Speaker 1: Hello. My name is dungeon Master Mike, and I will
be the dungeon master or game master in Pathfinder terms.
For this campaign, we are the mythical Misfits, a Pathfinder
to e actual play. Now, if you only play Dungeons
and Dragons, don't leave. You're still gonna have a good
time and you might learn something along the way. One
cool little thing we're gonna be doing in this show
is teaching you how to play as the show goes on.
So even if you've never touched a Pathfinder two week book,
that's fine. By the end of a few episodes, you're
gonna have a pretty good handle on it and you're
gonna have fun doing it. So I'm gonna start by
introducing my players. First. Up, I got Dominic.
Speaker 2: Yo, what's up?
Speaker 1: I got Zained Hello, Hello, and Kirby Wow. Played around
with the idea of giving you guys a nice, big
intro to the world, to the campaign and to the
player characters, but then I decided why waste all that
time and you guys can just hear us get to it.
So we're gonna start, and I'm gonna do that by
introducing you to the small village of meadow Fen, an
idyllic village that rests in the vast plains of the
Kingdom of Alurion. The village that concerns itself more with
the festivals that it throws to celebrate anything, rather than
the affairs of the world at large. The winds of
kings and the movements of armies matter little to a
place like this, a home to humans half elves, hobbits, dwarfs,
and one goblin. The people of meadow Fen care more
about when your last meal was than your place of origin.
They busy themselves to prepare for sin Ustam, a summer
festival to celebrate the waning of the heat and the
coming of fall. We're going to start with that singular
goblin Crome. Where can we find you on this beautiful
sunny day.
Speaker 3: Crom is currently pushing a wheelbarrow full of fireworks and
I using quotation marks when I say fireworks, and is
currently pushing them to a little display area where he
plans on light lighting them all, And then after delivering
said fireworks, he is now waiting over at the inn
for a nice big piece of mutton.
Speaker 1: All right, what does chrum look like?
Speaker 2: Chrome looks like a goblin?
Speaker 1: Good enough, Zaye. How's it going? Where can we find
your character? Lucas?
Speaker 4: Lucas will be sitting at the pond closest to town.
Speaker 1: It's rather large. He wears.
Speaker 4: Waiters and waterproof boots. He wears a big brimmed fishing hat,
and when he caught wearing flannels and traveling bags, he
leaves on the sand as he fishes.
Speaker 1: If he and fishing, what else would he be doing?
All right? Now, lastly, we have Kyle, Kyle, where are
you during the preparations of this festival?
Speaker 2: So Kyle is currently in his little hut ors home
and as he's getting dressed, he's putting on his leather pants,
his fur coat over the covers of his shoulders. It's
kind of like leather armor and like a tunic on
no sleeves because gotsho off the guns. And as he's
getting dressed, the door opens and out walks a woman
who is incredibly disappointed because when they told her sorry,
when she asked to go play sword and sheaf, he
actually discovered that it was not just putting a sword
inside of a sheaf.
Speaker 1: Okay, So she walks away, dejected, irritated, confused, and so
crumb you bring your wagon of fireworks up to the
part of the town center where you're you were told
to bring them and Golden the town alderman, who was
a elderly dwarf with graying hair. He's got kind of
a horseshoe balding pattern on his head, but his beard
is still thick and something to be you know, respected of.
And he comes up to you.
Speaker 5: He's like, oh, it's so cool to see. Thank you,
thank you crom for bringing us a fire x. You know,
before you this town never really had this many celebrations.
We'd have some travelers coming and out and bring some
to us. But you know, ever since you got here,
the night sky is much brighter with you here.
Speaker 1: So I'm glad you're here.
Speaker 3: Buddy tah Maton now.
Speaker 5: Of course, yes, yes, head over, head over there to
the ben Poe.
Speaker 1: And you know town not how I sent you get
your lunch, absolutely a little guy.
Speaker 6: And then Crumb skips off joyfully.
Speaker 1: Okay. The ben Bow's a local tavern that could be
found kind of also in the town square, so you're
you're close enough by, it's it's only like probably thirty
feet away, and it's very active, you know, it's a
festival day. People are going in and out getting food.
They're already started. They have a few drinks, you know,
having a good time. And Goldan turns and he's like, oh, Kyle, Kyle, come.
Speaker 2: Here, come here, what's up? Golgan?
Speaker 1: And you go up to him and he starts patting
you on them. He's a door, so he's not nearly
as tall as you. Fluar back and and he starts patting.
Speaker 5: He's like, oh, I'm so glad you here. So I
need some help with these flowers. Would you mind setting
the mouse in there?
Speaker 1: And he starts pointing to the various poles, and you
notice that they have set up like festival tents that
kind of cover. They have a tables set up and
things like that, and on these poles are little baskets.
Speaker 5: Like put some put some flowers in there if you
wouldn't mind, Yeah, for sure, thank you very much.
Speaker 2: Walk over it and start flowers inside. I'm saying that.
Speaker 1: Says nowhere, where the hell is Lucas. He's supposed to
bring us a nice good collection of fish for the
fish fry.
Speaker 4: Later as you say that, actually Lucas comes with what
looks like a thin tree limb. He cross his back
across his shoulders with a bunch of fish hung by
rope by their tail. You can count more than you
can on both hands. As he's been fishing since before
the sun came up, and he has his backpack in
his right hand and he's holding the stick with his
left hand supported by his shoulders, and he walks up
to Gold and goes, you know, you shouldn't talk about
people behind their back, but I did get your fish.
Speaker 1: I wasn't talking to you behind your back. You're clearly
facing me, boy, And he starts like grabbing the like
helping you get the stick off and bringing it over
to the area where they're setting up the fish fry.
And he's like, oh, thank you so much, absolutely, and
his big rosy cheeks like push up into his eyes
with his gray beard hair sticking off. He fished good,
you know, Loo, because you're you're you're gonna empty out
her pond one of these days. And where are we
gonna go for fish?
Speaker 2: No?
Speaker 1: You just time with the seasons. It got it right,
all right. And then he he looks up and he goes, no,
where he's Elda. He's looking around like she's supposed to
have a especially rub for these fish shot, a special
one for this year. And then you guys see, actually,
you see Elda run. She starts running from some of
the buildings towards one of the main entry roads to
the town. And Elda is an elderly human woman, and
she is not not often moving quick. She's a town herbalist,
you know, she'd rather saunter around and pick flowers and
nerves and make tinctures and all that kind of stuff.
You follow her with your gaze and they meet a
large group of people that are surrounding something near the
entrance of the town.
Speaker 4: I look at Golgan, I go, hey, you know, I'm
glad I could help. I'm gonna be right back. Hey,
I need to steal Kyle real quick. And I yelled like, Kyle, hey,
can you come with me for a second.
Speaker 1: Yeah.
Speaker 7: Here.
Speaker 4: I glance around for Crome and Goldman takes them and
I need you. I'll get it later.
Speaker 3: Come on, And like crom begrudgingly climbs up Kyle's bag.
Speaker 2: I hand him his mutton.
Speaker 4: Oh my god, Lucas is already kind of jogging over
to the crowd.
Speaker 1: Okay, and you start to head over there, but it's
almost a mood point as the crowd begins to move
towards you and it opens up and you see this
man with his arm over Elda's shoulders as she's holding
on to him and kind of helping him walk. Another
villager comes in up under his other arm, and he's
a man you don't recognize. He seems to be His
clothes seem to be leather armor. They seem to be
well made, tough, something you're not really used to, seeing
as Crumb and Kyle have not grown up at least
they weren't born in metal Fen, but they have spent
the number of years here, and you all three know
Metapen to be a very peaceful place. You're not used
to having seen the outside world very much except for
the occasional passerby. And Elda brings this man over to
the one of the tables that's under the festival tents,
and she's like, all right, move to plates, move to plates,
and they begin to slide the handcarved wooden plates and
bowls off to the side and she sets him down.
And at this point, now that he's close enough to you, guys,
you see that he is bleeding in fact, there's a
trail of blood left along the dirt that leads up
through where you saw the crowd gathered, and Elder sees
who's standing closest to her.
Speaker 2: I was actually gonna say, I run up to Elda
and having her being the herbalist who heals my burnt
tongue twenty four to seven, I run up to her
and ask her if she needs any help.
Speaker 1: Okay, and she's like, yes, yes, here, and then she
starts grabbing his armor and starts undoing some of the
leather belts and straps that are holding together and pulls
it open and it makes almost a wet sloshing sound,
as see an open wound began to pump blood. And
so she gathers. She pulls some cloth out of her
knapsack and hands it to you. She's like, all right,
to hold pressure here, hold pressure here. I need to
go to my cabin and get some tinctures. And she'd
been scurry off as best as she can.
