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Thank you, Joy. The biting wind howls across the endless
expanse of ice and snowing with it the weight of
your journey, a thousand miles and more, each step etched
into frost, bit and resolve, and then through the swirling
haze of the horizon, you see them, the nameless spires.
At first, they seem almost like mirages, faint shapes piercing
the edge of the world. Six monolithic towers, dark gray
and foreboding, rise impossibly high into the sky, their jagged
peaks stabbing the heavens like the horns of some colossal beast.
Awe wells within you, but it cannot banish the creeping dread,
the primal fear that churns in your guts as your
eyes linger on their impossible size. The distance between you
and the ruins twists your sense of scale. Even from here,
closest of the spires seems to loom over you, larger
than life. Three of the towers, ancient and wounded, have
crumbled over the eons, their once pristine cones shattered to
uneven heights of fifteen hundred, a thousand and a hundred feet,
And yet even diminished, they are overwhelming. The untouched spires
stretch over two thousand feet into the sky, a fining reason,
shadowing the land like the bones of forgotten gods. But
something is wrong. One spire, the one nearest to you,
is darker than the others. The change is subtle at first,
shift in its hue, but as you draw closer, the
truth reveals itself. The base of this spire is black
as pitch. Around it swirl great vortices of wind, laced
with a dark ash that clings to the surface like
living shadow. This malevolent storm grows more pronounced with every step,
the blackness spreading upward as though devouring the gray stone.
Arcane whispers seem to crawl through the air, faint and unrelenting.
For those of you train in the arcane, the sight
gnaws at the edges of your mind. This is no
natural phenomena. It is a manifestation of immense magical power,
the consequence of a ritual so vast it has corrupted
the very air. If you wish, anyone that is trained
in the arcane can make a.
Speaker 2: Roll twenty seven.
Speaker 3: Twenty two.
Speaker 4: Thirty seven.
Speaker 5: Wow, it's a natural twenty wow.
Speaker 1: All right, this ritual that is being performed right now, Karun,
you Malvik and actually not our city and a rashtak
Karun and Malvic. You notice that this ritual seems to
almost be complete. Judging from this transition of this spire
and the air around it, you're able to put this together.
As you travel, getting closer to the nameless spires that
you have been able to see now for quite some time,
making your way closer towards them, ruins themselves begin to emerge.
As you close the last few dozen miles. I'm sorry,
the last dozen miles between the towering spires lies a
city like no weather. Strange domes, angular facades, twisted towers
rise from the ice, a clash of alien geometries, and
ancient designs that seem at odds with the natural world.
The dark green stone of these structures gleams dully under
the pale light, while massive slabs of gray basalt heave
the winding streets below. At the city's heart stands a
giant hexagonal pyramid six sides, smooth and imposing, rising five
hundred feet above the surrounding ruins. It is dwarfed only
by the monolithic spires around it. And then, without warning,
a wave of recognition washes all over you. Memories stir
like phantoms in your mind, disjointed fragments of a dream.
You've seen this place before, You've walked these streets, You've
gazed upon this temple. The name comes to you unbidden, Akakaru,
snow Mother. This is the first and last temple before
you can fully grasp these recollections. However, Snowy Owl steps forward.
Her expression is solemn, distant. A moment later, she rises
into the air, lifted by ghostly wings of faint, shimmering
light around her, Wisps of energy coalesce, taking the unmistakable
shape of a great owl. When she speaks, the voice
is not her own. It is deep and ancient resonating
with power. You gaze upon the nameless spires, and I
gaze upon my future tomb. Know that long ago, before
the sky struck the world, I stood at Akakaru's side.
Her people worshiped her here.
Speaker 6: Called her the Snow Mother, and when they discovered the
black frost whale buried deep below, they built this city
above its tomb to keep it in place. Akakaru died
to keep the black Frost Wail entombed, but the power
of her sacrifice has waned. You must bring me to
my mother's temple. There I shall renew her sacrifice with
my own. But first we must ensure sure that the
black frost wails whispers are, at least for the time
being silenced.
Speaker 1: A snowy owl descends. Tears glisten in her eyes. Her
voice trembles as.
Speaker 7: She speaks.
Speaker 8: This, this is what I feared. My quest was not
a safe room, but to bring him here, to this place,
to give him up, to sacrifice him.
Speaker 7: So that alcacar strength might endure.
Speaker 1: She pauses, wiping her tears, the trembling hand for straightening
her back. Determination hardens her voice.
Speaker 6: Well, we must press on.
Speaker 7: Whatever it takes.
Speaker 1: We must see is through.
Speaker 7: Ole kuk.
Speaker 9: Di, Nigi, Numa. I ask you to please wait here
for us, and in the case that we do not return,
I must ask you with returning to Elder Seshu, you
come up with a new way.
Speaker 7: To stopu Soyo.
Speaker 1: The shadow of the spires looms ever larger, the air
grows colder, and somewhere deep beneath the ancient stone of
Aka Karu's temple, the black frost Wail stirs his whispers,
threatening to drown the world. M Lukukanigi and Numa protest,
but Snowy Owl hugs them and convinces them to stay behind.
Speaker 10: We will do everything that we can to make sure
Snowby Owl completes their mission.
Speaker 1: There are some frozen tears well up. It is hard
on them. I've come so far on this journey. Dani
is the first to speak up.
Speaker 7: We have been tasked.
Speaker 1: With a great purpose.
Speaker 3: You, my friends, know how.
Speaker 6: I want to help you.
Speaker 1: It is our job.
Speaker 7: But I understand.
Speaker 1: He holds her chin up, puts an arm around Ulakouk
and Numa ten hands her head.
Speaker 7: What do you do?
Speaker 10: I wait, this is probably goodbye for them. I imagine
this moment is tender and probably the most difficult thing
that they've had to deal with thus far on this journey.
But once they detangle, I will gesture for snow he
how to lead the way?
Speaker 3: Is this city populated?
Speaker 1: Hard to tell?
Speaker 2: I believe?
Speaker 3: Check ah, I did. Sorry, I had used to check.
I did not hear perception check my mistake. I was like, well,
are we gonna go?
Speaker 11: I saw the two of you staring off into the void.
Speaker 3: A twenty doesn't look like it.
Speaker 1: The only activity that you can really see from where
you are is the closest spire, which has what appears
to be some kind of ritual being cast.
Speaker 11: Do we have any idea what that is?
Speaker 12: I say, allowed to be a group gesturing towards the ritual.
Speaker 1: Karun. You don't know what the ritual is, but you
know that it's very very powerful.
Speaker 4: I will say as much. It's it is a mystery,
along with whether or not there are people here and
it is populated. Although the ritual must be very powerful,
so we.
Speaker 13: Must silence the spires. That is what we were told first.
Speaker 3: Yes, I wonder if the ritual is there from the
people here trying to slow what is going on, or
if it is to undo it.
Speaker 2: At any rate.
Speaker 12: We must be careful whether or not there are people
or creatures here?
Speaker 4: Does anything about the architecture here resemble anything that I
might identify as elfin h.
Speaker 6: Question?
Speaker 4: Now it is a mystery. Probably it was aliens.
Speaker 2: Aliens?
Speaker 4: Who knows?
Speaker 3: Who can say to another planet?
Speaker 2: Indeed, H.
Speaker 12: Well, and I huddle in with those that are within
our main group here, for I do not wish for
snowy owls people.
Speaker 11: To particularly hear this, but.
Speaker 12: Should Rune sacrifice themselves and perhaps snowy.
Speaker 11: Ow We do not know what the whole situation is,
what happens after? What if this reoccurs?
Speaker 12: If the strength of the mother of akakaru waned before?
Speaker 11: Who to say it's not going to happen again?
Speaker 3: It probably would, but perhaps millennia later. If we make
descriptive records as though they did not before, perhaps we
could find a way to make sure it is passed down.
Speaker 14: Is there a.
Speaker 2: Way that sorry to cut you off? Is there a
way for.
Speaker 10: Me to try to determine how old this place was
and or possibly when the physical degradation again?
Speaker 1: You would have to get much closer. But you have
information that you've received from various notes, and things throughout
the course of your investigation that would suggest that this
place is thousands of years old.
Speaker 10: Well, I suppose that would be a mission that extends
beyond our lifetime. And should we be successful, you always
carry this information forward with us, let other people know,
so it is not completely forgotten.
Speaker 3: Precisely, perhaps even somewhere here as well, carving what we
figure out to some of the stone. And it may
last a long time.
Speaker 11: Yes, it is simply just tragic.
Speaker 13: Sacrifice to be needed multiple times.
Speaker 11: This creature isn't right.
Speaker 3: I think it is normal. Seems to happen all that time.
Speaker 13: M that's any race wey, I suppose I have a
job to do.
Speaker 2: Yes, seems that way.
Speaker 1: Snowy Owl just entangles themselves from the group.
Speaker 7: Are you ready? Are you ready to venture into the
Nameless Spiders?
Speaker 1: It's probably like a little status window that comes up.
Would you like to save the game?
Speaker 3: Now you are? You're reaching the point of no return?
Are you sure you'd like to save and lock yourself
into this quest? And yes, I would.
Speaker 11: I look to the companions besides me, and I'm not.
Speaker 2: Will before we head in. I will move over to
Malevik and.
Speaker 10: Reach in underneath my many furs and cloak, and I
pull out what.
Speaker 15: Appears to be a heart shaped pin.
Speaker 10: This would have been adorned on my scarf and among
the many trinkets that I wear on my person. If
you don't mind, malevic, something I'd like to affixed to
your armor.
Speaker 5: I'm thing forward.
Speaker 10: I will reach forward and begin to secure it underneath
his furs, so that it is close to his heart
underneath the armor.
Speaker 2: There this might come in handy later.
Speaker 5: At rest.
Speaker 2: All right, I'm ready.
Speaker 5: As she puts it on, and I'll put my hand
on my shoulder and grip tightly. Do you feel it?
Speaker 1: Mm hmm?
Speaker 5: Underneath us, around.
Speaker 10: Us the hum there's a lay line nearby.
Speaker 5: H I haven't been in a lay line since.
Speaker 10: Well, you know, yes, And I put my hand over
his and give it a squeeze.
Speaker 2: Going to be all right?
Speaker 1: Mm hm.
Speaker 5: This time should be different.
Speaker 16: Mhm.
Speaker 5: You gave me knowledge about this place. We may not return.
The risk.
Speaker 10: Is almost complete, almost, but not quite there yet.
Speaker 2: We still have time.
Speaker 5: I'll nod my head now, we'll take my axe in hand,
and I'll walk forward towards the wiol. Now you ready,
m You do know that I'm not gonna let you
just throw yourself in there alone. You'll have to put
me down. There's always another way. I just have to
find it.
Speaker 7: Thank you, my friend.
Speaker 5: Mhmm. You lead off Balloon.
Speaker 1: And you begin to enter the nameless spires, making your
way towards the nearest spire. Powerful magics seem to permeate
the air around you, and as you get closer, you
see a fissure splitting the ground, leaving streets and structures alike.
The edges of the fissure seem infected, crusted with dark ash,
and appearing porous compared to the surrounding terrain. Within. The
fissure drops away to darkness. Unsettling sounds, almost like whispers,
drift up from these inky depths on cold blasts of wind.
These fissures extend all around, and I shall bring you
over here to show you this madness. Down there is
where you begin. Those large, black, empty, void like shapes
are the fissures that you can see. Sorry, let me
play snowy Owl down as well. Snowy Owl looks around
and says.
Speaker 17: I believe the source of this magic is taking place
that way.
Speaker 1: She points to the northwest. But we must find a
way across these fissues.
