Speaker 1: Hello, this is why Stephen from table Story. If you'd
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Thank you, Joy. Hello, there it easy one here.
Speaker 2: Yes, Hello, my name's Janet.
Speaker 1: Okay, Janet, just give me a human human son, then,
I'm sorry? What was that?
Speaker 2: Nothing?
Speaker 1: Okay, just just give me a moment. I have some
potions brewing.
Speaker 2: Can I tell what the potions are by smelling them?
Speaker 1: Please give me a crafting check.
Speaker 2: Twenty.
Speaker 1: Let's see. I think it's pretty apparent to you that
this is some sort of sulfur bomb.
Speaker 2: Oh fantastic. I will look through the shelves and see
if I can find anything of use.
Speaker 1: Yes, there's all different kinds of stuff here. As you
look through the shop, you can see there's various potions
and elixirs, exotic herbs, and there's a few pieces of armor.
And you see this who looking set of goggles, actually
two different pairs on the shelf.
Speaker 2: Really, what telling me about the goggles? So what do
I see you with these? Why are they different?
Speaker 1: They're brass and they're engraved with flame patterns and they
have thick heavy lenses. Below you can see they are
listed as Welcomist goggles and.
Speaker 2: They are both this way.
Speaker 1: The other set is sleek with black lenses orash Talk
actually has a very similar pair to these. Yeah, you
can see that below these goggles are they're listed as
obsidian goggles.
Speaker 2: Mm hmm. Letstock has those. Then I will pick up
the other pair and just carry them for a moment.
Speaker 1: All right, Sorry about that woman, that's all right.
Speaker 2: Human and my name's Janet.
Speaker 1: How are you doing?
Speaker 3: You got any I understand? I get it all right? Fiery,
then that's fine. Put that disguise on for nothing?
Speaker 1: I have what what are you? What's happening?
Speaker 2: My name is King. It is very good to meet you.
Are you making a bomb? Back there? I can smell
it from here.
Speaker 1: I am making a You have a very keen sense
of smell.
Speaker 2: Do you need help with it?
Speaker 1: No? I think I have everything under control.
Speaker 2: Are you sure, yes, if you don't want you don't
want to be unsure with the bomb.
Speaker 1: I'm well aware.
Speaker 2: All right, Well, uh, do you have any I would
like to see your your formula book if possible, to
see if it's possible to purchase one.
Speaker 1: My formula book. You do understand that I'm running just
the just the catalog.
Speaker 2: Really, I don't need the formulas. I just want to
pick one and maybe I will buy it. Do you
have a list?
Speaker 1: Well, you can check on the shelves here. If you.
Speaker 2: Just you'll have a list of the formulas you have here.
Speaker 1: I have everything's on the shelf.
Speaker 2: I have to go. But there doesn't that have the
formula on it.
Speaker 1: It tells you what the potion is, but it doesn't
have the formula for how to make it.
Speaker 2: All right, Well, that's final. I'll go do paperwork. I
will you walk over to the side, and I will
look at the list of potions, gingerly wrapping my long,
eleven beautiful, gorgeous fingers, my beautiful eleven fingers around all
of this paper.
Speaker 1: This owner here, you can tell she appears to be
a half elf. She has wild, fiery hair, and she's
she's definitely like occasionally looking at you out of the
corner of her eye. If you have any questions, I'd
be happy to help You're you're an alchemist, I take it.
Speaker 2: Yes, are you?
Speaker 1: I would hope? So this is my shop? Good?
Speaker 2: Good? No, I believe you. I believe you.
Speaker 1: You don't sound like you, please.
Speaker 2: I believe you at all. Hello, And like most alchemists
have a list of the formulas, of course I do.
Speaker 1: And it's not available for public.
Speaker 2: No, when to stop pouring all the sulfur. That's all
the sulfur?
Speaker 1: Mm hmm. The reactions are underway, as you are aware.
They take some time to brew. You don't want an
unstable concoction, do we?
Speaker 2: No? No, well, at some point you do, right, like
when it explodes.
Speaker 1: Yes, the chemicals mixed properly.
Speaker 2: So what do you what do you put in it?
You know, like, what's your what's your ingredient? Because mine
is hair?
Speaker 1: Hair, I've never heard of that being is just an ingredient,
except well, there is one potion that uses hair that
I know of.
Speaker 2: Really, yes, what is it?
Speaker 1: Well, it's related to it.
Speaker 2: It's a sort of strength potion, strength of what strength
of hair, like a conditioner, like a shampoo, not exactly.
Speaker 1: It's a more.
Speaker 2: Ah strength of direction, I understand. Yes, Well how much
of these goggles?
Speaker 1: Oh? One hundred gold pieces?
Speaker 2: What do they do?
Speaker 1: Oh? Yes, the alchemist goggles. They are When they are worn,
you uh will find yourself much more capable at crafting
alchemical items. And well you're it gives you an in
depth analysis about where to throw your bombs.
Speaker 2: Oh oh interesting, all right, I could use that. And
he said there were how much.
Speaker 1: One hundred gold pieces?
Speaker 2: One hundred gold pieces? Could I get a discount if
I help you make that bomb back there?
Speaker 1: I don't need any help. Thank you for offering still
one hundred pieces.
Speaker 2: That's all I understand. Nobody wants help with bombs at first,
And then.
Speaker 1: I have to be honest with you. With the university here,
there are many perspective students looking for a job that
are always trying to come in and help me.
Speaker 2: Oh you are a student, then that is so sweet.
What is your major? Is it alchemy?
Speaker 1: I think there's been a breakdown in our community. Let
me try this again. I am Laura More. This is
my shop, Laura's Elixirs. I own this shop in a
city that prides itself on its alchemical and technological knowledge.
There is a university down to the south. It teaches
many students. I sell them potions.
Speaker 2: And like under the table, or why would I do that?
Speaker 1: I sell them over the table.
Speaker 2: There, maybe you have some, maybe you have some of
the other kinds of portions. You know, the kind of
portions are a little bit more like drugs. That's all.
Speaker 1: You want one of the maybe for someone you know.
Speaker 2: No, no, not that one, and all the other conds
to kind of get you high.
Speaker 1: Oh drugs, yes, drugs No. No, Honestly, there's too many.
It would draw too much attention.
Speaker 2: If you wanted to set up you wanted to set
up a business so I could help.
Speaker 1: I appreciate that, I really do, But I think for now,
I'm just shopkeeper.
Speaker 2: Okay, I get it. I'll come back with some drugs
and we can talk about them.
Speaker 1: Are you going to purchase the.
Speaker 2: I will be purchasing these along with some of this
potion formulas.
Speaker 1: Can I see that list again? I don't have a
list available.
Speaker 2: To all right. I have to go over and use
my beautiful fingers, my beautiful elevent fingers. I will do that.
Speaker 1: These are the potions that I currently have availed that
are brewed properly plastic. Yes, we've had a few students
come through and well, they clean out a lot of
my stuff. They've I think they are trying to reverse
engineer potions.
Speaker 2: Huh. Really, those are the type of students that will
do so many drugs you could make a killing.
Speaker 1: Oh they usually do.
Speaker 4: Yeah.
Speaker 2: Do you know where they get it from? Do you
know who they buy from? I thought it would be you.
Speaker 1: But no, I mean they kill themselves usually when they
try to reverse engineer.
Speaker 2: Oh that makes a lot more Yes, I get it.
I don't get that many deaths. All right, Well, you
can have a hundred gold pieces for this.
Speaker 1: I believe the students nickname the Alchemical Wing of the university.
Uh kaboom.
Speaker 2: Oh that's that's cute and m clever. I like that
boomiversary Yes, I suppose so.
Speaker 1: All right, Well, if you need my help to pick
out any potions, you let me know. Otherwise, just give
me a holler and I'll come right back when you're
ready to buy.
Speaker 2: Everything, all right, and I'll come back with some trucks
we can sell together.
Speaker 1: I don't I don't want that. Sure, all right, I'm
going to get back to my preparations.
Speaker 2: Yeah, you go, do you a thing. I'm gonna go
make some trucks and then I will purchase these along
with some potions. Formulas, yes, potions, just the formulas.
Speaker 1: Just have the potions available. No, no formulas.
Speaker 2: Oh you don't have formulas.
Speaker 1: That's correct, that's fine.
Speaker 2: I will take these and I will go thank you
one hundred gold pieces.
Speaker 1: Okay, just the goggles then, all right, they go, oh,
thank you very much. You have a wonderful day. Don't
blow yourself up.
Speaker 2: I'm gonna go check out that university.
Speaker 4: All right?
Speaker 2: Who should I do? You know who I should talk
to there?
Speaker 5: For what?
Speaker 4: Well?
Speaker 2: For the for all the bombs and drugs.
Speaker 1: For the bombs.
Speaker 2: No, I don't sorry, all right, all right, I understand,
I understand.
Speaker 4: I'll keep it low to the ground.
Speaker 6: I don't know what that means.
Speaker 4: I got you.
Speaker 1: Have a nice day.
Speaker 4: Bye.
Speaker 1: Indeed, mechanically, the Alchemist Goggles give you a plus one
item bonus to crafting checks to craft out chemical items,
and a plus one item bonus to attack rolls without
chemical bombs.
Speaker 2: Oh that's fantastic.
Speaker 1: Yeah, because you an additional plus one so you can
just drag the item from the shop into your character
sheet inventory.
Speaker 2: And I will do that. I totally will. Oh I
get it, Oh, I get it. There is a list
that's right here.
Speaker 1: I told them all of this last week as well.
Speaker 2: Whack desperately trying to role play. This is the list.
It is in front of your fucking eyes.
Speaker 1: Yeah, there's a lot of stuff in there. So have
a look. And as we you can buy whatever it
is you're trying to buy. By the way, and we
switched scenes as we join Malvic and our Celia Iron
Hands Forge. So Malvic, what are you looking for?
Speaker 5: Well, this great sword is probably at his end. It's
been through a lot. I've hit stone with it, I've
hit creatures with the bones blood, I wasn't really good
at cleaning it, and plus I don't really like I
feels in my hands. It wasn't forged for me. It
was borrowed.
Speaker 1: Borrowed.
Speaker 5: Yes, well m M the one that was using it
and didn't need it anymore. Let's say they're still found
the short end of a spear, short in of a
stick down on their luck impaled, Yes, so I thought,
why not put it better? Use to it, believe it
or not. I was you, I used daggers. Was a
really fancy of them. But they were fast. But I
really like matching my core strength of holding things in
both hands and swinging hard. I kind of grew fond
of it. So I want to find something that's suitable
for me.
Speaker 1: Mm hmm, Well, let me try and see if I
can help.
Speaker 5: No, No, I got it. I have, I have. I
have learned how to talk to shopkeepers. I'm very confident
in my ways of dealing.
Speaker 1: All right, Well, if you need me to help, just
let me know. I'll just have a look around.
Speaker 5: Sounds good, m mmmmm.
Speaker 1: Inside Iron Hand's Forge, there is. It's a very rustic shop.
There's a thick smell of coal and uh that you know,
burning metal smell. There's a billowing clouds of smoke that
are going up through various chimneys and being spelled out
from the shop. And you can probably hear the pattering
of a hammer. Think think.
Speaker 5: There will be looking around to see if there's something
that fits my eye. I see swords of every type decent,
wonder if they were traced or even forged, And then
behind the desk encased I see a beautiful weapon with
an odd shaped head on it. Skull. Maybe I wonder
why that's not on display with the other weapons. I
would like to pick it up and use to swing
it to see if it's good.
Speaker 1: For my below this this axe, you see a uh
speak to iron hand.
Speaker 5: Mm. Then I look around and see a gauntlet on
the desk. Yeah, this is weird. I don't understand why
why I was here to speak to you. I'm interested.
I start talking to the gauntlet. It is an iron hand.
I would like to try your weapon. Mm hmm. I
looked back at our city. Yeah, steal myself.
Speaker 1: She waits. She's looking and she's looking at like this, uh,
this mace, and she's like testing it out, moving it around.
Speaker 5: Started tapping my foot. I'm asking politely. I would like
to try that axe, like I say you again, mm hmmm.
Speaker 1: I would like to try your axe. There's it looks
like almost drops the mace, like fumbles it a little bit.
Speaker 5: It's ignoring me, says speak to iron hand and talking
to the iron hand. It does nothing.
Speaker 1: That's the name of the owner.
Speaker 5: I understand. I see it right in front of me.
How does an iron hand run a shop in the
first place? Magical? Maybe he's it enchanted.
Speaker 1: Or Celia puts the mason back onto the shelf, walks over, Malevick, why.
Speaker 5: Are you yelling because it is ignoring me? Clearly?
Speaker 1: What is ignoring you?
Speaker 5: The iron hand, he says, Speak to the Iron Hand.
I want that axe, or at least try it the.
Speaker 1: Light looking like checking over the counter. If it's somebody smaller, Malevic,
there's no one here.
Speaker 5: Why would it ever sign to speak to the iron
hand with iro hands sitting right here in front of us.
