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Speaker 1: Hey everybody, It's Tuesday, September twenty fourth, twenty twenty four.

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Welcome to the Giant BombCast, Episode eight five nine, powered

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by Enzi See. I'm your host, jan O'sholla powered by

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Lozenges joining me co captain of the ship. The hardest

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hard candy in game news. That's right, you keep him

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in your mouth. He's like an everlasting gobstopper. He's the

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job breaker and the headline breaker.

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Speaker 2: Jeff Crep, I'm lost up. I am a rock hard

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candy over here. Absolutely, let's do this thing, so sweet,

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so hard.

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Speaker 1: We got the man that is that is obsessed with textures.

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That's right, He's feeling everything, he's squeezing everything. He's he's

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put the squeeze on games media from games Beats, the

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bad boy of games media.

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Speaker 3: Hi, Hi, I don't like one thing's gush in my mouth?

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Speaker 1: All right, we we we We got the sweetest lad

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in on the team, the most innocent boy, our little

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cherub of the team, Turbo Shawn Sean McDowell.

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Speaker 4: Yes, hi everybody, I'm the only one wearing my cute

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new shirt of trans Iicon Vivian Mike.

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Speaker 1: Shirt.

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Speaker 5: I love that character. That's a great character, one of

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the best Mario characters. Yeah, she's a come back and stuff.

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Speaker 2: Are you reading from a script right now?

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Speaker 5: Mike thousand your door? Before it was always cool too,

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but before Jeff.

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Speaker 2: Told me to do that on podcasts. You gotta stop

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telling me to beat it on podcasts.

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Speaker 1: Do you, guys ever worry that you don't know how

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to have conversations outside of podcasts, because sometimes I have that.

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Speaker 2: I don't want to have conversations outside of podcasts. I've

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been paid so frequently to have conversations now that it's

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like these words are worth money.

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Speaker 5: You should just I'm just waste anybody who comes up

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to you to talk exactly.

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Speaker 2: Just hand me five dollars, guys, and then I'll have

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a conversation.

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Speaker 4: We really need to get out more.

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Speaker 2: Oh that's not happening.

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Speaker 1: Well, I mean for these two. Well, no, my keys

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a little social butterfly life. I talked to people.

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Speaker 5: I get a little over it sometimes too, though. It's

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like people I have, I thought their Manhattan moment sometimes

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like these people.

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Speaker 1: Paint yourself blue? What do you mean these peoples? We

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don't operate fast enough for Mike. How's everyone doing? How's

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everyone good? Everyone get naked, paint themselves blue, have an

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existential crisis on the moon.

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Speaker 5: God.

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Speaker 1: Yeah.

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Speaker 5: I went to the Cleveland Gaming Classic on Sunday and

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I bought some good gives. No Jeff left me to

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clean his house.

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Speaker 2: Woh, it's steps leaving later this week and things have

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just kind of gotten hectic over here, and I'm like

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it's still not slowed down. And she thought I wasn't

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left yet, but it's like, oh, it's just a lot

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happening with you know, kids in school and stuff like that.

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But I'm like, I really wish I could have gone, Mike.

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Seems like you got quite a hall though, right, I got.

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Speaker 5: A good haul and my my brothers still came and

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my nephews, so it was a menaughty boys. I wasn't for.

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The kids actually did a lot because there's like a

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there's a big free play arcade area, so they enjoyed that.

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They even had like some consoles set up, you know,

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the kids just like football. They were you would like this.

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They were really into Techmobile on the nes a lot

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of Techmobile and they had a bounce house set up,

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and there's like the local Ghostbusters chapter was there, and

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they had an ecto one and things like that. I

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think they were slightly less interested in watching me buying

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old video games.

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Speaker 1: Weird.

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Speaker 3: Yeah, I got some stuff I can shot real quick here.

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Speaker 5: This was one of the big gets, this obscure Dreamcast

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game called egg huh rare Dreamcast game.

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Speaker 3: Excited for that?

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Speaker 2: Did you Did you get any jokes of like can

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I offer you an egg in these trying times?

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Speaker 1: Oh?

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Speaker 5: Yeah, I think I got it in chat when I

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showed it during my stream yesterday, Virtue or Virgitt Tennis Dreamcast?

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Speaker 3: Did these Dinosaur for the PlayStation one?

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Speaker 1: Why the hell not?

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Speaker 4: Sorry for this?

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Speaker 2: A VMU still in the box.

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Speaker 3: For the Dreamcast?

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Speaker 1: Really cool?

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Speaker 2: Actually, I love that.

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Speaker 3: This is not a big one death jam fight for

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New York.

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Speaker 1: Yes?

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Speaker 2: Is that Xbox one?

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Speaker 1: Yeah?

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Speaker 5: That's great.

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Speaker 2: I didn't think we should play that soon anyhore.

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Speaker 5: Sorry, Grant Turismo four and then the Bridge Racer five

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for a while, and then oh yeah, by the way, Jeff,

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you should really ask somebody about the future of Bridge Racer.

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See if you're kicking anything over there.

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Speaker 3: And that's why Downhill Domination.

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Speaker 1: From It.

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Speaker 3: Was looking for this. Uh so excited to find that.

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Speaker 2: You know what's weird about that game. I have very

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fond memories of it, even though I've never played it,

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because I watched you all play well on vacation. It's like,

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that's like a nice game with a nice time.

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Speaker 1: I'm like, yeah, it seems cool.

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Speaker 5: I haven't played it either, just watch jam play and

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we were all like, why does this game look amazing?

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So uh yeah, no, I've got it. So not a

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single GameCube game, like my game two collection is pretty

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much there. Now I think I need yore Mega micro

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games whatever, maybe a couple of other things, but like,

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I'm almost set there.

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Speaker 1: Mike, you a big peripheral guy, Like like, it's not

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like an always yes, always no.

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Speaker 5: It depends like Dreamcast had good stuff because I really

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liked the sambas as Jeff calls them.

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Speaker 2: I was gonna be.

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Speaker 5: Something in the fishing controller for Sega Pro Bass fishing whatever.

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Speaker 2: Is fishing controller?

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Speaker 1: Of course.

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Speaker 5: Yeah, DJ Hero there's a game. I love my DJ Hero,

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but not like a I want to call myself a

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peripheral guy.

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Speaker 1: I wonder if, like, uh, you know, once you complete

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a level of completion of your collection, if you were

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going to expand to peripherals as why.

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Speaker 5: Maybe I already have a good amount of the Donkey

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kong U bongos. There they are?

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Speaker 2: Ye, I got third party? Have that so close to you?

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Speaker 4: Well, you mean a good amount.

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Speaker 2: I found my uh we you like GameCube adapter thing

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that has the USB and I was going to plug

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into my computer so I could play the emulated Donkey

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Kong Jungle Beat with the third Party.

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Speaker 5: Boys. I'm sick, I think I because I got two

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from back when me and my brothers would play Donkey Konga,

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and then somehow I got a third one. I may

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have like bought it like chief at some point when

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it was like old, but nobody cared about it yet

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and so something like that. Yeah, those are those are all.

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Any game that uses the bongos is a good game.

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Speaker 4: But I will say I'm fascinated by this Dreamcast game

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I've never heard of.

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Speaker 5: Right, Yeah, it's supposed to be good. It's an action

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adventure game. It looks interesting. I'll probably stream some egg

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here soon.

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Speaker 4: I got some elemental gimmick gear or it looks like

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a just from screenshots. I know nothing about it. It looks

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like something a ToeJam and earl ish, but then you

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get into one on one like fighting game. Style fights.

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Speaker 3: I'm gonna play some egg very soon.

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Speaker 2: I'm mad because now every time I go with my

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fridge and I get hungry for eggs, I'm gonna say

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to myself, gonna have some elemental gimmick gears.

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Speaker 1: Yeah.

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Speaker 2: No one else in my life is gonna care. They're

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gonna think I'm losing it. They're gonna it's not gonna

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be funny. Yeah, okay, I'll text you all every time

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I think.

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Speaker 1: It all right. I mean, Dan has been texting me

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non stop to come to Kyoto because I.

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Speaker 2: Got's very funny because for one, you know, it's annoying him,

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like you know, he's like hesitant to open discords. He's like, shit,

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I'm gonna bother me. And we don't care. We just

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think it's funny. But every time Dan opens Discord, it

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sends him saying, Jan, you should come to Kyoto with

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a picture of Japanese buzzballs. And it's probably been like

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twenty times.

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Speaker 4: Wait, it's like a perpetual loop. It does every time

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he opens disc.

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Speaker 2: Every time every time he loads up Discord, it like.

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Speaker 3: And the ethnicity, what are you talking about the.

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Speaker 1: Fact that he's saying to come to Kyoto? And then

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it's like the price tags are in Japanese. But that

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did inspire me. Well, I was pre inspired. Can you

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believe I had a small little thing at at the

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apartment and no one wanted to partake in this biggie

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buzzball with me?

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Speaker 5: Huh?

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Speaker 4: But you still have the Hou's an truggle.

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Speaker 2: It's way more Neon Green than I was even thinking,

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like I've seen him in person, but it surged like Neon.

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Speaker 1: Well, here's the thing. This is the second one I

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bought Sean because that was the first one by myself.

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Speaker 4: It's just a plastic by way, it's like a spray bottle.

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Speaker 1: It's a yeah, okay for folks that are our audio listeners,

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this is what would you guys say, like the size

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of a small.

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Speaker 2: Volleyba it's about it's like one and a half.

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Speaker 1: Balls, yeah, one and a half bochie balls, And like

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it's gigantic. It's like a comical potion a man.

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Speaker 4: And like Jan holding it right now, he looks like

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a cartoon villain holding a bomb.

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Speaker 2: Yeah, the duck the duck pin bullying balls.

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Speaker 1: It's that size right, the point of reference for so

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many people.

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Speaker 4: I bought a capcom sign I'm probably Mikey.

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Speaker 2: Can you get drunk off of that?

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Speaker 5: Mike, Yes, off cap com is okay?

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Speaker 2: Wait is that our buzzballs Hyphie related? No, they're not.

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Speaker 1: Okay, but if they were Holy smokes, not only would

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I be supporting the Bay Area and women. Here's my pitch,

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Mike Uh, I'm gonna need you to co sign this

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with me.

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Speaker 5: Oh, okay, we need to add more alcohol to Pixar Peer.

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The Pixar Peer there. We have a very good bar there.

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Buzzs l like your balls. Huh, Mikey, I mean that's good.

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Speaker 6: I gonna love my buzz light your balls.

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Speaker 5: I got I got drunk and picks up here because

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my friend's knuck in a bunch of gin and a

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sprite bottle. That was fun.

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Speaker 2: Hell yeah, well that's not a code Grandma. What's that

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code of that's a cold code? Cool uncle. I still

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think I should mean a game called code Grandma. Okay,

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that was a really good idea.

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Speaker 1: I'm gonna need an adult in the room to explain

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alcohol content.

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Speaker 4: Yeah, pretty good.

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Speaker 3: That's stronger than just about any beer.

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Speaker 1: Yes, it's like a cocktail.

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Speaker 4: It's a cocktail.

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Speaker 1: Okay, Okay, so this is gonna do more than a

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white claw and break the law. Yes, significantly more than

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a white cloth.

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Speaker 4: When when you get a mixed to drink jan it

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is one point five leaders of that.

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Speaker 1: Okay, okay, see this, this is why I have you

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all around this. You know this is I just give

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off the vibe and facade of someone incredibly put together,

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but quickly we're seeing the facade is breaking apart.

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Speaker 2: At the scene, I.

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Speaker 4: Realized a lot of people don't know how this saga

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started because it happened during the Discord town hall, so

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some people may not know that. We had to keep

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in about alcohol like a BV APV whatever it.

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Speaker 2: Is, alcohol by volume ye av Yeah.

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Speaker 4: Don't pay attention to that. I just drink it.

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Speaker 1: So you know, sure, fantastic, fantastic, fantastic boyos. Unless anyone

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has anything else to bring up.

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Speaker 2: No, I don't think so.

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Speaker 1: Uh.

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Speaker 2: Just I am kind of mad that, like fall won't start,

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and it's put me in a real bad mood.

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Speaker 3: The trees have turned a little bit, at least it's just.

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Speaker 2: The colors, but yeah, it's just not cool enough. I

249
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was like trying to put out Halloween decorations and I

250
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was sweating and it made.

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Speaker 1: Me real it was it was in shorts weather for

252
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us yesterdays. I was like, okay, that's.

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Speaker 2: Because your weather becomes my web. So okay, hopefully that's

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going to happen. I do have a question. Actually I

255
00:12:09,600 --> 00:12:12,240
did get one of those twelve foot skeletons. It's the

256
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Jack skeleton one. Oh damn, it's right. It's like it's

257
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what got from the home Home depot whatever it was.

258
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When should I when you guys think I should put

259
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it out because I wanted to put it out already,

260
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like it's kind of early. What if it's like kind

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of gets worn down.

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Speaker 5: Yeah, I've seen one out in the wild already, so

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like people are doing it, it won't be the crazy person.

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Speaker 1: Yeah. The fact that they're already selling it grub enables

265
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you to just put he got it on sale, right.

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Speaker 2: I bought it on here, thank you?

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Speaker 1: Yes, Jerry. Yeah, Mike.

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Speaker 4: Remember the skeleton is not inherently tied to Halloween, because

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you can be a weird person and just put any.

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Speaker 2: Time right to approve of that. I think Patrick Kleppik

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has kept his twelve foot skeleton out a year round. Yeah,

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well I'm not that weird, but he I think he

273
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like dresses up like for all the seasons or something least,

274
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and that at least he said he would do that.

275
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But I'm not worried about that so much. I like,

276
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and I'm not worried about anything. It's Steph who's like,

277
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I don't want it to like get like blown over

278
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in the wind. Their storm's coming and stuff like that.

279
00:13:12,600 --> 00:13:15,200
I imagine, like I'm gonna have to anchor this thing

280
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down no matter what.

281
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Speaker 5: And it sounds like she just doesn't want you to

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put it up quite yeah, so maybe give it a week.

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Speaker 2: It was. It was, Yeah, she's definitely because you know,

284
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she's like, I've found this deal, Like she did all

285
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the work on that stuff, so she's just making sure

286
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to think it's taken.

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Speaker 4: I think socially acceptable times to put up holiday decorations

288
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is like the month of so once again into October first.

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Speaker 2: As soon as she leaves, all right, there we go.

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Speaker 3: Are you going to keep him up like through Christmas time?

291
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Since you know Jackson it's appropriate.

292
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Speaker 2: I am thinking I probably will. We will have to

293
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like it sand up a little different, but why not

294
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be fun? Yeah, exactly.

295
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Speaker 1: I didn't know you were so big into the Christian faith, Greb.

296
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Speaker 2: That's why listen. He is my savior.

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Speaker 1: Oh.

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Speaker 5: I did see that night before Christmas video game for

299
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PS two at the Cleveland game that has expensive It

300
00:14:01,600 --> 00:14:06,840
wasn't that expensive, but no manual. And I was like, no,

301
00:14:06,919 --> 00:14:07,279
it's okay.

302
00:14:07,279 --> 00:14:10,039
Speaker 2: I'm just like, get like any tips for like securing

303
00:14:10,080 --> 00:14:12,120
the thing beyond, like the anchors they give like.

304
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Speaker 3: Young priests and an old priest.

305
00:14:15,519 --> 00:14:21,159
Speaker 2: Uh huh, okay something, Yeah, I got. I gotta sloped down.

306
00:14:20,960 --> 00:14:22,440
I remembering everything you said.

307
00:14:23,399 --> 00:14:25,720
Speaker 3: Lo Now, I know that sounds like a weird word,

308
00:14:25,759 --> 00:14:27,480
but it's just cough drops.

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00:14:29,440 --> 00:14:35,639
Speaker 2: You can't put that in the cannon. Everybody else has

310
00:14:35,679 --> 00:14:38,960
to include the pre show in the in the audio version.

311
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Speaker 3: All right, I'm gonna do a plot he's never heard

312
00:14:41,919 --> 00:14:42,919
of losages.

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Speaker 1: Oh buddy, you don't want to do that.

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Speaker 2: I trust me.

315
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Speaker 1: I know I'm weird.

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Speaker 3: If it turns out weird about this too, it's.

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Speaker 1: Fine, Mike. We're gonna have chef reactions on the voicemail

318
00:14:52,200 --> 00:14:56,879
dump truck next week. Yeah, you're did you lose? Were

319
00:14:56,919 --> 00:14:58,919
you weirder than Dan that episode?

320
00:14:59,080 --> 00:15:00,879
Speaker 2: There's no way I think that episode Dan was we

321
00:15:01,000 --> 00:15:02,399
So that's not it was.

322
00:15:03,279 --> 00:15:05,279
Speaker 4: I thought was the fruit who put him over?

323
00:15:06,440 --> 00:15:09,480
Speaker 5: That's weird because there's nothing that's the fruit. Thing is

324
00:15:09,519 --> 00:15:12,039
just oh, I don't like to eat fruit. Dan tried

325
00:15:12,039 --> 00:15:15,399
to cook eggshells into a good come on.

326
00:15:16,000 --> 00:15:19,519
Speaker 7: Everyone knows that, Mike. Everyone knows that Dan's an idiot.

327
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We all are aware of this fact. But he grew

328
00:15:23,000 --> 00:15:26,279
as a human being and knows how to cook eggs,

329
00:15:26,320 --> 00:15:27,120
not much else.

330
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Speaker 2: Gravity recently, oh man, he really did spell it lozenges?

331
00:15:34,840 --> 00:15:35,600
Speaker 5: How do you spell?

332
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Speaker 1: Instead?

333
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Speaker 2: I think I remember it because Dan told more stories

334
00:15:42,039 --> 00:15:45,360
about his weirdness, and so I think chef reactions uh,

335
00:15:45,399 --> 00:15:48,600
and the Chat at that time voted for Dan. Then

336
00:15:48,720 --> 00:15:51,960
recently there's been a lot of like mikey issues, and

337
00:15:52,039 --> 00:15:55,080
Mike has been winning the weirder pool recently, and I

338
00:15:55,080 --> 00:15:57,000
think it's gonna go back and forth like Joker and

339
00:15:57,039 --> 00:15:57,879
Batman forever.

340
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Speaker 4: So I think the difference is Dan admits many years

341
00:16:03,159 --> 00:16:06,559
on when he has done something incredibly stupid, and you're

342
00:16:06,600 --> 00:16:08,399
holding steadfast with your weirdness.

343
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Speaker 5: I think I always admitted the lost. The loss is

344
00:16:11,679 --> 00:16:13,279
just what is throwing me because I really have just

345
00:16:13,320 --> 00:16:15,600
never heard that before, and I get look getting crushed

346
00:16:15,600 --> 00:16:20,879
at the pole. So clearly seventy four to eight. Just

347
00:16:21,000 --> 00:16:23,320
I just never called him anything but cough drops before,

348
00:16:23,519 --> 00:16:24,600
just never heard another term.

349
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Speaker 4: You know what.

350
00:16:25,679 --> 00:16:27,879
Speaker 1: That's fine, Yeah, that's completely You.

351
00:16:27,840 --> 00:16:29,879
Speaker 2: Remember the first time in like fourth grade, were the

352
00:16:29,960 --> 00:16:32,200
kid that would always have the whole bag of cough drops,

353
00:16:32,240 --> 00:16:34,480
being like, you want a lozenge? And I'm like, and

354
00:16:34,480 --> 00:16:36,159
then you showed me the bag and it said lozenges

355
00:16:36,240 --> 00:16:38,360
on there, and I'm like, oh, okay, well that explains that.

356
00:16:38,720 --> 00:16:41,519
Speaker 5: Other words people have said you need a lozenge and

357
00:16:41,559 --> 00:16:44,600
I've been like, what you want to cough drop? You

358
00:16:44,639 --> 00:16:47,679
out take that?

359
00:16:47,799 --> 00:16:48,480
Speaker 4: Yeah?

360
00:16:48,919 --> 00:16:50,879
Speaker 1: God, I'm trying to think of other names for things

361
00:16:50,879 --> 00:16:55,519
now to just surprise Mike with like words. I think

362
00:16:55,519 --> 00:16:56,559
it's hard to do.

363
00:16:56,960 --> 00:16:59,120
Speaker 2: But it's hard to like find one because it's got

364
00:16:59,200 --> 00:17:02,200
like because you just didn't occur to you. And Mike.

365
00:17:02,360 --> 00:17:03,840
This is a weird one because I thought Mike would

366
00:17:03,840 --> 00:17:05,960
know laws and not just because a doctor dad, Like

367
00:17:06,000 --> 00:17:07,200
that's one everyone's.

368
00:17:06,880 --> 00:17:10,480
Speaker 4: Heard, you know, it's right there?

369
00:17:11,440 --> 00:17:13,599
Speaker 1: Yeah, all right, well you know this is a video

370
00:17:13,640 --> 00:17:16,000
game podcast, is it?

371
00:17:16,000 --> 00:17:18,480
Speaker 3: Because it dislodged? Is like the mucus?

372
00:17:22,240 --> 00:17:24,519
Speaker 2: Yeah, let's just say yeah, yeah, no, that's good. I

373
00:17:24,640 --> 00:17:24,839
like that.

374
00:17:25,039 --> 00:17:25,680
Speaker 4: Yeah, I'm okay.

375
00:17:27,079 --> 00:17:32,359
Speaker 1: Yeah, that was a very epic connection, just like Mike mikey,

376
00:17:32,400 --> 00:17:34,240
you and I are connected that you and I have

377
00:17:34,279 --> 00:17:37,160
been playing Epic Mickey.

378
00:17:37,200 --> 00:17:40,039
Speaker 5: This is exactly the kind of game that needs to

379
00:17:40,079 --> 00:17:44,920
be remastered. Yes, you know, I Epic Mickey was first

380
00:17:44,920 --> 00:17:47,400
coming out for the Wii. In fact, my Wii is

381
00:17:47,440 --> 00:17:49,799
the one of my Epic Mickey stickers still.

382
00:17:51,599 --> 00:17:53,839
Speaker 2: Yeah, yeah, is that the one you used to play.

383
00:17:54,680 --> 00:17:55,559
Speaker 3: Alone in the dark?

384
00:17:55,680 --> 00:17:55,759
Speaker 2: Right?

385
00:17:55,839 --> 00:17:56,079
Speaker 5: Yeah?

386
00:17:56,119 --> 00:17:56,640
Speaker 2: Incredible.

387
00:17:56,880 --> 00:17:59,119
Speaker 1: You need a little totem to help you feel safe

388
00:17:59,119 --> 00:18:01,079
in the good.

389
00:18:01,559 --> 00:18:04,799
Speaker 3: They also sold the nunchuck that was shaped like a paintbrush.

390
00:18:05,079 --> 00:18:05,480
Speaker 5: What's wrong?

391
00:18:06,079 --> 00:18:08,359
Speaker 2: I just actually hit the bleep button, upset, Jan And

392
00:18:08,359 --> 00:18:09,119
I'm sorry, Okay, I.

393
00:18:13,839 --> 00:18:15,480
Speaker 5: Like, what does that sound like, Joe?

394
00:18:15,519 --> 00:18:16,079
Speaker 1: What did I do?

395
00:18:19,839 --> 00:18:20,519
Speaker 2: Chuck Nuns?

396
00:18:20,599 --> 00:18:22,319
Speaker 3: That's not good for the Catholics.

397
00:18:22,960 --> 00:18:27,359
Speaker 1: Hey, speaking about nuns, watch that Sidney Sweeney immaculate movie.

398
00:18:27,640 --> 00:18:31,440
Speaker 5: Anyway, go on, But I really wanted to like love

399
00:18:31,480 --> 00:18:33,720
this game back when it was coming out, obviously, like

400
00:18:33,799 --> 00:18:39,119
Mickey Platformer by you know, super important game designer Warren Spector.

401
00:18:39,240 --> 00:18:40,880
There was a good amount of hype for it, and

402
00:18:40,960 --> 00:18:43,640
I played it and it was it was good. It

403
00:18:43,759 --> 00:18:47,920
just didn't blow me away. It didn't feel amazing. Big

404
00:18:47,960 --> 00:18:50,640
part of that is, uh, it was on the Wii only,

405
00:18:50,720 --> 00:18:52,559
which we all know is a bad console.

406
00:18:53,440 --> 00:18:55,920
Speaker 1: I'm not gonna agree that it's a bad console. I

407
00:18:55,960 --> 00:18:59,200
think it is a bad console for some three D plays.

408
00:18:59,240 --> 00:19:02,240
Speaker 4: It's a bad console that has good games on it.

409
00:19:02,240 --> 00:19:02,960
Speaker 3: It has good games.

410
00:19:02,960 --> 00:19:05,160
Speaker 5: It's I think it's a detrimental that this game, which

411
00:19:05,200 --> 00:19:08,200
was very much designed for the Wei, you take it

412
00:19:08,240 --> 00:19:11,440
off the Wii and it's just better. It's just better now.

413
00:19:11,720 --> 00:19:14,319
But you know, aside for like improving the controls and

414
00:19:14,480 --> 00:19:17,440
the camera, it does look a lot better.

415
00:19:17,599 --> 00:19:17,799
Speaker 1: Right.

416
00:19:18,160 --> 00:19:20,720
Speaker 3: It was an ugly game on the Wee back then.

417
00:19:21,000 --> 00:19:23,680
Speaker 5: Part of that was some artistic decisions because the whole

418
00:19:23,680 --> 00:19:26,640
thing is supposed to be like it's kind of decaying

419
00:19:27,079 --> 00:19:29,759
paint worlds. There was a lot of like greens and

420
00:19:29,839 --> 00:19:33,160
everything was kind of like corroded, and it was like yeah, intentional,

421
00:19:33,359 --> 00:19:36,079
but especially on like the Wee, you know, blurry non

422
00:19:36,240 --> 00:19:39,000
HD stuff kind of chug it along there. It always

423
00:19:39,079 --> 00:19:42,319
kind of looked very ugly. So just having that NHD

424
00:19:42,400 --> 00:19:44,640
and having it look smoother, the game is a lot

425
00:19:44,680 --> 00:19:48,079
more vibrant. It's a lot easier to look at. But yeah,

426
00:19:48,119 --> 00:19:50,359
it's just you know, and I'm not super far into this.

427
00:19:50,440 --> 00:19:52,480
I'm just a couple hours in, but you're already getting

428
00:19:52,480 --> 00:19:54,279
introduced to all the mechanics and the kind of big

429
00:19:54,319 --> 00:19:57,960
thing here is you have Thinner, which can delete certain areas.

430
00:19:57,960 --> 00:20:00,680
You have Paint, which can paint in certain areas and

431
00:20:00,720 --> 00:20:03,240
bring them back in. So that's like the kind of

432
00:20:03,240 --> 00:20:05,480
core gameplay mechanics. So you can con find secrets like that.

433
00:20:05,559 --> 00:20:08,759
You can create platforms or you'll like find gears and

434
00:20:08,880 --> 00:20:11,319
rotating platforms. You can kind of thin out the gear

435
00:20:11,359 --> 00:20:13,359
so that it stops in certain places, so you do

436
00:20:13,400 --> 00:20:15,400
some some things with that. It's also kind of tied

437
00:20:15,440 --> 00:20:19,640
into this simplified morality system that's in the game, or generally,

438
00:20:20,119 --> 00:20:23,319
Thinner is kind of more of the evil choice, and

439
00:20:23,400 --> 00:20:25,920
paint is usually the good choice. You can use Thinner

440
00:20:25,960 --> 00:20:27,920
to delete enemies, you can use the paint just to

441
00:20:27,960 --> 00:20:30,519
turn them into friends, and there's there's usually a lot

442
00:20:30,519 --> 00:20:33,960
of binary morality choices like that, they're not super deep

443
00:20:34,319 --> 00:20:36,880
or anything like that, And this is kind of more

444
00:20:36,880 --> 00:20:38,720
aspector of trying to bring a bit of that versus

445
00:20:38,720 --> 00:20:39,480
sim element.

446
00:20:39,680 --> 00:20:44,880
Speaker 2: Yeah, yeah, where everything had the Renegade, Renegade, it was

447
00:20:44,920 --> 00:20:45,880
that exactly.

448
00:20:45,960 --> 00:20:48,480
Speaker 5: That kind of stuff was everything was really inspired by

449
00:20:48,559 --> 00:20:50,960
kotetor Lightside, Dark Side.

450
00:20:51,319 --> 00:20:55,200
Speaker 2: I'm imagining Renegade, Mickey, and it's just the biker game.

451
00:20:55,240 --> 00:20:59,839
Speaker 5: I played Hell Ride to Hell Retribution but Mickey, Yeah,

452
00:21:00,079 --> 00:21:05,359
and just like Anger Angled Anger eyebrows, Yeah, and a

453
00:21:05,359 --> 00:21:09,279
curves a fun platform. I do enjoy like all the

454
00:21:09,359 --> 00:21:11,440
little you know, it's like, oh, you're in a place

455
00:21:11,440 --> 00:21:13,720
and there's a Dumbo ride, but it's real fucked up

456
00:21:13,759 --> 00:21:16,079
and it's kind of fun to see the fucked up

457
00:21:16,359 --> 00:21:17,039
Dumbo ride.

458
00:21:17,400 --> 00:21:17,599
Speaker 1: You know.

459
00:21:17,640 --> 00:21:19,880
Speaker 5: It still has some of its original problems, especially early on.

460
00:21:19,920 --> 00:21:21,960
There's a lot of like we're gonna stop and tell

461
00:21:22,000 --> 00:21:24,640
you what to do and explain a mechanic and I

462
00:21:24,640 --> 00:21:27,839
can't remember, but I'm hoping that slows down a bit.

463
00:21:28,160 --> 00:21:30,359
But it's a lot of side quest in the game.

464
00:21:30,359 --> 00:21:33,680
The side quest because again they're trying to rpg afy it.

465
00:21:33,880 --> 00:21:35,599
There's a lot of people like Mickey, I need you

466
00:21:35,640 --> 00:21:37,279
to do blah blah blah, and you gotta go do

467
00:21:37,400 --> 00:21:39,200
blah blah blah and you gotta talk to them again.

468
00:21:39,279 --> 00:21:39,880
That kind of thing.

469
00:21:40,920 --> 00:21:44,839
Speaker 1: Yeah, I've really enjoyed the couple hours I've spent with

470
00:21:44,880 --> 00:21:46,839
it too. I think maybe Mike and I are around the

471
00:21:46,839 --> 00:21:50,279
same point. But I do remember in the original version

472
00:21:50,480 --> 00:21:53,559
kind of being thrown off by the pacing of the

473
00:21:53,599 --> 00:21:55,799
game of like we're gonna hold your hand, and hey,

474
00:21:55,839 --> 00:21:58,359
did we tell you? If you do bad stuff, it's bad,

475
00:21:58,400 --> 00:22:01,000
but if you do good stuff, it's really good. I

476
00:22:01,119 --> 00:22:03,920
checked this game out in a demo earlier this year,

477
00:22:04,519 --> 00:22:08,920
and the dev was very nervous about the reception and

478
00:22:08,960 --> 00:22:12,839
how the controls would translate, and thankfully they translate super well.

479
00:22:13,160 --> 00:22:15,519
They've added like a dash, right, Mike, I don't remember

480
00:22:15,559 --> 00:22:16,039
the dasha.

481
00:22:16,160 --> 00:22:18,480
Speaker 3: I don't know. I want to because it dash feels

482
00:22:18,559 --> 00:22:19,079
very good here.

483
00:22:19,240 --> 00:22:20,880
Speaker 5: Yeah, I'm not, it's been so long since I played

484
00:22:20,880 --> 00:22:23,880
the original, but I'm glad that thatashes here because it's

485
00:22:23,880 --> 00:22:26,160
one of those things I like when platforms have a

486
00:22:26,200 --> 00:22:29,119
weird mechanic. It's meant for one thing, like maybe dodging things,

487
00:22:29,319 --> 00:22:31,319
but you actually just use it to go faster. I

488
00:22:31,319 --> 00:22:33,240
think the back dash and Symphony of the Night is

489
00:22:33,279 --> 00:22:34,920
kind of a gold standard, or the long jump in

490
00:22:35,000 --> 00:22:38,039
Mario sixty four, so it's like, oh, I'm just gonna

491
00:22:38,079 --> 00:22:40,480
do the long jump everywhere I go kind of thing.

492
00:22:40,480 --> 00:22:42,119
Speaker 3: See I'm like mashing that dash button.

493
00:22:42,799 --> 00:22:45,160
Speaker 4: Uh, forgive me if you guys have addressed this, I

494
00:22:45,200 --> 00:22:48,920
missed it. What kind of platform me game is? Is

495
00:22:48,920 --> 00:22:50,400
it like a Mario or is it more of like

496
00:22:50,440 --> 00:22:51,680
a ratchet clank.

497
00:22:51,480 --> 00:22:56,519
Speaker 5: It's it's both so like especially so before like you

498
00:22:56,559 --> 00:22:58,720
had your pointer and that's how like the we mote,

499
00:22:58,920 --> 00:23:00,680
and you would point and you would shoot the thinner

500
00:23:00,720 --> 00:23:03,160
of the paint. Here it is just a cursor in

501
00:23:03,160 --> 00:23:04,559
the center of your screen. You kind of move the

502
00:23:04,559 --> 00:23:06,240
camera around and that's how you aim things. So it's

503
00:23:06,240 --> 00:23:08,160
a little ratchet and clinky in that sense because you

504
00:23:08,160 --> 00:23:11,200
are aiming at shooting. But it's also very collective Thani

505
00:23:11,480 --> 00:23:14,880
and getting stuff right now, but also relatively Leney, it's

506
00:23:14,920 --> 00:23:16,079
not open.

507
00:23:18,119 --> 00:23:21,720
Speaker 1: I would actually say it's a little bit like the

508
00:23:21,839 --> 00:23:28,519
single player levels in Splatoon. Sure, Oh okay, you mechanic

509
00:23:28,599 --> 00:23:31,920
and everything, right, there's like probably some Hitten collectibles to get,

510
00:23:31,960 --> 00:23:33,680
like around the corner or something.

511
00:23:34,720 --> 00:23:35,519
Speaker 4: Gotcha, gotcha.

512
00:23:35,720 --> 00:23:36,440
Speaker 1: I have a question.

513
00:23:36,599 --> 00:23:38,720
Speaker 2: Would you guys say that it's a soulless devotion to

514
00:23:38,799 --> 00:23:40,680
the Disney it a problem?

515
00:23:40,799 --> 00:23:42,640
Speaker 5: Oh yeah, yeah, for sure.

516
00:23:42,799 --> 00:23:46,599
Speaker 1: Yeah, who's Mickey I've never heard of this character not

517
00:23:46,759 --> 00:23:48,720
as popular as Mario Rose.

518
00:23:49,160 --> 00:23:49,759
Speaker 4: I know her.

519
00:23:51,640 --> 00:23:54,559
Speaker 5: Is world renowned, especially to anybody over the age of

520
00:23:54,599 --> 00:23:57,640
forty five. They all can't stop talking about Rosalina. They

521
00:23:57,640 --> 00:23:59,559
don't know who many Mouse is though, don't bother.

522
00:24:00,079 --> 00:24:01,799
Speaker 2: I'm sorry, was that, Mike, don't worry.

523
00:24:01,599 --> 00:24:04,599
Speaker 3: About it, obscure character from olden times?

524
00:24:05,200 --> 00:24:07,720
Speaker 2: So so like, has it gone from a game that

525
00:24:07,839 --> 00:24:09,640
was kind of middling to like, oh, this is pretty

526
00:24:09,640 --> 00:24:12,440
good now where it's like fully kind of turning into

527
00:24:12,440 --> 00:24:13,000
a good game.

528
00:24:13,079 --> 00:24:14,839
Speaker 1: I think it's fully good. Like I didn't have any

529
00:24:14,880 --> 00:24:17,920
problems with the original game, other than having like feeling

530
00:24:17,960 --> 00:24:23,839
fatigue over waggling and pointing around people was always good.

531
00:24:23,960 --> 00:24:26,400
Speaker 5: I think I think people got really excited for especially

532
00:24:26,440 --> 00:24:29,640
since before it is even announced, concept art leaked, and

533
00:24:29,680 --> 00:24:32,160
the concept art was even wilder than the final games.

534
00:24:32,200 --> 00:24:34,599
It was thing like it was like a half Terminator

535
00:24:34,720 --> 00:24:38,640
Monstro with a decaying spaceship Earth from Epcot on its back.

536
00:24:38,720 --> 00:24:41,559
Speaker 3: It was like, oh, it's like looking real Wold and there's.

537
00:24:41,400 --> 00:24:43,440
Speaker 5: Obviously some of that there, like with fucked up Dumbo,

538
00:24:43,519 --> 00:24:46,000
but it doesn't go quite as it tends.

539
00:24:46,519 --> 00:24:48,480
Speaker 3: At the time, A big deal was the fact that

540
00:24:48,519 --> 00:24:49,559
Oswald Lucky.

541
00:24:49,400 --> 00:24:52,640
Speaker 5: Rabbit is in the game, and that's Walt Disney's cartoon

542
00:24:52,680 --> 00:24:57,559
character that predated Mickey. He lost the rights for him too, Universal,

543
00:24:57,599 --> 00:25:00,880
and that's uh when his company made Mickey to replace him,

544
00:25:00,920 --> 00:25:03,200
and around like not too long before this is when

545
00:25:03,200 --> 00:25:06,559
they got Oswald back from Universal. It's some deal then

546
00:25:06,599 --> 00:25:09,400
involved like trading a sportscaster or something to them. I

547
00:25:09,400 --> 00:25:11,839
forget exactly what it was. So like, this was like

548
00:25:11,880 --> 00:25:14,799
the first time we had Oswald in an official Disney

549
00:25:14,839 --> 00:25:17,119
media again in a long time, so that was kind

550
00:25:17,119 --> 00:25:17,640
of exciting.

551
00:25:17,640 --> 00:25:20,519
Speaker 1: Then, yeah, this created a lot of fervor for the

552
00:25:21,039 --> 00:25:25,640
Disney adult to a big Disney fan community in the parks,

553
00:25:25,680 --> 00:25:28,200
specifically Mike. I don't know if you remember, but like

554
00:25:28,240 --> 00:25:30,640
the Oswald Rabbit ears were selling like hotcakes.

555
00:25:30,640 --> 00:25:34,279
Speaker 5: Oswald was everywhere. There was a California Adventure photo op

556
00:25:34,279 --> 00:25:36,079
with Oswald for a good while that I don't know

557
00:25:36,119 --> 00:25:39,480
why they got. Rid was always very popular and Oswald's

558
00:25:39,480 --> 00:25:41,119
shown up in some places. I think they'd even done

559
00:25:41,359 --> 00:25:44,599
a new cartoon here there. So yeah, also hangs around now.