Speaker 4: Lucas, seeing the amount of blood pouring out of this guy,
will immediately kind of like get pale in the face
and will instead turn around and draw his bow, knock
an arrow and kind of just jog along, following the
path of blood, not adventuring too far away away from
what's happening. But he wants to see how far this
guy has traveled in that condition.
Speaker 1: Okay, Crome would like to attempt to treat.
Speaker 3: Chrome, would like to attempt to treat wounds on him.
Speaker 1: Okay, So we'll start with Lucas. So you're trying to
follow his blood trail.
Speaker 4: Yeah, I'm just like I said, weapon drawn. I'm not
like pointing it at people, but I have like my
bow and arrow knocked in my left hands, right hand free,
and I'm just kind of jogging along.
Speaker 1: So you're a blood path. You're able to follow the
blood path for about ten feet, but at that point,
that's where you hit where the crowd has been. And
now there's too many footprints, the dirt has been disturbed.
You have no idea where, like outside of where he
the first crowd started to gather. You don't know where
he came from.
Speaker 4: Do we have a general direction in which he came from?
Speaker 1: So the road runs east to west like the main crew,
so he was coming in from the east.
Speaker 4: Assuming this guy was attacked, I didn't take a second
to look at him. I will not leave town, but
I will kind of stand to the edge of town
and I'll probably get on the side of the road
and I will kind of just crouch down on some
bushes and just keep an eye on whatever could be coming,
because no one just gets attacked for nothing.
Speaker 1: Okay, and we'll go to crom You said you're gonna
treat wounds.
Speaker 2: Yes, okay, okay, buddy, I'm gonna lift my hands up
and you do your thing. Run with the dice.
Speaker 3: Roll. He's in character leaving me because it's a bad role,
isn't it.
Speaker 1: I ruined the suspense.
Speaker 2: Mind your business?
Speaker 1: You know, have any model?
Speaker 8: I mean, I do you roll sadly? I'm sure three
So Crump. You're used to treating burn wounds, explosion wounds,
shrapnel wounds. Uh, the occasional scratches I'm assuming from alley
cats that don't want to play. You're not used to
treating wounds of this severity. They are open, they are wide.
You assume they are done by blades, but you're not
exactly sure. And you do your best, but you can't
seem to staunch the bleeding.
Speaker 6: I'm not announ but I decide I stopped.
Speaker 2: Well, Okay, well, I'm gonna keep pushing down. Thank you,
thanks for trying.
Speaker 1: All all the commotion on the wound kind of wakes
the guy up. He didn't pass out, but he was
a little in and out. He goes, he grabs your
own mind, hi, and he goes.
Speaker 2: He starts.
Speaker 3: He starts like pulling your hand off.
Speaker 2: Hey, hey, let's take a second.
Speaker 1: He looks you dead in the eye, and he.
Speaker 2: Goes, let's take a second. Let go of me.
Speaker 1: And he reaches down and pulls something out of his pocket.
It seems to be it seems to be an envelope.
Speaker 2: Oh, thank god, I thought it was a dagger.
Speaker 1: No, it's a paper envelope. And he lifts your hand
off his wound. Blood begins to pour down his side again.
And he puts it in your hand and clasps your
hands over it, and he goes, keep it. Take it,
be caref, We'll keep it away from the ravens.
Speaker 2: Ravens. Please the bird.
Speaker 1: And his head thumps on the ground or on the
table as he seems to lose consciousness.
Speaker 2: I opened my hand and I opened the note.
Speaker 1: Well, it's not a note, it's an envelope. It crinkles
in your hand it is blood soaked paper. There's an
object inside, but you're not sure what it is.
Speaker 2: Can I open it?
Speaker 1: Absolutely? Do you want to?
Speaker 2: I don't know. Crom hold my hand and you help
me open this. Can you hold my hand, hand in hand,
brothers in arms?
Speaker 1: How are you going to open it with one hand?
Speaker 2: We each take one hand and open it.
Speaker 9: For the sake of time, I'm not gonna. Okay, you
rip it open and inside you find a metal coin,
A metal coin, a single metal coin.
Speaker 2: What color is it?
Speaker 1: It's uh, it's kind of like rusted iron. It's not gold,
it's not silver, it's not platinum. Currency, it's it's nothing.
It looks like it's stamped. Maybe currency, but you don't
recognize it. It's not precious metal. You have no idea
why someone would be trying to protect this so much.
We're gonna go back to Lucas. Uh.
Speaker 4: I would like to roll a perception, and I would
like to now draw the arrow as he's.
Speaker 6: Just getting this like impending doom feeling.
Speaker 4: Oh yeah, that'll be once I get the lights a
little off. An eight plus seven so it's fifteen.
Speaker 1: Yeah, funny math rocks. So, like I always say, scheduling
and basic math, the two great enemies of ttrpg's. You're
scanning the entrance the road leading into town. Your eyes
scanned to the right. You're looking back at the crowd.
You know these people.
Speaker 4: Yeah, I'd imagine that as he starts getting this weird
feeling because I mean, I'm I'm not so far away
from them that I can't see them, but I can't
hear them. But I'd assume I would see the guy
hands something to Kyle and then fall back, and that
kind of puts him off. He feels offset by that.
It doesn't feel right. Most people aren't trying to give
away possessions at their final moment, you know.
Speaker 1: And you wonder later you'll wander back, you'll look back
at this moment, and you'll wonder, is that why you
didn't see them? Part of you wonders maybe you were
just off put and you were your senses were off
or did they just show up? Because as your eyes
then scan back to the left, you were greeted with
the sight of two heavily armored people that are less
than ten feet away from you. They're not walking at you,
They're walking into town. But you have no idea how
they arrived that close that quickly, and in fact, you
notice that these people don't even clock you. They don't
even look at you with their the side of their eye.
They're looking at the man on the table. They are walking,
but they are not rushing. They don't look like they're
bothered at all.
Speaker 4: I'd imagine that Lucas again, being like a hunter and
a fisherman, and you know, avid camouflage enthusiast, would be
kind of crouched down and as he would see them coming,
all of a sudden, he would freeze, so his arm
drawn back, both ford in his left hand and kind
of lower down to the ground on one knee, you know,
chest facing downwards a little bit, and he.
Speaker 1: Just wouldn't move.
Speaker 4: He would freeze entirely, and he would just track them
with his eyes until they passed.
Speaker 1: They As they pass you, you get a good look
at their armor, and they are some of them have
they have some plates, some chainmail, but they also are
emblazoned with beautiful embroidery work gold and white, and on
their shoulder you see the golden symbol of a raven
as their sigil. Both of them have that on their armor.
Speaker 4: As they close in, I want to take a very
risky maneuver. I'm not going to shoot the guards because
I don't want to draw attention to my position. I
would like to shoot past them and trying to hit
a wall above the crowd to draw their attention, because
if to see an arrow flunk against a wall, they're
gonna want to turn around and see where it came from.
So I will attempt. Would you make me roll for this,
You're just trying to shoot a wall. I'm just trying
to shoot a wall above the crowd without hurting anybody.
I'm trying to draw and it thunks into the wall. Yeah,
and I have Yeah, but in that moment, I'm assuming
we're doing the reaction things.
Speaker 1: We're technically kind of initiative. Yeah, yeah, yeah, So tell
me what you want to do next year.
Speaker 4: I'd assume that I'd fire that arrow and immediately I
would use two uh stride actions and I would just
get out of dodge. I'd sprint into the forest, or
I'd try and get into the forest and then kind
of hook around back towards the crowd. So I'm still
in the forest, I can see everyone, Okay, I'm just
trying to play it quiet.
Speaker 1: And safe.
Speaker 2: Okay, So Kyle concerned and scared confused about this coin.
Speaker 3: Uh.
Speaker 2: He remembers that Elda went to go and get supplies
to help tender the wound. So I turned, said, cromlet's
go and warn Elda that he's already dead. And as
we turned to walk out of the tavern, we hear
an arrow hit the wall. Yes, and of course Kyle's like,
what the hell was that?
Speaker 4: Would they know it's my arrowing to spend so much time?
I would, unless you like specifically, I just use whatever
I can find, so know you wouldn't.
Speaker 2: Well, I mean then actually then we might be able to.
Speaker 1: And then all the crowd looks over at it, and
then you see Elda kind of running back from her hut,
which is a little bit outside of town. She's the herbalist,
you know, she needs to be close to the forestry.
And as she's running back, your eye is drawn to
the two large figures. As now half the crowd is
also beginning to look at them, and they are just
like I said, well armored, and they're walking straight towards you.
