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Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to

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the Game Mesticides podcast. This is the podcast where we

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decide everything about the world of video games, so you.

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Speaker 2: Never have to think for yourself. I'm your host, Jeff

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Grubb and with me.

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Speaker 3: Is my beer tastes like blood?

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Speaker 2: In today's episode, Prince of Persia?

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Speaker 3: What what?

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Speaker 4: What?

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Speaker 3: What?

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Speaker 4: What?

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Speaker 3: I don't know, Like I got like a weird, metallicky

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kind of blood taste all of a sudden. I don't

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know if it came from the beer. It must have.

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The beer tastes fine. Other than that, Other than the blood.

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Do you think you think it's like haunted?

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Speaker 2: It could be like a carry situation.

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Speaker 3: Do you think it's Bailey's ghost.

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Speaker 1: I think it's probably Bailey's ghost, Yes, turning the beer

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into blood and it's.

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Speaker 3: Those that I don't believe. And now it's gonna kill

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me with blood beer.

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Speaker 2: Yes, I think that's probably what's happening.

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Speaker 1: I want to make I'm gonna address the camera now, Bailey.

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Speaker 2: It wasn't me. It wasn't me. It was Mike Manati,

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all right, you get him. I don't.

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Speaker 1: It doesn't seem like it, Okay, I kind of wish

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I didn't have to check on that, but yeah, it's

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not bleeding as far as I can tell. Uh, Prince

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Persia team disbanded, Raymond returns.

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Speaker 2: I guess we'll see uh and they nerved. Yeah, jirobe.

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Speaker 1: Also, we're gonna do the mount rushmore of video games

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scariest moments. You don't get into all that pretty soon.

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But first, Mike, how are you doing?

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Speaker 3: Time? Ghosts put blood in Mike's beer on a video game?

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Speaker 1: Pretty spooky. I was pretty frightened by that. Yeah, hey,

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it's the spooky season. Halloween is next week, and the

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scariest thing I can think of is not having enough

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time to play Astrobot.

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Speaker 3: Oh oh yeah, the new level is out. This is

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an interesting level, very different from last time, which was

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pretty I feel like there's a lot of finesse to

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the last one. This one's basically about two very hard tricks. Yeah,

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like getting those two moments down pretty well, or doing

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enough attempts where you managed to get both of them

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done right. There's like a seal that has an animation

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where he kind of like bumps his nose up. You

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have to trick them into doing it so that it

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then like gives you an accidental high jump that you

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can use the skips part of the level. Then you

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have to like perfectly maximize your jumping distance with your

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hover and stuff to make this really long straight line

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over frozen, icy water, and it's very difficult to do that.

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So yeah, very interesting level this time.

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Speaker 1: Yeah, so I really lucked into my thirty six a

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second one that's like just just about to break thirty five,

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where I haven't been able to replicate that since now

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I'm not played a ton I'm not done a lot

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of the level so far. I was trying some new

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strets here right before we were starting the show for

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about five minutes literally because I was feeding the kids

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and getting them ready for bed and taking care of

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all that stuff. They were also you know, I had

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to go get them from school again. That's they had

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to come back home. They're feeling mostly fine, but they

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got the They're still communicable.

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Speaker 2: I guess.

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Speaker 1: So it kept me busy today. But I am I'm

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looking forward to spending time with this level. I I

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am also like, man, I kind of want to just

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go back and just beat Jesse in the last level

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a little bit.

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Speaker 3: Still, I think it's too late we moved on, Bud, You'll.

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Speaker 2: Lost that one. I know.

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Speaker 1: Yes, it's like I just didn't have time in those

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last two days to really dedicate, Like I couldn't get

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in a good space with that. So it's like that

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was very frustrating to not be able to like go

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back and have one.

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Speaker 3: Last real do you know, I'd beat Kle at the

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last moment, but then she like streamed and beat me,

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but she like apparently she tried all night to beat

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your score, couldn't eight hours.

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Speaker 2: Eight hours and she couldn't beat it. I do feel

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pretty good about that, Like you I said, a human

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beings like entire day.

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Speaker 1: Yes, I think she's like was waiting until she was

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off work to do that stream as well, so it

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was her day off.

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Speaker 2: So I do feel really good about doing that to her.

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Speaker 1: That was nice, and that's that's the goal here, is

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to really upset and disrupt people's lives.

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Speaker 2: But yeah, it was.

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Speaker 1: It happened to me too with Jesse, so it's what

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goes around comes around. But yeah, you're right, we mostly

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have moved on. I need to just get ready to

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do this stage and tomorrow we're going to be doing

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another invitational, so I got to be ready for that,

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Like people are gonna be like practiced up and have

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all these skills ready to go.

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Speaker 3: Like, yeah, if you on that, Yeah, if you want

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to see what we're talking about, check out the Astrobot

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Invitational tomorrow. You'll see the seal skip and all that

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fun stuff. Yeah, how are you doing on the seal skip?

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I'm getting it. It's weird. It's one of those things

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where it's like it makes no sense at first, just

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he's completely random, even though like I don't think I

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figured anything out, but it just seems to be getting

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more or consistent.

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Speaker 1: So yeah, I think I think the trick is come

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in pretty low with that spine punch, maybe to the right,

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Yeah that might be. There might be something to that

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yet a little bit to the right. But yeah, if

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you like, you should be doing the the spin jump

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punch the punch jump lower than I think, yes, closer

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to the water. So then you come in with the

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double jump.

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Speaker 3: So you get more of a boost from his little snout.

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Speaker 2: Yes to his little snout boost exactly, and that that's

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important because if you don't get enough height the whole point,

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it doesn't work at all.

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Speaker 1: So what do you think about seals. I think I

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like seals. They seem like real fuckers.

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Speaker 3: They seem yeah, I don't know. I find them. I

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find them weird because, like more than any other animal,

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I feel like I always I've seen so many eat

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seals get eaten, and it throws me off.

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Speaker 1: Sure by like killer whales and stuff. Killer love to

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eat those fuckers.

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Speaker 3: Yeah, it's just because I like killer whales, so I

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seek out killer whale content content. I think they prefer

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to be called. It's like usually about like, look how

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smart they are when they kill and murder these seals.

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And I'm like, man, I've seen a lot of seals die.

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There's like most animals probably seeing none or one of

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them die. I've probably seen like a hundred seals die

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and get eaten. So maybe seeing them just gives me

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a violent reaction. Gonna be a scary episode, everybody.

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Speaker 1: I'm sorry, and orchest don't just like eat them like

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throw them in the fucking air and like just like

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slam their their heads into the water to give them

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concussions so they're dazed when they eat them alive.

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Speaker 2: Killer whales, I'll call them that. I don't care. I'm

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not Yeah, geez, they are. They're really terrifying.

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Speaker 1: What is the what's the latest with the orca and

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attacking boats, like working together to attack boats in the

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Atlantic Ocean.

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Speaker 3: I start doing that, popped off for a moment, and

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then I didn't see a thing. There's that viral video

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of a orca in SeaWorld, which once surprised me. I

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thought that they didn't have workers anymore. But like took

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a dump or a piss in the water. You could

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see it and then it immediately splashed, which was pretty funny.

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Speaker 2: That's good stuff.

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Speaker 1: Well, and the reason we're talking about this, of course,

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is there is a seal in the latest level of

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astrobots speed running courses.

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Speaker 3: Yeah, we're talking about the Seale.

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Speaker 1: Keep up. Yeah, come on, everybody, get on the same

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page as us. Thank you for joining us. Everybody, you

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can give us a good rating wherever you are listening

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and hit the like button on YouTube that helps people

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find the show. If you want to ask a question,

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you can drop a super chat during the show here

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on YouTube. We will get to all of those before

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the end of the program. Thank you to Carlos Sayin

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who is Insane in the Rain Music on YouTube for

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the use of our theme songs. Thanks to one of

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versus Cpu for our artwork. You can find more at

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one a versus cpu dot com. We are on Spotify,

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Apple Podcast and wherever pods are caught. Thank you to

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the mods, thank you to Christian for producing. And you

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can get more from Mike and me and support us

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by going to patreon dot com slash game Mess. That

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gets you access to our discord server, participation in Q

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and A sessions and our game club discussions, early access

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to new episodes of game mes, Jeopardy and Bumbros, and of.

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Speaker 2: Course all of our shows ad free.

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Speaker 1: That's patreon dot com slash Game mess Shout out to

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everybody who's joined there recently. Means a lot, very helpful,

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very nice to see. Friendly reminder you can have also,

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of course, become a supporter by becoming a YouTube member

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here or a Twitch subscriber on Mike's Tokoto page on

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twitch dot tv slash Tokoto. So make that happen, all right,

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everybody got some big stories here of the week, Mike,

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Are you ready for him?

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Speaker 3: Okay?

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Speaker 1: Most of the Prince of Persial Lost Crown team has

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been shifted to other projects.

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Speaker 2: Really, there's just a lot going on over at you Besoft.

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Speaker 1: But this is like the latest example of that where hey,

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they aren't gonna make a sequel to that game, even

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though the team wanted to, because a few weeks after

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it came out, you'd be some decided it was a failure.

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Speaker 3: And that's that kind of a bummer, Yeah, especially so soon. Yeah,

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I have a lot of emotions about that one. Yeah,

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I wish people just bought it more. I wish more

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people just bought it, yep. But I do feel like

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a lot that is on Ubi Software, maybe not pricing

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it right and maybe not promoting it right, maybe you know,

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not putting it on Steam. Definitely probably a problem there.

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I always maintain that the hardest thing to do video

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games is make a good game, and once you do that,

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like like there should be some road to making it

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a self success of some kind with reasonable expectations. And again,

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hopefully for a two D metro Venia game, there were

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reasonable expectations for what that was. But that team was

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so clearly talented, and of course they did those two

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D ray Men games too, to just disband them and

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kind of throw them into something else, like maybe that

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talent transfers over but maybe it doesn't get the same results,

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and heaven't forbid, they're being put into the Beyond Good

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and Evil, two minds from which they may never return.

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So you know, by at the end of the day,

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Lost Crown was an incredible game, one of the best

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Richie venias ever, and I think getting a sequel would

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have ruled, or at least having that team stay together

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and make something else of a similar sort.

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Speaker 2: But this it doesn't sound right. Yeah, yeah, it continues

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to be.

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Speaker 1: I continue to be frustrated. You'll be soft about that

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game and its fate. In the meantime, you be soft

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is kind of doing a little bit of the Well,

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don't worry, we're gonna do some other stuff you like,

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you mentioned Raymond, Beyond Good and Evil too, But both

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of those feel like, yeah, I'll believe it when I

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see it, right.

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Speaker 3: Well, yeah, Beyond Good and Evil too, is I mean,

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that's such a weird thing that is still happening. It

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can't possibly make money at this point. It's been in

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development well seemingly a full team for so long. It's

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bizarre nothing has ever come from that. It was bizarre

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what they wanted to do. They wanted to take a

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you know need Zoda clone from the Gincube era that

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didn't sell that well, it's make a prequel to it

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that was going to be their most ambitious video game

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ever and be a kind of make your own character

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H five from Planet to Space simultaneously Space Pirate recruiting adventure.

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Like what the hell is that? It's like the most

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greatest example of scale and scope getting out of control ever,

241
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even just watching those CG trailers and being like, how

242
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much did this trailer costs? This trailer is irresponsible? And

243
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also the trailer to make sure that the monkey guy

244
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says fucked ten times, which is like, that's weird. That

245
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doesn't feel like Beyond Good Evil?

246
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Speaker 1: Do you like Beyond Good and Evil?

247
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Speaker 4: Why are you.

248
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Speaker 2: Making this if you don't seem to like it? Yeah, it's.

249
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Speaker 1: It's it's strange, you know, you'd be soft as has

250
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had some issues with games in development for Forever.

251
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Speaker 2: Skull and Bones.

252
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Speaker 1: Uh, it's you know as bad as Skull and Bones was.

253
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Beyond Good and Beyond Good and Evil too has always

254
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been around longer and still isn't out, And they brought

255
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in apparently new producer on the game, like because they

256
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kicked the last one off because he was indecisive or whatever.

257
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They're blaming him for being indecisive whatever. I'm still like, Okay,

258
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the problem seemed to me continues to be like, you

259
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don't seem to know what FIOND Good Evil Too should be,

260
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so why would anyone working on there know? But I

261
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guess bringing in a new director or a new executive

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producer to make those decisions could help.

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Speaker 5: Uh.

264
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Speaker 1: And then in the meantime, ray Man, what do you

265
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I mean, what what are you saying you're gonna do

266
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with ray Man? You're gonna come in and make a

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new two D ray Man after you're.

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Speaker 3: Kind of make a new two D Reman. Why don't

269
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you just keep that team together and have them make

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the new two D ray Man?

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Speaker 2: Right?

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Speaker 1: Is it the kind of thing where it's like, here's

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here's how I cynically view it is. Yeah, the people

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like at the very because the whole reason Prince of

275
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Perche of the Lost Crown existed, according to the reporting,

276
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is it was going to be a refuge for people

277
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at Ubisoft who needed a rest fit from Assassin's Creed.

278
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You don't want to work on an Assassin's Creed, but we

279
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want to keep you, so go work on this other

280
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team that's doing something a little bit yes, or I'm

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gonna be able to so go do this to it

282
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because it's a little bit different. Sorry, I just glanced

283
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at the hockey game and there's four people in the

284
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in one penalty bucks and that's always a very funny site. Yeah,

285
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so you have they're supposed to be this respite and

286
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that is no longer there. So what they're saying is, well,

287
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don't worry, there will be one of those again because

288
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they're going to start. The couple of the people at

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the top who we can't convince to come back and

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work on Assassin's Creed.

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Speaker 2: They just won't do that.

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Speaker 1: We're gonna let them go start a ray Man game,

293
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and then once that's ready to go, we will then

294
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have a place for you people to go if you

295
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don't want to work on Assassin's Creed again. But really,

296
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all of this all along has been we need you

297
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all working on Assassin's Creed. So all the people below

298
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those top people are going over to work on Assassin's Creed.

299
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In the meantime, they're telling us and you know, internally

300
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talking about maybe making a ray Man. But it's like

301
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you know your track record, you'd be soft is that

302
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these things can take forever and just might never come out,

303
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and you might never cancel him either.

304
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Speaker 2: So it's just this this.

305
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Speaker 1: No man's land of game releases, and it's it's so strange.

306
00:14:14,559 --> 00:14:16,159
This does remind me I don't have it here in

307
00:14:16,200 --> 00:14:18,559
the rundown. But Phil Spencer also mentioned this week he

308
00:14:18,639 --> 00:14:21,360
went to go play ever Wild at Rare. That's a

309
00:14:21,399 --> 00:14:22,399
fun thing. That's a fun thing.

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Speaker 3: That's a funny thing to say. I would love to

311
00:14:24,879 --> 00:14:26,960
be like, cool, explain to me what you did, because

312
00:14:27,000 --> 00:14:28,480
I would love to know what you do in ever

313
00:14:28,519 --> 00:14:29,600
a While because I don't know.

314
00:14:29,919 --> 00:14:31,759
Speaker 1: Yeah, they do, they know what you're supposed to do

315
00:14:31,799 --> 00:14:33,120
in ever a Wild now, because that was the whole

316
00:14:33,120 --> 00:14:33,960
thing is they didn't know.

317
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Speaker 2: I mean, hey, look I get it.

318
00:14:37,320 --> 00:14:39,360
Speaker 1: Jazz has been saying for a while now the development

319
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is progressing nicely, and I believe it. But it's like

320
00:14:43,799 --> 00:14:46,360
when we saw that original trailer, the questions were what

321
00:14:46,480 --> 00:14:48,639
is this game? And then the expectation is we would

322
00:14:48,679 --> 00:14:52,440
find out pretty soon. It's been four years, it has

323
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been four years since we've seen anything from that, and

324
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it's like, well, the question is still what is that game?

325
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Speaker 2: And you know, the answer for a while apparently at

326
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Rare was they.

327
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Speaker 1: Didn't even know. I guess they know now that's fine,

328
00:15:04,759 --> 00:15:07,039
But I just you played ever Wild.

329
00:15:07,120 --> 00:15:07,799
Speaker 2: I don't know if that's.

330
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Speaker 1: Supposed to make me feel excited because I'm still at

331
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the point where I looked at that trailer and I'm like,

332
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I don't know what this is.

333
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Speaker 3: So yeah, and I weally holl of Night silk song

334
00:15:15,639 --> 00:15:19,279
who cares, Yes, exactly, none of this is real, yes, exactly.

335
00:15:19,919 --> 00:15:22,440
What what do you think that raymn a new ray

336
00:15:22,440 --> 00:15:25,120
Man game would be? Because? Uh, I mean, are they

337
00:15:25,159 --> 00:15:27,159
just gonna make another two D one? They were good?

338
00:15:27,399 --> 00:15:29,519
Is it time to make a three D one? Because

339
00:15:29,919 --> 00:15:32,440
that's not necessarily an easy thing. They haven't done that

340
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in a long time.

341
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Speaker 1: Yeah, I mean it's probably time for a three D one,

342
00:15:37,919 --> 00:15:39,240
But you're right, that's not easy.

343
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Speaker 4: Uh.

344
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Speaker 1: You know, they're they're the company that did grow Home, right, Like,

345
00:15:43,039 --> 00:15:45,480
maybe can you take some of that those lessons and

346
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kind of just do like a big three D ray

347
00:15:48,639 --> 00:15:52,519
Man that is also cost effective, cost of affordable to make.

348
00:15:53,039 --> 00:15:55,759
I mean, I don't know, but I hope they can

349
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figure it out. But you know, they also did a

350
00:15:57,519 --> 00:15:58,960
two D ray Man. I'm not going to complain. I

351
00:15:59,039 --> 00:16:01,200
love those games, yeah, because are very good. I just

352
00:16:01,200 --> 00:16:03,240
don't think that, you know, after this experience with Prince

353
00:16:03,279 --> 00:16:04,679
of Persia, that they're gonna be like, and we're gonna

354
00:16:04,679 --> 00:16:06,000
put a new ray Man and we want to charge

355
00:16:06,039 --> 00:16:08,200
fifty dollars for it and it's two D. Let's go

356
00:16:08,240 --> 00:16:10,879
do that. I just I think they're gonna be scared

357
00:16:10,919 --> 00:16:12,639
off from that prospect.

358
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Speaker 3: Why is the rumor maybe it's Rayman two and Rayman

359
00:16:16,000 --> 00:16:18,399
you're getting remastered, but why is Rayman three even Probably

360
00:16:18,440 --> 00:16:20,759
that conversation, I don't even think people liked Rayman three.

361
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Speaker 1: I don't know. I mean, I think they just it's

362
00:16:24,440 --> 00:16:26,720
probably the kind of thing where it's like we're going

363
00:16:26,799 --> 00:16:29,080
to do one, let's do the other so that we

364
00:16:29,120 --> 00:16:33,320
can make this whole effort sort of a benefit to us,

365
00:16:33,360 --> 00:16:35,200
Like it'll be worth the amount of effort we put

366
00:16:35,240 --> 00:16:36,759
in here if we have two games to sell people

367
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instead of just one.

368
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Speaker 2: That's my guess.

369
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Speaker 1: Also, as part of this, Michelle and Cell coming back

370
00:16:41,279 --> 00:16:44,320
to consult on this stuff. He was of course ousted

371
00:16:44,879 --> 00:16:49,639
reportedly for being a toxic leader, So him coming back,

372
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I mean, I guess you could maybe box in with consulting.

373
00:16:51,720 --> 00:16:54,399
But this goes back to the Ubisoft's whole thing of

374
00:16:54,440 --> 00:16:57,080
these toxic people the top never really pay the price.

375
00:16:57,679 --> 00:17:00,679
Speaker 3: Yeah, no, exactly. The fact that he's back is a

376
00:17:00,720 --> 00:17:02,120
bit of a joke. I mean, it's so weird to

377
00:17:02,120 --> 00:17:03,960
me that when he left, Beyond Good Evil Too was

378
00:17:04,000 --> 00:17:06,799
still happening anyways, Like maybe that should have been the

379
00:17:06,880 --> 00:17:09,680
death now for it. I mean, that whole series was

380
00:17:09,880 --> 00:17:11,880
his thing. I think Beyond Good Evil Too, that weird

381
00:17:11,920 --> 00:17:15,519
direction was also his thing. I am surprised that there

382
00:17:15,519 --> 00:17:17,640
are a lot of people that apparently still cared about that.

383
00:17:17,839 --> 00:17:20,480
Maybe it was just from the top. Maybe it's just

384
00:17:20,559 --> 00:17:23,920
Eye's I don't know. Yeah, so many weird question marks

385
00:17:23,920 --> 00:17:26,119
going on at UBI Soft, and they are just one

386
00:17:26,720 --> 00:17:32,640
underperforming Assassin's Creed away from just uh being due for

387
00:17:32,720 --> 00:17:34,000
some kind of seismic shift.

388
00:17:34,440 --> 00:17:39,759
Speaker 1: Yep, absolutely all right, let's see here. Uh oh wait,

389
00:17:39,920 --> 00:17:41,160
was this the right thing? Yes?

390
00:17:41,200 --> 00:17:41,880
Speaker 2: It is? Okay?

391
00:17:42,279 --> 00:17:46,319
Speaker 1: Uh, Dragon Ball Sparking Zero's new patchn nerve yatcha Robe.

392
00:17:46,480 --> 00:17:49,720
Speaker 3: Was really rob That's incredible.

393
00:17:50,000 --> 00:17:51,400
Speaker 2: Yeah, oh, Christian, are you all right?

394
00:17:52,079 --> 00:17:57,279
Speaker 6: No, the entire South America continent is just in shambles

395
00:17:57,279 --> 00:18:02,640
now because Judge, you're always a nikem down here. So yeah,

396
00:18:02,640 --> 00:18:03,640
it's really sad to see this.

397
00:18:04,119 --> 00:18:06,319
Speaker 3: Did he ever do anything else? Revant in the in

398
00:18:06,440 --> 00:18:09,400
the show after cutting Vegeta's tail or whatever.

399
00:18:09,200 --> 00:18:11,319
Speaker 6: Well, he always he's the guy with the he gives

400
00:18:11,319 --> 00:18:13,599
you the.

401
00:18:14,839 --> 00:18:15,039
Speaker 4: Yah.

402
00:18:15,319 --> 00:18:18,559
Speaker 6: Yeah, yeah, you know he's the guy. You know, you

403
00:18:18,640 --> 00:18:19,960
go and he gives you the good guy.

404
00:18:20,079 --> 00:18:21,759
Speaker 3: I know, a guy.

405
00:18:21,839 --> 00:18:22,359
Speaker 2: Yeah?

406
00:18:22,599 --> 00:18:24,279
Speaker 3: Does that ever explained why he kind of just looks

407
00:18:24,359 --> 00:18:27,279
like Goku but fatter, because.

408
00:18:27,000 --> 00:18:28,720
Speaker 1: All the characters kind of like, you know, look alike,

409
00:18:28,839 --> 00:18:33,200
right they are, but also they were just the same

410
00:18:33,240 --> 00:18:36,559
character model with different hair, you know.

411
00:18:38,000 --> 00:18:40,000
Speaker 2: Oh yeah, for real, I'm not complaining. Mike's the one

412
00:18:40,039 --> 00:18:40,759
that it's like saying that.

413
00:18:41,119 --> 00:18:43,640
Speaker 3: When I started, like I wanted like a trytoon three

414
00:18:43,680 --> 00:18:46,079
had like Doughnut Nate, they wouldn't they want.

415
00:18:45,920 --> 00:18:46,720
Speaker 2: To do that anymore?

416
00:18:46,799 --> 00:18:47,000
Speaker 4: Huh?

417
00:18:47,160 --> 00:18:47,200
Speaker 5: No?

418
00:18:47,559 --> 00:18:49,160
Speaker 2: Yeah, you think you can make a game called fat

419
00:18:49,160 --> 00:18:50,000
Fat Princess now?

420
00:18:50,079 --> 00:18:52,319
Speaker 3: Probably? No, I don't think he do that because we

421
00:18:52,400 --> 00:18:53,880
have is zempic now or whatever?

422
00:18:54,039 --> 00:18:55,480
Speaker 2: That's right, yeah, princess.

423
00:18:55,519 --> 00:19:01,480
Speaker 3: With that, I just said a chat is see the

424
00:19:01,680 --> 00:19:04,599
ass eating Samurai. I don't know what he means I

425
00:19:04,680 --> 00:19:09,920
think he is. Yes, what do you mean he Doesjabe? Yes,

426
00:19:11,680 --> 00:19:14,359
I don't think he does. I don't think he's ever touched.

427
00:19:15,920 --> 00:19:16,039
Speaker 4: Gon.

428
00:19:17,119 --> 00:19:22,640
Speaker 1: We're talking about a donkey, all right? Uh, I don't

429
00:19:22,680 --> 00:19:25,039
have anything else and the news to talk about.

430
00:19:26,039 --> 00:19:26,319
Speaker 4: You know what?

431
00:19:26,480 --> 00:19:29,720
Speaker 3: Elaborate how how did Yabe get nerved?

432
00:19:29,880 --> 00:19:30,480
Speaker 1: What moves?

433
00:19:30,759 --> 00:19:31,119
Speaker 3: Did they?

434
00:19:32,119 --> 00:19:34,680
Speaker 2: Is the one that put this here? I'm okay, yeah,

435
00:19:34,720 --> 00:19:35,839
I mean listen, it says here.

