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<v Speaker 1>Hey, Ty, you'll want to see my knob. It's right here.

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<v Speaker 1>Oh oh, can you describe it for our listeners? Well,

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<v Speaker 1>it's certainly a girthy knob. I'm not sure I've seen

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<v Speaker 1>a knob quite so flat and yet wide.

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<v Speaker 2>You've got fun Factor. Two old gamers reviewing old video

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<v Speaker 2>game magazine reviews. I'm Ty Shelter, He's Aiden Moher, and

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<v Speaker 2>we're two professional writers who grew up loving the video

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<v Speaker 2>games and video game magazines the nineteen eighties, nineteen nineties,

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<v Speaker 2>and two thousands. Every episode we take a critical look

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<v Speaker 2>back on the games media that, for better and for worse,

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<v Speaker 2>inspired us to do what we do.

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<v Speaker 1>First, go to Funfactor.

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<v Speaker 2>Pod dot com, follow the show on your podcatcher of choice,

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<v Speaker 2>leave us a rating or review on iTunes, Spotify, or

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<v Speaker 2>wherever you get your media. We'll read the best, kindest, funniest,

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<v Speaker 2>and most insightful ones on the air in our letters section.

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<v Speaker 2>Please consider becoming a member of fun Factor Ultra, our

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<v Speaker 2>premium tiers, the unlock ad free episodes, bonus episodes, and

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<v Speaker 2>the members only channels of our discord. Just go to

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<v Speaker 2>Funfactor pod dot com and I promise you can't miss it.

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<v Speaker 2>And hey, if you are watching this live on stream,

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<v Speaker 2>you are already a member of fun Factor Ultra, already

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<v Speaker 2>enjoying the benefits that come with that membership. And we

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<v Speaker 2>are hoping some of you guys who asked questions today

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<v Speaker 2>in our special episode will be able to hear your

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<v Speaker 2>questions live joining in the audience. We appreciate you all

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<v Speaker 2>so much. Help us spread the word, get our video

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<v Speaker 2>in more eyeballs, our audio in more ear holes, Shout

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<v Speaker 2>us out on blue Sky, at funfactor pod dot com

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<v Speaker 2>and everywhere else at fun Factor pod. In way back

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<v Speaker 2>before Web two point zero and Web one point zero,

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<v Speaker 2>was just learning to crawl.

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<v Speaker 1>I guess be crawled. Uh.

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<v Speaker 2>Magazines had letters sections. They were away for a especially

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<v Speaker 2>passionate readers who give praise for the content they loved,

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<v Speaker 2>gripe about content they hated, pine for content they wanted,

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<v Speaker 2>and maybe just maybe get the thrill of seeing their

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<v Speaker 2>own words and their own name in print. Geeky publications

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<v Speaker 2>like comic books and fanzines often had a robust letter section,

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<v Speaker 2>and game mags were no different. You've said you sent

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<v Speaker 2>in some letters back in the day, right.

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<v Speaker 1>No, I have not been in Canada. I guess I

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<v Speaker 1>technically could have, but I think in a lot of

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<v Speaker 1>ways those magazines felt out of reach for me because

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<v Speaker 1>most of the letters. You know, I would have said

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<v Speaker 1>before we started the show that most of the letters

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<v Speaker 1>were from American readers, But I do see more Canadian

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<v Speaker 1>ones and I than I expected, and so I was

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<v Speaker 1>pretty passive with reading magazines. I got more into that

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<v Speaker 1>sort of two way style of communication when we got

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<v Speaker 1>into the web era.

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<v Speaker 2>However, of course, and that two way communication, as we

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<v Speaker 2>I've talked about before, letters sections often inspired a sort

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<v Speaker 2>of like primordial parasociality, and game players in particular encouraged this.

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<v Speaker 2>We go back to June nineteen ninety five, we can

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<v Speaker 2>see ground zero for a particular brand of nonsense that

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<v Speaker 2>set the tone for the letters section for literal years.

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<v Speaker 2>We could, and maybe someday should, do a whole episode

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<v Speaker 2>about this, but for now, Aiden, would you like to

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<v Speaker 2>be Habib the Torturer or would you like to handle

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<v Speaker 2>Managing editor Bill Donna Hughes's response, Oh my.

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<v Speaker 1>Gosh, I will take Habibe the Torturer. Okay, great, sounds good.

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<v Speaker 1>That's actually that was my nickname in high school.

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<v Speaker 3>Hello, I'm Habib the Torturer. And no, I have a

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<v Speaker 3>little story to tell you. It all started one day. Sorry,

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<v Speaker 3>it all started one day when I bought Dew. The

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<v Speaker 3>game seemed fun at first, but after a while I

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<v Speaker 3>got boring. This boredom drove me a little bit insane.

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<v Speaker 3>I found myself trying to find more rewarding ways of

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<v Speaker 3>killing zombies and doom. Here's how I'd do it. First,

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<v Speaker 3>I'd shoot them about one hundred times. Then I'd chop

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<v Speaker 3>off their heads and do my ancient Habib dance.

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<v Speaker 1>That's not all. I have a little game I play

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<v Speaker 1>with zombies decapitated heads. First, I hang the heads from

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<v Speaker 1>my ceiling. Then I pull out a baseball bat and

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<v Speaker 1>take a few swings out of them. The first had

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<v Speaker 1>to hit the ground. Wins. Now the trouble comes into

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<v Speaker 1>my story one I have not read this time. Where

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<v Speaker 1>did you find this ty?

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<v Speaker 2>If you scrolled out in the dock. This is literally

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<v Speaker 2>a printed letter. There's a big red skull to save

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<v Speaker 2>the last dance. I feel like Bill Donnie who wrote

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<v Speaker 2>this himself. Now, one day, while I was playing my

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<v Speaker 2>little game, my mom walked in and threatened to take

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<v Speaker 2>away my Doom because she somehow noticed the heads hanging

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<v Speaker 2>from my ceiling, so naturally I had to kill her,

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<v Speaker 2>so I did.

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<v Speaker 1>Then I played no. Then I played my game with

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<v Speaker 1>her head too. Then my dad walks in and sends

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<v Speaker 1>over some guys in white and they locked me up

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<v Speaker 1>in this big, white patted room with nothing in it

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<v Speaker 1>but my computer and a baseball bat. I'm still in here,

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<v Speaker 1>and I have no zombie heads from Doom to play

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<v Speaker 1>my little game with because they took it away. So

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<v Speaker 1>could you guys send me Doom so that I can

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<v Speaker 1>carry on with my harmless little game habib the Torture Littleton, Colorado.

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<v Speaker 1>I know who actually wrote this. It was Jack Thompson

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<v Speaker 1>and Joelieberman. Yeah yeah, yeah, yeah, yeah yeah, so yeah.

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<v Speaker 2>I actually found a thread talking about like, hey, was

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<v Speaker 2>this real? Was this a plant? Did Bill Donahy write

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<v Speaker 2>this himself? And who knows? I couldn't fit you. I

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<v Speaker 2>had a couple see a couple of people go ah,

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<v Speaker 2>we should talk to somebody, and you know, maybe if

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<v Speaker 2>I did a little digging we could get somebody to

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<v Speaker 2>admit it. I'll handle bills respect again. Managing editor, which,

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<v Speaker 2>for those of you in journalism, this is like the

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<v Speaker 2>person who like signs the checks. This is like, you know,

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<v Speaker 2>they're a senior management role. Bill aka Mugu the Mangler. Finally,

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<v Speaker 2>one of my kind, Habib, my brother, My hourly prayers

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<v Speaker 2>to Kazuga go out to you in your hour of

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<v Speaker 2>pain and imprisonment. I will dance the eldritch Mugu dance

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<v Speaker 2>on the highest minaret, every full mood until this he

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<v Speaker 2>even sees the air of his ways and releases all

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<v Speaker 2>of our brethren from the asylums. Soon will come the cleansing,

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<v Speaker 2>and when the sky turns hell fire red, Gazugo will return.

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<v Speaker 2>Until that moment, dance and dream of the many heads

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<v Speaker 2>that shall hang from our shrines, and how the crack

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<v Speaker 2>of the skull bats shall echo across all the realms

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<v Speaker 2>of the thirteen dimensions. Uh yeah, so again Okay. This

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<v Speaker 2>set the tone for the letters section. Plenty of the

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<v Speaker 2>readers wanted to play along. Mentions of Habib Gazooga, the cleansing,

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<v Speaker 2>the happening, et cetera flood the game player's letters section

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<v Speaker 2>along with this conspiratorial, fantastic, wildly overzealous writing. It's and

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<v Speaker 2>you know everybody would be making up their own proper nouns,

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<v Speaker 2>their own you know, weirdo things, and the writers would

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<v Speaker 2>all play along. It's much like the sort of a

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<v Speaker 2>play along yes anding present that was already in like

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<v Speaker 2>usenet and BBS's and we would very soon see in

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<v Speaker 2>when web forums and message boards and now we have

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<v Speaker 2>all over read it and social media. It is in

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<v Speaker 2>that spirit that I offer one of my two published

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<v Speaker 2>letters to game players. I genuinely could not find the

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<v Speaker 2>other one. I also genuinely did not want to share

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<v Speaker 2>this because I am genuinely embarrassed by it. But as

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<v Speaker 2>a journalist and a chronicler of history, I offer this

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<v Speaker 2>literally true story that I sent into game players and

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<v Speaker 2>embellished the hell out of as best I could, again

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<v Speaker 2>at the tender age of fourteen years old. When I

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<v Speaker 2>wrote this. It was published in the May nineteen ninety

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<v Speaker 2>six issue Aiden. I didn't ask you this ahead of time.

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<v Speaker 2>So if you can't do this live, that's okay, can you?

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<v Speaker 2>Maybe I actually could share the content here? Let me

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<v Speaker 2>see if I can get this.

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<v Speaker 1>I'll just I'll do man. I'm good, I'm good. I

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<v Speaker 1>can say this all right? Are we ready? Yes? Okay,

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<v Speaker 1>we've got it here. So here we have like a

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<v Speaker 1>highlighted letter in the letter section. It has its own

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<v Speaker 1>box out. It's got a big header that says quote

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<v Speaker 1>so very carry. It's got a fancy background and everything,

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<v Speaker 1>And besides it is a picture of a very buxom

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<v Speaker 1>fighting woman with blonde hair, very very cool.

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<v Speaker 2>Carrie Hoskins, who was the actor who did the mocap

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<v Speaker 2>for Sonia from Mortal Kombat. So play little context here.

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<v Speaker 2>This was this really happened again. I was watching just

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<v Speaker 2>regular local news and she came on and did a

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<v Speaker 2>sit down Q and A. There was like a Mortal

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<v Speaker 2>Kombat Live tour where they actually got many of the

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<v Speaker 2>actual actors and they just did some sort of live

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<v Speaker 2>show of the kind that was you know Sesame Street Live,

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<v Speaker 2>Ninja Turtles Live, Mickey Mouse Live. You know you would have.

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<v Speaker 2>Then they would go in civic centers and basketball arenas

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<v Speaker 2>around the country.

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<v Speaker 1>Right.

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<v Speaker 2>Well, they got actual Tonya Blade for this.

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<v Speaker 1>So this is the thing again.

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<v Speaker 2>Fourteen years old, I ask everyone for grace. I was

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<v Speaker 2>out on a dangerous recon mission searching for info on

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<v Speaker 2>the top secret Chinchilla.

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<v Speaker 1>Drive peripheral for Virtual Boy.

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<v Speaker 2>When I intercepted an encrypted transmission from their exclusive Icy

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<v Speaker 2>Black Hand of Death cult. It was a live interview

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<v Speaker 2>with uber Babe herself, Carrie Hoskins, the Drool slowly gathered

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<v Speaker 2>in pools under my chin as she answered softball questions

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<v Speaker 2>lab by Liz Talbot, a local news anchor believed to

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<v Speaker 2>be a conspirator in the now infamous noodle incident. That's

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<v Speaker 2>two Calvin and Hobbs references so far. If you're paying

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<v Speaker 2>attention at home, outfitted in full Sonya regalia, the pultraitudinous missus.

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<v Speaker 2>Yes she's married, Hoskins revealed. One she's never been in

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<v Speaker 2>a fight. Two she was once stalked by a guy

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<v Speaker 2>in Minnesota. Three she thinks Mortal Kombat is about self discipline,

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<v Speaker 2>not splattering internal organs on the sidewalk. Four she sucks

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<v Speaker 2>at Mortal Kombat. I hold this information up to you,

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<v Speaker 2>mighty evil masters of Polygons. I hope it appeass you're

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<v Speaker 2>ever growing hunger for gaming news. And I signed off

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<v Speaker 2>as the Marlin because I was very into marlins, like

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<v Speaker 2>the fish literally and also therefore the baseball team when

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<v Speaker 2>they because they were just about they had just started

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<v Speaker 2>playing at this point. So the response from Mike Salmon

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<v Speaker 2>and again Mike Salmon, uh would go on to be

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<v Speaker 2>a VP of bizdev at two K Game for several years,

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<v Speaker 2>and since twenty seventeen he's been a very highly paid consultant.

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<v Speaker 2>He's the senior vice president of games for MCGID, some

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<v Speaker 2>kind of mega media and entertainment research based business strategy company.

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<v Speaker 2>So just you know, keep that in mind. She's married, damn,

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<v Speaker 2>and she can't prove I was even in Minnesota at

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<v Speaker 2>the time. Notably, Mike did go to the University of Minnesota.

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<v Speaker 2>Besides that, I wasn't stalking. I was sauntering, get me

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<v Speaker 2>your husband's name, and I shall make everything okay. If

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<v Speaker 2>you can't get enough of carry, you should check out

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<v Speaker 2>war Gods. I took it, took a small army of

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<v Speaker 2>very happy men to squeeze her voluptuous body into her

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<v Speaker 2>tight and revealing new outfit. And I believe that is

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<v Speaker 2>the picture we see here. So again, this is you know,

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<v Speaker 2>all throughout the magazine, throughout years, you'd see this sort

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<v Speaker 2>of you know, people trying to play along, people trying

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<v Speaker 2>to yes, and people trying to impress the writers of

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<v Speaker 2>the magazz, people trying to you know, be little tiny

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<v Speaker 2>writers of the magazine themselves.

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<v Speaker 1>It's a lot, uh Yeah, there's a lot. Like I'm

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<v Speaker 1>impressed by the density of like information language, like I

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<v Speaker 1>don't even know pultratudinous, Like I don't even know that word.

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<v Speaker 1>And I'm like the person in everybody, like everybody I

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<v Speaker 1>know in real life, I'm the guy who knows all

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<v Speaker 1>the weird words. Right, And I've never heard of that

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<v Speaker 1>where and you were using it at fourteen? Pretty impressed it.

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<v Speaker 1>Like you also impress that you stuck in a virtual

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<v Speaker 1>boy reference.

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<v Speaker 2>Yeah, that's right, Like I've always been me.

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<v Speaker 1>I've always know as we all hop on the virtual

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<v Speaker 1>boy band wagon with the you know, Nintendo Switch Online release. Uh,

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<v Speaker 1>you were there at the beginning. Yes, you were standing

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<v Speaker 1>that virtual boy like nobody else. Yeah.

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<v Speaker 2>I mean so again, it's you know, I'm trying to

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<v Speaker 2>impress these guys. I've got my joke density because it's letters,

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<v Speaker 2>you know. I had yeah, hours to like workshop this

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<v Speaker 2>and put as many you know, little references as I could.

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<v Speaker 2>But he like jokes that could, you know. And I

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<v Speaker 2>don't know how many letters they got per month, right, Like,

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<v Speaker 2>I don't know how many they were editing through. It

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<v Speaker 2>was probably hundreds. But then again, you could post something

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<v Speaker 2>today on Twitter and if you're a big account, get

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<v Speaker 2>dozens of replies, many of whom are doing the same

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<v Speaker 2>joke in your mentions over and over.

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<v Speaker 1>Right, Yeah, and so just.

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<v Speaker 2>That kind of delayed thing, you know, it made it

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<v Speaker 2>a little less toxic and a little more creative and

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<v Speaker 2>fun for everyone involved.

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<v Speaker 1>I think, yeah, absolutely, And I think like one thing

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<v Speaker 1>that always stood out to me about letter sections is

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<v Speaker 1>I don't know how much like editorial, like copy editing

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<v Speaker 1>went into these, like but they're always clean, they're always

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<v Speaker 1>like the language is always like readable, and like you know,

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<v Speaker 1>you get in comment sections like now on the internet

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<v Speaker 1>or any time over the past twenty years, and it

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<v Speaker 1>was like, you know, everybody knows not to read the

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<v Speaker 1>comment section. Yeah, but you get just the most brainless stuff.

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<v Speaker 1>But like this just like the filter of only the

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<v Speaker 1>best stuff rising to the top and then probably some

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<v Speaker 1>light editorial for you know, readability happening probably helped. But

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<v Speaker 1>like you said too, like you know, you grew up

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<v Speaker 1>to be a writer. It was there at fourteen, and

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<v Speaker 1>so like just that time just like not being able

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<v Speaker 1>to like post stuff and make it public immediately, but

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<v Speaker 1>essentially like going through an editor for all of this

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<v Speaker 1>stuff makes a big difference in terms of like curating

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<v Speaker 1>a lot of it. All right, well, folks, our favorite

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<v Speaker 1>letters are yours, the ones you've sent us. And of

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<v Speaker 1>course our audience is extremely well versed in writing, editing, producing, streaming, socilling,

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<v Speaker 1>et cetera. And it is a pleasure and honor to

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<v Speaker 1>receive all of your excellent, excellent questions. And in the

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<v Speaker 1>spirit of slightly delayed parasociality, we are doing a slow

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<v Speaker 1>motion ama about our first season, the generation gap that

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<v Speaker 1>just came to a close. I asked you, folks on Discord,

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<v Speaker 1>Blue Sky, et cetera, hit us up with your burning questions,

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<v Speaker 1>and now we have burning answers for you. If you

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<v Speaker 1>are not already a member of Fun Factor Ultra, not

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<v Speaker 1>watching us broadcast this live not getting ad free episodes,

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<v Speaker 1>don't worry. Just hang tight through the break. When we

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<v Speaker 1>come back, we will flip through. Oh no, we will

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<v Speaker 1>not flip through anything.

