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Speaker 1: That's the wrong buttons. Just I don't do this anymore,

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Jan does. Hey everybody, it's not Tuesday, it's Friday, so

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that means BombCast Revengeance. I'm your host, Jeff Grubb from

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giant bomb dot com, joined by a great crew of

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dudes here, including Mike Manatti. How are you doing?

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Speaker 2: We decided I was a bitch today. You're already confusing me.

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Speaker 1: Yes.

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Speaker 3: Oh, we got to tell our guests about the or

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we got to ask Hi about the origins of my

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Mitch's name.

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Speaker 4: See if he can get it, if anybody can get it,

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it's him, all right?

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Speaker 1: Oh okay, well for sure for for Tokoto. Sure absolutely.

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Dan Reiker's here as well. Dan, how are you doing?

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Speaker 4: I'm doing great. How are you?

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Speaker 1: I'm good. I'm doing you know. I really got in

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there with the theracane, so I'm feeling a lot better.

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Speaker 5: You know.

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Speaker 3: I went to physical therapy this morning and it was

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a new one, new guy because my last one moved,

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and so he's like, oh, what do you do for

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a living?

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Speaker 4: And I told him.

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Speaker 3: He's like, oh, I want to listen to your podcast.

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So I don't play video games. I was like, oh,

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check out the voicemail dump truck what we did yesterday.

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We actually just started out talking about getting old and

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thehurricanes and thera guns.

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Speaker 4: You's gonna hear all about Mike genitals.

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Speaker 1: Yes, that's right, and then Mike Druncker is here as well.

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Mike Drunker tell the people about yourself. So, but I

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think most people are familiar with you, But go ahead

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and give people a little rundown.

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Speaker 6: Yeah. Sure. I'm a writer and comedian. I've written for

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video games and television. I've written for Nintendo as well

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as places like The Tonight Show, and I have a

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book coming out about video games, come in April first,

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called Good Game, No Rematch, which is basically a bunch

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of funny stories about games and how I've humiliated myself

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with them.

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Speaker 4: Yeah. I've been burning through this.

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Speaker 1: He's been texting me frequently like little like snippets of it,

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and now I'm like, I want to read this so bad.

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Speaker 4: If I did immediately pre order it, Drucker, I'm so

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much like not a reader that like, I liked the

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idea of it a lot, but like over a year ago,

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Vinny Caravella recommended the Stephen King Short story collection to me,

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and I like it, and it's still I'm still like

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not even halfway through it, and it's been over a year.

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This fucking thing I'm almost done with in like a week.

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Speaker 3: The last book I actually like read to completion was

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Becky Lynch, The Pro Wrestler's Book, so basically pro wrestler books,

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and this are the ones that I can actually like

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go through. Well, these guys are gonna love it. It's

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one of my favorite stories is about Miss Read. Yeah,

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I think Manati here will love this. I don't know

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if you want to give them a little teacher of this.

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Manati is a big Final Fantasy guy.

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Speaker 6: So when I was in middle school, we had a

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teacher who we're calling Miss Read in the book because

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I did not want to use the teacher's real name

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because it's a story about how she looked exactly liked

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Eric from Final Fantasy seven. When Final Fantasy seven came

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out and we were all obsessed with it, and so

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there was like me and three other guys in that

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English class with this teacher, Miss Read, who were so

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in love with her and so obsessed with her and

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would volunteer and like make her little gifts and stuff,

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and she wasn't weird to us. She understood she was,

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She knew what our game was and was like kept

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us at a good arms like you know distance. But

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it was just these middle school students trying to like

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tell this adult woman being like, okay, so Final Fantasy seven,

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you don't need to play the other six to understand it.

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So if you want to play seven, we could loan

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it to you. Like literally, just the saddest people, incredible.

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We were so in love with her, so and when

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I say she looked like Erith, I mean like, if

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you cast a human woman to play Earth in a movie,

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it would have been this person in nineteen ninety seven.

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So it was it.

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Speaker 2: Extra extra hard for you when Arith died in there.

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Speaker 6: I don't remember if we told her about that part.

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I think that part we might have admitted, and I.

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Speaker 1: Love the part.

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Speaker 3: Two were like, all these years later, you get on Facebook,

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can you find her?

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Speaker 4: And she was like, Hey, are you so obsessed with

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that weird game?

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Speaker 1: I was like, no, not at all.

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Speaker 6: No, I definitely don't own the album. I've spent years

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thinking about Final Fantasy, not at all.

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Speaker 1: This is why I'm like, I've enjoying the little tidbits

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of Dan Vincinning because it's like, oh, I know that

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place in time, because also in it was junior high

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where I was at. In junior High, I had some

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friends who I'd go and hang out with them, and

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every time I would sit down, for like about a month,

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they would be talking about the same like the hottest

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girl in school who they just called Tifa, and because

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she looked like Tifa, and to them this did not mean, oh,

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you're going to cast a human woman to play this character.

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This just means she was the first girl to grow breasts, basically,

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and so like she's Difa, that's it. It's like, okay, guys,

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that's great.

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Speaker 2: Breast from Tifa. Foun don't speak for all of us

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at wrestling and learned about it from Sonny.

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Speaker 6: And so some of our parents did a bad job

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of storing adult material in a place that se to follow.

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Speaker 4: Yeah, definitely, peruse a milk rate in the closet.

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Speaker 1: Ye that reminds behind the cleaning stuff underneath the sink

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in the bathrooms where my stash was. Don't worry.

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Speaker 2: My my nieces and nephews stopped over yesterday. They're very

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young and they're just walking around the house. And that's

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fine normally, but I forgot that. I bought an issue

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of Maxim magazine because it was the one that has

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the uh it's poker, It's Taylor with chips.

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Speaker 1: Well describes this poker game stat.

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Speaker 2: Yeah right now, well magazine. I never felt more like

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an uncle in my life.

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Speaker 3: It's the one with Vanessa mar Still on the cover.

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Nicholas Cage's wife in the rock She's on the cover.

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And then that's got the stacked reviewing there.

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Speaker 6: Yeah.

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Speaker 4: Yeah, I'm very proud, and I got to find a

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frame or something for it.

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Speaker 1: Now, did you did you try to wait? Did you

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hide it from the kids or did they actually see it?

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Speaker 4: I think they saw it.

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Speaker 2: They walked, they did, They were doing laps around my house,

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and then I noticed it and just flipped it on

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the back.

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Speaker 4: The back wasn't nearly as offensive.

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Speaker 1: All right, good, Okay, So Mike you were writing this book,

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you were collecting these stories from your life related to

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video games. How did like what was the process like

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picking which things to put in the book and like

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what to leave out? And you know, what was the

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conversation with the editors?

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Speaker 6: Like yeah, sure, well when I pitched the book, I

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essentially wrote three sample chapters and then created a table

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of contents where I wrote a paragraph on what each

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story would be. And for those of you listening or watching,

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each story is its own contained story for my life,

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like some might call back to others or anything, but

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it's not like a novel where it's building up to

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a conclusion. It's more like, here's how I humiliated myself

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trying to impress a crush by cosplaying as Mario from

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Super Mario three. Like that's like one story, and then

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you know, the Power Glove basically tearing my family aparts

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another story. So I kind of, well, I tried to

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think of, like, you know, video games that I love,

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but I also really wanted to link them all to

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life stories. I have one or two sort of short,

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funny interstitial bits, but I didn't want to just to do,

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here's a funny essay on a video game. But I

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also didn't want to do, here's me shoehorning a life

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story in there that has no video game attached. So

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I tried to like make a list of the games

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that were the most important to me, but also the

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ones that actually tied to life events, and then from

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there I kind of started shaping stories and working with

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my editors, and I would send them drafts of the

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chapters I have and they would give feedback, and over

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time sort of the book shaped up that way and

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some stories that I started with dropped away, some got

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added in. Yeah, it was sort of an organic process

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up until the very end.

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Speaker 1: Is it like organic because like you already think of

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your life autobiographically, like through video games, because that's I do, Like,

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like I was doing this at that time when I

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was playing that game. Yeah, Like, is that what you

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already thought about life?

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Speaker 6: It's definite, Definitely that's how I already think about life.

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And coming from a stand up comedy background, it's also

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natural to me to be like, Okay, I want to

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write a segment on this topic. So here's you know,

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two or three minutes on this video game in this

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part of my life. So that was a very actual

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writing process for me, and in fact, even I record.

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I recorded the audio version of the book a month ago,

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and it kind of felt like I was doing a

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bunch of comedy albums in a row.

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Speaker 1: Sure.

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Speaker 4: Yeah, very interesting, Mike.

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Speaker 3: It's you know, I'm forty and grew up in very

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much similar circumstances with the same interest as you. So,

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like I I'm not being hyperbolic when I say this

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is the most relatable piece.

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Speaker 4: Of media I've ever read.

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Speaker 3: Like I had the exact same story with the Power Glove,

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where my dad tried for like an hour to set

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of that and we could not do it, and I

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wound up using like the Dpad to play tiny tune

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adventures like that.

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Speaker 4: Yeah, yeah, yeah, and it sucked. It sucked because you

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can at least one hand.

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Speaker 3: But then the one about even like showing up at

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the girl's house dresses Mario, the exact same fucking thing

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for my friend's tenth birthday.

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Speaker 4: You know, I never was able to talk to girls ever.

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Speaker 3: And there were these two sisters that lived in the neighborhood,

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and I wrote a Mortal Kombat play for my friend's

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tenth birthday and I was a Scorpion, but we needed

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Katana and Malina, and of course, cockingly, there weren't any

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girls coming to this party. And so that was the

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one time I went to this these sisters how and

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I was like, ooh, can you guys play guitar?

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Speaker 4: And Molina from wortld Combat and they're like.

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Speaker 2: Now it be got sports about it.

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Speaker 3: I swear almost every fucking story in Drugger's book, I

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was like, yep, yep, yep, yep, yep, yep. It's if

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from going to sports games and talking about the light

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leaving your dad's eyes when your dad's trying to get

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you to love sports and you're just wanting to play

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game boys. Like It's just like, holy shit, this is

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an incredibly relatable and hilarious book.

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Speaker 4: I can say enough about this.

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Speaker 6: Thank you so much.

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Speaker 1: Yeah, what do you like when when people read it?

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What do you hope and they kind of take away

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from it?

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Speaker 6: I mean, honestly, I just wanted to be a good

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time I I think, you know, when I first pitched

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the book, it was twenty twenty three during the writers strike,

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and I was kind of like, you know, I was

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in a bummer place. The world, you know, kind of

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generally feels like it's in an ongoing bummer place, and

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I really wanted to write something about video games that

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was super funny and fun I think, you know, I

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myself fall into the culture warhole so much of like

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being angry about this or being mad at someone that

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I want to be like this is like a beautiful

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art form that I love, and I wanted to write

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something that like how it influences our lives. Like there's

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a lot of books that are about the history of

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games that are like beautiful bitmat books that are like

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you know, coffee table books that show you all this

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amazing imagery. But I hadn't really seen a lot of

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like you know books that you see about movies or

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music where people are like, here is how this art

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form informs our very lives. And that's what I wanted

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to do. I really wanted to celebrate and write a happy,

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funny book, and I kind of hope I did that.

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Speaker 1: Yes, yes, very cool.

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Speaker 4: I'm laughing outloud on almost every page.

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Speaker 6: Thank you not kidding?

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Speaker 1: Yes, yeah, Like I said, really looking forward to it.

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I let's get people the call to action, like when

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can they get it? Where should they go to get it?

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All that good stuff.

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Speaker 6: Absolutely. So this book is called Good Game, No Rematch,

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and it is available anywhere you can buy books. So

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you can get it on Amazon, you can get it

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on you can get it at Barnes Noble, you can

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get it on bookshop dot Org if you're if you

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want a shop indie. It'll be available digital, hardcover, and audio.

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I read the audiobook and it's all available April first.

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I know that it sounds like a bit and it

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sounded like they were messing with me when they told

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me that, but April first, So if you if you

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want to get something very exciting right before the switch

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to news, Michael comes out.

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Speaker 1: Out there, compete with the switch to man.

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Speaker 6: When they when they when they said switch to news

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April second, I was like, motherfuck, Like, couldn't have been

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like the fifth.

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Speaker 1: Was there any discussion of someone else doing the the

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audiobook or where he was like, oh, no, of course

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I'm always going to do that.

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Speaker 6: It was sort of they sort of we sort of

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had decided early on that I was going to do it.

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I had pitched and as a joke having Keith David

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read a chapter as a bonus check.

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Speaker 1: It's very good. Yeah.

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Speaker 6: Their response was basically like, do you know how much

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that would cost us? And I was like no, when

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they were like, we're not going to do that unless

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you paid for him, We're not doing that.

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Speaker 3: I always had there something inherently weird about like an

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autobiographical thing being read by someone other, because like I

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did the Anxiety book and a company reached out to

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me being like, hey, we will make the audiobook for you.

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We have professional voice actors, we have all this, and

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I was like, yeah, I want to do the audiobook,

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but can I do it? And like so I went

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into a place in New York and recorded. Mind Like,

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how did you find that process? Because like it's so weird,

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like you have to be so aware of your voice

290
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and clearing throats and it's such an au natural way

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to talk, like it just like hours and hours and hours.

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Speaker 4: It was odd.

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Speaker 6: Oh yeah, it takes hours and there's take after take

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after take. I'm lucky in that I had a really

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great uh director and sound engineer who also really enjoyed

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the book, so they got what I was trying to

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do with it. I'm sure like if I had someone

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who was just confused by it, it would have been worse.

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But I think what I struggled with was, you know,

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you can hear this in the way I'm talking right now,

301
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and if you ever listen to my stand up, I

302
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talk pretty fast, and so I had to really work

303
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hard to slow myself down yeah yeah, and be more

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deliberate with the way I read but while still keeping

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Joe Cadence in my voice and emphasizing the right words,

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you know, uh, slowing down but not making it sound

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like I'm reading a report in high school. Yeah, and

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that was like the most work was like, you know,

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reading it but in my head being like, okay, talk

310
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at a more normal clip. You don't have to bum

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rush all of your words out. But it was also

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it was super fun and again the crew of the

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sound engineer and the director were like really supportive and

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really fun, and they also like gave me great reads.

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Like at one point I was stumbling and he was like,

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how about you try it this way, And it made

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the joke better than it actually just reads in the

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book itself. So it was a really good process. But yeah,

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it took like a week.

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Speaker 3: Yeah, I've just always been and I've told you this personally,

321
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but like I've been in awe of your career because

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it's just like, you know, not just like the you know,

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the video games with Nintendo and everything, but also you're

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a late night guy. And so I remember the first

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time we got drinks in San Francisco, probably a decade

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ago or more at this point, and just like I

327
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was just kind of marking out, just asking about like

328
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the process of right monologue jokes intern at SNL and

329
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all that stuff. Like so you've been like the one

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guy I know that's like done, like the Late Night County,

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the stand up com thing and the video game stuff,

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and now you're writing for TV.

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Speaker 4: And it's just always been very very in awe of your.

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Speaker 6: Thank you, thank you. I've been very lucky. I feel

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like I've, like mister magoot, into a career, like I

336
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stepped on a banana peel that hit a pie cart

337
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and like walked onto a construction site and I have

338
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a career.

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Speaker 1: Hey, mister McGoose, the one old reference I think we

340
00:14:17,879 --> 00:14:19,919
could still get away with. That's like the old man reference,

341
00:14:20,639 --> 00:14:22,200
Like no, we get that, we get what you're going for.

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I don't. I mean they know them.

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Speaker 6: I think they know like the tropes of the Three Stooges,

344
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but they probably don't know like they know like whoa

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whoa whoa wall and like an eye poke, but they

346
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might not go off.

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Speaker 2: To a child and try to poke them in the

348
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eye with like you know, the two fringers out and

349
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if they.

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Speaker 3: Another thing I'm in awe of is Mike Manatti's longtime

351
00:14:45,279 --> 00:14:48,080
handle on the Internet, and I now I want to

352
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see if Mike Drucker can can guess what this is Manati,

353
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do you want to explain?

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Speaker 2: Okay, sure, yeah, yeah. My my handle is told koto

355
00:14:56,159 --> 00:14:58,399
e O l k O t oh. Do you have

356
00:14:58,440 --> 00:14:59,360
any idea what that?

357
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Speaker 4: Possibly?

358
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Speaker 1: Can we say that it's a portmanteau?

359
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Speaker 4: Well you did?

360
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Speaker 1: I did.

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Speaker 6: What sucks is? I feel like once you explain it

362
00:15:08,639 --> 00:15:10,480
to me, it'll make all the sense in the world.

363
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And I'm just not thinking of.

364
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Speaker 1: This way nerdier than you're even thinking.

365
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Speaker 3: Okay, something you would definitely get the reference of druggery.

366
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Speaker 6: Just give it to me because I'm gonna be mad

367
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no matter what.

