Speaker 1: In a secluded world where magic and industry compete. The
veil between life and death grows thin. A cold wind
whisper secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold, paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Part of Veil. Hello everyone, and welcome to the
Part of Veil. I'm Ryan Lang, also known as the
Mind Player, and I'm joined by my good.
Speaker 2: Friends Hi Lang. I will be playing Penelope Waters, the
human Aquium.
Speaker 3: Architect, and I'm Tim and I play Drave and Shadow
Delve our dwarf Rogue.
Speaker 4: I'm Cameron.
Speaker 5: I play amar Well, our half elf guard.
Speaker 1: We release videos every Tuesday, and if you like what
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Speaker 5: And our music throughout this session and through every session
is by Karl Casey at White Fat Audio, which you
can listen to on YouTube or you can purchase on
bad camp.
Speaker 1: Mm hmm awesome. So with that, let's get into it.
We ended last week with you guys picking the acrotalks
up off the dome. Yes, standing in mid air.
Speaker 3: That did not go over, nuking this force field.
Speaker 5: Yes, before we fly away. M Can I do like
a memory check on if there was anything on the
the thing that we read that I got my stone from.
Is there anything that would hint towards towards like how
did the key work because it showed the.
Speaker 1: Key, It showed the key in the hands of a skeletal,
robed figure.
Speaker 5: Yes, but.
Speaker 1: Is there anything else that's it?
Speaker 6: Right?
Speaker 3: I've actually having started having scary thoughts about what that might.
Speaker 5: Mean, like the key is one of us dies or what.
Speaker 1: Maybe I'm curious as to what your thoughts might be
that maybe.
Speaker 3: Death is the key. I don't know, hmm, But I
don't want to think about that.
Speaker 7: I don't know.
Speaker 3: So those are just murder acrid, just kidding.
Speaker 1: Did you say that in front of him?
Speaker 3: Yeah? I don't think we can do that, not right here,
right now.
Speaker 2: But honestly, truthfully, at this point in where we are at,
I think that Penelope, like seeing that this nuclear explosion
still didn't break the force field, is going to just
break down uncontrollably sobbing like her parents are a thing
and she thought that this was her only hope at
making a difference in the war. And I'm sure we'll
figure something else in a minute, but at the moment,
Penelope is just on her knees.
Speaker 1: Okay, ACTS will step back into the pod and take
one look at you and be like, I've never made
anyone cry by trying to help before interesting give me
the crystal.
Speaker 3: She can't give you the crystal literally flying?
Speaker 5: What are you going to cry? What are you going
to do with it?
Speaker 1: I'm going to try and break open the.
Speaker 3: Barrier, but how are we going to get down?
Speaker 1: If you do that, I'm not going to direct it
at you now.
Speaker 3: I mean we won't be able to fly this pod
if you destroy our crystal.
Speaker 1: Yes, you're both very squishy. She has a yet pack.
I'm not worried about her.
Speaker 2: There's a larger crystal available at the library.
Speaker 1: That's as true.
Speaker 4: You could go back for that.
Speaker 3: We also know somebody who has a crystal.
Speaker 4: Yep, we go take care.
Speaker 3: You've already had dealings with him before he ran away
from you.
Speaker 1: The dwarf.
Speaker 3: Hmm, Now his is larger than ours.
Speaker 1: They might be worth.
Speaker 3: It is your plan to destroy that, to break open
this barrier then, like you did getting in here.
Speaker 1: It was never the plan to break the crystal.
Speaker 3: You just did, right, But you think doing that again
end on this get us through.
Speaker 1: I suppose they're similar, but I don't know that seems logical.
Speaker 5: I don't remember this conversation. Did this you used the crystal?
Speaker 1: Yes?
Speaker 3: Yeah, right.
Speaker 1: He used the crystal to break through the halting.
Speaker 3: When he told us how he got in, he made
that big crack in the halting with the crystal.
Speaker 2: Getting through, destroyed the crystal and nearly killed him.
Speaker 8: I don't remember this, you're probably from some other relations
two minutes before.
Speaker 1: Yes, yes, it is at this moment though, that there
is a rumbling and as you look, the castle itself
fades into visibility, or yea fades in I'm afraid. Yeah, anyways,
you know what I mean? Yeah, it becomes visible.
Speaker 5: Oh god, the barrier is still there so everyone can see.
Speaker 1: Why But why everyone can see it? Now?
Speaker 3: What's changed?
Speaker 5: Do we see anyone on the ground yet? Last time
you said there was no one?
Speaker 1: No one?
Speaker 2: Is there anybody else around in the sky?
Speaker 1: Mm hmmm, uh no there is not. However, as you look,
there are there are these these devices on some of
the towers of this castle, which, by the way, uh
the you know how I said it looked metal. It
begins to to like flitter a bit, as if there's
some sort of illusion there, and behind that fluttering image
the castle actually looks quite old. And then these these
devices turn to face the pod. Uh huh?
Speaker 5: Did the devices look like they can't fire at us.
Speaker 1: Uh, they do fire at you, and there is a
massive explosion right underneath underneath you.
Speaker 2: But the barrier, the barrier, Oh oh my gosh.
Speaker 1: Okay to where Chracker talks is like it's powering up.
Why right?
Speaker 3: What do you think he just nuked? I guess I wouldn't.
Speaker 1: What does that mean?
Speaker 3: It just sounded like a good word.
Speaker 1: I just made it up. I'll have to use that.
Speaker 3: Well, I suppose if even if we do use a crystal,
we're going to have to get past all that firepower. Shoot,
I think we need to do it already. Did I
think we need to do some more work about figuring
out what this key is.
Speaker 5: You said that you've read about this, You've you've been
looking for this forever. What information do you know about
it that you haven't told us yet.
Speaker 1: It's an ancient castle of gifts and powers.
Speaker 5: But I don't know, like there are people still there
is it self?
Speaker 1: I don't know.
Speaker 3: I feel like we've had this conversation.
Speaker 5: With him, I know, but I think he's still keeping
something from us.
Speaker 1: I mean.
Speaker 3: From us, He's keeping his goal from us. Yeah, it's
probably the scariest.
Speaker 5: Tell us we can figure this out together.
Speaker 1: I know where the castle is. You're lucky I'm still around.
Speaker 2: Yeah, you can't get into it any better than now.
Speaker 1: About this other fellow you said he has a.
Speaker 3: Crystal, Yes, we've seen him with a crystal.
Speaker 2: And is there any way you think maybe a strike
against him could help turn this war if the castle
is not open right now?
Speaker 3: I would like to think so. But the honest truth is,
now that we know that this Frogust being exists, I
think he could probably do just fine without Vortar find
another I think if if we'd like to put an
end of this war and make a difference, I think
we have to figure out a way to take on Frogust.
Speaker 1: Where is he?
Speaker 4: We suspect at the top of Mountain Factice.
Speaker 3: That's our best idea. Truthfully, we don't know, But either way,
Bortar would that's the seems to be the center of
the storm, and perhaps we could get more information from
vor Tar.
Speaker 1: Oh you leave that to me, he said, How far.
Speaker 5: Down did you say the ground is from like the barrier?
Speaker 3: Oh, I don't know, it's your way up like the
ground of the castle, you mean, or okay?
Speaker 1: Oh? Yeah, hundreds of feet.
Speaker 5: Okay, so a five foot image wouldn't really I just
wanted What I wanted to do was like minor illusion
mortar his face with like the attacks like I'll be
back or something like something that makes them like, who's
this guy? And then they like go looking for him
because they don't know who's in the ship.
Speaker 3: But if there's anyone there, you mean, yeah, it's like automated.
Speaker 5: But I yeah, I can only.
Speaker 1: Shoot me.
Speaker 5: They've been they've been alone for so long they don't know.
It's norm you know, maybe that's what you do, conquerors.
Speaker 1: Like, anyway, that's not gonna works. Major illusion. I really
need that spell. Okay, you never have the spells you want.
Just trust me on that one.
Speaker 3: All right. I think I think we need to have
a conversation about what we do next. It sounds like
Akra Tox is willing to help us go after go
After or fro Gast or both or whatever.
Speaker 5: Mm hmm.
Speaker 1: Let me put it to you this way. If if
we can see this and this fro Gast character is
everything he claims to be, it won't be long before
he can find out about it.
Speaker 3: That's probably true.
Speaker 2: Oh no, I thought Penn was ready to pull herself
together and be like, let's go, but she's.
Speaker 5: That's oh my gosh.
Speaker 3: Oh man, Now, Penn, clearly there's a lot going on
in your mind right now, and that's understandable. Mara and
I both know what it's like to be alone, and
we don't want that for you. If you'd rather go
to your parents right now, we can do that, if
that's what you want.
Speaker 1: I don't.
Speaker 4: Even know where they'd be or if they're even still here.
Speaker 1: Mm hmm.
Speaker 2: And I don't think we're going to find that answer
until we win this war. So if going after Vartar
and Progress is our best way forward, then.
Speaker 4: That's what we need to do.
Speaker 3: And quickly all right to the top of Mount e Thectice.
Speaker 1: Yes, so yeah, going to Mount e Aractice.
Speaker 3: Huh Okay, we've got to be quick about it now
that this castle is revealed. I think.
Speaker 1: So you're traveling straight to the mountain. Huh m hmm.
Speaker 9: Okay, okay, I happen to just get more tar and
not progress.
Speaker 3: I mean, if they're both in the same spot, it's
not going to be Can we kill a god Acrotos
might have a shot.
Speaker 4: At honestly, Yeah.
Speaker 1: I mean you always have the option to go to
Rackham first if you want, or after should you survive well,
as we approach, you.
Speaker 3: Could do or you could like send a message to
or sending to yeah, to see if he knows anything
about appearances of Wartar recently.
Speaker 1: That's a good idea.
Speaker 4: Actually in mounted Actus, is it not?
Speaker 3: Yeah?
Speaker 1: Essentially it's under the mountain, So that's.
Speaker 7: That's where we're going.
Speaker 1: Okay, all right, so you begin your drive and let's
see we said that was five hours, so you're there.
You've got about a ten of hard drive.
Speaker 3: Okay, so we can have rests then, yes, excellent?
Speaker 5: Oh does that cure?
Speaker 1: Wait?
Speaker 5: Does that that cures a level of exhaustion?
Speaker 4: Yeah?
Speaker 5: Oh goody?
Speaker 1: How many levels?
Speaker 3: Now?
Speaker 5: I only have one least?
Speaker 3: I think I might just have one left as well though,
sweet sweet ye nice?
Speaker 5: So that sleep gets rid of.
Speaker 1: I forgot you guys had exhaustion?
Speaker 3: Yeah?
Speaker 1: Rough? Okay, So you fly past Capital City, you fly
over Lake Stellen, and you had b line it straight
for Brackham as you get near. Is that when you
send your.
Speaker 5: Three hours out? So I guess he has time to
kind of Oh no, but he can only respond right away.
Speaker 4: Yeah, but still I think fresh intel.
Speaker 1: He could always have somebody send you a message to right, So.
Speaker 5: How long how much time do I want to leave?
Three hours? Two hours? I want it to be fresh
enough that it's accurate when we arrive.
Speaker 1: But also I.
Speaker 3: Mean as we passed like a cross into the border.
