14:40,759 --> 00:14:44,240
coming out, like right now, what's going on? Because you're right,

341
00:14:44,240 --> 00:14:46,320
I sure would like to play Metroid Prime for I

342
00:14:46,399 --> 00:14:47,320
sure would enjoy that.

343
00:14:47,720 --> 00:14:48,080
Speaker 2: You're right.

344
00:14:48,200 --> 00:14:50,240
Speaker 1: And if we get through tomorrow and they don't say anything,

345
00:14:50,360 --> 00:14:53,320
You're right, Mike, I will begin speculating even more so.

346
00:14:53,399 --> 00:14:56,879
They probably they if this isn't a game that is

347
00:14:56,879 --> 00:14:58,679
coming out soon, if this is a game that is

348
00:14:58,679 --> 00:15:01,480
coming out this holiday, they probably should say something.

349
00:15:02,879 --> 00:15:03,720
Speaker 2: Right, that was a mistake.

350
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Speaker 5: The game's not out now, that's all I gotta say. So, Yeah, well,

351
00:15:07,519 --> 00:15:10,120
we'll keep it up. Maybe we'll be live updates throughout

352
00:15:10,320 --> 00:15:10,720
the night.

353
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Speaker 4: Here.

354
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Speaker 1: We'll see I hope. So all right, marathon was delayed.

355
00:15:15,840 --> 00:15:18,480
I kind of surprised the Bungee devs a little bit.

356
00:15:18,879 --> 00:15:22,879
Apparently there's some reporting on that. Paul Tassi said, a

357
00:15:22,919 --> 00:15:26,320
lot of developers at Bungeee found out when that went live.

358
00:15:26,960 --> 00:15:29,799
You know, I've reported similar stuff before where it was like, hey, yeah,

359
00:15:29,799 --> 00:15:31,720
the lot of developers were surprised by that, and it

360
00:15:31,759 --> 00:15:33,200
was true. When I said that, all they're like, no,

361
00:15:33,279 --> 00:15:35,399
they told people internally. It's like, yeah, they told some

362
00:15:35,440 --> 00:15:36,240
people internally.

363
00:15:36,399 --> 00:15:36,600
Speaker 4: Yep.

364
00:15:36,679 --> 00:15:38,240
Speaker 2: How do you think I found out about the leak?

365
00:15:38,480 --> 00:15:40,679
Of course that's out. Yes, some people knew.

366
00:15:41,039 --> 00:15:43,639
Speaker 1: Yes, some people knew, and I'm sure the same was

367
00:15:43,679 --> 00:15:45,480
true here. And then I'm sure there were people who

368
00:15:45,559 --> 00:15:48,039
were surprised and maybe there was a slack message and

369
00:15:48,080 --> 00:15:52,440
they didn't see it. They're still surprised, right. People are

370
00:15:52,480 --> 00:15:56,600
taking this as as evidence of the dysfunction at Bungee,

371
00:15:57,159 --> 00:15:58,840
and I got to say, it's kind of hard not

372
00:15:58,919 --> 00:16:01,960
to read it that way, but I think we kind

373
00:16:01,960 --> 00:16:02,919
of know that there is.

374
00:16:02,879 --> 00:16:04,960
Speaker 2: A lot of dysfunction at Bungee.

375
00:16:05,639 --> 00:16:07,360
Speaker 1: How do you feel about that? How do you feel

376
00:16:07,360 --> 00:16:09,799
about marathon? What happens next year?

377
00:16:12,120 --> 00:16:14,679
Speaker 5: What does happen next. I mean, look, Marathon's going to

378
00:16:14,720 --> 00:16:16,159
come out. I don't think that's a game that's gonna

379
00:16:16,159 --> 00:16:18,960
get canceled or something like that. They are going to

380
00:16:19,320 --> 00:16:21,919
release that thing. I mean, they said they're gonna tell

381
00:16:22,000 --> 00:16:24,799
us this fall what the new release date looks like.

382
00:16:25,399 --> 00:16:27,799
I want they're gonna have another test at some point,

383
00:16:28,279 --> 00:16:30,000
because if you don't win people over with that at

384
00:16:30,080 --> 00:16:32,639
least a little bit, Like, boy, how do you feel

385
00:16:33,120 --> 00:16:35,200
going into that launch? But just it feels bad for

386
00:16:35,240 --> 00:16:38,039
Bungie in general. Someone said to me that Bungee on

387
00:16:38,080 --> 00:16:39,759
the Ropes is actually when they do some of their

388
00:16:39,799 --> 00:16:42,759
best work, right. They weren't got that Destiny to expansion

389
00:16:42,799 --> 00:16:46,759
that they really liked after's some rough patches with that game.

390
00:16:46,960 --> 00:16:48,919
Destiny one's launch was sort of a mess, and then

391
00:16:48,960 --> 00:16:51,600
it recovered with with that first big expansion with the

392
00:16:51,639 --> 00:16:55,200
Take and King. So mate, maybe, but you know that

393
00:16:55,399 --> 00:16:58,080
that's not really proof of anything. It's that they've gotten

394
00:16:58,120 --> 00:17:02,279
kind of lucky before, but luck runs out. I don't

395
00:17:02,759 --> 00:17:04,640
I have no idea what the future of Bungee is.

396
00:17:04,640 --> 00:17:06,079
It just doesn't feel great right now.

397
00:17:06,119 --> 00:17:08,480
Speaker 2: Though, Yeah, I'm with you on that.

398
00:17:08,640 --> 00:17:12,319
Speaker 1: I also don't just don't know how much I can

399
00:17:12,400 --> 00:17:15,119
like care to pay attention to this game, Like if

400
00:17:15,200 --> 00:17:18,359
I hear it's good one day, I'll perk up. At

401
00:17:18,359 --> 00:17:21,000
this point, I'm putting in that bucket of there are

402
00:17:21,039 --> 00:17:23,720
too many games another one for me to like that

403
00:17:23,839 --> 00:17:25,960
I have to kind of force myself to understand and

404
00:17:26,000 --> 00:17:29,400
then maybe one day like that is just the easiest

405
00:17:29,400 --> 00:17:31,559
thing for me to click off on and be like

406
00:17:32,480 --> 00:17:33,839
that can go in that I don't need to pay

407
00:17:33,839 --> 00:17:37,119
attention to this bucket. And that's you know, unfair to

408
00:17:37,160 --> 00:17:39,960
people who put years of their lives into it, and

409
00:17:40,000 --> 00:17:43,200
even a company that's put you know, tens hundreds of

410
00:17:43,240 --> 00:17:45,400
millions of dollars into it, But you know it's my

411
00:17:45,480 --> 00:17:47,359
time and money. I only have so much, so many

412
00:17:47,359 --> 00:17:50,480
seconds on this planet. So I'm kind of get to

413
00:17:50,480 --> 00:17:52,599
the point where it's like, man, I just don't I

414
00:17:52,599 --> 00:17:55,839
don't care about what happens to Marathon and that, Yeah,

415
00:17:55,880 --> 00:17:58,279
I think that could be a little crude, a little

416
00:17:58,799 --> 00:18:01,160
you know course, but that's just where I'm at with

417
00:18:01,200 --> 00:18:03,319
this game, and I think a lot of people are

418
00:18:03,359 --> 00:18:05,839
as well, where it's like, hey, that arc creator looks fun,

419
00:18:06,400 --> 00:18:09,279
I'll play that, and I don't have time for another game.

420
00:18:10,279 --> 00:18:11,440
Speaker 2: There's two aspects of a chef.

421
00:18:11,480 --> 00:18:14,079
Speaker 5: There's that part of I definitely just want a company

422
00:18:14,119 --> 00:18:16,319
to thrive because people work there and I want them

423
00:18:16,359 --> 00:18:18,400
to be happy and have good job. There's another part

424
00:18:18,440 --> 00:18:20,240
of me it's like things I could care about that

425
00:18:20,279 --> 00:18:24,119
would come from Bungee, a Destiny three, a big single

426
00:18:24,160 --> 00:18:26,599
player shooter, it doesn't seem like we're.

427
00:18:26,400 --> 00:18:27,519
Speaker 2: Getting either of those.

428
00:18:27,960 --> 00:18:30,480
Speaker 5: So it is kind of like, like, it's hard for

429
00:18:30,480 --> 00:18:33,319
me to get all that excited about Bungee right now

430
00:18:33,519 --> 00:18:35,839
when it's just sort of this weird life support, Destiny

431
00:18:35,880 --> 00:18:39,480
Too stuff, and then Marathon, which you know I did

432
00:18:39,519 --> 00:18:42,160
play I didn't like, and they're going to make some changes,

433
00:18:42,559 --> 00:18:44,359
and it's not even like a point where well, I'll

434
00:18:44,440 --> 00:18:47,079
check out the changes. I need to hear that the

435
00:18:47,200 --> 00:18:50,000
changes are interesting and that the game's turned around, and

436
00:18:50,039 --> 00:18:52,559
maybe then I'll go and check it out again. My

437
00:18:52,640 --> 00:18:56,319
interest level for it is just so rock bottom right now, yep.

438
00:18:56,680 --> 00:18:59,440
Speaker 1: And that's not to say it can't change again. If

439
00:18:59,720 --> 00:19:01,440
you know, ped x in and chattis saying that there's

440
00:19:01,519 --> 00:19:04,880
elements that that people haven't seen publicly that have the

441
00:19:05,000 --> 00:19:09,000
sauce according to others, If that gets revealed and I

442
00:19:09,079 --> 00:19:11,319
begin to hear that buzz I will want to pay

443
00:19:11,319 --> 00:19:14,160
attention at that moment, But right now, it's just like,

444
00:19:14,480 --> 00:19:16,680
I don't know how much I really cared in the

445
00:19:16,720 --> 00:19:21,160
first place. It was definitely a professional curiosity, and I,

446
00:19:21,200 --> 00:19:23,680
you know, I hope for the best for them. There's

447
00:19:23,880 --> 00:19:25,920
plenty of games that do really good that I don't

448
00:19:25,960 --> 00:19:29,200
have any interest in. I hope this is able to

449
00:19:29,240 --> 00:19:30,880
be that be one of those and then gets to

450
00:19:30,920 --> 00:19:32,519
a point where it actually does win me over, But

451
00:19:32,720 --> 00:19:34,559
we're pretty far away from that in this moment.

452
00:19:36,000 --> 00:19:37,279
Speaker 2: All right, let me get back to.

453
00:19:37,279 --> 00:19:41,599
Speaker 1: The dock here. There's a Capcom showcase next week. You

454
00:19:41,599 --> 00:19:45,160
know they're gonna have updates on Residieval Pragmata, Street Fighter.

455
00:19:45,799 --> 00:19:49,319
There was another one of Monster Hunter Wilds You expecting

456
00:19:49,359 --> 00:19:51,200
any surprise. This kind of feels like that's a pretty

457
00:19:51,240 --> 00:19:54,400
hefty docket for a forty five minute showcase from Capcom,

458
00:19:54,400 --> 00:19:56,680
which usually is a little bit lasadaisical to kind of

459
00:19:56,720 --> 00:19:59,119
let me slowly move through through their stuff.

460
00:19:59,440 --> 00:20:02,400
Speaker 5: Yeah, I sure, Fighter six. Uh Segod. I think it's

461
00:20:02,400 --> 00:20:04,720
the first character of season three, so well, I bet

462
00:20:04,759 --> 00:20:07,000
we'll see our first gameplay of Segod and maybe get

463
00:20:07,000 --> 00:20:09,599
a release date for him. Although Elene that came out

464
00:20:09,680 --> 00:20:11,839
not too long ago, so it's not imminent, but you know,

465
00:20:11,880 --> 00:20:15,440
we'll get we'll get a picture of that most Hunter.

466
00:20:15,599 --> 00:20:17,680
You know, there's all sorts of posts launched that that

467
00:20:17,680 --> 00:20:19,240
happens there. It's not like they're going to announce the

468
00:20:19,279 --> 00:20:22,240
expansion yet. I'm kind of I'm kind of curious about

469
00:20:22,240 --> 00:20:24,680
Pragmada now. Seems like people are a little bit high,

470
00:20:24,799 --> 00:20:28,000
you know, relatively high on that after Chief RESIDENTEVL was

471
00:20:28,000 --> 00:20:31,359
interesting though, because you know, we saw it demo Rizny

472
00:20:31,359 --> 00:20:34,400
when I's and people played uh into you know, basically

473
00:20:34,440 --> 00:20:36,440
that demo or similar to it, But it still seems

474
00:20:36,440 --> 00:20:39,440
like they're holding a lot back there. Yeah, there's a

475
00:20:39,440 --> 00:20:42,079
lot of rumors around about what else might be in

476
00:20:42,119 --> 00:20:45,720
that game, So I'm curious if we see that aspect

477
00:20:45,759 --> 00:20:48,000
of it now, if that's something they're holding onto for

478
00:20:48,119 --> 00:20:50,039
much later, like the Game Awards even.

479
00:20:50,680 --> 00:20:53,720
Speaker 1: Yeah, I'm kind of at a point where it's like, yeah,

480
00:20:53,759 --> 00:20:57,480
that this is a showcase where I expect them to

481
00:20:57,519 --> 00:20:59,559
give us a lot of updates pragmat or something like

482
00:20:59,559 --> 00:21:01,279
you said that, Yeah, we can focus on that because

483
00:21:01,319 --> 00:21:03,880
that's still relatively new that people need to kind of

484
00:21:03,960 --> 00:21:07,559
learn a lot about there's no no need to like

485
00:21:07,559 --> 00:21:10,000
distract with like a big, huge other announcement.

486
00:21:10,720 --> 00:21:12,440
Speaker 5: I don't know, but well, I think it just announced

487
00:21:12,480 --> 00:21:14,559
that Pragmata is secretly a Mega Man game, and that

488
00:21:14,599 --> 00:21:18,720
will count. I mean, there's a chance my favorite conspiracy

489
00:21:18,759 --> 00:21:22,400
theory ever. Listen, it's I want you to really lean

490
00:21:22,440 --> 00:21:25,680
into it, making sure it's based on that. They we'll

491
00:21:25,720 --> 00:21:27,640
talk about it on Mega Man on Monday.

492
00:21:28,119 --> 00:21:32,319
Speaker 1: Fantastic Pragmata Truther Mike Manati on Mega Man on Monday,

493
00:21:32,319 --> 00:21:38,279
Everybody watch Monday. Third party switch To game sales have

494
00:21:38,359 --> 00:21:42,359
started off slow, with one publisher selling below our lowest estimates.

495
00:21:43,559 --> 00:21:45,240
I'll kind of recap here because there's a little bit

496
00:21:45,279 --> 00:21:47,519
more to it than that. That is a story that

497
00:21:47,559 --> 00:21:52,200
originated from Chris string At at the Game Business. He

498
00:21:52,319 --> 00:21:55,440
talked to a bunch of people that provided data to him,

499
00:21:56,160 --> 00:22:00,279
and in the UK, for example, there are third already.

500
00:22:00,319 --> 00:22:01,759
Speaker 2: Like the share of third party.

501
00:22:01,559 --> 00:22:04,839
Speaker 1: Games sold on switch to, when you exclude even Mario

502
00:22:04,960 --> 00:22:08,200
Kart World in the bundle, was very low.

503
00:22:08,759 --> 00:22:10,000
Speaker 2: It was a little bit better than the.

504
00:22:09,920 --> 00:22:13,480
Speaker 1: Switch one, but not by much, and third party publishers

505
00:22:13,480 --> 00:22:15,799
were expecting way more, at least according to the people

506
00:22:15,920 --> 00:22:18,240
Drink talked to, and Drink did talk to one publisher

507
00:22:18,279 --> 00:22:19,920
who said their sales were.

508
00:22:19,799 --> 00:22:22,759
Speaker 2: Lower than their lowest estaments now.

509
00:22:23,759 --> 00:22:28,039
Speaker 1: Matt Piscatella, who has US data, responded to that responded

510
00:22:28,079 --> 00:22:30,759
to that by saying, hate to contribute to the discourse,

511
00:22:30,839 --> 00:22:33,240
but third party share of switch to software in the

512
00:22:33,319 --> 00:22:36,680
United States is far better than it was during the

513
00:22:36,680 --> 00:22:39,720
Switch one launch. Like, it's far too early to claim

514
00:22:39,759 --> 00:22:42,359
best or worst, this or that or whatever when it

515
00:22:42,400 --> 00:22:45,200
comes to switch to. She's this thing hasn't even been

516
00:22:45,200 --> 00:22:49,160
out three weeks, Mike declare, If this is the best

517
00:22:49,240 --> 00:22:49,680
or worst?

518
00:22:50,000 --> 00:22:52,079
Speaker 2: Now, Yeah, I don't know.

519
00:22:52,119 --> 00:22:55,359
Speaker 5: Maybe I'm maybe some which of my good will of

520
00:22:55,400 --> 00:22:57,440
the switch too. But when I did read there retal story,

521
00:22:57,480 --> 00:22:59,480
I was like, that seems a little early for that.

522
00:22:59,559 --> 00:23:01,440
It was also weird because they're like, and of course

523
00:23:01,440 --> 00:23:04,799
there are exceptions. Well you know, le know, Cyberpunk's an

524
00:23:04,799 --> 00:23:07,240
exception that's doing well. It seems like street Fighter six

525
00:23:07,359 --> 00:23:10,279
is doing well. We've heard about that a bit. So

526
00:23:10,359 --> 00:23:12,799
I'm like, well, what's not doing well? Like, you know, yeah,

527
00:23:12,799 --> 00:23:17,319
maybe Sonic shutout Generations Crazy, maybe Bravely Default remaster. It's

528
00:23:17,359 --> 00:23:21,920
not selling super well. That wouldn't necessarily shock me right either.

529
00:23:22,079 --> 00:23:23,680
Speaker 1: But so it's like, there's only so many of these

530
00:23:23,759 --> 00:23:25,759
old games that can really pop off, and you know

531
00:23:25,799 --> 00:23:28,759
which ones they're gonna be. It's gonna be Cyberpunk because

532
00:23:28,759 --> 00:23:31,279
the entire game is on the card and that's goodwill.

533
00:23:31,359 --> 00:23:33,400
People love that and it runs well enough that people

534
00:23:33,400 --> 00:23:34,960
can be like, hey, I can play that on handout

535
00:23:35,000 --> 00:23:37,160
I only maybe I only ever had a switch, I'll

536
00:23:37,160 --> 00:23:38,200
finally play Cyberpunk.

537
00:23:38,359 --> 00:23:39,440
Speaker 2: That story rights itself.

538
00:23:39,440 --> 00:23:41,799
Speaker 1: Of course, that game did fine, and then Street Fighter

539
00:23:42,000 --> 00:23:44,400
was the graphical showcase that everyone's.

540
00:23:44,000 --> 00:23:45,960
Speaker 2: Like, this looks really good.

541
00:23:46,720 --> 00:23:48,519
Speaker 1: So, I mean, how much money do we expect people

542
00:23:48,519 --> 00:23:51,279
to have to spend on third party games beyond like

543
00:23:51,359 --> 00:23:53,279
two big ones, like if it's if it's Cyberpunk at

544
00:23:53,359 --> 00:23:56,920
street Fighter, if the drop off after that is bravely default. Yeah,

545
00:23:56,960 --> 00:23:58,319
like you said, I'm not surprised at all.

546
00:23:58,559 --> 00:24:00,079
Speaker 2: Yeah, there's not a I don't think it really are.

547
00:24:00,119 --> 00:24:01,720
Speaker 5: A ton of people are like, all right, time for

548
00:24:01,799 --> 00:24:03,720
my third or fourth game, and that's you know, and

549
00:24:03,759 --> 00:24:06,440
I know way games Yaka is a zero and now

550
00:24:06,440 --> 00:24:10,039
it's time for Hitman like this, Yeah, probably not a

551
00:24:10,119 --> 00:24:11,480
ton of that going aroad.

552
00:24:11,240 --> 00:24:14,319
Speaker 1: I bet Puyo Puyo Tetris did a little bit better

553
00:24:14,319 --> 00:24:15,759
in the early days of the Switch than pull Yo

554
00:24:15,759 --> 00:24:17,240
Pullyo Tetris.

555
00:24:16,960 --> 00:24:20,000
Speaker 2: To s oh absolutely did on Switch.

556
00:24:19,799 --> 00:24:21,839
Speaker 1: Too, because we've gotten a bunch of versions of that

557
00:24:21,880 --> 00:24:24,640
game already, and there's a lot more options here at

558
00:24:24,680 --> 00:24:25,200
launch now.

559
00:24:25,759 --> 00:24:29,200
Speaker 2: Mike, I'm playing Puyo Pullyo Tetris. I love it. That's fit.

560
00:24:29,319 --> 00:24:30,799
It's a good game. I'm glad it's there.

561
00:24:30,880 --> 00:24:34,279
Speaker 1: I hope companies like Sega can continue to justify putting

562
00:24:34,319 --> 00:24:36,920
out games like that on the Switch too. Maybe they'll

563
00:24:36,960 --> 00:24:39,480
have to like recalibrate some a few things, but I

564
00:24:39,519 --> 00:24:41,519
don't think this leads to a bunch of them running

565
00:24:41,559 --> 00:24:44,240
away from that system. It is far too early. I

566
00:24:44,240 --> 00:24:46,119
think you've got to like see how things shake out

567
00:24:46,160 --> 00:24:47,559
here in the next few months, right.

568
00:24:47,599 --> 00:24:51,279
Speaker 5: Plus, I think for so many people, just having Mario

569
00:24:51,359 --> 00:24:54,839
Kart and then all the backwards compatibility stuff is kind

570
00:24:54,839 --> 00:24:56,400
of enough to keep you busy.

571
00:24:56,119 --> 00:24:56,559
Speaker 4: For a bit.

572
00:24:57,680 --> 00:24:58,319
Speaker 2: And uh, you know.

573
00:24:58,599 --> 00:25:00,880
Speaker 5: Plus some people are like, I gotta for Donkey Kong.

574
00:25:02,119 --> 00:25:02,920
Speaker 2: I don't have room for.

575
00:25:02,960 --> 00:25:06,759
Speaker 5: Yaka's a zero or Braveley default right now. So I

576
00:25:06,799 --> 00:25:10,440
don't know, we'll get more data suit. You know, let's

577
00:25:10,559 --> 00:25:13,039
let's wait a little bit here. But yeah, it's like,

578
00:25:13,480 --> 00:25:17,039
how much do we expect their ports at the end

579
00:25:17,039 --> 00:25:18,799
of the day. Almost all this stuff, a lot of

580
00:25:18,839 --> 00:25:21,480
these aren't new games. If you want to think of

581
00:25:21,680 --> 00:25:23,559
you know, say I said, here's our brand new game,

582
00:25:23,640 --> 00:25:25,920
it's a switch To exclusive coming for a launch. No,

583
00:25:26,039 --> 00:25:28,720
they poorted Yaka is a zero in the you know,

584
00:25:28,799 --> 00:25:33,559
a new version of Tetris two, right, the Squarens didn't

585
00:25:33,599 --> 00:25:36,519
have a new RPG for the launch of the switch

586
00:25:36,559 --> 00:25:38,480
To is a remaster of Braveley Default.

587
00:25:38,599 --> 00:25:40,599
Speaker 2: That's nice, but it's nice.

588
00:25:41,000 --> 00:25:42,960
Speaker 5: It's nice, but you're not You're not gonna get amazing

589
00:25:43,000 --> 00:25:44,960
sales out of this stuff. Was there a seeming like

590
00:25:45,000 --> 00:25:48,240
third party like brand new game. It's just stuff that's

591
00:25:48,559 --> 00:25:52,359
newer ish like split fiction. Again, Yeah, that's nice, but

592
00:25:52,440 --> 00:25:55,160
nobody nobody even had a Zombie You. Nobody even wanted

593
00:25:55,160 --> 00:25:57,440
to buy a Zombie You this time. So yeah, that's

594
00:25:57,480 --> 00:25:58,000
what you get.

595
00:25:58,680 --> 00:25:58,920
Speaker 2: Yep.

