Speaker 1: You are listening to Video Games to the Max. Hello,
Speaker 1: and welcome to another edition of Video Games to the Max.
Speaker 1: I'm your host Sean Garmer. Here with me as usual
Speaker 1: mister Mark Morrison, and this is episode four and twenty
Speaker 1: of the episode. Yeah, nothing to do with actual four twenty,
Speaker 1: but hey we've got here at least, and hey there's
Speaker 1: still a lot going on with video games releases are
Speaker 1: still bombarding us here. This week upcoming is going to
Speaker 1: be another week full of more stuff, including that Call
Speaker 1: of Duty Black Op six Hitting Game Pass and everything else.
Speaker 1: I've already had the pre download, so I'm ready to
Speaker 1: try out the campaign as I try to do sometimes
Speaker 1: when we can get the game or whatnot. And yeah,
Speaker 1: we have been playing more games. We got Mark still
Speaker 1: hammered away at Metaphor and Diablo for Russell Hatred, I've
Speaker 1: been playing Never and finally got to start the Sounding
Speaker 1: Hill two remake. So we'll talk more about that. That
Speaker 1: Nintendo Play to Us thing got leaked that Nintendo didn't
Speaker 1: want you to leak. Apparently, blueber Team says they are
Speaker 1: done making shitty games, and they introduced their newest game
Speaker 1: at the Xbox Partner preview, which we'll also get into
Speaker 1: some it feels like we haven't had it been like
Speaker 1: it hasn't been this much with the layoffs recently, but
Speaker 1: I feel like this week we're back to the layoffs
Speaker 1: are dominating headlines again and some other things going on
Speaker 1: in the world of gaming. So we'll try to get
Speaker 1: to as much of that as possible and more. Oh right,
Speaker 1: so just to get this out of the way really
Speaker 1: quick here housekeeping, We do appreciate you whether you watch live,
Speaker 1: listen later, watch later, however you consume the podcast, thank
Speaker 1: you for doing so, whether that's on YouTube, Spotify, Apple, Spreaker,
Speaker 1: all that twitch. That's awesome that you watch or listen
Speaker 1: to us each week. We do appreciate y'all that have
Speaker 1: been listening or sorry, watching the clips on whichever platform
Speaker 1: that you see among We do you appreciate that as well.
Speaker 1: But if you want to watch live, we do usually
Speaker 1: do the show on Mondays. Normally I'm doing a little
Speaker 1: bit earlier than this, but I had some things happened
Speaker 1: this morning that maybe change my work schuble around, So
Speaker 1: we're doing a little bit later at seven o'clock here
Speaker 1: on a Monday. Normally we do it around like four
Speaker 1: thirty five ish. But yeah, if you want to watch lab,
Speaker 1: we're all available on twitch, W two network, Facebook, W
Speaker 1: two network, and also YouTube three time Work. You can
Speaker 1: also want later on demand as well, and he subscribed
Speaker 1: to the YouTube channel, which you should. You can watch
Speaker 1: some of our other stuff. Of course, you're going also
Speaker 1: listen to that on podcasts if you go search for them.
Speaker 1: But Otaku Cafe just put out their first fall review episode.
Speaker 1: They're talking about dragon Ball, Diamond, Dan Dan Dan all
Speaker 1: the other the ree zero new season, which I've watched
Speaker 1: both the dragon Ball and Dan Dan Dan and both
Speaker 1: of them are really good. So I would recommend just
Speaker 1: off of my viewing both of those if you're looking
Speaker 1: for stuff to watch for this season. And you've also
Speaker 1: got the relative broadcasting folks that do all of the
Speaker 1: entertainment like movie stuff, so I'm sure that they will
Speaker 1: have their latest review out later today or in the
Speaker 1: morning on Tuesday. Make sure you go check them out.
Speaker 1: If you're big on getting the Watson latest movies or
Speaker 1: keeping up on the latest movies, they pretty much do
Speaker 1: that each week, so they do a fantastic job, and
Speaker 1: they do that with TV shows, music stuff like that,
Speaker 1: so make sure you go check them out to and
Speaker 1: also want to give a shout out thank you to
Speaker 1: Jeff Young and Jordan and over at the Analystic Gaming.
Speaker 1: Jordan was sick and so I had to fill in
Speaker 1: and co host with Jeff over with the Gaming Mix podcasts.
Speaker 1: Don't know if that episode is out yet, but once
Speaker 1: it is, I'll put a link in the description. We
Speaker 1: talked about some of the things we're going to talk
Speaker 1: about here on here as well, but if you want
Speaker 1: to hear me and Jeff talk about it over in
Speaker 1: the Gaming Mix, getting them a shot to subscribe over there.
Speaker 1: Jordan does great things with us over there at the
Speaker 1: Outer Haven, so always happy to help when I can so.
Speaker 1: But that being said, here, let's get on to the
Speaker 1: games we've been playing. I guess I'll start here with
Speaker 1: the newest game from No Mada Studios. Of course, these
Speaker 1: are the people that made Greed Greece. Whatever the nomenclace
Speaker 1: you want to use. That game received Game of the
Speaker 1: Year awards, that and any Game of the Year nominations
Speaker 1: and and and wins. And honestly, I think I've I'm
Speaker 1: almost done with it. I'm probably like three fourths the
Speaker 1: way through. It's something like about five hour five to
Speaker 1: six hour game. But I feel like it's right up
Speaker 1: there with Greed deserves all of the critical praise and
Speaker 1: anyone that it definitely goes into that realm of video
Speaker 1: games or art kind of thing. What separates this game
Speaker 1: from Greed, which is mainly because Greed was more of
Speaker 1: like a solitary experience. You're one character going through something,
Speaker 1: whereas and it's a lot of puzzles and platforming and
Speaker 1: stuff like that. There's not there's no combat in that game.
Speaker 1: Never makes the sort of a too a double feeling
Speaker 1: experience because you have never the wolf or dog or
Speaker 1: whatever it is that most likely it's a wolf, but
Speaker 1: I'm just saying, and you don't even have to have animals,
Speaker 1: support having kids, having anybody that you pretty much cared
Speaker 1: about in your life. You can relate to this game
Speaker 1: in the way that the main character and Never have
Speaker 1: a relationship, you know, and what you do to protect
Speaker 1: that relationship throughout the game and throughout the seasons of
Speaker 1: the game, and how you see never grow and all
Speaker 1: of that stuff is pretty awesome. And this game does
Speaker 1: have combat, So it's it's different in Greed in that
Speaker 1: way because the main character does have a sword, has
Speaker 1: combat that you have to deal with, so you have
Speaker 1: your basic like dodge roll button, you know, the sword stab,
Speaker 1: and then you can also use Never as a weapon
Speaker 1: as well. So like at first, you kind of starts
Speaker 1: with like Never being a small cub and so you
Speaker 1: have to like protect you know, the wolf directly basically
Speaker 1: the whole time until you get through with that season,
Speaker 1: and then you see Never grow and then you can
Speaker 1: then use Never as a weapon itself, and then that
Speaker 1: kind of continues to like evolve as time goes on
Speaker 1: how that works, and there's boss battles and different elements
Speaker 1: of the of the different environments changed with the seasons.
Speaker 1: There's one in the Fall that just looks like super
Speaker 1: metal and awesome, and I was just like blown away
Speaker 1: at some of the background imagery and all of that stuff.
Speaker 1: There's another one that like you're you're basically doing funeral
Speaker 1: for the various animals that get overtaken by these like
Speaker 1: this infestation or whatever, which this game was made largely
Speaker 1: during COVID, so some of that, like the plague kind
Speaker 1: of thing is in here because of that and how
Speaker 1: those the developers had to deal with that time while
Speaker 1: making the game right as well, but it's it's just
Speaker 1: such a beautiful game. It's a game that, like I
Speaker 1: was constantly wanted to take pictures playing it, been posting
Speaker 1: about it because of how pretty it looks. It's on
Speaker 1: everything also, so it's not it's not just PlayStation. It's
Speaker 1: on Switch, it's on Xbox on PC, so you know,
Speaker 1: buy it anywhere, and it's only twenty bucks. So if
Speaker 1: you liked Greed at all, which is on PlayStation Plus
Speaker 1: right now, I'm not sure if it's on I don't
Speaker 1: think it's on Game Best anymore. But if you have
Speaker 1: PSCR Plus, you can go try out Greed to kind
Speaker 1: of get the vibe if you want. It's a similar
Speaker 1: vibe there. But again, this one has combat and it
Speaker 1: has the kind of duo nature of the story, So
Speaker 1: this might be a better fit for those that had
Speaker 1: to complain about Gree kind of just being a glorified
Speaker 1: walking simulator or whatever. This one is not that some
Speaker 1: of the platform being it never really gets hard, I
Speaker 1: would say, but there are like chase level chase sections
Speaker 1: where you do have to kind of make sure you're
Speaker 1: paying attention to what you're doing with the platforming because
Speaker 1: it has like a triple jump you have to be
Speaker 1: able to do at certain times, and then being able
Speaker 1: to like use Neva to get through a certain parts
Speaker 1: of it too. So yeah, it's a game that I've
Speaker 1: really really been enjoying. I'm excited to kind of in
Speaker 1: all this other stuff that's like longer, right that I've
Speaker 1: been playing or had to play, it's not to have
Speaker 1: like a shorter experience that does challenge you. Like some
Speaker 1: of these bosses. It does get difficult like where to
Speaker 1: dodge and things like that, but yeah, it's still a
Speaker 1: really good short experience that it's going to get you
Speaker 1: in the fields if you like those kind of games.
Speaker 1: So I'm expecting it's probably going to be up there,
Speaker 1: for uh, in my top ten for sure, and I'm
Speaker 1: sure it's going to be in you know, game award
Speaker 1: considerations for various things too. I don't know if you
Speaker 1: have any interest in this at all.
Speaker 2: It sounds like, you know, like one of those types
Speaker 2: of like imagine in the Forestation Kingdom or what was
Speaker 2: that one that took forever to come out last?
Speaker 3: Guardian m hm, sure, all right, you.
Speaker 1: Know, yeah, thankfully you don't have to like physically move
Speaker 1: the move the dog creature like you do in Last Guardian, right,
Speaker 1: but you know there are times where you have to
Speaker 1: like go pet the dog or give it a hug
Speaker 1: to get its emotions back in check or whatever, and
Speaker 1: it gives you that like kind of feeling of like, oh, okay,
Speaker 1: you know that dog, that that that creature is feeling something,
Speaker 1: and so it kind of makes you feel something too,
Speaker 1: And it's it's cool in that that aspect, but just
Speaker 1: just awesome. Been enjoyed that. And also I finally got
Speaker 1: to uh play The Silent Hill to remake. I'm not
Speaker 1: that far into it. I'm basically like through the like
Speaker 1: first section pretty much. You know, it's not it's so
Speaker 1: it's like you know you were telling me previously, you know, like, hey,
Speaker 1: this is this is kind of usually like not your
Speaker 1: kind of game, right, And so it's something that I
Speaker 1: had to kind of get adjusted to of, Okay, this
Speaker 1: is this is not like Resident Evil for survival horror horror,
Speaker 1: this is not this is more cans of Resident Evil too,
Speaker 1: I guess. But even then it's still trying to more
Speaker 1: like freak you out with everything. It does, like once
Speaker 1: you get the radio and the radio waves start popping
Speaker 1: up to kind of tell you that there's enemies around,
Speaker 1: but it doesn't like exactly pinpoint where they are, and
Speaker 1: then all of a sudden, the one will just appear.
