Speaker 1: You are listening to table story.
Speaker 2: Nethless is an improvised cinematic narrative with live production, including
music and dialogue. There is no script. This story contains violence,
disturbing imagery, adult themes, and a darkness which may leave
you doubting from who you are. Proceed at your own risk.
Speaker 3: Shame hoag, you say, stand up for the things you can't.
Speaker 4: Stand the.
Speaker 5: Previously on Deathless, the group wakes up to a new
night bed, still looking for answers. Constantine and Esteban share
more of their past, but so far there's nothing to
unite each person's experience, and so a decision is made
to go out and seek answers to prepare themselves for
whatever was done to them. Less the Shadow encompass them all,
but soon enough they find the world they woke up
in was not the world that it used to be.
Something has happened, time space has shifted, and they're left
with more questions to answer them before.
Speaker 1: Hell, yeah, okay, we are starting exactly where we left off,
which I believe was you guys were going back to
the apartment right.
Speaker 6: We're outside the graveyard right now.
Speaker 1: Yep, we were on the way to the apartment yeah, yep,
take it away.
Speaker 5: We were following a hunch and went to the crypt
and realized that the crypt was different as well. Kor
noticed a grave that she and Stocker had talked about
before and there was a different name on it.
Speaker 7: It looks different.
Speaker 1: Yeah, and only you two know kind of what the
world was like prior to really, or at least New
Orleans that we know of. So it's you two really
kind of exchanging looks of like, well shit, And by
you two, I mean Stalker and Coorra Sorry.
Speaker 5: Stalker and Cora found their way to the crypt before,
so I imagine they follow the same path through the graves.
What do they see when they get there at the crypt?
Or the symbols the same?
Speaker 1: Oh so you're going all the way back to the crypt? Crypt? Okay,
I need rolls please? Yeah, okay, I need roles please
from whoever's the leading party, and we will have you
roll D one hundred and I will as well.
Speaker 8: I will role. I think I would be in front.
Speaker 9: Okay, nice, everything looks.
Speaker 1: You're old to twenty five. I think an un trained
eye might see this as basically the same. The changes
you noticed feel extreme to you because you probably studied
the place up and down, memorizing like best strategy, best
place to be. If you heard a sound, If you
heard a sound from the left, you know exactly where
you're going to go. If you hear a sound from
the right, same thing. So I think to you it
feels very egregious these changes. I don't know what they
are to you, though, I don't know what that would
be to you. It could be something as simple as
like it's a different bush that's been planted here. But yes,
it's very very different. And no, you do not see
any symbols. It's overgrown it. It doesn't look like you
exited from anything at all. It doesn't look like there's
a way forward. It doesn't look like there's a way back. Wall.
Speaker 7: Yeah, just a flat wall.
Speaker 1: Yep, overgrown ivy and others.
Speaker 5: Yeah, so where before we saw what was it like
eight symbols and we had to make a sacrifice in
order to open it.
Speaker 7: There's just nothing.
Speaker 1: There's just nothing there that's right.
Speaker 2: Now.
Speaker 1: Before when you approached that it was it had like
growth on it, but it had been moved aside so
you could see the plaque. But here there's nothing. And
if you want, I imagine you could move forward and
try to move some of that ivy or I imagine for
some reason, I imagine Cora is a switchblade kind of person.
Do you have a knife on you?
Speaker 10: Yeah?
Speaker 1: Okay, So I imagine that you, you know, pull out your
knife or illegal switchblade or whatever, and you are you know,
you cut away the ivy and you can see where
the impression would be for this like, but there is
there's no line, there are no symbols, and it doesn't
look like it's been touched in decades, and there's certainly
no feeling of magic.
Speaker 7: That was gonna be my next question.
Speaker 1: Yeah, I will let you roll again for that, if
you'd like for magic sense again, It's going to be
another D one hundred. It's a fifty three okay, And
I'm mentally giving you a shift because I know you
know some shit's wrong. How many dots do you have
in a cult on your sheet? It's four?
Speaker 4: Right?
Speaker 7: Is four?
Speaker 2: Okay?
Speaker 1: Yeah, So let me do some PBu cross over here. Okay.
I think when you send out, when you like take
that deep breath in and you get ready to send
out your magical feelers to sense anything, you don't sense
anything at least in ritualistic magic or warding in a
long time. I think there are probably some. There's probably
a lot of like magical sense in that there's probably
ghosts or wraiths hanging around or something like that. It's
a cemetery, but you don't feel anything here at this doorway.
But more importantly, you don't feel your own wards that
you would have kept here, and it doesn't feel like
your own space anymore because this is the crypt that
you took care of this graveyard. You were the one,
you were the caretaker, and you don't feel any sort
of of your own magic here either.
Speaker 5: Okay, I was gonna ask that, because if Cora goes
up to this wall and doesn't see the symbols and
it literally looks different, she would be thinking about the
old caretaker's home and how the lock was different, and yeah,
the clan symbol changed on the tree, so this would
seem like an extension of that, and that's where she
would like be more aware because she's the caretaker of
this graveyard but also takes care of it so that
other people can come here and do magical things. So
does she feel any kind of magic left here in
the graveyard.
Speaker 7: Or just the absence of things that she.
Speaker 1: I think it's the absence of things you have put down,
because I think there's probably some magical there's definitely some
magic in the cemetery. Maybe there's maybe you reach out
and you feel something buried very very deep, and you
know that like somebody four generations ago is buried here,
but they were a magic user, you know, like there's
that residue that you sense and you feel, and I
think you can feel potentially maybe there's a ghost here,
and that's normal. I think for you you're able to just
kind of sense when things might be present or around,
and I think that's definitely the case here too. But
there's no additional magic here the way there should be,
because you have you know, there's specific wards that you
put up. Animals are here, maybe you see money go by,
and that definitely shouldn't be the case here because you
know that creatures sometimes being kept or vampires can feed
on creatures from above, right, so oftentimes they're not in
places like this when you're taking care of it. So
I think that's probably something both you and Stalker notice.
There are animals here this time around.
Speaker 5: Yeah, yeah, because yeah, for an animal the first time
we were there.
Speaker 11: Yeah, okay.
Speaker 5: After inspecting the wall, she returned to the others and
kind of shrug helplessly and say, the entrance is gone.
Speaker 12: What do you mean gone?
Speaker 8: Ses Where are we left exactly?
Speaker 12: And should it going where we left the crypt? Yes,
and this is gone, you say, Or.
Speaker 5: It would turn and point and say that's where Esteban
went down to the river. This is where we exited.
It's not there anymore.
Speaker 12: I nod my head, perfect, fantastic, shin surrand.
Speaker 7: Whatever information.
Speaker 5: We were looking for before, I don't know if it's
even there to find anymore, unless there's another way in.
Speaker 12: I am starting to believe that you too, are fucking
with us. You wake us up, you bring us out,
you try to make a deal, and then the next
day everything is different. The place we came from no
longer exists.
Speaker 8: Did you say, try to make a deal. We made
a deal.
Speaker 12: Yes, well, I believe we made a deal somewhere else
that no longer exists. Now I am amenable too further
discussions and negotiations.
Speaker 8: You have no proof of that. Do you simple some
spell magic?
Speaker 10: Right?
Speaker 12: Undo it?
Speaker 8: Then you want to do it?
Speaker 12: I am not the witch.
Speaker 4: Nah, neither Am I right?
Speaker 12: You Korra make the magic?
Speaker 5: If I would, I could. What do we have to
gain by misleading you? Everything was agreed, we had a plan.
What would we gain from pulling the wool over your
eyes as it were?
Speaker 12: I don't know, but I think that we could be
much more troublesome the masquerade? Does it even exist any longer?
