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Speaker 1: Hey, everybody. Welcome to the Game Informer Show, a weekly

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podcast covering the video game industry. You can join us

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every Thursday for discussion but the latest in gaming news, reviews,

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and exclusive reveals, alongside Game and form more staff and

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special guests from around the industry. I'm one of your

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hosts today in person with our other two hosts, I'm

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Alex van Aikin. By the way, I'm joined by Charles Hart.

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How you doing, Charles, I'm good.

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Speaker 2: I'm full time now, which means i'll never leave.

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Speaker 1: And you're at events at events. Yeah, that's awesome.

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Speaker 2: Hitting the town.

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Speaker 1: Yeah, yeah, we're gonna be talking switch to We've got

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Rogers Base joining us later, and then we're gonna be

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talking about summer game fests alongside Marcus Stewart.

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Speaker 3: Hello, look at us in person. This doesn't happen very often.

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Speaker 2: No, it doesn't.

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Speaker 1: We gotta cherish it.

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Speaker 3: I know the first time I've gotten to meet Charles

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in person. And mythical height, Yes you are.

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Speaker 1: I have noticed, Charles, you have longer legs because Torso, Yeah, Torso.

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Speaker 3: You We were trying to figure out what kind of

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tall you were.

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Speaker 4: If I'm kind of like, I'm kind of built like

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Mike Wazowski if you had a head on top of

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his other head, you know where it's like it's mostly

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limbs and then kind of like a little Torso, can.

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Speaker 3: We do like a live like like height comparison, like

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can we stand between the two of us?

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Speaker 5: Yeah?

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Speaker 3: Can we? Would it be funnier to see him out

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of frame for like us?

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Speaker 2: We can cut in a clip of us.

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Speaker 3: Yeah, we'll put in a clip for people that were wondering,

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like how tall Charles actually is on in the video version,

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you can put the door.

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Speaker 1: I don't want to forget, so let's do it right now.

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Speaker 3: Okay, we're doing it now. We're standing up, everybody. Here

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we goes, we're standing right, stand up. I got checked

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dramatically at the same time. Right angle and here we go.

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We're standing up. Audio listeners are standing up. I'm looking

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at Charles.

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Speaker 1: Okay, this angle makes it look ridiculously for audio listeners, Like,

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because I'm six.

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Speaker 2: What do you want to go over to the door?

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I think that's like a comparison. You don't think so everyone?

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Speaker 3: And I'm six, okay, yeah, so like my shoulders are

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significantly lower than your shoulders differ and yeah, for audio listeners.

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I'm like, it's it feels cool. I guess look up

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at this and it's I don't know if it's funnier

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because you're significantly taller, but it's also a significant a

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significant age gap between us, and not that that really

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should play a factor in height, but there is like

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a semi humors sort of like there's something about that dynamic.

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Speaker 2: Yeah, yeah, yeah, no, it's pretty come for me. I'm

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I'm the smallest and the biggest at the same time. Yeah, yeah, yeah.

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Speaker 3: A Little big Man good, uh Dustin Hoffman movie.

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Speaker 1: I love Little big Man too, where you could create

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the levels.

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Speaker 3: You know, I thought you were gonna I don't know why.

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I thought you're gonna make a what was the Marlon

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Wayne's movie? Or He's a baby like the two thousand.

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It's like we man email about you.

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Speaker 6: You know, brought up.

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Speaker 1: I do not remember thet.

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Speaker 3: I know, talking about not a good movie. You don't

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want to you know, yeah, yeah.

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Speaker 1: Oh god, wow, yeah.

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Speaker 2: Can we talk about a video game? Yeah, let's talk

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about video game. Last time we talked about.

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Speaker 1: Blackfish in the documentary and a bunch of non video games.

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Speaker 3: We got to come up with a new weird obscure.

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Speaker 2: Yeah, film every.

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Speaker 3: Time bad Marlon Wayne's movie.

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Speaker 2: Yeah, we Baby, What was it called?

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Speaker 3: Little No No no, no no no.

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Speaker 2: I like it better? We Baby, we Baby. He's a

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wee baby because the video game.

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Speaker 3: That sounds like a cool phrase like we baby, we Baby.

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Speaker 4: That'd be a good wrapper ad lib baby.

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Speaker 2: Okay, now it's not We're moving on.

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Speaker 3: Entire That's what he's trying to say.

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Speaker 4: It's it's like, what time does become my catchphrase? I'll

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integrated into the show. It make sentence.

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Speaker 1: It's ten pm on Sunday of Summer Game Fest.

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Speaker 2: Marcus. You and I went to June. Thank you. Marcus.

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Speaker 1: You and I went to an Xbox invite only event today.

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Speaker 3: Yeah, Xbox showcase earlier today.

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Speaker 1: Yeah yeah, you played Ninja guid In four. I went

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hands on with the Xbox ally the rog Xbox ally X,

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which is like the beefy new handheld, one of two

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coming later this holiday that was officially announced during their showcase.

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I played Outer Worlds two. I also played Grounded two.

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We'll get into that later, Charles or yeah, well I'm

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gonna get to you in a second, Charles. But Marcus,

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he also played Pragmatta, the Resident Evil Requiem, anything else

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that we're gonna touch on.

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Speaker 3: Those are probably the big three.

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Speaker 2: Okay, yeah, Charles, what about you? What have you been

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playing this week? I think the main ones I can

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talk about the stuff I did at Anna Perna. So I

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played uh More Souls, which was great. Yeah. I played

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a game called Snap and Grab, which I think was

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revealed this week.

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Speaker 4: Uh And I played Mixtape, which Mixtape is one of

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those games that I've been excited for. I didn't know

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if a demo was going to do a justice and

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now I'm like, I was really impressive with them, which

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is great.

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Speaker 1: Cool, And like I said at the top, we're going

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to we have Rogers Base joining in us later taking

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my spot on the podcast. But it'll be a good

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time diving into the Switch too. Marcus is going to

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show off his first reactions to the Switch too, Yes,

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QVC style.

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Speaker 3: I think, yeah, the first time I've ever held a

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switch too, because mine has not come into mail at

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the time we're recording.

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Speaker 1: Yeah, and to be clear, we already recorded that segment.

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That's why I know it turns out like a QBC

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esque show. But Marcus, let's get into yours. I think

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you've got like the big heavy hitters this week. I

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mean Pragmata, Resident Evil. Which one do you want to

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start with?

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Speaker 3: Let's start with Resident Evil.

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Speaker 2: Yeah, we got it's.

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Speaker 3: The big one, right, it's probably of all the new

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game reveals that's probably up there. Yeah. So we havecom

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had a theater presentation where we got to see thirty

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minutes of Hands Off, just like a straight gameplay demo

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of the game that takes place imediately after the end

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of the revealed trailer, where you see Grace Ashcroft, our

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new protagonist, and a sticky situation trapped in this what

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appears to be a sort of like hospital, maybe psych

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ward somewhere in there, it's unclear, but like in a mansion,

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like those old like hospital mansions basically, yeah, you know

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the ones.

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Speaker 1: Like the ones infirmaries. I was born in one, Yeah,

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the one that they actually.

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Speaker 2: Have. You did insane Lord drop casually in conversation.

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Speaker 1: It's like a mixture of like an orphanage and infirmary

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and a hospital.

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Speaker 3: Like an amalgamation of those things, just like old creepy building. Yeah.

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So we got to watch footage of that, and then

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I got to play behind Closed Doors demo of that

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same section, so got hands on time and Residueva Requiem

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as we know as the director of Resident Evil seven

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behind it. And I will say right off the bat,

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the game is very Resident Evil seven coded, at least

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in his demo. And you know, and by that, I

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mean you know seven was very much like like Tensions scares,

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Like it was like we're taking away a lot of

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your defenses and you're really just trying to run and

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hide from these things. And it feels like that immediately

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where you know, it begins with Grace escaping from her

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restraints that you see in the trailer, and then the

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moment you open the first door, you just see pitch

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black darkness in this hallway and it's just like it's

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almost mean spirited because it's like you have nothing in your.

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Speaker 2: Inventory, idiot, you thought you got out.

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Speaker 3: You have to leave the safety of the only lit

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room that you can see. Yeah, and you immediately start

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hearing just like a lot of untid Like the sound

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design is on point, playing with headphones of course, and

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you're just hearing all these weird bumps and creeks and

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you're just like, I don't know what is like a

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threat or what is just old house noises and it's like,

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all right, I'm in and you're making a way through

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the mansion, and I'll have a you know, written preview

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about this as well. I won't spoil too much, but

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there is a The only enemy I came across in

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this demo was a new persistent enemy, so kind of

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in the vein of a mister X or a lady dematress.

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There is a new, very horrifying creature in this house.

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The best actually I know, I've said Resident Evil seven,

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but another great comparison to what I played is the

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Dollhouse in resid Evil Village in terms of just like

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the vibe and what you have to do during this

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section of like you're in this largely dark area, the

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lights are unreliable, Like you turn some on and then

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maybe it will go a bit, it'll stay on for

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a bit and it turns off. The only things I

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found I found there's no combat in this demo whatsoever.

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Capcom during the presentation made a point to say, hey,

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Grace is not really a great fighter. It's not her

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thing necessarily, even though she works for the FBI. So

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it was really interesting how there was no combat. I

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never got a weapon. I got a bottle that I

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could throw to distract enemies. Other than that, I found

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a lighter and that kind of became my things. I

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got to go into this like pitch dark room. I

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have this light of his lighter, and then I'm running

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into this creature that gets around the house by escaping

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into the ceiling and so like. And it also does

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the thing of it does the jackar ducks kind of thing. No,

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it's literally just like when you'll notice sometimes when you

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look up you'll see just like holes in the ceiling

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like it has like punched his way through, and you're like, okay,

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that's probably not a good sign. And you can hear

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it moving around up there.

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Speaker 2: What does the sound?

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Speaker 1: Is it like a scurry as well?

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Speaker 3: No, it's a big like this creature is literally like

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it barely fits in the hallway. It's doing like the

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kind of like hunch as. So you're hearing like boom boom,

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and you can see the light shaking if it's like

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over like a lamp or like a chandelier or something. God,

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and you know, and there's a little bit of peats.

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You're gonna hallways and you'll see like the and they're like, Okay,

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I don't know, Pete has like I think of that

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now when I think of like shaky scary lan amps.

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But it was like a short. It was like a

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thirty minute segment. Like I said, I'm just you're just

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trying to escape this section. Basically, it's like you're trying

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to find a fuse box to open a gate that's

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blocking the rest of the I guess the rest of

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the hospital slash mansion, whatever it is, and just trying

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to like I'm just trying to dodge this thing, like

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I'm sneaking around trying to distract it.

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Speaker 2: Uh.

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Speaker 3: There is a trick to it that I cannot spoil

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in terms of like what you need to do to

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stay away from it. And then it's but it plays

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super well. It plays like Resident Evil like I did

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like the Resident Evil. Think like, oh, here's a locked

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door that needs a special key that has like a

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chair up on it. I got to find the chairup key.

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I got to you know, like mention, like I got

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to find a fuse for a fuse box. Like it's

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hitting the greatest hits of Resident Evil, and so it's

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like there was nothing in this demo that was like,

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WHOA never seen this before? It's just like, all right,

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locked in this thing is terrifying. I'm ready for another

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one of these. You know, they've been they've had a

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steady cadence of like when we get a new one

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and that like cool down meter of like it's been

236
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a long time since Village and you know RI four

237
00:11:04,480 --> 00:11:05,960
was great two, But in terms of like we're back

238
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to the numbered ones, the first person ones. It's terrifying. However, say,

239
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first person, this is maybe the only demo I've ever

240
00:11:13,440 --> 00:11:17,120
seen where the one last thing was a menu option.

241
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So we see the conclusion of the demo in the

242
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theater presentation, and then it makes a point to show

243
00:11:23,360 --> 00:11:28,000
someone going into the menu, going to the options and

244
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toggling a new option to go from first to third person.

245
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So for the first time and residue of a wreck

246
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way on, you can play the game in either first

247
00:11:37,759 --> 00:11:40,360
person or third person, and you can switch between the

248
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two at any time while you're playing. It's like on

249
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the fly. So when I played my demo, so the

250
00:11:44,840 --> 00:11:48,440
demo or the presentation, it was in first person. So

251
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I made a point to play most of my demo

252
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in third person, just to see the differences, and there's

253
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no like gameplay difference, like you know, even like some

254
00:11:56,120 --> 00:11:58,000
of the cutscenes that were in first person or like

255
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in third and then other ones are still in first person.

256
00:12:00,639 --> 00:12:02,679
That it kind of depends on, like this is this

257
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was framed in first person. That's like jump scare, So

258
00:12:04,960 --> 00:12:06,720
we're just going to keep that the same. But there

259
00:12:06,759 --> 00:12:09,120
was like one instance where like you open a closet

260
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in a room and it's like not a story thing,

261
00:12:11,360 --> 00:12:12,840
and like a lamp falls out, and it's like, oh,

262
00:12:12,879 --> 00:12:15,200
it is like a jump scare, but like I played

263
00:12:15,240 --> 00:12:17,960
it again third person and you just see grace kind

264
00:12:18,000 --> 00:12:20,080
of like same thing, but just like like oh okay,

265
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So maybe there's little things where they do shift the

266
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camera a little bit, but yeah. It was also interesting

267
00:12:26,000 --> 00:12:28,240
is that in the menu they say for first person

268
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it's labeled as recommended experience. So I guess it's like

269
00:12:31,440 --> 00:12:33,960
it's scarier because first person is scarier. But it is

270
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cool to finally have the option and just to be

271
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able to switch freely between the two. But yeah, also some.

272
00:12:37,960 --> 00:12:41,000
Speaker 1: People can't play first person games that too. Most of

273
00:12:41,080 --> 00:12:42,720
thickness that kind of thing exactly.

274
00:12:42,840 --> 00:12:44,279
Speaker 2: So you what do you think you're going to be

275
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doing I'm doing first first.

276
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Speaker 3: It's kind of like they've had this cadence for a

277
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while of like new game remake, new game remake, where

278
00:12:51,639 --> 00:12:53,960
it's like the remakes are always third person because that's

279
00:12:54,000 --> 00:12:56,600
what those games were, and to me, like meinline Residentaval

280
00:12:56,679 --> 00:12:59,120
now is first person, and since we don't get this

281
00:12:59,120 --> 00:13:00,759
all the time, I want to play first person. And

282
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also I'm a horror guy. I want to be scared second.

283
00:13:03,360 --> 00:13:05,840
That would be like a second player thing for third

284
00:13:05,840 --> 00:13:09,039
person I need. But yeah, I'm excited for it's doing

285
00:13:09,279 --> 00:13:11,559
what I want from Resident Evil. It seems it looks

286
00:13:11,600 --> 00:13:12,799
great and yeah, I'm psyched.

287
00:13:13,080 --> 00:13:13,519
Speaker 2: Hell yeah.

288
00:13:13,960 --> 00:13:16,679
Speaker 1: You also at Capcom you played Pragmata. Yeah, which was

289
00:13:16,679 --> 00:13:17,919
when was that first revealed?

290
00:13:18,360 --> 00:13:20,600
Speaker 3: So I had to look it up. Yeah, twenty twenty

291
00:13:20,639 --> 00:13:22,360
at the PlayStation five reveal event.

292
00:13:22,440 --> 00:13:26,799
Speaker 2: Okay, yeah, oh weird? Did what did we see there?

293
00:13:27,000 --> 00:13:33,039
Speaker 1: If it's like the space astronaut guy with the little girl, Yeah,

294
00:13:33,039 --> 00:13:35,120
and I feel like they were hovering over a city

295
00:13:35,240 --> 00:13:35,720
or something.

296
00:13:35,799 --> 00:13:37,759
Speaker 3: They were on Earth, like you saw like they were

297
00:13:37,840 --> 00:13:40,519
space and then it was like on Earth, which that

298
00:13:40,600 --> 00:13:43,120
mood piece. I wonder what how much of that is

299
00:13:43,159 --> 00:13:45,120
representative the game, or if it was just a tone piece,

300
00:13:45,200 --> 00:13:49,559
especially at this point. Yeah. But so the premise of

301
00:13:49,559 --> 00:13:51,080
the game is that you play a guy named Hugh

302
00:13:51,120 --> 00:13:54,120
Williams who is like the astronaut guy, and the idea

303
00:13:54,200 --> 00:13:56,120
is that he's him and a team are sent to

304
00:13:56,159 --> 00:14:00,360
this lunar research station on the Moon where or for

305
00:14:00,440 --> 00:14:03,960
whatever reason, and oh, actually because there was like it

306
00:14:04,000 --> 00:14:06,639
went silent suddenly, like, oh, we're not hearing back from

307
00:14:06,679 --> 00:14:08,600
these guys, go up there to see what happened. You

308
00:14:08,639 --> 00:14:11,559
get there, there's some sort of like like a quake,

309
00:14:11,720 --> 00:14:14,559
it said, and a demo like like an earthquake on

310
00:14:14,600 --> 00:14:16,440
the Moon. I don't know, but it was like and

311
00:14:16,720 --> 00:14:19,679
it devastates everything. He gets hurt, and then kind of

312
00:14:19,679 --> 00:14:22,080
where my demo starting is, I got the play Pragmata

313
00:14:22,639 --> 00:14:26,000
is where Hugh was kind of like injured. And then

314
00:14:26,039 --> 00:14:28,440
the little girl Diana, who is not actually a girl

315
00:14:28,440 --> 00:14:31,080
but as an android that just looks like a young girl,

316
00:14:31,440 --> 00:14:35,080
she finds you and patches you up, and you guys

317
00:14:35,519 --> 00:14:39,080
just work together to try to escape back to Earth.

318
00:14:39,320 --> 00:14:41,200
And the problem is that you're trapped on the station

319
00:14:41,279 --> 00:14:45,360
where there's this AI that has kind of like mistaken

320
00:14:45,440 --> 00:14:48,440
you as threats and is kind of like unleash its

321
00:14:48,440 --> 00:14:49,879
security systems, which you're.

322
00:14:49,720 --> 00:14:51,720
Speaker 4: Like, is that what the There was like an intro

323
00:14:51,799 --> 00:14:55,000
to the trailer that was like an AI corporation. Yeah,

324
00:14:55,000 --> 00:14:56,720
it's like it occurred to me that that was the

325
00:14:56,799 --> 00:14:59,000
robots that are turning against you.

326
00:14:59,159 --> 00:15:03,559
Speaker 3: Yeah, it's like this AI is like seeking these robots. Yeah, okay, yeah, probably,

327
00:15:03,559 --> 00:15:05,639
so you're fighting like the primary enemies at least from

328
00:15:05,639 --> 00:15:07,279
what I've seen, are just like the just a bunch

329
00:15:07,360 --> 00:15:10,519
of different types of like just robots. Okay, So it's

330
00:15:10,559 --> 00:15:14,000
a third person over the shoulder style shooter plays very well.

331
00:15:14,320 --> 00:15:16,480
The big twist would pragm out as that because you

332
00:15:16,519 --> 00:15:19,279
have Diana, the girl. She's on your back kind of

333
00:15:19,279 --> 00:15:23,120
piggyback riding you the whole game, and her ability is

334
00:15:23,159 --> 00:15:26,440
that she can hack into everything, and so it plays

335
00:15:26,440 --> 00:15:29,799
in the combat where you have to hack every enemy

336
00:15:30,120 --> 00:15:31,559
before you can kill them.

337
00:15:31,879 --> 00:15:35,799
Speaker 1: Interesting, And is this like a atrius creator like you

338
00:15:35,840 --> 00:15:38,120
have a you play as creatus, we have an Atrius button.

339
00:15:38,960 --> 00:15:42,000
Speaker 3: No, it's a lot more like it's like playing a

340
00:15:42,039 --> 00:15:46,399
normal third person shooter or yeah, like it doesn't feel

341
00:15:46,399 --> 00:15:49,360
like feels like he feels more like a separate character

342
00:15:49,360 --> 00:15:52,639
because he has a dedicated there's like a dedicated atreyas button. Yeah,

343
00:15:52,720 --> 00:15:57,720
where this just feels like, oh Diana like this her

344
00:15:57,759 --> 00:16:01,000
abilities could have been one person, but because we see

345
00:16:01,039 --> 00:16:05,120
two people represented, then we know what's her doing. So

346
00:16:05,320 --> 00:16:07,240
like her thing is like when you're aiming like with

347
00:16:07,559 --> 00:16:09,960
L two as you do in a shooter, she'll like

348
00:16:10,080 --> 00:16:11,679
point like she'll do the thing with her hand where

349
00:16:11,720 --> 00:16:14,039
she shoots like her hacking beam, and then it hacks

350
00:16:14,039 --> 00:16:16,080
into the targets and it brings up in real time

351
00:16:16,480 --> 00:16:19,000
this hacking menu that it's going to be triggy to

352
00:16:19,000 --> 00:16:20,879
describe it. I haven't seen anything quite like it. But

353
00:16:21,080 --> 00:16:24,000
it's like a three by three grid like imagine like

354
00:16:24,279 --> 00:16:27,360
a phone dial pad a little bit, and you see

355
00:16:27,399 --> 00:16:30,360
a green node. And the idea is that you're using

356
00:16:30,399 --> 00:16:33,559
the face buttons as like the D pad, So each

357
00:16:33,559 --> 00:16:36,240
face button is a cardinal direction, and you're trying to

358
00:16:36,840 --> 00:16:41,279
guide a cursor down like each square to get to

359
00:16:41,320 --> 00:16:45,279
the green pad, which completes the hack. But then along

360
00:16:45,320 --> 00:16:48,279
the way there are blue squares and you need to

361
00:16:48,360 --> 00:16:51,720
hit those blue squares en route to the green one

362
00:16:51,879 --> 00:16:56,080
to finish it. As far as I could tell, And

363
00:16:56,120 --> 00:16:58,200
also you don't have to hit all of them, and

364
00:16:58,279 --> 00:17:01,120
I think because they have a stacking effect, where like

365
00:17:01,399 --> 00:17:03,759
every successive square that you hit of the same one

366
00:17:03,919 --> 00:17:06,559
stacks its effect. From what I could tell playing it,

367
00:17:06,599 --> 00:17:08,599
I think the blue ones or the basic ones. I

368
00:17:08,640 --> 00:17:11,319
think the more that you hit on the way, the

369
00:17:11,519 --> 00:17:13,759
longer the robots becomes stunned, because when you hack them,

370
00:17:13,799 --> 00:17:16,119
they're stunned for a second. Yeah, and then because they're

371
00:17:16,119 --> 00:17:18,160
covered in armor, which if you just try to shoot

372
00:17:18,200 --> 00:17:20,160
them with their armor, the bullish just kind of ricochet.

373
00:17:20,440 --> 00:17:22,519
But once they're hacked, their armor just kind of opens

374
00:17:22,599 --> 00:17:26,279
up and then exploses all these different like vulnerable targets

375
00:17:26,279 --> 00:17:28,279
for you to just blast apart with your guns.

376
00:17:28,519 --> 00:17:31,599
Speaker 2: Are they still like moving around after they're open up?