436
00:19:35,839 --> 00:19:37,960
Speaker 1: Out of all the changes in Sparkings Zero's latest patch,

437
00:19:38,039 --> 00:19:40,400
nerving Yabe is one of the major ones. Has this

438
00:19:40,519 --> 00:19:42,880
character had become a go to pick for a significant

439
00:19:42,960 --> 00:19:45,039
chunk of the community. It'll be interesting to see if

440
00:19:45,079 --> 00:19:48,079
the character can retain his position in the DP battle

441
00:19:48,119 --> 00:19:51,200
squads after the patch, or if the players must find

442
00:19:51,240 --> 00:19:51,759
a new meta.

443
00:19:52,039 --> 00:19:54,920
Speaker 3: All right, yeah, let's just all work together hard to

444
00:19:54,960 --> 00:19:58,759
find that new meta. Why do we play as? Oh,

445
00:19:58,960 --> 00:20:04,799
I don't know. Let's say look what it's a a

446
00:20:04,839 --> 00:20:08,119
Simpsons reference. People laugh when you do says references. Get

447
00:20:08,160 --> 00:20:08,480
to laugh.

448
00:20:13,519 --> 00:20:14,400
Speaker 4: You like that, right?

449
00:20:16,039 --> 00:20:17,640
Speaker 6: Check the drop on chat and.

450
00:20:19,720 --> 00:20:22,599
Speaker 4: He got it.

451
00:20:22,799 --> 00:20:25,039
Speaker 3: They've got that joke. It was good. Let's move on.

452
00:20:25,960 --> 00:20:27,559
Speaker 2: Oh my god, he's eating his ass.

453
00:20:28,960 --> 00:20:29,319
Speaker 4: There you go?

454
00:20:30,599 --> 00:20:33,119
Speaker 1: Yeah, Hey, the other thing I guess that happened this

455
00:20:33,240 --> 00:20:35,880
week is that Nintendo play tests went live and everyone's

456
00:20:35,920 --> 00:20:36,440
just streaming it.

457
00:20:36,640 --> 00:20:37,799
Speaker 2: People, a lot of people are just streaming.

458
00:20:37,839 --> 00:20:40,279
Speaker 1: Now Nintendo is taking them down, but then everything still

459
00:20:40,319 --> 00:20:41,279
gets shared everywhere.

460
00:20:42,400 --> 00:20:44,680
Speaker 2: I don't know. That game looks weird to sell. You

461
00:20:45,039 --> 00:20:46,680
see anything from it? Yeah?

462
00:20:46,720 --> 00:20:46,960
Speaker 4: I did.

463
00:20:47,039 --> 00:20:49,559
Speaker 3: It looks pretty cool. I didn't expect like a grappling

464
00:20:49,599 --> 00:20:50,480
hook situation.

465
00:20:51,039 --> 00:20:53,839
Speaker 2: Yeah, kind of Spider Man grappling hook. It's really cool looking.

466
00:20:53,960 --> 00:20:55,839
Speaker 3: Yeah, it's it's it's funny. It's weird to see it

467
00:20:55,880 --> 00:20:59,039
attendo game with like a bunch of like players running

468
00:20:59,039 --> 00:21:00,559
around the world, even though we kind of have that

469
00:21:00,640 --> 00:21:02,559
with like the Splatoon Hub or stuff like that.

470
00:21:02,640 --> 00:21:04,920
Speaker 1: I don't know. This is because that's like, you know,

471
00:21:06,000 --> 00:21:07,720
how much can you interact with one another in the

472
00:21:08,039 --> 00:21:10,119
in Splatoon Here, it's like, no, everyone seems to be

473
00:21:10,599 --> 00:21:14,079
working together. I don't. It's I I still don't understand

474
00:21:14,160 --> 00:21:16,480
how the game works. I will I do have it,

475
00:21:16,519 --> 00:21:18,000
I will play it, and I will try to figure

476
00:21:18,000 --> 00:21:21,000
it out. But in this moment, I'm like, I have

477
00:21:21,319 --> 00:21:23,559
no idea what any of these people are trying to accomplish.

478
00:21:23,680 --> 00:21:26,079
It looks weirdly complicated in a way that I think

479
00:21:26,279 --> 00:21:29,519
kids might like, where it's like this own bespoke world

480
00:21:29,599 --> 00:21:31,920
with its own rules and things you can do and

481
00:21:32,519 --> 00:21:36,799
little interactions and one thing affects another. But when I

482
00:21:36,839 --> 00:21:39,160
look at it, it's completely inscrutable. And then I think

483
00:21:39,200 --> 00:21:42,160
the characters look cool and the spider man grappling hooked

484
00:21:42,200 --> 00:21:43,119
thing is pretty neat.

485
00:21:43,799 --> 00:21:43,920
Speaker 4: All.

486
00:21:44,039 --> 00:21:46,119
Speaker 1: Right, let's take a quick break. When we come back,

487
00:21:46,160 --> 00:21:51,319
let's do the super chats. Okay, all right, we're back.

488
00:21:51,480 --> 00:21:53,440
I believe we got a handful of super chats. Mike,

489
00:21:53,480 --> 00:21:54,319
could you read those for me?

490
00:21:55,119 --> 00:21:58,319
Speaker 3: Sure thing, simon Est, says Mike. Assuming you're playing Metaphor

491
00:21:58,400 --> 00:22:00,519
in the Rock, how does it run? The demo is

492
00:22:00,519 --> 00:22:03,839
a little rough, Jeff, What a eighty hour JERPG would

493
00:22:03,839 --> 00:22:07,079
you play if you had one? Yeah, I've been playing

494
00:22:07,079 --> 00:22:08,839
on the rug the whole time, the rog X, to

495
00:22:08,920 --> 00:22:11,359
be precise, it's actually it's the only thing I played

496
00:22:11,359 --> 00:22:14,319
it on it. I'm pretty happy with it a lot

497
00:22:14,359 --> 00:22:16,960
of times. It is at a pretty smooth high frame rate,

498
00:22:17,039 --> 00:22:19,480
I think sixth the fps. What it does drop is

499
00:22:19,519 --> 00:22:22,759
some of the larger town areas. And also if I

500
00:22:22,880 --> 00:22:25,039
like kind of if I'm like opening it up from

501
00:22:25,039 --> 00:22:27,240
the hybridate mode a lot of times in a row.

502
00:22:27,400 --> 00:22:29,279
Eventually it kind of starts. I don't know if the

503
00:22:29,359 --> 00:22:31,400
memory lead or what it shuts like, Okay, reset the

504
00:22:31,440 --> 00:22:34,799
game now, that just happens. But generally I think it's

505
00:22:35,000 --> 00:22:38,160
been running very well. Not quite as well as Persona

506
00:22:38,240 --> 00:22:41,279
three Reload ran, but but pretty close. It definitely is

507
00:22:41,400 --> 00:22:43,640
completely playable on the rock out.

508
00:22:43,720 --> 00:22:43,839
Speaker 4: Well.

509
00:22:43,880 --> 00:22:46,759
Speaker 6: You know, this isn't JRPG like turn based, so you

510
00:22:46,799 --> 00:22:49,759
don't need like, you don't need all the FPS is

511
00:22:49,799 --> 00:22:51,599
in the world to play it like. It looks good

512
00:22:51,759 --> 00:22:52,200
even though.

513
00:22:52,160 --> 00:22:56,920
Speaker 3: Thirty if oh yeah, what's your eighty hour JERG that

514
00:22:56,920 --> 00:22:59,200
you would play if you're going to Yeah.

515
00:22:59,079 --> 00:23:00,640
Speaker 1: I mean the one I did play this year was

516
00:23:01,319 --> 00:23:02,960
like a Dragon Infinite Wealth, which I don't know if

517
00:23:03,000 --> 00:23:04,640
it was quite eighty It was close to that though,

518
00:23:05,960 --> 00:23:08,880
and then no, Dragon Quest three HG two D is

519
00:23:08,880 --> 00:23:11,480
not gonna be eighty hours. They weren't that long back then, right,

520
00:23:11,759 --> 00:23:15,319
so I guess not that maybe is Dragon Age going

521
00:23:15,359 --> 00:23:15,839
to be that long?

522
00:23:15,880 --> 00:23:17,880
Speaker 2: I'll play It's not GRPG, So no, I don't have

523
00:23:17,920 --> 00:23:18,480
an answer for you.

524
00:23:18,680 --> 00:23:19,079
Speaker 1: Good luck.

525
00:23:19,400 --> 00:23:21,799
Speaker 3: I mean, you should play Metaphor. It's very very good.

526
00:23:21,880 --> 00:23:24,599
Speaker 1: I enjoyed why I played of it, So I'll try

527
00:23:24,640 --> 00:23:27,240
to get back to that. But with astro and play

528
00:23:27,319 --> 00:23:29,119
tests and all kinds of weird stuff happened right now,

529
00:23:29,559 --> 00:23:30,480
I'll have to get back to it here.

530
00:23:30,559 --> 00:23:31,359
Speaker 3: Yeah, that's a lot going on.

531
00:23:31,880 --> 00:23:32,079
Speaker 2: Yep.

532
00:23:32,680 --> 00:23:35,480
Speaker 3: Paulo Dinga says, hopcome when reporting sales, you guys never

533
00:23:35,599 --> 00:23:38,920
qualified that Sircana numbers don't include top selling games like uh,

534
00:23:40,720 --> 00:23:44,519
boulders Gate three and Wu Kong. There's a lot of

535
00:23:44,559 --> 00:23:46,359
cob yes with the Sirkanda numbers. And I think we

536
00:23:46,480 --> 00:23:48,559
mentioned when we can, like they don't have digital sales

537
00:23:48,599 --> 00:23:51,400
for Nintendo. It's always I guess, you know, maybe we

538
00:23:51,440 --> 00:23:53,079
need to maybe you could bring it up more often

539
00:23:53,160 --> 00:23:56,759
that yeah, pressure, but yeah's it's not like yeah the gospel,

540
00:23:56,839 --> 00:23:59,119
and of course it's only us anyways, but it's just

541
00:23:59,200 --> 00:24:02,160
a useful tool to have some idea how some things

542
00:24:02,440 --> 00:24:04,960
are doing. Like seeing Astrobot at number two on there,

543
00:24:05,000 --> 00:24:07,920
it's like, okay, maybe Astrobot is doing pretty well then yep.

544
00:24:08,000 --> 00:24:08,440
Speaker 2: Yeah, it's not.

545
00:24:08,880 --> 00:24:11,720
Speaker 1: We're not treating it like a an Olympico event where

546
00:24:11,720 --> 00:24:13,319
they're they're the judges or anything like that.

547
00:24:13,640 --> 00:24:15,599
Speaker 2: So it's like, oh, keep in mind there's games out there.

548
00:24:15,599 --> 00:24:16,720
They're definitely still them better than this.

549
00:24:16,880 --> 00:24:19,519
Speaker 1: It's uh, yeah, we know Wukong sold a lot, we know,

550
00:24:19,680 --> 00:24:21,599
and you know, we especially know it's sold a ton

551
00:24:21,680 --> 00:24:23,440
in China, but it's sold great all over the place.

552
00:24:23,480 --> 00:24:27,079
Speaker 2: And you know, Walters Kate three, that one.

553
00:24:27,200 --> 00:24:28,920
Speaker 1: I think that got brought up all the time that

554
00:24:29,000 --> 00:24:32,359
there was no that was digital only for a very

555
00:24:32,400 --> 00:24:34,200
long time, and that was not going to be included

556
00:24:34,240 --> 00:24:36,640
because I don't think Larry and reported that. So yeah,

557
00:24:36,680 --> 00:24:38,640
that stuff would come up here or there, But mostly

558
00:24:38,640 --> 00:24:42,160
we just accept that it's an imperfect tool and we're

559
00:24:42,200 --> 00:24:45,039
gonna kind of just report it as is and and

560
00:24:45,400 --> 00:24:47,519
hopefully people have the context and we'll remind people of

561
00:24:47,519 --> 00:24:48,519
the context when we can.

562
00:24:49,599 --> 00:24:52,079
Speaker 3: Next up is Big Fresh thirty seven, who says, are

563
00:24:52,160 --> 00:24:55,359
you more on board with thirsty tweets about Shadow the

564
00:24:55,440 --> 00:24:58,880
Hedgehog or Venom? I don't think people should be thirsty

565
00:24:58,960 --> 00:25:01,160
for either of these two characters.

566
00:25:02,000 --> 00:25:05,599
Speaker 6: Nice boys, how you treated yourself to nineteen inches of venom?

567
00:25:06,599 --> 00:25:08,640
Speaker 3: Oh that's right, that whole thing.

568
00:25:09,559 --> 00:25:11,599
Speaker 2: Yeah, listen, I get it.

569
00:25:12,160 --> 00:25:15,400
Speaker 1: I get its venoms a powerful presence.

570
00:25:15,599 --> 00:25:18,880
Speaker 2: Come on, I don't get it. Good shadows girls, that's

571
00:25:18,920 --> 00:25:21,079
just sexy uh.

572
00:25:21,880 --> 00:25:24,839
Speaker 3: Big Strash thirty seven says bike club Ed Hunter wearing

573
00:25:24,920 --> 00:25:27,640
all ed hardy. Ed Hunter is that I are made

574
00:25:27,680 --> 00:25:30,160
in first person shooter from like nineteen ninety nine. I

575
00:25:30,160 --> 00:25:32,880
don't know before. Yeah, I guess it's I bet it's

576
00:25:33,000 --> 00:25:35,759
not good. I don't know how bad ed Hunter is,

577
00:25:36,640 --> 00:25:38,680
but it could be like good or bad, but like

578
00:25:38,799 --> 00:25:42,359
a fun time maybe, Like it's probably not as good

579
00:25:42,400 --> 00:25:44,960
as checks Quest, right, but it's probably kind of like that.

580
00:25:45,880 --> 00:25:47,880
Speaker 2: Do you think it's better than Bible Quest or whatever

581
00:25:47,880 --> 00:25:48,119
it was?

582
00:25:48,240 --> 00:25:48,440
Speaker 4: Yes?

583
00:25:48,960 --> 00:25:50,400
Speaker 1: Okay? Or like there you go?

584
00:25:50,880 --> 00:25:53,960
Speaker 3: Yeah, yeah, KB squire for a very generous super chied

585
00:25:53,960 --> 00:25:55,920
I think you so much, KB says. In one episode

586
00:25:55,920 --> 00:25:59,759
of the show Sister Sister, one character mentioned bringing over

587
00:25:59,799 --> 00:26:03,839
there Sega Jaguar to play. I spent weeks calling stores

588
00:26:03,880 --> 00:26:06,240
to find it, like an idiot, I was nine and

589
00:26:06,359 --> 00:26:08,519
you didn't know what atari was. Have either of you

590
00:26:08,720 --> 00:26:11,680
ever been told a gaming life it took as truth.

591
00:26:12,839 --> 00:26:16,119
I've always been such a knowledgeable brat about games that, like,

592
00:26:16,599 --> 00:26:18,200
I was usually the one who would get really mad

593
00:26:18,279 --> 00:26:21,519
at my friends saying lies. There was a there was

594
00:26:21,599 --> 00:26:25,079
a friend who loved making up lies and like really

595
00:26:25,240 --> 00:26:27,799
trying to like sell it, like you cannot be told

596
00:26:27,839 --> 00:26:31,599
that it's not real. They were out right no. But

597
00:26:31,759 --> 00:26:34,000
like he even Dan would to do like this kid

598
00:26:34,039 --> 00:26:36,359
would be like if you beat Super Mario Brothers three

599
00:26:36,440 --> 00:26:40,559
in like ten minutes of a sea button pops out

600
00:26:40,599 --> 00:26:46,359
of the nes controller and you have at it works

601
00:26:46,400 --> 00:26:47,599
for everybody who can.

602
00:26:48,519 --> 00:26:49,640
Speaker 2: That's incredible the.

603
00:26:49,720 --> 00:26:50,640
Speaker 3: Magic sea button.

604
00:26:51,200 --> 00:26:51,400
Speaker 2: Yeah.

605
00:26:51,519 --> 00:26:54,799
Speaker 1: I definitely got fooled by like some April Fools jokes

606
00:26:54,839 --> 00:26:57,240
and magazines. I think I did spend some time trying

607
00:26:57,279 --> 00:27:03,319
to get the James Bonds and GoldenEye, and I think, oh,

608
00:27:03,799 --> 00:27:05,799
there was a weird one where it's like my friend's like, no,

609
00:27:05,920 --> 00:27:08,079
you can jump over the pole in Super Mario Brothers.

610
00:27:08,200 --> 00:27:10,759
And I think he was just conflating it with the

611
00:27:10,880 --> 00:27:13,799
lost levels and didn't know the difference, and so it's

612
00:27:13,920 --> 00:27:16,640
like I'm like, no, like, can't be real.

613
00:27:16,759 --> 00:27:17,079
Speaker 4: Is it true?

614
00:27:17,079 --> 00:27:19,160
Speaker 2: And it turns out it's real, but not in that game.

615
00:27:20,880 --> 00:27:25,599
Speaker 3: Stinky says Mount Rushmore shout out to first Amnesia's water level.

616
00:27:25,680 --> 00:27:28,119
So yes, so later we're doing the Mount Rushmore's scariest

617
00:27:28,200 --> 00:27:29,880
YEA game moments. Do you ever play Amnesia?

618
00:27:30,680 --> 00:27:32,880
Speaker 1: I played a little bit of it. Maybe I played

619
00:27:33,680 --> 00:27:35,960
a machine for pigs and didn't play the original amnesia

620
00:27:37,160 --> 00:27:37,880
sine for pigs.

621
00:27:37,920 --> 00:27:41,000
Speaker 3: That is just the perfect sub title for a scary game, right, Yeah,

622
00:27:41,079 --> 00:27:41,720
I think that's right.

623
00:27:42,319 --> 00:27:44,000
Speaker 2: I know pigs in there, and I think it's a

624
00:27:44,039 --> 00:27:44,839
machine for pigs.

625
00:27:45,480 --> 00:27:45,640
Speaker 4: Oh.

626
00:27:45,720 --> 00:27:48,920
Speaker 3: Greg says with Jeff's comments on metaphor slash anime, the

627
00:27:49,079 --> 00:27:52,000
taste of pasta is dislike for grilling. Oh, I almost

628
00:27:52,000 --> 00:27:53,079
forgot about the grilling one.

629
00:27:53,160 --> 00:27:55,480
Speaker 1: It's not a dislike for grilling. It's just been I

630
00:27:55,519 --> 00:27:57,079
think it's unnecessary a lot of the time.

631
00:27:57,039 --> 00:27:59,599
Speaker 3: Wearing Disney Halloween costumes, et cetera. Is he becoming Damn?

632
00:27:59,640 --> 00:28:01,599
What'd you say about Disney Halloween costumes?

633
00:28:02,119 --> 00:28:03,559
Speaker 1: I don't remember. I don't remember.

634
00:28:04,359 --> 00:28:06,039
Speaker 2: I'm sure it was troublesome, but.

635
00:28:08,079 --> 00:28:08,880
Speaker 3: Costume just came in.

636
00:28:09,440 --> 00:28:09,720
Speaker 4: I think that.

637
00:28:09,799 --> 00:28:11,519
Speaker 2: I think that'll be very cool. I don't know.

638
00:28:11,720 --> 00:28:13,680
Speaker 3: It's about the Kingdom of Hearts thing where you're okay?

639
00:28:14,519 --> 00:28:17,039
Speaker 1: Oh sure, I just was so confused, that's all.

640
00:28:17,279 --> 00:28:19,240
Speaker 3: You have a lot of bad opinions lately. That's right.

641
00:28:19,240 --> 00:28:19,960
You should do better.

642
00:28:20,440 --> 00:28:22,720
Speaker 1: I'll try. It's probably not gonna happen. I'm an old man.

643
00:28:22,720 --> 00:28:23,920
I'm gonna get more cranky.

644
00:28:24,480 --> 00:28:26,839
Speaker 3: I don't like pasta. Man, that's just wild.

645
00:28:27,880 --> 00:28:31,440
Speaker 1: I don't feel I want to like pasta. I'm just

646
00:28:31,599 --> 00:28:33,000
every time I have it, I'm disappointed.

647
00:28:33,039 --> 00:28:33,880
Speaker 2: I think for the moment.

648
00:28:33,920 --> 00:28:36,480
Speaker 3: Man, it's just the opposite. Every time I have pasta,

649
00:28:36,839 --> 00:28:39,759
every single time I am so happy I'm eating pasta.

650
00:28:40,200 --> 00:28:42,039
It's like it feels so bad for you.

651
00:28:42,599 --> 00:28:45,000
Speaker 1: Yeah, I feel bad. Yeah, thank you, I appreciate. That's

652
00:28:45,039 --> 00:28:46,839
what I'm actually like looking for sympathy because I want

653
00:28:46,880 --> 00:28:49,880
to like get it, but I just find it bland.

654
00:28:51,359 --> 00:28:52,680
Speaker 3: That's what all the sauce is for.

655
00:28:53,240 --> 00:28:55,680
Speaker 1: Yeah, and the sauce is bland too, like compared to

656
00:28:55,720 --> 00:28:59,039
like Olive Garden. Yeah, but it's not just all and yeah,

657
00:28:59,039 --> 00:29:01,200
Olive Garden was not good, I think is what I'm

658
00:29:01,200 --> 00:29:01,880
gonna tour a mat.

659
00:29:01,920 --> 00:29:03,799
Speaker 2: Maybe I don't like Olive Garden for sure. And I

660
00:29:03,880 --> 00:29:04,920
have had Italian dishes.

661
00:29:05,240 --> 00:29:08,240
Speaker 1: If an Italian dishes like act like spicy hot, that's

662
00:29:08,319 --> 00:29:09,160
usually gonna work for me.

663
00:29:09,319 --> 00:29:11,000
Speaker 3: But it's like, seeh I get some more red pepper.

664
00:29:11,079 --> 00:29:13,880
Death put a lot more parmesan, and red pepper was

665
00:29:13,880 --> 00:29:14,519
probably really cold.

666
00:29:15,000 --> 00:29:16,640
Speaker 2: I bet red pepper would have helped a lot for me.

667
00:29:16,720 --> 00:29:20,720
Speaker 1: But it's yeah, I just in general will We'll take

668
00:29:20,839 --> 00:29:23,119
Mexican nine times out of ten over Italian.

669
00:29:23,839 --> 00:29:26,480
Speaker 3: I can't. I like Mexican, but no, absolutely not ten

670
00:29:26,519 --> 00:29:27,640
out of ten. I'll take Italian.

671
00:29:27,680 --> 00:29:27,920
Speaker 1: Over it.

672
00:29:29,920 --> 00:29:32,319
Speaker 3: Sultan Abossi says, how are my goats doing with their

673
00:29:32,319 --> 00:29:34,279
first superad? I think you, Sultan, I'm doing good.

674
00:29:34,559 --> 00:29:35,680
Speaker 2: Thank you so much, appreciate it.

675
00:29:36,680 --> 00:29:38,960
Speaker 3: Chris Pratt says, be Amoto Son, let me try out

676
00:29:38,960 --> 00:29:42,680
this MOMO thing. Interesting stuff. My dream of an MMS

677
00:29:43,119 --> 00:29:48,039
massive multiplayer stomping is coming true. Watch out to buzz.

678
00:29:49,559 --> 00:29:51,000
Speaker 2: Shots Out to you, Chris Son.

679
00:29:52,400 --> 00:29:55,279
Speaker 3: Chuck Taski says, whoever has the best time the new

680
00:29:55,359 --> 00:29:57,519
Ashro by the end of the day tomorrow gets this

681
00:29:57,640 --> 00:29:59,519
five dollars. Thank you, Chuck tasky.

682
00:29:59,279 --> 00:30:00,440
Speaker 2: Okay, I can make that happen.

683
00:30:01,279 --> 00:30:04,119
Speaker 3: Simon from Saskatcha wants is careful Sean. I bet Dan

684
00:30:04,240 --> 00:30:06,319
has a plan to get you to play a Blake

685
00:30:06,359 --> 00:30:08,200
club game to delay his suffering even more.

686
00:30:09,839 --> 00:30:14,079
Speaker 4: Oh yeah, I don't doubt that whatsoever. Dan's exact terrible

687
00:30:14,160 --> 00:30:15,559
things to me over in Minneapolis.

688
00:30:16,039 --> 00:30:16,559
Speaker 2: Mm hmmm.

689
00:30:16,720 --> 00:30:18,519
Speaker 3: I don't care like who loses a bet or what

690
00:30:18,720 --> 00:30:21,200
if somebody like has to play a Blake later. It's

691
00:30:21,240 --> 00:30:26,480
gonna be after David after Lucy beats this Donkey Kong

692
00:30:26,680 --> 00:30:28,319
not Donkey Kong Kate Kong game.

693
00:30:29,400 --> 00:30:35,759
Speaker 1: Oh I'm sorry, Yeah, game's over. Uh yeah, I'm in

694
00:30:35,880 --> 00:30:38,480
lockstep with you on this mic. No matter what happens,

695
00:30:38,759 --> 00:30:39,400
Dan is next.

696
00:30:40,720 --> 00:30:44,920
Speaker 3: Yeah propaganda pan that says why is Dan bad at astro?

697
00:30:45,079 --> 00:30:47,519
But yeah, we don't know. He just uh, he has

698
00:30:47,680 --> 00:30:49,880
nothing on the last level. And like he of course

699
00:30:49,920 --> 00:30:51,960
he has like a lead right now because, like you know,

700
00:30:52,079 --> 00:30:54,119
Jeff and I are busy people with stuff going on,

701
00:30:54,599 --> 00:30:57,400
So he's like getting a lead before people can optimize

702
00:30:57,440 --> 00:30:59,799
and really put the work in. He's gonna hold on

703
00:30:59,880 --> 00:31:02,279
to that and just lie about how he's better than us,

704
00:31:02,319 --> 00:31:04,200
and then like you know, three days from now, when

705
00:31:04,200 --> 00:31:06,640
people are doing you know, thirty second runs or whatever

706
00:31:06,680 --> 00:31:09,039
and he can't keep up anymore. He's just gonna pretend

707
00:31:09,119 --> 00:31:11,240
like Kayla's accomplishments are his own or something.

