Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to
the Game Mesticides podcast. This is the podcast where we
decide everything about the world of video games, so you.
Speaker 2: Never have to think for yourself. I'm your host, Jeff
Grubb and with me.
Speaker 3: Is my beer tastes like blood?
Speaker 2: In today's episode, Prince of Persia?
Speaker 3: What what?
Speaker 4: What?
Speaker 3: What?
Speaker 4: What?
Speaker 3: I don't know, Like I got like a weird, metallicky
kind of blood taste all of a sudden. I don't
know if it came from the beer. It must have.
The beer tastes fine. Other than that, Other than the blood.
Do you think you think it's like haunted?
Speaker 2: It could be like a carry situation.
Speaker 3: Do you think it's Bailey's ghost.
Speaker 1: I think it's probably Bailey's ghost, Yes, turning the beer
into blood and it's.
Speaker 3: Those that I don't believe. And now it's gonna kill
me with blood beer.
Speaker 2: Yes, I think that's probably what's happening.
Speaker 1: I want to make I'm gonna address the camera now, Bailey.
Speaker 2: It wasn't me. It wasn't me. It was Mike Manati,
all right, you get him. I don't.
Speaker 1: It doesn't seem like it, Okay, I kind of wish
I didn't have to check on that, but yeah, it's
not bleeding as far as I can tell. Uh, Prince
Persia team disbanded, Raymond returns.
Speaker 2: I guess we'll see uh and they nerved. Yeah, jirobe.
Speaker 1: Also, we're gonna do the mount rushmore of video games
scariest moments. You don't get into all that pretty soon.
But first, Mike, how are you doing?
Speaker 3: Time? Ghosts put blood in Mike's beer on a video game?
Speaker 1: Pretty spooky. I was pretty frightened by that. Yeah, hey,
it's the spooky season. Halloween is next week, and the
scariest thing I can think of is not having enough
time to play Astrobot.
Speaker 3: Oh oh yeah, the new level is out. This is
an interesting level, very different from last time, which was
pretty I feel like there's a lot of finesse to
the last one. This one's basically about two very hard tricks. Yeah,
like getting those two moments down pretty well, or doing
enough attempts where you managed to get both of them
done right. There's like a seal that has an animation
where he kind of like bumps his nose up. You
have to trick them into doing it so that it
then like gives you an accidental high jump that you
can use the skips part of the level. Then you
have to like perfectly maximize your jumping distance with your
hover and stuff to make this really long straight line
over frozen, icy water, and it's very difficult to do that.
So yeah, very interesting level this time.
Speaker 1: Yeah, so I really lucked into my thirty six a
second one that's like just just about to break thirty five,
where I haven't been able to replicate that since now
I'm not played a ton I'm not done a lot
of the level so far. I was trying some new
strets here right before we were starting the show for
about five minutes literally because I was feeding the kids
and getting them ready for bed and taking care of
all that stuff. They were also you know, I had
to go get them from school again. That's they had
to come back home. They're feeling mostly fine, but they
got the They're still communicable.
Speaker 2: I guess.
Speaker 1: So it kept me busy today. But I am I'm
looking forward to spending time with this level. I I
am also like, man, I kind of want to just
go back and just beat Jesse in the last level
a little bit.
Speaker 3: Still, I think it's too late we moved on, Bud, You'll.
Speaker 2: Lost that one. I know.
Speaker 1: Yes, it's like I just didn't have time in those
last two days to really dedicate, Like I couldn't get
in a good space with that. So it's like that
was very frustrating to not be able to like go
back and have one.
Speaker 3: Last real do you know, I'd beat Kle at the
last moment, but then she like streamed and beat me,
but she like apparently she tried all night to beat
your score, couldn't eight hours.
Speaker 2: Eight hours and she couldn't beat it. I do feel
pretty good about that, Like you I said, a human
beings like entire day.
Speaker 1: Yes, I think she's like was waiting until she was
off work to do that stream as well, so it
was her day off.
Speaker 2: So I do feel really good about doing that to her.
Speaker 1: That was nice, and that's that's the goal here, is
to really upset and disrupt people's lives.
Speaker 2: But yeah, it was.
Speaker 1: It happened to me too with Jesse, so it's what
goes around comes around. But yeah, you're right, we mostly
have moved on. I need to just get ready to
do this stage and tomorrow we're going to be doing
another invitational, so I got to be ready for that,
Like people are gonna be like practiced up and have
all these skills ready to go.
Speaker 3: Like, yeah, if you on that, Yeah, if you want
to see what we're talking about, check out the Astrobot
Invitational tomorrow. You'll see the seal skip and all that
fun stuff. Yeah, how are you doing on the seal skip?
I'm getting it. It's weird. It's one of those things
where it's like it makes no sense at first, just
he's completely random, even though like I don't think I
figured anything out, but it just seems to be getting
more or consistent.
Speaker 1: So yeah, I think I think the trick is come
in pretty low with that spine punch, maybe to the right,
Yeah that might be. There might be something to that
yet a little bit to the right. But yeah, if
you like, you should be doing the the spin jump
punch the punch jump lower than I think, yes, closer
to the water. So then you come in with the
double jump.
Speaker 3: So you get more of a boost from his little snout.
Speaker 2: Yes to his little snout boost exactly, and that that's
important because if you don't get enough height the whole point,
it doesn't work at all.
Speaker 1: So what do you think about seals. I think I
like seals. They seem like real fuckers.
Speaker 3: They seem yeah, I don't know. I find them. I
find them weird because, like more than any other animal,
I feel like I always I've seen so many eat
seals get eaten, and it throws me off.
Speaker 1: Sure by like killer whales and stuff. Killer love to
eat those fuckers.
Speaker 3: Yeah, it's just because I like killer whales, so I
seek out killer whale content content. I think they prefer
to be called. It's like usually about like, look how
smart they are when they kill and murder these seals.
And I'm like, man, I've seen a lot of seals die.
There's like most animals probably seeing none or one of
them die. I've probably seen like a hundred seals die
and get eaten. So maybe seeing them just gives me
a violent reaction. Gonna be a scary episode, everybody.
Speaker 1: I'm sorry, and orchest don't just like eat them like
throw them in the fucking air and like just like
slam their their heads into the water to give them
concussions so they're dazed when they eat them alive.
Speaker 2: Killer whales, I'll call them that. I don't care. I'm
not Yeah, geez, they are. They're really terrifying.
Speaker 1: What is the what's the latest with the orca and
attacking boats, like working together to attack boats in the
Atlantic Ocean.
Speaker 3: I start doing that, popped off for a moment, and
then I didn't see a thing. There's that viral video
of a orca in SeaWorld, which once surprised me. I
thought that they didn't have workers anymore. But like took
a dump or a piss in the water. You could
see it and then it immediately splashed, which was pretty funny.
Speaker 2: That's good stuff.
Speaker 1: Well, and the reason we're talking about this, of course,
is there is a seal in the latest level of
astrobots speed running courses.
Speaker 3: Yeah, we're talking about the Seale.
Speaker 1: Keep up. Yeah, come on, everybody, get on the same
page as us. Thank you for joining us. Everybody, you
can give us a good rating wherever you are listening
and hit the like button on YouTube that helps people
find the show. If you want to ask a question,
you can drop a super chat during the show here
on YouTube. We will get to all of those before
the end of the program. Thank you to Carlos Sayin
who is Insane in the Rain Music on YouTube for
the use of our theme songs. Thanks to one of
versus Cpu for our artwork. You can find more at
one a versus cpu dot com. We are on Spotify,
Apple Podcast and wherever pods are caught. Thank you to
the mods, thank you to Christian for producing. And you
can get more from Mike and me and support us
by going to patreon dot com slash game Mess. That
gets you access to our discord server, participation in Q
and A sessions and our game club discussions, early access
to new episodes of game mes, Jeopardy and Bumbros, and of.
Speaker 2: Course all of our shows ad free.
Speaker 1: That's patreon dot com slash Game mess Shout out to
everybody who's joined there recently. Means a lot, very helpful,
very nice to see. Friendly reminder you can have also,
of course, become a supporter by becoming a YouTube member
here or a Twitch subscriber on Mike's Tokoto page on
twitch dot tv slash Tokoto. So make that happen, all right,
everybody got some big stories here of the week, Mike,
Are you ready for him?
Speaker 3: Okay?
Speaker 1: Most of the Prince of Persial Lost Crown team has
been shifted to other projects.
Speaker 2: Really, there's just a lot going on over at you Besoft.
Speaker 1: But this is like the latest example of that where hey,
they aren't gonna make a sequel to that game, even
though the team wanted to, because a few weeks after
it came out, you'd be some decided it was a failure.
Speaker 3: And that's that kind of a bummer, Yeah, especially so soon. Yeah,
I have a lot of emotions about that one. Yeah,
I wish people just bought it more. I wish more
people just bought it, yep. But I do feel like
a lot that is on Ubi Software, maybe not pricing
it right and maybe not promoting it right, maybe you know,
not putting it on Steam. Definitely probably a problem there.
I always maintain that the hardest thing to do video
games is make a good game, and once you do that,
like like there should be some road to making it
a self success of some kind with reasonable expectations. And again,
hopefully for a two D metro Venia game, there were
reasonable expectations for what that was. But that team was
so clearly talented, and of course they did those two
D ray Men games too, to just disband them and
kind of throw them into something else, like maybe that
talent transfers over but maybe it doesn't get the same results,
and heaven't forbid, they're being put into the Beyond Good
and Evil, two minds from which they may never return.
So you know, by at the end of the day,
Lost Crown was an incredible game, one of the best
Richie venias ever, and I think getting a sequel would
have ruled, or at least having that team stay together
and make something else of a similar sort.
Speaker 2: But this it doesn't sound right. Yeah, yeah, it continues
to be.
Speaker 1: I continue to be frustrated. You'll be soft about that
game and its fate. In the meantime, you be soft
is kind of doing a little bit of the Well,
don't worry, we're gonna do some other stuff you like,
you mentioned Raymond, Beyond Good and Evil too, But both
of those feel like, yeah, I'll believe it when I
see it, right.
Speaker 3: Well, yeah, Beyond Good and Evil too, is I mean,
that's such a weird thing that is still happening. It
can't possibly make money at this point. It's been in
development well seemingly a full team for so long. It's
bizarre nothing has ever come from that. It was bizarre
what they wanted to do. They wanted to take a
you know need Zoda clone from the Gincube era that
didn't sell that well, it's make a prequel to it
that was going to be their most ambitious video game
ever and be a kind of make your own character
H five from Planet to Space simultaneously Space Pirate recruiting adventure.
Like what the hell is that? It's like the most
greatest example of scale and scope getting out of control ever,
even just watching those CG trailers and being like, how
much did this trailer costs? This trailer is irresponsible? And
also the trailer to make sure that the monkey guy
says fucked ten times, which is like, that's weird. That
doesn't feel like Beyond Good Evil?
Speaker 1: Do you like Beyond Good and Evil?
Speaker 4: Why are you.
Speaker 2: Making this if you don't seem to like it? Yeah, it's.
Speaker 1: It's it's strange, you know, you'd be soft as has
had some issues with games in development for Forever.
Speaker 2: Skull and Bones.
Speaker 1: Uh, it's you know as bad as Skull and Bones was.
Beyond Good and Beyond Good and Evil too has always
been around longer and still isn't out, And they brought
in apparently new producer on the game, like because they
kicked the last one off because he was indecisive or whatever.
They're blaming him for being indecisive whatever. I'm still like, Okay,
the problem seemed to me continues to be like, you
don't seem to know what FIOND Good Evil Too should be,
so why would anyone working on there know? But I
guess bringing in a new director or a new executive
producer to make those decisions could help.
Speaker 5: Uh.
Speaker 1: And then in the meantime, ray Man, what do you
I mean, what what are you saying you're gonna do
with ray Man? You're gonna come in and make a
new two D ray Man after you're.
Speaker 3: Kind of make a new two D Reman. Why don't
you just keep that team together and have them make
the new two D ray Man?
Speaker 2: Right?
Speaker 1: Is it the kind of thing where it's like, here's
here's how I cynically view it is. Yeah, the people
like at the very because the whole reason Prince of
Perche of the Lost Crown existed, according to the reporting,
is it was going to be a refuge for people
at Ubisoft who needed a rest fit from Assassin's Creed.
You don't want to work on an Assassin's Creed, but we
want to keep you, so go work on this other
team that's doing something a little bit yes, or I'm
gonna be able to so go do this to it
because it's a little bit different. Sorry, I just glanced
at the hockey game and there's four people in the
in one penalty bucks and that's always a very funny site. Yeah,
so you have they're supposed to be this respite and
that is no longer there. So what they're saying is, well,
don't worry, there will be one of those again because
they're going to start. The couple of the people at
the top who we can't convince to come back and
work on Assassin's Creed.
Speaker 2: They just won't do that.