377
00:17:31,759 --> 00:17:34,359
Speaker 3: No, they're just like stopped for a second. Okay, But

378
00:17:34,440 --> 00:17:36,720
like I mentioned before, the hacking mini game happens in

379
00:17:36,759 --> 00:17:38,599
real time, Like, so you have to do this while

380
00:17:39,079 --> 00:17:41,160
like dodging enemies like they're coming at you. See, you

381
00:17:41,200 --> 00:17:43,160
have to try to find like okay, I'm doing it,

382
00:17:43,480 --> 00:17:45,279
you know, I might have to dodge in the middle

383
00:17:45,279 --> 00:17:47,000
of it. Like you can still do stuff and cancel

384
00:17:47,039 --> 00:17:48,480
out of the hack if you need to like you

385
00:17:48,519 --> 00:17:50,880
have a dodged thing where you're like because your students

386
00:17:50,920 --> 00:17:53,440
like rocket boost, Yes, you do like a thing out

387
00:17:53,440 --> 00:17:56,519
of there, and it's really cool, Like it's it takes

388
00:17:56,559 --> 00:17:59,880
a little getting used to, but it gels quicker than

389
00:17:59,880 --> 00:18:02,279
you might think, and it sounds weird to describe some

390
00:18:02,279 --> 00:18:03,279
one of these things, like you kind of have to

391
00:18:03,279 --> 00:18:06,480
play it to really wrap your head around it. And

392
00:18:06,480 --> 00:18:08,680
in the demo, the only like variation I saw of

393
00:18:08,720 --> 00:18:11,279
it was eventually unlocked the yellow node, whereas if you

394
00:18:11,359 --> 00:18:14,039
hit the yellow nodes when you complete the hack, it

395
00:18:14,119 --> 00:18:18,960
lowers your defense too. But since the placement of each

396
00:18:19,000 --> 00:18:21,599
node changed with each hack, so some hacks are easier

397
00:18:21,599 --> 00:18:23,279
than others to hit all of them, And you kind

398
00:18:23,279 --> 00:18:24,839
of have to make the decision in real time of

399
00:18:24,880 --> 00:18:26,640
like am I going to go for every color node

400
00:18:26,680 --> 00:18:28,720
on the way to the green one to get like maximum,

401
00:18:28,759 --> 00:18:31,279
like you know all these maybe status effects I can

402
00:18:31,359 --> 00:18:33,440
inflict before I shoot them, or do I have time

403
00:18:33,480 --> 00:18:34,839
to do it because I need to get out of

404
00:18:34,839 --> 00:18:36,839
this menu now because they're coming at me. Yeah, and

405
00:18:36,880 --> 00:18:38,960
I just need to maybe just get one and just

406
00:18:39,000 --> 00:18:41,039
get to the end. And that was like a really

407
00:18:41,039 --> 00:18:43,279
fun sort of bound like added this very frantic kind

408
00:18:43,319 --> 00:18:46,119
of pace. So what is otherwise like pretty like standard

409
00:18:46,240 --> 00:18:49,480
like third person over the shoulder firefights like the guns

410
00:18:49,480 --> 00:18:51,640
that you had. He has like a pretty much a handgun,

411
00:18:51,799 --> 00:18:54,160
pretty much a shotgun. And then the most unique weapon

412
00:18:54,200 --> 00:18:57,039
I had was called the stasis net and it fires

413
00:18:57,119 --> 00:19:00,519
this like energy field where anything caught within it they're

414
00:19:00,559 --> 00:19:02,759
just like frozen for a second, which is perfect because

415
00:19:02,759 --> 00:19:04,680
they're like, oh, I freeze this guy. I can hack him,

416
00:19:05,240 --> 00:19:07,319
but I like unimpeded, and then do my thing.

417
00:19:07,680 --> 00:19:10,640
Speaker 4: Do you think that it's gonna turn people off the

418
00:19:10,680 --> 00:19:13,559
hacking thing? Like having to do that mid combat isn't

419
00:19:13,640 --> 00:19:16,480
enough of a puzzle you have to solve while doing it.

420
00:19:16,519 --> 00:19:17,799
You have to think about it that there's going to

421
00:19:17,839 --> 00:19:19,279
be people that are like, oh, I just wanted to

422
00:19:19,279 --> 00:19:20,039
play like a shooter.

423
00:19:20,359 --> 00:19:22,440
Speaker 3: I mean, I guess so I could see that if

424
00:19:22,480 --> 00:19:24,400
you just want to go in there and shoot things.

425
00:19:24,559 --> 00:19:27,759
My only concern too. And also and majure, like sometimes

426
00:19:27,839 --> 00:19:30,599
the square and the there's sometimes there as squares that

427
00:19:30,640 --> 00:19:33,079
you can't pass by, so you have to find like

428
00:19:33,160 --> 00:19:35,079
a route around it. Like it's just like here's a

429
00:19:35,079 --> 00:19:38,079
little blockade, and if you're going like slow motion. Is

430
00:19:38,119 --> 00:19:39,000
it stopping completely?

431
00:19:39,039 --> 00:19:39,279
Speaker 2: No?

432
00:19:39,359 --> 00:19:42,839
Speaker 3: Not really? Okay, yeah, but it takes like two seconds

433
00:19:42,880 --> 00:19:46,799
like like when you see it, like and maybe like

434
00:19:46,839 --> 00:19:47,039
I have.

435
00:19:47,920 --> 00:19:51,200
Speaker 1: Combos almost but but to you know, get through I.

436
00:19:51,119 --> 00:19:54,039
Speaker 3: Imagine it's like it's not maybe not one to one,

437
00:19:54,039 --> 00:19:57,519
but like entering the uh the in hell divers the

438
00:19:57,680 --> 00:19:59,640
like oh yes, codes of like I need to do

439
00:19:59,680 --> 00:20:02,359
just real quickly to get this and like that fluff

440
00:20:02,359 --> 00:20:04,200
like that doesn't really break up the flow as much

441
00:20:04,200 --> 00:20:05,960
as you would think it is. It kind of has

442
00:20:06,079 --> 00:20:09,160
that of like it sounds it's quicker than you would

443
00:20:09,160 --> 00:20:11,240
think when you're like on your shit, you know.

444
00:20:11,319 --> 00:20:13,839
Speaker 6: Yeah, dis mess it up.

445
00:20:13,839 --> 00:20:16,759
Speaker 3: It's like, oh damn, it is that too? Like and

446
00:20:16,799 --> 00:20:19,720
because yeah and uh and it's not just combat too

447
00:20:19,759 --> 00:20:22,319
like a lot of the puzzles I found had different

448
00:20:22,359 --> 00:20:24,240
types of hacking mini games that are all just different

449
00:20:24,240 --> 00:20:26,640
button prompts of Like one was like, okay, here's like

450
00:20:26,680 --> 00:20:30,319
a radio menu with different cardinal buttons that you need

451
00:20:30,359 --> 00:20:31,920
to hit. You need to hit them in a certain

452
00:20:32,119 --> 00:20:33,799
order of succession, but you have like five six to

453
00:20:33,799 --> 00:20:35,319
do it. So again it's reflex of like okay, I

454
00:20:35,319 --> 00:20:38,559
think it's X circle square Okay, now this door is open.

455
00:20:38,799 --> 00:20:41,000
There was like one door that had like five different

456
00:20:41,039 --> 00:20:43,440
hacks I had to go search the environment to find

457
00:20:43,480 --> 00:20:45,640
before I could go back and open it or get

458
00:20:45,680 --> 00:20:46,039
through it.

459
00:20:46,640 --> 00:20:46,759
Speaker 1: Uh.

460
00:20:47,359 --> 00:20:50,079
Speaker 3: Diana can also scan the environment so you can find

461
00:20:50,119 --> 00:20:52,519
like collectibles and also it reveals the waypoint of like

462
00:20:52,559 --> 00:20:54,759
where you need to go. The environment that I was

463
00:20:54,799 --> 00:20:59,640
in was like pretty limb, not I would say pretty linear.

464
00:20:59,680 --> 00:21:01,319
I guess like there were some like rooms you can

465
00:21:01,400 --> 00:21:04,160
go into. You're finding like emails and and like notes

466
00:21:04,200 --> 00:21:06,880
from people. There's like one hologram projection of the crew,

467
00:21:06,920 --> 00:21:09,319
but you know, it's like very much just space station

468
00:21:09,440 --> 00:21:11,759
is like falling apart, so you're wondering like where everyone

469
00:21:11,839 --> 00:21:14,880
is and stuff like that. But it looked fantastic. And

470
00:21:14,920 --> 00:21:16,799
the way the like the combat feel great, and the

471
00:21:16,799 --> 00:21:20,559
way the enemies explode into like just this cacophony of

472
00:21:20,640 --> 00:21:23,680
metal and stuff. It reminded me a lot of Binary Domain,

473
00:21:24,359 --> 00:21:25,839
which is a very one.

474
00:21:25,799 --> 00:21:27,039
Speaker 2: Of my favorite games.

475
00:21:27,119 --> 00:21:29,240
Speaker 3: It was like it was a Sega game from like

476
00:21:29,279 --> 00:21:33,359
twenty ten or twenty eleven. Do you know no, No, okay,

477
00:21:33,359 --> 00:21:35,599
well the real ones no binary.

478
00:21:35,200 --> 00:21:37,960
Speaker 2: Domain, Binary Domain. I'm sorry.

479
00:21:38,039 --> 00:21:43,119
Speaker 3: Yes, I have squads like cover shooter robots in the future. Yeah,

480
00:21:43,319 --> 00:21:45,079
but it had that vibe of just like, oh, these

481
00:21:45,160 --> 00:21:47,640
robots blew up real good. I like that it feels

482
00:21:47,640 --> 00:21:49,720
good to shoot these robots. But to your point about

483
00:21:49,720 --> 00:21:51,440
the concern, the only concern I have is like, will

484
00:21:51,480 --> 00:21:53,680
you get tired of like everything I.

485
00:21:53,599 --> 00:21:56,000
Speaker 2: Shoot has to be yeah first yeah, yeah, yeah.

486
00:21:56,839 --> 00:22:02,200
Speaker 3: But the having the status effect notes like gives me

487
00:22:02,279 --> 00:22:05,319
some hope that like they're gonna mix that up throughout

488
00:22:05,319 --> 00:22:08,119
the game. But like, oh, different types of notes, are.

489
00:22:08,039 --> 00:22:10,200
Speaker 1: There skill trees that might like help you speed up?

490
00:22:10,200 --> 00:22:12,720
Speaker 4: I was gonna say, no idea how progression looks, because

491
00:22:12,720 --> 00:22:16,119
there see you getting like an item that's like enemies

492
00:22:16,160 --> 00:22:17,920
of a certain tier and lower you don't have to

493
00:22:17,960 --> 00:22:20,440
hack anymore at hack, you know, Yeah, I like the

494
00:22:20,480 --> 00:22:22,519
bigger ones you have to I never got to see

495
00:22:22,640 --> 00:22:23,880
like any sort of progression.

496
00:22:23,880 --> 00:22:26,000
Speaker 3: Don't know if you're equipping things. I don't know if

497
00:22:26,000 --> 00:22:28,000
you're like leveling up, like I have no idea if

498
00:22:28,160 --> 00:22:33,119
how you're like augmenting Hugh himself or Diana for that matter.

499
00:22:34,119 --> 00:22:36,119
But no, it was a it's a cool twist, like

500
00:22:36,400 --> 00:22:38,119
it's like, Okay, I don't think i've quite seen this

501
00:22:38,240 --> 00:22:41,440
in like a shooter before and it looks fantastic, just

502
00:22:41,440 --> 00:22:45,039
like fidelity wise, like it's a cool looking game. But yeah,

503
00:22:45,160 --> 00:22:47,240
I'm pretty high on it, like I'm excited for it,

504
00:22:47,279 --> 00:22:49,880
you know, and also just as a proof of life, like, Okay,

505
00:22:50,319 --> 00:22:54,480
this game is real. I play this game. It exists.

506
00:22:54,559 --> 00:22:55,960
I think it's gonna come out, so.

507
00:22:56,079 --> 00:23:01,279
Speaker 4: That like anti reveal trailer that they did for two

508
00:23:01,400 --> 00:23:03,880
years ago, Yeah, in twenty twenty three, one of the

509
00:23:03,960 --> 00:23:08,079
funniest number showcase was me and I thought, like when

510
00:23:08,119 --> 00:23:10,240
they did the fake out of Resident Evil nine at

511
00:23:10,240 --> 00:23:14,279
the showcase this year, I was like, if Capcom does.

512
00:23:14,119 --> 00:23:16,559
Speaker 2: This twice where they're like, we're not going.

513
00:23:16,480 --> 00:23:17,839
Speaker 4: To show you the game this year, but they're a

514
00:23:17,839 --> 00:23:19,720
little trailer about how we're not going to show it

515
00:23:19,759 --> 00:23:20,920
to you, Yeah, I was like that would have been

516
00:23:20,960 --> 00:23:22,559
really funny, but they didn't and it was good. And

517
00:23:22,599 --> 00:23:24,480
now that this is playing, I'm like, Okay, we're like

518
00:23:24,880 --> 00:23:25,720
we're back on track.

519
00:23:25,759 --> 00:23:26,240
Speaker 2: I feel good.

520
00:23:26,680 --> 00:23:28,640
Speaker 3: I just want to know what team in Capcom is

521
00:23:28,640 --> 00:23:31,359
making sure. Yeah, we know, like we've been to Capcom

522
00:23:31,400 --> 00:23:33,079
like in Osaka and he's always like, oh, you know,

523
00:23:33,160 --> 00:23:35,880
we have the double mccry team, the Monster Hunter Team,

524
00:23:35,880 --> 00:23:38,319
the Resident Evil Team, the Mega Man Team. It's like,

525
00:23:38,480 --> 00:23:40,079
who is doing this one?

526
00:23:40,119 --> 00:23:40,480
Speaker 2: What was it?

527
00:23:40,519 --> 00:23:43,720
Speaker 4: What was a Capcom game that was like pre twenty

528
00:23:43,720 --> 00:23:46,039
twenty oh, pre twenty twenty.

529
00:23:45,839 --> 00:23:47,359
Speaker 2: Like because that was when we first heard about this.

530
00:23:47,400 --> 00:23:50,119
Speaker 3: Right, well twenty twenty, yeah, it was when we first

531
00:23:50,119 --> 00:23:53,000
heard of that, so like pre I mean Resident Evil

532
00:23:53,440 --> 00:23:59,319
seven would have been out, Monster Hunter World was out. Yeah, uh,

533
00:23:59,359 --> 00:24:02,559
street we hadn't gone Street Fighter six yet, and you

534
00:24:02,559 --> 00:24:04,640
know that's a team to the Street Fighters. Yeah yeah,

535
00:24:05,839 --> 00:24:07,839
so yeah, I don't know, Like I mean, the Mega

536
00:24:07,920 --> 00:24:10,920
the Team, I don't know what they do. The Exo what.

537
00:24:10,960 --> 00:24:14,720
Speaker 1: An Exo Primal team obviously honestly, well one.

538
00:24:14,599 --> 00:24:17,599
Speaker 3: Of the main Exo Primal developers is on ony Musha.

539
00:24:18,400 --> 00:24:20,960
Speaker 2: Okay, yeah do they have so think it's.

540
00:24:20,799 --> 00:24:24,839
Speaker 3: Actually the combat designer from Exo primas on. I mean

541
00:24:25,160 --> 00:24:27,279
I spoke to them. Also, the combat in that game

542
00:24:27,359 --> 00:24:29,759
was awesome. That was the other theater presentation I saw

543
00:24:29,880 --> 00:24:32,559
was ony Musha. That game looks like bad ass hell

544
00:24:32,640 --> 00:24:34,440
yeah yeah.

545
00:24:33,759 --> 00:24:34,200
Speaker 2: Well cool.

546
00:24:34,200 --> 00:24:40,799
Speaker 1: Well I Xbox today I went hands on with the.

547
00:24:39,880 --> 00:24:42,799
Speaker 2: The alb say the full name, don't think about.

548
00:24:42,640 --> 00:24:45,440
Speaker 1: It, the a Zeus r O G Xbox ally, sorry,

549
00:24:45,440 --> 00:24:49,920
what does the RG stand for Republican Gamers? As a zeus,

550
00:24:50,039 --> 00:24:51,960
isn't it asis?

551
00:24:52,319 --> 00:24:54,920
Speaker 3: Are you saying A s A s U s right?

552
00:24:55,240 --> 00:24:56,039
The company, isn't it?

553
00:24:57,319 --> 00:25:00,519
Speaker 4: I've always heard I think like a zeus, like it

554
00:25:00,599 --> 00:25:03,400
is like a word in Spanish, probably like Jesus dude.

555
00:25:03,440 --> 00:25:06,599
Speaker 1: I can't say a treas, and I can't say, well, no.

556
00:25:06,559 --> 00:25:11,359
Speaker 3: You said areas said I said as like atrium, Yeah,

557
00:25:11,400 --> 00:25:15,000
because it as a asis.

558
00:25:15,319 --> 00:25:19,519
Speaker 1: I I played the thing, yeah, eight minutes, okay, what'd

559
00:25:19,559 --> 00:25:20,079
you play?

560
00:25:20,480 --> 00:25:23,119
Speaker 2: I played Gears of War reloaded on it. Okay, that

561
00:25:23,240 --> 00:25:25,359
was all I was allowed to play on it. Yeah,

562
00:25:25,599 --> 00:25:26,880
and it ran like Gears of War?

563
00:25:27,079 --> 00:25:29,799
Speaker 3: You know? It was the big is it? It's like

564
00:25:29,839 --> 00:25:30,920
steam deck size.

565
00:25:30,720 --> 00:25:33,799
Speaker 2: Or I saw it's it's seven hundred grams, is the.

566
00:25:33,720 --> 00:25:35,839
Speaker 1: Way I felt exactly like seven out of grams was

567
00:25:35,880 --> 00:25:37,240
gonna say the steam deck.

568
00:25:37,920 --> 00:25:40,160
Speaker 4: Steam deck is six hundred and sixty grams, so it's

569
00:25:40,200 --> 00:25:41,079
header steam deck.

570
00:25:41,160 --> 00:25:43,480
Speaker 2: Definitely, it did feel it feel it felt weighty.

571
00:25:43,960 --> 00:25:46,240
Speaker 1: I feel like it didn't feel as quite as long

572
00:25:46,920 --> 00:25:48,640
as a steam deck, but it's.

573
00:25:48,480 --> 00:25:49,720
Speaker 2: Probably the same.

574
00:25:49,759 --> 00:25:51,319
Speaker 3: It's probably very close denser.

575
00:25:51,440 --> 00:25:54,160
Speaker 1: I think it was just more organized or ergonomically comfort

576
00:25:54,799 --> 00:25:58,680
more ergonomically comfortable. Uh, and so my hands kind of

577
00:25:58,720 --> 00:26:00,720
like since you have the grid, since it kind of

578
00:26:00,759 --> 00:26:03,759
felt like maybe that was like lending to like it

579
00:26:03,799 --> 00:26:05,920
didn't feel cramped or it felt it felt good.

580
00:26:06,519 --> 00:26:08,519
Speaker 2: Were you standing, sitting, sitting, sitting?

581
00:26:08,599 --> 00:26:10,400
Speaker 1: I was sitting in the hand that person came up

582
00:26:10,440 --> 00:26:12,799
behind me with it and handed it to me as

583
00:26:12,839 --> 00:26:13,759
they were talking.

584
00:26:13,599 --> 00:26:15,359
Speaker 3: Did you like a reach around the wait? Did you just?

585
00:26:15,880 --> 00:26:18,599
Speaker 1: They whispered, They're like, my name is Actually it's really funny,

586
00:26:18,599 --> 00:26:21,759
because it's really funny because they for some reason, instead

587
00:26:21,759 --> 00:26:23,640
of handling they had two in their hand, one for

588
00:26:23,720 --> 00:26:25,519
me and one for the person next to me, and

589
00:26:25,559 --> 00:26:27,880
instead of using your left hand to give it to

590
00:26:27,920 --> 00:26:29,400
the person on your left in the right hand on

591
00:26:29,440 --> 00:26:31,759
the right, they like weirdly switched them.

592
00:26:31,920 --> 00:26:34,400
Speaker 3: And so they were like that wasn't necessary.

593
00:26:34,480 --> 00:26:35,759
Speaker 2: They were like they.

594
00:26:35,599 --> 00:26:38,240
Speaker 1: Were like clearly like, oh I did my hands wrong,

595
00:26:39,680 --> 00:26:41,640
but I've committed to this, yes, And it was like,

596
00:26:41,640 --> 00:26:45,640
this is funny, but yeah, I played the thing. It

597
00:26:45,640 --> 00:26:49,680
feels comfortable, it's it's weighty. You feel you definitely noticed

598
00:26:49,720 --> 00:26:50,480
the weight difference.

599
00:26:50,640 --> 00:26:53,960
Speaker 3: How long did you play for? I was going to ask,

600
00:26:54,079 --> 00:26:55,880
did you feel like no.

601
00:26:56,480 --> 00:26:59,119
Speaker 1: I there was like ten of us in the room

602
00:26:59,160 --> 00:27:02,160
all playing. They kind of walked us through a guided

603
00:27:02,240 --> 00:27:04,480
sort of demo of it. So we started off on

604
00:27:04,519 --> 00:27:06,759
the home screen. They kind of show you how you

605
00:27:06,759 --> 00:27:10,480
can navigate. There's a dedicated Xbox button which is sort

606
00:27:10,480 --> 00:27:13,119
of your guide button. You open it up, you get

607
00:27:13,119 --> 00:27:17,160
the game bar, which is where you can access settings

608
00:27:17,160 --> 00:27:20,640
for the device, like system level settings for like carving

609
00:27:20,680 --> 00:27:24,000
out performance, that kind of thing. They are booting straight

610
00:27:24,039 --> 00:27:26,880
and when you open the device, it boots straight into

611
00:27:26,880 --> 00:27:30,160
a full screen experience. So you aren't seeing a desktop,

612
00:27:30,200 --> 00:27:33,359
you're not seeing the task far isn't loading. And they're

613
00:27:33,400 --> 00:27:36,680
doing that because it saves I think they said two

614
00:27:36,680 --> 00:27:41,200
gigabytes of internal memory are saved by not going to

615
00:27:41,279 --> 00:27:45,720
the desktop, and that two gigabytes is instead given to

616
00:27:45,799 --> 00:27:50,920
the handheld to run games better. Also, it uses one

617
00:27:51,079 --> 00:27:53,720
third of the power that it would if it would

618
00:27:53,759 --> 00:27:55,839
be booting into the desktop.

619
00:27:56,839 --> 00:28:01,559
Speaker 2: Yeah. I didn't realize such a power intensive thing.

620
00:28:01,880 --> 00:28:04,319
Speaker 1: I think it's because it's like, yeah, yeah, just the

621
00:28:04,319 --> 00:28:07,200
way that it works. Yeah, And so they are like

622
00:28:07,359 --> 00:28:10,000
very very much looking at a system level, what is

623
00:28:10,039 --> 00:28:13,039
what do we actually need on this thing to make

624
00:28:13,039 --> 00:28:16,240
this good, but so yeah, there's.

625
00:28:16,039 --> 00:28:18,880
Speaker 2: A dedicated Xbox on them. There's a dedicated.

626
00:28:18,440 --> 00:28:21,000
Speaker 1: Library button, so that no matter where you're at in

627
00:28:21,039 --> 00:28:23,000
a game, you could be you can be on you

628
00:28:23,039 --> 00:28:25,079
can also it also runs you know, it's a computer,

629
00:28:25,240 --> 00:28:27,559
so you can open discord on it and talk to people.

630
00:28:27,839 --> 00:28:29,759
There's a button you can I think if you hold

631
00:28:29,799 --> 00:28:33,039
the Xbox button it almost all it looks like an

632
00:28:33,079 --> 00:28:36,319
alt tab and so you can switch quickly between your

633
00:28:36,720 --> 00:28:41,839
open programs. And there's there's like, uh, you know, kind

634
00:28:41,880 --> 00:28:44,559
of quick resume kind of style stuff. You know, it

635
00:28:44,640 --> 00:28:48,240
sinks across various devices. Really interesting if you if you

636
00:28:48,319 --> 00:28:50,759
use that Xbox button to pull up the quick bar,

637
00:28:51,559 --> 00:28:54,839
you can see you can right underneath it pulls up

638
00:28:54,839 --> 00:28:57,759
your most recent you know stuff, so it's the most

639
00:28:57,759 --> 00:29:00,519
recent games. And then right under that. I'm not sure

640
00:29:00,519 --> 00:29:03,960
if it's most recent apps or if they're pinned there

641
00:29:04,440 --> 00:29:07,160
or what, but when I was playing it, I pressed

642
00:29:07,160 --> 00:29:10,839
the Xbox button. Just under my recent games was a

643
00:29:10,960 --> 00:29:13,359
link to a Steam a Steam icon.

644
00:29:13,759 --> 00:29:14,680
Speaker 2: There's like natively in.

645
00:29:14,680 --> 00:29:17,359
Speaker 1: The os, like like as if you know, it was

646
00:29:17,400 --> 00:29:18,160
just another app.

647
00:29:19,319 --> 00:29:20,240
Speaker 6: I heard.

648
00:29:21,519 --> 00:29:26,599
Speaker 1: Rumor of one journalist in a different section like trying

649
00:29:26,680 --> 00:29:29,359
to like press that because you weren't supposed to go

650
00:29:29,400 --> 00:29:32,160
and look at Steam. And I heard from somebody else

651
00:29:32,200 --> 00:29:34,319
in the room that was like, oh yeah, this person

652
00:29:34,400 --> 00:29:37,599
like tried to like sign into Steam and stuff.