Speaker 1: He looks to read the message. Not the Iron hand,
speak to iron hand. That that's just a gauntlet.
Speaker 5: I was a little confused.
Speaker 1: It's a nice gauntlet, though.
Speaker 5: This is even named iron Hand for some strangeres. Okay,
you see you.
Speaker 1: See this little hammer here and the bell. Yes, I
think we're just supposed to hit the hammer with the bell.
Speaker 5: I've seen these before in the town carnival. I take
the hammer and I rolled an attack on it.
Speaker 1: It's it's like a little like a judge's gavel size hammer. Yeah.
Do you just hit the hit the bell as hard
as you possibly can.
Speaker 5: Yes, I've seen it before.
Speaker 1: Yeah, make a strength check.
Speaker 5: Wait a second, I have to find it athletics.
Speaker 1: No, no, you're so on your main character sheet page
the first tab just click on wait we do yeah,
so I think you have to how do you do
this role? I guess just rolling athletics check go from proficionally.
Speaker 5: Hey, oh no, if I if I se see it
is a great Oh.
Speaker 1: Twenty four it's a god.
Speaker 5: Did I win? I won? I wonder what the prize
is going to be?
Speaker 1: Great?
Speaker 7: You do great?
Speaker 5: Now you.
Speaker 6: It's still not talking on just a moment it talks.
Speaker 5: That was a trickle along.
Speaker 1: There is a a burly looking dwarf, short beard, long mustache.
The mustache actually goes past the beard. You can see
a very soot covered face, blonde hair on this dwarf.
I think tanned skin, no sleeves. You can see rippling
muscles as this person approaches, massive forearms on this dwarf
as they come walking up. Hi, what can I do
for you?
Speaker 5: Yes? I was speaking to your eye and hat and
it said nothing to me. So now I guess you
are the next best thing. I would like to.
Speaker 1: Yes, yes, you don't have to excuse me. There's a
lot of students that come through here. They say, oh,
I want to have a look at the axe. It's
really cool. You look at it. It's it's got some
weird face on it. It's gonna be really impressive. I'm
gonna show it off to my boyfriend. He's gonna love it.
He's gonna love this axe. And they take out the
axe and the second day hold it, it falls right
on the floor, and then I have to charge them
for the whole the whole shot getting messed up, and
then there's fighting, and there's don't get me started. You
just need to make sure you can hold it proper.
Speaker 5: That sounds horrible, terrible, terrible customers.
Speaker 1: It's heavy, you see, okay, all right, well, well a
hind quarters. You should be able to hold it.
Speaker 5: Fight. I've been wielding this for a while. Take the
great actions and pull it out.
Speaker 1: It's not bad.
Speaker 5: You do better.
Speaker 6: I stand yeah.
Speaker 1: Taking care of.
Speaker 5: This, No, not really. I tend to force it through
bodies constantly. It was never really mine. It wasn't really
you know.
Speaker 1: You have to repair the acts when it takes damage.
Look at this, there's a role there, there's a chip there.
You want me to sell you the acts.
Speaker 5: We've been through a lot different worlds, Dragons, demons. Do
you have a repair kit to go with it.
Speaker 1: I have a repair kit. Of course, I have a
repair toolkit.
Speaker 5: Oh, then I will how much of that?
Speaker 1: It's two gold pieces.
Speaker 5: I will take. I promise to take a repair kit
if the axes. If you're willing to sell the acts.
Speaker 1: To me, all right, that's good. Let me call Laddin out.
Ladden will be Oh, he'll give you a once over
as well, and he'll make sure that he's selling the
axe to the right person. I mean, I'm going to
look at you now and I'm going to say, hey,
that fellow looks like you can hold an axe proper.
I'm simply just the apprentice here.
Speaker 5: Oh.
Speaker 1: I make a lot of the finer things that you
find are in the shop.
Speaker 4: I make well.
Speaker 1: I don't make the full plate armor or the half plate,
but a lot of the smaller weapons and some of
the toolkits and such. I make a lot of that
hammer heads. Okay, I might not be a master smith,
but Vladden is teaching me.
Speaker 5: Well mm hmm, that's nice.
Speaker 1: My name is Donk.
Speaker 5: Melvik.
Speaker 1: Nice to meet you, mister Malavic. All right, I will
get mister iron hand Vladden Ladden. He does not like
to be called iron hand.
Speaker 5: I understand, lad Why is he called iron head?
Speaker 8: Well you'll see, excuse me, ladder, what have a customer
are too?
Speaker 2: Maybe?
Speaker 1: Are you gonna buy anything?
Speaker 5: Mess?
Speaker 1: I don't know yet, I'm still perusing. All right, Well
we might have to accustomers load, maybe get off the
forge and sell some of your weapons.
Speaker 5: All right, I'll be right out, like biting my tongue,
holding my moment.
Speaker 1: Walking out, you see an even wider, burlier dwarf, thick, thick,
white beard, thick mustache, not a single hair on his
head from his uh sideburns, they just they travel down
into the beard's impossible to tell where the sideburns begin.
He has hair on the back of his head trailing
down halfway down his back, super wide. He looks like
two people put together, ripped as shit. He's got his
shirt off. You can see he's got burns over like
half of his body, wicked looking scars, and he has
what appears to be a forged hand made of iron.
It approaches all right, what's the fust day?
Speaker 5: We got customers?
Speaker 1: Hey, that's what I said, hiet, donk get back to
making tools?
Speaker 5: Go on?
Speaker 1: Then the forge is hots, don't waste it, eh? He smiles,
and you can see ceril metal teeth as well.
Speaker 5: Oh smell burn hmm.
Speaker 1: What can I help you with?
Speaker 5: Uh? I've been wielding something that wasn't made for me,
and I would like to finally, I'll look back o't
sae read myself to something more worthy of these hands.
Speaker 1: He's a very skilled fighter.
Speaker 5: Oh well, we'll see about that.
Speaker 1: Now. I'm going to have to give you once over.
Well you're interested in picking up, I'll tell you exactly
what I think. What kind of weapons would be good
for you?
Speaker 5: The one with a head on it?
Speaker 1: You on the retribute sharks.
Speaker 5: Hmmm, strong name, Yes, I believe I do. What does
it do? Does it do something amazing that you should
fireballs or casts? Neckro matic spills out of it? Does
it bite as I as I cut through bodies?
Speaker 1: Bite as you cut through? But that's an interesting thought. No, no,
it doesn't do any of that. I'll tell you what
it does.
Speaker 5: Though. It is.
Speaker 1: A very well crafted item. He has a plus one
potency room embedded inside. Right there, you can see it.
He hasn't taken it out of the case yet. He's
still showing you right there, and you can see the
axe head is perfectly well balanced and crafted you're interested
in ax as you say, Mmmm, well, I'm gonna have
to have a look at you.
Speaker 5: Again. That's right, look back at our say shrugs, mmm,
like shaking.
Speaker 1: Fine, all right, let's have a look all right. No,
legs are supple. That's good. Good, good, stand straight in
your back good all right, good care, that's important. No
one thinks about the core. You need a strong core,
strong legs.
Speaker 9: Everyone says, oh, we need a strong chase, strong arms
to wield an axe. No, you need strong legs and.
Speaker 1: Strong hind quarters. He grabs your asse with the iron hand.
Ah ah, that'll do all right, slaps you on the back.
All right, now, don't drop it. Mme digs out this
giant keychain, starts looking for the right key. It takes
way too long. No, no one is the.
Speaker 6: Close heads.
Speaker 1: Oh oh, I told him to make a key a
different color. But then someone will look and find it
and they'll steal it, and they know which.
Speaker 6: Cabin for you you need to Oh no, I've got it.
I've got it here right.
Speaker 1: Opens up the cabinet, slides it. You can see like
readies himself to pick this up. Okay, there you go.
The retribution acts not only is it well balanced? Is
he put your finger right there? Look at that balance
is perfect in that special Yes?
Speaker 5: Yes? Can I hold it? Now? You're still yes to
hold it? Mm hmm.
Speaker 1: Whenever you attack a creature with the sacts, the skull
that's on the front there changes its appearance look just
like the face of that creature.
Speaker 5: For a purpose? Does that do?
Speaker 7: Oh?
Speaker 1: It scares the piss out of him. Usually leaves them open,
allowing your next attack to deal more damage.
Speaker 5: So I just have to repeatedly keep hitting a creature
until his face turns into this. Yeah, okay, every time
you get hit m the.
Speaker 1: Well, you get the additional damage. Only if you attack
the creature that damaged you most recently.
Speaker 5: That happens to a lot.
Speaker 4: Mm hmmm mm hmm.
Speaker 1: Well it's hard.
Speaker 5: By proper.
Speaker 1: Sixty gold pieces. He look, do not have any money?
Speaker 5: I have plenty. I really want it? Can I buy it?
Speaker 1: I don't have to get my permission, your money.
Speaker 5: I'll slowly turned to him and smell Can I swing it? Wait?
Speaker 1: Not in here? We have a dummy outside that you
can swing it against. I would like to damage the dummy,
not the shop. Otherwise, anyone that swings in here is
the real dummy.
Speaker 5: I would like to kill something. I mean I would
like to swing it.
Speaker 1: That's a spare.
Speaker 5: Come on, yes, I'll walk with a piper my step
smell on my face.
Speaker 1: Mm. That dummy there is made of some of the
the cheapest freaking straw we can find. Go ahead, take
a swing.
Speaker 5: Mh okay, I don't need to make a roll.
Speaker 1: Oh yes, m roll some damage mm hm mm hmm.
Oh not bad, not bad.
Speaker 5: For her first swing. Held myself back. I didn't want to.
Speaker 1: That's what they're for. I made a straw. Plus it
gives doing a little work to do after we're done here.
But hit the next one. Go ahead?
Speaker 5: Oh oh, I better not. I carried away at times.
I won't take that.
Speaker 1: Look at a skull you see.
Speaker 6: Oh well, no, it's not gonna work.
Speaker 7: It's just an Oh that's fine.
Speaker 5: I like it a lot. I like the weight. It
feels light but heavy at the same time.
Speaker 1: Right, good, good, Give it another swing? Come on, sorry,
another dummy. I have to make point do something besides
making tools all day.
Speaker 5: Fine? Is it great?
Speaker 1: Concrete damage.
Speaker 5: To it.
Speaker 1: Through the wooden boast as well?
Speaker 4: Very nice.
Speaker 1: I think you and this ox are gonna make a
nice little match.
Speaker 5: Oh doesn't have a name. This is besides retribution? Is
that the name?
Speaker 6: Yes?
Speaker 5: Oh all right, and I kind of mope and head
back into the shop.
Speaker 1: He like quickly thought, what kind of name did you
wanted to have for.
Speaker 5: A mighty acts with such interesting features? That you have
a name? I was always told by my tribe your
weapons should have a name. Since why I did not
care for the great sword?
Speaker 4: Well we could give it a name.
Speaker 5: I was told that real blacksmiths gives all their weapons names.
Speaker 1: Well, you have to understand giving a weapon the name
isn't exactly a very simple process. What do you mean, Well,
it needs to be properly engraved. I you have to understand.
This is a plan. I myself am a little out
of place in this town. It's all them fancy learning types,
them students down at the university, always coming in here.
A magic bottle you can make me that won't break
all the time. Well, if you throw it all the time,
of course it's gonna break.
Speaker 5: Mm hmmm. Don't understand. I have some like someone like
that in my group, always throwing bottles.
Speaker 1: Wanted to take care of the mess. Yes, no, I
keep a clean shop. No, I don't make no magic bottles.
You make weapons and armor, and we have repair kits
that can clean them up.
Speaker 5: Mmm. Oh yes, I would need a repair kit.
Speaker 1: Now you what. I will throw in a repair kit
for you if we name this weapon together and you
pay for the engraving fee.
Speaker 5: How much is the engraving fee?
Speaker 1: Not much at all? Ten gold and it'll have a
proper her name.
Speaker 10: Mm in gold, I think can I fumble? I think
I can avoid that mm hmm the back and I'll
say you.
Speaker 5: She shrugs, what about five gold?
Speaker 1: Make a diplomacy check?
Speaker 6: Uh, fifteen okay, five gold days.
Speaker 1: You won me over with that wonderful smile of yours.
Speaker 5: Okay, yes, and I'll hand over five gold all right,
sixty five.
Speaker 1: Now we need to have a proper name for this.
Let's see. Is there any name that strikes your fancy?
Speaker 5: Mm hmm. Well I didn't make the ax, but something devastating,
something that puts fear in every cut m sucks the
life out of something. I am bad at names. Mm hmm. Well,
when I hit stuff, it normally dies.
Speaker 1: Let's see, and stuff normally dies?
Speaker 4: All right?
Speaker 1: And uh, he has a look at you and looks
at the air. I've got it, m skull splitter.
Speaker 5: Oh yes, yes, I will be splitting lots of schools
of this. I like it.
Speaker 1: Skulls splitter, its skull splitter, all right. And then he
takes out this little tiny set of tools. He begins
fine work of setting this up, and then you can
see he's just kind of using it all uh, to
write out these letters on the metal. And then he says,
where's acid?
