Speaker 1: Welcome.
Speaker 2: Remember, always dress in a way that would make middle
school you tell us face.
Speaker 3: You have to tell us, Oh my god, is that
what we're going We did a chip one though recently
that was the first one we did. All right, so
okay today today's a double whammy. Hey guys, welcome back
to that nineteen what's your favorite type of lays? And
what's what was your favorite m m O? Ever now
whenever either of those gun to you and you know what,
and tell us in that MMO what's your favorite thing
to do in it? What do you spend what did
what did sash do you spend most of your time doing? Anyways,
we're back in Gilligan's great this is what we are now. Yeah,
oh jeez, all right, not a lot to say we're
getting in. Just a quick announcement that we are not
going to be playing next week because some of us
are going to a convention. So instead next month there
will be no days off. I repeat next month, which
is what August. In the month of August, we will
be playing on the third, the tenth, the seventeenth, the
twenty fourth, and the thirty first, unless something happens on
one of those days. But we're not taking the third off.
I repeat the first Saturday of August. We are not
taking off. We're taking next week, the twenty seventh of
July off.
Speaker 4: And everybody who normally hangs out here should come hang out.
Speaker 5: At anime Fest.
Speaker 6: Yeah, kid, your kids, the anime Fest.
Speaker 4: No, we'll get you to ge stand of My fest
is next week.
Speaker 3: Go OxT week. Also, if you want to see that
nineteen and or Project Mouthwash at soccer a Con or
anime Expo or anybody anywhere, send them a message, show
them up the Project Mouthwash channel, tell them the cool
stuff we did and give them away to contact us
and maybe he'll ask us to be guests.
Speaker 4: If you are going to anime Fest and you're gonna
come to the Sweeten d panel, We're not going to
be if you ask his nat nineteen questions like, let's
be real, be Maddie and Spencer are gonna be really
happy about it, and then we can make Chas and
Mac feel uncomfortable to say.
Speaker 3: What I want you to do is ask them all
to math though, like whenever you yes, let if you
go up to the pody and want you to go up,
like I have a question for Mackenzie.
Speaker 7: One of his favorite like vestige moments.
Speaker 5: What did you What did you think?
Speaker 3: Do you think that it's the abandoned plot line of
Diane being scandal? Do you think that that would have
been a more interesting way for the game to go?
Or do you think that them being autonomous agents in
the game and having different stories do you think that
was the better way to go?
Speaker 4: Yeah, Mac, tell us every detail and all of your
thoughts about You told me your thoughts about it before,
and I think they were really interesting.
Speaker 8: You should share them with this room full of people
right now.
Speaker 5: You that's so mean.
Speaker 4: Don't do that to the boy or dude anyway. It's
all paris funny, So maybe do it for the boy.
Speaker 3: A wait, does that say seven? Are we on six
or seven?
Speaker 5: You should know?
Speaker 3: I think I wrote six in the in.
Speaker 4: The session seven in the or session six in the description,
but seven thumbnails?
Speaker 3: Hold on, I gotta get to the bottom of this.
Speaker 7: Before by during these technical difficulties.
Speaker 3: I gotta get last one was six. We're on seven? Okay,
the name is wrong, but the thumbnail is correct.
Speaker 9: Fix honestly, Yeah.
Speaker 3: That's that's the don't have to touch it. Fix. Ok
I'm gonna roll a die, and whoever gets the die
is gonna tell me what happened last time, Aaron, what
happened last time.
Speaker 2: Brock into a house, except it's because there were sounds
of distress inside for real.
Speaker 7: And then uh, while we were busy.
Speaker 2: Turning me into a suitcase, Uh, the others went to
the wolf and they were like, well, they're going to
be here any second. And then they hung out for
a little bit until Potato showed up and was like,
you fucking idiots, they're not here.
Speaker 7: They're bringing into a house.
Speaker 5: Yeap.
Speaker 2: So they sprinted over to us as fast as they could,
where upon, uh, Lilya began speedbagging the innards of the
giitle zombie ogre that is now splatted all over the
ground here Potato, And then we arrested the men, but
he ran away. So I failed at that part, all.
Speaker 3: Right, And you still have Hunter's mark on that man. Yeek,
just over to the grave, I think. And I'm also
going to change our music to one I've.
Speaker 7: Been waiting to use for a long time.
Speaker 3: Yes, and I did not change I did not change
the reactives. Oh, I think that's the first time that
happened with Giligan's Grave. Please stand by, because I changed
the reaction. It was about time this happened.
Speaker 8: I have no idea what I am.
Speaker 3: Oh, I'm there.
Speaker 5: We go, We should make out a little bit.
Speaker 3: I'm so happy that they made the whole group thing
so that whenever you have to change them, you just
have to hit a group and they all switch. Okay, so,
my guys, that's effective. That happened last time you guys
came here. The groups were separated. One group oken to hear,
and they tried to blend in with the cultists who
were here for a while. Found a room where a
couple of them were praying, cutting their hands, letting blood
drip onto the ground. The blood was seeping over and
being kind of magnetically drawn to the star of what
looked to be a dark health with a green glow
around them. As this was happening, your cover was blown.
A fight broke out. The others arrived, They snuck in,
They got past an ogre. You all got together, fought,
went your way down a hallway, bumped into Richard Morlane,
who is one of the governors of the of Gilligan's Pit,
who was talking to three spooky individuals over the mirrors.
You guys broke in, but unfortunately made a little bit
of noise on the way. So as soon as you
threw the door open, his shield guardian insurance fought his
way down the hallway and he escaped, and that is
where we came in. I will note everybody has leveled,
everybody has taken a feat, everybody has put a point
into their stats and rolled more health. Lilya continues to
be the tank of the group.
Speaker 8: Hell yeah, do you mix ot your health with a girl.
Speaker 7: Meat, buddy?
Speaker 10: It just works out.
Speaker 3: Let's go, helly gonna put Lilia back onto the map. Yeah,
Lila has the highest hit points in the group by
us small margin. But it's really funny to me. What's
the order of hit points? Yeah, it's strongest the week
is Lilia Scarn Pepper, Lawrence Desmond.
Speaker 8: Let's go, I didn't know that Pepper was high on
that list.
Speaker 3: You actually, I mean because you have a thing that
one of your legacy traits gives you the extra hitpoint
every every little one. Yeah, anyway, you guys are released
to that situation. He has just escaped through a hidden
tunnel down below the cabinet that Desmond opened a large
stone slab has covered it over and seems to be sealed.
What do you guys want to do if.
Speaker 7: Ee has a crowbar?
Speaker 4: Or oh my god, I need to check if I'm
not in crowbar squad, I'm gonna die and I use.
Speaker 1: My one of my spears, you might damage the spear
that I've got a couple.
Speaker 8: Of everyone, I have a crow bar.
Speaker 1: Yeah, I've got like, oh, you have a straight up crowbar.
Speaker 4: Yes, we're also going to take okay, the office of
squad does only Pepper.
Speaker 3: I have a crow bar, I have spears.
Speaker 8: I'm I'm twirling it like.
Speaker 5: This is great.
Speaker 1: I don't need to know.
Speaker 8: Looks like I have come in handy.
Speaker 2: I'm confused as to why you have a crow bar,
but I'm very happy you have a crowbar.
Speaker 7: Please come over here.
Speaker 8: Yes, I make my way over. Hold on, I got
a gosh darn soda pop.
Speaker 3: Pepper walks down the hallway, taking the only source of
light with them.
Speaker 8: I'm like wiping the tears of Tabasco's murder from my face.
I know.
Speaker 6: Do you know how expansive this is?
Speaker 3: Once again, you guys walk into this central room what
was clearly a sort of study or place of quiet reflection.
There's a bookcase that has been mostly emptied out of
any materials on it. It looks like it's not really in use.
There's the three large dressers, each of which has a
large ornate mirror on it that even though the magic
in them is not working, there's still when you look
at it, everything reflected and it still has a slightly
greenish tinge. And you swear that when you look at them,
you see the surface of the mirror blurring slightly, as
if you were looking through a slightly disturbed liquid surface
as opposed to mirror. Even though, fun fact, mirrors are
technically liquid. There's a very very very very very very
very dense liquid. Same with windows. Over hundreds of years,
they will become fat at the bottom because they flow down.
That's cool fun fact about glass.
Speaker 9: Yep, Litune and not nineteen to be educated. Everybody, you're going.
Speaker 3: All right, but you guys are all in there? Is there?
What would you guys like to do? You got your crowbar.
Speaker 1: One?
Speaker 8: You don't know if I can. It's a big fucker.
Speaker 9: The opposite of the crowbar squad is crowbar pepper.
Speaker 3: Yeah, pepper bar.
Speaker 5: Pepper bar pepper.
Speaker 3: Pepper. You're going to try to fit the crowbar in
between the stone slats and you're going to try to
wretch one open.
Speaker 6: Know the fuck I'm not.
Speaker 10: I've got negative one hat one right scot.
Speaker 1: But whatever, I'll try.
Speaker 7: Rolls up the sleeve. Picture of the crow bar turns into.
Speaker 6: Scar Yeah, absolutely, you know.
Speaker 4: I mean it doesn't really matter if you're like super strong,
like at least you're the tallest, like you're gonna get
good leverage on at least.
Speaker 1: Yeah, could I use my decks on this? And so
I'm just gonna I'm just gonna get really dexterous with it.
I'm just gonna really figure it out.
Speaker 5: He's gonna dance on it. He's gonna dance on the crowbar.
Speaker 3: I'm not focusing on I'm not focusing on pulling it.
I'm focusing on vibrating the crowbar at just such a frequency. Yes, yes, yes,
So I'm sorry, I'm gonna have to say no to that.
So I'm gonna say, mister highest strength in the party
with a ten, that's not that's not wild. I love it? Uh,
could you please strength check with advantage And I'm gonna
let you know straight out the gate that you need
to not twenty.
Speaker 5: I know, beg the dice, beg them, come on, come on.
Speaker 11: Please please plase, plase place pa, please please please let
him's a good roll old.
Speaker 3: Damn it due to the position that it's at, because
it looks like there was like a tread effectively in
the outer rim of this thing where the stone slat
when it moved over, something mechanically pushed it into place.
There's not even really much of a like a space
to push the crowbar into, so a lot of your
time as you're trying to like wrench it in at
an angle to try to get it on the other
side of it, and even just attempting to do that,
you find you can't even get into the right position
to try to pull it open.
Speaker 1: It's like one of those perfectly machined like metal blocks.
Speaker 3: All it seems just like disappear when it's seems the
corridor crew made this.
Speaker 8: Uh let me see, let me see what a guy? Yeah,
I got nothing. That's what I've got. Well, I had
a crowbar.
Speaker 3: Remind me hunter's mark. Does that give you an awareness
of how far away or whatnot? Your target? Is just
advantage on tracking.
Speaker 2: Hm, I have advantage in the check made to find it, and.
Speaker 7: That is it's yeah.
Speaker 8: Okay, I have logan.
Speaker 3: Yeah.
Speaker 8: Can I ask you if something would make sense because
it makes sense in my brain.
Speaker 3: You can't.
Speaker 8: It's sparkling, It's very sparkly. Sure. Oh, hold on you guys. Okay,
you might want to hold on the sun.
Speaker 5: Eh.
Speaker 6: Well, but it cant a tiger gravity.
Speaker 3: So let's take a look at anti gravity zone.
Speaker 8: Really, because I was thinking, like, if you know, ain't
no gravity, maybe it'll just lift up.
Speaker 3: I see the path you're following. But because this is
because this is a new spell for could you share
anti gravity zone in the chat?
Speaker 6: I sure can.
Speaker 3: Anti gravity is a new spell coming out with the
setting guy. If anybody wondering at.
Speaker 8: Home, here's here's the scroll.
Speaker 3: Okay, so you'll be casting it at second level because
of your stuff.
Speaker 8: I'm sorry.
Speaker 3: So which of the effects of the second level effects
do you want to use? There's four options, so let's see. Sorry,
I might be able to help you out with this one.
One of them increases the duration up to one hour.
One of them increases the radius up to thirty feet
instead of being fifteen feet. One of them would make
it so it doesn't require concentration, but you can end
it at any time as an action. And one of
them you choose a second point to make a bubble,
most of them a market to supermatter. In this case,
for this room.
Speaker 8: Why don't I cannot concentrate because that doesn't really seem
like something I do.
Speaker 3: So you're making a fifteen foot radius anti gravity bubble
centered on the slat that will remain for ten minutes
or until you get rid of it. Yeah, okay, so
you do. So, you aim into the corner, You put
your hands forward, you sort of close your hands, then
make an opening motion, and as you do, there's just
this soft as if the vibrates from over there. Whenever
you do, a couple small like rocks and like wooden
chunks from one of the cabinets begins to float off
of it, and the side of the cabinet, the bookshelf
that is empty. It one end of it lifts slightly
off the ground in the wardrobe itself. The wardrobe, it
doesn't come off the wall, but you do hear this
very like as it like begins floating up lightly, as
you've just created a zero gravity environment there. However, as
I've said, the stone slab is like, it's not. It
wasn't like placed on there. It's as if there's a
larger stone slab, larger than the opening that it was underground,
that slides in and slides off. It can't just be
like pulled free without destroying the frame around it. So
even though there's no gravity, I'm afraid it remains cool.
Speaker 8: I've read about this spell so much, getting to see
you in action. All right, well it didn't work a
job cons I.
Speaker 6: Would I be able to.
Speaker 8: Okay, lot of them.
Speaker 5: Just smash it.
Speaker 8: You're so, you're It's true experience. Couldn't be anti gravity
like in the opposite like.
Speaker 3: Where the spell creates a zero gravity or low gravity environment,
it doesn't change the way gravity pulls. It creates a
space without gravity.
Speaker 8: Yeah, but if the stone on the other side was
anti gravity, maybe it could lift.
Speaker 3: It's not. It wasn't placed from the size left right.
Speaker 8: All right, I got I got nothing, Depporah crow Bar.
Speaker 5: I stopped.
Speaker 8: I release the anti gravity zone.
Speaker 3: As all the wooden elements that are around you settle
back to where they were.
Speaker 8: I pull out my gun.
Speaker 4: Oh ship, Yeah, let's break it at all.
Speaker 3: Take off slot yeah, I.
Speaker 7: Did take a look around.
Speaker 2: See if you can find any switches or anything to
deactivate it from this side.
Speaker 9: Oh, that's the smartest thing to do.
Speaker 5: Okay, well I'll.
Speaker 8: Put away my gun.
Speaker 7: Oh you're gonna shoot the rock?
Speaker 4: I know that was just like it's covered red forest
opens like Jesus, I don't know.
Speaker 6: It's better than nothing I.
Speaker 7: Have you ever? Uh do you know what a ricochet is?
Speaker 6: Oh, he's right, rich.
Speaker 3: Okay, don't worry about it.
Speaker 7: Just don't shoot rocks, right.
Speaker 5: Bullet bounces off stuff.
Speaker 4: So like if I knew that it could bounce off
and like.
Speaker 9: Hurt one of us, and that would suck.
Speaker 8: I don't know that.
Speaker 9: Like even though I don't.
Speaker 8: Here, it's like a physic sello.
Speaker 9: Yeah, does I'm like.
Speaker 6: The God's getting away.
Speaker 9: Hey, I'm gonna look around for a switch or something,
all right.
Speaker 3: Okay, Uh, i'd like you guys to anyone searching roll
the investigation, all right.
Speaker 5: Come on, Pepper, no modifors so much of my ship. God,
damn it.
Speaker 8: Oh seventeen negative three, let's go.
Speaker 5: We'll go wen eight for me. You've been negative three
and you stilling better than we.
Speaker 1: Howbout I got a negative one.
Speaker 3: They were, I mean, what did you no?
Speaker 1: I I know I haven't.
Speaker 12: Well, we're all rolling it so succumb to pure pressure,
thanks sam Me and Scarn was so seventeen a four
for Laurence, a ten for Desmond and eight for Lily
and a four for Scarn.
Speaker 1: I'm just over here. Don't worry about it.
Speaker 3: My arm searching searching the room, you guys do not
see do you find anything that would unlock it? From
that side, Pepper, as a general thought of the GM
giving you a little bit of time saving advice, just
because you've got the highest investigation you you figure that
if that is meant as an escape patch, it's probably
in its best interest not to have a release on
this side.
Speaker 8: I think we're gonna have to break it. I think like,
could we think we're gonna have to?
Speaker 9: Could we like go around? Should we look at other rooms?
Speaker 5: Or should we just plust it?
Speaker 2: We could run, but that probably leads outside the house.
I don't think it leads anywhere else here.
Speaker 8: Okay, I can't try it.
Speaker 7: I'm trying to think.
Speaker 2: About where it might lead out if it's it goes
I saw him going down before it like just shut right, yeah.
Speaker 7: He just went straight down, straight down, And yeah, I'm
gonna leave the house.
Speaker 3: And also, if I could offer a small bit of advice,
does it happened quickly? Whenever you were over Desmond, when
you were overhearing what the mirrors were saying last time,
they did say that they wanted more lane to dispose
of their captive down below.
Speaker 7: Mm hmmm, oh, oh crap. I can't leave if anyone
hesitated this.
Speaker 1: You.
Speaker 3: I just want to say that because it did happen
pretty quickly, so I figured.
Speaker 7: It probably if we don't break through, someone might die.
Speaker 5: Holy crap. Okay, let's bust it.
Speaker 1: Yeah, how much the tech bust this ship down?
Speaker 8: Eldridge blast.
Speaker 9: Daggers dagger dagger, dagger, dagger.
Speaker 3: Stone.
Speaker 5: That thing that I was worried about is happening.
Speaker 3: Uh what means do you guys want to break it?
It's a very solid like foot of stone. You guys
can try to break her. I just need to know
what you're doing specifically.
Speaker 8: Yeah, I'm throwing an Eldrich blast at it, which I'm
rolling the.
Speaker 3: Attack for right, rolling attack for it. In general, let's got.
Speaker 6: Twenty four to motherfucking hit get it.
Speaker 8: Gimage because yeah, because.
Speaker 3: Okay, beautiful, it does crack. It's not a lot of damage,
but as you're striking it it, it is beginning to
crack and chips of it are beginning to come off
of it. I'm assuming anything you guys do, I'm assuming
it's happening on more than a single instant basis.
Speaker 7: Yeah, well, continue going at it for however long it takes.
I don't have much I can help with.
Speaker 2: Unfortunately, I was gonna beat at it with a crowbar
like yeah, kind of same.
Speaker 8: Yeah, Oh all right, Lilia, you got anything.
Speaker 3: Say that would do to on a long term basis.
Speaker 5: Will give it like a good kick. You suck it
up with a good kick. Hold on, how long is
the quarter staff? Oh? Water staff? Yeah?
Speaker 10: And asked me where I pulled it from?
Speaker 5: No, but I want to know where you pulled it from.
Can't even know.
Speaker 10: Take back at it, Okay, bludgeon it with a quarter staff.
Speaker 5: Bram got rolled out of tag got them.
Speaker 3: I would say, for the purposes of weapons, like normal weapons,
they wouldn't really do any damage to this.
Speaker 5: Okay, God, it's gotta be some magic will.
Speaker 6: I also have magic stone.
Speaker 8: So I start picking up little rocks and you for
magic salt in it dm.
Speaker 3: T T T tis what kind of damage to those two?
Speaker 11: Uh?
Speaker 8: One day six bludgeoning magic?
Speaker 3: Roll me an attack roll with those I'm a resident.
Speaker 6: Seventeen plus five.
Speaker 3: Roll me another damage roll. Yeah, I do not mar gaming.
Speaker 13: I'm just I'm just I'm just thinking, uh are we
we're hitting a.
Speaker 3: Door right, there's a stone slab on the ground blocking
a ladder that went down. You guys are trying to
break like a solid foot of stone, okay, and I
am I'm doing my best to imagine how this would
be affecting a solid foot of stone and trying my
best to be generous about it.
Speaker 7: We're not going to be making a lot of progress fast.
Speaker 5: It's difficult.
Speaker 2: There's probably not another way inside. There might be a
way out somewhere, but I can't think of where it
might lead out.
Speaker 6: I'm I'm looking at a skill I have.
Speaker 3: You guys have not looked at like eighty percent of
this building.
Speaker 1: Oh yeah?
Speaker 9: Also, oh no, I hate that this is.
Speaker 7: A It's a better shot than just hammering at this
because this is going.
Speaker 3: To take like an hour, you guys would Yet, let's
say you guys had spent about ten minutes getting to
the point you're at.
Speaker 7: We don't have time.
Speaker 8: And randonetta stones.
Speaker 13: Yes, Lily, I was gonna say, it was like we
it's it's covering, it's obscuring something completely, like we can't
see whatever's under this.
Speaker 3: Yeah, it's totally sealed over.
Speaker 5: Okay, then that that that that never mind.
Speaker 6: Then I have to see what I'm what I I
have to see where I'm going.
Speaker 5: To do the thing that I want to do.
Speaker 9: No misty step, well it's not even a misty step.
Speaker 13: It's uh, if I'm reading correctly, virtuous Branches has a thing.
Speaker 5: She would just need to cast a spell and she
can teleport somewhere.
Speaker 6: Come on, pitdle that. But it I need to see it.
We could go through the rest of the house.
Speaker 1: We have.
Speaker 3: Yeah, yeah, okay, all right, team, for the sake of delineation,
I'm gonna move you all back to the what there's
a light. So you guys have mostly explored the path
that goes to the back door, which is like effectively
a straight shot in that way. Uh, you guys have
explored a room that is down here. You've explored the
two rooms that are down there. There was another room
on the way in that you didn't explore. The door
to that is here. I'm gonna brings up here a
little more. The door's over there. Also on the way
to the cultest room, the room that you'd been in
with the statue, there was two doors in that room,
and you also passed two hallways going to that room
and a door in the hallway. So I guess, just
a general where do you want to go?
Speaker 7: So the closest door that roughly goes the same directions
of this way.
Speaker 1: If I think there's a couple of doors of spring alrighty.
Speaker 3: Yep, there are. If you go you head up that way.
I'm just gonna move Pepper as a stand in for
everybody right now because Pepper's got the light. So coming
up to there, the first door you passed, you have
passed to like a kind of central area between rooms.
You get up to about here, there is a hallway
that there's rooms over here. Continues going that way, you
pass by the room once again that has this just
this noxious scent coming out of it. A door right
right down there has this noxious fumes coming by. Something
smells like it's rotting like it did before. There's also
a large set of double doors.
Speaker 7: All right, that's here, I should checking her hot first.
Speaker 1: All right, let's check it out.
Speaker 3: Let's check it out.
Speaker 5: Starts.
Speaker 3: I want to know when you guys took that moment
to recollect yourselves. Did you want to have taken your
second short rest?
Speaker 1: Yes? Well sure, yeah, okay, isn't.
Speaker 3: That so I'm gonna short rest you guys, everybody, and
please remember to do it this time. Tick off one
of your basically just means you get a third short
rest per long rest. So you're all short rested. Please
tick off the short rest counter on the time and
your resources set and roll whatever hit.
Speaker 6: Zero.
Speaker 3: Everybody except for Lawrence now has no short rests.
Speaker 9: Where do we check that off?
Speaker 7: If you're on me, it's in your actions tab for that.
If you want to heal scar.
Speaker 1: If you go to your main page, Yeah, I got
the dice at the bottom here.
Speaker 7: Yeah, you just don't look that.
Speaker 3: Yeah. And then Lawrence, so those you have a special
secondary one that says short rest.
Speaker 7: Any think I need to take care of In one second?
Speaker 3: Okay, everyone's doing their their stuff. I'm gonna move the
time a little bit farther ahead. Here'll get it.
Speaker 7: You guys.
Speaker 3: I had by about twenty minutes for the whole ordeal.
Speaker 9: I can do song arrest for free. Scarn and Lily
are so little hurt, So I'm gonna do song arrest.
Speaker 8: Sure, yeah, play a little investigation, Diddy, Mabola ship. You
gotta show these people your performance abilities. We all saw
that by the bar, I got this.
Speaker 4: I'm about to inspire you, guys, I forgot we got that.
Speaker 3: I have a requestion. Yeah when you do that, go
a little off mike if you could. Okay, yeah, although
pro tip, you could probably go further if you wanted to.
Speaker 4: I literally turned around. It was facing the opposite direction.
Speaker 3: It's an instrument.
Speaker 1: I know.
Speaker 3: You can do lack a little bit of a Okay,
wait wait, I think it has less to the volume,
more to do with how sharp the sound is.
Speaker 4: Really, I was so gentle with It's okay, just make
sure back up a little bit.
Speaker 3: It's very I'm going to fight, all right.
Speaker 4: But yeah, when anybody who ha come from the short
rest and regain hit points, take an.
Speaker 5: Extra four.
Speaker 8: Scarning I was all started up, but I take an amazing.
Speaker 5: Get an extra four extra four hit points.
Speaker 3: Is your current hip points by four?
Speaker 13: Region by four?
Speaker 3: Okay, you guys said you wanted to go into the
room with the noxious smell first, Yeah, okay, you approach
a door. So Desmond is currently spacing out, who who
who approaches the door?
Speaker 5: Uh?
Speaker 3: I will you will?
Speaker 6: Yeah, Pepper, Pepper will do it.
Speaker 8: Desmon wants to go in there, and she's like, all right,
I'm not letting you go in alone.
Speaker 3: As you open it, the moment the moment that you
open this door, there is a just wave of this
smell that escapes is as if this room had not
been opened for quite some time. It just rushes over
all of you, the smell of rotting food and what
feels like diseased fauna. As you look into it, Pepper,
what you see in this room is it appears to
be a kitchen, one that has not been as a
stone floor. You see what looks like moss and grime
building up on the floor. The tables that are around
the back of the room where cooking would have been done,
they appear to just be covered in instruments that have
mold color covering them. There is a very large puddle
over on the other side of the room, just still water,
like a solid six foot wide puddle, just laying there.
Anything that is organic in this room appears to have
been long since rotten through. And I'd like you to
roll me a perception check.
Speaker 8: Am I listening to anything? Or okay, a marking advantage?
Speaker 9: I'm so close to another nineteen I know.
Speaker 3: You hear a shifting sound from within. You can't tell
exactly where it's coming from. There's a back room you
assume to be a pantry, and you hear just a
coming from it.
Speaker 8: H double stick. No, h double stick.
Speaker 5: No, not a hockey stick. Those aren't invented yet. I
don't know.
Speaker 6: I mean, you guys are Canadians, so maybe it exists.
Speaker 5: Are ready?
Speaker 8: Logan comments un hockey?
Speaker 3: Yes, yes, this world hockey exists, and the copy Hoddo
invented it.
Speaker 5: Incredible.
Speaker 8: I can't believe the copy Hodd.
Speaker 1: Hockey.
Speaker 14: What's going on? Because hockey this is how, this is
how my dad got all the stuff through. He's got conquerors.
Speaker 8: Hockey double hockey stick.
Speaker 3: When these characters come to the real world and get
very confused when people talk about the hockey league.
Speaker 1: Hockey league.
Speaker 3: But that's uh, that's what you see. Unfortunately, you don't
see anything as you're looking in. You just hear these
sounds sort of pinging off the hollow walls.
Speaker 8: I mean it sounds like something's moving right something or another,
something's undulatant or like right m M. I'll close the
door to turn and inform my teammates of what I
gleaned from sniffing around and listening to that room. I
won't say, I'll be like, yeah, I looked in there.
It it smells like joky uh. Everything in there is
like all rotten stuff, and there's like sun going like so,
I don't know what that's all about. I don't know
if we're looking to get in to another tussle, especially
when time's a times of Chicken.
Speaker 9: I would like to avoid it.
Speaker 8: Yeah, and you know what, Desmond's kind of glazed overlooks.
Speaker 3: So I'm in charge.
Speaker 8: Don't worry. I got this.
Speaker 4: Oh. I think you'll find that I'm probably the second
highest rank.
Speaker 3: All right, saying somewhere elsewhere, Sally is just like licking
their pod. Looks up. I just servants in the hierarchy.
Speaker 1: Put my hand on his shoulder and just like kid,
you'll learn you're not in charge. Worry about it.
Speaker 5: You'll find it in charge.
Speaker 1: This is a.
Speaker 8: Yes sucks the suck.
Speaker 4: I think we shouldn't go in there, so we shouldn't.
Speaker 5: Let's go well, but.
Speaker 8: I also think that you try to you know, doesn't
exist in this universe. Dang it, Follow me, Gang, We
follow Laurie because even actual little ship.
Speaker 1: I hate, but like one like the big old stop Glory.
He's doing record.
Speaker 13: La.
Speaker 3: You say, follow me, Gang, and then what do you do?
Speaker 5: Where do I walk? Okay, let's right into the floor.
Speaker 3: Follow me, Gang? Clipping sounds disappears.
Speaker 5: Guys, harm incredible.