653
00:29:37,559 --> 00:29:39,319
Speaker 3: But like that person was never seen again.

654
00:29:39,440 --> 00:29:39,680
Speaker 2: Yeah.

655
00:29:39,799 --> 00:29:45,559
Speaker 1: Yeah, but from from that story, it seems like, yeah,

656
00:29:45,640 --> 00:29:48,559
you just like open Steam and you log in just

657
00:29:48,599 --> 00:29:49,599
like you would on a computer.

658
00:29:50,680 --> 00:29:52,359
Speaker 2: But oh, what's up, say.

659
00:29:52,200 --> 00:29:54,559
Speaker 3: Like just because it's a handheld computer like Steam is like,

660
00:29:54,559 --> 00:29:57,359
do you think anyone's ever trying to do like actual

661
00:29:57,400 --> 00:29:59,799
computer work on like their Steam.

662
00:30:01,200 --> 00:30:04,440
Speaker 1: Oh yeah, I know people that have, yes, a good idea.

663
00:30:04,599 --> 00:30:05,640
They are sick of.

664
00:30:07,519 --> 00:30:11,000
Speaker 3: Not only handhold gaming, but handheld working, sick of you.

665
00:30:11,079 --> 00:30:13,279
Speaker 2: Also, you can hook up like a keyboard to it

666
00:30:13,400 --> 00:30:14,279
or a keyboard mouse.

667
00:30:14,319 --> 00:30:16,319
Speaker 3: Do you say that's too much? It's like just get

668
00:30:16,319 --> 00:30:18,599
a you have a laptop or a computer, Like, no,

669
00:30:18,680 --> 00:30:20,359
don't do it. Maybe you don't, I don't know.

670
00:30:20,440 --> 00:30:21,119
Speaker 2: Yeah it is weird.

671
00:30:21,400 --> 00:30:27,680
Speaker 1: Yeah, But also like that that cross store functionality kind

672
00:30:27,720 --> 00:30:30,279
of extends to your library in general, so you'll just

673
00:30:30,319 --> 00:30:32,960
see when you're in your when you're accessing your library again,

674
00:30:33,359 --> 00:30:36,000
dedicated button to open it, you'll see all your games

675
00:30:36,039 --> 00:30:38,640
that you own and underneath of it if it belongs

676
00:30:38,720 --> 00:30:41,559
to like they had Hearthstone installed, and it was like

677
00:30:42,480 --> 00:30:45,119
they had a little it said battle Battle.

678
00:30:44,839 --> 00:30:46,240
Speaker 2: Neet just underneath that.

679
00:30:46,359 --> 00:30:49,720
Speaker 1: So like a sense of obviously like in our demo

680
00:30:49,839 --> 00:30:52,640
they I don't think they had any Steam games installed.

681
00:30:52,640 --> 00:30:55,640
I think it's probably a little they probably try to

682
00:30:55,680 --> 00:30:58,960
avoid that, like legal reasons with their marketing. That's why

683
00:30:58,960 --> 00:31:01,599
you don't see it in the main video because it's

684
00:31:01,640 --> 00:31:02,480
not their property.

685
00:31:03,519 --> 00:31:06,559
Speaker 2: Though uh no it wasn't. I don't think.

686
00:31:06,640 --> 00:31:09,079
Speaker 1: I don't think I could have easily missed it.

687
00:31:10,240 --> 00:31:10,440
Speaker 2: Yeah.

688
00:31:10,440 --> 00:31:12,279
Speaker 4: I also bet like they had an assult games because

689
00:31:12,319 --> 00:31:14,000
they just set up a bunch of ones for press,

690
00:31:14,079 --> 00:31:16,079
like they probably just pulled them up clean from the

691
00:31:16,119 --> 00:31:16,519
other day.

692
00:31:16,720 --> 00:31:20,599
Speaker 1: Yeah yeah, but yeah, so like you know, it'll it'll

693
00:31:20,640 --> 00:31:22,680
tell you what where your game is from. But it

694
00:31:22,720 --> 00:31:25,079
looks nice and neat like you would want it to

695
00:31:25,720 --> 00:31:27,000
within your game library.

696
00:31:28,359 --> 00:31:29,640
Speaker 2: But yeah, it played.

697
00:31:29,680 --> 00:31:33,400
Speaker 1: It was comfortable to play, I'd say, like Gears of War,

698
00:31:33,799 --> 00:31:37,240
wasn't It didn't blow me away like the screen Again,

699
00:31:37,240 --> 00:31:39,160
they picked a very gray game.

700
00:31:39,839 --> 00:31:41,240
Speaker 6: Gray and brown game.

701
00:31:41,119 --> 00:31:44,680
Speaker 3: The first years is not really the most vibrant game.

702
00:31:44,880 --> 00:31:48,240
Speaker 1: Yes, it did feel like just anecdotally, like you know,

703
00:31:48,279 --> 00:31:50,160
compared to my switch to, which is my hotel room

704
00:31:50,160 --> 00:31:53,720
over there, like it feels less vibrant than that. I know,

705
00:31:53,759 --> 00:31:56,480
the switch To has like it's working with like h year,

706
00:31:57,839 --> 00:31:59,880
it's ten ADP. I think it's like a seven and

707
00:32:00,160 --> 00:32:02,759
the one I was playing was like a seven inch LCD.

708
00:32:03,400 --> 00:32:04,119
Speaker 2: Yeah LCD.

709
00:32:04,359 --> 00:32:08,160
Speaker 1: Yeah, and yeah, it didn't look amazing, but it looked

710
00:32:08,279 --> 00:32:08,559
you know.

711
00:32:08,960 --> 00:32:10,960
Speaker 2: Yeah bad, bad example, if you were trying to play

712
00:32:10,960 --> 00:32:11,559
Mario KARTI.

713
00:32:11,599 --> 00:32:14,480
Speaker 1: Probably yeah, yeah, I think I think it was. Part

714
00:32:14,519 --> 00:32:17,839
of it was, oh, you're showing me Gears of War reloaded,

715
00:32:17,880 --> 00:32:20,880
which is just the old games, you know, with with

716
00:32:20,960 --> 00:32:24,759
four K textures. It doesn't really, it doesn't. It didn't

717
00:32:24,759 --> 00:32:25,680
blow me away, but.

718
00:32:25,680 --> 00:32:26,799
Speaker 3: Like a vow would have been a good one.

719
00:32:27,279 --> 00:32:31,319
Speaker 7: That's a great So yeah, still need some more time

720
00:32:31,359 --> 00:32:35,519
with it for like impressions from like the screen and

721
00:32:35,599 --> 00:32:37,759
again it was so quick, like it was snappy, you know,

722
00:32:37,799 --> 00:32:38,799
the menus were snappy.

723
00:32:39,200 --> 00:32:40,799
Speaker 2: We were there, kind of showed us around the os

724
00:32:40,880 --> 00:32:41,319
a lot.

725
00:32:42,400 --> 00:32:46,200
Speaker 1: Gears I couldn't tell. It seemed like it was definitely

726
00:32:46,279 --> 00:32:49,680
above thirty frames a second. I'm not sure. It didn't

727
00:32:49,759 --> 00:32:51,039
quite feel like sixty to me.

728
00:32:51,319 --> 00:32:53,680
Speaker 3: I think I was talking to Jacob Geller of mind

729
00:32:53,720 --> 00:32:56,079
Max about it. He said it ran at four K

730
00:32:56,160 --> 00:32:59,160
sixty for him, okay, but he was also like, like

731
00:32:59,759 --> 00:33:01,359
that had always been the case of the game, because

732
00:33:01,359 --> 00:33:04,119
it's the ultimate edition ran it four casic, sure what

733
00:33:04,200 --> 00:33:04,839
this really is?

734
00:33:04,880 --> 00:33:06,720
Speaker 1: It's like maybe I think what I'm used to playing

735
00:33:06,759 --> 00:33:08,799
one hundred and twenty now is probably what it is.

736
00:33:09,319 --> 00:33:11,519
I like PC and I'm like, oh this this must

737
00:33:11,559 --> 00:33:12,200
be thirty.

738
00:33:11,960 --> 00:33:15,440
Speaker 3: Yeah, and granted this is anecdotally don't take.

739
00:33:15,240 --> 00:33:18,640
Speaker 1: It, yeah, take over the grain of salt, but yeah,

740
00:33:18,640 --> 00:33:22,880
this is the screen looked serviceable. I would say, like it.

741
00:33:22,880 --> 00:33:26,079
It looked good, you know, for what I expected. And

742
00:33:26,200 --> 00:33:28,119
Blow Me Away doesn't look as good as the steam

743
00:33:28,160 --> 00:33:32,079
Deck old ed obviously, yeah, nor the switch to screen.

744
00:33:32,559 --> 00:33:35,759
It's probably comparable to the original steam Deck screen, although

745
00:33:35,759 --> 00:33:37,799
for some reason I remember that being a little more vivid,

746
00:33:37,839 --> 00:33:40,160
but maybe that's just rose tinted glasses.

747
00:33:40,200 --> 00:33:42,680
Speaker 2: You know what do you like? Like?

748
00:33:42,759 --> 00:33:47,200
Speaker 4: Have you played uh, there's other RG allies, right, there's.

749
00:33:47,079 --> 00:33:50,359
Speaker 1: The this is this is this like essentially like almost

750
00:33:50,400 --> 00:33:52,240
like it's almost yeah, yeah, have.

751
00:33:52,240 --> 00:33:54,400
Speaker 2: You played those? Do you own an old steam Deck?

752
00:33:54,559 --> 00:33:56,640
Speaker 1: I have not but I know friends who haven't asked

753
00:33:56,680 --> 00:33:58,079
them a lot of questions about.

754
00:33:57,839 --> 00:34:02,839
Speaker 2: It, and up until up until now, I.

755
00:34:02,880 --> 00:34:05,640
Speaker 1: Really wanted to buy one of those because I really

756
00:34:05,759 --> 00:34:09,559
played Windows games on it. I have played some other

757
00:34:09,840 --> 00:34:13,840
competitors to the Steam Deck as well, but but not

758
00:34:13,880 --> 00:34:17,960
the not the rog ally. But yeah, you know, I

759
00:34:18,079 --> 00:34:21,480
I turned the speakers up a little bit again. It

760
00:34:21,559 --> 00:34:26,760
was like this weird, very quiet meeting kind of and

761
00:34:26,800 --> 00:34:31,760
they the main they had their they had their Xbox

762
00:34:31,760 --> 00:34:34,639
ally hooked up to the TV and doc mode and

763
00:34:34,679 --> 00:34:37,559
so they were playing Gears and it was coming through

764
00:34:37,599 --> 00:34:39,360
the TV speaker. So I was like kind of like

765
00:34:40,000 --> 00:34:42,360
trying to like not bother people, but also here, ye,

766
00:34:43,119 --> 00:34:43,840
what was you said?

767
00:34:43,920 --> 00:34:46,400
Speaker 2: Doc mode? Did they have like a dedicated.

768
00:34:45,960 --> 00:34:49,800
Speaker 1: Document they they they had some sort of like USBC

769
00:34:49,880 --> 00:34:53,320
at HDMI or something noticeable On the top of the thing.

770
00:34:53,320 --> 00:34:54,840
Speaker 2: There's two USBC.

771
00:34:54,840 --> 00:34:57,280
Speaker 1: Ports right next to each other, which is nice because

772
00:34:57,760 --> 00:34:59,400
you know, you can plug up a lot of different stuff.

773
00:34:59,480 --> 00:35:01,639
It's always such a pain in the butt when you

774
00:35:01,679 --> 00:35:04,199
have just one of those. And now we see it

775
00:35:04,199 --> 00:35:06,360
with the switch to right which on the top. On

776
00:35:06,400 --> 00:35:08,519
the bottom, these were next to each other. On the top,

777
00:35:09,280 --> 00:35:12,039
there's also a lot of other buttons on the thing,

778
00:35:12,360 --> 00:35:15,400
Like I it didn't feel quite natural to hit start,

779
00:35:15,519 --> 00:35:17,599
Like where you think start would be is where like

780
00:35:17,639 --> 00:35:20,119
the library button is, and where you think select would

781
00:35:20,119 --> 00:35:21,400
be is kind of where the Xbox.

782
00:35:23,639 --> 00:35:26,079
Speaker 4: It's like higher or lower, like you're saying, relative to

783
00:35:26,119 --> 00:35:27,159
your thumb positions.

784
00:35:27,199 --> 00:35:29,679
Speaker 1: It's like they're not They're a little lower than I

785
00:35:29,719 --> 00:35:32,599
think I'm used to and in their place where like

786
00:35:32,639 --> 00:35:35,480
new buttons kind of. But yeah, there's also you know,

787
00:35:35,519 --> 00:35:37,719
buttons on the back, two buttons on the back of it.

788
00:35:38,599 --> 00:35:39,400
Speaker 2: But yeah, it felt good.

789
00:35:39,519 --> 00:35:42,440
Speaker 1: Yeah, I'm excited to see more of that thing. You

790
00:35:42,440 --> 00:35:44,639
don't know how much it costs, No, not yet, but

791
00:35:44,800 --> 00:35:49,599
I would guess very pricey for the for the x

792
00:35:49,639 --> 00:35:52,880
which is the better version we'll see. I know the

793
00:35:53,000 --> 00:35:57,320
wrong ally, the original is not a cheap device, Like

794
00:35:57,400 --> 00:36:02,559
you're talking seven eight hundred bucks for based on just memory,

795
00:36:03,800 --> 00:36:06,039
based on what I can remember, But so I think

796
00:36:06,079 --> 00:36:07,039
it'll be pretty pricey.

797
00:36:07,079 --> 00:36:07,679
Speaker 2: But they do that.

798
00:36:07,559 --> 00:36:10,159
Speaker 1: That that lower tier model that I'm guessing will be

799
00:36:10,199 --> 00:36:12,280
like four hundred, five hundred.

800
00:36:12,280 --> 00:36:16,280
Speaker 2: I don't know. That's just a guess, but yeah, the

801
00:36:16,280 --> 00:36:16,880
thing was cool.

802
00:36:17,000 --> 00:36:19,639
Speaker 1: I'm excited to say more it's definitely not like a

803
00:36:19,800 --> 00:36:24,519
I must own this, yeah, but like it was pretty

804
00:36:24,559 --> 00:36:29,960
dang close. Yeah, like just like the the the the

805
00:36:30,039 --> 00:36:32,400
convenience that brings, Oh I can play nice Steam games

806
00:36:32,400 --> 00:36:36,119
and my Windows games. Yeah, it's hard, it's hard games,

807
00:36:36,199 --> 00:36:39,639
whereas Steam Deck, I'm kind of there are workarounds, but it's.

808
00:36:39,440 --> 00:36:41,920
Speaker 2: Like it's not native. This is all native.

809
00:36:42,480 --> 00:36:44,599
Speaker 4: Yeah, it was just just an idea that it's not

810
00:36:44,639 --> 00:36:47,119
doing anything you have zero ability to do.

811
00:36:47,239 --> 00:36:47,440
Speaker 2: Now.

812
00:36:47,679 --> 00:36:49,639
Speaker 4: Yeah, it makes just a little bit more convenient, And

813
00:36:49,840 --> 00:36:51,559
that's one of those things that's always hard where it's

814
00:36:51,599 --> 00:36:54,039
like do I need to spend hundreds hundreds of more

815
00:36:54,079 --> 00:36:56,360
dollars for the convenience because I like the convenience. I

816
00:36:56,400 --> 00:36:58,480
think that's like the challenge a lot of people are

817
00:36:58,480 --> 00:36:59,920
going to have if you haven't if you don't have

818
00:37:00,039 --> 00:37:02,960
an Xbox or a PC or whatever. Like this solves

819
00:37:02,960 --> 00:37:04,639
a lot of those things.

820
00:37:04,679 --> 00:37:05,480
Speaker 2: But it is like good.

821
00:37:05,559 --> 00:37:08,239
Speaker 1: There is also like games will run better because it

822
00:37:08,280 --> 00:37:10,960
is native, sure, running natively on the rights compared to

823
00:37:11,000 --> 00:37:13,599
something on the Steam Deck that is like running through

824
00:37:14,679 --> 00:37:17,199
like a layer, several layers.

825
00:37:17,280 --> 00:37:20,159
Speaker 4: Yeah, Like I tried getting ub connect running on the

826
00:37:20,159 --> 00:37:22,079
Steam Deck and it's paint in the button.

827
00:37:21,800 --> 00:37:24,159
Speaker 1: And there's like just so many like little tools and

828
00:37:24,159 --> 00:37:28,239
stuff that you're running to make that compatibility work. That's

829
00:37:28,760 --> 00:37:30,639
you know, the game isn't running as well compared to

830
00:37:31,039 --> 00:37:33,400
the runs natively on a Windows machine. You're good.

831
00:37:33,679 --> 00:37:37,960
Speaker 3: Yeah, Hey everyone, we are back at our desk at home.

832
00:37:38,000 --> 00:37:40,360
But we will return in the next segment back to

833
00:37:40,880 --> 00:37:44,320
Los Angeles Inner Hotel room with our segment with Rogers

834
00:37:44,400 --> 00:37:46,880
Base to talk about the switch to But in the meantime,

835
00:37:47,239 --> 00:37:51,039
we have more Xbox games to talk about. Specifically, what

836
00:37:51,199 --> 00:37:55,119
is now my game of the show, Ninja Guide in four.

837
00:37:55,800 --> 00:37:56,800
Speaker 6: I got to Wow.

838
00:37:57,199 --> 00:38:00,440
Speaker 3: Yes, I got to play a rather lengthy demo of

839
00:38:00,480 --> 00:38:04,119
it at the Xbox booth that we call it a

840
00:38:04,159 --> 00:38:07,400
booth like a building that they were in. I guess

841
00:38:07,719 --> 00:38:11,800
they ran a sort of complex. Yeah, they ran it

842
00:38:11,800 --> 00:38:13,679
out their own space because they got that kind of money.

843
00:38:14,480 --> 00:38:16,920
But yes, I played Ninja Guiden for of course, this

844
00:38:16,960 --> 00:38:19,880
is the first Ninja Guiden game in about over a decade.

845
00:38:20,440 --> 00:38:24,159
Ninjagid in three got twenty eleven, twenty twelve, thirteen, something

846
00:38:24,199 --> 00:38:28,280
like that. Wow. Not a well received game at the time,

847
00:38:28,880 --> 00:38:30,679
which is one I'm happy to report that Ninja Gaiden

848
00:38:30,719 --> 00:38:33,280
four is as good as it is For those that

849
00:38:33,360 --> 00:38:37,719
don't know, this is actually developed by Platinum Games in

850
00:38:37,800 --> 00:38:41,800
collaboration with Team Ninja, but Platinum is the primary developer.

851
00:38:42,119 --> 00:38:45,039
Team Ninja's kind of just overseeing it and sort of

852
00:38:45,079 --> 00:38:49,119
just giving them notes pretty much, which is really exciting

853
00:38:49,119 --> 00:38:51,679
for me because I'm a stylish action siko. I love

854
00:38:51,840 --> 00:38:55,960
both studios work. They're both to the best action game studios,

855
00:38:56,239 --> 00:38:59,159
and that shows here with this game. You know, if

856
00:38:59,199 --> 00:39:01,840
you haven't seen Ninja Got for you're playing as two protagonists.

857
00:39:01,880 --> 00:39:04,400
You've got, of course, were you Hayabusa, but you've also

858
00:39:04,440 --> 00:39:08,360
got a newcomer named Yakimo who is probably really the protagonist,

859
00:39:08,639 --> 00:39:11,840
just based on just how the trailers and even some

860
00:39:11,880 --> 00:39:14,239
of the press release stuff has sort of like positioned him.

861
00:39:14,719 --> 00:39:17,000
We still have not seen a lot of you like

862
00:39:17,119 --> 00:39:20,239
focused stuff in videos. So I played as this new

863
00:39:20,280 --> 00:39:23,840
guy and it's just going through a level just then

864
00:39:23,880 --> 00:39:27,159
this sort of cool, sort of like futuristic dare I say,

865
00:39:27,159 --> 00:39:32,840
almost cyberpunky like city? And I wrote in my preview

866
00:39:32,920 --> 00:39:34,800
that you can rate online now that you would never

867
00:39:34,960 --> 00:39:37,559
guess that this was made by Platinum because it feels

868
00:39:37,599 --> 00:39:41,239
like three D Ninja Gaiden like from the jump, and

869
00:39:41,280 --> 00:39:41,840
that it was.

870
00:39:41,880 --> 00:39:43,960
Speaker 2: The last thing that Platinum did. I'm trying, Is it

871
00:39:44,000 --> 00:39:44,679
was it Banetta?

872
00:39:45,239 --> 00:39:49,239
Speaker 3: No, they've done stuff since Baneta, Like the last Baneta

873
00:39:49,320 --> 00:39:54,159
thing they did was Origins and then that was them. Yeah,

874
00:39:54,519 --> 00:39:56,440
there's there's something in there. I feel like I'm forgetting

875
00:39:56,440 --> 00:39:58,599
because you know, Platinum puts out stuff. Was it that

876
00:39:58,880 --> 00:40:01,440
was a Babylon's Fall? Was that technically the last thing?

877
00:40:01,480 --> 00:40:04,519
There has to be something after that, I hope because

878
00:40:04,519 --> 00:40:06,840
that game is a lot of yeah you look it up,

879
00:40:06,880 --> 00:40:10,559
but yes, it plays great. It plays like Ninja Guide,

880
00:40:10,559 --> 00:40:13,280
and it feels as tight and fast paced as you

881
00:40:13,320 --> 00:40:16,719
would expect. And this is something that is like in

882
00:40:16,800 --> 00:40:19,800
terms of like what Platinum brought to the table. There's

883
00:40:19,960 --> 00:40:23,519
a new system in the game called Blood Raven Moves,

884
00:40:24,039 --> 00:40:27,360
where basically you can hold the left trigger while you attack,

885
00:40:27,559 --> 00:40:30,519
and your store becomes this elongated kind of like Crimson

886
00:40:30,599 --> 00:40:33,880
Blood version of itself, and it basically just deals like

887
00:40:34,039 --> 00:40:37,840
stronger attacks, and it's dictated by this meter that builds

888
00:40:37,880 --> 00:40:40,920
as you do your regular attacks, and the meter builds

889
00:40:41,000 --> 00:40:43,559
very quickly, so it's always going up and down constantly,

890
00:40:43,599 --> 00:40:47,119
so it's very easy to just weave blood attacks into

891
00:40:47,159 --> 00:40:49,760
your regular combos. So it's just kind of like, oh,

892
00:40:49,800 --> 00:40:52,360
you want like an extra punch. I don't know why.

893
00:40:52,599 --> 00:40:55,440
Maybe it's because I'm just anime stuff, but it reminds

894
00:40:55,480 --> 00:40:58,519
me of just activating Kyokin and Dragonball of like I'm

895
00:40:58,519 --> 00:41:00,599
just gonna just like this is going to do like

896
00:41:00,599 --> 00:41:03,199
twice the damage just regular punch because I'm turning red.

897
00:41:03,559 --> 00:41:06,920
That's basically what this is. But it looks cool and

898
00:41:06,960 --> 00:41:09,119
it's easy to execute, and it just like it adds

899
00:41:09,159 --> 00:41:11,599
another strategy, especially good for dealing with crowds because of

900
00:41:11,679 --> 00:41:13,239
how long the sword gets, it can hit just a

901
00:41:13,280 --> 00:41:16,519
wire swath of the enemies. And then there's this other

902
00:41:16,880 --> 00:41:20,519
new sort of like state that Yakama can enter called

903
00:41:20,559 --> 00:41:23,719
berserk state, and it's another meter that builds up just

904
00:41:23,800 --> 00:41:26,159
by doing stuff, but it builds up a lot slower.

