Speaker 1: You are listening to table story. Oh welcome.
Speaker 2: Does fail with a shiny new intro and a shiny
new overlays.
Speaker 1: Did you really need to save that burp?
Speaker 3: No, that was when it came. That was came then.
Speaker 4: It was beautiful, is what it was.
Speaker 2: I don't plant, buts okay. I ate spicy food. I
told you I had a spice and it had a spice.
I can't eat spicy food. It's legal, it's legal in
the UK.
Speaker 1: Legal, it's true. Why do you think Connor's in jail
right now?
Speaker 5: Streams from streams from jail guys.
Speaker 1: Spicy boy just likes the spices too much.
Speaker 2: He had a chili chili sauce once I went straight
to jail, didn't pass go, didn't my two hundred gold?
Speaker 1: You ready to five giants? Because I clogged up the sewers.
It's fine, don't talk about clogging things up. Okay, I
can finally hear you.
Speaker 6: Oh, my guy may have to do what you did
because my right ears fucked.
Speaker 1: I feel like, what did you do? I know how
to care about it?
Speaker 7: Uh?
Speaker 1: You didn't? You see it on Twitter Tuesday? The picture
I posted?
Speaker 8: Yeah, that was things so oh they were like little
rabbit pellets.
Speaker 1: It was gross, the thing they extra, the thing they
extracted from my ear. Uh, now you can pull it.
You can pull it up on on Twitter. It was
like my third or fourth most recent. It was basically
so my I have like a history of ear infections
on my left ear, and as a natural defense mechanism
that year started producing like way more wax than usual.
And when I was in the shower a few days
or like last week, because remember last week, I could
only hear out of one ear right. So it's because
like when I was in the shower, I guess like
steam and heat caused like the over excess build up
finally to like melt and started sliding forward. But then
when I got out of the shower, it solidified. So
I ended up with like this solid crust thing built
over my ear draw and I suddenly couldn't heard. So
when I went to Uh, when I went to the doctor,
they just like went hand with plyers and vacuums and
water hoses and just like excavated my head and they
just they yanked out these giant chunks of wax and
and they pulled so much of it out that I
just look at it and I'm like, I didn't know
my ear had that much space in it, Like how
did that all fit in there?
Speaker 4: Like a vagina? You just you don't know how.
Speaker 1: Yeah. Yeah, it's like it's so much bigger on the
inside than it looks and surprise. Yeah. So then yeah,
they checked my right side too, and they gave that
one some routine cleaning. But yeah, and and and the
funny thing is she told me afterwards, she was like,
you know, despite the like large amount that you've been producing,
it's not really that much higher than average person. So
every person should do this once every couple of years,
so you'd be surprised if you go in and get
it your ear flushed out or cleaned out, that they're
just gonna yank out these like giant clumps, like huge
blocks of wax. It was. It was nasty, but after
it was over with, I like walked out of the
doctor's office and suddenly every footstep, every bird chirp, every
rain drop within a thousand feet. I was just like,
I'm daredevil, can hear everything, Like everything is so clear.
I got home, I was walking up the stairs and
I'll like stop and I turned around and I was
like what what is that? And it was like the
fabric of like my own pants rubbing against each other
was so much was it was so much louder than
I remembered it being that, like I thought someone was
following me. And afterwards I was like, oh, that's just
Oh that's the sound that's been here this whole time.
But it was muffled compared to everything he.
Speaker 2: Was hearing the future, he was hearing the next bus coming.
Speaker 1: I can I can hear the color yellow now, it's crazy.
Dimension is that just when you pee? Is that?
Speaker 5: I don't know what the color yellow? What does the
color yellow sound like sounds?
Speaker 1: It sounds a lot like urbal, but it's kind of lighter.
Speaker 8: That makes that makes like how We're all like yeah, wow,
that actually sounds okay.
Speaker 1: Yeah wow.
Speaker 3: I just believe when he says stuff, I'm like, yeah.
Speaker 1: From d D to real.
Speaker 2: Remember people people come into my chat and they're like, yeah,
the other day, fair Light did a enter impossible feet
in a video game and I go and they go,
why don't you just do that?
Speaker 1: And I go, I can't, No one can do that.
Because now I want some examples. I feel like people
are making stories up.
Speaker 2: Speaking of when you killed something with a knife in Subaca.
Speaker 1: Oh yeah, I get that.
Speaker 2: This was like five minutes into my play. I was like, no,
you didn't, No one can.
Speaker 1: I removed. I can't do what. I caused the ocean
to disappear.
Speaker 3: That's a great way, but.
Speaker 6: Every all the fish were floating to me. I was
at the bottom of the ocean everything.
Speaker 1: I was gonna say it that all day.
Speaker 7: You just walk up to him an arvestom, Yeah, you bet.
Put a bit of back back there.
Speaker 1: You go.
Speaker 6: I have an Leviathan just flying around casually, whilst you
can't swim at all.
Speaker 1: I felt like the light and was only did was
make the prawn.
Speaker 2: And he was like, what, it's crazy, I'm not walking
around on the ground.
Speaker 9: No.
Speaker 1: I actually had like a very similar glitch because there's
an area towards the end of the game that there's
like a spot on the level where if you go there,
the game thinks you've exited the water, right, so suddenly
you're walking around, but then when you walk back into
the water, it doesn't register. It's just like a level
design flaw. So and I got stuck there in my
pron suit. So when I walked back into the water,
the game thinks, oh, you're your prawn is not underwater,
it's standing on side on dry land. So when you
try to jump with the thing to like jump one
hundred feet instead it just goes, eh, you can only
only jump like three feet. And then I hop out
of the thing and I can't swim. I'm just walking
around on the ocean floor, and I was like, well.
Speaker 6: This is I was inside of the cyclops and I
came up the surface, although all the ocean disappeared, so
I decided to get into the prom suit. Fell all
the way to the bottom. I had to die and
it would reset all the water. But another glitch happened
where you know how the map isn't solid fall through
every now and then. Yeah, I managed to get my
prom suit into the moon pole in an odd way
where it shouldn't have happened. I got into it, dropped
seventy five hundred meters below the map, the deepest anyone has.
Speaker 4: Gone the desert, and there was a really cool book
down there.
Speaker 1: Oh that's true. That's a that I'll thing. Ha ha,
my chat my chat's pointing out I beat getting over
it in less than an hour.
Speaker 10: Oh my god, there's.
Speaker 3: It's like, it's not impressive because he's not here.
Speaker 2: Because imagine if like, if like I passed, I.
Speaker 1: Read a book in a minute, you'd be like, yeah, great,
I can't do that.
Speaker 8: It's not impressive.
Speaker 4: You're This is.
Speaker 2: The joke now in my chat when people come like, spair,
I did this, why don't you try it, I'm like,
because I can't.
Speaker 1: I know I can't. That's just let me. This is
just comes. This just comes from a lifetime of playing
every game on the hardest possible setting and actively making
my own life miserable to entertain others. But my favorite
so far was beating Far Cry for without ever using
a gun. That was there are some levels in Far
Cry that are designed for you just just yeah, shoot
that guy in the head eight hundred meters away. I'm like, well,
but now I have to I ended up on one
level like hijacking a helicopter and crashing it into a
new truck because he never gets out of the vehicle,
so you can't knife him. Am I gonna kill him?
So I'm gonna have to knife this pilot instead and
take his chopper and crash it into his vehicle.
Speaker 10: Oh my god.
Speaker 2: I likes kind of everybody. Uh, don't watch anyone else,
it's not worth it.
Speaker 1: That's fair.
Speaker 4: You'll just be watching humans.
Speaker 2: Why would you watch just a normal person running around
when you can watch Flash, the flash of Twitch streamers,
the human creature. How about another game where I felt
like Seeds Beyond, I.
Speaker 1: Was the first person dead in this game. I'm just
throwing that out.
Speaker 7: There, trying to make it fair for the rest of us.
Speaker 8: Oh, yeah he was, Yeah, Brad had to nerve him.
Speaker 1: Well, no, Kenneth died, but that wasn't okay.
Speaker 8: Yeah, I mean I don't know who that is. I've
never even heard of.
Speaker 1: Kenneth. Oh so you're saying you don't remember the old
lady that you from the train.
Speaker 8: I don't know what woman on the train. We've been
a lot of trains.
Speaker 1: It was really unfortunate that she accidentally fell off the train,
just like that one night in Kingdom, Come fell off
his horse when I was playing mysteriously and unfortunately passed away,
so I had to take all of his armor and
valuables and go around in person. It happens, guys, it happens.
Speaker 5: Let me just let me just point it out though
without my incredible fuck up. We h we we would
not have Wilfrid the France.
Speaker 1: Yea. And will will he saved you today?
Speaker 8: Oh god?
Speaker 1: Uh no? But will you save yourselves? Let's find out?
Oh I think this episode thirty you know, is it
if these two giants ever on one turn target the
same person, that person will instantly die. This is gonna
be Do we fight this? No? No, no, no, no, Art
is actually in the combat. We're fine at this point.
You'll probably fine.
Speaker 2: At this point. Yeah, so, and my memory is a
little but as far as I recall you, uh, you guys.
Speaker 7: The players remember in great detail what's happening because we're
all thinking we're dying.
Speaker 2: Yeah, you guys continued like through the desert, you left
the little Wizards camp Lash is now a halfling because
of it, due to a sort of polymorphs well called reincarnation.
And then you guys headed out. You were on your
ways towards Lost Stone pretty much made it like were
almost there, and then what's that I smell?
Speaker 1: It's loot.
Speaker 2: There was a cave and inside the cave you spired
two very large stone giants just cotched up sleeping, and
there was like the remains of their meal. Which was
some form of traveling human and his satchel. Raja and
Lash decided just creeping there. They're dumb and stupid and sleep.
I was just going steal their satchel. Let's see what's
in it. It's going to be something good, because why
would it just be empty or be full of pointless
scrolls and no money?
Speaker 1: Come on, get out of here. No way. They crept in.
Speaker 2: They were almost completely successful. Something happened woke one of
the giants up. Giants stand up, start frying rocks.
Speaker 1: Lash and Raja start running.
Speaker 2: Raja spills the contents of the bag, or at least
the bag's contents fall out of the hole that.
Speaker 1: They made, and a rock Then bang hits Raja.
Speaker 2: He's probably got that kind of like tweety bird like
seeing stars thing happening. Lash's I think Lash made it
basically to the entrance way where the other three are
like Scooby Doo, but three heads peering in watching them.
When the giants wake up, one of them there's a
there's a very large female giant and a very large
male giant and one of them screamed for their pet
flesh bier two uh to come here, to come here
and help them to come and help them with these
pesky kids.
Speaker 3: And yeah, we're going to got away.
Speaker 1: We're there if it wasn't for that pesky Raja.
Speaker 2: Let's just say Raja. He's probably Raja. He's almost always
sucking up.
Speaker 1: This is true. Trust me. You should go and watch
his channel.
Speaker 2: He can't do anything successfully anyway. Let's go straight in
with some combats right away.
Speaker 11: So let me just are we running guns or are
we fighting?
Speaker 1: This? When I say combats mean initiatives. Get this.
Speaker 8: Because who's Yeah, I guess, I guess who's who? Which
one of us have already gone in? We're let me
clear all this. It's me and carlis right, yeah, he
has already. Yeah, I hasted you and I was ready
to go in. But like if we're running into fight
and those two are like no and they just run
by us, like then.
Speaker 1: We'll run and just shoot backwards.
Speaker 8: My god.
Speaker 1: Right, So this is like a rough idea of what
you're looking at.
Speaker 2: Here is covered about, Like the area that's kind of
gray out is like the cave kind of thing, and
it's covered up.
Speaker 1: You've got Raja here.
Speaker 3: These are some of the items you've dropped.
Speaker 2: Raja you've got Mugulk, the giant, female Giant, Stone Giant,
and Gobbo, and the rest.
Speaker 1: Of you watching lash.
Speaker 2: Just the tiny little halfling legs, maybe wobbling a little
in her new body and form.
Speaker 3: Running out.
Speaker 2: When suddenly a bunch of rocks a hurle that the thieves.
One of them crashes into Raja as he kind of
stumbles a little with this satchel that he's got filled
with all sorts of goods. A couple of scrolls fall
out as well as Raja. You noted a bottle wrapped
in cloth which kind of hits the ground, doesn't smash
or anything. It hits softly into the sand and kind
of rolls, And yeah, you have the rest of the
contents of the bag and a big lump forming on
the back.
Speaker 1: Of your head.
Speaker 2: Everyone, give me some initiatives. The giants are running at you.
One of them whips up their great club, Gobbo. The
other one doesn't have it on her. But you guys
know where it is. It was at the entrance of
the cave.
Speaker 11: That thing right here on the left, Yes, okay, what
that is.
Speaker 2: It's just a giant's grape cluny. It's basically just a
log really.
Speaker 11: No where to stop than from getting.
Speaker 8: Now, I guess, and.
Speaker 2: From behind you the shifting sands and crumbling rock as
something suddenly appears, and it is not a particularly friendly
looking creature running.
Speaker 1: No, that would be incorrect.
Speaker 2: Things that slither don't run, Bradley. A horrific kind of
like worm like, monstrous predatory looking thing appears out of
the sand. In front of it has kind of a beak,
and then the rest of it slithers and appears and
begins to just very quickly move across the sand towards
the three of you. Is what it seems to be
looking at. It doesn't have any eyes. The front of
its head splits open into four kind of like tentacle things,
and it is it's.
Speaker 1: It's known as a grick. This is a particularly large one.
Speaker 2: It has been fed a lot and somehow trained by these.
Speaker 1: Giants. We're in Master Hunter.
Speaker 8: Yeah, you are in Monster Hunter.
Speaker 1: Yeah.
Speaker 8: Let's see here. Have I got any dice? I've been
away all week.
Speaker 1: I don't know where I live.
Speaker 2: Okay, hmmm, that's great, Okay, let's see so can I
don't remember anything that I said about anything last week.
Speaker 1: Before In terms.
Speaker 2: Of how there was no surprise or anything. We were
just going straight in on initiative. I think there was
a reason for it, and comfortable it is. But I
remember being like, we're going straight in on initiative.
Speaker 1: I think I asked and you said ending. Well, we
were saying something about running, but Carlias or no Walter
had said had already said. He was like casting haste,
and you said, okay, well then we're fighting or something
like that.
Speaker 8: That's it. You started doing stuff that was.
Speaker 5: Well, it was we We didn't We didn't engage. We
only I only hasted him. We've been engaged him And
I were like, are we gonna fight? And he was like,
I don't know. And then they started beating the shit
out of you guys.
Speaker 1: So we ran in yeah, yeah, yeah, you got you guys.
Speaker 2: It doesn't matter. You've been engaged upon. Realistically speaking, you are.
Speaker 1: There. We go all right, okay, what is your dexterity score?
Speaker 8: Walter end the it would be.
Speaker 5: I almost looked at the overlay. It's not showing up fourteen,
fourteen fourteen, it's a fourteen.
Speaker 1: They're men.
Speaker 8: Hmmm, oh that's worth of all right?
Speaker 1: Roll me at the twenty flash by. It goes first
Raja and Carlias.
Speaker 8: Who goes first at you two?
Speaker 1: I have eighteen, I have twenty, Raja. All right, So.
Speaker 2: From outside the cave, Raja, you're aware of something else
coming towards the entrance. You probably hear some gasps, a
little whimper from Carlias as he shits his pants and
cries a few tears. Just there's something outside. But more
pressing matter is these two huge forms behind you. One
of them has already launched a rock towards you. I'd
say it probably hits you because it was a relatively
high damaging thing.
Speaker 8: I mean, it hurts anyway.
Speaker 3: It hits you, like fall full in the back.
Speaker 2: You probably immediately feel something give as you're running away,
and then you feel the shatter of the rock as
it strikes against the cave wall. The There is now
just commotion. You can hear walls are starting to mutter incantations.
You can hear the stone giants standing up, one of
them reaching for another rock, the other reaching and grabbing
a club. Lash is just a little ways ahead of you,
seemingly unharmed from a rock which launched across over her
tiny little head. What do you want to do right now?
Speaker 1: I want to not get destroyed. So let me see.
I am going to unload the old Zephyra strike. Yeah,
I'm gonna. I'm gonna Zehra strike and turn around and
take yuh. I don't need to must realize that you
have initiative advantage. I'm just gonna take two shots and
continue running. Mh. So I will turn and fire. Who
you owm in it? I will fire twice at Gobo.
Did that work? Let's see it?
Speaker 8: Don't see anything?
Speaker 1: Oh? There we go. Oh it takes a minute. Okay,
and then seventeen and twenty three. You have advantage I
do because they haven't moved in this combed yet. Okay.
Two hits, uh being damn shipping son. There's the maximum rolls.
Speaker 2: Gobo is like standing up and you see him like
hefting up this huge piece.
Speaker 3: Of wood, this enormous great club.
Speaker 2: When suddenly there's just this two roaring, echoing pistol shots
as as Rajah lets off two perfect strikes. These bullets
just hit this enormous figure like an This will probably
kill any other normal man.
Speaker 3: These two like perfect shots.
Speaker 2: They catch him straight in the chest and he's hit
and he turns to you kind of shot at first,
and then he just lets out a thunderous raw as
all this blood starts to course down his front. H
he's that he's all right, but he's bleeding.
Speaker 8: He's bleeding, hurt and a bit. He's a right be hurt.
Speaker 1: But he's right. Anything else, Yes, Because I'm an extremely
intelligent person, I will now use the Slayer's ion goblet
after I've already fired, so I'll not a lot to
on that not then I will go run here.
Speaker 8: What the slayers are?
Speaker 1: Day? Uh? That's that's it's it's my plus one D
six like my Hunter's mark. And also if they have
any elemental weaknesses or resistances, I spot them. Cool.
Speaker 2: Yeah, no elemental resistances or anything. But you can do
an extra damage. What is it?
Speaker 1: It's an extra one D six give me my extra
one damage or three networks? Uh? Yeah, and then you
bult out the cave. Yeah, correct?
Speaker 2: Uh Carlias at the the yeah.
Speaker 8: The foot of the cave.
Speaker 2: There's two very large forms now starting to run out
of the cave. There's two gunshots which echo outwards.
Speaker 1: Lash Raj. You've probably got ringing in your ears.
Speaker 2: But behind you, Carlias, there is this thing which is
moving very fast across.
Speaker 1: I was just about to ask what I have noticed that?
Speaker 2: It definitely it's like letting out a horrible hitsing screechy,
barking noise.
Speaker 8: I can't replicate.
Speaker 1: That's there.
Speaker 6: I'm gonna spend one quick point from my first shot,
and then I'm gonna do.
Speaker 1: One, two, three.
Speaker 6: Four shots in total. That's the haste plus my bonus feet.
Speaker 1: Is he hasted yet? Yeah? Yeah, I hasted him last basket.
Speaker 8: Well, then you're lucky.
Speaker 1: And yeah, so the first one has advantage.
Speaker 8: Yeah, just give me the shops.
Speaker 6: I got to click the other then you know, Jesus
two hits.
Speaker 1: Wait, hold on, hold one.
Speaker 5: Can I I'm gonna use one of my sorcerer traits
to apply one before to reduce or improve his role.
Speaker 11: It cost me two sorcery points.
Speaker 1: Hold on, did you other the people?
Speaker 3: Yep, yep, it's it's specifically for other people.
Speaker 1: Give me a sec. I can go in at linkolin
for you real quick. Just tell me.