Are we different? Are you different? You don't smell different?
What do you think as theban.
Speaker 6: I do not think they have done this to us.
I believe that they are the same as us now.
They are just not aware of it. They have been
victimized like us. They just not had to be put
in a coffin for so long. I do not think
it is of coincidence that they have been here. The
people who have planned over since is to conspire or
to put us in a crypt together and then wake up.
This is the type of the type of person, if
I can use this term, who Nobody is going to
find this place unless they want them to. I think
we have to now look to see what all of
us have in common, not just those who are sleeping
in here. But there is something that is bothering me.
If this whole city is different. Did you not notice
anything in your apartment in your home that was different?
Speaker 7: Would I have pebe.
Speaker 1: You can roll for it if you'd like. If you
get under a twenty something crazy is gonna happen. Just
so you know, if I can type, I will make
a macro button for us so that we haven't easy.
Oh oh my god. Okay, then so she rolled a
four for those listening. Okay, So, as you start to
recall the apartment and your arrival, it's almost like it
melts like a painting, an oil painting. As you arrive,
it's like you can see everyone standing talking. You can
see people going into the fridge and grabbing nothing, and
you're standing there talking and maybe you look over and
the couch isn't where you know the couch to be,
and yet someone sits on air as if there should
be a couch there, and it's sort of shifting. And
I think fundamentally with that, for you know, it might
have something to do with.
Speaker 11: Belief.
Speaker 1: You expected your apartment to be there, and so it was,
but now you know that it is not true, and
that the reality you are in is not quite the same,
or it is your suspicion. I think you're confident that
if you go there, it will not be your apartment anymore.
It's but it was you, your magic that made your
apartment appear to be there the way that it was
and give you a safe place in which to stay.
Speaker 7: That is terrifying.
Speaker 1: Yes, yes, very much.
Speaker 10: So.
Speaker 5: I think all of this is internal. So Esteban, asking
was anything different about your apartment, It's like she went
to say no, of course not, but then the words
died on the way out, and this look of horror
starts spreading over her face. And I think it would
be startling enough realization that she would just have no.
Speaker 1: Words because she would just stop speaking. She would just.
Speaker 5: Stop speaking and just be speechless. Realizing one of those
things where like once you realize something, your brain starts
like replaying everything.
Speaker 1: Yes, yeah, I think that's definitely what's happening here. The
other thing I have to ask you now is a
difficult question, and there is no wrong answer. Do you
think your desire to have your apartment your safe haven
when all this was happening in these vampires were do
you think it's enough that you would have unconsciously taken
care of whoever actually lived here, Like when you go back.
Are there going to be dead bodies here?
Speaker 8: Wait?
Speaker 4: How do you mean?
Speaker 1: I mean, now that you are here, what if somebody
lived in that house? When you go back to that
house now and realize it's this reality's house, are there
going to be people dead in it that you killed
just to get out of the way so that you
guys could have some more safe to be. It's a
question about your desire. Was your desire for safety strong
enough you think to do that?
Speaker 5: I would say yes, but I don't know when or
how that would have happened, because we all do at
the same time.
Speaker 1: I do, Okay, yeah, I do so think. I think
then in this moment when you go quiet, you will
see and you're going through everything in your mind, and
I think you are able to kind of maybe back
up the memory to the fact that you are arriving
and there is that dark wave of energy that sometimes
leaves you when you use your magic. You can see
it leaving your body, sweeping out in front of you
along the pavement in the sidewalk and creeping into that
house and it kills. Do you want to roll a
one D three mm hmm one kills one individual that
lived in that house, and I think you just you
know that as you're recalling all of this, you can
see it all. You know, it was your magic that
did it. And to be clear, it was your magic, not.
Speaker 12: His.
Speaker 1: You know it's yours.
Speaker 11: Yeah, okay, but hey, the house is clear.
Speaker 6: Mm hmm.
Speaker 5: Was there anyone else who lived there? I'm thinking, who
would that one person be?
Speaker 1: My first thought was either an elderly woman with a
cat or an elderly man. Yep, we'll go an old
woman with a cat. Then yeah, so the cat will
probably still be around. But you only killed the woman,
and it doesn't have to be something, you know, I'm
I'm envisioning it like a like a silent sweep. Maybe
she's sitting on the couch, she was watching her television,
not yours, and the dark smoke sweeps in under the
door and kind of creeps up her goes into her
eyes and her nose and her mouth, and maybe she
opens her mouth to like to start to choke, but
she's already gone, and so she's sitting on the couch.
If you were to go.
Speaker 4: Back, Okay, there was.
Speaker 8: Nothing different from her apartment that I noticed.
Speaker 6: That is very strange. That is the only place that
is the same. There must be something special about it.
Speaker 8: Perhaps this magic is limited to certain areas.
Speaker 13: H M.
Speaker 12: I think perhaps it is something special about her.
Speaker 8: Why I knew she was.
Speaker 12: A pretty thing when I woke more to her than
one can see. Why only her apartment. Why when we
left this crypt next to her everything was as she saw,
there was no difference when we left last night, no.
Speaker 5: Horror would have found her voice again at this point,
after thinking through everything, you demand that I undo this magic.
I'm realizing now that everything has been undone. I don't
know how, but as if something reached a hand into
my mind and changed everything I remember. And she's getting
more and more distressed as she's thinking about it. It's
as Esteban said, I, I'm just.
Speaker 7: Like you now.
Speaker 5: I have no home, I have no answers. Whatever is
at work here is bigger than I expected. And she
looks over at Stalker when she says this, and to
be perfectly honest, I don't know where to start looking
for answers. I might as well be in a different city.
Speaker 1: Please roll a one D hundred, Please don't roll another four? Okay,
ninety seven, Okay, nothing happens, Okay, thank.
Speaker 8: You, whatever trap we have stumbling too was designed by
someone powerful, perhaps the same person or person so trapped
you all. However, it is not unlimited in power. I
was able to contact my clan, though it did not
go well. How could that be if everything is different?
I saw someone I knew, I spoke with them, they
knew me. This is a spell one with weaknesses.
Speaker 12: Okay, so that's where you went to meet with her klan?
Speaker 8: Yes?
Speaker 5: Well, did they have any information?
Speaker 7: What happened?
Speaker 8: We did not get to information. We were interrupted?
Speaker 4: But why?
Speaker 8: I do not know? An affliction?
Speaker 12: Sorry? Did you say an affliction?
Speaker 8: Yes?
Speaker 12: What kind? What do you mean?
Speaker 8: I cannot explain it?
Speaker 12: Could it be that is when everything changed? That moment
when we left the crypt, everything was normal and then
you call everything is normal, and then something changes happens?
Speaker 8: Possibly? Oh what? Then?
Speaker 12: I'm sorry I missed that, Gunner. Could you say that again?
Speaker 8: It was me?
Speaker 12: It was Felix. Call it galaxies call it again, right,
and then.
Speaker 2: We look around and see if anything has changed.
Speaker 8: It isn't that simple. I could perhaps do it tomorrow.
Speaker 12: I suppose you're not going to give us an explanation
as to why that is the case. That's fine, we
had a deal.
Speaker 8: We still have a deal. Why are you insistent on
breaking it?
Speaker 12: I have not broken it.
Speaker 8: You seem to be laying the groundwork to do so.
We had a deal, we tried to make a deal,
we made one. You used your name. It is done.
Speaker 12: Personally. I am flattered that you think I am so conniving. Secondly,
once again, a deal made in a different place, under
different circumstances, in a different time. Perhaps I don't remember
seeing any of this on the dotted line.
Speaker 8: Is your name still the same? Are you still the same?