905
00:41:26,199 --> 00:41:28,719
But when you do fill it up, you click both

906
00:41:29,000 --> 00:41:31,719
analog sticks and you basically go into like a rage

907
00:41:31,719 --> 00:41:34,440
mode where you can just tear through enemies and you

908
00:41:34,480 --> 00:41:37,239
can do what's called I believe a I think it's

909
00:41:37,239 --> 00:41:40,320
a bloodbath kill, and it's basically you hold down the

910
00:41:40,360 --> 00:41:43,400
attack button and you have to be careful with it

911
00:41:43,440 --> 00:41:45,000
because you might still be getting attacked, but if you

912
00:41:45,039 --> 00:41:46,920
can hold it down long enough, you basically do an

913
00:41:46,920 --> 00:41:49,920
instant kill on any enemy, regardless of like their health,

914
00:41:49,960 --> 00:41:52,239
and it kind of frames it as this like really

915
00:41:52,280 --> 00:41:54,920
stylish frame, Like it just goes all red with like

916
00:41:54,960 --> 00:41:57,559
black and white and you just see Yakma slice through

917
00:41:57,559 --> 00:42:00,639
a Guiy's like, oh that guy, the's done, He's not

918
00:42:00,679 --> 00:42:01,280
coming back.

919
00:42:01,920 --> 00:42:04,599
Speaker 4: I really liked how how you're like, I think it's

920
00:42:04,639 --> 00:42:07,880
called bloodbath killed Like it's such a such a visceral

921
00:42:07,880 --> 00:42:11,079
grow testing. It's like I think it's called super Decapitator

922
00:42:11,239 --> 00:42:12,960
murder slash. I can't remember.

923
00:42:13,239 --> 00:42:13,840
Speaker 2: I just love that.

924
00:42:14,480 --> 00:42:17,320
Speaker 3: Yeah, I think that's what the prototype name was for

925
00:42:17,360 --> 00:42:17,840
the Ninja guy.

926
00:42:18,039 --> 00:42:18,199
Speaker 5: Yeah.

927
00:42:18,360 --> 00:42:20,639
Speaker 3: Actually, yeah, there is a lot of that, Like it's

928
00:42:20,880 --> 00:42:22,960
you know, Ninja Getting three. One of the things that

929
00:42:23,000 --> 00:42:24,960
got a lot of slack for or crap for was

930
00:42:25,039 --> 00:42:28,880
just sort of like the lack of like blood blood

931
00:42:28,920 --> 00:42:31,199
basically like the lack of gore in the original version

932
00:42:31,239 --> 00:42:34,000
of it. That's all back full force with this game.

933
00:42:34,039 --> 00:42:36,280
You are slicing off limbs, you are chopping heads off.

934
00:42:36,320 --> 00:42:40,159
There was blood everywhere constantly, and it all looks and

935
00:42:40,239 --> 00:42:43,280
feels super great. You got like side quest now that

936
00:42:43,320 --> 00:42:45,000
you can pick up. You got like a little like

937
00:42:45,320 --> 00:42:47,599
talking terminal that you go to. It's like a I

938
00:42:47,599 --> 00:42:49,360
don't know if it's an AI lady or if there's

939
00:42:49,360 --> 00:42:51,400
someone on the other side, but you're going to her

940
00:42:51,440 --> 00:42:54,239
constantly to kind of pick up missions. And it's like

941
00:42:54,320 --> 00:42:56,920
from what I saw, like pretty light stuff like oh,

942
00:42:57,039 --> 00:43:00,119
kill X number of enemies or like the weirdest thing

943
00:43:00,199 --> 00:43:03,880
I did was searching for these weird little like living

944
00:43:04,039 --> 00:43:07,719
jar creatures called Gordy's and they're just like just literally

945
00:43:07,840 --> 00:43:11,320
just gords that are sent shiit. It gave me a

946
00:43:11,320 --> 00:43:13,679
little bit of like elder ring vibes when I think

947
00:43:13,679 --> 00:43:16,039
of like the po people. They don't look like them,

948
00:43:16,079 --> 00:43:19,480
but it's just it's like nap ballpark, you know. So

949
00:43:19,480 --> 00:43:21,480
it's like, oh, if you can search for levels social

950
00:43:21,519 --> 00:43:24,320
level for these guys, you'll get some like extra points.

951
00:43:25,480 --> 00:43:29,480
There's like a training room you can do. But yeah,

952
00:43:29,559 --> 00:43:31,719
it's uh, it's a blast out of all the games

953
00:43:31,760 --> 00:43:34,320
I played during Summer Games Fest, I was probably not

954
00:43:34,320 --> 00:43:36,320
even probably I was like the most locked in to

955
00:43:36,440 --> 00:43:38,079
this one. Like I was like, just leave me alone.

956
00:43:38,400 --> 00:43:40,480
I know what I'm doing. I felt very cool because

957
00:43:40,480 --> 00:43:42,840
I was, like, you know, playing Ninja guad in two

958
00:43:42,840 --> 00:43:45,119
Black earlier this year helped sort of like dust off

959
00:43:45,159 --> 00:43:48,440
my three D Ninja guidance skills, so I pretty much

960
00:43:48,440 --> 00:43:51,039
slipped right into this. And so they have the developers,

961
00:43:51,039 --> 00:43:53,239
like the lead designers from Platinum Anti Ninja in the

962
00:43:53,280 --> 00:43:56,199
room watching and I felt really cool playing in front

963
00:43:56,239 --> 00:43:58,679
of them because like hovering over our stations and I

964
00:43:58,679 --> 00:44:00,639
was like, I know I'm doing super cool right now,

965
00:44:00,679 --> 00:44:02,400
and I bet they're like, Wow, we didn't think this

966
00:44:02,440 --> 00:44:03,960
guy would be as good as he is because we

967
00:44:04,079 --> 00:44:06,199
just put this controller in front of him and he's

968
00:44:06,239 --> 00:44:09,199
doing all these crazy combos and like spinning pile drivers

969
00:44:09,199 --> 00:44:11,320
mid air, and I'm just like, yeah, I know what

970
00:44:11,360 --> 00:44:11,719
this is.

971
00:44:11,960 --> 00:44:16,159
Speaker 1: Okay, So it does the the I guess like language,

972
00:44:16,280 --> 00:44:19,679
the feel of it all. What am I trying to say?

973
00:44:19,679 --> 00:44:22,199
The muscle memory it is kind of carries over.

974
00:44:22,639 --> 00:44:24,960
Speaker 3: Yeah, it's weird, and I'm trying to tick you like

975
00:44:24,960 --> 00:44:27,199
because it feels the way you would expect. Like I said,

976
00:44:27,239 --> 00:44:29,000
if you didn't know Platinum was making this, you would

977
00:44:29,039 --> 00:44:30,920
never tell. But at the same time, if you do

978
00:44:31,039 --> 00:44:33,159
know that platinus making it, and you're a Platinum fan

979
00:44:33,239 --> 00:44:36,559
like I am, there is like there is like subtleties

980
00:44:36,599 --> 00:44:39,000
where it's like this feel I can feel the platinum

981
00:44:39,039 --> 00:44:41,239
in this. It's it's I'm still trying to figure out

982
00:44:41,280 --> 00:44:44,679
what it is. Maybe it's just something about just how

983
00:44:44,840 --> 00:44:48,039
fast paced it is, even though traditional ninja guy always

984
00:44:48,079 --> 00:44:50,559
has been you've got like a split second dodge you

985
00:44:50,559 --> 00:44:53,039
can do, which is a bit platinum. Like it's not

986
00:44:53,079 --> 00:44:55,840
like which time where it slows down time like in Banetto.

987
00:44:55,920 --> 00:44:57,519
But though I hope there's an upgrade that turns it

988
00:44:57,559 --> 00:44:59,280
into that, because that would be the most platinum thing,

989
00:45:00,239 --> 00:45:02,480
but it's like even that feels like, oh, that seems

990
00:45:02,480 --> 00:45:05,519
like something platinum would implement. But there's just little flourishes,

991
00:45:05,519 --> 00:45:08,599
like there's a sidecaracter you can meet that you know

992
00:45:08,679 --> 00:45:10,920
his presence because you see a little raven that has

993
00:45:11,000 --> 00:45:14,360
red eyes and that reminds me of the familiars from Banetta.

994
00:45:14,880 --> 00:45:17,159
So just like what if that's supposed to be like.

995
00:45:17,119 --> 00:45:18,800
Speaker 1: A little I mean, it really seems like I mean,

996
00:45:18,880 --> 00:45:22,079
if you can't really tell, if it's hard to tell,

997
00:45:22,159 --> 00:45:23,920
then it like makes it seems like they did a

998
00:45:23,960 --> 00:45:26,679
really good job. Then it yeah, you know, trying to

999
00:45:26,840 --> 00:45:29,199
faithfully recreate this series.

1000
00:45:30,320 --> 00:45:32,280
Speaker 6: So that, I mean that's kind of cool as well.

1001
00:45:32,400 --> 00:45:35,920
Speaker 3: Absolutely, but yeah, this this game kicks so much ass.

1002
00:45:35,960 --> 00:45:38,760
Like I really can't stress enough how much fun this is.

1003
00:45:38,760 --> 00:45:40,320
Like if you're an Inja gund fan or just like

1004
00:45:40,559 --> 00:45:44,000
a stylish action officionado in general, you should absolutely have

1005
00:45:44,039 --> 00:45:46,360
this on your radar. I want to play it so bad.

1006
00:45:46,440 --> 00:45:48,480
I'm so glad you got a release date during a

1007
00:45:48,480 --> 00:45:52,000
showcase coming out October twentieth. I cannot wait to sit

1008
00:45:52,039 --> 00:45:53,239
down and just run through this thing.

1009
00:45:53,239 --> 00:45:56,719
Speaker 6: And it's so much fun, amazing, that's awesome.

1010
00:45:57,280 --> 00:46:00,519
Speaker 1: Well, Charles, you you went hands on with a couple

1011
00:46:00,519 --> 00:46:03,599
of Annapurna titles, right, I know, more souls as well

1012
00:46:03,639 --> 00:46:04,400
as mixtape.

1013
00:46:04,679 --> 00:46:05,719
Speaker 6: Do you want to talk about those?

1014
00:46:06,760 --> 00:46:12,599
Speaker 4: Yes, I'll do them in order of you mentioning them.

1015
00:46:12,639 --> 00:46:17,119
So we got more souls, which rules. I believe the

1016
00:46:17,159 --> 00:46:22,239
developer is named Furcula or Funkula.

1017
00:46:21,840 --> 00:46:25,000
Speaker 3: Like it's like fur Furcula. I think you got it

1018
00:46:25,159 --> 00:46:26,079
like Dracula, but.

1019
00:46:26,039 --> 00:46:29,199
Speaker 4: With fur yeah, which I think is like a type

1020
00:46:29,239 --> 00:46:30,320
of mushroom or something.

1021
00:46:30,400 --> 00:46:31,559
Speaker 2: Furcula. Yeah, that's what it is.

1022
00:46:31,559 --> 00:46:32,280
Speaker 3: Oh, is it really?

1023
00:46:33,440 --> 00:46:36,480
Speaker 4: I looked it up earlier and just mushroom pictures came up.

1024
00:46:37,119 --> 00:46:38,719
Speaker 2: Oh no, sorry, I made it up.

1025
00:46:39,079 --> 00:46:42,679
Speaker 4: Furcula is a forked bone found in most birds and

1026
00:46:42,760 --> 00:46:45,039
some species of non avian dinosaurs.

1027
00:46:45,239 --> 00:46:46,920
Speaker 3: That's very different than a mushroom.

1028
00:46:47,440 --> 00:46:50,760
Speaker 6: Yeah, were you just googling mushrooms?

1029
00:46:50,760 --> 00:46:52,920
Speaker 4: But I was probably just googling. I mean if you

1030
00:46:52,920 --> 00:46:54,880
looked at a really zoomed in picture of a bone

1031
00:46:54,880 --> 00:46:56,880
and a really zoomed in picture of a mushroom, which

1032
00:46:56,920 --> 00:46:58,360
among us could tell the difference.

1033
00:46:58,440 --> 00:47:00,679
Speaker 6: You know, Yeah, that's that's absolutely right.

1034
00:47:01,400 --> 00:47:03,840
Speaker 4: But so in morsels, you play as a tiny little

1035
00:47:03,880 --> 00:47:08,519
mouse and you get the ability to turn into mor souls,

1036
00:47:08,840 --> 00:47:11,639
which are just like little dudes that it's it's like

1037
00:47:11,679 --> 00:47:13,960
binding of Isaac is like the easiest comparison. So it's

1038
00:47:14,000 --> 00:47:16,639
like twin stick shooter. And then each morsel has a

1039
00:47:16,639 --> 00:47:19,920
different like firing pattern. So if you're a sunflower, you

1040
00:47:19,960 --> 00:47:25,159
have this like, uh, forked shot. There's another one that

1041
00:47:25,199 --> 00:47:27,880
has kind of like a melee move. There's one that

1042
00:47:27,920 --> 00:47:30,400
has just like a standard fire that's just like one

1043
00:47:30,679 --> 00:47:31,679
continuous blast.

1044
00:47:32,559 --> 00:47:35,440
Speaker 1: I know at one point when I played it in December, yeah,

1045
00:47:35,519 --> 00:47:37,039
I had unlocked a character.

1046
00:47:37,519 --> 00:47:40,280
Speaker 6: I don'tlocked a morsel. It was like a bubble bubble

1047
00:47:40,280 --> 00:47:42,920
blast kind of thing. Yeah, shot bubbles.

1048
00:47:42,679 --> 00:47:45,039
Speaker 4: They also have. Yeah, they all have a secondary fire too.

1049
00:47:45,159 --> 00:47:47,280
So there's the one, the first one that I think,

1050
00:47:47,480 --> 00:47:48,960
I don't know if it's supposed to be a poop,

1051
00:47:49,000 --> 00:47:50,840
but it kind of looks like a poop has like

1052
00:47:50,880 --> 00:47:52,239
a I think has a bubble.

1053
00:47:51,960 --> 00:47:54,599
Speaker 6: Power like like a poop emoji.

1054
00:47:54,840 --> 00:47:57,639
Speaker 4: Yeah, yeah, yeah, yeah, yeah, it probably is. There's also

1055
00:47:57,639 --> 00:48:00,639
a little like a grub like a Maggie it that

1056
00:48:00,880 --> 00:48:06,719
leaves like damaging spots behind it that can also hurt you,

1057
00:48:06,960 --> 00:48:08,719
which I figured out very quickly, and I was like,

1058
00:48:08,760 --> 00:48:11,199
I cannot keep playing this guy because I'm I'm the

1059
00:48:11,239 --> 00:48:14,280
type of guy that will, like I can't use bombs

1060
00:48:14,280 --> 00:48:16,199
in a Zelda game like I do, and I do

1061
00:48:16,280 --> 00:48:17,960
it when I'm supposed to, but I will hurt. I

1062
00:48:17,960 --> 00:48:22,000
will blow myself up. Well yeah, no, I have at

1063
00:48:22,000 --> 00:48:22,719
all costs.

1064
00:48:22,440 --> 00:48:23,760
Speaker 2: Because I know I'm just gonna die.

1065
00:48:24,480 --> 00:48:28,920
Speaker 3: Is move out the way, you know, just.

1066
00:48:30,360 --> 00:48:30,519
Speaker 1: Throw.

1067
00:48:32,320 --> 00:48:35,880
Speaker 4: You think you'd think I would understand, and yet.

1068
00:48:37,559 --> 00:48:38,360
Speaker 6: Yeah, here we are.

1069
00:48:38,639 --> 00:48:41,840
Speaker 1: Just I mean, that's me playing Mario Kart. Not to

1070
00:48:42,000 --> 00:48:44,960
not to get the the timeline of this podcast all

1071
00:48:45,039 --> 00:48:49,039
messed up, but uh yeah, I mean whenever I throw

1072
00:48:49,079 --> 00:48:56,159
a bomb in Mario always yeah anyways, but so it

1073
00:48:56,239 --> 00:48:56,559
leaves a.

1074
00:48:56,559 --> 00:48:58,800
Speaker 4: Trail of like bullets behind you, and then if you

1075
00:48:58,840 --> 00:49:00,920
press the special button, they all home in on like

1076
00:49:00,960 --> 00:49:03,440
an enemy, which is really cool, so you'll hit them

1077
00:49:03,440 --> 00:49:07,679
with like ten shots at once. Anyways, the thing uh

1078
00:49:07,719 --> 00:49:10,079
so and also has like a really cool art style.

1079
00:49:10,880 --> 00:49:14,000
It has like a crt effect on the screen, so

1080
00:49:14,079 --> 00:49:15,960
it makes you feel like you're playing a weird old

1081
00:49:16,480 --> 00:49:22,599
like a Super Nintendo game. And then it's part Binding

1082
00:49:22,599 --> 00:49:24,880
of Isaac. It kind of parts Splunky in the way

1083
00:49:24,920 --> 00:49:27,159
that it has like these puzzles that go from floor

1084
00:49:27,239 --> 00:49:29,320
to floor and the roguelike that you're doing that you

1085
00:49:29,400 --> 00:49:31,199
might you might have no idea what a thing is

1086
00:49:31,239 --> 00:49:32,920
and you just have to do it, and then eventually

1087
00:49:32,920 --> 00:49:34,199
you'll be like, oh, I got to get the ticket

1088
00:49:34,239 --> 00:49:35,639
to give to the weird bus dude that's going to

1089
00:49:35,679 --> 00:49:36,320
take me to this place.

1090
00:49:36,320 --> 00:49:37,159
Speaker 2: It's going to do X Y Z.

1091
00:49:38,599 --> 00:49:40,480
Speaker 4: And then it's also kind of like Pokemon because you've

1092
00:49:40,480 --> 00:49:43,159
got all these morsels you're collecting. You can have three

1093
00:49:43,159 --> 00:49:45,280
in your inventory at once, and they all have separate

1094
00:49:45,280 --> 00:49:48,760
health bars, and if one dies then obviously you can't

1095
00:49:48,840 --> 00:49:50,840
use it anymore. But those are kind of like your lives,

1096
00:49:50,880 --> 00:49:54,079
so you can like swap between them. If one dies

1097
00:49:54,079 --> 00:49:55,480
and you get a new new one, then you have

1098
00:49:55,599 --> 00:50:01,360
like another life essentially, and it use them enough, they evolve,

1099
00:50:01,639 --> 00:50:04,519
which is cool, and they become more powerful. But I

1100
00:50:04,559 --> 00:50:06,480
don't know how many stages there are, but I was

1101
00:50:06,519 --> 00:50:08,480
sitting with the developer and he told me that if

1102
00:50:08,480 --> 00:50:10,280
you evolve them enough times, I don't know if it's

1103
00:50:10,280 --> 00:50:12,239
like to the third stage or like past the third.

1104
00:50:12,079 --> 00:50:13,400
Speaker 3: Stage, then they die.

1105
00:50:13,840 --> 00:50:16,440
Speaker 4: So they also have like a finite amount of usage.

1106
00:50:16,480 --> 00:50:18,519
So you can't just pick one morsel that you like

1107
00:50:18,840 --> 00:50:20,840
and then like ride with it the whole time. You

1108
00:50:20,840 --> 00:50:23,039
gotta like balance your way between them, or maybe you'll

1109
00:50:23,079 --> 00:50:25,840
be like, this guy's pretty close to dying potentially, so

1110
00:50:25,880 --> 00:50:27,480
I gotta swap it out with a fresh one, even

1111
00:50:27,480 --> 00:50:31,480
though it'll leave me weaker. So it's like an interesting dynamic.

1112
00:50:32,800 --> 00:50:35,679
Speaker 3: And when I just say it, that's just how humans work.

1113
00:50:36,800 --> 00:50:38,000
Speaker 2: That is just how humans work.

1114
00:50:38,039 --> 00:50:43,079
Speaker 4: Yeah, just on an accelerated timeline. But yeah, I really

1115
00:50:43,119 --> 00:50:47,800
liked it. It was a great demo game. Always nice roguelikes

1116
00:50:47,800 --> 00:50:49,480
make really good demos because you do one run and

1117
00:50:49,480 --> 00:50:51,119
you don't do very well and you're like, I feel

1118
00:50:51,119 --> 00:50:51,920
like I could do that again.

1119
00:50:51,960 --> 00:50:52,880
Speaker 2: And it's like, well, I guess.

1120
00:50:52,760 --> 00:50:54,239
Speaker 4: You have to buy the whole game, and I'm like, no,

1121
00:50:55,239 --> 00:50:56,760
it is part of steam Nextfest. I don't know if

1122
00:50:56,800 --> 00:50:58,920
that'll still be going on when this episode comes out,

1123
00:50:58,960 --> 00:51:01,400
but if you want to about yourself, you can for free,

1124
00:51:01,440 --> 00:51:02,239
and I recommend it.

1125
00:51:03,079 --> 00:51:08,320
Speaker 1: Yeah, it's also worth noting Toby Dixon is sort of

1126
00:51:08,360 --> 00:51:11,159
like the head honcho behind this game. I got a

1127
00:51:11,239 --> 00:51:13,840
chance to meet him and talk to him at another

1128
00:51:13,880 --> 00:51:18,360
anapern event that I mentioned in December, and Toby worked

1129
00:51:18,400 --> 00:51:23,800
on like Nidhog two and Atoma Crops and and you

1130
00:51:23,800 --> 00:51:28,559
can definitely see that art style that sort of like, uh,

1131
00:51:29,679 --> 00:51:33,239
really colorful, like everything's spilling with color.

1132
00:51:33,000 --> 00:51:35,719
Speaker 6: But there's a grunge to it. There's a everything such

1133
00:51:35,719 --> 00:51:36,400
as a texture.

1134
00:51:37,159 --> 00:51:41,000
Speaker 1: Yeah, there's it's a really cool texture that everything has.

1135
00:51:41,559 --> 00:51:44,000
Speaker 3: It's swollen. The words like everything looks swollen.

1136
00:51:44,320 --> 00:51:48,679
Speaker 4: Yeah, yeah, it's It's kind of like Toys for Boys

1137
00:51:48,800 --> 00:51:51,639
in the nineties and early two thousands, where it would

1138
00:51:51,639 --> 00:51:55,039
be like the girls get the little pet shop thing.

1139
00:51:55,199 --> 00:51:58,079
It's like, and the boys get this stinky trash.

1140
00:51:58,199 --> 00:52:00,440
Speaker 6: Monsters collect this stinky trash.

1141
00:52:00,519 --> 00:52:01,199
Speaker 3: Garbage too.

1142
00:52:01,239 --> 00:52:03,400
Speaker 4: Yeah, it kind of has that like so it's like

1143
00:52:03,480 --> 00:52:05,880
kind of nostalgic and like purposefully gross, but like not

1144
00:52:06,000 --> 00:52:07,840
so gross that it's actually gross, but just kind of

1145
00:52:07,840 --> 00:52:08,360
that esthetic.

1146
00:52:08,480 --> 00:52:08,639
Speaker 3: Yeah.

1147
00:52:08,639 --> 00:52:11,639
Speaker 1: I think it's really well done, really pretty. Yes, there's

1148
00:52:11,679 --> 00:52:14,559
a gorgeous quality to it. Yeah, and of course the

1149
00:52:14,559 --> 00:52:18,519
the soundtrack being done by Sam Webster of Grindstone Fame.

1150
00:52:20,079 --> 00:52:22,800
I actually got to talk to talk to Sam in

1151
00:52:22,880 --> 00:52:27,960
Toronto back in January for for a trip for a

1152
00:52:28,039 --> 00:52:31,079
for a documentary I did on Grindstone. That's that'll be

1153
00:52:31,119 --> 00:52:34,760
coming out soon on my my personal project channel vport.

1154
00:52:34,840 --> 00:52:37,199
Speaker 6: But I was talking. I was talking to Sam about.

1155
00:52:36,960 --> 00:52:39,280
Speaker 1: Morsels and he was saying it was just so fun.

1156
00:52:39,760 --> 00:52:42,559
He's now he's doing sound design on it as well. Yeah,

1157
00:52:42,559 --> 00:52:44,159
and theyre's just they're having a ton of fun making

1158
00:52:44,199 --> 00:52:47,679
this game. And I can't wait to play it, to

1159
00:52:47,679 --> 00:52:50,159
play the full thing. It's gonna be really cool, I think.

1160
00:52:51,000 --> 00:52:54,039
Speaker 4: But sorry to rop what else you've been playing? Yeah,

1161
00:52:54,079 --> 00:52:57,639
the other one I played was Mixtape, which Marcus is like, Marcus,

1162
00:52:57,840 --> 00:52:59,039
is it fair to say you're like Game of the

1163
00:52:59,039 --> 00:53:02,519
show is Ninja guid for Yes, Okay, my Game of

1164
00:53:02,559 --> 00:53:04,639
the Show is mixtape, Alex, I don't know if you

1165
00:53:04,679 --> 00:53:06,119
claimed the game of the show. I think you told

1166
00:53:06,159 --> 00:53:08,920
us off camera probably outer worlds, but then you change.

