Speaker 1: You are listening to table story.
Speaker 2: Deathless is an improvised cinematic narrative with live production, including
music and dialog.
Speaker 3: There is no script.
Speaker 2: This story contains violence, disturbing imagery, adult themes, and a
darkness which may lead you doubting for more. Proceed at
your own risk.
Speaker 4: A logit of fight from Shade ho loget of fact
from me.
Speaker 5: That you say, stand up for the thing which you
can't stand a loud.
Speaker 6: Last time on B team Hild joined us. Finally we
had quite the introduction. Gunner took umbrage with Visionary, tried
to kill him, choke him out, wanted him dead certainly,
but Visionary got a little bit of a boost from his.
Speaker 3: Other half.
Speaker 6: Upon further discussion as to what was going on and
what the plan should be withheld instead of the violence
that was occurring, we started a conversation to see if
it was possible to solve our problem. Then wolfed out,
which adds a little bit of tension to the scenario.
And before the end of the episode something might be coming.
Someone might have heard it. We don't know. Okay, listen, listen.
We can talk about this till the cows come home,
and we probably should, but we should do it. Maybe
somewhere else, you know, we could move on to the
next place where you came from. Was it cushy or
was it nicer? Maybe we could chat there. I'm looking
around phonetically.
Speaker 7: It's the end of the world as we know it.
Speaker 8: It's the end of the world as.
Speaker 9: We know it.
Speaker 7: And pulse rate starts like walking up the ceiling and
dancing around the ceiling.
Speaker 6: Okay, come down from there, pulse right, because we gotta
we gotta go. So listen. I look at Hilde and Gunner,
who are now standing together. I believe listen, we will
figure it out. How about that. We don't need to
continue this violence, this aggression. We can discuss what brought
us here. Right, You didn't want to be here. I
don't want to be here. None of us want to
be here. So let's just work on it together and
then maybe we can get the buck out. But we
should do it elsewhere.
Speaker 3: There is only one other room that I know of.
Speaker 6: Right, let's go there, shouldn't we. I look over at Balthazar, right.
Speaker 5: I'm looking at visionary. Is he able to move to
another room?
Speaker 10: I'm on the ground and I'm you know, there's still
blood all over my head. I was just saved from
a pulse rate in a frenzy trying to drink from
me too. So maybe a little emotionally scar as well,
a little more than an extra. But I'm just I'm
just kind of I'm out of it on the ground,
but I'm making noise and I'm moving and I look
like I'm at least like trying to plant my hands
or something and an attempt to get up.
Speaker 6: Can I I look at Hilda? Can I help him? Please?
I kind of motioning over to walk towards him.
Speaker 11: I'm simply just staring at you and petting Gunner's hair.
Speaker 6: Okay, then I it at all. I kind of slide
over onto the ground. Come here, come here, and I
put my arms underr your armpits and I'm trying to
lift you up and get you up.
Speaker 10: I got it. It's fine, I can get up. One
of my eyes is like it doesn't like it. Maybe
it's swollen shot at this point or something, but it's
pretty fucked up. I'm kind of only looking at You've
had a one, well, you know.
Speaker 6: You have looked better, but don't worry. We can fix
you up.
Speaker 10: Oh yeah, I get up. As I get up, I
go like this to my head and I put my
finger here, and you see I press in a little
bit further than somebody normally should, like my.
Speaker 8: Skull is broken to.
Speaker 10: Oh shit, all right, I don't touch that part. Okay,
Well I think you can also see, like, sorry, I'm
being full of gross. You can see parts of like
in my head where his fingers were pressing in. So
there's like, you know, marks from where he was like
you know, it's probably up here, but a couple on
my face of where he was just trying to crush.
So pretty spotted, And I.
Speaker 7: Feel fine, and I dance.
Speaker 9: Out of the room on the ceiling.
Speaker 5: I suppose we should follow him before he gets himself
into trouble.
Speaker 6: Is Fenn still in wolf mode?
Speaker 8: No?
Speaker 10: No, I got him out of it.
Speaker 6: Yeah right, okay, yeah, oh yeah yeah.
Speaker 12: If I was drinking from this corpse on the ground,
I will finally stand up side by side to Hild
and I'll just kind of roll out my neck and
maybe thick some blood from my lips, and I tower overhealed.
But I am her shadow and I stand behind her.
Speaker 3: Mm hmm.
Speaker 11: And he is going towards the root towards the room
that I was in previously wore.
Speaker 9: I think that's the only way.
Speaker 3: That's the only way they can go from here.
Speaker 11: Yet that is the room anyway?
Speaker 3: I think, Uh, Hill, do you want to make a
roll for me? Actually, awareness and resolve. I know that's
a weird combo, but nice. That's five successes, Okay, fantastic.
You would notice that you because you walked around for
a little bit throughout here before you kind of were
led to them. He seems to be moving as if
there's only one possible way to go. But as you
look around, you do notice there do seem to be
multiple roots to take. But he is moving, and everyone
else around you seems to be acting like there's only
one way. Nobody looks down any of the other corridors.
You seem to be the only one that notices there
might be more than one pathway here. Do you will
not see that?
Speaker 11: I say, gesturing towards the corridor that I see.
Speaker 5: I look over the wall. Yes, I see the wall.
What about it?
Speaker 3: It's not a wall?
Speaker 5: I only see stone.
Speaker 11: I look towards gunner. Do you not see that corridor?
Speaker 12: All I can see is you cannot follow you wherever
you go.
Speaker 11: Am I getting any sort of weird feeling about that hallway?
Speaker 3: Which one the one that they're going down the other one? Oh,
you can make another role for me, do you want
to do.
Speaker 11: I'll do whatever you want.
Speaker 6: Let's do.
Speaker 3: Like a charisma something in there, and then awareness, because
your magic comes from manipulation and stuff. Right, yeah, two, Okay.
It feels very familiar, like once upon a time, you
either read a book or I think that's probably what
it is. Probably not a book actually, considering your age,
someone told you a tale once, and it feels like
maybe this whole place was designed out of your dream,
a dream you had.
Speaker 11: If I walk towards it and take a look down
at do I see anything in particular?
Speaker 3: It just looks like another route to take. The walls
look pretty much the same. There's nothing really that stands
out other than you can see them and they cannot
for whatever reason.
Speaker 11: But I would not be leaving Gunna behind, so I
will go with them, all right. If he cannot see.
Speaker 3: It, I think we see Hilde maybe glance one last
look kind of over her shoulder down these hallways, maybe
as she passes them, before she continues on with the
rest of the group. Does anybody else like stay behind
or are you all going together?
Speaker 6: I think I'm like helping Visionary walk and then so
we're probably slow, but we're on the way.
Speaker 10: It might be the last to leave the room unless
someone is purposely staying behind to get back.
Speaker 3: Okay, well then everyone roll me uh composure and resolve
please difficulty three.
Speaker 10: I still have my bonus from Constantine?
Speaker 11: Right?
Speaker 8: Three dice?
Speaker 3: Yes you do?
Speaker 9: Okay?
Speaker 8: Nice? Six?
Speaker 3: Hey, you guys want to read the other ones out
loud as well? Three?
Speaker 6: Four?
Speaker 13: Two?
Speaker 12: Okay?
Speaker 3: So three?
Speaker 8: Okay? Wow?
Speaker 3: All right? So only two? Oh? Shut up? Is it
for real that to not of this plane that failed?
This fucking roll right now, I'm gonna barf bro Okay.
As you enter into this chamber. As you look up,
you will notice a scrawling phrase that has been kind
of like etched into this stone archway. There's no traditional door,
it's just a very large archway that you enter in
under before coming into a very very large circular room
made of stone. And there are five coffins in this room.
Although hilled, you will notice right away they don't appear
to be the same as when they're in the same
spot but they look a little different than when you
woke up. I don't know if that immediately strikes you
as like, well, I was waking up from a stupor
and the you know, centuries long slumber, so maybe I
but it definitely is something that if you want to
play with it's off then yep you may. The rest
of you will see one. Actually, I will move you
over here. Are you here already? Can you see this perfect?
You can see this correct? Everyone can see the map?
Speaker 8: Yeah?
Speaker 3: Yeah, okay, yes, okay, go ahead and drag your tokens
onto here. But you will see. I just need to
see where you file in on this room. So as
you enter into here, you will see kind of it's
just a circular room. There doesn't appear to be anything
else in here, although there is quite a bit of
space between you and this like center circular stone platform
that's slightly rare. As you get up onto this platform,
if you do, you will see these four different coffins
that look separate from the fifth off to the right,
which is just covered in obsidian, but it lies open.
The other four in front of you look as if
they have a lid made. It looks almost like they're
made out of clay or like sculptor's clay would look.
But it's clearly not clay. It looks like it's made
out of some sort of stone, but there seem to
be like very detail, featureless human bodies kind of being
sculpted from this stone on top of this circular platform
here in the center. And I'll put it up on
the screen here for a chat as well.
Speaker 5: Where do we drag the token from from the left
hand side.
Speaker 3: We should be able to.
Speaker 8: Journal if you grab your name.
Speaker 3: Oh, I see you guys don't have tokens because you're
the different.
Speaker 6: Yeah.
Speaker 3: They just all look they all look the same. That's okay.
I'll throw something in.
Speaker 8: Here for it.
Speaker 10: It means something.
Speaker 3: Yeah, okay, all right, so one, two, three, four, five?
Speaker 8: Okay.
Speaker 9: Cool?
Speaker 3: Are you guys where you would like to be when
you enter into this room?
Speaker 13: Now?
Speaker 8: I am yeah? Okay cool?
Speaker 13: Yeah?
Speaker 10: Can you jump to the left for a second. Okay,
I'm right, I'm right there.
Speaker 13: Yeah.
Speaker 8: If you click on the token and hit the cog
you can see the name.
Speaker 3: Cool, that'd be easier. Okay. Who's that.
Speaker 11: Me?
Speaker 9: I'm on the ceiling.
Speaker 3: Okay, and you just went right.
Speaker 9: I'm just dancing.
Speaker 6: On the center right now on the.
Speaker 11: Leftmost Okay, I don't know.
Speaker 10: It's part of the same thing.
Speaker 3: Yeah, yeah, exactly the colors. I might be able to
do that.
Speaker 9: Actually, which one's you?
Speaker 8: I'm the screaming one, and then Gunn is going to
be the screaming screaming one. Okay, I got it, I
got it.
Speaker 9: That is that?
Speaker 3: Okay, No, no, no, you can't just vision one. You have
to click on the thing yours is hold on, don't
click on the gear, Edward.
Speaker 9: Oh, that's visionary.
Speaker 8: Okay, there's a broken skull there there you go here.
Speaker 9: I don't think I have one.
Speaker 3: You did you know you have to pull one over?
Speaker 9: Yeah, that would explain why there's no dog one.
Speaker 3: Okay. Oh that's cool you guys adding the little conditions.
That's perfect, thank you. Okay, so you are on the ceiling.
I do need you to know. This is not like
a closed ceiling. This is like a really big room
that you are in. So if you go up the ceiling,
you're gonna kind of be like really far away from
everybody else. You won't be able to kind of hear them. Okay.
Speaker 9: Then I said, like immediately, does it slope up I
mean it slopes up.
Speaker 3: But if you're gonna go, you know, all the way
up into the center of where that is, then yeah,
it's gonna you're gonna be too far away. It's like
a dome, right, So the edge is obviously curve upward,
but it's a very very It's much bigger than the
rooms that you've been in before, so like three or
four stories high. So if you go all the way
up into the center on the ceiling, you're gonna be
out of arrange to yeah, to be able to talk. Okay, cool,
all right, thank you?
Speaker 6: What do you do?
Speaker 3: Sorry? You take it away?
Speaker 11: You said these coffins seem different. Yeah, one of them
last time has seemed like gonna h which is quite
the culiar as he's standing right fucking next to me.
Speaker 3: Yes, yeah, neither of them feel that way to you now.
They feel different, for sure. They look different and they
feel different than when you woke up. The room looks
the same, yeah, and the placement of them is the same.
Speaker 6: Okay, uh so what's going on here? Are supposed to
be people in there? Can I.
Speaker 3: Mm hmmmm?
Speaker 6: Can I try and see if I feel like there's
anyone in there? Absolutely Okay, let me see do I
have anything I don't think since the Unseen do this?
Speaker 11: Uh?
Speaker 3: Could you remain Sam?
Speaker 6: Do not have a description? Let me just double check
unseen medum sense supernatural activity.
Speaker 3: Yeah, it's kind of like a default you can kind
of yeah, but yeah, let's uh so what are you doing?
Are you are you going up and you touching it?
Speaker 9: Or no?
Speaker 6: I'm actually I'm still holding onto visionary. So I it's
a long shot because I'm just kind of like looking
at the coffins and I want to see if I
can get any vibes, any Malcavian crazy I vibes from
looking at them.
Speaker 3: So I believe Malcavean's like can do this, but also
that your character has been with touch so far, so
it's gonna be a lot harder to do it if
you aren't touching it. That's fine, I'm just telling you
that that's how the mechanic goes. Okay, totally, all right,
then go ahead and make your role for me. Do
you have like other than since the unseene? Do you
have any other ability or skill or discipline that's going
to help you with this, because otherwise it'll be a
straight awareness role.
Speaker 6: Just double checking. I'm gonna go ahead and say I don't.
I don't think I do. Okay, yeah, okay, no worry, don't.
I don't expect that I will pass this.
Speaker 14: I'm just trying to give you the best chance at
sing near it to do Are you going near it
to do it?
Speaker 3: He's like holding you up.
Speaker 6: I don't know.
Speaker 3: I don't think that he wants to drag you any closer.
So okay, so.
Speaker 10: Kind of choke out, bring me over there?
Speaker 3: Do you do that?
Speaker 9: Edward?
Speaker 15: Uh?
Speaker 6: Sorry, oh.
Speaker 10: Get me the help?
Speaker 6: Are you sure?
Speaker 8: Oh?
Speaker 6: All right? And I started dragging to start shuffling.
Speaker 10: You know which one? Do we go to?
Speaker 6: Ida?
Speaker 11: Are they all closed?
Speaker 3: So they actually don't look like they have an ability
to open right now? They look more like sculptor's clay
but made out of some sort of stone. And there
are it looks like there are people being carved or
sculpted on there, but it doesn't have a lid. The
only one that has a lid is yours hill.
Speaker 11: So mine is still there?
Speaker 3: Yours is still there? Then does it black city and
looking like one is there? Yeah?
Speaker 11: And does it still seem.
Speaker 16: Because I'm not gonna like probably interact in this moment
with that, does it also still seem like it's magic
related to mine from last time?
Speaker 3: Which one yours? Just in general role?
Speaker 16: Yeah, well, like like the coffins themselves. I remember for
some reason, I forget what the exact phrasing was, but
you had brought up Hills magic for that.
Speaker 3: Mm hmm mm hmm. Can you roll for me at
a cult and intelligence? Maybe?
Speaker 9: Okay?
Speaker 11: And I didn't mean to interrupt, so you guys go ahead, Yeah,
all right, so we're welcome.
Speaker 10: Which one are we walking up to? I'm not picky.
Speaker 6: I'm gonna go over here and just go straight up
to the closest one.
Speaker 3: Okay, that's right here. As they are kind of slowly
stumbled up the step kind of to get up onto
this raised round platform made of stone. It held you
narrow your eyes looking at these strange coffin beginnings, and
it feels vaguely familiar to you, but you cannot recall
you cannot recall anything specific about it. And I think
it's like on the tip of your tongue you're thinking.
And I also think that it is very unlike you
to be without a memory. It's very unlike you to
be able to not recollect. So I think it feels
like you go to reach for something like you know
what that is, but you can't find it when you
go to recall that thought of how you know this,
and you said, Edward, you're gonna But now that you
guys are close.
Speaker 9: Are you?
Speaker 6: Are you now that we're close, I'll touch it.
Speaker 3: Okay, yeah, visionary, are you also touching it?
Speaker 8: Now? Let me do it? Oh?
Speaker 10: Okay, I mean i'll touch it. I have something else
entirely I can do.
Speaker 3: Okay, all right, what are you both doing? Then we'll
just let you both touch it?
Speaker 10: Okay, I am doing something called spirits touch.
Speaker 3: Okay, what is your ability called detail? Sorry?
Speaker 10: By touching an inanimate object or the ground that a location,
the vampire can sense the emotional residue left by those
have handled the object or visited the location in the past.
Speaker 9: Real gain.
Speaker 10: The user gains insight into not only that person, but
also what was done and under what circumstances. While rarely
crystal clear, the information often provides leads impossible to gain
from regular forensics and deduction. Just for some guide, yeah,
for some guidelines. It says it's an intelligence plus aspects
role against a difficulty depending on the information and sought.
The emotional state of the user of a murder weapon
a few days before is difficulty three, but sensing the
surroundings in which a three hundred year old letter was
written approaches difficulty six or higher. Each point of margin.
The role allows you to sense roughly one roughly one
previous handler and set some circumstances, counting backwards for the
most recent.
Speaker 3: Okay, so we will do difficulty four.
Speaker 10: And you can I guess I'm going to the ground.
But we walked up to the coffin. I'm not thinking straight.
I'm touching this coffin.
Speaker 3: Yeah, okay, So you can go ahead and make your role.
You can have a bonus die visionary bonus. Sorry, yeah, okay.
And then Edward, yours was just a straight role, right
because you're just trying without a particular discipline or ability.
Speaker 6: Right, amusing sense the unseen?
Speaker 3: Okay, okay, but I think that is just a that's
not an ability that you use. It doesn't let you
roll anything, right, It's just more that you can sense
the unnatural or does it let you roll?
Speaker 9: Uh?
Speaker 6: Yeah, it's what's resolves.
Speaker 3: Let's do it. You get then difficulty it's going to
be four four for both of you. Yeah, oh nice
and visionary got six of four. Okay, you both have
the same kind of like you know obviously vision ability,
So I think that it's going to be something like that.
I think it's straight up you touch it, head jerks back,
eyes go pupils go white. As you are seeing this
now your B team. I don't think B team has
seen Inez or amen.
Speaker 10: Correct question?
Speaker 3: Yes answer.
Speaker 10: Does she look like the person I met at what
I thought was a party where I was sired?
Speaker 17: Yes?
Speaker 10: Then I know that's my sire.
Speaker 6: Yeah, does do they? Are they familiar to me from
the time.
Speaker 3: Unless we can roll for it. But that's going to
be difficulty for as well, and there's reason for that.
So you can go ahead and try to roll for that. Okay,
you can have a bonus Sie though, because you did
have one half of a second with Isshna. Okay, I'll
provide you some clarity.
Speaker 6: Yeah, what would that role be? Let's do.
Speaker 3: Composure and wits.
Speaker 6: Okay, difficulty for yep, zero sick. Okay, that's dope.
Speaker 8: I love that, dude.
Speaker 3: Yeah, I think as you try to recall you, it's
I was going to be like they're wearing masks, which
you I think you can vaguely feel, but then also
you know it's been taken from you, like you just
cannot access that at all. Yeah, okay, magically removed from
your brain visionary. However, as you go to touch this,
you're still bleeding, right, or like you've got blood all over. Right,
So as you go to touch this thing, and you're
you know, kind of slick with blood, and you put
your hand on it, you know, blood now hits this, uh,
and you feel warmth right underneath your hand, kind of
like as whatever this is is responding to you. And
I think for just a second you feel like the
leg that you're touching moves underneath you. But I think
the vision overtakes you here as you are having this,
and I think you will recognize your sire and somebody else,
a tall gentleman with dark hair, red eyes. It looks
like in the light when he looks over at her.
They are talking, and it's takes you a second to
really kind of understand what they're saying. It's almost like
they're speaking in another language. But then it slowly comes
into focus for you, or like you are listening to
them underwater, and then it kind of slowly comes into
a focus where you can hear what they're saying, and
they're going back and forth about using words you don't recognize,
but they seem to be talking about something going wrong
and how to fix something. But they were just here,
like not long ago, and I guess i'd say, or
maybe too, Yeah.
Speaker 10: I've realized it was pretty recent.
Speaker 3: Yeah, okay, and I think maybe the word replacement is used,
and you recognize that one.
Speaker 10: Do we both see this?
Speaker 16: No?