Speaker 12: My name is Constantine. I think I am the same,
though it has been a while since.
Speaker 4: I look, oh what three hours?
Speaker 12: You never know what can happen in three hours?
Speaker 8: Are you sound desperate to prove yourself untrustworthy?
Speaker 10: Now?
Speaker 8: And we need each other the most?
Speaker 12: Do you think I'm untrustworthy?
Speaker 8: Is that what I said?
Speaker 12: I don't think I'm skilled enough to prove anything. So
I just like to see you know, as a businessman,
I like to know exactly what's going on in my business.
I'm sure you can understand. You're businessman yourself, don't you see?
Speaker 8: No, not at all?
Speaker 12: Well, this is a business, is it not my apologies,
we have a deal. Also, what would you have us do?
Speaker 8: We must discover the sour Service spell? What power that
seems to be able to change things around us?
Speaker 12: Okay? And where do we go? Do you have an idea?
Perhaps we can go back to Barbon Street. Maybe we
didn't break the masquerade at all.
Speaker 8: I believe tracing our steps is a good idea we
should discover when the changes started.
Speaker 2: I wander off into the graveyard.
Speaker 13: Okay, I follow him.
Speaker 12: I'm sorry, we are not done.
Speaker 8: We are retracing our steps. We split off.
Speaker 12: Hah, yeah, club, that's a good plan. Good planning, non
verbal really worked for all of us.
Speaker 8: I'm already hardy God.
Speaker 12: That's all right.
Speaker 1: We'll stay with the four of you and then we'll
follow Soccer and Phoenix here soon enough.
Speaker 12: Last one, Shystu labast.
Speaker 10: What time is it?
Speaker 2: So?
Speaker 1: I think we said you woke up and we had
decided that PBu time for your rising was around six,
and then bedtime is six.
Speaker 12: So.
Speaker 1: I think it was probably an hour or two and
three hours, I think is what Constantine has said. So
let's go with that three hours. Let's spend since you
woke up and went around and did the shops and everything. Right, yeah, yeah,
so it's nine, shortly after nine in the morning or
in the evening.
Speaker 12: Well, what do we say to a drink, a place
with music, a good time, nothing else waiting for us
Bourbon Street.
Speaker 6: See, now we are all in the same the same circumstance.
Is everything out there is new for all of us
to discover. This time will bring us together, and maybe
you will meet somebody that you remember and somebody that
remembers you. Perhaps we can find some other kindred that
live here and provide us with some answers on what
is happening here, Not here in this situation, but just
around around this magical city.
Speaker 5: I think it's a good as a good enough place
to start as any At this point, any information will
be good information.
Speaker 6: Now the fact, perhaps, Gunner, what do you like to drink?
When you go out to drink?
Speaker 10: I don't have much of a preference anymore.
Speaker 6: As I imagine many of those my fade over time.
Who knows what this place has to offer? We can
go see?
Speaker 8: I think artic.
Speaker 10: Whatever I can get my hands on.
Speaker 2: I like this. I like this.
Speaker 6: There is no reason to complain a bit too particular.
We should be well I will not say we should
be happy to be where we are, but there is
no reason we cannot try to enjoy it and learn
some more as we do.
Speaker 1: One of the four of you, please roll for me.
Do you one hundred? Who's doing it?
Speaker 7: I think murders.
Speaker 1: Okay, you just rolled a ninety seven, which is the
same exact role as the last one. Okay, you do
not see it. Who's next?
Speaker 4: I will.
Speaker 1: Fifteen? You're gonna see it. I think your eyes when
when he says I'll you know, I'll take whatever drink
or whatever he's saying, it's almost like reminiscent of when
Constantine took his fingers under your chin and moved you
to look at you. It's like that feeling as your
eyes snap over and you see a bar you've never
seen before. It's got brick exterior, it's very simple, and
it's got a little neon sign that says lucky Rabbit,
and it's got a little rabbit on it. It's like
right across the street from this graveyard. Actually, when you
look over, you just see it and you're like, what
the fuck is that?
Speaker 5: Okay, so you're saying, I look over and like in
the distance, across a graveyard, like across the street. I'll
see like the neon or something. Yeah, I don't know
if it's neon.
Speaker 1: Yeah, it is neon. It's pink pink ye, and you'll
see it. It's this, you know, lucky rabbin on it.
Speaker 6: Do the other two of us need to roll?
Speaker 1: Yeah, if you want to, if you want to feel
magically drawn to this place and notice it, then yes, absolutely.
I wasn't gonna give it away. I was just gonna
let you all roll one by one. What is the happening?
I'm being blinded sixty three? You do not notice it?
Speaker 6: I am a little magical little mm hmmm, this saying
like three points of magical.
Speaker 1: I know.
Speaker 7: This whole campaign. It seems like your magic is just determined.
Speaker 6: To very sleepy.
Speaker 1: Yeah, okay, I need you to know that the sun
is bound sing onto my floor and into the small
gap between the stream deck and my monitor and blinding
me in the eye.
Speaker 12: It's what you look very beautiful?
Speaker 1: What what what reality are we in where you can you
have the ability to just perfectly blind me? Sorry? Okay,
what was your zombie?
Speaker 10: Oh?
Speaker 1: Why did that not work? Oh it's a slash that's
why yep. You needed to slash r D one hundred yep.
And then we'll make a button for you guys, so
that you just have to hit a button in idle
to go anything under a twenty five and you're and
you'll notice it forty five no go. Cour is the
only one that notices.
Speaker 5: Okay, So they're probably chatting with each other about what
they like to drink and everything, and her gaze shifts
over and sees it, and maybe she just doesn't even
say anything. If it's she's being magically compelled, maybe she
just like starts drifting in that direction, maybe like kind
of squinting at it, wondering where did I don't remember?
Speaker 2: What is that?
Speaker 7: And she just kind of drifts off in that direction.
Speaker 12: I'm sorry, she's walking away.
Speaker 6: Where is she going? We were in the middle of
figuring out what the loop. Maybe she wants to get
out there. That is a good idea. Yes, I think
we would kind of I don't know if we'd run
right over to or I wouldn't, but I would just
kind of walk behind her pretty casually at her speed.
Speaker 10: Yeah, Like she gets a few steps away and then
we kind of trickle behind her.
Speaker 1: Okay, Okay. She walks you out of the cemetery and
across the street, and there is an empty plot here
for the rest of you except for Cora. And she
walks up a set of stairs. You would assume, but
you don't see anything. Cora. Do you go inside? Yes?
Or goes inside?
Speaker 5: I think she'd be the kind of person who would
always be magically aware. It's like, as she's coming up
to this building, maybe when she's reaching out to touch
the doorknob, she has this like quick thought of what
potential danger am I walking into? So if there's anything
magical for her to pick up, I think this would
be the moment where she would notice it, because it
would occur to her like, oh, I need to stay
aware of what I'm doing.
Speaker 1: Oh yeah, there is a lot of magical things to
pick up here. I mean, the place is just entirely
filled emanating magic. But I think it feel feels good.
It doesn't feel malicious, And I think I'm wondering if
you see the sign on the door. I don't think
you do. I don't think you do. I think you
I think you feel nothing malicious. It feels very magical,
but it's almost like if if it were to be
in alcoholics champagne.
Speaker 4: Mm hmmm.
Speaker 1: So it is up to you to decide if that
freaks you out or or what.
Speaker 5: I imagine it probably tastes very different from the magic that I'm.
Speaker 7: Used to feeling.
Speaker 1: Yes, absolutely, yeah.
Speaker 7: New Orleans.
Speaker 5: Yeah, yeah, yeah, that would pique my curiosity, and I
would be very interested.
Speaker 7: Are the others able to follow me?