1167
00:53:08,760 --> 00:53:12,199
Speaker 1: The outer worlds or Luminous Arise or thinke as thieves

1168
00:53:12,519 --> 00:53:13,559
despite not playing it.

1169
00:53:15,280 --> 00:53:17,000
Speaker 2: But mixtape mixtape was mine.

1170
00:53:17,000 --> 00:53:19,760
Speaker 4: I was already interested in it purely on vibes alone.

1171
00:53:19,800 --> 00:53:22,199
I honestly didn't really know this game was. I just

1172
00:53:22,199 --> 00:53:25,199
saw like a trailer and I was like, a nice

1173
00:53:25,320 --> 00:53:27,039
artistic coming of age story.

1174
00:53:27,159 --> 00:53:29,480
Speaker 2: Signed me up because I'll just play any game like that.

1175
00:53:30,000 --> 00:53:32,480
Speaker 3: Did you play Did you play the art full Escape

1176
00:53:32,519 --> 00:53:32,840
at all?

1177
00:53:33,239 --> 00:53:33,639
Speaker 2: I did not.

1178
00:53:33,960 --> 00:53:35,199
Speaker 3: I was like I was wondering, like did any of

1179
00:53:35,199 --> 00:53:37,039
that like fandom transfer to this.

1180
00:53:37,119 --> 00:53:39,400
Speaker 4: Or no it was I didn't. I didn't even know

1181
00:53:39,440 --> 00:53:44,079
it was those people. I think I have been reminded

1182
00:53:44,079 --> 00:53:45,679
several times, but it was not like a thing I

1183
00:53:45,719 --> 00:53:50,440
remembered about the game. Sure, but the way it is

1184
00:53:50,440 --> 00:53:55,119
is it's basically like little playable music videos that happened

1185
00:53:55,119 --> 00:53:58,760
through a story. So the main character Stacey Stacey Rockford,

1186
00:53:59,199 --> 00:54:02,280
she like talks the camera like she's Ferris Bueller. It's

1187
00:54:02,360 --> 00:54:06,440
very like cinematic. The cut scenes are very like fast paced.

1188
00:54:06,159 --> 00:54:07,000
Speaker 2: In a way. That like.

1189
00:54:10,639 --> 00:54:13,960
Speaker 4: There there's a whole thing about when you look at

1190
00:54:14,000 --> 00:54:17,400
stories and like cinematography in video games. A lot of

1191
00:54:17,400 --> 00:54:19,079
the times when we say like a game has a

1192
00:54:19,119 --> 00:54:21,599
good story, it is within the like bubble of like

1193
00:54:21,679 --> 00:54:24,159
good story for a video game, And this one was

1194
00:54:24,280 --> 00:54:26,199
very much right out the gate. It was like I

1195
00:54:26,239 --> 00:54:28,880
could tell they're being very intentional about like where in

1196
00:54:28,920 --> 00:54:31,719
the frame this character was, and like when they were

1197
00:54:31,760 --> 00:54:35,000
saying their lines correctly, and when you go through these things,

1198
00:54:36,000 --> 00:54:39,400
the actual interactivity you're not doing all that much, but

1199
00:54:39,719 --> 00:54:41,960
it is like so well thought out that I'm never

1200
00:54:42,039 --> 00:54:44,320
like bored because the scenery is changing and I'm always

1201
00:54:44,360 --> 00:54:46,880
being engaged by like the story and stuff or whatever.

1202
00:54:47,000 --> 00:54:49,079
So the very opening is just you skateboarding down a hill.

1203
00:54:49,119 --> 00:54:53,440
It has like pretty simple skateboarding mechanics, but you're going

1204
00:54:53,639 --> 00:54:55,800
along to a song has like claps in it, and

1205
00:54:55,840 --> 00:54:58,079
just when the claps come, all the characters on screen

1206
00:54:58,119 --> 00:55:00,000
clap their hands and sink as if they can all

1207
00:55:00,039 --> 00:55:02,119
hear the music. So it's kind of like it very

1208
00:55:02,199 --> 00:55:05,920
much like breaks the fourth wall a lot. And then

1209
00:55:06,480 --> 00:55:08,920
when you're in between songs like that, you get a

1210
00:55:08,920 --> 00:55:12,159
bunch of like stock footage from like I like caught

1211
00:55:12,159 --> 00:55:13,760
the developer as I was leaving. I was in like

1212
00:55:13,800 --> 00:55:15,599
an overflow session where I got to play the game,

1213
00:55:15,599 --> 00:55:17,239
but the devil wasn't sitting next to me, and he

1214
00:55:17,360 --> 00:55:19,280
was like, Yeah, I got all this stock footage for

1215
00:55:19,400 --> 00:55:23,400
really cheap from the like Australian Broadcast Network or something.

1216
00:55:23,440 --> 00:55:25,800
So it's like old b roll that they used for

1217
00:55:26,239 --> 00:55:29,719
news programs and stuff. But it really like adds a

1218
00:55:29,719 --> 00:55:33,320
lot of texture to it of being like, I don't know,

1219
00:55:33,400 --> 00:55:36,199
when she's talking about older events and like the beginnings

1220
00:55:36,239 --> 00:55:39,280
of songwriting and recording, you're like, oh, this is footage

1221
00:55:39,280 --> 00:55:42,679
of people you know, mixing audio in the seventies or whatever.

1222
00:55:43,480 --> 00:55:45,360
Speaker 6: Yeah, it really kind of reinforces it.

1223
00:55:45,760 --> 00:55:47,920
Speaker 3: This game isn't set in Australia, though, is it.

1224
00:55:48,440 --> 00:55:48,760
Speaker 2: No?

1225
00:55:48,760 --> 00:55:51,239
Speaker 4: No, at least if it is, it's weird because none

1226
00:55:51,239 --> 00:55:52,920
of the characters have Australian accents.

1227
00:55:53,079 --> 00:55:55,119
Speaker 6: Okay, that's what the studio is based though.

1228
00:55:55,199 --> 00:55:59,079
Speaker 4: Yeah, they all kind of talk like this, I'm gonna

1229
00:55:59,079 --> 00:56:02,079
be the great music supervisor in the world.

1230
00:56:02,480 --> 00:56:03,280
Speaker 2: That's my plan.

1231
00:56:03,559 --> 00:56:05,159
Speaker 4: I know it's not New York because she's gonna go

1232
00:56:05,199 --> 00:56:06,639
to New York and that's gonna be a big feel

1233
00:56:06,639 --> 00:56:07,559
it's kind of valley.

1234
00:56:07,360 --> 00:56:10,679
Speaker 6: Girl, yeah, ly adjacent.

1235
00:56:10,800 --> 00:56:11,159
Speaker 2: Yeah.

1236
00:56:11,559 --> 00:56:14,679
Speaker 4: The the it almost makes me think it's like a

1237
00:56:15,679 --> 00:56:17,320
like a Washington or an Oregon.

1238
00:56:18,159 --> 00:56:21,760
Speaker 6: I don't know, it sounds very it sounds very campy.

1239
00:56:22,280 --> 00:56:24,440
Speaker 3: Specific Northwest character.

1240
00:56:25,079 --> 00:56:28,800
Speaker 4: It's very much like, yeah, it knows exactly the genre

1241
00:56:28,920 --> 00:56:32,000
it's trying to like fit into and like kind of

1242
00:56:32,039 --> 00:56:34,639
make fun of but also kind of engage with earnestly.

1243
00:56:35,639 --> 00:56:37,639
I think that's a lot of the reason it works

1244
00:56:37,679 --> 00:56:41,920
so well is it's so earnest in uh, the.

1245
00:56:41,880 --> 00:56:42,800
Speaker 2: Stuff that it does.

1246
00:56:43,000 --> 00:56:46,320
Speaker 4: And how like, even when it's funny moments, it's not

1247
00:56:46,360 --> 00:56:49,480
even portrayed as like you as the audience member, are

1248
00:56:49,519 --> 00:56:51,199
perceiving it as funny, but no one in the thing

1249
00:56:51,320 --> 00:56:51,960
is like, this is funny.

1250
00:56:52,360 --> 00:56:52,519
Speaker 2: Uh.

1251
00:56:52,559 --> 00:56:55,480
Speaker 4: There's a sequence where she's like reminiscing on I don't

1252
00:56:55,480 --> 00:56:57,199
know if it's her first kiss or just like a

1253
00:56:57,239 --> 00:57:00,519
memorable kiss she has, but it's like a flashback and

1254
00:57:00,559 --> 00:57:02,800
there's like a song playing and it's like romantic and

1255
00:57:02,840 --> 00:57:04,920
like the sun is setting and their lips are getting

1256
00:57:04,920 --> 00:57:07,400
closer together, and then it cuts to a mini game

1257
00:57:08,079 --> 00:57:11,079
where it's just like an X ray of their mouths,

1258
00:57:11,079 --> 00:57:13,519
so you just see like their jaws and teeth and

1259
00:57:13,559 --> 00:57:16,840
then their tongues and you control each tongue with one

1260
00:57:16,880 --> 00:57:18,559
of the analog sticks.

1261
00:57:19,000 --> 00:57:20,519
Speaker 2: And I was like, oh my god.

1262
00:57:20,599 --> 00:57:22,159
Speaker 4: And I was like, I don't know if there's like

1263
00:57:22,159 --> 00:57:24,559
an objective, And after like thirty seconds, you can just

1264
00:57:24,559 --> 00:57:25,880
press a to say that's enough.

1265
00:57:26,119 --> 00:57:27,880
Speaker 3: And I was like, yeah, don't. I don't want to

1266
00:57:28,639 --> 00:57:30,159
just play. That was enough for me.

1267
00:57:30,840 --> 00:57:33,320
Speaker 4: But I like how how quickly they're like, look how

1268
00:57:33,360 --> 00:57:36,719
serious this is. And it's like, also, they're weird teenagers

1269
00:57:36,719 --> 00:57:38,280
that don't know what to do with their tongues, and

1270
00:57:38,320 --> 00:57:42,960
we're gonna make fun of that. And my favorite of

1271
00:57:43,000 --> 00:57:45,800
the sequences is like the last one you do is

1272
00:57:45,840 --> 00:57:47,679
they're thinking back on a time they were at like

1273
00:57:47,679 --> 00:57:50,039
a party and everyone's like drinking. They're in high school,

1274
00:57:50,480 --> 00:57:52,679
and then one of their friends is like super drunk,

1275
00:57:52,760 --> 00:57:54,280
right when the cops show up and they're like, oh no,

1276
00:57:54,320 --> 00:57:56,199
we got to get out here. So they throw her

1277
00:57:56,199 --> 00:57:58,679
in a shopping cart and then ride the shopping cart

1278
00:57:58,760 --> 00:58:01,360
down the hill. And it starts off as just like

1279
00:58:01,519 --> 00:58:04,400
a quick It's probably using like the same mechanics as

1280
00:58:04,400 --> 00:58:05,360
like the skateboard section.

1281
00:58:05,679 --> 00:58:06,760
Speaker 2: It's just like a quick.

1282
00:58:06,639 --> 00:58:09,119
Speaker 4: Kind of you're just dodging obstacles as you go down

1283
00:58:09,119 --> 00:58:11,599
the hill to get away from this one cop car,

1284
00:58:11,840 --> 00:58:14,440
and then like more and more cop cars start spawning

1285
00:58:14,480 --> 00:58:17,719
in and then like one like skids across the whole road,

1286
00:58:17,760 --> 00:58:19,679
and it gets into this like it pretends to be

1287
00:58:19,679 --> 00:58:23,159
super intense, and then you see you're playing through the

1288
00:58:23,159 --> 00:58:26,039
news feed of a chopper that's following you as you're

1289
00:58:26,079 --> 00:58:29,000
going on the highway in a shopping cart at full

1290
00:58:29,079 --> 00:58:32,639
car speed, and then it ends with you crashing into

1291
00:58:32,679 --> 00:58:33,039
the water.

1292
00:58:33,119 --> 00:58:34,519
Speaker 2: And then one of the guys is.

1293
00:58:34,440 --> 00:58:37,880
Speaker 4: Like, at least that's how I remember it, and it's like, oh,

1294
00:58:37,960 --> 00:58:39,480
then that actually happened. I was like, this is kind

1295
00:58:39,480 --> 00:58:42,559
of crazy that this happened in narrator. Yeah, so I

1296
00:58:42,599 --> 00:58:45,280
appreciate that. It's I think the unreliable narrator is a

1297
00:58:45,280 --> 00:58:48,400
good good phrase because it's very much like it's a

1298
00:58:48,559 --> 00:58:52,960
high school story told by what it felt like it

1299
00:58:53,199 --> 00:58:55,679
was when you're in high school. That's what I like

1300
00:58:55,679 --> 00:58:58,679
a lot about telling of age stories, whether it's like

1301
00:58:59,800 --> 00:59:02,320
this or like life is strange, or even like Spider Man,

1302
00:59:02,760 --> 00:59:05,559
where it's like this is a kid and they're being

1303
00:59:05,679 --> 00:59:07,800
very overwhelmed by all these parts of your life and

1304
00:59:07,840 --> 00:59:10,559
even when you are that age and like the overwhelming

1305
00:59:10,599 --> 00:59:12,880
things are like learning how to drive and getting your

1306
00:59:12,920 --> 00:59:16,280
homework done and like social pressure or whatever. It feels

1307
00:59:16,400 --> 00:59:18,559
like you know, you're running from a cops and like

1308
00:59:18,559 --> 00:59:21,039
a crazy high speed chase, or you know you have

1309
00:59:21,079 --> 00:59:22,599
superpowers all of a sudden. So I feel like it

1310
00:59:22,719 --> 00:59:25,079
really captured the vibe very well. And for it to

1311
00:59:25,119 --> 00:59:28,400
be like a narrative game that had such a good demo,

1312
00:59:28,559 --> 00:59:30,960
I was like, that's particularly impressive because I just I

1313
00:59:30,960 --> 00:59:34,079
feel like it would be really hard to explain a

1314
00:59:34,079 --> 00:59:36,519
lot of my favorite like narrative driven in adventure games

1315
00:59:36,519 --> 00:59:38,599
in like a thirty minute sit down time slot. So

1316
00:59:40,199 --> 00:59:42,239
favorite game I saw definitely gonna be playing that when

1317
00:59:42,239 --> 00:59:42,679
it comes out.

1318
00:59:43,159 --> 00:59:44,840
Speaker 6: Show Awesome.

1319
00:59:45,480 --> 00:59:48,559
Speaker 1: Well, we are going to take a quick break and

1320
00:59:48,559 --> 00:59:50,440
then we're gonna when we come back, we will be

1321
00:59:50,519 --> 00:59:53,480
back at the hotel talking with Rogers base I'm going

1322
00:59:53,559 --> 00:59:56,559
to be sitting out Roger's taking my spot. But we

1323
00:59:56,599 --> 00:59:58,800
had a really great conversation about the switch too. You

1324
00:59:58,800 --> 01:00:02,599
can see Marcus's first ree actions to holding the console.

1325
01:00:03,119 --> 01:00:05,840
It's a good time. And if we don't talk to

1326
01:00:05,840 --> 01:00:08,159
you at the other side of this thanks for listening,

1327
01:00:08,280 --> 01:00:09,920
and we'll see you next week.

1328
01:00:10,119 --> 01:00:13,400
Speaker 3: Hello everybody, welcome back to the Game Informer show. I

1329
01:00:13,480 --> 01:00:16,039
am Marcus Stewart still but I am not alone, and

1330
01:00:16,079 --> 01:00:18,599
neither is Charles Hart, who was also still here, believe it.

1331
01:00:18,679 --> 01:00:20,840
Speaker 2: Or not, and I'm never leaving, no.

1332
01:00:20,800 --> 01:00:23,840
Speaker 3: But to talk all things switched to. That thing came

1333
01:00:23,840 --> 01:00:25,679
out this week, believe it or not. Of all the

1334
01:00:25,719 --> 01:00:29,280
other things happening during SGF, we have a switch to

1335
01:00:29,559 --> 01:00:32,760
expert none other than Roger from Rogers Base.

1336
01:00:32,880 --> 01:00:35,679
Speaker 5: Hello, sir, Hello, thank you for having me. This is awesome,

1337
01:00:35,760 --> 01:00:36,599
good to see you again.

1338
01:00:36,840 --> 01:00:38,639
Speaker 8: I was gonna say it's been kind of weird because

1339
01:00:38,719 --> 01:00:41,920
like within the last two weeks, going from Orlando, seeing you,

1340
01:00:41,920 --> 01:00:45,320
going Epic Universe, Yeah, going to gumb Breaker right, which.

1341
01:00:45,079 --> 01:00:46,920
Speaker 5: We can talk about, Yeah you want to the Donkey

1342
01:00:46,960 --> 01:00:47,679
Kong Land.

1343
01:00:47,519 --> 01:00:50,639
Speaker 8: Like hen out of ten, But going from Epic Universe

1344
01:00:50,679 --> 01:00:52,519
to then Como Breaker to like I just told you

1345
01:00:52,559 --> 01:00:55,719
guys officiating a wedding last night to hear them off

1346
01:00:55,719 --> 01:00:58,079
to Mexico. So it's been a crazy two weeks for

1347
01:00:58,199 --> 01:01:00,239
me amidst the switch to lunch. But I got a

1348
01:01:00,280 --> 01:01:01,679
lot to talk about. So whatever you guys want to

1349
01:01:01,719 --> 01:01:02,880
talk about I'm here for.

1350
01:01:03,000 --> 01:01:06,360
Speaker 3: Yes, we have a switch to here right next to us.

1351
01:01:06,519 --> 01:01:09,480
I feel like a QBC host just holding.

1352
01:01:09,239 --> 01:01:12,000
Speaker 2: Up our own our own then.

1353
01:01:11,719 --> 01:01:13,320
Speaker 3: Alex, I want you to put like a lower third

1354
01:01:13,320 --> 01:01:17,239
with like the price everything is also the first time

1355
01:01:17,280 --> 01:01:19,079
I've held a switch to. Mine still has not coming

1356
01:01:19,079 --> 01:01:21,679
in the mail as as we're recording here.

1357
01:01:22,119 --> 01:01:25,320
Speaker 2: You gotta you gotta do the magnets.

1358
01:01:24,400 --> 01:01:25,400
Speaker 3: Right, do it?

1359
01:01:25,440 --> 01:01:27,360
Speaker 8: Okay, so click the little buttons in the back. Okay,

1360
01:01:27,440 --> 01:01:28,960
pull them down and then pull the thing off.

1361
01:01:29,679 --> 01:01:34,159
Speaker 3: Okay. I was like, what am I breaking? Alex has

1362
01:01:34,159 --> 01:01:36,920
switch to? Like if I just break out camera.

1363
01:01:37,360 --> 01:01:38,679
Speaker 2: That'd be a really funny prank.

1364
01:01:38,760 --> 01:01:42,400
Speaker 4: We got like a fake exploding exactly.

1365
01:01:42,679 --> 01:01:43,480
Speaker 3: How do you put that on?

1366
01:01:43,559 --> 01:01:45,960
Speaker 5: Do you just snap it back? Yeah? Magnets right there?

1367
01:01:46,119 --> 01:01:48,880
Wait it feels the amazement.

1368
01:01:49,039 --> 01:01:52,159
Speaker 3: Oh wait, we gotta do the blue one too? Yeah yeah, yeah, wait, Okay,

1369
01:01:52,679 --> 01:01:54,360
there we go. This is good podcasting right here. For

1370
01:01:54,400 --> 01:01:57,559
audio listeners. If you can hear the snaps switch to,

1371
01:01:57,960 --> 01:02:00,320
I have. I have removed both joy cons from switch

1372
01:02:00,360 --> 01:02:03,400
to and put them on successfully. Great job, you did it,

1373
01:02:05,280 --> 01:02:07,760
big thing. So but yeah, you have played more switch to,

1374
01:02:07,880 --> 01:02:10,199
I think than any of us up to this point. Yes,

1375
01:02:10,320 --> 01:02:11,920
what are your impressions of the console so far? What

1376
01:02:11,960 --> 01:02:13,440
do you think of Mario Card? Where are you at

1377
01:02:13,480 --> 01:02:14,559
right now? I mean where do I start?

1378
01:02:14,599 --> 01:02:17,320
Speaker 8: I think, first and foremost, my initial impression when I

1379
01:02:17,320 --> 01:02:19,360
went to those switch to experiences a couple of months ago,

1380
01:02:19,639 --> 01:02:21,719
was like, oh, this is just like a nicer Switch.

1381
01:02:21,800 --> 01:02:24,639
I'm somebody who is like notoriously a Nintendo fanboy, right,

1382
01:02:24,719 --> 01:02:26,119
so I kind of knew right.

1383
01:02:26,000 --> 01:02:26,519
Speaker 5: From the get go.

1384
01:02:26,599 --> 01:02:28,559
Speaker 8: I'm like, I'm gonna like this thing, regardless it's a

1385
01:02:28,559 --> 01:02:31,320
new donkey klong, of course I'm going to play this thing.

1386
01:02:31,679 --> 01:02:33,719
But as I've actually gotten to experience it over the

1387
01:02:33,760 --> 01:02:35,800
course of this week, like, man, I'm digging it. I

1388
01:02:35,960 --> 01:02:38,880
really am, And as somebody who like primarily plays in

1389
01:02:38,920 --> 01:02:40,760
handheld mode, I was just talking about the fact that,

1390
01:02:40,800 --> 01:02:43,360
like I travel a bunch, I feel like I have

1391
01:02:43,519 --> 01:02:46,159
been sort of like honed in on my Steam Deck

1392
01:02:46,239 --> 01:02:48,840
and my Switch for like a really long time. And

1393
01:02:48,920 --> 01:02:51,039
obviously we've gotten to a point now where like so

1394
01:02:51,119 --> 01:02:53,440
many games just like do not run on the switch,

1395
01:02:53,519 --> 01:02:55,760
and when you have the Steam Deck right there, they're like, well,

1396
01:02:55,760 --> 01:02:57,599
this is great, I've got a flight coming up. I'll

1397
01:02:57,599 --> 01:03:00,039
play my metaphor, it's going to be awesome play and

1398
01:03:00,039 --> 01:03:01,360
then you get on that flight and it lasts like

1399
01:03:01,400 --> 01:03:03,000
an hour and a half and you go, oh okay,

1400
01:03:03,079 --> 01:03:04,519
and then you know, you plug your steam Deck in

1401
01:03:04,559 --> 01:03:05,639
the thing it doesn't even charge.

1402
01:03:05,679 --> 01:03:07,400
Speaker 2: I got a flat in Japan ten more times a

1403
01:03:07,480 --> 01:03:08,400
year to beat metaphor.

1404
01:03:08,639 --> 01:03:12,440
Speaker 8: Yes, right, And so the first thing I noticed right away,

1405
01:03:12,480 --> 01:03:14,039
because I do play in handheld mode, is like the

1406
01:03:14,079 --> 01:03:16,679
battery life is longer than I was expecting it to be.

1407
01:03:17,039 --> 01:03:19,599
So I've almost primarily been playing Mario Kart Tour in

1408
01:03:19,679 --> 01:03:22,400
handheld mode, like either while traveling or like even just

1409
01:03:22,440 --> 01:03:25,480
while sitting at home, and it's lasted usually like they

1410
01:03:25,519 --> 01:03:27,159
don't have it all cranked, like around like two and

1411
01:03:27,199 --> 01:03:29,599
a half to three hours, which is like pretty good

1412
01:03:29,679 --> 01:03:31,239
considering that's like double what I was.

1413
01:03:31,280 --> 01:03:32,239
Speaker 5: Used to on my steam Deck.

1414
01:03:32,360 --> 01:03:35,719
Speaker 8: Sure, and I just feel like everything kind of surprised

1415
01:03:35,719 --> 01:03:38,679
me actually holding it in person, like having it myself

1416
01:03:39,079 --> 01:03:41,679
more than it did at the Switch to Experiences. I

1417
01:03:41,679 --> 01:03:43,960
feel like the system itself, like you just held it,

1418
01:03:43,960 --> 01:03:46,000
feels a lot more premium than I.

