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listening and enjoy Thaws and Hard stand inside the tower.
Odd pause a small cup of bubbling brown liquid into
an even smaller glass vial, and then drinks the whole
thing down. He looks to Thoughs, the older Goliath, standing
sort of solemnly beside the kitchen table, and Hart says.
Speaker 2: Listen here, Thoughs, she is disconnected from her body, lost
in an astro nightmare. We need ideas on how to
rebind her back to her body. Not this wish she
was she prayer nonsense.
Speaker 1: Those kind of crosses his arms, looking away from Hard
while he speaks.
Speaker 2: It is not nonsense, and you know it. Hard, even
if you cannot explain their power, Hard turns around just
because I can not explain. It does not mean it
does not have an explanation. So do you have an
idea or not?
Speaker 1: Use uncrosses his arms, This sort of old goliath face
cracks with wrinkles as he thinks.
Speaker 2: In the old tales, there is a concoction that was
said to bind the dead to their bodies when loved
ones refused to let go just long enough to say goodbye.
Not necromancy, not sacrilitch, temporary hard spins around, Yes, alchemys.
What is the substance? What do we need? I shall
have to consult the ancient texts, though I recall the
most potent ingredient, something we simply do not have access
too hard the blood of an angel.
Speaker 1: Odd's eyes twinkle, a grin slips across his face.
Speaker 2: Oh, I think I may be able to gather this ingredient,
my faithful friend.
Speaker 1: We see the angel vole, the bubbling, glowing blood river
that winds its way underneath the Wendigo peaks. Sat above
it is a giant, ancient dwarven stone bridge spanning the
churning blood red river. The village of Derroth reveals itself
in the dim, flickering light, Crumbling stone huts cling desperately
to the edges of the bridge, many half collapsed, overgrown
with strange, twisted, blood red fungi. The air here is
thick with the stench of decay and iron, carried by
that slow bubbling current below. There are only fourteen emaciated
figures that shuffle weakly through this pretty large, an ancient village,
their pale skin stretched tight over frail and twisted bodies,
generations of inbreeding leaving them oddly shaped. Their wide, pupilless
eyes watch one another with a mixture of suspicion and desperation.
There are broken weapons and rusted tools littered around the ground,
evidence of people who once thrived but have since been
left in the shadow of the mountain. The village feels
somewhat alive, but barely. It's on the brink of collapse,
the shifting reds of the light of the blood river
below giving an additional element of life to this place.
It's held together, really only by the grim determination of
its last survivors and the sort of eerie hum of
the blood soaked river below. And we see Bibble, the
darrow that had taken our group through the window goo
Peaks and guided them across the river, shuffling along with
his staff and his ring of many keys, jangling on
his hip, standing with his sort of curved spine, perhaps
only about four foot tall, and behind him the significantly
larger goliath figures of hard and thaws follow bibble shouts
as he's moving through the streets. Sildarm, nilah nile, where
are you? Yes, scavenger layerboats. We've got work to do
on behalf of the elders on, behalfs of the angel.
Come on, make it quick.
Speaker 3: And as fucking work to do, as they always fucking work.
Speaker 4: I do fucking.
Speaker 5: Em.
Speaker 6: Huh can I see it?
Speaker 7: Don't know you in the air? Will your s sha done?
I can't stand here and your your screeching ley? Where
are you?
Speaker 6: I thought you loved my screeching?
Speaker 1: Oh, never said that.
Speaker 6: I don't be mean brother, father, cousin.
Speaker 4: I can hear a little scratching my ear? Is this
their sway, Shildern.
Speaker 3: He's brought something, But I'm looking what you said to me?
Speaker 5: Looking at me? Can you see anything?
Speaker 4: He's fucking playing?
Speaker 3: I forget plastic with him, I don't do They are.
Speaker 1: Three small someone different. Three darrow come together out of
the cracks in the sort of alleyways of what was
probably once an ancient dwarf and set of structures that
has now become a a darrow somewhat inhabited area. These
three are Isless, Sildorn, Tiny Isley and the Wretch. Uh,
what do you guys look like? Good luck? What are
we looking at when we see eyeless Sildon Bartley exactly?
What look like? I'm a little I'm a I'm a
little deer daro. I'm a little darro.
Speaker 8: I've got spellcast and staff with a blood red or
at top of that, I've got leech white hair all
in a mass.
Speaker 9: I've got you know, like little trinkets and naying and
off me boult and ancient looking armor for that spellcaster.
Speaker 1: It looks like it hasn't been cared for very well
and quite.
Speaker 8: Oil ah blind obviously that called me the alis.
Speaker 1: And so you can tell by looking at the lock
of eyes. Yeah, eilis silled on. I feel like looks
weirdly similar to Bibble, even though they claim to not
be related. Uh, basically, everyone is what about tiny?
Speaker 10: All right?
Speaker 6: Well, i may be cold tiny, but I'm taller than Sildorn,
so that should be clear. Uh, wild eyes, hair pulled
back in a big ponytail at the top of my head,
and I'm fidgety, and my my lips and my chin
are covered in blood because I keep chewing it. I
won't stop. Hey, maybe stop.
Speaker 2: All right?
Speaker 1: Uh, we'll say uh. And what about what about Isla the.
Speaker 3: Wretch ragged I've got broken hair so down.
Speaker 5: On the side of my spine. Laugh, it is broken off.
Speaker 3: My face is covered and and and all sorts of
shite from all of the explosions.
Speaker 4: I can't help myself from doing all the fucking time.
It's wonderful.
Speaker 1: Behind Bible, Bibbil sort of looks like a sort of
twisted a little really very old, emaciated dwarf. He there
are two very large individuals. I don't know if you
guys would ever have seen a Goliath before. It's entirely
up to you. But these guys are very large. Yeah,
you you still haven't these very large humanoids, both of
them for Goliath, are actually relatively small and quite thin,
but from Darrow standards, they're absolutely huge. One of them
wearing lots of wraps and a thin, kind of sort
of cloistered robe, the other one wearing what looks like
a major's robe, blood red, not too dissimilar to the
one that I think Bibbil is wearing, but a little
nicer looking, embroidered well with thick cuffs and a huge
staff of his home, of his own that he's kind
of leaning against. The first one, the more older looking
of the two. They both look quite old, but one
looks ancient, seems to be kind of very confused about
this entire place, seems to be constantly distracted and looking
down over the ledges at the flowing river of blood below,
whereas the slightly younger looking one in the major's robe
is sort of smiling and giggling, And although he seems
to get distracted, it's more to do with you. As
he flicked his eyes flicked between the members of the group,
looking over their bits, the things that have got going on,
Bibboll says, Hey, while you lost in here spoken with
the elders or nug Angra. They've told me to take
our best, our very best on behalf of these here.
Strangers have come to us with a quest, an important quest,
a holy quest.
Speaker 5: I better not be I to fucking give him all
our food again. We're not falling for that one again.
Speaker 3: Our happy last time half has fucking dyed.
Speaker 1: Have you got food? Yes, we have food, right, they've
got food. Don't worry about that. They've come through the
unlockable clock door. This is like a big deal. There's
one door in this place that doesn't open all of
the keys everything. Everyone's tried to open it that you
guys have hammered out, You've tried to explode it. It's
never opened before. There is a strike in this village.
Somewhere that is a tower with a clock over the
top of it and a door that has never opened
as far as or at least as long as you've
been alive or the elders.
Speaker 4: I know they came through that door.
Speaker 1: I saw it with my own eyes.
Speaker 4: Are you still guys?
Speaker 1: You bring that houghty all the time? With your own eyes?
I have How else am I supposed to explain that
I've seen it with my own eyes? You don't have
to mention your eyes. That's very fancy. Who else do
you see? You can see with your blood? Man, see shaite,
that's right.
Speaker 9: That's better than your soft, squishy arms. You've got stuff,
they're not empty block on top of your shoulders.
Speaker 6: Yeah, shit.
Speaker 1: You look, why you do you tell them? Tiny? You
tell them.
Speaker 4: Yeah, yeah, good s.
Speaker 1: Look the elders have told need to take our beast.
And that's why I'm bringing you three.
Speaker 5: I just I mean, I mean we are the past.
Speaker 11: Obviously, why it's very wise.
Speaker 8: Give you someone give me my blood red wraps, sock
and do some work.
Speaker 9: Someone get them my blood red wraps. Please a miss
around here.
Speaker 1: Somewhere some one got my wraps?
Speaker 4: Has he left his wraps?
Speaker 1: You got? You got my blood the red draps?
Speaker 6: Okay, okay, okay, I take I take my boots off,
and they're wrapped around my feet and I start unwrapping.
Speaker 1: They're also blow wraps.
Speaker 12: They're pink, which is they are listeners.
Speaker 9: All.
Speaker 1: I take them my blood red raps. I get this.
They look blood red. They look good and blood the red.
Speaker 9: Don't they know?
Speaker 1: The bo? Okay right, Bibbo shoves a bucket towards you, wretch.
It's the worst bucket you've ever seen in your entire life.
Speaker 5: She's got a horse on it.
Speaker 4: Then am I supposed to do with this?
Speaker 1: It's the only bucket.
Speaker 5: Don't tell me.
Speaker 4: Let me go do it again, Tiny, do it?
Speaker 1: No use her carrying the bucket. Okay, you can't have
tiny Tiny needs her hands, she needs her hands. You
don't need your hands.
Speaker 5: Was the last time you haild a book?
Speaker 4: Your fucking love books.
Speaker 6: Don't you look at the bucket.
Speaker 4: My hands are.
Speaker 6: Let me carry it arrow hand, bow hands, not bucket hands.
Your bucking head.
Speaker 9: Step My uncle cousin brother made the bucket forty years ago.
Speaker 1: And I'll not be hearing you speak. Shy up now
I write the book.
Speaker 4: I fine, I don't I carry the fox.
Speaker 5: See then I put it on my head.
Speaker 9: Has carried more blood and that than you ever smelt
and your tiny little life.
Speaker 4: Wait, we're not supposed to ship in that.
Speaker 1: You don't. That's why you don't give in the blood bucket.
That's why you don't give it to hair. That's a secret.
That's a secret, bucket. Those a secret. Those looks too hard.
Heart is smiling, looks down those kind of leans into
hard and says.
Speaker 2: Do you not think we should go with them? This
is who we are going to trust with the future
of I said doors, don't worry. I have known people
for a long time. He has never let me down.
Speaker 1: Bible kind of looks up at the two of them,
and they kind of quietly look down and smile at him. Right,
we've got this, don't worry about it, okay, used to
make yourselves comfortable. Over there's the fire, Go and sit
around the fire. Don't eat the mushrooms, even if they
offerunning to you. All right, and if two bags comes
up to you, just pretend you can you see him?
Speaker 2: Okay, thank you for your hospitality. Perhaps is there somewhere
that I can observe and pray to your angel? I?
Speaker 1: You just you can just do that wherever you want.
What do you mean a church or shrine or I
don't know what those were doing. We've got one of them.