708
00:31:12,400 --> 00:31:15,079
Speaker 2: But hey, pro strat of its own, good for you.

709
00:31:17,559 --> 00:31:21,000
Speaker 3: Next one is from Soups. First one here, Thank you, Soups.

710
00:31:21,079 --> 00:31:24,599
Hey lads, first time, long time, any dream levels for

711
00:31:24,720 --> 00:31:30,119
future astro stages? Sponge Dude, micro Mouse, Chicken Booster. I'll

712
00:31:30,200 --> 00:31:34,799
hang up in and listen. As much as I appreciated

713
00:31:34,839 --> 00:31:37,640
the restraint with the micro mouse, that level was probably

714
00:31:37,680 --> 00:31:39,079
the best one in the game. And I would love

715
00:31:39,160 --> 00:31:41,319
to see like one more shrinking level.

716
00:31:41,680 --> 00:31:42,440
Speaker 1: God, what yeah?

717
00:31:42,759 --> 00:31:45,440
Speaker 2: What we have the names of the rest of the levels?

718
00:31:45,480 --> 00:31:47,119
Do we like? Is there any chance one of them

719
00:31:47,200 --> 00:31:47,960
is a mouse level?

720
00:31:48,200 --> 00:31:51,720
Speaker 3: Does it seem like it doesn't seem like it.

721
00:31:51,960 --> 00:31:55,400
Speaker 1: That would be awesome. On the monkey level, right right,

722
00:31:55,880 --> 00:31:59,000
Maybe it's a maybe they're throwing us some off the scent.

723
00:31:59,079 --> 00:32:01,200
Speaker 2: Maybe that one's gonna be my level. Secretly, that's a

724
00:32:01,240 --> 00:32:01,759
mass monkey.

725
00:32:02,880 --> 00:32:04,319
Speaker 3: I kind of I forget if we have like the

726
00:32:04,880 --> 00:32:07,519
gasp one, which I don't know, I want to super

727
00:32:07,680 --> 00:32:10,240
like that. That one was fun and astrobot. It seems

728
00:32:10,279 --> 00:32:12,599
like a little weird. It'll be kind of funky for

729
00:32:12,799 --> 00:32:16,240
uh uh for actual you know what's what I'm talking about?

730
00:32:17,319 --> 00:32:21,160
Speaker 2: Don't party one? Oh oh sure, yes, yes, that that

731
00:32:21,160 --> 00:32:24,480
would be odd. I would, I would. I think it'd

732
00:32:24,480 --> 00:32:26,079
be really cool if we get a speed run level

733
00:32:26,119 --> 00:32:29,640
with the steel Ball. That's my favorite power up.

734
00:32:29,680 --> 00:32:31,960
Speaker 3: I love that thing, so yeah, give me a still

735
00:32:31,960 --> 00:32:34,359
ball even give me like the the boxic coves are

736
00:32:34,359 --> 00:32:36,720
a little hard because I know they were largely for

737
00:32:36,759 --> 00:32:38,759
punching things, but there's some good movement stuff there. You

738
00:32:38,880 --> 00:32:40,319
kind of use them as whips sometimes.

739
00:32:40,400 --> 00:32:43,160
Speaker 2: Yeah, you can use a spider you spider man with them, right, yeah.

740
00:32:43,720 --> 00:32:46,880
Speaker 3: Yeah, So we'll see, we'll see. We've got three more

741
00:32:47,039 --> 00:32:50,519
after this one before, I think so. Yeah, I think

742
00:32:50,519 --> 00:32:53,519
there was five totals, so three more eggo. Marina says,

743
00:32:53,559 --> 00:32:55,720
I haven't been this into speed running since the Mile

744
00:32:55,960 --> 00:33:00,359
High Clue. Don't forget about the Monster Hunter beta next week.

745
00:33:00,400 --> 00:33:03,079
Oh yeah, let's go.

746
00:33:03,359 --> 00:33:06,480
Speaker 2: Are we getting I think I think he's saying I

747
00:33:06,519 --> 00:33:07,799
think he met Mile High Club.

748
00:33:08,160 --> 00:33:12,799
Speaker 3: Yeah, from Call of Duty, Right, that makes more sense. Yeah,

749
00:33:12,799 --> 00:33:16,400
I woa, sorry, we all get into he meant like

750
00:33:16,440 --> 00:33:16,960
the sex thing.

751
00:33:17,319 --> 00:33:19,799
Speaker 1: I thought he meant like he was speed running make

752
00:33:19,960 --> 00:33:21,119
the act of love making.

753
00:33:21,920 --> 00:33:23,480
Speaker 3: It's hard to do a flow air pressure.

754
00:33:23,680 --> 00:33:28,200
Speaker 1: I'm sure you need extra time, need your time. Yeah, okay, uh,

755
00:33:29,880 --> 00:33:32,279
I think you are way more correct than I am.

756
00:33:32,440 --> 00:33:37,480
Speaker 6: Okay, Yes, I'm excited about the Master Hunter beta next week.

757
00:33:37,720 --> 00:33:40,720
I was like, if trying to yell out over everybody, Yeah,

758
00:33:41,079 --> 00:33:44,440
let's get it. Let's get a little older people together.

759
00:33:44,480 --> 00:33:46,440
I'll teach you. I'll teach you. I know, I know

760
00:33:46,559 --> 00:33:49,759
every weapon, I know everything. Your help, Oh, you definitely

761
00:33:49,839 --> 00:33:52,039
need my help. You don't know that, you don't know yet,

762
00:33:52,079 --> 00:33:54,319
but you definitely need my help. So I will help you.

763
00:33:55,319 --> 00:33:57,839
Speaker 2: Yes, I I've enjoyed some of the world. I never

764
00:33:57,920 --> 00:34:00,160
got that far into it though, so I'm gonna I'm

765
00:34:00,160 --> 00:34:01,160
gonna really go in on this one.

766
00:34:02,880 --> 00:34:05,880
Speaker 3: Oops accidentally closed the tab for the super chats one second.

767
00:34:07,240 --> 00:34:10,000
All right, Cold Zebra says, what do you think about

768
00:34:10,039 --> 00:34:14,760
Platonic listing the ukulele remake as releasing on Nintendo casually

769
00:34:14,800 --> 00:34:19,760
on Twitter on a Thursday. I mean, it's interesting because

770
00:34:19,760 --> 00:34:22,159
clearly it's like kind of worrying around switch To. But

771
00:34:22,199 --> 00:34:24,000
I don't know. I think it might be because they

772
00:34:24,079 --> 00:34:27,000
don't know, right, Yeah, they're not sure what exactly say.

773
00:34:27,079 --> 00:34:29,599
I think it's because, I mean, it might be because

774
00:34:29,639 --> 00:34:33,039
like they're actively working with switch To dev kits right now,

775
00:34:33,239 --> 00:34:36,239
but it may just be the covering basis.

776
00:34:36,360 --> 00:34:38,639
Speaker 1: Yeah, they easily could be. But it's like, you know,

777
00:34:39,320 --> 00:34:41,159
Nintendo said the switch To is coming. They said they're

778
00:34:41,159 --> 00:34:42,840
gonna announce it before the end of the fiscal year,

779
00:34:43,079 --> 00:34:46,760
so we know it's a thing. So yeah, I think

780
00:34:46,800 --> 00:34:48,599
if you are a company that's putting out a game

781
00:34:48,679 --> 00:34:50,119
that you think is going to do really well in

782
00:34:50,199 --> 00:34:53,000
Nintendo devices, letting people know it's going to be on

783
00:34:53,119 --> 00:34:56,119
Switch and future Nintendo devices just makes a lot of sense.

784
00:34:56,199 --> 00:34:58,519
And I just am not reading a lot into it

785
00:34:58,639 --> 00:35:01,960
beyond that this doesn't feel abnormal to me.

786
00:35:03,079 --> 00:35:05,159
Speaker 3: And then Baileff Moon says Banjo two is the best

787
00:35:05,199 --> 00:35:06,599
of the series, Please play.

788
00:35:06,719 --> 00:35:07,000
Speaker 4: I just.

789
00:35:08,920 --> 00:35:10,719
Speaker 3: Look, I believe you believe that, But I just like

790
00:35:10,800 --> 00:35:13,000
from from the vibe I get. I hear so many

791
00:35:13,039 --> 00:35:14,719
people say a Bag of two is a bit of

792
00:35:14,760 --> 00:35:17,159
a like. It's good. Nobody says it's a bad game,

793
00:35:17,239 --> 00:35:19,679
but most people say it's not as good as the original.

794
00:35:19,880 --> 00:35:21,719
They say the levels are too big and the level

795
00:35:21,760 --> 00:35:24,039
designs is not as good. Now, I bet it's very good,

796
00:35:24,079 --> 00:35:28,199
and maybe i'd appreciate that. I don't know, Maybe I'll

797
00:35:28,199 --> 00:35:28,760
give it a shot.

798
00:35:29,280 --> 00:35:30,960
Speaker 2: That was the one where they originally were gonna do

799
00:35:31,039 --> 00:35:33,400
the lock on cartridge tech right, and you can.

800
00:35:33,800 --> 00:35:37,960
Speaker 3: Lock on a swap his cartridge swap cartridge swap right. Okay, Yeah,

801
00:35:37,960 --> 00:35:40,159
there's Eggs. Yeah, And I think think the Eggs did

802
00:35:40,280 --> 00:35:42,760
come back and rare replay or something, or the three

803
00:35:42,800 --> 00:35:44,679
sixty releasing something yeah.

804
00:35:45,159 --> 00:35:48,719
Speaker 2: Yeah, there was like there was like a jiggy or whatever.

805
00:35:48,840 --> 00:35:49,719
There was a sub piz.

806
00:35:50,639 --> 00:35:52,480
Speaker 1: Yeah, there was a jiggy that you could like couldn't

807
00:35:52,480 --> 00:35:54,000
get in Banch of Kazoo, And the whole thing was

808
00:35:54,079 --> 00:35:55,519
like in the sequel, you'll be able to swap it

809
00:35:55,639 --> 00:35:58,840
or whatever and get it. So I can vaguely remember that,

810
00:35:58,880 --> 00:36:00,559
and I'm like, oh, I'm so excited. And I never

811
00:36:01,719 --> 00:36:06,559
followed that up. Yeah he will. I will try banjo too,

812
00:36:06,719 --> 00:36:08,199
at some point in my life. I don't know if

813
00:36:08,239 --> 00:36:08,920
that time is now.

814
00:36:10,039 --> 00:36:11,639
Speaker 3: That's it for now. If you all have any more

815
00:36:11,679 --> 00:36:13,719
super chats, we'll read them before the end of the show.

816
00:36:13,800 --> 00:36:15,719
Thank you all so much. Jeff back to you.

817
00:36:16,679 --> 00:36:20,280
Speaker 2: All right. You know what, let's take another quick break.

818
00:36:20,360 --> 00:36:23,960
Speaker 1: We'll get set up for our Mount Rushmore of Spooky

819
00:36:24,079 --> 00:36:30,679
Video Game Moments right after this, and we're back Mike.

820
00:36:30,840 --> 00:36:33,440
I think what we should do now is a little decision.

821
00:36:33,559 --> 00:36:35,800
Let's decide. It's the name of the podcast, after all,

822
00:36:35,880 --> 00:36:40,320
Let's decide the Mount Rushmore of Spooky video Game Moments.

823
00:36:40,440 --> 00:36:44,400
So we're gonna take memorable moments from some very spooky games,

824
00:36:44,440 --> 00:36:46,519
put them all into a hopper here, and we're gonna

825
00:36:46,559 --> 00:36:50,320
choose the foremost iconic, most emblematic of the topic we're discussing.

826
00:36:51,360 --> 00:36:53,719
Speaker 2: Do you have any like caveats?

827
00:36:53,800 --> 00:36:55,159
Speaker 1: Do you like you want to like say, hey, this

828
00:36:55,239 --> 00:36:57,599
should be actually be scary games or do you think

829
00:36:57,599 --> 00:36:59,159
we just have that conversation as we're going going.

830
00:36:59,519 --> 00:37:02,599
Speaker 3: I mean, it's we're doing scariest moments in video games?

831
00:37:02,719 --> 00:37:03,079
Speaker 1: Is the thing?

832
00:37:03,159 --> 00:37:03,280
Speaker 4: Right?

833
00:37:03,360 --> 00:37:04,719
Speaker 2: So scar Okay, so yes, scary.

834
00:37:04,960 --> 00:37:09,039
Speaker 1: I mean, you know Mount rushmore of scary moments, right, So, yeah,

835
00:37:09,199 --> 00:37:11,239
they don't have to be the scariest, doesn't because, like

836
00:37:11,559 --> 00:37:15,199
I think some of these things, if you think scary,

837
00:37:15,360 --> 00:37:17,159
I think it's gonna be a that's gonna be a problem.

838
00:37:16,920 --> 00:37:18,400
Speaker 2: Because I think some of these things aren't scary anymore.

839
00:37:18,400 --> 00:37:19,199
I think they're iconics.

840
00:37:19,239 --> 00:37:21,400
Speaker 3: Okay, yeah, I know, No, I agree, I agree with you,

841
00:37:21,559 --> 00:37:23,639
but okay, I don't know why. I didn't meant to us.

842
00:37:23,800 --> 00:37:26,679
I didn't mean to emote so much at you splitting hairs.

843
00:37:29,039 --> 00:37:31,599
Speaker 2: But either way, we can have the conversation as we're going.

844
00:37:31,639 --> 00:37:33,280
Speaker 3: I think that's probably probably because I know what you mean,

845
00:37:33,320 --> 00:37:35,119
because like the first one I would have come up with, Yeah,

846
00:37:35,159 --> 00:37:37,639
probably not that scary to people anymore, right, It's definitely

847
00:37:38,159 --> 00:37:40,119
the thing that probably scared me in the video game

848
00:37:40,159 --> 00:37:42,519
more than anything else. Are you ready for it?

849
00:37:42,920 --> 00:37:43,079
Speaker 1: Yeah?

850
00:37:43,159 --> 00:37:43,360
Speaker 2: Give it.

851
00:37:43,519 --> 00:37:45,679
Speaker 3: Shoot, it's it's that dog jumping through a window and

852
00:37:45,719 --> 00:37:46,360
RESIDU will one.

853
00:37:46,679 --> 00:37:48,960
Speaker 1: Yes, I mean that's I think if we're talking resume

854
00:37:49,000 --> 00:37:52,199
evil one, that's one, and then the zombie turning around

855
00:37:52,280 --> 00:37:54,800
is for the first time is two. But I think

856
00:37:55,360 --> 00:37:58,440
because the dog is so scary at that moment, like

857
00:37:58,519 --> 00:38:00,599
it's just comes out of nowhere. It's a jumps obviously,

858
00:38:00,679 --> 00:38:04,000
but it's really good, that's the one I would go with.

859
00:38:04,400 --> 00:38:06,239
Speaker 3: Yeah, And you know, it's funny because like I used

860
00:38:06,239 --> 00:38:08,320
to be big, like cow or whatnot. Like now I'm

861
00:38:08,400 --> 00:38:10,519
like defending jump scares. I'm like, well, no, that's what

862
00:38:10,800 --> 00:38:13,320
keeps you on your toes and like they scare you,

863
00:38:13,840 --> 00:38:15,719
right the whole blake. You gotta be scared sometimes, and yes,

864
00:38:15,800 --> 00:38:18,960
sometimes it takes like a surprise to scare you. Of course,

865
00:38:19,320 --> 00:38:21,760
nothing wrong with that. I'll defend jump scares of this

866
00:38:21,880 --> 00:38:25,519
is the jump scare. It's very effective because it's relatively

867
00:38:25,639 --> 00:38:27,599
early in the game. It's kind of been a bit

868
00:38:27,639 --> 00:38:30,280
of a preamble. But things are spooky at this point

869
00:38:30,360 --> 00:38:32,199
and you don't really know that dogs are going to

870
00:38:32,239 --> 00:38:33,719
be a part of the problem. You were chased by

871
00:38:33,800 --> 00:38:36,000
dogs in the intro, but you didn't really think it

872
00:38:36,119 --> 00:38:38,079
was gonna be a dog zombie games. That was just

873
00:38:38,159 --> 00:38:40,840
people zombies. But nope, here comes a dog right through

874
00:38:40,880 --> 00:38:42,719
the window, and all of a sudden you gotta react

875
00:38:42,719 --> 00:38:43,719
and it's pretty terrifying.

876
00:38:45,159 --> 00:38:47,920
Speaker 1: Uh yeah, a dog jump scares. Uh you know, I'll

877
00:38:48,000 --> 00:38:50,000
just bad dog jump scarre in there.

878
00:38:50,079 --> 00:38:52,280
Speaker 2: Let's just admit what it is. There's nothing wrong with that.

879
00:38:52,519 --> 00:38:56,000
I'm wrong with it. Jump scare. Okay.

880
00:38:57,400 --> 00:39:00,320
Speaker 1: I think the place I go for first personally because

881
00:39:00,519 --> 00:39:03,119
this is the one that has stuck with me, and

882
00:39:03,239 --> 00:39:05,639
I think a lot of fans of the genre will

883
00:39:06,280 --> 00:39:08,079
agree with this. Although I'll be interested to see how

884
00:39:08,119 --> 00:39:11,639
you feel. Is the first time you see Lisa behind

885
00:39:11,679 --> 00:39:12,800
the player in PT.

886
00:39:13,960 --> 00:39:14,840
Speaker 3: So I never played PT.

887
00:39:15,280 --> 00:39:16,199
Speaker 2: Yes, PT is.

888
00:39:18,440 --> 00:39:20,920
Speaker 1: That's terrifying and like it's like you're going through the

889
00:39:20,920 --> 00:39:23,639
same hallway over and over and things slightly changed here

890
00:39:23,760 --> 00:39:27,320
or there, and then suddenly there she is just behind you.

891
00:39:27,360 --> 00:39:28,800
I think you see you're in a mirror or something,

892
00:39:29,239 --> 00:39:31,840
and it turns out she's like you can hear her

893
00:39:31,920 --> 00:39:34,000
every once in a while behind you You're like, oh,

894
00:39:34,039 --> 00:39:35,159
that's just the game messing with me.

895
00:39:35,280 --> 00:39:38,679
Speaker 2: And then eventually you see her and that was truly terrifying.

896
00:39:40,119 --> 00:39:41,760
Speaker 1: All right, let's go all right.

897
00:39:41,840 --> 00:39:42,239
Speaker 4: I like it.

898
00:39:43,320 --> 00:39:45,239
Speaker 3: It's funny because I was gonna say this, something just

899
00:39:45,280 --> 00:39:46,840
got brought up in chat. This one is the other

900
00:39:46,880 --> 00:39:51,079
one that like terrified me at the time. It's eternal darkness.

901
00:39:51,280 --> 00:39:54,039
Relatively early on, you're just kind of going around exploring

902
00:39:54,119 --> 00:39:56,599
the mansion. Not much just happened. You're kind of basically

903
00:39:56,760 --> 00:39:59,599
like looking for a key or something. You're just examining

904
00:39:59,639 --> 00:40:01,840
everything you can. He usually says, it's like, oh, yeah,

905
00:40:01,920 --> 00:40:03,760
look at this picture. That's weird, blah blah blah. And

906
00:40:03,840 --> 00:40:05,880
then you go in the bathroom. You look at the

907
00:40:05,920 --> 00:40:09,199
bathtub also like the camera like like jump zooms da

908
00:40:09,320 --> 00:40:11,320
da da. All of a sudden, the bathtubs filled with

909
00:40:11,440 --> 00:40:13,440
blood and there's like a corpse in it or something.

910
00:40:14,719 --> 00:40:18,920
That absolutely freaked me out at the time. Again, of

911
00:40:18,960 --> 00:40:21,519
course it's a jump scare. It was a fantastic one.

912
00:40:21,719 --> 00:40:24,639
Came kind of out of nowhere. Uh and yeah, just

913
00:40:24,719 --> 00:40:26,960
a cool image. That one absolutely got me.

914
00:40:29,000 --> 00:40:32,559
Speaker 2: All right. I think this one is counts as iconic.

915
00:40:32,679 --> 00:40:34,239
Speaker 1: I don't know if it's gonna make our list, but

916
00:40:34,239 --> 00:40:35,639
I feel like I should just get it out there

917
00:40:35,639 --> 00:40:36,519
because I do think.

918
00:40:36,400 --> 00:40:38,320
Speaker 2: It's a worth noting.

919
00:40:39,079 --> 00:40:43,599
Speaker 1: The first time that you see Freddie fozbear Animatronic moved

920
00:40:43,800 --> 00:40:48,800
in five Nights at Freddy's and crap, Yeah, I really

921
00:40:49,000 --> 00:40:51,840
like animatronic bands. I was like, as a kid, I

922
00:40:51,920 --> 00:40:54,760
lived by Major Magics and we can go there and

923
00:40:55,480 --> 00:40:57,960
we the weirdest looking animatronic band, and so I had

924
00:40:58,000 --> 00:41:00,079
like kind of a small obsession with these things. And

925
00:41:00,119 --> 00:41:02,440
so the first time I did see five five Nights

926
00:41:02,440 --> 00:41:04,599
at Freddy's, like, oh, that's a really good idea playing

927
00:41:04,639 --> 00:41:06,639
around with that. Now. I don't love those games, but

928
00:41:07,159 --> 00:41:09,519
I do think that, like clearly they are iconic now,

929
00:41:09,679 --> 00:41:11,400
so I think it's worth kind of putting up there.

930
00:41:14,000 --> 00:41:17,000
Speaker 3: Pretty early on in Dead Space two, there's just a

931
00:41:17,039 --> 00:41:20,239
scene where Isaac's kind of on a medical bed or something,

932
00:41:20,360 --> 00:41:23,360
and uh, there's just a neat some machine comes down

933
00:41:23,400 --> 00:41:24,679
and forces his one eye open.

934
00:41:24,760 --> 00:41:27,079
Speaker 2: He can't move, and then a needle just kind of

935
00:41:27,159 --> 00:41:28,719
slowly moves towards his eye.

936
00:41:29,280 --> 00:41:32,519
Speaker 3: Yeah, and oh oh I didn't like that. That was

937
00:41:32,679 --> 00:41:36,360
they didn't like that at all. So Dead Space two

938
00:41:36,519 --> 00:41:39,559
eye needle. I'm gonna have to give a shout out

939
00:41:39,719 --> 00:41:41,119
to that one, uh for sure?

940
00:41:44,280 --> 00:41:44,800
Speaker 2: All right.

941
00:41:46,239 --> 00:41:46,440
Speaker 4: For me?

942
00:41:46,519 --> 00:41:48,119
Speaker 1: I like at this point, I'm like I feel like

943
00:41:48,159 --> 00:41:51,280
I'm already kind of getting into my uh secondary one.

944
00:41:51,360 --> 00:41:55,559
Speaker 3: Yeah, we can go over to our patron members pretty

945
00:41:55,599 --> 00:41:56,159
soon here, I.

946
00:41:56,360 --> 00:41:58,039
Speaker 1: Think though, like because I don't even know, like does

947
00:41:58,119 --> 00:42:00,559
this moment kund like in receive before or shooting the

948
00:42:00,599 --> 00:42:02,639
water until the thing comes out and the big fish

949
00:42:02,679 --> 00:42:03,400
comes out and bites you.

950
00:42:03,480 --> 00:42:05,199
Speaker 2: But it's like you kind of have to know that's

951
00:42:05,239 --> 00:42:06,400
gonna happen to shoot the water.

952
00:42:06,480 --> 00:42:08,880
Speaker 3: So it's like it's, yeah, I don't know if it's scary.

953
00:42:09,480 --> 00:42:11,880
Speaker 2: Yeah, it's I mean it was it's like sudden and

954
00:42:11,960 --> 00:42:12,440
stuff like that.

955
00:42:12,559 --> 00:42:13,000
Speaker 1: But I don't know.

956
00:42:13,480 --> 00:42:15,039
Speaker 3: I was kind of like wondering, like, is there like

957
00:42:15,079 --> 00:42:18,599
a really scary moment residue for There's some there's like

958
00:42:18,760 --> 00:42:22,000
upsetting moments like watching your one driver or whatever get

959
00:42:22,039 --> 00:42:24,280
burned alive, and like there's the sacrifice scene in the

960
00:42:24,360 --> 00:42:29,239
beginning of the the remake, but uh, you know, is

961
00:42:29,280 --> 00:42:32,559
there anything from the Allen Wake games, because like they

962
00:42:32,599 --> 00:42:34,760
do like the jump scare bit where like the kind

963
00:42:34,800 --> 00:42:36,480
of camera just like flashes all of a sudden into

964
00:42:36,519 --> 00:42:37,480
a scary person's face.

965
00:42:37,639 --> 00:42:40,840
Speaker 1: Right right, there's like good live action stuff. Yeah, I

966
00:42:40,880 --> 00:42:43,559
mean I think that's cool and interesting, but none of

967
00:42:43,599 --> 00:42:44,360
it rose.

968
00:42:44,239 --> 00:42:47,239
Speaker 6: Up to this for Moody. Yeah, I feel like Kevin

969
00:42:47,440 --> 00:42:50,400
is of Alan Way especially too. It's more about like

970
00:42:50,480 --> 00:42:51,559
the environment you're in.