368
00:15:21,080 --> 00:15:23,080
Speaker 2: Yeah, yeah, I thought this was very cool when I

369
00:15:23,200 --> 00:15:25,840
was fourteen, came up with this. It's a combination of

370
00:15:26,240 --> 00:15:28,120
Tolkien and Mia Moto.

371
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Speaker 1: Every time we tell somebody.

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Speaker 2: This person is surrounded by funny people. I don't know,

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because it's so cool, right, that's the.

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Speaker 6: Coolest thing ever. No, yeah, that's bring up on a date.

375
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Speaker 4: Yeah, I been what he got to that.

376
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Speaker 2: Everybody else like gets rid of their handles once they

377
00:16:01,960 --> 00:16:04,440
start doing these shows. I'm like, please don't call me Tolkoto.

378
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Speaker 4: It's a lot of those.

379
00:16:10,879 --> 00:16:12,679
Speaker 6: I think you could be the fan that would actually

380
00:16:12,720 --> 00:16:17,679
break the real Miamoto if you told you I'm not

381
00:16:17,720 --> 00:16:18,519
doing this anymore.

382
00:16:18,600 --> 00:16:20,480
Speaker 1: I'm going back to my garden, my band. I never

383
00:16:20,519 --> 00:16:21,559
want to see you again.

384
00:16:21,799 --> 00:16:26,720
Speaker 2: I've heard too many stories of like fans disappointing. I

385
00:16:26,759 --> 00:16:28,080
don't know if I could bear that.

386
00:16:30,159 --> 00:16:32,039
Speaker 1: All right, I think it's time to talk about some

387
00:16:32,159 --> 00:16:42,360
video games. Let's do that, all right? Uh, who's been

388
00:16:42,360 --> 00:16:43,960
playing something? And what god do you want to talk

389
00:16:44,000 --> 00:16:45,799
about that we can talk about. I've been playing a

390
00:16:45,799 --> 00:16:47,720
game and turn me onto. I can't mention yet, which

391
00:16:47,720 --> 00:16:50,240
is all I can think about. Keep tearching it for everybody.

392
00:16:50,639 --> 00:16:51,639
Speaker 4: Well, I guess'll tease a little bit.

393
00:16:51,679 --> 00:16:52,120
Speaker 2: Are you uh?

394
00:16:52,240 --> 00:16:53,360
Speaker 4: Are you enjoying it?

395
00:16:53,679 --> 00:16:54,960
Speaker 1: I'm frigging in love.

396
00:16:54,799 --> 00:16:56,240
Speaker 4: With you right now.

397
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Speaker 1: This is killing I'll just tell you right now. I

398
00:16:58,279 --> 00:17:00,159
know I'm sorry. I really do hate the tea, but

399
00:17:00,200 --> 00:17:01,480
it's just all I can think about. So I'm a

400
00:17:01,480 --> 00:17:02,759
bad person trying to kick.

401
00:17:02,720 --> 00:17:03,279
Speaker 4: Us coming out.

402
00:17:03,320 --> 00:17:07,279
Speaker 6: It's embargoed for another like wild Is there a portmanteau

403
00:17:07,319 --> 00:17:07,960
of it you could do?

404
00:17:08,160 --> 00:17:12,440
Speaker 1: That would be yeah? The Tolkien and hawk Hogan actually.

405
00:17:13,920 --> 00:17:18,359
Speaker 4: Okay, yes, not bad coin. Yeah, sure it sounds like

406
00:17:18,400 --> 00:17:23,880
a sounds like to Boggin, But yeah, ET, I beat

407
00:17:23,920 --> 00:17:27,119
Et the Extraterrestrial from the Attorney twenty six hundred. Oh weird,

408
00:17:28,200 --> 00:17:31,880
what it sucks. I watched you play it. I knew

409
00:17:31,920 --> 00:17:34,400
what to do. It still took me longer than you.

410
00:17:34,759 --> 00:17:36,480
Oh my god. It's yeah.

411
00:17:36,519 --> 00:17:38,160
Speaker 3: You were giving me ship when I was playing it,

412
00:17:38,160 --> 00:17:40,640
and it was it was cathartic to watch you play it.

413
00:17:40,720 --> 00:17:42,799
So Drukker, the three of us we do a show

414
00:17:42,799 --> 00:17:45,599
called blight Club where we play two completion the worst

415
00:17:45,640 --> 00:17:48,119
games of all time. Yeah, and uh, we just did

416
00:17:48,160 --> 00:17:51,039
a blightening round, which is we did shorter games and

417
00:17:51,319 --> 00:17:54,599
so Grub played Blues Brothers two thousand for the sixty

418
00:17:54,599 --> 00:17:59,240
four Minati beat Fester's Quest in uh three hours.

419
00:17:58,920 --> 00:18:00,960
Speaker 1: I think three hours.

420
00:18:01,160 --> 00:18:04,200
Speaker 4: Yeah, and I beat Et on Wednesday in about an

421
00:18:04,200 --> 00:18:06,119
hour and a half. Have you played Et?

422
00:18:06,519 --> 00:18:07,880
Speaker 6: I have, but I've never beat it.

423
00:18:10,160 --> 00:18:12,240
Speaker 4: Did you understand like the mechanics or.

424
00:18:12,240 --> 00:18:14,599
Speaker 6: Anything, not even a little not even a little bit.

425
00:18:15,400 --> 00:18:18,599
Speaker 3: Yeah, So my understanding was that, like I guess, Gub,

426
00:18:18,640 --> 00:18:20,440
what was the deal with the instructions? Like nobody back

427
00:18:20,440 --> 00:18:21,599
then actually read the instructions.

428
00:18:21,839 --> 00:18:24,720
Speaker 1: Yes, so so you know, games came with manuals, but

429
00:18:24,759 --> 00:18:27,319
no one read them because all Atari games were so simple.

430
00:18:27,359 --> 00:18:30,039
It's a control stick, it's a one button. So all

431
00:18:30,160 --> 00:18:32,480
kids back then, for the most part, were accustomed just

432
00:18:32,519 --> 00:18:34,359
putting the game in and you make the plane go

433
00:18:34,440 --> 00:18:36,440
up and down, or you move the tank around and shoot.

434
00:18:36,480 --> 00:18:39,200
It was so self explanatory that people were not used

435
00:18:39,200 --> 00:18:41,039
to reading the manual. And et is the one game

436
00:18:41,039 --> 00:18:44,440
where it's like, no, there are like five six, seven

437
00:18:45,000 --> 00:18:49,680
icon and context specific buttons that will change and it's

438
00:18:49,720 --> 00:18:51,359
really to one button, but it'll change de pitting where

439
00:18:51,359 --> 00:18:53,720
you're standing on the map, and so figuring that out,

440
00:18:53,759 --> 00:18:55,720
like is what the real reason so many people hated

441
00:18:55,759 --> 00:18:58,240
that game was. But also then it's just a bad

442
00:18:58,279 --> 00:18:59,240
game underneath as well.

443
00:18:59,359 --> 00:19:01,759
Speaker 3: Yeah, even once you understand what you're doing, it is

444
00:19:01,960 --> 00:19:03,440
absolute dogshit, right.

445
00:19:03,640 --> 00:19:05,640
Speaker 2: The whole joke about how most of the game is

446
00:19:05,680 --> 00:19:08,079
you just falling and getting out of holes is one

447
00:19:08,200 --> 00:19:12,559
million percent correct, and it feels so terrible every time

448
00:19:12,640 --> 00:19:13,200
it happens.

449
00:19:13,960 --> 00:19:16,200
Speaker 1: I did, I did, like what kind of like look

450
00:19:16,240 --> 00:19:18,240
into the game a little bit more since you guys

451
00:19:18,279 --> 00:19:21,119
both finished it and I played the easy version there's

452
00:19:21,119 --> 00:19:24,359
actually three difficulty modes. It defaults to the most difficult one.

453
00:19:24,400 --> 00:19:26,599
So I've only been on level one, which does not

454
00:19:26,720 --> 00:19:28,920
have the enemies like walking around, like coming to take

455
00:19:28,960 --> 00:19:32,640
you away. But there's still this common sentiment among like

456
00:19:32,720 --> 00:19:34,519
people are like, no, this is not as bad as

457
00:19:34,519 --> 00:19:37,400
people said it was, Dan, Mike, how do you respond

458
00:19:37,480 --> 00:19:38,880
to that wrong?

459
00:19:39,440 --> 00:19:41,799
Speaker 3: Well, the thing, the thing I see people use to

460
00:19:41,799 --> 00:19:43,440
defend it is that like, oh, the guy had five

461
00:19:43,480 --> 00:19:45,519
weeks to make it, And I'm like, yeah, I get

462
00:19:45,559 --> 00:19:47,400
that's not a great spot to be in, but that

463
00:19:47,440 --> 00:19:50,720
doesn't mean the game is any better it is. It

464
00:19:50,839 --> 00:19:54,119
is significantly worse than I think I had expected from

465
00:19:54,160 --> 00:19:56,400
reputation because I thought it was just a thing where

466
00:19:56,400 --> 00:19:58,000
it's like, oh, everybody bought it because it was et

467
00:19:58,160 --> 00:19:59,519
and it was licensed and it was just kind of

468
00:19:59,519 --> 00:20:02,880
boring or no. No, it's just confounding and makes you

469
00:20:02,920 --> 00:20:05,839
feel awful as you play it. So yeah, I would

470
00:20:05,839 --> 00:20:07,119
say it's significantly worse the next one.

471
00:20:07,400 --> 00:20:09,759
Speaker 4: Look, we're not saying that the guys should go to jail.

472
00:20:09,559 --> 00:20:12,720
Speaker 2: Or something, right, Fine, we're not mad at them, but

473
00:20:12,720 --> 00:20:14,200
the game is not good.

474
00:20:14,000 --> 00:20:15,599
Speaker 4: I do not like playing it.

475
00:20:16,119 --> 00:20:17,920
Speaker 6: I think the guys should go to jail. And that's

476
00:20:17,920 --> 00:20:20,200
what I'm for.

477
00:20:21,240 --> 00:20:22,079
Speaker 4: I like it exta.

478
00:20:24,319 --> 00:20:26,960
Speaker 1: I did play a Half Life two RTX. You guys

479
00:20:27,000 --> 00:20:28,799
get a chance to look at this. It's the RTX

480
00:20:28,880 --> 00:20:30,000
update for Half Life two.

481
00:20:30,279 --> 00:20:32,559
Speaker 6: How is that I want? I want to set that up?

482
00:20:32,559 --> 00:20:34,480
I mean I keep I always want to set up

483
00:20:34,519 --> 00:20:36,799
these RTX and these like new demos, and I never

484
00:20:36,839 --> 00:20:38,759
do on games I've already beat and I need to

485
00:20:38,759 --> 00:20:39,000
do that.

486
00:20:39,839 --> 00:20:41,599
Speaker 1: So yeah, I think this is definitely one where it's

487
00:20:41,599 --> 00:20:44,640
worth it because it's, uh, it's right in that sweet

488
00:20:44,720 --> 00:20:48,759
zone of it's Yeah, it's a simple game. Geometrically speaking,

489
00:20:48,799 --> 00:20:51,480
there's not like a million polygons, so they can get

490
00:20:51,480 --> 00:20:54,440
this running and do like the full path tracing for

491
00:20:54,559 --> 00:20:57,319
people who don't know. Basically, it's just the computer calculating

492
00:20:57,359 --> 00:20:59,559
how light will bounce around a room so they can

493
00:20:59,559 --> 00:21:02,920
make the light look the lighting look very realistic and

494
00:21:03,000 --> 00:21:05,039
so then but then on top of that, it's like

495
00:21:05,160 --> 00:21:07,160
still got really good art and the way that they

496
00:21:07,160 --> 00:21:10,440
do put everything together looks really just nice. And so

497
00:21:10,759 --> 00:21:14,799
the actual visual effect of a fire being around a

498
00:21:14,799 --> 00:21:17,519
corner and the light from that bouncing around off the

499
00:21:17,559 --> 00:21:19,920
off the wall, and then refracting around the corner and

500
00:21:19,920 --> 00:21:22,200
creating a shadow, and then the light from that wall

501
00:21:22,200 --> 00:21:24,200
that's reflecting there down on top of that shadow, so

502
00:21:24,200 --> 00:21:25,599
there's a little bit of a layer of light on

503
00:21:25,640 --> 00:21:29,599
top of that is enchanting. It looks so good now.

504
00:21:29,960 --> 00:21:33,960
It is a kind of a community made it. The

505
00:21:33,960 --> 00:21:36,359
community made this as like a mod on top of

506
00:21:36,400 --> 00:21:38,680
Half Life too, so people have to own Half Life too,

507
00:21:38,680 --> 00:21:42,079
which I think everyone does. But it's a little crashy,

508
00:21:42,200 --> 00:21:44,079
like it was crashing on me pretty frequently. I think

509
00:21:44,119 --> 00:21:46,000
a lot of people are experiencing this as well. So

510
00:21:46,039 --> 00:21:47,720
don't maybe go into this thinking this is the way

511
00:21:47,720 --> 00:21:49,359
I'm going to play Half Life two. But if you

512
00:21:49,400 --> 00:21:51,400
want to like see Half Life two in a new way,

513
00:21:51,920 --> 00:21:53,400
you can go in there do that. It gives you

514
00:21:53,440 --> 00:21:56,640
the full RTX sort of module on top, so you

515
00:21:56,680 --> 00:21:59,240
can turn off all the features individually, so you can

516
00:21:59,279 --> 00:22:00,759
kind of go back to see what it used to

517
00:22:00,759 --> 00:22:03,400
look like, turn on just some of the archaects features,

518
00:22:03,440 --> 00:22:06,759
or turn it all on. And yeah, it's worked really

519
00:22:06,799 --> 00:22:08,599
well for me. Now, I was running on a fifty

520
00:22:08,640 --> 00:22:10,599
eighty and so it was running pretty well for me.

521
00:22:10,599 --> 00:22:13,200
People were like on thirty sixties were saying this is

522
00:22:13,400 --> 00:22:15,599
just like, I could not play this game anymore. It's

523
00:22:15,640 --> 00:22:19,400
twenty frames per second, so maybe you have to we

524
00:22:19,480 --> 00:22:21,279
might have to have some pretty beefy hardware to take

525
00:22:21,319 --> 00:22:23,160
advantage of it. But I think it's worth it to

526
00:22:23,279 --> 00:22:25,680
like just see what this technology can do. And at

527
00:22:25,720 --> 00:22:27,519
the same time, I'm not like going around and be like, oh,

528
00:22:27,519 --> 00:22:30,599
this is the future, because it is still pretty tough

529
00:22:30,640 --> 00:22:33,359
for most or most PCs to run this stuff.

530
00:22:33,559 --> 00:22:37,880
Speaker 2: Yeah, I'm plugging in your computer tonight. So you know,

531
00:22:37,920 --> 00:22:39,920
I love Half Life two. Half Like two is still

532
00:22:39,920 --> 00:22:41,680
one of my favorite games, so it definitely would like

533
00:22:41,680 --> 00:22:43,640
to at least see what this looks like. So it

534
00:22:43,680 --> 00:22:45,559
might be one of the first things I install on

535
00:22:45,599 --> 00:22:45,920
the thing.

536
00:22:46,680 --> 00:22:48,799
Speaker 1: Yeah, and then I, oh, do you have a question?

537
00:22:48,880 --> 00:22:49,200
Dan there?

538
00:22:49,559 --> 00:22:52,039
Speaker 4: Oh no, we're moving on. I was gonna miss another game.

539
00:22:52,200 --> 00:22:53,000
Speaker 1: Yeah, go ahead please.

540
00:22:53,160 --> 00:22:55,119
Speaker 3: Yeah, you were talking about PC stuff and it's like, man,

541
00:22:55,160 --> 00:22:58,119
I'm doing that. We saw connect Plus for Assassin's Creen Shadows,

542
00:22:58,160 --> 00:23:00,960
and it is like, you know, even on the five Pro,

543
00:23:01,480 --> 00:23:03,319
you know, it runs fine, it's got the different modes

544
00:23:03,319 --> 00:23:05,319
and everything you can do on Assassin's Creed. But boy,

545
00:23:05,359 --> 00:23:07,240
I switched over to the PC and that Ubisoft Connect

546
00:23:07,240 --> 00:23:10,519
stuff works really really well. Immediately there's my last save,

547
00:23:10,839 --> 00:23:12,839
and it does look just a million times better on

548
00:23:12,880 --> 00:23:15,319
the PC. But as I play that, it's like, I think,

549
00:23:15,359 --> 00:23:17,759
I said this on the BombCast earlier this week, that like, you.

550
00:23:17,759 --> 00:23:18,640
Speaker 4: Know what, I'm enjoying it.

