Speaker 1: Does anyone wish to lead?
Speaker 2: Well, this is the probably how how snug is this
for me? For Victoria?
Speaker 3: The vault itself was bad timing in the Apple.
Speaker 4: Chris, we can give you a minute.
Speaker 3: The vault itself is uh, it's it's like a decent
sized room. We can walk around in there. The hole
in the back is like shoulder width for you. It's
it's a squeeze.
Speaker 2: Okay. I don't think I should lead, So it looks
like it's gonna be a little.
Speaker 5: I think I'm just gonna I'm just gonna look down
and go mouse.
Speaker 1: You go first.
Speaker 6: Well should have figured.
Speaker 7: Oh, you'll be nice to Sarah.
Speaker 6: No, No, it's it's okay, Grandpa. Well, I'll be fine. Okay,
don't worry. Would you like to be behind me or
would you like to be in the back.
Speaker 8: Oh, I'm really good at keeping an eye on things
that aren't happening. So I'll go wherever you need me.
Speaker 6: That's why I love you so much.
Speaker 7: Me too.
Speaker 3: I love that Lemon Whisker has just built a rapport
here by fully leaning into the delusions.
Speaker 6: I feel like it was sort of established that a
Lemon Whisker and have worked together like at least once.
So yeah, Sarah, Lemon Whisker.
Speaker 5: I was kind of wondering if you were gonna keep
choosing different wrong names, but I like you've been consistent
on one wrong name.
Speaker 7: We haven't gotten there yet.
Speaker 3: Okay, Lemon Whiskery. You move forward and peek your head
into the gap, and you see you have dark vision,
I assume right.
Speaker 6: Up to three hundred feet beautiful.
Speaker 3: You see that this opening emerges into what looks to
be a natural chamber beyond it. So like this was
this room was like carved out and Mason reied at
some point, but there's a void that has grown beyond
the chamber, and you see it looks like the tree
itself has had some decay or some damage at some point.
Maybe it was something that happened a long time ago
when the tree was like partially felled, but it is
beyond You are set into a wall about thirty feet up,
looking into a massive chamber for lack of a better term,
that is shot through with jagged, splintered spikes and like
I don't know to say debris kindling refuse, most of
which is larger than you. Just kind of like this
huge tree like had a partial breakage, and that you're
kind of what you're looking out into here is just
being amongst all of that splintering wood.
Speaker 7: So am I safe in assuming that the gap to
get to that is probably a bit too snug, perhaps
for Victoria.
Speaker 3: That is, she's very snug. And also the gap opens
very quickly into like a thirty foot drop.
Speaker 7: Okay, Sarah, how much of an edge is over there?
Speaker 6: It's a drop?
Speaker 3: Yeah, So like you take a couple steps into like
the thickness of the wall, and then there's about a
thirty foot drop off to like the floor of this
chamber that you're.
Speaker 6: In, so they're short and then a sudden drop.
Speaker 7: Okay, I just need to Can you stand right next
to the edge so that I can get a bearing?
Speaker 6: You got a grandpa?
Speaker 8: Thank you?
Speaker 6: Stands it as far back as he can, turns around
faces faces, is grandpa perfect?
Speaker 8: All right, Steve?
Speaker 7: That's Victoria up with me, and I will use if
you're willing, that is, I will use uhh use my
blink to use right along and pull you with me
to that spot right right at the end of the doorway.
Only I won't use the manna to quiet so just
that unlike normal, where it's been very quiet and there's
been nothing, There's suddenly like a huge like sucking of
wind that blows back out as soon as I disappear,
and we both hop up on the other.
Speaker 3: Side, buffeted by this like gale of wages. As Victoria
and Biscuit appear, are you going to like the edge
of the drop off?
Speaker 7: Yeah, basically with enough room for Victoria to stand there
without falling.
Speaker 3: Yeah. Yeah, yeah, So Victoria is so You're like, how
do I squeeze through this hole?
Speaker 9: Oh?
Speaker 2: Hey, you that was I mean, I'm familiar with blink pages,
but wow, that was that was intense.
Speaker 8: Well, it gets better.
Speaker 3: That's true. So you've probably worked with blink pages before. Possibly, Yeah,
not a lot of them can just pull someone along
with them. That is a very much rarer specialty.
Speaker 7: Yeah.
Speaker 2: I don't think I've ever been I wouldn't have ever
been taken with someone that was really helpful, though, I'm
feeling that was that was gonna feel very claustrophobic.
Speaker 4: Now I'm a.
Speaker 2: Little concerned about this jump, but I'm otherwise okay.
Speaker 4: Thanks, thanks for that.
Speaker 8: You're very welcome.
Speaker 7: You can do it yourself. I know what you're capable
of you weirdo.
Speaker 5: So wait, so now are me and Lemon Whisker just
standing on the edge of this drop off?
Speaker 3: You are wherever you've chosen to be at this point.
Lemon Whisker, Victoria and Biscuit are definitely right up at
the edge at the edge.
Speaker 1: But we all need to go down, presumably. All right,
I'm gonna like.
Speaker 5: It's an elegant kind of skitter, It's an elegant sort
of spider walk, you know, to like catch up with
the group. Now that everybody is like done their thing,
I'm want to go to the edge and then I'm
going to take my my spider silk and say to
the group.
Speaker 1: I will be happy to lower you all down if
you don't mind holding on to the rope.
Speaker 6: Oh how strong is this rope?
Speaker 1: Oh I've never dropped anyone.
Speaker 6: Let's worry about dropping, more about snapping. But all right,
I'll trust you.
Speaker 1: I mean, wait, Chris, can this can Can I hold
a centaur?
Speaker 3: Yeah?
Speaker 4: Victoria's looking at like.
Speaker 8: Fine, I've got you.
Speaker 7: We can.
Speaker 8: We can go. We can go down, Steve.
Speaker 7: And I just if you're willing, let's go, Steve, And
then I'll just blink to the bottom winder.
Speaker 3: I was gonna say, uh, yeah, you like, can I
hold a centaur? It's like, well, I suppose doesn't matter
the answer to your question. Mechanically, Yes, the rope is
very strong.
Speaker 1: That's what I thought. That what I thought.
Speaker 2: Yeah, I just imagine this like weird visual of like
a centaur hanging from like it's wrapped around the middle
and like doing a weird tear.
Speaker 5: Totter Apper's new groove just absolutely absolutely yeah.
Speaker 1: Yeah.
Speaker 3: Okay, so Biscuit and Victoria, you're down in the middle
of this room lemon whisker ready to be lowered by
the rope that Victoria's secured lemon whisker, while jacked, canonically
not nearly as heavy as Victoria would have been.
Speaker 6: Yeah, although I could have made her lighter.
Speaker 3: Neat there were several ways to solve this problem. Yeah,
so that actually kind of answers the next challenge I
was going to put towards you. I was going to
say that this might be a mite check at Victoria,
if LORELEI is simply going to muscle you down, but
if you have the ability to just be lighter.
Speaker 6: Yeah, I'm going to go ahead and use unshackle. Yeah,
ro us the way I think object by twenty five pounds,
so long as you sustained the spell, and it's one
mattact they went to sustain. But like, the regeneration of
my mind is more than one, and so I'm gonna
upcasting to remove like fifty pounds. I'm very light.
Speaker 3: Yeah, it feels like a child is just like clinging
to your rope as you begin to lower it.
Speaker 6: Less than a child. Yeah, he was already a child.
Speaker 3: It was like, oh, he's very tiny.
Speaker 7: Yeah.
Speaker 3: Plus, just for thoroughness's sake, is this an entangling web
or an inert one?
Speaker 1: I don't think I would have made it a tangling web.
Speaker 5: Okay, Okay, I'm not I'm not trying to ensnare my comrades.
Speaker 3: Yeah check, h okay.
Speaker 10: Yeah yeah, you are lowered down quite easily to the floor,
and Lorelei, you are free to descend how you choose.
Speaker 1: I mean, I'm just gonna like spider crawl down the wall.
Speaker 3: Yeah you guys, see, Laura, I literally just walk over
the edge, walk down an elegant skinner.
Speaker 1: Yeah yeah, yeah, beautiful.
Speaker 3: You guys emerge into this splintered room. I would like
everyone to go ahead and make a precision check for me.
Speaker 4: You don't know that. Uh, Victoria is not very precise.
Speaker 3: Biscuit is the only one who catches. As you're watching
the spider woman descend down. Uh you here, you know
her skittering down this kind of like wooden splintered wall,
and then you hear it kind of echoing around the chamber,
and then I think you clock there's more than one
skittering thing in this room.
Speaker 7: Oh hey, Sylvia, do you have print that you brought
with us? She didn't tell us about.
Speaker 5: I glare down as if as if I've been accused
of something terrible, and I just go why.
Speaker 8: Because they're more skittering than your fancy skittering.
Speaker 1: I say, I slow down, but I don't stop, and
I look around and I have dark vision, but I
don't do have dark.
Speaker 3: Vision, Laura, La, So Biscuit clocked that there is something
there with his check. Laura, I I will say for
free what you are able to clock amongst all of
the jagged outcroppings in this room. You look around and
look deeper in, not close to the opening here, but
further into the room. Webs, Oh, lots of webs, lots
of webs.
Speaker 5: HM hmm, I'm gonna skitter faster.
Speaker 8: All right?
Speaker 3: Uh where are you heading?
Speaker 1: Straight?
Speaker 7: Down?
Speaker 8: Straight?
Speaker 9: Oh?