Speaker 5: Acid?
Speaker 1: Where did that fool drink? Looking around, starts throwing ship
behind him heavy like calipers and like tongs, and ship
go flying. They're like ten pounds each. She's throwing him
making a mess in the shop, are all right? I said.
He's got this sort of bucket that's filled a little
bit up and he just kind of dumps it down
one of these drains that he's got on the floor,
and then he takes out this this bottle and he
starts pouring in there.
Speaker 7: Uh.
Speaker 1: You can see little wisps of smoke moving up from
this from this bucket.
Speaker 4: All right.
Speaker 1: So now once the outline has been made, we apply
the chemical. So okay, right.
Speaker 11: Skull splitter the name, all right, don't breathe in the fumes.
Speaker 1: Oh you don't want to leave here a little loopy?
All right, here we go. It's margin needs to stay
in there for a few minutes.
Speaker 5: Is she okay?
Speaker 4: Oh she'll be fine.
Speaker 1: As a reaction with the chemical I put on it, Oh,
sometimes it makes a cool pattern.
Speaker 5: Mm hmm. You're okay, you're okay.
Speaker 1: How's your dabing?
Speaker 5: Well, we survived our last encounter Las demons died, and
we made it here, and we are supposed to go
to some mansion manner to see some and to see
I look at I say, doctor Riddles and yeah.
Speaker 1: Yeah, family has been in this uh town for quite
a long time.
Speaker 5: Mmm do you know of them?
Speaker 1: Not personally, I've never seen him. Usually his staff will come.
Speaker 5: In and stay away from him. Evil man? Why is
that sends people to their deaths to do his chores?
And if we return and he pats us on the
back and tells us a good job and go do
it again, Yeah.
Speaker 1: That doesn't sound fair.
Speaker 5: No, it's not fair at all. But who else is
going to do it? Just a lumped up bunch of
idiots with these tattoos. And I turn around and like
pull my shirt down.
Speaker 6: Oh look at that.
Speaker 5: Yeah, just showed up one day.
Speaker 1: I have a butterfly on my ass.
Speaker 5: I would rather not see that, but I believe you.
Speaker 1: You sure, Oh, I'm very sure it was well done.
Speaker 5: Through the air. I'll have you know.
Speaker 1: That it is properly braided.
Speaker 5: Oh look at that. She's coming through quite fine.
Speaker 6: Oh it's ready.
Speaker 1: Here we goes girl splitter.
Speaker 5: Oh you're so beautiful.
Speaker 1: Hold on, don't to okay, fonds merchant water.
Speaker 4: Hooray, that's good.
Speaker 1: Wash off all the sediments there you go.
Speaker 5: Oh yes, yes, oh yeah, and I'll just whip off
my great sword, and I don't want anymore. Give me
whatever you think it's worth.
Speaker 1: Well, it has a ruin in it, but it has
definitely seen better days.
Speaker 5: It's killed a lot. It's a good sword, just not
my sword.
Speaker 1: Shame it hasn't been repaired in a while. Make sure
you repair that.
Speaker 5: Oh I will you? You threw you?
Speaker 1: You have a repair kid for me after every fight?
That's right, one of the tool kids.
Speaker 5: Hold on every fight? How many uses is a repair
kid is is good for?
Speaker 1: How many fights do you get into? Well, I'm just
justing you to be fine. Oh okay, great, No, but
seriously repair it after every fight. I will, I will,
all right, I will there skull Splitter.
Speaker 5: Oh, oh, thank you. I turn around her. I see you.
She's beautiful.
Speaker 1: She's very nice looking, malady.
Speaker 5: Her name is go Splitter.
Speaker 1: She will do us fine, I'm sure you'll do great.
Speaker 5: Now we must getch you something with a head on it.
Speaker 1: Okay, Yeah, I've been looking at a few things we
can always come back to.
Speaker 5: Yeah you sure. Yeah, he's in a very good mood.
Speaker 1: I don't think there's anything I want right now.
Speaker 5: I was almost out of gold. I only have four
hundred and two left. We must get going before I
spend it all in here. Goodbye now, thank you, I
thank you men, I walk out.
Speaker 1: You're welcome. Malvik. Remember to stop my iron hands forge
if you ever need any tools, any bearings, any screen.
Speaker 5: Hm. He almost got me for my whole purse. He
was asking for ten gold for this the set, but
I I I didn't. It was just too steep for me. Yes,
I'm running out of gold fast. I need to get more.
Oh look, there's another shop, and I just trod off.
Speaker 1: I think Malvik has discovered shopping.
Speaker 5: Hurry over here.
Speaker 1: Meanwhile, back at Riddleston Manor.
Speaker 12: All right, we'll just put our bags here, Yes.
Speaker 1: Yes, you'll can place them there. And would you be
so kind as to tell me about your associates here
as well?
Speaker 12: Certainly what would you like to know their names?
Speaker 5: That would be a good start.
Speaker 12: Yes, well, I am yourra This is a rash talk.
We also have an alchemist by the name of Karoon.
She's a glorious looking elf.
Speaker 1: I have met you all before. I'm speaking to of course,
these others that you bring with you.
Speaker 12: Oh right, that would make sense, wouldn't it. And I
will step to the side a little bit and expose
Squatchie or will I should say? It was something Owl,
snowy Owl, and the others right there with.
Speaker 1: Us, snowy Owl, denigi Uma and Ulla Kuk.
Speaker 12: Yes, well, since they are here, I suppose they would
be happy to introduce themselves. They have journeyed quite far
with us.
Speaker 1: They turn towards the butler again. You you have met before.
This is uh m hmmm, all win, all win?
Speaker 4: And is that O l or u l l o.
Speaker 1: U l a'll win. I am snowy Owl. When snowy
Owl speaks, you do not hear the reverberation in their voice,
nor the glow in their eyes. You don't see Sakawachi.
When you look at snow Yowl, you see maybe the
visage of Sakawachi, but definitely not the same personality in
their face. This is my companion Danigi. Hello. And our
other companion, our navigator. This is Lekuk and this is Numa.
Speaker 5: Hello.
Speaker 1: It is nice to meet you. Welcome to Rutlesmana.
Speaker 5: Are you?
Speaker 1: Owen turns towards you. Yara and Arash talk, oh so, Gatewalker.
Speaker 12: Not quite.
Speaker 2: Well.
Speaker 12: They actually met us when we were on our adventures.
They did not experience the missing moment.
Speaker 1: If I am correct, you're looking at snowy Owl, and
an e mm hm says. We did not experience this
missing moment the same way that they did, but I
carry a similar mark. She holds out her hand to
all win. I am sure the doctor will be interested
in this thing. Do you require rooms.
Speaker 12: That would be wonderful for them?
Speaker 4: Yes?
Speaker 1: Yes, excellent. I will prepare extra rooms for you. Then,
please make yourselves comfortable and at home. There are some
salted meats and vegetables in the kitchens if you require
Is there anything else you need from me?
Speaker 5: No?
Speaker 12: I suppose do you have any idea where the other
denizens of the man at the moment currently are out
and about you.
Speaker 1: You will have to have a look around. I know
that there are a few about.
Speaker 12: Very good. Thank you, Olwin.
Speaker 1: You are welcome. I'll Win leaves you and begins to
head out the room. Before he stops and turns around,
he says, snowy owl, I will have the staff prepare
your room within the hour. Please make yourselves at home
as well. Thank you, Owen.
Speaker 4: I wanted to hey, I didn't like the words he
used when we got here, eh Verson being away on
another thing. But knew you were coming all that. I
was hoping to perceive this ol winfelow eh maybe intent
or if there were lies or at least tooths left out.
Speaker 12: I had written that down at all caps, and I
forgot about it too.
Speaker 4: I remember because you wrote it down in all caps.
Speaker 1: Make a perception check for me.
Speaker 4: Ah it is. Oh, that's initiative. That's why I can't
hold it. Ah. Here we are seventeen.
Speaker 13: Uh.
Speaker 1: There didn't seem to be anything out of the ordinary.
He seems very much like the last time that you've
met him.
Speaker 4: But that is fun.
Speaker 1: Same suit like you remember the same shit.
Speaker 4: That was it? The threadbaar was the thing that threw
me off the most, Like he hasn't maintained it or anything,
but it was threadbare the first time we met him,
just confirming that. Okay, then that's weirdly not a problem then.
Speaker 12: And the suit seems well maintained despite it being threadbare. Yes,
like it's very clean.
Speaker 4: Yep, clean but thin. It's a tailor. I will head
towards the kitchen, and do you wish to join Yarrow.
We're trying to find the other ones that we do
not know yet.
Speaker 12: Oh no, I'm we happy to join you. I think
we have a full gender today of things that we
should probably get done. I mean it's just it's it's
like what early afternoon at the moment, or morning or something.
Speaker 1: Did we arrive in town at noon? Yeah, it's noon,
it's noon.
Speaker 12: Yeah, yes, I mean we have the full day essentially
other than the morning to really do.
Speaker 1: Think.
Speaker 12: So I suppose we can meet with the other folks
who are loitering about later on.
Speaker 4: Perhaps they if I begin to cook, they will.
Speaker 2: Ah funnel in.
Speaker 12: Be attracted like mosquitoes blood.
Speaker 4: Yes, I will lure them in with sense of vegetables
and meats.
Speaker 1: Okay, excellent. There's the staff. There's staff here. As you
make your way into the kitchen.
Speaker 12: Rastka's plant based and he needs to meet sure, can
you make that joke you plantat?
Speaker 1: Yeah, there's there's staff, uh that are around you've I
think you've met some of the staff before you've Yeah,
how I want to ask you based on when you
originally arrived. You all have spent some time here in
this in this manner. I don't know how many of
you had a room here for an extended period of time,
but I'll leave that up here.
Speaker 12: Oh, I definitely was here quite a lot. I think
I was one of the first to actually meet with doctor,
and if the timeline is as I remember, I was one.
Speaker 4: Of the last as well.
Speaker 1: So Rashtak, you probably don't know too many of the
staff around here.
Speaker 4: Any staff that would have been in a library regularly
I would have known them, and maybe some of the
cooking staff.
Speaker 1: So we can do some stuff while you're here in
the manor what are your goals here? What are you
trying to accomplish?
Speaker 12: I think would go on if you want to speak
for yourself.
Speaker 4: Actually, Rascho, yes, thank you yes, a couple of things.
One the meal and being acquainted with the other denizens
as was noted as them earlier. But also I did
want to go into the library. I'm sure this manner
has one. I believe I would be shocked if a
doctor did not.
Speaker 1: And I shall see what the rooms are. Actually, Please,
where did it go? Where did it go?
Speaker 4: I think one of the dwarfs hairs is stuck in
my face.
Speaker 1: Let's see here? The manor has above ground library? Yes? Mmm?
Speaker 4: Does it also have a secret but known a below
ground one? This is a specifying above ground.
Speaker 1: Just what they have to be very specific. Apparently there
is a Obviously the various quarters had a list of
this stuff, and I don't know what I did with it.
Speaker 4: To be fair, I personally cared about was the library?
Speaker 1: Sure?
Speaker 4: So that makes it easy.
Speaker 1: Yeah, I just want to give you some of the
options we can have here, and I appreciate it.
Speaker 4: It's the pleasure room, yes, let's see here.
Speaker 1: I get to look for it. I don't know what
happened to it. Regardless, you can't go through the library,
that's not an issue. Mm hmm.
Speaker 12: So there's a library, there's the kitchen. I'm assuming there's a.
Speaker 1: Dining hall, Yes, any of the standard stuff that you
can imagine.
Speaker 4: I am just sitting room afore you probably with a
half maybe or a fireplace.
Speaker 1: Yeah, that's a bummer. I had this, I had this
all set up, and I don't know what the hell
I did with it. Anyway, you are able to head
to the library. What are you looking for?
Speaker 4: Yes, I am one looking for anything particularly a cult related,
which I assume there might actually be a decent amount
in his particular one, but more specifically. Ah, there was
an interesting I think it may have been exploration activity,
but I'm curious. Let me see if I can find
it there it is? Where is it downtime?
Speaker 1: Ah?
Speaker 4: It was downtime and I don't know how Sorry.
Speaker 1: Oh, you're right to continue, Just to say you have
on the lower floor are lounges, a ballroom, a library,
a conservatory, a dining room, the kitchen, servants quarters, and
several bathrooms. And i'll put this in our discord in
a second. The floor consists of the bedrooms and the
b and bathrooms, and there's plenty of bedrooms for everybody here.
This is like an old manner. This is one of
those places that just has like infinity bedrooms.
Speaker 4: M all right, well that is interesting. But yes, I'm
looking into the occult I wanted to look into specifically.
Now I'm aware I can't do this because of mechanics,
so I'm looking for something slightly separate. There is a
downtime activity called learn name. Oh okay, and it is
you spend a week trying to discover and learn a
creature's name that you know about.
Speaker 5: Okay.
Speaker 4: Now, if you're seeking names more generally, you can go
in that route.