Speaker 1: I don't know. Do you turn back to say anything
like this is the bar or anything like that?
Speaker 5: She would, yeah, if she probably open the door and
kind of glance back and and say, I guess we
can start here. Whether or not that gives her gets
her very strange looks onto them.
Speaker 10: I always yeah, just her walking to an empty plot, correct.
Speaker 1: Yes, yep, empty plot and she walks up maybe a
small set of steps. You would assume it's clear to
you that she's seeing something there that you are not.
But you know, it's not like she's just floating in
thin air. I mean it is, but you see her.
You have a brain. You're like, she just walked up
the flight of stairs and I can't see them. So yeah,
I think it's very much like that. But yeah, you
don't see anything. If you want to reach out to
touch those stairs that you think she just walked up.
Speaker 6: You can do that, try to put like a foot
on them.
Speaker 1: Yeah, or or a hand you can just you know,
you can just reach.
Speaker 6: Out and try to touch it if you'd like, try
to see if there was if my foot would go
up in the air, if it would hit something.
Speaker 1: Touch Oh yeah, absolutely, yeah we hit something.
Speaker 14: Yeah.
Speaker 5: Yeah.
Speaker 1: If you reach out to touch like the wall or
you know, the stairs, absolutely you'll feel something and I'll
just you've kicked something, but you can't see it.
Speaker 6: She's opened the door. We still don't see anything. That's correct.
Speaker 1: Okay, so it looks like she's maybe got her hand
on something which you could maybe assume is a door knob,
but you don't see anything, and you don't see anything
inside either.
Speaker 7: Things like I'm just pantomiming.
Speaker 1: Yeah, yeah, she's just like I've lost my fucking mind.
Let's go drink and said what.
Speaker 12: I clap my hands together. Well, it wouldn't be the
first time a siren has taken me somewhere dangerous and confusing.
And I step up the stairs towards you. I would
like to enter the bar.
Speaker 6: I'm cautiously like figuring out where the next step is
even though it's just a couple, until I get to
the top, if they have gone in or not yet.
Speaker 1: Yeah, I just need to know who's going to try
to walk inside? Obviously core is But are you holding
the door for them? Chorus? So they go in first?
Speaker 5: Yeah, I'm probably like half in the door yea door okay,
holding it open, like looking over my shoulder and maybe
like me, seeing them acting weirdly, like reaching out as
if they're not quite sure if they're going to feel something,
it would probably flew me into you know, weird magic
fuckery is happening again, M like kind of wait for
them to catch up. It sounds like Constantine.
Speaker 12: Probably I leap up the stairs. I don't see anything,
but I just, for some reason, I just trust the
ground beneath me, and.
Speaker 7: I stop talking of you.
Speaker 12: Walk up and I put my hand on your cheek,
and then I stroke it gently, and then I would
like to walk into the bar. Okay, walk into the
thing that.
Speaker 1: Is some as a bar? Yes, oh you know what
it is? What about from here?
Speaker 2: Yeah?
Speaker 6: What about the constant? If Constantine, what happens when Constantine
is just gone?
Speaker 1: According to you? Yeah, he absolutely just disappearsold.
Speaker 6: I would pause and I would look at Cora and
I would kind of just with my mouth up and
just follow in cautiously walking into it just looks like air.
Speaker 1: Okay, I'm into this.
Speaker 12: It is so sweet that you follow me so lovingly.
Speaker 6: With my mouth open.
Speaker 10: Yes, and I'm right behind just a bond. I don't
want to be left alone out here, so I'm following
kind of like you see us doing like this kind
of thing, like up the stairs, like trying to feel
where we are, but right behind us the bun.
Speaker 1: Okay, perfect. So when you enter, suddenly it's a bar
and you can all see it, Cora. When you go inside,
do you do anything else before you essentially shut the door?
Do you look for these other two that you've left
behind or you kind of like they'll see the bar.
They'll figure it out.
Speaker 5: You have the two stocker infin. Yeah, I think I'm
so caught up. I don't even they'll figure things out.
Speaker 1: They'll figure it out. Okay, got it. Well, Then you
enter in and the door shuts behind you, and nobody
on the street sees anything. Everyone is gone. You have disappeared. However,
inside I'm just kidding. We're gonna switch scenes. We're gonna
go on such an asshole. We're gonna best to Fen
and Stalker in the graveyard.
Speaker 2: I'm m wandering. What I'm trying to do is look
at all of the bravestones that I are not gravestones,
the resting places that I had turned up and I
fed earlier. Okay, and there was I did, for the
most part return them all to their somewhat places, but
you would still see overturned dirt. It would look freshly disturbed.
There is one that I left disturbed for lack of
a better term, and I'm making my way towards that
particular gravesite, and I'm trying to see if I can
find where I fed. Yes, specific grades grades yep.
Speaker 1: So do you remember when I asked if you basically
left everything the way that you founded or if you
did any sort of tidying and you said that you
tidied as best.
Speaker 15: You could except for the last one.
Speaker 1: Yep, we absolutely see signs of all of that. It
is exactly the way that you left it.
Speaker 8: Okay.
Speaker 16: Interesting, huh are any of these?
Speaker 8: Is this area an area that I knew before we
went into the crypts, and I did we walk by
this or anything.
Speaker 1: Yes, everything is pretty much the same as when you
left the crypt. You can do an extra role if
you want to see if you notice any you know,
I don't know if you have any magical abilities that
allow you to do that, like Saykorra does. But do
you have any sort of magic sense or any bullshit
like that?
Speaker 12: No?
Speaker 8: I mean before we entered the crypt, did we go
past this part of the graveyard?
Speaker 1: I don't think you did.
Speaker 4: No, Cora, Okay, yeah.
Speaker 1: You and Kora came back just now the same way
that you guys took, and he specifically went away from everyone,
so I think I don't think he would have just
gone down the same pathway you guys took.
Speaker 2: Yeah, and remind me, when did Stalker make the call?
Was it after I fed?
Speaker 1: Or was it it was after? Okay, it was after
you fed?
Speaker 2: Yeah, okay, that's what I thought. Are you hiding stock girl?
Are you just behind me?
Speaker 8: I'm just following you.
Speaker 2: I turn around to look at Stalker. It looks like
your call didn't affect our situation. Everything is as I
left it after I fed.
Speaker 8: Yes, that tells us something another piece something puzzle. Yeah,
mm hmmm, should we continue you made a call.
Speaker 2: Yes, I made a call and nobody picked up. But
I'm gonna go against my better judgment right now. That
number was made for anyone within an elite circle to
call in case of emergency.
Speaker 8: There is.
Speaker 2: Always someone on the other end unless one of two things,
everyone's dead or everyone's gone. My whole clam bit bond
all of them that can't be.
Speaker 8: I probably would have heard of such notable event. If
you're suggesting it happened while you were knocked away, Stark went.
Speaker 2: They look up at him. Did anything happen in Chicago
in the past two years?
Speaker 8: I would like to roll to see if he's trying
to deceive me.
Speaker 1: Oh my god. Okay, yes, you go ahead and do that.
You roll a D one hundred. I'm going to talk
to these guys for a second. And by these guys,
for those listening, it's you, the audience. This is what
I'm talking about. The whole fucking time, they do this
thing where they're like showing in their RP they're not
telling like that was so telling the fact that he
was like, I don't want to roll to find out
if I know anything that happened in Chicago. I want
to roll to see if he's fucking lying to me?
What does that mean? What? What? Okay, sorry, I'm done fangirling.
Go on, please make your roll in eighty. Okay, now,
how many dots do you have in? I don't know
any bullshit? That's like detect insight, I guess is what
it would be.
Speaker 8: I've fourign wits and two an insight. I don't know
which is.