Speaker 3: There, and enemies.
Speaker 1: Yeah, it's like well and the fog is there to
Speaker 1: kind of shroud them as well, right, so like the
Speaker 1: lying enemies that are like the ones that just have
Speaker 1: like no face and they kind of crawled around or whatever.
Speaker 1: I can see how that works, right. The dodge button,
Speaker 1: I think probably I can see some people's thing with
Speaker 1: the dodge button where that people that are big fans
Speaker 1: of the original game maybe were like kind of not
Speaker 1: happy about it because it does change the combat, right.
Speaker 1: It makes it to where you have a better It
Speaker 1: makes it easier to adjust to the combat because then
Speaker 1: you can just kind of keep dodging away from moves
Speaker 1: and then kind of find that opening a lot easier
Speaker 1: than the first game where the original game where you're
Speaker 1: you don't have that, so you're having to just kind
Speaker 1: of move around and do that. But yeah, the game
Speaker 1: looks great. The voice acting is is good from the
Speaker 1: parts that I've been able to see. I like exploring
Speaker 1: and just going through the town, but that game will
Speaker 1: have you on high alarth that whole time you're playing,
Speaker 1: because you'll go into a section and even though you
Speaker 1: know it's dark and there's probably something that's going to
Speaker 1: pop out, you don't know exactly where, and it just
Speaker 1: kind of keeps you on your toes at that point.
Speaker 1: But I do get your point of it is slow, Yeah,
Speaker 1: And even if you're trying to like bline it and
Speaker 1: just do the main like critical path kind of thing,
Speaker 1: there's so much blocking that it does where Okay, I
Speaker 1: opened this store, Oh but I'm not going anywhere, go
Speaker 1: opening this door and I still didn't go anywhere. Okay,
Speaker 1: it has to be this store. Then how many doors
Speaker 1: am I going to open before I finally get to
Speaker 1: the part where I'm going through this area or I
Speaker 1: haven't really gotten to do any of the puzzles yet.
Speaker 1: But I imagine the puzzles a kind of in the
Speaker 1: same vein. So yeah, and I imagine like making this
Speaker 1: longer probably doesn't help in that respect of making it
Speaker 1: feel slower. So right, I can understand where you're coming
Speaker 1: from there on that I kind of want to play
Speaker 1: it more just to keep going. But I do like
Speaker 1: that feeling of just taking the board and smashing one
Speaker 1: of those things and then like stomping on them or
Speaker 1: whatever till the blood comes out, and you know it's
Speaker 1: then that feels good. You got to feel his rage there,
Speaker 1: and you know, I never played the game, so the
Speaker 1: story is intriguing to me, but obviously you don't have
Speaker 1: to necessarily play the game to get that. But it
Speaker 1: is kind of like the whole experience of just feeling scared,
Speaker 1: knowing that's coming, and.
Speaker 3: You kind of need the story. What else you're really
Speaker 3: there for? Right?
Speaker 1: Yeah, But I like the little notes in the nods
Speaker 1: to like the original game, where I don't really get
Speaker 1: what it's trying to do with that. I guess if
Speaker 1: I played the original game, I would understand it more
Speaker 1: the whole. Like we're you get to a certain section
Speaker 1: and it just kind of like pauses and does like
Speaker 1: a where the screen like moves or something for a second,
Speaker 1: and it's supposed to be like that, it's taking you
Speaker 1: back to some kind of memory from the original game,
Speaker 1: and I'm just like, Okay, I have no idea why
Speaker 1: this is significant at all. Maybe I'll do like a
Speaker 1: deep dive into that if I, you know, beat the
Speaker 1: game or something eventually, But maybe that resonates to people
Speaker 1: more or whatnot if you played the game. But still
Speaker 1: I think that from what I can see, like you said,
Speaker 1: it's well made, I will have to keep playing it
Speaker 1: and see how much better. It's just there's so many
Speaker 1: games right now, and I really really really want to
Speaker 1: play the game you're playing metaphor Refantasio, and I'm just like,
Speaker 1: I kind of feel like it's that whole sun Can
Speaker 1: Cost fallacy thing of I didn't get a code. I
Speaker 1: didn't you know, somebody didn't buy this for me. I
Speaker 1: paid the seventy dollars for it, and I feel like
Speaker 1: I don't want to do with what happened with Residy before,
Speaker 1: where oh I bought it at the end of like
Speaker 1: November or something to play it before the before the
Speaker 1: what we're gonna do, the the game of the year stuff,
Speaker 1: and I barely play it, and then I'm just like,
Speaker 1: oh man, I bought that and then I never played it.
Speaker 1: So I try not to not to have that happen
Speaker 1: with this game too. But so so I'm trying to
Speaker 1: like make more progress, right, and still I'm still playing
Speaker 1: this other game that I can't talk about.
Speaker 3: Yeah, you don't want to rush metaphor that much.
Speaker 1: Yeah, so how is uh where are you now with
Speaker 1: with metaphor?
Speaker 3: I hit the second big city. It's like just like
Speaker 3: Port Town.
Speaker 2: Uh, it's okay, I screwed up this trophy system or
Speaker 2: the trophies are already screwed up because there's like one trophy.
Speaker 2: We have to like debate the other royal candidates and
Speaker 2: like you can only do it like one specific day
Speaker 2: and the game doesn't actually tell you this. So the
Speaker 2: I'm a debated one candidate, I googled, like what's the
Speaker 2: right answer for this thing? And it's like, oh, pick this,
Speaker 2: pick this answer. And then it's like, oh, uh, you're
Speaker 2: on your third candidate. And I was like where were
Speaker 2: the other two? And it's like, oh, you should have
Speaker 2: debated one at the beginning of July. And then when
Speaker 2: it's you know, the middle of July, I'm like, I
Speaker 2: didn't know that that would have been helpful. Uh, it's
Speaker 2: still good, you know. I have the gameplay quite a
Speaker 2: bit and unlocking more of the archetypes. Uh, because I've ground,
Speaker 2: I've grinded a lot, Like I have a lot of
Speaker 2: mag which is kind of funny. Yeah, and I have
Speaker 2: a ton of cash also because there's a really fun
Speaker 2: Uh there's one archetype called the merchant that completely breaks
Speaker 2: the game economy because you know that quick attack thing
Speaker 2: you can do like in.
Speaker 1: The yeah Dudgeons.
Speaker 3: Yeah, if you do that.
Speaker 2: And against the lower level enemy, you'll instantly kill them
Speaker 2: and you get like their money and experience. The merchant
Speaker 2: archetype lets you get two hundred gold more for doing that. Right,
Speaker 2: So if you're in like the low hull of Air, yeah,
Speaker 2: with a lot of enemies, you can kill them all,
Speaker 2: run out, run back in and kill them all again.
Speaker 1: What's your like do you have like a main part
Speaker 1: of your using? Are you kind of trying to build
Speaker 1: all the arcotras up or what are you doing?
Speaker 2: I'm primarily using, I'm using. I got the fourth character.
Speaker 2: It's just a bat guy.
Speaker 1: Uh.
Speaker 2: My main character is a seeker or like the magical version.
Speaker 2: Now actually think him and him and the other guy
Speaker 2: like the first party member, are both seekers because they
Speaker 2: have like these.
Speaker 3: Stroll yeah, all around ability.
Speaker 2: I turned the girl into a magical night, uh you
Speaker 2: know better version of the night, and the bat guy
Speaker 2: is kind of like the all around guy.
Speaker 3: I think he's currently a he starts off as.
Speaker 2: A thief I think, kind of into something else, maybe
Speaker 2: a brawler or something I forget.
Speaker 1: Uh, yeah, that that's the one he starts. Okay, yeah,
Speaker 1: I know that that's the when he starts. But that
Speaker 1: was a good one too because it uses HP instead
Speaker 1: of MP.
Speaker 3: Right, well, the Merchant's fun. Can you can just use money?
Speaker 1: Right yeah?
Speaker 2: But yeah, I'm still plugging away in it, like now
Speaker 2: that you know, I already know I've blown the trophy
Speaker 2: that I don't really care about. You know, I don't
Speaker 2: care about this play through, but the next one I'm
Speaker 2: gonna have like follow a damn guide.
Speaker 3: You know.
Speaker 2: It's like, oh, on this date, you must go talk,
Speaker 2: you know, debate this candidate, or else you're screwed.
Speaker 1: I've heard that that's not so rigid with this one.
Speaker 1: I've seen so many people say that they have like
Speaker 1: by the time they get to the end of the game,
Speaker 1: they've maxed out everything. And well, Jeff I was with
Speaker 1: the shows on Jeff, he had just beaten the final
Speaker 1: boss when we started recording, and he said that he
Speaker 1: had everything maxed out and he had like ten days
Speaker 1: left where he had nothing to do. So it feels
Speaker 1: like the calendar system is not.
Speaker 3: As rigid as yeah, except for those events.
Speaker 2: Yeah, yeah, you had to debate this guy on the
Speaker 2: twenty eighth or whatever or else he's gone.
Speaker 1: So it's like cool, but you like that the relations
Speaker 1: well it's not really a relationship system, but building up
Speaker 1: the like talking to the characters. Isn't this like game
Speaker 1: of well I have to make sure I say the
Speaker 1: right thing or they're not gonna progress or no.
Speaker 2: It still kind of has that well it's not progressed,
Speaker 2: but it's like, oh, you'll get more courage, you'll get.
Speaker 1: More the mag part, right, the no, yeah.
Speaker 2: You get you get like skill points if you get
Speaker 2: more you know, if you're more tolerant by this answer
Speaker 2: or something like that. You know, it's not exactly required,
Speaker 2: but it helps.
Speaker 3: Yeah. Uh so, yeah, I mean I still like it
Speaker 3: quite a bit.
Speaker 2: I like the fact that you can teleport around, like
Speaker 2: the big areas. Cone area is kind of almost like
Speaker 2: a pin wheel, like it'll have branching off areas like
Speaker 2: smaller dungeons and stuff for.
Speaker 3: You free to go to. Uh So that's all right,
Speaker 3: that's good.
Speaker 1: Glad. Do you keep enjoying that? What's you have you
Speaker 1: been playing anything else? More?