Speaker 5: Yeah, yeah, it's probably yeah, do that.
Speaker 1: Okay, So you message Brack into which he replies that
Vortar was sighted entering the keep like the palace earlier
this morning. Okay, okay, okay, mm hmm.
Speaker 4: So down in yeah, down or up?
Speaker 1: Those are your places down?
Speaker 5: Yeah?
Speaker 1: Yeah, okay, Dravens having some second thought.
Speaker 3: Well, I'm just thinking about I haven't thought much about
our approach if we were to go down into Bracco,
like how we would get in and how we're going
to deal with Wartar. Just kind of assumed it'd be
easier to be on the mountain. But if he's not
up there, then we still haven't been up there though.
Speaker 5: Yeah, because this can be high enough. Prograss was like,
that's true.
Speaker 4: Although when you melted the the ice ring like it melted.
Speaker 2: But just refros again mm hmm, but do you think
this guy could melt fast enough?
Speaker 3: M maybe?
Speaker 5: Wait, so like we climb up and.
Speaker 7: Yeah, instead of getting hit by lightning.
Speaker 5: Again, well, I think we'd just get hit by lightning,
but not have a pod to protect us.
Speaker 1: I mean, but you could cast past without a trace
on yourself, not for the pod. That's why am I
telling you this.
Speaker 5: There's kind of be a way to hide this pod,
like disguise it while.
Speaker 4: I need to install a cloaking.
Speaker 1: Yeah do you even know what those words mean?
Speaker 4: But I've got some ideas in the sketch.
Speaker 1: Yeah, yeah, yeah, it's a blank page. Yeah you can't
see it.
Speaker 3: Yeah, it's we should have asked Rackham about how the
resistance in Rackham is looking.
Speaker 1: You can ask him. Yeah, in my one, you guys,
I will give you that. Probably disgusted had ten hours
of driving, so yeah, you may have even asked him
a couple of things before resting, right, because.
Speaker 3: But yeah, okay, I'd just like to get an idea
of like how intense is the like enemy presence and
how is the resistance doing those two things?
Speaker 1: Okay, so most of the He responds that, like most
of the army is out and about fighting, right, and
that Krim, due to the storm, he says, is not
under any sort of siege. The resistance is growing as
people are beginning to realize, like maybe this wasn't the
best idea. And what was your third question. I think
there were two things you said. Okay, So, yeah, the
resistance is growing. There's not a lot of things, he says.
The undead are still about.
Speaker 2: Yeah, I'd like to know if he has advice on
which to sneak into the palace.
Speaker 1: Into the palace, he says. If you're going into the palace,
you'll have to fight your way in.
Speaker 3: Mm hmm. Okay, that makes sense. Okay, Well, maybe we
do go down into yeah Rock, Yeah, okay, and then
make contact with the resistance and see if we can
make a plan to attempt to free the city. That
is darn it. It's it's a shame we didn't like
to figure this out before we could have invited tin
Dar to join us. You would have loved that things
are happening too fast.
Speaker 1: Yeah, such is the D and D campaign.
Speaker 2: You don't really want to let that many people know
that we have this pod thing.
Speaker 3: Though true.
Speaker 1: I mean, Capital City already is well aware that you
have it.
Speaker 3: Yeah, this is true.
Speaker 1: Jonathan Melton King, he was calling you landed, You landed
right there. You landed in Capital City in the.
Speaker 3: Pod because we found out about lawyerships, and.
Speaker 1: Well, you guys are having brain farts. There's a lot
going on.
Speaker 3: Yeah, there is a Look.
Speaker 1: We also haven't played in two weeks.
Speaker 4: I thought we got the pod and then like straight
to Nope, Medad.
Speaker 7: And then oh and then did we come We went
back to Capital City and.
Speaker 4: Then that's when he told us and.
Speaker 3: Then the crash.
Speaker 1: Okay, okay, so you headed to.
Speaker 3: Yes, yeah, we should find a spot to hide our
pod outside the away.
Speaker 1: It's a it's an archaic word for vacuum, not.
Speaker 4: Because it sucks your soul.
Speaker 3: In those deep tunnels that we went in to gain
access to, like the sealed tunnels, we can get into
the city through those. Yeah, yeah, it's just a longer,
just longer. So if we park the pod in that
area and take the side road basically to get in.
Speaker 1: Okay, so you sneak into the city. Uh, this will
not require stealth check due to where you're going and
the nature of where you're going.
Speaker 3: How long will we spend.
Speaker 1: In the tunnels? Well, I think it was like three
hours last time, so you're gonna and that was without
a mine that was with a mine card, right, mine
cart ride down, So you're gonna have it's gonna be
like half a day, get light trap.
Speaker 2: So do we have time to take a detour and
like go extract that crystal from the library door?
Speaker 4: I think that could be useful to have.
Speaker 3: But what if vour Tar pulls sneaky magic and steals
it from us and disappear years somehow?
Speaker 2: Yeah, yeah, okay, okay, but what if he disappears to
goes to take it from where it is?
Speaker 3: Well, I mean I feel like we have sort of
realized that maybe he hasn't really been in there. We
thought he had been, but maybe in those tunnels because
we thought maybe he had been in there, but then
we kind of realized maybe he actually hasn't, right, Remember, Yeah,
so I don't know that he's up to speed about
that library or yeah, but you're.
Speaker 5: Talking about aquatocs.
Speaker 7: I did think that you said as which I realized
he didn't say.
Speaker 2: Okay, good, you know, yeah, either way, that is also scary.
Speaker 1: Thought.
Speaker 4: Yeah, yeah, I.
Speaker 5: Don't remember what name I was saying, but I was.
Speaker 3: Thinking it, Okay, well maybe he.
Speaker 4: Did say Bortar.
Speaker 5: Yeah.
Speaker 3: I was also thinking if we're going to be in
these tunnels for half a day, maybe we should just
camp out here and do some more messaging with the
resistance and then get that and then get that last
exhaustion off so that we can go into this with
the full.
Speaker 5: I did you have one more after long asting?
Speaker 1: He did, yes, So yeah, we.
Speaker 3: Can get yours because then you can spend some spell slots,
not can worry too much about it, and we can
kind of coordinate because it would be good to make
partially a plan before we go in there with the resistance. Okay,
so maybe some messages saying like we're ready to strike
sort of thing.
Speaker 1: Bracken will Bracken will say, he like his first response
to is like, what on earth makes you think you're
ready to take back this city?
Speaker 5: What message? Exactly did we say?
Speaker 3: We have a cave troll, we have an acrotox. We're
not going to tell him that.
Speaker 5: But I think that we would warn them.
Speaker 3: Yeah, I mean we could tell them that we've found
a powerful.
Speaker 5: Ally, well a powerful ally, but like be careful around him,
Like I would give that warning. And we have So
how exactly do we say this message?
Speaker 1: It doesn't matter exactly. You can give me the gist.
Speaker 3: Basically that keep your men away from him.
Speaker 5: Yeah, we have a dangerous, ally volatile, volatile entitle ally
who will help us, well.
Speaker 3: Who will help himself. But luckily, yeah, luckily we've managed
to steer that to potentially help the city as well.
Speaker 1: Okay, okay, now working with us, she said. So he
starts to hash out plans with you, like, like, we
have quite the resistance. I feel that the place is
on a bit of a tipping point. This could be
the push we need. But totally, where do you need
us and what's your plan?
Speaker 3: So I guess we would ask him where like the
greatest concentration of enemies is, and that we need to
get to Vortar. Yeah.
Speaker 2: Yeah, our plan is to get directly to vortars Uh.
Speaker 4: As stealthily as possible, but we are prepared to fight
through whatever is needed.
Speaker 1: So he tells you his men are ready to take
on fighting the guard, Like, you need.
Speaker 5: To mention this one. This is the last message we
can send you right now, So I.
Speaker 1: Don't ask any So what he'll say is we are
ready to take on any loyalist guards, any of the
undeads throughout the city. But you guys need to strike
the head. Yeah, you guy's gotta go straight for Bortar,
and he gives you kind of a location point to
meet him, says, I'll see you tomorrow.
Speaker 3: Okay, col we rest up in the tunnels and okay,
get ready, all right, Dravn will probably have difficulty sleeping.
Speaker 1: Well, I mean the glowing skeleton around, just difficult.
Speaker 3: Believing that the time might actually be here, might actually
be here.
Speaker 1: Yes, in the morning, you are met at your location
by one of rackets men, and.
Speaker 3: Yeah, we probably would have warned. Aker talks about our plans,
just that he knows that somebody might because so he
doesn't fry.
Speaker 1: He will go into Velton mode for this. But what
what this man says, He's like, you, you have really
good timing of something. Is something's up? Like Vortar seems
withdrawn from everything. It says, if he's something has taken
his focus away. But with the army being pushed in
other directions and with them expanding so rapidly, the city
is in a position where like we're at a point
where we can tip, we could tip the scale. That
being said, I think the reason Bortar doesn't realize that
is because he's distracted, right, He hasn't been in the
city enough to realize that things aren't going in his
favor as much. He's been spending more and more of
his time sequestered away in the palace. What's he doing
in then out?
Speaker 4: We're gonna find out.
Speaker 3: Okay, Okay, let's get in.
Speaker 2: Trace and get as close as we can.
Speaker 4: Before we have to fight.
Speaker 1: Okay, the siege begins, not really a siege, but he
leads you up up all of the tunnels to a
meeting place where you meet Bracken and quite quite a
decent group of men, to which he says, I've got
all these men here. We're ready to fight. But there's
also pockets of resistance scattered about the city. I've been
working on this for weeks. A lot of the people
you saved that we sequestered a way, we've managed to
work back in undercover and under guys, and they they're
going to rise up throughout. We are going to start.
We're going to start in the homes like where the
residential areas are for everyone there, help them out and
move up upwards from that point, and that way, anybody
who makes it out with us if things go wrong,
we can, you know, they can make a break for it. Essentially,
the guard is mostly centralized around and he gives you
these key points. The market is a big one, the
entrance is a big one. And then going towards the deep,
the deep, what is it called the d mndel? He says,
there's less living down there.
Speaker 3: If you get my drift that figures.
Speaker 1: And he says, is this your ally, pointing to Veltam.
Speaker 3: Yes, what does he do? Well, we don't know the
full extent of his bill, but he's very good in
a fight.
Speaker 1: I specialize in setting things ablaze, is what he says,
burning my way through, to which Bracken is like, okay,
all right, good luck, start making your way right now.
We'll give you twenty minute head start. All right, okay,
so give me a stealth check.
Speaker 5: How long did this all happen? Do I need to
cast past that trace once more because I will keep
it on.
Speaker 1: Yeah, you will need to cast it once more.
Speaker 3: Yep, every time we have passed that trace.
Speaker 7: This is a stealth check.
Speaker 4: Four twenty.
Speaker 1: Melton's in the thirties rolled the natural.
Speaker 3: Oh yeah, it doesn't know. That wouldn't have been my
number because I rolled a four which means I actually
rolled the ten. Yeah, okay, so you're.