Speaker 8: Just you?
Speaker 6: Okay, Oh but I don't. I don't get anything.
Speaker 3: Then, no, you do not. I'm sorry.
Speaker 11: I know.
Speaker 3: I know that you succeeded, but you were succeeding on
something different than he was doing. It's a completely different ability. Okay,
So yeah, sorry, just you visionary?
Speaker 8: So I think.
Speaker 10: Locked in that high school light, and then afterwards I
kind of maybe even crumpled forward a little bit. It's
are you?
Speaker 3: Are you?
Speaker 10: Okay, it's it's it's it's our sire. I haven't seen
her since that night five years ago. She was here,
she did this, she said something was wrong, but she
was with a guy, tall guy. It's a lot of
handsome guys. I don't know that I keep seeing these days.
Maybe I should think about that, but later, I don't know.
I said something went wrong and they got to fix it.
Speaker 8: But that's her.
Speaker 10: I ain't seen her in like five years. He and
she sired you know me and move and pulse rate and.
Speaker 8: Did I.
Speaker 5: You said they were trying to fix something.
Speaker 10: Yeah, they talked about whatever they were doing here broke.
I didn't understand them. Yeah, I don't yet. They said,
I don't know what it was about this room, but
they were here a couple of days ago. Maybe i'll
do Did I notice like my like the thing with
the blood and the coffin directing?
Speaker 3: Yeah, I mean it was just as you touched it,
you kind of felt it moving, But if you look
at it now, it doesn't look like it's moving at all. Okay,
do you want to like inspect it a little bit deeper.
Speaker 10: I'm going to do it again, like I want to
take like go like this and then touch it with blood.
Speaker 3: Go for it? Do you try again using blood? H Edward?
Sorry I'm talking to Edward because he's now watching you
do it with blood.
Speaker 10: Yeah, I mean something else weird too, I will.
Speaker 6: I don't think I have any wounds on me. I
haven't taken any damage, so i'll uh, I'll like cut
my hand a little and put it palm down.
Speaker 3: Okay, go ahead and make your rolls again. Guys, you
can have the bonus again, both of you.
Speaker 10: But just to be clear, I'm seeing if, like like
if something, I feel something move again, I'm not necessarily
trying to do the same ability. Okay, cool, just do
whatever your role is.
Speaker 3: You get your bonus, die for using the blood. I
appreciate it.
Speaker 6: You.
Speaker 10: Yeah, that's what it was for four again.
Speaker 14: Yep, difficulty for goddamn six, same exact thing.
Speaker 3: Okay, that's crazy, Edward. You when you touch this again,
I guess you're you're you're trying again. You cut your hand,
you put some blood on it. You will also feel
what seems to be like movement underneath this, And I
think you feel a very deep sense of repulsion here.
But I don't think you understand why there's like a
big disgust feeling that happens. And again, I don't like
to project what you feel. You're your own character, but
this is a magical thing that's happening, and I think
that you have a reaction to it, and then we're
going to pause on what happens to you for a second,
and then Visionary. So you're using a different ability or
are you just trying to see if the thing will
move again if you touch it again.
Speaker 10: I was just trying to see if it'll move again.
Speaker 3: Yeah, it absolutely does the same effect. Do you touch
it in the same spot?
Speaker 10: No, I touch like, maybe I'll lean up so like
on its side, yeah, over on its hip maybe.
Speaker 6: Yeah.
Speaker 3: Okay, so yeah, you'll feel the same thing like it
shifts almost underneath your touch. Just for a second.
Speaker 10: This thing moves and I touch it.
Speaker 5: I'm standing next to Visionary helping him stand. Do I
see anything?
Speaker 3: Oh, this is a really good thought. Are you touching anything?
Speaker 8: No, you're just looking.
Speaker 5: Spotting him like yeah to him by an arm.
Speaker 3: You don't see anything out of the ordinary other than
it looks like human beings are being sculpted in this
like big block of stone, even though it looks like
they're you know, it looks like it's made of clay. Actually,
it really looks like it was made of clay and
then blazed, you know, like it looks like it's already done,
which is strange because they're clearly not finished sculpting here,
but you don't see anything out of the ordinary. Now, Edward,
mistake me or correct me if I'm wrong. But this
is the third time you rolled for while you were
in this room, right, like some sort of awareness. Uh yeah,
oh yeah, this like instantly, and I'm just gonna let
you take over. But you are going to remember being here.
This is where you are when they did this to you.
Speaker 9: Yep.
Speaker 3: And you can have that happen anytime in the next
you know, minute or two, you just whenever, but you
will suddenly and violently remember.
Speaker 10: Okay, yeah, this thing. Look, bathisar Look I touched this thing.
I don't know if you see it didn't move. It
doesn't move again if I keep like holding my hand
down there right, Nope, just the first time when you
put it, you put moved. It's lagging out like it's
shimmied a little bit.
Speaker 3: And if you put your hand, if you take your
bloody hand and put it somewhere else, the same thing happens.
You could cover this whole thing in blood and there's
just a little bit of movement.
Speaker 10: Put your put your hand on top of mine, bathiz are.
Speaker 3: I do?
Speaker 10: Yeah, your hand your hand is so much bigger. Okay, now,
and I'll do it again, like maybe down by its ankle.
Speaker 8: And it moved.
Speaker 10: Can he feel it move under my hand like through
my hand? Yes, he can, I can our south.
Speaker 8: Is our feel it move?
Speaker 3: Yes?
Speaker 10: Or okay?
Speaker 3: Yeah, yes he can.
Speaker 5: You can tell from my reaction. It seemed like startled.
I didn't see it move before, but under your hand, yes,
it shifted.
Speaker 6: I would like to look for a seam.
Speaker 3: Okay, is it there's no seam? Yeah, there's it's okay, yep, okay,
got it, got it, got it? Got it looks like
a block of like clay and they're being, you know,
in the middle of sculpting. But it was also ohay,
go ahead.
Speaker 11: There was also an entity that I had sensed previously
in this room watching. Do I still sense that same entity?
Speaker 3: Not anymore?
Speaker 18: Oh wonderful, okay, wonderful.
Speaker 6: All right, Okay, I suddenly so sort of sees and
I gasp, stumbling back away from this days and this statue,
and I'm looking around frantically.
Speaker 3: I'm gonna send you something in a d M. Edward. Okay, yes,
and it's just what you remember the room looking like. Okay,
but yeah, go ahead, don't take me a second and
grab it.
Speaker 6: Yeah.
Speaker 3: Yeah, I gasp and I look around.
Speaker 6: They they they it was in here my my mind,
this is my mind. Where this is where we are,
that's where we are.
Speaker 3: Are we here? Where he was here?
Speaker 6: It was here?
Speaker 3: Were you all there?
Speaker 8: No?
Speaker 3: No, no no.
Speaker 6: I start like I dropped to my knees and I
start touching the floor and my fingers. I'm following the
grooves in the stone, and I'm kind of like crawling
on the ground.
Speaker 3: Okay, are you trying to find something?
Speaker 6: I think I am, but I don't know what I'm
looking for and I don't know where it is, So
it's this like weird.
Speaker 3: Yeah that's what you remember the room looking like. And
you were one, Oh no fucking way, dude. Yeah, and
you were on one of those pick one, don't care
which one, but you were on one of them. So
you can start telling them any time you want or never, it's.
Speaker 8: Up to you.
Speaker 6: I think I simply just start. I just start like babbling,
like the lines this is the triangle, No, the one
with the line through it. No, this this way, and
I'm kind of crawling like in a circle. And then
like I'll stop in these certain moments, and then my
hands will trace in a circle in front of me,
and then I'm like no, no, no no no no
no no no. And then I keep going and uh
and then I end up hold on, I end up here,
and then I just I kind of go ha ha
ha ha ha ha ha ha ha ha.
Speaker 9: Ah.
Speaker 6: We're not getting out. We're not gonna get out.
Speaker 2: Everyone rule.
Speaker 3: It's in awareness.
Speaker 10: M m m hmmm.
Speaker 3: Uh, hild Stalker, you can have a bonus die if
you haven't already ruled.
Speaker 8: Stock Docker is not.
Speaker 3: I'm so sorry, you know what I mean. Sorry, I'm
so sorry. Pulse right, why okay? Yeah?
Speaker 8: Is there a difficulty?
Speaker 11: Uh?
Speaker 3: Three?
Speaker 16: Uh?
Speaker 3: Hey, what do we got here? Seeing a messy critical
for four? Three Dreamer three? Ben balf Is are Edward? Okay?
Speaker 9: Oops? For some reason that went wits and wits Okay, sorry,
no worries.
Speaker 3: You can roll that again. If they're the same, then
that's fine. We don't have to rule again. Uh they're
not the same, okay, So what the fuck? Balthasar got
a bestial failure, Ben got a messy critical? Who else succeeded?
Can we sound off from I did Okay, of course,
of course, Okay, I.
Speaker 9: Got a three.
Speaker 11: I think everyone else succeeded. Okay, Gunner also got a three.
Speaker 3: Yea, yeah, okay, So I'll let you guys kind of
r p as the feeling overcomes you a little bit.
But there is this like sudden pressure that you feel,
like you know, when you're in an airplane and you
you know, ascend and you kind of get that pressure
in your ear right before it kind of you know,
you yawn to have it pop or whatever. It's that
same kind of building pressure that you're feeling in this
room all of a sudden, and it will scale. Obviously,
those who did much better are going to feel it
way sooner, and you're going to kind of feel it
more to the extent hilled, What did you roll a three?
Speaker 10: Okay?
Speaker 3: You will also smell something familiar. It's up to you
what it is that you smell, but it reminds you
of home. Who did the messy critical then okay, you
absolutely two people kindred coming from either door. I don't
know how you smell the one on the other side
of the room, but it's messy, and so figure you know,
like maybe I actually don't know I have no idea.
How you smell all the way across the room. I'll
let you take that, and then who got the b
C failure me? So I don't think yours is in
the smell or seeing. But you feel that pressure build
and you feel that power coming through, and your gut
instinct kicks in that like danger. You're in danger, and
you guys have a moment to do something.
Speaker 5: If you would like, I would like to look around
the room for a weapon.
Speaker 3: Yeah, good shout, let's go ahead, and we're actually just
gonna roll me a D one hundred sixty four. There
looks to be it's gonna be like a broken table egg,
but we can't do that. There looks to be some
sort of improvised weapon, So that can be whatever you
want it to be. Maybe not whatever you want it
to be, but like a pipe or something. We can
say that there's a pile of things here that you
managed to see, or maybe even stone, like a stone
slab that you can lift, because you're definitely strong enough
to lift it. So we'll say that you've got like
a club that's like just stone, broken stone that you
have now as a weapon. Okay, does anybody else do what?
Does everybody else do.
Speaker 8: I moved to the center of the room right there,
so I smell, yeah, the kindred from the south. Yeah,
and I'm kind of positioning myself more strategically, Okay, and
then that's when I pick up the scent from the
other door.
Speaker 3: Yep, all right, perfect, I love that.
Speaker 5: I have a question.
Speaker 6: So I got six out of three. I just feel
this pressure building, right, I'm trying.
Speaker 3: To six out of three. No, you feel you feel
the energy of the people who did this to you,
like approaching, like you're in full like I feel like
you've time traveled. You're like I've been in this room,
you're in the middle of Oh my god. And then
you feel their energy coming in both either direction. Okay,
for sure with the six, absolutely you feel that.
Speaker 6: Okay, I'm gonna scramble up from the floor. Actually, I'm
so sorry before I do that. Are any of these
floor stones loose?
Speaker 3: Are you going to a specific spot?
Speaker 6: I'm in the specific spot?
Speaker 8: Which its one?
Speaker 6: I am in one second? Mm hmm, one second, like at.
Speaker 3: One of the like where you were before, Yes, yes, absolutely, yeah, yeah, yeah,
So there's like a they're not loose, but there's like
there's a line that you know to now look for
where it looks like something is going to raise up.
Absolutely got it, yep. Okay, and you look around the room,
you can count them.
Speaker 6: Okay. So I'm croached on top of this one specifically
that I sent in Dam's yep.
Speaker 3: Oh okay, So no, there's nothing there, there's nothing raised there. Okay, yeah,
I thought the one of the uh yeah, yep. So
if you want, you can be there those come up
out of the out of the ground.
Speaker 6: Yes, yeah, yeah, yeah, okay, yeah, one of one of those, yeah,
for sure. Perfect, Okay, I'm going to move slightly away
from it.
Speaker 3: Then, okay, like a back up. As you're looking, I'm
backing up. Okay. We see Edward scrambling around on the ground.
It looks like he's looking for something, and he seems
like he finds some sort of confirmation because then he
immediately backs up away from the floor.
Speaker 6: I'm gonna say, stay away, stay away from this line,
this line, and I'm like pointing a kind of I
gotta be honest, not very clearly, but my arms are
side sort of making a semi circle here wide, and
I'm going stay away from here here here to the wall.
Speaker 3: Go to the wall maybe, and he backs up, like
to get away as best he can. What is everybody
else doing?
Speaker 11: I'm going to go ahead and actually take the two
things that I have on me. One was that silver
piece of jewelry that I got off of Balfzar, and
the other is a steak. Okay, I'm going to give
them both to Gunner. He's far stronger than I am.
Speaker 12: Do I react to the silver in anyway?
Speaker 3: Not silver iron for you? So you're good.
Speaker 12: I'll take them in my end, I look down at
your something is coming.
Speaker 11: I will.
Speaker 12: Show you what you made me.
Speaker 6: Oh, I'm sorry, thank you for watching Deathless. We will
be right back after this commercial break.
Speaker 11: It's like that an anime with a nosebleeded.
Speaker 8: Book talk is just like goodness me.
Speaker 3: To survive, and I need in fiction.
Speaker 6: Oh I'm on a baby.
Speaker 13: Oh good god.
Speaker 3: Okay, sorry, I literally all thoughts left my brain.
Speaker 5: Yeah, where who still has removed me?
Speaker 3: I'm sorry, Zambi.
Speaker 10: As as Balthazar is going to grab his weapon, I
kind of just feel this's happening, and I kind of
just slump over. I probably fall forward onto the coffin
for a moment, but then I'll probably like make myself
slide that's still leaning next, but leaning against a bit,
sliding down behind it.
Speaker 5: I think once I find the club, I would like
come back to him and maybe help prop him up
again so he's at least on his feet and not unawares.
Speaker 10: You heard Edward yelling like go get to the walls right.
Speaker 3: Yes, stay away, yeah, stay away from where you guys
are and get to the wall line and be backed
up a little bit. So you guys should definitely move
your tokens if you're moving at all in relationship. But
say we get halfway yep, okay, pulse rate, I think
you were the only one left.
Speaker 9: Do you do anything?
Speaker 7: I finished singing my song, you know, and I feel
fine and I have and I'm doing the like my
arms are out and like the hills are alive, move
spinning around in circles. And when I stop, blood is
stripping from my eyes and something happens. Do you want
me to say what?
Speaker 9: Yes?
Speaker 7: The mechanics of it. Yeah, it cast a spell. It's
called blood of poet and see nice and it increases
my uh it's a rouse check, so I do have
to do that, but.
Speaker 9: It is a oh my god, and do that now
I failed, but.
Speaker 7: For one scene, I get to have uh it to
bypass the potency limits by my generation, and I increase
my blood potency by one.
Speaker 3: Nice And but you did get hungrier? Wait a second, yes,
weren't you at max hunger?
Speaker 9: I got to feed? Oh that's right.
Speaker 3: Oh thank god, otherwise we'd be in big trouble. Okay, excellent,
So but now are you at max hunger?
Speaker 16: No?
Speaker 9: I'm not too because they were so far ahead of
me generationally.
Speaker 3: That it that it fed you, It fed you do
fo hell?
Speaker 9: Yeah?
Speaker 3: Okay, perfect, then so I'm sorry. Tell me again. Now
that you've done this, it makes your potency what now?
Speaker 9: Yeah, well it's up one more than okay, and so.
Speaker 3: It's now what three?
Speaker 9: Three?
Speaker 8: Yep?
Speaker 3: Okay, fantastic. All right. Did anybody else not go yet
and move Gunner and Hills? Nope, he moved across the
room to be in the middle. I think everybody went,
oh boy, so hilled. You feel this like, you know,
this growing pressure, and then all of a sudden it eases,
and you feel a very familiar, like familial feeling of
power come over you, and more smells that remind you
of home, and then you hear.
Speaker 11: Mother, my eyes dart towards that direction.
Speaker 3: There is a woman standing behind you in the archway.
She has dark hair, so visionary, this looks like the
same woman, but her hair is dark now instead of red.
And if you'll remember when you were having this vision,
it kind of bled between the two sometimes. But this
looks to be the same woman for sure that you
saw at the party. And oh no, moog, you're not here, okay,
so no, sorry, the rest of you, the rest of
you who were there for that episode, which as I
think was episode three, this is the same woman that
altered her face to look like Miriam Hale, and you
can see some of those features kind of in her eyes,
and you know, like it's the same woman who came
and was fucking with you in the very, very very beginning.
So those of you who were there for that, you
can recognize her almost instantly. It's the same feeling of
power as well. And you might even like see bat
wings as they are kind of returning to human form
as she is walking into this room. And if you'll remember,
she did turn into a bat before she flew off previously,
but she looks she's looking directly at Hilt and is
very surprised. You're awake and I recall turning this one.
Oh yeah, and so are you? Child?
Speaker 11: How do you think that someone such as I could
be caged for very long?
Speaker 3: Or wasn't a cage? So I guess I'm not surprised.
Are you angry with me?
Speaker 5: I don't answer, I just look at her.
Speaker 3: She takes a deep breath in and then looks around
at the rest of the room, and then stops immediately
and looks at Gunner, assesses, looks over sees you. Fenn
takes a moment. It looks like she's making some sort
of calculation in her mind. Wow, this is a fucking mess,
isn't it. You're not supposed to be here. You're not
supposed to be here, and neither are you. And she
points directly to Edward. I'm surprised you are still alive
in a way broken toy. Perhaps toy s don't get broken,
they just get eased differently, And she takes a deep
breath in, raises her eyebrows, and turns back to Hilde.
I have a mess I have to clean up. Would
you care to elaborate? And I gesture towards these other
people in this room, and I point then to visionary,
and I point to Edward, and I point to pulse
rate up on the ceiling a little bit, and I
kind of just do this gesture ingredients gone sour. I
have a gift for you, mother, and it's been spoiled.
Speaker 11: I just tilt my head inquisitively.
Speaker 3: All this was for you.
Speaker 6: Oh, don't tell me for something as pathetic as a
mommy's girl.
Speaker 9: I have a question. Do I recognize that this is
the being that I call out to?
Speaker 8: Yeah?
Speaker 3: Absolutely? There can be a slightly varying feature if you want,
but she's mostly the same. She has a shape changer, however,
so some things can be off if you want them
to be, and you can have some disbelief if you'd like.
That's why I answered that way. So we can either
talk about it now or we can wait until I've
cleaned up the mess. I'm sorry the surprise was ruined,
but it was not a cage. It was keeping you safe.
Speaker 9: And safe.
Speaker 11: I was.
Speaker 3: Good. I'm glad.
Speaker 11: We can share with them all.
Speaker 3: They're going to die anyway. Yes, are you trying to
manipulate her?
Speaker 6: Yes?
Speaker 3: Okay, yeah, let's roll.
Speaker 6: I'm pissed at her.
Speaker 3: Yeah, yeah, go ahead and roll, go ahead and roll whatever,
like manipulate and resolve. Actually, that sounds excellent, And I
will just go based off of your role here.
Speaker 11: And is there any sort of difficulty for this one
or do you want me to just put a zero?
Humm contested.
Speaker 3: No, We're not going to do contested here with these guys.
But I think, like, here's the question, do you think
what your relationship with your child would have been? Like,
I don't suppose you're hiding your discontent, so I'm sure
if she knows you well enough, then there would be
no real difficulty for her to tell that you're mad,
unless you're trying to manipulate her without her knowing that
you're angry.
Speaker 16: Well, I think it's more so you know, when your
mother's really pissed off at you, and like she still
wants to get to the bottom of something.
Speaker 11: So it's not in hiding anything. It's you better explain
this right now. I'm impatient.
