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Speaker 1: Hello and welcome to side Quest. This is our weekly

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video game show here at geek Versus. I am your host,

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dyl musnev with me. You reawakened, Jessica back on the

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cast after a long hiatus. How are you doing tonight,

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my friend.

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Speaker 2: I'm good. Yeah, it's been a hot minute. Excited to

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be back and have a chat. Missed you, miss geek First,

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So I'm excited to get into some some side quest

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stuff today.

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Speaker 3: Yeah, I've missed you too.

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Speaker 1: We've missed you and yeah, I guess like his side

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quest kind of started later on in the geek vers

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era and the Grand Scheme of things. Who doesn't remember Jessica,

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of course, is one of the founding members of geek

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First back.

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Speaker 3: In the day.

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Speaker 1: You've been on side Quest a couple of times, but

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it has been a while as well, so I don't

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know it.

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Speaker 3: It's good to have you back here. We're talking about

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some some video games.

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Speaker 1: It was a big news week, which doesn't often happen

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these days, at least for me, Like a side Quest

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has kind of been less about news more about just

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games we've been playing or other other things like that.

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So I don't know, it's it's a good week for

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you to to join me and jump back in into

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the fray here. I don't know what kind of plugs

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I have it. You know, there's probably a newscast this week.

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There's all sorts of TV shows going on, but go

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check out all that stuff. You can hit a patron

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to get episodes early and add free join the discord

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to talk with everyone about all sorts of crazy things

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when they happen.

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Speaker 3: But yeah, let's just let's just get right into it. Today.

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Speaker 1: We're gonna talking about these switch to which of course

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was finally announced. We're talking about the Sony cancelation of

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a couple of games, which maybe seems not too major,

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but I think it.

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Speaker 3: I think it is.

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Speaker 1: Pretty major from a little border Lands because Jess because

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a big Borderlance fan, and I feel like none of

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us here, like you guys, are really playing those games anymore,

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so you maybe have some good commentary and then just

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some of the games that mostly you've been playing.

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Speaker 3: Because I don't have anything new this week.

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Speaker 1: I talked about like five or six new games with

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Kirkland last week, so I don't know, I don't have

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much to share in that front, but we got a

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lot to talk about. So let's let's jump in with

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the the switch too. This thing was finally announced after

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years and years of leaks and speculation and rumors and

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all that. I mean, I guess just generally, like, how

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much are you keeping up with the video game news

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these days? Did you even see that this trailer dropped?

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Did you watch it when it came out or did

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you just watch it today? When I sent you kind

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of the show notes, there's everything we were going to

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talk about.

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Speaker 2: So I saw the leak like two days before, all

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the information that came out and the design ideas and

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everything like that, and so when it did drop, I

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was just kind of like, oh, okay, well it's confirmed,

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and I didn't feel a need to look into it further.

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So this was today was the first time I actually

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watched the trailer, but I did know about it before that.

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I just for me, I didn't I don't feel the

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need to buy a switch to right now, especially after

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watching the trailer. Like the design is definitely better in

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my opinion. I like that it's bigger, I like that

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it looks sleeker, you know, there's a little bit more

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functionality to it. But it is literally the switch too

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it's the same console.

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Speaker 3: Mm hmmm, yeah, yeah, I think it.

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Speaker 1: You know, it's an interesting time for Nintendo because I like, yeah,

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like on this this this thing has been leaked so

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much for like probably a couple of years at this

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point is when we've been getting like actually like leaks

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about it, and almost all of it was kind of

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true with the announcement, I mean, we didn't. We really

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are just seeing a lot of things and there's still

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a lot to speculate on and talk about, and we

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have there's definitely a lot more answers that need to

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come out here. Uh, but yeah, for me, it was

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like the least hype console announcement ever, I think just

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because like we kind of knew everything and it almost

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all the leaks ended up being just like correct in

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that way.

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Speaker 3: So it wasn't very exciting, but it was.

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Speaker 1: Nice to just like, I've been really sick of the

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speculation and people always talking about the rumors and leaks,

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and for anyone who you know, listened to side quests,

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you might not know about all that stuff because I

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just stopp bringing it up because I was just pooring vent.

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There's nothing to say until Nintendo really does anything with it.