551
00:23:18,680 --> 00:23:21,079
Speaker 3: Fine, I'm enjoying it more than I've usually enjoyed Assassin's

552
00:23:21,079 --> 00:23:24,200
Creed games. But I knew that once I came across

553
00:23:24,279 --> 00:23:26,319
something else they grabbed my attention, i'd probably bounce off

554
00:23:26,319 --> 00:23:29,400
pretty hard. And mystery game that Greb and I are playing,

555
00:23:30,000 --> 00:23:31,799
I started playing that, and it's like, well, okay, I

556
00:23:31,839 --> 00:23:33,599
have not touched Assassin's Creed.

557
00:23:33,400 --> 00:23:34,400
Speaker 4: Since I started playing that.

558
00:23:34,440 --> 00:23:36,599
Speaker 3: And it's also a hard one to imagine myself going

559
00:23:36,640 --> 00:23:39,519
back to because even like a better Assassin's Creed and

560
00:23:39,519 --> 00:23:40,839
one that I've enjoyed more than the.

561
00:23:40,799 --> 00:23:43,640
Speaker 4: Past, is still pretty dry to me. Yeah, and the

562
00:23:43,680 --> 00:23:47,359
fact that like just the story and it's just it's

563
00:23:47,519 --> 00:23:49,240
it's so wait you talked about.

564
00:23:49,000 --> 00:23:51,039
Speaker 1: It's a revenge story. Those are your favorite and only

565
00:23:51,079 --> 00:23:51,759
stories you like.

566
00:23:51,839 --> 00:23:53,799
Speaker 3: But I like it when it's with like fun characters

567
00:23:53,839 --> 00:23:56,519
and stuff, and like everyone's boring an Assassin's Creed and

568
00:23:56,680 --> 00:23:57,160
they always have.

569
00:23:57,279 --> 00:24:00,359
Speaker 1: Characters are the enemies that you kill basically as you

570
00:24:00,400 --> 00:24:02,480
find them, right, So it's like I thought that there'd

571
00:24:02,519 --> 00:24:05,240
be a lot more of the like the cool Murderers

572
00:24:05,359 --> 00:24:06,920
Row that they showed off at the beginning of the game,

573
00:24:06,960 --> 00:24:08,880
being like, Okay, they're going to be like interacting in

574
00:24:08,920 --> 00:24:11,000
the story, and I'll intersect with them over and over

575
00:24:11,079 --> 00:24:13,119
and it's like, no, you just track them down, and

576
00:24:13,160 --> 00:24:14,559
when you do, you kill them, So you don't get

577
00:24:14,640 --> 00:24:16,359
much more of the of the fun stuff of them

578
00:24:16,359 --> 00:24:19,079
looking really neat with their cool masks and stuff like that.

579
00:24:19,240 --> 00:24:21,680
So I'm thinking I'm in a pretty similar boat. I'm

580
00:24:21,720 --> 00:24:24,039
enjoying it still, but you're right, it's going to be

581
00:24:24,079 --> 00:24:26,480
pretty easy to peel me away from it now, you know.

582
00:24:26,519 --> 00:24:28,000
Not that that doesn't mean it's not a good game.

583
00:24:28,200 --> 00:24:29,240
It's still pretty good.

584
00:24:29,519 --> 00:24:30,119
Speaker 4: Yep, yep.

585
00:24:31,519 --> 00:24:36,680
Speaker 1: I also got the Ambernik, the RG thirty four whatever

586
00:24:36,720 --> 00:24:39,559
it was that that game it's the game Boy Advance

587
00:24:39,599 --> 00:24:42,559
one that it is not the sp and been playing

588
00:24:42,559 --> 00:24:45,640
that more and more. And I mentioned last night on

589
00:24:45,680 --> 00:24:48,240
another show that I really don't like the face buttons

590
00:24:48,839 --> 00:24:51,480
because because it's so dedicated to looking like a game

591
00:24:51,480 --> 00:24:54,200
Boy Advance. What it does is it has the A

592
00:24:54,319 --> 00:24:57,160
and B button as full size you know, gray buttons

593
00:24:57,240 --> 00:24:59,599
right there, and then it puts X and Y equivalents

594
00:24:59,640 --> 00:25:04,039
above those, but directly above them, not in the diamond format.

595
00:25:04,240 --> 00:25:08,640
So just imagine no imagine playing like Tony Hawk, right

596
00:25:08,680 --> 00:25:11,480
this is this isn't for me. If you're controller maybe

597
00:25:11,480 --> 00:25:12,839
this is like kind of an obsessive thing, but I

598
00:25:12,880 --> 00:25:14,720
love Tony Hawk. If you can't play Tony Hawk with

599
00:25:14,799 --> 00:25:17,640
the with the face buttons, I think you've messed up.

600
00:25:17,759 --> 00:25:20,200
And it's not very good. It's very similar to the

601
00:25:20,200 --> 00:25:23,279
setup of the face buttons on a duke controller, but

602
00:25:23,319 --> 00:25:27,559
actually kind of worse because they're even more mushed together

603
00:25:28,000 --> 00:25:30,640
and the top the buttons are a little bit smaller,

604
00:25:30,680 --> 00:25:34,680
so it all just feels wrong under your thumb. I'm

605
00:25:34,759 --> 00:25:36,039
kind of at a point where it's like, I think

606
00:25:36,039 --> 00:25:38,440
I might only be able to play game Boy Advance

607
00:25:38,480 --> 00:25:40,440
games with this, really and maybe like game Boy games

608
00:25:40,440 --> 00:25:44,119
another two button controller games now for that it's really good.

609
00:25:44,440 --> 00:25:46,720
Speaker 4: Well even like GBA, would you ever take it over?

610
00:25:46,839 --> 00:25:49,079
Speaker 3: Like you know, we've got the the trem Ui brick

611
00:25:49,200 --> 00:25:51,400
and then you've got the sp one from Ambernick. Like

612
00:25:51,400 --> 00:25:53,200
if you're gonna play like an Advanced Wars or something like,

613
00:25:53,200 --> 00:25:54,440
wouldn't you pick one of those first?

614
00:25:54,640 --> 00:25:57,279
Speaker 1: Or even I mean, you know it's it's uh, I

615
00:25:57,319 --> 00:26:00,759
mean analog pocket. Yes, probably, Yeah, you're right, but I

616
00:26:01,000 --> 00:26:02,960
still like the form factor of it being, you know,

617
00:26:03,039 --> 00:26:05,559
the long candy bar version of the Game Boy Advance. There.

618
00:26:05,559 --> 00:26:07,400
I still have a nostalgia for that, even if I

619
00:26:07,440 --> 00:26:11,319
did love the sp more. But yeah, I don't know.

620
00:26:11,359 --> 00:26:13,680
In this moment, I'm playing Mother three on there. It

621
00:26:13,720 --> 00:26:16,680
does the really good filter of making the LCD screen

622
00:26:16,759 --> 00:26:19,039
look like a Game Boy Advance LCD screen with like,

623
00:26:19,079 --> 00:26:21,359
you know, the lines between the pixels, like the very

624
00:26:21,759 --> 00:26:25,279
h you know, segmented look of that screen. And so

625
00:26:25,319 --> 00:26:27,680
it's like, I'm feeling good about this in this moment.

626
00:26:27,839 --> 00:26:30,039
But if I like put them all in a drawer

627
00:26:30,160 --> 00:26:32,279
in and I had to like, Okay, I'm gonna go

628
00:26:32,319 --> 00:26:34,160
play a game Boy Advance game and I have to

629
00:26:34,200 --> 00:26:35,920
pick one to do that with, You're right, this probably

630
00:26:35,960 --> 00:26:37,400
would not be the first pick.

631
00:26:38,079 --> 00:26:40,119
Speaker 3: It's interesting how they all because you know, we have

632
00:26:40,160 --> 00:26:42,319
the same sickness, and I'm sure it's the way with

633
00:26:42,359 --> 00:26:45,920
you certain games you just decide like, Okay, So if

634
00:26:45,920 --> 00:26:47,480
it's something you're really like, you know, I'm playing through

635
00:26:47,480 --> 00:26:49,519
these Warrior Land games now, and those are ones that

636
00:26:49,519 --> 00:26:52,279
I want to sit down and actually really play. The

637
00:26:52,319 --> 00:26:54,359
Analog is what I'm doing, you know, because it's like

638
00:26:54,359 --> 00:26:56,000
that is going to be the best form factor. It's

639
00:26:56,000 --> 00:26:58,160
going to look great and everything. And then like the

640
00:26:58,240 --> 00:27:00,680
trim Ui brick is now my go to for like

641
00:27:00,960 --> 00:27:03,160
fits in a pocket easily. It's when I can throw

642
00:27:03,200 --> 00:27:05,160
in a bag and not worry about it because it's

643
00:27:05,160 --> 00:27:07,319
a little cheaper and I put a glass protector on

644
00:27:07,359 --> 00:27:09,480
the screen everything, so that's fine. So it's either like

645
00:27:09,559 --> 00:27:11,960
the SP or the trim Ui is the good Like

646
00:27:12,039 --> 00:27:14,640
on the go, it's fine, it's you know, it's not

647
00:27:14,640 --> 00:27:17,480
gonna get I wouldn't want to put an Analog in

648
00:27:17,559 --> 00:27:19,640
a bag that's gonna get you know, thrown around on

649
00:27:19,680 --> 00:27:20,759
a trip or something like that.

650
00:27:22,400 --> 00:27:22,640
Speaker 1: Yeah.

651
00:27:22,680 --> 00:27:22,839
Speaker 6: Yeah.

652
00:27:22,880 --> 00:27:24,359
Speaker 3: And then the SP is the one that I bought

653
00:27:24,359 --> 00:27:26,200
a few of when they were on sale and just

654
00:27:26,279 --> 00:27:28,160
cloned my card with all the RUMs so like I

655
00:27:28,160 --> 00:27:29,960
can give out on like you know, birthdays and stuff

656
00:27:29,960 --> 00:27:31,799
like that, because I think that's such an easy one.

657
00:27:31,839 --> 00:27:34,200
Like everyone loves that form factor of the SP And

658
00:27:34,240 --> 00:27:36,960
those were like fifty bucks or something from Ambernick at

659
00:27:37,000 --> 00:27:38,000
least when they were on sale.

660
00:27:38,119 --> 00:27:41,839
Speaker 2: And I really need to get one of these clamshell ones,

661
00:27:41,880 --> 00:27:44,519
I think, because one I want to play Mother three

662
00:27:44,720 --> 00:27:46,039
and it seems a good way to do it too.

663
00:27:46,680 --> 00:27:48,400
You know, I was at I had a theme park

664
00:27:48,440 --> 00:27:52,079
experience recently, right, and I was in lines one time.

665
00:27:52,119 --> 00:27:54,240
I was actually just in this like hour long line

666
00:27:54,279 --> 00:27:56,519
by myself. And I mean, you know, back in the

667
00:27:56,599 --> 00:27:58,839
day when I still have a three DS on me

668
00:27:58,920 --> 00:28:00,799
all the time, that was fine, and that was nothing.

669
00:28:01,240 --> 00:28:03,519
But these days, you know, like the Switch is my

670
00:28:03,559 --> 00:28:05,720
main portable system, and I can't really put the switch

671
00:28:05,759 --> 00:28:08,160
in my pocket to really bring it around with me

672
00:28:08,160 --> 00:28:10,319
in a theme park. So I do miss having my

673
00:28:10,519 --> 00:28:14,000
actual pocket handheld for situations like that.

674
00:28:14,599 --> 00:28:16,720
Speaker 3: You know what I loaded up on the analog this

675
00:28:16,799 --> 00:28:19,720
week since I was reading the Drukker's book is I

676
00:28:19,880 --> 00:28:23,079
was obsessed with Mortal Kombat as a kid, but I

677
00:28:23,240 --> 00:28:25,599
was you know, the Arcade and then the Genesis version,

678
00:28:25,640 --> 00:28:27,599
so Mortal Monday it was just the Genesis version. And

679
00:28:27,599 --> 00:28:29,799
then eventually I got the game gear because I wanted

680
00:28:29,839 --> 00:28:31,559
to be able to play Mortal Kombat on the go,

681
00:28:31,599 --> 00:28:33,720
and that was a pretty shitty version, but I never.

682
00:28:33,599 --> 00:28:37,599
Speaker 4: Played the game Boy version. Oh hearing Drucker describe it, and.

683
00:28:39,079 --> 00:28:41,000
Speaker 3: Oh my god, you're talking about the first one is

684
00:28:41,079 --> 00:28:42,960
terrible and the second one's pretty good, and the third

685
00:28:42,960 --> 00:28:43,839
one went back to terrible.

686
00:28:43,839 --> 00:28:45,359
Speaker 4: And I played him like, oh, you were dead on

687
00:28:45,519 --> 00:28:45,720
with that.

688
00:28:46,079 --> 00:28:49,960
Speaker 6: Yeah, yeah, yeah, it's it's it's bizarre that like when

689
00:28:50,000 --> 00:28:52,039
you play Mortal Kombat two in the game where you're like, oh, yeah,

690
00:28:52,039 --> 00:28:54,279
this is like a reminder that fighting games could be

691
00:28:54,319 --> 00:28:56,160
on the Game Boy and be pretty good, but one

692
00:28:56,200 --> 00:28:59,400
in three are like it. It feels like they're making

693
00:28:59,400 --> 00:29:02,160
fun of you. Man, especially three, after two is pretty good,

694
00:29:02,160 --> 00:29:04,160
like the first one, you're like, okay, they improved. Number

695
00:29:04,160 --> 00:29:06,519
two is better. They did their job, and then three

696
00:29:06,720 --> 00:29:08,759
is just such a kick in the nuts. It is

697
00:29:08,799 --> 00:29:11,400
the worst game, and it's and it's not like Ultimate

698
00:29:11,440 --> 00:29:14,839
Mortal Kombat three, So it's Mortal Kombat three with even

699
00:29:14,920 --> 00:29:17,359
fewer fighters than are in Mortal Kombat three.

700
00:29:18,880 --> 00:29:20,440
Speaker 4: I planned the first one.

701
00:29:20,480 --> 00:29:22,240
Speaker 3: I've planned it on the analog, and I was like,

702
00:29:22,519 --> 00:29:24,079
I don't know if like I know, this game is

703
00:29:24,079 --> 00:29:25,559
supposed to be bad, but I don't even know if

704
00:29:25,559 --> 00:29:30,720
this is running properly, because this is like it's not

705
00:29:30,880 --> 00:29:32,759
just oh I can't do sub zero freeze. It's like

706
00:29:32,799 --> 00:29:34,240
it's not registering my kick.

707
00:29:34,799 --> 00:29:37,920
Speaker 6: Yeah, it'll do like a punch at like when I say,

708
00:29:37,960 --> 00:29:40,519
after you press the button almost like it's almost like

709
00:29:40,519 --> 00:29:43,559
when it lags on a real emulator, when you're like, oh,

710
00:29:43,720 --> 00:29:46,440
this punch is happening after I'm punching. But that's just

711
00:29:46,480 --> 00:29:49,480
the way. No, it's running correctly. Like, it is running correctly,

712
00:29:49,519 --> 00:29:51,599
like I have, you know, I have one of those

713
00:29:52,039 --> 00:29:54,480
you know, mod retros, and I have an analog and

714
00:29:54,519 --> 00:29:56,079
it runs terribly on everything.

715
00:29:56,880 --> 00:29:57,599
Speaker 1: Oh yeah, it was.

716
00:29:57,640 --> 00:29:59,359
Speaker 2: It was worse than I expected, for sure, I remember.

717
00:29:59,519 --> 00:30:03,640
But the g our Mortal Kombat Advance was also terrible. Ye, yes,

718
00:30:03,680 --> 00:30:04,960
you think they would have figured it out at that

719
00:30:05,000 --> 00:30:08,480
point and that was just also a travesty. But boy,

720
00:30:08,559 --> 00:30:10,839
all those deal Geo Pocket Color fighting games, those were

721
00:30:10,920 --> 00:30:11,640
those amazing.

722
00:30:12,359 --> 00:30:13,839
Speaker 4: They were so good.

723
00:30:13,960 --> 00:30:16,759
Speaker 6: Those are amazing. I think that that the the Neo

724
00:30:16,799 --> 00:30:20,759
Geo Pocket Color Cap Converse s MK to me is

725
00:30:20,799 --> 00:30:22,839
the best of the fighting game series, of that fighting

726
00:30:22,880 --> 00:30:24,640
game series, it's the best one good.

727
00:30:24,839 --> 00:30:26,799
Speaker 2: Yeah, I played so much of that while I was

728
00:30:26,880 --> 00:30:31,200
dragged to high school basketball games or something. Just doing

729
00:30:31,240 --> 00:30:33,960
the arcade mode with Terry and Ken over and over

730
00:30:33,960 --> 00:30:34,920
again felt so good.