971
00:42:53,079 --> 00:42:55,920
Speaker 3: But do you remember Resnievil seven? It's like something of

972
00:42:56,079 --> 00:42:58,199
somebod There's Lisa one, but like you're looking for your

973
00:42:58,239 --> 00:43:01,440
wife or whatever Mia or my remember, and she you

974
00:43:01,480 --> 00:43:04,639
see her die and then like like you're walking down

975
00:43:04,679 --> 00:43:07,079
a but she just like in first person, grabs you

976
00:43:07,159 --> 00:43:08,880
and me. It's like hey, hello, how's it going? And

977
00:43:08,960 --> 00:43:12,599
it's like, oh, aren't you dead? I remember that, freaking

978
00:43:12,679 --> 00:43:12,960
me out.

979
00:43:13,400 --> 00:43:15,679
Speaker 2: I never played seven. I remember you played because you

980
00:43:15,719 --> 00:43:18,440
were going to review Village, so I watched.

981
00:43:18,159 --> 00:43:23,199
Speaker 3: The long play of That's right. Yeah, it's scared. It

982
00:43:23,360 --> 00:43:25,519
scared me. I feel like I feel.

983
00:43:26,440 --> 00:43:29,239
Speaker 6: Yeah, the Restidable seven. The scariest part, at least the

984
00:43:29,440 --> 00:43:31,880
chump scar that got me really good was when the

985
00:43:32,000 --> 00:43:35,239
father breaks the wall. When you're walking towards through the

986
00:43:36,360 --> 00:43:39,400
right like the hallway, and he like brooks the fucking

987
00:43:39,559 --> 00:43:43,239
wall with a giant sledgehammer. I think that that's that

988
00:43:43,360 --> 00:43:45,800
always got me pretty even when you know it's coming,

989
00:43:45,880 --> 00:43:47,239
it kind of gets you still.

990
00:43:48,360 --> 00:43:51,559
Speaker 1: Is the first time the chainsaw ber lapsed sack guy

991
00:43:51,639 --> 00:43:53,000
gets close to you and right before.

992
00:43:53,360 --> 00:43:57,039
Speaker 2: I mean, that's pretty scary. I guess it's more tense

993
00:43:57,199 --> 00:43:59,559
it maybe it's more ye.

994
00:44:00,039 --> 00:44:01,679
Speaker 3: Well see if anybody brings it up, how about that?

995
00:44:01,719 --> 00:44:04,559
Speaker 1: Okay, oh yeah, that's fair. I which want a real

996
00:44:04,639 --> 00:44:07,480
quick question before we get into it. Did you ever

997
00:44:07,519 --> 00:44:08,559
play Alien Isolation?

998
00:44:08,880 --> 00:44:10,039
Speaker 3: So I have a little bit of.

999
00:44:10,039 --> 00:44:12,000
Speaker 1: It, just a little bit exactly, That's what I played

1000
00:44:12,039 --> 00:44:14,119
a little bit of it, So I do know the

1001
00:44:14,199 --> 00:44:16,920
xenomorpho account encounter was scary, but I just don't know

1002
00:44:16,920 --> 00:44:17,480
if I could speak.

1003
00:44:17,599 --> 00:44:19,800
Speaker 3: Isn't the whole game a zeno morph encounter?

1004
00:44:19,920 --> 00:44:22,199
Speaker 1: Yes, well yes, but I mean, like the first time

1005
00:44:22,320 --> 00:44:24,559
it's introduced right like that would be the scariest I

1006
00:44:24,559 --> 00:44:27,039
would imagine. But yeah, I didn't play enough of it

1007
00:44:27,159 --> 00:44:30,159
to really clock that. All right, let's get here to

1008
00:44:30,280 --> 00:44:34,159
the community. A podcast producer starting with screaming Madden, who

1009
00:44:34,280 --> 00:44:37,000
does indeed point out the first time you see a

1010
00:44:37,119 --> 00:44:40,840
zombie and resident evil one the CG cut scene of

1011
00:44:40,880 --> 00:44:44,360
the zombie turning around it's all you know, it's bloated

1012
00:44:44,440 --> 00:44:46,280
in gross and it doesn't it barely has a.

1013
00:44:46,320 --> 00:44:49,159
Speaker 2: Jaw, and it's eye lid is decomposed away.

1014
00:44:49,360 --> 00:44:52,599
Speaker 3: Yeah you kind of remember too, Like in nineteen ninety seven,

1015
00:44:52,719 --> 00:44:57,519
seeing stuff like this graphic and realistic at the time

1016
00:44:57,679 --> 00:45:00,679
in a console video game from a app Calm No

1017
00:45:00,760 --> 00:45:03,119
Less was still pretty rare, yep.

1018
00:45:03,199 --> 00:45:05,639
Speaker 1: And so yeah, this was this is I think it's

1019
00:45:05,719 --> 00:45:07,840
like really a set of tone for that game in

1020
00:45:07,880 --> 00:45:12,199
a very strong way. Input name here says the Eel

1021
00:45:12,400 --> 00:45:15,599
from Mario sixty four. The first time it like snaps

1022
00:45:15,639 --> 00:45:18,480
its jaws at you. Yeah, I totally get that.

1023
00:45:19,119 --> 00:45:20,079
Speaker 3: Yeah, I think it's freaky.

1024
00:45:20,920 --> 00:45:24,519
Speaker 1: The astro Wolf five. What's the reference here, Mike? This

1025
00:45:24,679 --> 00:45:26,000
is Metal Gear Solid two.

1026
00:45:26,920 --> 00:45:30,559
Speaker 3: Yes, this is towards the end of the game. Rand's

1027
00:45:30,639 --> 00:45:34,800
kind of freaking out and the kernel's calling you enacting

1028
00:45:35,119 --> 00:45:38,559
very strange. It's gonna turn the game off now, bringing

1029
00:45:38,639 --> 00:45:42,880
the fourth wall. I it's creepy for sure. It's more

1030
00:45:43,199 --> 00:45:44,719
neat than anything I think.

1031
00:45:44,840 --> 00:45:49,519
Speaker 2: Right, sort of maybe like the sanity effects from Eternal Darkness.

1032
00:45:51,039 --> 00:45:53,800
Speaker 1: All right, from Ali Miracle owning just a PlayStation three

1033
00:45:53,880 --> 00:45:57,760
and twenty eleven, when the PlayStation Network is currently undergoing maintenance. Yeah,

1034
00:45:57,760 --> 00:46:00,760
that was terrifying. Jim Jim Jim has their own joke here,

1035
00:46:01,079 --> 00:46:02,000
the Red Ring of Death.

1036
00:46:02,880 --> 00:46:05,400
Speaker 3: Okay, good jokes. We need we do need actual help,

1037
00:46:06,880 --> 00:46:07,639
get yours.

1038
00:46:07,760 --> 00:46:11,719
Speaker 2: And now, mister Bowler, I think this is uh brawl

1039
00:46:12,280 --> 00:46:14,719
gig a Bowser from UH.

1040
00:46:15,480 --> 00:46:18,199
Speaker 3: I think that might even be from four. Ultimately, I'm

1041
00:46:18,199 --> 00:46:20,280
not sure it looks too good for I think it's ultimate,

1042
00:46:20,360 --> 00:46:22,880
it's super, it's a super smash or whatever.

1043
00:46:23,079 --> 00:46:24,920
Speaker 1: Okay, yes, so there's Giga Bowser.

1044
00:46:25,320 --> 00:46:25,440
Speaker 4: Uh.

1045
00:46:25,800 --> 00:46:29,960
Speaker 2: Slain says, oh yeah, what this creepy dude from Zelda?

1046
00:46:31,519 --> 00:46:32,519
Speaker 3: Is this from a Geors mask?

1047
00:46:32,559 --> 00:46:33,880
Speaker 2: I think it's got to be Major's mask.

1048
00:46:34,000 --> 00:46:37,840
Speaker 3: Yeah, even just like those enemies, especially the wind Wicker variant,

1049
00:46:37,880 --> 00:46:40,159
the think you know whatever, those called those mummies and

1050
00:46:40,239 --> 00:46:43,920
they see you and they just start screaming and whatever.

1051
00:46:44,199 --> 00:46:48,599
The redeads redeads are kind of terrifying. Redeads and wind

1052
00:46:48,639 --> 00:46:52,559
Waker or this would maybe be good. This this is

1053
00:46:52,599 --> 00:46:54,360
Akarina apparely okay, okay.

1054
00:46:54,239 --> 00:46:58,599
Speaker 1: A Karina uh the hands from Elder Ring, that's just yeah,

1055
00:46:58,719 --> 00:47:01,400
those those are scary to me just to think about. Now,

1056
00:47:03,000 --> 00:47:06,239
Daniel says, fuck the sewer level and Shadows of the Empire.

1057
00:47:06,440 --> 00:47:09,840
Speaker 3: Yes, I looked this Screech sixty four.

1058
00:47:10,159 --> 00:47:12,159
Speaker 1: Yes, I love this ship. Look at that. I'm gonna

1059
00:47:12,480 --> 00:47:12,719
put that.

1060
00:47:12,679 --> 00:47:17,360
Speaker 3: Out of shirt audio listeners. It's just like Cuke green

1061
00:47:18,000 --> 00:47:21,559
and there's like a shadow not on the Empire, but

1062
00:47:21,719 --> 00:47:23,760
of maybe a character model.

1063
00:47:24,119 --> 00:47:27,599
Speaker 1: Yeah that dash rend are standing waist deep in a

1064
00:47:28,320 --> 00:47:32,519
green texture and then green fog everywhere.

1065
00:47:33,280 --> 00:47:37,880
Speaker 2: Yeah, and then uh, some sort of creature is right

1066
00:47:37,920 --> 00:47:38,519
in front of him.

1067
00:47:39,280 --> 00:47:42,199
Speaker 1: Yeah, that's that's what video game. That's when video games

1068
00:47:42,239 --> 00:47:45,119
are real video games. Uh, Tea money Og says the

1069
00:47:45,159 --> 00:47:48,280
first time seeing Lisa in pt Yeah, that's that's right

1070
00:47:48,840 --> 00:47:50,519
into the hallway. Holy crap.

1071
00:47:50,599 --> 00:47:52,039
Speaker 3: I want to play pet and I can't.

1072
00:47:52,119 --> 00:47:52,800
Speaker 1: It's weird.

1073
00:47:53,440 --> 00:47:54,119
Speaker 2: That sucks.

1074
00:47:54,880 --> 00:47:59,320
Speaker 1: Man Konami should fix that, Jamie h Christmas Eve says.

1075
00:47:59,360 --> 00:48:03,360
First person's actions in Jurassic Park on Super Nintendo. Yeah,

1076
00:48:04,039 --> 00:48:06,880
the Veloci raptors kind of chasing you around. I know

1077
00:48:07,000 --> 00:48:09,239
Steph found that terrifying. She doesn't like that when she.

1078
00:48:09,280 --> 00:48:12,320
Speaker 3: Was I'm just mostly impressed that they had like Doom

1079
00:48:12,360 --> 00:48:16,119
style first person levels without like the super effects ship

1080
00:48:16,239 --> 00:48:17,920
on the Dressed Park game with us And is that.

1081
00:48:18,000 --> 00:48:23,039
Speaker 1: Rules excuse me. Blueberry Muffin says, Damn Piano scared the

1082
00:48:23,079 --> 00:48:24,400
heck out of me the first time I saw it

1083
00:48:24,840 --> 00:48:27,519
in Mario sixty four, the one where in the ghost house.

1084
00:48:27,719 --> 00:48:28,800
Speaker 3: In the ghost House.

1085
00:48:29,000 --> 00:48:31,199
Speaker 2: Yeah, that was a jump scare because it was at

1086
00:48:31,280 --> 00:48:31,840
the time.

1087
00:48:31,800 --> 00:48:33,840
Speaker 3: You weren't expecting that. Yeah, that's good.

1088
00:48:34,360 --> 00:48:35,559
Speaker 4: I like that. Uh.

1089
00:48:35,920 --> 00:48:38,400
Speaker 1: Chaos Buckeru says, the Strange Man is watching you. In

1090
00:48:38,519 --> 00:48:40,920
Red Dead Redemption two, the.

1091
00:48:40,960 --> 00:48:43,840
Speaker 3: Sanded the whole strange thing. Read their edition. One was amazing.

1092
00:48:44,960 --> 00:48:46,760
I loved it, and yeah they had allusions to it

1093
00:48:46,840 --> 00:48:51,239
and two that were pretty cool. Bench Jac says always

1094
00:48:51,519 --> 00:48:55,519
that mister X Jason Claire fighting mister X, who's the

1095
00:48:56,199 --> 00:48:59,400
constant presence chasing you. It's a pretty neat because it's

1096
00:48:59,400 --> 00:49:01,199
it's one of those things that's like, it's definitely scary,

1097
00:49:01,719 --> 00:49:03,639
really scary the first few hours when you kind of

1098
00:49:03,719 --> 00:49:05,639
like don't know the ways that you kind of can

1099
00:49:05,800 --> 00:49:08,519
get around him and whatnot. But it's just that just

1100
00:49:08,679 --> 00:49:11,280
very good game design stuff. Mister X is a really

1101
00:49:11,320 --> 00:49:11,840
cool character.

1102
00:49:13,679 --> 00:49:15,840
Speaker 2: Zoole thirty four says the ladder from Fear.

1103
00:49:17,039 --> 00:49:19,559
Speaker 1: I wonder if there's just problems walking up. Oh, it

1104
00:49:19,639 --> 00:49:24,719
looks like there's again. Yes, okay, oh this is a

1105
00:49:24,760 --> 00:49:31,119
good one, all right, Doominal Crossing says, yes, when you

1106
00:49:31,239 --> 00:49:35,639
see that X has overtaken samusin, this is Metroit fusion, right.

1107
00:49:35,639 --> 00:49:37,400
Speaker 3: Yes, this is metrit fusion. Is so like you just

1108
00:49:37,559 --> 00:49:39,679
like go down this elevent or like normal. Then all

1109
00:49:39,679 --> 00:49:43,000
of a sudden the essay X just blasts that wall

1110
00:49:43,079 --> 00:49:45,400
and walks through and it actually was a jump scare

1111
00:49:45,519 --> 00:49:49,400
on the gay boy advance in it ru Okay, the

1112
00:49:49,559 --> 00:49:53,320
esax introduction might be there. That was a great moment.

1113
00:49:53,360 --> 00:49:57,400
Speaker 2: I loved that from Bayleaf Moon. I don't know what

1114
00:49:57,760 --> 00:49:58,679
what am I looking at here?

1115
00:50:00,039 --> 00:50:02,280
Speaker 3: I think it's oh, okay, this is pretty good. So

1116
00:50:02,440 --> 00:50:05,360
this is Silent Hill too. It's actually the first time

1117
00:50:05,440 --> 00:50:10,199
you can see pyramid Head. You're kind of exploring year complex.

1118
00:50:10,320 --> 00:50:10,480
Speaker 2: Yeah.

1119
00:50:10,480 --> 00:50:12,400
Speaker 1: I was one of the pyramidd had like a moment

1120
00:50:12,519 --> 00:50:14,239
and it sounds like he does well, he has like

1121
00:50:14,440 --> 00:50:16,800
he has like the big reveal moment is the one

1122
00:50:16,800 --> 00:50:17,920
that I said, it was like the one thing in

1123
00:50:17,960 --> 00:50:19,599
the remike that I thought they maybe over did.

1124
00:50:19,679 --> 00:50:22,840
Speaker 3: But here, even before that, at least in the remakes

1125
00:50:22,880 --> 00:50:24,639
for that, you're kind of just exploring and when you

1126
00:50:24,679 --> 00:50:26,960
look down this one hallway. He's just kind of stare

1127
00:50:27,079 --> 00:50:29,920
staring at you, and he's clearly different from all the

1128
00:50:30,000 --> 00:50:33,119
other enemies, and he just stares at you and it's

1129
00:50:33,199 --> 00:50:35,199
pretty terrifying. Actually, that's that's pretty good.

1130
00:50:36,440 --> 00:50:39,679
Speaker 1: Joy Zee says the fake Console crash and reboot from

1131
00:50:39,760 --> 00:50:40,599
Arkham Asylum.

1132
00:50:41,199 --> 00:50:41,960
Speaker 2: That's that's fine.

1133
00:50:41,960 --> 00:50:44,199
Speaker 1: I do like those sorts of things, of course, the

1134
00:50:44,280 --> 00:50:47,000
Sanity effects and Eternal Darkness.

1135
00:50:48,199 --> 00:50:49,039
Speaker 2: Let's see Ska.

1136
00:50:49,159 --> 00:50:53,519
Speaker 1: Luigi skank in three says the bathtub jump scare from

1137
00:50:53,519 --> 00:50:54,239
Eternal Darkness.

1138
00:50:54,320 --> 00:50:57,280
Speaker 3: Yes, and it's like literally you're like the character you're

1139
00:50:57,320 --> 00:50:59,400
playing as it's like they're corpse in there, and you

1140
00:50:59,480 --> 00:51:01,119
look just like Buffy the Vampire Slayer.

1141
00:51:01,559 --> 00:51:02,159
Speaker 1: Of course you do.

1142
00:51:02,880 --> 00:51:04,880
Speaker 3: But yeah, god, that one, that one got me so

1143
00:51:05,039 --> 00:51:05,559
good back then.

1144
00:51:05,679 --> 00:51:07,519
Speaker 1: It just like does fat like like I think, like

1145
00:51:07,599 --> 00:51:10,400
three fast burst cuts onto her face and she.

1146
00:51:10,559 --> 00:51:12,519
Speaker 3: Yes, exactly, the burst cuts. It was like it was

1147
00:51:12,599 --> 00:51:15,000
like a scream. It was just like, oh my god,

1148
00:51:15,079 --> 00:51:19,199
this jump scare was like manufactured in the Jump Scare Lab.

1149
00:51:21,199 --> 00:51:24,519
Speaker 1: Willow Davis says introducing the Berserker in Gears of War.

1150
00:51:25,599 --> 00:51:27,599
Speaker 3: That was fun. I mean that was that was a

1151
00:51:27,599 --> 00:51:28,159
little scary.

1152
00:51:28,199 --> 00:51:28,599
Speaker 2: It was fun.

1153
00:51:28,639 --> 00:51:30,000
Speaker 3: Though, and cool, that's a good boss fight.

1154
00:51:31,280 --> 00:51:33,760
Speaker 2: The Butcher and Diabolo one scared me as a kid.

1155
00:51:34,239 --> 00:51:38,360
Speaker 3: It was a pretty scary enemy for sure. Mechanically it's

1156
00:51:38,400 --> 00:51:40,360
just it is basically just the meat sponge. But I

1157
00:51:40,360 --> 00:51:43,480
you remember, but it's a god. They still reference the

1158
00:51:43,519 --> 00:51:46,599
Butcher constantly in these games, so there's something there.

1159
00:51:47,159 --> 00:51:49,880
Speaker 1: Osama Bin Franklin says when your screen goes black and

1160
00:51:50,000 --> 00:51:52,960
you see your double chin face reflecting back at you, yeah,

1161
00:51:53,000 --> 00:51:53,400
I hate that.

1162
00:51:53,760 --> 00:51:55,239
Speaker 3: They should make a TV show based on that.

1163
00:51:55,719 --> 00:52:02,440
Speaker 1: Yeah. Adam GC says, is this coming out of the time,

1164
00:52:02,719 --> 00:52:05,840
coming out of uh yeah, future Temple of Times when

1165
00:52:05,880 --> 00:52:09,239
you're an adult, Yes it is. And Inopera enough time

1166
00:52:09,480 --> 00:52:13,960
and uh yeah absolutely because ship's fucked. H Johnny Boyce

1167
00:52:14,079 --> 00:52:17,400
says when the moon crashes into the planet in Majurea's Mask,

1168
00:52:17,679 --> 00:52:20,800
yea yeah man, that moon is such a cool design.

1169
00:52:21,360 --> 00:52:24,079
Uh super Harman says this message and Shadow of the

1170
00:52:24,199 --> 00:52:26,639
ur Tree and it's a screenshot says the Spectral Steed

1171
00:52:26,760 --> 00:52:29,840
is frightened and cannot be summoned. I hate that area.

1172
00:52:30,400 --> 00:52:31,800
Speaker 2: Uh huh uh.

1173
00:52:32,360 --> 00:52:36,760
Speaker 1: Terry Aki Blues says when in Resideval four, what the

1174
00:52:36,920 --> 00:52:40,239
Regenerators Yeah, generators, these are pretty tough enemies.

1175
00:52:40,519 --> 00:52:42,159
Speaker 3: You kind of have to like get that special scope

1176
00:52:42,159 --> 00:52:44,000
so you can see their weak point and it could

1177
00:52:44,039 --> 00:52:44,880
be in a different place.

1178
00:52:46,559 --> 00:52:48,840
Speaker 1: Yeah, and it's kind of like in the freezer area

1179
00:52:48,920 --> 00:52:52,960
or whatever something like that. The cold area show g

1180
00:52:53,119 --> 00:52:55,599
Codos is back in the day, I nearly ship myself

1181
00:52:55,639 --> 00:52:57,639
when the dogs burst through the windows and rise of

1182
00:52:57,679 --> 00:52:58,320
an evil one.

1183
00:52:58,480 --> 00:53:00,880
Speaker 3: It's looking at this, I even have more appreciation for

1184
00:53:00,920 --> 00:53:02,880
it because you have the fixed camera, so it's like

1185
00:53:03,199 --> 00:53:06,239
the four ground window and you're not looking. You're just

1186
00:53:06,280 --> 00:53:07,880
looking at your character going down the hallway and then

1187
00:53:07,960 --> 00:53:11,639
all of a sudden, like this dogged them through. It's brilliant,

1188
00:53:11,840 --> 00:53:12,480
It's good.

1189
00:53:12,760 --> 00:53:13,880
Speaker 2: It's like a composed shot.

1190
00:53:13,920 --> 00:53:16,000
Speaker 1: You're right, because it's like you're you have the long

1191
00:53:16,079 --> 00:53:20,599
focus on your character and something suddenly just burst through

1192
00:53:20,719 --> 00:53:23,320
into your safe space there between you and the character.

1193
00:53:23,559 --> 00:53:27,719
And that is such a good idea. Doctor Ryan says.

1194
00:53:27,920 --> 00:53:31,159
The Eternal Darkness Bathtub was already posted. So this is

1195
00:53:31,199 --> 00:53:32,800
my strong second and.

1196
00:53:33,639 --> 00:53:36,800
Speaker 3: This is the baby from Resident Evil Village, And this

1197
00:53:36,960 --> 00:53:40,679
is definitely the scariest part of that game. It's very dark.

1198
00:53:40,840 --> 00:53:44,960
You're basically like calling it amazes over something. There's a

1199
00:53:45,000 --> 00:53:47,239
few halways you can go through, and this thing is

1200
00:53:47,400 --> 00:53:50,039
chasing you. Yeah, this was terrifying.

1201
00:53:50,280 --> 00:53:52,840
Speaker 1: Yeah, and not a big fan of baby fetus is

1202
00:53:52,960 --> 00:53:58,239
chasing me around dark, weird hospitals. That's strange. Two time

1203
00:53:58,360 --> 00:54:01,480
champ b Fammer says, Resident Evil's got a lot huh.

1204
00:54:01,679 --> 00:54:05,320
I'll add meeting doctor Salvador too. Yes, yes, that's this

1205
00:54:05,440 --> 00:54:08,400
is almost like j yes.

1206
00:54:08,360 --> 00:54:08,880
Speaker 2: Chainsaw guy.

1207
00:54:08,960 --> 00:54:13,760
Speaker 1: This is definitely like a moment of yeah, there's it's scary,

1208
00:54:13,880 --> 00:54:16,320
but I do think I think I leaned towards tense

1209
00:54:16,599 --> 00:54:19,760
and oh, you're immediately going to combat with it, right,

1210
00:54:19,920 --> 00:54:22,360
or at least trying to escape combat, even.

1211
00:54:22,280 --> 00:54:23,559
Speaker 3: Like seeing your head cut off. There is that a

1212
00:54:23,599 --> 00:54:25,480
little scary yet, but it's also kind of like Immortal

1213
00:54:25,559 --> 00:54:27,679
Kombat the talent. Yeah, right, it's almost kind of like

1214
00:54:27,760 --> 00:54:29,519
oh neat yep uh.

1215
00:54:30,400 --> 00:54:34,320
Speaker 1: Villain Max says he's scared of the how long to

1216
00:54:34,440 --> 00:54:36,719
be being one hundred and one hours. I'm gonna assume

1217
00:54:36,760 --> 00:54:40,760
this is metaphor refantasio anything. A lot of games.

1218
00:54:41,000 --> 00:54:41,920
Speaker 2: It thereuld be a lot of games.

1219
00:54:42,000 --> 00:54:46,480
Speaker 1: Yeah, A Resident Evil Cririsis says the Red Ring of

1220
00:54:46,519 --> 00:54:48,920
Death as well, we're going to that one again. I'll

1221
00:54:48,960 --> 00:54:53,599
always be clothing slash Corgy says Millenia. Millennia from Yeah,

1222
00:54:53,880 --> 00:54:57,280
Milania from I'm Gonna go about to say Eternal Dark.

1223
00:54:57,760 --> 00:55:01,280
Eld Ring uh Me says getting yelled at for the

1224
00:55:01,320 --> 00:55:02,760
first time by mister Rossetti.

1225
00:55:03,159 --> 00:55:03,840
Speaker 2: That's pretty good.

1226
00:55:05,079 --> 00:55:06,599
Speaker 4: Yeah like it? Oh.

1227
00:55:06,800 --> 00:55:07,000
Speaker 1: JD.

1228
00:55:07,079 --> 00:55:10,159
Speaker 2: Camp says the mask that chases you in Super Mario

1229
00:55:10,239 --> 00:55:11,480
Brothers too when you grab the key.

