Speaker 1: Actually, it's funny. There's a good indication for you guys. Now,
if you ever want to know when you can start
to hear it, as soon as you hear music come
from the NAT nineteen bot, that's basically when you can
be heard now. Oh well, yeah, so that's a little indication. Hey,
everybody at home, it's us. We're back with more of
Gilligan's Grave. We're here being the wee that we're gonna
be for a while.
Speaker 2: He didn't.
Speaker 1: Yeah, yeah, I kind of did it, although I feel
like pointing out that I did it in some way
sort of a little bit takes away from the nit
of just trying to get it. But you know what,
I'll just keep getting it and then it'll just become
natural and we'll be good. I'm I'm definitely not having
us stop doing that. It's not gonna become a thing
moment with these damn oh jeez, it's us. We're back
for Gilligan's Graves Session three. We got all of our
peeps here, all.
Speaker 3: Of our all of our little good guys and all
of our good goals and Aaron, heck, as.
Speaker 1: We are getting going today, and as I have some
things that I would like to talk about before we
jump jump in, I'd like to once again thank our
music guys. They've gotten us more tracks to go with
so that I can phase out some of the royalty
free stuff. Still gonna be some royalty free mixed in today,
but we're we're getting there. And unfortunately building a soundtrack
is not a not a quick endeavor, but they're doing
a solid, solid job. With that said as well, if
anybody wants to, oh, yes, two announcements that I have
to make.
Speaker 4: One.
Speaker 5: Three announcements that I have to make.
Speaker 1: One.
Speaker 5: If you were in.
Speaker 1: The Kickstarter for Lyra's Guide to Retia, I would ask
you check your emails and look for the Backer Kids
survey that we sent out because you need to confirm
your orders and you also need to put a card
on file, give us your address, and you need to
confirm that you're okay with paying the taxes that are
going to come with the pledge and stuff you're buying.
You're gonna have to do that.
Speaker 2: Look at you, dug.
Speaker 1: If you want to get your stuff eventually, you're gonna
have to go and fill out that information. So go
do that. It should be in your email. Make sure
to check your spam folder if you haven't already and
you Jimothy Jimothy Jimothy thing number two. Uh, well we
are until we lock in orders, which will be quite
a while in the future. All of the.
Speaker 5: Items that are on the kickstarter that we're part of.
Speaker 1: It are currently available in our pre order store, which
there should be a link down below for it if
I remember to put it down there, but if if
it's not, then you should be able to go to
and just from memory TinyURL dot com slash retti a
pre order with no dashes or anything. I think that
will take you to it. So TinyURL dot com slash
retti a pre order R E T I A P
R E O R D E R and that'll take
you there if you want to get anything.
Speaker 5: Oh and uh a duendum.
Speaker 1: We're also we have a stretch goal item on there
which is a GM screen as well as a case.
But we need two hundred people to order this GM
screen otherwise we just can't make it. So if you
want there to be a GM screen with Somna's Domina
five point nineteen related stuff, please go buy that. Otherwise
we want have enough money to put in the basic
manufacturing order and we can't sell them heck in me
two two. And the third thing is we have a
bunch of items currently on sale on our actual store
at at nineteen show dot com slash store I think,
if not at nineteen show dot com and then find
your way there. I think mousepads, phone holders, they're specifically
the cushion mouse pads and phone holders I'm pretty sure
are on sale as well as their thin key chains,
but I don't remember. So if you want to go
get those, go get those. And with that, I think
that's the end of my announcement. Does anybody else have
anything relevant to the stream that they want to little
plug or anything urgent? I don't know you were doing
a dono stream.
Speaker 4: Oh yeah, I'm doing a don othon right now. Oh
you tell.
Speaker 1: People a little bit about that we could redirect some
people over to them.
Speaker 6: And it's just doing a quick donothon for this week
this weekend, trying to raise a little bit of money
because a bill got dropped on me and I'm like, oh,
that's not gonna be able to be paid with my
own stuff. So we're slowly but surely making it happen.
It's basically currently just happening on my stream. Not now
obviously I'm here, uh, but we got a lot of
stuff gone. We have also incentives, including a couple more
raffles from uh, a couple of my friends who are
doing art raffles. That so anybody who donates, Yeah, Shrine's
doing one, Jane's doing one, You is doing one. Good
friends of mine, they're great, amazing. They've offered squeaky gut
one I got.
Speaker 1: Mmm, so make sure and support of that donothon you
go to that nineteen show dot com slash store. Trust Yeah,
I can purchase all the items you can from us,
in hopes that we might be so profitable that we
take pity on our poor mouth justice and throw the Please.
Speaker 4: I don't know what I can do here?
Speaker 5: Yeah no, if I can go go.
Speaker 1: Support that help them out, Yagan, Well, hopefully.
Speaker 6: We are going up until tomorrow for the cap. But
if we break a double of that, we get to it.
Y'all get to something making me suffer longer.
Speaker 4: I hate it.
Speaker 1: Oh God, hopefully you do. Hopefully when the month flips over,
the the pay you get for being here, which I
hope you remembered that you're being paid for being here,
hopefully that helps.
Speaker 7: I'm getting paid, guys are getting paid.
Speaker 1: Nobody just comes onto these things.
Speaker 5: That's not the way it.
Speaker 4: What the hell?
Speaker 1: The conversation was very much, Yo, Justice, you want to
come play D and D with us? Long long silence,
So anyways our rates would be and then just with
the sound of them, Mike Fumblings Sorry what what? Uh oh?
But yeah, go go support Justice in that, go get
your stuff. But that it sounds like that's pretty much
just for the people that are here now, not for
the YouTube side. But that said, go check out Justices streams.
Speaker 8: Anyways, you should always be throwing money out.
Speaker 6: Yeah yeah, I mean you don't have to, but you could.
You know, I will take your money. I mean you'll
take all of it.
Speaker 1: I feel like I feel like something contractually requires me
to say they're not the first person I throw money
at But there.
Speaker 6: No no throw money at nine nineteen. But that's like
like I'm a part of that nineteen. Therefore that nineteen
is a part of me.
Speaker 2: Fuck you, you loophole.
Speaker 9: You guys can throw money at me. I won't stop.
Speaker 4: You do it. Do it?
Speaker 9: Five gift its ups right now, Bread please follow.
Speaker 4: Me frive Gifted pop hot gift it five.
Speaker 1: Yeah, just one more time for anyone that wants to
go check out justices streams. It's just Seggy V on Twitter,
right se I g I V a Twitter and Twitch,
Twitter and Twitch. There's an underscore on the Twitter one,
but like, yeah, yeah, the Twitch one's more important.
Speaker 10: Go there.
Speaker 6: Yeah, they don't worry about Twitter. I don't do anything
there but retweet funnies.
Speaker 4: Your witch fire true.
Speaker 1: Does anybody else have anything that they want to bring
up before we jump into it?
Speaker 8: M I mean y'all can get your tickets jan in
my fast this week.
Speaker 1: Oh yeah there next month.
Speaker 11: We'll love to see all y'all.
Speaker 1: Oh, give a time. On the note of cons, we
don't have any explicit plans we haven't submitted yet, but
for rent of you that might go to I believe
it's any revo and Vancouver, we're going to be trying
to do a few panels there, both for Project mouth
washand for that nineteen. So if you guys go to
any revo or you want an excuse to come to
Vancouver to go to a con, look into it and
we'll keep you guys updated on if if we get in.
As long as we don't forget to submit, which we
gotta do. We gotta submit, which we haven't. We will, okay,
And sounds like that's everything. Everybody, m We don't have
any sketches. Anyone bringing a giant mug. Listen, If we're
not doing this as good as critical role and we're
not going.
Speaker 4: To, I can slap.
Speaker 5: I can slap the thing again, slap the.
Speaker 1: Hit the gong. We begin amazing, Sap the gong again.
Speaker 4: It's always there.
Speaker 1: I'm going to click this button here.
Speaker 12: I'm gonna switch more more unbeknownst to us with the
no cameras, but Logan just puts on more and more Emperor.
Speaker 1: Esper Galia, every sat down in justice, pull another rope.
Speaker 6: At a certain point, I just need to get a
like a rubber mallet for it.
Speaker 1: You guys just progressively hear like more jingling coming from
my end as I put on strings of beads and jewelry.
Speaker 4: That's amazing.
Speaker 1: Oh geez, okay, I'm gonna see who's gonna tell us
what happened last time. I'm gonna do my little role here.
I'm actually gonna switch which screen Fantasy Ground is on
for me, because I I think it's better off for
me if it's over here. So one second click click, Uh,
I'm gonna go ahead, and there's five of you, so
that's me. We don't do me.
Speaker 2: I know what happened.
Speaker 8: You said that we could do you. You said that
last time.
Speaker 5: The thing is, who's the one that said it?
Speaker 13: Mmm?
Speaker 8: I don't like the.
Speaker 11: I liked it when you were doing it, and there
wasn't any danger of this.
Speaker 5: Last time.
Speaker 4: It was justice.
Speaker 5: They did it right, Yeah, all right, So I won't.
Speaker 1: Do justice this time, not me, thank you, not.
Speaker 9: Me to be you look justiny wants it to be you. Logan,
you have to do justice.
Speaker 1: There we go. Braiden, recab last time, make it concise,
make it entertaining, Throw a little song in there. What
happened last time?
Speaker 9: Did you say Braiden or graydon Braiden?
Speaker 4: Okay?
Speaker 14: Who the fuck's great investigations?
Speaker 4: Did anybody else? You're grave?
Speaker 8: They're just trying to get out of.
Speaker 9: This, all right. This is what happened last time. We
took a rest.
Speaker 13: Scarn had a tummy ache and did nothing about it.
Speaker 1: That's true.
Speaker 13: Swears that he's fine. We all know that's not perhaps true.
Speaker 9: Let's see we made it to the crypt or. I
forget what the grave.
Speaker 1: It's a hollow yard, grave site, hollow.
Speaker 9: Yard and you'd correct graveyard.
Speaker 15: Cool.
Speaker 13: We got to the graveyard and we talked to the graveyard. Uh,
the guy who looks over the graveyard. And apparently the
governor that we're looking for has not passed by here,
so we don't know where they went.
Speaker 9: And then we ran.
Speaker 13: Into this person who was visiting Lilia's parents or family graves,
and then he laid down a lot of stuff for Lawrence.
Speaker 1: Yeah, grandparents, and then.
Speaker 9: He left grandparents.
Speaker 1: Thank you for the clear grandparents and one blank.
Speaker 9: Grave in one blank grave. Wonder who that is?
Speaker 2: Be terrifying if we got here, they're like, this is
your father's grief.
Speaker 1: Raises sending stone, capro, cap capro, capro capro.
Speaker 2: I don't know who you are, what you want.
Speaker 13: And then we had to rally together to cheer up
Lawrence because poor boy was not doing well, and also
we found out he might be a vander what what what?
And then this guy came up on this here hill
and we got to see what that's about.
Speaker 9: And that's been Gilligan's grave so far.
Speaker 1: Yep, you guys came into the hollow yard. You had
one of you had a little bit of a tummy ache.
You talked with the foreigner Sutun, who did something to
Lawrence who knows what that was, asked him how long
had it been? Did a little made Lawrence feel more
emotionally connected to things that might have recently happened to them.
You guys spoke with you guys, spoke with the grave tender,
who is a little little senile. And then as you
guys were all getting together in this hollow yard section
that is over here, a man who is covered mostly
in a dark robe, who has sickly green skin and
this black rotting material running up both of their arms,
was standing roughly about twenty feet elevator from you guys,
there's about ten feet. I know that I said six before,
but for the sake of ease, let's say each of
these clips about ten feet.
Speaker 5: You can see them looming at the.
Speaker 1: Top, back lit by the firepots that are behind them.
I'm gonna get the image for this individual again and post.
Speaker 9: That maybe they're friendly.
Speaker 1: Maybe they're friendly. Well, the thing is when you saw them.
When you saw them, they did they looked more confused
than anything. When you saw them, they appeared to be
grasping at the cloth on their own chest, as if
they have no idea what to do, just kinda just
these this nervous tick almost as with confusion, and these
milky eyes. They look down towards all of you, and
you just hear the echoes of as they seem to
be pulling at their own clothes and gripping their own
body with no rhyme or reason to it. And as
we come in, I would like to know what you
guys would like to do. As this skittish, nervous looking
individual stands about twenty feet up and about ninety.
Speaker 2: Feet away, I'll start walking over.
Speaker 16: To them.
Speaker 1: As you walk around. As you begin your ascend up
the side, they do seem to take a step back
in the hollow caves that you are currently in. You
just hear the footfall as their boots scrapes back along
the dirt very suddenly, and their movement seems to stop.
And even though their eyes are very hard to tell
where they're looking, because again they're glazed over as if
they have incredibly prominent cataracts, you can just see the
faint gray pupils in their eyes looking at you and
their mouth hanging open in a perpetual look of surprise
and fear. It's gonna happen. Roughly when you get to around,
we'll say out there, you know, hold us back up
to here.
Speaker 5: Mmm, you are free to continue, of course.
Speaker 12: Yeah, he'll cock the hammer on his revolver, but leave
it at aside for now.
Speaker 4: Okay.
Speaker 11: I'm I'm like following Desmond, like holding onto his coke
because I don't want him to leave.
Speaker 8: So I'm going with.
Speaker 1: Him as you walk up. As you get up to
about the second layer, second layer down, as soon as
they hear the sound of that hammer, is it called
a hammer on a gun? It is right? Yeah, For
a second, I was like, I think it's a hammer,
but I also have this vague memory being like corrected
on that. But you as the clicking of the hammer
echoes through the cave, I would like you to roll
me a charisma check, Desmond, to see what effect this
has on this individual?
Speaker 8: Can I give him bard it?
Speaker 12: It was a total of a sixteen. That is the
most charming I've ever cocked a hammer.
Speaker 1: They look like they're going to turn to free but
as they turn, they they spin and their hands It's
like they grasp onto the firepot, these massive person sized
firepots beside them. They grasp onto it, they reach over,
they grab it as though to pivot themselves off of it,
and as they do, it tilts slightly, and you see
flames lash out onto them. And now no longer concerned
with running, you just hear as this person falls to
the ground and the coat, the cloak that's on them
seems to catch a blaze and they just begin rolling
in place.
Speaker 12: If they're on fire, I'll sprint over and he'll try
and put them out, all right, help.
Speaker 1: You rush up to them. I'm going to go ahead
and have to take a bit of fire damage real fast. Yeah,
as you rush up to them. Yeah, the flames are
they're incredible. Dry cloak that they're wearing appears to have
caught the flames. How would you like to help them?
Speaker 12: M I will unclasp my undertow cloak and I'll try
and use that as like a fire blanket to douse
the bits of flame that are catching on them.
Speaker 1: Okay, i'd say maybe roll me a let's say, roll
me a dexterity check.
Speaker 2: I can do that.
Speaker 10: Do that.
Speaker 1: They flail, not seeing that you're trying to help them.
They flail about and your undertow cloak itself catches a blaze. Briefly,
you have to pull back and you constinctively put it out.
As this individual continues to burn. Since an attempt has
been made, I'm going to have them attempt a dexterity
save to see if.
Speaker 5: They can put out the flames on themselves by pure.
Speaker 1: Accident one moment.
Speaker 8: I mean i'd also be helping.
Speaker 5: What are you doing to help?
Speaker 8: Igan?
Speaker 7: Are we doing?
Speaker 8: What's doing? Trying to pat out the flame?
Speaker 1: Just trying to pad it out? Roll me, roll me
a dexterity check as well, But no, because you're using
your hands, you might get burned. Okay, welcome bulk me
that dexterity check. I'm not gonna hit you with it.
Just rolling.
Speaker 9: That's five fire hot.
Speaker 1: Take three damage, Take three fire damage.
Speaker 8: Yeah, do it.
Speaker 1: Okay, So I'm gonna have them make their own dexterity save.
Oh good, they have a zero. Oh they rolled a four.
They continue flailing around on the ground, They're going to
take another dice of damage.
Speaker 5: Oh that's that's good. That's nine.
Speaker 2: Oh, I'm sorry about the sh I'm going to dump
my water skin or one of the waterskins it.
Speaker 17: Yeah, all right.
Speaker 1: I'd say if both of you use your water skins,
wo'd probably be enough that you would douse them entirely.
So you guys do so, mark them off on your sheets.
You mark off.
Speaker 4: Yeah.
Speaker 5: As you do so, you pour water on them.
Speaker 1: This burned the individual lays on the ground before you,
uh quickly as they are doused, curling into the fetal position,
as though traumatized by what has just happened.
Speaker 2: Hey, hey, are you all right? Looking at them? They
look sick. I mean, with the stuff on their hands,
they're clearly not.
Speaker 1: Okay, roll me a medicine check mm hm.
Speaker 4: At this point, can I have walked up?
Speaker 1: Yes, if you guys want to, yeah, yeah.
Speaker 9: Yeah, yeah, yeah yeah.
Speaker 1: And we'll say from the burns that just happen, you
guys can smell a combination of rotting meat and burning flesh,
both prominently from the air. As you inspect them, you
see a lot of the flesh that's burned away. It
looks like it had already atrophied. There's already dry patches
on their skin. And you notice looking at their face,
this individual seems to their skin had been flaking a
bit before it had been peeling somewhat, And it seems
like whenever they were yelling in response to the flame,
you see that the flesh on their jaw pulled apart slightly,
leaving these sinuous cuts on their cheeks, as though their
jaw had pulled too far open to try to scream.
Speaker 2: The fuck happened to you?
Speaker 18: Eoo oh man.
Speaker 1: Mm and you know what, so, Lawrence, you're the one,
not Lawrence Desmond, You're the one closest to it. Roll
me an insight check?