Speaker 3: Yeah, you get to the floor. You've you've rejoined your companions.
Speaker 1: No problem, okay, okay.
Speaker 8: So am I safe to assume that?
Speaker 7: Like you seemed to gag at my accusation but said
nothing back. I asked down for a second.
Speaker 1: You said you said I heard other skittering.
Speaker 5: I paused, looked around, saw spider webs, and then just
went faster.
Speaker 3: Yeah.
Speaker 2: No, no, your skinning became a little less elegant.
Speaker 7: Yeah, she starts speeding down.
Speaker 8: I just go you didn't answer me, Greg.
Speaker 1: And I get to the bottom and and just say,
it's just spiders. It's nothing to worry about.
Speaker 6: I mean, when you're as small as us, spiders are
a little more worrisome.
Speaker 7: I mean, yeah, that's how they got that hobbit fella.
Speaker 6: I don't know what he's talking about, but so often
do not understand what Grandpa is talking about. But it's
fun because typically he's correct. So I'm just assuming he's
correct right now.
Speaker 1: Larela is just going on like, spiders do get a
lot of people. Spiders get a lot of people.
Speaker 5: But yeah, spiders do get a lot of people.
Speaker 6: No, No, spiders understand people. It's why spiders typically are therapists.
Speaker 1: They get people, right, get it? They get it?
Speaker 6: Yeah, they get it.
Speaker 1: They get it. But Chris, are you saying that like
I saw spider webs?
Speaker 5: He heard spider skittering, and now we have to do
something about it?
Speaker 1: Or can we just move along?
Speaker 3: Two of those things were correct. You are standing at
you know, one end of a long room with the
opening above you. There is a field of jagged wood
ahead of you, like broken tree trunks, effectively through which
Lorela has clocked an enormous number of webs criss crossing
the area. The path forward is through that. What would
you like to do?
Speaker 1: I guess there will.
Speaker 3: Be a point when the DM decides that things happen.
Speaker 4: Yeah, what's the distance?
Speaker 3: Nearest kind of area of like webs and stuff? Is
about thirty feet ahead?
Speaker 4: And how long? How long does the field of web six?
Speaker 3: About one hundred feet?
Speaker 4: Okay?
Speaker 7: Right?
Speaker 8: Can we see a clearing?
Speaker 3: Music? Sorry? Two questions, John, First.
Speaker 7: Can we see a clearing past the webs that seems open?
Speaker 3: Go ahead and roll a precision check for me. Mika,
what was your question?
Speaker 6: I was just saying the spiderhy fields are alive with
a sound of music.
Speaker 3: Yeah.
Speaker 8: Seven on that precision.
Speaker 3: You do not see a clear path. Now that like
Lorel is kind of indicated that there's stuff there. It
looks like a pretty choked room full of steff skittering
is starting to get louder.
Speaker 2: Victoria is starting to do like a like a you know,
the horses, the thing nervous horse stands.
Speaker 5: I mean, I think I'm gonna start taking out I'm
just gonna start handling a couple of weapons.
Speaker 1: You know, I'm just like pulling out the sigh.
Speaker 5: I'm just kind of like having some acidic reserves ready,
feeling like I'm I'm gonna have to do something.
Speaker 1: But I'm not, like not quite doing anything yet.
Speaker 7: I think the only thing I would do is I
would have one hand on my staff and one hand
on the dagger on my belt.
Speaker 4: He could.
Speaker 2: I was gonna say, La, sorry.
Speaker 6: Just ask Laura foros and arrows.
Speaker 5: Oh Victoria, Victoria who Victoria, Yeah, yeah.
Speaker 2: Okay, she's gonna pull those out. She's clocking what Laurela
is doing. She pulls out her club, uh, tosses the
stuff to limon whiskers.
Speaker 3: You guys look up to see flitting through the darkness
above you, towards the opening that you just came through
a number of shapes. Ross, I'm gonna need every want
to go ahead and roll initiative for just one D
twelve flat. We have a tie breaker system in place
if need. Miga has that one.
Speaker 2: Oh okay, it's a what that's okay because I rolled
a one as well.
Speaker 1: How many people roll? Okay, that's great?
Speaker 3: Neat eleven for Biscuit the day. All right, so we've
got both Victoria and Laura. Who has I believe I
think Laura is gonna win that time. I can check
if I need to, But usually the tie breakers are
who has less armor or more speed, and I think
Loreli wins on both counts.
Speaker 4: I'm speedy.
Speaker 9: Or lie And.
Speaker 3: Okay, Biscuit, you are first to act. You look above
you and see a number of you've got dark vision
skittering uh tiny well small giant spiderlings if that makes sense.
Speaker 7: Okay, in that case, I am let's see here. I
am I'm going to look directly at them. I'm going
to drop my staff and I am going to past repel.
Speaker 3: Oh okay, I go and read that off.
Speaker 7: For us, pick a point within range. All creatures in
a ten foot radius of that point must make a
mite check against my spell check target, taking three die
six kinetic damage on a failure half as much on
a success.
Speaker 3: What is your spell check target for force page skills.
Speaker 8: For force Mage, it is a thirteen.
Speaker 3: Okay, well with a wopping plus one on mites. One
of them saves purely because it kript. You reach up
and you see these just in the darkness, These three
little spiders are kind of clustering together. What's it look
like when Biscuit casts the force magic.
Speaker 8: So it's intrinsically tied to.
Speaker 7: His his for magic, which is the Teleportae, So it
will actually use the after effect for the blinking where
it will actually create a gust of winded slam things
into the center of that target.
Speaker 3: Well, you guys, those of you who have dark vision,
look up and just see the world like the fabric
of reality twist and pop a little bit right above you.
So the failure stayed on that, so roll the damage.
Speaker 8: Right, So the damage is a.
Speaker 7: Fifteen fifteen, Yeah, I did well. I believe that is
pinetic damage on a failure large or smaller creatures that
fail to check are pushed ten feet away from the
point and knocked down.
Speaker 3: Wild So we won't be knocking down the two that failed,
because the two that failed are immediately blasted apart into bits.
You guys are showered with a scattering of spider legs.
One of them that did succeed, you see, is actually
like the distortion happened like above it and just forced
it further into the wall, and it is crawling away
in kind of like a skittering ground. It is not alone.
You see more things starting to form around, kind of
coming from different directions. Biscuit, you have one more action.
What would you like to do?
Speaker 7: Hmmm, see, I used write a bit on that one.
So we're going to do.
Speaker 8: Some cues. My blink ability to.
Speaker 7: Pellaport behind Victoria aka Steven.
Speaker 3: So you guys see cobot whom spider bits confetti disappears.
Speaker 8: Gust of wind.
Speaker 3: Gust of wind behind you, Victorian. Next up in initiative
are the spider lings, two of which have been blasted
into spider shrapnel. Uh so too one bye ba bye
bye bye bye bye spider lin coming down out of
the darkness, aimed at We're gonna say, Lemon Whisker and Victoria,
sticky blast of webbing comes down and crashes on top
of you when the creature starts to turn there. Okay,
so you two are surrounded by ten feet of sticky webbing.
That is going to be one action from them and
then one of them, well, both of them are going
to descend from the ceiling and be on the ground.
We'll say fifteen feet to either side of your group.
That's two actions from the remaining two spider lings there,
and then a third one. He is further away right now,
it's just going to move for this turn up next.
Who has the highest precision here? So let's do a
round table biscuit. Who or Victoria or zero? Okay, Lemon
Whisker and Larela I. As this is all happening, boom
boom boom booms skitter skitter web web you hear, Victoria,
We're gonna say you're close to the group, right.
Speaker 1: I'm sorry now Cobalt is right behind her.
Speaker 3: Yes, I meant to say, Loralai, you're close with your
group right, like physically within space.
Speaker 7: Yeah.
Speaker 3: As the web crashes down, you have an iraq inxability.
You touch some of that webbing. It is connected to
all of the other webbing in this room. Yeah, you
feel there are in fact four little spiders crawling around
these like massive sized spiders, and one much much bigger
one approaching across the ceiling from the dark as it
grows closer. Victoria, do you have your amulet of light activated?
Speaker 2: I should have said that earlier. I thought I was
going to ask you. Yeah, I would have to have
it on to be able to see.
Speaker 3: Okay, so this red light in the area begins to dim,
is Laura La, you detect this thing moving closer to
you through the darkness. It's going to take two full
actions to move, Victoria. Your light goes down to like
being like a glose stick. That is my other Betti's
ability lemon whisker. You're up, Laura La. You're on deck.
Speaker 6: All right? So what can I see around me? Mostly
just the imminently, it's just the two on either side
of you.
Speaker 3: You've got a spider fifteen feet in either direction, and
it sounds like at least one or two wounded, one
on the ceiling and another one kind of within the
area a little bit further away.
Speaker 6: Okay, I'm going to use my ability double tap. So
as far as this action, make two ranged weapon attacks
against the same target. Each attack has a nick. Oh
that sounds like only one hit kind of kills these things.
Speaker 3: One of them is wounded, the other ones have not
been hurt yet.
Speaker 6: Okay, then yell you said one of the ones that
hasn't been hurt yet.
Speaker 3: Beautiful.
Speaker 6: All right, So with a negative three penalty hit and
I can hit it twice. Okay. So for ranged weapons
it's plus precision.
Speaker 3: Yes. Are you using the flint lock or your bow bow? Yeah? Okay,
because the flint locks got reloaded, so both go ahead
roll them nine nine beautiful? Is that for both both attacks?
