Speaker 1: Hey everybody, It's Tuesday, September twenty fourth, twenty twenty four.
Welcome to the Giant BombCast, Episode eight five nine, powered
by Enzi See. I'm your host, jan O'sholla powered by
Lozenges joining me co captain of the ship. The hardest
hard candy in game news. That's right, you keep him
in your mouth. He's like an everlasting gobstopper. He's the
job breaker and the headline breaker.
Speaker 2: Jeff Crep, I'm lost up. I am a rock hard
candy over here. Absolutely, let's do this thing, so sweet,
so hard.
Speaker 1: We got the man that is that is obsessed with textures.
That's right, He's feeling everything, he's squeezing everything. He's he's
put the squeeze on games media from games Beats, the
bad boy of games media.
Speaker 3: Hi, Hi, I don't like one thing's gush in my mouth?
Speaker 1: All right, we we we We got the sweetest lad
in on the team, the most innocent boy, our little
cherub of the team, Turbo Shawn Sean McDowell.
Speaker 4: Yes, hi everybody, I'm the only one wearing my cute
new shirt of trans Iicon Vivian Mike.
Speaker 1: Shirt.
Speaker 5: I love that character. That's a great character, one of
the best Mario characters. Yeah, she's a come back and stuff.
Speaker 2: Are you reading from a script right now?
Speaker 5: Mike thousand your door? Before it was always cool too,
but before Jeff.
Speaker 2: Told me to do that on podcasts. You gotta stop
telling me to beat it on podcasts.
Speaker 1: Do you, guys ever worry that you don't know how
to have conversations outside of podcasts, because sometimes I have that.
Speaker 2: I don't want to have conversations outside of podcasts. I've
been paid so frequently to have conversations now that it's
like these words are worth money.
Speaker 5: You should just I'm just waste anybody who comes up
to you to talk exactly.
Speaker 2: Just hand me five dollars, guys, and then I'll have
a conversation.
Speaker 4: We really need to get out more.
Speaker 2: Oh that's not happening.
Speaker 1: Well, I mean for these two. Well, no, my keys
a little social butterfly life. I talked to people.
Speaker 5: I get a little over it sometimes too, though. It's
like people I have, I thought their Manhattan moment sometimes
like these people.
Speaker 1: Paint yourself blue? What do you mean these peoples? We
don't operate fast enough for Mike. How's everyone doing? How's
everyone good? Everyone get naked, paint themselves blue, have an
existential crisis on the moon.
Speaker 5: God.
Speaker 1: Yeah.
Speaker 5: I went to the Cleveland Gaming Classic on Sunday and
I bought some good gives. No Jeff left me to
clean his house.
Speaker 2: Woh, it's steps leaving later this week and things have
just kind of gotten hectic over here, and I'm like
it's still not slowed down. And she thought I wasn't
left yet, but it's like, oh, it's just a lot
happening with you know, kids in school and stuff like that.
But I'm like, I really wish I could have gone, Mike.
Seems like you got quite a hall though, right, I got.
Speaker 5: A good haul and my my brothers still came and
my nephews, so it was a menaughty boys. I wasn't for.
The kids actually did a lot because there's like a
there's a big free play arcade area, so they enjoyed that.
They even had like some consoles set up, you know,
the kids just like football. They were you would like this.
They were really into Techmobile on the nes a lot
of Techmobile and they had a bounce house set up,
and there's like the local Ghostbusters chapter was there, and
they had an ecto one and things like that. I
think they were slightly less interested in watching me buying
old video games.
Speaker 1: Weird.
Speaker 3: Yeah, I got some stuff I can shot real quick here.
Speaker 5: This was one of the big gets, this obscure Dreamcast
game called egg huh rare Dreamcast game.
Speaker 3: Excited for that?
Speaker 2: Did you Did you get any jokes of like can
I offer you an egg in these trying times?
Speaker 1: Oh?
Speaker 5: Yeah, I think I got it in chat when I
showed it during my stream yesterday, Virtue or Virgitt Tennis Dreamcast?
Speaker 3: Did these Dinosaur for the PlayStation one?
Speaker 1: Why the hell not?
Speaker 4: Sorry for this?
Speaker 2: A VMU still in the box.
Speaker 3: For the Dreamcast?
Speaker 1: Really cool?
Speaker 2: Actually, I love that.
Speaker 3: This is not a big one death jam fight for
New York.
Speaker 1: Yes?
Speaker 2: Is that Xbox one?
Speaker 1: Yeah?
Speaker 5: That's great.
Speaker 2: I didn't think we should play that soon anyhore.
Speaker 5: Sorry, Grant Turismo four and then the Bridge Racer five
for a while, and then oh yeah, by the way, Jeff,
you should really ask somebody about the future of Bridge Racer.
See if you're kicking anything over there.
Speaker 3: And that's why Downhill Domination.
Speaker 1: From It.
Speaker 3: Was looking for this. Uh so excited to find that.
Speaker 2: You know what's weird about that game. I have very
fond memories of it, even though I've never played it,
because I watched you all play well on vacation. It's like,
that's like a nice game with a nice time.
Speaker 1: I'm like, yeah, it seems cool.
Speaker 5: I haven't played it either, just watch jam play and
we were all like, why does this game look amazing?
So uh yeah, no, I've got it. So not a
single GameCube game, like my game two collection is pretty
much there. Now I think I need yore Mega micro
games whatever, maybe a couple of other things, but like,
I'm almost set there.
Speaker 1: Mike, you a big peripheral guy, Like like, it's not
like an always yes, always no.
Speaker 5: It depends like Dreamcast had good stuff because I really
liked the sambas as Jeff calls them.
Speaker 2: I was gonna be.
Speaker 5: Something in the fishing controller for Sega Pro Bass fishing whatever.
Speaker 2: Is fishing controller?
Speaker 1: Of course.
Speaker 5: Yeah, DJ Hero there's a game. I love my DJ Hero,
but not like a I want to call myself a
peripheral guy.
Speaker 1: I wonder if, like, uh, you know, once you complete
a level of completion of your collection, if you were
going to expand to peripherals as why.
Speaker 5: Maybe I already have a good amount of the Donkey
kong U bongos. There they are?
Speaker 2: Ye, I got third party? Have that so close to you?
Speaker 4: Well, you mean a good amount.
Speaker 2: I found my uh we you like GameCube adapter thing
that has the USB and I was going to plug
into my computer so I could play the emulated Donkey
Kong Jungle Beat with the third Party.
Speaker 5: Boys. I'm sick, I think I because I got two
from back when me and my brothers would play Donkey Konga,
and then somehow I got a third one. I may
have like bought it like chief at some point when
it was like old, but nobody cared about it yet
and so something like that. Yeah, those are those are all.
Any game that uses the bongos is a good game.
Speaker 4: But I will say I'm fascinated by this Dreamcast game
I've never heard of.
Speaker 5: Right, Yeah, it's supposed to be good. It's an action
adventure game. It looks interesting. I'll probably stream some egg
here soon.
Speaker 4: I got some elemental gimmick gear or it looks like
a just from screenshots. I know nothing about it. It looks
like something a ToeJam and earl ish, but then you
get into one on one like fighting game. Style fights.
Speaker 3: I'm gonna play some egg very soon.
Speaker 2: I'm mad because now every time I go with my
fridge and I get hungry for eggs, I'm gonna say
to myself, gonna have some elemental gimmick gears.
Speaker 1: Yeah.
Speaker 2: No one else in my life is gonna care. They're
gonna think I'm losing it. They're gonna it's not gonna
be funny. Yeah, okay, I'll text you all every time
I think.
Speaker 1: It all right. I mean, Dan has been texting me
non stop to come to Kyoto because I.
Speaker 2: Got's very funny because for one, you know, it's annoying him,
like you know, he's like hesitant to open discords. He's like, shit,
I'm gonna bother me. And we don't care. We just
think it's funny. But every time Dan opens Discord, it
sends him saying, Jan, you should come to Kyoto with
a picture of Japanese buzzballs. And it's probably been like
twenty times.
Speaker 4: Wait, it's like a perpetual loop. It does every time
he opens disc.
Speaker 2: Every time every time he loads up Discord, it like.
Speaker 3: And the ethnicity, what are you talking about the.
Speaker 1: Fact that he's saying to come to Kyoto? And then
it's like the price tags are in Japanese. But that
did inspire me. Well, I was pre inspired. Can you
believe I had a small little thing at at the
apartment and no one wanted to partake in this biggie
buzzball with me?
Speaker 5: Huh?
Speaker 4: But you still have the Hou's an truggle.
Speaker 2: It's way more Neon Green than I was even thinking,
like I've seen him in person, but it surged like Neon.
Speaker 1: Well, here's the thing. This is the second one I
bought Sean because that was the first one by myself.
Speaker 4: It's just a plastic by way, it's like a spray bottle.
Speaker 1: It's a yeah, okay for folks that are our audio listeners,
this is what would you guys say, like the size
of a small.
Speaker 2: Volleyba it's about it's like one and a half.
Speaker 1: Balls, yeah, one and a half bochie balls, And like
it's gigantic. It's like a comical potion a man.
Speaker 4: And like Jan holding it right now, he looks like
a cartoon villain holding a bomb.
Speaker 2: Yeah, the duck the duck pin bullying balls.
Speaker 1: It's that size right, the point of reference for so
many people.
Speaker 4: I bought a capcom sign I'm probably Mikey.
Speaker 2: Can you get drunk off of that?
Speaker 5: Mike, Yes, off cap com is okay?
Speaker 2: Wait is that our buzzballs Hyphie related? No, they're not.
Speaker 1: Okay, but if they were Holy smokes, not only would
I be supporting the Bay Area and women. Here's my pitch,
Mike Uh, I'm gonna need you to co sign this
with me.
Speaker 5: Oh, okay, we need to add more alcohol to Pixar Peer.
The Pixar Peer there. We have a very good bar there.
Buzzs l like your balls. Huh, Mikey, I mean that's good.
Speaker 6: I gonna love my buzz light your balls.
Speaker 5: I got I got drunk and picks up here because
my friend's knuck in a bunch of gin and a
sprite bottle. That was fun.
Speaker 2: Hell yeah, well that's not a code Grandma. What's that
code of that's a cold code? Cool uncle. I still
think I should mean a game called code Grandma. Okay,
that was a really good idea.
Speaker 1: I'm gonna need an adult in the room to explain
alcohol content.
Speaker 4: Yeah, pretty good.
Speaker 3: That's stronger than just about any beer.
Speaker 1: Yes, it's like a cocktail.
Speaker 4: It's a cocktail.
Speaker 1: Okay, Okay, so this is gonna do more than a
white claw and break the law. Yes, significantly more than
a white cloth.
Speaker 4: When when you get a mixed to drink jan it
is one point five leaders of that.
Speaker 1: Okay, okay, see this, this is why I have you
all around this. You know this is I just give
off the vibe and facade of someone incredibly put together,
but quickly we're seeing the facade is breaking apart.
Speaker 2: At the scene, I.
Speaker 4: Realized a lot of people don't know how this saga
started because it happened during the Discord town hall, so
some people may not know that. We had to keep
in about alcohol like a BV APV whatever it.
Speaker 2: Is, alcohol by volume ye av Yeah.
Speaker 4: Don't pay attention to that. I just drink it.
Speaker 1: So you know, sure, fantastic, fantastic, fantastic boyos. Unless anyone
has anything else to bring up.
Speaker 2: No, I don't think so.
Speaker 1: Uh.
Speaker 2: Just I am kind of mad that, like fall won't start,
and it's put me in a real bad mood.
Speaker 3: The trees have turned a little bit, at least it's just.
Speaker 2: The colors, but yeah, it's just not cool enough. I
was like trying to put out Halloween decorations and I
was sweating and it made.
Speaker 1: Me real it was it was in shorts weather for
us yesterdays. I was like, okay, that's.
Speaker 2: Because your weather becomes my web. So okay, hopefully that's
going to happen. I do have a question. Actually I
did get one of those twelve foot skeletons. It's the
Jack skeleton one. Oh damn, it's right. It's like it's
what got from the home Home depot whatever it was.
When should I when you guys think I should put
it out because I wanted to put it out already,
like it's kind of early. What if it's like kind
of gets worn down.
Speaker 5: Yeah, I've seen one out in the wild already, so
like people are doing it, it won't be the crazy person.
Speaker 1: Yeah. The fact that they're already selling it grub enables
you to just put he got it on sale, right.
Speaker 2: I bought it on here, thank you?
Speaker 1: Yes, Jerry. Yeah, Mike.
Speaker 4: Remember the skeleton is not inherently tied to Halloween, because
you can be a weird person and just put any.
Speaker 2: Time right to approve of that. I think Patrick Kleppik
has kept his twelve foot skeleton out a year round. Yeah,
well I'm not that weird, but he I think he
like dresses up like for all the seasons or something least,
and that at least he said he would do that.
But I'm not worried about that so much. I like,
and I'm not worried about anything. It's Steph who's like,
I don't want it to like get like blown over
in the wind. Their storm's coming and stuff like that.
I imagine, like I'm gonna have to anchor this thing
down no matter what.
Speaker 5: And it sounds like she just doesn't want you to
put it up quite yeah, so maybe give it a week.
Speaker 2: It was. It was, Yeah, she's definitely because you know,
she's like, I've found this deal, Like she did all
the work on that stuff, so she's just making sure
to think it's taken.
Speaker 4: I think socially acceptable times to put up holiday decorations
is like the month of so once again into October first.
Speaker 2: As soon as she leaves, all right, there we go.
Speaker 3: Are you going to keep him up like through Christmas time?
Since you know Jackson it's appropriate.
Speaker 2: I am thinking I probably will. We will have to
like it sand up a little different, but why not
be fun? Yeah, exactly.
Speaker 1: I didn't know you were so big into the Christian faith, Greb.
Speaker 2: That's why listen. He is my savior.
Speaker 1: Oh.
Speaker 5: I did see that night before Christmas video game for
PS two at the Cleveland game that has expensive It
wasn't that expensive, but no manual. And I was like, no,
it's okay.
Speaker 2: I'm just like, get like any tips for like securing
the thing beyond, like the anchors they give like.
Speaker 3: Young priests and an old priest.
Speaker 2: Uh huh, okay something, Yeah, I got. I gotta sloped down.
I remembering everything you said.
Speaker 3: Lo Now, I know that sounds like a weird word,
but it's just cough drops.
Speaker 2: You can't put that in the cannon. Everybody else has
to include the pre show in the in the audio version.
Speaker 3: All right, I'm gonna do a plot he's never heard
of losages.
Speaker 1: Oh buddy, you don't want to do that.
Speaker 2: I trust me.
Speaker 1: I know I'm weird.
Speaker 3: If it turns out weird about this too, it's.
Speaker 1: Fine, Mike. We're gonna have chef reactions on the voicemail
dump truck next week. Yeah, you're did you lose? Were
you weirder than Dan that episode?
Speaker 2: There's no way I think that episode Dan was we
So that's not it was.
Speaker 4: I thought was the fruit who put him over?
Speaker 5: That's weird because there's nothing that's the fruit. Thing is
just oh, I don't like to eat fruit. Dan tried
to cook eggshells into a good come on.
Speaker 7: Everyone knows that, Mike. Everyone knows that Dan's an idiot.
We all are aware of this fact. But he grew
as a human being and knows how to cook eggs,
not much else.
Speaker 2: Gravity recently, oh man, he really did spell it lozenges?
Speaker 5: How do you spell?
Speaker 1: Instead?
Speaker 2: I think I remember it because Dan told more stories
about his weirdness, and so I think chef reactions uh,
and the Chat at that time voted for Dan. Then
recently there's been a lot of like mikey issues, and
Mike has been winning the weirder pool recently, and I
think it's gonna go back and forth like Joker and
Batman forever.
Speaker 4: So I think the difference is Dan admits many years
on when he has done something incredibly stupid, and you're
holding steadfast with your weirdness.
Speaker 5: I think I always admitted the lost. The loss is
just what is throwing me because I really have just
never heard that before, and I get look getting crushed
at the pole. So clearly seventy four to eight. Just
I just never called him anything but cough drops before,
just never heard another term.
Speaker 4: You know what.
Speaker 1: That's fine, Yeah, that's completely You.
Speaker 2: Remember the first time in like fourth grade, were the
kid that would always have the whole bag of cough drops,
being like, you want a lozenge? And I'm like, and
then you showed me the bag and it said lozenges
on there, and I'm like, oh, okay, well that explains that.
Speaker 5: Other words people have said you need a lozenge and
I've been like, what you want to cough drop? You
out take that?
Speaker 4: Yeah?
Speaker 1: God, I'm trying to think of other names for things
now to just surprise Mike with like words. I think
it's hard to do.
Speaker 2: But it's hard to like find one because it's got
like because you just didn't occur to you. And Mike.
This is a weird one because I thought Mike would
know laws and not just because a doctor dad, Like
that's one everyone's.
Speaker 4: Heard, you know, it's right there?
Speaker 1: Yeah, all right, well you know this is a video
game podcast, is it?
Speaker 3: Because it dislodged? Is like the mucus?
Speaker 2: Yeah, let's just say yeah, yeah, no, that's good. I
like that.
Speaker 4: Yeah, I'm okay.
Speaker 1: Yeah, that was a very epic connection, just like Mike mikey,
you and I are connected that you and I have
been playing Epic Mickey.
Speaker 5: This is exactly the kind of game that needs to
be remastered. Yes, you know, I Epic Mickey was first
coming out for the Wii. In fact, my Wii is
the one of my Epic Mickey stickers still.
Speaker 2: Yeah, yeah, is that the one you used to play.
Speaker 3: Alone in the dark?
Speaker 2: Right?
Speaker 5: Yeah?
Speaker 2: Incredible.
Speaker 1: You need a little totem to help you feel safe
in the good.
Speaker 3: They also sold the nunchuck that was shaped like a paintbrush.
Speaker 5: What's wrong?
Speaker 2: I just actually hit the bleep button, upset, Jan And
I'm sorry, Okay, I.
Speaker 5: Like, what does that sound like, Joe?
Speaker 1: What did I do?
Speaker 2: Chuck Nuns?
Speaker 3: That's not good for the Catholics.
Speaker 1: Hey, speaking about nuns, watch that Sidney Sweeney immaculate movie.
Speaker 5: Anyway, go on, But I really wanted to like love
this game back when it was coming out, obviously, like
Mickey Platformer by you know, super important game designer Warren Spector.
There was a good amount of hype for it, and
I played it and it was it was good. It
just didn't blow me away. It didn't feel amazing. Big
part of that is, uh, it was on the Wii only,
which we all know is a bad console.
Speaker 1: I'm not gonna agree that it's a bad console. I
think it is a bad console for some three D plays.