We've got one. We've got one, yeah, I know we've
got We've got plenty of them. To help yourself. Have
as many as you want. Just help yourself. You find them,
take your.
Speaker 2: Time, okay, I will.
Speaker 1: I will rest by the fire for a while. Those
kind of heads further into their hard looks over the
group and says.
Speaker 2: Remember what I said, you must it is very important.
Speaker 1: Okay.
Speaker 2: We are all in a lot of trouble if we
do not get this blood as quick as we can.
I appreciate that you are willing to do this, bibble
seal door I lah ii lei you you are great,
great people to do this.
Speaker 6: We will us great people.
Speaker 2: I will provide you with a great your darrow, who are yes,
very very courageous to do this. I'm attractive, attractive.
Speaker 10: And.
Speaker 9: Let's start sniffing the air and I get I got
a little closer to had I can smell the magic
on you.
Speaker 1: Boy.
Speaker 9: Let me tell you, I'm I give you between magic users.
Speaker 1: I'll give you a tip.
Speaker 9: Your ready, all right, don't like we gos near your toes.
Ggos thinks the magic smell comes from your toes and
she'll try them by them off.
Speaker 1: Watch out all right.
Speaker 2: I will keep an eye out for the egos as.
Thank you for your SiGe advice.
Speaker 1: Astraight am like my bod very nice.
Speaker 2: Yes, I will have to see if I can invest
in a pair for myself.
Speaker 6: Are we given?
Speaker 5: We're given them? Some some blood?
Speaker 4: The fucking blood God was she given us?
Speaker 2: Bible has requested fingers as a reward.
Speaker 1: I thought we had gotten food.
Speaker 2: I am able to provide you with a great amount
of fresh meat.
Speaker 5: Oh now you're fucking talking.
Speaker 2: Wet white meat, blue meat.
Speaker 4: Blue meat.
Speaker 5: That's my favorite meat, green meat.
Speaker 2: I can get you green meat. There is very little
that I will not be willing to part with once
you have completed your.
Speaker 4: Task by marriage.
Speaker 5: You're looking for a wafer, isn't you know? To scrub?
Speaker 1: I will go and sit by the fire. And now.
Speaker 4: I'd like to think about that saving.
Speaker 1: Yourself by Bill starts clapping his hands. They okay, what's
it up? How many of yous has been to the
source pool before?
Speaker 9: Of course I have, of course I've been.
Speaker 1: Have I been to the source pool? But the way
he says I've been there, probably none of you have.
It is the source pool is the place from which
the the river flows. There is there is a beginning
to the Blood River that is sort of all the
way through the caverns. I don't know if you guys
really have ever left there off, let alone gone all
the way to the far end of the river, down
where the where the Drow area of the world and
the Dwarven and Darrow area collides in this kind of
under dark under the mountains. Not only that, but the
source pool is just sort of considered to be unbelievably sacred,
So they just don't The last people that inhabited, it
would have been like you at best are sort of
cultists of the Blood River and the angel Vol and
the god Volt. The priests that existed would have been
several generations ago, and then going back far enough, there
are no Darrow. They're just dwarves. And the dwarves that
kept this place built this place, including the tunnels and
the bridges and things, kind of built the area up
around the source Pool for the most part, and no
one really goes there because AI, they don't know where
it is, and be I don't know if the Darrow
really care that much about that that level of sort
of religion. You know, they're just praying to the glowing
red river underneath where they live and then trying to
scavenge off the lands and survive. So I would imagine
that no one's been to the source pool. Bibbyl knows
where it is, but even Bibbel probably hasn't been in there.
So he says, none of you have been to this
source pool. I no, use have not been to the
source Pool because I did not take you there, and
I'm older than all of you.
Speaker 5: Life disputed, isn't that really?
Speaker 1: He's not older than Silled on and he says, we're
going to go travel along the old roads. We're going
to get a bucket right from the source, only the
good shite for these faine gentlemen.
Speaker 4: It's a good shoot, and we want a blood wife.
Speaker 5: We've got to make do with the drigs at the
end of the fucking river.
Speaker 1: Look at you, you are the dregs.
Speaker 4: You're the fucking drags. Look at you, you look at yourself.
Speaker 6: Lately I have.
Speaker 1: Actually he knows why he has.
Speaker 9: He's not trying to marry you a mede of that caliber.
Speaker 1: Always larry someone session.
Speaker 9: Crawling through her.
Speaker 4: There's no good warm in my bed every time I
put her in there. And we hos and steams all
over the place.
Speaker 3: And someone big and talented and good as things.
Speaker 10: Sorry to be good, you're talented, or oh you're huge,
so big, thank you.
Speaker 1: H you got a sneeze.
Speaker 5: I still love to talk about.
Speaker 1: Right, don't drop the bucket and don't break the buckets,
all right, because remember, whoever brings that bucket back, it's
going to get the blue meat and the fingers. What
kind of fingers are?
Speaker 9: What quality fingers are we're talking about here?
Speaker 1: Do you see the size of them. Can you imagine
the size of a finger.
Speaker 4: They've got eight fingers each wearing around my neck.
Speaker 1: What once said, I can even get fingers from anywhere?
Speaker 9: Not sure the fingers that big of really fingers, they
might be like and open.
Speaker 1: The clock doors right? And you know what that means,
don't you? Fingers? What do you think is behind that
door a finger kingdom? The finger?
Speaker 4: Really?
Speaker 1: And before what we'll listen here, right quicker we go
and get that bucket of blood bring it back the
moment those buggers open that door. We're bundling in so
fucking all of us were taking to the door.
Speaker 9: I'll waiting, actually the door, then you lot go do that.
I don't.
Speaker 5: I don't want to bos everybody else.
Speaker 1: We're not taking two bags now you come.
Speaker 6: That's ten fingers.
Speaker 1: On another derow appears a very thin looking derrow. Looks
pretty similar, I think to Iley and does stepping out.
Speaker 9: This.
Speaker 1: When I say it looks similar, I mean that features
look similar. There's some sort of genetic similarity here. Ailey
and Isler looks similar, Sildorn and Bibbele looks similar. Bibble
and Iley look similar. Sildorn and Iley looks similar. Isler
and Bibbel and Isler and Sildon looks similar.
Speaker 6: Mhm, you asked me.
Speaker 9: I don't know none, none of that. Everyone looks to
me again.
Speaker 1: A Darrow, who looks maybe to be in the sort
of middle age comes out. Anler a shock of white hair,
short and a stick that she carries everywhere. Anler steps
out and says, hey, what they go to the clock
door and Stunn. They do not leave they until you
see us again. You understand what I'm saying? Hey, I understand,
I understand. Scurries off. Wait wait, wait on what you
know the clock door is? You know where it is.
Everyone knows where it is.
Speaker 4: Every where it is.
Speaker 1: Go go, go go quick. We've got we've got big
boy boys next to do you here?
Speaker 6: Big lady business too? Okay, just to be clear.
Speaker 1: Yeah, you're a big lady. Tiny Tiny's taller than everyone here.
I have no idea. I think she's the smallest, the
smallest of us. Bibelre so big, Bibbel, Seldon, Isler and
head out of town across the the main bridgeway that
leads into dry Now. There is multiple ways that you
used to be able to enter into Derroth, but since
they blue all of the the entrances and exits to
the to most of the access of the area around here.
When all of this kicked off and all of the
undead tried to pile in and get into the sort
of under dark here, we're going to call it the
under dark. It's not the true under dark, but I've
got no other word for it. Under the mountain, Maria
and all of the so a lot of the Darrow,
mainly wretch probably were in charge of just like closing
loads of these breaking the bridges and bringing in and
closing lots of the entrances and exits to not just
de off, but the entire sort of tunnel network that
it sits underneath the Windigo Pigs. These enormous, great, big,
huge bridges that network underneath here are really the main
way that people move throughout the Blood Vein Pass, which
is the area that it isn't Deroth outside of outside
of the town itself. And they are just these absolutely
huge ancient dwarven bridges that were incredibly well made, incredibly
well masoned, but have been left to sort of ruin
for presumably thousands of years since really they were last
masoned by a true dwarven Mason, and so you end
up with this kind of huge set of just ginormous
bridges running over this glowing red flowing river that they
call the Blood Vein Pass and the Blood River underneath.
Bibb All moves with that same sort of knowing direction,
seeming to understand exactly where he's going to go, And
even though lots of the areas were caved in and
closed off, there's still just kind of elaboratenth down here
of these this network of bridges, and Bibble leads this
group across them to just four very tiny figures moving
across these enormous bridges. We see them kind of weaving
around crumbling edges, We see them quietly moving over areas,
and we see those huge maget blood wrought rats that
were sitting that the party fought, Sitting in a darkened corner.
Somewhere is a Wendigo watching the group travel in the distance.
As this party embark across the Blood Vein and through
this underground highway, let's see here, let's have everyone make
perception checks. So you guys don't have like four character
sheets because I didn't think it was worth it, but
you should just I've made it so that all of
your skills are available on those sheets, So just let
me know if you need help navigating these sheets. But
they're extremely simplified versions of character sheets, and all of
your skills should be available there for each of you.
Speaker 5: Good to see the rolls transfer over to Mata.
Speaker 1: A fourteen from Ailer. Sildon got a four and tiny
Early got a two. Now siled On I think has
a like a minus two or something to perception. I've
got no eyes, Yeah, I think if you're reminding, if
you're specifically relying on your eyes for anything, it is
a disadvance his check. But with this is a general
perception check, so you can include your ears and nose
and stuff as well. And then a natural one from
tiny Eley Bibble is kind of like just wandering along
muttering to himself. Decided that was when I was going
to go back. Actually, so it's strange that they would
come to me. You know, it's like a second time
now actually actually managed to guide these kind of heroes
who are going to see if they were I'm sort
of like a profit what stop talking to your fingers. Eler,
You're the only one that recognizes that the the group
is sort of has wandered pass the entrance way to
the dwarf and gate that leads you towards the the
I guess it would have been a long time ago.
It would have been part of a very religious route,
almost almost like a pilgrimage that you might want to
make if you were the type of person who would
have a long, long, long time ago. The dwarves would
have taken these pilgrimages, probably from Derrath, even though no
doubt it was called something else back then, and traveled
to the source. There is this huge, weathered dwarven gate
which is carved into the side of a rocky part
of the cliff, half buried by time, and you, maybe
your eyes wander over to it, you recognize that there
are these sort of faint glowing streaks of blood on
the walls as this part of the river of blood
turns and rushes and hits the walls and splashes up them,
which is why presumably they used this particular part of
the tunnel to indicate that this is the way to follow.
The river is taking you straight past it, immediately muttering
to himself, the other two haven't noticed it at all,
but you have as Bibble continues to wander on. I'm
a prophet, Seldon, I'm a profet of some sort.
Speaker 5: Can you did a thing come up and just put
them on your back or something? What I joint? He
sealed on by the collar and like pull him back?
Speaker 3: Mm hmm, get bubble, got useless piece of ship bringing
that way.
Speaker 4: He's gone the wrong way already. I doesn't even know
what a sauce is for a boksake.