Speaker 8: That's all I'm gonna say.
Speaker 3: Are you so you walk over? I don't know what
does torch here?
Speaker 5: I have a torch.
Speaker 3: You're gonna light a torch? Okay, expend a torch and
I will throw an effect on you.
Speaker 1: There you go.
Speaker 5: I'm gonna get myself.
Speaker 3: There's a door right beside you, and there's also in
the hallway in front of you. Continues on a bit.
Speaker 9: I'm gonna listen.
Speaker 5: Okay, No, I'm gonna have a listen. I'm not gonna
open it. I'm gonna listen.
Speaker 3: There's something in there.
Speaker 5: I'm not gonna go in there.
Speaker 6: God dam.
Speaker 5: I don't gotta get in there.
Speaker 3: In there looking at perception.
Speaker 4: Sorry, I'm investigating this tour. Perception is way better for me.
Speaker 13: Sorry, just looking at all this with a smile, because
it's just like because of something. She's just sitting there,
just like just watching everybody be like silly over it.
Speaker 3: So you don't convince the door to open, Laurie. But now,
could you roll me perception?
Speaker 5: It's the same modifier.
Speaker 3: Why didn't you roll perception because I'm silly?
Speaker 5: They all got peas?
Speaker 4: Actually you don't what, No, I'm lying. I'm looking at performance.
It's not the same monitor. Yeah, okay, I'm doing it.
Speaker 3: The power of my station.
Speaker 5: It's not better.
Speaker 3: I'll be nice. You got a fourteen before you got
a fourteen?
Speaker 5: Very nice.
Speaker 3: You do not hear anything from.
Speaker 5: That room, okay, not hearing anything in yours.
Speaker 1: I'm gonna I'm gonna be good.
Speaker 9: I'm gonna try to open.
Speaker 8: The door, Glorie. This is Cherry Harley almost done.
Speaker 1: Open.
Speaker 3: You see a room that used to be filled with nothing.
At first, it seems to just be something of a
storage room, you know. So a lot of this house
seems to have been emptied out from whatever it might
have once been used for. You know that old man
mctraw he's a bit of a recluse. So you imagine
back in the day this place might have been a
little bit more elaborate, a little bit more well kept.
But he doesn't really socialize anymore. That ex adventurer became
a recluse, and so you kind of look into this
room being like this might have been like a like
a gallery or something at some point. Now it's just
being used for storage. There are barrels sitting against one
side of the room, loose planks of wood being set
against the walls. And then, Laurie, you notice lining parts
of the room large wooden coffins.
Speaker 9: I'm gonna like back up from the room.
Speaker 8: H Okay in English, LORI please.
Speaker 5: Coffin room full of cough.
Speaker 4: That's fine, okay, all right, Desmonds back Yeah, look he's
not glazed in.
Speaker 6: Days no more.
Speaker 7: Sorry, I had an episode.
Speaker 3: Husband, as you walk in once again, did you catch
my description, oh the room? Yes, yeah, basically that nothing
remarkable seems to be in it, but there do seem
to be a variety of coffins, some of which are
hanging open with nothing inside of them.
Speaker 2: All right, relative understanding of physical space, I'm gonna check
the northwest corner area. See if there's any passages or
anything on that side that might connect in the same
area he might have ran into.
Speaker 3: As you go over, the walls are pretty bare. Roll
me an investigation check just to see if you're like
like a pat down on what I like, pat down
the walls.
Speaker 2: If there's a coffin or anything in your bile, I'll
open it and look see if.
Speaker 7: There's any fake coffins. Uh investigation, Come on, buddy, Ah,
that's a I get to reroll that.
Speaker 3: Real quick. Is it for everything or is it just
for that?
Speaker 7: Do do do?
Speaker 3: Where is your luck and favor?
Speaker 8: Uh?
Speaker 3: Yeah, it would be ability checks too. I gotta go,
and I gotta set the thing to also take off
on skills. I guess my bad. One moment, one moment,
one moment.
Speaker 5: I'll give you too.
Speaker 3: I'll take as many moments as I want.
Speaker 1: Thanks Britton.
Speaker 3: You're not the boss of me now. You're not the
boss of me now. You're not the boss of me now.
But you're surprisingly tall. Okay, heck in, so that would reroll,
So give it a reroll. I just win, and I
programmed a new trigger to automatically do in the future. Also,
don't you gain a point of fucking stuff if it
makes you succeed.
Speaker 7: I believe that.
Speaker 3: Okay, So there's technically no success to be had here.
You search and you find that there is nothing there.
But I think that that in and of itself is
a successful thing to find. So you gain a point
of favor in doing so. You find there does padding
down the walls, looking in the coffins, you find there
doesn't seem to be any hidden passageways.
Speaker 2: All right, this is just storage needs check the next room. Yeah,
just so you know, I want to flip the carpet.
Speaker 3: How crazy would it be if I was like, there
is something under there? There's not. That's a really cool idea.
Speaker 1: Though.
Speaker 3: All you do is when you go to it, you
lift it up, you flip the carpet, and just a
wave of dust erupt out from it.
Speaker 7: Nope, okay.
Speaker 8: Uh, by the way, just why you were like all
cat tonic or whatever. We checked one of the rooms
and it had allowed mold and decay in and it
sounded like something was all rattling up in there.
Speaker 9: There was something in there.
Speaker 4: So as the de facto leader, I made the decision
that we should go in there.
Speaker 7: Yeah, I want could die.
Speaker 9: So you're saying, wasn't the right.
Speaker 2: Call if there's a chance it could lead to where
we need to go.
Speaker 7: Yes, we need to go in there.
Speaker 9: I mean, it just sounds and gross in there.
Speaker 7: I'll kill it then, But what okay?
Speaker 4: But what if we waste time fighting something we don't
need to fight and then the person we're trying to
save dize.
Speaker 7: Okay, I'll go in and kill it. You guys check
the next room.
Speaker 5: You can't go in there trying to kill something yourself.
Forna be faster.
Speaker 4: We all trying to kill it.
Speaker 7: Okay, then let's all kill it and then go check
the next room.
Speaker 5: Oh my god, I don't understand.
Speaker 3: Yes, sir, all right, you guys going back to the kitchen.
Yeah you never really moved peppers. Are you still there?
Speaker 14: No?
Speaker 8: Well I wasn't, but I go running back or maybe
I want yeah, maybe I'm sure. Sure I'm doing that
thing that like little little angsty motherfuckers do where they
cross their arms and lean up.
Speaker 6: Against the door.
Speaker 3: Ardy inscribe to me your approach of this room and
who's going in first, and what they're doing.
Speaker 8: Jesus, Uh, you wanna know? I I could I got
it okay, better judgments.
Speaker 3: So Pepper, when you go in there, what are you doing?
Speaker 8: I'm looking around and I'm listening for that squelchin noise
I heard last time.
Speaker 3: We already made a perception check, so that that already
accounts for you trying to figure that out as you
wander in. I want to know how closely are people
following Pepper around?
Speaker 1: Sure? Has everyone talked to yes? So hatched the hip
basically is this is this?
Speaker 8: Is? This? Is this?
Speaker 1: Roughly?
Speaker 8: Yeah, Eric's such as following it directly after Pepper. I
don't know if where he wants to be.
Speaker 3: If Aaron was following in directly after, then we'll put
you there.
Speaker 8: Desmond was not, okay, I'd be crazy.
Speaker 3: If we arrived at the correct conclusion. Fucking Aaron pushes
Desmond aside. Once I gotta go in. Since you're the
only one at the back of the room, scarn, please
roll me a perception check. Those of you who are
at the front of the group, you do hear that
noise coming from what looks like the pantry at the
back of the room.
Speaker 1: It's me, the Lord of darkness. Tell me where the
downstairs is? A stupid do I know where the pea is.
Speaker 5: There's so many peas.
Speaker 3: Luckily they're.
Speaker 7: After Elemento and before.
Speaker 3: God.
Speaker 4: I sor only you were a hashagg off And that
one's rolled on your bingo sheets.
Speaker 3: Boys, that's one into.
Speaker 1: A threected as I am in real life. All right,
let's go.
Speaker 3: You know what, I'm gonna have fun with that. Uh
as you guys walk ahead, so yeah.
Speaker 1: So you're gonna die this session, guys, I know.
Speaker 3: So those of you who are spearheading it his scarn
kind of like hangs back there. What are you guys
doing as you progress through the room as a group,
what are you doing?
Speaker 7: I'm still just on the scan for trap doors or staircases.
Speaker 3: As you're looking around the ground in here seems to
be made of an interlocking stone set of like stone
tiles and whatnot. You don't see anything immediately that looks
like a way down pepper. That is a that's a
big old cask. What for storing liquid.
Speaker 5: Wine?
Speaker 7: Is a fancy little estate. If they have a wine cellar,
it'll be in the back.
Speaker 5: Does the food that's out look fresh?
Speaker 3: It is more mold than food laces.
Speaker 5: Rank.
Speaker 4: Yeah, it smells real bad in here because it's musty,
it's dusty, it's crusty.
Speaker 5: Oh there making noise.
Speaker 8: I'm gonna make my way around this pool of viscous liquid.
Speaker 6: I think it's viscus.
Speaker 8: It is.
Speaker 3: It is a big old, stagnant water puddle.
Speaker 4: Is it like a water puddle from like the floor,
like being cracked, or is it like going down to
another floor?
Speaker 3: It just just appears to be a big old puddle
of water on the gun that hasn't hasn't evaporated, and
has just remained for some time.
Speaker 8: I am attempting to give it a very wide berth.
Speaker 7: Are you so afraid of a puddle of water?
Speaker 8: Because water elementals exist.
Speaker 3: As you step on it makes a little splash. The
noises coming from the pantry stop.
Speaker 7: The element.
Speaker 13: Man.
Speaker 10: That kind of leads me to a question, why does
that make whatever's behind that be quiet? But not all
of our yamm ring?
Speaker 7: I might be quite sensitive to a scar water.
Speaker 1: I'm gonna die, aren't I?
Speaker 3: I want you to roll me another perception?
Speaker 1: Check right? How much death is gonna happen this time?
Speaker 5: Please?
Speaker 3: Please?
Speaker 5: Please? Please? Does doesn't work?
Speaker 3: You feel something nice, you feel something wet on your shoulder.
Speaker 1: It's never gonna work. Bro, it's it's not gonna help,
but whatever.
Speaker 5: It might, But do you feel something wet on your shoulder?
Speaker 1: All right, I'll die fine.
Speaker 3: And as you look to investigate it, you see there
is a trail of something that loves, a long trail
of liquid, very fixed saliva like liquid that is pouring
down from the ceiling onto your shoulder. As you see this,
you follow your gaze up and you see clinging to
the ceiling, this huge, like much larger than you like,
rank vile, maggot like creature clinging to the ceiling with
a thousand tiny legs looking down at you, with huge
insectoid oddes blending into the darkness. As this happens, Pepper,
in response to Desmond stepping on the water, you see
a similar thing happening, as you see a similar set
of eyes glinting with the torchlight emerging from what appears
to be a nest that has been made. As you
guys see two, you guys see two of these big boys,
and as they as you see them and they recognize
seeing you, they let out just blood curdling charged towards you.
I'd like everybody to roll initiative.
Speaker 5: We did have to come in here. We do not
have to come in here.
Speaker 7: Stairs, downstairs, we have to come in here.
Speaker 1: I'm just gonna die.
Speaker 14: I'm gonna smelt them again.
Speaker 3: I don't care.
Speaker 1: I'm smelting the thinking time. Hell one, scar, I'm smelting
every time I get a one. I don't care.
Speaker 6: You need to be halfling, be shorter.
Speaker 1: It's not gonna work.
Speaker 5: That would kill me. But yeah, I got on the leven.
Speaker 3: Aaron, good good? Uh good pick yeah, uh so go ahead, Aaron,
you're up first. Pepper, you're on deck.
Speaker 1: Joke's on you.
Speaker 7: I speak bug. They respond to violence.
Speaker 3: Oh okay, wow, you fire? You miss. The bullet bounces
off the stone, ricochets off into a wall, flies by Laurie.
Speaker 7: I see my mistake. I was supposed to aim one moment. Uh,
I'm gonna get there.
Speaker 6: There we go.
Speaker 7: That's me, alrighty.
Speaker 3: Pepper your turn? Oh I forgot Pepper, your turn.
Speaker 6: Don't worry.
Speaker 8: Desmond also speak bug. I do like a cool little
twirl with my gun pointed, and then with the other hand,
I eldritche blast.
Speaker 3: All right.
Speaker 8: If my rolls on a mirror are better than this,
I'm gonna be posed, all right, Okay, thirteen to.
Speaker 3: That hits.
Speaker 13: But what.
Speaker 3: SAYIX you fire? You hit it? Its head reels back
as it like slime bursts off its body as the
blast connects with it. As it does, you hear let
out of paint and tilts its head back towards you
and Desmond. All right, I'm going bug creatures. There might
be the most fun I have when i'm gmming. Anyways,
keep going, there's been.
Speaker 5: Enough that you.
Speaker 6: I just need to split the different screen.
Speaker 5: It's help.
Speaker 8: I'll just die.
Speaker 7: Don't worry about hey four yours, so you have fun.
Speaker 1: I'll be here literally pinned against the wall by a
giant bug. I'll just die. It's fine.
Speaker 3: It's turn get it? No, no, sorry, not it's turn.
Not it's turn, Pepper.
Speaker 8: I'm not good, Okay, hold on, I need to know
if this is sell.
Speaker 1: I'm literally straight, it's just like given up.
Speaker 5: I don't give a damn if.
Speaker 1: You give it. Im being like silked up right now.
Speaker 5: I'm just like you're just accepting death, like.
Speaker 8: Look, can I so it's is it still a ceiling
logan up?
Speaker 5: Okay?
Speaker 8: You know, if if a trick ain't broke, you ain't
go fix it.
Speaker 6: I'm going to cast.
Speaker 5: Uh.
Speaker 6: Oh no, I already cast this. Oh no, it is
a reaction.
Speaker 5: I can't know.
Speaker 8: I'm going to spend Can I spend my reaction on
my trade?
Speaker 3: What are you doing?
Speaker 8: I'm casting anti gravity zone on the bug to make
it a reaction.
Speaker 3: Hold on?
Speaker 6: What a ritual?
Speaker 8: Fuck?
Speaker 4: I'm not even real I.
Speaker 3: Saw the r Well okay, no, it's it's not a reaction,
that's ritual. That would just mean you'd spend an extra
ten minutes casting it to cast it for free, which
I assume you don't want to start casting anti gravity zone.
Speaker 6: Uh uh, hang in there, Scarn.
Speaker 5: I'll get you in leg for fifteen seconds.
Speaker 3: Oh god, I've got a reload, reloading. Now it's the Now,
it's the crawlers turn yes, neat okay Uh. It's going
to go ahead and make two attacks. At the first
one it's going to do with its tentacles. It reaches
part of its body down the front half its bike
detaches from the ceiling, whips down towards you, Scarn, and
as it's as it attempts to bite you, it looks
like it's going to try to what what's going on?
Speaker 5: A Sorry? I just I have.
Speaker 6: I know it's five feet up.
Speaker 13: But is this is a dumb question because I have
the fighting style interception okay, and it says when a
creature you can see hits a target other than you
within five feet of you.
Speaker 3: So Scarn would have to be within five feet of.
Speaker 9: You, okay, Okay. I wasn't sure if it was the
buggo or if it was Scarn.
Speaker 5: Okay, there goes very fair. I just wanted to make
sure because that meant that could have accepted it.
Speaker 3: Yeah, could you post the full text for that in
the chat real quick, just second?
Speaker 5: Yeah, I can be that.
Speaker 3: Okay, it's a target other than you within five feet
of you. With an attack, you can use your react
to reduce the damage. Yeah, so that has to be
with you. It's okay, Scarn would have to be beside
because is like you jump in the way kind of
uh in okay, so uh it's gonna do a technical
attack on Scarn. That was probably gonna miss I wouldn't
worry about it.
Speaker 4: The missus bo thank god, Hey, just as please.
Speaker 1: Your Scarn.
Speaker 3: You resist and pull away, but it does lunge down and.
Speaker 7: Go for a bite.
Speaker 1: That one Hella hits.
Speaker 6: No, you're a guest you're supposed to stay for a
year and a half.
Speaker 3: Scarn nine points of damage, and that is gonna be
its turn. Laurence.
Speaker 4: Okay, I'm gonna look at the one above me and
next to Scarn be like, hey, you're you're you're super
fucking gross and Scarn is like way.
Speaker 5: Cooler than you, and I hate you vicious. See what happened?
Speaker 9: Sorry, I hope So I can't want to leave my
friend alone.
Speaker 3: Bells. It takes two damage damage, don't worry.
Speaker 5: I'm I'm na chunk away at it. I'm gonna get
it and.
Speaker 3: Then also has to take that out next attack. Make
sure to put that effect on it too.
Speaker 5: Bucket.
Speaker 4: Alrighty, Lilia'll tell I know very few spells love love.
Speaker 13: So we are hecking gonna start with.
Speaker 5: Moonbeam.
Speaker 3: Okay, where where are we aiming at?
Speaker 5: On on on the closest bugo to me?
Speaker 3: Okay, so that's over Scarn. I assume you don't want
the moonbeam to overlap Scarn. No, okay, so well it'll
just happen.
Speaker 1: Good, no bleeding out of your face.
Speaker 15: You're not.
Speaker 1: There, it is.
Speaker 3: These don't work super well on the three D map.
Speaker 1: But quite literally, about half of my health is gone,
and I'm like I'm balling.
Speaker 8: Oh my god, don't make me climb up there and
give you something to crab out.
Speaker 1: Mary. Oh wait, no, that's just blood trickling down my head.
Speaker 3: Well, dame, So anything it starts its turn in that
which it can include it. So a burst of moonbeam
burst down from up above, illuminating the part of the
creature that's still on the ceiling. Is that an okay
place for it?
Speaker 2: Uh?
Speaker 9: Yeah, that should hopefully hopefully be good.
Speaker 3: Cool? Yeah, Actually the token always to it's token. We'll
just because it's a ten, it's a five ft radius right, Yeah, there.
Speaker 5: Again, where's it? Where me?
Speaker 9: Just double deck again?
Speaker 13: Yeah, five foot and a five foot radius forty foot
high cylinder.
Speaker 1: Okay, So so it's.
Speaker 3: There and he it's in it, so on its turn
it'll make a save against it. Yeah what concentration?
Speaker 7: Yes?
Speaker 1: When?
Speaker 15: When?
Speaker 3: And then you also cast a spell? Do you want
to do anything else?
Speaker 10: Yes?
Speaker 6: One hempium moment.
Speaker 5: I gotta I have so many window so much, let's see.
Speaker 1: Thank you for your attempt.
Speaker 5: I I'm going to use it to do.
Speaker 13: I'm going to use it for Oh, it's between fortify
and graceful protection.
Speaker 8: You know what.
Speaker 9: I feel like graceful protection is going to be better.
Speaker 13: So I'm gonna cast graceful protection on Scarn, on Laurie,
and on Pepper, since they're all closest to me and this.
Speaker 3: One, butter them all do the effect. As you bring
down the moonbeam, a beam of light appears and then
expands outwards. As it does, Guardiana flowers flow around it
and scatter. They all seem to land and rest onto
those of that Lilia just said that they targeted, and
you guys are going to get a temporary little bonus.
That's the same one, right, Yes, I'm gonna I'll put it.
Speaker 5: I'll put it in the chat.
Speaker 3: So that is there an effect to apply onto them?
Speaker 5: Yes, I do.
Speaker 13: I'm just I'm just targeting.
Speaker 3: By the way, there should be a thing I should
probably click this to make that there we gon uh,
there should be a thing on the combat tracker off
an extension I put in works. You see how there's
a little target thing. Now if you look at like
you're beside where it says like healthy and whatnot, there's
a little target icon on the combat tracker.
Speaker 13: On the combat tracker, let me, let me see.
Speaker 5: Uh, let's see what am I looking for again?
Speaker 3: So you see on the combat tracker where it says
everyone's health right, like healthy healthy, And then look, besides,
if you look beside that, there's a gem. Yeah, this
is besides that, there's a target.
Speaker 5: Yeah.
Speaker 3: If you click that target, it'll bring up a little menu.
You can now drag the little target thing that pops
up onto a thing and it'll target it, and that
little menu will tell you who you target. Oh, that
is normally reserved for the GM. By gotting an extension
that unlocks it for the players because it's easier.
Speaker 13: Okay, yeah, Also it's Camellia.
Speaker 6: Got I was.
Speaker 8: I literally was just messages and they.
Speaker 6: Have a whole bush of cardenas.
Speaker 3: Sorry, I don't know why I can't remember it. I like,
I like those potato petals float around.
Speaker 5: Incredible.
Speaker 13: And then for my heck and bonus action because the
fund doesn't stop, we're gonna we're gonna move over here
next to Scarn and we're gonna we're gonna give him
the hecking wylam bond.
Speaker 8: Yes, sure, I know that's right.
Speaker 5: I'm gonna go I need.
Speaker 3: That all right. He is that you every time you
give like. Okay, Scar, you're on. Yeah, so the other
carrying calls you want to move a little bit towards Desmond.
It's gonna reach his tentacles out and try to attack Desmond.
Oh boy, Desmond, wait, now stop there. It doesn't stop,
but it does miss. It's then going to Lundon. Go
for a bite attack, which is going back hit Superborbs,
which is going to miss.
Speaker 5: Let's go.
Speaker 9: Advantage to Scarn.
Speaker 5: He's in a best book.
Speaker 3: Okay, make sure you take off your spell slot.
Speaker 5: Yep, that was sc.
Speaker 3: Scarn. Is now your turn.
Speaker 1: Oh I get to exist. Let's go fuck? What do
I do?
Speaker 5: Huh?
Speaker 1: Well? Alright, man? How you doing? Uh not that guy? Yeah,
I got nothing sick.
Speaker 3: By the way, carry you gave the bonus to one
of the carrying crawlers as well.
Speaker 1: All are removing being it.
Speaker 9: Thank you.
Speaker 4: You don't get my advantage juice on it.
Speaker 1: Throw some bladed chain at man's well, ld Chin, that's hot.
Speaker 6: Oh my god, that's super hot.
Speaker 9: That's so hot.
Speaker 1: Let me slap them one more.
Speaker 5: Yeah, that's a good damage to ship four.
Speaker 3: You deal fourteen damage. You could bring out your chain
you swipe upwards with it. The various bladed segments of
it rake along its skin, leaving a multitude of small gashes,
all of which began leaking this syrup like green blood
that is dripping down below, hitting the ground, and then
sizzling away in the moonbeam.
Speaker 1: Don't touch me there, you tell them, I like move.
Speaker 3: My arms in like anything else gone.
Speaker 1: At this point, that's all a man can do. I
got nothing, no focus points. My brain is unfocused.
Speaker 5: That's why I'm rolling ship the sparkles.
Speaker 3: All right, Desmond, we're back to you, and then Pepper,
you're on deck.
Speaker 5: Thank you.
Speaker 6: I'm deck.
Speaker 1: Well, I'm legitimately sweating, but that's not because of the game.
That's because it's human.
Speaker 5: Yep, yep, yep.
Speaker 7: The air has become spicy.
Speaker 1: Ah.
Speaker 7: You didn't see this one coming.
Speaker 1: Cun Oh my god, I would have never known.
Speaker 3: That's a hit.
Speaker 1: That's pretty much a hit.
Speaker 3: You deal thirteen points of damage on account of as
of just this moment, this being your second type of
favorite enemy. Uh, you deal a little bit of extra
you shoot it. It lets out a cry as the
bullet goes through it and out the other side. Ah, and.
Speaker 7: I'm gonna say right where I am.
Speaker 3: Think you got it?
Speaker 1: Why it'll try and yeah, it's the same. That's why
I didn't move.
Speaker 8: All right, I'm actually gonna shoot my gun.
Speaker 1: Yes, but at who.
Speaker 6: The carrying crowler?
Speaker 5: Love?
Speaker 9: Oh?
Speaker 8: Wait?
Speaker 6: I oh, I had other plans for my turn.
Speaker 4: I lied.
Speaker 5: I don't get that. M hmmm.
Speaker 3: A ride for moon for God?
Speaker 8: No?
Speaker 6: Has it a ride for pitch?
Speaker 8: No? Dang, this is not a spell that increases its beams.
I have to choose Mmm even or odd odd will
be the one that's attacking desbond because that one's a
little bit older. Let's see it's an Okay, sorry, doesn't
it needs more help.
Speaker 3: I'm gonna cast the lowest tip points in the party,
solo one of them. It's fine.
Speaker 8: Well now they said that.
Speaker 5: Choice.
Speaker 1: Honestly, that's my idea. I was gonna.
Speaker 6: Three, all right, I told them what did the already?
Speaker 5: Aw?
Speaker 3: Oh it was raven feebleman. Okay, yeah, I gotta go
on your sheet. I gotta quickly reprogram that so it
has the correct effect. Give me one second.
Speaker 8: So now it only does half damage on strength based attacks.
I don't know what I if it's attacks our strength
based who knows?
Speaker 3: You certainly don't know. Maybe it attacks a strategy, and
it's mind. I don't they look like strategic little guys?
Speaker 8: Make sure look like guys?
Speaker 3: What what save type is it?
Speaker 8: It's uh, yes, yes, constitution.
Speaker 1: I think.
Speaker 3: Are I think that that's correct.
Speaker 6: You one did have a high constitution.
Speaker 7: And these are just stinky bugs.
Speaker 6: Oh well, okay, I don't know they just think?
Speaker 5: Did they?
Speaker 6: What do you know that you're not telling me?
Speaker 7: Oh, they're just made of meat. No, can you keep
doing what you're doing. You're doing great right here.
Speaker 8: I'll get over there in a sec'e. You can handle
yourself for a little bit longer for sure.
Speaker 2: Mm hmmm two seconds. I'm sure he'll be dead. He's
gottahit my gun.
Speaker 7: In his mouth.
Speaker 5: He's got pretty big mouth.
Speaker 4: So you can do it.
Speaker 7: I just gotta get close enough to it without being
in it, you know, Yeah.
Speaker 9: You could probably you be careful.
Speaker 7: Why to do that?
Speaker 3: Oh, because I wrote p r F. I don't want
the DC to be two. Yeah, it would probably, it
would probably succeed that. Sorry, I'm just making sure this works. Okay.
Speaker 7: Is that so that you do that?
Speaker 3: That's your action to cast that or everything I should
like to do.
Speaker 8: I can only cast a flect on myself.
Speaker 3: All right?
Speaker 8: Is that what you do?
Speaker 16: You know?
Speaker 8: You do.
Speaker 13: It?
Speaker 3: Coward?
Speaker 13: I do?
Speaker 8: And I keep like with my other hand, fucking messing
with my revolver, just like spinning it.
Speaker 3: Hell yeah, trring crawler for his turn. It starts to
turn the moonbeam, So please, Lilya, make it make the
save against the Moonbeam.
Speaker 5: We're gonna it.
Speaker 3: You're such a carrying crawler carry you think it was
based around the walls looking for filth. Yeah, two of them.
I'll just get rid of one of those and boom,
like look.
Speaker 5: At the picture. It fails. Picture of me.
Speaker 3: Just curious. Is Moonbeam a second level spell?
Speaker 8: Yeah?
Speaker 5: Because I only have level Okay, so it'll do.
Speaker 3: Its base damage. Go ahead. It takes six.
Speaker 5: Damage is damage.
Speaker 3: Let's go all right. And while it's there, it is
going to attempt to use its tentacles to attack Scarn.
Speaker 8: No, he's not.
Speaker 5: I'm going to do.
Speaker 7: All right.
Speaker 3: So I'm gonna roll to see what the DC would
have been. It has disadvantage, Okay, so I need a
charisma check from you, Lilia. Your DC is fifteen to
see if Whilom bond ends.
Speaker 1: Come on, you can do this.
Speaker 3: You can do this wilim bond ends, but it does
not get hit by this attack. Okay, all right, already
take that effect off. Scarn goes in for the attack,
tries to attack you the as soon as it reaches
down with his tentacles to try to grab you. Scarn
the hecking camilodina flowers that are growing all over your body.
They seem to almost be acidic to it. As the
tentacles touch them, it reels back as it appears to
be deflected by them. It is then going to try
to bite you.
Speaker 1: Of course he does.
Speaker 5: No, he's not, because I've got an interception?
Speaker 3: Does does wilmbond use your reaction?
Speaker 2: No?
Speaker 3: I think it.
Speaker 13: I probably can't, actually, because it just says you already
used my reaction, So I actually can't.
Speaker 9: I don't any mose levels either. I can't silvery barbs.
Speaker 3: You got to take this on, alright, you die? No,
ye accurate, it got cred, It got all right, scared.
You're gonna take nine? You take nine?