Speaker 4: It's a bad console that has good games on it.
Speaker 3: It has good games.
Speaker 5: It's I think it's a detrimental that this game, which
was very much designed for the Wei, you take it
off the Wii and it's just better. It's just better now.
But you know, aside for like improving the controls and
the camera, it does look a lot better.
Speaker 1: Right.
Speaker 3: It was an ugly game on the Wee back then.
Speaker 5: Part of that was some artistic decisions because the whole
thing is supposed to be like it's kind of decaying
paint worlds. There was a lot of like greens and
everything was kind of like corroded, and it was like yeah, intentional,
but especially on like the Wee, you know, blurry non
HD stuff kind of chug it along there. It always
kind of looked very ugly. So just having that NHD
and having it look smoother, the game is a lot
more vibrant. It's a lot easier to look at. But yeah,
it's just you know, and I'm not super far into this.
I'm just a couple hours in, but you're already getting
introduced to all the mechanics and the kind of big
thing here is you have Thinner, which can delete certain areas.
You have Paint, which can paint in certain areas and
bring them back in. So that's like the kind of
core gameplay mechanics. So you can con find secrets like that.
You can create platforms or you'll like find gears and
rotating platforms. You can kind of thin out the gear
so that it stops in certain places, so you do
some some things with that. It's also kind of tied
into this simplified morality system that's in the game, or generally,
Thinner is kind of more of the evil choice, and
paint is usually the good choice. You can use Thinner
to delete enemies, you can use the paint just to
turn them into friends, and there's there's usually a lot
of binary morality choices like that, they're not super deep
or anything like that, And this is kind of more
aspector of trying to bring a bit of that versus
sim element.
Speaker 2: Yeah, yeah, where everything had the Renegade, Renegade, it was
that exactly.
Speaker 5: That kind of stuff was everything was really inspired by
kotetor Lightside, Dark Side.
Speaker 2: I'm imagining Renegade, Mickey, and it's just the biker game.
Speaker 5: I played Hell Ride to Hell Retribution but Mickey, Yeah,
and just like Anger Angled Anger eyebrows, Yeah, and a
curves a fun platform. I do enjoy like all the
little you know, it's like, oh, you're in a place
and there's a Dumbo ride, but it's real fucked up
and it's kind of fun to see the fucked up
Dumbo ride.
Speaker 1: You know.
Speaker 5: It still has some of its original problems, especially early on.
There's a lot of like we're gonna stop and tell
you what to do and explain a mechanic and I
can't remember, but I'm hoping that slows down a bit.
But it's a lot of side quest in the game.
The side quest because again they're trying to rpg afy it.
There's a lot of people like Mickey, I need you
to do blah blah blah, and you gotta go do
blah blah blah and you gotta talk to them again.
That kind of thing.
Speaker 1: Yeah, I've really enjoyed the couple hours I've spent with
it too. I think maybe Mike and I are around the
same point. But I do remember in the original version
kind of being thrown off by the pacing of the
game of like we're gonna hold your hand, and hey,
did we tell you? If you do bad stuff, it's bad,
but if you do good stuff, it's really good. I
checked this game out in a demo earlier this year,
and the dev was very nervous about the reception and
how the controls would translate, and thankfully they translate super well.
They've added like a dash, right, Mike, I don't remember
the dasha.
Speaker 3: I don't know. I want to because it dash feels
very good here.
Speaker 5: Yeah, I'm not, it's been so long since I played
the original, but I'm glad that thatashes here because it's
one of those things I like when platforms have a
weird mechanic. It's meant for one thing, like maybe dodging things,
but you actually just use it to go faster. I
think the back dash and Symphony of the Night is
kind of a gold standard, or the long jump in
Mario sixty four, so it's like, oh, I'm just gonna
do the long jump everywhere I go kind of thing.
Speaker 3: See I'm like mashing that dash button.
Speaker 4: Uh, forgive me if you guys have addressed this, I
missed it. What kind of platform me game is? Is
it like a Mario or is it more of like
a ratchet clank.
Speaker 5: It's it's both so like especially so before like you
had your pointer and that's how like the we mote,
and you would point and you would shoot the thinner
of the paint. Here it is just a cursor in
the center of your screen. You kind of move the
camera around and that's how you aim things. So it's
a little ratchet and clinky in that sense because you
are aiming at shooting. But it's also very collective Thani
and getting stuff right now, but also relatively Leney, it's
not open.
Speaker 1: I would actually say it's a little bit like the
single player levels in Splatoon. Sure, Oh okay, you mechanic
and everything, right, there's like probably some Hitten collectibles to get,
like around the corner or something.
Speaker 4: Gotcha, gotcha.
Speaker 1: I have a question.
Speaker 2: Would you guys say that it's a soulless devotion to
the Disney it a problem?
Speaker 5: Oh yeah, yeah, for sure.
Speaker 1: Yeah, who's Mickey I've never heard of this character not
as popular as Mario Rose.
Speaker 4: I know her.
Speaker 5: Is world renowned, especially to anybody over the age of
forty five. They all can't stop talking about Rosalina. They
don't know who many Mouse is though, don't bother.
Speaker 2: I'm sorry, was that, Mike, don't worry.
Speaker 3: About it, obscure character from olden times?
Speaker 2: So so like, has it gone from a game that
was kind of middling to like, oh, this is pretty
good now where it's like fully kind of turning into
a good game.
Speaker 1: I think it's fully good. Like I didn't have any
problems with the original game, other than having like feeling
fatigue over waggling and pointing around people was always good.
Speaker 5: I think I think people got really excited for especially
since before it is even announced, concept art leaked, and
the concept art was even wilder than the final games.
It was thing like it was like a half Terminator
Monstro with a decaying spaceship Earth from Epcot on its back.
Speaker 3: It was like, oh, it's like looking real Wold and there's.
Speaker 5: Obviously some of that there, like with fucked up Dumbo,
but it doesn't go quite as it tends.
Speaker 3: At the time, A big deal was the fact that
Oswald Lucky.
Speaker 5: Rabbit is in the game, and that's Walt Disney's cartoon
character that predated Mickey. He lost the rights for him too, Universal,
and that's uh when his company made Mickey to replace him,
and around like not too long before this is when
they got Oswald back from Universal. It's some deal then
involved like trading a sportscaster or something to them. I
forget exactly what it was. So like, this was like
the first time we had Oswald in an official Disney
media again in a long time, so that was kind
of exciting.
Speaker 1: Then, yeah, this created a lot of fervor for the
Disney adult to a big Disney fan community in the parks,
specifically Mike. I don't know if you remember, but like
the Oswald Rabbit ears were selling like hotcakes.
Speaker 5: Oswald was everywhere. There was a California Adventure photo op
with Oswald for a good while that I don't know
why they got. Rid was always very popular and Oswald's
shown up in some places. I think they'd even done
a new cartoon here there. So yeah, also hangs around now.
Speaker 2: So Oswald's the reason Al Michaels stopped doing ABC Football
and started doing NBC football.
Speaker 5: Is that I think that. Well, yeah, it was part
of the dose. It was the part of the al
Michaels trade. It was al Michaels for Oswald the lucky rat.
Speaker 2: Weird. Al Michael's is the best sportscaster of all time though,
So that's that's worth it, Okay.
Speaker 1: Sure. The only thing that slightly puts me off, and
this is just a carryover from the original game, is
that the kind of factor in every single thing you
do into your morality Mickey morality meter, So the mmm.
Speaker 2: The mmm mmmmm.
Speaker 1: So sometimes I'll occasionally accidentally use paint dinner on an
enemy versus painting him to be friendly, and then like
I'll see that meter like tick down. I'm like, oh shit,
I'm evil now. I feel that I put one arm
into the leather jacket and I don't know how they
can necessarily balance that in a better way. But it
is a solid platformer. The dash is a pretty good
air dash.
Speaker 2: I can't I.
Speaker 1: Don't think I'll spend more time in it, but I
do like that this has the secret two D levels
where they'll play around with space, the space and like, oh,
now you're back in a steamboat.
Speaker 2: Or whatever.
Speaker 5: Yeah, And I'm a sucker for a three D platform
where you have like your your attack is also a
little bit of a jump extender, basically like Astrobot. Right,
So you have your spin attack right, very Mario Galaxy coated,
but you could do a double jump. You double jump
and let's spin attack. That often gives you just a
little bit of extra juice to get somewhere, maybe even
sequence break a little bit. Like there was one part
where I was supposed to fix the fucked up Dumbo
ride first, I can then fix the fucked up tea
cups and I was able to just kind of actually
get to the tea cups section before that, and the
game was a little confused for a bit, but I
felt good about myself.
Speaker 1: Speaking about Astrobot, Sean, I see that you have been
playing some Astrobot.
Speaker 4: That's right, Jane. You might say I beat it. No, Yeah,
I finished Astrobot sometime last week. I'll remember when. But
you know, I was taking my sweet time with that
there because I was one hundred percent of it as
I was going, and because grubl and shut up about
the ending and everything, and so I was constantly at
risk of spoilers. I need to just get to that
ending there and see what's happening. Yeah, part of So
first of all, first of all, that ending is amazing.
We still kind of want to do like a spoiler
cast thing at some point, right, So, yeah, we will
get into more details there. But I think what Nicky said,
the the Avengers Assemble moment that happens there, that is
real good. It's just really fun to see how that
all comes together. And it wasn't the way I thought
it would happen, and so that just made it even better.
It was so cool.
Speaker 1: Yeah, Jam, what is it okay for folks that like
aren't into don't know right about like the Avengers moment?
Speaker 4: Yes?
Speaker 1: Or what is another point of reference? Have you never
seen Avengers?
Speaker 5: Dan?
Speaker 1: Oh? No, no, No, I'm the most Marvel mcu person around.
I feel like definitely.
Speaker 4: I feel like the Avengers is the most common denominator
on Earth right now.
Speaker 3: The final level of Elite beat agents.
Speaker 6: That's everyone goes yeah, yeah, everyone is.
Speaker 2: Original. That's like Continental Congress. It's like all these important
people coming together and no one.
Speaker 1: Knows how government actually works. It's like the Forever Red.
Speaker 2: Episode and Power Rangers we're ten generations of Red Rangers
get or the favor Red Starbursts there you go.
Speaker 5: Yeah, but it's like the Muppet Movie where all the Muppets,
even the Sesame Street ones are there.
Speaker 1: It's like the end of Who Framed Roger Rabbit where
everyone gets together.
Speaker 4: That's better. I'll give you that one. That's good.
Speaker 1: Okay.
Speaker 4: Anyways, Having finished Astrobot, I do think where I settled
when we talked about the bomb cast, because I was
I was only a couple of worlds in when we
talked about on the review CA but later on on
the BombCast, I think where I settled was with the difficulty.
I just don't like the the lack of ramping up
in difficulty. It's more the main core line through the
game is extremely easy, and then they separated out the
difficult levels that you can optionally choose to do. But
I think Grub you were the one who was talking
about this where your kids were having difficulty with the bosses. Yeah,
and I noticed that, especially with the final main world boss,
where I was thinking to myself, man, there's a lot
of mechanics here that could see a kid getting tripped
up on because it's it's not super clear what you
need to do at any given point in time, and
so I think my problem with the difficulty is that
ends up feeling a little spiky. Where you have very
easy platforming levels, then you get a boss where I
can see that someone who's not as familiar with platformers,
or you know, someone who's trying it for like the
their first game. When Loose you got that interview with
Team Asobe, they said, yeah, we made this so that
could be someone's first game, and so I see that,
you know, with the easy levels, but it feels odd
to me that the bosses do have many more mechanics,
the difficulty is a lot higher. I just feel like
that natural progression really could have helped us smooth things
over there and have like a pretty easy boss in
the first world and then you know, a progressively more
difficult one and then have the levels do the same,
because I think the challenge levels, that's example of challenge
levels are challenge levels, and I like them separate it
out that way. But I think the secret levels are
where the ladder half of worlds, and like the latter
worlds themselves should be difficulty wise, there's a little more
going on without it being the super difficult platform challenge.
I just think they could have smoothed out that curve
a little bit, and that's yeah, yeah, that's kind of
my main complaint with the gamer. I felt a little
bit of shame that I had some trouble with some
of the boss fights, because, like you're right, Sewan, the
ramp up to that in every other world was fairly easy,
other than the separated challenge levels that sometimes specifically I
think the fourth boss world where you have to deal
with some of the time stopping mechanics, I was getting
tripped out on. Yeah, then times stopping. That's a fun mechanic,
but I could also see that being a little difficult
to wrap your head around if you're not like the
directly knowing what to do there.
Speaker 2: Watching the kids play it was They're like, I understand
what this is immediately, and I understand how to use it.
But the idea of like seeing these super fast starts
coming and timing that jump and timing and timing the
time stop for that that was like a bit much
for them. They were like way overwhelm.
Speaker 4: Yeah, that seems like example of something again, the spikiness
of like I see what you want me to do here,
but maybe it was like a bit too much of
a ramp up rather than that gradual increase.
Speaker 2: You know, game is very forgiving, very good checkpoints, so
I think people like I think people will try to
like butt their head through it. A couple of times.
I have heard stories of like, oh, I tried it
two times and I don't I don't like the way
it feels to fail. I'm just gonna put it down.
But my kids were like, no, I'm going to keep trying,
to keep trying and then eventually start crying and call.
Speaker 1: For death can help.
Speaker 4: So that that's the other thing where this didn't really
bother me, but it kind of annoyed me as someone
who likes one hundred percent is the fact that's insta
death for anything. Did start to bother me when I
was trying to explore and try to collect well, collectibles
and everything, because if you go really far out of
your way and say, oh, is there something over there,
and then you know an enemy hits you that you
didn't see or you obviously if you fall off a platform,
that makes sense for it to be into death, but
even just you know, an enemy hitting you when you
were expecting it's like, Oh, now you gotta go all
the way back to the checkpoint. I feink that kind
of discourages exploration a little bit, So I I think
the Mario three hits is the better way to go.
You know, other games have it where you'll have two
hits or something. Even just two hits I think could
have allevied that a little bit.
Speaker 2: Yeah, I think it mostly works here to the point
where it's like, I get what you're saying, but I don't.
I wouldn't necessarily change it for this game, but there
are some pain points because of the one hit kills
that I definitely know.
Speaker 4: I think even having it as an option, the lack
of options that Alea's probably the problem here, where you
could just have that as like you know, insta kill
could be on the l like like have like four
difficulty levels, and then insta kills like on the hard
not the hardest, like on hard and the normal is
like you know, two hits easy is like you can't
die or something like that. I think just having a
little more accessibility there even could smooth over if you
don't want to have that more gradual progression.
Speaker 2: It definitely reminds me of the complaint that I've developed
now after playing a lot more of it, and that
is I want an option to turn off the edge
protection where you are when your character runs up to
the edge of a platform and you can't run off,
the game just won't let you run off because it's like, hey, no,
we're gonna stop you here and stop your moment because
we're gonna save you from yourself. And while that probably
should be the default because they want this to be
some people's first game, and it's not usually a problem,
when I was playing some of these challenge levels and
I was trying to go as fast as possible just
because that's how I was enjoying playing those, getting to
the edge and having my characters momentum completely stop when
I was trying to carry that momentum through the like
the run off, Uh, very annoying feelings. So I'm like,
please just let me turn that off, especially when we're
gonna be doing these speed run levels that would be fantastic,
but uh, I just had to get used to it.
But I just no matter what, when it happened, it
felt bad.
Speaker 4: Yeah, I know exactly what we're talking about happening to me.
A couple of times that. Even one of the times
where I did get hit by an enemy, I didn't
want to. It's because like I got a weird stop
short and then got hit by.
Speaker 2: Some Just yeah, that stop short is bad. No, go ahead, Mike.
Speaker 5: Do you think we're gonna hear about those speed run
levels during the Estate of play later today?
Speaker 2: I hope.
Speaker 5: So.
Speaker 2: I think I think there's a chance. Yeah, I mean
this is it's been a couple of weeks.
Speaker 5: Uh.
Speaker 2: I mean, if it's not now, it's just gonna be
on its own somewhere.
Speaker 1: Why not put it in the state of play. I
really think there's a good chance circle back to it.
Please remind people to check out Astrobot if they haven't already. Sean,
are you going to try and platinum it now that
you beat it?
Speaker 4: Yeah? Because I did enjoy one hundred percent. I did
kind of just want to see the ending so I
could talk about a little and everything. But I was
enjoying my time with a lot one hundred percent. I
maybe it sound like I was really having some gripes there,
but no, it, like I said in our review cast,
they are nitpicks. As a platformer, is a fantastic platformer.
I just wish some things were smooth over. And you know,
even though this is technically the third Astrobot game, or
like third and a half because they had a you know,
the PS four tech demo as well, this is the
first of this kind of game that they made where
it's just a traditional standalone three D Mario platformer, full
length and no gimmicks. And for that, it's incredible that
he reached this quality on like the first effective time around.
And so maybe we have like a Mario Galaxy situation
where they just say, oh, we we could have you know,
adjusted this, adjusted that, added more options here, and then
you know, asked Forbot two is that incredible universal game
that is just an all time legend. So that's why
I'd like to see and I think they got a
great start here.
Speaker 2: Can I check my trophies in the PlayStation app?
Speaker 3: Yeah you should be a can't do it on their site.
Speaker 4: I tried that one, all.
Speaker 2: Right, I have exactly one platinum and it is also
as platinum as well. Yeah yeah, really super it just
doesn't do anything I ever.
Speaker 1: Care about, like achievements score stuff like Super second.
Speaker 5: Like maybe year one, and it was like, oh, we're
gonna go rent that Avatar Last Airbender game.
Speaker 3: You get a thousand plates away.
Speaker 1: We're bad.
Speaker 2: Actually it was it was never even that because I
never cared about getting a thousand. It was just like
there were a few games where it's like, oh, that's
a cool achievement. I will try to do that one thing.
Crack down crack Down one.
Speaker 4: Yeah, that's what it is for me where I don't
don't care about achievements much because while I mustly playing
PC and Steam, achievements don't mean anything. So when it
comes to platinums, it's only games I really really love,
like I think I had the Persona five Royal one
because you get in one playthrough, or games that have
like a good trophy list. I thought Spider Man one
had a pretty good once. I there too, But otherwise, yeah,
same as you guys, don't really care.
Speaker 2: Wonderful, wonderful.
Speaker 1: Uh, Mike Minatti, do you feel like you are any
close to platinuming Dark Souls too?
Speaker 5: Oh, I'm close to. I'm kind of close to the
end here. I got up right up to the end.
And that's like when I was told it was a
good time to do the DLCs and there's three deals,
there's three d ocs and Dark Souls two, and they're.
Speaker 3: Kind of bullshit. They kind of it's kind of a lot.