Speaker 6: The source.
Speaker 1: We're going the right way, trust me, we're going to Hey,
that's right, we're going to the source. I was just
testing news chicking that you're watching. I don't want to
be doing this all by myself. Make sure you're chicking
the ceiling.
Speaker 9: That's well on there.
Speaker 1: We're pretty are we close to the blood?
Speaker 9: Is the blood closer?
Speaker 1: Never mind?
Speaker 9: Got a good whiff of it, though, I stick my
head down. Get a good wif of it. Oh, I
think we're getting closer.
Speaker 6: I think I would be more beautiful if the blood
was on the outside.
Speaker 3: No, no, no, but that thought back inside to stop
doing that, not again, grown woman.
Speaker 1: Let her do what she wants.
Speaker 4: If you put your.
Speaker 3: Blood on the outside, you won't see the finger land
think about it.
Speaker 1: Oh, choice you've got to make if you want to
go to a fingerln.
Speaker 9: You know, I'll put your body in the river. You don't,
don't you worry about that?
Speaker 1: The choice is yours. Wait, what would you like your
blood on the outside?
Speaker 5: We'll what want that? Let's go?
Speaker 6: Where are we going?
Speaker 1: We're going that way? Okay? So good, good shaking rach
You know that is that?
Speaker 2: I we you.
Speaker 1: I'm glad you picked up on. That is what we
want to go. We're going to the Bridge of graven Souls.
They call it, do you know? Way they call it
the Bridge of Greeven Souls. He continues to ramble on.
Get the sense like he has no idea what he's
talking about. Almost as he wanders down and through that
giant sort of carved dwarven gate, that's you know, sort
of falling apart. You got to start moving through the
crumbling bridgeway underneath a huge sprawling cavern, throws some tunnels
and back out onto another bridge that opens up into
an even larger cavern. And below the angel flows through
this cavern and it, you know, quite a wide way.
It almost becomes it's almost like a lake here. As
this part of the river widens outwards, and it gives
this very rich but dim red glow to the ceiling.
When you guys are looking at the river, the river
actually seems to be dimming in its intensity, and seems
to have been doing so over the last year or
so anyway. But in here the vibrance is a little higher,
and the size of the river and the reflections of
it sort of glowing on the ceiling. And the gems
there are those red gems that glitter throughout the walls.
In almost the entire area, there are these sort of
ruby like gems that can be found in the walls
that continue to twinkle some of that red glow. And
as you step forward and start walking through this cavern,
it's mesmerizing. Even maybe Silden, you probably are not aware
of it at all, But if you're insane or not insane,
it's just a breath taking an enormous cavern of these
red twinkling lights above you, and the intensity of that
wide glowing river below the bridge ahead of you. However,
Uh has fallen to a great ruin. This thing is
crumbling from left to right, and Bibble stops and looks
it over and says ah. Now, if I were a
baiting man, I'd say, if we try and go this way,
that bridge is going to fall down.
Speaker 5: I mean work, I was just accident. I didn't mean
to do that bridge, But.
Speaker 1: I'd say were I'd say, we're fucked. I think we
may be done by I could be done a bridge.
I'm looking.
Speaker 9: I'm looking not at the right way, I'm looking the
wrong way. Sure I can sense it, I ask gonna fall.
Speaker 1: That's true.
Speaker 6: Here's what we do, right. We tie a rope to
one of my arrows. I shoot the arrow across the cavern.
It embeds into the wall, and then we take the
other side of the rope and we shove it into
the other side of the wall, and then we can
we can climb. We can pull ourselves along the rope
to the other side without being on the bridge.
Speaker 3: Oh wait, always waiting for the insane part, but actually
makes sint.
Speaker 1: Hi tray.
Speaker 6: I'm not insane.
Speaker 10: I have good ideas, absolutely.
Speaker 5: Like a package sandwich.
Speaker 6: And smart and sane.
Speaker 3: Yes, all of those things are what you be called.
If one of those marriage you let me make it
out of here.
Speaker 4: So you're marrying me. Well there's two of them, so wait.
Speaker 3: No, that's a good point. We'll figure the log just
taks out later. I'll try your arrows Okay.
Speaker 1: I tray it go on.
Speaker 6: I pull a rope from my bag and I fumbly
tie it to my arrow, and I would like to
shoot my arrow across the cavern.
Speaker 1: Okay, So this will be I don't know what. I'm
assuming you have a bow. If memory serves yes, maybe
these characters at four am all right, make me an
attack roll with that bow. Oh that's right, you have
an ancient short bow.
Speaker 6: At twenty two.
Speaker 1: Yeah, this, by the way, is like an amazing ancient
dwarf and bow is what you're looking at. This thing
is like night. If anyone and saw this outside of
the seven, it's like the most incredible bow. It's a
magic bow. It's a magic item. If Thrank saw this,
he'd be like, this is the greatest, you know, piece
of engineering. It's incredibly well made. It's unreal. No one
gives a ship in the Darrow society that you have this.
No one's even aware that this is one of the
one of the better magic items, one of the most
mastercraft item that you have. What does it look like?
Speaker 6: It looks like well, it's a small from my hands,
big from my hands. It's somewhere in between. And uh
it's carved ornately, uh with with lines of red in between.
The ebundy color of it. I don't know how they
got it to be so so shiny and polished and reflective,
but it's beautiful.
Speaker 1: You fire this thing with a rope attached to the
back of it, or with string or something. You see
the arrow launch across to the other side. Not only
does it aim where you want it to go, but
it kind of wraps around this loose piece of sort
of perfectly masoned but circular stone that you loop this
thing around the arrow, going through it, turning and then
providing a kind of somewhat stabilizing factor to this. This
will hold relatively well. You get that, you suspect, but
to be sure, you can make me a survival check.
Speaker 6: Okay, when the arrow goes and I see it do
all of that, I take the bow and I open
mouth kiss it. What what am I doing?
Speaker 1: Open mouth a bow? Right now? But after that, oh yeah,
this will hold completely fine, definitely won't go wrong.
Speaker 6: It is imperseous. No one will fall, I can tell.
Speaker 1: I can tell. Okay, well, I know the way right,
Sildorm's blind. You've got the bucket, so I let you
go first.
Speaker 9: Yeah, great question for for a you though, before a
week and tell you how how high up is the
ceiling there?
Speaker 1: The ceiling, well, it's a sort of naturally forming cabin,
so it changes, but I would say it's probably about
eighty feet up. It's that's pretty highest. Okay, this is
a big cabin you're in. This one of the bigger cabs.
I don't think even as the group, when you guys
traveled through before, you came into a cabin that was
like this. This cabin is stunning compared to anything we've
seen before. Under here.
Speaker 6: Okay, I'll go first.
Speaker 1: Okay, at a fact, make me an acrobatics or an
athletics check and explain to me what you're doing.
Speaker 6: I am, I've taken the rope and I've tied it
to a rock or something on this side, so there's tension,
and I'm I'm going to just climb up and try
to sort of pull myself along like a little what
are they called it goes up a mountain goat, like
a tiny iley goat.
Speaker 1: Yeah, you recognize as you start to tread and step
along this thing on Nate specifically that the bridge here
is still there, but as you start to move across it,
some of the bricks and the stone start to immediately
give way. Underneath there's the sound of rocks crumbling and
cracking and falling down and into the river. As you get,
you know, about ten feet into what would be about
twenty feet across you are, the bridge collapses underneath you. You
are mid air, your feet feel nothing as from left,
you know, the middle falls out under you, and then
the left side of the bridge that you came from vanishes,
the right side of the bridge that you're heading towards vanishes,
and now you are just hanging onto this piece of rope.
Make me dexterity saving throw?
Speaker 4: I think, Oh.
Speaker 2: She did.
Speaker 5: Vibrations don't make it worse.
Speaker 1: Oh shut your god done.
Speaker 6: I only have wait.
Speaker 1: If you don't, if you don't have the option for
saving throw, decks, you just you just use decks.
Speaker 6: Okay, thank you, sixteen sixteen.
Speaker 1: You're able to save yourself, how.
Speaker 4: I think?
Speaker 6: Okay, have you seen Spirited Away? You know that scene
where she's like going down the tiny stairs and the
stairs start to fall apart, so she runs faster and
faster and faster. I think that's what I'm doing, and
then I'm just using physics to get me okay.
Speaker 13: The momentum okay, because you are on this very precariously
balancing rope, that is you only really being held there
by a thin arrow, make me one more deck check
just to see if that holds, which it does, you're
able to do.
Speaker 1: Basically that, we see tiny eley begin to sort of
just like panic pedal through the air, feet touching the
last remnants of parts of the bridge, stabilizing themselves with
the rope. We see the arrow and the rope that's
sort of tied and caught around that piece of masonry
on the other side, loosening and very sort of vaguely
holding together. Just as you make it to the other side,
you recognize you actually see the arrow snap and the
rope come loose. You're able to stop it. It's still
tied to the side that they're on and you're holding it,
but it is completely loosened on this side. Now for
the other three that are on the other side of
the bridge, the bread the bridge is completely collapsed away
and there is now a twenty foot jump to the
other side with this piece of rope that is holding
on to on the other side. The river is probably
about thirty forty feet below. Bible says, Oh she she's dead.
She's dead. She's alive. She's alive.
Speaker 5: She's alive, she's got resolute.
Speaker 1: She made it. She made it to the other side. Okay,
tossa the bucket. You're gonna have to do this alone.
So you just go their way to this source a
bucket of blood and bring it back. Don't fuck it up,
or you'll never make it to the finger land.
Speaker 6: What do anything alone?
Speaker 4: She doesn't even know how to use a bucket.
Speaker 5: I'm not governed at a bucket.
Speaker 1: Well, do you know how to use a bucket? I
don't know how to use it. Use way that seldom
knows how to use a bucket, to use.
Speaker 9: A bucket, been using buckets since before you are a lad.
Speaker 1: We'll see about that.
Speaker 6: I can tie the rope and then people can come
over with the rope.
Speaker 1: Has she seen that she's going to tie the rope
and we can come on.
Speaker 9: I mean, if she she's going to take your blow dye,
she can't tie the rope.
Speaker 1: Now she's tying that rope okay, make me a survival
check tiny.
Speaker 6: A twelve.
Speaker 11: Okay, she ties that put your body in the river,
surely is God?
Speaker 5: That's room around surely Okay, it's secure.
Speaker 1: She says, it's secure. Who wants to go first?
Speaker 5: I think you need to guide her.
Speaker 4: If you know, if you're only two can get across there,
you need to go.
Speaker 11: See you can guide her.
Speaker 1: I'll go. He wraps a little rope around his not
the rope, but like a little rope belt, tightens it
around his waist, jangles his keys, make sure they aren't
going to come loose, tucks his staff kind of under
one arm and the rope under the other, and then
does the like thing where he puts his legs up
over the rope. He puts his arms around the other side.