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<v Speaker 2>We will flip through your questions and your emails and

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<v Speaker 2>answer them. Okay, I had to hit them with the

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<v Speaker 2>strong bad.

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<v Speaker 1>I don't make fun of your spelling and punctuation. I mean,

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<v Speaker 1>we've got mail.

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<v Speaker 2>But this week, the letters are the show for this

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<v Speaker 2>special episode of fun factor. We reached out to you,

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<v Speaker 2>we received a ton of great reader questions, so let's

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<v Speaker 2>get right to them. So our first question today comes

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<v Speaker 2>from Chris Chapman on Blue Sky, and Chris asks, how

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<v Speaker 2>would you design the ideal games magazine using elements of

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<v Speaker 2>other magazines like some mad magazine scientists, for example, the

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<v Speaker 2>reviews of magazine Why, with the editorial coverage of magazine

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<v Speaker 2>Z and the cover design and magazine X and so on.

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<v Speaker 2>What would be your ultimate chimera of a games magazine?

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<v Speaker 2>Time Man, I love this question definitely, the like paper

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<v Speaker 2>stock of early next generation super fancy laminated everything, probably

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<v Speaker 2>previews and screenshots from game fan, but then like editorial

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<v Speaker 2>copy of next generation feature articles and previews and stuff

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<v Speaker 2>of not their reviews game players. This is tough because

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<v Speaker 2>we've been talking about this a little bit on the

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<v Speaker 2>show and on social media. Where when I was a kid,

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<v Speaker 2>I loved game players. Increasingly through the years, wonky meticulous

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<v Speaker 2>break it down into eighty two subcategories and pile it

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<v Speaker 2>back up through weighted averages to try and come to

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<v Speaker 2>like the ultimate like objective final score. And you know,

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<v Speaker 2>as an adult, I can see how much Bologney it

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<v Speaker 2>all is you know, how often the final score seems

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<v Speaker 2>to be the thing they started with and then worked

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<v Speaker 2>back to, you know, or how much subcategories seem to

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<v Speaker 2>have been manipulated to make the score come out the

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<v Speaker 2>way they want it. So I think I'll still go

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<v Speaker 2>with reviews for game players because I got to get

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<v Speaker 2>some game players love in there, and the copy genuinely

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<v Speaker 2>was they usually put you know, good space into the

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<v Speaker 2>review copy, and you know whatever, all the extra little

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<v Speaker 2>score bits where at least interesting to note.

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<v Speaker 1>Yeah, I would go with game players' reviews as well,

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<v Speaker 1>for basically all the reasons that you mentioned, but I

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<v Speaker 1>also liked that they were very like like you talk

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<v Speaker 1>about trying to like get the objective score or whatever like,

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<v Speaker 1>but they were also very like personality driven and like

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<v Speaker 1>who was reviewing it mattered a lot. But I also

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<v Speaker 1>liked for the major reviews that they got second opinions,

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<v Speaker 1>and you know, when I think back about the reviews

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<v Speaker 1>that stick in my mind, they're all game players reviews.

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<v Speaker 1>So I got to go with game players, even though,

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<v Speaker 1>like you know, I doubt that if we averaged out

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<v Speaker 1>our scores over the run of the show that game players,

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<v Speaker 1>you know, like would get the highest average score of

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<v Speaker 1>like you know what we're rating it. They are my favorite.

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<v Speaker 1>I love game fans enthusiasm and just like their fancy nature.

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<v Speaker 1>I like that outside of reviews, like we have read

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<v Speaker 1>some reviews and game fan that didn't really necessarily like

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<v Speaker 1>meet my standard for like good criticism, but the fact

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<v Speaker 1>that they had the capsule reviews and the long reviews

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<v Speaker 1>and just like the crazy layouts and is just so

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<v Speaker 1>dense with just there's like every millimeter on every page

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<v Speaker 1>is filled with something I want to look at, and

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<v Speaker 1>that all comes from from that enthusiasm, So like game

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<v Speaker 1>players reviews, game fans enthusiasm, and then like I liked,

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<v Speaker 1>I felt like EGM was the one that kind of

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<v Speaker 1>like EGM with my bread and butter. As I look

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<v Speaker 1>over at my like library of old gaming mags, it's

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<v Speaker 1>EGM like outnumbers everything else combined, and I think just

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<v Speaker 1>that whole package. But it also just the way that

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<v Speaker 1>they felt like they had a grasp on the entire

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<v Speaker 1>games industry, like a broad depth of like coverage for

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<v Speaker 1>like everything from sports games to RPGs to like just

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<v Speaker 1>everything in between, and so like that sort of like

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<v Speaker 1>broad range of EGM would would probably be the third

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<v Speaker 1>thing I want to see in like a perfect magazine.

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<v Speaker 2>Col cool from and I should have asked for pronunciation

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<v Speaker 2>on this nick I'm gonna go with Geddy g o

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<v Speaker 2>ed E on Discord. Was there a game in your

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<v Speaker 2>childhood that made you say something like wow, games can

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<v Speaker 2>do this?

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<v Speaker 1>And if so, what was it? Yes, I mean we

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<v Speaker 1>preferably no, And like you know, everybody knows I love

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<v Speaker 1>Chronal Trigger and it did and it does some amazing things,

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<v Speaker 1>you know, But my like moments like that had happened

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<v Speaker 1>way before, like Chronal Trigger for me, like Finowantay six

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<v Speaker 1>was a big one for me. That's when I kind

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<v Speaker 1>of discovered ourpg's. And I've told this story before, but

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<v Speaker 1>I had a cool babysitter and we would always play

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<v Speaker 1>Doom together. But one time he came over with a

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<v Speaker 1>cartridge for Final Fantasy III as it was known at

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<v Speaker 1>the time, popped it in and I was just rocked.

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<v Speaker 1>I was like, how is this a thing? It's like

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<v Speaker 1>a book I can play And that was a big

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<v Speaker 1>eye opening moment for me. But also just like I

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<v Speaker 1>mean playing Doom back in the day and like having

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<v Speaker 1>played Wolfenstein, but particularly plaining Doom, and it was like,

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<v Speaker 1>how is this game just transported me to this other world? Like,

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<v Speaker 1>how does Doom turn this tiny, little like twelve inch

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<v Speaker 1>computer monitor into Mars or like one of Mars's moons? Yeah,

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<v Speaker 1>you know, covered in demons and stuff, Like how it

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<v Speaker 1>doesn't have this transportative quality. And then like another example

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<v Speaker 1>for me was Links Awakening on a game Boy and

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<v Speaker 1>so you know, I had played lots of Link in

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<v Speaker 1>the past, but having like a whole Zelda experience on

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<v Speaker 1>game Boy and this whole little like world that felt

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<v Speaker 1>like it belonged just to me as I stared at

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<v Speaker 1>that little, tiny, tiny screen was like magical. And so

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<v Speaker 1>that idea of like portal gaming and the same with

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<v Speaker 1>like Super Mario Land two, like six Golden Coins, just

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<v Speaker 1>the idea that you can have these personal little worlds

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<v Speaker 1>that you fall into and like because there's so much

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<v Speaker 1>agency and video games like every experience I had and

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<v Speaker 1>that was unique to me, and everybody else playing that

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<v Speaker 1>had their own unique experiences. So that transformed transformative transportative, transportative, transportative.

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<v Speaker 2>Yeah, I love trans I think like I guess I

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<v Speaker 2>don't know all transportational. Ultimately, that's like what really like

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<v Speaker 2>as a kid, blew me away was the way that

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<v Speaker 2>games could transport me somewhere else.

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<v Speaker 1>Cool.

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<v Speaker 2>Uh yeah, like a bunch of just wild memories. They're

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<v Speaker 2>popping into my head. Probably when I was like four

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<v Speaker 2>and a half at a babysitter's house and they put

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<v Speaker 2>in double dribble for the nes and the guy goes

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<v Speaker 2>and like the most rible digitized voice sample.

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<v Speaker 1>The video, just a double dribble out loud in English.

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<v Speaker 2>Incredible, then doude you know, terrible uh national anthem, you know, uh,

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<v Speaker 2>horrible digitized sound of the ball hitting the hardwood. Uh

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<v Speaker 2>just really like wow, okay, dang. Like rich friend who

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<v Speaker 2>had everything had the Turbographics and the Turbo Express and

397
00:23:31.880 --> 00:23:35.279
<v Speaker 2>also which first of all, just a portable system that

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<v Speaker 2>could literally play the exact same games, right, take the

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<v Speaker 2>little smart card out of the Turbographics, put it in

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00:23:42.839 --> 00:23:47.640
<v Speaker 2>the Turbo Express playing it was like, yeah, that that's wild.

401
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<v Speaker 2>And then he also had the TV tuner.

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<v Speaker 1>I wanted a TV so bad, dude. Yeah.

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<v Speaker 2>And so we're like waiting for the bus in like

404
00:23:58.079 --> 00:24:01.559
<v Speaker 2>fifth grade and he's got like Ninja turtles like over

405
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<v Speaker 2>the air on his little turbographics, you know, Turbo Express

406
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<v Speaker 2>and I'm just like.

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<v Speaker 1>Oh my god, dude, mind the futures here, it's the

408
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<v Speaker 1>future already, you know.

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<v Speaker 2>Wipeout was something that like, it was the game that

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<v Speaker 2>I was playing in my head when I was playing

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<v Speaker 2>F zero, right, Like, the idea of maglove racing cars

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<v Speaker 2>is something that like had been in science fiction, you know.

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<v Speaker 2>I'd read like science fiction books or short stories or

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<v Speaker 2>whatever with that concept, and like in my head, I

415
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<v Speaker 2>was aw, man, like I would make a game that

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<v Speaker 2>would have that. They would have this, it would look

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<v Speaker 2>like this, right, And yeah, I've been thinking about it

418
00:24:41.279 --> 00:24:42.599
<v Speaker 2>since I was a kid. I read, you know, something

419
00:24:42.599 --> 00:24:44.839
<v Speaker 2>about oh yeah, like F one cars. At the time,

420
00:24:44.880 --> 00:24:47.240
<v Speaker 2>this was true. They they found out this was a

421
00:24:47.279 --> 00:24:49.839
<v Speaker 2>bad idea eventually, but a Formula one cars created so

422
00:24:49.960 --> 00:24:54.160
<v Speaker 2>much downforce that at speed the track could go upside

423
00:24:54.200 --> 00:24:58.319
<v Speaker 2>down because they were generating more downforce than the car

424
00:24:58.400 --> 00:25:01.359
<v Speaker 2>actually weighed. So if it was already at speed, it

425
00:25:01.359 --> 00:25:03.799
<v Speaker 2>could technically be going upside down, and the down the

426
00:25:03.839 --> 00:25:05.799
<v Speaker 2>aerodynamically it would stick to the ceiling.

427
00:25:06.039 --> 00:25:07.599
<v Speaker 1>So it's like the Hedgehog. It would work.

428
00:25:07.680 --> 00:25:09.880
<v Speaker 2>Yeah, no problems here.

429
00:25:12.519 --> 00:25:15.200
<v Speaker 1>So F zero, like like F zero was like, oh.

430
00:25:15.079 --> 00:25:18.279
<v Speaker 2>Man, this is like so close to the game that's

431
00:25:18.319 --> 00:25:20.599
<v Speaker 2>in my mind, and then like Wipeout, like was the

432
00:25:20.640 --> 00:25:22.680
<v Speaker 2>game that was in my mind and playing Wipeout just

433
00:25:22.720 --> 00:25:28.039
<v Speaker 2>being like, dude, this is so incredible and it was

434
00:25:28.079 --> 00:25:32.160
<v Speaker 2>also so cool. It was the soundtrack was amazing, the

435
00:25:32.279 --> 00:25:35.279
<v Speaker 2>visual design and language was amazing. It was like, Wow,

436
00:25:35.400 --> 00:25:39.000
<v Speaker 2>this is like really really actually cool, grown up cool.

437
00:25:39.640 --> 00:25:41.839
<v Speaker 2>Not like I'm fourteen and I think this is cool.

438
00:25:42.039 --> 00:25:44.119
<v Speaker 2>This is like twenty two year olds are like, damn,

439
00:25:44.160 --> 00:25:48.720
<v Speaker 2>that's cool, you know, and that it was a great game,

440
00:25:49.279 --> 00:25:53.039
<v Speaker 2>and so that was definitely a like huge generational jump,

441
00:25:54.119 --> 00:25:55.279
<v Speaker 2>you know. And like you said, they had some of

442
00:25:55.279 --> 00:25:58.599
<v Speaker 2>the rpeag stuff Crown of Trigger we've talked about before.

443
00:25:58.920 --> 00:26:03.119
<v Speaker 2>Final Fantasy seven just spent a whole episode talking about well, yeah,

444
00:26:03.160 --> 00:26:05.359
<v Speaker 2>that's another one that could I mean, we've done two

445
00:26:05.400 --> 00:26:07.880
<v Speaker 2>episodes about how it was doing so many things that

446
00:26:08.240 --> 00:26:08.920
<v Speaker 2>blew my mind.

447
00:26:09.000 --> 00:26:13.160
<v Speaker 1>Yeah. Absolutely. Before we move on to the next question,

448
00:26:13.279 --> 00:26:15.920
<v Speaker 1>just shout out to the rain in the opening sequence

449
00:26:15.960 --> 00:26:19.160
<v Speaker 1>of Link to the Past when you leave oh Yeah's house, Like,

450
00:26:19.279 --> 00:26:22.279
<v Speaker 1>I that was like still one of the moments in gaming.

451
00:26:22.720 --> 00:26:26.359
<v Speaker 1>You know. My other answers were sort of like emotional focus,

452
00:26:26.440 --> 00:26:28.559
<v Speaker 1>but that one was just like holy crap, Like how

453
00:26:28.880 --> 00:26:30.559
<v Speaker 1>it looks like it's raining in real life?

454
00:26:31.279 --> 00:26:32.319
<v Speaker 2>Sounds like like.

455
00:26:32.359 --> 00:26:34.759
<v Speaker 1>The this is like yeah, that sounds like it so

456
00:26:34.920 --> 00:26:37.200
<v Speaker 1>like what in terms of like tech and art like

457
00:26:37.240 --> 00:26:39.240
<v Speaker 1>that was one of those moments where I was like, oh,

458
00:26:39.359 --> 00:26:42.039
<v Speaker 1>this is like this is for real, Like this is

459
00:26:42.079 --> 00:26:45.480
<v Speaker 1>real life. Let's go. So our next question comes from

460
00:26:45.519 --> 00:26:49.799
<v Speaker 1>Claya to Soandre's ault on Blue Sky, who wants to

461
00:26:49.839 --> 00:26:52.680
<v Speaker 1>know who our favorite gaming villains are?

462
00:26:53.599 --> 00:26:58.000
<v Speaker 2>Uh Sigma from Mega Man X Pops to Mind Yeah,

463
00:26:58.039 --> 00:27:03.880
<v Speaker 2>I love you know, like, oh, I understand his motivations, right,

464
00:27:03.960 --> 00:27:06.720
<v Speaker 2>you know, I understand where he's coming from. You know,

465
00:27:06.799 --> 00:27:08.759
<v Speaker 2>even as you're attacking him, he's hitting you with the

466
00:27:08.759 --> 00:27:12.640
<v Speaker 2>philosophy of like no, like join with us, We need

467
00:27:12.680 --> 00:27:15.640
<v Speaker 2>to get rid of the stupid humans like they subjugate us.

468
00:27:15.839 --> 00:27:19.960
<v Speaker 2>They but where are the superior beings? You know, like oh, okay,

469
00:27:20.000 --> 00:27:22.400
<v Speaker 2>all right, you know, like this is and it's it's.

470
00:27:23.960 --> 00:27:24.279
<v Speaker 1>Good.

471
00:27:24.319 --> 00:27:27.839
<v Speaker 2>You know, it's both cathartic to beat him, but also

472
00:27:27.920 --> 00:27:31.000
<v Speaker 2>you're saying he's got some good points. He's not just

473
00:27:31.039 --> 00:27:33.759
<v Speaker 2>a villain for villain's sake, you know, especially in a

474
00:27:33.759 --> 00:27:37.759
<v Speaker 2>Mega Man game where it was like m I'm doctor Wiley.

475
00:27:38.799 --> 00:27:46.440
<v Speaker 2>I'm Wiley because it's my name, Okay, all right, whatever.

476
00:27:47.400 --> 00:27:50.079
<v Speaker 1>Yeah, And I think like that's at the core of

477
00:27:50.079 --> 00:27:52.319
<v Speaker 1>all the great villains, right, is somebody who you're like,

478
00:27:52.799 --> 00:27:55.720
<v Speaker 1>you do empathize with. And so for me, I think

479
00:27:55.759 --> 00:27:58.880
<v Speaker 1>of why Graft in Final Fanca Tactics, Sure, for many

480
00:27:58.920 --> 00:28:01.799
<v Speaker 1>of the same reasons, Like why was basically like a

481
00:28:01.799 --> 00:28:06.519
<v Speaker 1>social anarchist who, like everything he said. I was like, yeah, man,

482
00:28:06.720 --> 00:28:10.400
<v Speaker 1>that's like sick, You're right, like we should do that.

483
00:28:10.480 --> 00:28:14.759
<v Speaker 1>We should tear down, you know, the you know, the monarchies,

484
00:28:14.920 --> 00:28:19.000
<v Speaker 1>we should distribute wealth among the population, like yes, one

485
00:28:19.079 --> 00:28:22.440
<v Speaker 1>hundred percent. But he kind of like pursues his goals

486
00:28:22.480 --> 00:28:24.799
<v Speaker 1>too far and then turns into sort of the villain

487
00:28:24.920 --> 00:28:28.119
<v Speaker 1>he always railed against by the end. And so like,

488
00:28:28.279 --> 00:28:30.200
<v Speaker 1>why Graft has always been a favorite of mine?

489
00:28:31.119 --> 00:28:33.559
<v Speaker 2>Can we give an honorable mention to all the Church

490
00:28:33.599 --> 00:28:35.599
<v Speaker 2>officials in that case?