Speaker 8: It is essentially when I when I.
Speaker 5: See a target make a role, I can I can
choose to use two sorcery points to boost their role
or reduce their role.
Speaker 1: Okay, so I just rolled the one four.
Speaker 5: I don't know if I can do it twice in
a turn, so I'm just gonna do it the ones
here and hope.
Speaker 11: Okay, so I'll put that on this fourteen two hits.
Speaker 1: Should put it on a full tape. Oh wait a fuck,
it was the poin one.
Speaker 8: I thought that. Okay, I put on the thirteen.
Speaker 1: Sorry, on the thirteen. Now you can do it? Yeah,
three hits, okay, trust one second. Nice. This horrific creature.
Speaker 2: Is uh, sort of spiraling through the sands, kicking up
a load of kind of dirt and dust behind it,
snapping its horrible beak like thing, these strange tentacles from
its face. When suddenly it's just obliterated. Carlias is just
just like like dirty Harry style, fanning the.
Speaker 1: Revolver as the thing heads towards you.
Speaker 2: It's still alive, but it just it gets chewed up
by all these these bullets launching into.
Speaker 1: I want to tell you guys, I hate worms. Yeah hundreds.
Speaker 2: Uh yeah, it lets out a terrible scratch from inside
the cave. You hear, no, no, you do not hurt
fresh flight And what else do you want to do?
You have angered one of the.
Speaker 1: That's one of the giants. The giants I want to
go on zombies another one.
Speaker 5: They kind of do look like giant They look like
a pair of Gothos. They kind of yeah, they look
like they look like if Gotho was in Sea of
Thieves or something, with that facial expression.
Speaker 1: Like, boy, come on, come on, Brad. It's because you
want to play metal gear survive so badly, Oh my god,
so badly. I'm gonna move over.
Speaker 8: That dude from Guardians of the Galaxy, that's exactly who
they look like. The guy with the arrow thing.
Speaker 2: Yeah, he may have been your father, but I'm your daddy.
Speaker 8: What are you doing, Connor?
Speaker 1: I moved already and that's the end of it. Uh
go bow.
Speaker 3: Slash from behind?
Speaker 9: You don't get one shouted, please come behind you you.
You hear a lot of stomping and crashing as you
begin to make your way out.
Speaker 1: There's a couple of gunshots and.
Speaker 2: A couple of screeches, and then some more gunshots from outside.
Raja just kind of uh wheedles past you, and then
I would like you to make me an acrobatics track.
Speaker 4: Plase, Okay, I can do that normal.
Speaker 1: Rare, Oh dear, dear h Tuesday. What did I just
ask you? I said, don't get one shouted?
Speaker 2: Oh, so like Lash in her new tiny form, she
just sees Raja go past, and as she begins to
peddle her little legs, she realizes that she's kind of
running on thin air as a huge hand just grabs
at Hern and Gobo is very large form, just grabs
lad just like like when like you grab like a
hamster or something.
Speaker 3: Just and then just with one hand.
Speaker 1: Lash, you are grappled boy by Gobo.
Speaker 2: And he says, oh, rest of you go, Gobo have
lunch now, long time since halfling.
Speaker 1: Oh god, oh ship.
Speaker 2: They are going to eat you. It is your turn.
Speaker 4: Oh I'm freaking out. I'm freaking out.
Speaker 2: He's bringing up his club to like hit you on
the head and throw you, and then.
Speaker 1: He's just.
Speaker 3: That's kind of that kind of the motion he's going
for here.
Speaker 5: The club's going to salt and pepper shaker inside the
top of it.
Speaker 12: Happling, nimbleness, breathe naturally stealthy.
Speaker 1: How does his body work?
Speaker 10: I know right, don't have wings.
Speaker 8: I thought halflings had something to escape.
Speaker 1: No, no work, I'm going to do.
Speaker 8: Yeah, you are you are.
Speaker 2: Just to remind you, we haven't done too much about
anything grappling.
Speaker 8: Basically, you are stuck.
Speaker 3: You can still do stuff.
Speaker 2: You're not like restrained or paralyzed, right, but you can't
move anywhere.
Speaker 3: You can use your action to do.
Speaker 1: An actual bags check, to try and like.
Speaker 2: Slip out of the like slip through the fingers, or
you can attack him like shove a rape here on
his finger, which.
Speaker 4: May or may not have him let me go. If
I stab his finger.
Speaker 12: It's like a damaged dependent judgment call at that point,
like you do a lot of damage, he might let
you go because I think in that case, let me
try and scurew them away.
Speaker 2: I mean another acrobatics check. Hey, I think it's enough.
Speaker 8: Just let me see her.
Speaker 2: Yes, he like picks you up, and then he just
as he brings his club down, he just cracks his
own hand. As you have landed on the sand, where
I run?
Speaker 1: Where are you? Bonus action disengage so you don't get
so you don't get slapped as you run away.
Speaker 2: In terms of if we were watching this as a movie,
she hits the ground and there's like a little rajah
that appears behind her.
Speaker 1: It's like, don't forget this.
Speaker 8: Little like DBZ speech, bubble pops up.
Speaker 1: Okay, I gotta disengage even better. She hits the ground,
starts running, and the giant starts to swing, and then
just time rewinds, he goes hold up to disengagement.
Speaker 12: Oh yeah, I disengage and then run twenty five feet
and I get right to about where Walter is.
Speaker 2: Yeah, you kicking your little legs and suddenly you just yeah,
you belt out of there and around the corner. There
are a lot of footsteps from.
Speaker 7: I'm really interested to see who's gonna win this. You
should be able to beat my deck.
Speaker 2: Yeah, yeah, I know, I already know it has I.
Speaker 1: Assume his isn't much better.
Speaker 8: But still I won the initiative role.
Speaker 1: Yeah, I think the rock man it's not bad.
Speaker 2: But yeah, I didn't even ask yours. The stone giant.
The female one comes running out, so that's the entrance
of this cave is relatively large and it tapers off
at the top. But she just wrot this huge hand
and then her face into the I think it's daytime.
Speaker 8: No, yeah, you said it was.
Speaker 1: You said it was like noon.
Speaker 5: Also for everyone wondering Arden's beauty, check was a twenty
two today, starts freaking out about it.
Speaker 1: Charmed the giant, giant, charm them.
Speaker 2: Margolk looks out and ling her eyes linger for just
action of a second on the fear bulg arden before
she throws a rock at uh, it's his mother.
Speaker 8: Sorry, didn't smother.
Speaker 2: She just one hand appears through the doorway as the
other one underslings a rock straight towards.
Speaker 8: Raja.
Speaker 2: I feel like this is going to hit what is
your ac There's no way thirty two, yeah, nineteen.
Speaker 1: I believe it either way. Fortunately you are to be
struck with another rock. What are these holming rocks to
throw rocks? I'm not gonna lie. It's a plus nine okay,
so they can't miss pretty much.
Speaker 2: This is gonna sting my So this like she underslings
a rock in her hand. It looks like just a
big rock, but to the rest of you guys, it's
fucking huge.
Speaker 3: And Raja just looks around before bang twenty four.
Speaker 4: Oh shit, damn.
Speaker 1: Dude, I am still alive for now. Give me a
strength saving throat why point?
Speaker 2: So Rasia like sees like maybe sees like lash get
picked up before like taking a moment.
Speaker 3: He sees Lash wriggle free in doing so.
Speaker 2: Maybe you don't take your full opportunity to escape worried
for Lash before suddenly you see this other one belt
past appear in the doorway. And then there's just a
rock which just I feel like this just whams you
in the face, just bang, pushes you over your naw
knocked prone bang. Just this thing hits Raja, the rock
lands behind him, Raja just flower on the ground. Definitely
some damage to the face. It's up to you whether
you want a broken nose. But I feel like you
look like you've been hit by an actual truck with
these two rock what's wounding to maybe like the back
and then.
Speaker 1: Just this horrific like it would probably be very similar to.
Speaker 2: Being hit by a truck in the face and it
just whacked you, just hit the ground.
Speaker 1: Splayed out on the back and.
Speaker 8: Muggle amazing.
Speaker 1: Mug O.
Speaker 2: Shouts and screams over towards Carlias. You leave, there's as
the weird snake like beaked tentacle creature kind of like
regathers itself after taking all these bullets and begins to
slither across the ground towards you.
Speaker 7: Ardin it is your term. I'm going to saunter up
for the female, and I'm going to car to bestow
curse the slow curse one action touch spell.
Speaker 1: So I'm gonna touch her toe or something, I guess,
and enjoy my gift touch her so for one minute
she I choose one ability score.
Speaker 7: While curse, the target has disadvantage on ability checks and
saving throws made with that ability score. While curse, the
target has disadvantage on attack rolls against you. While cursed,
the target must make a wisdom saving throw at the
start of each of its turns. If it fails, I
think you have to pick one. Yep, I think so too, actually,
but those are one of the cool things, and this
is the one I'm using. If it fails, it waste
its action that turn doing nothing.
Speaker 1: Jo your wisdom throws a wisdom saving thrown to stop
each his turns.
Speaker 2: And okay, all right, she sees you running in and
you touch her foot and she's.
Speaker 13: Just don't touch me, beautiful man, and.
Speaker 8: Then you touch her.
Speaker 1: Sixteen DC.
Speaker 2: Cool, But that's at the beginning of the turning.
Speaker 1: Looks like I'm not going anywhere for the next Yearned
torn between two men as the flesh eater.
Speaker 2: However, however, normally the curse is applied. This is just
purely that she's confused.
Speaker 1: By and that's why she struggles. Okay that India ten Arden.
Speaker 8: Yes, I'm gonna say.
Speaker 7: Oh yeah, yeah, that's I mean, if you let me
do more, I can pull a raja and just you know,
fire some fireballs or something.
Speaker 1: Just keep doing things. Your turns over and I just
keep doing until Brad stops me. I'm just going to
keep doing this.
Speaker 2: Flesh Fighter climbs up this mountain. It's horrible little tentacle thing.
Arm over tentacle, over tentacle over arm tentacle. It slithers
upwards and then jumps off of the rock. It's little
tentacles splay outwards and it glides down towards Carlias.
Speaker 1: A reaction you don't get. You've got any reaction. You've
got some reactions, you can use.
Speaker 2: Them, but I don't think you do because you're not
a legendary creature.
Speaker 1: Let's see him, So what's your racy? Nineteen? Since I
host no, no, I am. So they're very very sorry
to tell you that he's both hit.
Speaker 2: The creature comes launching in at you. Once it sort
of glides through the air at you. You see these
tentacles whip and slash at your face. Else just probably
sees Carlias just get hit by this thing and they
just go down into the dirt like rough, crumbling around,
and the sand kicks up around them, whipping.
Speaker 1: At your face. You take.
Speaker 2: Thirteen slashing damage and then the beak bites your leg
and deals six further piercing damage.
Speaker 3: Yes, okay, sorry, my text is very small on.
Speaker 2: The weird jpeg I have made. Did I read that
correctly to you? Did you hear how much damage you took?
Speaker 1: Yeah?
Speaker 2: Can you please make me a strength saving to it?
What you are grappled by a flesh biter. So the
tentacles wrap around Carlias as it lands on him.
Speaker 1: Carlius, you're just engulfed in uh grick.
Speaker 2: But it's very slick with its own mucus, like thick
blood stuff. It's not really blood like a like we have.
It has like it's like a bug almost. It has
like this thick, gelatinous, globular stringy substance which is just
it lands on you kind of like Nickelodeon goop, and
you're kind of like covered in that as this thing
wraps its tentacles around you.
Speaker 1: As they whip around you.
Speaker 2: It deals the initial damage, and then it just bites
into your leg and its name suggests what it is,
but it eats the flesh of your legs.
Speaker 1: It rips a ribbon of your thigh away and then
just eats him.
Speaker 14: To the others, hear me or oh, they've just seen
they've seen this ship go down.
Speaker 1: Yeah, you are just like can I shout out to
them though? Yeah? Right next to you, you're like this,
and there's like a giant, horrible creature. Okay, so it's
not wrapped around my face. Yeah, it's not like face hungary.
It's huge for a lodge. Hey, guys, I would like
to just kind of set up briefly from the ground
going here. You want to get the license? What? Hang on?
Speaker 5: Ten, I'm going to.
Speaker 1: Seal this cave so we can run away, right, you
have you definitely have some that would just.
Speaker 5: I don't have shatter. Oh we're fine. We're fine, though.
I just want to make sure. Okay, that's all right,
so I can I can at least do this all right,
So I'm gonna quicken and twin a firebolt, make them
my bone action, throw it at the flesh Fighter and
mug Oak, and I'm going to mirror image hold.
Speaker 6: On, what is it for you? And throwing magical balls
at me? All right, all right, don't kick.
Speaker 1: Shape, don't kick ship. All right, you're twinning.
Speaker 5: I'm twinning and quickening a firebolt. So I'm quickening it
to make it my bonus action and then twinning it
to hit both of them, and then I'm going to
mirror image as my regular action, cast both of the spells,
because fire bolt is a cantrip. Yes, sir, all right,
all rights, mirror image and firebolts.
Speaker 8: M I'm gonna do this at.
Speaker 1: I can't. I can't do it at the other level.
So okay.
Speaker 8: So it's a sixteen and a nineteen to hit cool
flesh By.
Speaker 3: Flesh By just immediately you just see this firebolt.
Speaker 2: The thing goes opens up, its horrible beat thing, and
it's about to like eat Carlias's face in an epic
one shot stab By ripped nose from Facting, when suddenly
this firebolt hits it.
Speaker 1: The thing falls completely slack. It falls onto you.
Speaker 2: Carlias falls down, but.
Speaker 1: Form it killed flesh By.
Speaker 11: I didn't even roll damage was it that like one
health or had two?
Speaker 2: Okay, okay, the and the second one does it the
stone giants?
Speaker 8: The eighteen is the this I feel like you're still
kind of grappled.
Speaker 1: Rings.
Speaker 8: I was just gonna say, the Lord of the Rings.
Speaker 1: Yeah, so so.
Speaker 5: Yeah, the the mirror images and then the second fireball
deals eighteen to Muggle.
Speaker 2: Cool all right, So Muggle kind of like looking down
at and suddenly is hit by this thing and.
Speaker 1: You do a little bit of damage to Margog mag
what do you do it? Margog is very.
Speaker 2: Confused by what's his name?
Speaker 1: Arden?
Speaker 2: Margo hasn't quite noticed flash by a yet.
Speaker 1: Uh.
Speaker 2: And then you create multiple versions of yourself.
Speaker 1: And uh, I'm just gonna move.
Speaker 11: I'm gonna run over probably the Carlias and.
Speaker 8: Start to next turn help pull him out.
Speaker 1: That's the way on the ground.
Speaker 7: H oh oh.
Speaker 1: I will spend actually, hold on. I need to read
the exact phrase of a spell real quick, because I
have a spell that doubles my movement. But then I'm
spending half my movement to stand up. So do I
double first and then stand up or how would that work?
Specific of a rights in general?
Speaker 8: So you would you would double your movement for the
turn right, and then it.
Speaker 2: Would I think if you, well, you could cost the
spell after you stand up.
Speaker 1: I mean, either way, it's the same number, right, and well,
if I double my movement speed while I have thirty, oh,
then I would spend half of that sixty to stand up,
wouldn't I it? I guess, I guess it works out
to the same number either way. Yeah. I was thinking, like,
half of it is fifteen, but if I doubled it
first to sixty and then spent fifteen, but that doesn't work.
That's it's my money. It sounds like you go up
that a little bit. It's shifty thing where it's like,
how about now you're fine? Yeah, that sounds better, I think. Okay,
uh in that case, I am going to oh no,
it's not better at till oh. I don't know what
would be causing that other than a cable loose or
we'll fix.
Speaker 11: We'll think we can pick some on the break. It
sounds fine to me.
Speaker 1: Sure, I'll tell everyone, we'll do your ten and then
you can sit and fuck around. Okay, I'm going to
cast zeph strike and then spend half my movement to
stand up, and then I'm gonna shoot Golbo in the
face as many times as I can, which is twice
uh huh uh, so one with advantage for ze strike
and then one without advantage for a regular shot. He's
ad you sharing a Gobo correct two hits, okay, and
then the first shot damage and then the second shot damage,
and then he gets an extra one D six from
the Slayer's eye and the wandy eat from Zephra strake. Okay,
there's yep, there's the aid. Where does the six night
come out?
Speaker 8: Go?
Speaker 1: There? We hell there? So twenty nine.
Speaker 2: Yeah, so you kind of like jump up or like
maybe somewhat steadily stand, blood running down your face, one
eye already beginning to swell shut. Probably let's say for
the fun of it, one of your ears is bleeding
as well.
Speaker 1: And whichever one of your ears is fucked at the
moment all was fucked is the same one on Rajah.
Speaker 2: And then a couple more shots ring out from your revolver.
The form of Gobo in the cave is starting to
like move forward and head towards the edge of the cave.
Speaker 1: When you're shooting.
Speaker 2: Aim again, you see these like holes appear in this
large body and what's happened?
Speaker 1: My first role finally came through and it was a.
Speaker 2: Sixth the large form of Gobo just getting hit by
all these things. Because you can see he's frustrated, in
a little confuter.
Speaker 13: You stop throwing your little stones, then you.
Speaker 1: Stop throwing your stuff. Thing really hurts.
Speaker 13: I did not throw she's throw stones.
Speaker 1: Oh well, tell her to stop.
Speaker 13: You give me my offling dinner.
Speaker 1: How about I give you this back? Just hold up
the bag, Gobo, give me persuation check because charisma is
definitely my strong suit. Boom, No, you keep it. Okay,
I take it from your dead body.
Speaker 13: Ah.
Speaker 2: He looks like he genuinely doesn't want it. He doesn't
really care about that bag particularly. Okay, I would say
he looked a little confused.
Speaker 1: He doesn't care about the bag with ex caliber in it.
Speaker 2: With the ex scallop sword which can cast the tenth
level spelled fair light.
Speaker 11: Then is that the save of the world by killing
the sun? Move that you just point the sword it?
Speaker 1: Okay. Quick question regarding regarding the size of this guy here, Yeah,
can he can he stand in this space? Or is
this blocked by the wall? Here? Uh? This is uh yeah, no, they.
Speaker 2: Can well he can get through that. Yeah, they can.
They can move through these. They can Okay, so they
can both. He can walk through here.
Speaker 1: I was just trying to figure out if I can
make a chick point or not.
Speaker 2: Well, you can move through your own allies as well
without punishment as song as you don't end your turn there, right, okay,
move through enemies in.
Speaker 8: The same way.
Speaker 2: But then there's size differences and stuff as well. And
also I think you can move through a space that's
half your size or one size smaller to rain, difficult
to rain, typ penalty. All right, Look, all I'm saying
is but he can, he can fit through that.
Speaker 1: All I'm saying is arden your your wisdom, safe, better work,
and I'm gonna step further into the cave and and
like posture up.
Speaker 7: I don't know what you guys are talking about. That's
our new ally. She's gonna come along with adventuring with us. Yes,
hopefully she won't be beaten at sixteen.
Speaker 1: Okay, that's break it immediately, kills me. I will conclude
my turn there.
Speaker 2: They had a giant stein giant or something in storm Kings.
Speaker 1: Was it Stein Giant? What was it? Yeah? He was
a here's a nice giant. I forgot to ask you
to have like cure wounds or something on your cleric, right, Yeah, okay, I'm.