Speaker 1: So we'll do WITS is more like what you do
if you're like, you'll roll wits awareness to suddenly, you know,
be aware of your surrounding. WHITS is kind of like that.
So we'll do insight, which is two. So you'll be
taking five percent for every dot that you have, and
you can subtract.
Speaker 8: It's it's still less seventy.
Speaker 1: Yep, so it's still seventy. I don't think it seems
like he's being disingenuous. I think he seems like he's
in pain. I think he's probably seen seems more genuine
than he's ever seemed before.
Speaker 2: Frankly, I'm holding myself as the cool night breeze flows
through my hair, and I look a bit smaller, and
my eyes look up at you, nearly tear.
Speaker 8: Filled stalker is standing straight back as he always is,
arms and his signs under his cloak. A nonnumentous event
happened in Chicago around the time you were buried.
Speaker 9: M h.
Speaker 2: I don't know what happened. Please tell me.
Speaker 16: M hm m hm.
Speaker 8: That friends one's counted.
Speaker 2: You're you're lying.
Speaker 8: That's how I found you.
Speaker 2: No, Oh, no, can't. I can't.
Speaker 8: Do you remember mm hmm.
Speaker 2: H No, No, I don't know if I want to.
There was there was yelling mm hm, and he looked
at me, and I was ripped away I and there
was blood and claws and teeth in violence, and I
tried to get to him and and I fall to
the ground, head down, staring at the grass, and then nothing.
He can't be who did it?
Speaker 8: Oh, I can assure you he is most certainly didn't.
As for who didn't, I have some small doubt now,
but everyone else thinks it was you.
Speaker 12: Me.
Speaker 2: Yes, No, I would never.
Speaker 4: Oh.
Speaker 2: He he loved me and I loved him. And I
get up. I'm gonna find out who did it. And
I take my right hand and wipe away my tears,
and I am gonna shove his jaw through his fucking skull.
Speaker 8: Will you help me if the prince was wrong in
somewhere you can always seek the justice and the idolon klan?
Speaker 2: And what if your clan deems otherwise? Will you stand
in my way.
Speaker 8: Only if you seek to break our laws?
Speaker 2: I don't even know what your laws are.
Speaker 1: Stalker, you can roll for me.
Speaker 8: What do you want?
Speaker 1: I don't think it strikes you that he's lying, But
that's very odd. Maybe it's odd that he doesn't. It
doesn't strike you as he's lying. These shouldn't everyone know
what your laws are?
Speaker 8: I am unable to stop the micro expression of confusion
that shoots across my brows as I study him.
Speaker 4: Mm hmm, what.
Speaker 8: Something that's wrong?
Speaker 2: Yeah, everything seems wrong.
Speaker 10: Right.
Speaker 1: That's a great place to switch back to the Lucky Rabbit.
Excellent scene. Holy back inside. So you walk inside this
bar and it is there are it's like industrial style lighting,
so like the Edison bulbs and things like that. There's
like exposed piping along the walls and things like that,
and it's just very boisterous. It's very loud, and there
is nobody tending this bar. The bar is kind of
like off to the side. It's somewhat of a smaller space,
I would think, But there are a couple people and
different tables. And when I say boisterous, I mean it's
like lively, but there's no you're not hearing any actual
sound of conversation. It's almost like whenever somebody sat at
a table, you're not going to hear beyond what is
said at that table, but you can still feel the
lively energy. I don't know if you've ever experienced anything
like this before. There are also portraits along the wall,
black and white, of different people, none of whom you
probably reckon. And there's a lot of gaudy decoration, like
a lot of ridiculous statues and trinkets and things all
around this place. Oh I love it. M but you
don't see a bartender at the bar. It is empty.
There's nobody there, and there are probably two or three
open tables if you all want to sit down.
Speaker 4: I will walk.
Speaker 9: To the bar.
Speaker 12: And as I'm walking there, I am running my hand
over tables, over the shoulders of people sitting at the tables,
but I'm not necessarily I'm just looking at them with
a light smile on my face as I march to
the bar.
Speaker 1: Roller one D four for me, so I know who
you're running your fingers over. A three? Okay, okay, now
roll me a one D one hundred FITSI And what
is your how many dots do you have in charming charisma?
Your riz?
Speaker 12: Yeah? And a moment? Uh three? Currently?
Speaker 1: Okay, okay, you brush the shoulders of a I think
you know immediately how tall this individual would be. Pretty
tall individual. He's sitting there. He immediately like turns to
look at you, and he looks very taken aback that
you have brushed your fingers along him and upset. He
looks angry, and then he looks at your face and
has a moment of oh, I'm not anymore. And then
he looks very afraid of you. And I don't think
you're used to that, And it's like shock as he
sees you umb struck. And when you speak, nothing comes
out of his mouth. You can't hear what he's saying.
Speaker 12: Right, Okay, I just give him a quizzical look and
smile again softly, and then turn and head to the bar.
I'm not here for a conversation. I'm okay, yep, okay,
what do you.
Speaker 1: Want against it?
Speaker 12: Ooh?
Speaker 1: And I guess I should be very careful. Not what
do you want? What would you need in this moment?
Speaker 12: Okay, big question? Do you mean need? How needful? Because
I'm a very needful individual. I need many things often.
Speaker 1: The bar is once the bar is going to provide
you with the thing that you need the most in
this moment, in drink form. It's not going to suddenly,
you know, teleport you back home, but it is going
to give you the most refreshing thing you you could have.
Speaker 12: Does it give blood?
Speaker 1: It most certainly does if you want it to.
Speaker 12: This is insane, But right now what I need most
is to know he existed, and so his blood even
though I never would have tasted it Peter's blood. I've
never tasted it. I have no clue what it would
taste like, but I need to know he exists. Oh okay,
you can roll a D one hundred.
Speaker 1: If it's under twenty, I will give this to you.
This is so random, but like this is some dark
magic shit. Here, ah, sir, glass it's I think a
glass of blood appears, and I don't think you know
if it is or if it isn't. You haven't tasted
his so I.
Speaker 12: Don't think I would even be thinking about that.
Speaker 1: Yeah's honest, I think it appears yeah, yeah, And you're like,
I wouldn't have an nvenient.
Speaker 12: Yeah, I wouldn't know the difference. But okay, yeah, I
pick it up and turn to my companions and say, host.
Speaker 6: Who gave you this? Who gave you this?
Speaker 12: I believe it was the bar? What ingenious enchantments, Coura,
Can you do something like this? Perhaps we could open
a bar here Bourbon Street. Maybe there's a building that
is free and we can do such a thing. Imagine
how convenient it would be, what a charm it would have.
Speaker 5: Core is very intrigued by the bar, and after seeing
this happening, she comes closer and starts like peeking around
and trying to figure out how it works because she's
never seen anything like this.
Speaker 1: Right, what would Cora's drink be that appears in front
of her? H I have an offer, I have a thought,
you answer her thoughts. So, yeah, she would want a
drink that makes her feel assured.
Speaker 7: In the midst of all of.
Speaker 5: The the chaos and the questions and the curveballs of
the situation, that she still fall the thread that will
lead her to what she wants.
Speaker 1: Okay, okay, I'm also going to say that your drink
is also blood, which I think maybe surprises you, but
it's you have to have bagged blood, so your blood
is always cold and a little gross tasting, and this
is nice and warm, and I think that it tastes
really good the way it's probably meant to taste to you, Okay,
And so yeah, and then the feelings of reassurance and like,
you know, I will figure it out whatever it is
that you think Kora goes through, you know, when feeling reassured,
that would definitely be happening now, like a warmth kind
of like a Okay, I'll fucking figure it out one
step at a time, m okay, okay.