596
00:25:59,000 --> 00:26:01,960
Speaker 1: I think that's the exact right take on this is

597
00:26:02,000 --> 00:26:04,519
like these games, I think I'm probably doing fine for

598
00:26:04,640 --> 00:26:07,200
what they are, and what they are is mostly kind

599
00:26:07,200 --> 00:26:10,599
of old. And some of them are not just old.

600
00:26:10,680 --> 00:26:13,279
They were very popular on systems they were already out on.

601
00:26:13,680 --> 00:26:16,119
So there's just a limited number of people who are

602
00:26:16,119 --> 00:26:17,680
going to be spending the money on these things at

603
00:26:17,680 --> 00:26:19,920
this point. If you're someone who really wanted to play Cyberpunk,

604
00:26:20,000 --> 00:26:23,599
even you probably already played Cyberpunk, so you're already like

605
00:26:23,640 --> 00:26:26,200
kind of limited and that game did fine despite that.

606
00:26:26,839 --> 00:26:27,920
Speaker 2: Only so many games are going.

607
00:26:27,839 --> 00:26:30,720
Speaker 1: To do fine despite having you know, headwinds pushing up

608
00:26:30,720 --> 00:26:33,160
against them. All right, that does it for the big

609
00:26:33,200 --> 00:26:35,160
topics I wanted to talk about. We have been getting

610
00:26:35,240 --> 00:26:37,359
plenty of super chats, So why don't we take a break.

611
00:26:37,559 --> 00:26:38,079
Speaker 2: We'll come back.

612
00:26:38,119 --> 00:26:39,960
Speaker 1: I'll Mike read those super chats. We'll talk about what

613
00:26:40,000 --> 00:26:44,640
they want to talk about right after this. All right,

614
00:26:44,680 --> 00:26:47,319
we're back. Let's do the super chats. Then we'll get

615
00:26:47,319 --> 00:26:48,759
to our topic here in a little bit. Mike, go

616
00:26:48,759 --> 00:26:49,720
ahead and read those for me.

617
00:26:49,960 --> 00:26:53,279
Speaker 5: Side from Saskatchewan said, just got good pathology results and

618
00:26:53,400 --> 00:26:56,519
super glad I got surgery when I did worse graded

619
00:26:56,559 --> 00:26:59,039
cancer than expected. Would have been worse if I waited

620
00:26:59,039 --> 00:27:02,200
five plus years. I'm glad your pathology results are good.

621
00:27:02,640 --> 00:27:03,000
Speaker 2: Simon.

622
00:27:03,519 --> 00:27:07,440
Speaker 5: I hope you that things continue to go well for you. You uh,

623
00:27:07,640 --> 00:27:09,519
do uh, you do anything you need to do to

624
00:27:09,640 --> 00:27:12,359
rest and recover their buddy. Thank you so much for

625
00:27:13,119 --> 00:27:15,279
the super chat and for chicking in with us.

626
00:27:15,720 --> 00:27:18,200
Speaker 1: Yeah we're I just love seeing you there and yeah,

627
00:27:18,240 --> 00:27:20,079
I hope you're feeling better. Man, that's awesome.

628
00:27:20,720 --> 00:27:22,799
Speaker 5: Simon's back again. Do you think they'll make a Professor

629
00:27:22,880 --> 00:27:25,039
Layton collection? I guess, man, now that you say it,

630
00:27:25,039 --> 00:27:27,920
I'm surprised they haven't. It seems like Capcom has done

631
00:27:28,240 --> 00:27:31,519
really well with those Phoenix Right collections. Not only do

632
00:27:31,599 --> 00:27:35,119
they sell, but people keep discovering those games. Jeff, you're oh,

633
00:27:35,160 --> 00:27:35,720
that's a good point.

634
00:27:35,799 --> 00:27:38,200
Speaker 1: Yeah, like something they dis like over the years, like

635
00:27:38,240 --> 00:27:40,480
it's and then the whole collections there on Assistant and

636
00:27:40,519 --> 00:27:42,880
they have like the Switch so they play all of them.

637
00:27:43,039 --> 00:27:44,960
So yeah, so what do you think of that means

638
00:27:44,960 --> 00:27:45,960
for Professor Layton?

639
00:27:46,240 --> 00:27:49,240
Speaker 5: Because there's like there's the original it should just happen

640
00:27:49,279 --> 00:27:51,119
because there's the original trilogy, and then there was a

641
00:27:51,160 --> 00:27:54,480
sequel trilogy I believe, so it's like, yeah, just.

642
00:27:54,400 --> 00:27:58,559
Speaker 3: Like you know, how one right around the corner, so and.

643
00:27:58,519 --> 00:28:00,480
Speaker 5: There's the new one coming out, and then there's really

644
00:28:00,480 --> 00:28:03,720
weird things like that mobile game starring his sons or whatever.

645
00:28:03,960 --> 00:28:04,279
Speaker 4: Children.

646
00:28:04,319 --> 00:28:06,160
Speaker 5: We don't know, worry about that, but at least, yeah,

647
00:28:06,240 --> 00:28:09,720
do the original trilogy then it was a prequel trilogy.

648
00:28:09,799 --> 00:28:10,920
Speaker 2: Actually, that's right.

649
00:28:10,920 --> 00:28:13,599
Speaker 5: He's like Star Wars. Yeah, and those are all six

650
00:28:13,640 --> 00:28:15,599
of those are great games. They should absolutely be in

651
00:28:15,599 --> 00:28:17,880
either one collection or split it off into two collections.

652
00:28:17,880 --> 00:28:20,559
Speaker 2: Why not. And there's that new Professor Layton game.

653
00:28:20,880 --> 00:28:22,279
Speaker 1: What I can't remember the name of it, but yeah,

654
00:28:22,279 --> 00:28:24,200
that's supposed to be coming out, so why not promote that.

655
00:28:24,240 --> 00:28:26,759
Speaker 5: But with these old games, I'm excited for that game.

656
00:28:26,799 --> 00:28:28,079
I'm excited for the Professor Layton.

657
00:28:28,119 --> 00:28:28,759
Speaker 4: It's been a while.

658
00:28:29,200 --> 00:28:31,400
Speaker 1: Yes, that's one of those games where it's like they

659
00:28:31,640 --> 00:28:33,880
re released that on smartphones and I did buy that.

660
00:28:33,880 --> 00:28:37,079
Speaker 2: That's a really good adaptation to smartphones. All right, what

661
00:28:37,359 --> 00:28:37,640
else we.

662
00:28:37,680 --> 00:28:41,680
Speaker 5: Got, as I says, is that tattooing Mike bet still happening? Yeah, Jeff,

663
00:28:41,720 --> 00:28:43,640
you know, you got all this free time once you're

664
00:28:44,839 --> 00:28:49,079
co op playing all of Balter's Gate three playthrough happening.

665
00:28:49,519 --> 00:28:52,559
Speaker 2: I'm building up my momentum. I'm like just stretching my legs.

666
00:28:52,559 --> 00:28:55,519
Speaker 1: I'm like doing a little like hip side to side action,

667
00:28:55,640 --> 00:28:58,240
trying to get limber and Also, I bought a website

668
00:28:58,240 --> 00:28:59,119
and I got kind of busy.

669
00:28:59,200 --> 00:29:01,920
Speaker 2: But I think we're supposed to do with Jan.

670
00:29:02,640 --> 00:29:04,119
Speaker 1: That might be difficult because it's hard to get me

671
00:29:04,160 --> 00:29:06,039
in Jan, like in one of these rooms for extend.

672
00:29:06,200 --> 00:29:07,720
Speaker 5: That's one of the reasons why I said it was

673
00:29:07,720 --> 00:29:08,599
never gonna happen.

674
00:29:08,720 --> 00:29:13,200
Speaker 1: Yeah, well, okay, keep defying me and you'll see, you'll see.

675
00:29:13,079 --> 00:29:14,279
Speaker 2: You'll see.

676
00:29:14,880 --> 00:29:18,240
Speaker 5: Uh next one here, let's see he is from Lex,

677
00:29:18,440 --> 00:29:22,039
says Mike Rideau. Is a great switch to before bed game.

678
00:29:22,279 --> 00:29:25,319
This is the that remaster of the h Shimmigummy Tense

679
00:29:26,160 --> 00:29:29,839
uh Action RPG has come out. Jeff got pretty good reviews.

680
00:29:30,240 --> 00:29:31,880
Speaker 2: I kind of check it out. But it's also it's

681
00:29:31,880 --> 00:29:32,720
a very big game.

682
00:29:32,799 --> 00:29:35,079
Speaker 5: It's a long game, and I'm kind of it's like,

683
00:29:35,119 --> 00:29:38,119
I'm kind of happy playing between three at the moment,

684
00:29:38,279 --> 00:29:41,200
and I like finding other stuff to do, killing time

685
00:29:41,759 --> 00:29:43,880
until Donkey Kong. And I don't think I'm gonna beat

686
00:29:43,960 --> 00:29:46,279
this game before Donkey Kong's out. It just it's too

687
00:29:46,359 --> 00:29:47,559
much of an ask right now.

688
00:29:48,119 --> 00:29:52,640
Speaker 1: Yeah, this is for I know it's from Atlas.

689
00:29:52,880 --> 00:29:55,200
Speaker 2: How does it relate to Persona?

690
00:29:55,880 --> 00:29:59,920
Speaker 3: It's from the parent This off sprint of Shimmingham.

691
00:30:00,279 --> 00:30:04,720
Speaker 5: He's like, okay, okay, is the main series, and then

692
00:30:04,720 --> 00:30:08,279
from that you had spinoff series like Persona and like this,

693
00:30:08,359 --> 00:30:15,319
which was originally called Devil Summoner, Devil survivor, Yeah, Summoner,

694
00:30:15,640 --> 00:30:18,160
and now it's just called Rado instead of that. I

695
00:30:18,200 --> 00:30:20,160
guess for some reason. It doesn't even have the SMT

696
00:30:20,440 --> 00:30:21,519
branding on it anymore.

697
00:30:21,599 --> 00:30:25,039
Speaker 4: It's the Stranger of Paradise of the Alice RPGs. Jeff,

698
00:30:25,519 --> 00:30:28,319
that's a great way of putting there.

699
00:30:28,359 --> 00:30:30,599
Speaker 2: You go, Thank you Chaos.

700
00:30:33,200 --> 00:30:35,160
Speaker 5: I remember we were all making Chaos jokes and I

701
00:30:35,200 --> 00:30:37,559
got really mad. And then the game actually came out,

702
00:30:37,680 --> 00:30:39,279
and all the people who said that the game looked

703
00:30:39,319 --> 00:30:41,920
cool and funny because it was stupid didn't actually buy

704
00:30:41,960 --> 00:30:48,200
and play it, and I did. Oh Roxxo says question

705
00:30:48,240 --> 00:30:52,240
for Manicatti, when wearing a Mario cap be considered inappropriate Italy,

706
00:30:52,400 --> 00:30:54,200
I have a trip to Rome Plant and don't want

707
00:30:54,200 --> 00:30:56,240
if anyone, no one will be offended. I think they

708
00:30:56,319 --> 00:30:57,680
might think you're a fucking loser.

709
00:30:57,799 --> 00:31:00,400
Speaker 1: I gotta be honest, I think the I think they'll

710
00:31:00,519 --> 00:31:03,839
like it. Yeah, well I don't know. I'm just like

711
00:31:04,079 --> 00:31:07,079
I haven't. I wasn't in Italy, so I don't know.

712
00:31:07,160 --> 00:31:09,640
But but when I was in eastern Europe and I

713
00:31:09,680 --> 00:31:12,920
was in town like tourist towns and Italians were also there,

714
00:31:13,720 --> 00:31:15,559
all of them were the most out of pocket people

715
00:31:15,559 --> 00:31:17,799
in a good way, like parentheses positive. They were all

716
00:31:17,799 --> 00:31:21,119
wearing like crazy like local like like wigs to make

717
00:31:21,160 --> 00:31:23,880
them look more like locals and stuff like that and celebrate. Now,

718
00:31:23,960 --> 00:31:26,000
it was around New Year's so maybe that's just how

719
00:31:26,000 --> 00:31:28,680
they do New Year's. But I don't know. The Italians

720
00:31:28,720 --> 00:31:30,920
I've met in Europe seem like they'd be down to clown.

721
00:31:31,119 --> 00:31:31,359
Speaker 4: Yeah.

722
00:31:31,440 --> 00:31:34,160
Speaker 3: I work with real Italians, not like Mike, and they

723
00:31:34,200 --> 00:31:36,319
are really funny people. Really Wow.

724
00:31:37,519 --> 00:31:39,480
Speaker 5: That's fine, But like you know, if you're you're here,

725
00:31:39,480 --> 00:31:41,519
I'm sure of a foreign place, I would just try

726
00:31:41,559 --> 00:31:43,680
to be I would try to be normal before I

727
00:31:43,720 --> 00:31:45,720
start trying to put some mustard on.

728
00:31:45,720 --> 00:31:49,359
Speaker 2: It, you know, but don't don't do it in sicily.

729
00:31:50,480 --> 00:31:53,839
Speaker 5: Uh. Connor Woods's Bonanza as an action road trip musical

730
00:31:54,079 --> 00:31:57,279
game of the Year. Oh, Jeff, I'm very excited about

731
00:31:57,319 --> 00:32:01,200
the musical aspect of the game. It's like they d

732
00:32:01,240 --> 00:32:03,079
and clear knew how much people like to jump up

733
00:32:03,119 --> 00:32:06,240
Superstar Yeah, and We're like, well, we are the team

734
00:32:06,279 --> 00:32:09,119
who did that game, so let's just double down and

735
00:32:09,160 --> 00:32:11,920
all of that stuff for this. Oh god, Bonanza looks

736
00:32:11,920 --> 00:32:13,599
so freaking good, Jeb I cannot wait.

737
00:32:14,160 --> 00:32:17,319
Speaker 1: Yeah, I mean taking Pauline singing, making that a part

738
00:32:17,359 --> 00:32:19,880
of the game. It's a really good idea. And Nintendo

739
00:32:20,160 --> 00:32:23,119
kind of is, I mean, if not the best. They're

740
00:32:23,200 --> 00:32:26,440
up there with incorporating music into their games. I'm thinking

741
00:32:26,480 --> 00:32:28,079
like Tears of the Kingdom in this moment like that,

742
00:32:28,200 --> 00:32:29,960
I think is kind of unparalleled when it comes to

743
00:32:30,000 --> 00:32:32,640
that stuff. But so if they're going to kind of

744
00:32:32,640 --> 00:32:34,319
continue down that route where it's say, hey, we care

745
00:32:34,319 --> 00:32:36,480
about every aspect of these games, including the music and

746
00:32:36,480 --> 00:32:40,200
how that incorporates and integrates into the gameplay, I'm excited

747
00:32:40,200 --> 00:32:43,119
about those possibilities. Also, they're just good songs. Jump Up

748
00:32:43,119 --> 00:32:45,240
Superstar still a banger to this day.

749
00:32:45,319 --> 00:32:49,720
Speaker 5: It's fantastic. You can't wait. Oh, Greg says, is fure

750
00:32:50,160 --> 00:32:53,079
excuse me? Is F zero g X the prequel to

751
00:32:53,119 --> 00:32:55,279
Yakuza one on PS two?

752
00:32:56,440 --> 00:32:58,920
Speaker 2: It's the same team. There are those vibes.

753
00:32:58,920 --> 00:33:02,839
Speaker 5: I think you said before that your dream Nintendo game

754
00:33:03,079 --> 00:33:06,960
was a F zero set in just that mute City,

755
00:33:07,680 --> 00:33:10,599
tot Seeds and c g X and I agree with you.

756
00:33:10,839 --> 00:33:13,440
Speaker 2: Now, let the Yakistan team work on it. Let's do it.

757
00:33:14,680 --> 00:33:20,759
Speaker 5: Uh, Chad sea ast cats, Chad's chat chatalist. It's a

758
00:33:20,799 --> 00:33:29,839
specialist chatalist. There were socialist, yeah, sat chaalist. Oh b nah, that's.

759
00:33:29,680 --> 00:33:31,240
Speaker 1: What they say every time he gets a banana and

760
00:33:31,319 --> 00:33:35,200
DK bonanza And I'm going to pop every time Hockey

761
00:33:35,279 --> 00:33:36,079
kN sixty four.

762
00:33:36,240 --> 00:33:38,839
Speaker 5: You know, it's like the whole undred one thing. I

763
00:33:38,839 --> 00:33:41,599
know I'm supposed to find that painful, but let's pretend

764
00:33:41,640 --> 00:33:44,240
that I've played many, many more painful games than that,

765
00:33:44,279 --> 00:33:47,119
and like three D platformers. I mean, do you do

766
00:33:47,200 --> 00:33:49,240
you really think I'm going to like find playing Donkey

767
00:33:49,279 --> 00:33:50,559
Kong sixty four that painful?

768
00:33:51,039 --> 00:33:53,000
Speaker 1: No, no, no, no no. I think you'll find moments

769
00:33:53,000 --> 00:33:56,480
of it painful. I think you will find many parts

770
00:33:56,480 --> 00:33:59,359
of it tedious, like when you're like, when you get

771
00:33:59,400 --> 00:34:00,599
to a thing, you're like, I gotta go back and

772
00:34:00,599 --> 00:34:02,640
get another character. But I mean, no, I played a

773
00:34:02,680 --> 00:34:04,359
lot of that game. Of course I didn't one hundred

774
00:34:04,359 --> 00:34:06,480
and one percent, but I played a lot of that game.

775
00:34:06,920 --> 00:34:09,280
There's like good three D platform or stuff in there.

776
00:34:10,559 --> 00:34:12,480
It's just buried under a lot of crap, and people

777
00:34:12,480 --> 00:34:15,199
who are weaker than you are right to hate it.

778
00:34:15,199 --> 00:34:17,880
It's not for them, but for a three D like you.

779
00:34:18,119 --> 00:34:19,360
You're I think you're gonna find a lot of it

780
00:34:19,480 --> 00:34:20,159
quite enjoyable.

781
00:34:21,199 --> 00:34:22,960
Speaker 5: A crat access. How much do I have to super

782
00:34:23,000 --> 00:34:25,039
chat to bring back Game Mess Jeopardy.

783
00:34:26,280 --> 00:34:28,280
Speaker 1: We're always talking about things to do with like Game

784
00:34:28,320 --> 00:34:30,559
Mess Jeopardy and stuff like that. It's a busy time,

785
00:34:31,079 --> 00:34:32,599
and we maybe we me and Sean get a little

786
00:34:32,599 --> 00:34:35,480
bit more time. We'll take take that time to talk

787
00:34:35,480 --> 00:34:39,440
about it some more, but we'll see no prob Yeah,

788
00:34:39,440 --> 00:34:40,079
go ahet, John.

789
00:34:39,960 --> 00:34:43,400
Speaker 4: I'm still saying soon TM. But also, these two are

790
00:34:43,559 --> 00:34:45,639
more fried than I thought that would be, so maybe

791
00:34:45,679 --> 00:34:47,239
we push it just a little bit further.

792
00:34:47,599 --> 00:34:51,000
Speaker 2: Yeah, there's a lot a smidge FRIEDA.

793
00:34:50,639 --> 00:34:52,760
Speaker 3: I can't even get them to watch a show. You

794
00:34:52,760 --> 00:34:53,960
imagine that an episode.

795
00:34:54,000 --> 00:34:57,920
Speaker 5: I think you said that I got to watch Columbus yesterday.

796
00:35:00,719 --> 00:35:02,360
Speaker 1: I was gonna watch you when Steph got home, and

797
00:35:02,400 --> 00:35:03,480
then she never came home.

798
00:35:03,519 --> 00:35:06,039
Speaker 2: So yes, I also not watched it. Okay, good. I

799
00:35:06,079 --> 00:35:08,119
was like, wait a second, that's right, Okay.

800
00:35:07,920 --> 00:35:11,480
Speaker 1: That was incredible. Your face went on a time travel Journey.

801
00:35:12,440 --> 00:35:14,039
Speaker 2: I was like, wait, we were supposed to do a

802
00:35:14,079 --> 00:35:15,599
colub bros. What was that?

803
00:35:15,719 --> 00:35:17,800
Speaker 5: I got to watch the show so prepared. Oh shit,

804
00:35:17,880 --> 00:35:22,320
we're kidding, right, Okay, yeah, we'll get We'll get then.

805
00:35:22,400 --> 00:35:24,320
I know game mess Game Club is also a little

806
00:35:24,320 --> 00:35:25,000
behind everyone.

807
00:35:25,000 --> 00:35:28,320
Speaker 1: I'm sorry. Well, everyone understands what's going on. We appreciate

808
00:35:28,360 --> 00:35:29,519
everyone being so understanding.

809
00:35:29,840 --> 00:35:33,760
Speaker 5: Yes, it's been a lot of just wake up, work,

810
00:35:33,840 --> 00:35:36,960
go to bed, wake up, go to work again days lately.

811
00:35:37,400 --> 00:35:40,679
Uncharted Wolf says Mike, thank you for tongue the truth

812
00:35:40,719 --> 00:35:44,679
about how uncomfortable the steam deck is. Also, I can't

813
00:35:44,679 --> 00:35:48,000
wait for y'all to see your mind's eye review predictions.

814
00:35:48,199 --> 00:35:50,760
Speaker 2: Oh oh god, what the hell did we guess.

815
00:35:50,480 --> 00:35:51,280
Speaker 5: On mine's eye?

816
00:35:52,559 --> 00:35:55,119
Speaker 2: I can't wait. I couldn't have been I could not

817
00:35:55,239 --> 00:35:56,239
have been positive.

818
00:35:56,239 --> 00:36:00,880
Speaker 1: But maybe I feel like I'm must be wrong because

819
00:36:00,920 --> 00:36:03,199
I'm like, I have this gut feeling like I'm sure

820
00:36:03,239 --> 00:36:06,599
I undercut Mike, and that's completely just like having the

821
00:36:06,639 --> 00:36:08,519
information now and working backward.

822
00:36:09,000 --> 00:36:10,519
Speaker 2: I'm worried. I'm really worried.

823
00:36:10,559 --> 00:36:15,320
Speaker 3: I remember you too being really positive about it, like

824
00:36:15,360 --> 00:36:17,920
a little bit more positive that no super positive, but

825
00:36:18,039 --> 00:36:20,639
a little bit more positive that the reality that happened.

826
00:36:20,679 --> 00:36:20,800
Speaker 4: Now.

827
00:36:21,880 --> 00:36:26,239
Speaker 1: Well, yeah, it's like in the thirties.

828
00:36:26,639 --> 00:36:27,679
Speaker 4: I think you've given more.

829
00:36:27,920 --> 00:36:31,159
Speaker 2: So yeah, I definitely got, didn't. We almost never assume

830
00:36:31,199 --> 00:36:31,519
a game that.

831
00:36:31,519 --> 00:36:34,880
Speaker 5: Has probably seventies, and that was probably incredibly generous.

832
00:36:35,360 --> 00:36:37,199
Speaker 1: I really hope I'm at least in the seventies. If

833
00:36:37,199 --> 00:36:39,119
I'm in the eighties, I will be mad at myself.

834
00:36:40,119 --> 00:36:42,679
Speaker 5: Jack Lop, thank you for the five gifted subs here.

835
00:36:42,760 --> 00:36:44,719
I really appreciate that. Thank you, thank you, thank you.

836
00:36:45,239 --> 00:36:49,119
Next up is from Zassi. Zassi says it was supposed

837
00:36:49,159 --> 00:36:52,199
to be up on March sixth. They got the date

838
00:36:52,239 --> 00:36:58,840
format backwards. Lousy smart weather ruin and everything. Uh, it's

839
00:36:58,880 --> 00:37:00,599
hot in a lot of places right now, and that's

840
00:37:00,639 --> 00:37:03,280
so that's a problem. That's a problem because I think

841
00:37:03,280 --> 00:37:05,480
I might go to Disney World next weekend, so it's

842
00:37:05,519 --> 00:37:06,280
gonna bell.