Speaker 11: Just like it's the only cleric I can't make water.
Speaker 1: I'm just making sure he can't make water. I'm gonna
make sure. I'm just making sure he can get me
up after I inevitably get my face kicked in next year. Wow,
you're damaged, right, like twenty something. I standing raja probably
like he didn't mean to go the way he was
going forward. Yeah, I think Rajia actually says brun and
then like accidentally like moves it closer.
Speaker 2: Yeah, Carlias, you are still technically kind of grappled.
Speaker 1: How do I get it off? You mean strength check?
Can you do contested athletics versus the corpse? He's got
a DC now, Hey yeah you did that. Nice. You
pull out that.
Speaker 2: Warven strength And this is this enormous tremor, which is
what I was trying to think of earlier on because
that's kind of what it is.
Speaker 8: Thanks Roy Cross in.
Speaker 1: The chatting off of you and it.
Speaker 2: Just brs the holes and the goop and the mucus you.
Speaker 1: Are, like like it.
Speaker 2: Comes off of you in like stringy, goopy, horrible.
Speaker 6: I'm like as well in my arm out point it
towards Walter with the intention of like a little bit
just slapping onto him.
Speaker 2: It's it's feted. It smells awful, saying.
Speaker 1: We don't talk about this. I'm parkting it, but thank you.
I'm pulling it. Greek blood, Greek Google whatever in the
vials Greek Google, and you have a shower? Can I
still have my terrence?
Speaker 2: Yeah, you're you're prone. You've used your action and you
can use half your movement to stand up and do
whatever you want to do. So, no, you don't have
your turns. I don't know why I said yeah, I
didn't mean yet those sure, whatever, You've used at least
one action in however that works out to push this
thing off of you, and then half your speed to
stand up, So you have half your speed left and.
Speaker 1: One action and a bonus action. Is that right? Uh?
Speaker 6: Yeah, there you get the has the bonus. Well, once
I'm just reading, I'm gonna use my action surge, so
I get two three foursacks. Again, I got two shots
with scar shots and the rest of servers. I'm also
going to use my two grit points on serbs as well.
Speaker 2: Cool, you do all the roles. Tell me what's going
with von at mug Olk.
Speaker 1: Or go Bo? Yeah?
Speaker 6: Uh so the first two are going to go towards
the one near arden h In the second two we're
gonna go towards the one that attacks or spoke to Roger.
Speaker 1: Cool, they're all hits, so give me, give me damage
on the first two.
Speaker 13: First, what what.
Speaker 1: It's twenty one?
Speaker 2: S there?
Speaker 13: Ouch LUs the boomstick.
Speaker 1: As the mugolk.
Speaker 2: Again, these like, these wounds are bad because they're gunshots
and they're hitting them, but because of their huge forms,
it doesn't look quite as imposing as it would tearing
up a smaller frame on a human, like when you
shot the guy last week or a few days ago
in game and he just ripped him up and he
just I think that was what's his face actually inside
of Walter? Who is now inside of Walter?
Speaker 1: Yeah?
Speaker 8: So eighteen you say twenty yep?
Speaker 1: Uh rap, yes? And then the two shots from Servus,
two shots from Cerberus on Gobo. How many is that?
Speaker 8: Another sixteen?
Speaker 1: There? She takes us to that for them.
Speaker 2: I'm so bad at that sometimes, right, Yeah, And from
inside the cave more echoing.
Speaker 13: No more throw stones. He stings.
Speaker 10: Do you know how much that stings?
Speaker 7: Yeah?
Speaker 1: I do do that. She started it, Okay.
Speaker 2: All these holes in him, Gobo, just pissing blood down
his front and then that's in your turn.
Speaker 1: Yep, Gobo, I don't know why you did this.
Speaker 8: Roger is just in the.
Speaker 1: Doorway here with his great club. Oh no, don't you
get a quit instakill Okay, I'll be really upset. This
is what he got. I'm holding him straight up without
the way. That's a twenty and a.
Speaker 2: Nine, which means one is an eighteen and the other
is a twenty nine.
Speaker 1: Crit. Wait, this is gonna oh I see because the
night it's nine plus nine. Okay, so that one's a
miss because maces n eighteen.
Speaker 10: Hey so he.
Speaker 1: Did crip me though. Yeah, the crit is going to
do sixteen. Can we talk about this all right? It's
going to be like a Raja size hole in the floor.
This is not actually that bad, but it's pretty bad.
It only does twenty two damage overall, So like as
you go, can we talk about this.
Speaker 2: Probably everyone just sees this great club just do like
a cartoonish fruit until there's like just like no Rajah
for a moment and then just all of his legs
and arms splay out on the ground.
Speaker 1: In a puff sand. Sixteen damage that enough, I assume,
probably to put you down. It's sixteen or two? What
did I say?
Speaker 11: The crew was sixteen? It's twenty two damage of a role?
Speaker 1: He said, yeah, twenty two overall.
Speaker 2: Sorry, where's the extra six come from the second roll?
Speaker 1: Oh? Okay, yeah, no, I'm down. Sixteen wouldn't have done it.
I had, like, yeah, sorry, listen, can we let's just
I've throw good drops and roll from the feast down
in the sand.
Speaker 2: Yeah, Raja just bang and he's yeah, he's out. He's like,
your head is a mess right now, your whole ukranium.
Speaker 1: Like you're gonna need an MRI.
Speaker 2: After this because you have taken many heavy knocks to
the face.
Speaker 1: And Raja yeah, Raja ko.
Speaker 2: Gobo says, he looks smelly, but I eat and like
he goes to like grat like as if he's gonna
like sling Rajah behind him into the cave. He's kind
of making a grabby motion, grabby hands at lunch, Lash, give.
Speaker 8: You us lunch.
Speaker 1: You're turn have to.
Speaker 4: Freak me out. This little rock that is between me
and Gobo.
Speaker 8: I assume.
Speaker 4: Let me drag a line. I can hit him with
a bow from here right without moving. Uh yeah, yeah,
just making sure I'm not cheating.
Speaker 12: I'm gonna knock a lean Yeah, I'm gonna pull a
little leanje fleam arrows left, I'm gonna knock a I'm
gonna knock a fleam arrow and.
Speaker 4: Go for Gobo.
Speaker 15: Yeah, go for a Gobo. That's a go for Gobo.
That is a absolute hit. Yeah, but it is a
smash hit Top twenty eight piercing damage. You get sneak
attack if the person's down.
Speaker 8: Probably not right now.
Speaker 1: I am grabbing his toenail as a distraction.
Speaker 8: No, still ten feet.
Speaker 1: It has to be a ally within five feet, and
I'm pretty sure they need to be awake. Okay, never
mind the yeah.
Speaker 2: Because they are the distraction to grant this neat attack.
The flame rraer does an extra four right one D
four and then it ignites the thing.
Speaker 12: Yeah, I actually don't remember. Let me see if I
click on it and Fudd'll tell me.
Speaker 1: It gets in your little lank stuff thing under the bio.
Speaker 4: It was definitely here, let me rEFInd it.
Speaker 12: Yeah, they do one D four exactly as you said,
and then they take another one D four on the
next round before it burns out.
Speaker 1: Cool, give me another D four. Yeah, yeah, so.
Speaker 8: Nine in total?
Speaker 1: Which is that?
Speaker 3: And yeah, this arrow just launches upwards.
Speaker 2: It hits him in like a shoulder as he's reaching
down for Raja's body.
Speaker 13: Oh that stings.
Speaker 2: As the thing just magically ignites.
Speaker 3: It's like he can't even put it out even if
he tried, kind of thing.
Speaker 2: And yeah, he becomes a little distracted with his own arm.
Speaker 3: I'm do anything else.
Speaker 4: Mmmm, I don't think I need to. Yeah, I think
them a yeah, I'm too tiny to like drag Raja away.
Speaker 2: So all right, Margulk needs to make a whizz save
and what he say just a bit at sixteen that's
almost definitely.
Speaker 1: Not made it.
Speaker 2: No, she just like she like all this chaos is
going on around her, and she's kind of like looking
at arden like like a little or struck, a little
spell struck. She's looking down at you like the moment
you touched her foot, and apart from like being shot
a couple of times, and she's just kind of like
looking down at you and like probably in her own head.
Speaker 1: There's like, isn't he lovely.
Speaker 2: Taking arrows in the side of the Yeah, she's like
she's kind of like looking at you and kind of
like interested with you in a more gentle way and
kind of infatuated in some way.
Speaker 3: Either she's in love.
Speaker 1: Or she thinks you're an interesting creature or something.
Speaker 2: But she's kind of like completely big guiled in some
way and doesn't really do anything, and she's just like
sparkling man.
Speaker 1: And that ends in your turn, do do do do
do do do.
Speaker 7: Let's go ahead and just go right at the air
and I'm gonna care cure.
Speaker 1: Wounds on Roja, Raja.
Speaker 7: I'm okay, level three because he did. Uh it's eight
eleven and.
Speaker 1: Four, eight eleven and four, okay, so three, yeah, all right,
will take it.
Speaker 2: The twenty three two Little Ducks, that's twenty two.
Speaker 1: I love the.
Speaker 8: NAT one eight.
Speaker 3: Yeah, yeah, Raja.
Speaker 2: You wake up, you'll be prone your head probably like
like on the ground. As as Arden leans in to
touch you to heal you. You look like Glenn in
The Walking Dead and then like like knits back together
and his eye pops back into his head and he,
like Roger, just wakes up as if he's got that,
you've got banging headache, roga.
Speaker 3: Everyone else is like, and.
Speaker 1: It was Roger still under the club, that's no.
Speaker 2: The thing is now like he's got a club in
one hand banging away at this thing in the other.
Speaker 1: Yeah.
Speaker 3: No, he doesn't leave it on him.
Speaker 1: I can just imagine, like you revive him. He's like
you wake up like with the worst hangover of your
entire life. On one side of you is like a
stone giant who's.
Speaker 13: Kind of like a Sparkley boy.
Speaker 1: And then the other one is like, what will not go? Yeah,
I'm just gonna look directly. And it worked well, of
course it did, my dear and.
Speaker 10: Muggle.
Speaker 16: If I can do that to him, guess what I
can do to you?
Speaker 1: The thing?
Speaker 2: Uh let's see, flash Buyer is dead, which brings us
to wilta.
Speaker 8: Okay, ship ardens there now. F I was gonna do
the thing, I've stopped you before.
Speaker 1: I'm pretty sure you could still if you hit Like,
first off, don't do the thing when I'm barely alive,
because I'm really badly heard. No, No, I'm gonna use
aim it like aim the fireball, like back here, and
you can hit them both because I think it's still
the wall.
Speaker 8: The wall would fuck me. I'm gonna use the bonus here.
I no, I don't think I can bonus action, though
I can. I'm gonna get rid of one.
Speaker 5: Of my my third level spell slots. Take me down
to one left, give myself three sorcery points and twin
and other firebolts at these two to cast it.
Speaker 1: To both of them. Cool in your head, balgash, right
is what we do?
Speaker 8: No, not right now?
Speaker 1: No, come on, don't it?
Speaker 5: Get a book, Walter, shut down up, drink camp got.
Speaker 10: The book?
Speaker 1: No I can get the book is gone.
Speaker 3: You push him to the back of your thoughts.
Speaker 2: But you you fire off these one of each year,
which which.
Speaker 1: Six tomat gob.
Speaker 2: Uh Gobo is not even aware that this fire didn't
come from the arrow. He just thinks now that bits
of him are on fire, and he just keeps more
and more inflamed.
Speaker 1: Isn't that a word? It is?
Speaker 2: Now for a moment, Muggult's eyes kind of she she
reaches like a lucid point as she looks around.
Speaker 13: Her very pretty little what is it?
Speaker 2: Because she doesn't really know where you are? Bit Bob,
anything else that's still alive, trying to think. Gbo doesn't
look great, but also it's kind of hard to tell.
I would say, I don't think I can see an
he kind of is still moving around, but you get
the feeling that even if he was at like half
a HP point, he'd still be moving around like normal
because he's too stupid to know that he's about to die.
Speaker 8: Yeah. No, I'm I'm just staying staying back.
Speaker 1: Here, totally reach right behind them of the fireball.
Speaker 8: I've already used both both bonus action and action rasia.
I'm off the ground. Do it do a break dancing
with your with your scimitar or something.
Speaker 1: Just a triple backflip off the rock cut the front
is just kind of stand up and my turn and
then click click, oh oh crap, all right bye, and
I'll swing at him instead. Bonus action Zephyr strike again.
M hm. How many more of these do I have? Two?
I will zephyr strike and go chop chop at Gobo.
So that's a roll with advantage and then one roll without. Yeah,
one hit okay, and so that one gets really only seven.
It's seven plus the one six and the one the eight,
so it's only.
Speaker 2: Seven sixteen mm hm, I feel like probably you swing.
Speaker 1: The tolla at like but a flesh. I just want
to stab it into his foot, yeah, like and like,
let probably like to account for the miss. It's not
a miss.
Speaker 3: It's just that this is how thick his skin is.
Speaker 2: It just bring and you're like what there, and you
just drive it in further and it finally breaks through
the surface to deal the damage.
Speaker 1: And he is like batting away at himself when suddenly
he just.
Speaker 2: Ah, I just looked down at you, and there's.
Speaker 13: Just ah, you are annoying me.
Speaker 2: Now he's on fire and bleeding from holes all in him,
riddled with holes, and now he's got a toll war
in a foot and he just looks like the epitome
of frustration and confusion.
Speaker 17: It's not too late to run away, big guy, the
cave nowhere to run my foot hurt and not to
run a hop then run.
Speaker 1: Back into your cave. We don't run back. We don't
make us kill you. Give me a persuasion check with
the beat of two. Okay away.
Speaker 2: Uh just he just he just turns around. He's bleeding,
he's on fire, and he just turns around kind of
like trying to grab his foot and walk at the
same time because he's so dumb he doesn't realize that he.
Speaker 3: Can't do that, kind of stumbles it into a wall.
Speaker 1: He's just going in.
Speaker 2: He's like, he's like the kids are on the lawn,
kind of like old man, just like, oh, just the
kids have won. They begged his house, and he's just like,
fuck it, I'm going to watch TV. And he's just
wandering back in now half dead. He'll probably die of
wounds or infections. Raja your tur that was at the
end of your turn.
Speaker 6: Yeah, Carla, I'm just gonna shut shut the roger first,
Oh why has it turned?
Speaker 1: What we've I just told him to go away. I
think we're fine, right.
Speaker 13: Right, get off my lawn. Okay, let's get church right
all right?
Speaker 1: Now? One about the other one? Harden, what the hell?
Don't wear me?
Speaker 10: I've for got this.
Speaker 8: Can we just grab everything and go?
Speaker 1: So? Do you really think they have this on? Do
you think?
Speaker 8: I don't know? Do you think they're pissed off that
we killed their pet? Though?
Speaker 1: Like, I don't think they know about that. Don't say
it out loud.
Speaker 11: Uh, I'm gonna read the other way image his mouth too.
Speaker 18: I'm gonna be over here. Just don't just just shoot it.
I gotta reload. I'm it's fine, I'm.
Speaker 1: Just gonna I'm I'm gonna be over here. Do I
get an opportunity to probably leave, you won't? Yeah, No,
I'm not going to Rogers. Is just kind of like
the if he moves at half speed.
Speaker 8: He's just limping in with.
Speaker 1: I was just like, oh, what do you know?
Speaker 8: It's pretty reasonable, really, it's a reasonable always known as
a patient one.
Speaker 1: You went into his house, he killed his dog, lash
your turn right.
Speaker 4: I can see him kind of ambling back in there.
Speaker 3: Yeah, mugg is still kind of looking.
Speaker 1: Down at you.
Speaker 2: Know that scene in the Blade Runner movie will come
out where that big pink is looking at him wherever
his name is, the Salamander Man. She's doing that to
mug olgu is where his name is that fucking Wooden actor.
Speaker 1: Ryan, Yeah, Ryan Gosley, You are Ryan Goslin. Beautiful, beautiful, beautiful.
Speaker 8: But useless.
Speaker 10: She's like leaning.
Speaker 2: Down and pointing at you like that fucking hologround.
Speaker 4: Is Oh my god.
Speaker 1: Yeah.
Speaker 12: I mean, I'm not gonna shout because I don't want
to attract anything else, but it seems pretty apparent that
we're backing off, so just.
Speaker 1: Start mainchanding the lout o. Here we get a pair
of scrolls and a vial on the ground. We almost
died trying to get this stuff. I'm not it.
Speaker 4: I think they're gonna let us take it, right.
Speaker 1: I have no idea.
Speaker 8: We'll see on Magulk's turn.
Speaker 1: But we don't know what migulk is thinking right now.
Speaker 8: If we get to her turn and she's like, oh,
then we run by.
Speaker 2: All right, I'm just gonna I'm good.
Speaker 8: Is only thirty feet so you have to go back.
Speaker 2: Uh Mak's turn.
Speaker 8: Yeah, are you doing a thing?
Speaker 4: No, I'm just thinking, yeah, I'm good.
Speaker 7: Oh.
Speaker 2: Call stops being entranced and immediately awakens too, the sort
of just she's like down, like crouching down and looking
at Arden and she's like.
Speaker 13: Oh no, you look nice, but you smell bad and.
Speaker 8: Hmm, what's your ac.
Speaker 1: Uh? Eighteen eighteen eighteen.
Speaker 2: So she's just gonna hit you twice on the head
like I wank them out.
Speaker 1: Four I guess. I guess.
Speaker 8: Actually it would be.
Speaker 1: Rap rap fourteen bludgeoning damage. I was worried about dropping,
but I'm good. She just hits you twice on the head.
Speaker 13: Dumb, you smell bad.
Speaker 1: Hey, that's rude, all right, stop that you go inside
with Gobo.
Speaker 8: Give me persuasion checks.
Speaker 1: My zero charisma is not helping me out.
Speaker 2: She she says, Okay, that seems fair enough.
Speaker 19: We think you try to come and kill us, but
it seems that you are actually just taking these useless
drinkets that we don't need.
Speaker 13: What happened to my dog? You killed my dog?
Speaker 3: And she becomes enraged again, and it's your turn.
Speaker 1: I try. Guys, why do you kill the bat?
Speaker 8: And it's crying on the.
Speaker 1: Hard crying? Why does every relation ship end like this?
Speaker 16: You freaking heathen?
Speaker 1: My god, God, why I'm bleeding? It leaves the scar.
Speaker 16: I will kill your entire I okay, let's talk. Let's
talk this out here. Let me bestow curse on your gear.
Speaker 1: Now. Ooh, that's it. That's it. That's the gross cry. Please,
ugly face crying.
Speaker 2: Yeah, don'ts of snot that you're having to avoid as
they hit the sand.
Speaker 1: Don't do that. I'm gonna use my last level spelled
to stow curse once again. He was a little sense
snake creature thing.
Speaker 13: I bring him up. I find him in small k
very deep down.
Speaker 2: I take him home, I raise him for many years.
Speaker 3: And then she looks at you again and.
Speaker 1: Calms down. But you are very pretty now, sweetie.
Speaker 16: If if we look over there, see there's my friend
Carlas Carlias have flashed by.
Speaker 1: To wave and show that he's okay.
Speaker 8: But I'm gonna I'm gonna grab the teentacle and just.
Speaker 2: Ah, I'm gonna give her this.
Speaker 5: This is adice, a minor illusion, a small wall in
front of her, in front of it so she doesn't
see the blood.