Double tap is two attack actions?
Speaker 9: Right?
Speaker 3: That's a critt Yeah, go ahead and take your fate
point because I don't think you're going to need the
critical effect on that weapon. Beautiful. Okay, roll a damage
for us on the both hits excellent?
Speaker 6: Okay, short bow right, yeah.
Speaker 3: Or warp it. I don't remember which long bow even better?
Speaker 6: Yeah? Okay, that's a six six.
Speaker 2: That is.
Speaker 6: There's two ones.
Speaker 9: Cool.
Speaker 3: Cool. I will give you the option to instead of
the fate point, inflict the impaled counters instead for the
crit ok.
Speaker 6: I feel like it.
Speaker 3: I don't have anything for this, do I okay, yeah, okay,
I'll do that. Okay, So instead, so go ahead and
roll another D six so that one of those untouched
spiders is down two points. That's a six but has
six and pale counters. So you see, uh, you guys
see lemon Whisker quips around into the darkness as one
of these spiders descends and just puts two arrows straight
through its legs, skewering it to the ground. Spider not
terribly wounded, not moving very well. You still have one
more action, friend, because that was one ability double.
Speaker 6: Tap, yeah, and so I am going to double tap
the other one.
Speaker 3: Love that.
Speaker 2: All right?
Speaker 6: Oh my god, that's two crits no way.
Speaker 3: Good god? Yeah, okay, two krits with a double tattle.
You're full legalists right now. The damage and again, I'll
let you wait until the end to see if you
want the fate point fait points, or to just impale
the crap out of this thing.
Speaker 5: I love the the visual of jacked mouse legalists.
Speaker 6: Yeah yeah, it's a four and a six.
Speaker 3: Four and a six. Uh so that was one of
the other untouched ones, right, yeah, okay, four plus six
is oftentimes ten, that one looks critically wounded. Would you
like to impale or fait points last legs on this thing.
I'm gonna be honest with you.
Speaker 6: I guess impale then okay, Well, how were you saying?
Speaker 3: Or either way, I'm just saying it is up to you.
This thing does not have a lot of life left
in it, one way or the other. So if you
would like to do the I would take the fake
point saved for later.
Speaker 6: Yeah, I'll take both fake points.
Speaker 3: Take two fake points, my friend, beautiful god.
Speaker 9: All right? So uh.
Speaker 3: Uh, lemon whisk are just interesting whips off four arrows
in two different directions, all hits, absolutely skewering. A couple
of these little spiders here, Laura Lai, you're up Victoria
on deck. One spider is untouched, Two of them are
critically wounded. One of them is lightly wounded but very
pinned to the floor.
Speaker 1: Yeah, Laura, they can't. They can't detect the giant one
though only I have detained.
Speaker 3: Only you've picked up on that so far because of
your rackingsability.
Speaker 5: Yeah, that's what I'm going to go for. But first
I have to ask a question about math and numbers.
Speaker 3: So and numbers.
Speaker 5: When I do assassin skills, that is pulling on my
stamina stat direct. But when I do blink Mage or elementalist,
those are pulling on my manna stats.
Speaker 3: Correct.
Speaker 1: But I can do like either or I'd be pulling
from both.
Speaker 3: Yeah, you have two actions. You can do one and
one or two of one. It's up to you.
Speaker 1: Super So, you said that this is coming from the sealing.
I mean, like, I can't see it, but I can
sense it.
Speaker 3: Yeah, you sense this thing skittering across the ceiling.
Speaker 5: Okay, then I'm gonna blink to the ceiling, Okay, as
close as I think I can get to it, and
then I want to do.
Speaker 1: Surprise Strike with my wait for it, what was the
name of my weapon? Surprise strike?
Speaker 2: Uh?
Speaker 1: Yeah, with the sigh, with the with the piercing.
Speaker 3: Okay, yeah, beautiful. Okay, you guys see, Lorala disappears, reappears
in the darkness. Those of you who can see far
enough away, clinging to the ceiling because she is both
a spider person and a blink page, which is horrifying,
appears attached to the ceiling directly in front of you. Lorella,
you see skittering forward mid stride an enormous kitch black
spider emitting like a miasma of darkness and shadow that
like kind of flows like like an inky Uh, what's
the word am I trying to say? What's the Halloween
ice dry ice? Like an inky dry ice fog, except
hitch black just sort of cascading down from the ceiling
and dimming the room. Surprise strike with your side, Go
for it.
Speaker 1: Oh yeah, I got a roll. That's right.
Speaker 3: Yeah. Prize strike part of the skill make a weapon attack.
So roll one D twelve plus is a side precise check.
Do I have one hundred tab tabs open? Maybe a
side is precise. You can use your precision to make
this attack the one twelve plus precision okay, so.
Speaker 1: It's gonna be eleven plus four fifteen.
Speaker 3: This thing has an armor class of five, so that'll
do it. So go ahead. We're gonna say this target
did not perceive you because of teleportation, so the sur
prize strike is going to trigger there. Once you have
damage the target with the skill, it cannot become a
target again for hours. The attack deals maximum damage that
is the surprise strike ability, and also that is going
to stack with target vitals on assassin because it did
not perceive you. I did say that with my mouth. Okay,
so you're gonna deal plus one D six damage from
target vitals maximized with surprise tray, and a sigh does four,
so you're gonna do ten damage straight up. Yeah, no
rolling necessary, straight to this thing's face. Did you fiddling
with your weapons or anything, apply any weird poisons or
stuff to this weapon, because you did say when we
started the encounter, you're gonnaddle around with some weapons, So.
Speaker 1: I was, hold on, does that cost me an action?
Speaker 3: Nope, because assassins have that ability that lets them apply
at the top of initiative.
Speaker 1: Yeah, then it would have been there's just so.
Speaker 5: Much to read, Chris, so much to read.
Speaker 1: Poisons in front of me.
Speaker 5: It's just it's it would have been basic poison because
like it would have been like something quick and easy,
like yeah, so I.
Speaker 3: Believe that just stacks on poison counters. I wanted to
give you the option there if you were using one
of your weird ones. Spiders are immune to poison and
don't take poison counters, so that's that's a boot point.
I wanted to see if you're doing like the stone
kiss or something like that. Oh got that fast, no no, no, no,
but ten damage straight to the dome and immediately into
melee range with this thing that is it's not dead,
it's not critically injured. Hard hits like immediately just appeared
on the ceiling, plunging a dagger into its face. It
recoils back and you see it kind of like painfully recoil.
This thing went from the apex predator into the room
into a fight for its life. Okay, Victoria, you are up.
Speaker 4: Yes, my vision is probably.
Speaker 3: Pretty now, pretty dim.
Speaker 4: What can I see?
Speaker 3: We will say you can see the spiders that Mika
was engaging very close to you at the edge of
like your diminished light source. So there's one that he
pinned to the ground and one that he just absolutely
eviscerated fifteen feet in the other direction. They are thirty
feet apart from each other, fifteen feet. You're in the
middle both chas.
Speaker 2: The one that he efistrated, it's like still alive, yeah, barely, okay,
And the one that's pinned down is healthy foot pinned. Yes,
I'm gonna very quickly go to the one that's.
Speaker 3: Pinned, okay. And the movement action action.
Speaker 4: Then action yep, with the club.
Speaker 3: Just going straight in with the club.
Speaker 4: Love that in with the club.
Speaker 3: Beautiful. This is the pinned guy. Okay, roll it, roll
to attack with to be might I believe it is?
Speaker 2: Yeah, that is a eleven.
Speaker 3: Yeah, it's the spider that has pinned to the ground.
Damage three free damage to this thing. Okay, uh, did
you want to stack? I'm going to give you the
option to use a power attack if you spend extra
stamina to pump damage.
Speaker 4: Okay, actually I want to use a Paladin feature.
Speaker 3: Oh yeah, yeah, yeah, strike down.
Speaker 2: You may activate this stability when you strike a target
with a weapon attack when you do spend any amount
of manner and add that much kinetic damage to the
total disability may be combined with careful and power attacks
are where you're not experiencing any effect on mandic carry.
Speaker 3: Not at the moment.
Speaker 4: No, okay, I'm going.
Speaker 7: To go with.
Speaker 3: Five mana plus another. So you've done an extra six
damage on top of this thing. That does kill it.
So you just boom man smashed this thing to pieces. Beautiful.
That was two actions from you, we'll say, by the way,
you were in web so moving took double speed. Anyways,
but it doesn't matter because it was fifteen feet away
you got through. Yeah, Centaur, Okay, we are back to
the top of an initiative order round two with Biscuit.
Speaker 7: Right.
Speaker 3: There is a very wounded tiny spider on the ceiling
that you smashed. There is a very wounded arrow filled
spider that did not get just crushed by a sentil.
There is laurl I disappeared to fight something on the ceiling,
and your cover that you were hiding behind just ran away.
Speaker 8: Oh okay, So what's the.
Speaker 7: Biggest one I can see in this room?
Speaker 3: What's your dark vision range? I believe Okay, you cannot
see the big thing. It is just out of range
for you. Based on how far Laura I went, you
can probably see, like just at the edge of your
vision where Loralai herself went. It is based on the
ranges of teleportation. So you just see a bunch of
tiny spiders getting demolished by your companions.
Speaker 7: All right. In that case, I've let go of the stick,
so I'm not worried about that. I, however, am very
unlike Biscuit. He leans down how far is the most
the healthiest spider away from him that he can see.