Speaker 2: Do I notice the raven.
Speaker 1: Yeah, they're not hiding. You can see the raven on
the shoulder.
Speaker 2: Crom, it's the ravens.
Speaker 6: Not birds, not birds, men, battiles, bad guys.
Speaker 3: Crumps as she gets uh wait what Krum pulls out
two bombs, such as you throw two bombs?
Speaker 1: Okay?
Speaker 4: Ald time twenty four to seven.
Speaker 1: You see a tall and imposing female human with pale
blue eyes, and then standing walking next to her is
a burly and thick muscled dwarf wild unkempt red beard
and his chest as broad as a boulder, and his
armor specifically looks like it's been through a thousand battles,
dented and scarred. Funny enough, though the fabric on it
is perfect pri steam clean.
Speaker 2: That's scary.
Speaker 1: On his back, you can see bounce. Behind him is
a massive hammer almost as large as he is, and
there are ruins that glow as he walks. What do
you guys do?
Speaker 2: Crome gets his bombs. I unsheathed my axe and we
I make my I don't know if you're sawing my
shoulder not, but I start making my way out the
front door of the tavern master blaster, make my way out. Crime.
Have you seen Lucas.
Speaker 1: In this moment?
Speaker 6: Sorry?
Speaker 1: So uh we'll go back to Lucas Lucas. You're running
through the woods and then suddenly sees someone stand in
front of you. It's your old friend Talent. You've known
him as far as far as you can remember. You've
known him for ages, like he's a really good friend.
Speaker 4: He's like, hello, Hello, Hey, Wait, I haven't seen Wait,
you've been gone for years.
Speaker 1: Why wait, why are you here? I'm just visiting town
for the festival.
Speaker 4: I thought you left, you moved away with your family.
Why no, wait, huh, welcome back. I'm glad to see you.
Speaker 1: I'm glad to see you.
Speaker 4: It's just a weird time. Hey, there's there's two guys
here with armor and there. I don't know who they are.
We don't have people like that.
Speaker 1: Wait, I'm why are you here? As anybody would come
into town. I would like to roll deception. You're are
you trying to lie to him or to figure him out?
Speaker 4: No, I'm trying to lie to him. Okay, because I
know we have a weird figure in town. No, No,
we really haven't. I've I've been in the woods this
whole time.
Speaker 1: Okay, I would need to check something.
Speaker 3: You've gotta be fucking kidding me.
Speaker 4: I'm in the dark, right now you guys know something
I don't know.
Speaker 7: I'm I have a feeling of what's going on in
the way.
Speaker 4: Hi, friend, wait, I would like to use seek motive
if I may, or if I don't motive. I can't
do two checks? Can I can't deceive and then seek motive?
Speaker 1: You can try one, then we'll continue the role social act. Okay,
So go ahead.
Speaker 4: Yeah, I just like to be like, yeah, no, no,
I don't I know. I've been in the forest and
I've been fishing. I've been at the pond. That is
an eleven plus whatever I have which I need to
figure out right now.
Speaker 1: I apologize. I'm still I was gonna say, listeners. Zane
is the newest of us all. This is a good
time to point out I've been a dungeon master for
five y for eight years, and I switched to Pathfinder
just about a year ago. So we're doing the best
we can. So you're gonna learn right with us. What
would the world be for that? And be deception correct? Yes,
you would be a twelve okay, And he just lasts.
He's like, why we're old friends, why are you lying
to me?
Speaker 4: I like to look him up and down, really quickly.
What does he look like? He's wearing armor with white
and gold cloth on it. But for some reason, you
love him.
Speaker 1: And he says, so tell me. Look, Freenda, you know
I'm here for good reasons. You're not. You are sorry?
You do know that he's here for good reasons.
Speaker 4: Oh yet, No, you know what, I'm sorry. I just
I haven't seen you in so long. It was so
off putting. I know it's been ages. Okay, you aren't
much of a talker beforehand, but I mean, yeah, so
I get it. If you've probably grown high, you probably
met people.
Speaker 1: Absolutely. So where's this man that came into town?
Speaker 2: You know what?
Speaker 4: I I don't know where he is now, but he
was on a table somewhere in the banquet hall.
Speaker 1: Let's let's go find him together as friends. Yeah, okay,
let's go. Yeah, why not? So, how have you been?
Where'd you go to? I've been great? And as you
guys walk telling her, he's a he's a very thin
and gaunt elf with pale, pale skin, almost bluish, and
but his body language, as far as you're concerned, you
guys are good friends. And he's not showing hostile body
language either. He's walking right next to you. He's you know,
he's not like holding a webon at you. He's just
walking along. But you are like, for some reason, I
trust this dude.
Speaker 4: Yeah, I'd imagine at this point, I reknock the arrow
back into the quiver. I have it's kind of mounted
to my backpack. I have my my bow in my
left hand. Nothing unusual for Lucas.
Speaker 1: Okay, and I will explain why later. That's really fine. No,
don't explain, so will We'll go back to Kyle and crom.
So you guys run out of the tavern and you
see these two figures walking up to the table where
the man is and the crowd is around them, and
there you're under the they're under the festival tent that's
about twenty or thirty feet away from the tavern. You
guys went into. What do you do?
Speaker 2: I slowly approach with the crowd and I look at
Crom or I actually I don't look at Crom. I
don't break eye contact with them, and I tell him
that Crom I don't know what to do. These guys
don't look good. I mean, sorry, lady and guy don't
look they don't look like they mean good. What do
we do.
Speaker 1: The lady walks up to the person and to the
man on the table, and the dwarf kind of puts
his back to them, facing the crowd, and he's like,
all right, I will back up, and everybody, make room,
make room. This money is in jurb the make room. Hurrah?
Do you say that to him? To the dwarf or
the woman? The woman and the dwarf. Before you get
close enough to say that, the dwarf is like, oh,
don't worry, law buddy, you need to make your room
with you, and I laugh.
Speaker 6: Trusting well, as far.
Speaker 1: As I know, little man, you asked that a.
Speaker 6: Questions about trusting?
Speaker 2: Can I roll? Lord of warfare?
Speaker 1: What are you looking for?
Speaker 2: I want to see if I've heard stories about these two,
specifically with that raven, if I've heard even something in
passing involving a bird.
Speaker 1: No warfare will not get you answers. Society? Will we
live in a society?
Speaker 2: So am I so plus seven? Baby? Oh yeah, wait,
never mind, that's crumb yep. It says party recall knowledge,
not me.
Speaker 1: Yeah, it's you have to look bad. So the dwarf
looks up down at you and he's like, don't worry.
Let the man, well, just hit on besnash. You don't
have anything to want a bite.
Speaker 6: This business is a metal field, so I thought I
have a lot to about.
Speaker 1: No, No, we've made no harm to your village.
Speaker 2: Did you do this to him?
Speaker 1: It's like, Oh, don't worry about it. He'll be on
I he'll be all right. And you see the woman
kind of comes to and the man is like his
eyes are slightly opening, and as soon as he sees her,
he's and just tries to like struggle away. She grabs
his arms and without without any effort at all, folds
them onto his chest, holds both of them with one
hand and just holds him there. And he's like panicking.
He's like.
Speaker 2: He was dead.
Speaker 1: Half the I lost.
Speaker 4: Like the preface that that Lucas is not like the
super social, friendly, go out and meet people. He's very
much to just sit down at a table and drink
water type guy. But in this moment, you guys see
Lucas like being buddy buddy walking with a man who
seemingly has matching armor and it's talent. One of the
guys that used to come with us fishing only used
to hang it. No, no, they don't recognize No, only
I do ye like DM non recording moment. Is is
this a character I know from my backstory or is
this something that's clearly made up? Because I'm tripping out
right now because I know you ask me for friends.
Speaker 1: You this is just what I'm right now. You trust
him with your whole heart.
Speaker 4: Oh dude, I'm gonna walk in and be like guys yo, yo,
crom Kyle is it's talent.
Speaker 1: He came back and you see the two figures. The
lady looks up at him and gives telling a nod.
He gives a nod, and he turns to you and
he speaks to you with words like honey, and he says,
why don't you go find something something that you enjoy.
He looks at your your hat with all the hooks,
and he's like, go fishing or something. And you have
never wanted to fish more in your Yeah?
Speaker 4: Like dude, yeah, I mean I love to fish. I'll
go do agre Yeah yo.
Speaker 2: Lucas Yo, who's that?
Speaker 1: It's talent, dude, he like grew up with us, dog
he yeah. This guy like and he walks away from
you over towards the table and he kind of leans
down and you guys are close and they're not really
hiding it, and then you guys can keep talking. But
that's what he does. He goes over to the table, Lucas, they.