Speaker 8: Can I give them barter?
Speaker 1: My answer is generally going to be as soon as
they've rolled it, that windows closed.
Speaker 8: Fair, Okay, I'll try to be quicker on the draw.
Speaker 1: Although you do have inspired faith and think of inspiring stings,
so you have ways to do it afterwards. But in
those cases you're not asking, you're telling.
Speaker 10: Mm hmm.
Speaker 1: Again, you can see as they are coming back to
their senses, their fear of your group is starting to
once again bubble up. As they seem to get over
the pain. Their eyes are becoming more active again, not
very active, but more active than catatonic, which is where
they were as they look up to each of you
and you see fear once again taking over them as
their body stiffens and then starts to once again shake,
and they begin clawing at their own chest, not enough
to break the skin, just raking their nails, which you
notice the flesh on their nails is contorted and pointed.
They're just dragging them along their chest habitually.
Speaker 2: Hey, you're all right, I'm with the undertop.
Speaker 6: Can we like try and figure out lies clawing at
his chest?
Speaker 1: Roll me insight to scarn, and you're gonna have.
Speaker 4: Disadvantage because yeah, I'm dead.
Speaker 1: Because you hurt, because you're feeling not so good.
Speaker 4: So I have to put the discs ad.
Speaker 1: No, it don'll do it automatically, Okay, I'm just priming
you for it, so you.
Speaker 4: Know why when it rolls saj.
Speaker 19: Hmm.
Speaker 8: That's rough.
Speaker 1: That's rough, mad tummy times.
Speaker 13: Uh. Could I also look over this this, gentleman, and
specifically I'm looking for if this is something arcane that's
going on, like does this look like a tap of
curse or what type of school of magic it might be.
If it is something like that, that's ravage in his body.
Speaker 20: Roll me for your purposes, roll me arcana, yes, sir,
that's the seventeen.
Speaker 1: Inspecting them closely, the issues that they're having become pretty
readily apparent to you. This person has been the subject
of some kind of necromancy, enough that you would go
as far as to say this person seems to be undead,
but they are acting with a strange amount of emotional
response for what you would say suem to be a zombie. Normally,
zombies would be far more about pointing and attacking and
either recognizing thing as master or thing to kill. This
person seems to have some kind of consciousness going or
at least uh instincts that are leading them to be afraid,
and they seem to be more concerned with self preservation,
which is very unusual for most low end undead right.
Speaker 9: And they're clawing at their chest.
Speaker 1: Yep, they're dragging their their hands along it.
Speaker 9: Do they have a pulse?
Speaker 1: You would have to touch them still?
Speaker 13: Oh, I've just been I've just been looking them over
so far.
Speaker 1: Okay, do you want to give them give him a touch?
Speaker 9: Ah? I don't know if they would let me.
Speaker 1: How do I that's the fun of it.
Speaker 13: Yeah, all right, sugar, I'm not here to cause any problems.
I'm just I'm just taking a look under the hood
and seeing what's good now, all right, roll me, yeah.
Speaker 1: Make a persuasion check. Oh, I'm so tempted to do
an animal handling check.
Speaker 9: But no persuasion sweet sweet logan. Ooh y, that is
a twenty one.
Speaker 1: As you approach them, they initially but they you approach
slowly and cautiously, and they do scramble up to sit.
They just get onto their butt because they were just
laying on the ground. They get onto their button. They
back up from you a little bit. They back up
to the edge of the cliff and seem to stop
as soon as they push a rock off the edge
of it. They look back and they look to you
put a hand up defensively, and then as you approach
they seem to relax as you make contact with them.
Speaker 9: Yeah, I'm just taking a look. I hate nothing wrong
with that rat a pulse? Yeah, that's I guess that's
where I would start.
Speaker 1: Roll me medicine. Oh, no, skill check central over here.
Speaker 9: I'm not playing Fenris nineteen. Hell yeah it nice. Wear
it at.
Speaker 1: Definitively they do not have a pulse.
Speaker 21: Okay, oh because of that check?
Speaker 9: How how far like? How if if necromancy and.
Speaker 13: Death was like a door, how far out the door
is this guy?
Speaker 1: Well, they're a dead body that appears to be moving.
So I'd say on a scale of one to ten,
they'd be the ten.
Speaker 9: Oh okay, there's okay, no circulation, nothing.
Speaker 1: No circulation. Their skin doesn't seem to be capable of itself.
Speaker 9: You can notice that lack is it shedding into lack
rock because I know that parts of his face are
like coming apart.
Speaker 1: Flesh just seems to be peeling in response to certain movements,
the like when the lines, the cuts that are along
their cheeks, that are exposing some of their teeth. They
seem to have just been caused by it screamed too
much whenever it was on fire and flailing, and in
doing soney, it just pulled apart the skin on its face.
Speaker 18: Oh M, so scared.
Speaker 9: I don't know what we can do for this fella.
Speaker 22: There is it even alive.
Speaker 9: It's not alive. He's not alive anymore.
Speaker 6: No, there's no communication we can go and do with
this thing.
Speaker 4: Right, Well, this former person, it.
Speaker 13: Just seems like it's got the It has the capability
of emotion.
Speaker 9: I mean, it's mostly scared right now. Mhm uh.
Speaker 13: Can I look at like the icker that's coming out
of its hands? Is that like a is that fluid?
Speaker 9: Is that like? What's going on with its hands?
Speaker 2: Again?
Speaker 9: I will this is some dark match.
Speaker 14: Oh my gosh, oh my god, you're I was gonna say,
the rest of us roll like ass.
Speaker 1: You think back to a particular demonstration at a particular place,
and you recall an instance where undead generally have no
need of blood. Usually it's something that dries out. It
looks like that what is on their arms. It appears
that the blood that was in them came to the surface,
coated their skin, and hardened into this firm, elastically substance
that appears to have effectively turned their arms into.
Speaker 5: A slightly more armored, dangerous sword.
Speaker 1: Like you see that the points on their fingers, they
come to these claw like points that are so firm
that they're sharp despite the elasticity of the material.
Speaker 13: Whoever made this person definitely meant for them to be
a mean motherfucker.
Speaker 9: Look at these talents.
Speaker 4: O gosh, sad boy, Yeah, this.
Speaker 9: This is awful. Hell is this type of necromancy doing
down here?
Speaker 4: Can we like.
Speaker 6: Search around and see if there's anything else around right now,
scarn roll me.
Speaker 1: A perception check. I was about to say perspective, because
that's the thing I say sometimes, perception.
Speaker 9: I said to give good vice. Dice rolls, it's not
gonna happen.
Speaker 4: Where is it again?
Speaker 16: No?
Speaker 9: I believe?
Speaker 4: Okay, yeah, there's.
Speaker 10: M h.
Speaker 1: Also, I remember calling your roles.
Speaker 4: Everybody, Uh, it's a it's a seven.
Speaker 1: Oh okay. You take a moment to look around, your
instinctly do to looking down at the graves you were
just in, as it seems like this guy was headed
towards the graveyard that you guys were in and then
saw you and stopped. You notice as you look, they
seem to look back a well, as if to follow
your gaze, and their panic seems to stop as they
look down at something uncertain what it is, but something
in the graves that are down there. Their vocalizations stop,
they stop shaking, and they seem to momentarily get a
bit transfixed on whatever they've looked down at.
Speaker 6: Did you come from down there? How long have you
been undead?
Speaker 13: I guess I mean the wear and tear on this body.
Speaker 9: It could be decay in for a while, but you know,
still causing damage to itself.
Speaker 1: I'd like everybody that is not scarn so two roll
me a perception check.
Speaker 4: I tell you I already.
Speaker 2: Looked m fifteen.
Speaker 9: Eleven uh fourteen total Lawrence Laurie Carrie to carry stuff,
all carries on bbby.
Speaker 1: Oh Carrie care beer carry? Are you fool?
Speaker 4: Doom bell?
Speaker 2: Everybody turned inwards clearly, I guess.
Speaker 1: At the sight of the undead. Okay, uh so in
that case, Desmond, you are the one that would hear.
You start to hear the sound of the footsteps of
at least a few separate individuals.
Speaker 5: You can't see them.
Speaker 1: As you hear it, but you hear footfalls of at
least three people moving from the entrance to the central
graveyard area, echoing through the caverns, walking with a fair
amount of purpose, pretty heavy footfalls you hear in the distance. Hogs,
where are you where?
Speaker 5: If you've run too.
Speaker 1: This isn't a game return at once, Hogs.
Speaker 12: Oh, I'm gonna wave the group over and I'm gonna
skulk towards the kind of jagged edge of this cliff.
Speaker 6: Yeah, can we like go down one layer? Okay and
kind of hide ish?
Speaker 1: You absolutely can I'm going to is going to go.
Speaker 2: Along with it.
Speaker 1: Yeah, okay, okay, so you guys get over down. There
was there anything we can do with.
Speaker 6: Suppose that this guy that hogs dogs, I want to
kind of like drag him down but not hurt him.
Speaker 13: Yeah, probably because I was hecking helping him out and
he was willing to all hold his hand in.
Speaker 1: If you want to try, if you want to try
to persuade him to go down, I'm going to be
just hilarious here, roll me animal handling.
Speaker 5: Sense.
Speaker 1: Since you're both doing it, and since one of you
has disadvantage, do you want scarn? Do you want to
use the help action to help Pepper do it and
then Pepper can advantage?
Speaker 4: Yeah?
Speaker 9: Thank you, I appreciate that. Oh boy, okay, advantage is
at least something. All right, A twelve.
Speaker 1: Let's dynamic DC this whatever I roll plus two? Come on,
I rolled it out. One. You succeed the individual hogs
as you're taking him to be. Now he turns toward
the voice and you see just a this like anxiety
well up in them. And then as you guys grab
them and like pull them to their feet, they seem
briefly to want to acquiesce. They seem to briefly be
more afraid of whatever is coming and calling out to
them than they are of you. And as you lead
them away.
Speaker 9: Yeah, yo, Scar, that's not a good son. That is
not good.
Speaker 1: With us pull them down.
Speaker 9: With Yeah, you gotta make skipping run.
Speaker 1: I would like, uh, let's call this a group, like
a leading stealth check, because that would be really funny. Desmond,
you appear to be leading it. So oh, what I
want to do is I am going to have the group.
So it's because there's I need to Okay, I need
to figure where the DC is one second. Mm, I
need to figure out what you need to beat. Okay,
I have it. I need everybody to roll me. I'll
just I'll just try. I'll just use the thing, I'll
use the tools at my disposal.
Speaker 6: No, no, was that hogs.
Speaker 1: Hogs doesn't do his patented victory grown for free? You
know okay maybe one okay, but he's not gonna do
it again for free. Okay, maybe one more, okay, all right,
So I'm not gonna include Hogs in this. I'm about
to hit everybody with a stealth check. I want everybody
except for to make it immediately.
Speaker 21: Okay, so I'm gonna try where are apologize for my tumb.
Speaker 9: Apologize or anything.
Speaker 2: It's just.
Speaker 9: Uh oh all right, I'll.
Speaker 2: Take something from a couple of minutes.
Speaker 4: I just locked in for a second.
Speaker 10: She's getting all the bumpies out.
Speaker 1: So Desmond, before you make this check, I need a two.
I need a plus one plus two plus three. Myiness one,
So plus two add a plus two to your role.
Then you make it eleven.
Speaker 2: I have advantage and disadvantage.
Speaker 1: Why do you have disadvantage?
Speaker 2: Do you figure I have disadvantage because of my scam?
Speaker 13: Though?
Speaker 2: Why do I have advantage?
Speaker 1: Uh? Adv skilled stealth? It appears to be tied into
why do you.
Speaker 16: Have that attached to their?
Speaker 2: What gives you did?
Speaker 12: I half like think, oh sweet cool?
Speaker 1: Yeah right, so you got an eleven success enough? I
guess all right, you managed to hide? Are you like
looking over the ridge to try to see what's coming?
That would be a As you look over the ridge,
you see human like figures as best you can tell,
But you see four individuals, all wearing what look like
robes that have a somewhat specific like light greenish hue
to them, with this almost regal golden trim on them,
not made of high quality materials, but clearly made with
some kind of dedication, some kind of tailor was trying
to get a very specific look. Four of these individuals
walking into the middle of the grave area. Following them,
moving convincingly well, but still shambling slightly, you see two
more individuals, humanoid who appear to move roughly the same
way that Hobbes does, and they also have hoods pulled
up over their head, hiding the color of their skin.
You see their arms hidden underneath the black robes that
they're wearing, but with a sway of the robes. As
they move, you see that they have the same black
substance coating their arms and hands. And as they move
you hear them calling out one in particular who looks
to have under their cloak a belt that has several
scroll cases hanging from it. You see them stopping, turning
looking about. They pull down their hood and this bald
individual who has this series of tattoos in a language
that you it appears to be writing, but the symbology
is not something you recognize. They just turn they put
their hand up. Hobbs, we have work to do and
you're being disruptive. You see them turn and begin conferring
with the others. I'm gonna just throw them onto the
map for for fun. They're all of them. The one
that pulled their hood down is human. The others it's
dark enough that it's difficult to tell. You would guess, probably.
Speaker 2: Imagine that they all jombies.
Speaker 1: Okay, they all stop about there and they begin conferring
with each other. Currently, you guys are hidden. You collectively
have a stealth check of eleven. Just so you all know.
Speaker 23: M M, I could try something.
Speaker 16: What are you thinking?
Speaker 2: Oh, they work with undertone members, right.
Speaker 4: Sure? Ah, would that be a good idea.
Speaker 6: I don't seem to be doing them more scrupulous side
like things right now?
Speaker 12: Oh no, that's the point, But I need to know
why they're doing it. You stay with Hobbs, you protect
the kid. I'll be back. All right, I'm gonna step out.
I'm gonna start walking up the throat towards them.
Speaker 4: Do you have an alibi?
Speaker 1: Oh? All right, you do, so you step out emerging
from behind these doing Sorry, that's okay, you're the players.
Learn fuck me. I can. As you step out towards them,
they with your stature being relatively small.
Speaker 10: Uh.
Speaker 1: They seem to keep talking to themselves and amongst themselves
until one of the outer individuals, one of the ones
that appears to be like hogs. We'll call them menials,
no reason, but we're just gonna call them menials, seems
to glance over towards you. You see light reflecting off dull,
cataract like eyes underneath the hoods, same as with them,
same as with hogs. And as they see you, there's
a moment of attempting to recognize that they're seeing, and
then not urgently, but they put their hand over and
they touch the arm of the cloak and they pull
it slightly of one of the other members, who turns like, yes,
what is it we're trying to And then they turn
and the group sees you collectively they want at a
time turn towards you, and there is silence. And then
the individual pulled their hood down, pushes their way through
the group and then stands between you and the others
as they all seem to fan out slightly, not in
a threatening manner, but they all begin to fan out
as if to all just get a good look at you.
Speaker 2: You let one of them wander around, then.
Speaker 1: Quite we did you see them kind of tilt their
chin up, tilt their head to the side a bit
as they look at you, officer. I'm sure I couldn't
know what you're talking about.
Speaker 12: Though, Please not exactly being subtle. There's just lucky I
was here. There's been civilians in and out of this
place for most of the day.
Speaker 1: Is that right?
Speaker 2: Your problem has been dealt with?
Speaker 1: Roll me deception?
Speaker 2: Come on, you uncharismatic motherfucker.
Speaker 1: Lawrence just pulls out his thing and just hear from
the background, just like a little jaunty Harmonica.
Speaker 8: I'm gonna give them bardic if I can't.
Speaker 1: You need to understand that you will have to make
noise to do that.
Speaker 11: Oh you're right, okay, I won't. I won't have faith
in his ris faith.
Speaker 1: He's just like I've dealt with your problem? Oh have you?
Speaker 5: Then you just hear in the backgrounds.
Speaker 1: Come on, Desmond, you can do it. Go Demond. Ah,
that feels like it feels like an insight check. It's
coming your way. Oh god, what do you get, by
the way, from the people at home?
Speaker 2: An eleven?
Speaker 15: Sorry?
Speaker 5: They nod to you.
Speaker 1: With cautious eyes and an expression that seems to be
quizzically trying to interpret the situation. They nod, but they
seem oddly convinced. They put their hand up and they
make emotion downwards towards the others, and you notice that
the other members that were with them had slowly put
their arms underneath their robes, and as they pull them out,
you hear the clanking of metal, as if they released
something that they'd had. The individual looks towards you, So
then I'm afraid that I don't recognize you. Perhaps you
are merely out of dress as it were. I did
not realize that Tennis Stain had sent anybody else ahead.
Speaker 2: Tennis Stain, do I know that name.
Speaker 1: Does not sound familiar.
Speaker 2: Oh, I was.
Speaker 12: Sentend to just give a good look at the place,
make sure things were going smoothly, and it looks like
for the most part it has been.
Speaker 2: Unfortunately, I took care of ops. You said.
Speaker 1: We had been going by Hogs.
Speaker 12: They had an incident with the brazier, and we're making
a bit of a scene.
Speaker 4: So I.
Speaker 2: Taps a short sort. They look at them where you needed.
Speaker 1: To be, They look up towards where you referred to,
and they do, in fact see singed clothing and a
bit of like fallen flesh on the ground. Then look
back down to you. Well, the menials, I suppose they're
not all that important, but free hands would have been useful.
If that is the case, then I suppose we.
Speaker 4: Are due to return.
Speaker 1: We have more important captives to transport after all. Thank you, brother,
we appreciate that. May you find your way. And they
take a step back, and the entire group seems to
turn and begin moving, and as they do, you hear
one of them looks towards you. They put their hands together,
they clasp them, and they gave a very small bow,
and you just hear a soft sanguine moem adifacium in collige.