1419
01:03:45,920 --> 01:03:48,800
Speaker 3: Was expecting, feel like sturdier, yeah, and like you got.

1420
01:03:48,719 --> 01:03:50,440
Speaker 2: The check out the kickstand too on the ball.

1421
01:03:50,519 --> 01:03:56,840
Speaker 5: Yeah, that's nice, whole big thing. Yeah that nice. No

1422
01:03:56,920 --> 01:03:59,360
longer the little flap that you'd have to order separately off.

1423
01:03:59,360 --> 01:04:02,039
Speaker 4: But like Nintendo, I remember trying to trying to play

1424
01:04:02,199 --> 01:04:04,280
Switch one on like a road trip in the back

1425
01:04:04,320 --> 01:04:07,880
seat with my brother and just that one tiny kickstand

1426
01:04:07,920 --> 01:04:09,079
falling over all the time.

1427
01:04:10,000 --> 01:04:10,760
Speaker 2: As people as.

1428
01:04:10,719 --> 01:04:13,199
Speaker 3: This, you can kind of put it on your list.

1429
01:04:13,239 --> 01:04:13,840
Speaker 5: Let's just switch.

1430
01:04:13,880 --> 01:04:18,960
Speaker 3: Maybe I'm a yu Oh fan and I'm like, oh,

1431
01:04:18,960 --> 01:04:24,559
it's like a little dual desk. You can go kind

1432
01:04:24,559 --> 01:04:28,039
of like, oh, like a little data pasta first switch

1433
01:04:28,079 --> 01:04:29,079
to owners. You should do that.

1434
01:04:29,559 --> 01:04:32,760
Speaker 8: I do not do that, but I think even like

1435
01:04:32,800 --> 01:04:34,679
the game card things, like where you put the game

1436
01:04:34,719 --> 01:04:37,000
cards into the old switch, remember it had that weird

1437
01:04:37,039 --> 01:04:38,440
little flat that you had to kind of do with

1438
01:04:38,519 --> 01:04:40,679
your like nail to lift the thing up. Now it's

1439
01:04:40,719 --> 01:04:43,320
like on the right side the USB. You can charge

1440
01:04:43,320 --> 01:04:45,239
from the top too, as well as from the bottom.

1441
01:04:45,360 --> 01:04:47,119
Speaker 5: So it's like a lot of small.

1442
01:04:46,719 --> 01:04:48,960
Speaker 8: Things that you're not really going to notice until you

1443
01:04:49,039 --> 01:04:50,920
actually like have the thing in your hands yourself and

1444
01:04:50,920 --> 01:04:53,119
you're doing your day to day stuff and you're like, oh, yeah,

1445
01:04:53,159 --> 01:04:55,239
this was this felt worth it the.

1446
01:04:55,199 --> 01:04:57,079
Speaker 4: Exact kind of thing you want from a second version

1447
01:04:57,119 --> 01:04:59,440
of a console is it's like when you have all

1448
01:04:59,480 --> 01:04:59,920
the people on.

1449
01:05:00,119 --> 01:05:02,840
Speaker 2: Presumably working to ten, but also just across.

1450
01:05:02,480 --> 01:05:04,039
Speaker 4: The world that have played it, and they're like, these

1451
01:05:04,039 --> 01:05:06,599
are all my tiny little pet peeves. It makes a

1452
01:05:06,639 --> 01:05:09,519
really big difference to fix like ten of them at once.

1453
01:05:09,880 --> 01:05:12,000
Speaker 8: And the joy cons obviously too, with the click versus

1454
01:05:12,000 --> 01:05:14,599
the slide. I mean that's another big one. But yeah,

1455
01:05:14,599 --> 01:05:16,679
everything so far has run great. I think like one

1456
01:05:16,679 --> 01:05:18,119
of the first things I did, I was lucky enough

1457
01:05:18,199 --> 01:05:20,679
Nintendo sent me one a day early, which like I

1458
01:05:20,719 --> 01:05:21,920
did not expect.

1459
01:05:21,599 --> 01:05:23,239
Speaker 5: And so they were just like, here's a ups order

1460
01:05:23,239 --> 01:05:24,960
and I'm like, I'm scrambling. I'm like, sh Jeff, and

1461
01:05:25,000 --> 01:05:26,320
I got this wedding. I'm like, what am I gonna do?

1462
01:05:26,599 --> 01:05:28,000
So I just like went live.

1463
01:05:28,199 --> 01:05:30,480
Speaker 8: I streamed it wet live, downloaded all the games that

1464
01:05:30,559 --> 01:05:33,079
had the free like switch one to switch to upgrades,

1465
01:05:33,360 --> 01:05:34,400
and just tried them all.

1466
01:05:34,320 --> 01:05:35,559
Speaker 5: Out because the servers weren't even.

1467
01:05:35,519 --> 01:05:37,079
Speaker 3: Up to like plan line, which one has impressed these

1468
01:05:37,079 --> 01:05:38,400
so far in terms of Pokemon is like.

1469
01:05:38,360 --> 01:05:38,880
Speaker 5: A different game.

1470
01:05:38,880 --> 01:05:40,159
Speaker 2: I was gonna ask, Yeah, it is.

1471
01:05:40,239 --> 01:05:42,880
Speaker 8: It is like shocking how much different it is, Like

1472
01:05:42,920 --> 01:05:44,800
I am not somebody that's a big like frames per

1473
01:05:44,840 --> 01:05:47,039
second kind of guy, Like I can't really tell the difference.

1474
01:05:47,159 --> 01:05:49,800
Speaker 5: This one was like substantial difference. You tell right away.

1475
01:05:50,039 --> 01:05:53,280
Speaker 8: There's more Pokemon that are populated in the areas as well,

1476
01:05:53,639 --> 01:05:55,400
so like if you're a Shiny Hunter, that's like a

1477
01:05:55,400 --> 01:05:57,280
big thing. Is like you have to go through and

1478
01:05:57,559 --> 01:05:59,360
do the little like auto battle things to get your

1479
01:05:59,400 --> 01:06:01,960
little Pokemon. It happened one of my friends v is

1480
01:06:02,000 --> 01:06:03,920
like a huge Shiny Hunter, and she ended up getting

1481
01:06:03,920 --> 01:06:05,639
like three of the ones she wanted right.

1482
01:06:05,519 --> 01:06:06,840
Speaker 5: Away on the two version.

1483
01:06:07,079 --> 01:06:08,760
Speaker 3: Yea, I wonder what that's going to do for sales

1484
01:06:08,760 --> 01:06:11,280
of that game, specifically because I think it's so fine

1485
01:06:11,280 --> 01:06:14,760
because it's Pokemon, right, but hearing that it's basically a

1486
01:06:14,840 --> 01:06:18,360
new game, Like how many people were turned off from

1487
01:06:18,400 --> 01:06:20,679
like that really bad launch of Scarlet and Violet.

1488
01:06:20,800 --> 01:06:24,239
Speaker 8: No, surprisingly, not a lot to go. I think it's

1489
01:06:24,280 --> 01:06:26,559
like the second or third best selling Pokemon of all time.

1490
01:06:26,719 --> 01:06:28,679
Speaker 3: But I'm wondering, like all that like raised more of

1491
01:06:28,800 --> 01:06:31,079
the people I did hold off and I see now, like, hey,

1492
01:06:31,079 --> 01:06:33,079
this is what you wanted it launch more or less,

1493
01:06:33,440 --> 01:06:36,280
Like it's like I'm more interested in diving into it now.

1494
01:06:36,360 --> 01:06:38,280
But it's on a better console than I would have

1495
01:06:38,280 --> 01:06:40,480
been on Switch one, so I'm really curious to see

1496
01:06:40,480 --> 01:06:42,679
how like it's sales spike at all. Because of that,

1497
01:06:42,760 --> 01:06:45,360
I'm like, this is the good version everyone I did it.

1498
01:06:45,559 --> 01:06:47,440
Speaker 8: Yeah, I do feel like it's more of a litmus

1499
01:06:47,480 --> 01:06:50,239
test for what's happening coming up with that new Legends game.

1500
01:06:50,239 --> 01:06:51,480
Speaker 5: It's like Legends ZA.

1501
01:06:51,639 --> 01:06:54,280
Speaker 8: I feel like if the switch To edition plays even

1502
01:06:54,360 --> 01:06:56,199
at all like this Scarlet and viol edition, I do

1503
01:06:56,199 --> 01:06:57,960
think people are going to be pretty happy. The other

1504
01:06:58,000 --> 01:06:59,920
one that like I noticed right away and it doesn't

1505
01:07:00,079 --> 01:07:02,320
going to have one that's like an established upgrade is

1506
01:07:02,320 --> 01:07:05,719
Smash Brothers because there's currently a weird glitch where like,

1507
01:07:05,760 --> 01:07:08,079
if you play with me Fighters online, it like messes

1508
01:07:08,159 --> 01:07:09,400
up your game, So don't do that.

1509
01:07:09,880 --> 01:07:11,559
Speaker 5: But and they said they're going to patch it immediately.

1510
01:07:11,840 --> 01:07:13,320
Speaker 2: How does it, Oh, you're saying on switch to.

1511
01:07:13,599 --> 01:07:15,639
Speaker 5: Switch to if you play with like the me Fighters online,

1512
01:07:15,639 --> 01:07:16,119
I don't know this.

1513
01:07:17,039 --> 01:07:19,079
Speaker 8: Like, I think it's because of the way the mes

1514
01:07:19,159 --> 01:07:21,599
are integrated into the system this time versus like the

1515
01:07:21,639 --> 01:07:23,960
old one, where now I think the mes are genderless

1516
01:07:23,960 --> 01:07:26,320
and so there's like this weird thing where it's like

1517
01:07:26,360 --> 01:07:27,239
registering the me.

1518
01:07:27,239 --> 01:07:29,079
Speaker 5: Thing incorrectly or something. I'm not sure.

1519
01:07:29,440 --> 01:07:32,679
Speaker 8: But the one big thing notoriously with Smash Ultimate is

1520
01:07:32,719 --> 01:07:34,920
like when you load up the costumes. You know it

1521
01:07:34,920 --> 01:07:36,880
would takes some times like forever for the P ANDG

1522
01:07:37,039 --> 01:07:37,360
to load.

1523
01:07:37,639 --> 01:07:40,320
Speaker 5: It's instant now, so you book the thing up, you load.

1524
01:07:40,320 --> 01:07:42,239
Speaker 8: And like the stress test that we did on stream

1525
01:07:42,679 --> 01:07:46,719
was eight player ice climbers, have all the ice climbers exclusively,

1526
01:07:46,800 --> 01:07:49,320
um Fountain of Dreams with like the reflections and everything. Yeah,

1527
01:07:49,440 --> 01:07:52,199
ran perfectly sixty frames right all the way through, And

1528
01:07:52,239 --> 01:07:54,480
so I'm like, that is kind of what I wanted

1529
01:07:54,559 --> 01:07:56,760
from the system, and so little by little kind of

1530
01:07:56,760 --> 01:07:59,159
discovering that stuff with like those free upgrades has been

1531
01:07:59,480 --> 01:08:00,280
just fantastick.

1532
01:08:00,400 --> 01:08:02,039
Speaker 3: Yeah right, and of course, oh no, go ahead.

1533
01:08:02,159 --> 01:08:02,920
Speaker 2: I would say another one.

1534
01:08:02,920 --> 01:08:04,719
Speaker 4: I haven't gotten to use it yet, but it was

1535
01:08:04,760 --> 01:08:05,920
one I don't feel like I've seen a lot of

1536
01:08:05,920 --> 01:08:10,159
people talking about Mario Odyssey gotten updates that you can use.

1537
01:08:10,079 --> 01:08:12,400
Speaker 2: Game share now, which is the.

1538
01:08:12,280 --> 01:08:14,639
Speaker 4: Thing that is like this just download play where like

1539
01:08:14,679 --> 01:08:16,199
you have one console and you have the other one,

1540
01:08:16,239 --> 01:08:18,000
you can share the game with them, right, so one

1541
01:08:18,079 --> 01:08:19,960
person going to have Mario Odyssey, other persons have to

1542
01:08:20,000 --> 01:08:22,000
have it, and then they can play as Cappy and

1543
01:08:22,079 --> 01:08:24,600
that's just like a really nice I don't know, I

1544
01:08:24,760 --> 01:08:26,640
just thought that was cute. I like the idea of

1545
01:08:27,239 --> 01:08:28,760
and I don't know how often I'll do it, but

1546
01:08:28,800 --> 01:08:30,800
I would love to see game share just going to

1547
01:08:30,840 --> 01:08:33,359
a bunch of older games that would bit will.

1548
01:08:33,560 --> 01:08:35,279
Speaker 8: I mean, I think there's already like twelve that have

1549
01:08:35,279 --> 01:08:38,039
been updated, all the Marios except Wonder, probably because they're

1550
01:08:38,039 --> 01:08:40,279
making switch to dish. I don't know, but like makes sense.

1551
01:08:40,560 --> 01:08:43,239
But all the Mario games except Wonder, Clubhouse Games, which

1552
01:08:43,279 --> 01:08:45,319
is like makes a lot of sense to have download play,

1553
01:08:45,399 --> 01:08:48,760
and even some stuff like game Builder Garage got mouse controls. Yes,

1554
01:08:48,920 --> 01:08:51,079
so you can like design your games with mouse controls,

1555
01:08:51,079 --> 01:08:51,840
which is kind of cool.

1556
01:08:51,920 --> 01:08:54,239
Speaker 3: So I do think more down the way, Yeah, Mario

1557
01:08:54,319 --> 01:08:56,199
Maker two would be great when mouth oh my god, yeah,

1558
01:08:56,239 --> 01:08:58,920
Mario Level Editor, Yeah.

1559
01:08:58,399 --> 01:09:00,960
Speaker 8: Yeah, So I do think that is probably going to

1560
01:09:01,000 --> 01:09:02,159
come at some point.

1561
01:09:02,239 --> 01:09:04,520
Speaker 5: And so seeing more of these kind of.

1562
01:09:04,439 --> 01:09:06,560
Speaker 8: Like erupt out of the ecosystem of like you know

1563
01:09:06,600 --> 01:09:08,560
what games are going to get switched to upgrades is

1564
01:09:08,600 --> 01:09:09,960
kind of going to be this big thing for a

1565
01:09:10,000 --> 01:09:12,399
nintended direct, So I'm assuming moving forward of like, these

1566
01:09:12,399 --> 01:09:14,159
are the five games we're going to update for free,

1567
01:09:14,199 --> 01:09:15,720
and here are the ones that are switched to editions

1568
01:09:15,720 --> 01:09:17,039
that you paid ten dollars more for us.

1569
01:09:17,079 --> 01:09:19,479
Speaker 3: So yeah, awesome. Well, the main event of the switch

1570
01:09:19,520 --> 01:09:22,319
to launches, of course, Mario Kart World. Yes, you have

1571
01:09:22,399 --> 01:09:24,880
been playing a lot of Mario Kart World t World.

1572
01:09:25,079 --> 01:09:26,439
What do you think of it? We're you stacking it

1573
01:09:26,479 --> 01:09:28,359
so far? Like, are you having fun with this game?

1574
01:09:28,479 --> 01:09:30,560
Speaker 5: First off, I'm having way more fun than I was expecting.

1575
01:09:30,760 --> 01:09:32,119
Speaker 3: Really, how does you feel going in?

1576
01:09:32,479 --> 01:09:34,479
Speaker 8: So when I went to the switch to experience my

1577
01:09:34,479 --> 01:09:36,039
big thing coming out of it, people can go back

1578
01:09:36,039 --> 01:09:38,119
and like watch my preview and again I am like

1579
01:09:38,239 --> 01:09:39,520
notorious Nintendo fanboy.

1580
01:09:39,800 --> 01:09:41,720
Speaker 5: I was like, I don't think Mario Kart's really worth

1581
01:09:41,720 --> 01:09:42,079
the money.

1582
01:09:42,319 --> 01:09:45,479
Speaker 8: I was like, Jerome seems kind of cool, like but

1583
01:09:45,520 --> 01:09:47,760
it seems kind of bare bones. I'm like, the Knockout

1584
01:09:47,800 --> 01:09:50,800
Tour mode is great, but like, I don't necessarily think

1585
01:09:50,880 --> 01:09:52,720
this is going to be like this big game changer.

1586
01:09:53,000 --> 01:09:55,119
The game chat stuff is so goofy with like the

1587
01:09:55,159 --> 01:09:56,680
camera and everything. I'm like, I don't think I'm ever

1588
01:09:56,720 --> 01:09:58,920
going to use this, and now overall I was just

1589
01:09:58,960 --> 01:10:01,439
like I don't see myself like wanting this, Like I

1590
01:10:01,439 --> 01:10:02,800
did what you were talking about, right, It's like I'm

1591
01:10:02,800 --> 01:10:03,760
getting this for Donkey Kong.

1592
01:10:03,920 --> 01:10:04,079
Speaker 1: Yeah.

1593
01:10:04,479 --> 01:10:07,159
Speaker 8: And now I'm like twenty hours in and I'm like, oh,

1594
01:10:07,199 --> 01:10:08,880
this is the best Mario Kart they've ever made.

1595
01:10:10,760 --> 01:10:13,359
Speaker 3: Yes, I think like that was like, yeah to me

1596
01:10:13,439 --> 01:10:15,279
felt like the impossible bar FORDO.

1597
01:10:15,119 --> 01:10:17,359
Speaker 5: The hit And I think I think it's because of

1598
01:10:17,439 --> 01:10:20,520
also game because perfect, Yeah, so you can play where

1599
01:10:20,520 --> 01:10:20,880
are you doing it?

1600
01:10:21,039 --> 01:10:22,000
Speaker 3: Yeah, I'm to ignore you.

1601
01:10:24,520 --> 01:10:27,199
Speaker 8: I feel like free erum mode. I still stand by

1602
01:10:27,199 --> 01:10:29,199
what I said at those experiences. I do think it's

1603
01:10:29,319 --> 01:10:32,399
very bare bones. Yeah, there's like the peace switch things,

1604
01:10:32,399 --> 01:10:34,439
and there's other things you can unlock, but for the

1605
01:10:34,479 --> 01:10:36,600
most part, you could unlock the majority of.

1606
01:10:36,520 --> 01:10:38,520
Speaker 5: Stuff just by playing Grand Prix.

1607
01:10:38,439 --> 01:10:41,199
Speaker 8: Which already was like a pretty huge, like good surprise

1608
01:10:41,279 --> 01:10:44,600
to me because I'm like constantly unlocking characters or costumes.

1609
01:10:44,600 --> 01:10:47,239
Speaker 5: The camick abilities that happen where if.

1610
01:10:47,079 --> 01:10:49,079
Speaker 8: You're in a race and then like someone gets the

1611
01:10:49,119 --> 01:10:51,760
chemic item and you're in front, it transforms you into

1612
01:10:51,760 --> 01:10:55,119
a random NPC from like Mario history, so you'll turn

1613
01:10:55,199 --> 01:10:57,479
into like the Cataquacs from Mario Sunshine.

1614
01:10:57,520 --> 01:10:58,760
Speaker 5: I mean, like deep Lords.

1615
01:10:59,000 --> 01:11:02,079
Speaker 3: I was gonna you probably haven't seen all of them.

1616
01:11:02,079 --> 01:11:03,800
It's like, I wonder how deep that well goes of,

1617
01:11:03,960 --> 01:11:07,840
Like I have not seen this particular sprite since you

1618
01:11:07,840 --> 01:11:10,279
know Mario two or you know, even might be like

1619
01:11:10,319 --> 01:11:12,319
Mario Land. I don't know if you the handheld stuff.

1620
01:11:12,439 --> 01:11:14,680
Speaker 8: That's the cool thing about this, which I think as

1621
01:11:14,680 --> 01:11:16,720
a Nintendo fan, is what's making me go like, oh

1622
01:11:16,800 --> 01:11:19,920
my god, I love this, is that it's canonizing so

1623
01:11:20,159 --> 01:11:23,399
many like side Mario games into like the overall lore

1624
01:11:23,600 --> 01:11:26,439
of Mario to make it feel like work canon now.

1625
01:11:26,479 --> 01:11:28,560
So Wart didn't show up yet to my knowledge, I

1626
01:11:28,560 --> 01:11:31,359
have not seen Wart. Warrial Ware is totally part of this.

1627
01:11:31,399 --> 01:11:34,359
There's like orchestrated remixes of Warriorware music that plays in

1628
01:11:34,399 --> 01:11:37,640
free room. You've got like Yoshi's Story, Donkey Kong Country,

1629
01:11:38,199 --> 01:11:40,920
Luigi's Mansion, just a lot of stuff. And the weird

1630
01:11:40,960 --> 01:11:43,319
thing is those songs a lot of the time are

1631
01:11:43,359 --> 01:11:46,279
only in freerom mode, so like when you're exploring the world,

1632
01:11:46,279 --> 01:11:49,560
they'll just randomly start playing. And that's honestly my big

1633
01:11:49,640 --> 01:11:51,720
ripe right now. I'm like there's no jukebox mode.

1634
01:11:51,760 --> 01:11:57,079
Speaker 3: That is very weird, Like you're driving for like presumably hours. Yeah,

1635
01:11:57,119 --> 01:11:59,000
I'm like the open rod, like I'm just cruising around.

1636
01:11:59,039 --> 01:12:01,479
You have all this music, like you would think just

1637
01:12:01,520 --> 01:12:02,800
like two and two like be cool if you had

1638
01:12:02,800 --> 01:12:04,960
a car radio. So just like I'm sure going to

1639
01:12:05,159 --> 01:12:08,600
I just want to do like my road trip Mario fantasy.

1640
01:12:08,920 --> 01:12:10,560
I'm just like maybe this is what Mario does when

1641
01:12:10,560 --> 01:12:13,640
he's not like rescuing the Rescue King the Mushroom Kingdom

1642
01:12:13,640 --> 01:12:17,079
every other week. But you know, like some people like

1643
01:12:17,119 --> 01:12:20,279
to drive to nowhere as like a meditative experience. Like

1644
01:12:20,319 --> 01:12:21,800
in my head, kin, I would like to any Mario

1645
01:12:21,840 --> 01:12:23,680
does that too, because that's the only reason why he

1646
01:12:23,760 --> 01:12:26,319
keeps a cart, you know, and then he happens the

1647
01:12:26,399 --> 01:12:27,520
race when it calls for it.

1648
01:12:27,640 --> 01:12:29,520
Speaker 8: That is It's funny you bring that up because I

1649
01:12:29,560 --> 01:12:31,239
think one of the other cool things about this is

1650
01:12:31,279 --> 01:12:32,960
like you do kind of zen out a little bit

1651
01:12:32,960 --> 01:12:34,560
when you are in free Rome and you run into

1652
01:12:34,600 --> 01:12:37,119
like those little bags because the little the fast food

1653
01:12:37,119 --> 01:12:38,800
bags basically unlock costumes.

1654
01:12:39,079 --> 01:12:40,079
Speaker 5: So what you guys saw on that.

1655
01:12:40,079 --> 01:12:42,359
Speaker 8: Trailer where it's like you drive through the little Yoshi

1656
01:12:42,399 --> 01:12:45,720
stop or whatever. Every area essentially has like a Yoshi's

1657
01:12:45,720 --> 01:12:47,960
like a little fast food area, and when you drive

1658
01:12:48,039 --> 01:12:50,039
through there with your characters again, you could see the

1659
01:12:50,039 --> 01:12:51,239
amount of costumes you could of lock.

1660
01:12:51,239 --> 01:12:54,039
Speaker 5: It's ridiculous, different.

1661
01:12:53,760 --> 01:12:56,600
Speaker 3: Carts and stuff. This is really turning into a QVC Comah.

1662
01:12:56,600 --> 01:12:59,279
Speaker 5: I mean, I'm sure that was very happy with you.

1663
01:12:59,680 --> 01:13:00,159
This is right.

1664
01:13:01,159 --> 01:13:03,439
Speaker 3: We don't want your game on this. Take it down.

1665
01:13:04,479 --> 01:13:07,239
Speaker 8: But the yeah, it's like the amount of costumes that

1666
01:13:07,239 --> 01:13:09,359
you can unlock, like you're constantly just getting stuff for

1667
01:13:09,399 --> 01:13:11,760
all the different characters. There's like, like I said, deep

1668
01:13:11,800 --> 01:13:14,560
lore cuts. There's also just like weird stuff. There's like

1669
01:13:14,560 --> 01:13:16,760
a wall Ouigi costume then locks that turns them into a.