731
00:30:35,039 --> 00:30:38,799
Speaker 4: Oh, Mike, can I spoil an anecdote from uh? Okay?

732
00:30:38,839 --> 00:30:42,039
Speaker 3: Can I let you the way you disappointed your father

733
00:30:42,319 --> 00:30:45,839
while accidentally accomplishing his dream at a sports game?

734
00:30:46,200 --> 00:30:48,599
Speaker 6: So I would uh back as a kid like my

735
00:30:48,680 --> 00:30:51,200
dad would. My dad really wanted me to like sports.

736
00:30:51,200 --> 00:30:52,960
He didn't really care if I played sports or not.

737
00:30:53,039 --> 00:30:54,599
So he wasn't like a dad who's like, my son's

738
00:30:54,640 --> 00:30:57,279
going to play football. It was more like my dad

739
00:30:57,400 --> 00:31:00,160
was only interested in sports. So the only thing he

740
00:31:00,160 --> 00:31:02,720
could understand that I could be interested in with sports,

741
00:31:03,400 --> 00:31:05,079
And so he would force me to go to Miami

742
00:31:05,119 --> 00:31:07,920
Dolphins games. Back then it was called the Florida Marlins,

743
00:31:08,039 --> 00:31:11,599
called the Miami Marlins now. And one time we were

744
00:31:11,640 --> 00:31:13,960
at this Florida Marlins game and my death throat his

745
00:31:14,000 --> 00:31:16,599
whole life. Had always brought a baseball glove to baseball games.

746
00:31:16,599 --> 00:31:18,759
Had always talked about wanting to catch, whether it be

747
00:31:18,759 --> 00:31:21,440
a foul ball or a home run or just a

748
00:31:21,519 --> 00:31:23,640
you know, player throwing the ball because he felt bad

749
00:31:23,680 --> 00:31:26,759
for you and he'd never done it. He always wanted

750
00:31:26,759 --> 00:31:28,599
to do it. And I would bring a game boy

751
00:31:28,839 --> 00:31:31,039
to these games because they didn't care back then. And

752
00:31:31,960 --> 00:31:35,519
one time I was playing like I was playing, and

753
00:31:37,400 --> 00:31:39,759
I heard like a big commotion behind me, and I

754
00:31:39,799 --> 00:31:42,279
was like, Okay, something's going on. And what had happened

755
00:31:42,319 --> 00:31:44,680
was someone had hit the ball and it had like

756
00:31:44,799 --> 00:31:48,319
gone near my section, and while I was not paying attention,

757
00:31:48,400 --> 00:31:51,440
it basically went like through layers of people trying to

758
00:31:51,480 --> 00:31:54,640
catch it before it landed right in my chair. Like

759
00:31:54,680 --> 00:31:57,039
I was bent over playing and my back sort of

760
00:31:57,160 --> 00:31:59,599
was away from the chair and the ball landed in

761
00:31:59,640 --> 00:32:03,480
that Oh my god. And then I sort of shot

762
00:32:03,519 --> 00:32:06,119
back up because I understood what was happening by this point,

763
00:32:06,599 --> 00:32:08,880
I shot back up, kind of hit the ball and

764
00:32:08,920 --> 00:32:10,920
waited for the commotion to die down, because you know,

765
00:32:11,279 --> 00:32:12,720
if you've been to a sporting if you've been to

766
00:32:12,720 --> 00:32:14,640
a baseball game, like people are really trying to get

767
00:32:14,640 --> 00:32:18,000
that ball. And once everyone gave up, I turned to

768
00:32:18,039 --> 00:32:19,680
my dad and I was like, hey, Dad, I caught

769
00:32:19,720 --> 00:32:25,680
the ball. And he was so so disappointed, like so

770
00:32:25,839 --> 00:32:29,319
and he wasn't like mad. It was almost like it

771
00:32:29,720 --> 00:32:32,640
was almost like I had sarcastically lived his dream.

772
00:32:35,319 --> 00:32:36,799
Speaker 1: This is what you've been waiting out your whole life

773
00:32:36,799 --> 00:32:38,160
for this shit sucks.

774
00:32:40,759 --> 00:32:43,480
Speaker 6: At Have you tried like bringing War of the Worlds

775
00:32:43,519 --> 00:32:45,000
to a baseball game and reading.

776
00:32:44,759 --> 00:32:47,839
Speaker 4: That I can't like it?

777
00:32:47,960 --> 00:32:50,359
Speaker 1: Landing right there between your back and the Seaton is

778
00:32:50,359 --> 00:32:54,119
the funniest place he could have gone by far. Yeah, man,

779
00:32:55,839 --> 00:32:58,359
what were you playing on your game Boy? Do you remember?

780
00:32:58,480 --> 00:33:01,039
Speaker 6: I have no. I don't member at all. I don't

781
00:33:01,799 --> 00:33:04,559
I mean knowing knowing me. It was probably something like

782
00:33:04,799 --> 00:33:06,599
for some reason, I was really in the lock and Chase.

783
00:33:06,759 --> 00:33:10,119
I don't know why that sure, I don't know it was.

784
00:33:10,200 --> 00:33:10,359
Speaker 4: You know.

785
00:33:10,559 --> 00:33:12,480
Speaker 6: It was also around the age when like you would

786
00:33:12,480 --> 00:33:14,839
get one or two game Boy games a year, and

787
00:33:14,920 --> 00:33:17,319
so it was like you're either playing Alleyway or you're

788
00:33:17,319 --> 00:33:19,640
playing nothing. And I think it was sort of like

789
00:33:19,680 --> 00:33:20,160
that time.

790
00:33:21,000 --> 00:33:23,599
Speaker 3: My mind were ones that I never had a game

791
00:33:23,640 --> 00:33:25,839
Boy pocket or anything until my mom. She was a

792
00:33:25,839 --> 00:33:28,559
waitress at Macaroni Grill at this point, and it was

793
00:33:28,559 --> 00:33:30,359
like lost and found, like stuff would stay there for

794
00:33:30,400 --> 00:33:32,440
like a year and then we got to clear this out,

795
00:33:32,559 --> 00:33:33,839
and so it's like, oh shit, I got a green

796
00:33:33,880 --> 00:33:38,480
game Boy pocket and bugs Bunny Crazy Castle and bus

797
00:33:38,480 --> 00:33:40,200
Bunny Crazy Castle, God.

798
00:33:40,119 --> 00:33:42,960
Speaker 6: Bugs Bunny Crazy Castle. Bugs. Bunny Crazy Castle is like

799
00:33:43,000 --> 00:33:45,880
the game Boy equivalent of like a Night's Tale, where

800
00:33:45,920 --> 00:33:48,799
everyone had that on DVD for some reason, like it

801
00:33:48,920 --> 00:33:50,200
just insisted everywhere.

802
00:33:50,799 --> 00:33:53,119
Speaker 4: We're talking about with a Fester's Quest. Everybody, yes.

803
00:33:56,079 --> 00:33:58,200
Speaker 1: But my my weird game Boy game that I had

804
00:33:58,279 --> 00:34:00,680
was it was a weird version of in f felt football,

805
00:34:00,720 --> 00:34:02,319
where like when you would punt it over, the other

806
00:34:02,359 --> 00:34:04,279
teams are like, oh, that's a turnover. It's like, oh,

807
00:34:04,319 --> 00:34:06,240
the people that made this game did not understand this

808
00:34:06,319 --> 00:34:10,360
story at all. I played that so much. Uh yeah,

809
00:34:10,400 --> 00:34:10,880
go ahead, Mike.

810
00:34:10,960 --> 00:34:14,440
Speaker 2: I had Simpsons like bart Escape from Camp Deadly something

811
00:34:14,519 --> 00:34:17,400
like that. It was just that was a camp krusty.

812
00:34:17,440 --> 00:34:19,760
It was called Camp Deadly in the game. We had

813
00:34:19,760 --> 00:34:21,719
nothing to do with that. It was just all those

814
00:34:21,719 --> 00:34:24,440
Simpsons games were pretty bad back then. This one was rough,

815
00:34:24,440 --> 00:34:28,000
and I remember desperately trying every game Genie code hoping

816
00:34:28,039 --> 00:34:30,119
that one of them would make the game fun.

817
00:34:30,239 --> 00:34:31,639
Speaker 6: So it's never.

818
00:34:34,559 --> 00:34:36,920
Speaker 3: Punishments for if we ever quit a Blake Club game,

819
00:34:36,920 --> 00:34:38,599
which has not happened yet. We all have too much

820
00:34:38,639 --> 00:34:40,880
pride in beating these terrible games. But one of the

821
00:34:40,920 --> 00:34:43,719
punishments is you have to just play Bart versus the

822
00:34:43,719 --> 00:34:46,800
Space Mutants to completion. All of us have that thing

823
00:34:46,800 --> 00:34:48,239
of like, we all rented it because it was a

824
00:34:48,280 --> 00:34:50,679
Simpsons game on any as, and no one's ever gotten

825
00:34:50,679 --> 00:34:51,559
past that first level.

826
00:34:52,119 --> 00:34:54,679
Speaker 6: I don't think I have. I've definitely played it and

827
00:34:54,719 --> 00:34:56,960
could not tell you what happens after that first level.

828
00:34:57,320 --> 00:35:01,960
Speaker 1: Yeah, it's impossible, complete nonsense. My my sports game Boy

829
00:35:02,039 --> 00:35:04,519
story is my I was like okay with sports, but

830
00:35:04,519 --> 00:35:06,559
I definitely preferred video games. My dad wanted to take

831
00:35:06,559 --> 00:35:09,159
me on like some father's son. We're gonna go to

832
00:35:09,199 --> 00:35:12,559
the Sweet sixteen for the March Madness, and it was

833
00:35:12,559 --> 00:35:14,519
in Saint Louis, another city, and it was like this

834
00:35:14,599 --> 00:35:18,360
whole thing, and he got us like a helicopter tour

835
00:35:18,480 --> 00:35:20,639
around Saint Louis and stuff like that, and that was

836
00:35:20,679 --> 00:35:22,280
really cool. But the thing I was most excited, but

837
00:35:22,360 --> 00:35:23,760
he's like, we're gonna get a game Boy game, and

838
00:35:23,800 --> 00:35:26,039
I got Kirby's dream Land and I was playing that

839
00:35:26,079 --> 00:35:28,679
the whole trip. And then I assumed that he like

840
00:35:28,840 --> 00:35:31,480
didn't really notice what game like he got me. So

841
00:35:31,719 --> 00:35:35,280
a few months later when I was like, okay, I

842
00:35:35,280 --> 00:35:37,000
haven't had a new game of quite some time, and

843
00:35:37,000 --> 00:35:39,280
I've played through Kirby. I'm not going to play that again.

844
00:35:39,559 --> 00:35:41,360
I'm like, hey, Dack, can we go to this. They're

845
00:35:41,400 --> 00:35:43,119
doing this new thing where you could trade in games

846
00:35:43,199 --> 00:35:45,199
and get new games, and I could trade in this

847
00:35:45,239 --> 00:35:47,079
and this Kirby game. He's like, isn't that the one

848
00:35:47,079 --> 00:35:48,760
I got you in Saint Louis? And I saw how

849
00:35:48,840 --> 00:35:50,800
sad he was and I felt bad. So I still

850
00:35:50,840 --> 00:35:54,880
have that copy of Kirby's Dreamland to this day. That's

851
00:35:54,880 --> 00:35:58,119
how I disappointed him. Actually I did not respect the

852
00:35:58,119 --> 00:35:59,559
fact that he got me a gift.

853
00:36:00,239 --> 00:36:02,000
Speaker 6: That's actually sad.

854
00:36:02,519 --> 00:36:04,800
Speaker 1: I felt terrible, and I still have carried that trauma

855
00:36:04,880 --> 00:36:05,559
this whole time.

856
00:36:05,679 --> 00:36:08,760
Speaker 2: I'm like, I was, I shouldn't even tell I have

857
00:36:08,760 --> 00:36:12,599
a similar, similar traumatizing story about kind of it was worse.

858
00:36:12,679 --> 00:36:15,440
I was a brat because there's some kind of like

859
00:36:15,519 --> 00:36:18,800
birthday thing and I said I wanted Super Mario Land

860
00:36:18,840 --> 00:36:23,320
three Warland, and my mom got me Mario Land two instead,

861
00:36:23,440 --> 00:36:26,519
which I already had, So of course I was like, oh, mom,

862
00:36:26,800 --> 00:36:31,320
I had this one, and she was I could immediately

863
00:36:31,360 --> 00:36:34,119
see how sad she was. I was like, why did

864
00:36:34,159 --> 00:36:37,199
I just not pretend I didn't did I do, what's

865
00:36:37,199 --> 00:36:37,719
wrong with me?

866
00:36:37,960 --> 00:36:39,360
Speaker 4: Why am I a bad person?

867
00:36:40,400 --> 00:36:42,519
Speaker 3: I went to Earthworm Gym two for Genesis, and my

868
00:36:42,559 --> 00:36:45,280
grandma got me Earthworm Gym one, and it was like

869
00:36:45,320 --> 00:36:46,880
I didn't want to, Like I was like, oh, yay,

870
00:36:47,119 --> 00:36:47,840
you know at the thing.

871
00:36:47,880 --> 00:36:49,000
Speaker 4: But then we got home and I was like, Mom,

872
00:36:49,000 --> 00:36:50,440
what do I do about this? Like I this is

873
00:36:50,480 --> 00:36:51,599
not the one I need.

874
00:36:51,639 --> 00:36:57,960
Speaker 2: I'm gonna make a note right now, call mom again

875
00:36:58,440 --> 00:37:00,559
because I am am still motif.

876
00:37:01,400 --> 00:37:02,360
Speaker 4: I was such a dumbass.

877
00:37:02,360 --> 00:37:04,400
Speaker 3: And when it came to Christmas games, because like I

878
00:37:04,480 --> 00:37:06,880
thought that like for some reason, the quality of the

879
00:37:06,920 --> 00:37:08,960
game would increase the odds of me getting it as

880
00:37:09,000 --> 00:37:11,280
a gift, when like my grandma didn't give a shit,

881
00:37:11,360 --> 00:37:12,760
she didn't know what any of this stuff was. But

882
00:37:12,800 --> 00:37:15,760
like I remember specifically wanning Star Fox for Super Nintendo

883
00:37:15,880 --> 00:37:17,599
because I remember every Christmas I could ask for one

884
00:37:17,639 --> 00:37:19,159
game and my grandma would get it to me and

885
00:37:19,199 --> 00:37:20,880
I would like try to sell her on it, and

886
00:37:20,920 --> 00:37:22,960
like again I could say anything and she'd been fine,

887
00:37:22,960 --> 00:37:25,760
that's the game. This year, I faxed her an EGM

888
00:37:25,880 --> 00:37:29,239
review of Star star Fox. Like everyone on the review

889
00:37:29,280 --> 00:37:31,840
crew liked it. I'm like circling it and like fax

890
00:37:32,079 --> 00:37:34,280
the Star Fox review to my grandma and like, yeah,

891
00:37:34,280 --> 00:37:35,559
I'm sure that put her over the edge.

892
00:37:35,480 --> 00:37:37,599
Speaker 1: Of you had a fax machine in the home.

893
00:37:37,840 --> 00:37:38,800
Speaker 4: We had a fax machine the home.

894
00:37:38,840 --> 00:37:40,679
Speaker 3: And I would also when I wanted to see movies

895
00:37:40,760 --> 00:37:43,199
that my friends weren't super interested in. I remember the

896
00:37:43,280 --> 00:37:45,199
Kansas City Star gave like a three and a half

897
00:37:45,280 --> 00:37:48,320
star out of four review for Sergeant Bilko remake with

898
00:37:48,360 --> 00:37:52,719
Steve Martin, faxing my friend Jeff the Sergeant Bilco review

899
00:37:52,800 --> 00:37:54,039
be like, see you, we gotta see this.

900
00:37:54,840 --> 00:37:55,599
Speaker 4: That was my move.

901
00:37:56,039 --> 00:37:57,800
Speaker 1: Did it work? Did you see Sergeant Bilko?

902
00:37:57,800 --> 00:37:59,880
Speaker 4: Which you had to seeing it solo? I don't.

903
00:38:02,239 --> 00:38:04,159
Speaker 1: The other bad time with the gift was I got

904
00:38:04,159 --> 00:38:08,599
a Vice Project Doom like way after I was like, oh,

905
00:38:08,639 --> 00:38:10,760
I want Super Nintendo games now, and that was an

906
00:38:10,840 --> 00:38:13,159
NS game. And a friend came my birthday party, someone

907
00:38:13,199 --> 00:38:15,480
I don't even like remember inviting, so they brought me up.

908
00:38:15,480 --> 00:38:17,360
They bought me a video game, brought it to me.

