Speaker 1: Good evening, ladies and gentlemen, are lovely patrons. Thank you,
and welcome back. It is us Dragon's Greed Gaming and
if you're listening to this, then you are indeed a patron,
which we thank you for. And we are diving back
into our Patreon exclusive monthly series, Tales from the Old World.
It's been a little while here for us, with gen
Con having just happened and a couple other things, but
we are rearing to go as we delve back into
the Old World. So you know me, I'm your host,
the Great Unclean One. I don't need to tell you
to subscribe, because if you're listening to this, you already have.
So welcome back, and let's dive straight in with some
player introductions. Tell us who you are, who you're playing,
and anything else you want to tell the listeners. We'll
get into all the game stuff once we're done with
our little synopsis, So take it.
Speaker 2: Away, all right, Hi, everybody, I'm Kyle. I will be
playing Bogahar, Hellfoot, the Dwarf, Candlemaker, Outlaw and something going.
It's almost my birthday, let's do this.
Speaker 1: That's right, Yeah, we got a birthday week coming up here. Cool.
Speaker 3: Hello, I'm Sean, and I am playing Ragny the Dwarven
Slayer on a quest to slay and die himself.
Speaker 4: I guess well that will be and continue to be
hopeful fun.
Speaker 1: Uh.
Speaker 3: And I've recently been playing Final Fantasy x HD Remaster
and I'm thoroughly enjoying that nostalgia.
Speaker 1: Oh yeah, man, you know, I really enjoyed that game.
I got to the very end and like, I just
never finished it. But I like, dude, I played that
game so much. I was trying to get all the
legendary weapons, and in order to get Waka that's.
Speaker 4: His name, right, yeah, yeah, yeah.
Speaker 1: Yeah, blitz ball. Now, I fucking according to the strategy guide,
you had to win the season and eventually his fucking
legendary weapon would show up as an option for one
of the prizes. Dude, I went around the entire map.
I picked all the fucking awesome players to start, and
then I developed a team that was in fucking credible
between Titus's two like trick shots that he could do,
and I had a goalie whose like defense would just
go up anytime somebody took a shot at the fucking goal.
Speaker 4: Yeah, super goalie. That's a great technic.
Speaker 1: Yeah, I I fucking could not lose, right, It'd just
be like pass the ball, Titus Jeck shot or Sphere
shot goal, win the game, right right? Did that for
days and weeks at a time, one probably six or
seven seasons in a row. Not once did that fucking
weapons show up as an option, So fuck you Final
Fantasy X and your bullshit legendary weapons. I haven't did
that stupid lightning dodge game begin stupid like god, I
had all the other ones except Wakas because it never
showed up.
Speaker 3: Never thought with Wakas you have to get all of
his overdrives first, and then you'll get the sigil uh
that you need because the weapon you actually find in
some fucking bar somewhere.
Speaker 1: But like, you have.
Speaker 3: To participate in four hundred and fifty battles to get
his final like overdrive.
Speaker 4: So it's it's an insane requirement.
Speaker 1: It Yes, I mean, granted, you're fucking like twenty years
too late at this point, you know, all right, yeah,
all right, Tyler, Tyler, let me borrow that game back
in high school or whatever it was, so but yeah, man,
I did what the strategy guy had said. Never showed up,
So yeah, but you know, I had a fucking amazing
blitz ball team, so there's you.
Speaker 4: Know, yeah, lots of fun when you're winning.
Speaker 1: Oh yeah, infuriating when you're losing.
Speaker 4: Oh it's the worst. It doesn't make sense.
Speaker 1: All right, who we got next?
Speaker 5: I guess I'm next. I'm Matt Frogett. I'm playing Horse
Konig the Warrior Priest, and I, uh, what's news here?
I'm coming around from about a food poisoning, which has
been a blast this week. So if I'm a little quiet,
it's because I'm not. I haven't been sleeping well anyway.
I'm happy to be out here hanging out with folks
and reminiscing about old video games and.
Speaker 6: What nothing nothing better than a natural cleansing of the body.
Speaker 4: Disagree.
Speaker 1: Do you know what caused the food poisoning?
Speaker 5: Oh yeah, suspicions I can pin at. My recommendation to
everyone is never buy a rotistere chicken from a grocery store.
Just don't do it. It's not worth it.
Speaker 6: Oh no, man, I just bought one from Costco today
and I ate it.
Speaker 1: Yeah, Like that's now, that's funny you say that, Matt,
Because every now and then I'd say probably at least
once a month. My wife and I get one, usually
from either Jewel or Walmart because that's where she does
the grocery shopping. No issues, right, But I had food
poisoning one time, and only one time. I had bought
some I think it was pork chops from Jewel and
had The dinner was fine. Then a couple hours later,
I'm online with with Matt. We're playing Heroes of the Storm.
I start feeling a little woozy, you know, visit the
bathroom like, man, this isn't great, Like, hey man, I
think I'm just gonna call it for the night man,
worst night of my life, between the puking and everything else.
I mean, I was like, dude, I'm gonna fucking die
of dehydration here, like every like half hour. It was awful.
Speaker 6: It starts to be concerted. You're like, I actually can't move.
Speaker 1: Yeah, I'm like, you know. That was that was when
I finally was like living on my own, right, So
it wasn't like, oh, I can, like, you know, tell
my mom to fucking you know, bring me some water.
Speaker 6: I think the worst the worst part of that was,
you know, because you know, it comes out of both ends.
Majority of the time it comes out separately, but then.
Speaker 1: Not for me.
Speaker 6: Man, Yeah, it came out saved time for you. Yeah,
you have no decision.
Speaker 1: You're like, oh my god, oh yeah, you know you've
I've got a bull there so I can puke in
the bowl. But like the like and I had a
pretty big bowl, and like when it first started, you know,
it was like the bulls like getting to fall. I'm like,
oh my god, this is awful.
Speaker 7: Like, yeah, well, I'm gonna stop eating this kettle corn.
Speaker 8: Yeah, I got a sandwich over here.
Speaker 1: Yeah, and then uh, I remember, like thank god, I
was like my my place, you remember my place in
h my my condo, sean like I or my my townhouse.
I guess it was. Everything was close. It was all
on the main floor, you know, everything that I needed,
the bathroom, the bedroom, in the kitchen. But when I
finally like had the will to like move beyond the kitchen,
I remember I dragged one of my kitchen chairs, which
they were the roly chairs, to my bedroom door. That
way I could just sit in the chair and roll
myself into the kitchen to get water because I'm like,
if I don't have water, I'm gonna fucking die here,
like yeah, And then when I finally venture out, I'm like,
I need food, and I'm like, like, applesauce sounds amazing
right now. And getting to the store, Oh my god,
you would have thought I fucking went to Mount Doom.
It was like the epic journey just to get like
a mile to the grocery store.
Speaker 5: Fucking awful, Like we're saying that, come.
Speaker 1: Right, yeah yeah, man, So I feel you. Man, that
fucking sucks. Well, I'm glad you're okay or feeling better. Yeah, thanks, Yeah,
who's next?
Speaker 6: I think, I h I think that would be me.
There's been here. I am playing Richter Blum for the
most part, he doesn't know who he is, but he's
finding out his life as we get here, involved in
the new the new town of Tubrouke, if I if
I get that right? But yeah, I mean, I'm not
dealing with any food poisoning. But I have been playing
Final Fantasy Sevin remake only to realize that the game.
I actually enjoyed the new fighting style, but I thought
it was a remake of the game, and apparently it's
actually the storyline is different. On purpose, anybody else.
Speaker 1: Some things. Yeah, I got I got that one. It
was free to download on PlayStation Plus. Okay, it last year,
and I played through the first you know, part one, So.
Speaker 6: It's it's it's been good. I've enjoyed it. You know.
It's reminding me of Advent Children and how great that
movie was.
Speaker 1: So it's it's totally Advent Children in the game. Totally is.
Speaker 6: There's anohing wrong with that. Absolutely fucking awesome. So yeah,
I just hope that the weapon that you get in
Advent Children, well that you see in Advent Children could
be something you get later on. That. That's all I'm
asking for. The other three parts, the two parts that
they have to make.
Speaker 1: Yeah, I don't. I don't remember I had. I think
I had everybody's weapon unlocked in that place in the game.
I pretty much did everything I could in my first
play through, and it was, Yeah, it was. It was
a great game. Loved it and stuff all right. And last,
but certainly not least.
Speaker 8: Yep Mike here playing the human peasant hunter trapper Arnolf Fleming.
Speaker 1: Wow, that's that's a lot of professions.
Speaker 8: Yeah, largely a bad dude who doesn't give a fudge
about anything.
Speaker 1: And more importantly, it was your birthday yesterday. It was
indeed a happy birthday from the Dragons Greed Crew. What'd
you do? Did you celebrate? You do anything?
Speaker 8: I had the day off work. It was a nice day,
so I drove down to the Canyons at Dellwood Disc
Golf Course to go play around at disc golf there.
Speaker 6: That's cool, sounds pretty.
Speaker 1: Good, yeah, man. And then we've got another birthday coming
up tomorrow, which you'll hear on our very first episod,
sort of Wrath and Glory, which we start recording tomorrow. Troy. Oh, yeah,
it's gonna be good. It's gonna be green, We're gonna
be bashing. Oh, it's gonna be fucking awesome. All right, Well,
I think we've talked enough. I'm a great unclean when
you know me, I'm the host. Uh still paint and
still gaming, lots of bat for Blood in my life,
and about I'm closing in on my last legendary swatskin.
I'm about two thirds of the way through the campaign
with the last character, so pretty excited. Just in time
for the new expansion to drop next week and some
Warhammer Total War three Immortal Empires and the Great awaited
Chaos update, which they fucking desperately needed. So yeah, pretty uh,
pretty excited about all this hobby stuff right now. And
oh man, so many good things going on, so at
least in the gaming world, very exciting. And I've been
Jones and I've been Jones in to play. Man was like,
it feels like it's been longer than like the month
and a half it's been. It really does. Yeah, I
realized that I think I think Warhammer fourth Edition is
probably my favorite RPG system right now. It's definitely between
that and Alien. And I just ran a shit ton
of Alien for gen Con, so like I have, I'm
say siated right now. But yeah, this drip feed of
once a month is good to keep me excited. And
I have been a busy little bee at work here.
I'm very excited to see how things go. So yeah,
we're here. It's episode five. The last we left the
group of you had started to follow up on the
well the incident that our warrior priest of Manan Horst
had come across. He met a young boy around eight
years old or so, who told him that his father
had disappeared one night when he went out to the
privy and when you did a little research, you discovered
that they were in a section of Uber's Reich called Dunkelfoyt,
which is like a run down slum district that's basically
been built in the shadow of the Great Bridge of
Uber's Reich. And you did a little investigating, discovering that
the boy's father didn't seem to really have any enemies,
wasn't really a drinker or a shady guy, and you'd
also discovered that other people, including a merchant and a
member or two of the town Watch, had disappeared. Eventually
you found evidence that your troll slayer easily pointed out
was in fact signs of a troll perhaps living in
the river near the bridge, and you set up a
ploy to try to lure this troll out, which you
were able to do, and you slew rather easily, because
monsters fighting groups in this game get their asses whipped
the Hoybrook or the Toyfel terror And yeah he did.
You brought his head over to the axe and hammer
in the dwarves did had a big celebration, and after
that you got a couple offers of employment, and basically
now you guys have the choice and the decision of
what we're gonna do next. So listeners, we're gonna do
a little couple things of housekeeping here first, and then
we're going to get into what's going on. So at
this point, you guys have had about a week's worth
of time enough to do a single endeavor of downtime
between the slaying of the troll and the start of
your next little adventure here. And with that in mind,
let's talk a little bit about that. So everyone did
a couple different, couple different things, So we rolled for
events and then we also did endeavors. So Ragney started
us off with inclement weather apparently, can keep in mind
it's winter at this point, so bad snowstorm, heavy snow,
it's wet, it's cold. It's miserable because of this until
you guys get to do an endeavor again. So basically
the duration of this next adventure, all social skill tests
that anybody attempts you or NPCs are at negative ten
because everybody's angry and pissed off. And to make matters
even better, the prices of food have increased by twenty
percent due to food spoiling or getting ruined because of
this weather. Ragney, you then decided to do the income endeavor,
making some extra money fill your pockets a little bit
before your next jaunt out. Bogahar, his event were riots.
The common folk are furious, and well rightfully so, because
the price of food had gone up so much. So
I think it all sometimes the story just tells itself here.
It really didn't do much to you, Bogahar. It did
prevent certain classes from doing the income endeavor, because basically
the common folk were oute to get the rich people
and bank endeavors could go out of business. But yeah,
you know what you gonna do. And then you did
the training endeavor. Although I don't recall what you actually
increased on your character.
Speaker 6: Sheet, it was I think dexterity.
Speaker 1: Okay, excellent, Yeah, all right, then we have horsed year.
Event was flowing profit. Profit was particularly good for folks
on the river trade, giving an additional fifty percent income
or for the income endeavor. I allowed Horse to benefit
from that because he is a priest of Manan and
the toy book. I'm sorry, the toy fol river is
the closest thing to a big body of water here.
So Horse did some income endeavor trying to raise money
and alms for his ultimate goal of making making a
temple one day to rival that of the one in
marion Berg. So you got some extra cash there as well. Richter,
your event was peace and quiet. You got to enjoy
life with some good sleep and fine cheese. And you
also get to start smuggly content at the start of
this next adventure because you're well rested and uh well,
you haven't had a shit time with some of the
other people in your group. And then I believe you
told me you were going to be doing the investing endeavor.
I was, yes, okay, and that is I believe you
have to pick how much you want to spend when
you invest, and then you have to roll a die
for that.
Speaker 6: Correct, That's fine, I'm going to pick one goal and
six shillings.
Speaker 1: Okay, hold only grit my rules.
Speaker 6: Here, which is basically half of what I have.
Speaker 1: Okay, hold on endeavors and investing. Oh, banking, I'm sorry,
is what it's called banking? Okay. So when you bank,
you can choose to either invest your money in a bank,
which is a lot safer and you might actually get
some extra cash, or you can stash your money, which
is perhaps not as safe but you're gonna invest your money.
So when undertaking a banking endeavor to deposit money in
a bank, determine the interest rate of your account by
choosing a number between one and ten, or you can
simply roll a D ten. This is the rate of
interest that you will cure and also how risky the
investment is. Withdrawing funds requires another banking endeavor. This may
take place immediately or on subsequent adventures. Roll a D
one hundred, and if you roll equal to or less
than your current rate of interest, the venture has gone
bankrupt and you've lost all of your money. If you
roll over the interest rate, you receive your initial funds
plus the interest ac accrued.
Speaker 6: So roll a DP ten first. Is there you're asking me,
or you.
Speaker 1: Can choose if you want to do one to ten.
But if you'd rather roll I think that's a little
more exciting.
Speaker 6: Yeah, let's go with the role here, especially.
Speaker 1: The turmoil in the city right now, it makes sense,
all right, an even five? Okay, so you have five
percent interest, So now you're in a roll a D
one hundred. As long as you roll a six percent
or higher, your money is fine and you can withdraw
it next time. You have an adventure or you have
an endeavor and as a seventeen A fine, all right,
so just mark mark that somewhere on your character sheet.
Speaker 6: I'm gonna and take it out of my uh my money, right, yeah.
Speaker 1: Put that money in the bank. So how much are
you investing?
Speaker 6: I am investing one uh gold crown and six shillings.
Speaker 1: You remember the fucking nomenclature for this? Is it slash
six for shillings? I think? And it was what five
percent interest?
Speaker 6: Yes? And then where do you want me to make
a note of that? End the notes or.
Speaker 1: Yeah, just on the notes section somewhere over all.
Speaker 6: Let's see here, I.