Speaker 1: That route.
Speaker 4: I am trying to learn a creature or a person's
name that is directly related to the mosquito, which I
could not learn her name because she is too high level.
Speaker 12: Okay, how like a servant or a champion or something
of them.
Speaker 1: Yes, okay, Yeah, so I mean you can spend a
week to do that. Yeah.
Speaker 4: I figure if we have the time here over the period,
that is some project I would like to begin working on.
Speaker 1: Okay, very well, if you would like to add that
to the exploration activities, you can absolutely do that. We
can for all intents and purposes, assume that we are
all in acploration modeve yes, okay.
Speaker 4: Now, this is a downtime action, So I don't actually
know if I can. Yeah, I cannot activate it like
an exploration activity.
Speaker 1: So all right, well we can assume that when you're
in downtime that you'll be doing that.
Speaker 4: Yes, I'll put it as an investigation to have something
marked there, but that's what I'm doing.
Speaker 1: Yeah, So we can break this down in through a
couple things. What about you, Yara, Like, what are you
trying to do?
Speaker 2: Yes?
Speaker 12: Well, the first thing I'm going to do, if he's
heading to the library, I'm going to go ahead and
take a bath, So I'm getting cleaned up, and once
I am cleaned up, I'm going to go ahead and
start I'm going around the manner trying to see if
there are any people around, trying to gather information about
our surroundings and about doctor riddleson sure, anything that might
be prevalent to the situation.
Speaker 1: Who would you like to speak to you? Are you
trying to find other gatewalkers? Are you trying to speak
to staff? What are you doing? Hmm?
Speaker 12: I think for now i'd probably be trying to talk
to the staff, since I do know the staff quite
well from my long stays at the manor previously.
Speaker 1: Okay, Umm, I will we can make some rolls to
see how this goes. I will say, are you just
trying to be friendly? How are you going about this?
Would you say so?
Speaker 12: Definitely trying to be friendly and slightly prodding. So I'm
trying to find out things, particularly about doctor Riddleson and
about anything they may have seen around the manner that
has been strange. So when did they last see doctor Riddleson,
you know, did he did they encounter anything while he
was in his quarters and they walked by or something
like that, Just very very like general questions.
Speaker 1: I suppose I'll leave this up to you. It sounds
like you're trying to do diplomacy check. But depending on
how you want to go about this, I think I'll
take diplomacy. I will take deception or intimidation, depending on
how you want to do this. So I'll put some
prompts in there for you.
Speaker 12: Yes, I'll do diplomacy.
Speaker 1: I don't know why that's rolling? Is iron hands forged?
That's interesting?
Speaker 12: Twenty five parmacy?
Speaker 5: Sure?
Speaker 1: Okay, So amongst the staff, I think you find that
there is uh some scuttle butt about doctor Riddleson working
on an off site project and he's been working on
this for some time. Every week or so, he returns
to interview a small group of gatewalkers in private, after
which they leave the manor and do not return, presumably
because their missions ended and they're returning to their previous lives.
Speaker 12: And these are gate walkers that were previously hired.
Speaker 1: People just like you, gate walkers that found their right
to the mansion to the manor and spook with doctor
Wilson went through a lot of the same talk and
such that you've had.
Speaker 5: Right.
Speaker 1: Interesting, Okay, we'll say this takes you about two hours
to do, by the way, after you know, speaking to
various staff and putting some putting some bits of information
again to get that. Meanwhile, Sakawachi or snowy Owl, and
Denigi and Ulukuk and Nanuma have sort of settled in
a raw Shanka has sort of found the library, etc.
Speaker 12: I think then I would take a brief respite from
all the questioning lightly and meet back up with a
rash talk perhaps in the library, discuss the things that
I have heard, and I suppose to let you know
a rostruck I think after Nah, I think in a
little bit I might try and find some of the
gate walkers and speak with them.
Speaker 4: Ah, if you wish me to join, I I can h.
Speaker 12: So every week.
Speaker 4: Though, Yes, that is interesting. They are more gatewalkers than
I thought we knew of well.
Speaker 12: I mean, if we are recalling some of the visions
that some of us have had.
Speaker 4: Oh the wings upon us, and know you're right as
you remember that.
Speaker 12: Now, I wonder if they've had similar visions.
Speaker 4: Perhaps, Ah. The presumption is that they return, but we'll
go to their previous lives. But we know that Malevich's
brother did not.
Speaker 12: That is true.
Speaker 5: There is.
Speaker 4: El questions we need answered for your but we've seen
how dangerous our mission is and where we have been sent.
I personally believe they did not make it. Otherwise, why
would he need to continue to send more and more
and more out if he does not already get the answers.
Speaker 12: Each time you're talking, I do want to keep an
eye out to see if there's anyone listening in on us,
or you know, loitering about where we are.
Speaker 1: Take a perception check.
Speaker 12: Nineteen.
Speaker 1: You do notice that there is somebody listening in. I
think you just you might hear something like a creak
in the floorboards. M sounds like it's just a little
bit down the hall.
Speaker 12: Well, at any rate, I suppose we should try to
reunite with the rest of our colleagues. Eh, and my
eyes will drift towards where I heard that sound and
then backed we're rosch talks gaze.
Speaker 4: Yes, that is where I think we would.
Speaker 12: Go being listened in at the moment.
Speaker 14: Is that an issue, Well, we were just talking about
the doctor and people disappearing.
Speaker 4: Yes, I would assume that they would understand and know
this as well, if you're able to find that information
so easily. I oh, sublty, yes, yes, yes, that's.
Speaker 12: Why I'm whispering and I'm picking up my nails just.
Speaker 1: Like fuck.
Speaker 4: Ah. I look around for any Is there a librarian
or like a master of this area?
Speaker 1: Ummm no, there's not.
Speaker 4: Then I take the book with me without asking, Okay,
what particular book did I find here? I also, I
might need to make a role for what I'm doing.
I don't know how often.
Speaker 1: I would like you to make a roll to see
which book you find. It's only been like a two
hours kind oh, yeah, that's true. And it's not like
there's a computer search that you can run in the
book that is why. I think it takes a week.
Speaker 4: Yeah.
Speaker 1: Yeah, it takes a very long time to like search
through all this stuff. And you know a lot of
these books don't have indexes or anything like that. It's
a nightmare. You know, It's like, oh, I guess I
have to just read the entire book to find out
if it has the information that I want.
Speaker 4: That's a problem for me. I love that idea.
Speaker 1: Yeah, so, uh, I think, go ahead and make me.
I guess this will be a perception check o rashok.
Speaker 4: Perception yeah if yeah. Outside of that, the skill, the
ability is I need to roll a recall knowledge based
on the creature I'm looking for. But we're not there yet.
And I love the idea of me picking up something
just unnecessary sure thirty two instead too, I suppose.
Speaker 1: Okay, yeah, I think so. I think this might be
like an insect based book. You know, you see something
that's about insects and you're like, oh, maybe this will.
Speaker 4: Have something hum any particular variety. I'm being very specific
and unnecessary. I know.
Speaker 1: Yeah, I don't know enough about insects to really.
Speaker 4: Give you a good a basic entomology book. Yeah sure,
all right, I'm reading up on aunt mandibles. Yeah, okay,
and yes, I take that book with me, like pretty openly.
I just have it in my clause and follow yarra.
Speaker 2: Hmmm.
Speaker 12: I'm unsure if any of the others have made their
way back yet, no.
Speaker 4: Idea, but we could go to sitting or gathering room.
We should get a snack and bring it there.
Speaker 12: Oh yes, yes, let's go to the kitchens and then
we will go to the dining No, to the sitting room.
We should be fine in the laund right.
Speaker 4: Uhh we have not been told otherwise, so yeah, yes.
Speaker 12: If it'd make ourselves at home, so I might as well.
Speaker 4: I would eat by the fire.
Speaker 5: Yeah.
Speaker 1: One thing that you do notice making your way through
the house is there's very little staff that are here.
Speaker 12: And is that normal from my experiences previously?
Speaker 1: There's less staff than you remember.
Speaker 12: Huh does it seem as though the house is still
as well maintained.
Speaker 1: M make a perception check.
Speaker 12: And I guess to attach onto that like as I
remember in terms of like just stature and format are thirty.
Speaker 1: It's not it's really not. Uh, this place is it's
not it's not like it's it's not like it's dirty,
but it is dusty, unkept. Yeah, it's more like maintain.
This is too big a job for whoever is trying to.
Speaker 4: Clean this place, overwooked, underpaid.
Speaker 1: I think that's the idea that you get. There's like,
this is a big manor house. You know, there's three
floors to this place and many bedrooms. You know, anybody
that's had like a or been in a really big
house before and knows how much of a nightmare it
is to maintain and how much like cleaning is required.
And this is an old manor house and there's no
room bus cleaning this place.
Speaker 4: Mm hmm.
Speaker 12: It's quite dirty since last I recall.
Speaker 4: It is indeed all right.
Speaker 1: This way, mister Malavik mm hmmmm.
Speaker 5: And I just kind of look at the person. I
just you know, my name, we.
Speaker 1: Have met previously before. My name is old and do
you want to remember.
Speaker 7: Mm hmmmm.
Speaker 1: Thank you, Owen. We uh, we're just a little troubled
from our our trip. Mm hmm, yeah, thank you. We'll
take our bags from here. We've got it as you wish.
Speaker 5: Or Celia, I do not know him.
Speaker 1: You've been here before, haven't you?
Speaker 5: Yeah, yes, but I never did.
Speaker 1: The talking Owen is the butler here. It's called a
Humans have some strange terms for this, but a major DOMO.
Speaker 5: What let's just go to the rooms. About any others.
I don't want to be here longer than we need to.
Speaker 1: Well he said that doctor Riddleson wouldn't be back for
a while.
Speaker 5: Yeah, I'll just keep on of my axe and looking
at it. Well, we have to go see our rooms now,
scull Splitter, let us go.
Speaker 1: Silia is smiling adorable. Hey, Yara rash talk, you've made it.
Speaker 5: Oh, I would like for you to meet my Well,
we just met. Her name is scoll Splitter. Say hello,
and I turned the face towards him.
Speaker 12: The skull embedded in the accent are so close to
our faces.
Speaker 5: It's a human skull.
Speaker 4: Is this a sentient weapon?
Speaker 5: Mm? She does kind of talk to me when I
swing her. Oh, she's gonna make good music. Her name
is skull Splitter.
Speaker 4: S I have not I have on the old legends
of sentient weapons.
Speaker 5: Well, she doesn't bite, unfortunately when I cut through, but
she does take the form of the creature that I
you know, slice And she does love when I get spanked.
Ex gives me a bonus. Oh, I do love her.
Isn't she grand? She's finally made for me. Look at
the grip that I can have on her. Oh I
cannot wait to decapitate. Just imagine the intrails going through.
She's nice and sharp. Anyone want to use a finger? Come, come, touch,
touch you can.
Speaker 12: You said it was it's sentient.
Speaker 5: I don't know what that means.
Speaker 4: I now have a suspicion it is not you.
Speaker 5: But when I cut through things, I am told that
she will change her form and the head will turn
into whatever I cut into.
Speaker 12: And that's a human skull.
Speaker 5: Oh, yes, it is quite the marvel it is. You
all had such smooth skulls.
Speaker 4: Did you attack a human when we were in town?
Speaker 1: No, he didn't.
Speaker 4: He didn't attack.
Speaker 5: Oh no I didn't.
Speaker 1: That's just the way that the axe looked when he
bought it.
Speaker 4: I see it was the last thing that it.
Speaker 12: Had attacked my song as I was about to throw up.
Speaker 5: Oh and look, my name's right there.
Speaker 4: See, oh wonderful, give me a piece of your hair?
Speaker 10: What?
Speaker 5: Please?
Speaker 12: Why?
Speaker 5: I want to show you something.
Speaker 12: I will pluck a piece of my hair that is
freshly clean. We'll give it to it.
Speaker 5: I'll spin the axe of my hand and then take
the hair and throw it down. Look, they cut the
hair in two. It's so sharp. I've been hitting things
with a dull sword. Apparently that's right here.
Speaker 6: Really just written the meat offs.
Speaker 12: You do not need to give demonstrations starlings.
Speaker 5: I'm very excited. I'm going to spend a lot of
time with score Splitter. Where's my room?
Speaker 12: I'm having flashbacks to when he was attacking.
Speaker 6: Me entire fucking time.
Speaker 5: Would you sleep with me? And scoll Splitter? What I
want to get to to get to know her?
Speaker 4: That is the other phrase of mating I have learned.
Oh er, I mean he is proposing many.
Speaker 5: Into new things. I didn't.
Speaker 6: I didn't think that was what did you think it was?
Speaker 5: We always sleep together, you, me and Ourcilia.
Speaker 4: I did not know that.
Speaker 12: But we have individual rooms.
Speaker 5: That's fine. I've always been. Arcilia comes and gets me
at night to do her armor quite often.
Speaker 4: It is a good thing. I got the large at
tent for you all.
Speaker 5: Hm hmm. I think it's enough for schools.