Speaker 8: It's like a small, medium high wall.
Speaker 2: Uh, give me a.
Speaker 1: Wait, wait, you're doing a minor illusion.
Speaker 8: What's your.
Speaker 1: Fifteen thing? Then?
Speaker 8: No fucking way.
Speaker 2: Yeah, she's just like, oh he's Oh, he's okay.
Speaker 19: No't whorry, go bot Hey, it's okay, it's okay now, sweeteat.
Speaker 16: It's sweetet. I can take care of that too. Gobo
is not looking good. And as you can see, I
helped my friend, I've helped your dog. I can help
Gobo if you like. I can prevent him from dying.
He's not looking very good. So if we go back
into the cave, I can heal him. But I need
to know if there's any other trinkets, as you say,
laying around for my services, it ain't only me, heal.
And like you said, you didn't need any of this anyway,
so it's honestly a deal.
Speaker 2: She leans down and an enormous hand cradles you, and
it's like it's like a huge like a bed, a
double bed of soft stone, giant hand that cuts you
from behind, and she says.
Speaker 13: You kill him. I marry you.
Speaker 16: Oh well, that could definitely work. And see you looking
so much more beautiful.
Speaker 1: Let me let me wipe away those tears. Amazing.
Speaker 13: Let's let's go help out you the apartment.
Speaker 1: It sounds amazing.
Speaker 16: You're you're paying for seventy five twenty five of it?
Speaker 13: Yes, okay, oh beautiful, I accept.
Speaker 16: Now let's let's go help out. Go Tho, go go
go Gozo.
Speaker 2: Whats of rock at Gobo?
Speaker 1: Oh my god, I'm so glad she saved me the
trouble because I was gonna shoot him on my next turn.
Speaker 10: This is the greatest turn of events.
Speaker 8: Okay, all right, no, no, no, I'm gonna marry it.
Speaker 1: Both of you.
Speaker 8: Don't worry.
Speaker 1: This is gonna happen.
Speaker 3: She she she stands up, and says.
Speaker 13: Uh gobo, I want to divorce.
Speaker 3: And under slings an enormous rocket him and he turns around.
Speaker 1: And says, you know what, woman, I've had enough of
your bank.
Speaker 13: Dead boom.
Speaker 3: He lands in the sand. Oh, his head.
Speaker 2: Looks like Glenn from the Walk in Dead And.
Speaker 1: That seems to happen a lot around here. They're very strong.
They land in the sand.
Speaker 2: Well, he lands in the sand, and Mugg grabs out
and picks him up and says, this is my husband.
Speaker 13: Now you touch him, you die.
Speaker 10: Got away from me, my husband and my dog ship.
Speaker 1: We should move the dead husband out. Though. You don't
have to live with that smell or anything. Right me
a persuasion check.
Speaker 8: You too should get married.
Speaker 1: Be ten.
Speaker 13: We are married.
Speaker 5: Oh, but there's an official ceremony and everything it's gonna happen.
Speaker 20: Well, don't worry. Time flies by. We're all drunk during
the entire thing.
Speaker 8: My friend Carlias, he's a really good pastor.
Speaker 1: For Mistra. She's looking over Rajah and she just says.
Speaker 10: I know, Cannibal, what you think I am barbarian primitive?
Speaker 13: No, take his body.
Speaker 1: I know he's he's really big.
Speaker 13: Though, I need you to give me a pet gobo
for many days.
Speaker 1: Yes, yes, yes we will, but help me pull him out,
and I'm just I'm gonna crap his foot, but he
wegts like a thousand pounds, so it's just not moving.
Speaker 8: A pop clash, and we're like, you should go get
those things.
Speaker 2: Maybe she carries ard in over the threshold and into
the house.
Speaker 1: This is quite the vixer upper.
Speaker 2: It looks like she sits you down by the fire
and says, make fire.
Speaker 1: Do we still need comeback music? I'm sweetie. As much
as I love this arrangement, I seem to always get
pushed into these.
Speaker 16: We don't have a wedding ring. Do you have something
a wedding gift?
Speaker 8: A ring?
Speaker 1: It can't be official without that.
Speaker 13: What tam wedding ring?
Speaker 16: Ah, it's a very nice expensive thing.
Speaker 1: Shiny.
Speaker 2: Usually she shouts at Rajah, you give me a shiny stick.
Speaker 1: No, no, it comes from you, from your heart. I'm
just gonna casually want assuasion check. While he's talking and
doing that persuasion check, I'm just gonna casually walk up
and hold up the gold chalice from the gold chalice
that I stole from the Sin River casino. A million
episodes ago and just hold up one of those two
chalices and go.
Speaker 8: Here, this is shiny.
Speaker 1: That should work. And then she and just like I'm
gonna hand it to her, but I'm like covering it
so hard, and kids.
Speaker 2: She takes the little chalice and says, no, it must
come from hot and she throws the chalice out the door,
laughing behind s really fest and pulls out our own
heart and I understand love.
Speaker 1: Now, sweetie, it's amazing. Oh she's fallen for me, not
literally from that.
Speaker 8: Did you just see her rip out her heart? Car lives?
Speaker 1: So if anybody want to loot, oh, I'm already, I'm already.
I'm already picking up the scrolls and files on the ground.
The way to beat just pulled out her own heart
for you. Did you want to that I wrote down?
To beat?
Speaker 2: This combat is with persuasion checks. Like I don't know
if to win. They probably will if they just try
and fight, but if they could just like, persuasion checks
was the way because it was like real option.
Speaker 1: So I'm just surprised that I had so many pass
with my zero charismas. Just like now listen there, all right.
Speaker 2: They have a minus one and I don't think any
of their charisma checks.
Speaker 8: Went over a fall for all of them.
Speaker 7: I feel like at the beginning of the first Pirates
movie where he's like getting the disembarking the boat that's
singing as the body just falls on and just kind
of just just.
Speaker 1: Walks out.
Speaker 2: Enormous stone, giant corpses now water from one with her
heart missing, just kind of sat.
Speaker 1: At the end he take the I'm just gonna yell
to the entrance of the cave. All right, we're done.
Speaker 8: We just killed a family.
Speaker 1: Yeah, probably how many families. They probably look at this
freaking part with all the bones in it.
Speaker 8: What she called it a dog, and I feel really bad.
Speaker 1: I don't look at all these bones. They've killed like
sixteen people.
Speaker 8: Yeah, but one came into our house and killed our dog.
Speaker 1: What gave me?
Speaker 2: Don't eat the heart? For God's sake, What do you
give me? Give me an investigation check, Walter.
Speaker 1: Okay, I feel you're being very insensitive to me. Right now.
My wife just.
Speaker 5: Died, disadvantaged, anything lost, No I wo advantage or disadvantage.
Speaker 1: I'm gonna tie to the chaos to get advantage. Then, Okay,
seventeen before we explode around Roger saying, look at all
these bones.
Speaker 2: They kill loads of people. They only killed bandits on
the road. Yeah, don't be any innocence here at all.
Speaker 8: Weapons.
Speaker 1: No, you said there was like a halfling. You said
there was a halfling body like in a pot when
we first got in here. Yeah. Yeah, band band coffins
can be evil, right, Yeah, it's you know. No, no, no, no no,
I will go back and watch the video. You said
he was wearing like regular travelers clothes and it looks
like it grabbed some random appling. Yeah, it's true, and
it's a band. I don't believe you.
Speaker 3: You're screwing loads of nice stuff.
Speaker 1: You should eat. Listen. I heard tails man, if you
eat a heart, it can mess you up. That is palter,
that's barbaric. I wouldn't expect that from you. I just listen,
and it should be.
Speaker 20: It was her husband, I mean, and she said like
she now knows what love is and then ripped out
the heart. Maybe that was that was her gift to
arden and he should I'm ingested, so it's close to
his heart.
Speaker 8: Don't actually eat the heart.
Speaker 1: That's I'm already walking out.
Speaker 5: I discussed like a survival check to just like loote
toenails and fucking mucus and bile.
Speaker 8: And blood from whatever they are.
Speaker 2: And you want to take just stone giant stuff.
Speaker 1: Oh well that end. The flash Spider is more curious
about that too. But if you've got vials to keep
it in, what is the what are the scrolls on
the ground? Uh say? Or look like, what are they
the two scrolls that I dropped earlier. I'm gonna grab
them back up. Yeah, you have five in total.
Speaker 2: Because there are two in the bag still, as well
as a purse of coins.
Speaker 1: I'll just tell you.
Speaker 2: What you have in total. Once you've grabbed everything up
and you've looked it over, give me an kana check
Survival twent and twenty. You can pretty much take what
you want, uh basically cool cool.
Speaker 1: Coolials of stuff.
Speaker 2: Yeah, stone giant blood, grick, goop and then stone giant toenails,
which are very useful.
Speaker 1: I take a tow or two as well, just like
three toes. Take an actual toe if you want ye
all right, giants giants toe is the skyroom you're making.
Speaker 8: It taking three giant toes.
Speaker 2: Stone giant toenails can be used to.
Speaker 5: Make questions strength, five giant toenails, some Greek blood.
Speaker 2: Your scrolls uh ah as follows.
Speaker 1: You have.
Speaker 2: Spell scrolls two times cure wounds, and.
Speaker 1: Where are you son of a bitch?
Speaker 8: Right here, right here?
Speaker 1: Dad?
Speaker 8: Oh man, I still have the vampire fingers and the vampire.
Speaker 1: But yeah, if you find a good alchemist, you guys
are chill.
Speaker 8: I don't know I did it.
Speaker 1: Oh, here we go.
Speaker 2: Spell scroll, calm emotions, spell scroll, inflict wounds scroll.
Speaker 3: The worst one mending.
Speaker 8: That's what they all are.
Speaker 1: I would like to cast mending on my own face.
We need.
Speaker 2: You also find Oh you had a couple of bottles
as well.
Speaker 1: Actually, so, yeah, there was the potions however many you
said there were. And then I dropped a amount of
gold on the floor when I first grabbed a bag
or something, and I'm not sure how much it amounts.
Speaker 3: To you have.
Speaker 1: Yeah, yeah, I'll give you that in a second. Two
potions of greater healing a oh yeah, Now give me.
Speaker 2: An investigation or an Arkana check just for the.
Speaker 1: The wrapped bowl. Can I help with that? For advantage? Yeah? Okay,
give him advantage.
Speaker 2: Yeah, And you have one hundred and fifty gold pieces
and two hundred and fifty silver pieces in total that
you find scattered around, including within the purse.
Speaker 1: Ah, you have discovered the ever smoking bottle, which is
the other thing.
Speaker 2: Which would have been really useful to escape with. I'll
put it in here and then i'll put in your
character sheet as well wondrous items. Smoke leaks from the
lead stoppered mouth of this brass botle, which weighs one pound.
When you use an action to remove the stopper, a
cloud of thick smoke palls out in a sixty.
Speaker 1: Foot rate from the bottle. The clouds area is heavily obscured.
Speaker 2: Each minute the bottle remains open, and within the cloud,
the radius increases by ten feet until it reaches.
Speaker 8: One hundred and twenty feet.
Speaker 2: So it just makes a massive fold cloud. But it's
even thicker than a pot cloud.
Speaker 8: And it never stops.
Speaker 1: As long as it doesn't stop.
Speaker 2: Yeah, you could just leave it forever and it would
just keep going up to a radius of one hundred
and twenty feet.
Speaker 1: I'll just quickly throw this in your certain number of uses.
M M No, it's forever. You just open it and
it pours forth smoke forever. I've just thrown it.
Speaker 2: Then we just cork it again and it's done, and
the most bottommost thing, but you can put it wherever
you want. Fel in the is in the treasure thing
underneath the.
Speaker 1: Woo wood draw woo wood.
Speaker 2: I'm sorry, repeat that in your buyer bottommost right hand box,
the treasure box. Scroll down to the bottom and it's
in there as well.
Speaker 1: Oh yeah, edit it look correctly. Okay.
Speaker 8: I don't know if you added your the gold to
the sheep, but I already added the money to mine,
just as our bank.
Speaker 1: I have been and keeping my own tallied individually. So
that's probably not the best. Okay, Okay, I'll take it off.
Then what's the I don't have any of my own?
What's what's the exchange rate from silver to gold? Again?
So twenty five silver I can just write, or two
hundred and fifty silver I can just write twenty five
gold for simplicity's sake.
Speaker 8: Well, no, because we'd have to get a transferred and
everything we'd have to actually.
Speaker 2: Go into Yeah, because technically you're carrying around a big
heavy bag of silver.
Speaker 1: Yeah, okay, gotcha. All right, Hey we finally have a
very small amount of money to head on out.
Speaker 6: Yeah, I'd say whilst they were all looking around, carlis
is just cleaning off all that the gunk can still.
Speaker 8: M Yeah, we should probably head out. Now that's my face,
look because it's pretty broken.
Speaker 1: I think I got hit by those rocks. Yeah. Four?
How many fingers is this? Oh?
Speaker 5: That's that's well, that's three and a half because the
other one's bent and broken.
Speaker 1: Okay, that's how many times I got hit in the
face in the fight.
Speaker 16: Is anybody else hurt?
Speaker 1: A little? R? And R?
Speaker 16: Okay, well, O caave now, mister rocks in your face?
Speaker 1: How about some healing came he here? Do your think?
Speaker 8: Second, Raj, are you gonna? Are you holding onto the
scrolls because I can use them?
Speaker 1: Uh? Hang on, let me read them again. Give me
a second. Is that thirteen? Yeah? Do you need one?
That's whom I'm actually telling like thirty four?
Speaker 8: That's that's fifteen? Wait did you cast it at a
higher level or yeah?
Speaker 1: I'm casting two second levels.
Speaker 8: Yeah, So you take the you take the left and
the top, not the right, really, yeah, the right?
Speaker 11: The right is all the right that's for. We have
no clue.
Speaker 1: It's probably just because of the advantage thing that the
role twenty usually is off of Yeah, ironically, that adds
up exactly the same either way. So fifteen plus twelve
twenty seven. There we go. You still need a little
bit more. I'm close enough that it'd be a waste, okay,
because I have four level ones and a level two.
Still I'm good. Now, I'm like within a single digit
of maxing out as he walks off and just got one. Anyway,
there you go.
Speaker 7: Okay, there we go, because when when Brad throws the
family reunion of the giants that just happened to show
up today, it's oh yeah, a hat was there?
Speaker 1: There was nothing? Was there anything special about the hat
that I picked up? Oh yeah, that's right. I grabbed
the hat. What was it, like you said it was
a bowler hat or a derby or something straw? Wasn't
it a straw hat? Yeah?
Speaker 3: It was like a like a wide brimmed Yeah.
Speaker 1: I'm gonna just walk right up to Carlaas and just
put it on his head.
Speaker 2: Yeah, there's nothing particularly special about it, but it does
look relatively new and and uh yeah it fits Carlias perfectly.
Speaker 1: It's in good condition, and you go, there you go.
Hat problems solved. I don't remember it doesn't suit me.
Farmer Carlias is into your taste. Don't talk about that. No,
I don't.
Speaker 6: I'm gonna I'm gonna take it off and like as
a frisbee, throw it to Walter.
Speaker 8: Yeah. Yeah, it'll keep me warming. It fits your head perfectly. Wow,
we have the same size head, Carlias. Isn't that weird?
Speaker 1: It's kind of weird considering he's a dwarf and all that.
You know.
Speaker 8: Hey, so yeah, Roger, are you gonna use your scrolls? Oh?
Speaker 1: Yeah, here, take take these. Definitely don't have the same
size head. By the way, I'll say take these because
I already know that spell anyway, and I'll hand him
both of the Cure Woe scrolls.
Speaker 8: Okay, okay, and then for.
Speaker 1: The other spells, is it it's cast using my spell
casting DC. Right, you roll ancona check uh, and then
you beat the Let me remind myself, I rolled a
nineteen on my last dark or No, that was investigation.
Speaker 8: Yeah, I have I have a proficiency in arcana.
Speaker 1: So can you?
Speaker 8: You can learn spells from scrolls?
Speaker 1: Correct? Trying to figure out what if you're a wizard.
If you're a wizard, right, Okay, that's like that's like
the wizard's specialty is that they can learn off.
Speaker 5: Of written I thought I thought other classes could, but
it just cost way more and it was like a
much dumber process.
Speaker 8: I don't know what I did in mind.
Speaker 1: I mean maybe I don't know. I was one of
the impressional new wizards could, but I've never really studied it.
Clerics have inflicted wounds? Yeah, oh is it for anybody?
Or is it as have old spells? You just picked
which ones you?
Speaker 8: Yeah, clerks have inflict wounds.
Speaker 1: It's any because it's so funny.
Speaker 7: Even though I have that thing that could do like
a double basic attacks like for five turns, I just
there's no there's literally I can cast level ones. I
think I could even cast cantrips that do more damage.
There's no reason for me to ever use my weapon.
Speaker 5: Inflict wounds is a serious spell. It does some some crazy.
Speaker 1: Well yeah, three D ten plus what one D ten level?
I think, Yeah, for a first level spell, that's pretty nicety.
But then again it's one of those hit or completely
whiff spells. Yeah. Yeah, so the down my strength my
wisdom score better to use the don't have to switch
something out, but level it's so funny.
Speaker 7: Level one cleric spells are gods here you gots have
like cure wounds, guiding bowlt sanctuary and stuffs.
Speaker 1: And guiding bowl are both silly. Level three is good.
Level two I don't really give two crabs about honestly.
So are we?
Speaker 8: Are we keeping on to uh? Where is it called?
Speaker 1: Alright? Yellow Rock? Yeah? No, we just came from We're
going to Lost Stone in the big study. Can we
rest here for a little bit? That's done more?
Speaker 8: Day right?
Speaker 10: Day away?
Speaker 1: Are we? Weren't we? We were in the middle of
doing a double time travel when this happened.
Speaker 8: Yeah, I think we got to plan.
Speaker 1: The plan was to double time push to Lost Stone,
but then this fight happened.
Speaker 2: Basically, you guys just need to give me another said
check navigation scout last.
Speaker 8: We've we've got, We've already got our pace.
Speaker 1: Just kep torn to pieces. I'm hurt or yeah, let
me just heal you? Yeah? How much? How much? How
much longer can you keep up your healing stuff before
you need a break?
Speaker 16: Oh I'm fine, baby, I never willed away let me
touch you.
Speaker 1: At least they gave you permission and like some people
eleven points. I know this in my mind. I can
see it on a scale of one to about forty.
How good?
Speaker 8: Yes?
Speaker 1: How good was that heel? Yeah? How does that? How
does your pain feel?
Speaker 8: Now?
Speaker 1: One to ten? Oh? I'm sorry? What was the what
was the answer on the that's pretty good? What's the
answer on the screen.
Speaker 2: So here's the first thing I'm just trying to find
with my so PCs with spell slots can use a
spell scroll not in the list with an arkana check,
just as if the spell was about the level from
the spells pieces without spell slots, can you do the
same thing but with disadvantage? I wrote about the fucking heels.
I don't know why I had this in like three
different things.
Speaker 1: DC.
Speaker 2: I think it was the spell It was ten plus
the spell level is what it would be, so pure
wins is the level one spell, so the DC would
be eleven.
Speaker 8: Oh that makes sense.
Speaker 1: I think that's what I wrote, and I don't know why.
I'll find it in the break see eleven. Then it
would never hit.