1670
01:13:16,800 --> 01:13:18,920
Speaker 3: Vampire, as like, what's the weirdest thing you've seen?

1671
01:13:19,640 --> 01:13:22,520
Speaker 8: My favorite is also kind of the weirdest, which is

1672
01:13:22,560 --> 01:13:26,239
the Pirate Warrio and Pirate King Boo. So there's a

1673
01:13:26,359 --> 01:13:28,920
level that's based like I think it's Warrior Shipyard and

1674
01:13:28,960 --> 01:13:31,800
it's like a ghost ship cool environment that you can

1675
01:13:31,880 --> 01:13:34,079
drive through and when you get the fast food in

1676
01:13:34,079 --> 01:13:36,199
that area, as King Boo a Warrio, they turn into

1677
01:13:36,239 --> 01:13:39,720
Pirate King versions of themselves and Warrio straights up straight

1678
01:13:39,800 --> 01:13:41,880
up like looks like gold Roger from One Piece, and

1679
01:13:41,960 --> 01:13:44,279
Boo has like a hook for a hand, and it's

1680
01:13:44,359 --> 01:13:47,520
just like the costumes are really detailed and just like

1681
01:13:47,560 --> 01:13:50,880
amazing seeing the love and dedication that they put into

1682
01:13:50,960 --> 01:13:53,600
like all of the other stuff in the game, I

1683
01:13:53,680 --> 01:13:55,520
think is something that really sold it on me, because

1684
01:13:55,520 --> 01:13:58,680
again I wasn't like sold immediately at the switch TOOS,

1685
01:13:58,720 --> 01:14:00,399
I did like Knockout Tour, which is.

1686
01:14:00,319 --> 01:14:01,680
Speaker 3: I was going to ask you what you thought about

1687
01:14:01,720 --> 01:14:03,680
KNOS So it sounds cool. Do you like F zero

1688
01:14:03,760 --> 01:14:04,960
ninety nine? Yes?

1689
01:14:05,119 --> 01:14:06,600
Speaker 5: Okay, you will love Knockout to her?

1690
01:14:06,760 --> 01:14:07,079
Speaker 3: Okay?

1691
01:14:07,119 --> 01:14:09,960
Speaker 8: So F zero ninety nine is essentially that as a

1692
01:14:10,039 --> 01:14:12,960
mode where you you choose like five courses or six

1693
01:14:13,039 --> 01:14:15,159
one of the two I remember, but you choose like five.

1694
01:14:15,279 --> 01:14:17,279
You all into an erase. There's twenty four of you

1695
01:14:17,720 --> 01:14:21,079
and it's just one conticulous, continuous, like long rally that

1696
01:14:21,119 --> 01:14:23,760
you're going through basically, and every time you go through

1697
01:14:23,760 --> 01:14:25,840
one of these arches, it tells you a ranking, and

1698
01:14:25,880 --> 01:14:28,840
if you're underneath that ranking, then obviously you get eliminated.

1699
01:14:28,960 --> 01:14:29,159
Speaker 2: Right.

1700
01:14:29,479 --> 01:14:32,520
Speaker 8: That gets so hectic, and we were streaming it, it's

1701
01:14:32,640 --> 01:14:33,960
like insane.

1702
01:14:34,199 --> 01:14:36,359
Speaker 3: It sounds like the Mario car is already like you're

1703
01:14:36,359 --> 01:14:37,840
screaming at each other and punching each other on the

1704
01:14:37,840 --> 01:14:40,399
shoulder every two seconds. Syce you're getting screwed over some way.

1705
01:14:40,439 --> 01:14:43,199
That sounds like that's double just like we're like, oh,

1706
01:14:43,239 --> 01:14:45,199
I was almost there, like you already you already feel

1707
01:14:45,279 --> 01:14:46,920
us think of the feet when you are about to

1708
01:14:46,920 --> 01:14:48,680
win and somebody laps you at the last second, but

1709
01:14:48,800 --> 01:14:50,800
knowing that you are now like done from a mode

1710
01:14:50,840 --> 01:14:54,159
like just done, done done. Yeah, like that will probably ruin.

1711
01:14:53,960 --> 01:14:55,720
Speaker 2: More relationship yesh.

1712
01:14:55,760 --> 01:14:59,439
Speaker 3: Yeah, maybe murderers might be in the name of knockout Schoever,

1713
01:15:00,479 --> 01:15:03,119
it's been crazy because I feel like that actually goes

1714
01:15:03,119 --> 01:15:05,039
into the other thing that I was like not sold

1715
01:15:05,039 --> 01:15:07,439
out at all the system during those events that now

1716
01:15:07,439 --> 01:15:08,359
I've played, and I'm like.

1717
01:15:08,319 --> 01:15:11,359
Speaker 5: This is so dumb. I love it, which is game chat.

1718
01:15:11,640 --> 01:15:14,000
Speaker 4: So when you came, just gonna ask yeah, or the

1719
01:15:14,039 --> 01:15:15,359
camera if you have a cat so I have.

1720
01:15:15,479 --> 01:15:16,279
Speaker 5: I got one of the cameras.

1721
01:15:16,279 --> 01:15:18,239
Speaker 8: They sent one of those over, and the cameras got

1722
01:15:18,239 --> 01:15:21,800
obviously the crunchy like automatic green screen or whatever in it.

1723
01:15:22,000 --> 01:15:23,359
Speaker 5: But I was streaming just for.

1724
01:15:23,359 --> 01:15:25,600
Speaker 8: Fun, like on launch day with twelve of my buddies,

1725
01:15:25,640 --> 01:15:28,439
all different streamers, and we're like, let's just test game

1726
01:15:28,520 --> 01:15:31,920
chat like like full like full room of twelve online,

1727
01:15:32,319 --> 01:15:35,159
all talking over each other, four cameras everything, see what

1728
01:15:35,239 --> 01:15:36,760
this is Like, It is the most fun I've had

1729
01:15:36,800 --> 01:15:39,359
on stream all year, okay, and it's like we're screaming.

1730
01:15:39,039 --> 01:15:39,439
Speaker 5: At each other.

1731
01:15:39,479 --> 01:15:43,039
Speaker 8: You're seeing everybody's faces, especially because like there's three options

1732
01:15:43,039 --> 01:15:45,279
for game chat. There's like a little face window that

1733
01:15:45,359 --> 01:15:48,279
basically like just picks up your face. There's a window

1734
01:15:48,279 --> 01:15:51,039
that's essentially your webcam window that has your whole background,

1735
01:15:51,199 --> 01:15:53,000
and then there's one that's like a filtered out version

1736
01:15:53,000 --> 01:15:54,680
that then has your screen in the background.

1737
01:15:55,039 --> 01:15:57,039
Speaker 5: And so all of us were using it in different

1738
01:15:57,079 --> 01:15:58,560
ways and like yelling at each other.

1739
01:15:58,600 --> 01:16:00,840
Speaker 8: We're all we're on the racetrack, and at first, like

1740
01:16:00,920 --> 01:16:03,199
it was just fun to see people's faces as you're

1741
01:16:03,279 --> 01:16:05,399
like racing and just have it native to the system.

1742
01:16:05,720 --> 01:16:07,800
Speaker 5: But then like we literally felt.

1743
01:16:07,520 --> 01:16:09,760
Speaker 8: Like we were in a switch to commercial because after

1744
01:16:09,840 --> 01:16:12,600
one of these knockout tour things, you you go into

1745
01:16:12,640 --> 01:16:14,880
free roam mode. Essentially when you're in a room, you

1746
01:16:14,880 --> 01:16:16,600
can like drive around and do a bunch of stuff

1747
01:16:16,680 --> 01:16:19,279
and my buddy Coast was playing and he's like, oh,

1748
01:16:19,279 --> 01:16:20,800
by the way, you guys, like, if you want the

1749
01:16:20,800 --> 01:16:23,039
costume that I'm wearing, just drive down to this area

1750
01:16:23,079 --> 01:16:25,399
by Peach's garden and we're like, where are you talking about.

1751
01:16:25,399 --> 01:16:26,760
He's liked, oh, look at my screen. So we like

1752
01:16:26,800 --> 01:16:28,720
expand the screen. We're doing this on stream, and then

1753
01:16:28,720 --> 01:16:30,800
we go on to this thing we drive down and we're.

1754
01:16:30,640 --> 01:16:33,279
Speaker 5: Like, oh my god. We're literally like we're that girl.

1755
01:16:33,079 --> 01:16:35,239
Speaker 8: On the roof for the Switch commercial, Like this is us.

1756
01:16:35,279 --> 01:16:36,720
We're doing what they want is to do.

1757
01:16:37,000 --> 01:16:38,039
Speaker 3: But shout out to Girling sw.

1758
01:16:38,680 --> 01:16:41,000
Speaker 2: Yeah, yeah, shout out the growing roof. We're having her

1759
01:16:41,039 --> 01:16:41,760
on the next segment.

1760
01:16:41,840 --> 01:16:45,119
Speaker 3: Yeah, I is if I got a surprise for you.

1761
01:16:45,199 --> 01:16:47,800
Speaker 8: But it just it's been a blast playing through it

1762
01:16:47,800 --> 01:16:49,640
in a way that I really was not expecting. And

1763
01:16:49,680 --> 01:16:52,279
I feel like I was almost worried that Mario Kart

1764
01:16:52,319 --> 01:16:54,439
wasn't going to hold me over until Donkey Kong. Yeah,

1765
01:16:54,439 --> 01:16:56,399
and now I'm like waiting for them to be like

1766
01:16:56,439 --> 01:16:58,159
I'm sure they're going to expand this with DLC.

1767
01:16:58,399 --> 01:17:00,439
Speaker 3: That's what I'm wondering, Like what the DLC looks like,

1768
01:17:00,439 --> 01:17:01,840
Like you can add more course like it. But will

1769
01:17:01,840 --> 01:17:04,159
they expand sort of the free rome, like literally add

1770
01:17:04,279 --> 01:17:05,399
more mash.

1771
01:17:05,239 --> 01:17:07,319
Speaker 2: Sure, I feel I can.

1772
01:17:07,399 --> 01:17:09,119
Speaker 4: You can never see them like adding an island, the

1773
01:17:09,159 --> 01:17:11,079
new island that has a bunch of new stuff.

1774
01:17:11,079 --> 01:17:15,760
Speaker 3: If you just add a bridge. I think that's yeah.

1775
01:17:15,920 --> 01:17:17,760
Speaker 8: Because the way that the world is set up, I

1776
01:17:17,800 --> 01:17:20,359
don't really know like how they would make DLC courses

1777
01:17:20,359 --> 01:17:22,399
in the middle of what's already built, because so much

1778
01:17:22,399 --> 01:17:24,520
of it is tied to like secrets and rails that

1779
01:17:24,600 --> 01:17:28,319
lead other things. Very purpose yeah, you know, but islands,

1780
01:17:28,560 --> 01:17:31,079
I do think makes sense. And the one thing I

1781
01:17:31,159 --> 01:17:33,640
noticed right away, which I don't think Nintendo wanted us

1782
01:17:33,640 --> 01:17:35,920
to notice this, but like I noticed right away is

1783
01:17:35,960 --> 01:17:39,199
that all of these characters have so many alternate costumes

1784
01:17:39,239 --> 01:17:42,720
except for two, and that's Donkey Kong and Pauline.

1785
01:17:43,199 --> 01:17:44,840
Speaker 5: Donkey Kong and Pauline are the.

1786
01:17:45,000 --> 01:17:48,720
Speaker 8: Only two that only have one. There's a certain game

1787
01:17:48,760 --> 01:17:52,319
coming out next month, a new Donkey Kong, and I'm like,

1788
01:17:52,439 --> 01:17:54,359
I wonder if they're going to do like a free

1789
01:17:54,479 --> 01:17:58,079
DLC upgrade thing for Mario Kart where it's like, by

1790
01:17:58,119 --> 01:18:00,520
the way, here's the other six Donkey Kong outfits and

1791
01:18:00,520 --> 01:18:03,199
they're all tied to things with Bonanza, like here's Pauline stuff.

1792
01:18:03,359 --> 01:18:05,680
I do feel like that is how they're going to

1793
01:18:05,760 --> 01:18:08,359
go about doing this. So if they do upcoming islands,

1794
01:18:08,399 --> 01:18:10,520
like I can imagine when they announced like a Luigi's

1795
01:18:10,520 --> 01:18:13,159
Mansion game, eventually it's like here's the Ghost Island, you

1796
01:18:13,199 --> 01:18:15,840
get Professor Egad and like all the weird boo item

1797
01:18:16,239 --> 01:18:18,920
NPC's or whatever. We're like, here's the Yoshi Story and

1798
01:18:18,960 --> 01:18:21,600
you get Puuci as a racer. Like, I do feel

1799
01:18:21,600 --> 01:18:23,880
like that's how they're going to expand you know, because

1800
01:18:23,920 --> 01:18:26,279
early rumors with this game were like, oh, maybe this

1801
01:18:26,359 --> 01:18:28,159
is going to be like their take on Smash Cart,

1802
01:18:28,279 --> 01:18:31,319
right yeah, just everybody yet, right yeah, And now that

1803
01:18:31,399 --> 01:18:33,239
I'm playing it, and now that I'm seeing the love

1804
01:18:33,279 --> 01:18:36,479
that's been put into like the stuff that's Mario Cannon

1805
01:18:36,560 --> 01:18:39,039
now like what they consider there and it's all tied

1806
01:18:39,079 --> 01:18:41,680
to stuff that like hasn't been announced for switch To yet,

1807
01:18:42,000 --> 01:18:44,079
I do think that is the direction they're going to go.

1808
01:18:44,119 --> 01:18:46,840
And it's like a Warrior Ware island, the Yoshi Story island,

1809
01:18:46,840 --> 01:18:49,520
a Luigi's Mansion island, a Donkey Kong island, And.

1810
01:18:49,800 --> 01:18:50,720
Speaker 2: I would say it's interesting.

1811
01:18:50,760 --> 01:18:53,840
Speaker 4: In Mark or eight, they started going kind of wide

1812
01:18:53,960 --> 01:18:55,800
with the franchise stuff where they're like, we're gonna pull

1813
01:18:56,039 --> 01:18:57,680
you can be Animal Crossing, you can be.

1814
01:18:57,880 --> 01:19:00,159
Speaker 2: Link or Zelda herb Zells on it.

1815
01:19:00,199 --> 01:19:00,760
Speaker 3: But you know what I mean.

1816
01:19:01,920 --> 01:19:04,039
Speaker 4: And now they're going deep, they're like, let's actually be

1817
01:19:04,239 --> 01:19:06,800
you can be the little Crab enemy. And I think

1818
01:19:06,840 --> 01:19:09,880
it's like a really interesting I think it's a it's

1819
01:19:09,880 --> 01:19:12,279
almost like in a good way, like a rejection of

1820
01:19:12,319 --> 01:19:15,399
the smash card of like, you know what, this is

1821
01:19:15,800 --> 01:19:19,600
Mario Kart, and it's it's weird that you could play

1822
01:19:19,680 --> 01:19:21,239
as ping gold Peach and not nab it.

1823
01:19:21,359 --> 01:19:24,000
Speaker 2: So let's just like really, let's just like really drive

1824
01:19:24,039 --> 01:19:24,239
it in.

1825
01:19:24,319 --> 01:19:26,960
Speaker 3: It's like they're daring, like you don't think we'll make money,

1826
01:19:26,960 --> 01:19:29,399
mool ra, Oh yeah, we'll make money. We'll make it

1827
01:19:29,399 --> 01:19:34,039
beautid dolphin with the goggles from Mario World Dolphins. That

1828
01:19:34,039 --> 01:19:35,840
does makes sense, but you can do it.

1829
01:19:36,039 --> 01:19:38,119
Speaker 2: The fact that they're like you can be Cow, and

1830
01:19:38,199 --> 01:19:38,560
it was.

1831
01:19:38,560 --> 01:19:40,520
Speaker 3: Like, oh my god, this is Cow.

1832
01:19:41,640 --> 01:19:44,680
Speaker 5: I want charge And I think he's already that. I'm

1833
01:19:44,680 --> 01:19:45,039
pretty sure.

1834
01:19:45,880 --> 01:19:47,960
Speaker 3: I'm trying to think who else I want? Uh, there's

1835
01:19:47,960 --> 01:19:50,760
probably I mean I would like Mario Galaxy representation. So

1836
01:19:50,880 --> 01:19:52,159
there's one of.

1837
01:19:52,199 --> 01:19:55,840
Speaker 8: The stages is like amazing, which is the new Rosellina course.

1838
01:19:56,319 --> 01:19:59,399
There's a Rosalina Observatory like Ice Palace course.

1839
01:19:59,720 --> 01:20:01,119
Speaker 2: They do song it well.

1840
01:20:01,159 --> 01:20:06,119
Speaker 5: There is a lot of Mario Galaxy music. There's that's there.

1841
01:20:06,439 --> 01:20:08,479
There's like the space Junk Galaxy. It's like.

1842
01:20:10,439 --> 01:20:10,840
Speaker 2: That's there.

1843
01:20:11,279 --> 01:20:13,920
Speaker 8: And when you're driving up into the Rosalina Castle, like

1844
01:20:14,000 --> 01:20:17,880
in the observatory part, there's this giant like Sixtine chapel

1845
01:20:18,000 --> 01:20:20,399
thing up there with like the galaxies and all the

1846
01:20:20,439 --> 01:20:26,079
little lumas prescot and it's just like it's when you

1847
01:20:26,560 --> 01:20:28,279
go to it for the first time and you see

1848
01:20:28,319 --> 01:20:30,399
it and there's all the little particle effects, it's like

1849
01:20:30,640 --> 01:20:31,880
your jaw does kind of drop.

1850
01:20:32,279 --> 01:20:34,560
Speaker 5: The only thing is lumas aren't racers, which is weird.

1851
01:20:35,079 --> 01:20:37,960
Speaker 3: There's no but I feel like it's a way too big,

1852
01:20:38,079 --> 01:20:40,640
like side characters not yeah, but otherwise there's.

1853
01:20:40,439 --> 01:20:42,199
Speaker 5: A ton of Mario Galaxy stuff in this, like more

1854
01:20:42,239 --> 01:20:43,079
than I was expecting.

1855
01:20:43,319 --> 01:20:45,279
Speaker 8: I feel like if you have a favorite Mario game,

1856
01:20:45,640 --> 01:20:48,119
almost definitely there is something in this for you. Like

1857
01:20:48,199 --> 01:20:51,399
even Mario Land fans like the weird stuff from the

1858
01:20:51,479 --> 01:20:54,000
from the Game Boy Mario games, like the Moa statue

1859
01:20:54,159 --> 01:20:56,800
enemies and things like that. They make that now, like

1860
01:20:56,920 --> 01:20:59,880
which makes sense part of Daisy's kingdom. So like when

1861
01:20:59,880 --> 01:21:02,439
you go to the bizarre type area that's in the desert,

1862
01:21:02,600 --> 01:21:07,560
like that's where Daisy comes from. So now you're like

1863
01:21:07,720 --> 01:21:10,239
seeing the giant Moway statue heads and you're seeing all

1864
01:21:10,279 --> 01:21:12,319
this weird stuff and Daisy's in like her cool little

1865
01:21:12,319 --> 01:21:14,239
like Princess Jasmine out there and you're like this is.

1866
01:21:14,279 --> 01:21:15,239
Speaker 5: Bad as I love this.

1867
01:21:15,520 --> 01:21:20,000
Speaker 3: More of this, Please you make the alien saucer just

1868
01:21:20,119 --> 01:21:21,359
make that a cart, yes?

1869
01:21:21,560 --> 01:21:22,800
Speaker 5: Or make him a character yea?

1870
01:21:22,960 --> 01:21:25,000
Speaker 3: Or yeah even better or just yeah, like do that

1871
01:21:25,439 --> 01:21:27,359
make I'm trying to think of the weird things to do.

1872
01:21:27,520 --> 01:21:31,199
Make flood of racer flood just like the jet pack

1873
01:21:31,399 --> 01:21:34,319
in the car, and it's like flood could also be

1874
01:21:34,399 --> 01:21:37,560
a cart, it could be a race. I'm shocked there.

1875
01:21:37,560 --> 01:21:39,600
Speaker 8: Is not a cart that you unlock with eyeballs on

1876
01:21:39,720 --> 01:21:40,880
it that is cappy as the car.

1877
01:21:41,159 --> 01:21:42,800
Speaker 2: That's another one where it's like, yeah it is.

1878
01:21:42,880 --> 01:21:44,479
Speaker 4: It is crazy how much of a computer theoris it

1879
01:21:44,520 --> 01:21:47,039
turns you into of like yeah, maybe Mario Oannessy two's

1880
01:21:47,039 --> 01:21:47,680
coming on next year.

1881
01:21:47,880 --> 01:21:52,319
Speaker 3: That's plus again. I say, it's what affection have gotten

1882
01:21:52,359 --> 01:21:56,680
so stupid with the roster of like like, okay, there's

1883
01:21:56,760 --> 01:21:59,840
no wrong answer apparently about what could be in an

1884
01:22:00,079 --> 01:22:02,239
a seat of a racer. It can literally just be

1885
01:22:02,359 --> 01:22:04,199
like one of those happy clouds in the sky.

1886
01:22:04,560 --> 01:22:06,680
Speaker 5: Maybe that could be a white literally snowman.

1887
01:22:06,960 --> 01:22:09,560
Speaker 8: I'm like, I don't even remember snowman in any Mario

1888
01:22:09,680 --> 01:22:11,239
game prior to this, and they were like, no, it's

1889
01:22:11,279 --> 01:22:13,640
the snowman from the ice area and the old Mario carts.

1890
01:22:13,640 --> 01:22:15,960
I'm like, that's a character. I thought that was like

1891
01:22:16,039 --> 01:22:16,920
stage decoration.

1892
01:22:17,039 --> 01:22:19,479
Speaker 3: What do you mean? So put the little desert dudes

1893
01:22:19,479 --> 01:22:21,000
a little stack.

1894
01:22:23,279 --> 01:22:24,439
Speaker 5: They have so one of the ones.

1895
01:22:27,560 --> 01:22:29,319
Speaker 8: They have one of the weirdest ones I've n locked

1896
01:22:29,359 --> 01:22:31,760
were in three D world. You know, like those giant

1897
01:22:31,800 --> 01:22:33,880
cranes with the long necks that like slam down on

1898
01:22:33,960 --> 01:22:35,560
the stage. Those are racers.

1899
01:22:35,840 --> 01:22:41,119
Speaker 3: Wait what this like giant thing that's just like slamming down.

1900
01:22:41,199 --> 01:22:46,960
Put that realistic t Rex just oh my god, shrink

1901
01:22:47,000 --> 01:22:48,600
that model down and put it in a car.

1902
01:22:48,880 --> 01:22:49,560
Speaker 5: That's crazy.

1903
01:22:49,680 --> 01:22:52,279
Speaker 8: You say that there is literally a Dino Dino jungle

1904
01:22:52,319 --> 01:22:54,760
area in this one. That like they could have totally

1905
01:22:54,840 --> 01:22:56,199
done that as the NPC.

1906
01:22:56,079 --> 01:22:57,800
Speaker 5: Character you unlocked there. I don't know why they didn't

1907
01:22:57,840 --> 01:22:57,960
do that.

1908
01:22:58,079 --> 01:23:01,079
Speaker 4: I love that you can say the phrase Dindyno jungle

1909
01:23:01,119 --> 01:23:02,399
and it's like, we know exactly.

1910
01:23:04,399 --> 01:23:07,119
Speaker 2: I did want to ask kind of going back.

1911
01:23:06,960 --> 01:23:10,239
Speaker 4: To hardware, but also this it's like four K now

1912
01:23:10,279 --> 01:23:12,800
if it's dost Yeah, Mark, I don't know if you've

1913
01:23:12,840 --> 01:23:14,520
seen the new doc in person at all.

1914
01:23:16,520 --> 01:23:17,960
Speaker 3: Off camera, Mo, is it plugged in?

1915
01:23:18,000 --> 01:23:21,039
Speaker 5: Alex, No, it's not plugged in. Perfect here we got

1916
01:23:22,319 --> 01:23:25,199
look at this first time touching this too.

1917
01:23:25,319 --> 01:23:26,720
Speaker 2: I don't think I realized the back.

