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Thank you joy. Doctor Riddleson plunges the dagger into Malevich's
chest and you hear him groan in what appears to
be pain. But when you look at you look at
the situation, you see the dagger plunged into his chest.
This purple sort of smoke blackish ink almost bleeds into him.
His eyes are acting as if he's in rem sleep.
You see his eyes moving around fervently, rolling into the
back of his head as he screams in pain. As
Doctor Riddleson does this, you can see something else crawling
out from beneath Doctor Riddleson's robes, Urging from one of
the vials at his belt. You see this strange greenish
liquid begin to move and pulsate extreme reading from the vial.
This strange, smallish spider like creature coalesces and greenish light
emanates from it as it does, so I will add
it to the turn order.
Speaker 2: Rather than not.
Speaker 3: I hate that it's in touching distance of me.
Speaker 1: Okay, that is it for doctor Riddleson's turn, and it
is now Karoon's turn.
Speaker 3: Groon dying. Is there anything you can do about this
fucking gas?
Speaker 1: What the gas?
Speaker 2: Oh?
Speaker 1: Yeah, it's pretty great. It gives me like a cool,
hazy kind of look.
Speaker 2: You know, everyone else is passing out.
Speaker 4: You need to help us turn it off, Darling.
Speaker 1: Hey, listen, I told you to try, you know, some
of this, and nobody said. Okay, you know, you just
went ahead and you'd ignored my new profession.
Speaker 4: You're right, all right, but we are in a situation
now and we.
Speaker 2: Need your help.
Speaker 1: Okay, So I guess you don't need my bombs anymore.
I'll just try to disable the trap. Yes, oh you're serious? Yes,
oh wow, Okay. Karoun will begin to try and locate
the source of the trap. Kah let's see.
Speaker 5: Mm hmmm, or at.
Speaker 2: Least what Kiru normally does. If Krun has any eagle
eye potions that aid in that normally shall she already on.
Speaker 1: And he was okay, mm hmm uh, let's see, actually
this might be expired. Yep, so good, you're here. Yeah, okay,
Karon will try to find the source of the trap um.
She looks around frantically. Uh, and she is getting the
eagle eyelicks her bonus. It automatically does add that that's nice.
Speaker 2: That's nice.
Speaker 1: Okay, it's not over here. I hear the sound of
the vents. Uh. And she's gonna start to move. Uh.
Looking around, she's she's looking at the torches. It can't
beleave the torches. If it was near to the torches,
maybe there would be a chemical reaction. She looks around again. Wow,
same role. Uh. She's being a bit frantic now trying
to find this is gonna use her last action and
a critical fail on this one.
Speaker 5: Ah.
Speaker 1: I don't know where it's coming from. Do you see
any gas? It's it's invisible. Is there any sort of Uh?
I don't know. Does anyone hear anything? That's it for
Karun's turn.
Speaker 3: That DC.
Speaker 1: Okay, and let's see Doctor Riddleson has to do a
recovery check. Still fails. Still on fire, okay, and it
is the custo demon's turn. The demon on the ground
that is currently prone will let's see. I think it
will aid doctor Riddleson in breaking Malevic's grasp. M So
this will be okay, never mind, it doesn't have athletics, Okay, cool,
and I just do it.
Speaker 6: Good.
Speaker 1: I think it's just well, yeah, it's uh well, aid
is a you have to make a check and it's
like an athletics check.
Speaker 2: I think in this case it is. It would be
for whatever.
Speaker 1: Yeah. So, uh, last thing the custod demons heard were
from doctor Wilson was to uh stop the spellcasters in
the stands there. Uh so it will. I think it's
gonna stand up for an.
Speaker 2: Action reaction from out of it if he's aware.
Speaker 1: Uh you can if you would, like Malvica.
Speaker 7: It's reactive strike.
Speaker 2: It's standing up. You could attack it.
Speaker 5: Do you understand that? But I believe that I already
took a reactive story.
Speaker 1: Is this the same time round? So did you take
a reactive strike against like doctor Riddleson or anybody? Because
that he was the only one that went in this
round so far?
Speaker 5: Was the demon next to me?
Speaker 1: Yeah, that was the previous round.
Speaker 5: Okay, all right, then I'll take a reaction strike just hold.
Speaker 1: Don't have to, but you can if you would like
the reactions.
Speaker 6: Oh talget him.
Speaker 5: Have the button.
Speaker 2: Here we found out is if you do it just yeah,
doesn't get up if you Chris, that.
Speaker 1: Is a regular hit. You can do some damage. Okay,
you strike it and you uh spin your hand. You
can feel the creature sort of getting up behind you. Sorry,
uh I uh yeah, I'm a higher checking Uh he does.
It's still a hit, not a quicker.
Speaker 5: Sorry.
Speaker 1: Okay, the creature gets up you you like spin back
like reactionary with your with your hatchet in hand, spinning
and uh sort of still turned towards doctor doctor Ridolson,
who has a dagger in his chest. Like you feel
the creature getting up behind you, though it does takes
the uh the damage and turns uh still interested in Yarra.
Speaker 2: Will move.
Speaker 1: Climbing onto this uh this tier up this up this
U up this. I don't know what to call it,
but yeah, it's a it's a step effectively for this
creature and uh will take aim at Yarra and let's see,
will attempt to do a claw attack. Oh, actually it
doesn't even have to. I forgot.
Speaker 6: It's got reach.
Speaker 1: No, that is a thirty two to hit hit.
Speaker 8: Yeah, that'll do it.
Speaker 1: This will be for sixteen damage, twelve of which is
slashing damage and for spirit damage. Yara. This creature you
can see like rands its claws down with its left hand,
and then we'll also you see as it's strikes you
probably like uh, you know, you're raising your arms up
to try and defend yourself across your arms. Will also
take some damage across its arms as it does this,
and it's sort of slobbering like all over the place.
There's just long tendrils of like saliva just coming down
from its jowls. And it will then try to bite you.
Speaker 9: Got some long teeth.
Speaker 1: It's got reach on this too. That is a miss.
It tries to reach out, putting like a foot up
on the step to reach out to you, and it misses,
and then it strikes with its right hand to attack you.
That's don't have to.
Speaker 4: Use a turn to try to try and get up.
Speaker 1: You are correct, I'm sorry it does not get that
last attack, which is good because it was a grit
uh okay, that is it for its turn Okay, uh
did you Malvic? It is your turn?
Speaker 5: Wait, I mean an attack earlier. Look, it doesn't matter.
H I do get my refreshing every time I'm making
a talk about it. I think it automatically does it
doesn't work on reactings. Try with my remaining strength. I'm
just going to.
Speaker 1: Oh and in case you were wondering, you still have
doctor Ridlson grab.
Speaker 5: Mm.
Speaker 1: That was a question at the end of the last episode.
Speaker 5: Right, can I target? There we go? I'm not doing
some grab I'm going to where's that little green spider
thing that's right next to them?
Speaker 1: Yeah, it's horrific. It looks like.
Speaker 5: How big is it? Is it small? Or is it
the size of a life?
Speaker 1: It looks like this.
Speaker 2: Oh oh oh.
Speaker 1: Wait a minute.
Speaker 2: No no, no, no, no, wait, no carry out? No
you're sleep You're on God yet? No? Do we keep
her on?
Speaker 7: Codyest I didn't say ship, y'all.
Speaker 1: Yeah, you didn't have to. It's your turn, Melvick.
Speaker 6: Mm hmm.
Speaker 5: Okay, that thing is nasty. I'm going to Okay, first,
I wanna last at that nasty yest thing.
Speaker 1: Oh, you're going to attack this? Okay? Uh, okay, it
gets to do some bullshit.
Speaker 5: Wait before it does bulls that I get.
Speaker 1: It, so you do not? It gets the role first,
you miss as instead of hitting this creature. What happens
is your attack is a redirected and uh you you
can see these strange green legs of this creature sort
of like just barely touch your skin and as you
are attacking it like touches your your arm and you're
you sort of your your body sort of loses control
for a second, and instead you attack our Celia.
Speaker 2: Wait, no, let's got her up. Yes, yes, damage wakes
them up, no rules needed. It's still damager, but.
Speaker 1: Rolls some damage.
Speaker 3: Wow, not very hurt.
Speaker 5: Oh no, it sticks damage yep.
Speaker 2: Okay, like I would have had to attack her to
get her up anyway. And what's going to.
Speaker 1: H okay or Cilia? You take thirteen damage as instead
strike goes awkwardly your rye and stabs down into your flesh.
Speaker 5: I am going to use my second uh attack roll
Larcy in my second action, I do have haste to
push to force doctor ridleson here.
Speaker 1: Okay, so that's athletics. What the hell was the name
of this.
Speaker 5: Shove I'm holding him?
Speaker 1: Oh it's called something else. I think push.
Speaker 2: I think they have a.
Speaker 1: Freaking name for it. It's oddly enough, shove is a thing.
But there is a reposition. A reposition. Uh have you
at least one hand free or you're grabbing a restraining
the targets target can't be more than one size larger
than you. You muscle a creature or object around, attempting
athletics check against the target's fortitude DC. You can move
a creature up to ten feet, or you can do
a shove, and apparently they are different. Shoves requirements are less.
You have at least one hand free, The creature can't
be more than one size larger than you, and you
push a creature away from you. This is against the
target's fortitude DC and on a crit success that's.
Speaker 2: The ten ten feet for crit standard is five.
Speaker 1: Yes, I am.
Speaker 5: Holding him, so your position is obviously going to be
better because I get to keep my hold.
Speaker 2: Okay, instead of you like letting go and shoving him
that way.
Speaker 1: So I'm not sure what you'd like to do.
Speaker 5: I'm gonna reposition. I'm going to keep my hold.
Speaker 1: On him, okay, move the creature to ten feet. It
must remain within your reach during this movement and you
can't move it into or through obstacles. So success is
five feet. Critical success is ten feet. Okay, and this
is versus the targets FOURT two d C. Let's see
that is a fail.
Speaker 5: M h okay, we have to reactions. I am going
to just say I'm just trying to hit them. Then
I'm guessing this is map this.
Speaker 1: Is map three.
Speaker 6: Yeah.
Speaker 1: Oh still it hit though.
Speaker 10: Nice?
Speaker 5: Nice, I'm gonna do it again my final I'm ten
three four.
Speaker 1: Yep, yes, okay, you don't understand I'm the only one
that can do something about all of this, Malevic, But
you want to know about your brother and your father?
Speaker 5: Oh, just pisses me off anymore. Ah, that's it in
my turn.
Speaker 1: Okay, this green creature gets to go.
Speaker 3: Upon taking damage from Alevick. I am made awake instantly.
Speaker 1: You are. You're woken up to a fresh hatchet in
your thigh.
Speaker 5: Wound because I took it out and hit ba Reisen.
What it?
Speaker 8: Hmmm you're saying, I have another.
Speaker 11: Wow, okay this creature, Oh that could be interesting.
Speaker 1: Mm hm ah Okay, that's cool. Wow you can do that.
Speaker 4: Holy shit, you're instilling so much confidence in us yeah,
we'll go.
Speaker 1: Babe, hatchet. The creature will then sort of undulate and
you see the one of the spider like legs move
about and point towards Malvik's hatchet as it casts telekinetic
maneuver and will try to disarm you with an attack roll.
So this just has to beat. It just has to
succeed on the attack roll and it launches your hatchet.
That is a success. Your hatchet goes flying, you drop it.