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So yeah, I guess it's good that it's finally out there.

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It sounds like it's gonna be a bit of a

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wait before we get anything more. They announced that was

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I think in April. They're doing like some hands on events,

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like people can if you live in certain cities, you

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can go and check it out.

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Speaker 2: Uh.

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Speaker 1: And so that would indicate to me that maybe it's

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gonna come out like early summer, would be maybe a timeline,

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you know, April or so as people can try it out.

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I don't know when the pre order is going to

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go out, probably earlier than that, and then like launches

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in the summer, so uh. And then there's also rumors

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that there's gonna be like another Nintendo Direct probably next month,

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just like for Switch one games, like kind of the

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last barrage of Switch one games that would exist before

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the switch to like exclusivity. Though, I think there will

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be a lot of like cross platform stuff. So yeah,

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I'm just kind of glad it's done with and we

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don't have to like sit around and talk about these

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leaks anymore. We can just talk about like actual Nintendo

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messaging on it.

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Speaker 2: Well, even the announcement video was so anti climactic, like

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there was no like real talking, Like the music was

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just kind of calm. It was just zooming in on

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this new console. The only you know, there was a

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bit of a preview at the end of it and

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then them saying that it was cross platform, but other

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than that, there wasn't anything except kind of visual information.

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Speaker 3: Yes, that was it.

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Speaker 1: Yeah, I mean, I think, you know, this is not

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super surprising for me outside the leaks. I just feel like,

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you know, big thing with Nintendo is they've always tried

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to be make their things like toys, right, They've always

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tried to be really fun. They're always trying to do

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out of the box things and whatever you expect from them,

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they're just gonna win eighty and like every generation they

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try and do something new and fresh and innovative. And

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I feel like there's a couple of things going against

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like why the Switch too couldn't do that? Like one,

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I think they painted themselves into a box when they

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decided to get rid of the three DS and the

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DS and like the handheld side and then like the

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home console side and just merging it into one.

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Speaker 3: It's kind of hard to go back from that.

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Speaker 1: Right, Like now, now people kind of expect that for

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all of the consoles going forward is that they're gonna

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be on the home console and something you can take

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on the go. And so I feel like, I mean,

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there's not a whole lot of form factors that make

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sense for that kind of hybrid system.

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Speaker 3: You kind of nailed it with the Switch, so why

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not do more of it?

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Speaker 1: But I also think a big part of it is

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that Iwata, who is like kind of the leader CEO

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Nintendo forever, pretty much like I feel like a lot

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of that weird Nintendo magic and the strange things and

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the pivots and the odd hardware and the playfulness was

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a lot of him. And I feel like the new

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people that are in there are more just like business

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people and looking to make a buck. And I feel

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like the Switch is, I think, what the second or

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third best selling videome punsole of all time.

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Speaker 3: Don't if it ain't broke, don't fix it. Just do

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the same thing.

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Speaker 1: Make the screen bigger, make make the specs a little

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bit stronger, and then a couple other new features that

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were can really only speculate on right now, because as

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you mentioned, there's not a whole lot in there that's

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super substantive, and then of course show off Mario Kart,

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because that's the best selling game on the Switch probably

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at like seventy million copies sold now, which makes it

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one of the best selling games of all time. So

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why not just double down on that and say, like

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or kind of show off that probably the launch lineup

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is going to be at least a Mario Kart, which

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is like the best thing you could have, I guess

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if you just want one game in there. So yeah,

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to me, that's kind of like the leading theory of

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why this thing is so predictable is just because of

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the Ewata side of it. I feel like that just

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is not really gonna be a big part of Nintendo's future,

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like maybe with like small little gimmicky side console things,

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but I think in terms of the mainline stuff, it's

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gonna be pretty pretty straightforward for at least the next while.

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Speaker 2: Here. I know that you're saying, like, if it's not broke,

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don't fix it, but also I still have like, in

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my mind very vividly, I can remember the original Switch

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commercial where you know, people are like at the basketball

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court and then he like pulls out his switch on

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the sideline while they're taking a break and they start playing.

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Like to me, that was fun, and so this commercial

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was like why not be like, oh, they're playing on

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their switch and someone walks up and they're like, yo,

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want to upgrade and like bustle the new one. Like

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I feel like the commercial could have been more entertaining.