491
00:28:35.640 --> 00:28:40.119
<v Speaker 1>Well yeah, well yes, the Church in every RPG in

492
00:28:40.160 --> 00:28:43.880
<v Speaker 1>the PlayStation era for sure, for its role in radicalizing

493
00:28:43.960 --> 00:28:48.160
<v Speaker 1>me against that. But my all time favorite villain is

494
00:28:48.200 --> 00:28:52.839
<v Speaker 1>Galleon from Lunar SilverStar Story Complete and again sort of

495
00:28:52.839 --> 00:28:57.799
<v Speaker 1>a fallen hero with like a noble goal of trying

496
00:28:57.799 --> 00:29:02.160
<v Speaker 1>to lift up like an oppressed group of people, but

497
00:29:02.359 --> 00:29:04.799
<v Speaker 1>doing it in all the wrong ways. And I think

498
00:29:04.839 --> 00:29:08.640
<v Speaker 1>that he's just fabulous. John Truitt's voice acting in the

499
00:29:08.680 --> 00:29:13.119
<v Speaker 1>PlayStation remaster of the game is just so good. It's iconic.

500
00:29:13.680 --> 00:29:16.400
<v Speaker 1>And Gallian was one of the first villains that I

501
00:29:16.440 --> 00:29:22.599
<v Speaker 1>really looked at as somebody that I was like, oh,

502
00:29:22.880 --> 00:29:24.680
<v Speaker 1>I mean exactly what we're talking about. Oh, like, I

503
00:29:25.599 --> 00:29:30.119
<v Speaker 1>understand his motivations, you know, I understand why he's doing

504
00:29:30.160 --> 00:29:31.759
<v Speaker 1>the things that he did. You know, I was coming

505
00:29:31.799 --> 00:29:33.720
<v Speaker 1>off games like Final Fantasy six where it's like, oh,

506
00:29:33.759 --> 00:29:38.759
<v Speaker 1>kefks just like his brain got broken by the magic experiments. Oh,

507
00:29:38.799 --> 00:29:42.599
<v Speaker 1>you know, that's like his motivations. He's just like, you know,

508
00:29:42.920 --> 00:29:47.440
<v Speaker 1>his psyche is broken. You know, even even Cephrov never

509
00:29:47.480 --> 00:29:50.160
<v Speaker 1>really hit for me, like he wanted to destroy the planet.

510
00:29:50.680 --> 00:29:52.599
<v Speaker 1>Like now I look back and see sort of like

511
00:29:52.640 --> 00:29:59.119
<v Speaker 1>some of the anti capitalists, anti like imperialists undertones of Cephroth,

512
00:30:00.279 --> 00:30:04.039
<v Speaker 1>but I think those are stronger in the remake trilogy

513
00:30:04.079 --> 00:30:04.880
<v Speaker 1>than they are in.

514
00:30:05.759 --> 00:30:09.119
<v Speaker 2>And the personal you know, his his drive for just

515
00:30:09.240 --> 00:30:11.240
<v Speaker 2>personal vendetta as well just taken out.

516
00:30:11.400 --> 00:30:13.519
<v Speaker 1>Yeah, like kind of muddies that up. Like, I don't

517
00:30:13.519 --> 00:30:16.359
<v Speaker 1>think his goals were necessarily as noble as he wanted

518
00:30:17.000 --> 00:30:20.200
<v Speaker 1>to make them seem. He was super cool, was the

519
00:30:20.200 --> 00:30:21.440
<v Speaker 1>thing was cool?

520
00:30:21.519 --> 00:30:26.799
<v Speaker 4>Oh yeah, absolutely fat ass, But like, oh, Kafka was.

521
00:30:26.960 --> 00:30:28.359
<v Speaker 1>Maybe Kefka was one.

522
00:30:28.279 --> 00:30:31.119
<v Speaker 2>Of the first that I really like. You know, he's

523
00:30:31.119 --> 00:30:33.599
<v Speaker 2>so cartoonishly evil, right, but like you.

524
00:30:33.759 --> 00:30:35.240
<v Speaker 1>Just hate him.

525
00:30:35.759 --> 00:30:40.279
<v Speaker 4>So oh yeah, absolutely like good villain, but not like

526
00:30:41.200 --> 00:30:43.759
<v Speaker 4>with the level of depth that you started to get

527
00:30:44.359 --> 00:30:45.880
<v Speaker 4>in that like PlayStation era.

528
00:30:46.039 --> 00:30:48.880
<v Speaker 1>I mean, Lunar was a Sega CD game, so it

529
00:30:48.960 --> 00:30:51.519
<v Speaker 1>was around, but I didn't play until PlayStation But but yeah,

530
00:30:51.559 --> 00:30:53.880
<v Speaker 1>any any of those enemies, those villains that are like

531
00:30:54.519 --> 00:30:57.359
<v Speaker 1>have some sort of ethical core. Uh, even if their

532
00:30:57.480 --> 00:31:01.640
<v Speaker 1>actions or they're you know, approach to changing the world

533
00:31:01.720 --> 00:31:05.960
<v Speaker 1>and making it better for people, you know, their actions

534
00:31:05.960 --> 00:31:09.119
<v Speaker 1>aren't necessarily the right way to go about it. Cool

535
00:31:09.880 --> 00:31:14.319
<v Speaker 1>rock Dan on Blue Sky goes besides the reviews, what

536
00:31:14.480 --> 00:31:17.279
<v Speaker 1>is your favorite section slash feature.

537
00:31:16.960 --> 00:31:19.960
<v Speaker 2>To read when you look through old magazines. I'm remembering

538
00:31:20.000 --> 00:31:25.599
<v Speaker 2>our guest spot on Retrograde Amnesia, when Chris was like,

539
00:31:26.000 --> 00:31:28.359
<v Speaker 2>I went right to the codes every month, and.

540
00:31:29.079 --> 00:31:35.440
<v Speaker 1>Okay, all right, cool, Yeah, not the codes or the

541
00:31:35.480 --> 00:31:39.000
<v Speaker 1>strategy stuff, like I didn't really care much about that

542
00:31:39.039 --> 00:31:42.279
<v Speaker 1>stuff at all. There were a few, like there were

543
00:31:42.319 --> 00:31:45.440
<v Speaker 1>a few strategy guides, Like there's this issue of Megafan

544
00:31:45.559 --> 00:31:50.039
<v Speaker 1>I have. It has like Teken on the cover, techn

545
00:31:50.160 --> 00:31:53.799
<v Speaker 1>two Teching, I can't remember which one techn three, No,

546
00:31:54.480 --> 00:31:56.559
<v Speaker 1>but in any case, it has like a one hundred

547
00:31:56.559 --> 00:31:59.640
<v Speaker 1>and eight stars guide for sweeken in and so that

548
00:31:59.759 --> 00:32:01.519
<v Speaker 1>was like that was what I used whenever I would

549
00:32:01.559 --> 00:32:03.200
<v Speaker 1>replace wee it in right to get all one hundred

550
00:32:03.200 --> 00:32:05.519
<v Speaker 1>and eight stars. And like I found it when I

551
00:32:05.599 --> 00:32:08.799
<v Speaker 1>was archiving and processing all my magazine. I was like, oh, hey,

552
00:32:08.920 --> 00:32:11.160
<v Speaker 1>like it's too bad I just beat this swekond remaster

553
00:32:11.200 --> 00:32:13.519
<v Speaker 1>because I would totally just use this guide, yeah, to

554
00:32:13.559 --> 00:32:17.960
<v Speaker 1>get everybody again. But for me, like reviews were always

555
00:32:18.039 --> 00:32:23.279
<v Speaker 1>of course, like a big one. It's hard not to

556
00:32:23.279 --> 00:32:26.799
<v Speaker 1>say previews, Like getting a new screenshot, even if it

557
00:32:26.880 --> 00:32:30.759
<v Speaker 1>was like one little grainy like photo of CRT was

558
00:32:30.920 --> 00:32:35.599
<v Speaker 1>just so intoxicating, you know, like it was just so

559
00:32:36.000 --> 00:32:39.920
<v Speaker 1>like it just felt like you were in on something

560
00:32:42.079 --> 00:32:46.839
<v Speaker 1>in the best way. And then like as the games

561
00:32:46.880 --> 00:32:50.599
<v Speaker 1>media kind of matured, we then started getting like deeper

562
00:32:50.720 --> 00:32:54.559
<v Speaker 1>like analysis or context or developer interviews like all that

563
00:32:54.920 --> 00:32:57.759
<v Speaker 1>good stuff. Whereas, like, you know, in the early nineties,

564
00:32:57.799 --> 00:33:00.160
<v Speaker 1>it was like previews were like, hey, we went to

565
00:33:00.319 --> 00:33:04.119
<v Speaker 1>TGS or whatever was around at that time and took

566
00:33:04.119 --> 00:33:06.480
<v Speaker 1>some photos and talked to some guys out of booth,

567
00:33:06.680 --> 00:33:09.000
<v Speaker 1>and here's what we learned. Whereas, like, you know, as

568
00:33:09.039 --> 00:33:14.480
<v Speaker 1>previews got more you know, serious or they're just more robust,

569
00:33:14.640 --> 00:33:17.400
<v Speaker 1>they became even more like just such a great source

570
00:33:17.480 --> 00:33:20.480
<v Speaker 1>of information, and so like as we go back and

571
00:33:20.519 --> 00:33:23.759
<v Speaker 1>look at some of these interviews, I'm like, I'm realizing

572
00:33:23.799 --> 00:33:27.240
<v Speaker 1>how much amazing access we had to the games media

573
00:33:27.519 --> 00:33:30.599
<v Speaker 1>or the sort of the games industry as members of

574
00:33:30.599 --> 00:33:31.240
<v Speaker 1>the media back.

575
00:33:31.359 --> 00:33:34.039
<v Speaker 2>Yeah, no, for sure. I mean I read it front

576
00:33:34.079 --> 00:33:37.400
<v Speaker 2>to back every month pretty much. You know, like I'm

577
00:33:37.440 --> 00:33:38.839
<v Speaker 2>just like that way as a reader.

578
00:33:39.359 --> 00:33:41.920
<v Speaker 1>I actually read it back to front. I would read

579
00:33:41.960 --> 00:33:45.680
<v Speaker 1>magazines back to front for some reason. Oh yeah, okay, yeah,

580
00:33:45.720 --> 00:33:48.240
<v Speaker 1>that's alloted weird you can do that, I know, I

581
00:33:48.279 --> 00:33:51.559
<v Speaker 1>don't know, Yeah, I don't know why. I think as

582
00:33:51.640 --> 00:33:53.640
<v Speaker 1>reviews were at the back of the GMS for a

583
00:33:53.680 --> 00:33:54.640
<v Speaker 1>while or whatever.

584
00:33:54.759 --> 00:33:57.279
<v Speaker 2>Yeah, typically typically read at the back. But you know,

585
00:33:57.400 --> 00:34:00.640
<v Speaker 2>I liked letter to the editor and stuff. Previews were

586
00:34:00.640 --> 00:34:03.319
<v Speaker 2>definitely big because again at this time, the generation gap,

587
00:34:03.440 --> 00:34:06.599
<v Speaker 2>especially ninety five through ninety seven, it was like what

588
00:34:06.839 --> 00:34:10.760
<v Speaker 2>games are capable of doing is just exploding, right, And

589
00:34:10.800 --> 00:34:13.920
<v Speaker 2>so you just see one screenshot and go like this

590
00:34:13.960 --> 00:34:16.119
<v Speaker 2>could be like what, you know, I've never seen anything

591
00:34:16.199 --> 00:34:18.159
<v Speaker 2>like that before. Oh my gosh, you know, just like

592
00:34:18.199 --> 00:34:20.920
<v Speaker 2>the potential. And they started talking about tex specs and

593
00:34:20.920 --> 00:34:23.840
<v Speaker 2>stuff in ways that like that was really interesting to me.

594
00:34:24.079 --> 00:34:28.159
<v Speaker 2>You know, I did subscribe to game magazines in the

595
00:34:28.199 --> 00:34:31.119
<v Speaker 2>eight bit days, you know, I subscribed to I started

596
00:34:31.199 --> 00:34:34.280
<v Speaker 2>my game player subscription and I think it was third grade, right,

597
00:34:34.440 --> 00:34:39.400
<v Speaker 2>And they were not talking about Mega Hurtz and you know,

598
00:34:39.480 --> 00:34:41.960
<v Speaker 2>like they were not talking about this stuff. I was

599
00:34:42.000 --> 00:34:48.400
<v Speaker 2>just on the Still Loading podcast and doing about Mario three, right,

600
00:34:48.679 --> 00:34:51.920
<v Speaker 2>And a huge part of what made Mario three the

601
00:34:51.960 --> 00:34:55.039
<v Speaker 2>game it was was on board chips, you know, like

602
00:34:55.159 --> 00:34:56.880
<v Speaker 2>what we call the the you know, the FX chip

603
00:34:56.920 --> 00:34:59.920
<v Speaker 2>and the super nanty s days. Okay, cool, there's MMS

604
00:35:00.280 --> 00:35:04.880
<v Speaker 2>use multimedia controller something like that multi memory controller, you know,

605
00:35:04.920 --> 00:35:07.000
<v Speaker 2>and so a bunch of capabilities in the system were

606
00:35:07.000 --> 00:35:09.519
<v Speaker 2>being put on the game cartridges and I had no

607
00:35:09.599 --> 00:35:12.400
<v Speaker 2>awareness of that. I was reading game magazines every month,

608
00:35:12.840 --> 00:35:15.800
<v Speaker 2>no clue, Right, So are all sorts of technical problems

609
00:35:15.800 --> 00:35:19.039
<v Speaker 2>and solutions and new technologies and developments happening all the

610
00:35:19.039 --> 00:35:21.159
<v Speaker 2>time in the games console world that we just weren't

611
00:35:21.199 --> 00:35:23.840
<v Speaker 2>hearing about until this era, when we were like, oh,

612
00:35:23.920 --> 00:35:25.599
<v Speaker 2>now we're starting to get this news out of Japan.

613
00:35:25.679 --> 00:35:28.400
<v Speaker 2>Now these technical details are starting to leak, you know.

614
00:35:28.440 --> 00:35:32.079
<v Speaker 2>So that was really fascinating. But again I was it

615
00:35:32.119 --> 00:35:37.960
<v Speaker 2>was reviews I was fascinated by. In most magazines, I

616
00:35:37.960 --> 00:35:40.760
<v Speaker 2>was fascinated by the reviews. I've always been interested in critique.

617
00:35:40.760 --> 00:35:44.119
<v Speaker 2>I've always been interested in evaluating and examining, Like why

618
00:35:44.159 --> 00:35:46.960
<v Speaker 2>do I like the things I like? What do I

619
00:35:47.119 --> 00:35:48.480
<v Speaker 2>like about the things I like?

620
00:35:48.559 --> 00:35:49.480
<v Speaker 1>What's cool?

621
00:35:49.559 --> 00:35:51.920
<v Speaker 2>I get into something and immediately I'm like, what's cool?

622
00:35:52.239 --> 00:35:54.480
<v Speaker 2>What about this is cool? If I get into this,

623
00:35:54.840 --> 00:35:55.719
<v Speaker 2>how would I do it?

624
00:35:56.039 --> 00:35:56.199
<v Speaker 1>Right?

625
00:35:56.280 --> 00:35:58.639
<v Speaker 2>Like what cool thing would I buy? What would my

626
00:35:58.679 --> 00:36:02.400
<v Speaker 2>cool thing be? That's you know to me. Reviews are

627
00:36:02.440 --> 00:36:06.480
<v Speaker 2>part of that. But like next generation had a lot more,

628
00:36:06.519 --> 00:36:10.360
<v Speaker 2>as you know, we've talked about and looked at, like like,

629
00:36:10.760 --> 00:36:13.760
<v Speaker 2>what's the future of gaming, right, what's the future of hey, Like,

630
00:36:13.800 --> 00:36:16.559
<v Speaker 2>here's a big feature on indie games, right, Like this

631
00:36:16.679 --> 00:36:20.039
<v Speaker 2>is the indie scene. Here's a big feature with whatever.

632
00:36:20.119 --> 00:36:24.320
<v Speaker 2>You know. They serialize the columns of Chris Crawford, who

633
00:36:24.400 --> 00:36:26.760
<v Speaker 2>I've wanted to do a bonus episode on Chris Crawford

634
00:36:26.840 --> 00:36:30.000
<v Speaker 2>for since before we started this podcast, and every time

635
00:36:30.000 --> 00:36:33.000
<v Speaker 2>I dig into it, I'm like, there's too much history

636
00:36:33.760 --> 00:36:35.440
<v Speaker 2>and too much I want to say. And I know

637
00:36:35.599 --> 00:36:40.079
<v Speaker 2>the Game Studies Study Buddies podcast just read one of

638
00:36:40.079 --> 00:36:42.440
<v Speaker 2>his books and talked about it, and I suspect they're

639
00:36:42.480 --> 00:36:47.079
<v Speaker 2>also pursuing, you know, a pretty rigorous deep dive into

640
00:36:47.119 --> 00:36:52.719
<v Speaker 2>Chris Crawford as well, but serializing basically a book length

641
00:36:52.800 --> 00:36:58.360
<v Speaker 2>or you know, incredibly long essay into as serialized essays

642
00:36:58.400 --> 00:37:01.519
<v Speaker 2>across the first like like from like issue ten to

643
00:37:01.599 --> 00:37:04.880
<v Speaker 2>like twenty two or something, the way games ought to

644
00:37:04.880 --> 00:37:09.320
<v Speaker 2>be and it they're fascinating documents. Everything Chris Crawford has

645
00:37:09.320 --> 00:37:12.480
<v Speaker 2>written as fascinating because it's like alternating sentences will be

646
00:37:12.599 --> 00:37:18.119
<v Speaker 2>like brilliant insight, unbelievably spot on prediction of where games

647
00:37:18.119 --> 00:37:28.519
<v Speaker 2>are going, absolute idiocy, sexist, totally wrong, absolutely brilliant. You

648
00:37:28.519 --> 00:37:30.800
<v Speaker 2>know you're just sitting there going like, man he called it,

649
00:37:31.079 --> 00:37:31.840
<v Speaker 2>oh man, he.

650
00:37:31.880 --> 00:37:35.599
<v Speaker 1>Was way off. Oh yeah, he was spot on did.