Speaker 1: Right up there, yeah I forgot yes, yes, okay. So
you make your way down towards the dmndel and as
you go there are less and less guards, and there's
more and more undead. You're beginning to skirt around them,
get away from them, and pretty soon the ice undead
disappear and it turns into just normal undead like by
normal though, they are all skeletons, every single one of them,
dwarven skeletons. Give me a perception check dravn Okay, okay,
eighteen okay, So coming around a corner drabbing, you are
faced with something that you were not prepared to see.
Speaker 4: It's gonna be like your dad or something in the skeleton.
Speaker 1: How could I recognize that the skeletons bear the crest
of the shadow of elf clown, every single one of them?
Speaker 2: What?
Speaker 3: Oh my?
Speaker 1: Which Velton looks at He's like, draft it, what's going on?
Speaker 3: It's it's them?
Speaker 1: What's who's what?
Speaker 3: It's my family.
Speaker 1: They could spare to gain a few pounds, it.
Speaker 3: Wasn't enough for him to kill them. He had to
bring them back because his tools.
Speaker 1: This this war tar character. You're telling me he killed
your family, all of them.
Speaker 3: Mm hmm. Interesting and now he's done this to them.
So I sure hope you're ready to kill him tonight,
because that's what's happening, not before.
Speaker 1: We get what we want from him.
Speaker 3: As long as he dies at the end, that's fine
by me.
Speaker 1: It sounds a little dark for you.
Speaker 5: I just give him a luck like that.
Speaker 1: Don't I would have to say that that he's saying
this grin on his face. He's very it's a very
clevolent look to Belton right now, considering he has features
at the moment. All right, I guess I was doing
Acrotox voice, not Belton.
Speaker 3: But anyway, he'd probably let the voice slip with just probably. Yeah.
Speaker 1: So you make it to the doors of the Damande,
which are guarded by shadow delve skeletons uh to you.
At that point, Velton will look at you and he'll say,
do I do I get rid of them? Yeah?
Speaker 3: It's better than destroyed than there is tools. These people
will put the rest long ago.
Speaker 1: It's a blinding flash of green light and he disintegrates
them into a pile of ash. He says, all right,
and he drops the facade full acritox formses after you.
Speaker 3: Okay, let's go in. Okay, see if we can find him.
Speaker 1: Entering the de Mendel, you've never been in there before,
it is exquisite and extravagant. Unlike the rest of Rackham,
which is mostly with gems because gold is so scarce
in this part of the world, the d Mendel has
quite a bit of it, right. But there's yes of
gold and silver and jewels and diamond crystal structures. You
even pass by, like a massive statue of a dwarf
and king that is completely made out of a cut diamond.
It's huge, invaluable, right, sense an eternity crystal nearby? Not
within one hundred feet, no, but the de Mendel is
quite large, So navigating through you find that very empty. Right.
It looks like most of the rooms are used, covered
in a layer of dust, right, as if nobody has
lived in them for quite some time, right, but not
before long towards the the the monarchs. What's the word quarters, Yes,
you sense you sense crystal.
Speaker 4: That means he senses us too, mm hmm, yep, that's true.
Speaker 5: True, But even if we like left it so that
he wouldn't.
Speaker 1: Like, you know, he's kind of in there.
Speaker 3: Yeah. I guess that means Acrotox consents as well.
Speaker 1: Yeah, okay, so how do you how do you go
about this.
Speaker 5: Move quickly?
Speaker 3: I think, I mean, there's no point in pretending we
all know each other are here.
Speaker 1: Okay, So you get to the doors to the basically
the the bedroom, knock. What do you do? The crystals
just beyond there just.
Speaker 3: Can like blow this door open.
Speaker 7: Dramatically.
Speaker 1: It's like, don't mind if I to which he tells
you all to stand back, and he puts his hands
against it, and there's an explosion and the doors go
flying inwards. Right. Uh, there's an immediate blast of purple
energy that flies up and hits a chandelier, which falls
down in the hallway. You're lucky. Mortar was waiting on
the other side, prepared to hit all of you with something,
but you told that talks to blow the door, said
that's good choice. So he blows the doors in word
and there's this blast of energy and in the smoke
there's you suddenly see like lights of green and purple
flying back and forth, andever, I need each of you
to give me a dexterity saving throw.
Speaker 9: Oh freak seven, I rolled it too, twenty one.
Speaker 3: I need to check what if my reliable talent apply
no just ability checks, So that's a ten?
Speaker 1: Okay? All right, Well Mara, you do get hit with
one one of these beams and you take twelve necrotic
damage as it hits you, and you feel as if
like it's it's it's like suddenly exhausts you to a degree.
You don't gain a level of exhaustion. That's like what
it feels like.
Speaker 3: Yeah, right, I did I take a hit as well?
Speaker 1: You did not?
Speaker 3: Okay? Nice?
Speaker 1: Yeah you got by with ten. So uh yeah I
rolled two D six and I got two sixes.
Speaker 3: Oh wow.
Speaker 1: But but yeah, as the dust begins to clear, you
see Vartar and Acrotalks kind of dancing around the room
firing beams at each other and stuff. Is there anything
you do the fight? Okay?
Speaker 5: Wait, but wait, this is this is a super powerful dude.
I probably can't just like use friends on.
Speaker 1: Yes, yeah that's so for this we're not going to
roll initiative. I just want you to describe what you do, Okay.
Speaker 3: Basically, as soon as after Talks blows that door off,
I'm like both scimitars outload the ground speedy draven mode,
and I'm just chasing after Vartar okay, trying to get
a hit on him while he's jumping around slinging spells.
Speaker 1: Nice nice, uh marrow penn.
Speaker 5: Okay, sorry, I'm just reading all.
Speaker 2: I will kind of the same thing, but with my
rape ear and also keeping.
Speaker 5: An eye on my friends.
Speaker 2: If a vitality zero needs to be given, I've got
a couple of those on him.
Speaker 4: Okay, I can hear as needed.
Speaker 5: And maw I immediately try to hit him with phantasmal killer. Oh,
tap into his nightmares, create an illusion of his deepest fears,
only visible to him.
Speaker 3: It's a shame. We could a cool spell. He could
find out what people's deepest fears.
Speaker 1: It's like a bog art Yeah yeah, okay, uh.
Speaker 4: It's a wisdom Sevi grip thirteen of thirteen.
Speaker 1: Yeah he could say thirteen.
Speaker 5: So that passes yep, yeah, yep, okay, so it takes
half as much damage. It's once right, yep.
Speaker 3: Really tense, should be all tense, and don't forget to
your plus three.
Speaker 5: Oh yeah, oh this is a good role.
Speaker 1: It was a really cool role, even half damage.
Speaker 5: That's pretty good half damage. It's okay?
Speaker 4: It that that was another seven right?
Speaker 5: Oh yes they were, Yes, yeah, it's two sevens and
eight and nine. My brain's not.
Speaker 4: Working right now.
Speaker 1: So fourteen plus eight is twenty two plus nine is
thirty one plus three plus threes thirty four half that,
so that is a six seventeen seventeen damage. Nice. I
don't have something to record that with. I will keep
that in my memory, so perfect, all right? So he
you you distract him enough with that.
Speaker 10: As he like winces at this this this pain you've
caused him that, Atox gets hold of him like it
physically grabs him right and basically picks him up, puts
him on the floor, like slams him into the floor.
Speaker 1: Draving you run over, you get your scimitar out the
throat and you'll stag, to which he cries out. Atox
just looks at you with a grin, and I'm not
doing it.
Speaker 3: You're your approval?
Speaker 2: Is there anybody else in the room?
Speaker 1: Nobody?
Speaker 7: Okay?
Speaker 1: And and to which so, gritting his teeth against the pain,
looks at all of you. He's like, what is it? What?
What is it you want from me?
Speaker 4: You're Crystal and fro gaess location.
Speaker 1: Well, you can't get one without the other.
Speaker 3: He says, I punched him in the face.
Speaker 4: That's why we want them both.
Speaker 3: Why couldn't you leave them alone?
Speaker 1: It's like, what are you talking about?
Speaker 3: You killed them all and then you made them your tools,
to which.
Speaker 1: He looks at you and he's like, yes, you you
missed one. Mmm apparently, why is this any way to
treat your kid? Why did you miss what?
Speaker 3: He said? Yes?
Speaker 1: King, is this any way to treat your kin?
Speaker 4: Kin?
Speaker 3: Not king, You're no kin of mine.
Speaker 1: You're a shadowed alf, he says, through the pain.
Speaker 3: I'm not going to answer him because that was a
stupid question.
Speaker 1: He says, I'm not one on paper.
Speaker 3: You're not one anywhere after what you've done.
Speaker 1: Tell that to my good for nothing father.
Speaker 3: That doesn't make any sense.
Speaker 1: I could tell you it. I can even take you
to Frogast if you want, but I'll have to take you.
Speaker 5: He's just lying to get you to get in our.
Speaker 1: Heads rolling inside.
Speaker 4: Okay, Candid, I'm not really.
Speaker 3: Gonna read.
Speaker 1: Thirteen, fourteen, fourteen, eight, twenty one, twenty one, twenty one. Okay, pen,
you recognize that there is some truth to this. He's
not bluffing.
Speaker 2: Shoot, I I think he means the guys.
Speaker 1: Why acrotox just how He almost starts giggling at this,
which is like, kN you're telling me these two are related,
to which Vorto says, who's the glow stick?
Speaker 2: Someone who needs to shut off?
Speaker 5: Are there? This is a long shot. Is there any
chance there's one of those like magical callers around?
Speaker 1: Yeah?
Speaker 3: In his bedroom?
Speaker 1: No, that's a that's a good question. But unfortunately no,
because I'm not.
Speaker 5: Keeping him alive unless we have one of those.
Speaker 3: Okay, I'm sure I should get back in this.
Speaker 1: Vartar will look at you and he'll say, I can't
believe that one of you survived. I thought I was
the only one.
Speaker 3: Left, regardless of whether we're actually kin or not. Why
did you do it? Why did you try to kill
all of us?
Speaker 1: Why should I tell you? Mhmm, you're just trying to
kill me back?
Speaker 5: Can I read his thoughts?
Speaker 1: You could? Like you could, Yes, you could definitely gonna try.
Speaker 5: I know he probably is gonna deflect it, but it's.
Speaker 10: A wisdom saying, right, yeah, wisdom save of thirteen he passed.
Speaker 7: Well, you can reader level thoughts before digging deeper.
Speaker 5: Yeah, I could. Well, I could sense the presence of thoughts.
Speaker 1: So you'll get you'll get the surface level. Oh wait, no,
isn't it that you should ailing?
Speaker 4: Are you looking at sense thoughts or detect thoughts?
Speaker 5: I just forgot. There's three levels of it. Not too okay, Well,
because there's sense thoughts, which is like tells that it's there.
But then I can read thoughts. Yeah, learn what's most
on their mind. Yeah, if you probe deeper than they
make a wisdom saving throw. So I do without him?
Speaker 1: Yeah, so you learn?
Speaker 5: Well, well that was that wasn't a deeper probe? I
failed that, but I still get Yeah.
Speaker 1: He's still Yeah, the surface level thoughts is a lot
of surprise that there's a shadow Delf in front of him,
that there's a lot of animosity and hatred directed directly
towards Stravn an extreme amount.
Speaker 5: This man has daddy issue.