Speaker 1: Put it on the party Adventure log two so you
can see. We'll make sure that's right next time. Wonderful,
all right? So Richter, you wisely invest your money and
you pick something that's not too risky but not super
safe either. You know, you're a gambling man a little bit,
and it looks like it's gonna pay off. So I'll
figure out that equates to when you're able to withdraw
your money next time. And then finally, Arnulf, who I've
been waiting and waiting for. So Arnulf's event was festivities,
a celebration has been called decide the nature of the
event with the GM. But you get caught up in
the event and you lose an endeavor, So Arnulf, you're
unable to do an endeavor. However, you get caught up
in the festivities of the upcoming von Brunner Betrothal Party,
which we will get to in in just a second
here as soon as I find my notes. So by
the time this endeavor, these endeavors are finished, and this
week of downtime is done, it is going to be
we are now into we are at the day is
a Baker Todg. We are still in the month of Ulricksite,
and it is now Ulrickcite, the fourth, and so we
just got into a new month basically, and the von
Brunner Betrothal Party is in four days on festag which
is like Warhammer Saturday on Ulriccite the eighth. So what happens, Arnolf,
is you are out and about one day during this
week of downtime, and you see that there is a
small crowd gathered and you can see that there is
basically a little booth that has been set up and
you can hear and see a man standing on maybe
a crate or a stump of some sort, and he's
kind of shouting out to the crowd that he has
job opportunity for the upcoming betrothal party. And you hear
him shouting something along the lines of, you know, hunters
and trappers needed. And the man you know identifies himself
as a servant of the von Brunners. There's a guard
there as well that has their their family crest on
his armors tunic or whatever he has, and they are
paying decent money for hunters and trappers to gather various
delicacies to go hunt and capture and bring back so
they can prepare them for the feast. And so this
catches your interest, and this is what you get involved
in because of your event.
Speaker 8: So it might just be better than the endeavors I
was gonna take.
Speaker 1: It might so, Arnulf, you have a little mini game
I've put together here if you're following along at home listeners,
I'm using some of the rules from the New Imperial
Zoo Book as far as it ain't meat and things
off of a creature that you hunt. But since these
are not monsters, they're regular creatures, we're having the amount
of money that they generate. That seems fair because you're
going to be hunting shit like rabbits and you know, deer,
not chimeras and wiverns. So here's how it works. An
if we are going to let you do an extended test,
which means it's a test that you do over multiple roles,
and you have to get a certain number of success
levels over the course of those those rules to pass.
It's going to be outdoor survival since that is an
appropriate skill to go hunting. And this might represent one
day of hunting for hours, or depending how your rules go,
it might represent you going out a couple times during
the week, maybe not having luck or slowly finding something
better to hunt. Now, if there's anything you'd like to
do before you are caught up in this event, you
may to prepare. But basically the way this is going
to work is you're going to have three attempts, So
I'm going to let you roll this test three times,
and the more success levels you get, the bigger and
better and potentially more dangerous game you will encounter and
have a chance to hunt. This is going to be solo.
This is Arnulf doing this on his own. He's in
his own elements, so you will not be having the
assistance of any of the other characters. If basically, depending
on the type of creature you find is going to
determine its rarity, and that ultimately determines how much money
you get for each chunk of meat you bring back,
and depending obviously on the size of the creature will
determine how much meat it has, kind of Oregon Trail style,
and the more meat you bring back, the better you
should roll. A critical success on any of these rolls,
that is going to represent that you found a very
impressive version example of that species, perhaps a bird with
a very elaborate crest of feathers, or a rather larger
creature than normal, And if you'd get that, that's going
to up the rarity of it by one. So you
could potentially get something really really good here. And the
prices range all the way from forty copper pieces up
to two and a half gold crowns per chunk of meat,
depending what you find. So with that in mind, is
there anything you'd like to do before you set out?
Speaker 8: I would like to purchase some stone bullets in an
animal trap or two before I do this.
Speaker 1: Okay, well, let's open up our book here really quick
and go to the old Consumer's guide, and let's see
how much that stuff's gonna cost you. Ranged weapons ammunition okay, lead,
I'm sorry, lettherstone bullets there. Let's lead bullet bullets give
you plus one extra damage, but they reduce the range
by ten and they're twice the cost. They are four
four brass pennies instead of two for twelve. If you
can afford that.
Speaker 8: I gotta invest into yourself before you get those two
point five gold chunks of meat.
Speaker 1: So let's get the lead, all right, just one batch twelve.
I think that should do it, all right, So four
copper pieces. And do you guys have access to the
compendium top right corner says compendium packs next to the audio.
Speaker 8: But just like actor item journal entry.
Speaker 1: Yeah, it's right. It's to the right of the music controls.
I think it's a floppy disc is the icon I believe.
So okay, if you go to that, do you have
access to trappings if you scroll down a little bit
under the items category, yeah, you can open it up.
If you open that up, if you scroll through their mic,
you should be able to find bullets, whether they're lead
they're actually listed in here. Let's see that's bullet and powder.
What about lead, it's called lead bullet. Yeah, because you
have a.
Speaker 8: Sling, right, yes, and I see lead bullet here.
Speaker 1: Okay, yeah, so just drag that off of this onto
your character sheet and then it should show up in
your trapping section.
Speaker 8: Yep, there it.
Speaker 1: Is, And did it give you all twelve? It did?
Speaker 8: Indeed?
Speaker 1: All right, perfect, So just make sure when you actually
use your sling that you select that ammunition from the
drop down on your combat tab. I believe it is
because you have different ammos, they will give you a Yeah.
That way, it'll automatically apply all that stuff for you,
so you don't have to remember it. Okay.
Speaker 6: Uh.
Speaker 1: And then you said animal traps huh, I don't think
that'd be under.
Speaker 8: I have one already, so I figured I might as
well like grab another.
Speaker 1: Okay, let's check under tools and kits. Is that in here?
It is? Animal traps are two shit two silver and
six brass apiece and they do take one encumbrance per trap,
So just keep that in mind if you're getting heavy
on encumbrance, and what do they do? Can be used
to catch game? Okay, thank you game. That's really helpful.
Speaker 8: Kind I figured that much.
Speaker 1: Let's see it actually, right, Okay, So there's an optional
rule for gathering food and herbs using the outdoor Survival skill,
so you can basically forage and hunt to get food,
so you guys don't starve when you're out there. Do
you have the set trap skill?
Speaker 8: Well, let me check that I do.
Speaker 1: Okay. I was gonna say it kind of stupid if
they give you an item you can't actually use, but
you know, I've seen dumber things, So okay, So you
use that skill to place an animal trap and it
can feed people as if you're hunting and fishing. Well,
let's see what set trap does.
Speaker 8: A fishing rod may also be something I'd like to
purchase here.
Speaker 1: All right if they if you find it in the list,
just go ahead and pay whatever it costs. Let me
see what set trap does here, from a simple snare
or a bear trap to more spectacular devices like von
Grizzle's thief Render. Players are unlikely to venture far in
the Old World without encountering traps. Set Trap skill measures
your ability to set and disarmed traps of all varieties.
Anyone with the skill is automatically assumed to be able
to activate and disarmed traps given enough time. A test
is normally only required of attempting to use the skill
swiftly or if otherwise under pressure or the trap is
especially complex. Okay, well, I'll tell you what you can
use one trap per role, and if you use a trap,
I will give you an additional plus ten on your
role for you for your outdoor survival skill.
Speaker 8: Sounds good to me.
Speaker 1: And then did you find a phishing rod?
Speaker 8: My browser is crashing on these rulebooks. I'm like, okay,
trying to fight that real quick.
Speaker 6: Rule number seventy six. Are you familiar with that? Uh? Negatives,
no excuses, play like a champion.
Speaker 4: M all right, sat them?
Speaker 1: Well, I see I see fish hooks. Do you have
a fishing rod, Horst or is that something we've been
talking about.
Speaker 8: I think he's been like improvising, haven't you.
Speaker 5: I thought I did. I had like the miscellaneous pricker brack,
I thought I bought one.
Speaker 1: Well, let's see what we've got in uh maybe tools.
Let's see.
Speaker 8: Navigator, I see fish hooks like you mentioned.
Speaker 1: Yeah, Well, let me check one other thing here at Oh,
you know what, I guess an easier thing would do
just be to look in the fucking compendium, right, because
it's got every single item in the game here.
Speaker 5: So yeah, it was like fish hooks. And then there's
some details under the was it outdoor survival scar?
Speaker 1: Yeap, it looks like it. It says, yeah, the appropriate
fishing rods or nets, but it doesn't. There's no fishing
rod in the game. Okay, well, let's see a fish hook.
A group of twelve fish hooks is one shilling, and
obviously a fishing rod would be more than that. Rather
than sit here and try to find one in the
rule book, let's just say an actual real fishing rod
with the right you know, twine and an actual reel.
In everything, we'll say three silver, so for silver total,
if you want the hooks and the fishing rod done deal.
That seems fair.
Speaker 8: And so in my trappings, I'll just have fish hooks,
but we'll assume I have that fishing rod. It won't
actually be an item.
Speaker 1: What you can do is put the fish hooks in
there twice, and then you can edit one of them
to be a fishing rod. When you're in your trapping
section on your character sheet, I can click that little
pencil icon to the very right hand side of the item,
and that'll bring up you can change the name at
the top, and then you can change the costs and everything.
The fishing rod will make it an encumbrance of one
because it is like an actual bulky obnoxious item. Obviously,
change the quantity to one and the price to for silver.
Your encumbrance is fine, though, So.
Speaker 8: And you said animal traps had an encumbrance of one,
was that correct?
Speaker 1: Yeah? One each?
Speaker 8: Okay, mine is currently zero on here, so I'll just
edit that.
Speaker 1: Yeah, Now what you can do. Keep in mind too,
you can put items into your pouch and your sling bag,
which will make them take up less encumbrance. If you
start getting overwhelmed, If you scroll the very top of
your trappings, it shows how much incumbrance you have on you,
So if you get to the max, it'll change and
you'll start to get affected. But let's say you want
it to take these two animal traps. You can drag
them down to the sling bag and see now they're
in the sling bag and you're only basically when you
have a pouch of some sort on you, it makes
the encumbrance a little less because it's you only get
the concumbrance of the bag, basically, not the items in
the bag. So you could then also say you're gonna
put the fishing rod and the hooks and the pouch,
and boom, you're back down to two encumbrance.
Speaker 8: That works for me. Do I also need to purchase
some bait? What kind of like dig for some worms
or something?
Speaker 1: Ah, we'll say that you get some there in your
initial purchase. Yeah, that's fine. Yeah, I think you're good
to go. Then looks good, all right, So Horst wisely
makes some preparations here to see what he's gonna find.
All right, So you head out to the woods, and
you know it's it's cold, it's snowy, but that might
also help with tracking. So go ahead and please give
me an outdoor survival. If you're going to use one
of your traps, you can get one of the traps
off your sheet and give yourself plus ten to this role.
And why don't we trap some of our new music
that we have? Do we have anything rustic that sounds good?
It's cold out, let's play this one.
Speaker 8: So plus ten isn't part of the dropped out I
had it to modify and stuff?
Speaker 1: Yes, correct, Oh my god, that's loud.
Speaker 8: Can I sacrifice one of those trapping?
Speaker 1: Yes? Okay, negative four everybody. Also remember to reset all
your fortune points if you haven't already done so. Your
fortune should be equal to your maximum fate. So with
a negative four, arn't know. If not a great day
to start, do you want to use any fortune points
or just go on to day number two?
Speaker 8: I will use a fortune point to reroll.
Speaker 1: There it is turns a negative four into plus four.
Well done, so you have had After a rough first
few hours, you finally start finding some trails and you
are coming across a lot of small game. You've seen
a few rabbits running through the snow. You've seen a
surprising number of birds despite the weather, a pheasant or two,
and maybe a quail. You've even seen deer tracks as well.
But you eventually come across something that appears to be
a little bit larger, and you're guessing it might be
some sort of wild pig. So you've picked up this trail.
You can either stop here and go for one of
those things, or if you want to do another role
and see if you can get anything better. And max
is out at plus.
Speaker 8: Six, I think I'm gonna play it safe and stick
with this role.
Speaker 1: Okay. So in that case, you have found a bore,
and let us go ahead and give me a give
me a stealth test please, to see if you can
sneak up on this thing. Now.
Speaker 8: Am I in a rural environment?
Speaker 1: Yes? I do have rover? Yes? What does that do?
Speaker 8: When using stealth in a rural environment? Bystanders do not
get passive perception tests to detect you. They can only
spot you if they are specifically on lookout or watching
for hidden spies, which I don't think a bore will do.
Speaker 1: Okay, No, it will not, okay, So, yeah, you know
what you're doing. You've got the drop on this bore.
Eventually you can kind of hear it in the distance
you creep over a ridge, you can see it kind of,
you know, making its warhog noises as it's digging through
the snow trying to find something to eat. It's a
decent sized creature. It's nothing spectacular out of the ordinary,
but it definitely is larger than a h you know,
a bird or a rabbit. So you may make an
attack if you wish. It is unawares, so it will
not have any chance to dodge or anything, and you
will have I believe it's an extra advantage. Yeah, when
you attack surprised opponent, you automatically get a point of advantage.
So and then I'll tell you what, since you have
your talent, how close do you want to get to
this thing as far as for range, Because you can
get to you can get like right basically almost right
on top of it, which would be plus forty to hit,
but then you know it's you know you're gonna be
right there, or plus twenty, which is a little bit
further away, or or plus zero, which is you know,
a good distance away where it might take a while
to find you or might not exactly know where you're
coming from if it hits you.
Speaker 8: Let's just start with thirty yards, like would that be a.
Speaker 1: Oh you got a big yards here? I don't.
Speaker 8: I know, Well, my sling has a range, So I'm
just trying to like, basically.
Speaker 1: What's the range of the sling?
Speaker 8: Fifty yards fifty an approximately you know, halfway.
Speaker 1: I believe that is a short range for a weapon.
So yeah, oh yeah, here it is, Yeah, half the
range of short ranges plus twenty. So if you get
within you said fifty yards was the max. If you
get within twenty five yards, you're at short range.
Speaker 8: Let's try to go for that.
Speaker 1: Okay, so you may make an attack. I'll put his
token here on the on the board for you so
you can see him. Let's go to this map. Looks
a little bit bigger. Let me actually see the token.
Oh wait, no you can't, it's even smaller. Okay, back
to Uber's rick. All right, well here's a tiny little
bore over here.
Speaker 8: On this little guy.
Speaker 1: Yeah sorry, all.
Speaker 8: Right, looks like a rhino from a distance, but the
closer you get, yeah, here, I'll.
Speaker 1: Share some art with you. Guys. There's mister boorr. He's
not a cash create, it's a regular boar. There's nothing
weird going on.
Speaker 8: Here, So that doesn't have like shadow tendrils coming from it.
Speaker 1: No, no, no spikes or weird growths or you know,
weird mutations.
Speaker 8: Now whispering to me in any kind of demonice?
Speaker 1: Not yet, not yet. So go ahead and target that
and give yourself an advantage and uh plus twenty to
hit because of your range. Oh wait, you know what
it's probably gonna do range because you're already Oh yeah,
that's great, Well change it into your thing when you
make the attack roll to.
Speaker 8: Plus twenty being told there's no active combat encounter.
Speaker 1: Oh yeah, we need that, don't we hold on? Boom
encounter started? All right, Well we can roll initiative, because
if you don't kill him in the first round, then
there will be initiative. Oh a little bit better, nice, Okay,
let her rip? So this is your surprise.
Speaker 8: Round plus twenty, right, yes, and one advantage and one
advantage a.
Speaker 1: Ninety nine critical failure. Do you want to use any
fortune points?
Speaker 6: Oh?
Speaker 8: I just accidentally clicked that thing. I was gonna use
a fortune point on that one.
Speaker 1: That's kind of yeah, you can here, I can delete that.
Speaker 4: Mike's rolling rough today.
Speaker 1: Yeah, sixty nine.
Speaker 8: Nice, everything's looking up nice.
Speaker 6: All right, that's like a natural you know twenty Yeah,
it almost.