560
00:25:44,640 --> 00:25:49,519
Speaker 2: So Oswald's the reason Al Michaels stopped doing ABC Football

561
00:25:49,559 --> 00:25:51,119
and started doing NBC football.

562
00:25:51,200 --> 00:25:52,759
Speaker 5: Is that I think that. Well, yeah, it was part

563
00:25:52,799 --> 00:25:54,079
of the dose. It was the part of the al

564
00:25:54,160 --> 00:25:56,920
Michaels trade. It was al Michaels for Oswald the lucky rat.

565
00:25:56,960 --> 00:26:01,200
Speaker 2: Weird. Al Michael's is the best sportscaster of all time though,

566
00:26:01,240 --> 00:26:02,759
So that's that's worth it, Okay.

567
00:26:02,839 --> 00:26:06,359
Speaker 1: Sure. The only thing that slightly puts me off, and

568
00:26:06,440 --> 00:26:09,279
this is just a carryover from the original game, is

569
00:26:09,279 --> 00:26:12,400
that the kind of factor in every single thing you

570
00:26:12,480 --> 00:26:19,039
do into your morality Mickey morality meter, So the mmm.

571
00:26:18,799 --> 00:26:20,160
Speaker 2: The mmm mmmmm.

572
00:26:21,720 --> 00:26:26,440
Speaker 1: So sometimes I'll occasionally accidentally use paint dinner on an

573
00:26:26,559 --> 00:26:29,119
enemy versus painting him to be friendly, and then like

574
00:26:29,160 --> 00:26:31,640
I'll see that meter like tick down. I'm like, oh shit,

575
00:26:31,720 --> 00:26:35,640
I'm evil now. I feel that I put one arm

576
00:26:35,680 --> 00:26:38,920
into the leather jacket and I don't know how they

577
00:26:38,960 --> 00:26:42,559
can necessarily balance that in a better way. But it

578
00:26:42,640 --> 00:26:48,079
is a solid platformer. The dash is a pretty good

579
00:26:48,160 --> 00:26:49,079
air dash.

580
00:26:49,200 --> 00:26:50,200
Speaker 2: I can't I.

581
00:26:50,160 --> 00:26:52,039
Speaker 1: Don't think I'll spend more time in it, but I

582
00:26:52,079 --> 00:26:55,359
do like that this has the secret two D levels

583
00:26:55,880 --> 00:26:58,240
where they'll play around with space, the space and like, oh,

584
00:26:58,319 --> 00:26:59,920
now you're back in a steamboat.

585
00:27:00,720 --> 00:27:01,200
Speaker 2: Or whatever.

586
00:27:01,599 --> 00:27:04,480
Speaker 5: Yeah, And I'm a sucker for a three D platform

587
00:27:04,519 --> 00:27:06,680
where you have like your your attack is also a

588
00:27:06,720 --> 00:27:10,359
little bit of a jump extender, basically like Astrobot. Right,

589
00:27:10,400 --> 00:27:14,039
So you have your spin attack right, very Mario Galaxy coated,

590
00:27:14,440 --> 00:27:16,680
but you could do a double jump. You double jump

591
00:27:16,720 --> 00:27:18,720
and let's spin attack. That often gives you just a

592
00:27:18,839 --> 00:27:21,920
little bit of extra juice to get somewhere, maybe even

593
00:27:22,319 --> 00:27:23,920
sequence break a little bit. Like there was one part

594
00:27:23,920 --> 00:27:26,240
where I was supposed to fix the fucked up Dumbo

595
00:27:26,319 --> 00:27:28,960
ride first, I can then fix the fucked up tea

596
00:27:29,000 --> 00:27:30,880
cups and I was able to just kind of actually

597
00:27:30,880 --> 00:27:33,799
get to the tea cups section before that, and the

598
00:27:33,839 --> 00:27:35,519
game was a little confused for a bit, but I

599
00:27:35,519 --> 00:27:36,640
felt good about myself.

600
00:27:38,039 --> 00:27:40,599
Speaker 1: Speaking about Astrobot, Sean, I see that you have been

601
00:27:40,599 --> 00:27:41,799
playing some Astrobot.

602
00:27:42,079 --> 00:27:51,759
Speaker 4: That's right, Jane. You might say I beat it. No, Yeah,

603
00:27:51,799 --> 00:27:56,599
I finished Astrobot sometime last week. I'll remember when. But

604
00:27:57,000 --> 00:27:59,079
you know, I was taking my sweet time with that

605
00:27:59,160 --> 00:28:01,440
there because I was one hundred percent of it as

606
00:28:01,480 --> 00:28:04,759
I was going, and because grubl and shut up about

607
00:28:04,759 --> 00:28:07,160
the ending and everything, and so I was constantly at

608
00:28:07,240 --> 00:28:08,920
risk of spoilers. I need to just get to that

609
00:28:09,039 --> 00:28:13,759
ending there and see what's happening. Yeah, part of So

610
00:28:13,880 --> 00:28:16,680
first of all, first of all, that ending is amazing.

611
00:28:17,039 --> 00:28:18,839
We still kind of want to do like a spoiler

612
00:28:18,920 --> 00:28:20,839
cast thing at some point, right, So, yeah, we will

613
00:28:20,880 --> 00:28:24,440
get into more details there. But I think what Nicky said,

614
00:28:24,440 --> 00:28:28,319
the the Avengers Assemble moment that happens there, that is

615
00:28:28,680 --> 00:28:31,400
real good. It's just really fun to see how that

616
00:28:31,440 --> 00:28:34,720
all comes together. And it wasn't the way I thought

617
00:28:34,759 --> 00:28:37,640
it would happen, and so that just made it even better.

618
00:28:37,720 --> 00:28:38,440
It was so cool.

619
00:28:39,759 --> 00:28:42,720
Speaker 1: Yeah, Jam, what is it okay for folks that like

620
00:28:43,279 --> 00:28:47,079
aren't into don't know right about like the Avengers moment?

621
00:28:47,240 --> 00:28:47,400
Speaker 4: Yes?

622
00:28:47,839 --> 00:28:51,720
Speaker 1: Or what is another point of reference? Have you never

623
00:28:51,759 --> 00:28:52,519
seen Avengers?

624
00:28:52,599 --> 00:28:52,759
Speaker 5: Dan?

625
00:28:53,000 --> 00:28:56,000
Speaker 1: Oh? No, no, No, I'm the most Marvel mcu person around.

626
00:28:56,720 --> 00:28:58,160
I feel like definitely.

627
00:28:58,279 --> 00:29:02,519
Speaker 4: I feel like the Avengers is the most common denominator

628
00:29:02,599 --> 00:29:03,680
on Earth right now.

629
00:29:05,240 --> 00:29:07,359
Speaker 3: The final level of Elite beat agents.

630
00:29:08,359 --> 00:29:14,240
Speaker 6: That's everyone goes yeah, yeah, everyone is.

631
00:29:16,359 --> 00:29:20,480
Speaker 2: Original. That's like Continental Congress. It's like all these important

632
00:29:20,480 --> 00:29:22,519
people coming together and no one.

633
00:29:22,400 --> 00:29:26,960
Speaker 1: Knows how government actually works. It's like the Forever Red.

634
00:29:26,759 --> 00:29:31,720
Speaker 2: Episode and Power Rangers we're ten generations of Red Rangers

635
00:29:31,799 --> 00:29:34,880
get or the favor Red Starbursts there you go.

636
00:29:34,960 --> 00:29:38,000
Speaker 5: Yeah, but it's like the Muppet Movie where all the Muppets,

637
00:29:38,000 --> 00:29:39,519
even the Sesame Street ones are there.

638
00:29:40,839 --> 00:29:43,440
Speaker 1: It's like the end of Who Framed Roger Rabbit where

639
00:29:43,440 --> 00:29:44,720
everyone gets together.

640
00:29:44,960 --> 00:29:46,480
Speaker 4: That's better. I'll give you that one. That's good.

641
00:29:46,519 --> 00:29:48,319
Speaker 1: Okay.

642
00:29:48,519 --> 00:29:52,880
Speaker 4: Anyways, Having finished Astrobot, I do think where I settled

643
00:29:53,359 --> 00:29:55,400
when we talked about the bomb cast, because I was

644
00:29:56,559 --> 00:29:58,279
I was only a couple of worlds in when we

645
00:29:58,279 --> 00:30:01,799
talked about on the review CA but later on on

646
00:30:01,839 --> 00:30:04,720
the BombCast, I think where I settled was with the difficulty.

647
00:30:04,960 --> 00:30:08,440
I just don't like the the lack of ramping up

648
00:30:08,440 --> 00:30:12,720
in difficulty. It's more the main core line through the

649
00:30:12,759 --> 00:30:16,319
game is extremely easy, and then they separated out the

650
00:30:16,359 --> 00:30:19,279
difficult levels that you can optionally choose to do. But

651
00:30:19,559 --> 00:30:21,720
I think Grub you were the one who was talking

652
00:30:21,720 --> 00:30:25,680
about this where your kids were having difficulty with the bosses. Yeah,

653
00:30:25,720 --> 00:30:29,920
and I noticed that, especially with the final main world boss,

654
00:30:30,279 --> 00:30:32,880
where I was thinking to myself, man, there's a lot

655
00:30:32,920 --> 00:30:35,359
of mechanics here that could see a kid getting tripped

656
00:30:35,440 --> 00:30:39,759
up on because it's it's not super clear what you

657
00:30:39,839 --> 00:30:41,680
need to do at any given point in time, and

658
00:30:41,759 --> 00:30:44,279
so I think my problem with the difficulty is that

659
00:30:44,400 --> 00:30:47,799
ends up feeling a little spiky. Where you have very

660
00:30:47,839 --> 00:30:50,599
easy platforming levels, then you get a boss where I

661
00:30:50,640 --> 00:30:54,839
can see that someone who's not as familiar with platformers,

662
00:30:55,000 --> 00:30:57,960
or you know, someone who's trying it for like the

663
00:30:57,960 --> 00:31:00,920
their first game. When Loose you got that interview with

664
00:31:00,960 --> 00:31:04,319
Team Asobe, they said, yeah, we made this so that

665
00:31:04,400 --> 00:31:06,920
could be someone's first game, and so I see that,

666
00:31:07,039 --> 00:31:09,920
you know, with the easy levels, but it feels odd

667
00:31:09,960 --> 00:31:13,599
to me that the bosses do have many more mechanics,

668
00:31:13,640 --> 00:31:16,039
the difficulty is a lot higher. I just feel like

669
00:31:16,880 --> 00:31:20,240
that natural progression really could have helped us smooth things

670
00:31:20,279 --> 00:31:23,160
over there and have like a pretty easy boss in

671
00:31:23,200 --> 00:31:25,160
the first world and then you know, a progressively more

672
00:31:25,200 --> 00:31:27,359
difficult one and then have the levels do the same,

673
00:31:27,359 --> 00:31:31,000
because I think the challenge levels, that's example of challenge

674
00:31:31,079 --> 00:31:34,039
levels are challenge levels, and I like them separate it

675
00:31:34,119 --> 00:31:37,640
out that way. But I think the secret levels are

676
00:31:37,680 --> 00:31:41,400
where the ladder half of worlds, and like the latter

677
00:31:41,559 --> 00:31:44,000
worlds themselves should be difficulty wise, there's a little more

678
00:31:44,079 --> 00:31:47,279
going on without it being the super difficult platform challenge.

679
00:31:47,359 --> 00:31:50,319
I just think they could have smoothed out that curve

680
00:31:50,359 --> 00:31:52,799
a little bit, and that's yeah, yeah, that's kind of

681
00:31:52,839 --> 00:31:55,039
my main complaint with the gamer. I felt a little

682
00:31:55,039 --> 00:31:57,240
bit of shame that I had some trouble with some

683
00:31:57,279 --> 00:31:59,759
of the boss fights, because, like you're right, Sewan, the

684
00:31:59,839 --> 00:32:03,799
ramp up to that in every other world was fairly easy,

685
00:32:03,880 --> 00:32:08,880
other than the separated challenge levels that sometimes specifically I

686
00:32:08,920 --> 00:32:14,680
think the fourth boss world where you have to deal

687
00:32:14,759 --> 00:32:17,759
with some of the time stopping mechanics, I was getting

688
00:32:17,799 --> 00:32:21,839
tripped out on. Yeah, then times stopping. That's a fun mechanic,

689
00:32:21,839 --> 00:32:23,759
but I could also see that being a little difficult

690
00:32:23,799 --> 00:32:26,039
to wrap your head around if you're not like the

691
00:32:26,240 --> 00:32:27,680
directly knowing what to do there.

692
00:32:27,839 --> 00:32:31,039
Speaker 2: Watching the kids play it was They're like, I understand

693
00:32:31,079 --> 00:32:33,960
what this is immediately, and I understand how to use it.

694
00:32:34,119 --> 00:32:36,960
But the idea of like seeing these super fast starts

695
00:32:36,960 --> 00:32:40,119
coming and timing that jump and timing and timing the

696
00:32:40,880 --> 00:32:43,039
time stop for that that was like a bit much

697
00:32:43,119 --> 00:32:44,640
for them. They were like way overwhelm.

698
00:32:44,680 --> 00:32:47,400
Speaker 4: Yeah, that seems like example of something again, the spikiness

699
00:32:47,400 --> 00:32:49,279
of like I see what you want me to do here,

700
00:32:49,319 --> 00:32:51,400
but maybe it was like a bit too much of

701
00:32:51,480 --> 00:32:53,480
a ramp up rather than that gradual increase.

702
00:32:53,880 --> 00:32:58,000
Speaker 2: You know, game is very forgiving, very good checkpoints, so

703
00:32:58,119 --> 00:33:00,559
I think people like I think people will try to

704
00:33:00,599 --> 00:33:01,920
like butt their head through it. A couple of times.

705
00:33:01,920 --> 00:33:03,799
I have heard stories of like, oh, I tried it

706
00:33:03,799 --> 00:33:06,119
two times and I don't I don't like the way

707
00:33:06,160 --> 00:33:08,079
it feels to fail. I'm just gonna put it down.

708
00:33:08,119 --> 00:33:09,759
But my kids were like, no, I'm going to keep trying,

709
00:33:09,799 --> 00:33:12,559
to keep trying and then eventually start crying and call.

710
00:33:12,519 --> 00:33:13,279
Speaker 1: For death can help.

711
00:33:13,359 --> 00:33:16,400
Speaker 4: So that that's the other thing where this didn't really

712
00:33:16,440 --> 00:33:18,799
bother me, but it kind of annoyed me as someone

713
00:33:18,799 --> 00:33:21,519
who likes one hundred percent is the fact that's insta

714
00:33:21,599 --> 00:33:25,240
death for anything. Did start to bother me when I

715
00:33:25,279 --> 00:33:29,000
was trying to explore and try to collect well, collectibles

716
00:33:29,119 --> 00:33:32,119
and everything, because if you go really far out of

717
00:33:32,119 --> 00:33:33,880
your way and say, oh, is there something over there,

718
00:33:33,920 --> 00:33:35,319
and then you know an enemy hits you that you

719
00:33:35,319 --> 00:33:38,519
didn't see or you obviously if you fall off a platform,

720
00:33:38,559 --> 00:33:40,119
that makes sense for it to be into death, but

721
00:33:40,200 --> 00:33:42,160
even just you know, an enemy hitting you when you

722
00:33:42,160 --> 00:33:43,839
were expecting it's like, Oh, now you gotta go all

723
00:33:43,880 --> 00:33:46,000
the way back to the checkpoint. I feink that kind

724
00:33:46,000 --> 00:33:50,319
of discourages exploration a little bit, So I I think

725
00:33:50,359 --> 00:33:52,839
the Mario three hits is the better way to go.

726
00:33:52,920 --> 00:33:55,079
You know, other games have it where you'll have two

727
00:33:55,160 --> 00:33:57,079
hits or something. Even just two hits I think could

728
00:33:57,079 --> 00:33:58,319
have allevied that a little bit.

729
00:33:58,720 --> 00:34:01,119
Speaker 2: Yeah, I think it mostly works here to the point

730
00:34:01,160 --> 00:34:03,480
where it's like, I get what you're saying, but I don't.

731
00:34:03,799 --> 00:34:06,640
I wouldn't necessarily change it for this game, but there

732
00:34:06,680 --> 00:34:10,079
are some pain points because of the one hit kills

733
00:34:10,719 --> 00:34:11,400
that I definitely know.

734
00:34:11,480 --> 00:34:13,519
Speaker 4: I think even having it as an option, the lack

735
00:34:13,519 --> 00:34:16,199
of options that Alea's probably the problem here, where you

736
00:34:16,239 --> 00:34:19,079
could just have that as like you know, insta kill

737
00:34:19,159 --> 00:34:21,000
could be on the l like like have like four

738
00:34:21,039 --> 00:34:23,199
difficulty levels, and then insta kills like on the hard

739
00:34:23,280 --> 00:34:25,880
not the hardest, like on hard and the normal is

740
00:34:25,920 --> 00:34:28,000
like you know, two hits easy is like you can't

741
00:34:28,000 --> 00:34:30,199
die or something like that. I think just having a

742
00:34:30,239 --> 00:34:34,679
little more accessibility there even could smooth over if you

743
00:34:34,760 --> 00:34:38,760
don't want to have that more gradual progression.

744
00:34:39,320 --> 00:34:42,079
Speaker 2: It definitely reminds me of the complaint that I've developed

745
00:34:42,119 --> 00:34:43,880
now after playing a lot more of it, and that

746
00:34:44,039 --> 00:34:48,320
is I want an option to turn off the edge

747
00:34:48,360 --> 00:34:51,320
protection where you are when your character runs up to

748
00:34:51,320 --> 00:34:54,880
the edge of a platform and you can't run off,

749
00:34:55,159 --> 00:34:57,800
the game just won't let you run off because it's like, hey, no,

750
00:34:57,880 --> 00:35:00,440
we're gonna stop you here and stop your moment because

751
00:35:00,440 --> 00:35:03,960
we're gonna save you from yourself. And while that probably

752
00:35:04,000 --> 00:35:05,719
should be the default because they want this to be

753
00:35:05,800 --> 00:35:08,400
some people's first game, and it's not usually a problem,

754
00:35:08,599 --> 00:35:10,360
when I was playing some of these challenge levels and

755
00:35:10,400 --> 00:35:12,000
I was trying to go as fast as possible just

756
00:35:12,039 --> 00:35:14,719
because that's how I was enjoying playing those, getting to

757
00:35:14,760 --> 00:35:17,440
the edge and having my characters momentum completely stop when

758
00:35:17,440 --> 00:35:19,519
I was trying to carry that momentum through the like

759
00:35:19,559 --> 00:35:23,119
the run off, Uh, very annoying feelings. So I'm like,

760
00:35:23,480 --> 00:35:25,480
please just let me turn that off, especially when we're

761
00:35:25,480 --> 00:35:28,639
gonna be doing these speed run levels that would be fantastic,

762
00:35:28,719 --> 00:35:30,639
but uh, I just had to get used to it.

763
00:35:30,719 --> 00:35:32,800
But I just no matter what, when it happened, it

764
00:35:32,840 --> 00:35:33,519
felt bad.

765
00:35:33,599 --> 00:35:35,639
Speaker 4: Yeah, I know exactly what we're talking about happening to me.

766
00:35:35,719 --> 00:35:37,400
A couple of times that. Even one of the times

767
00:35:37,440 --> 00:35:39,280
where I did get hit by an enemy, I didn't

768
00:35:39,280 --> 00:35:41,480
want to. It's because like I got a weird stop

769
00:35:41,519 --> 00:35:42,639
short and then got hit by.

770
00:35:42,480 --> 00:35:46,840
Speaker 2: Some Just yeah, that stop short is bad. No, go ahead, Mike.

771
00:35:47,119 --> 00:35:49,480
Speaker 5: Do you think we're gonna hear about those speed run

772
00:35:49,559 --> 00:35:51,440
levels during the Estate of play later today?

773
00:35:51,880 --> 00:35:52,239
Speaker 2: I hope.

774
00:35:52,280 --> 00:35:52,360
Speaker 5: So.

775
00:35:52,639 --> 00:35:55,039
Speaker 2: I think I think there's a chance. Yeah, I mean

776
00:35:56,079 --> 00:35:57,519
this is it's been a couple of weeks.

777
00:35:57,679 --> 00:35:57,800
Speaker 5: Uh.

778
00:35:58,400 --> 00:36:00,039
Speaker 2: I mean, if it's not now, it's just gonna be

779
00:36:00,119 --> 00:36:00,840
on its own somewhere.

780
00:36:00,880 --> 00:36:02,239
Speaker 1: Why not put it in the state of play. I

781
00:36:02,639 --> 00:36:05,159
really think there's a good chance circle back to it.

782
00:36:05,239 --> 00:36:09,639
Please remind people to check out Astrobot if they haven't already. Sean,

783
00:36:09,679 --> 00:36:11,719
are you going to try and platinum it now that

784
00:36:11,760 --> 00:36:12,199
you beat it?

785
00:36:13,000 --> 00:36:15,519
Speaker 4: Yeah? Because I did enjoy one hundred percent. I did

786
00:36:15,639 --> 00:36:17,039
kind of just want to see the ending so I

787
00:36:17,039 --> 00:36:19,000
could talk about a little and everything. But I was

788
00:36:19,440 --> 00:36:21,760
enjoying my time with a lot one hundred percent. I

789
00:36:21,840 --> 00:36:24,039
maybe it sound like I was really having some gripes there,

790
00:36:24,039 --> 00:36:26,119
but no, it, like I said in our review cast,

791
00:36:26,159 --> 00:36:30,280
they are nitpicks. As a platformer, is a fantastic platformer.

792
00:36:30,480 --> 00:36:33,239
I just wish some things were smooth over. And you know,

793
00:36:33,320 --> 00:36:35,800
even though this is technically the third Astrobot game, or

794
00:36:35,840 --> 00:36:37,480
like third and a half because they had a you know,

795
00:36:37,519 --> 00:36:41,039
the PS four tech demo as well, this is the

796
00:36:41,039 --> 00:36:43,440
first of this kind of game that they made where

797
00:36:43,440 --> 00:36:47,159
it's just a traditional standalone three D Mario platformer, full

798
00:36:47,239 --> 00:36:52,079
length and no gimmicks. And for that, it's incredible that

799
00:36:52,199 --> 00:36:56,159
he reached this quality on like the first effective time around.

800
00:36:56,400 --> 00:36:59,079
And so maybe we have like a Mario Galaxy situation

801
00:36:59,119 --> 00:37:01,800
where they just say, oh, we we could have you know,

802
00:37:01,840 --> 00:37:05,079
adjusted this, adjusted that, added more options here, and then

803
00:37:05,159 --> 00:37:08,480
you know, asked Forbot two is that incredible universal game

804
00:37:08,480 --> 00:37:10,920
that is just an all time legend. So that's why

805
00:37:10,960 --> 00:37:12,599
I'd like to see and I think they got a

806
00:37:12,599 --> 00:37:13,320
great start here.

807
00:37:14,119 --> 00:37:17,519
Speaker 2: Can I check my trophies in the PlayStation app?

808
00:37:18,280 --> 00:37:21,159
Speaker 3: Yeah you should be a can't do it on their site.

809
00:37:21,199 --> 00:37:23,239
Speaker 4: I tried that one, all.

810
00:37:23,199 --> 00:37:28,280
Speaker 2: Right, I have exactly one platinum and it is also

811
00:37:28,360 --> 00:37:33,280
as platinum as well. Yeah yeah, really super it just

812
00:37:33,320 --> 00:37:34,559
doesn't do anything I ever.

813
00:37:34,639 --> 00:37:38,440
Speaker 1: Care about, like achievements score stuff like Super second.

814
00:37:38,880 --> 00:37:41,239
Speaker 5: Like maybe year one, and it was like, oh, we're

815
00:37:41,239 --> 00:37:43,719
gonna go rent that Avatar Last Airbender game.

816
00:37:43,760 --> 00:37:45,280
Speaker 3: You get a thousand plates away.

817
00:37:45,199 --> 00:37:45,840
Speaker 1: We're bad.

818
00:37:46,440 --> 00:37:48,239
Speaker 2: Actually it was it was never even that because I

819
00:37:48,320 --> 00:37:50,119
never cared about getting a thousand. It was just like

820
00:37:50,239 --> 00:37:52,000
there were a few games where it's like, oh, that's

821
00:37:52,000 --> 00:37:54,360
a cool achievement. I will try to do that one thing.

822
00:37:54,440 --> 00:37:57,360
Crack down crack Down one.

823
00:37:57,840 --> 00:38:00,000
Speaker 4: Yeah, that's what it is for me where I don't

824
00:38:00,039 --> 00:38:02,480
don't care about achievements much because while I mustly playing

825
00:38:02,559 --> 00:38:05,119
PC and Steam, achievements don't mean anything. So when it

826
00:38:05,119 --> 00:38:08,199
comes to platinums, it's only games I really really love,

827
00:38:08,320 --> 00:38:10,880
like I think I had the Persona five Royal one

828
00:38:10,920 --> 00:38:13,480
because you get in one playthrough, or games that have

829
00:38:13,679 --> 00:38:16,039
like a good trophy list. I thought Spider Man one

830
00:38:16,079 --> 00:38:18,599
had a pretty good once. I there too, But otherwise, yeah,

831
00:38:18,639 --> 00:38:19,880
same as you guys, don't really care.

832
00:38:20,880 --> 00:38:21,960
Speaker 2: Wonderful, wonderful.

833
00:38:22,320 --> 00:38:25,159
Speaker 1: Uh, Mike Minatti, do you feel like you are any

834
00:38:25,159 --> 00:38:28,159
close to platinuming Dark Souls too?

835
00:38:28,400 --> 00:38:30,840
Speaker 5: Oh, I'm close to. I'm kind of close to the

836
00:38:30,920 --> 00:38:32,840
end here. I got up right up to the end.

837
00:38:33,079 --> 00:38:35,800
And that's like when I was told it was a

838
00:38:35,840 --> 00:38:38,559
good time to do the DLCs and there's three deals,

839
00:38:38,599 --> 00:38:42,559
there's three d ocs and Dark Souls two, and they're.

840
00:38:42,079 --> 00:38:44,000
Speaker 3: Kind of bullshit. They kind of it's kind of a lot.

841
00:38:44,800 --> 00:38:46,960
Speaker 2: They're kind of checked in a couple of times while

842
00:38:47,000 --> 00:38:48,480
you were streaming it, and it seemed like you were

843
00:38:48,519 --> 00:38:50,119
in that this is bullshit mode.

844
00:38:50,239 --> 00:38:53,079
Speaker 5: Yeah, there's you know, each of them have three bosses,

845
00:38:53,119 --> 00:38:55,920
and the bosses are hard. That's fine, it's the levels

846
00:38:56,559 --> 00:38:59,400
are also pretty difficult, and it keeps doing that thing

847
00:38:59,440 --> 00:39:01,599
that I can play about this game where it's like,

848
00:39:01,639 --> 00:39:04,519
here's like a bunch of difficult enemy type. Here's like

849
00:39:04,559 --> 00:39:07,360
four of them deal with that, like is not even

850
00:39:07,400 --> 00:39:11,599
really meant for that. So that's fun. But I ventered

851
00:39:11,599 --> 00:39:14,599
what people are calling the worst area maybe any Soul's game.

852
00:39:15,079 --> 00:39:20,000
It's this just kind of barren snowfield with a few

853
00:39:20,199 --> 00:39:23,559
visual markers hope guide you. But half the time there's

854
00:39:23,599 --> 00:39:27,159
a snowstorm, so you can't see anything but pure white.

855
00:39:27,599 --> 00:39:31,199
And sometimes in the snowstorm, a horsey will come and

856
00:39:31,320 --> 00:39:33,320
charge at you, and the horsey is very strong and

857
00:39:33,360 --> 00:39:37,480
has a lot of health. The fans affectionately call this

858
00:39:37,559 --> 00:39:45,239
place horse fuck Valley. Oh yeah, yeah, those horses they

859
00:39:45,320 --> 00:39:48,960
just go at it with you, and it is awful.

860
00:39:49,079 --> 00:39:50,960
Speaker 1: And what's a different kind of charging.

861
00:39:51,000 --> 00:39:52,320
Speaker 2: I see, all right, well, so.

862
00:39:52,519 --> 00:39:55,760
Speaker 5: These horses are you know, they're pret they're relatively tough enemies,

863
00:39:55,880 --> 00:39:57,679
and there's just a point where it's like, fight two

864
00:39:57,679 --> 00:39:59,840
of them now at the same time, and again, like

865
00:40:00,119 --> 00:40:02,920
that's so much harder. That's more than twice as hard

866
00:40:03,000 --> 00:40:05,440
video game, because sometimes they're just in a mood where

867
00:40:05,440 --> 00:40:08,039
they're just you know, their patterns are perfectly aligned where

868
00:40:08,039 --> 00:40:10,239
you don't have a single moment to get a hit

869
00:40:10,320 --> 00:40:12,800
in or to heal yourself or anything like that. At

870
00:40:12,800 --> 00:40:15,079
want point, there were three of them and I basically

871
00:40:15,119 --> 00:40:16,800
just stopped. It was like, Wow, nothing I can do

872
00:40:16,840 --> 00:40:21,000
about this. And then after all of that, there's no bonfire.

873
00:40:21,119 --> 00:40:23,519
It's just like, now go fight the boss, I guess.

874
00:40:23,719 --> 00:40:27,239
And then the boss is just the first boss from

875
00:40:27,320 --> 00:40:30,559
the DLC, except after you fight him for like a minute,

876
00:40:30,599 --> 00:40:32,400
a second one shows up.

877
00:40:32,760 --> 00:40:35,159
Speaker 3: And I was just like, oh, I'm getting real freaking

878
00:40:35,239 --> 00:40:37,440
over it. I was getting kind of over it.

879
00:40:37,639 --> 00:40:40,679
Speaker 5: I was even like finally using NPC summons just for

880
00:40:40,719 --> 00:40:43,480
this area because people were like, oh, they they meant

881
00:40:43,480 --> 00:40:45,159
for it to be played that way. I'm like okay,

882
00:40:45,760 --> 00:40:48,079
and like they weren't that much of a help, but

883
00:40:48,119 --> 00:40:49,519
at least like that was the first time I got

884
00:40:49,559 --> 00:40:52,000
to the boss even was doing that. It was the

885
00:40:52,039 --> 00:40:54,800
first time in playing Dark Souls one Duskless two I think,

886
00:40:54,800 --> 00:40:59,239
where I encountered a boss during a stream and.

887
00:40:59,159 --> 00:41:00,400
Speaker 3: I was just like, I'm not doing this right now.

888
00:41:00,400 --> 00:41:01,119
I guess that's not true.

889
00:41:01,159 --> 00:41:03,360
Speaker 5: There's that Chariot boss from earlier in the game, which

890
00:41:03,400 --> 00:41:05,599
was just basically a fun puzzle boss, but at the

891
00:41:05,639 --> 00:41:07,760
time I just wanted to do something else because again,

892
00:41:07,960 --> 00:41:10,239
the mob there was annoying. I tell you, that's like

893
00:41:10,280 --> 00:41:12,360
the that's the roughest thing about going back to these

894
00:41:12,360 --> 00:41:14,679
games is just the runbacks, right, Like outon Ring is

895
00:41:14,760 --> 00:41:16,840
just like we're just gonna put a bonfire or stake

896
00:41:16,920 --> 00:41:19,800
America over the boss, right because like, if a boss

897
00:41:19,840 --> 00:41:22,880
is hard and frustrating, as long as when I die,

898
00:41:23,159 --> 00:41:26,000
I can go fight the boss again, it's fine. But

899
00:41:26,199 --> 00:41:28,679
dying and then knowing that I'm gonna have to go

900
00:41:28,719 --> 00:41:31,639
and deal with like ten more horse fuckers and a

901
00:41:31,760 --> 00:41:34,039
snowy field that I can't see anything in half of

902
00:41:34,079 --> 00:41:37,079
the time. Every time that I die, it does it

903
00:41:37,119 --> 00:41:39,599
begins to wear on you a bit. I'm still enjoying

904
00:41:39,679 --> 00:41:41,679
Dark Souls too. I think it's a good video game.

905
00:41:42,199 --> 00:41:46,679
I understand why it has the reputation has as being

906
00:41:46,840 --> 00:41:49,280
the kind of most bullshitty one.

907
00:41:50,159 --> 00:41:52,440
Speaker 1: I'm sorry, Mike. I just imagine you and your Arby's

908
00:41:52,440 --> 00:41:55,039
hat just like sighing as you walk.

909
00:41:54,880 --> 00:41:57,840
Speaker 2: In the wild Minnesota, like with the snow coming down.

910
00:41:58,760 --> 00:42:03,559
And I'm defending horses.

911
00:42:01,960 --> 00:42:06,360
Speaker 5: Have electric attacks, by the way, I don't know why.

912
00:42:06,880 --> 00:42:08,519
Speaker 3: Yeah, they're electric horses.

913
00:42:11,840 --> 00:42:14,400
Speaker 1: I don't know how I came across this game, and

914
00:42:14,599 --> 00:42:18,280
I'm not one hundred percent sure how to talk about this.

915
00:42:19,239 --> 00:42:23,119
I deferred to the Giant Bomb Brain Trust yesterday afternoon

916
00:42:23,199 --> 00:42:28,800
to uh, perhaps workshop some visual novel dumb show names,

917
00:42:28,840 --> 00:42:32,599
because I kind of want to play this support. I

918
00:42:32,639 --> 00:42:38,079
don't know if this is good idea. G I don't

919
00:42:38,280 --> 00:42:40,719
know if this is the port kay, I don't know

920
00:42:40,719 --> 00:42:43,880
if this is one of those. So again, I don't

921
00:42:43,880 --> 00:42:49,039
know how this came across my recommended UH. I have

922
00:42:49,239 --> 00:42:55,000
checked out Class of nine The Flip Side, and this

923
00:42:55,159 --> 00:42:58,639
is apparently the conclusion to a trilogy of the House

924
00:42:58,679 --> 00:43:02,480
of Nine series, where it is a fully voice acted

925
00:43:02,639 --> 00:43:06,559
visual novel, and the first game touts that it is

926
00:43:06,599 --> 00:43:09,840
the anti visual novel where instead of playing as like

927
00:43:10,039 --> 00:43:14,320
a nameless dude that you never see, you play as

928
00:43:14,480 --> 00:43:21,800
the as the cool girls in the scenarios. And let

929
00:43:21,800 --> 00:43:24,559
me just read this stem description for Class of O

930
00:43:24,679 --> 00:43:26,880
nine The Flip Side, the final chapter of the Class

931
00:43:26,880 --> 00:43:29,559
of O nine visual novel series, this time from a

932
00:43:29,559 --> 00:43:33,119
different perspective. Joy Nicole's best friend Jeca, as you help

933
00:43:33,159 --> 00:43:35,840
her navigate the pitfalls of postgrad life. See what two

934
00:43:35,880 --> 00:43:38,119
thousand and nine was truly like in this fully voice

935
00:43:38,199 --> 00:43:43,239
interactive sitcom. And I guess if you're framing it as

936
00:43:43,280 --> 00:43:46,559
an odd interactive sitcom, it kind of works that way.

937
00:43:47,159 --> 00:43:51,599
I think the Baby's handful of visual novels that I've

938
00:43:51,639 --> 00:43:56,159
played through are kind of more. I guess the ramp

939
00:43:56,280 --> 00:44:01,880
up is easier before you get to the weird stuff.

940
00:44:02,440 --> 00:44:06,199
And this is just like, nope, here's here's this hodgepodge

941
00:44:06,639 --> 00:44:10,239
of the year two thousand and nine, an anime all

942
00:44:10,280 --> 00:44:10,960
in your face.

943
00:44:12,239 --> 00:44:15,400
Speaker 5: Just one screenshot is just an actual real life picture

944
00:44:15,400 --> 00:44:15,920
of a house.

945
00:44:16,920 --> 00:44:17,119
Speaker 1: Yeah.

946
00:44:17,719 --> 00:44:23,079
Speaker 2: Also, what is this Steam review that says the feet side, Well,

947
00:44:23,159 --> 00:44:27,280
I haven't gone to the feet side yet. I did

948
00:44:27,280 --> 00:44:29,760
a control f in the Steam reviews and feet has

949
00:44:29,800 --> 00:44:31,559
come up multiple times.

950
00:44:31,400 --> 00:44:32,440
Speaker 4: That was the first thing you went to.

951
00:44:32,559 --> 00:44:34,960
Speaker 2: Huh, well, I saw feet side of my guy. Gotta

952
00:44:34,960 --> 00:44:35,840
see what's going on here?

953
00:44:35,880 --> 00:44:40,360
Speaker 1: Okay. Yeah. Also, as I understand content warnings all over

954
00:44:40,440 --> 00:44:43,239
the place for this whole series of games, because as

955
00:44:43,280 --> 00:44:45,760
they do get a little bit crass, they do kind

956
00:44:45,800 --> 00:44:49,239
of handle very serious subject matter. You can see that

957
00:44:49,320 --> 00:44:51,960
from the besides the feet stuff in the Steam reviews,

958
00:44:51,960 --> 00:44:57,719
there's some familial drama happening. Yeah.

959
00:44:57,800 --> 00:45:02,159
Speaker 4: Also the UI this game is two different BUNSI impress,

960
00:45:02,400 --> 00:45:06,119
one of which is a sidekick cell phone, yeah, the

961
00:45:06,159 --> 00:45:07,400
other being a pill bottle.

962
00:45:08,320 --> 00:45:11,559
Speaker 3: Yeah.

963
00:45:12,159 --> 00:45:14,079
Speaker 1: This is one of those games where maybe we won't

964
00:45:14,119 --> 00:45:16,159
play it on the site and we'll just talk about

965
00:45:16,159 --> 00:45:18,760
it on a podcast, but it's it's interest.

966
00:45:19,039 --> 00:45:22,400
Speaker 4: Okay, I heard now now that you like. Now that

967
00:45:22,400 --> 00:45:25,039
I looked at the rest of the series on Steam,

968
00:45:25,400 --> 00:45:27,679
this has been like inm I recommended on Steam because

969
00:45:27,719 --> 00:45:30,719
I do like visual novels and that type of you're.

970
00:45:30,599 --> 00:45:33,039
Speaker 1: Just as broken as I am, sewan As why well yeah,

971
00:45:33,199 --> 00:45:33,880
exactly no.

972
00:45:34,039 --> 00:45:36,199
Speaker 4: But you know, I played so much like Donkan Rampa

973
00:45:36,239 --> 00:45:39,239
and stuff like that Ace Attorney that eventually you get

974
00:45:39,280 --> 00:45:42,880
recommended this stuff. I was like, what the hell is this? Game,

975
00:45:43,000 --> 00:45:44,000
but you played.