1918
01:23:26,680 --> 01:23:33,439
Speaker 3: Was so round, right, It's fine, it's it's resting. This

1919
01:23:33,600 --> 01:23:36,840
is a really an endorsement for the Kicks exactly. It

1920
01:23:37,239 --> 01:23:41,760
could not be more snugged. Yes, yes, yeah, this thing

1921
01:23:41,840 --> 01:23:43,920
is uh. I mean to build quality is definitely better.

1922
01:23:44,279 --> 01:23:46,720
Speaker 8: That's kind of the main takeaway I took from everything

1923
01:23:46,760 --> 01:23:48,399
switched to like having in my hand is like, oh,

1924
01:23:48,439 --> 01:23:51,079
this feels premium, Like I think that's that's the one

1925
01:23:51,159 --> 01:23:53,960
big thing is I feel like the prices for the games,

1926
01:23:54,079 --> 01:23:55,680
I think, for the most part were what kind of

1927
01:23:55,720 --> 01:23:58,640
surprised people. I think pricing wise, like four fifties kind

1928
01:23:58,680 --> 01:24:00,319
of around, like it's a little more expense that what

1929
01:24:00,359 --> 01:24:01,159
people were expecting.

1930
01:24:01,279 --> 01:24:02,760
Speaker 3: Sure, I think kind of tracks for what.

1931
01:24:02,840 --> 01:24:05,119
Speaker 8: It is, and it really does feel like a four

1932
01:24:05,119 --> 01:24:06,840
to fifty system, Like it feels like you're getting your

1933
01:24:06,880 --> 01:24:07,880
money's worth, which is cool.

1934
01:24:08,279 --> 01:24:10,920
Speaker 4: Yeah, the my I think my one gripe and maybe

1935
01:24:10,960 --> 01:24:13,840
I was doing it wrong. But the back panel it

1936
01:24:13,920 --> 01:24:14,520
does the same.

1937
01:24:14,399 --> 01:24:17,880
Speaker 2: With the O lead. Yeah, it pops off completely and.

1938
01:24:17,960 --> 01:24:20,600
Speaker 5: The way it's like the hinges and as good.

1939
01:24:20,680 --> 01:24:22,439
Speaker 2: Yeah, it's might scream at you, but it's supposed to

1940
01:24:22,479 --> 01:24:26,319
come off right the when you pull it off, you.

1941
01:24:28,239 --> 01:24:28,520
Speaker 3: I'll do it.

1942
01:24:28,920 --> 01:24:30,600
Speaker 5: Here we go, Yeah, all right, we're when you just

1943
01:24:30,680 --> 01:24:32,319
pop it off. See how it's got this like a

1944
01:24:32,319 --> 01:24:34,760
little hinge that comes off. It doesn't like fully connect.

1945
01:24:34,920 --> 01:24:37,319
Speaker 2: Yeah, yeah, slide in there. The olead is similar.

1946
01:24:37,600 --> 01:24:40,000
Speaker 4: Yeah, and it bothers me because a lot of times

1947
01:24:40,039 --> 01:24:43,600
you're gonna have your the back of the dock against

1948
01:24:43,680 --> 01:24:46,000
the wall next to a TV, so you're going to

1949
01:24:46,039 --> 01:24:47,720
be popping it off and then it's going to kind

1950
01:24:47,760 --> 01:24:49,600
of fall off with be like between that and the wall.

1951
01:24:49,960 --> 01:24:52,199
Speaker 2: That's like that's the one part that has felt Yeah.

1952
01:24:52,079 --> 01:24:53,239
Speaker 5: I mean it pops back on easy.

1953
01:24:53,399 --> 01:24:56,600
Speaker 2: It does. Yeah, but it's like, ah, other than that,

1954
01:24:56,680 --> 01:24:58,000
I like how it looks.

1955
01:24:58,279 --> 01:25:00,600
Speaker 5: Like I want to look at that. I think looks good.

1956
01:25:00,680 --> 01:25:02,039
Speaker 3: Yeah, it does look pretty slick.

1957
01:25:02,079 --> 01:25:04,159
Speaker 8: I will say I'm in complete agreement though, especially like

1958
01:25:04,239 --> 01:25:06,600
on the streamer side, is because like when you're constantly

1959
01:25:06,640 --> 01:25:08,880
taking things in and taking this out in HDMI, it's like,

1960
01:25:08,960 --> 01:25:10,640
I just keep it off. Now, I'm like, I make

1961
01:25:10,680 --> 01:25:12,159
sure to dust back there so nothing gets in it.

1962
01:25:12,239 --> 01:25:13,840
But I'm like, I just keep the thing off because

1963
01:25:13,840 --> 01:25:16,199
I know realistically like I'm going to be taking things.

1964
01:25:16,079 --> 01:25:16,399
Speaker 5: In and out.

1965
01:25:16,439 --> 01:25:18,119
Speaker 8: It's got the Ethernet port back there and everything, and

1966
01:25:18,199 --> 01:25:19,720
it's like, I don't want to be the person that

1967
01:25:19,800 --> 01:25:21,560
gets on Street Fighter on switch to and then they're

1968
01:25:21,640 --> 01:25:22,560
like he's.

1969
01:25:22,439 --> 01:25:24,239
Speaker 5: On Wi Fi, Like, get him off here, his Wi

1970
01:25:24,319 --> 01:25:25,640
Fi Warrior out of my thing? Yeah.

1971
01:25:25,680 --> 01:25:27,600
Speaker 3: Did they include the risks straps still?

1972
01:25:27,760 --> 01:25:27,960
Speaker 5: Yeah?

1973
01:25:28,000 --> 01:25:30,159
Speaker 8: So the weird thing is the risk traps are they

1974
01:25:30,279 --> 01:25:32,920
double as like a mouse mode addition thing?

1975
01:25:33,000 --> 01:25:35,560
Speaker 5: Oh so see they're like these little raised We've.

1976
01:25:35,399 --> 01:25:36,920
Speaker 3: Got more accessories coming on camera.

1977
01:25:37,840 --> 01:25:39,000
Speaker 5: I actually really like we'll do that.

1978
01:25:39,079 --> 01:25:41,239
Speaker 2: We'll do these first. You're talking about him, you can

1979
01:25:41,279 --> 01:25:43,039
hand me the doc if you want. Yeah, here we go.

1980
01:25:43,159 --> 01:25:44,680
Speaker 5: We'll take this out, DOCU.

1981
01:25:45,199 --> 01:25:47,960
Speaker 3: So we got here we go. The wrist straps. There

1982
01:25:48,039 --> 01:25:51,079
you go to make sure that you don't enjoy throw

1983
01:25:51,199 --> 01:25:53,159
these out the window or through your TV.

1984
01:25:53,399 --> 01:25:55,399
Speaker 5: That's right, other ways the other way?

1985
01:25:55,479 --> 01:25:57,520
Speaker 2: Yeah, yeah, oh yeah, you got to. You gotta use

1986
01:25:57,520 --> 01:25:59,000
it as a mouse too. You haven't done that?

1987
01:25:59,359 --> 01:26:02,039
Speaker 3: Yeah? Can you play Mario Karp in mouse mode?

1988
01:26:02,079 --> 01:26:03,359
Speaker 5: I actually have never tested it.

1989
01:26:03,520 --> 01:26:05,279
Speaker 3: I heard anyone really talk about that.

1990
01:26:05,680 --> 01:26:07,479
Speaker 2: You would need to point at but you can, like me.

1991
01:26:07,600 --> 01:26:09,359
Speaker 3: Just like to steer or I guess. I don't know.

1992
01:26:09,439 --> 01:26:10,720
I don't know why you would want to do it,

1993
01:26:10,840 --> 01:26:12,720
but it just like it just seems like, I guess

1994
01:26:12,760 --> 01:26:13,399
if you could do.

1995
01:26:13,439 --> 01:26:17,760
Speaker 2: It, they should have a drag x drive mode thing.

1996
01:26:18,079 --> 01:26:20,760
Speaker 3: Yeah, it seems like that would be like the humble Brag.

1997
01:26:20,800 --> 01:26:22,560
If someone that's really good at Mario Karp but only

1998
01:26:22,600 --> 01:26:25,039
in mouse mode and it just kick everyone's as that's

1999
01:26:25,079 --> 01:26:27,119
going to be someone like that, They like, I'm going

2000
01:26:27,199 --> 01:26:29,439
to dedicate myself to getting good at Mario Kart in

2001
01:26:29,560 --> 01:26:30,000
mouse move.

2002
01:26:30,159 --> 01:26:31,920
Speaker 8: I do wonder because we were talking about like the

2003
01:26:32,000 --> 01:26:34,039
future of Mario Kart right like and things that they

2004
01:26:34,119 --> 01:26:36,960
might add in terms of like DLC roadmap. Hey, DLC,

2005
01:26:37,119 --> 01:26:39,279
I do think is like islands and characters, but I

2006
01:26:39,399 --> 01:26:41,119
do think there will be free delC.

2007
01:26:41,439 --> 01:26:42,840
Speaker 5: Like I think one of the big things.

2008
01:26:42,680 --> 01:26:44,520
Speaker 8: When I was going through it is like I just

2009
01:26:44,640 --> 01:26:47,319
unlocked Mirror Mode, which, like a lot of people are like,

2010
01:26:47,439 --> 01:26:49,720
is Mira mode even in this anymore? Because you go

2011
01:26:49,840 --> 01:26:51,680
through all the cups, you get all the golds, and

2012
01:26:51,720 --> 01:26:53,279
you still don't unlock it, and you're like, well, and

2013
01:26:53,359 --> 01:26:54,319
you'ven locked all the characters.

2014
01:26:54,399 --> 01:26:56,640
Speaker 5: You're like, this is weird. How do you unlock it?

2015
01:26:57,000 --> 01:26:59,520
Speaker 8: There's these hidden medallions that are on free Roam mode,

2016
01:26:59,560 --> 01:27:02,000
and when you liked eight of them, it's just weird

2017
01:27:02,079 --> 01:27:04,760
random number and you do the special cup again. You

2018
01:27:04,880 --> 01:27:07,640
then unlock Mirror mode. But the weird thing is it

2019
01:27:07,720 --> 01:27:10,560
doesn't unlock Merror mode in free rom. The way to

2020
01:27:10,640 --> 01:27:12,920
unlock mer mode in free Room, which I literally just

2021
01:27:12,960 --> 01:27:15,479
found out thirty minutes before coming here, is that and

2022
01:27:15,560 --> 01:27:18,319
I found this out on stream, is that there's Peaches

2023
01:27:18,399 --> 01:27:21,520
Castle on the actual map, like the Nintendo sixty four

2024
01:27:21,800 --> 01:27:24,479
Peaches Castle. When you are driving off one of the

2025
01:27:24,560 --> 01:27:26,800
areas onto the roof of Peaches Castle, you know, like

2026
01:27:26,880 --> 01:27:28,880
in the old game where Yoshi was standing and you

2027
01:27:29,079 --> 01:27:32,880
drive into the stained glass window like the peachdain glass window.

2028
01:27:33,119 --> 01:27:35,199
Speaker 5: It mirror modes all a free roam mode.

2029
01:27:35,279 --> 01:27:39,000
Speaker 8: And now the entirement is easy, which is so and

2030
01:27:39,119 --> 01:27:41,199
it's like, I don't know how people discovered this. Yeah,

2031
01:27:41,279 --> 01:27:43,840
like it's not available anywhere obviously none of us got

2032
01:27:43,880 --> 01:27:46,399
review codes other than like a day before, so people

2033
01:27:46,439 --> 01:27:47,920
are like trying to figure out like how to do it,

2034
01:27:48,279 --> 01:27:49,920
and that I guess how you do it is you

2035
01:27:50,000 --> 01:27:53,159
unlock it by driving through the stained glass in free

2036
01:27:53,239 --> 01:27:55,119
room on the top of Peaches Castle. And I don't

2037
01:27:55,119 --> 01:27:56,920
know if you have to like already unlock merror mode

2038
01:27:57,039 --> 01:27:58,960
as a grand Prix before you do it. But it's

2039
01:27:59,319 --> 01:28:01,479
just weird stuff like that that's making me go like, oh,

2040
01:28:01,520 --> 01:28:03,800
they really did like put the love and the kind

2041
01:28:03,840 --> 01:28:04,000
of like.

2042
01:28:04,199 --> 01:28:06,560
Speaker 5: You know that childhood. Oh this you could do this

2043
01:28:06,680 --> 01:28:09,039
thing on the you know, like this area and then

2044
01:28:09,079 --> 01:28:09,960
try to unlock this thing.

2045
01:28:10,079 --> 01:28:10,640
Speaker 2: So love.

2046
01:28:10,800 --> 01:28:12,720
Speaker 4: I love that because it encourages you to try to

2047
01:28:12,800 --> 01:28:14,479
do weird stuff like that in the future of like

2048
01:28:14,640 --> 01:28:15,600
what if I can get in this one?

2049
01:28:15,680 --> 01:28:16,640
Speaker 2: No, I can go under here, and.

2050
01:28:16,720 --> 01:28:18,600
Speaker 3: Yeah I love that. Yeah, that's what I'm trying to

2051
01:28:18,640 --> 01:28:19,359
see what was that.

2052
01:28:19,479 --> 01:28:23,000
Speaker 5: Oh oh, this is the Uh you can click one

2053
01:28:23,039 --> 01:28:23,720
of these onto there.

2054
01:28:23,720 --> 01:28:26,239
Speaker 8: I don't think you can strap yeah, but you can

2055
01:28:26,279 --> 01:28:27,800
definitely do this one if you want to click it

2056
01:28:27,840 --> 01:28:28,079
in there.

2057
01:28:28,159 --> 01:28:30,239
Speaker 3: Oh yeah, let's try the blue was.

2058
01:28:30,199 --> 01:28:31,159
Speaker 5: Going to say because the other one.

2059
01:28:31,239 --> 01:28:33,159
Speaker 3: Yeah, I don't know if anyone talked about it. I

2060
01:28:33,319 --> 01:28:36,239
love the color. I liked it. These are accents now,

2061
01:28:36,720 --> 01:28:40,239
like I'm the like bad person that did it, like

2062
01:28:40,359 --> 01:28:42,600
the red blue joy cons like I bought the gray

2063
01:28:42,720 --> 01:28:46,319
version of it was like it's a little too much

2064
01:28:46,399 --> 01:28:48,079
coor it was a little too much like a toy.

2065
01:28:48,439 --> 01:28:50,600
I think this is perfect. It's got like an old

2066
01:28:50,640 --> 01:28:53,359
school like twenty eleven, back when like blue and orange

2067
01:28:53,479 --> 01:28:54,000
was the craze.

2068
01:28:55,520 --> 01:28:57,239
Speaker 2: So this is a you slide it in just like

2069
01:28:57,319 --> 01:28:57,800
the other one.

2070
01:28:58,079 --> 01:29:00,079
Speaker 5: Yeah, there you go and just click it.

2071
01:29:00,159 --> 01:29:02,079
Speaker 3: Yeah, hold on, let me take it back out. They

2072
01:29:02,159 --> 01:29:04,680
want to really make sure. They might probably go for

2073
01:29:04,800 --> 01:29:05,479
audio listeners.

2074
01:29:05,520 --> 01:29:08,960
Speaker 5: Just so clicking that now while it's there, try pulling

2075
01:29:09,000 --> 01:29:09,920
it out without doing this.

2076
01:29:10,159 --> 01:29:12,720
Speaker 3: Okay, Oh wow, you can't.

2077
01:29:13,399 --> 01:29:14,239
Speaker 5: It's sturdy in there.

2078
01:29:14,319 --> 01:29:16,800
Speaker 8: I mean literally, people are doing stress tests and doing videos.

2079
01:29:16,840 --> 01:29:18,800
It's like that thing is sturdy. That thing is like

2080
01:29:18,920 --> 01:29:21,520
kid proof, where with the magnets they actually are strong

2081
01:29:21,560 --> 01:29:22,960
and they do click in and you really do have

2082
01:29:23,000 --> 01:29:23,279
to click.

2083
01:29:23,640 --> 01:29:25,720
Speaker 3: Infomercial from Mighty Putty.

2084
01:29:27,680 --> 01:29:29,920
Speaker 2: Ben and Jennet from Imax that did at the switch

2085
01:29:30,000 --> 01:29:32,960
to them right in front of the tent of.

2086
01:29:32,960 --> 01:29:35,760
Speaker 5: People and they eventually got it off, but it was

2087
01:29:35,800 --> 01:29:36,279
like one.

2088
01:29:36,199 --> 01:29:38,600
Speaker 3: Person holding the other. Wait, are they using like their

2089
01:29:38,800 --> 01:29:42,960
demo units. Yeah, the ones when they like technically break.

2090
01:29:44,159 --> 01:29:48,079
Speaker 4: That member was right there like sweating, like trust, trust

2091
01:29:48,119 --> 01:29:49,560
the product, product.

2092
01:29:49,279 --> 01:29:52,720
Speaker 5: And it was that it was totally fine. It clicks out.

2093
01:29:52,760 --> 01:29:55,479
Speaker 3: Yeah, Yeah, that's wild. I hearing when it was like

2094
01:29:55,640 --> 01:29:57,279
just rumored that it was just magnets. It was like

2095
01:29:57,520 --> 01:29:59,399
that sounds cool, but like I don't know enough about

2096
01:29:59,439 --> 01:30:02,880
like industrial magnets, Like is that like a commercially viable

2097
01:30:02,960 --> 01:30:05,439
thing for like a essentially just a game also like

2098
01:30:05,479 --> 01:30:06,840
a toy more or less.

2099
01:30:08,199 --> 01:30:08,760
Speaker 2: That's cool.

2100
01:30:08,840 --> 01:30:09,520
Speaker 3: Wow, that's great.

2101
01:30:09,560 --> 01:30:13,479
Speaker 4: We did our little like day one switch impressions right

2102
01:30:13,560 --> 01:30:14,680
up on game before and we all just did a

2103
01:30:14,720 --> 01:30:16,960
little paragraph of like things we liked, and one of

2104
01:30:17,039 --> 01:30:19,800
mine was just like I just like magnets and you

2105
01:30:19,880 --> 01:30:22,279
don't really you don't really get magnets in your day

2106
01:30:22,279 --> 01:30:24,079
to day adult life all that much, and it is

2107
01:30:24,159 --> 01:30:25,479
just fun to just be like, I like it.

2108
01:30:25,920 --> 01:30:27,680
Speaker 3: I we take magnets for granted, we do.

2109
01:30:28,119 --> 01:30:32,159
Speaker 1: Yeah, they're crazy, that's take away from this.

2110
01:30:32,439 --> 01:30:34,479
Speaker 2: Those those magnets are crazy magnets.

2111
01:30:34,479 --> 01:30:36,359
Speaker 5: How do they work? It said that was the old

2112
01:30:36,439 --> 01:30:38,359
bringing it back to two thousand and six or whatever,

2113
01:30:38,640 --> 01:30:39,119
the old.

2114
01:30:39,000 --> 01:30:42,600
Speaker 4: Memes, and we posted it and one of the it

2115
01:30:42,800 --> 01:30:46,399
was like CGI Editors Day one Impressions, and then had

2116
01:30:46,439 --> 01:30:50,279
a quote from me about childlike wondering magnets. Someone commented

2117
01:30:50,399 --> 01:30:52,960
like someone's supposed to spend four to fifty dollars just

2118
01:30:53,039 --> 01:30:53,880
for some magnets.

2119
01:30:54,079 --> 01:30:56,000
Speaker 2: And I really like that interpretation of it that I

2120
01:30:56,079 --> 01:30:57,439
was like, this is the little thing I like about

2121
01:30:57,479 --> 01:31:01,239
the poles, just just because you like so much time support.

2122
01:31:01,279 --> 01:31:03,000
Speaker 3: It was like, I didn't say that magneto over here

2123
01:31:03,039 --> 01:31:05,479
of just throwing money around just happen to be here exactly.

2124
01:31:06,319 --> 01:31:08,119
Speaker 8: Overall, I will say, because I know we got to

2125
01:31:08,159 --> 01:31:09,960
wrap it up kind of soon, I will just say

2126
01:31:10,079 --> 01:31:13,199
like I was very impressed in a way that I really.

2127
01:31:13,079 --> 01:31:13,760
Speaker 5: Was not expecting.

2128
01:31:13,760 --> 01:31:15,239
Speaker 8: I knew I was always going to like it, because

2129
01:31:15,239 --> 01:31:17,079
again I'm a Nintendo fan, Like of course, I'm gonna

2130
01:31:17,119 --> 01:31:18,600
like it. It's where I'm going to play my next

2131
01:31:18,640 --> 01:31:20,760
del to my next Mario whatever. But I feel like

2132
01:31:20,880 --> 01:31:22,800
I got my money's worth, like you know, even though

2133
01:31:22,800 --> 01:31:24,880
they sent me one, but I still bought one from Target.

2134
01:31:24,960 --> 01:31:26,880
So my girlfriend's got one too, and I like, don't

2135
01:31:26,880 --> 01:31:28,760
regret it at all. It's it's been really awesome.

2136
01:31:28,920 --> 01:31:31,439
Speaker 3: That's awesome, great man, Well, thank you so much for me.

2137
01:31:31,479 --> 01:31:37,319
Thanks for the tip super Mario Kart World. It's yeah awesome. Well,

2138
01:31:37,319 --> 01:31:38,399
thanks for having work at people.

2139
01:31:39,199 --> 01:31:42,560
Speaker 8: You can find me on YouTube at rogers base, YouTube, Twitch, Twitter, Instagram,

2140
01:31:42,640 --> 01:31:43,319
all that good stuff.

2141
01:31:43,399 --> 01:31:45,000
Speaker 5: Yep, I got brand unity everywhere.

2142
01:31:45,319 --> 01:31:45,640
Speaker 3: Awesome.

2143
01:31:45,800 --> 01:31:48,159
Speaker 5: Thanks for coming man, awesome, thanks for having me appreciate it.

2144
01:31:48,239 --> 01:31:48,520
Thank you.

2145
01:31:48,880 --> 01:31:52,079
Speaker 1: All right, Well that's the show for this week, everybody.

2146
01:31:52,359 --> 01:31:55,359
Thank you so much for listening. Don't forget the print

2147
01:31:55,680 --> 01:31:59,680
magazine and digital magazine is coming back and we are

2148
01:31:59,720 --> 01:32:02,920
going to announcing our first cover story here in the

2149
01:32:03,000 --> 01:32:06,600
next week or two. So please go over to gaminformer

2150
01:32:06,640 --> 01:32:09,920
dot com slash subscribe, please consider supporting us. They are

2151
01:32:09,960 --> 01:32:12,560
picking up a membership that gets you access to a

2152
01:32:12,640 --> 01:32:16,520
ton of web perks as well, like reduced ads, exclusive

2153
01:32:16,680 --> 01:32:18,239
content so on.

2154
01:32:18,359 --> 01:32:18,960
Speaker 3: And so forth.

2155
01:32:19,039 --> 01:32:21,600
Speaker 1: But it's a it's a great way to support Game Informer,

2156
01:32:21,920 --> 01:32:25,000
to keep the lights on and to get ten magazine

2157
01:32:25,039 --> 01:32:27,720
issues a year delivered to your door in the US.

2158
01:32:28,640 --> 01:32:29,399
Speaker 3: We do hear you.

2159
01:32:29,640 --> 01:32:32,279
Speaker 1: We we have brought up to our bosses that hey,

2160
01:32:32,319 --> 01:32:36,199
people really want this in other countries and other territories,

2161
01:32:36,239 --> 01:32:38,880
and so that is we are. We are hearing your feedback.

2162
01:32:38,920 --> 01:32:42,000
We are taking to them. No promises, but at the

2163
01:32:42,079 --> 01:32:44,880
end of the day, we really appreciate all the enthusiasm

2164
01:32:46,000 --> 01:32:49,880
behind behind the magazine and the enthusiasm behind bringing this showback.

2165
01:32:49,920 --> 01:32:52,239
It's been great to go and read folks comments on

2166
01:32:52,439 --> 01:32:57,560
Spotify and and just seeing the ratings and reviews on

2167
01:32:57,680 --> 01:33:00,680
YouTube that kind of thing. It's really good. Great, So

2168
01:33:01,119 --> 01:33:04,720
thank you all. We will see you next Thursday. Have

2169
01:33:04,840 --> 01:33:05,760
a good week, everybody,

