Speaker 1: Chapter twelve of the Art of War. This is a
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Speaker 1: The Art to War by Swindzer, Chapter twelve, The Attack
Speaker 1: by Fire one. Swinser said there are five ways of
Speaker 1: attacking with fire. The first is to burn soldiers in
Speaker 1: the camp. The second is the burned stores. The third
Speaker 1: is to burn baggage trains. The fourth is to burn
Speaker 1: arsenals and magazines. The fifth is to hurl dropping fire
Speaker 1: amongst the enemy. Two. In order to carry out an attack,
Speaker 1: we must have means available. The material for raising fire
Speaker 1: should always be kept in readiness. Three. There is a
Speaker 1: proper season for making attacks with fire and special days
Speaker 1: for starting a conflagration. Four. The proper season is when
Speaker 1: the weather is very dry. The special days are those
Speaker 1: when the moon is in the constellations of the sieve,
Speaker 1: the war, the wind, or the crossbar. For these four
Speaker 1: are all days of rising wind. Five. In attacking with fire,
Speaker 1: one should be prepared to meet five possible developments. Six. One,
Speaker 1: when fire breaks out inside to enemies camp, respond borne
Speaker 1: at once with an attack from without seven. Two. If
Speaker 1: there is an outbreak of fire, but the enemy's soldiers
Speaker 1: remain quiet, bide your time and do not attack. Eight three.
Speaker 1: When the force of the flames has reached its height,
Speaker 1: follow it up with an attack if that is practicable.
Speaker 1: If not, stay where you are. Nine four. If it
Speaker 1: is possible to make an unsold with fire from without,
Speaker 1: do not wait for it to break out within, but
Speaker 1: deliver you attack at a favorable moment. Ten Five. When
Speaker 1: you start a fire, be to windward of it. Do
Speaker 1: not attack from the leeward. Eleven. A wind that rises
Speaker 1: in the daytime lasts long, but a night breeze soon falls. Twelve.
Speaker 1: In every army, the five developments connected with fire must
Speaker 1: be known, the movements of the stars calculated, and a
Speaker 1: watch kept for the proper days. Thirteen. Hence, those who
Speaker 1: use fire as an aid to the attacks show intelligence.
Speaker 1: Those who use water as an aid to the attack
Speaker 1: gain an accession of strength. Fourteen. By means of water,
Speaker 1: an enemy may be intercepted, but not robbed of all
Speaker 1: his belongings. Fifteen. Unhappy is the fate of one who
Speaker 1: tries to win his battles and succeed in his attacks
Speaker 1: without cultivating the spirits of enterprise, for the result is
Speaker 1: waste of time in general's degnation. Sixteen. Hence the saying
Speaker 1: the enlightened ruler lays its plans well ahead. The good
Speaker 1: general cultivates his resources. Seventeen. Move not unless you see
Speaker 1: an advantage. Use not your troops unless there is something
Speaker 1: to be gained. Fight not unless the position is critical. Eighteen.
Speaker 1: No ruler should put troops into the field merely to
Speaker 1: gratify his own spleen. No general should fight the battle
Speaker 1: simply out of peak. Nineteen. If it is to your advantage,
Speaker 1: make a forward move. If not, stay where you are.
Speaker 1: Twenty Anger may in time changed to gladness. Vexation may
Speaker 1: be succeeded by content twenty one. But a kingdom that
Speaker 1: has once been destroyed can never come again into being,
Speaker 1: nor can the dead ever be brought back to life
Speaker 1: twenty two. Hence, the enlightened Ruler is heedful and a
Speaker 1: good general full of caution. This is the way to
Speaker 1: keep a country at peace and an army intact. End
Speaker 1: of Chapter twelve.