Speaker 4: Could count as a natural on and our.
Speaker 1: Okay, so you've hit the boar doing nine damage, and
of course I need a calculator because I'm not very
good at this. Does he have any armors? Okay? All right,
you hit him. It's not a bad hit, but you've
definitely got his attention. And he turns and grunts, snorts
and begins to stomp his feet. And he's clearly ready
to attack you. However, you have initiative on the next round,
so you may attack before he gets to you. Yeah,
go for it.
Speaker 8: Still plus twenty because that was just a range thing, right, correct,
Still an advantage.
Speaker 1: You would actually have an extra point of advantage. You
scored a hit last round.
Speaker 8: Yea, it should have automatically done that, right, I don't think.
Speaker 1: It automatically calculates advantage.
Speaker 8: All right, just put in two myself.
Speaker 1: Oh all right, plus five for twelve damage. Now that's
a pretty good hit on this guy. Okay, you strike
him and he looks a little woozy at that, and
let's see he uh oh, he doesn't have let's gonna check.
He's got all these different rules. Okay, So when you
hit it the second time, the thing looks stunned and
clearly looks hurt, and it turns tail and darts into
the woods on its turn full sprint, fleeing for its life.
What would you like to do?
Speaker 8: Man, I gotta chase it, all right.
Speaker 1: We're gonna have to do a little chase scene here then,
So I'm going to need a athletics test. What's athletics
based on? Is it strength?
Speaker 8: Agility, agility, okay, something that's a g yes, let me
make sure I'm doing this right.
Speaker 1: I haven't done it chase in a while. I believe
it's an agility test or athletics test pursuit, okay. So
this is also a series of extended tests, okay, And
we determine basically the distance to start. You know, how
far ahead he is, how many steps ahead of you
he may be, And then you guys will make athletics
tests and you basically compare your success levels and you
gotta see if you can gain on him. So he
does a full out sprint on his turn. Now he
only has a movement of force. He's the same movement
value as you, but he does take off into the
woods and that is going to give him a bit
of a lead here. So he is going to be
starting at let's see, he's four steps ahead of you.
So basically he's four success levels ahead of you right now.
So you're each going to make an athletics test and
we're going to compare the differences to ce if you
can start gaining on him. He is still in range
at this point, but it's up to you if you
want to try to get closer. So yeah, give me
an athletics please.
Speaker 8: Any bonuses or modifiers.
Speaker 1: Uh, it's probably going to be negative ten because you
are out in deep snow, and obviously nothing's been plowed
because you're out in the wilderness. So I think a
negative ten would be fair. Does he have anything? He
has stride? Oh? When running, this creature multiplies its movement
by one point five. Okay, So he's actually going to
be six steps ahead of you because he's a fast
little bugger and he gets plus one success level on
his test. You get minus one. So at this point
he is seven steps ahead of you. Do you want
to use a fortune point on that?
Speaker 8: I gotta keep some of those in the pocket at
this point.
Speaker 1: Okay, So you start running after him, but it is
very clear that he is probably going to outrun you
and you're gonna lose him, especially because since he's not
tall like you are. There's plenty of places for this
thing to hide. I mean, it is leaving a bit
of a blood, well, I guess not much of a blood.
Speaker 8: Trends are hitting with stones and not narrows or anything
to mention snow. There should be some footprints here.
Speaker 1: There are definitely tracks yeah, so next round. Well, I
guess at this point you can decide do you want
to take a shot or do you want to try
to catch up.
Speaker 8: Let me get an estimate yardage.
Speaker 1: He's definitely at long range right now, which is going
to be negative ten to hit. I'm sorry, not long
range at he's at a regular range. There's no there's
no negative and no bonus.
Speaker 8: No, let's do let's I'll go for a shot here.
Speaker 1: Okay, give me a shot. I'm gonna say this is
gonna be at negative ten because you're running, you're in
the woods, you don't have a clear shot. There's snow
getting kicked up everywhere. You're trying to like reload your sling.
As you're doing this. You no longer have your advantage either,
because the combat has turned into a pursuit at this point,
so your advantage is gone. You know, he knows that you're.
Speaker 8: There, all right? Just this straat role minus ten?
Speaker 1: You got it. It can happen. Oh, that is a
hit for eight damage. Do you want to use any
fortune points? Are you happy with that?
Speaker 6: Well?
Speaker 8: I'm happy with it?
Speaker 1: All right? Well, good choice, because he was just about down.
You huck the stone expertly striking him in the side
of the head or I guess in the leg as
this says here, and maybe crack a knee or something
which makes him tumble head over foot and that puts
him unconscious. And you have caught yourself a bore. Good sir,
let's freaking go all right. So a bore is a
average sized creature, so it has two encumbrance worth of meat,
and each encumbrance is basically a chunk that you can
bring back to get paid for. So I assume you've
got space to carry that, and it's fresh, So you can,
you know, cut off the good stuff and bring it
right back, or you can bring the whole bore back
if you don't want to deal with having to cut
it up here.
Speaker 8: You know, if they want to use it as like
the centerpiece, put a little apple in its mouth or something,
got to keep it off.
Speaker 1: It's it's it's small enough that you can carry this thing.
It's not like you found a fucking bear, which you
just wouldn't be able to drag back by yourself.
Speaker 8: So now I see a chicken in the trappings, but
I don't see a bore. Well, how's that fair?
Speaker 1: I won't worry about that because you're just going to
give it to him right away. So, uh so, the
bore is scarce, which means it started off it starts
off at five silver shillings per chunk per encumbrance. And
it also is hazardous because it actually can fight back.
Uh so that gives you a little bit of a
boost here. So you are going to get a total
of I'm sorry, hazardous is is just there's no there's
no it's one times the golds. There's no there's no modifier,
it's not double or anything. So you're gonna get a
total of ten silver shillings for the bore that you
have brought back for the feast.
Speaker 8: All right, maybe money back on all those little.
Speaker 1: Purchases, and I'll tell you what, give me a charm
test if you would please.
Speaker 8: These failures are uh well, it's in a post test,
all right.
Speaker 1: There we go. So you do bring back a full bore.
You're not able to get much more out of it, though,
but he does throw in an extra shillings. He get eleven,
and this is a very rich family. And when he
sees that you brought it back with minimal damage to it,
I mean you hit it in the leg, the body
and the leg, so no damage to the face. Perhaps
it will be a centerpiece or they can use the
tusks or something of that nature. So eleven shillings for
your work, sir, and mister Bohrer is dead. I was
really hoping you'd fucking fight a bear, but I guess
it wasn't meant to be.
Speaker 8: Yeah, that that original failure there. Maybe kind of worried
about those fortune points. I didn't want to risk it
too much.
Speaker 4: Like Skyrim bears that just beat your deck off or.
Speaker 1: Uh, I mean, it's a fucking bear. It's a large creature,
so it'll fuck you up.
Speaker 5: Yeah, but Emily mammoth that literally launches you into space.
Speaker 1: Yeah, but it's worth so much anyway. All right, Well,
don Arnolf, that is your endeavor and what keeps you
busy for some of the week.
Speaker 8: Well worth it.
Speaker 1: And then we get to during this week of downtime
where you guys get a couple different offers for work
after word of your slaying of the troll begins to spread.
So we had five different job opera tunities that you
guys were able to explore. The first was to look
into this rumor of this highwayman known as fish Rook,
apparently a highwayman from over a century or so ago
that some people claimed was back from the dead, or
his ghost was here, or there was an impostor reliving
his legend robbing people on the road. The second was
a coal shipment Mayor von Grausi, the man you escorted
to ubers Reich offered. He said that he'd been asked
by Lady a Schaffenberg of the Schaffenberg family to basically
attack a coal barge under the protection of the recently
ousted young Freud family. Then you had been given a
request to visit the card Stop Stomp estate, which is
the noble or not the noble, The merchant family that
Stiegler is allied with. One of the sons by the
name of Lucius had invited you guys there. He wanted
to basically ask you about your adventures in hopes of
getting some inspiration to write an epic poem that he's
working on. Then there was a missing arms delivery. There's
a man by the name of Sigma Baronneger who is
the head of the Barneger merchant family, another wealthy and
well known family here in the city. And he has
a shipment of arms that has gone missing that he
once recovered. And finally, there was the posters and signs
ads you saw around the city talking about how the
Altdorf Army here was looking for recruits. And what we
did here, listeners is I asked all of the players
to let me know what their characters were interested in
so we could jump right into things, and to my surprise,
everybody pretty much picked the same thing. Everybody was interested
in looking into the Fishrook stories, and everybody except one
person expressed some interest in the missing arms delivery as well.
So those are the two things that it seems your
party is interested in. So we're not going to role
play through all of them, just the ones you're interested in,
and then we'll begin whatever you decide to do. However,
the other thing I wanted to go really quick was
you were ambitions that everybody had chosen for the next
their next personal ambitions. And I had a list here,
but I can't find it where to go? Hold on,
I might have another notepad here? Well, what the fact?
Oh there we go, okay, so let's just go down
the list here, Sean, what did you choose for your
new ambition.
Speaker 4: For his short term ambition, Raggy is going to look
for maybe a smith to procure a great weapon so
he can work on the next big target.
Speaker 1: He needs a murder wonderful.
Speaker 2: Bogahart, Uh yeah, Bogahar's newest short term ambition is to
find a new SCENTI candle smell, and to also.
Speaker 7: Procure candle ingredients.
Speaker 1: Okay. And then Horst, how about you?
Speaker 5: Yeah, Horst touched by the plight of the widow Maglin,
he is going to try to ensure there's some kind
of support network up to help the needy in town.
Speaker 1: Right, and Arnolf, oh yours? Yours?
Speaker 8: Was? Mine was a blank when we started, but I
just kind of like I added one in.
Speaker 1: Okay, what would you add? What do you have to say? Developer? Okay?
All right, sounds good. Okay. And then uh, Richter, I
believe if I recall, you told me that you wanted
to try to begin creating your information network. You want
to try to gain a new contact.
Speaker 6: Yes, that is correct, So my short term ambition is
to create a one one new contact at least.
Speaker 1: Okay, and I believe what we were going to do
is you're going to speak with one of the potential
jobs that you guys did not get hired for, and
see if you can make some sort of connection there.
Speaker 6: Correct, That is correct, Yes, in hopes of trying to
maybe leverage them in the future.
Speaker 1: Okay, well, why don't we start there, so Richter? Uh.
The two well, there's basically three jobs guys aren't doing.
The first is the military one, which would be involved
going to Blackrock Castle and speaking to whoever's recruiting there
to start, you know, getting started with the military. Now
with that one, no one has actively sent anyone to
recruit you guys. You were actually the character who first
saw one of the posters and in one of the taverns,
So that would be up to you if you actually
went there or not to follow up the other two.
The first one is the poem so Lucius cardstot Stomp
he is he sends you a letter which is delivered
by one of his servants, whose name is Jurgen. And
this man gives you the letter, and the letter states,
dear friends, please permit me to introduce myself. I am
a humble poet, young to my craft, who has heard
of your travels and travails and would like to put
your adventures to parchment. Though I'm known to the few
residents of this fair city who appreciate the literary arts,
I would not expect you to be familiar with my
works nor even know my name, for I fear that
I have yet to write my first masterpiece. What I
have heard of your experiences, however, has already served to
inspire the muse within me. You would be so kind
as to visit me in our family estate in the
Morgansite district for a few days. You would find me
suitably grateful, hoping to see you on themorrow. Lucius card
stop stomp, And finally there is the coal shipment. So
Mayor von Grausi himself. He actually tracks you guys down
to the inn that you've been staying at, probably comes
to the three humans since they're closer to where he's
staying than where the dwarves are at. And you guys
started to already have a connection when you were talking
with him on the wagon ride. Here the coach ride,
so von Grousi explains that he has been asked and
tasked by Lady Aescheffenberg to either steal or destroy a
incoming coal shipment. Now, Richter, what you find out, and
whoever else kind of listens to his plea you know,
whoever wants to be there can or hear about it.
But basically what you discover is that the von Jung
Freud's were the previous ruling family of Uber's Reich. They
were recently ousted a few months ago by the Emperor
for unknown reasons, and that sent the town into a
bit of a power vacuum in turmoil. The Emperor's military
is here trying to keep the peace, but also trying
to keep everybody from trying to take advantage of the situation. Unfortunately,
this has put a big strain on the city because whatever,
despite whatever people may or may not like about the
young Freud family, they have a very big mining operation
in their ancestral lands of the Duchy of black Rock,
and their biggest thing they're known for is in fact,
they're coal mines. And because they control those coal mines,
they now are circumnavigating the city of Uber's Reich and
sending the coal shipments elsewhere to be sold. And it appears,
if what Mayr von Grousi is telling you to be true,
that perhaps Lady A Schaffenberg is trying to make a
power move for her family. You know that the Aschaffenbergs
are one of the names of one of the big
families that have come up as the potential people that
could fill the gap here now that the Young Freuds
are gone. You also get the impression that obviously a
Mayor von Grousei doesn't seem to be the type that
could pull off a robbery or any sort of real
physical activity. He's a bit of a large, overweight man.
But you also get the sense that he doesn't want
to do this himself, either because he's you know, kind
of lazy and who wants to someone else to do
it for him, or he might be frightened. You're guessing
it's a little bit of both, because what is being
proposed here would be highly illegal if you were caught,
probably an offense that would be punishable by at least
imprisonment and quite possibly hanging. Because despite what this is
doing to the city of not having regular coal shipments,
the Young Freuds that are perfectly within their legal right
to send their shipments and sell them wherever they wish,
and since they are no longer in control of the
city of Uber's Reich, it makes sense at least from
their perspective that they would not sell the coal there anymore,
obviously as a way to get back at the Emperor
for him stripping their titles and their power here. So
those are really the three places you have to choose from,
you know, for whatever reason you guys decide now we
don't want to follow that up. You don't answer the summons,
or you tell mayor von GRAUSEI, yeah, I'm not really
interested in that. So none of those three jobs are
going to be undertaken. But Richter, whichever one you'd like
to look into, we can start there.
Speaker 6: Taking a quick vote from the group here, what are
we thinking? Does anybody have any opposition to wanting to
track down the coal shipments?
Speaker 1: Well, well, so let me back up. This is just
for who you're.
Speaker 6: Going to try to make a contract, right, No, I
understand that as.
Speaker 1: These three jobs you guys have when you have declined decline,
So these jobs are off the table.
Speaker 6: Now, yes, I understand that. When I'm here Mirror, I
guess for the for the purpose of actually talking out
with him is addressing the actual decline of what we
were going to But that person particular, Yeah, that's fine.
Anybody else feelings. I mean, I know that I was.
I'm trying to the one that's going to be addressing
this contact.
Speaker 4: But right, yeah, Ragney wouldn't really care either way.
Speaker 3: They don't seem to offer anything he's interested in, and
they all seem kind of sketchy as people.
Speaker 1: So he's he's just met. Okay, yep, the Slayer turned
out a chance for a poem. No, Treck Gernison, you
are not.
Speaker 4: Yeah, yeah, definitely not. We're slare ever Wow hurtful?
Speaker 1: Well be better?
Speaker 4: All right, I'm hearing a lot of that tonight.
Speaker 3: Okay, guys, I know what the goal is here, just
bully the Slayer to boss himself.
Speaker 6: I guess truth hurts man. It's very it's very tough.
Speaker 4: The toughest enemy of all. It's our friends we've made along.
Speaker 5: The way, we've heard the real monsters along.
Speaker 1: That's the final class is friends, Slender Player. I would
ended for go trick spoilers.
Speaker 6: Bro.
Speaker 4: There are people who might not have read that decade
old series.
Speaker 1: Yeah yeah, sorry if you haven't, folks, but you should
at this point. Just go read the fucking books, all right,
you'll think you later. Yeah, Uh, what's it gonna be
Rickter looks like it's your choice.
Speaker 6: Yeah, I'm gonna take the Mayor.