The sort of the clothing that Bibble is wearing is
just a set of like wraps and a robe. And
the moment that he sort of inverts and hangs onto
this thing, you get, he flashes a lot of you
with everything that he's got underneath that robe's going on
and begins to make his way across Bibbles. He's got
a plus two the dexterity. He has no skills. He
has a skill in health. Let's say at nineteen. This
is incredible. He actually knows what he's doing. He starts
to shuffle across. You know, he's swaying and swinging his
old you know, he's junk is swaying and swinging as well.
You get like a full look. You get you see
you're looking on the two of you, that well wretch.
There is a point where he's gripping onto this thing,
and you see his whole bumhole is one of the
most one of the most awful things you've ever seen
in your entire life.
Speaker 11: See this.
Speaker 1: Dragging himself along this road. It is truly awful. It
is horrific.
Speaker 9: She is she bleeding from face.
Speaker 1: The hills have holes, which is now the title of this.
And he makes it across. His shimmy is his way
across this rope. It holds firm and he's able to
make his way to the other side. As he drops
down on the other side, unhooks his staff. He turns
to you tiny eye and says, oh, that wasn't too bad,
wasn't too bad? Come on across. Sil Dorn's not making
it across this. He's blind. He's going to die.
Speaker 6: He's going to die.
Speaker 1: He's going to do but don't tell them. Let him
die in peace.
Speaker 4: You're going to die.
Speaker 1: Back to the river. Well, we're all going to die,
aren't we put my body in the river.
Speaker 5: Across next is there?
Speaker 9: Is there a blood on your face where you're clawing
your eyes out after you've seen the whole in the hills.
Speaker 5: I've got a blood on my fingers.
Speaker 9: Use take a little bit of blood from a walk
and smell it. I take a little bit of blood
and ash with my fingernail, cut a little bit on
my arm.
Speaker 1: Take some blood out.
Speaker 9: Of there, and it swirls around me as I start comming,
and the blood goes to my my toesies and my
fingers and they start to glow. And then walk across
on top of the rope. I find my way. I
climb up where wherever I tucked on a client. I
walk right up there like I'm walking straight up a
wall because I've got spider climb, I do. And I
walk across the top of the rope. I do, Ah,
that's right, that's perfect, asn't I walking.
Speaker 1: Across just like just like another day? What did you cock?
Spider clime? You have spider Clive. Okay, yeah, cool, yeah,
fuck it, I think that that works. Probably make me
make me acrobags check anyway, just to see how well
it works, because seven it's not pretty. I mean, the
thing is, you're just on a rope. It still has
make right, So.
Speaker 9: I'm going and and then you know, I'm swing around.
Speaker 1: And all I'm faine, I'm vain arm.
Speaker 9: Can't you see it? Can't you see a bloody thing?
I tell you that much, bar since my week across
that rope.
Speaker 1: Uh yeah, Bibble on on the other side as you
sort of hop off and then land. By the way,
remember the blood to Mancy is like dirty magic. I
think this gives you like horrific feet. Your feet sprout
like spider hairs and ship like. It's just it's gross
the way that blood magic would manifest something a spell
like this. Your feet are probably grow t. Bibble has
spider climb. I've just seen and I remember now from
when we lost or Bibble, and Bibble says, hey, I
was going to do that too, but I didn't need to.
Speaker 9: Oh you didn't think about it, don't you, Bibble woman.
Speaker 1: I don't need to weep it all down. I don't
need to think. I don't need to waste the energy.
Speaker 9: You'll think with that hollow hosk on top of your shoulder,
you will.
Speaker 1: They continue a bicker like this the entire time. Whatever
you're doing, tiny, I.
Speaker 6: Was gonna I go to push so door and off
off the edge.
Speaker 1: Okay you do, okay.
Speaker 9: Supposed to die two steps back. And now I'm varticles
standing on the wall on the lunch like, OI are there?
Speaker 1: Why you're doing that? Holly?
Speaker 9: Come on though? Oh ye, can I just walk down here?
What's at the bottom of the lunch.
Speaker 1: Well, you're on the bridge. You're not on the cave.
You're on a bridge, just a giant broken bridge that
sits across the river. So you could walk under the
bridge and walk along underneath the bridge and around to
the other side. Oh, I didn't know. I thought the
bridge was down. I thought it broke. Well, you're on
the other side of the bridge too hard.
Speaker 9: Okay, okay, Well I just get back up, and I say, oh,
ahould do that.
Speaker 1: He's alive again.
Speaker 6: You said he was supposed to die. They were all
supposed to die.
Speaker 9: And then we go to the river.
Speaker 1: Right now, whenever you want.
Speaker 9: You want to go right now in there, give me here.
Where are you pick up Bebbel? I tried to pick
up bebbell.
Speaker 1: Yes, I.
Speaker 9: Go to patter on the hand and I'm patner elbow.
But I think it's a a little tiny aly.
Speaker 1: You listen to me, young.
Speaker 6: Last accidentally cast infectious insanity.
Speaker 1: Is okay, infectious insanity that there chooses a creature it
can see within thirty feet and magically assaults its mind.
The creature must succeed on a DC thirteen whiz save
will be affected as if by a confusion spell for
a minute.
Speaker 9: Okay, So just so everyone knows, I've got a minus
three to my wisdom. Okay, for some reason, I've gotten
a four four.
Speaker 1: Under the effects of a confusion spell. Confusion spell is
roller D ten to determine your behavior. Okay, I didn't know.
Speaker 6: I thought you would. Just you know, be confused. It
hurt itself and it's.
Speaker 1: The creature uses action to make a melee attack against
a randomly determined creature within its rage. If there's no creature,
the creature does nothing to ROLLO DY two A one
will be bible. So make an attack role against partner
on the elbow and then all of a sudden, I go, yeah, oh.
Speaker 9: You're you're not highly You're a fucking giant does hot.
Speaker 1: Giant does has got none.
Speaker 9: Here everyone that's give me an attacks smacker with my
quarter staff for.
Speaker 1: A forty sixteen. Yeah you feel this sticks whoosh nearby,
child on you don't connect, you can make me another
wisdom save.
Speaker 9: I've got another four, all right, roll me a d ten.
Speaker 1: That's just the whole episode before you just don't move
for six seconds.
Speaker 9: I think, hold on everyone, quiet, quiet, quitet, don't quiet,
don't if.
Speaker 1: Your stun still, Giant does this cannot see you, okay,
roll me a ten, no, rob me save it. I
don't think anything often, nothing has changed. Bibble isn't even
aware really that anything different is going on, as wretch.
What are you doing about getting across the thing, if
anything at all? If you can leave, we could look
back and Wretch's gone, if you want.
Speaker 3: I'm repeatedly looking at the book and looking at those
folks across the waist.
Speaker 5: And kind I bought my chances are chucking it and running.
Oh I kind of I can't live Iley. She wouldn't
make it. She's not gonna make it on her own.
I'll give the very.
Speaker 1: I'm testing it, all right, give me an athletics check.
Speaker 5: Fifteen.
Speaker 1: Yeah you it comes loose and you whip it all
the way over to your side. Oh a lady, done that.
Speaker 4: Oh that's just feed at work. Do you mean a decade?
Speaker 10: You know?
Speaker 4: Got the bucket?
Speaker 3: You just went over there without this thing to toss
me the bucket and I love the buckets.
Speaker 5: Empty bucket, the aerynamics here and not great.
Speaker 1: Give me mean, I don't guess it would just be
an acrobatics check. And you go straight into the river.
What's happening?
Speaker 8: Wait, who's moving?
Speaker 5: You need a bucket.
Speaker 1: It's gone in the it's gone in the river. The bucket,
we need it. The buckets on the river.
Speaker 9: I start sprinting down the wall trying to get to
the river.
Speaker 1: Okay, I think you sprint up the hall. I'm going.
I'm going to get that on the bucket. The bucket
is like floating along the top of the river. Bibble
looks to you. Allen said that rope tae the rope
today bucket and the fair arrow at the bucket will
pull up.
Speaker 6: Yeah, I pull out my, I pull up my. He's
still going. But I'm very quick. I pull out an
arrow and I tie the rope to it and I
shoot it at the bucket to try and catch the bucket.
Speaker 1: Yeap, wretch has got the rope.
Speaker 5: True, that's shit.
Speaker 3: I've got a light crossbow though, So I pulled my
light crossbow out and do the same thing and attempt
the same maneuver.
Speaker 1: Okay, thing attack.
Speaker 4: Natural twenty four.
Speaker 1: Honestly, I was almost not even going to let you
guys retrieve the bucket at this point. But on a
natural twenty four, you tell me how you get this back,
and what happens.
Speaker 5: In fact, what happens is I aim horrendously.
Speaker 3: It goes thinking and hangs into the bucket perfectly without
piercing the sides. It hucks under the handle and does
that thing where just spins and completely latches on, and
I give it a yank and it just Usually, you know,
you'd have a bit of liquid in the bottom, it
would completely stop it from being able to be pulled
up properly. But no, it's completely clear of any somehow
any blood, and it just comes spirally through the air
in slow motion in between everybody on the remains of
the broken bridge.
Speaker 1: Incredible work. The bucket is retrieved when we are back
to square one. Yeah, and you're back to square one.
Speaker 5: Ah, be honest with your eyes.
Speaker 4: I don't know how I'm getting.
Speaker 1: Over there, Yuah.
Speaker 9: How long does it take me to go all the
way up the wall, all the way crossed the ceiling,
all the way back down the other wall? So I'm
stood on the wrong side again. Oh, this cavern is
enormous and it's okay, So I don't make it?
Speaker 1: How far than do that? Yeah? I mean, I'm just
gonna give you the guys the benefit of the doubt
at this point that you like leapt from the bridge
and attached to the actual cave wall, which means you're
on like one side of this whole cavern, and you
just run all the way up and across this like
football field of a cavern.
Speaker 5: So what's the distance I need to cover? Twenty foot?
Speaker 1: You need to make it twenty foot? What's the distance
of a football field? One hundred? You're about one hundred
and twenty yards away Before you realize that, here's my idea.
Speaker 5: I'm gonna fire this rope towards you.
Speaker 4: I'm gonna tie the other half around my wist.
Speaker 3: You're gonna hold onto it and then I'm gonna do
this fucking when a long jump over there or something, and.
Speaker 5: You're gonna pull me.
Speaker 1: All right, I still down is one hundred and twenty
feet away, And would you like to come back. We've
got the bucket, your baster, come back? I got it back. Hey,
how long does that spell last?
Speaker 11: It's the only bushet?
Speaker 4: For sake?
Speaker 1: Oh thank God for you to just fucking detached the
middle of this, lemons. I actually impressed you guys to
survive this long. Actually, all right, I start making Okay,
your plan is to fire the ripe across the ropercross and.
Speaker 4: Then use my spear, and I'm gonna do a poll vol.
Speaker 3: And like get myself as far over the other side
as I can and then make the rest of them.
Speaker 1: I love how you guys will constantly believe this campaign
to be like a Hannah Barbera, you know, like a
road Runner level, like, oh yeah, I'll just use my
spear to fucking like you're like like that's going to work.