1230
00:55:12,360 --> 00:55:15,079
Speaker 3: That was pretty good. Yeah, it was definitely a surprising

1231
00:55:15,199 --> 00:55:17,679
jump scare. Maybe it was definitely a surprise.

1232
00:55:18,119 --> 00:55:21,239
Speaker 1: Half Life two chapter six, we don't go to Ravenholme.

1233
00:55:21,320 --> 00:55:22,719
You're a Half Life two guy, Mike.

1234
00:55:23,039 --> 00:55:25,119
Speaker 3: Yeah, oh yeah, this is I mean, Halfway two is

1235
00:55:25,199 --> 00:55:27,920
so good. It's paced so well, and yeah, kind of

1236
00:55:28,000 --> 00:55:30,800
like all of a sudden you get this almost survival

1237
00:55:30,880 --> 00:55:34,000
horror scary section of the game. It's also right when

1238
00:55:34,039 --> 00:55:35,880
you get the gravity gun, so there's like a lot

1239
00:55:35,920 --> 00:55:38,679
of like saw blades and sharp objects over the place,

1240
00:55:38,920 --> 00:55:40,880
and you're mostly being attacked by like the kind of

1241
00:55:41,039 --> 00:55:44,239
zombie head crab creatures, so there's a lot of dismemberment involved.

1242
00:55:44,280 --> 00:55:47,480
It's an incredible level. It's definitely earing, has good atmosphere.

1243
00:55:47,880 --> 00:55:51,079
Is it like super scary I don't know, maybe it's

1244
00:55:51,360 --> 00:55:52,920
it's a definitely great level.

1245
00:55:54,440 --> 00:55:58,039
Speaker 1: From Tommy Pencil's fifty eight percent chance to kill my

1246
00:55:58,159 --> 00:56:02,800
run before I remember to save in Disco Elysium. Yeah,

1247
00:56:03,000 --> 00:56:04,639
so some of the some of these moments where you

1248
00:56:04,719 --> 00:56:09,079
can really do some stuff that's hard to reverse is

1249
00:56:09,199 --> 00:56:13,079
could be pretty harrowing. Let's see Clink, says Jeff in

1250
00:56:13,199 --> 00:56:15,679
Half Life Alex. You know always people reference this character.

1251
00:56:15,760 --> 00:56:16,519
I never got that far.

1252
00:56:17,039 --> 00:56:20,440
Speaker 3: Yeah, it's it's it's kind of a like a Nemesis thing.

1253
00:56:20,480 --> 00:56:22,920
There's like a one big monster that you're kind of

1254
00:56:23,039 --> 00:56:25,760
dealing with and being chased from throughout an entire level,

1255
00:56:26,239 --> 00:56:27,880
and you know it's it's one of those, and it's

1256
00:56:27,920 --> 00:56:30,719
done very well, and it's in VR, so it's pretty creepy. Yeah,

1257
00:56:30,760 --> 00:56:32,639
that was a that was intense stuff.

1258
00:56:32,679 --> 00:56:32,920
Speaker 4: It is.

1259
00:56:33,199 --> 00:56:36,199
Speaker 3: It's wild because like, if this wasn't a VR game,

1260
00:56:36,239 --> 00:56:38,280
this is like a reference almost everybody probably would have

1261
00:56:38,320 --> 00:56:40,599
thought of. But like Half Life Alex, as amazing as

1262
00:56:40,639 --> 00:56:43,599
it is, still only so many people who have played it.

1263
00:56:43,840 --> 00:56:45,559
But yeah, that's definitely worth considering.

1264
00:56:46,639 --> 00:56:46,760
Speaker 4: Uh.

1265
00:56:46,960 --> 00:56:51,119
Speaker 1: From Weizeman, saying condemned to the doll Factory level prevents

1266
00:56:51,159 --> 00:56:54,039
me from ever one team to replay that game.

1267
00:56:54,360 --> 00:56:55,440
Speaker 3: It looks like Jigsaw.

1268
00:56:55,920 --> 00:57:00,199
Speaker 1: Yeah, a little bit got a a faux lolly pop

1269
00:57:00,280 --> 00:57:02,800
that's actually a circular saw blade there. That's fun.

1270
00:57:03,119 --> 00:57:04,679
Speaker 3: Yeah, she has spiral boobs.

1271
00:57:05,159 --> 00:57:07,079
Speaker 2: Spiral boobs. Yep, that's terrifying.

1272
00:57:07,960 --> 00:57:11,280
Speaker 1: Matt in the Rare Endless Zone says the eyeless circle

1273
00:57:11,400 --> 00:57:17,760
in visage visage massage. Yeah, me neither. Yeah, but it

1274
00:57:18,119 --> 00:57:22,159
doesn't look like a pleasant time. Uh Met yeah, Met,

1275
00:57:22,320 --> 00:57:25,679
Laurence says Red Screen of Death always scared me from

1276
00:57:25,760 --> 00:57:30,639
the PlayStation two. Yep, absolutely. Lenny Astro Dick Denver says

1277
00:57:30,880 --> 00:57:34,320
this is what suffering looks like. And was this the

1278
00:57:34,920 --> 00:57:38,320
Chico level from Mario Sunshine? It sucks, that's right.

1279
00:57:39,000 --> 00:57:40,239
Speaker 4: This was, but.

1280
00:57:41,920 --> 00:57:44,719
Speaker 1: Low Rule says it's from Uh, it's from the Residuval

1281
00:57:44,800 --> 00:57:46,519
Village DLC. So a lot of people may not have

1282
00:57:46,559 --> 00:57:50,039
played it. But this Mannigan's mannequin segment is the stuff

1283
00:57:50,119 --> 00:57:53,480
of nightmares. Yeah, look at these things. That's terrifying.

1284
00:57:54,119 --> 00:57:58,039
Speaker 3: Yeah, it is wild that. Yeah, this like DLC is there,

1285
00:57:58,039 --> 00:58:00,400
and it's like a time jump. You play as ethan

1286
00:58:00,440 --> 00:58:03,000
Winner's daughter. It seems pretty interesting. But yeah, how many

1287
00:58:03,039 --> 00:58:03,920
people have played that? Right?

1288
00:58:04,039 --> 00:58:04,599
Speaker 2: Not sure.

1289
00:58:06,119 --> 00:58:09,519
Speaker 1: Stinky says this rude guy back to mister X. Mister X,

1290
00:58:09,559 --> 00:58:12,719
I think has cleared Nemesis at this point.

1291
00:58:13,280 --> 00:58:15,079
Speaker 3: Yeah, no, what I was thinking that because it's funny

1292
00:58:15,079 --> 00:58:18,159
because when I was when I wasn't playing resnel games

1293
00:58:18,199 --> 00:58:19,519
and it was just kind of learning back through, I

1294
00:58:19,559 --> 00:58:22,840
was mimosis. I heard about Nemesis constantly. I didn't really

1295
00:58:22,840 --> 00:58:24,920
know that much about mister Rex. But in this post

1296
00:58:25,000 --> 00:58:27,480
remake era and having played them, I'm like, oh, mister

1297
00:58:27,679 --> 00:58:30,000
X is way cooler in the Nemesis.

1298
00:58:29,599 --> 00:58:31,360
Speaker 1: Yep, definitely looks like a pervert.

1299
00:58:31,440 --> 00:58:31,760
Speaker 4: I like it.

1300
00:58:32,360 --> 00:58:35,920
Speaker 1: Uh yeah, B mentions the first time you see the

1301
00:58:36,079 --> 00:58:39,960
alien in Alien Isolation, this xenomorph this is this is

1302
00:58:40,000 --> 00:58:43,800
a fun gift because it's actually a warning cone stuck

1303
00:58:43,840 --> 00:58:44,400
to its tail.

1304
00:58:44,599 --> 00:58:44,760
Speaker 4: Hell.

1305
00:58:44,880 --> 00:58:48,199
Speaker 1: Yes, that's a good time. God man, I'm kind of

1306
00:58:48,239 --> 00:58:48,639
I want to.

1307
00:58:48,599 --> 00:58:52,119
Speaker 2: Play that game pretty bad, but I don't like Lloween.

1308
00:58:52,320 --> 00:58:54,119
Speaker 1: Yeah, there's no chance I would ever, like, I think,

1309
00:58:54,199 --> 00:58:56,079
beat it because it's like it doesn't it's like twenty

1310
00:58:56,239 --> 00:58:58,320
twenty five hours or something like that. But give me

1311
00:58:58,400 --> 00:59:00,239
those first ten hours. That sounds like a good time.

1312
00:59:00,880 --> 00:59:01,000
Speaker 4: Uh.

1313
00:59:01,199 --> 00:59:05,199
Speaker 1: Big Tony, the final Fantasy guy says, I can uh,

1314
00:59:05,599 --> 00:59:07,360
not make heads or tails of this end.

1315
00:59:07,480 --> 00:59:09,079
Speaker 3: Yeah, it feel like this U I should be a clue,

1316
00:59:09,079 --> 00:59:10,840
and it's a clue that I maybe haven't played this game.

1317
00:59:10,920 --> 00:59:12,320
It's a brain I believe.

1318
00:59:14,559 --> 00:59:17,440
Speaker 4: Yeah, I believe that's a chainsaw fight from Residevil seven.

1319
00:59:17,880 --> 00:59:22,599
Speaker 3: Oh okay, okay, okay, yeah, I watched a long play

1320
00:59:22,639 --> 00:59:23,079
of it once.

1321
00:59:23,800 --> 00:59:28,599
Speaker 2: RT Bick says, Uh, we'll put back on from out

1322
00:59:28,639 --> 00:59:31,880
in Wake. Okay, okay. This is a chump scary this.

1323
00:59:33,360 --> 00:59:35,320
Speaker 6: This, this one got me. I remember, this one got

1324
00:59:35,360 --> 00:59:37,639
in me really good. It's like, fuck, I didn't expect

1325
00:59:37,679 --> 00:59:38,199
that one coming.

1326
00:59:38,360 --> 00:59:40,280
Speaker 1: So yeah, I mean old ladies are terrifying, of course.

1327
00:59:40,639 --> 00:59:40,880
Speaker 4: True.

1328
00:59:41,599 --> 00:59:41,719
Speaker 6: Uh.

1329
00:59:42,000 --> 00:59:44,199
Speaker 1: Redfish says, if you know, you know, I think it

1330
00:59:44,599 --> 00:59:45,119
does trick.

1331
00:59:45,239 --> 00:59:46,559
Speaker 2: Yeah, ghost trick right, yeah, I.

1332
00:59:46,719 --> 00:59:49,119
Speaker 3: Remember being too scared from ghost trick. I have to say.

1333
00:59:49,599 --> 00:59:52,679
Speaker 1: So then we don't know. Light Bright thirty two says

1334
00:59:52,679 --> 00:59:54,440
when you look at the clock after saying I'm only

1335
00:59:54,480 --> 00:59:56,599
going to do one more run in any roguelike game,

1336
00:59:56,760 --> 01:00:00,239
yeah that's fair, excuse me. And then Turbo Shawn Yeah

1337
01:00:00,679 --> 01:00:03,920
has when you're hiding from the sax and metroc fusion

1338
01:00:03,960 --> 01:00:06,119
and it walks over you as you're hiding as a

1339
01:00:06,159 --> 01:00:08,000
ball and a and a tunnel.

1340
01:00:08,199 --> 01:00:10,480
Speaker 2: Yeah, elemitrid fusion, that's fine.

1341
01:00:11,039 --> 01:00:11,159
Speaker 4: Uh.

1342
01:00:11,239 --> 01:00:16,239
Speaker 2: And then Christian the Horror Rodriguez says, this.

1343
01:00:16,440 --> 01:00:19,639
Speaker 3: Persona three and that the reapers following you, which I

1344
01:00:19,679 --> 01:00:21,840
don't know if I ever came. It came across the

1345
01:00:21,880 --> 01:00:24,800
Reaper one time and my play through, that's.

1346
01:00:24,679 --> 01:00:27,480
Speaker 6: What because you didn't like fucking you were not the

1347
01:00:27,599 --> 01:00:29,920
generator that tried to clean up all the dungeons in

1348
01:00:30,039 --> 01:00:31,519
one go like I used to do.

1349
01:00:31,840 --> 01:00:32,559
Speaker 3: I was efficient.

1350
01:00:33,000 --> 01:00:35,360
Speaker 6: Yeah, no, no, this is this. The Reaper will show

1351
01:00:35,440 --> 01:00:37,559
up if you spend too much time in Tartarus. And

1352
01:00:37,960 --> 01:00:40,320
it was scary because at the beginning I didn't play

1353
01:00:40,320 --> 01:00:42,679
a person I am till like this person treat my

1354
01:00:42,719 --> 01:00:45,519
first person I came and I didn't know this character existing.

1355
01:00:46,039 --> 01:00:48,679
And from time to time, if you spend a lot

1356
01:00:48,679 --> 01:00:51,039
of time and the Tartaros, you will hear these chains

1357
01:00:51,119 --> 01:00:52,880
and it was like, what what the hell is that?

1358
01:00:53,519 --> 01:00:56,159
It was like, then you hear more, more and more,

1359
01:00:56,239 --> 01:00:59,079
and eventually this guy shoes gangs you. You just shows

1360
01:00:59,159 --> 01:01:01,400
up and you have to fight, and it is likely

1361
01:01:01,440 --> 01:01:03,679
little Reaper and he would murder the entire team in

1362
01:01:03,800 --> 01:01:07,599
one go. It's crazy. Pretty good, pretty good enemy.

1363
01:01:08,519 --> 01:01:12,000
Speaker 1: All right, here's what we have after the input from

1364
01:01:12,039 --> 01:01:14,679
the podcast producers. Feel free to let me know for

1365
01:01:14,760 --> 01:01:17,119
missing anything that you want to add. The dog Jump

1366
01:01:17,159 --> 01:01:22,079
Scarre and Resident Evil Lisa appears in pt Eternal Darkness,

1367
01:01:22,159 --> 01:01:27,239
Bathtub First, Freddie Fosbear, Animatronic Jump Scare, Infinafe Dead Space

1368
01:01:27,320 --> 01:01:31,719
two Eye Needle, and the Sax reveal in Metroit Fusion.

1369
01:01:32,400 --> 01:01:35,159
Speaker 3: I kind of liked the piano from Mart sixty four.

1370
01:01:35,159 --> 01:01:37,480
I thought that was a good shout out. Oh that's good, Okay,

1371
01:01:38,199 --> 01:01:44,000
I thought that was a good call, and like, can

1372
01:01:44,039 --> 01:01:48,159
you do this operated time hand grabby boss or again?

1373
01:01:48,280 --> 01:01:51,760
Like the wind Waker Redeads stand out to me too.

1374
01:01:51,760 --> 01:01:53,320
I don't know which one you thought was scarier.

1375
01:01:54,199 --> 01:01:57,039
Speaker 1: We could do wind Wakers, Redeads.

1376
01:01:56,880 --> 01:01:57,760
Speaker 3: Or redead.

1377
01:02:00,119 --> 01:02:01,840
Speaker 2: Okay, yeah, that looks pretty good.

1378
01:02:01,840 --> 01:02:04,239
Speaker 1: I think we probably have our Mount Rushmore in here,

1379
01:02:05,920 --> 01:02:07,440
and then, of course, yeah, if anyone wants to throw

1380
01:02:07,480 --> 01:02:09,280
out anything else in chat, feel free. We'll keep an

1381
01:02:09,320 --> 01:02:12,199
eye on that, all right, Mike. A dog jump scary

1382
01:02:12,440 --> 01:02:13,960
is is probably George Washington.

1383
01:02:14,400 --> 01:02:16,400
Speaker 3: George Washington to me, I don't think. I don't know

1384
01:02:16,400 --> 01:02:18,159
if games were ever really that scary before that, I'm

1385
01:02:18,159 --> 01:02:20,000
sure they were there's things, but I.

1386
01:02:20,079 --> 01:02:22,559
Speaker 2: Mean what Carvey was out here, out there doing his

1387
01:02:22,719 --> 01:02:25,440
thing right exactly. It wasn't very scary.

1388
01:02:25,599 --> 01:02:28,639
Speaker 3: It wasn't that scary yet. Yeah, then we had this shit.

1389
01:02:29,000 --> 01:02:33,760
Speaker 2: I was like, hell, yeah, all right, so what else

1390
01:02:33,880 --> 01:02:34,840
is gonna make it up there?

1391
01:02:35,000 --> 01:02:40,199
Speaker 1: I I do think that the eternal darkness bathtub scene

1392
01:02:40,360 --> 01:02:43,000
probably does make it up there. I mean, one, it's

1393
01:02:43,039 --> 01:02:44,320
a lot of people experienced.

1394
01:02:44,480 --> 01:02:48,800
Speaker 3: I feel pretty strongly about that. Absolutely. I think Lisa

1395
01:02:49,679 --> 01:02:52,320
and pt like you know, that came up in the

1396
01:02:52,480 --> 01:02:57,199
community submissions too, So even just looking at that screenshot,

1397
01:02:57,239 --> 01:02:59,079
I was kind of scared, to be honest.

1398
01:02:59,000 --> 01:03:01,320
Speaker 1: Yeah, it's terrifying. And yes, because again you get familiar

1399
01:03:01,360 --> 01:03:03,960
with the hallway, so like when things change, it's scary.

1400
01:03:04,039 --> 01:03:06,760
But then when that happens, it's like, Okay, I I know,

1401
01:03:06,880 --> 01:03:08,280
I have nowhere else to go. I have to just

1402
01:03:08,360 --> 01:03:10,480
keep going in this direction. It's yeah, it's a lot.

1403
01:03:10,639 --> 01:03:12,880
Speaker 6: Yeah, every time she shows up, he's like, it's like

1404
01:03:13,039 --> 01:03:16,400
a really good hump scare. Like one time she one

1405
01:03:16,480 --> 01:03:19,280
time that makes you look to like a door, like

1406
01:03:19,360 --> 01:03:22,079
an barely open door, and she shows up there, It's like, oh,

1407
01:03:22,119 --> 01:03:22,440
we shit.

1408
01:03:22,960 --> 01:03:25,320
Speaker 2: Yeah, that's just like that with the bathroom or whatever.

1409
01:03:25,360 --> 01:03:30,039
Speaker 1: You yeah, the bottom Yeah, all right, I mean right now,

1410
01:03:30,119 --> 01:03:31,519
that means we have one space left, but we can

1411
01:03:31,639 --> 01:03:33,400
put another one up there and maybe have a conversation

1412
01:03:33,440 --> 01:03:34,280
about cutting something.

1413
01:03:34,360 --> 01:03:37,519
Speaker 2: Still, So, h what are you leaning towards, Mike? I'm

1414
01:03:37,840 --> 01:03:38,840
a lot of these look good to me.

1415
01:03:39,519 --> 01:03:41,920
Speaker 3: My favorite ones left is probably that essay X reveal

1416
01:03:41,960 --> 01:03:44,760
for Metroid Fusion, just because I mean that one did

1417
01:03:44,800 --> 01:03:46,519
get me at the time. It was a cool character.

1418
01:03:46,559 --> 01:03:48,920
It's just because you're at well it should be a

1419
01:03:49,000 --> 01:03:51,159
safe space in that game. You're just kind of going

1420
01:03:51,199 --> 01:03:53,320
through the elevator, right, nothing's going to hurt you, and

1421
01:03:53,400 --> 01:03:55,800
you go through, and then the camera just kind of lingers.

1422
01:03:55,840 --> 01:03:58,480
All of a sudden that wall breaks open and you're

1423
01:03:58,519 --> 01:04:01,199
not expecting it. It scares you. And here there's sam

1424
01:04:01,280 --> 01:04:03,599
Is from Super Metroid What the heck? And then it

1425
01:04:03,679 --> 01:04:06,159
has like that camera kind of like cut scene close

1426
01:04:06,280 --> 01:04:08,519
up and she has the evil wise. It was good stuff.

1427
01:04:09,239 --> 01:04:11,639
Speaker 1: Yeah. I think the dead space two eye neel thing

1428
01:04:11,719 --> 01:04:12,920
is one that's going to register with a lot of

1429
01:04:12,960 --> 01:04:15,719
people because it's like such a terrifying concept and something

1430
01:04:15,800 --> 01:04:17,800
that a lot of people like people don't like I stuff,

1431
01:04:19,400 --> 01:04:22,840
but I I I think, yeah, like when I think

1432
01:04:22,880 --> 01:04:25,840
about iconic moments of like Harry, this is a scary

1433
01:04:25,920 --> 01:04:28,840
thing that maybe I wasn't expecting I could go with Sax.

1434
01:04:28,920 --> 01:04:32,440
That's pretty cool. And you know, shout out to Freddie Fosbar.

1435
01:04:33,079 --> 01:04:34,239
He's getting his love elsewhere.

1436
01:04:34,760 --> 01:04:35,960
Speaker 3: Yeah, that sure is.

1437
01:04:37,159 --> 01:04:39,079
Speaker 1: And then that means were Asso leaving off the Piano Jumps,

1438
01:04:39,119 --> 01:04:40,760
Scare and win Wakers, Redeads.

1439
01:04:41,119 --> 01:04:41,920
Speaker 2: Yeah that sounds right.

1440
01:04:42,480 --> 01:04:45,440
Speaker 3: Yeah, pretty good stuff here. But I think I like

1441
01:04:45,559 --> 01:04:47,880
this list of for pretty well.

1442
01:04:48,199 --> 01:04:50,079
Speaker 2: Yeah, me too, Mike. Why don't you read it for us?

1443
01:04:50,320 --> 01:04:50,519
Speaker 4: Yeah?

1444
01:04:50,559 --> 01:04:54,079
Speaker 3: The Mount Rushworth scary moments and games is the Dog Jumps, Scared,

1445
01:04:54,199 --> 01:04:58,800
Resident Evil, the Eternal Darkness, Bathtub. Lisa appears in PT

1446
01:04:59,199 --> 01:05:03,320
and the Sax reveal in Mitroid Diffusion. All right, perfect,

1447
01:05:03,480 --> 01:05:05,639
even this, we were able to make half Nintendo games.

1448
01:05:05,719 --> 01:05:06,280
Let's fucking go.

1449
01:05:06,480 --> 01:05:09,440
Speaker 1: Yes, We'll always find a way, everybody, don't you worry,

1450
01:05:09,559 --> 01:05:12,440
never fear. It's always going to be Nintendo all the

1451
01:05:12,519 --> 01:05:16,079
way down. All right, We're gonna take one last break.

1452
01:05:16,079 --> 01:05:17,559
When we come back, we'll talk about the games we've

1453
01:05:17,559 --> 01:05:19,840
been playing. We'll wrap up any super chats we've gotten

1454
01:05:19,880 --> 01:05:22,039
since the last time we read them, and then we'll

1455
01:05:22,039 --> 01:05:23,480
get out of here. Thanks, everybody should.

1456
01:05:23,239 --> 01:05:24,760
Speaker 3: Talk about out rushmore of presidents.

1457
01:05:25,280 --> 01:05:30,960
Speaker 1: Oh that's a good idea. And we're back and we'll

1458
01:05:31,000 --> 01:05:32,880
get into those super chats here in a moment. If

1459
01:05:32,920 --> 01:05:34,599
there are anymore. I haven't, I haven't looked.

1460
01:05:34,800 --> 01:05:36,280
Speaker 2: But Mike, what have you been playing?

1461
01:05:37,079 --> 01:05:41,719
Speaker 3: I checked out that uh Sonic Shadow Generations. Actually you

1462
01:05:41,840 --> 01:05:44,079
seem to be it. Yeah, you know, there's a Sluck

1463
01:05:44,159 --> 01:05:48,159
Generation's bit. I mean it's that game. It's remastered, looks nice,

1464
01:05:48,199 --> 01:05:50,519
it runs well. The game is always pretty good, and

1465
01:05:50,559 --> 01:05:52,880
I think I think it's still pretty good. The Shadow

1466
01:05:52,920 --> 01:05:57,880
stuff is actually very good. I think it's wild. Yeah,

1467
01:05:57,920 --> 01:05:59,880
it's a lot of the mechanics from the modern son

1468
01:06:00,280 --> 01:06:05,119
levels in Generations, but the level design is a lot better,

1469
01:06:05,400 --> 01:06:08,079
and Shadow just actually feels a little bit better to control,

1470
01:06:08,119 --> 01:06:10,239
a little easier to control. And again I think it's

1471
01:06:10,280 --> 01:06:12,440
part of maybe just his moves that being slightly different,

1472
01:06:12,480 --> 01:06:14,960
a little nicer, like when he pushed when you push

1473
01:06:15,159 --> 01:06:17,239
X again in air, you don't have something to look in.

1474
01:06:17,320 --> 01:06:20,320
He gets a little like hype boost, whereas Sonic just

1475
01:06:20,440 --> 01:06:23,280
goes kind of horizontal and so it's it's kind of

1476
01:06:23,320 --> 01:06:26,320
a little weird. Even has a chaos control thing. It's

1477
01:06:26,320 --> 01:06:28,239
like that Astro bought time Watch thing where you can

1478
01:06:28,280 --> 01:06:30,280
slow time down for a little bit. It's not as

1479
01:06:30,320 --> 01:06:33,440
you can slow down fast projectiles and make them platforms instead,

1480
01:06:33,480 --> 01:06:36,199
and you know, stuff like that. But yeah, those shadow

1481
01:06:36,280 --> 01:06:39,000
levels are like, ugh, like this is pretty good. And

1482
01:06:39,239 --> 01:06:41,400
you know, I don't even like almost turning around this

1483
01:06:41,559 --> 01:06:43,599
character who I used to just hate and think was stupid.