Speaker 1: We're gonna let them go start a ray Man game,
and then once that's ready to go, we will then
have a place for you people to go if you
don't want to work on Assassin's Creed again. But really,
all of this all along has been we need you
all working on Assassin's Creed. So all the people below
those top people are going over to work on Assassin's Creed.
In the meantime, they're telling us and you know, internally
talking about maybe making a ray Man. But it's like
you know your track record, you'd be soft is that
these things can take forever and just might never come out,
and you might never cancel him either.
Speaker 2: So it's just this this.
Speaker 1: No man's land of game releases, and it's it's so strange.
This does remind me I don't have it here in
the rundown. But Phil Spencer also mentioned this week he
went to go play ever Wild at Rare. That's a
fun thing. That's a fun thing.
Speaker 3: That's a funny thing to say. I would love to
be like, cool, explain to me what you did, because
I would love to know what you do in ever
a While because I don't know.
Speaker 1: Yeah, they do, they know what you're supposed to do
in ever a Wild now, because that was the whole
thing is they didn't know.
Speaker 2: I mean, hey, look I get it.
Speaker 1: Jazz has been saying for a while now the development
is progressing nicely, and I believe it. But it's like
when we saw that original trailer, the questions were what
is this game? And then the expectation is we would
find out pretty soon. It's been four years, it has
been four years since we've seen anything from that, and
it's like, well, the question is still what is that game?
Speaker 2: And you know, the answer for a while apparently at
Rare was they.
Speaker 1: Didn't even know. I guess they know now that's fine,
But I just you played ever Wild.
Speaker 2: I don't know if that's.
Speaker 1: Supposed to make me feel excited because I'm still at
the point where I looked at that trailer and I'm like,
I don't know what this is.
Speaker 3: So yeah, and I weally holl of Night silk song
who cares, Yes, exactly, none of this is real, yes, exactly.
What what do you think that raymn a new ray
Man game would be? Because? Uh, I mean, are they
just gonna make another two D one? They were good?
Is it time to make a three D one? Because
that's not necessarily an easy thing. They haven't done that
in a long time.
Speaker 1: Yeah, I mean it's probably time for a three D one,
But you're right, that's not easy.
Speaker 4: Uh.
Speaker 1: You know, they're they're the company that did grow Home, right, Like,
maybe can you take some of that those lessons and
kind of just do like a big three D ray
Man that is also cost effective, cost of affordable to make.
I mean, I don't know, but I hope they can
figure it out. But you know, they also did a
two D ray Man. I'm not going to complain. I
love those games, yeah, because are very good. I just
don't think that, you know, after this experience with Prince
of Persia, that they're gonna be like, and we're gonna
put a new ray Man and we want to charge
fifty dollars for it and it's two D. Let's go
do that. I just I think they're gonna be scared
off from that prospect.
Speaker 3: Why is the rumor maybe it's Rayman two and Rayman
you're getting remastered, but why is Rayman three even Probably
that conversation, I don't even think people liked Rayman three.
Speaker 1: I don't know. I mean, I think they just it's
probably the kind of thing where it's like we're going
to do one, let's do the other so that we
can make this whole effort sort of a benefit to us,
Like it'll be worth the amount of effort we put
in here if we have two games to sell people
instead of just one.
Speaker 2: That's my guess.
Speaker 1: Also, as part of this, Michelle and Cell coming back
to consult on this stuff. He was of course ousted
reportedly for being a toxic leader, So him coming back,
I mean, I guess you could maybe box in with consulting.
But this goes back to the Ubisoft's whole thing of
these toxic people the top never really pay the price.
Speaker 3: Yeah, no, exactly. The fact that he's back is a
bit of a joke. I mean, it's so weird to
me that when he left, Beyond Good Evil Too was
still happening anyways, Like maybe that should have been the
death now for it. I mean, that whole series was
his thing. I think Beyond Good Evil Too, that weird
direction was also his thing. I am surprised that there
are a lot of people that apparently still cared about that.
Maybe it was just from the top. Maybe it's just
Eye's I don't know. Yeah, so many weird question marks
going on at UBI Soft, and they are just one
underperforming Assassin's Creed away from just uh being due for
some kind of seismic shift.
Speaker 1: Yep, absolutely all right, let's see here. Uh oh wait,
was this the right thing? Yes?
Speaker 2: It is? Okay?
Speaker 1: Uh, Dragon Ball Sparking Zero's new patchn nerve yatcha Robe.
Speaker 3: Was really rob That's incredible.
Speaker 2: Yeah, oh, Christian, are you all right?
Speaker 6: No, the entire South America continent is just in shambles
now because Judge, you're always a nikem down here. So yeah,
it's really sad to see this.
Speaker 3: Did he ever do anything else? Revant in the in
the show after cutting Vegeta's tail or whatever.
Speaker 6: Well, he always he's the guy with the he gives
you the.
Speaker 4: Yah.
Speaker 6: Yeah, yeah, you know he's the guy. You know, you
go and he gives you the good guy.
Speaker 3: I know, a guy.
Speaker 2: Yeah?
Speaker 3: Does that ever explained why he kind of just looks
like Goku but fatter, because.
Speaker 1: All the characters kind of like, you know, look alike,
right they are, but also they were just the same
character model with different hair, you know.
Speaker 2: Oh yeah, for real, I'm not complaining. Mike's the one
that it's like saying that.
Speaker 3: When I started, like I wanted like a trytoon three
had like Doughnut Nate, they wouldn't they want.
Speaker 2: To do that anymore?
Speaker 4: Huh?
Speaker 5: No?
Speaker 2: Yeah, you think you can make a game called fat
Fat Princess now?
Speaker 3: Probably? No, I don't think he do that because we
have is zempic now or whatever?
Speaker 2: That's right, yeah, princess.
Speaker 3: With that, I just said a chat is see the
ass eating Samurai. I don't know what he means I
think he is. Yes, what do you mean he Doesjabe? Yes,
I don't think he does. I don't think he's ever touched.
Speaker 4: Gon.
Speaker 1: We're talking about a donkey, all right? Uh, I don't
have anything else and the news to talk about.
Speaker 4: You know what?
Speaker 3: Elaborate how how did Yabe get nerved?
Speaker 1: What moves?
Speaker 3: Did they?
Speaker 2: Is the one that put this here? I'm okay, yeah,
I mean listen, it says here.
Speaker 1: Out of all the changes in Sparkings Zero's latest patch,
nerving Yabe is one of the major ones. Has this
character had become a go to pick for a significant
chunk of the community. It'll be interesting to see if
the character can retain his position in the DP battle
squads after the patch, or if the players must find
a new meta.
Speaker 3: All right, yeah, let's just all work together hard to
find that new meta. Why do we play as? Oh,
I don't know. Let's say look what it's a a
Simpsons reference. People laugh when you do says references. Get
to laugh.
Speaker 4: You like that, right?
Speaker 6: Check the drop on chat and.
Speaker 4: He got it.
Speaker 3: They've got that joke. It was good. Let's move on.
Speaker 2: Oh my god, he's eating his ass.
Speaker 4: There you go?
Speaker 1: Yeah, Hey, the other thing I guess that happened this
week is that Nintendo play tests went live and everyone's
just streaming it.
Speaker 2: People, a lot of people are just streaming.
Speaker 1: Now Nintendo is taking them down, but then everything still
gets shared everywhere.
Speaker 2: I don't know. That game looks weird to sell. You
see anything from it? Yeah?
Speaker 4: I did.
Speaker 3: It looks pretty cool. I didn't expect like a grappling
hook situation.
Speaker 2: Yeah, kind of Spider Man grappling hook. It's really cool looking.
Speaker 3: Yeah, it's it's it's funny. It's weird to see it
attendo game with like a bunch of like players running
around the world, even though we kind of have that
with like the Splatoon Hub or stuff like that.
Speaker 1: I don't know. This is because that's like, you know,
how much can you interact with one another in the
in Splatoon Here, it's like, no, everyone seems to be
working together. I don't. It's I I still don't understand
how the game works. I will I do have it,
I will play it, and I will try to figure
it out. But in this moment, I'm like, I have
no idea what any of these people are trying to accomplish.
It looks weirdly complicated in a way that I think
kids might like, where it's like this own bespoke world
with its own rules and things you can do and
little interactions and one thing affects another. But when I
look at it, it's completely inscrutable. And then I think
the characters look cool and the spider man grappling hooked
thing is pretty neat.
Speaker 4: All.
Speaker 1: Right, let's take a quick break. When we come back,
let's do the super chats. Okay, all right, we're back.
I believe we got a handful of super chats. Mike,
could you read those for me?
Speaker 3: Sure thing, simon Est, says Mike. Assuming you're playing Metaphor
in the Rock, how does it run? The demo is
a little rough, Jeff, What a eighty hour JERPG would
you play if you had one? Yeah, I've been playing
on the rug the whole time, the rog X, to
be precise, it's actually it's the only thing I played
it on it. I'm pretty happy with it a lot
of times. It is at a pretty smooth high frame rate,
I think sixth the fps. What it does drop is
some of the larger town areas. And also if I
like kind of if I'm like opening it up from
the hybridate mode a lot of times in a row.
Eventually it kind of starts. I don't know if the
memory lead or what it shuts like, Okay, reset the
game now, that just happens. But generally I think it's
been running very well. Not quite as well as Persona
three Reload ran, but but pretty close. It definitely is
completely playable on the rock out.
Speaker 4: Well.
Speaker 6: You know, this isn't JRPG like turn based, so you
don't need like, you don't need all the FPS is
in the world to play it like. It looks good
even though.
Speaker 3: Thirty if oh yeah, what's your eighty hour JERG that
you would play if you're going to Yeah.
Speaker 1: I mean the one I did play this year was
like a Dragon Infinite Wealth, which I don't know if
it was quite eighty It was close to that though,
and then no, Dragon Quest three HG two D is
not gonna be eighty hours. They weren't that long back then, right,
so I guess not that maybe is Dragon Age going
to be that long?
Speaker 2: I'll play It's not GRPG, So no, I don't have
an answer for you.
Speaker 1: Good luck.
Speaker 3: I mean, you should play Metaphor. It's very very good.
Speaker 1: I enjoyed why I played of it, So I'll try
to get back to that. But with astro and play
tests and all kinds of weird stuff happened right now,
I'll have to get back to it here.
Speaker 3: Yeah, that's a lot going on.
Speaker 2: Yep.
Speaker 3: Paulo Dinga says, hopcome when reporting sales, you guys never
qualified that Sircana numbers don't include top selling games like uh,
boulders Gate three and Wu Kong. There's a lot of
cob yes with the Sirkanda numbers. And I think we
mentioned when we can, like they don't have digital sales
for Nintendo. It's always I guess, you know, maybe we
need to maybe you could bring it up more often
that yeah, pressure, but yeah's it's not like yeah the gospel,
and of course it's only us anyways, but it's just
a useful tool to have some idea how some things
are doing. Like seeing Astrobot at number two on there,
it's like, okay, maybe Astrobot is doing pretty well then yep.
Speaker 2: Yeah, it's not.
Speaker 1: We're not treating it like a an Olympico event where
they're they're the judges or anything like that.
Speaker 2: So it's like, oh, keep in mind there's games out there.
They're definitely still them better than this.
Speaker 1: It's uh, yeah, we know Wukong sold a lot, we know,
and you know, we especially know it's sold a ton
in China, but it's sold great all over the place.
Speaker 2: And you know, Walters Kate three, that one.
Speaker 1: I think that got brought up all the time that
there was no that was digital only for a very
long time, and that was not going to be included
because I don't think Larry and reported that. So yeah,
that stuff would come up here or there, But mostly
we just accept that it's an imperfect tool and we're
gonna kind of just report it as is and and
hopefully people have the context and we'll remind people of
the context when we can.
Speaker 3: Next up is Big Fresh thirty seven, who says, are
you more on board with thirsty tweets about Shadow the
Hedgehog or Venom? I don't think people should be thirsty
for either of these two characters.
Speaker 6: Nice boys, how you treated yourself to nineteen inches of venom?
Speaker 3: Oh that's right, that whole thing.
Speaker 2: Yeah, listen, I get it.
Speaker 1: I get its venoms a powerful presence.
Speaker 2: Come on, I don't get it. Good shadows girls, that's
just sexy uh.
Speaker 3: Big Strash thirty seven says bike club Ed Hunter wearing
all ed hardy. Ed Hunter is that I are made
in first person shooter from like nineteen ninety nine. I
don't know before. Yeah, I guess it's I bet it's
not good. I don't know how bad ed Hunter is,
but it could be like good or bad, but like
a fun time maybe, Like it's probably not as good
as checks Quest, right, but it's probably kind of like that.
Speaker 2: Do you think it's better than Bible Quest or whatever
it was?
Speaker 4: Yes?
Speaker 1: Okay? Or like there you go?
Speaker 3: Yeah, yeah, KB squire for a very generous super chied
I think you so much, KB says. In one episode
of the show Sister Sister, one character mentioned bringing over
there Sega Jaguar to play. I spent weeks calling stores
to find it, like an idiot, I was nine and
you didn't know what atari was. Have either of you
ever been told a gaming life it took as truth.