Speaker 3: At the edge of thirty feet. Coming at this had
two actions, so coming along the ground towards you is
a full health tiny spider.
Speaker 8: Fan tact.
Speaker 7: In that case, I am going to use my first action,
who dash my full speed or run like walk, you know,
run my whole speed, which is a total of fifty
You circle around it, try to disorient it, and come
at it from the side using kinetic blitz.
Speaker 3: Read off kinetic blitz for us, which, by the way,
we're at the top of the second round of initiative.
Go ahead and tell us what character classes Biscuit is.
Speaker 8: Biscuit is a coe Bald Blink Forcemage.
Speaker 3: Beautiful so blink Mage, love it, try it and true
we've all dallied there. Force Mage is a brand new
class that just came out. Biscuit is one of the
first ones to run it on the show. So exciting.
So kinetic blitz read that off for us, because that's
a's a brand new thing for the show.
Speaker 7: The first thing that's going to happen is because I
am moving more than I'm moving at least thirty feet
during my term, I will gain a momentum counter then
using kinetic blitz, which allows me to move thirty feet
in a straight line without incurring opportunity attacks. If you
would move through an through an unoccupied or blocked space,
you instead end at the last possible open space. As
part of the spell, you may make a melee attack
or use another spell or ability with a range of
touch against one target that you pass within range along
this path. You must still spin mana and stamina for
the attacks, spells, or and abilities use this way, however,
I am since I'm using Kinetic Blitz, I will be
spending thankfully only two mana on this ah, and I will.
Speaker 8: Be using another round.
Speaker 7: Let's see, that's two, so that takes me down that
I will go.
Speaker 8: Ahead and use.
Speaker 7: Why not, We'll see if this spider likes what I
have to do to it. I'm going to go ahead,
and how big is the spider in size?
Speaker 3: Honestly about your size?
Speaker 8: Okay, so about five medium creature? Okay.
Speaker 7: Then I'm going to go ahead and spend just to
make sure that there's nothing for this thing to grab onto.
I'm going to spend six MANNA to activate pocket underneath
of it so that it falls in and close it.
Speaker 3: Oh my god, all right, hold on, let's pocket As
part of that action. Review the tape later. But I
think it works. I think it's legal, all right. I
see this gobold rippling kinetic energy blitz into the dark,
emerge in front of the spider and this little hole
in the floor and the spider disappears into it.
Speaker 9: That is a.
Speaker 3: Oh my god, terrifying force mage combined with blink mage. Beautiful.
I think that is fully two actions.
Speaker 7: And I now have two momentum counters from that term.
Speaker 3: You absolutely do, Hocket. I've got to look at blink
page really quick. But I think he's screwed because it's
a MC check. I recall, Hocket.
Speaker 7: It will be a contested willpower check against my spell save.
Speaker 3: Yeah, what's your spell save? Just for posterity here?
Speaker 8: Seventeen?
Speaker 6: Cool?
Speaker 3: The spiderlings willpower is one, So does matter? This thing
just vanishes into a pocket dimension where things are going
to go badly for it as long as you maintain
that spell. So that is the one wrinkle here. It's
going to take you. You've got to sustain that manna
round after round until you would know what that expires.
Speaker 1: Yep, wait when it expires? Would it just come back?
Speaker 7: But if I yeah, if I, if I don't sustain it,
it will pop out next to me. So since I
activated at a higher cost, I assume that also doubles
the sustaining cost.
Speaker 8: So it's just three a turn.
Speaker 7: It's fine.
Speaker 3: Yeah, So he's got to hold onto that spell until
long enough has passed that the spider suffocates effectively, and
then at some point in your journeys, a biscuit will
just dump a dead spider next to you and keep going.
Now Biscuit takes an affliction in the meantime, he can
lose that sustaining and then a spider might come out
and try and kill him. But we'll see what happens
in the rest of the fight.
Speaker 5: Holy, it's like you but in a little glass jar,
and a're just just like like if you put us,
like a bug in a jar, and you're just like,
this will die eventually, but it might.
Speaker 3: Get outside later and then you forget.
Speaker 8: Yeah, there's no err in there.
Speaker 10: Yeah yeah, Okay, that was biscuit horrifying.
Speaker 3: The impaled spire is very dead. Uh. The Okay, there
are two mortally wounded tiny spiders who are trying to
like consume this prey that has wandered into their territory.
I'm gonna be real with you. Tiny spiders given an
option are not going to fight to the death with
two and four HP left.
Speaker 1: You should step on them. You should step on them
with your horse beat.
Speaker 3: They are going to turn and spend two actions to
flee into the darkness if someone really wants to pursue
them on their turn there, They're not that far yet.
But predators don't stick around to fight prey. That's actively
murdering them to death. That's going to bring us to
the giant nulls spider.
Speaker 1: The null spider. Did you say that the first time?
Speaker 3: I know, I said a big thing with sneaking out
of the darkness at you, and then you teleported right
in front of it and stabbed it in the face. So, Laura,
la uh, okay, Actually you're kind of the best person
to fight this thing.
Speaker 1: That's why I took it. I'm saving my friends.
Speaker 3: Okay. It's first action. It is going to cover the
ten feet in front of it that you're in with
a blast of sticky webbing. Laural, I not usually too
big of a deal you kind of just now, but
as it hits you feel that sag similar to what
you talk when you touched brig earlier. It does not
take an enormous might check to get out of the
spider's webbing. But any creature that is touching a nullifying
spider's web cannot use manna abilities.
Speaker 1: Yeah, thank god, I'm an.
Speaker 3: Assassin, honestly, kind of saving you, saving you right now.
That's one action, second action. It is going to make
a bite attack against you.
Speaker 1: Bitch.
Speaker 3: What's your armor?
Speaker 1: My armor?
Speaker 3: Is it rolled? A nine?
Speaker 1: Seven?
Speaker 3: Oh? Okay?
Speaker 7: Wait?
Speaker 1: Does does wearing the jazzerine?
Speaker 3: Oh, it's already factored in.
Speaker 1: Sorry, factory. Okay, okay, factory, it's factory.
Speaker 3: Okay, bite attack from the giant spider. Okay. Rli doesn't
have any weird stuff about taking reason right, I don't.
Speaker 1: I don't think so.
Speaker 3: Okay, you are going to take one piercing damage on
your chart and six poison damage?
Speaker 1: Dold on, I'm gonna go to the Wilderkin page.
Speaker 3: I don't think they have Gorgans have that, but that
wilder Kent don't don't see that?
Speaker 1: And what about elementalists?
Speaker 3: Probably no, that's that's acid.
Speaker 1: Yeah, I didn't think so. Okay, So you said one
piercing and.
Speaker 3: Six poison six poison. I think the poison is significantly
more dangerous. I'm looking at my chart up there. You
will not have hit any milestones on your damage chart yet.
Uh so that will be that. Okay, Lemon Whisker, you're up,
Laura La, you're on deck Victoria after him?
Speaker 6: Can I can I see the nose spider?
Speaker 7: Now?
Speaker 3: How far is your dark vision? Three hundred feet.
Speaker 1: That's what you said before.
Speaker 3: Yeah, you can see her fighting this thing?
Speaker 6: Okay, how close is it to me?
Speaker 1: So we went thirty feet down and we're on the ceiling,
so it's going to be like, what sixty feet up?
Speaker 3: Well, so you teleport it, so it would have to
be within thirty feet. So we'll say there's like outcroppings
and stuff up there. So you're fighting this thing roughly
thirty feet away from where the group was on the floor.
So it's roughly thirty feet away from you.
Speaker 6: Okay.
Speaker 3: I will remind you that if you're using ranged weapons,
you can double their range if you roll to die down.
Speaker 6: Well, the range four my longgos one hundred and fifty feet. Anyway,
that's an issue. Yeah, I guess the easiest thing for
me to do. Give me just a second sure, okay,
I am going to to suppressive fire. So as part
of this action, make an attack the range weapon. Your
attack role suffers from a negative full penalty to hit
for the attack. This attack deals damage to the target.
It suffer as a minus four penalty to its Next
attack role must make a fortitude check against a target
at five plus your cl.
Speaker 3: So that'll be eleven your character level excellent.
Speaker 6: If it fails, it's sweet is half until then.
Speaker 3: If it's next term beautiful. Yeah, go ahead and make
the attack ready.
Speaker 9: My fortes.
Speaker 6: LUs four Okay, cool. So it's just a straight up role.
Speaker 3: That is a nine on an armor class of five. You hit,
I rolled its fortitude check. You got a five plus two.
Don't believe that beats an eleven, So all of that's
going to trigger. Go ahead and roll your.
Speaker 6: Damage excellent, one of those six two.
Speaker 3: To damage, but it is taking a penalty for its also,
I believe if you wanted to spend more stamina, you can't.
It doesn't say that this can't be combined with power attacks, right,
It does not say that. Okay, so you could spend
more stamina to deal more damage if you wanted to.
Speaker 6: Up to you, Oh how much checks or damage does
it do?
Speaker 7: Oh?
Speaker 3: Let me grab my thing here. I believe it is
two for one. I think that's what I told Victoria earlier. Yeah,
my handy Dandy Relict book now available on Amazon. Tack
Power Attack plus two stamina spent add one to image
to the total.
Speaker 6: Oh sweet, So in that case.
Speaker 3: You could just dump stamina.
Speaker 6: Oh no, that's exactly what I'm gonna do. I'm gonna
dump that's fourteen stamina.