Speaker 3: Yeah, okay, okay, okay, okay, okay, okay, okay, okay. So
difficulty too, and this is just to see how I react.
You're just rolling for me now. She immediately steps more
forward into the room and kind of like put it
rubs her hands on her on her thighs. So she's
wearing like a long dark dress, and she she just
kind of like rubs her hands along her thighs on
the on the dress and and says she looks around.
She's clearly like maybe uncomfortable saying this in front of
everyone else. And then she says something in an ancient
tongue that you would recognize to mean magic giver and
some sort of like ritualistic spell. However, you can roll
a cult and charisma anything in there. You can do manipulation,
you can do presence whatever you want, or sorry, persuasion,
whatever you like.
Speaker 11: I'll just do a cult since that's what came off.
Speaker 19: Three.
Speaker 5: Okay, it's three.
Speaker 3: You do know that this there are Yeah, obviously you
recognize spells. You do know that the magic has been
of your family, of you, of where you're from. You
do recognize that there are such rituals that would grant
you untold power. So it seems like that is possible.
That is a possibility. It seems like she might be
telling you the truth here. But she you know, she's
looking around, and I think maybe we to see her
look a little indignant and embarrassed. She doesn't want to
be told off by her mother in front of her victims.
I think, are you going to help her?
Speaker 13: Stop?
Speaker 3: I'll clean it up either way. I know you're upset.
It was supposed to be something grand, much bigger than
this cleaner. And we saved him too, by the way,
and they gestured to Gunner they were going to kill him.
Is she lying? You can make a role.
Speaker 11: Insight, that's what what's awareness? Uh?
Speaker 3: There is an actual insight skill that you clean yes, yes, yes,
there's different yes, yes, yes, And then if it asks
you for a second one, we'll do some sort of
anything in your charisma section you can use. Okay, so
let me pull that up here. Yeah, you could use.
You could use charisma, manipulation or composure in either of those.
Speaker 11: For that, I think, since I'm trying to see whether
or not she's lying, I'd go manipulation.
Speaker 3: Yeah, perfect. I mean she is your you know, child,
and you know exactly how that goes.
Speaker 11: I'd actually like to use a willpower here.
Speaker 3: Okay. So the thing she rolled a three out of
the four required here or sorry, she rolled a three
three successes and she's using willpower to reroll three dice
and she gets she gets two more successes, five successes. Okay,
we're gonna pause here for two seconds. Then you are
carving something into your hand, correct, Yeah? Is it like
the Roman numeral or just normal?
Speaker 8: Yeah, I'm just it's not enormous. It's not the number two, no,
because I think that'll draw too much attention. Yeah, to
like concentrate like that. So I'm taking my index and
middle finger and just right on my forearm.
Speaker 3: Okay, Balthazar, you're wearing long sleeves, right, Yes, you feel
something like cutting into your skin, and if you take
a second to pull up your sleeve, you're going to
notice the two marks being drawn on you. And I
think you already know who your other is. So if
you glance over to Fenn, you can see that he's
digging into his hand and he's looking at you while
he's doing it. In my head or sorry, not his hands.
Speaker 8: I had like motions to the other door.
Speaker 5: If you're looking at me, Okay, yeah, I do, and
I think in a really fast moment, I process this
and I incline my head like imperceptibly to show that
I see it. And where is the other door that
you're gesturing to ye all the way north, okay, And
I was searching for something in my notes. So are
you saying that you want to go over there with
this gesture?
Speaker 8: That's up to you to decide. I can't infer anymore.
Speaker 3: Yeah, he put so, he marked two or two ticks
on his arm and then made a very slight gesture
towards the other door. And that's all that we know
at the moment.
Speaker 10: Back to him, BI, what I I start yelling, and
I'm like leaping towards her, towards the woman that walked in.
Speaker 3: Yeah, okay, Hild, you've rolled extremely well now six for manipulation.
She's telling you the truth. She I mean, there's more
to this story, obviously, but they were absolutely going to
kill him, for sure. That's them's the rules, according to
what you know he did, or rather, well, you know,
there's definitely more she's not telling you here, So visionary
you start saying hey, hey, and walking up towards her.
Speaker 13: Yeah.
Speaker 3: It takes a minute for her gaze to move from Hild's,
and when she finally does remove her eyes from Hild,
it is only with like she wouldn't do it unless
she felt hild was giving her permission to look away. Yeah,
so then she looks at you as if to deal
with a problem, but she doesn't say anything. She just
waits for you. She looks you up and down, stumbling over.
Speaker 8: Oh, you gonna tell us what the hell this is
all about?
Speaker 3: No, I hadn't planned to. Really, are you expecting some
sort of villainous monologue?
Speaker 10: What the hell did you do to my friends?
Speaker 3: I didn't do anything to anyone yet?
Speaker 10: Why why is my one friend dead? And this guy
exploded out of her and she turned to little bits
of like a vase.
Speaker 3: She turns on her heel and then looks over at
Fenn and then also at Gunner. Takes a deep breath
and okay, that's how that happened. That explains that question.
Speaker 8: You ain't gonna tell us nothing.
Speaker 3: I hadn't planned on it. I'm having a conversation with
my mother.
Speaker 9: Why not?
Speaker 3: Why should I?
Speaker 8: Why wouldn't you?
Speaker 3: He told me, do you explain to the carrots what
you're about to do before you put them in the
stew He told me I was going to be an
important You are very important, but it doesn't to be you?
Speaker 10: And how am I important? If It doesn't have to
be me, be anybody.
Speaker 3: We picked the soil to grow you in the right conditions.
It took a long time.
Speaker 8: What the hell am I.
Speaker 3: A carrot for a very important soup? I'm sorry If
you wanted more.
Speaker 8: I don't think you are. I'm not.
Speaker 10: Kind of stand there staring.
Speaker 3: I look back to Hilde and I sigh. I'm very
clearly annoyed, and then also slightly embarrassed that this is
all happening in front of her.
Speaker 12: The last about in front of field and face the newcomer.
Speaker 3: Oh mm hmm, And what am I the king for
the queen? And you see the faintest of twitch on
her lips, and she looks down to your arm and
then back up.
Speaker 12: I don't exactly feel like one.
Speaker 3: Well no, not yet, because everything got fucked, didn't it. Okay,
why don't you two sit down, relax. I'll take care
of this and i'll explain every thing to you when
i'm done. Clean a top ten, okay, and roll for initiative, Edward,
Then anyone who's not hild in Gunner roll for an.
Speaker 8: How do we do that again?
Speaker 3: There's a button on your sheet, right, yeap.
Speaker 10: Very easy to find clearly.
Speaker 13: Where is it?
Speaker 3: I'm sorry, it should be on the sheet here.
Speaker 10: Hold on, let's see, just like a dex roll or something.
Speaker 3: Oh yes, I'm so sorry. My brain is somewhere else
it is. You can do athletics, and it's usually wits awareness,
but let's do because you guys know what's happening. It's
like standing here, so everyone just hit like, can you
just roll a one dye or roll sixty six?
Speaker 8: Trust me?
Speaker 3: Whoever gets one d sixty six? No, sorry, it's just
sixty six, you're rolling six of them, and then whoever
gets the most wins because that's d sick. Yeah, yeah, yep,
six is crits Okay, sixty six for us right now?
Pulse raight, you can go first, so far one one, six,
three six. Edward goes last at the moment. Okay, is
that everybody?
Speaker 9: Okay?
Speaker 3: Then the turn order goes Balthy, followed by Pulse Rate,
followed by uh Fenn, followed by Visionary followed by Edward,
which actually just makes total sense narratively also because you're
you're fucked up Visionary, but you do get to go
slightly before Edward because he's out of his fucking mind.
It would seem in this moment.
Speaker 12: Mm hmm.
Speaker 3: Okay, I'm gonna let you guys get a turn in first,
because you are hearing her say I'm gonna take care
of this, So go althy here first. Oh my god,
what do you do?
Speaker 5: Well, I'm helping visionary. Yeah, stayble propped up, so.
Speaker 3: I would want to.
Speaker 10: I've walked forward. I don't know if you came with me.
Speaker 5: Yeah, okay, well if you can kind of stand on
your own.
Speaker 10: Then yeah, I did one of those, like I've shrugged
away because I'm sure you trying to stop me, so
you know you could be close.
Speaker 5: But okay.
Speaker 13: You will.
Speaker 5: Yep, I would since I'm holding a weapon, I guess
I would want to attack her and see if I can.
Speaker 3: Yep, go ahead and roll in here. Let me make
sure I have the right sheet.
Speaker 10: That's a great that's an encouraging sound.
Speaker 7: Yeah.
Speaker 10: A horse arrives, uh.
Speaker 11: Huh of course to carry all the bodies away.
Speaker 8: Okay, we go should be sorry.
Speaker 9: That was stupid.
Speaker 3: I'm not dead yet, so zero difficulty now because it's
going to all be contested at the moment. Jesus Christ Christ,
you got this for those listen, so yeah, go ahead.
So go ahead. You for those listening, uh, we know
her to be Inez rolled eight successes just now and
two crits.
Speaker 8: It's gonna be a quick episode everyone.
Speaker 3: Yepkay, okay, Balthazar, you go ahead and roll your whatever
your attack is. Which now you get to click the
melee ability yeah string yes, absolutely, man, you absolutely can.
And may was what I was trying to say. Either
one came out absolutely absolutely may you absolutely can, and
it came out man, you're absolutely man.
Speaker 5: Okay, okay, and difficulty, no difficulty, because we're just who
can roll more better die?
Speaker 9: Okay.
Speaker 3: You're welcome to use willpower. You're welcome to rouse your blood.
Oh my god? Okay would you would you?
Speaker 9: Oh? I?
Speaker 3: So even if you used a willpower you would get six.
Speaker 8: I would say.
Speaker 3: It would allow her not to get a hit in
on you here if you did roll three more successes.
But it's up to you if you want to spend
a willpower to try to stop that from happening.
Speaker 5: I feel like I need to keep my willpower for
later in the fight if we get there.
Speaker 3: Yeah, okay, yeah, okay, then why don't you describe what
happens is you lunge forward here?
Speaker 6: Oh man?
Speaker 5: If is everyone kind of where they are in the
in the room yep, then yeah, okay, then I would
realizing what the situation is that we are now in,
and especially since I felt the danger before, I would
leave visionary side and stride up to her with my
weapon raised, probably like giving a snarl at hilt as
I pass, and just try to land a quick blow
before the fight starts to give us an advantage.
Speaker 3: Yep, Okay. It's almost like she disappears right in front
of you and then is standing immediately next to you.
She now has a creeping grin across her face as
she begins just clearly enjoying herself. Now she was nervous
in front of her mother before, but now she seems
to be in her element, and she is going to
come in with a strike. She is aiming straight for
your chest with her fists, and I'm going to rouse
the blood here in the second and give myself extra pool.
So you are going to go ahead, and we're now
we're doing contested, just like we've been doing for the
VTM fight against Person PvP. I still count, So you
are going to roll to dodge here, but that can
be your dexterity or strength and athletics. Okay, either one
of those.
Speaker 5: Yeah, let's do strength in that athletics. Okay, you got
five and again no difficulty you said.
Speaker 3: Uh huh, no difficulty because we're rolling to see who
can do better. Okay, yeah, five. Also, I'm going to
I'm going to rouse to try to beat this here
and I get a certain number of those per round
for free, where I don't actually have to roll for
it because of how old I am, just so everyone
knows that's why I'm not doing it. Oh great, yeah.
Speaker 9: Mm hmm, she's old.
Speaker 3: Yeah. So I'm going to go ahead and do the
three dice, but I'm not going to spend a willpower
for it. I got two more successes. Do you want
to spend a willpower to not take the stret yes?
Speaker 5: Okay, yeah, because I think I seeing her disappear in
front of me and appear next to me, I think
the instinct will kick in and I will go on
the defensive and kind of like dig for that extra
extra power. Okay, so will power reroll and I'm rerolling
all three.
Speaker 3: Yep, you can reroll up to three. It looks like
you just need two. One is fine. You only take
one damage because it's the difference that is between these
dice rolling. So she comes in to hit you, and
it looks like she had every intention of just punching
her fist right through your chest. But it, you know,
like she hits you, but it's not quite as hard
as maybe she or you were expecting. And then she
giggles a little bit, and I mean giggle, not a laugh.
She giggles like a child. Who isn't it Okay?
Speaker 9: I think it's my turn?
Speaker 3: Yeah, I think so too.
Speaker 11: What do you do?
Speaker 9: I start singing a.
Speaker 7: Song, sing a song, a very popular song called I
swear by all for one. It's a love song.
Speaker 11: Do you want to give us a sample?
Speaker 9: Ye?
Speaker 8: Sing it.
Speaker 10: We're all waiting and I swear.
Speaker 9: And the stars in the sky.
Speaker 7: So I start singing that I'll be there, I'll be there.
And I started like spinning around. And as I'm spinning, like,
I think my I think this bit. I'm on the
ceiling right, and it's like things are echoey and like
kind of weird. And as I'm singing this song, I
think she would notice that there is like a poll
on her throat. As I attempt to draw blood out
of her from range with a blood sorcery spell called
theft of Fighting.
Speaker 3: DTA whatever.
Speaker 7: Yeah, so this is essentially a Yeah, it's I get
to use my resolve plus blood sorcery versus what they
would normally use to resist a bite, which I think
is I'm going to resolve and I try to I
try to suck blood from ranch.
Speaker 3: Yes, I'm pulling something up here. So tell me what
I need to roll to fight this.
Speaker 7: Yeah, you need to roll just regular defense against the bite,
which is stamina and resolve. Okay, oh boy, so far
as I can tell, that's regular defense, spie, that's what
you The defense is for this, for this spell.
Speaker 9: Anyways, I do need to do a rouse check for this,
So I'm going to do that.
Speaker 3: Guys, when you boost your blood potency, uh, is it
for the round or is it only for that one action?
Speaker 9: It's for that one action.
Speaker 7: There if you can boost your physical attributes for a scene,
but that's a different thing.
Speaker 3: Yeah, that's a different ability that I do not have.
Speaker 7: I failed again, I think everybody has that. Actually, it's
it's something you get from your bood potency. As far
as I can.
Speaker 16: Tell, Yes, you can rouse the blood in order to
add to your dice pool. But there's also a like
tremere power plusmasy thing that you get it for the scene.
Speaker 3: Yeah, and I'm not tremer, so I do not have that. Oh,
but I do get a certain number of things that
I can do, like I can rouse the blood like
I think it's four times per round for free without
rolling for hunger and it's disgusting. And I apologize in
advance for what I've done, but I don't think. I
do not think that I would do it here because
I don't think. I think I am underestimating most of
you in this room, So I'm not going to use
it here. Difficulty zero or successes.
Speaker 7: Okay, sorry, I didn't roll mine, So I roll Resolve
plus blood Sorcery.
Speaker 9: Ohay, I think I have to do in here.
Speaker 3: Oh Wits plus a Cult for a bite?
Speaker 10: Right, Uh, it's it's it's magic. So I just it
was in the book.
Speaker 3: Oh oh yeah, it is Wits plus blood Sorcery versus
Wits plus a Cult. So I rolled the wrong thing here.
Speaker 10: It's the magic ship.
Speaker 3: Yeah, oh boy, okay, Oh that's not what I That's
what's in the book though I'm looking at it. That's
that is the theft of Vita and it That is
what's in the book.
Speaker 11: Yeah, it's a gnarly spell.
Speaker 3: Yeah, that's very cool.
Speaker 9: Okay, So what do I have to roll?
Speaker 3: You are rolling? Well, yours might be different, but I
was rolling. Uh wits versus a cult? Yours is wits
and blood sorcery.
Speaker 8: Okay, ye.
Speaker 3: Did I do this right?
Speaker 8: Hold on?
Speaker 3: Oh yeah, yoh.
Speaker 8: Eight?
Speaker 7: Awesome dude, All right, I am going to rouse the
blood and do another rouse check.
Speaker 8: Yep, let's go. I succeeded.
Speaker 3: Yes, nice. It means he can reroll, but he doesn't
get hungrier when they do that rouse check. For those listening,
it's to see if they get hungrier before acting, so
go ahead. Either way, they get to it.
Speaker 7: Because my blood potency is three, I get three additional
dice on this. Yes, yes, nice, I'll just put that
in the pool size modifier.
Speaker 6: Yep.
Speaker 9: Well, yep, it's not a reroll, right, it's just extradise.
Speaker 3: I just do the reroll so that you don't have
to roll all over again, because you don't.
Speaker 9: I also got an eight.
Speaker 3: Nice. Okay, so we tied, so yeah, you succeed So
what are you doing here? You pulling? How much blood here, right,
because we tied. Essentially, I just.
Speaker 9: Pull one hunger's worth of VTA for one.
Speaker 3: Yeah, let me just finish reading this here. Oh my god,
oh my god, are you kidding me? Holy shit? Okay,
hold on, you gotta, Are you gonna explain what this
looks like?
Speaker 9: Yeah? Okay, go for it for this is a success though, Yeah, okay.
Speaker 14: Go for it?
Speaker 6: Are you kidding me?
Speaker 3: That's way too cool?
Speaker 10: And I'm.
Speaker 7: Very popular nineties R and B song and for some reason,
Fenn is doing my backup vocals and I'm spinning around.
Speaker 9: In circles and then I like just start like.
Speaker 7: Pulling in the air, and I think it just kind
of like she feels a tug coming.
Speaker 9: From her neck.
Speaker 3: Oh, I will immediately turn my like because I know
the spell I have it, so I will yeah, I'll
you got it from me, son, I will go ahead
and like tilt my neck and just let the cut happen.
And once I realize what's happening, I think I just
look up at you and smile like okay, and then
you can you can absolutely take one. Does it make
me hungrier?
Speaker 12: Though?
Speaker 3: That's what I need to know.
Speaker 11: I so.
Speaker 9: Like it's really been hard.
Speaker 7: I don't have the books, so it's been really hard
for me to like find exactly what because sometimes chat
GBT is like.
Speaker 9: It's from this book, it's from that book.
Speaker 7: So I think that with a success I get. It
says one hunger's worth of VTA, which all, yeah, okay,
I give you one.
Speaker 3: That's what I'm going to do for now.
Speaker 9: Different because you're super old.
Speaker 3: I don't know, you're probably going to yeah, well wait,
what's your Your blood potency is just acting like three
right now, right, But it's not actually in terms of
if you you slack your need.
Speaker 7: From somebody, No, if I think it affects all of that,
so okay, but I don't. I don't know if if
if you're not, I think if you're too, I'm not
higher than I get. Okay, yeah then yeah then it's
just one one one I think.
Speaker 10: Okay, I will say something too. It says the user
can do nothing else while feeding, but they can feed
it twice the normal speed.
Speaker 20: Nice.
Speaker 9: What does that mean?
Speaker 10: I don't know. It doesn't really explain.
Speaker 9: I thought it was one. I thought you could feed
once per turn.
Speaker 3: Yes you can, because this is combat. I'm assuming if
you were doing theft of VTA in like on A
or something, and they were unaware. Then you could just
do it quicker than the five minute per scene that
they require. But this is PvP and you only get
to do it once around.
Speaker 9: Your hunger goes up, my hunger goes down by one,
and then that's my.
Speaker 3: There is no visible difference in her for those watching
as this like blood gets you know, kind of drawn
out of her. You know, she has a little sly
smile when she looks up, kind of not not proud,
but just kind of like, all right, that's fun. I
wasn't expecting that, and then turns her attention elsewhere.
Speaker 7: As sorry, just let me finish the solution. As I'm
like doing all in, the blood just kind of, I
think it kind of like pops out of her neck
and then it.
Speaker 9: Starts floating in the air like there's zero gravity.
Speaker 7: There's like little, you know, little orbs of blood like
floating up to me in this swirling sort of uh
super cool like swirling formation of these little blood pools.
Speaker 3: And then.
Speaker 9: As I'm singing.
Speaker 7: The song, I sort of like opened my mouth to
belt out a note and the blood just kind of
clows into my mouth. Oh my god, as I'm singing ridiculous,
yes and delicious.
Speaker 3: All right, who's next?
Speaker 6: That would be visionary?
Speaker 3: Visionary?
Speaker 1: You're up?
Speaker 10: Do I go before Fen?