Speaker 8: Well with an arcana check, like if you So, he's
basically just saying like, the DC is ten plus a
spell level, So if you wanted to cast cure wounds,
I would just have to roll in our check.
Speaker 1: Oh you mean we have to roll in arcona just
to cast the spell, and then the DC that it
hits that is the casters.
Speaker 2: The DC is whether you fuck the reading of the
spell up from the scroll.
Speaker 1: But right, But then like whether it hits the target,
then we roll again. Then you have to roll again.
Will be the successfully cost it or you don't.
Speaker 8: Oh but like if it's if it's a ranged spell,
attack or something, that we would roll again. But for
cure wounds, you just have to roll the arconic just
to read it and then you would.
Speaker 1: Just roll D whatever I was looking. I was looking
more at inflict wounds and calm emotions because that's got
to hit the enemy. So like to just cast the
spell in the first place, I have to make an
arcana check and then I also have to beat their DC.
Speaker 2: The Arcona check is have I read the spell correctly
and cast it correctly from the scroll, and then you
if you pass that, you are successful and you just
do the spell as if you've cast it using whatever
it is, including attack, rolls, et cetera. If uh, if
you fail, the scroll just burns up, gotcha.
Speaker 1: Well that's unfortunate because my spell casting stat is wisdom,
not in, so my ar kind of sucks. Yeah. I
think Raja will just kind of be looking at them
for a seconds more a.
Speaker 2: Wizard thing that designed for people with thank intelligence because
it's all written in weird.
Speaker 1: Yeah, he's just kind of looking at it and saying, Walter,
my my elven is too rusty for this, and just
like hand him the whole pile.
Speaker 8: Oh okay, yeah, I'll put them to good use.
Speaker 1: Okay, So that's mending inflict wounds and calm emotion one
of each. Yeah. Nice, Okay, that works. Uh, scroll of
wounds cool.
Speaker 8: I don't know about you, guys, but I'm ready to
head out. I'm probably I've probably brought that shallice back
to you, by the way, the god.
Speaker 5: Okay, Oh yeah, hey, thanks spending calm emotion.
Speaker 1: Hey Colas, how many bullets do you have left? As
I'm reloading the revolver? Yeah, I was gonna say I
overloaded a scar shot in service. Well, I if we.
Speaker 20: Ever got into another fight and kind of running a
little low, unless we got unless we can get gunpowder.
Speaker 1: Never mind, I was going to ask you for extracuse
I'm out. Yeah, on a meta standpoint, I'm at seventeen.
I have seven bullets left. That's what I was asking,
a game rules thing. So like, let's say I have
three level.
Speaker 7: Three spells I can have as a cleric, but I
have have my war domain gives me like two. I
just add that on right as spells prepared for that day.
Speaker 2: I think each one is different and I can't remember
what it is, but it tells you when you when
you Fitness says.
Speaker 1: Prepare a look, because I didn't.
Speaker 7: I didn't know if those counted as a spell slot
as well, or if those were just bonus because of
the domain.
Speaker 8: Yeah, they're all a bit weird.
Speaker 1: You have to read the thing wherever. Yeah, no worries,
I can. I can take a look at him Moore
if it wasn't off the topicing.
Speaker 2: Prepare the list of cleric spells that are available cast
choosing from the cleric spell list.
Speaker 1: When you do, said, choose no spells equal to your
with plus your cleric level.
Speaker 2: Okay, and then your war Yeah.
Speaker 14: M hmm, sorry to intro Actually, carls or throw I
think I think it just expands your available spells.
Speaker 2: No, yeah, it must add them because every cleric has
the ability to have divine favor and shielded faith. I
would say, I would say it adds them.
Speaker 1: Okay, we'll say I just want to make sure I
didn't have.
Speaker 7: Like surprisingly enough, I'm not really using the spells that
my domain gives me.
Speaker 1: Now spells.
Speaker 2: Each domain has a list of spells that you gain
at the cleric levels noted. Once you gain a domain
spell you always have it prepared and it doesn't.
Speaker 1: Count against the number of spells you've prepared. Actually, thank you.
Speaker 2: It's either because and others do it differently, but it's
either ad or it expands the available spells for you.
Speaker 1: I think Warlock might expand it give me different I
don't know.
Speaker 8: I've been reading it, but I can't. I don't know
any specifics.
Speaker 1: Just take three Crimson blood boards by the way.
Speaker 6: Oh okay, I haven't had the chance to use the things.
Speaker 1: We'll see if I'm doing any good for you. Just
the ones he soaked in that vampire crap you mean
forged in it? Yeah, yeah, but will actually do anything.
I don't know. I mean, I shut the one guy
with it. But oh I totally forgot. I'm carrying a
bow now. Sorry, delivery. You have a bo Yeah, I
forgot I pulled it off of the one. Yeah. With
what's this with Balgaresh and his bandits that we I
forgot that I pulled a long bow off of them.
Speaker 8: I gotta who is my heavy crossbow?
Speaker 1: I do? Okay, okay, yeah, Actually, you guys are incumbent
to ship really stuff. I could carry more stuff. I
literally have nothing.
Speaker 2: I'm not really play an over encumbrance. We'll just imagine
that you ever.
Speaker 5: Like I said, I'm I'm like, I've got the overflowing bags.
Speaker 1: Pack me all bags.
Speaker 2: So, since it's about right in terms of time for
you guys to head out, maybe you take a short
rest here and a little breather after the fight in
the cave, and then head back out to do the
final stretch of the journey.
Speaker 18: Um.
Speaker 2: Yeah, So the checks were navigation, scout, and foraging. So
you basically pick a navigator, a scout, and a forager
and then double up on wherever you need to double up.
Who wants to do what for this final section between
the sands of Yellow Rock and.
Speaker 1: The town of Lost.
Speaker 4: Stone, I'll scout.
Speaker 5: So perception, do we want to do the same thing
as last time? Where Raja is navigating US three or
foraging and cheesecuts.
Speaker 1: Yeah, we're technically here right where. I just moved the
ring on the map because we made it to hear
when we found the giant. Yeah, you guys are like
in here, You're real close. Yeah okay, yeah, so we're
one square away. It probably won't matter because we're just
gonna spend the night in Lost Stone. So but yeah,
go for it. Yeah, I'll help with the perception then, okay,
all right, survival just in case.
Speaker 2: For Yeah, if you get completely lost and turned around,
you're gonna want water for them.
Speaker 1: Yeah, so that's why I'm gonna do that.
Speaker 8: I'm gonna ties the chaos at some point throughout the
night or the day.
Speaker 1: To I forget what the ruling was.
Speaker 8: Oh, I don't have TI chaos now. Actually I've already
used it.
Speaker 1: I forgot what the ruling was. I'm getting lost, even
like as the even the Base Vanilla Rangers says, your
group can't become lost except by magic means.
Speaker 8: But what was the rule?
Speaker 1: Is magic means? Because I'm DM Okay, gotcha.
Speaker 2: You can get lost, but not so massively lost that
you will never like lost.
Speaker 1: I guess. I guess it would mean I could take
us astray, but I at least know where the yellow
ring is on the map.
Speaker 3: Basically, that's what it is. You get lost within that hex.
Speaker 2: You don't get so lost that you're like, oh my god,
we're in Arkansas.
Speaker 1: Because you could totally just like remove the ring from
the map and say, yeah, you're there somewhere. What direction
would you like to go?
Speaker 8: You don't get that lost?
Speaker 2: All right, give me survival checks, navigators.
Speaker 1: What bingo, Hey there's a lost and hey I can
see it. I could actually see it the tower.
Speaker 3: All right, fuck that, and scouts, give me some scouting.
Speaker 4: Nether round or the we did it at the top?
Speaker 8: Oh you did?
Speaker 1: Yeah? Yep.
Speaker 2: Now the rules are that you don't roll until the
oid finds you.
Speaker 1: Okay, work Stephen, No, yeah, all right.
Speaker 2: So yeah, you guys successfully avoid all the pitfalls.
Speaker 1: Who travels through Towards.
Speaker 2: The end of the day, I'd say it's just a
little before sunset, when.
Speaker 1: Again, this like rocky.
Speaker 2: Terrain starts to get very up and down and bouldery.
It stops being like deserty sand and starts becoming that
kind of like red rock, Grand Canyon esque looking biome
that there's just lots of ups and downs and hills
and cracked crevices and just huge, great protrusions from the
ground as opposed to that endless blue sky, yellow sand
that you've been mostly walking across. Eventually, towards the very
end of the day, just before the sunsets Raja, you.
Speaker 1: Spot the old lookout tower.
Speaker 2: Of of Lost Stone, which sits high up on a peak,
and it's kind of unmistakable as just this this very
old lookout tower that was used way back when they
first founded Lost Stone thousands of years ago probably. And
in using that to find your bearing, you guys take
a little detail following Raja along to the train tracks.
Walking along the train tracks, you very easily approach the
town of Lost Stone at sunset. It looks a little
sunl this not it's not an enormous town at all.
Most of the towns that sit on the very outskirts
of the Crimson City are little trading posts. They or
all all of their work and all of the people
that would want to live here just move to Crimson
City and built that up in this huge walled area.
Why would you live on the outskirts, which is why
the is normally like a leapfrog effect, which is why
Sin River is so much bigger. Thin Dune is so
much larger, and Shallow Scar and Lost Stone are very
similar in their size.
Speaker 3: There's a lot less work that happens out of los Stone.
Speaker 2: It's where Shallow Scar had like the mines, and there
was a very dwarven work ethic. It's where they find
a lot of the coal for the trains in Lost Stone.
Speaker 8: This place is.
Speaker 2: It's more just like a little mercenary hub. You don't
really find too much. There's not many stories that come
out of here. It doesn't have much character. It really
is just a set of houses that belong to a
set of people that live in this very small town
that really has been dwarfed by the vicinity of the
Crimson City nearby.
Speaker 1: It's run by ex size fish town.
Speaker 2: Yeah, I would say it's even smaller than Windy Peaks.
Windy Peaks has a farming community. This place really doesn't
have a lot to do. People don't come here for
any reason other than I'm coming through here to go
from A to B or A to C. This is
just B and you just you stop at B for
a night and then carry on on your journey. Barely
even a trading hub. There's really very little to do here.
It is run by Chancellor Silric, who is a famous
ex dragoon, which is what Strings was part of the
sort of strong armed private military of the Emperor.
Speaker 3: Lost Stones run by house Stone pretty famously.
Speaker 2: To those of you who knew who knew about the
Carved Men, never remember what they got on that check.
Speaker 1: Raja recognized it.
Speaker 2: And no one else, So I would say Raja probably
maybe Raja is the only one that's really ever spent
any time here and didn't just come through on the
train and just Tatar. The place is home to this
huge mercenary organization known as the car of Men. They
basically are a bunch of mercenaries that work for whoever
is offering gold, regardless of the job or ethical compromises.
The rest of the town is run by the Chancellor
and a handful of nights. Pretty much as soon as
you approach, you'll see set of tents. You're probably coming
in from this direction, a set of tents very obviously
set up only like three, and then beyond that a
few small houses. Beyond that a very large manor house
completely different in terms of architecture from the rest of
the town. This is for some reason the place where
all of the chancellors come for a great ball. Usually
once a year, all of the chancellors of dust Vale,
not the Emperor, will come here for this like great big, lavish,
extravagant ball where they all show up and stay in
this huge manor house, which is like a walled area
with a courtyard and this beautiful kind of To us
it would look Tudoresque brick arched balustraded manor house on
that you can see pretty obviously in a distance. On
the other side you can see this great big squat
temple which is just an enormous brick building which and
it looks like an eyesore. There's really nothing ornate to it.
Speaker 1: It just looks like.
Speaker 2: A great big queboid of gray stone in terms of size.
Quite impressive a monument in and of itself, but not
not aesthetically pleasing to look at. The rest of the
place is just people and houses. As you approach.
Speaker 1: The tents you would recognize as Sandwalker tents.
Speaker 8: M hm rajah.
Speaker 2: Yeah, it's an area that clearly has been set up
just outside of the town presumably because no magic can
be cast within Lost Stone. There's one last thing about
Lost Stone that makes it a little different to everywhere else.
There is a reason it's called Lost Stone. Hundreds of
years ago, no doubt it was called something else, but
now that it's just known as Lost Stone, because underneath
the sand somewhere is a great, big magical glyph which
casts a sort of anti magic field, but not in
the sense that you can't cast magic. You can walk
in and cast magic, but weird things happen to you.
If you do, you're essentially punished. It was a sort
of strange policing attempt by a crazed magic wielding chancellor
at some.
Speaker 8: Point in history.
Speaker 2: All the notes and things that lost, nobody really knows
exactly what happened. But one thing that Lost Stone is
famous for is the lost Stone, which causes any casters
to have.
Speaker 1: An awkward time as soon as in other words, Walter
will be perfectly used to it.
Speaker 2: Yeah, I would say up to your characters whether you
would know this information, but I don't see where you wouldn't.
It's like the only thing Lost Stone is really known for.
Lost Stone is known for it's got that weird Any
magic thing.
Speaker 1: People can't like that.
Speaker 2: You would have all heard like a story when you
were kids, like, oh, they say that a wizard once
went into Lost Stone and tried to cast a simple
mage hand and was turned into a squirrel, you know,
and that was it. It was a squirrel forever. Nobody
can changing back. This ridiculous stone, which is just buried somewhere,
punishes those who cast magic within the borders, and the
borders are very iffy as to where that is. Rajah,
you'd be aware that the sand Walkers never stay in
Lost Stone for this reason. They in trust to their
sort of most a lot of sandworkers in trust to
that ranger druidic type magic, and.
Speaker 1: So they would rather every said walker is a rich
drew it anyway.
Speaker 2: Right, pretty much, so they would rather stay outside the
the area of the effect of this stone rather than
go in and stay at the inn.
Speaker 1: So, as you guys approach.
Speaker 2: And walk down these train tracks, there's no train at
this very squat train station, just a little wooden building
set of tens ahead of you, and then a very small,
dour looking town with a couple of vaguely impressive structures
surrounded by this just meager sprawl of a town around it.
The sun begins to set, and I think that's a
good point to go to a break that I've spieled
you on the sea.
Speaker 5: All right, we'll be right back three to five when
we will find the Last Stone, that last Stone, and.
Speaker 3: Keep it and take it with you on your journey.
Speaker 1: You won't, it's fun.
Speaker 8: We will find it.
Speaker 5: We're going to carry in my never encumbered bag.
Speaker 1: All right, we'll be right back.
Speaker 2: Hello, e free body, and come back to ESCAPEI is
the game. So you guys have head into a little
old town called last Stone. It is, like I said,
like a very rough kind of small town and magic
doesn't go down to well here.
Speaker 1: Uh.
Speaker 2: The bunch of you as a group are probably heading
up the tracks and into the area where the Sandwalkers
and the train station is on this map.
Speaker 3: The sun is setting and you can probably see some.
Speaker 2: Lamps turning on in various houses and areas. And that
made me jump so much. It's Emma walking in.
Speaker 1: Oh snap, we both the themes music on. It's the Thing,
thanks so much, the Thing.
Speaker 8: She is the final boss of my life.
Speaker 1: So that was really robotic, it actually was. That was
pretty cute.
Speaker 8: Yeah, Rip out your hard and handed to her.
Speaker 4: You don't care.
Speaker 1: You all right?
Speaker 2: Sorry, I got completely distracted. The there's no train at
the train station. It looks completely empty. The tents of
the sand walkers look zipped up and closed, and ahead
of you the lights are beginning to turn on. In
and around the town. This place doesn't really have like
a strict set of like roads either. There are quite
a lot of that are just like houses built upon sand,
and then there's just kind of like a well trodden path.
Speaker 8: Though the central parts of the.
Speaker 2: Town, between how Stone Manor and the Dwarf and Temple
and the traders and merchants is a lot more built up,
with a few cobblestone roads and paths. The outskirts and
especially the areas where you are, looks very sort of
scrappy and kind of random, almost like people have just
built a house there, like they've maybe left Crimson City, like.
Speaker 1: I don't live there anymore.
Speaker 2: The laws after me, and they're just like, I'll build
a house here and then just build one. So it
seems a lot like a town for people who don't
really have anywhere else to go, or just kind of settled,
just settled here and was like, oh, I'll stay here.
There is a group of people who are heading down
towards the train tracks towards you from this direction, possibly
heading towards the train station or the sand walkers area.
Speaker 3: We'll say, now, as you.
Speaker 2: Guys approach the train station, what do you guys want
to do? The train station is a little more than
a giant wooden shack. This map kind of betrays how
awful this place really looks.
Speaker 1: Quick question, the two white masks that we picked up,
you said those were carved men masks or were they
something else? I can't remember.
Speaker 2: They were masks that belonged to, not necessarily the carved men.
They belonged to a like a religious sect that have
been known to work with the carved men sometimes right,
and that sect was the they are known as something
dot com.
Speaker 8: Let me see.
Speaker 1: Yeah, okay, so the masks aren't necessarily carved men. They
might be just in a different associated group.
Speaker 2: My last three sessions are this big mish mash because
like it's not one episode was split over like three,
so all.
Speaker 1: My notes are mental. Mm. I'll tell you in two seconds.
Speaker 2: They're not carve men masks. You do have a set
of carved men robes if you took them, they were
on Balgaresh. He was basically a member of the Carved Men,
and everybody else was a part of this weird cultist
religious religious sector.
Speaker 3: They go the Oracles of Hope.
Speaker 2: Sorry, there you go, so they were They were the
Oracles of Hope.
Speaker 1: Balgaresh is a carved men. Gotcha?
Speaker 2: The masks belong to the Oracles of Hope.
Speaker 1: Could uh, I guess as we're walking towards the town,
Rajah will just like look at Walter and Arden and say,
remember no spells. Actually, Walter, you're probably used to it. Arden,
your magic might go. Hey, why if you try it here?
M M good to know.
Speaker 8: I guess, Yeah, we're useless. I can swing this sword,
you can hit someone.
Speaker 1: I've already watched you turn into a sheep after casting
a spell. Just all have your own accord. I don't
think you can blame it all on the stone.
Speaker 8: I think. Uh, I think I'll probably have to lay
back here for a bit.
Speaker 1: Guys, so.
Speaker 8: Sorry, if anything comes up, say what I mean if
I don't have magic, I've got a sword, but I
don't really.
Speaker 1: Oh, I thought you meant you were waiting out of found.
Speaker 8: Oh no, I just I can't all I can do
a stab and I don't really I.
Speaker 5: Feel like I feel like I'm holding this like long sword.
Speaker 8: I'm just stabbing and there's like lash his head underneath.
Speaker 1: Oh yeah, yeah, that end is really sharp. See, how
are you with a boat? I'm a better idea. Let's
just not get into a fight for once.
Speaker 4: Yeah, I don't hide for once?
Speaker 1: All we need.
Speaker 6: That.
Speaker 1: You're not joking, No, I'm I'm serious. Look, we don't
have to hide her anymore. She can walk around the street.
No one's gonna know who she is. Flash. Have you
given thought to a different name? Oh, to go with
your new face? Because you know'd ask lady to change?
Who are you? Garlic is gonna walk? I'm gonna rogers
like I'm huh.
Speaker 12: I kind of dig my heels in a little bit,
and I look up and I say, I.
Speaker 4: Want to keep my name.
Speaker 1: Okay, it's I mean, if there are people looking for
you still, you know, like pointing to where, like wherever
the closest wanted posters would normally be.
Speaker 2: You know, it's not saying as a saloon nearby your
name and your your.