But okay, the show, I mean you might GNAT twenty
and even on a NAT twenty. I still don't know
if it will work, but we'll see the first running sound. Yeah,
the first part is to get the rope over here, so.
Speaker 5: Something to do that same thing? I think like crossbow
the thirteen.
Speaker 1: Yeah, that fire is over here. I think you see
Bibble grab the rope. He rushes it towards the piece
of like mason rock and like wraps it around one
part of it. He then holds onto it. But I'm
going to roll a survival check for him as well.
At twelve he wraps it around the thing and then
he's holding on to the hanging down part of it
that has got the cross by bolt on the other end.
He says, it's done.
Speaker 3: Okay, fine, I've got the other half wrapped around my
waist and tied off.
Speaker 1: How well did you tie it off?
Speaker 11: Give me a survival check soon?
Speaker 1: Really?
Speaker 4: Well, then you give the NAT twenty for the next roll.
Speaker 1: Now, let's see if you can do another NAT twenty.
And then you're trying to do a pole vault with
your spear, so give me give me an acrobatics check.
Speaker 5: Seventeen.
Speaker 1: To be honest with you, it's pretty good. What's the
jumping rules in D and D again, it's your strength
is how far you can jump. It's three feet plus
your strength stat I think so if your strength stat
is like a nine, it's extra nine feet. Is that right?
Am I crazy?
Speaker 2: Never?
Speaker 1: I feel like you should be able to remember every single.
Speaker 9: I can.
Speaker 1: Okay, it's three plus your strength modifier. Well, that's a
high jump. It's an athletics check. Which you did.
Speaker 9: Jumping is governed by your strength score, broken down into
two jumps, long and high jump. You can jump the
number of feet up to your streak score. If you
have a ten foot running start, which you did, I
think yeah, so ten foot running start, you can jump
your string scre what's.
Speaker 1: Your strength score? Ten? All right, So you make it
half way across. It's just you late. You make it
half way across, and then you just drop and you
just swing, swing up, crack against the underside of the
other side of the bridge where everyone is. Bibble is
holding onto this thing. He's lifted up as the ripe
goes up, and he just cracks his head on the
top of the thing and he says, ail, Ailey is
Rach alive?
Speaker 3: Rach are you alivee fingers so many.
Speaker 6: She's making noises. I can't really understand it.
Speaker 1: Her up or cut her off? Your choice I'm not
standing here forever.
Speaker 5: Had enough.
Speaker 1: Hit the bucket first, another beer.
Speaker 14: I would like to pull her up, all right, give
me an athletics check. Oh boy, well, I think this
takes fucking ages.
Speaker 1: This is like the most like you expect it to be, like,
oh yeah, we just pull her up, but it just
takes so long. There's just there's just whining and grind.
You're dragging up this thing, the rope starts to phrase,
you're dragging it over the broken bits of the bridge.
The Sildorn's still just wandering around on the ceiling. There's
no idea which direction he's going. He's lost, moving between
stalog tights. Devil's holding on to the back end of
this like a bell, just swinging around while this thing
is looped through this masonry. You're a wretch is swinging
about every now and then being dragged up a bit further,
swinging about, dragged up a bit further. Iley's absolutely fully
exhausted as you drag all the way up to the
top of it. Eventually you're able to get an arm
down to wretch.
Speaker 9: When when she's like almost to the top, somehow I
just walk past her.
Speaker 1: I'm coming. How did you get up here, and a
hand comes down and has got wretch grips, pulls you
up onto the bridge. Are you tired for up and
wandering around and looking to finger?
Speaker 5: I tried to yet.
Speaker 1: She try to kill him, paid to kill the giant dust.
They love nothing. I stood still for long enough.
Speaker 6: We're all right now, Someone tell me what we're doing here?
Speaker 1: Have you got the bucket? Wretch?
Speaker 5: I'll look to the other side of the river.
Speaker 1: Is it over there? All right? Look, we're almost there. Okay,
I think let's just push on. Yeah, Seldoorn, it's this way,
and seldom gys to walk off the edge. Give us
the bucket.
Speaker 5: No, I'm conversed.
Speaker 4: Goodbye, children, I've just made it all this way.
Speaker 5: I've got concussion for this. I'm not leaving you.
Speaker 1: Don't try to marry me to marry I've got a
wife from a different cavern. Okay, you know about your problems?
Speaker 5: Finding are spotted at best of time.
Speaker 9: Irish Meggang, she's beautiful.
Speaker 1: Everyone make me perception checks? Can I just fail natural.
Speaker 5: One baby.
Speaker 11: Overall?
Speaker 1: Just to see I've got on the six perfect? What
do you think the marching order here is?
Speaker 9: I can't try to lead but end up going the
wrong way.
Speaker 1: Silda on at the back at the front.
Speaker 3: Silone copy the back because we'd lose him, would be
second front.
Speaker 1: Bab at the front, I'll take up the rear, Okayla,
and then Tiny yeah, okay, tiny Eiley. You are absolutely
swarmed by rats. They come rushing at you from all sides.
As you are at the rear of this group, you
do see them, which means you will not be surprised
during this combat. But I will need some initiatives from everyone.
Speaker 2: Now.
Speaker 1: The way that your role initiative is that you have
a little initiative dice bine, click on your token and
then hold on, wait till the tone out there it is.
Click on your token and then click on the little
int in it button next to your Where your AC
is it?
Speaker 9: Okay, I got fifteen and I'm going last.
Speaker 1: Oh my god, I've got all of the previous fights
being on there still for myself, modreal on the astral effects.
Speaker 3: And m.
Speaker 1: Rats. Swarms of rats rush towards you. And these are
little versions of those giant blood rats that you saw.
They're actually rushing at you rather than just like your
standard rats. Okay, everyone on there, yep, first one to react.
A bunch of rats suddenly swarm towards you. You see
their little pink eyes moving towards you, their little teeth
snapping and biting. They're kind of twisted. They're like very small,
but they have that bulbous look that the major or
blood rats have that are kind of those enhanced by
living off of and drinking the blood of ole here
and you get to go first, what do you do?
Speaker 6: I will Oh, I just noticed I can do spells.
Speaker 1: Yep.
Speaker 6: Okay, I'm going to pull out my scimitar and start
slashing at anything that's close to me, so yeah, probably
give them.
Speaker 1: Give them colors red, blue, green, you're going for? Okay,
give me that attack? Wrong eight natural one, Robbie D
twenty a one. My d driver is dying, so happened
to stop entirely? Has everyone?
Speaker 9: Has anyone ever ruled a natural one and then rulled
a one and then D twenty year as well?
Speaker 1: I think they should just dye. You are there, false.
Speaker 9: Spontaneous.
Speaker 1: Your weapon falls away from your grasp and lands ten
feet away. So I'm gonna say it's behind where the
red rats are. No, it's but it'll be behind the
green ones over here.
Speaker 6: That scimitar, I just I scream and I pull my
scimitar go and then just throw it like it just
slips out of my hands and keeping control and I
do a spin around, and then I'm like.
Speaker 4: Where is it?
Speaker 1: Okay? It is now Bibble's turn. Bibble will cast Let's
see the blood splash which is deck saved from these
rats here. Going for the red ones nine, he deals
five acid tent damage to them. He he has that
staff of his own with an orb that seems like
it's filled with blood as well bubbling, and he swirls
it around the blood spilling out of this thing, coagulating
in the air, and then he launches it forward. It
sprays over where these rats are, killing five of those rats.
Each of these rats is a swarm, so there's multiples
of rats that move through this that are represented by
that one single token. It is then Isle of the
wretches turn.
Speaker 4: You know what, I hate rats not getting them away
from me, and I.
Speaker 5: I've passed her by chaos bombs. Okay, tiny bombs.
Speaker 3: I reach into my pockets and scatter tiny bombs all
around me. Each creature currently evolved in the seams Naked
Deck savings throw.
Speaker 1: I wanted this to affect everyone. Any Darrow who knows
Eler has advantage on the throat because you know that
she's this insane and is likely to throw bombs everywhere. Oh,
I was reaching in her pockets. Everyone did cover. Let
me give you four decks sides. Did I not give
you a d C on that?
Speaker 6: I don't think so, he used to.
Speaker 5: Do you give me any sense of ranger?
Speaker 1: The rangers, literally everyone everywhere, the rangers, everyone on the map.
I'll give you the DC. Hold on.
Speaker 2: What is.
Speaker 9: I am for sure getting that by this.
Speaker 5: The eighty six.
Speaker 9: Your it's only eight d sex I should.
Speaker 1: Be no problem. The DC would be ten.
Speaker 9: Oh, I beat it done everyone except for one not.
Speaker 5: Because I'm not exactly immune to my own.
Speaker 1: Yeah, it's each creature trips, all right, So Ronny, eight
D six. As you throw just tiny bombs everywhere, you killed.
These little bombs land absolutely everywhere. Parts of the bridge
start breaking and falling into the river. A bunch of
these rats are annihilated. This one is dead. These rats
are all dead. These ones take half of that. Yeah, yeah,
the rest we take half of seventeen. Ah, there's only
a few of those left. There's only a few of
these ones left. There's only a few of these ones left.
Bibbo takes thirty four damage. He's got two hp left.
He just goes oh shape and one lens on his face,
one of the light. Because I feel like you have
like a bag or a box of just multiple You've
just got these little these powders and stuff. They're all
different types of bombs. They're not even like it's not
like they're just like perfectly made our chemical bombs and
you've got loads of them. They're just like an insane person.
You know, those what of those little toys called they
were like they look like little tadpoles and you would
throw them on the ground and they go, oh yeah,
little snap things that. There's some that at that size.
There's some that are like golf balls. They just launch everywhere.
Some of them are bouncing along before they explode. Some
of them hit the ground and explode. I think one
of the larger ones bounces, cracks like a golf ba
bibble in the face and then just explodes. His whole
face is just launched back quards. You know, like in
movies where they do that thing where obviously a group
of people have pulled the stuntman back with a rope
and they just get off the screen. That's what happens
to him is he's just annihilated by this bomb. Everyone
else takes half of that, which is seventeen.
Speaker 6: It's starting.
Speaker 4: I just fucking hate yeah when.
Speaker 15: Always shakin tearing into it immediately, she's starting to kill us,
that gay one.
Speaker 1: There's still bombs going off, you know. Some of them
have rolled off the bridge depth charges in the river.
Speaker 5: I reached a hand in my pocket to see if
I can do this again.
Speaker 1: Uh okay, uh yeah, horrific turn. Exactly what I want.
It is now Sildon's turn. I I was okay, I
race oil.
Speaker 9: The bombs are going off everywhere, and I'm trying to
run from a couple bombs right, They're going off behind me.
Speaker 1: I move myself up here. I do a spin and
I'm like, alright, you bustard rats. Take some of my
blood flames.
Speaker 9: And I cut open my arm and some blood sprays out,
but it doesn't fall like normal blood doesn't stand. I
take the blood and wash my hands with it, and
I form with my with my blood red wraps. I
make a sheape like this, and then these beams of
blood and fire come out of my fingertups and it's
a cone, and I think I'm facing out the rats.