843
00:37:06,400 --> 00:37:09,800
Speaker 1: Yeah, hopefully the heat wave passes by then, but I

844
00:37:09,800 --> 00:37:13,360
bet it's been. There's been a heat wave located in

845
00:37:13,480 --> 00:37:16,280
Orlando specifically for the last month, and now it's everywhere,

846
00:37:16,320 --> 00:37:17,519
so I'm sure it's even worse there.

847
00:37:17,559 --> 00:37:17,760
Speaker 2: Now.

848
00:37:18,239 --> 00:37:22,000
Speaker 5: Fucking go a dubious food. Since Mike, I've been watching

849
00:37:22,039 --> 00:37:24,719
you suffer for too long. I turned forty December and

850
00:37:24,760 --> 00:37:29,159
I have never once eaten. Oh but nah, you described

851
00:37:29,199 --> 00:37:31,559
to discuss for fruit earlier and perfect detail.

852
00:37:31,840 --> 00:37:33,400
Speaker 2: You are not alone. Thank you.

853
00:37:34,440 --> 00:37:38,000
Speaker 1: Has three thumbs ups this comment. So I got a

854
00:37:38,039 --> 00:37:42,719
cohorn here. It's just me, man, Fruit's so good.

855
00:37:43,480 --> 00:37:46,559
Speaker 5: Look before we were hut there gatherers. We were just gatherers.

856
00:37:46,639 --> 00:37:48,440
And what do you think happened there? There's some people

857
00:37:48,480 --> 00:37:50,159
were just over it and they weren't able to get

858
00:37:50,239 --> 00:37:51,320
enough nuts.

859
00:37:52,920 --> 00:37:54,440
Speaker 2: Wait, okay, so.

860
00:37:54,440 --> 00:37:58,320
Speaker 1: You're saying what we were gathering up fruit and you

861
00:37:58,440 --> 00:38:04,239
got sick of it on an evolutionary level, yes, a

862
00:38:04,320 --> 00:38:07,360
cultural level, okay, oh sure, okay, but but then they

863
00:38:07,400 --> 00:38:10,360
passed that culture down to you and maybe it skipped

864
00:38:10,360 --> 00:38:13,239
a future or unless you're saying you knew a great

865
00:38:13,280 --> 00:38:14,239
grand No, no, no.

866
00:38:14,280 --> 00:38:17,360
Speaker 5: What I'm saying is the only reason we ever hunted

867
00:38:17,360 --> 00:38:19,400
in the first place. And to be clear, I know

868
00:38:19,480 --> 00:38:22,679
this isn't the case, but the bad joke is that

869
00:38:22,880 --> 00:38:26,119
we only ever hunted because enough people we didn't like fruit,

870
00:38:26,199 --> 00:38:26,440
like me.

871
00:38:27,840 --> 00:38:29,880
Speaker 2: So we have you to thank for hamburgers.

872
00:38:30,159 --> 00:38:33,159
Speaker 5: No, I wasn't there at the time, but you know

873
00:38:33,199 --> 00:38:39,079
your people, my people, we Demon says, y'all gonna y'all

874
00:38:39,119 --> 00:38:42,599
still gonna use the blike club theme I made if

875
00:38:42,639 --> 00:38:44,360
I remember it, I gotta be honest.

876
00:38:44,480 --> 00:38:48,039
Speaker 1: Yeah, we Demon, I remember it. I think I don't

877
00:38:48,039 --> 00:38:50,000
remember if I like have it anywhere.

878
00:38:52,480 --> 00:38:54,719
Speaker 2: Exactly. Yeah, here's the reality.

879
00:38:54,880 --> 00:38:57,119
Speaker 1: We do get a lot of stuff along these lines,

880
00:38:57,679 --> 00:38:59,199
and we're not always like sure if people are like

881
00:38:59,280 --> 00:39:00,840
just giving it to us to use, and we always

882
00:39:00,840 --> 00:39:02,400
feel kind of weird about that, and we like to

883
00:39:02,400 --> 00:39:03,280
try to pay people.

884
00:39:03,920 --> 00:39:06,599
Speaker 2: So it's always just a little bit weird in those situations.

885
00:39:06,599 --> 00:39:07,920
Speaker 1: So make sure you like reach out to us and

886
00:39:07,960 --> 00:39:10,119
really like tell us what's going on and getting a conversation.

887
00:39:10,400 --> 00:39:12,400
Speaker 2: And also we can be hard to reach sometimes. I

888
00:39:12,480 --> 00:39:12,760
know that.

889
00:39:12,800 --> 00:39:15,519
Speaker 1: Like I've definitely left people on Red for a long time.

890
00:39:15,559 --> 00:39:17,199
I'm bad at that sort of thing. So just yeah,

891
00:39:17,400 --> 00:39:19,280
just stick to it, let me know, and we'll see

892
00:39:19,280 --> 00:39:20,239
if we can make something happen.

893
00:39:20,920 --> 00:39:22,960
Speaker 5: Tyder Dye says, how much money can I give to

894
00:39:22,960 --> 00:39:25,159
have Jeff go visit Mike and sit on his lap

895
00:39:25,360 --> 00:39:28,079
when Mike faces Genie Chiro and secor Row.

896
00:39:29,360 --> 00:39:32,800
Speaker 2: I mean, I mean, you gave twenty dollars. That seems

897
00:39:32,800 --> 00:39:36,119
pretty good. So that's supposed to be a hard boss fight.

898
00:39:37,000 --> 00:39:39,000
Speaker 1: You Etro's up there, He's definitely one of the harder

899
00:39:39,000 --> 00:39:40,599
boss fights. And that's that's the one I beat with

900
00:39:40,639 --> 00:39:43,320
Addie kind of. I was like cradling her and holding

901
00:39:43,320 --> 00:39:46,320
the controller and it's not like that's like some crazy thing,

902
00:39:46,360 --> 00:39:47,840
but it was. It's a fun thing to say I

903
00:39:47,880 --> 00:39:50,599
beat Ginny Tro with the baby in my lap. And

904
00:39:50,639 --> 00:39:52,559
I have the video although you can't see it. So

905
00:39:52,880 --> 00:39:54,760
there's like two comments when I was like, it's funny

906
00:39:54,800 --> 00:39:56,199
because you just have to take his word for it,

907
00:39:56,199 --> 00:39:59,239
and I'm like, yeah, I guess you're right, but yeah

908
00:39:59,239 --> 00:39:59,559
I did that.

909
00:39:59,599 --> 00:40:01,880
Speaker 2: It's fun and so yeah, I will sit on Mike

910
00:40:01,960 --> 00:40:02,760
slap while he does that.

911
00:40:03,199 --> 00:40:05,039
Speaker 5: No, I already so I already fucking each true today

912
00:40:05,079 --> 00:40:08,559
just before the stream. It took me two attempts.

913
00:40:09,119 --> 00:40:10,960
Speaker 1: Yeah, I actually don't think it took me that long.

914
00:40:11,199 --> 00:40:13,000
It was just kind of a fun day. But that's

915
00:40:13,039 --> 00:40:14,119
that's impressive. Two attempts.

916
00:40:14,119 --> 00:40:15,519
Speaker 2: I think it was probably like five or six from

917
00:40:15,519 --> 00:40:16,079
you know, you're.

918
00:40:15,920 --> 00:40:17,719
Speaker 5: Gonna aways be well, you didn't have a baby in

919
00:40:17,760 --> 00:40:19,000
your lap, now, aren't you.

920
00:40:19,519 --> 00:40:24,199
Speaker 2: Well you didn't somebody give me a baby?

921
00:40:26,880 --> 00:40:28,679
Speaker 5: You can the next one here is from the drum

922
00:40:28,760 --> 00:40:31,599
Kid ninety two says, you two have been absolutely killing it.

923
00:40:31,679 --> 00:40:34,079
Grateful to have you in this space and other spaces.

924
00:40:34,199 --> 00:40:36,000
You're hoping to keep my love of video games alive.

925
00:40:36,039 --> 00:40:37,559
Thank you, drum Kids. It's a very nice thing to

926
00:40:37,599 --> 00:40:38,199
say about it.

927
00:40:38,440 --> 00:40:39,920
Speaker 2: Yeah, hell yeah, thanks for hanging out. You make a

928
00:40:39,920 --> 00:40:40,320
better take.

929
00:40:40,679 --> 00:40:44,760
Speaker 5: Do you know any babies? B Travin says, any interest

930
00:40:44,760 --> 00:40:47,960
in Arc Raiders, what with Marathon being a letdown, seems

931
00:40:48,000 --> 00:40:50,800
like it might end up as the console extraction shooter.

932
00:40:51,119 --> 00:40:53,559
I mean, it certainly seems to have more buzz right now,

933
00:40:53,960 --> 00:40:57,400
but like one of my takeaways from just playing the

934
00:40:57,440 --> 00:41:00,599
Marathon Alpha is that I think I don't like extraction

935
00:41:00,679 --> 00:41:02,480
shooters as an almost.

936
00:41:02,159 --> 00:41:03,760
Speaker 2: Arc craadors an extraction shooter.

937
00:41:03,800 --> 00:41:06,599
Speaker 3: Yep, yeah, by the numbers, like there is like the

938
00:41:06,639 --> 00:41:08,880
most construction shooter of them all, I think.

939
00:41:09,519 --> 00:41:10,639
Speaker 2: Okay, cool, I din't.

940
00:41:10,719 --> 00:41:12,760
Speaker 1: I'll tell you the only reason I've been interested in

941
00:41:12,800 --> 00:41:15,280
our creators is I think the art design is pretty cool.

942
00:41:15,320 --> 00:41:20,280
They got like nineteen seventy sci fi novel cover Energy,

943
00:41:20,519 --> 00:41:23,920
and I like that, So I'm paying attention on that front.

944
00:41:23,920 --> 00:41:25,880
But I don't know who we'll see when I actually played.

945
00:41:25,920 --> 00:41:26,800
If I care about it, I.

946
00:41:26,760 --> 00:41:28,719
Speaker 3: Play a lot of it to beta and I fucking

947
00:41:28,760 --> 00:41:31,679
love it all. My extruction shooter at Homies loves it.

948
00:41:31,760 --> 00:41:37,400
Out of art gradors do it pretty good.

949
00:41:38,519 --> 00:41:42,119
Speaker 5: Nintendrexcess. Capcom's previous showcases have always been kind of rough

950
00:41:42,159 --> 00:41:45,039
to watch, but the games are almost always great. Why

951
00:41:45,119 --> 00:41:47,360
is this because they know that there aren't going to

952
00:41:47,440 --> 00:41:50,119
be that many people watching these compared to a PlayStation

953
00:41:50,320 --> 00:41:53,920
State of Play or you know, game awards, So they're

954
00:41:53,960 --> 00:41:56,000
going to save the big announcements for that.

955
00:41:56,559 --> 00:42:00,840
Speaker 1: Antender directs and I just think their goal is a

956
00:42:00,920 --> 00:42:03,199
lot of these things are already announced, so let's just

957
00:42:03,440 --> 00:42:06,239
this is going to be more informational. They are drier

958
00:42:06,320 --> 00:42:08,519
because they what they're really doing is we'll get the

959
00:42:08,519 --> 00:42:11,199
super fans to watch and they will spread the word

960
00:42:11,719 --> 00:42:13,960
through word of mouth, and then also the press will

961
00:42:13,960 --> 00:42:16,079
watch and they'll write stories about it. Now they have

962
00:42:16,119 --> 00:42:18,559
ways of talking the press, you know, you know that

963
00:42:18,639 --> 00:42:20,599
don't require something like this, So it's like it's kind

964
00:42:20,599 --> 00:42:22,039
of a two thing there where I wouldn't get the

965
00:42:22,039 --> 00:42:24,440
audience to talk about it, we can get the press

966
00:42:24,480 --> 00:42:27,280
to talk about it and go from there, all.

967
00:42:27,280 --> 00:42:30,920
Speaker 5: Right, Next up here is from Corona rig Hete Dogs.

968
00:42:31,000 --> 00:42:33,400
I feel like once Haitis two, which is a timed

969
00:42:33,800 --> 00:42:37,079
exclusive and others like Dame x Machina two come out,

970
00:42:37,280 --> 00:42:41,239
we can see the data better in the first year.

971
00:42:41,320 --> 00:42:41,519
Speaker 4: Yeah.

972
00:42:41,719 --> 00:42:45,800
Speaker 5: Yeah, those are much more interesting, uh their parts? Who

973
00:42:45,880 --> 00:42:47,920
makes Damon x Machin a part of We almost thought

974
00:42:47,920 --> 00:42:49,719
that was Nintendo, but yeah, obviously it is.

975
00:42:49,800 --> 00:42:50,320
Speaker 2: It didn't didn't.

976
00:42:50,320 --> 00:42:53,199
Speaker 1: I thought Nintendo like published it in like certain territories

977
00:42:53,199 --> 00:42:54,639
when it came out, But maybe I'm wrong.

978
00:42:54,960 --> 00:43:00,360
Speaker 5: Damon ex Mockina is it exceed? It's marvelous for studio

979
00:43:00,360 --> 00:43:02,519
it is al Marble, Yeah okay, but like it's no

980
00:43:02,840 --> 00:43:05,599
it was. It was Nintendo for Switch, so that one,

981
00:43:06,119 --> 00:43:10,360
but perhaps a second party game if you may, Jeff

982
00:43:11,000 --> 00:43:13,280
for sure, But yeah, I think so. I understand your

983
00:43:13,320 --> 00:43:17,719
point here, especially with Haities two so incredibly well.

984
00:43:18,159 --> 00:43:19,119
Speaker 2: I think that is going.

985
00:43:19,000 --> 00:43:21,119
Speaker 1: To go insane on the Switch too, especially because I

986
00:43:21,159 --> 00:43:22,840
think Nintendo will sort of adopt it the way it

987
00:43:22,840 --> 00:43:23,639
has with Haites one.

988
00:43:24,320 --> 00:43:27,800
Speaker 5: M Next up is from Screaming Madden. I hope to

989
00:43:27,800 --> 00:43:30,039
get a switch to by July because man, I'm pumped

990
00:43:30,039 --> 00:43:32,679
for DK Bonanza, But I have to ask what are

991
00:43:32,679 --> 00:43:38,599
you gonna make in DK artists banandium God. I am

992
00:43:38,679 --> 00:43:41,440
excited to see people put a penis on Donkey Kong's forehead,

993
00:43:41,639 --> 00:43:44,519
but I also just want to see like really intricate

994
00:43:44,599 --> 00:43:45,519
linky Kong art.

995
00:43:46,480 --> 00:43:51,360
Speaker 2: Sure you can just make lanky Kong's limbs all penises, right, yeah?

996
00:43:51,440 --> 00:43:54,559
Speaker 5: Yeah, he has no style, he has no grace. This

997
00:43:54,719 --> 00:43:55,639
Kong has a penis?

998
00:44:01,719 --> 00:44:02,280
Speaker 2: Fuck yeah?

999
00:44:02,719 --> 00:44:05,000
Speaker 5: Is that for a greater gift the culture that the

1000
00:44:05,079 --> 00:44:09,320
dk rap no and not like. Look when they started

1001
00:44:09,400 --> 00:44:12,920
using the dk rap in Bonanza, I was that really

1002
00:44:12,960 --> 00:44:13,280
got me.

1003
00:44:13,519 --> 00:44:15,519
Speaker 2: I'm like, oh, no, they.

1004
00:44:15,599 --> 00:44:17,360
Speaker 1: Know, and it's like they're willing to like because I

1005
00:44:17,400 --> 00:44:20,960
always was operating under the assumption Nintendo kind of put

1006
00:44:21,079 --> 00:44:23,559
Rares Donkey Kong kind of over there and kept it

1007
00:44:23,599 --> 00:44:24,400
at arm's length.

1008
00:44:24,800 --> 00:44:27,000
Speaker 2: But they are like keeping length.

1009
00:44:27,119 --> 00:44:30,320
Speaker 1: Yes, they are keeping some pieces of the buffalo here,

1010
00:44:30,480 --> 00:44:32,320
and they're keeping the most important ones with like the

1011
00:44:32,400 --> 00:44:33,039
dk RAP.

1012
00:44:33,480 --> 00:44:36,559
Speaker 5: I did like the country music. I did like how

1013
00:44:36,639 --> 00:44:39,360
much more Donkey Kong country stuff was clearly evident, and

1014
00:44:39,400 --> 00:44:44,199
Bonanza and the new ramby Diddy Dixie all that music.

1015
00:44:44,360 --> 00:44:46,480
You know, I can't remember a Sticker Bush Symphony was

1016
00:44:46,480 --> 00:44:48,280
played during that, but if I hear that, I'm gonna

1017
00:44:48,280 --> 00:44:51,800
go crazy. I'm sure a lot is gonna happen at

1018
00:44:51,800 --> 00:44:52,239
some point.

1019
00:44:52,639 --> 00:44:54,800
Speaker 2: If Funky Kong isn't in the game, I will become

1020
00:44:54,800 --> 00:45:02,639
a terrorist. There's a I don't I don't even know

1021
00:45:02,679 --> 00:45:08,480
if I'm joking. Look at me. I'm dead serious. I'm

1022
00:45:08,559 --> 00:45:09,679
dead serious. Look at me.

1023
00:45:09,840 --> 00:45:16,440
Speaker 1: Motherfucker's in this goddamn video game. I'll do some bad stuff.

1024
00:45:17,119 --> 00:45:32,519
Speaker 6: Okay, I just love that goddamn monkey.

1025
00:45:33,079 --> 00:45:35,400
Speaker 2: What is it? It wasn't mean that this?

1026
00:45:38,840 --> 00:45:41,639
Speaker 5: Oh my god, yes, save save that for us about

1027
00:45:41,719 --> 00:45:43,400
Giant Box exactly.

1028
00:45:43,480 --> 00:45:45,000
Speaker 2: Let's separate these two things.

1029
00:45:44,840 --> 00:45:45,239
Speaker 4: A little bit.

1030
00:45:45,400 --> 00:45:47,880
Speaker 5: My god, I'll tell you what. There's that whole surfing

1031
00:45:47,960 --> 00:45:49,760
themed area. They better fuck it up.

1032
00:45:51,199 --> 00:45:55,880
Speaker 1: Funky cogh was that a super chet?

1033
00:45:55,960 --> 00:46:00,039
Speaker 2: Okay? Next up? Hell grug? What so so?

1034
00:46:00,159 --> 00:46:02,159
Speaker 5: How are you feeling about the second half of twenty

1035
00:46:02,239 --> 00:46:02,679
twenty five?

1036
00:46:02,719 --> 00:46:03,159
Speaker 2: For games?

1037
00:46:03,159 --> 00:46:05,719
Speaker 5: The first half of twenty twenty five was stacked, and

1038
00:46:05,800 --> 00:46:09,960
my opinion, Turbo Shan is still old penis the.

1039
00:46:10,000 --> 00:46:13,440
Speaker 2: Fucking congratulations up becoming old Turbo Sewn. You made it.

1040
00:46:13,920 --> 00:46:18,800
I need to go back in this that episode. Uh yeah,

1041
00:46:18,880 --> 00:46:19,760
first off was grabbing me.

1042
00:46:19,840 --> 00:46:23,639
Speaker 5: Second half we're gonna have but donkey Kong deaf stranding

1043
00:46:23,840 --> 00:46:25,000
Metal Gear Delta.

1044
00:46:25,679 --> 00:46:28,280
Speaker 2: October got packed during SGF, right, there was a ton

1045
00:46:28,320 --> 00:46:28,639
of like.

1046
00:46:28,519 --> 00:46:31,039
Speaker 5: October, there's a ton of October stuff all of a

1047
00:46:31,079 --> 00:46:34,679
sudden that should shano be. I can't wait for that.

1048
00:46:35,400 --> 00:46:37,559
Speaker 1: I'll tell you what we'll do another like, hey, what's

1049
00:46:37,559 --> 00:46:40,039
happening the rest of the year? Next week on decides

1050
00:46:40,360 --> 00:46:42,440
we'll kind of like look at the release dates now

1051
00:46:42,440 --> 00:46:44,559
that SGEF has happened and kind of see how we're

1052
00:46:44,559 --> 00:46:45,280
feeling about the rest of it.

1053
00:46:45,400 --> 00:46:48,519
Speaker 5: Nay, soundhill F is like yeah, right around then, So

1054
00:46:48,519 --> 00:46:50,719
there's a bunch of good stuff still coming. I mean,

1055
00:46:50,760 --> 00:46:53,519
as you know, we've had a lot of good years lately.

1056
00:46:53,559 --> 00:46:58,039
It feels like, I know, twenty twenty three especially, I

1057
00:46:58,079 --> 00:47:02,880
think was wild, right, but last year was also very good.

1058
00:47:02,960 --> 00:47:06,880
This year has been very good as well. So yeah,

1059
00:47:07,360 --> 00:47:08,480
you know, there's a lot of things wrong with the

1060
00:47:08,480 --> 00:47:10,639
industry written now, we still keep getting good video games,

1061
00:47:10,639 --> 00:47:11,239
we really do.

1062
00:47:11,400 --> 00:47:14,360
Speaker 1: Oh yeah, yeah, there's tons of problems. But like one

1063
00:47:14,360 --> 00:47:16,199
of the problems is not not enough.

1064
00:47:16,039 --> 00:47:19,519
Speaker 5: Good video games, right obviously, tactics that you guide in

1065
00:47:19,559 --> 00:47:22,079
four Oh my gosh, yeah, tons of stuff all right

1066
00:47:22,119 --> 00:47:25,360
next up here is from Mikey O'Leary, man who comes

1067
00:47:25,480 --> 00:47:28,639
from a culture of tomato sauce, says he hates fruit

1068
00:47:28,760 --> 00:47:32,039
because of his culture. God, you know, okay the whole Like,

1069
00:47:32,119 --> 00:47:35,639
tomato is a fruit, Tomatoes a fruit thing. But like,

1070
00:47:35,800 --> 00:47:37,920
let's let's say it is. Let's say that a biologically

1071
00:47:37,960 --> 00:47:41,599
is a fruit. True, whatever, it's not what I'm really talking. Also,

1072
00:47:42,360 --> 00:47:45,159
you know, I'm not eating raw tomatoes. That would also

1073
00:47:45,239 --> 00:47:48,760
be disgusting for me. Like you cook it down in

1074
00:47:48,840 --> 00:47:50,000
a sauce, I would.

1075
00:47:49,760 --> 00:47:52,639
Speaker 2: Sow the water evaporates. Yeah, yeah, And I trust me,

1076
00:47:52,679 --> 00:47:54,119
I do a pretty thick sauce.

1077
00:47:54,199 --> 00:47:57,039
Speaker 5: I do a thick, non chunky sauce when I do

1078
00:47:57,119 --> 00:48:00,559
my tomatoes. Uh, for sure. You know you got to

1079
00:48:00,559 --> 00:48:01,159
put a lot of ours.

1080
00:48:01,159 --> 00:48:01,920
Speaker 2: But you know, like the.

1081
00:48:02,039 --> 00:48:05,760
Speaker 5: Tomatoes aren't I know, they have a sweetness, but they're

1082
00:48:05,760 --> 00:48:08,679
not sweet in the way that fruit is. They don't

1083
00:48:08,679 --> 00:48:12,679
have that kind of bass fruit flavor. There's talking about

1084
00:48:12,800 --> 00:48:16,800
them too. Yeah, yeah, sodium, it's just it tastes something

1085
00:48:16,880 --> 00:48:18,599
like an apple, That's what it is. It's not like

1086
00:48:18,639 --> 00:48:20,039
it's not very apple adjacent.

1087
00:48:20,079 --> 00:48:22,280
Speaker 2: It just isn't. I agree. Yeah, Like I like both

1088
00:48:22,320 --> 00:48:23,679
and I I agree.

1089
00:48:24,320 --> 00:48:26,960
Speaker 5: On good nine nine nine says, did you see switch

1090
00:48:27,000 --> 00:48:31,119
to firmware update fixed games? I wonder what games it fixed?

1091
00:48:31,119 --> 00:48:31,800
I have no idea.