Speaker 3: Diablo or yeah, well, I finally hit Tier three.
Speaker 2: And I hired a guy to like go kill like
Speaker 2: the you know, Ultimate Monster, because only there's like two
Speaker 2: monsters that drop like the Uber Uber Unique Weapons or
Speaker 2: you know, all the gear, and I couldn't do it
Speaker 2: on my own.
Speaker 3: So I heard this guy. He did it.
Speaker 2: You know, we did it like six times, I think,
Speaker 2: and he got an Uber legendary weapon, but I didn't. Yep,
Speaker 2: I's to know that my luck continues.
Speaker 1: All right, Well, any other games you've been.
Speaker 3: About Prince of Persia, so hopefully I'll play that at
Speaker 3: the end of this year.
Speaker 1: Definitely should I would. I would say you should check that,
Speaker 1: especially because you like Mesu Vania is more than I do,
Speaker 1: so right, you probably I don't know if maybe you
Speaker 1: like it as much as Randy, but you know, might
Speaker 1: be up there for you.
Speaker 3: I liked the demo, so I was just thinking to
Speaker 3: get cheap enough makes sense.
Speaker 1: That's also what I've been waiting on, so US see
Speaker 1: how that goes. But moving on here to the news,
Speaker 1: and there's oh I forgot I guess just a well
Speaker 1: as well start it is technically a news topic, but
Speaker 1: I did try out the first level of astrobots speed thing.
Speaker 1: It's pretty short. It's pretty short. I think I got
Speaker 1: like the fastest guy was like thirty two seconds or something.
Speaker 1: I saw Jeff Grubb got like twenty eight seconds or whatever.
Speaker 1: There's people like they're all like right behind him there.
Speaker 1: I saw the one with Dan record that was funny
Speaker 1: where his he beat his sister and then his sister
Speaker 1: was still on stream and then she went and beat
Speaker 1: his record again. Right, that was funny as well. Yeah,
Speaker 1: I don't want to spoil the well, everybody knows the
Speaker 1: hell divers are in it, and that one's the one
Speaker 1: that has the hell diver in it. And then there's
Speaker 1: another character that you get to end the It seems
Speaker 1: like I don't know what theres for that, because you
Speaker 1: still get the gold little thing at the end. So
Speaker 1: I guess you have to get whatever they determine is
Speaker 1: the acceptable fast range to get both of the characters.
Speaker 1: I guess if you're slower than that, then you only
Speaker 1: get one. I don't know what the criteria is for that.
Speaker 1: But yeah, they did reveal that it's going to be
Speaker 1: a weekly cadence for this, So the first one released
Speaker 1: last Thursday. The second one is going to release this Thursday.
Speaker 1: It's called let It Slide. I'm guessing that one is
Speaker 1: going to be the one that shows Astro on the
Speaker 1: ice skates most likely, and then after that so I'm like, Halloween,
Speaker 1: there's going to be one, then November seventh and number
Speaker 1: fourteenth as well, and then we know one of the
Speaker 1: bots is going to be Eve in one of these,
Speaker 1: and then the rest of them will have to see
Speaker 1: there's supposed to be ten, so I imagine it's two per
Speaker 1: level and that's cool. But he does tease at the
Speaker 1: end of that blog post, I wrote the news for this,
Speaker 1: so I had to read this a few times just
Speaker 1: to make sure I was looking at the right thing.
Speaker 1: He does tease that there is probably more to come
Speaker 1: right for this, so you know, hey, cool for everybody
Speaker 1: I've asked. You know, it doesn't mean that it's going
Speaker 1: to be this year, but we'll see. I guess that
Speaker 1: that means they're going to do a bigger DLC for this,
Speaker 1: or will they do a paid DLC. I hope I'm
Speaker 1: down with that. If they do. You want more astor
Speaker 1: or you think they need to just kind of move
Speaker 1: on to the.
Speaker 2: I mean, speed Run is not for me, and I
Speaker 2: don't know. I haven't like like some of the clips
Speaker 2: of the speed Run level and it's like we're gonna
Speaker 2: like assets already, so that is for me.
Speaker 1: But it's really it's really small short, like it's not even.
Speaker 2: Thirty seconds long or whatever. Yeah, but yeah, you know,
Speaker 2: people want to go for it, how about it?
Speaker 1: Yeah. I mean they did this for the Origin for
Speaker 1: Playroom as well, so so I guess we'll see what
Speaker 1: they do as a second DLC or something.
Speaker 2: I sure will make sure they'll have the speak the
Speaker 2: Astrobot Speed Running Championships.
Speaker 1: I can see that have any But yeah, man, it's good,
Speaker 1: good for Astrobot. I'm glad that it's gonna keep having content.
Speaker 1: I expected them to just kind of release them all
Speaker 1: like that, but I think that they're so short that
Speaker 1: this might be a better idea actually of just releasing
Speaker 1: a weekly to kind of keep people talking and then
Speaker 1: they tell me, get the number fourteenth. They have another
Speaker 1: thing to reveal about whatever the next astro thing is
Speaker 1: gonna be. It seems like, so we'll see then if
Speaker 1: that is going to mean anything or not. But yeah,
Speaker 1: well we'll keep talking about it as as it comes
Speaker 1: in each week.
Speaker 3: Yeah.
Speaker 1: Yeah, But moving on from that here, Oh I should
Speaker 1: have mentioned this with the the Silent Hill stuff, but
Speaker 1: Silent Hill to Remake did sell a million copies. This
Speaker 1: was with both physical and digital sales. Of course, this
Speaker 1: game only released on PC and PS five, but still reaching.
Speaker 1: You know, when we talk about the metaphor Refantasia one,
Speaker 1: that was digital sales and physical shift and that was
Speaker 1: on more platforms, right, that was on Xbox as well,
Speaker 1: and Xbox had a bunch of the marketing, so you've
Speaker 1: probably had new fans there. This one's only PC in
Speaker 1: place private to do that, that's got to be a
Speaker 1: boon for Kanami.
Speaker 3: Ah.
Speaker 1: You know, we'll we'll be able to talk about what
Speaker 1: Blue Routine's doing next. But maybe that does lead credence
Speaker 1: to the whole Maybe they are doing more with with
Speaker 1: Silent Hill two so or not Silent but just Silent
Speaker 1: Hill in general. So I'm good with that.
Speaker 2: With that, my share would be like, oh, Konami's like, oh,
Speaker 2: we can do this on our own outside development.
Speaker 1: To do this, I don't think so. I think that's
Speaker 1: the whole point is they didn't have a team that
Speaker 1: felt not It's not like Medigar Solid where I think
Speaker 1: they felt like they still had people around that were
Speaker 1: passionate about Medowgirs solid and knew what to do with that,
Speaker 1: as opposed to I think this didn't have the people
Speaker 1: to do Solid Hill, so they outsourced it. And then
Speaker 1: I mean, it's not like Bluber team didn't do anything
Speaker 1: with a short message, right, that was somebody else that
Speaker 1: was an internal team, so like, and we know how
Speaker 1: much that didn't do well, So I think it's kind
Speaker 1: of justified and actually the whole outsourcing instead. But yeah,
Speaker 1: and also dragon Ball Sparking Zero went nuts. They've sold
Speaker 1: three million in twenty four hours and that game came
Speaker 1: out on Friday, October eleven. Obviously, I mean, look, the
Speaker 1: dragon Ball is an event every time there's something and
Speaker 1: then it doesn't help it. Obviously, it helps a ton
Speaker 1: that there is a new dragon Ball anime, the last
Speaker 1: anime that will ever be anime and manga that will
Speaker 1: ever be made by a Kuratriyama himself. Uh So that
Speaker 1: is you know, a boon to that game as well,
Speaker 1: and then you know they're just getting a new dragon Ball.
Speaker 1: Thing is always a big deal for people, and it
Speaker 1: doesn't surprise me that, especially in like like Brazil, Mexico. Uh,
Speaker 1: that's like a religion in those countries. Yeah, so of
Speaker 1: course they're going to be buying up that game and everything.
Speaker 1: So but but good for bendon Eco considering that they
Speaker 1: have another story that's about, you know, letting go of workers.
Speaker 1: This probably helps with giving them confidence about maybe we
Speaker 1: don't have to downsize too much. I don't know what
Speaker 1: the final kind of thought is with that or anything,
Speaker 1: but still, you know, good, good to hear that. I
Speaker 1: guess you might as well get into that story. So
Speaker 1: in Japan, you don't. You don't get the layoffs like that,
Speaker 1: like the way that you see them happen in other
Speaker 1: parts of the world, and especially the United States, right
Speaker 1: where a lot of states are at will firing, they
Speaker 1: can argue for whatever reason they want, and even then
Speaker 1: they just give you severance or whatever and and then
Speaker 1: just announce these mass layoffs. In Japan, you don't. You
Speaker 1: can't do that because of laws. So what they what
Speaker 1: they do is not everybody, not everybody, but they are
Speaker 1: It's an old practice of we're basically going to put
Speaker 1: you in a room where you don't do anything. Imagine
Speaker 1: if you did that here exactly, you just wouldn't You'd
Speaker 1: be like, Oh, you're gonna pay me to do nothing?
Speaker 1: Sure around the city here and do this somebody I
Speaker 1: told this story on the game Mix too, as somebody
Speaker 1: that's been through that, where we basically were redundant for
Speaker 1: two months, but they had to they had to work
Speaker 1: out the contract. The contract is, it was a government
Speaker 1: contract and they gave it to them until November, so
Speaker 1: they had to have us all be there and pay
Speaker 1: us and until like the last couple of until like
Speaker 1: the last week where we were putting stuff up. Yeah,
Speaker 1: they had We were literally would walk in, clock in
Speaker 1: and sit at a desk and you could do whatever
Speaker 1: the heck you wanted. And I watched so much anime
Speaker 1: on my phone because I didn't have to do anything
Speaker 1: so uh and it but it felt weird. It felt
Speaker 1: weird going to work every day knowing that I'm literally
Speaker 1: not going to do anything today. Uh. And so I
Speaker 1: can understand how those see how how those workers feel
Speaker 1: hard days. Yeah, I think I watched I caught up
Speaker 1: on I never watched Jojo before, and I watched Jojo
Speaker 1: because of that, just to give an example. But my
Speaker 1: point in this is that's what they're doing supposedly now
Speaker 1: of course, and ben On Namko came out and said
Speaker 1: that they aren't doing this, that what they're doing is
Speaker 1: they're they're working between projects, and they canceled a lot
Speaker 1: of projects, including one that was commissioned by Nintendo, and
Speaker 1: also a few that were one Piece or the Rudo related,
Speaker 1: which is interesting considering that one Piece has been kind
Speaker 1: of like, okay, Honesty was was good, right, but then
Speaker 1: you had like World Seeker that was okay, and then
Speaker 1: you had the Private Warriors was at four that was
Speaker 1: good again, So it's been on and off with One Piece.