Speaker 11: No?
Speaker 3: First, yep, Fen's next, then Visionary, then Edward.
Speaker 21: Oh our notes were not okay, eighteen, sorry, guys, didn't
I it's how many sixes you got, because sixes are
the success in the game.
Speaker 3: So I had everybody roll the sixty six just to
see how many we got. This was the easiest way
I could do it quickly.
Speaker 8: Oh he got less than met Yeah, yeah.
Speaker 10: He got less fucked up.
Speaker 3: It just made sense. Nary Blee too, it's good good ship.
Speaker 8: Ah Man, I'm going to hearing about cleaning up the mess,
and I don't think I want to make this easy
for her Nice. So I'm gonna walk up to the coffins, okay,
And as I'm walking, do any of them look like
they're bolted down or melded with the floor or anything.
Speaker 3: Now now they just like look like slabs of clay
or stone that are half sculpted.
Speaker 8: Okay, I'm gonna throw it at nas Nice all.
Speaker 3: Right, go ahead and roll your strengths.
Speaker 8: Mm hmmm.
Speaker 3: We're all difficulty or like this huge human sized slab. Yeah, yeah,
that makes sense to me.
Speaker 11: Go for it.
Speaker 8: Beastial failure.
Speaker 3: Then yeah, I'm going to say that, yes, you can
throw this at her. So we're going to do However,
for the actual throw, We're going to do your throw,
which is going to be your strength and your brawl,
and then I'm going to roll the dodge.
Speaker 8: Okay, all right, okay, brawl strength zero because we're doing contested.
Speaker 3: Yep.
Speaker 8: One, Oh.
Speaker 10: Shit, God can catch it hot.
Speaker 6: She got four.
Speaker 8: I don't understand how.
Speaker 3: Hold on, I genuinely do not understand how that's possible,
because I only rolled.
Speaker 9: Seven died right? What you got?
Speaker 16: Oh?
Speaker 13: I got?
Speaker 9: The four of them were ten? So each of those
dire double.
Speaker 3: Success yea, yeah, okay. I was like, what the fuck?
How did I get ten successes? Okay?
Speaker 8: Yep?
Speaker 18: So I.
Speaker 3: As you throw this slab at me, I don't dodge
out of the way. I lift my hand up and
turn it to ash.
Speaker 1: Oh fuck.
Speaker 3: And then I think, for just a moment, my eyes
flit over to visionary in back. Who's next, Visionary? I
think it's you.
Speaker 10: Actually that might change what I'm about to do.
Speaker 8: Okay, she looks, she looks at you for a moment.
Speaker 10: I'm not quite sure how I'm going to do this,
but I guess we'll find out. Whatever he didn't throw
the next closest coffin. I want to get behind it,
like after she did that.
Speaker 11: It that me.
Speaker 3: You need your token on the map to.
Speaker 10: Yeah, let's say, over here, where where is Fenn? Which
one did he throw? They throw the one at the
bottom last time, and I'm going to just the one.
Speaker 3: Yeah, go for it, drawing it.
Speaker 10: Okay, So then I'm behind this one. Cool, I'm over here.
Speaker 6: Yep.
Speaker 10: That did not bode well. And I don't know how
I'm going to try to do this, but I'm going
to talk it out. I'm going I'm going to try
to do what I did when my head was being
crushed and and I get ahold of Constantine like or
at least tell him something.
Speaker 3: Okay, Oh my god? All right, Uh, let's roll a
cult cult Yeah, composure or resolve either one?
Speaker 10: Okay, what is my difficulty?
Speaker 8: Feel free to crank it fo.
Speaker 3: Okay, you do still have your bonus die from Constantin, though,
don't forget.
Speaker 8: Hold on.
Speaker 3: You also have a bunch of blood. So if you're
using that or anything, then I will.
Speaker 10: Okay, well, physically what I'm doing, I think I'm going
to I mean this what I'm going to do, Oh god,
I'm going to sit there and just because of the
way it happened before, this thing that was like a
dent in my head, I'm going to do the stupid
guns and I'm going to push my fingers like yeah,
through the skin into the hole in my head. Oh okay,
because his fingers are doing that when I work before.
Speaker 3: Okay, make your role.
Speaker 10: Ten messy critical.
Speaker 8: Oh my god, oh my god critical there too.
Speaker 3: So I don't think it hurts you with this messy critical,
but I will give you in Constantine a moment here
in just a second. It is probably this moment the
throwing of the coffin that I believe it was Cora
correct that sees something that's happening. There's a fight going
on in here. Yeah, I think so that's happening right now.
So as you look around, you're like seeing that is
happening now. So then whatever happens after, we can have
Constantine have his moment with a visionary what do you
think happening?
Speaker 8: It's kind of this.
Speaker 10: Thing where I go, I push into my head, and
I'm and I'm just focusing on I think probably like
what I remember his face, as nice as it is,
but just his face like some kind of grounding point
or something. And I just feel like I feel the
pressure on my head again, and I'm thinking about him
and his face and how it felt last time, and
just kind of like things kind of just go light
and then dark again, and then it's whatever that space
where we were in front of each other before again,
It's like it kind of.
Speaker 8: Just fades in from being cloudy.
Speaker 3: You're here.
Speaker 8: I found you. I gotta tell you. It's her.
Speaker 10: It's the one that made me and Moog and dead
Eye impulse rate. She's she's trying to kill us. She
said we're just nothing and were replaceable. I don't, I don't.
I think this might be it. I don't even know
why I'm here, what I'm doing.
Speaker 12: I just.
Speaker 6: What can I do?
Speaker 9: What do you need? I don't know.
Speaker 10: She's standing here, her mother's here, and she's with the
guy they killed my friend and.
Speaker 3: Mother?
Speaker 16: What? What?
Speaker 6: What did she say?
Speaker 16: What?
Speaker 6: Why was she doing it? Did she say anything?
Speaker 10: She said, it's broken and it's done, and what we're broken?
She doesn't need us anymore.
Speaker 8: I don't know.
Speaker 6: All right, try and stay a life.
Speaker 8: I need you tell mood something from me.
Speaker 3: An I think.
Speaker 8: I'm gonna need you to lie. Can you lie to him?
Speaker 3: Yes?
Speaker 10: Tell him. I'm probably not gonna make it, but don't
worry because I saw what happens and he's fine and
he wins. Is that it?
Speaker 8: That's it? Thank you?
Speaker 10: And I think it just kind of gets cloudy again.
It starts to.
Speaker 3: You rolled a messy critical with one, two, three, four, uh, tens.
Speaker 7: Five, five tens, five tens A messy one was God.
Speaker 8: Was also a tend five.
Speaker 3: And so I think I am going to give you
something here visionary and it is a vision of the future,
or at least a version of the future that I
guess would be no more. But it is extremely important.
You see a room, this room that you are in,
except the floor is different. It is wrong. There are
sigils that looks like on the ground lit up, and
they cover in clockwise all the way around the room.
They light up one by one, and then the center
of the room, that stone area where all these coffins are,
it looks like it lights up. There is this face,
this skull in the ground, and there's a whole bunch
of magic on the floor. And then these stone slabs
come up around in this room and you are all
on these stone slabs, including Hilled and Gunner, and this
woman and two other people are in this room performing
a ritual.
Speaker 8: Two that's right.
Speaker 3: I don't think you recognize either of them.
Speaker 10: Since it's messy. Can I do something too? Absolutely, I
think I lose one of the honest die that I got.
Speaker 3: Okay, oh wow, yeah, okay, yeah, yep, all right, that's fair,
that's wonderful. I can tell you. I'm gonna I'm gonna
tell you what they look like, but I'm gonna do
it in here. I'm gonna send you a d M here.
Hold on, where's where's your name?
Speaker 11: Oh?
Speaker 3: Please don't do this. Hold on. I love him. I
love him so much, and he can literally do whatever
he wants, except when I have two keyboards for Oh
my god, you know what, I'm gonna plugging the keyboard
if I need it. It'll be fine. Decoy, yep, decoy.
H Okay, he just wants to lay down. I'm so sorry. Okay,
I am sending you what they look like. Please hold here?
Oh boy, is that working. I cannot see the screen
because he's in the way. I'm assuming you can see that. Yep. Okay,
are you are right, Bud? Did he just trip? Okay, yep?
Speaker 10: And then I can consume what two of them look like. Yeah,
maybe let's see a boy Okay, yeah, yep, so that
is what you see. It's hard.
Speaker 3: And then these two yep, these two yeah, okay, buckers Okay, cool, yep, uh,
and they are it looks like they are. So everyone
is cut. Sorry, I got so excited about showing you
that little secret that I didn't finish describing. It looks
like everyone is cut from the like nape of the
neck all the way down to the navel, and they
are ever. It's like they're range little like clawlike clamps
that are pulling everyone apart, opening that chest cavity while
they are kind of laying on these slabs. They're not
strapped to these slabs, but they are laying here immobile,
and all of their eyes are open.
Speaker 8: There's everyone in this room.
Speaker 3: Everyone in the same manner that is correct, including hilled
and including gunner.
Speaker 8: Okay, cool.
Speaker 3: That bitch, yep, I mean.
Speaker 10: Around going around?
Speaker 8: Yep, that's it.
Speaker 10: I think I'm just coming to as my turn.
Speaker 3: Perfect, Okay, who's next?
Speaker 12: What do you do?
Speaker 6: Yeah, this is an insane thing to ask, but uh
did when we when Yees first came in here and
we all spoke. She spoke to me, right, yeah, she
says something to me and said something to her.
Speaker 3: She said, I'm surprised you're still alive. You you're not
even supposed to be here. Yeah, you're so alive.
Speaker 6: Would you say that counts as a conversation?
Speaker 3: Yeah? Absolutely cool.
Speaker 6: I would like to cast dementation.
Speaker 3: Yeah, go for it.
Speaker 8: Which is.
Speaker 6: Manipulation plus dominate versus composure and intelligence.
Speaker 3: Nice, So let me just see manipulation plus.
Speaker 6: It's also like an augmented an amalgam skill with obusekate.
So I don't know if that I don't think it.
Speaker 3: Should just think, yeah, I should just tell you what
you roll versus when I roll, and mine was composure
and intelligence. Correct, Yes, that's right, okay, and then.
Speaker 11: This is.
Speaker 3: Manipulation plus not me. Okay, all right, I rolled a three.
You have a chance here.
Speaker 6: What is the what is the difficulty?
Speaker 3: It's difficulty because we're doing we're doing condest or what
does this do?
Speaker 6: I look at her, and I smile, and I open
up my mind to the infinitesimal half of a second,
not only the Malcavian side that was already on happy
an unhappy place to be, but the feeling that I
had when Ishna was in my brain was in my brain,
in my mind. Dementation drives others insane. It is for
one scene, nice I do Actually sorry, I have to
do a rouse check.
Speaker 3: Yep, that's fine. But what does it do mechanically for me?
I just is it's just around? Or am I?
Speaker 6: Just as it says duration one scene description drive others insane?
Speaker 3: Okay?
Speaker 6: So she thinks it just okay. Basically I'm downloading my
brain into hers.
Speaker 3: The moment of the Ishna possession. Okay, yeah, oh my Jesus, okay,
fuck yeah, let's go. I have no built now, let's go.
Speaker 6: Okay, rouse check. Let's go new hunger applied.
Speaker 3: Okay, So add that hunger. So as you do that,
she will rock backward and starts screaming. She clutches, her head,
drops to her knees her There is blood trickling out
of her eye and her ears, and she cries out,
mother Holly, and she is just like unable to move
and screaming and crying and racked with pain. Body rack
rocks backwards. That was the last before my turn, right
before her. Yeah, okay, I need Edward. I need you
to roll, uh to dodge please?
Speaker 6: Okay, I'm so sorry.
Speaker 3: It's gonna be either athletics and strength or dexterity, your choice,
whichever one is better for you. You're welcome to use it,
but it's the way we've been doing it is like
strength is like you block it and then decks as
you get out of the way or move out of
the way, whatever I makes.
Speaker 6: Okay, I'm gonna go with Okay, I'm gonna go with
dexterity and no second attribute.
Speaker 3: Right, No, no, no, it's athletics and then either strength
or dexterity. Sorry, yeah, okay, no worries.
Speaker 6: Difficulty.
Speaker 3: Uh, no difficulty because we're doing contest, but it tested.
Sorry yep, no worries two successes. Okay. Then I'm gonna
go ahead and make my role here. Hold on, I
just have to see what this does. Okay, this is
superficial damage coming into you here. Maybe it depends on
if I succeed. Hold on, I'm reading this very weird
ability here. Okay, okay, okay, I'm gonna do a rouse
check first. Please hold, I'm sorry, Where the hell is it?
It's not resist frenzy, is it?
Speaker 11: It is?
Speaker 6: Uh, it's underneath, It's underneath hunger the hunger list next
to humanity check.
Speaker 3: Okay, thank you, Okay, nice, Okay, I need to roll
for all. Okay, Jesus Christ.
Speaker 6: It's been fun, guys, and I add plus two.
Speaker 3: Difficulty zero.
Speaker 9: Let's go.
Speaker 3: That's four versus your two. So you're gonna take superficial damage.
You smell salt water and brine, uh and a little
bit of like oil. A moment before three claws rake
across your gut. You cannot see what has struck you,
but something has struck you across the gut. Top of
the round, Gunner and hill DII am going to give
you an opportunity to enter the fight, should you choose,
or you can sit back and watch.
Speaker 11: I am liking seeing her in a little bit of
pain after what she puts me through.
Speaker 5: I'll be honest.
Speaker 3: You're gonna let her suffer a little bit and then
you'll help. If it looks serious, yeah, I got it
feels I love it because it really does feel like
how I've always imagined her acting like that's what she
would do, and so of course she learned it from you.
Speaker 11: Yes, we're all about strength, and if she has none.
Speaker 3: Then she doesn't deserve it. Okay, all right, top of
the round then, Gunnar, Oh, sorry, excuse me, Gunnar. Do
you want to enter the fight.
Speaker 12: Thinking about it?
Speaker 13: Oh?
Speaker 3: If you would like, you can enter at the end
of the round, like I will ask you again at
the end if you're thinking about it, if you want
to see what I copped, I.
Speaker 12: Just uh, I'll turn to Hilda. What do I do?
Speaker 3: I think for now.
Speaker 11: We'll let her suffer a little bit, but I will
leave it up to you if you want to interfere
have fun?
Speaker 12: Then are we helping her? Are we destroying her? Who
am I fighting for? And I'll kind of suddenly it
looked to Finn across the room and then back to day.
Speaker 16: Yeah, I'll simply just grab his face and I'll kiss
him whatever you want my life, and I'll.
Speaker 11: Let him go, not like a nice lego, It's kind
of like a tossing him back almost.
Speaker 12: I think my eyes will then dark. Two.
Speaker 16: He is.
Speaker 3: Jeuz and I am on the ground screaming.
Speaker 12: And it looks like I stopped myself for a moment tonight.
Speaker 3: Fall back in line, right, I believe that takes us
to Alphazaar.
Speaker 5: You're up, Yeah, I think I can. I'm looking at
my abilities and I think I want to do a
rouse check for browis because that will is you bonus
with melee. Right, that's what I'm checking. It's hard to
see because the little expand is doesn't really show that
much on the sheet, so I am retrieving the information
here it is. Okay, so when activated, add the potens
rating of the user to their unarmed damage value as
well as two.
Speaker 3: Feets of strength. Okay, so that would be if you're
not using the weapon.
Speaker 5: And then add half their potents rating round up to
their melee damage perfects.
Speaker 3: There you go. So then yeah, whatever that is, you
don't have to tell us, but I remember it being
pretty damn good your melee, So you would just add
half of or sorry, you add half of your potency
to that round it up. So whatever your blood potency is,
and that's on the second page. So if you go
up to the top of the sheet, it'll stay front
and then reverse and it should happen.
Speaker 10: It's your potent's discipline.
Speaker 3: Oh sorry, sorry, not your not your blood. Okay, So
if you look down at your disciplines right next to
the title, it'll tell you how many dots you've gotten.
Then you just do half rounded up, half rounded up. Yep,
that's what it said, right, I think that's what it said.
Speaker 10: I think if it's like three, you have a two.
Speaker 5: Oh yeah, okh okay, so if it's an even number,
it would just be half literally yeah okay, But then
I also need to do a rouse check.
Speaker 3: Yes, you do that first. You get to do the
thing no matter what. But this just tells you if
you get your hunger yep, so you just got a
little bit hungry, or as you reach in and greet
the beast and pull it out up within you to
give you the strength to do this. Mm hmm.
Speaker 5: Okay. So yeah, I want to try to now that
she's on the ground and wound it, I want to
strike when I can and try to do more damage.
Speaker 3: Yeah. So I think this is technically what you have
done for the turn, and then next time you can
now attack with the added damage, so you are prepped
and ready to go right next up, I have no sorry,
pulse right, You're right, I'm wrong.
Speaker 7: I have a question, yes, I have about this theft
of beta. Does it do any superficial damage like a
bite would do.
Speaker 3: No, because it's not actually a bite, gotcha.
Speaker 9: Yeah, okay, I'm just straining.
Speaker 3: Yeah, you're just it's like a discrete way to steal
somebody's blood well out a club or something like that.
You can just like take it from. I mean, it's
not really discreet, but you know what I mean, Like,
I think there are ways to hide that as well.
But yeah, you're trying to the actual fight be discreete.
I'm not.
Speaker 5: Yeah, to clarify something real quick. It does say the
duration is one scene, and it doesn't say anything about
like taking time to.
Speaker 3: Like, so you're at for it. Yeah, so your action
was to do this, but now it's going to last
the whole scene, so you don't you will just cut
that bonus no matter what, whether it's unarmed or armed.
But you did actually do an action to do that
and rouse the blood and whatnot. So yeah, no worries.
I do not mind luring at all during this, guys.
This is really important fight, and yeah, feel free to
interrupt and ask as many questions as you need.
Speaker 7: Did I accidentally moved myself or did someone move me?
I'm gonna put myself back.
Speaker 11: Go for it.
Speaker 9: Okay, I'm just gonna do the same thing again.
Speaker 3: Yep, go for it.
Speaker 9: Work.
Speaker 7: It's the next verse. Yeah, ditnue singing. Yep, it's a
roused shack.
Speaker 3: Rouse checks. Okay, you don't need to roll. She is
unable to defend herself right now, so you can just take.
Speaker 9: Another one sick. Okay.
Speaker 7: Yeah, so she adds another hunger as I'm pulling more
blood out of her.
Speaker 9: Yep, I'm really happy right now.
Speaker 8: Yeah.
Speaker 7: I bet it tastes real good, huge grain on my
face as I'm performing on the ceiling, I.
Speaker 8: Have I have a quick pulse rate question. Just okay,
when he drinks someone's blood, does he not get their
memories and stuff like that?
Speaker 3: I don't know.
Speaker 7: By tasting a drop of blood, and this is free cost,
doesn't cost anything, I can discern certain basic traits.
Speaker 9: Of the one from whom it belongs. I can.
Speaker 7: I would have to make a resolve plus blood sorcery
role of difficulty of three. With the win, the user
can determine the resonance and intensity of the blood if human.
They can also identify whether the blood blong sto mortal
goal vampire blah blah blah blah.
Speaker 3: Yeah, so like if you succeeded at this role, you'd
basically be able to know if it was a kindred
And I want to say and blood potency, No, that's
only for mortals, right.
Speaker 7: Tasting Vita also determines relative blood potency, so I think
it tells me if they're stronger or weaker.
Speaker 3: Read the thing again just now, and.
Speaker 7: I'm still I didn't read it at all. Tasting Vita
also determines the relative blood potency and thus the likely
generation band of the vampire. A critical win also reveals
whether the subject has ever committed diobleery and the generation
within one the vampire.
Speaker 9: Yeah, so that was.
Speaker 3: Vita and not the other ability that we were just
talking about, right, because Fenn was talking about a different
ability that you started reading and then you switch to
this one.
Speaker 9: Correct, that's the same, the same ability. Okay, the taste
for blood.
Speaker 3: Then can you go back up? Can you put it
in the chat here for me?
Speaker 9: Actually? Yeah, I can? Can I just go like this, Yeah, that's.