Speaker 12: I don't. I don't really wish to sleep with a
thing that could cut me in half.
Speaker 5: Fine, what if she sits on the side and watch
over us.
Speaker 4: That is what the ELFs said about our Cilia. He
was split in two.
Speaker 5: Now look at Arcilia. You have a schools botter as well.
Why didn't you say so.
Speaker 1: Mine is different? It's not a an ax?
Speaker 4: Is it amazing about it?
Speaker 5: No?
Speaker 1: It's I'm my thighs.
Speaker 5: Oh do tell I did not know?
Speaker 2: You have to blame?
Speaker 12: Even comes out of my ears.
Speaker 5: I'm quite interested in this fancy. So would you both
like to sleep with us tonight? Two stories?
Speaker 12: Believe we have things we should do.
Speaker 5: I will be very gentle, believe me are I will
not swing this nowhere near you. I have so many
things to show you. This ass can do so much.
Just look at firmly grip is on this. It's made
perfectly for mesch was calling my name. I want you
to be the first to feel it. Hould your hands up,
come here, both hands, you need both.
Speaker 12: I don't know if this is just something I should
be touching.
Speaker 5: It's very very heavy, so I'm.
Speaker 1: Not you know. There's a very acrid smell coming from
just down the hallway a little bit.
Speaker 12: Yeah, someone shit themselves.
Speaker 5: Okay, maybe this is not the time. Later then you
will grip my axe. It is a good custom. I
am quite proud.
Speaker 12: What does it smell like?
Speaker 1: Mm hmmm. I think there's a little bit of sulfur,
kind of a smell, A little bit of some burning metal.
Speaker 12: Is that, Karon?
Speaker 4: Eh?
Speaker 12: That smell?
Speaker 5: I smell it. But we have more important things at hand. Now,
grip my axe, Come on.
Speaker 12: Right, all right, don't grip the axe.
Speaker 1: Just feel the quality in that nothing very ee quality.
Speaker 5: And if you touch here, I was a human.
Speaker 14: Manific I really don't want to be touching this.
Speaker 5: Rub the skull.
Speaker 14: I will not rub this skull enough.
Speaker 5: What I say you will rub the skull.
Speaker 1: You need to get consent first, Melovic.
Speaker 5: But it's what is my favorite thing? Right now? I
thought the people that I cared the most about, we
want to.
Speaker 4: Tell you walk over and touch the skull. Thank you?
It is Oh, it is not a real skull. It
is meant to look up.
Speaker 12: Is he lying?
Speaker 1: Uh? Are you lying? Or stock?
Speaker 4: I am lying because I don't know if it is
or isn't an.
Speaker 5: A real skull. Iron Hand told me it was.
Speaker 4: What would I need to a deception? That's that's the deception.
Speaker 1: Yes, well, you think you're lying or do you?
Speaker 4: I am saying it? Whether or not it's true, because
I don't know.
Speaker 1: I think you're just saying this with confidence. I think
this is just diplomacy.
Speaker 4: That's even better as and I actually have points in
that now twenty.
Speaker 1: Eight Yeah, I'll leave it up to you which which
you think you're rush.
Speaker 2: I mean I sound confident.
Speaker 4: It is entirely up to you if you believe it
or not. You are fully in your court, you know.
Speaker 5: Ask are you making fun of my weapon?
Speaker 4: No, I said it is.
Speaker 5: He's a lie.
Speaker 12: I touch you just so he stops.
Speaker 1: Oh.
Speaker 4: Yes, I mean you said it takes the form. Yes,
that would mean that it would completely Thank you.
Speaker 5: You have blessed school splitter.
Speaker 12: I have blessed school splitter.
Speaker 5: She doesn't like to be held too much? Can I
snatched it back? I will be in my room unless
you need me.
Speaker 4: You're going to the sitting room to talk to other
gay t Waco's. I have bread and I hold up
probably a loaf of bread I took from the kitchen.
Speaker 12: And I have dried meat.
Speaker 1: It's like an ancient load, like an ancient bag.
Speaker 4: Adde ancient doesn't it stale? Or ancient doesn't like you
could crack.
Speaker 1: You could crack some of the stone.
Speaker 5: I will only go with skulls, but it can come
with us.
Speaker 1: Basically, the only way you can eat this bag, add
is is by like, yeah, you have to you have
to properly cut this thing.
Speaker 4: I am, I am, yes, I know what I'm going
to do with it, which is dip it in tea
like I would hard tack.
Speaker 5: She's a part of us now, our missing party member.
Speaker 2: This is like a yes.
Speaker 5: No, Joanna is a piece of crap hat and bow
that we all just entertained the elf with this, this
master work. You felt the grip or.
Speaker 12: You've seen Joanna slaughter her countless.
Speaker 5: Are you comparing no a measly hand crossbow to this master?
Speaker 12: What is this different? Everyone has different tools they can use.
Speaker 5: You comparing that hand crossbowl the scoll splitter.
Speaker 12: Neither one of them are my magics, literally granted them
by par asthma.
Speaker 4: I wonderful a moment.
Speaker 5: She didn't mean it. She's actually quite nice. I promise
I'm not talking to it. I'm I'm oh god, what's
wrong with me? I'm just That's.
Speaker 12: Where the parallel came in.
Speaker 4: You are you are spending more time with Karoon and
she is was what was the phrase on you.
Speaker 5: Oh no, no, no, don't speak a word of this. I'm
just very happy if score split is here.
Speaker 4: I'm going to the sitting room. I am angry.
Speaker 12: Yes I will as will.
Speaker 5: I'm bringing with me.
Speaker 12: Can you cast that cleaning thing on my hands? Please?
Speaker 4: Oh press diggitation, yes, yes, yes, I do not see
that it is soiled, but I can.
Speaker 2: Just just you hate.
Speaker 4: The skull is clean er pressed to digitate on her hand.
Speaker 5: All the flesh has been peeled, The head has been
completely clean of any kind of liquid waste.
Speaker 4: The soul is not what you wished it for me
to put in a word for them, squito wood for you.
Speaker 12: I don't think squito, which would like me very much.
I'm like a petulant child.
Speaker 5: You know your That seems fair. We should I knew
a weapon with a head on it as well. We're
going to go out and get maybe matching bears. If
we don't in the city, I will keep a skull
for you.
Speaker 4: Celia.
Speaker 12: How's the Manx that I gave her? It's quite beautiful.
Speaker 5: That's hardwash. There's better in the shop of it given to.
Speaker 12: Me by my sister.
Speaker 1: Didn't It's a very nice math.
Speaker 12: It's longcause it's got star design zetched into it. Star
moll get it.
Speaker 1: It's very it's very pretty.
Speaker 5: Does it make stars come out of it?
Speaker 12: It makes people see stars? Anyway, to the sitting room.
Speaker 1: If we must, you drop your stuff off first, Malovic.
Speaker 5: Everything but skull splitter, okay?
Speaker 1: Heading into your room, you see a horrific sight.
Speaker 2: How are you? Yeah? How are you?
Speaker 5: What are you doing in here?
Speaker 2: Nothing?
Speaker 5: Why does it smell like?
Speaker 1: Hmm?
Speaker 5: Everything?
Speaker 4: More drugs?
Speaker 5: I see? Are you doing? Drugs?
Speaker 1: Is covered in all sorts of fluids, and several things
have burned.
Speaker 2: I've taken apart some of the pipes in your room
and stripped the metal from them.
Speaker 5: But why my wait? Are we sharing rooms or is
it just my room?
Speaker 4: Dozens upon dozens of rooms? I think we can claim
whichever we wish. Is this room probably the sitting room.
Speaker 1: There's probably something like twelve bedrooms in this place.
Speaker 5: Like its bonkers, I will go to another room in Narcio.
We're not sharing a room tonight.
Speaker 4: That's here, Malavik asked Yara and Arcilia too, mate.
Speaker 5: By sharing a room, I mean without Karun.
Speaker 12: I think I might like to have my own bed
for the evening.
Speaker 5: Oh that's a shame. All right, then I see you?
Speaker 1: Where are we going to the sitting room?
Speaker 4: Yes, yes, I am Where did Karun go?
Speaker 5: She's under the bed for some strange reason. Come on, Karun,
we have to go. I'll pull the bed up. Ah gods,
what are you doing under there? Come out? Please?
Speaker 2: Checking for the mechanical leves.
Speaker 12: Come on, darling, are you all right?
Speaker 5: Noyes?
Speaker 2: Do you want some?
Speaker 12: Is Karun on drugs?
Speaker 2: No?
Speaker 5: When is she not?
Speaker 2: I will make a deception check. I will do that.
Speaker 4: She can't do it.
Speaker 2: Because I know how to do it and I was
world performance.
Speaker 15: Instead it makes that's the best we're leaving that. That's
what it is.
Speaker 1: Is clearly on drugs. Like pupils are super dilated.
Speaker 2: What pupils you can see are bloodshots somehow.
Speaker 4: The pupils.
Speaker 5: But just.
Speaker 6: Oh no, that's.
Speaker 1: Mm hmm.
Speaker 12: Should I do you want me to take care of that?
Speaker 4: That you would be doing that all the time?
Speaker 5: Now wrap my arm around her. Just go to the
city room. I believe you're going to be the best
this person to talk to everyone. Come come?
Speaker 14: Oh wait, no you can that's actually not a bad idea, Darlings,
because if people are being unloose with their answers to
our questions, scrooned could just.
Speaker 12: Offer them trucks.
Speaker 5: Why would they be loose? Are their bones?
Speaker 12: Because because you would, you would let Celia and myself
butter people. At first, I don't see.
Speaker 1: If they.
Speaker 5: Need any of us up. Why would I let you
but other people? What confusing you said? You want to
butter someone?
Speaker 12: It's a figure of speech, not literally buttering them.
Speaker 2: It's not buttering it.
Speaker 12: There's no better evolved, no, no, just words.
Speaker 5: You're confusing me.
Speaker 12: It's it's like when I say nice things to you,
or like I get you talking by saying the right things.
Speaker 5: Lying going to lie?
Speaker 12: No, I'm not going to lie to people. I'm going
to talk to people.
Speaker 2: Though I could put butter in it.
Speaker 12: I think butter would make it taste better. It makes
everything tastes better.
Speaker 2: What mammal? You can human? What are you talking?
Speaker 5: I've heard it was a thing anything with milk.
Speaker 12: But the humans do produce milks. Technically we could see
those milk.
Speaker 2: And human butter.
Speaker 5: Well, let's go. Let's have this conversation in the room.
I'm sure maybe.
Speaker 12: We don't have this particular one inside of the room,
and we just don't do that.
Speaker 6: We're just talking about.
Speaker 5: I will not speak a word. I will just stare.
Speaker 4: Oh.
Speaker 12: Yes, like that the scary bodyguard. I like it.
Speaker 2: The right chemical. I could make the butter. I could
make butter from any one of you except lizard.
Speaker 4: Yes, we are not lizards.
Speaker 12: Don't make anyway downstairs.
Speaker 5: Oh, she makes difference.
Speaker 1: So adjourney to the sitting room.
Speaker 2: Does anyone have a new water Yes?
Speaker 4: And I hand you a water skin immediately.
Speaker 2: I just pound the whole water skin.
Speaker 1: There is a female human that is here, wearing blue
and she has glasses. You can see that she is looking.
You are in the westernmost lounge, and you can see
that she's looking out the skylight as you arrive.
Speaker 12: Do we do any of us recognize her at all?
Speaker 1: Let's do some flat D twenty checks. Let's find out.
Speaker 7: From everyone or one everybody?
Speaker 1: H whoops, mhm h ha, No, none of you have
met this person before.
Speaker 12: Pardon nurse h oh, torry startle you. That's just not
the intent. Hello, Hello, my name is Yaro. What is yours?
Speaker 1: I am Lunjaja all rush stuck. You're fellow gate walkers.
Speaker 12: I was just about to ask you the same question.
Speaker 1: Yes, you can necessarily see the tattoo very visible on
the side of her neck.
Speaker 2: Oh that's interesting.
Speaker 1: Huh, nice to meet you.
Speaker 12: Yes, it is lovely to meet you as well. I'm
assuming you were waiting for the doctor to return.
Speaker 1: That's correct.
Speaker 5: Have you lost anyone killed anyone? Have you has a
doctor killed anyone in your favorite brothers or sisters sent
them after their deaths, and now you're about to claim
their bodies and souls.
Speaker 12: Excuse me, I think what Malevich here is trying to
ask is have you been sent on any missions or
the doctor as well?
Speaker 1: Missions?
Speaker 12: No, to look into things, research ventures.
Speaker 1: No. I was hoping to speak with the doctor to
in gods to the mark, and well I'll find out
more about the missing.
Speaker 12: Moment she's oh, you are good for how long have
you had your mark?
Speaker 1: I've had it for some time.
Speaker 4: You have found your way here recently?
Speaker 1: Then, that's correct. I am. I am GRUNDI.
Speaker 16: And just so you are aware, I just realize they
don't have a map easily viewable for you.