I've always been such a knowledgeable brat about games that, like,
I was usually the one who would get really mad
at my friends saying lies. There was a there was
a friend who loved making up lies and like really
trying to like sell it, like you cannot be told
that it's not real. They were out right no. But
like he even Dan would to do like this kid
would be like if you beat Super Mario Brothers three
in like ten minutes of a sea button pops out
of the nes controller and you have at it works
for everybody who can.
Speaker 2: That's incredible the.
Speaker 3: Magic sea button.
Speaker 2: Yeah.
Speaker 1: I definitely got fooled by like some April Fools jokes
and magazines. I think I did spend some time trying
to get the James Bonds and GoldenEye, and I think, oh,
there was a weird one where it's like my friend's like, no,
you can jump over the pole in Super Mario Brothers.
And I think he was just conflating it with the
lost levels and didn't know the difference, and so it's
like I'm like, no, like, can't be real.
Speaker 4: Is it true?
Speaker 2: And it turns out it's real, but not in that game.
Speaker 3: Stinky says Mount Rushmore shout out to first Amnesia's water level.
So yes, so later we're doing the Mount Rushmore's scariest
YEA game moments. Do you ever play Amnesia?
Speaker 1: I played a little bit of it. Maybe I played
a machine for pigs and didn't play the original amnesia
sine for pigs.
Speaker 3: That is just the perfect sub title for a scary game, right, Yeah,
I think that's right.
Speaker 2: I know pigs in there, and I think it's a
machine for pigs.
Speaker 4: Oh.
Speaker 3: Greg says with Jeff's comments on metaphor slash anime, the
taste of pasta is dislike for grilling. Oh, I almost
forgot about the grilling one.
Speaker 1: It's not a dislike for grilling. It's just been I
think it's unnecessary a lot of the time.
Speaker 3: Wearing Disney Halloween costumes, et cetera. Is he becoming Damn?
What'd you say about Disney Halloween costumes?
Speaker 1: I don't remember. I don't remember.
Speaker 2: I'm sure it was troublesome, but.
Speaker 3: Costume just came in.
Speaker 4: I think that.
Speaker 2: I think that'll be very cool. I don't know.
Speaker 3: It's about the Kingdom of Hearts thing where you're okay?
Speaker 1: Oh sure, I just was so confused, that's all.
Speaker 3: You have a lot of bad opinions lately. That's right.
You should do better.
Speaker 1: I'll try. It's probably not gonna happen. I'm an old man.
I'm gonna get more cranky.
Speaker 3: I don't like pasta. Man, that's just wild.
Speaker 1: I don't feel I want to like pasta. I'm just
every time I have it, I'm disappointed.
Speaker 2: I think for the moment.
Speaker 3: Man, it's just the opposite. Every time I have pasta,
every single time I am so happy I'm eating pasta.
It's like it feels so bad for you.
Speaker 1: Yeah, I feel bad. Yeah, thank you, I appreciate. That's
what I'm actually like looking for sympathy because I want
to like get it, but I just find it bland.
Speaker 3: That's what all the sauce is for.
Speaker 1: Yeah, and the sauce is bland too, like compared to
like Olive Garden. Yeah, but it's not just all and yeah,
Olive Garden was not good, I think is what I'm
gonna tour a mat.
Speaker 2: Maybe I don't like Olive Garden for sure. And I
have had Italian dishes.
Speaker 1: If an Italian dishes like act like spicy hot, that's
usually gonna work for me.
Speaker 3: But it's like, seeh I get some more red pepper.
Death put a lot more parmesan, and red pepper was
probably really cold.
Speaker 2: I bet red pepper would have helped a lot for me.
Speaker 1: But it's yeah, I just in general will We'll take
Mexican nine times out of ten over Italian.
Speaker 3: I can't. I like Mexican, but no, absolutely not ten
out of ten. I'll take Italian.
Speaker 1: Over it.
Speaker 3: Sultan Abossi says, how are my goats doing with their
first superad? I think you, Sultan, I'm doing good.
Speaker 2: Thank you so much, appreciate it.
Speaker 3: Chris Pratt says, be Amoto Son, let me try out
this MOMO thing. Interesting stuff. My dream of an MMS
massive multiplayer stomping is coming true. Watch out to buzz.
Speaker 2: Shots Out to you, Chris Son.
Speaker 3: Chuck Taski says, whoever has the best time the new
Ashro by the end of the day tomorrow gets this
five dollars. Thank you, Chuck tasky.
Speaker 2: Okay, I can make that happen.
Speaker 3: Simon from Saskatcha wants is careful Sean. I bet Dan
has a plan to get you to play a Blake
club game to delay his suffering even more.
Speaker 4: Oh yeah, I don't doubt that whatsoever. Dan's exact terrible
things to me over in Minneapolis.
Speaker 2: Mm hmmm.
Speaker 3: I don't care like who loses a bet or what
if somebody like has to play a Blake later. It's
gonna be after David after Lucy beats this Donkey Kong
not Donkey Kong Kate Kong game.
Speaker 1: Oh I'm sorry, Yeah, game's over. Uh yeah, I'm in
lockstep with you on this mic. No matter what happens,
Dan is next.
Speaker 3: Yeah propaganda pan that says why is Dan bad at astro?
But yeah, we don't know. He just uh, he has
nothing on the last level. And like he of course
he has like a lead right now because, like you know,
Jeff and I are busy people with stuff going on,
So he's like getting a lead before people can optimize
and really put the work in. He's gonna hold on
to that and just lie about how he's better than us,
and then like you know, three days from now, when
people are doing you know, thirty second runs or whatever
and he can't keep up anymore. He's just gonna pretend
like Kayla's accomplishments are his own or something.
Speaker 2: But hey, pro strat of its own, good for you.
Speaker 3: Next one is from Soups. First one here, Thank you, Soups.
Hey lads, first time, long time, any dream levels for
future astro stages? Sponge Dude, micro Mouse, Chicken Booster. I'll
hang up in and listen. As much as I appreciated
the restraint with the micro mouse, that level was probably
the best one in the game. And I would love
to see like one more shrinking level.
Speaker 1: God, what yeah?
Speaker 2: What we have the names of the rest of the levels?
Do we like? Is there any chance one of them
is a mouse level?
Speaker 3: Does it seem like it doesn't seem like it.
Speaker 1: That would be awesome. On the monkey level, right right,
Maybe it's a maybe they're throwing us some off the scent.
Speaker 2: Maybe that one's gonna be my level. Secretly, that's a
mass monkey.
Speaker 3: I kind of I forget if we have like the
gasp one, which I don't know, I want to super
like that. That one was fun and astrobot. It seems
like a little weird. It'll be kind of funky for
uh uh for actual you know what's what I'm talking about?
Speaker 2: Don't party one? Oh oh sure, yes, yes, that that
would be odd. I would, I would. I think it'd
be really cool if we get a speed run level
with the steel Ball. That's my favorite power up.
Speaker 3: I love that thing, so yeah, give me a still
ball even give me like the the boxic coves are
a little hard because I know they were largely for
punching things, but there's some good movement stuff there. You
kind of use them as whips sometimes.
Speaker 2: Yeah, you can use a spider you spider man with them, right, yeah.
Speaker 3: Yeah, So we'll see, we'll see. We've got three more
after this one before, I think so. Yeah, I think
there was five totals, so three more eggo. Marina says,
I haven't been this into speed running since the Mile
High Clue. Don't forget about the Monster Hunter beta next week.
Oh yeah, let's go.
Speaker 2: Are we getting I think I think he's saying I
think he met Mile High Club.
Speaker 3: Yeah, from Call of Duty, Right, that makes more sense. Yeah,
I woa, sorry, we all get into he meant like
the sex thing.
Speaker 1: I thought he meant like he was speed running make
the act of love making.
Speaker 3: It's hard to do a flow air pressure.
Speaker 1: I'm sure you need extra time, need your time. Yeah, okay, uh,
I think you are way more correct than I am.
Speaker 6: Okay, Yes, I'm excited about the Master Hunter beta next week.
I was like, if trying to yell out over everybody, Yeah,
let's get it. Let's get a little older people together.
I'll teach you. I'll teach you. I know, I know
every weapon, I know everything. Your help, Oh, you definitely
need my help. You don't know that, you don't know yet,
but you definitely need my help. So I will help you.
Speaker 2: Yes, I I've enjoyed some of the world. I never
got that far into it though, so I'm gonna I'm
gonna really go in on this one.
Speaker 3: Oops accidentally closed the tab for the super chats one second.
All right, Cold Zebra says, what do you think about
Platonic listing the ukulele remake as releasing on Nintendo casually
on Twitter on a Thursday. I mean, it's interesting because
clearly it's like kind of worrying around switch To. But
I don't know. I think it might be because they
don't know, right, Yeah, they're not sure what exactly say.
I think it's because, I mean, it might be because
like they're actively working with switch To dev kits right now,
but it may just be the covering basis.
Speaker 1: Yeah, they easily could be. But it's like, you know,
Nintendo said the switch To is coming. They said they're
gonna announce it before the end of the fiscal year,
so we know it's a thing. So yeah, I think
if you are a company that's putting out a game
that you think is going to do really well in
Nintendo devices, letting people know it's going to be on
Switch and future Nintendo devices just makes a lot of sense.
And I just am not reading a lot into it
beyond that this doesn't feel abnormal to me.
Speaker 3: And then Baileff Moon says Banjo two is the best
of the series, Please play.
Speaker 4: I just.
Speaker 3: Look, I believe you believe that, But I just like
from from the vibe I get. I hear so many
people say a Bag of two is a bit of
a like. It's good. Nobody says it's a bad game,
but most people say it's not as good as the original.
They say the levels are too big and the level
designs is not as good. Now, I bet it's very good,
and maybe i'd appreciate that. I don't know, Maybe I'll
give it a shot.
Speaker 2: That was the one where they originally were gonna do
the lock on cartridge tech right, and you can.
Speaker 3: Lock on a swap his cartridge swap cartridge swap right. Okay, Yeah,
there's Eggs. Yeah, And I think think the Eggs did
come back and rare replay or something, or the three
sixty releasing something yeah.
Speaker 2: Yeah, there was like there was like a jiggy or whatever.
There was a sub piz.
Speaker 1: Yeah, there was a jiggy that you could like couldn't
get in Banch of Kazoo, And the whole thing was
like in the sequel, you'll be able to swap it
or whatever and get it. So I can vaguely remember that,
and I'm like, oh, I'm so excited. And I never
followed that up. Yeah he will. I will try banjo too,
at some point in my life. I don't know if
that time is now.
Speaker 3: That's it for now. If you all have any more
super chats, we'll read them before the end of the show.
Thank you all so much. Jeff back to you.
Speaker 2: All right. You know what, let's take another quick break.
Speaker 1: We'll get set up for our Mount Rushmore of Spooky
Video Game Moments right after this, and we're back Mike.
I think what we should do now is a little decision.
Let's decide. It's the name of the podcast, after all,
Let's decide the Mount Rushmore of Spooky video Game Moments.
So we're gonna take memorable moments from some very spooky games,
put them all into a hopper here, and we're gonna
choose the foremost iconic, most emblematic of the topic we're discussing.
Speaker 2: Do you have any like caveats?
Speaker 1: Do you like you want to like say, hey, this
should be actually be scary games or do you think
we just have that conversation as we're going going.
Speaker 3: I mean, it's we're doing scariest moments in video games?
Speaker 1: Is the thing?
Speaker 4: Right?
Speaker 2: So scar Okay, so yes, scary.
Speaker 1: I mean, you know Mount rushmore of scary moments, right, So, yeah,
they don't have to be the scariest, doesn't because, like
I think some of these things, if you think scary,
I think it's gonna be a that's gonna be a problem.
Speaker 2: Because I think some of these things aren't scary anymore.
I think they're iconics.
Speaker 3: Okay, yeah, I know, No, I agree, I agree with you,
but okay, I don't know why. I didn't meant to us.
I didn't mean to emote so much at you splitting hairs.
Speaker 2: But either way, we can have the conversation as we're going.
Speaker 3: I think that's probably probably because I know what you mean,
because like the first one I would have come up with, Yeah,
probably not that scary to people anymore, right, It's definitely
the thing that probably scared me in the video game
more than anything else. Are you ready for it?
Speaker 1: Yeah?
Speaker 2: Give it.
Speaker 3: Shoot, it's it's that dog jumping through a window and
RESIDU will one.
Speaker 1: Yes, I mean that's I think if we're talking resume
evil one, that's one, and then the zombie turning around
is for the first time is two. But I think
because the dog is so scary at that moment, like
it's just comes out of nowhere. It's a jumps obviously,
but it's really good, that's the one I would go with.