Speaker 3: Perfect, Okay, gabs the blood on their tongue and makes
it resolve. So this isn't this would be your act
here to do this.
Speaker 8: I'm hungry.
Speaker 3: Let's see. The user can determine the resonance and intensity
of the blood if human. They can also identify whether
the blood belongs to a mortal ghoul or a vampire
or supernatural creature. It determines the relative blood so you
would get the relative blood potency and the likely generation band.
And if you crit then you could know the generation,
which is pretty fucking cool. That isn't action though the
cost is free, but you would need to make that
your move instead of taking her blood.
Speaker 9: I'm hungry.
Speaker 10: Okay, that's fine.
Speaker 8: I just said there was propsy special bullshit and then
that's my confusions.
Speaker 9: Yeah good, I'm good. You sure figure that out.
Speaker 7: Okay, Well, I was just gonna ask, like, if they
max out their hunger, they go they go into a frenzy.
Speaker 9: You right, both, Is there any other Does anything else.
Speaker 3: Happen when they when you max out their hunger?
Speaker 9: Yeah?
Speaker 3: No, but if you continue to draw from them, you
will do damage to them, and then you could eventually
kill and dioblarize this bitch if you wanted to.
Speaker 9: Okay, all right, so yeah, okay.
Speaker 3: Yeah, but it's exactly what happened. It was just crazy
to me because this is exactly what happened to you
in the previous episode, like somebody was draining you. Once
your hunger is full, then you start doing damage, and
then once that damage is done, then you roll to
diablarize if you choose to do that. So you're gonna
have to stay connected to her doing this and roll
each time. Right now, you get a free free one
because she yeah, she cannot fight back at the moment. Okay,
all right, who's next? Me right going? Yeah, Fen, you're
right my turn.
Speaker 8: Yeah, sorry, that was a little too excited. I'm going
to activate my ability defy bane, which requires a rouse check,
and I'm going to do that right now as soon
as i can find the button there.
Speaker 16: It is.
Speaker 8: Failed, of course, okay, puts me at four hunger.
Speaker 3: Oh jesus, Fen, what are you doing?
Speaker 8: Yeah? I don't drink blood. There's only blood around here.
And then I'm going to move to the back away
from the center against the wall here, so I'm not
running away, but I'm backing into the wall itself.
Speaker 3: Oh is that it?
Speaker 11: Oh?
Speaker 3: For Fox's sake, I'm so sorry. Please continue. I'm so sorry, Ben.
I just was looking up what happens with this ability
that Miranda used on me, because I don't know if
it is for this scene, but it looks like a
vampire becomes impaired by this power must immediately succumb to
a compulsion. So I'm not unable to act this turn,
so I will do it in a minute, because I
was like, yeah, yeah, yeah, I called for mommy, so
it's good.
Speaker 8: I just I activated to Fibane, which brought me to
a hunger four.
Speaker 3: And now what are you doing?
Speaker 8: I'm backing to the wall, and I don't care about
being sneaky or anything for them down here, but I
am trying to find a suitable place from this door
where i'm kind of not in not visible, if that
makes sense. I'm prepared trying to hide, yes, from if
I can. If not, then I'm not.
Speaker 3: Yes, then I just go to this wall.
Speaker 9: Yeah no, no, no.
Speaker 3: So I think this this roused check, if I'm not mistaken,
is just to give you power for whatever you're going
to do. This turn? Correct?
Speaker 9: Is that the nature?
Speaker 8: So I activated to fibane, which is one of my dies.
Speaker 3: So I think that means you don't you still get
to act. That's that's not an action. So there are
certain things you can do, like I'm rousing the blood
to give you a bonus for what you're going to
do that turn, and I think this counts as one
of those. So you can try to obfuskate if you
would like, just roll to your stealth.
Speaker 8: Yeah, let's try that.
Speaker 3: Yeah, total point in there.
Speaker 12: Why not?
Speaker 8: Yeah stealth plus what, I'm not a sneaky boy, have
never rolled stealth.
Speaker 7: So obfuse skate is actually a discipline, and so you
would be able to do that. But you could just
like roll stealth and I don't know, dexterity rightbeh yeah.
Speaker 8: Okay try that? What is my difficulty for that? Where
I am a small boy?
Speaker 9: You are, aren't you? I have woolery?
Speaker 8: Uh no, I don't. Three out of four successes. I'm
not going to do a willpower on that. Okay, So
I just I'm up against the wall there, okay, over
by the north door.
Speaker 3: Okay, I know you failed, but this is like super
cool to be like you're getting ready to do this
or hide or however you feel like you're going to hide.
And then the predator in you goes your eyes drift
to a spot near edward because you just saw him
get his gut ripped open. Uh, and you realize you
can't hide because you're being watched currently right.
Speaker 8: Now, I think the wolf tells me that.
Speaker 3: Yeah, yeah, okay, hold on, I'm just looking at my
fucking compulsions here.
Speaker 9: Some people have two wolves inside.
Speaker 3: Okay, next is visionary? Correct? Yes, all right, what would
you like to do? Actually, I need to digest here
for just a second.
Speaker 10: I'm just gonna describe it.
Speaker 3: Please go for it.
Speaker 10: I'm going to and I'm just gonna talk. So you
don't have to roll anything, right, well, you might have
to at some point, but.
Speaker 3: What okay, all right, sorry, please go ahead. Holy ship?
Speaker 10: Did you see your did you?
Speaker 3: I just saw my compulsion? Yeah, so very cool.
Speaker 8: I'm gonna stand up.
Speaker 10: I think my fingers are probably still in my head
like about the first knuckle, and I'm gonna kinda i
you know, I start talking and it probably just sounds
like a gibberish at first, and then kind of like
like I you know, you know, it's kind of like
and then I'll just.
Speaker 8: I'll pull my fingers.
Speaker 10: Out of my head.
Speaker 11: Stop tickling your brain.
Speaker 8: Yeah, is that what you're gonna do.
Speaker 10: You're gonna put us all on these these things here
and slice us open down the middle, including your your,
your daughter, and her boyfriend. Yeah, you too, here, don't
wind up on these tables, just like the rest of us.
Speaker 16: Looking between the two, can I tell whether or not
there's any sort of a reaction from her and b
whether or not he's telling the truth?
Speaker 11: She's going crazy?
Speaker 3: Yeah, she's she's having a reaction right now. I'm gonna
let her come to here in a second. But she's
so she does not have a reaction to this at
the moment.
Speaker 10: But going on here, there's going stones and of the
floor is gonna line up. I'm describing the ritual and
terrible detail.
Speaker 3: Yep, you can see if you would like to. Uh,
you can roll to see if he's telling the.
Speaker 10: True And of course there's gonna be two other really
handsome guys. I don't hopefully it's not just me that's
making this up?
Speaker 11: Is that insight wits or insight charisma.
Speaker 3: Insight, insight resolve? Actually okay, yeah, we're all the same.
So yep, oh wow, just how powerful you are? Okay,
that's a two. Okay, I don't think you know if
he is trying to save his own ass or if
he's telling you the truth. I also am not sure
if you're familiar enough with his particular ability to know
how he would be able to do this without spell Yeah.
Speaker 10: Yeah, yeah, So I think I was just talking, glancing.
Speaker 11: Between the two, trying to figure out what is going on.
Why would my child be lying to me about this?
Speaker 3: Yeah?
Speaker 10: Oh, hold on a second, do you mean do you
want me to make a charisma role.
Speaker 11: To try to convince mebe I'm.
Speaker 10: Just saying this, right, I don't know.
Speaker 3: I thought you were directing it to her, not her,
but well that's what I mean.
Speaker 8: I'm directing. No, I'm directing, You're.
Speaker 9: Right, right, right?
Speaker 3: Yeah, that's why I didn't do it. Yeah, okay, perfect, okay.
Uh so then are you are you doing anything other
than yelling at her this time?
Speaker 8: That's it? I'm talking too much as you Yeah, no.
Speaker 3: That's fine. You're You're also free to act, but.
Speaker 8: Okay, I mean in character, but thank you, I do
feel that way normally too.
Speaker 3: So then next up, I think, is Edward correct?
Speaker 8: Yeah?
Speaker 3: Edward, what do you do?
Speaker 6: I will look over at visionary and that he just
said this, and I will say, yes, he's right, I've
seen it. There's things under the floor. I would like
to run. Can I lift any of the floorboards to
feel any of the thing? There's no I would like
stone Yep, it's heavy.
Speaker 3: How are you doing it?
Speaker 9: Yeah?
Speaker 6: Literally, just with my little noodle arms.
Speaker 3: It's strength.
Speaker 6: It's gonna be a waste of a roll everyone. I'm
so sorry.
Speaker 3: Would you like to try a different way?
Speaker 6: I would love to try a different way, but I
don't think I have anything that can hmm, I don't
think I have anything that gives me like I could
just make everyone feel like I could do it, but
or I'm not thinking outside the box. Can I seduce
the floor?
Speaker 8: No?
Speaker 7: You can?
Speaker 3: That's that was amazing. No, you cannot seduce the floor.
But you did have You did have a glorious half
of a second with a beast. If you'd like to
do a rouse check, yeah, sea to do that? Yeah,
go for it. So go ahead and do the rouse
check and see if you know how to activate.
Speaker 6: Okay, I failed it.
Speaker 3: You failed it, so you're gonna get hungrier. But you
still get to do get this knowledge. So you reach
in and you recognize that, you know, as you were
in this before and you were kind of in the
middle of a ritual. Just put your bloody gut all
over the spot, sweetheart.
Speaker 6: Oh well, yeah, go fantastic. Yeah, I'm already bleeding, just
bleed all over it.
Speaker 3: Yeah.
Speaker 6: Yeah. So he walks over here casually, I walk over it.
I lift my shirt up, and I'm just like waving
my body back and forth and like trying to squeeze
blood out of this off so.
Speaker 3: You don't have to squeeze too hard. It's yeah, you're so,
you're bleeding a little bit. And it falls down onto
the ground, and you guys will actually hear like the
stone grinding against stone as this altar rises up out
of the floor. See see ooh and is that the
end of your turn?
Speaker 6: That is the end of my turn?
Speaker 3: Yeah, thank you. Okay, then I am going to go
ahead and take my turn here. So your ability actually
yeah okay, yeah, So just so everybody knows, the ability
basically makes the individual just have to do one of
their clan compulsions. So it's not like she loses a turn.
But I'm not gonna take anything that happened away here.
So she just like lost her shit, fell to the ground.
Was not expecting this from from this little piece of shit.
And then but now I'm she's going to stand up
and she is going to act out her compulsion. Her
eyes lock straight on. Somebody roll me a one D one, two, three, four,
five six seven one D seven. Please, I got it.
Don't do a one of all the ones. Don't do
a one this one. It's one, okay, but you know
what the dice don't lie. I look at Gunner's arm
where he's missing the rings, and I look at you,
and I am my eyes go wide like a cat's
they dilate, and I immediately lunge at you, and I'm
going to attack you because I have to have you,
and that is my compulsion. I have to add you
to my little collection. I will say, it does look
like something is being done to me, mother, like it
doesn't look like I'm you know, it looks like magic
has done this to me.
Speaker 8: Nothing's happening to her mother, that she's doing this.
Speaker 9: To handle this. Yeah, it's true. It's true.
Speaker 8: I'm just saying.
Speaker 3: I'm going to come in. Yeah, yeah, please discipline me, mother,
Jesus Christ.
Speaker 22: Okay, I'm going to come in here, but if you're
asking for it, okay, in the show right now, Lord,
it's over roll the credits.
Speaker 3: I've rolled an eight, good sir. You need to roll
strength uh and athletics or dexterity and athletics to dodge.
So you're either going to block it or you're gonna dodge, right.
Speaker 17: Yep, Oh boy, it's strengthen uh, strengthen no athletics, strengthen athletics.
Speaker 3: Oh wait, actually I think we were doing strength and
bral or athletics and decks. My apologies. We can fix
it now, moving forward, strength and bral to block it
and then decks and athletics to roll out of the way.
I think technically you're supposed to always roll decks, but
I never liked that about this, So we're we're letting
you choose between the two. That's what we've been doing.
So we'll continue.
Speaker 19: Sorry, my bad, Ye'll do strength and brawl yep.
Speaker 3: Oh my god, oh my god.
Speaker 13: Difficulty.
Speaker 5: Uh there is no difficulty, yeah, because we're real and
just you got to beat in eight.
Speaker 3: So I have eight successes. Five okay, you take three
superficial damage as she comes in, uh, and she is like,
what before was a very composed, slightly annoyed kind of.
Speaker 11: She.
Speaker 3: It's almost like she couldn't even really like make an
excuse right away. She wasn't expecting this at all, and
then didn't you know, didn't really have answers for you
right away. This is a completely different being. She is
savagely lunging at you, her fingers extend into claws, uh,
and she is screaming incoherently as she slashes her her
fingers down your arm, the arm where your your rings
used to be. And then she is muttering something in
another language that actually you would probably know old Norse.
You will be mine, you must be mine, and she
is just like muttering it over and over and over again.
Speaker 11: Am I able to do anything in this moment?
Speaker 3: If you want to join the fight? You absolutely no.
Speaker 11: She is not fucking touch and gut her. Yeah, absolutely not.
Speaker 5: Well I'm going to did well, but you like continue too, Okay?
Speaker 3: I I thought you were like, I want to get
in the way of it, so maybe.
Speaker 6: It will allow it.
Speaker 8: Okay.
Speaker 16: Yeah, So with that being said, I am going to
go ahead and I'm going to try and use dominate
will on her.
Speaker 3: Okay.
Speaker 16: So I'm going to go ahead, and and I'm looking
towards her and I see her attack on her, and
I extend a hand, and my.
Speaker 11: Face is just pure rage at this fucking petulant child.
I don't care if it's magic that's that's causing this.
Speaker 3: I don't care what's going on it.
Speaker 11: She needs to be stronger than this. So it's gonna
be manipulation, phrest dominate on my end and wits versus resolve.
Speaker 3: Okay, I am gonna rouse my blood? Oh Jesus God,
do I do a will power Yes?
Speaker 8: I do?
Speaker 13: I did.
Speaker 3: I did because I get to add four. I get
to add four four times per round for without rousing.
Speaker 5: Oh what round are we on?
Speaker 11: Now?
Speaker 3: I get four per round? That's right? Yeah, yeah, I
basically will not have to use them. I don't think
and unless uh, I mean I won't have to roll
to actually get hungry, or unless I want to do
more than four per round. But if everyone starts attacking me,
then yes, I absolutely will. And I'm totally fine to
do that. I'm very excited about it. So we're doing
hold on, we're doing a willpower role here, and it's
for the full. Oh yeah, that's right. Oh wow, okay. Three.
I don't know why I just rerolled the whole role.
Why did it do that? And oh because I didn't
do willpower reroll?
Speaker 5: Right?
Speaker 3: Okay, hold on one second, there we go. Two crits. Wow, okay?
Speaker 5: Eight total?
Speaker 11: Okay, yep, so eighty five hunger right now?
Speaker 6: Do I rowse?
Speaker 9: Do I rouse?
Speaker 3: Do I risk it?
Speaker 11: Fuck it, I'm gonna rouse it. I'm gonna rouse my blood.
Speaker 3: I'm fucking yeah. Okay, So what is this do?
Speaker 13: What does this do?
Speaker 8: So?
Speaker 11: This is going to be adding plus four to my check?
Speaker 9: Here?
Speaker 11: So I have four dice that I can add to
my nine.
Speaker 3: Let go, let yeah, fucking go.
Speaker 11: I don't play about my bad yeah.
Speaker 3: No, oh no, messy critical as well?
Speaker 8: Nine?
Speaker 3: And I rolled what total?
Speaker 9: Eight? Eight?
Speaker 8: Oh my god? This is amazing.
Speaker 3: Okay, describe what this is like, Jesus Christ.
Speaker 8: This is so good.
Speaker 11: So she rushes towards Gunner and attacks him, and there's
blood everywhere, It's pouring, and I just see absolute red.
I'm furious.
Speaker 16: This child has obviously shown her weakness, and I'm not
happy about it, especially considering she's attacking the one thing
I'm fucking obsessed with. Yeah, so I extend a hand,
and there's this dark energy that kind of like emanates
around it, and I end up just putting a hand
on her and grabbing her face, and for a moment,
it just is the most strange thing that she goes
from this psychotic state where she's attacking to this just
complete blank slate.
Speaker 3: Okay, And I tell her.
Speaker 11: You will conduct yourself.
Speaker 3: Or are you too weak?
Speaker 11: And I'll shove her to the ground.
Speaker 3: Yeah, okay, Now what does this mechanically do for her?
Do I love mechanically you or are you basically removing
what Edward has done to me?
Speaker 11: So with Dominie will, I'll put it in chat. I
take full control.
Speaker 16: And if there was a margin of four like plus
four like four or more, die, I would have been
able to make.
Speaker 11: Her hurt herself and things like that. Okay, But in
this instance, I'm just controlling her actions for now.
Speaker 3: Okay, Okay, what do you make her do?
Speaker 11: Wait?
Speaker 3: No, she's already had her turn this turn okay, so
now it is my other turn. Edward rolled to dodge.
Please okay, doki, let us two successes. Okay, let's see
how I do this. Oh Jesus christ, Ah, that's really bad. Actually,
so you rolled a two. Yep, take eight damage, So.
Speaker 6: We'll have to math that out.
Speaker 9: Is it all.
Speaker 6: Aggravated?
Speaker 3: So you take aggravated until aggravated is full? Sorry, you
take superficial and superficials full and then you take aggravated.
Speaker 5: Yeah, I think you're at ten right now.
Speaker 6: That's it.
Speaker 3: I'm done, Okay.
Speaker 9: In tarpor yep.
Speaker 5: Can anyone deflect that damage?
Speaker 3: Yeah? Unfortunately nobody can see what is happening to Edward.
But I will say, Edward, let's let you describe this.
As he comes in, Uh, and he is going to
drag his you know, his claws down over your chest.
I think maybe open your neck open.
Speaker 9: Uh.
Speaker 6: You would just hear like like a gurgle, and then
I fall to my knees, kind of wobble a bit,
and then smile and then slump to the side.
Speaker 3: That's yeah, okay. Edward falls down to the ground. And
when he slumps and tilts his head, his head slide
slides down. Is anyone looking at him as this happens?
Speaker 10: I think, when I hear the gurgling, I'm gonna turn around.
I'll probably stop talking.
Speaker 3: I was gonna say, yeah, okay, was anybody looking at
him as this happened. Do we think reasonably?
Speaker 10: I couldn't think so, right, Well, I'm just asking.
Speaker 3: Because other people might have and like Fenn might have
been looking in that direction. I'm just double checking. Fenn
was literally looking over there as this thing was stopping
him from kiding. So I'm just giving him in the action. Yeah,
Edward drop anyway, Yes, but I need to know if Yeah,
I would need to know if anyone was looking as
Edward was struck.
Speaker 8: Sorry, I was looking at what things do?
Speaker 3: Yeah, no worries.
Speaker 8: That's why.
Speaker 3: That's why I said it. You got, I got you, guys,
don't worry. This is a crazy fight.
Speaker 8: So yeah, it's something inside of Fenn is telling him
to keep his eyes there, and it's not letting him
do what he wants. He's listening to that, especially after
what happened last B Team episode.
Speaker 3: Roll wits awareness please, WIT's awareness difficulty four? Actually three,
because I don't think I okay, yep, And by I care,
I mean the character cures that. You know what I'm doing?
Speaker 8: Three six critical.
Speaker 3: Edward slumps to the ground. You guys all turn like
whoever's turning to look at him? Edward slumps to the ground.
His head just lightly bobs down to the side, and
his eyes are empty. He is most assuredly dead. Fend
your eyes lock on him. That is not Edward.
Speaker 8: O.
Speaker 3: Do not take your eyes off of that dead body.
No ah, okay, uh, the top of the round, I
believe correct. No, sorry, I said that Gunner would be
allowed to re enter the fight.
Speaker 13: Yep.
Speaker 5: Question clarifications mm hmm uh going, I'm trying to keep
up with the the turns. Yes, the visionary yep.
Speaker 3: So he spoke, he spoke.
Speaker 5: Edward led on the tiles, and then it was a
Neza's turn, and she did her compulsion thing and attacked Gunner.