It just I imagine it would just be on a
diagonal path, so it would probably yeah, I imagine it
would just be like launched that mm hmm, like that
way someplace you're it like smack into one of the blackboards,
like stuck into the wood on the ground over here. Okay, uh,
you do technically have a reaction if you would like. No,
but he just went it's his turn now. Oh actually
just it just went. So now this is a new
round for his reactions if you would like to it's no.
Speaker 5: I mean me calling my hat said back is reaction anyways,
So I'm just gonna let it stay.
Speaker 1: Okay, save my reaction. Uh, let's see, and then it
will take a five footstep. We're there. That is it
for ogo Hip's turn talk.
Speaker 2: Yes, I realize something, and I have a clarifying question.
Speaker 12: If that is considered Riddleson's familiar. To command it, he
has to use an action for it to have any actions.
If it's not, that's different. I just noticing.
Speaker 2: Okay, I figured not, but as someone who has to
deal with that, I'd rather clarify because seven thousand rules.
All right, ballek, I need you to stay up, pay
and I will cast life boost upon you.
Speaker 5: It will be hpback, which is weird.
Speaker 2: All right, Oh yeah, you should have but this will
be if you drag that over, it should work the
life boost effect. But nonetheless it is eight HP per
round start of your turn.
Speaker 5: None yet, okay, I think it automatically? Does it not?
The effect one? Hopefully it doesn't do it automatic. It
doesn't do it.
Speaker 2: I don't know. Stella didn't do it automatically for you
the life.
Speaker 3: Initial No, I have to apply it every time the
life boost goes off.
Speaker 2: Okay, so remember that for four rounds. Then when does
it happen on my beginning of your turn? So if
you go down, it will hit and you wake up
at the beginning of your turn instead of the end,
and then you fall down and you come back up
and up. So okay, that is one action and a
focus spell. The final two actions. I will continue to
cause Riddlesen problems. You keep saying you're wanting to do
the right thing.
Speaker 1: We would have worked with you, and I cast.
Speaker 2: Upon him blood spray, curths. He must make a twenty
six fortitude save.
Speaker 1: Okay, good, that is a fail by one.
Speaker 2: Leeches begin to crawl out of my sleeves and crawl
to him and go into every possible wound he has.
They are no longer closing up. Every time he takes
a slashing or piercing attack, he takes an additional two
D six of that same type, and due to the
failure two D six bleed, every piercing and slashing attack
does not matter from who, and it lasts one minute.
Speaker 1: So ten rounds, okay, and that is the end of
my turn.
Speaker 2: Is it first time? Not every time? Let me double
check that. Oh, the first time, it's round not every
single attack, So still ten rounds.
Speaker 1: But Dan, can you do me a favor and uh
re re enter the link, do the whole process again,
because you're not coming up for some reason. On the
phone call. I can see you in the room just
not working in obia. Oh yeah, yeah, yeah, you do
the whole process again. That would be great, Thank you.
Speaker 2: I can and will either.
Speaker 1: That or the the information was uh sometimes missing.
Speaker 2: There's that it may have changed.
Speaker 1: Okay, well, if you do a new one, it's gonna
be it canna be new.
Speaker 5: Here you are.
Speaker 1: Thank you, sorry, folks, thank you, thank you.
Speaker 2: Thank you.
Speaker 1: Impromptu text issue fixing. Give this work, please, gay worked.
Speaker 2: Thank you for letting me know.
Speaker 1: Yes, thank you. Chat okay, thank you, thank you, And
that is the end of my ten alrighty. The Custo
demons okay, uh, let's see here. This one is currently
invested in smacking the ship out of you. You a
rash talk, I'm.
Speaker 2: Aware see it's going to likely do so.
Speaker 1: You can see the leeches like crawling all over doctor
Realison quickly again, he points towards you a rash talk,
and the custard demon turns and will swipe at you
with its claws. That is a hit, not a christ.
Speaker 2: That is surprising. I'm very surprised he had to have
rolled so low.
Speaker 1: And that is for thirteen slashing damage and three spirit
damage as it strikes you can see that wounds begin
to open up, probably like on its shoulders where it
struck you. Uh, and then it will try and strike
again with this time, I think, with its jaws. It
tries to take a bite out of you.
Speaker 9: Oh, that's a critical fail.
Speaker 1: Rash talk. You're expecting the bite to attack, probably your
neck or something. You interpose yourself in between the beams
and the creature, and it just it's trying to like
find a way through to attack you and just can't reach.
Speaker 5: Uh.
Speaker 1: Then it will attack around the beam with its other
hand and try for its last attack to claw you.
That is a miss as well, bad roles. That's great
for rash talk.
Speaker 7: Shot me.
Speaker 1: That is it for the custa demons. Snowy owls turn Uh,
snowy owl will m mmmmm, snowy owl will cast bless.
Speaker 4: I think I do have bless up on most of
us as a Uh.
Speaker 1: How watch you can do back here and that's gonna
be it for her turn. Dappel gangers, Uh, dampel gangers.
Let's see this one in the center here is going
to aid doctor riddleson. Uh. Let me just double check
that I'm doing this aid right? Is not a skill
check or attack roll. Oh, so it can do an
attack roll. Yeah, I goofed on that my fault. Uh,
it's gonna just attack, I guess attack Malvic and uh
it has to beat hey reaction attempt of skill check
or attack roll of the type decided by the GM
and the typical DC is fifteen. The GMA adjust the DC.
I'm gonna say, Malvick, since you are using your hatchet,
since you were using your hatchet, you're fighting doctor Urdison,
You're doing a bunch of stuff. I'm gonna say I'm
gonna leave the DC fifteen. If you were focused on,
like just grabbing doctor Ridilson, I would say I would
probably make it a little bit harder. But I'm gonna
say it's fifteen. Okay, Yeah, that is a crit Uh
you are it's aiding doctor Riddleson. So it doesn't make
you drop Doctor Riddleson here, but it's gonna he's gonna
get a massive bonus when he tries to escape. Okay,
this is just oh, this is a reaction. This is
a reaction. You can aid reaction.
Speaker 2: I guess they could use a reaction in order to
aid the wild air rolling. Interesting, I don't know okay,
and then it'd be a plus two on the crit
I mean, how is that a critical success would be
a too? I think you're rolled in.
Speaker 4: Twenty on ephase it says for eight you have to
have prepared to help during your tourne essentially.
Speaker 1: Okay, Uh, well, whatever, it's gonna use one of its
actions to do this. We'll say that it's happening. It's
the end of its turn. I wasn't exactly sure how
that worked. There's a million different actions in this game.
We'll say that it's going to attack as well. I'll
just do this one at the penalty. It will attack you, Malvic.
That is a critical miss and uh let's see I think.
Speaker 5: It will.
Speaker 1: Um, yeah, I think it would attack. It's gonna lose
it cover, it's gonna attack a third time. Okay, yeah, yeah,
it's just like swiping at you, Malvic, you know, making
some superficial wounds. One of the attacks is like particularly
it gets you deep, like it catches the claws catch
like on your muscle, and you can feel your muscle
tearing a little bit as it wrends some of your flesh.
Uh okay, you are so am.
Speaker 5: I taking any damnment from any of this or not.
Speaker 4: Okay, all right, well, I am noticing Malevic is quite
fucked up at the moment, so my priority is going to,
unfortunately have to be him within this instance. Before I
go ahead and begin casting, I'm going to utilize my
mask of Mercy, and essentially what that does is it
takes one action in order to activate, and I am
able to roll the hit points that I heal with
any given action that has the healing trait twice and
take it at advantage. So I'm going to then summon
forth all my energy in order to cast a level
four heel on Malvic mikto I target him. Now, I
have to roll this twice and this will be two actions.
Speaker 3: That's the first one.
Speaker 4: And that is the second, for forty six points of
healing on you, Malevic.
Speaker 3: From a distance.
Speaker 5: Why are there two?
Speaker 4: Because I rolled it advantage. Yes, you only apply the one,
yes the highest.
Speaker 2: Yes, Yes, that's incredible.
Speaker 7: That is all I can do for now.
Speaker 4: I'm so sorry, and.
Speaker 7: I am pressing.
Speaker 4: Myself against the wall just looking between these two monsters.
Speaker 1: Like fuck, yeah, we see these uh swirling energies uh
pour out from Yara into malevic as wounds begin to
seal up, leaving some scars behind. But uh, much of
the blood is staunched. Or Celia, it's your turn.
Speaker 3: Uh, I will stand.
Speaker 1: Up life boost sure to got it?
Speaker 5: It automatically didn't unless you did it.
Speaker 1: She has to do apply here.
Speaker 3: No, I have to thank you. Yeah, it's so helpful
and the list of conditions is excellent. It will stand up.
That costs me anything, Yes, it cost you an action? Okay,
I stand up for my first action. Second action, I
am going to.
Speaker 2: Oh, hold on, they for potential reactions.
Speaker 1: Yep, I gotta check everything.
Speaker 9: Okay.
Speaker 2: I vaguely remember they didn't have them before, but that
doesn't mean they they had didn't use exactly.
Speaker 3: Yes, okay, you're all good as I'm standing up. Does
Doctor Riddelson look different now that this creature has formed
in front of us.
Speaker 1: You can make a check if you'd like to find out,
I mean, otherwise it's a cursory glance.
Speaker 3: I will I will check so perception. Fuck, Okay, fifteen.
Speaker 1: Looks the same to you. This is shit's moving fast
right now. There's demons around, clamping around behind you. To
your side, there's a crazy greenish spider like creature that's
sort of undulating and moving a little bit like a
spider with a mouth on it. That's sort of human like.
And doctor Ridilson has like stabbed Malvic in the chest.
Speaker 3: Fuck with a cursory glance looking around me. Uh. And
also because I don't remember from last time I was talking,
I believe this demon down here? How badly? Okay? Yes? Up? Uh?
How badly? Does everyone look around me? Are they in
various states of bleeding?
Speaker 5: Oh?
Speaker 1: Yeah, there's blood all over the place. These demons are
covered in blood. Malvic's covered in blood. Doctor Ridilson's covered
in blood. Uh. Yara has some some blood splattered across
her a rash talk does.
Speaker 2: All right, the roon is a perfect picture of health.
Speaker 13: Uh.
Speaker 3: I will then swing my morning Star around to strike
at doctor Riddleson. My morning Star is a versatile weapon,
so I'm going to change its weaponsite from bludgeoning to
piercing and I strike.
Speaker 1: Okay, that is a hit me some damaging.
Speaker 3: Okay, So fourteen piercing damage.
Speaker 2: Plus two D six piercing from the curse and two
D six bleed from the curse.
Speaker 1: You get double.
Speaker 2: Because he failed, he gets bleed. In addition to the damage.
Speaker 1: I'll repost it first time each round. No, I got it? Okay, yes,
and piercing or slashing eh eight six h or Celia,
how do you kill him?
Speaker 3: I smash his face and I bring up the morning
Star and I cleave it straight through his face, caving
it in the sickening crunch.
Speaker 5: Wait.
Speaker 1: No, as you do this, you see the leases pouring
into the wood falls to the ground.
Speaker 3: My final action and my turn.
Speaker 1: Okay, the gas continues to pour forth into the room.
And let's see I need will save it is in
chat from everybody.
Speaker 3: I think critical success, critical success.
Speaker 2: If I succeed, it will also be a critical success,
critical success.
Speaker 1: Success. Okay, m Yes. As you see Doctor Riddleson fall
to the ground, you are all sort of just barely
managing to wast the gas away from you through your actions.