Speaker 3: Yeah, And you know, it's funny because like I used
to be big, like cow or whatnot. Like now I'm
like defending jump scares. I'm like, well, no, that's what
keeps you on your toes and like they scare you,
right the whole blake. You gotta be scared sometimes, and yes,
sometimes it takes like a surprise to scare you. Of course,
nothing wrong with that. I'll defend jump scares of this
is the jump scare. It's very effective because it's relatively
early in the game. It's kind of been a bit
of a preamble. But things are spooky at this point
and you don't really know that dogs are going to
be a part of the problem. You were chased by
dogs in the intro, but you didn't really think it
was gonna be a dog zombie games. That was just
people zombies. But nope, here comes a dog right through
the window, and all of a sudden you gotta react
and it's pretty terrifying.
Speaker 1: Uh yeah, a dog jump scares. Uh you know, I'll
just bad dog jump scarre in there.
Speaker 2: Let's just admit what it is. There's nothing wrong with that.
I'm wrong with it. Jump scare. Okay.
Speaker 1: I think the place I go for first personally because
this is the one that has stuck with me, and
I think a lot of fans of the genre will
agree with this. Although I'll be interested to see how
you feel. Is the first time you see Lisa behind
the player in PT.
Speaker 3: So I never played PT.
Speaker 2: Yes, PT is.
Speaker 1: That's terrifying and like it's like you're going through the
same hallway over and over and things slightly changed here
or there, and then suddenly there she is just behind you.
I think you see you're in a mirror or something,
and it turns out she's like you can hear her
every once in a while behind you You're like, oh,
that's just the game messing with me.
Speaker 2: And then eventually you see her and that was truly terrifying.
Speaker 1: All right, let's go all right.
Speaker 4: I like it.
Speaker 3: It's funny because I was gonna say this, something just
got brought up in chat. This one is the other
one that like terrified me at the time. It's eternal darkness.
Relatively early on, you're just kind of going around exploring
the mansion. Not much just happened. You're kind of basically
like looking for a key or something. You're just examining
everything you can. He usually says, it's like, oh, yeah,
look at this picture. That's weird, blah blah blah. And
then you go in the bathroom. You look at the
bathtub also like the camera like like jump zooms da
da da. All of a sudden, the bathtubs filled with
blood and there's like a corpse in it or something.
That absolutely freaked me out at the time. Again, of
course it's a jump scare. It was a fantastic one.
Came kind of out of nowhere. Uh and yeah, just
a cool image. That one absolutely got me.
Speaker 2: All right. I think this one is counts as iconic.
Speaker 1: I don't know if it's gonna make our list, but
I feel like I should just get it out there
because I do think.
Speaker 2: It's a worth noting.
Speaker 1: The first time that you see Freddie fozbear Animatronic moved
in five Nights at Freddy's and crap, Yeah, I really
like animatronic bands. I was like, as a kid, I
lived by Major Magics and we can go there and
we the weirdest looking animatronic band, and so I had
like kind of a small obsession with these things. And
so the first time I did see five five Nights
at Freddy's, like, oh, that's a really good idea playing
around with that. Now. I don't love those games, but
I do think that, like clearly they are iconic now,
so I think it's worth kind of putting up there.
Speaker 3: Pretty early on in Dead Space two, there's just a
scene where Isaac's kind of on a medical bed or something,
and uh, there's just a neat some machine comes down
and forces his one eye open.
Speaker 2: He can't move, and then a needle just kind of
slowly moves towards his eye.
Speaker 3: Yeah, and oh oh I didn't like that. That was
they didn't like that at all. So Dead Space two
eye needle. I'm gonna have to give a shout out
to that one, uh for sure?
Speaker 2: All right.
Speaker 4: For me?
Speaker 1: I like at this point, I'm like I feel like
I'm already kind of getting into my uh secondary one.
Speaker 3: Yeah, we can go over to our patron members pretty
soon here, I.
Speaker 1: Think though, like because I don't even know, like does
this moment kund like in receive before or shooting the
water until the thing comes out and the big fish
comes out and bites you.
Speaker 2: But it's like you kind of have to know that's
gonna happen to shoot the water.
Speaker 3: So it's like it's, yeah, I don't know if it's scary.
Speaker 2: Yeah, it's I mean it was it's like sudden and
stuff like that.
Speaker 1: But I don't know.
Speaker 3: I was kind of like wondering, like, is there like
a really scary moment residue for There's some there's like
upsetting moments like watching your one driver or whatever get
burned alive, and like there's the sacrifice scene in the
beginning of the the remake, but uh, you know, is
there anything from the Allen Wake games, because like they
do like the jump scare bit where like the kind
of camera just like flashes all of a sudden into
a scary person's face.
Speaker 1: Right right, there's like good live action stuff. Yeah, I
mean I think that's cool and interesting, but none of
it rose.
Speaker 6: Up to this for Moody. Yeah, I feel like Kevin
is of Alan Way especially too. It's more about like
the environment you're in.
Speaker 3: But do you remember Resnievil seven? It's like something of
somebod There's Lisa one, but like you're looking for your
wife or whatever Mia or my remember, and she you
see her die and then like like you're walking down
a but she just like in first person, grabs you
and me. It's like hey, hello, how's it going? And
it's like, oh, aren't you dead? I remember that, freaking
me out.
Speaker 2: I never played seven. I remember you played because you
were going to review Village, so I watched.
Speaker 3: The long play of That's right. Yeah, it's scared. It
scared me. I feel like I feel.
Speaker 6: Yeah, the Restidable seven. The scariest part, at least the
chump scar that got me really good was when the
father breaks the wall. When you're walking towards through the
right like the hallway, and he like brooks the fucking
wall with a giant sledgehammer. I think that that's that
always got me pretty even when you know it's coming,
it kind of gets you still.
Speaker 1: Is the first time the chainsaw ber lapsed sack guy
gets close to you and right before.
Speaker 2: I mean, that's pretty scary. I guess it's more tense
it maybe it's more ye.
Speaker 3: Well see if anybody brings it up, how about that?
Speaker 1: Okay, oh yeah, that's fair. I which want a real
quick question before we get into it. Did you ever
play Alien Isolation?
Speaker 3: So I have a little bit of.
Speaker 1: It, just a little bit exactly, That's what I played
a little bit of it, So I do know the
xenomorpho account encounter was scary, but I just don't know
if I could speak.
Speaker 3: Isn't the whole game a zeno morph encounter?
Speaker 1: Yes, well yes, but I mean, like the first time
it's introduced right like that would be the scariest I
would imagine. But yeah, I didn't play enough of it
to really clock that. All right, let's get here to
the community. A podcast producer starting with screaming Madden, who
does indeed point out the first time you see a
zombie and resident evil one the CG cut scene of
the zombie turning around it's all you know, it's bloated
in gross and it doesn't it barely has a.
Speaker 2: Jaw, and it's eye lid is decomposed away.
Speaker 3: Yeah you kind of remember too, Like in nineteen ninety seven,
seeing stuff like this graphic and realistic at the time
in a console video game from a app Calm No
Less was still pretty rare, yep.
Speaker 1: And so yeah, this was this is I think it's
like really a set of tone for that game in
a very strong way. Input name here says the Eel
from Mario sixty four. The first time it like snaps
its jaws at you. Yeah, I totally get that.
Speaker 3: Yeah, I think it's freaky.
Speaker 1: The astro Wolf five. What's the reference here, Mike? This
is Metal Gear Solid two.
Speaker 3: Yes, this is towards the end of the game. Rand's
kind of freaking out and the kernel's calling you enacting
very strange. It's gonna turn the game off now, bringing
the fourth wall. I it's creepy for sure. It's more
neat than anything I think.
Speaker 2: Right, sort of maybe like the sanity effects from Eternal Darkness.
Speaker 1: All right, from Ali Miracle owning just a PlayStation three
and twenty eleven, when the PlayStation Network is currently undergoing maintenance. Yeah,
that was terrifying. Jim Jim Jim has their own joke here,
the Red Ring of Death.
Speaker 3: Okay, good jokes. We need we do need actual help,
get yours.
Speaker 2: And now, mister Bowler, I think this is uh brawl
gig a Bowser from UH.
Speaker 3: I think that might even be from four. Ultimately, I'm
not sure it looks too good for I think it's ultimate,
it's super, it's a super smash or whatever.
Speaker 1: Okay, yes, so there's Giga Bowser.
Speaker 4: Uh.
Speaker 2: Slain says, oh yeah, what this creepy dude from Zelda?
Speaker 3: Is this from a Geors mask?
Speaker 2: I think it's got to be Major's mask.
Speaker 3: Yeah, even just like those enemies, especially the wind Wicker variant,
the think you know whatever, those called those mummies and
they see you and they just start screaming and whatever.
The redeads redeads are kind of terrifying. Redeads and wind
Waker or this would maybe be good. This this is
Akarina apparely okay, okay.
Speaker 1: A Karina uh the hands from Elder Ring, that's just yeah,
those those are scary to me just to think about. Now,
Daniel says, fuck the sewer level and Shadows of the Empire.
Speaker 3: Yes, I looked this Screech sixty four.
Speaker 1: Yes, I love this ship. Look at that. I'm gonna
put that.
Speaker 3: Out of shirt audio listeners. It's just like Cuke green
and there's like a shadow not on the Empire, but
of maybe a character model.
Speaker 1: Yeah that dash rend are standing waist deep in a
green texture and then green fog everywhere.
Speaker 2: Yeah, and then uh, some sort of creature is right
in front of him.
Speaker 1: Yeah, that's that's what video game. That's when video games
are real video games. Uh, Tea money Og says the
first time seeing Lisa in pt Yeah, that's that's right
into the hallway. Holy crap.
Speaker 3: I want to play pet and I can't.
Speaker 1: It's weird.
Speaker 2: That sucks.
Speaker 1: Man Konami should fix that, Jamie h Christmas Eve says.
First person's actions in Jurassic Park on Super Nintendo. Yeah,
the Veloci raptors kind of chasing you around. I know
Steph found that terrifying. She doesn't like that when she.
Speaker 3: Was I'm just mostly impressed that they had like Doom
style first person levels without like the super effects ship
on the Dressed Park game with us And is that.
Speaker 1: Rules excuse me. Blueberry Muffin says, Damn Piano scared the
heck out of me the first time I saw it
in Mario sixty four, the one where in the ghost house.
Speaker 3: In the ghost House.
Speaker 2: Yeah, that was a jump scare because it was at
the time.
Speaker 3: You weren't expecting that. Yeah, that's good.
Speaker 4: I like that. Uh.
Speaker 1: Chaos Buckeru says, the Strange Man is watching you. In
Red Dead Redemption two, the.
Speaker 3: Sanded the whole strange thing. Read their edition. One was amazing.
I loved it, and yeah they had allusions to it
and two that were pretty cool. Bench Jac says always
that mister X Jason Claire fighting mister X, who's the
constant presence chasing you. It's a pretty neat because it's
it's one of those things that's like, it's definitely scary,
really scary the first few hours when you kind of
like don't know the ways that you kind of can
get around him and whatnot. But it's just that just
very good game design stuff. Mister X is a really
cool character.
Speaker 2: Zoole thirty four says the ladder from Fear.
Speaker 1: I wonder if there's just problems walking up. Oh, it
looks like there's again. Yes, okay, oh this is a
good one, all right, Doominal Crossing says, yes, when you
see that X has overtaken samusin, this is Metroit fusion, right.
Speaker 3: Yes, this is metrit fusion. Is so like you just
like go down this elevent or like normal. Then all
of a sudden the essay X just blasts that wall
and walks through and it actually was a jump scare
on the gay boy advance in it ru Okay, the
esax introduction might be there. That was a great moment.
Speaker 2: I loved that from Bayleaf Moon. I don't know what
what am I looking at here?
Speaker 3: I think it's oh, okay, this is pretty good. So
this is Silent Hill too. It's actually the first time
you can see pyramid Head. You're kind of exploring year complex.
Speaker 2: Yeah.
Speaker 1: I was one of the pyramidd had like a moment
and it sounds like he does well, he has like
he has like the big reveal moment is the one
that I said, it was like the one thing in
the remike that I thought they maybe over did.
Speaker 3: But here, even before that, at least in the remakes
for that, you're kind of just exploring and when you
look down this one hallway. He's just kind of stare
staring at you, and he's clearly different from all the
other enemies, and he just stares at you and it's
pretty terrifying. Actually, that's that's pretty good.
Speaker 1: Joy Zee says the fake Console crash and reboot from
Arkham Asylum.
Speaker 2: That's that's fine.
Speaker 1: I do like those sorts of things, of course, the
Sanity effects and Eternal Darkness.
Speaker 2: Let's see Ska.
Speaker 1: Luigi skank in three says the bathtub jump scare from
Eternal Darkness.
Speaker 3: Yes, and it's like literally you're like the character you're
playing as it's like they're corpse in there, and you
look just like Buffy the Vampire Slayer.
Speaker 1: Of course you do.
Speaker 3: But yeah, god, that one, that one got me so
good back then.