Speaker 1: Yep?
Speaker 5: Critical?
Speaker 6: Is that half of what a crit would normally be? Wristerly?
Speaker 5: Look you're so right, Oh.
Speaker 3: Give yourself back five?
Speaker 1: Oh?
Speaker 3: Everybody out here in this room using everything they have
to protect scarnquite literally, just in a corner like a
small all the being like, no, precious baby, literally.
Speaker 1: Leave the guy in the corners just like.
Speaker 5: He's a Have you seen Scar?
Speaker 3: Absolutely not so Scar, and give yourself back those five
hit points. And then it is Lawrence's turn.
Speaker 5: Lily is on deck. Okay, I really can't do a
whole heck of a lot. How am I from Scarn?
Speaker 4: Because that thing is still on the ceiling right, mm hmm,
okay it is okay, okay, okay, okay, okay.
Speaker 5: Could am I too tall to move underneath it?
Speaker 1: Arm?
Speaker 3: Could I do it underneath it to get although the
moonbeam is that area, so you'd move into them?
Speaker 5: You're right, hmmm, let's.
Speaker 3: Change up our perspective. Well, yeah, you're right.
Speaker 1: I forgot. I'm literally top down right now, let's go
to let's go to my personal token.
Speaker 5: Oh, I was that I was going to try to cure.
But yeah, I might fund myself up a little bit
if I try to.
Speaker 8: Get to you.
Speaker 3: Stop going through the wall, you get out of the wall.
Speaker 4: You Uh, I'm just gonna know I'm a vicious mockery.
Uh at the bug beside Desmond, I was gonna say Desmond,
but Desmond is healthy and Scarn's fucked up.
Speaker 5: So I think.
Speaker 3: No, no, no, I think you should should figure out
where in the files it keeps like the text that
goes there, so I could just go in and change
that instead of wounded just fucked up.
Speaker 1: Yeah, honestly, yeah, I like that.
Speaker 3: Yeah, do whatever you're doing there.
Speaker 5: Okay, I'm gonna.
Speaker 9: Vision mockery the one that is next to Scarne.
Speaker 5: I'll a.
Speaker 4: You look so fucking stupid, like you look like you're
made of just like goo, like you don't have any bones,
you're smileless.
Speaker 1: I did it.
Speaker 5: I got them. If that works.
Speaker 1: Oh I'm adding crazy, I got yeah, I did.
Speaker 5: It's because of the support.
Speaker 9: It's because of the support man.
Speaker 1: He oh wait, do I have to roll this? Sorry?
Speaker 12: I got it.
Speaker 3: So it takes four points of damage and go ahead
spot it. You also hit Scarn carry. You need to
remember to untargeta Scarn give yourself back four h points.
Speaker 5: Okay, friend, I'm made to hit you with that one.
Speaker 9: You have a spine scard.
Speaker 5: I swear, thank you.
Speaker 1: I was like, I have a saving.
Speaker 3: If you open up a little targeting menu on the
Combat Dragger Carry, you can just click on tokens. Did
he target them?
Speaker 1: Do it?
Speaker 5: I thought I did?
Speaker 3: Alright?
Speaker 1: Is that you.
Speaker 3: Lily at your turn? Scarn, you're on deck kind.
Speaker 5: Of okay, I can.
Speaker 13: Gross gross little little little little fucking bug boogle.
Speaker 5: We are gonna hecken got double check. Make sure I'm
Africa in anything.
Speaker 4: Uh.
Speaker 13: We're still concentrating.
Speaker 5: So that's fine.
Speaker 6: We we it's right in front of us.
Speaker 5: We're gonna do the hecking bonkage, all right. I mean
is make sure I'm still targeting it. Yes, I am
targeting it. There there you gott.
Speaker 3: Issue buff pocket. You hit it, brah swing ohould you
still have infused weaponon? You would have dropped that when
you started concentrating on moonbeams.
Speaker 6: Yes, that should have that should have been it should.
Speaker 3: Have one hit point. You cheated one hit point, Hannah,
another point and you're off to the dungeon. Why all right?
Speaker 7: So that's that's that's it.
Speaker 3: You strike upwards, you cut into it as it continues
to sizzle in your moonbeam.
Speaker 6: And then if I'm remembering correctly, I can move.
Speaker 13: I can use my bonus to move the moonbeam. But
I don't want to hit Scarn, so I shouldn't move
it closer. It would also hit me.
Speaker 3: And the bugs still in it, the bug still in it.
Speaker 9: He's fine, he's doing great, thriving.
Speaker 4: Uh.
Speaker 5: Oh, that's an action.
Speaker 13: So and I can't and I can't use bonus action
to get an additional bonkage.
Speaker 5: Not yet, not yet.
Speaker 3: I mean you attack with your rapier, right, yes, so
then you can do a dagger attack as a bonus action.
Speaker 10: Oh yeah, you're forgetting you get us do that, do y'all?
Speaker 5: Oh you're so cool, Lily, it's true. Oh my god.
Speaker 10: The seventeen, the seventeen hits a wah, that's a four
on the D four.
Speaker 3: Nice. Oh, that's just me.
Speaker 7: Nice.
Speaker 3: You do four damage. The one in front of Desmond's
going to go, and then Scar's going to go. It's
going to do the exact same thing, except kind of.
It's gonna skirt around you, get around you and around Pepper,
come back, and it's going to make technical attack towards Desmond.
Speaker 8: That one.
Speaker 3: It slips in the water puddle, does a little carrying
crawler flip. Uh, and then it's gonna go for a
bite attack on Desmond again.
Speaker 5: And that right, I'm right here.
Speaker 4: I'm just a selectable scar maybe even more dead.
Speaker 7: He's not biting you.
Speaker 5: I could take it.
Speaker 9: No, I don't want any of us to take it.
Speaker 1: I don't like I mean, I just realized I can
still storm lords might, Right, you have no reason not
almost storm lords might and then slap them.
Speaker 3: Cool. Cool, I have this for me. Trying to move
around the map has left these letters in my chat box.
Speaker 1: I'm just gonna okay, wow is the wild We'll do that,
all right, and uh, I'm gonna go for the bladed
chain on the bladed boy. All right.
Speaker 3: Scar goes super said, elects. He breaks across his body, rushes,
he strikes, he.
Speaker 1: It's it says, it's a nine.
Speaker 3: It's a miss.
Speaker 1: Yeah, I thought so. Alrighty, So I'm gonna melt these.
Speaker 3: Just every time. You miss?
Speaker 1: Every time?
Speaker 3: Is that your turn?
Speaker 8: Uh?
Speaker 3: Your action?
Speaker 1: Bonus action?
Speaker 8: Yeah.
Speaker 1: I can't really do anything. I'm just electric now for
a minute.
Speaker 5: Oh my god, he's so bright.
Speaker 2: Move over here real quick, just a little farther, oh god,
And I'll just take a little lean in.
Speaker 7: I can't see much. It's dim in here, but you know,
there's a bit of light.
Speaker 2: It doesn't look like there's any staircase here, So let's
just kill these.
Speaker 7: Guys and move on.
Speaker 5: Uh, we didn't need to come in.
Speaker 7: Here now, we needed to check a gun.
Speaker 3: That's a hit.
Speaker 7: Damn, it's a terrible roll of twelve.
Speaker 3: You buyer soon as again. Let's another screech.
Speaker 7: You're under a bug arrest.
Speaker 1: I'm trying to arrest the animals.
Speaker 9: Is that different than normal rest?
Speaker 5: Should I write that down?
Speaker 13: Uh?
Speaker 7: Yeah?
Speaker 2: Bugs? You can kill them when you arrest them. It's
not illegal. Huh because they're bugs. Huh you say, unless
you find out a strange race of sentient bug people.
Speaker 3: Which do not do that. Having killed a bunch of cultists. Yeah, Scar,
I know, all right, that's it's your Desmond.
Speaker 1: Yeah, it's me.
Speaker 5: All right.
Speaker 6: I'm gonna use.
Speaker 8: Noescape expert because I'm about to leave its range. So
I'm using my uh reaction to make sure that this
doesn't I don't take damage or it can't attack.
Speaker 3: So yeah, so you are using your reaction, so you
the what would happen is you leave it tries to
opportunity to attack you. Uh, you use your reaction to disengage.
Speaker 8: H and it square me warm you a little bit,
all right? Now, the time has come.
Speaker 6: Now I shoot it with my gun.
Speaker 3: Okay, shoot it with your gun. We've all been waiting
for this.
Speaker 8: You should no pressure pet oh Michael, eh.
Speaker 3: That's a had yeah. Oh oh, Pepper, at least you fire.
It goes past the carrion crawler, hits the wall, bounces off,
misses it again, bounces off another wall, misses it again,
does this about six more times, and then from behind
the carrying crawler, which sort of just stays there as
a bullet flies around it from the back of this here.
Speaker 6: See rickhamche helped.
Speaker 1: Ha.
Speaker 8: Now you, Pepper, I can't stifflict on myself again.
Speaker 3: Of course you do. Why wouldn't you? You exactly I
cast on yourself. Actually should go all right? That one's
starting in the moonbeam. Hit it with the moon save
a sizzle, bugee.
Speaker 5: Okay, it's already target. I don't know. It seems kind
of ingerous.
Speaker 3: It Hella failed.
Speaker 8: He rolled it to the delicious that you had.
Speaker 3: It falls to the ground, having been burned. Its back
half falls away from the front half, and it hits
the ground. The back chunk burned by the moonbeam separates
and sizzles, while the front half squirms and then slowly
stops that one's dead, Lawrence, it's your turn. Oh jeez,
the moment has a arrived for Lola Roins moment has
a rival.
Speaker 8: Yep.
Speaker 5: But on this other bug, it's pretty much all.
Speaker 6: I got left in the tank, y'all.
Speaker 5: Uh do you ever see uh later movies?
Speaker 4: It's gonna be a movie called Men in Black, and
there's gonna be a thing that looks exactly like.
Speaker 1: You in it.
Speaker 3: Just be clear, did you just simuay that is in
the history of Earth?
Speaker 5: Yes?
Speaker 3: Okay, guy, I don't think.
Speaker 7: Movies.
Speaker 3: It's like anytime anyone's like, fucking it should represent the
evil fantasy because it's in the past, and like, no,
it's not. It's a different reality. Die, we forgotten real.
Your dn D game is not going to eventually path
itself into modern Earth history and called.
Speaker 6: It's gonna be called them in Noir.
Speaker 3: Succeed.
Speaker 5: No, No, this is because he hasn't seen Men in Black.
Speaker 3: Fuck you're talking about?
Speaker 7: That was a weird thing to say. It is worth
noting most people say that's how it was back then.
Speaker 2: In regards to d D, are usually using it to
justify like sexism or ratio album.
Speaker 3: It's my fantasy. I just it's supposed to be an
escape based and there shouldn't be real politics that we're
trying to escape by hating women.
Speaker 5: Yeah, what the fuck Jesus Christ. That's me, That's all
I got.
Speaker 3: We stand women, people loving. People love to see it. Yeah,
you love to see it, all right, Lawrence, that's you, crab.
Speaker 4: That one's way tougher than the other one. We should
probably just get out of you.
Speaker 3: Recall you recall an instance in your training, Lawrence, where
when you were taught to use the spell, it was
recommended that when you cast an insult, it not be gibberish.
And you think that might be at play here?
Speaker 5: Oh, it made sense to me, Lily.
Speaker 13: It's your turn, alrighty, So we're gonna use our action
to move the moonbeam?
Speaker 3: Bonus action to move the moonbeam? Does it say action?
Am I wrong?
Speaker 6: I pointed here.
Speaker 5: It says you can you can use an action.
Speaker 3: Oh, you're right, you did is an action?
Speaker 8: Oh?
Speaker 3: I would have made that a bonus action?
Speaker 2: Well, I think it's because you've made a similar spell
recently that uses a bonus actions.
Speaker 3: Like it should be a bonus action to me, doesn't
it doesn't It feel like because it doesn't even go
off on your turn.
Speaker 7: It's a it's a juicys buff for it makes better.
Speaker 3: Bonus action.
Speaker 5: Okay, well a bonus action whoop.
Speaker 3: Although I will stick to the you have to do
it in a straight line thing because that is yeah, oh.
Speaker 5: It just says up to sixty f in any direction.
Speaker 3: Yeah. The main thing about that is it's in a
direction so like it can't you can't move in and
like follow a winding hall for example.
Speaker 13: It's okay, we just freaking we just move it go,
we go whoop, and.
Speaker 5: Then we go whop.
Speaker 3: It passes over uh laurens very briefly, and so you
just have this moment like this radiant energy pours over you.
It gets over there, that puddle of water that Pepper
was so afraid of immediately just evaporated.
Speaker 6: Okay, I was not so afraid. I was merely cautious.
Speaker 5: M alrighty.
Speaker 13: Then with my tempim action, we're gonna shoot put it
up around around here where we are not in my moonbeam,
and we're gonna we're gonna we're gonna use we're gonna
now use.
Speaker 6: My free my action that is now free because it
didn't be used to, but.
Speaker 5: I can't use words. I'm bonking it.
Speaker 3: You didn't target it, but you did hit.
Speaker 5: Kell.
Speaker 3: Yeah, that is for you for damage. As you rush
it with the rapeier, as the moonbeam flies over it,
and it begins to look upwards at this beam of
energy that is now over it, it reels back as
you stab into it from the side with your rape heer.
It is now its turn. It goes. Please make it
save against moonbeam. Yeay, yeah, good round for moonbeam. Good
it will take half it succeeded.
Speaker 5: Oh wait, yeah.
Speaker 3: It takes six.
Speaker 5: Yeah you feel good?
Speaker 3: Okay, yeah, and you know what, Lilia, but it's going
to attack you with its tentacles.
Speaker 8: Oh yay, it's true.
Speaker 4: You know your grossman and black thing.
Speaker 3: A talking all right about. Here's my question, Lilia, does it?
Does it twenty six?
Speaker 8: Hit you?
Speaker 13: No?
Speaker 5: Hitting me right? So strong?
Speaker 3: You take a very small amount of poison damage six,
which is partially absorbed by Did you have temporary hit
for its?
Speaker 5: I don't think I.
Speaker 3: Oh you still have miraculous evasion was still listed on you.
Speaker 5: That's still that there too, God, damma, you know what?
Speaker 3: Actually, go ahead, roll roll me at one hundred.
Speaker 5: Ummm.
Speaker 3: Because you Okay, so if it's fifty one or higher,
it's reduced to one point. It is, you only take
the one point of damage. WHOA, so you d see
you would have taken I think you were where were
you at?
Speaker 1: Were you at? You took?
Speaker 3: You took two? Okay, so bam, miraculous evasion's gone. However,
it did still hit you, so yeah, roll me. A
concentration check should have popped up for you.
Speaker 5: Yeah, I'm just.
Speaker 13: Checking graceful protection really quick. I gain a bonus for
the next saving throw that I make, yes.
Speaker 3: Which looks like it isn't on you don't. I don't
think you put it onto yourself earlier, So throw that
on yourself before you make this save God, blurn it.
Speaker 5: Why don't I know how to do it?
Speaker 3: Or to save time? Just put one in the modifier
window and then roll a concentration check.
Speaker 5: You know so much one of the modifier and then that, Yeah.
Speaker 3: You maintain concentration. However you might have liked that to
be on this other save you're about to make, because
you're about to make a constitution saving Trump against its
poisoned tentacles. At least one of them gets to hit
with their tentacles while I'm well, they're fucking alive. Okay,
you are struck by it. You find a viscous, slimy,
poisonous liquid on It seeps onto your skin and when
it pulls back, it leaves these greenish marks as it
as they go inside your skin. Here's what's gonna happen.
You're poisoned, and well, you're poisoned this way. You are
paralyzed O, which I think also unfortunately means you lose
concentration because you would be incapacitated.
Speaker 5: Bad damit.
Speaker 3: You're now paralyzed, unable to move. Your moonbeam disappears as
this strikes you, and you find yourself just locking up.
Your vision becomes woozy, You feel nauseous.
Speaker 8: Yeah, you just see your fucking crumple to the ground.
Speaker 13: It's like, oh yeah, you gotta hit buck.
Speaker 3: And then and then it's going to try to bite you. No,
which will have advantage on and if it hits will
be an automatic critical. Oh god, no no, no, so
an eighteen will hit fuck because you're paralyzed, it's not
thematic critical. Soon as carrying crawlers pop off, thin get
really mean just instantly, Yeah, what the fuck? Lilia. You
take thirteen points of damage, you'll struggle scarred your turn.
Speaker 16: All right, Uh, this thing sucks. Amen, Amen, I don't
like you. Man along Bow, you're on the zone.
Speaker 1: I'm gonna kill.
Speaker 3: I'm gonna lose.
Speaker 1: You're gonna smell more dice.
Speaker 3: See this is why.
Speaker 1: This is why, Logan, this is why.
Speaker 5: You, dude. I don't know.
Speaker 4: I think he's spilling the Hayden gap in this game.
Speaker 5: Yeah, but what justice.
Speaker 4: It's me and Hayden, me and hating out her golden
ones for fucking days in.
Speaker 1: So don't worry about it. I'll just fuckinge whatever.
Speaker 8: If you're Hayden, that means there's some twenties in your future.
Speaker 5: That's true.
Speaker 8: Number between is that you?
Speaker 1: Else? Does a man have?
Speaker 5: Oh?
Speaker 1: God, his dignity?
Speaker 3: I guess unless unless I'm wrong, No.
Speaker 1: I have nothing.
Speaker 8: God.
Speaker 4: We need a long rest, man, we're running low and ship.
Speaker 6: We need to hurry this up.
Speaker 8: I know.
Speaker 7: I'm gonna burn my you know, No, I'm not. I
was gonna my favorite.
Speaker 3: Keep that m.
Speaker 2: Dying stuff crap. I should have burned my favorite. You
do hit though A fourteen hits sweet.
Speaker 8: Yep, get them, get them, get them, get them, and
how do you do this?
Speaker 2: As it it's biting down into Lilia, it gets just
distracted enough that Desimon could walk up alongside it. It
just plants this ode of the barrel into one of
its big gelatinous eyeballs, and you just see a line
pass through it as a bunch of a lovely delicious
I do flies out the other side of it.
Speaker 3: All right, it collapses down onto the ground, Lilia, you
remain poisoned. I'd like you just immediately because there's a
save associated. Uh, just make me a Do they do
that on their turn?
Speaker 5: Or are we out of combat?
Speaker 3: It is on their turn. But unless there's something imperative
that has to do with the order of combat, I
was just gonna skip to it.
Speaker 5: I would like, all right, I never help.
Speaker 3: Well, okay, if we're gonna go down, Pepper.
Speaker 1: What are you doing?
Speaker 8: I gotta potion a healing Uh.
Speaker 9: That won't cure poison?
Speaker 4: Mm hmm, like right, they'll give them more hit points
that won't hear the poison, but I'll get them up.
Speaker 5: So yeah.
Speaker 8: Uh, if it won't cure, it's poison. I thought it would.
Speaker 6: Okay, I don't Okay, should I use it or not?
Speaker 1: It sounds like you're.
Speaker 4: I'm gonna be real, I'm about to lesser restoration and
get rid of the poison.
Speaker 8: Yeah.
Speaker 3: Probably, so let's just DeLine you so just take that off.
You do that, and.
Speaker 9: Is Lilian knocked unconscious.
Speaker 3: Or they were paralyzed and poison so they were still
conscious and aware, they were just stifled unable to speak.
Speaker 4: I would go up to them and be like Lilia,
like okay, so like I'm not I'm not being weird.
I'm just I'm gonna take your hand. Okay, because you're
all paralyzed, you can't like give consent, but I'm going
I'm going to take your hand and I'm gonna hopefully
make you feel better.
Speaker 9: This is the first time I've ever done this, trying
to do and then less the restoration.
Speaker 3: I can see what's happening.
Speaker 5: No, I'm a child.
Speaker 3: That crawler was big and strong, and you're in a
state of despair.
Speaker 5: Very nice. Hell yah, Logan, fucking get it, Riving Logan.
Speaker 4: I need you to know I made sure to take
lesser restoration one because it's just good to have, but
to you got sucked up by those mushrooms.
Speaker 5: Boy, I want to try to help you.
Speaker 3: So the room is beginning to smell worse as these
things die and they're bodies settle. The smell escaping their
pierced bodies is far worse than anything that was in
this room. Check, oh my.
Speaker 7: God, one more time, see if there's anything of note
in its nest room.
Speaker 3: As you look back into the nest room, you find
that there is a conglomerate of organic matter that has
been twisted together to form a sort of nest. But
you do not find anything that resembles a stairway.
Speaker 9: I know this room was a waste of time.
Speaker 7: Hurt us though, Yeah, that's the job, is kid, I
don't tell you of it.
Speaker 3: And before we move on, we're at an hour, right,
an hour and forty minutes. Let's take a quick break.
Speaker 8: I was saying that because I took no damage. Gee, go.
Speaker 3: All right, I'm gonna step away for a second, be
back chat. I see an I just to clarify, I
don't mind if you guys say it. It's just when
you're tagging us and being like Logain, I'm like you,
I'm not going to see that. If you guys want
to talk about you do whatever you want. Fucking You're
just not illegal to point out it's roboting. Just I
won't see it.
Speaker 9: We won't see it.
Speaker 3: Yeah, that's all I'm saying.
Speaker 6: Hi, Chat, Oh yeah, we can go talk to chat again.
Speaker 4: Him gonna confirm for mi IB prequel.
Speaker 9: Let's go, bitch.
Speaker 1: I feel like there's not five gifted subs in the chat.
That's why the dice hate me. You could save me
right now, Chat gifted. I'm trying to hear man, the
gods hate me. I don't know what's going on.
Speaker 5: OK, you're right, I do.
Speaker 4: Fucking We watch Well Well West last night for movie
night on the sweetest cord had because Spencer never seen it.
Speaker 5: He was not expecting that giant spider. It was fucking great.
Speaker 9: What a what a gift, an absolute gift.
Speaker 8: You've got to show him that, like yeehaw dad, Vampire movie?
Speaker 5: Oh which one? Uh, I don't know that much referred
to fuck.
Speaker 3: Dude.
Speaker 4: I show him a bunch of shit like he's he's
done with my rom calm love an ass Like he's.
Speaker 9: Like, can we can we watch other ship?
Speaker 5: Please carry it? I'm like, yes, year, I'll start like
showing you movies. I think you'll actually like I'm just
showing you movies I like, like cooking.
Speaker 8: God, why don't man, it was it's like a weird
one that it has prostitutes. What it's not like good though?
Speaker 5: Okay, like dude, I never know what that boy going like.
Speaker 9: That boy's taste of movies is so weird.
Speaker 5: It's it's a fucking shot in the dark. Man.
Speaker 8: Oh my brain is not helping me.
Speaker 5: Oh no, can you remember? Is there anyone like of
note in it?
Speaker 8: Yes, but I don't remember specifically who, but I know
there's a famous actor in it. Okay, Oh my god,
they peep. Oh for some reason, when I look up
bad vampire movies or what we do in the Shadow
shows up, and I just want.
Speaker 5: To say that that's a most sad movie.
Speaker 8: That's a great movie, the biggest lie on Earth.
Speaker 5: That was so fun. When you were here and you
were like, everybody really liked to show you guys what
we do in.
Speaker 4: The Shadows were like fuck, and you're like, I mean,
you don't have to like the movie, but like you
don't have to, We're like, no, fuck, you want to
watch it, let's go Like.
Speaker 6: Okay, So that's me every time I show a movie.
Speaker 8: Like seriously, yeah.
Speaker 6: For real, if we had Mac from Dust till Down,
that's exactly what it is.
Speaker 4: Oh, wait to go, Manny, goddamn fucking guess number one.
Speaker 5: That's wild.
Speaker 9: Hell yeah, from Dusk till Dawn.
Speaker 5: I haven't seen that one.
Speaker 3: Fuck you.
Speaker 9: Mac will probably know it, you know what that boy like?
Speaker 5: I think?
Speaker 6: I think that.
Speaker 8: Yeah, Danny Trejo's in it. That's who I was. He true, Okay,
and also George Clooney and Quentin too. Apparently he's in it.
Speaker 5: He's not directing it. He's in it.
Speaker 8: Oh maybe he's not. Maybe he uh, it says under
his name Richard Gecko, So I assume.
Speaker 5: Yeah, I guess he's in it.
Speaker 1: Yeah.
Speaker 9: Some high accidents say oh shit, hell yeah.
Speaker 6: But yeah, I didn't think that was a particularly good movie.
Speaker 5: Fu exciting.
Speaker 8: But oh Beef is in his little He has this
little wicker basket on like legs. That's a little cat hideout.
I can just see him in it.
Speaker 5: Will you take up a door?
Speaker 8: Okay?
Speaker 5: I will.
Speaker 8: Also, I'm gonna open my Saudi Pop because I've got
a Ginger.
Speaker 6: Tripp Ginger.
Speaker 9: I've turned on my by the way, sorry if it
sounds joke, my face.
Speaker 4: We just witnessed tragedy live on stream. H nice, Hell yeah,
yoh yeah, it was nice Now that more boys are back.
I'm gonna gold bathroom my bear back.
Speaker 13: I had a lot more leftover heck and chow Maine
than I thought I did.
Speaker 5: I made like a walk.
Speaker 9: Full the other day.
Speaker 5: It's like a like a KARAOKEI chicken chow Maine and
like it. Yeah, like terariokey garlic chicken. They go Charioke
garlic and.
Speaker 1: So hot.
Speaker 6: I make kunka chicken in a walk.
Speaker 5: We're like, this is it?
Speaker 1: Oh?
Speaker 5: Hell yeah? So I love cooking a walk.
Speaker 3: I feel the need to read a tweet walk and roll.
So I posted the ike on my keyboard keeps double
pressing and it's basically ruining my life, which is true.
Speaker 1: Mm hmm.
Speaker 3: Someone responded, and they're very funny. Uh all, I'm gonna
put a bridge in here because they meant it. Suddenly
all the bleacher bridge characters just starts stuttering and it
sounds like they're having a brain far at twenty four
to seven. But for some reason, Eisen's unaffected the idea
that me fucking writing bad is gonna being like Yoka.
So I get to everyone's got extra eyes and everything.
They say, oh, doctor Pepper, what are we talking about?
Why are we talking about doctor Pepper?
Speaker 13: Uh?
Speaker 7: They did the command?
Speaker 9: Oh yeah, that will be sponsored by the Doctor of
the Pepper.
Speaker 5: But today is not that day.
Speaker 7: The command you will command.
Speaker 3: It is the nectar of the gods, a veritable monopotion
for the chosen ones, enlightened ones. Which one was it?
Speaker 1: What was the quote?
Speaker 8: So good? Oh, Jeff's on you guys. One day Pepper's
big reveal will be that they have a doctorate. Yeah,
they've been doctor Pepper.
Speaker 3: Waiting for Cabri to come back, even though they said
they're back, but they're all mute.
Speaker 2: I think I showed this to Cody, but I think
it's jail as well. Okay, this is Mary and Quinn
is at their worst.
Speaker 6: Oh haha, it's so funny. I'm only looking to watch
it right now.
Speaker 8: A ha ha, I'll kill you, promise, yes, do it?
End my lifeline?
Speaker 7: I will, I'll end your life.
Speaker 3: I'm gonna get you with a hammer.
Speaker 7: I should say.
Speaker 3: This is them like pre campaign at the worst, because
this is really any war.
Speaker 6: In the most so stupid.
Speaker 8: I love it, though, Harry, come back.
Speaker 3: You complain it all on Carrie.
Speaker 8: Carrie come back, doesn't needs to stop raining on my parade.
Speaker 7: Mister Jeff's freaking tird dude.
Speaker 8: Big old herd. What tick altered?
Speaker 3: I saw Carrie said she was getting her meds and
then said back, that was an hour ago. Oh that's
my confusion.
Speaker 8: That I do.
Speaker 5: When I came back, she said she's going to do
the bathroom.
Speaker 3: Oh, I see what's going on. I see what's happening here.
Speaker 8: They need to we we and that's certainly clean.
Speaker 7: Get a bunch of dudes run the rent of the woods.
Speaker 8: You know.
Speaker 1: I can't wait for.
Speaker 3: What Severance season two?
Speaker 9: Is there a date for Severance season two?
Speaker 5: Okay?
Speaker 3: Three day before my birthday?
Speaker 9: Was just hold off and watch it for your birthday?
Speaker 3: Maybe?
Speaker 8: Yeah, I already to catch.
Speaker 7: I don't know if I can wait that long, three
whole days.
Speaker 3: Oh my god, I don't know if I can wait
longer than the moment it comes out.
Speaker 5: I get that. That was me with Richardton.
Speaker 3: Alrighty, but it sounds like everybody's back. Yeah, yeah, a
little bit.