651
00:37:35.440 --> 00:37:37.880
<v Speaker 2>He never hear of the internet? You know, you're just

652
00:37:37.880 --> 00:37:40.320
<v Speaker 2>sitting there and it's fascinating, but just having somebody talk

653
00:37:40.360 --> 00:37:43.960
<v Speaker 2>about Hey, philosophically, we're creating art, we're creating a medium here,

654
00:37:44.000 --> 00:37:47.440
<v Speaker 2>and it's important that we as game developers, we as

655
00:37:47.519 --> 00:37:53.320
<v Speaker 2>game consumers, we as game journalists and commentators think about

656
00:37:53.760 --> 00:37:55.639
<v Speaker 2>what we want games to be and why we want

657
00:37:55.639 --> 00:37:58.880
<v Speaker 2>them to be that way, and you know, we how

658
00:37:58.920 --> 00:38:00.480
<v Speaker 2>do we want the audience to be? How big do

659
00:38:00.519 --> 00:38:03.239
<v Speaker 2>we want the audience to be? Our games for everybody?

660
00:38:03.280 --> 00:38:05.360
<v Speaker 2>Can they be for everybody? Should they be for everybody?

661
00:38:05.360 --> 00:38:08.280
<v Speaker 1>What are games for everybody look like?

662
00:38:08.920 --> 00:38:12.880
<v Speaker 2>And just thinking about that was just absolutely fascinating for me.

663
00:38:12.960 --> 00:38:16.679
<v Speaker 2>I couldn't get enough of commentary like that. And it's

664
00:38:17.800 --> 00:38:20.039
<v Speaker 2>it's weird that I think now we're in this era

665
00:38:20.239 --> 00:38:23.000
<v Speaker 2>where stuff like what we're doing right now, you know,

666
00:38:23.320 --> 00:38:25.159
<v Speaker 2>you and me just talking about what we think about

667
00:38:25.199 --> 00:38:29.480
<v Speaker 2>games on YouTube, on podcasts, you know, is like the

668
00:38:29.559 --> 00:38:36.199
<v Speaker 2>dominant form of discussing games, sometimes superseding actually playing games

669
00:38:37.440 --> 00:38:40.719
<v Speaker 2>or buying or reviewing them right for their own sake,

670
00:38:40.800 --> 00:38:43.960
<v Speaker 2>Like everybody has opinions about games, whether or not they're

671
00:38:44.000 --> 00:38:47.719
<v Speaker 2>even playing them, and so it's just it's just interesting

672
00:38:47.719 --> 00:38:47.920
<v Speaker 2>to me.

673
00:38:49.119 --> 00:38:52.400
<v Speaker 1>Yeah, I mean, like you're I'm appreciating the choir. I

674
00:38:52.480 --> 00:38:56.000
<v Speaker 1>obviously have a background, a long background as a critic,

675
00:38:56.400 --> 00:38:58.519
<v Speaker 1>like there's a book critic for a long time, and

676
00:38:58.719 --> 00:39:03.480
<v Speaker 1>that seeking that understanding of like what makes creative works

677
00:39:04.400 --> 00:39:08.880
<v Speaker 1>work and not work, and how they connect with people

678
00:39:08.920 --> 00:39:11.559
<v Speaker 1>as individuals and as groups like that has always been

679
00:39:11.559 --> 00:39:14.079
<v Speaker 1>fascinating for me. And to see like this kind of rich,

680
00:39:14.159 --> 00:39:19.480
<v Speaker 1>deep dive on a monthly basis into video games and

681
00:39:19.519 --> 00:39:24.239
<v Speaker 1>the people who make them, like was amazing. And I

682
00:39:24.280 --> 00:39:27.920
<v Speaker 1>feel like we're losing that big time as media contracts,

683
00:39:27.960 --> 00:39:32.800
<v Speaker 1>Like just the openness of what you could get access

684
00:39:32.840 --> 00:39:35.079
<v Speaker 1>to back then was wild, Like we would see like

685
00:39:35.320 --> 00:39:38.000
<v Speaker 1>can you imagine like we go back and I was,

686
00:39:38.159 --> 00:39:39.960
<v Speaker 1>you know, I looked through old magazines and I see

687
00:39:39.960 --> 00:39:45.719
<v Speaker 1>like basically Alpha Productions cuts screenshots of like linked or

688
00:39:46.320 --> 00:39:48.599
<v Speaker 1>offer enough times right right right, yeah, and like I

689
00:39:48.639 --> 00:39:51.119
<v Speaker 1>look at those and that, like you know, the magazine's

690
00:39:51.119 --> 00:39:52.920
<v Speaker 1>showing these off and I'm like, man, that doesn't look

691
00:39:52.960 --> 00:39:56.880
<v Speaker 1>like the final build at all, Like doesn't look remotely

692
00:39:57.000 --> 00:39:59.199
<v Speaker 1>like what the game ended up looking like. Can you

693
00:39:59.199 --> 00:40:03.960
<v Speaker 1>imagine seeing like Alpha footage of like the next Zelda

694
00:40:04.119 --> 00:40:07.760
<v Speaker 1>game nowadays, Like you just don't get it. It's so polished,

695
00:40:07.800 --> 00:40:11.320
<v Speaker 1>it's so gate kept behind sort of the mechanisms of

696
00:40:11.360 --> 00:40:15.280
<v Speaker 1>capital capitalism, because it's all like we have to make

697
00:40:15.320 --> 00:40:18.599
<v Speaker 1>as much possible money off of this, we have eight

698
00:40:18.719 --> 00:40:21.199
<v Speaker 1>years as we can and like game, and it has

699
00:40:21.239 --> 00:40:23.039
<v Speaker 1>to be the biggest game of all time or we

700
00:40:23.079 --> 00:40:25.519
<v Speaker 1>all lose our shirts in their jobs. And maybe we

701
00:40:25.559 --> 00:40:27.960
<v Speaker 1>also like, I mean, like it can still be the

702
00:40:28.000 --> 00:40:30.119
<v Speaker 1>biggest game of all time and everyone's still gonna lose

703
00:40:30.119 --> 00:40:33.639
<v Speaker 1>all exactly right, exactly like exactly, but like so we

704
00:40:33.719 --> 00:40:36.960
<v Speaker 1>have this like hostile environment, but we also don't get

705
00:40:37.679 --> 00:40:42.840
<v Speaker 1>nice good access to you know, footage or screenshots or

706
00:40:43.360 --> 00:40:47.559
<v Speaker 1>the development environment in the major like Triple A Gaming

707
00:40:47.599 --> 00:40:49.920
<v Speaker 1>space of course, like we have early access Slay the

708
00:40:49.960 --> 00:40:52.639
<v Speaker 1>Spire too. Early access just came out, but like even

709
00:40:53.159 --> 00:40:58.639
<v Speaker 1>early access games are still like full fledged polished games. Yeah,

710
00:40:58.719 --> 00:41:02.639
<v Speaker 1>Like you know, Baldersgate three, I think is one of

711
00:41:02.679 --> 00:41:07.000
<v Speaker 1>the great examples of a game, a hugely popular, influential

712
00:41:07.039 --> 00:41:11.119
<v Speaker 1>game that came out in early access and like really

713
00:41:11.360 --> 00:41:13.760
<v Speaker 1>grew over the course of that early access based on

714
00:41:13.840 --> 00:41:16.760
<v Speaker 1>fan experience, and so you know, that would be the

715
00:41:16.840 --> 00:41:19.559
<v Speaker 1>equivalent now, but I do miss the fact that we

716
00:41:19.599 --> 00:41:24.719
<v Speaker 1>would see, you know, stuff screenshots or whatever, like we

717
00:41:24.760 --> 00:41:28.280
<v Speaker 1>would get that SGI demo of Fanazi six characters on

718
00:41:28.320 --> 00:41:32.840
<v Speaker 1>the Nintendo sixty four. We just yeah, that stuff lost.

719
00:41:32.880 --> 00:41:36.280
<v Speaker 1>And so going back and seeing that and old magazines,

720
00:41:36.320 --> 00:41:39.719
<v Speaker 1>that's probably my favorite thing to do now as we

721
00:41:39.960 --> 00:41:43.639
<v Speaker 1>as we as we read through a lot of these

722
00:41:43.679 --> 00:41:48.920
<v Speaker 1>old magazines. Yeah. Our next question is from Jason wfd

723
00:41:49.079 --> 00:41:51.599
<v Speaker 1>on Discord, who I believe is with us here on

724
00:41:51.639 --> 00:41:53.840
<v Speaker 1>the live stream as we record this, which is awesome.

725
00:41:55.239 --> 00:41:58.920
<v Speaker 1>His question is what gave you the most joy during

726
00:41:58.960 --> 00:42:01.559
<v Speaker 1>this first season and what gave you the least joy?

727
00:42:03.079 --> 00:42:05.000
<v Speaker 2>Oh man, this is a tough question. I mean the

728
00:42:05.079 --> 00:42:10.400
<v Speaker 2>least joy. Uh our last episode where I did this big, huge,

729
00:42:10.440 --> 00:42:14.480
<v Speaker 2>dramatic reading that I would like I prepped for and

730
00:42:14.519 --> 00:42:17.119
<v Speaker 2>I'm like, I'm gonna go for the gopher broke on this.

731
00:42:17.239 --> 00:42:20.880
<v Speaker 2>I'm going to give this this review reading like all

732
00:42:21.119 --> 00:42:23.440
<v Speaker 2>the sauce, and then you're like, yeah, that one was

733
00:42:23.440 --> 00:42:30.840
<v Speaker 2>the child predator that wrote that. I'm like, oh, cool, cool, cool, cool,

734
00:42:30.960 --> 00:42:34.159
<v Speaker 2>good great love that. I still did clip it and

735
00:42:34.159 --> 00:42:35.639
<v Speaker 2>put it on social media because I was you know,

736
00:42:35.639 --> 00:42:37.719
<v Speaker 2>I was like Okay, like this sucks. It took the

737
00:42:37.840 --> 00:42:39.559
<v Speaker 2>wind out of my sales, but I still think it

738
00:42:39.599 --> 00:42:41.599
<v Speaker 2>was it was it was it was fun to do

739
00:42:41.679 --> 00:42:45.320
<v Speaker 2>and kind of encapsulated the wow, look at what game

740
00:42:45.400 --> 00:42:48.639
<v Speaker 2>magazines were and could be, and upsides and downsides all

741
00:42:48.679 --> 00:42:52.719
<v Speaker 2>in one go. Yeah, some of the some of the

742
00:42:53.239 --> 00:42:59.039
<v Speaker 2>most joy I mean, actually, I think discovering some of

743
00:42:59.079 --> 00:43:01.519
<v Speaker 2>the stuff, because it's it's great to look back at

744
00:43:01.719 --> 00:43:04.280
<v Speaker 2>the stuff, you know, Aiden like here's the Crono Trigger review,

745
00:43:04.400 --> 00:43:05.880
<v Speaker 2>you know, and he puts it up on the screen

746
00:43:05.880 --> 00:43:09.360
<v Speaker 2>and I'm like, dude, immediately I'm transported back.

747
00:43:09.440 --> 00:43:10.159
<v Speaker 1>That's amazing.

748
00:43:10.280 --> 00:43:13.159
<v Speaker 2>I remember every you know, every inch of that review,

749
00:43:13.280 --> 00:43:15.719
<v Speaker 2>just like heated, right, we both read that one hundred

750
00:43:15.719 --> 00:43:18.440
<v Speaker 2>million times. We both just read it and going, oh my,

751
00:43:18.559 --> 00:43:20.599
<v Speaker 2>someday I'm going to play this game. Imagine how great

752
00:43:20.599 --> 00:43:22.320
<v Speaker 2>playing this game is going to be, you know, building

753
00:43:22.320 --> 00:43:25.039
<v Speaker 2>that in like that's cool, but also going and you know,

754
00:43:25.159 --> 00:43:27.840
<v Speaker 2>I maybe only read like one or two issues a

755
00:43:27.880 --> 00:43:31.119
<v Speaker 2>game fan my whole life. Yeah, coming into this and

756
00:43:31.159 --> 00:43:33.719
<v Speaker 2>then seeing wow, this is different. Oh this is interesting,

757
00:43:34.239 --> 00:43:40.599
<v Speaker 2>you know, discovering the histories, I mean, some of the

758
00:43:40.599 --> 00:43:45.320
<v Speaker 2>funnest stuff for me is actually just doing the journalism thing,

759
00:43:45.440 --> 00:43:47.840
<v Speaker 2>just setting my journalism brain loose on the histories going

760
00:43:47.840 --> 00:43:52.719
<v Speaker 2>through the Masthead and being like, what happened to X person? Oh,

761
00:43:52.800 --> 00:43:55.639
<v Speaker 2>they disappeared off the internet in two thousand and eight

762
00:43:56.119 --> 00:44:00.239
<v Speaker 2>and who knows, right, Like I'd have to do some

763
00:44:00.280 --> 00:44:03.760
<v Speaker 2>real like Lexus nexus. I'd have to like purchase like

764
00:44:03.840 --> 00:44:06.280
<v Speaker 2>public records searches to actually find.

765
00:44:06.199 --> 00:44:07.320
<v Speaker 1>Track this person down.

766
00:44:07.840 --> 00:44:11.440
<v Speaker 2>And then also finding like, oh yeah, Bill Donahue never

767
00:44:11.559 --> 00:44:13.639
<v Speaker 2>stopped writing about games.

768
00:44:13.760 --> 00:44:14.760
<v Speaker 1>Yeah, and he's.

769
00:44:14.599 --> 00:44:17.960
<v Speaker 2>Got like a Facebook group that publishes a like quarterly

770
00:44:18.079 --> 00:44:21.360
<v Speaker 2>old game zine with a bunch of former game writers.

771
00:44:21.679 --> 00:44:22.079
<v Speaker 1>Wow.

772
00:44:22.159 --> 00:44:26.239
<v Speaker 2>Cool, Okay, you know it's it's all over the Oh,

773
00:44:27.000 --> 00:44:30.760
<v Speaker 2>Dan Shoe is still He's just on social media. You know,

774
00:44:30.920 --> 00:44:32.639
<v Speaker 2>you can just tag him and he'll be like, yeah,

775
00:44:32.639 --> 00:44:35.480
<v Speaker 2>this is what happened. Yeah. And then as we discovered,

776
00:44:35.719 --> 00:44:40.840
<v Speaker 2>maybe Kataku will write it up articles, you know, oh yeah, hey,

777
00:44:41.000 --> 00:44:43.599
<v Speaker 2>like fun Factor published this thing, and then you know,

778
00:44:43.679 --> 00:44:46.280
<v Speaker 2>Shoe came in and said this, and another former editor

779
00:44:46.320 --> 00:44:49.880
<v Speaker 2>said that anyway. You know, so like like going back

780
00:44:49.880 --> 00:44:52.039
<v Speaker 2>and just finding out how many of these people who

781
00:44:52.039 --> 00:44:55.639
<v Speaker 2>were you know, in their mid twenties often early twenties

782
00:44:56.679 --> 00:45:01.559
<v Speaker 2>went on to be executives in the gaming industry, executives

783
00:45:01.559 --> 00:45:07.480
<v Speaker 2>and publishing, high paid consultants doing something else completely different entirely.

784
00:45:08.960 --> 00:45:11.039
<v Speaker 2>You know, it's just it's just really fascinating to see

785
00:45:11.039 --> 00:45:14.280
<v Speaker 2>how many of their careers developed and you know, that

786
00:45:14.440 --> 00:45:17.079
<v Speaker 2>nexus in time where all of them were together making

787
00:45:17.079 --> 00:45:20.639
<v Speaker 2>a video game magazine, and like how all their careers

788
00:45:20.639 --> 00:45:23.320
<v Speaker 2>went from there. It's just absolutely fascinating to me.

789
00:45:23.880 --> 00:45:28.039
<v Speaker 1>Least Joy is easy for me because it's also okay, actually,

790
00:45:28.159 --> 00:45:30.119
<v Speaker 1>let me roll back, let me talk about the most

791
00:45:30.159 --> 00:45:32.119
<v Speaker 1>joy from the first season. This is gonna feel a

792
00:45:32.119 --> 00:45:35.360
<v Speaker 1>little cheesy, but it is. It's the community of listeners

793
00:45:35.440 --> 00:45:39.920
<v Speaker 1>and fellow games community people that we've connected with over

794
00:45:39.960 --> 00:45:44.519
<v Speaker 1>the past year. You know, we've got and are growing,

795
00:45:44.960 --> 00:45:49.480
<v Speaker 1>you know, or following on YouTube and discord. The community

796
00:45:49.519 --> 00:45:52.360
<v Speaker 1>on Discords amazing and Blue Sky and just seeing the

797
00:45:52.440 --> 00:45:56.079
<v Speaker 1>people resonating with the work that we're doing is so great. Yeah,

798
00:45:56.119 --> 00:46:01.039
<v Speaker 1>and connecting with you know, like other podcasters working in

799
00:46:01.119 --> 00:46:03.599
<v Speaker 1>kind of retro gaming, like we talked about the retrograde

800
00:46:03.599 --> 00:46:06.199
<v Speaker 1>Amnesia guys a lot who are fabulous, Chris and Eric.

801
00:46:06.280 --> 00:46:09.199
<v Speaker 1>You were just on Josh's Still Loading podcast, you know,

802
00:46:10.320 --> 00:46:13.920
<v Speaker 1>just hanging out, meeting people connecting more deeply with people

803
00:46:13.920 --> 00:46:16.360
<v Speaker 1>that I kind of knew a little bit before the podcast,

804
00:46:16.719 --> 00:46:20.000
<v Speaker 1>having people reach out you know via DM be like hey,

805
00:46:20.039 --> 00:46:22.280
<v Speaker 1>I'd love to come on the show, and I'm like, whoa,

806
00:46:22.320 --> 00:46:25.679
<v Speaker 1>Like we're making something that that resonates with Pannemonium and

807
00:46:25.760 --> 00:46:30.119
<v Speaker 1>Greg Stuart, you know, Stud and Stewie also just like

808
00:46:30.239 --> 00:46:31.760
<v Speaker 1>in the chat. You know, we'll be like, oh wow,

809
00:46:31.760 --> 00:46:32.360
<v Speaker 1>I wonder.