Speaker 1: I can't speak from the Rudo, but wasn't that last
Speaker 1: one they made like a remaster of the older games?
Speaker 3: Maybe I mean either.
Speaker 1: But the whole point is they definitely have had games
Speaker 1: that weren't good, didn't sell well. It looks like it
Speaker 1: looks like Unknown nine is going to be another one
Speaker 1: of those that's just gonna be. It came out, nobody's
Speaker 1: talking about it. It almost felt like I got sent
Speaker 1: out there to die. And then you have this stuff
Speaker 1: like the My Hero Academia and like fighting games that
Speaker 1: no one that are not great and not a lot
Speaker 1: of people care about. So all that has to be
Speaker 1: kind of weighing on them that you keep making these
Speaker 1: games that just don't do a lot. Yeah, and this,
Speaker 1: this this practice is called an oadashi Beeya, and benan
Speaker 1: Namko says that they are not doing this or not.
Speaker 1: It's designed to pressure you to basically voluntarily, which they
Speaker 1: have gotten a hundred resignations this way, right. Uh, And
Speaker 1: they've done this with like two hundred or so workers,
Speaker 1: according to Bloomberg. But they're saying that they're not officially
Speaker 1: doing it. I think it's probably also to kind of
Speaker 1: keep them from getting some kind of investigation made on them.
Speaker 1: I'm sure.
Speaker 2: Yeah, I'm sure if it was like an official corporate policy,
Speaker 2: it wouldn't get anyone to work there.
Speaker 1: So yeah, but I mean do you does that concern
Speaker 1: you with like how the highs that ben I Namco
Speaker 1: has had with Elder Ring, now the DLC Field and
Speaker 1: Ring and now Dragon Ball doing well that they're canceling
Speaker 1: stuff and and kind of letting people go.
Speaker 3: Is like No, I just kind of see it once.
Speaker 2: It's a good thing because yeah, a lot of their
Speaker 2: games have had product or you know, quality control issues.
Speaker 3: So if they actually go like, hey.
Speaker 2: We're only going to want to make good games if
Speaker 2: some people have to be sacrificed and get bad ones.
Speaker 1: I guess, yeah, you know, this is an industry issue.
Speaker 1: We're going to talk about more about these kind of things.
Speaker 1: Like it's been happening all year, the last couple of years. Right,
Speaker 1: you just don't hear it that much with Japanese companies
Speaker 1: because you know, from software, we just heard them talk
Speaker 1: about they're doing so well that they they gave everybody raises.
Speaker 2: Yeah, but the problem is from software also like their
Speaker 2: their pay is lower than most.
Speaker 1: Yeah, exactly, their pay is lower than most. So it's
Speaker 1: like their games are doing so well that they kind
Speaker 1: of have to. It's like they have no excuse now, right,
Speaker 1: So it's just, uh, it's more of that. But you
Speaker 1: just don't hear it that much from Japanese companies. So
Speaker 1: I guess, uh, now that this has been discovered, I
Speaker 1: wonder if we'll hear about this with other companies or
Speaker 1: anything like that. I guess let's move.
Speaker 4: On to another sort of It's a story that's weird
Speaker 4: because at first it was being reported that Nabu Matsu
Speaker 4: was retiring period, and then you started like actually reading
Speaker 4: what he says, and it's something that he's been consistent
Speaker 4: about since Rebirth.
Speaker 1: Fal Fans and Rebirth that Fantation Neo to mention is
Speaker 1: probably going through my last game that I ever do
Speaker 1: completely from beginning to end. It's just it's not something
Speaker 1: he wants to do anymore. He's older. He's fine with
Speaker 1: contributing one song or one or a couple of pieces
Speaker 1: of music here and there, or or talking about retouching
Speaker 1: or remixing songs he's already written, or kind of doing
Speaker 1: other things in other genres of music that he wouldn't
Speaker 1: necessarily do with the video game. He just doesn't want
Speaker 1: to do that whole process again.
Speaker 2: So it is interesting, Yeah, especially if a bang out
Speaker 2: like you know, you know, two hundred songs for for
Speaker 2: Remake or whatever, it's like, oh my god.
Speaker 1: Yeah, I mean it's incredible the amount of music that
Speaker 1: they had the remix for that, and then Rebirth like
Speaker 1: double that as well. But it it kind of gives you,
Speaker 1: like a sa another saucepot for Plantation when that comes
Speaker 1: out on December fifth, of Okay, you're gonna have the
Speaker 1: Fall Fantasy collab with the music. Then it's the last
Speaker 1: game that's going to have him beginning to end.
Speaker 3: You know you've heard of One Wing Gangel, what about
Speaker 3: two Wing Gangel.
Speaker 1: Yeah, had Saka Gucci involved in there too, coming back
Speaker 1: to screening, so yeah, it's it's like all big nostalgia
Speaker 1: plot there for that.
Speaker 2: But and uh, I forget the guy's name with the
Speaker 2: final Fantasy seven character creator nowhere in sight.
Speaker 1: Yeah, but everybody father time is defeated by no one,
Speaker 1: So it's just kind of sad to know that that
Speaker 1: time is coming, right, that's it. But at least just
Speaker 1: don't be making music, which is, you know, better than
Speaker 1: not making anything at all.
Speaker 3: So, uh, collaboration with Rednecks.
Speaker 1: Yeah, exactly, that's the big one. Speaking, I guess of
Speaker 1: the big one Xbox what really that wasn't that big
Speaker 1: a deal, but Xbox had a partner preview on Thursday.
Speaker 1: They did show off the stuff. They said they were
Speaker 1: going to write the Alan Wake Lake House DLC that
Speaker 1: is out tomorrow. It's also gonna have the Deluxe edition
Speaker 1: is gonna release once that is out. It does have
Speaker 1: like a new story with an FBC agent from Control
Speaker 1: kieren Estebez that's being portrayed by Jennie de Gavancar and
Speaker 1: the people that have the Expansion Pass can unlock it
Speaker 1: immediately when it comes out. Hey, this is kind of
Speaker 1: a DLC people have wanted because it has a lot
Speaker 1: of connection to control. So that's cool. I don't know
Speaker 1: if I'll get to it or not, considering I never
Speaker 1: got to, like fully you know, get through that game either.
Speaker 1: But hey, I'm glad that is happening. And we we
Speaker 1: also got a like first look at the control three
Speaker 1: player co op game FBC Firebreak as well. Didn't get
Speaker 1: a lot of details really other than you know, it's
Speaker 1: gonna be involved control a story. It's in that remedy verse.
Speaker 1: You know you're gonna go into the oldest house and
Speaker 1: battle to Hiss or whatever. I mean, a lot of
Speaker 1: the story is going to be do you think it's
Speaker 1: in here?
Speaker 2: Not a lot or they just be like, you know,
Speaker 2: every between of our mission, they'll have like you know,
Speaker 2: and I'm gonna have control lady doing it. It will
Speaker 2: be uh, you know, the janitor guy because he'll fightly cheaper. Yeah,
Speaker 2: but I don't know it's first person. I actually look
Speaker 2: kind of bad or just like very bland, you know, personally.
Speaker 1: Yeah, I mean it is going to be tied to
Speaker 1: game passing Place and plus as well, so they have
Speaker 1: some kind of there's some expectations there. I feel like
Speaker 1: that they didn't have enough faith to just release it
Speaker 1: by itself without connecting it to other things where you
Speaker 1: don't have to pay. Yeah, well, you know, I'm interested
Speaker 1: in it because it's control, but.
Speaker 2: But I mean it doesn't look like control though, Like
Speaker 2: that's the thing. Yeah, but that's about it, like not gameplay, right.
Speaker 1: I mean, like lore wise, Like Okay, I would play
Speaker 1: it because of the lower involved, right or whatever.
Speaker 2: But i'd just watch a YouTube video where someone has
Speaker 2: clips all that shit together into one cohesive you know,
Speaker 2: movie or something like here you go.
Speaker 1: I mean I do like controls, like combat system or whatever,
Speaker 1: and I like the powers if you're going to have that.
Speaker 2: So literally did not look like you're going to have
Speaker 2: any of that. So that's that's the problem.
Speaker 1: No, maybe they're surprised with it, but yeah, it definitely
Speaker 1: looks like a yeah, a SHNA and more of a
Speaker 1: traditional kind of multiplayer.
Speaker 3: Thing, right. Yeah, it was a third person that probably
Speaker 3: interests me more.
Speaker 1: You know, why why does the perspective I guess change
Speaker 1: that for you.
Speaker 2: Because it's boring and so many games have done it before.
Speaker 2: I mean, it's not like third person is new either,
Speaker 2: but you have more options to like fly around or
Speaker 2: do the control ship they would, they don't typically have
Speaker 2: a first person.
Speaker 1: Yeah. I can kind of see your point there. Uh.
Speaker 1: Jeff's kind of was saying that it kind of looks like, man,
Speaker 1: I can't remember that the name of that game, but
Speaker 1: it was like that extraction shooter that U saw put
Speaker 1: on game Pass, Like they no, not that division. It's
Speaker 1: it was a ghost. It was a Tom Clancy one
Speaker 1: that they no not.
Speaker 3: That's the problem. You can't even keep track anymore.
Speaker 1: Yeah, you can't. You can't keep track of all the
Speaker 1: stuff with USA. But but yeah, I know it's I can't.
Speaker 1: I can't think of it right now. But it looked
Speaker 1: kind of like that because that had the three player
Speaker 1: pull up too.
Speaker 3: Yeah, and it's.
Speaker 1: Like, dude, maybe this will be better because you know
Speaker 1: it has the remedy stuff tied to it, right, but still,
Speaker 1: you know, it was it was I know, it was
Speaker 1: like a Rainbow six thing. Yeah, but yeah, Rainbow six extraction.
Speaker 3: It was.
Speaker 1: That's what it's called extraction. Yeah, exactly. But one of
Speaker 1: the things that it did surprise and look good was
Speaker 1: the new game from Blueberteam Chronos New Dawn. Yeah didn't
Speaker 1: really show the gameplay this show was. It was minimal.
Speaker 1: To be fair. Uh I still was kind of like
Speaker 1: awed by it just because it looked cool, right, the
Speaker 1: like Deep Sea Diver kind of look and character and
Speaker 1: then he's like playing chess with the the lady and
Speaker 1: and stuff, and it kind of goes almost give me
Speaker 1: like this, like bileshock vibe a little bit. I don't
Speaker 1: know what do you think when when you saw it?
Speaker 3: You know? Uh I guess a little more sci fi inge.