Speaker 2: They're kind of checked in a couple of times while
you were streaming it, and it seemed like you were
in that this is bullshit mode.
Speaker 5: Yeah, there's you know, each of them have three bosses,
and the bosses are hard. That's fine, it's the levels
are also pretty difficult, and it keeps doing that thing
that I can play about this game where it's like,
here's like a bunch of difficult enemy type. Here's like
four of them deal with that, like is not even
really meant for that. So that's fun. But I ventered
what people are calling the worst area maybe any Soul's game.
It's this just kind of barren snowfield with a few
visual markers hope guide you. But half the time there's
a snowstorm, so you can't see anything but pure white.
And sometimes in the snowstorm, a horsey will come and
charge at you, and the horsey is very strong and
has a lot of health. The fans affectionately call this
place horse fuck Valley. Oh yeah, yeah, those horses they
just go at it with you, and it is awful.
Speaker 1: And what's a different kind of charging.
Speaker 2: I see, all right, well, so.
Speaker 5: These horses are you know, they're pret they're relatively tough enemies,
and there's just a point where it's like, fight two
of them now at the same time, and again, like
that's so much harder. That's more than twice as hard
video game, because sometimes they're just in a mood where
they're just you know, their patterns are perfectly aligned where
you don't have a single moment to get a hit
in or to heal yourself or anything like that. At
want point, there were three of them and I basically
just stopped. It was like, Wow, nothing I can do
about this. And then after all of that, there's no bonfire.
It's just like, now go fight the boss, I guess.
And then the boss is just the first boss from
the DLC, except after you fight him for like a minute,
a second one shows up.
Speaker 3: And I was just like, oh, I'm getting real freaking
over it. I was getting kind of over it.
Speaker 5: I was even like finally using NPC summons just for
this area because people were like, oh, they they meant
for it to be played that way. I'm like okay,
and like they weren't that much of a help, but
at least like that was the first time I got
to the boss even was doing that. It was the
first time in playing Dark Souls one Duskless two I think,
where I encountered a boss during a stream and.
Speaker 3: I was just like, I'm not doing this right now.
I guess that's not true.
Speaker 5: There's that Chariot boss from earlier in the game, which
was just basically a fun puzzle boss, but at the
time I just wanted to do something else because again,
the mob there was annoying. I tell you, that's like
the that's the roughest thing about going back to these
games is just the runbacks, right, Like outon Ring is
just like we're just gonna put a bonfire or stake
America over the boss, right because like, if a boss
is hard and frustrating, as long as when I die,
I can go fight the boss again, it's fine. But
dying and then knowing that I'm gonna have to go
and deal with like ten more horse fuckers and a
snowy field that I can't see anything in half of
the time. Every time that I die, it does it
begins to wear on you a bit. I'm still enjoying
Dark Souls too. I think it's a good video game.
I understand why it has the reputation has as being
the kind of most bullshitty one.
Speaker 1: I'm sorry, Mike. I just imagine you and your Arby's
hat just like sighing as you walk.
Speaker 2: In the wild Minnesota, like with the snow coming down.
And I'm defending horses.
Speaker 5: Have electric attacks, by the way, I don't know why.
Speaker 3: Yeah, they're electric horses.
Speaker 1: I don't know how I came across this game, and
I'm not one hundred percent sure how to talk about this.
I deferred to the Giant Bomb Brain Trust yesterday afternoon
to uh, perhaps workshop some visual novel dumb show names,
because I kind of want to play this support. I
don't know if this is good idea. G I don't
know if this is the port kay, I don't know
if this is one of those. So again, I don't
know how this came across my recommended UH. I have
checked out Class of nine The Flip Side, and this
is apparently the conclusion to a trilogy of the House
of Nine series, where it is a fully voice acted
visual novel, and the first game touts that it is
the anti visual novel where instead of playing as like
a nameless dude that you never see, you play as
the as the cool girls in the scenarios. And let
me just read this stem description for Class of O
nine The Flip Side, the final chapter of the Class
of O nine visual novel series, this time from a
different perspective. Joy Nicole's best friend Jeca, as you help
her navigate the pitfalls of postgrad life. See what two
thousand and nine was truly like in this fully voice
interactive sitcom. And I guess if you're framing it as
an odd interactive sitcom, it kind of works that way.
I think the Baby's handful of visual novels that I've
played through are kind of more. I guess the ramp
up is easier before you get to the weird stuff.
And this is just like, nope, here's here's this hodgepodge
of the year two thousand and nine, an anime all
in your face.
Speaker 5: Just one screenshot is just an actual real life picture
of a house.
Speaker 1: Yeah.
Speaker 2: Also, what is this Steam review that says the feet side, Well,
I haven't gone to the feet side yet. I did
a control f in the Steam reviews and feet has
come up multiple times.
Speaker 4: That was the first thing you went to.
Speaker 2: Huh, well, I saw feet side of my guy. Gotta
see what's going on here?
Speaker 1: Okay. Yeah. Also, as I understand content warnings all over
the place for this whole series of games, because as
they do get a little bit crass, they do kind
of handle very serious subject matter. You can see that
from the besides the feet stuff in the Steam reviews,
there's some familial drama happening. Yeah.
Speaker 4: Also the UI this game is two different BUNSI impress,
one of which is a sidekick cell phone, yeah, the
other being a pill bottle.
Speaker 3: Yeah.
Speaker 1: This is one of those games where maybe we won't
play it on the site and we'll just talk about
it on a podcast, but it's it's interest.
Speaker 4: Okay, I heard now now that you like. Now that
I looked at the rest of the series on Steam,
this has been like inm I recommended on Steam because
I do like visual novels and that type of you're.
Speaker 1: Just as broken as I am, sewan As why well yeah,
exactly no.
Speaker 4: But you know, I played so much like Donkan Rampa
and stuff like that Ace Attorney that eventually you get
recommended this stuff. I was like, what the hell is this? Game,
but you played.
Speaker 1: Dopey Dopey Literature Club. I did one time, Yeah, four
or five years ago, and then all these games won't
stop getting recommended to you.
Speaker 4: I think that was like eight years ago or so. No,
it was not eight years No, No, it was seven
years ago. It came out because I was working at
Best Spy the year that The Switch came out, and
I remember listening to an IgM podcast where Miranda Sanchez
talked about Yeah, seventeen.
Speaker 5: I wonder why so like this one, this last game
of trilogy, is mixting reviews, whereas the first one is
overwhelmingly positive.
Speaker 2: Yeah, that was the protagonist Switch. I was looking at
the reviews and they're just like, the right one is good.
Speaker 5: Yeah, second one is also rolling positive. I guess I
wonder what the big Classic on ninth fans would would
say about.
Speaker 4: Visual novel fans are often extremely critical, though, so I
don't know, you kind of do have to take reviews
with a grain of salt a little bit.
Speaker 3: The first game here as a screenshot of a of
a dude, and he's just a big guy wearing an
Xbox sixty headset in an og Xbox shirt.
Speaker 1: So that's incredible fantastic, fantastic.
Speaker 2: Okay, some of these reviews are bumming me out positive ones.
Oh I'm not gonna read the review. It really bummed
me out, but it's from a reviewer. I think this
one of the characters sucking Jecca's feet is the name
of the person reviewing the game. So, oh my god,
I'm just gonna close this now.
Speaker 1: Yeah. If you're a little sensitive to to stuff, uh,
maybe the series is not for you at all. Yeah.
Speaker 2: I mean there's definitely like a lot of stuff in
visual novels as a genre, and this stuff is touching
on This game seems like it's touching on a lot
of that. Yeah. Yeah, God.
Speaker 1: There was a food one like the kind of got
messed up real quick that we played on a upf once.
I forget what that one was called or a different one. No,
Battle Chef Brigade was just like a that was a
good game. Okay, No, this food game was good too,
just got.
Speaker 2: Weird really quick. But that's all visual?
Speaker 1: Was it?
Speaker 2: Honey Pop?
Speaker 1: No? It was not Honey Pop.
Speaker 3: That's a match three? How dare you?
Speaker 5: It's not a visual novel anyway? Sean.
Speaker 1: You have been checking out a game called Bloodless.
Speaker 4: Yeah, this is the one that I forced Jeff to
play on UPFD, so I did talk about it back
when the demo came out for Steam Next Fest, and
I have only played through the demo area here in
the Fall game, so I don't have a lot to
add to that, so I'll keep it brief because I
I unless I miss something, your demo progress does not
transfer unfortunately, even though it's the same stuff. But yeah,
Bloveless is you play as a samurai who is revisiting
her home world or home world homeland, and she feels
regret for how much violence she has caused as a samurai,
so now she has gone nonviolent. She uses her arm
guards to parry attacks and tries to non lethally take
down her opponents. And it it really stuck out to
me because of the visual style I describe as a
Neo Geo pocket color style game. Extremely specific, definitely, but yeah,
it's very monochrome, either black and white or just you know,
like black and a single color with splashes of colors throughout,
you know, like a character like on the Neo Geo
Pocket Color a character will be in black and white,
but if their color is red, like all of their
accessories will be red stuff like that. It looks very cool,
very very just a vibes game you play at the
end of the day or something. Because it is Samurai.
It is even though you are playing someone without a sword,
you are in Samurai fights, so his slow pace is deliberate.
You wait for, like you know, the enemy to shine
and then you like parry their attack. Because the gameplay
is it's a dash you know. It's a top down
two D game, so it's kind of hyper light drifter
a little bit where you dash, but you're dashing into
the enemy to parry the sword and like not get away.
And so like I was playing it on steam Deck
last night, just laying in bed before I fell asleep,
and it was just you know, calm music with little,
you know, little moments of action scattered throughout. It is
a little story driven, so it's a little you know, again,
slower pace good for that handheld gameplay, but it has
moments that really ramp up, you know, Like we ended
upf where she goes all this way, the main character
to the village that she's trying to reach, and she
non lethally takes on everyone. She gains the respect of
all the bandits and everything, and they're like, you know what, yeah,
like we can team up. And then a Samurai comes
in and just decapitates the dude, like and she just
like breaks down in tears. This green turns red and
she kind of like starts having a moment there where
she's like, oh god, this is why, you know, this
is why I want to get away from all this.
This is horrible. And so it's that kind of like
really classic Samurai influenced that game. It's really I think
it's really special. I feel like nobody's talking about it,
but it looks cool. I think it feels good to play.
I kind of just want to put spotlight on it.
I guess I would ask Jeff I maybe not the
best environment for it when we were yammering in you
here about carmel, apple and panadas and stuff, but which.
Speaker 2: That's my ideals. I want to play my games.
Speaker 1: Yeah.
Speaker 2: Once I got the hang of some of the stuff,
it was like if I felt very cool, which I
think is what the game's going for. I thought that
the the parry or the you know, the counter window
was kind of the generous on the generous side, which
is kind of what I would want for again, like
this that is trying to make you feel cool. I
thought that was pretty good. Then once I started mixing
in some of the like you know, Dodge then Perry
then or you know, the encounter, it was like, Okay,
I could see myself getting into the flow or something
like this, and I did really like the style.
Speaker 4: Yeah, you do get more moves eventually. Again, I've only
a couple hours in, so I don't know how much
you get, but you get They call it like the
like the key strike, where basically basically you punch a dude,
but you know, with like a little blast of energy instead,
So they do give you more tools to work with.
I'm curious to see how many more you get, because
again it's just all about non lethally taking down your
opponents in a samurai fight, which I think is a
really cool concept.
Speaker 2: Yep, lovely Lovely John steam Deck.
Speaker 4: Fantastic against steam Deck.
Speaker 2: Yeah cool, Sean.
Speaker 1: You also put a game here on the list, and
you didn't even write down.
Speaker 2: The name of the game.
Speaker 1: But I've felt the same amount of hesitation about bringing
this up, talking about it, asking about it, or even
playing it. So I'm curious to hear what you think
Sean of.
Speaker 4: Oh god, we're saying the name. Okay.
Speaker 3: I think it's all good.
Speaker 2: Because the dame broke then, you know, like the publicly
announced the game, so yes.
Speaker 4: It's everywhere now people are streaming everything. So I think
we talk about Deadlock and you know what all that
haul baloo. Deadlock's fine, just fine.
Speaker 2: I enjoyed what I played of it. I've not felt
like huge or urged to go back. We stream it.
Speaker 1: We should, we should.
Speaker 2: Yeah, I think there's something there, but it's definitely like that.
I enjoyed it way more than Concord. I think if
like you were to say, hey, Jeff, it's your decision,
do you want to play like Marvel Rivals or Deadlock?
I think in my head I'm like, hmm, I maybe
am still more interested in Deadlock. I know I would
have more fun playing Marvel Rivals.
Speaker 5: Marbles announced Silock is coming so right, although I don't
like the character is fucked up character. I don't know
anything about her except that she's strong and Marvel versus
Capcom too, and that maybe a month.
Speaker 2: Played her in a movie. Yes, she made fun of
my hair and then she went to go player she
didn't really make fun.
Speaker 4: So Jeff, you grouped and like Hero shooters together in
your brain, then.
Speaker 2: Right, I mean, I just I think these are the
game the new games on the market. Is what kind
of what I was doing here? Deadlock clearly is heroes
in a shooter. It's a mobile. It's a mobile.
Speaker 4: Because my friend, my friend was doing the same thing
last night we were playing. We're like, yeah, this is
this is all right, but he was like, I would
rather play Overwatch. I'm like, okay, interesting that you kept
going to Hero Shooter whereas I look at and I
immediately see mobia because it is if anyone hasn't seen
it or whatever you just heard about people talking about it,
it is just a mobile. But instead of playing from
a top down perspective and you're clicking on the map,
you are playing a third person shooter. So we're very
smite in that way.
Speaker 5: We got Hero Shooters because of mobis it's just like,
let's just take that part where you have these like
bespoke characters and you have cool downs and you have ultimates. Right,
but yeah, this one is strictly a mobile in terms
of like the bases and the lanes and the shops
and the towers, and like part of it is does
just come down to, well, that's the genre, and maybe
I don't love that genre. I do not like time
to go shopping, even though this game does the thing
where it makes it kind of painless. You could just
find the community favorite like shopping list and automatically buy things,
like well, at least I could do that.
Speaker 3: But then part of me is like, well, why do
I even have to do this?
Speaker 5: Then? Can this just be a natural part of my progression?
I guess you know the real sickos like having all
that choice.
Speaker 4: Well, fine, because the bill does matter if you're trying
to counter your opponents exactly. Yeah, right, it's.
Speaker 2: Just like but that's the that's the mobile side of like, well,
you're playing this enough to understand what everyone is doing
all the time, and that is hundreds, if not thousands
of hours to really get that. Yeah, when is the
last time you fired up DODA two? No, I've never
been a do to two guy, but I'll do anything
for this website CHAML.
Speaker 5: It's been like seven eight years and it was not
a good time. Like, like, god, DODA two is way
too much and I'm like I could play any game.
I played Doda two and I'm just like, I feel
like the dunce cap wearing kid and an old cartoon.
Speaker 3: I feel bad Sean playing like Sean.
Speaker 2: You guys should go back and watch the It must
have been a upf for Dan went in to play
DODA two and was like purposely being like all right,
I'm gonna build my basis like like pretend like he
was playing at RTS, and I think all the people
who's playing with on his team got very mad.
Speaker 4: People get mad.
Speaker 2: It's a huge chunk of your day playing one max.
Speaker 5: They have this dead block is that you got Sorry, sorry,
I gotta say it's one thing is that these games
you freaking know you're gonna lose after like the first
like five minutes or ten minutes of times, and you're
just stuck there for another forty minutes of your life
because that's how long a match takes.
Speaker 4: Well, no, you surrender.
Speaker 3: Sometimes sometimes you're not allowed to surrender.
Speaker 4: It depends on the game.
Speaker 5: It's like, I don't have surrender.
Speaker 4: I think League is twenty and then other ones have
shortened it to ten. I will say I have never
liked the valve look of a lot of these characters,
like the their take on cartoony characters, which is what
Deadlock has character wise, but it's nothing, you know, really
hit with me. I say, I don't like these character
designs very much. Ironically, what me and my friends ended
up doing, we were like, I want to go back
and play some Smite, and so for the rest of
the eating for the next two hours.
Speaker 2: We Smite too is almost out right yeah, it's.
Speaker 4: And there's mixed things about that, and I kind of
want to check it out. But we played so much
Smite because this is what Jeff Mike I tried telling
you guys forever ago. Smite plays like Star Wars Bowl
Front two classic the way like you have a slight
like lock on shooting kind of stuff like that. Weird,
but it's in a moba. It feels so good to play.
And so also, yeah, we only like long games, so
me and my friends hopped into joust in Smite instead,
which is just three lanes, faster paced, you get more gold,
you get more experience matches over in like ten to
fifteen minutes, and we had a blast playing that all
night long. Because they also have the very cartoony art
style and all the characters and stuff.
Speaker 2: They've had Jesus in that game yet or not? No
avatars in that game?
Speaker 1: Right?
Speaker 4: Yeah? Coors in that game there you go. Yeah, and
Ruby from the hit show Ruby.
Speaker 1: Oh r w B.
Speaker 2: Why yes, Ruby Rose Ruby.
Speaker 4: Yeah. But that Locke it's I want to check out.
Because all the MOBA fans on the timeline we're talking about,
they're like, oh, yeah, this is it. This is the
next one I played online. Eh. Sorry.
Speaker 1: When I was having lunch with Ben Pack, this was
the one game he told me he's been playing it.
I think it's because this crosses, this satisfies both big
games that Ben has really gotten into.
Speaker 2: Word is that Overwatch. It is like a Doda.
Speaker 1: I ask everyone if the last time they checked out
Doda too, because perhaps maybe one Monday we play a
Moba together.
Speaker 3: And I would so much rather play a League of
Legends and even a Doda to.
Speaker 1: So I can't play League Legends because I will actually
get two talks.
Speaker 4: Say let's just play.
Speaker 2: Let's play Heroes of the Storm. It's still active.
Speaker 3: Anything Here's storm was actually fun?
Speaker 5: It was good.
Speaker 1: Okay, Okay, we played that.
Speaker 2: Lord of the Rings Moba that like, what's can anyone
think of the name of that Heroes of Guardians, Guardians
of Middle because they all had to have they all
had to have acronyms like Doda Guardians of the Gome
Gome gome rolls.
Speaker 3: Or goam or just one word that's short anyways, like Smite.
Speaker 2: We could let's do that and then let's let's play
that that quick Battle Archies that came out recently. I
can't sure. Yeah, uh yeah, I think it went to
like early beta. That would be a fun because those
are like ten minute matches at max and uh, we
haven't really played that. Okay, here's thank you do.