810
00:46:32.159 --> 00:46:33.760
<v Speaker 2>What this was like, and he'd be like, well, it

811
00:46:33.840 --> 00:46:36.599
<v Speaker 2>was like this because I was there. Yeah, and.

812
00:46:38.079 --> 00:46:41.599
<v Speaker 1>You know, our perspective as like, oh, we read these magazines,

813
00:46:41.599 --> 00:46:43.719
<v Speaker 1>here's what we thought. And then yeah, having like people

814
00:46:43.719 --> 00:46:46.199
<v Speaker 1>who were actually like straight up working at these magazines

815
00:46:46.199 --> 00:46:48.320
<v Speaker 1>at the time or whatever, and know other people were like,

816
00:46:48.320 --> 00:46:50.400
<v Speaker 1>oh no, this is what happened, you know. Or being

817
00:46:50.440 --> 00:46:55.199
<v Speaker 1>able to reach out and like confirm rumors that we've heard,

818
00:46:55.639 --> 00:46:58.800
<v Speaker 1>you know, being able to reach out like to whoever.

819
00:47:00.079 --> 00:47:02.599
<v Speaker 1>And because we have this, you know, this body of work,

820
00:47:02.679 --> 00:47:05.000
<v Speaker 1>people are happy to talk to us, and that's just cool,

821
00:47:05.320 --> 00:47:09.679
<v Speaker 1>you know, going on the discord every day and like

822
00:47:10.320 --> 00:47:14.199
<v Speaker 1>just hanging out with Nick and you know, Tempest Strife

823
00:47:14.239 --> 00:47:16.760
<v Speaker 1>and Jason WFD and We're gonna get know everybody.

824
00:47:17.000 --> 00:47:18.960
<v Speaker 2>I'm already sitting here. I'm like, Okay, we got to

825
00:47:18.960 --> 00:47:22.079
<v Speaker 2>mention Day from Tales the Backlog. Gotta mention Max Storm again,

826
00:47:22.400 --> 00:47:25.400
<v Speaker 2>and Jeff from the Funny Games Podcast. We got to

827
00:47:25.519 --> 00:47:27.960
<v Speaker 2>I'm like, every time we mentioned one more person, I'm like,

828
00:47:28.000 --> 00:47:29.920
<v Speaker 2>there's six more people we need to mention and we're

829
00:47:29.920 --> 00:47:30.880
<v Speaker 2>gonna look like jerks.

830
00:47:30.960 --> 00:47:34.280
<v Speaker 1>Yeah, yeah, it's and it's just like the best, right,

831
00:47:34.519 --> 00:47:36.920
<v Speaker 1>and so you know, it's a cheesy answer, but it

832
00:47:36.920 --> 00:47:40.960
<v Speaker 1>really is the people. And then for like, least joy

833
00:47:41.239 --> 00:47:44.400
<v Speaker 1>is also like another most joy for me. But that's

834
00:47:44.519 --> 00:47:50.079
<v Speaker 1>just like the tech stack of running a podcast, Like

835
00:47:50.239 --> 00:47:58.440
<v Speaker 1>I love learning about this stuff. I love going deep

836
00:47:58.440 --> 00:48:01.320
<v Speaker 1>on getting good audio quality. I love going deep on

837
00:48:01.519 --> 00:48:04.480
<v Speaker 1>figuring out how to run like a live production on

838
00:48:04.599 --> 00:48:08.480
<v Speaker 1>obs with like seeing transitions, and like, you know, I'm

839
00:48:08.559 --> 00:48:12.199
<v Speaker 1>learning how to cut videos in Premiere Pro, which I

840
00:48:12.280 --> 00:48:16.079
<v Speaker 1>have no experience doing cutting YouTube shorts. I uploaded a

841
00:48:16.119 --> 00:48:21.280
<v Speaker 1>YouTube short as a regular video four times two days

842
00:48:21.280 --> 00:48:24.400
<v Speaker 1>ago and could not figure out why, and you know,

843
00:48:25.159 --> 00:48:29.800
<v Speaker 1>it's all so headache inducing. Like we're recording this on

844
00:48:32.480 --> 00:48:35.199
<v Speaker 1>in chat, Jason says he knew I was gonna say

845
00:48:35.239 --> 00:48:37.880
<v Speaker 1>tech was the least joy, but you know, we're recording

846
00:48:37.920 --> 00:48:42.639
<v Speaker 1>this episode in Riverside because going live on OBS with

847
00:48:42.800 --> 00:48:46.440
<v Speaker 1>video Ninja was given an echo of feedback echo just

848
00:48:46.519 --> 00:48:50.039
<v Speaker 1>for tie. It wasn't in the recording, wasn't in my headphones,

849
00:48:50.079 --> 00:48:52.840
<v Speaker 1>And it's like why and so like, you know, the

850
00:48:52.880 --> 00:48:55.880
<v Speaker 1>work that we do behind the scenes, there is so

851
00:48:56.159 --> 00:48:59.800
<v Speaker 1>much that I did not anticipate. But it's also the

852
00:48:59.800 --> 00:49:02.480
<v Speaker 1>world I love doing, and like it's the stuff that

853
00:49:02.559 --> 00:49:04.760
<v Speaker 1>makes me feel so satisfied at the end. So like,

854
00:49:05.760 --> 00:49:09.920
<v Speaker 1>do I get frustrated when we're fifteen minutes late to

855
00:49:09.920 --> 00:49:13.559
<v Speaker 1>start a stream because the tech isn't working, Yeah, but

856
00:49:13.840 --> 00:49:17.119
<v Speaker 1>like when we figure it out and whereas we make

857
00:49:17.360 --> 00:49:20.480
<v Speaker 1>like improvements every episode.

858
00:49:20.119 --> 00:49:22.840
<v Speaker 2>Right and again our community too, you know Lord Drew

859
00:49:22.840 --> 00:49:26.360
<v Speaker 2>By Yeah, Andrew Blewett is you know, yeah, he's incredible

860
00:49:26.440 --> 00:49:28.880
<v Speaker 2>video producer. And you know, we'll come in and pop it,

861
00:49:28.920 --> 00:49:32.360
<v Speaker 2>you know, multiple people. Quabila will come in and pop

862
00:49:32.400 --> 00:49:34.000
<v Speaker 2>in the chat and be like, hey, guys, try this.

863
00:49:34.079 --> 00:49:37.000
<v Speaker 2>If you tried that, probably this what resolution are you

864
00:49:37.119 --> 00:49:37.559
<v Speaker 2>running at?

865
00:49:37.559 --> 00:49:39.119
<v Speaker 1>You know? Da da da? What bitrate? You know?

866
00:49:39.199 --> 00:49:41.119
<v Speaker 2>And we're like, oh, okay, okay, all right, because we're

867
00:49:41.199 --> 00:49:43.440
<v Speaker 2>learning this, We're learning this as we go. I come

868
00:49:43.480 --> 00:49:46.159
<v Speaker 2>from a radio background, so I have some you know,

869
00:49:46.440 --> 00:49:50.039
<v Speaker 2>audio production knowledge, but then the video stuff is like okay,

870
00:49:50.239 --> 00:49:53.639
<v Speaker 2>Like I always kind of thought I could do this.

871
00:49:53.679 --> 00:49:55.920
<v Speaker 2>I always kind of thought we could do this. But

872
00:49:56.280 --> 00:49:59.000
<v Speaker 2>it's learning on the fly. And again we have the

873
00:49:59.079 --> 00:50:01.960
<v Speaker 2>grace and grace and patience that you the audience have

874
00:50:02.039 --> 00:50:05.239
<v Speaker 2>given us as we work through this on literally live

875
00:50:05.320 --> 00:50:09.639
<v Speaker 2>on camera in real time as awesome. It's been phenomenal.

876
00:50:10.639 --> 00:50:13.079
<v Speaker 1>Yeah, it's been so good. And I'm just really happy

877
00:50:13.119 --> 00:50:15.800
<v Speaker 1>with with what we've produced a year in and just

878
00:50:15.840 --> 00:50:17.920
<v Speaker 1>thinking about like where we'll get a year from now

879
00:50:18.119 --> 00:50:19.079
<v Speaker 1>is really exciting for me.

880
00:50:19.239 --> 00:50:23.119
<v Speaker 2>Yeah, all right from remember that guy on Blue Sky?

881
00:50:23.760 --> 00:50:27.519
<v Speaker 2>Is there an intrinsic importance about the physical and tactle

882
00:50:27.679 --> 00:50:31.639
<v Speaker 2>nature of an old magazine? Our high quality scans is

883
00:50:31.679 --> 00:50:34.440
<v Speaker 2>satisfying to you all. Do you think after sufficient time,

884
00:50:35.199 --> 00:50:38.440
<v Speaker 2>a properly archived game website will hit the same nostalgia

885
00:50:38.480 --> 00:50:40.320
<v Speaker 2>wise as the paper magazines do.

886
00:50:41.159 --> 00:50:45.239
<v Speaker 1>This is like a really interesting question because I think, yes,

887
00:50:45.760 --> 00:50:50.400
<v Speaker 1>there is like importance to the physical nature of old magazines.

888
00:50:50.800 --> 00:50:55.440
<v Speaker 1>The tactile is I really enjoy I think that brings

889
00:50:55.480 --> 00:50:58.199
<v Speaker 1>a lot of joy. But I think it being a

890
00:50:58.199 --> 00:51:01.280
<v Speaker 1>physical object that needs to be sort of like locked

891
00:51:01.320 --> 00:51:05.320
<v Speaker 1>and printed ahead of time was really important. The fact

892
00:51:05.320 --> 00:51:08.239
<v Speaker 1>that it's like asynchronous, so it's not trying to hit

893
00:51:08.840 --> 00:51:13.639
<v Speaker 1>hourly deadlines. It's not trying to get news out in minutes. Yeah,

894
00:51:13.679 --> 00:51:16.440
<v Speaker 1>it has weeks is really important for the way that

895
00:51:16.440 --> 00:51:20.320
<v Speaker 1>they covered games and the way that we talked about games.

896
00:51:20.800 --> 00:51:22.840
<v Speaker 1>But ultimately, like and I talked about this, I think

897
00:51:22.880 --> 00:51:26.239
<v Speaker 1>on the Final Fantasy seven episode, just our last episode

898
00:51:26.599 --> 00:51:29.920
<v Speaker 1>is I liked the way that like features were the

899
00:51:30.000 --> 00:51:31.960
<v Speaker 1>big thing in a magazine, right, So you had a

900
00:51:32.000 --> 00:51:35.199
<v Speaker 1>Final Fantasy seven review and that was the big feature,

901
00:51:36.039 --> 00:51:39.119
<v Speaker 1>but then it was a trojan horse for getting all

902
00:51:39.159 --> 00:51:43.039
<v Speaker 1>of that other content into your house. You know, you'd

903
00:51:43.039 --> 00:51:45.199
<v Speaker 1>buy it for the Final Fantasy seventh feature, and then

904
00:51:45.239 --> 00:51:50.760
<v Speaker 1>you'd read a preview of whatever game you know that

905
00:51:50.840 --> 00:51:53.000
<v Speaker 1>you never even knew existed, and now all of a

906
00:51:53.039 --> 00:51:55.199
<v Speaker 1>sudden you're like, hey, this game seems really cool. I

907
00:51:55.280 --> 00:51:58.679
<v Speaker 1>never would have found it otherwise. And so I just

908
00:51:58.760 --> 00:52:02.000
<v Speaker 1>really like, I've really think that that aspect, the trojan

909
00:52:02.039 --> 00:52:05.199
<v Speaker 1>horse aspect of magazines that you know, you don't get

910
00:52:05.199 --> 00:52:07.719
<v Speaker 1>to pick and choose, you don't get to just like, oh,

911
00:52:07.760 --> 00:52:10.119
<v Speaker 1>I'm just going to click on these links. I'm not

912
00:52:10.159 --> 00:52:14.320
<v Speaker 1>going to engage with this other content at all. You

913
00:52:14.360 --> 00:52:17.079
<v Speaker 1>can skip through past pages. But like you and I

914
00:52:17.119 --> 00:52:20.719
<v Speaker 1>both read magazines, uh, you know, cover to cover, But

915
00:52:20.880 --> 00:52:24.400
<v Speaker 1>like there's a big difference between flipping past a page

916
00:52:24.400 --> 00:52:27.960
<v Speaker 1>that still has that split second, yeah, to catch your attention,

917
00:52:29.519 --> 00:52:32.599
<v Speaker 1>as opposed to like just not clicking links at all

918
00:52:32.639 --> 00:52:37.159
<v Speaker 1>on a website you know do will Properly archived games

919
00:52:37.159 --> 00:52:40.800
<v Speaker 1>websites still hit the same nostalgia wisest paper magazines do, yeah,

920
00:52:41.239 --> 00:52:45.559
<v Speaker 1>because like there are kids who were twelve growing up

921
00:52:46.480 --> 00:52:50.840
<v Speaker 1>with whatever one op dot com or any of their

922
00:52:50.880 --> 00:52:55.400
<v Speaker 1>gaming sites, but also specifically like games media and games

923
00:52:55.400 --> 00:52:59.000
<v Speaker 1>content like ty was you were just saying, is also

924
00:52:59.079 --> 00:53:02.119
<v Speaker 1>YouTube videos, it's all podcasts, It's also all of those

925
00:53:02.119 --> 00:53:05.519
<v Speaker 1>other things. And so you know, I get nostalgic going

926
00:53:05.559 --> 00:53:08.519
<v Speaker 1>back and watching old episodes of One Up Show and

927
00:53:08.559 --> 00:53:13.960
<v Speaker 1>that was digital content online. Properly archiving games websites to

928
00:53:14.079 --> 00:53:17.440
<v Speaker 1>like maintain that experience, I think is a challenge because

929
00:53:17.639 --> 00:53:22.119
<v Speaker 1>like it just doesn't happen, and archiving web content is hard,

930
00:53:22.679 --> 00:53:24.599
<v Speaker 1>so you have like the way back machine or whatever.

931
00:53:24.800 --> 00:53:27.559
<v Speaker 1>But like the interconnectedness of the web makes that's really hard,

932
00:53:27.599 --> 00:53:29.280
<v Speaker 1>Like you click on links and then the links just

933
00:53:29.280 --> 00:53:32.679
<v Speaker 1>don't work or you don't have an active forum behind it,

934
00:53:33.119 --> 00:53:37.199
<v Speaker 1>and so like, are we gonna have a podcast in

935
00:53:37.280 --> 00:53:42.079
<v Speaker 1>fifteen years where people like scroll through old like snapshots

936
00:53:42.079 --> 00:53:47.559
<v Speaker 1>of the gia or whatever, like maybe, But I think

937
00:53:47.599 --> 00:53:49.719
<v Speaker 1>that there's also a more of an in the moment

938
00:53:49.960 --> 00:53:57.679
<v Speaker 1>aspect to the web that that just makes it a

939
00:53:57.719 --> 00:54:00.000
<v Speaker 1>little bit harder to look at things as like all

940
00:54:00.119 --> 00:54:05.679
<v Speaker 1>encompassing or like you know, like closed products that you

941
00:54:05.679 --> 00:54:07.559
<v Speaker 1>can like look at and yeah, I can pick up

942
00:54:07.559 --> 00:54:09.679
<v Speaker 1>a magazine and it's that magazine, it's in front of me.

943
00:54:09.719 --> 00:54:12.360
<v Speaker 1>It's a whole complete experience the exact way it was before.

944
00:54:12.800 --> 00:54:15.039
<v Speaker 1>And I think that's hard to replicate with like text

945
00:54:15.039 --> 00:54:18.199
<v Speaker 1>based website stuff. I think that's much more relevant for

946
00:54:18.280 --> 00:54:22.039
<v Speaker 1>like video based webs yeah, video game stuff, audio stuff.

947
00:54:23.840 --> 00:54:26.280
<v Speaker 1>But yeah, I mean the nostalgia will always be there,

948
00:54:26.320 --> 00:54:30.639
<v Speaker 1>because nostalgia is us like pining for the simpler days, right, Like, Yeah,

949
00:54:30.719 --> 00:54:33.400
<v Speaker 1>as we get away from like games media even existing

950
00:54:33.440 --> 00:54:35.360
<v Speaker 1>in the online space, people are going to be like, hey,

951
00:54:35.400 --> 00:54:38.280
<v Speaker 1>remember when and like go back and look at old

952
00:54:38.559 --> 00:54:44.599
<v Speaker 1>you know, like Kotaku stuff or whatever. Yeah, and you

953
00:54:44.599 --> 00:54:46.480
<v Speaker 1>know what, there were so many great features. There's a

954
00:54:46.559 --> 00:54:49.480
<v Speaker 1>million million features that were like too big or too

955
00:54:49.599 --> 00:54:55.760
<v Speaker 1>long to ever fit in magazines on the web. You know,

956
00:54:55.840 --> 00:54:58.880
<v Speaker 1>I wrote a big ten thousand word article or feature

957
00:54:58.920 --> 00:55:03.840
<v Speaker 1>for Kotaku about like the overlap between phone fantasy authors

958
00:55:03.880 --> 00:55:07.440
<v Speaker 1>and like RPG creators, and that just like that's never

959
00:55:07.519 --> 00:55:10.440
<v Speaker 1>gonna get old, and so like, I think in some ways,

960
00:55:10.960 --> 00:55:12.559
<v Speaker 1>it's not going to be like, oh, I'm gonna go

961
00:55:12.599 --> 00:55:14.320
<v Speaker 1>look at this whole website. It's like, hey, here are

962
00:55:14.360 --> 00:55:16.360
<v Speaker 1>these old articles that like had an impact on me.

963
00:55:16.440 --> 00:55:18.320
<v Speaker 1>Let's look at them again. Let's bring them up, Let's

964
00:55:18.360 --> 00:55:20.840
<v Speaker 1>think about them, see how they've kind of like aged.

965
00:55:22.199 --> 00:55:28.280
<v Speaker 2>Yeah, and I well, first of all, I've been frantically

966
00:55:28.599 --> 00:55:33.119
<v Speaker 2>trying to weigh back Machine next Generation's old website because

967
00:55:33.119 --> 00:55:35.880
<v Speaker 2>I was about to wax philosophical about man, I would

968
00:55:35.880 --> 00:55:37.880
<v Speaker 2>love to see this old interface again. And then I

969
00:55:37.920 --> 00:55:42.079
<v Speaker 2>was like I could probably do something, but end up

970
00:55:42.079 --> 00:55:46.480
<v Speaker 2>going back. And it's like, like web archiving is just

971
00:55:46.599 --> 00:55:47.159
<v Speaker 2>really hard.