976
00:45:43,840 --> 00:45:47,400
Speaker 1: Dopey Dopey Literature Club. I did one time, Yeah, four

977
00:45:47,480 --> 00:45:50,159
or five years ago, and then all these games won't

978
00:45:50,159 --> 00:45:51,440
stop getting recommended to you.

979
00:45:52,639 --> 00:45:54,719
Speaker 4: I think that was like eight years ago or so. No,

980
00:45:54,840 --> 00:45:57,079
it was not eight years No, No, it was seven

981
00:45:57,159 --> 00:45:59,760
years ago. It came out because I was working at

982
00:45:59,760 --> 00:46:02,199
Best Spy the year that The Switch came out, and

983
00:46:02,239 --> 00:46:05,920
I remember listening to an IgM podcast where Miranda Sanchez

984
00:46:05,960 --> 00:46:09,320
talked about Yeah, seventeen.

985
00:46:10,320 --> 00:46:12,440
Speaker 5: I wonder why so like this one, this last game

986
00:46:12,440 --> 00:46:14,880
of trilogy, is mixting reviews, whereas the first one is

987
00:46:14,920 --> 00:46:16,639
overwhelmingly positive.

988
00:46:17,320 --> 00:46:21,119
Speaker 2: Yeah, that was the protagonist Switch. I was looking at

989
00:46:21,159 --> 00:46:24,559
the reviews and they're just like, the right one is good.

990
00:46:24,800 --> 00:46:27,400
Speaker 5: Yeah, second one is also rolling positive. I guess I

991
00:46:27,400 --> 00:46:30,480
wonder what the big Classic on ninth fans would would

992
00:46:30,519 --> 00:46:31,239
say about.

993
00:46:31,159 --> 00:46:34,800
Speaker 4: Visual novel fans are often extremely critical, though, so I

994
00:46:34,840 --> 00:46:36,840
don't know, you kind of do have to take reviews

995
00:46:36,840 --> 00:46:38,079
with a grain of salt a little bit.

996
00:46:38,239 --> 00:46:40,159
Speaker 3: The first game here as a screenshot of a of

997
00:46:40,199 --> 00:46:42,840
a dude, and he's just a big guy wearing an

998
00:46:42,960 --> 00:46:46,679
Xbox sixty headset in an og Xbox shirt.

999
00:46:46,760 --> 00:46:50,199
Speaker 1: So that's incredible fantastic, fantastic.

1000
00:46:51,159 --> 00:46:56,519
Speaker 2: Okay, some of these reviews are bumming me out positive ones.

1001
00:46:56,679 --> 00:47:00,639
Oh I'm not gonna read the review. It really bummed

1002
00:47:00,639 --> 00:47:02,000
me out, but it's from a reviewer. I think this

1003
00:47:02,119 --> 00:47:04,719
one of the characters sucking Jecca's feet is the name

1004
00:47:04,760 --> 00:47:06,639
of the person reviewing the game. So, oh my god,

1005
00:47:06,639 --> 00:47:08,679
I'm just gonna close this now.

1006
00:47:09,719 --> 00:47:14,239
Speaker 1: Yeah. If you're a little sensitive to to stuff, uh,

1007
00:47:15,039 --> 00:47:17,239
maybe the series is not for you at all. Yeah.

1008
00:47:17,280 --> 00:47:21,239
Speaker 2: I mean there's definitely like a lot of stuff in

1009
00:47:21,360 --> 00:47:23,840
visual novels as a genre, and this stuff is touching

1010
00:47:23,880 --> 00:47:25,440
on This game seems like it's touching on a lot

1011
00:47:25,440 --> 00:47:27,039
of that. Yeah. Yeah, God.

1012
00:47:27,159 --> 00:47:31,159
Speaker 1: There was a food one like the kind of got

1013
00:47:31,199 --> 00:47:34,039
messed up real quick that we played on a upf once.

1014
00:47:34,440 --> 00:47:38,119
I forget what that one was called or a different one. No,

1015
00:47:38,199 --> 00:47:40,199
Battle Chef Brigade was just like a that was a

1016
00:47:40,239 --> 00:47:42,880
good game. Okay, No, this food game was good too,

1017
00:47:43,119 --> 00:47:44,199
just got.

1018
00:47:44,039 --> 00:47:45,519
Speaker 2: Weird really quick. But that's all visual?

1019
00:47:45,599 --> 00:47:45,719
Speaker 1: Was it?

1020
00:47:45,760 --> 00:47:46,320
Speaker 2: Honey Pop?

1021
00:47:46,760 --> 00:47:47,920
Speaker 1: No? It was not Honey Pop.

1022
00:47:48,119 --> 00:47:49,599
Speaker 3: That's a match three? How dare you?

1023
00:47:50,000 --> 00:47:53,800
Speaker 5: It's not a visual novel anyway? Sean.

1024
00:47:54,079 --> 00:47:56,679
Speaker 1: You have been checking out a game called Bloodless.

1025
00:47:56,840 --> 00:47:59,159
Speaker 4: Yeah, this is the one that I forced Jeff to

1026
00:47:59,159 --> 00:48:04,239
play on UPFD, so I did talk about it back

1027
00:48:04,280 --> 00:48:06,599
when the demo came out for Steam Next Fest, and

1028
00:48:06,840 --> 00:48:09,760
I have only played through the demo area here in

1029
00:48:09,800 --> 00:48:11,679
the Fall game, so I don't have a lot to

1030
00:48:11,719 --> 00:48:14,679
add to that, so I'll keep it brief because I

1031
00:48:14,519 --> 00:48:17,079
I unless I miss something, your demo progress does not

1032
00:48:17,119 --> 00:48:20,840
transfer unfortunately, even though it's the same stuff. But yeah,

1033
00:48:20,840 --> 00:48:25,280
Bloveless is you play as a samurai who is revisiting

1034
00:48:25,320 --> 00:48:30,480
her home world or home world homeland, and she feels

1035
00:48:30,519 --> 00:48:33,280
regret for how much violence she has caused as a samurai,

1036
00:48:33,320 --> 00:48:36,360
so now she has gone nonviolent. She uses her arm

1037
00:48:36,360 --> 00:48:40,679
guards to parry attacks and tries to non lethally take

1038
00:48:40,719 --> 00:48:44,079
down her opponents. And it it really stuck out to

1039
00:48:44,119 --> 00:48:47,119
me because of the visual style I describe as a

1040
00:48:47,199 --> 00:48:52,400
Neo Geo pocket color style game. Extremely specific, definitely, but yeah,

1041
00:48:52,400 --> 00:48:55,159
it's very monochrome, either black and white or just you know,

1042
00:48:55,320 --> 00:48:58,920
like black and a single color with splashes of colors throughout,

1043
00:48:58,960 --> 00:49:01,079
you know, like a character like on the Neo Geo

1044
00:49:01,119 --> 00:49:03,199
Pocket Color a character will be in black and white,

1045
00:49:03,320 --> 00:49:05,599
but if their color is red, like all of their

1046
00:49:05,599 --> 00:49:09,079
accessories will be red stuff like that. It looks very cool,

1047
00:49:09,960 --> 00:49:12,719
very very just a vibes game you play at the

1048
00:49:12,800 --> 00:49:15,480
end of the day or something. Because it is Samurai.

1049
00:49:15,559 --> 00:49:18,199
It is even though you are playing someone without a sword,

1050
00:49:18,599 --> 00:49:22,960
you are in Samurai fights, so his slow pace is deliberate.

1051
00:49:23,039 --> 00:49:25,199
You wait for, like you know, the enemy to shine

1052
00:49:25,440 --> 00:49:28,079
and then you like parry their attack. Because the gameplay

1053
00:49:28,119 --> 00:49:30,760
is it's a dash you know. It's a top down

1054
00:49:30,840 --> 00:49:32,760
two D game, so it's kind of hyper light drifter

1055
00:49:32,840 --> 00:49:34,960
a little bit where you dash, but you're dashing into

1056
00:49:35,079 --> 00:49:38,159
the enemy to parry the sword and like not get away.

1057
00:49:38,519 --> 00:49:40,880
And so like I was playing it on steam Deck

1058
00:49:40,960 --> 00:49:43,639
last night, just laying in bed before I fell asleep,

1059
00:49:43,920 --> 00:49:47,480
and it was just you know, calm music with little,

1060
00:49:47,679 --> 00:49:51,239
you know, little moments of action scattered throughout. It is

1061
00:49:51,280 --> 00:49:53,599
a little story driven, so it's a little you know, again,

1062
00:49:53,679 --> 00:49:57,280
slower pace good for that handheld gameplay, but it has

1063
00:49:57,440 --> 00:50:00,440
moments that really ramp up, you know, Like we ended

1064
00:50:00,679 --> 00:50:04,280
upf where she goes all this way, the main character

1065
00:50:04,440 --> 00:50:08,280
to the village that she's trying to reach, and she

1066
00:50:08,440 --> 00:50:11,159
non lethally takes on everyone. She gains the respect of

1067
00:50:11,199 --> 00:50:14,559
all the bandits and everything, and they're like, you know what, yeah,

1068
00:50:14,599 --> 00:50:17,920
like we can team up. And then a Samurai comes

1069
00:50:17,960 --> 00:50:21,000
in and just decapitates the dude, like and she just

1070
00:50:21,079 --> 00:50:24,079
like breaks down in tears. This green turns red and

1071
00:50:24,119 --> 00:50:26,320
she kind of like starts having a moment there where

1072
00:50:26,320 --> 00:50:28,800
she's like, oh god, this is why, you know, this

1073
00:50:28,840 --> 00:50:30,280
is why I want to get away from all this.

1074
00:50:30,280 --> 00:50:32,599
This is horrible. And so it's that kind of like

1075
00:50:32,800 --> 00:50:37,519
really classic Samurai influenced that game. It's really I think

1076
00:50:37,559 --> 00:50:40,480
it's really special. I feel like nobody's talking about it,

1077
00:50:40,519 --> 00:50:42,719
but it looks cool. I think it feels good to play.

1078
00:50:42,800 --> 00:50:44,760
I kind of just want to put spotlight on it.

1079
00:50:44,840 --> 00:50:47,639
I guess I would ask Jeff I maybe not the

1080
00:50:47,679 --> 00:50:50,239
best environment for it when we were yammering in you

1081
00:50:50,239 --> 00:50:53,280
here about carmel, apple and panadas and stuff, but which.

1082
00:50:53,639 --> 00:50:55,760
Speaker 2: That's my ideals. I want to play my games.

1083
00:50:56,599 --> 00:50:57,079
Speaker 1: Yeah.

1084
00:50:57,079 --> 00:50:58,360
Speaker 2: Once I got the hang of some of the stuff,

1085
00:50:58,400 --> 00:51:00,239
it was like if I felt very cool, which I

1086
00:51:00,239 --> 00:51:03,840
think is what the game's going for. I thought that

1087
00:51:03,920 --> 00:51:06,400
the the parry or the you know, the counter window

1088
00:51:07,159 --> 00:51:09,920
was kind of the generous on the generous side, which

1089
00:51:09,920 --> 00:51:11,199
is kind of what I would want for again, like

1090
00:51:11,239 --> 00:51:13,440
this that is trying to make you feel cool. I

1091
00:51:13,440 --> 00:51:17,239
thought that was pretty good. Then once I started mixing

1092
00:51:17,280 --> 00:51:19,519
in some of the like you know, Dodge then Perry

1093
00:51:19,599 --> 00:51:22,199
then or you know, the encounter, it was like, Okay,

1094
00:51:22,199 --> 00:51:24,320
I could see myself getting into the flow or something

1095
00:51:24,360 --> 00:51:26,440
like this, and I did really like the style.

1096
00:51:26,519 --> 00:51:29,000
Speaker 4: Yeah, you do get more moves eventually. Again, I've only

1097
00:51:29,199 --> 00:51:31,920
a couple hours in, so I don't know how much

1098
00:51:32,400 --> 00:51:34,239
you get, but you get They call it like the

1099
00:51:34,360 --> 00:51:37,559
like the key strike, where basically basically you punch a dude,

1100
00:51:37,559 --> 00:51:39,960
but you know, with like a little blast of energy instead,

1101
00:51:40,320 --> 00:51:42,360
So they do give you more tools to work with.

1102
00:51:42,440 --> 00:51:45,079
I'm curious to see how many more you get, because

1103
00:51:45,079 --> 00:51:47,199
again it's just all about non lethally taking down your

1104
00:51:47,239 --> 00:51:49,079
opponents in a samurai fight, which I think is a

1105
00:51:49,119 --> 00:51:50,000
really cool concept.

1106
00:51:50,599 --> 00:51:53,320
Speaker 2: Yep, lovely Lovely John steam Deck.

1107
00:51:53,880 --> 00:51:54,880
Speaker 4: Fantastic against steam Deck.

1108
00:51:54,960 --> 00:51:56,559
Speaker 2: Yeah cool, Sean.

1109
00:51:57,000 --> 00:51:59,079
Speaker 1: You also put a game here on the list, and

1110
00:51:59,119 --> 00:52:00,519
you didn't even write down.

1111
00:52:00,440 --> 00:52:01,199
Speaker 2: The name of the game.

1112
00:52:01,559 --> 00:52:04,920
Speaker 1: But I've felt the same amount of hesitation about bringing

1113
00:52:04,920 --> 00:52:08,280
this up, talking about it, asking about it, or even

1114
00:52:08,320 --> 00:52:11,639
playing it. So I'm curious to hear what you think

1115
00:52:11,679 --> 00:52:12,400
Sean of.

1116
00:52:14,360 --> 00:52:16,760
Speaker 4: Oh god, we're saying the name. Okay.

1117
00:52:17,559 --> 00:52:18,440
Speaker 3: I think it's all good.

1118
00:52:20,840 --> 00:52:24,920
Speaker 2: Because the dame broke then, you know, like the publicly

1119
00:52:24,960 --> 00:52:26,280
announced the game, so yes.

1120
00:52:26,519 --> 00:52:28,519
Speaker 4: It's everywhere now people are streaming everything. So I think

1121
00:52:28,519 --> 00:52:30,960
we talk about Deadlock and you know what all that

1122
00:52:31,239 --> 00:52:34,840
haul baloo. Deadlock's fine, just fine.

1123
00:52:35,639 --> 00:52:38,199
Speaker 2: I enjoyed what I played of it. I've not felt

1124
00:52:38,199 --> 00:52:42,400
like huge or urged to go back. We stream it.

1125
00:52:43,280 --> 00:52:44,480
Speaker 1: We should, we should.

1126
00:52:45,199 --> 00:52:52,360
Speaker 2: Yeah, I think there's something there, but it's definitely like that.

1127
00:52:52,400 --> 00:52:55,239
I enjoyed it way more than Concord. I think if

1128
00:52:55,280 --> 00:52:57,559
like you were to say, hey, Jeff, it's your decision,

1129
00:52:57,599 --> 00:53:00,760
do you want to play like Marvel Rivals or Deadlock?

1130
00:53:01,280 --> 00:53:04,199
I think in my head I'm like, hmm, I maybe

1131
00:53:04,239 --> 00:53:07,199
am still more interested in Deadlock. I know I would

1132
00:53:07,199 --> 00:53:08,760
have more fun playing Marvel Rivals.

1133
00:53:08,800 --> 00:53:11,880
Speaker 5: Marbles announced Silock is coming so right, although I don't

1134
00:53:11,920 --> 00:53:15,079
like the character is fucked up character. I don't know

1135
00:53:15,159 --> 00:53:17,480
anything about her except that she's strong and Marvel versus

1136
00:53:17,639 --> 00:53:19,960
Capcom too, and that maybe a month.

1137
00:53:19,800 --> 00:53:23,000
Speaker 2: Played her in a movie. Yes, she made fun of

1138
00:53:23,039 --> 00:53:24,199
my hair and then she went to go player she

1139
00:53:24,239 --> 00:53:24,840
didn't really make fun.

1140
00:53:25,000 --> 00:53:30,000
Speaker 4: So Jeff, you grouped and like Hero shooters together in

1141
00:53:30,039 --> 00:53:30,760
your brain, then.

1142
00:53:30,679 --> 00:53:34,320
Speaker 2: Right, I mean, I just I think these are the

1143
00:53:34,320 --> 00:53:36,360
game the new games on the market. Is what kind

1144
00:53:36,400 --> 00:53:40,079
of what I was doing here? Deadlock clearly is heroes

1145
00:53:40,280 --> 00:53:42,719
in a shooter. It's a mobile. It's a mobile.

1146
00:53:43,480 --> 00:53:45,519
Speaker 4: Because my friend, my friend was doing the same thing

1147
00:53:45,559 --> 00:53:47,199
last night we were playing. We're like, yeah, this is

1148
00:53:47,199 --> 00:53:48,800
this is all right, but he was like, I would

1149
00:53:48,880 --> 00:53:51,039
rather play Overwatch. I'm like, okay, interesting that you kept

1150
00:53:51,039 --> 00:53:53,840
going to Hero Shooter whereas I look at and I

1151
00:53:53,840 --> 00:53:57,840
immediately see mobia because it is if anyone hasn't seen

1152
00:53:57,880 --> 00:53:59,960
it or whatever you just heard about people talking about it,

1153
00:54:00,679 --> 00:54:03,960
it is just a mobile. But instead of playing from

1154
00:54:03,960 --> 00:54:06,239
a top down perspective and you're clicking on the map,

1155
00:54:07,039 --> 00:54:10,119
you are playing a third person shooter. So we're very

1156
00:54:10,559 --> 00:54:13,440
smite in that way.

1157
00:54:13,559 --> 00:54:15,719
Speaker 5: We got Hero Shooters because of mobis it's just like,

1158
00:54:15,840 --> 00:54:17,719
let's just take that part where you have these like

1159
00:54:17,800 --> 00:54:22,400
bespoke characters and you have cool downs and you have ultimates. Right,

1160
00:54:22,880 --> 00:54:25,679
but yeah, this one is strictly a mobile in terms

1161
00:54:25,719 --> 00:54:28,760
of like the bases and the lanes and the shops

1162
00:54:28,800 --> 00:54:31,239
and the towers, and like part of it is does

1163
00:54:31,320 --> 00:54:33,559
just come down to, well, that's the genre, and maybe

1164
00:54:33,599 --> 00:54:36,760
I don't love that genre. I do not like time

1165
00:54:36,800 --> 00:54:39,079
to go shopping, even though this game does the thing

1166
00:54:39,440 --> 00:54:41,039
where it makes it kind of painless. You could just

1167
00:54:41,119 --> 00:54:45,559
find the community favorite like shopping list and automatically buy things,

1168
00:54:45,800 --> 00:54:47,039
like well, at least I could do that.

1169
00:54:47,199 --> 00:54:48,280
Speaker 3: But then part of me is like, well, why do

1170
00:54:48,280 --> 00:54:49,199
I even have to do this?

1171
00:54:49,239 --> 00:54:51,840
Speaker 5: Then? Can this just be a natural part of my progression?

1172
00:54:51,880 --> 00:54:54,400
I guess you know the real sickos like having all

1173
00:54:54,440 --> 00:54:55,039
that choice.

1174
00:54:55,639 --> 00:54:58,440
Speaker 4: Well, fine, because the bill does matter if you're trying

1175
00:54:58,480 --> 00:55:02,280
to counter your opponents exactly. Yeah, right, it's.

1176
00:55:02,119 --> 00:55:04,400
Speaker 2: Just like but that's the that's the mobile side of like, well,

1177
00:55:04,440 --> 00:55:06,800
you're playing this enough to understand what everyone is doing

1178
00:55:06,880 --> 00:55:10,320
all the time, and that is hundreds, if not thousands

1179
00:55:10,320 --> 00:55:13,320
of hours to really get that. Yeah, when is the

1180
00:55:13,400 --> 00:55:16,880
last time you fired up DODA two? No, I've never

1181
00:55:16,920 --> 00:55:21,599
been a do to two guy, but I'll do anything

1182
00:55:21,599 --> 00:55:22,719
for this website CHAML.

1183
00:55:22,800 --> 00:55:26,039
Speaker 5: It's been like seven eight years and it was not

1184
00:55:26,119 --> 00:55:30,639
a good time. Like, like, god, DODA two is way

1185
00:55:30,679 --> 00:55:32,880
too much and I'm like I could play any game.

1186
00:55:33,119 --> 00:55:35,639
I played Doda two and I'm just like, I feel

1187
00:55:35,679 --> 00:55:39,400
like the dunce cap wearing kid and an old cartoon.

1188
00:55:40,119 --> 00:55:42,440
Speaker 3: I feel bad Sean playing like Sean.

1189
00:55:42,440 --> 00:55:44,360
Speaker 2: You guys should go back and watch the It must

1190
00:55:44,360 --> 00:55:46,400
have been a upf for Dan went in to play

1191
00:55:46,920 --> 00:55:49,639
DODA two and was like purposely being like all right,

1192
00:55:49,639 --> 00:55:51,719
I'm gonna build my basis like like pretend like he

1193
00:55:51,760 --> 00:55:54,000
was playing at RTS, and I think all the people

1194
00:55:54,039 --> 00:55:56,639
who's playing with on his team got very mad.

1195
00:55:56,719 --> 00:55:58,000
Speaker 4: People get mad.

1196
00:56:00,599 --> 00:56:02,519
Speaker 2: It's a huge chunk of your day playing one max.

1197
00:56:03,239 --> 00:56:06,440
Speaker 5: They have this dead block is that you got Sorry, sorry,

1198
00:56:06,440 --> 00:56:08,440
I gotta say it's one thing is that these games

1199
00:56:08,519 --> 00:56:10,440
you freaking know you're gonna lose after like the first

1200
00:56:10,480 --> 00:56:12,440
like five minutes or ten minutes of times, and you're

1201
00:56:12,480 --> 00:56:14,599
just stuck there for another forty minutes of your life

1202
00:56:14,599 --> 00:56:15,920
because that's how long a match takes.

1203
00:56:15,920 --> 00:56:17,320
Speaker 4: Well, no, you surrender.

1204
00:56:18,400 --> 00:56:20,159
Speaker 3: Sometimes sometimes you're not allowed to surrender.

1205
00:56:20,800 --> 00:56:21,719
Speaker 4: It depends on the game.

1206
00:56:21,800 --> 00:56:23,559
Speaker 5: It's like, I don't have surrender.

1207
00:56:23,639 --> 00:56:26,039
Speaker 4: I think League is twenty and then other ones have

1208
00:56:26,079 --> 00:56:29,039
shortened it to ten. I will say I have never

1209
00:56:29,320 --> 00:56:33,840
liked the valve look of a lot of these characters,

1210
00:56:33,840 --> 00:56:36,760
like the their take on cartoony characters, which is what

1211
00:56:36,840 --> 00:56:41,000
Deadlock has character wise, but it's nothing, you know, really

1212
00:56:41,079 --> 00:56:43,079
hit with me. I say, I don't like these character

1213
00:56:43,119 --> 00:56:46,119
designs very much. Ironically, what me and my friends ended

1214
00:56:46,199 --> 00:56:49,199
up doing, we were like, I want to go back

1215
00:56:49,280 --> 00:56:51,320
and play some Smite, and so for the rest of

1216
00:56:51,360 --> 00:56:52,960
the eating for the next two hours.

1217
00:56:52,599 --> 00:56:55,559
Speaker 2: We Smite too is almost out right yeah, it's.

1218
00:56:55,360 --> 00:56:57,559
Speaker 4: And there's mixed things about that, and I kind of

1219
00:56:57,599 --> 00:57:00,360
want to check it out. But we played so much

1220
00:57:00,360 --> 00:57:03,400
Smite because this is what Jeff Mike I tried telling

1221
00:57:03,440 --> 00:57:06,159
you guys forever ago. Smite plays like Star Wars Bowl

1222
00:57:06,159 --> 00:57:09,280
Front two classic the way like you have a slight

1223
00:57:09,360 --> 00:57:12,760
like lock on shooting kind of stuff like that. Weird,

1224
00:57:12,840 --> 00:57:16,119
but it's in a moba. It feels so good to play.

1225
00:57:16,400 --> 00:57:18,599
And so also, yeah, we only like long games, so

1226
00:57:18,679 --> 00:57:21,440
me and my friends hopped into joust in Smite instead,

1227
00:57:21,639 --> 00:57:25,199
which is just three lanes, faster paced, you get more gold,

1228
00:57:25,199 --> 00:57:27,360
you get more experience matches over in like ten to

1229
00:57:27,400 --> 00:57:30,039
fifteen minutes, and we had a blast playing that all

1230
00:57:30,079 --> 00:57:33,320
night long. Because they also have the very cartoony art

1231
00:57:33,400 --> 00:57:35,280
style and all the characters and stuff.

1232
00:57:35,320 --> 00:57:37,599
Speaker 2: They've had Jesus in that game yet or not? No

1233
00:57:37,679 --> 00:57:38,679
avatars in that game?

1234
00:57:38,760 --> 00:57:38,880
Speaker 1: Right?

1235
00:57:38,960 --> 00:57:41,719
Speaker 4: Yeah? Coors in that game there you go. Yeah, and

1236
00:57:41,840 --> 00:57:43,119
Ruby from the hit show Ruby.

1237
00:57:44,199 --> 00:57:44,920
Speaker 1: Oh r w B.

1238
00:57:45,039 --> 00:57:48,400
Speaker 2: Why yes, Ruby Rose Ruby.

1239
00:57:48,760 --> 00:57:52,519
Speaker 4: Yeah. But that Locke it's I want to check out.

1240
00:57:52,559 --> 00:57:55,239
Because all the MOBA fans on the timeline we're talking about,

1241
00:57:55,280 --> 00:57:56,559
they're like, oh, yeah, this is it. This is the

1242
00:57:56,599 --> 00:57:58,519
next one I played online. Eh. Sorry.

1243
00:57:59,280 --> 00:58:01,480
Speaker 1: When I was having lunch with Ben Pack, this was

1244
00:58:01,519 --> 00:58:04,360
the one game he told me he's been playing it.

1245
00:58:04,440 --> 00:58:07,679
I think it's because this crosses, this satisfies both big

1246
00:58:07,719 --> 00:58:09,880
games that Ben has really gotten into.

1247
00:58:09,960 --> 00:58:12,239
Speaker 2: Word is that Overwatch. It is like a Doda.

1248
00:58:12,400 --> 00:58:15,599
Speaker 1: I ask everyone if the last time they checked out

1249
00:58:15,679 --> 00:58:18,880
Doda too, because perhaps maybe one Monday we play a

1250
00:58:18,960 --> 00:58:19,719
Moba together.

1251
00:58:21,360 --> 00:58:23,039
Speaker 3: And I would so much rather play a League of

1252
00:58:23,119 --> 00:58:24,280
Legends and even a Doda to.

1253
00:58:24,559 --> 00:58:30,000
Speaker 1: So I can't play League Legends because I will actually

1254
00:58:30,039 --> 00:58:30,679
get two talks.

1255
00:58:30,719 --> 00:58:32,000
Speaker 4: Say let's just play.

1256
00:58:32,119 --> 00:58:33,880
Speaker 2: Let's play Heroes of the Storm. It's still active.

1257
00:58:34,760 --> 00:58:36,199
Speaker 3: Anything Here's storm was actually fun?

1258
00:58:36,920 --> 00:58:38,960
Speaker 5: It was good.

1259
00:58:39,079 --> 00:58:41,360
Speaker 1: Okay, Okay, we played that.

1260
00:58:41,320 --> 00:58:48,559
Speaker 2: Lord of the Rings Moba that like, what's can anyone

1261
00:58:48,559 --> 00:58:52,360
think of the name of that Heroes of Guardians, Guardians

1262
00:58:52,360 --> 00:58:54,119
of Middle because they all had to have they all

1263
00:58:54,199 --> 00:58:58,599
had to have acronyms like Doda Guardians of the Gome

1264
00:58:59,599 --> 00:59:00,880
Gome gome rolls.

1265
00:59:02,559 --> 00:59:06,840
Speaker 3: Or goam or just one word that's short anyways, like Smite.

1266
00:59:07,280 --> 00:59:09,440
Speaker 2: We could let's do that and then let's let's play

1267
00:59:09,440 --> 00:59:13,280
that that quick Battle Archies that came out recently. I

1268
00:59:13,280 --> 00:59:16,719
can't sure. Yeah, uh yeah, I think it went to

1269
00:59:16,800 --> 00:59:19,199
like early beta. That would be a fun because those

1270
00:59:19,199 --> 00:59:22,159
are like ten minute matches at max and uh, we

1271
00:59:22,199 --> 00:59:24,280
haven't really played that. Okay, here's thank you do.

1272
00:59:25,280 --> 00:59:27,400
Speaker 1: Here's what we do. We do that, well, we'll have

1273
00:59:27,559 --> 00:59:32,760
a Toxic Toxic. We'll have Toxic Week, all right, and

1274
00:59:32,800 --> 00:59:34,519
once we get to the tea's we'll have Toxic Week.

1275
00:59:34,559 --> 00:59:37,199
So we'll play uh, we'll play counter Strike, we'll play

1276
00:59:37,320 --> 00:59:41,239
valorin for the first time. We'll have Mobile Monday, we'll

1277
00:59:41,280 --> 00:59:44,119
do Smite Sundays. That's right, we're working seven days that week.

1278
00:59:46,119 --> 00:59:48,079
We're doing the full week this time. And then I'll

1279
00:59:48,079 --> 00:59:51,800
play Legal Legends at night after I have like a couple.

1280
00:59:51,639 --> 00:59:52,519
Speaker 2: Of Biggie buzzballs.

1281
00:59:52,920 --> 00:59:55,079
Speaker 4: Yeah, there you go, flip and chairs right, we gotta

1282
00:59:55,079 --> 00:59:56,519
play Pokemon Unite, dude.

1283
00:59:56,840 --> 01:00:04,440
Speaker 1: Yeah, we got enough people, That's true. Cram Gang, Rise Up.

1284
01:00:04,599 --> 01:00:07,559
Kramerant was really broken when that game first came out.

1285
01:00:07,599 --> 01:00:11,159
Things are broken, A lot of things are broken. Yeah,

1286
01:00:11,159 --> 01:00:13,400
I have a checked out Pokemon unit. In a hot minute,

1287
01:00:13,159 --> 01:00:16,480
I I'd love to circle back to that. Let's do that,

1288
01:00:17,199 --> 01:00:21,280
all right before we get to the game of the.

1289
01:00:21,079 --> 01:00:26,159
Speaker 2: Wait, greb is that it's it's separate. It is separate. Okay, yeah,

1290
01:00:26,760 --> 01:00:30,599
you would do it now, Uh, but carew Baker. I

1291
01:00:30,599 --> 01:00:33,199
mean you could say Baker, they would it would pronounce

1292
01:00:33,920 --> 01:00:35,599
like that. You gotta do the L and R soun

1293
01:00:35,639 --> 01:00:40,000
at the same time. But yeah, Baker, it's goiman like.

1294
01:00:41,039 --> 01:00:46,440
Speaker 4: This is correct? Yeah, I mean I don't know spiritual

1295
01:00:46,440 --> 01:00:47,440
successor or something like.

1296
01:00:49,840 --> 01:00:52,760
Speaker 2: Uh, it's it's good. Feel who did what they do recently?

1297
01:00:52,800 --> 01:00:55,679
They did one of the Nintendo games recently and I'm

1298
01:00:55,679 --> 01:00:56,480
not gonna be able to place.

1299
01:00:56,360 --> 01:00:58,280
Speaker 4: It, but I believe is good.

1300
01:00:58,320 --> 01:00:59,960
Speaker 2: They definitely I think they've done Yoshi in the past

1301
01:01:00,119 --> 01:01:06,320
for sure. Yes, I'll get Bakru is a a Tanuki

1302
01:01:06,880 --> 01:01:09,000
and he has so he has shape shifting powers and

1303
01:01:09,039 --> 01:01:11,880
that's the main mechanic here. The other main mechanic is

1304
01:01:11,920 --> 01:01:15,760
your attacks are the drumsticks, you know, like the title drumsticks,

1305
01:01:17,599 --> 01:01:19,639
it's you can hit yeah, Prince Speach showtime. That's it.

1306
01:01:19,760 --> 01:01:22,000
You can hit L one to use your left drumstick.

1307
01:01:22,039 --> 01:01:23,880
You hit R one to do your right drumstick. You

1308
01:01:23,920 --> 01:01:26,679
hit him fast and a beat he goes and that

1309
01:01:26,719 --> 01:01:29,039
automatically turns into a combo. You do both at the

1310
01:01:29,079 --> 01:01:30,880
same time. You do a heavier hit, you hold down

1311
01:01:30,920 --> 01:01:33,000
both at the same time. You could do a big

1312
01:01:33,079 --> 01:01:35,079
slam on the ground, which can make stuff like pop

1313
01:01:35,079 --> 01:01:38,519
out of the ground. It looks really sharp, like just

1314
01:01:38,559 --> 01:01:44,039
a really good maybe Sega style three D platformer like

1315
01:01:44,079 --> 01:01:48,400
the Drink Cast Beyond where it's just a really good look,

1316
01:01:48,719 --> 01:01:51,760
very colorful, very nice. One of my favorite parts of

1317
01:01:51,800 --> 01:01:54,719
the game is that there's this these collectibles called trivia,

1318
01:01:55,239 --> 01:01:58,719
and they're not like trivia about the game. They're just

1319
01:01:58,760 --> 01:02:02,559
trivia about Japan as a country. Fun on the one

1320
01:02:02,559 --> 01:02:04,599
I remembered is like I remember this because of you.

1321
01:02:04,760 --> 01:02:05,199
Speaker 1: Jen is.

1322
01:02:06,559 --> 01:02:12,519
Speaker 2: June first is International milk Day. October first is International

1323
01:02:12,519 --> 01:02:16,880
coffee Day. So Japan made August first, the day in

1324
01:02:16,920 --> 01:02:19,239
between coffee with milk Day.

1325
01:02:19,280 --> 01:02:23,320
Speaker 1: They called coffee that's when that's when Sean and I

1326
01:02:23,440 --> 01:02:30,679
do the cyclops and.

1327
01:02:27,760 --> 01:02:29,679
Speaker 2: Like the game's just like telling me this. I'm like, well,

1328
01:02:29,679 --> 01:02:31,599
that's pretty cool. And that was like just one of

1329
01:02:31,599 --> 01:02:34,400
the collectibles I got. I'm really enjoying it.

1330
01:02:34,679 --> 01:02:35,400
Speaker 1: There is a.

1331
01:02:35,400 --> 01:02:38,039
Speaker 2: Mechanic where as you could transform into other things, like

1332
01:02:38,159 --> 01:02:40,840
he has his human form, which is sort of the default,

1333
01:02:40,840 --> 01:02:43,800
and that's when you're using the drumsticks. Quickly you'll add

1334
01:02:43,880 --> 01:02:47,599
other stuff like a mini little guy form that is

1335
01:02:47,679 --> 01:02:51,119
less powerful, can't really attack, but you can run into

1336
01:02:51,239 --> 01:02:53,280
small little crevices, and then you could kind of do

1337
01:02:53,320 --> 01:02:56,719
the Yoshi style hover jump to get over larger gaps

1338
01:02:56,880 --> 01:02:58,639
because you you weigh less, even though that's not how

1339
01:02:58,639 --> 01:03:01,360
gravity works, but in this game does. You just kind

1340
01:03:01,360 --> 01:03:02,960
of hit the spam the A button as you're going

1341
01:03:02,960 --> 01:03:04,760
over these things and you can hover over and it

1342
01:03:04,800 --> 01:03:07,639
feels good. But your meter is depleting anytime you're in

1343
01:03:07,639 --> 01:03:11,039
one of these transformations, but everything you kill gives you

1344
01:03:11,039 --> 01:03:15,719
the power up to rebuild that meter. It's just it's good.

1345
01:03:15,800 --> 01:03:17,199
I'm just I'm just having a good time with it,

1346
01:03:17,320 --> 01:03:20,199
and I think it looks fun is a huge part

1347
01:03:20,199 --> 01:03:22,840
of it. It just looks so enticing, and then everything

1348
01:03:22,840 --> 01:03:24,320
you're doing really kind of plays into that.

1349
01:03:24,400 --> 01:03:26,920
Speaker 4: Looking at the Steam screenshots, you can tell that this

1350
01:03:26,960 --> 01:03:29,280
is a good feel because this looks like a Nintendo game,

1351
01:03:29,360 --> 01:03:29,760
Like this.

1352
01:03:29,679 --> 01:03:34,000
Speaker 2: Looks very Nintendo, very Splatoon.

1353
01:03:33,559 --> 01:03:37,920
Speaker 4: Or something like that, like you know, the the simple graphically,

1354
01:03:38,000 --> 01:03:41,480
but having that distinct cel shaded art style. It looks great.

1355
01:03:41,519 --> 01:03:43,639
Speaker 2: It feels like a team that has worked with Nintendo

1356
01:03:43,719 --> 01:03:46,320
producers and now it has a certain level of expectations

1357
01:03:46,320 --> 01:03:49,039
that they place on themselves, right in terms of delivering

1358
01:03:49,039 --> 01:03:52,880
a game that like just feels alive and jumping. Yeah,

1359
01:03:53,280 --> 01:03:55,559
I'm just sort of at home in a game like this,

1360
01:03:55,679 --> 01:03:57,239
So it was like I was kind of I'm in

1361
01:03:57,280 --> 01:03:59,880
a weird spot right now where I'm not nothing's super

1362
01:04:00,000 --> 01:04:02,079
looking with me, and I think it's just like I'm

1363
01:04:02,119 --> 01:04:04,159
stressed out becase STEP's leaving and I'm busy over here,

1364
01:04:04,159 --> 01:04:05,599
and it's like hard to like sit down play a game.

1365
01:04:05,840 --> 01:04:07,639
So I was looking for something that gave me that

1366
01:04:07,679 --> 01:04:13,760
good feel. And boy.

1367
01:04:15,239 --> 01:04:17,920
Speaker 1: Did they not originally call this a mystical Ninja game.

1368
01:04:17,960 --> 01:04:18,840
I swear they did.

1369
01:04:19,039 --> 01:04:22,400
Speaker 2: I mean a direct or something. I think they you know,

1370
01:04:22,440 --> 01:04:25,639
the direct they might have mentioned like hey, from people

1371
01:04:25,679 --> 01:04:29,159
that worked on the Mystical Ninja. See, it's very it's

1372
01:04:29,360 --> 01:04:30,559
very linked to Goiman.

1373
01:04:30,920 --> 01:04:33,280
Speaker 1: Yeah, blue hair and all going on.