1092
00:48:34,159 --> 00:48:35,920
Speaker 1: I didn't know the firm I saw. I saw a

1093
00:48:35,920 --> 00:48:38,000
bunch of updates for specific games. I didn't know a

1094
00:48:38,039 --> 00:48:39,440
firmware firmware.

1095
00:48:39,039 --> 00:48:42,639
Speaker 4: I saw this. I think it's in part the backwards

1096
00:48:42,639 --> 00:48:45,480
compatibility layer, because Limited rom was saying that some of

1097
00:48:45,519 --> 00:48:47,760
their carbon Engine stuff is now working on swish to.

1098
00:48:47,880 --> 00:48:49,599
Speaker 2: When right, or I did see that.

1099
00:48:50,039 --> 00:48:52,480
Speaker 1: Hey, can you please take down Gex's trilogy because it's

1100
00:48:52,480 --> 00:48:53,400
breaking on switch to.

1101
00:48:54,039 --> 00:48:55,280
Speaker 2: Okay, I hope that fixed it.

1102
00:48:55,840 --> 00:48:58,360
Speaker 1: By the way, I played gexx trilogy with Audie today

1103
00:48:58,400 --> 00:49:00,920
on Gia Bomb Love Hanging out with Audi.

1104
00:49:01,000 --> 00:49:02,360
Speaker 2: He wants to do a three d oh stream Mike

1105
00:49:02,360 --> 00:49:03,360
because he loves three d oh.

1106
00:49:03,840 --> 00:49:05,960
Speaker 1: So so I told him, I told Hi'm going to

1107
00:49:06,039 --> 00:49:07,480
make that happen in the next couple of weeks.

1108
00:49:07,480 --> 00:49:11,480
Speaker 4: Hell yeah, I got d get them, get John in

1109
00:49:11,519 --> 00:49:14,199
there too, do the MK m K two and three

1110
00:49:14,239 --> 00:49:15,280
d O that he was talking about.

1111
00:49:15,519 --> 00:49:19,039
Speaker 2: Okay, yeah, that's a great idea. We'll do it. Uh.

1112
00:49:19,360 --> 00:49:22,079
Speaker 5: Vogue with God says shout out to the hard fought

1113
00:49:22,119 --> 00:49:27,840
competitors on Real Housewives of sick Meredith src right, yeah,

1114
00:49:27,880 --> 00:49:30,280
photos brought this up during a pompcast. Think a real

1115
00:49:30,320 --> 00:49:32,639
big Real Housewives fan of Hogue with gods.

1116
00:49:32,920 --> 00:49:34,599
Speaker 1: I mean, listen, if you got your champion, you got

1117
00:49:34,599 --> 00:49:37,280
your champion. It sounds like Meredith Marx is Foroca God.

1118
00:49:37,559 --> 00:49:39,239
Speaker 5: But that's the jugs that I thought it was like

1119
00:49:39,280 --> 00:49:40,400
a contest and it's not.

1120
00:49:41,440 --> 00:49:44,400
Speaker 1: Yeah, that's right, Yeah, she's she's just although, oh that's

1121
00:49:44,400 --> 00:49:47,800
the joke here, right, Why call her out then the

1122
00:49:47,880 --> 00:49:48,360
last time?

1123
00:49:48,400 --> 00:49:50,280
Speaker 2: If she wasn't like some when.

1124
00:49:50,079 --> 00:49:52,400
Speaker 5: You don't have to have answers to everything, Jeff.

1125
00:49:52,440 --> 00:49:54,760
Speaker 2: You're right, maybe I'm happier in my ignorance.

1126
00:49:55,880 --> 00:49:59,480
Speaker 5: Chris pretzys Uh what what a super chat?

1127
00:49:59,559 --> 00:49:59,800
Speaker 1: More?

1128
00:50:00,079 --> 00:50:02,320
Speaker 5: But the bank was closed for some reason. It couldn't

1129
00:50:02,360 --> 00:50:10,199
deposit by Mario. Shut up, Chris Pratt. It's like Marcus

1130
00:50:10,280 --> 00:50:12,239
love to work. Why a there's so many new holidays.

1131
00:50:12,280 --> 00:50:16,079
I'm just bringing up today. It's shocking that for some

1132
00:50:16,159 --> 00:50:20,000
reason this is the holiday. We're too many holidays, Jeff,

1133
00:50:20,199 --> 00:50:22,519
Just too many dang holidays.

1134
00:50:21,840 --> 00:50:23,840
Speaker 2: Too many days off?

1135
00:50:25,400 --> 00:50:28,280
Speaker 5: Holy shit? Thank you, Chris Pratt.

1136
00:50:30,000 --> 00:50:30,719
Speaker 2: All right, that's it.

1137
00:50:30,760 --> 00:50:32,400
Speaker 5: For troop sts from now everybody, if you want to

1138
00:50:32,440 --> 00:50:34,239
send them more, we will read them before the end

1139
00:50:34,280 --> 00:50:36,119
of the show. Thank you so much, appreciate that.

1140
00:50:36,599 --> 00:50:39,199
Speaker 2: Thank you Mike for reading those. Let's take another break.

1141
00:50:39,440 --> 00:50:40,960
Speaker 1: We'll come back and we're going to do our Mount

1142
00:50:41,039 --> 00:50:44,960
Rushmore of rude dudes with attitudes and that's for video

1143
00:50:45,000 --> 00:50:53,119
game characters. Right after this, all right, we're back. Mike

1144
00:50:53,199 --> 00:50:55,480
Manadi and Jeff grew up here on Game mess decides

1145
00:50:56,000 --> 00:50:58,039
let's do our Mount Rushmore.

1146
00:50:58,559 --> 00:51:01,239
Speaker 2: It is going to be for fod video game characters

1147
00:51:01,280 --> 00:51:03,440
with attitudes. So, I mean, I.

1148
00:51:03,400 --> 00:51:05,119
Speaker 1: Guess you know what we can probably explain if we

1149
00:51:05,159 --> 00:51:07,519
start suggesting some I think most people understand what we mean.

1150
00:51:07,920 --> 00:51:09,039
Speaker 2: This was a huge thing in.

1151
00:51:09,000 --> 00:51:11,320
Speaker 1: The nineties, though, so there might be some people who

1152
00:51:11,320 --> 00:51:13,480
are a little bit younger this might not full like,

1153
00:51:13,519 --> 00:51:15,920
they might not fully get what we're going for. So

1154
00:51:16,000 --> 00:51:17,519
Mike Manatti, I do you have anything else to add

1155
00:51:17,519 --> 00:51:18,719
there or do you want to just jump in and

1156
00:51:18,760 --> 00:51:19,960
recommend something I.

1157
00:51:19,880 --> 00:51:20,320
Speaker 2: Think I get.

1158
00:51:20,320 --> 00:51:22,719
Speaker 5: I think I get the mood board here. But it's

1159
00:51:22,719 --> 00:51:24,320
not like just to be it's such as rude, like

1160
00:51:24,320 --> 00:51:26,119
there's got to be a cool factor to it.

1161
00:51:26,159 --> 00:51:29,800
Speaker 1: I suppose, right right, the rude tude is like saying

1162
00:51:29,840 --> 00:51:33,079
like they are cool or too cool for.

1163
00:51:33,119 --> 00:51:34,880
Speaker 2: A lot of stuff, like too cool for school kind

1164
00:51:34,920 --> 00:51:35,480
of characters.

1165
00:51:35,880 --> 00:51:37,960
Speaker 5: Like like I said, always say say Warrio. Warrio is

1166
00:51:37,960 --> 00:51:39,320
not really what I'm thinking of here.

1167
00:51:39,719 --> 00:51:41,639
Speaker 1: Yeah, I was gonna, I was gonna bring up Warreo

1168
00:51:41,719 --> 00:51:43,880
and be like, I'm not sure if he really qualifies

1169
00:51:43,920 --> 00:51:45,039
because he's just kind of a.

1170
00:51:45,559 --> 00:51:47,679
Speaker 5: Stinker and kind of a stinker.

1171
00:51:48,239 --> 00:51:51,079
Speaker 1: Yeah, and like, look, there could be some stinkers on

1172
00:51:51,119 --> 00:51:53,960
this list, but like booger Man, I also don't think

1173
00:51:54,000 --> 00:51:57,199
it's gonna like he wouldn't qualify because he's not popular enough.

1174
00:51:57,199 --> 00:51:59,880
It doesn't really he's not emblematic. But if you was,

1175
00:52:00,400 --> 00:52:02,079
I still think he's not exactly what.

1176
00:52:02,039 --> 00:52:03,000
Speaker 2: We're talking about here.

1177
00:52:03,280 --> 00:52:07,000
Speaker 5: Now we're talking about, for example, Sonic the Hedgehog, right,

1178
00:52:07,079 --> 00:52:09,440
like that was the whole thing there was. Look how

1179
00:52:09,480 --> 00:52:13,039
cool Sonic the Hedgehog is. And Memorial is actually kind

1180
00:52:13,039 --> 00:52:15,639
of lame when you think about it, Right, this is

1181
00:52:15,639 --> 00:52:18,360
the stupid kids stuff. But Sonic, if you don't move

1182
00:52:18,400 --> 00:52:20,039
for a bit, he taps his foot.

1183
00:52:19,840 --> 00:52:21,079
Speaker 2: And looks at it. It's fun.

1184
00:52:21,280 --> 00:52:23,880
Speaker 5: I still think to this day, so much of Sonic's

1185
00:52:23,920 --> 00:52:27,519
attitude is told at us more than it's conveyed a lot.

1186
00:52:27,679 --> 00:52:29,800
Speaker 2: Uh, it's definitely a little.

1187
00:52:29,519 --> 00:52:31,880
Speaker 5: Bit more of it, like the movies and things like that.

1188
00:52:32,079 --> 00:52:35,119
Speaker 1: Especially Craves or the commercials, right, Like the commercials might

1189
00:52:35,119 --> 00:52:37,239
have made it like more in your face than even

1190
00:52:37,239 --> 00:52:37,800
the games were.

1191
00:52:37,840 --> 00:52:39,559
Speaker 2: He was just kind of a cute guy that ran fast,

1192
00:52:39,960 --> 00:52:40,559
right exactly.

1193
00:52:40,639 --> 00:52:43,840
Speaker 5: If like his ido anfimation was him smiling at you instead,

1194
00:52:44,039 --> 00:52:48,079
then pretty much ninety nine percent of his attitude is gone.

1195
00:52:48,320 --> 00:52:50,320
But it was kind of part of marketing, pitching. It's

1196
00:52:50,320 --> 00:52:52,840
what we associate him with. And there was a coolness

1197
00:52:52,880 --> 00:52:55,280
factor to Sonic and he does have that, you know.

1198
00:52:55,800 --> 00:52:58,519
Yeahtude did come through and all the multimedia and eventually

1199
00:52:58,559 --> 00:53:02,159
back into the games. So I think he's definitely a

1200
00:53:02,159 --> 00:53:02,840
big one here.

1201
00:53:04,400 --> 00:53:08,559
Speaker 1: All right, Well, I do have him on the brain

1202
00:53:08,599 --> 00:53:10,440
because I was playing that game earlier. But I do

1203
00:53:10,480 --> 00:53:13,480
think he might he at least qualifies in terms of

1204
00:53:14,119 --> 00:53:16,480
fitting the bill of what we're talking about here. Let's

1205
00:53:16,480 --> 00:53:18,400
see if he actually makes it high enough on the list.

1206
00:53:18,480 --> 00:53:22,199
And that's GEX from GEX and yeah.

1207
00:53:22,119 --> 00:53:25,239
Speaker 5: No, Goku's rule everybody. I've seen someone suggested that Bart Simpson.

1208
00:53:25,320 --> 00:53:28,559
Bart Simpson is a Goku. He got originating games.

1209
00:53:28,840 --> 00:53:30,480
Speaker 1: Yep, Yeah, that's that's the rule. That's what he means

1210
00:53:30,519 --> 00:53:33,280
when he says no, Gokus has originating games.

1211
00:53:33,960 --> 00:53:34,280
Speaker 2: All right.

1212
00:53:34,360 --> 00:53:39,719
Speaker 1: Yeah, Gets is just like NonStop sort of sarcastic remarks.

1213
00:53:39,960 --> 00:53:42,119
And I think that's a big part of I think

1214
00:53:42,199 --> 00:53:46,360
what we mean by this attitude, and and like you know,

1215
00:53:46,360 --> 00:53:49,760
it's irreverent. And there's like aspects of the game, the

1216
00:53:50,119 --> 00:53:52,639
games themselves that are sort of like like Gets has

1217
00:53:52,639 --> 00:53:55,840
a hot human girlfriend and gets three. Right, It's like

1218
00:53:55,840 --> 00:53:58,440
that's another thing that happens with these characters all the time.

1219
00:53:59,320 --> 00:54:01,360
Speaker 5: Yeah, He's like, no, were scared, like you, they were

1220
00:54:01,360 --> 00:54:05,800
taking the situation seriously. It's over the peril clearly happening

1221
00:54:05,840 --> 00:54:09,599
around him. Yeah, so GEX for sure, GEX, I mean

1222
00:54:09,599 --> 00:54:13,920
GEX is definitely in that lineage of sonic kind of ripoffs, right,

1223
00:54:14,039 --> 00:54:16,719
like absolutely, And we had a ton of those the

1224
00:54:16,800 --> 00:54:19,599
awesome possums of the world what have you?

1225
00:54:19,760 --> 00:54:23,400
Speaker 2: Right up enough for people to read.

1226
00:54:24,360 --> 00:54:27,039
Speaker 5: There you go, get big ah, you're ready for one

1227
00:54:27,039 --> 00:54:30,320
for me? Yeah, please go ahead, Duke nukem.

1228
00:54:30,880 --> 00:54:33,920
Speaker 1: Oh okay, Yeah, that's interesting because I was almost thinking

1229
00:54:34,079 --> 00:54:36,559
entirely anthropomorphic characters.

1230
00:54:36,760 --> 00:54:37,760
Speaker 2: But you're not wrong.

1231
00:54:37,800 --> 00:54:40,719
Speaker 3: Oh Duke Nukem.

1232
00:54:41,199 --> 00:54:43,559
Speaker 5: She was just you got his name?

1233
00:54:43,960 --> 00:54:47,920
Speaker 3: Yeah, yeah, what do you.

1234
00:54:47,880 --> 00:54:52,440
Speaker 1: Mean, like, like, yeah, that's what you're getting, Yes, all right,

1235
00:54:53,159 --> 00:54:54,679
I mean it's just the word nuke.

1236
00:54:54,960 --> 00:54:58,679
Speaker 5: I mean there's also a Duke. There's also a Duke

1237
00:54:58,719 --> 00:55:01,880
Dukem in Cat and Planet Unrelated. He was a villain,

1238
00:55:01,920 --> 00:55:05,280
remember him really? Yeah, he was just a benchman and

1239
00:55:05,360 --> 00:55:07,880
I think he had a lot of toxic waste at

1240
00:55:07,920 --> 00:55:09,800
his disposal or something like that.

1241
00:55:10,280 --> 00:55:13,079
Speaker 2: Yeah, but very similar to all the one liners. He

1242
00:55:13,239 --> 00:55:14,639
liked babes, a lot.

1243
00:55:14,480 --> 00:55:17,920
Speaker 5: Of he had like a cool guy boys, and he

1244
00:55:17,960 --> 00:55:20,960
shot people in aliens and yeah, yeah, like that was

1245
00:55:21,039 --> 00:55:23,800
kind of the whole appeal there. Like Duke DUKEOM three

1246
00:55:23,880 --> 00:55:26,000
D was kind of the next big first person shooter

1247
00:55:26,159 --> 00:55:29,920
hit after like Doom and Doom two, and it was

1248
00:55:29,920 --> 00:55:31,840
sort of in that lineage, and there were some upgrades

1249
00:55:31,840 --> 00:55:33,679
to the systems, but part of it was that edgy

1250
00:55:33,760 --> 00:55:37,800
factor of Duke himself with the sunglasses and everything, and

1251
00:55:37,840 --> 00:55:40,320
of course you know the babes, the strippers and all

1252
00:55:40,400 --> 00:55:40,840
that stuff.

1253
00:55:40,840 --> 00:55:43,440
Speaker 2: So yeah, tons of attitude with Duke Nukem.

1254
00:55:45,519 --> 00:55:52,199
Speaker 1: I'm I'm gonna go with crash Bandicoot who wears jean shorts,

1255
00:55:52,800 --> 00:55:54,639
So that's kind of all you really need to know.

1256
00:55:54,760 --> 00:55:57,079
Anyone who wears jean shorts is a rude dude who's

1257
00:55:57,119 --> 00:56:00,719
too cool for school. Also, he yelled Atintendo a lot

1258
00:56:00,760 --> 00:56:02,800
from outside their buildings and kind of put them in

1259
00:56:02,840 --> 00:56:03,199
their place.

1260
00:56:03,639 --> 00:56:05,800
Speaker 5: All the attitude for me is in those commercials because

1261
00:56:05,840 --> 00:56:07,800
in the game he's just a silly goober. Really it

1262
00:56:07,800 --> 00:56:08,440
doesn't even talk.

1263
00:56:08,559 --> 00:56:10,559
Speaker 2: Yeah, yeah, for sure.

1264
00:56:10,599 --> 00:56:14,159
Speaker 1: But I mean the design was clearly supposed to be like, hey,

1265
00:56:14,199 --> 00:56:16,480
this is like your cool older brother, Like he's got

1266
00:56:16,480 --> 00:56:19,400
sneakers and jean shorts and he's got kind of like

1267
00:56:19,440 --> 00:56:22,920
this relaxed posture posture, which again like he's too cool

1268
00:56:22,920 --> 00:56:25,719
for the peril and stuff like that. Yeah, crash bandicoot,

1269
00:56:25,760 --> 00:56:27,079
I definitely I think definitely a rates here.

1270
00:56:28,719 --> 00:56:35,639
Speaker 5: Uh this list now featuring Dante from Devil May Cry.

1271
00:56:37,079 --> 00:56:40,360
Dante's definitely cool guy with attitude. He's kind of like,

1272
00:56:40,400 --> 00:56:42,400
you know, he's too cool for lost situations. He drops

1273
00:56:42,400 --> 00:56:46,920
that guard sometimes for sure, but he has intense cool

1274
00:56:46,920 --> 00:56:49,559
guy swagger. That's sort of the whole thing with that character.

1275
00:56:50,559 --> 00:56:51,519
Speaker 2: Yeah.

1276
00:56:52,119 --> 00:56:54,159
Speaker 1: Yeah, I guess there are a lot of characters along

1277
00:56:54,199 --> 00:56:57,960
those lines as well, and Dante's probably the sort of

1278
00:56:58,639 --> 00:57:02,519
if it's not Dante, it's it's the other one. Nero Hero, Yeah,

1279
00:57:02,599 --> 00:57:05,719
but he's like as he's kind of more quiet emails jerkish,

1280
00:57:05,880 --> 00:57:06,719
right right.

1281
00:57:07,159 --> 00:57:10,360
Speaker 5: Nero's a yeah, not Nero. I mean that's a fucking yeah.

1282
00:57:10,840 --> 00:57:14,360
It was a bit fier Virgil. Virgil's the brother who

1283
00:57:14,400 --> 00:57:19,480
is a jerk. Nero is a bit pluckier, okay, either

1284
00:57:19,760 --> 00:57:21,119
a smidge of a poochy.

1285
00:57:21,159 --> 00:57:22,400
Speaker 2: He's not a fool blown poochy.

1286
00:57:22,559 --> 00:57:25,519
Speaker 5: Of course we like neuro, but he's just a smidge

1287
00:57:25,559 --> 00:57:31,360
of poochiness there. Even better the fucking dog from Scooby Do.

1288
00:57:31,760 --> 00:57:34,679
There's a little bit of scrappy jew Okay, I think

1289
00:57:35,039 --> 00:57:37,000
a scrappy We could.

1290
00:57:36,840 --> 00:57:39,280
Speaker 2: Do a scrappy do Mount Rushmot at some point. Go ahead, Christian,

1291
00:57:39,320 --> 00:57:39,599
what was that?

1292
00:57:39,679 --> 00:57:41,800
Speaker 3: No, that was an insult for me. At least you

1293
00:57:42,199 --> 00:57:44,719
call somebody a scrappy doo, that's just fighting worse.

1294
00:57:44,800 --> 00:57:46,880
Speaker 5: You know what it's like, scrappy do. I never understood

1295
00:57:46,880 --> 00:57:49,400
the problem. I thought he was funny, puppy power scrappy do.

1296
00:57:50,519 --> 00:57:51,639
Speaker 4: That's because you are scrappy do.

1297
00:57:54,199 --> 00:57:56,679
Speaker 2: I feel like we had discoverses. I feel like I'm

1298
00:57:56,719 --> 00:57:59,760
not saying scrappy.

1299
00:58:00,400 --> 00:58:08,360
Speaker 5: I'm like, man, that's sounds familiar. Man, there for play

1300
00:58:08,719 --> 00:58:11,840
its call scrappy. Do again say the thing about being

1301
00:58:11,840 --> 00:58:12,719
a terrorist again?

1302
00:58:12,760 --> 00:58:13,000
Speaker 2: Play?

1303
00:58:13,239 --> 00:58:16,159
Speaker 1: I never said any such thing. How dare you words

1304
00:58:16,159 --> 00:58:16,719
of my mouth?

1305
00:58:17,960 --> 00:58:18,239
Speaker 5: All right?

1306
00:58:18,280 --> 00:58:20,719
Speaker 1: How do you feel about a character that didn't necessarily

1307
00:58:20,800 --> 00:58:23,360
start out as a cool dude with tud but by

1308
00:58:23,440 --> 00:58:25,280
like the second game onward.

1309
00:58:24,880 --> 00:58:27,800
Speaker 2: Became one like Jack from Jack and Dexter.

1310
00:58:28,800 --> 00:58:30,719
Speaker 5: Oh, it was such a pivot.

1311
00:58:31,039 --> 00:58:32,920
Speaker 2: It was a pivot. They like turned it on, like

1312
00:58:32,920 --> 00:58:36,440
we have to unleash this. They they, uh, what's.

1313
00:58:36,239 --> 00:58:37,800
Speaker 1: I can never remember the name of the game, the

1314
00:58:37,840 --> 00:58:39,639
one where the lady was normal in the first game

1315
00:58:39,679 --> 00:58:40,719
in sex Pandemonium?

1316
00:58:40,800 --> 00:58:46,559
Speaker 2: Is that the pandemonium? Yeah? Or remember Prince of Persia? Right,

1317
00:58:46,679 --> 00:58:48,800
the second one? This was a thing.

1318
00:58:49,199 --> 00:58:51,639
Speaker 5: It was like god, oh ship all the kids who

1319
00:58:51,679 --> 00:58:53,639
we thought these kids were going to be ten forever

1320
00:58:53,840 --> 00:58:55,480
and Altim are fifteen now.

1321
00:58:55,559 --> 00:58:58,320
Speaker 2: And they think that they think that old game is gay.

1322
00:58:58,639 --> 00:59:03,880
Speaker 5: It's like yeah, like, oh they're called it Selda with

1323
00:59:04,960 --> 00:59:07,599
a See they're too edgy. They've got to put more

1324
00:59:07,599 --> 00:59:12,280
girls in metal bikinis now, the Godsmack era exactly.

1325
00:59:12,320 --> 00:59:14,840
Speaker 2: Connor would thank you listen.

1326
00:59:14,880 --> 00:59:18,519
Speaker 1: I know think Prince of Persia Parenthesis Warrior within would

1327
00:59:18,559 --> 00:59:19,280
make this list.

1328
00:59:19,679 --> 00:59:22,119
Speaker 2: I think Jack has a chance to be considered.

1329
00:59:22,400 --> 00:59:25,760
Speaker 5: I think Jack can be considered for sure. I mean

1330
00:59:25,840 --> 00:59:29,400
I didn't like the pivot personally, I think, oh sure, Yeah,

1331
00:59:29,840 --> 00:59:32,360
some people are split on like Jack or Jack Wan

1332
00:59:32,440 --> 00:59:34,239
or Jack too. I'm a Jack one kind of guy.