Speaker 10: I can see a sort of ledge shear. Does this
mean elevation, say something we can potentially climb up?
Speaker 1: So yeah, these would be broken down like ruins and
things of the city.
Speaker 15: M hmm are they climbable walls?
Speaker 2: I suppose it's question.
Speaker 1: Yeah, so let's see here. You make just a regular
perception check.
Speaker 2: I think yes, twenty five.
Speaker 1: Yes, they are. Uh. It would be probably difficult, though
not quite as difficult as the climbing down the cliff.
Speaker 10: All right, I think it's a bad idea if we
split up. We should try to stay together as much
as we can.
Speaker 12: Now to the north is where we have been directed
the northwest. Looking at both of these gaps these fishes,
can we estimate about how far across each one is?
As in, would we be able to perhaps use Karoon's
ladder to kind of lay.
Speaker 13: It down as a plank, so to speak.
Speaker 11: Or would we have to fly across or something.
Speaker 1: This one in your immediate vicinity appears to be about
twenty feet across.
Speaker 13: And Karun's ladder is about twenty feet.
Speaker 1: Right fully extended, Yes, I can jump.
Speaker 5: Across without any checks. It's only twenty feet. Well, if
you want to use the ladder. I can be on
the other side to receive it.
Speaker 12: Oh it's steady. Yes, that would be a great idea, karun,
Are you all.
Speaker 4: Right, I'm already I'm already way ahead.
Speaker 18: If you're pulling trying to pull the giant ladder out
of the bag from whence it came, assembling it, placing
it down.
Speaker 19: So we wish to go northwest, then yes, oh yes,
I think it's a good idea.
Speaker 1: Right, snowy owl pipes up.
Speaker 7: I can also assist with the placing of the ladder.
Speaker 5: Hmm, if you must, if you will, if you're willing,
you can. Either way, we will get across. Yes, I'll
go with you just in case there's danger very well,
and I will run and jump across.
Speaker 1: Wings extend and they fly across.
Speaker 7: Uh sorry, game of spouse.
Speaker 1: Okay, okay, so you don't have to make a.
Speaker 5: Never mind if I'm raging, I don't, but I have
to make a what I'm saying, there we go. It's
long jump.
Speaker 1: Okay, so yeah, a long jump. I think it is
DC fifteen athletics. U yep. So this is straight up.
Whatever your role is, that's how far the jump is.
So however, whatever you roll For example, if you roll
you know, a twenty five, you would be able to
cross twenty five feet with athletics with a long jump, yeah.
Speaker 12: M.
Speaker 1: Twenty three just enough. Malevic gets a running start and
you land on the other side snowy owl sort of
like help steady you a little bit as you jump
across you. There's a moment when you're in the air,
Malvic where you look down and those whispers indistinct just
are a combin aid of like you can't seem to
understand them. But they're also louder than they were. There's
a nonsensical.
Speaker 6: Aspect to them.
Speaker 14: How mm hmmmm hmm.
Speaker 1: And one of the whispers you hear familiar voice.
Speaker 20: Move mm hmm.
Speaker 21: What is that?
Speaker 5: Who's that dark? Was it you again? He answer me?
Speaker 1: Where are you?
Speaker 5: M spires? They see through me. You know where we are.
It's wrong your voice, oh sturb.
Speaker 20: M m.
Speaker 5: Says place. Now we'll have to take control during our sinks.
I don't think I'm ready.
Speaker 7: Are you all right?
Speaker 5: At this place? Is dangerous? Many voices in my head
and for one stark is the silence to one. There's
a familiar voice down there calling at me, pulling at me.
I don't quite no it is, but it sounds awfully familiar.
We have to get the others across now. They have
to be careful going across the pool almost pulled me back.
I can normally jump a lot further, but that was taxing.
Take care.
Speaker 7: Remember that your friends are here. We are here.
Speaker 20: Hmm.
Speaker 5: Indeed, place the ladder.
Speaker 18: Placing the ladder, I'm just gonna go ahead and start
sudding that up.
Speaker 10: Sure, I imagine I will help hold it down on
this side.
Speaker 1: Yeah, I imagine you're just sliding it basically, of course,
trying to weigh it down on the side so that
it doesn't, you know, just fall down and give me
an athletics check for that, I guess, or Celia, and
if Kroon, if you're helping, you can also make an
athletics check.
Speaker 4: I cannot help because I'm untrained. Instead, I will supervise
and tell o Cilia what they are doing wrong.
Speaker 13: I will cast guidance on it. Oh, never fucking mind.
Speaker 10: Do a few stretches, flex and my bite up is
the size of Karoon's head, and then I.
Speaker 2: Gently put it down.
Speaker 15: Sure, natural twenty.
Speaker 1: Six, No problem. You get the ladder set up across
this first uh chasm here?
Speaker 10: All right, I'll hold it down on this side. So
perhaps we want to set up for a rope as
a sort of a back up in case one of
you slip.
Speaker 11: That is possible.
Speaker 12: We did gather some of the rope from when we
were climbing down right, I believe, so.
Speaker 5: Yeah, all of it.
Speaker 4: Yeah, we're plenty of rope.
Speaker 12: All right, So I suppose what I will do is
it is twenty feet across rope is typically what your
fifty to fifty feet?
Speaker 2: All right?
Speaker 12: Looking around, does it seem like there's anything steady not
the ladder that we could possibly tie an anchor to,
so to speak, give.
Speaker 1: Me a perception check.
Speaker 15: Nineteen.
Speaker 1: No, there's a lot of black frost, and you know
these weird tendrils and things that you've run into before
at the temple. I don't know if that looks sturdy
to you.
Speaker 13: I don't know that there's anything that we can really
attach to.
Speaker 3: Why not a climbing petance?
Speaker 13: Oh as in slummet into a wall a couple of times.
Speaker 3: And then the ground here, yes, all right, we are
on ice.
Speaker 1: Correct, The ground and the surrounding area has rather poorous
to you?
Speaker 11: Oh so it's kind of dilapidated a little bit.
Speaker 12: Mmmm, well, we do have multiple people who have the
ability to magically fly, So I suppose just do your
best to keep it steady and hmm, I'll do my
best not to die.
Speaker 5: I'll scream out. I suggest crawling across all fourds is
better than just two lads.
Speaker 3: M Now, I got across, all right, But that means
whatever you're doing, go ahead.
Speaker 12: If you want to go first, have fun.
Speaker 3: I feel like you're staying here any longer isn't going
to help us. So I just get on our fours
and begin to crawl across on this ladder.
Speaker 5: Sure, I'm olding to study on the other side as well.
Speaker 1: Acrobatics check please balance thirty three, No problem, rash talk.
Scurries across without any issue, thank you?
Speaker 3: Not a fumatic.
Speaker 5: Yeah, oh guy, ro I suck up.
Speaker 3: Karun.
Speaker 12: Yeah, you go on ahead, because if anything happens to you,
I will be able to go.
Speaker 4: Down the way. All right.
Speaker 18: It's just exactly like the Lizard. Yes, I've been watching
the Lizard. I'm gonna do it just like that. Do
I also rollercrobatics twenty four?
Speaker 1: Okay, Karun is definitely less steady. Going across this ladder,
there's a few shaky moments, Karun. As you are crossing,
you stop about halfway.
Speaker 4: Yeah, what.
Speaker 1: Please make a will save for me?
Speaker 4: Is this an emotional effect?
Speaker 1: Yes?
Speaker 4: Then I get a special bullshit for it. Okay, because
it's an emotional effect forlorn. Yeah, it's called a forlorn
plus one circumstance bonus to saving throws against emotional effects.
Speaker 12: And before this is rolled, just as a heads up,
if I notice that I'm watching her pause, so if
I notice she begins to wobble and like she's going
to fall, immediately casting fly so that I can descend
to get her.
Speaker 1: Twenty six Okay, karun M, hear a voice familiar to
you amongst those whispers. H I think it sounds like
a dronas.
Speaker 3: Oh mm hmm.
Speaker 4: What does he say?
Speaker 5: Boom? It was your father and father?
Speaker 3: Hm?
Speaker 5: Why did you take it away from the from Well?
Speaker 4: I didn't. I didn't have a choice.
Speaker 5: You didn't give me time time to answer your slips slips.
Speaker 4: You didn't have any time. I didn't have any time.
Speaker 5: My sister, all of them, they know nothing, nothing.
Speaker 4: Nothing, They will they.
Speaker 5: Will He's unrest.
Speaker 6: You don't eat something is wrong.
Speaker 11: Mhm, Karon Darling.
Speaker 4: Karoon, Yes, what is she doing?
Speaker 11: Keep going on?
Speaker 1: Come across the.
Speaker 4: All right, all right, all right, all right, join me now,
I'm gonna just I'm gonna keep I'm gonna keep going
away from the sad lake. So just keep on.
Speaker 1: Keep on her acrobatics check please.
Speaker 4: All right, twenty nine.
Speaker 1: Across the last half of the ladder.
Speaker 11: My hand to like this, ready to cast.
Speaker 4: So that is a very sad lake.
Speaker 5: You're shicking constantly.
Speaker 4: Yeah, that was that was pretty sad.
Speaker 18: Anyway, I did it good, right, Massilia.
Speaker 12: I'll send one of them back here in order to
hold it steady for you, since they can cross more easily.
Speaker 10: All right, I think it'd be best if I just
go and if something happens, so maybe you can catch me.
Speaker 14: Right.
Speaker 2: We shouldn't waste more time.
Speaker 13: I think right, and I will follow suit and attempt
to cross.
Speaker 1: Please make an acrobatics check, Sati yarrah across the ladder.
You do hear whispers as you cross though.
Speaker 5: Oh oh.
Speaker 3: Y'are you're.
Speaker 2: I'm afraid?
Speaker 11: Oh fuck this place?
Speaker 12: And I cross and prepare for Arcilia to to cross,
ready to react.
Speaker 10: Should I need, I will put bits of cloth in
my ears, and then attempt to slowly crawl over the ladder.
Speaker 1: Please make an acrobatics check. Yours will be more difficult. Gous,
you have no one setting ladder.
Speaker 10: It's okay, I nervous, skip legg damn limbered up.
Speaker 2: You know I had a nice breakfast. You're meat. Let's go.
Speaker 10: It's easy, no problem, Yeah, natural.
Speaker 4: Twenty or Celia.
Speaker 1: You cross this chasm, barissed. Hint of a whisper escapes
this chasm as you cross.
Speaker 14: Oh.
Speaker 7: Mm hmm, Jesus four.
Speaker 10: As I'm crossing, my eyes are up, not down. I
trust my hands.
Speaker 2: And my knees where they are, and I'm.
Speaker 10: Looking instead up to the faces of my companions. I
focus on them, keep the movements slow and steady, and
once I'm across, I hop up and shake the nerves
out of me.
Speaker 2: This wrettage place. Mhm. Will we help you put your
ladder up?
Speaker 4: By what means?
Speaker 15: I'll help stow it away.
Speaker 11: To the west.
Speaker 13: Then I say, shaking my hands to get the nerves out.
Speaker 14: This way.
Speaker 2: Do the walls look like as we are moving?
Speaker 1: Yeah, it's covered with ice, but there's a lot of
of like dark green stone underneath dilapidated. A lot of
the stuff is crumbling, you know here it's you know,
you know, you would see the difference between like a
porous kind of stone and like something that was very solid,
fairly easily right. Uh, this black frost appears as if
it is infecting the stone.
Speaker 12: We're passing this this pathway.
Speaker 11: On the right here.
Speaker 12: Looking down it, do we know just any sorts of
buildings or does it line up with any of the
buildings that we saw coming in?