Speaker 2: Have the same armor on the are.
Speaker 1: Yeah, but he grew up with that guy. We know him, dude,
that's talent, Lucas.
Speaker 2: The guy said, look out for the ravens.
Speaker 4: Look at their shoulder, give me a will save, a
will save. Yeah, oh god, only have a plus five.
Pray this DC isn't high seventeen seventeen.
Speaker 1: Yeah, and you're like, what, of course you know he's
my he's my best friend. He's now you can't remember
where you saw him, and something the fog in your
brain starts to slowly clear, and obviously obviously he's still
a good cock. Yeah. Why he's like, why is he
a good guy?
Speaker 4: I In this moment, Lucas is kind of like he's
never encountered magic before, right, He's never seen it, so
he's just kind of like why He's like like search.
Speaker 3: The first thing he.
Speaker 4: Does, he's like France, I can roll up his sleeves
and start looking at his arms as if he brushed
a plant that he shouldn't have, or starts rolling up
his pants and being like, did I touch something that
I eat something that I just He starts scraping his
tongue with his nails to see if there's any foam.
He starts like feeling underneath his eyes for tenderness, and
he's like, no, no, this is He's like squeezing his fist.
Speaker 1: He's like, this isn't Kyle Lucas. It's not my friend,
is it.
Speaker 2: No, I don't even know who you're talking about.
Speaker 1: Hey, whoa, whoa, whoa whoa.
Speaker 2: Oh hey, I grab Lucas and I kind of move
us like outside meet him and Crome.
Speaker 1: Well, I was just say, I'm assuming Crome is still there, right,
you saw my shoulder or wait are you?
Speaker 2: Were you always on my shoulder?
Speaker 7: No?
Speaker 3: I got it down.
Speaker 1: Oh yeah, that's what I figured. And then I'm assuming
you're kind of like fronting up against the dwarf, and
the dwarf who's not a whole lot taller than you,
but he's wide, you know, And then he's just like
you can tell when he looks at you, he's not
trying to be threatening, not to you. He's extremely powerful,
but he's not trying to shove that in your face.
You know. He's just like, Oh, don't worry, don't we'll
handle that. And you see the elf that he was
just buddies with. He kind of leans over the man
who's being held down to the table and he's like,
eyes wide, he's fear painted on his face. And the
elf leans down and he goes, where is the artifact?
And then it's like, I don't have it. I lost it.
I lost it in the forest. And he goes, I
know that's a lie. Do you think that you could
try something so simple? And the woman leans out, she goes,
you need to take it easy, and he goes, I am,
he says, while glaring up at her. And he kind
of looks up at you, gives you a smile, and
it still a little off pudding, and he's.
Speaker 3: Like, would not throw a bomb at him?
Speaker 1: Throw a bomb at yes.
Speaker 2: Oh Jesus Christ, let's go.
Speaker 3: Okay, shut out with your money game.
Speaker 1: What kind of bomb?
Speaker 3: It's a blasting stone? Okay, Typically it's a pebble.
Speaker 4: It's like those little like things in a box on
the ground.
Speaker 2: I throw a bomb at him. It's a it's a stone. Actually,
it's a pebbles escalated, so a blasting stone.
Speaker 3: When this pebble hits a creature or a hard surface,
it explodes with a deafening bang. A blasting stone deals
the listed sonic damage and sonic splash damage, and each
creature with then ten feet of the space in which
the stone exploded must succeed a altitude saving throw with
the list of DC or be definite until the end
of its next turn. Many types of blasting stones grant
and item bonus to attack rolls.
Speaker 1: Give me so you you would roll attack on that one? Right?
Speaker 3: Yes?
Speaker 1: Okay? So for listeners know quite a few attacks in
Pathfinder the person being attacked makes like a save of
some type. So I just need to make sure because
I haven't memorized every single attack for every class in
the entire game. Right, you are losing your hair coin.
Go ahead to start. Of course you have one. You
have one. At the beginning of every session you give
how physical coins and I was lied. You're right, I'm sorry,
I forgot the handles cheated. No, the audience can listen
to this.
Speaker 2: My failure.
Speaker 1: Yeah, bad m. There we go back of coins. Here's
your coin.
Speaker 4: Yeah, we'll take it back now because he's still it.
Speaker 1: Okay, it's caught in the wire.
Speaker 3: You what for you?
Speaker 2: Excellence?
Speaker 1: Crom gets one, I appreciate, sir, and Kyle gets an
extra because he brought soda tonight. Oh yeah, all right,
so once he won one? Was it not twenty dirty twenty?
Speaker 2: It's a dirty twenty one?
Speaker 1: Okay?
Speaker 2: Is I like to call it a ghetto twenty?
Speaker 1: You you throw it and the man at the table
just leans over, slightly flies behind him, Pop big lavus
in the crowd of villagers. You know this? Oh yeah,
oh he.
Speaker 3: Still takes one damage.
Speaker 1: I'll take that splash damage, yes, okay, the shock wave
kills the guy on the table.
Speaker 2: Hold on, I'm a bomber.
Speaker 3: I could choose the deal. My splash damage is just
one target.
Speaker 1: Okay, what a chat? What a chat? Is there any
way for him to avoid this? Like does he make
a roll or is it just straight splash damage?
Speaker 2: It's just straight splash damage?
Speaker 1: Okay, So he does he dodges it without any effort
at all, but it explodes behind him and you see
his hair like flush forward and he just grits his
teeth and the dwarf looks at you, and he looks
at you like an annoyance. He's just like, I told
you to stop what you're doing. And the elf kind
of stands up and the woman looks up at him.
She says, do not do anything. He looks at her
and he goes fine, and he's just the layers at you,
and she kind of wiggles. The guy's hands on his
wounds a little bits like the dwarf, and he reaches
back and he puts his hand on his hammer and
he's like, you're gonna play nice. Now you're gonna be
a problem.
Speaker 4: Hey wait, wait, wait, wait, hey, crom let him have
the guy. He's probably he's probably a bad dude. Let
him have the guy. Look, there's no reason a political
force armed like that would go after a random do
for no reason.
Speaker 2: Let's just let's just go take our way out.
Speaker 1: We have no reason. We mean no harm.
Speaker 4: I'm sorry, wasn't And I point the guy who I
thought I knew his talent, and.
Speaker 1: He looks at you. He smirks a little and he goes,
I was just trying to find information. That's all kind
of just asked. We can still be friends.
Speaker 4: No, No, I'm good, thank you.
Speaker 2: I shoot my axe.
Speaker 4: Yeah, And in this moment, I wouldn't be drawing any arrows.
I just hold my bow close and I'm like, come on,
let's let's just bounce crom I turn, I turn around
and start walking.
Speaker 1: The dwarf goes, no, no, you still here for the second,
little one? So you did you have such good interest
on the stranger that just got into your tired.
Speaker 6: Little little town.
Speaker 2: The thing but not of the worlds.
Speaker 1: He kind of breathed really heavy, damn sheriffing, and she
kind of goes. The little one makes a good point
and reaches in her bag and pulls out a health
potion and let's go of the man's hands. Lifts his
heads up, his head up and pours the potion into
his mouth and he drinks it. And he's like as
the health potion begins to sew and stitch his flesh
back together, I look.
Speaker 4: At Kyle with like horror, horror.
Speaker 1: Like like I've never seen anything.
Speaker 4: Lucas is like sweating now, his face is visually swear.
Speaker 1: Takes his hand off his ax, leans down on one knee,
which brings him a little bit closer. Like you guys
didn't have much of a difference. But he leans down,
he goes he had an item. We need that. Trust me,
you're not gonna want to keep it. Do you know
what it tastes now? Give me deception? Oh oh wait, no,
I do deception. So listeners, there are checks inders that
are secrets and that helps with the role play because
they don't know if they successfully lied, right, They have
no idea what the person is thinking. So that is
going to be let's see what is it called? It
is a flicked mouth of no, no, no, no. You have
to do a.
Speaker 4: If you guys don't watch line our YouTube shorts now
would be a great time to go do that on
YouTube mythical misfits.
Speaker 1: Go scroll through some shorts if.
Speaker 4: You have a minute on your lunch break or if
you're taking that thirty minute paid shit at work.
Speaker 2: You know, also found on TikTok and Instagram.
Speaker 1: I agreed, so listener. In Pathfinder, almost everything you want
to do has an action that might sound a little
complex and convoluted, but trust me, it plays a lot
smoother than it sounds. So Chrom is wanting to perform
the lie action. Chrom you wanna or Kirby, I should say,
because that's a lot of words for Chrome. Do you
want to tell us what the lie action explain in
the chron voice. Our listeners need time to get used
to understanding him.