Speaker 1: First and last name is just going to be posted
on every wanted board within one hundred miles of here,
so I would avoid using it. How are you maybe alias,
just temporarily an alias?
Speaker 4: Okay, I'll think of one.
Speaker 1: In the meantime, let's see to get from here to
dread Tusk, it might be fastest to catch a train.
Hang on, I'm going to walk towards the train station
and see if I can find like a next train,
you know, like expected at and then a date or
maybe a schedule or anything like that. There is a
giant led bank of things.
Speaker 8: Now there's nothing here.
Speaker 1: It's just a big not even like a not even
like scratch marks of days since the last trade or
something like that.
Speaker 2: There's a scratch mark in one wall that says Balgaresh
was here.
Speaker 1: But you're telling me they have the technology for steam
driven trains, but they don't have the technology to leave
a sign on the doc that says the train will
be here. It actually a train bal or like train
every four days or something like that on the wall.
The trains come and go.
Speaker 2: Pretty randomly, but pretty much every town has the same
kind of thing. For the most part, the towns are
roughly equidistant from each other, so there's always almost always
a train within.
Speaker 1: Two to three days wherever you go.
Speaker 2: But there isn't anything anywhere near as specific as you know,
a predicted time.
Speaker 3: You just wait for the train. That's just how it's
always been.
Speaker 2: That's how it's gone. That's how it's always been. You
wait for the train, and you don't argue with them
little gnomes. They're annoying kind of kind of attitude. So
you can you can rest assured that there will be
a train pretty soon in terms of within the next
couple of days.
Speaker 1: Most like, yeah, I'll just come back over the trains.
Speaker 2: Which way it's going is probably a little more of a.
Speaker 1: Probably whoever's paying the most to go, Like you eight
want to go that way, and you too want to
go that way, tough luck, and then turn the tree.
Speaker 2: Well, they also only turn around in certain places as well,
so like they only have the ability to turn the
trains around in Crimson City and the and the cities
on the furthest end. So the trains once they're go
in one way, they go all the way and then
back again.
Speaker 3: Right, So, yeah, there's not really much here.
Speaker 2: There's a few like areas where people can stand and
take shelter and Wait, there's a few areas where it
looks like people have been living in here for a
little while. And there's a few empty crates and storage areas,
but all in the way. Really, the train station here
is a little more than a glorified barn. Again, the
map betrays kind of how wretched this town is.
Speaker 1: Really, it's kind of squalid. Gotcha, Well, do I feel
like after eight straight days of hiking through blistering heat,
where's this?
Speaker 2: I would assume you've been here before, since you're well traveled,
and I think you came up here and came this way?
Speaker 1: Has anyone else been here before?
Speaker 6: I was just about to ask, would Carlias know anyone
for his criminal background?
Speaker 1: Contacts? Absolutely? The whole town, You know, the entire town
by name Jack, how's it going? Like Bell running down
the street? There goes that baker with his Lota boundary?
Wait does that make does that make me guess you
are absolutely?
Speaker 2: Let me just read your criminal thing, Carli are saying,
and it's in here, in it somewhere. It's about the hunting,
because it's not criminal contacts, because it's different, right, it's bounty.
Speaker 8: It's lash that has criminal contacts.
Speaker 4: But I do.
Speaker 1: It's about the hunter.
Speaker 2: You have traveled far Awad, which has allowed you to
build up a network of contacts, and informers are going
to be tracked down your mark. I would say, you
probably don't know anyone too high up. You've never heard
the carved men actually, and really, if you haven't heard
of the carved Men, you don't have a contact in
this town. You come from oat Russ so your journey
I guess maybe you've just never been here. Remember, you
do have this little map that you can access if
you want it. You came from oat Rous, so we
can probably assume that you've never been up this way.
You know, you just took the train through Crimson City
and headed down to Shadow Scars in River and that
kind of way. Maybe you've never really been to the
north East. So purely based on the fact that you've
never heard of the carved Men before, you wouldn't have
any criminal contacts in this town because they are all
carve men.
Speaker 3: Apart from like random dudes.
Speaker 2: And if you walk into somebody then you're like, oh
you are also here too, then yeah, But.
Speaker 1: In terms of established contacts, then no, Lash.
Speaker 2: Your criminal contacts are all in Shadow Scar and Crimson Sea.
So to answer both of those questions, no, I would
also assume that neither of you have been here before.
We'll say Rajah has arden. It's possible you've been here.
I reckon, you've been up here. Boy, it's possible. You
don't have to think.
Speaker 7: Yeah, let's say no, because wherever I go people don't
want me back usually, So let's say, yeah, let's have
one down.
Speaker 1: I haven't freaking despoiled you and Walter.
Speaker 8: Ever been in town? Probably all right?
Speaker 1: Not okay, all right, so just Raja.
Speaker 2: Then let's just say only Raja has been here, maybe
not even for that long. But Raja has a vague
knowledge of the town and how it works. It has
this anti magic thing which basically causes something awful to
happen to whoever casts magic. I'll give you a ruling
on like magical items. I'd say that things that are
kind of passive and aren't activated manually probably just okay,
like bags of holding, which are like passively magic. If
you actively cast a spell, you'll activate the lost stone,
and then that will cause something to.
Speaker 4: Say, for okay, a ring of invisibility.
Speaker 14: If you shouldn't do that, if you had it on
when you walked in.
Speaker 2: Maybe you can loophole it, but if you put it on,
then you'll maybe you'll activate it. It's there's no science
to it because it's some weird old thing that they
created and nobody really understands it because the wizard's long
in the ground, you know.
Speaker 1: But our rings of resistance are still going, but they'll
just work. Yeah, that's very passive. You're not like actively
casting a kind of thing.
Speaker 8: Oh some my cloak and everything, which, oh would that work?
Because it's a okay.
Speaker 2: Yeah yeah, like again like relatively passive. And again you
don't also maybe not like to a degree. You might
just be like, oh, like clo will be fine. And
then you turned into a bird. And some old wizard
a long time ago created a thing because he was
so paranoid about other casters little manor house here to
stop anyone from betraying his trust. And he was like
a crazy old paranoid wizard that created this anti magic thing.
And now it's just became it became a site and
people live here now and that is what's starting. So
it's just kind of an unfortunate side effect of living
here and or being here. And also nobody has like
a manual or a book, and nobody knows where the
lost Stone.
Speaker 1: Is, what it is, what it does.
Speaker 2: Specifically, dust Fell's very old, but in terms of it
being well colonized and civilized.
Speaker 1: Relatively new it is probably a better way to put it.
Speaker 2: There were lots of ancient things that lived here before
the dust fell.
Speaker 1: As we know it.
Speaker 2: It's relatively new in the same way that America is
in the Old West. Wasn't that long ago, right, that
same kind of thing. But before that there were indigenous peoples.
Weren't there fair light ten Chi Tuesday, You've got damn monsters,
So Rajah, do you have a general knowledge? I think
of the Pilgrims Saloon, which also serves as a very
average common inn, So that probably be where you wanted
to stay, unless you wanted to catch up and make
a tent outside of town, like the other sand walkers appear.
Speaker 1: To have done.
Speaker 2: I feel like it's not like a religious thing where
you're like, we must not stay in the lands.
Speaker 1: I'm sure no. I feel like, generally just at a
convenience or as she would stay outside towns. But after
this many days of traveling and blistering heat being covered
in sand and not being able to bathe or anything.
He's even he's probably feeling like, you know, a hotel
room isn't a bad idea right about now?
Speaker 2: A nice hay bed in a damp corner of a alehouse.
Speaker 1: Yeah, I'll say, I'll say, He'll just the rest of
the guy. There's a there's a place here we can
stay and ask about the train and just start heading that.
Speaker 4: As we're walking.
Speaker 1: The alcohol.
Speaker 4: Oh, you can call.
Speaker 8: Me l L.
Speaker 1: Is it yourre for something for lash? I should have
picked up on that, just so whilest you guys go
to the tavern, I'm gonna go to the trader.
Speaker 9: No.
Speaker 1: If they have bullets, let me know how much, because
I need some. What's up?
Speaker 7: Both?
Speaker 8: I mean, I want to drink, but okay, I'm gonna.
Speaker 1: Come to see it. Shouldn't take you more than ten
minutes to buy bullets and come back or whatever else
you need to do. I just like, flash on a
smile and jingle the papa. How much money do you have?
I thought we were broke.
Speaker 8: That's fine, we have some. We have some supplies that
we went through.
Speaker 1: Yeah, fuel up.
Speaker 2: While you guys are heading in this other group of
people which we're heading towards the train station, kind of
converge with you.
Speaker 1: They approach you, they walk straight at you, towards you.
Speaker 2: They don't necessarily look like they were heading towards the
train station.
Speaker 1: They look like they're heading towards you.
Speaker 2: In particular, there's three gentlemen.
Speaker 1: I say gentlemen, there's three people. One is a very.
Speaker 2: I don't say very short, because that makes you think
so Danny DeVito a short, uh aging man, maybe in
his fifties, human man.
Speaker 1: Does he have a magnum dar.
Speaker 3: He does not.
Speaker 2: He has these big thick thicker than mine, thicker than
Tuesday's spectacle things on, very thick looking that make his
eyes look very large, very clean shaven, almost military military
buzz cut hair gray and finery for this town. It's
not it's he's not wearing like fine clothes. But he's
relatively well dressed, although he looks like he gets his
hands dirty to a degree. He's got like a nice
shirt on and not like just an old hemp tunic
kind of thing. The sleeves are rolled up and he
but he does have like a gold emblem on one side.
Speaker 3: The emblem is.
Speaker 2: Like a like approach like a pin on where the
breast pocket would be on the shirt, and it's in
the shape of the the carved men's symbol, which I
believe they gave you if they did this, kind of
like a skull with like a weird tribal aspect that
kind of melts on one side. The two men either
side of him are rough looking uh large human men again,
three human.
Speaker 1: To him bandits.
Speaker 2: If you just didn't see this dude with them and
they just walked out from the side of the road,
you'd go, we're being robbed. These are bandits, rough looking,
kind of pierced ears, missing teeth, black teeth, scarred, just
lattice work, scars over their arms, hands always resting on
the belt or the hilt of the swords at their hips.
As all approach you, the center most figure, the shorten
man with the graying hair, kind of smiles, although it's menacing.
It doesn't look like a friendly smile or a warm smile.
Sort of addressing the group, he says, you look like
you might need a bath and a decent drink. But
before you step foot in my town, and make no mistake,
it is my town, you'll want to make sure that
you follow a few simple rules.
Speaker 1: Any of you rabble a mage magee cast.
Speaker 8: Just this is Carlias and I are still there, right
or you're all there?
Speaker 1: Yeah, as you're about to split up.
Speaker 8: Guys, right hand.
Speaker 1: Sanctioned wizards, I assume.
Speaker 8: Naturally, of course, do.
Speaker 2: You know about the great glyph underneath lost Stone, deep
under us in some dusty old cavern.
Speaker 8: Yeah, yeah, we we were just talking about it.
Speaker 1: Now, don't get it twisted. It ain't no anti magic glyph.
Speaker 2: This is going to punish any one of you without
the legal papers.
Speaker 1: Yeah yeah, I thought it was punished all mergic. Did
it not legal or not?
Speaker 2: Seems we've got a winner. Listen, you may or may
not be a sanctioned wizard, and I don't think you are.
And you've passed test number one, Sam Walker, though this
one's failed. He kind of nods towards Walter Baby's first cantrip.
Can't be cast in this place without you having to
face the effects of whatever that nasty piece of ancient
work down there places. Now, then onto the more pleasant
business of business. I assume you're all here for business.
What is your profession? Each and every one of you?
Starting with the liar, He points to you Walter, Ah.
Speaker 1: Well share the same profession. I'm just gonna cut in
like while Walter is arming and eye and say we
all share the same profession. Yeah, solvers of problems. Solvers
of problems.
Speaker 2: Now that's a group of people that I think I
can work with. And then immediately he turns to Carlias
and kind of looks you up and down. Drex, is
it bouncy hunter named stone Tooth? Nice to meet you.
You'll come with me first of all. The rest of
you can find a nice room at an inn, and
I'll send for somebody who will find some work that
needs attending to.
Speaker 1: I'm sure you'll all like to earn. You'll stay here.
If you're still talking to Carlias, I'm not going to interrupt.
If he's like, if he's addressing the whole group, then
he's addressing you all. Yeah. Nicety for certain, but hopefully
our stay is short. The current problem was solving it
lies in thin dune? Do you know when the train
will be passing through? Next train?
Speaker 2: I reckon tomorrow morning, But you don't want to be
taking that one?
Speaker 1: What's wrong with it? Nothing wrong with the train.
Speaker 2: But I've got a lot of problems, you see, and
you lot of solvers are problems. And I've got some gold,
and you've got some time on your end before you
get back to your dirty business.
Speaker 1: And yes it is dirty business.
Speaker 2: I'm quite aware of who you all are, except for
the halfling.
Speaker 1: What's your name?
Speaker 12: When he sees me? Since he said gold, I kind
of have my hands up and I'm thinking about the
gold and reaching for things mine. My name, I'm el.
Speaker 1: Ell Is it picked her up in the desert? Did
you where's the bird?
Speaker 8: Aider? It got rough out there?
Speaker 1: We ran into We ran into a pair of stone
giants with unfortunately a taste for bird. No, we ter
it got rough out there, So there's no point lying
to him. He clearly knows more than you do. We
ran into a pair of stone giants who happened to
have an appetite for bird. But they did have a hostage.
Speaker 2: Yes, and I'm sure that nasty little piece of work
had a little strip or two of that bird, didn't it?
Speaker 1: Right? L is it? What can you do?
Speaker 4: I can hide.
Speaker 1: Hiding, well, always find work for hiding. To listen. I'm
aware of who you are.
Speaker 2: I know exactly what you're doing here, and I know
exactly who you need to avoid, and for one thing,
ain't me unless you get on the wrong side. I'd
avoid their manner, and i'd avoid the gods. If I
know who you are, they know who you are.
Speaker 1: And what crag tail are we doing here?
Speaker 8: Yeah, what do you want to find out from him?
Speaker 1: I just want to tell if he's like, yeah, I'm
second guessing him as well, whether he really knows as
much as he's letting on, like exactly who we are
and why we're here. I think it'd be really odd
that he would know about the meeting we had out
in the desert where we determined our course of action. Uh,
but we both suck. He knows everything.
Speaker 2: You're not too sure what's going on with this guy.
Speaker 3: It seems a little odd that he would kind.
Speaker 2: Of guess roughly correctly like that you were traveling with
a bird, but at the same time and kind of
impossible for him to know everything about you. So whatever,
he's just kind of saunted up and just started laying
down the law. Although you you'd probably be pretty sure
that this guy's high up in the carved men, so
probably he does have some huge level of influence here.
I'm not sure whether he's telling the truth. He sort
of looks each of you over and for the second
crit twenty in a row, he says, not too sure
about me. A yah, that's good that I'll probably keep
you alive in here, right you, then, dwarf, you should
come with me.
Speaker 1: The rest of you can do all where you want.
Speaker 2: The girl, you are the only person who hasn't lied
to me about their profession. Come walking in here with
your saunter and your guns. Well, you, my friend, I've
got another friend in my building. You can stay with
me and the calf. Meant, the rest of you can
stay at the inn.
Speaker 1: Well, I actually need to go to one of the
general stores or something. What do you need? Bullets? Well, bullets, gunpowder? Two?
Speaker 8: Yeah, we have a list, like pulling out a sheet
of paper.
Speaker 1: You can go to the trader and so can you.
Speaker 10: Let ille you.
Speaker 2: I'll get you some bullets if you need them. First
of all, you should come with me. I don't take
care kindly to nose.
Speaker 1: Right, I'll understand them. I'll be cautious. The rest of you.
Speaker 2: I've got a couple of tasks, and I think you'd
be perfect for the job. You like gold, It doesn't
right before you take that train, probably not tomorrow's one.
Maybe the one after. Maybe we can get to some
business and then you can get on your way and
i'll go on mine.
Speaker 1: What is it? What do you need to do? I'll
send for your age?
Speaker 2: All right, then, boys, dwarf, I thought he was gonna
tell around.
Speaker 1: I'll see you guys, good luck.
Speaker 2: The three minutes.
Speaker 3: And start walking away. It's presumably carl as.
Speaker 6: You just head with them cautiously.
Speaker 1: Ye, keep in mind whats about me? And they seem
pretty chill.
Speaker 2: The two big guys kind of eye you a little bit,
but generally they just kind of walk away like they
own the place.
Speaker 1: As soon as they're out of your shot, I'm just
gonna turn to the others and say, why does everyone
we meet know exactly who we are, where we've been,
and what we're doing.
Speaker 8: Probably because we're not the most important people were meeting.
Speaker 1: That makes no sense. If we're not important, then why
does everyone know who we are?
Speaker 8: Well, they're much more important than us, and we're just pawns.
Right that that vampire said we were a pawn, So
I mean, it's just all their game and we're just
playing it.
Speaker 16: Also, probably the fact that every city we go to
we ruin or cause massive issues that probably have half
of this realm chasing as how much do we owe
the inn at the last place.
Speaker 1: By the way, none that bill was on what the Yeah,
buzzelus has heard them the warlock. The chancellor paid your
bill in the end.
Speaker 8: Oh yeah she did say that. Yeah, she told us that.
Speaker 2: But Vasili has wormed you in. Yeah, and he probably
would have got away with it for a few days.
Speaker 1: And then the Chancellor, Hey, rush.
Speaker 8: I need I need twenty gold real quick when I
go to the store.
Speaker 1: Yeah, I'll give him pick twenty five. And h is
he is he gonna be? Okay, that's one thing I've learned.
The dwarf can take care of himself.
Speaker 8: Okay, she's fine, all.
Speaker 1: Right, Science, It really seems like we don't have much
of a choice. If this guy owns the entire town
and he knows everything about us, then what's the point
arguing with him.
Speaker 8: They can follow him, no, or or at least make
sure what if he gets let down.
Speaker 1: I'm just surprised he didn't know about you and like
looking at uh lash.
Speaker 12: Okay, I mean he can't know everything.
Speaker 1: Well, let's hope not. I'll go on to the traders,
get into the traders.
Speaker 7: Yeah, I'd assume like I'm completely just wasn't paying attention
at all, and he's just kind of spacing out, and
we'll maybe follow somebody.
Speaker 1: Unless they walk off too quickly. Then he'll just wander.
He said, I lied about my profession, and that's not
even true. A solver of problems, just like Corlias. Now
I'm offended.
Speaker 12: Wait, you don't think he can read minds.
Speaker 1: I've given up trying to keep track of the strange
company we've encountered between all the wizards and vampires and weirdos. This.
I'm going to the saloon. I'm just gonna start walking.
I'm coming with you.
Speaker 13: Yeah.
Speaker 12: Who headed off towards the merchant Yeah, yeah, it was me.
Speaker 4: I need some.
Speaker 8: I'm walking slow enough, it's just there. It's okay, Yeah,
pure voltage.
Speaker 2: So Rajah and Arden head purposefully towards the area where
the manor is. Before that, you'll come to the Pilgrim Saloon.
Walter and Lash, you are going to head to the traders,
but you don't know where it is.
Speaker 1: Where you go, we have a mat you don't You
don't really know it.
Speaker 5: So where are we currently? Like a train station? Okay,
i'd say, and.
Speaker 1: Roger head this way.