1333
00:59:36,679 --> 00:59:38,880
Speaker 2: I might just do too because it's kind of what

1334
00:59:38,920 --> 00:59:39,280
did I do?

1335
00:59:39,320 --> 00:59:42,119
Speaker 1: There's oh cool, I destroyed everything there.

1336
00:59:42,199 --> 00:59:48,000
Speaker 3: It's crazy to me that nobody then Cage the ultimate

1337
00:59:48,079 --> 00:59:48,800
dude with two.

1338
00:59:51,079 --> 00:59:51,480
Speaker 4: Hmmm.

1339
00:59:51,639 --> 00:59:56,960
Speaker 5: He's yeah, he's sort of duke nukeam adjacent. He's so irreverent.

1340
00:59:59,039 --> 01:00:00,519
Speaker 1: I'm sorry, I broke my thing a little bit. So

1341
01:00:00,519 --> 01:00:02,599
you guys maybe suggest another one. Why I fix this.

1342
01:00:02,920 --> 01:00:05,880
Speaker 5: We're debate. We're debating if Johnny Cage should maybe be

1343
01:00:05,960 --> 01:00:06,320
in there.

1344
01:00:06,719 --> 01:00:07,199
Speaker 2: I don't know why.

1345
01:00:07,280 --> 01:00:09,280
Speaker 5: It's like, I know you're writing it. There's something about

1346
01:00:09,280 --> 01:00:11,199
it that I'm like, hmm, I don't know about John.

1347
01:00:11,280 --> 01:00:14,079
Speaker 3: He's too human to you for you he said too real?

1348
01:00:14,159 --> 01:00:14,800
What's going on?

1349
01:00:15,400 --> 01:00:18,480
Speaker 2: I guess the character too humans is not a cool dude.

1350
01:00:18,360 --> 01:00:20,320
Speaker 5: Like John Cage is always kind of presented as being

1351
01:00:20,320 --> 01:00:22,719
a pathetic loser in some way. Maybe he's part of

1352
01:00:22,719 --> 01:00:25,599
it right later on. I guess that's a little bit

1353
01:00:25,679 --> 01:00:28,360
later on, I suppose, but I don't even from the beginning.

1354
01:00:28,360 --> 01:00:30,840
He's like, let's look at this douche bag. It's kind

1355
01:00:30,880 --> 01:00:33,840
of I got We're like Duke dukem It's like, isn't

1356
01:00:33,880 --> 01:00:34,840
this guy cool?

1357
01:00:35,280 --> 01:00:38,920
Speaker 2: We all like this guy? Yeah, I think that that

1358
01:00:39,000 --> 01:00:39,719
sounds right to me.

1359
01:00:40,440 --> 01:00:43,599
Speaker 1: Okay, well then I don't know why this reminds me

1360
01:00:43,679 --> 01:00:46,760
of him, But Shadow the Hedgehog is Shadow the Hedgehog

1361
01:00:46,880 --> 01:00:49,960
at like too too try hard.

1362
01:00:49,920 --> 01:00:54,320
Speaker 5: To try hard and Edgewardy, Yes, right, he's got a

1363
01:00:54,320 --> 01:00:56,480
bad attitude, but it's not like a cool dude.

1364
01:00:56,559 --> 01:00:57,199
Speaker 2: It's a little right.

1365
01:00:58,199 --> 01:00:59,880
Speaker 1: He's got a gun, which I think maybe even goes

1366
01:00:59,920 --> 01:01:01,880
to against this and not that you know obviously do

1367
01:01:02,559 --> 01:01:04,239
dude nukemb has a gun, but he's in first person

1368
01:01:04,280 --> 01:01:07,400
shooters or whatever. It's like, now you're just trying too hard.

1369
01:01:07,400 --> 01:01:08,960
You're like, I'm the cool one with a gun.

1370
01:01:09,239 --> 01:01:12,360
Speaker 5: And like I've seen some people say Drake Nathan Drake,

1371
01:01:12,880 --> 01:01:15,679
and I'm like, he's yeah, I guess he's a cool dude.

1372
01:01:16,000 --> 01:01:18,320
He's got two but he's such a again, he's such

1373
01:01:18,320 --> 01:01:19,719
like a goober, right.

1374
01:01:19,760 --> 01:01:24,159
Speaker 1: Yeah, right, yeah, I don't. I mean, is Indiana Jones

1375
01:01:24,199 --> 01:01:25,840
a cool dude with tude? No?

1376
01:01:25,960 --> 01:01:29,480
Speaker 5: He o, he definitely isn't, right, dude, he doesn't really

1377
01:01:29,519 --> 01:01:30,159
have tude.

1378
01:01:30,800 --> 01:01:36,719
Speaker 1: Yeah, sort of Like, here's one that people are saying

1379
01:01:36,719 --> 01:01:38,760
as a chat and it's almost just purely off design,

1380
01:01:39,000 --> 01:01:41,920
basically Jeff because he kind of looks like Rascal in

1381
01:01:41,960 --> 01:01:48,079
that BK Kids Club sense a Kid Chameleon. Oh sure, yeah,

1382
01:01:47,599 --> 01:01:52,000
I don't.

1383
01:01:50,639 --> 01:01:52,320
Speaker 2: That You're right. They just designed him that way, which

1384
01:01:52,320 --> 01:01:54,360
is a big part of this for sure. But I don't.

1385
01:01:54,400 --> 01:01:55,039
I mean, I don't know.

1386
01:01:55,119 --> 01:01:57,440
Speaker 1: Kid Chameleon is not even that great of a game,

1387
01:01:57,519 --> 01:01:59,239
so people don't really think about him that Its like

1388
01:02:00,360 --> 01:02:01,480
three his Kia.

1389
01:02:02,039 --> 01:02:05,000
Speaker 5: It's also really longest, like ninety nine levels or something.

1390
01:02:05,239 --> 01:02:08,960
Nobody actually wants to beat Kid Chameleon. Hm hmmm uh

1391
01:02:09,320 --> 01:02:12,039
what about Earthworm Gem. I'm not feeling I don't ye,

1392
01:02:12,119 --> 01:02:15,280
I don't like personally he's a loser's if he's depicted

1393
01:02:15,400 --> 01:02:17,280
as a loser in the games a bit. Yeah, funny,

1394
01:02:17,320 --> 01:02:20,679
that's a good point. Yeah, yeah, Like I don't think

1395
01:02:20,719 --> 01:02:24,239
to had that much attitude. Honestly, they're cool they're.

1396
01:02:24,119 --> 01:02:27,639
Speaker 2: Kind Yeah, they're still right. They were just hip. They're

1397
01:02:27,719 --> 01:02:30,599
hip and chill. Yeah.

1398
01:02:31,320 --> 01:02:36,400
Speaker 1: Rash from the Battle Toads, Yeah, they're kind of cool.

1399
01:02:36,760 --> 01:02:38,599
Speaker 5: That is that the one of the glasses.

1400
01:02:39,039 --> 01:02:42,239
Speaker 2: I think that's regular instinct. Yeah, the one one with

1401
01:02:42,280 --> 01:02:42,760
the glasses.

1402
01:02:42,840 --> 01:02:45,119
Speaker 5: Yes, let's consider Rash. Rash is a cool dew with

1403
01:02:45,119 --> 01:02:48,400
attitude for sure. Okay, sunglasses is a big part of

1404
01:02:48,400 --> 01:02:48,760
it too.

1405
01:02:50,119 --> 01:02:52,000
Speaker 2: Yeah, he's not cool.

1406
01:02:53,199 --> 01:02:56,159
Speaker 1: He's like he's trying to have like comments like he's cool.

1407
01:02:56,159 --> 01:02:57,400
He's definitely in the gets vein.

1408
01:02:58,280 --> 01:03:01,519
Speaker 5: He's It is funny because like that, nothing helps GEX

1409
01:03:01,559 --> 01:03:03,599
more than the existence of bubbs.

1410
01:03:04,360 --> 01:03:04,599
Speaker 2: Yeah.

1411
01:03:05,159 --> 01:03:07,400
Speaker 1: Like the comparison point, like comparison to the thief a

1412
01:03:07,519 --> 01:03:10,519
joy not in the case of Gex, Compare him to

1413
01:03:10,519 --> 01:03:12,679
Bubbsy all day long, and that's gonna just look great

1414
01:03:12,679 --> 01:03:13,199
for GEX.

1415
01:03:13,440 --> 01:03:16,599
Speaker 5: Yeah maybe maybe Sean Op, he cares what you think.

1416
01:03:16,639 --> 01:03:21,000
How about Blue from Original Pokemon, your first rival, That

1417
01:03:21,039 --> 01:03:25,840
guy was he had a big attitude problem. He talked

1418
01:03:25,840 --> 01:03:26,719
a lot of smack.

1419
01:03:27,800 --> 01:03:30,119
Speaker 4: I think that's a I think that's a good call.

1420
01:03:30,239 --> 01:03:32,360
He's like maybe a little on the verge of being

1421
01:03:32,440 --> 01:03:37,159
like little stinker territory. Yeah, sure, but I like the poll. Yeah,

1422
01:03:37,199 --> 01:03:37,599
I approve.

1423
01:03:40,360 --> 01:03:42,519
Speaker 1: I I mean, I'm like at a point where I'm

1424
01:03:42,519 --> 01:03:44,480
like tie the Tasmanian Tiger.

1425
01:03:44,559 --> 01:03:46,000
Speaker 2: I don't know. I don't know if I have anymore.

1426
01:03:46,280 --> 01:03:49,800
Speaker 5: What about what about Cloud? About strife Fantasy seven? No?

1427
01:03:49,920 --> 01:03:56,039
Speaker 2: He asked, motherfucker he went to war? He's no PTSD No.

1428
01:03:56,039 --> 01:03:58,760
Speaker 4: That's also a good poll because if you play f

1429
01:03:58,760 --> 01:04:01,519
F seven, you know Cloud it's trying too hard to

1430
01:04:01,599 --> 01:04:04,360
be cool, which is often what these cool dudes do.

1431
01:04:04,840 --> 01:04:08,920
Speaker 5: That's true, He's yeah, that's true, and like Squalls to

1432
01:04:09,119 --> 01:04:13,400
Squalls two Emo like to be it's so cool for sure.

1433
01:04:14,000 --> 01:04:16,880
Speaker 1: Uh, people want us to consider Serious Sam. Phantom Zero

1434
01:04:16,960 --> 01:04:18,800
just sent in a super chat to say as much.

1435
01:04:19,960 --> 01:04:21,840
Speaker 2: What is I've played that game.

1436
01:04:21,960 --> 01:04:23,559
Speaker 5: I know they're called Sirius Sam, and I assume they

1437
01:04:23,599 --> 01:04:25,079
start a guy named Sirius Sam, and I think I

1438
01:04:25,119 --> 01:04:26,639
seen him on the box, but I really don't know

1439
01:04:26,719 --> 01:04:28,480
much about him aside from that.

1440
01:04:29,559 --> 01:04:32,079
Speaker 1: Yeah, I mean, I always assumed it was like Diet

1441
01:04:32,400 --> 01:04:35,199
Dupe Nukeam in terms of character design. Like I played

1442
01:04:35,199 --> 01:04:37,920
some of the Serious Sam games, but I never got

1443
01:04:38,000 --> 01:04:40,760
much of the character, So I don't know. Johnny gadd

1444
01:04:40,880 --> 01:04:43,199
is a good one, but he's kind of almost is

1445
01:04:43,199 --> 01:04:46,880
he almost parody? I guess a lot of these ones

1446
01:04:47,119 --> 01:04:50,800
like border into parody. Johnny Get's a good one. I

1447
01:04:50,800 --> 01:04:52,599
just don't know if he's gonna make the list. That's fine,

1448
01:04:52,840 --> 01:04:55,480
let's put him on though. Looks it looks better that way.

1449
01:04:56,880 --> 01:04:59,159
Speaker 2: Yeah, ooh, I like that. I like that.

1450
01:04:59,320 --> 01:05:02,920
Speaker 5: Zach Okay Falco Lombardi from Star Fox. That's a good

1451
01:05:02,960 --> 01:05:06,320
that's that's a good one, all right, Lombardi. He's got

1452
01:05:06,360 --> 01:05:08,039
a lot of he's critical, he's got a lot of

1453
01:05:08,079 --> 01:05:10,880
attitude though, don't you know evenly saved his life?

1454
01:05:11,360 --> 01:05:12,719
Speaker 2: A good guess it should be thankful.

1455
01:05:12,760 --> 01:05:16,920
Speaker 5: That's maybe the most attitude dripping line of video game history.

1456
01:05:16,960 --> 01:05:22,079
I guess it's grateful. You just saved that fucking bird's life. Yeah,

1457
01:05:22,079 --> 01:05:24,800
I guess you should be maybe actually try to be.

1458
01:05:24,800 --> 01:05:27,800
And he but he's too cool to actually be thankful.

1459
01:05:27,800 --> 01:05:29,239
That's the best you're gonna get out of a cool

1460
01:05:29,280 --> 01:05:32,960
dude with two like that. I get it. Yeah, he's Italian,

1461
01:05:33,000 --> 01:05:34,360
so good, that's.

1462
01:05:37,079 --> 01:05:37,719
Speaker 4: Jesus Christ.

1463
01:05:38,239 --> 01:05:41,480
Speaker 5: I've seen a few like like Master Chief, Age of

1464
01:05:41,519 --> 01:05:43,920
forty seven. They're kind of silent, mysterious. I don't know

1465
01:05:43,920 --> 01:05:47,239
if they're get they're the strong silent type. Yeah, that's

1466
01:05:47,760 --> 01:05:49,920
kind of the exact opposite. Strong silent type is not

1467
01:05:50,000 --> 01:05:51,440
cool dude with two this.

1468
01:05:51,679 --> 01:05:54,480
Speaker 3: Entire segment, I've been thinking about like fighting games, like

1469
01:05:54,559 --> 01:05:57,360
characters that are too cool. But every every character is that,

1470
01:05:57,559 --> 01:06:00,320
Like in Street Fighter you can pick like Alex, like

1471
01:06:00,760 --> 01:06:03,559
I don't know, see Viper. Every every character is that.

1472
01:06:03,679 --> 01:06:07,880
It's a cool dude with two, So it's kind of impossible.

1473
01:06:10,000 --> 01:06:12,079
Speaker 5: Joe, that's not terrible. It's a it's a bit of

1474
01:06:12,119 --> 01:06:13,679
a goober again, right, He's like.

1475
01:06:13,800 --> 01:06:17,559
Speaker 1: Yeah, but I don't think goober undoes because like, that's right,

1476
01:06:17,599 --> 01:06:18,639
that that's what they're They're.

1477
01:06:18,480 --> 01:06:21,119
Speaker 2: Almost compensating for their gooberi ish ness.

1478
01:06:22,119 --> 01:06:26,599
Speaker 5: Beautiful Mike the Ollyrian Chad said tribal tattoo Mario from

1479
01:06:26,639 --> 01:06:29,960
the Game Boy Advanced sp it's pretty good.

1480
01:06:30,599 --> 01:06:34,039
Speaker 3: Also, look somebody also, look that's true. He's he's a

1481
01:06:34,079 --> 01:06:36,920
cool dude. He's actually trying to be cool. I don't

1482
01:06:36,920 --> 01:06:40,960
know if he's very cool. He has revolver, he shoots

1483
01:06:41,000 --> 01:06:42,159
with it. What's cooler than that?

1484
01:06:42,280 --> 01:06:45,719
Speaker 5: That's like, yeah, it sounds like somebody's grandpa. Actually it's

1485
01:06:45,760 --> 01:06:47,000
a cool fucking grandpa.

1486
01:06:49,440 --> 01:06:50,760
Speaker 2: I think Grandpa's can be cool.

1487
01:06:52,840 --> 01:06:57,239
Speaker 5: I don't know about revolver Ostratos against brooding, strong, silent type,

1488
01:06:57,760 --> 01:07:02,800
not feeling Kratos Zero from Megan Man, he's so silent.

1489
01:07:03,039 --> 01:07:04,519
I don't know he's I don't think Zero has that

1490
01:07:04,599 --> 01:07:08,280
much attitude. He's got a little attitude, but he's kind

1491
01:07:08,280 --> 01:07:09,840
of just like some of these people are just like

1492
01:07:10,239 --> 01:07:12,039
some of these people are cops, right, some of the.

1493
01:07:12,559 --> 01:07:15,199
Speaker 2: Some of them are cops, like Zero, Zero is a cop.

1494
01:07:15,400 --> 01:07:18,480
Speaker 5: I like Zero, but he's kind of a cop Kennedy

1495
01:07:18,800 --> 01:07:21,639
literally literally a cop, literally a cops.

1496
01:07:21,760 --> 01:07:23,880
Speaker 2: So it's like, it just can't be that cool. Elite

1497
01:07:23,960 --> 01:07:27,480
elite beat agents are strong, silent, good cops.

1498
01:07:27,480 --> 01:07:29,960
Speaker 1: They're the only good cops. They're fun cops, but in

1499
01:07:29,960 --> 01:07:31,800
the positive fun cop way.

1500
01:07:32,000 --> 01:07:34,639
Speaker 5: What about those two what about those two too bad

1501
01:07:34,719 --> 01:07:37,000
dudes or whatever that game was they had to save the.

1502
01:07:38,440 --> 01:07:39,559
Speaker 2: Rad dudes or whatever.

1503
01:07:39,639 --> 01:07:44,679
Speaker 5: Yeah, came from Cuneo.

1504
01:07:49,280 --> 01:07:49,880
Speaker 4: Coon. Yeah.

1505
01:07:50,559 --> 01:07:54,519
Speaker 1: Yeah, definitely has an attitude and he's like he fights people.

1506
01:07:54,719 --> 01:07:56,920
Speaker 2: I think that helps is a cool dude. He's got

1507
01:07:56,920 --> 01:07:57,880
a ton of attitude.

1508
01:07:58,960 --> 01:08:08,039
Speaker 1: Oh the missed John Vanquish, nobody like smokes?

1509
01:08:08,360 --> 01:08:09,079
Speaker 2: Does he smoke?

1510
01:08:09,679 --> 01:08:09,880
Speaker 4: Yeah?

1511
01:08:10,039 --> 01:08:13,400
Speaker 2: Is that cool? What are you, Jam. I mean it's like,

1512
01:08:13,719 --> 01:08:15,360
I don't know if it's cool. I don't know if

1513
01:08:15,400 --> 01:08:15,719
any of.

1514
01:08:15,719 --> 01:08:18,760
Speaker 1: These guys are fucking actually cool. Mike, I think that

1515
01:08:18,800 --> 01:08:22,640
they're all trying to be cool. Dude, But dude, Jesus.

1516
01:08:22,439 --> 01:08:24,840
Speaker 4: Christ, you could give me all the money in the world,

1517
01:08:24,840 --> 01:08:27,359
I wouldn't have come up with Sam. Gideon is the

1518
01:08:27,399 --> 01:08:28,279
main character.

1519
01:08:31,279 --> 01:08:33,479
Speaker 3: I made in your three mic that one time you

1520
01:08:33,479 --> 01:08:37,159
were playing it. I can't remember the joke that vehicle.

1521
01:08:37,399 --> 01:08:41,199
Speaker 1: Yeah, phantasm zero is back and says, did I miss Conquer?

1522
01:08:41,279 --> 01:08:43,199
Speaker 2: And I think we have to have the conquer conversation.

1523
01:08:43,920 --> 01:08:50,439
Speaker 5: Oh he's he's a loser, right, I mean, yes, yes

1524
01:08:50,479 --> 01:08:50,840
he is.

1525
01:08:51,920 --> 01:08:56,600
Speaker 1: He's I don't think he's cool. He's a parody, Yes he's.

1526
01:08:56,720 --> 01:08:58,479
I think he's too much of it. He's a vehicle

1527
01:08:58,520 --> 01:09:02,279
for comedy and it and that like delivery of that

1528
01:09:02,319 --> 01:09:05,239
comedy is too earnest, Like it's trying to be a

1529
01:09:05,279 --> 01:09:08,439
comedic game. It's not trying to be a snarky game

1530
01:09:08,439 --> 01:09:10,119
where it's like, oh, you're having fun playing the game,

1531
01:09:10,159 --> 01:09:11,760
and we happen to have a character that's just too

1532
01:09:11,760 --> 01:09:15,439
cool for what's fucking happening. That's not Conquer at all Actually, so,

1533
01:09:16,039 --> 01:09:18,239
I don't think Conquer quite fits for this.

1534
01:09:18,840 --> 01:09:22,039
Speaker 5: You can say you're you're not adding cooney o kun.

1535
01:09:22,119 --> 01:09:24,079
I thought that was a pretty good one. I'll add

1536
01:09:24,880 --> 01:09:28,119
you better please Jesus. All right, I think maybe we

1537
01:09:28,199 --> 01:09:29,359
just start whittling this down.

1538
01:09:29,239 --> 01:09:32,560
Speaker 1: Jeff, I agree. People keep throwing a mountain chat. We

1539
01:09:32,600 --> 01:09:34,680
did discuss Shadow of the Hedgehog, for example, but keep

1540
01:09:34,720 --> 01:09:37,960
throwing a mountain chat. There's still time to add. Let's

1541
01:09:38,079 --> 01:09:40,279
go ahead and lock our voice Sonic.

1542
01:09:40,880 --> 01:09:44,159
Speaker 5: Yeah, he's kind of the Georgia Washington Critichum characters were

1543
01:09:44,159 --> 01:09:45,680
never cool before that. It's true.

1544
01:09:45,800 --> 01:09:48,520
Speaker 1: There was no cool video game characters before that, for sure.

1545
01:09:49,840 --> 01:09:53,159
Lots of cops before that, but no cool dude's the cops?

1546
01:09:53,479 --> 01:09:55,840
Uh Okay, where do you want to go from here?

1547
01:09:56,479 --> 01:09:58,640
I think it'd be kind of funny had cloud strife

1548
01:09:58,680 --> 01:09:59,399
on there, but I don't know.

1549
01:10:01,359 --> 01:10:05,279
Speaker 5: Yeah, it's I mean, dude, Nucomb is very a big one.

1550
01:10:05,279 --> 01:10:05,520
Speaker 4: Two.

1551
01:10:06,239 --> 01:10:08,560
Speaker 5: It's a little sense. It's like the same era Sonic,

1552
01:10:08,600 --> 01:10:10,319
but a very different kind of branch of that.

1553
01:10:10,520 --> 01:10:10,680
Speaker 4: Right.

1554
01:10:10,760 --> 01:10:14,159
Speaker 2: Yeah, definitely, yes, this is the human variant for sure.

1555
01:10:17,279 --> 01:10:17,479
Speaker 3: Man.

1556
01:10:17,680 --> 01:10:22,640
Speaker 1: I I do think Crash well well, definitely, like I

1557
01:10:22,640 --> 01:10:27,399
think Level in his time with Sonic. Uh is too

1558
01:10:27,479 --> 01:10:30,520
much or too similar to Sonic and didn't have the

1559
01:10:30,560 --> 01:10:32,840
longevity of being that cool dude in the same way

1560
01:10:32,840 --> 01:10:34,920
that Sonic did. I'm obviously his games are still coming out,

1561
01:10:34,920 --> 01:10:37,000
but it's it's very different. So I don't think we

1562
01:10:37,039 --> 01:10:38,680
need Sonic and Crash.

1563
01:10:38,800 --> 01:10:41,119
Speaker 5: We need Crash. I don't even read that much coolness

1564
01:10:41,159 --> 01:10:43,720
into him. That's the pizza commercials.

1565
01:10:44,600 --> 01:10:51,840
Speaker 1: Sure, okay, tell you what Falco Lombardi I I kind

1566
01:10:51,840 --> 01:10:52,840
of think he should be up there.

1567
01:10:53,359 --> 01:10:56,520
Speaker 5: I think we should keep him considered for sure. I

1568
01:10:56,600 --> 01:11:00,960
like Falco. I like Falco, and I like Dante still

1569
01:11:01,199 --> 01:11:03,840
a lot, specifically cloud Strife also, I think is a

1570
01:11:03,840 --> 01:11:04,319
good chance.