Speaker 1: So this is, in effect, you were in what is
sort of like a ruined city. Yes, So I don't
have like an easy answer to that. I would suggest
that there's other buildings and things around the city. This
appeared to be the path leaning towards the closest spire.
Oh to the right, No, I'm sorry, not to the
right where snowy Owl has directed you.
Speaker 11: Gotcha, all right?
Speaker 12: So we could just assume there's probably stuff down to
the right, but that's not where we're going.
Speaker 1: Right, snowy Owl didn't indicate that way, But it's up
to you, all right, and push forward?
Speaker 2: Then, Yes, this is a hole. I'll wait for others
to pass me. Now I'll go.
Speaker 22: Last take care here there is another small chasm, but
I cannot see the bottom.
Speaker 11: You're hol Are you coming?
Speaker 1: Sorry?
Speaker 4: I just thought I heard something. I'm fine, Yes, of course,
Let's go on.
Speaker 2: My head behind you.
Speaker 9: Okay, we must somehow make our way across.
Speaker 14: I can.
Speaker 7: This chasm is larger.
Speaker 1: To your left. You can see a much larger chasm,
this one about forty five to fifty feet across.
Speaker 7: There are more ahead as well.
Speaker 13: Look to you ross talking to snow yoo. I suppose
now it's all done.
Speaker 4: Eh, Yes, we should have brought the boat, a flighting boat.
Speaker 10: I'd like to take a rock and throw it down
the chasm to try to determine how deep it goes.
Speaker 1: Sure, give me a survival check.
Speaker 2: Okay.
Speaker 3: Seven.
Speaker 1: It eventually makes a noise, but you have no idea
how far down that is.
Speaker 3: Ah, I must be able to help out with that
a bit. I grab a rock, I cast light on
the rock, and then drop it.
Speaker 10: Oh yes, I suppose that's a much more clever way
to do that.
Speaker 2: I kind of just throw a rock.
Speaker 3: That's fine, I've done this before. Now I'm listening and watching.
Speaker 1: Sure Survival Check.
Speaker 3: Twenty two.
Speaker 1: Every rolling though, you can't really tell her specifically, but
you can guess it's over one hundred feet.
Speaker 3: It would be very bad if we fell.
Speaker 10: Mm.
Speaker 11: So magic it is.
Speaker 12: Yes, now looking across this chasm, to get past all
of it to the other side, all the way on
the other side, you look really quickly to see how
far that is, and like the furthest point inwards. I
suppose so around here the way we would start.
Speaker 11: I can't read the number because it's so small for me.
Speaker 13: So it's about one hundred and sixty feet. How many
feet can we move in a round rash talk?
Speaker 3: It would be free. It's your normal move speed.
Speaker 11: Well, I have twenty five and so.
Speaker 3: You would be able to move seventy five in action
right around thirty five around.
Speaker 13: And around is how many seconds? Six seconds?
Speaker 11: Six Six's about how many times would we be able
to go across.
Speaker 12: Ushering some people we can manage themselves right.
Speaker 3: With a couple of one hundred feet When we dealt
with it before, we were able to make it malt
three trips each with someone, and that was with double
the size of the group. So one fly spell sh
might be enough all right, and out.
Speaker 12: Of the two of us, I would assume physically you
are stronger, but you have less spelled.
Speaker 3: I no, I could move twenty five feet. Yes, I
can move the same distance as you.
Speaker 5: All right.
Speaker 11: But do you have one cast.
Speaker 3: To fly if I had prepared it today? Yes?
Speaker 11: Oh, so you have no cast to fly? I am
the fly person.
Speaker 3: You can cat fly on whoever you wish, though it is. Yes,
it's the same as mine. So yes, I could carry
I am here stronger, but you could also do the
same thing to Malevic or Cilia.
Speaker 12: Indeed, all right, I will look to Malvic, I suppose,
since he is physically the strongest. Yes, even though our
Cilia is very very strong, And I will look to you.
Speaker 11: Malevich.
Speaker 12: Do you wish to usher everyone across? I can past
magic upon you.
Speaker 5: Whatever we need to do. They get the job.
Speaker 11: Done, you will, all right? And what you no money?
Speaker 5: The deeper we get in this place, the less in
touch I am with the hug mm if it drowns
him out, they do not know, but they will have
effect wise on us. Closer we get, the larger the
chasms more dangerous they become, did not mhmm?
Speaker 11: Do you wish for one of us to do it?
Speaker 3: As I'm just warning everyone, I understand.
Speaker 5: The hog was not confident in its place, didn't even
know where I was. He ceased through my eyes. That
bothered me, So be careful.
Speaker 3: You warned me of that.
Speaker 5: Yes, So the reason why I'm saying this, I do
not have a problem with carrying one with anyone across,
but we do have to worry about not only me,
but the one I am carrying. I cannot control the
actions of the one that I am holding if this
place has an effect on them in the attack step screen,
let go. It's a fair warning, keep your mind type.
Speaker 12: I do have this, and I flick the snap leaf,
so that would eliminate at least a little bit of
the problem, if it would me to do it. I
just don't know if I can carry everyone across.
Speaker 5: I'm having a problem.
Speaker 3: With carrying just warning rightly? Ready is still he is warning?
What I agree with? Is it there are other influences
here and they are stronger. So steal your own mind.
He's saying, not that he would drop, but if someone
lashes out because their mind breaks, yes exactly.
Speaker 12: On to them, then yes, well, hope when we get across.
Speaker 3: If you wish to Brinley first, Maravic, I can hopefully
attempt to do something if something goes wrong.
Speaker 11: M yes, having us on each side is good. We
can both do something, all right. And I will.
Speaker 12: Conjure up the blue energy that I typically do when
I'm about to cast a spell of this nature, and
I will cast fly upon Manovic.
Speaker 11: This is his movement speed.
Speaker 3: In flight.
Speaker 11: You can put the effect fly on you.
Speaker 1: Okay, Now this lasts for five minutes, Malvic, you're pretty fast.
Mm hmmmmmm you're.
Speaker 5: I can also sudden charge pins up the fifty feet.
Speaker 1: I don't know if you can without a target.
Speaker 3: Oh, if it says yeah, attacking a creature something, or
if it just says move a distance the.
Speaker 1: Quick spring your fae so you don't have a foe
with them.
Speaker 5: Well, yeah, I can stride then.
Speaker 1: Yeah, I mean you can move up to ninety feet
in wonder.
Speaker 2: Fly.
Speaker 11: I don't believe you're allowed to stride.
Speaker 13: So it is per movement like per action.
Speaker 11: It will be whatever your movement speeded.
Speaker 3: Yes, that would be ninety. I think it's just the normal.
It's not a sprint, it's just your normal full move right.
Speaker 5: Yes, yes, the actions will move or how many actions
across it's only fifty.
Speaker 3: You you want to go all the way. Oh right,
not just the forty five cross multiple times?
Speaker 5: I see, Yeah, I would do I would do multiple
But I'm thinking to drop everyone off on one, drop
everyone off on the other, and so on and so forth.
Do those because edges over there.
Speaker 11: Look crumbly though it's my only thing.
Speaker 12: If that looks super dilapidated, I don't know that's a
good idea. The only reason I was saying all the
way across is because it looks usually though it might crack. Yeah, everyone,
I'm going to I'm going to take out the spyglass
that will give me a plus one as well on
my perceptions.
Speaker 4: You'll give you a plus two, all right, because it's
a nice one. Does it?
Speaker 5: Crap?
Speaker 18: Where is it the really good spyglass?
Speaker 2: Oh?
Speaker 4: I have it.
Speaker 13: It's right, here's my spy glass.
Speaker 4: It's just the one I made, and it is only sorry,
it is only a one.
Speaker 12: It is one, very good, right, So I'll just add
to the plus one. And you know what before I
take a look, is it all right if I cast
guidance upon myself as well? Since it's a circumstance bonus,
sure let me do that too. Go ahead, and I
give myself the immunity as well.
Speaker 13: Then spyglass this one.
Speaker 11: This is an item bonus natural twenty for thirty eight.
Speaker 1: Yeah, okay, looking through the spyglass, you see a bunch
of stuff Fiora specifically. You can see that the edges
around this are definitely a little crumbly. For sure. All
of these places look like they could probably hold your weight.
You probably don't want to get super close to the edge.
And you also see something else in the distance. You
see a group of creatures at the base of the spire.
Speaker 13: And the base of the spire is is all the
way straight?
Speaker 12: Huh oh, okay, a couple of things, I say, folding
up the spyglass and.
Speaker 13: Near the spire, there are enemies that we should be
aware of.
Speaker 12: The creatures there, so all the way all the way across,
there's a large group of them.
Speaker 13: Now, also the edges there matter of it. If you
are going to drop people off on the middle of
the platform.
Speaker 11: Would be the best.
Speaker 5: Yeah, don't swear I was intending.
Speaker 12: Yes, I'm just saying, be very aware. It looks like
the edges will fucking crumble.
Speaker 3: You would see your ushtuck. How far across is that?
Roughly one hundred and sixteen.
Speaker 5: All right, I'm thinking about going.
Speaker 3: You you see your us like doing math in the
in this like soot like in the ground. Ah, you
should be able to make it the entirety of the
way with a couple of minutes to spare. Malviy that way,
we did not get placed in the middle of this,
but you see the creatures.
Speaker 1: Park has already begun.
Speaker 5: Yes, so where do you want to be placed? I'm
just gonna fly wherever you guys tell me to hing it.
Speaker 3: If you place those that I would say place so Celia,
then Yara, you have the strongest and most capable able
to take hits and then bring the rest of us
in after if we want to. If you will, will
likely engage.
Speaker 5: Do you want to go all the way across that?
Do you want to go to the one in the middle.
It's a checkpoint, the one in the.
Speaker 12: Middle, the middle there, it does look a little bit
stable towards the center.
Speaker 5: Yes, right, then I'll scoop up a rock and he's
a lizard. I'm pretty sure he holds on tight. And
then i will tall.
Speaker 1: He's pretty heavy.
Speaker 3: I'm almost seven foot.
Speaker 5: Okay, but.
Speaker 1: You will have to make an athletics check.
Speaker 5: Oh yeah, I mean I wouldn't expect not to. I'm
gonna go here.
Speaker 1: Right there, Okay, right.
Speaker 5: If I can stop hitting, just.
Speaker 1: Hit space bar and I'll move you. Okay, okay, give
me an athletics check, as you.
Speaker 5: This is an athletics check. All right, Um, I am mastered,
ed boy crazy there.
Speaker 2: Is I love the slow slide of the.
Speaker 1: Yes. Uh, you are able to do this reasonably easily,
malevic a rostock is heavy, but you are very strong.
These magical wings upon your back feel different than the
others that you grow with your ability. They don't seem
to hold the same sort of burden for you with
your muscles. But you just have to use your muscles
to hold a raw shock, as as if you were
picking them up, which is an easy task for you.
You do this with no problem.
Speaker 5: I'll be back. I go back, Grab the next person
next to whoever wants to go next? I see you, yes, okay,
all right, grab right. Well they do the same thing
Lettox thirty one. The wind from the boobs hold me back.
Speaker 2: The drags.
Speaker 3: The wind socks.
Speaker 22: Ye.
Speaker 2: Sure.
Speaker 1: Another person is brought across with relative ease. A little
bit more difficult than a rash talk. As you continue,
m snowy owl waits in case there is an issue.
Speaker 5: What was next?
Speaker 4: I'll just go mm hmm, I gripped tightly to the muscles.
Speaker 3: Whose dream is coming to fruition.
Speaker 4: Finally, he hasn't said anything mean yet.
Speaker 3: There we go.
Speaker 1: Thirty six again. You have no problem doing this, transporting
each person the room.