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That's that's all.

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Speaker 3: Yeah, I think that's fair.

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Speaker 1: But I also I think back on that commercial, I

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hated that thing, and I and I don't remember. I

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would love to go back and listen to some of

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those casts actually, because I feel like maybe that was

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your opinion at the time, but I feel like all

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of us are like, this is the worst marketing ever.

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Speaker 3: Who at the basket court.

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Speaker 1: Is gonna want to whip out their fucking video game

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console and play basketball virtually when you're like it and

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playing on the roof of the roof of a party. Like,

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to me, that stuff was really silly, and eventually it

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made sense and it clicked, and I got the console

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and loved it, and the hybrid nature of it worked.

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But I just feel like they I don't know if

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that was the general sentiment or just like us in

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our own little bubble there, but like I also I don't.

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Speaker 3: I feel like they don't need to do.

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Speaker 1: They don't need to explain the concept anymore, right, Like

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everyone knows how to how a switch works. Even if

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you're like not a gamer, you probably know what a

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switch is and and somehow how it works, maybe not

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that you're playing at the basketball court, but just like

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the general idea of it.

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Speaker 3: And so I feel like that's maybe the purpose of this.

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Speaker 1: But I also wonder if this is really how they

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wanted to announce it, or if like the rumors and leaks,

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like as you mentioned, like a couple of days before

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this trailer, the leagues got really bad, Like there was

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like a big tech show and people had like literally

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like a printed version of this thing. Maybe it wasn't

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exact made in Nintendo's factor, but it was like the

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exact same, And so I wonder if that was a

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reason for them pulling the plug a bit early and

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just like we have this video ready to go, let's

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just chuck it on the internet and like squash them

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the speculation. So I don't know, maybe this wasn't exactly

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the foot they wanted to put forward, but I feel

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like this work says like a bit of a teaser,

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the fact that there isn't a voiceover or a person

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telling you about it or telling you about the games,

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Like we didn't even technically get Mario Kart nine in there.

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You know, if someone is not super pain culose attention,

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they might just think that's Mario Kart eight, right, But no,

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it's like a different stage, those different characters.

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Speaker 3: So we know, as the deep.

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Speaker 1: Fans that it's like a new game, but I feel like, yeah,

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this is more just them kind of getting it out

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there the teaser trailer as like every movie has these days.

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Speaker 3: And then yeah, hopefully soon maybe before April.

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Speaker 1: Hopefully before April, we get like a ten to fifty

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minute deep dive that actually explains what some of these

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new buttons do, what some of these other functionalities are.

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But yeah, I think that's I don't know, just gonna

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be a different, different strategy for Nintendo going forward. So

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how about we get into like some of the specifics

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of what we saw in this I don't know, I

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have the video on my other tab if we want

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to pull it up and actually look at it. So

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after that, of course, bigger, it's like I think they said,

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like twenty five percent bigger something like that, So screen's

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a little bit bigger. I guess that means the controllers

255
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will also be a little bit better, I hope, or bigger,

256
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and that therefore, I hope that's better because when I'm

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playing the Switch to day, Jessicot, I don't know of you.

258
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I'm I'm almost thirty now, and like, I just get

259
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hand pain from things, and like the Switch, controllers are

260
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the worst culprit in my life, worse than a computer mouse.

261
00:10:22,639 --> 00:10:24,960
Where's that any game controller? Wor's the like I still

262
00:10:24,960 --> 00:10:26,919
play like my DS and three DS, which is like,

263
00:10:27,000 --> 00:10:29,799
you know, awful made for babies, and like the Switch,

264
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the joy cons are the thing that consistently give me

265
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hand pain the most. So I it doesn't look like

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they're any more organomic, but maybe they're just a bit

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bigger so they fit adult's hands hopefully, But I don't

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I don't actually know how much bigger the controllers are,

269
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but it looks like I guess they would have to

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be at least a little bit bigger.