Speaker 1: She's very tall, but Garound is kind of like the
southern continent of the Inner Sea. It is very far
away from your current location, but it is like the
southern the southern continent below, like south of Absalom.
Speaker 12: Is that close to where a Dronis was from?
Speaker 1: Yes, the rune answers, so I don't think so. I
believe that.
Speaker 5: No, it's from it was from remember being sound, I
don't know.
Speaker 2: The nearer area, the desert, nearer to where was from
than we are now. So technically I was right the
first time. So if it was in the strictest sense.
Speaker 1: There, I feel like I don't. I don't think it
was Catpash. Actually I think it was.
Speaker 5: It was the oasis next to Capa.
Speaker 1: So same continent, but not really super close.
Speaker 5: Mm hmm.
Speaker 12: I see. Well, I myself ventured from Druma quite some
time ago, did you know. Indeed, and my companions have
ventured from all over as well.
Speaker 1: How intriguing are any of you? You can see She's
kind of like sizing each of you up. Are any of.
Speaker 12: You we all logate walkers?
Speaker 1: That is not what I meant. I meant, are any
of you scholars?
Speaker 4: Yes?
Speaker 1: Indeed good and.
Speaker 5: I have dabbled in the pleasure rooms and houses myself.
One would say I was a scholar too.
Speaker 12: The translation issue, Yeah, there was a library on one
of our adventures. That translated to the pleasure house and hip. Anyway.
Speaker 5: Are you.
Speaker 1: Have you taken a look at this skylight at night?
Speaker 12: Not recently?
Speaker 4: No, I do not think I have. No, we have
not been here for many months.
Speaker 1: Yes, it affords the best view in the entire manner.
Speaker 5: The sky. Ah.
Speaker 4: I would like that very much, I think.
Speaker 1: Are you a connoisseur of astronomy?
Speaker 5: Ah?
Speaker 4: I have dabbled, but that is more my ancestry than
it is my expertise.
Speaker 12: We also have a companion as well, who did it?
Speaker 5: Yes?
Speaker 4: First, No, my my tribe. They are star readers.
Speaker 1: This is wonderful, you can see. Finally, there's like a
little bit of spark to this person that you found.
You found her joy as she begins.
Speaker 2: The subject interesting human.
Speaker 1: Astronomy? What's yet to be interested in? Think of all
the different planets and what else we could see in
our universe?
Speaker 12: We don't seem just the barest hint of have you
ever had a SkyWatch?
Speaker 2: I would? I would like to observe this person to
see if they are lying. Who else?
Speaker 1: Sure, make a perception check.
Speaker 2: This is extremely suspicious. A human interested in astrology.
Speaker 1: Astronomy.
Speaker 12: It's proud of you.
Speaker 2: Uh you said, make a watch check a perception check,
perception check. I can do that, Yes, I can, and
I will just as soon as I find it.
Speaker 4: There it is the left side of your character set.
Speaker 2: Yeah, but I'm not in the middle of her. Oh,
there it is.
Speaker 1: She seems very naturally excited about this topic. She doesn't
seem to be lying.
Speaker 2: I still don't trust her, but I will allow this
to continue.
Speaker 5: Yeah.
Speaker 1: She starts like going on and on about like different
planets and like, Oh, wouldn't it be wonderful if we
could travel to these other worlds? It would be incredible.
Speaker 4: Well, we have been to cast exuse me, we have
been to Castrovel Engine. We have been to cast excuse me,
we have been to Castrovell.
Speaker 5: Yes, yes, we've been to cast Bascula.
Speaker 4: Wolves, we have been to Castrovell.
Speaker 5: How did you get there?
Speaker 1: Tell me everything?
Speaker 4: Please?
Speaker 1: You can barely contain herself into the world. What.
Speaker 4: Yes, I have not, Yes, we have. We slew the
the owner of one of the planes.
Speaker 5: Where's that, Oh that's the place where you lost your companion. Yes,
mister capitate it. They hold his head in their bag.
It's quite certain ritualistically it is.
Speaker 12: So we can bury him.
Speaker 5: Yeah, it's very sweet of them.
Speaker 4: I'll revive him if they have the money.
Speaker 5: Yes, if they lose their heads, I'll hold them in
bags too, because I very much care for them.
Speaker 12: Can you pay the slim if that she sings any bills.
Speaker 1: I don't know anything about. Please please tell me everything,
and we can assume that you begin to speak to
Unja about all these various things. What is the goal here?
Speaker 5: Oh?
Speaker 12: I want to find out I guess, like what she
knows about the different the different worlds, so to speak,
what she knows.
Speaker 17: About the mark and about the doctor, anything she's observed
in the house so far, because we don't know how
long she's been here waiting for him.
Speaker 12: Does anybody else have any other questions?
Speaker 5: I would like to know what she thinks of doctor
riddleson honestly a deep thought, no shallow bullet.
Speaker 4: It okay, please, I'd want to know where she studied.
Speaker 5: That's it.
Speaker 1: I will take a diplomacy.
Speaker 5: Check for that.
Speaker 18: Oh that's a crap, yay, okay, knives, let's see here.
Speaker 2: I'm just going to be pounding drugs in the corner.
Speaker 12: Karoon's just like.
Speaker 1: Okay, so let me see here.
Speaker 4: Definitely just made tea and tearing bread in pieces with
like a knife is supposible.
Speaker 2: To look around and just see if they're any hidden
doors or places where people could be listening in on
our conversation.
Speaker 1: Sure, this will be a perception check, Corer.
Speaker 2: I know how to do that. Now.
Speaker 1: I have pasted it in the chat for you so
you can easily click.
Speaker 2: Oh good, that's a plus something.
Speaker 1: You should be able to just click it because it
says that you've used your elixir. So I think that
the effect has applied.
Speaker 2: It doesn't apply.
Speaker 4: It might be because it's paused.
Speaker 1: Uh, okay, it should be on pause.
Speaker 4: Now I might have to click use again.
Speaker 1: Oh, you might have to go to the it works,
I think, Well, I'll tell you what if it's not.
If it's not, then drag that effect into the effects
tab on your character sheet.
Speaker 2: All right, effects time, second to last buttons? Mmm, so
just it wants me to elected to sorry? Oh it
did it worked? Okay?
Speaker 5: Good?
Speaker 4: Yeah?
Speaker 1: All you do that little box that says affect eagle
eye elexa. You just drag that box into the effects.
Speaker 2: All right, said I privately rose it. Yes, it's private
to me, Oh, I get it, get it.
Speaker 1: Yeah, so the rest of them can't see what happened.
I'll get to you in a second. So you wander
off basically as they're they're talking. Because they're talking for
a long time. This is like another few hours.
Speaker 2: I have no interest in the human.
Speaker 1: Yeah, and they are. You know, you guys are going
through whatever you want. I'll leave it up to you.
However much info you want to give U Lunja, do
you do you talk about all of the stuff that
you've been through or what do you We're.
Speaker 12: Going to give a PG version, not really talking about
the death of our friend.
Speaker 4: I would be leaning on telling them whatever I can,
so I will leave that up to Yara. Especially with
the diplomacy rules, you had to kind of like nudge
me or something to just be like shut up.
Speaker 1: Easy, yeah, easy, Like you're in charge of like censoring
what's information you want to get.
Speaker 12: I think we definitely leave out I think we definitely leave.
Speaker 13: Out that we notice the doctor watching us, and I'm
going to leave out the visions too for now because
I want to find out more from her before we trust.
Speaker 12: Her with everything.
Speaker 1: Okay, very well, she is absolutely enraptured, like like a
a the best student in class that absolutely is dying
for whatever information the teachers is giving them, absolutely enraptured
with everything, taking notes like so interested in what you're
saying about.
Speaker 12: Cattre Nelia's showing off the notes to like in the notebook.
Speaker 1: There's a few like looks like what is that you know?
Speaker 4: Like, but you you.
Speaker 1: Reinforce what you're talking about with your words and.
Speaker 5: Uh.
Speaker 1: And she she mentions to you the same thing that
you heard previously, that the doctor you know leaves for
you know, a week at a time, from what you've heard.
But she also tells you about uh that the doctor
didn't have time for her when he was She only
saw him briefly last time that he was here and
was interested in speaking with her, but he had a
project that he had to get back to, and he
said that he'd probably be back in a week or so.
And this was.
Speaker 4: Yesterday, so we didn't theory have six days before he
will arrive again if he's on the same schedule.
Speaker 1: In the part okay, and she tells you that, uh,
she saw doctor Ridilson put something away a key. She
says something about a key that he seemed to hide
and a lounge adjacent to the library. He put it
in a nook in a fireplace mantle on his last visit.
But she has no idea what the key opens, if
it opens a door or something else. And beyond that,
she doesn't have much to tell you. She's looking to
speak with doctor Ridlson. She was very excited to speak
with doctor Rilson when she finally made at the Leapage
DoD and he gave her a room and kind of
said that he doesn't have time right now. He's got
a project that he's working on and he'll be back
in a week.
Speaker 12: Well, I think what I will also do is just
open the floor for her at any point if she
wishes to ask us any questions, or if she has
any concerns or anything that's in the manner, you know,
to feel free to speak with us, since we are
quite seasoned at this point in comparison.
Speaker 1: Yes, she's very happy speaking with you, and she seems.
Speaker 19: She's She was very relaxed and sort of stern before
you brought up castravel and everything else, and then she
seemed to open up.
Speaker 1: She seems very interested in speaking about the planets and
constellations and you know, and I don't know how much
information you gave her about snowy Owl or Saquachi or
what so far, the only thing you've talked about is
you have a.
Speaker 12: Companion, Sakawachi or well, snowy Owl. They were using the
visage of Saquachi before, so they wanted to remain concealed.
Speaker 1: Just to be clear, snowy Owl has always looked like Sakouachi,
but there is a different it's like a different way
that they're carrying themselves.
Speaker 12: And they reduce the glow and stuff too.
Speaker 1: No eye glow, the wings are gone.
Speaker 12: So I would get the the from from my perspective,
how I think Yara would interpret that is that snowy
Owl doesn't really want to bring much attention to them.
Speaker 4: At the moment.
Speaker 1: Yeah for sure.
Speaker 12: Yeah, so no, I would not be giving up that
information about our companions.
Speaker 1: Okay, okay, Well, depending on how much you know, you
you're talking about all this stuff, and it seems like
there's a lot to talk about, so I can imagine
there's a pretty lively like conversation here. She loves hearing
about the constellations and the planets, and yeah, it was
overall generally a pretty good talk. She doesn't seem to
know too much.
Speaker 12: Do we get the idea that she has any sort
of calmbat capabilities as well?
Speaker 1: She's like completely like a scholar. Like like her. She's
an astronomer, you know. Is what you get from her?
Speaker 4: Very good right.
Speaker 12: If anybody else has any questions or anything like that,
obviously feel free.
Speaker 4: But where she studied, That's what Michael's main question would be.
Speaker 20: Yes, there is a there is a very prominent university
in Garum I studied.
Speaker 4: If you have any reading materials, I would be more
than happy to borrow or have them copied over. As
I said, I am not terribly versed in astronomy. That
is not my expertise, but learning more would not harm me.
Speaker 5: I will do so.
Speaker 1: Thank you for the conversation. I'm going to get some food.
Speaker 12: Of course, thank you for the conversation.
Speaker 2: You will.
Speaker 1: And she walks off.
Speaker 5: She done badly. Aol s two are perfect for each other.
Speaker 4: Conversation.
Speaker 12: Yes, she's quite wonderful. I like her.
Speaker 1: He was very pleasant malvic.
Speaker 5: Oh, yes, I shall call into my room tonight, sleep
as it indeed, because I was halfway there when she
was talking.
Speaker 12: We need to get better at you, at least pretending
to be interested. You know, you can't be yawning while
people are talking. And yes, and then you talked about
you talked about a dronis quite I'm sorry graphic detail. Yes,
perhaps we leave that out to everyone we meet, considering
he was our friend.
Speaker 5: You're right, my bag, I mean, not my.
Speaker 12: You're bad, yeah, yeah, yes, I'm sorry. That's okay, it
is all right.
Speaker 5: That's not my place.
Speaker 12: Yes, but I mean you are. You are getting wonderful
speaking to others. I'm just trying to give you some
etiquette tips in terms of, you know, a little bit
of social mm hm, not prowess, but what another word for,
like nimbleness, like skill, guile, maybe not guile, something of
that sort. Yeah, just to be able to dance through
your interactions a little more swiftly without making people uncomfortable
or or making them feel like you can't stand that
they're speaking, in which case they will not want to
really speak to you, because then you'll feel shut down,
and nobody likes to feel like they're not being listened
to dance.
Speaker 5: I understand, I understand you. Thank you for your advice, Karoun.
Speaker 1: You have been making your way through the manner looking
for anything out of the ordinary.
Speaker 2: Yes, you have, and guided vanized pipes.