1571
01:11:05,279 --> 01:11:10,800
Speaker 2: All right, uh I think of this list, Yeah, I'm

1572
01:11:10,840 --> 01:11:14,640
good with those and then maybe but I didn't do

1573
01:11:14,720 --> 01:11:16,319
I did the Beautiful Joe instead.

1574
01:11:16,439 --> 01:11:20,039
Speaker 3: Yeah, that is right. Why are you talking about Funky Kong?

1575
01:11:20,359 --> 01:11:21,960
What is in this list?

1576
01:11:22,000 --> 01:11:23,560
Speaker 5: It's Funky Kong, have too that. I thought it was

1577
01:11:23,600 --> 01:11:25,800
a nice guy.

1578
01:11:25,880 --> 01:11:29,680
Speaker 1: He did join the military, and that's fatigues in DK

1579
01:11:29,800 --> 01:11:31,479
sixty four, and that's it's nice.

1580
01:11:31,600 --> 01:11:33,520
Speaker 5: He got into guns.

1581
01:11:33,840 --> 01:11:37,479
Speaker 2: Yeah, yeah, that's that's not that's not gonna work. Yeah,

1582
01:11:37,479 --> 01:11:39,239
it's important and I love.

1583
01:11:39,119 --> 01:11:42,319
Speaker 5: Them, Saint Chester, Cheetah and Spawned Chat. I'm sorry those are.

1584
01:11:42,159 --> 01:11:44,279
Speaker 2: Go kus yep no gokus.

1585
01:11:44,319 --> 01:11:50,279
Speaker 1: They originated on on food products for humans.

1586
01:11:52,319 --> 01:11:55,319
Speaker 2: I uh bolded Rash from Battle Toads.

1587
01:11:55,319 --> 01:11:58,399
Speaker 1: His glasses do a lot for me, all right, Okay,

1588
01:11:58,399 --> 01:12:01,239
so that means right, yeah, we have Mount Rushmore cool dudes.

1589
01:12:01,399 --> 01:12:04,039
The ones we have bolded to consider sonic, the Hedgehog,

1590
01:12:04,119 --> 01:12:08,199
Duke Nukem, Dante not Inferno related, Rash from Battle Toads,

1591
01:12:08,319 --> 01:12:12,439
Cloud Strife, and Falco Lombardy, which.

1592
01:12:12,279 --> 01:12:15,039
Speaker 5: Is a bit of a just Duke Duke Nukem crossed

1593
01:12:15,119 --> 01:12:19,039
with the Teenagetant Ninja Turtle. Granted he predates well, he

1594
01:12:19,079 --> 01:12:20,920
predates Duke Dukem three d. I guess I don't know

1595
01:12:21,000 --> 01:12:24,239
when the first two d Duke Nukem was, but probably yeah,

1596
01:12:24,279 --> 01:12:26,439
but it was still after That's not what we're talking

1597
01:12:26,439 --> 01:12:29,560
about for Duke Nukem. Yeah, yeah, I don't know. Like

1598
01:12:29,920 --> 01:12:32,199
Rash is very emblematic of them, and yet like on

1599
01:12:32,239 --> 01:12:34,079
his own, I don't know if he stands up.

1600
01:12:34,600 --> 01:12:37,119
Speaker 1: I agree, that's that's very I think he definitely fits

1601
01:12:37,119 --> 01:12:41,119
into this category. He's just not Mount Rushmore worthy. Yeah,

1602
01:12:41,439 --> 01:12:43,840
all right, So that means we have one, two, three, four, five.

1603
01:12:43,840 --> 01:12:44,800
We only got a cut one.

1604
01:12:46,119 --> 01:12:46,439
Speaker 2: I think.

1605
01:12:46,560 --> 01:12:50,479
Speaker 1: Okay, so we have three humans in consideration, Duke Nukem, Dante,

1606
01:12:50,520 --> 01:12:51,359
and Cloud.

1607
01:12:52,600 --> 01:12:53,920
Speaker 2: Yeah, I mean I.

1608
01:12:54,640 --> 01:12:58,119
Speaker 5: Think yeah, I think it's between Dante or Cloud. And

1609
01:12:58,279 --> 01:13:01,039
I think I would actually go with Dante. I think

1610
01:13:01,119 --> 01:13:05,039
Dante has a more attitude. Yes, Cloud's got Cloud's some

1611
01:13:05,159 --> 01:13:06,880
more complex character than that.

1612
01:13:07,159 --> 01:13:11,039
Speaker 1: Actually, yes, I think this is right. I would not

1613
01:13:11,159 --> 01:13:12,880
put Cloud above Dante.

1614
01:13:13,359 --> 01:13:16,199
Speaker 5: Yeah, is a decent pool chat but he's like so

1615
01:13:16,399 --> 01:13:20,239
comic relief right, also not really a dude, kind of

1616
01:13:20,239 --> 01:13:20,840
a rope yeah.

1617
01:13:21,520 --> 01:13:26,680
Speaker 1: Yeah, and he's like one h and it's just not

1618
01:13:26,720 --> 01:13:28,680
even trying to be cool. Yeah, oh yeah, it makes

1619
01:13:28,720 --> 01:13:32,520
him a great character. Like this is these combination of

1620
01:13:32,600 --> 01:13:35,640
features and characteristics are not necessary to make a cool character.

1621
01:13:35,880 --> 01:13:37,640
It's just these guys. If you want to make a

1622
01:13:37,640 --> 01:13:39,720
cool character, do something like h K forty seven.

1623
01:13:39,800 --> 01:13:40,960
Speaker 2: That's great, all right.

1624
01:13:41,159 --> 01:13:43,119
Speaker 1: I mean I think we might have it here, Mike Sonic,

1625
01:13:43,159 --> 01:13:45,680
the Hedgehog, Falcon, Lombardi, Duke Nukem, and Dante.

1626
01:13:46,920 --> 01:13:47,479
Speaker 5: I like it.

1627
01:13:48,399 --> 01:13:48,960
Speaker 2: I like it too.

1628
01:13:49,199 --> 01:13:52,560
Speaker 5: Whatever gets but you're not making it.

1629
01:13:53,000 --> 01:13:55,600
Speaker 2: Next time, buddy, next time, all right, I'm going to.

1630
01:13:55,960 --> 01:13:58,159
Speaker 3: Can you change that to a DMC instead of not?

1631
01:13:58,520 --> 01:13:59,239
Oh you already did?

1632
01:14:00,159 --> 01:14:00,439
Speaker 4: Dante?

1633
01:14:00,479 --> 01:14:01,439
Speaker 5: People know who you mean?

1634
01:14:01,600 --> 01:14:03,079
Speaker 2: Yeah? I did, That's what I did. I just made

1635
01:14:03,199 --> 01:14:07,399
say Dante. That's all right? Cool, good right? Boom boom.

1636
01:14:07,399 --> 01:14:09,800
I'm gonna post this at.

1637
01:14:09,680 --> 01:14:11,800
Speaker 4: The p break. I gotta go.

1638
01:14:12,039 --> 01:14:14,000
Speaker 1: We're gonna go to another break. Everybody will be right

1639
01:14:14,000 --> 01:14:16,199
back after this. We'll clean up the super chats. I'm

1640
01:14:16,239 --> 01:14:18,239
curious what Mike's been playing, although I know he hasn't

1641
01:14:18,279 --> 01:14:20,520
had much time for that other than Secaro. Although let's

1642
01:14:20,560 --> 01:14:23,520
get a Secro update. We'll do that right after this.

1643
01:14:27,159 --> 01:14:30,279
All Right, we're back, and before we do anything else,

1644
01:14:30,760 --> 01:14:34,079
I'm giving the floor over to Turbo shown real quick.

1645
01:14:34,479 --> 01:14:38,600
Speaker 4: I have pulled up here from the Uncharted Wolf's Guessing Game.

1646
01:14:39,039 --> 01:14:43,239
What you guys guessed Mind's Eye would get review score wise,

1647
01:14:44,000 --> 01:14:47,880
and so I believe Mike went first with this pick.

1648
01:14:48,720 --> 01:14:52,800
He predicted Mine's Eye would get an average Open Critics

1649
01:14:52,840 --> 01:14:58,920
score of eighty one. Please tell me and Jeffrey Grubb

1650
01:14:59,359 --> 01:15:06,439
uh when with eighty Oh thank god, Mike, but.

1651
01:15:08,800 --> 01:15:12,439
Speaker 5: No points for anybody, No way, you give me those flints.

1652
01:15:14,880 --> 01:15:17,119
Speaker 4: Let me see the top Creak average is thirty three

1653
01:15:17,359 --> 01:15:18,880
right now on Hoping Critic.

1654
01:15:19,039 --> 01:15:19,920
Speaker 2: What were we thinking?

1655
01:15:19,960 --> 01:15:25,319
Speaker 1: So I was within fifty I.

1656
01:15:25,319 --> 01:15:28,479
Speaker 4: Can't talking about this. I remember talking about this like

1657
01:15:28,600 --> 01:15:31,279
the day after whatever presentation that was on, like Gay

1658
01:15:31,319 --> 01:15:34,520
Mass Mornings or whatever, and Jeff being like really optimistic.

1659
01:15:34,520 --> 01:15:36,680
He's like, oh, yeah, that that looked really interesting. Yeah.

1660
01:15:36,720 --> 01:15:38,520
I was like, what are you talking about.

1661
01:15:39,119 --> 01:15:41,800
Speaker 2: I just didn't. I was like, man, there's a chance here,

1662
01:15:42,119 --> 01:15:43,119
Like what to believe?

1663
01:15:43,680 --> 01:15:46,119
Speaker 1: Yeah, I'm like, they're spending all that money, there's got

1664
01:15:46,119 --> 01:15:49,000
to be something there, and it's the Bens.

1665
01:15:50,319 --> 01:15:52,880
Speaker 5: It Ben probably just forgot what that game was.

1666
01:15:55,199 --> 01:15:59,279
Speaker 1: I think I remember being very relieved that you went first,

1667
01:15:59,600 --> 01:16:01,680
and I I think I said to myself because I

1668
01:16:01,680 --> 01:16:03,000
know I did it for one of the games during

1669
01:16:03,000 --> 01:16:06,319
that that that the competition for that week, no matter

1670
01:16:06,359 --> 01:16:09,399
what he says, I'm gonna go under. So I think

1671
01:16:09,479 --> 01:16:11,439
I got lucky in that way because I'm just like,

1672
01:16:11,640 --> 01:16:13,079
no matter what, I'm gonna do that, and here we are.

1673
01:16:13,319 --> 01:16:15,159
Speaker 4: So, you know, the funny thing is, I don't know

1674
01:16:15,239 --> 01:16:17,680
for sure, and the fact that Mike said eighty one

1675
01:16:17,920 --> 01:16:19,840
makes me think I don't know, but it makes me

1676
01:16:19,880 --> 01:16:21,840
think that you said eighty and then he went over

1677
01:16:21,920 --> 01:16:22,560
with eighty one.

1678
01:16:22,800 --> 01:16:24,720
Speaker 2: But okay, because.

1679
01:16:24,520 --> 01:16:25,560
Speaker 4: Why else will we pick eighty one?

1680
01:16:25,560 --> 01:16:27,279
Speaker 5: I want to pick eighty one. No one picks eighty one,

1681
01:16:28,880 --> 01:16:32,920
which is even funnier, But what the hell, it's gross

1682
01:16:32,960 --> 01:16:33,800
and I'm embarrassed.

1683
01:16:33,800 --> 01:16:37,159
Speaker 2: I'm embarrassed. I wish I would have had seventy nine.

1684
01:16:37,279 --> 01:16:39,000
Just being in the seventies we make me feel.

1685
01:16:38,760 --> 01:16:40,640
Speaker 5: So feel So I was like, I was so hopeful

1686
01:16:40,680 --> 01:16:43,079
that I at least predicted a seventy five or something. Right,

1687
01:16:43,279 --> 01:16:44,039
How was I thinking?

1688
01:16:44,920 --> 01:16:47,359
Speaker 1: Here, we are all right, thanks for that, Sean win.

1689
01:16:47,800 --> 01:16:49,319
How far are wea you is at the end of

1690
01:16:49,319 --> 01:16:49,720
this month?

1691
01:16:50,760 --> 01:16:53,039
Speaker 4: I think? So I would have to check what will

1692
01:16:54,039 --> 01:16:54,680
do it quarterly?

1693
01:16:54,760 --> 01:16:56,439
Speaker 5: So I know, yeah I started a little bit late

1694
01:16:56,479 --> 01:16:58,680
this time, but yes, can't be much past July.

1695
01:16:59,319 --> 01:17:03,000
Speaker 1: Okay, well, I'm looking forward to it. Uh all right,

1696
01:17:03,680 --> 01:17:05,239
let's see here. I would think we're gonna do the

1697
01:17:05,279 --> 01:17:08,279
super chats to close out the show. So first, Mike,

1698
01:17:08,479 --> 01:17:09,439
what have you been playing?

1699
01:17:10,720 --> 01:17:11,079
Speaker 2: Uh?

1700
01:17:11,119 --> 01:17:13,920
Speaker 5: It has been a lot of Secoro doing that on

1701
01:17:14,000 --> 01:17:16,359
the stream and having a really really good time with it.

1702
01:17:16,399 --> 01:17:19,800
I am liking that game a ton. It has been

1703
01:17:20,159 --> 01:17:24,439
super super freaking fun. Just you know, I'm getting the

1704
01:17:24,520 --> 01:17:27,439
Perry stuff down pretty good, and all these other mechanics.

1705
01:17:27,439 --> 01:17:29,439
There's that that one county you can do with the

1706
01:17:29,520 --> 01:17:31,920
lunching attacks where you just step on their weapons.

1707
01:17:32,199 --> 01:17:34,560
Speaker 1: Best moving video games, ye, best feeling move in any

1708
01:17:34,600 --> 01:17:35,680
video game ever made.

1709
01:17:36,399 --> 01:17:38,159
Speaker 5: That's what feels awesome when they do this week you

1710
01:17:38,279 --> 01:17:40,880
kind of jump and like jump on their head afterwards.

1711
01:17:41,159 --> 01:17:44,359
So yeah, it's just at the level design, like this

1712
01:17:44,479 --> 01:17:46,720
whole area where I was kind of outside this castle

1713
01:17:46,760 --> 01:17:48,560
and I was sort of like going through the rooftops.

1714
01:17:48,560 --> 01:17:50,800
I had to find my way inside there, and even

1715
01:17:50,800 --> 01:17:54,119
then it kind of just felt open. It's you know,

1716
01:17:55,279 --> 01:17:58,199
you know the open zone thing that Sonic in Sega

1717
01:17:58,199 --> 01:18:00,960
thought they invented. I do actually like that kind of

1718
01:18:01,039 --> 01:18:05,159
level design. Oh, I think open zones are great. I

1719
01:18:05,159 --> 01:18:06,840
mean basically that's what you could call, you know, like

1720
01:18:06,920 --> 01:18:10,399
the Mario sixty four style thing even back then, right right, Yeah,

1721
01:18:10,479 --> 01:18:13,039
I love that that sort of thing. So yeah, I'm

1722
01:18:13,079 --> 01:18:14,840
like really deep into it now. I got a loss,

1723
01:18:14,880 --> 01:18:16,439
that's one a lot. I just got to a point

1724
01:18:16,560 --> 01:18:18,479
where it's kind of like here's you did like one

1725
01:18:18,520 --> 01:18:22,439
big pergression thing. Here's a few other things, a few

1726
01:18:22,479 --> 01:18:25,600
other kind of paths you had to go down to breadcrumbs,

1727
01:18:25,600 --> 01:18:27,520
you need to follow, and I'm excited to go down

1728
01:18:27,560 --> 01:18:28,560
on all those paths.

1729
01:18:29,199 --> 01:18:29,439
Speaker 2: Yeah.

1730
01:18:29,640 --> 01:18:31,800
Speaker 1: I mean it's a game that just really does maintain

1731
01:18:31,840 --> 01:18:35,560
it's it's level throughout as well. I mean, of course

1732
01:18:35,680 --> 01:18:38,399
every boss fight's amazing. For the most part, it's a

1733
01:18:38,399 --> 01:18:41,319
from Soft game, but you know, you get to the

1734
01:18:41,439 --> 01:18:44,039
end and that last boss fight truly is something else

1735
01:18:44,039 --> 01:18:45,920
that I remember it being very difficult when I when

1736
01:18:45,960 --> 01:18:48,520
I did it, but I also felt like I had

1737
01:18:48,520 --> 01:18:50,239
built up the skill because it's not one of those

1738
01:18:50,239 --> 01:18:53,039
games where you're grinding. So yeah, looking forward to continuing

1739
01:18:53,079 --> 01:18:56,439
to watch. So you do you dig Anie Tiro? Who

1740
01:18:56,439 --> 01:18:57,760
else have you kind of fought?

1741
01:18:58,479 --> 01:19:00,840
Speaker 5: And that's the latest thing I did, really was that.

1742
01:19:01,800 --> 01:19:03,439
See I fought the bull, I fought that guy and

1743
01:19:03,520 --> 01:19:06,640
the horse that I fought Madam Butterfly. So these are

1744
01:19:06,840 --> 01:19:09,239
the big bosses that I have done at this point.

1745
01:19:09,600 --> 01:19:12,000
I don't know much about Secro, but I know there's

1746
01:19:12,000 --> 01:19:15,319
some kind of big monkey at some point I think, oh.

1747
01:19:14,920 --> 01:19:17,680
Speaker 1: Right, yes, you're probably just a slight ways off from that,

1748
01:19:17,720 --> 01:19:20,239
but not too far. Boy, that's a great boss fight.

1749
01:19:20,479 --> 01:19:22,600
That's that's one where like a lot of people had

1750
01:19:22,640 --> 01:19:24,239
issues with that one. That's the one where I was

1751
01:19:24,239 --> 01:19:25,600
having issues with some of the other ones that people

1752
01:19:25,640 --> 01:19:28,119
were like blazing through. And the Monkey's the one where

1753
01:19:28,119 --> 01:19:29,960
I did in like three tries and I felt really

1754
01:19:29,960 --> 01:19:32,119
good about that. But that that was the one in

1755
01:19:32,159 --> 01:19:33,920
that entire game where I had that experience.

1756
01:19:33,920 --> 01:19:35,760
Speaker 2: I think I have to go back and Look, I'm.

1757
01:19:35,640 --> 01:19:37,239
Speaker 5: Not saying I wish it would make a secro too

1758
01:19:37,239 --> 01:19:39,039
though I wouldn't mind, but I do wish i'd make

1759
01:19:39,039 --> 01:19:42,560
another really action forward third person game like this.

1760
01:19:43,119 --> 01:19:43,359
Speaker 4: Again.

1761
01:19:43,600 --> 01:19:46,159
Speaker 5: Wait, I like Out and Ring a lot right for sure,

1762
01:19:46,279 --> 01:19:48,600
and the Dark Soul stuff too, But yeah, a lot

1763
01:19:48,600 --> 01:19:50,640
of one of these would definitely hit.

1764
01:19:51,199 --> 01:19:54,000
Speaker 1: No I I they will, They absolutely will. They'll get

1765
01:19:54,039 --> 01:19:56,520
around to it. I think this is going to be

1766
01:19:56,560 --> 01:19:58,560
in that like zone that they were like, Hey, we

1767
01:19:58,720 --> 01:20:00,279
are going to do our big ones and then we'll

1768
01:20:00,279 --> 01:20:01,800
do an Armored Corps and then we'll do our big one,

1769
01:20:01,840 --> 01:20:03,279
then we'll do another secar row.

1770
01:20:03,399 --> 01:20:05,600
Speaker 2: So I'm hopeful. How about you?

1771
01:20:05,640 --> 01:20:06,399
Speaker 5: What have you been up to.

1772
01:20:07,279 --> 01:20:11,279
Speaker 1: Yeah, it's been busy couple of days, especially with Jan out,

1773
01:20:11,279 --> 01:20:13,119
but been figuring that stuff out, which has been nice,

1774
01:20:13,199 --> 01:20:16,600
kind of piecing everything together over here and long calls

1775
01:20:16,600 --> 01:20:18,119
with lawyers and things like that, so.

1776
01:20:18,079 --> 01:20:19,000
Speaker 2: Not a ton of time.

1777
01:20:20,000 --> 01:20:24,720
Speaker 1: Kind of did like been checking in on Claire Obscure

1778
01:20:25,159 --> 01:20:27,359
on the Steam deck and it's like, poy, it kind

1779
01:20:27,359 --> 01:20:29,680
of looks pretty rough on there, although now it's playable

1780
01:20:29,720 --> 01:20:31,159
for sure, Like I actually do feel like I could

1781
01:20:31,199 --> 01:20:33,880
do the timing in the combat quite a bit better.

1782
01:20:34,239 --> 01:20:36,279
So it's like I will try to place some of

1783
01:20:36,319 --> 01:20:37,800
it on here, but if I'm like in the basement,

1784
01:20:37,800 --> 01:20:39,880
I'm just gonna stream it for my PC and that's

1785
01:20:39,880 --> 01:20:42,439
still the best way to do it. But that game

1786
01:20:42,520 --> 01:20:44,920
still is fantastic, and I'm trying to build up some

1787
01:20:45,159 --> 01:20:47,319
momentum so I can really get that game done before

1788
01:20:47,800 --> 01:20:50,319
maybe Donkey Kong is here so I can.

1789
01:20:50,800 --> 01:20:51,000
Speaker 4: Yeah.

1790
01:20:51,039 --> 01:20:52,119
Speaker 1: So I feel like, all right, now I have the

1791
01:20:52,119 --> 01:20:54,000
rest of the year in front of me. But yeah,

1792
01:20:54,000 --> 01:20:56,640
it's it's quite quite good.

1793
01:20:56,159 --> 01:20:58,439
Speaker 5: So keep thinking about it, right, finish that game a

1794
01:20:58,479 --> 01:20:58,840
bit ago.

1795
01:21:00,359 --> 01:21:00,479
Speaker 4: Uh.

1796
01:21:00,720 --> 01:21:03,000
Speaker 5: You know, my brother Chris always joke about the only

1797
01:21:03,199 --> 01:21:05,680
like j RPG turn based RPG I ever really liked

1798
01:21:05,880 --> 01:21:10,359
was a freaking Eternal Sonata. He loved this game. He

1799
01:21:10,359 --> 01:21:13,840
actually got a one thousand gamers score on it. He

1800
01:21:13,880 --> 01:21:17,479
went and did everything Wow and AGB two. I think

1801
01:21:17,479 --> 01:21:20,600
it's like one of the first RPGs all three of

1802
01:21:20,680 --> 01:21:23,319
us have beaten in a very long time. So all

1803
01:21:23,359 --> 01:21:24,560
the Mi Naughtis are on board.

1804
01:21:25,039 --> 01:21:25,600
Speaker 2: That's wild.

1805
01:21:25,680 --> 01:21:30,000
Speaker 5: Okay, Yeah, you want to do one at some point,

1806
01:21:30,279 --> 01:21:30,800
that'd be funny.

1807
01:21:30,840 --> 01:21:32,279
Speaker 1: I get your brothers on there for that one. Get

1808
01:21:32,359 --> 01:21:34,760
Jan on there, help them on Giant Bomb, that'd be great.

1809
01:21:34,800 --> 01:21:36,600
Speaker 5: I don't know if Jan's beating it yet.

1810
01:21:37,600 --> 01:21:39,279
Speaker 2: I think he did actually.

1811
01:21:39,600 --> 01:21:41,479
Speaker 5: Out to confer with him once he's back.

1812
01:21:43,520 --> 01:21:46,520
Speaker 1: But yeah, yeah, everyone knows it's great game, turns up

1813
01:21:46,600 --> 01:21:50,640
still great game, and then switch to has been taken

1814
01:21:50,680 --> 01:21:52,920
from me. Emmy has been playing on that thing NonStop.