Speaker 2: Sang morem artifacium.
Speaker 1: And as they seem to turn, as they step away,
the one that you talk to, you just hear the
scraping of a boot on the ground. As they stop,
they put a hand up, and all of the others
stop at once, without looking back at you.
Speaker 4: You just hear.
Speaker 1: Sanguinam, brother, finish it.
Speaker 2: I'm gonna drop my weapons.
Speaker 1: You see them all reach into their cloak. I need
initiative from everybody.
Speaker 9: He had it.
Speaker 13: He had it for a second, come on, come on
you twelve okay, fourteen a fourteen initiative, okay.
Speaker 9: Level, I don't want to do this, Oh Desmond, wait what?
Speaker 1: Oh you know.
Speaker 13: What?
Speaker 24: Warm, Yes, you know what.
Speaker 1: We're gonna go with boom. As they turned, you see
a lot of them shift back towards you. They reach
in and they all seem to pull out these uh
darkened like heavy black iron sickles from their robes.
Speaker 2: All right, chickles, I was expecting daggers, the.
Speaker 1: One that you were talking to, Crave. I'm gonna switch
our map mode here.
Speaker 4: For fun.
Speaker 1: They turn and as they pull that out, they also
reach over and they sweep their cloak to the side.
You see that there are a total of six scroll
cases just hanging at their side. They reach down with
like startling efficiently, they grab the top of one of them,
pull it up, unfurl it, briefly, glance over towards it,
look to you, and they are going to yell towards you.
Drop that, and they are going and you're gonna have
to make a say.
Speaker 2: Oh beans, all right, buddy, come on, that is eight ten.
Speaker 4: Oh you fail?
Speaker 1: Which weapon did you draw?
Speaker 2: My revolver?
Speaker 1: Okay, well you have been commanded.
Speaker 5: Uh huh.
Speaker 1: So as they say that, you see that the writing
on the scroll that they had flashes. The scroll is
this wave of embers right like rakes across it, and
it seems to burn it and they just discard it
off to the side as it flickers away into nothing.
On your next turn, you have to drop whatever you're holding.
And then in your turn, Oh, I was gonna shoot you,
so good, it's true you were gonna do that.
Speaker 2: Huh, I drop it. And in my turn, because I
think interrectly, there you are.
Speaker 1: You are, in fact next in the turn.
Speaker 2: Oh okay, wait, wait a minute.
Speaker 1: Yeah, you guys see this happen. You see a flash
of magic, and you see Desmond raise up their weapon
and then just drop that. And as they say this,
magic echoes outing is carried upon their words, and then
Desmond just shakes for a second and their hand releases
and the revolver clanks to the ground. As it does.
Hogs puts their arms up and they put them on
top of their head and they begin to cower where
they are as they hear the sound of it. Pepper,
your turn is next.
Speaker 13: Could you please share Tabasco's sheet because currently when I
saved it. I just saved the word NPC Tabasco.
Speaker 4: Thank you.
Speaker 9: A little counterproductive, but you know we love it here.
Speaker 1: So just so you guys remember, there is a ten
six effectively the mechanically ten foot incline between you guys
and them.
Speaker 20: I'll uh all right, that's okay because that's you guys
underground here.
Speaker 25: Sorry there?
Speaker 9: How far can you fly?
Speaker 13: Oh?
Speaker 9: Man?
Speaker 1: How I say on their sheet?
Speaker 9: Fifteen flap speed? Sixty around?
Speaker 13: Uh, it's not letting me move him?
Speaker 1: Uh where do you wanted to move?
Speaker 9: I however close I can get within sixty.
Speaker 1: Feet to whom.
Speaker 13: To the bad guys. Not the bad guys, but these
guys assaulting my friend. As far as I'm concerned, this
is self defense.
Speaker 1: Could you is there a particular one you could point
to that?
Speaker 10: Oh?
Speaker 1: Actually hold on so for their turn, let me just
grab fine familiar real quick, because I believe he has
to move on his own turn. Did you roll his initiative? No?
Could you do that?
Speaker 9: Yes?
Speaker 1: Just double quick the initiative field on his sheet?
Speaker 9: Yes, sir?
Speaker 13: Okay, Well oh oh he's got a plus two legged mama.
Speaker 1: Oh okay, So let's just quickly review the things you
can have him do. This is a good time to
do that.
Speaker 13: Yeah, I was going to attempt to cast the spell
through him.
Speaker 1: Yes.
Speaker 5: The main thing is he can't. I believe that he
has to move on.
Speaker 8: His turn right.
Speaker 9: So I'm okay, I will save that. I will save that.
Speaker 1: I want to review just quickly before you come to
any decisions. I just want to review what you can
have him do so that you have a full thing. Okay,
so packed to the chain so you're familiar. Accidependently from you,
but they will obey your commands. It rolls its own initiative,
acts on its own turn. It cannot attack, but can't
take other actions as normal. You can communicate with it teleopathically,
but because of your pact of the chain, when you
take the attack action, you can forego one of your
own attacks to have it make an attack of its own.
And I believe you can also cast spells through it. Ken. Yeah,
but it has to.
Speaker 13: Move on its turn right, and it's not its turn
right now, so it is.
Speaker 1: Basically near the end. It is actually it is.
Speaker 13: God darn it, Tabasco.
Speaker 9: I don't told you stay ready, so you don't have
to get ready. Now you see what what done happens
when you all right, I'm on my own this time,
all right, remember that.
Speaker 8: At all times.
Speaker 9: Let me see here? Can I cast? How far is that.
Speaker 13: To where the robed men are?
Speaker 1: You can draw a little line you want to just
double click pull. They're about forty five feet away. Oh
that's listen lily from you. I mean they're ten feet
up and about sixty ish feet away. Okay, keep in
mind you can't even see them right now because there's
a ten foot incline between you and the.
Speaker 9: Oh okay, then I'm gonna take this turn to get
up there.
Speaker 13: I reckon, I'll yeah, I'll run my thirty my thirty
feet over here.
Speaker 1: Okay, you're going to be moving through some people if
you move like that, So.
Speaker 15: It's just I don't want to move yet.
Speaker 9: Ohah, your air gone on my way.
Speaker 1: So that that would be twenty You could get to
like there, or you could climb up the incline and.
Speaker 9: Get Yeah, would that be an action that would be
your movement? Okay, sure I can, I'll do that.
Speaker 1: Okay, double movement to go up about ten feet, so
you would get to about there. With an additional ten
feet you'd get to there. With five feet remaining.
Speaker 9: Leaseless damn pseudo dragon.
Speaker 13: All right, well you just skeoch you over here by
this brazier and oh okay, all right, let's see what
I can do here.
Speaker 9: Mmmm, that's one target all right.
Speaker 13: So this circle of lads over here, I noticed they're
all nice and next to each other. So I'm gonna
go ahead and uh cast hungering Vortex.
Speaker 5: Put that in the chat for me, would you?
Speaker 9: I will?
Speaker 8: Damn all right?
Speaker 1: Ten foot radius spheres. So you got one of these?
Where do you want to center it? So on the
corner of somebody's face.
Speaker 9: I would like it centered on robed man seventeen?
Speaker 5: All right, so we'll say right, yeah, right, there's good.
Speaker 9: That's perfect.
Speaker 1: All right. You get up there, you put your hands up,
you make a twisting motion as you do. The part
of the material for this is you like reach into
your bag of items and you draw out what looks
like just a blood soaked piece of cloth, and you
wave it in their general direction, and as you do,
this swarm of fiends begins appearing and swirling around them.
Speaker 9: Let's see you who suckers?
Speaker 1: Are you targeting all the ones that are in there?
You make them make the charismas abe. All right, here
they go, and I'm just gonna check on their sheets
to make sure we don't have any fun interactions that
are gonna happen. It looks and I probably not. It
looks like I probably not. Yep, all right, save save save,
save save fail half half half half half half.
Speaker 9: Alright, I'll take what I can get.
Speaker 1: It's still pretty solid, all right, So there take two
D ten psychic damage and just to go over it, crave.
The main man failed, one of the menials failed, and
the other three succeeded. Go ahead and roll me the damage,
all right?
Speaker 9: Fifteen?
Speaker 1: All right, you hear them.
Speaker 9: All begin to continues.
Speaker 1: Yes, the vortex remains. There should be a concentration effect.
Speaker 9: For you to put in yes absolutely, and.
Speaker 1: Then whenever creatures enter that space for the first time
on their turn or start their turn there, then they
make the save again. So anytime one of them starts
to yes, you can also move it on each of
your turns up to thirty feet as a bonus action.
Speaker 13: All right, and I have a bonus action en I've
cast a spell I don't remember. Do we have it
where we can't cast another spell?
Speaker 2: That rule before.
Speaker 13: But you know fair, I'll go cast deflect on my
sails because oh wait.
Speaker 9: No, that might be an action. No, that's a bonus action.
God damn, I love these spills.
Speaker 1: It would have been good anyways, because that's a cantrip. Yeah,
go ahead and effect for deflect on yourself.
Speaker 9: Yes, sir, all right, that's my turn, and then.
Speaker 1: I'm gonna untarget them for you, but you be ready
to hit them with more of those saves. Oops, got
rid of the thing.
Speaker 9: Yes, Wellgan.
Speaker 1: And jeez, decaying Menial four is going to go. Could
you please target the decaying Menial four and then have
them make that again because they're starting their turn within it. Yes,
all right, the yokai attack continue to swirl around them.
They fail, Please roll me the damage again.
Speaker 13: You oh take full damage, you motherfucker.
Speaker 1: That they are ripped apart by the yokai as their
turn begins.
Speaker 9: I'm right. Oh wait, there's way if they wait.
Speaker 1: Okay, I'm not waiting. I'm not waiting.
Speaker 10: No.
Speaker 13: I was saying, there's a token for the hungering vortex.
Oh on the sheet, it's his MPC hungering more text token.
Speaker 1: I don't know because we're using the three D thing
that will function differently than I attended it too.
Speaker 9: So all right, that's that's all good about me, although.
Speaker 1: Hold on, I might have an idea. Did that work?
You dropped all the the way over there? Of course
you did. You're a terrorist. You only think about the
three D map. Things don't quite drop where I want
them to. No, I want to make you bigger.
Speaker 5: No it's not. It's not flat like I wanted to be.
Speaker 9: It's so cool.
Speaker 1: Those are those are the sort of those are the
sort of yokai that are flying around in there.
Speaker 9: Oh, there you go, thank you.
Speaker 8: I like the katie looking one.
Speaker 9: Yeah, I like the bug looking mother junkie.
Speaker 8: I mean I like all of them.
Speaker 1: But with that, that decaying menial is dead, Lilia. It
immediately goes to your turn, Lawrence. You're on deck.
Speaker 8: Wow, thank you.
Speaker 24: Uh show.
Speaker 10: Now for my bonus action, I have moon jump mm hmmm,
which means I can jump.
Speaker 1: You can't to the moon you are.
Speaker 19: In fact, everybody starts playing this, she would be dead.
Speaker 1: You can leap up that that incline without wasting any
extra movement.
Speaker 8: Exactly what I want to do.
Speaker 1: I want to go so basically five ft to get
to there.
Speaker 10: Yea, And then wait a minute, I forgot I wanted
to do something before doing the jump. Oh you go,
all right, I'm gonna I'm gonna fucking I'm gonna fucking
do a little hop and tap scarn and freaking give
him wil im bond.
Speaker 8: That's one thing.
Speaker 3: That's first thing there.
Speaker 1: Give him that.
Speaker 8: Yeah, I'm gonna gonna here.
Speaker 1: You go to feel better? Oh well it does.
Speaker 10: And then no, but I have something that but I
might I'm gonna be doing something that maybe might if
I'm understanding this this ability correctly. Now, I'm gonna hop
over here with my moon jump.
Speaker 1: Okay, that'll be fifteen feet of your movement taken due
to the way that you.
Speaker 8: Move just now, so you're fifteen okay, and.
Speaker 1: Make sure you took off the use of moon jump
if you didn't.
Speaker 10: Yes, Now, the way verch with branches works, I can
choose an effect when I cast a.
Speaker 1: Spell real quick. Actually, before we move forward, what kind
of action is putting your wilem bond on someone?
Speaker 8: Actually? Is that itself an action?
Speaker 13: Hold on?
Speaker 8: I'm a double check.
Speaker 1: I imagine it.
Speaker 8: Seems like it might be a whole less action. It's
pretty cool. Oh no, it's a bonus. Okay, Okay, you
know what I'm gonna. I'm I'm gonna.
Speaker 10: I'm gonna negate the jump.
Speaker 1: So put me back here?
Speaker 8: Yeah, forgot mouth my bad.
Speaker 10: So then while I'm down here, I'm going to now
once more virtuous branches. So that is is that an
add on to a spell?
Speaker 1: Or is that? Okay? So you can and then the effect.
Speaker 10: Okay, So what I'm going to do is I'm going
to uh use infused weapon.
Speaker 17: On me.
Speaker 10: So mean, let me, let me, let me tick spell. Yeah,
I'm gonna put infused weapon on me, and then I'm
going to add on the effect graceful protection.
Speaker 5: Okay, what damage type?
Speaker 1: Real quick? Do you want?
Speaker 4: Uh?
Speaker 1: Oh y infused weapon to be? Also, what is it
this level one? And you're casting at a second level?
Speaker 10: Uh, it'll get the higher level of effects.
Speaker 1: Yet yeah not yet.
Speaker 10: Okay, I am going to.
Speaker 1: Allow for actually give me one second, because I actually
think that the text in here might not actually be correct.
I know that at one point I corrected the text
because it has some vestigial elemental weapon text and it
might work better than you think it does. Okay, it
might give you that I just need to remember there
it is spells and smelling abilities fucking to do. I'm
gonna control if infused. Come on, cam in kim on look,
do all the spells come in confused search infused weapon.
When you cast a spell at second level or higher,
it gains one of the following effects. So in fact,
you do get one of those effects. Which of those
do you want the at high level? Do you want
to do an extra one D four damage? Do you
want it to you can't do the enhancement bonus one
and you can't do you can only do that, so
it's an extra D four.
Speaker 10: So yeah, we'll do the D four and I will
add acid type damage.
Speaker 1: Nice. Also, maybe ask what weapon.
Speaker 10: The rape year okay, because I don't think it's a
magical weapon.
Speaker 1: No, I don't think any of your no is rape here.
In that case, give me just a second, because I'm
sorting out stuff so that I never have to sort
it out again.
Speaker 18: Yeah, give me one.
Speaker 1: Moment, because IM pretty sure Desmond also took this, so
I should have the text on his.
Speaker 2: Downed a.
Speaker 1: Yeah, there it is. So it's there's the full effect
copy and now I'm gonna throw that onto you get
rid of this paste this full effect bum bum bum bum.
Does your rapier have an effect on it that says rape? Heer?
Was I smart enough to do that?
Speaker 3: I was?
Speaker 1: I was a smart little guy. Sorry for the time here.
I'm just making sure this program is like, okay, do
extra damage to creep A one for damage, you one
to do two D. So we'll just have that always
be two D four for you, because it kind of no,
I shouldn't this get rid of that effect that's on
you click click and.
Speaker 10: Then on the I and then on the infull block.
It just says when you cast it at fourth level
or higher, which I think you said, not second level,
second level of higher.
Speaker 1: Okay, So if you want to change that in the text,
go ahead. You can unlog it anyways. I've now put
it properly onto you. It is done. You are good,
and now you coat your rape. You're in acid damage.
In acid it is doing two D four extra acid
damage and is a plus one bonus to its attack
and damage rolls. And then you're using one of your
purchase branches. Which one would you like to use? Graceful protection?
Speaker 8: I want to use graceful protection.
Speaker 10: I have a thirty foot range. So Pepper just reaches
and then Scarn and then Lawrence and that will give
you you gain a bonus on the next saving throw
you make within the next ten minute. The bonus is
equal to half my proficiency run it down.
Speaker 1: So make sure you target those three and yourself.
Speaker 22: Yeah, well yeah, it also includes me and.
Speaker 1: Three creatures and you. As they draw their weapon, they
go over, they touch Scarn as they do the uh
the uh? Why do I always forget what your fucking
flowers called?
Speaker 9: It's a camellia.
Speaker 1: Camellia. Camellia appears on the both of you, and then
they bring their hand down the dark soul style, draw
it across their weapon, and this greenish energy appears on
their weapon. As it does, camellia flowers scatter about the area,
some of them of these petals land on each of you,
and you feel like you've inherited a little bit of
protective energy.
Speaker 8: M No, I'm just double checking.
Speaker 11: That's a bonus, not advantage, right, it's a bonus bonus.
Speaker 1: Good didn't put it on yourself.
Speaker 10: I don't think they're Yeah, I'm about to do that
because I didn't target Meek because whoopsie doopsy whoopsie, poopsie, whoopsie.
Speaker 1: And you have twenty five feet left of movement? What
would you like to do?
Speaker 16: Uh?
Speaker 10: I think that'll be me because I'll say moon jump
to make my way up there. Next turn?
Speaker 2: Do you want.
Speaker 1: To at least like move closer to it so you
use less movement next time?
Speaker 9: Yeah, we can do that.
Speaker 10: And then I'm just looking at my it's my proficiency
bonus rounded down the word. Can I find my proficiency
bonus again.
Speaker 1: For the bonus that you just did?
Speaker 10: Yeah, so proficiency says here plus two.
Speaker 1: Uh yeah, so it's already know the effect you put
on everyone has the save one on it. O're not calculated?
Oh perfect?
Speaker 8: Yeah, you get all bonus on your neck shape?
Speaker 1: All right?
Speaker 5: With that? That is your turn.
Speaker 1: Another decaying menial within that area goes I believe, so
decaying menial fourteen pepper, Could you please hungering vortex them?