Speaker 10: Yeah.
Speaker 5: Quick, I have a question. Have you watched the Boys
with Hayden yet?
Speaker 3: No, we're gonna do that after game today.
Speaker 5: Okay, I was gonna ask you if you want to
do with.
Speaker 3: Me after the game day, We'll tell you what. I'll
watch it. I was watching with Hayden after game today.
Hang out with Hayden long after that. Then we can
watch it.
Speaker 8: Du It's immediately after, just like, yeah, you're both friends.
Speaker 3: The best way to watch the Hello, I hate I don't.
I don't know. If you're out there, you're probably doing
the fucking Pathfinder thing. But if you're out there, that's
we love you.
Speaker 8: I'm gonna I'm gonna be Hayden that we love them.
Speaker 9: Okay, I've already done that today, but I'm sure they
will love it.
Speaker 3: Okay, is everybody just as you hear? All right, let's
go back. Let's get back into it, everybody, because we
might run a bit long, and you guys got more
rooms to go through. Let's do this thing. Gilligan's grave.
Help me, not you, Okay, Like Jesus Christ, do you
guys have the floor?
Speaker 9: I have one second.
Speaker 5: Mom, I'm on the floor.
Speaker 1: I'm going out.
Speaker 5: No, I helped you. I helped you.
Speaker 3: Yeah, You're good.
Speaker 5: I helped you. We got to get out of here.
Speaker 7: Hold, you have to go to the next room.
Speaker 3: Okay, there is another door in the kitchen, duns out.
Speaker 9: Okay, corrup, Lily, I'm holding your hands.
Speaker 5: I'm gonna help you up.
Speaker 7: Instant trans mission.
Speaker 8: Okay, guys, a spoiler.
Speaker 5: I got you.
Speaker 9: I hope it's so.
Speaker 4: I hope it's okay that I held your hands. You
were all paralyzed. You couldn't tell me if it was
okay or not.
Speaker 6: But I need to say, hey, you get it.
Speaker 5: Pass okay, my hero? Who we are talking to me
like that? Oh my god? You start playing and I'm like,
oh my god.
Speaker 3: Opening that room, Desmond and peeking in. It appears to
be a dining room, relatively old, pretty untouched.
Speaker 7: This probably isn't the place.
Speaker 9: Are you sure?
Speaker 4: Sure there are people in there that need to be
saved and that we should all get our asses kicked for.
Speaker 2: The person needs to be saved is underground. No, and
if you want, you can leave, ken I'll get myself hurt.
Speaker 8: No.
Speaker 5: I don't want to.
Speaker 3: Don't want to leave.
Speaker 5: I want to help you, and I don't want you
to get hurt.
Speaker 8: I'm just a panic psychology on the channel.
Speaker 4: I feel like we wasted time in this room, but
I want to help the person who's in danger.
Speaker 6: I'm going, okay, if anything's.
Speaker 9: There that you're talking to me, what's up?
Speaker 5: I was talking to the.
Speaker 8: Group of general, but I just wanted to point out
that there's also a study that we didn't investim a
gate in the front of the building.
Speaker 7: The building leave the way, I mean, and you can
pass through here, probably I do.
Speaker 17: I lead to that room that was riding in the
front when we were like, oh man, the giant open
this door leading back into the main hallway.
Speaker 8: Yeah, and then I'm meander to that little study area.
Speaker 3: Because as before, there's boxes, there's shelves, there's bookcases with
not a lot going on on them, and not a
lot else.
Speaker 7: I don't see no trap doors in here. All right,
let's keep moving.
Speaker 5: All right. I just we hadn't looked at it.
Speaker 3: What way are you going? Going back to the east way? Probably?
Hold on, I'm putting everybody at scarn, all right, Willie.
Speaker 9: You were trying to tell me that things were gonna
we're gonna be okay.
Speaker 10: Yeah, because what if those big bugs burst down the
door and then attacked us yet another way?
Speaker 9: Okay, that's fair, Yeah, okay, I was confused. I guess
that makes me feel a little bit better.
Speaker 10: Yes, If anything, we we we bought ourselves sometime to
help whoever needs help.
Speaker 9: Oh, I really hope we're not too late.
Speaker 3: To save time. As you guys, continue that way, you
pass by the way you came in, the door you
came in through.
Speaker 1: At the end of that.
Speaker 3: Hallway, you see that ahead of you there are two directions.
There is a southern path I'm gonna move Pepper far enough,
southern path and a northern path. You also see the
northern path opens up into what looks like another room
that does not have a door.
Speaker 8: Okay, southern past and a Northern path, and then there's
an other northern path that opens up in you bigger room.
What are we doing?
Speaker 5: God? The little like bumpies and stuff that are on.
Speaker 3: The floor, is that just like dirt or just dirt
and stuff? That's okay?
Speaker 5: Get out of your Debbie Foss filled with tired of harrassed.
Speaker 6: I think your name's Debra.
Speaker 3: I mean.
Speaker 9: The passage went like that way.
Speaker 5: Right, and I'm like pointing nor it just went down,
It went down. Okay.
Speaker 9: Oh, no, guys, why do you think we should go?
Speaker 10: I have an idea. Yeah, Tarn, can you come over here.
I'm I'm frail and fragile.
Speaker 1: Sure, what's up?
Speaker 8: I look me in the eye.
Speaker 13: Yes, flicks his forehead at dark vision.
Speaker 3: The dark skun.
Speaker 1: Hell uh, why are my eyes water? Oh? I can
see a lot that was way lost.
Speaker 9: Dramatic that I pictured it. I pictured your eyes just
like fucking lighting up, and you being like, ah.
Speaker 1: Ah, my eyes, it's a little water.
Speaker 3: For eight hours.
Speaker 10: He had it any the whole time.
Speaker 1: Yeah, is this what my family sees?
Speaker 5: Just dramatically falls.
Speaker 1: Because that's let's catch you.
Speaker 5: I'm sorry, No, it's okay.
Speaker 10: You just failed to trust fall.
Speaker 1: I still lived just over the shoulder, all right where
we're going.
Speaker 5: Damn it.
Speaker 4: I was gonna be like, can I do an actual
to see if I can sucking over there?
Speaker 18: Roll me an acrobatics check it's gone, King just as
he makes it, Lily against.
Speaker 3: Dive into the way, just in time for Lily to
not be there.
Speaker 9: I'm trying.
Speaker 5: It's okay. You already called me her hero today.
Speaker 3: So take here around the corner scar and you see
that that room that it opens up into, now that
you can see past the light that's been cast, there's
a lot of blood in that room. There's a lot
of dried blood that appears to be soaked.
Speaker 19: Into the Buble's room up here, right yeah, north, okay
north there yeah, yeah, it was pretty bloody and that
can I just you know, look up here.
Speaker 1: At the at the doorway.
Speaker 3: As you go in, you see the room is mostly
empty except there appears to be what looks like a
huge excavated, like excavated, excavated and s wanted to be
in there, excavated what looks like stone safe that looks
like it was cut from a wall and moved here.
You see there are dragging marks on the ground as
it was clearly shifted and set in here.
Speaker 1: Hey guys, you're gonna want I wanna look at this.
Speaker 8: Damn it?
Speaker 6: We can what fucking dark? What do you see with
your specialize?
Speaker 10: God?
Speaker 5: Damn it.
Speaker 3: As you look at it, you see the front has
a relief on it that appears to depict on second
appears to depict a this circular confluence of spirits and
shadows says it like living spirits and slightly fiendish shadows
swirling together. There are various handprints on its surface that
appear to be made from dried blood that has dried
on the surface. And can any of you read Elvish?
Speaker 5: Wait?
Speaker 3: I might, wait, I can, And there is Elvish writing
along the edge of that circular relief running around it.
Speaker 6: Do you read it?
Speaker 8: Yeah? I read it.
Speaker 3: It restates our most resource, our most remorseful moments slipped away,
taken without grace or admission. Stand we now trapping those
stolen thoughts better used than the somnium?
Speaker 6: What any idea?
Speaker 1: You know?
Speaker 10: It's says somness in it, like that one freaking like
that one freaking phrase that they're repeating those cultest.
Speaker 1: That was sanguis or something tanguine. You're right, but it
was domine.
Speaker 9: Yeah, man, we don remember scarn was gone.
Speaker 1: Yeah, I'm surprised. I actually did.
Speaker 3: Uh what.
Speaker 8: Using the actor's feet, not my not my brain because
my brain juice is not juice. And today could pepper
like perfectly mimic that phrase to the box and see
if it does anything?
Speaker 1: Uh?
Speaker 3: Yeah, you do you speak that it doesn't have any reaction?
Speaker 6: Well, it's not vorice activated. M Ward.
Speaker 5: The trash.
Speaker 6: O kind of cool though, I thank you, Lilia.
Speaker 8: H crowbar anyone? Well, no, I have the crowbar, but.
Speaker 2: I'm gonna if I could grab one of those torches.
I'm gonna keep going.
Speaker 7: This doesn't look like this is gonna lead us downstairs.
Speaker 3: I mean yeah, it checked the end of the hallway.
Speaker 8: Oh all right, I will get out another one.
Speaker 1: You need, anybody else need a porch? I got like alem,
I'm good.
Speaker 8: I would like to follow Jesber to wherever he's had
a decked yep, because I've done all I can in
this room. You sure have.
Speaker 7: I thought you were going to crow bar that.
Speaker 5: No, we need to grow bar.
Speaker 6: Oh did I toss it to you? I can't proud
open myself, scarn cat?
Speaker 3: Why what do you want to.
Speaker 9: She wants to attempt to crow bar again?
Speaker 1: What do you want me to crow bar out?
Speaker 5: Well done? Okay you it would get closer to.
Speaker 8: Sohow I run away?
Speaker 13: Oh?
Speaker 5: There she goes, Aha, just have.
Speaker 3: C you have a crowbar? Are you gonna try to
pry open the safe?
Speaker 1: Yeah, I'll pry open the safe. I guess I need
to roll.
Speaker 3: Well, what kind of as you as you go over
to touch it to try to get a hold of it,
you see the eyes of the various shadows that are
on the surface of this thing. H light up briefly,
and you're gonna take one D six necrotic damage. Six,
you're gonna take six necrotic damage. Uh, real fast as
it feels like it burns and you pull your hand
back and it leaves a bloody print on it. As
that happens, all three of you in that room begin
to hear this, these chittering whispers that's around you. Oh,
you begin to hear just these incoherent mumbles.
Speaker 5: You guys are hearing that.
Speaker 1: And this time, I'm not crazy.
Speaker 5: I'm not crazy.
Speaker 3: It doesn't sound like those particular ones. As this happened,
like you see your hearing the voice, I'd like all
three of you to roll me perception checks.
Speaker 5: Okay, mm hmm.
Speaker 9: Wes sob that is this is raw.
Speaker 13: Clearly Lily was clearly too busy digging through her bag
to give Scarn a potion of healing that she had.
Speaker 3: So there's going to be a surprise round at play.
I'd like everybody to please roll me initiative again.
Speaker 2: This is bad.
Speaker 1: I'll just die, man, Oh my god, help.
Speaker 3: And the nineteen.
Speaker 9: Yeah, I know, but I'm yelling for hope. That's a
nineteen baby dirty.
Speaker 7: Okay.
Speaker 3: So here's how this is gonna go and I need
an initiative from was that everybody? I need from outside
the room too?
Speaker 8: Oh sure, Sorry, I've mis misunderstood.
Speaker 6: Yeah, oh that's.
Speaker 1: Wow.
Speaker 5: Okay, doesn't help.
Speaker 3: So just on the table, Lily, you were gonna go
use You're you're surprised, but you were doing a thing.
So you want to walk over and use a potion
on Scarn?
Speaker 5: Yeah, she had a potion of healing.
Speaker 13: That's like after that hit, considering he's been taking hits.
Speaker 5: It was like going to pass him that.
Speaker 1: I go ahead and use that on him.
Speaker 5: I'm using this straight from my fucking inventory. I have
no idea how to do it.
Speaker 3: There should be if you're on your sheath, there should
be a like magic items thing heading consumables. Okay, I
can drag the heel onto them and then click one
of them off.
Speaker 5: Okay, bear.
Speaker 3: Nice hell yeah, and that'll sense. That's all you're really
trying to accomplish. As they as they look at their hand,
which has just been racked by necrotic energy, their palm
looks burnt. Surprise round, Desmond. You're not exactly surprised, Desmond,
but you're also not involved at the moment. I mean,
I yelled, you don't know anything's happening. I yelled help
in response to what?
Speaker 9: In response to the creepy voices?
Speaker 3: Oh that makes sense. Being surprised, do you want to
do anything about the yell?
Speaker 1: What fuck?
Speaker 3: Good turn, Lawrence, you're surprised, yep. And as you're surprised,
oh no, this could be very bad, Lawrence. With advantage,
you see that everything becomes slightly darker despite the torch
that was in the room, and it confuses you until
what you see is this darkness that is covering your
vision has a shape. You see what looks like shadow
in the shape of a hand wrapping itself around your head,
and another one wrapping around your chest from behind. As
something with advantage is going to have a little attack
on you, and they're gonna get hit trees.
Speaker 5: Yeah I figured that they would. Okay, okay, so nice Lawrence.
Speaker 3: You can take a little bit of necrotic damage. Okay,
you take seven necrotic damage and then Lawrence, mm hmm,
your strength score is going to be reduced by one.
Speaker 5: It's already zero.
Speaker 9: Sure, okay.
Speaker 3: I was like, fucking, oh my god, not modifier.
Speaker 5: I thought you meant modifiers.
Speaker 6: Panicking hah fuck.
Speaker 3: To make sure that's tracking. Oh god, your strength score
is reduced by one temporarily as you see what appears
to be a living shadow twisting around you. Oh god, indeed,
oh Lilia. As you look towards Scarn, as it gives
them a potion and they drink it, what you see
behind them is emerging from this safe, this purplish mist,
pouring out of the seams in the front of it,
and from that relief and forming together into this ethereal
ghostly form that, as it appears, is going to make
an attack against Scarn.
Speaker 5: Can I use my reaction to intercept?
Speaker 3: Nope, you're surprised. Actually wait, you had your turn. You're
not surprised.
Speaker 5: Oh yeah, yeah, I'm gonna.
Speaker 13: I'm gonna use my fucking fighting style interception and let
me just welcome up.
Speaker 3: Yeah wow, okay, reduce the damage I take by one?
D ten. Do you have an effect to throw on
them for that?
Speaker 5: H looking here, I don't see any here. Oh oh well,
I do have this. I do have interception, which is dish,
So I think I do have something for this.
Speaker 15: Yes, I have thing have an effect? Uh, I mean
let me me turn where hope I'm targeting where.
Speaker 3: I hope it did that, right, yep, I think he did.
Dmg R cool. So this is going to be if
it hits. This is going to be reduced by this.
They haven't actually hit yet, they actually missed, so you
didn't need to use that. Oh so scarn. So Lilia
sort of pulls you out of the way as this
purplish humanoid creature appears and swipes into the space you
were in. As it does, you hear this again, this
prominent whispering emanating from it, as though it's the source
of it. As you see a humanoid ghost like figure
pulling itself through the air, trying to attack you, grasping
at you word scarn. You are surprised. Now you are
no longer surprised. That is your turn, Lily. Okay, yeah,
an attack is going to be made against you with advantage.
Speaker 5: Yeah, oh yes, no, but my squishy bunds.
Speaker 3: It's true. If you're squishy buns it hits, Lily, you're
gonna take some necrotic damage. Uh huh, you take nine
necrotic damage. Oh and your strength is temporarily reduced by two.
Speaker 6: Oh that's super bad.
Speaker 1: Like that.
Speaker 3: Get too low and you'll die.
Speaker 5: Sidebar. Can everybody else hear the music?
Speaker 13: Or no?
Speaker 5: Oh it's ominous?
Speaker 9: Oh I can't hear weird?
Speaker 3: Do you have the bot muted?
Speaker 1: No?
Speaker 5: Maybe you gotta turn it up a little bit more
on your end.
Speaker 9: I got it at like one though. Whatever, here go
cranking it.
Speaker 5: Oh, it's really fucking quiet. Sorry, yeah, it's soft. It's ominous,
air soft, ominous.
Speaker 3: You're right, I can give you. There's some juice.
Speaker 8: Thank you, it's a book.
Speaker 1: These it's true.
Speaker 6: Appreciate thank you.
Speaker 3: With that happening, Pepper, it then goes to you. You
would also surprise rounds so boom back to Lilia. Proper
combat has now begun. Oh sorry, I should make it visible.
The thing that struck you is a smooth criminal right
there as you, guys appear to have been accosted by
shadows and a spirit attacking you for disturbing that safe.
Speaker 8: It's a real spooky house.
Speaker 13: So just to make sure, then, are are these are
are these oogly booglies?
Speaker 5: Are they? Are they classified as undead and or fiends?
Speaker 3: They might be.
Speaker 6: Let's find out, no good answer. We're gonna heck in bonk.
The one that dared touch me without my.
Speaker 3: Consent alrighty oh get them? Yeah, you strike back at it, you.
Speaker 5: Hit get them?
Speaker 8: Ah the.
Speaker 5: Ooh nice.
Speaker 3: So can you remind me why you were asking what
you asked?
Speaker 4: Because I have celestial allowance, you do the celestials give
her like twenty bucks a week.
Speaker 3: What is the normal damage of your weapon? It normally
is plus three yepy. So as you strike it, you
do is it does disrupted a bit. You strike it,
and you see parts of the shadow burns slightly away.
You do also find, however, that that did less damage
than you might have wanted to to. Your weapon did
seem to cut away part of the darkness, but it
mostly passed through it. Oh, it does seem to be
undead thought.
Speaker 8: Okay, okay, then oh m.
Speaker 10: For for for for for boness, we will we will
try to do a hecking stab with a dagger.
Speaker 6: Then stab away, Yeah, dagger, dagger, dagger.
Speaker 5: Bah.
Speaker 3: Again, you strike at it, Your dagger passes through it
and seems to tear some of it away, as if
like the darkness that constitute his body is like, uh,
you swatted away as you might like, uh, smoke and
it pulls from it and it seems to be in pain.
But as it really reels back and let's have what
looks like a scream.
Speaker 1: You just hear.
Speaker 3: That echoes around you very softly. Maybe all right, Desmond,
there's some stuff happening. There was a sword strike.
Speaker 7: I could see it.
Speaker 3: It's true. You can see the back of it. Looks
like a shadowy creature that is kind of standing in
the doorway back there.
Speaker 7: Was young I literally leave for one second. I shoot it.
Speaker 3: Okay, it's a shadow.
Speaker 8: What do you do?
Speaker 3: So let's have some fun here. The bullet will go
through it. Ye yeah, shoot me right in the fort.
Oh no, for my fun. Describe to me how you're
not shooting? Also at Lilia, well, I know one.
Speaker 2: And around my height. These things look like they're relatively large.
An angle towards its head.
Speaker 3: Gotcha, sure, go for it. A fire fifteen hits, you
find points of damage. The bullet goes through. It strikes
the wooden wall that's off behind you, goes outside the building.
As you shoot it, you blow up our part of
its shoulder, and though it looks to be in pain,
like smoke filling in a gap, it reconstitutes its form.
Speaker 20: UM's it took me? How did you get there? I'll
get right upon it.
Speaker 3: Yeah you will, Yeah, I can confirm that movement and
hold on.
Speaker 7: Yeah you cancel if you just want to movement.
Speaker 3: Ah, that's me, alrighty Lawrence, I'm scared.
Speaker 9: I'm a small child, so I'm very afraid right now.
Speaker 4: But I'm gonna try to look at the one that's
like fucking wrapped its fucking hand around my throat and
chest and ship kind of be like.
Speaker 5: I'm not afraid of you. You're you're dumb and stupid.
Speaker 9: Let me try to It's a mockery this thing, all right,
it's just bravery.
Speaker 5: Right, trying, man trying, all right.
Speaker 3: Here it goes, it rolls, it fails.
Speaker 5: Fuck yeah, it's to day ambleage.
Speaker 3: It's formed, shimmers as if disrupted by the energy. And
then you point yep, that on it is that you.
Speaker 5: Yeah, it's me.
Speaker 3: But first this one goes and it's going to make
another attack against Lawrence.
Speaker 5: Oh it's got disadvantage because I'm mocked it.
Speaker 3: It's true, it does, all these are true things. It strikes,
it misses, Thank god, it's right, Lawrence rolling perception. Lawrence
rolling perception.
Speaker 1: Oh no, because you.
Speaker 5: Perception.
Speaker 3: Yep, that's a twelve You hear. Among the whispers, you
hear several that say something to the effect of better
with us and with Neftaria.
Speaker 5: Better with us, better with us enoughtaria. You guys hearing
that the sad kid fight?
Speaker 3: What the one that's going after Scarn is going Scarn. No,
it's going to strike. It raises up its hand in
a ting and it miss it.
Speaker 6: Oh thank god, never bite.
Speaker 1: Scar on your turn by move he hurt right?
Speaker 8: You might, he might, He's gonna try it.
Speaker 1: That means, yes, all right, I'll slap them. What else
is a man to do but slap a.
Speaker 5: All a gas.
Speaker 1: You don't know.
Speaker 21: I'm burning these justice that hits It doesn't matter. It
wasn't the sixth I'm burning them.
Speaker 3: You swing at it, your bladed shane breaks through its body.
As it does, it passes through it, and it strikes
the safe behind it a bit as well. As it does.
It seems irritated by that. It looks back to it
just lets it a turns back towards you.
Speaker 1: But you want to fight about it. I got nothing.
Speaker 3: Shadow eleven is going to go. Shadow eleven is going
to turn. Actually it's not. It's going to keep going
after Lilia. Oh, shadow, pay attention to me. It strikes
a lily, it hits want some dim sum buns? True,
you take nine points of damage and you are at
zero hit points. Your strength is reduced by.
Speaker 5: Four. Jeez, this is it bad you guys.
Speaker 3: Leaving you at a strength score of three.
Speaker 8: Oh, that can't happen again.
Speaker 3: You are now on the ground, not unconscious, as a reminder,
but you are on the ground. Pepper your turn.
Speaker 8: Oh my god, everything's bad? All right, all right, start
running over and I know that it will be difficult terrain,
but I'd like to squish past Desmond.
Speaker 5: Do you believe me right now? Well? I would.
Speaker 8: I would like to go over here, only because I
would be pulling out a potion of healing and putting
it down Lilia's throat action.
Speaker 3: Use it on Lilia. Go ahead and apply it to them. Yeah, I.
Speaker 8: Have no idea if this is gonna work. I've never
I'm I'm not a medical person.
Speaker 7: DPR right, DPR.
Speaker 5: Oh my god?
Speaker 3: You gain five hit points. Uh and wait, if you
get up at the starting next turn, you will have
a point of combat fatigue.
Speaker 4: Oh, because you should get out of here a little bad.
Speaker 6: And deflect. Okay, wait, it doesn't do any of those
things the same. Yeah, I'm casting an amazone.
Speaker 3: Back to the top. Lilia, you started your turn with
hit points, so Lily, you can stand.
Speaker 5: Okay, we're doom. We're doing the hempken stand and.
Speaker 3: You feel so weak though, lethargic and standing up is difficult.
Your body seems so much heavier than it was.
Speaker 5: Oh, let's see.
Speaker 15: Um.
Speaker 13: Okay, there's that thing where she's still like clutching onto
her rapier really tightly though, so she's she's gonna try
to fucking swing go for it.
Speaker 3: Yeah, natural you should be getting. It's a negative one.
What's your modifier normally?
Speaker 8: Uh?
Speaker 5: For strength?
Speaker 3: You attack modifier with your rapis plus five normally. Yeah,
the strength drain I.
Speaker 1: Put on you.
Speaker 3: I don't think it's factory because they're using decks, right,
your decks. You're a bunny and gets a rapier. That's
why it doesn't matter. Yeah, so that's to go ahead,
roll your damage. You gotta crit what Lilia upwards and
that one vanishes.
Speaker 13: Oh, it just fucking just just charges zorros at it.
Speaker 3: And then just because it disappears, you also hear whispers
that are just.
Speaker 1: Fair blood on you.
Speaker 8: Oh, can it.
Speaker 5: I don't care.
Speaker 6: You tell him hon done.
Speaker 13: You good?
Speaker 5: Uh bonus action. She's gonna turn to the.
Speaker 18: Other one and just go in you and try to
go at it with the dagger to get it, You
wild bitch.
Speaker 3: Britch twenty two.
Speaker 5: Uh well, gold, we got Lilia backup.
Speaker 3: She switch your dagger to off handed since it should normally. Okay,
we'll just leave that. You didn't target it with it,
but I'll drag it onto a click. It takes two
damage total.
Speaker 6: Alright, that's me.
Speaker 7: Right through Lilia up to it and I'll take another shot.
Speaker 3: I don't know why that did that. I'll just zink
wop dodge roll hella dodge gun.
Speaker 7: Fifteen That hits Helly again. Eleven points of damage.
Speaker 3: You five points of damage A.
Speaker 7: Stinky that is sky?
Speaker 13: Is that you?
Speaker 1: Uh?
Speaker 3: Lawrence? Yep?
Speaker 5: Look at the boy. Yeah, that's right. You can't keep
any of us downwards.
Speaker 9: Super tough.
Speaker 5: My friend's gonna kick your eyes.
Speaker 3: Get them.
Speaker 9: Few turn up in saying like can.
Speaker 13: I call this?
Speaker 7: Yeah vicious mockery ghost.
Speaker 3: It takes two points of damage. Incredible and as disadvantage
that's you. Yeah cool, It's gonna keep attacking you. It's
gonna have disadvantage, but it's gonna go in for an
attack on you and it that one's let's go.
Speaker 5: That's right on the turn.
Speaker 3: You can't get me, and then it is going to
disappear into the wall. Oh, leaving you leaving your range, Lawrence,
can I hear you can try?
Speaker 4: I'd have to hit them with melee weapons, So need
to be one on diggers, right, Uh have.
Speaker 3: A melee weapon? Yeah, yeah, Actually no, it wouldn't be
into the wall. I'm sorry. They can't do that. Instead,
it's gonna take the high action. No, there's a torch.
Never mind, it does nothing.
Speaker 5: Incredible heck you so is it not moving?
Speaker 7: Memory? Okay, thank god none of us have.
Speaker 3: The wail of lost memories. Is going to attack Scarn again?
Speaker 1: Of course it doesn't.
Speaker 3: It strikes, it misses.
Speaker 5: Never mind.
Speaker 3: Every time, just stop. Every time it attacks, ears go
up a little bit and then down, then up a
little bit and then down, then up a little bit.
Speaker 5: Scarn.
Speaker 3: Actually wait, not Scarn, not Scarn.
Speaker 7: Just yeh.
Speaker 3: This this guy is going to move off to the
side and it is going to disappear into the wall.
You could attack it if you wanted to, Scar as
it moves out of here.
Speaker 5: I feel like it does it like who damage is?
Speaker 9: Damage is damage?
Speaker 1: All right, man, I'll slap them, but like, who is
this guy? Can I like slap them with my bowl?
Speaker 3: You'd have to slap them with your bladed chain. Has
to be Oh wait, the range on the bladed chain
is actually like fucking longer. You'd have to hit them
with your short spear.
Speaker 1: Okay, yeah, stab them stab him once real quick? Hey man? One?
Oh all right? Damage fifteen?
Speaker 3: Oh you deal seven points of damage to it as
it moves away and its misty form dissolves and moves
in between the boards that uh constitute the wall, and
it disappears.
Speaker 1: You leave, you dashes.
Speaker 3: Turns card.
Speaker 1: Oh hiw going, It is now my turn. I'm gonna
move over here real quick, just to the over here.
I don't like being in the I like corners, but
I'm gonna longbow this shadow mm hmm. And I'm not
shooting lily.
Speaker 9: Specifically not.
Speaker 7: Live if you can hit me.
Speaker 1: See honestly, it's a it's a all right, we're doing
it again, baby, numbers between and.
Speaker 3: Were doing it again, baby, just when I thought we
were cool.
Speaker 5: I love the amount of smelting you're doing. I'm so
proud of you.
Speaker 2: Just when I thought we were chilling, and it's like,
oh wait, we gotta let this guy wine.
Speaker 7: How many ones are in this news set?
Speaker 13: Oh?
Speaker 5: Fuck?
Speaker 3: Are you? What else?
Speaker 1: Whatever? Yeah?
Speaker 6: Sure, I move over here, and I am my gun.
Speaker 1: Could I do something to the D and D thoughts
like what?
Speaker 3: I don't know what?
Speaker 9: A good question if you ever find out, let me know,
because I probably did the same time.
Speaker 8: Cur.
Speaker 7: I can't believe you owe them money.
Speaker 3: That's it.
Speaker 8: I don't have Ah, I forgot something. Oh well, this
is gonna be reduced, but that's fine.