Speaker 1: It just like does fat like like I think, like
three fast burst cuts onto her face and she.
Speaker 3: Yes, exactly, the burst cuts. It was like it was
like a scream. It was just like, oh my god,
this jump scare was like manufactured in the Jump Scare Lab.
Speaker 1: Willow Davis says introducing the Berserker in Gears of War.
Speaker 3: That was fun. I mean that was that was a
little scary.
Speaker 2: It was fun.
Speaker 3: Though, and cool, that's a good boss fight.
Speaker 2: The Butcher and Diabolo one scared me as a kid.
Speaker 3: It was a pretty scary enemy for sure. Mechanically it's
just it is basically just the meat sponge. But I
you remember, but it's a god. They still reference the
Butcher constantly in these games, so there's something there.
Speaker 1: Osama Bin Franklin says when your screen goes black and
you see your double chin face reflecting back at you, yeah,
I hate that.
Speaker 3: They should make a TV show based on that.
Speaker 1: Yeah. Adam GC says, is this coming out of the time,
coming out of uh yeah, future Temple of Times when
you're an adult, Yes it is. And Inopera enough time
and uh yeah absolutely because ship's fucked. H Johnny Boyce
says when the moon crashes into the planet in Majurea's Mask,
yea yeah man, that moon is such a cool design.
Uh super Harman says this message and Shadow of the
ur Tree and it's a screenshot says the Spectral Steed
is frightened and cannot be summoned. I hate that area.
Speaker 2: Uh huh uh.
Speaker 1: Terry Aki Blues says when in Resideval four, what the
Regenerators Yeah, generators, these are pretty tough enemies.
Speaker 3: You kind of have to like get that special scope
so you can see their weak point and it could
be in a different place.
Speaker 1: Yeah, and it's kind of like in the freezer area
or whatever something like that. The cold area show g
Codos is back in the day, I nearly ship myself
when the dogs burst through the windows and rise of
an evil one.
Speaker 3: It's looking at this, I even have more appreciation for
it because you have the fixed camera, so it's like
the four ground window and you're not looking. You're just
looking at your character going down the hallway and then
all of a sudden, like this dogged them through. It's brilliant,
It's good.
Speaker 2: It's like a composed shot.
Speaker 1: You're right, because it's like you're you have the long
focus on your character and something suddenly just burst through
into your safe space there between you and the character.
And that is such a good idea. Doctor Ryan says.
The Eternal Darkness Bathtub was already posted. So this is
my strong second and.
Speaker 3: This is the baby from Resident Evil Village, And this
is definitely the scariest part of that game. It's very dark.
You're basically like calling it amazes over something. There's a
few halways you can go through, and this thing is
chasing you. Yeah, this was terrifying.
Speaker 1: Yeah, and not a big fan of baby fetus is
chasing me around dark, weird hospitals. That's strange. Two time
champ b Fammer says, Resident Evil's got a lot huh.
I'll add meeting doctor Salvador too. Yes, yes, that's this
is almost like j yes.
Speaker 2: Chainsaw guy.
Speaker 1: This is definitely like a moment of yeah, there's it's scary,
but I do think I think I leaned towards tense
and oh, you're immediately going to combat with it, right,
or at least trying to escape combat, even.
Speaker 3: Like seeing your head cut off. There is that a
little scary yet, but it's also kind of like Immortal
Kombat the talent. Yeah, right, it's almost kind of like
oh neat yep uh.
Speaker 1: Villain Max says he's scared of the how long to
be being one hundred and one hours. I'm gonna assume
this is metaphor refantasio anything. A lot of games.
Speaker 2: It thereuld be a lot of games.
Speaker 1: Yeah, A Resident Evil Cririsis says the Red Ring of
Death as well, we're going to that one again. I'll
always be clothing slash Corgy says Millenia. Millennia from Yeah,
Milania from I'm Gonna go about to say Eternal Dark.
Eld Ring uh Me says getting yelled at for the
first time by mister Rossetti.
Speaker 2: That's pretty good.
Speaker 4: Yeah like it? Oh.
Speaker 1: JD.
Speaker 2: Camp says the mask that chases you in Super Mario
Brothers too when you grab the key.
Speaker 3: That was pretty good. Yeah, it was definitely a surprising
jump scare. Maybe it was definitely a surprise.
Speaker 1: Half Life two chapter six, we don't go to Ravenholme.
You're a Half Life two guy, Mike.
Speaker 3: Yeah, oh yeah, this is I mean, Halfway two is
so good. It's paced so well, and yeah, kind of
like all of a sudden you get this almost survival
horror scary section of the game. It's also right when
you get the gravity gun, so there's like a lot
of like saw blades and sharp objects over the place,
and you're mostly being attacked by like the kind of
zombie head crab creatures, so there's a lot of dismemberment involved.
It's an incredible level. It's definitely earing, has good atmosphere.
Is it like super scary I don't know, maybe it's
it's a definitely great level.
Speaker 1: From Tommy Pencil's fifty eight percent chance to kill my
run before I remember to save in Disco Elysium. Yeah,
so some of the some of these moments where you
can really do some stuff that's hard to reverse is
could be pretty harrowing. Let's see Clink, says Jeff in
Half Life Alex. You know always people reference this character.
I never got that far.
Speaker 3: Yeah, it's it's it's kind of a like a Nemesis thing.
There's like a one big monster that you're kind of
dealing with and being chased from throughout an entire level,
and you know it's it's one of those, and it's
done very well, and it's in VR, so it's pretty creepy. Yeah,
that was a that was intense stuff.
Speaker 4: It is.
Speaker 3: It's wild because like, if this wasn't a VR game,
this is like a reference almost everybody probably would have
thought of. But like Half Life Alex, as amazing as
it is, still only so many people who have played it.
But yeah, that's definitely worth considering.
Speaker 4: Uh.
Speaker 1: From Weizeman, saying condemned to the doll Factory level prevents
me from ever one team to replay that game.
Speaker 3: It looks like Jigsaw.
Speaker 1: Yeah, a little bit got a a faux lolly pop
that's actually a circular saw blade there. That's fun.
Speaker 3: Yeah, she has spiral boobs.
Speaker 2: Spiral boobs. Yep, that's terrifying.
Speaker 1: Matt in the Rare Endless Zone says the eyeless circle
in visage visage massage. Yeah, me neither. Yeah, but it
doesn't look like a pleasant time. Uh Met yeah, Met,
Laurence says Red Screen of Death always scared me from
the PlayStation two. Yep, absolutely. Lenny Astro Dick Denver says
this is what suffering looks like. And was this the
Chico level from Mario Sunshine? It sucks, that's right.
Speaker 4: This was, but.
Speaker 1: Low Rule says it's from Uh, it's from the Residuval
Village DLC. So a lot of people may not have
played it. But this Mannigan's mannequin segment is the stuff
of nightmares. Yeah, look at these things. That's terrifying.
Speaker 3: Yeah, it is wild that. Yeah, this like DLC is there,
and it's like a time jump. You play as ethan
Winner's daughter. It seems pretty interesting. But yeah, how many
people have played that? Right?
Speaker 2: Not sure.
Speaker 1: Stinky says this rude guy back to mister X. Mister X,
I think has cleared Nemesis at this point.
Speaker 3: Yeah, no, what I was thinking that because it's funny
because when I was when I wasn't playing resnel games
and it was just kind of learning back through, I
was mimosis. I heard about Nemesis constantly. I didn't really
know that much about mister Rex. But in this post
remake era and having played them, I'm like, oh, mister
X is way cooler in the Nemesis.
Speaker 1: Yep, definitely looks like a pervert.
Speaker 4: I like it.
Speaker 1: Uh yeah, B mentions the first time you see the
alien in Alien Isolation, this xenomorph this is this is
a fun gift because it's actually a warning cone stuck
to its tail.
Speaker 4: Hell.
Speaker 1: Yes, that's a good time. God man, I'm kind of
I want to.
Speaker 2: Play that game pretty bad, but I don't like Lloween.
Speaker 1: Yeah, there's no chance I would ever, like, I think,
beat it because it's like it doesn't it's like twenty
twenty five hours or something like that. But give me
those first ten hours. That sounds like a good time.
Speaker 4: Uh.
Speaker 1: Big Tony, the final Fantasy guy says, I can uh,
not make heads or tails of this end.
Speaker 3: Yeah, it feel like this U I should be a clue,
and it's a clue that I maybe haven't played this game.
It's a brain I believe.
Speaker 4: Yeah, I believe that's a chainsaw fight from Residevil seven.
Speaker 3: Oh okay, okay, okay, yeah, I watched a long play
of it once.
Speaker 2: RT Bick says, Uh, we'll put back on from out
in Wake. Okay, okay. This is a chump scary this.
Speaker 6: This, this one got me. I remember, this one got
in me really good. It's like, fuck, I didn't expect
that one coming.
Speaker 1: So yeah, I mean old ladies are terrifying, of course.
Speaker 4: True.
Speaker 6: Uh.
Speaker 1: Redfish says, if you know, you know, I think it
does trick.
Speaker 2: Yeah, ghost trick right, yeah, I.
Speaker 3: Remember being too scared from ghost trick. I have to say.
Speaker 1: So then we don't know. Light Bright thirty two says
when you look at the clock after saying I'm only
going to do one more run in any roguelike game,
yeah that's fair, excuse me. And then Turbo Shawn Yeah
has when you're hiding from the sax and metroc fusion
and it walks over you as you're hiding as a
ball and a and a tunnel.
Speaker 2: Yeah, elemitrid fusion, that's fine.
Speaker 4: Uh.
Speaker 2: And then Christian the Horror Rodriguez says, this.
Speaker 3: Persona three and that the reapers following you, which I
don't know if I ever came. It came across the
Reaper one time and my play through, that's.
Speaker 6: What because you didn't like fucking you were not the
generator that tried to clean up all the dungeons in
one go like I used to do.
Speaker 3: I was efficient.
Speaker 6: Yeah, no, no, this is this. The Reaper will show
up if you spend too much time in Tartarus. And
it was scary because at the beginning I didn't play
a person I am till like this person treat my
first person I came and I didn't know this character existing.
And from time to time, if you spend a lot
of time and the Tartaros, you will hear these chains
and it was like, what what the hell is that?
It was like, then you hear more, more and more,
and eventually this guy shoes gangs you. You just shows
up and you have to fight, and it is likely
little Reaper and he would murder the entire team in
one go. It's crazy. Pretty good, pretty good enemy.
Speaker 1: All right, here's what we have after the input from
the podcast producers. Feel free to let me know for
missing anything that you want to add. The dog Jump
Scarre and Resident Evil Lisa appears in pt Eternal Darkness,
Bathtub First, Freddie Fosbear, Animatronic Jump Scare, Infinafe Dead Space
two Eye Needle, and the Sax reveal in Metroit Fusion.
Speaker 3: I kind of liked the piano from Mart sixty four.
I thought that was a good shout out. Oh that's good, Okay,
I thought that was a good call, and like, can
you do this operated time hand grabby boss or again?
Like the wind Waker Redeads stand out to me too.
I don't know which one you thought was scarier.
Speaker 1: We could do wind Wakers, Redeads.
Speaker 3: Or redead.
Speaker 2: Okay, yeah, that looks pretty good.
Speaker 1: I think we probably have our Mount Rushmore in here,
and then, of course, yeah, if anyone wants to throw
out anything else in chat, feel free. We'll keep an
eye on that, all right, Mike. A dog jump scary
is is probably George Washington.
Speaker 3: George Washington to me, I don't think. I don't know
if games were ever really that scary before that, I'm
sure they were there's things, but I.
Speaker 2: Mean what Carvey was out here, out there doing his
thing right exactly. It wasn't very scary.
Speaker 3: It wasn't that scary yet. Yeah, then we had this shit.
Speaker 2: I was like, hell, yeah, all right, so what else
is gonna make it up there?
Speaker 1: I I do think that the eternal darkness bathtub scene
probably does make it up there. I mean, one, it's
a lot of people experienced.
Speaker 3: I feel pretty strongly about that. Absolutely. I think Lisa
and pt like you know, that came up in the
community submissions too, So even just looking at that screenshot,
I was kind of scared, to be honest.
Speaker 1: Yeah, it's terrifying. And yes, because again you get familiar
with the hallway, so like when things change, it's scary.
But then when that happens, it's like, Okay, I I know,
I have nowhere else to go. I have to just
keep going in this direction. It's yeah, it's a lot.
Speaker 6: Yeah, every time she shows up, he's like, it's like
a really good hump scare. Like one time she one
time that makes you look to like a door, like
an barely open door, and she shows up there, It's like, oh,
we shit.
Speaker 2: Yeah, that's just like that with the bathroom or whatever.
Speaker 1: You yeah, the bottom Yeah, all right, I mean right now,
that means we have one space left, but we can
put another one up there and maybe have a conversation
about cutting something.
Speaker 2: Still, So, h what are you leaning towards, Mike? I'm
a lot of these look good to me.