909
00:38:17,719 --> 00:38:19,039
I did it was not like you need to bring

910
00:38:19,039 --> 00:38:20,360
me a present. They were like, no, we're doing this

911
00:38:20,400 --> 00:38:22,960
because we want to. And I was just like, oh great,

912
00:38:23,000 --> 00:38:24,679
any S game and I'm like I did not sell

913
00:38:24,719 --> 00:38:26,440
it as the way I needed to. And I also

914
00:38:26,800 --> 00:38:31,440
carried that this whole time and apologized kids sucked. Yeah,

915
00:38:31,599 --> 00:38:33,079
I just we're all just little shits.

916
00:38:34,039 --> 00:38:36,639
Speaker 4: Just reminded me of me being a shit thing. I

917
00:38:36,679 --> 00:38:38,039
don't know if you guys have heard this one.

918
00:38:38,480 --> 00:38:40,800
Speaker 3: I wanted the Dreamcasts so fucking bad when it was

919
00:38:40,800 --> 00:38:42,360
coming out, but I definitely did not have the money

920
00:38:42,360 --> 00:38:43,760
for it, because I think I just traded in everything

921
00:38:43,840 --> 00:38:45,199
to get like the sixty four or like a year

922
00:38:45,239 --> 00:38:45,840
or two prior.

923
00:38:46,280 --> 00:38:48,800
Speaker 4: And it was like a few weeks before.

924
00:38:48,880 --> 00:38:52,320
Speaker 3: The Dreamcast came out ninety nine, and it was preseason football,

925
00:38:52,400 --> 00:38:54,639
and I remember my mom was upstairs, like getting ready

926
00:38:54,679 --> 00:38:56,920
or something. She wanted to watch the Chiefs preseason game.

927
00:38:57,280 --> 00:38:59,159
And I'm downstairs in the living room. I've got it on.

928
00:38:59,400 --> 00:39:01,920
I've got the pre show on. And she's like, what

929
00:39:02,079 --> 00:39:03,760
channel is the is the game on? I want to

930
00:39:03,760 --> 00:39:05,199
put it on up here while I get ready, And

931
00:39:05,199 --> 00:39:06,960
I was like, Oh, it's on CBS, and she's like, no,

932
00:39:07,079 --> 00:39:09,559
can't be on CBS. It's it's not on CBS football

933
00:39:09,559 --> 00:39:11,480
doesn't it's I say, Mom, I'm looking at it's got

934
00:39:11,480 --> 00:39:13,400
the eye logo. It's you know, I'm fourteen, at this

935
00:39:13,440 --> 00:39:15,719
point where I'm like, yeah, it's on CBS, because Dan,

936
00:39:15,920 --> 00:39:17,719
there's no way it's on CBS. I said, do you

937
00:39:17,719 --> 00:39:19,559
want to bet me? And she goes yeah. I said,

938
00:39:19,559 --> 00:39:22,400
all right, if I'm wrong, I will do all my

939
00:39:22,519 --> 00:39:24,960
chores for free for the week or for the month

940
00:39:25,039 --> 00:39:28,159
or something if I'm right. She was so confident that

941
00:39:28,239 --> 00:39:30,079
she was right. I said, then you you have to

942
00:39:30,079 --> 00:39:32,239
get me a dreamcast when it comes out in a

943
00:39:32,280 --> 00:39:34,039
few weeks. She's like, fine, Okay, I know I'm right,

944
00:39:34,559 --> 00:39:37,480
and I was right, and I was like, ah, I

945
00:39:37,519 --> 00:39:39,800
was just celebrating up and down the halls in stead

946
00:39:39,800 --> 00:39:40,559
of screaming and stuff.

947
00:39:40,559 --> 00:39:42,480
Speaker 4: And I remember my stepdad later that day pulling me

948
00:39:42,519 --> 00:39:45,320
aside and being like, Danny, I know you won that bet,

949
00:39:45,480 --> 00:39:48,440
but like that's two hundred dollars and I don't know

950
00:39:48,480 --> 00:39:50,400
that's going to be a lot right now. So if

951
00:39:50,400 --> 00:39:52,519
you could just kind of you know, And I was like, no,

952
00:39:52,960 --> 00:39:56,960
I but she's buying me a dreamcast. She bought me.

953
00:39:57,559 --> 00:40:01,840
I would not back down. Wow, I won Barren Squares.

954
00:40:01,920 --> 00:40:02,920
Speaker 6: She knew the terms.

955
00:40:03,360 --> 00:40:03,760
Speaker 4: I won.

956
00:40:04,119 --> 00:40:08,480
Speaker 1: Yes, of course, football so on CBS. I wish I'd

957
00:40:08,480 --> 00:40:09,760
go back in time and help your mom.

958
00:40:11,039 --> 00:40:12,599
Speaker 4: Why would she so.

959
00:40:15,000 --> 00:40:18,880
Speaker 6: TV not on CBS, and it will never be on CBS.

960
00:40:19,000 --> 00:40:19,639
Speaker 4: You lose her.

961
00:40:21,360 --> 00:40:25,360
Speaker 2: I'll be deep in the cold cold.

962
00:40:26,159 --> 00:40:28,480
Speaker 4: The Chiefs preseason game is on CP.

963
00:40:28,800 --> 00:40:31,159
Speaker 1: Just deserve to have that two hundred dollars. I should

964
00:40:31,239 --> 00:40:31,440
have it.

965
00:40:31,719 --> 00:40:32,880
Speaker 6: I have no son.

966
00:40:36,440 --> 00:40:38,840
Speaker 4: Uh you know that's a little shitty.

967
00:40:38,880 --> 00:40:39,119
Speaker 6: Damn.

968
00:40:39,599 --> 00:40:43,679
Speaker 2: Dreamcast is pretty good bet to bet?

969
00:40:44,159 --> 00:40:45,079
Speaker 4: Do it today to my mom?

970
00:40:45,280 --> 00:40:50,480
Speaker 6: Yeah, it be somehow better today. Would also be more

971
00:40:50,519 --> 00:40:51,400
expensive today.

972
00:40:51,880 --> 00:40:54,360
Speaker 1: Oh yeah, I'm looking for our Dreamcast.

973
00:40:54,440 --> 00:40:56,880
Speaker 2: Yes, absolutely, because there was a time there where just

974
00:40:57,360 --> 00:41:00,639
new Dreamcast, like they marked them down to fifty bucks

975
00:41:00,719 --> 00:41:03,280
or something because they couldn't, you know, they couldn't sell them.

976
00:41:03,280 --> 00:41:04,760
I was like, man, I wish I just bought like

977
00:41:04,960 --> 00:41:07,920
four dream Cats and just to have them.

978
00:41:08,480 --> 00:41:09,280
Speaker 4: God, what a time.

979
00:41:10,360 --> 00:41:12,199
Speaker 1: All right, here's what we'll do. Now, we'll take a

980
00:41:12,280 --> 00:41:15,599
quick break. We'll come right back for live viewers, and

981
00:41:15,639 --> 00:41:19,239
we'll get into our mount rushmore of video game first levels,

982
00:41:19,239 --> 00:41:21,480
which we'll dis we'll discuss exactly what that means right

983
00:41:21,519 --> 00:41:28,639
after this. All right, we are back, and I so, okay,

984
00:41:28,639 --> 00:41:30,920
whose idea was? Damn? Was this your idea? Mike? Your idea?

985
00:41:30,920 --> 00:41:33,800
Speaker 4: Who Who's like, Hey, it was probably minor yours and

986
00:41:33,840 --> 00:41:37,119
we immediately forgot grubbed. That sounds I'm sure of that,

987
00:41:37,599 --> 00:41:39,800
so it's one of ours. We'll just say it was mine.

988
00:41:40,119 --> 00:41:43,320
Speaker 1: Okay, fair enough, the works for me. Uh, this is

989
00:41:43,360 --> 00:41:45,599
gonna be like first levels, but also maybe like first

990
00:41:45,679 --> 00:41:48,559
introductory areas, right, what do we want to like cut off?

991
00:41:48,599 --> 00:41:50,760
Speaker 3: I think we will as we if there's a question

992
00:41:50,800 --> 00:41:52,199
about it, we'll we'll decide on.

993
00:41:52,920 --> 00:41:55,239
Speaker 2: People should be pretty strict about I don't know, level,

994
00:41:55,320 --> 00:41:57,920
like if you're trying to tell me like oh, getting

995
00:41:58,000 --> 00:42:00,239
up in metal gear Sola and you're walking our around

996
00:42:00,280 --> 00:42:02,000
those first blocks or something.

997
00:42:01,840 --> 00:42:04,119
Speaker 4: By the wise a level or something like.

998
00:42:04,159 --> 00:42:05,320
Speaker 3: I don't think this is gonna be on there by

999
00:42:05,360 --> 00:42:07,199
any means, but like a Glass Joe fight, you know,

1000
00:42:07,280 --> 00:42:07,920
does that count?

1001
00:42:08,440 --> 00:42:14,679
Speaker 2: Maybe maybe that's a yeah, Glass Joe, Yeah, it's What

1002
00:42:14,719 --> 00:42:16,639
about something like a Mega Man where it's like, well,

1003
00:42:16,639 --> 00:42:18,760
everyone does Metal Man first, Like I don't think that

1004
00:42:19,119 --> 00:42:20,880
I can pick. I think that's the beauty of Mega

1005
00:42:20,880 --> 00:42:22,320
Man is that there isn't a first level. So what

1006
00:42:22,360 --> 00:42:24,000
about it's just not Mega but Mega.

1007
00:42:23,800 --> 00:42:26,599
Speaker 6: Man has the first level because Mega mans introductor.

1008
00:42:27,079 --> 00:42:28,719
Speaker 4: Yes that is true.

1009
00:42:29,039 --> 00:42:32,039
Speaker 1: Okay, So like the village from Resident Evil four. Is

1010
00:42:32,079 --> 00:42:33,119
that a first level?

1011
00:42:33,480 --> 00:42:36,039
Speaker 4: That's a great.

1012
00:42:35,159 --> 00:42:40,920
Speaker 2: Question I'm asking, Yeah, like what of an opening sequence?

1013
00:42:40,960 --> 00:42:44,519
I think games eventually at opening Swiss sequences pretty often.

1014
00:42:44,719 --> 00:42:47,079
Speaker 4: You can't saying. You can't say the Tanker of Metal,

1015
00:42:47,119 --> 00:42:49,280
your solid two, you know, like right.

1016
00:42:49,280 --> 00:42:52,519
Speaker 2: Yeah, okay, So but we go through someth we think

1017
00:42:52,519 --> 00:42:54,159
about ones that are definitely first levels.

1018
00:42:54,480 --> 00:42:56,360
Speaker 4: Then we see if we need to be so wiggle

1019
00:42:56,440 --> 00:42:58,199
roomy with it anyways.

1020
00:42:57,760 --> 00:43:00,760
Speaker 1: Right, Okay, there's gonna be a Mario, right, well, I

1021
00:43:00,800 --> 00:43:02,280
mean it's gonna be one one, right.

1022
00:43:02,320 --> 00:43:05,199
Speaker 4: Yeah, yeah, one one's yeah, one One's great.

1023
00:43:05,199 --> 00:43:07,519
Speaker 2: I think the other Mario one that would maybe compete

1024
00:43:07,559 --> 00:43:09,280
with it is bomb bomb Battlefield.

1025
00:43:09,360 --> 00:43:11,639
Speaker 4: Oh yeah, bomb Battlefield.

1026
00:43:12,280 --> 00:43:15,679
Speaker 1: Mostly Mario on this list, if I'm being honest, All.

1027
00:43:15,639 --> 00:43:18,519
Speaker 4: Right, yeah, but bomb Battlefield and one one are good choices.

1028
00:43:18,599 --> 00:43:21,119
Speaker 2: Yeah, yeah, Like what one one is the first level? Right,

1029
00:43:21,119 --> 00:43:24,480
it's the George Washington, Right, you say first little video

1030
00:43:24,519 --> 00:43:27,320
game even even has all those ones in it. If

1031
00:43:27,360 --> 00:43:29,280
you say, there's lots of games that actually have a

1032
00:43:29,360 --> 00:43:32,360
level called one one. But if you say one one,

1033
00:43:32,440 --> 00:43:35,079
I'm gonna think about Mario. I'm gonna think about those

1034
00:43:35,079 --> 00:43:38,039
first blocks and that first goomba you jump over, and

1035
00:43:38,079 --> 00:43:41,280
then you get that mushroom, the secret pipe of course,

1036
00:43:41,519 --> 00:43:44,760
uh first u Piranha plant. Just so many things they're

1037
00:43:44,760 --> 00:43:47,440
just setting up. What not just Mario, but video games

1038
00:43:47,440 --> 00:43:48,760
are gonna be for a while.

1039
00:43:49,239 --> 00:43:52,079
Speaker 3: Yeah, it's interesting that three despite being like one of

1040
00:43:52,119 --> 00:43:54,920
the best Mario games, Like, you know, the first level

1041
00:43:54,960 --> 00:43:57,400
is a good level, but it's not like this iconic thing, you.

1042
00:43:57,280 --> 00:44:00,159
Speaker 2: Know, right, yeah right, and then yeah, even world like

1043
00:44:00,159 --> 00:44:01,639
the first of all is really good. That one's weird

1044
00:44:01,639 --> 00:44:03,519
because I think one where there was actually the second

1045
00:44:03,559 --> 00:44:07,360
level you can yeah yeah, yeah, so with.

1046
00:44:07,199 --> 00:44:08,840
Speaker 4: A weird little Yoshi hut the first level.

1047
00:44:09,039 --> 00:44:11,719
Speaker 2: Yeah, but then god ba bomb Battlefield is just so

1048
00:44:11,880 --> 00:44:14,000
great because it does it has that kind of critical

1049
00:44:14,039 --> 00:44:17,599
path that you should follow, but it encourages you immediately

1050
00:44:17,679 --> 00:44:20,239
to go off in these different directions and that becomes

1051
00:44:20,320 --> 00:44:24,039
very important for finding other stars. And then just the

1052
00:44:24,079 --> 00:44:26,599
way it remixes that level for different goals, like the

1053
00:44:26,679 --> 00:44:28,960
race of Koopa the Quick but you know, the first

1054
00:44:29,000 --> 00:44:31,880
time just scaling that mountain and actually going up and

1055
00:44:31,880 --> 00:44:35,480
fighting King Babomb and immediately finding little secrets like the

1056
00:44:35,559 --> 00:44:38,320
little shortcut when you're going up there or just you

1057
00:44:38,320 --> 00:44:39,840
know how you could be a little sneaker and grab

1058
00:44:39,920 --> 00:44:41,559
the ledge a bit early to get to the top

1059
00:44:41,599 --> 00:44:43,159
instead of running all the way around.

1060
00:44:43,199 --> 00:44:46,039
Speaker 4: Feels so good and very first level ends with this

1061
00:44:46,119 --> 00:44:47,119
memorable boss.

1062
00:44:46,920 --> 00:44:48,039
Speaker 1: Light right yeah.

1063
00:44:48,119 --> 00:44:48,320
Speaker 6: Yeah.

1064
00:44:48,320 --> 00:44:50,599
Speaker 2: Oh the music is a huge part of it because yeah,

1065
00:44:50,639 --> 00:44:53,920
both of those right uh? Jan in the chat does

1066
00:44:54,000 --> 00:44:56,159
mention Warehouse Tony Hawk won.

1067
00:44:56,880 --> 00:44:57,519
Speaker 1: Oh I like that?

1068
00:44:57,599 --> 00:45:01,079
Speaker 4: Yeah, Yeah, that's a good Tony Hawk has a lot.

1069
00:45:01,199 --> 00:45:03,199
Speaker 2: I think the first three Tony games all have amazing

1070
00:45:03,239 --> 00:45:06,840
ones with the warehouse hanger and then found the Yeah,

1071
00:45:07,119 --> 00:45:10,559
Warehouse might be the most iconic of all of them. Still, Yeah,

1072
00:45:10,880 --> 00:45:13,159
because even when I played Tony Hawk one again is

1073
00:45:13,199 --> 00:45:15,039
a part it's like man where euse is the best level?

1074
00:45:15,039 --> 00:45:17,320
Still maybe all the levels just be a bit smaller

1075
00:45:17,440 --> 00:45:20,440
like that. I love how sort of tight and compact

1076
00:45:20,480 --> 00:45:22,800
it is. You know, all the goals are so close

1077
00:45:22,800 --> 00:45:24,440
to each other. It almost feels like you could do

1078
00:45:24,559 --> 00:45:26,719
it all in one run.

1079
00:45:26,840 --> 00:45:27,079
Speaker 4: Boy.

1080
00:45:27,159 --> 00:45:29,760
Speaker 2: Yeah, I think about the Warehouse a lot.