1374
01:04:33,320 --> 01:04:35,960
Speaker 2: For people that don't remember, I don't know, like he

1375
01:04:36,039 --> 01:04:37,800
were originally or a chan it's from. If you remember

1376
01:04:37,800 --> 01:04:42,079
the N sixty four goim On games, there's mister Super Ninja.

1377
01:04:42,559 --> 01:04:45,320
They have Mystical Ninja. They were kind of the other

1378
01:04:45,679 --> 01:04:48,000
other three D platformers that people thought were pretty good.

1379
01:04:48,679 --> 01:04:49,559
Lovely Lovely.

1380
01:04:49,920 --> 01:04:51,760
Speaker 1: Before we get to the game of the week, just

1381
01:04:51,800 --> 01:04:53,840
as some couple of things I'd like to share with

1382
01:04:54,119 --> 01:04:59,320
you friends here. I got to visit Digital Eclips yesterday

1383
01:04:59,559 --> 01:05:04,079
interviewed Dan Amrick, writer for Mighty morphin Power Rangers Readers rewind.

1384
01:05:04,159 --> 01:05:06,679
Interview is going to go up on the site soon enough, folks.

1385
01:05:06,679 --> 01:05:08,079
We got some exclusies to.

1386
01:05:08,280 --> 01:05:12,320
Speaker 3: Blow journalism Jan journalism jam.

1387
01:05:12,360 --> 01:05:12,800
Speaker 2: That's right.

1388
01:05:13,000 --> 01:05:16,519
Speaker 1: That uh that one that one time a college professor

1389
01:05:16,559 --> 01:05:18,159
destroyed my confidence in my writing.

1390
01:05:18,199 --> 01:05:19,199
Speaker 2: We're undoing that.

1391
01:05:19,599 --> 01:05:24,000
Speaker 1: Yeah. And also boys, yes, I got to see the

1392
01:05:24,000 --> 01:05:26,199
PS five pro thirtieth interview. You get me one? You

1393
01:05:26,199 --> 01:05:26,599
get me one?

1394
01:05:26,599 --> 01:05:30,559
Speaker 2: Did you get me one? That's just so hot?

1395
01:05:31,000 --> 01:05:34,119
Speaker 1: Yeah, it's such a good Mike and I dropped that

1396
01:05:34,239 --> 01:05:34,599
so hot.

1397
01:05:35,679 --> 01:05:40,119
Speaker 2: That's so hot, and it was I was like, oh,

1398
01:05:40,719 --> 01:05:42,519
oh man, I'm not a collector.

1399
01:05:42,559 --> 01:05:43,760
Speaker 1: I don't want to buy.

1400
01:05:44,360 --> 01:05:46,480
Speaker 2: However much is this gonna be? But I really want it.

1401
01:05:48,239 --> 01:05:50,599
The good news is is that they're doing this color

1402
01:05:50,639 --> 01:05:52,360
scheme and a whole bunch of things. So if you

1403
01:05:52,440 --> 01:05:54,039
just want a controller, you're gonna have that option.

1404
01:05:54,119 --> 01:05:55,360
Speaker 3: I have so many controllers.

1405
01:05:55,679 --> 01:05:57,719
Speaker 2: Okay, all right, but if you, let's say this is

1406
01:05:57,719 --> 01:06:00,079
gonna be your second PS five, maybe just get a

1407
01:06:00,159 --> 01:06:02,679
digital edition one. And that's we've already seen the price.

1408
01:06:02,679 --> 01:06:03,360
Speaker 1: It's probably.

1409
01:06:04,679 --> 01:06:07,280
Speaker 5: They say them another one. Yeah, both have been sent

1410
01:06:07,320 --> 01:06:09,280
to me. But I have a slim or whatever they

1411
01:06:09,320 --> 01:06:11,840
call it. Sent me a slim. It's like my streaming

1412
01:06:11,880 --> 01:06:14,760
one now. And that's the thing is like, I buy,

1413
01:06:14,840 --> 01:06:17,039
but they might offer to send me a PlayStation five Pro,

1414
01:06:17,119 --> 01:06:18,880
but they're not going to offer to send me this

1415
01:06:19,199 --> 01:06:22,960
gray PlayStation Anniversary one. It's just kind of what I want.

1416
01:06:23,000 --> 01:06:26,000
Speaker 2: There's only twelve thousand and three hundred probably not that's

1417
01:06:26,039 --> 01:06:27,719
so that's what not nearly enough.

1418
01:06:27,760 --> 01:06:31,320
Speaker 5: That's going to be a scalpers world there. Gosh, like

1419
01:06:31,360 --> 01:06:35,639
I get limited, but make more than that, make a hundredth.

1420
01:06:37,000 --> 01:06:38,840
Speaker 1: Like the the twelve thousand is supposed to be like

1421
01:06:38,880 --> 01:06:41,480
the original date of the PlayStation.

1422
01:06:41,559 --> 01:06:46,360
Speaker 5: I believe that just make enough of them to make

1423
01:06:46,400 --> 01:06:47,519
more money instead.

1424
01:06:47,199 --> 01:06:51,800
Speaker 4: Of one hundred and twenty, because these are guaranteed to

1425
01:06:51,880 --> 01:06:55,760
sell out. Yeah, whereas if it was a huge, huge

1426
01:06:55,840 --> 01:06:58,199
number of them, they may have backstock of them.

1427
01:06:58,519 --> 01:07:02,159
Speaker 1: Thanks to Chiocky on steam Deck, I have purged the

1428
01:07:02,280 --> 01:07:05,360
desire to pick up a PlayStation portal, although there's one

1429
01:07:05,400 --> 01:07:09,320
of those as well, until I saw the thirtieth anniversary

1430
01:07:09,519 --> 01:07:10,320
PlayStation Portal.

1431
01:07:10,360 --> 01:07:13,719
Speaker 2: It looks really good. It looks so hot.

1432
01:07:13,760 --> 01:07:16,840
Speaker 1: Adding hunu, adding the colors back to those face buttons

1433
01:07:16,840 --> 01:07:19,320
would do it for me. God.

1434
01:07:19,760 --> 01:07:22,679
Speaker 2: Yeah, So it really does translate to seeing it in person,

1435
01:07:22,719 --> 01:07:23,880
Jan is what you're saying.

1436
01:07:23,840 --> 01:07:28,559
Speaker 1: One hundred percent, And that's what I think hurts the most.

1437
01:07:29,039 --> 01:07:33,000
And because it wasn't just the nostalgia of that original

1438
01:07:33,000 --> 01:07:36,679
shade of gray. It was seeing it exactly as it

1439
01:07:36,760 --> 01:07:39,079
was in my head of seeing like a PS one

1440
01:07:39,159 --> 01:07:41,360
or a PSX for the first time, like, oh.

1441
01:07:41,199 --> 01:07:44,400
Speaker 2: No, that's there gray. Oh man, look at this thing.

1442
01:07:44,559 --> 01:07:47,360
Speaker 1: Yeah, I want to put this in my pocket right now,

1443
01:07:47,559 --> 01:07:51,960
but I'm not wearing my cargo shorts anyway. Let's get

1444
01:07:52,039 --> 01:07:54,360
to the game of the week, which is actually a

1445
01:07:54,400 --> 01:07:59,639
bunch of games UFO fifty. Y'all play this on UPF

1446
01:07:59,719 --> 01:08:02,239
last week a portion of it, and.

1447
01:08:02,280 --> 01:08:03,079
Speaker 2: This is GREB.

1448
01:08:03,119 --> 01:08:05,760
Speaker 1: Would you like to say that this is a collection

1449
01:08:05,840 --> 01:08:08,519
of games and there's just kind of some other jazz

1450
01:08:08,559 --> 01:08:09,719
going on. Yeah.

1451
01:08:09,760 --> 01:08:13,639
Speaker 2: Yeah, So UFO fifty from Derek You and friends. Derek

1452
01:08:13,679 --> 01:08:17,720
you did Spelunky. They announced this a long time ago.

1453
01:08:17,840 --> 01:08:19,840
It took a long time to get completed, and it's

1454
01:08:19,880 --> 01:08:23,880
pretty clear why now playing it. It is a collection

1455
01:08:24,039 --> 01:08:28,199
of fifty nes style games or any S level games,

1456
01:08:28,199 --> 01:08:31,119
I guess you would say. And the UFO fifty refers

1457
01:08:31,159 --> 01:08:34,880
to a fictional console called the UFO. I believe that

1458
01:08:34,920 --> 01:08:38,199
they that they kind of built into this world and

1459
01:08:38,279 --> 01:08:41,560
all these games are supposed to represent a timeline of

1460
01:08:41,600 --> 01:08:44,960
games released for that thing, starting with rudimentary games and

1461
01:08:44,960 --> 01:08:46,800
then getting to stuff that's a little bit more complicated,

1462
01:08:46,800 --> 01:08:49,560
and then getting the sequels of some of those games.

1463
01:08:50,119 --> 01:08:52,399
They're in factors, like some that have multiple sequels, so

1464
01:08:52,640 --> 01:08:55,479
like you get to like Campanella three, for example, and

1465
01:08:55,600 --> 01:08:58,800
these things get more complicated as you as you play,

1466
01:08:58,920 --> 01:09:02,720
So they developed like a fictional timeline and that seems

1467
01:09:02,760 --> 01:09:05,680
to be where a lot of the not necessarily effort,

1468
01:09:05,720 --> 01:09:08,600
but like where a lot of the elongating of the

1469
01:09:08,640 --> 01:09:11,199
timeline of releasing the game came from.

1470
01:09:11,520 --> 01:09:12,000
Speaker 1: I am.

1471
01:09:12,680 --> 01:09:15,079
Speaker 2: I think I'm playing it and maybe not a necessarily

1472
01:09:15,079 --> 01:09:16,159
a weird way. I bet a lot of other people

1473
01:09:16,199 --> 01:09:18,119
are doing this, but I'm kind of feel a little

1474
01:09:18,119 --> 01:09:20,880
bit of a compulsion to complete each game, like see

1475
01:09:20,880 --> 01:09:23,359
credits before moving on to the next, and I'm trying

1476
01:09:23,359 --> 01:09:26,479
to break that a little bit, but it's I'm still

1477
01:09:26,520 --> 01:09:28,239
like very much I want to play a lot of

1478
01:09:28,239 --> 01:09:29,880
this to see if I can get credits, because I

1479
01:09:29,880 --> 01:09:31,840
would just I want to see the cartridge turn gold.

1480
01:09:31,840 --> 01:09:35,640
Because there's a five by ten grid or something like that,

1481
01:09:35,760 --> 01:09:39,159
or ten by five grid where there's ten games and

1482
01:09:39,680 --> 01:09:41,840
then like each one is gray until you play it,

1483
01:09:41,880 --> 01:09:44,560
and then it turns like a light color or colorful,

1484
01:09:44,600 --> 01:09:46,479
and then if you beat the game, the cartridge itself

1485
01:09:46,479 --> 01:09:48,880
turns gold. And then if you do like apparently if

1486
01:09:48,880 --> 01:09:51,359
you get everything or you've reached a certain level, it

1487
01:09:51,399 --> 01:09:53,760
turns red. And I'm like, oh, I just want to

1488
01:09:53,760 --> 01:09:56,199
start by getting the gold cartridges. That makes me feel good.

1489
01:09:56,239 --> 01:09:59,880
And I did that with Barbuda Barbuda the first one,

1490
01:10:00,119 --> 01:10:05,880
which is very rudimentary, very esoteric in how it works,

1491
01:10:06,680 --> 01:10:10,199
your characters, very slow and chunky, and it's it doesn't

1492
01:10:10,199 --> 01:10:13,199
feel great to play, and I eventually kind of fell

1493
01:10:13,199 --> 01:10:15,520
in love with it because it's like, oh, it is

1494
01:10:15,920 --> 01:10:18,479
cool to eventually be like I'm lost, I'm I'm lost.

1495
01:10:18,479 --> 01:10:21,439
I should just try this. Oh wait, is that is

1496
01:10:21,439 --> 01:10:23,399
that stuff not moving? Wait? What's going on here? And

1497
01:10:23,439 --> 01:10:25,439
then you jump in there and you survive and you

1498
01:10:25,479 --> 01:10:28,199
feel not even necessarily clever, but you feel such a

1499
01:10:28,199 --> 01:10:29,880
sense of relief because you're like, oh, I figure out

1500
01:10:29,880 --> 01:10:33,680
this puzzle and now I can move on. And figuring

1501
01:10:33,680 --> 01:10:35,520
out each one of those things was a pretty fun

1502
01:10:35,560 --> 01:10:37,680
process and now it's like, oh, I've committed some of

1503
01:10:37,840 --> 01:10:41,079
so much of this to memory. That Barbuda being this

1504
01:10:41,159 --> 01:10:43,800
like relatively short game, it's like I could do a

1505
01:10:43,880 --> 01:10:46,720
run in like five minutes now, and that's pretty cool.

1506
01:10:47,119 --> 01:10:49,439
Speaker 1: My favorite thing about games that will replicate like an

1507
01:10:49,560 --> 01:10:53,439
NES style game is how much more detail that they

1508
01:10:53,520 --> 01:10:56,399
add to it because of modern technology. One of the

1509
01:10:56,439 --> 01:10:58,600
games I enjoyed a lot of is Kick Club, and

1510
01:10:58,640 --> 01:11:01,640
like the kid you play has a little pompadour that

1511
01:11:01,760 --> 01:11:03,520
as you finish a level. It kind of like wiggles

1512
01:11:03,560 --> 01:11:06,680
around as you finish a level as he's being transported

1513
01:11:06,720 --> 01:11:10,800
to the next screen, and that's kind of you are

1514
01:11:10,960 --> 01:11:14,520
a child kicking a soccer ball around and use the

1515
01:11:14,520 --> 01:11:17,840
soccer ball to defeat the enemies. I'm approaching this game

1516
01:11:17,880 --> 01:11:20,560
completely different than GREB, where I'm just checking each game

1517
01:11:20,600 --> 01:11:22,960
out and if I bounce off of it, I'll bounce

1518
01:11:23,000 --> 01:11:29,359
off of and check out another one. Hotfoot is like

1519
01:11:29,600 --> 01:11:33,039
a this is gonna be near not near impossible, but

1520
01:11:33,439 --> 01:11:35,479
we'll probably just talk about a couple of these games

1521
01:11:36,079 --> 01:11:40,039
in UFO fifty. But Hotfoot is a bean bag dodgeball

1522
01:11:40,119 --> 01:11:45,119
game where you choose a team of two and for

1523
01:11:45,159 --> 01:11:47,880
the most part, these games are like two button games,

1524
01:11:47,960 --> 01:11:50,359
right where there's like an action and then a jump

1525
01:11:50,479 --> 01:11:56,560
or whatever usually, and your button to switch between your

1526
01:11:56,560 --> 01:12:00,159
two players also is the button to pick up stuff.

1527
01:12:00,720 --> 01:12:03,359
So I was kind of getting tripped up where I

1528
01:12:03,399 --> 01:12:05,920
would pick up a bean bag but also accidentally switch

1529
01:12:05,960 --> 01:12:10,479
to my person CPU person, and then you're charging up

1530
01:12:10,520 --> 01:12:13,319
your bean bag to throw at the other team, and

1531
01:12:13,359 --> 01:12:15,800
there's like all this other crap being thrown on screen,

1532
01:12:16,359 --> 01:12:19,600
and it's very overwhelming, but it makes me really want

1533
01:12:19,640 --> 01:12:22,239
to play dodgeball shoot dodgeball.

1534
01:12:23,640 --> 01:12:24,560
Speaker 2: Bashido ball.

1535
01:12:24,840 --> 01:12:27,920
Speaker 1: Bashido Ball is like a wind Jammers, like where you

1536
01:12:27,920 --> 01:12:29,359
were playing as a samurai.

1537
01:12:29,680 --> 01:12:33,119
Speaker 2: It has versus. It does have versus. We should probably

1538
01:12:33,239 --> 01:12:33,840
check that out out.

1539
01:12:34,159 --> 01:12:37,520
Speaker 1: Yeah, it's really good too, because there's parts of wind

1540
01:12:37,560 --> 01:12:42,880
Jammers where I'm just really terrible at it. But because

1541
01:12:42,880 --> 01:12:46,960
this treats it more like just pong where you're hitting

1542
01:12:47,000 --> 01:12:50,279
the ball back and forth, it translates a little bit better.

1543
01:12:50,279 --> 01:12:51,039
Speaker 2: All the different.

1544
01:12:50,840 --> 01:12:55,880
Speaker 1: Characters have specific abilities, and ah god, I just it

1545
01:12:55,920 --> 01:12:57,000
has a really good dash.

1546
01:12:57,239 --> 01:12:58,199
Speaker 2: I love a good dash.

1547
01:12:58,760 --> 01:13:01,079
Speaker 5: Yeah you brought that up in Emcmickey Big Dash guy.

1548
01:13:01,680 --> 01:13:03,079
Also win Janners.

1549
01:13:03,439 --> 01:13:09,720
Speaker 4: Yeah yeah, yeah, okay, okay, we'll play some Dolph at

1550
01:13:09,720 --> 01:13:11,760
the beach together next time we see each other.

1551
01:13:11,800 --> 01:13:15,800
Speaker 5: Guys have a complain about UFO fifty.

1552
01:13:15,840 --> 01:13:16,920
Speaker 3: Why is it not Switch?

1553
01:13:19,159 --> 01:13:20,079
Speaker 1: Is it not? It's not.

1554
01:13:20,159 --> 01:13:22,159
Speaker 5: I just assumed it was, Like I'm gonna go get that.

1555
01:13:22,479 --> 01:13:24,600
Everyone's talking about it. It is not on Switch. I

1556
01:13:24,600 --> 01:13:27,000
think it's only on PC right now, and that bummed

1557
01:13:27,000 --> 01:13:27,279
me up.

1558
01:13:27,359 --> 01:13:29,760
Speaker 4: Weird game development is hard.

1559
01:13:30,600 --> 01:13:35,479
Speaker 2: Yeah, yeah, lazy lazy game devs.

1560
01:13:36,520 --> 01:13:39,720
Speaker 5: By the way, Yeah, it says before look I don't

1561
01:13:39,880 --> 01:13:41,399
try to help us think it's great on seed deck.

1562
01:13:41,680 --> 01:13:44,039
I would have guessed this game was good on Steam Deck.

1563
01:13:44,119 --> 01:13:47,479
I don't know if I need yeah, but I know,

1564
01:13:47,600 --> 01:13:49,159
but I just like playing things on switch.

1565
01:13:49,239 --> 01:13:52,680
Speaker 2: You know, are you are you playing at Mike?

1566
01:13:53,199 --> 01:13:55,000
Speaker 1: No? I switch?

1567
01:13:55,720 --> 01:13:56,239
Speaker 5: So I did it.

1568
01:13:56,600 --> 01:14:00,239
Speaker 2: Sorry, Okay, I did like spend a lot of time

1569
01:14:00,239 --> 01:14:03,800
and bug Hunter the second game a sort of puzzle.

1570
01:14:03,840 --> 01:14:04,039
Speaker 1: Yeah.

1571
01:14:04,039 --> 01:14:07,239
Speaker 2: It's a puzzle strategy game where you you kind of

1572
01:14:07,239 --> 01:14:10,159
get cards and you can swap out the cards if

1573
01:14:10,199 --> 01:14:13,279
you get enough of these on screen power pellets. But

1574
01:14:13,319 --> 01:14:16,359
those power pellets you can also shoot with your gun,

1575
01:14:16,479 --> 01:14:18,600
which is one of the cards you have, and that'll

1576
01:14:18,600 --> 01:14:20,840
make them explode and they explode in a three by

1577
01:14:20,920 --> 01:14:23,079
three grid, and if that hits another one of those

1578
01:14:23,119 --> 01:14:26,800
power pellets, it'll cause a chain reaction and it'll blow

1579
01:14:26,880 --> 01:14:29,199
up all the enemies in there. I've gotten pretty far

1580
01:14:29,199 --> 01:14:30,600
into that, but I haven't been able to beat that.

1581
01:14:30,640 --> 01:14:32,479
I think you've got to get to level twenty five,

1582
01:14:32,600 --> 01:14:36,000
and I've gotten to like fifteen or sixteen. It is

1583
01:14:37,199 --> 01:14:39,560
like it's about management where you got to like stay

1584
01:14:39,560 --> 01:14:42,880
on top of the power curve. Because they're each round,

1585
01:14:43,239 --> 01:14:45,800
more things will spawn onto the screen, but you got

1586
01:14:45,800 --> 01:14:47,720
to deal with anything that you didn't clear out last time,

1587
01:14:47,760 --> 01:14:50,479
and those things often like level up, so it takes

1588
01:14:50,560 --> 01:14:52,479
multiple hits to get rid of them, or they turn

1589
01:14:52,520 --> 01:14:55,640
into eggs, and if those eggs hatch, the entire screen

1590
01:14:55,680 --> 01:14:59,319
gets filled with bugs and you automatically lose. It's clever,

1591
01:14:59,439 --> 01:15:02,439
it's well just behind and I'm I think it's like

1592
01:15:02,800 --> 01:15:05,119
all these games have enough going on that if you

1593
01:15:05,239 --> 01:15:08,000
give them time, it's actually easy to sort of be like, oh,

1594
01:15:08,000 --> 01:15:10,800
I like this this is there's they really they cooked here?

1595
01:15:10,840 --> 01:15:13,159
Speaker 4: Oh yeah, there's some full length games in here.

1596
01:15:13,279 --> 01:15:16,239
Speaker 2: Oh yeah, there's there's at least one Metroid Vane. I

1597
01:15:16,239 --> 01:15:17,840
guess there's there's JRPG.

1598
01:15:18,279 --> 01:15:21,680
Speaker 4: Like I've been playing as well, and I just started,

1599
01:15:21,720 --> 01:15:23,119
so I'm only through a few of them. I'm kind

1600
01:15:23,119 --> 01:15:26,600
of doing what Jan did, where just going in order

1601
01:15:26,720 --> 01:15:28,680
if a game strikes me, I spent some time with it,

1602
01:15:28,800 --> 01:15:32,319
and uh so I got through the first five or so.

1603
01:15:32,439 --> 01:15:32,720
Speaker 2: It is.

1604
01:15:33,119 --> 01:15:35,800
Speaker 4: And it's interesting because some of these are like kind

1605
01:15:35,800 --> 01:15:39,560
of intentionally bad games, but it's because they are trying

1606
01:15:39,560 --> 01:15:43,000
to portray the history of eight big games through their

1607
01:15:43,000 --> 01:15:47,239
own original games. Like that first game. Yeah, Barbuda is like,

1608
01:15:47,800 --> 01:15:51,520
it's kind of a bad game, but that's the point.

1609
01:15:51,119 --> 01:15:54,439
Speaker 2: To reflect that you could like you could be like,

1610
01:15:54,439 --> 01:15:56,720
oh I I love that game because you like didn't

1611
01:15:56,720 --> 01:15:58,239
have anything else, and if you sort of put yourself

1612
01:15:58,239 --> 01:15:59,800
in that mindset, you can have the same thing.

1613
01:16:00,239 --> 01:16:04,600
Speaker 4: It feels very faithful. It's certainly interesting. The one by

1614
01:16:04,680 --> 01:16:07,600
way it's the l X is the fictional system itself.

1615
01:16:08,199 --> 01:16:11,680
I don't know how UFO plays into, okay, but the

1616
01:16:11,720 --> 01:16:13,680
one that I stopped at and just kept playing and

1617
01:16:13,720 --> 01:16:17,079
playing was a Mortal m O R t O L,

1618
01:16:18,359 --> 01:16:20,199
which apparently there's two of them in here.

1619
01:16:20,279 --> 01:16:28,239
Speaker 2: I've heard mortal too, like the Confederacy of Nilpis.

1620
01:16:25,920 --> 01:16:30,720
Speaker 4: Hall, where the entire premise of it is that, yeah,

1621
01:16:30,760 --> 01:16:33,800
you are like this fleet of people or something, and

1622
01:16:34,000 --> 01:16:36,359
you are protecting the mortal. You're trying to clear a

1623
01:16:36,399 --> 01:16:39,199
path for them or something, and so what you do

1624
01:16:39,399 --> 01:16:41,600
is it's it's a two D side scroller, and in

1625
01:16:41,640 --> 01:16:43,680
the upper left end corner is your little airplane and

1626
01:16:43,760 --> 01:16:46,199
dudes drop out of the airplane. And when your dude

1627
01:16:46,279 --> 01:16:48,319
hits the ground, you can do one of three things.

1628
01:16:48,560 --> 01:16:52,359
You can either uh, it's the Ritual of Blank like

1629
01:16:52,600 --> 01:16:54,880
was the ritual of stone where you turn to like

1630
01:16:55,720 --> 01:16:58,560
what Tanukisu Mario, you know, you just turn to a block,

1631
01:16:58,920 --> 01:17:02,439
there's a ritual bomb where like your bomber man like

1632
01:17:02,560 --> 01:17:05,000
blow up to like clear the way. And then I

1633
01:17:05,039 --> 01:17:08,159
forget what this one's called. By ritual of arrow, I think,

1634
01:17:08,399 --> 01:17:12,520
where do you just like Superman's forward until they their

1635
01:17:12,560 --> 01:17:16,279
head sticks into the dart dart and then you use

1636
01:17:16,319 --> 01:17:21,119
them as a platform for the next guy. It's hilarious.

1637
01:17:20,920 --> 01:17:24,159
Speaker 2: It's very comical, and it's also very like smart as

1638
01:17:24,199 --> 01:17:26,399
a postle game, where it's like it's broken up into

1639
01:17:26,439 --> 01:17:30,239
levels and if so, if you clear the first level,

1640
01:17:30,840 --> 01:17:33,640
you'll have however many lives you have left, and if so,

1641
01:17:33,680 --> 01:17:37,000
if you did really well on the first level, and now,

1642
01:17:37,039 --> 01:17:38,640
like I was able to like clear it, you start

1643
01:17:38,640 --> 01:17:40,720
with twenty lives. I was able to finish it with

1644
01:17:40,720 --> 01:17:43,439
twenty one lives because there's pickups along the way, and

1645
01:17:43,520 --> 01:17:46,640
so now I start the World too with twenty one lives,

1646
01:17:47,000 --> 01:17:49,479
and I'm replaying World Too a couple times because I'm like,

1647
01:17:49,640 --> 01:17:51,439
I'm actually losing some and I lost a lot the

1648
01:17:51,439 --> 01:17:53,079
first time, so I was down to like ten lives.

1649
01:17:53,119 --> 01:17:55,159
I'm like that or like eleven and it's like that's

1650
01:17:55,199 --> 01:17:58,479
not enough. I need to go back redo it become

1651
01:17:58,560 --> 01:18:00,800
more efficient so I can set up a news save

1652
01:18:00,920 --> 01:18:03,960
for World three where I have at least near twenty

1653
01:18:04,000 --> 01:18:06,119
lives and it's like, okay, so I'm gonna I'm gonna

1654
01:18:06,119 --> 01:18:09,239
try to improve my efficiency playing this level and try

1655
01:18:09,279 --> 01:18:11,800
to apply what I've learned. Like a good puzzle game.

1656
01:18:11,880 --> 01:18:16,279
Speaker 4: Yeah, it's just a puzzle platformer that has resource management elements.

1657
01:18:16,319 --> 01:18:19,000
As a card game player, as a TCG player, I

1658
01:18:19,039 --> 01:18:21,239
love that, and so it's just really hitting with me.

1659
01:18:21,920 --> 01:18:24,800
Speaker 5: Likes it like the Pokemon card game for game Boy,

1660
01:18:24,960 --> 01:18:27,119
or it's exactly Geo Pocket.

1661
01:18:27,439 --> 01:18:31,800
Speaker 4: It's exactly like that. Yo, that's great. He's not listening

1662
01:18:31,800 --> 01:18:32,560
to where I said to.

1663
01:18:33,199 --> 01:18:35,159
Speaker 3: But I was looking at this thing.

1664
01:18:35,199 --> 01:18:38,960
Speaker 1: I'm sorry, look at Sean while he's talking.

1665
01:18:40,520 --> 01:18:44,840
Speaker 4: Jesus. Anyways, the point is it's very good. And yeah,

1666
01:18:44,880 --> 01:18:48,239
it's just like Jeff said on game That's Morn exists today.

1667
01:18:48,800 --> 01:18:51,319
Mortal could have been just his own little Steam game,

1668
01:18:51,439 --> 01:18:53,640
you know, for like six bucks or whatever. So the

1669
01:18:53,640 --> 01:18:56,119
fact that's one of the fifty in here is I'm

1670
01:18:56,119 --> 01:18:58,159
promising for some of the other ones that are really

1671
01:18:58,199 --> 01:18:59,279
going to stand out.

1672
01:18:59,600 --> 01:19:04,119
Speaker 1: I I've gotten really attached to House Party. I don't

1673
01:19:04,119 --> 01:19:05,560
know if you all have checked that one out yet.

1674
01:19:05,600 --> 01:19:07,119
Speaker 2: I'm not, but I've heard a lot of a lot

1675
01:19:07,159 --> 01:19:08,640
of people are talking about that one.

1676
01:19:08,600 --> 01:19:12,039
Speaker 1: You were you were managing. I also love that most.

1677
01:19:13,079 --> 01:19:17,439
My assumption is most of these games have zero tutorial The.

1678
01:19:21,079 --> 01:19:21,840
Speaker 2: You get like the.

1679
01:19:21,760 --> 01:19:24,880
Speaker 4: Controls you can press was x on each one before

1680
01:19:24,880 --> 01:19:27,359
you go into it to get like the most basic

1681
01:19:27,439 --> 01:19:29,760
of quote unquote manuals explaining.

1682
01:19:29,640 --> 01:19:31,359
Speaker 2: And like a little bit of the history about maybe

1683
01:19:31,399 --> 01:19:33,439
who developed it. But I think that's all that's all work.

1684
01:19:34,399 --> 01:19:38,960
Speaker 1: House Party is a party management game, and it is

1685
01:19:39,520 --> 01:19:43,840
it's neat because you start with you get the layout

1686
01:19:43,840 --> 01:19:46,279
of a house, but you only get four or five

1687
01:19:46,399 --> 01:19:51,920
house tiles, and those tiles correspond to the amount. It's

1688
01:19:51,920 --> 01:19:53,600
not because it's a tile game that I like it.

1689
01:19:53,600 --> 01:19:55,840
It's because of the house party game, and I love

1690
01:19:55,880 --> 01:20:01,239
house parties. And the number of tiles that you have

1691
01:20:01,359 --> 01:20:03,960
in your house correspond to the number of guests you

1692
01:20:04,000 --> 01:20:07,359
can invite over, so you can have a You initially

1693
01:20:07,399 --> 01:20:10,279
start with a party of like three or four people,

1694
01:20:10,720 --> 01:20:14,199
and each individual guest that you invite to your party

1695
01:20:14,600 --> 01:20:18,520
either adds money to your party as to your popularity,

1696
01:20:18,760 --> 01:20:21,560
and I forget what the third meter is. But also

1697
01:20:21,720 --> 01:20:24,520
some of these different guests in your roll the decks,

1698
01:20:24,520 --> 01:20:26,920
because you have a roster of people that you have

1699
01:20:27,000 --> 01:20:31,279
available to invite. Some of them are trouble, but some

1700
01:20:31,399 --> 01:20:37,960
of the other party guests will counter our counter effects

1701
01:20:38,000 --> 01:20:40,239
to the trouble. So if you have a very troublesome

1702
01:20:40,359 --> 01:20:43,800
party goer, if you have a dog, the dog takes

1703
01:20:43,840 --> 01:20:46,239
care of the trouble. Or you can invite a cop

1704
01:20:46,319 --> 01:20:48,399
over and that cop will kick someone out.

1705
01:20:48,560 --> 01:20:52,399
Speaker 2: Uh no, no, no, we don't. I did not pick the cops.

1706
01:20:52,439 --> 01:20:53,640
I don't let them in.

1707
01:20:53,800 --> 01:20:56,359
Speaker 1: Just never let them in, you know, I'll let in

1708
01:20:56,399 --> 01:20:57,920
the trouble.

1709
01:20:58,319 --> 01:21:01,239
Speaker 3: I have an important correction, jan Oh yes, please do Mike.

1710
01:21:01,720 --> 01:21:05,000
This game is called party House, not House.

1711
01:21:05,000 --> 01:21:08,720
Speaker 4: Party House. Party Steam is something oh different.

1712
01:21:08,840 --> 01:21:10,479
Speaker 2: Oh yeah, that's the game where you can whip it

1713
01:21:10,479 --> 01:21:11,319
out and you don't want that.

1714
01:21:11,720 --> 01:21:14,560
Speaker 4: Oh you are you play that one, Jeff.

1715
01:21:15,359 --> 01:21:17,319
Speaker 2: I didn't until I could. Until I was like, oh,

1716
01:21:17,359 --> 01:21:18,600
you could just whip it out and that's a mechanic.

1717
01:21:18,640 --> 01:21:19,760
I'm like, this is creepy, and.

1718
01:21:21,960 --> 01:21:26,359
Speaker 1: Uh, thank you for the correction. Party House, I got

1719
01:21:26,439 --> 01:21:30,239
you don't worry. Thanks thanks Bud. Thanks uh it's it's neat.

1720
01:21:30,319 --> 01:21:32,079
I didn't understand what the hell was going on and

1721
01:21:32,119 --> 01:21:34,000
then like you see the meters go up and like, oh,

1722
01:21:34,039 --> 01:21:36,560
I can buy more tiles in my own house.

1723
01:21:36,800 --> 01:21:37,119
Speaker 2: Cool?

1724
01:21:37,560 --> 01:21:38,039
Speaker 1: Is it?

1725
01:21:38,079 --> 01:21:40,399
Speaker 3: Is it a tiny Tower like or whatever that was?

1726
01:21:40,760 --> 01:21:44,199
Speaker 1: It kind of reminds me of a Tiny Tower or

1727
01:21:44,199 --> 01:21:45,079
whatever that game was.

1728
01:21:45,079 --> 01:21:45,560
Speaker 2: Maybe it was.

1729
01:21:45,520 --> 01:21:50,720
Speaker 6: Tower Tiny Tower or whatever that game was, probably what.

1730
01:21:50,600 --> 01:21:51,000
Speaker 1: It was called.

1731
01:21:51,000 --> 01:21:53,000
Speaker 5: I think it was Tower Tiny.

1732
01:21:54,520 --> 01:21:55,720
Speaker 2: Yeah.

1733
01:21:55,760 --> 01:21:58,560
Speaker 1: God, I can't wait for the BCR stream where we

1734
01:21:58,640 --> 01:22:01,560
rank all fifty.

1735
01:22:02,039 --> 01:22:04,439
Speaker 5: I really really like because I you know, I have

1736
01:22:04,520 --> 01:22:06,560
been kind of like trying to look at these games

1737
01:22:06,560 --> 01:22:09,239
as you say them, which is sorry shot again if

1738
01:22:09,239 --> 01:22:10,880
I didn't spot game.

1739
01:22:11,600 --> 01:22:14,359
Speaker 3: But god, it all looks really fun, and I'm maybe

1740
01:22:14,359 --> 01:22:15,840
I'm not going to wait for a Switch releases.

1741
01:22:15,880 --> 01:22:17,000
Speaker 5: I don't know when that is. Maybe I'm going to

1742
01:22:17,079 --> 01:22:18,119
jump on this sooner than that.

1743
01:22:19,039 --> 01:22:21,359
Speaker 2: Any of you have either of you played Gulfaria yet.

1744
01:22:21,600 --> 01:22:23,760
I was about to check it out, Okay, me too.

1745
01:22:23,800 --> 01:22:25,760
I'm like that's the one. I'm like, might be the

1746
01:22:25,760 --> 01:22:28,279
most me one because it looks like a Kirby's Dream

1747
01:22:28,359 --> 01:22:32,880
Course adventure game, which is maybe the greatest combination of

1748
01:22:32,920 --> 01:22:36,000
words I've ever heard, and it's apparently it's one of

1749
01:22:36,000 --> 01:22:38,760
the Derek you games, which, uh, you know, I think

1750
01:22:38,760 --> 01:22:41,359
he kind of nails these things. Yeah, so it is

1751
01:22:41,399 --> 01:22:43,159
like your you're it's a golf game where he plays

1752
01:22:43,159 --> 01:22:45,720
the ball and you can uh you know, do a

1753
01:22:45,720 --> 01:22:47,479
regular shot. You could do kind of the air shot

1754
01:22:47,520 --> 01:22:50,800
like Kirby's Dream course. But it also is like calculating

1755
01:22:50,800 --> 01:22:53,680
physics in real time, so as you move your shot,

1756
01:22:53,800 --> 01:22:56,279
like if let's say there's a slanted piece of ground,

1757
01:22:56,560 --> 01:22:58,279
it'll show you how the ball is gonna curve. And

1758
01:22:58,319 --> 01:23:01,920
it just looks really really well done. So I want

1759
01:23:01,920 --> 01:23:03,359
to play that one, but I'm like, I think once

1760
01:23:03,399 --> 01:23:05,159
I start that, I'm not going to play anything else,

1761
01:23:05,159 --> 01:23:06,520
so I kind of keep putting it off.

1762
01:23:07,600 --> 01:23:09,760
Speaker 3: Yeah, is there anything that's like a bubble bubble like

1763
01:23:09,800 --> 01:23:10,159
in here?

1764
01:23:10,479 --> 01:23:14,960
Speaker 8: Probably yeah, probably my bobble Like like I probably I

1765
01:23:15,039 --> 01:23:17,039
have played like maybe ten of the games, so Flow

1766
01:23:18,359 --> 01:23:20,439
Campanella is one I did try because I was curious

1767
01:23:20,479 --> 01:23:23,279
because that one has Campadella two and three and that's

1768
01:23:23,319 --> 01:23:24,239
like a little.

1769
01:23:24,800 --> 01:23:27,960
Speaker 2: Lunar Lander kind of game where you can move through

1770
01:23:28,079 --> 01:23:31,439
narrow corridors. Well, there's like usually each level gives you

1771
01:23:31,479 --> 01:23:34,720
options where it's like here is a wider corridor but

1772
01:23:34,800 --> 01:23:38,000
maybe with an enemy, or here's a very narrow corridor

1773
01:23:38,079 --> 01:23:40,079
but it's clear, So what do you want to do?