Speaker 9: Yep.
Speaker 3: She also got to do another.
Speaker 10: Nice not in Is.
Speaker 3: It's someone else? Oh, oh my god.
Speaker 5: Okay that's is this one else coming into the room. Nope,
there's nobody that you see in the room.
Speaker 9: Just happen.
Speaker 3: Okay, That's why I was confusing, like, wait, there's nobody. Yeah,
there's nobody visibly in here. But I will tell you, yeah,
it is uh, it is somebody else in this room.
And I think maybe in this moment, your brain goes ship.
That's what Fenn was trying to tell me when he
drew two lines and look cocked his head at the door. Yeah,
so you may now know that there's something over there
in the in you know, hidden from your view right now,
obfus skated. Okay, okay, top of the round. Uh and
not top of the round, gunner, you are entering the fight.
Speaker 8: Yes, I.
Speaker 12: They haven't moved right they came in.
Speaker 3: And yeah, yes, yeah, well you're the love of your
life just dominated her and okay.
Speaker 8: But close by, yes, absolutely.
Speaker 12: I would take a couple of steps back and I'm
like grabbing my arm where she's cut me. And I
stumbled back a couple of steps and uh, I take
my hand away and the cuts almost look like new tattoos.
Speaker 11: And I.
Speaker 12: Take a deep breath in mm hmmm, and I look
up in the air and I want to jump.
Speaker 13: Yeah.
Speaker 8: Sorry, I'm so happy it's me.
Speaker 3: Let's go baby, Holy shit.
Speaker 12: I will jump as high as I possibly can.
Speaker 3: Yep, okay, fuck yes, And I am soaring.
Speaker 12: And looking down. Ah, I am looking at my new foe.
Speaker 3: But the.
Speaker 12: Breaks in the stone in the ground for a second
flash like I remember New Orleans with them bustling streets
and lights peeking through the cracks, and I want to
crash down into the streets or the stones, and I
do so with really great force, and I am going
to send those stones.
Speaker 13: At you.
Speaker 12: Yes, but you will have the role.
Speaker 3: What's my role?
Speaker 12: My role in dexterity to defend.
Speaker 3: Okay, however does this I'm assuming I still defend myself hilled.
You've done that.
Speaker 11: I mean, that's just that's your core nature to defenders.
Speaker 3: Yeah, I'm okay, yeap, okay, sorry athletics and decks, my dear.
Speaker 8: Correct, Yes, okay, am I making a role?
Speaker 3: We are doing? Yeah, we are doing contested so you
would do like brawl and strength sounds fine for me. Yeah,
I mean I know it's technically the ground, but fuck it,
we're just doing that with zero difficulty because we're rolling
against each other.
Speaker 12: Can I ask, so I.
Speaker 15: Had one bar I believe of superficial damage left?
Speaker 3: If I'm looking at this correctly, Yeah, okay.
Speaker 15: Are you saying that you as no matter how much
damage superficial damage you take, once it's empty, you then
go to you will take So I didn't take aggravated.
Speaker 10: Already unless unless you may have superficial damage looped over.
So like every way that you I think you take
aggravate p official damage.
Speaker 18: Yeah.
Speaker 3: So in the last fight, then, yeah, you took aggravated
because he was going for your throat and so I
do remember him giving you aggrivated.
Speaker 13: Oh no, I didn't know because.
Speaker 3: Oh okay, okay, okay, then yeah, then I did a
lot sperficial.
Speaker 9: Yeah.
Speaker 3: Then basically your track goes all the way up, and
then once it does, it starts ticking in uh a
full box, right, yeah, yeah.
Speaker 10: It's superficial, and you click it again, it becomes aggravat. Yeah,
you can it again.
Speaker 11: Rouse to heal as well.
Speaker 6: I don't remember.
Speaker 15: What I want to ask is, yeah, I have one
bar of superficial damage. After I was struck by Finn,
I took four superficial damage.
Speaker 3: Nice, okay, So.
Speaker 15: Do I take three aggravated damage or do I just
take the rest of them superficial three?
Speaker 10: Because because your bar is full, anything after that just
becomes aggravated on top of it.
Speaker 3: Okay, So you take one superficial and then two aggravated.
It sounds like if you're supposed to take three. Is
that what your ability does that you take damage.
Speaker 11: To do this?
Speaker 16: To me?
Speaker 13: I know, but I just wanted to make correct yeah.
Speaker 10: Yeah, so whatever it was, and then the left to
become aggravated.
Speaker 13: I have, I have guts. I gained one bonus die
for every aggravated damage.
Speaker 3: Holy ship, I forgot.
Speaker 8: I gave you that.
Speaker 6: Fuck.
Speaker 9: Oh my god.
Speaker 13: So I'm add three dice to this, to this role.
Speaker 3: Yeah, yeah, if you've got the aggravated damage already, yeah,
go for it. Add the three dice.
Speaker 8: Let's go.
Speaker 3: I guess I'm spending a fucking willpower. Holy yes, that's
I really appreciate that because I'm also going out of
my way to make sure every you know, we're trying
to do it the right way here.
Speaker 13: So I don't know if it will matter all that much, but.
Speaker 3: It will three extra diss I don't know why I went.
Speaker 15: Like that all of a sudden, putting pool size three
in the difficulty zero in the minute.
Speaker 3: That's right, And then we're rolling against each other. Oh
my god, why because of the aggravated damage.
Speaker 10: It kind of he still hasn't he's still higher. But
when you when you're in your bar of superficial is full.
I have that too, but I'm a wimp. It's under
physical it's your health bar.
Speaker 8: Yeah. So yeah, if it's If it's a line through it,
it's superficial. If it's full like red, then it's aggravated.
And aggravated is worse.
Speaker 5: Than are we supposed to be marking that when we
take damage? Yes, I will convert my little tally marks.
Speaker 3: Yep, Okay, you're all good. Okay, still which Dice? Yeah?
Would you like to spend a willpower to reroll three
of those? I guess it's not gonna. I mean you'd
have to. Well, you could create. Excuse me, you could quit.
Speaker 9: He has half a crit right now.
Speaker 3: Yep, you could quit and it would count. There is
actually a chance that you could do this here. Otherwise
I wouldn't. I would not encourage you to use it.
I'm not a mean GM. That's making you waste your stuff.
Speaker 13: Yeah, that's will power reroll and then three three?
Speaker 3: Yep, and watch it now you're gonna creit because we
were talking about it, right, come on, come on, Dice.
Oh my god, I I did jinx you. I'm sorry.
Speaker 9: I got five.
Speaker 3: You got the two and I thought it was blue
for a second, so I thought you'd done it. Okay,
so you've rolled five versus seven, right, Okay, so you
don't do any damage, but you still come down and
hit me here. Yeah, okay, narratively we'll say that you
fucking land, but I'm able to resist it.
Speaker 8: Creator Yeah, I think.
Speaker 15: I think maybe in the spirit of what I have done,
maybe I just create more like damage to the room
instead of you know, hitting oh her directly, Like I
just break the hell out of all the stones and
they like, you know, up to her. But it just
causes more damage to you know, the slabs than than anything.
Speaker 3: Oh shit, Okay, everyone remember where you are on this map,
because I'm moving us now. When he hits the ground,
I'm so glad you said that I do damage to
the room, because I just fucking forgot. When you come
down and you smack down into the stone, you kind
of like you break and do so much damage. It
kind of like a crack ripple, like it comes down
from Gunner's leg and shoots kind of maybe towards in
a line. And then you guys, notice this line crack
pretty wide, and then the room begins to rumble, and
the altars raise up from the ground and sigils now
light up on the ground underneath you, and I'm moving
you here. Actually, you know what I could do. I
could just drag it onto the same thing. Hold on,
I've got it. I'm smart. Okay, I got this because
I think I can just send it to back right. Bam, baby,
please hold computer, you can do it. I believe in you. Okay,
who's next?
Speaker 6: While I do this?
Speaker 3: I just have to move you guys.
Speaker 8: Bam?
Speaker 3: Does that work?
Speaker 9: Oh?
Speaker 5: My goodness, totally shit?
Speaker 10: Yep?
Speaker 3: Okay, hold tight, chat, I know you can't see it yet.
Speaker 9: Wow.
Speaker 3: I'm trying to trying to get us there. Hold the
line please, I have a million Can you guys drag
your tokens on there? Or is it not letting you
do that?
Speaker 9: I did not let me solid it.
Speaker 3: Okay, Okay, then I will worry about this in a second.
But that's what happens. I'll move us back over here
because here's where our tokens are. In the meantime, whose
turn is next?
Speaker 5: It's mine?
Speaker 3: Okay, what do you do?
Speaker 13: Well?
Speaker 5: I have a question. How can you tell what damage
you do for different abilities you have?
Speaker 3: So it will say, like, uh, your first your skills
will have like ticks in them. Right, So if you've
got four in brawl or five in five in melee,
then you're going to do better. You have, but more
dice to roll in melee doesn't necessarily mean you're going
to do better, but your odds of rolling better are
in your favor there. But your abilities will tell you
what you're rolling, So like you might have an ability
that says roll melee and this, and then you you
kind of just add up the dice and know which
one has better odds to do damage. Now, in terms
of how much damage you do, it's how much the
margin is between your role and mine. So if I
roll two and you roll eight, you're going to do
a lot more than if I roll five and you
roll eight.
Speaker 10: Would a weapon be like bonus damage too, because she's
using a weapon, she has plus one or plus two?
What the weapon is?
Speaker 3: She actually did something with her blood that makes her
brawl better her unarmed damage all of her Yeah, either
or it's anything.
Speaker 5: So it's my melee gets boosted or my strength it's
of strength also get boosted.
Speaker 10: Yeah, but that I think like if you're using a
sword in your head, it's plus two damage because you
have a weapon.
Speaker 3: Yes, but she she read that ability again, Acorn, because
I'm pretty sure it said you add your entire potence
rating to your uh unarmed damage, which would be her fist,
but it adds half if she's using a weapon.
Speaker 5: Here, I'm doing the.
Speaker 10: I think each weapon has currently a damaged bonus to it.
Speaker 3: Okay, I don't want to do that work.
Speaker 9: Thick thighs propel you incredible.
Speaker 5: Okay, Okay, I still use the I still use chrome,
so my sheep is super buggy.
Speaker 3: There that one. Okay, Let's see here add the potent's
rating of user to their unarmed damage value as well
as feeds of strength, and add half their potence rating
to melee damage. So we just there's no like I
just gave her a thing of stone because there are
no weapons in here and I was trying to be kind.
So let's just do like one.
Speaker 9: I don't know.
Speaker 3: Does somebody want to look up like what a sword
would be or a blunt instrument because I'd like to
have a Yeah, okay, then we'll do one because that
would allow you to add so I guess they're equal.
Then your melee has a plus two, and so does
your unarmed damage because your unarm damage allows you to
add the full potens and then with the weapon, it
adds you to add one, but the other weapon adds
one and I'm so sorry that's so cumbersome, But that
would be equally fair according to the rules as we've established.
Speaker 9: So you have two.
Speaker 3: Either way, you get two extra dice.
Speaker 5: It makes it easier. Okay, Well, it's actually good that
it did the whole soaring Leap thing. Yeah, because I
literally just opened that and saw that it has dice pools,
charisma dominate versus I N T and resolve.
Speaker 6: Yeah.
Speaker 5: Is that a I thought it was like, it can
get me places that are hard to reach.
Speaker 10: What does it say, soap you need to take another
ability out to attack with it? Gunner has another ability
where he can stop on. If you soaring Leap, then
you can do this. Yeah, but I don't know. I
think I I mean, you guys, you'll jump really high
and swing down there.
Speaker 3: How about this?
Speaker 8: How about this?
Speaker 5: Mm hmm?
Speaker 3: If you quit and by krit I mean you get
to two tens in your role for Soaring Leap, I
will let you act, but only because that's PBu rules
bleeding over into this space, not because I'm being kind
and I want you to win. Just more clear, it
makes sense with the story.
Speaker 11: Well, I guess I'm trying.
Speaker 5: The reason I asked about damage is I'm trying to
decide do I just slug at her with my weapon
or do I do the soaring leap after seeing Gunner
do it, and so I I'm like seizing the opportunity
to do that.
Speaker 18: Do that.
Speaker 6: That's what I wanted to do.
Speaker 3: I was like, wait, oh, I have okay, do that.
I think that that is very fucking cool and rule
of cool winds here.
Speaker 5: Okay, and now I have the prowess boosting it. Okay,
So I rolled, Risma dominated Yes, actually, you can just
do the soaring leap. Did we make you roll? We did,
We had you roll.
Speaker 3: No, no, no, we just let you leap right, and
then you rolled for the actual attack, right, Gunner. So
I keep it fair all the way through.
Speaker 12: Sorry, repeat that.
Speaker 3: We didn't make you roll to just leap right. We
just let you leap up in the air because you're
Gunner right.
Speaker 15: Yes, I just leapt up in the air. But I
did rouse check for crash down. Okay, if that makes
any sense.
Speaker 3: Yeah, so we're going to do the same thing. Then
we're going to rouse check for you forget the critical
and you're going to do this attack because this fucking
baller and you just saw gonna do it. So you're like,
I can do this too. Okay, so you're gonna get
a little hungrier. You're now at hunger level three. But
you go in and you go ahead and you roll
your attack. I still get to defend. So your attack
is with your melee and strength, and I can either
do dexterity and athletics to roll out of the way,
or I can do strength and brawl to try to
block it, which is what we've been doing so far.
Speaker 5: Okay, and I'm doing I get a plus two.
Speaker 3: Now, Yes, that is correct. You do to damage, yeah, yeah, yes,
to damage, not to haave.
Speaker 9: Yeah.
Speaker 3: So if you succeed, you do extra yep.
Speaker 5: Okay, and no damn or no difficulty, right, no.
Speaker 3: Difficulty because we're rolling contested for this, yep, you're right,
or or versus six Okay, so you you hit me,
but for some reason it looks like I don't give
a shit. But I'm want to say, there's a large
cracking sound as you bring this down on my shoulder
or my neck or my head or wherever you're bringing
this down on. Ynez. You have connected, You have done
the move. You can absolutely soaring leap and attack from
now on if you want. But I'm still standing.
Speaker 5: Okay, all right, didn't do any damn it.
Speaker 3: It did not because I okay better than you. You
can reroll will power want to do that?
Speaker 6: Yeah?
Speaker 11: Do it?
Speaker 3: You can roll up to three dice, go for it,
all right?
Speaker 19: Come on?
Speaker 9: Can she also do a rouse check to get a
little more a little boosty boost.
Speaker 3: She did already right first her thing for Yeah, it
lasts the whole scene for her. She did it a
little while ago.
Speaker 5: Now we're tired.
Speaker 3: Oh my god. Well wait, but you krit though, right,
she's got the one no, yeah, no, she has two crits.
Speaker 9: She has eight.
Speaker 3: Yeah, so, oh my god, so you do too damage
to me? Oh my god? What if it look like?
Speaker 8: What does it look like?
Speaker 12: Uh?
Speaker 5: Okay, So I think Gunner leaps, yeah, and I think
like instinct kicks in and as he leaps and crashes
down in the stone breaks in, this crazy crack extends
through the room. I leap after him, and I almost
like use him as a distraction. And then as I
come down, I swing my my stone club thing and
hit you hit nez hell.
Speaker 9: Yeah.
Speaker 3: Then I also think if anyone was looking. Oh my god,
we know who's looking, Coors looking, So if anyone was looking,
they would see like a version of events where you
crack down and nothing hurt, but all of a sudden,
it's like overlaid almost double exposure on top. You come
down and you crack in and it actually connects and
I think you hear I'm sorry? Where did you say
you hit me? I was doing two things at once.
Act of listening strikes again. Where did you come in
with the slab stone?
Speaker 5: I where you currently damaged?
Speaker 3: Nowhere? Nowhere?
Speaker 5: Probably head?
Speaker 3: Okay, yeah, you we hear this like sickening crack and pop,
and then my jaw hangs open for a second. You
have absolutely disconnected my jaw here from my fucking face. Now,
who's next? I believe that is pulse rate. What do
you do, my dear?
Speaker 7: I am so sorry to have to do this, but
I have to ask a question. Yeah, go for it,
and Fay maybe she knows. Yeah, so when you attacked
me and you bit me, and maybe maybe this was
a mistake, but I don't know. I was told to
take aggravated damage.
Speaker 3: Yes, well only because you had either no health left
you take two damage. It might be too aggravated damage
when a bite comes in. Actually, I'll have to look
it up.
Speaker 9: Damage are aggravated?
Speaker 3: Really when you when you yes, when you bite with
your vapioge.
Speaker 9: Okay, then yep, that was my question there.
Speaker 7: And then my other question is I understand how I
understand this is that anyone can roll or can do
something called power bonus to add to additional die to
their physical attributes for a scene. It's on the reverse
of all of our page. That's power bonus.
Speaker 3: Okay.
Speaker 9: I don't have a book, you do.
Speaker 3: I gave everybody a book. But yes, yeah, I definitely
gave you a book. But that's okay. Let me try
to look it up here.
Speaker 9: Well, I can look it up.
Speaker 3: Well, I mean, it's your turn now, So what are
you trying to No.
Speaker 9: No, I'll just I'll just suck more blood.
Speaker 3: Listen, I don't mind taking a second to look this up.
People are dying. What do you want to do? What
do you actually what we want?
Speaker 6: Character?
Speaker 3: Okay? Are you sure you don't want to bite me?
You don't want to bite my exposed neck now that
she's cracked my head and my jaws descended here? Are
you sure it's nice? Look at that gorgeous neck.
Speaker 9: What is the role to bite someone?
Speaker 7: Because I'm a spindly arm, spindly legged little boy, I streng.
Speaker 8: Strength.
Speaker 3: Okay, all right, then I'm going to stand the ceiling
and I'm just gonna do my ability. Okay, So do
your your your VTA again, and what is my remind
me my defense please?
Speaker 9: Okay?
Speaker 7: So I wrote it down this time. It's wits resolve.
Oh sorry, that's not correct. It's blood potency plus wits
versus a cult plus wid Okay, and I did fail
my hunger my rouse check already another rouse check to
add uh, blood surge, blood surge myself to do the
potency thing.
Speaker 9: Failed that too? Cool? Seven you got seven huh okay.
Speaker 18: Wow.
Speaker 7: Yeah, let me roll this easy, get a bonus of three. Okay,
I also got seven messy critical. Last time we tied,
you called it a success.
Speaker 3: No, I think we got to roll again. However, you're
still say messy critical and you got two crits? Yeah, sure,
why not you take another point. It's like another point
of hunger, which is weird because you're like gaining hunger
with the rouse.
Speaker 9: Like anger.
Speaker 3: Yep, that's right. You definitely are, all right, now next
up visionary correct no, fen excuse me me, Yep, it's
your turn, fin.
Speaker 8: So I need to know on the map which one
was Edward, because I don't know what the hieroglyphics mean on.
Speaker 3: Everyone's top left directly across from you.
Speaker 11: Yeah.
Speaker 3: Sorry, the problem of all the things I fucking overlooked.
I overlooked you guys having tokens that look like something
I just forgot because your B team we never did
art for you guys.
Speaker 20: Okay, so everything, so I'm not taking my eyes off
of Edward. Okay, I'm walking up ten Okay.
Speaker 14: And I.
Speaker 8: You said if I activated discipline, that doesn't count as
an action, right.
Speaker 3: That's just depends on the type that you're doing, because
some of them are like do this so that you
can then surge and like gain thing on your role.
But okay, yeah, so what is it that you're trying
to do.
Speaker 8: I'm trying to activate toughness, but I want to know
if that uses what is specic it it's a defensive ability.
It's just it's thing you have to activate.
Speaker 9: Is it what it says?
Speaker 8: One rouse check?
Speaker 3: Okay, but I think I think you do that when
there's like incoming damage and you want to be tougher
and stop it from last.
Speaker 8: For a whole scene. Yeah, so I want to preemptively.
Speaker 11: Go for it.
Speaker 8: But so I'm I would need to do this very specifically.
It's strategically because if I fail this rouse check, then
I am a fair little boy. Okay, So I want
to before I do that, I want to get a
good smell of Edward. Get a good old sniff.