1484
01:06:44,199 --> 01:06:49,840
Now I think he's so stupid. Maybe he's good, right, Yeah,

1485
01:06:49,960 --> 01:06:52,559
I'm having fun with it. It's it's almost as good

1486
01:06:52,639 --> 01:06:54,960
as like three D Sonic has felt and well, and

1487
01:06:55,039 --> 01:06:58,599
I liked Frontiers for Frontiers did have some aesthetic issues

1488
01:06:58,679 --> 01:07:02,119
and some performance issues. This shadow stuff here and even

1489
01:07:02,159 --> 01:07:04,480
base generations pretty slick, pretty stuff.

1490
01:07:04,519 --> 01:07:08,559
Speaker 2: It looks nice. We have lost the connection live. I

1491
01:07:08,599 --> 01:07:09,960
think we're going to reconnect right now.

1492
01:07:10,079 --> 01:07:13,880
Speaker 1: This will still be in the podcast versions, all right, Mike,

1493
01:07:14,000 --> 01:07:17,519
So you are you're enjoying Sonic? Is it something where

1494
01:07:17,559 --> 01:07:22,480
it's like people who have been aching for three D

1495
01:07:22,639 --> 01:07:24,559
Sonic are going to come into this and be pretty happy,

1496
01:07:24,719 --> 01:07:28,000
but other people maybe not, or like, is this gonna

1497
01:07:28,000 --> 01:07:29,400
win over any new fans.

1498
01:07:29,360 --> 01:07:31,559
Speaker 3: I bet, like a you, if you played this show stuff,

1499
01:07:31,559 --> 01:07:35,880
you'd be surprised how much better the those feel than

1500
01:07:35,920 --> 01:07:38,159
you're expecting. I bet it might still feel a little

1501
01:07:38,159 --> 01:07:40,360
weird to you. By again, I think it's especially this

1502
01:07:40,519 --> 01:07:42,960
boost style Sonic right, these boost levels, it's as good

1503
01:07:42,960 --> 01:07:45,559
as it's felt again, specifically in the shadow levels like

1504
01:07:46,599 --> 01:07:49,639
base generations and stuff with the Sonic characters, and I

1505
01:07:49,840 --> 01:07:52,280
enjoyed it back then. Some of that stuff is still

1506
01:07:52,280 --> 01:07:54,679
a little funky feeling. Sometimes there's a lot of two

1507
01:07:54,760 --> 01:07:57,519
D sections that don't feel great as modern Sonic.

1508
01:07:57,599 --> 01:07:57,679
Speaker 4: Right.

1509
01:07:57,719 --> 01:07:59,639
Speaker 3: There's the classic Sonic levels that are literally just like

1510
01:08:00,039 --> 01:08:01,960
they play a little bit like the Genesis games, but

1511
01:08:02,519 --> 01:08:04,480
you know in the and then though, it doesn't feel

1512
01:08:04,480 --> 01:08:07,119
as good as like a Sonic Mania, right. So yeah,

1513
01:08:07,199 --> 01:08:09,320
normal song generation, that's an quantity you probably aready know

1514
01:08:09,320 --> 01:08:11,159
how you feel about that one. But it's the shadow

1515
01:08:11,239 --> 01:08:14,400
stuff that is surprisingly interesting, and it's it's beefy, It's

1516
01:08:14,519 --> 01:08:16,359
there's a lot there. It really is like a whole

1517
01:08:16,439 --> 01:08:19,880
nother campaign. You kind of can't compare it to, you know,

1518
01:08:19,960 --> 01:08:22,920
a Bowser's Fury situation, and you know, maybe maybe a

1519
01:08:22,960 --> 01:08:24,880
little bit more than that, probably comparing it about his

1520
01:08:24,960 --> 01:08:25,560
fury is right.

1521
01:08:26,199 --> 01:08:29,199
Speaker 4: Hey, Mike, I sorry, jeff I, I just have a

1522
01:08:29,319 --> 01:08:33,239
quick nerdy Sonic question for you, Mike. People are speculating

1523
01:08:33,239 --> 01:08:36,479
from the trailers ahead of time that it might have

1524
01:08:36,560 --> 01:08:39,159
been doing in the shadow levels. Like the one good

1525
01:08:39,239 --> 01:08:43,239
thing Sonic Heroes level design actually did was retaining the

1526
01:08:43,359 --> 01:08:47,640
multiple paths from two D Sonic But in three D? Uh,

1527
01:08:48,000 --> 01:08:49,680
is that there in shadow where you can kind of

1528
01:08:49,840 --> 01:08:53,079
like if you're doing well, you can like sort of

1529
01:08:53,159 --> 01:08:55,239
get a higher path that will like let you skip

1530
01:08:55,279 --> 01:08:56,720
stuff and stuff like that. Or is that not?

1531
01:08:56,840 --> 01:08:59,880
Speaker 3: Actually so that's there, but like that is also there

1532
01:09:00,199 --> 01:09:04,640
with like the modern Sonic levels. Yes, you do have

1533
01:09:04,760 --> 01:09:08,319
those multiple paths here, and it's not even just about

1534
01:09:08,359 --> 01:09:10,680
heights some times sometimes it's more about like taking kind

1535
01:09:10,720 --> 01:09:12,800
of shortcuts because you're going to the left instead of

1536
01:09:12,800 --> 01:09:15,359
the right things, so sometimes it is literally higher is better.

1537
01:09:15,399 --> 01:09:16,760
But yeah, there's definitely that stuff there.

1538
01:09:18,119 --> 01:09:22,520
Speaker 4: Theory the overworld is that? Like what what is? Because

1539
01:09:22,720 --> 01:09:23,680
that's like the whole thing?

1540
01:09:23,840 --> 01:09:24,000
Speaker 6: Right?

1541
01:09:24,479 --> 01:09:27,520
Speaker 3: So normal sonications also had that where there's this overworld

1542
01:09:27,520 --> 01:09:29,600
where you're kind of in like this white space and

1543
01:09:29,640 --> 01:09:31,079
you restore the colors you play, but it was all

1544
01:09:31,119 --> 01:09:33,680
two D. Yeah, the same thing here, but the overworld's

1545
01:09:33,680 --> 01:09:35,760
in three D also, so it feels just much better

1546
01:09:36,119 --> 01:09:37,840
to kind of explore, and there's a little bit of

1547
01:09:37,840 --> 01:09:40,319
a colectathon going there. There's these screws and other things

1548
01:09:40,359 --> 01:09:42,720
you have to fight. It almost feels like, almost feels

1549
01:09:42,720 --> 01:09:45,079
a little bit Sonic Frontiers and those.

1550
01:09:45,960 --> 01:09:48,680
Speaker 4: Honest we're saying, yeah, okay, cool that that makes it

1551
01:09:48,760 --> 01:09:50,760
sound to me like there's a good amount of content

1552
01:09:50,840 --> 01:09:54,079
in there. If you've already played Generations it really Yeah.

1553
01:09:53,920 --> 01:09:56,159
Speaker 3: It's definitely a like as so far as Wearing Master goes,

1554
01:09:56,279 --> 01:09:58,520
it's very very good. You know, I think they did

1555
01:09:58,520 --> 01:10:00,880
a pretty good job with that Sonic Colors one. This

1556
01:10:01,039 --> 01:10:04,439
is better it did. You know, this has obviously bothered

1557
01:10:04,479 --> 01:10:06,560
me a lot. It was a big pet peeve that

1558
01:10:06,560 --> 01:10:09,560
when I started the Shadow Campaign, at first the game

1559
01:10:09,600 --> 01:10:11,279
was wearing three phrase per second. I was like what,

1560
01:10:11,800 --> 01:10:13,600
And then I had to go and check the graphics offices.

1561
01:10:13,640 --> 01:10:15,880
I was like, okay, I can't change it to performance mode.

1562
01:10:15,920 --> 01:10:18,960
But man, if there is one video game that should

1563
01:10:19,000 --> 01:10:23,039
start on default in the sixty phrase per second mode.

1564
01:10:22,800 --> 01:10:25,800
Speaker 2: And I shouldn't be called the process mode. Yeah, like

1565
01:10:25,880 --> 01:10:27,800
it should just right be that.

1566
01:10:28,079 --> 01:10:28,279
Speaker 4: Yeah.

1567
01:10:29,039 --> 01:10:31,039
Speaker 3: Oh and I was even trying to figure out, okay,

1568
01:10:31,039 --> 01:10:33,079
what I know the resolutions to be higher? Like what

1569
01:10:33,600 --> 01:10:36,199
like what were they so proud about in this quality mode?

1570
01:10:36,319 --> 01:10:38,399
I was like, Okay, there's reflections here. Do these reflections

1571
01:10:38,479 --> 01:10:41,840
disappear if I go on performance mode? Nope? Uh, It's

1572
01:10:41,920 --> 01:10:43,239
just like I was like, I was like, what it

1573
01:10:43,359 --> 01:10:45,840
was driving me insane that they were like, we have.

1574
01:10:45,880 --> 01:10:48,479
Speaker 4: To start for what it's worth, Mike, I'd assume it's

1575
01:10:48,560 --> 01:10:50,920
because the original console releases of the game, we're in

1576
01:10:51,000 --> 01:10:51,600
thirty so.

1577
01:10:53,319 --> 01:10:56,479
Speaker 3: But no, but so like the Sonic campaigns, there is

1578
01:10:56,520 --> 01:10:59,159
no option. It's just only in the sixty FPS thing.

1579
01:10:59,319 --> 01:11:00,800
This is just for the shadow stuff.

1580
01:11:01,680 --> 01:11:04,119
Speaker 4: Huh. And are you playing like on console like.

1581
01:11:04,159 --> 01:11:05,359
Speaker 3: People PlayStation five?

1582
01:11:05,640 --> 01:11:09,640
Speaker 4: Yeah, that's all. Yeah, Well because it's only it's only

1583
01:11:09,720 --> 01:11:12,359
in sixty for Sonic, right, I'd assume.

1584
01:11:12,159 --> 01:11:15,159
Speaker 3: Yeah, so so I thing is just a sixty Okay, yeah,

1585
01:11:15,319 --> 01:11:16,560
as far as I can tell anyway.

1586
01:11:17,039 --> 01:11:17,800
Speaker 4: Okay, that's weird.

1587
01:11:17,880 --> 01:11:20,920
Speaker 1: That's weird. I'm gonna check it out. I've had it.

1588
01:11:21,640 --> 01:11:23,720
I'm gonna know. I'm interested to see if the kids

1589
01:11:23,720 --> 01:11:25,199
want to play. And I asked Addie, she just straight

1590
01:11:25,279 --> 01:11:27,439
up said no because she's so an astrobout right now.

1591
01:11:27,520 --> 01:11:28,760
Speaker 2: But I've bet once.

1592
01:11:28,760 --> 01:11:30,560
Speaker 1: She sees it going she'll want because she played quite

1593
01:11:30,560 --> 01:11:31,960
a bit of the other Sonic games that have come

1594
01:11:32,000 --> 01:11:33,600
over the come out in the past couple of years.

1595
01:11:34,199 --> 01:11:35,439
So we'll see.

1596
01:11:35,760 --> 01:11:36,600
Speaker 2: I'll give it a chance.

1597
01:11:37,199 --> 01:11:38,880
Speaker 3: When you start up, you literally get the optionally play

1598
01:11:38,920 --> 01:11:41,279
sont durations or place shadow generation play shadow.

1599
01:11:41,560 --> 01:11:43,600
Speaker 1: Okay, yeah, cool, I will take your advice on that.

1600
01:11:44,760 --> 01:11:47,159
You and I played Echa Point Nova today on Giant Bomb.

1601
01:11:48,000 --> 01:11:50,199
This game is pretty neat. It is sort of just

1602
01:11:50,279 --> 01:11:53,680
this big map that you can jump around, get agility

1603
01:11:53,800 --> 01:11:58,760
orbs improve your characters movement abilities, and those movement abilities

1604
01:11:58,840 --> 01:12:03,119
include a whole suite of tools, like when you shift

1605
01:12:03,199 --> 01:12:05,359
on the keyboard to sprint, you get a hoverboard, and

1606
01:12:05,399 --> 01:12:09,279
you could use that hoverboard to wall skate, wall run,

1607
01:12:09,560 --> 01:12:12,000
and you have a double jump that feels really good.

1608
01:12:12,000 --> 01:12:14,000
Eventually you get a triple jump. You got a grappling hook.

1609
01:12:14,199 --> 01:12:18,079
Eventually get a double grappling hook. There is a lot

1610
01:12:18,199 --> 01:12:20,479
of cool feeling stuff in this game. And then and

1611
01:12:20,560 --> 01:12:24,119
then you can play cooperatively. We played four player taking

1612
01:12:24,199 --> 01:12:27,399
on kind of just an arena an arena of enemies

1613
01:12:27,479 --> 01:12:30,479
and at these nodes throughout the map. The map is

1614
01:12:30,560 --> 01:12:33,159
just a bunch of floating sky islands. Getting from one

1615
01:12:33,279 --> 01:12:35,239
side of the map to the other is a challenge

1616
01:12:35,319 --> 01:12:37,720
and fun. If you fall, you fall a lot, you

1617
01:12:37,760 --> 01:12:41,319
can respawd quickly. It's just I think it's solid, well made,

1618
01:12:41,640 --> 01:12:44,119
and it just, I don't know, very easy to get

1619
01:12:44,159 --> 01:12:46,600
into because you're like I immediately feel like a cool dude.

1620
01:12:47,079 --> 01:12:47,239
Speaker 4: Yeah.

1621
01:12:47,319 --> 01:12:50,520
Speaker 3: It's got good shooting and very good movement, and that

1622
01:12:50,680 --> 01:12:52,640
just makes it feel fun. It's the because you know,

1623
01:12:52,720 --> 01:12:54,560
playing a four player co op, like you can all

1624
01:12:54,680 --> 01:12:56,800
go around to your own thing, but then you find

1625
01:12:56,880 --> 01:12:59,319
these sort of arena encounters. You have to all be

1626
01:12:59,399 --> 01:13:01,079
there to start it, but it's very easy open up

1627
01:13:01,079 --> 01:13:03,840
your map and teleport so you're all there alsodden, you're

1628
01:13:03,840 --> 01:13:06,880
working together in these things. Yeah, it's just a very

1629
01:13:07,000 --> 01:13:09,479
satisfying loop, like you know, go to all these little

1630
01:13:09,520 --> 01:13:11,920
sections and do the one thing there to unlock a

1631
01:13:12,039 --> 01:13:14,399
new weapon or get these agility orbs or a new

1632
01:13:14,439 --> 01:13:17,000
ability or even a hat for your character. Right, So

1633
01:13:17,079 --> 01:13:17,760
it's just content.

1634
01:13:18,520 --> 01:13:20,560
Speaker 1: More Hats has its own like progression where it's like

1635
01:13:20,600 --> 01:13:23,279
you can unlock stuff by getting more hats, and the

1636
01:13:23,640 --> 01:13:27,159
mini map has a green arrow on it that tells you,

1637
01:13:27,359 --> 01:13:29,880
like where the next agility orb is if it's if

1638
01:13:29,880 --> 01:13:32,520
there's one nearby, it'll show up there. So that's very addictive, right,

1639
01:13:32,560 --> 01:13:34,399
I want to like, Okay, I know it's nearby, let

1640
01:13:34,439 --> 01:13:35,560
me see if I can find this thing.

1641
01:13:35,880 --> 01:13:37,279
Speaker 2: And that's popping up all the time.

1642
01:13:37,760 --> 01:13:43,199
Speaker 1: So yeah, just kind of very well done game that

1643
01:13:43,439 --> 01:13:45,720
is available now on Steam. It's that, you know, it's

1644
01:13:45,760 --> 01:13:50,039
not some big narrative campaign adventure. It doesn't feel like

1645
01:13:50,079 --> 01:13:51,960
a big game that would come from big Triple A studio.

1646
01:13:51,960 --> 01:13:54,840
It feels like a weird Steam thing that's really well done,

1647
01:13:55,520 --> 01:13:59,560
and I enjoyed myself. I also played I started Fear

1648
01:13:59,600 --> 01:14:02,880
the spot Light, that indie horror game that has like

1649
01:14:02,920 --> 01:14:04,159
a ps one aesthetics.

1650
01:14:04,520 --> 01:14:07,760
Speaker 2: I started that on Ghost in Grublins earlier this week

1651
01:14:07,840 --> 01:14:11,000
on Giant Bomb, and I thought that was pretty impressive.

1652
01:14:11,079 --> 01:14:14,119
Speaker 1: It's got a you know, Fear the Spotlight refers to

1653
01:14:14,239 --> 01:14:18,760
this kind of Nemesis mister X style creature that follows

1654
01:14:18,800 --> 01:14:20,319
you around, but most of the time you're just playing

1655
01:14:20,359 --> 01:14:24,880
this little girl and this young girl in this abandoned

1656
01:14:25,000 --> 01:14:30,119
or empty school and it's got spooky vibes and then

1657
01:14:30,159 --> 01:14:33,000
those turn into scary vibes once the enemy shows up.

1658
01:14:33,560 --> 01:14:35,960
But I thought that was also pretty well done, just

1659
01:14:35,960 --> 01:14:39,199
because it's nailing what it's going for, which is here

1660
01:14:39,359 --> 01:14:41,960
is you know, here's a Ouiji board and some PS

1661
01:14:42,039 --> 01:14:44,000
one graphics. You know what you're getting into, and it

1662
01:14:44,159 --> 01:14:47,640
is exactly that. So I want, I want to play more.

1663
01:14:48,840 --> 01:14:50,720
That might be one of the spooky games here that

1664
01:14:50,760 --> 01:14:53,520
I finished here before Halloween, but I thought what I've

1665
01:14:53,520 --> 01:14:55,119
played so far was pretty impressive.

1666
01:14:55,600 --> 01:14:57,720
Speaker 3: Do you think the PS one is the spookiest system?

1667
01:14:58,359 --> 01:15:00,199
Whatever people want to make a spooky game, it's like,

1668
01:15:00,239 --> 01:15:02,880
we're gonna make it look like PS one, of course.

1669
01:15:02,960 --> 01:15:06,600
Speaker 1: It's yeah, it's it's uneasy, the texture warping and uh,

1670
01:15:07,039 --> 01:15:09,000
sort of the level of detail you can get on

1671
01:15:09,119 --> 01:15:11,600
characters faces, so it's like they kind of have to

1672
01:15:11,680 --> 01:15:14,439
force them to have these facial expressions that are very

1673
01:15:15,199 --> 01:15:18,079
expressive for lack of a better word, which I didn't

1674
01:15:18,079 --> 01:15:21,880
have one there. Yeah, I think PS one is perfect

1675
01:15:21,920 --> 01:15:24,399
for that. You know, there's other ones that work well,

1676
01:15:24,479 --> 01:15:26,079
but if I were in that and their shoes, I

1677
01:15:26,159 --> 01:15:28,079
would have also chosen PS one.

1678
01:15:28,439 --> 01:15:30,520
Speaker 3: You know, it's the console of Resident Evil when.

1679
01:15:30,479 --> 01:15:34,520
Speaker 1: Yeah, for all that stuff, it's it's it gives you

1680
01:15:34,600 --> 01:15:38,319
those feelings. Yeah, so yeah, I thought that was pretty cool.

1681
01:15:38,319 --> 01:15:40,560
And then and then of course it's.

1682
01:15:40,479 --> 01:15:43,119
Speaker 2: Just been astrobot, a lot of astrobot.

1683
01:15:42,800 --> 01:15:45,760
Speaker 1: Uh and the Nintendo play test. I am gonna, yeah,

1684
01:15:46,039 --> 01:15:48,439
I'm gonna get some more time in that Nintendo play test,

1685
01:15:48,520 --> 01:15:49,880
but I won't. I don't think I'm gonna be able

1686
01:15:49,920 --> 01:15:51,479
to talk much about that. I hope they kind of

1687
01:15:51,520 --> 01:15:52,760
just give us the green light eventually.

1688
01:15:53,079 --> 01:15:53,800
Speaker 3: It's kind of weird.

1689
01:15:53,840 --> 01:15:57,439
Speaker 6: What why why do they even bother don't talk about

1690
01:15:57,479 --> 01:16:00,600
it especially wide. Isn't it like there is like thousands

1691
01:16:00,640 --> 01:16:02,479
of people playing it, thousand people in it.

1692
01:16:04,560 --> 01:16:06,520
Speaker 1: Looks like there's so many people playing it any one time.

1693
01:16:06,560 --> 01:16:07,079
It's crazy.

1694
01:16:07,800 --> 01:16:08,119
Speaker 4: M hm.

1695
01:16:08,560 --> 01:16:11,199
Speaker 2: So me, how about you, Mike?

1696
01:16:11,239 --> 01:16:12,600
Speaker 4: Anything else? I did?

1697
01:16:13,239 --> 01:16:15,079
Speaker 3: So, you know, I'm playing spooky games this month, and

1698
01:16:15,119 --> 01:16:17,279
I started that red that Redemption Remastered. I thought that

1699
01:16:17,279 --> 01:16:20,199
would kind of be my next one, and I just

1700
01:16:21,039 --> 01:16:26,319
wasn't into it. Kind of surprised me because you know,

1701
01:16:26,760 --> 01:16:28,479
I didn't play the game back in the day because

1702
01:16:28,479 --> 01:16:30,119
I was like, oh, that's not my thing. And you know,

1703
01:16:30,199 --> 01:16:31,880
these days like oh no, this may Bee is kind

1704
01:16:31,920 --> 01:16:34,680
of my thing now. I like some spooking games. I

1705
01:16:34,760 --> 01:16:38,319
think I was really thrown off because I guess I

1706
01:16:38,439 --> 01:16:40,239
just I was expecting the game to be one big

1707
01:16:40,439 --> 01:16:43,960
goof right, real silly. And then the opening scene was

1708
01:16:44,000 --> 01:16:47,159
like a mother and her daughter like trying to like

1709
01:16:47,279 --> 01:16:49,760
drive away from zombies and they run out of gas

1710
01:16:49,800 --> 01:16:51,680
and then they get surround by zombies and like you know,

1711
01:16:51,760 --> 01:16:54,520
they're there, you know, killed, and it's kind of terrifying

1712
01:16:54,600 --> 01:16:57,479
and sad. I'm like, oh, I was picting this. And

1713
01:16:57,560 --> 01:17:00,000
then you know, Frank, yes, Christian.

1714
01:17:00,039 --> 01:17:02,479
Speaker 6: Said, you said red the rhythm? Sure you mean Rising?

1715
01:17:03,199 --> 01:17:04,840
Speaker 2: Yeah, remastered?

1716
01:17:04,920 --> 01:17:05,039
Speaker 6: Yes.

1717
01:17:05,880 --> 01:17:07,199
Speaker 1: I was like, I was like I was trying. I'm

1718
01:17:07,239 --> 01:17:09,520
like I thought I misheard. But then I'm like, I

1719
01:17:09,600 --> 01:17:10,840
know what he's talking about me.

1720
01:17:11,000 --> 01:17:11,520
Speaker 4: I just made.

1721
01:17:13,239 --> 01:17:16,640
Speaker 3: The entire time dead Rising. Excuse me, Yes, I blame

1722
01:17:16,720 --> 01:17:17,319
the blood beer.

1723
01:17:18,680 --> 01:17:20,760
Speaker 2: Well you know R D R D R R Yeah.

1724
01:17:21,640 --> 01:17:21,800
Speaker 4: Yeah.

1725
01:17:21,840 --> 01:17:23,640
Speaker 3: But so yeah, so that Rising opens like that, and

1726
01:17:23,680 --> 01:17:25,640
then like you know, you're in the helicopter s Frank

1727
01:17:25,720 --> 01:17:28,119
West and like you know, he's like taking the photos.

1728
01:17:28,159 --> 01:17:29,800
He's like, what's going on here? It could be a thing,

1729
01:17:29,840 --> 01:17:32,840
and you're just clearly seeing people surrounded by zombies and

1730
01:17:33,000 --> 01:17:35,560
like dying. Uh, and you know, they're also like waving

1731
01:17:35,600 --> 01:17:37,760
at you for help, and he's just like, oh, that's interesting.

1732
01:17:37,960 --> 01:17:40,199
I take a pictures like, I don't feel great about this, uh,

1733
01:17:40,760 --> 01:17:42,760
you know, then regret that that though it does kind

1734
01:17:42,800 --> 01:17:44,800
of become a goof and then I don't know, the

1735
01:17:44,840 --> 01:17:47,880
whiplash was a little weird for me, and I wasn't

1736
01:17:47,920 --> 01:17:51,359
immediately falling in love with the kind of mechanics of it.

1737
01:17:51,520 --> 01:17:54,560
It's not so much the timed thing that wouldn't be

1738
01:17:54,560 --> 01:17:56,680
a issue that early on. Yeah, no, but it's like, Okay,

1739
01:17:56,680 --> 01:17:58,800
I'm trying to save these people. But then I go

1740
01:17:58,880 --> 01:18:01,199
in this wondera and I was a fight that I

1741
01:18:01,239 --> 01:18:03,439
don't seem to be equipped for and I could try

1742
01:18:03,479 --> 01:18:05,039
to run away, but I can't get all my people

1743
01:18:05,119 --> 01:18:07,760
to follow me, so they're just gonna die. I guess

1744
01:18:07,760 --> 01:18:10,199
I'm just supposed to accept that, but I kind of

1745
01:18:10,319 --> 01:18:12,199
never do right, Like I'm the person who's, oh, if

1746
01:18:12,239 --> 01:18:14,479
a character dies, a fire of them, I just reset

1747
01:18:14,560 --> 01:18:15,960
the level, right, that kind of thing.