Speaker 1: Yeah, definitely more sci fi on that. But they they're
Speaker 1: going there staying with the whoror. After they announced this,
Speaker 1: they also had like an interview with gain Spot where
Speaker 1: one of their dev team members basically just was like,
Speaker 1: we are done making shitty games. We have found our
Speaker 1: nite our niche. This is the co director Jessic Zieba
Speaker 1: about you know, kind of the similar thing that they
Speaker 1: they found with the Layers of Fear is that we
Speaker 1: really love horror. This is our niche and we're gonna
Speaker 1: stay with that. And and they're just gonna change the
Speaker 1: genre a little bit to sci fi and that so
Speaker 1: must like I guess, you know, stuff like Simon Hill
Speaker 1: or whatever, But I'm good with that. If it's of
Speaker 1: the same quality of Simon Hill to remake and not
Speaker 1: the medium, then.
Speaker 3: My question to him and like games in the first
Speaker 3: place on.
Speaker 1: Yeah, you're right about that, but as somethings, it takes
Speaker 1: making those those crappy games in order to kind of
Speaker 1: figure it out.
Speaker 2: Right right from the people who made those games, you know,
Speaker 2: assuming most of them are still there, like under the Bus,
Speaker 2: but hey, you made a shitty game for regulations, Yeah
Speaker 2: uh they.
Speaker 1: Sega also revealed that the Para Yakis and Hawaii It's
Speaker 1: gonna launch a week earlier because you know, there's another
Speaker 1: big Japanese game coming out the week after called Monster
Speaker 1: Hunter Wilds that they don't want to run into.
Speaker 3: Who's ever heard of that before?
Speaker 1: I love all. I love how Japanese devs just don't
Speaker 1: care about telling you that, yes, we know other games exist,
Speaker 1: and we don't want you to like buy this game
Speaker 1: and just not play it because Monster Hunter Wild's cot
Speaker 1: or not buy this game at all because you know
Speaker 1: Master Wild' is coming out the same day. So the
Speaker 1: Naval combat looked fun in this. I'm sure it looks
Speaker 1: a lot like Black Flag or whatever. But if you're
Speaker 1: going to take from something, take from something, that's great.
Speaker 3: Yeah.
Speaker 1: Uh. Some of this other stuff I thought was like
Speaker 1: real World looks kind of interesting. That's another Annapurna joint
Speaker 1: that's coming to Game Pass. Uh. Animal Wel is coming
Speaker 1: to Xbox now, which that's good for Xbox. That was
Speaker 1: an indie game that was on PS plus. Anything else
Speaker 1: to stand out to you, that's.
Speaker 3: The name of it.
Speaker 2: But that Polition game was kind of funny with the
Speaker 2: of the animals running around and you're like hosing them off.
Speaker 1: Oh okay, okay, I think I know which one you're
Speaker 1: talking about. But yeah, it was fine. It wasn't anything uh.
Speaker 3: Yeah, nothing big, I mean.
Speaker 1: Great, right, Honestly, Like if you're going to talk about news,
Speaker 1: I guess that FBC Firebreak was the biggest thing out
Speaker 1: of that. Yeah, And that kind of tells you the
Speaker 1: the like level of games that they're showing here, right,
Speaker 1: you know. So and another there's another one of those
Speaker 1: multiplayer games that you can go play right now if
Speaker 1: you want to buy blind Fire when or sorry, I
Speaker 1: think it's free to play. But still, uh, yeah, it's fine.
Speaker 1: It wasn't anything I wouldn't necessarily go out of your
Speaker 1: way to see it. Maybe go check out like what
Speaker 1: was shown and if there's anything the interest, you go
Speaker 1: watch that trailer or something. Right, you'll be all right.
Speaker 1: Moving on from that to Sony here, I thought this
Speaker 1: was interesting just because this was something from Amazon that
Speaker 1: I thought was going to be like this is a
Speaker 1: slam dunk. We're talking about God of War here, and
Speaker 1: then to hear that they're like redoing the Amazon show,
Speaker 1: like redoing the script after Sony and Amazon had kind
Speaker 1: of okayed it, Yeah, and so that they were happy
Speaker 1: with it and everything, Like, that's weird that you're going
Speaker 1: back on that, right, Like does that set off alarm
Speaker 1: bells for you?
Speaker 2: No, if anything, kind of gives me a breadth of
Speaker 2: or some hope for it, because they've had a lot
Speaker 2: of quality control issues.
Speaker 3: With some of their shows, like Lord of the Rings, but.
Speaker 1: Not even that, like they're bringing in a wholy writing
Speaker 1: team basically to like do it again.
Speaker 2: Yeah, Hey, look what happened to all that dirt double show?
Speaker 1: Yeah that's true.
Speaker 3: So I mean, or I mean.
Speaker 2: Look what's happened to like you know, it's not the
Speaker 2: worst show in the world, but like that twisted metal show, right,
Speaker 2: I imagine I think probably Sony is okaid whatever because
Speaker 2: they don't know any better and someone likes someone likes
Speaker 2: our show or wants it.
Speaker 3: You know.
Speaker 1: Do you think this means they might like give them
Speaker 1: any They were basically gonna follow the same story of
Speaker 1: Gotta War and got Ryder Rock. Do you think maybe
Speaker 1: this leads them to doing some of the Greek stuff
Speaker 1: at all, or do you think it's still only going
Speaker 1: to be about the newer games.
Speaker 2: I think, unfortunately, they kind of have to start with
Speaker 2: the Orizona Got a War stuff that i'd be like
Speaker 2: the first season, season and a half maybe, and then
Speaker 2: transitioned to Ragnarok or you know, like that type of
Speaker 2: Got a War stuff, because you kind of have to
Speaker 2: have like a framework of Kratos first, not just have
Speaker 2: like one episode.
Speaker 1: Yeah, I think it could be because you know, Sony's
Speaker 1: have this whole thing about like why they're doing the remaster,
Speaker 1: and there's rumors going around that at any point we're
Speaker 1: going to get an announcement of we're remastering the entire
Speaker 1: Greek trilogy. I wonder if that means that, like maybe
Speaker 1: Amazon gave him a longer leash, and so maybe they're
Speaker 1: gonna do a whole like you said, a whole season
Speaker 1: maybe dedicated to the Greek credos, right, and then you
Speaker 1: transition into the Nordic credos or whatever. Yeah, and maybe
Speaker 1: that means, you know, you're gonna do three or four
Speaker 1: seasons of this instead of one or two or something
Speaker 1: that they had planned initially. So yeah, I mean that's
Speaker 1: good if they do have a plan and they're gonna
Speaker 1: stick to that. But we'll see.
Speaker 2: I'm like Netflix, who canceled anything in the job of
Speaker 2: sucking add Yeah, No.
Speaker 1: I definitely I agree with that. Hate that, and Rings
Speaker 1: of Power continues to be like this mixed bag of
Speaker 1: like depending on who you talk to, they either really
Speaker 1: like it or they don't like it at all. So
Speaker 1: it's just weird.
Speaker 3: Because of the soundtrack. So he can't be trust.
Speaker 1: Well yeah, I don't know. I mean, that's all you're
Speaker 1: talking about, is the soundtrack for that? Okay, right, sticking
Speaker 1: with that here with Sony Marbles, five Man two is
Speaker 1: coming to PC a little bit earlier than some of
Speaker 1: the other Sony stuff has. It's supposed to be coming
Speaker 1: on January thirtieth of twenty twenty five, and it's gonna
Speaker 1: come to Steam Manefic Game Store. Of course, Marls, Marles
Speaker 1: and spat around one are already out on PC. There's
Speaker 1: gonna be no additional story content for this.
Speaker 2: That's kind of surprising to me because I know they're
Speaker 2: looking the Venom thing for a while.
Speaker 3: So what happened?
Speaker 1: Yeah, I wonder what did happen with that? Are they
Speaker 1: gonna push it into Spider Man three or are they
Speaker 1: just gonna nix it completely or.
Speaker 2: Or it's gonna like, uh spin it off on like
Speaker 2: they're own separate game. Yeah, like Miles, I mean maybe
Speaker 2: more like a bite sized thing, but you know, here's
Speaker 2: a thirty dollars thing instead of a seventy dollars thing reduced,
Speaker 2: but it's still what you you know, is a good experience.
Speaker 1: Yeah, I agree with that. This uh Nintendo thing here
Speaker 1: with this they announced this like play tests like secret
Speaker 1: play test things right, brought up and then rumors ran
Speaker 1: a rampant for a while that oh this is this
Speaker 1: is has to do with with GameCube. Yeah, going to
Speaker 1: switch online and that's what they want to test, you know,
Speaker 1: And I was. I was like, this seems plausible, but
Speaker 1: why would they They didn't do this with any of
Speaker 1: the other ones, why would they do with GameCube?
Speaker 3: And I also like, wouldn't need to test it?
Speaker 1: Yeah, it's like those are games people want to play,
Speaker 1: right like, just announce it and add it to the
Speaker 1: expansion pass or announce another expansion pass. What however the
Speaker 1: hell they want to do this if they want to
Speaker 1: tie that into like potential DS or three DS games
Speaker 1: also getting added at some point. I don't know, but
Speaker 1: I feel like, also, if you were going to announce that,
Speaker 1: why wouldn't you announcer with the switch to instead of
Speaker 1: just making it a play testing But of course, as
Speaker 1: you would expect. I really don't know why Nintendo. I
Speaker 1: guess it's kind of like Valve, right, like Valve did
Speaker 1: their thing and you agreed to an NBA kind of,
Speaker 1: but Nintendo's was a lot more overt where they basically
Speaker 1: told you, if you're going to sign up with this playtest,
Speaker 1: you're not supposed to leak what they're what it's about.
Speaker 1: But of course, thanks to social media on x they
Speaker 1: did in fact leak this and it's it's interesting. It's
Speaker 1: apparently you're like you're supposed to like work together with
Speaker 1: the other players and like a social hub kind of
Speaker 1: thing to develop a massive expansive planet by farming and
Speaker 1: creating resources, so kind of like a survival game with
Speaker 1: like Minecraft and then Sunny we're talking about like maybe
Speaker 1: this is going to bring back the me versus as well,
Speaker 1: like what do you do you care about this at all?
Speaker 3: Like it kind of reminded me of a Noobi nobee boy.
Speaker 1: Yeah, I could see that too, as far.
Speaker 2: As having like people having like, you know, cooperating, as
Speaker 2: far as some big objective mm hmm. I mean sure,
Speaker 2: I'm sure they see it as like a either a
Speaker 2: way of mind, bitcoin or you know, some social thing
Speaker 2: actually a big point. It would be pretty funny.