Speaker 3: Smells like brine, saltwater, kelp.
Speaker 8: There's so I've been, for lack of a better term,
paling around with Edward for this is not Edward.
Speaker 3: That is not Edward at all. This doesn't smell like
him at all.
Speaker 8: Okay, that's all I want.
Speaker 3: Yeah, one hundred. This smells like a I don't know
if you've ever smelled a seal before, but it smells
like a you know, like you can smell blubber and
shit like. This is not Edward at all. If you
want to, if you want to roll, you can try
to locate Edward. But this is not Edward.
Speaker 8: Yeah, I'll do that. I want to try to locate Edward.
Speaker 3: Okay, go for it.
Speaker 8: What would I have to roll for that?
Speaker 3: Let's just do a wits awareness wits awareness.
Speaker 8: Okay, perfect, because I.
Speaker 3: Think we bumped that for you and I know that's
a good role for you to do and that feels fair.
And the difficulty, uh, we'll do three, but you get
a bonus die because you do know Edward smell.
Speaker 8: I gotta good one bonus die difficulty three, thank you.
It's a messy critical again.
Speaker 3: Edward is right next to this body, but you can't
see him, but you can smell him dead. You can
smell his blood pooling out onto the floor.
Speaker 14: Ah.
Speaker 8: Interesting, I am going to activate toughness by doing yeah,
a rouse check and that's a failure. Fuck, just exactly
what I thought was going to happen.
Speaker 3: Listen, guys, listen. I know that it's technically not this
fucker's turn, but can we rule a cool and let
me go right now? Because I think that narratively it
would make sense.
Speaker 10: Can I say something too?
Speaker 20: Huh?
Speaker 10: Is that he would get there before me because I'm
fucked up and he's faster.
Speaker 8: Yea, I'd be going, oh Edward, and.
Speaker 10: Then you know what it's like, I'd probably like right,
I mean, if you want to do something either.
Speaker 3: That I was just going to try to attack him,
but it's okay, I will wait if you're coming over,
I don't want to no, no, no, no.
Speaker 9: I assumed nobody.
Speaker 10: Else was going to come over toward the ground, and
if you're coming over, that totally distracted me.
Speaker 9: Then that ye?
Speaker 3: All right?
Speaker 10: So then they die in front of you.
Speaker 8: I still because I am so sorry because I hit
my max hunger and I'm what's that term? I can't
think of it right now my brain moment, I'm frenzied.
Speaker 3: Now you get attacked the nearest person.
Speaker 8: That also means I'm get a beast. You'll fail feature
as well. Okay, all right, which is teeth he's going
to his wolf teeth are just gonna like form out.
Speaker 10: Maybe I don't run that fast over there?
Speaker 3: You do attack the nearest person, right, I.
Speaker 8: Believe it's just did a quick I did a quick
google on this, So someone correct me if I'm wrong. Yeah,
we want to look, which I probably am. But yeah,
can I use willpower to do what I want?
Speaker 6: Like?
Speaker 8: Ignore it?
Speaker 3: I no, that was what your rouse check was?
Speaker 8: I think I think No, I mean, like if I
if my frenzy is, let me see what this says?
Speaker 11: Uh?
Speaker 8: Never, madam, I got rid of it. I moved on
to the next thing.
Speaker 3: So the way that we have been doing Your Wolf
is that you can try to roll your because you're basically,
for those listening, we've turned a vampire sheet into a
were wolf sheet because it's cool and the rule of cool.
So we're trying to like and there are there is
were wolf rules and stuff, but they're very different. So
we've just kind of made our own little werewolf. So
that's why I'm about to do what I'm about to do.
So the way that we've been playing Your Wolf is
that you can roll your resolve and composure to try
to stop yourself from doing something you don't want to
do that your world wants to do. So if you
want to do that, then absolutely, Okay. I do see
on the wiki that it says under effects of friendsy
for anyone else, not for me, but they use willpower
to take control of their character for one turn. Oh fuck,
I didn't even know that I could have done that.
This whole time with you is amazing. Okay, well now
we know. Now we know that's fine, okay, and now
I have to roll something.
Speaker 8: I'm so sorry. What did you say after roll?
Speaker 3: I didn't say you had to roll anything. Oh yes,
yes I did. I'm so sorry. It's your composure and
your resolve.
Speaker 8: Composure and resolve, I for got it. If you can
find composure, which is always the one that I cannot find,
Can I just do resolve and end composure? That let
me do it? Yeah right, They're perfect and no modifiers, difficulty,
no difficulty, Okay.
Speaker 3: I just want to see how many successes you get.
If you get four or more, you can do it.
One one okay, Sorry. You have to attack the person
nearest to you, which is which is.
Speaker 8: The visionary I'm running over?
Speaker 3: Okay, save you from yourself. You know this isn't Edward.
You can smell it, so I will allow you to
attack the thing next to you if you would like.
Everyone's going to think you're chomping on Edward.
Speaker 8: I don't think I care.
Speaker 3: Right now, it makes sense that you're trying to attack
the thing that doesn't smell like Edward. Personally, that sounds
like that makes sense to me.
Speaker 8: So okay, I'm sorry. I thought they were both dead.
I didn't realize. Okay, no, yeah, not. That's what I'm
going to do, and it's going to be I'm going
to chomp on it and I actually I'm gonna try.
I'm going to try. But I do have that counts
as brawl, and I do have the mall specialty as well. Okay,
I'll stop talking and I'll start rolling.
Speaker 3: Thank you.
Speaker 8: Difficulties here because it doesn't matter. Ugh five I rolled. Wait,
hold on, I didn't do mall. Okay, what do I
have to do for that?
Speaker 13: What was it?
Speaker 3: Does it give you two extra dice? What does it say?
It's a it's a specialty's special.
Speaker 8: Yeah, under skills, it just says mall. There's nothing under
there's the word malla.
Speaker 10: Especially means you get a bonus.
Speaker 3: Yeah, it's usually one or two. I think it's I
have to look it up. I'm so sorry, guys. One second,
I think it's one. I think it's one two. But
I don't want to be a dick and get it
wrong in this moment when it matters the most, So
I'm just looking it up here.
Speaker 10: Yeah, he says, one day.
Speaker 3: Okay, all right, one it is.
Speaker 8: Let's do it.
Speaker 3: So just roll another D.
Speaker 8: Six, another de six, got it?
Speaker 3: You could also do willpower reroll, but don't spend the
willpower just so that it does it free automatically.
Speaker 11: You know.
Speaker 8: Oh yeah, yeah, let's do that with one dice to reroll, right,
that's right, yeah, perfect difficulty zero ugh one.
Speaker 3: Okay, so you rolled a six out of the eleven.
So Edward rolls out of the way and then stands up,
his eyes glowing red, and he looks at you and says, my,
what a good boy. And then he's gonna yeah, he's
engaged with you now. But everybody else sees an Edward
stand up, his eyes going red. Whose turn is next? Visionary?
Speaker 8: It's me?
Speaker 10: I'm you know, so he you didn't turn into a
full wolf, did you. It's just kind of your No,
your claws got longer and.
Speaker 3: And his teeth got longer. Yeah, his teeth got, teeth
got longer.
Speaker 8: I'm not I want to be clear. I did not
activate feral weapons. That's not one of the things I did.
So he probably looks he's I'm very like, I'm hunched over,
I'm leaning more on my knuckles. I think is definitely
more of a beast, like you know vibe that you're getting.
I'm not speaking growling, it's very what was once a
more composed asshole who just kind of was looking down
and everyone is now just this almost like what the
wolf was acting like, just not in that form, if
that makes any sense.
Speaker 9: Yeah.
Speaker 10: Sorry, I'm just realizing how absolutely played I've been by
PB for a while now. Awesome, Oh my god, Okay, cool, Sorry,
that's fun. No, don't be sorry, it's awesome.
Speaker 9: I think.
Speaker 3: Kind of was I here the whole time?
Speaker 5: Was Yeah, it was Edward the whole time.
Speaker 10: It's not about Yeah that's what I mean.
Speaker 9: Yeah, well.
Speaker 3: Familiar, Yeah that's right, you don't.
Speaker 10: I think I'm running. I'm kind of like moving, moving
as fast as I can over there, and then I
just see uh f like take a swing at him
and it's like what the and then he jumps up
and I'm yeah, and like his body.
Speaker 3: Language is completely different from Edward as well. He's like
his eyes are glowing, right, He's got a big grin
on his face.
Speaker 8: It's the whole time.
Speaker 10: Yeah, okay, it was this son of a bitch that
killed everybody last week. Yeah, I know something's going on.
I know there were two other people. I'm gonna run
right at him and try to do that move that
Edward had because I don't know who the fuck are
you and just like put my hands on his I
mean just touching him.
Speaker 9: Yeah, yeah, yeah, to get in his head.
Speaker 10: And I'm my guess I.
Speaker 3: Want so you're gonna try so sorry, you're going to
try to like clamp your hands around.
Speaker 8: Well, that's that, that's just how I've been. I'm just.
Speaker 3: Okay, awesome, cool, do it. You don't even have to
roll because I don't give a ship come at me,
So you're gonna.
Speaker 8: I just do that, And it's that.
Speaker 10: It's that move where I go into his mind palace.
Speaker 3: It doesn't have to be contested, but you go ahead
and roll to see what you get and like how many.
Speaker 10: Success wits wits and yeah, go for it.
Speaker 3: But we're not going to do contested on this one.
He's just gonna let you do it.
Speaker 10: It's two bonuses.
Speaker 9: Go for it.
Speaker 10: One.
Speaker 3: I don't think you get anything, sweetheart.
Speaker 10: I'm just standing like.
Speaker 3: He just and you got your clamp on my side
of him, and he's just like, yeah, okay, all right,
who's next?
Speaker 10: I kind of just see smile and I got oh ship.
Speaker 3: Yeah. Next up after Visionary was Edward. I'm so sorry,
and Edward is now dead. And after Edward was me
was Inez and then then me Okay.
Speaker 11: It's under Mike and she is under, but you still
get to act.
Speaker 3: Well, I get to now spend a thing to try
to get myself back, right, we just learned that.
Speaker 6: I'm not sure.
Speaker 3: Maybe and somebody roll to see I think I can
spend something to act as myself return, in which case
I will.
Speaker 9: Do it to me.
Speaker 16: Look this, uh yeah, this was debated last time too,
and I don't remember what we came up with.
Speaker 3: Well, I think we just put we just looked something. Yeah, yeah, yea, yeah,
this was for dominate will I'll put.
Speaker 8: This to so this is for Frenzy specifically.
Speaker 11: I don't know if it yeah, I don't know if
it has to do with my ability, but this is
a scene long of it.
Speaker 3: Just he just said, Orcish, what was the thing you
just looked up? My sweet Orcish just said, like everyone
gets this ability to do that where it's you can
spend a willpower to do a thing to act as
yourself for a turn. Was that specifically?
Speaker 9: I didn't say that?
Speaker 3: Yeah, okay, all right then okay, so then you get
to act as in as this turn.
Speaker 16: Yeah, I mean she's still getting attacked and that's still
my child. Yeah, I'm not going to stop her from
defending herself, but I am going to say, you know, essentially, like.
Speaker 3: You can defend.
Speaker 11: Yourself, but you need to fucking explain yourself. So basically,
I just want her to tell us what the hell
is going on?
Speaker 3: Okay, hold on, let me see. They act as if
they were you, following your command. Explicitly, they can't. You
can't form self harm or act against core nature unless
you win by a margin of plus four. We're gonna
have to roll again then for this h versus because
this is against my nature.
Speaker 6: Okay.
Speaker 3: So I mean if we want to tell ultimate plan
and villain monologue, absolutely, I do not want to tell
you shit. Okay, So we're gonna do wits and resolve.
Should I roll my dominate? Yep, you roll manipulation dominate,
and I'm rolling wits and resolve, and for sure ship,
I'm gonna use my bullshit.
Speaker 11: Yeah, I am also gonna rouse, So this could get
really bad.
Speaker 3: I got a messy critical of five. I am gonna
spend a willpower to reroll.
Speaker 11: My rowse succeeded I get plus four, I got.
Speaker 3: One so far and oh my god, okay, I got six. Okay,
then if you don't know what.
Speaker 16: Yeah, I'm gonna spend the willpower to reroll some of
those so that I get the plus four margin.
Speaker 3: Yeah yeah, yeah, because this is going coat.
Speaker 9: Yeah do it.
Speaker 11: Let me see rowse reroll is four guys, what does
that mean?
Speaker 3: So you're doing the willpower reroll now because you already
did your thing. Yep, So you just do the full
three and then I think you only need one right
to get a margin of four or high.
Speaker 9: Yeah.
Speaker 3: That's a lot doing a million things at once. Yes, okay, yes,
she got it, yep. Perfect, Okay, So if it is
okay with you, I will villain monologue in a moment,
but not right now. Take your time yep. Okay. So
then we're gonna pause on my turn because I don't
do anything except start to explain to mother what I
plan to do. However, uh, I still get a turn,
and I am going to come at uh not the
good boy, but the better boy. Uh visionary roll to dodge.
Speaker 8: Kay ackman.
Speaker 3: I rolled to seven. Kay, I'm biting you, by the way,
give me a did oh Jesus. I was like, what's happening?
Speaker 10: As math is a brutal thing?
Speaker 3: Yeah, did you roll already. Okay, oh great, take two
aggravated damage.
Speaker 6: Fuck.
Speaker 3: Then, just to speed things up, ah, I'm I am
going to roll a diappler roll right here.
Speaker 9: Isn't that another action?
Speaker 10: Can you just do that?
Speaker 3: That's why I said to speed things up. I'm gonna
go ahead and roll it here. If you guys don't
want me to, I won't roll a cool it. But
I don't think anyone's going to try to stop am
in right now. I mean, fend might then? Do you
want to do your role right now?
Speaker 8: I have to feed. That's my I'm frenzied.
Speaker 9: All right.
Speaker 3: Then we'll hold it. We'll hold it for another round.
That's fine, no problem, all right. So Visionary gets chomped
on by Edward in the neck as this version of
Edward begins to feed gleefully.
Speaker 6: End of round.
Speaker 3: Is Gunner, what do you do?
Speaker 12: I'm pretty messed up. I I want to keep attacking,
trying to at least where is my new friend.
Speaker 3: Right in front of you? She was just talking to
her mother and her mother said, you were you will
explain you know, basically told her off, You're gonna explain
yourself right now. You can defend yourself. But you're gonna
tell mom what you've done.
Speaker 12: I want to. I'm sorry. It give me a moment thinking.
Speaker 3: No worries.
Speaker 11: Yeah, this is really complicated.
Speaker 3: Yeah, this is yeah, and it's like the thing that
you don't want to fuck up, you know at the end.
Because the rowse reroll refers to the aspect of blood potency,
where if sufficiently powerful, kindred can reroll more like a
roll with advantage in D and D five, a rouse
check to activate the discipline powers up to a certain level.
The more potent the Kindred's blood, the higher level the
discipline they are entitled to reroll activation. Also, there is uh,
if you can reroll level four disciplines, you are very powerful. Yes,
so let's make sure that that is actually what you
guys are doing when you're doing your rouse check for
your disciplines. I think nobody's been doing level for the
discipline except for me. Correct not yet. Yeah, Okay, I
also don't think I've done level four.
Speaker 7: I've been doing a level for discipline, but I'm not
using a rouse check to reroll my discipline roles. I'm
using a rouse check to give my blood potency bonus
to my other Okay, yeah.
Speaker 3: Yep, sounds good.
Speaker 8: All right?
Speaker 3: Uh want to my darling, Yes, I.
Speaker 12: Want to rip your jaw off, go for it. But
if I am going to grab you mm hmm and
try to do that at the same time, that's two
different turns.
Speaker 3: So technically what we'll do is we'll roll the grapple.
So you roll your ball in your strength and if
you grab me the next turn, you get to try
to rip my jaw.
Speaker 8: Okay.
Speaker 12: Yeah, So while you're staring at Hildy, I emerged from
the rubble and attempt to get behind you to grab
you from the neck from behind.
Speaker 3: That would be brawl and strength, and then I do
the way.
Speaker 12: Still at three bonus diyes die.
Speaker 3: Yep, I believe.
Speaker 12: And no difficulty.
Speaker 3: I think you're impaired though, so this might be actually tough. Okay,
I will spend a willpower to reroll you would I would?
I think she would? No way, she said, I could
defend myself.
Speaker 9: You do it.
Speaker 3: You grab me, you grab onto me. So next turn
you yeah, yeah, I just kind of like.
Speaker 12: Dart over to you and I have you like in
a sleeper hold with my arm around your neck and
h I just am holding you there. You would still
be able to speak and act. But I get my
arm around your neck.
Speaker 10: Okay?
Speaker 11: Uh?
Speaker 3: Did I already go this turn? As he knows I did, right,
he said, act?
Speaker 13: I do?
Speaker 6: Wait?
Speaker 3: Yeah, yeah, well but I mean I didn't. It's the
monologue thing, so yeah, I can do that again. I'm
gonna I'm gonna wait a little bit. You will get
your monologu unless he rips my jaw off, but I will.
I will give you at least something before that happens.
But for now, I'm just trying to move the combat
along a little bit here, So I will. I will
give you that here in a minute a cut scene
if you will. Okay, then who's next? Because I went
already on chomped on Visionary top of the round? Who's
left alive?
Speaker 8: Bath is a.
Speaker 3: Yeah, I don't know what to do.
Speaker 5: Inez is in a in a choke hold sleep or
hold a got to monologue? And then Edward slash Amin
just killed Visionary.
Speaker 3: Yep, but it's like a court.
Speaker 5: I guess I could attack him.
Speaker 3: Yeah you can if you want. You can do your
soaring leap that you learned and get close the distance.
Speaker 5: Would it would it use a turn? If I like
looked for.
Speaker 13: Some like.
Speaker 5: Try to see if I can find anything or sense
anything in the room, because at this point we're two down.
I think it would occur to me like do we
try to withdraw? Do we try to like escape?
Speaker 3: I don't think you have to roll to do that.
If you feel like you're in danger, then you can
absolutely run out of this room. Two of your companions
are down. Fenn is feral. At the moment, Gunner, it
looks like has come to your aid, but also it
could also look like he is just holding her in
place until she tells mommy what she's done.
Speaker 6: Yeah.
Speaker 5: I mean I would also want to know that, and
I wouldn't leave any anyone. It would be like a
all withdrawal or none of us do. Yeah, okay, I
guess for lack of anything else, you really do, I
will attack the Edward Ama.
Speaker 8: Yeah, go for it.
Speaker 3: So you soaring leap and we're gonna let you do
that because that's what we decided. But go ahead and
roll your attack, whether it's with the the melee or
with your fist. Either one gets bonus two at the moment. Okay, yeah,
I'll I'll just use the melee then, yep, go for it.
Messy critical at seven, I'm gonna go ahead and roll
as well here.
Speaker 12: Bullshit?
Speaker 3: Uh six, Okay, you got a seven. I will spend
a willpower here, I will too. Okay, I got two more,
I got zero? All right, I rolled a sixth and
you rolled a seven, So you do one damage to
me here as it comes in? How did What does
this look like as you smack Edward?
Speaker 9: Uh?
Speaker 5: Probably just similar to how I've been attacking it up
until now. But I think all of this this has
been happening so fast that I would probably have like
just attacked Inez and then Visionary goes down, and I
would probably spin around to see Edward up on his
feet again, sounding and looking different, and would just immediately
go to strike them.
Speaker 3: Yeah, you actually do three damage there there, right, because
you re rolled will power and got more successes, so
there's more of a margin.
Speaker 10: But so did I.
Speaker 3: No, I didn't get any. I didn't get any So
you do three damage, so it's a little bit of
a stronger hit.
Speaker 11: But you.
Speaker 3: You hit him with this stone slab that you've pulled
up from the ground, and he spins around like almost
like a like some sort of ballet dancer, and I giggle,
and I look at you with my red eyes and like,
oh hello, and whom.
Speaker 9: I to be?
Speaker 5: You don't deserve to get my name.
Speaker 12: I like a challenge.
Speaker 3: Okay, next up, then you're up. I'm sorry.
Speaker 9: It's not you.