Speaker 4: You can go now, of course, Sorry, there you go,
letting go and done.
Speaker 5: And king back?
Speaker 12: All right, And I awkwardly try to figure out how
it is he's going to grab me at front or back?
Speaker 13: What is easier for you?
Speaker 2: I'll do the.
Speaker 3: Front, sure, then I hold out my arms.
Speaker 11: All right, I do a little hop.
Speaker 1: Okay, spidery monkey Yara has gun clinging to you.
Speaker 2: At least there's the water.
Speaker 1: Yet, somehow the water is more terrifying than these terrific
chasms you being across.
Speaker 5: The It's hilarious because it makes sense.
Speaker 1: So as you were crossing, whispers get intense, both of you.
Please make it will save.
Speaker 5: What before?
Speaker 1: Okay, I'm going.
Speaker 11: To reroll that.
Speaker 13: Using a hero points.
Speaker 5: If it's worse, it'll make me laugh.
Speaker 1: Hey, that's good, that's good. The whispers are intensifying as
you cross this chasm.
Speaker 5: You you cut your mother.
Speaker 3: In what.
Speaker 5: It says that in my head, I'll be like, I'll
smirk and I'll say and I'll do it again, and
then I'll dig my claws into yours back and intensify
as I flies, I continue to fire glass.
Speaker 21: You're right, please your don't leave me, don't leave me,
please please?
Speaker 1: Fuck land and.
Speaker 11: The whispers prior.
Speaker 1: Failing flying behind?
Speaker 12: Yes, sorry, go ahead, the whispers prior to the ones
of our loved ones?
Speaker 11: Are they at all.
Speaker 13: Recognizable or in terms of like translatable.
Speaker 6: Make a perception check?
Speaker 13: Nineteen Really nightcraft today.
Speaker 16: It is.
Speaker 1: Difficult to get past the feelings to really make a
rational decision.
Speaker 12: On that.
Speaker 3: Right.
Speaker 5: The voices, they play games, play the games with them.
That's how I deal with it, whether you tell the
truth or not. Are you ready to go? Yeah, we've
been here for quite a while now you have been star.
Speaker 11: Yes, yes, apologies sir. So across the way have we
made it to everyone?
Speaker 12: I'm assuming so at this point across the way, it's
just quite a large water.
Speaker 1: You see a large square plaza that has crumbled along
one edge into a chasm, while ribbons of black ash
infuse the remaining street entrances. One of the ruins immense
spires looms high above the plaza. Just beyond the chasm.
Swirls of wind laced with black ash periodically drift through
the plaza to geier up the I've never seen that
word before. The plazas who geyer up along the sides
of the towering monolith, while the stones of the plaza
itself are littered with dozens of bodies that appear to
be frozen to the ground, bodies that continue to twitch
and chant despite being obviously dead.
Speaker 12: The closest one to us is about ninety feet So
how do we wish to approach this?
Speaker 2: And you see what they're wearing?
Speaker 15: Do they look like people that used to live here?
Speaker 12: From what I recall using the spyglass? Do I have
any of those details?
Speaker 1: Give me a.
Speaker 5: Hmmm.
Speaker 1: This will be a society.
Speaker 11: Check twenty seven.
Speaker 1: You recognize some of it. It appears to be reminiscent
of a place you have traveled through. Do you remember
the empty city m the empty city in Castrovel where
you came from Castravel back to Gallerian.
Speaker 12: Oh shit, I reiter reiterate this to my companions.
Speaker 11: Yes, it's the the empty city, the clothing, it is familiar.
Speaker 1: There's not much time left on the spell.
Speaker 3: Yeah, ah, do you want me to take action before
we fly across? Yes, I know they are hostile, Yes, yes.
Speaker 13: Well I don't know, but they are probably in the
middle of the ritual.
Speaker 5: I do. I think that is a good idea. If
they break this platform, we are doomed. So you have
to make a decision now.
Speaker 3: I'm feeling this begin flying. I will do something while
you are to initiate combat.
Speaker 10: I say, take me with you.
Speaker 5: I'll grab I say, and I'm going to land, trying
to land right over in this area. Right here.
Speaker 3: About the time they land is when I would like
to use an item aimed for the center of the group.
A fireball is cast and it's a twenty foot burst,
so if I put it there, it will hit.
Speaker 1: All of them very well. Okay, therefore, we're gonna need
to roll some initiative. Oh, let's go ahead and do this.
Speaker 4: Will or not or we could just not do that,
or we could do something.
Speaker 3: It was regardless. I haven't been able to use fireball
this whole time.
Speaker 5: I am a deep buffer.
Speaker 3: I specifically didn't learn fireball to save Whack and all
of us.
Speaker 14: But not today.
Speaker 13: Now it's your time to shine a rush talk.
Speaker 18: Rush talk o bliterate. It's everyone with fireball at the end.
Speaker 11: Come up, darling.
Speaker 5: Since wind in cor joined this game, such a cord moon.
Speaker 3: It's twenty foot bersts. There's like forty feet between you. Oh,
you're all safe.
Speaker 13: It still traumatize from the ending of rime.
Speaker 5: I'm checking to see if I I would like to make.
Speaker 4: A thirty nine. Let's go, well, amazing.
Speaker 1: Nice, Hey, where the.
Speaker 7: Hell did it go? A?
Speaker 5: Here it is? Hey, I need to know.
Speaker 1: Uh, okay, your master that's Survival in the Wild has
given you sort of six sents when it comes to
noticing creatures that aren't part of the natural area. You
gain a plus one bonus to all initiative checks made
that started the battle.
Speaker 5: Yeah, yep, okay, all right, I guess issue and circumstance
on this. Won't let me turn it.
Speaker 1: On, Chad before we start the combat here today, I
want to let you know. Now. I'm not sure if
I said this to you all as the audience or
if this was just in the green room, but the
players specifically asked things to be challenging, that is all.
Speaker 3: Oh fireball.
Speaker 1: Okay uh a rashtok go ahead and cast your spell, buddy.
Speaker 3: All right, see okay, so I need to place the burst.
There we go.
Speaker 5: Let's see here.
Speaker 3: Oh how beautiful is that? Exactly all of them. They
must make ADC twenty eight reflex basic reflex, so a
success is still half damage.
Speaker 1: Karoon. It's in the measurement controls the little L shaped ruler.
Speaker 4: Yeah, I'm happen.
Speaker 1: And you just hover over it and you can delete.
Oh okay, uh yeah, So they all have to make
a basic reflex save.
Speaker 3: Yes, a little damage after they're all done.
Speaker 4: Oh, a lot of failures, yes, amazing.
Speaker 3: All of them take damage though, all right, see okay,
but it is fire fire damage. I'll take it for
all of them.
Speaker 1: Yes, all right, let's see here.
Speaker 5: On to.
Speaker 4: The gang cobliterates an army with explosives.
Speaker 3: Nineteen that if they took all, if everyone took full damage,
that's one hundred and ninety damage on that attack. Hows
some A few of them only take half, so it's
probably only one hundred and fifty or sixty damaged total.
Speaker 1: Sorry, checking everything.
Speaker 3: Oh you're good. I drew a fireball into your.
Speaker 1: Gears with a massive You see a last of fire
shoot forth from a rash talks this was a wand
or your staff.
Speaker 3: This is a a wand. So I would pull out
with my free hand a wand.
Speaker 1: And yep, absolutely, this roiling fireball boom explodes. You see
confusion erupt amongst these creatures. One of them turns with
a large cloak behind her. You see hair sort of
long and sort of cascading down her back, a large
bow around her body. Turns towards you as you get
their attention. Yes, none of them die.
Speaker 3: Yes, Note the ones that succeeded take half damage I did.
Speaker 1: I gave him. Okay, yeah, it did not show what
did happen?
Speaker 3: It didn't do the halves if it didn't on your satisfying,
But I figured i'd meant not.
Speaker 5: How did that happen?
Speaker 1: There? Half?
Speaker 3: Here we go, brave, lovely?
Speaker 5: All right?
Speaker 4: So that's what I do.
Speaker 3: Just you've never seen me cast fire bar before, because
I can't normally.
Speaker 12: I just I blink, looking between you and the fucking
ball of fire that was launched above and smashing into
these creatures.
Speaker 3: Is that a new toy I've held out of this
for quite some time. I've never had a good opportunity
to use it.
Speaker 1: Oh, fire starts to die down.
Speaker 5: Oh, I'm like, what the fuck? I turn around. I
turned my head slightly and look back the others like, was.
Speaker 1: It me a ruin? It's your turn?
Speaker 4: Hross?
Speaker 1: Yeah, well premature and fire ifucation.
Speaker 4: Despite having the first turn, I don't think that's much
I can really do. I can't reach anyone.
Speaker 2: So do your ladder down?
Speaker 18: Yeah, I suppose I will take a turn and attach
the rope to the ladder and then lower the ladder
down using the rope.
Speaker 4: It's like a you.
Speaker 1: Know, using leverage so it doesn't and like fall into.
Speaker 18: Yeah, and that's what I'll do for my turn. Can
I do that whole thing with my turn?
Speaker 1: Yeah? I think so.
Speaker 4: All right, then do I need to roll for it?
Speaker 1: I don't think you do. I think yeah. I think
I think you're just able to do that. This isn't
the same size of a chasm, so there's a lot
more stability here for you to put it down. Other worse,
I wouldn't make you do a role. I think that
will say that takes your whole turn. All right?
Speaker 18: Yeah, if I try to throw anything from here. The
distance would be astronomical.
Speaker 4: It's minus one per twenty feet thirty yes, twenty feet.
Speaker 3: Four for you every square, I think it's every range increment.
Speaker 1: Oh, you are correct, you are correct.
Speaker 3: Yeah, yeah, yeah, So you'd get a minus three or four,
depending on which one you throw it at.
Speaker 4: Well, even if I threw it at the first one
I could hit, it's like ninety five feet.
Speaker 3: Yes, that'd be a minus four, a minus four because
the first twenty feet you don't worry about. It's every
twenty after and that would be eighty rounded up, So
that's a minus four.
Speaker 18: I'm going to the ladder down just because I think
it may help.
Speaker 4: With Yara and rosh top. Okay, the latter down.
Speaker 1: Let's see. I'll just put a square.
Speaker 3: I'll tell you I can do that.
Speaker 1: Let's find a better color. You can actually see, uh lines,
I don't want to dash.
Speaker 2: I can enjoy your letter.
Speaker 1: Sketch now, but right there, okay, should be able to
see that, all right, or Celia's your turn?
Speaker 2: All right?
Speaker 10: Uh, first action, I'd like to exploit vulnerability. As soon
as Malvik sets me down on the ground, I turned
my head over in the direction of these creatures and
I try to get a better look.
Speaker 1: Oh yeah, this is what you see.
Speaker 15: Let's miscat a picture.
Speaker 10: Oh that's a runci isn't it gross?
Speaker 1: All yeah? The other one in the.
Speaker 3: Back, Zombieldy, looks like this.
Speaker 11: Oh what an I smile.
Speaker 10: That's a magic king for I've ever seen one.
Speaker 3: I want that. I want to be a bat lizard.
Speaker 2: Mm hmm.
Speaker 10: So first action, exploit vulnerability. I will activate mortal weakness.
As I do, I reach over into my pouch and
I pull to this iridescent powder and I begin to
smear it along the edge of my blade and you
see a orange red spark begin to fire off at
the chemical reaction.
Speaker 2: A week to fire.
Speaker 4: Second watch.
Speaker 2: Clearly.
Speaker 10: Second action, I like to activate my share weakness. Now
that we're level ten, use share weakness.
Speaker 2: Oh this is cool.