Speaker 1: Okay. Uh, so we will assume that, you know, perhaps
one or more of the other characters are with you.
If anybody want to be part of this conversation, they can.
But after after you guys are kind of going through this,
it's clear that you guys don't want to do the job.
So Mayor von Grossi finds you guys at the Exploding
Pig tavern one night during this week of downtime, and uh,
he you can tell he's got a look of worry
on his face, but he looks a little relieved when
he sees you, and he says, well, just the just
the group I was looking for. He says, uh, can
I have a moment of your time?
Speaker 6: Totally have a seat? Would you like something to drink?
Speaker 1: Lease, that would be great, Just a ale would be fine.
Speaker 6: Wind to call over the the miss that's working there
the Exploding Pig. And you know, pats are a penny.
Speaker 1: It is uh it's three pennies for a Okay.
Speaker 6: We'll give him. We'll give him three pennies. I'll take
that off my inventory.
Speaker 1: All right, she says, coming right up she brings one
and hands it down for the mayor. Clearly, this is
not the type of establishment he'd usually be in, but
you can tell even though he is noble in some regards,
you know, he does have no blood. He's from a
smaller town, so he's not as pampered as some of
these other nobles. And he thanks you for that, and
he says, well, so well, I I guess, and he
kind of lowers his voice a bit and he says,
I guess I have a bit of a job opportunity
if you and your friends might be interested. And you
see his eyes widen with expectation that you might hear.
Speaker 6: Him out, and I will gesture, please go on, he.
Speaker 1: Says, well, and it looks like he's struggling for how
to explain this, and then he says, well, one of
my employers has hired me for a task which I
don't think i'm exactly suitable for, and they've put me
in charge of this, and well, I'm trying to find
some able bodied individuals who I think would do the
task just fine. And well, after hearing what you did
to that troll under the bridge, your group was the
first that popped into my mind.
Speaker 6: He says, are you referring to physical skill sets?
Speaker 1: Uh? Mostly, but but there could be some discreetness needed
as well. I would I prefer physical violence to be
a last resort, but if it comes to that, it
would be good to know that I have people hired
that can handle themselves. You see, there is a particular
shipment of goods that's where we're going to be coming
in on a barge not too soon from now, and
I would need you to either make sure that barge
never makes it here, or perhaps liberate the goods on
the barge and bring them here for more deserving folk.
Speaker 6: Two questions, What kind of goods are we talking? And
when are you expecting the arrival to occur?
Speaker 1: Well, there's somewhat regular shipments, and by regular I mean
at least probably once every couple of weeks. But I'm
referring to a rather simple just a shipment of regular
old coal.
Speaker 6: Well, these are regular shipments. What is kind of skill sets? Are? Are?
Are you needed from us? And are to meet this need?
Speaker 1: Well? By regular, I mean it's nothing exotic or fancy
that the barge will be carrying. By regular, I mean
that they are somewhat regular in time frame. However, these
shipments are no longer coming to Uber's Reich. They're being
sent elsewhere, and my employer would I would prefer that
to change.
Speaker 6: They're being sent away from Uber's Rag.
Speaker 1: Yes, circumnavigated, I think would be the correct term to use.
Bypassed if you must, if you.
Speaker 6: Must know, does this have anything in relation to the
recent regime change here in town?
Speaker 1: Indeed, it does. Those those despicable von jung Freud's. After
the Emperor's judgment of removing them from power, they have
done the dishonorable thing and decided to send their shipments elsewhere.
And this is causing quite the problems for our little town.
And my employer would like to well this season opportunity.
I would like for this to to strike a blow
against the von young Freuds and to also make sure
that that another one of their rivals are held responsible
for this act.
Speaker 6: And again, as I mentioned, when are we when are
you expecting this to arrive?
Speaker 1: Probably in the next few days, if if the schedules
are to be believed in what I've gleaned thus far.
Speaker 6: So out of character, Chris, we've already I mean, in theory,
we haven't declined this actually to his face, but we
know we are declining for the sake of that we've
already agreed to another job.
Speaker 1: Yeah, yeah, So however you want to play that if
it sounds too fishy or you guys don't want to
do something that obviously are pacing together is going to
be illegal in some regards. However, you want to piece
that and then you can, you know, kind of take
it from there with your ambition that.
Speaker 6: You want to. Okay on, I'm gonna first start out
by you know, well, unfortunately, good sir, we have made
a commitment to assist another good folk here in the
city in another endeavor. And I would appreciate, just as
you would appreciate discretion that we have been doing the
same here. But is there is there any opportunity given
the will this be a repeat or is this a
one time opportunity that this shipment needs to be taken?
Speaker 1: Well the he kind of frowns, but he says, well,
the the von Jung Freuds have been sending out shipments,
as I said, every couple of weeks. I mean, that
is one of their prime methods of income since they
control a very large portion very profitable coal mines in
their in their ancestral lands, and no one else really
has that around here. But my employer wants this particular
shipment done because it's happening so soon. It's it's the
right timing. I mean, certainly something later down the line
might occur, but she has made it very clear that
it needs to be. This shipments go ahead. He says, uh,
He's like, I'm willing to offer each of you three
gold crowns if you can pull this off. And you know,
he gives you a smile, and you know you can
tell that he thinks that, like, three gold is a
really good price, which to you, three gold for a
job is a good price. But three gold for robbing
a noble's barge and blaming it on someone else, which
in and of itself is a crime punishable by imprisonment
and or hanging, probably seems like you should be getting
a little more for that.
Speaker 6: You know, thank against, But sir, I am absolutely flattered
that you thought of us in this manner, and especially
it's such a and I kind of casually say generous offer. However,
I would much understand, as a man of your stature,
understand that meeting commitments and keeping commitments are important to us,
important to everyone in our line of business. We've since
we've already made a commitment to do another job, we
must keep our resources fully accounted for. There Now, one
thing I do know about our team of team here
is our adventures take us in a lot of different ways.
And with that said, I be open to keeping an
eye out for things with no commitment for you to
see if there's any scouting of information that we may
be able to find for you free of charge, sir,
free of charge information only giving you relay. But I
would sincerely hope that this may not deter us from
still holding a relationship that we may be able to
service you further.
Speaker 1: Give me a charm test at plus twenty.
Speaker 6: Okay.
Speaker 1: I think that was pretty well, pretty well spoken, all right,
And you do have a relationship, a friendly relationship with
him right now?
Speaker 9: So you said charm at plus twenty. Yep, come on
toilet paper, it's fifty.
Speaker 1: Okay. It is a pass at their success levels? Do
you want to use any fortune points? Are you happy
with that this isn't a post?
Speaker 6: I'm happy, I am happy.
Speaker 1: Okay. He does frown for a moment when you obviously
decline the job. But eventually he does kind of turn too,
a bit more of a stoic face, and he nods,
and he says, well, I I can't blame you for
wanting to keep all of your relationships from going sour,
and I can respect that. At least you've had the
dignity to tell me you've already been employed by someone else.
And well, clearly you and your friends are not here
to try to rob everybody of their their their good
nature and their good will. If you're willing to work
with someone exclusively so as a businessman, I can respect that,
and I'll simply have to find someone else that can
can do this. So no hard feelings.
Speaker 6: We appreciate that, and again we hope that our paths
cross sooner rather than later. And if we do happen
to hear Needson, you will be the first to know.
Speaker 1: He says, well, if by chance, in the next day
or two you happen to hear of anyone that may
be interested in such a job, simply obviously keep this
discreete but if you can let me know and then
I can approach said individuals, or perhaps you could even
be my intermediary offer this job on behalf of your employer,
and then I could you know, offer it on behalf
of my employer.
Speaker 6: Absolutely absolutely, we will definitely relay that, or at least
if we hear have our ears to the ground and
here of anybody looking for working passive.
Speaker 1: Okay, He offers a hand to shake.
Speaker 6: At that, all right, I absolutely extend my hand ups absolutely.
Speaker 1: All right, then, so we'll do one more thing here
to see if you can pull this off in one
fell swoop. Ben I did?
Speaker 6: I did? I did want to ask him a quick
question again, business, I'm doing this facetiously, okay, out of character.
I'm trying to play a seat. I just you know,
in our brief time here, sir, we have been hearing
rumblings of a man named the mountain climber. Have you
heard of such a man?
Speaker 1: We'll we roll and see if he has. He shakes
his head and he says, well, I've only been here
just as long as you and your friends have, so
uh no that that that has not crossed my ears yet.
Speaker 6: Okay, okay, well, thank you, and I'll leave it at that.
Speaker 1: So you needed me to make a roll, right, yes,
anyone that would like obviously, Richter, you'll do this. But
anyone else in the group that would be interested in helping.
Richter can give me a gossip test, and if you
get enough success levels or depending how many success levels
you get, will determine if you find anyone that might
be interested in this job. And the higher the success levels,
the better quality individuals you have found.
Speaker 6: Right, gossip test?
Speaker 1: Yes? Is anyone else doing this or just Richter if
you want? If you want to, like he said, he's looking,
if you guys, this represent if you actively look around
during this week to see if you find anyone that
might be interested in this job.
Speaker 6: Damn oh.
Speaker 1: Okay, anybody else? There's the two of you.
Speaker 3: Come on, Dwarves right, Okay, I'm definitely not risking any
of my dwarf and allies in this foolhardy quest.
Speaker 1: Richter, would you like to use an.
Speaker 6: Established gilded this town here? Yes? I would love to
use a fortune point because I I would really like
to come closer to you know, the blood cuts.
Speaker 1: Okay, well you don't remember you don't have to get
a corruption point. Yeah, do your fortune point first.
Speaker 6: No, I understand that, but you know the night is young.
Speaker 1: Oh yeah, I'm all about the corruption pot.
Speaker 4: See where we go tonight.
Speaker 6: Yeah. Is it a is a straight up pass or
it is a reroll?
Speaker 1: You so right click on your thing in the text
log and hit use a fortune point to reroll.
Speaker 6: Oh okay, all right, right click.
Speaker 1: And all right, oops, there should be there's a chat
box that will pop up.
Speaker 6: Yes, I'm seeing it just says applied damage. Ye. There it.
Speaker 1: Oh my god, look exactly one.
Speaker 4: Now you can take it dark now.
Speaker 1: Yeah, if you want to get a corruption point, you
can reroll again.
Speaker 6: Absolutely.
Speaker 1: Yeah, here we go fifty six.
Speaker 6: We're gonna we're gonna put a corruption point in here.
Speaker 1: Yeah. So if you write click on that, you can
then do take a dark deal to reroll for plus
one corruption point and I'll automatically do all that.
Speaker 6: I'll add it. It'll automatically add it to my Yeah. Ye,
take a dark damn.
Speaker 1: Let the found you do the work for you work
with the power of corn so Richter. So I don't
know if you you find a group that is willing,
but you can tell that these are, like, you know,
just some very low level thugs that probably are going
to get in over their head. Richter. You've got three
success levels. That's a little bit better. So you find
a group that you know, they're definitely not the highest
priced individuals that money can buy, but you can tell
that these guys have no qualms about breaking the law.
And yeah, wherever you find these guys in the underbelly
of Uber's Reich, you've definitely you've definitely delved in and
and you know, talk to some shady people, but you
do find people that are willing and interested and you
feel that these dudes are like bad dudes, and they're
bad to the point where you're like, these guys can
probably handle themselves or would have no qualms about murdering
somebody to get the job done. So I guess that's
a good thing. Like, you know, so if you, if
you'd like, you can introduce them to you know him,
and we'll assume that that's who he's gonna.
Speaker 6: Hire to the mayor. Yeah, if, yeah, I would. I
would love to do that. I don't know if you
want me to role play that out.
Speaker 1: No, no, we don't. We don't have to role play that.
We'll assume you do that. So maybe the next night
you find these guys and yeah, so Richter, I will
let you complete that ambition in the fastest ambition ever
in this game.
Speaker 6: Fantastic.
Speaker 1: Yeah, Mayor von Grousi is well, I'll tell you what.
Let's do this. Let's let's wait until next session and
we because it'll be a few days before this happens,
We're going to roll to see how well these guys do.
And since you found decent dudes, they'll have a little
bit better of a bonus than the slow Arnold found.
So yeah, next session, I'll let you we'll roll and
we'll let you know if that actually happened or not,
or how well.
Speaker 6: They did perfect, perfect, okay, all right.
Speaker 1: If they do okay, then consider your ambition completed. So
we'll hold off one sion again. Nice okay for everybody
else for your ambitions. Let me see here, Ragne, are
you purchasing a great weapon or are you not enough gold?
Speaker 6: Or uh?
Speaker 3: He wants to find like a solid Dwarven blacksmith and
see what what he can make.
Speaker 1: I think I have enough gold. Well, they would definitely
be able to find one now because you've made such
an impression in Dowie Haven, so uh, that's not hard
to do at all.
Speaker 3: Yeah, so he'd wanted to get like one with Dwarven
Ruins of Vengeance carved insto like magical effects, but just
makes it hit harder.
Speaker 1: Sure, sure, Okay, Well I'll tell you what. I won't
make you roll to find a smith, because they'll put
you in touch with somebody after hearing your epic slaying
of the troll. That's not the issue. If you want
something custom, it'll be a little bit more expensive. We'll
throw some item qualities on there to represent that if
you so choose, and I think you would at least
at least be looking at getting the fine quality. This
quality is a sign of social status. Can be taken
multiple times. The higher the quality, the more impressive the craftsmanship.
And a trapping, let's see what is the cost for
each item quality the trapping has it doubles the price
and makes its rarity one less step available. Well, you
don't have to worry about the availability because you've found
someone who can custom make one. But it'll be double
the cost.
Speaker 4: Okay, sick. Let's see.
Speaker 1: So are you looking for a great axe? Yeah? Or
a sword or a pick or a hammer Page two
ninety four.
Speaker 4: I was just looking at the trappings NP actual one.
Speaker 1: You've got bastard sword, great axe, pick, war hammer or
swye hander which is an even bigger like ted sword.
We'll just go with the great axe, Okay. Great axe
is normally four gold, so it'll be eight gold. Okay.
Speaker 4: Then I don't think I do not have enough, so
I'll have to say, but.
Speaker 1: Okay, well you found someone who's willing to make one
if you can come up with the money sick. So yep,
I mean okay, so you're working on your ambition. Perfect
makes sense?
Speaker 6: Yeah?
Speaker 1: Like it all right, Bogahar. I would like for you
to do two things. So you're out trying to find
ingredients for candle making and trying to make some contacts
as well. If we're to make this fast and simple,
if you would make a gossip test, I'll give you
plus twenty because you guys have become in the kind
of the talk of the town. This will see if
you can find any good contacts to start with, and
then i'll have you make an outdoor survival test after
that to see if you find any ingredients. It'll be
difficult because it's in the middle of winter, so do
the gossip test first and see what you're going with.
A right, guys, A fucking ninety five?
Speaker 6: Yeah, I tell you how to gossip here. You want
me to help it, I'm gonna go.
Speaker 1: Ahead and do that. Let's see, he's forced point to reroll.
Speaker 4: Come yeah, I mean nice but.
Speaker 1: Yeah, okay, yeah, you're having a hard time. Uh, it's
it's a niche. You know, it's a niche that market
not a lot of people really, you know exactly, So
not easy. You haven't found any good contacts yet. I'll
let you make a outdoor survival test. However, because you
have found no good contacts and because it is winter,
I'm gonna give you penalties for that. So those are
both going to be a total of negative twenty. And
then we've got some mouth breathing on your end again. Okay,
to go. I mean, I personally love the mouth breathing,
but you know me, oh.
Speaker 4: My god, what.
Speaker 10: It's lost in the woods and dies, Oh my gosh.
Speaker 1: Yeah, maybe like I would probably hypothermia or something.
Speaker 4: Yeah, no, I'm not.
Speaker 5: I got I only got one fucking fortune point left.
Speaker 2: So oopsie, daisy, it's a rough, rough time to go
candle making.