Speaker 1: Here's what we do. We do that, well, we'll have
a Toxic Toxic. We'll have Toxic Week, all right, and
once we get to the tea's we'll have Toxic Week.
So we'll play uh, we'll play counter Strike, we'll play
valorin for the first time. We'll have Mobile Monday, we'll
do Smite Sundays. That's right, we're working seven days that week.
We're doing the full week this time. And then I'll
play Legal Legends at night after I have like a couple.
Speaker 2: Of Biggie buzzballs.
Speaker 4: Yeah, there you go, flip and chairs right, we gotta
play Pokemon Unite, dude.
Speaker 1: Yeah, we got enough people, That's true. Cram Gang, Rise Up.
Kramerant was really broken when that game first came out.
Things are broken, A lot of things are broken. Yeah,
I have a checked out Pokemon unit. In a hot minute,
I I'd love to circle back to that. Let's do that,
all right before we get to the game of the.
Speaker 2: Wait, greb is that it's it's separate. It is separate. Okay, yeah,
you would do it now, Uh, but carew Baker. I
mean you could say Baker, they would it would pronounce
like that. You gotta do the L and R soun
at the same time. But yeah, Baker, it's goiman like.
Speaker 4: This is correct? Yeah, I mean I don't know spiritual
successor or something like.
Speaker 2: Uh, it's it's good. Feel who did what they do recently?
They did one of the Nintendo games recently and I'm
not gonna be able to place.
Speaker 4: It, but I believe is good.
Speaker 2: They definitely I think they've done Yoshi in the past
for sure. Yes, I'll get Bakru is a a Tanuki
and he has so he has shape shifting powers and
that's the main mechanic here. The other main mechanic is
your attacks are the drumsticks, you know, like the title drumsticks,
it's you can hit yeah, Prince Speach showtime. That's it.
You can hit L one to use your left drumstick.
You hit R one to do your right drumstick. You
hit him fast and a beat he goes and that
automatically turns into a combo. You do both at the
same time. You do a heavier hit, you hold down
both at the same time. You could do a big
slam on the ground, which can make stuff like pop
out of the ground. It looks really sharp, like just
a really good maybe Sega style three D platformer like
the Drink Cast Beyond where it's just a really good look,
very colorful, very nice. One of my favorite parts of
the game is that there's this these collectibles called trivia,
and they're not like trivia about the game. They're just
trivia about Japan as a country. Fun on the one
I remembered is like I remember this because of you.
Speaker 1: Jen is.
Speaker 2: June first is International milk Day. October first is International
coffee Day. So Japan made August first, the day in
between coffee with milk Day.
Speaker 1: They called coffee that's when that's when Sean and I
do the cyclops and.
Speaker 2: Like the game's just like telling me this. I'm like, well,
that's pretty cool. And that was like just one of
the collectibles I got. I'm really enjoying it.
Speaker 1: There is a.
Speaker 2: Mechanic where as you could transform into other things, like
he has his human form, which is sort of the default,
and that's when you're using the drumsticks. Quickly you'll add
other stuff like a mini little guy form that is
less powerful, can't really attack, but you can run into
small little crevices, and then you could kind of do
the Yoshi style hover jump to get over larger gaps
because you you weigh less, even though that's not how
gravity works, but in this game does. You just kind
of hit the spam the A button as you're going
over these things and you can hover over and it
feels good. But your meter is depleting anytime you're in
one of these transformations, but everything you kill gives you
the power up to rebuild that meter. It's just it's good.
I'm just I'm just having a good time with it,
and I think it looks fun is a huge part
of it. It just looks so enticing, and then everything
you're doing really kind of plays into that.
Speaker 4: Looking at the Steam screenshots, you can tell that this
is a good feel because this looks like a Nintendo game,
Like this.
Speaker 2: Looks very Nintendo, very Splatoon.
Speaker 4: Or something like that, like you know, the the simple graphically,
but having that distinct cel shaded art style. It looks great.
Speaker 2: It feels like a team that has worked with Nintendo
producers and now it has a certain level of expectations
that they place on themselves, right in terms of delivering
a game that like just feels alive and jumping. Yeah,
I'm just sort of at home in a game like this,
So it was like I was kind of I'm in
a weird spot right now where I'm not nothing's super
looking with me, and I think it's just like I'm
stressed out becase STEP's leaving and I'm busy over here,
and it's like hard to like sit down play a game.
So I was looking for something that gave me that
good feel. And boy.
Speaker 1: Did they not originally call this a mystical Ninja game.
I swear they did.
Speaker 2: I mean a direct or something. I think they you know,
the direct they might have mentioned like hey, from people
that worked on the Mystical Ninja. See, it's very it's
very linked to Goiman.
Speaker 1: Yeah, blue hair and all going on.
Speaker 2: For people that don't remember, I don't know, like he
were originally or a chan it's from. If you remember
the N sixty four goim On games, there's mister Super Ninja.
They have Mystical Ninja. They were kind of the other
other three D platformers that people thought were pretty good.
Lovely Lovely.
Speaker 1: Before we get to the game of the week, just
as some couple of things I'd like to share with
you friends here. I got to visit Digital Eclips yesterday
interviewed Dan Amrick, writer for Mighty morphin Power Rangers Readers rewind.
Interview is going to go up on the site soon enough, folks.
We got some exclusies to.
Speaker 3: Blow journalism Jan journalism jam.
Speaker 2: That's right.
Speaker 1: That uh that one that one time a college professor
destroyed my confidence in my writing.
Speaker 2: We're undoing that.
Speaker 1: Yeah. And also boys, yes, I got to see the
PS five pro thirtieth interview. You get me one? You
get me one?
Speaker 2: Did you get me one? That's just so hot?
Speaker 1: Yeah, it's such a good Mike and I dropped that
so hot.
Speaker 2: That's so hot, and it was I was like, oh,
oh man, I'm not a collector.
Speaker 1: I don't want to buy.
Speaker 2: However much is this gonna be? But I really want it.
The good news is is that they're doing this color
scheme and a whole bunch of things. So if you
just want a controller, you're gonna have that option.
Speaker 3: I have so many controllers.
Speaker 2: Okay, all right, but if you, let's say this is
gonna be your second PS five, maybe just get a
digital edition one. And that's we've already seen the price.
Speaker 1: It's probably.
Speaker 5: They say them another one. Yeah, both have been sent
to me. But I have a slim or whatever they
call it. Sent me a slim. It's like my streaming
one now. And that's the thing is like, I buy,
but they might offer to send me a PlayStation five Pro,
but they're not going to offer to send me this
gray PlayStation Anniversary one. It's just kind of what I want.
Speaker 2: There's only twelve thousand and three hundred probably not that's
so that's what not nearly enough.
Speaker 5: That's going to be a scalpers world there. Gosh, like
I get limited, but make more than that, make a hundredth.
Speaker 1: Like the the twelve thousand is supposed to be like
the original date of the PlayStation.
Speaker 5: I believe that just make enough of them to make
more money instead.
Speaker 4: Of one hundred and twenty, because these are guaranteed to
sell out. Yeah, whereas if it was a huge, huge
number of them, they may have backstock of them.
Speaker 1: Thanks to Chiocky on steam Deck, I have purged the
desire to pick up a PlayStation portal, although there's one
of those as well, until I saw the thirtieth anniversary
PlayStation Portal.
Speaker 2: It looks really good. It looks so hot.
Speaker 1: Adding hunu, adding the colors back to those face buttons
would do it for me. God.
Speaker 2: Yeah, So it really does translate to seeing it in person,
Jan is what you're saying.
Speaker 1: One hundred percent, And that's what I think hurts the most.
And because it wasn't just the nostalgia of that original
shade of gray. It was seeing it exactly as it
was in my head of seeing like a PS one
or a PSX for the first time, like, oh.
Speaker 2: No, that's there gray. Oh man, look at this thing.
Speaker 1: Yeah, I want to put this in my pocket right now,
but I'm not wearing my cargo shorts anyway. Let's get
to the game of the week, which is actually a
bunch of games UFO fifty. Y'all play this on UPF
last week a portion of it, and.
Speaker 2: This is GREB.
Speaker 1: Would you like to say that this is a collection
of games and there's just kind of some other jazz
going on. Yeah.
Speaker 2: Yeah, So UFO fifty from Derek You and friends. Derek
you did Spelunky. They announced this a long time ago.
It took a long time to get completed, and it's
pretty clear why now playing it. It is a collection
of fifty nes style games or any S level games,
I guess you would say. And the UFO fifty refers
to a fictional console called the UFO. I believe that
they that they kind of built into this world and
all these games are supposed to represent a timeline of
games released for that thing, starting with rudimentary games and
then getting to stuff that's a little bit more complicated,
and then getting the sequels of some of those games.
They're in factors, like some that have multiple sequels, so
like you get to like Campanella three, for example, and
these things get more complicated as you as you play,
So they developed like a fictional timeline and that seems
to be where a lot of the not necessarily effort,
but like where a lot of the elongating of the
timeline of releasing the game came from.
Speaker 1: I am.
Speaker 2: I think I'm playing it and maybe not a necessarily
a weird way. I bet a lot of other people
are doing this, but I'm kind of feel a little
bit of a compulsion to complete each game, like see
credits before moving on to the next, and I'm trying
to break that a little bit, but it's I'm still
like very much I want to play a lot of
this to see if I can get credits, because I
would just I want to see the cartridge turn gold.
Because there's a five by ten grid or something like that,
or ten by five grid where there's ten games and
then like each one is gray until you play it,
and then it turns like a light color or colorful,
and then if you beat the game, the cartridge itself
turns gold. And then if you do like apparently if
you get everything or you've reached a certain level, it
turns red. And I'm like, oh, I just want to
start by getting the gold cartridges. That makes me feel good.
And I did that with Barbuda Barbuda the first one,
which is very rudimentary, very esoteric in how it works,
your characters, very slow and chunky, and it's it doesn't
feel great to play, and I eventually kind of fell
in love with it because it's like, oh, it is
cool to eventually be like I'm lost, I'm I'm lost.
I should just try this. Oh wait, is that is
that stuff not moving? Wait? What's going on here? And
then you jump in there and you survive and you
feel not even necessarily clever, but you feel such a
sense of relief because you're like, oh, I figure out
this puzzle and now I can move on. And figuring
out each one of those things was a pretty fun
process and now it's like, oh, I've committed some of
so much of this to memory. That Barbuda being this
like relatively short game, it's like I could do a
run in like five minutes now, and that's pretty cool.
Speaker 1: My favorite thing about games that will replicate like an
NES style game is how much more detail that they
add to it because of modern technology. One of the
games I enjoyed a lot of is Kick Club, and
like the kid you play has a little pompadour that
as you finish a level. It kind of like wiggles
around as you finish a level as he's being transported
to the next screen, and that's kind of you are
a child kicking a soccer ball around and use the
soccer ball to defeat the enemies. I'm approaching this game
completely different than GREB, where I'm just checking each game
out and if I bounce off of it, I'll bounce
off of and check out another one. Hotfoot is like
a this is gonna be near not near impossible, but
we'll probably just talk about a couple of these games
in UFO fifty. But Hotfoot is a bean bag dodgeball
game where you choose a team of two and for
the most part, these games are like two button games,
right where there's like an action and then a jump
or whatever usually, and your button to switch between your
two players also is the button to pick up stuff.
So I was kind of getting tripped up where I
would pick up a bean bag but also accidentally switch
to my person CPU person, and then you're charging up
your bean bag to throw at the other team, and
there's like all this other crap being thrown on screen,
and it's very overwhelming, but it makes me really want
to play dodgeball shoot dodgeball.
Speaker 2: Bashido ball.
Speaker 1: Bashido Ball is like a wind Jammers, like where you
were playing as a samurai.
Speaker 2: It has versus. It does have versus. We should probably
check that out out.
Speaker 1: Yeah, it's really good too, because there's parts of wind
Jammers where I'm just really terrible at it. But because
this treats it more like just pong where you're hitting
the ball back and forth, it translates a little bit better.
Speaker 2: All the different.
Speaker 1: Characters have specific abilities, and ah god, I just it
has a really good dash.
Speaker 2: I love a good dash.
Speaker 5: Yeah you brought that up in Emcmickey Big Dash guy.
Also win Janners.
Speaker 4: Yeah yeah, yeah, okay, okay, we'll play some Dolph at
the beach together next time we see each other.
Speaker 5: Guys have a complain about UFO fifty.
Speaker 3: Why is it not Switch?
Speaker 1: Is it not? It's not.
Speaker 5: I just assumed it was, Like I'm gonna go get that.
Everyone's talking about it. It is not on Switch. I
think it's only on PC right now, and that bummed
me up.
Speaker 4: Weird game development is hard.
Speaker 2: Yeah, yeah, lazy lazy game devs.
Speaker 5: By the way, Yeah, it says before look I don't
try to help us think it's great on seed deck.
I would have guessed this game was good on Steam Deck.
I don't know if I need yeah, but I know,
but I just like playing things on switch.
Speaker 2: You know, are you are you playing at Mike?
Speaker 1: No? I switch?
Speaker 5: So I did it.
Speaker 2: Sorry, Okay, I did like spend a lot of time
and bug Hunter the second game a sort of puzzle.
Speaker 1: Yeah.
Speaker 2: It's a puzzle strategy game where you you kind of
get cards and you can swap out the cards if
you get enough of these on screen power pellets. But
those power pellets you can also shoot with your gun,
which is one of the cards you have, and that'll
make them explode and they explode in a three by
three grid, and if that hits another one of those
power pellets, it'll cause a chain reaction and it'll blow
up all the enemies in there. I've gotten pretty far
into that, but I haven't been able to beat that.
I think you've got to get to level twenty five,
and I've gotten to like fifteen or sixteen. It is
like it's about management where you got to like stay
on top of the power curve. Because they're each round,
more things will spawn onto the screen, but you got
to deal with anything that you didn't clear out last time,
and those things often like level up, so it takes
multiple hits to get rid of them, or they turn
into eggs, and if those eggs hatch, the entire screen
gets filled with bugs and you automatically lose. It's clever,
it's well just behind and I'm I think it's like
all these games have enough going on that if you
give them time, it's actually easy to sort of be like, oh,
I like this this is there's they really they cooked here?
Speaker 4: Oh yeah, there's some full length games in here.
Speaker 2: Oh yeah, there's there's at least one Metroid Vane. I
guess there's there's JRPG.
Speaker 4: Like I've been playing as well, and I just started,
so I'm only through a few of them. I'm kind
of doing what Jan did, where just going in order
if a game strikes me, I spent some time with it,
and uh so I got through the first five or so.
Speaker 2: It is.
Speaker 4: And it's interesting because some of these are like kind
of intentionally bad games, but it's because they are trying
to portray the history of eight big games through their
own original games. Like that first game. Yeah, Barbuda is like,
it's kind of a bad game, but that's the point.
Speaker 2: To reflect that you could like you could be like,
oh I I love that game because you like didn't
have anything else, and if you sort of put yourself
in that mindset, you can have the same thing.
Speaker 4: It feels very faithful. It's certainly interesting. The one by
way it's the l X is the fictional system itself.
I don't know how UFO plays into, okay, but the
one that I stopped at and just kept playing and
playing was a Mortal m O R t O L,
which apparently there's two of them in here.
Speaker 2: I've heard mortal too, like the Confederacy of Nilpis.
Speaker 4: Hall, where the entire premise of it is that, yeah,
you are like this fleet of people or something, and
you are protecting the mortal. You're trying to clear a
path for them or something, and so what you do
is it's it's a two D side scroller, and in
the upper left end corner is your little airplane and
dudes drop out of the airplane. And when your dude
hits the ground, you can do one of three things.
You can either uh, it's the Ritual of Blank like
was the ritual of stone where you turn to like
what Tanukisu Mario, you know, you just turn to a block,
there's a ritual bomb where like your bomber man like
blow up to like clear the way. And then I
forget what this one's called. By ritual of arrow, I think,
where do you just like Superman's forward until they their
head sticks into the dart dart and then you use
them as a platform for the next guy. It's hilarious.
Speaker 2: It's very comical, and it's also very like smart as
a postle game, where it's like it's broken up into
levels and if so, if you clear the first level,
you'll have however many lives you have left, and if so,
if you did really well on the first level, and now,
like I was able to like clear it, you start
with twenty lives. I was able to finish it with
twenty one lives because there's pickups along the way, and
so now I start the World too with twenty one lives,
and I'm replaying World Too a couple times because I'm like,
I'm actually losing some and I lost a lot the
first time, so I was down to like ten lives.
I'm like that or like eleven and it's like that's
not enough. I need to go back redo it become
more efficient so I can set up a news save
for World three where I have at least near twenty
lives and it's like, okay, so I'm gonna I'm gonna
try to improve my efficiency playing this level and try
to apply what I've learned. Like a good puzzle game.
Speaker 4: Yeah, it's just a puzzle platformer that has resource management elements.
As a card game player, as a TCG player, I
love that, and so it's just really hitting with me.
Speaker 5: Likes it like the Pokemon card game for game Boy,
or it's exactly Geo Pocket.
Speaker 4: It's exactly like that. Yo, that's great. He's not listening
to where I said to.
Speaker 3: But I was looking at this thing.
Speaker 1: I'm sorry, look at Sean while he's talking.
Speaker 4: Jesus. Anyways, the point is it's very good. And yeah,
it's just like Jeff said on game That's Morn exists today.
Mortal could have been just his own little Steam game,
you know, for like six bucks or whatever. So the
fact that's one of the fifty in here is I'm
promising for some of the other ones that are really
going to stand out.
Speaker 1: I I've gotten really attached to House Party. I don't
know if you all have checked that one out yet.
Speaker 2: I'm not, but I've heard a lot of a lot
of people are talking about that one.
Speaker 1: You were you were managing. I also love that most.
My assumption is most of these games have zero tutorial The.
Speaker 2: You get like the.
Speaker 4: Controls you can press was x on each one before
you go into it to get like the most basic
of quote unquote manuals explaining.
Speaker 2: And like a little bit of the history about maybe
who developed it. But I think that's all that's all work.
Speaker 1: House Party is a party management game, and it is
it's neat because you start with you get the layout
of a house, but you only get four or five
house tiles, and those tiles correspond to the amount. It's
not because it's a tile game that I like it.
It's because of the house party game, and I love
house parties. And the number of tiles that you have
in your house correspond to the number of guests you
can invite over, so you can have a You initially
start with a party of like three or four people,
and each individual guest that you invite to your party
either adds money to your party as to your popularity,
and I forget what the third meter is. But also
some of these different guests in your roll the decks,
because you have a roster of people that you have
available to invite. Some of them are trouble, but some
of the other party guests will counter our counter effects
to the trouble. So if you have a very troublesome
party goer, if you have a dog, the dog takes
care of the trouble. Or you can invite a cop
over and that cop will kick someone out.