Speaker 3: All right, So you try to fool someone with an untruth,
Doing so takes at least one round or longer. If
the lie is elaborate, you roll a single deception check
and compare it against the perception DC of every creature
you are trying to fool. The GM might give them
a circumstance bonus based on the situation and the nature
of the lie you are trying to tell. Elaborate or
highly unbelievable lies are much harder to get a creature
to believe than simpler and more believable lies, And some
lies are so big that it's impossible to get anyone
to believe them, all right.
Speaker 1: So with that, give us a roll.
Speaker 3: Come on, I don't know what I'm getting getting all
excited about. I got a plus one untrained.
Speaker 2: That'll be a.
Speaker 1: Fourteen fourteen And he just kind of smiles and he goes, So,
you know, friend, there's no need to lie to us.
You can just tell us what is and then we
can collect it and be about our wee and you
can enjoy those beautiful festival he said, I want you to
do me a favorite. What's your name?
Speaker 6: Crumb?
Speaker 1: Crumb crumb? And he kind of comes up and puts
his arm around you and turns you to like the
festival thing. He's like, look, you got a beautiful flowers,
puts up, you got the tables brought out side.
Speaker 2: As this is happening, Kyle puts his hand on his axe,
braced ready for just in case something.
Speaker 1: Okay, and he goes, I'm assuming your beautiful tongue is
prepping for a festival? Is that right? Well, all right,
so give us the item, the artifact that the man
came in, right, and we will hide about our week
in fact. And he kind of lets go and stand up,
and he looks and he's like, damn, serty fiend, wouldn't
we leave these people with some gold and a lot
of this villagers like, oh, oh, I'd like some gold.
He's like, what, but the way to make a festival
a good day? And then with gold in your pocket
and food and your belly and meat and your hands,
and a lot of the villagers like yeah, damnit.
Speaker 2: Kyle's even getting kind of excited, and.
Speaker 1: He's like, so the first porson to title us while
they are to my gets fight extra gold and you
see some of the villagers Kyle, they start kind of
like looking at you, Uh Lucas.
Speaker 4: Ami looks to Kyle and she goes, run now, come
with me now now Krom will find us. We gotta
look he can go now and crom crump run now,
and I turn around. I start dragging Kile with me
and we take.
Speaker 1: The fuck off Goldan before before you drag him, Golden's like,
just gets him the coin. Boy, he saw you playing
it with it in your hand. He's like, just kid,
we don't need I don't know what, just give Jabe
and uh el Da at this point has returned and
she starts like looking at the man and the woman,
and the woman is very graceful. She's like, okay, you
know you may continue to heal him, and she like
starts putting teachers on his wounds and all that kind
of stuff.
Speaker 2: And I thought we were running past her.
Speaker 1: And you tell me which direction you're.
Speaker 2: Well, I was gonna is she coming in the door.
Speaker 1: You guys are not inside outside, it's been outside. You're
under a festival tents and yeah, so you guys book
from what do you do?
Speaker 3: I'll duck into the crowd.
Speaker 1: Okay, and he's like, Tyland, are you ready? And he goes,
as always, Dame, what direction are you guys running east?
So towards the exits, like the main tent. Okay east.
I thought you made weezed. And you you see this
crom You see the woman that was dealing with and
treated the man. She just kind of takes a deep breath,
and you see reality around her shift as if almost
it was a flat cardboard cutout, and she opened a
door in that cutout of reality and stepped into it
and closed it behind her. Oh my god. She steps
out right in front of you two, just casually, and
she goes, please, can we just have the artifact that
he had on him?
Speaker 4: We don't have it. You guys are acting weird. We
don't want any part.
Speaker 1: You do have it, and you need to give it
to us, because if you don't, some very bad things
are going to happen to you. You think that your
village is safe because the wind is calm here beyond
your walls. She points out to the road that leads
out beyond your fields. Storms rags that you could never imagine,
even given a thousand cycles of the sun. That coin
you carry, it is but a drop in an ocean
of secrets, and that ocean will swallow you whole. If
you are not ready, and none of you are ready,
please give it to us so we may shoulder that burden.
You don't have to deal with what's coming. Can I
seek motive for sure?
Speaker 2: In this moment?
Speaker 1: What do you add on the modifier seat? Motive?
Speaker 3: God?
Speaker 2: You said something?
Speaker 1: Your sense? Motive is a secret check? Oh oh sorry,
your perception versus their deception DC. My perception is plus seven. Okay.
You can't get anything more than the words you heard.
You can't tell if she's telling the truth or she's
extremely practiced, but she seems genuine. Who are you? She
looks at you, she says, my name is dame Sarah. No, no, no, no,
I don't care about your name. Who are you? That
symbol your people? What do you want? Why are you here?
Speaker 4: You keep saying this coin, what value does it provide?
Speaker 8: You?
Speaker 1: Provides us no value except for taking away power from
something very evil. And if that evil gets it, he
will use it like fuel to a campfire that burns
brighter every day, a fire that will consume this entire
nation and the world around it.
Speaker 2: Then why are you and that dwarf and that talon
guy acting so strange about it? Why are you guys
acting like the evil?
Speaker 1: How are we acting evil?
Speaker 2: You come into our town and.
Speaker 1: What have we done since we've gotten you asked for it? Yeah?
Speaker 2: And then after you guys brutally folded his arms, well you,
by the way, you're very strong, folded his arms into
what looked like a Chinese pretzel, put it on his stomach,
made his wounds hurt more, and then stop it. I
was on a roll, turn his arms to a Chinese pretzel,
then put pressure on the wound. Only after he bled
out and was in suffering pain, did you heal him?
After our little crom friend said something.
Speaker 1: Oh what I would give? What I would give? What
price I would pay to look at the world like
you two. If you think that a little bit of
pain is too much, So precious.
Speaker 2: Don't call me precious that moment. My mom can call
me that, right, Can I roll an athletics check to
chuck the envelope as far as I came into the air. Sure,
I hope this is the right decision. Guys, Yeah, it's
probably not.
Speaker 1: Brother, that's a d twelve. Oh no, the can the
can is is.
Speaker 2: In the way plus seven. Not very good, buddy, that
is it? Fifteen?
Speaker 1: So you grab it out of your pocket, you go
to chuck it up, and a hand grabs you from behind,
grabs your wrist.
Speaker 2: Did she dimension dor again? I don't like this lady.
Speaker 4: In that moment, and I might be stretching it. Can
I reflex check to snatch it and take off? May
I roll reflex if not norm Yes.
Speaker 1: But it's gonna be against this person's DC. God, she's
strong man. It's not her like I have a plus nine.
Speaker 2: Oh, it's not hurt at somebody else?
Speaker 4: But tell oh no, okay, okay, hold on, I have
a plus nine to reflex.
Speaker 1: This may be possible if I roll high.
Speaker 4: No, that'll be a nineteen plus nine eight.
Speaker 2: It's not enough, No way.
Speaker 1: This guy. These guys have stats by the way, that.
Speaker 2: We're also level one. They're probably like level ten.
Speaker 1: Let's be real. So you you go my arm, you
try to grab, and all you do is hold Kyle's hand.
It's a little awkward.
Speaker 2: Can I try, in my very feeble attempt to grapple her.
Speaker 1: Let's resolve one thing at a time. Your wrist has grabbed.
The envelope is pulled, and talent kind of like steps.
He takes a few steps back and his head's like
hunging down. He's like walks back a little bit, and uh,
try and grapple.
Speaker 2: This talent move like why walk in.
Speaker 1: Sounding and you guys will see, you'll see and you'll
miss him. Damn.
Speaker 2: You know what that's as an athletics.
Speaker 3: Or strength grapple.
Speaker 1: I believe that's athletic. He's just like, actually I think
it's Yeah, it's against her grapple.
Speaker 2: Check versus four to DC yep.
Speaker 1: Athletics athletics versus her forts twelve. Oh yeah, No. You
try and grab her and she just kind of like
doesn't move. It's almost unsettling how she feels like a
stone pillar. You just and she goes, you're a handsome boy,
but you don't need to hug me. Please let go.
Speaker 2: I'm not trying to hug you, lady. I'm trying to
put you down when we.
Speaker 1: Have the item. Now, please go back to your festival.
You hear an explosion on the other side of town.
If fireball and smoke begins to emerge, and you see
her eyes and her mood just drop and she goes,
god stemn this, god stemnness. We tried to save them,
not another one, and Talon goes, we tried, missus, we tried.
Speaker 2: As she's kind of monologuing, I'm holding on to her,
so I'm like, is this the evil you were warning
us about?