Speaker 1: All right, I know exactly, I know exactly what I'm
gonna do here for you. I don't know. I'm opening
the rule book twice. Let's not do that because this
fucking thing can't handle it.
Speaker 11: Uh, we are the rules, all right, if you would please.
Speaker 1: Give me an endurance test.
Speaker 7: Okay, straight up penalties straight up?
Speaker 1: Okay, Oh crushing it problem so Bogahar. You're out in
the wilderness. Unlike Arnulf, you are not having a good
time out here because you're a dwarf. You know, the
snow is like past your knees. You know, there's all
the plants out here are dead and covered in snow plush.
We forgot with all the social testue should all be
at negative ten because the bad weathers. So it's yeah,
everybody's grumpying in a foul mood. And while you're stomping around,
you slip down a small like ridge. You lose your
footing and you end up basically in like waste high water.
As you crash through some ice underneath some snow, you
don't see there's like a small pond at the bottom
of this ridge. However, you do not get hypothermic or
contract any horrible diseases or the cold or anything like that.
You're okay. You quickly get back to town and you
managed to get yourself warmed and dried off before anything
awful happens. So for the rest of the trip, yep,
but no no progress on any of that for you
and Horst.
Speaker 12: Give me a.
Speaker 1: Prayer test as you're out collecting alms for the poor,
trying to get something set up here in the city.
Speaker 5: Sure, it's a challenging.
Speaker 1: Yep, straight up, straight up. See how well you're preaching?
Speaker 6: Is?
Speaker 1: Oh terrible? Do want to use a fortune point?
Speaker 6: Uh?
Speaker 5: Yeah, sure, what's at the lamp now? Yes?
Speaker 6: Oh?
Speaker 1: Oh okay, yeah. It seems with you know, with the
terrible weather, nobody's willing to listen to you as you're
out on the streets preaching. It seems there's obviously not
a whole lot of Menan worshippers in this town. A
Sigma is definitely the predominant one, and Minan doesn't have
a whole lot going on here. So your efforts are well,
they're the worst out of everybody. Well, I guess you
didn't almost freeze to death, so not the worst, but
not great, not great. So all right, Well we're at
our halfway point, a little bit past them. Why WoT
we take our five minute break here and then we'll
get into our next start. Of the adventure. So yup,
you're effect all right. Sounds good.
Speaker 6: Oh that's good.
Speaker 1: All right. So during your downtime, two other jobs you
have that you guys do show some interest in the first.
Let's see here, John Picket high or.
Speaker 4: Low sixty nine, so it's gotta be high.
Speaker 1: Okay. So humans at the exploding pink tavern, You guys
one day are approached by a man who is nicely dressed,
and I believe I have a photo here, Yes I do. Okay, Uh,
You're approached by a man who appears to be an
older gentleman with long, graying hair that's just down almost
to his shoulders, just past his chin about. He's wearing
a stylish hat with a feather in it. And although
he doesn't have extremely fine clothes, he's dressed like probably
a servant of some sort or perhaps a butler. His
clothes are very nice and clearly expensive and higher quality.
He's got. He's clean shaven. You can tell he's probably
in his fifties or sixties, definitely older, got some wrinkles
in his face, a little bit of jowls hanging, and
he's got very heavy eyes and a nose that's kind
of always pointed up a little bit. He actually looks
a little bit like like several snape a little bit
from the Harry Potter movies. I think I forget the
actor's name, but he looks a little bit. That's it.
Thank you, Thank you the world. So Alan Rickman shows
up and uh he uh. He sees the three of
you are three humans, and he says, yes, are you.
Speaker 11: Is it?
Speaker 6: Uh?
Speaker 1: You must be the ones I'm looking for? When he
sees you horsed with your iconography and he says, I,
I have a message from the von Brunner family. And
he produces a letter which you see has their their
sigil on it, and you see that there is a
wax stamp with a letter B on it.
Speaker 5: Ah, yes, thank you.
Speaker 1: He hands you the letter and it looks like he
waits for you to open it so that he can
get obviously your response to said message.
Speaker 5: I'll gather the lads around.
Speaker 1: Any of you read.
Speaker 5: I can read as a somewhat recently.
Speaker 1: That would have been awkward.
Speaker 5: Yes, nice?
Speaker 1: All right, these smart motherfuckers.
Speaker 6: Seems like something my character should know how to do.
Speaker 4: Went to school.
Speaker 1: Hey man, it's the empire, all right. Not many people
know how to read and write or swim.
Speaker 5: You go through this book enough times you just pick
it up, so.
Speaker 1: You open the letter. It has very very nice handwriting,
and the message is as follows, a bit of a
long one. Oh wait, no, I'm sorry, this is something
else my bad, not quite as anable one. So the
message is from it says Bonniel von Brunner. The name
may or may not strike you, guys when you first
hear it, but you start reading the letter horsed and
basically it is an invitation to go to one of
the von Bruner's family's pleasure barges that they have on
the river and to meet with Bonniel von Brunner. She
requests your attendance. She would like to discuss the recent
occurrings with this highwayman fishrook. It's a very short and
concise letter to the point, doesn't really have any extra
you know, zest to it. But the man is sitting
there waiting as you read through this.
Speaker 5: Okay, I'm gonna say to the party, Oh, it's an
invitation to talk to Bonnio von Berner about this mysterious highwayman.
Speaker 1: If the three of you would like to give me
gossip tests at M plus twenty to see if you
know who BONNIEO von Brunner actually is.
Speaker 6: How is that include me? Sorry?
Speaker 1: Yeah, the three humans.
Speaker 6: Got you said, yes, gossip test right, correct. We're out
doing dwarf shit.
Speaker 1: All day.
Speaker 6: I'm gonna learn today, Richter, I need a test from you. Yeah.
It did not show up negative rolled fifty eight. All right, well,
let me try it again, gossip do it a paper.
Speaker 1: There we go, there it is okay, all right. So
Richter and Horst, you have both heard of Bonniel von Brunner. Richter,
all that you know is that she is one of
the younger members of the family. But Horst, you know
that she is the daughter of let me get his
name for you. She is the daughter of Sigsleeb von Brunner.
He is the third brother to the Graph, which is
the to the family. So you know that there's Graf
von Brunner who's the head of the family, and then
he has three brothers, one of which is SIGs Leeb,
and she is one of two children. She has a
twin brother named Gutiel. They are twin children of his
and you know that they, along with their cousin Amara,
all live at von Bruner Palace here in Uber's Reich.
You know they're generally taken care of by Lady Kesiah,
who is the mother of the Graf, so it's their grandmother.
And you know that Amara is the von Brunner that
they are throwing the betrothal party for she is the
one that's going to be getting married soon with three
success levels. You also know from what you've heard that
the von Brunner twins in particular are your typical rich,
spoiled children from what you've heard from the regular folk
in the town.
Speaker 5: Okay, that's always good to know going in.
Speaker 1: For anyone who doesn't remember you, definitely guys would know this.
At this point, the von Brunners are basically considered the
second most powerful family in Uber's Reich after the Young Freuds.
Now the Young Freuds are gone, most people excuse me,
consider them to be, you know, the big player. Basically,
they are the biggest uh and most powerful of the
remaining families here, and they their sigil is a boar's
head on a blue shield. This right here, you've seen
and you know that the von Brunner Palace, aside from
Blackrock Castle, is the biggest and most impressive structure in
the city. As you can see here, it is huge.
It takes up the most dominant position up on the
hill that makes up the Morgansite district, and it can
be seen from almost anywhere in the city because it's
the highest up in that territory. And you also know
horse you probably would know, especially because you're a river
folk type. They do have several pleasure barges, which are big,
fancy personal barges they can take out on the river,
the equivalent of like a small yacht for a rich person. Okay,
and you guys have access to their I give you
access to the thing in the journal's entries, right for
the different noble families.
Speaker 5: Yeah, that's like under Zubers, under Uber's Reich and your
major powers.
Speaker 1: Okay, So I'm going to reveal to you here people
that you have heard about at this point. So you're
gonna get a couple of family members' names. Yeah, let
me just change this. Do you see a few that
showed up?
Speaker 6: Not so.
Speaker 5: I see them?
Speaker 1: Old, I say it. Okay, Now do you see him
in the h if you go to the text of
that document, op.
Speaker 13: I'm sorry, Yeah, I think yeah, yes, yeah, So when
you hit the text right next to the pop out
on the noble family thing, yet the names show.
Speaker 1: Yeah, so you've got a couple of the members of
the family there, gotcha. Basically you've it seems you've discovered
just about everybody except for the names of some of
the other parents. Actually you would know. You would also
know Heinrich because he currently lives at von Bruner Palace.
We change that for you. And for some reason, Amara
is not on this list. Let me add her. Okay,
should have Heinrich and Amara in that list now as well, gotcha. So, yes,
that is what you have discovered. And yeah, that's more
or less. The letter short straight to the point, and
the servant who's introduced himself as Moritz, he says, can
I tell my lady that you will be interested in attending?
Speaker 5: I should say so, I'm certainly interested. There's a couple
others of our party. I'm sure we'll join us, if
that's all right.
Speaker 1: But he says, yes, of course, that's that's why she's
asked for all of you, if possible, And he says, good, Well,
be at the gates of the palace tomorrow then by
noon and we will see you onto one of the
barges where you may meet Lady Bonio.
Speaker 5: Thank you very much. Have a good day, sir.
Speaker 1: All three of you can give me an intuition test, please.
Speaker 6: Intuition intuition.
Speaker 1: Yes, uh, okay, yeah, you don't get anything else from that,
yep from seventy nine. All right, So I assume then
you guys would eventually tell that to the doors whenever
you meet back up with them, and then it would
be your chance in time to you know, to go
meet with them the next day, if you so choose.
Speaker 5: I think so we've been sort of looking into cleaning
up the city a little bit, tracking down this legendary
so and so I don't know any news on the door.
Speaker 1: Fend yeah, don't go outside, all right, Well, the group
of you the next day. So this is basically the
last day before the end of your week of downtime.
At this point, you make your way to the Morgansite district,
which you've been on the outskirts of. As you go
further in, you make your way up a hill. The
guards obviously stop you. Of course, there's actually guards patrolling
the streets here, unlike in many parts of the city,
and you show them the letter, which they easily identify
the crest and the markings, and they let you pass,
obviously surprised, but some of them have clearly heard of
you guys, especially the slayer. At this point you're the
only Slayer you've seen in the city Ragny, so you
kind of stick out wherever you go, but they obviously
look a little shocked that the group of you have
been invited. Here. You are led to the von Brunner Palace,
which is, as I said, up on the highest point
of the hill that makes up this district, and it
actually has quite a large wall as well. I'm trying
to see if I have my old pictures here I do.
Hold on, here we go. Okay, so this is basically
the front view of the castle that you see now.
It is behind a massive wall, so you can't actually
see the castle itself. I guess I'll show you this
one instead here so you can see here it is
a huge, huge palace with a wall that is probably
a good fifty to one hundred feet high. And this
all sits at the very time obvious you can see
in the bottom image here. It sits the top of
basically this hill and the front, which is the left
hand side of the image. You can see on the
bottom image there's a gatehouse, and that gatehouse has a
massive drawbridge that lowers over basically an open chasm, which
then meets another pair of gatehouses that are at the
end of the drawbridge. So if the drawbridge is drawn up,
despite this thing not having a moat, it's so high
up on this hill that it actually then is isolated,
and there's no way in other than if you were
to somehow climb the hill and then somehow climb these
sheer walls. It looks like the palace itself is probably
a good three or four stories, and then there's these
spires that reach up and up, which you guys can
see from where you are, so I'll show you that
as well. The spires are they reach up another two three,
maybe even four stories or floors their tallest point. You
are not brought through those main gates though. Instead you
are brought alongside as you can tell on the map here,
the palace itself is on these big palace grounds. You
see there's a couple coach houses and stables for guests
and things like that. Everything here is immacurately cut and
gardened nice paths. Everything is very clean. The trees and
shrubbery that are here have been cut into nice displays,
some of them, you know, shapes and things like that,
not just you know, a tree, but actual artistic shapes.
And you're brought down the side of the smaller there's
a smaller like fence that marks off their particular territory,
and you eventually come out the backside here and you're
brought down to the river and you see that this
little pool here, pond is where they park the barges.
Then they can take them out this little nook of
water onto the actual river, so they have like their
own personal lagoon that is like the size of a
small neighborhood that could easily fit a couple dozen barges here.
And then they eventually go out onto the river. And
it is here where you find one of several barges.
All of them look like they are the best thing
money could buy. And unlike the transport cargo barges that
you guys are used to seeing, these are nicely kept,
nicely painted with ornamentation and very expensive pieces on them,
you know, railings that are polished, perhaps some of them
even made out of very expensive materials are coated in
you know, gold plate or things of that nature, clearly
just over the top, ostentageous and yeah, a bit a bit,
a bit too much, probably for most of you when
you see this. Now, Uh Moritz brings you guys to
one of these barges aside from a couple crew members,
so they're getting ready to depart. There are three individuals
that you see there as well. All of them are
young teenagers and you're guessing that these are the von
Brunner children. You see two which are clearly the twins.
You can tell just by looking at them that they
are definitely similar, Bonniel and Goutiel. Bonniel being a rather
attractive young woman with blonde hair and striking blue eyes.
You are guessing that she is probably around sixteen to eighteen,
and then her brother who although he has dark hair
and dark eyes, they have very similar features, very easy
to tell they are twins, very handsome young man obviously
probably about the same age, between sixteen and eighteen, both
of them wearing the most expensive, beautiful, well tailored and
you know, custom fit clothing that you guys have ever seen.
The third individual, as another young lady, looks like she's
probably a little bit older, maybe nineteen or twenty, and
she is strikingly gorgeous, with very long dark hair, almost
purplish eyes with the way the light hits them, and
dressed in a little bit darker clothes than the other two.
And you're guessing this must be Amara, the cousin who
is to be wed soon. All of them have very
expensive jewelry necklaces, rings. Bonniel herself has a very expensive
looking diamond ring on one finger, which you know, to
you guys, looks like, you know, like a life savings
worth of worth of money. There Moritz brings you all
on board. Amara is sitting on one of the cushioned benches.
Bonniel is actually, I'm sorry. Bonniel is kind of lounging
on like a thing of pillows, and there's a servant
there fanning her with a big fan, and she's sipping
some wine and eating some grapes. And her brother Gutil,
he's actually sitting on the deck, you know, being a
little bit.
Speaker 6: More he's the really tristy people, Jesus Christ.
Speaker 1: But they're all enjoying wine. You see, Amara, she appears
to be a little bit more lady like she's got
her hands folded over her, her knees in her lap,
and she's sitting very proper. But yeah, Bonniel is definitely
just soaking it all in and loving it. And Goutiel seems,
you know, he's a little more casual. And Moritz introduces
you to Boniel. He says, my lady, the gentleman you
had inquired about. And he says, gentlemen, this is Bonniel
von Brunner. And she goes, thank you, Moritz, that will
be all and she just kind of dismissively waves him away,
as if he means nothing to her. What do you
guys do or does anybody say anything? I guess Ragne
would nudge Richter h.
Speaker 6: But it gives a little little you know, just I
don't know if you can notice by smirk from the
corner of my face, but you know, just a quick
nod and then a burro acknowledgment with no words.
Speaker 1: Okay, uh, do you say anything or you just wait
for her to say something.
Speaker 6: I'm going to say. I don't even know what to say. Jesus, Yeah,
what is the the the general gesture of the empire
when greeting royalty.
Speaker 1: You would usually refer to them as my lord or
my lady or my grace, you know, something of that nature.
You know, it usually doesn't matter unless there's a very
specific thing about the region, So you know, any any
sort of term like that is usually appropriate unless they
tell you otherwise. But otherwise, yeah, I mean, you would
know this is no nobility. And you know, you guys
all being middle or lower class citizens, would you know,
would know, especially the humans, you would know that you
would want to be respectful otherwise, you know, obviously they
they look down on you either way, but it's expected
that you'll be respectful and things of that nature. You know,
you could get into a lot of trouble depending.