Speaker 6: Estebon Estevan is tense. They would just walk through an
invisible door to an invisible bar that a lot of
people seem to know about even though it is invisible,
and there are magic drinks appearing, but it's blood, So
I think he is tense. But he walks over to
the bar and I how do I do this?
Speaker 1: What drink appeers?
Speaker 6: It is called a sherry cobbler, okay, and it is
in Esbanola is called heades. It is sherry. And he
probably hasn't seen one of these. For yah, I was
just going to say, cherry very I mean aside from
the hundreds of years even before that, something like, you know,
eighty years before that. So it's been almost three hundred
years since he's had one of these, or let's just say,
had one of these and it tasted like anything.
Speaker 1: Yeah, yeah, yeah, that's what I was going to wonder.
Speaker 6: Are you very confused?
Speaker 10: Yeah.
Speaker 6: He takes a sip, and much to his surprise, it
tastes like two hundred and eighty years ago or more. Actually,
I would say it tastes like three hundred years ago.
The first time he has was given it, and he
was very young and on his own and on a
ship in rough times, and that someone was kind enough
to make him this drink to calm him down, come
his nerves. So as he drinks this, the shock of
tasting it and the flood of the memories coming to
him again, he begins to relax, now even to the
point where there is no more shock or exclamation of
the holy shit, I haven't had these. It's none of that.
It's just kind of holding it with both hands like
you might hold a hot coco, like both hands go
because all of a sudden, it's just really like he's
sipping it.
Speaker 1: Oh my god.
Speaker 6: Yeah, it's like he's melting into calmness again.
Speaker 1: Perfect, Yeah, Gunner, what about you?
Speaker 10: I want to have walked over to seat.
Speaker 1: At an empty table.
Speaker 10: Yeah, so maybe as we come in, I just we
all stop and then I kind of strolled over to
somewhere I see an empty seat. Are they like classic
like diner booths are.
Speaker 2: No?
Speaker 1: I'm actually imagining that you might have the old school
fifties diner like couches or chairs those of the like
along the wall. The whole wall is full, and then
you've got the table, and then there's other regular chairs
on the either side. So there's like one booth, but
the rest of it is standard chairs, and it's like that.
It is very much that fifties diner leather. So it's
very shiny, very gaudy like the rest of this place.
And the chairs are probably mixed match as well, all
different colors, very bright and vibrant.
Speaker 10: So I think i'd sit down and kind of put
my arms up on the sides of the chair. You're
watching the.
Speaker 12: Bar.
Speaker 1: Perfect, go ahead and roll a D one hundred.
Speaker 15: Please, Sure, seventy.
Speaker 1: I think as you look around the rest of the bar,
most people that are in their conversations have not really
seemed to notice you or your group. But that one
table where Constantine walked by and brushed his hand over someone,
that whole table is not speaking and they are staring
at the bar at the group of your comrades.
Speaker 10: Yeah, notice this group sort of out of the ordinary
and looking towards my friends. Is there anything I do
somebout them?
Speaker 1: I see you're trying to figure out what it is
that they're staring at.
Speaker 10: Right.
Speaker 1: I think as far as dress, it looks somewhat the same.
I mean, I I just realized I was going to
say something, but that doesn't apply to you. So I
think it's not very apparent. What about them is upsetting
that table or making that table pay attention. You can't
see anything that seems to be sticking out other than
Constantine being a little livelier maybe than normal. But you
notice when you sit down at this table that you
cannot hear anything that they're saying. Your comrades. It's almost
like you're in a magical bubble. So that you can
have a private conversation, should you wish but also so
do those at the bar.
Speaker 10: Could I, if I'm really giving these people look, could
I tell if they are kindred?
Speaker 1: Ooh okay, so I need to ask you how how
do you think you do that? As in, how would
you be able to tell? Is it the way they
feel the way they smell?
Speaker 10: Yeah, i'd say a feeling just like.
Speaker 1: Okay, yeah, I'll allow that for sure. Let's go ahead
and do another role and then we're going to subtract.
I think you've got let me look at your sheet here.
Oh okay, you're going to subtract thirty percent from whatever
you roll? Broken? Is that it?
Speaker 9: Yep?
Speaker 1: Okay, D one hundred again. Yeah, no, no, you're all good.
Basically when I unless we're using if we're in PBu
universe and reason PVUS is always going to be a
D one hundred usually, unless I say, like a D
four is to figure out who you're attacking or whatever.
It's only one one thing that you roll. Usually, Oh
my god, okay, and I said subtract thirty so you
rolled a one. Yeah. They are not kindred. They are
magical in nature or there is magic about them, but
they are not kindred at all.
Speaker 10: So it's a different feeling than.
Speaker 1: Yes, and yes, absolutely they all feel a little bit different,
actually guarded a little bit too. And I think that
with a one essentially you can, however, you sense fear.
That's what you get from this entire group. Fear and
maybe a little bit of awe.
Speaker 10: That they are afraid.
Speaker 1: Yes, absolutely, it's almost like they're like, don't fucking move
lest they see us. But they also can't stop looking.
Speaker 4: I think.
Speaker 10: What's more checking them out and maybe being aggressive. But
as I and feel there fear, I think a little
further into my seat.
Speaker 1: Okay, are you trying not to let them see you,
like draw their attention to you.
Speaker 10: Well, they're looking at the bar.
Speaker 1: Yeah, but I'm just curious if no.
Speaker 10: I think this was checking them out. I'm more so
noticing if I see anything weird. But I just am
picturing myself just observing the room. Like I didn't want
to go to the bar. I just sit down and
where I could and watch.
Speaker 1: Okay, yeah, this whole place is fucking weird to you,
I think, I mean, I know.
Speaker 4: You, you know, you know what a bar is, but it's
just it feels, it feels weird.
Speaker 1: Quirky lots of magic and energy flowing around you. Some
of it's some of it bad, some of it's strange,
but being kind of maybe held at bay by something
much stranger, Like I think you feel absolutely safe that
nothing bad could happen to you in here, like if
they were going to get aggressive, you feel you feel safe.
I have no other way to describe it other than
that it is just a maybe a relief for you.
Speaker 10: Actually, yeah, I think that I just become relaxed.
Speaker 1: Does a does a drink appear at the table for you?
Speaker 10: I think that thinking that it won't because I didn't
go to the bar. Well hmm, I want to say,
I I look down and.
Speaker 14: Like a flask that I should not have that I've
had before, Is there, like a leather flask or pouch
that I would carry.
Speaker 10: Before, would be there?
Speaker 1: I'll allow it. It's actually your pouch, though, so maybe
when you go to pick it up, you're like, what
this looks just like my and then for whatever reason
you're like, oh my god, this is mine.
Speaker 10: Yeah.
Speaker 1: Yeah, And I think probably when you touch it you
might feel that like old leather that hasn't really been
taken care of, that may have been sitting in a
fucking museum somewhere is coming back to life as you
the oils from your fingers get into it, and then
it just is suddenly exactly the way that you remember it.
Speaker 2: Yeah.
Speaker 14: I pop off the cork, take a big swig, and
it's wine.
Speaker 1: And whether or not, And this goes for anybody in
the Rabbit as vampires, whether you could or could not
ingest actual food or could taste wine or anything like
that previously, you can now hear in this in the rabbit,
so you can have all the delights, yeah, the delights
that you could not have previously as a vampire. So
the wine tastes okay, the wine tastes great. So I
would actually go so far to say Constantine when you're
done with your because I imagine that you just are
like go one after another. Yeah, yeah, So after that,
I imagine the next one that appears is is we're going
to even say, like the bottle appears alongside it, and
from you know, maybe one you had in your It's
not the exact bottle in your bar, but it is
from around that time, from your bar whatever your favorite was.