Speaker 3: Okay, so the last thing he said was like, why
should I tell you you're just trying to kill me?
Back that? Maybe, but I haven't done anything to you.
I don't even know you.
Speaker 1: No, but you're part of that good for nothing family.
Speaker 3: What happened to you.
Speaker 1: It's more of a question of what didn't.
Speaker 3: I'm all heres.
Speaker 5: Across talks still has him right.
Speaker 3: Oh yeah, he's not.
Speaker 1: She says, I don't need to tell you anything, and
if you kill me, you'll never know.
Speaker 3: You're right. And I'm not like you. And I pulled
the digger out of his shoulder, okay, and I walk
away steaming.
Speaker 1: Agatocks will pull him up and be like, so, what
do you want me to do with him?
Speaker 5: We'll get the crystal off of him.
Speaker 1: Well, that's easy, reach and grab it from him and
pocket it, knock him out.
Speaker 3: Do you want him to take us to procast?
Speaker 4: Yeah?
Speaker 5: Yeah, but I want to knock him out long enough
to go find a collar.
Speaker 1: Okay, that's a good ideas. Will just open his mouth
and a gas pours out of it, knock some right out, nasty.
Speaker 5: Okay, where would those collars be kept?
Speaker 2: And we're close, Uh, they'd be near the presence probably, yeah,
which is.
Speaker 5: A long way just above them.
Speaker 1: I thought, no, you were brought from the prisons to
the demon. But they're not gonna be They're not gonna
put the present right next to the king.
Speaker 5: I wish I had thought to bring that.
Speaker 3: Is there like a guard station or something in the
demontel something.
Speaker 1: Could you could give me a invest No, it would
be a perception check.
Speaker 2: I would like to look around the room see if
I can find any journals, notes.
Speaker 4: Yeah, et cetera.
Speaker 3: Okay, okay. Twenty four fifteen, What are you looking for
a caller?
Speaker 1: Oh?
Speaker 5: Yeah, we're looking for the caller.
Speaker 4: I'm looking around the road. I'm going to roll.
Speaker 5: Oh that's not great.
Speaker 1: Twelve Okay, you don't really find well, what you would
find are just some plans on places they were planning
on attacking, okay, and different things. You do find a
small journal where he's written in that his promise is
that he gets this land once everyone else has gone
from it.
Speaker 4: Promise from fro Gas.
Speaker 3: Does this land mean the whole deal?
Speaker 1: That's what it infers. Okay, okay, yep, the uh looking
for one of those callers? You do find a guard station.
You can find a collar.
Speaker 5: Nice. Yeah, get one of those pop it on.
Speaker 1: Stick it on them. Okay, all right.
Speaker 5: Hey, I wake them up, actually talk about.
Speaker 3: I mean, I think all this guy is useful for
now is getting us the froe gust.
Speaker 1: Yeah, you are gonna head.
Speaker 3: Out of the.
Speaker 1: Out out of the mountain. Yeah, well there for a moment.
Wake him up and wake up.
Speaker 3: How do you get up there?
Speaker 1: Let's go tow which which he's like, you think I
have a death wish at the hands of fro Gast.
Speaker 5: Well, it's at the hands of Progast. You're at the
hands of us.
Speaker 1: To which he begins, he continues to refuse. Acrotox says,
give me a moment. He takes him into a different room.
Speaker 4: I don't want to watch.
Speaker 5: I don't let him.
Speaker 1: You don't let him.
Speaker 5: I'll go.
Speaker 1: Okay, Yeah, I'm.
Speaker 5: Not letting him get off the information and then right
away with the crystal.
Speaker 1: Cover your little children's ears. But uh, what what will
say Penn? Since you said you're not going to follow.
Speaker 4: Well, if they're going in, I'll.
Speaker 1: Go in, you'll go into. Okay, all right, Progast puts
his Acrotox puts his hand on his face, literally, and
you begin to smell burning flesh. And it does not
take long before he agrees.
Speaker 3: To come.
Speaker 1: Out. O yikes, to which Acutox looks back at all
of your faces and says, yeah, none of you have
this stomach for this. It's a good thing. I'm here.
Speaker 4: I can access that.
Speaker 3: As as Vortar has agreed to start leading us, I'm
just gonna lean in and I'm gonna say I could
have made this easier for you if you just tell
me what I want to know.
Speaker 1: He'll uh, with his quite mangled face, just kind of
glare at you.
Speaker 3: I can accept the fact that bad things may have
happened to you, but I had nothing to do with them.
So keep your secrets to your grave if you like,
but just know that you'll die a worse person than
a shadow. Though, was because I let you live.
Speaker 1: Okay, as you begin to leave, Sorry.
Speaker 5: Before we leave, now that I ask the collar on
and anything, just a question about this?
Speaker 1: Oh now, now you want to cast it, but.
Speaker 5: If you are fighting it or have cast a spell,
have cast this spell on it within the past thing four hours.
Speaker 4: It doesn't work.
Speaker 5: But like, we did fight him, but we're not currently
fighting him.
Speaker 1: But you did cast it within the last twenty four hours.
Speaker 3: She didn't try. Friends, Oh you're treated friends.
Speaker 11: Oh, friends, I'm going to rule no, because you're not
currently fighting, but you are fighting.
Speaker 3: We're in a contentious attitude.
Speaker 1: Yes, yes, yes, that that was That was That was
not bad though.
Speaker 5: Okay, So then you had some good ideas.
Speaker 1: I've had to say no to them, but take inspiration.
Oh yeah, I.
Speaker 12: Won't remember to use him, but it's number one role
of thereatively. Yeah, I can't suggestion on that on him
wisdom saving thro thirteen.
Speaker 1: Though I'm going to give him disadvantage, consider he's got
the collar on and his face burned and natural one
beauty which is not good enough, not gonna be enough
for him for him to You're good. So when it know,
when it comes to uh like saves and things, twenties Yeah, no,
ones and twenties don't count there, they're just it's only
an attacking. So let me bring up.
Speaker 5: Okay, how exactly I want to do this suggestion?
Speaker 3: Yeah? What are the terms of suggestions? That you just
suggest a course of action?
Speaker 5: It must sound achievable and not involve anything that would
obviously deal damage to him. So I don't really think
I could just suggest that he takes to.
Speaker 3: Frogust because well, he's already doing that.
Speaker 5: Well, I guess, yeah, tell him, Yeah, he tells us,
but it's not an action, but it is Yeah.
Speaker 1: To talk to share.
Speaker 5: Yeah, tell us, but tell us everything about everything you
know about progust and your history with the shadow delves
and I have more words if you want to.
Speaker 1: Okay, So now he is required to start speaking right
because you got that. Okay, so you begin your trek
up towards the mountain. Oh this is juicy. Vor turn
suddenly becomes very chatty yay and uh and is there
a length on suggestion?
Speaker 5: Eight hours?
Speaker 1: Yeah, you've got lots of time. So he spins you
a tail about how he is an illegitimate child of
a shadow delve who abandoned his mother and when he
did finally seek him out as a young boy, I
want nothing to do with him, in fact, humiliated him
completely in front of the rest of the clan.
Speaker 5: Was his mother the royal person?
Speaker 7: Yeah?
Speaker 1: No, no?
Speaker 4: Oh wait what so where.
Speaker 5: Did he get the mat tick from?
Speaker 1: Because they thought he was an iron hand?
Speaker 3: Uh?
Speaker 5: Light bulb, okay, okay, keep going, Yes, I should be
taking notes.
Speaker 4: And wait, I thought that the iron hands weren't They weren't.
Speaker 1: But his mother is one of the few who did
Mary Mary uh noble. She kept her maiden name.
Speaker 5: His mother iron hand.
Speaker 1: Mother was the iron hand. Well, his father.
Speaker 4: Wasn't, but I thought his father was.
Speaker 5: Oh, she was sleeping around.
Speaker 1: Unfortunately he Yeah, so he is an illegitimate child, was
shunned by his father and in his thoughts the Klan. Right,
but you have to remember what tin Dar said. He
always had a dark disposition about him, and that led
to a lot of hatred and a lot of resentment.
And he decided to practice necromancy, right, And he continued
to do it, and he continued to do it, and
he got very good at it, and he tested its limits.
And what better way to get back at those that
shunned him than becoming the best necromancer this side of
the world has ever seen on them?
Speaker 3: Yes, does he tell us how he developed this method?
Speaker 1: How he developed it? He says that when he was
very young and practicing, he managed his way to a library.
Speaker 4: So he did go, and.
Speaker 1: He learned from the notes of someone how to do it.
Speaker 5: How did he get into the library the first time?
Speaker 1: He's a necromancer?
Speaker 5: Yeah, so he could control the undead. But how did
he open the library door?
Speaker 3: Oh question?
Speaker 1: How did he? How did he? Indeed? But he uh,
he he learned from the from the book. He never
could find the library again.
Speaker 4: Okay.
Speaker 1: In fact, he describes it as almost having felt like
it itself was avoiding him.
Speaker 5: Mm hmmmm hmm.
Speaker 1: After his first round in there interesting and uh and yeah,
he got even. He got even with what he hated.
And it was years later that he found an eternity
crystal and was experimenting with that when a farmer stole
it from him, and Ander went up into the mountain
to find him another being a good brother, half brother,
and happened upon Progast. So now he begins to tell
you what he knows about fro Gast. You ready for this,
By the way, as he's telling this story about destroying
your family, Drava and all of this stuff, Acrotox is
just gleeful, even leans over to you and he's like,
I haven't had this.
Speaker 4: Punch him in the file.
Speaker 1: You punch him in the face. He does not, he
doesn't flinch. But you take that. I do want you
to roll by constitution saving throw though not that.
Speaker 4: My saving thirst provision.
Speaker 1: So eighteen eighteen, Okay, you're fine, but you do take
oh you take one radiant damage.
Speaker 2: Oh I hate his snide comments.
Speaker 1: And and uh so what he tells you about frogas
is Ander found.
Speaker 13: Him and found him in an extremely weak state, and
he he made promises to Ander to take him into
a new world and to make him more powerful than
any mortal has ever imagined.
Speaker 1: And he gave that power to Ander. Ander came back,
got vor Tar. They both marched up that mountain. He
made the same promises to Vortar and gave him greater power. Right,
And it's at that point that they decided they were
going to follow this character who he said, I need
people to Essentially, he sells you frogassed frogast convinced us
of his ways, We knew of his abilities, and we
pledged ourselves to him. And he has kept every single
promise he has.
Speaker 5: Made until he doesn't need to anymore.
Speaker 4: See like their warlock patron.
Speaker 1: No, No, there's an amount of devotion that must be
spent to him. Ah okay, and he gets stronger every day.
Speaker 3: Yeah, yeah, we noticed that.
Speaker 7: Okay.
Speaker 1: He said he'd been asleep for many, many, many many years.
Speaker 2: Yeah, tracks, do you know anything about his history before
he was asleep?
Speaker 1: He wasn't trapped here like all of us.
Speaker 7: No, what do you mean?
Speaker 1: He says he lived outside and he's trapped.
Speaker 7: So he is trapped here with all of.
Speaker 1: Us, Yes, but like he lived outside, That was your
question right, the history?
Speaker 4: Yeah, yeah, yeah, yeah.
Speaker 5: I also so he's.