1748
01:18:16,159 --> 01:18:19,520
Speaker 1: Yeah, you kind of have to, because you what I mean,

1749
01:18:19,960 --> 01:18:23,800
then you start it over right, and you have some

1750
01:18:24,039 --> 01:18:26,680
improvements and you know, how the game works, and you

1751
01:18:26,800 --> 01:18:28,680
know where to go, so you kind of rush through

1752
01:18:28,760 --> 01:18:32,319
everything and now you're better equipped this time to.

1753
01:18:32,359 --> 01:18:33,079
Speaker 2: Do that thing again.

1754
01:18:33,359 --> 01:18:35,159
Speaker 1: It's just, yeah, you kind of have to get used

1755
01:18:35,199 --> 01:18:38,640
to that. But I also, I think you're probably right

1756
01:18:38,720 --> 01:18:41,600
that I think the multiple tones of this game is

1757
01:18:41,640 --> 01:18:42,640
not something you would Jude.

1758
01:18:42,680 --> 01:18:44,960
Speaker 3: It's very three sixty era, right, and there's some stuff

1759
01:18:45,000 --> 01:18:47,199
from that era that I'm nostalgic for. It's kind of

1760
01:18:47,199 --> 01:18:49,000
fun to go back to. But there's a lot of

1761
01:18:49,239 --> 01:18:51,319
that three sixty era stuff in this game that reminded

1762
01:18:51,479 --> 01:18:55,119
of that I don't necessarily miss, right, like every female

1763
01:18:55,199 --> 01:19:00,800
character model being the exact same, you know what I mean, right, Yeah,

1764
01:19:00,800 --> 01:19:05,479
a lot of a lot of stereotypical characters. It's I

1765
01:19:05,560 --> 01:19:07,520
bet I could get into it. I was streaming it,

1766
01:19:07,600 --> 01:19:10,039
and normally I think streaming games plus is my experience.

1767
01:19:10,079 --> 01:19:12,079
I was feel like this would be one be better

1768
01:19:12,279 --> 01:19:14,920
just to like play well, I don't know, watching TV

1769
01:19:15,199 --> 01:19:18,359
or something, right, or even maybe just actually focusing on

1770
01:19:18,479 --> 01:19:20,039
it and just kind of being alone with it might

1771
01:19:20,119 --> 01:19:22,359
be better too. I don't know. Maybe I should give

1772
01:19:22,359 --> 01:19:24,119
it another chance at some point.

1773
01:19:24,319 --> 01:19:26,920
Speaker 6: But yeah, it's a rollin game, but there was maybe

1774
01:19:26,920 --> 01:19:29,279
before Rolex whatever thing, you know, it kind of it

1775
01:19:29,359 --> 01:19:31,439
kind of has that that that loop of like you

1776
01:19:31,680 --> 01:19:35,159
replaying the same stuff over and over again mastering it.

1777
01:19:35,439 --> 01:19:37,359
Speaker 1: So they were definitely playing around with that with that

1778
01:19:37,479 --> 01:19:39,600
idea before they had a full grasp on it. So

1779
01:19:39,640 --> 01:19:42,880
they ended up doing stuff that is interesting and I

1780
01:19:42,920 --> 01:19:45,199
think it can really work if you get into the groove.

1781
01:19:45,960 --> 01:19:47,520
Speaker 2: But it takes it takes a bit to get into

1782
01:19:47,560 --> 01:19:48,079
the groove with that.

1783
01:19:48,359 --> 01:19:49,720
Speaker 1: So so yeah, it.

1784
01:19:49,720 --> 01:19:51,399
Speaker 3: Seems like it did a good job with the Ringmaster.

1785
01:19:51,520 --> 01:19:54,520
Like the game you know, looks good, right, So just.

1786
01:19:55,000 --> 01:19:56,880
Speaker 1: Like running okay on the Steam Deck and stuff like

1787
01:19:56,920 --> 01:19:58,319
that for me, which I'm always impressed by.

1788
01:19:58,439 --> 01:19:58,640
Speaker 4: Yeah.

1789
01:19:58,720 --> 01:20:00,960
Speaker 3: Yeah, it's just how I feel about out that rising one.

1790
01:20:01,000 --> 01:20:05,439
I guess after you finally playing it after all these years, Yeah.

1791
01:20:06,119 --> 01:20:08,960
Speaker 6: Ask you do you try the the You play a

1792
01:20:09,039 --> 01:20:11,159
long way too, So do you play the dealc the

1793
01:20:11,239 --> 01:20:12,119
Layhouse Deal?

1794
01:20:12,199 --> 01:20:16,560
Speaker 3: See, No, don't know. I just came out right, Yeah, yeah,

1795
01:20:16,560 --> 01:20:17,000
it came.

1796
01:20:16,880 --> 01:20:19,560
Speaker 6: Out this week. Yeah, I played it. It's pretty good.

1797
01:20:19,640 --> 01:20:21,920
I kind of want to I wanted to talk about it.

1798
01:20:21,920 --> 01:20:23,720
I want to see what you think about it, because

1799
01:20:23,760 --> 01:20:24,840
I think you might like this.

1800
01:20:25,119 --> 01:20:28,640
Speaker 3: This this is Control first, because I have actually never

1801
01:20:28,760 --> 01:20:29,439
beat Control.

1802
01:20:30,840 --> 01:20:36,880
Speaker 6: You cannot us it's Control focus, but you can't play

1803
01:20:36,920 --> 01:20:39,239
it without blames Control. Like you you will, like you

1804
01:20:39,279 --> 01:20:42,479
appreciate what's going on in this DALC even if you

1805
01:20:42,520 --> 01:20:45,319
didn't play Control. So it's pretty good. I just I

1806
01:20:45,479 --> 01:20:47,119
recommended the deal se.

1807
01:20:48,159 --> 01:20:51,920
Speaker 1: Man Control's good. I said, there's somewhere else this week.

1808
01:20:51,960 --> 01:20:53,520
But I get more and the more, more and more

1809
01:20:53,560 --> 01:20:55,560
in the mood to replay Control all the time. And

1810
01:20:55,640 --> 01:20:58,920
I don't remember if I actually ended up beating that game.

1811
01:21:00,039 --> 01:21:00,600
Speaker 4: Did you review it?

1812
01:21:00,680 --> 01:21:08,479
Speaker 3: Let's see. Yeah, met for Infitasio is very very good,

1813
01:21:08,520 --> 01:21:12,000
by the way, Still just how playing that I'm in

1814
01:21:12,079 --> 01:21:15,399
the I'm in that kind of port city getting it

1815
01:21:15,520 --> 01:21:17,239
for the infiltration throing, and I got a bunch of

1816
01:21:17,279 --> 01:21:18,439
side missions to do before that.

1817
01:21:18,720 --> 01:21:21,800
Speaker 6: That's pretty good. I like the next is my favorite city.

1818
01:21:22,239 --> 01:21:25,760
You you know why when you get to the next location.

1819
01:21:27,039 --> 01:21:28,840
Speaker 3: I don't think you reviewed that one. Jeff, You're safe,

1820
01:21:29,039 --> 01:21:32,000
all right. Do you know what the last game you

1821
01:21:32,079 --> 01:21:33,199
have a written review for was?

1822
01:21:33,600 --> 01:21:33,720
Speaker 4: Oh?

1823
01:21:33,880 --> 01:21:36,560
Speaker 2: No idea riff Tracks.

1824
01:21:36,279 --> 01:21:36,920
Speaker 3: The game.

1825
01:21:39,640 --> 01:21:40,119
Speaker 1: We should play?

1826
01:21:40,119 --> 01:21:41,319
Speaker 2: We should play and a half stars.

1827
01:21:41,399 --> 01:21:43,000
Speaker 6: Actually that's pretty good.

1828
01:21:43,359 --> 01:21:44,439
Speaker 2: Yeah, yeah, we'll do We'll do that.

1829
01:21:44,600 --> 01:21:47,640
Speaker 1: Uh maybe this this holiday, we'll do a stream.

1830
01:21:47,359 --> 01:21:54,479
Speaker 6: And yes, please a little little like little recommendation if

1831
01:21:54,560 --> 01:21:58,039
you'll like games like Alien Installation that kind of stuff.

1832
01:21:58,119 --> 01:22:01,640
Try the Place Road Ahead. It's pretty good.

1833
01:22:01,720 --> 01:22:03,359
Speaker 3: It's it's just that sure.

1834
01:22:03,439 --> 01:22:04,800
Speaker 2: Yeah that just came out right.

1835
01:22:04,880 --> 01:22:06,319
Speaker 6: Yeah, yeah, I said on that universe.

1836
01:22:06,600 --> 01:22:07,960
Speaker 1: I never watched any of those movies.

1837
01:22:08,000 --> 01:22:09,600
Speaker 3: I don't know if I really like the first one.

1838
01:22:09,640 --> 01:22:11,960
Speaker 6: That's like, oh it's the same shit, and that they

1839
01:22:11,960 --> 01:22:14,159
didn't watch the third one. So I don't know. That's

1840
01:22:14,199 --> 01:22:16,840
my quick review of this movie now. But the game

1841
01:22:16,960 --> 01:22:17,520
is pretty good.

1842
01:22:17,640 --> 01:22:18,119
Speaker 4: It has the.

1843
01:22:19,920 --> 01:22:23,159
Speaker 6: It looks really good, and the gameplay is like it

1844
01:22:23,279 --> 01:22:29,039
translates very well because every movie you do, it counts

1845
01:22:29,239 --> 01:22:33,960
like every every surface you walk in, every like break

1846
01:22:34,039 --> 01:22:36,960
your move, everything is accounted for, the for the for

1847
01:22:37,159 --> 01:22:39,920
the this creature that follows you all the time, and

1848
01:22:40,720 --> 01:22:44,680
it's like the bis are intent. Sometimes this game has

1849
01:22:44,760 --> 01:22:47,159
a thing where you can turn on your mic and

1850
01:22:47,399 --> 01:22:49,359
like your like that, that's fine.

1851
01:22:50,119 --> 01:22:54,159
Speaker 1: Its the quiet place thing. The idea is, yeah, there

1852
01:22:54,239 --> 01:22:57,560
is a monster that can't see but can hear you. Yes,

1853
01:22:57,720 --> 01:23:00,359
and okay, all right, yeah, so any and any sound

1854
01:23:00,560 --> 01:23:03,760
is potentially deadly so in the movies they have things

1855
01:23:03,880 --> 01:23:06,279
like a baby or a cat right where it's like

1856
01:23:06,399 --> 01:23:08,800
these things just make sounds and they're trying to protect

1857
01:23:08,840 --> 01:23:11,560
these things, but they could also get them killed. So

1858
01:23:11,600 --> 01:23:14,840
that's where the tension comes. Fround that stuff.

1859
01:23:14,920 --> 01:23:15,640
Speaker 2: With that, that's cool.

1860
01:23:16,319 --> 01:23:19,000
Speaker 6: Okay, you have asthma, you guys asthma, and like you

1861
01:23:19,119 --> 01:23:21,439
have to sell puzzles like moving crazy and the kind

1862
01:23:21,479 --> 01:23:24,119
of stuff, and your asthma will get like pretty bad,

1863
01:23:24,239 --> 01:23:27,039
so you kind of have to play with that. And

1864
01:23:27,319 --> 01:23:30,079
so the mic thing, it's kind of wasted if you're

1865
01:23:30,199 --> 01:23:32,560
like alone in your house, Like I'm not going to

1866
01:23:32,600 --> 01:23:34,760
make any sound if I'm playing this video by myself.

1867
01:23:34,800 --> 01:23:36,840
But like maybe if you're a streamer of like you

1868
01:23:37,000 --> 01:23:38,880
have like you're playing with like your friends or like

1869
01:23:39,039 --> 01:23:41,640
your partner or something, maybe that works where you get

1870
01:23:41,760 --> 01:23:44,560
like whispering kind of stuff like talk like that and

1871
01:23:44,960 --> 01:23:46,119
like make it interesting.

1872
01:23:46,720 --> 01:23:49,159
Speaker 3: Otherwise it's kind of the game because I farted, that's fun.

1873
01:23:49,640 --> 01:23:52,000
Speaker 4: Maybe if you're trying to do a twelve hour charity

1874
01:23:52,159 --> 01:23:52,880
stream and.

1875
01:23:56,600 --> 01:23:59,479
Speaker 3: The barla, Yeah, I'm the only person here thinks the

1876
01:23:59,520 --> 01:24:00,640
quiet chance bad idea.

1877
01:24:01,199 --> 01:24:03,479
Speaker 6: It is a boad idea, but I supported.

1878
01:24:03,079 --> 01:24:05,439
Speaker 4: Though Mike hates kids. He heard it.

1879
01:24:05,520 --> 01:24:08,439
Speaker 3: He I think you should do a charity stream.

1880
01:24:10,159 --> 01:24:13,439
Speaker 6: He's doing one and he's starting so for it, so

1881
01:24:13,600 --> 01:24:15,720
you better fucking appreciate that ship. Good damn it.

1882
01:24:17,199 --> 01:24:19,760
Speaker 3: Super chats, Yes, there are, there are more super chats.

1883
01:24:19,840 --> 01:24:23,680
Let's read those actually, uh, jad Kip says jeffs right,

1884
01:24:23,800 --> 01:24:25,720
most pasa is basically food for kids.

1885
01:24:25,960 --> 01:24:26,279
Speaker 6: What what.

1886
01:24:29,239 --> 01:24:33,880
Speaker 2: I didn't say that? He'd say, said, right, but I

1887
01:24:33,960 --> 01:24:35,319
didn't say it kids.

1888
01:24:36,119 --> 01:24:40,159
Speaker 3: Yeah, absolutely not. God, Look, I let the play pizza

1889
01:24:40,199 --> 01:24:42,640
thing slide eventually, eventually, he was grace before it. I

1890
01:24:42,680 --> 01:24:44,840
will not accept this, No, absolutely not.

1891
01:24:45,119 --> 01:24:46,680
Speaker 1: That's because I'm right about the cheese pizza.

1892
01:24:47,159 --> 01:24:51,159
Speaker 3: Chris Quinton says, my favorite scary moment is the start

1893
01:24:51,199 --> 01:24:53,199
of dead Space two. Wake up in a straight jacket

1894
01:24:53,279 --> 01:24:55,720
and have to run for your life from Necho mors Man.

1895
01:24:55,720 --> 01:24:57,479
It's fucked up when they're not just going to remake

1896
01:24:57,520 --> 01:24:59,159
that one too, because they did such a good job

1897
01:24:59,239 --> 01:25:01,079
with that first Space for remake.

1898
01:25:01,039 --> 01:25:02,640
Speaker 1: Yep, I mean, and really, all you gotta do is

1899
01:25:02,760 --> 01:25:04,159
like just take a lot of those ideas and make

1900
01:25:04,199 --> 01:25:06,079
a new game called dead Space two that is just

1901
01:25:06,439 --> 01:25:08,399
new in a lot of ways, and start a whole

1902
01:25:08,439 --> 01:25:11,720
new series that would probably eventually grow to be just

1903
01:25:11,840 --> 01:25:14,279
as you know, in that tier right behind recent the

1904
01:25:14,319 --> 01:25:14,800
Evil Right.

1905
01:25:15,039 --> 01:25:17,720
Speaker 2: I think they could get there, but whatever.

1906
01:25:18,359 --> 01:25:20,199
Speaker 3: Chris quint That says, Hey, Mike, what would be your

1907
01:25:20,239 --> 01:25:23,880
mount Rushmore of animated Disney TV show theme songs Ducktails,

1908
01:25:23,960 --> 01:25:26,079
Dark Wing, Duck, chip Adale, and Gully Bears our mind.

1909
01:25:26,239 --> 01:25:28,560
I think you probably got it, got it into one there, Chris.

1910
01:25:29,520 --> 01:25:31,760
I have been enjoying the Goose Trooper thing song lately.

1911
01:25:31,920 --> 01:25:34,960
I like tail Spin a lot too. I don't know

1912
01:25:34,960 --> 01:25:37,880
if I would want to swap out any of yours

1913
01:25:37,920 --> 01:25:40,560
for Tailspin. Like the part of Tailspin to like spin

1914
01:25:40,640 --> 01:25:42,840
it better grinned, like spin it. Let's begin it better

1915
01:25:42,880 --> 01:25:43,960
grin it. When you're in it. You could win it

1916
01:25:44,000 --> 01:25:45,439
in a minute when you spin it, spin and spin it.

1917
01:25:45,560 --> 01:25:48,720
That part's fun. Chris Quintin one more time says, don't

1918
01:25:48,800 --> 01:25:51,239
not to forget Jeff, what's your mount Rushmore of animated

1919
01:25:51,279 --> 01:25:55,119
TV shows Ninja, Turtles, g I Joe, ThunderCats and Transformers

1920
01:25:55,159 --> 01:25:57,760
were always bangers. Sorry to be off topic, just wanted

1921
01:25:57,800 --> 01:25:59,479
to donate to the Beef Boys. Thank you, Chris, we

1922
01:25:59,560 --> 01:26:01,279
appreciate be as off topic as you want.

1923
01:26:01,600 --> 01:26:03,800
Speaker 1: Yeah, that's your prerogative. Yeah, I mean, you got some

1924
01:26:03,880 --> 01:26:05,439
good ones here. I think I would probably go the

1925
01:26:05,479 --> 01:26:12,560
real Ghostbusters. I would probably go Transformers, and then I think,

1926
01:26:12,600 --> 01:26:13,840
I mean animated TV show.

1927
01:26:13,840 --> 01:26:16,840
Speaker 2: I'm gonna be pretty. I'm gonna go.

1928
01:26:16,960 --> 01:26:20,359
Speaker 1: Dragon ball Z and then Cowboy Bebop. Probably that's probably

1929
01:26:20,600 --> 01:26:21,239
I think too.

1930
01:26:21,279 --> 01:26:25,479
Speaker 3: Your answers anime, you hate anime? I thought anime.

1931
01:26:25,640 --> 01:26:26,760
Speaker 2: I don't hate anime.

1932
01:26:27,439 --> 01:26:31,239
Speaker 1: I just thought the first hour. So I'm like, oh, this,

1933
01:26:31,319 --> 01:26:32,880
this looks like a lot of anime I've seen before.

1934
01:26:33,000 --> 01:26:33,399
Speaker 2: That's all.

1935
01:26:34,279 --> 01:26:34,840
Speaker 1: I'm sorry.

1936
01:26:34,880 --> 01:26:36,199
Speaker 2: I'm sorry I ever said anything.

1937
01:26:36,279 --> 01:26:38,920
Speaker 3: All Right, you should, I'm sorry.

1938
01:26:38,920 --> 01:26:41,000
Speaker 2: I said how I feel You're right, I should keep

1939
01:26:41,039 --> 01:26:41,680
it bottled up.

1940
01:26:42,079 --> 01:26:46,000
Speaker 6: I agree, Shift you are kind of in the money there.

1941
01:26:46,199 --> 01:26:50,279
Speaker 3: Just don't tell he's not no Christian. Yes, Christian doesn't

1942
01:26:50,319 --> 01:26:53,640
like metaphors and Tazio that much. We get it. That's fantastic,

1943
01:26:54,560 --> 01:26:56,439
you know. Please don't tell me that you don't, because

1944
01:26:56,479 --> 01:26:59,199
all you do is complain about the games. Don't tell

1945
01:26:59,239 --> 01:27:02,800
me you don't like it.

1946
01:27:03,600 --> 01:27:04,720
Speaker 2: Mike Getty more super chats.

1947
01:27:05,119 --> 01:27:06,760
Speaker 3: Have you seen that our House on Disney? I was

1948
01:27:06,800 --> 01:27:09,399
watching clips of that. It's really cute. It's basically it's

1949
01:27:09,439 --> 01:27:12,399
a much gayer, uh like take on Harry Potter, and

1950
01:27:12,479 --> 01:27:13,560
that makes it so much better.

1951
01:27:13,840 --> 01:27:17,000
Speaker 1: Oh our house, I've not seen that. I should see

1952
01:27:17,000 --> 01:27:18,640
if the kids are into it, cause that sounds fun.

1953
01:27:19,119 --> 01:27:19,279
Speaker 4: Yeah.

1954
01:27:19,359 --> 01:27:21,119
Speaker 3: Like, there's these two girls, a couple, and they were

1955
01:27:21,199 --> 01:27:23,640
just so cute. They were just the stink the stinkiest

1956
01:27:23,800 --> 01:27:25,079
cutest couple I've ever seen.

1957
01:27:25,279 --> 01:27:28,279
Speaker 2: Have you ever seen Over the Garden Wall?

1958
01:27:28,800 --> 01:27:32,000
Speaker 1: No, because this is like the spooky fall time show

1959
01:27:32,119 --> 01:27:34,159
that people swear by, and I've tried to start a

1960
01:27:34,239 --> 01:27:36,159
bunch of times, but it's like the vibes are just

1961
01:27:36,199 --> 01:27:38,000
a bit too scary for Addie, so I can't have

1962
01:27:38,159 --> 01:27:40,399
it on. And I'm like, charge for me to justify

1963
01:27:40,479 --> 01:27:43,640
watching you know, kids cartoon, like you know, younger people's cartoons,

1964
01:27:44,000 --> 01:27:45,920
just for in my free time these days. So I'm

1965
01:27:45,960 --> 01:27:47,800
hoping maybe and we can get away with it this year.

1966
01:27:48,199 --> 01:27:50,399
But people love that, so maybe check that out as well.

1967
01:27:51,119 --> 01:27:53,399
Speaker 3: Large Mario says, thanks for all the content you guys produced.

1968
01:27:53,479 --> 01:27:56,600
They you Large Mario, and then Mike says, hey, guys,

1969
01:27:56,640 --> 01:27:58,359
I really want an analog three D. But I was

1970
01:27:58,399 --> 01:28:00,600
wondering if maybe I should say my mind and get

1971
01:28:00,680 --> 01:28:03,520
retro tink for kDa use with my old consoles thoughts.

1972
01:28:03,680 --> 01:28:07,039
I just have the retro tink right below four K

1973
01:28:07,119 --> 01:28:09,520
whatever it's called. I like it a lot, you know,

1974
01:28:09,560 --> 01:28:12,840
if you yeah, I mean, if you have the consoles.

1975
01:28:12,840 --> 01:28:15,840
This is kind of like hard to be like, eh, yeah,

1976
01:28:15,960 --> 01:28:18,600
that that probably is more practical, But there is also

1977
01:28:18,680 --> 01:28:21,119
something fun and sexy about gang and analog three D,

1978
01:28:21,199 --> 01:28:23,760
and I totally understand that. I would I if I

1979
01:28:23,840 --> 01:28:25,920
were in your situation, I would save the money and

1980
01:28:25,960 --> 01:28:26,840
get a retro tink.

1981
01:28:27,439 --> 01:28:29,039
Speaker 1: I think that's that's the move. There.

1982
01:28:29,600 --> 01:28:32,640
Speaker 3: There you go, and that's it. One more right now,

1983
01:28:32,760 --> 01:28:37,640
Algrex's pasta for game mess hall of Yeah, oh man,

1984
01:28:38,079 --> 01:28:39,520
what I could do a mount rushmore a pasta?

1985
01:28:39,640 --> 01:28:40,960
Speaker 1: Yeah? What is the mount Rushman apasta?

1986
01:28:40,960 --> 01:28:45,199
Speaker 3: I was gonna ask, h Nocchi paper DELI uh, probably

1987
01:28:45,239 --> 01:28:48,560
a feta chini. Angel hair is out of fashion, like

1988
01:28:48,600 --> 01:28:52,159
angel hair, angel hair, Yeah, get fucked angel hair? Absolutely

1989
01:28:52,359 --> 01:28:53,119
gott what's the one?

1990
01:28:53,680 --> 01:28:53,720
Speaker 4: Go?

1991
01:28:54,039 --> 01:28:56,399
Speaker 3: Is this like the ones that they're they're hollow like

1992
01:28:56,520 --> 01:28:58,920
spaghetti ship. What's the name of that? That thing kind

1993
01:28:58,920 --> 01:29:01,600
of fucking rules. I'll say a rigatoni though, riggies. We

1994
01:29:01,640 --> 01:29:03,199
gotta have the riggies, hollow.

1995
01:29:04,159 --> 01:29:09,600
Speaker 1: That kills so many cops every year, hollow points spaghettiini,

1996
01:29:09,720 --> 01:29:10,800
that's right, Bucatini.

1997
01:29:11,000 --> 01:29:16,439
Speaker 3: Yeah, Bukatini's good. I'm gonna swap out feta chini for Bukatini.

1998
01:29:16,680 --> 01:29:22,680
It's Bucatini, popper Delli, noki and rigatoni. There's your there's

1999
01:29:22,720 --> 01:29:24,359
your mount ushmore apastas.

2000
01:29:24,439 --> 01:29:27,680
Speaker 1: You know, stuff makes a she calls it mom and

2001
01:29:27,720 --> 01:29:30,159
noodles because girls really like it. But she makes this

2002
01:29:30,520 --> 01:29:33,479
pasta dish where it's like it is like the one

2003
01:29:33,479 --> 01:29:36,720
of those hollow noodles and and then it's got like

2004
01:29:36,800 --> 01:29:39,840
really just fresh olive oil and and uh.

2005
01:29:41,079 --> 01:29:43,000
Speaker 2: All kinds of like greens and tomatoes in there. And

2006
01:29:43,079 --> 01:29:43,760
that's pretty good.

2007
01:29:43,840 --> 01:29:44,279
Speaker 4: I like that.

2008
01:29:44,479 --> 01:29:45,439
Speaker 1: That's a solid dish.

2009
01:29:46,079 --> 01:29:46,479
Speaker 4: All right.

2010
01:29:46,760 --> 01:29:49,880
Speaker 2: Uh you know what, let's Dan Rekert and Chat says,

2011
01:29:50,000 --> 01:29:50,720
is this Italian?