1081
00:45:30,239 --> 00:45:32,719
Speaker 1: All right, I'm still writing these down on this list

1082
00:45:32,760 --> 00:45:36,400
for everybody so that the chack can watch along. So far,

1083
00:45:36,440 --> 00:45:38,800
we have Super Mario Brothers, one Dash, one Super Mario

1084
00:45:38,920 --> 00:45:43,800
sixty four, Bob the battlefield, and then where are we

1085
00:45:43,800 --> 00:45:44,679
gonna go with Warehouse?

1086
00:45:44,760 --> 00:45:47,239
Speaker 6: I think, yeah, yeah, Warehouse on there.

1087
00:45:47,840 --> 00:45:53,159
Speaker 3: I think first level of Sonic Green Hill Zone, Yeah, yeah,

1088
00:45:53,360 --> 00:45:54,440
I love Green Hill Zone.

1089
00:45:54,440 --> 00:45:56,400
Speaker 4: I mean the first time you do the loop and

1090
00:45:56,440 --> 00:45:59,559
stuff like, that's that's huge. Yeah, you go in the tunnel.

1091
00:46:00,559 --> 00:46:02,320
Speaker 2: Gosh, that there's another one of good music and that

1092
00:46:02,400 --> 00:46:07,199
was that was so vibrant and colorful right on the Genesis.

1093
00:46:07,239 --> 00:46:10,159
I still love the way that Greenhills Zone looks. I

1094
00:46:10,159 --> 00:46:13,000
mean it's so good that Sea honestly brings it back

1095
00:46:13,039 --> 00:46:16,559
way too often. It's like in every Sonic game sometimes yeah,

1096
00:46:16,599 --> 00:46:18,000
one way or another.

1097
00:46:18,679 --> 00:46:21,280
Speaker 3: That's one whenever I'm setting up like a new emulation device,

1098
00:46:21,320 --> 00:46:22,760
like I will like to test, like, oh, I'm just

1099
00:46:22,760 --> 00:46:25,000
gonna load up Sonic and check it out, like it

1100
00:46:25,039 --> 00:46:25,679
looks awesome.

1101
00:46:25,719 --> 00:46:29,679
Speaker 1: Still is the escape sequence from Super Metroid or like

1102
00:46:29,719 --> 00:46:33,039
the setup of Castlevania simply and night are those introductory sequences?

1103
00:46:33,280 --> 00:46:36,199
Speaker 2: Those are more like sequences, And I mean, I'm honestly

1104
00:46:36,199 --> 00:46:38,360
for Castlevania, I was thinking of just the first level

1105
00:46:38,360 --> 00:46:41,719
of Castlevania one totally okay right there with them, you

1106
00:46:42,000 --> 00:46:44,679
have that intro going from the castle. Then you have

1107
00:46:44,800 --> 00:46:47,960
Vampire Killer, which is an all time a great song.

1108
00:46:48,000 --> 00:46:50,039
You're outside for a bit, then you're in the castle,

1109
00:46:50,159 --> 00:46:52,400
you're you know, you get the mermaid Man encounter ends

1110
00:46:52,440 --> 00:46:53,320
with you fighting.

1111
00:46:53,039 --> 00:46:56,360
Speaker 4: That giant bat. Uh. Yeah, I think about that first

1112
00:46:56,440 --> 00:46:57,400
level all the time.

1113
00:46:58,079 --> 00:47:01,039
Speaker 6: And here's uh, here's another one great deco tree.

1114
00:47:02,559 --> 00:47:05,400
Speaker 4: Oh okay for the first dungeons count for level. I

1115
00:47:05,440 --> 00:47:11,519
think that's fair fucking good. Yeah, that makes sense.

1116
00:47:11,719 --> 00:47:13,719
Speaker 6: Because, like I think the opening of the game is

1117
00:47:13,760 --> 00:47:16,239
like we're saying an opening sequence, like there's tasks, but

1118
00:47:16,320 --> 00:47:20,000
you can't really fail them per se. But the great decutree,

1119
00:47:20,000 --> 00:47:21,480
I feel like, is the first time you're like, oh,

1120
00:47:21,519 --> 00:47:25,360
this is a I'm playing and I can fail. I

1121
00:47:25,360 --> 00:47:27,440
am outside of just like talking to people trying to

1122
00:47:27,440 --> 00:47:29,039
block me from leaving this exit.

1123
00:47:29,559 --> 00:47:31,599
Speaker 4: Yeah, it's not the tutorial anymore. It's like you're actually

1124
00:47:31,599 --> 00:47:32,199
playing the game.

1125
00:47:32,480 --> 00:47:33,159
Speaker 1: Yeah.

1126
00:47:33,239 --> 00:47:35,440
Speaker 4: I think that Mike had a pretty good point earlier

1127
00:47:35,440 --> 00:47:36,400
of Mega Man x.

1128
00:47:36,639 --> 00:47:37,119
Speaker 6: Uh.

1129
00:47:37,440 --> 00:47:40,880
Speaker 2: That Highway intro level is really cool, especially because you

1130
00:47:40,920 --> 00:47:43,320
know the Megman games at that point were all, hey,

1131
00:47:43,320 --> 00:47:45,599
pick your first level, and here you did have this

1132
00:47:45,719 --> 00:47:49,159
intro sequence and it's a perfectly set up to teach

1133
00:47:49,199 --> 00:47:51,239
you some of the new mechanics here with the dashing,

1134
00:47:51,480 --> 00:47:55,480
especially the wall jumping. You have those memorable fights with

1135
00:47:55,559 --> 00:47:58,440
those giant b robots. You're dodging the cars, you can

1136
00:47:58,519 --> 00:48:01,960
even ride on them, get the introduction of vile, and

1137
00:48:02,000 --> 00:48:02,960
then zero.

1138
00:48:03,159 --> 00:48:05,639
Speaker 4: It's a perfect little intro love it.

1139
00:48:05,800 --> 00:48:08,079
Speaker 6: Oh yeah, I see what you're typing.

1140
00:48:07,920 --> 00:48:13,559
Speaker 1: One M one. Yes. Yeah, that's kind of like doom man.

1141
00:48:14,000 --> 00:48:16,280
Yeah you kind of just yes doom exactly. You kind

1142
00:48:16,280 --> 00:48:18,920
of just this is a canonical first level in my brain.

1143
00:48:18,920 --> 00:48:20,760
When I think of first levels, I go to doom

1144
00:48:20,800 --> 00:48:21,519
E one M one.

1145
00:48:22,039 --> 00:48:22,960
Speaker 6: That's one of those levels.

1146
00:48:23,119 --> 00:48:25,599
Speaker 4: E one M exclamation mark because you yeah, there we

1147
00:48:25,639 --> 00:48:26,360
go fixed it.

1148
00:48:26,599 --> 00:48:28,159
Speaker 6: That's like a level of played so much in my

1149
00:48:28,199 --> 00:48:29,920
life that I feel like I could complete it with

1150
00:48:30,000 --> 00:48:32,159
my eyes closed. And I'm not the person who could

1151
00:48:32,199 --> 00:48:34,320
do that easily with something, but like I can imagine

1152
00:48:34,320 --> 00:48:36,880
the entire map just hearing E one M one.

1153
00:48:37,519 --> 00:48:39,840
Speaker 1: Yep, I've built a mental map of that absolutely, And

1154
00:48:39,880 --> 00:48:41,239
you're right. I'm the same way where it's like I

1155
00:48:41,280 --> 00:48:43,360
don't do that with most levels, but that one. It's

1156
00:48:43,400 --> 00:48:45,199
just like I know that turn, I know where to

1157
00:48:45,239 --> 00:48:47,519
get that thing and then yep, absolutely all the secrets

1158
00:48:47,639 --> 00:48:48,840
walk back at the shotgun.

1159
00:48:48,960 --> 00:48:51,719
Speaker 2: Yeah, I know, I'm usually a bit of a hater

1160
00:48:51,880 --> 00:48:56,599
on this one. Wasn't what you all think of of God,

1161
00:48:56,639 --> 00:48:58,880
I'm forgetting damn. I forgot the word for damn for

1162
00:48:58,920 --> 00:48:59,880
a second and gold.

1163
00:49:00,480 --> 00:49:02,519
Speaker 3: I was considering that, but then I was thinking, like,

1164
00:49:02,679 --> 00:49:04,239
I kind of like as far as the first little

1165
00:49:04,280 --> 00:49:06,719
like facility, I think is better than DAN. So I

1166
00:49:06,840 --> 00:49:09,920
was thinking out of those games Perfect Dark, the the

1167
00:49:10,000 --> 00:49:12,880
like Skyscraper because that's you got the kind of played

1168
00:49:12,920 --> 00:49:15,360
runner cars going by and everything. You know, you're running

1169
00:49:15,360 --> 00:49:18,320
your way down the elevator, and like that Perfect Darks

1170
00:49:18,320 --> 00:49:19,519
first level is better than Golden Eyes.

1171
00:49:20,119 --> 00:49:22,239
Speaker 1: Yeah, I mean I do like Dan, but yes, I

1172
00:49:22,280 --> 00:49:26,039
agree with you that Perfect Darks is better. What's it

1173
00:49:26,079 --> 00:49:26,840
called facility?

1174
00:49:27,519 --> 00:49:30,440
Speaker 3: Uh no, no, no don't. I don't know the name Perfect Darks.

1175
00:49:30,440 --> 00:49:32,880
That Golden Eye was the facility was the second level,

1176
00:49:33,000 --> 00:49:33,719
but that that's not.

1177
00:49:34,400 --> 00:49:36,920
Speaker 4: I'll find out for you, Jeff, Thank you.

1178
00:49:38,400 --> 00:49:40,079
Speaker 1: Than I gotta get a keyboard that isn't so loud,

1179
00:49:40,159 --> 00:49:44,079
Jesus Christ. Uh okay, let's.

1180
00:49:43,960 --> 00:49:52,159
Speaker 2: Uh a collection central calling defection data dyning, Central calling

1181
00:49:52,880 --> 00:49:54,639
defection are dying.

1182
00:49:56,960 --> 00:49:57,360
Speaker 4: In the chat.

1183
00:49:57,400 --> 00:50:01,000
Speaker 2: That's what this thing is called data Dine. It's it's

1184
00:50:00,320 --> 00:50:04,920
the first the day of Dina's lowercase. Importantly, I'm gonna

1185
00:50:04,920 --> 00:50:07,079
get this uppercase.

1186
00:50:06,719 --> 00:50:09,199
Speaker 1: All right, camel cap, no regular cap.

1187
00:50:09,559 --> 00:50:12,800
Speaker 4: There you go. There's no colon yet, there's no yet.

1188
00:50:13,719 --> 00:50:14,960
Speaker 1: Sorry for the errant colon.

1189
00:50:15,519 --> 00:50:18,559
Speaker 4: Colon uh defection. There it is.

1190
00:50:18,719 --> 00:50:19,519
Speaker 1: Okay, we got it.

1191
00:50:19,559 --> 00:50:24,920
Speaker 4: Everybody killed it there, buddy, thank you. Chad mentions contrast

1192
00:50:24,920 --> 00:50:25,480
stage one.

1193
00:50:26,239 --> 00:50:27,639
Speaker 1: Oh that's that's good.

1194
00:50:27,719 --> 00:50:30,760
Speaker 3: Yes, yeah, the one we've done a billion times and

1195
00:50:30,800 --> 00:50:31,679
then died, you know.

1196
00:50:31,760 --> 00:50:32,239
Speaker 4: Yeah.

1197
00:50:32,280 --> 00:50:34,960
Speaker 6: Someone in the Chad also mentioned Shadows of the Empire

1198
00:50:34,960 --> 00:50:36,880
hath level, which I.

1199
00:50:38,920 --> 00:50:42,599
Speaker 3: Actually think absolutely fantastic because I mean that is especially

1200
00:50:42,599 --> 00:50:45,159
good for this because that's like the part everyone played

1201
00:50:45,159 --> 00:50:45,960
in light of that game.

1202
00:50:46,039 --> 00:50:49,639
Speaker 6: Yes, that was what inspired like eight other games after

1203
00:50:49,679 --> 00:50:51,800
that was more like they just want haf.

1204
00:50:51,920 --> 00:50:53,639
Speaker 1: I mean like a whole genre of like those kinds

1205
00:50:53,639 --> 00:50:57,199
of like Arcadie flight sim games from especially from Factor five,

1206
00:50:57,320 --> 00:50:59,119
Like we're just gonna keep making that stuff based on

1207
00:50:59,119 --> 00:51:00,159
what they did over there with that.

1208
00:51:00,400 --> 00:51:05,079
Speaker 2: Yes, that is it too similar to do the uh

1209
00:51:05,480 --> 00:51:08,039
attack on the death Star opening from a Rogue Leader,

1210
00:51:08,639 --> 00:51:09,920
because boy was.

1211
00:51:09,880 --> 00:51:12,880
Speaker 4: That an amazing. Hot is I think hot.

1212
00:51:14,639 --> 00:51:16,239
Speaker 2: It's just like here's the movie and then you do

1213
00:51:16,280 --> 00:51:18,760
the trench run and it basically just looks like the movie.

1214
00:51:18,800 --> 00:51:19,639
Speaker 4: I guess, yeah.

1215
00:51:20,199 --> 00:51:21,920
Speaker 1: I mean I literally can turn this TV on right now,

1216
00:51:21,920 --> 00:51:24,719
we could play that. So yes, I feel very similar

1217
00:51:25,199 --> 00:51:28,079
about that level. But I think it's off between those

1218
00:51:28,079 --> 00:51:30,360
two and we probably just have one of them. That's yeah,

1219
00:51:31,480 --> 00:51:34,559
let's see how I had one. What was it? Oh,

1220
00:51:34,599 --> 00:51:36,239
Star Fox sixty.

1221
00:51:35,880 --> 00:51:42,079
Speaker 2: Four, Cornarian sixty four, especially secret change you can do.

1222
00:51:42,199 --> 00:51:43,920
Speaker 4: Yes, yeah, that boss fight's fun.

1223
00:51:45,199 --> 00:51:47,559
Speaker 6: Half of the dialogue is iconic, and it's just like

1224
00:51:47,920 --> 00:51:48,719
twenty lines.

1225
00:51:49,360 --> 00:51:55,719
Speaker 4: Yeah, Che's is crazy taxing, but like that's just the level, right.

1226
00:51:57,079 --> 00:51:59,599
Speaker 1: Yeah, yeah, it's a little bit against the spirit. I

1227
00:51:59,639 --> 00:52:01,199
guess the first level.

1228
00:52:01,079 --> 00:52:01,440
Speaker 4: I guess.

1229
00:52:02,239 --> 00:52:04,079
Speaker 2: I don't know if there are enough there's a level

1230
00:52:04,079 --> 00:52:08,320
of Tetris Tetris. I don't know if there's enough other

1231
00:52:08,360 --> 00:52:11,840
piz here, but one and two a very good first levels.

1232
00:52:12,079 --> 00:52:16,519
Speaker 3: Yeah, great chat suggestion, Metal of Honor, front Line Normandy Beach.

1233
00:52:17,360 --> 00:52:22,920
I remember of Saults also was like Salt Console Boys,

1234
00:52:22,920 --> 00:52:26,119
so I remember Frontline, but like I spoiled PC Bratt,

1235
00:52:26,280 --> 00:52:29,960
I desperately wanted to play alight of Sult I remember was.

1236
00:52:30,039 --> 00:52:31,760
Speaker 4: Very I mean I think it's in the demo. Maybe

1237
00:52:31,800 --> 00:52:32,039
I don't.

1238
00:52:32,039 --> 00:52:33,880
Speaker 2: I can't remember if I actually owned the game. I

1239
00:52:33,960 --> 00:52:35,880
just played the demo over and over again.

1240
00:52:37,159 --> 00:52:40,000
Speaker 6: All right, what about Final Fantasy seven bombing of the

1241
00:52:40,199 --> 00:52:41,039
Maco Reactor?

1242
00:52:42,360 --> 00:52:43,800
Speaker 4: Is that a level? Excuse me.

1243
00:52:45,519 --> 00:52:47,400
Speaker 2: If you if you tell me about this level and

1244
00:52:47,440 --> 00:52:50,480
a j RPG, My first instances like, what is you

1245
00:52:50,599 --> 00:52:53,199
talking about level and a j RPG?

1246
00:52:55,039 --> 00:52:56,840
Speaker 4: Again, I think that's more of an intro to me,

1247
00:52:57,159 --> 00:52:58,920
that intro sequence.

1248
00:52:58,760 --> 00:53:01,119
Speaker 1: Right, and and honest, I think maybe we could return

1249
00:53:01,159 --> 00:53:03,559
to this with best intro sequence because like you know, BioShock,

1250
00:53:03,639 --> 00:53:05,800
Welcome to Rapture things like that, that's and that was

1251
00:53:06,199 --> 00:53:08,159
not first levels. They are something else.

1252
00:53:08,719 --> 00:53:10,880
Speaker 4: Chap Bering is a pillar of Autumn. Halo.