972
00:55:47.519 --> 00:55:47.719
<v Speaker 1>You know.

973
00:55:48.239 --> 00:55:51.559
<v Speaker 2>There's a lot of times depends on technologies that don't exist.

974
00:55:52.679 --> 00:55:55.559
<v Speaker 2>You know, whether it's it's graphics assets or you know

975
00:55:55.639 --> 00:55:59.760
<v Speaker 2>that the wayback machine doesn't capture or it's flash stuff

976
00:55:59.800 --> 00:56:02.239
<v Speaker 2>that obviously doesn't work. You know, it wouldn't have been

977
00:56:02.239 --> 00:56:08.239
<v Speaker 2>captured anyway. So like there was a next Generation for

978
00:56:08.320 --> 00:56:11.559
<v Speaker 2>a while had this really clean layout that looked just

979
00:56:11.639 --> 00:56:14.360
<v Speaker 2>like the magazine right and it had in the same bons.

980
00:56:14.440 --> 00:56:17.159
<v Speaker 2>It had some cool layout, just a cool UI.

981
00:56:17.360 --> 00:56:17.519
<v Speaker 1>You know.

982
00:56:17.559 --> 00:56:19.880
<v Speaker 2>I'm like, man, I would that nostalgia would hit for

983
00:56:20.000 --> 00:56:22.239
<v Speaker 2>me if I could pull up that website exactly as

984
00:56:22.280 --> 00:56:24.559
<v Speaker 2>it existed, I'd be like, damn, Yo, I remember this.

985
00:56:24.679 --> 00:56:25.280
<v Speaker 1>I remember this.

986
00:56:25.360 --> 00:56:27.920
<v Speaker 2>You know, go see the forums. You know there's like

987
00:56:28.719 --> 00:56:33.079
<v Speaker 2>v Bulletin two point one or whatever. You know, certain

988
00:56:33.119 --> 00:56:35.760
<v Speaker 2>forum layouts that will all you know, forum software that

989
00:56:35.800 --> 00:56:38.920
<v Speaker 2>will always be like, Yo, spent so many hours on

990
00:56:38.960 --> 00:56:42.519
<v Speaker 2>this forum like that that stuff does it does still hit.

991
00:56:42.599 --> 00:56:45.199
<v Speaker 2>But as Aiden said, there is there is something you know,

992
00:56:45.280 --> 00:56:48.400
<v Speaker 2>like I said, for me, like the next Generation, the

993
00:56:48.440 --> 00:56:51.119
<v Speaker 2>first year and a half ish run had this thick

994
00:56:51.239 --> 00:56:55.920
<v Speaker 2>laminated like soft touch layered textured cover.

995
00:56:56.039 --> 00:56:59.400
<v Speaker 1>It was really thick and it felt expensive. It felt

996
00:56:59.440 --> 00:57:00.199
<v Speaker 1>really cool.

997
00:57:00.239 --> 00:57:03.559
<v Speaker 2>You're like, wow, you know, this is not toys. This

998
00:57:03.719 --> 00:57:06.880
<v Speaker 2>is not in the kid's aisle. This is not something

999
00:57:06.880 --> 00:57:09.480
<v Speaker 2>that you just give to kids thinking it's gonna get

1000
00:57:09.559 --> 00:57:12.079
<v Speaker 2>thrown on the floor on you know, wedged under the bed, right,

1001
00:57:12.199 --> 00:57:16.039
<v Speaker 2>like this is a real magazine for real grown ups

1002
00:57:16.159 --> 00:57:19.599
<v Speaker 2>and real smart people. And just by purchasing it and

1003
00:57:19.679 --> 00:57:21.599
<v Speaker 2>holding it in my little hands, I was a real

1004
00:57:21.639 --> 00:57:24.519
<v Speaker 2>big smart grown up too, right, So I think there

1005
00:57:24.559 --> 00:57:27.719
<v Speaker 2>was definitely an aspect to that, and just knowing you're

1006
00:57:27.719 --> 00:57:29.119
<v Speaker 2>gonna go back to it over and over and it's

1007
00:57:29.119 --> 00:57:31.679
<v Speaker 2>gonna be the same thing. Scans definitely hit because it's

1008
00:57:31.719 --> 00:57:35.400
<v Speaker 2>so close to you know, you're seeing images like I

1009
00:57:36.119 --> 00:57:38.760
<v Speaker 2>never in a million years would have remembered that if

1010
00:57:38.800 --> 00:57:40.519
<v Speaker 2>I hadn't seen it, And now I see it and

1011
00:57:40.559 --> 00:57:43.519
<v Speaker 2>boom comes rushing back right, and then there's there's other

1012
00:57:43.559 --> 00:57:46.920
<v Speaker 2>stuff frore. I'm like, I do not remember that, like

1013
00:57:47.239 --> 00:57:51.880
<v Speaker 2>the bird poop ad that aid was like, hey, ty,

1014
00:57:52.119 --> 00:57:54.760
<v Speaker 2>check this out, and the guy standing there with like

1015
00:57:55.320 --> 00:57:58.719
<v Speaker 2>fake bird poop all over him with the target still

1016
00:57:58.760 --> 00:58:00.760
<v Speaker 2>on his head like a shadow of a hawk above

1017
00:58:00.800 --> 00:58:03.880
<v Speaker 2>it or whatever, and like I didn't remember that at all,

1018
00:58:03.960 --> 00:58:06.119
<v Speaker 2>but I was gobsmacked by it. And then since then

1019
00:58:06.159 --> 00:58:08.920
<v Speaker 2>I've seen it twice more in other magazines while you know,

1020
00:58:09.039 --> 00:58:11.679
<v Speaker 2>looking for issues to cover, so like I, you know,

1021
00:58:12.480 --> 00:58:14.880
<v Speaker 2>it definitely means something. Would it have meant more if

1022
00:58:14.880 --> 00:58:16.519
<v Speaker 2>it was in my little hands? I mean, I think

1023
00:58:16.559 --> 00:58:21.159
<v Speaker 2>we are getting dangerously close into the oldest and most

1024
00:58:21.280 --> 00:58:25.239
<v Speaker 2>boring writer debate on social media, which is you know,

1025
00:58:25.360 --> 00:58:28.719
<v Speaker 2>books versus e readers, Like it really is really reading

1026
00:58:29.599 --> 00:58:33.239
<v Speaker 2>you're you're in the audiobook if you're reading on screen,

1027
00:58:34.000 --> 00:58:36.519
<v Speaker 2>like don't you even Like, hey, yeah, I love to

1028
00:58:36.559 --> 00:58:39.559
<v Speaker 2>go into an old used bookstore and have that smell

1029
00:58:39.639 --> 00:58:42.559
<v Speaker 2>hit me just as much as any other writer or reader, Right,

1030
00:58:42.679 --> 00:58:43.719
<v Speaker 2>that means something.

1031
00:58:44.280 --> 00:58:45.760
<v Speaker 1>But also I just love.

1032
00:58:45.599 --> 00:58:47.480
<v Speaker 2>Stories and if you put it in my brain, however

1033
00:58:47.480 --> 00:58:50.280
<v Speaker 2>you put it in my brain cool. I do experience

1034
00:58:50.280 --> 00:58:52.920
<v Speaker 2>a bit of a difference between audiobooks and physically, you know,

1035
00:58:53.000 --> 00:58:56.480
<v Speaker 2>reading via site just because how I read. But like,

1036
00:58:57.239 --> 00:58:59.800
<v Speaker 2>you know, for me, some of this gets into sort

1037
00:58:59.800 --> 00:59:04.000
<v Speaker 2>of like quasi fetishistic, like oh well it's not as

1038
00:59:04.079 --> 00:59:07.480
<v Speaker 2>real cool as the physical like it that stuff does matter.

1039
00:59:07.760 --> 00:59:10.880
<v Speaker 2>But I still we've been doing this whole podcast looking

1040
00:59:10.920 --> 00:59:14.400
<v Speaker 2>at scans being like yo, like everything else. So yeah,

1041
00:59:14.440 --> 00:59:15.159
<v Speaker 2>it still hits for.

1042
00:59:15.159 --> 00:59:17.480
<v Speaker 1>Me, and like what I think, I think there's an

1043
00:59:17.480 --> 00:59:19.599
<v Speaker 1>interesting point there too, is that like you know, you

1044
00:59:19.599 --> 00:59:22.280
<v Speaker 1>talk about scans of magazines, right, and that's where the

1045
00:59:22.320 --> 00:59:25.400
<v Speaker 1>sort of nostalgia comes from, or you you know, I

1046
00:59:25.480 --> 00:59:28.000
<v Speaker 1>open up a real physical magazine to look at it,

1047
00:59:28.320 --> 00:59:32.280
<v Speaker 1>because as much as possible, the original experience is intact

1048
00:59:32.360 --> 00:59:36.159
<v Speaker 1>exactly as it was in nineteen ninety five. The MAGA

1049
00:59:36.239 --> 00:59:39.039
<v Speaker 1>is literally the exact same magazine as I was reading

1050
00:59:39.119 --> 00:59:43.159
<v Speaker 1>nineteen ninety five. You know, I don't really talk about

1051
00:59:43.199 --> 00:59:45.079
<v Speaker 1>my day job a lot, but I my day job.

1052
00:59:45.119 --> 00:59:48.119
<v Speaker 1>I work for a museum, and I work in you know,

1053
00:59:48.199 --> 00:59:52.760
<v Speaker 1>like alongside digital preservation, and it's hard, Like it's hard

1054
00:59:52.800 --> 00:59:59.079
<v Speaker 1>to preserve digital assets. They take resourcing, they take computers

1055
00:59:59.119 --> 01:00:01.960
<v Speaker 1>and hard drive space, RAM and bandwidth you know, like

1056
01:00:02.519 --> 01:00:06.000
<v Speaker 1>internet bandwidth to access. Like it's it's a lot of work,

1057
01:00:06.880 --> 01:00:13.239
<v Speaker 1>but also specifically, like preserving the experience of looking at

1058
01:00:13.480 --> 01:00:16.400
<v Speaker 1>say two thousand and two era website like one op

1059
01:00:16.440 --> 01:00:23.719
<v Speaker 1>dot com on my fourteen forty p like like LCD

1060
01:00:23.880 --> 01:00:27.559
<v Speaker 1>or whatever monitor I'm using, it doesn't hit the same

1061
01:00:28.199 --> 01:00:31.400
<v Speaker 1>as when I was looking at it on my seventeen

1062
01:00:31.440 --> 01:00:34.400
<v Speaker 1>inch CRT monitor that it was designed to look, you know,

1063
01:00:35.039 --> 01:00:37.599
<v Speaker 1>to be read on, because it is letterboxed. It's like,

1064
01:00:37.760 --> 01:00:40.599
<v Speaker 1>you know, this wide on the screen. The text is

1065
01:00:40.639 --> 01:00:44.039
<v Speaker 1>all tiny, and so it doesn't like, you know, imagine

1066
01:00:44.079 --> 01:00:50.800
<v Speaker 1>that like we could get magazines, but they weren't really proper,

1067
01:00:51.199 --> 01:00:53.519
<v Speaker 1>you know, like they weren't really presented in the way

1068
01:00:53.559 --> 01:00:56.320
<v Speaker 1>that they were back then. That aspect of it, I

1069
01:00:56.320 --> 01:00:58.880
<v Speaker 1>think takes away some of the like emotional resonance of

1070
01:00:59.639 --> 01:01:05.519
<v Speaker 1>webs sites versus like something like a physical magazine, because

1071
01:01:05.519 --> 01:01:09.199
<v Speaker 1>the experience is changed, like as the technology changes the experience.

1072
01:01:09.320 --> 01:01:12.559
<v Speaker 2>See me and dragging my browser window back and forth

1073
01:01:12.559 --> 01:01:15.480
<v Speaker 2>between my vertical monitor and my horizontal monitors so I

1074
01:01:15.480 --> 01:01:18.920
<v Speaker 2>can see one page in its exact aspect ratio, all

1075
01:01:18.960 --> 01:01:21.880
<v Speaker 2>big and beautiful, or both pages of a two page

1076
01:01:21.920 --> 01:01:24.000
<v Speaker 2>layout at the same time as they were meant to.

1077
01:01:23.960 --> 01:01:29.000
<v Speaker 1>Be exactly, And so you know, I think the content

1078
01:01:29.039 --> 01:01:32.360
<v Speaker 1>is always going to be relevant. There's incredible work that's

1079
01:01:32.360 --> 01:01:36.159
<v Speaker 1>been published on the Internet about video games, and it

1080
01:01:36.199 --> 01:01:41.000
<v Speaker 1>will remain like such a valuable asset for research and

1081
01:01:41.079 --> 01:01:45.559
<v Speaker 1>for preservation of culture. I just think it's like harder

1082
01:01:45.639 --> 01:01:51.199
<v Speaker 1>to just experience digital stuff like websites in the same

1083
01:01:51.199 --> 01:01:53.679
<v Speaker 1>way that we are with magazines on this And that's

1084
01:01:53.719 --> 01:01:56.079
<v Speaker 1>why I make websites for a living. That's my job,

1085
01:01:56.440 --> 01:01:58.719
<v Speaker 1>and I just think that it's like they're more ephemeral

1086
01:01:58.840 --> 01:02:02.400
<v Speaker 1>in a way that makes it difficult, uh to preserve

1087
01:02:02.440 --> 01:02:04.000
<v Speaker 1>the experience as time.

1088
01:02:03.920 --> 01:02:06.960
<v Speaker 2>Especially as many great websites have been bought up and

1089
01:02:07.000 --> 01:02:12.360
<v Speaker 2>then wiped rather than bought up and just left you know, absolutely.

1090
01:02:12.360 --> 01:02:14.880
<v Speaker 1>I mean, like, you know, on one of the episodes,

1091
01:02:14.920 --> 01:02:17.920
<v Speaker 1>we were looking at an ad for heat dot net, right,

1092
01:02:18.039 --> 01:02:20.199
<v Speaker 1>the like Sega thing. Yeah, and so I looked up

1093
01:02:20.199 --> 01:02:22.719
<v Speaker 1>heat dot net and it's like a generic WordPress site

1094
01:02:22.719 --> 01:02:27.079
<v Speaker 1>for like a HVAC company in Florida. Yep, that's what

1095
01:02:27.280 --> 01:02:30.519
<v Speaker 1>it is now, you know, And so you can go

1096
01:02:30.559 --> 01:02:32.679
<v Speaker 1>to the wayback machine and find some stuff, but like

1097
01:02:32.960 --> 01:02:37.400
<v Speaker 1>it also exists in a different form, which is just strange. Yeah,

1098
01:02:37.480 --> 01:02:40.880
<v Speaker 1>it's just from a from a preservation perspective, it's it's tough,

1099
01:02:40.960 --> 01:02:41.480
<v Speaker 1>really rough.

1100
01:02:41.639 --> 01:02:44.400
<v Speaker 2>It's tough, and I think, you know, depending on what

1101
01:02:44.719 --> 01:02:46.920
<v Speaker 2>you know, we're gonna look at different eras of games

1102
01:02:47.000 --> 01:02:49.000
<v Speaker 2>media for season two, season.

1103
01:02:48.760 --> 01:02:49.440
<v Speaker 1>Three, et cetera.

1104
01:02:49.679 --> 01:02:53.639
<v Speaker 2>Right, And there's kind of a scary window in the

1105
01:02:53.679 --> 01:02:56.719
<v Speaker 2>early to mid aughts where there's a lot of stuff

1106
01:02:56.760 --> 01:03:02.679
<v Speaker 2>that was published digitally a then vanished, you know, because

1107
01:03:03.159 --> 01:03:06.519
<v Speaker 2>you know, it wasn't part of a corporate conglomerate yet,

1108
01:03:06.800 --> 01:03:09.119
<v Speaker 2>or you know, maybe some of that. There are some

1109
01:03:09.239 --> 01:03:12.000
<v Speaker 2>ancient texts websites from the nineties that are still around

1110
01:03:12.039 --> 01:03:14.719
<v Speaker 2>because it was only ever one person and they maintained them.

1111
01:03:14.719 --> 01:03:17.199
<v Speaker 2>So there's some stuff that's perfectly time capsuled, and there's

1112
01:03:17.239 --> 01:03:20.800
<v Speaker 2>other stuff that's just completely gone and you never know

1113
01:03:20.920 --> 01:03:23.760
<v Speaker 2>until you go looking for it, which any particular thing

1114
01:03:23.880 --> 01:03:27.440
<v Speaker 2>you're looking for is something. These magazines still exist and

1115
01:03:27.440 --> 01:03:28.960
<v Speaker 2>we can go back and look for them. And yeah,

1116
01:03:29.000 --> 01:03:32.039
<v Speaker 2>looking at the Campus Life review of Final Fantasy seven

1117
01:03:32.039 --> 01:03:34.719
<v Speaker 2>that I couldn't track down, you know, I talked about it.

1118
01:03:34.800 --> 01:03:36.760
<v Speaker 2>It is just literally last episodes, so I won't go

1119
01:03:36.800 --> 01:03:38.760
<v Speaker 2>back into it too much. But it's like, Okay, I

1120
01:03:38.800 --> 01:03:40.679
<v Speaker 2>am now. I am in the middle of a gigantic

1121
01:03:40.719 --> 01:03:45.440
<v Speaker 2>academic research library at the physically biggest college campus in

1122
01:03:45.480 --> 01:03:49.159
<v Speaker 2>the world, one of the bigger undergraduate institutions in the world,

1123
01:03:49.239 --> 01:03:53.159
<v Speaker 2>Michigan State University, and I'm like, well, I have access

1124
01:03:53.239 --> 01:03:55.400
<v Speaker 2>to what looks to be about an eighty to ninety

1125
01:03:55.480 --> 01:04:01.039
<v Speaker 2>percent complete text only archive, where most of the issues

1126
01:04:01.079 --> 01:04:05.320
<v Speaker 2>have most of the text saved as text. But unless

1127
01:04:05.360 --> 01:04:07.360
<v Speaker 2>and until I can get my hands on a physical

1128
01:04:07.400 --> 01:04:11.239
<v Speaker 2>copy of every magazine published in late nineteen ninety seven

1129
01:04:11.360 --> 01:04:13.719
<v Speaker 2>or early to mid nineteen ninety eight. I'm not gonna

1130
01:04:13.880 --> 01:04:16.840
<v Speaker 2>I'm not gonna find that review, and I'm not gonna

1131
01:04:16.840 --> 01:04:19.199
<v Speaker 2>know if you know, I know, I didn't hallucinate it.