Speaker 3: Okay, yeah, so beautiful, and you still have one more
action after this. I will remind you.
Speaker 6: Okay, so you don't maybe maybe not fourteen, I'll dump ten.
Speaker 3: Okay, so another five damage on top of this thing.
Laura Lei. You see, so with a range weapon attack,
what a power attack is doing is you are spending
extra exertion and effort and skill to like really just
pinpoint a spot to mess this guy up. So you, Lauraai,
are engaged in combat with this thing. You see this
arrow cups and just stick right in like the mandible
and this thing is now you know, suppressed powered and
power tech and all the other stuff. Last action, lemon, whisker.
Speaker 6: What you got double tap using the last essentially you
the last.
Speaker 3: Of a bit of your stamina. Okay, boom boom and lemon.
Tell us, uh roll your attacks and your damage and
then tell us what your bild.
Speaker 6: Isa, Oh, well that's a prit wow three for a nine,
then the others A five.
Speaker 3: Five is it's armor glass so two hits with a crit.
Speaker 6: Yes, with a crit so uh two D six.
Speaker 3: For three three more damage on top of that beautiful? Okay,
do you want to do impale or just take a
faatee point scirle doing impale? Okay, roll roll off a
D six for that crip.
Speaker 6: Two okay.
Speaker 3: In Pale, for those of you who don't know, is
an effect that can happen to characters and and be
inflicted by characters onto monsters. It creates a situation for
every I believe it's ten feet of movement an impaled
creature takes, they take additional damage very bad. So that
spider that had six impale counters would have been like,
if it moves ten feet, it immediately takes six damage
and dies. This spider now has to impale counters that
it can't really do anything about. It just has to
live with that, looking very very wounded. Go and tell
us your character build. There we go, Oh my character build.
Speaker 6: So my main class, which isn't doing much for me
right now, is a dynamancer. Let's go gravity magic, but
mostly it just affects things like around me that's been
just thirty feet closer. Cool a burden the shit out
of it. Yeah, and then my secondary class is marksman.
Speaker 3: If you couldn't tell from the Legalless era machine gunning
of arrows, beautiful, love to see it, Laura La, you're
up Victoria on deck.
Speaker 1: Okay, so this spider in front of me has been stabbed,
has been impaled, I'm covered in webs that I could
feel are draining magic ability. So I'm gonna grab my
what did you call it, my blackjack.
Speaker 5: So essentially I'm just taking out like a very heavy
bag and I'm just gonna swing at it with kill shot.
Speaker 3: Okay, Yeah, I love that part of the skill make
a weapon attacks. Go ahead and do that. Your critical
range for this intact is increased by one. It can
only use it once per round.
Speaker 5: I want you to know that every time I choose
what to do, I am waiting for you to tell
me which die to roll.
Speaker 3: It's just going to me make a weapon attack one
D twelve plus your mite for a blackjack one of
our regular players. Everybody, now new characters, I will.
Speaker 1: Yeah, I don't usually play a martial class.
Speaker 3: How much stamina do you have? Total?
Speaker 1: Twelve?
Speaker 3: Twelve like this term?
Speaker 1: Yeah?
Speaker 3: Okay, so you could upcast kill shot to increase the
range in additional one, but you don't have to.
Speaker 1: Well, I don't need to increase the range because it's
right in front of no increase.
Speaker 3: The critical range. So kill shot makes it so if
you instead of you will quit on eleven and a twelve,
you can spend four more stamina to create on a
ten or high. And if you had four more to
spend on top of that, you could create on a
nine or higher. So you can just increase your critical window.
That's what kill shot does.
Speaker 5: Okay, because I had rolled in a eleven, So if
I had decided to spend eleven, no, no.
Speaker 3: So you rolled an eleven to attack just now?
Speaker 1: Yeah?
Speaker 3: With kill shot, Yeah, you have crit That is a
crit so you can take a faate point or use
the critical effect on the blackjack.
Speaker 1: Hold on, let me look at the critical effect of
the blackjack.
Speaker 3: Stagger plus clicked day's condition for one D four rounds.
Speaker 1: I don't know. I think the spider is kind of
kind of eating it already. I want the faith point.
Speaker 3: Yeah, take the faith point.
Speaker 1: Roll your damage, which is a one.
Speaker 3: One D four bludgeting, Yeah for.
Speaker 1: Two.
Speaker 3: This thing is so so on its last legs. That's
one action. I believe you have another action I do.
Speaker 1: I want to I want to cut myself out of
this web. So I'm yeah, yeah, I'm gonna I'm gonna
use my my like three pointed dagger to sort of
cut myself out and then start to retreat. So I'm
going to move back as far as you can.
Speaker 3: So let's say it takes a MITE check of five
to get out of the web, all right.
Speaker 5: So so I used eight, so I went down to.
Speaker 3: So this is just a straight up and you're using
an action to make a check.
Speaker 4: And try and get it.
Speaker 8: Yeah.
Speaker 1: Yeah, So roll.
Speaker 3: My D twelve D twelve plus your MC plus night.
Speaker 1: That's going to be six plus three is a nine.
Speaker 3: So Laura, I you are able to rip this web
off of you. As it kind of leaves your body,
you feel your manna starts to recuperate and actually you
are just back to the banna that you had that
will be the end of laura Ized turn. Victoria. You
moved to go engage another spider. So say that you
are fifteen feet closer for our purposes to the null
spider that Laurai is fighting. So you're I did say
that your light let you see the spider fifteen feet
away from me. So yes, you can see the very
gloomy on the ceiling battle that is happening above. Okay,
kind of hand waving, the positioning a little bit theater
with my mind all that, and.
Speaker 5: Like you might have noticed that now I'm further away
because like I have now moved considerably distanced away from
the spider.
Speaker 3: Loralai trying to get away from this thing.
Speaker 4: Yeah I can.
Speaker 2: I do I have the ability to want my club for.
Speaker 3: My warbo one percent. Yeah, they're both equipped weapons.
Speaker 2: Okay, I'm going to switch to my war bo yep
and roll to attack.
Speaker 3: Yeah. The only time switching weapons is like a whole
thing is if you've got like something buried in your
backpack or something like that. Okay, Or if you tried
to show up equipped with like fifteen war bows, it'd
be like man, no, wow, that one plus might.
Speaker 2: That makes it nine okay, Well the armor class is five,
so okay, you.
Speaker 3: Literally can't miss a creature this big, like, okay, good
to know.
Speaker 4: Actually, anytime I see a one on the dias.
Speaker 3: Yeah, no, you've been trained by by five y. Yeah,
hit with the warbo. Go ahead and roll your damage
and I'm gonna tell you this will probably be the
end of it. But let's see.
Speaker 4: Can I do a power attack?
Speaker 3: Absolutely? Yeah? Two for one extra damage?
Speaker 4: All right, I'm going to do a power attack using stamina.
Speaker 3: Okay, so that just one extra damage.
Speaker 2: And then I'm gonna tack on my strike down because
it's a weapon attack.
Speaker 3: Yeah yeah, okay, and I'll.
Speaker 4: Do I'll do five mana again plus two so it
sounds like eight.
Speaker 3: So it had six health left. So just with the
amount of power attack plus kinetic paladin crap you stacked
on there literally could have rolled anything and killed. So
you described to me what it looks like from I
want to know from laurlized perspective, Maddie, what does it
look like as this last massive arrow nails this thing?
Speaker 2: So there, this is a spider, a giant spider like
this spider. Yeah, I was gonna say this spider is
larger than me, which is I am not used to
on the ceiling thirty feet above me. Just pierces straight
through I think the head of the spider.
Speaker 11: Oo ah, sticking into the wood, kind of pinning her
by her head.
Speaker 3: Go so yes, Laura La, you engage with this thing,
you rip the web off yourself, You start to retreat.
You see Mika's arrows, and then you see this big
just warbo absolutely impale this thing, this like fading glow
of pallid and magic just skewer this thing bolted to
the ceiling as this spider and is kinned by the
head into the ceiling, and then its whole body like
a couple of the legs kind of like dangle down
and it's just sort of bodies hanging from the roof.
You're out of initiative. Everybody out of initiative. Those of
you who took damage, clear your damage from your chart.
If you had taken afflictions, they would stick around. But
this was a relatively low stakes fight. I'm sure nothing
else will happen. As we delve to the end of yeah,
no poison, no poison, beautiful.
Speaker 8: I do have a spider in a pocket.
Speaker 3: Though you do have a pocket. Presumably you hold that spell.
Speaker 8: Yeah, for about twenty minutes.
Speaker 3: Yeah, yeah, We'll say you guys explore the chamber a
little bit.
Speaker 12: Also very doctor who Yeah, Laura, I you are able
to by just touching the webs that are in this room,
you can tell that there are no other creatures surviving
in here.
Speaker 3: There are a number of like cocooned little gritters, some
of whom you don't really recognize what they were at
some point, giant bugs and various other like weird termite
demon things are just kind of crawling around in here.
As you're poking around, you see the center of this
room is a pit dives down, down, down, deeper into
the heart of this massive tree of breakbow. The lunar
willow is what it's called, very very bottom of that pit.
Just squinting, and actually, I'm gonna say Victoria is probably
the one to notice this because she doesn't have dark vision.
Very very bottom of that pit, hundreds of feet down,
you see this flickering ember lights.
Speaker 9: What do you guys like to do?
Speaker 1: So only she saw.
Speaker 3: It, We'll say that Victoria noticed it first, and I
assume told the rest of you.
Speaker 4: Wait, I have.