Speaker 2: Uh no, no, no, we don't. I did not pick the cops.
I don't let them in.
Speaker 1: Just never let them in, you know, I'll let in
the trouble.
Speaker 3: I have an important correction, jan Oh yes, please do Mike.
This game is called party House, not House.
Speaker 4: Party House. Party Steam is something oh different.
Speaker 2: Oh yeah, that's the game where you can whip it
out and you don't want that.
Speaker 4: Oh you are you play that one, Jeff.
Speaker 2: I didn't until I could. Until I was like, oh,
you could just whip it out and that's a mechanic.
I'm like, this is creepy, and.
Speaker 1: Uh, thank you for the correction. Party House, I got
you don't worry. Thanks thanks Bud. Thanks uh it's it's neat.
I didn't understand what the hell was going on and
then like you see the meters go up and like, oh,
I can buy more tiles in my own house.
Speaker 2: Cool?
Speaker 1: Is it?
Speaker 3: Is it a tiny Tower like or whatever that was?
Speaker 1: It kind of reminds me of a Tiny Tower or
whatever that game was.
Speaker 2: Maybe it was.
Speaker 6: Tower Tiny Tower or whatever that game was, probably what.
Speaker 1: It was called.
Speaker 5: I think it was Tower Tiny.
Speaker 2: Yeah.
Speaker 1: God, I can't wait for the BCR stream where we
rank all fifty.
Speaker 5: I really really like because I you know, I have
been kind of like trying to look at these games
as you say them, which is sorry shot again if
I didn't spot game.
Speaker 3: But god, it all looks really fun, and I'm maybe
I'm not going to wait for a Switch releases.
Speaker 5: I don't know when that is. Maybe I'm going to
jump on this sooner than that.
Speaker 2: Any of you have either of you played Gulfaria yet.
I was about to check it out, Okay, me too.
I'm like that's the one. I'm like, might be the
most me one because it looks like a Kirby's Dream
Course adventure game, which is maybe the greatest combination of
words I've ever heard, and it's apparently it's one of
the Derek you games, which, uh, you know, I think
he kind of nails these things. Yeah, so it is
like your you're it's a golf game where he plays
the ball and you can uh you know, do a
regular shot. You could do kind of the air shot
like Kirby's Dream course. But it also is like calculating
physics in real time, so as you move your shot,
like if let's say there's a slanted piece of ground,
it'll show you how the ball is gonna curve. And
it just looks really really well done. So I want
to play that one, but I'm like, I think once
I start that, I'm not going to play anything else,
so I kind of keep putting it off.
Speaker 3: Yeah, is there anything that's like a bubble bubble like
in here?
Speaker 8: Probably yeah, probably my bobble Like like I probably I
have played like maybe ten of the games, so Flow
Campanella is one I did try because I was curious
because that one has Campadella two and three and that's
like a little.
Speaker 2: Lunar Lander kind of game where you can move through
narrow corridors. Well, there's like usually each level gives you
options where it's like here is a wider corridor but
maybe with an enemy, or here's a very narrow corridor
but it's clear, So what do you want to do?
And I'm like, i want to like challenge myself, So
I'm going through these narrow corridors and it's it's pretty
well done. I'm like very curious to see how they're
gonna build on this with two and three, and some
of these sequels are like the first one is and
these are the shoot Developers was developed by one team
and then someone else made a sequel to it. I
also kind of want to see how that works for
some of these things. It's just it's interesting on multiple levels.
UFO fifty And of course we're talking on the very
like uh, the surface level, like hey, what it's like
to play these games. I have no idea what that
terminal does yet, where there's an able you can put
in the game Genie style couns, and even I think
it's showing you like bits of ram uh like sort
of on the side where it's like what if you adjusted,
like what is in this this little segment here? I
don't know how that works?
Speaker 4: Oh right, you think this is a mew You think
we do? You think we have UFO fifty one.
Speaker 2: I think I think we probably do have at least
UFO fifty one. Yes, I think there's hitting games. There's
probably more to it than we're we're even realizing. So
I think I'm excited about that stuff. Although very frequently
stuff like that in games I get excited about and
it's like I think I'm just gonna go see what
other people have done instead of doing it myself. But
right now I have the bug, and I'm like, well,
I'll give it a shot. I'll see if I could
discover some of these things.
Speaker 1: Okay, okay, okay, what if it's frog fractions, you know.
Speaker 2: That would be fantastic, and frug fractions is so good.
Speaker 1: Beautiful, beautiful, beautiful, beautiful. That is a whole bevy of
video games.
Speaker 2: One less thing as a record, No, just I gotta
give people the pointers, tips and tricks. That Pilot magazine
is closed, Well it's it's a Pilot Tips and Tricks
to dot Com goes to Giant Bomb. The Pilot Quest
game is an idol game, so you probably want to
start it earlier. So just go start that one now
get it going and you can kind of I think
maybe even idle stuff some in the background. I just
kind of started it myself.
Speaker 5: But yeah, okay, all right, the.
Speaker 2: Simpsons tap out like exactly exactly.
Speaker 1: Thank you boys. That is it for video games. Look
forward to BCR this week for conversations on.
Speaker 2: Some other stuff that's been a barged.
Speaker 1: That. Thank you Mike for that. The embargo bumper, We're
going to use that moving forward, folks, get ready for
video game news right after this.
Speaker 2: Quick, Bricky Brad, don't go anywhere.
Speaker 1: That's right, keep keep your butt down unless you got
to go somewhere with your butt.
Speaker 2: This is the news with Jeff News out everybody. Let's
get into some news. Let's let's start here. We did
talk about a little bit, but PlayStation announced the thirtieth
Excuse Me Anniversary collection, including Gray PS five and PS
five Pro. I will add that we did get some
details about the pricing. As we mentioned, THEPS five Pro
won't be limited to twelve thousand, three hundred. We don't
know what the price of that will be, but some
of the other numbers have begun to leak. Bill Bilkoon
over at deal Labs was able to see that the
PS five Pro thirtieth Anniversary Edition digital one, which is
just a non pro non pro exactly, and the exact
same thing that is already on shelves for four hundred
and fifty. That'll be five hundred for the for the
thirtieth anniversary edition. The controller, for example, which is now
sells for seventy five after a recent five dollars price increase,
will be eighty dollars. So they're adding just a little
bit on top for some of these things. Now, if
that gives you hope for the PS five Pro thirtieth
anniversary edition, don't do that, because that's gonna come of
a dual Sense edge. Yes, it'll have and it seems
to have everything in there. We are probably talking at
least one thousand dollars for that.
Speaker 1: So is it bad that I'm thinking about maybe getting
the dual sense edge or the dual sense just so
it can get that funny, funky USB chord.
Speaker 2: No, Because that USB chord, so if people don't know, like,
there's a little clamp you can put on the USB
chord that makes it look like a PS one style
controller that you plug into the PS one. Except for
now you're plugging it into USBC. So it's kind of
kind of stupid in a good way.
Speaker 1: Yeah, I really like that.
Speaker 4: It looks that you're pluging PS one controller into a PlayStation.
It's really really cute.
Speaker 2: It's a lot of fun. Yes, yeah, this was This
was the kind of necessarily come out of nowhere. I
think there were like rumors they might do something for this.
Pre Orders do start. Let's see in about two days
from this recording, So on Thursday gonna be a blood
bath for the PS five pro for sure.
Speaker 1: Let's get a group one. Yeah, Sisterhood of the Traveling
Pants this, you know.
Speaker 2: I would love that. Yes, I'm gonna try and give
me one of these because I'm gonna get in line.
Speaker 4: Even after saying I don't want to spend seven hundred
dollars on console, I will spend one thousand dollars on
console that I can use for work, and then we'll
be worth like five thousand dollars.
Speaker 3: So it's a pretty easy, yeah for you.
Speaker 4: Yeah, yeah, just for me because I don't have a
PS five and it would be useful to have one.
Stuff borrowing my friends, wiping in, then putting my stuff
on there and wiping a game. When I get back,
you know.
Speaker 5: Yep, it's Oreo cook zero still hits by the way,
Oh my god, it's good stuff.
Speaker 1: So I've heard I got to do the can over
the bottle, right.
Speaker 5: I don't know.
Speaker 3: I thought they both taste good so far.
Speaker 5: I did laugh because you know Nikki, who I love dearly,
like they did the video like Dan, I'm like, let
me straight, like through the Coke zero Oreo in the
trash and I was like, well, do you like coke zero?
And they were like, no, guess guess what it primarily is.
Speaker 4: Yeah, I wonder, I wonder what's up with that? Well,
what could be?
Speaker 5: So that's my new canon is like all the people
who come at me like, oh, it doesn't taste good,
I think they just don't like Coke zero because it
is only a Coke zero, so they're not a Coke
zero fan. You're used to normal coke, then maybe it
throws you off. I am very used to Coke zero
and is like my favorite drink.
Speaker 2: You can't replicate the taste of Oreo with a real sugar,
That's impossible.
Speaker 3: That'd be disgusting.
Speaker 2: Yeah, can go ahead. Unrelated to anything. I'm sorry.
Speaker 3: I love how dare you interrupt the show with the random.
Speaker 2: I host the show. I could do whatever that hell
I want.
Speaker 1: I hate the number of times we've collectively all gone
down to Los Angeles now because I developed the taste.
I'm sorry, Sean Sooner or I swear to God, I've
developed a taste for the aspartade I've I used to
really like Coke zero, but now I think I just
like DC.
Speaker 2: You like coke? Yes, it's funny.
Speaker 4: I went.
Speaker 1: I went to the Fandom office to see if I
had any belongings there the San Francisco on. We're moving offices, folks,
don't worry, nothing bad is happening. And I know as
soon as I say that, people are just gonna assume
so whatever. Uh. I went there to just pick up
some miscellaneous office supplies that I could perhaps use if
I had any belongings, if I could steal a dragon,
rock the dragon. And then I went to go raid
the kitchen and all the dcs were gone. We just
had full coke and full PEPSI there, Oh that's undrinkable. Yeah,
that's wait.
Speaker 2: Cocero does still use aspartain, but it uses something else
in addition to that, where coke does does seem to.
Speaker 4: Just use zero is superlose?
Speaker 2: Well, you know, hey, this was the Google AI, so
you're probably right. I thought it was.
Speaker 5: I thought there was still aspertain here, but I actually no,
I'll check.
Speaker 3: Hey what we're moving office? Were you guys are moving offices.
We're not gonna look over Loabrea tarpits anymore?
Speaker 1: No, no, no, no, San Francisco office. That's that's a different.
Speaker 5: Am I talking about. You're right, the LA office. That
makes more sense because that's where the Lobrea tar pits are.
There's that, Yeah, that makes me. There's that.
Speaker 2: He's just looking at the coke listening to me.
Speaker 5: I listen, that's where the Lobrea tarpets are. I got
the wrong city. I know it's all California to me.
Speaker 2: Okay, PlayStation State of Play.
Speaker 3: Return Supers and Supercoast there you go.
Speaker 2: Uh yeah, they're gonna have a PlayStation State of Play
later today. They're gonna cover over twenty games. It'll last
over thirty minutes, let's see. The show will feature news
and updates on more than twenty upcoming PS five and
PSVR two games from from various studios. I don't know
if that's actually true. We'll see. Yeah, the things to
expect that Lego Horizon's game still not out. Oh, a
bunch of marathons come out next year. Maybe there's the
rumored Horizon here Don remaster will get that in a second,
and other games. I don't know, where are you guys
expectations level at for a PlayStation stadium.
Speaker 5: Well, like the Stuffy said, maybe more remasters. Maybe that
day's gone one, and maybe I say have to, they
don't have to. But we know so little about what's
happening with PlayStation beyond this year that it would be
nice if they announced least one big triple A game
that's coming out in twenty twenty five. It could be
something from Sucker something, Oh, bring it back, Last Jumping Flash,
Mister Mosquito.
Speaker 3: All the stars.
Speaker 2: Are Ai Phil Hartman voice. Everyone will love that, everyone will.
Speaker 3: Be a big fan of that will be very respectfully done. Yeah,
it'll be great.
Speaker 2: I do.
Speaker 5: I hope there's at least one good one last thing.
But again, I think remasters is the ore the day.
It looks like that legacy of Kine one and two
remaster collection is already leaked on like some store somewhere
and we've already that also already leaked that Comic Con
before this, so we're probably gonna hear about that at least,
you know, state of place you know becomes people centers
for get this, and even I kind of like always
get my expectations too high for what they are. They
are generally kind of low key. They don't have the
biggest announcements, and that's a lot of partner stuff and
a lot of stuff we already know about.
Speaker 3: I think what what's.
Speaker 5: Weird about is that we haven't had a PlayStation showcase
in a good while. It was one last year, right
last year May, and we know so little again about
twenty twenty five September. You know, maybe maybe Xbox announce
a lot of stuff tutorly, but it is nice to
kind of know, like, well, we got you know, Fable,
we got Perfect.
Speaker 3: Doctor Tarkings coming. Yeah, we know what it's going to be.
Speaker 2: It used to do that, like that was their thing,
like twenty fifteen, twenty sixteen. I hear's stuff coming three
four years.
Speaker 5: And I want I get to do that. But presumably
there are some games coming out next year that you
can announce now at least because if not this is
already you know, kind of a quiet year for PlayStation
I you know, enjoyed it quite a bit because.
Speaker 2: They don't want Ghost of Tution mean to get drowned
out by fair games. Mike, Come on, I understand.
Speaker 5: That, I mean, right, But like Ghost of Shushimid two,
you would think that's a twenty twenty five game, I
would assume, so why not announce it?
Speaker 1: Chance?
Speaker 5: But if that's not the twenty twenty five games, something
has to be the twenty twenty five game, and I
would like to know what it is.
Speaker 4: Ye.
Speaker 1: What if their twenty twenty five game is not one
of their games and they're just hoping people associate GTA
six with.
Speaker 2: A PS five, Well, they definitely are doing that. They're
definitely going to try to pull because I mean PS
five Pro will be the best way to play that
because it's not going to be on PC when it launches, right,
so their well positioned to take advantage of that. Let
me ask you all some quick questions, yes or nos?
What if you want to elaborate feel free? Will we
get a date for Metal Gear Solid Delta. I think
we're going to get twenty twenty four. Still, I'm hoping
so because I just picked up and fan or no
I didn't. No, no, Dan counterpicked it, and I need
him to. I need him to uh uh lose points on.
Speaker 3: That it does well, why did Dan counterpick it?
Speaker 2: I'm I'm hoping he doesn't have like inside information the
game in person.
Speaker 1: Yeah, go to an event, this is preview was pretty good.
Speaker 2: Yeah, exactly. To be fair, he doesn't. There's not a
lot of options left on counterpicking because most of the counterpicks.
Speaker 1: Have been really and he was he like, oh the.
Speaker 2: Like the final date for that is in a couple
of days.
Speaker 3: This is how I win.
Speaker 1: Though. He comes out right really well.
Speaker 4: Yeah, Dan's bowe.
Speaker 2: Yeah exactly. We're so back right, That's why I'm back.
You and I are back in it. If if it
comes out so totally counts me out.
Speaker 1: I have four major releases yet to come out this year,
So me and.
Speaker 2: Mike, You're back in it back Okay, Final Fantasy Tactics
th Reema to remake.
Speaker 1: I don't play with my heart like Jeff, it's not
gonna happen.
Speaker 2: It's not gonna be.
Speaker 3: It's gonna happen, but maybe not this year.
Speaker 1: Maybe that's what I thin it's not gonna happen to
do so, By the way, I still think Medal years
next year.
Speaker 4: I just.
Speaker 2: It doesn't seem like a weird thing to say that
at this point because we don't have a date and
it is almost October exact.
Speaker 1: Do we have a date for Silent Hill too?
Speaker 2: People are playing that, aren't they? Like online people are
playing it. I think it's out soon, like early October there.
Speaker 4: I remember seeing that story that's console on PS five
for some mixplicable reasons for.
Speaker 3: A year, you know, like, we're probably gonna see that here.
Speaker 5: We're probably gonna get a reminder and trailer that's like
the constuff we're gonna see.
Speaker 2: Final Fantasy nine remake.
Speaker 5: No, no, not yet.
Speaker 2: I guarantee it's there just to mess of you guys.
Speaker 5: Don't don't get me excited. Look, if you want to
see me have a pop off, I kind of do. Yeah, yeah,
that would be exciting, but uh, I don't know. Uh.
I still just have a hard time imagine what that is.
I'm gonna be so excited for it, but it's just
not real until it's real, you know.
Speaker 2: To me, it's it's gonna be right in line with
the Crisis Core game, right that they did with the
because they updated all the assets for that.
Speaker 5: I think they I think they have to do more
a PSP game. This is a PlayStation one game. You
kind of just can't replace character models.
Speaker 4: Yeah, I think we're in agreement that it's gonna be
a persona three reload situation, right reload.
Speaker 5: Yeah, that's it's going to like mimic the years a
game in a lot of ways just dividuals. Right, and
if it's been like twenty years as you played it,
you could check yourself even to thinking it's a one
to one that's gonna basically be a new game.
Speaker 1: Yeah.
Speaker 2: Last question, Resident Evil nine, do we get like the
first teaser of that?
Speaker 5: That's just so that's a big game, and like normally
I would not expect it at a state of play,
but again, like I think we everybody wants us to
be a state of play plus, right, that's what we
all want to be fair.
Speaker 2: The September state of plays traditionally are lesser than the
ones earlier than the year.
Speaker 3: Yeah, gosh, I would love to.
Speaker 5: It's been a surprisingly amount of times as we heard
about the next like what the next resue would is
remake or otherwise.
Speaker 4: Yeah, I think that's most likely to be the big
thing here. Honestly, I just think it feels like it's time.
Speaker 1: I don't know, I feel like with TGS later, TGS
is this week, isn't it it's this weekend?
Speaker 4: Well that's my thought, is like something can be announced
here and be on the show floor at TGS.
Speaker 2: Right, Yeah, that's why, like that's straining two probably does
show back up in this thing, right. So yeah, Okay,
so we did mention this Horizon zero down remastered. The
reason we think that's going to be there is it
was just rated by the es R. Yeah, so that
seems very likely that that did bring up some other
stuff where someone mentioned to me that there's any even
more disappointing remaster, and then Jordan Midler was like, yeah,
I heard that Today is Gone and that's what I've
heard as well. So both of those could if they
do both of those, they should pair them up where
it's like, not like we'll release him as a two
pack or something like that, but be like, and Sony's
doing some the remasters for people who want to see
these games back, and that's Horizon zero done and Days
Gone don't treat them both like big special announcements.