Speaker 12: My chest and I open the bottle and I'm taking
my time with it I'm luxuriating in the opening of it,
and then quietly you hear me start to sing, Hey
da paida come so meds And I'm like opening the
bottle and pouring it into a glass magnifique. Nah shun
Shai says, how is that possible? How is this possible?
Speaker 6: Well' was that? Sorry? I was Esteban was oddly not
so much to music, but more of an up and
down kind of thing as a thinking about still. The
first time we had this, very overwhelmed, the senses, the
smell of the sea and the movement of the boat
he was on and all this way. Huh what did
you say? This is very good? I haven't had one
of these in a long time.
Speaker 12: Oh. Can I try just a taste, you know, try this?
And I put the.
Speaker 6: I am holding it like that like that, and I'm.
Speaker 12: Really like, you know, like, can we feel drunk from
alcohol here?
Speaker 1: I should be very careful how I answer this.
Speaker 12: You can roll, okay, I'd love to roll.
Speaker 1: What's the role the one hundred.
Speaker 12: Fifty six?
Speaker 1: Would you like to?
Speaker 12: Yeah? I would want to if I'm having this one? Okay,
I mean, firstly, I should say it takes more than
just one glass to make me feel something, okay, just
to be cleared.
Speaker 1: Well, I mean, it's been how long since you've actually
had a glass of wine that didn't nothing for you?
Speaker 12: Yeah, that's true, that's true. Okay, So if he's clutching,
if he's clutching the drink, I'll put my hand on
his hand. I'm starting to feel something.
Speaker 6: I will go like this, fine, but do not drink
so much. Open your mouth and I don't want to
let it go, and I'll.
Speaker 12: Just okay, Well, the moment I see you doing that,
I just like kneel down on my knees and I
look up at you and open my mouth.
Speaker 6: Like I still just so enraptured by that. Being able
to taste is and this' it's it's uh. I just
I lean it down, I lean down towards you, and
I just a little bit of drop, tiny little drop,
And essentially it's really just sherry and sugar. That's all
the drink really is. It's a very uh, nothing too fancy,
but it's very nice. Poor person sherry hmmm, lecacheeze. Very good.
Then I then I I down the rest of it,
just in case anybody asks else asked for it.
Speaker 1: Yeah, he's like downing the rest of it. As he's
looking at chorus side. I like, don't you dare.
Speaker 6: You do not don't get any ideas.
Speaker 1: Of course about you. Oh sorry, go ahead, No.
Speaker 6: I will not hold on. I will reach my hand
down to help him up off his sneeze.
Speaker 4: Okay.
Speaker 12: Oh I'm a gentleman.
Speaker 5: I think a see seeing this, she's connecting dots going
oh okay, So this is based on like, you know
what you want in the moment. So I think she
would she would take the last couple drops of the
blood and maybe kind of just swallow, not really making
any reaction to it. And when she puts the glass
back down, does it turn into another glass?
Speaker 1: I knew you were going to do some bullshit like this,
and I love it. Okay, I love your puzzle brain.
What if you are making the connection, if Cora is
making the connection that it's what you want in the moment,
do you try any funny business?
Speaker 8: Are you?
Speaker 1: Do you try to conjure anything? Are you desiring something
right now?
Speaker 5: I think she's wanting a familiar drink from her from
her earlier in her life.
Speaker 1: Yeah, then yes, it's whatever you are desiring most from
that time period.
Speaker 5: Okay, Yeah, so if the if the cup turns into
or the glass turns into another filled glass, a very
lightly delicate purple drink appears in front of her and
she looks at it kind of shocked, like she wasn't
really expecting it to work. But then she picks it
up and almost like hesitating, brings it to her lips
and takes a sip. And when she can actually taste it,
which is a combination of gin and lemon and.
Speaker 7: A violet flickor she gets this like really.
Speaker 5: Sad, this whole expression, and it's kind of caught up
in the moment.
Speaker 1: Okay.
Speaker 6: Also, I think at this point, after I've finished the
drink and I'm feeling en, I's feeling much more calm,
I would turn around to look at the bar and
what's going on, and maybe see those the table looking
at us.
Speaker 1: Oh yeah, they're making no secret about how they are
looking at you. They're just staring eyes wide, and I
think you might be a little too drunk to notice
anything beyond that.
Speaker 6: Well, no, I would say that we need to speak
to someone here to find out what this place is.
Clearly they might know they know something about magic here.
I'm going to go talk to these people here. Do
they have an open chair at their table?
Speaker 1: Do you want there to be?
Speaker 6: If there isn't one, I'm going to take one from
another table.
Speaker 1: I think it's a moment of you probably are like, oh,
is there a chair? And you go, oh, there is,
But the audience and everyone else in the bar sees
that there is no chair, and you maybe do that
and look around and then there's a chair there that
just appears because you wanted there to be a chair there.
Speaker 6: If there's a chair, then clearly it is for me,
and I will walk over and as I'm singing down
and say what else not? Yesz? How are you? Are
they gentlemen or are they ladies?
Speaker 17: Yeah?
Speaker 2: How are you ladies?
Speaker 6: And gentlemen this evening?
Speaker 14: Yeah?
Speaker 1: Gentlemen?
Speaker 14: Yeah?
Speaker 1: Yeah you have? Did I say three or four? I
think I had you roll a D four right, merks?
I think I did. Yeah, So there are four gentlemen
at this gentleman at this table.
Speaker 6: As I sit down, there's there's another drink waiting for
me there yep?
Speaker 1: Okay, And you say hello, gentlemen, what did you say?
Speaker 6: I said that?
Speaker 10: Yeah?
Speaker 6: Good evening? Uh, I said Buenos nochez.
Speaker 1: Hi, how can I Hi?
Speaker 6: This is my first time in this magical place, and
I have if you're don't mind, I would like to
have some questions for my friends and I if I
could invite them over as well.
Speaker 1: I think he's dumb struck. I think his eyes are
wide and his mouth is slightly agape, and I think
everyone else turned at the table. You've got like a
portly short fellow with like blonde hair. You have another
man that's dressed in a very flamboyant like embroidered suit.
It's probably strange colors, like yellow, not gold embroidery, and
I'm gonna say green or purple, something like that. It's
just like very loud. And then and then you've got
another one who I think is inconsequential. When you go
to look over him, your eyes just moved to the
fourth person, and so you don't really remember that he's there.
And then the fourth one is the tall he's got
Maybe he's got like this, uh. I want to say
almost like a trench coat, but I don't think it's
quite like that. I think it's a little odd. It's
almost as if he's from somewhere else that might have
a trench coat that looks differently than the way our
trench coats operate, right, So it's something like that. But
he's the one that is speaking to you. And when
you ask that question, I think you noticed the portly
fella look back to him like what are you gonna say?
But no one else, I think is dare making any
eye contact with you. And this guy's just looking at
you like I guess, hey, yes, are you all? Yeah?
You can bring them over?
Speaker 6: We what do you mean or what that? He's only fair?
You are letting us join you at this table here
in this magical bar.
Speaker 1: I don't want to break the rules, so I don't
think I can ask there are rules?
Speaker 6: Oh yeah, but this is I said, this is my
first time. How would I I mean, there are many rules?
Can you tell him to me?
Speaker 1: He points to the wall which there is a right
by the door. There's a plaque that you can go
and look at if you like. But he doesn't say anything.
Speaker 6: He doesn't can I can, I like, wave at Constantine
the bar and then point at this there is a
sign there are rules.
Speaker 1: So you guys look over at the table. Maybe if
you notice that he's waving towards you, and his off
is moving, but you can't hear anything.