Speaker 3: Oh mmmm, pub you do two points of damage and
my alarm goes off.
Speaker 6: Pepper, why are you so stinky?
Speaker 5: How dare you? That's a beauty petuita you're talking about?
Speaker 6: I can't deflect.
Speaker 3: Whoa And that's you? Yeah, Lilia, your turn, Desmond, you're
on deck.
Speaker 13: Alrighty, alright, you're gonna get him, you murder bunny.
Speaker 5: We're gonna heck in where we're not.
Speaker 6: We're not stopping the brakes were freaking Yeah, I forgot
the target fifteen nineteen nineteen total.
Speaker 3: That's a hit.
Speaker 5: Yes, yeah, sane.
Speaker 3: It takes two damage.
Speaker 5: Oh okay, I'm coming with the dagger. Dagger.
Speaker 3: Yeah, the thirteen total. That's a hit.
Speaker 5: Yeah, and that gets fucking does it again?
Speaker 3: The dagger pierces through it, rips it away. Is that
that's that's you? Anything else on your turn?
Speaker 5: No maxx bonus action. She's just killing ghost left and right. Literally,
what would you like to do?
Speaker 7: You too need to go find someone and get some help.
Call in the undertoe if you can, the HQ. It
is only a little bit south of here. But I
don't think you could take another one of those, Lilia.
Speaker 5: Yeah, look at me, I'm just left and right. Believe me,
you really must, don't you good? Just to win?
Speaker 6: Would knock you over?
Speaker 8: Yeah?
Speaker 6: I could try.
Speaker 8: It?
Speaker 7: Would We lost the specter?
Speaker 8: Right?
Speaker 3: I mean then what man speaking?
Speaker 7: I'm going to ready an action to shoot it?
Speaker 3: Okay, Lawrence, what are you doing?
Speaker 4: I guess I'm gonna ready an action to stab it
with party.
Speaker 3: Okay, Yeah, if I.
Speaker 13: See it.
Speaker 3: It re enters the building beside the two of you,
the walls, Laura, the fucking We'll do Desmond first, Desmond
going ahead, sure, FA. So that is a hit as
it enters into the space just an ethereal what was taken.
Speaker 1: There was no right to take.
Speaker 3: Our suffering is harse to enjoy, horse to learn. As
you shoot it, it stops for a moment. Uh laurens,
go ahead.
Speaker 1: Do you do your thing?
Speaker 7: Five? Damage?
Speaker 3: Just done?
Speaker 8: To it?
Speaker 3: Your turn?
Speaker 5: Okay with a held action? Do I have to do
it like immediately?
Speaker 9: Or can I say something that.
Speaker 3: The trigger was? You saw it?
Speaker 5: Okay, so I have to hit it first? Okay?
Speaker 3: Fair?
Speaker 5: Do you okay? Well that's fine? Die baby?
Speaker 8: Yeah?
Speaker 3: Do you deal to damage it? Lets out a cry
of pain. It is then going to attack Desermond.
Speaker 5: No, leave them alone.
Speaker 3: You got hit Desmond.
Speaker 22: Unless I'm letting them realize what they could do.
Speaker 5: Can can I do?
Speaker 1: Oh?
Speaker 7: I was like, you're giving them a moment?
Speaker 5: I'm sorry what happened? Oh yeah, something someone can do.
Speaker 3: A trivia that Desmond got hit? Huh sorry, I guess
that fighting style was associating.
Speaker 5: I had a dissociation moment. I'm sorry.
Speaker 3: I was because you kept trying to use interception. I
was wondering if you wanted to use it for Desmond.
Speaker 5: Yeah, I will, I will do.
Speaker 3: I already got it up, so I'll just drag it
on to click, Desment, it's on you, so this will
be reduced by this amount as they're gonna deal three
D six. Actually here, Desmond, make this save first, this
constitution save you better.
Speaker 7: Well, I'm gonna purt my advantage.
Speaker 3: Okay, yeah, good job, you succeeded. That's good for your
maximum hitpoints, as it deals four total points after the reduction.
Your maximum hit points would have been reduced by five
if you hadn't succeeded. That you take four points of damage. Scorn.
The moment has arrived with scorn all right, A.
Speaker 23: Hey, try and long bowet You know what else is
a man to do? What else is a man to do?
But longbow?
Speaker 3: A ghost.
Speaker 1: You hit seventeen seventeen hits?
Speaker 3: A how do you do this? Scarn Gordal moment.
Speaker 6: Has a ride for scarnage.
Speaker 3: Hell yeah, at this point, I dextrously line it.
Speaker 1: I'm like lining it up. I'm like over here in
the corner, knee down sniper position, just like I'm not
missing this. I'm not missing I'm not missing this. Straight
through whatever is the head of this ghostly apparition, goodbye,
my boy.
Speaker 3: You fire your arrow towards it. It strikes right into
its head, and unlike the previous shots, it seems to
remain in it, as though its corpse were more solid
this time. As its head cracks back, it lets out
one final.
Speaker 1: Rer duned to remain within.
Speaker 7: The sunium.
Speaker 3: Because its body begins withering away and the freedom we
offer is lost to its body vanishes, the arrow clatters
to the ground and the safe behind you Scarn, the
large relief that was on the front of it. You
hear click from it as it rolls out of the
way to reveal what was inside of this large stone structure.
And do you know what you see?
Speaker 1: Scarn?
Speaker 7: What do you see to be a staircase?
Speaker 3: You want to staircase inside of a chest? Okay, no, no, no, no,
that's not what you say. Heck, can you see inside
of this thing suspended by a series of wires, There
is what looks like a very old bow, a very
old long bow, suspended held in the air. There is
a pile of gold sitting underneath it. There's a pile
of about twenty gold, but just these thin, ancient threads
hold this thing suspended. There's also what looks like a
very old flask that I'm actually gonna roll for because
I'm gonna let this be randomly determined what it is.
Hold on one second, here we go, Let me gotta
find my thing.
Speaker 23: Hold on, I.
Speaker 3: Said, hold on, wait a minute. Hold on, it's taking
me longer than I.
Speaker 1: Expected to get to something.
Speaker 7: Where are you? That makes sense?
Speaker 3: You see a flask sitting underneath it. As you guys
have cracked this thing open. Initiative is done.
Speaker 5: Huh see, we did it.
Speaker 10: We're all okay, you just take it easier, right, Okay.
Speaker 3: I'm gonna throw the contents of this thing into the
party chap, into the party inventory.
Speaker 2: Where are you.
Speaker 3: And they're in there?
Speaker 1: What did you do with you guy?
Speaker 5: Days niece?
Speaker 3: After a moment of examining it, take a little taste
of it like a potion. This is an elixir. You
can use an action or a bonus action to consume this.
When you do, the effects of it remain until you
complete a shorter long rest. This particular one delirium's gift.
When you drink it until as long as it's in effect,
you have advantage on saving throws against being charmed, frightened,
or enraged.
Speaker 5: By school sale Dashine and the bow.
Speaker 1: Why, I don't know.
Speaker 3: It's hard to tell at a glance, and I.
Speaker 1: Look at it in some kind of way with a
throw that will eventually give me a one so I
can resmell my items.
Speaker 5: It's a very important question.
Speaker 1: Hey, I'm just asking the real questions out here.
Speaker 5: It's true, you're just being honest.
Speaker 3: It is true you would like to take a shot
at trying to identify this thing. One Give me one moment,
Give me one momo, Just one quick mumo.
Speaker 5: Give the most likely to identify a bo.
Speaker 3: I would like you, in lieu of a not having
an identification spell, where are you? You can attempt to
next time you take a short rest or a long rest,
you could try to see what this thing does. Or
if you suspect it's magical, you could just force it
through into it.
Speaker 8: That's one way to find out.
Speaker 1: I'm not dying. It's quick eright, I'll just hold it
in the backpack.
Speaker 3: I will throw it into your inventory. Boom, it's in there.
Ancient ceremonial bow who's.
Speaker 1: Taking deliriums ceremonial kills me in five seconds. I know
how you are.
Speaker 3: That.
Speaker 9: I don't think I could do anything with it.
Speaker 1: I want this juice, Yeah, I don't know what me.
Speaker 5: I tell.
Speaker 3: Pepper sheet, although I don't know if scarns like just
holding it up too high. Anybody want to take this me?
Speaker 1: This is so.
Speaker 5: Thank you you.
Speaker 3: And then there's twenty gold. Where's that going? It's what
I don't want to Oh, well, that makes my life harder.
So five to each of you everyone, but except Dosimond,
give yourself five gold.
Speaker 1: I'll take a dollar.
Speaker 5: He was like money.
Speaker 1: Like bo go.
Speaker 3: At this point, I will say, whenever you walked over there, Desmond,
when you walk over to here, you would have seen
that it looks like the rest of this side of
the building seems to just loop back around into that hallway.
Speaker 2: It's just a circle to the other side. You guys
can get I forget another fight like that. One of
you two is going down.
Speaker 3: I'm gonna move everybody into the foyer.
Speaker 8: I've got no more potions of healing. So I.
Speaker 6: That was all they wrote for me.
Speaker 5: I have won.
Speaker 1: I have been not useful for the entirety of this time.
Speaker 24: Since you have, I have been unuseful in battle for
the last right.
Speaker 6: Okay, not that you do the killing shot.
Speaker 5: It was all I've been doing.
Speaker 8: Is you know you are a negative, Nelly, I have
broken my.
Speaker 1: Bow eight times and reconstructed it in battle.
Speaker 4: Reconstructing it's really impressive.
Speaker 3: You just have like a million bows. Every time over
your knee.
Speaker 6: You are letting your anger.
Speaker 5: Maybe you need a right.
Speaker 4: Maybe if you stop breaking your bowl over your knee
every time you got angry, like, maybe you would have
your bow.
Speaker 1: But I don't understand. Hell, yeah, I should probably not
be here. I want to take a nap, but you
have the okay, I should probably be here.
Speaker 2: It's is the only stop on the ride where you
can get off, and we do need backup, And I
don't think that any of you are going to have
a good time.
Speaker 7: I can, I can keep quiet while I'm here, but
I can't leave this person.
Speaker 9: You can't stay here by yourself.
Speaker 7: Oh that's why I'm sending to get back up.
Speaker 8: It wouldn't be by himself that was going to cross
our arms. I ain't going nowhere. You should be quiet.
Speaker 7: Sure, you can drag our fun little prisoner in the
other room with you if you want.
Speaker 5: I don't know if I want.
Speaker 8: Huh, who's a fun little prisoner?
Speaker 7: We have a fun little scarn and eye knocked one
of them out.
Speaker 1: Don't worry about it.
Speaker 9: Could would they know where to go?
Speaker 1: I think they're conscious?
Speaker 7: Oh wait, mutn't try?
Speaker 8: Yeah I could. That actually is a fantastic plan.
Speaker 1: Death.
Speaker 7: So they don't really have a reason to tell us, though.
Speaker 8: I'm gonna give them a reason.
Speaker 6: Oh, stuff up my sleeves.
Speaker 8: Track, keep up, you know, like start walking towards wherever
this because I know where they were fighting originally. Yeah,
I'll do like a little sassy hair flip, start walking
in that direction.
Speaker 3: Uh, what's what's happened?
Speaker 7: You guys?
Speaker 3: Tell me?
Speaker 1: I mean, I'm supposedly staying with these guys with the
dark vision, but yeah, we need to get Lily out
of here today. Yeah.
Speaker 9: Uh scarn, Laurie and Lily have been told to get
out of here.
Speaker 3: One good little guy is doing that, you're told.
Speaker 5: Yep, I partake care of noseband.
Speaker 1: Hey man, what else am I going to do here?
My guy?
Speaker 7: We'll be fine. We can last for a little bit.
Speaker 9: We'll be back as as cool as we can.
Speaker 1: Yeah, don't all right, you'll.
Speaker 5: Be fine, Yeah you will, They'll be fun.
Speaker 1: Sure, let's go.
Speaker 3: Yeah all right, So you guys are good hands. You
guys are leaving your heading out leaving them. When you
guys can leave, where are you heading where?
Speaker 9: I mean, I assume I would know where to go
to get back up?
Speaker 1: When doesnet says that isn't the undertow like across the word?
Speaker 3: Yeah, the undertow is pretty close by. Would be like, yeah,
you could probably be there and back within like twenty
ish minutes overall doing that? All right, So that's where
you guys are going. You guys are headed out to
do that.
Speaker 5: In the meantime, stop splitting the party, y'all.
Speaker 3: Stay standing here with Desmond and Pepper. You re enter
the room with the greenish glow.
Speaker 10: All right?
Speaker 8: Where's this prisoner?
Speaker 3: You find the cultest where you left them? They are
laying on the ground, unconscious and tied up.
Speaker 8: Do you have a way of waking him up? I
can take it from there, but I don't know nothing about.
Speaker 7: Laking people up, you know, I mean this usually worked
in the army. Slap I did, okay, wake up?
Speaker 3: Make up, but a little make up? Okay?
Speaker 2: Uh?
Speaker 3: Yes, you slap them and by the grace of me
rolling at twenty uh, they regain one hit point and
see you awaken.
Speaker 8: Buddy, you we got we got some questions for you.
I'm sure you won't mind answer. And and as she
says that this like pink flashes over her eyes as
she casts a charm person.
Speaker 3: Could you share a charm person in chat?
Speaker 1: Real quick?
Speaker 6: I can.
Speaker 8: I don't care if they know after the word afterwards? Boom,
I won't do charming, Desmond, even though this film makes
it so that I can't.
Speaker 3: It's going to have a ah why because you are
definitely hostile to it.
Speaker 6: No, I'm a sexy, tiny little lady, so that's true.
Speaker 3: I'm gonna drop them onto the map. Boom, there there's them.
They have one hip point. Good for them. They're so big, man.
You didn't tell me they were a big circle. Could
you please drop the wisdom save onto them?
Speaker 5: Okay?
Speaker 8: I feel less confident about this.
Speaker 3: Oh, they would have advantage anyways.
Speaker 8: No, oh are they an elf? No bastard?
Speaker 3: As you do so, they close their eyes and they
resist the effect.
Speaker 1: I will tell you nothing.
Speaker 9: Shit.
Speaker 3: You do not understand the truth of what is happening here.
You couldn't begin to comprehend the blessing that would come
forth from this place. You are ungrateful, and I shall
tell you nothing.
Speaker 2: Okay, Well, the governor. He told me that I really
know some learning about all this. So how do I
get downstairs so I can do some education for myself?
Speaker 3: As if I would help you?
Speaker 2: Oh well, I have no idea how to get anything
out of this man without doing things that I wouldn't
do on a battlefield.
Speaker 3: Also, I'm pretty sure to kill him right now. Also,
I don't think you care.
Speaker 8: I bred have ideas, but saying anything in front of
this man would give them away.
Speaker 7: Oh yeah, okay, we'll be right back. No, we have
done this before.
Speaker 3: My faith is absolute. You could not break it as
you leave. It's like I do not fear death. Death
is merely a gateway into what lies b Door closes.
Speaker 1: Door.
Speaker 8: H did you did? You?
Speaker 2: Really bad at being good cop? Really bad at being
bad cop too? But I can do bad cop better
than I can do good cop.
Speaker 5: Huh?
Speaker 6: Interesting?
Speaker 8: Did you just tell him that we didn't find the
guy yet?
Speaker 2: M h No, I just said that the governor told
me to do some education for myself, which is mostly true.
Speaker 8: All right, and where is that room that we found.
Speaker 1: You man, the governor?
Speaker 7: Are you in the study?
Speaker 3: Yeah?
Speaker 5: Yeah, all right, follow me.
Speaker 8: We're gonna make it sound like a bit of a
scuffle and she's gonna like pass her hands over her
face and she begins to she just looks like the
governor out of nowhere. Oh fu, she becomes impersonation. All right, now,
what's gonna happen is you're gonna we're gonna have a
tussle in the other room. You capture me, and then
you threaten to kill me.
Speaker 6: I'm important.
Speaker 8: This guy might start to jabber, right, Are you sure
I can handle anything you throw up me?
Speaker 7: Are you sure?
Speaker 6: Do we need to sat on a safe word or something.
Speaker 5: You're right to be.
Speaker 2: Nervous now, I don't know, like I was gonna try
to throw you through the door or something. Make it
really convincing.
Speaker 8: Oh fuck, sure we can do that.
Speaker 1: Where you went?
Speaker 7: What am I supposed to say?
Speaker 8: I was in the study?
Speaker 3: And but like why wouldn't you come back?
Speaker 7: Mm hm, Like we we've left, you know, we're having
our conversation out here.
Speaker 3: I go and I come back with well, obviously I
got knocked out in the tost Oh.
Speaker 8: I see, I'm just a frail mate, will get Yeah.
Speaker 2: Okay, I'm in on this. Sure, It's like I'm gonna
make it convincing. Just fire off a couple of rounds.
Speaker 8: As the governor. I'm like, oh, I perfectly impersonate him.
Speaker 3: You do whatever whatever silly affectations you choose to do
in game, You're perfectly impersonating them.
Speaker 6: Oh no, no, not my finger, that's my favorite.
Speaker 5: Oh no, please, I have.
Speaker 6: So much important to work. The mirrors. They were telling
me I unhand me.
Speaker 5: You find.
Speaker 7: Throw a pepper into the doorway.
Speaker 3: And.
Speaker 8: I'm like, totally no.
Speaker 3: You throw them through, you land on the ground in
front of the cult.
Speaker 6: Bastard, You dirty little best man.
Speaker 8: How dare you something like?
Speaker 7: That's right? I'm fucking crazy, Morlane?
Speaker 8: What is this?
Speaker 3: Obviously you got yourself caught, Morlane, you.
Speaker 8: Got yourself caught first, so I wouldn't be speaking pathetic.
Speaker 6: You are status.
Speaker 7: As the coins you carry useless Even.
Speaker 3: Is this supposed to intimidate me that you would threaten
mor Lane his role? Well, oh, I'm so I'll do it.
Speaker 6: No, what is this supposed to You know that they
will be upset.
Speaker 8: You let me get killed, and I.
Speaker 7: Promise you never know what will happen to you.
Speaker 3: Your dark masters won't roll me deception.
Speaker 5: I will.
Speaker 7: Because I eat you alive or whatever you freaks do.
Speaker 6: You'll never find salvation.
Speaker 8: Once they know what you do to me. Uh, okay,
deception because I'm using the actor feet Do I get
any like extras.
Speaker 3: As to that you get advantage?
Speaker 8: Oh?
Speaker 6: Why do look at that? All right?
Speaker 5: I see that? All right?
Speaker 7: No, you all talk for me. I just want to
point that out. What okay, I don't know just the way,
but like all of you kind of ramble on about salvation.
Speaker 6: M it, you're kidding me. Oh my god.
Speaker 3: Sometimes out a little bit, she's like fallen in like
that Porlane. You bent the knee because you wished to
be saved from your certain death, and because you wanted coin.
We bend the knee because our Lord is true and
strong and will pass us into life after death. We
are not the same. Frankly, I'd be good to be
rid of you. Go ahead, kill him undertone member, See
how that convinces me to do anything?
Speaker 8: Second time this guy sucks, you should send him to the.
Speaker 7: Kill Okay, I'll kill him, roll to him.
Speaker 8: Eight. Maybe louis better.
Speaker 9: Maybe louis better.
Speaker 3: Besides, you'd be shooting yourself in the foot of getting downstairs,
is what you're after? That well, he's the one, but
the key to the stairs one of them.
Speaker 1: I was lucky.
Speaker 3: Now didn't you say before coming in here that Morlaane
is the one that told you to go downstairs? Morlane? Richard,
exactly what did you tell this man?
Speaker 8: I told him he needed to brush up his smarts
because he's obviously a giant dumbass.
Speaker 3: Okay, wronging deception again.
Speaker 6: With advantage, with advantage.
Speaker 8: Come on on, pepper, baby girl, you can do better
than two got. You're so smart and telliged and wonderful,
and your brain's so sparkly holy ship and an eight
hello and a letten.
Speaker 9: Yeah, baby, you got a heck and pull a scarn.
Speaker 25: Oh oh no, all okay, I have not known smelt
I know, I have not known you to speak so crudely.
Speaker 1: Mor Lane.
Speaker 6: This is a stressful situation and.
Speaker 7: Hurtful mm hmmm.
Speaker 2: So you want to either like brush up on I
don't know whatever freak cult stuff you're doing.
Speaker 6: Once you become a light enlightened, you join us.
Speaker 3: Of the three reverends that you attempted to contact tonight,
could you tell me one of their names?
Speaker 7: Yes? Oh no, please tell me one of their names. Wait,
I mean, save it for the station.
Speaker 8: Hey god as the sky gives the most disdainful look
for a moment, he's like, tell him.
Speaker 6: Look, you know, I don't know that.
Speaker 8: They're so striking it it's sometimes difficult to pull their
names straight to my mind, but I can, although speaking
it probably will bring undo pain to me later for
speaking them.
Speaker 3: So he just smiles in that twenty A just just
fucking say, like a random one, and like if he's like, yeah,
that's the.
Speaker 7: Yeah, that'll definitely confirm that for sure.
Speaker 5: Ran, what.
Speaker 7: Right, you're a new in town. You have fucking no idea?
Who reuns this place?
Speaker 8: Now?
Speaker 3: Well, they brought up the reverence that they talked to.
Speaker 7: They were asking one of them is probably another covernor.
Speaker 2: I mean like it seems like this is over and
he's right there, so he's he's listening to me tell
you about this.
Speaker 7: It's you. I'm probably just gonna go kick him in
the head in a moment, Yeah please, Okay.
Speaker 6: He's taking out of my misery. I don't think you're stupid.
Speaker 5: I just thought that was in.
Speaker 3: Here, did you was that here?
Speaker 2: I go kick him in the face of trying to
knock him out, which who are you kicking the cultist?
Speaker 8: Oh?
Speaker 3: Okay, they smile at you as you approach them. They
have a and so this facade ends. And then as
you kick them, they're unconscious. They're out. I'm not gonna
make you roll anything.
Speaker 7: Okay, all right, Well there's two cakes, so that's enough.
I'm gonna check these guys. Just make sure real quick
that there's no keys on any of them.
Speaker 6: Back to regular Pep.
Speaker 3: Turning back to regular Pepe.
Speaker 1: Yeah, I prefer you're looking like this.
Speaker 8: I don't think you're stupid, by the way, I just
seem like the right.
Speaker 7: It's real convincing. Was all all right?
Speaker 6: Yeah, you look better at this stuff?
Speaker 1: All right?
Speaker 2: Well, none of these assholets have the key, so uh,
I suppose we should keep looking.
Speaker 8: Yeah, if you were a key having person, where would
you be in this building?
Speaker 7: One of the nice rooms. Also one of the only
rooms left, so I figure you know one of those ones.
Speaker 3: There are two doors at the top of this room.
Speaker 7: Go to the closed door, because I see threw that
one over there.
Speaker 3: Oh it is open, isn't it.
Speaker 7: Yeah?
Speaker 2: Rolling perception, percepturizing with my peepers, with my massive, cool,
daffling eyes.
Speaker 7: I will see you beyond the veil of time and
fuck that's five.
Speaker 3: You don't hear any old pepper.
Speaker 8: Yes will, yeah, I will perception.
Speaker 1: You.
Speaker 5: You hear.
Speaker 3: What sounds like like a ceramic material tapping against metal
coming from that room. This just rapid like sound of
ceramic material rapidly clapping against metal bars coming from that room.
Speaker 5: I'm with you on the.
Speaker 8: Closed door thing, but let's go, let's check out this one.
And never will like lead into this room.
Speaker 7: Okay, all right?
Speaker 3: As you go over, you're looking in that room. You
as you as you look into it, you guys, see
around a nook in the room, there appears to be
a large cage, as though one meant to contain an
animal that is in this room. But the very kind
of wide but not two wide bars allow you to
see through it. And you see that though in the dark,
just on the edge of the light. You guys, have
you see that someone in it appears to be running
a cup along the bars back and forth impatiently.
Speaker 8: Oh fuck, that looks like someone who would reckon?
Speaker 5: Who would ye?
Speaker 7: Let's I will run over.
Speaker 3: With Are you intending to kill me?
Speaker 5: Properly?
Speaker 3: Only go in and let me die? Just let me die.
Speaker 7: I was trying to get you out of here.
Speaker 3: You can approach you. See, there's a man wearing relatively
fine clothing, but it looks old and unkempt. There's a
very large, bushy beard on this individual. They who also
appears to be mostly balding, but still have like a
thin ring of hair around their head. They appear to
be Is this another trick. Let me guess you're gonna
ask to release me, and then you're going to be
like jak, give me your fingernails, your names.
Speaker 2: Well, that's good. I was actually horrified for a moment.
Is there an obvious way to get them out?
Speaker 8: Like?
Speaker 7: Is the door open? The ball in the side.
Speaker 3: Uh, it doesn't look to be. It looks locked as
a cage would be. You're shorter, very lot shorter than
the ones. They usually a more colorfully dressed. Oh and
your Desmond, Hello, sir, I've seen you running around through
the windows, little little tiny man looking for crime. Crime man.
You're with them? Oh no, Desmond, they're the crime.
Speaker 7: No, No, I'm here. I'm here to get them, sir.
We're gonna get you out of here.
Speaker 8: But he'd probably shoot them a lot.
Speaker 2: Oh, this is probably gonna be a tough one. But
you know, this feels like the coolest time to try
and be neat sir. If you could stand back from
the door, if there's a lock, I can try and shoot.
Speaker 3: I will try and shoot it, all right, So the
stand back from it. He sort of rolls to the
back of the case.
Speaker 7: God, the running out of bullets. I'm gonna go shopping soon.
Speaker 6: I got some eye I should have.
Speaker 7: I got another cylinder for now, so we should be okay?
Speaker 3: Um?
Speaker 7: All right?
Speaker 3: Uh?
Speaker 8: Oh?
Speaker 7: Mark? Enough too much?
Speaker 4: Uh?
Speaker 3: Should I roll on a tack? Just roll damage? I
can't imagine you're missing?
Speaker 7: All right, locks a favorite enemy.
Speaker 1: You shoot it, it.
Speaker 3: Blows apart the lock and the door swings open. Oh
this is a ruse. Is gonna be mighty expensive one
for you because you're gonna have to replace the cage
you steal, a bitch.
Speaker 7: It's to fix your house after all this carnage.
Speaker 3: I don't think I want to live here anymore. Too
many bad menies.
Speaker 7: Do you know where there's another key to get downstairs?
There's a secret room behind one of your covered.
Speaker 3: Oh yeah, the parents escape room. They found it. They're
using it.
Speaker 2: Oh, ye had the governor just to escape down in
about about twenty minutes ago.
Speaker 3: Oh, Morlane, Yeah, that little bastard.
Speaker 7: I guess I shouldn't call him a governor anymore.
Speaker 3: Oh, so you're here to get rid of these guys.
Speaker 7: Then I got one tied up and too dead. In
the next room.
Speaker 3: Did you find my buddy?
Speaker 12: Oh?
Speaker 3: Eli hits his head.
Speaker 7: What was this?
Speaker 3: My business partner, the man that came to visit. Oh,
I should have my head's fuzzy. They separated us when
they got us.
Speaker 7: How much might be downstairs? Uh, they're trying to deal
with somebody.
Speaker 2: I'm trying to get down there as fast as I
can because life might depend on it.
Speaker 3: I was wondering why the undertow didn't come in here,
and then I saw some of these guys had undertow outfits,
and I was thinking to myself, Oh, no, the tails
corrupt and more lanes in on it.
Speaker 8: Is it true?
Speaker 3: Is the undertail corrupt Desmond?
Speaker 1: Some of them?
Speaker 7: It's definitely compromise, sir. I wish I could say otherwise,
son of a dick.
Speaker 1: Oh you think he's downstairs?
Speaker 3: That makes sense. They probably throw them into the animals cells.
Speaker 2: If there's any other key or any way down. The
faster we can learn about it, the faster we can
get to them.
Speaker 7: We have backup on.
Speaker 3: Yeah, there's there's a storage room. It leads downstairs. It's
off to the left of the study and in my
bedroom I keep a spare key to get down there,
as well as some supplies and cape case things ever
go bad.
Speaker 7: You can.
Speaker 3: Hidden potions and a drink.
Speaker 2: Okay, we'll go look for that. And where do you
normally keep it? Near the bedside table or is somewhere secret?
Speaker 3: Keep it in a in a in a big old
wicker trunk. It's at the foot of my bed. If
you reach into it, there's a there's a little little
bottom to it that you can fit your fingers around.
You can take it out, and there's the stuff hidden underneath.
Speaker 6: You should have done that with mirror too.
Speaker 3: Sound of a bitch.
Speaker 7: Let's get you out front first. I'm not I'm sure
you could use some fresh air. Yeah right, I think
a be nice for you.