1815
01:21:54,000 --> 01:21:55,960
But when I do get a chance, I'm playing some

1816
01:21:56,000 --> 01:21:58,439
more Mario Kart and trying to finish up a thousand

1817
01:21:58,520 --> 01:22:00,960
year door. That's the thing that's kind of so some

1818
01:22:01,079 --> 01:22:03,760
RPGs right now, And for as much as a not

1819
01:22:03,840 --> 01:22:06,800
an RPG guy that I can be, I always want

1820
01:22:06,840 --> 01:22:08,800
to like them. And it's nice to get in get

1821
01:22:08,840 --> 01:22:10,279
in the groove with a couple of these things because

1822
01:22:10,319 --> 01:22:12,880
the genre I've always admired from afar. I've talked about

1823
01:22:12,880 --> 01:22:15,119
that before, and there's a couple that really do work

1824
01:22:15,159 --> 01:22:17,720
for me, and these two obviously having clearly that the

1825
01:22:17,760 --> 01:22:21,800
relationship there is they both have active combats elements and

1826
01:22:21,840 --> 01:22:24,600
clear obscurities, maybe the sort of the top tier of

1827
01:22:24,600 --> 01:22:25,000
that stuff.

1828
01:22:25,000 --> 01:22:26,960
Speaker 2: Ever. So it's just there's always so much to think

1829
01:22:26,960 --> 01:22:29,560
about and do and handle that I just fall in

1830
01:22:29,560 --> 01:22:31,439
love with it. But even Paper Mario works in that

1831
01:22:31,439 --> 01:22:32,000
same level.

1832
01:22:32,960 --> 01:22:35,880
Speaker 5: I am care a lot of Jeffygees. They are very

1833
01:22:35,920 --> 01:22:39,439
you know, quote unquote anime, and these are two that aren't.

1834
01:22:39,680 --> 01:22:41,960
Is that aspect of it help you, because you know,

1835
01:22:42,000 --> 01:22:44,199
it's not like you dislike animecessarily.

1836
01:22:45,479 --> 01:22:48,800
Speaker 1: I mean maybe like it begins to feel a little

1837
01:22:48,840 --> 01:22:51,359
bit like, uh oh, this is just a big heap

1838
01:22:51,439 --> 01:22:55,479
of anime RPG stuff subconsciously, and it's my brain's not

1839
01:22:55,560 --> 01:22:57,000
like latching onto anything in particular.

1840
01:22:57,079 --> 01:22:58,520
Speaker 2: But I like, I was interested in.

1841
01:22:59,439 --> 01:23:02,760
Speaker 1: Lunar because I might I love the idea of like

1842
01:23:02,920 --> 01:23:08,039
Sega CD or uh you know whatever Saturn PlayStation FMV

1843
01:23:08,520 --> 01:23:10,680
sequences of anime built into a game back then.

1844
01:23:10,760 --> 01:23:12,359
Speaker 2: That's just a really appealing idea to me.

1845
01:23:13,600 --> 01:23:15,880
Speaker 1: So I don't know if it's just that necessarily, but

1846
01:23:16,279 --> 01:23:18,520
you're right, that is a common element the ones I

1847
01:23:18,520 --> 01:23:21,720
do enjoy have less of that anime, So I haven't

1848
01:23:21,720 --> 01:23:24,560
really reflected on that too much to know for sure.

1849
01:23:25,600 --> 01:23:27,399
But yeah, beyond that, still like my switch to a

1850
01:23:27,399 --> 01:23:29,000
lot and looking for more reasons to play it. Like

1851
01:23:29,039 --> 01:23:31,000
I said, pull you pull your touches to s is

1852
01:23:31,039 --> 01:23:31,720
a lot of fun.

1853
01:23:32,520 --> 01:23:37,520
Speaker 2: And if we are, you playing FBC on Friday tomorrow

1854
01:23:37,600 --> 01:23:37,920
with us?

1855
01:23:38,439 --> 01:23:40,039
Speaker 5: But to ask because like I know that it's only

1856
01:23:40,079 --> 01:23:41,840
a three player thing, right, So yeah.

1857
01:23:41,680 --> 01:23:42,119
Speaker 2: I don't.

1858
01:23:43,720 --> 01:23:47,640
Speaker 1: Fans out tomorrow, so and I backler might be busy,

1859
01:23:47,920 --> 01:23:50,119
But what I'm saying is I don't.

1860
01:23:50,239 --> 01:23:52,000
Speaker 2: I'm not too hot on FPC.

1861
01:23:52,239 --> 01:23:55,920
Speaker 1: Uh, Like I'm not. So if we get bored, I know,

1862
01:23:56,000 --> 01:23:59,600
I'm sorry. I apologize. If we get bored, Let's play

1863
01:23:59,600 --> 01:24:01,119
some Poulia teachers and stuff like that.

1864
01:24:01,119 --> 01:24:04,760
Speaker 5: Okay, that'd be fun. I do have that, so okay, fantastic.

1865
01:24:05,000 --> 01:24:08,680
Speaker 1: Yeah yeah all right, Yeah, So that that's where I'm

1866
01:24:08,720 --> 01:24:10,479
at those of the games I've been playing.

1867
01:24:10,680 --> 01:24:11,479
Speaker 2: Anything else from you.

1868
01:24:11,520 --> 01:24:14,199
Speaker 5: Mikey, it seems like a lot of people aren't that

1869
01:24:14,279 --> 01:24:17,279
high on FBC. Like I'm a little surprised they missed

1870
01:24:17,279 --> 01:24:17,600
with that.

1871
01:24:18,159 --> 01:24:21,520
Speaker 1: It's you know, it's like in a sixth at Christians,

1872
01:24:23,039 --> 01:24:25,920
it's like people like the weirdness still, I think like, oh,

1873
01:24:25,920 --> 01:24:27,199
it's a weird game, but I think there's a lot

1874
01:24:27,199 --> 01:24:29,680
of people who don't quite get it because you know,

1875
01:24:29,760 --> 01:24:33,800
Control sold fine, but it's not like it's sold multiplayers

1876
01:24:34,000 --> 01:24:37,000
boom like Blockbuster success good, where everyone's just like, oh,

1877
01:24:37,000 --> 01:24:38,840
clearly I want to go play a multiplayer game.

1878
01:24:38,720 --> 01:24:39,359
Speaker 2: In that universe.

1879
01:24:39,600 --> 01:24:41,880
Speaker 1: So it probably has to introduce itself to people a

1880
01:24:41,920 --> 01:24:44,680
little bit. So yeah, and like Marina says, I love

1881
01:24:44,680 --> 01:24:47,000
Control but have no interest in FBC, that's there's gonna

1882
01:24:47,000 --> 01:24:48,199
be a lot of people like that as well.

1883
01:24:49,079 --> 01:24:51,239
Speaker 2: All right, uh, you know anything else.

1884
01:24:51,079 --> 01:24:52,359
Speaker 5: Mike, No, I was just gonna say the rest of

1885
01:24:52,399 --> 01:24:52,960
super chats for you.

1886
01:24:53,079 --> 01:24:54,079
Speaker 2: Ready, Yeah, let's do it.

1887
01:24:54,119 --> 01:24:54,560
Speaker 4: Oh what.

1888
01:24:56,640 --> 01:24:57,239
Speaker 3: I've been playing?

1889
01:24:57,439 --> 01:24:59,720
Speaker 2: Oh yeah, oh yeah, Christian tell us about the Altars. Yes,

1890
01:25:00,039 --> 01:25:00,640
that's pretty good.

1891
01:25:00,840 --> 01:25:04,199
Speaker 3: I think you would like this game because it's a

1892
01:25:05,079 --> 01:25:08,880
it's a survival like build your own base maintenance thing,

1893
01:25:09,079 --> 01:25:11,560
but it's also very heavy narrative, so I think you

1894
01:25:11,640 --> 01:25:16,239
might like that that vibes And just just just to explain,

1895
01:25:16,319 --> 01:25:19,840
because the story, the story matters for the mechanics you are.

1896
01:25:20,520 --> 01:25:22,760
This is for the people that made this Water of Mind.

1897
01:25:23,079 --> 01:25:25,000
So this game is pretty much that. But Threa dy

1898
01:25:25,119 --> 01:25:29,600
and a sci fi said, so you are an astronaut

1899
01:25:29,680 --> 01:25:34,000
that falls into this planet and whatever, and every the

1900
01:25:34,119 --> 01:25:37,119
entire crew dies, the entire crew. So what you have

1901
01:25:37,279 --> 01:25:40,520
to do is use a weird resources this is in

1902
01:25:40,560 --> 01:25:43,840
this planet called rapidium to clone yourself because rapidium can

1903
01:25:43,920 --> 01:25:47,680
accelerate time, So you clone yourself. And in this in

1904
01:25:47,680 --> 01:25:54,800
this ship, there's this quantum computer. They can like see

1905
01:25:54,840 --> 01:25:57,840
your mind and your memories and make like different paths

1906
01:25:57,880 --> 01:25:59,840
in your life and the decisions of your life, and

1907
01:26:00,119 --> 01:26:03,520
that that way you create that different personality of yourself

1908
01:26:03,560 --> 01:26:06,680
with different like abilities. Sorry I'm cook.

1909
01:26:07,720 --> 01:26:10,199
Speaker 1: No, yeah, I've been like I've been trying to like

1910
01:26:10,239 --> 01:26:14,359
figure out like how that works, like yeah, and it

1911
01:26:14,399 --> 01:26:17,199
does sound interesting, but I still feel like this is

1912
01:26:17,239 --> 01:26:18,880
one where I'm really just going to need to play

1913
01:26:19,000 --> 01:26:21,960
to understand how that all interconnection with each like each

1914
01:26:22,039 --> 01:26:22,720
run or whatever.

1915
01:26:22,800 --> 01:26:22,960
Speaker 4: Yeah.

1916
01:26:23,039 --> 01:26:26,880
Speaker 3: Yeah, and you your brain like this content computer cooks

1917
01:26:26,920 --> 01:26:31,199
like it's like scat your memories and you're a builder.

1918
01:26:31,239 --> 01:26:33,880
You're your main guy is a builder. And when you

1919
01:26:34,159 --> 01:26:37,000
can like the decision of your life, you can branch out.

1920
01:26:37,279 --> 01:26:39,760
And that guy has a different life from like the

1921
01:26:39,800 --> 01:26:43,000
decision you take and that guy is like, uh he's

1922
01:26:43,439 --> 01:26:49,600
an engineer or is uh I don't know, is a

1923
01:26:49,640 --> 01:26:53,000
minor and that kind of deal. And on top of that,

1924
01:26:53,000 --> 01:26:55,479
that thing makes it so they had different lives, so

1925
01:26:55,520 --> 01:26:58,079
like they clash with each other because like, oh, you

1926
01:26:58,159 --> 01:27:00,600
took the decision of life, and that decision it's like

1927
01:27:00,640 --> 01:27:05,079
a really nice narrative there, like you had to keep

1928
01:27:05,159 --> 01:27:09,399
everything happy. Yeah, conflict within within the characters, and it's

1929
01:27:09,560 --> 01:27:14,560
all up around this like really nice, really cool survival

1930
01:27:14,600 --> 01:27:16,439
thing where it's like it's not like, you know how

1931
01:27:16,600 --> 01:27:19,000
in any other survival game you go to a tree

1932
01:27:19,279 --> 01:27:21,199
and you have to like walk in and you spend

1933
01:27:21,239 --> 01:27:23,399
most of your time walking trees, and this game is

1934
01:27:23,399 --> 01:27:26,279
now like, no, you found like this mineral of this

1935
01:27:26,520 --> 01:27:29,399
fucking metal or whatever. You sit there and it's like

1936
01:27:29,640 --> 01:27:34,119
immediately avounces time like it's like a fast world war

1937
01:27:34,520 --> 01:27:36,640
and it gives you all of it. So it's it's

1938
01:27:36,760 --> 01:27:39,000
really nice. It has a really nice space to it.

1939
01:27:39,439 --> 01:27:41,199
Speaker 2: So people have been telling me that that.

1940
01:27:41,279 --> 01:27:43,079
Speaker 1: I would like if people have been like hitting jan

1941
01:27:43,199 --> 01:27:44,640
I because the character's name is Yan.

1942
01:27:45,000 --> 01:27:45,199
Speaker 4: Yeah.

1943
01:27:48,119 --> 01:27:50,880
Speaker 2: Yeah. Also, how's the voice acting.

1944
01:27:51,560 --> 01:27:53,800
Speaker 3: It's pretty good. It's just one guy. Well it's not

1945
01:27:53,840 --> 01:27:54,600
just Jordan.

1946
01:27:54,720 --> 01:27:58,479
Speaker 1: Yeah, yeah, I had Alex Jordan on the couch last year.

1947
01:27:59,439 --> 01:28:00,640
Speaker 2: I think I'm int a gat him on the couch

1948
01:28:00,640 --> 01:28:00,880
this year.

1949
01:28:00,920 --> 01:28:02,760
Speaker 1: I think I just lost track of it because he

1950
01:28:02,840 --> 01:28:05,199
was like he was promoting the altars. But yeah, he's

1951
01:28:05,239 --> 01:28:08,039
he's fantastic. He was like mister Hand in Cyberpunk.

1952
01:28:08,079 --> 01:28:11,640
Speaker 2: I think he was a nice guy, so shut out

1953
01:28:11,640 --> 01:28:11,920
to Hand.

1954
01:28:12,119 --> 01:28:14,199
Speaker 3: It's really it's really impressive for one guy because you

1955
01:28:14,239 --> 01:28:17,800
can't get like up to like seven altars, like six alters,

1956
01:28:17,800 --> 01:28:19,960
and not all have like it's the same boys, but

1957
01:28:20,079 --> 01:28:23,119
all sound different because they had different life experiences. You know,

1958
01:28:23,399 --> 01:28:24,520
they just like.

1959
01:28:25,119 --> 01:28:26,560
Speaker 2: Are they implanted with these memories?

1960
01:28:26,560 --> 01:28:28,399
Speaker 1: You mean, like and the memories are different and then

1961
01:28:28,640 --> 01:28:30,840
they like walk into the room with fully like fully

1962
01:28:30,880 --> 01:28:32,960
formed memories and lives behind them.

1963
01:28:33,039 --> 01:28:38,800
Speaker 3: Yes, because the quantum computer like kind of simulates different life,

1964
01:28:39,000 --> 01:28:41,399
your different memories from your main life.

1965
01:28:41,720 --> 01:28:42,199
Speaker 2: I like that.

1966
01:28:42,439 --> 01:28:43,199
Speaker 4: Yeah, you take.

1967
01:28:43,039 --> 01:28:45,840
Speaker 3: Different decisions in the like the in the co quantum computer.

1968
01:28:45,880 --> 01:28:48,680
You see like this timeline and it has notes where

1969
01:28:48,720 --> 01:28:51,880
you have big time with big decisions in your life

1970
01:28:52,399 --> 01:28:55,680
and you can like choose you either stay with your mom,

1971
01:28:55,760 --> 01:28:58,079
or you leave your house like, or you stand out

1972
01:28:58,119 --> 01:29:01,640
to your abusive dad, or you don't. That like creates

1973
01:29:01,720 --> 01:29:04,560
different altars, like different alter egos of yourself.

1974
01:29:05,319 --> 01:29:06,399
Speaker 4: Yeah, and like it.

1975
01:29:06,600 --> 01:29:10,399
Speaker 3: It's really really good. It's really fun that the survival

1976
01:29:10,520 --> 01:29:12,760
is not as like as I was saying. It's not

1977
01:29:12,800 --> 01:29:14,640
like it doesn't feel like a chore.

1978
01:29:15,119 --> 01:29:15,640
Speaker 4: You had to.

1979
01:29:17,680 --> 01:29:19,680
Speaker 3: You had to explore a little bit. And then it's

1980
01:29:19,760 --> 01:29:24,720
really the maps are really small and they're really how

1981
01:29:24,840 --> 01:29:27,520
you say, like contain, they're not They're not like big

1982
01:29:27,600 --> 01:29:31,000
maps that you had to go away and like constantly

1983
01:29:31,039 --> 01:29:32,760
being like, you know, you spend a lot of time

1984
01:29:34,000 --> 01:29:35,880
she was hanging out with your guys and trying to

1985
01:29:35,920 --> 01:29:38,760
like build relationships so they don't kill each other, like

1986
01:29:38,800 --> 01:29:40,840
they don't do crazy ship in the ship so you

1987
01:29:40,880 --> 01:29:44,520
can survive this very fucked up planet. And it's a

1988
01:29:44,560 --> 01:29:48,880
really interesting game. I still haven't finished it. But the

1989
01:29:48,920 --> 01:29:50,960
only thing I don't like it you can't do everything

1990
01:29:51,039 --> 01:29:52,840
in one play through. The game told you, hey, you

1991
01:29:52,960 --> 01:29:54,840
might want to try to do anything, but like, you

1992
01:29:54,880 --> 01:29:56,640
can't do everything. To see you had to play it again.

1993
01:29:56,640 --> 01:29:57,159
Speaker 4: I don't know how.

1994
01:29:57,640 --> 01:30:00,439
Speaker 3: A lot of games are like that. And she's just

1995
01:30:00,479 --> 01:30:02,279
let me do you know once like it's just.

1996
01:30:02,840 --> 01:30:03,319
Speaker 2: I'm not a.

1997
01:30:05,319 --> 01:30:07,720
Speaker 1: I played Director of eighty twenty at SGF and it

1998
01:30:07,760 --> 01:30:09,319
had the thing of like, you know, that's a game

1999
01:30:09,359 --> 01:30:11,479
about choices, so they can take you back to those

2000
01:30:11,520 --> 01:30:13,000
inflection points very easily.

2001
01:30:13,039 --> 01:30:13,920
Speaker 2: And so they're doing that.

2002
01:30:14,199 --> 01:30:16,680
Speaker 1: They're just letting you look at the the you know,

2003
01:30:16,760 --> 01:30:19,680
the choice tree and going to each of those points

2004
01:30:19,720 --> 01:30:20,880
and be like, hey, do you want to try something

2005
01:30:20,960 --> 01:30:22,920
different now that you've done one? You could just do

2006
01:30:22,960 --> 01:30:25,920
the other one right now on this playthrough. And that

2007
01:30:26,079 --> 01:30:28,000
was like something that made me think, oh wow, I

2008
01:30:28,359 --> 01:30:29,960
this might be the one I really want to check out.

2009
01:30:30,000 --> 01:30:32,680
Of these Dark Picture anthology I think it's what they're

2010
01:30:32,680 --> 01:30:35,319
called games, because it's like I like that idea a lot.

2011
01:30:35,840 --> 01:30:38,239
Speaker 3: Yeah all right, well yeah this guy has something like yeah,

2012
01:30:38,239 --> 01:30:40,359
sorry this last thing. This gay has something like that.

2013
01:30:40,399 --> 01:30:42,119
But it's just like it tells you what you pick

2014
01:30:42,159 --> 01:30:44,880
in the in your previous get playthrough. You have to

2015
01:30:44,960 --> 01:30:46,760
still play the entire game and get to the point.

2016
01:30:47,159 --> 01:30:47,600
Oh yeah.

2017
01:30:48,840 --> 01:30:50,640
Speaker 1: So they could have done it maybe, but they are

2018
01:30:50,720 --> 01:30:52,520
just like kind of being precious about it. And I

2019
01:30:52,520 --> 01:30:55,600
think that, uh, Director of eighty twenty, is it super massive?

2020
01:30:55,600 --> 01:30:57,119
They were like, we're not going to be precious about

2021
01:30:57,119 --> 01:30:57,560
that anymore.

2022
01:30:57,600 --> 01:30:58,039
Speaker 2: We don't care.

2023
01:30:59,239 --> 01:30:59,560
Speaker 4: Alright.

2024
01:30:59,640 --> 01:30:59,880
Speaker 2: Cool.

2025
01:31:00,520 --> 01:31:02,439
Speaker 3: If you like soccer, play that or if you like

2026
01:31:02,760 --> 01:31:06,199
Sorry Rematch, if you like the Rooky League, play that

2027
01:31:06,239 --> 01:31:06,880
game is fun.

2028
01:31:07,359 --> 01:31:10,800
Speaker 1: Yeah, we're gonna we're gonna put together our rematch team.

2029
01:31:11,119 --> 01:31:12,880
We're gonna do five v five, So we're gonna have

2030
01:31:12,920 --> 01:31:14,720
all five of us play on a rematch team.

2031
01:31:14,800 --> 01:31:16,800
Speaker 3: If you if you have us fun. I'm pretty I'm

2032
01:31:16,840 --> 01:31:18,239
pretty nasty as a goalie.

2033
01:31:18,960 --> 01:31:21,119
Speaker 2: Okay, yeah, I got good at the goalie.

2034
01:31:21,159 --> 01:31:22,880
Speaker 1: That's the one where I'm like, I fully understand this,

2035
01:31:23,359 --> 01:31:26,760
like just like positioning and waiting for the ball to

2036
01:31:26,800 --> 01:31:29,520
actually be kicked and not reacting too soon, and I.

2037
01:31:29,640 --> 01:31:31,680
Speaker 2: Kind of like doing it on a subconscious level. Rematch

2038
01:31:31,760 --> 01:31:32,079
is cool.

2039
01:31:32,039 --> 01:31:35,520
Speaker 3: I like that road paper sissor thing where like, is

2040
01:31:35,560 --> 01:31:37,279
he going to go to the size you're going to

2041
01:31:37,319 --> 01:31:39,439
try to love it, it's gonna go down. That kind

2042
01:31:39,479 --> 01:31:40,479
of thing is pretty fun.

2043
01:31:40,359 --> 01:31:42,399
Speaker 1: I guess for people that might not know, Rematch is

2044
01:31:42,439 --> 01:31:44,199
the Rocket League with people game.

2045
01:31:44,319 --> 01:31:45,880
Speaker 3: Yeah from the seafool folks.

2046
01:31:46,159 --> 01:31:48,239
Speaker 2: Yeah, from seafood folks with great animation.

2047
01:31:48,319 --> 01:31:52,760
Speaker 1: Yeah, Rocket League po Rocket Legal, Holy shit, all right,

2048
01:31:52,840 --> 01:31:54,960
Mike the Mike.

2049
01:31:55,119 --> 01:31:56,800
Speaker 2: Uh, let's do those super chats now.

2050
01:31:57,840 --> 01:31:59,960
Speaker 5: Jack Lob says, three d oh stream please head it's

2051
01:32:00,159 --> 01:32:01,920
them back in the day and played the hell out

2052
01:32:01,920 --> 01:32:05,760
of Space Hawk, Vengeance of the Blood Angels PO, and

2053
01:32:05,880 --> 01:32:06,439
Killing Time.

2054
01:32:06,600 --> 01:32:07,560
Speaker 2: I love Jeff, by the way.

2055
01:32:07,600 --> 01:32:09,479
Speaker 5: You just let me take all this heat for being,

2056
01:32:09,560 --> 01:32:15,079
of course, some inherently spoiled rich brat jerk asshole for

2057
01:32:15,159 --> 01:32:17,800
having a three do as a could not bringing up

2058
01:32:17,800 --> 01:32:20,399
that your dear precious wife also had a three d.

2059
01:32:20,720 --> 01:32:22,039
Speaker 1: Who kind of grew up a little bit a little

2060
01:32:22,039 --> 01:32:24,119
bit poor, also had a three d oh. Yeah, so

2061
01:32:24,159 --> 01:32:27,640
it's not like some indicator of great wealth. Now, yeah,

2062
01:32:27,680 --> 01:32:28,239
you're welcome.

2063
01:32:29,319 --> 01:32:31,880
Speaker 5: What can I say except yeah, I know I would

2064
01:32:31,880 --> 01:32:34,319
definitely I still need to play that definitive edition of

2065
01:32:34,399 --> 01:32:36,880
PO because POLD was one of those games that I

2066
01:32:36,920 --> 01:32:39,279
wanted for my three d O and just never got.

2067
01:32:39,359 --> 01:32:40,920
I think that in Blood.