Speaker 5: Yes, sir, I'm glad I'm getting to see that effect
in action.
Speaker 1: It's so mean because it was once when it hits
and then once on their turn, so it kind of
automatically will hit people twice. Yes, yes, the only the
only one, the only decaying.
Speaker 13: Media I see yes, yeah, the rest is because my
hungry vortex at them. All.
Speaker 1: Right, here they go with their negative three making the save.
Come on, they fail roll the full damage.
Speaker 16: Let's go.
Speaker 1: They take twelve more points of damage and they are
going to throw themselves out of that. They claw their
way out of the u the aura of the lesser
yokai that are spinning and biting down on all of them.
Then they're going to look over towards you, Pepper. They're
going to Desmond, and they're going to use what movement
they have.
Speaker 5: They rush toward Desmond. No, and Desmond.
Speaker 1: As they rush towards you, they're going to make.
Speaker 2: Actually stop, you're under arrest. Well no, you're a zombie.
Speaker 1: Okay, actually, you know what it's. It's gonna get to
about here, and then as it gets to there, it stops,
pulls back. You see the blackened material on their on
its arms begin to bubble and it lets out a yell.
You see his cataracted eyes begin to glow this greenish
hue and it just lets out a that echoes out.
All of you hear it. Those of you that are
down there cannot see it except Scarn because he's a
tall boy. A the only two of you that are
within range of it right now. Poor justice, no justice,
for justice. I'm just here due to distance, is actually
gonna get to there? Because if what once gives as
many people as possible within this uh you guys, see
its body seem to begin to contort and twist. You
hear cracking as it moves. Horrific images being flashing through
your mind. This thing's skin peeling, extra arms bursting from
its body. Then you blink and when you open your
eyes again, it's back to normal. But staring at this thing,
seeing it is causing these horrific visions.
Speaker 6: Ah, So just just.
Speaker 1: Keep that in mind as you look towards it.
Speaker 4: One sec.
Speaker 1: H mm hmmm, it's gonna it's gonna move a little bit,
tiny bit further. Yeah, it's gonna move that straight line.
Speaker 5: Lawrence, it's your turn.
Speaker 8: Oh okay, I'm gonna do a thing. I'm gonna spell.
I haven't done.
Speaker 1: Before anything up there right now that matters.
Speaker 11: Yeah, Yeah, I'm probably gonna scoot once I figure out
what the heck I'm doing with this.
Speaker 8: So what about my accordion? And I'm a cast.
Speaker 11: Song of inspiration, I'm gonna put it in.
Speaker 8: The thing for y'all.
Speaker 1: Yeah, throw it in the chat.
Speaker 8: Trying to be in a butthole.
Speaker 1: You're taking an action, so you're gonna be out of stealth.
Speaker 13: Is it this?
Speaker 5: Elia, you're also out of stealth.
Speaker 1: Pepper, you're also out of stealth. Yeah, Desmond, you're very
much not stealth.
Speaker 2: I'm so sneaky. You don't understand.
Speaker 1: All right, So all friendly creatures than thirty feet of you,
which I think is everybody.
Speaker 11: I think we need to do the a circle because
it's it's from self.
Speaker 8: It's a thirty foot radius, so Desmond might be.
Speaker 1: Target them, but don't if you target them, if the
arrow says less than thirty feet, then it's less than
thirty feet. Desmond is just in it. Yeah. Fuck the
purpose of this? Remember to target hogs and tabasco as well.
Speaker 10: You leave.
Speaker 1: I mean they're uh.
Speaker 8: There is Hog's friendly all right?
Speaker 9: Sure?
Speaker 8: Okay, targeted every one. I'm doing it.
Speaker 1: So if you are within, what would you do?
Speaker 11: I think I hit this spell and just the circle
seems to not have Desmond in it, so I might
need a scoot.
Speaker 4: You can scoot.
Speaker 11: But honestly the main thing of this is that I
want to make sure that scarn is in here. So
because you don't have disadvantage anymore on attack of Billy
rolls a saving throw. So I think you feel better
for like a little bit, well this at least wile
I'm concentrating on this.
Speaker 13: Yeah.
Speaker 1: Yeah, well they're concentrating on this song. This song of
inspiration makes it so that anybody within thirty feet of
them can that is friendly to them, cannot have disadvantage
on attack rolls, ability checks or saving throw. But you
also you also, if you would have disadvantage, you also
cannot have advantage.
Speaker 11: Yeah, at higher levels, I can give advantage, but I'm
still only cast level two because.
Speaker 8: Yep, I'm about my accordion and I'm gonna be like,
you got a health on dance man?
Speaker 1: You are?
Speaker 8: You want you to save him? But yeah, and here're go.
Speaker 1: On, So are you like if you're popping up here,
I'd say you could probably see the menial. Okay, I
need to know when you see it and begin to
see these horrific visions. I need you to roll me
an insight check to see if you can briefly catch
onto whatever's going on.
Speaker 8: Well, I've got no modified for this being that's the seventeen.
That's not bad.
Speaker 1: Some effect emanating from it is making it so that
just looking at it's hurting your mind. You can choose
to have your gaze from it and avoid whatever that
effect is, but if you do, you will be effectively
blinded until your next turn.
Speaker 18: Oh my god.
Speaker 1: Otherwise you're gonna have to make it safe.
Speaker 8: I'm not included in my song of inspiration, right it.
Speaker 1: Is all friendly creatures within thirty feet of you.
Speaker 5: I would I would say not.
Speaker 8: Okay, then I probably probably look away.
Speaker 1: Okay, I don't.
Speaker 8: I don't want to risk fucking.
Speaker 1: This up and you are blinded. Okay, okay, welcome to
everything going black.
Speaker 8: Yep, it just happened on the map.
Speaker 13: It was rough.
Speaker 1: Guys will notice when it's working properly that Lawrence has
a nice little circle to show you if you're in
it or not. You know what to be nice. I'm
being nice, Scar, and you're in it, even though normally
I'd probably say you're not in it, but.
Speaker 8: We'll say you say for it's for scarn. I would
make sure that Scarton's in it. He's the main boy.
I want to make sure he's in it.
Speaker 1: Why don't we say I said, I'm given them where
you are. I think that with a circle, I think
you need to make a choice, Scaring or Desmond.
Speaker 4: Oh true, I'm able to move though.
Speaker 6: Remember that that's true.
Speaker 8: You can move into my circle, and you probably want
to get closer to this.
Speaker 1: So if you want Desmond, then you'll have to move here.
Speaker 8: Okay, Okay, I can't see. I'm blinded.
Speaker 1: You'll trust me, You'll have to move to words.
Speaker 11: I'm trusting you, and that's why I said, yeah, but
I'm like, I can't see.
Speaker 8: What the fuck you do?
Speaker 1: Scarn?
Speaker 4: Hmm?
Speaker 5: Can we assume that it is that your turn?
Speaker 1: Doesn't?
Speaker 9: Yeah, like I would be like, Scarn, try to try
to stay kind of close to me.
Speaker 8: I'm trying to help you out.
Speaker 1: Okay, Scarn, it's your turn. Now, here's the thing you
can see over that six foot riche, which means I'm
gonna do so. Are you going to avert your gaze?
Speaker 5: Actually roll me.
Speaker 1: Insight to see if you can even pet a pick
up on what it is?
Speaker 4: Okay, insight, you don't even know.
Speaker 1: So unfortunately, you can't even make the choice this first
time because you've not seen it before, which means as
you look at them. This effect is gonna hit you.
And the thing is you're not gonna have disadvantage on
this because the level of exhaustion you have it doesn't
give you disadvantage on saves, just skill checks. So luckily
click you ah, even with the plus one you fail
of course.
Speaker 5: Okay, so as you look at it, well.
Speaker 8: Fuck I I can't go back now. But fuck I
still had a bonus action with anyone. I think I
have to see people to give them bard it.
Speaker 1: Don't I I think they just have to.
Speaker 8: Sturring words of music, did do?
Speaker 11: So use bonus action and you're turning one creature other
than yourself within sixty feet of you.
Speaker 8: Who can hear you. I'm gonna bardic death.
Speaker 1: Okay, Yeah, so you're gonna take some psychic damage scarn.
Speaker 4: Hmmm.
Speaker 1: It takes some s you take a total of seven.
But you could use stones endurance.
Speaker 4: Yeah.
Speaker 6: I was literally about to use stones endurance.
Speaker 5: Okay, so make the roll for that.
Speaker 6: Just click the little thingy on the right of it, right.
Speaker 1: Yeah, also hogs.
Speaker 8: That like hogs funk? I can't see him.
Speaker 1: Yep, you rolled the right one and you you take
none of that damage.
Speaker 6: Gang gang, I just tanked it. I looked at it
and I was like, you are my tummy ache.
Speaker 1: I think on I think, I think maybe you have
to use it before the damage is actually tilt. But
I don't remember.
Speaker 4: Then, do I let me read it.
Speaker 1: When you take damage, you can use your reaction. No,
it's a reaction, yeah, I think, so I take it
off you just because I was in there, So you
take none.
Speaker 5: However, there's a secondary.
Speaker 4: Effect to this. Ah sick.
Speaker 1: You are all sick me on this turn you are sluggish.
You are a condition from five point nineteen called sluggish.
I'm gonna tell I'm gonna tell you what that does.
Speaker 2: Sluggish scut.
Speaker 1: For those of you, it's basically shorthand for the effects
of the slow spell. This is really funny. We're gonna
let it happen. Anyways. The part, the first part, the
first part of the sluggish is you cannot take reactions.
But we're gonna say that the damage came first before this.
On your turn, you can only take an action or
a bonus action, but not both. You cannot benefit to
anything that would let you take extra actions or bonus actions.
So Dragon Surge right now does not work.
Speaker 4: Oh no, nothing was going to work for me the
entirety of this.
Speaker 1: You cannot dash you.
Speaker 4: I felt that, so.
Speaker 5: You can move normally.
Speaker 1: You can take an action or bonus action, but not both,
and you cannot benefit from extra actions.
Speaker 4: Nice.
Speaker 5: You may now begin your turn.
Speaker 4: So I can do nothing. I just want you to
know that at this point.
Speaker 11: Into my I mean, I guess.
Speaker 6: I guess I should just get in the way over here,
just move myself.
Speaker 1: Okay, where do I move?
Speaker 4: Just kind of over here? I say, that's not what
I was trying to do. Stop that.
Speaker 6: Why I didn't want to do that? Stop it? Why
I wanted to not do that?
Speaker 1: Where did you what did you want? Where did you
want to go?
Speaker 4: I don't know.
Speaker 13: Oh, buddy, everything is breaking.
Speaker 4: Give me a second. All right, It's fine.
Speaker 8: You're in my circle.
Speaker 4: You feel a little bit better, all right.
Speaker 6: I was trying to move just like right over here
to this corner basically just insight here.
Speaker 4: Okay, you could do so that I.
Speaker 6: Could, Uh, who's about to attack? Who's about to do stuff?
Those three are in the circle? Bass goes over there alone?
Can I just like attack sixteen? Just to like, since.
Speaker 1: Yeah, absolutely, you can still take your Your action would
be to attack so you can still do that.
Speaker 6: Yeah, and basically be long bomb.
Speaker 4: All right, there's my ship.
Speaker 11: Shoot them up up up, shoot them up up up.
Speaker 1: It did nothing, so I don't know if you actually
did you target him before you show him.
Speaker 4: I don't think I did. I'm an idiot.
Speaker 1: You got an eleven against gotten eleven? Yeah, right, fortunately
eleven would miss.
Speaker 15: Yeah?
Speaker 1: Is there anything?
Speaker 4: Nope?
Speaker 1: You could.
Speaker 4: Absolutely nothing.
Speaker 1: You could overwhelming advance.
Speaker 4: That's a that's a free Wait. I thought you said
I can't do other actions.
Speaker 1: You can do a bonus action or an action, but
not both. But a free action is if that's basically
means it's not an action.
Speaker 4: So you could do overwhelming and why does it have
an action? Sorry?
Speaker 1: Anyway, technically free action is not a term in the game.
It's just a thing I write on stuff to be like,
this is a free.
Speaker 5: Things you want to do overwhelming advance?
Speaker 4: Sure? Why not?
Speaker 2: Like an arm strikes sorry, weapon attacks but not weapons.
Speaker 1: Ahead and a whole help the button to spend the
focus points and then make sure when you drop the attack,
let's time drop it on the guy control right, Yeah,
all right, roll away?
Speaker 26: Watch it get a two empty.
Speaker 8: From earlier?
Speaker 2: Maybe?
Speaker 9: Yeah, to.
Speaker 2: Damage.
Speaker 4: What was it?
Speaker 1: Yeah, you fire, they take it's figuring itself out. They
take wait a minute, fourteen points of damage. However, I
need to make.
Speaker 4: How you're gonna make it worse.
Speaker 2: My job?
Speaker 6: I know, No, No, I'm I'm encouraging it. I'm just
like facing get head on at this point.
Speaker 2: What kind of snakes come out of him?
Speaker 1: Yeah, it does not happen. You fire it towards him,
it strikes him. You briefly see something underneath their clothes,
like some pin that is underneath their robes begins to
light up. You see what looks like a almost like
face like figure on this pin, and two of these
three eyes that it has light up briefly, and the
individual seems to struggle and like they claw towards it,
and then it just ceases and they fall and they die.
Speaker 6: No, I don't think I can do anything, but I
like that. Thank you all right, shake handshake from the distance.
Thanks for dying gamer.
Speaker 4: Ah. I'm gonna go back to not dying because I'm
not sick right now.
Speaker 26: Haha.
Speaker 6: Blood tribbles down his face. God, same position, hand on hip.
Speaker 1: A little bit of Blood's also got a bit of
an echo coming from your end.
Speaker 4: Oh that was headfun.
Speaker 1: Sorry all right. Next turn goes to rope men seventeen.
He is starting within the circles, So Pepper, he's.
Speaker 4: In the circle.
Speaker 9: Oh yeah, my circle.
Speaker 4: You're about to get him.
Speaker 1: God, I've gotta be honest with you. That circle may
have trivialized this encounter.
Speaker 18: Yeah good, I'm not scared.
Speaker 9: These guys are necromancers. Out of here.
Speaker 2: I didn't know we're fucking traveling with new roku.
Speaker 13: Oh yes, I see which one I gotta okay, wait, okay, good.
I just wanted to make sure I didn't accidentally click scarn. Okay,
all right, I.
Speaker 4: Could take it.
Speaker 9: Make a slogan.
Speaker 5: I'm gonna make the same, know it.
Speaker 2: They not one.
Speaker 1: I don't see them.
Speaker 5: I don't see them living through this, chief, go ahead,
fit them?
Speaker 9: Can I roll the day?
Speaker 1: Thanky?
Speaker 9: All right?
Speaker 17: Two? Five?
Speaker 1: Well you exactly kill them. However, a thing happens.
Speaker 2: What snakes.
Speaker 1: The snakes the same glowing the same glowing eyes appear
on a pin underneath their cloak, and then simply cease
they die. Oh, number fifteen, there goes same thing to
number fifteen.
Speaker 9: Please, Oh I'm number fifteen. That's a good one.
Speaker 18: Fifteen number fifteen, ask me.
Speaker 9: Get some get get fails.
Speaker 4: They're so dead.
Speaker 9: I rolled the six and the three.
Speaker 1: I am going to roll my D one hundred.
Speaker 26: All right, snakes spikes.
Speaker 1: You realize it was time for snake arm this one.
As they seem like they're going to fall again, that
pin that is on their chest causes these vein like
glowing structures to spread a lot like web along their body.
You see them move and their body seems to twist.
You hear the cracking of bones, and you see their
arms begin to darken as they take on an appearance
that is similar to the menials that they came with.
And I'm going to vary quickly.
Speaker 2: Where are you dark.
Speaker 6: Where are you six possibility zombies?
Speaker 9: Well, I don't like that maybe zombies.
Speaker 6: I don't like the thought of the maybe zombies.
Speaker 1: As they become a decaying me and Neil, And.
Speaker 2: They do so.
Speaker 1: As they do so, you just need to set a
thing real quick.
Speaker 4: I need to roll.
Speaker 1: Oh, they're going to continue their turn now that this
has happened to them. I'm going to grab an extra
little feature here, grab, I said, grab.
Speaker 19: Towards you to cry them.
Speaker 1: They are going to run out to the side. They're
going to look to Desmond, and they're going to rush
towards Desmond.
Speaker 2: Excuse me if my gun is under your feet, if
you could just.
Speaker 1: It's true, it is. As they get up close to you,
they are gonna go ahead and they are going to
make an attack against you to In fact, oh meats,
they swipe at you with all that wanted to be
a twenty so badly, and then it wasn't.
Speaker 5: Then it was a thirteen, which misses.
Speaker 2: Word wanted helped my heart so much.
Speaker 1: They may swipe again. This one is a nineteen, which
I'm fairly certain hits you.
Speaker 2: It does hit.
Speaker 1: They strike as they do, as that substance on their
arms strikes you, you feel it burning as it rakes
under your skin, You feel your blood boil. Oh my god,
they deal sixteen damage to you with that attack. Oh,
oh my god.
Speaker 18: All right, I am at six oh.
Speaker 5: Ouch, and that is going to be.
Speaker 1: Their turn. Tabasco Tabascar, get the fuck out of here.
Speaker 9: I'm gonna do somemon.
Speaker 1: Them some tabath you can do that. You can do
that on your turn as an action, not on theirs.
Speaker 9: Oh nuts, All right, you get get over here for now.
All right, Yeah, I have him where do you wanted.
Speaker 2: To get you?
Speaker 1: Sixty feet a movement? He can get mostly anywhere.
Speaker 13: I'll have him fly on over yonder I think maybe
I can still.