Speaker 12: Us, darling. What does he saying?
Speaker 4: Do you hear him?
Speaker 12: That's wine? Is not so strong? Is it?
Speaker 7: That's strong?
Speaker 13: He?
Speaker 7: I feel like we should be able to hear him.
Where is what is he?
Speaker 12: I don't know, but you should not stop talking.
Speaker 1: Continue Good luck, Estemon, and that's where we're gonna switch.
Then perfect back with the sad boys in the graveyard.
Speaker 2: Having collected myself, I'm gonna feed it a little.
Speaker 1: Bit more, okay, a little say. I don't know, Stocker,
do you try to stop him from getting some food,
some grub and I want a burger?
Speaker 12: No?
Speaker 8: In fact, I assist him.
Speaker 1: I'm sorry you assist him? I'm sorry? Wait wait wait?
Could we back up? So like, in another way, I
could say, you, stalker, are helping someone? You are? You
are helping him? Is that right? Willingly? What is this
look like? You take me? Seriously? I'm so sorry?
Speaker 4: What is this?
Speaker 1: I know?
Speaker 13: No?
Speaker 1: Please do please do I'm sorry, I'm the asshole. What
how what does this look like?
Speaker 8: Can i'd be cool?
Speaker 12: Oh?
Speaker 1: Yeah, yeah, I didn't know if you know this, but
his prey type is dead body. So you don't have
to wash him stealthy. They're not going anywhere, ye.
Speaker 8: Go form I ad. So this is Louisiana. Everything is.
Are things even buried here? Are they just in coffins
above ground?
Speaker 1: I think there are probably mostly so actually, and this
is such a random thing to tell you, And don't
worry audience listening who have no idea what I'm about
to say. I will explain in Red Dead Redemption that
San Denique Graveyard is actually based on this grave, this cemetery. Yes, yes,
like exactly based on it.
Speaker 8: Yet a city, okay.
Speaker 1: Yep, So so you can imagine that that's almost exactly
kind of sort of what looks like it's much bigger
here than in Red Dead Redemption, but it is based
off of that. So, yes, you do have some graves
that are kind of you know, buried underground, and but they,
you know, the plot is done in cement where you
can see it's not like it's yeah, it's not like
it's buried in dirt and things like that. And then
you do also have plenty above ground and these like
mausoleums and things like that, and it's fairly packed tight,
so when you're walking through it's like one right after another.
Speaker 8: I signed a stone container that is it looks to
be newer rush and I place two fingers under the
lid and flip it off. I reach in and remove
the heart, handing it to him. Okay, nat your strength.
Speaker 1: I'm sorry. You just stick your hand in and like
twist like because think about this. You you have to
break this rib cage open. So how are you doing that?
Not that we need to get super gory about it,
but I just need to know how you're doing, Like
do you just punch right through or are you doing
this thing of like? Because I imagine Stalker is pretty meticulous.
So I imagine you like stick your hands through skin
and then you like just go like this and then
this rib cage pops open and then you reach in further.
Speaker 8: Yes, it would be as I would leave as little
evidence behind as possible.
Speaker 1: Yeah, okay, so then I think that we see you
reach down. It's very slow, and maybe he has two fingers.
He pokes in through the chest of this man and
he taps and then the rib cage snaps open, very loud,
sickening crack, and then he just plunges his hand into
his skin. Whatever you said it's fresh, right, recent, decent. Yes,
roll for me, please A one D four.
Speaker 8: It's not very good.
Speaker 1: Odds it's not four? Okay, okay, okay, okay. Is it
reasonable for me to say this is somebody y'all fucking
murdered yesterday? Or is that too seen?
Speaker 8: I am now, damn it.
Speaker 1: I would have loved that so much. Okay, who is this?
What does this person look like? Do you think?
Speaker 4: Do you pay attention?
Speaker 1: Do you care?
Speaker 12: Now?
Speaker 9: Okay?
Speaker 1: Okay? You take their heart and you hand it over,
Please take it away.
Speaker 8: You need to keep your strength up.
Speaker 2: I don't need your pity. I take the heart.
Speaker 8: You mistake me, and there's no pity here. We must
discover what is happening to us. We need each other's talents.
Speaker 2: Agreed, And I chump into the heart.
Speaker 10: And it.
Speaker 2: Like what I remember an apple to be, almost not
in its texture, not and it's it's.
Speaker 10: It just.
Speaker 2: Reminds me of when you are at an apple orchard
and you get that just that perfect one, and you
bite into it and it's just sweet and juicy and
you feel warm.
Speaker 10: All right, so.
Speaker 2: We know that everything from last night is as it.
Speaker 5: Was is.
Speaker 8: It appears to be true and your number, my number,
the phone number. Yeah, was that something the Prince sent up? Yes,
so then explains that.
Speaker 2: Yeah, you would, I would. I would still think that
someone would pick up, though I could trap or something,
call those still loyal. Still doesn't feel right? Does any
of this feel right to you right now?
Speaker 8: I'm just gonna stop talking. I'm sorry, I'm joking.
Speaker 1: Sorry, I can mute myself if you're no.
Speaker 2: Never, never.
Speaker 8: There are a lot of inconsistencies that cannot be explained. Yet,
here's what I don't understand. If everything is different, and
yet everything is the same from last night, how.
Speaker 2: Does Cora's apartment still exist, as you said, unchanged?
Speaker 8: I have not experienced anything different since until after we
left the apartment.
Speaker 2: This evening or after.
Speaker 8: Yes, that's what we laughed.
Speaker 2: That's exactly what I'm saying, though this was before we
went to sleep last night. All of this mess that
I made will Yes, the most part still is the same. Yes,
Cora's apartment is the same.
Speaker 8: That shouldn't be.
Speaker 2: You don't understand when when we went to the caretaker's house,
she looked beyond distrust.
Speaker 8: And what's this evening wasn't in? Yes, I'm not following
The only things that have changed have been after we left.
It must have happened the moment we laughed are shortly
after we left our apartment.
Speaker 2: But then this mess wouldn't be here.
Speaker 8: Perhaps it's only in certain areas, perhaps said something following
one of us.
Speaker 2: But if it was following one of us, the bookshop
and the caretaker's house couldn't both be changed.
Speaker 12: Then.
Speaker 8: The change happened sooner, but it could not affect her
home somehow, which.
Speaker 2: Seems like an insane coincidence. Don't you think everything has changed?
The Crypt's not there anymore, the caretaker's house, the bookshop,
except her home.
Speaker 8: Perhaps she has some sort of protective warns against whatever
magic there is.
Speaker 2: Maybe, But and my eyes are darting across, just searching
for an answer, any sort of rhyme or reason to
any of this.
Speaker 10: This is.
Speaker 2: It's clear. I'm struggling to keep up with this train
of thought. Then why wouldn't she just ward things again
and change it back? Or I don't know.
Speaker 8: How long since you were made a kindred h I don't,
I don't, I don't know, I don't know. Do you remember.
Speaker 7: No?
Speaker 8: Do you remember how when you were born?
Speaker 2: Mm hmmm no, we should return back to the group.
Speaker 1: It's probably at this moment, both of you because you
don't need to roll for this twig snaps and you
know you're not alone, and that's where we end the
session next week. Except usually go for you, not for.
Speaker 12: You, My god, can we just talk about this is
the most intense, serious thing that's ever happened in the Rabbit.
Speaker 17: I'm losing your minds having a random.
Speaker 2: You have been listening to Deathless. If you like the show,
please consider rating and reviewing, and for more stories in
this world or other worlds, visit the table Story Library
at tablestory dot TV. Thank you and see you next week.
Speaker 12: Hm.