Speaker 3: My favorite ones left is probably that essay X reveal
for Metroid Fusion, just because I mean that one did
get me at the time. It was a cool character.
It's just because you're at well it should be a
safe space in that game. You're just kind of going
through the elevator, right, nothing's going to hurt you, and
you go through, and then the camera just kind of lingers.
All of a sudden that wall breaks open and you're
not expecting it. It scares you. And here there's sam
Is from Super Metroid What the heck? And then it
has like that camera kind of like cut scene close
up and she has the evil wise. It was good stuff.
Speaker 1: Yeah. I think the dead space two eye neel thing
is one that's going to register with a lot of
people because it's like such a terrifying concept and something
that a lot of people like people don't like I stuff,
but I I I think, yeah, like when I think
about iconic moments of like Harry, this is a scary
thing that maybe I wasn't expecting I could go with Sax.
That's pretty cool. And you know, shout out to Freddie Fosbar.
He's getting his love elsewhere.
Speaker 3: Yeah, that sure is.
Speaker 1: And then that means were Asso leaving off the Piano Jumps,
Scare and win Wakers, Redeads.
Speaker 2: Yeah that sounds right.
Speaker 3: Yeah, pretty good stuff here. But I think I like
this list of for pretty well.
Speaker 2: Yeah, me too, Mike. Why don't you read it for us?
Speaker 4: Yeah?
Speaker 3: The Mount Rushworth scary moments and games is the Dog Jumps, Scared,
Resident Evil, the Eternal Darkness, Bathtub. Lisa appears in PT
and the Sax reveal in Mitroid Diffusion. All right, perfect,
even this, we were able to make half Nintendo games.
Let's fucking go.
Speaker 1: Yes, We'll always find a way, everybody, don't you worry,
never fear. It's always going to be Nintendo all the
way down. All right, We're gonna take one last break.
When we come back, we'll talk about the games we've
been playing. We'll wrap up any super chats we've gotten
since the last time we read them, and then we'll
get out of here. Thanks, everybody should.
Speaker 3: Talk about out rushmore of presidents.
Speaker 1: Oh that's a good idea. And we're back and we'll
get into those super chats here in a moment. If
there are anymore. I haven't, I haven't looked.
Speaker 2: But Mike, what have you been playing?
Speaker 3: I checked out that uh Sonic Shadow Generations. Actually you
seem to be it. Yeah, you know, there's a Sluck
Generation's bit. I mean it's that game. It's remastered, looks nice,
it runs well. The game is always pretty good, and
I think I think it's still pretty good. The Shadow
stuff is actually very good. I think it's wild. Yeah,
it's a lot of the mechanics from the modern son
levels in Generations, but the level design is a lot better,
and Shadow just actually feels a little bit better to control,
a little easier to control. And again I think it's
part of maybe just his moves that being slightly different,
a little nicer, like when he pushed when you push
X again in air, you don't have something to look in.
He gets a little like hype boost, whereas Sonic just
goes kind of horizontal and so it's it's kind of
a little weird. Even has a chaos control thing. It's
like that Astro bought time Watch thing where you can
slow time down for a little bit. It's not as
you can slow down fast projectiles and make them platforms instead,
and you know, stuff like that. But yeah, those shadow
levels are like, ugh, like this is pretty good. And
you know, I don't even like almost turning around this
character who I used to just hate and think was stupid.
Now I think he's so stupid. Maybe he's good, right, Yeah,
I'm having fun with it. It's it's almost as good
as like three D Sonic has felt and well, and
I liked Frontiers for Frontiers did have some aesthetic issues
and some performance issues. This shadow stuff here and even
base generations pretty slick, pretty stuff.
Speaker 2: It looks nice. We have lost the connection live. I
think we're going to reconnect right now.
Speaker 1: This will still be in the podcast versions, all right, Mike,
So you are you're enjoying Sonic? Is it something where
it's like people who have been aching for three D
Sonic are going to come into this and be pretty happy,
but other people maybe not, or like, is this gonna
win over any new fans.
Speaker 3: I bet, like a you, if you played this show stuff,
you'd be surprised how much better the those feel than
you're expecting. I bet it might still feel a little
weird to you. By again, I think it's especially this
boost style Sonic right, these boost levels, it's as good
as it's felt again, specifically in the shadow levels like
base generations and stuff with the Sonic characters, and I
enjoyed it back then. Some of that stuff is still
a little funky feeling. Sometimes there's a lot of two
D sections that don't feel great as modern Sonic.
Speaker 4: Right.
Speaker 3: There's the classic Sonic levels that are literally just like
they play a little bit like the Genesis games, but
you know in the and then though, it doesn't feel
as good as like a Sonic Mania, right. So yeah,
normal song generation, that's an quantity you probably aready know
how you feel about that one. But it's the shadow
stuff that is surprisingly interesting, and it's it's beefy, It's
there's a lot there. It really is like a whole
nother campaign. You kind of can't compare it to, you know,
a Bowser's Fury situation, and you know, maybe maybe a
little bit more than that, probably comparing it about his
fury is right.
Speaker 4: Hey, Mike, I sorry, jeff I, I just have a
quick nerdy Sonic question for you, Mike. People are speculating
from the trailers ahead of time that it might have
been doing in the shadow levels. Like the one good
thing Sonic Heroes level design actually did was retaining the
multiple paths from two D Sonic But in three D? Uh,
is that there in shadow where you can kind of
like if you're doing well, you can like sort of
get a higher path that will like let you skip
stuff and stuff like that. Or is that not?
Speaker 3: Actually so that's there, but like that is also there
with like the modern Sonic levels. Yes, you do have
those multiple paths here, and it's not even just about
heights some times sometimes it's more about like taking kind
of shortcuts because you're going to the left instead of
the right things, so sometimes it is literally higher is better.
But yeah, there's definitely that stuff there.
Speaker 4: Theory the overworld is that? Like what what is? Because
that's like the whole thing?
Speaker 6: Right?
Speaker 3: So normal sonications also had that where there's this overworld
where you're kind of in like this white space and
you restore the colors you play, but it was all
two D. Yeah, the same thing here, but the overworld's
in three D also, so it feels just much better
to kind of explore, and there's a little bit of
a colectathon going there. There's these screws and other things
you have to fight. It almost feels like, almost feels
a little bit Sonic Frontiers and those.
Speaker 4: Honest we're saying, yeah, okay, cool that that makes it
sound to me like there's a good amount of content
in there. If you've already played Generations it really Yeah.
Speaker 3: It's definitely a like as so far as Wearing Master goes,
it's very very good. You know, I think they did
a pretty good job with that Sonic Colors one. This
is better it did. You know, this has obviously bothered
me a lot. It was a big pet peeve that
when I started the Shadow Campaign, at first the game
was wearing three phrase per second. I was like what,
And then I had to go and check the graphics offices.
I was like, okay, I can't change it to performance mode.
But man, if there is one video game that should
start on default in the sixty phrase per second mode.
Speaker 2: And I shouldn't be called the process mode. Yeah, like
it should just right be that.
Speaker 4: Yeah.
Speaker 3: Oh and I was even trying to figure out, okay,
what I know the resolutions to be higher? Like what
like what were they so proud about in this quality mode?
I was like, Okay, there's reflections here. Do these reflections
disappear if I go on performance mode? Nope? Uh, It's
just like I was like, I was like, what it
was driving me insane that they were like, we have.
Speaker 4: To start for what it's worth, Mike, I'd assume it's
because the original console releases of the game, we're in
thirty so.
Speaker 3: But no, but so like the Sonic campaigns, there is
no option. It's just only in the sixty FPS thing.
This is just for the shadow stuff.
Speaker 4: Huh. And are you playing like on console like.
Speaker 3: People PlayStation five?
Speaker 4: Yeah, that's all. Yeah, Well because it's only it's only
in sixty for Sonic, right, I'd assume.
Speaker 3: Yeah, so so I thing is just a sixty Okay, yeah,
as far as I can tell anyway.
Speaker 4: Okay, that's weird.
Speaker 1: That's weird. I'm gonna check it out. I've had it.
I'm gonna know. I'm interested to see if the kids
want to play. And I asked Addie, she just straight
up said no because she's so an astrobout right now.
Speaker 2: But I've bet once.
Speaker 1: She sees it going she'll want because she played quite
a bit of the other Sonic games that have come
over the come out in the past couple of years.
So we'll see.
Speaker 2: I'll give it a chance.
Speaker 3: When you start up, you literally get the optionally play
sont durations or place shadow generation play shadow.
Speaker 1: Okay, yeah, cool, I will take your advice on that.
You and I played Echa Point Nova today on Giant Bomb.
This game is pretty neat. It is sort of just
this big map that you can jump around, get agility
orbs improve your characters movement abilities, and those movement abilities
include a whole suite of tools, like when you shift
on the keyboard to sprint, you get a hoverboard, and
you could use that hoverboard to wall skate, wall run,
and you have a double jump that feels really good.
Eventually you get a triple jump. You got a grappling hook.
Eventually get a double grappling hook. There is a lot
of cool feeling stuff in this game. And then and
then you can play cooperatively. We played four player taking
on kind of just an arena an arena of enemies
and at these nodes throughout the map. The map is
just a bunch of floating sky islands. Getting from one
side of the map to the other is a challenge
and fun. If you fall, you fall a lot, you
can respawd quickly. It's just I think it's solid, well made,
and it just, I don't know, very easy to get
into because you're like I immediately feel like a cool dude.
Speaker 4: Yeah.
Speaker 3: It's got good shooting and very good movement, and that
just makes it feel fun. It's the because you know,
playing a four player co op, like you can all
go around to your own thing, but then you find
these sort of arena encounters. You have to all be
there to start it, but it's very easy open up
your map and teleport so you're all there alsodden, you're
working together in these things. Yeah, it's just a very
satisfying loop, like you know, go to all these little
sections and do the one thing there to unlock a
new weapon or get these agility orbs or a new
ability or even a hat for your character. Right, So
it's just content.
Speaker 1: More Hats has its own like progression where it's like
you can unlock stuff by getting more hats, and the
mini map has a green arrow on it that tells you,
like where the next agility orb is if it's if
there's one nearby, it'll show up there. So that's very addictive, right,
I want to like, Okay, I know it's nearby, let
me see if I can find this thing.
Speaker 2: And that's popping up all the time.
Speaker 1: So yeah, just kind of very well done game that
is available now on Steam. It's that, you know, it's
not some big narrative campaign adventure. It doesn't feel like
a big game that would come from big Triple A studio.
It feels like a weird Steam thing that's really well done,
and I enjoyed myself. I also played I started Fear
the spot Light, that indie horror game that has like
a ps one aesthetics.
Speaker 2: I started that on Ghost in Grublins earlier this week
on Giant Bomb, and I thought that was pretty impressive.
Speaker 1: It's got a you know, Fear the Spotlight refers to
this kind of Nemesis mister X style creature that follows
you around, but most of the time you're just playing
this little girl and this young girl in this abandoned
or empty school and it's got spooky vibes and then
those turn into scary vibes once the enemy shows up.
But I thought that was also pretty well done, just
because it's nailing what it's going for, which is here
is you know, here's a Ouiji board and some PS
one graphics. You know what you're getting into, and it
is exactly that. So I want, I want to play more.
That might be one of the spooky games here that
I finished here before Halloween, but I thought what I've
played so far was pretty impressive.
Speaker 3: Do you think the PS one is the spookiest system?
Whatever people want to make a spooky game, it's like,
we're gonna make it look like PS one, of course.
Speaker 1: It's yeah, it's it's uneasy, the texture warping and uh,
sort of the level of detail you can get on
characters faces, so it's like they kind of have to
force them to have these facial expressions that are very
expressive for lack of a better word, which I didn't
have one there. Yeah, I think PS one is perfect
for that. You know, there's other ones that work well,
but if I were in that and their shoes, I
would have also chosen PS one.
Speaker 3: You know, it's the console of Resident Evil when.
Speaker 1: Yeah, for all that stuff, it's it's it gives you
those feelings. Yeah, so yeah, I thought that was pretty cool.
And then and then of course it's.
Speaker 2: Just been astrobot, a lot of astrobot.
Speaker 1: Uh and the Nintendo play test. I am gonna, yeah,
I'm gonna get some more time in that Nintendo play test,
but I won't. I don't think I'm gonna be able
to talk much about that. I hope they kind of
just give us the green light eventually.
Speaker 3: It's kind of weird.
Speaker 6: What why why do they even bother don't talk about
it especially wide. Isn't it like there is like thousands
of people playing it, thousand people in it.
Speaker 1: Looks like there's so many people playing it any one time.
It's crazy.
Speaker 4: M hm.
Speaker 2: So me, how about you, Mike?
Speaker 4: Anything else? I did?