But since I'm blind, mom not really doing a great
job with that.
Speaker 1: Let's see, let's roll.
Speaker 9: Roll one D four and see where all this blood
fire goes. I think it goes streets. I think it
goes straight south. Let's see we can do a cone now,
can we new thing here? So I think it goes
like that. Okay, so that's just I guess this is
where I want to. I think it's just kind of.
Speaker 3: Goes my hit points. I think I'm fifteen at points,
and I I think I incapacitated myself.
Speaker 1: Oh the way that you guys do hip points. By
the way, if you click on your token and then
click in the green thing and just put minus the amount,
that's how you can do it.
Speaker 5: Yeah, so I knocked myself up.
Speaker 4: But I do have too crazy to die.
Speaker 1: That's right, you do have too crazy to die.
Speaker 5: So I need to do constitution saving throaty, which means
this was.
Speaker 1: From you, even this is from my bombs. This is
before all right, all right.
Speaker 5: Sucky, okay, all right, I'm back.
Speaker 1: We want to get back up. You get exploded all
down and then you sit back up, undertaker, and then
there is just nothing.
Speaker 9: Come right to your face. I'm pointing them right at
your face. Idea, as you said up, my hands are
right in your face.
Speaker 11: What are you doing so much?
Speaker 1: I think I still have the dragon sound effect. Yeah,
so I think.
Speaker 9: That's also connect me. If I'm wrong, I think this
also hits the green rats there. If that's okay, what
you think? And what is this A decade that says
as you hold your hand blah blah, fifteen foot that's
thirty saving through ah, doesn't say what the d C is.
Speaker 1: Your d C should be under your spell call.
Speaker 9: My spell must spell casting. I don't know how to
read that spell casting. A spell save d C twelve
plus four had to hit the spell attacks. It's D twelve, okay,
d C twelve damage so.
Speaker 1: Three D six.
Speaker 5: But I think I can survive that.
Speaker 1: Very well. Yeah, you're back down to zero.
Speaker 11: And backup, sit back up again, get down.
Speaker 1: Okay, Well you can just do that forever. She can
do it forever. Yeah, but she has significantly less than
the rest of you. Oh that's great, okay, okay, uh
is that the man oh.
Speaker 9: I shout out everyone feeling okay.
Speaker 1: Cries bibble his face. It looks like it looks like
two faces from the Nolan trilogy in the bed. Hey
you want some money?
Speaker 5: Ho?
Speaker 1: Hey, okay, I'll run flips where.
Speaker 5: You think you're searching for bibble. I reached my hand
and grasp yours.
Speaker 1: Oh, bibble is not you alright? Here comes from that
some healing.
Speaker 9: He reaches, go inside his mouth, cutting open the inside
of his cheek, getting some blood.
Speaker 1: SPEC's it unto her face. There you go and you
take ah, you take three eeling Yeah better, Okay, it's
not me laying down barely a life. Okay. The rats
continue to swarm.
Speaker 2: Here.
Speaker 1: One group will attack tiny Eiley. One will just suddenly
start biting Ileis Sildorn. They have both have less than
half of their HP, so Iley are four to hit,
and then the other one of four to hit as well,
so they both miss. There's rats swarming around you. They're
not they're not doing anything yet. You can hear them.
You can sort of sense them rushing up towards you,
but they don't do anything. On the turn, it is
tiny Eley's turn.
Speaker 9: Keep it on back with my stuff.
Speaker 1: You got away from me. Your little boggers.
Speaker 3: Keeps smacking me in the fastest time, and then she
dies and sits back up and sits back up.
Speaker 8: I'm getting the ruts of you.
Speaker 1: Your stunt still, stun still. Okay, tiny Eley, what.
Speaker 2: Do you want to do?
Speaker 6: Yeah? I want to run around and grab my cimitar.
I want to pick it up again. I'm kind of distracted.
I'm like, where is my scimitar? And then I'm just
gonna walk walk away and go to get it.
Speaker 1: And pick it up. Yeah, you do that item collected.
You're here now, okay, perfect, You can do that on movement.
You don't need an action to pick it up.
Speaker 6: Oh really, okay, it's the weirdest role.
Speaker 1: Completely negates a lot of disarming. Yeah.
Speaker 6: I would have assumed that it would just require on myself.
Speaker 1: To pick it straight back up.
Speaker 6: Yeah, okay, then I'm going to try and slash at
this swarm of rats.
Speaker 1: All right, the swarm of rats, I hear here.
Speaker 6: I'm gonna over the swarm of rats twenty two.
Speaker 1: Twenty two is a hit, all right. Damages. You click
on the word attack in the dice rolling column next
to the twenty two and twenty three less. Okay, this
does necrotic damage. Apparently allow it. You kill them all.
This thing is like spitting out in necrotic energy. It's
another like unbelievable like weapon, you know, like this ancient
dwarfish magic item that is filled to the brim with
dark evil and chromantic energy. And for some reason, Tiny
Ailey has got a hold of two incredibly powerful, fucking
ancient magic weapons and that's unaware of it. Just it
cuts through these rats, and as you cut through them,
they like get thanost, you know, and they turn to
like black dust and it floats away. Uh nice, all right, bibo, I.
Speaker 6: Pull it up and I and I open mouth kissed
the scimitar.
Speaker 1: Okay, yeah, damage. I feel like what it does, Like
it turns out tongue black for a second, you know that,
It's just really weird. Spiders come running out of her
mouth afterwards and rush down her body, and then we
carry on. Bibboll is gonna.
Speaker 2: Launch a.
Speaker 1: Array of frost, I guess over here on a natural
plenty at those rats. Done eighteen damage? He says, oh
your part, heal me and he fires that siled on.
But because he's kind of holding the side of his
face that's been annihilated. This ray of frost launches past
Sildon and just just freezes all of these rats. They're
just and then they just you have successfully defeated the rats. Well,
you've defeated the rats. Let me take that a bunch
of rats around you for for a bit of dinner,
if you would like.
Speaker 6: Some of them are already cooked, right.
Speaker 9: Right, yeah, this big one right here in front of me,
and I'm trying to tear off her arm.
Speaker 1: Tear off is that you bubble the balls basically beyond
death saves.
Speaker 5: In the corner, lazy crawl away from him.
Speaker 1: I'm searching around.
Speaker 9: I'm trying to search around, find my way to bibble,
and I accidentally hit her in the hand again.
Speaker 1: For me or a bit, give me a perception check.
I guess me. You're trying to find bibble.
Speaker 9: Yeah a seventy Oh, my Lord of seventeen.
Speaker 1: You find him because he he grabs you. He just
rushes towards you. Heal me. His face is hanging off.
It's like the most horrific you seen in your life,
hanging out of his cheek and running down like playing
on his shoulder.
Speaker 9: I can't you understand you you want to hear I'm
gonna roll a west jack, I got a nine. I'm
gonna try. I'm gonna you want me to throw you
in the river.
Speaker 1: Somebody help me the river.
Speaker 9: Oh I'm asking if they will help me throw him
in the river. I don't I can do it myself.
Speaker 1: He's fairly alive. You probably could if you're ever going
to try and do it.
Speaker 4: And then is the only one who knows. I get
sours for.
Speaker 1: Oh, bebble. I'm sorry me. You can't foot down the
river for eternity. I'm gonna have to save you. Open
my inside of my cheek.
Speaker 5: I poked the little tongue back into his face.
Speaker 1: I spit blood on his face.
Speaker 9: Use a bit of blood magic to heal ham to.
Speaker 1: Six six. Okay, I think you'll have to track your
own health. Write everyone, write down your health somewhere, dear
right paper. Okay, this piece of paper.
Speaker 6: Uh.
Speaker 1: Sil dawn. It says you were at forty or forty.
You didn't take any damage, apparently, I don't know how
I took seventeen is four of fifteen, and tiny eily
is nineteen of thirty five. Bibble is now at eight
of thirty six.
Speaker 9: I've got twenty three. I don't know how where I
can record it.
Speaker 1: Yeah, right down somewhere. Yeah, he has forty h pay
because he's the oldest. It's old.
Speaker 9: I've been around a while. I know every crack and
crevice of this entire place.
Speaker 1: That's seeing that.
Speaker 9: As I'm saying, I know every crack and crevice. My
foot gets stuck in a crag I'd like to take
to damage please, dum okay, I've all my ankle. The
it's absolutely hates me and everything that I'm doing.
Speaker 1: Everything, just trying to remember what I came up with
the next on in this stupid game. Uh, yeah, you can,
you can do that, that's fine. The bibboll has this
like horrendous skin graft now that comes from this weird
blood nancy half of his face. It's lost an eye
he's got it's the what are they always using wild RP?
They put fish skin, fish fish skin. The Yeah, it's
just truly one of the most horrendous things. He says,
Come on, you gotta keep going, like you go get
some of that there pure blood. He starts wandering off
away from where the rats are. He picks one. He
kicks one up into his hand and just bites his
head off, and you can hear him crunching through his
skull as he starts walking along. You guys following, I
truly don't know if is like I dive in the river.
I'll follow him. I'm following him. You start moving through.
Once you sort of cross this area of the bridge,
you enter into a series of very twisting tunnels. The
this area starts to get very claustrophobic as you start
moving through these little thin tunnels. They're very silent, save
for the occasional sort of drip of water to or
the general omnipresent hum of the the Blood River below.
I'm gonna need survival checks from everyone, including Bible. No
problem one from Bibble, not a natural, just a one one.
I'll see what I can get here leading the park
just a horrendous set of fails. Basically, for the next
several hours, the Darrow here are lost. Start wondering. You
guys get so lost. There's like we see them bickering,
we see them exhausted, we see them fighting. There's a
point where they straight up just kill Rich and then
Retch gets back up. It's just unbelo how badly you
guys get lost walking into endless dead ends coming backward.
You come back out at one point like yeah, we
made it, and you realize you're back and that you
find a bunch of dead rats on the ground and
recognize that you've gone the wrong way. Everyone has to
turn around again and start moving through here. Eventually the
group move through a really awkward set of tunnels that
the ground stops being flat and is kind of like
a V shape and your feet are awkwardly trying to
traverse through this part of the tunnel. Everyone needs to
make me a dexterity saving throw. As part of the
ceiling collapses inwards. Everyone is caught and trapped here.
Speaker 9: Actual one put both me Andy.
Speaker 1: Bibble makes it all right. Those that you have to
beat at fourteen, so make it you two get natural
ones that you take seven bludgeoning damage. We see Bibble
and Wretch dive out of the way as part of
the side of the walls caves in and sort of
just rocks and bits. They're quite crushed under this thing
as all these rocks land on Sylden and Iley. You
take seven damage. Make sure you track this okay, you're
doing it in there. Great. Eventually, after this, Bibbil comes
out into this little area that is less tunnel more
of a natural cavern. He says, hey, have we've been
in here before?
Speaker 2: Wait, we've not.