Speaker 4: Been around longer.
Speaker 1: Than far longer than any of us.
Speaker 4: But longer than the halting has been up.
Speaker 2: Yes, yeah, does he know the history of the halting?
Speaker 4: Has he showed you that with you?
Speaker 1: He says that all he knows is a great spell
was cast and he happened to be in the wrong
place at the wrong time.
Speaker 2: Happened to be in the wrong place at the wrong time.
Or was he the reason the spell was cast?
Speaker 1: I don't think so. But how about you ask him yourself,
he says.
Speaker 5: I Also, the last part of what I suggested was
that he tell us about the war.
Speaker 1: About the war, Yeah, the war is for Progust. What
do you want to know about the war?
Speaker 5: But like the what's next?
Speaker 1: And yeah, Well, as soon as enough people believe Progast
is going to shatter that barrier, the Halting will cease
to be and a new world will be here. I'll
rule here, and Ander plans to follow Frogast beyond.
Speaker 2: I want outside, but not with Progast. Dang it, villains,
Why does Frogast want out?
Speaker 1: Don't you?
Speaker 2: I mean, yeah, I do, But but why does he?
Speaker 1: He is a god, He's not meant to be trapped
in something like this.
Speaker 3: I thought gods were powerful enough that they wouldn't get
trapped by something like this.
Speaker 1: If enough all of them?
Speaker 7: Hm hmm.
Speaker 4: Okay, how close are we?
Speaker 1: You are arrived at the Barrier of ice.
Speaker 2: Thanks for listening to the Adventures and the Parted Veil podcast.
You can see the video version of our sessions and
more on YouTube. And Georgie would like me to remind
you to check out our patreons at patreon dot com,
slash Twilight a nickma for exclusive content and discord access.
Speaker 4: I got a scoop. Hope you enjoyed the rest of
the session.
Speaker 5: What's our fun?
Speaker 3: Well, let Acrotalks do take on Procust?
Speaker 1: Okay, but then what?
Speaker 5: But then what are we having to achieve?
Speaker 3: Stop the war? If fro Gust dies, then and Or
won't have any power and all this winter business and
the whatever power Progust is given to the dwarves will
hopefully stop.
Speaker 5: Okay, yep, I guess.
Speaker 3: It's worth a try.
Speaker 1: Borrow's starting to see flashes of her life. Okay, So
which acrotox is staring at this barrier? Insane? It's nifty?
Speaker 5: Can you go right through it?
Speaker 3: How do we get through?
Speaker 1: Well, I think I can fix that, he says as
he begins, I'd.
Speaker 5: Like to get through.
Speaker 1: Permission.
Speaker 2: Okay, I presume you don't have permission right now?
Speaker 5: Likely not all right?
Speaker 1: Okay, he'll uh. He essentially casts like a firestorm in
front of it, blazes away at it, and you can
see that it's trying to creep its way back, but
it can't keep up with the immense heat. Like you
guys even have to like you have to back up
quite a bit because it's it's too much. Right, this
fire is greenish, right, and uh and as you watch it,
it just it makes you feel sick.
Speaker 5: Right, Yeah, progressed will likely remove Watar's collar, and then
we have an enemy again. So do you want to
do what you came to do?
Speaker 3: I don't know anymore?
Speaker 1: The place is melted? Atoxis calling. He's like, get over here.
It's it's fusing back up again.
Speaker 3: Yeah, we go through.
Speaker 1: Okay, you go through, and within like three minutes it
goes back right to which as as you do that
for Akatoxas standing behind, he's like, that's annoying self healing ice.
Now you going up the mountain, you begin to feel
the presence of something watching you right, And eventually you
get past the crash site where you were with your
pod and you fought the big bone creature, past where
Acritos chased, and as you go to an edge to
essentially the trail ends at a wall of mountain, and
at which point Acritos is like, now we're a genius,
and Fortress says, you just walk right on through. Go ahead, Okay,
it's an illusion. It's a complete illusions. Pass right through the.
Speaker 5: Stone kind of want to push it you first, but
then at the same time, I don't want him to
get a head start.
Speaker 3: That's fine, I'm going in with him, okay, all right.
Speaker 1: So you enter this cavern made of stone and ice,
and there's just a faint glow to the air. You
don't know where the light is coming from, it's just there.
And as you walk through the cavern, your your footsteps
echo so quietly. Everything is still. It's as if the
storm outside isn't even there anymore. And you enter this
area and at first you don't see it, but then
there on a chair made of ice, sitting on top
of a metal like slab is fro Gast standing. They're
staring and he says, come in, all of you. I
see you have Vortar with you. Vortarre, do you care
to explain? To which he he states, they forced my hand,
my lord, and and he says, I see that. Well,
you've all come so very far. And he waves his
hand and chairs of ice just appear out of nowhere.
Have a seat, perhaps it's time we talk.
Speaker 7: I'll take a seat.
Speaker 1: It was quite cold. Stand Acrotox does sit, but it melts.
Speaker 2: I will take a seat and immediately lean and I
just am going to ask him, like, what do you
know about the whole thing?
Speaker 3: Okay?
Speaker 1: Uh? He does exactly what you thought. He flicks his
finger and the necklace falls off of four tar and
he calls him over. Okay, and he says, you want
to know about the halting. You know, the three of
you have been a thorn in my side for a
very long time. Likewise, well said, perhaps you don't understand, though,
apparently you know that the halting is a barrier of
some sort. But do you know why.
Speaker 4: My best theory is.
Speaker 1: You No, No, I was simply in the wrong place
at the wrong time.
Speaker 5: So enlighten us.
Speaker 1: Well, there is a castle here until recently I've been
unable to locate it. The castle used to be part
of a mortal rem with great power. Someone in that
castle cast a spell beyond power that I ever thought
imaginable for a mortal. I suppose it killed them in
the act. I was caught in that spell. I am here,
just like all of you, a prisoner. But I can
offer you an escape.
Speaker 4: But why was the spell cast? What was the reason
for the barrier? There had to have been a reason.
Nobody's just like hm.
Speaker 2: I feel like trapping my entire world in a snow globe,
in an act that probably will kill me for no reason.
Speaker 1: I would suppose the mortal thought they had a good reason.
But I don't trouble myself with the thoughts of men
of such a low status.
Speaker 4: And what's your plans when you get to the outside.
Speaker 1: To continue my work?
Speaker 4: What is your work?
Speaker 1: To spread winter? To spread my message everywhere?
Speaker 4: Winter sucks that we can get.
Speaker 2: Out, But what happens after we get out?
Speaker 1: There is a world out there.
Speaker 4: And you want to freeze all of it.
Speaker 1: Not freeze it, liberate it. Look at the beauty of
this place, he says, as he casts his eyes around about,
and suddenly the lights in the cavern are like go
that there they skin they corus skate and skin delate
through all of this ice. And it's almost like think
of like a disco ball. Right, there's just lights shining everywhere.
There's such beauty in this and everyone thinks that it's harsh,
that it's filled with death. With me, it's none of that.
People thrive.
Speaker 3: You're joking, right, I've never do you realize how many
people have.
Speaker 1: Died those who fight against my work?
Speaker 3: Yes?
Speaker 2: So your work, take down this barrier, make the world pretty,
that's your plan.
Speaker 1: I'm not going to describe the complexities of my plan
with an immortal who lacks the comprehension you.
Speaker 3: I came up here expecting we were going to have
a interesting experience with some great deity. But I've got
my what's the world life?
Speaker 1: Shoot? Is that that though that your tongue stops in
your mouth solidly frozen, which she says, still think I
can't do it? Oh, you all will follow me, or
you will die in the process.
Speaker 4: I just look at actos.
Speaker 3: He rolls up at sleeps.
Speaker 1: All right, perhaps it's time to turn up the heat.
Speaker 3: I've never been so proud of something.
Speaker 2: Casually stand up on my chair and like walk a
distance away from them.
Speaker 1: Progast says, don't think I don't know why you're here.
How about you ask him, pointing at Acritos, what he
might be looking for. Yes, yeah, he came from out there,
didn't he. I know what you are, incarnate, he says,
though I don't know what about. But if you're anything
like your aura presents itself, I know exactly why you
want that castle here to share. Those castles have the
destructive ability beyond your comprehension, and that's what you're working with.
And it's at that moment that Akatox shuts him and
you may all roll iniative. All right, then we're good
to go. So the initiative will be Penn vort Aar,
the ice elemental, Dravin, and Mara. Now what So what
happens is Atos throws a fireball into Fro Guests face
what happened and says he does that, to which Frogast
immediately like responds by casting like ice comes out of
the ground, launching Frogast into a wall or Akrotox into
a wall, and in a hiss of steam and stuff,
he comes out and they they go at it like
they begin to duke it out. On the side, you
see Vortar has conjured an ice elemental seeing that he's
facing the three of you. He's not looking too great though, right.
And you can hear Froguest and Acritos having a battle
of the gods essentially throughout the cavern, and and it's
it's all over the place. It's loud, it's constant, it's
filled with explosions, and you're just glad you're not in
the same room of it as it. Okay, okay, so oh,
at the top of the round.
Speaker 3: We aren't we in the same room as.
Speaker 1: No, they've they've like they've been like broken through walls
and you know, think think like a full on superhero fight, right,
like you're breaking through walls and going places. However, at
the very top of the round, starting is okay, so one, two, three.
Speaker 4: Four, Georgie's initiative is.
Speaker 1: Oh, Georgie, I forgot he existed. You haven't used him much.
Speaker 7: Yeah, I did also forget that he existed, but he exists.
Speaker 1: Okay, what's Georgie's initiative? Fifteen fifteen? Yeah, I can't remember
if that was four tires or not. I didn't write
it down. Unfortunately, I'm making him go after him, okay,
for Georgie. Okay, all right, so actually no have him
go first. That way he's right after you, and then
it's easy to remember. Okay. So top of the round
that side one, side two, side three, side four. Okay,
the explosions and the fight from pro gassed and acritos
are on this side that you hear. Oh, and a
beam of cold energy fires through this opening. See how
these are ice walls. Each of these blue places are
ice walls. You cannot pass through them. Okay. A beam
of cold energy comes flying through here. I need all
of you to make me a dick sterty saving throw.
It also comes flying through here as well. Eight you're
in the crossfire, essentially, is what's going eight thirteen and
nineteen O. So what happens? Let me just pull up
the stats here. Uh yes, oh, there we are. It's
because I hadn't saved the changes. Luckily it auto saves them. Okay,
decks save of sixteen is what it needed to be.
So Tim Draven takes half damage.
Speaker 3: Nothing because it's a dexterity.
Speaker 1: Because you're okay, but the other two you take full damage.
And I rolled pretty coldly. That's twenty three damage. Oh
my gosh.
Speaker 3: Yep, that's not good.
Speaker 1: Yep, you just got hit. You got hit by one
of pro Guest's beams meant.
Speaker 5: For acratoc amusing cutting ways.
Speaker 3: Ye might as well.
Speaker 1: That will also reduce the damage.
Speaker 5: Yeah, Will it also reduce Cassie damage?
Speaker 1: I don't think she Nope, nope, but you could use
it on yourself.
Speaker 5: It's not even gonna do that much, but it sounds
me yep.
Speaker 9: Three.