1132
01:04:19.280 --> 01:04:22.880
<v Speaker 2>I read some some somewhere, but like until I physically

1133
01:04:22.960 --> 01:04:26.920
<v Speaker 2>find that magazine, I'll never know. And that's you know,

1134
01:04:27.159 --> 01:04:29.800
<v Speaker 2>that's that that is meaningful, and that will always be

1135
01:04:29.880 --> 01:04:33.039
<v Speaker 2>meanings that will always be meaningful, that that got printed

1136
01:04:33.079 --> 01:04:35.880
<v Speaker 2>and was made a physical thing that mattered.

1137
01:04:36.480 --> 01:04:39.639
<v Speaker 1>Yeah. I think you bring up an interesting point too,

1138
01:04:39.719 --> 01:04:45.639
<v Speaker 1>about like corporate content and websites and like archiving those

1139
01:04:45.719 --> 01:04:51.079
<v Speaker 1>versus like smaller websites. Like one of like the websites,

1140
01:04:51.199 --> 01:04:53.760
<v Speaker 1>like the first websites gaming websites that I was like

1141
01:04:54.440 --> 01:04:58.440
<v Speaker 1>always checking was it was called Icy Brian. All right,

1142
01:04:58.599 --> 01:05:01.360
<v Speaker 1>Ic Brian's RPG page still up. I'm gonna I'm gonna

1143
01:05:01.360 --> 01:05:05.719
<v Speaker 1>try to share it. Yeah, yeah, And it's like this

1144
01:05:05.800 --> 01:05:09.360
<v Speaker 1>is it Ice Brian's RPG page And like, I see Brian,

1145
01:05:09.440 --> 01:05:12.079
<v Speaker 1>I did it in twenty twenty two, Ellie, it had

1146
01:05:12.079 --> 01:05:14.559
<v Speaker 1>been twelve years, you know, but like this is like,

1147
01:05:15.119 --> 01:05:17.760
<v Speaker 1>you know, this is the site and he had like

1148
01:05:17.840 --> 01:05:20.760
<v Speaker 1>tons of game info about the games that I really loved, right,

1149
01:05:20.840 --> 01:05:25.239
<v Speaker 1>and I would like reference this all the time when

1150
01:05:25.280 --> 01:05:28.320
<v Speaker 1>I was playing sweak it into you know, this is

1151
01:05:28.440 --> 01:05:30.719
<v Speaker 1>this was last up we did in twenty or two

1152
01:05:30.719 --> 01:05:34.360
<v Speaker 1>thousand and two, right, And it's just still up there.

1153
01:05:34.400 --> 01:05:37.519
<v Speaker 1>And like, you know, he has linked to his like

1154
01:05:37.559 --> 01:05:41.320
<v Speaker 1>personal website and it's he's just a regular guy, just

1155
01:05:41.360 --> 01:05:43.159
<v Speaker 1>like me and you. But he keeps this up in

1156
01:05:43.199 --> 01:05:45.199
<v Speaker 1>the same way that I keep up you know, my blog,

1157
01:05:47.039 --> 01:05:49.360
<v Speaker 1>A Dribble Think, which I ran for a long time. Yeah,

1158
01:05:49.599 --> 01:05:51.639
<v Speaker 1>and it's still up and I'll keep it up as

1159
01:05:51.639 --> 01:05:53.800
<v Speaker 1>long as I possibly can because it is, you know,

1160
01:05:53.880 --> 01:05:57.280
<v Speaker 1>something that can be archived and is maintainable and sustainable

1161
01:05:57.280 --> 01:05:59.719
<v Speaker 1>for me to do personally, And so you know, maybe

1162
01:05:59.800 --> 01:06:02.639
<v Speaker 1>that's where the opportunity for nostalgia comes from. Like I

1163
01:06:02.679 --> 01:06:04.679
<v Speaker 1>do still go and check out the GA, the Gaming

1164
01:06:04.719 --> 01:06:07.639
<v Speaker 1>Intelligence Agency, Yeah, you know, when I'm trying to reference,

1165
01:06:07.639 --> 01:06:11.840
<v Speaker 1>like I was writing about Fon nine recently and wanted

1166
01:06:11.880 --> 01:06:17.239
<v Speaker 1>to go reference all the leakedon nine material, and the

1167
01:06:17.280 --> 01:06:19.480
<v Speaker 1>Gaming Intelligence Agency was the best place to get that.

1168
01:06:19.719 --> 01:06:23.079
<v Speaker 1>And it still existed and it's still up. Well maybe

1169
01:06:23.119 --> 01:06:25.159
<v Speaker 1>it's not up, but at least on the way back

1170
01:06:25.199 --> 01:06:27.079
<v Speaker 1>machine I was able to get access to it. But

1171
01:06:27.079 --> 01:06:32.920
<v Speaker 1>but yeah, so God bless the fans right making content

1172
01:06:33.760 --> 01:06:36.440
<v Speaker 1>and keeping it up there. Yeah, that's it.

1173
01:06:36.480 --> 01:06:38.360
<v Speaker 2>I found it, and I found it a website. Yeah,

1174
01:06:38.360 --> 01:06:42.519
<v Speaker 2>I finally got one good snapshot. It took forever to load,

1175
01:06:42.840 --> 01:06:45.480
<v Speaker 2>but like, this is this is cool man. I use

1176
01:06:45.559 --> 01:06:49.400
<v Speaker 2>previews reviews, you know. I tried to replicate this with

1177
01:06:49.440 --> 01:06:51.320
<v Speaker 2>the cool little curves and stuff when I was trying

1178
01:06:51.320 --> 01:06:54.559
<v Speaker 2>to build websites and I'm like, oh no, I can't,

1179
01:06:54.760 --> 01:06:59.280
<v Speaker 2>you know, stock watching, but like John Carmack speaks.

1180
01:06:59.000 --> 01:07:00.360
<v Speaker 1>Yo, wait ah.

1181
01:07:01.159 --> 01:07:03.760
<v Speaker 2>The eve of the release of Quake three test for

1182
01:07:04.000 --> 01:07:09.400
<v Speaker 2>Mac oh Man. One of my favorite webcomics, like individual

1183
01:07:09.440 --> 01:07:12.599
<v Speaker 2>web comics of all time was The Penny Arcade where

1184
01:07:12.639 --> 01:07:15.440
<v Speaker 2>they had their Chuck character, who they like to make

1185
01:07:15.480 --> 01:07:16.800
<v Speaker 2>fun of because you liked Mac.

1186
01:07:18.760 --> 01:07:21.199
<v Speaker 1>Hey, you guys, think you have enough machine to run

1187
01:07:21.239 --> 01:07:22.639
<v Speaker 1>the new Quake three demo?

1188
01:07:23.360 --> 01:07:26.360
<v Speaker 2>And Tycho's like, I've got a Pentium three.

1189
01:07:26.400 --> 01:07:27.599
<v Speaker 1>It's like a tiny god.

1190
01:07:28.199 --> 01:07:33.719
<v Speaker 2>He's like, cool, Well, mine's great. Well see you, Oh

1191
01:07:33.719 --> 01:07:39.119
<v Speaker 2>why is it coming out on Mac? But yeah, like

1192
01:07:40.000 --> 01:07:44.760
<v Speaker 2>it's it's great that the way Back Machine exists. But hey, uh,

1193
01:07:44.800 --> 01:07:50.760
<v Speaker 2>the owner of the Internet Archive is a multimillionaire patent

1194
01:07:50.840 --> 01:07:55.559
<v Speaker 2>troll like like he trolls the concept of IP, right,

1195
01:07:55.639 --> 01:07:57.840
<v Speaker 2>he's like reverse instead of like I own the IP

1196
01:07:57.960 --> 01:07:59.960
<v Speaker 2>and I'm gonna sue everybody who infringes it, He's like,

1197
01:08:00.360 --> 01:08:02.880
<v Speaker 2>I'm gonna infringe every IP in the world and dare

1198
01:08:02.960 --> 01:08:06.239
<v Speaker 2>people to assue me? And very high profile thing a

1199
01:08:06.239 --> 01:08:08.760
<v Speaker 2>couple of years ago where he very nearly got sued

1200
01:08:08.800 --> 01:08:10.960
<v Speaker 2>right out of existence, right, So who it takes just

1201
01:08:11.119 --> 01:08:15.039
<v Speaker 2>the wrong lawsuit of the wrong stewardship of that, you know,

1202
01:08:15.880 --> 01:08:19.960
<v Speaker 2>and wayback machine is gone and the only serious attempt

1203
01:08:20.079 --> 01:08:23.119
<v Speaker 2>to archive the Internet goes away. I mean, you know,

1204
01:08:23.159 --> 01:08:25.119
<v Speaker 2>the Library of Congress has some of it stuff. But

1205
01:08:25.520 --> 01:08:29.119
<v Speaker 2>you know, it's tough. It's tough, It's gonna be tough. Absolutely,

1206
01:08:29.279 --> 01:08:30.439
<v Speaker 2>we should probably move on.

1207
01:08:31.399 --> 01:08:34.880
<v Speaker 1>Yes, I mean this like, honestly, it could be a

1208
01:08:34.960 --> 01:08:39.439
<v Speaker 1>whole episode. It very nearly has been, and you know what,

1209
01:08:39.960 --> 01:08:42.039
<v Speaker 1>this might be something we also get into more in

1210
01:08:42.079 --> 01:08:44.399
<v Speaker 1>a future season as we do move into sort of

1211
01:08:44.399 --> 01:08:49.039
<v Speaker 1>the web era of games media at some point. Now,

1212
01:08:49.079 --> 01:08:52.399
<v Speaker 1>for the final question we have from Frozen Leroy Bob

1213
01:08:52.439 --> 01:08:56.920
<v Speaker 1>on Discord, how do you handle plane slash talking about

1214
01:08:56.960 --> 01:09:02.840
<v Speaker 1>problematic games like Cyberpunk twenty seventy like Cyberpunk twenty seventy

1215
01:09:02.880 --> 01:09:07.840
<v Speaker 1>seven with its awful transphobic marketing fetishization of trans individuals,

1216
01:09:08.840 --> 01:09:12.159
<v Speaker 1>and Hogwarts Legacy with all the turf stuff from rolling

1217
01:09:12.239 --> 01:09:16.600
<v Speaker 1>and all the controversy surrounding Harry Potter. How do we

1218
01:09:16.600 --> 01:09:19.159
<v Speaker 1>talk about games? I think I'm gonna jump in with

1219
01:09:19.199 --> 01:09:21.079
<v Speaker 1>an answer, But like you and I are pretty open

1220
01:09:21.880 --> 01:09:25.079
<v Speaker 1>about our criticism for stuff like, you know, anti trans

1221
01:09:25.119 --> 01:09:29.439
<v Speaker 1>content or anti trans creators. We're not really afraid to

1222
01:09:29.640 --> 01:09:32.159
<v Speaker 1>call that stuff out or talk about it when it

1223
01:09:32.159 --> 01:09:36.039
<v Speaker 1>comes up. We've noted, you know, transphobian old gaming magazines,

1224
01:09:36.079 --> 01:09:38.640
<v Speaker 1>and so I think you and I are pretty open

1225
01:09:38.680 --> 01:09:40.920
<v Speaker 1>books in our support for stuff like the trans community.

1226
01:09:42.760 --> 01:09:45.880
<v Speaker 1>And so when that comes up in games, a lot

1227
01:09:45.920 --> 01:09:51.399
<v Speaker 1>of the time, I just don't cover games like Hogwarts Legacy,

1228
01:09:51.880 --> 01:09:57.399
<v Speaker 1>and I just make no effort to try to incorporate

1229
01:09:57.439 --> 01:09:59.520
<v Speaker 1>it into anything I do, because I'm not interested in it.

1230
01:10:00.039 --> 01:10:02.319
<v Speaker 1>This might be like many people a big Harry Potter

1231
01:10:02.359 --> 01:10:06.920
<v Speaker 1>fan for a long time, but I think like addressing

1232
01:10:06.960 --> 01:10:11.720
<v Speaker 1>problematic content is important now, Like the nature of the

1233
01:10:11.760 --> 01:10:14.039
<v Speaker 1>show means we don't talk about a ton of like

1234
01:10:14.439 --> 01:10:19.079
<v Speaker 1>modern games outside of like how they are contextually relevant

1235
01:10:19.079 --> 01:10:21.680
<v Speaker 1>to whatever issue of a magazine we're talking, we're looking at.

1236
01:10:21.720 --> 01:10:26.399
<v Speaker 1>But you know, I don't think we purposefully shy away

1237
01:10:26.399 --> 01:10:28.680
<v Speaker 1>from difficult conversations when we need to have them.

1238
01:10:29.479 --> 01:10:32.479
<v Speaker 2>No, And I think it's it's it's a balance because

1239
01:10:33.239 --> 01:10:34.720
<v Speaker 2>you know, for me, I think it's very important to

1240
01:10:34.840 --> 01:10:37.119
<v Speaker 2>flag stuff as it happens. I think it's important to

1241
01:10:37.119 --> 01:10:39.760
<v Speaker 2>talk about honestly about the stuff that's out there and

1242
01:10:40.239 --> 01:10:43.359
<v Speaker 2>was out there, you know it. Like I said, the

1243
01:10:43.479 --> 01:10:46.199
<v Speaker 2>reason I showed and read that letter, like I'm I'm

1244
01:10:46.199 --> 01:10:48.720
<v Speaker 2>not super proud of that. It didn't age well, but

1245
01:10:48.800 --> 01:10:50.920
<v Speaker 2>it's a snapshot of the kind of stuff that was

1246
01:10:50.960 --> 01:10:53.000
<v Speaker 2>getting printed in the magazine at the time, the kind

1247
01:10:53.039 --> 01:10:55.000
<v Speaker 2>of stuff you know that I was reading and like, wow,

1248
01:10:55.039 --> 01:10:55.560
<v Speaker 2>this is cool.

1249
01:10:55.560 --> 01:10:56.520
<v Speaker 1>And I aspire to be that.

1250
01:10:56.640 --> 01:11:00.640
<v Speaker 2>I aspire to be approved by these people making this content.

1251
01:11:00.720 --> 01:11:04.199
<v Speaker 2>I like, you know, and there are parts of me

1252
01:11:04.760 --> 01:11:07.079
<v Speaker 2>at that time where I was like, I don't like

1253
01:11:07.199 --> 01:11:09.800
<v Speaker 2>some of this stuff, Like some of this stuff that's

1254
01:11:09.800 --> 01:11:12.840
<v Speaker 2>out there is gross. I don't like the grossest kid.

1255
01:11:12.920 --> 01:11:15.920
<v Speaker 2>I don't like you know that death trapped dungeon ad right,

1256
01:11:16.000 --> 01:11:21.079
<v Speaker 2>Like I didn't like being like that overtly marketed to

1257
01:11:21.439 --> 01:11:26.359
<v Speaker 2>in that way right, but then also like, oh, okay,

1258
01:11:26.439 --> 01:11:31.159
<v Speaker 2>like that character's pretty oh you know, like that that

1259
01:11:31.159 --> 01:11:33.960
<v Speaker 2>did happen, right, So it's like it's it's it's disingenuous

1260
01:11:34.000 --> 01:11:36.039
<v Speaker 2>for me to be like, oh, like I was out.

1261
01:11:36.159 --> 01:11:39.119
<v Speaker 2>My sense of what's cool and good was always dialed

1262
01:11:39.159 --> 01:11:42.920
<v Speaker 2>to like you know, twenty fifteen Twitter's idea of what

1263
01:11:43.000 --> 01:11:44.680
<v Speaker 2>was cool and good, Like that's not.

1264
01:11:44.800 --> 01:11:47.880
<v Speaker 1>I mean, we read a whole letter about how hot

1265
01:11:49.119 --> 01:11:52.479
<v Speaker 1>right he wrote it, right, So like there is like

1266
01:11:53.760 --> 01:11:55.760
<v Speaker 1>and you said you didn't want to share it, but

1267
01:11:56.159 --> 01:11:59.119
<v Speaker 1>it's there. It exists, Like not talking about it doesn't

1268
01:11:59.119 --> 01:11:59.720
<v Speaker 1>make it exist.

1269
01:12:00.159 --> 01:12:01.960
<v Speaker 2>And I think and I you know, and it's in

1270
01:12:02.279 --> 01:12:04.239
<v Speaker 2>a weird way, I'm proud of it too, where I'm like, hey,

1271
01:12:04.279 --> 01:12:04.920
<v Speaker 2>I'm fourteen.

1272
01:12:05.640 --> 01:12:07.800
<v Speaker 1>That wasn't the bad. You know, there was some good.

1273
01:12:07.600 --> 01:12:09.560
<v Speaker 2>Writing in there, right, Like you can see how I

1274
01:12:09.600 --> 01:12:12.399
<v Speaker 2>got to where I am now, right, Like it's like

1275
01:12:13.039 --> 01:12:14.520
<v Speaker 2>looking back at the good and at the bad at

1276
01:12:14.560 --> 01:12:18.800
<v Speaker 2>the same time. I do think there, like I said,

1277
01:12:18.840 --> 01:12:22.039
<v Speaker 2>there is a balance because it's like if you make

1278
01:12:22.079 --> 01:12:25.720
<v Speaker 2>the whole show about call outs, you know, first of all,

1279
01:12:25.760 --> 01:12:29.039
<v Speaker 2>we're not the people to make a whole show about

1280
01:12:29.359 --> 01:12:32.319
<v Speaker 2>the failings of games and games media and how they

1281
01:12:32.319 --> 01:12:35.000
<v Speaker 2>failed marginalized people because we are two white guys from

1282
01:12:35.039 --> 01:12:39.560
<v Speaker 2>North America, like you know, grew up middle class, you know,

1283
01:12:39.880 --> 01:12:44.479
<v Speaker 2>various descriptors of that term. We had access to all

1284
01:12:44.520 --> 01:12:47.119
<v Speaker 2>these games machines at the time. You know, we had

1285
01:12:47.159 --> 01:12:49.239
<v Speaker 2>access to all these magazines at the time. My mom

1286
01:12:49.359 --> 01:12:53.039
<v Speaker 2>spent more money on magazine subscriptions than, like I said,

1287
01:12:53.079 --> 01:12:55.920
<v Speaker 2>she subscribed as Sports Illustrated. For me, that was ninety

1288
01:12:55.960 --> 01:12:58.920
<v Speaker 2>dollars a year when I was in elementary school, which

1289
01:12:59.000 --> 01:13:01.399
<v Speaker 2>was a million years ago. That's like two hundred.