As you see Arcilia smash Doctor Riddleson into the face
as he just sort of falls limp in Malevick's arms.
As he falls to the ground, there is a horrific
screech from the creatures around. As you can see the
doppelgangers all look a bit wide eyed. They all sort
of briefly change into the face of doctor Riddleson and
the creature. Mm hmm. You can see it looks it
turns its attention towards doctor Riddleson's body on the ground
and becomes fascinated with it.
Speaker 5: He's in my hands, not the ground.
Speaker 1: Uh, you're you're You're still holding on to him.
Speaker 5: Hell yeah, I'm holding more sports Okay, Meason, my father
and my brother, and it's not going untouched.
Speaker 1: Fair enough Dappelgangers mm hmm. Okay, the Dappelgangers are going
to I think we're gonna move. You do not have
a reaction anymore.
Speaker 2: Malabic still still that you haven't gone yet since your
last one.
Speaker 5: I didn't take a reaction. That's time I saved it
my acts.
Speaker 4: Remember, listen to the impression. It was once a round
and at the beginning of the round, you get your
reaction back.
Speaker 1: And on his turn comes back up.
Speaker 5: Yeah, but you gave me the chance to take a
reaction to get my hatshet back, and I didn't take it.
I said, I get a reaction anyway, So I'm going
to leave it there.
Speaker 2: Oh no, you're right, because it has that has gone
through you know.
Speaker 1: You have the Dappelganger is going to rush around down
the stairs on the left. You can take a reactive
strike if you would like.
Speaker 5: Where's oh going to the left?
Speaker 1: Ye?
Speaker 5: Yeah, I'm going to strike out his leg. The tribute
well essentially flavor text. Oh I'm strike this doppelganger right here.
Speaker 1: Yeah, yes, that is it. Give me some damage. How
do you kill it with your bare hands?
Speaker 5: Oh? I am I don't know where the strength is
coming from. When I grab it, flames develop its foot
and I crush it in my head, slam it down
on the table with one on. Then I turned my
attention back to doctor Riddleson.
Speaker 1: Yeah, there's like a railing and you grab its leg
between the rails and you just sort of like wrench
it towards the rail and just like slam it so
hard into the rail. It's uh you you feel the
bones crushing in your iron grip. It falls to the
ground dead. M Okay. The next doppelganger over here is
going to rush down these stairs.
Speaker 5: To hear.
Speaker 1: Oh I can't do that. Wow, I don't do this. Yes,
it can do that. Okay. The Doppelganger this way rushes
to the right staircase and rushes towards Karun and will
try to strike at Karun. That's a thirty could roll
like that versus malevic Jesus for thirteen slashing damage. So
that's the wrong person. Let's try that again, dumb, dumb. Okay,
there we go. It slices into Karun' sleash and a
second attack a seventeen to hit. That is a miss.
Whoa Karun ducks out of the way. Excuse me. I'm
trying to look for the gas. Okay, it can't see it.
It's invisible. It's really hard. I got the heart of
this job here.
Speaker 4: You're doing wonderfully, darling.
Speaker 1: Thank you. Okay, a new round. It's Karun's turn. Oh,
we don't have to worry about doctor Rylson still on fire.
Speaker 2: Yeah.
Speaker 6: Uh.
Speaker 1: Karoon will continue to look for the trap. I've only
got eight thousand windows open. I should find it real soon.
Speaker 6: H Here it is.
Speaker 1: It's not the right one, though. Where is the check? Okay, whatever,
let's do it there it is h Okay, perception, I
don't know where it is. Do you hear any sounds?
Somebody give me some help. Okay, I'll use it.
Speaker 2: Oh no, I didn't prepare. I was gonna say I
use reaction to aid, but did not prepare in mind.
Speaker 1: Whoa Karun's looking around wildly, and then she looks towards
Arsilia and sees Arsilia and Malevic's clothing slightly getting like
blown a little bit. There's some like wavering from the clothing,
and she points there it is. It's underneath you, Malevic,
ar Celia. It's right by your feet, all right, and
it's there.
Speaker 3: I look down.
Speaker 1: All it took was a natural twenty okay, the custod demon. Uh,
that is just behind Malvic and ar Celia.
Speaker 5: Uh.
Speaker 1: Will I guess now that Riddleson has been smashed. I
think this thing is gonna go a little crazy. Let's see.
It will attack you still, Malvic. Uh, as it tries
to strike at you with uh, I think it's jaws
this time. That is a thirty four two for twenty
five damage. You've feel this massive set of jaws just
bite into the flesh of your trapezoid, Malevic. Deep. You
feel the keith grinding away on the bones in your
shoulder and your scapula, drawing blood and this will be
enough to make small wounds on this creature as well
as it attacks you. You can see this thing is
like pouring blood out of many, many wounds. Now it's
looking rough and still it will try to savage you
with a clause that is a miss, and a third
attack another miss. It lets forth this bellow and you
can feel it sort of screaming behind you. Blood is
pouring all over the ground and across your body as well.
Is it for its turn?
Speaker 5: You get your turn?
Speaker 1: It is your turn now, Malavic.
Speaker 5: This body is limp and I have titaned wrestler. I
can literally pick up things that are size bigger than me.
How much is it for me to move this body?
Speaker 1: How much? How much? Well?
Speaker 5: How much would it take for me to move the
body freely?
Speaker 1: This is it's a reposition. It's a reposition.
Speaker 5: Okay, do I still have to go against his DC?
And so is it for free? This is dead and willing.
Speaker 1: He's willing. Yeah, you can't be willing if he's dead.
Speaker 5: Okay, fuck it, I'm just gonna do this. I'm going
to slam his corpse down right underneath my feet and
stomp is asked until he feels the vent.
Speaker 1: Okay, yeah, go for it. So hold on. So normally
this is a this is a thievery check. But you
are just straight up just trying to cram his body
into the Yeah, so I think that we'll make this
an athletics check athletics.
Speaker 2: I love that.
Speaker 1: It's fantastic. It's a great idea. Yeah, twenty three, you
definitely like cover up the event. Yeah it's not.
Speaker 5: Okay, I'm gonna reroll it. Oh that's even worst.
Speaker 1: Yeah, twenty one's worst. You definitely like cover up the vent.
It's still blowing. It's not I think you want to.
I think what I had envisioned is like you wanted
to like really like shove him into the fucking event.
Speaker 5: I got three more actions, so I'm just gonna keep
doing it.
Speaker 1: Okay, first action is expended.
Speaker 5: That's a great So you want his whole ass in
the event.
Speaker 1: So I've worked at FedEx for a brief period, okay,
and they show you safety videos and stuff, and they're
they have really powerful conveyor belts and they're essentially like
these steel rollers that exist on these giant conveyor belts.
Think about it. It's like a factory in there. Okay.
They have safety videos, and one of the safety videos
they show because somebody went up onto the conveyor belt
and stepped into in between those rollers and they don't
show you unless you specifically like give them the okay
to do it because it's so horrific. Yeah, it's it's
like a training video like if you work, if you
work in different departments and FedEx, like one of them
is like the maintenance of the conveyor belts. Yeah, that
that ship will suck you right through like in between
this big of a space. Shit, that's what Malvic just did.
M it's anybody that's nearby, like ar Celia, give me
a fortiteen.
Speaker 5: I'm Stefan.
Speaker 3: I'm just smashing it in there, funny.
Speaker 1: Yeah, are you catch the vomit in your mouth a
little bit?
Speaker 5: You know, like.
Speaker 1: It's so gross what Malvik just did.
Speaker 5: I'm just spending the rest of my actions doing that.
Speaker 1: Horrific mm hmm.
Speaker 5: Okay, oh wait for what Actually I spent two actions
doing that, so I one, I forgot, I have haste.
Speaker 2: Spent two, so you have two. Oh and that's it's
not a kid to say, oh no, it's not a strike. No,
you're absolutely right.
Speaker 5: Yeah, yeah yeah. So for my last action, that dagger
and does it pull out of his pocket.
Speaker 1: A dagger it's on the ground.
Speaker 5: Okay, I just had days out crazy, all right. I
uh that's I'm stopping him and taking my fists and
smashing him in it. Oh, yes, my heel. It did
pop up, isn't it. Where is it? I don't see it.
Speaker 7: Did you apply it?
Speaker 2: Yes, you dragged the condition over to.
Speaker 7: See it.
Speaker 5: Why did the renew figure like three times? Oh? It's
every time i'd use it.
Speaker 2: Yeah, I'm putting it back in chat for you.
Speaker 5: Just do it again. Sorry, I don't know why.
Speaker 2: That's all right, do it again. Yeah, it's that effect
must not have stuck.
Speaker 5: It didn't stick.
Speaker 2: Oh, I think we were paused at the time. That
may have been why. Oh it's eight flat eight, So
if you just add eight to yourself and there we go.
I think you can left click on the condition to
reduce it round by one. Or maybe it's yes you
will in this case.
Speaker 5: Okay, Oh yeah, I'm gonna pick the dagger up if
I smash his body.
Speaker 1: Okay, let's see, I will.
Speaker 5: Is it hurt and I'm not And I don't let
that hurt anyone else.
Speaker 1: Okay, I will add this to.
Speaker 5: Your inventory, and for my free action, I'll call back
my axe and then look at the custard demon in
his eyes. Custard demon. That's what he's gonna be.
Speaker 1: Demon.
Speaker 5: It's gonna be a custard demon. Yes, I'll stare in
his eyes and smile. What is that called the axe?
Back into my head?
Speaker 1: Okay? Oh go zip uh, let's see. I need to
check on something.
Speaker 5: Yeah, how's that body looking now?
Speaker 7: Jesus Christ.
Speaker 1: Okay, this strange green spider like creature who seems to
be fascinated with Doctor Riddleson's body. Suddenly you see that
mouth that's sort of almost like the body of this
creature is sort of like a human head that's sort
of turned on its side with a mouth. The mouth
speaks and it has a voice similar to Doctor Riddleson.
As it says to you, Malvic, it gives you a command,
please make a save a will save.
Speaker 5: Get renewed victor again, because technically it's an attack stilled
me stomping his ass an event right or no? No, no,
it's not Wait did I make an army to athletics
check their mind?
Speaker 1: I have to make a will save, will save? Yes,
as this creature yells.
Speaker 2: Flea no wow actually, and that's a crit success for
you with will isn't it.
Speaker 5: No, Chris sissses fortitude for me fortitude? Oh yes, I
just have a really high will for some reason. Okay,
I say really high, but it's high for a barbaria.
Speaker 1: Were you going to do something else?
Speaker 2: There?
Speaker 3: No, arms are too short?
Speaker 1: Okay, uh? Then the creature will let's see.
Speaker 5: Can I do this?
Speaker 14: No?
Speaker 1: Okay, uh? It will. You can see the eyes in
this greenish, sort of gelatinous looking head move around and
sort of swivel. They begin to move around wildly, these
eyes looking all around, almost like a chameleon's eyes. Rash, shock.
It's your turn.
Speaker 2: Yes, seeing that he is down, And now that I
have the attention of this thing in front of me,
I can focus on other things. A oh yes.
Speaker 1: The gas, yes, good, very good. Event is making like
a horrible squeaking noise. It sounds like you've like it's
run out of power, steering fluid.
Speaker 2: Oh that's that's too real. I don't like that.
Speaker 8: I don't have the comfort.
Speaker 2: No, No, that is bad.
Speaker 1: Please know.
Speaker 2: Of all the things you could have said that.
Speaker 5: Was too visceral for me.