Speaker 5: You know those names rhyme. You could maybe the announcement
could be like a little song or a rap. Okay,
that's the Horizon zoo down. Guess what would also bring
it back days gone, like.
Speaker 2: Legacy of m back the fuck up?
Speaker 4: Hold on, I want to talk about Horizon Wait why because.
Speaker 2: It's I know, I get it.
Speaker 1: Okay, yeah, wait.
Speaker 4: No, regardless of the quality of the game, I want
to talk about the weirdness. Do we know how this
is going to release in any way?
Speaker 3: It's going to be a box, it's going to be
a Bucks sixty seventy dollars.
Speaker 1: No?
Speaker 4: Not not. What do you think do we know for
a fact anything about this from the.
Speaker 1: No.
Speaker 4: No, That's why I'm saying. That's what I'm saying. No
information is is there is this possibly just a Spider
Man remastered situation where they just replace the original?
Speaker 1: No? Bet, I mean because the rumor, the rumor is
just they're updating the models and the cleaning up the graphics.
Speaker 4: That's what they did with Spider Man.
Speaker 3: That's also what they did with Last of Us.
Speaker 2: Nor remind me, remind me how Spider Man got.
Speaker 4: Spider Man was what it was a pre order bonus
for Miles Morales.
Speaker 2: Was it where they it was a concluding that if
you well, I think if you bought the upgraded version,
you would get both right right.
Speaker 4: It was like deluxe edition of Miles Morales, which is
how they made Miles Morales a seventy dollars product. Was
you get Spider Man Remastered, and eventually Spider Man Remastered
just replaced Spider Man. And that's like what PC has
They just have Spider Man Remastered. I'm wondering if Horizon
zero Down Remastered just replaces Horizon zero Down on storefronts
and then so you know, if someone's buying it for
the first time, that's how they refresh the MSRP to
seventy dollars. But if you already have it, maybe it's
a ten dollars upgrade, or maybe it's a free.
Speaker 2: Up That seems likely impossible.
Speaker 4: So that's why I think, like again, regardless of how
you feel on the game, I think that's what makes
it not such a crazy proposition.
Speaker 2: Yeah, I mean, and we get it. They probably started this,
uh in between projects, and they started this definitely when
they were thinking that the TV show would be ready.
I like, again, I always say I'm bad at reporting
on TV and movies. I don't understand that world. But
what I hear is it's troubled. I don't know if
that means anything, but you know, that's the TV show.
So yeah, I could see why they thought this was
maybe a good idea, better idea, I don't know it.
They get to sell it for more money going forward.
That is a good thing for them. That's kind of
all they care. Yeah. Uh, Days Gone is maybe even
it is even stranger.
Speaker 5: But I mean I always think that, you know, and
like the people that the Day's gund Defenders are weird.
That game did so about a copy somehow, so I
don't know, but I mean, so like seven million or something.
Speaker 2: It's more than Bloodborne. It is more than.
Speaker 4: Blosse because Horison popped off with the casual audience. That's
sold really well. But yeah, no, you're right, seven point
three two millions.
Speaker 1: So people love freaks. Yeah, I don't know, faking, right,
I think that's freaking. I think if they announced Days
Gone today a remaster, we have to do Days Sean, Yeah,
we have to.
Speaker 2: There's no law.
Speaker 1: Darn.
Speaker 4: It really sucks I don't have a PS five, you know,
I just can't even play that game.
Speaker 5: It's just to play the PS four version.
Speaker 4: They have a PS four kind of a console player.
Speaker 2: Definitely, they'll be on PC as well, right, yeah, but
this version will probably come out on PC at the
same time. Maybe Legacy of Kane Soul Reaver one and
two Remastered leaks via ps N. Legacy of Kane Soul
Reaver one and two Remastered has appeared on the PlayStation Network.
The page for the game mentioned on a statute during
San Diego Comic Con if people remember that story has
officially now gone live early. The bundles include both Legacy
of Kane Souleriaver and Legacy of Kane Soul River two.
Speaker 1: Uh.
Speaker 2: Where you play is cl who's like that main cool
looking vampire vampire dude. He doesn't have a bottom jaw, right,
It's like it's got virtual jaw. He's all top an
ascot or whatever, all top top loader.
Speaker 5: That's cool. I bet I bet like that two rated
team it did? Those are you masters probably just like
went straight to this. I don't know if it's them,
we'll find out, but yeah, these games are have a
great reputation. I've been meaning to play them for a while,
so this will make that very easy.
Speaker 2: Yeah, I gotta go back to a blood Omen legacy
of Cane play some Silicon Knights get.
Speaker 5: Some It's like a diabolo like, right, it's like a
top down gen RPG. It's it's a little weird because
you know, I don't know about you. I never heard
people talk about Sorry for Two nearly as much as
the first one, let alone some of the like there's
a couple other sequels like Defiance or whatever.
Speaker 4: It's weird names.
Speaker 5: And again, you never hear people there's even a legacy
of k blood Omen two. Right, and yeah, people you
think about that.
Speaker 2: You said blood Omens a diabolo like it's a too
human like please come on.
Speaker 1: Part and more? Right, Right, Raziel is so hot topic
coded that I feel like if they just wanted to
bring him back, it would do numbers.
Speaker 2: It does feel like that side of the vampire scene
is not being served. Did you watch that Centers trailer,
the Michael Biewordan Vampire movie. That stuff looks great. I
know that interview with the vampire is very popular. Right now.
They need someone who's more like, uh not like sci fi,
but like it just got more going on as a vampire.
So I think Raziel could fit into a more rizz
with the vampire.
Speaker 4: Yeah.
Speaker 2: Yeah, something he's got, that's.
Speaker 3: What it is.
Speaker 1: Uh.
Speaker 2: Nintendo of the Pokemon Company are suing Power World developer
Pocket Pair. Uh. This has kind of been everywhere, but
we'll recap it. They are suing them for patent infringement.
Speaker 5: Uh.
Speaker 2: And they I still don't think we know exactly what
patent it is up.
Speaker 4: It's the legends archyist catching style, which.
Speaker 2: Was throwing a ball to capture some thing. They did
patent that in yeah, which we have twenty sixteen, twenty
seventeen or something like that around then, so that patent
would still be going patents the last twenty years and
then they expire. And this is them. They're really going
hard after this. In fact, they are doing a thing
that they've done in the past with other law suits
where they are updating their patents and adding sub patents
to strengthen their case, something apparently you're allowed to do
in Japan. And every time they've done that and they
sued someone, I haven't done it in a while. And
the case where they do this is not coming to mind.
I'm sorry, but when they've done this in the past,
apparently they've always won because they've been able to strengthen
their case so much through these sub patents.
Speaker 5: Wait, what, why are you allowed to change your patent
after the pack to make it look like somebody copy
your patent more?
Speaker 2: Yeah, it's weird. It's like I think they're adding like
more details to help people understand what the patent is.
But this is definitely Nintendo taking advantage of that to
bully another company with a lawsuit. Now I say bully
because if you're mad at them for infringing on your copyright,
sue them for copyright infringement. They're not doing that. Clearly,
I agree that those monsters look a lot like Pokemon,
And while that doesn't bother me, it like, yeah, they're
doing that, and if you want to say that's copyright infringement,
go ahead. But they're not doing that because they know
that that would be a very hard case to win. Meanwhile,
this patent case something that they in Japan. It seems
like they might have a pretty good case, although of
course I am no expert on patent law, especially in Japan.
There's a chance they could still settle. Of course, we'll
see how it goes. But a Pocket pair did say
that they promised to fight against this, so we'll see how.
Speaker 4: This whole situation kind of just buzs me out because
when I first saw that the laws it was happening,
I was kind of winced a little bit. I didn't
like read it yet. I was like, all right, but
if it's about the character designs, like look, regardless of
how you feel about like Big Corporo and all that,
artists are having their designs copied like there.
Speaker 2: Yeah, that does think. Yeah, it's not even stolen. Yeah,
and it's not.
Speaker 4: Even like, oh, we have a Wulu on Pokemon and
then you know they they made a sheep, a ball
shaped sheep. No, it's down to the fact that they
like you can look at some of these pals and
it's like, oh, that's literally Agron's legs. You just three
D modeled the exact same thing down to the ornamentation.
That's not cool and that I thought I assumed would
be what they were going after. Is that copyright in
French if.
Speaker 2: You want to have that conversation in court. I think
that it's Nintendo's and the Pokemon Company's right to do so,
but they're yeah.
Speaker 4: Like people are kind of propping up like what they
did as like oh yeah, because you know, screw this
giant corporation. But no human beings who want to make
something cool are having their art traced over and that's
just not not okay. And so I was like, Okay, look,
it sucks that it has to go to court, but
if that sets a precedent to protect the artist involved
in here, I was like silver lining at least. What
sucks is that it is copy or pant trolling that
they are.
Speaker 2: Going and patrolling.
Speaker 4: Yeah, they're just trying to force their pass, which that
sucks because that's a lose lose situation for everyone involved
because that is them's trying to stomp out the competition.
If they win, we can't have like Pokemon likes on
Steam or whatever. There's a lot of you know, these
indie teams who are trying their best with stuff like
tem Tem and Cassette Beasts, that is, you know, them
trying their best to come up with the original idea,
that is like you know, this the Pokemon concept and everything.
They're trying really hard, and so if they can't have
that competition anymore. That sucks verybody. But at the same time,
you know, if Pocket Pair wins, is the you know
them with their copying stuff and everything, and.
Speaker 2: That Pocket Pair poked the bear, poke the bear.
Speaker 4: And now maybe we're going to get even more of that,
and that sucks to I just think this entire situation
has become crappy and I just can't.
Speaker 2: See if I was if I was worked with Pocket Pair,
if I was a consultant or lawyer, I would have
been like, hey, you need to change this more. Because
Nintendo's lawyers. There's a lot of them, and they get
really well paid, and they like to do their work,
and they're gonna they'll come for you. And then this
is the kind of thing where it's like Nintendo might
want to send an example now is all that fair? Again?
I I just I don't care all that much, but
the patent trolling does very much bother me. Yeah, yeah,
because we don't we don't need patents for game mechanics.
It is the kind of thing where it's just gonna
hold everyone back. If you have an idea, just make
it better than everyone else who also has that idea.
Speaker 4: That's been the theme of like how I have been
thinking of games this year all the way back to
when we were talking about Prince of Persia earlier in
the year, which Matt's wild I think that was this year,
but were I was talking about, Yeah, if someone just
gets something right, like the idea does, just take it
because it's just you know, it's it's a mechanic that
someone solved, and so yeah, just take these metro vena
concepts that someone else solved, and that's how we get innovation,
and that's how games develop. And yeah, going against that
is just again bad for everyone.
Speaker 1: Yep. I Also the more I thought about this case,
I worry about like the miscellaneous things that the Pokemon
Company and Nintendo's been just like waiting to also try
and take down. Like the thing that I do on
the side occasionally is I love Pokemon Showdown, which is
like a battle simulator site that you can play on
a browser, and a lot of VGC players use it
to like test out teams and just because it's it's
still stupid hard to breed Pokemon in the actual games,
And I worry like, all right, Pokemon, say they take
down Power World, what else are they going to try
and take down around them.
Speaker 4: That is something well interesting because I know for a
fact from hearing stuff that the Pokemon company are national,
you know, governing our the Western stuff. They are well
aware of Pokemon showdown and they have to be Yeah, yeah,
they are. They they are well aware, and they just
choose not to do anything about it because it's not
being monetized, or at least not in any significant way
that I know of, like it, I don't know. I
don't think they have a Patreon even or anything, but no,
it's just like this free thing that fans about that
they're like, fine, whatever, that's that's okay. It's always the
second you start monetizing something that infringes on their stuff
is when they get they have to get involved. Like uh,
there's a digital gaming video that came out recently talking
about shut down Pokemon rom hacks, and the connecting thread
with all the major ones I got shut down was
almost always those rom hackers opened a Patreon to explicitly
support development of the romacker. They're like, well, no, now
you're making money on our thing. You can't do that.
Speaker 1: So yep, you think power World is going to have
an Avengers moment in the courtroom and then like tem.
Speaker 2: Again on your left pie.
Speaker 4: I'm curious how some of these indie developers feel about
Pocket Pair, because like CEO is like an AI bro
who's like talking about generating Pokemon on his Twitter and like, oh,
what's the best way to make a new game just
copy what is successful right now? It's like, I'm not
sure how they feel about that guy. At least I bet.
Speaker 2: I bet people responsible for Digimon see themselves as we
did a lot more work than they did or something.
Speaker 5: They made their own thing. So yeah, yeah, did youmant
season Want still a banger? By the way, sorry of course, yeah.
Speaker 2: Uh Grezo. Zelda Echoes Wisdom started out as a dungeon
creation game. I just put this in here to say
I told you so. I called that when Yeah, I
was like, yeah, like that, I bet they were just
going to make a Zelda Maker and then they're like, actually,
it's more fun to play this as an immersive sim
or something like that. But I knew. I was like, yeah,
they were making a Zelda Maker, and I was kind
of playing. I'm like, hey, maybe this should just be something.
They would just make this a real Zelda game instead,
and like, hey, good idea.
Speaker 5: That was the Links Awakening remake where they first or
they had like the tile dungeon.
Speaker 2: Had, the tile based Dungeon Maker, right, and it seemed
like they were going to expand on that soon. And
that's clearly what they ended up doing because this is Grezo,
the team that made Links Awakening a the remaster remake,
and so that was easy to connect the dots there.
It would be like they were working on that idea.
All these things feel very similar to like how you
would play stuff, Like if you imagine Super Mario Maker,
now translate that to Zelda, it would be like, here
is an item from the world, copy it, paste it down,
and that's just how the game plays. So uh, any
sort of longing still for a Zelda Maker, you guys, I.
Speaker 3: Mean it would be it'd be fine.
Speaker 5: I and I was ever bitten by the Mario Maker
bug quite as much as you were, Jeff, But you know,
I like it fine, But I would definitely take an
actual bespoke, new like two D Mario game over Mario Maker.
And that would definitely take a new, bespoke, top down
Zelda game over a Dungeon Maker, I think.
Speaker 1: So.
Speaker 5: I'm glad they pivoted here.
Speaker 4: Yeah, I think Mario Maker taught us that the reason
Nintendo's games are so good is because people don't know
how I'm making Mario level.
Speaker 2: Yeah, I think Mario Maker pretty good at it. That
is a different type of game. I think Mario Maker
two did five million copies and that that just seems
like the ceiling for that kind of game. He's gone
levels right exactly, which is a little bit shameful, but
U so Zelda Maker was gonna do not as well
as that. That kind of proably made it pretty easy
for them to decide against it. Speaking of Nintendo, it
submitted a mysterious new wireless device to the FCC, the
American Regulation for New Electronics. Nintendo recently submitted a mysterious
wireless device, model number CLO zero zero one to the FCC.
This device is not the anticipated switch to console. It
is entirely new product line. The diagram shows the outline
of where the FCC label will be displayed on a
squarish footprint with routed off corners, which is, you know,
this is just something that might refer to no actual
shape of a real object. They just need to do
that for the FCC. The device is surprisingly light on
wireless technology, lacking five gigaherts or six gigahertz Wi Fi
and Bluetooth, but it does have a two point four
gigahertz Wi Fi radio and a twenty four gigahertz millimeter
wave sensor. The twenty four gigaherts millimeter wave sensor is
a particular interest as it could be a radar sensor
to track movement. Guesses as to what the device could
be include a new gesture and gesture control interface, as
an upgraded doc for a device at Super Nintendo World
theme parks, or even a return of the Quality of
Life sleep tracking initiative.
Speaker 4: It's a lot. It's an Apple watch.
Speaker 2: It was right, and and uh, millimeter wave like sort
of wireless like I don't know if it's lied ar
or whatever. That stuff would be the kind of thing
you would put into a watch, yeah, tracking movement of
like arms in your body and have it be a
health thing. You don't know.
Speaker 1: Who has to give me money for being right?
Speaker 2: But I'll give you twenty bucks next time.
Speaker 1: No, no, no, it's not as sweet if you give
it to me. Grub right, I'll draw a.
Speaker 2: Picture of a Miamoto over Andrew Jackson so one of
the same, right, Yeah, yeah, exactly. Yes, had a lot
of similar policies to Andrew Jackson.
Speaker 1: Andrew Jackson loved hanging out caves and collecting bugs as
a kid.
Speaker 5: Yeah.
Speaker 2: Yeah, twenty four gig herts is a big gigaherts. That'd
be very so if people don't know though, like the
bigger or like the more frequent the waves. So that's
twenty four gigaherts twenty four thousand times per second. The
the less deep it can penetrate, so it would be
very poor for something like Wi Fi. And instead it
is like it's going to stop, like the first time
with any other I know, I was trying. I was
trying to avoid it.
Speaker 4: Podcast tonight.
Speaker 2: Yeah, it is like, oh boy, I don't know. I
even explained this. As soon as it hits like a
body or something that don't stop, so would be able
to sense things very close to it. What they do
with that, I don't know.
Speaker 3: Is this just to make sure we like, don't play ROMs.
It can just be watching.
Speaker 2: I'll be fine with that.
Speaker 3: If it's a watch, damn it allowed intended to police you.
Speaker 2: It's a watch.
Speaker 3: The Minority Report, the Wenority Report, I don't know.
Speaker 2: Multiple sources dispute Concords four hundred million dollar budget. That
was one of the things that popped off last week
that the game as part of it's a failure and
as part of the director's stepping down, and we don't
know the fate of the game going forward, but the
director stepped down recently. Reports are hey, Sony thought this
was going to be a Star Wars level success, and
that it costs four hundred million dollars. That number is
probably way way more than what it actually cost to
make the game itself. That's not to say hundreds of
million dollars aren't tied up in many of the decision
decisions related to this game and the studio, because the
studio was part of a group of studios that got
a big investment of like two hundred and fifty million dollars,
and then Sony acquired it, and then they spent a
lot more money making it. So somewhere along the line,
lots of money has been around this game, but the
amount of money that actually went to the people making
Concord probably was around fifty to two hundred million dollars.
Either way, A big, big, sort of fine this company's
go to pay to take the game offline and not
make any money from it. Uh so, yeah, a huge
failure regardless before in a million dollars. Not quite realistic.
No game has a budget that big so far, eight
years a long.
Speaker 4: Time expensive that was debunked, wasn't it.
Speaker 2: I think eight years is maybe a little bit of
a misnomber. I bet there were people like beginning to
think about it eight years.
Speaker 3: Playing over Watch and beginning to think you should make
one of these.
Speaker 4: Sure, what I heard was that, yeah, the actual dead
time was more like four years.
Speaker 2: Yeah, right when it actually started in years would just
be kind of wild, even with everything else going on. Yep,
eight years is a big number. Two. Sega unveils new
like a Dragon game pirate Yakuza in Hawaii. I love this, Yeah, Sega,
and you gotta go to ku close enough, It's okay.