2012
01:29:51,319 --> 01:29:52,159
Speaker 3: I think that's the work?

2013
01:29:52,680 --> 01:29:53,760
Speaker 2: Yeah you think maybe?

2014
01:29:53,880 --> 01:29:56,600
Speaker 1: So all right, I'm gonna, you know, let's hit this

2015
01:29:56,640 --> 01:29:59,840
button then we can actually finish this show. Mike Bennatti,

2016
01:29:59,880 --> 01:30:01,520
We're can people find you on the internet.

2017
01:30:01,920 --> 01:30:08,800
Speaker 3: Twitter, Twitch at Tolkoto Blue Sky Tolkoto Blue Ski. Yeah,

2018
01:30:08,920 --> 01:30:10,880
that's it. Well you say things now.

2019
01:30:10,840 --> 01:30:15,520
Speaker 1: Jeff someone uh someone demoed me, now it's spreading, So

2020
01:30:16,680 --> 01:30:17,279
does that work?

2021
01:30:18,119 --> 01:30:19,840
Speaker 2: I didn't. I never said anything but.

2022
01:30:22,359 --> 01:30:28,920
Speaker 3: One. I think we're just Michael all right, Ben mowing

2023
01:30:29,000 --> 01:30:31,359
Jan Okay, but I haven't done it yet because he

2024
01:30:31,359 --> 01:30:32,119
says he doesn't want to.

2025
01:30:33,000 --> 01:30:34,439
Speaker 2: Yeah, but I mean that's that's you got.

2026
01:30:34,600 --> 01:30:34,880
Speaker 4: How much?

2027
01:30:35,279 --> 01:30:37,520
Speaker 3: How much do I vemo to stop the quiet?

2028
01:30:37,640 --> 01:30:37,800
Speaker 4: Jan?

2029
01:30:39,199 --> 01:30:41,600
Speaker 2: I don't think you listen if you wait? Isn't there

2030
01:30:41,640 --> 01:30:43,720
a threshold where he switched over to speed running?

2031
01:30:43,840 --> 01:30:46,439
Speaker 3: So just give me ti thousand dollars or whatever? When

2032
01:30:46,560 --> 01:30:49,760
Our eight happens in in his dog barks and he

2033
01:30:49,840 --> 01:30:52,399
starts crying on stream and it becomes like a problem.

2034
01:30:52,840 --> 01:30:54,760
I'm just gonna sit here like.

2035
01:30:57,760 --> 01:30:59,399
Speaker 1: You're gonna go I told you so, and I'm gonna

2036
01:30:59,439 --> 01:31:03,079
go like this is even better now in our eight?

2037
01:31:03,199 --> 01:31:04,399
Speaker 2: What are you talking about?

2038
01:31:04,520 --> 01:31:07,279
Speaker 4: Look at this Bally of the stream, Mike.

2039
01:31:07,720 --> 01:31:11,520
Speaker 3: Yeah, I don't want Jander hurts. I don't want him

2040
01:31:11,560 --> 01:31:12,239
to be sad.

2041
01:31:13,159 --> 01:31:22,079
Speaker 1: It's a good hurt, all right, everybody, jeez, what are

2042
01:31:22,199 --> 01:31:24,640
we doing? We'll be back next week with new episodes

2043
01:31:24,680 --> 01:31:25,640
of both podcasts.

2044
01:31:25,720 --> 01:31:26,039
Speaker 2: Look out.

2045
01:31:26,159 --> 01:31:28,520
Speaker 3: Oh well, don't forget. Next Thursday is Halloween, so maybe

2046
01:31:28,520 --> 01:31:31,159
we're doing this Wednesday or something late Thursday.

2047
01:31:31,159 --> 01:31:31,479
Speaker 4: I don't know.

2048
01:31:31,560 --> 01:31:34,239
Speaker 1: We'll figure something out. Right Thursday would be hard because

2049
01:31:34,279 --> 01:31:37,039
I'll be trigger treating with the kids. So, uh, I

2050
01:31:37,119 --> 01:31:39,239
guess we maybe we'll do it a little bit late.

2051
01:31:39,359 --> 01:31:40,399
We'll see. We'll come up with some.

2052
01:31:40,479 --> 01:31:42,640
Speaker 4: Plan for that travel a day after too.

2053
01:31:42,800 --> 01:31:46,920
Speaker 3: Mike, Yes, we also leave the next day. But yeah,

2054
01:31:46,920 --> 01:31:47,520
we'll figure it out.

2055
01:31:47,800 --> 01:31:49,880
Speaker 1: We'll figure something out. But yeah, well we'll definitely have

2056
01:31:49,960 --> 01:31:51,680
both episodes of both podcasts next week. But that that

2057
01:31:51,720 --> 01:31:54,880
does remind me next week, So next weekend we're going

2058
01:31:54,960 --> 01:31:56,760
to be a dance for Extra Life.

2059
01:31:56,840 --> 01:31:58,199
Speaker 2: That's bonkers?

2060
01:31:58,439 --> 01:31:59,840
Speaker 1: Actually is that?

2061
01:32:00,319 --> 01:32:00,800
Speaker 2: Is that real?

2062
01:32:00,960 --> 01:32:01,439
Speaker 4: I guess it is.

2063
01:32:01,479 --> 01:32:02,199
Speaker 1: I'm looking at the date.

2064
01:32:02,520 --> 01:32:03,680
Speaker 3: Yeah, we leave for next Friday.

2065
01:32:04,079 --> 01:32:07,439
Speaker 2: All right, tune into UPF tomorrow on John Bomb Everybody

2066
01:32:07,520 --> 01:32:11,479
Astro Boy Invitational two. Thanks, have a good one, take

2067
01:32:11,479 --> 01:32:11,960
care of yourself.

2068
01:32:12,000 --> 01:32:12,359
Speaker 4: Goodbye.

2069
01:32:26,880 --> 01:32:28,159
Speaker 6: Should you be eating ass?

2070
01:32:28,239 --> 01:32:28,560
Speaker 4: By now?

2071
01:32:41,920 --> 01:32:44,359
Speaker 2: My Dixie wrecked? And I'll tell you what I do

2072
01:32:44,560 --> 01:32:45,720
need help getting up?

2073
01:32:45,880 --> 01:32:48,000
Speaker 3: You know this about me? Just last night.

2074
01:32:51,159 --> 01:32:51,960
Speaker 2: Sean is right.

2075
01:32:54,920 --> 01:32:57,640
Speaker 3: Us eater That most joke was great.

2076
01:32:58,880 --> 01:33:01,319
Speaker 6: Probably on the break he do be eating ass?

2077
01:33:02,399 --> 01:33:03,960
Speaker 3: I see he's eating easy and crow.

2078
01:33:05,079 --> 01:33:09,680
Speaker 6: Look I posted another link Further, there.

2079
01:33:09,640 --> 01:33:12,520
Speaker 1: Is another Oh the Arc Creators has a close bita

2080
01:33:12,560 --> 01:33:13,199
this weekend too.

2081
01:33:13,720 --> 01:33:16,439
Speaker 6: Yeah, I send a couple of emails.

2082
01:33:17,880 --> 01:33:21,560
Speaker 2: Hell, I didn't got in. I am the sinse you gardener,

2083
01:33:22,399 --> 01:33:24,520
all right, I can bring us back in.

2084
01:33:24,920 --> 01:33:25,399
Speaker 4: Yeah, I don't know.

2085
01:33:25,520 --> 01:33:27,560
Speaker 6: Yeah, I'm tired of looking at this guy eating ass.

2086
01:33:31,079 --> 01:33:33,600
We were scrapping the bottom of the bar with the prompt.

2087
01:33:34,399 --> 01:33:36,560
Let me tell you no way.

2088
01:33:37,279 --> 01:33:38,640
Speaker 3: It took us about to get to but it's a

2089
01:33:38,680 --> 01:33:40,319
good prompt. You came up with it.

2090
01:33:41,760 --> 01:33:42,520
Speaker 2: Yeah, I'm proud of you.

2091
01:33:42,960 --> 01:33:45,680
Speaker 4: Thank you. We we just have bad memories. We cann't

2092
01:33:45,720 --> 01:33:48,079
remember what we've already done. We should.

2093
01:33:48,479 --> 01:33:51,079
Speaker 6: Every time we have that conversation like do we did this,

2094
01:33:51,319 --> 01:33:53,439
I'm like, I should make a list, and then I'd

2095
01:33:53,479 --> 01:33:56,960
never do the list. So I think we're gonna keep

2096
01:33:57,000 --> 01:34:04,239
having this conversation every time. Uh, okay, there's that Oh wow,

2097
01:34:04,279 --> 01:34:06,960
we got pasta haters on the superche This is gonna

2098
01:34:07,000 --> 01:34:08,279
get nasty. I don't like this.

2099
01:34:08,560 --> 01:34:12,199
Speaker 4: This is gonna that is literally like hitting bread.

2100
01:34:12,600 --> 01:34:16,520
Speaker 2: He was like, bro, yeah, that's yeah, I agree with that.

2101
01:34:16,720 --> 01:34:16,760
Speaker 4: That.

2102
01:34:17,000 --> 01:34:19,159
Speaker 1: I think I'm weird for not liking pasta.

2103
01:34:19,319 --> 01:34:23,399
Speaker 6: Okay, well, I think it's you know that you're fucking weird.

2104
01:34:23,880 --> 01:34:26,399
Speaker 4: Yeah, I think I think we have a real problem

2105
01:34:26,479 --> 01:34:29,279
around here with some of us not acknowledging when we're weird.

2106
01:34:29,319 --> 01:34:30,119
So at least he got that.

2107
01:34:31,680 --> 01:34:33,439
Speaker 2: To watch that blood taste out of my mouth. What

2108
01:34:33,520 --> 01:34:34,600
are you guys talking about?

2109
01:34:35,479 --> 01:34:38,720
Speaker 4: Nothing related to that? Definitely not all right?

2110
01:34:39,800 --> 01:34:43,880
Speaker 3: All right kid, that's a spicy super We'll talk about

2111
01:34:43,920 --> 01:34:49,720
that later. Oh my god, Oh my god, my grandma

2112
01:34:49,760 --> 01:34:51,479
would slap you, silly.

2113
01:34:51,319 --> 01:34:55,680
Speaker 2: Sir, the same one, the.

2114
01:34:58,199 --> 01:35:00,760
Speaker 4: The most recent one is Okay, I thank you, Rachel.

2115
01:35:01,359 --> 01:35:04,640
Speaker 1: Let's see. Oh wait, I don't need to do well.

2116
01:35:04,680 --> 01:35:05,359
I do need to do that.

2117
01:35:05,880 --> 01:35:07,560
Speaker 4: Pasa for daring tonight. It was delicious.

2118
01:35:07,680 --> 01:35:09,920
Speaker 3: Yeah, I had a lasagna. It was fantastic.

2119
01:35:10,279 --> 01:35:14,079
Speaker 6: I don't know, but pasta. I don't like like pasta.

2120
01:35:14,119 --> 01:35:16,560
I tasted it, ever, I like that. Yeah.

2121
01:35:17,920 --> 01:35:19,359
Speaker 3: Aren't you a ramen goblin?

2122
01:35:20,359 --> 01:35:20,640
Speaker 2: Okay?

2123
01:35:20,920 --> 01:35:24,399
Speaker 1: Yeah, I mean I do like the the Asian spices

2124
01:35:24,479 --> 01:35:27,039
on there more so I do like I do like

2125
01:35:27,079 --> 01:35:28,039
I love ramen. Yeah.

2126
01:35:29,039 --> 01:35:31,640
Speaker 4: So you don't like Marinera? Is that it? Or?

2127
01:35:33,159 --> 01:35:34,119
Speaker 3: I guess you know?

2128
01:35:34,239 --> 01:35:35,119
Speaker 2: Marinera is better?

2129
01:35:35,359 --> 01:35:39,159
Speaker 1: Like if I'm gonna have an Italian dish spaghetti and meatballs.

2130
01:35:39,199 --> 01:35:41,720
Speaker 2: That's probably the one that I will probably enjoy the most,

2131
01:35:41,960 --> 01:35:42,319
for sure.

2132
01:35:42,399 --> 01:35:44,119
Speaker 1: I think I like that. I do like that.

2133
01:35:44,640 --> 01:35:46,479
Speaker 4: Oh wait, what else would you be talking about?

2134
01:35:46,520 --> 01:35:49,359
Speaker 2: The the the Alfredo sauces and.

2135
01:35:49,479 --> 01:35:51,680
Speaker 4: Oh Alfredo sucks ass No, yeah.

2136
01:35:51,720 --> 01:35:54,760
Speaker 3: Wow, Alfredo good. Most people like restaurant. Alfredo's mostly like

2137
01:35:55,439 --> 01:35:57,800
just cream and yeah yeah, the creamy sauces.

2138
01:35:58,000 --> 01:36:00,239
Speaker 1: Yeah, those are the ones that like, I really really.

2139
01:36:00,199 --> 01:36:02,600
Speaker 4: Yeah, you need that made really well. Otherwise it's pretty

2140
01:36:02,680 --> 01:36:03,439
pretty mediocre.

2141
01:36:03,960 --> 01:36:11,880
Speaker 3: Get some get some pesto. Like I like Alfredo, fine,

2142
01:36:11,920 --> 01:36:13,920
but I can't eat Alfredo anymore. I can't live like

2143
01:36:14,000 --> 01:36:18,840
that anymore. Real Alfredo is like very good and it's

2144
01:36:19,119 --> 01:36:25,920
just butter parmesan and like the starchy pasta water got.

2145
01:36:25,960 --> 01:36:28,119
Most American restaurants add a ship ton of cream to it.

2146
01:36:28,239 --> 01:36:30,279
Speaker 6: And I don't know if you have this over, but

2147
01:36:30,439 --> 01:36:33,880
Tuca is fucking it's like a sauce. They cook for

2148
01:36:34,039 --> 01:36:38,960
like thirteen hours, like we meet, and it's like that

2149
01:36:39,039 --> 01:36:40,039
ship is the boss.

2150
01:36:40,119 --> 01:36:42,279
Speaker 4: Anything you got to slow cook, that's good ship.

2151
01:36:42,960 --> 01:36:46,439
Speaker 6: They started cooking the day before. It's crazy, like a

2152
01:36:46,520 --> 01:36:49,039
bunch of it's like a bunch of.

2153
01:36:49,199 --> 01:36:53,960
Speaker 4: Meat falls pasta dish, you know, it's in the it's

2154
01:36:54,039 --> 01:36:54,720
in the family.

2155
01:36:54,840 --> 01:36:59,520
Speaker 3: You know the family. There's a tip get just you know,

2156
01:36:59,600 --> 01:37:02,159
get a are of pesto and like put a spoonful

2157
01:37:02,159 --> 01:37:04,960
of that and your red sauce is just in a

2158
01:37:05,039 --> 01:37:07,640
nice little, nice little something, nice little something something.

2159
01:37:08,000 --> 01:37:10,640
Speaker 1: I think the I had like the tour of Italy

2160
01:37:10,680 --> 01:37:13,960
from Olive Garden, and it had like the lasagna was

2161
01:37:14,039 --> 01:37:16,399
the thing I could eat. But even that I wasn't

2162
01:37:16,439 --> 01:37:18,039
in love with. So it's just like I was like,

2163
01:37:18,399 --> 01:37:22,920
this is disappointing, all right, and the chicken parmesan I

2164
01:37:23,039 --> 01:37:24,359
was like this, I don't like this at all. I

2165
01:37:24,399 --> 01:37:24,960
don't think so.

2166
01:37:25,359 --> 01:37:27,399
Speaker 2: Yeah, That's just where I'm at right now.

2167
01:37:27,439 --> 01:37:27,760
Speaker 1: I don't know.

2168
01:37:27,800 --> 01:37:29,119
Speaker 2: Maybe I'll come back around, all right.

2169
01:37:29,359 --> 01:37:32,079
Speaker 1: I am set. Yeah, and you know, I just let's

2170
01:37:32,119 --> 01:37:33,880
go to a good Italian restaurant. I bet it will

2171
01:37:33,920 --> 01:37:40,560
change my tune instantly. I bet that will happen. I

2172
01:37:40,640 --> 01:37:41,119
will get it.

2173
01:37:41,159 --> 01:37:44,239
Speaker 4: Give me a mo jan keeps talking about cooking for

2174
01:37:44,359 --> 01:37:46,840
us while we make you a potluck. Mike brings something

2175
01:37:46,880 --> 01:37:48,800
to some Italian Yeah, I like that.

2176
01:37:50,960 --> 01:37:53,439
Speaker 3: Oh my god, I don't know if I have Oh

2177
01:37:54,279 --> 01:37:54,680
you've have it?

2178
01:37:54,880 --> 01:38:00,439
Speaker 6: Oh what do you say that? That war the road,

2179
01:38:00,479 --> 01:38:06,439
gracious road chat m that war that's what that pasta pastaki?

2180
01:38:07,520 --> 01:38:09,920
Speaker 3: My dad says, naki though, but I started I watched

2181
01:38:10,039 --> 01:38:12,119
much food. We gonna say Noki, I love?

2182
01:38:13,640 --> 01:38:15,760
Speaker 4: Yeah? Is there supposed to be like a y and there.

2183
01:38:16,920 --> 01:38:18,680
Speaker 3: That's how it's spelled. That's how it's spelled.

2184
01:38:18,720 --> 01:38:19,119
Speaker 4: That's how I.

2185
01:38:20,760 --> 01:38:21,119
Speaker 3: Noki.

2186
01:38:21,439 --> 01:38:22,359
Speaker 6: Yeah, ky.

2187
01:38:23,920 --> 01:38:27,079
Speaker 1: Okay. I don't know that I have in any sauce

2188
01:38:27,720 --> 01:38:29,960
fixed the sheet.

2189
01:38:32,279 --> 01:38:35,239
Speaker 6: I'm no Italian, but you know I live in Argentina,

2190
01:38:35,319 --> 01:38:37,439
so that is fine, all right?

2191
01:38:37,479 --> 01:38:38,239
Speaker 3: Which is most.

2192
01:38:40,439 --> 01:38:40,720
Speaker 4: Copper?

2193
01:38:40,800 --> 01:38:43,520
Speaker 3: You have a popper deli and a bowlonnaise, oh my god,

2194
01:38:44,199 --> 01:38:48,479
slowly Spanish sick noodles, which means mostly.

2195
01:38:48,640 --> 01:38:49,680
Speaker 2: I had Windy's tonight.

2196
01:38:50,520 --> 01:38:52,279
Speaker 3: Damn dude, I didn't know you were a bowl.

2197
01:38:53,600 --> 01:38:56,279
Speaker 2: Yeah we got that. I got three of the boo bags,

2198
01:38:57,319 --> 01:39:00,199
like like adult kids.

2199
01:39:00,439 --> 01:39:05,560
Speaker 3: What did everybody else eat.

2200
01:39:07,439 --> 01:39:07,760
Speaker 4: It? Back?

2201
01:39:08,720 --> 01:39:18,760
Speaker 3: All right, it's a surprise, even a right, all right, break,

2202
01:39:19,560 --> 01:39:21,479
I don't shut up.

2203
01:39:24,479 --> 01:39:25,239
Speaker 6: Jesus Christ.

2204
01:39:29,439 --> 01:39:31,159
Speaker 1: It was truly unbelievable.

2205
01:39:32,920 --> 01:39:35,920
Speaker 6: All right, are already we're doing this again?

2206
01:39:35,960 --> 01:39:36,760
Speaker 4: All right? Listen?

2207
01:39:37,720 --> 01:39:38,560
Speaker 2: Yeah, I think I think so.

2208
01:39:38,680 --> 01:39:38,880
Speaker 4: Yeah.

2209
01:39:38,960 --> 01:39:40,760
Speaker 1: Let me just fix the camera real.

2210
01:39:40,760 --> 01:39:43,520
Speaker 6: Quick, A list out.

2211
01:39:44,159 --> 01:39:44,760
Speaker 4: I just did.

2212
01:39:46,960 --> 01:39:47,960
Speaker 1: I will skat it.

2213
01:39:48,319 --> 01:39:49,399
Speaker 2: Let me do that real quick.

2214
01:39:49,600 --> 01:39:52,239
Speaker 6: Somebody needs to come up with like a like a

2215
01:39:52,359 --> 01:39:55,279
Google Chrome like extensions where you like can't tweet and

2216
01:39:55,319 --> 01:39:57,079
skit it at the same time, you know what I mean?

2217
01:39:57,800 --> 01:39:58,560
Speaker 2: Yeah, yeah, but.

2218
01:40:00,079 --> 01:40:01,520
Speaker 1: Know Twitter's a p I is all.

2219
01:40:03,279 --> 01:40:04,000
Speaker 3: Inexpensive.

2220
01:40:04,159 --> 01:40:07,079
Speaker 4: There's like paid services you do to use that.

2221
01:40:07,239 --> 01:40:09,680
Speaker 2: But yeah, than that.

2222
01:40:09,840 --> 01:40:10,520
Speaker 6: If this, then that.

2223
01:40:13,079 --> 01:40:14,760
Speaker 4: Jeff, did you listen to the dump truck today?

2224
01:40:15,079 --> 01:40:17,520
Speaker 1: I no, I did not, but gonestly, it was a

2225
01:40:17,560 --> 01:40:18,199
real mess.

2226
01:40:18,279 --> 01:40:19,840
Speaker 4: At the end there where Dan's like, you know, some

2227
01:40:20,000 --> 01:40:22,640
days I wake up and remind myself and this is

2228
01:40:22,680 --> 01:40:24,800
how I really feel if I'm working this opinion.

2229
01:40:28,880 --> 01:40:31,239
Speaker 3: Yeah, I bet it's a fine line.

2230
01:40:35,079 --> 01:40:38,399
Speaker 2: All right, I'm skiated. Let's get back into it, all right, good, yep,

2231
01:40:41,520 --> 01:40:41,960
no worries.

2232
01:40:42,880 --> 01:40:47,079
Speaker 4: We are I think.

2233
01:40:49,520 --> 01:40:50,359
Speaker 6: I think we're back.

2234
01:40:51,199 --> 01:40:56,880
Speaker 4: Oh no, yeah, did step pause for everyone?

2235
01:40:57,079 --> 01:40:58,560
Speaker 1: Or oh did I pause?

2236
01:40:58,640 --> 01:40:58,960
Speaker 2: Was it mean?

2237
01:40:59,119 --> 01:40:59,159
Speaker 5: No?

2238
01:40:59,239 --> 01:41:01,600
Speaker 4: No? No, no no oh? Your camera at least was

2239
01:41:01,680 --> 01:41:02,640
paused for me for a sec.

2240
01:41:02,920 --> 01:41:05,399
Speaker 1: Okay, think we're back and you think, ye, it's a

2241
01:41:05,479 --> 01:41:07,600
reconnection successful. I think we are fully back.

2242
01:41:07,640 --> 01:41:12,560
Speaker 2: Okay, all right, but what.

2243
01:41:12,720 --> 01:41:13,520
Speaker 1: Well maybe not?

2244
01:41:13,840 --> 01:41:14,199
Speaker 3: Maybe not?

2245
01:41:15,399 --> 01:41:17,880
Speaker 6: If did for froze this time? Everybody?

2246
01:41:19,640 --> 01:41:20,239
Speaker 3: It is Jeff.

2247
01:41:20,520 --> 01:41:21,119
Speaker 6: It is Jeff.

2248
01:41:22,560 --> 01:41:24,319
Speaker 4: Yeah, I think is Aaron. I might be having issues.

2249
01:41:24,600 --> 01:41:26,359
Speaker 1: Yeah, let me turn let me see here, let me

2250
01:41:26,479 --> 01:41:33,520
turn this off and see if that makes a difference. Yeah,

2251
01:41:33,840 --> 01:41:34,520
it's just a.

2252
01:41:34,720 --> 01:41:46,840
Speaker 6: Good old joke. Oh yep, he froze again. Uh, let's see.

2253
01:41:49,560 --> 01:41:51,920
Can you Oh you're good, You're good.

2254
01:41:51,960 --> 01:41:54,680
Speaker 1: All right, it's just you guys, don't hear me.

2255
01:41:55,239 --> 01:41:56,520
Speaker 3: I hear you now, I hear you.

2256
01:41:58,239 --> 01:42:03,039
Speaker 1: Yeah, okay, all right, I might have to just pull

2257
01:42:03,079 --> 01:42:04,760
the plug on the router and reboot it because it

2258
01:42:04,840 --> 01:42:08,640
just seems like it's losing its mind. Yeah, but it's like, yeah,

2259
01:42:08,680 --> 01:42:10,000
but that'll just it'll just mess.

2260
01:42:09,880 --> 01:42:15,039
Speaker 5: Up right now, you no, give it a give it

2261
01:42:15,920 --> 01:42:19,399
like like all right, we'll give it a look like

2262
01:42:20,039 --> 01:42:22,920
for us, so again video.

2263
01:42:23,159 --> 01:42:28,520
Speaker 1: Yeah this is all yeah, looks better. And only we

2264
01:42:28,680 --> 01:42:30,720
set this so we can see if I'm losing any

2265
01:42:30,800 --> 01:42:36,960
more frames. Okay, dropped frames are looking good? All right,

2266
01:42:37,199 --> 01:42:40,319
let's uh, we'll have to cut that out. Christian will

2267
01:42:40,319 --> 01:42:40,880
figure it out.

2268
01:42:41,640 --> 01:42:42,399
Speaker 6: We'll figure that one.

2269
01:42:42,439 --> 01:42:47,880
Speaker 2: Okay. I think we're good behind the scenes now absolutely

2270
01:42:48,760 --> 01:42:48,880
Uh