1253
00:53:12,119 --> 00:53:14,119
Speaker 1: Yeah, I was wondering if you I was gonna ask

1254
00:53:14,119 --> 00:53:17,599
you guys about Halo if that's uh cool?

1255
00:53:18,199 --> 00:53:21,239
Speaker 3: But there, Yeah, there's so many better levels in that,

1256
00:53:21,320 --> 00:53:23,119
and that one's just so kind of like claustrophobic.

1257
00:53:23,199 --> 00:53:27,079
Speaker 4: I mean sets the tone very well, it's gonna make it.

1258
00:53:27,199 --> 00:53:28,840
I don't think it quite hangs.

1259
00:53:29,440 --> 00:53:34,519
Speaker 7: Yeah, all right, oh yeah, I was gonna say like similar,

1260
00:53:34,599 --> 00:53:38,280
like better levels a portal, its first test chamber, which

1261
00:53:38,360 --> 00:53:41,199
does establish a lot of cool stuff, but as that

1262
00:53:41,239 --> 00:53:41,800
builds on.

1263
00:53:41,719 --> 00:53:43,280
Speaker 2: Top of itself, I mean, you know, I wouldn't have

1264
00:53:43,320 --> 00:53:46,440
the first world gun yet, right yeah, yes, yeah, Like

1265
00:53:46,679 --> 00:53:49,760
both Halfway games have amazing intros, but I really want

1266
00:53:49,800 --> 00:53:51,840
to call them the first levels.

1267
00:53:51,679 --> 00:53:55,440
Speaker 1: Right, Yes, Half Life's intro is a different thing, yes, yeah.

1268
00:53:55,119 --> 00:53:57,880
Speaker 4: For sure. I don't uh, I don't think it's going

1269
00:53:57,920 --> 00:53:59,400
to make it, but I think the first level of

1270
00:53:59,400 --> 00:54:01,599
the First Crowd Bandicoot is probably the most I haven't

1271
00:54:01,800 --> 00:54:03,199
enjoyed that series. You know.

1272
00:54:03,480 --> 00:54:05,480
Speaker 3: Sure it's got all the grush stuff there and it's

1273
00:54:05,480 --> 00:54:07,960
not obnoxious, but I don't think it's gonna make it.

1274
00:54:08,360 --> 00:54:10,719
Speaker 4: Uh, Jeff, what about the first level shoots screached too?

1275
00:54:11,239 --> 00:54:11,400
Speaker 1: Oh?

1276
00:54:11,440 --> 00:54:13,360
Speaker 4: Sorry, sorry, Mike, I mean no.

1277
00:54:13,199 --> 00:54:15,119
Speaker 6: No, no, please go with that. But then I'm gonna

1278
00:54:15,159 --> 00:54:20,639
say Papa the Rapper. Oh yeah, it's a dojo.

1279
00:54:20,960 --> 00:54:22,840
Speaker 4: That's the one everyone remembered. It's the best level in

1280
00:54:22,880 --> 00:54:23,599
the whole series.

1281
00:54:23,800 --> 00:54:27,000
Speaker 6: Yeah, that's a great and it's it is a full level,

1282
00:54:27,079 --> 00:54:28,320
it's not just a sequence.

1283
00:54:28,960 --> 00:54:29,199
Speaker 4: Yep.

1284
00:54:30,079 --> 00:54:32,119
Speaker 2: I think I think the best video I've ever seen

1285
00:54:32,159 --> 00:54:35,440
on the internet. Still, if somebody like made that mod Parapa,

1286
00:54:35,480 --> 00:54:38,719
the Rapper level where it's Batman and PaRappa and like.

1287
00:54:39,480 --> 00:54:42,320
Speaker 4: This is where I watched my parents die. This is

1288
00:54:42,320 --> 00:54:48,440
where you watch. Yeah, they can't they can't get it up.

1289
00:54:48,559 --> 00:54:53,039
Speaker 1: It all right. The first level Parapa is called chop

1290
00:54:53,119 --> 00:54:54,400
Chop Master onions wrap.

1291
00:54:54,440 --> 00:54:57,679
Speaker 4: All right, there we go, Oh yeah, are we counting

1292
00:54:57,719 --> 00:55:01,559
the village? No? If too much stuff to think about. Anyways,

1293
00:55:01,760 --> 00:55:02,039
it's a.

1294
00:55:02,079 --> 00:55:05,960
Speaker 1: It's a it's an intro sequence, I guess. Yeah. I

1295
00:55:05,960 --> 00:55:07,679
mean it's got like a beginning and end to it,

1296
00:55:07,719 --> 00:55:09,800
like it like ends, but like it's a transition into

1297
00:55:09,800 --> 00:55:11,519
the rest of the game. So yeah, I'm okay with

1298
00:55:11,559 --> 00:55:12,320
calling it a sequence.

1299
00:55:12,320 --> 00:55:14,320
Speaker 2: It's like my question if you went to somebody and said,

1300
00:55:14,320 --> 00:55:16,360
what's your favorite level in resume before and they're like,

1301
00:55:16,360 --> 00:55:17,360
what do you mean level?

1302
00:55:17,840 --> 00:55:19,000
Speaker 4: Yeah, it's weird.

1303
00:55:19,559 --> 00:55:21,679
Speaker 1: Do you mean area because like that's yeah, and that's

1304
00:55:21,760 --> 00:55:22,559
just is a different thing.

1305
00:55:22,559 --> 00:55:24,719
Speaker 3: I guess, like Devil mccry has levels. I don't think

1306
00:55:24,760 --> 00:55:26,280
Resident Evil necessarily does, you know?

1307
00:55:26,599 --> 00:55:26,760
Speaker 1: Right?

1308
00:55:27,760 --> 00:55:31,360
Speaker 2: Okay, chapters and it's different too, it's weird.

1309
00:55:31,760 --> 00:55:33,320
Speaker 1: Do we want to read what we have so far

1310
00:55:33,400 --> 00:55:35,239
and then see if we have any other last thoughts?

1311
00:55:35,400 --> 00:55:39,679
Speaker 4: Sure? Sure, all right, by the way, the first level,

1312
00:55:40,199 --> 00:55:42,400
Oh thank you? All right, on me add that real quick,

1313
00:55:42,920 --> 00:55:44,960
saying that the discount link to the past. I mean,

1314
00:55:44,960 --> 00:55:46,840
what would that would that be? Just going to the

1315
00:55:46,880 --> 00:55:52,400
castle and getting out with the first or the first Yeah, Palace.

1316
00:55:52,679 --> 00:55:54,079
Speaker 3: I mean, it's it's really good. I mean, that's like

1317
00:55:54,119 --> 00:55:56,280
my favorite game ever. But I don't know if I

1318
00:55:56,519 --> 00:55:58,360
called the castle. I mean, that's just kind of setting

1319
00:55:58,400 --> 00:55:58,880
the tone.

1320
00:55:59,840 --> 00:56:00,320
Speaker 4: All right.

1321
00:56:00,320 --> 00:56:03,199
Speaker 1: Here's what we have so far for the Mount rushmore

1322
00:56:03,280 --> 00:56:07,480
of first levels, Super Mario Brothers one to one, Super

1323
00:56:07,519 --> 00:56:12,239
Mario sixty four's Bobam Battlefield Warehouse, Antniok's pro Skater, Green

1324
00:56:12,320 --> 00:56:16,280
Hill Zone from Sonic, the first level from Castlevania, Great

1325
00:56:16,320 --> 00:56:20,119
Decu Tree from Ocarina of Time, the Highway Stage from

1326
00:56:20,159 --> 00:56:24,440
Mega man X E one M one from Doom Data,

1327
00:56:24,519 --> 00:56:28,559
Dine Central Defection from Perfect Dark, Stage one from Contra

1328
00:56:29,039 --> 00:56:33,079
Hath from Star Wars, Shadows of the Empire, Cornaria from

1329
00:56:33,079 --> 00:56:37,039
Star Fox sixty four, Normandy Beach from Metal Vanner Frontline,

1330
00:56:37,039 --> 00:56:40,440
and also World War Two Streets of Rage two Downtown,

1331
00:56:40,599 --> 00:56:45,679
and Perappa the Rappa Chop Chop Master Onion. There's a

1332
00:56:45,760 --> 00:56:47,639
lot here that I'm like, oh, I could go for

1333
00:56:47,719 --> 00:56:49,800
any of these on this list. This might be tough

1334
00:56:49,800 --> 00:56:50,360
to little down.

1335
00:56:50,440 --> 00:56:54,960
Speaker 2: Yeah, soup Adam hit Man. The first level isn't really ye, Paris,

1336
00:56:55,000 --> 00:56:56,760
it's like that sort of intro stuff.

1337
00:56:57,320 --> 00:57:00,360
Speaker 1: Yeah, god man, if we could count Paris though, Paris

1338
00:57:00,360 --> 00:57:01,079
is one of the best ones.

1339
00:57:01,159 --> 00:57:02,800
Speaker 4: Yeah, but no, I think it's that Boat one is

1340
00:57:02,880 --> 00:57:04,000
enough of an actual level.

1341
00:57:04,079 --> 00:57:06,280
Speaker 1: You know, it's tutorial mission, but it is a level.

1342
00:57:06,280 --> 00:57:11,719
Speaker 3: You're right, let's to take stuff off. I think I

1343
00:57:11,719 --> 00:57:14,599
don't think Medal of Honor is gonna hang. It was no,

1344
00:57:14,719 --> 00:57:17,920
but there's too many heavy hitters here. The first level

1345
00:57:17,920 --> 00:57:19,320
of Sonic Adventure with the Whale.

1346
00:57:19,880 --> 00:57:22,000
Speaker 4: He look, I thought about it. People are gonna help me.

1347
00:57:22,000 --> 00:57:26,360
Speaker 2: But that level was actually the best Sonic has maybe

1348
00:57:26,400 --> 00:57:29,360
ever felt in It's the most exciting I've ever been

1349
00:57:29,400 --> 00:57:33,239
about Sonic. Yeah, yeah, that was pretty good. Mm hmm

1350
00:57:34,000 --> 00:57:36,559
that level. What's Sonic at one level?

1351
00:57:38,079 --> 00:57:38,280
Speaker 1: Dude?

1352
00:57:38,280 --> 00:57:43,480
Speaker 4: I mean everybody remembers that killer Whale of course. Yeah,

1353
00:57:43,519 --> 00:57:45,119
that's like an iconic video game moment.

1354
00:57:47,320 --> 00:57:47,559
Speaker 6: God.

1355
00:57:47,800 --> 00:57:50,320
Speaker 1: I mean, I like, I could just like throw out

1356
00:57:50,320 --> 00:57:52,159
my four and then you guys could tell me where

1357
00:57:52,159 --> 00:57:52,559
I'm wrong.

1358
00:57:53,159 --> 00:57:54,960
Speaker 4: It's called Emerald cuss By the way. I don't even know.

1359
00:57:56,360 --> 00:57:59,679
Speaker 1: I think I would go with Bob on Battlefield, hath

1360
00:58:00,440 --> 00:58:07,039
E one M one, and then god maybe Chop Chop

1361
00:58:07,119 --> 00:58:07,760
Master Onion.

1362
00:58:08,480 --> 00:58:09,400
Speaker 4: I know one.

1363
00:58:11,280 --> 00:58:13,599
Speaker 1: I think think I'm gonna go you guys, I was

1364
00:58:13,599 --> 00:58:16,559
listening to your conversation. I mean, listen, one one should

1365
00:58:16,679 --> 00:58:19,199
probably be on there, but yeah, I don't know. I'm

1366
00:58:19,199 --> 00:58:20,960
trying to finish, like a weird part of me that

1367
00:58:20,960 --> 00:58:24,920
that's like one one and be there because so important.

1368
00:58:25,760 --> 00:58:27,920
There's so many good but there's only four slots, and

1369
00:58:27,960 --> 00:58:29,800
it seems crazy don't to do two for.

1370
00:58:29,840 --> 00:58:34,599
Speaker 2: Mario, but they're also so fucking good. Yeah, let's assume

1371
00:58:34,639 --> 00:58:36,239
we put both of them on there. Let's if you

1372
00:58:36,400 --> 00:58:38,679
only had to let two other ones in there, which

1373
00:58:38,880 --> 00:58:40,840
two would it be?

1374
00:58:41,039 --> 00:58:42,679
Speaker 4: I like Warehouse a lot.

1375
00:58:42,800 --> 00:58:44,880
Speaker 1: Yeah, Wareouse. Actually, I'm looking at that more and more.

1376
00:58:45,039 --> 00:58:46,320
That would be fantastic.

1377
00:58:46,400 --> 00:58:48,119
Speaker 6: Actually, I would.

1378
00:58:47,920 --> 00:58:54,400
Speaker 3: Say Warehouse, perfect Dark, one and one yeah for keeping,

1379
00:58:54,519 --> 00:58:56,559
for keeping, Yeah.

1380
00:58:56,480 --> 00:58:57,159
Speaker 4: That's a contender.

1381
00:58:57,280 --> 00:58:59,719
Speaker 2: Yeah, I think I think one and one like clears

1382
00:59:00,039 --> 00:59:02,559
some of the other Shooter ones here, like yeah, definitely

1383
00:59:02,599 --> 00:59:04,440
Metal of Honor, definitely Perfect Dark.

1384
00:59:07,719 --> 00:59:09,840
Speaker 4: I don't think I do like Casylvania first level I

1385
00:59:09,840 --> 00:59:11,440
don't know if the Caslvani first level is gonna happen.

1386
00:59:11,440 --> 00:59:11,920
Don a quiet hang.

1387
00:59:12,000 --> 00:59:14,960
Speaker 2: It's very good, doesn't quite hang, And maybe Contra has

1388
00:59:14,960 --> 00:59:15,880
a little bit of the same problem.

1389
00:59:18,360 --> 00:59:22,039
Speaker 4: I would say, yeah, yeah, I like it a lot.

1390
00:59:23,320 --> 00:59:26,480
Speaker 1: Yeah, I mean, God, I think if we're a big

1391
00:59:26,519 --> 00:59:28,760
part of all these first levels, is also really good,

1392
00:59:29,280 --> 00:59:33,400
like Songs and Contra and Streets Rage two Both and

1393
00:59:33,480 --> 00:59:36,679
Star and Casylvania and.

1394
00:59:38,719 --> 00:59:43,559
Speaker 4: Green Hill Zone and.

1395
00:59:41,960 --> 00:59:44,239
Speaker 1: Well of course Tony Hawk. Yeah, yeah, goss.

1396
00:59:44,039 --> 00:59:46,679
Speaker 4: It's really good. I think out of Tony Hawk might

1397
00:59:46,679 --> 00:59:48,840
be my next one. Yeah, I think Tony I think

1398
00:59:48,880 --> 00:59:50,760
Whereholse might have to be a lock. I don't. There's

1399
00:59:50,760 --> 00:59:52,719
no way I would be okay with it not being there.

1400
00:59:53,039 --> 00:59:55,559
Speaker 6: I could, I could, I could agree with that, Okay.

1401
00:59:55,679 --> 00:59:58,360
Speaker 1: So I mean, right now we have one one Bob

1402
00:59:58,440 --> 01:00:02,880
on Battlefield Warehouse and one m one leaving God. I

1403
01:00:02,920 --> 01:00:04,960
don't leaveing off Hawk is tough.

1404
01:00:05,719 --> 01:00:07,440
Speaker 4: That's such a first level. It's tough.

1405
01:00:07,440 --> 01:00:08,960
Speaker 2: But like the only thing I would be one to

1406
01:00:08,960 --> 01:00:12,000
get rid of is one of the Marios, and it's just, yeah, God,

1407
01:00:12,199 --> 01:00:15,119
leaving both of those off seems like a lot. What

1408
01:00:15,280 --> 01:00:17,239
what's the I will say the one that I would

1409
01:00:17,280 --> 01:00:20,199
get rid of the most out of these left, maybe Decautry,

1410
01:00:20,280 --> 01:00:23,400
just because there is so much game before there's very

1411
01:00:23,559 --> 01:00:25,079
hour probably Yeah that's fair.

1412
01:00:25,199 --> 01:00:34,360
Speaker 4: Yeah, jeez, I doom. The thing is I the music

1413
01:00:34,840 --> 01:00:38,000
is I remember more than actually the level. I mean,

1414
01:00:38,000 --> 01:00:39,880
I think it's it's cool. I'm really blown up.

1415
01:00:39,880 --> 01:00:41,639
Speaker 3: The barrels and stuff was cool, but like I'm not

1416
01:00:41,800 --> 01:00:44,000
like Drunker in that, like I can't picture, like I've

1417
01:00:44,039 --> 01:00:46,639
beaten that level a million times, but I think something

1418
01:00:46,639 --> 01:00:49,000
about the actual playing with Maybe it's because I played Wolfenstein,

1419
01:00:49,280 --> 01:00:51,960
you know before the act, I wasn't already shocked by like.