I have announced like a Dragon pirate Yahkuza in Hawaii
and action adventure game starring Goro Moduma. The game will
release on February twenty eighth to twenty twenty five for
various platforms. Heard it's about one and a half times
the size of the Man who Lost his Name. The
Man who Erased his name. Yes, so a man another
one of these that is it's exciting, it looks really fun.
It is it's Maduma in Hawaii with a couple other
extra islands, including one that is mad Atlanta or something
like that. Atlantis could go on.
Speaker 4: On two very different things there.
Speaker 2: I was like, either way out of doubt. Yeah, like
a crazy Atlantis like gambling like debauchery zone in the ocean,
and that looks like a lot of fun. But yeah,
I'm I'm ready for this in a way that like
I was not ready for the Man who Erased his
name or anything else before playing.
Speaker 5: Impressed up many games they released. It seems like, yeah,
just very recently we had man raised his name. There's
that one that took place like in more like Feudal Japan, right,
not too long it was like a remake, so yeah,
that not that long ago. And then eight of Infinite
Wealth and now this, Like I think you're very smart
about maybe you know, reusing certain things, but not at
a point where it feels tiring, at a point where
it's like, oh cool, we get more of this thing.
I was just impressed of how like sorry through constant support. Yeah,
because like a Dragon is this franchise that like seemed
kind of small and now just is very important as
kind of a something of a something of a cornerstone
right now, right.
Speaker 1: Grubb, would you have been as excited for this if
you if Infinite Wealth didn't click with you as much
as it did?
Speaker 2: No, no, no way. I'm definitely down for this because, uh,
for as much as I liked Infinite Wealth and I
did see some of these characters, Gorol Machum has always
been one that's like that guy seems cool, but I've
not played a ton of games where I've interacted with him,
so it's like, well, now I'm going to get a
whole game of him just doing his thing. Although apparently
he has amnesia as a pirate, but whatever, I'm still
like the character looks crassic.
Speaker 3: It is it more the turn based style or more
of the beat them up style?
Speaker 2: It's action style. Yeah, it's not not turn based at all.
It doesn't seem like.
Speaker 5: I sees to be what they go for with these
spinoffs on yeah.
Speaker 2: Right, and I think they want to keep both things alive.
So it's like, and the turnbas is working really well
now for the main series, so they can do other
things with these spinoffs. Yeah, just they have a real
handle on how they make games, and clearly that is
they They've said this in interviews. I know they talked
to Gene Park about this. But like, we don't get
why so many game other developers reboot everything with every
game we treat, we treat. We're gonna treat Hawaii like
a movie set and we're gonna reuse it for our
next several games. And it's just a really good.
Speaker 4: Companies not just also have you know, a mainline that's
turn based and then they spin offs over here be
action based.
Speaker 1: I don't know why more people don't do that, Sean,
that's silly talk.
Speaker 2: Yeah, the kids won't like it. They don't like turn based.
Speaker 5: Yeah, we gotta, we gotta make our thing like an
action game. Is good to track all sorts of new players.
It's really exciting. Meanwhile, most popular action video game of
recent time is Out and Ring, and then and then
the the other most popular game reason where it was
Balder's Gate three.
Speaker 2: So turn base, turn based doing just fine.
Speaker 5: Turn based and complicated action RPGs doing great.
Speaker 4: They okay, okay. Addressing the offen in the room, Square
Enix had one Action hit on their hands with fifteen
that were just like everything needs to be this now,
It's like, no, it's.
Speaker 1: Okay, excuse me, not just fifteen a certain fun uh trilogy.
That's not just a trilogy, remember me. No, it's a
it's a males from a video game series.
Speaker 3: You know, some people are some people are I see
are hoping for a Foul Fantasy thirteen trilogy remaster.
Speaker 2: I've seen that.
Speaker 5: I think they're just trying to janifest that. I wouldn't
hate that, though, that would.
Speaker 2: Probably get reassessed in a much more happen eventually.
Speaker 4: Yeah, I don't know if will they market it?
Speaker 1: Will they market it as Lightning Can Strike thrice?
Speaker 5: Yes, yeah, the check.
Speaker 4: I would want to see them remake fifteen into Versus
thirteen before seeing like remastered.
Speaker 5: It seems like a lot of like what was going
to be Versus thirteen is maybe going to Kingdom Hearts
for it's.
Speaker 4: So fun weird, that's funny. I just think they could
have done.
Speaker 5: Yeah, there you go the money please?
Speaker 2: What's in verses thirteen? What fifteen turned into?
Speaker 4: So you see knockers in the city, like fighting a
bunch of guards and it looks kind of like Devilment
Cry and stuff that turned into fifteen eventually, where they
turned into like the Open World and stuff.
Speaker 3: I'm kind of with you. To me, I'm like, well,
what is in fifteen? Just what versus thirteen?
Speaker 1: It is?
Speaker 5: Apparently like that early version of versus thirteen was so
different people are still.
Speaker 4: People got very acted to the trailer and the idea
of like an urban final fantasy kind of right.
Speaker 2: Yeah that sucks good over that?
Speaker 4: Uh, what's something Jeff likes? We need to shit on something? Yeah?
Speaker 3: How about what if mud Runners suddenly you you play.
Speaker 4: As I'm just gonna be hazing you on every stream
next week during.
Speaker 2: Like mud Runners? That means more for me as an
anime girl instead. Okay, well listen, put wi Fus in
mud Runners. Yeah, maybe guys would.
Speaker 1: Play I'm all in now.
Speaker 2: After Dead Rising capcom asks players if they want more
deluxe remasters.
Speaker 1: No, no, definitely.
Speaker 2: Not, like, yeah, of course we do. Yeah please.
Speaker 5: It seems like, uh, I haven't played it yet. I'm
winning for October. People seem very happy with this rematter.
Speaker 2: I played the preview and it was really well done.
Speaker 3: So yeah, stream has seemed very into it.
Speaker 4: It's not a remaster. This is a remake, it's an
engine now like this is again the same game again
but just completely overhauled. This is more effort that I
think they're giving credit for.
Speaker 2: It's a very least a big boy remaster.
Speaker 5: I wonder what else though, Like, do you think people
would still be excited about Lost Planet? Which is also well.
Speaker 2: That's gonna because like if we're talking about uh Dead Rising,
we are maybe talk about the three sixty era.
Speaker 3: Yes, yeah, which is a weird era for Capcom because
they did have.
Speaker 4: Some hits.
Speaker 2: Replayed Bionic Commando. But I don't think they're gonna do it.
Speaker 3: Yeah, it's like like that or Dark Void.
Speaker 1: I don't really.
Speaker 2: I think they're gonna know, definitely Void sadly Dalist Dark
Void recently, I think they're pretty recently.
Speaker 5: Listen, I had to go and buy it.
Speaker 1: Like the original DMC trilogy. Again, DMC will get it.
Speaker 2: It's remasters, I think.
Speaker 4: Yeah, a lot of people are disagree with this, but
I think d m C one getting a remake, or
even if it is a deluxe remaster like this where
you add stuff to it, I think that'd be cool
because DMC one very clearly being that resident Evil game
is supposed to be, I think is inconsistent with where
even just two end up going from there.
Speaker 5: I mean, we know what everybody wants, at least what
they're allowdest about is Dino crisis. So maybe you should
just go ahead and do that.
Speaker 1: Beautiful Joe Joe.
Speaker 3: Piano three collection.
Speaker 5: Dude, they did, Yeah, Magmu leedges like, don't want remakes.
Remaster collection is completely fine. Those games already look and sound.
Gore just was sure one had a remaster not too long.
That was the only one. Yep, that was the only
one out of that series. Sura's Wrath. There's the three
sixty one there you go anything with that. That's just
a movie.
Speaker 3: Sure's wrath, man, I thought of that one in a
hot moment.
Speaker 5: I love comedy, oh commy, Yeah, but this isn't Okomi already,
Like there's an HD O commy.
Speaker 3: I don't know what else you need to do to
a comedy.
Speaker 1: Know, maybe make the ink more inky at like four
k internally on like the p S three or however
that end up working out.
Speaker 4: That game is wild.
Speaker 5: Beautiful Joe would be a pretty easy slam Doug. Yeah,
have two games there. You can put Red hot rumb
or whatever in there, like the already looked pretty good.
Speaker 4: You just Remaster never talked about utful Joe like he
was in Marvel three, and that's like all he's.
Speaker 5: Ever Gotto versus Yeah, I bet we I bet they
bring back beautiful Joe for remasters. I don't think they
make new ones or any thing like that.
Speaker 2: Dead Rising was the actually was the best one to
do first though.
Speaker 5: Yeah, they can also just do Dead Rising two and
that's easy enough. Think people still like the two. I
like three. I think Dead Rising three is a very
underrated launch game that was a good Xbox One launch game.
I know by four everyone was over it.
Speaker 2: Yeah, but I think generally people like three.
Speaker 4: I don't think any of those games are like bad,
it's just people got.
Speaker 5: Yeah, people are just I don't know why, but people
seem down on floor for whatever reason.
Speaker 2: I personally kind of don't need much more than Dead
Rising one, but I get it for people. That's where
I was stuck with the series. Is Cristiano Ronaldo coming
to Fatal Fury?
Speaker 4: Tell me, man, what's going on here?
Speaker 2: Question mark? He tweeted something exciting in the making and
let me click on this link and see what he's
and then it says there's a video that starts with
S and K, what the hell yeah, hashtag Fatal Fury,
Cristiano Ronaldo and Fatal Fury.
Speaker 1: I know.
Speaker 4: Yeah for the audio listeners who can't watch this video
right now, it's just a video of a soccer field
that zooms in on like you know, the tunnel they
walk out of at the end is a door, a
metal door. It's as Fatal Fury on it as the
logo on it, and just like someone's breaking in the
door down and you don't see who it is, like.
Speaker 2: Picking a soccer ball at it right.
Speaker 4: Well, that's all I'm wondering, Like what is he gonna
be a character? Is he gonna be a skin for
someone else?
Speaker 5: Like?
Speaker 4: What the hell is going on here?
Speaker 5: He'd be ware if he's a character. I guess it
could happen. I mean, incredible, what all that Sonny money
can do for you? Huh uh? But Terry out today?
Terry is out today.
Speaker 1: That's right.
Speaker 2: It's I was likeah, check that out?
Speaker 1: Cool?
Speaker 2: All right, let me so last check, make sure to
miss any thing. I think We're all good, jan the
show is back over to you. News is done. News
is done, and so is this segment.
Speaker 1: We're going to hit you back with some emails right
after this brick and break. These are the emails the
show emails. BombCast at giant bomb dot com is the
email address to send your emails to. You can send
an email about virtually any and everything. You got a
fun little quiz you want to send her away? You
got a grievance. Uh, someone treats us like their personal
Twitter feeds, so they just send every single update about
their lives to the BombCast email address. I read any
and everything. Uh, so please send them our way. What
if you got a complaint, You want to guess someone up? Yeah,
you just want to say type the word fixs to me,
then just just do it. Uh, send all your fixs
to BombCast at giant bomb dot com. Yes, that's right,
I said. I see all the feed picks you send
and I I'm that's all we're gonna say about that.
First email comes from Jerry in Wisconsin Bombers. Last week
on the podcast, the interim crew was talking about as
about having a Day's Gone character in it. They then
had to have chat remind them of said character's name St.
John as if they forgot Saint John existed. They also
made fun of the man's name. What are you gonna
do to remedy this Saint John erasure. I could forgive Turbo,
Shawn and Nikki for not knowing about him, as they
were likely children when the game came out, but Tam
and Mitch should have known better than to forget the premiere.
Speaker 2: PS four Massive.
Speaker 4: Forgot the premiere. I had to point out, Yeah.
Speaker 1: I don't want to throw the term fakeass gamers around,
but at the minimum, some more reverence towards a system
seller like Days Gone should be appreciated next time. Follow
up question, what does Sony Green like first Day's Gone
two or a new ape?
Speaker 2: Escape Gone two? Are Days Gone three?
Speaker 5: I look, I tuned out A Day's Gone right after
that first trailer, like I had already never liked zombie stuff,
and Days Gone was like, so.
Speaker 2: I hate to see a man love his wife and
riding or like he rides his hog or whatever, so
I do.
Speaker 5: God, Yeah, it's just like the deal, especially like when
Sony already had Last of Us as a zombie thing.
It's like, here's more zombies and I was just like, Wow,
I could not care less about this, So I never
I couldn't pay attention to a second of Days Goss.
So I think I played one demo at one thing
one time, and it wasn't very interesting. Look, maybe I'll
give it another shot again.
Speaker 3: I don't know.
Speaker 5: The guy being a weird jerk kind of throws me
off at all too though, to be.
Speaker 2: Honest, sure is weird.
Speaker 4: Yeah, sure he is weird. I've never played it obviously,
But like, is this game not problematic? Like I just
can't see the universe where like this isn't just a
real jerk, weird guy doing weird things, like.
Speaker 2: I bet it is pretty like tame On all that.
I bet it's just like it's just a zombie game.
Speaker 5: I think it's probably just it's still a PlayStation four
games like published by Sody.
Speaker 4: It's probably pretty so much.
Speaker 1: Yeah, yeah, it's no Darryl Dixon, that's for sure.
Speaker 5: And ape Escape before Days Gone two, oh of course, yeah, God,
like come on we allowed to talk about that at
least by now.
Speaker 4: You we stream that. Yeah?
Speaker 3: Yeah, like come on, that ape Escape level and as
about was so freaking fun.
Speaker 5: I'm dying. Even if it's like I mean, that's a
series that would be great for like that crash spiral
style remake situation. It's make them prettier because they're already fun.
You don't have to do a whole lot there. I
love that.
Speaker 1: Hit me too. Jerry in Wisconsin ends their email with
hashtag freakers, hashtag ride my hog, hashtag deep.
Speaker 5: That's the other thing too, all the all the you know,
it's one thing with these other franchises that refuse to
call things zombies. These are the most zombiees looking zombies ever,
and they're like they're freakers. God, God no, I could
just never hear the word freaker and not get violently angry.
Speaker 8: Uh.
Speaker 1: Next email comes from Dylan from uh div not dib
dib with some indie RECs Hey BombCast crew. It's been
an incredible year for games, especially indie games. I've been
having a ton of fun trying a bunch of indies
this year and have some true gems that have been
overlooked in my opinion. I want to offer some recommendations
for members of the crew that I think you should
check out before the end.
Speaker 2: Of the year.
Speaker 1: Jan I think you'd really enjoy Shogun Showdown. This came
out recently and it's a unique spin on Rogue Light tactics.
It reminds me of Into the Breach, but it's more
simplified on a two D plane. Despite the simplification, the
combat has a ton of depth to it. Okay, Dan,
as a fan of Warriorware, you should check out fish Like.
It's only five dollars on Steam and it really captures
the micro game fund of Warriorware. Grub nine Souls is
a phenomenal mess Vedia with securo inspired combat.
Speaker 2: Oh, I didn't know that. I don't think I need
to say anymore here. I know I need to play it.
I know.
Speaker 1: Backlar Fallen Aces is a crime noir FPS that is
a throwback in the style of some ninety shooters. It
has some really cool style.
Speaker 4: I think has played Fallen Aces.
Speaker 2: I don't know. I don't think something.
Speaker 4: I think he talked about I've played it.
Speaker 1: Yeah, I talked about it.
Speaker 5: Yeah.
Speaker 1: Minati Yellow Taxi goes vroom these three feet platforms with
a retro style.
Speaker 4: It is fine.
Speaker 5: That might sounds like a game for babies what they're
talking about. Yeah, yeah, I know.
Speaker 4: I'm just saying that. I have so a fire escape
where Mary's trying to have this very like deep emotional conversation.
Dan's like, screw that. I want to talk about Yellow
Taxi Goes Room.
Speaker 1: You were a taxi that drives around the stage doing platforming.
It's really stylish and the soundtrack goes horrider than you'd expect.
Speaker 5: I think Jeff played this on it. You hear something
and I've looked at him like, hey, that looks great.
I would love to play that. So you're right, I
definitely do. Before down here.
Speaker 4: I play one too. It's very good.
Speaker 1: I think any of you would like these games, really,
but these are ones I thought might fit your specific taste.
Some honorable mentions I think are worth checking out as well,
Anger Foot One, Bitten, bt N Bosses.
Speaker 3: Yeah, hey look at this.
Speaker 5: This game, Yellow Taxios Room is forty percent off on
Steam with tump Bucks. I will buy it right now
because somebody I don't know on the internet told me to.
Speaker 2: Thanks Dyl Mike.
Speaker 4: It's very like Saturn and PS one coded.
Speaker 1: Hell yeah, uh go Mecha ball click olding. I am
your beast. Enjoy gaming. Dylan from candle Knel Canal Fulton, a.
Speaker 2: Small pool inspired physics puzzler where you combine balls with
similar size to create even bigger ones. I am getting
this now.
Speaker 5: Apparently already own this game. Actually I don't need to
buy it.
Speaker 1: Thank you.
Speaker 4: All right, that's the one where Jeff asked for a
code on Twitter and you wrote his coattails to get code.
Speaker 5: Oh play this video game, all right?
Speaker 2: Go Mecha ball is because I like it. Okay, it's
on game pass. I think pinball style physics missed with
mixed with an arsenal devastating weapons.
Speaker 1: It's like a devastating isometric haites.
Speaker 2: Like if oh yeah, look at this.
Speaker 5: Okay, Okay, I see, I see. I feel like I've
seen this. Looks pretty cool.
Speaker 2: A twin sticks shooter hades. Okay, that's that's my stuff.
Speaker 3: Many Shoot Adventures still a very good game from this year,
by the way.
Speaker 1: Absolutely yeah, yeah, good year for games.
Speaker 2: Turns out with that, Owen.
Speaker 1: Owen writes in so the Giant Bomb crew and friends
fall into the morphing grid with a specific console game controller.
As a result, that controller is now a morpher with
signature weapons and zword based on games from from this console.
It's morphin time. What console are you shouting out? What
color ranger are you? What would your zord look like?
And what would be some weapons you regularly call upon
as an example doesn't have to be red An e s.
Red Ranger who uses Mario's Fireflower and Zelda's Master sword,
the Zord in the shape of Rob the Robot. I
went from White Bear Lake, Minnesota.
Speaker 3: Atomic Purple game Cube, a.
Speaker 2: Cute DS and the stylust comes out as a sword,
and I could summon the elite beat agents. Who can
they be my zord?
Speaker 1: Yeah, White Ranger p S one Classic, and then I
have a shield and it's the flip up lid of the.
Speaker 2: PS one flip up lid.