Speaker 10: It brought of everyone's portraits. Quick confirm nice, it just
gives you the buff. Oh okay. So as soon as
I finish applying the powder to my weapon, I look
to Malavik and.
Speaker 2: There is this hungering look in my eyes. And as
I do, you.
Speaker 15: Feel a heat emanating from that pin that I.
Speaker 10: Tucked on to your armor earlier. You feel this heat
radio down your arm towards your weapons.
Speaker 2: You'll now have the mortal.
Speaker 10: Weakness damage applied to your weapons as well.
Speaker 5: I smile very greedily.
Speaker 2: That's my second action. Third action.
Speaker 10: I'm going to move a bit closer to the wall
so I don't get shoved into the chasm.
Speaker 2: Move here.
Speaker 1: That's going to be the end.
Speaker 2: Of my turn.
Speaker 1: Alrighty, time for some enemy turns. Okay, the undead creature
clearly undead. Will this one back here will begin to
start to make its way over towards you.
Speaker 23: Mm hm oh yeah. Oops.
Speaker 1: It's rather slow in its movements, but it does make
it to you by the end of its turn. Our
Celia rash talk, it's your turn.
Speaker 2: Does this smell that?
Speaker 3: Guys?
Speaker 1: This it smells rancid?
Speaker 2: Game has passed by the way.
Speaker 5: Sorry, there we go.
Speaker 3: Seventy five feet away? Mm hmmm, I think may are
they in rain? Is that I can't see that number?
Let me assume it more trying to see how close
I am from weird bow lady. Uh oh, I think
I'm actually in range.
Speaker 1: What is your range?
Speaker 3: One hundred and twenty feet?
Speaker 11: Yes, you dare range?
Speaker 3: Then that is just at the edge. However, I am
going to cast days wait upon her if possible. As
anything succeed, I'm attempting to fatigue this ah living creature.
I don't know if they are or not, so I'm
still going to cast it. The other ones don't look
at living, but maybe this one is okay.
Speaker 5: So.
Speaker 3: I will attempt to cast it. If they are living,
they must make a fortitude save of DC twenty eight.
If they are not living, I would assume it just
doesn't work.
Speaker 1: It all right, and you get a hero point for that.
Speaker 5: Thank you, of course.
Speaker 3: So that spell is expended. And that's the thing with
the bow is also undead spells have no what certain
spells have no effect. What's certain? And I grin and
I use my last action too. Oh ah, no, I don't.
I get a little closer, but I cannot actually make
it across without staying on the ladder. So I do
not cross the chasm. And that is my turn.
Speaker 1: Okay, Umm, snowy owl will yell out.
Speaker 7: I believe I can carry one across. Who shall I bring?
Speaker 5: God?
Speaker 13: Look to you unless you want to go ross chok.
Speaker 11: I think perhaps the heeler should go.
Speaker 3: I think you should go.
Speaker 11: Yes, all right, I opened my arms.
Speaker 1: Yeah, snowy owl grabs you in a hug and we'll
begin to carry you across. It's gonna take her full
turn to get you across to here.
Speaker 11: All right, that is close enough for now.
Speaker 1: Good Oh Kidoki the undead creature hit the ball.
Speaker 24: H oh wow, oh wow, isn't she so bad?
Speaker 11: She has no skills at all?
Speaker 2: Pays me out wack a double dog. Dare you.
Speaker 5: Now?
Speaker 1: He asked me to make this challenging.
Speaker 7: Mm hmmm.
Speaker 3: Challenging isn't killward death or power death. I'm just just noting.
Speaker 1: Huh, that's just me.
Speaker 13: Just yes, throwing that out there just in case.
Speaker 3: Challenging, not slamming our heads up against the wall.
Speaker 11: Yes, not not.
Speaker 1: Okay, First things first, in neckrill whoever speaks that I do,
but I don't know if I could hear them, Uh,
pretty loud because they are hissing a command which translates
to kill that one, pointing to our Cilia. This zombie
will attack you, ar Cilia.
Speaker 7: Oh right, sweet solo lovely.
Speaker 10: Because of the esoteric warden effect, I do get a
plus one attack, A plus one ac against this creature,
specifically this creature's attack.
Speaker 1: Okay, it will try to bite you with its jaws.
That's a thirty one to hit.
Speaker 10: Even with all my bullshit, I don't think I can
beat that. Hold on, let me think real quick.
Speaker 2: Nope, that's it hit.
Speaker 1: Okay.
Speaker 3: Uh.
Speaker 10: I will raise my amulet to reduce damage, but it's still.
Speaker 1: His damage first. Okay, this is ten piercing and five
cold damage.
Speaker 2: Okay, so I will take.
Speaker 24: Uh to twelve.
Speaker 2: I only take three damage.
Speaker 1: Okay, dooke.
Speaker 15: Mynis do ye, and then.
Speaker 1: Let's see. Yeah, let's do a let's do a composite
long bow attack. She takes aim with bow and will
fire at you or Celia.
Speaker 10: Okay, just to let you know, because of my ambulate,
abayonlet abaion hella la, I did get resistance. Tried to piercing. Yes,
that one business five piercing critical miss.
Speaker 1: A critical miss is a twenty five.
Speaker 14: Uh.
Speaker 1: The arrow sort of slips from her fingers and uh,
it just kind of slides and falls to the ground.
And let's see, uh he will Yeah, this is reload zero.
She's gonna fire again. And I rolled a two on
this one. I rolled a one and then a two.
Another miss our, Celia. This time the arrow clatters against
the wall nearby. Uh, with a significant force. Shit, that
is it for her turn? Okay? Uh, this zombie is
gonna clamber forward. Do here, that's its whole turn. Male,
it it's your turn.
Speaker 3: Mm hmmm.
Speaker 7: Mm hmm.
Speaker 5: Okay, did not like to see an I say, yeah,
thing surrounded. I see where this is going, and I
will go up and go forth and with every striker
closed my eyes and try to pull up the power
that I feel thrumbing from the ground below, strike at
this creature. All right, this is gonna be a lot
of numbers, so give me one.
Speaker 1: So it's pathfinder at level ten. Of course, there's a
lot of numbers.
Speaker 5: Okay, Uh strength m h. I think this is a okay, it's.
Speaker 1: A great, very nice critical damage.
Speaker 12: Oh man, let's see if it applies our Celia's weakness thing.
Speaker 13: Honestly, maybe you will damage it to show up.
Speaker 2: Yeah, I should just show up.
Speaker 5: Oh okay, wait, I have to add lay line damage.
Oh man, I's gonna put a slashing.
Speaker 1: Fireball. Did a lot of damage.
Speaker 14: It's good.
Speaker 5: This it's going to be a plus two. Wait is
that work?
Speaker 14: M hm?
Speaker 5: Okay, here it is. It's true, there it is, but
the wrong damage. So it's supposed to be four damage.
Do that again. Sorry, it is too circumstance. I just
want to put it a status.
Speaker 1: Or uh whatever whatever you want.
Speaker 5: That's protect type. It is.
Speaker 1: Very nice. You see Malvic's sword, uh sort of take
on many different characteristics. This blue this I'm sorry acts
take on the many characteristics here as he swings and
a heavy blow into this creature. Yeah, you chop off
like a huge section of its flesh that remains on
its body. Beck check check hello hello check check check
check check check hello hello hello.
Speaker 16: Hello, hello, hello, hello, hello hello hello.
Speaker 2: That hit or so chunky that it took out the audio.
Speaker 5: It is, it does have thundering on it.
Speaker 3: I mean it's maybe don't use that ability too much anymore.
Speaker 5: So you see to want to take out the stream? No, yes,
that one. Now, since I create, I do leave into
the next target.
Speaker 11: You get a plus one. Do you do sweeping.
Speaker 3: M because you talk?
Speaker 2: You know you don't do another role as long as.
Speaker 13: Sweep says.
Speaker 12: This weapon makes wide, sweeping, all spinning attacks, making it
easier to attack multiple enemies. When you attack this weapon,
you gain a plus one circumstance to your attack role.
If you already attempted to attack a different target. So
you do have to roll for sweeping, but you get
a plus one, which it.
Speaker 10: Says the critical specialization right there on the weapon above
the damage though, choose some creature.
Speaker 11: Oh with crit specialization. I don't know how that applies
with sweeping.
Speaker 5: Well, sweeping. Sweeping is a skill, but this is a
critical spec Yes.
Speaker 13: My bad, I didn't see the critic I'm sorry.
Speaker 1: Yes, so this is just half then yep, so I'm
gonna click on that.
Speaker 5: Okay, you got nice? All right?
Speaker 1: Uh Malevic does a giant swing and it extends into
the next creature. What next?
Speaker 5: Oh yeah, I can hear again.
Speaker 11: Now you get sweeping right?
Speaker 5: No?
Speaker 11: No, oh, because you already hit both with it?
Speaker 3: Yes?
Speaker 5: Oh oh, now with this. I look down at the
axe as the skull of it starts to twitch, crickling,
turn and snap into place, grotesque face upon it, and
look towards the zombie and from me and smile and contempt.
I will swing again.
Speaker 1: Thirty Yes, okay, another hits some damage. Oh man, geez, Louise,
why how do you kill it?
Speaker 5: Swing? Oh my gosh, as I swing, the axe glows
in different I think I even forgot the forest damage.
My bad. Oh, it swings in different colors. It goes
from purple to red, fiery flames to an electric thundering sound.
As it hits, it reverberates from the ground, shoots in
an upward fashion as almost like a spike driven through
the body, and splits it in half in the opposite
direction that I hit from the thundering boom.
Speaker 1: Excellent. This you see black frost pour from its wounds.
Round file.
Speaker 5: For my last action, I don't have.
Speaker 1: To think you've moved. Yes, okay, The next zombie will
go No, it will rush up here, rushing forward towards Malvic.
That's it for its turn. This zombie will then begin
to move, stepping over the body of its dead compatriot.
It goes there, it's Dara, it's your turn, all right?
Speaker 12: So do I get the idea that's that snowy owl
intends to bring me all the way over?
Speaker 1: Uh? Yeah, she probably just dropped you here, you know,
to do something?
Speaker 13: Pause moment, all right, it's perfect, all right.
Speaker 12: So I'm a little too far to do much, and
my friends are looking relatively healthy. So I recall what
I've heard in the krill in that they are focusing
on our Cilia at the moment. So my objective is
to try and take down as much as possible or
as quickly as possible, this creature that is sort of
puppeteering these other creatures or at least giving them orders
to kind.
Speaker 11: Of sow some chaos, so to speak.
Speaker 12: So I am going to go ahead, and it is
within one hundred and twenty feet, I believe that she is,
and I will let's see. I'm going to go ahead
and cast a fifth rank. Let me target a fifth
rank holy Light upon the creature. Okay, I'm going to
reroll that since it is a lot of five with
the hero.
Speaker 11: No, I have two, that is a thirty four to hit.
Speaker 1: Yes, that is it beautiful?
Speaker 12: All right, I'm going to go ahead and roll damage.
Now if this is an undead or a let me
see here, or if they have the unholy trait so
to speak, so undead demonic things like that, they will
take fire end holy damage. Okay for sixty four total
points of damage.
Speaker 1: Yara, let's loose a last of holy light.
Speaker 4: It's so.
Speaker 13: All right, And with my last action, I'm going to
go ahead and just tap my leg.
Speaker 12: To activate the bracelet of dashing, So that is basically
going to go ahead and give me a ten foot
increase in my movement speech, and I will nod to
snowy owl take me all the way, if you can, please,
And that is my turn.
Speaker 1: Very well, Okay, the next black frost.
Speaker 20: Zombie will move.