Speaker 1: And she doesn't even answer. She just takes your hands
and steps back, turns around and draws her sword, which
lights up with the ruins down the blade as she
kind of stands in position and Talon stands up next
to her. He's ignoring you guys at this point, and
she looks at him, and he looks at her, and
he goes, I don't think we can survive another fight
against them. She goes, but we must try. And at
this point, you see the dwarf who's farther down the
main street, you know, and he's shouting at all the people.
He's like, run, run for your life, getting you home,
none for the forest, and he pulls out his big
old hammer. Lightning starts to spark off of and he
starts running as fast as he can. His armor shink
as he's running towards that direction, and Dame Seraphine turns
around and looks at at you Kyle and you Lucas,
and she just it's almost pity in her eyes. She goes,
we tried, I'm sorry, and they begin they start walking
towards the commotion. Do you guys follow?
Speaker 2: I grab my axe as if I'm trying to Can
I roll? Now?
Speaker 3: You know?
Speaker 1: You see a fireball being sent from some alleywave and
it hits a hut, a hut of a Missus Smith,
and it explodes her home gone. She's lived there for
her whole eighty years. It is now gulfed in flames.
What we're we gonna do?
Speaker 2: Well? I was going to roll a world of warfare,
but not anymore.
Speaker 1: You can give a shot I want to take.
Speaker 2: I just want to see, I guess now because I
heard her say, we probably can't survive another fight. I
kind of want to see if I can see the
damage on them, and if we would even be helpful
give me perception, perception, I'm awful. That is a four
plus six, it's ten.
Speaker 1: You can't tell their armors thick. They're the fabric and
the cloth and the armor has been cleaned, you know,
And maybe that's that's part of who they are after
a battle they clean up. You know, no matter how
hard damage they are, they want to put on an
image of strength that you can't tell with the ten
exactly how hurt they are.
Speaker 4: I'm gonna yell out to Kyle and just be like, hey,
I I don't I don't think that's man made. I
don't think we've ever seen I've never seen have you
seen something like that?
Speaker 1: Where's Krom? I was just saying, let's get to Crumb.
What's Crom doing?
Speaker 3: What's happening since we cut back?
Speaker 1: So you saw her open up a door in the
dimension of the world, step into it and close it
behind her, and the big you know, the dwarf is
right next to you, and he's just kind of like
he looks at that happened and looks at you. Don't
see your reaction, and he at this point nothing's happened yet,
so he's kind of having fun.
Speaker 3: He's like, I'm staring him down.
Speaker 1: He's looking at you. He's like, that's crazy. At eight.
I know it feels worse than.
Speaker 2: It looks too.
Speaker 6: So I'm out the tall No, well, I never put
that under to be tallest.
Speaker 10: Dwarves are short and stip and strung you're short and
stoup well style, we're both short and stout.
Speaker 1: Bond drove our No, you're.
Speaker 3: Drum well, I'm a last I'm cram, but I'm also
straw flicks and.
Speaker 1: Gogan's like he's been he's been working on didn't I
see him left up the heart of the weeds. It's
not wight. He saw you like messing with your bombs.
But he got it wrong. And the guy's like short, dang,
short dang, and he the dwarf turns around and kind
of watches his other teammates, see, you know, make sure
it's going okay, and then he kind of looks back
at you and he goes, so, how's it going.
Speaker 6: World?
Speaker 1: Though you're telling me, you're telling me, so what are
you guys celebrating a seleasta?
Speaker 6: The summer fest of all?
Speaker 1: That's nage. Well, he's like the under so much.
Speaker 2: It's not.
Speaker 6: I don't know, I don't know the subtract, but I
just want fire rucks and the mountain.
Speaker 1: That's a good trade man, not so good. Three takes
another glance as his teammates and see like they got it.
Speaker 6: Not about no no oh, so so that's five, but
that's something.
Speaker 1: Yeah, something like that. Yeah, boom. At that point, the
explosion happens, and so you hear he's like, you know,
run for your life, and he pulls his hammer ound
and starts running over to them.
Speaker 3: As he like, I guess as he like starts to
start running out, trying to climb him and ride him
in the station.
Speaker 1: He hasn't. He has an enemy, so he doesn't hurt you.
But at first he's like trying to swat you off.
He's like, what the guys and he's running a long time.
Speaker 2: I watched her back.
Speaker 1: He's like, thisn't get you killed, buddy, you should run,
and he goes over it, and as he rounds the corner,
you're faced with something that you've never seen before. You
see a dozen figures. You see some of them talling,
are tall, standing there covered in black armor. You see
hyaenas on chains and leashes as they nash, and then
some of them let go of the hyena chase down
a villager and jump on their back, pull out the
back of their neck spine and rip it out and
shake really hard, and your body goes limp the moment
it happens, and you also see one of them casting
spells as giant maggots warm their way up out of
the dirt and start to slither along the ground. A
spray acrid goo all over the ground, and you see
the dwarf.
Speaker 2: He looks at you.
Speaker 1: He goes, there's no shame and run in, little man.
It's okay. I won't hold it against you.
Speaker 6: I have to pretent home.
Speaker 1: We'll do that for you. That's what the ravens are for.
If you're dead, there's no home to protect. Go find
your friends, please.
Speaker 3: Cromwell, climb down and go run and try to find
Kyle and Lucas.
Speaker 1: As you start to run away, you hear his hammer
hit the ground and lightning just explode.
Speaker 2: Let me amend that.
Speaker 3: Before I run away, I give him an alixtir of life.
Speaker 1: Okay. He takes it and he immediately drinks it.
Speaker 3: Oh oh damn, oh, hold on, hold on, I might
have more than one.
Speaker 1: No no, oh, that worries me.
Speaker 2: These men, these men and walked into our village where
he destroy for that coin.
Speaker 3: It might bite me an ass. I'm gonna give him
two more, and he doesn't take them.
Speaker 1: He grabs he pushes them back into your chest and
he's like, I want you to survive. At the end
of the day, I need to go wherever I go,
however I go, I need to know that you're all right.
Speaker 2: Friend.
Speaker 1: You take him what's the name, my name Borden Crack John.
They call me the Boulder, and he kind of like
taps his chest as a hyena more and more release
and he's like, you need to go, knife, friend, go go,
go go, and he kind of like picks you up
and sets you down. He's like ron as fast as
silk lakes can carry. His hammer hits the ground and
at that point that's you hear the hyenas shriek as
he begins to fight.
Speaker 3: Then now Chrome will go try to find Kyle and Lucas.
Speaker 1: Okay, you run back onto the main street off the
you know, away from the alleyway the side tree that
you were on. And at this point I'm assuming you
guys are running looking for Chrome. Yeah, yeah, I'm going
for crom okay.
Speaker 8: Uh.
Speaker 1: Talon and Saraphine are running and they saw Borden go
around the corner and as they start to go, some
people come out of an alleyway I don't know where,
completely different side of towns. People come out and they
start fighting and swords clashing, sparks flying, spells being tossed
with you, you guys see more magic in thirty seconds
as you've seen your entire lives.
Speaker 2: I'm gonna wreckon what he said. I didn't go running
looking for kromb Oh you didn't, No, you did. Yeah,
I'm staying with Lady Seraphine and I just I can
just tell I need to help protect home. That's what
I'm supposed to do. I couldn't protect my home, my
original home. I need to protect this home. So I
grabbed my axe, and as terrified as I am, I'm
looking for something to hit.
Speaker 1: Okay, you see she comes up and sorry, I'm looking
at my enemy list and she's fighting this one large
armored person and they are in hand to hand combat
with their weaponry made late and he had a Hyaena
that he let go in. The Yen is charping at you,
you know, it's like and just gnashing its teeth and
starts running towards you.
Speaker 2: I get ready to attack with my great acts. Let
me load in for some reason, Kyle unloaded on path
Builder because reasons. Okay, so I'm gonna roll for my
great axe.
Speaker 1: That is a you get a five over here.
Speaker 2: Ye, that is eight plus seven, so twelve plus.
Speaker 1: Eight twenty five plus seven plus eight. Okay, all right,
what was the attack again?
Speaker 2: Dirty twenty dirty twenty five plus four, so that is
nine damage.
Speaker 1: Nine damage. Okay. You hit the hyena with a pretty
impressive strike as the blade sinks in a yelps. And
these things are nasty. They're not like wild animals, you know,
hyenas can be tough, but they're they're looking for dinner.
These guys they got pustules on them, extra strong muscles.
They're drooling and it's yelps in pain and then goes
to bite. You. Wait, that was only actually have many
I was only one attack? Okay. Yeah, So since we're
kind of an initiative listeners pathfinder, you have three actions.