Speaker 9: I don't want you you be careful.
Speaker 1: Tabasco is going to move up and see if it'll
move with then range to be able to see that memeal.
Do you want it to avert its eyes and be
blinded or do you want it to make the save?
Speaker 9: I'm gonna have him avert his eyes.
Speaker 1: All right, he's blinded. Next question, Uh, why is that
where you want him to move there? Because if he
moves there?
Speaker 9: No, okay, I've changed my answer.
Speaker 7: Okay, come here, buddy, Yeah, go on, just stay where
they are?
Speaker 9: Yeah, probably for now. M I mean I'm close enough
to cat. Yeah, sure, I'm close enough.
Speaker 13: To I gotta do this my goddamn self, stupid dragon.
Speaker 1: Alrighty, so you'll be able to cast stuff through it
on its turn on your turn?
Speaker 4: Sorry?
Speaker 1: Is that? And you want to just just stay there?
It's done?
Speaker 9: Yep?
Speaker 1: All right, Hogs is gonna do all of nothing. We're
back to Crave's turn and Desmond you are up next.
He is going to begin his turn. Within the radius.
So Pepper, please go ahead.
Speaker 9: And do you mind selecting him?
Speaker 4: Or no?
Speaker 9: Wait, I can do it on the combat tracker. Ignore me.
I can be self self efficient, all right?
Speaker 1: He yeah, he fails.
Speaker 4: Never would have thought, and.
Speaker 1: Then takes twelve points of damage.
Speaker 5: He seems a bit harder than the other ones.
Speaker 10: Uh.
Speaker 9: He is going to.
Speaker 5: Step out.
Speaker 1: From there. As he walks up towards you, Desmond, this
is gonna suck and I'm sorry. He walks up towards you.
He reaches over and he takes another scroll out from
the belt, take the second of six, takes it, unfurls
it again, just twitches his arm to the side and
it unfurls. And as it does, you see him chanting
to himself. You see the scroll burst into flames and
then recollect itself in what seems to be the shape
of a long Coohulian style great sword. This long almost
Sepharrot's massa mune effectively made entirely of fire floating in
the air. He grips it and he is going to
make one attack against you with it. Where are yeah, so,
des When he brings it up, he swings it down
at you, which as a twenty two.
Speaker 2: That's that's not what I asked.
Speaker 8: How dare you.
Speaker 1: You're going to take fire damage? And I'm real sorry
because this is gonna I don't think you can. I
don't think you can.
Speaker 2: Buddy, you get less than a six?
Speaker 18: You can't.
Speaker 2: What if I ask you twice?
Speaker 1: If you ask me twice, I mean you can ask
the dice. Oh my lord, what do you keep getting?
Maximum rolls me.
Speaker 5: You take twenty six points of damage?
Speaker 2: As he got really close to Instantly.
Speaker 1: As it brings up, if the blade strikes it down,
a wave of flame errupts from where Desmond is and
all of you swear you see Desmond vanish into it.
Desmond's body rolls back a couple of feet, and this
individual reaches down into the flames they caused and collects
them back up into a great sword made of flame
and draws it out, sweeps it off to the side,
and then looks to the rest of view. At this point,
Hoggs looks up. Is a creeping up over the edge,
staring up towards the individual with fear in their eyes,
and you see this person see Hogs, and you see
a smile that quickly dissolves into apathy.
Speaker 5: That's gonna be their turn, Desmond.
Speaker 1: Uh. Due to our dying rules, you can still do
a bonus action. Uh, and you can still move and such,
but you are down. What would you like to do?
Speaker 2: I can't focus on anything. I can't really do much
of the bonus action I mean can.
Speaker 1: So yeah, start your turn? Sorry, make it death safe
as well.
Speaker 2: Yeah, we're gonna start with the death, sir, and.
Speaker 1: You fail one.
Speaker 8: I fail, God fucking damn it.
Speaker 12: I'm going to use my bonus action to drink my
potion of feeling.
Speaker 2: Okay, and that's all I can do.
Speaker 1: So, you were gaining points the planet, but you do
not stop dying unless you begin your next turn with
those hit points.
Speaker 2: Yeah.
Speaker 1: Oh, also, Desmond, I'm really sorry. Do you avert your gaze?
Speaker 13: Oh?
Speaker 8: My god?
Speaker 5: Do you blind yourself during this turn?
Speaker 15: Now?
Speaker 2: Am I just blinded entirely? Or am I blinded to.
Speaker 13: Hm?
Speaker 2: No?
Speaker 1: In that case, I need you to make a save
one second? Uh, So make me this little wisdom, say,
would you?
Speaker 5: Desmond is a natural twenty?
Speaker 2: Why could I have went there before?
Speaker 9: Oh?
Speaker 5: Actually, Desmond, a death saves a save?
Speaker 2: That's true?
Speaker 1: You have barredic inspiration. H it didn't Crocky for it.
Would you have wanted to use it?
Speaker 12: If I'm drinking the potion, it's gonna reset me anyways,
because it love healed. It's true, So I'd say it's
fine for now because it's not like I could have
made it in anything more beneficial. Okay, it sent me
a second wisdom save However.
Speaker 1: That's because you have bartic inspiration, It's all.
Speaker 2: That's why it's doing staging.
Speaker 4: Yeah.
Speaker 1: Also, I just realized that those of you who succeed,
none of you succeed it their mind. There's no blood.
Speaker 5: What I'm gonna say, do you want to add the
d if?
Speaker 1: So if you wanted to right now, you can roll
the D six, add it to the number that's in
that box and then go. Or I mean you got
a twenty so.
Speaker 2: I just I just can't confirmed.
Speaker 1: Yeah, you're gonna take half of this damage, which means
you are gonna fail. One one saved it two D
four plus two.
Speaker 12: You're not a crypt area you are? You just not
listed as on machine. It must be one of the
other health poceans oh anywhere.
Speaker 2: Yeah, I'm still sluggish. You are sluggish even if you succeed.
Stinky Oh sorry, you're right.
Speaker 1: Put me in now that I'm not sluggish, just dying.
Speaker 5: Go on, Okay, mark down that he's still two death saves.
Speaker 2: Though two death saves are still failed even if I heal.
Speaker 1: Yeah, because you don't stop dying until you begin your
next turn.
Speaker 4: With hit points.
Speaker 2: Ah. I normally when we heal someone of these are
still like reset. But okay, gotcha, Yeah, I understad.
Speaker 5: It's I can send you our dying rules.
Speaker 2: Now, I believe you do. They gotta wrote.
Speaker 1: Them back in cool too. I assume you don't want
to take any movement or anyway. No, I would die, Pepper,
You're turn.
Speaker 13: Logan, all right, so we're gonna I'm gonna use my
bonus action first. I know that seems a little kundter productive,
but I'm gonna move that Hunger and four text.
Speaker 9: I swear I'm not.
Speaker 13: I'm not trying to get you Desmond uh for Crave
yet Yep?
Speaker 25: Yeah, yep.
Speaker 13: For Crave and decay and menial eighteen. Now, I don't
think that proocs anything immediately, because it says when a
creature enters the space for the first time.
Speaker 1: Yeah, it's when they begin their next turn within it,
it'll go off again, so.
Speaker 9: I can still do something this turn.
Speaker 5: Yeah, that was just your bonus action to move it.
Speaker 9: Not right, I think I'm going.
Speaker 1: To although although sorry sorry sorry, Do you avert your
game on this the month of Pride? Do you avert
your gaze?
Speaker 8: How could you?
Speaker 5: Do you blind yoursel?
Speaker 1: Or will you risk it?
Speaker 9: Do I risk it for that biscuit? Would move in? It?
Have made me risk it for that biscuit?
Speaker 1: Or it happens at the beginning of your turn.
Speaker 13: And it?
Speaker 9: Yeah, I risk it? I do, I do.
Speaker 13: I'm trying to. Oh boy, I'm not very wise, right too.
It's a five.
Speaker 1: Actually, you're gonna take two da psychic damage which is
going to cause a concentration check.
Speaker 9: Oh okay, come on now, pep, you take damage.
Speaker 5: It should have popped up on you, right.
Speaker 9: You come on? Nope, fail.
Speaker 1: So because that would have been the start of your turn,
you did not use your bonus action.
Speaker 13: Okay, okay, but okay.
Speaker 9: Oh I'm sluggish and but I can still do an.
Speaker 1: Action action or bonus action, but not both.
Speaker 27: Okay, okay, okay, all right, this is a complication.
Speaker 13: Because Desmond's in trouble. Sorry, I'm taking two so long
on my turn.
Speaker 9: No, I don't worry about it.
Speaker 13: You're all right, I'm just reading over all right, I'm
gonna hold off on that. I think I'm gonna I'm
gonna Eldridge blast this motherfucker that's causing everyone's eyes to hurt.
Speaker 9: That is the one I saw sluggish.
Speaker 5: That's the one that's kind of in the middle there,
So go ahead, rat.
Speaker 9: Y'all sixteen? Why couldn't you rule that earlier? HiT's a twenty?
All right?
Speaker 1: Roll your damage Eldritch blast take one eight, So you
hit it. As you do, a chunk of its shoulder
breaks open under the force of the blast, and it
staggers back, and then it pulls itself back up and
seems to just barely remain functioning.
Speaker 13: Okay, okay, and I can't I can't do anything.
Speaker 1: Do you only get the one right now? The one ray?
Speaker 16: When you get the second?
Speaker 9: Did I get the second ray? I might have spent
as second ray on? Yeah? All right? Hey, that's that
ain't far away? All right? And what's sluggish? Do I
have my movements?
Speaker 8: All right?
Speaker 9: I'm gonna hoof it over here.
Speaker 5: Literally, it's your turn.
Speaker 10: Alrighty, we are going to do the boying going to
boying up the.
Speaker 1: Boy five feet to get to hear. So as soon
as you're up there, you can see that decaying menial.
Do you want to avert your gaze and be blinded
or do you want to make the safe.
Speaker 8: Your avert gaze and be blinded.
Speaker 1: Yeah, you can choose not to be affected at all,
but you have to blind yourself because you have to
not look at it for the entire turn. Or you
can continue looking at it and operate normally but be
affected by like the horrific psychic attack that it comes
from looking at it.
Speaker 16: Oh yeah, it's.
Speaker 1: Like a Medusa situation. You can either look away or
not be affected, or you can risk it.
Speaker 8: I didn't think that far.
Speaker 9: Okay, I get that.
Speaker 10: We because if I if I attack while not looking
at it, I'm running advantage disadvantage.
Speaker 1: That huh unless you're within a certain distance of Lawrence.
It's true because his song of inspiration prevents you from
having disadvantage.
Speaker 4: Yeah.
Speaker 5: Yeah, did you want to divert your gays?
Speaker 8: Yeah, I'll do it.
Speaker 1: Okay, you're blinded.
Speaker 28: Yay, just fucking just freaking ears blindfold herself with her ears?
Speaker 4: Do you.
Speaker 13: So?
Speaker 1: I assume you can't see any of them, so but
I can roughly move you where you want to go.
What would you like to do?
Speaker 10: She well, that's the thing of like, oh ship, but
like probably did she see it in that brief moment.
Speaker 1: Okay, you can move toward.
Speaker 8: She's gonna, she's gonna.
Speaker 10: She's gonna move towards it as towards it as she can.
Speaker 1: Get you get off beside it. So if you want
to attack the one that's doing this, use the combat tracker.
It's decaying menial fourteen and it goes right after you.
So this might be good.
Speaker 10: Okay, kay, menial fourteen fourteen.
Speaker 4: Okay, one lifts there we go.
Speaker 1: One, Just make my one produced by decreased by one.
Speaker 10: All right, effects, but then.
Speaker 8: Targeting all right.
Speaker 1: And it'll so click advantage and disadvantage before you roll
this just to make the effect go off.
Speaker 10: Okay, and then we are we are going to do.
Speaker 8: The Hempkin bumping bomp. The debate.
Speaker 9: Did you do it?
Speaker 1: They did not? There is I hope the effect I
gave you was set to one turn. Whoops, you're gonna
love this. Why don't you call out that role? Oh?
Speaker 8: Sorry?
Speaker 13: Eight?
Speaker 1: Nice? Nice? Undo? What I just did. Whoops, I need
to reput the effect on you. Although it might not
you will matter. Actually, your infused weapon thing was set
to disappear after one turn. We gotta undo the ad.
Speaker 10: Me.
Speaker 5: So you rolled an eight?
Speaker 1: Do you think you hit? Yes, you did in fact hit. Yeah,
they have terrible ac.
Speaker 8: God you d okay let me? Oh yeah?
Speaker 1: I means they rolled this though sixteen and this time
it's undead. Fortitude does not save it, which is what
happened before with the elderge blast it does, which also means,
because it's gone, you can choose to open your eyes
again because there's nothing to avert your gaze from. So
anyone who is currently blinded by this, I'm gonna unblind.
Speaker 9: It was me, he and that's me, you lily, all right?
Speaker 13: Uh?
Speaker 1: Is that your turn?
Speaker 10: Yes?
Speaker 9: That is me because I already deny a bonus through
the hop Lawrence.
Speaker 1: Good job, Lawrence. By the way, that pretty much only
worked because of your your song, because a combination of
a bunch of things, but your song played into it.
Speaker 9: Hobay.
Speaker 11: Okay, Well I'm a kid and I'm stupid.
Speaker 8: I'm worried about Desmond. So here I go, running towards
the boy.
Speaker 1: Okay, okay, all right.
Speaker 11: And yep, I'm running right towards Desmond and I'm going
to cure wounds that boy.
Speaker 1: I almost realize because of how the default cult is
token is this guy looks like he's so tall. I
need to in the I need to There you go.
That's better.
Speaker 8: I can oop cast your wounds.
Speaker 1: Right if you have a higher level spells a lot.
Speaker 8: Yeah, I do, so, I'm just wondering he can what
it is? You two D eight plus there's an extra
D eight for l Yeah, okay, so I just.
Speaker 1: Add one if you drag it. If you drag it
out and then right click while dragging, then it'll add
one to it and you can drop it on Desmond.
You know, if you understand what I say, I.
Speaker 8: Mean not really.
Speaker 13: So.
Speaker 1: Yeah, there's a heel button.
Speaker 8: Yeah you have.
Speaker 1: If you click the heel.
Speaker 5: Button and drag it, it'll you'll be dragging a dice.
Speaker 8: Yeah.
Speaker 1: Then right click on your mouse while holding it. Right
click being the I know that this is gonna sound
so condous utting people at home is because there's a
reason I'm saying this. Right click at right is the
one that there you go. I was like, right, you.
Speaker 8: Have a I was like at the same time while
dragging it again.
Speaker 1: That's why I was like, what like, so there you go,
you Desmond, you were getting another fourteen.
Speaker 11: Project dogic cool, and I moved I believe twenty. So
I'm just gonna I'm gonna scoop my boot back on, gotcha?
Speaker 13: Yep?
Speaker 2: Yeah?
Speaker 1: To be clear, Desmond, just so you know, just as
a refresher for the dying rules. Uh, though you're still
dying and have death saves unless something reduced you back
to zero then hit you again. You wouldn't automatically get more, yeah,
I figured, yeah, and then you move back to there
you yeah, you don't. You don't even go within range
of the menial, so you're good?
Speaker 11: Yeah yeah, beck and did you use your bardic or no?
Speaker 2: No?
Speaker 8: Okay, so you shall have it? Okay, then I'm gonna
save it. I think that's scarn.
Speaker 1: Has your turn begins, you would no longer be sluggish.
Speaker 4: Let's go hell yeah, let's go all right storm lords might.
Speaker 1: All right apply the effect to yourself.
Speaker 4: I have to do both of them, right, ye, both
of them? Okay? Cool? Cool boom boom and tick that off.
Speaker 2: Yep?
Speaker 4: Uh?
Speaker 6: Can I we gotta we got these two guys here, right,
and big buddy boy here got funny sword.
Speaker 1: He is currently wielding a Yeah, he's currently wielding a
effectively an ucci guitana that is made of fire and
magical energy that he is swinging around with reckless abandon.
Speaker 4: That's really cool.
Speaker 6: Right, I'm gonna we're gonna pull pull up over here,
so I'm not you know, the shooting Desmond, and.
Speaker 8: We wouldn't be on good terms if you shot.
Speaker 4: Yeah, I don't want to try that out.
Speaker 6: Yeah, it was gonna swap to the Wait no, no, no,
I can't swap it.
Speaker 4: Is it?
Speaker 6: It doesn't does the storm lords might only work on
the long bow, it works on any attack you do. Okay,
word so perfect? Uh, then I'll crossbow them already.
Speaker 4: Yeah, oh my god, what was that? Oh yeah, it
was a nine to a sixteen.
Speaker 1: Make sure you drop it on them too. When you
do them. Make sure you're target such that you can
also drag it, like drag it from the button and
drop it on their tongue and do the same thing
that said a sixteen would hit, Well, what is the
hitting of.
Speaker 4: Damn it?
Speaker 1: So you find it an a eight damage total and
they got to make a concentration check, which I'm gonna
have to make, and they not one, and it strikes
them and lightning cracks across their body. As it does,
they reach up and grab the wound, and the blade
of flame that they've conjured vanishes. It dispersed.
Speaker 4: Um. That was successful.
Speaker 1: So dragon Surger, if you wanted to, that is what.
Speaker 4: I'm thinking about.
Speaker 6: I'm thinking about dragon Surgeon this man because I'm kind
of I'm kind of angry, a little bit angry.
Speaker 4: Yeah, I'm gonna pop that. Do that right there, goodbye, focus.
Speaker 1: We're tired, unrelated and I'm not gonna take anything.
Speaker 4: There were a rock in this crossbow again? Twelve or
to a nineteen again? Damn it? But you did hit
I threw it right over the corner. It's like not
there all right.