Speaker 1: Let's see it can I probably get the fear. Okay,
I'm gonna use his whole turn to do that. And
then this one will now move. This one can get
in range of Malvic and get an attack. This turn,
it stumbles forward, rushing towards you as fast as it can,
which is pretty slow for you, Malvic, and it will
try to bite you with its jaws, and that is
a mess. You were able to fend it off with
a twenty two missus.
Speaker 5: Take it back in the back of my hand and
knock its jaw through the side.
Speaker 1: This one, we'll go here with this whole turn. This one,
I imagine this one's probably.
Speaker 5: Sure.
Speaker 22: Let's see.
Speaker 1: Yeah. Uh, this one's gonna get here on its turn.
This one is the last one. Yes, okay, this one
we're gonna get here. Okay, new round.
Speaker 5: Am I still flying?
Speaker 1: Let me double check it was five minutes.
Speaker 5: Yes, I'm still flying. Correct. I feel bad for the leader.
She just sent all her troops towards me.
Speaker 1: Yep, you are still flying. Oh yeah, oh boy, run
it's your turn.
Speaker 18: Finally, I have my ladder all set up. I'm going
to attempt to go across across of it.
Speaker 1: Okay, go ahead and make an acrobatic check.
Speaker 4: No problem because twenty nine.
Speaker 1: Yep, you were able to cross.
Speaker 4: Kind of in tap dances across the letter as if
it was no problem whatsoever. Okay, you can shivering, shivering
and terrified across to the other side. Is that my
entire tone?
Speaker 3: Uh?
Speaker 1: No, so that's your speed. It's thirty right for you? Yeah? Yeah,
so that would be uh that's just one action.
Speaker 4: Okay, great, Then is there any enemy with all of
these are within range?
Speaker 3: Yes?
Speaker 1: Sorry, hold on, you do it would take you an
extra turn because of balance, So you have one action left.
Speaker 18: Ah, I would have to draw a Oh wait, no,
I can.
Speaker 4: I can throw a bomb. I can throw a bomb,
So I would I would do that. I would throw
I would throw a bomb.
Speaker 1: You are a quick bomber, that's right.
Speaker 4: I would throw a bomb the beginning range of thirty
feet or twenty feet twenty twenty feet. So I got
to hit that one. I will hit this one, yere, it.
Speaker 1: Will just cost you one on your attack roll if
you want to throw it further to like the next
square or something.
Speaker 4: Uh yeah, yeah, I will throw to that one.
Speaker 3: Okay.
Speaker 4: For some reason, all of my bombs are gone from
the daily crafting thing.
Speaker 5: Hang on, while she's doing that, I don't is the
bonus from us? So you're actually applying.
Speaker 10: Uh So the way that it works is when you
apply the damage, it gets added into that because it's
a type of weakness.
Speaker 5: Is going. Okay, so debuff essentially on the monster's okay, yeah.
Speaker 4: Monsters have the Yes, that's there's the range penalty of
minus two.
Speaker 1: Uh, then that it would be correct, all.
Speaker 3: Right, I will.
Speaker 4: I will still try it. I would throw an alchemist
fire thirty five. That's a critt amazing, amazing.
Speaker 25: Indeed, Okay, I have that critical do I hit critical
okay eighteen with two splash damage. Although splash damage is
my intelligence modifier.
Speaker 1: Instead it should be Why isn't that I'm on short
times two? Why did that?
Speaker 18: It also affects all creatures within ten feet instead of
five feet because I took expended splash for my tense.
Speaker 1: Ah, very nice. Okay, splash damage is applying.
Speaker 4: Splash damage the deal splash damage equal to double my
intelligence modifier.
Speaker 3: Yeah, yeah, it says, yeah.
Speaker 4: I would Wow it is a holy ship.
Speaker 3: Yes, that's a very good.
Speaker 4: And my intelligence modifier is now five.
Speaker 5: I don't get romantic laughing from Kroun. I'm gonna be sad.
Speaker 1: No, it's oh wait, what I won if I instead
of normal amount lyning a boundary deal splash damage equal
give the fifth boundary. Yes, holy shit, Okay, it did
calculate that wrong though. Sorry, I don't know why that's
doing that. It's multiplying by two there, but it's not
doing the four times.
Speaker 4: Two mmmm, it's uh five times to my intention, smultifilers five.
Speaker 5: This is when alchemists come online.
Speaker 4: It's taken two years. Finally I'm smart enough to know
how to throw a bomb.
Speaker 5: In the wst.
Speaker 2: Uh.
Speaker 1: Yeah, I don't know why that's rolling wrong. Okay. The
reason I'm trying to figure it out is because I
don't want to have to try and figure this out
for each creature. Okay, so that did because they they
are vulnerable to fire. So I'm trying to get this correct.
Let me check your item real quick. Maybe that's wrong, Lee,
all right, well I'll do it manually. Uh so this
is gonna be in from you all right?
Speaker 4: Sorry everyone, No, I'll be sorry.
Speaker 5: We'll figure it out.
Speaker 7: Let me see it.
Speaker 20: Uh okay, it's.
Speaker 5: Probably something we can add mathematically in the background.
Speaker 4: Sorry for being too good at starting fires. Okay, this
is to eat your heart out.
Speaker 1: This time when Karun launches the bomb. Uh you see,
I mean, how do you describe this screw?
Speaker 4: It's like a small mushroom cloud.
Speaker 1: Yeah, I mean, Malvic, you and Arcilia feel the heat
from this, like the napalm splashes out, and you see
the creatures recoiling and pain.
Speaker 4: There's a lot of screaming.
Speaker 1: Yeah from them though. It's just.
Speaker 4: And a terrible, terrible smell and h and death is
my tourn Celia.
Speaker 2: All right.
Speaker 10: A five footstep does not incur a taxi opportunity.
Speaker 1: Correct, it does not profer. It does not do reactions.
Speaker 10: All right, I'll take a five foot step here. I
will attack the one in front of me with my
Jara's heart.
Speaker 2: It's a hit twenty six.
Speaker 1: Okay, you said this one.
Speaker 2: The one in front of me to my south. Yes, Duma.
Speaker 15: Sixteen.
Speaker 1: Very nice. Yeah, you smack this thing with your morning
star with your's heart and it lights up where it
makes contact.
Speaker 10: I take advantage of it reeling from the attack, and
I swing again in quick succession.
Speaker 3: Night miss.
Speaker 1: Okay, that is my turn rash talk.
Speaker 3: Yes, so I would like to do something. It's not
terribly stupid, but it's close horrible. Well yes, actually.
Speaker 5: Well I'm resistant, so.
Speaker 1: Clia doesn't need hair.
Speaker 3: You'd hear it yelling out across the chasm, maddic. Are
you able to take some potential heat?
Speaker 5: Yeah? Bring it on all right.
Speaker 3: I would like to overcharge my wand which means I
can attempt to use it one time extra in a
day at the risk of destroying it. H it will
either break or be destroyed, and I'm definitely doing this.
It's a DC ten flat check. If it's uh, I
mean double check, if it's ten or above or eleven above. No,
if it's DC ten, it would be ten or about.
If it fails, it's destroyed. If it succeeds, it's broken
but able to be repaired by someone who knows how
to craft, and it'd be very easy for Garon to
repair it.
Speaker 11: What was the DC again sixteen.
Speaker 4: Then yeah, I could prepare that, no problem.
Speaker 3: So I'm gonna enroll a D twenty and if it's
ten or higher, it's not destroyed. It's not destroyed.
Speaker 1: There's no critical for this.
Speaker 3: It still breaks, mind you, this is twenty. I would
like bound together to Yes, let me see if I
can change if it's been used or not. So it's
trying to see if I can do that.
Speaker 5: Somewhere.
Speaker 1: Yes, there it is, okay.
Speaker 3: Good, all right?
Speaker 1: He okay, where are you aiming it?
Speaker 3: Ah, I'm looking to place twenty foots yep, exactly.
Speaker 1: There.
Speaker 3: Ah. It hits everyone but our Celia according to this
and the squares by the way, okay, all right, and
the damage is more than last time. Twenty five roller
basic reflex everyone including man evic. Woa as I use
this wand the second time and you see it begin
to crumble a bit in my hand and claws.
Speaker 5: Just all right, give me the role. Oh okay, I'll
just make it. Did you put something in the shot
or do.
Speaker 1: I just yes?
Speaker 3: Under my spell it says save d C twenty eight.
You should be able to click that as well. Don't
know if he's got it's in the chat. Yeah the chat.
Speaker 4: Okay, I fail, all right, so you take full It's fine.
Speaker 1: It's twenty five fire damage.
Speaker 3: That's far and that's under the damage role.
Speaker 1: I have resistance. It's an a factory.
Speaker 5: Yeah, I have resistance and I have temporary.
Speaker 1: Just select yourself and just hit the damage.
Speaker 26: Okay, Okay, here we go, four points crit fails take
double yes, yes, feel the heat kick up?
Speaker 2: Oh shit, I like.
Speaker 10: Pat Malvik where he's still like on fire a little bit.
Speaker 5: I'm relivant. I'm relishing in it.
Speaker 1: Okay, this one half, there's so many I have to
keep track of.
Speaker 3: Yeah, sorry about that. You know I'm not right.
Speaker 5: Did challenge us?
Speaker 1: Yeah? Now I know to challenge you more.
Speaker 3: This wand isn't very useful after this. I'm just saying
this is just a freak incident held on so long.
Speaker 5: H Uh huh, says the guy with ten plagues.
Speaker 1: Maybe like six that was a massive amount of damage.
Uh yeah, uh. This fireball looks crazy. It's like more
out of control. The first one was a more contained
ball of fire that exploded outward. This one is like roiling.
It almost looks like miniature solar flares are rotating around it.
Like just bits of fire get loose from the ball
of containment here and who Alex putting out the fire?
Speaker 3: M all right, uh my final action I would take cover,
but I do want to make a mild nitpick. One
of them got a krit fail, which is double damage.
Speaker 11: I just put it in chat.
Speaker 13: There is one of them that were supposed to take
double that looks like.
Speaker 3: The very last one.
Speaker 1: Okay, so it should be another.
Speaker 5: I'd be like, oh shit.
Speaker 3: This is revenge exactly. This is revenge for the cabinet incident.
Speaker 1: Fair enough, all right, what else are off? Shock?
Speaker 3: I will take a lesser cover if it is there
actually cover even available? No, okay, then gosh, that's annoying.
I have to refest this after my mouse is auto
moving me on the edge of the screen and it's
super fun.
Speaker 1: Oh I've had that happen. Yeah, you just have to refresh.
Speaker 3: Yeah yeah, well.
Speaker 10: That like a year later, we're still talking about that
fucking cabinet.
Speaker 3: It the hardest. I believe I jumped out the window
or was thrown out or both. So it was a
horrible incident.
Speaker 10: Is that the only fight we ever ran away from?
Speaker 12: We ran away in the like across that river there
was the river fight like at the very beginning of
the camp.
Speaker 3: We did run, yeah, and I also ran from one
other fight on my own, but yes you did, all right.
Speaker 1: That is all.
Speaker 3: I do not wish to cross. I'm not going to
cross in the ladder as this very little room, and
I don't want to stand on a crumbly edge, so
I will not take any other actions.
Speaker 1: Fair enough, snowy Owl will transport you across here, yarra,
we be there. That is as far as they can go.
Speaker 11: That works, Thank you so much.
Speaker 5: Take great care.
Speaker 7: That creature is powerful.
Speaker 24: Why not.
Speaker 1: The undead creature that seemingly commands the zombies.
Speaker 7: You'll move.
Speaker 1: Sorry, let me just double check it was okay, okay,
mm hmmmm, Oh wow, I didn't know I could do that.