Speaker 3: You don't have dark vision, so you would have seen
a light in the darkness. Yeah, sorry, that was unclear,
because it is it is a light source. Yeah, so
they've got dark vision privilege.
Speaker 2: Es, there's a there's an ember up ahead.
Speaker 4: Do you see that.
Speaker 3: Fucking down into this Mario esque bottomless pits?
Speaker 4: I guess not up ahead, but down.
Speaker 7: Let's find out how far it is, and I just
I just flop open the hole and close it above
the pit. So the spiders, the dead spider body starts falling,
and then they start counting.
Speaker 8: One Mississippi, two, Mississippi, three.
Speaker 7: Miss until I hear a sudden I go, oh, that's pretty.
Speaker 6: Far, Grandpa with no over This Mississippi doesn't exist.
Speaker 8: You don't know the places I've seen.
Speaker 6: That's fair.
Speaker 3: It's about two hundred feet down.
Speaker 8: Oh is the is the edge sloped at all? Or
is it a straight drop?
Speaker 3: It's kind of like a funnel like it's it's sort
of does this and then it kind of as metodically
increases in steepness as you go, so that you could
probably walk a little bit.
Speaker 5: So it is just to be clear, this is some
place that we know we have to go, like we're
as We're walking around and like following what feels like
some sort of path follows a bit of tunnel. It's
like this is the inevitable, you know, like end that
we have.
Speaker 1: To go this way.
Speaker 3: Consulting the map that brings sketched out for you, it
does look like, yes, there were like a number of
routes that have been kind of like explored in this place.
But the place you're trying to get to, like what
you gather from his notes and everything, is that this
pit is new. That something eroded out or rotted away
or collapsed or was destroyed. The pit opened up, and
now there's like someone went down far enough to find
that there was a structure down there.
Speaker 1: Got it?
Speaker 4: Okay, Ah, that slope is not going to work for
my arms.
Speaker 8: I just I just look at him like, you know what,
you don't do things but halves.
Speaker 7: Here and I grab my staff, I put it on
my back and then I just start speed running down
the funnel. Oh and at the last second, I will
blink right to the floor.
Speaker 3: Tell us, just I know. I would like everyone else
now to know what biscuits actual maximum speed is.
Speaker 7: Biscuit's maximum speed during combat is fifty.
Speaker 3: You guys, see this old man Naruto run down the
funnel catching this wisp of like force made magic of.
Speaker 8: Just I'm just like building up momentum the entire way.
Speaker 1: Okay, so the knees on this guy, this guy.
Speaker 3: So I'm going to tell you in the past, I
have applied portal rules to blink mages who try and
use blinking to save themselves because of the conservation of momentum.
So it's not that it can't be done, it's just
that you gotta be clever about it. Okay, I will say, however,
you are also a force maje. I cannot in good
conscience say that this doesn't just work because your whole
thing is teleporting and manipulating kinetic energy. And I'm like
kind of tracks, kind of tracks.
Speaker 8: In order to make it work.
Speaker 7: As soon as I hit the end, I will actually
like throw in a tract behind me to pull me
away from the wall.
Speaker 3: Yeah. Okay, that that's so many levels of like making
this plausible that it's ridiculous. The question now to me becomes,
how are the rest of you getting down there?
Speaker 6: I Am going to make my warhammer heavier stick in
the ground and then slowly have it drag me down.
Speaker 3: Ah, all right, that's good. Go ahead and make a
just gonna do a basic six cleverness for me on that,
just to see if we've calculated. Is there some ways
the mask can surprise you?
Speaker 6: Well, that's a six on the dice plus three for nine.
Speaker 3: Beautiful. You managed to angle this thing so that it
actually does act as just like an anchor kind of
slowing you down. There's a world where it gets away
from you and drags you down and you don't want that,
but you kind of sust out the way to do this. Glaurl.
I have a feeling I know how you get down there.
Speaker 1: I just want you to know that. I was like
trying to think of all the stuff that I have
and be like, is there a way for me to slide?
I just want to slide, but I don't have a slide,
and I feel sad about it. Like there, I was like,
how fast could I.
Speaker 5: Make a spiderweb to boggin? Like like, I don't know,
that's my wish.
Speaker 3: I'll see this. You could just tuck your legs up,
slide down and then just stop and walk when you
get to the end, Like is that fair?
Speaker 1: I can slide on my spider body. I just want
to slide so bad.
Speaker 3: Well, I go sliding down the funnel. Victoria is left
at the top.
Speaker 8: Victoria, come on down. We've got sh.
Speaker 2: Well ooloolo.
Speaker 3: Contemplates the ramp.
Speaker 2: I'm gonna okay, so it's a funnel.
Speaker 4: I'm gonna do a classic beeing style.
Speaker 2: Like try to very carefully go at an angle the
side and like do this zigzag cottern down it.
Speaker 3: You're slaloman.
Speaker 4: I am.
Speaker 3: Okay, okay, okay, this is the feet of athleticism.
Speaker 11: Hm.
Speaker 8: I do have an alternative if you would like.
Speaker 7: Yeah, I as long as I can see the pinpoint
from your your necklace, I can see you.
Speaker 3: Now a null spider is dead. By the way, it's
glowing much brighter.
Speaker 8: Yeah.
Speaker 2: It has a radius of sixty feet, so one and
twenty feet of dim light.
Speaker 3: Yeah.
Speaker 8: I just look at her.
Speaker 7: I'm like, oh, you got to do a step forward
And as as she decides to is I'm going to
spend five, six, seven, eight, nine, ten eleven manna to
create a tunnel in front of me and in front
of her neat So, Laura.
Speaker 3: As you psych yourself up to be like okay.
Speaker 1: Okay, it's Victoria.
Speaker 3: Da Victoria, You're like, I can do this, I can
do this. You step forward and are just on the bottom.
Speaker 2: All right, that's really a handy.
Speaker 8: I'm so proud of you. And I pulled my staff
out start walking slowly looking.
Speaker 3: Around as you guys. Everyone made it down right. Yes,
you guys are in a chamber that is kind of
below like a low root ceiling where the funnel ends,
so there's a little bit of a drop there we're
standing on top of looking around, especially in Victoria's light.
I almost said Laura again in Victoria's light in the
dark vision, standing on top of what looks to be
a ruined temple, a long sort of like a Greco
Roman style of like a long haul with wings and
a series of pillars. But the entirety of this thing
is made out of Anyone who would like to can
make a knowledge check, but it's a glossy black stone like.
Speaker 6: Substance knowledge seven. My stats might be a bit off,
So in the middle of battle, I accidentally exit out
of my character sheet. I don't know what happened, but
when I opened you back up, most of my stuff
had been erased.
Speaker 2: Oh no, no.
Speaker 6: So I it's an eight. I think my everything after
mind precision might be a bit off.
Speaker 3: That's okay, so we can we can work with it.
It's not going to be that huge deal. Seven and
eight is perfectly fine to look down and recognize this
is obsidian. This entire structure is carved. Actually, seven's enough
to recognize this entire structure is obsidian. A little bit
higher is enough to recognize that like a lot of
it doesn't show signs of being worked, show signs of
being molded and formed, not a lot of like tool
markings and etchings and car and chippings and carvings like
you we'd normally get with like an obsidian knife or something.
This looks like it was molded from lava into this shape.
And because the sides of this structure, and we'll say
that the roots and the b and the like gnarling
and the maicilia and everything in here have kind of
grown around it and through it, and parts of it
have like buckled and chattered and broken. So there's like
a path from like the roof you landed on down
to like the entry level hard portion of it. But
as you kind of come down, you realize that that
light you were seeing is refracting and kind of spreading
out into the chamber because the sides are open. There
is a glowing firelight faint in the heart of this temple.
As we're able to make your way around to this
grand again, it looks almost like the Parthenon, like this,
this big pillared hall in the center of it, in
the darkness, just some glittering ember stoked in the middle.
Speaker 8: Well, this reminds me of the tower I had back
in the day.
Speaker 5: Hmmm uh, I think are we all like looking at
each other, like who's gonna go Who's gonna go up
to it?
Speaker 1: Who's gonna go up to it?
Speaker 7: As they're looking at each other, I just, oh, well,
it looks like it's a job for me, and I
just start walking towards this.
Speaker 6: Just I was just about to say I was going
to start walking towards it.
Speaker 1: So they so the two of you, just so Grandpa
and mouse.
Speaker 8: Yeah, let's go share.
Speaker 6: I could probably use some assistance. Yeah on my grandpa.
Speaker 3: Let's do this all right, anything you'd like to do.
Just following.
Speaker 5: I actually think I'm gonna stand ready in case anything happens,
because I have a strong sense that, like if one
person goes up and like an Indiana Jones. You know,
moment occurs by like messing with the environment.
Speaker 1: Someone should have someone should should be ready to react.
That's what I'm gonna do.
Speaker 3: Okay, Okay, are you gonna hide?
Speaker 1: I wasn't gonna.
Speaker 3: Oh fuck, why would I ask?
Speaker 1: I mean, why would you ask?
Speaker 3: If you'd like to precision check?
Speaker 1: Jesus Christ, you don't have to. Oh no, I'm checking
eight plus precision. That's a twelve.
Speaker 3: Okay, Okay, twelve for hiding. Good to know, Victoria. Following your.
Speaker 2: Patriots, Okay, following slowly and carefully.
Speaker 4: How slick is the obsidian?