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Speaker 2: They do grow later on after you're done seeing like

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the zoom in on the screen, There is a zoom

273
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in on them, and they do get slightly bigger. I'm

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really excited that the controllers have now like a little

275
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bit of a pop out for me pushing the like

276
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R two in our Yeah, our buttons, I hate them,

277
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and I hope that those are better designed, but I definitely,

278
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I mean, my hands are smaller than yours, but even

279
00:11:11,399 --> 00:11:14,360
I still hate the switch controllers, so that says something.

280
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But I'm hoping, yeah, like the redesign that we're not

281
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coming out with stick drift right away and the buttons

282
00:11:22,440 --> 00:11:26,279
are easier to push. Yeah, yeah, No, those were huge

283
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problems when they first came out with the Switch one.

284
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Speaker 3: Yeah, I mean there was.

285
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Speaker 1: I'm sure it costs Nintendo a lot of money to

286
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fix people's joy cons that because the amount of people

287
00:11:37,639 --> 00:11:40,320
that were sending those things in or like there's lawsuits

288
00:11:40,360 --> 00:11:42,440
and stuff like that. Like I'm sure that they've worked

289
00:11:42,480 --> 00:11:44,799
extra hard to not have that happen again, and they

290
00:11:44,840 --> 00:11:46,960
always would brush under the rug. But I'm sure it

291
00:11:47,039 --> 00:11:49,039
still cost them like a shit ton of money to

292
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do all the fixes for those things. And it sucks

293
00:11:51,159 --> 00:11:53,639
too because they're like not cheap because you're technically buying

294
00:11:53,679 --> 00:11:55,519
two controllers at a time, so like they kind of

295
00:11:55,600 --> 00:11:57,840
charge I mean, I guess even like a PlayStation Xbox

296
00:11:57,840 --> 00:11:59,120
controller is just expensive if.

297
00:11:58,960 --> 00:11:59,960
Speaker 3: You want one of these days.

298
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Speaker 1: But yeah, I hope they fix that because I did

299
00:12:02,960 --> 00:12:05,799
have controllers that eventually did get drift and had to buy.

300
00:12:05,600 --> 00:12:06,200
Speaker 3: Some new ones.

301
00:12:06,240 --> 00:12:08,360
Speaker 1: But you know, they're also a bit different, Like they

302
00:12:08,360 --> 00:12:11,240
don't slide in anymore. Instead, it looks like there's like

303
00:12:11,279 --> 00:12:14,519
magnets and like a little peg thing I guess that

304
00:12:14,559 --> 00:12:16,720
sticks out you can kind of click them in a

305
00:12:16,759 --> 00:12:19,679
bit more So because of that, it seems like like

306
00:12:19,759 --> 00:12:22,320
switch one, Like even though there's backwards compatively that you mentioned,

307
00:12:22,759 --> 00:12:25,120
it doesn't seem like the controllers are going to be eligible,

308
00:12:25,159 --> 00:12:26,679
Like I don't think you can use your switch one

309
00:12:26,720 --> 00:12:31,000
controllers on this console, which seems like a bit.

310
00:12:30,799 --> 00:12:31,399
Speaker 3: Of a blunder.

311
00:12:31,399 --> 00:12:32,840
Speaker 1: I mean, for them, maybe it's a good business move

312
00:12:32,840 --> 00:12:34,679
because now people buy more controllers, but I think it's

313
00:12:34,720 --> 00:12:37,240
a disappointment because a lot of people bought a lot of

314
00:12:37,360 --> 00:12:39,080
joy cons because they had all sorts of different custom

315
00:12:39,120 --> 00:12:41,919
ones and different colors, and people got really into customizing them,

316
00:12:41,919 --> 00:12:43,480
and it's kind of funny you can mix and match them.

317
00:12:43,480 --> 00:12:46,000
So it's too bad that presumably people won't be able

318
00:12:46,000 --> 00:12:47,440
to use those. I don't know how else you would

319
00:12:47,879 --> 00:12:50,440
connect a switch one controller to this because there isn't

320
00:12:50,480 --> 00:12:54,720
any like plugs on those controllers. It's just the sliding

321
00:12:54,759 --> 00:12:56,840
on the rail. Which that's probably good that that's not there,

322
00:12:56,840 --> 00:12:58,720
because that was a very janky thing too, and pairing

323
00:12:58,720 --> 00:13:01,080
controllers that way was always such a mess. Uh So

324
00:13:01,159 --> 00:13:02,000
I'm glad that's.