Speaker 1: Okay, So you only take what was it, twenty twenty damage? Then?
Speaker 3: Okay, but shouldn't you have who did you take damage earlier?
Speaker 2: Yeah?
Speaker 5: I took damage.
Speaker 1: She took twelve damage.
Speaker 5: Yet rest in between.
Speaker 1: You did not take a rest? Okay, it did hurt? Yes,
I rolled. I rolled two sixes, two fours in the three.
That was a rough role. Okay, all right, top of
the round pen.
Speaker 2: Huh yeah, I am going to go.
Speaker 7: Straight for.
Speaker 4: Vartar. Okay, concentration on this thing?
Speaker 7: Is this like a wall or is that?
Speaker 1: No? It's just the dark blues, like the dark blue
white seat things. The other one just patches of icemiths. Okay, yeah,
thank you, Okay.
Speaker 7: It's gonna trigger my charger thing.
Speaker 2: Okay, so I get an extra attack day, and I
am going to use propelled strike on this as well
if it hits. I would like to say, I don't
want to do lethal damage, Okay, I mean I don't
think that this HiT's gonna be the one to end it.
Speaker 5: But uh so this was.
Speaker 4: My ripe here. Seventeen plus six is twenty hits.
Speaker 7: Okay, so I get.
Speaker 4: My usual The eight nope persons.
Speaker 7: Is eight eight plus two D eight plus a D
eight forty eight.
Speaker 2: It's nine fourteen plus four.
Speaker 1: To eighteen damage eighteen damage. Nice, and he has to
make a cause when summon in an elemental. That's concentration, right, yep,
concentration Okay, okay, concentration. So it's ten plus what is it? No,
it's it's either half.
Speaker 3: The damage damage or ten.
Speaker 1: And it's constitution saving throw. Yes, constitution concep he gets it.
Speaker 4: Okay, he keeps it.
Speaker 2: I will attack him again, and I have advantage this
time because of vex on my rapeer.
Speaker 1: Yes, that's right. So essentially you you cut into him
and used the distraction to attack again, an advantage.
Speaker 2: So close to a critical I do hit, though, and
I'm going to use another propelled strike.
Speaker 1: What did you roll twenty something?
Speaker 4: Oh nineteen six? Yep, twenty five. No, I don't have
my chargers. I did not run at him on this
particular move.
Speaker 3: Six thirteen.
Speaker 4: Another twenty eight damage?
Speaker 1: You did eighteen? Last time?
Speaker 4: You said, yeah, eighteen, that's what I meant.
Speaker 3: I was like, holy moly, I was like, what okay?
Speaker 1: So that's that's thirty six damage in the turn. That's
pretty good. That is he passed his constitute the constitution
say though, oh, I have my.
Speaker 4: Jump boots on again. Cool, I those are a bonus action.
Speaker 1: Well, I have to save him for next time. It
is now Georgie's turn.
Speaker 4: Yeah, anyway, GEORGI will fly out of my pocket and.
Speaker 1: Hit him horse blast quartar okay is.
Speaker 4: A thirteen hit?
Speaker 1: It does not?
Speaker 4: Yeah, I didn't think.
Speaker 1: So okay, Well, Vortar is going to look at you
and get angry. He will make a attack against you.
So essentially, necromantic energy builds up in his hand and
he goes to like, just hit you. He gets a
eighteen to hit.
Speaker 3: Me.
Speaker 1: Yes, that hits. That hits okay, So let's go. I
need some d tens here. You take man, I'm rolling
some decently hot dice tonight fifteen plus eight is twenty
three twenty twenty eight four damage. I'm out because he
just knocks you to the floor with that.
Speaker 4: Yeah, I'm out cold.
Speaker 1: Okay, all right? Oh man, that was a hard hit.
Speaker 4: Yep.
Speaker 1: It is now Dravin's turn.
Speaker 3: Is it the ice guy first?
Speaker 1: Oh? No, yeah, you're right, it is the ice guy.
He's gonna march over to you, Droven.
Speaker 4: Did he roll concentration on the second hit?
Speaker 1: Yes, he did pretty past. Okay, ice guy is going
to attack you. Does a eighteen hit yep, So he
punches you and you take uh twelve bludgeoning damage.
Speaker 3: I will uncanny dodge that.
Speaker 1: Nice and he does one more time he does hit
and he does another fourteen budge.
Speaker 3: Should have uncanny dodged that one.
Speaker 1: It is now your turn.
Speaker 3: This is difficult.
Speaker 5: Mm hmm.
Speaker 3: What would I do if.
Speaker 1: You can break the guy's concentration? Yeah, and he has
burned one? No he hasn't.
Speaker 3: Actually, okay, I will do my bonus legendary resistance.
Speaker 5: How many does he have?
Speaker 4: It's for you to find that.
Speaker 3: I will do my disengaged bonus, and I'm running straight
over there. Okay, oh wait, Georgie's in range of him though,
right yep, yeah, you're just down. So I'll still get
my sneak attack.
Speaker 1: Yep.
Speaker 3: This is going to be non lethal. I don't know
how much health he has if that matters at all,
but yeah, scimitar, Nope, don't. I don't get advantage. I
just get sneak that'll hit.
Speaker 1: That's twenty yep, twenty hits.
Speaker 3: Okay, yeah, which die?
Speaker 1: Uh no sneak.
Speaker 3: Yeah, I'm gonna roll the sneak after okay, So that's
six and then it'll be blass. Okay.
Speaker 1: So sixteen six and sixteen twenty two okay, twenty two damage? Nice,
that's uh it's a significant amount of damage. So he
has to do a constitution saving throw of eleven.
Speaker 3: He passed, darn okay, and then just second hit because.
Speaker 1: Uh nope, that's only nine that misses. Okay, so you
hit him?
Speaker 3: Oh sorry? Can I use I was thinking about this
when I was thinking about this earlier. Yes, I would
like to use whales from the Grave on that sneak attack,
and if possible, I would like the ghosts of the
shadow Dell family to attack him.
Speaker 1: I love it, do it?
Speaker 3: Okay, So as I do my first scimitar attack, like
running around this ice elemental just bee lining it straight
for vor tar and just jump across like probably over
top of pen just like a diagonal slash down. And
as I do so the cut I make like these
ghostly figures appear and just like curve around him so
you can see him, and then plunge it right back
into his body. So he takes that's terrifying, an extra
three necronica.
Speaker 1: An extra three hol on. He almost failed his constitution
saving almost, so he uh yeah, okay, it is now
Marra's turn.
Speaker 5: I'm running like like, wait, how far can I move? Thirty?
Speaker 1: Yeah, thirty and each square is five hair right there?
Speaker 5: Yeah, I can get there, okay, and then I cast
I forget what it's called.
Speaker 1: You can of hope okay, and what does that do again?
Speaker 8: Then it it's concentration right advantage on death saving throws
on wisdom saving throws, max.
Speaker 1: Heel and max heel.
Speaker 3: That's is that an area of effect? Like we all
have that now? Or ya?
Speaker 1: Okay?
Speaker 5: Any number of creatures within thirty nice. And since I'm here,
I also do a little tiny little fire thing much
but you don't have any bonus action. I don't. I
wish I did. Okay, that's okay, I wish I did.
Oh wait, I do have wait wait wait wait wait,
oh no, but that's just a cantrips.
Speaker 3: You're gonna get that healing word back in. That's a
good bonus section. Healing spell.
Speaker 1: Can produce that flame.
Speaker 3: Sixteen.
Speaker 1: The hit it does not.
Speaker 4: Is a tough cookie.
Speaker 1: Is a tough cookie?
Speaker 3: Someone cast their top of the round.
Speaker 1: Yeah, let's see top of the round. You hear crashing
and blasts of this attack coming from this side, all
like the far side, all of those. A beam comes first.
Speaker 5: Did I get and pen?
Speaker 1: You're going to get hit too because it hits one
outside yep.
Speaker 2: So the beam, Oh no really, it doesn't get any
protection beam right behind that rock.
Speaker 3: Uh, this doesn't.
Speaker 1: So, so what it is is the the because yeah,
this is one of the things I'm not going to tell.
You have to experience it. This is the full beam.
This is half vage. Yes, it's from the liter of
it to the literal horror of it. A beam, Well,
what it is is a blinding green beam of heat
comes from that side, melting ice and everything in its wake.
It does hit the Ice Elemental as well, right, which
fails its save pen you automatically fail. You you take
one day that failure. Oh no, Mara, you need to
do a deck save.
Speaker 3: You've got your inspiration, do you need it?
Speaker 1: What did you get?
Speaker 5: Thirteen?
Speaker 1: Thirteen? Does not as use an inspiration? Okay?
Speaker 5: Oh that's better.
Speaker 1: Twenty okay. So because you're in the half damage zone
and you passed, you take no damage?
Speaker 3: Was really important?
Speaker 1: That was really important.
Speaker 4: The ice Sorry what I don't want to be that person.
But she's not in the half damage.
Speaker 1: Oh she's not, so he actually takes she takes well,
you'll you'll take half damage, so you will take six
twelve seven, he's okay, six twelve, seventeen, nineteen twenty three,
so that becomes twenty two. You take eleven radiant damage
your life. However, the Ice Elemental takes double from the
fire when I use cutting words again, okay, hopefully eight,
So the twenty three becomes forty six. Oh my, what's
you get one?
Speaker 3: So it's ten damage.
Speaker 1: That makes sense because you're not really cutting words anybody
who's in the room. You're just using the magical energies
of life to protect yourself. Nominally, Okay, it is now
top of the round pen. You've got one death saved
down at advantage. Yeah, now you've got to roll at
advantage advantage. That's a three.
Speaker 4: Was a hot mess, and.
Speaker 1: That one's ten. So you're good. Nice, it's a success,
but barely a success. It is now Georgie's turn.
Speaker 4: All right, Georgie's going to.
Speaker 1: She's at one failure one success.
Speaker 4: Can Georgia administer to.
Speaker 5: His ability?
Speaker 1: Here's the ability to grab things? Yeah?
Speaker 3: Yeah, he can take an action to do attacks and
do basic things. I mean the vital powerful the vitality
serum just needs to touch you. Yeah, so it on me.
Speaker 1: I think it's feasible. I'll give it to you. We
might need to write something into the that's a little aue. Okay,
all right, it is not magical heal.
Speaker 5: You don't have to roll it is.
Speaker 1: Is it that all healing effects? Yeah? All right then
okay that gives you how.
Speaker 4: Much back to D ten plus my levels of seventeen?
Speaker 1: Okay, that's great, nice, all right, I need it is
now turn so vor Tar, after experiencing the whales from
the grave, he turns on you drive and says, I
see you've been touched by the dead too, and he
reaches with his necromantic power. He goes to oop to
hit you. M yes, oh yep, okay, so he oof yep,
he got a twenty six to hit. I take it.
That hits you?
Speaker 3: Oh yeah, okay.
Speaker 1: So he blasts you with achromantic energy and you take seven.
Uh that's fifteen, twenty one, twenty five ooh, thirty four damage.
Speaker 3: Okay, I will uncanny dodge that, and.
Speaker 1: He then will bonus action. Misty sip.
Speaker 3: Of course you will have that turn.