Speaker 3: It's so the stuff that makes up the walls and
the pillars polished like glass. The stuff on the floor
rougher texture. It's more like walking on concrete.
Speaker 4: Okay, yeah, I'll follow slowly.
Speaker 3: You three walk towards this slight source. Uh LORELEI skidders away,
and I'll leave it to you to decide the manifestation
of your hiding.
Speaker 5: I mean, I think, I think, because of the spider body,
it would be some sort of weird like going up
next to a pillar and then like, you know, how
would spiders go up against something their legs kind of
like go.
Speaker 4: Up straight now.
Speaker 1: Yeah, yeah, yeah, so I wrote this.
Speaker 3: I wrote this on myself, but it's yeah yeah. Eating
her friend's thing was not that was not made. That
was all Marissa. I want that clear.
Speaker 1: My friends they were just my mates.
Speaker 8: You know, friend.
Speaker 7: They lost their benefits relatively quickly.
Speaker 3: Rista. Oh the things that become cannon on this show. Anyways,
you guys make your way in and as you approached
the long haul, Uh, the light is tricky in here.
I mean, obviously it's a very dark space, but this
little flicker of light is made magnificent in the scattered
refractions and reflections of this place. You know this, this
light is magnified many times, and these little glistening facets
all over, even in the places where like the pillars
have been destroyed and shattered and fractured, it just makes
more kind of glitteringmber lights. You close and you see
that sound. Hunched in the middle of this great hall
is what looks to have been a figure, a humanoid figure.
As you get closer, looks like a mummified or burned body,
long long dead, holding in its cupped palms a hole.
It looks like a burning hole. And that is the
source of the light, like an ember at the end
of a campfire or a barbecue, just holding it in
its hands. As you come closer, a voice seeps from
echoes from within this figure, and you see that same
burning fire light highlights the jaw and the hollow sockets
of the skull from within, in time with the voice.
Speaker 9: More come today, this place so long abandoned.
Speaker 7: Oh, last time I walked towards the light, I ended
up in the sunless crossing.
Speaker 8: So we better be careful here.
Speaker 9: Not often i've met winers come back. Oh, well that
tickles me some. You've come to my sanctuary bu pilgrims, acolytes, thieves, entrepreneurs.
I've dealt with two thieves this day. Are you here
to collect them? Or do you seek their prize?
Speaker 8: Well, that entirely depends.
Speaker 7: Uh did they have anything worth anything?
Speaker 8: Or or what's this prize that they were seeking? I
don't know. We just we just got here, you know.
Speaker 9: Uh.
Speaker 3: The figure, the burn figure does not move, you see that.
Like I said, this whole place is lined with columns.
The two closest to this basin where this figure is
sitting either side of you. Light with inner fire glow,
bright fire, glowing, illuminating the entire area. And you see
it looks like these obsidian pillars are containing an inferno
within them, like as if they were hollow tubes. And
you see two blackened figures writhing and beating on the glass.
And then that's up.
Speaker 13: Whoa mom, dad, thieves and the temple of the Dead God.
Speaker 8: You're one of them.
Speaker 7: I've heard about you.
Speaker 3: Go ahead and make a cleverness check, Biscuit. I can't
believe biscuits become the face. This is amazing.
Speaker 8: That is a twelve natural twelve. No, that's just a
twelve twelve.
Speaker 3: Okay, beautiful, you say, repeat your last sentence for.
Speaker 8: Me is say, oh, you're one of them. I've heard
of you.
Speaker 3: When you say I've heard of you, the ember fire
in its palm holses brighter for a second. The head
of this blackened corpse snaps up and looks.
Speaker 8: At you, rude, heard of your gun.
Speaker 3: Name of my Lord, so long stricken from.
Speaker 7: The world, I'm willing to learn.
Speaker 3: This is the GM closing the Encounter book, because Biscuit
just did a thing that I in a million years
did not think was going to happen.
Speaker 1: In this session, Chris is gonna have to google his
own game.
Speaker 3: Yeah right. There's a long pause as both the creature
and entity to which you are speaking and the GM
considers their next words.
Speaker 1: Should we go to break?
Speaker 3: Now we're almost done, Biscuit says, I'm willing to learn
on learn.
Speaker 9: A.
Speaker 3: It sounds like one of those singing bowls, you know,
when they trace their finger around it. That tone starts.
Speaker 7: I'll put it an here.
Speaker 3: Yeah, I'll put in a cooler sound effect later. I've
got a whole sound pack.
Speaker 2: Uh.
Speaker 3: This tone begins to reverberate laural I pressed into the
pillars and rafters, you feel the actual obsidian within this
place beginning to vibrate at a very high frequency. Because
of the size of a place, it is low, it
is base, it is Yeah, I need you to make
a will. I'm gonna ask you to do something impossible here,
but you never know because grits can explode. I need
you to make a willpower check. Your target is thirty.
Speaker 8: Okay, let's do this.
Speaker 3: They listen. I want to be clear. Farah at level
two has rolled a thirty before.
Speaker 2: It just took some Look, are there some some of
my well, some of my paletine effects can in checks.
Can I let me on one second.
Speaker 3: If you want to put him under your paragon's aura? Yeah,
one hundred, one hundred percent.
Speaker 2: Yes.
Speaker 3: Also, for those of you who have gathered fate points,
the GM is gonna tak the GM is gonna tell
you this is the check.
Speaker 6: Oh god, yeah, I'm gonna give you both my fate points.
That's two D six.
Speaker 5: I can give you one two three D six on
top of your willpower check.
Speaker 3: Hey, what does your aura do?
Speaker 2: So long as you're sustaining your aura, you and any
allies within range may add your half of your willpower
bonus to any check you make against a hostile effect.
I can also upcast for every additional FOREMANA extends.
Speaker 3: Yeah, what's your willpower?
Speaker 7: Five?
Speaker 3: Okay, so add another just flat two to the check.
I'll say this will it's not meant to be like
harming you, but because of the force that this could have.
Oh we counted this hostel all right, plus two plus
three D six.
Speaker 8: Okay, here we go.
Speaker 7: Well, I don't know if the twelve on the diama
matters for anything.
Speaker 3: Oh yeah, I'm gonna tell you want to explode that dice.
Speaker 8: Okay, yeah, does that mean I what do I do
with that?
Speaker 3: Roll another twelve? Roll another D twelve then add it.
Speaker 8: Okay, so that is twelve plus six.
Speaker 3: So eighteen natural plus your well power modifier.
Speaker 7: All right, which is zero beautiful.
Speaker 3: Plus three D six plus two. So we are at
a twenty's three D six. I'm nervous.
Speaker 7: So so that was eighteen nineteen, twenty twenty three, twenty four,
twenty five, twenty six, twenty seven, twenty eight, twenty nine,
thirty thirty one, thirty two. You got thirty two, My God,
with fate points from all of your party around you.
Speaker 6: I believe in you, Grandpa.
Speaker 3: There's a Okay, Biscuit's going to be the main character. Biscuit. Yes,
I'm willing to learn in this place, I'll say within
biscuits many travels to the many worlds. You've become familiar
with the notion of a place of power. A place
of power in Rubica is a place where the material
world is closer to a realm of something else, be
it the ether being, be it the realm of a deity,
or be it a natural place where, like lay lions converts.
There can be a lot of different embodiments of this
I'm willing to learn in this long dormant temple that was,
you realize in this moment, once a place of great power,
onto which a god just your mind falling back through
time as like learn learn, learn, Learn, Learn, the entirety
of this place makes itself known to you. A volcano
stood here, the heart of which was a place of
great and holy dominion to an ancient god of fire
that was long since struck from the world in a
war between siblings. It fell this heart, this heart of
this volcano, this cold temple that was once nothing but
warmth and heat and fire, long fell cold, became a
place of growing disturbance. Another god placed upon it, the
lunar willow, the great tree, burying it, containing it, making
it into something else, using its energy to fuel new life,
new growth, harnessing that so it did not burn. Gods
have relationships, Gods have loves, Gods have rivals, Gods have enemies.
Furyon God of Son, once a lover and paramour of
this nameless dead God of Fire, struck this willow down
and would have done so, would have completely severed it
and possibly freed the last kindling of its lost love,
were it not for the intervention of Death itself. Death
stood and said, no, this one has crossed it to
my domain. You cannot free it once more. And so
the name of this god was lost to the world.
It is dust in his history, it is ash. It
is perhaps remembered only in the annals of the Sunless Crossing.
But when a fucking Cobald walks in, reaches for the
powerful ember artifact, the last ember of the God of Fire,
who once was and is no more, and tells the
ever burning corpse of its high priest, who fell here
along with its god, that it is willing to learn
its name because it's heard of others like it, and
then succeeds on a thirty two on a willpower check
so he doesn't immolate John. I'm gonna put some trust
in you right now. What's the name of this god?
Speaker 7: Ooh?
Speaker 1: Hellcon wait, like hell syon, like not helcion, but like
hell hellcyon like he hell.
Speaker 5: Yeah, great, that's what I heard.
Speaker 6: Nice, it's in the book.
Speaker 1: In the book is the book?
Speaker 3: Now this temple flares to life. A great disturbance has
happened here. These things move on an epoch geological on
a timescale truly ancient from the Ember. In this priest's palm,
molten fire begins to fall, burning through the remains of
the priest, slowly crumbles to ash and dust with a
sense of relief. This was a vigil long held the Ember.