I can hold control and rotate it cool?
Speaker 4: Oh oops?
Speaker 1: Uh doing math.
Speaker 21: Mm hmm h.
Speaker 1: Okay, yeah, that's fun. That's so fun for you.
Speaker 2: M hmmm.
Speaker 1: I go here and then you, Oh this should be fun.
Speaker 7: Mm hmm.
Speaker 1: See that she takes in a deep breath and exhales
a sixty foot cone of ice shards.
Speaker 5: So this is cold en piercing, this.
Speaker 1: Is hold in slashing. Oh okay, I need reflex save
a basic reflex save from our Cilia, Malvic, You're and
snowy Owl.
Speaker 11: But is it even worth it than for me.
Speaker 5: To oh yes, oh, to not get a crit fail.
Yes it is.
Speaker 3: I do remember that at least you should have an
ancestral that might it's full reflect Oh never mind.
Speaker 5: Yes, question, Nah, I'll save it.
Speaker 13: Fuck it, I'll use my last hero points.
Speaker 12: Oh it's too high.
Speaker 1: Oh shit, Okay, this is bad.
Speaker 5: Wait you have very bad yes, oh you don't.
Speaker 11: No, it applies them only to skills.
Speaker 1: Okay, so that's just the regular damage. That's not correct,
So do I click it? Uh? So, Malvic and Urselia,
you take that regular damage thirty nine hole twenty one
cold eighteen slashing damage. Okay, Yara and snowy Owl you
take double.
Speaker 15: Fuck ooh and she.
Speaker 1: Uh you see snowy Owl seem to only react to
the shards slicing their skin completely ignore ring the cold.
Speaker 12: But.
Speaker 1: Just shards of like like ice and glass like sharpness
from this creature get blown out across all four of you,
and oh shit, okay, man, that is it for their turn.
The black Frost is zombie. Let's see, how was this
one deshrod crazy. Oh it is this one. Okay, this
one here, I'll zoom in a little bit now. Uh,
this one here will try to bite at your ankle malbick.
Speaker 5: Oh my ankles? Question? Huh am I off guard?
Speaker 11: Well you're not flanked technically flying.
Speaker 1: I don't know how that works.
Speaker 5: Yeah, I'm flying. I just wanted to make sure.
Speaker 12: Let me be fair, Well, you're on the ground unless you
have been levitating the Instagra cover.
Speaker 5: I think five feet without having to make any chepe
then the thing.
Speaker 11: Yes, but do you have reached on your weapon?
Speaker 5: Yeah, if I'm five feet hovering.
Speaker 1: I'll give it.
Speaker 6: I don't care.
Speaker 1: Uh by that logic though, I think you are off guard.
If you can hit them with your weapon, then they
should be able to make you off guard.
Speaker 5: Sure, I just want to make sure. Uh right, click
god this it's the littles Aura target.
Speaker 1: Yeah. You can also just do you can also just
type off guard in the penium and dragon on. I
can do it.
Speaker 5: It's a way I did it before, right, I got
super easily. Okay, there you go.
Speaker 1: I have a conditions manager. Okay, uh, yes, this one
will strike at you. Uh, it's going to try to
bite your ankle.
Speaker 5: That's straws.
Speaker 1: That is a hit with a thirty three yep, uh malevic,
I need you to make if a fortitude save please,
it's in the chat.
Speaker 5: Eh mm hmm, there you go.
Speaker 1: Very nice. You will only just take the damage then
of eleven nine piercing and two cold damage.
Speaker 5: We'll make that two damage.
Speaker 1: Okay, very nice. It will bite again.
Speaker 5: That's turning thing.
Speaker 1: That is a critical miss chick jaw. Yeah, it gets
knocked away and then it tries to just strike you
with its fist. Another critical miss. It's just.
Speaker 5: Kick in it.
Speaker 1: Did your turn?
Speaker 5: All right? Help me with this fly thing real quick.
So if I'm in the air and I want to
fly towards this beautiful specimen over here with the bow,
how many turns would it take me to do.
Speaker 3: That normal move speed?
Speaker 11: Mm hmm.
Speaker 5: Great.
Speaker 13: Since he's five feet above, he doesn't have to tumble through.
Speaker 1: Yeah, correct, very good.
Speaker 5: Okay, I'm going to sudden charger.
Speaker 1: Okay, does sudden charge avoid reactions?
Speaker 5: I mean, I'm fine, I don't probably not.
Speaker 3: Okay, and that's otherwise.
Speaker 1: Yeah, you're five feet off the ground, so you will
want to do it. Yeah, okay, you got a bunch
of attacks headed your way.
Speaker 26: Uh five, wait what is Oh that's an aura.
Speaker 1: Yep, we're not there yet. I'll get there in a second.
Attacks first.
Speaker 5: Hold hold h mm hmmm.
Speaker 2: Let the tax.
Speaker 10: Should let the tacks go first before you go through
in case the ARA affects your ac or whatever.
Speaker 1: Yeah, yeah, sir, okay, yeah, this one will try to
bite at you.
Speaker 5: I mean it's worth it. I have so much resistance
to these guys.
Speaker 1: That is a miss second one, another miss third one,
another miss fourth one, another miss fifth one. That one's
a hit okay, and that is for thirteen peers singing
too cold damage six damage, all right, and I need
a fortitude save held on all right, what, I'm sorry,
that's the wrong thing. There you go. I'm gonna reroll, okay,
using a hero point. There you go, critical success okay,
all right, and then you begin to alright, going to go.
Speaker 5: Here for reasons because I can go past targets slash
as long as up to fifty feet.
Speaker 1: As you get closer, you start to feel something very strange,
great despair. I need a will save from you sure thing.
Speaker 5: Before I do that, I need to make sure that
would do this correctly. Got it all right, I will
thirty two.
Speaker 1: That is a success. Let me just check. Oh, hold on,
you are automatically frightened.
Speaker 21: One.
Speaker 1: Oh, it did it for you? Wow? Okay, did it
automatically okay? Mmmm yep okay.
Speaker 11: Oh so the same was for something else?
Speaker 1: Yep, yep, Malvic. You see this creature's eyes looking at
you as you can get closer, and you just feel
a chill all over your body.
Speaker 16: As you begin to get.
Speaker 1: Closer, you steel yourself against it. But it's like one
of those situations where like you're still a little shaky.
As you get closer, you are frightened.
Speaker 27: One still, I'm going to make my antalk okay, yeah,
anyone some.
Speaker 1: You swing your axe down. This creature sways out of
the way casually of the attack.
Speaker 5: Got you, all right? So I have one more attack?
I mean one more yeah, one more attack. I'm going
to do a new ability, all right? Saw this thing
a strike? Oh you have to make a forty two check.
Speaker 1: You have to roll to hit first, and then they
have to make you.
Speaker 5: Got you? Got you all right? I'll put map on it.
That's kinda cool. Miss. It's like the worst role I've
ever done. Yeah, not rolling it at school.
Speaker 1: Uh, you strike at this creature.
Speaker 3: Uh.
Speaker 1: This time it sort of spins and twists as you attack.
You can see it's staring into your eyes and as
she does, her eyes take on a hypnotic quality. That's
it for your turn.
Speaker 5: And I took off guard off, I was off guard.
Speaker 1: Yes, yes, okay, thank you, yeah, okay. The zombies this one,
oh boy. Uh, you can see like it's on fire
from Karun's attack, and it takes a deep breath and
it will move towards you or Celia. Are they five
foot step?
Speaker 12: Oh?
Speaker 1: Actually, I'm so sorry I did that wrong. I don't
know why it's named like that. Never mind taking that back. Uh,
it will.
Speaker 10: Do.
Speaker 1: It will move there, choose to attack you. It's gonna
rush forward and open its jaws wide. This this one
tries to bite at you. Probably whatever bit of you
is looks the most vulnerable here. That is a miss
with an eighteen.
Speaker 2: As it cor stooping forward, I kick him back.
Speaker 1: It stumbles and then tries again with a critical miss.
This time, you shove this one back as an attack.
It's jaws snapping at the air, missing you. The next
one over there, we'll rush up here and we'll then
try to take a bite out of you.
Speaker 2: I am off guard now yep.
Speaker 1: Okay, A nineteen is a miss. Next attack, it will
try and swing its fist at you.
Speaker 2: I elbow this in the face.
Speaker 1: Throws a bony fist. This one misses. That's it for
its turn.
Speaker 12: Yara, all right, It's been a while since I've done this.
I don't know if I've done an AHOI heel since
the beginning of the campaign we fought ald If those
undead in the theater, I think of a dronis and
I channel this healing energy, a golden aura begins to
appear above me and forming in my hands. Is this
blinding light that I raise above as I cast heal
at third rank in an AOI for three actions. Now,
this also targets undead creatures who take damage from vitality damage,
so they will take damage for this.
Speaker 13: I don't know if it is a DC rule for them.
Speaker 11: Let me see.
Speaker 12: Yes, yes, they must make a fortitude save of twenty
eight all of the undead in the area. They are
all within thirty feet of me, and it also includes
karn Assilia, myself and Sakowachi. So I will rule the
damage and the healing for fifteen damage and healing to everybody. Okay,
all right, so since it is a basic one, they
still take half damage if they are if they succeeded,
but otherwise it is double for the crip failure.
Speaker 5: What is it?
Speaker 13: Fifteen for the regular failure, and then the.
Speaker 12: Two successes or the five successes or six, however many
they are, they take half.
Speaker 5: Yeah, I think I.
Speaker 1: Got these right. Half, and then the sun is fair,
the sun is crap. Okay, what does this look like?
Speaker 19: Oh?
Speaker 12: Yes, So, as mentioned previously, this aura begins to emanate
from around me, and my hands begin to glow this
bright light.
Speaker 11: As finally, this aura.
Speaker 12: Ends up cracking and smashing outward and splinters out into
this golden energy that explodes from myself to snowy Owl
to these creatures. When it attacks the enemies, it pierces
these divine splinters into them, similar to my needle dart,
and it soothes our Celia's wounds as well.
Speaker 1: You see the holy light sort of pierce the undead flesh.
It glows briefly for a moment and then sizzles out
across the creatures. None of them fall, but several look
like they were grievously wounded.
Speaker 11: That is my ten.
Speaker 1: Okay, let's see this one. Yes, this one will move
here with a five foot step and we'll try to
bite you.
Speaker 23: Yara.
Speaker 4: That is a hit to hit.
Speaker 1: And that's gonna be can piercing damage and five cold
damage as a bite out of you. And I need
a fortitude save.
Speaker 11: All right, thirty four successive good?
Speaker 1: That's good? Uh, you were bites. You feel that like
intense cold for a moment, and it seems like I
didn't get all the way into your flesh to do damage. However,
it will continue to attack this time with its fists.
That is a critical miss. You're able to shove it
out of the way before I can punch you this time, Yara,
This one here is going to take some persistent fire
damage and then it will try to attack you or Celia.
Speaker 5: All right, hmm.
Speaker 1: Yep, try and bite you. Twenty eight to hit.
Speaker 2: It's a hit.
Speaker 1: For thirteen piercing and six cold damage.
Speaker 10: I will raise my amulet to reduce it by twelve damage.
Speaker 1: Ok Yo, take seven and I need a forty teeth safe.
Speaker 24: Look like shit.
Speaker 10: Hold on, I'm going to use my last hero point
two year old at twenty six.
Speaker 2: Into a twenty three.
Speaker 1: That is a fail. Or Celia, you additionally take twenty
one cold damage.
Speaker 2: Damn as sucks.