Speaker 3: So, you know, I'm playing spooky games this month, and
I started that red that Redemption Remastered. I thought that
would kind of be my next one, and I just
wasn't into it. Kind of surprised me because you know,
I didn't play the game back in the day because
I was like, oh, that's not my thing. And you know,
these days like oh no, this may Bee is kind
of my thing now. I like some spooking games. I
think I was really thrown off because I guess I
just I was expecting the game to be one big
goof right, real silly. And then the opening scene was
like a mother and her daughter like trying to like
drive away from zombies and they run out of gas
and then they get surround by zombies and like you know,
they're there, you know, killed, and it's kind of terrifying
and sad. I'm like, oh, I was picting this. And
then you know, Frank, yes, Christian.
Speaker 6: Said, you said red the rhythm? Sure you mean Rising?
Speaker 2: Yeah, remastered?
Speaker 6: Yes.
Speaker 1: I was like, I was like I was trying. I'm
like I thought I misheard. But then I'm like, I
know what he's talking about me.
Speaker 4: I just made.
Speaker 3: The entire time dead Rising. Excuse me, Yes, I blame
the blood beer.
Speaker 2: Well you know R D R D R R Yeah.
Speaker 4: Yeah.
Speaker 3: But so yeah, so that Rising opens like that, and
then like you know, you're in the helicopter s Frank
West and like you know, he's like taking the photos.
He's like, what's going on here? It could be a thing,
and you're just clearly seeing people surrounded by zombies and
like dying. Uh, and you know, they're also like waving
at you for help, and he's just like, oh, that's interesting.
I take a pictures like, I don't feel great about this, uh,
you know, then regret that that though it does kind
of become a goof and then I don't know, the
whiplash was a little weird for me, and I wasn't
immediately falling in love with the kind of mechanics of it.
It's not so much the timed thing that wouldn't be
a issue that early on. Yeah, no, but it's like, Okay,
I'm trying to save these people. But then I go
in this wondera and I was a fight that I
don't seem to be equipped for and I could try
to run away, but I can't get all my people
to follow me, so they're just gonna die. I guess
I'm just supposed to accept that, but I kind of
never do right, Like I'm the person who's, oh, if
a character dies, a fire of them, I just reset
the level, right, that kind of thing.
Speaker 1: Yeah, you kind of have to, because you what I mean,
then you start it over right, and you have some
improvements and you know, how the game works, and you
know where to go, so you kind of rush through
everything and now you're better equipped this time to.
Speaker 2: Do that thing again.
Speaker 1: It's just, yeah, you kind of have to get used
to that. But I also, I think you're probably right
that I think the multiple tones of this game is
not something you would Jude.
Speaker 3: It's very three sixty era, right, and there's some stuff
from that era that I'm nostalgic for. It's kind of
fun to go back to. But there's a lot of
that three sixty era stuff in this game that reminded
of that I don't necessarily miss, right, like every female
character model being the exact same, you know what I mean, right, Yeah,
a lot of a lot of stereotypical characters. It's I
bet I could get into it. I was streaming it,
and normally I think streaming games plus is my experience.
I was feel like this would be one be better
just to like play well, I don't know, watching TV
or something, right, or even maybe just actually focusing on
it and just kind of being alone with it might
be better too. I don't know. Maybe I should give
it another chance at some point.
Speaker 6: But yeah, it's a rollin game, but there was maybe
before Rolex whatever thing, you know, it kind of it
kind of has that that that loop of like you
replaying the same stuff over and over again mastering it.
Speaker 1: So they were definitely playing around with that with that
idea before they had a full grasp on it. So
they ended up doing stuff that is interesting and I
think it can really work if you get into the groove.
Speaker 2: But it takes it takes a bit to get into
the groove with that.
Speaker 1: So so yeah, it.
Speaker 3: Seems like it did a good job with the Ringmaster.
Like the game you know, looks good, right, So just.
Speaker 1: Like running okay on the Steam Deck and stuff like
that for me, which I'm always impressed by.
Speaker 4: Yeah.
Speaker 3: Yeah, it's just how I feel about out that rising one.
I guess after you finally playing it after all these years, Yeah.
Speaker 6: Ask you do you try the the You play a
long way too, So do you play the dealc the
Layhouse Deal?
Speaker 3: See, No, don't know. I just came out right, Yeah, yeah,
it came.
Speaker 6: Out this week. Yeah, I played it. It's pretty good.
I kind of want to I wanted to talk about it.
I want to see what you think about it, because
I think you might like this.
Speaker 3: This this is Control first, because I have actually never
beat Control.
Speaker 6: You cannot us it's Control focus, but you can't play
it without blames Control. Like you you will, like you
appreciate what's going on in this DALC even if you
didn't play Control. So it's pretty good. I just I
recommended the deal se.
Speaker 1: Man Control's good. I said, there's somewhere else this week.
But I get more and the more, more and more
in the mood to replay Control all the time. And
I don't remember if I actually ended up beating that game.
Speaker 4: Did you review it?
Speaker 3: Let's see. Yeah, met for Infitasio is very very good,
by the way, Still just how playing that I'm in
the I'm in that kind of port city getting it
for the infiltration throing, and I got a bunch of
side missions to do before that.
Speaker 6: That's pretty good. I like the next is my favorite city.
You you know why when you get to the next location.
Speaker 3: I don't think you reviewed that one. Jeff, You're safe,
all right. Do you know what the last game you
have a written review for was?
Speaker 4: Oh?
Speaker 2: No idea riff Tracks.
Speaker 3: The game.
Speaker 1: We should play?
Speaker 2: We should play and a half stars.
Speaker 6: Actually that's pretty good.
Speaker 2: Yeah, yeah, we'll do We'll do that.
Speaker 1: Uh maybe this this holiday, we'll do a stream.
Speaker 6: And yes, please a little little like little recommendation if
you'll like games like Alien Installation that kind of stuff.
Try the Place Road Ahead. It's pretty good.
Speaker 3: It's it's just that sure.
Speaker 2: Yeah that just came out right.
Speaker 6: Yeah, yeah, I said on that universe.
Speaker 1: I never watched any of those movies.
Speaker 3: I don't know if I really like the first one.
Speaker 6: That's like, oh it's the same shit, and that they
didn't watch the third one. So I don't know. That's
my quick review of this movie now. But the game
is pretty good.
Speaker 4: It has the.
Speaker 6: It looks really good, and the gameplay is like it
translates very well because every movie you do, it counts
like every every surface you walk in, every like break
your move, everything is accounted for, the for the for
the this creature that follows you all the time, and
it's like the bis are intent. Sometimes this game has
a thing where you can turn on your mic and
like your like that, that's fine.
Speaker 1: Its the quiet place thing. The idea is, yeah, there
is a monster that can't see but can hear you. Yes,
and okay, all right, yeah, so any and any sound
is potentially deadly so in the movies they have things
like a baby or a cat right where it's like
these things just make sounds and they're trying to protect
these things, but they could also get them killed. So
that's where the tension comes. Fround that stuff.
Speaker 2: With that, that's cool.
Speaker 6: Okay, you have asthma, you guys asthma, and like you
have to sell puzzles like moving crazy and the kind
of stuff, and your asthma will get like pretty bad,
so you kind of have to play with that. And
so the mic thing, it's kind of wasted if you're
like alone in your house, Like I'm not going to
make any sound if I'm playing this video by myself.
But like maybe if you're a streamer of like you
have like you're playing with like your friends or like
your partner or something, maybe that works where you get
like whispering kind of stuff like talk like that and
like make it interesting.
Speaker 3: Otherwise it's kind of the game because I farted, that's fun.
Speaker 4: Maybe if you're trying to do a twelve hour charity
stream and.
Speaker 3: The barla, Yeah, I'm the only person here thinks the
quiet chance bad idea.
Speaker 6: It is a boad idea, but I supported.
Speaker 4: Though Mike hates kids. He heard it.
Speaker 3: He I think you should do a charity stream.
Speaker 6: He's doing one and he's starting so for it, so
you better fucking appreciate that ship. Good damn it.
Speaker 3: Super chats, Yes, there are, there are more super chats.
Let's read those actually, uh, jad Kip says jeffs right,
most pasa is basically food for kids.
Speaker 6: What what.
Speaker 2: I didn't say that? He'd say, said, right, but I
didn't say it kids.
Speaker 3: Yeah, absolutely not. God, Look, I let the play pizza
thing slide eventually, eventually, he was grace before it. I
will not accept this, No, absolutely not.
Speaker 1: That's because I'm right about the cheese pizza.
Speaker 3: Chris Quinton says, my favorite scary moment is the start
of dead Space two. Wake up in a straight jacket
and have to run for your life from Necho mors Man.
It's fucked up when they're not just going to remake
that one too, because they did such a good job
with that first Space for remake.
Speaker 1: Yep, I mean, and really, all you gotta do is
like just take a lot of those ideas and make
a new game called dead Space two that is just
new in a lot of ways, and start a whole
new series that would probably eventually grow to be just
as you know, in that tier right behind recent the
Evil Right.
Speaker 2: I think they could get there, but whatever.
Speaker 3: Chris quint That says, Hey, Mike, what would be your
mount Rushmore of animated Disney TV show theme songs Ducktails,
Dark Wing, Duck, chip Adale, and Gully Bears our mind.
I think you probably got it, got it into one there, Chris.
I have been enjoying the Goose Trooper thing song lately.
I like tail Spin a lot too. I don't know
if I would want to swap out any of yours
for Tailspin. Like the part of Tailspin to like spin
it better grinned, like spin it. Let's begin it better
grin it. When you're in it. You could win it
in a minute when you spin it, spin and spin it.
That part's fun. Chris Quintin one more time says, don't
not to forget Jeff, what's your mount Rushmore of animated
TV shows Ninja, Turtles, g I Joe, ThunderCats and Transformers
were always bangers. Sorry to be off topic, just wanted
to donate to the Beef Boys. Thank you, Chris, we
appreciate be as off topic as you want.
Speaker 1: Yeah, that's your prerogative. Yeah, I mean, you got some
good ones here. I think I would probably go the
real Ghostbusters. I would probably go Transformers, and then I think,
I mean animated TV show.
Speaker 2: I'm gonna be pretty. I'm gonna go.
Speaker 1: Dragon ball Z and then Cowboy Bebop. Probably that's probably
I think too.
Speaker 3: Your answers anime, you hate anime? I thought anime.
Speaker 2: I don't hate anime.
Speaker 1: I just thought the first hour. So I'm like, oh, this,
this looks like a lot of anime I've seen before.
Speaker 2: That's all.
Speaker 1: I'm sorry.
Speaker 2: I'm sorry I ever said anything.
Speaker 3: All Right, you should, I'm sorry.
Speaker 2: I said how I feel You're right, I should keep
it bottled up.
Speaker 6: I agree, Shift you are kind of in the money there.
Speaker 3: Just don't tell he's not no Christian. Yes, Christian doesn't
like metaphors and Tazio that much. We get it. That's fantastic,
you know. Please don't tell me that you don't, because
all you do is complain about the games. Don't tell
me you don't like it.
Speaker 2: Mike Getty more super chats.
Speaker 3: Have you seen that our House on Disney? I was
watching clips of that. It's really cute. It's basically it's
a much gayer, uh like take on Harry Potter, and
that makes it so much better.
Speaker 1: Oh our house, I've not seen that. I should see
if the kids are into it, cause that sounds fun.
Speaker 4: Yeah.
Speaker 3: Like, there's these two girls, a couple, and they were
just so cute. They were just the stink the stinkiest
cutest couple I've ever seen.
Speaker 2: Have you ever seen Over the Garden Wall?
Speaker 1: No, because this is like the spooky fall time show
that people swear by, and I've tried to start a
bunch of times, but it's like the vibes are just
a bit too scary for Addie, so I can't have
it on. And I'm like, charge for me to justify
watching you know, kids cartoon, like you know, younger people's cartoons,
just for in my free time these days. So I'm
hoping maybe and we can get away with it this year.
But people love that, so maybe check that out as well.
Speaker 3: Large Mario says, thanks for all the content you guys produced.
They you Large Mario, and then Mike says, hey, guys,
I really want an analog three D. But I was
wondering if maybe I should say my mind and get
retro tink for kDa use with my old consoles thoughts.
I just have the retro tink right below four K
whatever it's called. I like it a lot, you know,
if you yeah, I mean, if you have the consoles.
This is kind of like hard to be like, eh, yeah,
that that probably is more practical, But there is also
something fun and sexy about gang and analog three D,
and I totally understand that. I would I if I
were in your situation, I would save the money and
get a retro tink.
Speaker 1: I think that's that's the move. There.
Speaker 3: There you go, and that's it. One more right now,
Algrex's pasta for game mess hall of Yeah, oh man,
what I could do a mount rushmore a pasta?
Speaker 1: Yeah? What is the mount Rushman apasta?
Speaker 3: I was gonna ask, h Nocchi paper DELI uh, probably
a feta chini. Angel hair is out of fashion, like
angel hair, angel hair, Yeah, get fucked angel hair? Absolutely
gott what's the one?