You can attack three times if you'd like. You have
something called the multiple attack penalty, which is a It
adds a negative five to each attack past the first.
So the second attack has a negative five, the third
attack has a negative ten. I was gonna say, don't
tell them.
Speaker 4: They can experience it for themselves when it comes along.
Speaker 1: But they might not understand the math unless they know
why his other attacks suddenly have less of a modifier.
All are you gonna tack again?
Speaker 2: I'm gonna attack again.
Speaker 1: Okay, So that's gonna be a negative five to his role.
Speaker 2: Mind you, Kyle is now having been up close, he's
scared at what this monster? What's like? That is an
eighteen plus You has a dirty twenty.
Speaker 1: Okay, give me damage with a ten. Hen all right.
You draw the axe out and then drive it back
down onto this thing. It sinks deep, blood sprays it,
yelps it loudly. It's not looking good. It starts to
it starts to limp a little bit.
Speaker 2: In a frenzied panic. Kyle swings one last time with
his axe just he's screaming in terror and in anger
that this may be the second home that he's let down.
That is a eleven with twelve namit.
Speaker 1: Sir, okay, eleven misses. You pull the axe out and
it like slides out of the ways that your axe
died or drives down into the dirt, and you pull
it up, and out of reaction, it nips at you
and goes to bite. That's going to be a nineteen.
It's okay, and it's going to do eleven points of damage.
As jaws sink into you, feel a pup as its
teeth break your skin.
Speaker 2: You said eleven, Yeah, okay, where are you at? Okay?
Speaker 1: No, what are you at?
Speaker 2: Half my health?
Speaker 1: Half health? Okay? It bites, just shakes its head even
though it's almost dead, like it's it's torsos almost bisected
in half. It let's go and it goes to bite
you again and it lands with a nineteen doing nine
points of damage. Oh my god, it bites you again,
and this time into your calf. As it sinks and
blood starts spurt out and pour out. At this point,
you see a figure flash into your vision almost instantaneously,
as a blade is driven into the skull as Talon
pulls his dagger out of the skull of the hyena,
and he looks at you and he sees you got
a big wound in your thigh, you got a big
wound in ner calf, and he goes you and your
friends need to flee, and next to them, you guys
see the big figure fighting Dame Saraphine and it's not
going well. She is getting slammed and as you both
actually begin to look at her, he gets one move
too quick as his sword slides into her stomach and
out her back, and she coughs blood onto his armor.
And at this point, the figure's head kicks back and
his eyes light up and flames burn out, and his
body starts to kind of go limp. And you hear it, say,
I told you there's no corner of this world. You
cannot And then the figure takes his hand begins to
cast a spell, puts it right on her head and
casts like level six fireball. What Saraphene explodes? He explodes.
You and Talent are launched sideways and slide in the dirt,
and Talent gets up. He coughs the hyaenas bodies there.
Seraphene's what the left of her is smoking. The corpse
of that figure is also almost completely dismantled. He has
no arm, no upper torso smoke smoking. And Talent looks
at you and he reaches and holds out the envelope
and he's his hand shaking. He's like, take it, run,
but take it? Where do I go? You need to
flee through the chrono forest the and do you know
the chronocanopy only through myths and legends. It's a portion
of the forests that take make up this continent that
time does not behave normally. It's been walled off by
the Crown hundreds of years ago. People are not allowed
in there. He tells you running through the chronocandopy is
the only way for them to lose. And at this
point you hear screaming, We're gonna go back to Lucas
for a second.
Speaker 2: What do you do?
Speaker 4: What are you doing in this moment? I see Kyle fighting.
I know he's kind of in his element. I don't
see Crom. I imagine that.
Speaker 1: I'm gonna roll odds.
Speaker 4: He goes and looks for Crom. Evens he runs to
what his little shack home is and he starts preparing
like a go bag.
Speaker 1: That's odds. I go look for Crom. Okay, what does
Crum do after he's put down.
Speaker 3: His book and it looking for Kyle and Lucas?
Speaker 1: Okay, at this point, I see I would say that
you see Crome like come out of an alleyway or
a side street and you guys lock eyes. Yeah, I'm like, Crome,
we gotta go.
Speaker 7: Now those Scoomy news new uh yeah, oh man, that
was good. Fist bump.
Speaker 1: That was solid.
Speaker 4: Lucas is uh, immediately like nods his head and.
Speaker 1: What do you have on you? What? Like, what do
you have on your person? Good enough?
Speaker 4: He starts like he starts like patting around on his
pockets his various like little like breast pocket and he's
got like things on the outside of his arm, little
like drop pockets type deal with little buttons.
Speaker 1: He's like feeling around.
Speaker 4: He's like, okay, flint sticks, peight hooks, fishing on blanket tarp.
Speaker 1: We might be able to survive. We need to go
get Kyle.
Speaker 4: Uh yeah, We we bang out for Kyle, and I
assume that as we the as you turn to start
facing towards Kyle, that's when that explosion goes off.
Speaker 1: And you, guys aren't quite close, but you're close enough
to feel the heat so much so that you kind
of duck and put your arms in front of your face.
Like a high level fireball is an insane amount of dent,
and it almost I mean, it turns to basically a
mushroom cloud. As it explodes and smoke rises into the sky.
You see Kyle and another figure flung across the courtyard.
The tables and the festival tent just get launched as
if they were pulled by a tornado. But it's away
from the fireball. Just chaos. You guys, you don't recognize
your home anymore. Fires everywhere. Hyaenas running, people screaming.
Speaker 4: As this is all going down, Lucas would probably hunker
down to like full survival mode. I'm gonna look to
krom Nod and I'm gonna start sprinting towards Kyle. I'm
assuming as I sprint, he's knocking an arrow and he's
gonna see the envelope being handed back to Kyle. In
this moment, he hears nothing, he sees nothing. He's fully
tunnel visioned on Kyle. That is all that matters. Kyle
needs to get up and we need to go. I
imagine as I run up, I look to chrom and
I'm like, does.
Speaker 1: He look hurt? Can he walk? Can you move? But
before they get there, Tellan tells you He's like, the
only way to stun this attack is by taking this item.
They know they can tell where it is. Leave your
village and they will leave eventually some of you might survive.
And he looks around at the devastation that has racked
metal Fen and he goes, hopefully me the God's bless us.
Please run, do what you wanted to do when we
got here. Protect, protect your people, and leave.
Speaker 2: Okay, I'll come back for you.
Speaker 1: I grab the armlow, don't don't you go go go
to the town. He coughs, some blood comes up. I
think you think that the explosion probably hit him a
little harder than you because he pushed you out of
the way to attack the hyenas who he is close.
He costs, blood spatters and strips down his chin. He
goes goes, go to the town of Wilsden, find the
raven the raven in and speak to the white sage there.
Speaker 2: Trust me, he'll know what to do in White side.
What's going on?
Speaker 1: He kind of stands up and he he dimensioned doors out.
Speaker 2: I have the envelope, right, yeah, I put it in
my jacket pocket. Yes, I have one. And I attempt
to get up, but ankle or thigh and calve, yeah,
pretty much holes in them, correct from the b Yeah.
And I have to brace on my axe on that.
I'm just gonna assume it's my left leg that got bit.
So I'm bracing on my axe and I'm barely making
it to stand, and I walk eyes with Lucas, who's
running at me and at a very uncomfortable pace full speed.
Speaker 4: I'm like, like life or death right now, tunnel visions,
nothing else matters. Friends, need to leave.
Speaker 1: You look at Lucas and your eyes fix on some
commotion behind you and telling dimension doors out into some chaos.
And he's just using his daggers expertly as he's slicing
up some of these people and cutting hyaenas as they're
running past him. As he sprints along, puts a dagger
in the top of one of the maggots and drags
it along its whole top as it splatters out, and
then he takes it two arrows to the chest. But
he doesn't stop. He keeps going. He keeps fighting, and
some of the larger figures, the people in armor, start
to dece and down onto him, but he is giving
it his all. Noted in more explosions around town.
Speaker 4: I apologize in this time. Have we made it to Kyle?
Oh yeah, yeah, yeah absolutely. I I looked to Krom
and as he's getting up, I'm like, can he walk?
Speaker 1: Can you do? I need like, let's let's go.
Speaker 3: Can you walk? No?
Speaker 7: No?
Speaker 4: I immediately duck under your arm and I put it
around my shoulder and I like, pick up your as
we need to move.
Speaker 3: Now, let's go, and I give you in alixir of life.