Speaker 3: I gotta tell you about these guys, sir.
Speaker 7: We keep talking.
Speaker 8: Well, oh, Pepper's gonna give him five gold and be like,
you look like you need a drink and some food.
Speaker 3: I mean, I got money.
Speaker 8: Oh, I'm sure this money was your money, So like,
are you gonna take it? Or would I can keep
it if you won't keep it.
Speaker 6: We did just release you.
Speaker 3: I don't care keep it all.
Speaker 8: Bread, I'm keeping it sure.
Speaker 3: He sees himself out to the front. As he passes
by this particular hallway, he points down it and he's like,
enter this room, the bedroom, and the first door on
the right on this hall that's the way down. They
wanted maps.
Speaker 7: Oh, maps.
Speaker 3: Well, yeah, these folks approached me some time ago. This
isn't the first time I met the nomember of years ago.
Before they were He keeps like tapping his head as
if trying to get himself to remember. They're telling me
about some old rooms and some caves. Because I raised journals,
you see it, journals to the public about my findings
in the caves. They found out I might have found
an old temple down below, and they were wanted to
know where it was specifically, but I couldn't remember and
I couldn't tell them, And even though they offered me
a lot of money, like a lot of money, and
then they took off. And years later I got this
other visitor, my friend who you've got to help. Came
from the north and he had a book describing things
about these temples. I never actually found him. I just
got close and then he's like, we might be able
to find them, and I was like, yes, that sounds great.
And then as we were going down into the caves,
me and my business partner, they nabbed the both of
us as if they'd been waiting for me for all
of these years. Oh my god, they've been rating my
old maps and my notes and asking me things I
don't know.
Speaker 8: Was like a gnomish fella. What like you remember the
name of your friends?
Speaker 3: It's difficult, and we didn't get to know each other
very well.
Speaker 8: Do you remember naming them the name of lack whatever
godly source that they were trying to what.
Speaker 5: Will tell you about?
Speaker 6: I don't know.
Speaker 3: These places were just part of there's all sorts of
ruins down in the underground. We didn't know what it was.
We just knew that he had a book that was
like a book of cool hidden things, and it had
some codes about this, and he got some information from me.
We coded a bit of it, and we thought that
we could use that information to go down and find
out what it was.
Speaker 1: We don't know what it was, all right.
Speaker 8: I mean, if these guys are worship and they sometimes
the culture types, they were worshiping it.
Speaker 1: They just wanted to find it.
Speaker 2: Oh, we could go over this afterwards, and we can
ask your friend downstairs ourselves.
Speaker 3: Since we find him, he knew more than me. We
only knew each other for a couple of days before
we decided to go give a look, and they got us.
Why can't I remember his name? He just seemed like
taps his head with his fist. I remember he introduced himself.
Why can't I remember it?
Speaker 5: Ah?
Speaker 3: You guys get to the front and he gets to
the front door. Oh all right, get him, please, he
he didn't deserve any part in this. Hopefully they haven't
done any worse to him than they've done to me.
Speaker 7: If we can do anything about that happening, we'll make
sure they don't.
Speaker 3: He stumbles out of the house.
Speaker 7: Okay, good eye. Yeah, I wouldn't have spotted him.
Speaker 5: You know, it's just a gift.
Speaker 3: To the bedroom because you guys had up that way. Shush,
carry okay, I'll go back to me. As you guys
had it that way. Come off, you carry?
Speaker 17: Uh?
Speaker 3: You guys that are leaving the building approximately tenish minutes
before that happened. What are you specifically going to do? Everyone?
Speaker 10: I'm here and I was secting one of them to
speak first being dragged away, being dragged princess carry.
Speaker 1: Yeah, they were just going to get undertow boy, Yeah,
going to get undertoe, going to get this one. Uh,
not going somehow, I would assume I could go there
and ask them, Hey, hurt.
Speaker 5: Yeah.
Speaker 3: Already. You guys had to the undertow. You had to
be one of the fairly large barracks like facilities that
constitutes their bases in the underloft pit. As you go
into it, it is the dead of night right now,
so it's incredibly dark.
Speaker 8: You go in.
Speaker 3: It's lit mostly by torches that are having set on
all the walls, as well as a few candles that
have been set around whenever you go in. Similar to
the other one, there's a gnomish man who is sitting
at the front waiting to talk to anybody who comes in.
There doesn't appear to be anybody else in the main
reception area of this building. As you enter, they look
up to you. Howd awful late, aren't we?
Speaker 1: Uh?
Speaker 3: Yeah?
Speaker 4: Undertow member in training Laurens Valeriant or Valerin sorry, added
on of tea because a valor built Sorry, Uh yeah,
a Valerie.
Speaker 1: That's me.
Speaker 9: Hi, we need some backup and my friend here needs
some healing. Is there anything that you could do?
Speaker 1: They Yeah, he's really bad at this currently. We have
been we were in a big we have been investigating
a something we were told not to do. I'm gonna
not gonna even lie to you, but in the Old
MCTROS State there seems to be cultists that are currently
doing what they did to us. And we have fought
a lot of stuff and we are in pain.
Speaker 3: So I really need a lot of help.
Speaker 5: Nie God, Yeah, we're very hurt.
Speaker 3: Desmond heard, Oh no, that's your don't worry about it.
Speaker 4: Desmond heard signs of a struggle. So that gave him
a very good reason to enter the Old MCTRAS state.
Everything is above board.
Speaker 5: He needs help. We hear people are in danger.
Speaker 3: You hear a creak from the door behind you, and
the gnomsh Undertow member who is standing in front of
you kind of looks past you, guys, uh, to the
back of the room as somebody enters in behind you,
as I said repeatedly, as I'm repeating myself, because I
repeat what I said, I repeated myself as they turn like, oh,
we were wondering when you'd be back. Welcome back, captain
and you. As you guys turn your attention, you see
once again the hattis Land captain of the undertow uh
in this particular pit, Lena coming in. They look uh,
scrapped up. They look like their stuff is pretty uh.
They look a bit tired. They have some scratches as
if they haven't been keeping up with personal care for
a while. Their clothes are a bit roughed up. You
notice that there's a bandage tied around part of one
of their arms. As they enter, they pretty quickly looked
what's going on. Their eyes seemed to sharpen. You actually
see their eyes they thin out a bit like a cat's,
as if suddenly paying attention. Sorry, did you say that
Desmond is doing something and that you said that there's
something that you're not supposed to have been doingrost.
Speaker 4: No, there you heard signs was inside that gave im
probable cost to go in.
Speaker 3: So it's okay, it's fine.
Speaker 1: I told him to do it, all right, I literally
knocked him out and dragged him in.
Speaker 3: It's on me, let's go save them. Okay, why did
they go into the old mctrothe state.
Speaker 1: There were we had found some information you know that
house we were in earlier. Yeah, we had found out
that either a governor or somebody was going into the
old Mctrough state and we just entered. We found an
opportunity and we figured it out.
Speaker 3: You may have you may have skipped over something. What
do you mean that house we were in earlier?
Speaker 1: His name again? What was his name? Hoggins? Yeah, Agins home.
After we had investigated that house.
Speaker 3: Did something happened to Hoggins?
Speaker 1: Yeah? I forgot about that crap.
Speaker 3: Haha.
Speaker 1: Yeah, Hoggins is dead. Sorry, can't. I'm not gonna sugarcoat
any of this. Hoggins dead man is gone.
Speaker 10: We should start from the beginning.
Speaker 5: Uh, maybe Miss Lana.
Speaker 10: Recently we went down to the Pets to investigate a
missing person case. That's where we found Hoggins all zombied
and dead and was able to communicate with us before
he stopped being able to. So when we finished our
job without finding any sort of evidence or person that
was alive, we came man.
Speaker 6: Please, someone please correct me if I'm wrong.
Speaker 9: I'm trying to remember this.
Speaker 3: Correct you're doing good?
Speaker 5: Yep, and.
Speaker 10: God my fucking head. Okay, so she didn't find anything,
but we found Hoggins and he said something, so we
decided to check out it is home, and we found
something really suspicious that led to the mcross state. And
there's Coultists and Desmond and Pepper and Maren in danger
and god fuck, can someone please do anything?
Speaker 3: I'm bleeding out I've been holding. So despite the fact
that they're the ones who caught you, and that you
turned the evidence you found in the Hogins home over
to after you had gone there, there is a look
of genuine confusion on their face as to what you're
talking about.
Speaker 1: Ah, son of.
Speaker 5: Okay, what one thing at a time.
Speaker 4: My friends are hurt and you look kind of messed
up too, is right?
Speaker 9: Anyway, people up quickly.
Speaker 3: Desmond went in on official undertow business into the mctroth's
state and something bad happened.
Speaker 1: Yeah, yeah, we're going with that.
Speaker 3: You're going with that.
Speaker 5: We're going with that. We need healing and back up
is why we're here.
Speaker 3: They look over to uh, they look up to the nome.
How many of the Undertow members from this area are
currently around, which the gnome like kind of sits up.
Actually quite a few or very few. There were disturbances
in some of the further pits out, and they asked
if we could go back them up earlier, where almost
entirely he like stops for a second, pretty much just us.
Speaker 1: All right, I'll go with you.
Speaker 5: I mean you look pretty banged up too.
Speaker 3: I've been traveling in the caves for days, but the
last couple of days, yeah, for the better part.
Speaker 1: Of a week.
Speaker 5: All these are too messed up to go back like this.
Speaker 3: I'm at my best when I'm at my lowest.
Speaker 5: That doesn't make any sense.
Speaker 3: That doesn't sound like the attitude of someone who wants
to join the Undertail.
Speaker 1: I don't think we got to talk for that. We
gotta save people.
Speaker 5: Yeah, okay, let's let's go.
Speaker 9: Well think about it while we're going.
Speaker 5: What why we want to be fucked up?
Speaker 1: I mean, you're weak, just get stronger, let's go.
Speaker 5: I'm due.
Speaker 3: As for you, I think I've seen you around. You've
done work with us before. Lilia, right, yeah, I'm the
daughter of cap r Are you all right?
Speaker 10: Let's see.
Speaker 6: I I got freaking, I got lacerations.
Speaker 10: I got lacerations, I got giant worm handled, I got
ghost screeched, you.
Speaker 3: Know, and they walk over. They put their hand out
towards some of the wounds that were caused by the specters.
They seem to stop, as if waiting for consent to
touch you.
Speaker 8: You can.
Speaker 3: Lift part of your arm where you got struck by
one of them, where there's effectively a big necrotic handprint
burned into your fur. You've been hurt more than just physically,
were you. I don't mean that in a philosophical sense.
I mean whatever hurt you is drained your strength away.
Speaker 10: Yeah, no, I feel well, pardon my elfish like shit.
Speaker 5: The words elvish cool. I don't know.
Speaker 3: Are you sure that you all want to go back.
You're in pretty rough shape. Particularly. I've seen effects like
this before from people coming back from the undertow There's
certain things can sap your life for us, and if
it happens too much, you could simply fall over dead.
If you do decide that you want to come back
to try to help your friends, at least stay behind me.
Speaker 5: Okay, I think I got one or two more protections
on me.
Speaker 3: We'll make sure you get proper medical attention after this
is over, after we get Desmond out of whatever's going on.
If you all thought this was going to happen, why
didn't you come to the undertow for help?
Speaker 1: We think so, I'm figuring out now that uh, the
one the you we found when we were finding you,
that was earlier before. Okay, look we saw you earlier.
It wasn't you.
Speaker 3: Their eyes widened.
Speaker 1: When we were when we went to investigate Hoggins Home,
I found someone someone that at first I assumed was
a threat. I should have kept on that they were
aiming at me, So I aimed back, and they seemed
to look like you. Because we have our goodie two
shoes on our team, he gave them all the evidence
we had.
Speaker 15: Oh.
Speaker 3: Their expression changes very rapidly. There's a moment of surprise.
Then their eyes quickly flick like flick down towards the
ground as they seem to think about something. You see
their eyes like moving in that that way that people
often do when they sort of disassociate it slightly. Then
she closes them, squints per second, opens them and there's
a slightly more fierce expression on her face. Okay, well
that's something that we can handle later. Let's go find Desmond.
Ah right, okay, all right, so you guys are returning
to the mansion because getting anty other other, any other
undertow members there would probably take about two hours.
Speaker 9: Any like healing potions or anything.
Speaker 5: We could have anything.
Speaker 3: We have supplies, but they're not We don't keep most
of them here. We keep most of them in the
in the downtown headquarters.
Speaker 1: Well, do you have any long bow bolts?
Speaker 3: I'm kind of almost that was absolutely yeah, I need
to need about that. You can. They would go into
the arrows just from off screen like minecraft items.
Speaker 1: Yeah, let's go.
Speaker 3: She's like, yes, we have them. She puts her hand
out and just like a two D image of a
bundle of arrows just plops under the ground, goes into you. Okay,
let's go. All right, you guys head back. It will
take you about another ten minutes. We're gonna cut back
to the others real quick. I'm gonna throw Lena onto
the combat tracker just to have her around.
Speaker 9: We're so fucked up, dude.
Speaker 1: It's fine, it's not, but it's fine.
Speaker 3: Or I'll just as soon as I get another anything
below to him, I'm gonna just smell my hell yeah,
I love that.
Speaker 9: This is the way you're doing ship.
Speaker 3: Let's go all right, so you guys, cutting back to you,
I presume that you guys go to the bedroom is
an assumption that I'm making. All right, Opening it up,
you guys, open up into a pretty large bedroom. Most
of it's been stripped bare. There's like some there's some
dressers and stuff that look like they've been mostly emptied out.
Normally I would describe to you more of what's in
the room, but since I know that you guys are
specifically looking for where you were instructed, I will let
you know that at the foot of a fairly large bed, uh,
there is a what effectively looks like a very sturdy
wicker basket that has a top on it. It's kind
of made like a chest, but it's it's made of
like wicker material. You if you do, you want to go, gee,
get in there? Are you gonna get in there? Gotta
get in there?
Speaker 7: Okay.
Speaker 3: As you go over and open it, you find that
most of what's in it is like socks and old laundry.
It looks like it purposely has been sort of made
to look like something that you wouldn't want to rummage through.
You reach under, you eventually find this little section where
you can like push the side out slightly, reach your
hand under and take it out. And as you do,
you find there are, in fact, uh there is a
what looks like an envelope that you can kind of
see the impression of a key inside of, as well
as several potions and another elixir. And I'm so committed
to rolling randomly for these. So that's what we're gonna
dock in one second, just because I've I've made the list.
Speaker 1: And I said, heals all of us one and then
gives us a ten percent buff everything not even there.
Speaker 5: Still heals all of us.
Speaker 3: Incredible by the vibe, there are three Homeland, They're just
gonna roll this quick.
Speaker 5: Oh no, Oh.
Speaker 3: Well, that's that's fine.
Speaker 11: That's not every time he says, oh no, I'm just like, well,
just legitimately, you.
Speaker 3: Know what, this one, this one's not, this one's not
that I roll. Good for you, That's all that I'll say.
Oh it was an oh no, because there's a ten
fucking yeah. I want to see how Alexer is run
in the game. So every time an Alexer pops up.
I just have a random table where it can be
literally any of the ones I made, because I just
want to see them randomly thrown into the game. There's
not a legendary one.
Speaker 1: Here's fine.
Speaker 3: So so as you look through it, you find there's
the key, There's three potions of healing as you recognize,
and then there's one slightly larger, more saturated potion inside
of it that you would pretty quickly recognize as a
greater healing potion. I will throw all of these into
the party sheet. Where do you want them to go?
Among the two of you? So I'm going to switch
back to do you want to hold on to you?
Speaker 8: For that?
Speaker 1: You suddenly got quiet.
Speaker 7: You get really excited when you see these things. Huh
m hm. You were eager before too.
Speaker 8: I don't know, I've never seen them before, so I
figured they've got to be something interested. The best way
to find out is to try him, you know.
Speaker 7: Saw yours? Throw it to them?
Speaker 3: Oh shit, which one I did? Throw them?
Speaker 7: Candle dance.
Speaker 3: As a note, Candle dance as an elixir. If you
drink it, then until the next time you complete a
long rest, you gain Devil's sight out to sixty feet.
Speaker 8: Oh, I just meant the healing potions this man. Are
you getting soft on me?
Speaker 2: I'm always soft. I don't know what you're talking about.
I'm taking two of the potions of healing. You take
this greater one and the other remaining one. All right, okay,
you can, I'll die.
Speaker 7: I'm in there.
Speaker 3: I'll do it. Boom, thank you.
Speaker 6: God works when you push me through that door.
Speaker 7: Why I said, are you sure? I don't want to
do that to you?
Speaker 8: In Center's Important, you always say fun things and then
you say you follow him with something like that.
Speaker 7: I don't know what you're talking about. I'm always fun.
Let's go kill people in this study next to literally.
Speaker 3: Right next to it, you guys. As you guys proceed
into there, you find yourself in like what just looks
like a back of the house sort of storage room.
There's some old boxes.
Speaker 8: Uh.
Speaker 3: It kind of goes with the generally vacant theme that
this house has. But there's also a large metal door
that is in this place that looks like it probably
leads to a staircase. And as you as you go
and try to open it, you find it is locked.
Speaker 7: A little me down.
Speaker 3: And try that key. You go into the envelope, take
out the key, put it in turn it stare us down.
Speaker 8: So how are you going to do this?
Speaker 7: Nothing to do but do it?
Speaker 6: I know, I guess.
Speaker 8: I meant, what's our what's our strap?
Speaker 2: If we want to go quiet, we can put out
our torches. You said that thinking let you see in
the dark. We could use it right now. You'd have
to lead me though until we get to them. Otherwise
we can do it my way. But my ways go
down with my gun out and yell at people until
they do what I say.
Speaker 7: Either way, we have to move fast.
Speaker 3: Hm hmm.
Speaker 8: We could also try a little bit of more.
Speaker 5: Deception, but.
Speaker 2: Richard's down there. There's no way he's gonna believe us
like five times. That's fair so much before he starts
believing the things you say.
Speaker 8: I know, But you could be like a captive. I could,
I could, you know, and she'll make like the motions
she did when she changed forms last time.
Speaker 3: Uh try.
Speaker 2: It'd be easier if you talked, though. I feel like
I wasn't very helpful before Fair originally come to grips
with my inability to communicate.
Speaker 8: You've new found, by my account, but sure we could
try to sneak and like I could be one of
them cultists, and then I could be like I was trying.
Speaker 6: Not to interrupt you.
Speaker 3: I I shift again into what.
Speaker 8: I used, this disguised self into uh one of the cultests,
into a very.
Speaker 3: I can make myself sorry. You can make yourself up
to a foot taller, which means that you can make
you can make yourself up to about four eight.
Speaker 8: You're so.
Speaker 1: Ish.
Speaker 3: I think that might even be overstatement. Actually know that,
I think about it.
Speaker 2: Oh no, I think I don't know if they're going
to buy. They've all been pretty tall so far. These
folks are prejudiced against the fair folk.
Speaker 8: More reason to kick their asses. I change that.
Speaker 7: People until they die or until they give up, and
then they don't have to die.
Speaker 8: Yeah, hey, I love straightforward plan.
Speaker 7: So yes, sir, I open the door and start walking
down the stairs right revolver in the other.
Speaker 3: Throw you guys onto a downstairs map wow where they
go in danger. Share this with everybody.
Speaker 8: We leave the door open also, okay, so that it's
obvious that.
Speaker 3: We're Oh, leaves the door open, puts the minecraft porch
out there.
Speaker 6: Just write some big letters follow us down here.
Speaker 3: As you guys go down, torch is still active. I'm
gonna make this just the full background.
Speaker 1: Hold on. Boom boom boom boom.
Speaker 8: Oh, we're going that guns are blairing.
Speaker 3: As you guys go downstairs, torch is still active. You
find yourself in a room that appears to be a
long room. There's a couple of very large again casks
looked like they might have been full at one time.
But not only are they empty, but very deliberately so.
There are holes as if something had ripped open the
side of them to try to get inside of them.
So these massive wine casks are just totally empty. Uh
at the stone this let's second. Let me get to
my notes before I start talking.
Speaker 13: Uh.
Speaker 3: There's a slightly sweet smell in the air that is
similar to fermenting berries. But as you smell that, this
dry musky scent overtakes it pretty quickly. That smells a
little bit like mildew or something rotting, almost followed quickly
by this spoiled meat kind of smell. Past the two casks,
there is a hallway that is winding northward and you
see there all along the floor. As you step there's
this as you first step as there is this dry,
sticky fluid that is coating parts of the stone floors.
Speaker 8: Drad one.
Speaker 7: Yeah, let's call it that. Yeah, would be the former.
Speaker 8: Mmm, I hope it was more low.
Speaker 5: Not the person.
Speaker 3: Assuming you guys moved through here, you wouldn't find much
in the way of anything going on here.
Speaker 10: Uh.
Speaker 3: Turning down the hallway, you'd see there's a hall with
one door at the end. Okay, doth thou go? Doth
thou continue?
Speaker 2: Yeah, we'll keep it going. Uh, we'll try and move quietly.
We're obviously visually going to stand out both of you stealth.
Speaker 5: M uh.
Speaker 8: Oh yes, stealthy. Oh boy, I'm sorry.
Speaker 1: You have the tiny I forgot.
Speaker 7: I was like, oh yeah, I always have advantage disadvantage.
Speaker 3: Oh, you're both doing pretty good. Audible do moving for
creek open a wooden door that is in there, and
as you enter, you find there is an empty room
looks like another study. This old room seems like it
might have once been used like a library, given that
there are three large bookshelves that are sitting in the room,
one on the northern side, two on the southern side.
Two mannequins wearing what is very clearly fake wooden armor
are against one of the northern against the northern wall
as well. The books upon these bookcases look to be
old journals and diaries and collections of notes. And there
is another wooden door on the southern side that is
slightly a jar.
Speaker 1: It's going to be this way.
Speaker 8: Yep.
Speaker 3: And as you move down to it, you're going south
yep to open it. And as you enter in you
find something of a dead end. You find it in
this room, it appears to just be a backstorage room.
There's baskets full of what looked like old cloth barrels,
old items and containers scattered around. Wooden wall on one side,
stone walls on all the others.
Speaker 7: You's gotta be more, you said they were down here.
Speaker 8: Can I listen to like where the wooden wall is
and see if like there's something happening on the other side,
or just trying to like listen there's like any roamy perception,
I will and sound bass, all right, come on, pepper, okay?
Speaker 5: At fourteen.
Speaker 3: On the other side of this, as you go to
it and you press your ear against this wooden wall,
you do hear a distant, muffled sound that might be
someone talking, but it's hard to tell. Whatever it is
is very far away.
Speaker 6: No, I think they're there.
Speaker 8: Which direction northeast west?
Speaker 3: Ah, Then there's no way for you to know it's
coming from the other side of the wall, right, Yeah,
you're your your sense of direction sound wise? Is your
ears pressed up against a wall?
Speaker 8: Mm hmmm, mm hmmm. That sounds direct to me.
Speaker 7: Maybe there's more secret doors or something around.
Speaker 8: So they can always drive. Are there bookcases?
Speaker 3: There are three?
Speaker 8: Pepper's gonna go to, uh, this one and start pulling books.
Speaker 3: That is a bench, So there's one on the northern
wall and two on the southern walls.
Speaker 6: I'll go to do that.
Speaker 3: I'd too like to read sitting.
Speaker 7: Down rather than look for any switch on it.
Speaker 2: I'm going to just try and check behind it to
see if it's flush with the wall or if it's
the bookcases. Yeah, which one I want it? I'm going
to start with the northern one. It's flanked by the mannequins.
Speaker 3: Roll me investigation, buddy, you're not so smart, but you're committed.
Sixteen h It does appear to be flush with the wall.
Speaker 7: Well, I guess is this one.
Speaker 8: Right?
Speaker 7: All right, I'm about to be very rude.
Speaker 8: Oh no, I'm already clutching my pearls.
Speaker 2: I'm going to take my arm and kind of just
flat line it, and I'm just going to start knocking
the books off of the shelf.
Speaker 3: Well, they were just curious while they were doing this,
were you investigating either of the other ones?
Speaker 8: Yes?
Speaker 3: Pick one?
Speaker 26: Uh?
Speaker 11: Is this?
Speaker 6: This looks like a door not a bookcase.
Speaker 3: Uh see, there's two. There's one here and one they're
in there.
Speaker 8: Yeah, I'll go to this one.
Speaker 3: Okay, roll me an investigation check please.
Speaker 8: As he's doing that, I can't believe you're doing that
as I'm doing something semi similar.
Speaker 5: Shame, shame.
Speaker 2: I'm just eliminating my inability to find it by making
sure that I move all of them.
Speaker 7: Eventually one won't move.
Speaker 3: So you're you're also just throwing everything off of it.
Speaker 6: Not right and not but I'm like.
Speaker 8: Pulling them all really quickly and then putting them back.
But it's like a like just way too fast.
Speaker 3: Yeah, okay, as you do that, as you pull each
of them off, roll me a perception pepper.
Speaker 5: All Uh oh.
Speaker 8: Is the sound based or uh no?
Speaker 6: Okay, cool right, no perception?
Speaker 3: Oh why did it roll to so you would have
had the sixteen yes, which is enough. As you're pulling
them off, nothing on that bookcase like does anything special.
But you do notice as you're pulling these things off
and putting them back that in behind a section of them,
there does appear to be a little indent in the
back of the bookshelf where the books were covering what
appears to be a small alcove where there is this
ornate looking scroll sitting hidden from back behind all them,
I should say, scroll case hidden back from all of them.
Speaker 8: We'll pull it out and you know, pop the cap
and take a look.
Speaker 3: See all right, you would be able to read the US.
So I'm gonna throw it into your inventory and you
can read it on your own time. That is a
scroll of bees. That's a scroll of Valcrease wrath. Uh
so Desmond. As you're just taking your arm and much
more rudely pushing all of the books off of this thing,
you do hit a point on one of them where
your arm stops. As you see, one of the books
appears to be sitting in this framelike mechanism that is
built into the bookshelf.
Speaker 7: Gotcha.
Speaker 3: It's also one of the only books that looks new.
Speaker 2: Oh yeah, I probably should have started there. Oh well,
as you Yeah, I'll try and activate it.
Speaker 3: As you look to it, you quickly take in that
the book's title is the Tragedy of Linus Ive and
you're like, just gonna try to pull.
Speaker 7: It m s Ive, you know a line of shive.
Speaker 3: Yeah, I'm gonna try and pull in Pepper Romey.
Speaker 8: Has okay reading, but I'm also gonna be like, do what.
Speaker 6: History?
Speaker 8: Hhh?
Speaker 6: Go on, Pepper sixteen.
Speaker 3: Somebody might have brought up that name to you at
some point it rings a bell? You don't you remember
hearing it? And then, without going into too much detail,
you're like, that's probably one of those things that I
didn't take in all that much, but you are aware
that someone you know probably knows it.
Speaker 8: Oh yeah, I do know. I okay, I don't remember anything,
but I'm sure if I like asked, like Ox or someone,
he could probably give me any thing. But I don't,
I don't ring just does not ring a bell leg
right right now?
Speaker 3: Which and as this is happening year, are you like
pulling the book out?
Speaker 7: Yeah?
Speaker 3: As you do, you get that moment that everybody always
wants you pull it out the bookshelf depresses slightly, becomes
like goes into the wall and shifts to the side.
As it does, the overwhelming smell of meat pours the
in from the chamber beyond you. As you see this
dark meat locker ahead of you, relatively small, there are
chains hanging from the ceilings with various old carcasses hanging
from them, mostly rotting at this point. And beyond it,
you see there is a torch in a room that
is over beyond it, and you can kind of clearly,
mostly because of your stealth role, you can kind of
clearly hear what sounds like Morlane's voices. He's saying something,
and you can also hear clicking sounds as though someone
is messing.
Speaker 7: With a revolver, just mumbling as he gets ready to go.
Speaker 2: And he's just like, you know, even if you weren't
like Accultist, your house is fucking creepy draw.
Speaker 7: A and he is going to run in the room.
Speaker 3: Pepper. Yep, you see this open, Are you also following?
Speaker 5: Yep?
Speaker 6: I gotta give chase.
Speaker 3: As you're running. As you guys moved through, you do
have stealth, so I'll let you know as you enter
into it. You hear. You see in this room there
appear to be two cells that maybe once might have
been used for the purposes of storing animals. You see
that there's little bits of fur and bone that are
in there. You know that mctraal was an adventure. It's
possible he might have brought back monstrosities and such to
study to make these, to make the owl a little
bit softer. It was probably more monstrous things, not like
cute animals like Umberholtz.
Speaker 7: Look a baby deer.
Speaker 3: As you I don't know why you have that. Walk
up to there. You hear the clicking of the revolver
as he seems to finish loading at the last bullet
in it, and you see an individual sitting with their
back against the far side of the of the cell.