Speaker 1: That would be funny if they did that. But yeah,
Speaker 1: I think Nintendo is fun mm hmm. But I mean
Speaker 1: nintend you know, Nintendo just I guess, try to do
Speaker 1: your own thing. Maybe it'll get an audience that you
Speaker 1: didn't know that it doesn't know this exists, it comes
Speaker 1: out and people are excited about it or whatever. It's
Speaker 1: you know, they're not They wouldn't the first ones to
Speaker 1: try to do their own Minecraft or or try to
Speaker 1: do it, but I don't know. I just I think
Speaker 1: this will kind of be out there, people will play it,
Speaker 1: We'll see how it goes. We don't even know the
Speaker 1: We have no footage of this at all. This is
Speaker 1: just an a a concept, right does it even? Does
Speaker 1: it even happen right after this leak? Do they just okay?
Speaker 1: What do they play test? And then who knows? Right,
Speaker 1: it's it's not beyond nintended just to like cancel it. Okay,
Speaker 1: So just if you want to like talk really long
Speaker 1: about any of this stuff, you can, But I'm just
Speaker 1: gonna like kind of rattle off some stuff and then
Speaker 1: have at it with whatever, because we kind of have.
Speaker 3: To quick fright responses go.
Speaker 1: We have a Dragonville, does dragon he Railguard. It's not
Speaker 1: going to have d r.
Speaker 3: M good well like third party, but.
Speaker 1: But yeah, I won't have like DRM like DNUVO.
Speaker 3: Yeah, which is good because people don't like that and
Speaker 3: it's bad.
Speaker 1: Yeah, that's good. It'll it won't get this this bad
Speaker 1: press from having that like you would with other games.
Speaker 1: Analog three D, which is their version of the NC
Speaker 1: in ten sixty four, it's gonna go over with a
Speaker 1: TTVS apparently it works with all of the sixty four carts.
Speaker 1: It's gonna be available in black and white, cost two
Speaker 1: hundred and fifty dollars, and you can buy these eight
Speaker 1: bit de controllers for forty bucks a piece as well,
Speaker 1: and there's already available for pre order. Are you gonna
Speaker 1: get one?
Speaker 3: I'll get one eventually.
Speaker 2: I'm gonna wait until they I'm pretty peeved it along
Speaker 2: to them all their pre or all their like specialist
Speaker 2: and console bullshit. They pulled over the ears. So once
Speaker 2: they released like a transparent one, that's one I'll buy.
Speaker 1: Okay, yeah, fair enough. Yeah, it's always cool that these exist.
Speaker 1: And then Nilog makes these. I'm I'm all for where
Speaker 1: these things existing, and they do a really good job.
Speaker 1: You know the game Boy game Boy Advances one.
Speaker 3: Yeah, they don't pocket. That's what I got. Yeah, you
Speaker 3: have that and black one.
Speaker 2: And it's like, had I known they're gonna do transparent
Speaker 2: and Glow in the Dark and all the other cool shit.
Speaker 1: Yeah exactly. Sega is going to open its own merchandise store.
Speaker 1: I'll love the Nintendo capcom and screen X in Tokyo.
Speaker 3: Yep, that's kind of funny.
Speaker 1: Hey, that's cool.
Speaker 3: I can finally echoed the dolphin.
Speaker 1: Plus you if it's also going to include Atlas stuff,
Speaker 1: that's a really good way to have like official Atlas
Speaker 1: merchandise in there. They have a lot of stuff people love,
Speaker 1: so you know, don't Nod apparently is undergoing restructuring. Uh,
Speaker 1: it may affect the the sixty nine jobs. Uh, this
Speaker 1: is going to They have studios in Paris, Montreal, and
Speaker 1: of course, you know they're mainly known for the Life
Speaker 1: of Strange games, right, They also you know, made that
Speaker 1: indie games you saw it that came out last year
Speaker 1: as well. Sucks to see this.
Speaker 3: I hope that New Life is Strange. It's good.
Speaker 1: Yeah, what did you think of that strategy of them,
Speaker 1: like having the first two episodes come out like two
Speaker 1: weeks before the game comes out, and then now, okay
Speaker 1: the full games that have come out and like its
Speaker 1: still a week from now.
Speaker 3: Yeah, I.
Speaker 2: Think they did a drum up interest. But I think
Speaker 2: like interest has waned so much with that franchise that
Speaker 2: I'm not sure it actually worked out for them.
Speaker 1: I think I think it's negative because you have so
Speaker 1: many people that are negative against what they do with
Speaker 1: the characters. From what I've seen that not not great,
Speaker 1: y right, exactly like you said, It's just it hit them.
Speaker 1: It went backwards instead of getting people to like be
Speaker 1: excited and like get all like True Colors. That was
Speaker 1: a critical success. Everybody loved that game, you know. But
Speaker 1: then when you go back to using the characters that
Speaker 1: you know, like Max, that people really like, and you
Speaker 1: you know, use them in a different way than the
Speaker 1: original creators, did people get mad?
Speaker 3: Yeah?
Speaker 1: And you know, I think now it's just a whole
Speaker 1: negative vibe around that game, which, which it's not great, sucks.
Speaker 1: That game already has a negative vibe from screenings at
Speaker 1: in general, right that this doesn't help.
Speaker 3: Yeah, it's unfortunate.
Speaker 1: But speaking of negative vibes, Surgeon Studios has these are
Speaker 1: the studio that makes Tales concerts. Now has put the
Speaker 1: staff on redundancy. Notice. Of course there was an actor,
Speaker 1: yeah that he did the biack in Assessm's creator origins, right, yep.
Speaker 1: He took his own money made this game. It was
Speaker 1: supposed to be kind of like in his own image
Speaker 1: to do representation of African people. It was a critically
Speaker 1: well received game, and it was on PS plus for free.
Speaker 1: But I think Prince of Persia Lost Crown coming out
Speaker 1: and basically like showing you how you do with metro Vania. Yeah,
Speaker 1: I think kind of like I remember telling Randy, oh,
Speaker 1: look there's another high profile Metrovania out, you know, this one,
Speaker 1: and he's like, okay, this was kind of okay, right,
Speaker 1: you know, And I remember most of the critics were
Speaker 1: it was all about the story and and what it
Speaker 1: does for the diversity, you know that stuff for that,
Speaker 1: and not so much the gameplay. And yeah, and of
Speaker 1: course the grifters have grabbed onto this and this unfortunate
Speaker 1: situation that he's having to deal with now, with those
Speaker 1: idiots and those those stupid people that have made his
Speaker 1: life a living hell recently. U you know, all they
Speaker 1: all can go to hell for all that's worth. You know,
Speaker 1: I understand not liking you could say that you want
Speaker 1: to go against the Force DEI and all that stuff,
Speaker 1: but that wasn't forced. It's just generally he's giving you
Speaker 1: a look at what he goes through as as that ethnicity,
Speaker 1: as that origin. He's this is not a force. He's
Speaker 1: not trying to He's not taking a white character and
Speaker 1: making him black or brown. That this game was designed
Speaker 1: that way, and you know, that all that's all that
Speaker 1: crap is is such bs most of the time. U.
Speaker 1: The people that do that, they're not even playing games
Speaker 1: that they just exist to grift and it's it's ridiculous.
Speaker 1: It's the same people that went after You'll be soft
Speaker 1: and try to get people talking off the record about
Speaker 1: shadows and how yaske is you know, done in such
Speaker 1: a poor way. And yes, maybe there is stuff that's
Speaker 1: not historically done, but again that like we thought about afore,
Speaker 1: that that's a video game. It's not supposed to represent
Speaker 1: everything about the culture or whatever completely correctly. Moving on
Speaker 1: from that, finally let's go into is there anything we
Speaker 1: missed before we go into like the two kind of
Speaker 1: main topicage stinks? Okay, the first one Sean Laden, you know,
Speaker 1: he's not one to shy away from talking about industry things,
Speaker 1: even though he's not he's not like totally in industry
Speaker 1: as he used to be when he was like you know,
Speaker 1: CEO PlayStation or SIE America. He talks about how basically
Speaker 1: it's not that we haven't heard before. Phil Spencer has
Speaker 1: talked about this as well. He says that especially console
Speaker 1: wars have plateaued that we've done these things in the
Speaker 1: same way for thirty years. Every generation, those costs go up,
Speaker 1: we realign with it. We're on the precipice now where
Speaker 1: the center can't hold. We cannot continue to do things
Speaker 1: that we've done before. In order for the console market
Speaker 1: to remain healthy, we've got to appeal to a broad
Speaker 1: audience of consumers who weren't previously players. It's a time
Speaker 1: for a real hard reset on the business model, a
Speaker 1: hard reset on what it is to be a video game.
Speaker 1: It's not eighty hours, not ninety hours, but if that
Speaker 1: is a whole different category. Now do you believe I mean,
Speaker 1: we've heard this before. I guess from Phil Spencer's and
Speaker 1: others that like, you're basically selling to the same forty
Speaker 1: to fifty to sixty million console base every time resets.
Speaker 1: Do you believe he is right about that? They've got
Speaker 1: to figure out something else or is it fine to
Speaker 1: keep just selling to the same fifty every time.
Speaker 2: I think that the industry is like slowly and in
Speaker 2: general sense it's slowly growing, but because you always get
Speaker 2: people going getting back into it or discovering it for
Speaker 2: a new but like I think fills the whole thing about
Speaker 2: we need a billion players or whatever. Nonsense, there's a
Speaker 2: billion people playing vide games. Will never happen. And yeah,
Speaker 2: him going like, oh five hundred dollars, Sean Landon's going,
Speaker 2: oh five hundred dollars. Consoles too expensive, but hey, buy
Speaker 2: an iPhone for sixteen dollars, it's like what and then
Speaker 2: traded in next year because the new model comes out,
Speaker 2: So that's that's double fucked Like yeah, but I.
Speaker 1: Don't think most people are doing that though. Now you
Speaker 1: either have an upgrade or you're trading in the phone.
Speaker 1: And it's the phone is so necessary and they made
Speaker 1: it so easy for you to move things from one
Speaker 1: phone to the next one that it's not a big
Speaker 1: deal with this trade in that phone for the next
Speaker 1: phone because you're getting like five hundred dollars off that phone, right,
Speaker 1: and then you can finance.
Speaker 2: The phone if you're doing it year after year or
Speaker 2: you know, two years, you know, every two years is
Speaker 2: hoping that adds up? I mean, that's more than a console.
Speaker 1: No, I agree with you, but I think that's not
Speaker 1: the majory. I know PC Gamer had some pole or
Speaker 1: whatever that showed that actually a lot of people do.
Speaker 1: But again, that's just one set. I bet if you
Speaker 1: actually got a pull from all of the phone providers,
Speaker 1: that wouldn't be the case. It would be an upgrade,
Speaker 1: it would be and then you're still financing the phone.
Speaker 1: You're paying the tax on the phone and then paying
Speaker 1: the monthly twenty to thirty dollars or whatever. That's what
Speaker 1: I did with my daughter's phone. She has the iPhone
Speaker 1: fifteen that was new at the time when I got
Speaker 1: it for her, and I'm financing that phone. I'm paying
Speaker 1: like thirty five dollars a month on my bill because
Speaker 1: just for the phone. Right, So you're not doing that.