Speaker 1: Also, I don't know why this happened, but for some
reason I have typed was seven hit points? Would you okay?
Speaker 2: How did I do that?
Speaker 6: I was just trying to help you, man, Do you
have a I think I'm just selecting Laurence somehow.
Speaker 1: I don't know.
Speaker 5: I'll drag the seven on the guy though.
Speaker 6: Sorry, we were cool, No, we're cool. I turned back
time with my mysterious not powers.
Speaker 4: It's the sickness. Don't worry about it.
Speaker 1: I'm going to roll you. One hundred is you should
get down with the sickness.
Speaker 4: Man.
Speaker 1: You fire the arrow, it strikes them, It goes straight
through the heart. They back up for a second. That uh,
that pin that they're wearing glows. They reach a hand
out towards you, and then they bring a clawed and
down towards the scroll cases they have, then fall to
their knees with a thud and then fall forward.
Speaker 4: They are dead, hippie. One of these days, I'm gonna
figure this game.
Speaker 8: Out, Dude, tell me when, because I still haven't.
Speaker 4: I guess that's my turn.
Speaker 5: The menial, the one remaining menial, is going to.
Speaker 1: Take stock of the situation. They are going to leave
Desmond alone.
Speaker 5: They are going to instead.
Speaker 1: Go towards Lilia.
Speaker 8: You got this. I believe in you.
Speaker 5: They're gonna rush towards you and they are going to make.
Speaker 1: Two rake attacks, old man, are they're going to leave
twenty two? That's what I thought out oof you take
Oh my god, they will do once. Also, your your
graceful protection seems to be expiring on.
Speaker 2: When a tax hit.
Speaker 5: Oh it's got concentration.
Speaker 8: Because it's an affused weapon.
Speaker 1: Yeah, okay, make that role. They're then gonna swing at
you again. They bring it down. This one misses.
Speaker 5: Tabasco. You're no longer blind in Tabasco.
Speaker 9: Oh incredible bird. All right, come here where you're just
gonna fly to fly to pepper.
Speaker 1: I would like to remind you familiars can do the
fun thing of using the help action for attacks, Like
they can fly in your enemies and be like help
and the next attack it's that creature has advantage.
Speaker 9: Uh you know that?
Speaker 13: Is that is so fair? I think he's gonna this
is probably a bad idea. Yeah, fly over and start
flapping and butting and stinging just to give aid, not
actually attacking, but just like next.
Speaker 1: Attack against that menial will have advantage. Uh, that's Tabasco.
Speaker 9: Then there's Tabascer.
Speaker 1: Hoggs will do you know what, Hoggs, my guy, for
the sake of drama, Hoggs is gonna climb up that
Clith and Hoggs is going to rush at the other menial.
Huggs is going to rush up and just look and
rush out at them. They're going to make two rank
attacks as is their wont one of which with advantage,
and it will hit. They will strike, strike forward. This
menial has full hit points, so you know, temper expectations.
Speaker 5: It strikes into it.
Speaker 1: The other menial backs up, looking confused as hoggs Can
continues to attack. One more that one shouldn't have had advantage,
But it's okay. They both would have hit. And one
more of these anah, and he almost kills it but
does not. Why does it? Why did his name?
Speaker 2: Weird?
Speaker 5: Menial remains alive.
Speaker 1: Pepper No Desmond, No, yep, yes Desmond, you stand. You
have a point of fatigue, but you no longer have
any death saves.
Speaker 2: And you stand, pick up my gun.
Speaker 16: You're under arrest.
Speaker 2: Oh fuck, I shoot it.
Speaker 1: Go ahead, I say.
Speaker 2: Twelve at what us the inspiration? I assume that hits.
Speaker 1: Yes it does, and you get a bonus on this
because you undead are your favorite enemy.
Speaker 2: Yeah, I can'try the tonado plant. Yeah it does?
Speaker 1: You fire? So yeah, Desmond, Desmond, how do you do this?
Speaker 12: I just sore as all hell, and I just look
at the corpses on the ground.
Speaker 2: And I just raises the pistol.
Speaker 12: Kind of not paying too much attention as shoots and
that's just a splatter, as is the front of its
skull facing Lily just explodes out as the bullet passes
to the back of its head.
Speaker 1: It remains in place for a second, falls down to
its knees, then crumbles to the side as it is dead,
as the lot that is around you is very dead.
As this happens, Hoggs takes a second where it seems panicked.
Then it gets onto its knees and begins clawing and
tearing at the undead that is in front of it,
just letting loose, tearing it limb from limb, ripping it
apart in what seems to be a panic frenzy, as
though it's trying to ensure this can't possibly come back
to life even effort, or it's reduced to the meat.
Hoggs continues to claw at the space on the ground.
Speaker 4: Amen, he's done. Huh, he's good.
Speaker 6: It keeps klawan sloweez, Can I like slowly walk over
to the guy I killed and yoink those scrolls.
Speaker 1: To nave yes, so as you walk over, Yeah, as
you don't want I don't want him to get to
the He seems to focused on this particular one over here.
But yes, as you go over to Nave, you roll
me an investigation check as you look at.
Speaker 4: His body, m in investigation. I don't know what I'm
doing here.
Speaker 1: And because of where you are, because of the song,
you shouldn't have disadvantaged, so you should have got tenow okay,
just still nine. So you yeah, you take the scrolls
in that you're not a spellcaster. As you take them,
you find that you can't read them.
Speaker 4: Yeah, no, I'm just safe keeping it too.
Speaker 1: As you pour through their stuff, they have a they
had a sickle that they didn't take out during the fight.
But yeah they have Sorry, they would have four left.
Speaker 5: They use two of them.
Speaker 1: They have four left mm hm, which I throw in
the party sheet real fast. Just give me one second. Okay,
how early are you searching him? Would you figure?
Speaker 4: Ah?
Speaker 6: I'm like, you know not, I'm like going through his stuff.
And also I did also want to check, like this
chest thing that everybody's been clawing at. I'm not too
like handsy on it, but I do want to like
see definitely what these guys have been clawing at this
entire time.
Speaker 1: As you shift through their clothing and you look towards
this thing. You find he does have what looks like
a pin that strikes you as a It strikes you
as religious immediately, and in fact, when you look at it,
you just feel something in your stomach, just in the
pit of your stomach, something welling up, uneasy zeness that
overtakes even the sickness that you're feeling. And then you
start to feel that same pin prick feeling in the
middle of your chest. A little bit removed to the left,
you start to feel that same feeling as you see
they are all wearing would look to be little pins
that have this design, except all silver. And I haven't
sent it yet. I'm just gonna fish describing it all
silver and fastened effectively to a badge.
Speaker 8: Yo, hell yam.
Speaker 1: And you also, just for context, you get those four
scrolls which I threw into the party inventory. They should
be unidentified. And you also find that he appears to
have a folded letter on him.
Speaker 4: Oh, folded letter.
Speaker 1: I'll throw that into your inventory.
Speaker 4: You ooink that.
Speaker 1: It's in your inventory?
Speaker 4: Okay, where is it? Can I go?
Speaker 6: Re craves letter? Hell ya, re craves letter.
Speaker 1: Oh yes, for those at home that are listening, to
the podcast form the pen that I was describing it
appears to be a silver badge that has a open
mouthed skeleton skeletal skull on it. It has a strangely
monstrous misaligned set of teeth on the bottom row. Some
of its teeth are fanked, and it appears to have
lines that are carved into it despite being silver, as
if to represent a trail of blood going down one
side of its face. And the skull has four slots
for eyes as opposed to the expected two mm hmm.
Everybody else as he's searching through his things and retrieving
these things, what everyone like to do? Actually, you know
what before you all decide on that, I know that
we missed them before.
Speaker 4: In the last game.
Speaker 1: Let's take a quick little break.
Speaker 9: Oh, let's take a break, you.
Speaker 8: Bag.
Speaker 1: Let's switch the music to sound like a bit more fun.
What a great thumbnail to switch from that into.
Speaker 8: I mean, you're right, you went wrong.
Speaker 1: Song of inspiration on the go yea for now, I'm
gonna leave the in uh so people at home for now.
Please enjoy them. We're I'm having some internal debates abouthether
or not we want to stop doing breaks or not
in the recordings, but for now leave them in. I'm
gonna switch my desk to sitting. Bude, here I go siting, siting.
Speaker 4: What interesting?
Speaker 1: Yeah, I Figu're gonna give you a second to read
that over and understand it too.
Speaker 6: Yeah, thank you, by the way, Yeah, because I'm reading
it four or five more times just to make sure
it makes sense.
Speaker 1: Oh, party and Aaron, just a reminder that where you
have a point of combat fatigue. And actually, since we're
on break, this is because not everyone's familiar with the
five point nineteen rules, this is likely a good time
for me to just talk out loud about what combat
fatigue is, so people at home. Combat fatigue happens when
the creature is reduced as zero ro hit points, then
regain consciousness or they have the dying condition removed by
regaining one or more hit points. They suffer a cumulative
negative one penalty to their attack roles, saving throws and
nobility checks. The negative one is combat fatigue. The penalty
can be accumulated a number of times equal to their
proficiency bonus, and it disappears whenever they complete a shorter
long rest. So, for example, Desmond's proficiency bonus is two,
so he can get up to two points of combat fatigue,
and each one gives them a negative one to attack roles,
saving throws and nobility checks except death saves. Creatures can
also have them removed whenever they are healed by reducing
the amount they are healed by by ten to remove
one point, and then each subsequent point costs five more
points of their healing. And if a creature makes a
death save and rolls in at twenty, they immediately recover
from it. So basically, every time you get up in
five point nineteen rolls, every time you return from being
from dying, you have one point of your proficiency bonus eroded.
That is effectively what the rule is, and you were
gaining them when you rest, and you can gain them
by healing, and it is a good deterrent against pop
up healing. Oh, get at me, fan, it's a bit warm.
Speaker 5: How you doing up there?
Speaker 12: Erin, I'm okay, now it to warm up there a
little bit. I'm just gonna get worse throughout the day.
Speaker 1: Yeah, if it gets really really warm, I might bust
out the chair and hang out out back for a bit. Oh, Thickan,
thank you so much for the resub.
Speaker 2: Get a little toasted.
Speaker 1: What happens when you get more than your prop nothing
You add your limit your proficiency. But if yours combat
fatigue matches your proficiency, bonus, you just hit the point
where your proficiency is no longer helping you.
Speaker 2: You are as fatigued as he can be.
Speaker 1: Yep. It doesn't cause you to gain exhaustion or anything.
Speaker 12: Yeah, otherwise you turned death spinally yep, just uncapped fucking fatigue.
You're like, all right, I have a negative fifteen to
my roles.
Speaker 1: Just up down, up down, up down, up down, up down,
up down, and just you get to the point where're like,
everything's a negative twenty.
Speaker 4: Yeah.
Speaker 1: The rationalization is just that you're wherewithal is going Like,
you're just knocked around so much that your head's fuzzy.
So your proficiency is lessened because your proficiency, you know,
represents your trained skill in things.
Speaker 5: You're reduced from.
Speaker 1: I'm a trained marksman to do on the I point
gun bang.
Speaker 9: They've hit me so many times my head hurts.
Speaker 4: Yep, go.
Speaker 9: Logan.
Speaker 13: I love being a spellcaster, especially a Logan Laila spellcaster.
Speaker 9: Oh, I'm happy like when when you when it's stuck,
when when you.
Speaker 13: Uh, when I get to cast not nineteen editions spells,
I'm like, I'm bringing more texts.
Speaker 5: Mean is it?
Speaker 1: It's got the uh? Basically the two hit caveat to it.
Speaker 13: Yep, and you can uchi skeoch it Ooh that's mean
hive beef.
Speaker 9: Beefy crunch raup.
Speaker 16: Do you want to give me?
Speaker 9: How me?
Speaker 25: Are you?
Speaker 9: You have no options?
Speaker 13: Beef You made the mistake of heckad.
Speaker 9: Coming into my radius stirring stream. Oh all right, all
right and escaped?
Speaker 4: Yeah?
Speaker 1: Have I ever heard befw?
Speaker 9: They are only chatty when like getting fed and stuff.
Speaker 4: Ever.
Speaker 9: Cats Also, my mic is extremely directional.
Speaker 13: Ao same, But if someone's going to cry, it's more
likely going to be Gravy.
Speaker 9: Because Gravy always thinks that it's food time. And he
also has like come play with me burder.
Speaker 8: Cry.
Speaker 9: He cries like a little baby. He goes like.
Speaker 13: Always makes me think that he's like so hurt, but
it's really just him with like a hair tie, like
people play with me.
Speaker 2: Just a giant weany.
Speaker 13: Big old are they? They would not survive as Florida cats.
They're such whiffs, Like you could just be like at
them and they would just run.
Speaker 12: It's like there's always city pigeons and like out of
town pigeons mm hmm. A bunch in the Sunshine Coast.
Rare used to lou and I was just hanging out
my friend and I just looked over flew away and
here I literally followed a pigeon for like twenty seconds, like, swag,
what's up, little buddy, how you doing?
Speaker 2: Look at your cool ass face, hot pigeon.
Speaker 12: And he's just kind of casually walking away from me,
like leave me alone.
Speaker 2: Stop, yeah, get the stop.
Speaker 6: Your pigeons go away from you. It depends on where
you are hacking back, and the pigeons over here are like, al,
what's up?
Speaker 1: Have you gone? You have?
Speaker 4: The pigeons and the rats all work nine to five.
Speaker 1: The Vancouver ones are pretty like that back on Pei, though,
if you come within like a hundred feet of a
group of pigeons, it's.
Speaker 5: Like I'm leaving.
Speaker 1: I'm going to the States. Goodbye, good bye, I'm gone.
Speaker 2: Always kilometers from here, I'm gone.
Speaker 1: You could pop probably walk up and pick one up.
If you do it close enough here, you'll just be
like heying on what are you telling them?
Speaker 5: What's happening?
Speaker 4: Oh? No, I know.
Speaker 6: I've seen that happen in Washington Square Park. Random man
grabs a pigeon.
Speaker 1: Like I was talking about with ducks earlier. The ducks
in the park are free. You can take them home.
You could just take them home. You shouldn't. Ducks are terrible,
but you could. They're the worst.
Speaker 5: Look up anything ducks do.
Speaker 1: It's all bad. They're cute and stuff. They're terrible animals.
Speaker 2: I like watching them eat peas.
Speaker 9: Yeah, and them.
Speaker 1: Do you know that you know that old animation, that
old fucking do you have any lemonade duck?
Speaker 9: Yeah?
Speaker 2: And that great?
Speaker 1: That that is? That one's yeah, yeah great, that one
is that that level of annoyance is a fair approximation
of how ducks exist. Everything they do is bad and wrong.
They're not good to each other. Did you know that
baby ducks will cannibalize other baby ducks because they're bored. Yeah,
just because they're bored, because they're hungry, just because they're bored.
Oh my god, it's terrible.
Speaker 6: I have two older brothers. I've seen that happen.
Speaker 4: They tried.
Speaker 8: Oh my god, I also have two older brothers. It's
making too much sense.
Speaker 6: It's like the random times where I'd walk downstairs. Why
do you have a knife while I'm being chased?
Speaker 1: Okay, the duck just has too much time on its hand,
and it's a bit bigger than one of its siblings.
It'll be like, oh.
Speaker 9: Yep, m hm, Mom didn't leave us with the cube.
Speaker 4: Wi Fi went out? Oh no, what does it have
to do with me?
Speaker 29: Oh jeez, Carrie, I want those fishy ice creams again.
Speaker 22: Well, they're at the mall, far away.
Speaker 11: We always That's why we always did the thing where
we talked about getting the fish ice creams and never
got I'm like.
Speaker 1: Can you fly too close to the sun? Now now
we know, and now we're worse for it.
Speaker 28: Yeah, yeah, but I want them for context.
Speaker 8: It's this ice cream stand at.
Speaker 11: The mall that you always walk past to get to
the food court, and every time we'll be like, oh,
we should get those, Like it's so stupid looking, like
the cone is shaped like a fish and they put
the ice cream in the fish's mouth.
Speaker 8: It's fucking dumb looking.
Speaker 1: We should get it.
Speaker 11: And then and then we would get too much food
and we would never get it. But then I took
forever eating and logan and air and We're like, should.
Speaker 8: We should we actually get the fish ice cream? Should we?
Should we do it? And they did and it was good.
I tried some. It's good, but it's like a me
just to get some. It's like an hour on the train.
Are you fucking psychopathic?
Speaker 13: All that sounds like to me? It's plenty of time
to eat ice cream on the way back.
Speaker 8: Damn.
Speaker 5: Probably eat and then come back.
Speaker 1: That's sit in the food court.
Speaker 6: And randomly I'm just like, I'm going on a venture today.
Speaker 9: That's like when I walk for coffee.
Speaker 13: Then again, I'm like in the city and so hell
you blog for coffee, Almo?
Speaker 8: Yeah?
Speaker 13: Oh, and it's not all in one direction.
Speaker 1: You're back.
Speaker 8: I never left.
Speaker 1: Oh I thought you did because you're on mute. My bad.
Speaker 9: Everybody they're just doing ship.
Speaker 5: How dare you should we jump back in?
Speaker 16: Sure?
Speaker 9: Everybody here?
Speaker 15: Are we?
Speaker 2: Goody?
Speaker 4: All right?
Speaker 1: Heck in one sec while I just give us.
Speaker 9: Oh, I like this one just jamming in the tunes?
Speaker 1: Hell yeah, the song is the track is called Cave Jam.
Speaker 9: It's raspberry.
Speaker 1: So yeah, guys. The commotion settles. Dead bodies lay on
the ground, several of them. Undead flesh peels back across bones.