1774
01:23:40,119 --> 01:23:41,640
And I'm like, i want to like challenge myself, So

1775
01:23:41,640 --> 01:23:44,720
I'm going through these narrow corridors and it's it's pretty

1776
01:23:44,760 --> 01:23:46,399
well done. I'm like very curious to see how they're

1777
01:23:46,399 --> 01:23:47,920
gonna build on this with two and three, and some

1778
01:23:48,239 --> 01:23:51,039
of these sequels are like the first one is and

1779
01:23:51,079 --> 01:23:54,520
these are the shoot Developers was developed by one team

1780
01:23:54,600 --> 01:23:56,520
and then someone else made a sequel to it. I

1781
01:23:56,520 --> 01:23:58,239
also kind of want to see how that works for

1782
01:23:58,520 --> 01:24:01,960
some of these things. It's just it's interesting on multiple levels.

1783
01:24:02,079 --> 01:24:04,560
UFO fifty And of course we're talking on the very

1784
01:24:04,640 --> 01:24:06,680
like uh, the surface level, like hey, what it's like

1785
01:24:06,720 --> 01:24:09,239
to play these games. I have no idea what that

1786
01:24:09,359 --> 01:24:11,399
terminal does yet, where there's an able you can put

1787
01:24:11,399 --> 01:24:14,760
in the game Genie style couns, and even I think

1788
01:24:14,760 --> 01:24:18,600
it's showing you like bits of ram uh like sort

1789
01:24:18,640 --> 01:24:20,399
of on the side where it's like what if you adjusted,

1790
01:24:20,439 --> 01:24:22,920
like what is in this this little segment here? I

1791
01:24:23,239 --> 01:24:24,039
don't know how that works?

1792
01:24:24,119 --> 01:24:27,279
Speaker 4: Oh right, you think this is a mew You think

1793
01:24:27,319 --> 01:24:29,159
we do? You think we have UFO fifty one.

1794
01:24:30,039 --> 01:24:31,479
Speaker 2: I think I think we probably do have at least

1795
01:24:31,560 --> 01:24:34,279
UFO fifty one. Yes, I think there's hitting games. There's

1796
01:24:34,279 --> 01:24:37,479
probably more to it than we're we're even realizing. So

1797
01:24:37,920 --> 01:24:41,560
I think I'm excited about that stuff. Although very frequently

1798
01:24:41,640 --> 01:24:43,520
stuff like that in games I get excited about and

1799
01:24:43,560 --> 01:24:46,199
it's like I think I'm just gonna go see what

1800
01:24:46,239 --> 01:24:49,159
other people have done instead of doing it myself. But

1801
01:24:49,399 --> 01:24:51,600
right now I have the bug, and I'm like, well,

1802
01:24:51,800 --> 01:24:53,079
I'll give it a shot. I'll see if I could

1803
01:24:53,079 --> 01:24:54,479
discover some of these things.

1804
01:24:55,159 --> 01:24:58,720
Speaker 1: Okay, okay, okay, what if it's frog fractions, you know.

1805
01:24:59,319 --> 01:25:02,239
Speaker 2: That would be fantastic, and frug fractions is so good.

1806
01:25:02,640 --> 01:25:05,960
Speaker 1: Beautiful, beautiful, beautiful, beautiful. That is a whole bevy of

1807
01:25:06,079 --> 01:25:06,840
video games.

1808
01:25:07,079 --> 01:25:09,920
Speaker 2: One less thing as a record, No, just I gotta

1809
01:25:10,119 --> 01:25:13,720
give people the pointers, tips and tricks. That Pilot magazine

1810
01:25:13,800 --> 01:25:17,159
is closed, Well it's it's a Pilot Tips and Tricks

1811
01:25:17,159 --> 01:25:21,039
to dot Com goes to Giant Bomb. The Pilot Quest

1812
01:25:21,039 --> 01:25:24,199
game is an idol game, so you probably want to

1813
01:25:24,239 --> 01:25:27,399
start it earlier. So just go start that one now

1814
01:25:27,760 --> 01:25:30,479
get it going and you can kind of I think

1815
01:25:30,560 --> 01:25:32,600
maybe even idle stuff some in the background. I just

1816
01:25:32,640 --> 01:25:33,680
kind of started it myself.

1817
01:25:33,720 --> 01:25:36,079
Speaker 5: But yeah, okay, all right, the.

1818
01:25:35,960 --> 01:25:39,680
Speaker 2: Simpsons tap out like exactly exactly.

1819
01:25:39,920 --> 01:25:44,079
Speaker 1: Thank you boys. That is it for video games. Look

1820
01:25:44,119 --> 01:25:47,159
forward to BCR this week for conversations on.

1821
01:25:47,079 --> 01:25:49,560
Speaker 2: Some other stuff that's been a barged.

1822
01:25:52,399 --> 01:25:54,479
Speaker 1: That. Thank you Mike for that. The embargo bumper, We're

1823
01:25:54,479 --> 01:25:57,960
going to use that moving forward, folks, get ready for

1824
01:25:58,039 --> 01:26:00,239
video game news right after this.

1825
01:26:00,399 --> 01:26:03,560
Speaker 2: Quick, Bricky Brad, don't go anywhere.

1826
01:26:03,880 --> 01:26:06,359
Speaker 1: That's right, keep keep your butt down unless you got

1827
01:26:06,439 --> 01:26:09,359
to go somewhere with your butt.

1828
01:26:13,720 --> 01:26:21,199
Speaker 2: This is the news with Jeff News out everybody. Let's

1829
01:26:21,199 --> 01:26:24,520
get into some news. Let's let's start here. We did

1830
01:26:24,560 --> 01:26:26,720
talk about a little bit, but PlayStation announced the thirtieth

1831
01:26:26,840 --> 01:26:30,600
Excuse Me Anniversary collection, including Gray PS five and PS

1832
01:26:30,640 --> 01:26:33,680
five Pro. I will add that we did get some

1833
01:26:33,800 --> 01:26:38,199
details about the pricing. As we mentioned, THEPS five Pro

1834
01:26:38,319 --> 01:26:40,439
won't be limited to twelve thousand, three hundred. We don't

1835
01:26:40,520 --> 01:26:42,119
know what the price of that will be, but some

1836
01:26:42,199 --> 01:26:44,840
of the other numbers have begun to leak. Bill Bilkoon

1837
01:26:44,880 --> 01:26:47,039
over at deal Labs was able to see that the

1838
01:26:47,159 --> 01:26:51,880
PS five Pro thirtieth Anniversary Edition digital one, which is

1839
01:26:52,000 --> 01:26:56,880
just a non pro non pro exactly, and the exact

1840
01:26:56,920 --> 01:26:59,239
same thing that is already on shelves for four hundred

1841
01:26:59,239 --> 01:27:03,840
and fifty. That'll be five hundred for the for the

1842
01:27:04,119 --> 01:27:08,319
thirtieth anniversary edition. The controller, for example, which is now

1843
01:27:08,399 --> 01:27:11,399
sells for seventy five after a recent five dollars price increase,

1844
01:27:11,680 --> 01:27:14,479
will be eighty dollars. So they're adding just a little

1845
01:27:14,479 --> 01:27:16,439
bit on top for some of these things. Now, if

1846
01:27:16,439 --> 01:27:18,880
that gives you hope for the PS five Pro thirtieth

1847
01:27:18,920 --> 01:27:22,520
anniversary edition, don't do that, because that's gonna come of

1848
01:27:22,520 --> 01:27:25,159
a dual Sense edge. Yes, it'll have and it seems

1849
01:27:25,159 --> 01:27:27,600
to have everything in there. We are probably talking at

1850
01:27:27,680 --> 01:27:28,880
least one thousand dollars for that.

1851
01:27:29,119 --> 01:27:32,399
Speaker 1: So is it bad that I'm thinking about maybe getting

1852
01:27:32,399 --> 01:27:34,920
the dual sense edge or the dual sense just so

1853
01:27:34,960 --> 01:27:37,399
it can get that funny, funky USB chord.

1854
01:27:38,199 --> 01:27:40,399
Speaker 2: No, Because that USB chord, so if people don't know, like,

1855
01:27:40,399 --> 01:27:42,560
there's a little clamp you can put on the USB

1856
01:27:42,680 --> 01:27:45,359
chord that makes it look like a PS one style

1857
01:27:45,399 --> 01:27:47,640
controller that you plug into the PS one. Except for

1858
01:27:47,640 --> 01:27:49,720
now you're plugging it into USBC. So it's kind of

1859
01:27:50,039 --> 01:27:51,239
kind of stupid in a good way.

1860
01:27:51,279 --> 01:27:51,920
Speaker 1: Yeah, I really like that.

1861
01:27:52,000 --> 01:27:54,399
Speaker 4: It looks that you're pluging PS one controller into a PlayStation.

1862
01:27:54,439 --> 01:27:55,680
It's really really cute.

1863
01:27:56,039 --> 01:27:59,079
Speaker 2: It's a lot of fun. Yes, yeah, this was This

1864
01:27:59,159 --> 01:28:01,079
was the kind of necessarily come out of nowhere. I

1865
01:28:01,119 --> 01:28:03,319
think there were like rumors they might do something for this.

1866
01:28:04,039 --> 01:28:06,680
Pre Orders do start. Let's see in about two days

1867
01:28:06,680 --> 01:28:11,479
from this recording, So on Thursday gonna be a blood

1868
01:28:11,479 --> 01:28:13,359
bath for the PS five pro for sure.

1869
01:28:13,560 --> 01:28:16,520
Speaker 1: Let's get a group one. Yeah, Sisterhood of the Traveling

1870
01:28:16,560 --> 01:28:17,399
Pants this, you know.

1871
01:28:17,520 --> 01:28:19,439
Speaker 2: I would love that. Yes, I'm gonna try and give

1872
01:28:19,479 --> 01:28:21,680
me one of these because I'm gonna get in line.

1873
01:28:22,159 --> 01:28:23,920
Speaker 4: Even after saying I don't want to spend seven hundred

1874
01:28:23,920 --> 01:28:26,119
dollars on console, I will spend one thousand dollars on

1875
01:28:26,199 --> 01:28:28,560
console that I can use for work, and then we'll

1876
01:28:28,600 --> 01:28:30,279
be worth like five thousand dollars.

1877
01:28:31,560 --> 01:28:33,600
Speaker 3: So it's a pretty easy, yeah for you.

1878
01:28:33,760 --> 01:28:35,600
Speaker 4: Yeah, yeah, just for me because I don't have a

1879
01:28:35,600 --> 01:28:37,399
PS five and it would be useful to have one.

1880
01:28:37,399 --> 01:28:40,760
Stuff borrowing my friends, wiping in, then putting my stuff

1881
01:28:40,760 --> 01:28:42,319
on there and wiping a game. When I get back,

1882
01:28:42,359 --> 01:28:42,640
you know.

1883
01:28:43,239 --> 01:28:45,439
Speaker 5: Yep, it's Oreo cook zero still hits by the way,

1884
01:28:45,479 --> 01:28:46,840
Oh my god, it's good stuff.

1885
01:28:47,520 --> 01:28:50,039
Speaker 1: So I've heard I got to do the can over

1886
01:28:50,079 --> 01:28:51,079
the bottle, right.

1887
01:28:51,319 --> 01:28:51,680
Speaker 5: I don't know.

1888
01:28:51,720 --> 01:28:53,640
Speaker 3: I thought they both taste good so far.

1889
01:28:54,119 --> 01:28:58,119
Speaker 5: I did laugh because you know Nikki, who I love dearly,

1890
01:28:59,079 --> 01:29:01,119
like they did the video like Dan, I'm like, let

1891
01:29:01,159 --> 01:29:04,520
me straight, like through the Coke zero Oreo in the

1892
01:29:04,600 --> 01:29:06,640
trash and I was like, well, do you like coke zero?

1893
01:29:06,960 --> 01:29:12,039
And they were like, no, guess guess what it primarily is.

1894
01:29:12,960 --> 01:29:15,239
Speaker 4: Yeah, I wonder, I wonder what's up with that? Well,

1895
01:29:15,359 --> 01:29:15,800
what could be?

1896
01:29:19,279 --> 01:29:20,880
Speaker 5: So that's my new canon is like all the people

1897
01:29:20,880 --> 01:29:22,359
who come at me like, oh, it doesn't taste good,

1898
01:29:22,359 --> 01:29:24,479
I think they just don't like Coke zero because it

1899
01:29:24,640 --> 01:29:27,039
is only a Coke zero, so they're not a Coke

1900
01:29:27,159 --> 01:29:29,279
zero fan. You're used to normal coke, then maybe it

1901
01:29:29,359 --> 01:29:32,319
throws you off. I am very used to Coke zero

1902
01:29:32,399 --> 01:29:34,000
and is like my favorite drink.

1903
01:29:34,239 --> 01:29:36,680
Speaker 2: You can't replicate the taste of Oreo with a real sugar,

1904
01:29:36,720 --> 01:29:37,359
That's impossible.

1905
01:29:37,399 --> 01:29:38,159
Speaker 3: That'd be disgusting.

1906
01:29:38,439 --> 01:29:42,239
Speaker 2: Yeah, can go ahead. Unrelated to anything. I'm sorry.

1907
01:29:42,319 --> 01:29:46,000
Speaker 3: I love how dare you interrupt the show with the random.

1908
01:29:47,159 --> 01:29:49,039
Speaker 2: I host the show. I could do whatever that hell

1909
01:29:49,079 --> 01:29:49,479
I want.

1910
01:29:51,119 --> 01:29:54,640
Speaker 1: I hate the number of times we've collectively all gone

1911
01:29:54,680 --> 01:29:58,000
down to Los Angeles now because I developed the taste.

1912
01:29:58,279 --> 01:30:01,920
I'm sorry, Sean Sooner or I swear to God, I've

1913
01:30:01,960 --> 01:30:05,920
developed a taste for the aspartade I've I used to

1914
01:30:05,960 --> 01:30:08,399
really like Coke zero, but now I think I just

1915
01:30:08,479 --> 01:30:08,920
like DC.

1916
01:30:09,640 --> 01:30:11,600
Speaker 2: You like coke? Yes, it's funny.

1917
01:30:11,640 --> 01:30:11,880
Speaker 4: I went.

1918
01:30:12,920 --> 01:30:15,199
Speaker 1: I went to the Fandom office to see if I

1919
01:30:15,239 --> 01:30:19,359
had any belongings there the San Francisco on. We're moving offices, folks,

1920
01:30:19,399 --> 01:30:22,600
don't worry, nothing bad is happening. And I know as

1921
01:30:22,640 --> 01:30:24,199
soon as I say that, people are just gonna assume

1922
01:30:24,239 --> 01:30:27,039
so whatever. Uh. I went there to just pick up

1923
01:30:27,039 --> 01:30:30,520
some miscellaneous office supplies that I could perhaps use if

1924
01:30:30,560 --> 01:30:33,720
I had any belongings, if I could steal a dragon,

1925
01:30:35,079 --> 01:30:37,560
rock the dragon. And then I went to go raid

1926
01:30:37,800 --> 01:30:41,359
the kitchen and all the dcs were gone. We just

1927
01:30:41,399 --> 01:30:45,119
had full coke and full PEPSI there, Oh that's undrinkable. Yeah,

1928
01:30:45,479 --> 01:30:46,760
that's wait.

1929
01:30:47,119 --> 01:30:49,840
Speaker 2: Cocero does still use aspartain, but it uses something else

1930
01:30:49,880 --> 01:30:51,960
in addition to that, where coke does does seem to.

1931
01:30:52,000 --> 01:30:54,880
Speaker 4: Just use zero is superlose?

1932
01:30:56,560 --> 01:31:00,119
Speaker 2: Well, you know, hey, this was the Google AI, so

1933
01:31:00,159 --> 01:31:02,159
you're probably right. I thought it was.

1934
01:31:02,239 --> 01:31:04,720
Speaker 5: I thought there was still aspertain here, but I actually no,

1935
01:31:05,199 --> 01:31:05,720
I'll check.

1936
01:31:05,800 --> 01:31:08,640
Speaker 3: Hey what we're moving office? Were you guys are moving offices.

1937
01:31:08,720 --> 01:31:11,199
We're not gonna look over Loabrea tarpits anymore?

1938
01:31:11,600 --> 01:31:16,039
Speaker 1: No, no, no, no, San Francisco office. That's that's a different.

1939
01:31:16,359 --> 01:31:19,239
Speaker 5: Am I talking about. You're right, the LA office. That

1940
01:31:19,399 --> 01:31:21,760
makes more sense because that's where the Lobrea tar pits are.

1941
01:31:22,119 --> 01:31:23,800
There's that, Yeah, that makes me. There's that.

1942
01:31:23,800 --> 01:31:27,039
Speaker 2: He's just looking at the coke listening to me.

1943
01:31:27,239 --> 01:31:29,560
Speaker 5: I listen, that's where the Lobrea tarpets are. I got

1944
01:31:29,560 --> 01:31:32,760
the wrong city. I know it's all California to me.

1945
01:31:34,279 --> 01:31:36,199
Speaker 2: Okay, PlayStation State of Play.

1946
01:31:36,079 --> 01:31:40,920
Speaker 3: Return Supers and Supercoast there you go.

1947
01:31:44,000 --> 01:31:46,000
Speaker 2: Uh yeah, they're gonna have a PlayStation State of Play

1948
01:31:46,079 --> 01:31:48,399
later today. They're gonna cover over twenty games. It'll last

1949
01:31:48,439 --> 01:31:51,520
over thirty minutes, let's see. The show will feature news

1950
01:31:51,520 --> 01:31:53,920
and updates on more than twenty upcoming PS five and

1951
01:31:54,079 --> 01:31:59,199
PSVR two games from from various studios. I don't know

1952
01:31:59,199 --> 01:32:03,359
if that's actually true. We'll see. Yeah, the things to

1953
01:32:03,439 --> 01:32:07,079
expect that Lego Horizon's game still not out. Oh, a

1954
01:32:07,079 --> 01:32:09,760
bunch of marathons come out next year. Maybe there's the

1955
01:32:09,840 --> 01:32:12,359
rumored Horizon here Don remaster will get that in a second,

1956
01:32:13,439 --> 01:32:15,279
and other games. I don't know, where are you guys

1957
01:32:15,319 --> 01:32:17,840
expectations level at for a PlayStation stadium.

1958
01:32:17,920 --> 01:32:22,000
Speaker 5: Well, like the Stuffy said, maybe more remasters. Maybe that

1959
01:32:22,439 --> 01:32:29,399
day's gone one, and maybe I say have to, they

1960
01:32:29,399 --> 01:32:32,520
don't have to. But we know so little about what's

1961
01:32:32,800 --> 01:32:36,640
happening with PlayStation beyond this year that it would be

1962
01:32:36,680 --> 01:32:38,960
nice if they announced least one big triple A game

1963
01:32:38,960 --> 01:32:41,640
that's coming out in twenty twenty five. It could be

1964
01:32:41,720 --> 01:32:47,399
something from Sucker something, Oh, bring it back, Last Jumping Flash,

1965
01:32:47,520 --> 01:32:48,359
Mister Mosquito.

1966
01:32:48,439 --> 01:32:49,640
Speaker 3: All the stars.

1967
01:32:49,319 --> 01:32:52,640
Speaker 2: Are Ai Phil Hartman voice. Everyone will love that, everyone will.

1968
01:32:52,479 --> 01:32:55,720
Speaker 3: Be a big fan of that will be very respectfully done. Yeah,

1969
01:32:56,199 --> 01:32:56,840
it'll be great.

1970
01:32:58,880 --> 01:32:59,359
Speaker 2: I do.

1971
01:32:59,640 --> 01:33:02,119
Speaker 5: I hope there's at least one good one last thing.

1972
01:33:02,279 --> 01:33:04,640
But again, I think remasters is the ore the day.

1973
01:33:04,680 --> 01:33:07,399
It looks like that legacy of Kine one and two

1974
01:33:07,600 --> 01:33:10,720
remaster collection is already leaked on like some store somewhere

1975
01:33:10,880 --> 01:33:13,439
and we've already that also already leaked that Comic Con

1976
01:33:13,520 --> 01:33:16,359
before this, so we're probably gonna hear about that at least,

1977
01:33:17,319 --> 01:33:20,359
you know, state of place you know becomes people centers

1978
01:33:20,399 --> 01:33:21,960
for get this, and even I kind of like always

1979
01:33:22,000 --> 01:33:24,520
get my expectations too high for what they are. They

1980
01:33:24,560 --> 01:33:26,680
are generally kind of low key. They don't have the

1981
01:33:26,680 --> 01:33:28,920
biggest announcements, and that's a lot of partner stuff and

1982
01:33:28,960 --> 01:33:30,920
a lot of stuff we already know about.

1983
01:33:31,039 --> 01:33:33,239
Speaker 3: I think what what's.

1984
01:33:33,000 --> 01:33:35,720
Speaker 5: Weird about is that we haven't had a PlayStation showcase

1985
01:33:36,359 --> 01:33:39,279
in a good while. It was one last year, right

1986
01:33:39,560 --> 01:33:42,479
last year May, and we know so little again about

1987
01:33:42,520 --> 01:33:46,520
twenty twenty five September. You know, maybe maybe Xbox announce

1988
01:33:46,600 --> 01:33:48,960
a lot of stuff tutorly, but it is nice to

1989
01:33:49,159 --> 01:33:50,920
kind of know, like, well, we got you know, Fable,

1990
01:33:50,960 --> 01:33:52,159
we got Perfect.

1991
01:33:51,760 --> 01:33:54,800
Speaker 3: Doctor Tarkings coming. Yeah, we know what it's going to be.

1992
01:33:55,119 --> 01:33:56,880
Speaker 2: It used to do that, like that was their thing,

1993
01:33:56,920 --> 01:33:59,840
like twenty fifteen, twenty sixteen. I hear's stuff coming three

1994
01:34:00,000 --> 01:34:00,520
four years.

1995
01:34:00,479 --> 01:34:02,479
Speaker 5: And I want I get to do that. But presumably

1996
01:34:02,600 --> 01:34:04,800
there are some games coming out next year that you

1997
01:34:04,840 --> 01:34:08,079
can announce now at least because if not this is

1998
01:34:08,119 --> 01:34:10,640
already you know, kind of a quiet year for PlayStation

1999
01:34:10,840 --> 01:34:12,920
I you know, enjoyed it quite a bit because.

2000
01:34:12,680 --> 01:34:14,399
Speaker 2: They don't want Ghost of Tution mean to get drowned

2001
01:34:14,399 --> 01:34:16,920
out by fair games. Mike, Come on, I understand.

2002
01:34:16,479 --> 01:34:18,760
Speaker 5: That, I mean, right, But like Ghost of Shushimid two,

2003
01:34:19,680 --> 01:34:21,920
you would think that's a twenty twenty five game, I

2004
01:34:21,960 --> 01:34:23,680
would assume, so why not announce it?

2005
01:34:25,439 --> 01:34:25,720
Speaker 1: Chance?

2006
01:34:25,760 --> 01:34:27,760
Speaker 5: But if that's not the twenty twenty five games, something

2007
01:34:28,039 --> 01:34:30,479
has to be the twenty twenty five game, and I

2008
01:34:30,479 --> 01:34:31,600
would like to know what it is.

2009
01:34:31,760 --> 01:34:31,840
Speaker 4: Ye.

2010
01:34:32,119 --> 01:34:34,800
Speaker 1: What if their twenty twenty five game is not one

2011
01:34:34,840 --> 01:34:37,720
of their games and they're just hoping people associate GTA

2012
01:34:37,880 --> 01:34:38,319
six with.

2013
01:34:38,279 --> 01:34:40,800
Speaker 2: A PS five, Well, they definitely are doing that. They're

2014
01:34:40,800 --> 01:34:42,319
definitely going to try to pull because I mean PS

2015
01:34:42,319 --> 01:34:43,600
five Pro will be the best way to play that

2016
01:34:43,600 --> 01:34:45,479
because it's not going to be on PC when it launches, right,

2017
01:34:45,560 --> 01:34:48,359
so their well positioned to take advantage of that. Let

2018
01:34:48,399 --> 01:34:51,359
me ask you all some quick questions, yes or nos?

2019
01:34:51,399 --> 01:34:53,960
What if you want to elaborate feel free? Will we

2020
01:34:54,039 --> 01:34:59,439
get a date for Metal Gear Solid Delta. I think

2021
01:34:59,439 --> 01:35:02,520
we're going to get twenty twenty four. Still, I'm hoping

2022
01:35:02,560 --> 01:35:04,359
so because I just picked up and fan or no

2023
01:35:04,439 --> 01:35:07,680
I didn't. No, no, Dan counterpicked it, and I need

2024
01:35:07,720 --> 01:35:11,680
him to. I need him to uh uh lose points on.

2025
01:35:11,640 --> 01:35:13,760
Speaker 3: That it does well, why did Dan counterpick it?

2026
01:35:14,079 --> 01:35:17,600
Speaker 2: I'm I'm hoping he doesn't have like inside information the

2027
01:35:17,640 --> 01:35:18,239
game in person.

2028
01:35:18,399 --> 01:35:23,840
Speaker 1: Yeah, go to an event, this is preview was pretty good.

2029
01:35:24,359 --> 01:35:27,920
Speaker 2: Yeah, exactly. To be fair, he doesn't. There's not a

2030
01:35:28,000 --> 01:35:31,560
lot of options left on counterpicking because most of the counterpicks.

2031
01:35:31,079 --> 01:35:34,119
Speaker 1: Have been really and he was he like, oh the.

2032
01:35:35,000 --> 01:35:36,720
Speaker 2: Like the final date for that is in a couple

2033
01:35:36,720 --> 01:35:37,079
of days.

2034
01:35:37,079 --> 01:35:37,760
Speaker 3: This is how I win.

2035
01:35:37,840 --> 01:35:40,560
Speaker 1: Though. He comes out right really well.

2036
01:35:40,600 --> 01:35:41,319
Speaker 4: Yeah, Dan's bowe.

2037
01:35:41,399 --> 01:35:44,199
Speaker 2: Yeah exactly. We're so back right, That's why I'm back.

2038
01:35:44,279 --> 01:35:45,680
You and I are back in it. If if it

2039
01:35:45,800 --> 01:35:48,439
comes out so totally counts me out.

2040
01:35:48,560 --> 01:35:52,000
Speaker 1: I have four major releases yet to come out this year,

2041
01:35:53,640 --> 01:35:54,119
So me and.

2042
01:35:54,079 --> 01:35:59,439
Speaker 2: Mike, You're back in it back Okay, Final Fantasy Tactics

2043
01:35:59,560 --> 01:36:00,640
th Reema to remake.

2044
01:36:00,880 --> 01:36:04,399
Speaker 1: I don't play with my heart like Jeff, it's not

2045
01:36:04,439 --> 01:36:05,039
gonna happen.

2046
01:36:05,119 --> 01:36:05,800
Speaker 2: It's not gonna be.

2047
01:36:05,800 --> 01:36:07,520
Speaker 3: It's gonna happen, but maybe not this year.

2048
01:36:07,720 --> 01:36:09,800
Speaker 1: Maybe that's what I thin it's not gonna happen to

2049
01:36:09,800 --> 01:36:11,960
do so, By the way, I still think Medal years

2050
01:36:11,960 --> 01:36:12,359
next year.

2051
01:36:12,520 --> 01:36:12,920
Speaker 4: I just.

2052
01:36:15,439 --> 01:36:16,920
Speaker 2: It doesn't seem like a weird thing to say that

2053
01:36:16,960 --> 01:36:18,439
at this point because we don't have a date and

2054
01:36:18,520 --> 01:36:20,239
it is almost October exact.

2055
01:36:20,239 --> 01:36:22,119
Speaker 1: Do we have a date for Silent Hill too?

2056
01:36:23,479 --> 01:36:28,039
Speaker 2: People are playing that, aren't they? Like online people are

2057
01:36:28,079 --> 01:36:32,239
playing it. I think it's out soon, like early October there.

2058
01:36:33,119 --> 01:36:36,000
Speaker 4: I remember seeing that story that's console on PS five

2059
01:36:36,000 --> 01:36:37,600
for some mixplicable reasons for.

2060
01:36:37,520 --> 01:36:39,399
Speaker 3: A year, you know, like, we're probably gonna see that here.

2061
01:36:39,439 --> 01:36:41,800
Speaker 5: We're probably gonna get a reminder and trailer that's like

2062
01:36:41,800 --> 01:36:43,159
the constuff we're gonna see.

2063
01:36:43,199 --> 01:36:44,680
Speaker 2: Final Fantasy nine remake.

2064
01:36:44,840 --> 01:36:46,000
Speaker 5: No, no, not yet.

2065
01:36:46,039 --> 01:36:48,039
Speaker 2: I guarantee it's there just to mess of you guys.

2066
01:36:48,079 --> 01:36:49,960
Speaker 5: Don't don't get me excited. Look, if you want to

2067
01:36:49,960 --> 01:36:53,039
see me have a pop off, I kind of do. Yeah, yeah,

2068
01:36:53,119 --> 01:36:56,680
that would be exciting, but uh, I don't know. Uh.

2069
01:36:57,079 --> 01:36:58,600
I still just have a hard time imagine what that is.

2070
01:36:58,640 --> 01:37:00,199
I'm gonna be so excited for it, but it's just

2071
01:37:00,239 --> 01:37:01,479
not real until it's real, you know.

2072
01:37:01,560 --> 01:37:03,720
Speaker 2: To me, it's it's gonna be right in line with

2073
01:37:04,159 --> 01:37:07,079
the Crisis Core game, right that they did with the

2074
01:37:07,560 --> 01:37:09,159
because they updated all the assets for that.

2075
01:37:09,520 --> 01:37:11,600
Speaker 5: I think they I think they have to do more

2076
01:37:12,319 --> 01:37:15,079
a PSP game. This is a PlayStation one game. You

2077
01:37:15,159 --> 01:37:17,600
kind of just can't replace character models.

2078
01:37:17,680 --> 01:37:20,680
Speaker 4: Yeah, I think we're in agreement that it's gonna be

2079
01:37:20,760 --> 01:37:24,479
a persona three reload situation, right reload.

2080
01:37:24,600 --> 01:37:26,840
Speaker 5: Yeah, that's it's going to like mimic the years a

2081
01:37:26,920 --> 01:37:29,760
game in a lot of ways just dividuals. Right, and

2082
01:37:29,760 --> 01:37:31,560
if it's been like twenty years as you played it,

2083
01:37:31,640 --> 01:37:33,560
you could check yourself even to thinking it's a one

2084
01:37:33,600 --> 01:37:35,600
to one that's gonna basically be a new game.

2085
01:37:35,760 --> 01:37:36,439
Speaker 1: Yeah.

2086
01:37:36,560 --> 01:37:39,319
Speaker 2: Last question, Resident Evil nine, do we get like the

2087
01:37:39,359 --> 01:37:40,399
first teaser of that?

2088
01:37:40,399 --> 01:37:44,000
Speaker 5: That's just so that's a big game, and like normally

2089
01:37:44,000 --> 01:37:45,560
I would not expect it at a state of play,

2090
01:37:45,600 --> 01:37:48,000
but again, like I think we everybody wants us to

2091
01:37:48,000 --> 01:37:50,119
be a state of play plus, right, that's what we

2092
01:37:50,159 --> 01:37:51,399
all want to be fair.

2093
01:37:51,520 --> 01:37:54,760
Speaker 2: The September state of plays traditionally are lesser than the

2094
01:37:54,760 --> 01:37:55,920
ones earlier than the year.

2095
01:37:56,399 --> 01:37:58,960
Speaker 3: Yeah, gosh, I would love to.

2096
01:37:59,000 --> 01:38:00,920
Speaker 5: It's been a surprisingly amount of times as we heard

2097
01:38:00,920 --> 01:38:03,199
about the next like what the next resue would is

2098
01:38:03,239 --> 01:38:04,119
remake or otherwise.

2099
01:38:04,199 --> 01:38:07,600
Speaker 4: Yeah, I think that's most likely to be the big

2100
01:38:07,640 --> 01:38:10,560
thing here. Honestly, I just think it feels like it's time.

2101
01:38:11,199 --> 01:38:14,319
Speaker 1: I don't know, I feel like with TGS later, TGS

2102
01:38:14,439 --> 01:38:16,520
is this week, isn't it it's this weekend?

2103
01:38:16,640 --> 01:38:19,119
Speaker 4: Well that's my thought, is like something can be announced

2104
01:38:19,119 --> 01:38:21,079
here and be on the show floor at TGS.

2105
01:38:21,680 --> 01:38:25,119
Speaker 2: Right, Yeah, that's why, like that's straining two probably does

2106
01:38:25,159 --> 01:38:28,960
show back up in this thing, right. So yeah, Okay,

2107
01:38:29,039 --> 01:38:32,239
so we did mention this Horizon zero down remastered. The

2108
01:38:32,239 --> 01:38:33,640
reason we think that's going to be there is it

2109
01:38:33,720 --> 01:38:36,359
was just rated by the es R. Yeah, so that

2110
01:38:36,399 --> 01:38:40,159
seems very likely that that did bring up some other

2111
01:38:40,159 --> 01:38:42,439
stuff where someone mentioned to me that there's any even

2112
01:38:42,479 --> 01:38:46,720
more disappointing remaster, and then Jordan Midler was like, yeah,

2113
01:38:46,720 --> 01:38:48,600
I heard that Today is Gone and that's what I've

2114
01:38:48,640 --> 01:38:52,520
heard as well. So both of those could if they

2115
01:38:52,560 --> 01:38:55,520
do both of those, they should pair them up where

2116
01:38:55,560 --> 01:38:57,319
it's like, not like we'll release him as a two

2117
01:38:57,319 --> 01:38:59,520
pack or something like that, but be like, and Sony's

2118
01:38:59,560 --> 01:39:02,000
doing some the remasters for people who want to see

2119
01:39:02,000 --> 01:39:04,239
these games back, and that's Horizon zero done and Days

2120
01:39:04,279 --> 01:39:06,479
Gone don't treat them both like big special announcements.

2121
01:39:06,479 --> 01:39:08,840
Speaker 5: You know those names rhyme. You could maybe the announcement

2122
01:39:08,920 --> 01:39:12,199
could be like a little song or a rap. Okay,

2123
01:39:12,600 --> 01:39:15,840
that's the Horizon zoo down. Guess what would also bring

2124
01:39:15,880 --> 01:39:18,239
it back days gone, like.

2125
01:39:23,800 --> 01:39:26,800
Speaker 2: Legacy of m back the fuck up?

2126
01:39:27,079 --> 01:39:31,960
Speaker 4: Hold on, I want to talk about Horizon Wait why because.

2127
01:39:31,600 --> 01:39:36,840
Speaker 2: It's I know, I get it.

2128
01:39:36,880 --> 01:39:38,319
Speaker 1: Okay, yeah, wait.

2129
01:39:38,560 --> 01:39:40,640
Speaker 4: No, regardless of the quality of the game, I want

2130
01:39:40,680 --> 01:39:43,600
to talk about the weirdness. Do we know how this

2131
01:39:43,680 --> 01:39:46,399
is going to release in any way?

2132
01:39:46,439 --> 01:39:47,960
Speaker 3: It's going to be a box, it's going to be

2133
01:39:48,000 --> 01:39:49,239
a Bucks sixty seventy dollars.

2134
01:39:49,279 --> 01:39:49,319
Speaker 1: No?

2135
01:39:49,720 --> 01:39:51,600
Speaker 4: Not not. What do you think do we know for

2136
01:39:51,720 --> 01:39:53,319
a fact anything about this from the.

2137
01:39:55,159 --> 01:39:55,279
Speaker 1: No.

2138
01:39:55,159 --> 01:39:56,640
Speaker 4: No, That's why I'm saying. That's what I'm saying. No

2139
01:39:56,680 --> 01:40:00,000
information is is there is this possibly just a Spider

2140
01:40:00,079 --> 01:40:02,479
Man remastered situation where they just replace the original?

2141
01:40:03,680 --> 01:40:06,680
Speaker 1: No? Bet, I mean because the rumor, the rumor is

2142
01:40:06,720 --> 01:40:09,279
just they're updating the models and the cleaning up the graphics.

2143
01:40:09,319 --> 01:40:10,920
Speaker 4: That's what they did with Spider Man.

2144
01:40:11,199 --> 01:40:12,880
Speaker 3: That's also what they did with Last of Us.

2145
01:40:13,800 --> 01:40:17,479
Speaker 2: Nor remind me, remind me how Spider Man got.

2146
01:40:17,439 --> 01:40:20,600
Speaker 4: Spider Man was what it was a pre order bonus

2147
01:40:20,640 --> 01:40:22,079
for Miles Morales.

2148
01:40:22,239 --> 01:40:24,119
Speaker 2: Was it where they it was a concluding that if

2149
01:40:24,119 --> 01:40:26,640
you well, I think if you bought the upgraded version,

2150
01:40:26,640 --> 01:40:27,960
you would get both right right.

2151
01:40:28,000 --> 01:40:30,159
Speaker 4: It was like deluxe edition of Miles Morales, which is

2152
01:40:30,199 --> 01:40:32,399
how they made Miles Morales a seventy dollars product. Was

2153
01:40:32,439 --> 01:40:35,560
you get Spider Man Remastered, and eventually Spider Man Remastered

2154
01:40:35,680 --> 01:40:39,479
just replaced Spider Man. And that's like what PC has

2155
01:40:39,560 --> 01:40:42,319
They just have Spider Man Remastered. I'm wondering if Horizon

2156
01:40:42,399 --> 01:40:47,479
zero Down Remastered just replaces Horizon zero Down on storefronts

2157
01:40:47,640 --> 01:40:49,159
and then so you know, if someone's buying it for

2158
01:40:49,199 --> 01:40:51,920
the first time, that's how they refresh the MSRP to

2159
01:40:52,000 --> 01:40:54,800
seventy dollars. But if you already have it, maybe it's

2160
01:40:54,800 --> 01:40:56,640
a ten dollars upgrade, or maybe it's a free.

2161
01:40:56,479 --> 01:40:58,520
Speaker 2: Up That seems likely impossible.

2162
01:40:58,680 --> 01:41:01,039
Speaker 4: So that's why I think, like again, regardless of how

2163
01:41:01,039 --> 01:41:02,960
you feel on the game, I think that's what makes

2164
01:41:03,000 --> 01:41:05,239
it not such a crazy proposition.

2165
01:41:05,560 --> 01:41:08,479
Speaker 2: Yeah, I mean, and we get it. They probably started this,

2166
01:41:08,720 --> 01:41:11,239
uh in between projects, and they started this definitely when

2167
01:41:11,239 --> 01:41:13,079
they were thinking that the TV show would be ready.

2168
01:41:13,319 --> 01:41:15,800
I like, again, I always say I'm bad at reporting

2169
01:41:15,840 --> 01:41:17,800
on TV and movies. I don't understand that world. But

2170
01:41:17,800 --> 01:41:19,359
what I hear is it's troubled. I don't know if

2171
01:41:19,359 --> 01:41:22,880
that means anything, but you know, that's the TV show.