Speaker 1: Okay, it is now the ice mentals turn. It's gonna turn.
Speaker 5: No, it's going to give me alone, leave me alone.
Speaker 1: It's going to schmuck you leave me alone? Doesn't eight
no wait wait wait wait eighteen doesn't eighteen hit you.
Speaker 3: I'm just gonna stand you because you're five.
Speaker 1: I can't, I can't. I why can't I roll this good?
When I'm playing Dragonheim that is?
Speaker 3: Do you have any more cutting words?
Speaker 1: No?
Speaker 3: Oh darn, you only get two.
Speaker 5: Oh. I can expend a spell slot. It's regain bardic inspiration.
Speaker 1: Ah. Well, at this moment you're taking I don't.
Speaker 4: Know if the whole spell salt's worth that.
Speaker 1: You're taking seventeen legending damage.
Speaker 5: Give me, did I where did I see that?
Speaker 4: Regain?
Speaker 5: It's an other So does that have to happen like
in turn or no?
Speaker 1: No, I think what it is is you just burn
a spell slot to do it. You just it's it's
not an action because you're you're asking can you use
bardic inspiration? So you use a.
Speaker 5: Spell slot to gain bartic inspiration to use cutting words
to cut back his seventeen or eighteen eighteen.
Speaker 3: So if you did that, you groll a five or higher,
which is.
Speaker 5: Probably not.
Speaker 3: Yeah, I mean it's.
Speaker 1: Up to you.
Speaker 3: You've got you've got it would save you from going
down like a fort chance. Yeah, like it's if that's
worth it to you. Otherwise you go down and then
we'll need to get you back up.
Speaker 1: Because yeah, it's just it's just the reaction to use
the Bardic inspiration. Yea yeah, yeah, so yeah.
Speaker 5: The reaction here we go, I haven't had the dice
work from Yes what friend?
Speaker 1: Yes, I hit you?
Speaker 5: Okay, well well.
Speaker 1: He makes a second attack. No what Well, here's here's
a question though, does a seven plus eight is fifteen hit?
Speaker 4: You would do it?
Speaker 1: Hold on, hold on, no, because it's a reaction. Reactions
only you know what though, Hold on last time. Last
time it was seventeen damage. This time it's only ten.
Speaker 8: It doesn't matter three, So down you go, which also means.
Speaker 4: At least you didn't just.
Speaker 1: It also means that my things speaking of hope and
is gone. Oh snap, that's tragic. Okay, driving it is
your turn.
Speaker 3: Oh my god.
Speaker 1: If it's are you gonna are you gonna try and
grab something from Oh? No, pen pen is?
Speaker 3: It depends up.
Speaker 1: Pens up, yeah, pens up. I was pen was down.
I was like, you guys are screwed.
Speaker 3: The running straight at bort are okay, And I can't
get sneak attacks, so I'm just doing normal attack on yep,
I'll do it. What is it twenty five?
Speaker 1: Twenty five? Oh he can't even cast shield perfect?
Speaker 3: Okay, well it's only seven damage.
Speaker 1: Seven damage, yep, okay, and constitution saving throw.
Speaker 3: He passes it, okay, And then the second one, woop,
denine not missus. Okay. I'm just trying to decide if
I should take cutting action.
Speaker 1: So Dice will always be a little caught with this
because the flat is slanted so it's not cocked it's
just slanted. M No, I could always bring out my
other dice tower. It's literally just a skull.
Speaker 3: Okay, you know what I am going to do. Disengage
and I'm gonna move and move away.
Speaker 4: You're a really bad spot the line of fire.
Speaker 5: No matter where it comes.
Speaker 3: From, I can only go ten feet well, disengaged here,
like if it comes from this way or that way,
I won't get hit, but I.
Speaker 5: Can't no matter where.
Speaker 1: He's got a high deck.
Speaker 3: Say it's true. I'm not worry about it. I could
go here. Okay, I was there, and then I have
to go around, so I can only get.
Speaker 1: Ten feet So okay, fine there, okay, all right, Marra
death saving throw. I'm not before you're at the end
of the round. Oh just one, just one.
Speaker 3: It's not a thing.
Speaker 1: Jumped out.
Speaker 4: It ended like perfectly with a what does it have
to be to pass.
Speaker 1: Or higher? Hey, you're good? You are goody Okay, that's good.
So you're still down, but you're not as close to death.
All right. It is top of the round. Pen oh
the wait, top of the round from side one again, of.
Speaker 3: Course, the only side that could get me.
Speaker 1: Right now, it is a blast of cold energy this time,
and uh oh boy, yeah, this is bad mar. You
automatically fail a death save, no cass. You are in
the half zone. You're in the full zone. Give me
deck stairity saving throws.
Speaker 5: So does that rock not savor?
Speaker 1: Uh oh yeah, the rock would give you advantage, do
you know what? Sorry, you're in the half zone and
you're behind a rock. So you're good. I'm good, you're good.
Speaker 3: Y three, it's twenty three.
Speaker 1: Yeah, okay, so you take half damage, but you're rogue
so you take no damage. Good job. Neither of the
ice dudes take any damage.
Speaker 6: Yeah yeah, And I must say that this is pro gas,
so your boots do no good against you with him
like he overcomes resistances.
Speaker 1: So all right, it is now Pinster.
Speaker 4: Yeah, yep, it is Penstern.
Speaker 1: What are you gonna do?
Speaker 4: First?
Speaker 2: I'm gonna just pass my last vitality zoom to Georgie
and say get Mara.
Speaker 4: And then I'm going to run right directly at or.
Speaker 1: Tar okay, charger yep, okay.
Speaker 7: Critical.
Speaker 4: My vitality or my canister blast as well.
Speaker 1: You just like hook it to your boots and run
extra fast. Oh, I got plenty of the eights. If
you need. Some might have been rolling real good tonight,
not bad.
Speaker 3: One of mine performed a thank you. No, it feels
good when you love somebody does.
Speaker 1: Yeah. When I rolled, it rolls like a one. Y're
like that was my fault?
Speaker 3: Mm hmmm.
Speaker 2: Thirty three damage thirty three is damage thirty two.
Speaker 1: So he needs to get a sixteen plus to maintain concentration.
You got a two. You will burn a legendary.
Speaker 4: I mean, at least it burns the thing.
Speaker 1: He had to burn that, and he takes thirty three damage,
which is he's not looking too hot you guys.
Speaker 4: Yeah, I get to hit him again with advantage m hm, right,
go back nineteen No, like plus my bonus. That's gonna
hit him, but almost twenty.
Speaker 2: And I'm not going to spend a canister at this point, Okay,
I will just roll my.
Speaker 4: One.
Speaker 7: Yeah.
Speaker 4: Eight, So that's twelve.
Speaker 1: Damage, twelve damage another twelve Okay, so you run.
Speaker 14: Into him, you just crack into him right, get him
right in the gut, and then while he's down you
kick up words and hit him in there. Yeah, he
needs to roll another constitution safe Yeah, yeah, he fails
another burning another legendary distance.
Speaker 1: I got it too again.
Speaker 15: I am going to usually three make it from my experience,
I spent one twenty I think.
Speaker 3: So did he not use one before? Did you cast
something on him?
Speaker 1: I'm going he hasn't used one before.
Speaker 3: I thought he used.
Speaker 4: I'm going to use a canister. Okay, to use my jump.
Speaker 1: Boots as a bonus action. Yep.
Speaker 4: So fifteen five, fifteen feet okay.
Speaker 2: And then I have ten feet left and I'm gonna
tuck myself right here.
Speaker 1: Going around diagonally. Okay, perfect, all right.
Speaker 7: I want to get hit by Georgie's turn.
Speaker 1: Georgie's gonna run over. Give a vitality serum.
Speaker 7: Yes, better role for that, Yes, that is ad.
Speaker 3: Then the ice guy right back down again.
Speaker 1: So math is fifteen nice, fifteen back okay, Ice guy's
going to attack you. Actually, no, it's Bortar's turn. Uh
voor tar. He's going to cast cone of coal.
Speaker 3: Oh pooh pooh.
Speaker 1: That's not good at a very high level. Yeah, yes, what.
Speaker 5: Do you want to know about it? Unleash a blastic
cole there. Each creature in a sixty foot cone originating
from you makes a constitution saving throw, taking eight D
eight cold damage on a failed shape or half as
much unsuccessful.
Speaker 1: One, which so you could get past this by one
D eight for each spell level above five? So how
much is it? It's eighty eight, so twelve D eight?
The heck? This is a level nine, level nine spell?
Speaker 3: Do my boots apply to this damage? He's not a god?
Speaker 1: It's true, Yes, it does. It does good, So that'll
sell three four?
Speaker 3: Okay, what's the same I have?
Speaker 1: I only have five D eights? Oh no, six D
Eight's I need more? What's actually? I can just roll
these twice?
Speaker 3: What's the save I need to make?
Speaker 1: Your save against him is hold on?
Speaker 3: Where is his thing? Multi?
Speaker 1: Ten?
Speaker 3: Blah blah blah.
Speaker 1: Spellcasting ability including the ac spell save DC is seventeen.
You got an eighteen, so you'd take sixteen. So you
take half damage? So you take no damage, don't you?
Speaker 3: Well, I'll take half of the half even as a rogue.
Oh no, this isn't a dex one.
Speaker 1: Oh it's only for decks, that's right? Abilities Yeah, yeah,
because this is a what saving throw? It's a cone
of cold constitution constitutions, which may am I in this? Yes?
Speaker 3: Huh? I don't think so.
Speaker 1: Yeah, he's just seeing it in No worry, So ooh man,
six just tens twenty. Hold on, so that's twenty. That's
thirty for the first half that I rolled, okay, thirty
forty fifty one, so okay, fifty.
Speaker 3: One, so half half twenty five, twenty five, and then
I take half of twenty five twenty twelve.
Speaker 1: So twelve, you take twelve.
Speaker 3: I'm still thank goodness for those boots.
Speaker 1: Okay, and now the Ice Elements is going to try
and hit you. Uh that's a fifteen shoot, so that's.
Speaker 3: Enough.
Speaker 5: But I can expend okay, yeah, yeah, I'm using because
no matter what.
Speaker 3: I roll, well after roll to one wouldn't be enough
because it would be your ac exactly, doesn't doesn't it
If they hit No, if they hit your number of
a C, they hit you. So you have to be
rolling a thirteen technically, So then you don't roll one,
you will book.
Speaker 1: Because well he got a fifteen hit. Yeah, yeah, so.
Speaker 3: One said it. I shouldn't have said that.
Speaker 1: So you get hit and you take.
Speaker 3: It's my fault. You can blame me for that.
Speaker 1: I said the words that cursed that seventeen damage and
you're down.
Speaker 2: Oh no, no, is there anything I can do?
Speaker 5: No?
Speaker 1: Lucky for you, though, is I haven't been having the
ice elemental attack people who are down. It's not that
smart voor tar Wood, but he's going to come after
you pan stupid Uh oh critically hitting you? No?
Speaker 3: Great, you're both down now and I can't help you.
Speaker 1: Uh that's oh, I didn't roll very good nine fourteen
nineteen damage.
Speaker 3: I'm down, down, I can't help you do.