Speaker 2: Stopping a guy to event five? All right, Well, what
I will do now is MM cast another new spell
cinder swarm. Fiery bugs erupt from my robes and begin
to swirl around this custod emon god, specifically the fireflies.
It must make a DC twenty six fortitude save.
Speaker 1: By one.
Speaker 2: Good. It takes full damage for and then it's blinded
for a round.
Speaker 1: Can give me some damage seven to fire damage seven
A rash Tack opens his ropes up. It's like a
flash moment.
Speaker 2: No, it's more like I pulled the sleeve. I pull
the sleeve down as fireflies it erupt out. There's nothing
to flash. It's just it's just scales. Look upon what
I have.
Speaker 5: No.
Speaker 1: Four fourth and they begin like if you've played what
I I'm envisioning is like in Satisfactory, you know, in
those freaking those freaking mosquito bad things. Yes, hate them
they yeah, just they just erupt onto the skin of
this creature as it bursts in flame.
Speaker 3: Okay, it's way coler than what I imagined. I was imagine,
like an old Greg kind of thing.
Speaker 2: I'm old. Yeah, I'm okay with it not being that.
And for my final action, I I'm going to take
cover behind this pillar, which I think, don't it's your decision.
If it's partial cover or not. I'm not sure on that.
Speaker 1: Yeah, it's a partial cover, okay.
Speaker 2: And I believe I should be able to cover that.
Drag that over to me.
Speaker 1: So I can just add it if you want a.
Speaker 2: Condition, Yes, the standard cover gives two increase to greater
cover is four, so it would be oh and then
lesser cover is one.
Speaker 1: There you go, thank you, Okay, pasto deemon. Uh, it's
currently blinded. Let me just see blinded. What does it get?
I can't see normal terrain is difficult and detect anything
easy vision automatic to critically fail. Uh take a minus
four stantus penalty to perception checks. You are immune to
visual effects? Uh?
Speaker 2: Is that not effect attacks at all?
Speaker 1: I guess not.
Speaker 2: That's bizarre.
Speaker 1: Yeah. Uh, it's gonna swing wildly. You are in cover
right now, a rashchok. But at least now the creature
can't quite see yara. We'll see if it actually ms yarra.
Speaker 2: Uh. I do want to note it overrides dazzled and
dazzled is if visions are only precise scent, all creatures
an object are concealed. I don't know if that is
a part of it. It just says blinded overrides it.
I don't know if that means in addition to or
not either do why Yeah, concealed being from dazzled but
not blinded kind of confuses me. It is this the
tear up but GM discuss I just wanted to note.
Speaker 1: That I'm going to assume that Foundry will do the
correct thing if I try to strike.
Speaker 2: You know, that is very fair.
Speaker 1: So I'm going to roll to see which one of
you is going to attack, because there are four people
in range right now, actually five, hold on six.
Speaker 4: Six oh seven, maybe he'll hit his friend.
Speaker 1: Seven seven. All right, I'm gonna roll this, so let's
see what happens. One, two, three, four, six seven, Yes,
okay to uh it takes a swing a Malvica.
Speaker 2: With a thirty three to hit Jesus it did not
factor and concealed it. Okay, interesting?
Speaker 5: Wait a minute? Oh wait? How am I am? I
still off guard?
Speaker 1: Yes?
Speaker 5: Counting doctor Ridlelson off guard to.
Speaker 1: Me or the doppelganger, the custod demon.
Speaker 2: And oh that one they have they've reached.
Speaker 5: That they reached.
Speaker 2: Wow, okay, and that's melee combat. Yeah.
Speaker 4: So I did find a little Reddit thread here on
people discussing the rules of blinded. You can't see all
normal terrain is difficult for you. That means you can't
step and that you stride at half speed. You can't
detect anything using vision. That means everything is either hidden
or undetected. That means you need to pass a DC
eleven flat check to attack anything. And that's assuming that
you know what's square your target is. You're also flat footed,
which is negative two to AC.
Speaker 1: Rolled to twenty.
Speaker 2: Fair enough, I would hit that eleven DC.
Speaker 6: Yeah.
Speaker 2: I like that you rolled for the malefick.
Speaker 1: Though I hadn't collected. Okay, thank you fake, And this
will be four twenty one damage, eighteen slashing in three
spirit damage. As this creature swings wild lea around, it's fine,
and it will also open up more wounds on it
on itself as it strikes out. I imagine it hits you,
probably like across your ribs or something malvic because you're
kind of turns around.
Speaker 5: Probably was it paying attention to it?
Speaker 1: Okay, and then it will strike again, and I assume
it's got to roll again. Let's see, I'm gonna rolled
this way this time at Arsilia, and this will be
you needed to beat an eleven. You said, well, it fails,
tries to swing at you, Arcilia. You see Malevich get
attack like right over your head basically, and you dodge
out of the way of another vicious claw attack. This
creature is just swing wildly. You can see like it's
got fireflies like bursting in its face, and then it
will attempt to strike Malevic again, missus swinging wildly around,
just trying to strike with its claws, screaming the whole time.
That is it for its turn snowy owl? How do
I extend the range of bless Stain the spell?
Speaker 5: Oh?
Speaker 1: You just left click on it?
Speaker 3: Oh really?
Speaker 1: Oh you left click on this circular one.
Speaker 5: Bless the Demons?
Speaker 1: Yeah?
Speaker 15: Oh wait a minute, I've always hated you all.
Speaker 1: Why did that work? Hold on? That's not all right?
Speaker 16: Uh ownership.
Speaker 5: Well, it's a persistent fire on her too.
Speaker 2: Mh Yeah, she's still sucking on fire from the breath
attack from forever ago.
Speaker 14: Okay, I don't know how to fix that, but uh,
maybe I just do this for now.
Speaker 1: There we go, We'll just minus that. Oh look she
puts it right back on.
Speaker 6: It's time of a bitch.
Speaker 1: Uh, how do I do that? I am not sure configure.
Speaker 14: Ah, okay, I see.
Speaker 1: Here we go nice, but it doesn't apply to you. Okay,
hold on, there is so effectively there is a thing
that allows me to configure her alliance that reel you,
that works. Okay, all right, So she's gonna do that,
and she's gonna sustain, and she's also gonna try and
put out this fire. So she basically will get a
bonus to put this out, lowering the difficulty, and that
will do it. She does take some damage first, and yeah,
she looks very singed. She is very burnt. You can
see her clothing is like really badly burnt. And she
will put the fire out. Okay. You can see like
a lot of the frost and the rhyme that is
on her body has sort of been like burned away.
Her wings are very sort of very much like a
lot smaller. They've condensed, and she's sort of like barely
hovering above the ground. Now, okay, the doppelganger that is
next to you, Malvic, will try and strike you, and
that's a twenty seven.
Speaker 5: To hit off guard isad.
Speaker 1: For twelve slashing damage.
Speaker 2: It was.
Speaker 1: And it says, I think in your voice, Malvic I
alwayst do that is a critical miss. As it tries
to strike you a second time, briefly taking on your
own visage, it says, you do this to yourself as
you always have. It strikes for a third time, and
missus yarra, it's your turn, all right.
Speaker 4: Looking between these two gigantic demons, do I notice one
looks more beat up.
Speaker 7: Than the other.
Speaker 1: They look both super fucked.
Speaker 3: Up, super fucked up.
Speaker 7: All right.
Speaker 1: They're covered in blood, their furs all like matted. You know,
you can see there there. Yeah, they've they've got like
horrific like wounds, like rending claw marks all over themselves.
Speaker 4: I look between my injured allies and these enemies, and
sometimes the best defense is a good offense. So I'm
going to go ahead, and I will summon forth my
holy light within my hands. A blind and glowing ray
begins to launch towards the custod demon that is near
a rash.
Speaker 7: Talk me make sure I target for twenty five to hit.
Speaker 4: That's a hit, So that is going to be thirty
two points of damage, with fourteen of it being spirit damage.
Speaker 1: Should you kill it.
Speaker 4: The energy begins to swirl in the palms of my hands,
has my skirt in my sleeves, and everything begin flowing
much like an anime magical girl. As I send forth
this blinding beam that sees straight through the center of
it and just narrows out and goes between Karun and
this other creature as.
Speaker 7: It blasts into the wall, and I look at Karun
through the hole.
Speaker 3: Sorry, darling, are you okay?
Speaker 2: Oh?
Speaker 1: I'm totally fine. I got a couple bruises and stuff.
I mean this guy slashed me, you know, Okay, back off, Okay,
stop slashing me now?
Speaker 7: Ah, yes, all right, excellent, ask doc you're good?
Speaker 2: Ye, yes, yes, I.
Speaker 4: Don't even wait for him to finish speaking before I
bold off. Using my doctor's visitation. It should be I
should be able. You can move through willing creatures, right, yes, yes,
all right. So I'm using my doctor's visitation in order
to rush past oursilia.
Speaker 7: Excuse me, darling, excuse me.
Speaker 4: And with that, I'm going to go ahead and perform
battle medicine on malevic. I wild you it at an
expert level because I do not want this to fail.
I want to make sure that we heal him a bit.
And that is thirty one points of healing for you, Malovic, Malvic, darling,
I'm just going to I'm just gonna work here, and
I start bandaging wounds, trying to avoid his arms as
he's trying to fend off these attacks, and I accelerate.
Speaker 1: The well, you'l Malvic. The green tiny creature spider alike
on the ground will try to telekinetically slam you. That's
what it was doing with its last action, and gain
to react. That's a natural one. Wow, you guys got
so lucky with these shit rolls from me today. All right,
I imagine what happens, Yara, is you feel something sort
of like just in the back of your mind, like
sort of it's like a little bit like a pins
and needles feeling in the back of your head, like
the beginnings of attention headache, and then it sort of
fizzles out.
Speaker 3: Oh that's awful.
Speaker 4: I think it's trying to do shit with some brains
or something.
Speaker 1: That's my turn, or Celia.
Speaker 3: I wheel around.
Speaker 8: I'm trying to take my healing.
Speaker 3: I wheel around and I strike at the remaining custo
demon with my morning Star thirty one to hit.
Speaker 1: Uh, yep, give me some damage. Remember to target the creature.
Speaker 3: Yes, eleven.
Speaker 1: How do you kill it?
Speaker 3: I strike in its chest and with the substance smeared
onto the morning star, it begins to sizzle and eat
away at the flesh there, pausing it to cave in.
Speaker 1: Creature sort of has its chest cave in. It's jaw
goes slack as it looks wildly at you, and you
can see it like reaching out towards you, and it
just lapses to the ground.
Speaker 3: I have a question. Can I occupy the space where
doctor Urtlson's body was? All right? Will five foot step
with my second action there?
Speaker 1: Honestly, it's just like it's like feet like i'd say,
above his knee, you know, it's just like his lower
leg is sticking out like you know, like this a
little bit of agusting.
Speaker 3: For my final action, I will like to exploit vulnerability
on this strange creature.
Speaker 1: Okay, you think you know this creature is called a
mind moppet hm, and you recall some knowledge about it.
Speaker 3: All right, I succeeded.
Speaker 8: I get to choose here.
Speaker 3: Tells me the numbers, So I will choose personal antithesis
instead of weakness here because number bigger. And as I
begin to look at it, the creature stepping over the
ruins of the corpse. I begin to immediately reach into
my pouch and apply something to my morning Star, but
that will be the end of my turn here.
Speaker 1: Okay. The doppelganger that is in front of Karun will
continue slashing at Karun and missus with a twenty one. Wow,
Karn's got a twenty five AC Now what wait?