2172
01:41:24,319 --> 01:41:26,279
So yeah, I could see why they thought this was

2173
01:41:26,840 --> 01:41:29,800
maybe a good idea, better idea, I don't know it.

2174
01:41:30,399 --> 01:41:32,359
They get to sell it for more money going forward.

2175
01:41:32,600 --> 01:41:34,119
That is a good thing for them. That's kind of

2176
01:41:34,159 --> 01:41:38,239
all they care. Yeah. Uh, Days Gone is maybe even

2177
01:41:38,560 --> 01:41:39,600
it is even stranger.

2178
01:41:39,760 --> 01:41:42,600
Speaker 5: But I mean I always think that, you know, and

2179
01:41:42,640 --> 01:41:44,920
like the people that the Day's gund Defenders are weird.

2180
01:41:45,239 --> 01:41:48,439
That game did so about a copy somehow, so I

2181
01:41:48,479 --> 01:41:52,680
don't know, but I mean, so like seven million or something.

2182
01:41:53,920 --> 01:41:55,520
Speaker 2: It's more than Bloodborne. It is more than.

2183
01:41:55,479 --> 01:41:58,600
Speaker 4: Blosse because Horison popped off with the casual audience. That's

2184
01:41:58,600 --> 01:42:01,119
sold really well. But yeah, no, you're right, seven point

2185
01:42:01,159 --> 01:42:02,399
three two millions.

2186
01:42:02,000 --> 01:42:05,199
Speaker 1: So people love freaks. Yeah, I don't know, faking, right,

2187
01:42:05,800 --> 01:42:08,720
I think that's freaking. I think if they announced Days

2188
01:42:08,760 --> 01:42:13,159
Gone today a remaster, we have to do Days Sean, Yeah,

2189
01:42:13,199 --> 01:42:13,600
we have to.

2190
01:42:13,680 --> 01:42:15,039
Speaker 2: There's no law.

2191
01:42:15,680 --> 01:42:15,960
Speaker 1: Darn.

2192
01:42:16,359 --> 01:42:19,199
Speaker 4: It really sucks I don't have a PS five, you know,

2193
01:42:19,479 --> 01:42:21,039
I just can't even play that game.

2194
01:42:21,079 --> 01:42:25,199
Speaker 5: It's just to play the PS four version.

2195
01:42:26,880 --> 01:42:29,279
Speaker 4: They have a PS four kind of a console player.

2196
01:42:29,680 --> 01:42:34,159
Speaker 2: Definitely, they'll be on PC as well, right, yeah, but

2197
01:42:34,199 --> 01:42:35,880
this version will probably come out on PC at the

2198
01:42:35,880 --> 01:42:39,479
same time. Maybe Legacy of Kane Soul Reaver one and

2199
01:42:39,520 --> 01:42:42,880
two Remastered leaks via ps N. Legacy of Kane Soul

2200
01:42:42,920 --> 01:42:45,640
Reaver one and two Remastered has appeared on the PlayStation Network.

2201
01:42:45,680 --> 01:42:47,760
The page for the game mentioned on a statute during

2202
01:42:47,800 --> 01:42:50,720
San Diego Comic Con if people remember that story has

2203
01:42:50,760 --> 01:42:54,760
officially now gone live early. The bundles include both Legacy

2204
01:42:54,760 --> 01:42:57,079
of Kane Souleriaver and Legacy of Kane Soul River two.

2205
01:42:57,520 --> 01:42:57,640
Speaker 1: Uh.

2206
01:42:57,760 --> 01:43:03,159
Speaker 2: Where you play is cl who's like that main cool

2207
01:43:03,199 --> 01:43:05,680
looking vampire vampire dude. He doesn't have a bottom jaw, right,

2208
01:43:05,720 --> 01:43:09,359
It's like it's got virtual jaw. He's all top an

2209
01:43:09,359 --> 01:43:11,920
ascot or whatever, all top top loader.

2210
01:43:12,560 --> 01:43:14,279
Speaker 5: That's cool. I bet I bet like that two rated

2211
01:43:14,279 --> 01:43:15,800
team it did? Those are you masters probably just like

2212
01:43:16,039 --> 01:43:17,960
went straight to this. I don't know if it's them,

2213
01:43:18,520 --> 01:43:21,319
we'll find out, but yeah, these games are have a

2214
01:43:21,359 --> 01:43:23,680
great reputation. I've been meaning to play them for a while,

2215
01:43:23,720 --> 01:43:24,880
so this will make that very easy.

2216
01:43:25,079 --> 01:43:27,000
Speaker 2: Yeah, I gotta go back to a blood Omen legacy

2217
01:43:27,039 --> 01:43:29,039
of Cane play some Silicon Knights get.

2218
01:43:28,920 --> 01:43:32,159
Speaker 5: Some It's like a diabolo like, right, it's like a

2219
01:43:32,199 --> 01:43:35,680
top down gen RPG. It's it's a little weird because

2220
01:43:35,720 --> 01:43:37,600
you know, I don't know about you. I never heard

2221
01:43:37,600 --> 01:43:39,920
people talk about Sorry for Two nearly as much as

2222
01:43:39,920 --> 01:43:42,760
the first one, let alone some of the like there's

2223
01:43:42,840 --> 01:43:45,159
a couple other sequels like Defiance or whatever.

2224
01:43:45,199 --> 01:43:45,880
Speaker 4: It's weird names.

2225
01:43:45,880 --> 01:43:48,600
Speaker 5: And again, you never hear people there's even a legacy

2226
01:43:48,600 --> 01:43:51,640
of k blood Omen two. Right, and yeah, people you

2227
01:43:51,640 --> 01:43:52,239
think about that.

2228
01:43:52,560 --> 01:43:54,880
Speaker 2: You said blood Omens a diabolo like it's a too

2229
01:43:54,960 --> 01:43:56,439
human like please come on.

2230
01:43:56,720 --> 01:44:00,279
Speaker 1: Part and more? Right, Right, Raziel is so hot topic

2231
01:44:00,359 --> 01:44:02,560
coded that I feel like if they just wanted to

2232
01:44:03,359 --> 01:44:05,880
bring him back, it would do numbers.

2233
01:44:06,920 --> 01:44:10,399
Speaker 2: It does feel like that side of the vampire scene

2234
01:44:10,520 --> 01:44:13,000
is not being served. Did you watch that Centers trailer,

2235
01:44:13,279 --> 01:44:16,760
the Michael Biewordan Vampire movie. That stuff looks great. I

2236
01:44:16,800 --> 01:44:19,479
know that interview with the vampire is very popular. Right now.

2237
01:44:19,720 --> 01:44:23,279
They need someone who's more like, uh not like sci fi,

2238
01:44:23,520 --> 01:44:25,960
but like it just got more going on as a vampire.

2239
01:44:26,000 --> 01:44:28,840
So I think Raziel could fit into a more rizz

2240
01:44:28,880 --> 01:44:29,439
with the vampire.

2241
01:44:29,960 --> 01:44:30,199
Speaker 4: Yeah.

2242
01:44:31,000 --> 01:44:33,920
Speaker 2: Yeah, something he's got, that's.

2243
01:44:33,760 --> 01:44:36,319
Speaker 3: What it is.

2244
01:44:38,439 --> 01:44:38,680
Speaker 1: Uh.

2245
01:44:38,880 --> 01:44:41,439
Speaker 2: Nintendo of the Pokemon Company are suing Power World developer

2246
01:44:41,479 --> 01:44:44,479
Pocket Pair. Uh. This has kind of been everywhere, but

2247
01:44:44,520 --> 01:44:48,119
we'll recap it. They are suing them for patent infringement.

2248
01:44:48,479 --> 01:44:48,560
Speaker 5: Uh.

2249
01:44:48,880 --> 01:44:51,199
Speaker 2: And they I still don't think we know exactly what

2250
01:44:51,279 --> 01:44:53,279
patent it is up.

2251
01:44:53,960 --> 01:44:57,199
Speaker 4: It's the legends archyist catching style, which.

2252
01:44:57,079 --> 01:45:01,039
Speaker 2: Was throwing a ball to capture some thing. They did

2253
01:45:01,079 --> 01:45:04,680
patent that in yeah, which we have twenty sixteen, twenty

2254
01:45:04,720 --> 01:45:07,560
seventeen or something like that around then, so that patent

2255
01:45:07,600 --> 01:45:09,560
would still be going patents the last twenty years and

2256
01:45:09,560 --> 01:45:13,760
then they expire. And this is them. They're really going

2257
01:45:13,760 --> 01:45:15,600
hard after this. In fact, they are doing a thing

2258
01:45:15,600 --> 01:45:18,079
that they've done in the past with other law suits

2259
01:45:18,079 --> 01:45:21,760
where they are updating their patents and adding sub patents

2260
01:45:22,039 --> 01:45:24,560
to strengthen their case, something apparently you're allowed to do

2261
01:45:24,600 --> 01:45:27,119
in Japan. And every time they've done that and they

2262
01:45:27,119 --> 01:45:29,000
sued someone, I haven't done it in a while. And

2263
01:45:29,039 --> 01:45:30,800
the case where they do this is not coming to mind.

2264
01:45:30,800 --> 01:45:32,439
I'm sorry, but when they've done this in the past,

2265
01:45:32,439 --> 01:45:35,439
apparently they've always won because they've been able to strengthen

2266
01:45:35,439 --> 01:45:37,479
their case so much through these sub patents.

2267
01:45:37,640 --> 01:45:40,960
Speaker 5: Wait, what, why are you allowed to change your patent

2268
01:45:41,039 --> 01:45:43,239
after the pack to make it look like somebody copy

2269
01:45:43,319 --> 01:45:44,119
your patent more?

2270
01:45:44,560 --> 01:45:48,800
Speaker 2: Yeah, it's weird. It's like I think they're adding like

2271
01:45:49,039 --> 01:45:52,119
more details to help people understand what the patent is.

2272
01:45:52,319 --> 01:45:56,000
But this is definitely Nintendo taking advantage of that to

2273
01:45:56,560 --> 01:45:59,399
bully another company with a lawsuit. Now I say bully

2274
01:45:59,439 --> 01:46:02,159
because if you're mad at them for infringing on your copyright,

2275
01:46:02,199 --> 01:46:05,199
sue them for copyright infringement. They're not doing that. Clearly,

2276
01:46:05,239 --> 01:46:07,920
I agree that those monsters look a lot like Pokemon,

2277
01:46:08,279 --> 01:46:11,479
And while that doesn't bother me, it like, yeah, they're

2278
01:46:11,520 --> 01:46:13,720
doing that, and if you want to say that's copyright infringement,

2279
01:46:13,800 --> 01:46:15,239
go ahead. But they're not doing that because they know

2280
01:46:15,319 --> 01:46:17,760
that that would be a very hard case to win. Meanwhile,

2281
01:46:17,800 --> 01:46:20,880
this patent case something that they in Japan. It seems

2282
01:46:20,920 --> 01:46:22,479
like they might have a pretty good case, although of

2283
01:46:22,479 --> 01:46:25,760
course I am no expert on patent law, especially in Japan.

2284
01:46:27,279 --> 01:46:30,239
There's a chance they could still settle. Of course, we'll

2285
01:46:30,239 --> 01:46:32,720
see how it goes. But a Pocket pair did say

2286
01:46:32,720 --> 01:46:35,920
that they promised to fight against this, so we'll see how.

2287
01:46:35,840 --> 01:46:38,680
Speaker 4: This whole situation kind of just buzs me out because

2288
01:46:38,720 --> 01:46:41,560
when I first saw that the laws it was happening,

2289
01:46:41,680 --> 01:46:43,479
I was kind of winced a little bit. I didn't

2290
01:46:43,560 --> 01:46:45,439
like read it yet. I was like, all right, but

2291
01:46:45,520 --> 01:46:48,880
if it's about the character designs, like look, regardless of

2292
01:46:48,880 --> 01:46:50,720
how you feel about like Big Corporo and all that,

2293
01:46:51,600 --> 01:46:54,880
artists are having their designs copied like there.

2294
01:46:54,760 --> 01:46:57,880
Speaker 2: Yeah, that does think. Yeah, it's not even stolen. Yeah,

2295
01:46:57,880 --> 01:46:58,399
and it's not.

2296
01:46:58,359 --> 01:47:01,119
Speaker 4: Even like, oh, we have a Wulu on Pokemon and

2297
01:47:01,159 --> 01:47:03,319
then you know they they made a sheep, a ball

2298
01:47:03,359 --> 01:47:05,479
shaped sheep. No, it's down to the fact that they

2299
01:47:05,720 --> 01:47:07,800
like you can look at some of these pals and

2300
01:47:07,800 --> 01:47:12,079
it's like, oh, that's literally Agron's legs. You just three

2301
01:47:12,159 --> 01:47:15,079
D modeled the exact same thing down to the ornamentation.

2302
01:47:15,760 --> 01:47:19,079
That's not cool and that I thought I assumed would

2303
01:47:19,079 --> 01:47:21,720
be what they were going after. Is that copyright in

2304
01:47:21,720 --> 01:47:22,319
French if.

2305
01:47:22,239 --> 01:47:23,880
Speaker 2: You want to have that conversation in court. I think

2306
01:47:23,960 --> 01:47:26,359
that it's Nintendo's and the Pokemon Company's right to do so,

2307
01:47:26,479 --> 01:47:27,520
but they're yeah.

2308
01:47:27,479 --> 01:47:30,239
Speaker 4: Like people are kind of propping up like what they

2309
01:47:30,279 --> 01:47:32,159
did as like oh yeah, because you know, screw this

2310
01:47:32,199 --> 01:47:35,199
giant corporation. But no human beings who want to make

2311
01:47:35,239 --> 01:47:38,600
something cool are having their art traced over and that's

2312
01:47:38,680 --> 01:47:42,039
just not not okay. And so I was like, Okay, look,

2313
01:47:42,119 --> 01:47:44,319
it sucks that it has to go to court, but

2314
01:47:44,720 --> 01:47:48,079
if that sets a precedent to protect the artist involved

2315
01:47:48,079 --> 01:47:50,439
in here, I was like silver lining at least. What

2316
01:47:50,800 --> 01:47:55,439
sucks is that it is copy or pant trolling that

2317
01:47:55,479 --> 01:47:55,960
they are.

2318
01:47:55,880 --> 01:47:56,720
Speaker 2: Going and patrolling.

2319
01:47:56,800 --> 01:47:59,239
Speaker 4: Yeah, they're just trying to force their pass, which that

2320
01:47:59,359 --> 01:48:02,520
sucks because that's a lose lose situation for everyone involved

2321
01:48:02,600 --> 01:48:06,560
because that is them's trying to stomp out the competition.

2322
01:48:06,840 --> 01:48:10,279
If they win, we can't have like Pokemon likes on

2323
01:48:10,399 --> 01:48:13,720
Steam or whatever. There's a lot of you know, these

2324
01:48:13,760 --> 01:48:16,520
indie teams who are trying their best with stuff like

2325
01:48:16,560 --> 01:48:20,279
tem Tem and Cassette Beasts, that is, you know, them

2326
01:48:20,399 --> 01:48:22,279
trying their best to come up with the original idea,

2327
01:48:22,399 --> 01:48:25,840
that is like you know, this the Pokemon concept and everything.

2328
01:48:25,840 --> 01:48:28,439
They're trying really hard, and so if they can't have

2329
01:48:28,520 --> 01:48:31,600
that competition anymore. That sucks verybody. But at the same time,

2330
01:48:31,960 --> 01:48:35,119
you know, if Pocket Pair wins, is the you know

2331
01:48:35,239 --> 01:48:38,880
them with their copying stuff and everything, and.

2332
01:48:38,960 --> 01:48:41,560
Speaker 2: That Pocket Pair poked the bear, poke the bear.

2333
01:48:41,399 --> 01:48:43,760
Speaker 4: And now maybe we're going to get even more of that,

2334
01:48:43,800 --> 01:48:46,119
and that sucks to I just think this entire situation

2335
01:48:46,159 --> 01:48:48,800
has become crappy and I just can't.

2336
01:48:48,600 --> 01:48:51,399
Speaker 2: See if I was if I was worked with Pocket Pair,

2337
01:48:51,439 --> 01:48:52,880
if I was a consultant or lawyer, I would have

2338
01:48:52,880 --> 01:48:54,920
been like, hey, you need to change this more. Because

2339
01:48:55,439 --> 01:48:57,800
Nintendo's lawyers. There's a lot of them, and they get

2340
01:48:58,039 --> 01:48:59,920
really well paid, and they like to do their work,

2341
01:49:00,000 --> 01:49:01,760
and they're gonna they'll come for you. And then this

2342
01:49:01,840 --> 01:49:04,239
is the kind of thing where it's like Nintendo might

2343
01:49:04,279 --> 01:49:06,960
want to send an example now is all that fair? Again?

2344
01:49:07,039 --> 01:49:09,920
I I just I don't care all that much, but

2345
01:49:10,720 --> 01:49:15,159
the patent trolling does very much bother me. Yeah, yeah,

2346
01:49:15,159 --> 01:49:18,479
because we don't we don't need patents for game mechanics.

2347
01:49:18,479 --> 01:49:21,000
It is the kind of thing where it's just gonna

2348
01:49:21,000 --> 01:49:23,199
hold everyone back. If you have an idea, just make

2349
01:49:23,239 --> 01:49:25,800
it better than everyone else who also has that idea.

2350
01:49:25,880 --> 01:49:28,600
Speaker 4: That's been the theme of like how I have been

2351
01:49:28,600 --> 01:49:30,239
thinking of games this year all the way back to

2352
01:49:30,279 --> 01:49:32,920
when we were talking about Prince of Persia earlier in

2353
01:49:32,960 --> 01:49:34,920
the year, which Matt's wild I think that was this year,

2354
01:49:35,760 --> 01:49:38,560
but were I was talking about, Yeah, if someone just

2355
01:49:38,600 --> 01:49:42,279
gets something right, like the idea does, just take it

2356
01:49:42,319 --> 01:49:44,079
because it's just you know, it's it's a mechanic that

2357
01:49:44,159 --> 01:49:46,880
someone solved, and so yeah, just take these metro vena

2358
01:49:46,920 --> 01:49:50,239
concepts that someone else solved, and that's how we get innovation,

2359
01:49:50,399 --> 01:49:53,000
and that's how games develop. And yeah, going against that

2360
01:49:53,159 --> 01:49:54,960
is just again bad for everyone.

2361
01:49:55,600 --> 01:49:58,439
Speaker 1: Yep. I Also the more I thought about this case,

2362
01:49:58,479 --> 01:50:02,000
I worry about like the miscellaneous things that the Pokemon

2363
01:50:02,079 --> 01:50:05,760
Company and Nintendo's been just like waiting to also try

2364
01:50:05,760 --> 01:50:08,560
and take down. Like the thing that I do on

2365
01:50:08,600 --> 01:50:12,840
the side occasionally is I love Pokemon Showdown, which is

2366
01:50:12,840 --> 01:50:14,920
like a battle simulator site that you can play on

2367
01:50:15,079 --> 01:50:18,000
a browser, and a lot of VGC players use it

2368
01:50:18,039 --> 01:50:21,680
to like test out teams and just because it's it's

2369
01:50:21,680 --> 01:50:25,239
still stupid hard to breed Pokemon in the actual games,

2370
01:50:25,399 --> 01:50:28,720
And I worry like, all right, Pokemon, say they take

2371
01:50:28,760 --> 01:50:31,359
down Power World, what else are they going to try

2372
01:50:31,359 --> 01:50:32,960
and take down around them.

2373
01:50:33,239 --> 01:50:36,640
Speaker 4: That is something well interesting because I know for a

2374
01:50:36,640 --> 01:50:40,239
fact from hearing stuff that the Pokemon company are national,

2375
01:50:40,560 --> 01:50:43,560
you know, governing our the Western stuff. They are well

2376
01:50:43,560 --> 01:50:46,520
aware of Pokemon showdown and they have to be Yeah, yeah,

2377
01:50:46,560 --> 01:50:48,760
they are. They they are well aware, and they just

2378
01:50:48,880 --> 01:50:51,720
choose not to do anything about it because it's not

2379
01:50:51,800 --> 01:50:54,640
being monetized, or at least not in any significant way

2380
01:50:54,640 --> 01:50:56,920
that I know of, like it, I don't know. I

2381
01:50:56,920 --> 01:50:59,079
don't think they have a Patreon even or anything, but no,

2382
01:50:59,159 --> 01:51:00,840
it's just like this free thing that fans about that

2383
01:51:00,960 --> 01:51:04,880
they're like, fine, whatever, that's that's okay. It's always the

2384
01:51:05,000 --> 01:51:08,279
second you start monetizing something that infringes on their stuff

2385
01:51:08,359 --> 01:51:11,479
is when they get they have to get involved. Like uh,

2386
01:51:11,760 --> 01:51:14,640
there's a digital gaming video that came out recently talking

2387
01:51:14,640 --> 01:51:18,439
about shut down Pokemon rom hacks, and the connecting thread

2388
01:51:18,520 --> 01:51:20,479
with all the major ones I got shut down was

2389
01:51:20,520 --> 01:51:24,600
almost always those rom hackers opened a Patreon to explicitly

2390
01:51:24,960 --> 01:51:27,279
support development of the romacker. They're like, well, no, now

2391
01:51:27,279 --> 01:51:29,119
you're making money on our thing. You can't do that.

2392
01:51:29,279 --> 01:51:32,279
Speaker 1: So yep, you think power World is going to have

2393
01:51:32,279 --> 01:51:35,479
an Avengers moment in the courtroom and then like tem.

2394
01:51:40,279 --> 01:51:42,159
Speaker 2: Again on your left pie.

2395
01:51:42,520 --> 01:51:44,920
Speaker 4: I'm curious how some of these indie developers feel about

2396
01:51:44,920 --> 01:51:47,840
Pocket Pair, because like CEO is like an AI bro

2397
01:51:48,279 --> 01:51:52,119
who's like talking about generating Pokemon on his Twitter and like, oh,

2398
01:51:52,159 --> 01:51:53,760
what's the best way to make a new game just

2399
01:51:53,880 --> 01:51:56,640
copy what is successful right now? It's like, I'm not

2400
01:51:56,680 --> 01:52:00,399
sure how they feel about that guy. At least I bet.

2401
01:52:00,439 --> 01:52:03,319
Speaker 2: I bet people responsible for Digimon see themselves as we

2402
01:52:03,399 --> 01:52:05,439
did a lot more work than they did or something.

2403
01:52:05,560 --> 01:52:09,279
Speaker 5: They made their own thing. So yeah, yeah, did youmant

2404
01:52:09,319 --> 01:52:13,640
season Want still a banger? By the way, sorry of course, yeah.

2405
01:52:13,000 --> 01:52:15,800
Speaker 2: Uh Grezo. Zelda Echoes Wisdom started out as a dungeon

2406
01:52:15,840 --> 01:52:17,319
creation game. I just put this in here to say

2407
01:52:17,359 --> 01:52:20,239
I told you so. I called that when Yeah, I

2408
01:52:20,279 --> 01:52:21,800
was like, yeah, like that, I bet they were just

2409
01:52:21,840 --> 01:52:24,119
going to make a Zelda Maker and then they're like, actually,

2410
01:52:24,119 --> 01:52:26,560
it's more fun to play this as an immersive sim

2411
01:52:26,640 --> 01:52:28,800
or something like that. But I knew. I was like, yeah,

2412
01:52:28,880 --> 01:52:30,760
they were making a Zelda Maker, and I was kind

2413
01:52:30,760 --> 01:52:34,079
of playing. I'm like, hey, maybe this should just be something.

2414
01:52:34,159 --> 01:52:36,239
They would just make this a real Zelda game instead,

2415
01:52:36,239 --> 01:52:37,479
and like, hey, good idea.

2416
01:52:37,600 --> 01:52:39,800
Speaker 5: That was the Links Awakening remake where they first or

2417
01:52:39,840 --> 01:52:41,640
they had like the tile dungeon.

2418
01:52:41,279 --> 01:52:43,239
Speaker 2: Had, the tile based Dungeon Maker, right, and it seemed

2419
01:52:43,239 --> 01:52:45,359
like they were going to expand on that soon. And

2420
01:52:45,399 --> 01:52:47,680
that's clearly what they ended up doing because this is Grezo,

2421
01:52:47,840 --> 01:52:51,119
the team that made Links Awakening a the remaster remake,

2422
01:52:51,600 --> 01:52:54,319
and so that was easy to connect the dots there.

2423
01:52:54,319 --> 01:52:55,920
It would be like they were working on that idea.

2424
01:52:56,319 --> 01:52:58,560
All these things feel very similar to like how you

2425
01:52:58,600 --> 01:53:01,399
would play stuff, Like if you imagine Super Mario Maker,

2426
01:53:01,600 --> 01:53:04,000
now translate that to Zelda, it would be like, here

2427
01:53:04,119 --> 01:53:06,800
is an item from the world, copy it, paste it down,

2428
01:53:06,840 --> 01:53:09,880
and that's just how the game plays. So uh, any

2429
01:53:10,159 --> 01:53:13,920
sort of longing still for a Zelda Maker, you guys, I.

2430
01:53:13,840 --> 01:53:15,479
Speaker 3: Mean it would be it'd be fine.

2431
01:53:15,600 --> 01:53:18,680
Speaker 5: I and I was ever bitten by the Mario Maker

2432
01:53:18,720 --> 01:53:20,600
bug quite as much as you were, Jeff, But you know,

2433
01:53:20,640 --> 01:53:23,960
I like it fine, But I would definitely take an

2434
01:53:24,039 --> 01:53:26,800
actual bespoke, new like two D Mario game over Mario Maker.

2435
01:53:26,800 --> 01:53:29,119
And that would definitely take a new, bespoke, top down

2436
01:53:29,319 --> 01:53:31,640
Zelda game over a Dungeon Maker, I think.

2437
01:53:31,680 --> 01:53:31,760
Speaker 1: So.

2438
01:53:31,800 --> 01:53:33,239
Speaker 5: I'm glad they pivoted here.

2439
01:53:33,399 --> 01:53:36,600
Speaker 4: Yeah, I think Mario Maker taught us that the reason

2440
01:53:36,680 --> 01:53:39,039
Nintendo's games are so good is because people don't know

2441
01:53:39,039 --> 01:53:40,159
how I'm making Mario level.

2442
01:53:40,920 --> 01:53:45,199
Speaker 2: Yeah, I think Mario Maker pretty good at it. That

2443
01:53:45,319 --> 01:53:47,720
is a different type of game. I think Mario Maker

2444
01:53:47,720 --> 01:53:51,399
two did five million copies and that that just seems

2445
01:53:51,399 --> 01:53:53,680
like the ceiling for that kind of game. He's gone

2446
01:53:53,760 --> 01:53:56,960
levels right exactly, which is a little bit shameful, but

2447
01:53:57,079 --> 01:53:59,279
U so Zelda Maker was gonna do not as well

2448
01:53:59,319 --> 01:54:01,239
as that. That kind of proably made it pretty easy

2449
01:54:01,239 --> 01:54:05,119
for them to decide against it. Speaking of Nintendo, it

2450
01:54:05,239 --> 01:54:08,920
submitted a mysterious new wireless device to the FCC, the

2451
01:54:08,960 --> 01:54:13,720
American Regulation for New Electronics. Nintendo recently submitted a mysterious

2452
01:54:13,760 --> 01:54:18,520
wireless device, model number CLO zero zero one to the FCC.

2453
01:54:19,000 --> 01:54:21,720
This device is not the anticipated switch to console. It

2454
01:54:21,760 --> 01:54:24,600
is entirely new product line. The diagram shows the outline

2455
01:54:24,640 --> 01:54:26,600
of where the FCC label will be displayed on a

2456
01:54:26,680 --> 01:54:30,239
squarish footprint with routed off corners, which is, you know,

2457
01:54:30,279 --> 01:54:33,520
this is just something that might refer to no actual

2458
01:54:33,640 --> 01:54:35,800
shape of a real object. They just need to do

2459
01:54:35,800 --> 01:54:38,479
that for the FCC. The device is surprisingly light on

2460
01:54:38,560 --> 01:54:42,039
wireless technology, lacking five gigaherts or six gigahertz Wi Fi

2461
01:54:42,079 --> 01:54:44,359
and Bluetooth, but it does have a two point four

2462
01:54:44,399 --> 01:54:48,279
gigahertz Wi Fi radio and a twenty four gigahertz millimeter

2463
01:54:48,399 --> 01:54:51,479
wave sensor. The twenty four gigaherts millimeter wave sensor is

2464
01:54:51,479 --> 01:54:53,960
a particular interest as it could be a radar sensor

2465
01:54:54,039 --> 01:54:56,600
to track movement. Guesses as to what the device could

2466
01:54:56,640 --> 01:55:00,720
be include a new gesture and gesture control interface, as

2467
01:55:01,039 --> 01:55:03,640
an upgraded doc for a device at Super Nintendo World

2468
01:55:03,720 --> 01:55:06,399
theme parks, or even a return of the Quality of

2469
01:55:06,439 --> 01:55:08,800
Life sleep tracking initiative.

2470
01:55:08,399 --> 01:55:12,479
Speaker 4: It's a lot. It's an Apple watch.

2471
01:55:12,680 --> 01:55:16,359
Speaker 2: It was right, and and uh, millimeter wave like sort

2472
01:55:16,399 --> 01:55:18,800
of wireless like I don't know if it's lied ar

2473
01:55:18,880 --> 01:55:20,720
or whatever. That stuff would be the kind of thing

2474
01:55:20,720 --> 01:55:23,720
you would put into a watch, yeah, tracking movement of

2475
01:55:23,760 --> 01:55:25,720
like arms in your body and have it be a

2476
01:55:25,720 --> 01:55:26,600
health thing. You don't know.

2477
01:55:26,640 --> 01:55:28,520
Speaker 1: Who has to give me money for being right?

2478
01:55:28,640 --> 01:55:31,560
Speaker 2: But I'll give you twenty bucks next time.

2479
01:55:31,680 --> 01:55:33,560
Speaker 1: No, no, no, it's not as sweet if you give

2480
01:55:33,560 --> 01:55:37,319
it to me. Grub right, I'll draw a.

2481
01:55:37,239 --> 01:55:41,680
Speaker 2: Picture of a Miamoto over Andrew Jackson so one of

2482
01:55:41,720 --> 01:55:46,920
the same, right, Yeah, yeah, exactly. Yes, had a lot

2483
01:55:46,920 --> 01:55:48,760
of similar policies to Andrew Jackson.

2484
01:55:51,560 --> 01:55:55,840
Speaker 1: Andrew Jackson loved hanging out caves and collecting bugs as

2485
01:55:55,840 --> 01:55:56,159
a kid.

2486
01:55:56,880 --> 01:55:57,079
Speaker 5: Yeah.

2487
01:55:57,840 --> 01:56:02,039
Speaker 2: Yeah, twenty four gig herts is a big gigaherts. That'd

2488
01:56:02,079 --> 01:56:04,680
be very so if people don't know though, like the

2489
01:56:04,960 --> 01:56:07,399
bigger or like the more frequent the waves. So that's

2490
01:56:07,399 --> 01:56:12,119
twenty four gigaherts twenty four thousand times per second. The

2491
01:56:12,279 --> 01:56:15,760
the less deep it can penetrate, so it would be

2492
01:56:15,880 --> 01:56:18,479
very poor for something like Wi Fi. And instead it

2493
01:56:18,640 --> 01:56:20,800
is like it's going to stop, like the first time

2494
01:56:21,039 --> 01:56:25,000
with any other I know, I was trying. I was

2495
01:56:25,079 --> 01:56:26,079
trying to avoid it.

2496
01:56:27,560 --> 01:56:28,399
Speaker 4: Podcast tonight.

2497
01:56:29,039 --> 01:56:31,680
Speaker 2: Yeah, it is like, oh boy, I don't know. I

2498
01:56:31,760 --> 01:56:34,039
even explained this. As soon as it hits like a

2499
01:56:34,079 --> 01:56:35,920
body or something that don't stop, so would be able

2500
01:56:35,920 --> 01:56:38,800
to sense things very close to it. What they do

2501
01:56:38,920 --> 01:56:40,199
with that, I don't know.

2502
01:56:41,239 --> 01:56:44,920
Speaker 3: Is this just to make sure we like, don't play ROMs.

2503
01:56:45,119 --> 01:56:46,359
It can just be watching.

2504
01:56:48,399 --> 01:56:49,239
Speaker 2: I'll be fine with that.

2505
01:56:49,279 --> 01:56:52,840
Speaker 3: If it's a watch, damn it allowed intended to police you.

2506
01:56:53,960 --> 01:56:54,560
Speaker 2: It's a watch.

2507
01:56:54,680 --> 01:56:58,159
Speaker 3: The Minority Report, the Wenority Report, I don't know.

2508
01:56:59,560 --> 01:57:03,439
Speaker 2: Multiple sources dispute Concords four hundred million dollar budget. That

2509
01:57:03,520 --> 01:57:05,279
was one of the things that popped off last week

2510
01:57:05,319 --> 01:57:08,239
that the game as part of it's a failure and

2511
01:57:08,399 --> 01:57:11,520
as part of the director's stepping down, and we don't

2512
01:57:11,520 --> 01:57:12,920
know the fate of the game going forward, but the

2513
01:57:12,920 --> 01:57:16,720
director stepped down recently. Reports are hey, Sony thought this

2514
01:57:16,800 --> 01:57:18,680
was going to be a Star Wars level success, and

2515
01:57:18,720 --> 01:57:22,199
that it costs four hundred million dollars. That number is

2516
01:57:22,279 --> 01:57:25,560
probably way way more than what it actually cost to

2517
01:57:25,800 --> 01:57:28,800
make the game itself. That's not to say hundreds of

2518
01:57:28,800 --> 01:57:31,159
million dollars aren't tied up in many of the decision

2519
01:57:31,319 --> 01:57:33,840
decisions related to this game and the studio, because the

2520
01:57:33,880 --> 01:57:36,279
studio was part of a group of studios that got

2521
01:57:36,279 --> 01:57:38,640
a big investment of like two hundred and fifty million dollars,

2522
01:57:39,039 --> 01:57:41,359
and then Sony acquired it, and then they spent a

2523
01:57:41,359 --> 01:57:43,760
lot more money making it. So somewhere along the line,

2524
01:57:43,800 --> 01:57:45,840
lots of money has been around this game, but the

2525
01:57:45,880 --> 01:57:48,119
amount of money that actually went to the people making

2526
01:57:48,279 --> 01:57:52,039
Concord probably was around fifty to two hundred million dollars.

2527
01:57:52,119 --> 01:57:55,880
Either way, A big, big, sort of fine this company's

2528
01:57:55,920 --> 01:57:58,920
go to pay to take the game offline and not

2529
01:57:58,960 --> 01:58:02,159
make any money from it. Uh so, yeah, a huge

2530
01:58:02,159 --> 01:58:05,279
failure regardless before in a million dollars. Not quite realistic.

2531
01:58:05,520 --> 01:58:09,000
No game has a budget that big so far, eight

2532
01:58:09,079 --> 01:58:10,680
years a long.

2533
01:58:10,600 --> 01:58:14,279
Speaker 4: Time expensive that was debunked, wasn't it.

2534
01:58:14,640 --> 01:58:17,720
Speaker 2: I think eight years is maybe a little bit of

2535
01:58:17,760 --> 01:58:20,039
a misnomber. I bet there were people like beginning to

2536
01:58:20,119 --> 01:58:21,239
think about it eight years.

2537
01:58:21,399 --> 01:58:23,560
Speaker 3: Playing over Watch and beginning to think you should make

2538
01:58:23,600 --> 01:58:24,039
one of these.

2539
01:58:24,119 --> 01:58:26,920
Speaker 4: Sure, what I heard was that, yeah, the actual dead

2540
01:58:27,000 --> 01:58:28,680
time was more like four years.

2541
01:58:29,000 --> 01:58:31,359
Speaker 2: Yeah, right when it actually started in years would just

2542
01:58:31,399 --> 01:58:34,960
be kind of wild, even with everything else going on. Yep,

2543
01:58:36,039 --> 01:58:40,319
eight years is a big number. Two. Sega unveils new

2544
01:58:40,600 --> 01:58:46,479
like a Dragon game pirate Yakuza in Hawaii. I love this, Yeah, Sega,

2545
01:58:46,520 --> 01:58:51,920
and you gotta go to ku close enough, It's okay.

2546
01:58:52,239 --> 01:58:55,479
I have announced like a Dragon pirate Yahkuza in Hawaii

2547
01:58:55,560 --> 01:58:58,720
and action adventure game starring Goro Moduma. The game will

2548
01:58:58,760 --> 01:59:01,840
release on February twenty eighth to twenty twenty five for

2549
01:59:01,920 --> 01:59:04,680
various platforms. Heard it's about one and a half times

2550
01:59:04,720 --> 01:59:07,560
the size of the Man who Lost his Name. The

2551
01:59:07,560 --> 01:59:11,479
Man who Erased his name. Yes, so a man another

2552
01:59:11,520 --> 01:59:16,119
one of these that is it's exciting, it looks really fun.

2553
01:59:16,319 --> 01:59:19,840
It is it's Maduma in Hawaii with a couple other

2554
01:59:19,920 --> 01:59:25,560
extra islands, including one that is mad Atlanta or something

2555
01:59:25,600 --> 01:59:28,640
like that. Atlantis could go on.

2556
01:59:28,199 --> 01:59:29,680
Speaker 4: On two very different things there.

2557
01:59:29,760 --> 01:59:33,520
Speaker 2: I was like, either way out of doubt. Yeah, like

2558
01:59:33,560 --> 01:59:38,960
a crazy Atlantis like gambling like debauchery zone in the ocean,

2559
01:59:40,000 --> 01:59:42,359
and that looks like a lot of fun. But yeah,

2560
01:59:42,399 --> 01:59:44,800
I'm I'm ready for this in a way that like

2561
01:59:44,840 --> 01:59:46,560
I was not ready for the Man who Erased his

2562
01:59:46,640 --> 01:59:48,359
name or anything else before playing.

2563
01:59:49,239 --> 01:59:52,159
Speaker 5: Impressed up many games they released. It seems like, yeah,

2564
01:59:52,279 --> 01:59:54,920
just very recently we had man raised his name. There's

2565
01:59:54,960 --> 01:59:58,000
that one that took place like in more like Feudal Japan, right,

2566
01:59:58,079 --> 02:00:00,000
not too long it was like a remake, so yeah,

2567
02:00:00,199 --> 02:00:02,520
that not that long ago. And then eight of Infinite

2568
02:00:02,560 --> 02:00:05,199
Wealth and now this, Like I think you're very smart

2569
02:00:05,239 --> 02:00:08,079
about maybe you know, reusing certain things, but not at

2570
02:00:08,079 --> 02:00:10,079
a point where it feels tiring, at a point where

2571
02:00:10,079 --> 02:00:12,399
it's like, oh cool, we get more of this thing.