Speaker 2: The other guy like Carlias and the other men are
probably like just heading up this train track here right now,
and so you can probably see them. They're just walking
along the train track like it. It's kind of the
only road in town really, probably.
Speaker 8: Do you know where the shops are?
Speaker 4: No, this looks like the main street.
Speaker 1: Follow the track all the way to the northeast side
and it's on the right.
Speaker 8: Oh, thanks, thank you.
Speaker 1: Yeah, sorry, all the tracks all the way to the
northeast and it's on the right.
Speaker 8: Hey, do you want to go to that big building first?
Speaker 4: What big building that?
Speaker 8: We're there? That one right in front of us. I'm
pointing at the temple.
Speaker 12: No, you have that, and he's probably telling you to
do things. I don't even know if it's you talking.
Let's go get our stuff.
Speaker 8: I have that? What here?
Speaker 4: Are you talking to him?
Speaker 13: I'm sweet?
Speaker 1: Oh my, this is I can smell it.
Speaker 13: Smell it ship piece.
Speaker 4: Are you listening to him right now? You're listening to
him right now?
Speaker 1: No?
Speaker 8: How do you how do you know?
Speaker 12: Well, because you looked really confused and you keep talking
to him.
Speaker 13: No, ship, not that.
Speaker 8: How do you how do you know about the belt Balgaresh.
Speaker 12: Well, it's pretty obvious to be honest.
Speaker 8: Clay in sight checker, fucking yeah.
Speaker 2: You progress to a deception because you're lying because you've
found out three rock.
Speaker 8: I have no, I don't have ties of chaos rad No,
But did someone have to point it out in.
Speaker 4: The chats manned up.
Speaker 1: In this town? Oh yeah, well no, chaos isn't like
a cast, it's like a serve. I think this is
the last place in the world we want tades of
kind Tides of chaos going off of chaos sound amazing.
I felt like some chaos taters.
Speaker 2: I felt like, because the intent is coming from you
to tides of chaos, that counts as an active thing.
Speaker 8: For lost. Yeah, yeah, I get I get what you mean.
I thought you meant the answer to the insight, and
I was like, what the fuck does that? The answer
to the insight is whatever she said, the trace whatever
she said it was. Listen, you're not supposed to don't
just throw it around like that.
Speaker 12: That's well okay, but there's no one else here and
you kind of talk to him anyway.
Speaker 8: Yeah, Well, he's this one's really annoying. He doesn't stop.
Speaker 1: It's and then and then that wanted to go to
the temple? Are you no?
Speaker 8: That was me? I think it looks really cool. I
just it's a really big building.
Speaker 12: It's get our stuff first, and we probably shouldn't go
there by ourselves, because you can't even use magic here.
Speaker 1: In your head. Well, balgash go, I wouldn't go to
that fucking temple.
Speaker 10: Xtin fucking cunt.
Speaker 2: And at the exact same time, another voice to you
and says, come forth, child, it is time.
Speaker 1: And you feel a little little drawn, a little drawn
to the temple, to the temple. Yeah, belgress, did you
hear that? Yeah, she's scared at the temple. Now I'm
scared at the temple. Now did you hear the things
say come? It was telling us to come? What thing?
It's not enough? That's in my head?
Speaker 8: Now?
Speaker 10: Have I got a new new one?
Speaker 1: Don't do you feel anyone in there?
Speaker 6: No?
Speaker 8: Move around a bit because there's still space.
Speaker 2: I can't really tell if I am moving or I'm not,
or if it's like phantom.
Speaker 1: Limbs moving around like phantom limbs. Last time I tried
to move around, I took over.
Speaker 2: Almost got that book, which, by the way, we should
try and take it looks pretty naked. His head got
crushed and it came back.
Speaker 1: This out loud.
Speaker 8: I'm going to say, balgres, shut the fuck up. Tell
me what about this town? Do you know anything about
the city?
Speaker 1: Are you asking me to shut up and then tell
you everything about the town?
Speaker 8: Well, I'm telling you to shut up so I can
ask Adam now in the street.
Speaker 10: Yeah, no, I know, it's quiet.
Speaker 13: It's a it's a stage whisper. We'll walk faster.
Speaker 3: Okay, I know everything about it. It's my home towns
brought up raised here.
Speaker 8: Come on, come on, come on? Is there anything cool?
Speaker 1: Anything with power?
Speaker 8: Anything? I can anything anything cool? Or I can learn
any spell, anything.
Speaker 2: A cool, anything with power. It's called lost stone for
a reason.
Speaker 8: Your mug.
Speaker 1: The lost Stone.
Speaker 8: Well, I know, but I can't go find the stone.
Is there anything else? Is there any.
Speaker 1: What do you want? Here's what you want to I
tell you what else is here? That fucking book? Or
we can go and get I want to read it.
Never mind, all right now, but we'll bring you no no,
my fix to the twext.
Speaker 8: Yeah, yeah, it's the guy.
Speaker 1: Killed. They've been closed for three airs. I pissed that.
And yeah, it's the guy that Carli is killed.
Speaker 8: He's there. He's been there the whole time.
Speaker 1: That's it. That's my secret. People people come in anyway.
Speaker 2: Why don't we go to the saloon, Okay, and then
you let me take over for like five minutes.
Speaker 1: Just have a sweet sip of ship kicker ale. All right.
Speaker 8: If my voice changes, it's him.
Speaker 4: Just punch me in the face, Okay, Okay, so your
voice will change.
Speaker 3: Yeah, yeah, I wouldn't fuck with stone too.
Speaker 8: I'm going to throw myself off a goddamn cliff and
then you're going to die again if you don't stop.
Speaker 1: What if you die?
Speaker 8: But then I like they'll they'll bring me back if
I die, but over.
Speaker 3: Your body just sort of stand up fixed me legs.
Speaker 8: No, that's not you don't get to take over the body, Balgaresh,
I am the body by me. You can't have it.
We've talked about this, you know, it's actually really good
to do this.
Speaker 2: No, in my head, ch he's all right, really he's
an old fire Okay, okay, yep, I can do this.
Speaker 1: It probably prefer to sash.
Speaker 8: How do you what do you think about your new body, lash,
What do you think about it?
Speaker 1: Oh supposed to say, el.
Speaker 4: L just just in town.
Speaker 8: Okay, what's kind of cool.
Speaker 1: Look how light on my feet I am?
Speaker 4: And I'm just gonna kind of skip it a little bit.
Speaker 8: Yeah you could.
Speaker 4: I mean I can really watch this.
Speaker 12: I'm gonna try and do like a like just a
gratuitous like battle role like you see in cartoons.
Speaker 1: Bag check. Yeah, hey, it's awesome.
Speaker 2: Yeah, you've really started to warm up to the new body.
Speaker 1: It's not coruel ship. Well, I mean, can you do
it again?
Speaker 8: Yeah, you tuck your shoulder or.
Speaker 4: Yeah, you just kind of lean lean into it.
Speaker 8: Again.
Speaker 3: It's not as good, Alga says.
Speaker 1: I'll tell you what.
Speaker 2: Stone Tube is going to make great work of her.
He's going to corrupt her, and she's probably going to
take over the old carved men.
Speaker 8: Yeah, what is the carved men?
Speaker 2: What is that?
Speaker 8: You've said that the second time they've said that.
Speaker 1: The guild with the masks? Nah, then nuts is, oh're
just working for us. What do you guys do? The
carved men or the nutses in the mask? They're both?
Speaker 8: What do you do?
Speaker 1: Well?
Speaker 2: Carve men just mercenaries, So you just do whatever you want,
as long as you've got the gold bag of silver,
you know, a few trinkets.
Speaker 1: No, ain't like a cult unless you're a cult.
Speaker 8: Boring, theyre a The carved Man isn't a cult.
Speaker 1: Cult.
Speaker 8: I wanted to join it.
Speaker 1: There are join them. Yeah, I just want to kill.
That's all they want to do is kill, kill kill.
Speaker 8: I mean they well, I mean fuck.
Speaker 4: What Look, let's just you're just to ignore them.
Speaker 1: Okay, we'll just okay, we'll just the temple.
Speaker 2: Yeah, yeah, you can just pretty much be where you want.
You guys are like the sun is saying you. Guys
are wandering down the train tracks. People are milling about,
but it's not busy necessarily. Most people are probably in
the saloon or in their homes. The temples open and
there are lights. It does have like large windows in areas,
but mostly it looks like thick wall.
Speaker 3: A few different entrances. I'll just building.
Speaker 8: I'll make a note of it now, and I'll we're
going there after.
Speaker 1: We're absolutely going there after.
Speaker 2: We have to.
Speaker 8: It spoke to me, it said I had to go
to it.
Speaker 4: Well, that's all the more reason to be suspicious of it.
Speaker 8: Okay, I know, but when you have something that lets
you speak the things. I mean, it's it's.
Speaker 4: M hm okay, well can we at least get the others?
Speaker 8: Well yeah, I mean yeah, well we'll go grab them
to we go to the traders.
Speaker 1: Now, yeah, you.
Speaker 2: Head to the area where the traders are merchants.
Speaker 1: The forms of.
Speaker 2: Stone tooth is two men and carlias. Probably at some
point ahead of you take a left off of the
path and into a set of buildings just behind the
back of the manor area.
Speaker 1: As you guys are.
Speaker 2: Walking along trying to work out where these traders are
actually give you perception checks.
Speaker 1: Let's see if you suck it up.
Speaker 2: Oh man, if you wander straight into the carved men
hide out, you.
Speaker 8: See faying So long there we go.
Speaker 2: Oh yeah, i'd say, like you guys come to an
area which is very clearly.
Speaker 1: A part of it is a square.
Speaker 2: Where many traders probably come and go during the day
and set up stalls and sell from. But they've all
packed up and left. It's pretty obvious that there was
food and things being sold in as like old bits
of food and trash kind of been in a particular.
Speaker 1: Square.
Speaker 2: Here there is actually a stone like a cobblestone, very
rough floor here, covered in sand and hay and straw.
But there is a quarter that appears to be dedicated
to traders and merchants and things. The active stores which
are here have a couple of very rudimentary signs out
the front of a couple of very obvious storefronts. They
all appear to be very closed up balgarias see I
told you, Oh I bust as. They close up well
before or sunset. Most of them probably has drunk a
sleeve in a gutter.
Speaker 4: Oh well, look they're not here.
Speaker 8: Yeah, I don't know why.
Speaker 2: You think i'd lie to you. Your life is about
as important to me as mine at this point. I
don't know the difference, do we.
Speaker 8: Well, I guess we should go to the temple there.
Speaker 4: Said we could get the others first.
Speaker 8: I know, but it's just where you're going long. No,
it's not gonna take right there, and it's gonna take
for whatever.
Speaker 4: No, but you don't understand he's magic here.
Speaker 1: And yeah, I mean I don't.
Speaker 8: I don't imagine it's just a temple. It's gonna be
told you to go there.
Speaker 4: It's just you can't. We have to have the others.
Speaker 13: Okay, you want the others.
Speaker 8: Yeah, you go get them and I'll stay here.
Speaker 4: But you're gonna try and go in there. I see
that look on your face.
Speaker 1: She's got you down, mate.
Speaker 10: I'm not a very good liar.
Speaker 8: Okay, okay, okay, I just spoke to me.
Speaker 4: I understand. Be patient.
Speaker 1: Let's go right, all right, all right, I'll follow.
Speaker 4: Chris saw rajan Arden going yeah, you uh.
Speaker 1: Raja Arden, you let you split the grope.
Speaker 2: The two of them head somewhat behind the form of
Carlias and the alve men up the train tracks, and
you guys head further into the town. The sort of
random singular buildings give way to a lot more of
a built up area, again with some vague pathwork, nothing extravagant,
until it gives way to a single, completely detached building.
Speaker 1: Ah.
Speaker 2: Of all the buildings that are not the manor in town,
this one looks like it probably was built with some
level of effort put in mind, as opposed to just
some rick short, rickety old thing that looks like it
could be blown over by the lightest wind. The It's
a multi story, probably three story. It is a wooden building,
but it's like thick reinforced wood with that like external timbering.
Speaker 1: It looks to you.
Speaker 8: In fact, both of you give me investigation checks.
Speaker 2: Just as a just as a sort of a passive
glance at it.
Speaker 1: Yeah, this this You have no idea what this was.
It's still just not paying attention, just following raga.
Speaker 2: Yeah, you're not even aware that this is the saloon,
even though it's very obviously got pilgrim saloon, a sign,
an open doorway, people singing and dancing and drunk and
spilling out into the street.
Speaker 1: You are completely unaware of it. Arden. You are muted fairlight. Sorry,
and that's why no one wants to answer me. Okay,
I'm starting to get really offended. So I don't recognize
the saloon, is what you're telling me.
Speaker 2: No, you recognize it. I just was going to give
you some more information about it. Then, Okay.
Speaker 1: I think it's funnier if I just don't even recognize it.
I want to open the saloon and go, hey, where's
the saloon? Yes, my back to the wall, and I'm like,
don't know where it is. You push into the very
obvious saloon and.
Speaker 2: Ask where the saloon is, and a couple of people
kind of give you odd looks and then take a
swell from their tank and the head away from the
strange looking.
Speaker 8: Gentlemen have entered.
Speaker 2: Now that you're in here, it kind of looks like
it's like a militaristic looking building, like a squat kind
of rounded shape to a lot of it, with these
lots lots of little alcoves that probably once had doors
on for storage. Now though, it's just a pretty much
open plan first floor room with lots of collections of
like arms and armor and shields and very old looking,
dusty broken things along the walls as decoration.
Speaker 3: Although it looks kind of like a mess, you'd probably
be aware, Raja.
Speaker 1: They're upstairs.
Speaker 2: They've got lots of single rooms with very basic wooden
cuts and straw mats. The floor of this building is
like a really dirty, cracked gray stone with all sorts.
Speaker 1: Of straw strewn across it. But there are in terms
of where you would sit.
Speaker 2: There are three very long rectangular tables that run along
the center, so it kind of looks a little like
one of those Viking longhouses when you're inside with everyone
just sat in rows kind of thing, as opposed to
on their own individual tables.
Speaker 8: Or at the bar, and then right at the furthest.
Speaker 2: End is a very big, thick wooden bar and a
gruff looking dwarf with a gray beard and a bald head,
a grimy apron, serving drinks to the various people. There
are a couple of serving girls going up and down.
These are not beautiful, young, busty serving girls who give
you a wink and a smile. They're like crooked old
hags with like one tooth and a bent humped back,
just throwing beers at the various Almost again, everybody here
looks like banditry. Probably ninety percent of the people here
are just rough looking traders or people that would live
and just work in the town. But there's a there's
an element, a very clear element of the carved men
here with the bandits mercenary.
Speaker 3: Bandits mercenary.
Speaker 8: Look to them.
Speaker 2: They have a lot of them have the tattoo of
the symbol of the carve men on forearms and necks,
including the.
Speaker 3: Dwarf who seems to run the place.
Speaker 1: Do you know the dwarf Probably not okay, because I've
only passed through this town once, and even then just
on my way yellow rug and probably slept outside, So.
Speaker 3: Yeah, it's it's pretty busy.
Speaker 2: This is the type of town where there really is
nothing else to do but come here at night. So
probably anyone who is able to has a spare copper,
or isn't just too young or tired or dead, probably
is here. It's very packed out and mostly people don't
give a shit that you walk in. Nobody gives you
any dodgy eyes and no one really watching you. The
music doesn't stop as soon as the strangers walk in from.
Speaker 1: Out of town.
Speaker 2: No tumble weed rolls across, and like world worst, it
just keeps guiding people. There's just people punching each other,
people playing dice cards, drinking, singing.
Speaker 20: And.
Speaker 2: Mostly men, but as a handful of women who look
like from the town.
Speaker 1: And you get a sense that.
Speaker 2: Slightly more Dwarfs than anyone else here.
Speaker 1: But there's a varied selection of races. Okay, yeah, as
soon as as soon as Rosia walks and he just goes,
how didn't you smell that? It smells awful? Yeah, I know,
it's it's absolutely terrible.
Speaker 16: It smells better than my widow's beating hard as he
ripped it out of a chest like twelve hours ago.
Speaker 1: Way to really kill the mood you're welcome. Is there
like a bulletin board or a bounty notice, Yeah, yeah,
that would be yeah, probably right by the door. Yeah,
I'm going to turn and look at that before we
go inside, and I'm just going to look through it
for a mention of stone giants.
Speaker 2: Give me a investigation check while you're looking at the board. Ye,
what you see on there is old looking bounties and
marks and hunts. Not like everything on here looks ancient.
There isn't even anything there was more recent, even as
recent as someone like Kenneth.
Speaker 1: Most of these.
Speaker 2: Bounties basically look extremely dated. As you're sit like pouring
through the things, checking for anything for a mention of
a giant, one of the patrons walks past you a
small round, very round, slightly two round dwarf, just nothing
but hair, looking a little like cousin it in some basic.
Speaker 1: Clothing, just kind of did you and says.
Speaker 10: You'll not find much up there.
Speaker 21: Carved men do all the work. You should go see them.
You want to find yourself some jobs mine would the carved.
I don't know why I started mimicking his accent right away. Wait,
hold on, I speak do I speak dwarbish? I can't
remember if.
Speaker 1: Yeah. Yeah. I turned back to him and say, ay,
but would the carved men go after stone giants outside town?
That doesn't seem like that kind of thing, and we
killed him, so I figured I'll try to collect the
paycheck while i'm here.
Speaker 3: He takes a swig of his drink and says, don't
you know ask aod carved man.
Speaker 1: I'm just a Yeah, you're a smart one. You're a
smart one.
Speaker 8: I'm just a man.
Speaker 2: He wanders off into the crowd, looking a little shifty.
Speaker 1: Okay, double check my pocket. Make sure he didn't pick
pocket me. He didn't pick pockety.
Speaker 3: He just didn't seem to want to speak to.
Speaker 1: You for long, all right. He didn't want He didn't.
He didn't seem to want to have to be given
a proper name and backstory.
Speaker 2: Give you your whole story back for if you chase
him down. But the moment that you started inquiring about
carved men business, he left you very quickly.
Speaker 1: Okay, No, look, I was hoping that your dead wife
might be a payday for us. But there's no listing
here for disposing of a pair of giants. Oh Wellden.
Speaker 2: Arden, it's gone, no doubt whatsoever. I'm happy to step in.
Arden has left your immediate vicinity.
Speaker 1: Yeah, but you know what, I don't even care. I
just gonna I just walk up to the bar without him. Then, uh, Aden,
where did you.
Speaker 7: Go if there wasn't something like really amazing, you know,
like something just like wow, that's that's definitely d mb uh.
It's probably just wandering around and perusing and looking at
what's going on in this place, trying to get away
of the land a little bit.
Speaker 1: Uh yeah, you wander up and down.
Speaker 8: There's a little a little man.
Speaker 2: He's got a little short sword on one hip. He's
got a very obvious carved men tattoo on his arm,
and as you walk past, he goes, oh, that's a
lovely pussy you've got, mate.
Speaker 3: And all of his mates around him laugh.
Speaker 1: Oh, oh, thank you.
Speaker 2: Just keep moving and you head up to the bar.
The barman again is this sort of aging looking dwarf,
thick gray beard running all the way down basically to
the ground, stained and damp at the bottom, grimy apron,
very obvious and very faded carved men tattoo on.
Speaker 3: His four He's just sort of throwing throwing mugs of ale.