Speaker 1: At that moment, you see the face of Borden and
you just get a flash of him pushing his hand,
his big, you know, thick dwar of in hand that
encompasses both of yours, and the tincture is the bottle
think pressed back into your chest and you remember that
he said you are gonna need them. You can't help
it feel like this is also what he meant. Someone
you care about is going to need them.
Speaker 2: Hate to break the mood, but how much are the
heel fur.
Speaker 1: Me? I got some holes in my legs.
Speaker 2: I don't know what happened between you and that and
the bowlder.
Speaker 3: But I'm going to pass you two of them. Let's
see what one does first. I'm going to pass you
two of them, and they heal one D six plus one.
I'm going to tell you in dwarfing, dwarfing.
Speaker 2: Love in dwarfing. I don't speak dwarfing.
Speaker 3: His voice changes.
Speaker 2: That is four on the first one. That puts me
up to six.
Speaker 3: Yeah, that's four. I'll take The second one.
Speaker 2: Is seven puts me up to twelve or thirteen.
Speaker 1: Also, I like how you describe this dwarf.
Speaker 4: In my mind, I just imagine he's built like a
dry slick, like you know, those big old tires got
on dragars like.
Speaker 3: This guy, like this man is a three twenty five.
Speaker 1: This is a big guys. Ever played follow you know?
Is it? Was it? Mister five feet wide or something
like that. Yeah, So as you never play fall Out,
we're not going to get into this right now. So
you drink the healing and you feel it's it's it's uncomfortable,
it's almost painful, it's itchy.
Speaker 2: Never happen.
Speaker 1: It's like it's it's you know how a wound heals
over time, how it gets itchy. It feels like imagine
all of that compressed into a couple of moments, and
it's just like as you your wound seal up and
it is extremely uncomfortable, but you're not bleeding anymore.
Speaker 2: Noted, and I can walk yeah or run.
Speaker 1: Yeah, you're gonna limp a little bit, but all right,
y you better, Lucas.
Speaker 2: I'm still gonna have you hang on to me just
in case we're gonna move.
Speaker 1: That's fine, let's go on another one.
Speaker 4: Hey, I took two, that's true, So do you have
another one of them?
Speaker 2: It's fine, We're good, We're we're good. Let's go get
out here.
Speaker 1: Do we wait? As we're running, do we want to
get supplies? I have a go bag.
Speaker 2: We have to go a corser stuff problem.
Speaker 1: Fine.
Speaker 2: I don't even explain. I just lead them the only
path I know to get to the fort. It starts
with the sea. I know, canopy chron Canopy, and I
start running that way.
Speaker 1: Did you guys know that the Chrono Canopy is north
of metal Fan. You know, metal Fan is setting kind
of a meadow at the you know, a little bit
out is the forest, a little bit through the forest,
like a little bit northwest is the pond that you'd
like to fish at. But if you continue north into
thicker forest, you eventually hit the Chrono canopy. So yeah,
you gotta start to head north.
Speaker 2: And as we're running, I just hear the screams, and
it's overlapping with a distant memory of mine, of other
people I cared about. Screaming. I envision Dame Saraphine's whole
body just exploding, and tears just start to wellow down
Kyle's eyes as he feels like as if he's failed again,
but then he remembers Talon's words of you need to
go to do what you said you were going to
do in the first place, and that's protect your home.
Speaker 1: As you guys get just a little bit out of
the edge of the building edge of town, probably ten
twenty feet away from the edge of the buildings where
normally you guys have walked out this way and have
entered in the knee high and peaceful grasslands of the
meadow that surrounds the village. You hear from behind. You
freeze why you stand, and you turn to look. Whether
you keep running or not, but you do take a
glance and you see one of those black clad armored
figurines as he lifts up a bow and it is
you're impressed, lucas it is huge, like a long inture kits, Yeah,
it's a long bow. It is ornate, and he goes
to pull back an air. He knocks an arrow and
it's try tipped and it is nasty looking. It's spiked.
It's got the backwards facing spike sore. If it goes in,
it cannot be pulled out. Ever, that thing's nasty. So
he goes and then you is anybody watching him, like,
what are you guys doing? As you and you hear this,
I in this moment, I'm still with Kyle. Correct.
Speaker 4: I do the only thing I can do, and I
throw my body weight on the ground, wrapping both my
hands around Kyle's back of his neck, almost like holding
him to my chest.
Speaker 1: And we hit the ground, hit the dirt, okay, and
then drop blow.
Speaker 2: You hear.
Speaker 1: Lightning shatter, and then the arrow goes right over your
head and it hits the dirt in front of you
and explodes, so it goes what dirt falls on you, guys,
and then you kind of get up out of the
chaos and look back and the armored figure is standing
up and you see the boulder there holding his hammer
with his only remaining arm, and he's like breathing heavy.
He's like, leave those vlatiles alone, and he starts run
at that guy and they begin to duel it out. Yeah. Man,
so you guys know that you have a small window.
Speaker 2: Get up.
Speaker 4: We start running today all over again.
Speaker 3: Chrome, come on, let's go.
Speaker 1: Let's say what's crime doing.
Speaker 3: He doesn't want to run, it's really worried about the boulder.
Speaker 2: But he knows he has to.
Speaker 1: Yeah.
Speaker 2: Reluctantly, crom will turn and run.
Speaker 1: Exiting the meadow kind of heads into an incline, as
a forested area is a bit hillier, So you guys
start to go up as you approach the pine trees
that you've spent many a summer smelling, as the breeze
brings it into your once peaceful village. You get up
to the tree line as sparse trees become thicker as
you walk in, and you stop for a moment, and Kyle,
you put your elbow up onto a tree and you
catch your breath, and Lucas you also do the same.
You're just kind of like taking a moment to try
and even breathe because you guys haven't had a chance.
And you look back and it's a juxtaposition. It's a
weird sight. Normally when you stand here, especially you Lucas,
when you head towards the lake, you've taken this area
multiple times, and when you look back, you're used to
seeing this beautiful village with its thatched roofs and stucco
buildings and log houses and the Goldwin's Hall, the city
hall that sits in the middle, usually resting as the
sun sets as you bring back your catch from the day.
But instead you're greeted with pillars of smoke that almost
out the horizon. Your village is on fire, your home
is on fire. Lucas, what memory comes into your mind?
I think there's a split. There's a split feeling.
Speaker 4: Lucas inherited the fishery that his parents left behind they
fled when the business failed, and part of him is
thankful that there's a chance that fishery is currently burning down.
There is another part of him that realizes that's all
he has left of his parents. He doesn't know where
they're at, whether they're alive or dead. But he just
takes a deep breath and looks to Kyle and offers
a hand.
Speaker 1: All right, Kyle, your elbow digs into the rough bark
of a pine tree. It's similar almost to how it
elt when your elbow would press against the icy rocks
of the north from where you grew up. You look
back at this village that accepted you, that you called home,
that took you in. After you left your village, what
memory comes to mind before you leave?
Speaker 2: I think back to how every winter solstice, I would
make hot cocoa for the entire village of meadow Fen
and pass it out to everybody. And even though no
one asked for it, or you probably even liked it,
they all drank it and they all smiled, and they
all said thank you. And just imagining those faces now
covered in nash.
Speaker 1: Crumb. You jog up and you see Luca's kind of
set Kyle on a tree, and you look back to
the boulder to see how the fight's going, and from
this far away you see his lifeless figure lying on
the ground, his hammer shrew in about, and the person
fighting him it's nobody to be seen, likely walked back
into the village. What memory comes to mind?
Speaker 3: A memory for Chrome that comes to mind would probably
be the first time his first set of bombs that he.
Speaker 1: Made for his very first festival.
Speaker 3: And then uh Gulgan giving him is giving him just
a big juicy piece of mutton, and just you know,
sitting in the crowd watching his fireworks, sitting next to
Gulkan and just eating and just watching everyone just enjoy
the weird sense of joy that everyone gets from from
such destructive things that he makes.
Speaker 1: All right, and with that the warning that you are
given Kyle, that echoes in your head leave and that
is the only way to get them to stop. Take
the artifact out of the village, echoes back into your mind.
You know, you guys need to keep going. Get into
the forest. As the sun begins to end towards the horizon.
You need to get out of here. You guys, then
gather your strength and walk into the pine forest that
rests on the edge into a life that you have
no idea where it's going to go, but you know
you need to get to Willsden and you need to
find the sage at the Raven Inn, and that is
where we will end episode one. Thank you for joining
us listener for the brand new adventure in this Homebrew
world using Pathfinder two E and for joining us Mythical Misfits.
I hope you join us for episode two coming out
next week. And please, if you enjoyed this, go onto
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in episode two. Oh by the way, if you want
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