Speaker 1: You feel that hardening beneath your skin again, feel something
growing underneath your flesh. Not that is it for its turn? Oh,
actually it's gotta try and make a recovery roll. Okay
it fails. Let's see this one back here. I think
we'll also move up here and try to take a
bite out of you. That is a miss with an eighteen.
It will then try and strike you with its fists.
Another miss, and the last attack another miss.
Speaker 10: I violently shoulder this creature as it's trying to make
purchase on me.
Speaker 1: You keep it away. Okay, this one just south of you,
we'll now try to take a bite out of you.
Ur Cilia is just getting swarmed. There's a mess of
zombies like basically pouncing on Arcilia at this point.
Speaker 3: I I've been trying to work on it.
Speaker 1: That is a twenty nine hit.
Speaker 2: God, that's a hit.
Speaker 1: For thirteen piercing and too cold and another fortitude save.
Speaker 3: I think.
Speaker 2: I get.
Speaker 3: Where is it?
Speaker 2: Sorry, there's so many buttons. I think I get a
damn introduction.
Speaker 22: So the.
Speaker 2: Thissance five. Okay, so I'll take.
Speaker 10: Hen damage from that one instead till the start of
my next turn. Okay for two save success.
Speaker 1: All right, I'm just checking out one thing.
Speaker 4: Okay.
Speaker 16: Oh yeah, yeah, you asked for.
Speaker 1: A challenge, so okay, this is the success. Congratulations. That's good.
Speaker 3: M m.
Speaker 10: Oh. It says I can choose the type of damage
dealt and resistance five.
Speaker 2: Uh.
Speaker 10: Yeah, I'll just leave it up piercing, so I have
five resistants are piercing until the start my next turn.
Speaker 1: Okay, dokymmmm this one still has one more attack or
two more attacks? Two more attacks? You just did the
jaws right yeah yeah, okay, Uh, two fists are gonna
fly your way. There's a hit with a twenty six.
It is eight bludgeoning damage and five cold damage.
Speaker 6: Funk.
Speaker 1: Oh and the last fist attack is a critical miss.
Uh this time you are not fisted.
Speaker 2: All right, just got fisted once?
Speaker 1: Yep. Okay, and let's see.
Speaker 5: Uh.
Speaker 1: This one down here will attack snowy owl with its jaws.
It will try to bite snowy owl.
Speaker 3: That is a hit.
Speaker 1: We're eleven piercing and one cold damage to snowy Owl's
let's try that again. That's an undo. Okay, foul creature,
get off of me, and the creature will then try
and punch Snowy Owl with its fists. A few more
hits and I have to see a snowy Owl. Oh
oh yeah, we still gotta make this role. Oh shitikes,
snowy Owl is going to also be infected by the
black Frost. But we'll take no damage, okay. And then
two fiscit tacks. You see snowy Owl take two heavy shots.
Y are directly in front of you. You hear some
like cracking sounds. I think maybe like her ribs just
broke as this zombie punches are hard, like right in
the chest and new round. Karun, It's your turn.
Speaker 4: I draw a bomb and I will throw it at
the same zombie as before.
Speaker 1: Then this one mm hmm. Okay, that is a hit
with the damage.
Speaker 4: Right eleven again it is ten splash damage.
Speaker 1: Yes, as you connect with this Karun, you see this
initial impact kill the first zombie. What does it look like?
Speaker 18: It bunks him into the head before it explodes it.
She just dies from the concussion of being thrown at
a bottle at.
Speaker 3: The head and then it explodes.
Speaker 1: The napalm splatters to the nearby zombies, which should be
I think it's all of them because you have what ten?
You have a ten splash damage now right? Yes, that's everybody?
Speaker 4: No way, yep, turns. Body count rises, The body count
increases dramatically.
Speaker 1: Let's see if anymore fall. Your splash damage is fucking
crazy now mm hmm. This is like an ideal situation
for you. Oh yes, as the napalm like material, the
chemical splashes out onto these creatures and many of them
recoiling pain. But no other ones fall.
Speaker 4: Well, they at least they are still on fire.
Speaker 1: And they don't get insistent fire damage.
Speaker 4: And drawn another. I'll draw another one and then that's
my ten.
Speaker 1: Uh you can throw one if you want to.
Speaker 18: Uh yeah, I will take too much of a penalty
to throw another one. I think I'll just throw it,
be ready for well not so you know what?
Speaker 4: No, I think I will.
Speaker 1: She's just talking about the map.
Speaker 4: Wait am I actually able to throw another one?
Speaker 3: Stand?
Speaker 9: Oh?
Speaker 1: Is it we least one action?
Speaker 10: Oh?
Speaker 1: So yeah, listen, you're gonna Can it be a minus
two penalty?
Speaker 4: Then I'm drown.
Speaker 1: What's the closest one you can hit if you if
you hit this one. Yeah, the closest one is twenty five,
so you would take a minus two penalty plus the map,
so it would be a total.
Speaker 4: Of minus seven.
Speaker 1: Yeah.
Speaker 4: No, you still do.
Speaker 2: Clash damage even if you miss, right.
Speaker 4: Oh okay, yeah, that's a good point. I'll do I'll
do it.
Speaker 1: I'll do it.
Speaker 3: I'll do it.
Speaker 1: I'll do it.
Speaker 2: I'll do it.
Speaker 4: Minus seven. Insane?
Speaker 1: Which one were you aiming at?
Speaker 4: The one that I oh, yes, sorry, I forgot to
retarget it. Okay, I'll just what they were the most
effective one?
Speaker 3: Sorry, I forgot to retarget it.
Speaker 1: Well, yeah, I think it's that one because then you
can still hear them. Okay, Actually you can't hit this one.
Speaker 3: Why is that?
Speaker 2: That should be fifteen? I guess it's fine because it's
too tayag no no.
Speaker 3: Oh yeah the movement even though it is in the
birst range.
Speaker 1: Yeah yeah, okay, so yes, that is it give me
some damage?
Speaker 4: Okay seven? Alrighty, but also the splash damage yep, and
weaknesses a splash more than an initial damage.
Speaker 1: I think it's is, yes case.
Speaker 2: Yes, it's been a beautiful journey. Do you remember one?
Speaker 10: Kren needs to just throw these bombs and then hide
in bushes and like, now you're just taking out all
these zombies, I will still be.
Speaker 4: Hiding in bushes. I would be hiding hiding in them
right now.
Speaker 1: The level of fear hasn't changed. Okay, two more fall karun.
Speaker 4: Two more brought down by karun.
Speaker 1: Yep, and that's my tone, all right, or Celia, I'm.
Speaker 2: No longer off guard because of that beautiful I wheel
around and I aim at the one to my left.
I strike thirty one.
Speaker 1: Yep, that's it, bunk. How do you kill it?
Speaker 2: I literally cave in its faces. I wheel around and
smash it with Yara's heart.
Speaker 15: I don't slow down.
Speaker 2: I immediately pull it back and I bring it downward
on the next one with a miss. I like how
the animation looks like it goes funk.
Speaker 10: That's really funny, and I might as well try again,
I miss, and I try to use the momentum to
get another attack in.
Speaker 1: Yeah, give me some damage.
Speaker 2: I don't damage.
Speaker 1: That is another hit. Fire erupts from Yara's heart as
it connects with this creature organizes in pain.
Speaker 15: That would be the end of my turn.
Speaker 1: Oki Doki ras shock.
Speaker 3: Yes, continuing the trend of using not my spell list
but my items. I tap down on the ground with
my staff as I cast a three action blazing bolt,
which will hit three separate targets and do extra damage.
Now that it is more than two.
Speaker 1: Actions Pathfinders version of Sewingly Yeah that triple Yeah.
Speaker 3: Yeah, so and let's see. Uh the attacks do increase
my map, so it will be one two three attacks
like like usual, target each Yes, so the first one
is uh, the one above are Celia if I've targeted,
second one is by r and Snowy Owl, and the
third one hit is in front of snowy Owl.
Speaker 1: They all hit very nice.
Speaker 2: The last attack you actually targeted snow Yeah.
Speaker 1: This one's dead.
Speaker 3: Oh okay, how did it?
Speaker 12: Oh?
Speaker 3: I did target I thought there was one in front.
Never mind. Then I believe I can only attack the two.
I think they're only because it's sixty foot range.
Speaker 4: Yeah, that's sixty.
Speaker 3: Five So I only did two actually targets. Yes they do. Ah,
I believe he makes sure roll against a single creature
on a hit blah. Each additional action you may fire
an additional beam at.
Speaker 4: Eight different target.
Speaker 3: Yes, so it is only the two.
Speaker 5: Thank you.
Speaker 3: I thought for some reason that the token maybe think
she was flying over one. So anyway, the first two
hit I will rule damage and increases two forty six. Okay,
cool eleven to.
Speaker 1: That's what he's killing.
Speaker 3: Oh, I just beam right through its head as I
channel the staff and point my finger at gys. Normally
it's frost.
Speaker 1: Today it is not that, okay.
Speaker 3: And then the next attack would be on that one.
Speaker 1: Okay, and yeah, uh, I'm sorry that was not the
right one. It was the one by snowy allen yarra
yes correct, okay, fire blast soured from the staff. You
see two beams shoot out and lays through each creature. Okay.
Speaker 3: And for my final action, I would like to move
across the ladder over here.
Speaker 1: Okay, Joki, I need uh uh you actually cannot you
need two actions to cross.
Speaker 3: Oh oh, my mistake, I see, I see all right
that I uh, that is all I can do, I
believe because no one is in range of me from here,
So that is it. I see how you like the
fire out of it?
Speaker 1: M snowy owl, oh boy, uh is gonna take a
five foot step over here and then soothe herself with
a see a rank three. We're twenty five healing, and
that's their whole turn o kidoki. Oh oh, let's see here,
m I think we're gonna do something. I think we're
gonna do something.
Speaker 5: She has some big problem on her back.
Speaker 1: H mm hmmm.
Speaker 16: H h.
Speaker 1: She didn't take a five foot step.
Speaker 5: And I'm gonna a slapper in a you're not.
Speaker 1: That's the whole point of a five foot step. Uh.
And then she will cast a spell Malvic's see if
it does this right, she is about to try to
dominate you baby for free. You see her eyes. You
see her eyes just start to like change and grows
sort of hypnotic in nature. Uh, make a will say
it's in the chat there.
Speaker 12: There's also the incapacitation trait on it, so it'll probably
give you a bump unless the spell is high level
or whatever.
Speaker 5: To reroll this, yeah, we reroll it. Oh how does hilarious?
Speaker 2: Okay, yikes?
Speaker 1: Malvik Akindia will take command of you, forcing you to
obey her orders.
Speaker 4: Oh no, don't do that.
Speaker 2: No, really don't do that. I don't need this again.
Speaker 1: Okay, Mmmm, you are controlled?
Speaker 6: Okay?
Speaker 5: Is this spell heightened?
Speaker 22: No?
Speaker 3: Okay, so that thing would be level twenty.
Speaker 10: You control, the target gains the controlled condition, but it
can attempt. It will save at the end of each
of its turns, and the successful spell ends.
Speaker 3: So you just do it.
Speaker 2: We'll save at the end of your turns.
Speaker 5: Yes, uh, okay, you already put it on.
Speaker 3: Yeah, until the dead I believe m hmm normally okay.
Speaker 25: Uh.
Speaker 1: Malvic's eyes sort of glaze over, and instead of Malvick's eyes,
you now see Quindia's eyes in their place. Quindia points
towards Yara and says, oh shoots again. Malvic turns towards Yara. Lord,
that's where we're going to end the session today. We'll
see you next time.
Speaker 5: Chat.
Speaker 1: We'll be back next week. Hello, this is why Stephen
from table Story. If you'd like this podcast, please make
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Speaker 14: Then they quickly hurried