Speaker 5: Oh, I'm no longer off guard, right.
Speaker 1: That is correct? How does Karon have twenty five AC?
How the what is that happening?
Speaker 4: Is that from there's a plus one from protection that
I put on at the beginning of the combat as well,
but maybe all are and stuff.
Speaker 2: I don't know.
Speaker 4: I have twenty five with protection as well. It's just
mine's subtracted at the moment.
Speaker 1: Okay, Doki regardless, that is a miss ha ha too
fast for you, A long tongue. I had something better,
but you know it, I lost it. Okay. It will
try to strike again, and this time you see the
creature's face just kind of shift a little bit. This
time it's a human you don't recognize. You see the
face change. There's hints of brown hair that started to
like cascade down Prun looks a bit shocked for a
moment as the creature attacks.
Speaker 6: You left us, You left us.
Speaker 1: And that's a critical miss. Prune says, oh you're dead,
You're dead, and a final attack another critical myss around
perun uh takes a five foot step. Mmmm, that would
be up. I don't think she can do that. I
think Karun is gonna actually move. I think she's a
little freaked out. She's gonna move over here. She just
kind of wildly backs up away from this creature, almost
falling on the custod demon. And I think we'll toss
a versatile vile at the doppelganger. That would help. How
about I target it? That'd be good. Let's try that.
That's a crit You see the vial of acid explode
on this creature and start to sizzle away get away
from me as the vial explodes. Actually, sorry, this should
have been another eight.
Speaker 5: That's not to say, man's excuse me.
Speaker 1: Yeah, yeah, well this is her cantrip. Basically, this isn't
like the normal. She blew through a million of those
Alchemists fires in the last session.
Speaker 5: Yeah.
Speaker 2: I want to clarify for you.
Speaker 1: It's it is eight.
Speaker 2: That's the quid damage.
Speaker 1: Oh, yes, you are correct.
Speaker 2: Yeah, it rolled a two on the D six so
bad role.
Speaker 1: Okay, that is it for Karin's turn ALVICU.
Speaker 5: See how do you do the I tried to do
the arrow thing like rold twenty hands where you can
like mark how many stuff?
Speaker 1: So select your token uh and hold uh you press
control okay, and then you draw and then when you
want to go, when you yeah, when you want to
make a waypoint, you click again and then you can
hit space bar and it will move you.
Speaker 5: Okay, where is my ax?
Speaker 1: That's like the retribution. Yeah, it was like back here.
Speaker 5: Uh well you said right click.
Speaker 1: Right, left, click left, click to draw another way? Okay,
I'm going there, okay, and just hit space bar.
Speaker 5: You cannot take this action. Game is currently paused.
Speaker 1: Okay, apologies, there you go.
Speaker 5: What you do? That's not right? There you go? I
got the healing okay, Uh, pick that act up. So
that's two actions.
Speaker 1: I still have two extra actions right yeah? Yes, so
your hate Yeah, haste is weird. It has some bullshit.
Right with movement and attacks, you can do it.
Speaker 2: Yeah, movement and stride and an attack as strikes specifically,
and that's it.
Speaker 1: Yes, you did stride.
Speaker 6: Yeah, okay, so.
Speaker 5: I have two more actions. Mmm. I really want to
attack that little ugly green hand. But if it redirects
my attack to hit one of you guys, it's gonna
be bad.
Speaker 1: Sure, it'll be fine.
Speaker 5: Oh so if I pick my ACX up, it's technically
a quick right because I have it in my hand.
I'm not taking it out. I'm not stowing it or
unstowing it. I'm picking up off the ground that's in
my hand.
Speaker 1: Yeah, okay, me equipment.
Speaker 5: Then there's something to make sure that inventory says drop
held to him. Okay, Now what I'm going to do? Nah,
I don't Oh yeah I did, Yeah, I guess. I
mean I guess automatically dropped the hatch. It's fine. I'm
going to do sudden charge onto the doublet.
Speaker 6: Inger in front of us.
Speaker 5: I understand thing. Where is it? Okay? Let target? Okay,
we take two actions to move up to fifty feet
and I can attack during my path. So I'm going
to oh yeah, oops, and then that's hot.
Speaker 1: Okay, did you so there's a doppelganger there? He can't
go all the way down there?
Speaker 5: What there's right in front of me? Oh?
Speaker 1: Yeah, but you went on top. You went on top
of him. I just moved you back.
Speaker 5: Oh it must have. It must have added one space. Sorry,
I stopped there once. Okay, twenty want to hit.
Speaker 14: Yeah, yep, okay.
Speaker 5: Wait a minute. I get a bonus on this damage
because the last person I hit was a doppelganger with it. Okay,
as doctor resident threw my my thing, my bob. So
what is that called? Oh it's retribution X. I guess
that's the circumstance bonus plus two. Yep.
Speaker 17: Sorry, okay, very nice with a far it howls in
pain in your own voice, let's say anyway.
Speaker 1: So okay, the mind mopp it. Oh go vip um.
Let's see. Oh what can I do? These people glaring
down at it?
Speaker 7: M you give any idea with this ugly thing?
Speaker 3: Nees, it's called the mind moppet.
Speaker 8: I probably no more.
Speaker 3: My gem didn't tell me.
Speaker 1: So I don't think you did. You didn't do like
a You did an esoteric loreer check to do your
exploit vulnerability.
Speaker 3: Yes, uh, let's see, you.
Speaker 1: Just got a regular success. So you recall an important
fact about the creature and you just remember its name,
and you remember that it's uh, you think it was
like vulnerable to electricity.
Speaker 3: Yes, I did not say that out loud though.
Speaker 1: Okay, let's see what it will do a ranged attack,
which for this creature is not a spell. It is
a wait, hold on excess, this trait deal force damage.
I don't think it's a spell though. Wait, it says
this magic comes from the occult tradition.
Speaker 2: Yes, if they don't list spell as a trait.
Speaker 1: Okay, so yeah, it's it's a ranged telekinetic slam effectively,
as it will try to push ur Cilia with a
telekinetic slam. All right, that is a natural one. As
it tries to push you away or Cilia, you feel
it in your head for some reason instead of like
your body. There's this weird sort of frontal lobe kind
of like sinus headache pain that happens. It sort of
moves around your face and shake it off, and then
it will try again, this time a twenty which is
not a critical fail, but it still fails. It tries
to push you away and it cannot do.
Speaker 3: So, trying to do something to me.
Speaker 5: Stop it.
Speaker 1: All right, let's see it will I think it will
begin to speak in doctor Riddleson's voice and it says.
Speaker 2: Arsilia, what are you doing?
Speaker 1: You need to attack and uh, it tries. It feels
like something is going on in your brain and it's
trying to command you, but it doesn't quite have the
power to do so mechanically. It doesn't have the two
actions to do that. But as it does this, it
sort of changes this action into another telekinetic push and
it's slam rather. That's a critical fail. Okayra shock can
I all right?
Speaker 2: Well, the first thing I do is look down in
my pocket at a monitor and command them to heal
me rattle, and once per day I can have them
use its two actions. You heal me yep eight times
half my level. I think I can just click click,
I can.
Speaker 1: Yes, Okay, that.
Speaker 2: Was a very good role, and I imagine this is more.
I kind of like poke my finger down at a monitor,
to which they just bite my finger and it kind
of a but restorative energy flows into me. Thank you,
and then I away. You're teaching in common. Why wouldn't
I it's intelligent.
Speaker 3: I should talk to him more often.
Speaker 2: For my final two actions, I am casting grasp of
the Deep upon the doppel ganger that was attacking Karoo.
It must make a DC's twenty six will save Okyoki.
Speaker 1: Those saves are getting crazy.
Speaker 2: Ooh, it makes it sixceed, but it will take half
damage from this spell, so it'll take twelve damage. Uh.
Speaker 1: Yes, And what does this look like as you cast
a spell?
Speaker 2: This one is? It's what It's entirely water based. It
almost looks like a wave comes from above it and
crashes down trying to press it to the ground. It
is my one of my few more lizard folk spells.
But I am pretty, I'm fatigued, I'm tired. I have
been throwing everything possible this entire fight, and I am exhausted,
and that will be the end of my turn.
Speaker 1: Thank you. Frantically searching for the effect, it kind of
looks more like rousing splashes. I am just tired, and
just like.
Speaker 2: Okay, more kind of a spluice than it is a crash.
Speaker 3: How is my favorite sound effect of all the things
that we've had.
Speaker 1: On here, Just a little yep. I try to I
try to put it in every show at some point. Okay,
snowy Owl, I think we'll continue to extend bless by
sustaining and uh, snowy Owl will just sort of rest
down on the ground and take cover.
Speaker 2: Where is that?
Speaker 1: Oh my goodness, I've got so many windows open. This
might be a new record, so many windows. There we go.
Speaker 14: Okay, uh, let's see the doppelganger in front of Malvic
sort of spins with your own.
Speaker 1: Face, Malevic, and says only you hurts yourself.
Speaker 5: You know this, and.
Speaker 1: It will begin to strike at you, the pathetic fourteen
natural one. You can see it like its face, its
visage returns to its own sort of beageous elongated face
as its eyes go a little wide as getting a
bit frantic and mannic. Now as it tries to attack
you again, this is a twenty five to hit and missus.
You are no longer off guard. Weapon in hand. You
stop the clause from attacking with a quick block of
the halft of your weapon. It tries one last time
and miss again.
Speaker 2: Ya rah, I look.
Speaker 4: From Karun to this stopplegetting a creature that just caused
her so much fright. And I'm going to summon forth
some black, inky floating energy in my hand as I
dig my nails into this creature and attempt to cast
vampiric feast. So it must make a basic fortitude save
against my twenty sixty See.
Speaker 1: There fail's critical fail excellent.
Speaker 7: So that is going to be sixty six void damage.
Speaker 4: And I'm going to go ahead and I will take
half of it as temporary hit points.
Speaker 7: And as I do this, kill it.
Speaker 4: Oh all right, Well, I dig my fingernails into this
creature and the ink starts to seep into it, as
its veins begin to fill up with it all over,
and its eyes begin to become black and start to swell.
I believe I didn't like what you did to my friend.
Speaker 1: It turns like briefly and you see just the barest
hint of its face, like turning into last visits you
saw of your sister, and it dies miserably.
Speaker 9: All right.
Speaker 4: With my final action, I'm going to shake off what
I just saw, and I will reach a hand over
towards as Cilia, and I will cast guidance on her.
So you gain the effect of guidance plus one to
whatever attack.
Speaker 1: Thank you, or Celia.
Speaker 3: Hmmm. I look down at this thing by my feet
keeps trying to get in my head, so I lift
up my morning Star and I try to bring it
down A twenty eight.
Speaker 6: Yeah, that is it.
Speaker 3: Monk thirteen damage what eh eh huh.
Speaker 1: Yep, hm m hm. When you go to strike it
with your piercing attack, it sort of splatters around the
weapon and then reforms. H.
Speaker 3: I flip the morning Star in my hand, changing its
weapon type to bludgeoning, and I try to hit it again.
That's a crit.
Speaker 1: That's a grit, give me some critical damage.
Speaker 3: Twenty six. My specialization will trigger and it knocks the
target up to ten feet away in a straight line
away from you. I'll have it smash into into the
back wall here.
Speaker 1: Okay, it sort of splatters up against the wall and
then like reforms. You can see that like there's a
trail of slime that it leaves behind, splattered upon the ground,
just digusting.