Speaker 1: Oh, this is it. This is the way he said this,
maybe yeah twenty times. Ah, this is the way. He
starts moving forward. Eventually he finds a broken piece of
the the path and actually you're very close to the
river here, this broken part of the broken section of
the pathway, and the steps that lead up take you
back up and onto the bridge. True, as you make
it up onto another section of bridge, you actually see
a scorched and broken, demolished archway. Here at the foot
of this archway are drough corpses, loads of them, just
littered and crushed under lots of rocks piled up. You
guys will remember this, presume at least wretch would remember this.
This is an effect of your bombs. This was when
the drough tried to break through lots of undead drought
at one point, maybe a year ago, tried to come
through this tunnel and the darrow, of which there were
more than fourteen of you at this point, but no
more than maybe one hundred, you guys went from three
hundred to fourteen. Darrow very quickly had to mount a
kind of defense here and stop all these these undead
Drow from coming through. Recognizing that, Bibble says, hey, this
is it, Hey, this is it. Definitely this way, I remember,
he starts moving away from the kind of broken piece
of the bridge in that archway. The the few of
you come to an area that Bibble refers to as
ice is the sacred Gate. I think it's an ancient
looking stone door inscribed with glowing ruins. And this is
like ancient dwarfish magic. You can tell very much the
difference between Derrow work and dwarfish work. Let alone that
and I'm not talking about Darrow work that this generation
of Darrow did, but Darrow many generations back, who were
slightly less inbred and way less useless, there was a
lot more of them, and that they were able to
kind of make some of this technology work, make some
of these magic doorways work. But this is ancient dwarfish stuff.
It still stands pretty strong, it still stands pretty true,
relatively unmarred. There's rocks and debris and weathering to some
of it, but you can tell that this ancient stone
door is. It's in relative it's pristine condition, considering it's
probably thousands of years old and hasn't been touched for
most of that. On this doorway are three significant ruins
that you can see. There is three stones that look
like they can be pushed and depressed. On each of
those stones is a single symbol, and Bibble says, hey,
this is it. I know, this is what it looks like.
This is what you're looking at for audio listeners. The
stone a runic images that are on there look kind
of like blood, a tree or an inch result tree
of life, and a skull and crossbones. Oh, I recognize that.
You just got up. You just got up. You press blood, obviously,
that's what you do. Press the blood. Okay, you press
the blood. It stays depressed. Nothing else happens.
Speaker 9: Len you know you're pressed the little that were school there.
Speaker 1: I can't see what.
Speaker 9: I can't see anything that's described to me described you
press the blood and then I pressed the poison on accident. Yeah,
the middle one, the green blob, the green one.
Speaker 5: Yeah, that's the tree.
Speaker 1: The tree is a tree.
Speaker 6: It's blinding character.
Speaker 1: You push it in and and yeah, it stays depressed,
so does the blood ruin, but they don't. Yeah, but
nothing else happens.
Speaker 9: Yeah, and then you push the last one, the blood.
Speaker 1: As you go you push this thing in the the
ruins light up briefly, you wouldn't recognize that they've lit up,
silled on. And then you take a sort of a
apulsive necrotic energy that rushes out from your hand as
you push this thing. Two D six necrotic damage. Yeah,
five necrotic damage as this kind of yeah, it just
it burns and freezes your hand in a way at
the same whatd you do that? What they should have worked?
Has it opened? The stone? Things come back out?
Speaker 6: Wait, we're all being very stupid. It's obviously this one.
And I pushed the poison button.
Speaker 1: The poison button. Yeah, yeah, Oh, it pushes in and
stays depressed.
Speaker 6: See right, No, what.
Speaker 9: I don't see. I don't hear nothing opening. But I'm
not looking at I'm not looking at tiny. I'm looking
like erect opposite way.
Speaker 1: I don't see in it. Then open tiny.
Speaker 6: Okay, well wait, let's just think this through. Right, there's
the blood, and then there's what is this? I point
at the symbol of the tree.
Speaker 3: What is that?
Speaker 1: It's poison, obviously.
Speaker 6: That'sis Then with this I pointed at the skull, it
obviously okay. So there's poison, death and blood.
Speaker 1: Sounds like obviously.
Speaker 6: Okay. So here's what we do. We push poison, I push,
I like, push on poison again even though it's.
Speaker 1: Already yeah, nothing changes, yeah okay.
Speaker 4: And then there and then.
Speaker 6: We do this and I push blood and death at
the exact same time.
Speaker 1: Okay, you try, it doesn't let you push them both
at the same time. Okay, but you know, like if
you would mechanically try and do it, just wouldn't allow it.
Speaker 6: Okay. Well, if you think about it this way, poison
is death, but blood is life. So I pushed death.
Speaker 1: Okay, it depresses.
Speaker 6: I'm staring at it. My eyes go super wide because
nothing has happened.
Speaker 5: And then you want the blood for the life, right,
And then I pressed.
Speaker 6: The blood on.
Speaker 1: Uh so you did?
Speaker 2: You did.
Speaker 1: Life, then death? Then blood?
Speaker 5: Yeah?
Speaker 1: Fuck? Yeah? The door no.
Speaker 5: Way.
Speaker 1: Do you want the matter? Do you want the matter?
Because you'll never know? Yeah, essentially, if you'd tried a
couple more times, or if you were fighting, or if
you'd asked for it, or court made a call for
a history or a religion check of some sort. It
gives you clothes about the ancient religion here, which you know,
even though the Darrow are a sort of descendant of Dwarves,
the Darrow Dwarfs of ancient times considered the final step
in cycle in the cycle of life and death to
be blood. So life and death and then blood is
just part of the very ancient Darrow Dwarves process. But
I knew that, I truly believed that you would guess it.
I also kind of hoped that just everyone would die here.
Speaker 5: Episode.
Speaker 1: The doorway opens, though, and it takes a little while,
as if this thing has not really opened in a
very long long time before. The this stone doorway parts
and it's a huge thing. As this thing pushes back
and opens up. As it does so, there is the
sound of a waterfall on the other side of this thing.
And you can see from the position that you sort
of look into this next chamber, this very vast looking chamber,
that there is this towering sort of pink red waterfall. Well,
those of you that can see can see this that
rushes down in front of you and runs through a
circular platform that you could walk through and onto the
spray of the pink that is moving across the platform
has been kind of gets caught and pulls in a
central rivet that runs through, that runs around that circle
and then washes off for the sides, creating these rivers
of these runoffs of blood. The gems that you would
have seen in the walls have been used in the
masonry here as well, providing all of these shapes and
kind of dwarven, rough looking blockish shapes to this whole area.
But there is an element to this waterfall. On the
one hand, it is a huge waterfall and river of
blood over this perfectly dwarven masoned stone with this element
of red ruby, perfect perfectly manicured masonry here. In another
from another perspective, this would be a horrible site, like
a horrific site of this deep red crimson glowing blood
that is just washing over everything and running endlessly off
of the parts. But ultimately, I think to the darror
and generally as a site, it's a it's a beautiful sight.
The smell here is very irony and very strong as
you approach the the waterfall. However, this is not quite
the source the waterfall itself is pouring down from the source.
The divine blood begins its journey through the tunnels from
up and above, and you must climb a series of
ledges alongside the blood fall to get to the top
of the waterfall. Bibble says, oh, look at that. I mean,
you know, I've been here a lot. I've been here
at several times. But hey, that's a you know, that's
a nice that's a nice sight. I suppose it's not.
That's not bad.
Speaker 3: You know, it's not as nice as a pocket fully
explosive spice.
Speaker 5: Now, so that's the only I suppose.
Speaker 1: Who wants to climb up? Oh, you know, probably the
best that climbing. I'll take a crack. God that give
him the bucket.
Speaker 5: Wait, what have you got to clim up? We not
just take it from the water, for that's.
Speaker 1: Not the source the source. That's not the source. You've
been there before. That's just another part of the river.
We're going to get to the source.
Speaker 9: The talk so many times, I just yeah, I want
to say, you claim do you You don't know this
place as well as I do.
Speaker 1: Tell you to the fresh, most perfect piece of the river.
Speaker 11: Only the best, i'llow him take the bucket.
Speaker 1: Heroes we're talking about that.
Speaker 11: We've got to say why we be the fine heroes.
Speaker 5: Can be.
Speaker 1: You're a freak of nature.
Speaker 11: You're a freaking nature.
Speaker 9: Crawling around on all fours. You got bombs coming out
of your arse.
Speaker 1: You should have seen these guys. One of them was
a big green orc smart to talking about all these
spells you had. One of them was a fish, like
a big fish. Fash, I love fash.
Speaker 9: Did you get some fingers?
Speaker 1: I don't really have fingers. That had a kind of
these stumpy things on the end of its house and
house its bac lived in its own house you're meeting.
The other one was a demon.
Speaker 5: Into ours.
Speaker 1: It was a good demon, I have to reformed its ways,
very tall. And the last one was a stinking.
Speaker 4: Through you driving here. You see the driver kill I
have a choice.
Speaker 1: They would have killed and eating me. I'm telling you
all right, And.
Speaker 9: And I'm gonna do the same thing I did before.
I'm gonna cut my arm and let some blood float
about me, and the blood's gonna pin a tray and
to my feet and turn them into like little spider leagues.
And I'm gonna just start walking up the side and
a little bit of the blood hit me in my.
Speaker 1: As I walk up the side of a All right,
ye give me either an athletic or not. Check just
to see how I'll do that. It's gonna be.
Speaker 9: I'll give you. You know, they're the exact same thing
for me. Even though I've got plus two dexterity, I've
got minus one acrobi.
Speaker 1: Because you're blind, I got it well, And then make
me a constitution saving throw since your life absolutely sixteen. Yeah,
you climb all the way up. He just starts wandering
up this thing by the By the top of it,
you look like the scene from Carrie where she's in
all the blood. It's just coated in this like red spray.
And you just climb up this thing. There's like an
element as this blood is like spraying you of a
slight sense of euphoria, as it is like taking a
little bit of every single drug ever made. I don't
know how else to describe it. I've done that once before.
I don't recommend it. Just unbelievable experience. As you walk
up this thing and you get to the top of
the waterfall and recognize the source is in front of you.
There is in front of you now, a pristine pool
of water of blood that is sitting there at the
top of this thing, and it is not very wide.
It is maybe six foot by six foot, a perfect circle.
You can see that the rock and stone that it
sits around this pool of blood is natural, but they've
masoned into the side of it more of the sort
of same kind of architecture that you've seen in the
lower area. At the very center of this pool of
thick dark blood is a pulsing glowing light, very very
slowly pulsing and glowing. It sort of it gives the
red of the pool where it pulses and glows a
kind of yellow hue. But you get the sense that
the light is probably like a pure white at its source,
maybe about a foot down into the pool, you would
get the sense that there's maybe that pulsing light there.
Standing with a bucket blind can't see any of this,
completely irrelevant to explain it, you should have just said,
what do you do? You see nothing, what do you do?