Speaker 1: Uh. So you have heard staff and maybe few of
the other gay walkers around the manor talking about the
fact that there's only about a half dozen staff that
seemed to still be on retainer. M the major domo,
who is owen, chef, the carpenter, butler, two cleaners, and
they all fear that they could be laid off at
any moment. Why quietly but dutifully doing what they can
in the meantime. I'm not quite sure that there's a
lot of worry has been going around.
Speaker 2: Major Domo, chef and who went put it in a disquare.
Oh good holden, and they're all worried that they could
be laid off. Huh, I will huh. Do I have
the sense that I'm being watched or followed?
Speaker 1: Are you trying to be stealthy?
Speaker 5: No?
Speaker 1: Okay, based on your percession tack of twenty nine, it
doesn't seem like you're being followed. There's definitely people that
notice you, that's fun. Yeah, but it doesn't seem like
you're being followed from what you can tell.
Speaker 2: I would like to corner one of the cleaners.
Speaker 1: Okay, yeah, it's a it's a human man.
Speaker 2: Is there another cleaner?
Speaker 6: Let's see if.
Speaker 1: They're currently around? Yeah yeah they.
Speaker 2: Are, all right, I'll take that one.
Speaker 1: Sure this is uh actually a half elf?
Speaker 2: Oh good? All right? Yeah you yeah, here, come here?
Speaker 5: Yes?
Speaker 1: What can I do for you?
Speaker 2: Do h? Do you want some ingl Lisa?
Speaker 5: I'm sorry?
Speaker 2: Do you want? Do you want some mean? Do you
like the party? News?
Speaker 1: Right? Alixir? Like a postion? Don't you want?
Speaker 2: You like the party?
Speaker 14: You know?
Speaker 7: I don't?
Speaker 1: I don't? Did I miss a spot?
Speaker 2: Do you want? Do you want to buy trucks? Would
you like to buy trucks from me?
Speaker 6: Oh?
Speaker 1: Yes, yes you do?
Speaker 2: Lines of forty?
Speaker 1: I get them from someone in now Oh my god?
Speaker 2: All right? Well who then?
Speaker 1: You? And you wanted? You want drugs? You want?
Speaker 5: Well?
Speaker 2: Yeah, I want to see what your drugs are like?
If the bet and mine will just buy from them?
Speaker 1: Oh well I can I can maybe bring you along
the next time?
Speaker 2: Yes, yes, yes, please, yes, I would love that. Where
do you go on.
Speaker 1: The campus on university? Again?
Speaker 5: Oh?
Speaker 2: I understand? Yeah that kaboom you've.
Speaker 1: Heard of it?
Speaker 19: Oh?
Speaker 1: Yes, yes, the kaboom wing.
Speaker 2: All right, good, Well, what can I call you? What
is your name?
Speaker 1: I am Melissa?
Speaker 2: Melissa? Al right, Melissa. I heard that there was some
problems people thinking they might get fired and laid off
of something. Why is that.
Speaker 1: Mhmm from from here?
Speaker 2: Yes, I don't know what you mean, Alesa. You want,
I should you want? I should go tell everyone that
you are doing drugs.
Speaker 1: Give an intimidation. Check you want?
Speaker 2: I should taple on you, Lissa, I will re roll
the intimidation.
Speaker 1: Actually hold on. Oh that there you go?
Speaker 4: All right?
Speaker 1: Do that right in chat there? You just told me
did you do them?
Speaker 5: Yeah?
Speaker 2: But they expect to meet. Get out of me.
Speaker 1: I have to do with anything.
Speaker 2: I don't know. If you want to keep your job,
you might consider telling me about why people are so
suspicious of losing their jobs.
Speaker 1: Here. You don't know what you're talking about. And she
begins to walk away.
Speaker 2: A Lissa, I was just kidding. Do you really have drugs?
Speaker 21: I just keep following, Lissa, leave the lode, Come on,
leave me alone.
Speaker 2: Things don't make me talk to the human houses. I
get it. I mean you could have a little bit
of you lie, Alexa, help you clean better? Maybe keep
your job.
Speaker 4: No, thank you.
Speaker 1: I won't have you.
Speaker 2: If I was the boss and and the human and
they both did the same amount of work, the boy
is the boss human, then maybe they would choose human.
But if the health was better at cleaning. I'm half elven,
I know, I know. That's why I'm talking about Really, wow,
I had no idea.
Speaker 1: Half is human.
Speaker 2: Yeah, we'll not hold it against you. Go away, all right,
but I do want those drugs.
Speaker 4: You're bad.
Speaker 1: Maybe you don't threaten someone next time.
Speaker 2: I was just it was just a little thread. It
could have been so much. Can't think of it. Though
I am a stranger here like you. It could have
been a much worse threat.
Speaker 12: They are drugs involved.
Speaker 2: Away all right, all right, I'll let you get back
to work, but don't don't get fired.
Speaker 5: Please.
Speaker 2: If anything, you should set up the human to get fired.
I can help with that. Actually, if you want my help,
I could set him up and then you get fired
before you.
Speaker 4: I don't even know you, well.
Speaker 2: Of course you do. I am Karon. You are Lissa.
We are friends. The first time you've told me your name.
Oh sorry, I am Karon. I'm on a lot of
drugs right now. Sorry, hell, oh no, you can't. She
absolutely can.
Speaker 1: You're just like covered in all sorts of.
Speaker 2: Absolutely smell like burning metal, like burning metal flakes.
Speaker 1: Your people's are like dilating like.
Speaker 5: So so.
Speaker 4: I can tell.
Speaker 2: Okay, well got my officer, all.
Speaker 12: Right, I have to get back to sweeping, right right, all.
Speaker 2: Right, all right, but I'll come back later for those trucks.
Speaker 1: I don't know what you're talking about.
Speaker 2: My work has done, goodbye.
Speaker 1: So some time has passed after you've spoken with Lunja
tried to threaten an interrogate one of the damp amazing.
Speaker 2: And that would have gotten away with it. Two if
it went for the meddling huns.
Speaker 1: And there are Yeah, you can see it's it's getting late,
like uh, it's starting to get dark out now, is
some So.
Speaker 12: We were told about this key that was hidden. Do
we notice anyone about that room? I'm sorry where it
is placed?
Speaker 1: Yes, I mean you were told like where she saw
this happen.
Speaker 2: Mm hmm. Other people there?
Speaker 1: Are you going? Are you going to like scope it out?
You want to check it out?
Speaker 12: It's just a little bit I'm producing.
Speaker 5: Have we there? It's only interesting things, she said.
Speaker 1: Let's see mm hmm. Yeah, uh, there is somebody there.
You can see that there is a smaller person there,
a gnome with sort of large blonde eyebrows, a sort
of a swept back, and somehow also pointy blonde hairdoo
wearing leathers, dressed dressed in muted colors. And you can
see they appear to be working on a map some kind.
Speaker 12: And none of us know them.
Speaker 1: Make a flat D twenty check. Yeah, I just need korn.
Speaker 2: I know how to do with it.
Speaker 1: Yeah, mm hmm, none of you know this person.
Speaker 12: I will knock on the frame of the door.
Speaker 1: Um, yes, as you uh knock. There's a bit of
a jump that this person makes.
Speaker 12: Sorry to startle you, that's fine.
Speaker 1: What uh what can I do for you?
Speaker 12: Oh well, we're just cruising around the manner at the moment,
a little bit bored.
Speaker 4: You are else.
Speaker 1: I am a gnome.
Speaker 5: It's quite tiny child.
Speaker 2: Oh my, I'm sorry. Mhm, fully grown, fully grown person indeed,
and not a child, that is correct.
Speaker 1: My name is ay As Sandon. Well, I'm sorry. I
apologize that is the wrong person to forget your name.
I am vax Tervin.
Speaker 12: Don't worry. Sometimes I speak in riddles too. It's all right.
So have you met with a doctor previously or you
waiting for your first appointment with him?
Speaker 1: I am still waiting to speak with the doctor.
Speaker 12: Ah and a new denizen of the Gatewalker family.
Speaker 2: I suppose an adult, a fully grown adult Dennison indeed,
not a child, not a child, not a child.
Speaker 1: Can I help you with something?
Speaker 12: Well, but we do not wish to disturb you. I
just make intructions and if you are busy, it is
all right. Do not wish to bother you.
Speaker 1: Very well.
Speaker 2: Hey, you're an adult, do you I think? Do you
like the party?
Speaker 5: Well?
Speaker 1: We fold up this map, tuck it away. Do you
like to do you like the body? I don't know
what you're talking about.
Speaker 2: No, what I mean you like? Uh?
Speaker 14: You know?
Speaker 2: Pound of fuback.
Speaker 5: I'm going into my way towards if I ever, Li says,
Karun is having lots of fun with this person.
Speaker 2: You know you like the leable and so many lexus,
especially especially lexos.
Speaker 5: The rostruct She'll chase them off Eventeline and.
Speaker 1: There help you detective ghosts. Yes, actually make a deception
check for me.
Speaker 4: Please correct.
Speaker 2: I mean it isn't really deception, it's eagle Alexa. I
mean it's kind of true. In the most strictest of senses.
Speaker 5: It's kind of true.
Speaker 1: I'll tell you what you can make a deception or
a diplomacy check.
Speaker 2: Deception, then deception deception because my diplomacy zero twelve.
Speaker 1: Kurun is an intelligence based character, by the way, And
it's hilarious because pretty much all the checks that Karun does.
Speaker 4: She does.
Speaker 1: Mostly like intimidation, deception, and crafting.
Speaker 4: That's it's every time I was trying to deal with
the damn paintings, you know.
Speaker 2: Ghost try and line look on do you see you
when you do too many drugs?
Speaker 1: I thought you were being serious.
Speaker 2: It's kind of like, why do you want to see ghosts?
Speaker 5: If you take one, you may actually see ghosts.
Speaker 1: I think this place is haunted.
Speaker 2: Why what gives you that idea?
Speaker 1: I hear noises in the night.
Speaker 2: That's just the old house suddling.
Speaker 1: That's what the others said. Oh, but I think they
are wrong. I think there's something more here.
Speaker 5: What do you here?
Speaker 2: Could it have been someone supposedly stripping the calvanized pipes
out of the walls. No, no, okay, it must be
a ghost. That's fine.
Speaker 4: We have run into ghosts at times it's not out
of the ordinary.
Speaker 1: Vex Turban gets very close to you, or ash.
Speaker 4: Talk hello, I guess what do you mean.
Speaker 5: With you?
Speaker 1: Ye?
Speaker 12: Yes, we fought them, even.
Speaker 4: We have directly fought them.
Speaker 10: Even.
Speaker 12: Yes, Hans, We've also dealt with Hans as well.
Speaker 4: Yes, in corporeal animals and spirits.
Speaker 1: Everything.
Speaker 4: I just start rattling off everything because it's knowledge and
I love sharing knowledge. I talk about the uh opera
house where they were undead and dealing with potential ghosts
summoning of some kind. Maybe UH talk about the possession
spirits that we dealt with recently, talk about the haunts
and the cisterns, but not explaining what.
Speaker 1: You remember.
Speaker 12: The coastal ship, the captain.
Speaker 4: Yes, the pirates, the ghost past.
Speaker 1: Yes, somebody can make a religion check for me while
you're speaking to vax Terevin Malvic. Are you doing something
while they're doing this?
Speaker 5: By the way, Yes, I'm going to the fire bliss
the most interesting thing, she said, and I'm very curious
it was there. It has brought me a fancy newt kit.
You're willing to try it?
Speaker 2: Are we all in making the know?
Speaker 22: It can be one person offul Oh yeah, all right,
Oh my god, what was that another crit from her?
Speaker 1: It was another Chris.
Speaker 4: Wow.
Speaker 2: Well again, don't worry success.
Speaker 1: First off, so you you learn a bunch of you
learn a bunch of things about uh, this person, vax Terrabin.
They admit to you that they are a ghost hunter.
Oh yes, and the ruins on their neck they claim
cause ghosts to manifest more often, and they spend a
lot of time uh in the conservatory, and they're convinced
that this that this conservatory is is haunted, specifically the
conservatory they talk about mm hmm, let's see, okay. They
talk about the fact that they have heard that this
manner has seen better days and that the Riddlson family
was very wealthy. But they've heard from people around town
and from some of the staff that ever since Edvard
took control of the state two years ago, that he
has reduced the money for the upheap of this manner
and has been retaining staff to a bare minimum.
Speaker 2: Oh that's why everyone that's getting fired.
Speaker 1: Yeah. More than that. You can make a diplomacy check, Malvic,
Please make a stealth check for me.
Speaker 12: Would we be able to argue that we are technically
providing a destruction.
Speaker 4: Yes, absolutely, and taking that into a excellent I'm also curtious.
Let me read the runes on their neck.
Speaker 1: Okay, yes, because you've told an excellent story. Uh, from
what you can tell a rash talk, there is no
indication that these runes help with ghosts at all.
Speaker 5: That's fair.
Speaker 4: I kind of had a suspicion, but even more so,
I specificallytoos, I want to know exactly what they say.