Speaker 3: And I will, for my final action try to wheel
around and hit this double ganger behind me. Can I
reach it from here?
Speaker 5: Uh?
Speaker 3: It's about five feet up?
Speaker 1: Yeah, so I'm gonna say that it's got like a
basically yes with a penalty.
Speaker 3: All right, I swing a third time, try to get
go for its feet to at least serve as a
distraction from Alavik. Twenty six.
Speaker 1: I think that is yep, that's a hit, right.
Speaker 3: Eleven bludgeoning damage.
Speaker 18: Oh, Yeah, there's a meaty crunch you can feel, like
with the reverberation of the morning Star, like something good
crunched in there, like maybe the back of its knee
like sort of gives out a little bit malefict.
Speaker 7: Take it out.
Speaker 5: Pleasure.
Speaker 3: That is my turn.
Speaker 1: Okay, mmmm alrighty you around, Karun? All right? Uh, Karun?
Will I think look around a bit wild eyed?
Speaker 3: Where did they go?
Speaker 1: Where did they go? She looks towards Yarra, Yarra. They did.
Speaker 7: Yes, I took it out.
Speaker 4: I do not believe it wasn't as it seemed, Karun.
Speaker 1: Karun looks a little confused. I'm gonna just roll real
quick here. Okay. She shakes it off good and she
looks at the I don't think she can really see
the mind moppet on the ground there. I think she's
gonna go for this doppelganger and she's gonna throw a
versatile vial? Are they twenty three? That is a hit,
and let's see, it's gonna leave it acid, I think.
And you see Karun launch the versatile vial, which is
like a little shaky, like you know, like the glass
is sort of like like fracturing as Karun throws it.
It might explode midway, you can't really tell. But as
it lands, it totally does some like horrific like if
you see if you've seen Starship Troopers, like just melting
this creature away like it's horrific in front of you, Malevic.
The creature doesn't understand what's happening for a second, and
then it sort of screams, and as it does, like
the back of its head just melts and you just
hear this horrific like blurching sound. Is just falls to
the ground, and I think Karun is going to use
two actions and throw another versatile aial at this time.
Uh well, actually no, I'm going to say she's going
to move. She's gonna sort of like hop down to
the to the ground over here with the rest of
her turn. Malvic.
Speaker 5: Well you mentioned that, well me do this healing thing.
It didn't pop up. Oh here it is, I lied,
all right now you mentioned that to the doctor. Well,
Whilson was an alchemist. Are there any like giant flask
bottles or anything lying out anywhere over here or is
it just flat there?
Speaker 1: Just like Karun as an alchemist, she has them all
like tamped down on her belt. So, yes, Riddleson has
a bunch of shit.
Speaker 5: So is it around like these tables and stuff on
doctor Wilson's body. I fucking smashed that. Never mind, Mom, Okay,
I am going to I'm just gonna move myself wrong. Yeah,
is that five? And where is the damn thing? I
don't know how big it is? Is he here or
here to hit it?
Speaker 1: You're down at the bottom. It's a tiny creature. This
thing is like, all right, the size of a human head.
Speaker 5: I'm just gonna come down. I'm gonna look at it,
staring at it. I'm just going to smile and I'm
gonna hear do it. And I slammed down my ox
on top of his head.
Speaker 1: Okay, let's target.
Speaker 5: I had some bullshit, but you know what they do not.
Speaker 1: Yeah, that's a great Okay, it will redirect your attack
where Oh actually, I don't think it can because you
got a crep uh, because you you just automatically will
beat It's rough. Okay, yep, that is a hit. Give
you some damage. No, as you slice malevic, you can
feel like this creature sort of scratched hearts from the
axe a little bit. Like you strike at it and
just sort of slides through. It's a very weird feeling.
Speaker 5: Okay. Sixteen fire damage over that as well, just in
case that's heard it, which I don't know is weakness.
I don't think of it so loud. All right, that
was my second action. Heard action. I'm gonna keep slashing
at this thing. Uh m hm hmm.
Speaker 1: Twenty six Yet another hit. We some damage.
Speaker 5: Seventeen Wait hadn't that thing with the right thing? Yep?
Speaker 1: I an okay, you can see like again this creature.
You can't get like a solid hit on it. Malvic.
It's sort of like it's a little bit like it's parting,
it's separating itself where your attack is striking.
Speaker 5: Yep, all right, if I stomp at it, will it
be unarmed attack at that point? Okay? I mean used
my last action to stomp it.
Speaker 1: A Pelvic has gotten a lot of cret hits today,
a lot. I think this is the fourth or fifth.
Speaker 5: You mentioned he hates, including himself.
Speaker 1: Funny, what the fuck makes sense? Okay? Uh yeah, you
stomp on it and it sort of like forms around
your boot and then like forms back up like.
Speaker 5: I'm just going crazy on it. That's the end. Of
my time.
Speaker 17: Okay, restrained, grab it to do something.
Speaker 1: Alrighty Uh, it will telekinetic slam you. Oh yeah, try
to shove you back up the stairs.
Speaker 5: That's a crit Oh wow, it bounce, does it?
Speaker 3: I will use my reaction. Uh. I will lift my
amulet and reduce the damage by ten.
Speaker 1: Okay, yeah, twenty two four. Damage is reduced by ten.
So that's damage twelve four stamp image malvic and you
are pushed, uh ten feet back, so you're gonna sort
of trip over the Doppelganger and like into the back
into the blackboard like it just plunging, like it smashes
against the wall a little bit cla probably breaks part
of it as you're shoved back. Uh. You can be
on top of that creature. Okay, Yeah, it's horribly awkward.
You know, you're kind of like tangled in the black
back blackboard and the Dappelganger dead on the ground. Kay.
Speaker 5: The flames will disperse from my body as my shield
or my timp HP got taken off.
Speaker 1: Okay, and then you can see the eyes on the
head of this creature start to like swivel around and
it will make a second telekinetic slam. This time against
our celia. Oh shit, twenty nine to hit or five
four damage and you are shoved five feet back. So
it be this way. I think you sort of trip
over a little bit. The body of doctor Ridilson smashed
into the vent into the ground here as the creature shoves,
and you can see its eyes like looking around wildly
as it's as it says again from this horrific mouth
that's like tilted at an odd angle. Voice of doctor
Wilson emerges.
Speaker 2: Back away.
Speaker 1: And Rasho gets your turn.
Speaker 2: All right, then I I am going to let's see here,
do I have a line of sight on this thing
from up here?
Speaker 1: If you can see it, you can see.
Speaker 2: It, oh right, right, because because founder yep, yep, yep,
love it. Okay, Well, then I am going to raise
my staff uh and and that staff, I mean the
wand that I've effectively made to look like a staff
but is a wond h and cast blazing bolt for
all free actions upon it.
Speaker 19: I believe, Yes, I see, uh yeah, okay, that is a.
Speaker 2: Hit, all right, and then that was pretty cool. Yes
on a hit the target day twoty six for each
additional action when casting, and you can fire it additional
array at a different target, OK, to a maximum of three.
I don't believe it can target the same one then,
but I spent two actions, so it is forty six.
Speaker 5: Perfect.
Speaker 2: God, this thing is so convenient. Fifteen fire damage.
Speaker 1: You can see the ripples undulate through the green textured
slime of this creature. There's a sort of scream that
morphs into dark doctor Riddleson's voice.
Speaker 2: Ah, and I think with my final action, so going
to looking around, seeing that everything but this little thing is.
Speaker 1: Dead.
Speaker 2: Uh directly behind me, I start start poking the closest
person with my staff, which I think is them. I
believe that was the one we've interacted with. For wasn't
that the ghost hunter?
Speaker 1: Lunja Lunda is not the ghost hunter? She is the astronomer.
Speaker 6: Oh I.
Speaker 2: Liked them better anyway, So that's perfect. Hi hi yah?
Speaker 1: What what's going on?
Speaker 3: What?
Speaker 2: Wake up the others? What wake up the others? Demons?
Speaker 1: What imagine her?
Speaker 2: Rock?
Speaker 1: So like your face is screaming instead Jesus like freaking out?
Speaker 9: What are some other Davids?
Speaker 2: We're fighting up, We're keeping you safe. Wake up.
Speaker 1: Make a diplomacy check for me.
Speaker 2: Yes, we'll do.
Speaker 1: Very aggressive diplomacy eighteen. Okay, it looks very confused, snowy Owl. Uh.
Let's see. I think snowy Owl is going to continue
to extend bless and will now fly this way, bail
and turn there. Yep, okay, yarrah, it's your turn.
Speaker 7: All right.
Speaker 4: I believe I'm quite tired of this. So for exactly
the first time in quite some time, I am at
wits end. I just had a vision of me doing
something horrific.
Speaker 2: To my sister.
Speaker 4: Basically, when that double getting changed, I'm going to go
ahead and channel my curse for the first term in
quite some while, as I will go ahead and castabilitating
dichotomy upon the agovip.
Speaker 7: Now it must make a.
Speaker 4: Basic will save of DC twenty six as I attempt
to fill its mind with impossible conflicts between the divine anathema.
Hear you, excellent A right. So since it is basic
that I see here and I believe they take half damage,
I also have to roll because I might take damage
as well. I get one degree of success better or
a critical success, so I do not take any damage,
but the creature shall take see half of thirty six damage,
that is eighteen points of mental damage.
Speaker 1: How do you kill it?
Speaker 4: Ooh, well, the scars on my face begin to reaperate,
and you haven't seen them in quite some time. As
my curs is shifted into something else. From there, dark
energy will begin to swirl around me and begin to
start gravitating towards the creature and surrounding it. As both
of us begin to have these visions, and my eyes
roll back in the back of my head and the
creature begins to convulse as it collapses.
Speaker 1: To the floor undulates, and it's you see the face
on the creature sort of shift from a horrific representation
of doctor riddleson to something else. What do you imagine
that is? Yarah?
Speaker 13: Ooh, well, this has to do so with the anathema,
It has to do with the divine right. Perhaps it
is a memory of the face of parasthma from my head.
Speaker 1: So most of you don't recognize this, or maybe you
do from statues or something along those lines. But the
visage changes slimed and it sort of spreads out and
just sort of it's like a muscle sort of relaxing,
like as the slime spreads out on the floor. You
are out of combat.
Speaker 9: M do we do it.
Speaker 5: M hm yeah, hi, I told you he was not
to be trusted.
Speaker 1: Lunja starts to wake up. The others wake up, Wake up,
something has happened. We were knocked unconscious.
Speaker 2: Wake up.
Speaker 1: Vastevin, Akuzo, and Aya Sandron all begin to wake up
in turn. What what is happening? Oh oh my head.
Each of them begins to wake.
Speaker 5: What are you all doing? Quick question? The what was
the guy's name that was in the manner walking.
Speaker 1: Around Olvin the major demo?
Speaker 5: Yeah? Yeah, that guy. Was he a double gamer as well?
Or he leave the room. I don't know if.
Speaker 1: He Yeah, he didn't come down here at all, no idea.
Speaker 5: Huh Well, I'm gonna just look around to see if
there's anything of interest.
Speaker 1: Doctor Lsen had basically had these four people with him
that were his guards from what you know that had
nothing to do with Olven. Mm hmm.
Speaker 5: I'm just gonna search around. One people talk.
Speaker 2: I'm sitting next to Ridelson's corpse encouraging the leeches to
drain him.