Some of them are simply the robed individuals that you
saw lay dead before you. You've collected four scrolls, a letter,
and you have picked up these badges that each of
them carry.
Speaker 6: You have the floor, all right, So, guys, I found
this funny letter on this guy.
Speaker 4: Not sure you, guys want me to read this out
for you because it.
Speaker 6: Might have some ideas of what's going on with these guys.
Speaker 4: Yes, hogs.
Speaker 1: Over there, he's at this point sitting basically motionless, the
back of his hands laying on the ground in front
of him, not reacting to much of anything.
Speaker 13: Hoggs is hogs and still it all right, I'll read
this thing out for you, guys.
Speaker 6: It says keeping you hidden has proven difficult. It's risky enough,
as is having youate out operating out of the underloft.
You must be more diligent in your efforts to hide
if we must acquire more undertow uniforms than simply say so.
The lack of tact that Tennis Tannistane Tannistan has shown
is reprehensible. And while I appreciate your organization's perse, it
will be for nothing if you are discovered before enough
bodies are taken.
Speaker 4: I digress, I digress.
Speaker 6: However, this letter is more is more than a means
to bemoan the situation Conglo. I don't know if we've
heard of that Conglo is headed to the Hollyward Graves side. Okay, yeah,
Hollywood hollow yard. I have dyslexia. Hollow Graves are and
I call it. When that he suspects dark dealings within
the pits, a source of mind tells me he plans
to launch an investigation once he returns. See that it
see that he doesn't see that he doesn't Perhaps he
would make a fruitful subject for Tennis Stein's cause.
Speaker 24: M him the letter.
Speaker 8: Oh I thought you was just signed like him.
Speaker 4: No, just the letter M. I got a lot of
pronouns nouns here.
Speaker 1: You know, Conglo is the governor that you were sent
to find.
Speaker 4: So this is a letter from someone around Conglo.
Speaker 8: All that sounds pretty bad, right? Yeah?
Speaker 9: Sure?
Speaker 4: Can I just pass it?
Speaker 1: Yeah? I will throw the letter into the drop in
the party inventory. Yeah, boom done. You guys can open
it from there if you want to. Also, who wants
to have those scrolls? Should I throw them into Scarn's inventory?
I will note Scarn as he is not a spellcaster,
cannot read them.
Speaker 4: Yeah, I'm not. I can't do anything with these scrolls.
Speaker 8: I can't.
Speaker 9: I could take them, give them a look over, all right, Just.
Speaker 1: To cover those real quick, I'll just cover which of
those you can read.
Speaker 9: Okay, you should try to read them to mm hmmm.
Speaker 1: So when you look at them, Pepper, you can read.
Let's see one which I'll identify, and then hold on one. Oh,
I don't know, hold on. I pulled the version of
this that is the most problematic version for me, So
let me pull another one. Uh, you can only identify
one of them, which is a there's one scroll of
vorpal flames, which is the spell he used to create
that great sword.
Speaker 9: Oh okay, all right, just for.
Speaker 1: The sake of understanding stuff, Lawrence, Lilia and you can
all read that scroll. Desmond cannot, however, alright, looking at
the next scroll down, just so you know, only one
of you can read one of them. Uh, there's two
of them are scrolls of blur, and the only person
who can read those is Lilia.
Speaker 9: Mm hmmm.
Speaker 1: And then finally there's one scroll that remains that none of.
Speaker 4: You can read.
Speaker 13: Great, well, great, can I try to discern what spell
it is, roll me our.
Speaker 9: Com even though we can't read it, I will.
Speaker 4: You.
Speaker 1: That's ten you cannot tell you.
Speaker 9: Yeah, I'm stump.
Speaker 13: H M.
Speaker 1: All right, actually.
Speaker 19: Let me.
Speaker 1: I take that back, Sorry, Lily, I can also know
hold on, hold on, I lie a second time. You
need to find this right one? Sorry, Lilia, you can't
read this one. Oh the other one is a scroll
of command. Oh shit, oh, just for the sake of this.
There there's command, and there's blur, and there's more. Well,
that's the wrong thing. I wanted the actual well, and
there's warble flames.
Speaker 13: M h, Well, I don't like the implications of him
having that last for.
Speaker 1: The purposes of simplicity. Do we want to put the
ones that only Lily can read in Lilia's inventory?
Speaker 6: M M.
Speaker 1: Blur and blur.
Speaker 16: And comment? There you go, thank you, suh.
Speaker 4: So what do gang?
Speaker 8: I'm copying down this latter?
Speaker 1: It might help?
Speaker 8: Mmmm?
Speaker 2: Why did that?
Speaker 11: That would have been great after I wasn't almost done
with it and Congo was headed like I've been copying
this bitch down as well.
Speaker 1: I wrote, well, I digress instead of that also.
Speaker 8: Would have helped. Yeah, I figured that while I was
talpping it.
Speaker 1: You're dragging them into the chest.
Speaker 6: I get it, clicked it once and it pected and
then I right clicked and it made it.
Speaker 4: It made me say it.
Speaker 8: I mean, you didn't technically say it.
Speaker 1: When I talked to an n PC in a video
game and they like a long winded thing and then
you try to x out really fast, but you click
it one times and they start again and.
Speaker 4: You're like, no, hey, party, I think I should read this.
Damn it.
Speaker 8: Here he goes with the dialogue every time. God damn,
can we skip it?
Speaker 4: Guys, let me skip the dialogue like it's great? But
like them on x x x X.
Speaker 13: All right, I mean I it wouldn't hurt if I
have my hands on one of them.
Speaker 9: They're squirrels.
Speaker 8: I mean, yeah, look, I'm fun take them one.
Speaker 25: Go ahead, all right?
Speaker 1: The warble flames one won't give that to you?
Speaker 9: Yes, please.
Speaker 1: Fucking insert Answert Tabasco with a great sword. Cast it
through Tabasco familiar have the great sword.
Speaker 9: Yes, what a mighty blade. It will be.
Speaker 3: Mm hmm hmm.
Speaker 9: Do any of these other guys have anything on?
Speaker 1: They all have like sickles, the same pins robes, but
nothing else really.
Speaker 13: Yeah the end, none of them are wearing like the
undertoe clothing right of them are what they're.
Speaker 4: Saying in this letter that they already have undertow uh
garb ready. So there may be people who are.
Speaker 11: You know, bad not Actually, yeah, they're saying it's simple
to get so it really feels like there's someone.
Speaker 18: On the inside.
Speaker 4: Uh huh, especially you know connected to Conglo.
Speaker 6: Yeah, I said he's headed here, right, are we at
the hollow yard this?
Speaker 4: Yeah? So like has he been here or is he no?
Speaker 12: We asked, uh, we asked the hollowyards keeper.
Speaker 2: He hasn't been seen here.
Speaker 1: He was sitting just so you remember, just because you
know details he was supposed to have been here and back.
That's why you guys were sent to find it.
Speaker 12: Yeah, we were sent two days after they were supposed
to be back the day we arrived earlier this evening.
He has been gone for eight days.
Speaker 6: Okay, so everybody at this point has been like even
those guys, all right, just.
Speaker 12: A while ago they most likely intercepted Conglo on his
way here.
Speaker 13: M hmm.
Speaker 8: Doesn't everyone in the undertow that you don't really trust.
Speaker 12: The intertow is quite big there's plenty of people in
the undertow I barely know, okay, a governor that has
the ability to get undertow uniforms, though there can't be
too many of those. I mean, we all need sums,
I guess. And he could call it.
Speaker 4: When he's dark dealing with in the pits. I'm trying
to think of this.
Speaker 6: Call it when that he suspects dark dealings within the pits,
meaning he is looking at this and they took them,
took Coonglo out, or he's connected, but probably not.
Speaker 12: If he's planning in logic, an investigation into whatever. I imagine
they saw him as a problem, not a.
Speaker 8: True Does anybody know that name?
Speaker 4: At the end, Wastin?
Speaker 11: Yeahstain Tannastein's cause.
Speaker 30: As you say Tannastein's name repeatedly, you see hogs kind
of shift their their hands go up and they begin.
Speaker 1: Not as vigorously as before, but they begin running their
fingertips down their chest again.
Speaker 25: Hogs, my man, you're doing okay, use.
Speaker 8: Your words, buddy.
Speaker 22: I don't think he cut even if he wanted to.
Speaker 26: H He's still trying to touch at his chest. Does
this mean he has this pin.
Speaker 6: Too impossible to know, can we check him and see
if he's got this?
Speaker 1: All right? As you go over towards him, you're trying
to expose his chest.
Speaker 4: Yeah, all right.
Speaker 1: As you go over, as you put your hand on him,
he initially is a bit frightened when you do. Then
as soon as you come into contact with him, you
see his expression soften uncharacteristically, and he's like closes his
mouth which is normally hanging a gape and seems to
just wait, just stares at you.
Speaker 4: Are you looking at me like that?
Speaker 6: All right, I'm gonna check out if he's got this
this pin on him?
Speaker 4: Okay.
Speaker 1: As you shift his cloak to the side and like
open up his tattered chest, you do see that, like
there's scars in't stitching on him, but he doesn't seem
to have anything distinctly in that area.
Speaker 4: M scars and stitching.
Speaker 1: Verry Frankenstein's monster esque.
Speaker 4: So this guy has been built.
Speaker 1: I'm assuming it doesn't look like it's mismatched.
Speaker 4: Or at least like put back together.
Speaker 11: Yeah, or together you know, more like experimented on and made.
Speaker 9: You might be trying to get something out of his chest.
Speaker 13: Oh no, I don't go him, No, no, I'm not
suggesting that.
Speaker 9: Believe me.
Speaker 13: I don't like this neckermancy business no better than anyone else.
Speaker 9: But it's just a theory.
Speaker 4: Can I medice it now?
Speaker 1: So me insight just while you're here, all right, and
for the sake of let's say you're still within the
song of inspiration even though you definitely wouldn't be. So
just roll it straight like hit advantage and disadvantage and
then roll investigation or.
Speaker 6: Roll inside advantage and this and roll inside.
Speaker 4: Huh sighteen.
Speaker 5: Into a fifteen?
Speaker 1: Sorry, So the answer you kind of think about it
and it comes to you as being a bit more
simple then you might be expecting this. The scratching at
his chest seems like it's self soothing behavior.
Speaker 4: Mm hmmm.
Speaker 1: So it just seems like it's just a reaction that
Hoggs has to anything that's causing him distress.
Speaker 4: Gay, my guy doesn't like this ten.
Speaker 6: I don't want to say it in front of him,
all right.
Speaker 9: I was thinking too hard about it.
Speaker 4: Huh yeah, maybe just.
Speaker 6: Rah rev.
Speaker 4: Reverend?
Speaker 8: Is he saying reverent?
Speaker 11: I don't want a reverend is logan because I carry
no but with Lawrence know a reverend?
Speaker 1: Yeah, you know that it's a verb, you know that
that you can be reverent, but you don't know of
any positions or titles that are to be a reverent.
Speaker 8: Okay, cool?
Speaker 6: So reverent as in like to revere, you know, yeah,
being like proud, not proud, but like you know, respectful
or some ship.
Speaker 1: I think, as you say this a loud scarn. Uh,
this individual, let's see the one that was in front
of him. Yeah, that's convenient, the body that had been
torn up in front of him, which had initially been
one of the cultest that transformed.
Speaker 13: Uh.
Speaker 5: He starts sifting through.
Speaker 1: Its body and like shifting body parts around, and then
like a like a coin, with both hands, picks up
one of the medallions, one of the badges that it had,
which is totally coated in blood, and yeah, brings it
and as if like presenting it, holds it up to
you like clasped between the fingers on both hands.
Speaker 4: That's it.
Speaker 6: Okay, all right, I guess I grab it.
Speaker 4: You know, reverent? What do you what does he want
me to wants me to respect it? Are they?
Speaker 6: They use this as some like it's like some kind
of fetish not that way, but fetish object that they
like use for some kind of religious thing, because they
seem pretty culty.
Speaker 1: Ask about the or the script supervisor.
Speaker 15: God.
Speaker 1: I'll ask about the script supervisor's dogs. We're gonna treat
that as the first one, because we're continued.
Speaker 4: I didn't press them, but the first.
Speaker 1: So you can't place where you've seen it, but as
you look at it, it occurs to you more and more.
This is likely a This is likely a divine symbol
for some religious.
Speaker 5: He's saying reverent.
Speaker 1: You can tell. You can tell that I won't leave
you muddy in that regard. He is saying reverent with
a T. But you guys can tell that this pin
though you may not recognize what it's from, because I
don't think that you would. I don't think you would
know necessarily the full gamut of religions, but you would
probably guess this is probably a religious symbol or.
Speaker 4: The some like God. M hmm, some okay, mm hmm.
Speaker 9: Maybe the person that y'all were talking about.
Speaker 13: Maybe they feel reverent to them.
Speaker 4: No, I'm well, that could be.
Speaker 9: Yeah, maybe that's why he has.
Speaker 6: Like Annastean's cause Tannastan must be some you.
Speaker 9: Know, yeah, maybe cult leader.
Speaker 4: Yeah, And we gotta.
Speaker 11: Because his causes to bring people back make weird, undead
more hogs.
Speaker 9: I don't know anything.
Speaker 1: Yeah, sorry, as you say this, see you having taken
the medallion from him, he like he's just kneeling down.
Just he puts these palms on the ground and appears
to just be bracing himself, as if he has lost
his equilibrium and can't stand. But he doesn't seem distressed.
He's just staying there.
Speaker 6: I don't think he you know, he doesn't look like
he's doing good ever, But I don't think he's looking good.
Speaker 8: Yeah, you want to sit down, bud, Okay, trying to
help him sit down.
Speaker 1: As you get closer to him, just backs up, falls
on his button, his back starts backing up away from you.
Speaker 4: Okay, I don't think this.
Speaker 8: I'm gonna sit down on his level and just be
like it's okay. I'm not gonna hurt you. I'm not
gonna get any closer to him though.
Speaker 1: Okay, given some earlier successes on rolls, i'd say that
he being alarmed after.
Speaker 8: A moment, What were you gonna say, scaring? Sorry, I
was dealing with our.
Speaker 6: Friend over there, so no, that was about it.
Speaker 4: I was like, don't scare them too much.
Speaker 11: I don't know, and I don't want to scare them.
Speaker 4: Mm hmmm.
Speaker 8: H Yeah, this is all real weird.
Speaker 11: So we think this tanned stains stealing bodies and pretending.
Speaker 8: To be part of the undertow.
Speaker 6: That's all I got for that from this. Yeah, not
much more I can see, at least from this. So
this is just like a trust knowing kind of situation.
Speaker 8: Yeah, what has it all got to do with with
the governor?
Speaker 4: Yeah?
Speaker 6: I guess they either got them or you know, got them.
Speaker 9: Crap. Well we're hoping for the first one, not that
got him, because then, yeah, you got to bring him back.
Speaker 4: That was the job.
Speaker 8: Doesmond Lilia debosco? You guys got any theories?
Speaker 9: Well, then you should start moving a little bit faster
next time. How about what was that about? Why don't
like your tone?
Speaker 22: Nothing really comes to mind. I can't really say I
dealt with zombies, yeah, man, And I don't understand what
raising a zombie army who can barely communicate would really
what kind of end of that would even meet?
Speaker 4: Oh I don't think they were that.
Speaker 6: I think it's more of a you know, meet army
just to be there. Less, less army, more you know, servitude.
Speaker 8: Like why they seem to need a lot.
Speaker 9: This is pretty high magic.
Speaker 6: Yeah yeah, I mean we're dealing with some kind of religion.
Speaker 13: Yeah, but like not all not all gods are like
all right, thanks for praying to me, now raise the dead.
Speaker 9: That's pretty specific.
Speaker 6: Religion, less religion, more cult. But I don't want to
immediately say they're a cult. I don't know anything about them.
Speaker 22: Ill immediately say they're a cult, all right. I mean, well,
if it's a sub religion that isn't really isn't really
officially recognized and only done by a subset of a
small subset of people, that's literally the definition of a cult.
Speaker 9: And they got matching pins.
Speaker 11: They do have matching pins, so the main thing that
cults do of matching pins, he knows.
Speaker 1: At this point, Hoggs has kind of subtly gotten up
and is wandering over towards the uh robed bodies of
the men.
Speaker 5: He's leaning down searching them.
Speaker 4: What you find, buddy?
Speaker 1: You see them move around, grab around on their bodies
there looking for They get up and they begin moving
over to the next one.
Speaker 4: What what what is it? What can I see?
Speaker 13: What?
Speaker 4: He's getting. What is he getting?
Speaker 5: He appears to be collecting the badges?
Speaker 6: Oh, okay, what you what you're doing with the way?
Speaker 4: What are we doing with these badges? Should we keep
these badges?
Speaker 12: I need at least one of them.
Speaker 4: I feel like we kind of might.
Speaker 1: After they collect all the ones, you guys haven't already
picked up. They they have them clasped tightly between two hands.
They walk back over to Scarn and they hold them
out just in their their hands together, and they open
their mouth and they give a big, wide, kind of
dumb smile, A very did I do good?
Speaker 4: Yeah? Thanks, thanks buddy. I think he's my friend.
Speaker 8: Guys, Yeah, I think he really likes you.
Speaker 4: All right, cool, So I do I just hold onto
these How many are there?
Speaker 6: There were like four guys, so yeah, there are four
of them.
Speaker 4: At least at least clean them off. I don't want
the blood, guts and more on them. But other than that,
I don't know.
Speaker 6: I feel like we kind of I get a feeling
we're gonna have to like try and be a little
bit better with our trying to fit in here, since
at least we got rid of all the all the
witnesses on this group. But maybe we can try and
give everybody, or at least all of us, one of these,
so that we can seem like these cultist guys in
case they find us again.