This individual appears to be They look very tired, They
look worn down. They are wearing a metal helmet that
completely covers their face. You cannot see anything on their
face or their ears. And as they breathe, you hear
this rasping, metallic reverberation coming from it. I'm gonna get
you a picture. I'm gonna get you a picture, do too.
Speaker 1: Where is it?
Speaker 3: Where the fuck are you there you are. As you
guys see, make sure this is a man wearing clothes
that were scraggly but might have been nice now. Bindings
are around his is, his wrists, and you also see
a metal collar around their neck. As they have this
full head helmet on. It looks like they have been
not treated well. The bits of skin you can see
look to be pretty badly damaged, pretty cut up. You see,
there's burns around where the the mantles and the collar are.
Speaker 7: This is the coolest elder ring NPC you've ever made.
Speaker 8: Exactly what it made me think of.
Speaker 3: And as this happens, as you guys enter, Morlane stops,
having not seen you, They load the final bullet into
the revolver. They point it forward.
Speaker 7: I would love to try and shoot the revolver out.
Speaker 3: Just before you. That's the coolest fuck thing to do.
Just before you do, he very quickly. You just hear
him mutter and I am very sorry. It shouldn't have
happened this way. And as that happens, I like you
to make an attack roll with advantage, oh my god,
which will break yourself obviously, But you're shooting a revolver.
You knew that mm hmm.
Speaker 7: Nineteen.
Speaker 3: As you fire and the revolver shot out of his
hand breaks into pieces, uh, scatters on the ground. He's
like ah and turns no, and then we cut away
from you. I'm determined to get to a very particular
thing today before we stop others. Team hold on, what
would you be now?
Speaker 4: Team?
Speaker 3: You're not Team Median anymore? Oh? Yeah, Team the Tallest. Yeah,
that's true, hecking team team.
Speaker 1: What do we want to do?
Speaker 3: Team the tallest? Or Team more?
Speaker 9: Team too much?
Speaker 3: Team too much? Team maximum? All right, Team Maximum. You
guys in Leona, you arrive at the front of the
Mctrosity eight. As you do, a rather elderly man is
kind of fumbling his way out of it. Looks over
towards you guys coming and he's like, oh, go ahead,
more people. Ah, I'm not armed, I'm old. I'm old
man mictraw. I know that none of you have ever
Oh you're one of the captains, they say, is They
just point with both hands kind of meekly towards Leuna.
Oh you you would know who I am. Don't shoot me,
hm hmm. And one of your your one of your
one of them, you like seems almost punched drunk a
little bit like motions over his shoulder. One of them too,
into the down into the inn.
Speaker 1: Mm hmm what mm hmmm.
Speaker 2: Mm hmmm.
Speaker 9: Are you saw two people go in?
Speaker 3: You're saying technically, no, what.
Speaker 5: Are you saying saying?
Speaker 7: Man?
Speaker 3: Yeah, he wobbles and he falls over? Oh no, the base.
Speaker 5: How do we get to the basement?
Speaker 8: Stairs?
Speaker 4: Where are the stairs?
Speaker 5: Room? Which room.
Speaker 1: Inside?
Speaker 5: H times card.
Speaker 1: I'm just gonna walk inside and walk to the left.
Speaker 5: Adventurers go left.
Speaker 1: I'm just like, this is the last room that we
were in. They said they were going to go to
the room with the with the guy we tied up.
I'm gonna go check.
Speaker 5: Out the guy that we walking away.
Speaker 4: I'm like shaking this old man, like, where do we go?
Speaker 3: There's nobody whole point roll me. Persuasion, Lawrence, God damn.
Speaker 6: Come on, Lawrence. You can do this thing.
Speaker 9: Oh God, persuasion. I'm good at persuading.
Speaker 5: Okay, fuck y, let's go twelve five five into twelve.
Speaker 26: You're going to the left okay, and then right, oh wait,
left in the right, and then you get them and then.
Speaker 3: We get them.
Speaker 5: Okay, Thanks, old man, you got this pack.
Speaker 3: Quickly. Reaches down, puts them against the wall of the front.
We'll send somebody back for you, sir, don't want okay,
So just for the purposes of delineation, what path are
you guys taking?
Speaker 5: Once you're in, Lady told me to go left and right.
Speaker 1: You take a left, taking the left path. I want
to check on the room to be because we obviously
don't know where they actually are. It's going to check
the last place.
Speaker 3: As you go, scarn to the room that has the captive.
Uh no, I should not call him. I can call
him this guy the captive. As you go there and
find your man that you tied up earlier, he seems
to have been moved, but he's unconscious.
Speaker 7: Still face.
Speaker 8: They've been here, divine, Sniff, I don't know why, Sniff.
Speaker 3: And Lawrence. You're going left and then right, yep, okay.
Speaker 1: I'm just checking the door, Lawrence. Do you still have
a torch?
Speaker 7: Right?
Speaker 5: Yeah?
Speaker 3: Sure? Uh so, Lawrence. As you go left and right,
you see there's a bedroom at the end of the
hallway that is open and no one's in it. But
as you pass by one room, you see your roll
me perception, Lawrence. Let's let's roll anything good roll anything
good and we can speed this the fuck up. But
you need to roll something good.
Speaker 7: I got anything good.
Speaker 5: Here we go as a tube. Baby.
Speaker 6: Your mistake was telling carry to roll.
Speaker 5: Well.
Speaker 3: You're in a hallway.
Speaker 5: Okay, scarm.
Speaker 9: What I know is that we're in a hallway.
Speaker 3: Scaring the other room down the other hall the hallway. Hell,
we all are buddy, kid, you got it.
Speaker 7: You checked doors.
Speaker 5: Okay, I'm gonna check doors.
Speaker 3: Roll me. You know what, Ana, Let's let's look at
you back into the fold. Ye Anna with your buny
Lilia person that could save Lilia with your bunny ears,
roll me. Perception you go.
Speaker 1: Trauming is just like yep, I'm still the most competent
for real, tends anything good.
Speaker 3: As you guys are looking as you guys are looking
through the hallways and you're checking doors, Lily, as you
open the door that would be the room that has
the staircase, not only do you see a metal door
that stands out from the others, but as you're about
to note that aloud, you hear what sounds like a
distant gunshot coming from down those stairs.
Speaker 10: Guys, you think it's this way, I just heard a
gun shot.
Speaker 3: I'm you would kind of push ahead and try to
get you guys to head downstairs, lay in his.
Speaker 1: Head, hand on her face. This entire.
Speaker 3: They would rush down, hand on one of the hand
on their gun. They would probably pull it out as
they go down at this point, after being away to
wear the gun shot. They would rush down. I guess
just for the sake of delineation, would you guys also
rush rush as well? Cool? We cut back to them,
We cut back to the downstairs, and I'm just gonna quickly,
I'm gonna throw you guys. You're not in this room
right now. But for the sake of just getting you
on the wheel, just sake of getting you onto the map.
Speaker 7: Here you go.
Speaker 3: Look at you, guys. You shoot the gun out of
his hand. There is a he kind of sweeps his
cloak to the side again and he reaches down and
he reaches for one of the scrolls at his side,
and he stops for a second. It's there's a bit
of a stare down between you two, your your two groups.
What happened to your friends? Is it just you now, Desmond?
You and this this other person you've hired.
Speaker 7: Yeah, No, everyone else is gone. They're not waiting in ambush.
Speaker 3: For you, Oh Desmond, of all nights, why did you
have to show up on this one?
Speaker 7: I got told to come.
Speaker 2: Also, you killed some kids dad, and I had to
go give them their blankets from home.
Speaker 3: If it wasn't for me, there would be more dead. Desmond.
You need to understand. This pit is doomed. This court
will see to that.
Speaker 7: Yeah, well you can explain that. Downtown.
Speaker 8: Yeah, downtown by the sleep Slammer.
Speaker 1: Listen.
Speaker 3: You need to come to your senses and come with
me right now. In the caves below us, these people
have found something they've been looking for for years. There's
a ritual happening, Desmond. Their leader is going to be
assuming flesh, and when they do, this pit is doomed.
You can either stay here and die with everyone else,
or when the lord of undeath comes stand beside them
with me, Desmond, you and anyone that you want to
bring with you.
Speaker 7: I don't think there's anyway that's happening. Friend. I like
my flesh nice and fresh, not running.
Speaker 1: Flesh is what you seek.
Speaker 3: He puts his hand up and he whistles. Guys. As
you're entering, I would say, you, guys, since you are
rushing you enter the study to see this bookcase in
front of you, open as you do, as you see
them and this standoff that's happening because you guys are
looking in word and those two in there are looking
from that perspective. You you being lily as Karn and
Lawrence hear these wet footsteps in the meat locker area,
is sneaking up, moving, pushing aside, uh the large chunks
of meat, the carcasses that are hanging from the ceiling
in there. This large creature, much taller than Scarn is
this amalgamation of different pieces of flesh stitched together, pushes
through them, almost invisible against the other rotting meat in
the room. As you see.
Speaker 1: This boy.
Speaker 3: Emerging from the other side, pulling a hook out of
its arm as it moves to sneak up on those two.
Speaker 4: Everybody look out as pull from Wolverine origins Desmond.
Speaker 3: You hear from behind you the voice of your captain.
You'lling Desmond behind you a wheel around you guys were
wheel around to see this.
Speaker 8: Yeah, and Imond, but I'm gonna look to you and
I'd like everybody to roll initiative.
Speaker 3: Also, here's a wonderful heck give me give me bigger
picture of this guy. Look at him.
Speaker 1: There he is.
Speaker 5: Yeah, he's just he's just deadpool from straight up ut
straight up. That's him.
Speaker 8: All right, all right, Pepper, come on, baby girl.
Speaker 1: Let's go.
Speaker 18: That is you know, one from Lilia.
Speaker 3: There has nothing to do with strength, Lilia. What are
you doing.
Speaker 5: Fatigued?
Speaker 3: Yeah, of course the watch out.
Speaker 1: You know who it is?
Speaker 5: All right, we know that boy. We found we did it?
Speaker 3: Okay?
Speaker 8: Who?
Speaker 3: All right? Everybody starting with fitting Ley Desmond, all right.
Speaker 7: You guys are gonna have to deal with this thing
for a second. Richard Morlane, you're under arrest.
Speaker 1: Are you really going to?
Speaker 3: Al right? I would rather die.
Speaker 7: This guy's really gonna be It sounds like a problem
for you.
Speaker 4: He's kind of a call and nothing else, because from
the sounds of it, your friends are gonna kill you
if you escape me.
Speaker 3: You're rushing up towards him.
Speaker 8: Yeah, yeah, they think he's a loser.
Speaker 5: I'm just staying out.
Speaker 3: Everybody on the other side is like, this is really
going to be a cop right now. You're rushing up
towards him. As you do, you see him kind of
sweep his cloak to the side again. You see he
still has a few scrolls that it looks like he's
going to try to use. What would you like to do.
Speaker 7: I'm going to.
Speaker 2: I'm gonna offhand my short sword. H and I'm gonna
start bullying this man.
Speaker 3: Make sure you click the thing to offhand it. Yeah,
I mean as you do this, as you get close,
you can like hear the captive inside who has been
mostly unaware of it. You just see their metallic head
tilt up. And you're here just a reverberating I'm not again,
not this, no time for I'm not ready. As he
reaches his head back and his metallic helmet clangs against
the wall and let's out with this bell like sound,
and you're just.
Speaker 7: Hearing, uh, gunshot twenty three ahead?
Speaker 3: I mean that fucking me.
Speaker 7: It's oh my Hunter's march should still be on them.
Speaker 3: Oh yeah, have you done no concentration spells since then?
Speaker 7: I haven't done any spells.
Speaker 1: It.
Speaker 3: Just put Hunter's mark on and target them and then
just roll me the extra damage.
Speaker 7: I'll throw it on. Ah, it's a D six found brown,
I think, so yeah, I'll six.
Speaker 3: All right, I put it on him. Did you shoot him?
He cripples back. No, longer protected by the magic that
Insurance was using to lessen the damage on him. He
stumbles back, clearly not used to this kind of altercation,
a bloody hand going from his chest to the bars
as he grips onto it.
Speaker 1: Damn you guess mind and me?
Speaker 7: Indeed, where's the temple? Richard?
Speaker 1: I don't know.
Speaker 7: Natural wa run seven thirteen.
Speaker 3: That hits it does?
Speaker 5: Yes, I really should be a halfling.
Speaker 9: Me and Justice got to be halflings at some point, and.
Speaker 3: That's one of the greatest feelings fucking is to get
a one on something like oh wait a minute, yay,
Oh you deal another eight points of damage. He already
doesn't look super good. I am going to be attacking
non lethally as best I can. Ye, you can do
that with the melee weapon, not with the rain now
with the gun, yeah, I mean non lethal bullish. I
want to hit him with the broad side the bullet.
I'm gonna switch back to standing, pull up to fucking
During the summer games is when the most of the
time I'm like, I'm giving up on standing. It's fucking hot.
Speaker 1: I want to I don't want to.
Speaker 3: Be, but I want to be standing now. Okay, so
is that your turn. Ah, that's me all right. He's
gonna he's gonna pull out a scroll. Uh, and he
is going he's gonna do let's see what would it be?
Speaker 8: Do?
Speaker 3: Yeah? Do these interrupt each other?
Speaker 7: I think they do?
Speaker 5: I hope.
Speaker 8: So this pitch doesn't have the logan feet of casting
two concentrations.
Speaker 3: But he does have bonus actions. He is going to
pull out a scroll and kind of stumble, not stumble
away from you. But he's gonna, first of all, put
his hand to his chest. He's going to use quick
heel again because he got it back sint your last fight.
Because he pumps himself full of restorative energy, regain some
of his hip points. Let's out a sharp Okay, this
is better work this time. As he takes out another scroll,
he casts a spell. You see a sphere of magical
influence appear around him as he is cast in a thing.
And then after he casts it, he is going to
attempt to get away from you. He's going to attempt
to rush past you. And this way, do you want
to attack him.
Speaker 7: As he leaves, I will opportunity take this.
Speaker 3: Okay, before you do, roll me, I'm gonna drop a
save on you, yep, roll this right as you go
to strike him, your weapon comes down and barely touches
the sphere of influence, and you willfully stop. It does
not consume your reaction.
Speaker 7: Oh that's what that does.
Speaker 3: Do you recognize the spell? Yeah, he's got sanctuary up
as he continues to be because it never worked for him.
Speaker 1: Yeah, yeah, not at all.
Speaker 3: Fucking it did not work. Ever, He rushes over towards
what looks like a staircase heading further down that you
could just barely see in the dark.
Speaker 7: How deep does his fucking house go?
Speaker 4: Uh?
Speaker 8: That's histern pepper, God damn trout with all of his rooms.
And I'm gonna turn around and cast a mind sliver
on the kin flesh.
Speaker 3: All right, go for it.
Speaker 8: Yeah, make make an intelligence sin He rushes away.
Speaker 3: You just hear Bill Grace left me one thing beyond insurance.
I didn't think i'd have to use.
Speaker 5: It, but have fun.
Speaker 3: Okay, it's gonna roll an intelligence save what Wow?
Speaker 5: It's did I just see too?
Speaker 6: Motherfucking dice me?
Speaker 3: Rolled?
Speaker 5: Are you telling me you did?
Speaker 6: Logan?
Speaker 8: I'm sick of your shenanigans.
Speaker 3: My goal is for peoples.
Speaker 8: Yeah, it's an or spell.
Speaker 9: So that's my way if you want just to be
shenan So please more Shenanigans.
Speaker 5: Logan, Okay, I love that. I'm fuck.
Speaker 8: I'm gonna cast deflect on myself as I'm known to do,
and the good thing is I can move and still
be able to hit this guy if my okay, for
some reason, my okay, thank you, my mouse was for
no goddamn reason, could you Yep?
Speaker 3: You're moving to try to catch up to uh to
mor Lane?
Speaker 6: Yeah, all right, you do.
Speaker 3: So you rush to try to catch mor Lane. As
you run away, he just like waves his hand and
he's like, go away, get out of here.
Speaker 6: What No, No, you're run your so many arrests.
Speaker 3: And that's UH to you. Yeah, scarn your up, Lawrence.
You're on deck laying is between.
Speaker 1: All right, all right, this guy. I can't non lethal
of this man with an arrow, so.
Speaker 3: Mor Lane, you'd actually just be able to see him
if you try to attack mor Lane. I want you
to know that from where you are, he would have
half cover because you can just barely see him past
that wall.
Speaker 1: Hukay, I'm not trying to kill this guy. This guy,
won't you want it? I'm not gonna mess with Desmond's
whole thing, even though I would straight up remail anyway,
I'm just gonna pull myself back over here and just
attack mister. Mister Mann's here with a clean little bowl
and narrow.
Speaker 3: Oh wait, first, let me uh storm lord, make sure
you're taking those pieces off as you use him too.
Speaker 1: Yep, that's the second one.
Speaker 3: Ding bong ding bong bonging.
Speaker 5: Don't get him?
Speaker 3: Uh long, breeze get him eighteen Yeah nice, mm hmmmm.
So as you shoot this arrow at it wreathed in lightning,
as it strikes into it's flesh, arrow seems to do
nothing and the lightning seems to invigorate it.
Speaker 1: All right, So I just made it Conny.
Speaker 3: Sorry, yeah, sc on, would you do that?
Speaker 1: I wasn't trying to. Yeah, that's all I can do
at the moment.
Speaker 3: Alright, Leon you guys, all right, Leona, what are we doing?
Speaker 1: They are? They are?
Speaker 3: They are, They don't have a lot to really. They're
gonna fire at it. They're gonna they're just gonna shoot it.
They are going to make as they go to attack it,
they stow the revolver you see, take out a rifle
off their back. They're gonna make two shots at it
with the rifle. They are going to get a twenty
eight on the first one. As they fire towards it
and they hit it, the bullet lodges into it doing nothing.
So they are gonna actually might be good that you
wouldn't got Leuna. They're gonna see that. They're gonna look
at it. There. You see them like looking down the
scope of this rifle that they have as they back
up further. Actually, no, we're gonna get in front of Lilia, Lilia,
whenever they do this. Uh, they are going to. Then
you see them reach back and they take a piece
of ammunition out of a small pouch that they have
and load it. And for this next attack they're going
to use that boom. I only get two of these.
They fire it again, they hit.
Speaker 9: Get them up, come on.
Speaker 3: So they shoot towards it. There's a small flash of
arcade energy that fires with it. As it hits it,
a chunk of flesh is blown back off of its body,
to which Lena looks back to all of you. It
looks like anything that's not magical, it's not gonna hurt this.
Basic weapons are gonna be useless.
Speaker 1: But what about my electricity? It just made it happier.
Speaker 3: Yeah, maybe don't use lightning. God damn it.
Speaker 1: I'm useless.
Speaker 5: No, you're not.
Speaker 9: You got this.
Speaker 3: You just have to get give.
Speaker 1: I don't have magic.
Speaker 5: We can take this. We're looking thing.
Speaker 3: I'm not very good at this. I've only got three
of these bullets, so I've only got three shots on it. Oh,
if any of you has anything that can make your
attacks magical, it might be what you need to do.
Speaker 7: All right, she's.
Speaker 3: Going to remain where she is. That is her stuff.
Laurence at Georgia.
Speaker 4: Oh um, I mean yes, it's spell. I would assume
that fucking vicious mockery is magical. So let's get them
weapon damage, yeahs not weapon damage. So yeah, fucking let's
go look at how far away are you from me?
Speaker 3: You buy inventals looking ask that that's what you've walked
on too.
Speaker 24: That's all I'm listenol stinky Deadpool.
Speaker 5: Listen to Deadpool.
Speaker 9: We don't talk about Yeah, these are then arrange.
Speaker 5: We're all good. Yep, let's get them.
Speaker 4: And the last time I made the movie reference it
didn't really work out.
Speaker 5: So it's a nice outfit.
Speaker 9: My man got him.
Speaker 3: Who tried to get them, and they roll and they succeed.
Speaker 9: Yeah, they rolled too, will assume when they got abandoned
on this ship that fresh and turn.
Speaker 3: It goes and I need to roll a D one
hundred to determine which direction it's going in. It looks
to all of you as as you shoot it and
it gets hit, it lets out.
Speaker 1: A girl.
Speaker 3: Reaches up and touches the chunk of skin that I'll
blown off, as if it's trying to find it. It
turns sees Desmond. No, and it starts shambling towards him.
Speaker 5: No, hey, no, come back here. I kissed your mom.
Speaker 3: It's going to go towards Desmond. Desmond. This thing rushes
up on you, flailing its limbs like an abern Titan
from attack on Titans. Reaches over and are you doing anything?
Speaker 4: Ah?
Speaker 3: No, he's going to attack you twice.
Speaker 7: Oh would you kindly?
Speaker 3: As it happens, you hear just from the cell behind you,
something BIG's coming. That step into the h Their head
just wobbles Desmond.
Speaker 1: Desmond.
Speaker 7: No, you wouldn't cred on a halfling and glasses, would you.
I'm so sorry shame of not wearing glasses.
Speaker 3: Desmond, you take twenty points of damage, Desmond. As it
reaches down strikes you. It's a lunch, strikes you into
the bars behind it. As it lifts you up off
the ground for a second, as you're winded to have
one h piece, it brings up the other arm no,
and brings it down on you. Oh my god, job, dude,
it did it again?
Speaker 9: Please for the love of God.
Speaker 3: As it strikes you again, Desmond, and doesn't kill you
via hecking massive damage, but it hits you. There's a
little shock wave that comes off. How much did it
do twenty one?
Speaker 7: If it did three more points of damage and instantly killed.
Speaker 3: Me, it rolled an eight to one in a seven,
so if either of those ones had been higher, that
would have it hits you into the ground. You are
dying but not dead. Hunter's mark is obviously gone as
it reels back and just puts its arms out and
let's add a weirdly triumphant but confused and uh, Lilia,
your turn, what to do? Lilya? And uh, I was.
Speaker 5: Like, don't worry, guys, I got this with my five HP.
No spell slots so bad out.
Speaker 4: Here, y'all.
Speaker 6: Oh fuck time, I'm concerned.
Speaker 5: Let me, let me, let me heck in, let me,
I can you got this? Hold wait, that's a spell?
Let me hold on. I'm just gonna double check you. Yeah, yeah,
I have no spell slots.
Speaker 8: Fuck, they have no spell slots, and they must scream.
Speaker 3: Fuck I can't.
Speaker 4: Is Leanna making it so that I can't get past her?
Speaker 3: No, that you could. They just seem to be protectively
standing in front of you because you're so woozy that
they're by just taking care to make sure you're okay.
Speaker 5: All right, Well.
Speaker 13: She's gonna be like uh huh and then fucking zoom zoom.
Speaker 3: As you enter that room, the smell of rotting meat
overtakes you. And I'm gonna real quick. I need you
to make a saving throw. I need you to make.
Speaker 11: Where are you?
Speaker 3: Where are you? I need you to make me a
constitution saying throw. I'm not gonna drop it on you,
please just make it. You're looking to beat thirteen, get
or beat thirteen?
Speaker 5: Okay, see.
Speaker 3: That you're God. You feel nauseous for a moment, but
you're fine.
Speaker 13: Oh they're just that quick like and then she's like wait,
and then she takes her ears and wraps it around her.
Speaker 6: Nose to tie her a b around her nose.
Speaker 5: She has a funny mustache.
Speaker 3: Perfect.
Speaker 5: We're gonna die, gonna die silly.
Speaker 3: By the way, you can move forty feet, remember.
Speaker 5: Yes, because of her things.
Speaker 9: So yeah, let's let's move ten more feet.
Speaker 5: Let's see.
Speaker 13: I I don't have anything. Actually, no, we do have
that heck and sling. We're gonna heck, and we're gonna
heck and load up something. We're gonna We're gonna load
up that sling and freaking shoot shoot shoot the kin
fleshtcha you're gonna go.
Speaker 5: Yeah, that's fifteen yeah.
Speaker 3: Nineteen hits.
Speaker 5: Yeah.
Speaker 3: As you load it up and you you fling a
piece of ammunition at it, it hits, It sticks into
its flesh and doesn't seem to do damage.
Speaker 8: Oh fuck.
Speaker 5: Wow.
Speaker 13: Uh, we're gonna have for for a bonus, you can
float close that close that.
Speaker 5: I can't use those Oki dokie.
Speaker 3: Scroll Yeah, you have scrolled for me.
Speaker 13: I do have two scrolls, and I've been looking at
them for I have to.
Speaker 9: I have two scrolls, but like I'm, I'm I have.
Speaker 13: To actually look and see what the spells themselves do because.
Speaker 5: I click the little thing for the spell, and then
it's like.
Speaker 6: They they won't load up the spells. You probably I've
got blur and I've got command. Okay, so command might
be good.
Speaker 3: Command. Here is command?
Speaker 8: Com does you tell it what to do?
Speaker 3: You give it a command, and if it fails to save,
it has to spend its next turn doing it, which
means like, not only is it you get to make
it do something, but also it wastes its next turn.
Obviously that's the better part of command. Everyone's always like, oh,
fucking command and make him drop a thing or whatever.
It's the fact that they have to use their next
action to do it is like the actually cool part.
Speaker 5: Yes, yeah, I think I let.
Speaker 13: Seems okay, it doesn't seem like they're I can seem
like there's a there's a specification whether you can use
it as an action or a bonus act, and you
can just use it.
Speaker 3: Uh spell. So to use a spell scroll requires the
action of the spell, in this case an action for command.
Speaker 13: Yeah, I technically already use my action to so I
can't use this right now. Okay, I'll consider it, though,
but I think that's to me then I literally can't
do anything else right now.
Speaker 7: Okay.
Speaker 3: The captive is gonna be blind. They're being blind and
death basically not in the good wace. Desmond, it's your turn,
please roll me a death.
Speaker 8: Said, yeah, twenty net twenty net twenty yeah, come on,
come on, come okay, that's fat.
Speaker 3: That's what would you like to do on your turn?
Speaker 7: Uh, I'm gonna crawl five feet towards Richard.
Speaker 4: Oh my fucking god, that's it.
Speaker 3: You have those potions, don't you?
Speaker 1: All right?
Speaker 7: I could drink one of those. Yeah, I'll pop one
of the healing potents.
Speaker 3: Okay, row the healing on yourself. Use the potion. I
don't have you.
Speaker 7: Let me toggle you onto my sheet, mister potion. I
just can't save me from death.
Speaker 3: Bum boom boom boom, Lily. I will note that when
you hit it with your swing, it seems to be
now focused on you. It turns away from Desmond and
it is looking over in your direction.
Speaker 13: Additional question, and it's okay if it's too late.
Speaker 5: Does this think count is an undead or a fiend?
Speaker 3: You did hit it, it does not. Okay, it definitely
looks like it should. But your ability did not trigger
when you hit it, and so that would give you
that the indication that it's not given your gi roll me, Arkana, Arkana.
Speaker 8: I don't know if that's true or not.
Speaker 13: I'm just like if you're lesson note of three him
this Arconowey and ship buds nine.
Speaker 3: So yeah, all he can tell is is probably not
an undebt or a fiend. What that leaves it? Who knows?
Speaker 7: I think that's all I can do on my turn,
So that'll be me.
Speaker 3: More Land's going to go. He is noting that Pepper
is beside him and not allowing him to leave. Does
this do these contradict?
Speaker 1: One second?
Speaker 3: He is going to use it. He's going to use
his bonus action to turn invisible.
Speaker 5: Oh you mother, you know what?
Speaker 3: Or will hem? Yes, it's true.
Speaker 6: You're a big old scaredy cat.
Speaker 8: You.
Speaker 3: Then hear him scampering off down the stairs that are
just to the north as he continues to run away.
Speaker 5: You scampered.
Speaker 6: There's only so many places you can Then it's true.
Speaker 3: Who knows where he's gone?
Speaker 1: I game?
Speaker 3: You do get the idea. This place can't go much deeper.
Speaker 6: Yeah, stupid motherfucker.
Speaker 9: You go all the way down.
Speaker 6: You're gonna have to come.
Speaker 8: Back at some pool. We can wait and I'm gonna oh,
this is so helpful, Desmond. Thank you for calling closer.
Speaker 6: I'm running up.
Speaker 8: I'm not gonna listen. You probably have things to say
to me. I don't really care. Greater bealing pushing, it
just gets pushed against your lips. No option?
Speaker 3: Sorry, okay, use it on him? Yep, Besmand, you were
a game. Thirteen hit points bring you back to full?
Speaker 6: Is that a bonus action to administration?
Speaker 3: Someone are going ask you someone else? Okay?
Speaker 4: Yeah?
Speaker 9: Yourself action on someone else?
Speaker 7: Almost I'm under Oh you are?
Speaker 3: You're right?