Speaker 6: Yeah, I would definitely say, you know, it is a
pleasure to be in your presence, my lady. Such a
beautiful establishment you have here. I think I would just
leave it at that. I'm just can I get a
read off of her face?
Speaker 4: Yeah?
Speaker 1: Give me an intuition test at negative ten.
Speaker 6: That did go very well, is what you're telling me?
All right?
Speaker 1: Well, I mean she how often has rich Herd dealt
with teenage girls from nobility? This is a new situation
for him?
Speaker 6: Yeah, clearly, I mean, all right, you.
Speaker 1: You can't tell at first, you know. She at first
she doesn't even say anything. She doesn't really even acknowledge
that you guys are there until she finishes taking a
sip from her glass, and then she uh finishes eating
a few more grapes, and then she uh. She eventually
turns to you, all still lounging and laying on her side.
She says, I'm so happy that the group of you
made it here. I would have expected no less, though,
from individuals such as yourselves. And then she says, so,
I understand that the group of you have been inquiring
about this fish Rook character we've all been hearing about
the talk of the town. As they say that, seems
she waits to get some sort of confirmation about that
from you guys.
Speaker 6: Any reputation, any reputation you've heard, is probably more than flattering,
and obviously, what would be the word I would probably use,
It would be inflated at best. But we're nonetheless happy
to have a reputation.
Speaker 1: All of you except Richter can tell that she looks
incredibly bored the moment Richter starts speaking, and she starts
taking a long, annoying sip from her very expensive wine glass.
And when he finishes, she says, Now she's not even
looking at richteror she's looking at the other four of
you as if like as if like pleading for someone
to be interesting. She says, well, I was the first
individual to be held at gunpoint and robbed by this
so called highwayman, and I think it is only appropriate
that I am the one that leads some sort of
initiative to bring him to justice, because he has continued
his little adventure and he has waylaid many good folk
in his little escapades and robberies.
Speaker 5: Oh, I kind of step in and say, well, he
maybe there is some truth to the rumors then, because
no mere thug would dare try to stick up one
of the von Brunner's. Clearly one of the was well
guarded and well appointed.
Speaker 1: And uber sorry, she says, And yet here we are,
and indeed he has And she begins to tell you
the tale. She says, I swear, with Verena as my witness,
this is the truth. I had spent a month with
my horrible cousins in Bogenhoffen, in their rundown little townhouse
that they refer to as a mansion. And she scoffs
at that, and my goodness, they're so backwards over there.
If it hadn't been for all the hunting, I would
have died of boredom. I didn't even have Gutial with
me for company was the worst. So obviously I had
to come home. I couldn't stay there any longer. And
just as we got through one of those dull villages
you find out in the wilderness.
Speaker 6: There, one of the ones on the main road, the
dull villages that pay your taxes, I.
Speaker 7: Think Burgohar would jab them in the knee a little.
Speaker 1: There's a record scratch basically when you say that, and
her eyes narrow, and you see that Guttial even looks up,
looks like he's cleaning his nails, and he looks at
his sister like she's like he's just waiting for her
to explode.
Speaker 2: In the In the awkward silence there, Bogahart would step
forward and produce a candle.
Speaker 1: Okay, and here we go.
Speaker 2: I mean, dull towns that maybe make such amazing candles
as this.
Speaker 7: To try and diffuse the situation.
Speaker 1: Oh no, no, guys, give me a charm test. Give
me a charm test. At negative thirty.
Speaker 4: Oh boy, if there was ever a time for a
natural one.
Speaker 2: Oh so so Chris, if I may. When he when
he produces the candle, it kind of got soaked in
the river when he fell in.
Speaker 1: Yep, and it as he's holding it like like a.
Speaker 2: Blade cutting through a bamboo, the top just cracks and
starts to slide off, and Bogerhart tries to quickly like
kind of shove it back on.
Speaker 1: Uh. It falls to the ground. And she sees this
thing and perhaps gets a whiff of it, and the
look of repulsion on her face could not be more pronounced.
She slaps the remaining half out of your hand. It
plunks into the water, and she steps on the other
piece that falls on the deck, and she shows, well,
get that disgusting thing out of my face.
Speaker 6: So I'm gonna step I'm gonna step in here, and
I'm just gonna be like, listen, lady, we started here
off trying to be polite, but let's skip with the
pleasantries and let's get down to what it is that
you would like us to do here. We aren't an
ordinary folk here, nor do you want an ordinary folk
doing this job.
Speaker 1: The second you take a step forward the two guards
that are on the boat here draw their swords and
take a few steps forward, and there's a bit of
a look of shock on all three of these kids' faces,
and Gutio actually stands up and gets between you, and
he says, you will not talk to my sister like that.
If you have any idea what's good for you. Now
would be a good time to hold your.
Speaker 6: Tongue if you are to presume that I am in
a position to a power power to make any types
of threats. Nor do I require your guards over here
to step in with their They're nice, sheer, beautiful, uh
seemed to be handcrafted swords there, quite nice. Probably be
honored to be cut by one of those. But we're
here to do a job, sir, and we're here to
do it quite well for you, So no need to
raise your voice. I'm merely trying to get down to
the business side of it.
Speaker 1: Give me a charm at negative thirty.
Speaker 6: Oh jesus, it's better be a fucking one. I better.
Can I do charm? Animal? Okay? Oh you know what
what can we do? Can we do another corruption point?
Speaker 5: I do I have what you're you gonna get a
nice I gotta.
Speaker 6: Guys, listen, everything's possible here.
Speaker 1: Wow eight.
Speaker 6: Okay, is this an opposing test? Uh?
Speaker 1: Yes it is. Please one of the guards they both
they both at this point, they stepped forward and their
swords are One of them has his sword completely drawn
and he steps between you and the kids in like
a defensive position. Yeah. Oh, actually no, I'm sorry. These
guys didn't have swords. They had what the fuck did
they have, Kyle? They had? Was it spears? If I recab?
Speaker 6: Yeah, it was uh like the long spears?
Speaker 12: Yeah?
Speaker 1: Hold on, I guess a huge plated spirits. I kind
of yeah, I kind of probably should. I actually told
you guys what they looked like. Hold on, this is
what the guards look like. There's two of them out
here right now.
Speaker 4: That's so cool.
Speaker 1: What the fuck is I just replace the lion on
his chest with the von Brunner Boor's head, right. Yeah,
so they they stepped forward. Uh. The one has his
weapon in both hands and he steps between you and
the kids in a defensive position. The other one takes
the blunt end of the spear and cracks you.
Speaker 6: In the gut, and I like roll for strake to
see if I move, Uh.
Speaker 1: It'll be an opposed test. Actually, he'd be you'd be surprised,
I think, because he does this pretty fast. So I'm
just gonna roll for him to see if he if
he hits here or not. Let me just check his
character sheet here. I'm glad I still have these at least. Okay, damn,
he rolled an eighth.
Speaker 6: Oh what you're telling me is I'm taking it.
Speaker 1: You take the butt of this in the gut. You
take four points of damage, and I need you to
make a endurance test. Please.
Speaker 6: How they treat people that they want jobs done for.
Speaker 4: Them, It like threaten their kids.
Speaker 6: I didn't threaten. Okay, let's rewind what happened. I didn't
say I stepped. There was no stepping.
Speaker 1: There was definitely definitely.
Speaker 6: I said I would step in here. I didn't say
step forward. I was said step in. What is it?
Minus one?
Speaker 1: Just straight up Durrance roll.
Speaker 6: Yeah, that's not good.
Speaker 1: Critical failure. Uh. You see Richter collapses to his knees
and pukes from this punch slash strike, and uh, the
guard steps back and just hear from under his helmet
you'll speak when spoken to, and he looks at the
rest of you, expecting any more trouble and if nobody
does anything, he eventually backs off.
Speaker 7: Bogahar is on his knees, trying to gather what's left
of the candle and turning his red his hair. But
he he he bites his tongue.
Speaker 1: Yeah, it's it's smeared. I mean, you get some of
the wax left, but it's it's it's fucked up.
Speaker 2: Yeah he uh, he says nothing. But if you were
to look up what death meant, it would be in
his eyes.
Speaker 1: Well. After a tense moment, and as Richter finishes heaving
trying to catch his breath, the wind has obviously been
knocked out of you. She looks down at him. She
has the most smug look on her face, and she says, now,
if I can continue without any more interruptions, And she
looks at all of you, but she's obviously zoned in
on Richter, staring down at him with just the biggest
look of disgust on her face, and she eventually continues,
your attention. Do you say that?
Speaker 6: No?
Speaker 8: I was gonna say, oh we should.
Speaker 6: I have? I have about this close to be honest
with my character, like actually getting dragged out of here,
hey man.
Speaker 1: It's your character. You do what you want. You do
what you want, she says, which she means to tell
the tale. She again, she says. Anyway, Uh, so, we're
making our way back from uh from the village, and
I persuaded this merchant to give me a ride back.
Tedious company, bad breath and all that, mind you, but
they were more than willing to give myself, Lady von Brunner,
a ride, as meager as it was. And well, the
following day, or I should say, in the evenings, as
night started to fall, I was drifting off, lulled by
the swaying of the carriage, and suddenly, I swear there
was this silhouette in the moonlight. And you will not
believe what I saw. I saw a glorious black horse
rearing its rider as he swept his blade through the air,
and his cloak flew behind him in the wind. I
tell you, it was breathtaking, just like one of the
old Fishrook stories of old. Part of me was terrified
at what this thug may do, but part of me
was also a bit excited as I saw such a legend.
He leveled a pistol at our coachman stopped the coach
dead in its tracks. Clearly I chose the wrong coachman
for such a ride. And in this wonderful yet gruff voice,
he said, stand and deliver your money or your life.
Of course, the merchant scrambled around in his pockets for
every coin he had, and he was quickly stripped of
his rings and golden brooch, and his son burst into tears.
The annoying little snot. And then he asked for my jewelry,
and he asked who I was. He reached for my purse,
which I keep secreted upon me, and she gives you
a bit of a grin. And I swear this brute
gave me one of the most dastardly of sneers. I said,
good sir, if you are to demand my precious valuables,
then surely I should have the honor of your name. Well,
he didn't take well to that. His dark, smoldering eyes
bored into me from behind his elaborate mask, and I
swear a thrill of terror chased down my spine. I
thought to myself, had I gone too far? What would
his response be? Unexpectedly, he addressed me, my lady, I
must apologize. I did not know you were traveling with
this horrible man. Of course, let me introduce myself. I
am Fishrook. I take what I want, and I want
what I take, is what he said. I thought to myself,
Could it really be Fishrook? Was this a specter, a
ghost risen from the grave, or perhaps an impostor certainly
schooled in the legends of the old Highwayman. But before
I could make any sense of it, he reached out
for me with one of his black gloved hands, and well,
when I caught his eyes, next thing I knew he
had my purse in his hand. I couldn't blink. I
couldn't believe he had gotten it or found it. I
hadn't even noticed, and I gasped. I panicked, wasn't sure.
Speaker 6: What to do.
Speaker 1: I extended my hand, and she extends her hand that
has the diamond ring on it, revealing this easily. You
know he would take this and leave me unharmed. But
you never believe what he said. He said, Mademoiselle, such
a beautiful ring should only hold or surely adorn a
beautiful hand. And with that he disappeared into the night,
simply taking my coin purse along with the trinkets he
got from the others, and I am but the first
of several that he has robbed since then.
Speaker 6: All of you ring he left the ring for her?
Speaker 1: All of you give me an intuition test at plus twenty.
Speaker 6: Rep Nope, negative for her. I'm glad I still have
my intuition even though I get punched and stuffy.
Speaker 1: Critical success for Richter, plus five for Arnold. Nice.
Speaker 7: You sense that she's a bitch.
Speaker 6: That's what I'm getting, not just very clear. I actually
wanted to, Hey, let me. I was be like, you know,
why don't you just call his back in here when
you're done with the story.
Speaker 1: Oh so all of you can, uh can the past
can tell that she has gotten more animated and more
excited as she's told this story like she's reliving it.
Clearly for getting threatened, she found it quite exciting to
come across such a supposed legend. Richter. What you pick
up on with your critical is that every now and
then her brother, Gutiel he chimes in with like another
another detail that she forgot, or you know, to kind
of back up her claim, so to.
Speaker 6: Speak, and I'll ask like.
Speaker 1: I'm sorry, I'm sorry, that's not I'm Their names are
are switched in the book, because yeah, I'm sorry, I'm
misreading this. In the book, Gutiel is the woman and
Bonniel is the man, but we've already established it in
this continuity that it's the other way around, because Bonnie
sounds like a girl's name to me, and gutil sounds
like a dude's name. So so what you do tell
with your critical richter is that there are clearly parts
of this story that she is embellishing to try to
make it sound more impressive or more dramatic, and she's
clearly just swept up in the whole thing, and.
Speaker 6: She gets turned on by the fact that she's been taken.
Speaker 1: Perhaps, I mean, but yeah, you can definitely tell she's
embellishing parts of this story.
Speaker 6: I thought by stepping up and showing a position of
aggressiveness that would have you know, I guess we need
to come in here with knights too, so we could
just punch everybody in the gut.
Speaker 5: That's the horse, my man, Yeah, yeah, yeah.
Speaker 6: The next time we got back here after the bishops,
a ride to a horse, just.
Speaker 1: In the face, ride a horse onto the barge.
Speaker 6: Yeah, I before I look at her, my lady just wake. Yeah,
it's dead.
Speaker 1: So so she kind of finishes that story, and then
she again says, so, I would like the group of
you to catch this criminal bring him to justice, and
I am willing to get my notes. I'll give you
each gold crown a day until he's caught. And when
you catch him unharmed, alive, so that he may face
his uh, his criminal charges, I will give you a
further purse of ten gold crowns.
Speaker 6: I assume she meant total.
Speaker 1: She's offering you each one gold a day, hmm. And
if you capture him alive, a purse of ten gold.
Speaker 5: Yeah, not ten gold each.
Speaker 1: I think that's so you'd get two extra. Yeah, that's
fun for day. Correct.
Speaker 6: Don't make us have any incentive to catch him anytime soon.
I don't.
Speaker 5: Well, somebody will come by and stick a spear into
our gut. Every day that we don't catch him, we.
Speaker 4: All break my spear or break my other candle.
Speaker 6: If she sends one of her nights to come and
beat us up, we're gonna kill him. I We're gonna
We're gonna do it. We're gonna do that.
Speaker 1: What are you guys doing? She says, that's what are
you saying.
Speaker 6: As I'm coffeing up I blood, it'd be like, sounds great.
Speaker 5: I guess, Can I do like a little note local
knowledge roll of where?
Speaker 1: Uh?
Speaker 5: Where's she coming from? Like boot town or something like that.
I should have wrote that down usually.
Speaker 1: Oh yeah, she yeah, she got interrupted before she told
me the name of the town. So yeah, you don't
know she because she didn't get the chance to say it.
Speaker 6: Okay, it didn't matter, guy, it didn't matter.
Speaker 5: Her crazy cousin was from.
Speaker 1: Uh Bogenhaufen. Her cousins were living in bogenhaut Yes, that
is the town that she said, but she was about
to say another town before she was interrupted.
Speaker 3: Right, so we could just draw a line from here
to Bogenhoffen and top three each of town, I guess.
Speaker 5: But yeah, I guess I'll ask her uh to try
to catch this fish shruck?
Speaker 6: Uh?
Speaker 5: Would we patrol between here? And was it Bogenhoffen or
where did you see him last?
Speaker 6: Oh?
Speaker 1: Heavens no, it's not that far out he It was
much closer here to Ooper's Reich. We hit just and
she thinks for a moment, and then she looks you
square in the ice horse and says, I assume we
have a deal, then, priest, Yeah, we'll just.
Speaker 6: Look for the you know, those crappy towns that pay taxes.