Speaker 1: So you know, you know when people are like, oh
I want that kanji, that's yeah, it says like butts,
you know, like you're right, Yeah, yeah, it's it's just
like nonsense, Like it's it's like red. Okay, yeah, it's
like red.
Speaker 4: Red wishes bread or something. Yeah, I read it, but
I don't say anything about it.
Speaker 12: Would you wish for me to the diplomacy checkle?
Speaker 4: Would you like to oh, I am, you're probably better
at it than I am. I'm only an eleven.
Speaker 1: Okay, Uh, not a crit but this is a success, okay,
so yarra.
Speaker 5: Uh.
Speaker 1: Sort of feeding off of finding out that the manor
has seen better days and whatnot, you learn that doctor
Ridlson is the last of his line. The rest of
his family perished in a riverboat fire two years ago,
and he's lived alone in the manor with the serving
staff ever since.
Speaker 12: Do we know how many were on that ship in
terms of his family?
Speaker 22: No?
Speaker 2: And if he was on it, you do not know.
Speaker 12: M most interesting, we should keep our eyes peeled for
any ghosts run titch.
Speaker 2: Do you know the name of the ship?
Speaker 1: I do not know.
Speaker 2: Do you know anything else about it?
Speaker 4: Who?
Speaker 2: Who had charted at the Captain Crewe conment?
Speaker 1: And if I can only speak on what I have
heard from the staff and around town, I have investigated.
Speaker 2: Where did you hear herund town about this?
Speaker 1: I don't think I remember it.
Speaker 2: Was Maybe you would remember with some eagerly.
Speaker 12: So it does make your sense a sharp.
Speaker 1: I don't think that would help me. Oh all right now,
if you have some sort of ghost vision potion and
that is another story.
Speaker 23: Really well, I mean a kind of a kind of
do right, Like I mean I could make a ghost charge.
Speaker 2: Or dread ampul.
Speaker 1: Or helps see ghosts.
Speaker 2: Well, it doesn't help see them as much as uh,
you know, demolish them. Actually hang on wait wait, wait, wait, wait,
hang on, because if I did make a ghost charge,
uh this, I could potentially attempt to deconstruct it right,
and maybe spread some of it around. I could come
up with a way to detect them by seeing the
reaction take.
Speaker 12: Place, creating some sort of a barrier or ward. Almost.
Speaker 2: I think it's possible anyway.
Speaker 1: M hm, Well, if you make any headway into such
a discovery, it can be sure to let me know.
Speaker 2: I'm already gone.
Speaker 1: Runa is peaced out. Meanwhile, Malvic, while all this is happening,
this person was completely engulfed in this deluge of information.
You had ample opportunity to grab this key. You found it.
Speaker 5: Yes, if I want to do that? Is the bus locked?
Speaker 1: Oh? Actually, I'm sorry, I need a perception check. Hold on,
I put it in the chat. Mm oh that is
a critical failure, my friend.
Speaker 5: I am sorry.
Speaker 4: Ok, you can.
Speaker 12: He needs some eagle ielic, Sir.
Speaker 5: Gonna take it away. Oh, I can reroll it with clicking.
Speaker 12: It's stupid, not stupid.
Speaker 5: Wait, I can't.
Speaker 1: Oh you know why because private's probably this is a
secret role. You're not allowed to You're not allowed to
reroll this one.
Speaker 4: You can't do this.
Speaker 1: That's interesting the secret because technically I'm supposed to be
doing the secret.
Speaker 4: Yeah, we've never run into that before.
Speaker 5: Five. Let's take it apart, brick brick.
Speaker 1: Yeah, apologies, Malvic. You can't seem to find this key
that you were talking about. Nobody knows. Nobody seemed to
notice you though, Malvic. This uh, this gnome has no
idea that you were searching for anything.
Speaker 5: How large is this fireplace?
Speaker 1: Pretty big man? You know, this is like an old manner.
These fireplaces are meant to keep this place warm.
Speaker 5: I'm going up in that damn thing like a reverse birthing,
climbing back in the womb. That's what I am doing.
Speaker 1: Okay, mm hmm. You reverse Santa your way up the chimney.
Speaker 5: Just a little.
Speaker 1: Nobody does. Nobody even notices You're silent the whole time
you're doing this. Uh, Malvick, you're in there for a while.
It's like dark in there. The place is covered in soot.
Speaker 5: You find Ah, it's all of them. I'll just clap
my hands together and slide down.
Speaker 1: Mm hmm.
Speaker 15: Malik comes back, he's covered inside.
Speaker 1: So so hm.
Speaker 5: I'll just which way is who's talking to this?
Speaker 1: I imagine a rash tom or Celia and Yara are.
Speaker 5: Just behind them, and whoever looks over and sees.
Speaker 1: Yeah, somebody, somebody's like talking about the cap stand our.
Cilia like looks over at you and like sees you
covered in soot. Like she's motioning you like a rash talk.
She's Arcilia is gonna like subtly like tap you with
her foot and let me see. Hold on, I'm gonna
make a roll for this.
Speaker 4: Do I understand what the hell means?
Speaker 12: He never understands what we want to be clean.
Speaker 1: That's a very good reason to make a.
Speaker 4: Roll because I won't get it.
Speaker 1: Oh, she made a natural twenty stealth check. Uh so
uh a talk. She's she like taps you, uh with
your with on the foot and she's pointing towards malavic
and she makes like motion with her hands like.
Speaker 4: If she hadn't have rolled a crit I would not
have understood. That was my one mental condition that was met.
So yes, I start suddenly casting a pressed digitation to
clean off malevic and it takes minutes because it sees
more than one bulk.
Speaker 12: I will continue to distract this gnome anytime. H yeah, yeah,
anytime I notice perhaps like the eyes drifting, I might
kind of like maybe to move their chin a little bit,
you know, to talk to them.
Speaker 1: Yeah. Absolutely, Otherwise this is like a two hour conversation.
Speaker 4: Oh yeah, I would be done in like five minutes,
I think.
Speaker 1: Yeah, it's uh, it's it's a long conversation. Our Celia
is talking since like Malvic like comes back or whatever,
or Celia is talking about all different stuff like the
pirates and everything, and you know, she's taking over whenever
possible to cover for a rash talk. But otherwise you
can't press the digitation. Malvick's all clean and there doesn't
seem to be too much else. This person really likes
talking about the ghosts.
Speaker 4: So at one point I at once everything's talked about,
even if they ca you talking, I go and sit
down and continue to read on my in my entomology book,
trying to find any references to the mosquito, which as
I go through.
Speaker 1: Sure it's getting late. Otherwise it's probably uh, you know,
it's uh, it's probably like ten pm or so. You
guys like left it dawn.
Speaker 12: Oh yes, so there was no dinner time alor anything
like that that was organized by the stuff.
Speaker 1: I am imagine they probably would have come in at
some point and offer yeah, yeah.
Speaker 4: Would have definitely taken an opportunity to eat with that.
Speaker 1: Then sure, for all intents and purposes, the food is
very good. Food is very good. It's uh yeah, I
mean a rash taki probably just grabbed like a loaf
or something, not realizing that was just like a hard
piece of Yeah.
Speaker 4: Now re'alize, Oh, they actually do make food, and I
just happened to get like the bread pudding bread.
Speaker 1: It was probably left out to make bread crumbs, you know,
like bread crumbs or bread, putting any of those things.
Speaker 2: I've come back so I can make a ghost charge.
Have I made any handway with being able to disassemble
it and perhaps create some kind of detection ghost detection.
Speaker 1: Let's see.
Speaker 4: Oh interesting idea, Firth engineer and expand.
Speaker 5: Mmmmm.
Speaker 2: Ghost charges are designed to explode even on contact with
spiritual substance, making them ideals for the damaging incorpoyle undead.
Could I not open it up and schmear it across
somewhere then see if there was a reaction to take place,
like it started smoking or something, to detect whether or
not a ghost.
Speaker 1: That's kind of like a lot of ghost stuff in
this game. So I'm just checking everything real quick because
there's like various items and there's like different kinds of
consumables and stuff. So I'm just checking to see if
there's anything already available.
Speaker 8: Mm hmmm.
Speaker 1: So there's nothing specific that gives like a ghost vision.
So I'm gonna say this is this is gonna be
something that you can spend some time on.
Speaker 2: But this is not a quick and easy, definitely not.
Speaker 1: So this will take some research and it is a
potential thing that you can do. But this is not
a done in a couple hours kind of thing, right,
You're gonna have to do some experimentation.
Speaker 2: All right, I bring down the ghost charge and I
just show it to you the grown up. Definitely a
grown up.
Speaker 1: Sure, this is vax terravin uh and again.
Speaker 2: I'll uh vaccination. I have found a ghost charge. This
is what it looks like like.
Speaker 1: Yeah, that's not my name.
Speaker 2: No, it's a ghost charge, all right, whatever, This is
a ghost charge and it will extraplore, it will actually
blow and made the contact with ghosts. Now, I know,
at least I have a very good idea of how
I can attempt to create like a ghost detection.
Speaker 5: With it.
Speaker 2: But it's going to take a little bit of time.
Speaker 4: Excellent.
Speaker 1: All right, let me know when you succeed.
Speaker 2: I'm just taking some of the food that is on
the table and scraping it off the table into my pockets.
Speaker 1: If there's like a sauce, everything.
Speaker 2: Chicken, whatever it is. Mm hmm, that's right. Is that
is Alissa or whatever her name was around here? No,
all right, and tell Elissa or whatever her name is
that Karoon sends her records. I'm on with the shadows
I return from whence I came. As I walk away
up the stairs.
Speaker 4: That is Karoon, our companion, an alchemist.
Speaker 1: Very strange experience at Oh, that makes a lot of sense.
Speaker 5: Mm hmm.
Speaker 1: Well, it was nice speaking to you all, But I
am going to retire for.
Speaker 12: The Yes, have a good evening.
Speaker 1: Stay clear of the conservatory. Don't yet ghosted.
Speaker 12: That would be haunting.
Speaker 4: Indeed, the moment they leave, I head to the conservatory
because a great view of the of the stars at night,
and it's night now I wish to see the stars.
Oh Junga, I believe was that their name? Lunja Lunja man,
thank you Lunja. Yes, they recommended that, and that's where
I would go next. It even more intrigued after that conversation.
So you just see me walk off toward the conservatory.
Speaker 5: I could not find the thing I looked. I went
all the way up inside. Nothing there.
Speaker 1: Maybe you maybe somebody took it.
Speaker 5: Maybe you can have a look if you like. But
I couldn't find anything. I scaled all the way up
and I came all the way down. Well, you need
to clean inside that. It's very, very dirty.
Speaker 1: There's a lot of places that need cleaning in this place.
Speaker 5: Yes, we think all the butler's walking around the displace
will be cleaner. I'm gonna put you complain.
Speaker 12: Did there are far less than they're woe when I
first arrived here. It lines up with the whole discussion
on how doctor Risolson has been downsizing.
Speaker 5: Oh what is a prise?
Speaker 4: Malvi?
Speaker 12: We must be careful here, even if we do not
think we are being watched. We must be careful of
what we say. There must be some form of guile
to the woods that we say to each other and
to others where we are here. Okay, fine, I understand
we will have answers.
Speaker 5: Well, you have to tell me one thing or if
you want me to be as you say, you have
to let me know how this guile person sounds, so
I can be like them.
Speaker 12: Well, it is a word. And what I'm trying to
say is when we are in public, and os Cilia
can attest to this, there is a certain mask we
must wear, not literally.
Speaker 4: A persona.
Speaker 2: Do you know what that is?
Speaker 12: There is a version of you.
Speaker 1: Oh no, no, no, no, no no no.
Speaker 12: So there is a version of you that you are
with your friends and people you trust. Right, there is
a different version of you that you portray to others.
Speaker 6: That I don't trust, that you don't trust.
Speaker 12: Where you are not rude, you feign interest in what
they have to say.
Speaker 4: It's a whole buttering up thing.
Speaker 12: But also it's for your own protection not to let
your enemy know what you are thinking. It's the think
of it as a battle, except it's a battle of
wits and a battle of communication the battle.
Speaker 5: I like that tell me more.
Speaker 12: As you would not want your opponent to guess your
next move in battle, you would not want to have
them guess your next move or what you're thinking in
a battle of wits.
Speaker 5: I understand. Point me to my enemies, let me see.
Speaker 12: Them everyone, but not not in the not in the
skull skull smashing variety in the.
Speaker 5: Put my finger on her lips. I understand, and I
hug her. Thank you. It's the most beautiful thing you've
ever said to me.
Speaker 12: I'm glad we could be on a level ground where
you understand perfect.
Speaker 5: Now lead me to my enemies m.
Speaker 4: All over.
Speaker 12: I suppose do we I wish to join the observatory.
Speaker 1: He might have taken that a little too literally.
Speaker 12: You really need to help me on these things, ask Celia.
Speaker 1: I try so hard.
Speaker 12: I try so hard at explaining that I'm so bad
at it.
Speaker 1: We should probably go check on him. Yes, Hello, this
is why Stephen from Table Story. If you'd like this podcast,
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then
Speaker 5: Stan