Speaker 8: I need to look at something to figure out if
I'm being If you're unconscious, how the hell are you
gonna dress them?
Speaker 7: Okay, I'm I'm back on my feet. Sick, I'm gonna fuck.
Speaker 5: Oh.
Speaker 8: I'm trying to figure out what type of damage it
to Jasn't people.
Speaker 5: You're a bar too, that's sick.
Speaker 6: Thank you, tyn to chat.
Speaker 5: You're welcome.
Speaker 8: I'm a move here and cast a black on us.
Speaker 3: U one second? Are you doing deflect? Yep? All right, scarn,
we're moving New York turn.
Speaker 1: Oh what you gotta at least move like somewhere around here,
I would assume and.
Speaker 3: Man enter into there. I need you to make a
con saved.
Speaker 1: It's a gross room.
Speaker 3: It's a gross room.
Speaker 1: Its gross room rooms con save or con save.
Speaker 8: Okay, come on, king, let's.
Speaker 3: Go eighteen success all right?
Speaker 1: For hey man, uh hail Mary out here because it's
in my backpack and I like try and ship out.
Let's use this ancient ceremonial.
Speaker 3: Bowl, are you? Oh? Okay, fun, I'm just gonna equip
it to you. It's equipped. You're not attuned to it,
so you if it has magical proper like a magical ability,
you can't use it yet mm hmm. But as you
pull it out and you pull the string back, there
is a moment please roull me arkana, Oh god, come.
Speaker 6: On, come on, it's you ingreat.
Speaker 5: Come on, please please please do so you know what
for the fun of it.
Speaker 3: This isn't exactly what it does, but you get like
the briefest image as you pull the uh draw string
back and like knocking an arrow in it for a moment,
the magic of this bow courses through your hands. You
close your eyes for a second, and when you open
them you see two other arrows knocked in it, and
you almost see this moment of like two other like
echoes of your hand, aiming at two different places on
this thing. I'd like you to make three attack rolls
on this with the bow. You'll know what. I put
it on your sheet for some reason. It says you
only have a plus two with it.
Speaker 1: Let me, Yeah, that's what it says.
Speaker 3: I fixed it. Okay, make three attacks against this thing
with it attack rolls. Also, do you want to willingly
not do your lightning damage?
Speaker 8: Uh?
Speaker 1: Yeah? At this point, because dude is fucked.
Speaker 3: I'll say that you can just choose not to do that. Okay,
go ahead, all right, and if any of them hit,
I would make three attacks and you can take the
highest of the three.
Speaker 1: Okay, so we're taking the highest of the three.
Speaker 3: Eighteen.
Speaker 1: The eighteen.
Speaker 5: It's solid, and I just need to quickly make sure.
Speaker 3: Oh justice, it should work. Go ahead and hold the
ancient Bose damage against it. It should trigger everything in.
You should be getting drop the nine. You should be
getting the extra two on both the damage and that.
You know what. I'm just gonna go ahead and say
that you get you'll auto tune to this thing. I'll
leave it up for you to read what it does.
I will say this thing you got a twenty. Its
effects aren't going to be super useful in this fight.
M you can read what they do afterwards. The main
thing is I want some of the coding to work properly.
This is a fate bow who.
Speaker 1: Okay fate.
Speaker 3: And as a plus one bonus to hit there's a
plus one enhancement bonus. It is magical. So when you
shoot it with it, a little spark of energy winds
around the arrow and as it hits it, it does
seem to cause this thing pain. And I'm just going
to roll an attack into the tower. I'm gonna just
do a thing to make sure something worked properly.
Speaker 8: Okay, you had the chance to pull your feet.
Speaker 3: Plus four.
Speaker 1: Yeah, it's not that's weird.
Speaker 3: It's not registering. Yeah, I was like it should be
adding your tube. Let me just check a thing real quick.
Speaker 1: Let me just pop in here and subtype boom boom.
Speaker 3: Yeah, I mean a shit m H and a lamp.
Add the two, you bitch. Why don't you add the two?
You bitch?
Speaker 8: Uh?
Speaker 3: You know what, Just I'll just go on and I'll just.
Speaker 1: I mean, internally it says Keynes is plus one. I
don't know what.
Speaker 3: You're Oh where'd that go? If attack weapon ranged, attack
too damage to that should be that should be working.
I f t just one segal, I handle some fun
coding stuff people at home. Oh that's not well, that
was the wrong person. Do it this time.
Speaker 5: There it is.
Speaker 3: Now, it's doing what I wanted it to do.
Speaker 4: I did it on that.
Speaker 3: You're you gonna do it on this?
Speaker 1: No, you bitch.
Speaker 3: Mm hmmm mmm. So we'll just add it to to.
Speaker 7: You for now.
Speaker 3: If weapon ranged, that's different martial range weapons.
Speaker 1: Maybe they shouldn't range.
Speaker 3: Heavy, long, two handed, weird. I'm just gonna put for now.
When you attack, I'll just add it. It's fine whatever.
Uh so, yeah, you hit it. As you strike it,
that bow appears to do damage.
Speaker 9: You're never useless.
Speaker 3: I will leave it to you to read its effects
when you wish to. It's not going to be super
useful in a one target fight, but it also does
an extra second plus one to damage and attacks, and
it lets you hurt it.
Speaker 1: Mm hmm.
Speaker 3: Look at you, useless all day and then suddenly the
one who can hurt it.
Speaker 5: It's never been useless.
Speaker 7: How dary.
Speaker 3: Is that use card?
Speaker 1: As of right now? Yes, I had to plug in
the new phone so I could make it work, you
know what I mean?
Speaker 9: Yeah, makes sense.
Speaker 5: You gotta charge it for a little bit, you know.
Speaker 1: I got really excited and I was like, oh wait, it's.
Speaker 7: I have a charge.
Speaker 6: Damn it.
Speaker 3: Oh I'm so stupid, that's why. No, I'm genuinely dumb.
Speaker 1: Darn you.
Speaker 3: I fixed it. It was it was marked as a
male weapon on your sheet.
Speaker 1: I was wondering why that was like that.
Speaker 3: Anyways, it's fixed. It'll do this thing so dumb. It's
always the simplest explanation. You shoot it, it takes the damage,
and that's you. Leon is gonna see that. They are
going to give a bit of a nod. They're gonna
note that Lilia decided to rush off ahead. They're gonna
stay back here. They are gonna yell it you sure
you know what you're doing now, Oh, Lika, if you're
gonna get up close to that thing, distract it for us,
and they're gonna pop out another one of the magic
bullets they have. They're gonna flick it into the air.
They're gonna be a bit of a bad ass. They're
gonna like open the cartridge on the gun, catch it
in the chamber and they are going to re add
this to themselves scope rifle.
Speaker 5: You're dangerously.
Speaker 3: Oh thank god that was that they get a twenty
three to hit.
Speaker 7: They do.
Speaker 3: So let it be known that I had no intention
of them being here. So if they do a lot
in this encounter, I didn't. I didn't drop my NPC
in for fun. You guys went and you've fetched them.
Speaker 1: I did.
Speaker 6: You didn't.
Speaker 3: You could have not left. It does twenty six damage.
Speaker 8: Damn.
Speaker 7: Yeah.
Speaker 3: They are then going to use the last of these
three bullets after this. They don't got a lot else
going on. They are, however, doing a fuck ton of damage.
Every time they hit that hits if fire, they reload
another one in they shoot. Oh my god, they do
thirty three damage with that one.
Speaker 5: Let's go gittlem.
Speaker 3: These two shots hit it. It blows a part of
one of its shoulders off, and then one of its
arms entirely gets ripped off by the next hit. The
arm flies behind it into the cage, splats on the
wall beside the The captive who just like looks in
the direction I was like, what was.
Speaker 1: You're gonna hit me?
Speaker 3: You better mean better than not.
Speaker 5: Person in the cage.
Speaker 9: Can you help us get them?
Speaker 5: Who was that? Oh? My god?
Speaker 1: Uh?
Speaker 3: They? Leona is then going to can they get through
this entire room without having to Nope, They're gonna cover
their mouth. They're going to rush through and they're gonna
make that con save as they put away their rifle
and they are going to draw out a short sword
and they succeed against the poison. Warren's your turn.
Speaker 4: Okay, So I'm not gonna go into the room, but
I am gonna squeeze book just to tie a little
bit to hear.
Speaker 5: If I get there, I don't have to make a
con check right.
Speaker 3: Uh yeah, it's only if you can enter into that
room that the rotting meat and whatnot might poison you.
Speaker 5: Okay, coocoo coo cool? Can I aim for the boy?
Speaker 8: Oh? He can?
Speaker 5: Yama vis justus macartas is that boy?
Speaker 4: We're like, dude, you're you're making the room poisonous. You're
so stinky, You're fucking sticking up the room and you're
killing people.
Speaker 9: Where's your dignity?
Speaker 5: Man?
Speaker 3: And there gonna I'm sorry, Laurie, they succeed.
Speaker 9: Jeff do the last time too? Fucking ah?
Speaker 5: As my turn.
Speaker 3: It's time for the kin flesh to go. It's going
to swing one of its arms around towards Pepeer. You're
at the bear, and it's going to hit Peper, not
be bear.
Speaker 8: I can take it.
Speaker 3: You take thirteen points of damage.
Speaker 8: Okay, all right, mixed one better be tepper.
Speaker 3: It is then going to leave both of your ranges
and it's going to rush towards Lena.
Speaker 6: I cannot do what is an opportunity? Yeah, I have
a short sword.
Speaker 3: You do just so you know, no, you do know
that non magical weapons aren't doing anything.
Speaker 8: Shake my fist, coward, I'm.
Speaker 5: Begging at me again.
Speaker 3: Roll me intimidation.
Speaker 8: Wouldn't it be persuasion, because I'm like, ooh wu come back.
Speaker 3: I told you what to roll now, roll it all right.
Speaker 8: Intimidation, intimidation.
Speaker 3: Okay, it stops and it turns, it sort of skids,
looks at you, and it comes back. Whoa, that'll be
a hit.
Speaker 8: That's all right, that's all right.
Speaker 6: If it's not a crid'll be okay.
Speaker 3: You take thirteen more points of damage reduced down to
six because of deflect. Yeah, actually actually doesn't does that?
That's yeah, that does that also, even if it's non
even if it's magical, that still reduces it.
Speaker 8: Right, I don't know where I can share it in
the chat?
Speaker 3: Yep, no, I saw it. It's it's still good. Oh deflect.
If I have a bonus action, I have resistance spell cool,
that's gonna be its turn, Lilia, This hulking flesh monstrosity
is not but tennis feet away from you. What would
you like to do?
Speaker 5: We are going to.
Speaker 3: Heck in.
Speaker 5: I'm just thinking do I want to do? I want
to move to like, lead it somewhere else where. It's
not too narrow. I have so many windows open. We're
gonna heck in. Hopefully this has a trigger attack of opportunity.
But I want to move about ish here.
Speaker 3: It does not do anything to you. Okay, by the way,
just for the sake of knowing where you are, you
see up above you a little bit, there's a uh,
there's a little nook beside the stairs. Oh see you're
on pointing yeah, yeah, ye, Just for the sake of
letting you know what's around you. You see the latter
more lane escape through earlier came down right there. Okay,
doesn't really matter much what we're doing. I just wanted
to in case it, in case it changes anything. I
can't imagine that.
Speaker 13: She's she's gonna just pull out that fucking command scroll.
And I'm just thinking, because it's like it's it's it's
it's one word.
Speaker 3: Hold on, take all the time.
Speaker 13: I think we'll I think we'll use we'll use the
term for the word gravel to make it full prone.
Speaker 8: Spencer somewhere.
Speaker 3: Somewhere upset.
Speaker 5: Especially this works. Oh my god.
Speaker 3: So the scroll, if it's equipped to you, there should
be a place on your sheet where like spell scrolls. Yeah,
spell scrolls down at the bottom. Yeah, go ahead and
uh find the wisdom saved for that and throw it
on him. It'll be thirteen, okay, And.
Speaker 6: I think it's b.
Speaker 3: It does have advantage. Goes so hard in this it
did succeed. No, and unfortunately that destroys the scroll.
Speaker 5: Yeah, and then I think that's me. I can't do
anything with my bonus us to far away.
Speaker 3: You yelled, garbled at it, and he doesn't do anything,
and then you just hear from the captive. I'm already
on my butt. There's nothing I cannot grovel, not yell Desmond,
it is your Oh you stand, I assume stand kick
you are alive, you stand ac in tow.
Speaker 7: I'll turn it off again. That's okay, what are you
talking for? Two turns? I'm gonna run after or I
think Richard's gonna go it just deeper.
Speaker 3: One.
Speaker 7: I can only go half, so I can get fifteen feet.
Speaker 3: You get half, then dash?
Speaker 2: Uh. Yeah, I can't hurt this guy right now, I
think maybe at all. Yeah, I have to go after him.
Speaker 3: I'll dash from the thirty to get down the stairs.
So in total, I'm gonna stop your movement. Desmond. You
get into a secondary room down below, and immediately when
you step into it, it becomes evident that this is
the last room that this place could possibly have. As
you step into what looks like a large like war
room esque dining room like area, there are maps that
are pinned across all the walls in here, as if
a very long and complex cave system was being like
a path was being mapped through it. There is a
very large wardrobe, but one side this very large sealed wardrobe,
and there are no other exits or entrances.
Speaker 2: Give it up, Richard, I'm going to can I use
my action to make a perception to see if I
can hear him from all right, I already have yeah,
and that's me.
Speaker 3: All right, Maybe Richard's turn. Richard. He's going to fuck
up all the stuff he's doing by doing two things.
You see, arcane magic weave itself through the air as
he is going to cast curse better known as hecks
off a scroll. As you see, he shimmers back into
existence as his scroll as a scroll in his hand
burns away. As it does, you feel like you have
been weakened somewhat to do. Where are you? They're going
to choose range attacks, No, they're gonna choose me mainly attacks.
Speaker 1: Whom And.
Speaker 3: After they do this and you feel an effect wash
over you, they then take out another revolver that they're carrying.
They're gonna shoot you. I'm gonna shoot you from oh sorry,
middle of the room.
Speaker 7: They are.
Speaker 3: Ow Aaron away.
Speaker 7: I guess it's just my time, Aaron, a hex krit
to our curse crip?
Speaker 3: Aaron?
Speaker 7: Did the curse make me vulnerable? Because a cred vulnerable?
Gun shot with extra magic damage.
Speaker 3: I don't want to roll this on you. Let them
I have to, oh my god.
Speaker 2: Arrest for kidnapping, conspiracy to kidnapping order.
Speaker 3: There is a gun shot. As you hit the ground again, Desmondhlana,
come on your mind.
Speaker 7: God, I'm supposed to be lucky.
Speaker 3: As they walk over towards you on the ground, they
load another bullet and they aim it down at you.
Actually they walk over, they holster the gun. They take
out a sword, Desmond. It could have gone differently.
Speaker 7: I'm not gonna let you hurt the step.
Speaker 3: They're gonna They're gonna stab you.
Speaker 7: That's fair.
Speaker 3: Bring the blade down on you. So they don't auto
crit because we don't have you go unconscious. They do
quit because they rolled a crit though. God, Aaron Hi,
every attack against you, Aaron.
Speaker 27: Uh, clearly Aaron Scarn has assumed Hayden's superposition in D
and D, and I have assumed Spencer.
Speaker 3: Oh my god, strike you you Why did say damage
exceeds hit points by whatever?
Speaker 13: Oh?
Speaker 3: He rolled super duper duper low. You failed to death.
Savings throw his Desmond as they stab it in the
blade into you. And as they do, they just very quietly.
If this is the sacrifice that I must make to
pledge myself to got them, and I suppose I must.
My time as an innocent man comes to an end. Pepper,
your turn. What are you doing, buddy?
Speaker 8: I am immediately using my reaction, the unflinching heel. I
heard a gun go off, and I don't know. I
don't know what's compelling Pepper to but oh boy, I'm
gonna dash.
Speaker 6: So first thirty.
Speaker 3: Feet, that's the wrong. You want to go down the
other one?
Speaker 4: Yes?
Speaker 8: Sorry, that's okay, Oh dear.
Speaker 3: I only getting down there.
Speaker 8: Get to about there, Pepper, okay, and he's just dying.
He's not unconscious, by is.
Speaker 3: Dying with two death saving throws failed.
Speaker 8: Dude, I know I only have a bonus section because.
Speaker 6: I use my action to dash.
Speaker 3: If critical hits were black flashes, then these guys would
be fucking challenging nnymy for his record right now.
Speaker 5: Because four black flashes, Oh, I might be able to
get about maybe.
Speaker 8: Maybe maybe maybe that's like uh as an interaction?
Speaker 3: Can I, uh, you still have your bonus action?
Speaker 8: Can I feed him a post?
Speaker 7: Wait?
Speaker 3: No, what did you use? Use your reaction? And then
you did you dash?
Speaker 5: Yeah?
Speaker 3: Where were you?
Speaker 1: You were there?
Speaker 7: Just in the north. I think of the Yeah you
had dash to get there.
Speaker 3: You have your bonus action.
Speaker 8: Can I like push the a healing potion into Desmond's hands.
Speaker 3: You could give it to him.
Speaker 5: That would be an interaction, right like he like, he's
just do that.
Speaker 8: You could do that, yeah, but I can't make him
drink it this turn.
Speaker 2: I'm gonna drink it, assume making, and I'll be drinking
it after I make the save or not, So it
might not make a difference if that changes what you're thinking.
Speaker 7: I also have one.
Speaker 8: Stuff, okay, Okay, so I don't give you a potion,
and I hate myself for it.
Speaker 6: Of what my friends is tale? All right, and I
pick up some pebbles.
Speaker 8: Okay, I can bonus action make a magic stone attack?
Speaker 3: Is it making the stones or making the attack that
you do? You touch the pebbles, you're dealing with magic,
you still have to attack with them the bonus action.
Speaker 8: Act that makes sense?
Speaker 3: I would is that what you're doing.
Speaker 8: I have no bonus actions.
Speaker 3: You could make pebbles outside of that.
Speaker 7: Okay?
Speaker 3: Is that what you're doing?
Speaker 6: I guess?
Speaker 3: So, okay, you make magic pebbles. It scarn.
Speaker 1: Yeah, your turn.
Speaker 3: Scarn ecnstitution saving.
Speaker 5: Scar.
Speaker 3: You see just barely. You're not poisoned, all right, I'm gonna.
Speaker 1: Yeah throw you to Desmond. What do you want me
to do that. I'm just gonna go over here, so
I'm not in the got in the gur room.
Speaker 3: You gotta go around the wall. So it'd be more
like all right, it would be more like, yeah there, hey,
you get over to there. Basically, just how to see
pepper rushing down there? Yeah, basically, bow, take a fire.
Speaker 1: I'll burn you. I'll burn you. So the tin does
it not hit? It hits Okay, it hits you for now, dice,
all right, don't mess with me next time. All right,
I swear to God if this don't go crazy, you
live for now.
Speaker 3: You fire at it, and as you strike it all
the arrow strikes through the side of its head. It
wobbles for a second, takes a couple of steps to
the right as its momentum takes it there, straightens itself out,
reaches up. It pulls out the arrow and looks at it,
inspecting it just a and then it just falls forward
flat hits the ground.
Speaker 1: Word, go check out, Desmond.
Speaker 3: Yeah so that was your full thirty feet Yeah, Mhlena,
what can you do? You basically get to there. Layana
is gonna rush two here, oh dear bub They wouldn't
be able to see down there properly. I'm gonna have
them make a perception check to see if they can
even see what's happening down there. Okay, I'm gonna give
them three quarters cover. But they get to the place
in the staircase where they can barely see what's happening,
they are going to bring out their guns. Seeing what's happening,
fire over everyone at more Lane, gun revolver, one shot,
get them minus five. Oh, I still haven't marked as invisible.
Speaker 2: It was.
Speaker 3: Hit, as you know. And I'm gonna give this a
bit of pre life before I do it. As they
aim towards them, they yell out, Morlane.
Speaker 1: Stop.
Speaker 3: Morlane looks up, holding the short sword up over Desmond
still looks towards them, looks down to you, Pepper. None
of us can stop. And then they're going to fire
and Morlane, oh.
Speaker 7: He is not dead.
Speaker 3: Shockingly, it's going to get shot. Stumble back as they do. Lawrence,
it is your turn, Lena, will yell out. Desmond needs attention,
medical attention. If any of you can get here, get here,
I'm gonna talk.
Speaker 1: Go into the room.
Speaker 10: Baby, I've got something, I've got one more in me.
Speaker 3: What are you doing? Lawrence.
Speaker 5: I'm running into the room.
Speaker 9: I've also got one more in me. I just need
to I need to see him.
Speaker 3: Got thirty feet.
Speaker 5: I can't see him from here, right Nope?
Speaker 9: Okay, logan, I I have a question, and I don't
know if it's going to come into play this turn.
It's probably not because I can't see him.
Speaker 4: So when I cast the thrown image, it says, when
you cast another spell, do I need to like have
two spell slots for that? Hauck me?
Speaker 9: Okay, okay, I have one.
Speaker 5: Fucking spell slot. I all I can do is dash.
I can dash at him, dash.
Speaker 9: I don't can I reach him? I can't can I?
Speaker 8: Uh?
Speaker 3: Thirty but thirty feet, I don't think. So you can
get closer?
Speaker 9: How close can I get to him?
Speaker 3: Fraction? Do yourself? I don't wanna.
Speaker 1: I think here's twenty.
Speaker 7: You'd probably get to just the top of the stairs.
Speaker 9: I think that, Yeah, get like there.
Speaker 1: Is that you?
Speaker 3: Yeah?
Speaker 13: Yeah, lilias your turn, we aren't gonna go.
Speaker 9: I can pep Pepper.
Speaker 13: Pepper's there, but she can get her forty movement and
go straight to Desmond.
Speaker 3: Yeah, so fifteen twenty that will put you effectively your
pepper is just movement. You can basically get to well,
I mean mechanically, you can't choose to scooch out of
the way you would get to hear. Yeah, yeah, rush
down the stairs, see what's going on with Desmond? You like,
leap off the stairs halfway down, rebound off the wall
to land on the side. You see more Lane backing
up holding his hand over a really bad gunshot wound.
You have the floor.
Speaker 13: Freaking there there, there's there's that freaking corkin.
Speaker 5: Because items is bonus action, right to.
Speaker 3: Use it on somebody else. It's an action.
Speaker 5: Okay, doky, how far from me?
Speaker 13: He's five feet? No, it's fine, it's fine, guys. Uh,
she's gonna she's gonna uncork that that thing and fucking
give it to Desmond that tecond potion of healing, that
potion of helage. So wah, take that prime.
Speaker 3: You have maximum combat fatigue, Desmond, but you regain another
nine hit points.
Speaker 1: Set.
Speaker 13: I just imagined Lilia already here, fucking bloodstained bunny ear mustache.
Speaker 3: With the tagger.
Speaker 6: This man, she's incredible.
Speaker 3: No, I'm stabbing him. You have to do mainhandack to
do offhand.
Speaker 5: All right?
Speaker 18: Fuck, you know what that means I'm doing I'm doing nothing,
I guess you, which perhaps fittingly brings us to Desmond's turn.
Speaker 3: Desmond, I assume you stand.
Speaker 7: I stand up. As you do.
Speaker 3: Mor Lane steps back, trips back onto the floor as
he's backing up from you.
Speaker 2: Desmond, I, uh, I'm gonna holster my pistol, switch my
short sart to my off hand, and I'm gonna try
and strike him with the pommel of it.
Speaker 1: Why are you still going for non.
Speaker 7: Lethal because he's under arrest.
Speaker 1: I'm like screaming down the stairs.
Speaker 3: He's like, I don't even I can feel you doing
non lethal? Uh so why did you have I'm just prone?
Oh no, is because he cursed you in such a
way that your male. Yeah, there's different effects you can
choose with curse your first melee attack. Each turn has disadvantage.
Oh you miss with that one offhand.
Speaker 2: I holstered my my revolver and moved that to my
main hand. Okay, I don't think I can draw my club. Okay,
really bad strike.
Speaker 3: Roll me intimidation.
Speaker 7: Eight.
Speaker 3: I'm gonna roll a dynamic DC against you. What do
you want to do with the rest of your turn?
As you like reach towards him. You strike and he
moves back along the ground. The blade strikes between his
legs as he shifts back, cutting into the wood. As
you are tired.
Speaker 2: But it looks like Lota is on my side today
and he's just gonna start like tapping around his bag
looking for manicals.
Speaker 3: I'm gonna give you an option. Do you want to
make an unarmed strike as a bonus action?
Speaker 7: Yeah, I'll try and punch him in the face.
Speaker 3: Okay, would you do anything? Do you have enough strength
to do damage?
Speaker 7: I would do you do minimum one damage? So with
a negative one, I would do one damage.
Speaker 3: Considering that's all you need. Go ahead.
Speaker 2: Oh, this is so not nineteen all right, So that's
just a strength plus proficiency so B plus two minus three.
I'll stroll like an ability check ten. Oh why don't
you have to shoot me the lungs?
Speaker 13: Uh?
Speaker 3: You know what I did? Say? He fell down. I'm trying.
I'm trying to you know what. It's sorry, but yeah,
you the intimidation check is kind of what I wanted.
I'm going to roll a D one hundred. Is that
your turn?
Speaker 7: By the way, that's all I can do.
Speaker 3: He is going to he takes the short sword that
he has, raises it up in your direction, fumbling with it,
as if afraid of you, seeing what's happening, seeing Layuna
up at the top aiming, aiming her gun down at him,
he turns it around. He puts it point forward towards
his own neck and holds for a second, and then,
as if trying to find the strength to take his
own life, his teeth grit and he drops it. It
hits the ground, and he puts his hands up and
he is going to surrender himself at that point, defeat
in his eyes and with his surrender, because we've just
passed five hours. Who I believe that's where I'd like
to stop for today.
Speaker 5: Oh the week.
Speaker 3: We will come back to this in two weeks. Ye,
that was exciting.
Speaker 5: Jesus. Well, I'm so stressed. Oh my gosh, Well we're.
Speaker 3: Not playing next week. It would be the week after.
Speaker 8: Oh yeah, wait, two weeks.
Speaker 3: I'm gonna I'll go down and again we are not
playing on the twenty seventh of July. We are playing
on the third of August.
Speaker 9: And also you have something going on to burden.
Speaker 3: Yeah, I'm happy. I decided to throw the level at
you guys a little bit earlier, because my original attention
was to keep you guys the level.
Speaker 4: After this, they imagine poisonous, entire fucking Jesus's garden.
Speaker 5: Faith bow Yeah, sick boy.
Speaker 3: I was like, oh cool, nice boll anyone wants just dropped.
Oh you know what, I'm gonna wait for the future.
You can explain it when you finally use it.
Speaker 1: Seems interesting you're interested in.
Speaker 3: Well, that's the first leg of Karen.
Speaker 8: You did it, your first arrest in Gilligan's your first
You should have killed You should have killed him a
long time ago.
Speaker 1: I will never go off of that. I'm going to
see the cop.
Speaker 7: He's gonna answer for the things he's done.
Speaker 1: Yeah, I'm gonna kill him.
Speaker 5: If you don't regret, he's gonna be a problem next game.
Speaker 3: Scarn just gets to the stairs. Look out, he's got
a sword fire.
Speaker 1: He's gonna right at activates like fucking store lords and
the super Bowl. He looked like he was dangerous. What
do you mean.
Speaker 5: You're still right?
Speaker 9: Desmond is a cop has a Bingo square for real.
Speaker 3: Bow should be I think would be a good Bingo square.
Scarn mentions drinking good bingo square.
Speaker 9: He needs more appy juice.
Speaker 8: There's a southernism on it, and I'm just like that specific.
It is so hot, I feel oh my god, we
both have headache.
Speaker 7: Like I'm pretty sure there's been does cop stuff is
zoom the big.
Speaker 9: Thing I haven't seen in mind fuck.
Speaker 3: Okay, In an effort to get us all out of
here and get all our acs on and get me
watching the Boys of Hayden. That said, everybody, I'd like
to just I'll say it again to be very very clear,
because I know this stuff can get lost. Next week
because some of us are out of con we will
not be playing. Instead, we will not be taking Monday
off next month. So our plan is to play Saturday
the first Saturday. Brain, We're not taking the first Saturday
off next month. We'll be playing, as far as we
know now, every Saturday next month unless something happens between
now and then.
Speaker 6: Oh.
Speaker 3: Also this for fun high ariel Ah because uh they're
they're current to this one. They're keeping up with it.
Speaker 25: Oh no, alright, I have so much as it's gonna.
Speaker 6: Be dread and hamidashery stuff and.
Speaker 3: I'm gonna stop the YouTube recording. We'll see you guys
next time on Gilligan's grave.
Speaker 6: I need to try everybody.
Speaker 10: We love you,