Speaker 3: It's pulsory. I do that every time. Go ahead and
make your role, please, Arditor Barrel and remind me for
me to defend against you. It is resolve and wits.
It's a cult and something weird.
Speaker 7: I'm not gonna do a rack I fell, and then
I'm gonna do another rash shack, which I fail.
Speaker 9: I'm getting pretty hungry.
Speaker 3: You're nine, okay, yeah, ooh with the fucking successes to
Jesus chrits.
Speaker 6: I mean.
Speaker 3: I do I spend, Yeah, I do nus hockey bitch. Okay,
we're gonna re roll three? Do we get one?
Speaker 8: That's again, so it's a times critical yep, so you
can have it.
Speaker 9: Yep.
Speaker 16: Well you both, Oh that was messy critical. Never I
was gonna, yeah, you got three tens on both sides.
Speaker 3: Yeah last time. Oh that's right, I or no I
got yeah, we did get three tens. So I am
actually yeah, yeah, yeah, I was gonna say, like I
feel like last time we did messy, we let him
have it, So yeah, go ahead have it. I am
now looking very annoyed, obviously, but I look fucked up. Okay,
next up is now fin mm hmmm.
Speaker 8: I have something kind of fucked up I want to do.
What is it I want to try to do?
Speaker 3: Yeah, what is it?
Speaker 6: Tell me?
Speaker 8: I like, I'm in a feral state. I'm just thinking
nash claw bite whatever. However I can I know me, Greg,
the player would never do this. However, with the wolf
kind of really driving, I'm not allowed to rouse check
again at Hunger five because there's nothing left in me.
But I have a proxy, and does the wolf If
I know it, the wolf surely knows it. And if
the wolf is this faral and taking over wood, yes,
you may try be allowed to try to grasp it's
going to be.
Speaker 3: It's going to be you. It's going to be a
contested role against Balthazar as you try to take ship
from him. Yeah, all right, so you're gonna go ahead
and make the same thing. You guys are gonna do
wits and resolve.
Speaker 8: Okay, it's resolved, yep. Submit zero difficulty zero two. You
gotta get it.
Speaker 3: Three three, yep. Okay, Balthazar, you feel this, You know
this is happening. Fenn is trying to take energy, magic
willpower from you to feed himself to use it. He
wasn't even asking, he was just trying to take it
from you. Do you want to give it to him
or would you like to try to take some back
from him instead or just leave it?
Speaker 5: I wouldn't want to give him anymore because he's frenzied
and is going to use that.
Speaker 3: Okay, yep.
Speaker 5: But also if I take any, well, move, if I
take any from him, then that's going to weaken him
from being able to do anything. And it's also going
to be like basically me pulse rate and then maybe
Gunner and Hilty. Yeah, I think I would just keep
it as is.
Speaker 3: Okay, that's fine. Are you sure I'm.
Speaker 5: Tempted to take some because then it will weaken him
so he can't hurt us who are still fighting.
Speaker 3: Yeah, but they also don't a.
Speaker 11: Little bit, just a little bit, just a little bit. Yeah.
Speaker 5: I don't know if it's going to do anything, because
I god, there's like two of them. We'd barely touched him.
Speaker 3: But well, that's not true. This is really fucked up. Okay,
so we've got you're going to do the same role again.
It's resolved. So now you're just trying to take it
from him, is that okay? Fod who cares?
Speaker 5: I was trying to take it from Yeah, you're you
were doing it with like knowingly.
Speaker 3: Yeah, well it wasn't flah, Yeah it was a wolf
all right, Well bad dog then yep, bad dog. Here
we go three successes. Come on, oh I get to Yeah,
it's the same, Yeah for sure, Ye, no worries. Both
roll again. It's resolved.
Speaker 8: It's resolve.
Speaker 3: No deer successes. You're not going to take anything from him,
but you're going to pull him out of his frenzy. Congratulations,
This is okay. So you're out of frenzy now, as
Balthazar just a little bit of the back from you,
like you were trying to just take and then he
went in and went no, no, no, and calmed you
down a little bit and pulled you out of your frenzy.
So you were no longer in a frenzied stay unless
you want to be like, if you were getting bonuses
and stuff, then I'll allow you to just slip back
into frenzy. If that's what you want.
Speaker 8: But yeah, I mean I do, but like it's not
worth it. I mean, I get like some mind control stuffs.
Speaker 3: Always roll to get into it, but I think Belsar
was trying to get you out of it.
Speaker 8: So yeah, I'm not gonna that. It doesn't matter. It happens,
what happens, how what happens to my hunger? Is it
stay where it is? Yes?
Speaker 3: Okay, yep, and then basically anything that comes up, you
just roll to frenzy again, and if you fail, you
don't get more hunger, but you'll just go back right
back into frenzy.
Speaker 8: Makes sense, Okay, it's still is it still?
Speaker 16: No?
Speaker 3: You acted you tried to take from I tried to
take Okay, so then it is now my turn. Well, no,
it would be Visionary's turn, but Visionary is now dead,
and then it would be Edward's turn, but Edward is
now dead, and so now it is my turn as Inez.
I'm still going to try to give you a villain monologue,
but I'm also going to try to break out of
this ball brawl. But we're gonna do it at the end.
So I'm gonna move Nez and Amen, and the turn
order guys. I'm not doing anything crazy, and AM's gonna
go first, just because narratively I think that would be cooler.
Amon's gonna do the diablere roll, which does anybody know
what that is? Because I never thought I was gonna
be the one deablurizing you guys.
Speaker 8: I looked up.
Speaker 3: I looked up like three times for when hild was there.
But let's look this had this information, I had it,
and it's been three weeks and it's gone. So let's
take a look here and test against their victim and
take away their nature and power into themselves. Should they
succeed this test, the DIABLERI begins, cool, what do I roll?
Could you tell me what i'd roll for it? It
does not tell me what to roll for it.
Speaker 16: An extended strength role is made against a difficulty of
nine if every success in flex one point of aggravated
damage and the diablere is completing all health levels or attack.
Speaker 11: This is the wiki though.
Speaker 10: Yeah, but what I'm I'm full.
Speaker 3: So there's there is a deablerizing role. It's contested. It
looks like between me and you, but I don't know
what it is that you also, some you guys have
to be very careful with the wiki because there's a
different different versions, and I think that one it looks
like was a different version that we're reading from here.
So this should be on page two thirty five if
anybody wants to roll to that real quick double check. Yeah,
I can also pull it up here, but I have
a different that was open at the moment. Yeah, because
I have to have my abilities open for both these characters,
because I don't have them memorized. I had it. Oh
my god, sorry, guys.
Speaker 16: Diablis needs to win a number of strength plus resolved
tests of difficulty three equal to the victim's blood potency. Okay,
the attacker can make one such role per turn.
Speaker 3: Yep, Okay, so i'll call it. Yeah, thank you so
much for looking that up. Fay. Okay, So I'm rolling
resolve and what your what's your blood potency?
Speaker 10: Strength?
Speaker 8: Right?
Speaker 16: Strength plus revolve resolve uh, difficulty three equal to the
victim's blood potency.
Speaker 11: I don't know what that means.
Speaker 3: So what's your blood potency?
Speaker 10: Was our blood potency one?
Speaker 3: Because yeah, I think so. I don't know why Orchestras
was two, but yes, okay, because he is he has like, yeah, Okay,
So then I'm rolling difficulty four and it is resolve
and strength correct. Yes, why is this not coming up
for me to roll?
Speaker 9: What it is?
Speaker 8: Okay?
Speaker 11: Oh, so you have to succeed a number of times
equal to the blood potency, So it depends on what.
Speaker 10: You just have to succeed once.
Speaker 3: I just have to succeed once because he's only got
the one.
Speaker 11: Yeah, because he's incapacitated too, so he can't fight it.
Speaker 6: Yeah.
Speaker 3: You can't try to deablize unless they're incapacitated.
Speaker 10: Oh yeah, look at that, you did it.
Speaker 1: Fuck?
Speaker 3: Okay, Edward is.
Speaker 6: Digging in.
Speaker 3: Two visionaries neck. I think there is a moment where
we see visionary. Your eyes are open, You're still kind
of like aware as aomen is eating you. You have
got one chance to try something or Constantine. Otherwise Constantine's
going to permanently lose the power he gave you if
you give up and you die here like this. He's
so mad at me.
Speaker 8: No, No, I'm I'm thinking. I'm thinking.
Speaker 10: By the other thing. But nothing to do with nothing
to do with my character death. I can still move,
let's say just a little bit. Yeah, sure, I just
mean as it's happening. Yeah, yeah, okay, I'm sticking my
fingers back in that hole of my head like with
anything I have left. I'm just pressing my head and
my finger in there. As this is the corniest, the
dumbest thing ever character is. I said it's the dumbest thing,
but this is how it ridiculous. And yeah, you know,
kind of a dumbness character is. But he's trying. He's
like he wants to give the energy back and he
just pulls the trigger like he puts his thumb down. Yeah,
like just to try to send it back to him.
Speaker 3: All right, go ahead and make your composure and resolve.
Difficulty three should be four, but I'm we're going to
do three because you guys have already done this twice.
I think that's fair. Goilty three yep, nice, nice, nice.
And with that, I think we just see visionary go
and then he his eyes become unfocused and he goes
limp inez. Now, okay, I'm going to try to break
out of a grapple. If I survive, mother, I will
tell you everything at the end and a cut scene.
And if I do not, then I will tell you
right before I am murdered. Okay, I'm going to try
to get out of the grapple here, which is going
to be athletics and dexterity versus you strength brawl. So
you go ahead and roll Gunner.
Speaker 13: My bonus eyes still apply.
Speaker 3: That's absolutely okay.
Speaker 12: I'm rolling.
Speaker 13: Three, or.
Speaker 3: I slip out of your grasp. My jaw is still
hanging down. However, I am now going to do an
ability here. Please give me just a quick second to
look at what it is. Oh Jesus Christ, Okay, I
am going to do a roused check here, house check.
Holy shit, And now I do a frenzy check.
Speaker 9: Oh.
Speaker 3: This is the coolest narrative thing I could have ever
hoped for in this fucking game. You guys, why did
the dice do this to us.
Speaker 5: So consistent?
Speaker 3: Yeah? I can't, I can't with this frenzy succeeded. I
don't know why I rolled that many die there, but
it doesn't matter. I got at least the right amount,
and the first couple there, I begin to change shape
into a very large bat. You see my skin begin
to turn gray and then black, and then my limbs elongate,
and my neck elongates, and my jaw slips back into place.
But in a different way as I begin to take
on the features of a bat, until I become this
very very large, disgusting diyre like winged creature, armor like
hide for two soak and two health. Okay, cool.
Speaker 11: Oh.
Speaker 3: I may create extra limbs or wings for narrative combat advantage.
Can grow spines and deal one superficial damage to grapplers.
Shut the fuck up, bitch, I'm doing that.
Speaker 8: I don't care. I'm doing that.
Speaker 9: So what is it?
Speaker 3: It's I can grow a spine and deal one superficial
damage to a grappler. He's I slipped out of the grapple,
but I am gonna go ahead and do the horrid form.
Holy shit, my god, I should have just done that
rather than getting out of the grapple. But okay, so
I have done that, and that is all I can do.
My turn top of the round, Balthazar. Sorry, I'm so sorry, Gunner.
I do this every time you're after me.
Speaker 12: Now, you broke free.
Speaker 23: From my grappler, yes I did, and you transformed, Yes
I did, into a big scary BA with extra long
wings and a tail.
Speaker 3: For combat advantage.
Speaker 12: I'm going to pick up a giant stone and throw
it at you.
Speaker 3: Okay, go for it. Hell yeah, yeah, let's do it.
Get get him.
Speaker 12: I'm going again.
Speaker 19: Okay, strength brawl sounds good.
Speaker 3: I'm doing athletics.
Speaker 12: Heavily impaired.
Speaker 3: Five Does anybody know if wings give me an advantage?
Who cares? I don't care. I'm just rolling my standard shit. Four,
I'll spindle will power n it's getting fucked up. All right,
let's go baby, All right, all right? Perfect? You do
no damage to me. I think I think I batted
away with like. I bring my legs up, my little
bat legs up, and I just push the stone as
you throw it at me out of the way, and
I screech. I look at you and my eyes are
red and I'm fucking pissed and I look fucked up
still though, hilled, I think right, you go at the
top of the round now, hmm.
Speaker 11: Okay, So she hasn't said anything with regards to what's
going on.
Speaker 3: No, I can now if it's going to effect what
you would do.
Speaker 9: I would.
Speaker 3: I just am trying to get the combat done so
I can cut seeing you guys, I think it.
Speaker 11: Would affect it. Yeah, if I should be honest, because
this is a very complicated situation.
Speaker 3: Yeah, okay, So so you won by the margin of ford,
which means it's against her nature to do this. So
as she has turned in like as she's turning into
a bat, we'll say that she is struggling. She doesn't
She clearly does not want to tell you this, so
we can see her straining, and she just says, I'm
trying to summon that God.
Speaker 11: So with that, am I getting that She's like she
lied to me before about all this being for me,
I would assume.
Speaker 3: So, I mean, I actually don't know it could be.
I mean, you are welcome to roll insight if you'd.
Speaker 16: Like, right, because Visionary had given some context. I just
don't want to met it yet or anything like that,
because this is this is how this would affect my reaction.
Speaker 3: To Absolutely absolutely, I'm just being between visionary stuff and
her intentions and her motivations are absolutely to have you included.
This is absolutely for you, but not in the way
that is overtly she's not lying technically, she's doing this
for you, but not in the way that you think
like you're you're not going to be around to maybe
experience it. Maybe you will. I don't think she knows,
but yeah, you can go ahead and roll insight if you'd.
Speaker 11: Like, and I'll do manipulation as the secondary.
Speaker 3: Yep, yep, that works, or manipulation dominate or something like that,
anyone of.
Speaker 11: Those poor zero five out of or five successes.
Speaker 3: Five successes. Okay. I think there is definitely more. There's
obviously like more to this, but I deaf. You do
get the vibe that she wanted you involved in it,
but I don't think that you get a sense that
she wanted to hurt you, And that is the honest truth.
I think she is maybe a little hopeful that this
is not going to hurt you, but it's just going
to give you a lot of power. It's going to
make you a god, and that you'll stay the same,
because that's how it works all the time in a
crazy ritual, right, you never have to sacrifice anything that
you really care about. I will release her. Oh shit,
oh shit, okay, okay.
Speaker 11: Yeah, that's why I was asking. And in that note
as well, I mean, all the cards are on the table.
I want Gunner to remember, yeah, do it, do it?
Do it? Yeah, So Gunner, in this moment, you all
would see that that kind of hold.
Speaker 16: I'll put my hand down that kind of breaking of
the fingers and everything like that that normally happens.
Speaker 11: When I'm influencing others. I'm going to stop doing that.
And you'll notice that probably in whatever Formanas is in,
she probably loosens a tiny bit, I would assume from
that hold, because she's no longer being puppeteered.
Speaker 3: Basically, i'd say that that's actually how she's able to transform.
You let her go after she blurts that out, and
then when you let her go is only when she's
able to get out of Gunner's grasp, and only then
is she able to transform into her batleg form, because
that just is narratively way cooler, right, And.
Speaker 16: I think in this moment it's kind of a little overwhelming.
There are too many pieces going on. I know, for fact,
Gunner is on my side. I think Thattiness is also
on my side as well, but I'm not sure. But
I want Gunner to have everything on the table. Yeah,
So Gunner, you're going to feel this cloud over you
kind of be removed. You're going to remember back when
you returned after you took down and I helped with
the Arl. You were the one to deliver the final blow.
But there was an after that.
Speaker 3: You thought that I.
Speaker 11: Had diableorized the Arl, and that was the whole thing
at the trial, when you had that curse put on
you to speak the truth. But after some time, when
you awoke, after I had taken Valhalla from you, after
I didn't let you die, you would now know that
I controlled you and I forced you to eat the Arl.
I forced you to diabliorize him, and then I covered
up that memory because I didn't want you to betray
me or to feel any type of way about it.
Speaker 3: Why are you telling him now.
Speaker 11: Because I don't know what's going to happen, and you
want him to have the truth and I want him
to have the truth.
Speaker 3: Are you afraid right now that he'll reject you?
Speaker 5: I mean, I clouded his memory for a reason.
Speaker 12: And this just hits me suddenly. I stand there having
m I'm shausted every option I have, and I look
at you and I asked that question. The stalker told
me I could ask you myself one day, and I
just ask.
Speaker 8: You, why.
Speaker 12: Why didn't you do this?
Speaker 3: I'm strong.
Speaker 6: And to never lose you.
Speaker 3: You are everything.
Speaker 12: H We are going to die here. Could you not
let me have.
Speaker 6: Just that.
Speaker 13: No ya.
Speaker 12: Continue to take everything for me.
Speaker 11: I am you everything to you gonna you would be
crawling to the gates of Valhalla without me if they
would even let you in.
Speaker 12: I take a couple of steps towards you.
Speaker 11: This is not.
Speaker 12: What I had wanted. None of this is. I wanted
you and only you until I'm dying and forgotten about everything.
You you doomed me.
Speaker 3: I saved you.
Speaker 12: I loved you. Sit down an emotion you're capable of feeling.
Speaker 11: I wouldn't have done it if I didn't love you.
Speaker 18: I wanted to never lose you. I wanted you always there.
If I was condemned to this sort of a life forever,
why would I let you go?
Speaker 12: If you love something, you must let them go. I
have the steak in my hand.
Speaker 11: I'll grab my hand and I'll pull it towards my chest.
Do it?
Speaker 12: Will you die?
Speaker 5: And I'll start digging his hand in the steak like
further in.
Speaker 3: I said, do it. But if I may.
Speaker 11: Before I die or before this happens, I would like
to try and possess him one last time, so that
I could force him to deabliorize me, so that I'm
never without him. And he's never without me.
Speaker 8: Jesus Christ. Bro, Holy shit.
Speaker 3: Okay, so technically listen because I know there's listen. I
know there's gonna be bitches in here, like unless she
has steak baite, this isn't gonna kill her. Shut up,
this is cinema.
Speaker 11: Okay, please go, I'm going to be incapacitated with possession.
Speaker 3: Nice Okay, okay, hey, thank you backing me up. Okay,
let's go. Let's try to possess.
Speaker 9: What do you roll?
Speaker 11: Uh? It is going to be dominate manipulation.
Speaker 3: For me, and stamina and resolve for you, Gunner. And
I'm rousing my blood, dude.
Speaker 16: And I succeeded the rouse check, and I'm going to
use my willpower to reroll some of those failures to
try to increase it.
Speaker 3: Oly shit, it's an eight miss, messy critical for those listening. Gunner,
please roll your stamina and resolve. No, you did not,
you did not you guys eight You tied the roll,
but she used willpower and got two more. Do you
want to use the willpower to try to get two more?
I cannot believe you guys got the same fucking roll.
You both got a messy critical I ate I can't, and.
Speaker 16: You can reroll well times with willpower. So if he does,
be or I am gonna try it to boutch it. Yeah,
I'm giving it everything.
Speaker 3: You know exactly. I will say you also, I think
can feel what she's doing, like she's done this a
few times to you throughout your relationships.
Speaker 12: So yeah, I'm gonna have will power reroll.
Speaker 3: Yep, Okay, go for it. You can rolling too technically
from that oh wait, yes, yeah too, but you can
do it a couple more times. Hopefully you don't have to.
You got one you want to do. You get to
roll one more die. You can do it one more time. Well,
actually you can do it multiple times, but you're only
rolling one die.
Speaker 12: I have one left.
Speaker 3: Oh my Jesus, this is cinema.
Speaker 8: Okay, go for it if you're gonna.
Speaker 12: I mean, I feel like my steak is at your
chest and we're just locking eyes and having this out
of the will How many dies I'm gonna be wrong?
Speaker 3: One killed?
Speaker 12: Zero?
Speaker 3: Yeah, describe what happens.
Speaker 11: I'm going to go ahead and I will take his hands,
and as I do, my body lies somewhat catatonic. It
begins to go limp. I am in Gunner's body now,
and you are my passenger, and I'm going to go ahead,
and I will bring my body closer as I drive
the stake through me and begin to feast.
Speaker 2: You've been listening to Deathless, an actual play produced live
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