Speaker 1: Oh yeah, they're going to town. It's horrific. Prune walks
over to this thing on the ground. This mind Moppin says,
I've heard of these before. This is some kind of
an experiment, it's alchemical. She begins to try and take
samples of this creature. If I can make one my set.
What's everybody else doing?
Speaker 3: Hiredly, I make my way up the stairs back towards
the others that were knocked out, approaching snowy Owl, and
I will essentially try to help calm them. I will
use an ability I have and try to reduce their panic.
No cause for alarm, Okay.
Speaker 4: I am just note beside the double ganger, glancing at
Karoun and pop it again. I am just in thought.
Speaker 1: Are you just all kind of looting here? What's everybody?
Speaker 5: I am? I'm looking around this.
Speaker 2: Once this body is drained, then I'll give.
Speaker 1: It to one silver sure, Malvic, I mean you're kind
of looking around.
Speaker 3: Uh.
Speaker 1: The doppel gangers don't appear to have any weapons or
armor or anything. They don't have any items or anything
upon them. These around areas, yeah, so like these these
are like curtains effectively, you know, like thick curtains. That's
where the custod demons are hiding behind. And then there's
sort of a circular, a semi circular area behind like
the backstage kind of area. But you can see that
there's two hallways on either side of the of the
auditorium the okay, yeah, and.
Speaker 5: Now we'll make my way down one of them.
Speaker 1: No, rashtok, give me a perception check.
Speaker 10: Yes, I'm going to revel that actually okay.
Speaker 2: Twenty four.
Speaker 1: Okay, uh yeah, Doctor Riddleson got stomped into this fucking vent.
There's uh what appears to be like I'm gonna say,
his armor is ruined. Uh, and the vials of alchemist's
fire that he had on his belt have all kind
of like drained into the vent. It's like the main
reason that this thing got fucking obliterated. Uh, the vials
were all kind of stomped out. But he does have
a bunch of pouches and things that you begin to
rifle through. Got a lot of shit on him. Alchemists
in general carry around tons of crap. They have like
pouches and bags, like you know, all kinds of stuff.
You do find a lot of things. I wonder if
it's possible, can you click on him?
Speaker 2: Let me see? I can, and I see his things. Wow,
and I think I might be able to drag them
to me. Okay, good, thank you, for hiding those. I
didn't read them.
Speaker 1: I would have assumed that they were hidden by default,
but they weren't.
Speaker 2: I would have to But nonetheless.
Speaker 1: You do recognize an elixir of life at his belt, which,
if he had another turn, he was kind of drink.
Speaker 2: Thus, of course he was.
Speaker 5: Hilarious drunkard while I was in the bent.
Speaker 20: All right, h good, I will I'll drag those into
the stash.
Speaker 5: Everyone.
Speaker 1: Yeah, there's a whole bunch of stuff.
Speaker 2: Se scrolls, and I definitely pocket those, but obviously I'm
not hiding it.
Speaker 1: Find some keys as well, Yes, never mind, I'm not there.
So a Raschok is just grabbing a bunch of shit
off of doctor Ridilson's broken and desiccated body. Malvic. You
begin to uh sort of walk around, you can see,
uh this hall has like a door. Uh like uh,
you can see like there's there's torches here, there's some
ship like at the end of the hall. You know
when you when you begin to look down here give
me uh huh, you can actually see hold on, Uh,
I got a double check because I don't know what
this means. Hold on a second one of the eight
billion windows that I have opened, Uh, ummm yeah, give
me a perception check malvic Mhmment four okay, um. There
are some scuff marks on the floor at the end
of the hall.
Speaker 5: Mm hmmm. Where do they lead? I'll follow where they lead.
Speaker 1: Yeah, at the end of the hall, there's it's sort
of like a an arc of scuff marks, which leads
you to believe there is most likely a door hidden
in the wall.
Speaker 5: Mm hmmm.
Speaker 21: Yeah, I'll put my ear next to it and knock
a hollow. Yep, I think I found something the door.
Speaker 1: Car Celia, you are using your no cause for alarm
making diplomas to check.
Speaker 8: All right, three year old that huh twenty two.
Speaker 1: Yeah. As you begin to kind of explain what was
going on to the other gatewalkers, they look sort of
like a confusion motion towards the demons on the ground,
these horrific doppelganger creatures with monstrous visages and sort of
slime like creature, sort of going through the story of
what happened and how they had passed out. They look
very confused, but they say effectively.
Speaker 5: They see is horrific.
Speaker 1: What would he have done to us?
Speaker 3: There's no telling what exactly he had in mind for us.
But to the evidence that we collected, he had something
of an obsession.
Speaker 6: With you.
Speaker 3: Looking to snowy Owl or as you warnance were perhaps
you can find more information throughout the home. There are
other gate walkers.
Speaker 6: No, yeah, it is only.
Speaker 1: You and these people. They all sort of look towards
snowy Owl's visage with the glowing eyes.
Speaker 2: And who are you exactly?
Speaker 1: You may call me snowy Owl. I am here to
assist them before we venture far from here. Perhaps doctor
Riddleson knew of our purpose.
Speaker 5: What do we do?
Speaker 1: We came here for answers, at least I.
Speaker 8: Did for now.
Speaker 1: You stick together, vax Terevin the ghost hunter sort of said,
and the ghosts they had nothing to do with any
of this.
Speaker 3: Stella wasn't here for the ghost stuff.
Speaker 22: Ristelia responds truthfully, Okay, yeah, Effectively a roshtok sort of
debunked this guy's ghost claims.
Speaker 1: Found a cat, you know, sort of peeking around in
a cupboard, and uh, this person has they they are
a fervent ghost hunter. And some of the conversations that
you've had.
Speaker 3: Are the discoveries of my companions. And fortunately nothing came up.
Our investigations led to feline friend, nothing more.
Speaker 1: Curious. I'll have to investigate more.
Speaker 5: Rooms in the house.
Speaker 3: We don't know how the rest of the home is
going to react to this situation. And I gesture vaguely
in the direction of where doctor Riddleson used to be.
Speaker 1: Yes, how will we convince them of what has happened?
Or do we know if they feel the same way?
Speaker 3: We will have to find out. Please give my companions
a moment to compose themselves.
Speaker 5: This was.
Speaker 3: Just a surprising to us.
Speaker 1: Not simply to you. Isyasandrin also says Riddelsen did act strange.
I suppose this may be why we should have conversations
about what to say, how to handle all of this.
They haven't heard us yet.
Speaker 3: I will at that slowly make my way down towards
Yara and the corpse.
Speaker 7: Yourr yes, did you have up.
Speaker 3: And to find anything that might be sentimental to doctor Ridlson.
Speaker 4: Not personally. I think a raschalk was rifling through his pockets,
and I will brush myself off in stand.
Speaker 3: I'm wondering if I should try to do a reading,
maybe find an answer that way.
Speaker 4: Are you sure that is wise?
Speaker 3: The other gate walkers are not incorrect. We have more
questions than answers, even still with this sortrayal.
Speaker 4: Yes, I was hoping we could restrain him, keep him
alive to ask questions. But looking around and the room,
are there any sort of papers, any sort of like
lab notes, anything like that?
Speaker 7: About? Completely clear?
Speaker 1: Right? Correct?
Speaker 7: I believe.
Speaker 4: The malevic walked over this way, Karoon donning? Are you
going to keep taking examples or do you want to
come with us?
Speaker 1: Yeah? I somebody should probably look after the others.
Speaker 4: All right, all right, And I will squeez Karhoon's shoulder
very lightly.
Speaker 1: You know, they're just humans or.
Speaker 4: Or whatever, right, all right, I think I all shockment
that way as well if we'd like to.
Speaker 1: Yeah, there's a follow you. There's a room back there
as well. Room sort of points to the corner.
Speaker 2: Down here.
Speaker 7: Ah, all right, we'll take a look.
Speaker 4: I'm rash talk.
Speaker 2: Yes.
Speaker 4: Did you happen to find anything sentimental?
Speaker 2: Sentimental? I don't think so. I open the bag of
holding and show you. And in the stash you'll see
everything that I put in my spacious pouch. A lot
of known liquids. There are a few scrolls that I
need to look at. There's any jar yah on this object.
I don't even know what it is or what it
looks like.
Speaker 3: Mm hmm.
Speaker 2: Also, I found keys, which I don't know which doors
these would go to.
Speaker 3: If you don't mind, could I just take the bag
from you momentarily?
Speaker 2: Oh yes, yeah, I'll grab the keys and I and
do that. But have the keys.
Speaker 3: I will essentially try to go sit down in a
spot that is not mattered with or and.
Speaker 1: I will try to use spots.
Speaker 3: I know I probably have to go all the way
back up here or something or yeah, yes, I'll try
to stay in your karoon. Actually, I'll sit down and
I will go through the different items and try to
read their psychometric resonance until maybe I get a hit
on something. I imagine this might take some time.
Speaker 1: Yeah, okay, Malvic, you're kind of like at the end
of the hall here, kind of.
Speaker 5: Acting the doors and hidden door whatever. Yeah. So I
was knocking against the water find a hollow space, I
think he said. I heard it, and.
Speaker 21: I will attempt to look for a latch or some
sort If not, then I will kick this bit overn.
But I'm going to look for something like a lock
hole or something there, okay, or a button I'm feeling
along the walls here. This is thearious suspicious scuff marks.
Speaker 2: Yeah, I heard you knocking.
Speaker 5: Mm hm, yes, right there.
Speaker 21: It's quite hollow sounding compared to the solidness of the
walls around it.
Speaker 2: He had keys on him. It's a keyhole of any kind.
Now I'm looking around.
Speaker 1: Yeah, Malvick, you find a latch.
Speaker 5: Mm hmm.
Speaker 21: Here's a latch. Now, the last time I stepped a
pool when something cass came out. I don't think it's
going to Yeah, but of a problem anymore. And there's
a latch there.
Speaker 6: If you want to.
Speaker 2: Go in, Uh, we should at least open it first.
See if there's a drop of any kind.
Speaker 5: Just turn back. That's in case.
Speaker 2: I'm right behind you.
Speaker 5: Well, I put my back against the wall and the
latch and see what happens.
Speaker 2: I've got my staff like out pointed at the whole.
Speaker 1: Open the door. You see a small hallway beyond.
Speaker 21: Well, I do not know how much further you want
to go. There's nothing in the hallway. I don't see anything.
Speaker 1: Yeah, it's pretty small. It's just a small.
Speaker 5: Clean is the question? Is there scuff partial ground in
front of me?
Speaker 1: There? So yeah, it's not super clean. There's probably signs
of like travel through here. You know there's dust and stuff.
Speaker 5: Yeah, there's a busy I want to investigate.
Speaker 2: Uh we can, I can? Yah rah Yes. A matter
of fact, founder hidden door, a dusty hallway, not likely
used much. We're going to take a peek while you'll
it's thin. It wouldn't be able to be holding many
of us anyway.
Speaker 7: All right, how about I wait here.
Speaker 4: Karuna also said there was another room right on the
other side.
Speaker 1: I didn't see it anything. Basically, when you guys came
down the spiral staircase into the lecture hall, there's what
appears to be a room on the southeastern side.
Speaker 4: All right, there's apparently another room as well that we
can check. But here just in case anything happens you.
You both look quite banged up.
Speaker 2: Still, Manita has helped me out a decent is I'm
bruised and battered, but I'm okay, all right.
Speaker 5: I'm gonna yeah, We're gonna go into the room.
Speaker 2: Okay, that will follow you.
Speaker 1: Step in.
Speaker 5: Looks quite clear. Is there anything on the walls or.