1420
01:00:51,920 --> 01:00:53,519
Speaker 4: Oh wow, you know, like I don't. I mean it

1421
01:00:53,559 --> 01:00:55,000
might have been the case with you too, Mike, but.

1422
01:00:55,719 --> 01:00:57,039
Speaker 6: No, no, no, it's fair.

1423
01:00:57,760 --> 01:01:00,599
Speaker 2: I have a pretty photographic memory level, like yeah, especially

1424
01:01:00,639 --> 01:01:02,800
that part where there's like the zig zaggy path and

1425
01:01:02,880 --> 01:01:04,719
is the guy on the top left up there and

1426
01:01:05,559 --> 01:01:06,880
down Yeah, yeah.

1427
01:01:07,280 --> 01:01:09,000
Speaker 1: The little because over the top there.

1428
01:01:09,119 --> 01:01:11,880
Speaker 2: We always like play do on everything right, and sometimes

1429
01:01:11,920 --> 01:01:13,199
you're not going to get very far in it, but

1430
01:01:13,239 --> 01:01:14,760
you're always going to play that first level.

1431
01:01:15,320 --> 01:01:23,960
Speaker 3: Sombo in the chat says there's like five minutes before Decutrie. Yeah,

1432
01:01:24,719 --> 01:01:27,480
the sword in the shield and the rupees and everything

1433
01:01:27,519 --> 01:01:29,159
it's gonna be. There's a lot of cut scene and

1434
01:01:29,199 --> 01:01:29,679
stuff there too.

1435
01:01:29,719 --> 01:01:30,119
Speaker 6: It's a lot.

1436
01:01:30,199 --> 01:01:32,440
Speaker 2: Yeah. I think the Decu tree talks for five minutes

1437
01:01:32,480 --> 01:01:34,920
when you eat it.

1438
01:01:36,719 --> 01:01:39,239
Speaker 1: Like, let's yah, I guess let's keep cutting actually, so

1439
01:01:39,280 --> 01:01:41,039
we can at least talk about some of these other ones,

1440
01:01:41,360 --> 01:01:43,960
Mega man X and Sonic where What are you feel

1441
01:01:43,960 --> 01:01:44,199
about that?

1442
01:01:44,280 --> 01:01:47,000
Speaker 2: I would get a Magma before Sonics, but it hates

1443
01:01:47,079 --> 01:01:49,760
to I think that's I agree, it's good, I really

1444
01:01:49,800 --> 01:01:50,599
do you know.

1445
01:01:51,000 --> 01:01:52,880
Speaker 4: I think that Mega Next Level is so good at

1446
01:01:52,880 --> 01:01:56,440
introducing mechanics stuff. It's great. If it was a top ten,

1447
01:01:56,519 --> 01:01:57,679
it would be in there for sure.

1448
01:01:58,119 --> 01:01:58,320
Speaker 1: Yeah.

1449
01:01:58,360 --> 01:02:00,840
Speaker 4: This it is four. It is just four, and that's rough.

1450
01:02:00,960 --> 01:02:02,519
Speaker 6: I will say. Someone in the chat made a good

1451
01:02:02,519 --> 01:02:04,320
point of do we have any games that are from

1452
01:02:04,400 --> 01:02:05,599
after two thousand and five?

1453
01:02:06,159 --> 01:02:08,960
Speaker 3: Well, I think is that, like, you know, the idea

1454
01:02:09,000 --> 01:02:11,320
of games having levels were like that was like almost

1455
01:02:11,400 --> 01:02:14,920
every game back then. Now you still have them, but

1456
01:02:14,960 --> 01:02:17,599
it's not as much broken into levels, you know, right,

1457
01:02:18,639 --> 01:02:20,519
even the games that do have levels, it does almost

1458
01:02:20,519 --> 01:02:23,239
feel like, you know, some of it is that we

1459
01:02:23,280 --> 01:02:25,039
are much better about easy people into games.

1460
01:02:25,159 --> 01:02:27,400
Speaker 2: Maybe that the first levels can often feel maybe a

1461
01:02:27,400 --> 01:02:29,519
bit tried and forgettable these even in.

1462
01:02:29,440 --> 01:02:30,559
Speaker 4: A lot of the retro ones.

1463
01:02:30,679 --> 01:02:32,920
Speaker 1: True, and it's and like, when I do think of

1464
01:02:33,000 --> 01:02:36,239
like a modern first level, I'm like, well, Shovel Night's

1465
01:02:36,239 --> 01:02:39,079
pretty good and an old game too, and it's at

1466
01:02:39,159 --> 01:02:43,119
art or whatever, so yeah, my bad. Yeah. And then

1467
01:02:43,159 --> 01:02:45,639
turble Shot says nobody knows what the fuck Parpa is

1468
01:02:45,679 --> 01:02:52,400
and that's just cultural malpractice there, but rude that maybe

1469
01:02:52,760 --> 01:02:53,719
doesn't actually make it.

1470
01:02:53,800 --> 01:02:56,119
Speaker 6: Yeah, that's fair, it makes it not my personal list,

1471
01:02:56,159 --> 01:02:57,960
but not on the world.

1472
01:02:58,000 --> 01:02:59,960
Speaker 2: I love how different it is than these other ones too,

1473
01:03:00,239 --> 01:03:02,880
though you know, it's a I know, I agree.

1474
01:03:02,559 --> 01:03:05,360
Speaker 4: But Tony Hawk's pretty different too, you know. Yeah, times

1475
01:03:05,360 --> 01:03:05,920
pretty different.

1476
01:03:07,199 --> 01:03:10,599
Speaker 1: Okay, so here's what we have left right now. It

1477
01:03:10,639 --> 01:03:14,320
was some bolded but nothing's finalized. One one Bob on Battlefield,

1478
01:03:14,400 --> 01:03:19,559
Warehouse E one M one, Green hill Zone, and hath Okay,

1479
01:03:20,119 --> 01:03:21,840
and actually I could take any four of those as

1480
01:03:21,840 --> 01:03:25,079
long as ye yeah, there's no I don't really think

1481
01:03:25,159 --> 01:03:27,760
it needs to be on there. I don't think Green

1482
01:03:27,800 --> 01:03:29,360
hill Zone does either, but I would rather see it

1483
01:03:29,440 --> 01:03:31,840
on there than that. I'm pretty good with the four

1484
01:03:31,920 --> 01:03:32,800
bolded honestly.

1485
01:03:33,000 --> 01:03:35,360
Speaker 3: Yeah, I will say every one of them, but HATH

1486
01:03:35,719 --> 01:03:38,360
I have gone back to and played numerous times within

1487
01:03:38,400 --> 01:03:39,079
the last year.

1488
01:03:39,280 --> 01:03:42,559
Speaker 1: You know, I've done that with HATH, So yeah, but

1489
01:03:43,599 --> 01:03:45,280
for me, like the I guess the argument of HATH

1490
01:03:45,320 --> 01:03:48,320
would be, it really was that thing where that came

1491
01:03:48,360 --> 01:03:49,880
out and it was like, oh my god, this is

1492
01:03:49,920 --> 01:03:52,039
what we can do with three D and it was

1493
01:03:52,440 --> 01:03:56,239
so like inspirational to so many developers immediately, like more

1494
01:03:56,239 --> 01:03:58,000
so than a lot of other things happening at that

1495
01:03:58,000 --> 01:03:58,880
the exact same time.

1496
01:03:59,039 --> 01:04:02,480
Speaker 6: Yeah, I would not I would not make a strong

1497
01:04:02,559 --> 01:04:05,719
argument about it, but I feel like HAF is better

1498
01:04:05,800 --> 01:04:08,599
than the warehouse for the list. But I am not

1499
01:04:08,639 --> 01:04:10,400
going to put up a battle about this. I'm not

1500
01:04:10,440 --> 01:04:13,199
going to fight anybody. That's just my personal opinion.

1501
01:04:13,760 --> 01:04:16,880
Speaker 4: Here's here's a thought. I think it's funny. Would it

1502
01:04:16,920 --> 01:04:19,920
be if we replaced one one with green Hill Zone

1503
01:04:21,920 --> 01:04:22,840
crazy stuff like that.

1504
01:04:22,920 --> 01:04:26,119
Speaker 1: Yeah, listen, I'll fla and lease most things with you,

1505
01:04:26,199 --> 01:04:26,800
but not that one.

1506
01:04:26,840 --> 01:04:35,440
Speaker 4: But true, I try.

1507
01:04:36,400 --> 01:04:38,760
Speaker 1: I mean god, I would I would actually swap out

1508
01:04:39,280 --> 01:04:41,519
one m one for HAF, even.

1509
01:04:41,400 --> 01:04:45,960
Speaker 2: I wouldn't personally, But what if we could do one

1510
01:04:46,480 --> 01:04:49,239
or HOFF vote with the panel with that and with

1511
01:04:49,320 --> 01:04:51,119
the knowledge that all of these are great.

1512
01:04:50,960 --> 01:04:52,880
Speaker 1: At this time, Yeah, yes, these are, like, but we're

1513
01:04:52,960 --> 01:04:54,320
struggling because I want to put all of these.

1514
01:04:54,800 --> 01:04:57,599
Speaker 2: Would maybe do a call for votes on HAWF versus

1515
01:04:58,079 --> 01:04:59,519
even Okay?

1516
01:04:59,519 --> 01:05:01,880
Speaker 1: So am I doing in the chatter? Are you asking

1517
01:05:01,960 --> 01:05:05,800
or here? Okay? Okay? Well yeah, could like I just

1518
01:05:05,800 --> 01:05:07,440
figure we just did it because Dan said he was

1519
01:05:07,480 --> 01:05:11,760
okay with that and okay, and then I would replace

1520
01:05:11,920 --> 01:05:14,760
one one with ha. So, Mike Drucker, how are you

1521
01:05:14,760 --> 01:05:15,280
feeling about?

1522
01:05:15,280 --> 01:05:18,119
Speaker 6: Oh, that's a tough choice. That is a tough choice. Uh,

1523
01:05:18,199 --> 01:05:19,599
you know what, I'm going to stick to my gut

1524
01:05:19,599 --> 01:05:21,800
and say E one m one stays on the list

1525
01:05:21,800 --> 01:05:23,480
as my vote. But I'm okay if I'm.

1526
01:05:23,400 --> 01:05:28,320
Speaker 4: Overridden, right, Okay, well I'll vote for hath yes on

1527
01:05:29,000 --> 01:05:32,800
that accomplished nothing speaking part time though.

1528
01:05:34,079 --> 01:05:35,599
Speaker 6: There's a tough vote. It's a tough choice.

1529
01:05:35,760 --> 01:05:38,840
Speaker 4: Yeah, it really is. I mean we could put it

1530
01:05:38,920 --> 01:05:40,280
to chat now if we.

1531
01:05:40,239 --> 01:05:45,280
Speaker 1: Want no, ye, okay, So then HAWF instead of Warehouse

1532
01:05:45,360 --> 01:05:46,960
is not good? Is that not gonna get anywhere?

1533
01:05:47,719 --> 01:05:49,960
Speaker 4: I'm taking Warehouse ten times out of ten.

1534
01:05:50,000 --> 01:05:51,760
Speaker 6: I would take I would take HAF on that one.

1535
01:05:52,039 --> 01:05:53,519
Speaker 1: I would take off on that one too, but I.

1536
01:05:54,800 --> 01:05:59,119
Speaker 2: Make no o, no way. I'm definitely Warehouse.

1537
01:05:59,360 --> 01:06:01,920
Speaker 1: Okay, all right, I think I think haw has had

1538
01:06:01,960 --> 01:06:04,599
its chance, and I think even though you know it tied, sure,

1539
01:06:04,679 --> 01:06:06,760
but I think really we didn't bowlt it first for

1540
01:06:06,760 --> 01:06:10,679
a reason. Okay, So uh that I think that means

1541
01:06:10,679 --> 01:06:14,239
both Sonic and hawth go over to the right. Then.

1542
01:06:14,239 --> 01:06:18,599
Speaker 4: Yeah, I think what we got is good. I think

1543
01:06:18,599 --> 01:06:19,800
this is pretty good. That's good.

1544
01:06:19,840 --> 01:06:23,039
Speaker 1: Yeah, all right. Well then in that case, Mike Minatti,

1545
01:06:23,079 --> 01:06:25,480
why don't you go ahead and read our Mount Rushmore

1546
01:06:25,559 --> 01:06:28,800
of First Levels.

1547
01:06:27,519 --> 01:06:33,000
Speaker 2: Mount Rushmore of First Levels. The George Washington Super Mario

1548
01:06:33,039 --> 01:06:39,880
Brothers one one, the Abraham Lincoln doom E.

1549
01:06:39,840 --> 01:06:42,880
Speaker 1: One M one that's what everyone always says.

1550
01:06:43,079 --> 01:06:44,079
Speaker 4: Yep, yep uh.

1551
01:06:44,480 --> 01:06:49,199
Speaker 2: The Thomas Jefferson that's Super Mario sixty four BAM Battlefield,

1552
01:06:49,679 --> 01:06:56,280
and that young upstart there Teddy Roosevelt Tonyhawk's pre Skater Warehouse.

1553
01:06:56,639 --> 01:06:58,239
Speaker 1: Is that the most recent one on the list?

1554
01:06:58,519 --> 01:06:58,840
Speaker 4: Yeah?

1555
01:06:59,679 --> 01:07:05,000
Speaker 1: City O game on there for wow, guys. So no,

1556
01:07:05,079 --> 01:07:05,519
that's good.

1557
01:07:05,559 --> 01:07:10,840
Speaker 4: We're right right, We're right, We're not all right, and.

1558
01:07:11,320 --> 01:07:16,000
Speaker 1: This is just it. Go start carving the mountain all right, Well, uh,

1559
01:07:16,039 --> 01:07:17,960
that was that was good work there. We'll get that

1560
01:07:18,000 --> 01:07:20,199
posted so people can yell at us on social media

1561
01:07:20,239 --> 01:07:24,280
for a change. You all have anything else we should

1562
01:07:24,280 --> 01:07:25,760
bring up. I think that's a show. I think we

1563
01:07:25,800 --> 01:07:29,119
could just get out of here again. Yes, one more time,

1564
01:07:29,159 --> 01:07:31,079
Mike Drucker. What's the name of the book? Where can

1565
01:07:31,119 --> 01:07:32,480
people find it? When's it coming out?

1566
01:07:32,599 --> 01:07:35,159
Speaker 6: It's called Good Game No Rematch. You can find it

1567
01:07:35,199 --> 01:07:39,079
anywhere books are sold Barnes and Noble, Amazon, Bookshop dot Org,

1568
01:07:39,199 --> 01:07:43,840
or any independent bookstore available hardcover, audio and digital. And

1569
01:07:43,880 --> 01:07:46,039
I read the audio. If you happen to like the

1570
01:07:46,159 --> 01:07:47,320
voice that you're hearing.

1571
01:07:48,000 --> 01:07:50,480
Speaker 1: Well, thanks for coming on the show Mike again, I

1572
01:07:50,519 --> 01:07:51,920
am I cannot wait to read this book.

1573
01:07:51,960 --> 01:07:57,360
Speaker 2: I'm everyone in chat accusing us being boomers. And oh okay,

1574
01:07:57,360 --> 01:08:00,480
what post twenty ten first level would you put on here?

1575
01:08:03,639 --> 01:08:09,360
Speaker 4: I bet it's my great Roadblocks? Where's versions? You're John at?

1576
01:08:09,480 --> 01:08:13,760
Speaker 1: Both Minecraft and Roadblocks are more than sixteen years old.

1577
01:08:14,360 --> 01:08:15,480
Speaker 4: That was new reference?

1578
01:08:15,679 --> 01:08:16,960
Speaker 1: Yeah, those are your new references.

1579
01:08:17,000 --> 01:08:17,920
Speaker 6: Whe's the first one.

1580
01:08:17,760 --> 01:08:20,279
Speaker 4: With the last of us were watched? My daughter gets shot?

1581
01:08:20,439 --> 01:08:27,720
Speaker 5: Also super notes, Uh, Mike ni Dan are all cut seeds,

1582
01:08:28,520 --> 01:08:31,760
all both so much i'm gonna hit I'm gonna think

1583
01:08:31,760 --> 01:08:32,520
I'm gonna hit the button.

1584
01:08:32,520 --> 01:08:34,119
Speaker 1: We'll just play the music to get us out here. Actually,

1585
01:08:34,119 --> 01:08:35,640
I got to turn the audio on for you all again.

1586
01:08:35,720 --> 01:08:38,520
There we go, all right, Thanks for watching everybody. Until

1587
01:08:38,560 --> 01:08:40,720
next time, I have a good one, take care of yourself,

1588
01:08:40,720 --> 01:08:49,239
and goodbye.