Speaker 2: Across to the serving girls, and they're grabbing them and
just running them out, filling up trays and carrying them
out towards the various tables. In general, it doesn't even
look like people are necessarily ordering more, just that he's
just continually pouring drinks and then these wenches are just
walking down the line and then just handing them out
to people and grabbing copper off of them. But there
is a handful of people that mill about the bar,
sort of raising a hand and he slides another ale down.
For the most part, it seems like the only thing
anybody drinks here is shit kicker ale.
Speaker 1: God, it's the only one they have.
Speaker 2: It looks like that's all anyone's drinking. But there's some
other bottles that look like they might contain other things.
Nobody appears to be eating either. Doesn't look like this
have food.
Speaker 1: Okay, I'll just I'll try to flag him down and
get us attention and then ask him you have places
for rent for those of us who want to stay overnight?
Speaker 10: Sound walk or is it look at you all right?
Speaker 1: Who are sound Walker? Inside the town? I'll literally turn
around him and go hi, yep, that's me.
Speaker 2: Like three people, half littered, bleary eyed, look at you,
and I'm gonna clap a chair lightly.
Speaker 1: In the back.
Speaker 2: You notice where it is now, his armor standing out
a little?
Speaker 1: Oh there he is.
Speaker 3: He wanders off into the crowd again, and he says.
Speaker 13: Hi, you stay, We've got rooms. One won the room,
just one.
Speaker 19: You've got a wife, no kids? Nope, No, don't suppose
it's worth that you're not works it?
Speaker 8: Do?
Speaker 1: I look like the one who wants to drag a
woman in the get around with.
Speaker 2: Me belly without you noticing he's pushing a shit kicker
across to here.
Speaker 1: Oh, I'm just I'm just uh huh. Look subconsciously starting
to chug it already. He says, you've got work, never enough,
you need work always. Mmm, we'll find you some work carvemen.
Speaker 3: He shows his tattoo on his forearm. You worked for
us before.
Speaker 1: I think I worked with the guy that had that
tattoo a couple of years back. But no, I'm not
from here. Why does everyone have that same tattoo?
Speaker 10: Well, you can even earn money working for carvemen.
Speaker 19: You can earn money serving carvemen, or you can be
a scolet pauper in the street.
Speaker 13: Better to work for the gold than to die in
the gutter.
Speaker 1: That's a good policy to have.
Speaker 13: Only work in town.
Speaker 10: It's what they call it up in the big read
monoply mono plea.
Speaker 1: Monopoly on surface. Right, So do you have work for me?
Or do I need to go down to their esteemed
offices and inquire within m.
Speaker 19: If nobody gives you a sign to do tonight and
head down, I'm sure the old Stone toob Scott sign for.
Speaker 13: You way, lad up and comer.
Speaker 1: Never heard of him.
Speaker 19: M usually got good work for your kind, though, beware
he's got a few of you killed.
Speaker 1: I'm sure. I'm sure we've gotten a few of us
killed too. Oh well, more of that. I'm pointing at
the empty mug.
Speaker 21: You're staying with the two, the two on the outsides
of your Huh, you're staying with the two the two?
Speaker 1: Say to you? What's he pointing at? He's just pointed
behind you in dwarfish, he says, yeah, he says it,
my my dwarfish, isn't that great? I can't understand you, sir, to.
Speaker 19: Your kine, to keep coming in asking questions about another too.
Speaker 1: Of your kine. Ah, yeah, send walkers. We're a little
bit territorial because once another couple start hanging around, they
start taking all the work. So yeah, it's those rivalries
are not too uncommon. Probably, yes, Hold on, what was
the name of the What was the name of the
one I made an enemy out of? Do you have
his name written down? I don't know. I think I
don't think I have it in my notes. Feels bad.
Have it somewhere is the same as mine? Where were you,
shallow scar? Yeah? Not far from here, like the next
town over. I can't. I can't remember his name off him,
but I'm gonna ask him. It was one of them
named and like name that guy?
Speaker 6: No?
Speaker 1: No, then I don't care.
Speaker 19: Human about your height, A little older tiefling, a little
shorter than you, skinny.
Speaker 13: Looking for their friends.
Speaker 1: No, doesn't sound familiar.
Speaker 13: Don't keep in touch, Eh, you should tighten the guild.
Speaker 1: It's not a guild. That's the whole thing. With suandwalkers,
we avoid each other. With loners, it's not a guild.
If anything, more sundwalkers around. It's this competition taking my
work away lonners. But he's walked in with that there,
big fear bulg. I didn't say I have no friends.
I'm saying I don't belong to a big company of sandwalkers.
Speaker 13: Big guy like that looks like a little religious type.
Speaker 10: Is it clinic?
Speaker 1: He's my water maker? Yeah, he's my personal water maker
for one week across the desert.
Speaker 19: Hey, you have to go out of town to make water,
come back in yep, or go see the temple.
Speaker 1: What's so special about the temple? They they're able to
use magic despite the stone, magic trees, magic trees.
Speaker 13: They got them magic trees.
Speaker 1: What do they do? You know, glow a bit? Well,
do they benefit you at all? I don't know.
Speaker 13: I was asking you your type knows about that? The ground,
the line.
Speaker 1: I mean, I've never seen the magic trees before, but
I guess I'll have to go take a look now.
Speaker 10: Never been one for religion me, Oh, prefer what I
can hold in my hand.
Speaker 1: And he pushes another shit kicker all over to you.
Amen to that. And if I'm assuming he's not drinking,
but I'm just gonna cheers, and and just Raja is
getting as plastered as he possibly can.
Speaker 2: He's just filling you with shit kicker. Yeah, well it's
just not. It's not stopping. Then he he just keeps
talking constantly. He's standing there. He will just talk at you.
He doesn't seem very bright. He just says stuff constantly
at you forever.
Speaker 1: I think that's exactly what Rajah wants. It's just someone
to just uh huh uh huh, like distract him while
he just chugs as much as he can. Do you
have food here too, or just just drinks because I've
been living off cactus roots and dead lizards for a week.
Chef's dead actually actually like stopped drinking for a second
and just clunk like the mugged. Hey what now Chef's dead? What?
How the kills eaten? Died of old age?
Speaker 8: Missing?
Speaker 1: I think?
Speaker 10: Yeah, slipt fail slut his throat open on a dagger.
Speaker 1: Yeah, I I hate when I trip on the diggers.
How long ago did that happen? Two week? I don't
suppose anyone saw him slip. He uh.
Speaker 2: Wipes his hands down and says, nobody, good keep it
that way, hey, you keep it Yep, that's the way
it all ought to be.
Speaker 1: Captain, just go back to chugging.
Speaker 2: He says, he like he as he's pouring you another
ship her cly says.
Speaker 13: Can you cook?
Speaker 1: Uh, yeah, that's many. There's loads of people in No.
But I know a guy, I got a friend. I
got a friend and could Well.
Speaker 19: It's dangerous work. I don't pay as well as it should.
But if it is a job at going opening.
Speaker 1: A chef m hmm, Well, I'll let him know he's
maybe he's looking for something less dangerous. Wait, why is
it dangerous work to cook?
Speaker 2: Well, that's a very interesting story. And we side swipe
over to Carlias.
Speaker 1: Do your chefs have a habit of slipping on the
daggers when they're around us? Yes, we side swipe over
to Carlias. Carlias, you are following the.
Speaker 2: The two men and this this guy who introduced himself
a stone tooth to the area where the carved men
hideout is. It's the sort of behind the manner this
huge like manor house. It doesn't quite look like what
it doesn't the map again, it's like a wall around
a big manor house, very beautiful, looking very different to the.
Speaker 1: Rest of the town.
Speaker 2: Then there's an area where there's an extremely unimpressive squat
stone building from the outside, surrounded by a lot of
closed in smaller houses, and it would look a little
like maybe a really really poor tavern that has been
closed down for some time. However, there is a big
white symbol of the carved men which is painted and
sits across the doorway.
Speaker 3: All the windows are closed, all the drapes are drawn from.
Speaker 2: The inside, but there's like a soft sound of some
sort of like a tavern inside.
Speaker 1: Before we reach and was gonna poke up and really,
so who's the friend in there?
Speaker 2: Well, that's for you to find out. Let's just say
he's more of a friend to me than you are,
So I don't know him more. You might not know him,
but he certainly knows you. So as you go way back.
Speaker 1: There, he walks up to the.
Speaker 2: Single door, wishes it open, and that kind of sound
of another tavern.
Speaker 1: Pushes through the.
Speaker 2: The room in front of you is again it is
very similar to like a bar, very low ceiling.
Speaker 3: It's kind of okay for you, but you'd think that anyone.
Speaker 2: Who is particularly tall on you, including the two humans
that are with you and Stone Tooth, kind of have
to lean down a little bit like the bar is
kind of the ceiling is a little too low, relatively
comfortable for a dwarf, it would be a lot more
comfortable for a halfling. Stone tooth is quite short, and
he just walked straight through. The other two hunched down
and head in without giving it a second thought. Assume
you just walk in cautiously, all right, give me a
perception check. You walk in cautiously, look left and right,
take a few more steps in Stone too, says right,
I'll be in my office.
Speaker 1: Not to be disturbed.
Speaker 2: He doesn't say it to you, he says it to
the other two men. And then he walks down a hallway.
On one side, there's a bar at the far end.
Again there's a strikingly attractive Elven woman, the absolute opposite
of what you would find in the Pilgrim's Saloon.
Speaker 1: And then there's just.
Speaker 2: Between this doorway that you've walked in and the bar,
there's just a set of tables, very dimly lit.
Speaker 1: In here.
Speaker 2: It's candle lit, a couple of tapestries on the walls,
but mostly just bear looking. And then on these small tables,
if you thought what the Pilgrim's Saloon looked like in
terms of rough types, this is the place where the
rough types hang out. Powerful looking, strong looking mercenaries and bandits.
Most of them were sort of like legs draped across
tables and chairs, or boots up, bottle in one hand
or slung across their legs. Almost none of them look
up at you as you enter, and that seems a
little suspicious, like they're purposely avoiding you. You take a
few more steps in stone tooth heads up a hallway,
and then you feel the nudge of something push into
sort of a back rib, and you hear a voice say.
Speaker 1: Well, now, hands up?
Speaker 6: Hm?
Speaker 1: Who might you be?
Speaker 8: Oh?
Speaker 10: Come on, Carlys, you don't remember me, you.
Speaker 1: Know, man, it's been a while. Voice sounds a little
getting old. It's definitely a voice that you remember. Is
it that voice that you're Is it that one character? Maybe?
Yeh okay to take a guess you're not getting old
now I must stay.
Speaker 10: Well, if I'm getting old, you're getting dull?
Speaker 1: H What were you talking about?
Speaker 19: Come on, now, let's step outside a good old fashioned
oat roots quick draw.
Speaker 1: No, it's been a while.
Speaker 10: M got yourself some new iron.
Speaker 1: Huh, new iron that broke the first time I shut it.
Speaker 13: Looks like it'll sell you.
Speaker 10: Put that on the line. I'll put mine on the line.
Speaker 1: Well, are you still using that old thing?
Speaker 10: Maybe served me well?
Speaker 1: Killed enough men? How many head shots you're on now?
Speaker 8: Give me an inside check?
Speaker 10: Forty two?
Speaker 1: He's lying. Come on now he uh show me how
many scratches you got.
Speaker 2: He's still pushing this thing into your ribs and he says.
Speaker 10: I'm onloaded this thing. You pull any stunts, I'm unloaded.
Speaker 1: How many years been? When was the last time we met?
How many years has been? Roughly?
Speaker 6: Now you tell me, Carlas is what was he? Forty five, fifteen,
seventeen years? There you go, Wow, I was just blooming
into adulthood when we left.
Speaker 1: Things change and.
Speaker 2: The pressure of the gun on your side is removed,
and that is where we end today's session. Congratulations everyone,
you're all level seven and now we have to change
this overlay all over it? Yeah we do, uh, I
think for playing everyone, it's time to end. Get getting
close to it.
Speaker 1: Actually rolled well over ones.
Speaker 3: Yeah yeah, next week we'll do the level ups on stream.
Speaker 1: You have no idea how much I've been waiting for
level seven so my Slayer's eye will actually do something.
Hell yeah, other than you know the one six level
seven in a campaign for so many years, I know.
Speaker 8: Uh yeah, last time we had a seven can level
seven sucks seven.
Speaker 1: Spells such an underwhelming level. What's up? Am I? I
muted ship? Well the stream kid hear me? My Bader
saving throws just by looking at people? Yeah, I get nothing.
Sounds about right?
Speaker 8: Oh I get one fourth level spell slot.
Speaker 1: Cool?
Speaker 3: All right, well unless unless you want to do it now?
Speaker 1: What do you get? How quick is it for you?
There's nothing? Oh? Is it? It's just like just roll
hit points and then add your extra thing. If it's nothing,
we'll just do it now. Is nothing? I don't think
it is anything.
Speaker 3: And and uh, I get to choose a fourth level
spell that we'll do.
Speaker 1: Get something? What does he get? He gets a good
old quick drig guess for doing it now.
Speaker 4: I shouldn't have told you for until next week.
Speaker 14: Everyone roll a hit dice because that's one thing you'll
definitely all get.
Speaker 1: Yeah, and I just want to keep myself. Let's do
it this week.
Speaker 2: Rogue at level seven, your sneak attack becomes a four
D six slash.
Speaker 13: Jesus chrize, Oh ship.
Speaker 1: Bro, do you have domains? No? No, no, no to
new spell? Shut up for we're gonna come back to Walter,
we're not doing waters. Oh yeah, shut up. You don't
speak to Oh yeah, I don't shut up.
Speaker 2: Okay, okay, you don't speak to jan Lash.
Speaker 4: I got a seven for my hit dice thing nice.
Speaker 2: So change your max HP two plus seven change add
the seven to the HP goes up. Yep, you get
a thing called evasion. I always hold Tuesday's hand to
this because she was the new when we started this,
but realistic, she probably knows more than I do about
the Indian and I'm just little.
Speaker 1: Woman because you're a goddamn scrub meritocracy. Yeah.
Speaker 2: At seventh level, you can nimbly dodge out way of
certain area effects, such as a red dragon's fiery breath.
Subjected to an effect that allows you to make a
deck save, which is quite a lot, you only take
half damage.
Speaker 1: Wait, oh, when you I'm so dumb. Fairly, it means
she doesn't even have to make the decks check. She
gets half automatically, and if she makes the deck check,
it's zero. There you go, it's quote evasion. I'll put
it in here. In other words, she's better at the
thing now than I am with water because she can
take absolutely zero damage.
Speaker 8: Yeah, I mean the whole.
Speaker 5: I mean, that's good. Now we have two people that
are immune. We just need to get, like Arden a
cloak of fire.
Speaker 1: She does not get to do the cool catch the
fire and put it in the sad bit though, that's mine. Okay.
Speaker 8: The goal is just to be able to like drop
fireballs on all of you and have you take no damage.
Speaker 1: We just need to get like a mantal. We just
need to be able to get like a mantle of
fire resistance for Ardens so he doesn't get one shoted
by any more fireballs.
Speaker 5: And then we get a mantle of fireball so that
I just walk into enemies and when I get hit,
it can back at them.
Speaker 1: There we go. Do you just walk in and self
imm It's gonna be great.
Speaker 2: So it's half damage on. Hang on, I'm trying to
like do an abbreviate. So the full thing I put
into your bio on the other page, underneath the cunning
attack and all that whatever is the thing sneak attack,
cunning action. If you scroll down see fast hands in
any Evasion.
Speaker 4: Oh yeah, I see it.
Speaker 2: That's the whole thing, And I'm going to make an
abbreviated version.
Speaker 14: What did everyone else get for Christmas, Carlias gets two
things actually, the first being quick Draw, which is gunslinger
gains plus two initiative and can draw and stow firearms.
Speaker 1: As a free flourish. Hey.
Speaker 6: He also gets a violent shot at starting at level seven,
the gun Slinger can spend one or more grip points
before rolling an attack. For each grip point spent, the
attack gains plus one to the weapons miss fire number.
If the attack hits, it deals an additional dice of
firearm damage per grip points spent. The attack missus grip
points are still expended.
Speaker 1: Mm hmm. Nice sounds pretty good. And then I presume
everyone else gets also get an uh marshal archetype uh
improvement feature. That's nice. I don't know what I said.
Speaker 7: Those are like those passive slinger as a fighter. Yeah,
you can get like what dual wild plus one a
C plus two range.
Speaker 1: It's like a bunch of like cool basic stuff. No,
his martial arch type is gun slinger. So that's talking
about his his violent shot stuff that he just got.
It's the same thing. How is that it? Yeah, martial
arch type is your wait on, let me double check,
but yeah, no, that's it. That's exactly what it is.
The martial arch type is your your gun slinger is
your martial art is.
Speaker 2: The subthing Yeah, battle loss, champion, elderck whatever it's called.
Speaker 1: I'm one, I play one.
Speaker 2: Yeah cool, all right, so you've got some hps, do
your things. If you get spell, you've got a week
to figure it out. We'll start next week with you
being level seven. There's no change to stats, right that
I need to do for the new overlays.
Speaker 8: It's cool this time.
Speaker 2: Sexy new overlayers, sexy new levels to everyone, and uh,
we'll deal with waters level up next time. You are.
Speaker 1: It's special because Jay is a table story DM, so
he gets like special stuff. Don't say that, dude.
Speaker 8: People are actually gonna fucking believe it.
Speaker 1: People want to come. He gets special disadvantage on that.
Speaker 8: But you let it go because he's the guy that
me tills it.
Speaker 6: Go.
Speaker 3: Okay, haven't you worked that out yet. I'm just like,
this is whatever.
Speaker 22: I just I'd assume you go to stuff because you're
a guy. Yeah, so you know always that's me. Thanks
for playing everyone just for the sake of it. Will
just bounce, but make sure you go and follow everyone.
Speaker 2: Jay Brotato fair like Excaliba Tuesday, Gray H J.
Speaker 8: Connor Cronus.
Speaker 1: There is a thing.
Speaker 8: I can't remember what it is.
Speaker 1: I don't know your commands do I?
Speaker 2: Everyone noodles slow, but you just have an operations that
will let him off noodle.
Speaker 1: Yeah, he made it, made take the leg off. Unfortunately,
the one is noodle.
Speaker 10: Your mom.
Speaker 2: God, no, she would, she would, she would have this
shut down immediately.
Speaker 3: There's a reason I stream like after she goes.
Speaker 1: To bed every night.
Speaker 2: I'm like, okay, I can be naughty. Thanks for watching, everybody.
We'll be back next week. We should be iliosing tomorrow.
Speaker 1: Yeah. Yeah, it should be a three percent episode. But
we're good because Ilios moved.
Speaker 2: If you watch that, it's on a Thursday, same time
as this nine UK for Eest Yes, yeah, yes, and
Neon scream on a Friday, seventh on on a Sunday.
We'll see you next Wednday, Wedday, Wenday, Wenday by everyday
when day.
Speaker 1: Go ahead and turn the stream off.
Speaker 23: Though you've been listening to table stories dust Fail. If
you like the show, please consider reading and reviewing for
more stories in This World or Other Worlds for us
our entire library at tablestory dot tv. To support what
we do, you can become a member for discounts on
our merch add free versions of the podcast, and additional
bonus content at tablestory dot tv slash Support. Thanks so
much for listening, and we'll see you next week.
Speaker 2: H