Speaker 1: Give me hold on, give me another charm test at
negative thirty?
Speaker 6: Uh go, why did the chap coming up? Okay, there
it is negative thirty. Guys, you might have to pull
me out of here, like, yeah, drag me ooh, tough
to blow they roll for these guys. I hope it's
another eight. I would really like another gut punch.
Speaker 1: It wasn't It wasn't that good. But you see that
she she rolls her eyes horsed so hard when Richter speaks.
You think that like she's having a seizure, Like is
the hardest eye roll you've ever seen. And she just
looks over her shoulder to one of the guards and
she just waves her hand in Richter's direction, and they
begin moving towards him. They don't have their weapons drawn
this time. You see that they basically reach out to
grab you and escort you off the marge. I was like,
she's just telling them to take Richter. She hasn't made
any indication to the rest of you.
Speaker 5: Yeah, well, I like kind of gesture towards the rest
of the parties, like, would could one of you stick
with Richter to keep them out of trouble.
Speaker 6: As the pulling me away, I'd be like, guys, you
do you guys get any chafing in that chainmail down there?
Speaker 2: Is that just uh you know, I think uh Bogahar,
I rate as he is, would kind of nod and
go after Richter and.
Speaker 7: Just kind of all out, Uh.
Speaker 1: Shut up your big lug before we cause any more trouble. Richter.
When you uh, when you say that, you just hear
one of the guards says no, and they will punch
you in the gut this time with their mailed fist.
Take four points of damage.
Speaker 6: I'm down to three.
Speaker 1: One more time I take.
Speaker 6: If I take another hit, I'm gonna I'm gonna be unconscious.
Speaker 1: They begin to drag and you you away, and then
uh and you you go with him? Uh Boghar, I
do all right? Bonniel then looks to the three of you.
I would have expected that out of you, and she
says that to you Ragne.
Speaker 4: Yeah, I'm actually fairly well tempered when I'm not fighting.
Speaker 1: Hmm.
Speaker 5: Apologies, my lady, but I assure you there are hearts
are as true as their manners are terrible, and I
think we can help you out.
Speaker 1: Good. And she she seems to obviously take that as
you are accepting the job, and she says, hmmm, as
I was saying, no, the uh, it's not all the
way to Bogenhoff And that's simply where I was coming from.
I had recently passed through a town called Sigmar Temple.
It's not too far north of the city, and it
was some time after leaving that, well about day's ride,
since it was evening, and when I was attacked, I
would start there in that stretch.
Speaker 12: And you want him unharmed, Well, I understand you might
have to, you know, perhaps wrestle him to the ground
and arrest him.
Speaker 4: But yes, unharmed, right, Okay, so we can't hurt him,
just nothing major.
Speaker 1: She narrows her eyes a bit and then she kind
of slowly.
Speaker 14: Nods, Okay, that'll make it harder, but okay, five of us,
we should be able.
Speaker 6: To do it.
Speaker 1: Well, the five of you are the great slayers of
toy ful terror, are you not? This should be child's
play for someone like you alone alone, highwayman.
Speaker 4: Yeah, I mean keeping him alive, Star, Well.
Speaker 1: Perhaps you can use that one as the bullet sponge
to take the first shot from the pistol, and then
you can simply rest it away from him. Clearly, she's
waving in Richter's direction.
Speaker 4: I'll probably get shot. That's fine with me. He's not
munched for Cutch.
Speaker 6: This bitch is gonna get cut. I mean, as I've
seeing that this woman's profile. I'm not even gonna tell you, Chris,
the more I look at this picture, the more angry
I get.
Speaker 1: Like character if you only knew well, yep, so you
see this whole time that Amara has not really said much.
She's been been listening most of the time. Gutil now
and then you know has chimed in, and obviously he
came to his sister's defense when when he felt he
was threatened. But for the most part, she's clearly kind
of taking center stage here. And when you guys kind
of finish with that, she says, well, unless there's anything else,
I suppose you should get to work. Let me see
if she has those details or not. She doesn't have
any names, but she says, I'm sure if you look
around and ask around the city, you'll you'll find someone
or be able to track them. Down. Everybody's talking about it.
She says, I assure you that I am the most
important of these victims, probably why I was chosen first.
Speaker 5: Certainly, But if we can get a couple of others,
we can figure out perhaps where what is ranges or
if he has a regular haunt.
Speaker 1: At this point, she's kind of looked down at her ring.
She's kind of admiring it, as she said, you know,
no one's as important as I am, and she just
kind of vaguely like nods to whatever you're saying. She's
not obviously not listening to you, Horst, and she says, well,
that's what I'm paying you for.
Speaker 15: So let's go find us a fish ruck and Ragne
will start taking his way off at bart Okay.
Speaker 1: At this point, Bogahar, you and uh Rick have been
brought to the actual gate of the entire property, and
they very easily and roughly shove Richter out and they
let you pass, and then they begin to walk back
and they pass the three of you as you, guys,
return to meet up with the others, and eventually you
know you're let out the gate by another servant. Sounds good,
and there you are went really well, guys, all right,
fucking candle.
Speaker 5: Yes, I must apologize to y'all. I should have warned
you before I heard that they were somewhat spoiled.
Speaker 6: Oh thank you?
Speaker 5: So you think maybe if you had known that before embarking.
Speaker 6: We can't say. I've you know, dealt with a lot
of entitled bitches in my life. But you know what
can I say?
Speaker 1: Well? Where do you guys begin? How do you want
to proceed?
Speaker 5: Well, we can just truck right out and wander between
two towns, or try to find another victim and see
if they have other information, or try to assemble some
kind of hair brain plan like renting an expensive looking
carriage and dressing up like a pretty ladies.
Speaker 6: Does anybody like within the party know any like details
about this family?
Speaker 4: Ragny is the dwarf, so definitely not.
Speaker 5: What does that die?
Speaker 1: Don't worry about it.
Speaker 6: Just do that to me.
Speaker 1: Sometimes sometimes things get to happen, but you don't need
to worry.
Speaker 7: About You had to mention the hair brain thing. I'm
kind of for that now.
Speaker 1: So then to answer your question, any of the information
that is on the journal entry for the family is
what all of you know in whatever shape or form,
uh you guys choose. It doesn't necessarily mean that each
of your characters knows all of those things, but between
the group of you, that is the information you have gathered. Obviously,
in this case, since uh Horst had such a good role,
you know, he he knows at least the names of
the family and most of the prominent members. But the
first paragraph, the basic information is something that all of
you have discovered at this point after being an uber's
reig for a little while. I'm not sure why it's
in bold, but yeah, the Bfix family. There we go.
We saved that. I don't know, it's been stupid, but yes,
that is what you guys know for sure. You can
certainly try to get more information if you want to
ask around or do some digging.
Speaker 4: We can spend a day doing some research, getting an
extra gold coin.
Speaker 1: Let's remember that everybody is cold and pissed off.
Speaker 4: Yeah, yeah, it's snow. Yeah, I gotta get a winter version.
Speaker 1: Should I have? I've got a song called Winter Dreams.
Let's see it sounds like, oh fuck h there's Christmas
fucking Christmas bells. There you go. Oh it's not playing
for me.
Speaker 6: I don't get it.
Speaker 7: No, no, oh, it's in a it's in a dropout,
but I can't.
Speaker 5: Ah, I think Chris has control over it.
Speaker 6: And it's a little bit I hear it now for
some reason, when I click on the von Brunner, it's
a normal family. All I get is the symbol.
Speaker 4: Is there other on the top right of that box
there there's an X and then two other buttons.
Speaker 1: The one on the left is text. Yeah, all journal
entries have an image and text that you can switch between. Okay,
so that's right next to the words that says pop out.
Speaker 6: Got it all right?
Speaker 1: You see it now?
Speaker 6: Yep?
Speaker 1: Okay.
Speaker 14: You could also try hopping on a merchant caravans protection
if they're going that way, and then yes, your fingers crossed,
he hits them.
Speaker 6: That way.
Speaker 1: We don't have to rent a wagon.
Speaker 6: And we were talking to Bunnil right.
Speaker 1: Yes, it's fucking bitches.
Speaker 6: Mm hmm. Well, I hope we uh build a relationship
with graft Sterling. And does he slap his children?
Speaker 10: You don't know that, God, I hope so his children. Anyway,
he's the head of the family, his nieces and nephews.
Speaker 6: I hope he slaps them. I'm gonna be honest. My
investment that I paid for. I will pay dearly for
that to happen in front of me, and I'll just
like look at her and be like get a fresh
one next time. She'll be confused. She might even get
turned on by it. I mean, she just got robbed
down the street. She was turned off by that.
Speaker 4: There's definitely a difference.
Speaker 1: Let's keep it moving. I guess.
Speaker 6: What's that.
Speaker 3: Let's keep it like actually moving forward so we can
hopefully do more than just get bullied by blonde rich
kids today.
Speaker 6: I believe she was a brunette.
Speaker 1: Uh blonde yeah, yeah, goo eels, got that dark hair.
Speaker 6: Oh see I was looking at the dark one and
that one was you have.
Speaker 1: All three of them were there? Bonniel is the one
that did the talking. Amara is the one that's going
to be married or they're having the powerty for in
three days.
Speaker 6: I was looking at Amara the whole time.
Speaker 1: I mean it makes sense that.
Speaker 6: Face was kissing me off like the whole time. Oh,
I know that feeling. M hm.
Speaker 4: Where do we want to look for other victims?
Speaker 5: Yeah, let's do some canvassing and actually maybe it would
be good to check in with the guard head of guards. Well,
they don't really like us that much, troll they have
to like that. Yeah, maybe we could pull favors, like, hey,
you know, we might solve a problem for you, so
can you help us a little bit?
Speaker 6: I actually think I need to be taken to an
infirmary for a moment. Like, I'm not walking around doing
any reconnaissance at the way.
Speaker 1: I've just been beat you know, take.
Speaker 5: A rest if you want some first aid, I can.
I can see what I can do at a street corner.
Speaker 1: Yeah, yeah, you can do.
Speaker 11: What is it?
Speaker 6: Is it? He? You?
Speaker 4: God?
Speaker 1: I forgot, it's been so long.
Speaker 4: It's been a while.
Speaker 1: I would like to assist him to his people, all right?
Plus ten.
Speaker 5: Uh a fire? Nice?
Speaker 1: All right, so you get uh what's your intelligence bonus?
Speaker 4: Of course?
Speaker 6: But uh.
Speaker 1: And yes, so you get seven wounds back?
Speaker 4: Oh yeah, I feel fresh, right, it's like you were
never punched out.
Speaker 6: Yeah, like, look at that a lot more.
Speaker 11: Bell.
Speaker 2: I think, uh, Ragney, I think we should check in
around Dowie Haven, see if we hear anything about this guy.
Speaker 4: Yeah, yeah, check out with our homies, see if they've
heard anything.
Speaker 1: And to other people's stuff. Is that what everyone is
doing is trying to find information in the town and
see if you can locate any more of the victims.
Speaker 5: I think so, yeah, that's good to me.
Speaker 1: Okay, well, if that is the case, everybody please give
me a gossip test at plus twenty.
Speaker 5: Plus four.
Speaker 1: Oh minus four, where are gonna? I mean, I haven't
used Jenny.
Speaker 6: Oh you even out.
Speaker 5: Five for horses plus one.
Speaker 1: Okay, not terrible.
Speaker 4: And plus three on a re roll.
Speaker 1: Ye, okay, I haven't between us heal arnolf, I don't
think you. Oh you took one. Everybody took one. Okay, good,
there we go, I see okay. Uh so, Dwarves, you
don't find anybody in Dowi Haven that has been robbed.
But what you do discover is that you do hear
that a uh some sort of official in the Cult
of Sigma. So the Church of Sigma was apparently held
up a man by the name of Brother Erasmus. And
it's easy. You're easily able to track him down. You
discover that he was riding. You discover there's a couple
of different coaching lines in the city. He was riding
on the ratchet coaching lines, and you're able to track
him down easily enough. And he says that he was
with three other travelers, but he doesn't really remember a
whole lot about them. He does distinctly remember that the
fishrook was indeed wearing a mask like Bonniel claimed, and
the fishrook dwarves. You probably don't know this. You find
this out from Brother Erasmus, that the fishrook is a
type of bird here in the Reichland. And he explains
that the mask looked more like what he describes as awayfish,
and he notes that that would make a really delicious
meal as a side note, But he says, yeah, it
didn't look like a fish rook, which is weird. That's
what this guy calls himself. Now you might think that, well,
maybe brother Erasmus just a really educated guy, so he
knows more about this stuff. Maybe fishrook is not as intelligent,
or maybe it's just a weird thing, you know, you know,
what does it matter, But he does point that out.
He explains he begged in Sigmar's name that he be
spared from the robbery because he is a servant of
the god king. But the rogue simply scoffed at the notion.
And you can tell that brother Erasmus is the type
that Tryst is a forgiving man, but he believes that
the scrawnye lad should be hung from the gallows. The
other thing that he explains is that there that Fishrook
had some assistance. He said, there was a bunch of scruffy,
masked up ne'er dowells, some sort of gang that were
with him, and they mostly just stood around and looked menacing.
They didn't really do much, whereas Fishrook did most of
the well, he did all of the robbing and the
ah the holding up. And he is very clear in
his indications that this was no ghost. This was a
person of flesh and blood, and as were all of
the lackeys. He's like, you know, there was no wispiness.
It was, you know, there wasn't a fog or an
ethereal presence about. So whether or not you believe that
coming from a priest, that's up to you. And finally
he says he remembers there was a faint smell of perfume,
and he says, no doubt, probably lingering from one of
the many others that he's robbed. Who knows what trinkets
he's made off with. Erasmus seems to know the road
fairly well. And uh, he explains that the robbery took
place only a few hundred yards from the Griffin and
hammer in and you know, you guys are probably well,
what the fuck is that? And he says, oh, you've
never you've never read any of the stories about fish Rook. Noah,
oh there. As a matter of fact, there is the
puzzling thing about this is that Fish Rook. He is, well,
he's a legend around here. But we're talking over a
century ago, if the stories are to be believed. There
was an author by the name of Robert Loudenheim, and
about I don't know, fifty sixty years ago he wrote
a book called The Fishrook Delliance, which was this popular
novel that supposedly were based on the facts of Fishrook's career,
although when you read it you'll know that it was
clearly some of it was spiced up and made a
little bit, a little bit more embellished and things like
that to make a little more action packed and you know,
drama and things of that nature. A dashing, dashing young
man who would swoon his victims with one hand and
rob them with the other, you know, things of that nature.
But you know, it hasn't truly been talked about in
a while, and well, now suddenly he's back. I mean,
not that such things aren't possible, but I highly doubt
that the original Fishrook is back around, seeing as he
was eventually captured and executed for his crimes and hung
and the Griffin and Hammer, well that's the inn that
he used to use as his base of operations, and
that is also where he was supposedly executed back then.
And for lack of the you know, without going into
any more detail, he can like basically give you guys
directions and kind of show you, like on a map
or something like that. But basically, you're going to take
the north gate out of the city and you're gonna
follow a road, and I'm just gonna show you guys
a different map here, just so you can see.
Speaker 6: Is there any pattern to his victims or does he
go after anyone?
Speaker 1: Well, this is the Dwarves, so you're not this conversation.
Oh so here's the Griffin, the Griffin and Hammer right here.
I can't anything.
Speaker 4: Yeah, I'm sorry, hold on, Oh.
Speaker 1: Wait a minute, let me change something.
Speaker 5: I was like, you don't have any tokens on this sone.
Speaker 1: Yeah, yeah, I see, all right, hold on, I forget.
There's the vision stuff. Do you guys see that? Mm
hmm okay, like a little dot. Yeah, there's stupid stuff
on here. That's it tells you. Okay, So here's Sigmar's
Haven or Sigmar Temple.
Speaker 6: And.