2572
02:00:12,680 --> 02:00:15,319
I was just impressed of how like sorry through constant support. Yeah,

2573
02:00:15,319 --> 02:00:18,359
because like a Dragon is this franchise that like seemed

2574
02:00:18,399 --> 02:00:20,920
kind of small and now just is very important as

2575
02:00:20,960 --> 02:00:24,159
kind of a something of a something of a cornerstone

2576
02:00:24,239 --> 02:00:25,239
right now, right.

2577
02:00:25,079 --> 02:00:28,199
Speaker 1: Grubb, would you have been as excited for this if

2578
02:00:28,239 --> 02:00:30,720
you if Infinite Wealth didn't click with you as much

2579
02:00:30,720 --> 02:00:31,199
as it did?

2580
02:00:31,479 --> 02:00:34,720
Speaker 2: No, no, no way. I'm definitely down for this because, uh,

2581
02:00:35,159 --> 02:00:36,760
for as much as I liked Infinite Wealth and I

2582
02:00:36,760 --> 02:00:39,159
did see some of these characters, Gorol Machum has always

2583
02:00:39,199 --> 02:00:41,239
been one that's like that guy seems cool, but I've

2584
02:00:41,279 --> 02:00:43,720
not played a ton of games where I've interacted with him,

2585
02:00:44,359 --> 02:00:45,840
so it's like, well, now I'm going to get a

2586
02:00:45,880 --> 02:00:47,680
whole game of him just doing his thing. Although apparently

2587
02:00:47,680 --> 02:00:51,159
he has amnesia as a pirate, but whatever, I'm still

2588
02:00:51,159 --> 02:00:52,479
like the character looks crassic.

2589
02:00:53,800 --> 02:00:55,720
Speaker 3: It is it more the turn based style or more

2590
02:00:55,720 --> 02:00:56,520
of the beat them up style?

2591
02:00:56,560 --> 02:00:59,399
Speaker 2: It's action style. Yeah, it's not not turn based at all.

2592
02:00:59,439 --> 02:01:00,239
It doesn't seem like.

2593
02:01:00,239 --> 02:01:01,560
Speaker 5: I sees to be what they go for with these

2594
02:01:01,560 --> 02:01:02,640
spinoffs on yeah.

2595
02:01:02,520 --> 02:01:04,600
Speaker 2: Right, and I think they want to keep both things alive.

2596
02:01:04,800 --> 02:01:07,399
So it's like, and the turnbas is working really well

2597
02:01:07,399 --> 02:01:09,720
now for the main series, so they can do other

2598
02:01:09,800 --> 02:01:12,880
things with these spinoffs. Yeah, just they have a real

2599
02:01:12,920 --> 02:01:16,439
handle on how they make games, and clearly that is

2600
02:01:17,079 --> 02:01:19,079
they They've said this in interviews. I know they talked

2601
02:01:19,079 --> 02:01:20,760
to Gene Park about this. But like, we don't get

2602
02:01:20,760 --> 02:01:24,039
why so many game other developers reboot everything with every

2603
02:01:24,079 --> 02:01:26,720
game we treat, we treat. We're gonna treat Hawaii like

2604
02:01:26,760 --> 02:01:29,199
a movie set and we're gonna reuse it for our

2605
02:01:29,279 --> 02:01:31,560
next several games. And it's just a really good.

2606
02:01:32,399 --> 02:01:34,920
Speaker 4: Companies not just also have you know, a mainline that's

2607
02:01:34,960 --> 02:01:37,239
turn based and then they spin offs over here be

2608
02:01:37,399 --> 02:01:38,000
action based.

2609
02:01:38,000 --> 02:01:40,079
Speaker 1: I don't know why more people don't do that, Sean,

2610
02:01:40,239 --> 02:01:41,479
that's silly talk.

2611
02:01:41,720 --> 02:01:45,039
Speaker 2: Yeah, the kids won't like it. They don't like turn based.

2612
02:01:46,359 --> 02:01:48,079
Speaker 5: Yeah, we gotta, we gotta make our thing like an

2613
02:01:48,119 --> 02:01:50,119
action game. Is good to track all sorts of new players.

2614
02:01:50,119 --> 02:01:53,600
It's really exciting. Meanwhile, most popular action video game of

2615
02:01:54,079 --> 02:01:58,000
recent time is Out and Ring, and then and then

2616
02:01:58,279 --> 02:02:00,680
the the other most popular game reason where it was

2617
02:02:00,720 --> 02:02:01,720
Balder's Gate three.

2618
02:02:02,720 --> 02:02:05,479
Speaker 2: So turn base, turn based doing just fine.

2619
02:02:05,479 --> 02:02:08,880
Speaker 5: Turn based and complicated action RPGs doing great.

2620
02:02:09,079 --> 02:02:12,000
Speaker 4: They okay, okay. Addressing the offen in the room, Square

2621
02:02:12,079 --> 02:02:14,600
Enix had one Action hit on their hands with fifteen

2622
02:02:14,640 --> 02:02:16,279
that were just like everything needs to be this now,

2623
02:02:16,399 --> 02:02:18,000
It's like, no, it's.

2624
02:02:17,560 --> 02:02:22,560
Speaker 1: Okay, excuse me, not just fifteen a certain fun uh trilogy.

2625
02:02:22,600 --> 02:02:25,840
That's not just a trilogy, remember me. No, it's a

2626
02:02:26,359 --> 02:02:28,439
it's a males from a video game series.

2627
02:02:32,560 --> 02:02:34,119
Speaker 3: You know, some people are some people are I see

2628
02:02:34,119 --> 02:02:37,000
are hoping for a Foul Fantasy thirteen trilogy remaster.

2629
02:02:37,800 --> 02:02:38,479
Speaker 2: I've seen that.

2630
02:02:39,359 --> 02:02:42,039
Speaker 5: I think they're just trying to janifest that. I wouldn't

2631
02:02:42,039 --> 02:02:43,600
hate that, though, that would.

2632
02:02:43,399 --> 02:02:46,119
Speaker 2: Probably get reassessed in a much more happen eventually.

2633
02:02:46,199 --> 02:02:48,159
Speaker 4: Yeah, I don't know if will they market it?

2634
02:02:48,560 --> 02:02:51,640
Speaker 1: Will they market it as Lightning Can Strike thrice?

2635
02:02:52,399 --> 02:02:54,960
Speaker 5: Yes, yeah, the check.

2636
02:02:55,039 --> 02:02:57,880
Speaker 4: I would want to see them remake fifteen into Versus

2637
02:02:57,920 --> 02:02:59,880
thirteen before seeing like remastered.

2638
02:03:00,319 --> 02:03:02,000
Speaker 5: It seems like a lot of like what was going

2639
02:03:02,079 --> 02:03:04,359
to be Versus thirteen is maybe going to Kingdom Hearts

2640
02:03:04,359 --> 02:03:05,159
for it's.

2641
02:03:05,039 --> 02:03:07,680
Speaker 4: So fun weird, that's funny. I just think they could

2642
02:03:07,720 --> 02:03:08,319
have done.

2643
02:03:08,600 --> 02:03:10,520
Speaker 5: Yeah, there you go the money please?

2644
02:03:10,800 --> 02:03:13,439
Speaker 2: What's in verses thirteen? What fifteen turned into?

2645
02:03:13,640 --> 02:03:17,119
Speaker 4: So you see knockers in the city, like fighting a

2646
02:03:17,119 --> 02:03:18,720
bunch of guards and it looks kind of like Devilment

2647
02:03:18,800 --> 02:03:21,359
Cry and stuff that turned into fifteen eventually, where they

2648
02:03:21,399 --> 02:03:23,199
turned into like the Open World and stuff.

2649
02:03:23,439 --> 02:03:24,760
Speaker 3: I'm kind of with you. To me, I'm like, well,

2650
02:03:24,760 --> 02:03:26,439
what is in fifteen? Just what versus thirteen?

2651
02:03:26,439 --> 02:03:26,520
Speaker 1: It is?

2652
02:03:26,520 --> 02:03:29,479
Speaker 5: Apparently like that early version of versus thirteen was so

2653
02:03:29,560 --> 02:03:30,880
different people are still.

2654
02:03:31,000 --> 02:03:33,840
Speaker 4: People got very acted to the trailer and the idea

2655
02:03:33,840 --> 02:03:36,920
of like an urban final fantasy kind of right.

2656
02:03:36,840 --> 02:03:38,720
Speaker 2: Yeah that sucks good over that?

2657
02:03:39,439 --> 02:03:44,199
Speaker 4: Uh, what's something Jeff likes? We need to shit on something? Yeah?

2658
02:03:44,880 --> 02:03:47,760
Speaker 3: How about what if mud Runners suddenly you you play.

2659
02:03:47,520 --> 02:03:49,920
Speaker 4: As I'm just gonna be hazing you on every stream

2660
02:03:49,960 --> 02:03:50,760
next week during.

2661
02:03:51,479 --> 02:03:54,319
Speaker 2: Like mud Runners? That means more for me as an

2662
02:03:54,399 --> 02:03:58,399
anime girl instead. Okay, well listen, put wi Fus in

2663
02:03:58,479 --> 02:04:00,560
mud Runners. Yeah, maybe guys would.

2664
02:04:00,359 --> 02:04:01,600
Speaker 1: Play I'm all in now.

2665
02:04:04,119 --> 02:04:07,319
Speaker 2: After Dead Rising capcom asks players if they want more

2666
02:04:07,600 --> 02:04:08,960
deluxe remasters.

2667
02:04:09,880 --> 02:04:11,199
Speaker 1: No, no, definitely.

2668
02:04:10,920 --> 02:04:13,319
Speaker 2: Not, like, yeah, of course we do. Yeah please.

2669
02:04:13,359 --> 02:04:15,680
Speaker 5: It seems like, uh, I haven't played it yet. I'm

2670
02:04:15,720 --> 02:04:18,920
winning for October. People seem very happy with this rematter.

2671
02:04:19,279 --> 02:04:22,680
Speaker 2: I played the preview and it was really well done.

2672
02:04:22,800 --> 02:04:25,520
Speaker 3: So yeah, stream has seemed very into it.

2673
02:04:25,520 --> 02:04:28,079
Speaker 4: It's not a remaster. This is a remake, it's an

2674
02:04:28,359 --> 02:04:31,640
engine now like this is again the same game again

2675
02:04:31,760 --> 02:04:34,479
but just completely overhauled. This is more effort that I

2676
02:04:34,520 --> 02:04:35,600
think they're giving credit for.

2677
02:04:36,079 --> 02:04:38,319
Speaker 2: It's a very least a big boy remaster.

2678
02:04:38,359 --> 02:04:40,319
Speaker 5: I wonder what else though, Like, do you think people

2679
02:04:40,319 --> 02:04:43,520
would still be excited about Lost Planet? Which is also well.

2680
02:04:43,399 --> 02:04:47,720
Speaker 2: That's gonna because like if we're talking about uh Dead Rising,

2681
02:04:47,760 --> 02:04:49,520
we are maybe talk about the three sixty era.

2682
02:04:49,960 --> 02:04:52,159
Speaker 3: Yes, yeah, which is a weird era for Capcom because

2683
02:04:52,159 --> 02:04:52,720
they did have.

2684
02:04:52,640 --> 02:04:53,399
Speaker 4: Some hits.

2685
02:04:54,680 --> 02:04:57,159
Speaker 2: Replayed Bionic Commando. But I don't think they're gonna do it.

2686
02:04:57,479 --> 02:04:59,520
Speaker 3: Yeah, it's like like that or Dark Void.

2687
02:04:59,560 --> 02:05:00,000
Speaker 1: I don't really.

2688
02:05:00,000 --> 02:05:03,760
Speaker 2: I think they're gonna know, definitely Void sadly Dalist Dark

2689
02:05:03,800 --> 02:05:06,159
Void recently, I think they're pretty recently.

2690
02:05:06,399 --> 02:05:08,000
Speaker 5: Listen, I had to go and buy it.

2691
02:05:09,720 --> 02:05:14,000
Speaker 1: Like the original DMC trilogy. Again, DMC will get it.

2692
02:05:14,000 --> 02:05:15,399
Speaker 2: It's remasters, I think.

2693
02:05:17,319 --> 02:05:19,760
Speaker 4: Yeah, a lot of people are disagree with this, but

2694
02:05:19,760 --> 02:05:22,319
I think d m C one getting a remake, or

2695
02:05:22,359 --> 02:05:24,560
even if it is a deluxe remaster like this where

2696
02:05:24,560 --> 02:05:26,199
you add stuff to it, I think that'd be cool

2697
02:05:26,279 --> 02:05:30,920
because DMC one very clearly being that resident Evil game

2698
02:05:31,079 --> 02:05:34,640
is supposed to be, I think is inconsistent with where

2699
02:05:34,720 --> 02:05:36,840
even just two end up going from there.

2700
02:05:37,319 --> 02:05:39,439
Speaker 5: I mean, we know what everybody wants, at least what

2701
02:05:39,479 --> 02:05:42,000
they're allowdest about is Dino crisis. So maybe you should

2702
02:05:42,039 --> 02:05:43,359
just go ahead and do that.

2703
02:05:44,880 --> 02:05:47,239
Speaker 1: Beautiful Joe Joe.

2704
02:05:47,159 --> 02:05:51,720
Speaker 3: Piano three collection.

2705
02:05:51,880 --> 02:05:56,079
Speaker 5: Dude, they did, Yeah, Magmu leedges like, don't want remakes.

2706
02:05:56,319 --> 02:05:59,720
Remaster collection is completely fine. Those games already look and sound.

2707
02:05:59,760 --> 02:06:03,880
Gore just was sure one had a remaster not too long.

2708
02:06:04,479 --> 02:06:06,359
That was the only one. Yep, that was the only

2709
02:06:06,399 --> 02:06:10,399
one out of that series. Sura's Wrath. There's the three

2710
02:06:10,479 --> 02:06:12,840
sixty one there you go anything with that. That's just

2711
02:06:12,880 --> 02:06:14,159
a movie.

2712
02:06:14,239 --> 02:06:17,000
Speaker 3: Sure's wrath, man, I thought of that one in a

2713
02:06:17,000 --> 02:06:17,520
hot moment.

2714
02:06:18,720 --> 02:06:22,680
Speaker 5: I love comedy, oh commy, Yeah, but this isn't Okomi already,

2715
02:06:22,720 --> 02:06:23,880
Like there's an HD O commy.

2716
02:06:23,880 --> 02:06:25,039
Speaker 3: I don't know what else you need to do to

2717
02:06:25,079 --> 02:06:25,880
a comedy.

2718
02:06:26,000 --> 02:06:29,880
Speaker 1: Know, maybe make the ink more inky at like four

2719
02:06:30,000 --> 02:06:33,399
k internally on like the p S three or however

2720
02:06:33,479 --> 02:06:34,399
that end up working out.

2721
02:06:34,760 --> 02:06:35,680
Speaker 4: That game is wild.

2722
02:06:36,039 --> 02:06:38,720
Speaker 5: Beautiful Joe would be a pretty easy slam Doug. Yeah,

2723
02:06:39,920 --> 02:06:41,720
have two games there. You can put Red hot rumb

2724
02:06:41,880 --> 02:06:44,000
or whatever in there, like the already looked pretty good.

2725
02:06:44,039 --> 02:06:47,479
Speaker 4: You just Remaster never talked about utful Joe like he

2726
02:06:47,600 --> 02:06:51,399
was in Marvel three, and that's like all he's.

2727
02:06:51,319 --> 02:06:56,439
Speaker 5: Ever Gotto versus Yeah, I bet we I bet they

2728
02:06:56,520 --> 02:06:58,520
bring back beautiful Joe for remasters. I don't think they

2729
02:06:58,520 --> 02:07:00,680
make new ones or any thing like that.

2730
02:07:01,359 --> 02:07:03,680
Speaker 2: Dead Rising was the actually was the best one to

2731
02:07:03,720 --> 02:07:04,239
do first though.

2732
02:07:04,680 --> 02:07:06,520
Speaker 5: Yeah, they can also just do Dead Rising two and

2733
02:07:06,560 --> 02:07:09,680
that's easy enough. Think people still like the two. I

2734
02:07:09,840 --> 02:07:11,479
like three. I think Dead Rising three is a very

2735
02:07:11,560 --> 02:07:14,640
underrated launch game that was a good Xbox One launch game.

2736
02:07:14,840 --> 02:07:16,239
I know by four everyone was over it.

2737
02:07:16,319 --> 02:07:18,000
Speaker 2: Yeah, but I think generally people like three.

2738
02:07:18,039 --> 02:07:19,880
Speaker 4: I don't think any of those games are like bad,

2739
02:07:19,920 --> 02:07:20,920
it's just people got.

2740
02:07:22,800 --> 02:07:25,000
Speaker 5: Yeah, people are just I don't know why, but people

2741
02:07:25,000 --> 02:07:26,760
seem down on floor for whatever reason.

2742
02:07:26,920 --> 02:07:28,520
Speaker 2: I personally kind of don't need much more than Dead

2743
02:07:28,600 --> 02:07:30,720
Rising one, but I get it for people. That's where

2744
02:07:30,760 --> 02:07:35,760
I was stuck with the series. Is Cristiano Ronaldo coming

2745
02:07:35,920 --> 02:07:37,119
to Fatal Fury?

2746
02:07:37,279 --> 02:07:39,119
Speaker 4: Tell me, man, what's going on here?

2747
02:07:39,239 --> 02:07:43,920
Speaker 2: Question mark? He tweeted something exciting in the making and

2748
02:07:44,000 --> 02:07:46,800
let me click on this link and see what he's

2749
02:07:47,039 --> 02:07:49,199
and then it says there's a video that starts with

2750
02:07:49,319 --> 02:07:53,159
S and K, what the hell yeah, hashtag Fatal Fury,

2751
02:07:53,479 --> 02:07:55,279
Cristiano Ronaldo and Fatal Fury.

2752
02:07:55,319 --> 02:07:55,680
Speaker 1: I know.

2753
02:07:56,439 --> 02:07:58,479
Speaker 4: Yeah for the audio listeners who can't watch this video

2754
02:07:58,560 --> 02:08:00,760
right now, it's just a video of a soccer field

2755
02:08:00,760 --> 02:08:02,840
that zooms in on like you know, the tunnel they

2756
02:08:02,840 --> 02:08:04,560
walk out of at the end is a door, a

2757
02:08:04,600 --> 02:08:06,640
metal door. It's as Fatal Fury on it as the

2758
02:08:06,680 --> 02:08:08,840
logo on it, and just like someone's breaking in the

2759
02:08:08,840 --> 02:08:12,439
door down and you don't see who it is, like.

2760
02:08:12,399 --> 02:08:13,920
Speaker 2: Picking a soccer ball at it right.

2761
02:08:14,600 --> 02:08:16,359
Speaker 4: Well, that's all I'm wondering, Like what is he gonna

2762
02:08:16,399 --> 02:08:18,119
be a character? Is he gonna be a skin for

2763
02:08:18,159 --> 02:08:18,640
someone else?

2764
02:08:18,680 --> 02:08:18,720
Speaker 5: Like?

2765
02:08:18,760 --> 02:08:19,720
Speaker 4: What the hell is going on here?

2766
02:08:19,720 --> 02:08:21,279
Speaker 5: He'd be ware if he's a character. I guess it

2767
02:08:21,319 --> 02:08:23,720
could happen. I mean, incredible, what all that Sonny money

2768
02:08:23,720 --> 02:08:29,680
can do for you? Huh uh? But Terry out today?

2769
02:08:31,319 --> 02:08:32,079
Terry is out today.

2770
02:08:32,119 --> 02:08:32,439
Speaker 1: That's right.

2771
02:08:32,439 --> 02:08:35,920
Speaker 2: It's I was likeah, check that out?

2772
02:08:37,600 --> 02:08:37,920
Speaker 1: Cool?

2773
02:08:38,000 --> 02:08:39,920
Speaker 2: All right, let me so last check, make sure to

2774
02:08:40,039 --> 02:08:42,680
miss any thing. I think We're all good, jan the

2775
02:08:42,720 --> 02:08:46,119
show is back over to you. News is done. News

2776
02:08:46,159 --> 02:08:47,880
is done, and so is this segment.

2777
02:08:48,000 --> 02:08:51,560
Speaker 1: We're going to hit you back with some emails right

2778
02:08:51,600 --> 02:09:00,479
after this brick and break. These are the emails the

2779
02:09:00,560 --> 02:09:05,479
show emails. BombCast at giant bomb dot com is the

2780
02:09:05,560 --> 02:09:08,159
email address to send your emails to. You can send

2781
02:09:08,199 --> 02:09:11,279
an email about virtually any and everything. You got a

2782
02:09:11,359 --> 02:09:13,560
fun little quiz you want to send her away? You

2783
02:09:13,600 --> 02:09:17,359
got a grievance. Uh, someone treats us like their personal

2784
02:09:17,520 --> 02:09:21,239
Twitter feeds, so they just send every single update about

2785
02:09:21,239 --> 02:09:24,119
their lives to the BombCast email address. I read any

2786
02:09:24,159 --> 02:09:27,760
and everything. Uh, so please send them our way. What

2787
02:09:27,920 --> 02:09:31,319
if you got a complaint, You want to guess someone up? Yeah,

2788
02:09:31,439 --> 02:09:34,920
you just want to say type the word fixs to me,

2789
02:09:35,199 --> 02:09:38,319
then just just do it. Uh, send all your fixs

2790
02:09:38,560 --> 02:09:43,119
to BombCast at giant bomb dot com. Yes, that's right,

2791
02:09:43,159 --> 02:09:45,159
I said. I see all the feed picks you send

2792
02:09:45,399 --> 02:09:48,680
and I I'm that's all we're gonna say about that.

2793
02:09:50,039 --> 02:09:57,000
First email comes from Jerry in Wisconsin Bombers. Last week

2794
02:09:57,000 --> 02:09:59,800
on the podcast, the interim crew was talking about as

2795
02:10:00,000 --> 02:10:03,600
about having a Day's Gone character in it. They then

2796
02:10:03,760 --> 02:10:07,439
had to have chat remind them of said character's name St.

2797
02:10:07,520 --> 02:10:12,760
John as if they forgot Saint John existed. They also

2798
02:10:12,840 --> 02:10:16,760
made fun of the man's name. What are you gonna

2799
02:10:16,800 --> 02:10:20,359
do to remedy this Saint John erasure. I could forgive Turbo,

2800
02:10:20,439 --> 02:10:22,800
Shawn and Nikki for not knowing about him, as they

2801
02:10:22,800 --> 02:10:26,840
were likely children when the game came out, but Tam

2802
02:10:26,880 --> 02:10:30,000
and Mitch should have known better than to forget the premiere.

2803
02:10:30,279 --> 02:10:31,920
Speaker 2: PS four Massive.

2804
02:10:32,279 --> 02:10:35,399
Speaker 4: Forgot the premiere. I had to point out, Yeah.

2805
02:10:35,479 --> 02:10:38,800
Speaker 1: I don't want to throw the term fakeass gamers around,

2806
02:10:39,279 --> 02:10:42,880
but at the minimum, some more reverence towards a system

2807
02:10:43,039 --> 02:10:47,479
seller like Days Gone should be appreciated next time. Follow

2808
02:10:47,560 --> 02:10:50,840
up question, what does Sony Green like first Day's Gone

2809
02:10:50,920 --> 02:10:52,079
two or a new ape?

2810
02:10:52,159 --> 02:10:56,439
Speaker 2: Escape Gone two? Are Days Gone three?

2811
02:10:57,319 --> 02:10:59,800
Speaker 5: I look, I tuned out A Day's Gone right after

2812
02:10:59,800 --> 02:11:03,079
that first trailer, like I had already never liked zombie stuff,

2813
02:11:03,119 --> 02:11:05,199
and Days Gone was like, so.

2814
02:11:05,880 --> 02:11:07,720
Speaker 2: I hate to see a man love his wife and

2815
02:11:07,800 --> 02:11:10,279
riding or like he rides his hog or whatever, so

2816
02:11:10,359 --> 02:11:10,600
I do.

2817
02:11:12,479 --> 02:11:15,159
Speaker 5: God, Yeah, it's just like the deal, especially like when

2818
02:11:15,199 --> 02:11:18,239
Sony already had Last of Us as a zombie thing.

2819
02:11:18,279 --> 02:11:21,399
It's like, here's more zombies and I was just like, Wow,

2820
02:11:21,439 --> 02:11:24,199
I could not care less about this, So I never

2821
02:11:24,279 --> 02:11:26,479
I couldn't pay attention to a second of Days Goss.

2822
02:11:26,479 --> 02:11:28,920
So I think I played one demo at one thing

2823
02:11:28,960 --> 02:11:31,720
one time, and it wasn't very interesting. Look, maybe I'll

2824
02:11:31,720 --> 02:11:32,720
give it another shot again.

2825
02:11:32,960 --> 02:11:33,399
Speaker 3: I don't know.

2826
02:11:33,560 --> 02:11:35,399
Speaker 5: The guy being a weird jerk kind of throws me

2827
02:11:35,439 --> 02:11:37,000
off at all too though, to be.

2828
02:11:36,840 --> 02:11:38,119
Speaker 2: Honest, sure is weird.

2829
02:11:38,279 --> 02:11:41,520
Speaker 4: Yeah, sure he is weird. I've never played it obviously,

2830
02:11:41,720 --> 02:11:47,159
But like, is this game not problematic? Like I just

2831
02:11:47,199 --> 02:11:50,760
can't see the universe where like this isn't just a

2832
02:11:50,800 --> 02:11:55,800
real jerk, weird guy doing weird things, like.

2833
02:11:55,960 --> 02:11:59,720
Speaker 2: I bet it is pretty like tame On all that.

2834
02:12:00,199 --> 02:12:02,960
I bet it's just like it's just a zombie game.

2835
02:12:03,000 --> 02:12:05,520
Speaker 5: I think it's probably just it's still a PlayStation four

2836
02:12:05,640 --> 02:12:07,199
games like published by Sody.

2837
02:12:07,239 --> 02:12:09,520
Speaker 4: It's probably pretty so much.

2838
02:12:10,359 --> 02:12:14,800
Speaker 1: Yeah, yeah, it's no Darryl Dixon, that's for sure.

2839
02:12:15,159 --> 02:12:19,199
Speaker 5: And ape Escape before Days Gone two, oh of course, yeah, God,

2840
02:12:19,560 --> 02:12:21,359
like come on we allowed to talk about that at

2841
02:12:21,439 --> 02:12:22,079
least by now.

2842
02:12:21,920 --> 02:12:24,119
Speaker 4: You we stream that. Yeah?

2843
02:12:24,159 --> 02:12:26,079
Speaker 3: Yeah, like come on, that ape Escape level and as

2844
02:12:26,199 --> 02:12:27,720
about was so freaking fun.

2845
02:12:28,039 --> 02:12:30,800
Speaker 5: I'm dying. Even if it's like I mean, that's a

2846
02:12:30,840 --> 02:12:34,000
series that would be great for like that crash spiral

2847
02:12:34,039 --> 02:12:38,800
style remake situation. It's make them prettier because they're already fun.

2848
02:12:39,119 --> 02:12:40,800
You don't have to do a whole lot there. I

2849
02:12:40,960 --> 02:12:41,239
love that.

2850
02:12:41,880 --> 02:12:45,000
Speaker 1: Hit me too. Jerry in Wisconsin ends their email with

2851
02:12:45,319 --> 02:12:49,000
hashtag freakers, hashtag ride my hog, hashtag deep.

2852
02:12:49,600 --> 02:12:52,079
Speaker 5: That's the other thing too, all the all the you know,

2853
02:12:52,119 --> 02:12:54,199
it's one thing with these other franchises that refuse to

2854
02:12:54,199 --> 02:12:58,199
call things zombies. These are the most zombiees looking zombies ever,

2855
02:12:58,279 --> 02:13:04,359
and they're like they're freakers. God, God no, I could

2856
02:13:04,399 --> 02:13:07,720
just never hear the word freaker and not get violently angry.

2857
02:13:08,880 --> 02:13:09,359
Speaker 8: Uh.

2858
02:13:09,680 --> 02:13:14,720
Speaker 1: Next email comes from Dylan from uh div not dib

2859
02:13:15,079 --> 02:13:18,000
dib with some indie RECs Hey BombCast crew. It's been

2860
02:13:18,039 --> 02:13:21,359
an incredible year for games, especially indie games. I've been

2861
02:13:21,399 --> 02:13:23,319
having a ton of fun trying a bunch of indies

2862
02:13:23,359 --> 02:13:25,159
this year and have some true gems that have been

2863
02:13:25,199 --> 02:13:28,079
overlooked in my opinion. I want to offer some recommendations

2864
02:13:28,079 --> 02:13:29,640
for members of the crew that I think you should

2865
02:13:29,720 --> 02:13:30,880
check out before the end.

2866
02:13:30,840 --> 02:13:31,279
Speaker 2: Of the year.

2867
02:13:31,640 --> 02:13:35,199
Speaker 1: Jan I think you'd really enjoy Shogun Showdown. This came

2868
02:13:35,239 --> 02:13:37,840
out recently and it's a unique spin on Rogue Light tactics.

2869
02:13:37,880 --> 02:13:40,079
It reminds me of Into the Breach, but it's more

2870
02:13:40,119 --> 02:13:42,960
simplified on a two D plane. Despite the simplification, the

2871
02:13:42,960 --> 02:13:45,840
combat has a ton of depth to it. Okay, Dan,

2872
02:13:46,039 --> 02:13:48,359
as a fan of Warriorware, you should check out fish Like.

2873
02:13:48,640 --> 02:13:51,079
It's only five dollars on Steam and it really captures

2874
02:13:51,079 --> 02:13:55,079
the micro game fund of Warriorware. Grub nine Souls is

2875
02:13:55,079 --> 02:13:58,239
a phenomenal mess Vedia with securo inspired combat.

2876
02:13:58,279 --> 02:14:00,399
Speaker 2: Oh, I didn't know that. I don't think I need

2877
02:14:00,399 --> 02:14:02,680
to say anymore here. I know I need to play it.

2878
02:14:02,760 --> 02:14:03,079
I know.

2879
02:14:03,600 --> 02:14:06,800
Speaker 1: Backlar Fallen Aces is a crime noir FPS that is

2880
02:14:06,840 --> 02:14:09,439
a throwback in the style of some ninety shooters. It

2881
02:14:09,479 --> 02:14:10,439
has some really cool style.

2882
02:14:10,439 --> 02:14:13,039
Speaker 4: I think has played Fallen Aces.

2883
02:14:13,319 --> 02:14:14,760
Speaker 2: I don't know. I don't think something.

2884
02:14:14,920 --> 02:14:17,039
Speaker 4: I think he talked about I've played it.

2885
02:14:17,239 --> 02:14:18,239
Speaker 1: Yeah, I talked about it.

2886
02:14:19,000 --> 02:14:20,520
Speaker 5: Yeah.

2887
02:14:20,680 --> 02:14:24,760
Speaker 1: Minati Yellow Taxi goes vroom these three feet platforms with

2888
02:14:24,800 --> 02:14:25,600
a retro style.

2889
02:14:25,840 --> 02:14:26,279
Speaker 4: It is fine.

2890
02:14:26,319 --> 02:14:30,279
Speaker 5: That might sounds like a game for babies what they're

2891
02:14:30,319 --> 02:14:31,800
talking about. Yeah, yeah, I know.

2892
02:14:32,079 --> 02:14:33,560
Speaker 4: I'm just saying that. I have so a fire escape

2893
02:14:33,600 --> 02:14:36,279
where Mary's trying to have this very like deep emotional conversation.

2894
02:14:36,439 --> 02:14:38,319
Dan's like, screw that. I want to talk about Yellow

2895
02:14:38,319 --> 02:14:39,119
Taxi Goes Room.

2896
02:14:41,960 --> 02:14:44,439
Speaker 1: You were a taxi that drives around the stage doing platforming.

2897
02:14:44,439 --> 02:14:47,319
It's really stylish and the soundtrack goes horrider than you'd expect.

2898
02:14:47,439 --> 02:14:49,520
Speaker 5: I think Jeff played this on it. You hear something

2899
02:14:49,520 --> 02:14:51,079
and I've looked at him like, hey, that looks great.

2900
02:14:51,079 --> 02:14:52,479
I would love to play that. So you're right, I

2901
02:14:52,520 --> 02:14:54,800
definitely do. Before down here.

2902
02:14:54,680 --> 02:14:56,359
Speaker 4: I play one too. It's very good.

2903
02:14:56,880 --> 02:14:59,279
Speaker 1: I think any of you would like these games, really,

2904
02:14:59,319 --> 02:15:01,720
but these are ones I thought might fit your specific taste.

2905
02:15:01,800 --> 02:15:04,359
Some honorable mentions I think are worth checking out as well,

2906
02:15:04,680 --> 02:15:08,399
Anger Foot One, Bitten, bt N Bosses.

2907
02:15:10,039 --> 02:15:11,880
Speaker 3: Yeah, hey look at this.

2908
02:15:11,880 --> 02:15:14,439
Speaker 5: This game, Yellow Taxios Room is forty percent off on

2909
02:15:14,479 --> 02:15:16,880
Steam with tump Bucks. I will buy it right now

2910
02:15:16,960 --> 02:15:19,279
because somebody I don't know on the internet told me to.

2911
02:15:19,680 --> 02:15:21,000
Speaker 2: Thanks Dyl Mike.

2912
02:15:21,079 --> 02:15:24,840
Speaker 4: It's very like Saturn and PS one coded.

2913
02:15:25,000 --> 02:15:30,039
Speaker 1: Hell yeah, uh go Mecha ball click olding. I am

2914
02:15:30,079 --> 02:15:37,159
your beast. Enjoy gaming. Dylan from candle Knel Canal Fulton, a.

2915
02:15:37,239 --> 02:15:39,800
Speaker 2: Small pool inspired physics puzzler where you combine balls with

2916
02:15:39,840 --> 02:15:41,880
similar size to create even bigger ones. I am getting

2917
02:15:41,880 --> 02:15:42,439
this now.

2918
02:15:42,600 --> 02:15:44,680
Speaker 5: Apparently already own this game. Actually I don't need to

2919
02:15:44,680 --> 02:15:45,239
buy it.

2920
02:15:47,039 --> 02:15:47,439
Speaker 1: Thank you.

2921
02:15:47,680 --> 02:15:49,600
Speaker 4: All right, that's the one where Jeff asked for a

2922
02:15:49,640 --> 02:15:52,279
code on Twitter and you wrote his coattails to get code.

2923
02:15:52,680 --> 02:15:59,479
Speaker 5: Oh play this video game, all right?

2924
02:16:00,359 --> 02:16:04,039
Speaker 2: Go Mecha ball is because I like it. Okay, it's

2925
02:16:04,079 --> 02:16:07,119
on game pass. I think pinball style physics missed with

2926
02:16:07,159 --> 02:16:09,359
mixed with an arsenal devastating weapons.

2927
02:16:09,880 --> 02:16:13,479
Speaker 1: It's like a devastating isometric haites.

2928
02:16:13,119 --> 02:16:15,399
Speaker 2: Like if oh yeah, look at this.

2929
02:16:16,760 --> 02:16:19,920
Speaker 5: Okay, Okay, I see, I see. I feel like I've

2930
02:16:19,960 --> 02:16:21,319
seen this. Looks pretty cool.

2931
02:16:22,239 --> 02:16:25,560
Speaker 2: A twin sticks shooter hades. Okay, that's that's my stuff.

2932
02:16:25,720 --> 02:16:27,800
Speaker 3: Many Shoot Adventures still a very good game from this year,

2933
02:16:27,840 --> 02:16:28,279
by the way.

2934
02:16:28,359 --> 02:16:33,959
Speaker 1: Absolutely yeah, yeah, good year for games.

2935
02:16:34,079 --> 02:16:35,959
Speaker 2: Turns out with that, Owen.

2936
02:16:36,600 --> 02:16:39,639
Speaker 1: Owen writes in so the Giant Bomb crew and friends

2937
02:16:39,719 --> 02:16:43,760
fall into the morphing grid with a specific console game controller.

2938
02:16:44,120 --> 02:16:47,079
As a result, that controller is now a morpher with

2939
02:16:47,159 --> 02:16:51,360
signature weapons and zword based on games from from this console.

2940
02:16:51,600 --> 02:16:55,280
It's morphin time. What console are you shouting out? What

2941
02:16:55,319 --> 02:16:58,000
color ranger are you? What would your zord look like?

2942
02:16:58,239 --> 02:17:01,159
And what would be some weapons you regularly call upon

2943
02:17:01,319 --> 02:17:04,000
as an example doesn't have to be red An e s.

2944
02:17:04,239 --> 02:17:07,719
Red Ranger who uses Mario's Fireflower and Zelda's Master sword,

2945
02:17:07,840 --> 02:17:09,680
the Zord in the shape of Rob the Robot. I

2946
02:17:09,840 --> 02:17:11,879
went from White Bear Lake, Minnesota.

2947
02:17:11,360 --> 02:17:15,520
Speaker 3: Atomic Purple game Cube, a.

2948
02:17:14,760 --> 02:17:18,879
Speaker 2: Cute DS and the stylust comes out as a sword,

2949
02:17:18,959 --> 02:17:21,520
and I could summon the elite beat agents. Who can

2950
02:17:21,520 --> 02:17:22,639
they be my zord?

2951
02:17:23,200 --> 02:17:30,479
Speaker 1: Yeah, White Ranger p S one Classic, and then I

2952
02:17:30,520 --> 02:17:32,520
have a shield and it's the flip up lid of the.

2953
02:17:32,440 --> 02:17:33,479
Speaker 2: PS one flip up lid.

2954
02:17:33,600 --> 02:17:37,719
Speaker 4: Yeah, I can't shut up about that pink PS two,

2955
02:17:37,799 --> 02:17:39,879
So you know what, I'll just grab that one and

2956
02:17:39,920 --> 02:17:42,719
my eye toy turns into something somehow.

2957
02:17:45,559 --> 02:17:47,840
Speaker 2: Orbital laser can I would use my bongos to.

2958
02:17:49,319 --> 02:17:58,520
Speaker 5: Pad upon us to victory. One doty Cock jungle beat

2959
02:17:58,600 --> 02:17:59,239
us to victory.

2960
02:18:00,559 --> 02:18:02,520
Speaker 1: I don't I don't like any of that. I'm going

2961
02:18:02,600 --> 02:18:06,639
to read the next email now. The next one is

2962
02:18:06,680 --> 02:18:10,920
about ads, and I am in no well, I'm in

2963
02:18:10,959 --> 02:18:13,120
some control of the ads you hear on the podcast.