Speaker 1: Make a perception check.
Speaker 5: Grave woul.
Speaker 1: I don't really notice anything.
Speaker 6: Mm hmm.
Speaker 2: It has to be if this was a secret to
the door to get into here. There has to be
another one in here, he'd be. I don't know why
you'd have all away with nothing after hiding.
Speaker 5: Yeah, maybe de tec't magic or anything?
Speaker 2: Ah, that is? Yes, Yes, and I detect magic and
basically just sweep this hallway to see if anything pops
out or direction at least if there's magic behind a wall.
Speaker 1: Yeah, so there, so you can actually see that there
is some kind of magic on the wall wall like
at the end of this small hallway.
Speaker 2: Yes, and it is. Ah, so it's third rank. I
learned the rank or level of the most magical effect
in that area, so I'll know how powerful that magic is.
Speaker 1: Good question.
Speaker 2: And yes, if it's an illusion spell, I will only
detect it if it's lower rank than my detect magic.
Speaker 5: Which is third.
Speaker 1: M hm hm h m hmm.
Speaker 2: But it's just the rancor level. I don't know what
spell it is.
Speaker 1: Let's see. Mm hmmm. Yeah you're not sure.
Speaker 2: Yeah, Ah that wall also, I do it? Does it
feel like it's behind the wall or no? Ah, that
wall right there. It's magic that I don't recognize. It
is powerful that much, I know, but that wall is magical.
I don't know if it's an illusion, if it's trap,
wrong room m hm.
Speaker 5: Back out.
Speaker 4: Yeah, you could try throwing something out of it.
Speaker 5: Yes, back up, that was the plan. But I'm not
doing any were in here for sure?
Speaker 2: Back up more in case it's a fire blast that
will push through.
Speaker 5: Oh, what I'm going to do is I'm going to
toss my hat into that back wall, and then as
I toss it, I am going to move this way.
Speaker 6: M hm.
Speaker 1: Yep, you do not have to make a check. Throw
the hatchet six into the wall.
Speaker 5: Mm hmm. The news of all.
Speaker 2: Not touch based, but at least not unliving touch based.
Speaker 21: And we'll recall that hatet and those amongst these gate
walkers might have more of a talent for this than
we do.
Speaker 2: Yes, I don't know if it's rash. No, I don't
know if it's a trap or an enchantment to hide
or seal the wall.
Speaker 21: They went to the great leavestide such as something. Yes,
tell the others maybe snow yow can detect.
Speaker 2: Perhaps, Oh, I see there's the door.
Speaker 5: There's the door.
Speaker 1: Mm hmm.
Speaker 2: You said there was a door up there, the door
you mentioned.
Speaker 7: Yes, yes, shall we look at it?
Speaker 2: Yes, I'll be at your side it.
Speaker 4: Right, I would like to first look at the door.
I don't know if I can detect traps or anything, and.
Speaker 1: Always try a reception check.
Speaker 4: Oh, perception, let's do it twenty four.
Speaker 1: You don't think it's trapped, right.
Speaker 4: It doesn't look as though there's anything on it, and
I will push a hand on the door.
Speaker 1: A number of pegs and shells containing dusty lab coats
lining the walls of this room.
Speaker 3: Oh, walk inside.
Speaker 1: Okay, step inside.
Speaker 7: There's a bunch of lab coats and what not in here.
Shall we see here's anything of note?
Speaker 2: Yes, check the pockets of the coats. Yes, m hm,
a changing room of some kind, latches or anything, yara,
maybe a secret fall or hatch as before, No, I
am seeing nothing. Mm hmm, very well, it may not
be may just be a changing room.
Speaker 6: Yeah, h.
Speaker 4: Do you don't see anything on your end? I'm assuming either.
Speaker 2: No, I don't think so. Normally we only do one
role for those sorts of things. Just want to confront.
But yeah, no, I not anything else other than what
you see.
Speaker 1: I'll let you do a role you can. It's more difficult.
Speaker 2: Sure, just clicked the perception you had for Yarrah.
Speaker 1: That will be enough or rash talk. You find uh
something uh, probably like fell out of one of the pockets,
and I imagine it's just just sort of like stuck,
maybe like in a seam or something in the coat.
On the lining. You kind of like feel something hard,
feels like a ring.
Speaker 2: Hmm oh, pull.
Speaker 5: Out a ring.
Speaker 2: Ah, a ring fell off, And then I immediately follow
it up with detect magic upon the ring.
Speaker 1: Should see the loop there now?
Speaker 2: Uh oh, I'm half on it.
Speaker 6: And usual ring.
Speaker 2: Yes, I will drag that to my person. But yes,
I had detect magic on it just to see.
Speaker 1: Oh yeah, it's magical.
Speaker 2: I had a feeling, but I'd rather be sure. Very good,
Well this is magical the ring. Yes, I don't know
what it does yet. Between Kroon and I, we could
find it out.
Speaker 4: I'm sure, yes, yes, all right, Well, hey, that just
one one bit of something we've found.
Speaker 7: I suppose.
Speaker 4: Yes, it's a matter of secrets that we still have
not unlocked anything in Earth.
Speaker 21: I'm just gonna go over with Snorria about the hallway
and ask them if they with their limits on being
able to detect them higher magical spells that as worrying
that there's another room with more secrets as even more
of a protection of being found than anything else we
found the matter.
Speaker 1: I am able to read an object's aura and perceive
whether the item is magical and what school of magic
it is related to.
Speaker 21: M hmm, well that's more helpful than what I can do.
So I'll lead Snowy Hour through the hallway and point
to the wall. If they're willing to come.
Speaker 1: I can also spell magic.
Speaker 21: Oh brilliant, Yeah, a leader. Whenever they are ready to go,
I will lead them there.
Speaker 1: Snowy Owl phones, Yes, but.
Speaker 5: Since you said when, I'm pretty sure you can have
a past me step back wall way down the hallway,
right around the corner. Yes.
Speaker 2: When I see them moving, I follow as well.
Speaker 3: Very well.
Speaker 4: As we do move, I am going to go ahead,
and I will just extend my spell's reach and I
will cast lay on hands on malevik.
Speaker 1: Snowy Owl begins to cast this spell, and you just
see this cold air begin to breathe outwards almost from
her hands, and the walls become covered in rhyme, and
then you see an illusion fall away from the door
at the end of the hall. It is in fact
another door. You can see it outlined clearly. There appears
to be a latch on this door as well.
Speaker 21: More secrets, more doors. Angrily I will I will think,
not angrily, thinkow, but I will not snoyow even say
thank you as I.
Speaker 5: Walk by, and I will see if.
Speaker 21: I'll check this door for any drops or anything, if
I have to disarm anything.
Speaker 5: Every or perception perception? Right do you? Sixteen looks fine?
Speaker 1: Okay when the bull latch okay, full of latch door opens?
Speaker 4: Yeah, a secret door that isn't locked.
Speaker 7: What a surprise.
Speaker 4: Finally, this is more disturbing.
Speaker 2: Yes, I hold up the keys and jingle them.
Speaker 1: A a ten foot wide tunnel running north to south. Here,
Oh my.
Speaker 21: Gosh, okay, yeah, I'll step through and look ike, and
I'll step right back over. It's curious, as I am,
I believe that we need to reconvene with everyone. Make
sure everyone is at top.
Speaker 5: Both for this. You see that looks like an escapeoard
could lead to more dangerous It's.
Speaker 21: A lot, and I will just brush past everyone and
walk up if you want to like a look, and
the door is open.
Speaker 2: Step just to look back and forth.
Speaker 1: You see that there is a ten foot wide tonne
running north to south, and there appears to be a
bunch of debris and such ahead into the northeast. It
saw bones, there's this This area is very unclean. There
are what appeared to be lots of there's lots of mold,
there's lots of dust, there's lots of debris and such
a year. It stinks.
Speaker 5: I was going to ask about.
Speaker 1: Yeah, it smells awful. Yeah, there's you're essentially on a
five foot wide brick walkway and uh there, this looks
like a tunnel and there is a sort of uh,
it looks like a bunch of ruined things here. There's
like a dry channel down below into the right of you,
and you can see that there looks like there's like
a what appears to be some sort of well, I
don't know, like rusty looking gates that are all kind
of collapsed into the northeast.
Speaker 2: Mm hmm.
Speaker 3: H.
Speaker 2: All right, and I back the hell up and actually
shut this door this hatch. Okay, there, I'll peeked in
there a lot in there. I've shut the hatch behind
me in case.
Speaker 5: They are finding the others.
Speaker 1: Sure you are, there's another hallway on the side.
Speaker 4: Wonderful. Yes, I'll take a little peek sees is there
a door? It's just an empty hallway.
Speaker 1: Yes, it's a long hallway there. It does look like
there is a door at the end of it, though.
Speaker 4: Hey, there might be a door down this way. I'm
with you, all right, Oh good, waddle down, okay, and
I will look at the door and see if I
notice any explodey bits.
Speaker 7: If that's just all right, take a perception that's fifteen.
Speaker 4: I see no explodey bits.
Speaker 1: If it's a door, you don't know what you're looking for.
You're looking, I think at this point you're like, is
one of Karoun's bombs like hanging down from the side
of the door, you know? Is it like Christmas decorations?
Speaker 3: You know? Like?
Speaker 4: All right, I will attempt to open up the door
and look back at rosstalk and shrug.
Speaker 2: Ye.
Speaker 1: An iron and wood chair fitted with leather restraints sits
against the north wall of this room. The east wall
is covered by wooden shelving, on which sits an unsettling
collection of manacles, al chemical supplies, and lengths of rope.
Speaker 5: Oh, that's a.
Speaker 23: Free I think we have now found what he does.
M he's looking at like they were asking.
Speaker 1: There's another door on the south side of this room
as well, And there's porches in sconces.
Speaker 2: Uh, they're out of time. I'm just putting the AlCH
chemical supplies into the spacious pouch, just kind of doing
like the whole walking up through a grocery store aisle
and just dragging my arm to dump it all in there.
Speaker 1: Not the manacles.
Speaker 2: Okay, great, I'm looking away in case you wish to
hide what it says. All right, Uh, well, I'm going
to put all of these these manacles in better condition.
Speaker 1: They're they're clearly labeled things for a rash talk.
Speaker 2: Slumber wine and lethargyl. The coroon knocked about this, Well,
she'll be happy.
Speaker 1: There's twelve miles of lethargy poison. Are you in a
bottle of slumber wine?
Speaker 4: Oh yeh, I'm definitely a free I will avert my
gaze since there's all sorts of nastiness along the walls,
and I will attempt to open up the next door.
Speaker 1: See a long hallway out of you.
Speaker 4: Got another hallway I'm very cautiously walk through.
Speaker 1: Oh boy, it's cramped here.
Speaker 4: It's quite as getting stuffy in here, is not you know,
before we proceed any further, We'll pat your hand back
and I will cast a second level heel upon you
for two actions, for twenty two points of healing.
Speaker 7: We've always done anything. Perhaps yep, very good.
Speaker 2: Thank you. It's mostly closed up now good. Oh remind
when we're heading back, let's look more thoroughly at the
room that we resist. In that main case, there's something hidden, but.
Speaker 1: Not yet.
Speaker 7: Left or straight.
Speaker 4: Left, I will very carefully begin walking left.
Speaker 1: Sure. Cramped five foot square cells with gates made of
iron bars are set into the brick lined walls of
what appears to be a dank person. Hello, this is
why Stephen from Table Story. If you'd like this podcast,
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