But for those of us that are watching this like
a TV show, we see sildorn covered in this spray,
this kind of very old looking darrow, maybe bent over
a little bit. Staff in one hand, bucket in the other. Oh,
just how I you remember that? And I'm looking not
at it, I'm looking off the ange. Just I remember it?
Speaker 9: Doesn't that And I'd like to roll. I'm just going
to roll wisdom to see what I do in the
face of my angel. Here the source of the power
I've been using my whole life.
Speaker 1: I've rolled a four.
Speaker 9: So I jump in jump in the blood, all right,
I made it to the source in hand. I jump
into the source. You lord, I don't know I.
Speaker 1: Screaming about it.
Speaker 6: I think he's saying he can see the sky, the sky.
Speaker 5: I can see the sky.
Speaker 1: By the way, Sildo is never seen again. How long
do you think the other is white? Before trying to
investigate this?
Speaker 5: At least three hours, three hours minimum.
Speaker 1: We'll roll a D. The We'll roll a D twenty
four plus three. He took the bucket with him, right, yeah,
eleven hours go by. The three that are remaining are
at the bottom.
Speaker 2: Will you know?
Speaker 1: That's the thing. When you're as strong as I am,
what's it? Do you.
Speaker 5: Find yourself strangling yourself in your sleep?
Speaker 1: You know I do?
Speaker 2: I can't help it?
Speaker 5: What a strangle? Cra youse come from and you're.
Speaker 1: I think he's coming back down.
Speaker 6: I need my foot wraps. He hap you go, you
go next? Go Okay, where's the bucket up there with them?
Speaker 1: He took it. Go there, get raps and get the bucket,
fill it up the source and bring it back down
at eight.
Speaker 6: Okay, all right, I try to climb up.
Speaker 1: Okay, give me an acrobatics or an athletics check seventeen
seventeen and acrobats. You're also getting hit by the spray.
You can't avoid it. Make me a constitution saving throw.
Speaker 6: Okay ten, that is a fail.
Speaker 1: So you're able to climb up this thing. The effects.
Speaker 2: Of this.
Speaker 1: Spray does the same thing for you. About halfway up,
you're caught in this spray. We see tiny iley, those
the bows slung over one shoulder, the unbelievable blade, these
magic items and a little pack climbing up the partially
like on the on the rocks, and then using some
of the mason stone to climb up. Getting hit by
this spray, stepping up onto the platform at the top
of it, you you you're under the effects of like
full narcotics. It is like taking an absolute shit ton
of drugs basically, however you want to however you want
to interpret that, it would probably be more leaning more
to the euphoria side of it than the freak out side.
But I mean, it's entirely up to you. You're basically
on every opioid there is.
Speaker 6: Yeah, and I go, all right, I have to get
the blood from the source and put it in the bucket.
Where's the bucket? Where is he? He's not here. I'm
like completely normal, now, normal normal?
Speaker 1: Give me a.
Speaker 3: Normal?
Speaker 1: Oh six five? You're you're starting to suffer like hypoxia.
You're going towards brain damage right now. But you are
feeling really normal, but like your vision starts to dim
at the size.
Speaker 6: Okay, I'm gonna I don't see the bucket, So I'm
gonna take my.
Speaker 5: My arrow.
Speaker 6: What is it called the arch I'm so sorry everyone,
the archery thing where you keep your arrows, the quiver.
Apologies all hypoxia. Yeah, I'm gonna take my quiver. I'm
going to dip it into the blood and then try
and grab as much blood as I can in the
quiver like a bucket, and.
Speaker 1: Then quiver like a bucket.
Speaker 6: Right, Okay, Yeah, I'm gonna use the quiver like a bucket,
and then I'm going to try and go back down.
Speaker 1: All right, Uh, make me another more locked in. You
have advantage on this because you're locked in nineteen babies nineteen.
Speaker 14: Uh.
Speaker 1: Yeah, you fill this thing up with the blood here
and then you begin to climb back down the waterfall.
Make me another acrobatics or athletics check. Okay, you feel
real relaxed, SI, you feel real happy. You feel a
little drowsy. Yeah, you feel a little confused.
Speaker 6: The first time in my life I've ever like could sleep.
Speaker 1: Yeah, you feel a little, a little nauseous. At the
edge of it, you feel nothing as you miss your
footing start to fall, and you will take well let's see, Yeah,
so it would be I just wrote full damage signed
to you said it's one D six and your thirty
foot ups three D six bludgeoning damage. As you crack
into the stone below. Wretch and bibble, make wretch, make
me a deck saving throat, and bibble will make a
dex saving throw here to try and catch the quiver
of blood. Twenty five and twenty Yeah, the two of
the bibbil Iley's falling just just opens her arms, just
falls off the back of this thing. The quiver of
quiver of blood falls with a Bibbil and Eiler looks
like they're trying to catch Iley, but like she just
falls straight past them and they grab the the bucket
of blood or the quiver of blood as it spills
a little bit. El my, good work, and just you
take what was it? Five?
Speaker 5: That's such a good role.
Speaker 1: Blow and three you land on the on the on
the masonry in the stone next to them. I told you,
I still feel Yeah, I know you're absolutely funked up.
And you're also going into a coma, which could lead
to possible brain damage and then death.
Speaker 6: Because as I'm going, I'm like, in breeding is very
bad and we maybe should have had a more diverse
selection of.
Speaker 1: Make me another constitution saving throw and this one will determine.
But basically whether you die or not. So eleven, I
think that's failing. What was it?
Speaker 2: Yeah?
Speaker 1: You failed? You go into a coma.
Speaker 5: What she doing?
Speaker 1: She's going to sleep? Wake up?
Speaker 11: Sleep, go back you wake up?
Speaker 1: Yes, stupid a deckhead decade. It kicks you in the face.
Bore kicks you in the face a little bit. You
go into a coma. The Bibbil says, what do we
do with leave her? I mean, I'm not.
Speaker 5: Carrying finger lined finger line fingers for us.
Speaker 1: She did, I don't know what we're like a healer.
We'll see if you can figure out.
Speaker 5: Look at her medicine, check, open her mouth and sniff.
Speaker 1: Medicine. Check. But it's still so. She isn't dead. She's
in a coma. She's suffering hypoxia from essentially a sort
of opiate overdose from the sensation of the you know
everything about this medical diagnosis from a smell.
Speaker 4: I hang on, no matter she's she's fucking elited.
Speaker 5: That's not fair.
Speaker 4: I want that.
Speaker 5: Do you mean she's alerted, she's not dead, she's alive.
I mean she might wake up at some point.
Speaker 1: Okay, so we can leave her here to wake up.
If she wakes up, she can make her way back.
But if she days and we don't commit her to
the river, then we're.
Speaker 5: Back unfortunates around her.
Speaker 1: I'm beginn to drag just drag her along, alright, it's
going to fucking kill her. One hundred We see the
last two Darrow leave move away from the waterfall. There
is just like this montage of just just just horrible,
like trying to get back over that bridge. They're dragging
a corpse behind them that is cut up and just
destroyed from the steins and the rocks, dragging her through
the tunnels where they get lost again, dragging her through
all these dead corpses of rats, throwing this corpse across
the twenty foot gap and over to the other side,
and then dragging it back to Deroth, the the city
or the town, the ancient Dwarven town nestled within the
sort of twisting tunnels here, the forsaken village of Derroth,
sitting and comfortably sitting over churning currents of the Blood
River as Bibble and Wretch return with by the way
following you this entire time, and no one noticed. Was
the other thero that I told that Anler who was
told to go to the thing. Now Anler was the
backup Derrow. If any of you had died, you would
have become and played as this other Darrow, because she
was following you the whole time, and I was completely
convinced that she would come. You know, angler has an
additional hand and a friendly stick. That was the abilities
of handler. The two of you come into the town
Anla following behind. As you approach the two goliaths with this,
we see you sort of approach with this quiver of blood.
Bibble says, look at that this absolutely horrendous corpse that
has been scratched, covered with bits of brick and stone
and dirt in it. The corpse are all is just
horrified what it?
Speaker 5: Don't like it? I should have brought my selen.
Speaker 2: I am not score. Perhaps I can help.
Speaker 1: I will try.
Speaker 2: Do you need to need to try and cure your friend.
Speaker 1: Mangled just lacerated corpse?
Speaker 5: I mean you can give it a go.
Speaker 1: I will try. Yeh. A few spells later and there
is absolutely nothing that Thors can do for El's condition.
Speaker 5: It's probably based anyway.
Speaker 1: I am sorry, I will.
Speaker 2: I do not know what the custom is for one
who has died, but we would you like us to
help with the ceremony the burning?
Speaker 1: I literally think that, like as Thors is saying that,
like Pebble has.
Speaker 2: Got I see, would you like me to say a
prayer or something?
Speaker 5: Thank you?
Speaker 1: Okay? The blood?
Speaker 2: Were you able to perhaps get some from this horse?
Speaker 5: Aye?
Speaker 1: We got, but we lost the bucket unfortunately, terrible loss,
absolutely unforgiving but we did. It's some of the blood
from the source and us here quiver produces the quiver
thaws and hard kind of look in the quiver, and
there's some blood swirling around in the nowhere near as
much as when you begin the journey back. But you
know there is some.
Speaker 2: Hard says, if you do not mind, I will take it.
I will put it into something more secure.
Speaker 5: And if you wonder, I suppose that's something you don't
like the quiver, I mean, here.
Speaker 1: You go, you can take it. Now about payment, I
believe we are owed as much meat as we can eat.
And some fingers, green, pink, blue, white, Yes, come with
me to the tower. I will.
Speaker 2: It may take me a couple of days to get
absolutely everything, but first I will get what I can
from my stores. And we have many varying things in
the tower ways that we can provide these things for you.
Speaker 5: The tower on Fingerland.
Speaker 1: What are you talking about? Were going to Fingerland? Or what?
Can we come with you to Fingerland? Everyone, we're going
to finger Land. Other your socks, you know, your spared
the other there are the other ones that would be now.
Speaker 4: Finger lined, always.
Speaker 1: Finger They all start coming out, the elders living a long.
I do not know if we can bring all of
you to deal with you promised you promise fingers and
the f yours are not going out pay us. We're
going to stick with you until you pay us. And
all the fingers that we can gather use here to
go through.
Speaker 2: Have a very pressing thing to deal with here.
Speaker 1: We must ult and come with me to the tower.
Then we will go to the tower hardened thaws, move
down through Derrath and approach a completely different like the
whole Dwarven landscape here and the old Dwarven architecture obviously
with some of the rick sort of rickety sort of
Darrow shacks that have been built on the side of
this stuff. And at the center of a sort of
an open area of Derrath, there is just the tower
as you would expect it to look the same as
it looks absolutely everywhere else, the same tower of Eternal Nexus.
Hard walking up to it, opens the door, ducks a
little heads inside, thors heads inside, and we see twelve
darrow little darrow figures walk up the steps into the tower,
each of them screaming fingerland.
Speaker 7: Ingirland, bangland Bingirland.
Speaker 1: And we'll pick up next week pretty much from there.
Thanks for watching. Hello, this is Brad Wonto from Table Story.
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