2964
02:18:13,399 --> 02:18:17,040
Sometimes I've been getting ads for things in Ireland when

2965
02:18:17,040 --> 02:18:19,559
I listen to the BombCast. I live in the US

2966
02:18:19,600 --> 02:18:22,559
East Coast and have no connection with Ireland. I just

2967
02:18:22,600 --> 02:18:24,879
want to say thank you, and I hope it doesn't change,

2968
02:18:25,000 --> 02:18:27,200
because these as sounds so much more pleasant than the

2969
02:18:27,239 --> 02:18:28,120
normal US ads.

2970
02:18:28,120 --> 02:18:30,399
Speaker 4: I guess, yeah, that happens wires.

2971
02:18:31,000 --> 02:18:31,200
Speaker 2: Yeah.

2972
02:18:31,479 --> 02:18:31,680
Speaker 1: Yeah.

2973
02:18:31,760 --> 02:18:35,040
Speaker 2: I occasionally would listen to a podcast and the algorithm

2974
02:18:35,079 --> 02:18:37,760
and be like, we know you speak Spanish, and I'm like,

2975
02:18:37,799 --> 02:18:39,760
I do not. I don't know what you think I'm

2976
02:18:39,760 --> 02:18:41,360
going to do with these ads. I don't understand a

2977
02:18:41,399 --> 02:18:44,239
single thing that's being said. Uh, but yeah, keep giving

2978
02:18:44,239 --> 02:18:46,120
me fifteen Spanish ads per podcast.

2979
02:18:46,200 --> 02:18:48,120
Speaker 4: Yeah, I guess we can shed some light on that.

2980
02:18:48,440 --> 02:18:51,399
When you listen to a podcast on almost any service,

2981
02:18:51,520 --> 02:18:54,920
you we have zero control over what ads you get.

2982
02:18:55,000 --> 02:18:58,319
Speaker 2: We just we could choose to eliminate some categories of

2983
02:18:58,399 --> 02:19:02,479
ads like political ads, broadcagor yeah, people can still line

2984
02:19:02,559 --> 02:19:05,000
say this is not a political add still sneak in there.

2985
02:19:05,200 --> 02:19:08,079
Speaker 4: So generally speaking, we just say these are wherey ad

2986
02:19:08,159 --> 02:19:11,479
breaks are, these are, this is roughly how many the

2987
02:19:11,559 --> 02:19:14,399
person should get here, and then the service just does

2988
02:19:14,479 --> 02:19:14,920
their things.

2989
02:19:15,000 --> 02:19:18,879
Speaker 2: So yeah, yeah, as you download it, it algorithmically inserts

2990
02:19:18,920 --> 02:19:19,760
it at that moment.

2991
02:19:19,639 --> 02:19:22,040
Speaker 4: Exactly, just splices them in we don't do anything about this,

2992
02:19:22,200 --> 02:19:24,440
so uh, you know, if you get some weird ass,

2993
02:19:25,120 --> 02:19:26,520
sorry we didn't do that.

2994
02:19:28,360 --> 02:19:31,319
Speaker 1: And last email of the show. And I appreciate everyone

2995
02:19:31,399 --> 02:19:34,760
that writes a lovely email in to BombCast a giant

2996
02:19:34,959 --> 02:19:38,239
bomb dot com is email address. I appreciate and I

2997
02:19:38,319 --> 02:19:44,000
read everything. This email comes from Kellen Hello Bombers. On

2998
02:19:44,360 --> 02:19:50,639
a previous episode, Cam believed that Bloody Roar likely had

2999
02:19:50,639 --> 02:19:52,959
a huge impact, if not being the start of the

3000
02:19:53,040 --> 02:19:56,680
furry culture. And I find it's interesting that Mike Minati

3001
02:19:56,920 --> 02:19:59,879
sat silently when he is fully aware of the fall

3002
02:20:00,239 --> 02:20:03,760
films existing way before the late nineties Bloody Roar, that

3003
02:20:03,840 --> 02:20:07,879
only sold four hundred thousand copies was released, robin Hood,

3004
02:20:08,319 --> 02:20:11,399
Beauty and the Beast, The Lion King, Jungle Book, a

3005
02:20:11,520 --> 02:20:13,040
goofy movie, and many others.

3006
02:20:13,159 --> 02:20:15,959
Speaker 2: Are we saying Disney fully responsible for course?

3007
02:20:16,600 --> 02:20:20,120
Speaker 3: Who do you think had the market cornered morphic animals?

3008
02:20:20,319 --> 02:20:23,479
Speaker 4: Jeff, you are wildly attracted to Nala from The Lion King.

3009
02:20:23,879 --> 02:20:24,479
We all know that.

3010
02:20:28,399 --> 02:20:32,040
Speaker 2: Wildly attractive. I just noticed some things, is all. I

3011
02:20:32,159 --> 02:20:32,719
noticed what them?

3012
02:20:32,799 --> 02:20:33,200
Speaker 1: I mean?

3013
02:20:33,559 --> 02:20:36,559
Speaker 4: Maybe my best joke of all time is when I

3014
02:20:36,639 --> 02:20:38,840
ask you, Jeff, is Nalla the reason you insist on

3015
02:20:38,879 --> 02:20:40,360
getting fucked by the lions every year.

3016
02:20:44,559 --> 02:20:47,520
Speaker 3: Definitely something I wasn't about to correct my best friend Tam.

3017
02:20:47,559 --> 02:20:50,639
Speaker 5: I gotta stay on his good time. I every think

3018
02:20:50,680 --> 02:20:54,799
I would definitely say Robinhood and probably Gadget from Rescue

3019
02:20:54,840 --> 02:20:58,559
Rangers are probably much stronger cornerstones at the start of

3020
02:20:58,639 --> 02:21:00,000
furry culture. Then you're just playing.

3021
02:21:00,079 --> 02:21:04,079
Speaker 1: I would put it up the tailspin tail spins up

3022
02:21:04,120 --> 02:21:06,079
there because of a certain comband.

3023
02:21:06,239 --> 02:21:07,559
Speaker 5: Yeah, I know, and you're wrong.

3024
02:21:07,600 --> 02:21:11,000
Speaker 3: I think Gadget probably just having this conversation.

3025
02:21:14,399 --> 02:21:17,879
Speaker 2: Podcast now, Yeah, Lo the Bunny, it is the it's

3026
02:21:17,920 --> 02:21:19,200
the one Warner Brothers.

3027
02:21:19,360 --> 02:21:22,000
Speaker 3: Sally So.

3028
02:21:24,120 --> 02:21:27,159
Speaker 4: It's uh, it's Crystal and star Fox, that's Rugs, the Bat,

3029
02:21:27,440 --> 02:21:29,600
the Mountains, more furry characters.

3030
02:21:29,280 --> 02:21:32,440
Speaker 1: No, no, no, And then it's it's Sonic and it's

3031
02:21:32,479 --> 02:21:35,120
Bugs Bunny when he dresses up as an opera character, that.

3032
02:21:37,000 --> 02:21:38,120
Speaker 5: Opera classic.

3033
02:21:39,600 --> 02:21:42,520
Speaker 1: The ven diagram between Disney, Perverse and Furies is very

3034
02:21:42,760 --> 02:21:46,479
likely mostly the same circle. Just some non apple food

3035
02:21:46,520 --> 02:21:52,639
for thought. I appreciate that. I appreciate that. Does it

3036
02:21:52,920 --> 02:21:57,040
for emails this week, gentlemen, what do we learned today?

3037
02:21:58,280 --> 02:22:01,879
He learned about egg and that every gimmick gun. I

3038
02:22:01,920 --> 02:22:04,840
don't remember what egg actually fort every gimmick.

3039
02:22:05,399 --> 02:22:08,920
Speaker 2: Gotta get them all, that's right, don't sue us Pokemon.

3040
02:22:09,840 --> 02:22:12,799
Speaker 1: We also learned about third party bongos and the dangers

3041
02:22:12,840 --> 02:22:16,040
of keeping them around. We learned that patterns eventually expire,

3042
02:22:16,079 --> 02:22:17,479
but you can add a bunch of shit to them

3043
02:22:17,520 --> 02:22:20,000
in Japan. And speaking about Japan, we learned that August

3044
02:22:20,040 --> 02:22:23,280
first is coffee and Milk Day, to go ahead and celebrate, folks.

3045
02:22:23,559 --> 02:22:26,479
We also learned that Nintendo loves to litigate. And that's

3046
02:22:26,479 --> 02:22:28,200
about it of what we learned today. Because I forgot

3047
02:22:28,239 --> 02:22:31,440
to keep writing things down every day. What do we

3048
02:22:31,959 --> 02:22:33,520
what we got going on the rest of this week?

3049
02:22:34,440 --> 02:22:36,760
It was gonna be a funky week, but I'm not

3050
02:22:36,920 --> 02:22:39,239
going to where I'm going, so I think it'll be

3051
02:22:39,399 --> 02:22:45,440
mostly normal. No club tomorrow because Dan is still traveling.

3052
02:22:45,239 --> 02:22:46,479
Speaker 2: But when he gets back, we're gonna try to do

3053
02:22:46,520 --> 02:22:50,239
it this week. Off, Okay, talk to Dan about He's

3054
02:22:50,239 --> 02:22:51,959
pretty insistent on Oh, I get what you're doing here?

3055
02:22:52,000 --> 02:22:53,360
Now we're doing on Friday.

3056
02:22:58,440 --> 02:22:59,600
Speaker 3: You see, he's annoyed with me.

3057
02:23:02,520 --> 02:23:04,440
Speaker 2: He really wants to do it, and why don't you?

3058
02:23:04,600 --> 02:23:06,079
And then I'm like, oh, yeah, I know.

3059
02:23:10,399 --> 02:23:14,079
Speaker 1: Game mess Mornings popping off for the rest of the week.

3060
02:23:14,159 --> 02:23:17,680
Speaker 2: Grub Yes, yeah, game as Mornings back tomorrow, then Thursday

3061
02:23:17,719 --> 02:23:21,239
and Friday. I want to play frost Punk two on

3062
02:23:21,319 --> 02:23:21,920
the website.

3063
02:23:23,040 --> 02:23:23,600
Speaker 1: Do too.

3064
02:23:23,920 --> 02:23:26,799
Speaker 2: I downloaded that game and it was very big. Yes,

3065
02:23:27,079 --> 02:23:30,360
so let's make we'll make some hay out of that. Well,

3066
02:23:30,600 --> 02:23:32,959
I think we kind of vaguely planned to do another

3067
02:23:33,399 --> 02:23:35,520
sort of catch up grab bag stream. We'll probably do

3068
02:23:35,719 --> 02:23:37,920
that maybe on Thursday or something like that. Well, we'll

3069
02:23:38,120 --> 02:23:39,479
slot all this stuff in here, but now the chance

3070
02:23:39,479 --> 02:23:41,120
stick around, we'll be able to figure this out more

3071
02:23:41,200 --> 02:23:43,040
solidly today and tomorrow.

3072
02:23:43,159 --> 02:23:45,680
Speaker 1: Let y'all know. And also, if you're listening live or

3073
02:23:45,680 --> 02:23:48,120
you're listening to the archive before the state of play

3074
02:23:48,159 --> 02:23:51,840
has happened, we are talking over that today, so so

3075
02:23:52,040 --> 02:23:56,040
stay tuned. We'll be reacting and gabbing.

3076
02:23:55,760 --> 02:23:57,840
Speaker 5: And lacking a voicemail.

3077
02:23:57,879 --> 02:24:03,159
Speaker 1: Dumb Truck is also happening on Thursday, and folks, get

3078
02:24:03,239 --> 02:24:06,559
your hard hats ready. Get the jackhammers out, baby, get

3079
02:24:06,600 --> 02:24:09,040
the clippers out, because next week is.

3080
02:24:09,200 --> 02:24:11,479
Speaker 2: Infrastructure Week here at giant bomb dot com.

3081
02:24:12,719 --> 02:24:15,000
Speaker 1: We're also gonna have a We're also gonna have a

3082
02:24:15,200 --> 02:24:19,079
very special guest I believe next week on the Giant BombCast. Uh,

3083
02:24:19,239 --> 02:24:22,799
not quite infrastructure related, but I guess you know what

3084
02:24:22,959 --> 02:24:24,319
everything is in We can ask.

3085
02:24:24,200 --> 02:24:26,680
Speaker 2: Him about like the supply chain and stuff like that.

3086
02:24:26,959 --> 02:24:30,120
Speaker 4: He probably knows a lot about infrastructure. What's he like

3087
02:24:30,280 --> 02:24:32,840
making a book? You know, stuff like that more than

3088
02:24:32,920 --> 02:24:33,319
Dan does.

3089
02:24:33,360 --> 02:24:35,719
Speaker 2: Who needs it defined for him? Every single time we

3090
02:24:35,799 --> 02:24:38,319
say infrastructure a week. So that'll be fun.

3091
02:24:39,760 --> 02:24:41,920
Speaker 1: And we'll reveal who that guest is next Tuesday.

3092
02:24:42,040 --> 02:24:42,920
Speaker 5: Oh, it's a surprise.

3093
02:24:43,159 --> 02:24:44,159
Speaker 2: It's a surprise, dumb.

3094
02:24:44,239 --> 02:24:48,760
Speaker 5: I come on, I don't know anti surprise. Everything in

3095
02:24:48,799 --> 02:24:51,399
my family's a surprise. It's like we're gonna take them

3096
02:24:51,440 --> 02:24:53,360
on the different birthday. It's a surprise. Like, why is

3097
02:24:53,399 --> 02:24:55,440
it gonna be a surprise. Let's tell her taking her

3098
02:24:55,479 --> 02:24:55,920
to dinner.

3099
02:24:56,920 --> 02:25:02,200
Speaker 1: Mike Benatti, Yes, folks find you on Laternet.

3100
02:25:02,680 --> 02:25:03,799
Speaker 2: Don't find him.

3101
02:25:06,440 --> 02:25:09,120
Speaker 5: Every Jesus surprised and it's always annoying. Oh my name

3102
02:25:09,159 --> 02:25:11,239
is Mike Manati. You can find me a game speech

3103
02:25:11,639 --> 02:25:15,879
dot com on on Twitter and Twitch as Tolkoto.

3104
02:25:16,440 --> 02:25:19,200
Speaker 3: Playing a lot of souls games lately. Gonna be doing

3105
02:25:19,280 --> 02:25:20,159
some uh my stuff.

3106
02:25:20,159 --> 02:25:23,159
Speaker 5: You're soon playing some spooky games soon for following like

3107
02:25:23,280 --> 02:25:26,479
Resident Evil three remake for the game mess Game Club,

3108
02:25:26,719 --> 02:25:30,600
probably some Dino Crisis and uh some Yeah, I definitely

3109
02:25:30,639 --> 02:25:32,879
want to play that Dead Rising remiss absolutely.

3110
02:25:32,760 --> 02:25:36,840
Speaker 2: Sean, Do you want to focus or also surprised? Nobody's happy?

3111
02:25:37,239 --> 02:25:37,959
Were surprised.

3112
02:25:38,360 --> 02:25:40,760
Speaker 4: Yeah, they can find me Twitter dot com at Turbo

3113
02:25:40,840 --> 02:25:43,319
Shawn Underscore s h A w N and you find

3114
02:25:43,360 --> 02:25:45,159
me here just doing stuff every day, Sean.

3115
02:25:45,200 --> 02:25:48,920
Speaker 2: What if you played TCG card Shop simulator on the Oh, yeah.

3116
02:25:48,760 --> 02:25:52,719
Speaker 6: I looked at that stuff, was playing that. It looks

3117
02:25:52,879 --> 02:25:54,799
I think I'll play it and you can tell me

3118
02:25:54,920 --> 02:25:56,719
what I'm doing what you can play them?

3119
02:25:56,879 --> 02:25:59,120
Speaker 4: Aside? It looks like just another sim I don't know.

3120
02:25:59,319 --> 02:26:00,520
Speaker 5: Sure, Yeah?

3121
02:26:00,760 --> 02:26:01,159
Speaker 1: Are you sure?

3122
02:26:01,200 --> 02:26:01,600
Speaker 4: You play it?

3123
02:26:01,719 --> 02:26:03,479
Speaker 3: All boxes and plushies?

3124
02:26:03,600 --> 02:26:04,920
Speaker 4: Yeah, me and Jane'll talk over it.

3125
02:26:05,040 --> 02:26:06,239
Speaker 1: There you go, Yeah, there we go.

3126
02:26:06,799 --> 02:26:07,360
Speaker 2: Just watched the.

3127
02:26:08,879 --> 02:26:12,559
Speaker 1: Very he got very It was on a first day

3128
02:26:12,639 --> 02:26:15,799
basis and had nicknames for all his customers, really tucking

3129
02:26:15,879 --> 02:26:16,719
out the process of.

3130
02:26:16,719 --> 02:26:17,360
Speaker 3: What was selling.

3131
02:26:17,879 --> 02:26:20,239
Speaker 5: What was it selling? It was fantastic.

3132
02:26:20,840 --> 02:26:21,399
Speaker 2: Yeah, that's right.

3133
02:26:21,440 --> 02:26:23,680
Speaker 1: We're just gonna react over kind of funny videos.

3134
02:26:23,719 --> 02:26:26,319
Speaker 3: That's his personal stream.

3135
02:26:26,600 --> 02:26:28,079
Speaker 2: Oh even better, there we go.

3136
02:26:28,399 --> 02:26:31,040
Speaker 1: He's gonna watch his butts. Jeff Grubb, do you want

3137
02:26:31,079 --> 02:26:32,360
folks to find you on the internet.

3138
02:26:32,399 --> 02:26:32,719
Speaker 2: I don't know.

3139
02:26:33,239 --> 02:26:33,639
Speaker 1: I don't know.

3140
02:26:33,760 --> 02:26:36,399
Speaker 2: Good me and Michael could do last than attend tonight

3141
02:26:36,440 --> 02:26:37,639
watch that nine pm Eastern.

3142
02:26:38,200 --> 02:26:40,840
Speaker 1: That's right, folks, and hey, you know I love you.

3143
02:26:41,079 --> 02:26:43,799
Thanks for thanks for the patience of all the miscellaneous

3144
02:26:44,200 --> 02:26:48,159
things going on in and around the website. I like

3145
02:26:48,239 --> 02:26:53,000
to say, we'll resum to schedule. I can't say words

3146
02:26:53,000 --> 02:27:00,319
because that's the lord wave penetrate answering out, tape up.

3147
02:27:00,799 --> 02:27:03,319
That's right. I hit the buzz ball too soon in

3148
02:27:03,399 --> 02:27:06,000
the day. We're gonna see you next week for another

3149
02:27:06,360 --> 02:27:14,760
wrong song. Let's go next week's podcast, see you then.

3150
02:27:15,200 --> 02:27:18,000
I've been Jared, he's been Jeff, he's been Mike, he's

3151
02:27:18,040 --> 02:27:18,920
been Turbo Sean.

3152
02:27:19,840 --> 02:27:21,200
Speaker 2: You've been beautiful.

3153
02:27:21,520 --> 02:27:24,680
Speaker 1: I love you. Lozenges are cough drops.

3154
02:27:24,760 --> 02:27:26,239
Speaker 2: That's another thing we learned.

3155
02:27:26,840 --> 02:27:33,399
Speaker 1: Big calls, Margaritaville, lency and remake galaty. Let's go.

3156
02:27:33,760 --> 02:27:36,360
Speaker 2: Did I take my medicine today? I don't remember.

3157
02:27:36,600 --> 02:27:40,520
Speaker 1: She's I don't have the stuff. Holy smokes, I've had.

3158
02:27:40,879 --> 02:27:44,680
Mental mento is a fun feeling that it unlocks in

3159
02:27:44,799 --> 02:27:46,079
all of you and me.

3160
02:27:46,760 --> 02:27:50,120
Speaker 4: Shoot, shoot, rocket is a game, scout.

3161
02:27:50,280 --> 02:27:51,200
Speaker 2: Everything is fine.

3162
02:27:51,360 --> 02:27:52,239
Speaker 4: Here's my dog.

3163
02:27:52,840 --> 02:27:54,959
Speaker 2: That was your birthday over the weekend.

3164
02:27:55,319 --> 02:27:55,840
Speaker 1: I love you.

3165
02:27:58,159 --> 02:28:00,559
Speaker 2: I don't know what I s god.

3166
02:28:00,879 --> 02:28:12,719
Speaker 9: Bait in a black Now lozengessenge, Mike Manatti starting with

3167
02:28:12,840 --> 02:28:13,280
you first.

3168
02:28:13,959 --> 02:28:15,360
Speaker 2: They don't want you to cause a scene.

3169
02:28:16,159 --> 02:28:16,639
Speaker 5: It happen.

3170
02:28:18,319 --> 02:28:22,879
Speaker 1: What is the uh most amount of lozenges you think

3171
02:28:22,920 --> 02:28:24,239
you have eaten in a day?

3172
02:28:26,200 --> 02:28:28,399
Speaker 2: Uh of what lozenges?

3173
02:28:28,879 --> 02:28:30,360
Speaker 3: Well, I don't know what that is, sir.

3174
02:28:30,799 --> 02:28:31,959
Speaker 2: Cough drops.

3175
02:28:34,760 --> 02:28:35,440
Speaker 3: Cost drops?

3176
02:28:35,520 --> 02:28:36,280
Speaker 1: Oh I'm sure.

3177
02:28:36,719 --> 02:28:40,920
Speaker 2: Wait, your father is a dog does guy?

3178
02:28:42,079 --> 02:28:43,399
Speaker 4: Guys? Are you new here?

3179
02:28:43,600 --> 02:28:46,479
Speaker 2: Come on now, it's not though.

3180
02:28:49,159 --> 02:28:53,520
Speaker 5: I eat cough drops and like I know how cough drops. Yeah,

3181
02:28:53,520 --> 02:29:01,479
I've had cough drops. Wasn't ozenges longe lozenges?

3182
02:29:02,120 --> 02:29:03,760
Speaker 3: Is that like the medical term or a brand.

3183
02:29:04,639 --> 02:29:10,680
Speaker 5: It's not a brand, it's the generic. Yeah, lozenges. Never,

3184
02:29:10,920 --> 02:29:13,239
I never heard that word before. I'm sure on a

3185
02:29:13,319 --> 02:29:15,559
bad day I could. I could probably go through a

3186
02:29:15,639 --> 02:29:17,159
dozen of them, maybe more.

3187
02:29:18,879 --> 02:29:19,600
Speaker 4: Just as a snack.

3188
02:29:20,719 --> 02:29:21,639
Speaker 1: We just started.

3189
02:29:21,680 --> 02:29:23,799
Speaker 2: We haven't started yet at.

3190
02:29:25,559 --> 02:29:31,120
Speaker 5: A lot lot lozenges. I'm just trying to say what

3191
02:29:32,440 --> 02:29:33,799
I was worried it was a fruit. I was like,

3192
02:29:33,840 --> 02:29:36,559
come on, you know it's like, what a variety of

3193
02:29:36,799 --> 02:29:39,680
orange is this? I know better than to ask you

3194
02:29:40,280 --> 02:29:47,239
a fruit question, Mikey No, uh wow, okay, I can't recover.

3195
02:29:47,479 --> 02:29:51,319
I can't do this earlier you started with me. No,

3196
02:29:51,920 --> 02:29:58,280
I know better now, Jeff Grub in your time as

3197
02:29:58,319 --> 02:30:02,719
a sandwich artis what was the most ordered cheese?

3198
02:30:04,360 --> 02:30:10,879
Speaker 2: Uh, let's see when it was that subway? Was it provolone?

3199
02:30:11,000 --> 02:30:14,680
I want to say it was provolone that was probably

3200
02:30:14,680 --> 02:30:15,719
the most ordered cheese.

3201
02:30:16,079 --> 02:30:16,200
Speaker 6: Uh.

3202
02:30:17,040 --> 02:30:21,360
Speaker 2: The at Jimmy John's. I think we only had provolone.

3203
02:30:22,200 --> 02:30:28,120
So uh yeah, Well you can put on at the end.

3204
02:30:28,360 --> 02:30:30,079
You could put like shredded cheddar on at the end.

3205
02:30:30,200 --> 02:30:30,280
Speaker 1: Right.

3206
02:30:30,399 --> 02:30:34,120
Speaker 5: Subway style just goes with a sub sandwich.

3207
02:30:34,159 --> 02:30:35,520
Speaker 1: Yeah, you put it on your.

3208
02:30:35,479 --> 02:30:38,559
Speaker 5: Meat ball, you can put it on your deli. It's fine.

3209
02:30:39,799 --> 02:30:42,360
Speaker 2: I when I got done working at the sandwich place,

3210
02:30:42,399 --> 02:30:43,719
it was like, well, if I'm going like a sandwich

3211
02:30:44,000 --> 02:30:45,799
in my head, I'm like, well I should get some Provolo.

3212
02:30:46,000 --> 02:30:46,760
Speaker 1: It's kind of what what I.

3213
02:30:46,799 --> 02:30:47,319
Speaker 2: Ended up doing.

3214
02:30:47,959 --> 02:30:53,319
Speaker 1: Fantastic, fantastic and last but never released, certainly not least turbo.

3215
02:30:53,399 --> 02:30:58,879
Shawn Sean McDowell, Hello, walk me through your subway order.

3216
02:31:00,399 --> 02:31:03,719
Speaker 4: Yeah, back in the days of the five dollars foot along,

3217
02:31:03,760 --> 02:31:08,040
I would get the meatball sub because yeah, they they

3218
02:31:08,239 --> 02:31:10,639
ended that. What I think it was as I was

3219
02:31:10,719 --> 02:31:12,719
in college is when they were starting to wind that down.

3220
02:31:12,959 --> 02:31:16,000
Let me tell you, meaning full long meatball sub for

3221
02:31:16,719 --> 02:31:18,680
five bucks. That's college food right there.

3222
02:31:18,920 --> 02:31:19,120
Speaker 1: Yeah.

3223
02:31:19,520 --> 02:31:21,799
Speaker 4: Other otherwise I'm pretty basic. I just get like the

3224
02:31:21,920 --> 02:31:23,520
ham hamd problem, you know.

3225
02:31:24,280 --> 02:31:26,840
Speaker 2: Ham pros. What are are we throwing any vegetables on there?

3226
02:31:27,639 --> 02:31:29,840
Speaker 4: It depends on what I'm in the mood for that day,

3227
02:31:29,959 --> 02:31:32,760
you know, sometimes like some green pepper for a little

3228
02:31:32,760 --> 02:31:36,319
extra cronch or something, some spinach instead of the lettuce.

3229
02:31:36,479 --> 02:31:38,479
Speaker 2: Spinach instead is the correct move.

3230
02:31:38,920 --> 02:31:41,479
Speaker 4: Usually, yeah, Usually I just get like what their default is,

3231
02:31:41,520 --> 02:31:44,079
you know, just like hamd problem, mayo and lettuce, just

3232
02:31:44,159 --> 02:31:45,239
you know, nice basic subs.

3233
02:31:45,239 --> 02:31:47,000
Speaker 3: Soft things shouldn't be crunchy.

3234
02:31:48,200 --> 02:31:52,120
Speaker 4: That well is correct because that's an oxymoron.

3235
02:31:52,000 --> 02:31:55,879
Speaker 5: Right, But like peppers are soft, but they're crunchy when

3236
02:31:55,879 --> 02:31:58,159
you bite them, and they're delicious.

3237
02:31:58,159 --> 02:32:02,840
Speaker 2: Peppers are great, banana pepper's hallopeno, jalapenos on pretty much

3238
02:32:02,840 --> 02:32:03,760
any sandwich I can get.

3239
02:32:03,959 --> 02:32:06,840
Speaker 4: I'll meet Mike like halfway here. I think most veggies

3240
02:32:06,879 --> 02:32:08,719
don't have enough flavor to be worth it.

3241
02:32:08,799 --> 02:32:11,600
Speaker 2: But I mean, like he's right about like iceberg lettuce,

3242
02:32:11,719 --> 02:32:14,559
right like that that the iceberg lettuce doesn't make up

3243
02:32:14,639 --> 02:32:16,200
for the other things he's doing.

3244
02:32:16,479 --> 02:32:19,920
Speaker 4: See that reaction right there, that is insane. I do

3245
02:32:20,079 --> 02:32:23,639
put put iceberg lassif just when I want crunch and

3246
02:32:23,719 --> 02:32:24,719
I don't want like filler.

3247
02:32:24,959 --> 02:32:29,120
Speaker 1: That's that. Yeah, like fredos are right there, Mike.

3248
02:32:29,159 --> 02:32:31,040
Speaker 2: Can I tell you what I had for dinner last night?

3249
02:32:32,280 --> 02:32:35,559
Speaker 1: Please? Chan? I just had half ahead of I had

3250
02:32:35,600 --> 02:32:37,159
a quarter head of cabbage, and I.

3251
02:32:37,280 --> 02:32:39,840
Speaker 3: Was there had to be zero nutrients involved with that.

3252
02:32:40,319 --> 02:32:43,719
Speaker 2: I'd be a four of cabbage. And then it really

3253
02:32:43,799 --> 02:32:45,959
doesn't know es work, does he?

3254
02:32:46,280 --> 02:32:48,120
Speaker 5: I know how fruit and veggies work, but there's not

3255
02:32:48,200 --> 02:32:49,600
that much nutrients and cabbage.

3256
02:32:49,760 --> 02:32:53,440
Speaker 1: I have so much fiber inside of me and vitamins.

3257
02:32:53,440 --> 02:32:56,799
Speaker 2: Apparently the Great love fiber.

3258
02:32:58,079 --> 02:32:58,559
Speaker 1: For reason.

3259
02:32:59,040 --> 02:33:01,399
Speaker 5: Fiber's bad for me. If I was just an irritant

3260
02:33:01,399 --> 02:33:03,959
for your bowels, that's why it helps you go number two,

3261
02:33:04,399 --> 02:33:07,360
and it's bad. My bow is already very irritated.

3262
02:33:09,319 --> 02:33:11,479
Speaker 1: Well all right, uh, I can't tell this is a

3263
02:33:11,520 --> 02:33:12,239
call in the show.

3264
02:33:15,479 --> 02:33:18,879
Speaker 5: All right, I've pulled up my audio records I guess

3265
02:33:18,920 --> 02:33:27,000
maybe cabbage is fine. Sorry, just because I don't just

3266
02:33:27,079 --> 02:33:28,120
because I'm weird food.

3267
02:33:27,959 --> 02:33:28,879
Speaker 1: So you can bully me.

3268
02:33:29,840 --> 02:33:30,440
Speaker 4: Yes, it does.

3269
02:33:30,799 --> 02:33:31,920
Speaker 1: That's exactly what it means.

3270
02:33:32,239 --> 02:33:36,520
Speaker 6: Longes Oh no, okay, Jesus, he's already lost it.

3271
02:33:39,719 --> 02:33:42,680
Speaker 1: Okay, I'm gonna before I hit record pull up time

3272
02:33:42,719 --> 02:33:44,360
dot is. I'm gonna be right back now. I don't

3273
02:33:44,520 --> 02:33:45,479
go get a cough drop.

3274
02:33:45,680 --> 02:33:47,799
Speaker 5: That sounds like something like a mechanic would say, like

3275
02:33:48,239 --> 02:33:51,760
they passed me the lozenges, I gotta I gotta rotate

3276
02:33:51,840 --> 02:33:52,799
the muffler.

3277
02:33:54,600 --> 02:33:55,520
Speaker 1: Yeah, it's that.

3278
02:33:55,639 --> 02:33:58,280
Speaker 2: It's something that like just anyone says when they need

3279
02:33:58,319 --> 02:33:59,159
a cough drop.

3280
02:34:00,319 --> 02:34:03,479
Speaker 3: Why do they say cough drop? That's that's fewer syllables.

3281
02:34:05,079 --> 02:34:07,600
Speaker 2: Yeah, but listen, I don't I don't have a good

3282
02:34:07,600 --> 02:34:09,399
answer to that, and frankly I probably do. Just say

3283
02:34:09,440 --> 02:34:09,879
cough drop.

3284
02:34:09,959 --> 02:34:13,000
Speaker 4: It's the same syllables, laws and drops.

3285
02:34:13,319 --> 02:34:13,520
Speaker 1: Cough.

3286
02:34:15,399 --> 02:34:16,680
Speaker 4: Well, you're saying the plural.

3287
02:34:16,840 --> 02:34:22,799
Speaker 2: I guess, well, cough drops versus lost enge's okay, there's

3288
02:34:22,799 --> 02:34:23,959
a little advantage.

3289
02:34:23,559 --> 02:34:27,040
Speaker 1: There, Yes, for when you're a maniac, just cough drops.

3290
02:34:28,639 --> 02:34:31,799
To cause controversy this early into the plant and let

3291
02:34:32,280 --> 02:34:35,440
the three of us alone, what do you expect? Hey,

3292
02:34:35,840 --> 02:34:38,799
quick question that I don't want recorded. Uh, but what

3293
02:34:39,120 --> 02:34:43,120
other use is there for poppers other than you know,

3294
02:34:43,520 --> 02:34:44,520
lifestyle conversation?

3295
02:34:46,520 --> 02:34:48,799
Speaker 3: What's a popper? What do you mean in this context?

3296
02:34:49,360 --> 02:34:56,200
Speaker 1: Like and cream cheese? Like? No, not not that kind

3297
02:34:56,239 --> 02:34:59,959
of popping like a pill, getting closer.

3298
02:35:00,079 --> 02:35:04,040
Speaker 2: Poppers like the little gas. I guess people snort?

3299
02:35:04,280 --> 02:35:04,879
Speaker 1: Is it a gas?

3300
02:35:04,920 --> 02:35:09,600
Speaker 2: I actually don't know that part. Your butthole not crop?

3301
02:35:10,239 --> 02:35:11,879
Speaker 1: Okay, buttles?

3302
02:35:12,319 --> 02:35:14,799
Speaker 2: Wow, I didn't know that Mike was against that kind.

3303
02:35:15,200 --> 02:35:16,239
Speaker 1: Mike was so hate.

3304
02:35:19,120 --> 02:35:23,879
Speaker 2: It's used primarily for people doing butt stuff. Yes, okay, okay,

3305
02:35:24,000 --> 02:35:26,000
that's it. I recorded my side of the conversation.

3306
02:35:27,120 --> 02:35:31,120
Speaker 1: I'm recording now, Hi, Sean, what I'm about talking about

3307
02:35:31,120 --> 02:35:31,920
popping my butt?

3308
02:35:32,200 --> 02:35:33,879
Speaker 2: Because you said it was a crime to be gay?

3309
02:35:34,280 --> 02:35:38,799
Speaker 3: Yeah, I thought it was a drug. And you do

3310
02:35:38,959 --> 02:35:40,959
not have to be gay to enjoy butt stuff.

3311
02:35:41,280 --> 02:35:44,200
Speaker 2: That's fair, okay, fair enough. But you're yes, you're just

3312
02:35:44,239 --> 02:35:44,959
against sodomy.

3313
02:35:45,120 --> 02:35:45,559
Speaker 1: There you go.

3314
02:35:49,000 --> 02:35:52,079
Speaker 3: What I have more progressive than anyone here. I don't

3315
02:35:52,159 --> 02:35:53,040
know about that one.

3316
02:35:54,840 --> 02:35:56,479
Speaker 2: Let's not have the woke Olympics, guys.

3317
02:35:56,959 --> 02:35:58,000
Speaker 3: I was not recording that.

3318
02:35:58,479 --> 02:36:00,399
Speaker 1: I did watch you five seven one last night.

3319
02:36:00,479 --> 02:36:03,239
Speaker 2: And they're like uh uh bel Pexan's like, I don't

3320
02:36:03,239 --> 02:36:06,680
think you're ready to be a submarine captain. Matthew mcconne,

3321
02:36:06,719 --> 02:36:09,399
I'm like, yeah, Texans shouldn't be submarine captains. That's right.

3322
02:36:09,719 --> 02:36:13,920
Speaker 1: Yeah, okay, I'm sure. I just bit into my cough

3323
02:36:14,000 --> 02:36:17,559
drop and it's just gushed inside. I'm not going to

3324
02:36:17,680 --> 02:36:20,760
keep talking. Yeh wait, fifty five zero zero.

3325
02:36:21,040 --> 02:36:24,399
Speaker 3: It's like an apple, it just gusted. Oh shit, I'm

3326
02:36:24,440 --> 02:36:27,040
not ready. Fifty five ready.

3327
02:36:33,680 --> 02:36:35,760
Speaker 2: A harrowing time, that is.

3328
02:36:40,120 --> 02:36:43,079
Speaker 1: I just imagine like Mike skidding around the corners.

3329
02:36:45,799 --> 02:36:46,840
Speaker 2: Into the like on the floor.

3330
02:36:46,959 --> 02:36:47,200
Speaker 1: Yeah.

3331
02:36:49,159 --> 02:36:51,280
Speaker 2: So wait, Jeane, are you saying it? You're with Mike

3332
02:36:51,399 --> 02:36:55,159
Manatti on the gushers type thing gushing in the mouth, Like.

3333
02:36:55,200 --> 02:36:58,239
Speaker 1: No, I just I thought there would be more structured

3334
02:36:58,239 --> 02:37:00,680
as a cough drop, that there'd be resistance to me

3335
02:37:00,760 --> 02:37:04,440
biting down, but there was not a soft drop. Yeah.

3336
02:37:05,559 --> 02:37:07,440
Speaker 3: That's not good. You don't want you want to you

3337
02:37:07,440 --> 02:37:09,280
don't want to soft drop? Those are kind of dross.

3338
02:37:10,760 --> 02:37:10,959
Speaker 1: Wow.

3339
02:37:11,079 --> 02:37:12,239
Speaker 2: Wow, what do I do now?

3340
02:37:12,559 --> 02:37:15,159
Speaker 1: I'm not I'm not siying because of anything you said.

3341
02:37:15,159 --> 02:37:19,360
I'm sighing because you should start the show. All right,

3342
02:37:19,440 --> 02:37:21,680
Are we good? We're starting we again.

3343
02:37:21,799 --> 02:37:21,959
Speaker 5: Man.

3344
02:37:22,520 --> 02:37:25,559
Speaker 1: Yeah, that's all right. I'm gonna flip the YouTube swit.

3345
02:37:26,159 --> 02:37:28,200
Hey YouTube, here's a little treat. If you get this,

3346
02:37:28,520 --> 02:37:31,879
I'm gonna start recording the video. Sometimes I think this

3347
02:37:31,959 --> 02:37:34,399
should just be part of the YouTube vod as well,

3348
02:37:34,520 --> 02:37:39,159
but anyway, this is a special treat. Yeah, I digress,

3349
02:37:39,200 --> 02:37:40,680
all right, Uh fainted black