Speaker 4: Go?
Speaker 3: Is this like the ones that they're they're hollow like
spaghetti ship. What's the name of that? That thing kind
of fucking rules. I'll say a rigatoni though, riggies. We
gotta have the riggies, hollow.
Speaker 1: That kills so many cops every year, hollow points spaghettiini,
that's right, Bucatini.
Speaker 3: Yeah, Bukatini's good. I'm gonna swap out feta chini for Bukatini.
It's Bucatini, popper Delli, noki and rigatoni. There's your there's
your mount ushmore apastas.
Speaker 1: You know, stuff makes a she calls it mom and
noodles because girls really like it. But she makes this
pasta dish where it's like it is like the one
of those hollow noodles and and then it's got like
really just fresh olive oil and and uh.
Speaker 2: All kinds of like greens and tomatoes in there. And
that's pretty good.
Speaker 4: I like that.
Speaker 1: That's a solid dish.
Speaker 4: All right.
Speaker 2: Uh you know what, let's Dan Rekert and Chat says,
is this Italian?
Speaker 3: I think that's the work?
Speaker 2: Yeah you think maybe?
Speaker 1: So all right, I'm gonna, you know, let's hit this
button then we can actually finish this show. Mike Bennatti,
We're can people find you on the internet.
Speaker 3: Twitter, Twitch at Tolkoto Blue Sky Tolkoto Blue Ski. Yeah,
that's it. Well you say things now.
Speaker 1: Jeff someone uh someone demoed me, now it's spreading, So
does that work?
Speaker 2: I didn't. I never said anything but.
Speaker 3: One. I think we're just Michael all right, Ben mowing
Jan Okay, but I haven't done it yet because he
says he doesn't want to.
Speaker 2: Yeah, but I mean that's that's you got.
Speaker 4: How much?
Speaker 3: How much do I vemo to stop the quiet?
Speaker 4: Jan?
Speaker 2: I don't think you listen if you wait? Isn't there
a threshold where he switched over to speed running?
Speaker 3: So just give me ti thousand dollars or whatever? When
Our eight happens in in his dog barks and he
starts crying on stream and it becomes like a problem.
I'm just gonna sit here like.
Speaker 1: You're gonna go I told you so, and I'm gonna
go like this is even better now in our eight?
Speaker 2: What are you talking about?
Speaker 4: Look at this Bally of the stream, Mike.
Speaker 3: Yeah, I don't want Jander hurts. I don't want him
to be sad.
Speaker 1: It's a good hurt, all right, everybody, jeez, what are
we doing? We'll be back next week with new episodes
of both podcasts.
Speaker 2: Look out.
Speaker 3: Oh well, don't forget. Next Thursday is Halloween, so maybe
we're doing this Wednesday or something late Thursday.
Speaker 4: I don't know.
Speaker 1: We'll figure something out. Right Thursday would be hard because
I'll be trigger treating with the kids. So, uh, I
guess we maybe we'll do it a little bit late.
We'll see. We'll come up with some.
Speaker 4: Plan for that travel a day after too.
Speaker 3: Mike, Yes, we also leave the next day. But yeah,
we'll figure it out.
Speaker 1: We'll figure something out. But yeah, well we'll definitely have
both episodes of both podcasts next week. But that that
does remind me next week, So next weekend we're going
to be a dance for Extra Life.
Speaker 2: That's bonkers?
Speaker 1: Actually is that?
Speaker 2: Is that real?
Speaker 4: I guess it is.
Speaker 1: I'm looking at the date.
Speaker 3: Yeah, we leave for next Friday.
Speaker 2: All right, tune into UPF tomorrow on John Bomb Everybody
Astro Boy Invitational two. Thanks, have a good one, take
care of yourself.
Speaker 4: Goodbye.
Speaker 6: Should you be eating ass?
Speaker 4: By now?
Speaker 2: My Dixie wrecked? And I'll tell you what I do
need help getting up?
Speaker 3: You know this about me? Just last night.
Speaker 2: Sean is right.
Speaker 3: Us eater That most joke was great.
Speaker 6: Probably on the break he do be eating ass?
Speaker 3: I see he's eating easy and crow.
Speaker 6: Look I posted another link Further, there.
Speaker 1: Is another Oh the Arc Creators has a close bita
this weekend too.
Speaker 6: Yeah, I send a couple of emails.
Speaker 2: Hell, I didn't got in. I am the sinse you gardener,
all right, I can bring us back in.
Speaker 4: Yeah, I don't know.
Speaker 6: Yeah, I'm tired of looking at this guy eating ass.
We were scrapping the bottom of the bar with the prompt.
Let me tell you no way.
Speaker 3: It took us about to get to but it's a
good prompt. You came up with it.
Speaker 2: Yeah, I'm proud of you.
Speaker 4: Thank you. We we just have bad memories. We cann't
remember what we've already done. We should.
Speaker 6: Every time we have that conversation like do we did this,
I'm like, I should make a list, and then I'd
never do the list. So I think we're gonna keep
having this conversation every time. Uh, okay, there's that Oh wow,
we got pasta haters on the superche This is gonna
get nasty. I don't like this.
Speaker 4: This is gonna that is literally like hitting bread.
Speaker 2: He was like, bro, yeah, that's yeah, I agree with that.
Speaker 4: That.
Speaker 1: I think I'm weird for not liking pasta.
Speaker 6: Okay, well, I think it's you know that you're fucking weird.
Speaker 4: Yeah, I think I think we have a real problem
around here with some of us not acknowledging when we're weird.
So at least he got that.
Speaker 2: To watch that blood taste out of my mouth. What
are you guys talking about?
Speaker 4: Nothing related to that? Definitely not all right?
Speaker 3: All right kid, that's a spicy super We'll talk about
that later. Oh my god, Oh my god, my grandma
would slap you, silly.
Speaker 2: Sir, the same one, the.
Speaker 4: The most recent one is Okay, I thank you, Rachel.
Speaker 1: Let's see. Oh wait, I don't need to do well.
I do need to do that.
Speaker 4: Pasa for daring tonight. It was delicious.
Speaker 3: Yeah, I had a lasagna. It was fantastic.
Speaker 6: I don't know, but pasta. I don't like like pasta.
I tasted it, ever, I like that. Yeah.
Speaker 3: Aren't you a ramen goblin?
Speaker 2: Okay?
Speaker 1: Yeah, I mean I do like the the Asian spices
on there more so I do like I do like
I love ramen. Yeah.
Speaker 4: So you don't like Marinera? Is that it? Or?
Speaker 3: I guess you know?
Speaker 2: Marinera is better?
Speaker 1: Like if I'm gonna have an Italian dish spaghetti and meatballs.
Speaker 2: That's probably the one that I will probably enjoy the most,
for sure.
Speaker 1: I think I like that. I do like that.
Speaker 4: Oh wait, what else would you be talking about?
Speaker 2: The the the Alfredo sauces and.
Speaker 4: Oh Alfredo sucks ass No, yeah.
Speaker 3: Wow, Alfredo good. Most people like restaurant. Alfredo's mostly like
just cream and yeah yeah, the creamy sauces.
Speaker 1: Yeah, those are the ones that like, I really really.
Speaker 4: Yeah, you need that made really well. Otherwise it's pretty
pretty mediocre.
Speaker 3: Get some get some pesto. Like I like Alfredo, fine,
but I can't eat Alfredo anymore. I can't live like
that anymore. Real Alfredo is like very good and it's
just butter parmesan and like the starchy pasta water got.
Most American restaurants add a ship ton of cream to it.
Speaker 6: And I don't know if you have this over, but
Tuca is fucking it's like a sauce. They cook for
like thirteen hours, like we meet, and it's like that
ship is the boss.
Speaker 4: Anything you got to slow cook, that's good ship.
Speaker 6: They started cooking the day before. It's crazy, like a
bunch of it's like a bunch of.
Speaker 4: Meat falls pasta dish, you know, it's in the it's
in the family.
Speaker 3: You know the family. There's a tip get just you know,
get a are of pesto and like put a spoonful
of that and your red sauce is just in a
nice little, nice little something, nice little something something.
Speaker 1: I think the I had like the tour of Italy
from Olive Garden, and it had like the lasagna was
the thing I could eat. But even that I wasn't
in love with. So it's just like I was like,
this is disappointing, all right, and the chicken parmesan I
was like this, I don't like this at all. I
don't think so.
Speaker 2: Yeah, That's just where I'm at right now.
Speaker 1: I don't know.
Speaker 2: Maybe I'll come back around, all right.
Speaker 1: I am set. Yeah, and you know, I just let's
go to a good Italian restaurant. I bet it will
change my tune instantly. I bet that will happen. I
will get it.
Speaker 4: Give me a mo jan keeps talking about cooking for
us while we make you a potluck. Mike brings something
to some Italian Yeah, I like that.
Speaker 3: Oh my god, I don't know if I have Oh
you've have it?
Speaker 6: Oh what do you say that? That war the road,
gracious road chat m that war that's what that pasta pastaki?
Speaker 3: My dad says, naki though, but I started I watched
much food. We gonna say Noki, I love?
Speaker 4: Yeah? Is there supposed to be like a y and there.
Speaker 3: That's how it's spelled. That's how it's spelled.
Speaker 4: That's how I.
Speaker 3: Noki.
Speaker 6: Yeah, ky.
Speaker 1: Okay. I don't know that I have in any sauce
fixed the sheet.
Speaker 6: I'm no Italian, but you know I live in Argentina,
so that is fine, all right?
Speaker 3: Which is most.
Speaker 4: Copper?
Speaker 3: You have a popper deli and a bowlonnaise, oh my god,
slowly Spanish sick noodles, which means mostly.
Speaker 2: I had Windy's tonight.
Speaker 3: Damn dude, I didn't know you were a bowl.
Speaker 2: Yeah we got that. I got three of the boo bags,
like like adult kids.
Speaker 3: What did everybody else eat.
Speaker 4: It? Back?
Speaker 3: All right, it's a surprise, even a right, all right, break,
I don't shut up.
Speaker 6: Jesus Christ.
Speaker 1: It was truly unbelievable.
Speaker 6: All right, are already we're doing this again?
Speaker 4: All right? Listen?
Speaker 2: Yeah, I think I think so.
Speaker 4: Yeah.
Speaker 1: Let me just fix the camera real.
Speaker 6: Quick, A list out.
Speaker 4: I just did.
Speaker 1: I will skat it.
Speaker 2: Let me do that real quick.
Speaker 6: Somebody needs to come up with like a like a
Google Chrome like extensions where you like can't tweet and
skit it at the same time, you know what I mean?
Speaker 2: Yeah, yeah, but.
Speaker 1: Know Twitter's a p I is all.
Speaker 3: Inexpensive.
Speaker 4: There's like paid services you do to use that.
Speaker 2: But yeah, than that.
Speaker 6: If this, then that.
Speaker 4: Jeff, did you listen to the dump truck today?
Speaker 1: I no, I did not, but gonestly, it was a
real mess.
Speaker 4: At the end there where Dan's like, you know, some
days I wake up and remind myself and this is
how I really feel if I'm working this opinion.
Speaker 3: Yeah, I bet it's a fine line.
Speaker 2: All right, I'm skiated. Let's get back into it, all right, good, yep,
no worries.
Speaker 4: We are I think.
Speaker 6: I think we're back.
Speaker 4: Oh no, yeah, did step pause for everyone?
Speaker 1: Or oh did I pause?
Speaker 2: Was it mean?
Speaker 5: No?
Speaker 4: No? No, no no oh? Your camera at least was
paused for me for a sec.
Speaker 1: Okay, think we're back and you think, ye, it's a
reconnection successful. I think we are fully back.
Speaker 2: Okay, all right, but what.
Speaker 1: Well maybe not?
Speaker 3: Maybe not?
Speaker 6: If did for froze this time? Everybody?
Speaker 3: It is Jeff.
Speaker 6: It is Jeff.
Speaker 4: Yeah, I think is Aaron. I might be having issues.
Speaker 1: Yeah, let me turn let me see here, let me
turn this off and see if that makes a difference. Yeah,
it's just a.
Speaker 6: Good old joke. Oh yep, he froze again. Uh, let's see.
Can you Oh you're good, You're good.
Speaker 1: All right, it's just you guys, don't hear me.
Speaker 3: I hear you now, I hear you.
Speaker 1: Yeah, okay, all right, I might have to just pull
the plug on the router and reboot it because it
just seems like it's losing its mind. Yeah, but it's like, yeah,
but that'll just it'll just mess.
Speaker 5: Up right now, you no, give it a give it
like like all right, we'll give it a look like
for us, so again video.
Speaker 1: Yeah this is all yeah, looks better. And only we
set this so we can see if I'm losing any
more frames. Okay, dropped frames are looking good? All right,
let's uh, we'll have to cut that out. Christian will
figure it out.
Speaker 6: We'll figure that one.
Speaker 2: Okay. I think we're good behind the scenes now absolutely
Uh