Speaker 1: Oh. No, I made for the camera. I made a
joke that I had a bad enough day maybe I'll
kill everyone tonight. That was not meant to be real.
Speaker 5: I'm also down.
Speaker 1: I should be driving. You can always try medical check
against them.
Speaker 3: Yeah, not only stabilizes them, right, I believe so. So
I literally can't do anything. You don't have healing Nope,
I've got nothing. Yep. You can attack and we don't
have We've never seen a health potion in this game.
Speaker 1: That's true, actually, nor has anyone asked for one either.
Speaker 4: We have not had any money and.
Speaker 1: It's been a rough game.
Speaker 3: Okay.
Speaker 1: Uh that is uh. I told you that Bortar is
not looking too well.
Speaker 4: Though you do fire blast to come right through and
kill them both.
Speaker 3: Okay, So as I look around the battlefield, seeing how
terrible things are looking. I crouched to the ground, pull
out a hand crossbow and give myself advantage. Okay, on bartar,
all right, because that if I hit him will give
me some Yes it will. I was really oh my,
but that's a twenty.
Speaker 1: That that that hits.
Speaker 3: Okay, sorry, I'll do that first six mm hm. Oh
my gosh. That's terrible. So nine plus six is fifteen
damage total.
Speaker 1: Fifteen damage? What does that put him at? Let's see
you like whales from the grave of this you know what?
Speaker 3: He's also getting a whales from the grave on top
of him?
Speaker 2: Oh?
Speaker 1: Yes, what is going on?
Speaker 3: I rolled two ones, so two more damage to him?
Speaker 1: Guess what? One thirty is the number and I'm at
one twenty.
Speaker 3: Eight serious damage enough to damage the two damage of
whales from the whales. The ghosts of the Shadow delves
and just knocked him out.
Speaker 4: Good, Holy freaking Loujah.
Speaker 1: You're not safe gold No, he's down.
Speaker 2: Yeah, yeah, but are but it is safe back here.
Speaker 4: If you can just drag y'all, that.
Speaker 3: Would be my next thing.
Speaker 1: So we are in initiative orders still tomorrow you need
to make a death save.
Speaker 3: Fifteen.
Speaker 1: You're good, okay, top of the round, Penn, death save.
Speaker 4: Okay, seventeen.
Speaker 1: Georgie. Oh, Georgie's useless. Yep, Okay, he's grabbing by me.
Speaker 4: I guess.
Speaker 1: Pen hold on, I didn't.
Speaker 4: I didn't say where the tomorrow at the top of
the round and get hurt.
Speaker 1: Back from the top of the round. There is a
beam that comes through.
Speaker 3: It's going to hit you this way again.
Speaker 1: Only one, I keep, only one. It's a cold beam.
So tomorrow you do lose. You fail one, death save,
You're fine driving, give me a deck safe?
Speaker 3: Mmm. I don't remember what my decks saying because I'm
all foster. What was it?
Speaker 5: Uh?
Speaker 3: That is a nineteen?
Speaker 1: So you pass? Okay, okay, all right, so Penn went
yeah driving, What are you gonna do on your turn?
Speaker 4: I get tomorrow stabilizing?
Speaker 3: Yeah, I need to try to stabilize your Okay. So
it's a medicine, I guess.
Speaker 1: I guess Georgie can give the help action to him.
Speaker 4: That's true?
Speaker 1: Yeah, yeah, sure, help me, Georgie. I don't know what
I'm doing. Get the advantage on that medicine jacket.
Speaker 3: It's a ten.
Speaker 1: I think that's all that requires.
Speaker 3: I believe that is true.
Speaker 1: Yeah, okay, you are stabilized.
Speaker 3: I don't know if that's true in the new rules.
Speaker 1: I looked in the glossary for medicine and it is
the skill, but I don't see anything for like a
medicine check.
Speaker 3: Oh shoot, I think maybe well, in the old rules,
I think maybe you had to have an.
Speaker 1: A medical healer's kid or something.
Speaker 4: No thought everybody could just stabilize somebody, but not.
Speaker 3: Well, yeah, maybe that's true.
Speaker 1: Okay, Well, stabilizing the character twenty nine. Here we are
the definitive answer conditions temporary, lose duration, stabilizing care you
can you can take the help action to try and
stabilize a creature of zero hit points, which requires successful
DC ten wisdom medicine check.
Speaker 2: Yeah.
Speaker 3: Oh yeah, okay, so I've done I've done this.
Speaker 1: So even though it has zero hit points, but it
still has the It doesn't make dest saving throws even
though it has zero hit points, but it still has
the unconscious condition. If the creature takes damage, it stops
being stable and starts making death saving throws again. A
stable creature that isn't healed regains one hit point after
one D four hours.
Speaker 4: Was your damage on war tar at least?
Speaker 1: So you would gain one health point in one hour.
This is this like one. I swear this is a
loaded die. No, it got a four this time. I
rolled one two more times. Now now that I'm watching,
it's did you kill.
Speaker 4: A boar time? Or did you just knock him out?
If you just knocked him out, you should.
Speaker 2: Get that band backbones y, yes, I progress, I would
just kick.
Speaker 3: There is unanswered questions or business that I had with
bour Tar, so I don't think I would have okay
him out right.
Speaker 1: You could slap the band back on him though.
Speaker 3: Yeah, sure I will do that.
Speaker 1: You're you're out of initiative in the sense that, well,
we need to get into initiative to make sure that
you die.
Speaker 7: Yeah.
Speaker 3: So my next thing would be because I on this turn,
I would still have the ability to dash as a bonus,
which would help me with movement speed to try and
move Mara beside.
Speaker 1: Pen I would let you drag her. You'd have you'd
have half.
Speaker 3: Movement, right, So I've only used ten movement to get there,
and if I dashed, I would have a total of eighty.
Speaker 1: So you can have forty feet.
Speaker 3: So yeah, five to thirty five between what I have.
Speaker 1: Thirty five yeah, you can, you can get to a
safe zone.
Speaker 3: Okay, So I will drop maa there and then on
my next turn I would have to try and stabilize
pen if she would need to do another say.
Speaker 4: That's a failure.
Speaker 1: And then it's Mars and oh she's out.
Speaker 3: So do we need I guess we're in a safe
spot for the beams. Do we need to talk about that?
Speaker 4: Yeah?
Speaker 1: Yeah, you're completely safe.
Speaker 3: Okay, so I need to do can can I get
Geordie's help to do another stabilized?
Speaker 1: Yeah?
Speaker 3: Okay, Okay, we're good, We're good.
Speaker 1: You're good. Okay, you're all stabilized. You're the only one awake.
Speaker 3: Okay, I'm gonna quickly slap a band on Bortar and
I'll drag him over here too.
Speaker 1: Nice all right?
Speaker 3: So and then we watched the.
Speaker 1: I guess I had to check to see if Bortar
took a beam, but sure, yeah, he wouldn't have taken No,
he would have been fine. He would have taken it
from three.
Speaker 3: But it was old damage welled by that.
Speaker 1: Yeah. So it's at this point when you're dragging wort
over the last moment, there is a crash right next
to you and the wall caves in and and you
see Frogast has Aquatox by the neck, right, and he's
holding him and he's he like you could see that
they're both sweating, they both look worse for wear, and.
Speaker 4: He's probably ice dude.
Speaker 1: Yeah yeah, yeah to it. She's like, he's like, I've
had enough of you and all that, which Akratox just
responds by opening his mouth and breathing fire into his face.
He drops him. Acritos runs and punches him. They break
through the wall and as you watch, they break through
the wall and fall down a cliff, both of them yep,
yep and uh and they fall. There's a crash and
like an explosion of light at the bottom, and then silence.
And then as you watch, all these mists begin to
gather around, and this face riding on this icy ist
rises up, kind of glances at you and flies off
into the distance.
Speaker 5: I'm dead, but I'm not dead.
Speaker 1: But but face, it's it's it's.
Speaker 3: We've seen a face in the clouds before.
Speaker 1: H you've seen his eyes and stuff.
Speaker 3: But yeah, so he just ran away. Okay, Well, I
mean I was about to sit here with these conscious
people an hour. Yeah, I think when you stabilize someone
there unconscious for one D four.
Speaker 1: He's got one hour and pans.
Speaker 4: Out for three unless she wakes up and heals me.
Speaker 3: So in an hour you'll get one HP me.
Speaker 4: Okay, has Acrotos returned in this hour?
Speaker 1: No, he is not.
Speaker 5: Good.
Speaker 1: And the fall was far, like like it's like a
cliff to the bottom of the mountain kind of far,
and you guys are near the top.
Speaker 5: Okay, So when I wake up.
Speaker 4: Did we just deal with our problem?
Speaker 3: I don't know.
Speaker 5: When I wake up, I cast speaking of hope and
then I cast freak.
Speaker 3: Can I like take a short rest? I wait for.
Speaker 1: Yeah? Absolutely, then I.
Speaker 3: Can get some help.
Speaker 4: Or what's your maxim health thirty nine?
Speaker 5: Okay, I'm trying to decide how to use my How
many hours does it take wotar to wake up?
Speaker 1: Uh voor tar? They if if you do non lethal damage,
they just immediately start a short rest.
Speaker 4: I believe, so an hour.
Speaker 1: Yeah, he's up in.
Speaker 3: An hour, I can just well, he's got his thing on.
I'll probably tie him up at some point.
Speaker 1: Gag him. Yeah, well, I might not gag him.
Speaker 3: I don't want to talk to him.
Speaker 1: What brain, what's going on? I'm so confused.
Speaker 5: I was doing my short exactly how to use my
spells and still have something left. I give you.
Speaker 4: Eighteen for now eighteen kay, okay, I.
Speaker 5: Give myself thirty four.
Speaker 4: I'm going to recover an awm chnistry nice.
Speaker 1: I think what we will do is we end there tonight.
Speaker 3: I'm gonna tell you my plans already for the next time,
just so we can resume there. But I want to
just be like sitting there when Vortar wakes up, all
like bound with his like collar on, so that I
can start talking to him. Okay, I won't say what
i'll say, but i'll say it.
Speaker 1: Okay, sounds good if I can remember. Thank you everyone
for joining us in the parted Veil. We post every Tuesday,
and we hope you enjoyed this as much as we did.
This is pretty. This was at awesome.
Speaker 2: SI beams coming from random directions. Was a really wild
battle map.
Speaker 4: Dynamic, Yeah, but dangerous.
Speaker 1: I gave. I gave the arch Mage. He was buffed
a little in some ways, but his health was reduced
thanks to the mess you made of him earlier. So yes, uh,
before we go, just a few partying announcements.
Speaker 2: These lovely character minis we've played with today are printed
using Banana for Scale three D printing services, and you
can use our code mind Play twenty for twenty percent
off your first order until the end of twenty twenty five.
Speaker 3: And if you are enjoying the show, I want to
give us a little extra support, please have a look
at our Patreon. We've got a few different tiers on
there if you want to give us a little extra love,
and uh yeah, it gives you access to our discord
so you can chat with us there, so we'd love
to see you there.
Speaker 5: If you liked the music, it is by Karl Casey,
a White pat audio which you can find on YouTube
and mad camp.
Speaker 1: Awesome. Thank you everyone and we'll see you next week
in the parted veil.
Speaker 3: Bye