1290
01:13:01.159 --> 01:13:01.920
<v Speaker 1>Bucks a year today.

1291
01:13:02.560 --> 01:13:04.239
<v Speaker 2>You know, that'd be like we have twenty bucks a

1292
01:13:04.279 --> 01:13:07.760
<v Speaker 2>month type subscription like you know, so like we we

1293
01:13:07.840 --> 01:13:11.079
<v Speaker 2>have access and privileges, but we we are in solidarity

1294
01:13:11.199 --> 01:13:15.319
<v Speaker 2>with marginalized people of all stripes, and we try to

1295
01:13:15.359 --> 01:13:16.920
<v Speaker 2>be conscious of that and we try to call it

1296
01:13:16.960 --> 01:13:20.399
<v Speaker 2>out and stuff that's just so inherently toxic. I can't

1297
01:13:20.399 --> 01:13:23.359
<v Speaker 2>support I can't give jk Rowling a dollar. I'm just

1298
01:13:23.399 --> 01:13:25.159
<v Speaker 2>I can't do it, not gonna do it. I don't

1299
01:13:25.159 --> 01:13:26.520
<v Speaker 2>need to talk about it, I don't need to think

1300
01:13:26.520 --> 01:13:29.880
<v Speaker 2>about it. My not talking or thinking about it on

1301
01:13:29.920 --> 01:13:32.880
<v Speaker 2>this show doesn't stop the thing from being a success.

1302
01:13:33.079 --> 01:13:34.600
<v Speaker 2>You know, I'll call it out on social media, I'll

1303
01:13:34.640 --> 01:13:36.760
<v Speaker 2>call it out on other channels as well. You know,

1304
01:13:36.840 --> 01:13:39.479
<v Speaker 2>I can say this is bad and we shouldn't play it,

1305
01:13:40.279 --> 01:13:43.039
<v Speaker 2>But no amount of me injecting that into this podcast

1306
01:13:43.119 --> 01:13:44.680
<v Speaker 2>is going to stop it from being a thing. So

1307
01:13:45.159 --> 01:13:46.319
<v Speaker 2>it's it's a balance.

1308
01:13:47.279 --> 01:13:51.399
<v Speaker 1>Yeah, And like you know on fun Factor, we have

1309
01:13:51.800 --> 01:13:56.239
<v Speaker 1>total creative control over what we do. Recently, for mmoorpg

1310
01:13:56.359 --> 01:13:59.119
<v Speaker 1>dot com, I got to write a review or not

1311
01:13:59.199 --> 01:14:01.920
<v Speaker 1>even a review, just like an op ed about a

1312
01:14:02.000 --> 01:14:04.159
<v Speaker 1>vowed coming out on the PlayStation five. So it's an

1313
01:14:04.159 --> 01:14:07.039
<v Speaker 1>Obsidian RPG. I was always I was really excited about it,

1314
01:14:07.199 --> 01:14:09.840
<v Speaker 1>but it was only only came out on Xbox and

1315
01:14:09.920 --> 01:14:15.359
<v Speaker 1>like PC, Obsidian is a Microsoft developer, and so it

1316
01:14:15.359 --> 01:14:19.279
<v Speaker 1>does fall under the BDS boycott. Yeah, And so that

1317
01:14:19.359 --> 01:14:21.359
<v Speaker 1>was a big conflict for me about writing about that

1318
01:14:22.439 --> 01:14:26.880
<v Speaker 1>and trying to figure out how to write like thoughtfully

1319
01:14:26.920 --> 01:14:29.439
<v Speaker 1>and openly in support of you know, what the BDS

1320
01:14:29.439 --> 01:14:33.840
<v Speaker 1>boycott represents, which I believe in, while also you know,

1321
01:14:33.960 --> 01:14:36.560
<v Speaker 1>covering a creative work from people that I think are

1322
01:14:36.800 --> 01:14:41.760
<v Speaker 1>you know, intrinsically good people, and how boycotts overlap with

1323
01:14:41.800 --> 01:14:44.039
<v Speaker 1>a lot of that stuff. And so you know, I

1324
01:14:44.079 --> 01:14:48.479
<v Speaker 1>wrote in my piece multiple references to the BDS boycott

1325
01:14:48.520 --> 01:14:51.600
<v Speaker 1>and what I think are some of Microsoft's problematic elements,

1326
01:14:51.600 --> 01:14:54.560
<v Speaker 1>and it didn't make it into the final published draft,

1327
01:14:55.159 --> 01:14:57.680
<v Speaker 1>but you know, I still you still need to kind

1328
01:14:57.680 --> 01:15:01.119
<v Speaker 1>of like take your shot where contexts requires it, right,

1329
01:15:01.239 --> 01:15:07.199
<v Speaker 1>and so like, yeah, I don't know it, it's tough,

1330
01:15:07.279 --> 01:15:10.159
<v Speaker 1>but I think that there's an you know, you talk

1331
01:15:10.199 --> 01:15:13.640
<v Speaker 1>about how we're not the right people necessarily to like

1332
01:15:13.880 --> 01:15:19.039
<v Speaker 1>lead a charge on representing marginalized groups, right because we

1333
01:15:19.119 --> 01:15:21.399
<v Speaker 1>are two white guys. But I do think also recognizing

1334
01:15:21.439 --> 01:15:23.920
<v Speaker 1>where our privilege allows us to maybe say things that

1335
01:15:25.439 --> 01:15:30.720
<v Speaker 1>other people can't without fear of repercussion also, you know,

1336
01:15:31.119 --> 01:15:33.239
<v Speaker 1>does put a little bit of an onus on us.

1337
01:15:34.359 --> 01:15:37.840
<v Speaker 1>And you know, we'll get to a point where we're

1338
01:15:37.880 --> 01:15:42.000
<v Speaker 1>reviewing magazines that have Harry Potter content, right, Like we're

1339
01:15:42.159 --> 01:15:45.359
<v Speaker 1>pretty close to probably the first Harry Potter games because

1340
01:15:45.399 --> 01:15:48.479
<v Speaker 1>they came out on the PlayStation game Boy color and stuff, right,

1341
01:15:48.520 --> 01:15:50.680
<v Speaker 1>and so like we're getting close to a point where

1342
01:15:50.680 --> 01:15:54.000
<v Speaker 1>we will have to address something like JK. Rowling our

1343
01:15:54.039 --> 01:15:57.199
<v Speaker 1>relationship with Harry Potter, how that's changed. And I think

1344
01:15:57.279 --> 01:15:59.840
<v Speaker 1>just being honest, but not, like you said, getting too

1345
01:16:00.039 --> 01:16:03.800
<v Speaker 1>caught up in being a show about callouts or you know,

1346
01:16:05.840 --> 01:16:08.560
<v Speaker 1>getting too caught up in that and just also picking

1347
01:16:08.560 --> 01:16:10.520
<v Speaker 1>and choosing what we're covering. You know, like there are

1348
01:16:10.560 --> 01:16:13.199
<v Speaker 1>some YouTube channels that I really like that keep covering

1349
01:16:15.640 --> 01:16:18.600
<v Speaker 1>Hogwarts Legacy and keep using footage from it or doing

1350
01:16:18.680 --> 01:16:20.760
<v Speaker 1>like tech deep dives into it, And I'm like, I

1351
01:16:20.800 --> 01:16:23.880
<v Speaker 1>think we could pick a different game, Like, there's so

1352
01:16:23.920 --> 01:16:26.479
<v Speaker 1>many games out here. I think we could probably use

1353
01:16:26.520 --> 01:16:29.479
<v Speaker 1>something other than Hogwarts Legacy, And that bothers me, right,

1354
01:16:30.319 --> 01:16:34.079
<v Speaker 1>I don't think that like pretending it just doesn't exist

1355
01:16:34.479 --> 01:16:37.319
<v Speaker 1>is valuable. But I also think like not choosing the

1356
01:16:37.359 --> 01:16:43.359
<v Speaker 1>platform a game like that whenever possible is an important

1357
01:16:43.399 --> 01:16:45.640
<v Speaker 1>kind of court principle for both of us, for sure.

1358
01:16:45.800 --> 01:16:50.199
<v Speaker 2>Absolutely all right, I think that is all the questions

1359
01:16:50.239 --> 01:16:53.880
<v Speaker 2>that we have. This has been an outstanding set of questions,

1360
01:16:53.880 --> 01:16:56.720
<v Speaker 2>an outstanding episode. I think a lot of great stuff

1361
01:16:56.720 --> 01:16:58.359
<v Speaker 2>to think about, a lot of great stuff to consider it.

1362
01:16:58.359 --> 01:17:00.640
<v Speaker 2>We've got a lot of great stuff lined up as

1363
01:17:00.680 --> 01:17:04.119
<v Speaker 2>we speak. We are scheduling more bonus contents we wrap

1364
01:17:04.239 --> 01:17:06.960
<v Speaker 2>up this season. We are shaping up what next season

1365
01:17:07.000 --> 01:17:08.760
<v Speaker 2>is going to look like. We're going to stay on

1366
01:17:08.800 --> 01:17:12.920
<v Speaker 2>our content schedule every two weeks new episodes and yeah,

1367
01:17:12.960 --> 01:17:16.560
<v Speaker 2>so stay with us. Definitely continue to support us if

1368
01:17:16.600 --> 01:17:19.880
<v Speaker 2>you're able to fun Factor Ultra join these live streams.

1369
01:17:19.880 --> 01:17:21.359
<v Speaker 2>There are a ton of fun for us to do.

1370
01:17:21.760 --> 01:17:25.399
<v Speaker 2>They give us great, great content and I love the

1371
01:17:25.439 --> 01:17:27.960
<v Speaker 2>back and forth with the audience. Love to be able

1372
01:17:28.000 --> 01:17:29.760
<v Speaker 2>to have that kind of insight as we talk about

1373
01:17:29.760 --> 01:17:33.079
<v Speaker 2>it right and have that kind of energy. It's awesome.

1374
01:17:33.119 --> 01:17:35.600
<v Speaker 2>It helps us perk up our episodes a little bit

1375
01:17:35.640 --> 01:17:38.159
<v Speaker 2>because we know people are watching, right. It's not it

1376
01:17:38.159 --> 01:17:40.960
<v Speaker 2>doesn't evolve into just oh yeah, tian Aiden are just

1377
01:17:41.079 --> 01:17:44.760
<v Speaker 2>talking on zoom uh we forget that the red light

1378
01:17:44.880 --> 01:17:49.000
<v Speaker 2>is going, but yeah, no, and it's it's it's awesome.

1379
01:17:49.039 --> 01:17:51.640
<v Speaker 2>It's been great as this show has evolved over this

1380
01:17:51.680 --> 01:17:53.560
<v Speaker 2>first season to what it is now, it's going to

1381
01:17:53.680 --> 01:17:56.359
<v Speaker 2>keep evolving and hopefully keep getting better and better. With

1382
01:17:56.439 --> 01:17:59.520
<v Speaker 2>your support. Again, go to fun Factor pod dot com.

1383
01:17:59.560 --> 01:18:01.319
<v Speaker 2>You can go to all the socials from there, all

1384
01:18:01.359 --> 01:18:03.399
<v Speaker 2>of our channels. From there, you can get to the

1385
01:18:03.439 --> 01:18:05.840
<v Speaker 2>discord from there and get to a member ful and

1386
01:18:05.880 --> 01:18:09.359
<v Speaker 2>become a member all from there, and again, leave us

1387
01:18:09.359 --> 01:18:11.720
<v Speaker 2>a note anywhere on social media. We love to be

1388
01:18:11.800 --> 01:18:14.159
<v Speaker 2>able to do the letters section. Leave us a review

1389
01:18:14.399 --> 01:18:18.159
<v Speaker 2>on Apple Podcasts Spotify, leave us a comment on YouTube.

1390
01:18:18.399 --> 01:18:20.640
<v Speaker 2>We love to read those, love to shout those out

1391
01:18:20.920 --> 01:18:22.199
<v Speaker 2>and can get.

1392
01:18:21.359 --> 01:18:24.199
<v Speaker 1>The little thrill, the little hit.

1393
01:18:24.079 --> 01:18:27.840
<v Speaker 2>Of dopamine from seeing your name or username in a

1394
01:18:27.880 --> 01:18:30.479
<v Speaker 2>show that you like. It gives us the little thrill,

1395
01:18:30.520 --> 01:18:33.199
<v Speaker 2>a little dopamine head of knowing people at watching and

1396
01:18:33.319 --> 01:18:36.359
<v Speaker 2>listening and paying attention and enjoying what we do because

1397
01:18:36.760 --> 01:18:40.520
<v Speaker 2>we enjoy what we're doing. It special thanks as always

1398
01:18:40.520 --> 01:18:43.399
<v Speaker 2>to Millennium Fou for all our amazing original music. Check

1399
01:18:43.399 --> 01:18:47.279
<v Speaker 2>out his work at Millennium falsk dot com.

1400
01:18:47.399 --> 01:18:48.600
<v Speaker 1>So hey, go to.

1401
01:18:48.600 --> 01:18:51.439
<v Speaker 2>Fun factor pod dot com. I promise you you cannot

1402
01:18:51.520 --> 01:18:54.039
<v Speaker 2>min to sign up with you on homepage. If you

1403
01:18:54.119 --> 01:18:57.079
<v Speaker 2>do sign up, you and we will have a maximum

1404
01:18:57.079 --> 01:19:19.760
<v Speaker 2>score in fun Factor. Hold on, sorry, I'm trying to

1405
01:19:19.760 --> 01:19:21.319
<v Speaker 2>get the layout back to where it's just the two

1406
01:19:21.359 --> 01:19:24.199
<v Speaker 2>of us. That's close, that's in the ballpark.

1407
01:19:24.760 --> 01:19:30.680
<v Speaker 1>But yeah, our millennial listeners are going wild right now.

1408
01:19:31.000 --> 01:19:34.520
<v Speaker 1>Oh yeah, and we just lost like half of our

1409
01:19:35.039 --> 01:19:37.439
<v Speaker 1>general All these zoomers are out.

1410
01:19:37.560 --> 01:19:40.359
<v Speaker 2>Well, the alphas are out. The zoomers appreciate it, you know,

1411
01:19:41.399 --> 01:19:51.359
<v Speaker 2>they know from strongbad a super intent, like like sixteen

1412
01:19:51.359 --> 01:19:55.239
<v Speaker 2>things are going in my head right now, my risk

1413
01:19:55.359 --> 01:19:59.720
<v Speaker 2>to Airton Senna, one of the greats. But anyway, yeah,

1414
01:20:00.039 --> 01:20:03.079
<v Speaker 2>basically one of the maybe the best driver of all time,

1415
01:20:03.239 --> 01:20:07.279
<v Speaker 2>had a crash where he bottomed out and lost down

1416
01:20:07.319 --> 01:20:09.800
<v Speaker 2>force in the middle of a corner and the car

1417
01:20:09.840 --> 01:20:13.760
<v Speaker 2>physically couldn't turn fast enough anymore because he wasn't sticking

1418
01:20:13.800 --> 01:20:20.680
<v Speaker 2>to the ground anyway. Uh yeah, okay, so we're on

1419
01:20:22.239 --> 01:20:24.920
<v Speaker 2>Claire to said no, wait I did, I did Niko, Okay,

1420
01:20:24.960 --> 01:20:26.000
<v Speaker 2>you're on Clay's right.

1421
01:20:25.920 --> 01:20:31.760
<v Speaker 1>Yeah, yeah, what about least joy? What do you got? Yeah,

1422
01:20:31.800 --> 01:20:35.880
<v Speaker 1>the least joy? Besides well, I guess you kind of

1423
01:20:35.880 --> 01:20:40.520
<v Speaker 1>opened with kind of opened with it, but yeah, I

1424
01:20:40.760 --> 01:20:42.680
<v Speaker 1>get I got like go ahead.

1425
01:20:43.359 --> 01:20:47.079
<v Speaker 2>Well, like unlike these old magazines, you do not have

1426
01:20:47.159 --> 01:20:49.760
<v Speaker 2>to wait a whole month for your next installment. We

1427
01:20:49.920 --> 01:20:51.560
<v Speaker 2>drop episodes every two weeks.

1428
01:20:54.119 --> 01:20:54.399
<v Speaker 1>Sorry.

1429
01:20:54.399 --> 01:20:56.079
<v Speaker 2>I was trying to edit this on the fly in

1430
01:20:56.159 --> 01:20:59.319
<v Speaker 2>my brain and I realized I've already covered all of

1431
01:20:59.319 --> 01:21:05.520
<v Speaker 2>this material. Uh yeah, okay, that as an episode there.

1432
01:21:06.119 --> 01:21:06.640
<v Speaker 1>That was good.

1433
01:21:06.760 --> 01:21:09.239
<v Speaker 2>Yes, great question, yeah, great question, like and we hit

1434
01:21:09.279 --> 01:21:13.039
<v Speaker 2>Likebulo questions usual, our usual time pretty much exactly when

1435
01:21:13.079 --> 01:21:13.560
<v Speaker 2>twenty seven.

1436
01:21:13.640 --> 01:21:16.199
<v Speaker 1>Yeah, yeah, I said to you. I was like, I

1437
01:21:16.239 --> 01:21:17.840
<v Speaker 1>think this is going to be a short episode.

1438
01:21:20.039 --> 01:21:22.880
<v Speaker 2>The next short episode will be the first one.

1439
01:21:24.199 --> 01:21:25.239
<v Speaker 1>That's right, that's right.