2068
01:32:40,960 --> 01:32:44,239
Speaker 1: Right, you should also play Maybe so you don't get it.

2069
01:32:44,600 --> 01:32:47,600
On a certain show we do, Cyberdillo, you should play

2070
01:32:47,640 --> 01:32:50,199
cyber I should play cyber Deal so you can understand

2071
01:32:50,199 --> 01:32:51,880
what I'm talking about with that. Okay, I'll take a

2072
01:32:51,880 --> 01:32:55,039
look at Cyberdillo, all right, Jason always says, where does.

2073
01:32:55,000 --> 01:32:57,520
Speaker 5: Zero for Mega man X fit on this Too Cool

2074
01:32:57,520 --> 01:32:59,439
for School list? We talked about this, But he's kind

2075
01:32:59,479 --> 01:33:03,960
of a cop, right, He's just I don't know, that's right.

2076
01:33:04,920 --> 01:33:06,479
I don't know if I ever thought Zero had that

2077
01:33:06,560 --> 01:33:09,600
much attitude. Again, he's kind of a Cyclops sort of character.

2078
01:33:09,640 --> 01:33:13,960
Speaker 1: Its kind of strattle little boy scouty. Yeah, I mean yeah,

2079
01:33:14,239 --> 01:33:16,479
relatively speaking, not as not as much.

2080
01:33:16,399 --> 01:33:18,920
Speaker 5: Too ex is more of a boy scout for sure.

2081
01:33:18,920 --> 01:33:20,399
But it's not like I don't think like Zero some

2082
01:33:20,560 --> 01:33:26,520
rebellious guy. Uh phantom Zero, Yes, serious? Sam Michael Lear

2083
01:33:26,560 --> 01:33:30,479
brought the travel tattoo Mario fan Seros about conquer We

2084
01:33:30,479 --> 01:33:31,239
talked about these it.

2085
01:33:31,359 --> 01:33:31,720
Speaker 4: He says.

2086
01:33:31,760 --> 01:33:34,000
Speaker 5: The elaitp beat agents use their power style, but taxi

2087
01:33:34,039 --> 01:33:36,880
driver evade the police to get it pregnantly to the hospital.

2088
01:33:37,159 --> 01:33:37,920
They ain't cops.

2089
01:33:38,039 --> 01:33:38,840
Speaker 2: They aren't cops.

2090
01:33:38,960 --> 01:33:40,199
Speaker 5: They don't I don't think they have two.

2091
01:33:40,239 --> 01:33:43,800
Speaker 1: They're very nice people. They're actually like superheroes in a way. Yeah, yeah,

2092
01:33:43,800 --> 01:33:46,560
they're superheroes. Yeah, Like Superman doesn't have attitude.

2093
01:33:47,840 --> 01:33:48,239
Speaker 2: I don't even know.

2094
01:33:48,279 --> 01:33:50,000
Speaker 5: It's like Spider Man has a lot of jokes calling

2095
01:33:50,039 --> 01:33:50,640
that tude.

2096
01:33:51,720 --> 01:33:54,319
Speaker 1: No, that's snark. That's just pure snark. Like a lot

2097
01:33:54,359 --> 01:33:56,399
of these cool dudes have snark, but like not just

2098
01:33:56,479 --> 01:33:57,119
pure snark.

2099
01:33:58,920 --> 01:34:01,520
Speaker 5: Simple Jack says, y'all give me a refresher on Blinks.

2100
01:34:01,560 --> 01:34:03,960
The cat was he cool? I think they wanted us

2101
01:34:04,039 --> 01:34:05,239
to think he was cool.

2102
01:34:05,640 --> 01:34:09,399
Speaker 1: Yeah, he he had like he wore goggles over his

2103
01:34:09,680 --> 01:34:12,600
head like this, which reminds me of that Seth Green

2104
01:34:12,680 --> 01:34:14,119
character from Can't Hardly Wait?

2105
01:34:14,159 --> 01:34:17,479
Speaker 2: Who is the least cool character. It always reminds.

2106
01:34:17,119 --> 01:34:21,560
Speaker 5: Me of the the guy from Digimon personally, right, And

2107
01:34:21,600 --> 01:34:24,199
these are all kind of try hard designs, I think, Yeah.

2108
01:34:24,239 --> 01:34:27,239
I mean, like Blinks was definitely came out of the

2109
01:34:27,319 --> 01:34:29,079
mass coof factory at the time when that thing was

2110
01:34:29,119 --> 01:34:30,199
just sure jumping them out.

2111
01:34:30,399 --> 01:34:33,359
Speaker 1: But they got the mixture wrong of cool and tu

2112
01:34:34,000 --> 01:34:35,479
and snark and design.

2113
01:34:35,600 --> 01:34:37,439
Speaker 2: They kind of mixed missed it up there a little bit.

2114
01:34:38,039 --> 01:34:41,640
Speaker 5: Ricky Beast's Onie Musha two when I.

2115
01:34:41,600 --> 01:34:43,680
Speaker 1: Do want to spend some time with Anni Musha, but

2116
01:34:43,760 --> 01:34:45,760
that's like on a list of like fifty other games

2117
01:34:45,800 --> 01:34:47,439
I would love to like spend some real time with,

2118
01:34:47,560 --> 01:34:50,880
So I don't know as closer to that new Annie Musha,

2119
01:34:51,199 --> 01:34:52,760
this might be one where it's like if I could

2120
01:34:52,840 --> 01:34:54,800
force a way to happen, make it happen on Giant

2121
01:34:54,840 --> 01:34:56,439
Bomb during the day so I could play it during

2122
01:34:56,479 --> 01:34:58,439
work hours, maybe I could justify it.

2123
01:34:58,720 --> 01:35:00,600
Speaker 5: I hope that once I beat sec Out and have

2124
01:35:00,640 --> 01:35:04,520
withdrawals from it, they on emosh uh, that reboot happens

2125
01:35:04,560 --> 01:35:06,319
and then I'll just be satiated immediately.

2126
01:35:06,560 --> 01:35:10,000
Speaker 2: Did you ever play the original Tenshoe? Not? I think

2127
01:35:10,000 --> 01:35:12,279
I rented tenshow once upon a time.

2128
01:35:12,399 --> 01:35:13,840
Speaker 1: Yeah, I loved ten Shoe, and I think that I

2129
01:35:13,840 --> 01:35:16,319
think from Soft worked on that. They worked on some Tenshoe.

2130
01:35:16,319 --> 01:35:18,520
Maybe it wasn't the first game, but uh yeah, that's

2131
01:35:18,520 --> 01:35:20,079
a that's a good game. That's one I always think

2132
01:35:20,079 --> 01:35:20,960
of when I play Zecero.

2133
01:35:21,800 --> 01:35:25,279
Speaker 5: Ryan Allen says ancient meme Alert Power Thirst Rocket Edition

2134
01:35:25,399 --> 01:35:29,439
with new flavors like ban Energy, Fizz, Bitch, and gun.

2135
01:35:29,920 --> 01:35:32,680
You've had the worst, now have the thirsts.

2136
01:35:32,920 --> 01:35:35,720
Speaker 2: That's a that is one of my favorite early memes.

2137
01:35:35,760 --> 01:35:40,479
I love it. You got fucking energy legs, all.

2138
01:35:40,439 --> 01:35:43,159
Speaker 5: Right, and uh, there you go. That's that's all super chice,

2139
01:35:43,199 --> 01:35:43,840
Thank you everybody.

2140
01:35:45,079 --> 01:35:48,359
Speaker 2: All Right, Let's see here did I undo this? There

2141
01:35:48,399 --> 01:35:48,680
we go?

2142
01:35:49,279 --> 01:35:51,079
Speaker 1: Uh, Mike Manati, I think it's time to get out

2143
01:35:51,079 --> 01:35:52,840
of here. Why don't you tell people where they could

2144
01:35:52,840 --> 01:35:54,319
find you on the internet. I think you guys have

2145
01:35:54,359 --> 01:35:56,119
a new episode of Nineties Disney. Tell them about all

2146
01:35:56,159 --> 01:35:56,479
that stuff.

2147
01:35:56,560 --> 01:35:58,680
Speaker 5: Yeah, New Nineties Disney is out. We talk about our

2148
01:35:58,680 --> 01:36:01,479
favorite lines or favorite cues. There's a lot of theming

2149
01:36:01,520 --> 01:36:04,239
and stuff to do in just while you wait sometimes,

2150
01:36:04,279 --> 01:36:07,439
so favorite lines and queues in Disney and Universal Theme parks.

2151
01:36:07,720 --> 01:36:09,880
We had a fun time talk about that. Now I'm

2152
01:36:09,880 --> 01:36:13,319
getting ready. We're doing a Muppet Treasure Island episode at

2153
01:36:13,319 --> 01:36:15,920
the start of the month, so I gotta get working

2154
01:36:16,000 --> 01:36:17,000
on that one there.

2155
01:36:17,479 --> 01:36:17,680
Speaker 2: Yeah.

2156
01:36:17,720 --> 01:36:21,079
Speaker 1: That was actually the best part about being at Disneyland alone,

2157
01:36:21,960 --> 01:36:23,920
was just taking in the vibes of the queues like that.

2158
01:36:24,039 --> 01:36:26,000
They were much easier to sort of relax when it's like,

2159
01:36:26,000 --> 01:36:27,039
I'm not worried about are.

2160
01:36:26,880 --> 01:36:29,920
Speaker 2: My kids thirsty? Are they hot? Are they uncomfortable? Like

2161
01:36:29,960 --> 01:36:30,319
that stuff.

2162
01:36:30,359 --> 01:36:32,199
Speaker 1: I can't turn off my brain when I'm with when

2163
01:36:32,199 --> 01:36:33,720
I'm with other people, I don't want other people to

2164
01:36:33,720 --> 01:36:35,840
be uncomfortable. So it's like I could just sort of

2165
01:36:35,920 --> 01:36:38,199
vibe out and look at this Indiana Jones que and

2166
01:36:38,279 --> 01:36:41,000
really just love every single detail about it's good stuff.

2167
01:36:42,359 --> 01:36:46,479
Games mornings Tomorrow on Giant Bomb we'll do a UPF.

2168
01:36:46,960 --> 01:36:48,600
I feel like there was something else we were gonna

2169
01:36:48,600 --> 01:36:50,600
do tomorrow, but I can't remember. It's been a hell

2170
01:36:50,640 --> 01:36:53,399
of a busy week. We do appreciate everyone supporting us

2171
01:36:53,600 --> 01:36:56,119
here as well. Q and A yes happened to next week?

2172
01:36:56,159 --> 01:36:56,520
Speaker 2: For sure.

2173
01:36:56,960 --> 01:37:00,800
Speaker 1: I'm doing a Q and A this weekend. Let me

2174
01:37:01,159 --> 01:37:02,680
let me see, should I just I think we'll do it.

2175
01:37:02,880 --> 01:37:05,039
We'll do it Sunday morning. We'll do it Sunday morning.

2176
01:37:05,039 --> 01:37:07,479
I'll do the Q and A for a game mess

2177
01:37:07,760 --> 01:37:10,159
look forward to that. We'll do that in Discord. So again,

2178
01:37:10,199 --> 01:37:12,640
if you're a Discord Premium member, you should be able

2179
01:37:12,640 --> 01:37:16,680
to hop into that. Ask some questions in Columbros next week.

2180
01:37:16,680 --> 01:37:19,119
That's right, sure, try to watch that again.

2181
01:37:19,239 --> 01:37:23,159
Speaker 3: By the way, the community is running Mario Kart's War Weekly,

2182
01:37:23,359 --> 01:37:25,920
so it happens every Saturday.

2183
01:37:25,439 --> 01:37:26,640
Speaker 2: Every Saturday.

2184
01:37:26,680 --> 01:37:30,560
Speaker 3: Okay, yeah, I think it's noon Eastern or somewhere around

2185
01:37:30,560 --> 01:37:33,800
those times. So check check if check the Discord on

2186
01:37:33,840 --> 01:37:35,520
the events is all the details.

2187
01:37:37,239 --> 01:37:39,359
Speaker 1: Why God, yeah, man, that Mario Kart eight had that

2188
01:37:39,399 --> 01:37:41,479
really good tournament mode where it's like you just open

2189
01:37:41,520 --> 01:37:42,600
it up if people could jump in.

2190
01:37:42,720 --> 01:37:44,720
Speaker 2: I don't know. Is there an equivalent in world? I

2191
01:37:44,720 --> 01:37:47,479
don't think there is. That's a shame they used to.

2192
01:37:47,520 --> 01:37:49,760
Speaker 1: They had that tournament mode in Mario Kart or Mario

2193
01:37:49,800 --> 01:37:51,439
Golf as well, and that for three DS, and I

2194
01:37:51,439 --> 01:37:53,560
got rid of it for the switch version. They should

2195
01:37:53,600 --> 01:37:56,239
bring back stuff like that. All right, whatever, thanks for

2196
01:37:56,319 --> 01:37:58,119
listening everybody, until next time, I have gone to take

2197
01:37:58,119 --> 01:37:59,159
care of yourself and goodbye.

2198
01:37:59,399 --> 01:38:13,439
Speaker 3: Well wrist.

2199
01:38:15,880 --> 01:38:20,119
Speaker 5: Becker solution, tell I see evidence that the world is

2200
01:38:20,159 --> 01:38:21,560
around I'm not believing a damn thing.

2201
01:38:26,239 --> 01:38:31,720
Speaker 2: This Dan a sissy baka Joe.

2202
01:38:31,760 --> 01:38:35,239
Speaker 4: You're gaming between d K's legs is where I need

2203
01:38:35,279 --> 01:38:35,800
to be right now.

2204
01:38:38,439 --> 01:38:39,159
Speaker 2: All right, we're out.

2205
01:38:41,720 --> 01:38:42,640
Speaker 3: This is a break.

2206
01:38:43,319 --> 01:38:46,680
Speaker 5: We are chats from the last stream, so we're good

2207
01:38:46,720 --> 01:38:50,279
to go. I'm ready, okay, let me just I'm gonna

2208
01:38:50,800 --> 01:38:53,520
tell something quickly, get a second drink.

2209
01:38:53,880 --> 01:38:59,840
Speaker 3: All right, we're here. We're out here, gentle ones, gentle

2210
01:39:00,000 --> 01:39:07,399
demons hanging out. I can't believe Mike hates Marathon this much.

2211
01:39:07,520 --> 01:39:14,119
Is crazy. He's such a hater. He's so funny.

2212
01:39:15,239 --> 01:39:17,039
Speaker 2: All right, what are you telling these people?

2213
01:39:17,239 --> 01:39:20,479
Speaker 3: Nothing? I don't know what we're talking about. She's saying

2214
01:39:20,479 --> 01:39:22,359
the mic is just really good.

2215
01:39:23,880 --> 01:39:26,359
Speaker 2: He's been a good boy. Yeah, is that really what

2216
01:39:26,399 --> 01:39:26,840
you're saying?

2217
01:39:27,359 --> 01:39:29,520
Speaker 4: He said, Mike's a hater, which is the truth. You know,

2218
01:39:30,600 --> 01:39:34,199
of course, tell me something I don't know. Yeah, funny daddy,

2219
01:39:34,239 --> 01:39:37,239
you know, let's go. Pete wants to play Marathon.

2220
01:39:39,199 --> 01:39:41,319
Speaker 3: Imagine how when the war would have been if they

2221
01:39:41,359 --> 01:39:43,960
didn't open up that close Beta, if they was like,

2222
01:39:44,159 --> 01:39:48,159
this is a close never happened? What I remember me

2223
01:39:48,279 --> 01:39:50,239
be like that sounds so stupid.

2224
01:39:50,279 --> 01:39:51,199
Speaker 2: Why wouldn't they show it?

2225
01:39:51,279 --> 01:39:53,960
Speaker 3: Didn't they show it? And they all fall apart? That's funny.

2226
01:39:55,399 --> 01:39:56,000
Speaker 2: Hi, nick.

2227
01:39:57,560 --> 01:40:03,319
Speaker 5: O, all right, I'm ready, all right.

2228
01:40:03,359 --> 01:40:05,880
Speaker 3: I like how you said by the way.

2229
01:40:06,359 --> 01:40:07,119
Speaker 2: Yeah, that's uh.

2230
01:40:07,359 --> 01:40:10,319
Speaker 1: I think that was Backler said that in our discord

2231
01:40:10,560 --> 01:40:13,039
by way of like, I think he was channeling.

2232
01:40:12,760 --> 01:40:17,319
Speaker 3: Lucy Bloke over the Yeah, let's go.

2233
01:40:17,840 --> 01:40:21,000
Speaker 1: You said, by the way, You're gonna say something? No

2234
01:40:21,640 --> 01:40:23,840
I did, I thought Christia said by the way, and

2235
01:40:23,840 --> 01:40:25,359
then I interrupted him, So.

2236
01:40:25,279 --> 01:40:28,000
Speaker 3: Yeah, if I forgotten, So let's go.

2237
01:40:29,039 --> 01:40:30,119
Speaker 2: No worries. Uh.

2238
01:40:30,199 --> 01:40:33,000
Speaker 1: And then I like Brad Lancha chat spoilers squar Nix

2239
01:40:33,039 --> 01:40:34,039
says it underperformed.

2240
01:40:34,119 --> 01:40:35,319
Speaker 2: Yeah, I think we can expect that.

2241
01:40:36,600 --> 01:40:39,199
Speaker 5: I mean, do you also expect the publisher they talked

2242
01:40:39,199 --> 01:40:41,319
with with somehow square Inox and this is about really

2243
01:40:41,359 --> 01:40:44,640
default remastered, because that's kind of what I might.

2244
01:40:44,760 --> 01:40:46,560
Speaker 2: Yeah, I think there's there's a chance for that for sure.

2245
01:40:46,640 --> 01:40:48,439
Speaker 3: Yeah, he'll probably right on the money right now.

2246
01:40:48,439 --> 01:40:50,520
Speaker 2: I think that's those the betting nods would be in

2247
01:40:50,560 --> 01:40:52,560
the favor of that. I think. All right, I'm gonna

2248
01:40:52,560 --> 01:40:53,960
bring the show. Have given me a review code.

2249
01:40:54,000 --> 01:40:55,119
Speaker 5: I could have told people it was good.

2250
01:40:55,880 --> 01:41:06,479
Speaker 4: Wow, Okay, I got I got some for you when

2251
01:41:06,479 --> 01:41:10,119
we get back from break all right, hell yeah.

2252
01:41:11,159 --> 01:41:14,199
Speaker 2: Let's I'm good. If you guys are good, let's go.

2253
01:41:14,199 --> 01:41:15,680
Speaker 3: I'm running out of steam here.

2254
01:41:19,039 --> 01:41:20,920
Speaker 2: All right. Had me post this so people can yell

2255
01:41:20,960 --> 01:41:21,319
at us.

2256
01:41:21,439 --> 01:41:26,119
Speaker 3: I had to talk about the Altars, Yes, I have.

2257
01:41:26,159 --> 01:41:30,279
Speaker 2: To, okay, yeah, that's right. Yeah, please, Oh my god,

2258
01:41:30,319 --> 01:41:32,079
why is this thing on? All right, let's do that

2259
01:41:36,319 --> 01:41:41,960
and we'll share this. Oh my god.

2260
01:41:42,079 --> 01:41:44,840
Speaker 3: I remember now what I said about the Vanquish guy.

2261
01:41:44,880 --> 01:41:47,199
I said, like, this guy either fox a lot, or

2262
01:41:47,239 --> 01:41:49,319
he's an insult and he's like no.

2263
01:41:49,520 --> 01:41:53,600
Speaker 2: Yes, or he's never had sex. Yeah.

2264
01:41:53,720 --> 01:41:56,920
Speaker 3: Man, it's the coolest motherfucker.

2265
01:41:56,960 --> 01:41:57,159
Speaker 2: Though.

2266
01:41:58,960 --> 01:42:01,960
Speaker 3: We're never gonna get out, which makes me sund.

2267
01:42:03,039 --> 01:42:07,680
Speaker 1: Chat, how much of the Quest sixty four experience could

2268
01:42:07,720 --> 01:42:13,920
I get in two hours? I expected this response. I

2269
01:42:13,960 --> 01:42:16,880
expect that all chat to laugh at me. It is

2270
01:42:16,920 --> 01:42:19,119
one of the things I may be considering for a

2271
01:42:19,239 --> 01:42:21,239
charity stream later this month, and I think we only

2272
01:42:21,239 --> 01:42:26,359
have two hours for that three percent? Lowell lmao, Okay,

2273
01:42:27,079 --> 01:42:32,039
that I think that's gimmick infringement, buddy, all right. John

2274
01:42:32,039 --> 01:42:35,279
Carson apparently has ownership of Cust sixty four.

2275
01:42:38,479 --> 01:42:40,680
Speaker 2: You would sure experience it, but not much of it.

2276
01:42:41,399 --> 01:42:43,439
Speaker 1: I mean, maybe I could talk them into I play

2277
01:42:43,479 --> 01:42:45,039
the first two hours and we have to pass it

2278
01:42:45,079 --> 01:42:50,079
on to whoever's next. I curse, yeah, curse the rest

2279
01:42:50,079 --> 01:42:54,479
of the stream. How long to beat this? Twelve hours?

2280
01:42:54,920 --> 01:42:57,560
Speaker 2: Man? That's it. That can't be right.

2281
01:42:57,760 --> 01:43:02,000
Speaker 4: Really, RPGs used to be short. Yeah, man, that's not

2282
01:43:02,079 --> 01:43:03,960
particularly good RPG either, Right.

2283
01:43:04,399 --> 01:43:06,399
Speaker 2: Did you think, like I mean, I don't know, have

2284
01:43:06,439 --> 01:43:06,960
you played it?

2285
01:43:07,880 --> 01:43:11,039
Speaker 1: I've watched people play it, Okay, okay, okay, so they

2286
01:43:11,079 --> 01:43:12,600
that would be a good way of knowing. Because I

2287
01:43:12,600 --> 01:43:14,359
was gonna say, is the one that got like really

2288
01:43:14,439 --> 01:43:16,000
ding for being a short RPG?

2289
01:43:16,159 --> 01:43:16,560
Speaker 2: Back then?

2290
01:43:16,800 --> 01:43:18,520
Speaker 1: It's like oh this is all the N sixty four

2291
01:43:18,560 --> 01:43:20,720
can provide because it doesn't have CDs. So I hate

2292
01:43:20,760 --> 01:43:23,079
this game, but I think it might actually be shoot bad.

2293
01:43:23,359 --> 01:43:27,439
Speaker 4: So I think it's I think it's more middling, like

2294
01:43:27,600 --> 01:43:31,279
like like five out of ten material. It's not like

2295
01:43:31,439 --> 01:43:38,479
like an awful game. It's just so boring, kind of bright, which.

2296
01:43:38,279 --> 01:43:39,800
Speaker 3: Is kind of the worst thing a game can be

2297
01:43:40,439 --> 01:43:41,000
if you think.

2298
01:43:41,159 --> 01:43:43,399
Speaker 4: Right, because it's less interesting than being bad.

2299
01:43:43,720 --> 01:43:46,079
Speaker 3: Yeah.

2300
01:43:45,439 --> 01:43:48,399
Speaker 2: Well, this person's playing Quests sixty four right here on Twitter.

2301
01:43:48,439 --> 01:43:51,000
Speaker 3: Oh, sure, just put it on the street. Let's watch

2302
01:43:51,000 --> 01:43:52,000
it was finished.

2303
01:43:52,039 --> 01:43:54,479
Speaker 1: Yeah, I just watch. Oh that cape is flesh colored.

2304
01:43:54,600 --> 01:43:57,239
All right, cool, Good for you. Brian from Questions.

2305
01:43:58,720 --> 01:44:01,239
Speaker 2: All right, I am. I'm ready to bring the show back.

2306
01:44:01,279 --> 01:44:03,520
I might drop the Google sheet.

2307
01:44:04,640 --> 01:44:06,199
Speaker 4: Hey, give me the mic when we get back.

2308
01:44:06,520 --> 01:44:09,159
Speaker 2: Yep, I give it all to you, all right, all right,