Speaker 4: Yeah, I can't shut up about that pink PS two,
So you know what, I'll just grab that one and
my eye toy turns into something somehow.
Speaker 2: Orbital laser can I would use my bongos to.
Speaker 5: Pad upon us to victory. One doty Cock jungle beat
us to victory.
Speaker 1: I don't I don't like any of that. I'm going
to read the next email now. The next one is
about ads, and I am in no well, I'm in
some control of the ads you hear on the podcast.
Sometimes I've been getting ads for things in Ireland when
I listen to the BombCast. I live in the US
East Coast and have no connection with Ireland. I just
want to say thank you, and I hope it doesn't change,
because these as sounds so much more pleasant than the
normal US ads.
Speaker 4: I guess, yeah, that happens wires.
Speaker 2: Yeah.
Speaker 1: Yeah.
Speaker 2: I occasionally would listen to a podcast and the algorithm
and be like, we know you speak Spanish, and I'm like,
I do not. I don't know what you think I'm
going to do with these ads. I don't understand a
single thing that's being said. Uh, but yeah, keep giving
me fifteen Spanish ads per podcast.
Speaker 4: Yeah, I guess we can shed some light on that.
When you listen to a podcast on almost any service,
you we have zero control over what ads you get.
Speaker 2: We just we could choose to eliminate some categories of
ads like political ads, broadcagor yeah, people can still line
say this is not a political add still sneak in there.
Speaker 4: So generally speaking, we just say these are wherey ad
breaks are, these are, this is roughly how many the
person should get here, and then the service just does
their things.
Speaker 2: So yeah, yeah, as you download it, it algorithmically inserts
it at that moment.
Speaker 4: Exactly, just splices them in we don't do anything about this,
so uh, you know, if you get some weird ass,
sorry we didn't do that.
Speaker 1: And last email of the show. And I appreciate everyone
that writes a lovely email in to BombCast a giant
bomb dot com is email address. I appreciate and I
read everything. This email comes from Kellen Hello Bombers. On
a previous episode, Cam believed that Bloody Roar likely had
a huge impact, if not being the start of the
furry culture. And I find it's interesting that Mike Minati
sat silently when he is fully aware of the fall
films existing way before the late nineties Bloody Roar, that
only sold four hundred thousand copies was released, robin Hood,
Beauty and the Beast, The Lion King, Jungle Book, a
goofy movie, and many others.
Speaker 2: Are we saying Disney fully responsible for course?
Speaker 3: Who do you think had the market cornered morphic animals?
Speaker 4: Jeff, you are wildly attracted to Nala from The Lion King.
We all know that.
Speaker 2: Wildly attractive. I just noticed some things, is all. I
noticed what them?
Speaker 1: I mean?
Speaker 4: Maybe my best joke of all time is when I
ask you, Jeff, is Nalla the reason you insist on
getting fucked by the lions every year.
Speaker 3: Definitely something I wasn't about to correct my best friend Tam.
Speaker 5: I gotta stay on his good time. I every think
I would definitely say Robinhood and probably Gadget from Rescue
Rangers are probably much stronger cornerstones at the start of
furry culture. Then you're just playing.
Speaker 1: I would put it up the tailspin tail spins up
there because of a certain comband.
Speaker 5: Yeah, I know, and you're wrong.
Speaker 3: I think Gadget probably just having this conversation.
Speaker 2: Podcast now, Yeah, Lo the Bunny, it is the it's
the one Warner Brothers.
Speaker 3: Sally So.
Speaker 4: It's uh, it's Crystal and star Fox, that's Rugs, the Bat,
the Mountains, more furry characters.
Speaker 1: No, no, no, And then it's it's Sonic and it's
Bugs Bunny when he dresses up as an opera character, that.
Speaker 5: Opera classic.
Speaker 1: The ven diagram between Disney, Perverse and Furies is very
likely mostly the same circle. Just some non apple food
for thought. I appreciate that. I appreciate that. Does it
for emails this week, gentlemen, what do we learned today?
He learned about egg and that every gimmick gun. I
don't remember what egg actually fort every gimmick.
Speaker 2: Gotta get them all, that's right, don't sue us Pokemon.
Speaker 1: We also learned about third party bongos and the dangers
of keeping them around. We learned that patterns eventually expire,
but you can add a bunch of shit to them
in Japan. And speaking about Japan, we learned that August
first is coffee and Milk Day, to go ahead and celebrate, folks.
We also learned that Nintendo loves to litigate. And that's
about it of what we learned today. Because I forgot
to keep writing things down every day. What do we
what we got going on the rest of this week?
It was gonna be a funky week, but I'm not
going to where I'm going, so I think it'll be
mostly normal. No club tomorrow because Dan is still traveling.
Speaker 2: But when he gets back, we're gonna try to do
it this week. Off, Okay, talk to Dan about He's
pretty insistent on Oh, I get what you're doing here?
Now we're doing on Friday.
Speaker 3: You see, he's annoyed with me.
Speaker 2: He really wants to do it, and why don't you?
And then I'm like, oh, yeah, I know.
Speaker 1: Game mess Mornings popping off for the rest of the week.
Speaker 2: Grub Yes, yeah, game as Mornings back tomorrow, then Thursday
and Friday. I want to play frost Punk two on
the website.
Speaker 1: Do too.
Speaker 2: I downloaded that game and it was very big. Yes,
so let's make we'll make some hay out of that. Well,
I think we kind of vaguely planned to do another
sort of catch up grab bag stream. We'll probably do
that maybe on Thursday or something like that. Well, we'll
slot all this stuff in here, but now the chance
stick around, we'll be able to figure this out more
solidly today and tomorrow.
Speaker 1: Let y'all know. And also, if you're listening live or
you're listening to the archive before the state of play
has happened, we are talking over that today, so so
stay tuned. We'll be reacting and gabbing.
Speaker 5: And lacking a voicemail.
Speaker 1: Dumb Truck is also happening on Thursday, and folks, get
your hard hats ready. Get the jackhammers out, baby, get
the clippers out, because next week is.
Speaker 2: Infrastructure Week here at giant bomb dot com.
Speaker 1: We're also gonna have a We're also gonna have a
very special guest I believe next week on the Giant BombCast. Uh,
not quite infrastructure related, but I guess you know what
everything is in We can ask.
Speaker 2: Him about like the supply chain and stuff like that.
Speaker 4: He probably knows a lot about infrastructure. What's he like
making a book? You know, stuff like that more than
Dan does.
Speaker 2: Who needs it defined for him? Every single time we
say infrastructure a week. So that'll be fun.
Speaker 1: And we'll reveal who that guest is next Tuesday.
Speaker 5: Oh, it's a surprise.
Speaker 2: It's a surprise, dumb.
Speaker 5: I come on, I don't know anti surprise. Everything in
my family's a surprise. It's like we're gonna take them
on the different birthday. It's a surprise. Like, why is
it gonna be a surprise. Let's tell her taking her
to dinner.
Speaker 1: Mike Benatti, Yes, folks find you on Laternet.
Speaker 2: Don't find him.
Speaker 5: Every Jesus surprised and it's always annoying. Oh my name
is Mike Manati. You can find me a game speech
dot com on on Twitter and Twitch as Tolkoto.
Speaker 3: Playing a lot of souls games lately. Gonna be doing
some uh my stuff.
Speaker 5: You're soon playing some spooky games soon for following like
Resident Evil three remake for the game mess Game Club,
probably some Dino Crisis and uh some Yeah, I definitely
want to play that Dead Rising remiss absolutely.
Speaker 2: Sean, Do you want to focus or also surprised? Nobody's happy?
Were surprised.
Speaker 4: Yeah, they can find me Twitter dot com at Turbo
Shawn Underscore s h A w N and you find
me here just doing stuff every day, Sean.
Speaker 2: What if you played TCG card Shop simulator on the Oh, yeah.
Speaker 6: I looked at that stuff, was playing that. It looks
I think I'll play it and you can tell me
what I'm doing what you can play them?
Speaker 4: Aside? It looks like just another sim I don't know.
Speaker 5: Sure, Yeah?
Speaker 1: Are you sure?
Speaker 4: You play it?
Speaker 3: All boxes and plushies?
Speaker 4: Yeah, me and Jane'll talk over it.
Speaker 1: There you go, Yeah, there we go.
Speaker 2: Just watched the.
Speaker 1: Very he got very It was on a first day
basis and had nicknames for all his customers, really tucking
out the process of.
Speaker 3: What was selling.
Speaker 5: What was it selling? It was fantastic.
Speaker 2: Yeah, that's right.
Speaker 1: We're just gonna react over kind of funny videos.
Speaker 3: That's his personal stream.
Speaker 2: Oh even better, there we go.
Speaker 1: He's gonna watch his butts. Jeff Grubb, do you want
folks to find you on the internet.
Speaker 2: I don't know.
Speaker 1: I don't know.
Speaker 2: Good me and Michael could do last than attend tonight
watch that nine pm Eastern.
Speaker 1: That's right, folks, and hey, you know I love you.
Thanks for thanks for the patience of all the miscellaneous
things going on in and around the website. I like
to say, we'll resum to schedule. I can't say words
because that's the lord wave penetrate answering out, tape up.
That's right. I hit the buzz ball too soon in
the day. We're gonna see you next week for another
wrong song. Let's go next week's podcast, see you then.
I've been Jared, he's been Jeff, he's been Mike, he's
been Turbo Sean.
Speaker 2: You've been beautiful.
Speaker 1: I love you. Lozenges are cough drops.
Speaker 2: That's another thing we learned.
Speaker 1: Big calls, Margaritaville, lency and remake galaty. Let's go.
Speaker 2: Did I take my medicine today? I don't remember.
Speaker 1: She's I don't have the stuff. Holy smokes, I've had.
Mental mento is a fun feeling that it unlocks in
all of you and me.
Speaker 4: Shoot, shoot, rocket is a game, scout.
Speaker 2: Everything is fine.
Speaker 4: Here's my dog.
Speaker 2: That was your birthday over the weekend.
Speaker 1: I love you.
Speaker 2: I don't know what I s god.
Speaker 9: Bait in a black Now lozengessenge, Mike Manatti starting with
you first.
Speaker 2: They don't want you to cause a scene.
Speaker 5: It happen.
Speaker 1: What is the uh most amount of lozenges you think
you have eaten in a day?
Speaker 2: Uh of what lozenges?
Speaker 3: Well, I don't know what that is, sir.
Speaker 2: Cough drops.
Speaker 3: Cost drops?
Speaker 1: Oh I'm sure.
Speaker 2: Wait, your father is a dog does guy?
Speaker 4: Guys? Are you new here?
Speaker 2: Come on now, it's not though.
Speaker 5: I eat cough drops and like I know how cough drops. Yeah,
I've had cough drops. Wasn't ozenges longe lozenges?
Speaker 3: Is that like the medical term or a brand.
Speaker 5: It's not a brand, it's the generic. Yeah, lozenges. Never,
I never heard that word before. I'm sure on a
bad day I could. I could probably go through a
dozen of them, maybe more.
Speaker 4: Just as a snack.
Speaker 1: We just started.
Speaker 2: We haven't started yet at.
Speaker 5: A lot lot lozenges. I'm just trying to say what
I was worried it was a fruit. I was like,
come on, you know it's like, what a variety of
orange is this? I know better than to ask you
a fruit question, Mikey No, uh wow, okay, I can't recover.
I can't do this earlier you started with me. No,
I know better now, Jeff Grub in your time as
a sandwich artis what was the most ordered cheese?
Speaker 2: Uh, let's see when it was that subway? Was it provolone?
I want to say it was provolone that was probably
the most ordered cheese.
Speaker 6: Uh.
Speaker 2: The at Jimmy John's. I think we only had provolone.
So uh yeah, Well you can put on at the end.
You could put like shredded cheddar on at the end.
Speaker 1: Right.
Speaker 5: Subway style just goes with a sub sandwich.
Speaker 1: Yeah, you put it on your.
Speaker 5: Meat ball, you can put it on your deli. It's fine.
Speaker 2: I when I got done working at the sandwich place,
it was like, well, if I'm going like a sandwich
in my head, I'm like, well I should get some Provolo.
Speaker 1: It's kind of what what I.
Speaker 2: Ended up doing.
Speaker 1: Fantastic, fantastic and last but never released, certainly not least turbo.
Shawn Sean McDowell, Hello, walk me through your subway order.
Speaker 4: Yeah, back in the days of the five dollars foot along,
I would get the meatball sub because yeah, they they
ended that. What I think it was as I was
in college is when they were starting to wind that down.
Let me tell you, meaning full long meatball sub for
five bucks. That's college food right there.
Speaker 1: Yeah.
Speaker 4: Other otherwise I'm pretty basic. I just get like the
ham hamd problem, you know.
Speaker 2: Ham pros. What are are we throwing any vegetables on there?
Speaker 4: It depends on what I'm in the mood for that day,
you know, sometimes like some green pepper for a little
extra cronch or something, some spinach instead of the lettuce.
Speaker 2: Spinach instead is the correct move.
Speaker 4: Usually, yeah, Usually I just get like what their default is,
you know, just like hamd problem, mayo and lettuce, just
you know, nice basic subs.
Speaker 3: Soft things shouldn't be crunchy.
Speaker 4: That well is correct because that's an oxymoron.
Speaker 5: Right, But like peppers are soft, but they're crunchy when
you bite them, and they're delicious.
Speaker 2: Peppers are great, banana pepper's hallopeno, jalapenos on pretty much
any sandwich I can get.
Speaker 4: I'll meet Mike like halfway here. I think most veggies
don't have enough flavor to be worth it.
Speaker 2: But I mean, like he's right about like iceberg lettuce,
right like that that the iceberg lettuce doesn't make up
for the other things he's doing.
Speaker 4: See that reaction right there, that is insane. I do
put put iceberg lassif just when I want crunch and
I don't want like filler.
Speaker 1: That's that. Yeah, like fredos are right there, Mike.
Speaker 2: Can I tell you what I had for dinner last night?
Speaker 1: Please? Chan? I just had half ahead of I had
a quarter head of cabbage, and I.
Speaker 3: Was there had to be zero nutrients involved with that.
Speaker 2: I'd be a four of cabbage. And then it really
doesn't know es work, does he?
Speaker 5: I know how fruit and veggies work, but there's not
that much nutrients and cabbage.
Speaker 1: I have so much fiber inside of me and vitamins.
Speaker 2: Apparently the Great love fiber.
Speaker 1: For reason.
Speaker 5: Fiber's bad for me. If I was just an irritant
for your bowels, that's why it helps you go number two,
and it's bad. My bow is already very irritated.
Speaker 1: Well all right, uh, I can't tell this is a
call in the show.
Speaker 5: All right, I've pulled up my audio records I guess
maybe cabbage is fine. Sorry, just because I don't just
because I'm weird food.
Speaker 1: So you can bully me.
Speaker 4: Yes, it does.
Speaker 1: That's exactly what it means.
Speaker 6: Longes Oh no, okay, Jesus, he's already lost it.
Speaker 1: Okay, I'm gonna before I hit record pull up time
dot is. I'm gonna be right back now. I don't
go get a cough drop.
Speaker 5: That sounds like something like a mechanic would say, like
they passed me the lozenges, I gotta I gotta rotate
the muffler.
Speaker 1: Yeah, it's that.
Speaker 2: It's something that like just anyone says when they need
a cough drop.
Speaker 3: Why do they say cough drop? That's that's fewer syllables.
Speaker 2: Yeah, but listen, I don't I don't have a good
answer to that, and frankly I probably do. Just say
cough drop.
Speaker 4: It's the same syllables, laws and drops.
Speaker 1: Cough.
Speaker 4: Well, you're saying the plural.
Speaker 2: I guess, well, cough drops versus lost enge's okay, there's
a little advantage.
Speaker 1: There, Yes, for when you're a maniac, just cough drops.
To cause controversy this early into the plant and let
the three of us alone, what do you expect? Hey,
quick question that I don't want recorded. Uh, but what
other use is there for poppers other than you know,
lifestyle conversation?
Speaker 3: What's a popper? What do you mean in this context?
Speaker 1: Like and cream cheese? Like? No, not not that kind
of popping like a pill, getting closer.
Speaker 2: Poppers like the little gas. I guess people snort?
Speaker 1: Is it a gas?
Speaker 2: I actually don't know that part. Your butthole not crop?
Speaker 1: Okay, buttles?
Speaker 2: Wow, I didn't know that Mike was against that kind.
Speaker 1: Mike was so hate.
Speaker 2: It's used primarily for people doing butt stuff. Yes, okay, okay,
that's it. I recorded my side of the conversation.
Speaker 1: I'm recording now, Hi, Sean, what I'm about talking about
popping my butt?
Speaker 2: Because you said it was a crime to be gay?
Speaker 3: Yeah, I thought it was a drug. And you do
not have to be gay to enjoy butt stuff.
Speaker 2: That's fair, okay, fair enough. But you're yes, you're just
against sodomy.
Speaker 1: There you go.
Speaker 3: What I have more progressive than anyone here. I don't
know about that one.
Speaker 2: Let's not have the woke Olympics, guys.
Speaker 3: I was not recording that.
Speaker 1: I did watch you five seven one last night.
Speaker 2: And they're like uh uh bel Pexan's like, I don't
think you're ready to be a submarine captain. Matthew mcconne,
I'm like, yeah, Texans shouldn't be submarine captains. That's right.
Speaker 1: Yeah, okay, I'm sure. I just bit into my cough
drop and it's just gushed inside. I'm not going to
keep talking. Yeh wait, fifty five zero zero.
Speaker 3: It's like an apple, it just gusted. Oh shit, I'm
not ready. Fifty five ready.
Speaker 2: A harrowing time, that is.
Speaker 1: I just imagine like Mike skidding around the corners.
Speaker 2: Into the like on the floor.
Speaker 1: Yeah.
Speaker 2: So wait, Jeane, are you saying it? You're with Mike
Manatti on the gushers type thing gushing in the mouth, Like.
Speaker 1: No, I just I thought there would be more structured
as a cough drop, that there'd be resistance to me
biting down, but there was not a soft drop. Yeah.
Speaker 3: That's not good. You don't want you want to you
don't want to soft drop? Those are kind of dross.
Speaker 1: Wow.
Speaker 2: Wow, what do I do now?
Speaker 1: I'm not I'm not siying because of anything you said.
I'm sighing because you should start the show. All right,
Are we good? We're starting we again.
Speaker 5: Man.
Speaker 1: Yeah, that's all right. I'm gonna flip the YouTube swit.
Hey YouTube, here's a little treat. If you get this,
I'm gonna start recording the video. Sometimes I think this
should just be part of the YouTube vod as well,
but anyway, this is a special treat. Yeah, I digress,
all right, Uh fainted black