Molten lava rather flows down into a channel in the
floor and begins to flow out whatever so slowly, into
trothslining either side. Lorelai. You watch from skitter it up
onto a pillar as it flows out into cisterns and
basins and spirals down into this temple made of glass,
made of dark glass, and the entire structure begins to
not only warm, but heat and glow in a mid
light once more. And as it suffuses this building, like
veins of fire, at Ember suspended in the air, clatters
to the ground in front of biscuit.
Speaker 8: Pick it up, biscuit.
Speaker 3: You have gained. You've named a god today. You have
a god in the state is weak? A god in
this state if it lost its one follower, well the
four who know its name in the world, if something
were to happen to you all, this thing would become
dormant once more. This is a fragile thing, but biscuit
for sure. I will offer for the rest of you
if you ever reprise these characters for any reason. You
are immune to burning damage so long as you do
not work against the will of the god hells Yon.
That is a boon you have earned for bringing a
god back into the pantheon that I was fully prepared
to make you fight. His high priest resurrected.
Speaker 5: And now you are the disciple, and now you have
become the acolytes. You have become the acolyte.
Speaker 3: You are immune to burning damage, and if we ever
need to get into it probably gonna be pretty hard
to freeze you too. For the sake of time, you
make your way back up the Great Funnel, a combination
of portals, silken rope, and enormous knee power up for
the funnel. Sorry, Lorla, I think.
Speaker 1: Lorla the whole time is like, is this gonna affect
how we get paid? He says, this is. We came
here for a job. We found what was here.
Speaker 5: I would if this better, this better be that like
little money pot that we revised at the beginning.
Speaker 7: But as this is happening, I look at you, I'm like,
it's okay, Samson, we did gain something. We gained the
name of a fallen god that is priceless, and you
can take that to the bank.
Speaker 8: Elsion will rise again.
Speaker 6: Lemony Westco is unimpressed.
Speaker 3: You guys make your way back up to the vault,
the collapsed wall through tricks and magic to get your
way back in there. Centaur Andal walk up to the
wall of like fungal growth that has encroached into this space,
and it parts before you almost the second you walk in,
and standing behind brig are two figures. One of them
you recognize an orc with a cane roland a brace
of pistol, looking warily. At the third a tall elf
with raven black hair and these strange like white copper
filigree gauntlets. Who greets you immediately steps forward and goes,
what the fuck, what the fuck, what the fuck? What
the fuck? Hi, I'm lady Sive, I hired you. What
the fuck just happened? Something crazy just happened.
Speaker 6: We've remembered talk to you about it.
Speaker 7: Oh yeah, oh yeah, we we've remembered along forgotten god
and we've brought them back into the world.
Speaker 3: Yeah, anyone who would like to you can make a
cleverness check.
Speaker 2: Yeah, why not I'm not twelve five.
Speaker 1: I got at one.
Speaker 3: Eleven eleven, biscuit, you clock it. I don't know if
you care, Victoria, you with a NAT twelve, you can
take a fake point. It's not gonna matter worth the
end you you clock, I think because you relate. First
of all, this is a person who has the demeanor
of someone who is usually five steps ahead of everything.
You are clocking her spiral through an anxiety cycle right now,
just like, what the fuck? What the fuck? What the fuck?
What the what? Just like, no, no, I have to
uh oh no. She steps forward and just goes, you
remembered the name of a dead god? Is that what
you just said?
Speaker 7: Yes?
Speaker 3: Is that the thing you just said to me in
this place right now?
Speaker 8: I did Yes.
Speaker 1: I think Laura I in the back is gonna say like, unfortunately, yes,
that is what he said. That is what happened. But
we did find what was down there.
Speaker 3: Okay, okay, okay, and Brig just goes code six, yeah,
code six, code six. He goes okay, all right. Uh,
Brigg walks back into the tunnel. It closes behind him,
leaves you with Roland and Sive in the vault. Uh.
And Roland just goes, I don't know code six for
for Breakbow, and Sive looks at him and goes, he's
got to make sure that he can't be traced to
this or people are gonna come kill him. Oh oh great,
So he's collapsing the whole tunnel behind us. It's fine,
we'll get out another way. Uh okay, okay, Sorry, I'm
not often at a loss for words. Uh, well done,
well done. You did a fantastic job. You did more
than I thought. Uh did you do you retrieve anything
from the structure? I take it that it was a
temple or place of worship of some kind, all.
Speaker 1: Right, right, And then I say he took an ember.
Speaker 3: You see, she kind of does a thing with her hand,
and like a whole series of like flickering magic ruins
just goes past her face and she goes, yeah that tracks. Okay, okay, okay, okay, okay.
All right, So what you've just done for me, just
so you know, you know, I'm not trying to keep
anything too close to the chest at this point as
things go wildly careening out of control. You've just confirmed
a number of like creation myths that were native to
break Bow and disproved a number of other ones. There's
like different interpretations and stories of like how the Lunar
Willow game to be. And what I'm learning is that
it was a prison effectively, it was well as of
a prison, maybe more of a gravestone like it was
sort of a thing like a god died and it
was like a whole thing, but like a dead god
is still like a whole powerful situation, and then that
can be a problem, especially if the god was like
particularly effluviant. So okay, okay.
Speaker 1: How fast do we need to get out of here.
Speaker 3: Here's what we're gonna do right now. I'm gonna break
into my emergency stash Roland and rolland hands her a
you see a scroll tube with like a silver emblem
on it, and he goes, this one work and she goes, yeap,
unscrews it. You hear just a fizzle of like powerful
magic diffusing into the room, and she goes, okay, great,
okay great, and pulls out a big scroll. She lays
it down on the floor like a floor mat, and
she goes, great, teleportation circle. Everyone's staying on the thing,
all right, all right, yeah, yeah, yeah, And she kind
of like rolls it out like he's just big enough
to fit, like Laura I and Victoria like youah, I
kind of clamber over each other a little bit. Just okay, yeah,
so this is not so much that like the building's
gonna explode or anything, but more that like if we
go up to the surface right now and the people
in breakbawn who know like what there is to know,
I can't come back here anymore. You guys shouldn't come
back here for possibly ever.
Speaker 5: But yeah, yeah, yeah, we.
Speaker 3: Sorted out. But like in the short term here there's
gonna be like crusading like paladins and zealots and everything
who are desperately trying to kill all of you and
me by extension because I started this and someone's gonna
know that. So here we go, and you guys feel
just this lurch of teleportation as you are all sucked
through time and space. Very familiar feeling for two of you,
sucked through time and space. You'll merge into a marble Uh,
I was not gonna do any of this. You emerge
into a marble lined, beautiful, beautiful interior space, huge vaulted
ceilings leading up in just this massive dome that is
painted with like these intricate fractal frescoes going up like
the very Sixteene Chapel Vatican City type. But you look
out and see that beyond the pillars in the dais
of this great room that you are in is solid stone.
You are underground somewhere, but yet it feels like there
is sunlight and warmth in this space. And she goes, oh, okay,
we're gonna see some shit. We got a debrief, we
got a talk. I can't do what I need to
do looking like this right now, So we all need
to be friends or we're gonna have a problem. Is
that cool with everybody? And we got an issue with
that very well, okay, you need an affirmative. Affirmative all right,
all right, cool, stand back please, We're all goes, yeah,
you want to stand over here. Lady Sive walks into
the middle of this great round space. There's like this
compass rose etched into the floor of everything like mosaic
beautiful marble, gold and silver filigree all over this room.
She spreads her arms. Enormously. Bright light washes into the room.
Lady Sive disappears, and standing before you is a great
mained dragon ooh right, so we got to talk. That
is where we are going to end this first side
quest for the Knicks Archive. Thank you all so much
for being I want to say a special thank you
ta Mika McIntosh for coming to join us. Mika, plug
your pluggables. What do you want to share with the crowd?
Speaker 7: What do you do?
Speaker 6: Two main things. The first is roll d five r
O l E D five, which is a Twitch channel
that I helped create and one of the creators of
where we specialize in playing indie games, mostly one shots,
and then also on Spotify. The Heart is a Dungeon,
which is a sad little podcast in season two follows Faye,
I play a fake row named La La Lemon.
Speaker 3: Who smokes Lala Lemon, who smokes DMD. If I'm correct,
by our lovely friend.
Speaker 6: Rara, right correct, Yes, Ra.
Speaker 3: Ra is an absolute delight and I know that because
Mika just finished up dming another relic show on Tato
Spinos Network.
Speaker 6: It's gonna be a hot minute before it comes out. Well,
fortunately it will, but it's it's it's a dooozy. I'm
it'll be a good one, so it'll also be kind of.
Speaker 3: Sad, yes, and mister Biscuits himself, John, would you like
to plug your floggables?
Speaker 7: Absolutely so. I go by mister Biscuits at many of
the conventions I go to. I am a designer and
purveyor of third party fifth Edition Dungeons and Dragons content,
most notably the First Gate, a Menagerie of Madness, which
is a combination of realm and player options. We are
currently working on book two, and it got so much darker.
I am also affectionately known as a Horrible Monster, the
concierge of curses, and the bane to all of my
players' existence. You can find out all about me at
BISCUITINARPG dot com. I'm BISCUITINRPG on all of the socials,
and you can follow us at twitch biscuit tin RPG.
Speaker 3: Please be sure to check out our lovely guests and
their amazing work. The reason they're on the show is
because we like what they do. Of course, I'm always
joined by the regulars, miss mrsy Montero and my lovely
wife Matty Hammond. We're going to leave you with that
a lovely reveal, and oh my god, do we have
stuff to talk about in the after show. You guys
got a few misdigree