Speaker 9: Ah, we're doing.
Speaker 2: They had a phrase. I couldn't catch it all.
Speaker 4: I didn't hear it at all.
Speaker 12: Shanguinam morem or to fascium something something.
Speaker 6: Yeah, but I'm pretty sure that something something was the
reason they didn't.
Speaker 4: Figure it out.
Speaker 9: Quit what.
Speaker 4: Ex colligue.
Speaker 1: As this happens, you see them begin drifting and looking up.
Speaker 17: Oh me.
Speaker 4: Dome more to this is sounding familiar.
Speaker 1: They just slowly sink back down and follow their knees again.
Speaker 8: You getting all this, desmon?
Speaker 4: Okay, guys, I'm I.
Speaker 6: Last time I didn't explain this to you, But like
last night, in my first watch alone, there was this
thing that happened, and this is kind of you know,
parkening back to that. I don't know exactly, but I
remember something about domine after.
Speaker 4: A sharp pain in my chest.
Speaker 8: But you heard a weird voice.
Speaker 6: Yeah, I heard a weird voice. No one else was awake,
no one else was around.
Speaker 4: It's just me. And definitely before I ate that weird food,
So it's not the stomach.
Speaker 22: And you didn't tell us because everyone was asleep, You
didn't tell us when we woke up a because.
Speaker 4: Tommy ache. I didn't think of it until after all.
Speaker 8: Right, you give okay, but like it seems a pretty
big deal. You're hearing weird Do you normally hear weird ones?
Speaker 2: No?
Speaker 4: I don't normally.
Speaker 8: Okay, Yeah, it seems like a pretty big deal.
Speaker 4: Maybe it's a pretty big deal.
Speaker 21: Knows it was coming, but you know, you might want
to get that checked out.
Speaker 4: I'm not too sure what it's about.
Speaker 6: But I feel like our friend hugs. This affinity to
me might be a little bit.
Speaker 4: Because of that. I do remember hearing a lot of that.
Speaker 8: When you when you hear it like in the cave,
like around you, or was it like in your head?
Speaker 4: It was in my head. I assume.
Speaker 18: That's scary.
Speaker 11: Yeah, I mean both options are scary, but that's the
scarier one.
Speaker 4: I'm still not completely sure what this stuff means. I
don't speak that language.
Speaker 8: Yeah, I don't know what it means either.
Speaker 9: Ah, anybody logan GeOH? Does that sound like to me?
Speaker 13: It kind of sounds like an like does it sound
like an incantation? The incantation like the old common.
Speaker 5: Okay, So given the context you guys.
Speaker 1: Have gotten, yeah, it sounds like, uh, some kind of prayer.
Speaker 5: It also sounds like they.
Speaker 1: Use it as a countersign.
Speaker 3: M hm.
Speaker 1: So I can really really hear that echo on your end.
Damn it Justice, but they seem to use there as
a countersign. Earlier they they gave the first half of it,
and then they seemed to expect the second half back
from Desmond.
Speaker 5: And when they didn't get it, that's when they were like,
oh all right.
Speaker 1: Earlier they it was said entirely in front of you,
I'm going to give this to you here. I'm just
gonna throw this in the.
Speaker 4: I kind of wrote it down from when you win.
Speaker 1: Nice sanguim mayem arpacium at college a in a taranym.
That is the half that was given to Desmond and
what they given what you now and like no, they
were expected to respond with susip ame dominey Mortue. And
I know that a couple of people in the comments
have noted that they like our use of Latin and
they've picked apart the grammar. My Latin grammar its non existent.
So I know that I don't have my or my
like fucking possessives correctly. So if anyone out there is like, oh,
that's not the correct pronunciation or that's not the correct
grammar correct.
Speaker 4: Yeah, I'm trying not to meta right now.
Speaker 9: Don't worry.
Speaker 28: This is just a little more so we can figure
out who the fuck ass.
Speaker 8: Goddamn appreciate crazy now, dude, I'm just impressed that you
fucking went for like a real language. You could have
just made something up. We wouldn't have done anything, but.
Speaker 1: Like, get it, it's all common.
Speaker 5: What are you talking about?
Speaker 8: Sure?
Speaker 6: You mm first all this or what does anyone have
any like anything? They could like cars that I don't
know if that's a history check like translated kind of thing.
Speaker 10: I didn't want to do that.
Speaker 6: He's like, no, don't start saying brick and plaxon.
Speaker 15: You don't know what it's done.
Speaker 1: Uh So I would just say out of pocket. You'd
all probably vaguely recognize that it's effectively old Latin.
Speaker 5: We're old Common and I'm using that term loosely.
Speaker 1: You would all be like, this is a language I
distinctly recognize as very dead.
Speaker 13: It's old.
Speaker 1: This is like old language of the gods, like age
of sundrance like like. No one speaks this anymore except
for like. It is very close to like languages of power,
where the languages were thought to ones hold like more meaning,
which is why they're used for chance.
Speaker 5: You might also be like.
Speaker 1: You might occasionally hear similar terms when like spells of
vocal components.
Speaker 5: The vocal components.
Speaker 1: May be like resemblance, have a resemblance to this language.
But I would say that, given the group, I do
not imagine any of you with the weird So my honest,
my my open statement is that I don't think any
of you understand it. My secondary statement is I'm just
gonna go ahead and.
Speaker 5: I need a roll real quick from uh, he can.
Don't worry about it.
Speaker 1: Could you roll that?
Speaker 4: Don't worry about it.
Speaker 5: You don't know, you don't know what it's saying.
Speaker 1: Yeah, yeah, No, Pepper doesn't understand what it's saying.
Speaker 15: Pretty high mm hmm.
Speaker 1: Given it's like a full ass phrase, it's it's a
combination of do you understand what it's saying and do
you understand what it means?
Speaker 13: I know what you mean, I got my theory.
Speaker 4: What so you do know?
Speaker 9: That's big Latin, though it doesn't mean anything.
Speaker 22: I man, that sounds like some weird little pop songs
some Bard was singing the other day.
Speaker 18: But it was actually like gibber.
Speaker 13: I mean in Mortua kind of sounds way too close
to immortal and lack was undead.
Speaker 1: That's my only not more to it.
Speaker 9: It's more.
Speaker 10: More.
Speaker 1: It's important.
Speaker 9: It's funny trying to say this is pepper.
Speaker 1: That's all, guys. I think it says more to ay.
Speaker 9: That's what I'm saying.
Speaker 22: Brother, who's got this written down?
Speaker 4: I got it?
Speaker 22: H that Okay? Wait, we're not supposed to say it
never mind? Ah, Are we okay to say it was?
Speaker 4: It might be a code.
Speaker 9: Or how many?
Speaker 13: It sounds like they were using it as a greeting
because they used it as a test on Desmond.
Speaker 9: That's true, at least that's what I gathered from watching
the situation.
Speaker 6: I don't I did say say the second part like
a call and response.
Speaker 4: At least.
Speaker 22: Response does she does she domine in mortoit?
Speaker 4: I don't know.
Speaker 6: Background hm hmm, all right, well I don't know anything
else we can pick up off these bodies.
Speaker 4: Just hold on to all these these pins.
Speaker 12: If hogs here has enough time to wander off and
get lost. Given the relative share and bliness of their ilk,
I can't imagine these people were traveling too far.
Speaker 8: So you think there's like more of them.
Speaker 12: Nearby, possible somewhere in between. There's no way they weren't
waiting for calm glove giving this.
Speaker 8: Letter, and if they want more bodies. We're kind of
right next to a graveyard, so it makes sense.
Speaker 4: Can we.
Speaker 6: What was hogs trying to look for?
Speaker 4: Is my question?
Speaker 6: It's like, why did he why did he come over here?
And why did he see us?
Speaker 2: Dogs? Was a bit of a runaway. They were looking
for him.
Speaker 4: So just running away from.
Speaker 6: Them to the graveyard.
Speaker 12: Is there any recently exhumed graves in the new section here?
Speaker 4: A few?
Speaker 9: Now?
Speaker 6: Were you one of these graves? I would take that
as a uh so returning home?
Speaker 4: Mm hmmm? Do you want to just go back? I
mean like I can't. I'm not gonna stop you from
going back?
Speaker 22: Is one of these braves yours?
Speaker 1: To stare blankly?
Speaker 16: Eh mm hmm.
Speaker 4: I think he might be gone?
Speaker 2: Dogs?
Speaker 4: Okay, now we're still there. Oh wait, what if I ask.
Speaker 6: Yeahs, show me where you came from?
Speaker 4: Question mark?
Speaker 1: It starts walking down the path, I don't like that.
Speaker 4: I can control you.
Speaker 22: With the command scroll.
Speaker 4: All right, let's follow this guy either way.
Speaker 2: All right, you okay, kid, I.
Speaker 8: Was gonna say, I want to kind of tail back
with Desmond. Yeah, I'm okay. Yeah, are you okay?
Speaker 1: You got hurt pretty bad?
Speaker 2: Just then, I have been through words.
Speaker 8: It doesn't help. It doesn't make me feel any better
about your getting hurt.
Speaker 2: Now, I'll just keep going.
Speaker 25: Mm hm.
Speaker 1: So uh it does, in fact, walk down to what
appears to be a recently exhumed grave, steps in front
of it.
Speaker 4: I'm gonna read the grave, see who they are.
Speaker 1: The grave itself seems to have a woman's name on it.
Speaker 17: Oh well, oh, here comes everyone. Cool.
Speaker 8: So it's probably been over a minute. So my.
Speaker 2: Circle is.
Speaker 4: The song is over. But you know, I.
Speaker 1: Didn't take the effect off you hold on.
Speaker 13: Oh, he's just got that youthful charm.
Speaker 4: Thanks, that's what the kids call reds.
Speaker 8: Dude, I ain't got no ris like I got a
Oh my god.
Speaker 6: I was like, looks over his kids, just like trying
to He's like, yeah, I've got riz.
Speaker 4: No.
Speaker 1: Of course, it's hard to tell details, okay, but because
there's not really much written on the grave except for
the name Candace. Candace it says wife and loving mother.
And you can tell based on the how long it's
been here. This grave would have been put here fairly recently.
I will say. Looking at hawks physically, nah, they're very masculine.
They appear to this they are either a close to
human or entirely human body, and they appear very masculine.
Speaker 6: This isn't your grave, is it, buddy? This is your wife's.
Speaker 4: Died.
Speaker 6: Fair We gotta deep. Are you trying to get us away?
Speaker 8: She was taken?
Speaker 13: Mm hmm.
Speaker 6: Do these guys have your wife or at least what was.
Speaker 4: What remained?
Speaker 1: Its head bobs.
Speaker 15: It doesn't.
Speaker 1: They don't look towards you, but their head bobs up
and down.
Speaker 4: Oh god, it's not cool.
Speaker 6: Followed taken, visit followed a taken. So you visited her,
you were followed.
Speaker 4: She was taken? And how did you get how did
you become whatever you are now?
Speaker 12: And they're visiting your wife's grave and they saw them
taking it, so they followed them.
Speaker 6: M yeah, I feel like you got yeah.
Speaker 2: Do you know how to get back to where you
followed them?
Speaker 10: To?
Speaker 2: Scarn? Okay? Now listening to at that.
Speaker 5: Time, they seemed to they seem to be a.
Speaker 1: Bit more lucid than they were a few moments ago.
But they shake their head.
Speaker 4: And no.
Speaker 15: Mm hmmmm notes notes.
Speaker 1: They put their arms out in a it was this
big kind of fishermen thing they like, put their hands together,
span them out.
Speaker 16: Mm hmmm.
Speaker 6: Uhh expand home or a whole like holding a new house.
Speaker 15: The house.
Speaker 6: Wait, is there a new wait? I want to think
of this. You got a new house. I am so confused.
Speaker 18: Old m mm hmmm.
Speaker 4: Old.
Speaker 1: Oh I'm a roll a D one hundred. And see
if I see if if hogs, how far gone he is?
Speaker 4: How dead is this man?
Speaker 1: How dead is this man? Isn't that the question?
Speaker 4: You see them put their.
Speaker 31: Both of their hands up and they coil them into fists,
and they start, not terribly violently, but hitting them against
the side of their own heads, as if a side
of their own head, as if it's in frustration.
Speaker 4: And then duck inverse investigated left.
Speaker 15: Loads loads no boots.
Speaker 6: Notes to investigated left and notes incase cat left.
Speaker 2: Oh, they left notes at their house.
Speaker 6: Ah, we gotta go back and check these notes.
Speaker 4: Mhm new mission.
Speaker 12: We can speak with the hollow keeper he'll know whose
graves these are?
Speaker 4: Can we is he still here?
Speaker 12: He'd be in his house, although if he heard all
the gun shots, he's probably not coming out.
Speaker 2: But where's he gonna go?
Speaker 1: Run?
Speaker 2: Two days in the dark, back to the pits.
Speaker 4: We should go.
Speaker 9: Probably won't make a new chair.
Speaker 2: Sorry, mh.
Speaker 6: As we go check out the great caves, the gravekeeper, Yeah, yeah,
it's some infro on these graves.
Speaker 1: Real quick, as you guys do that as you head
off towards them. We've just passed about three hours, so
as you head off to be in a conversation with
them and ask him who these graves belong to, to
try to track down where Hoggs house may have been
when he was the man who would become Hogs. I
believe that that's where we're going to stop for this week.
Speaker 8: All right, all right, the mystery mystery. And y'all I.
Speaker 2: Was optimizing my notes.
Speaker 13: Yeah, look at you guys, must be nice.
Speaker 12: I just had to create journal links for each of
you so I can make your bios a lot smaller
because they were taking up a lot of real estate
in my notes.
Speaker 9: Page bios h.
Speaker 10: M hmmm.
Speaker 1: And just because I really like it. Cave jam Yeah,
cave jamn, solving the cave mystery.
Speaker 2: You solved my cave puzzle.
Speaker 9: Oh my gosh.
Speaker 6: I don't know why I'm writing the gorilla wife meme,
but Hogs' story Hoggs had wife, dead, wife regret.
Speaker 8: That's what you Note's got to be man for real.
Speaker 1: Recommend everybody make sure you take pretty clear notes about
what you want to do going into next session, because
this is the kind of thing that gets away from you.
Speaker 8: Literally what I'm talking out, Yeah, what.
Speaker 9: Did you say?
Speaker 16: Huh?
Speaker 8: What would you say?
Speaker 1: I said, make sure that you take pretty specific notes
about what you want to do going into next session,
because that's the kind of ship he gets away from you.
Speaker 6: Yeah yeah, mmmmm, Because it definitely would be that kind
of thing that people watching back would be like why did.
Speaker 1: They say they were gonna visit the game keeper at
the end of one episode and then start the next
one being like, let's go home, everybody, it's.
Speaker 8: Been a week. We forgot what we were doing.
Speaker 10: Drink yep, yeah, especially me, Yeah, well done.
Speaker 1: Yeah apple juice.
Speaker 8: I mean Apple is pretty good.
Speaker 2: Imagine Bofek just doesn't give a fuck. He's like a
full house employee.
Speaker 1: He's just like that happens sometimes about it.
Speaker 2: That was violence. Oh new corpses taking home? Actually, you
know how fortune of for him. He doesn't have to.
There's a lot of empty us.
Speaker 1: Oh hogs, he will he won't be getting any hit
points back.
Speaker 2: You can't.
Speaker 4: That's my body.
Speaker 12: That's home, not without some strange dark, non healing healing magic.
Speaker 28: Like when you have to.
Speaker 10: Cut the moldy parts off of the cheese, you can't.
Speaker 1: You just left with.
Speaker 28: What's there, and if that gets mold on it, you
gotta cut it off.
Speaker 1: The dangerous thing about cheese, though, is by the time
you can see the mold, it's likely there actually is
a lot more mold.
Speaker 4: Doesn't matter. New pokemon just dropped.
Speaker 12: There's a specific cheese that is so like specifically made
out of that kind of mold. They're like, yeah, so
if your cheese starts getting moldy and a little fuzzy,
if you just give it a little squeeze, just squish
that mold in and it just becomes more cheese because
that cheese is basically just that mold.
Speaker 1: That's so funny. Oh, everybody remember at home, fill out
your backer kits, go to the pre order store, go
to check of the items that are on sale on
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Speaker 4: You do be streaming, I do be streaming.
Speaker 2: Watch them roast Seaman demons who want to talk about
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Speaker 1: Also go to our patreon. Also go to our patreon
and become one hundred dollars patron and fill out all
these slots where we can have hundred dollars patrons.
Speaker 8: A patron, guys to our patre pat Patreon No our patent.
Speaker 1: Yes our patreon, Yes, our patreons to our patreon.
Speaker 8: Yeah, our patreon.
Speaker 1: Patreon, not nineteen officials Patreon. We go to that and
we get we fill out. If we could fill out
these twenty slots someday and have twenty one hundred dollars patrons,
then you have any idea how stable the show would become.
Oh my god, Oh my god, do you know how
much we wouldn't be at risk of YouTube said, being like,
we've decided a bridge series are illegal, and then all
of us being on the streets would be so nice.
That'd be great.
Speaker 10: I was hoping we had like a Soviet Russia downboard
fight somewhere.
Speaker 1: In Soviet Russia.
Speaker 2: A bridge.
Speaker 9: Ow.
Speaker 2: I just moved my arm up. My shoulder popped.
Speaker 22: Oh.
Speaker 16: Ow.
Speaker 8: That happens to me all the time.
Speaker 13: I hate it.
Speaker 4: With that.
Speaker 1: With that, I think, uh, we're going to end the recording.
So with all that stuff, everybody, thanks for joining us.
I'm having a blast so far with all this. We'll
see you guys, when we see you