Speaker 1: Even though Microsoft tried. They tried to do that thing
Speaker 1: where they let you pay like thirty five dollars a
Speaker 1: month or whatever for two years for the series S
Speaker 1: and an X or whatever, and it didn't quite work out.
Speaker 1: Most stores didn't want to do it. And now you
Speaker 1: have other ways to do that, right. You have Clarina,
Speaker 1: you have a firm, you have all those that you
Speaker 1: can do things like that with it. But they're not
Speaker 1: from Sony. They're not from Microsoft. And Sony in fact
Speaker 1: has Clara enabled on the PS direct Also when you
Speaker 1: want to go buy the PS pro, if you if
Speaker 1: you buy that you can actually use Klarina to kind
Speaker 1: of like piecemeal the purchase, right. But I just don't
Speaker 1: I don't think that it's necessarily the I think the
Speaker 1: price is gonna start if the if the base price
Speaker 1: of the PS six and the Xbox whatever it is,
Speaker 1: is gonna be seven hundred dollars, and you're also gonna
Speaker 1: tell me that you're gonna put in a two terribied
Speaker 1: drive as the base. I think you are going to
Speaker 1: drive away people that are gonna say, Okay, I'm not
Speaker 1: getting this at launch. I'll wait until there's a game
Speaker 1: that I really want or whatever, and it'll slowly start
Speaker 1: deteriorating the console base. I for sure we're getting a
Speaker 1: next generation, but I think after that, I think is
Speaker 1: when we're gonna have to start looking at are we
Speaker 1: going to get a PS seven, Are we going to
Speaker 1: get a Xbox past the Xbox? Maybe not? Are we
Speaker 1: gonna get a Nintendo's Switch three? Maybe? Maybe not? Maybe
Speaker 1: we just keep iterating on the PS six and that
Speaker 1: lasts for the next fifteen to twenty years. I just
Speaker 1: don't think it goes on in definitely, like I don't know.
Speaker 2: Well, or it'll if it does change and ramatically change
Speaker 2: so much that it want me like be recognizable.
Speaker 3: I just I wonder, yeah, I want to be like
Speaker 3: that Ready Player one bullshit with the Oasis or something
Speaker 3: stupid like that.
Speaker 1: I do. I do think about, like what if Xbox's
Speaker 1: strategy is it's not far off, it's just too early,
Speaker 1: and we are going to get to a point where
Speaker 1: Sony will also have their version of by this, and
Speaker 1: you get the PC version by this, you get it
Speaker 1: in the clouds the stream. Uh, you know, we're going
Speaker 1: to try to reach players that way. I mean, they're
Speaker 1: both going to supposedly have handheld devices again for next generation.
Speaker 1: According to rumors, both of them are working on their
Speaker 1: own handheld device that's gonna pair with their next system.
Speaker 1: Maybe those are going to be completely off, but I
Speaker 1: just don't. I think there's too much smoke to that
Speaker 1: fire to not believe that they're not doing it at
Speaker 1: this point, and especially Xbox Phil is phil.
Speaker 3: No.
Speaker 2: What Xbox will do is though this mark though this
Speaker 2: like brand or as is bullshit and go here's the
Speaker 2: Xbox one. They're not making their own. And also, like
Speaker 2: there have been rumors that Microsoft was doing a handhold
Speaker 2: for twenty since the original Xbox came out and they.
Speaker 1: Did what they do. They partnered with like the Engage
Speaker 1: or whatever, and that didn't.
Speaker 2: Yeah, they never have handheld and they never will because
Speaker 2: they're not really a hardware company. I mean, they make
Speaker 2: the surface, that's about it.
Speaker 1: And why in the laptops they make the laptops, but
Speaker 1: I don't know, I think there's so much demand for that.
Speaker 2: That I mean, that was like partner with a sus
Speaker 2: or m that's or whatever and go here, you know,
Speaker 2: here's our console. It's just a rebranded MSI gamer Claw
Speaker 2: or whatever that thing is called the ass Rod. It'll
Speaker 2: be the Microsoft rog whatever, you know, and I'll clude
Speaker 2: like six months of game Pass and that's it.
Speaker 1: I do think Sony will start We're gonna start. I
Speaker 1: do think that Sony will start putting games on PC
Speaker 1: faster then you know, then a year. Possibly at some
Speaker 1: point we're gonna start getting to less than a year,
Speaker 1: because they're gonna start seeing they need more return on
Speaker 1: this product that they're making. They're spending so much money
Speaker 1: on it, especially if none of these multiplayer games hit,
Speaker 1: they're gonna start needing that return faster. On some of
Speaker 1: these games that they're spending either that they're gonna start
Speaker 1: cutting back, and what does that do for the console
Speaker 1: if you're not having these these huge games that people
Speaker 1: have been growing accustomed to with that.
Speaker 3: I don't, I didn't.
Speaker 2: I don't put this in the dock, but I'll mention
Speaker 2: it real quick that that's squad and forty two nonsense.
Speaker 2: They're like, oh, it's gonna be coming out in twenty
Speaker 2: twenty six. It's like, yeah, yeah, okay, yeah, we'll see
Speaker 2: won't but okay, yeah.
Speaker 1: The consoles, definitely there's a plateau happening. I think there's
Speaker 1: it's not gonna I think what we saw with the
Speaker 1: switch Switch two is gonna be very interesting. Do we
Speaker 1: get anywhere close to the to the amount of Switch
Speaker 1: twos that sold as much as Switch ones?
Speaker 2: I think there's a graphical plateau. I mean you can
Speaker 2: already kind of say that now. Oh yeah, definitely, some
Speaker 2: games just don't hit it correct, like like Rubble Coop
Speaker 2: or something that is just bad on PlayStation five. But
Speaker 2: the problem then is, Okay, these games all look good
Speaker 2: or relatively good, like every game doesn't need great tracing nonsense.
Speaker 2: Whatever it's then it's just like a creativity Plateau, and
Speaker 2: it's like how many you know, how many four versus
Speaker 2: one asynchronous multiplayer shooter is going to get? Or how
Speaker 2: many you know dark souls like games? You know, this
Speaker 2: one's set and I gothic environment. It's okay, you know
Speaker 2: craft like that. Like I would say, it's much more
Speaker 2: of like a creativity problem than a graphical or hardware problem.
Speaker 1: Oh yeah, and definitely when you know, it goes into
Speaker 1: our other topic of why we are seeing this glut
Speaker 1: of remasters and remakes because or things like Echoes of Wisdom,
Speaker 1: which basically change the character. But it's a lot of
Speaker 1: a lot of similar gameplay from another game, you know,
Speaker 1: Like how much of that is because lack of creativity,
Speaker 1: lack of funding both or we got to do something safe,
Speaker 1: and so the remake of this game that everybody loved
Speaker 1: is going to sell awesome, So therefore let's do that
Speaker 1: instead of a new game. Like what's happening with Metaphor
Speaker 1: is not the norm, right, most a lot of new
Speaker 1: ip do not succeed like that, But that's because it
Speaker 1: has that pedigree behind it that people are willing to,
Speaker 1: you know, give it faith. And then obviously they made
Speaker 1: a great game. And that demo really sold people and
Speaker 1: all that stuff, But how many people use remakes now
Speaker 1: to be like, oh, if the remakes so as well,
Speaker 1: then Navy will do a new one, right, And even
Speaker 1: then some remakes don't sell well, and like a does
Speaker 1: Space one sold what two million and it still wasn't
Speaker 1: enough for them. The green Light does Face two remake.
Speaker 1: So do you feel like and especially with the announcement
Speaker 1: of like Aspire, I think, uh, just like announce that
Speaker 1: they're doing like four different remasters at once with the
Speaker 1: Legacy of Kine and then now that second Tomb Raider
Speaker 1: Collection remaster, And yeah.
Speaker 2: I don't mind those because those are old games that
Speaker 2: you know, have the been around in years.
Speaker 3: I get more annoyed with like that, you know, than.
Speaker 1: Doing the uh the Horizons.
Speaker 2: So yeah, it's like your dog, like, that's not an
Speaker 2: old game. You can still buy that. You can probably
Speaker 2: still find it in a store if you look hard enough.
Speaker 2: You know the PS four section.
Speaker 1: Well, now they're delisting it, so I assume they're gonna
Speaker 1: stop producing the PS four version because they have this
Speaker 1: version now, No I know.
Speaker 2: Yeah, but they're always like those like that dusty shelf
Speaker 2: in Walmart that has a bunch of like weird old
Speaker 2: games on it. Yeah that I'm still full priced even
Speaker 2: though they're four years old. There's not more.
Speaker 1: Do you have a certain preference for how they so
Speaker 1: do you like the way that, like let's say Aspire
Speaker 1: is doing or essentially it's just like a A forres
Speaker 1: frame rates better, but you're getting the same game. Or
Speaker 1: do you want like the Resident Evil too way of
Speaker 1: doing it?
Speaker 2: Like I would prefer the Resident Evil two way of
Speaker 2: doing it, but I realized they're not. I mean, Aspire
Speaker 2: doesn't have the money to do a complete remake of
Speaker 2: Legacy of Kame and.
Speaker 1: Look at the way they're Look what's how to start with?
Speaker 1: Or right, yeah that was their version of doing that and.
Speaker 2: Yeah it's a disaster or you know, I mean I
Speaker 2: love that Tomba remaster, but they're not going to remake Tomba.
Speaker 2: It would fucking buy except for me because I'm dumb,
Speaker 2: you know, So I think remakes are necessary, but you
Speaker 2: had to give it like ten years at least. Like
Speaker 2: I was still pissed today. I just lost a store
Speaker 2: put up a picture of what they had to sell,
Speaker 2: and they had a boxed copy of No One looks forever.
Speaker 2: That's a game I've wanted for like twenty five years.
Speaker 2: It was fifteen bucks, and I called them and there
Speaker 2: they already sold it with them like a half hour.
Speaker 1: Oh damn.
Speaker 2: And it's like, man, if you know, Aspier could put
Speaker 2: out No One Wanks forever, it'd be so great, it'd
Speaker 2: be so awesome.
Speaker 3: But they're not going to remake that.
Speaker 2: They just like remout, remaster it and put it out
Speaker 2: if they ever good or if they ever can get
Speaker 2: the license together. So I think remakes are necessary. I'm sorry,
Speaker 2: remasters are necessary, but only with like a certain game
Speaker 2: of a generation that's older. Like I know, you know,
Speaker 2: I think it's funny that, you know, rock Star a
Speaker 2: few weeks ago is like, hey, we're finally putting a
Speaker 2: Red Dead Redemption one on PC. Great, you're only like
Speaker 2: a decade too late, Like what the fuck is you
Speaker 2: going to hold off?
Speaker 3: You idiots? Like and it's a kiple Bucks Like that's
Speaker 3: like the crazy thing to me.