Speaker 1: Here's the road. Sorry, there's some stuff there that I
don't want to show you. That's Uber's Reich, that big
one town of Worful, a town of geist pick. Oh,
and this is Sigmar Tep over here.
Speaker 4: So it was funny.
Speaker 2: I thought she was just also still being kind of
a bitch, and she was like saying that a town
was just Sigma Temple.
Speaker 7: It was like, oh, she's just man, she's such a jerk.
Speaker 1: Yeah yeah, so that's that's what I mean. There's there's
some more I can show you here as far as
the map, but that's really the important stuff. That's the path.
Speaker 4: Okay, So it's like Griffin hammers at first.
Speaker 1: Yeah, the ruins. Yeah, so yeah, he explains that to you, hope.
So sorry, there's there's part of a road that goes
this way as well, but you don't know what's over there.
Speaker 5: And then this yeah, oh I forgot we could do that.
Speaker 6: Here we go, mm hmm.
Speaker 1: There, so where where where that little where that little
dash is pointing? That is where approximately where he was.
Speaker 5: Robbed, right, okay, all right, Yeah that says thirty eight
yards because that's where the squares are. So that's not helpful. No, no,
probably there is.
Speaker 1: There is no uh, there's no thing on here that
explains the actual distance. So probably a couple of miles.
Mh that endors. That is what you get from the
guy that you end up interviewing. If you have anything
else to ask him, you may. Otherwise we'll go to
the other characters.
Speaker 4: Raganey would ask if there's any word that he's killed people.
Speaker 1: M He's like, no, Fishruk was never the type to
have really done any lasting injury to someone unless they
really put up a fight and he needed to get
them under control. But no, his emo was never to
hurt someone, h at least not kill them as far
as I understand, just to steal from from honest folk.
Speaker 6: Okay, and.
Speaker 1: Let me I'm just gonna put in chat here. So
you guys have the names that I just gave you,
little Luttleheim. Okay, So Robert Luttleheim is the author of
the book, and the book was called The Fishrook Deliance.
So for our humans who are off doing some investigating
as well. So Richter's got two horse, has one Arnuff
totally botched it. Okay, you guys find another individual. Okay,
so this this kind of makes sense that Richter's part
of finding this particular one. So Richter, you lead your
half of the group. You guys discover that there was
apparently a wealthy merchant and his entourage near the town
of Guysbick here on the map, and I'll reveal the
little spot where this supposedly went down.
Speaker 6: Okay.
Speaker 1: Merchant's name was Tostig Halstrom, and his entourage supposedly were
robbed there outside of the town, supposedly with this one.
The story that you find is that Fisher missed a
cash of treasure that they had hidden amongst the luggage.
And Richter, you in particular, and maybe Arnulf, when you
dis cover this, it seems like it's probably some sort
of amateur oversight to you. I mean, unless it was
in some sort of hidden compartment. There's not a lot
of places to hide stuff on a coach, and if
you hold them up and you have them under control,
it's usually not too hard to find. You know what
they've got and what they've unveiled and things like that,
so it's usually usually not too difficult that seems that
seems strange to you when you start. You know, eventually
hear rumors of this guy and the legend of fish Rook,
And you guys also learn through your stories, or at
least through the stories that you hear of and stuff,
that Fishrook was supposedly very good at discovering things that
people tried to keep from him. And one of the
stories that you hear is that Fishrook would test his
victims of honesty by asking them to point out where
a something that was supposedly hidden was, even though he
already knew where it was where he'd already found it.
And then he would know if they actually pointed it
out to him that they were being honest and they
wouldn't be much trouble. And supposedly, the story goes is
that people that told him the truth were often allowed
to keep most of their possessions, and he would only
rob those that actually lied to him. Interesting, again, these
are with this you don't actually find the merchant.
Speaker 6: These are bits of stories that you hear if they
lied to them.
Speaker 1: Yeah. So again, you don't find the merchant, you don't
not able to talk to him, he's already left town.
But you discover that, yeah, he supposedly that's you know,
what went down, And then you hear some of these
other stories through various encounters and in gossiping and things. Eventually,
I assume the group of you all meet back together
and you guys can kind of share and compare notes.
So we'll assume both groups of you have knowledge of
everything we've just discussed.
Speaker 6: M hm. That is right. The head of the house
is the one robbing these people. Okay, all right, Well
the bitch, yeah, she'd probably lied about something.
Speaker 5: Yeah, the the merchant and his cash sort of clashes
with her story about the purse, or maybe it doesn't. Well,
well you do, probably you do, you do.
Speaker 1: I mean the priest brother brother airsmis you know, he
does tell you the two dwarfs like like they were roped,
like stuff of theirs was stolen and taken. So yeah,
the two stories certainly seem different, but I mean it
sounds like the same person, although there's there's no mention
of a gang with the merchant's robbery.
Speaker 6: Right, I wasn't there for the merchants, all right, got
it all right? Um, okay, And we can't source any
other feedback from the area.
Speaker 1: I mean, if you guys want to spend more time,
I mean, this probably takes a couple hours to find
some of this out and track people down. So it's
you know, probably late afternoon at this point by the
time you're done meeting with everybody.
Speaker 6: And I just looked to the group and be like,
it's about time to be hitting that old dusty trail.
Get our gold shillings.
Speaker 4: We think we could get to work fell by nightfall.
Speaker 14: Yeah, absolutely, Yeah, I think the griffin and the hammer
it's probably our best bet to.
Speaker 6: Start, so.
Speaker 1: Agreed, man, Before you you can see.
Speaker 3: That, I definitely think this is just an impostor and
not some ghosts.
Speaker 4: I'm greatly disappointed.
Speaker 1: Bright Day has been ruined.
Speaker 6: Kind Yeah, you're upset about the candle just as much
as he is.
Speaker 4: No, I'm upset that it's just some stupid thief and
not a ghost.
Speaker 6: Were you punched in the stomach today? No? No, And
what are you upset about?
Speaker 4: I keep saying that it's not a ghost. That's what
upsets me.
Speaker 6: I'm still confused about what you're upset about.
Speaker 5: Yeah, as a slayer, do you gain honor from dealing
with ghosts they're already dead?
Speaker 4: Yeah, it's gonna be harder to kill a ghost than
a thief.
Speaker 5: No, No, a ghost is pre killed.
Speaker 3: Yeah, but you'd still kill it, and nobody else has
killed it already though.
Speaker 4: Now the ghost is alive. Whatever the ghost was before
is dead.
Speaker 6: Did we just like leave the von Brunners and you
just like became this like you know, philosophical speaker, you know,
and just what the hell are you talking about? Man?
Speaker 4: I wanted to fight a ghost? It's very clear.
Speaker 6: I mean I get it, all right, guys, let's head
out here. This guy's got somethinking to do, especially his
priorities about what he's upset about.
Speaker 1: I mean, all those things were in fact true. The
thing the ghost was before is now dead.
Speaker 4: Nothing I said was wrong, and.
Speaker 1: The ghost being alive is a factual thing, but everything
else pretty much checked out.
Speaker 4: Undead just means not dead, So undead is really alive?
Speaker 6: Sure, you know your combat baite. It made me think
of like that kid that you know, like everybody else
is just having a bad day and oh no my
cookie broken half.
Speaker 16: Oh no, my goal is to die. He doesn't kill people.
Isn't going to help me with that.
Speaker 6: Okay, guy, we're at the right or the right career path.
I think we can accomplish that for you if you
really want it.
Speaker 4: That is the end goal of my whole career.
Speaker 6: We will find you an honorable death, even and if
it means putting you in front of me as I
insult the family again.
Speaker 1: Yeah.
Speaker 5: Oh, speaking of insulting the family, do you think that
Lady Bonniel thinks if we were to bring back the
Fishirker alive, he'll be hung? And then I start ribbing
whoever's standing next to me, Arnolf, Let's say.
Speaker 4: I think she's helping.
Speaker 1: Yeah, yeah, she's certainly hoping. So what do you guys
do next to word?
Speaker 4: Okay, unless anyone else want to do anything else?
Speaker 6: Yeah, no, I'm up for heading out. I want to
hit something. Yeah, me too. Well, maybe you should focus
on putting your candle back together.
Speaker 1: It's dead and you knew it was dead.
Speaker 6: She like runs off into the forest, but it's.
Speaker 7: Still very high snow, so I don't get very far.
Speaker 17: It's like that image of that little girl running that
stupid yellow jacket. Oh yeah, yeah, stupid girl.
Speaker 1: You guys make your way to warfull it is. It
is not great traveling with the weather. Does everybody have
appropriate clothing for traveling in the winter.
Speaker 4: I bought a coat for the winter last time.
Speaker 1: I'm gonna say it. Probably looking at least for boots
and you know, some sort of jacket or coat of
some sort. Nope, that is a piece of other armor.
It is not very warm.
Speaker 4: Yes, I have I have coat and boots.
Speaker 6: I have boots, I have a cloak, I have clothing,
and I have Hata helps a little bit.
Speaker 5: You have chricken clothing, robes.
Speaker 2: Bogahar boots, clothing, hood are you are you wearing the
cloak on cloak action?
Speaker 1: Okay?
Speaker 4: Interesting?
Speaker 1: Yeah, so Ragne, I believe the jackets at least uh yeah,
helps against it, right, Yeah, that was the whole reason
about it. Okay, yeah, so the rest of you, I mean,
it's your feet are fine. You're not getting cold, you
know feet, because you've got nice thick traveling boots. But
everyone aside from Ragny does start to feel the bite
of the cold.
Speaker 6: Uh.
Speaker 1: Since you don't have the proper tire. I mean, if
you have a cloth that helps a little bit to
bundle up, you know, but h without like an actual
proper you know, it's it's too thin, or it's not
heavy enough, or it's you know, you've got the armor,
which is awkward and not meant for comfort. It's meant
for you know, bodily protection. So I will need everyone
except for Ragny to make an endurance test.
Speaker 6: Please, I got this. Let's for for Bogahar.
Speaker 1: Aren't off with a critical failure and a horse with
a critical failure. Your toes boys aren't off on the money.
Speaker 5: There we go, now we're talking okay, yeah, yeah, oh
wait a minute, No, I don't have any.
Speaker 6: Fortune points left. You want to take a dark deal,
not for my uh not for filing a little you know,
coach you sure?
Speaker 1: Okay? You know a funeral, their chance to get the
get some cool corruption points. I mean they have the
best thing. That's how you win the game. We told
you that, that's how you win.
Speaker 6: I I'm interested in using my corruption points to fuck
that family over.
Speaker 1: So well, you can't fuck them over if you freeze
it up whatever, that's fine. So yeah, you guys are cold,
aren't al If you guys can, I don't know, Richter,
you can tell is givering by the time you guys
get to Worful and it's clearly not looking great. You
guys get to this town, it's just a little small village,
you know, probably has maybe a couple hundred people if that,
whereas Uber's Reich is like a town of like upwards
of five or six thousand people. So as you can
tell in the map here there's a very big dot
and a very little dots. So clearly yeah, so we'reful tiny.
It's not like a little hamlet or a tiny village.
But it's nothing amazing, very simple folk here, not a
lot of the amenities that you would see in Uber's Reich.
You know, there's maybe one tavern, maybe maybe like one
smith who's probably not great at what he does things
like that. So I assume you guys all get a
place at the inn for the evening the tavern. Yeah right,
Well that typical prices. If you want the common room
it is ten pennies. If you want a private room
it is ten shillings. I'm definitely going common.
Speaker 6: Room comn so that's ten pennies is one silver right, yes,
all right, well there we go. It's over shilling.
Speaker 1: I just had someone on Facebook say that our alien
stuff is one of the best.
Speaker 4: Nice, Well, thank you.
Speaker 1: Thank you, Alexander. If you should ever become a patron,
I appreciate that good stuff. He's not wrong. He also
speaks truth. And you know what, guys, I think that's
probably a good place to call it, as we're almost
out of time here, unless there's anything you guys want
to do here in the town before you call it
a night.
Speaker 5: I guess while we're here, if we're got at least
this much again to travel, just like see if there's
a tanner and buy some furs or something.
Speaker 1: Okay, do a little little last minute shopping so no
one freezes to death.
Speaker 5: Was I was really stoked to make that endurance test
because it would be like the first time going into
a fight for me without an exhaustion condition. Happened pretty
much every session so far this game. And it sucks eggs,
I'm gonna tell you that.
Speaker 1: Oh it does. Yeah, yeah, fatigue conditions are equal not fun,
but you know that's life. Uh. So, Consumer's Guide we're
gonna go to. We need to Uh, what you really
need here is what is it? A jacket? Is that
what it's called?
Speaker 6: Sure?
Speaker 4: Yeah, let me no coat? Coat?
Speaker 1: Coat? Okay, well it is a common item, so let's
see if you're gonna actually find that here in this
little po dunk town, because the size of a town
is going to determine whether or not something's actually in
stock or not.
Speaker 6: So we like five coats please, uh.
Speaker 1: Someone roll me a D one hundred on if there's
a fifty percent chance that you will find someone that
is selling what you're looking.
Speaker 5: For so close, But no, it's no one could happened.
Speaker 1: No one is selling what you need.
Speaker 6: You said there was a fifty chance.
Speaker 1: Yes, I said fifty or higher?
Speaker 6: Oh wow wow?
Speaker 7: Is that the only thing that that is able to
stave the cold?
Speaker 1: You could try to get some blankets and such. I mean,
the thing is like yeah, because it's it's while you're traveling.
You know, right now, you guys are inside when you're sleeping,
so you'll be fine, But it's when you're traveling outside.
You know, you could have a blanket on, but you know,
if you need to do something, the blank's probably not
gonna help if you have to, you know, use your arms.
If you just stay bundled up in a sleeping bag
walking around, that might work.
Speaker 5: But is that practical If we just bought a whole
mess of torches, just like be surrounded by everybody two
hands torch and.
Speaker 1: Each uh again, you could do that. I don't know
how practical it's gonna be. Yeah, there's a limited amount
of torch too, before it burns out.
Speaker 5: Yeah, that's true. How far are we going?
Speaker 1: Maybe, Yeah, it'll be a couple of miles to get
to the next two towns, so that's not too bad. Well,
you could probably make it to the Griffin and Hammer
in a day, probably less than a day if you
need to. It just depends how fast you guys travel.
Speaker 11: So all.
Speaker 1: Anything else you look for, anything else that you guys do.
Speaker 3: When Ragney gets into whatever in Rand, he's gonna scan
to see if he recognizes anyone.
Speaker 1: Right, No, you do not. You've never seen any of
these people. It's very, very uh, just a couple of
villagers after a long day of work, relaxing, having a
few ales. Maybe the odd traveler or two. But you
guys definitely are the oddest site in here. But the
bartender will take your business nonetheless.
Speaker 4: Ye, I guess get some food and frame two that
included in our common ring price.
Speaker 1: Let's find out high or low, Ragney.
Speaker 4: It's always sixty nine, so hi, shit, it is fifty.
Speaker 1: I guess fifty would be because it's it's one to
one hundred, so that would be low. One to fifty
would be low. I'm sorry, not included, damn.
Speaker 12: So food a meal?
Speaker 1: Well, look you a meal is only one shilling. It's
not too expensive. So you get some hot food drink.
Speaker 4: Yeah, all right, sounds good, not great, but it's uh,
you know, fulfilling, so it'll do.
Speaker 1: All right. Well, I think we'll call it at that.
If anyone is missing any wounds still, you can go
ahead and do your rest test now to see if
you get any remaining wounds back, and then I think
that would be a good place to end it for tonight.
Speaker 6: Yeah, what do we roll for that?
Speaker 1: You hit the little bead icon next to your wounds? Oh, okay,
you should do the role automatically then yeah, yeah, you're fine,
so you probably back up to full at this point.
All right, Well, there we have it for folks. I
think we'll get in some good action next week and
more investigating. So join us next time, patrons, as we
continue the legend of fish Rook here and see what
is going on. And I think with that we'll just
give it a good old, good old nighty night. Thanks
so much, appreciate your support and we will see you
next month.