Speaker 1: I'm like, what my issue is mainly is that my
Speaker 1: issue is when you're now I get it's Sudding Hill too,
Speaker 1: as a from the ground up kind of remake. You
Speaker 1: you made that at an it's this similar game, but
Speaker 1: you added your own flare to it, and it's a
Speaker 1: PS two game, so it's gonna look way better. All
Speaker 1: these graphical enhancements. Okay, you want to charge seventy dollars
Speaker 1: for that, but then look at what you know, you
Speaker 1: could argue that they extended some of the game because uh,
Speaker 1: they had they felt like they had to because it's
Speaker 1: seventy dollars, right, So some of my take away from
Speaker 1: the game, because.
Speaker 2: I mean, they could just I would say, this should
Speaker 2: just put in an option like hey, do you want
Speaker 2: to be like the original or now yeah, like you
Speaker 2: can ex eyes or a director's cut or.
Speaker 3: Something like that.
Speaker 2: I don't mind like a full price remaster honestly because
Speaker 2: like the or I'm sorry, a full priced uh reboot,
Speaker 2: or because they're putting in the work like that resonable
Speaker 2: two things they put in the work. It's not just hey,
Speaker 2: you're the same old fixed camera angles, but now leon
Speaker 2: that's twenty percent more polygons. It's like, no, they made
Speaker 2: a whole new game. Oh definitely, Yeah, they're just using
Speaker 2: the same blueprint. That's I don't mind that. But like
Speaker 2: I said, my problem is just like the you know,
Speaker 2: putting Deadpool, the Deadpool game back out on you know,
Speaker 2: from PS three to PS four or uh, they're putting
Speaker 2: it like that, like uh not dark Stalkers, Uh, dark Siders.
Speaker 2: It's like, hey, it's not on PS five why, you know,
Speaker 2: like why.
Speaker 1: Because they need they want to use that to see
Speaker 1: if they can fund the fourth game. I guess I don't.
Speaker 2: Know, but they can't because you know, anyone's ever played,
Speaker 2: has already played the game, has already played it.
Speaker 3: Yeah, so look, you know.
Speaker 1: I'm all for I guess those games existing again and
Speaker 1: being played by modern consoles. I think that that's all great.
Speaker 1: I do wish that there was ways to just allow
Speaker 1: you to do more of what like Nintendo is doing,
Speaker 1: where you get the emulated version of that original game
Speaker 1: without having to jump through a million hoops. Looking at you,
Speaker 1: Sony with like some games are stuck on like you
Speaker 1: have to have a Vita and be able to download
Speaker 1: it off the Vita PSN and do all that, and
Speaker 1: it's like, Okay, you know, I think it's cool that
Speaker 1: you know, you put out Dino Crisis, even if it
Speaker 1: is on the premium tier or whatever. You can play
Speaker 1: that finally, but it's just it does feel like every
Speaker 1: other week we're getting another remaster, another remake, and it's
Speaker 1: just like some of these it's just like, Wow, this
Speaker 1: game that I don't know that anybody wanted a remake
Speaker 1: of this, and you're going to charge fifty sixty bucks
Speaker 1: for it, and it's like, Okay, this is what we're
Speaker 1: we're doing. I do think things like the legacy of Kine,
Speaker 1: like people have wanted that forever. Uh, that's cool that
Speaker 1: you're remastering it and then you're putting it out that
Speaker 1: people will be able to eat to play.
Speaker 2: I think it's cool. I think it's cool, but it'll
Speaker 2: really depend on me for the price. If it's under
Speaker 2: thirty bucks, it's fine, but if they charge try to
Speaker 2: charge fifty bucks for this thing, like no, fuck off?
Speaker 1: Like how do you feel about that? Like, well, Konami's
Speaker 1: doing right. They did that whole mendigir saw withd like
Speaker 1: collection and then now we're doing like a remake of three.
Speaker 1: Is that one of those that you.
Speaker 2: Because the collection is like I think it was a
Speaker 2: collection that launch was like fifty bucks and yeah, you know,
Speaker 2: three of the best Mutgar games and then two of
Speaker 2: the most mediocre or you know no.
Speaker 1: Yeah, I mean you can actually go through the whole
Speaker 1: history of metal gear with that.
Speaker 3: It's like, I mean the biggest omission was Solid four.
Speaker 1: Well that's coming at volume two. You imagine.
Speaker 2: No, if they put that on there and said, hey,
Speaker 2: this thing's not seventy bucks, you know, that would have
Speaker 2: been a day one purchase for me. That of me
Speaker 2: waiting until that thing got to like twenty bucks on
Speaker 2: game Stop one day and all right, I guess I'll
Speaker 2: got it right, so and yeah, then doing like, you know,
Speaker 2: a modern remake of Medical Solid three is fine because
Speaker 2: it's a complete remake or you know, it's just like
Speaker 2: I said, he's in the same blueprint and hopefully it
Speaker 2: won't be as yanky as Nargus All three was originally.
Speaker 1: Yeah, I think for video game preservation aspects of it,
Speaker 1: I'm happy that those things exist. Obviously, as things continue
Speaker 1: to get more and more digital, it's going to be
Speaker 1: an issue because that means that you're then fully relying
Speaker 1: on either limited run to make some kind of physical
Speaker 1: thing or yeah, then you have to wait for the
Speaker 1: digital sale to become the price that you think is
Speaker 1: worth it. For that, I'm down for more like collections
Speaker 1: of like legend a Man that collection the Lunar one
Speaker 1: that's coming out, Like, I'm cool if you're gonna give
Speaker 1: it to me in the original form as well. It
Speaker 1: doesn't have to be remastered every time or re like
Speaker 1: doing some ridiculous remake that that overprices the things.
Speaker 2: I don't mind, like the remastered edition per se, Like
Speaker 2: you know, the speaking in one is just going to
Speaker 2: be like one and two, right, But you know, I,
Speaker 2: you know, I like the originals go away, they just
Speaker 2: get harder to find, so if you're going.
Speaker 1: Down, you know, but then there's people that, like, you know,
Speaker 1: what somebody's doing with delisting the original PS four version
Speaker 1: in order to make you buy the remaster, Like that
Speaker 1: to me is ridiculous, Like if I want to buy
Speaker 1: the lesser PS four wards, and I should have that
Speaker 1: ability to do so to save money if I wanted to,
Speaker 1: or because I wanted to play it in the original
Speaker 1: form for whatever reason. Like I think that that's kind.
Speaker 3: Of there are discs of it, But I know.
Speaker 1: I'm saying, I'm saying to the people that if we're
Speaker 1: gonna keep on with these digital consoles, right, because that's
Speaker 1: one of the things people are worried about playing in six,
Speaker 1: even though I think there's data that came out this
Speaker 1: week that I saw Matt Matt Matt Piscatella put out
Speaker 1: and I think also Chris String put it out. For
Speaker 1: the European side of actually, physical this year has been
Speaker 1: doing marginally better. It's still way less than digital, but
Speaker 1: it you know, in certain sectors like I think obviously
Speaker 1: Xbox like went up to like ninety one percent or
Speaker 1: something like that, but like PlayStation and Nintendo for like
Speaker 1: a certain quarter it was like thirty four percent something
Speaker 1: like that, where it's like, that's still a decent chunk
Speaker 1: right of people buying physical, So you know, but is
Speaker 1: it enough for them to be like, we're still going
Speaker 1: to put a disc in the console at launch, or
Speaker 1: they're still going to make you go and buy a
Speaker 1: thing separately, and as to as to make it to
Speaker 1: where less and less people bother with the disc and
Speaker 1: eventually we get to the point where there's just not one, right,
Speaker 1: So you know, but in the end, I think, uh,
Speaker 1: I thought, you go ahead, sorry.
Speaker 2: You're the all digital ones. So when this when your
Speaker 2: nightmare in the future happened at the year fault, my fault.
Speaker 1: But remasters good remakes good, Uh, maybe be a bit
Speaker 1: more choosy about which ones it is, specially look at
Speaker 1: Sony when the Until Donn remake feels very unnecessary and
Speaker 1: then apparently it's worse.
Speaker 2: That's the other problem is like when the remake comes
Speaker 2: out or the remaster comes out and it sucks, like
Speaker 2: Until Dawn is noticeably worse. That lollipop chainsaw thing is
Speaker 2: a disaster. Yeah, I haven't heard about Shadows of the Damn,
Speaker 2: but that isn't.
Speaker 1: Like blunt it. You know, I can't talk about it yet,
Speaker 1: but you know I haven't had any like big issues.
Speaker 2: But you know, the remaster should ideally improve on the original.
Speaker 2: It's not at least maintain maintain it, unlike Saw, which
Speaker 2: is a very worse experience.
Speaker 1: Right, Well, do you have anything elsefore or no?
Speaker 3: Cool? Well do you can mention in a few weeks.
Speaker 3: I'm happy cool.
Speaker 1: So here is what's coming out this upcoming week. You
Speaker 1: got East ten, which I'm still waiting to see if
Speaker 1: there's going to be a code. I got to check
Speaker 1: in with Adam to see what's going on with that.
Speaker 1: The Romance sing Saga two, which I did play, the
Speaker 1: Den one, I enjoyed at the remaster or remake, I
Speaker 1: don't know what they're calling that. That's coming out to
Speaker 1: everything but Xbox on the twenty fourth, a day before
Speaker 1: the Black Ops six obviously on the twenty fifth. Everybody's
Speaker 1: waiting for that, or you know, a lot of people
Speaker 1: are that Bendetta Forever game is also coming on the
Speaker 1: twenty third as well. Wiodermith is coming to consoles. That
Speaker 1: game was very well set on PC a few years ago.
Speaker 1: So that linked banner of the Spark game that got
Speaker 1: shown off at Opening Night lives coming out on the
Speaker 1: twenty second. Also, you use the Kowambi is coming to Switch.
Speaker 1: Also coming to Switch. Banjo Tube is coming to Switch.
Speaker 1: That's part of the Antenna Switch online games.
Speaker 3: Yeah.
Speaker 1: The wind Blown, which is that new game from the
Speaker 1: Dead Cells devs, is coming also this week at toy fifty.
Speaker 1: The like extended version of the Anniversary thing is coming
Speaker 1: out Sonic Cross Shadow Generations. It's that apparently has some
Speaker 1: good reviews.
Speaker 3: Mark Yeah, they're brainwashed. It's Stockholm syndrome.
Speaker 1: It does have good reviews though people are people are idiots,
Speaker 1: yeah people, so you know, but yeah, there's some good
Speaker 1: stuff coming this week so yeah, go find it and
Speaker 1: if you want to get one of those have at
Speaker 1: It folks. Yeah, but all right, until then, everyone, we'll
Speaker 1: see you later. Subscribe all that stuff. Bye bye, let
Speaker 1: it