325
00:13:01,799 --> 00:13:04,399
Speaker 3: Not the case, but is disappointing.

326
00:13:05,080 --> 00:13:10,000
Speaker 2: The like the sturdiness when you click those controllers in,

327
00:13:10,240 --> 00:13:12,080
Like I felt like I could like carry my switch

328
00:13:12,120 --> 00:13:15,039
by one joy con and it would stay connected. I

329
00:13:15,120 --> 00:13:18,559
do worry that this like just click in, is it

330
00:13:18,600 --> 00:13:21,360
gonna have that same sturdiness, or if I like act

331
00:13:21,639 --> 00:13:23,759
like grab a joy Con, is it just gonna disconnect

332
00:13:23,799 --> 00:13:24,840
and drop the console.

333
00:13:25,840 --> 00:13:28,279
Speaker 1: Yeah, I'm guessing it's a mixture of like that part

334
00:13:28,320 --> 00:13:30,320
that sticks out, we'll actually plug in, it'll go a

335
00:13:30,360 --> 00:13:33,799
little bit into the console and magnets. I'm assuming, so

336
00:13:33,840 --> 00:13:35,720
hopefully between those three things, I mean, yeah, maybe if

337
00:13:35,720 --> 00:13:38,120
you're flinging it around it'll like or using it like

338
00:13:38,120 --> 00:13:41,279
a fan, it'll fly off. But hopefully hopefully it's pretty

339
00:13:41,279 --> 00:13:43,559
sturdy in there. I mean, I feel like Nintendo's hardware

340
00:13:43,639 --> 00:13:46,000
is usually pretty sturdy. It's just little things like I

341
00:13:46,000 --> 00:13:48,080
don't like the three DS thumb pad was a little

342
00:13:48,120 --> 00:13:50,519
weird or like the Joycon drift happened, of course, but

343
00:13:50,519 --> 00:13:53,279
for the most part, like their stuff is pretty well made,

344
00:13:53,360 --> 00:13:55,919
I would say, so, yeah, hopefully they did some good

345
00:13:56,000 --> 00:13:59,440
testing of that. In terms of like the shape of

346
00:13:59,440 --> 00:14:01,519
everything's prett much the same. It looks like the dock

347
00:14:01,639 --> 00:14:03,600
is like a little bit more rounder, and like maybe

348
00:14:03,639 --> 00:14:05,919
the actual joy Cons are a little bit more rounder,

349
00:14:05,960 --> 00:14:07,840
but like that's kind of all the same.

350
00:14:08,320 --> 00:14:10,080
Speaker 3: The stand is less janky.

351
00:14:10,159 --> 00:14:12,559
Speaker 1: It looks like an actually usable stand instead of that

352
00:14:12,919 --> 00:14:15,879
rinky nink little piece of plastic. But like, I don't

353
00:14:15,879 --> 00:14:17,679
think I've ever used that, and maybe I haven't used

354
00:14:17,720 --> 00:14:20,039
it because it sucks so much. I like, maybe that

355
00:14:20,080 --> 00:14:21,879
would be a bit better in bed, I guess because

356
00:14:21,919 --> 00:14:23,679
of this way the stand works. Now, if you're playing

357
00:14:23,720 --> 00:14:25,279
in bed, you could prop it up instead of needing

358
00:14:25,320 --> 00:14:26,200
like a pillow or something.

359
00:14:26,679 --> 00:14:28,159
Speaker 3: But otherwise, like, I don't.

360
00:14:27,960 --> 00:14:31,080
Speaker 1: Know, I've used the stand two or three times in

361
00:14:31,159 --> 00:14:32,960
my years of owning a switch, so I don't know

362
00:14:32,960 --> 00:14:35,000
if that's a big deal for me personally.

363
00:14:35,759 --> 00:14:37,919
Speaker 2: You gotta go to the basketball court more often than

364
00:14:37,919 --> 00:14:39,120
you'd be using the stand.

365
00:14:38,840 --> 00:14:42,919
Speaker 1: All the time on my my house party roof rooftop parties.

366
00:14:42,960 --> 00:14:44,879
I gotta, yeah, get a better controller.

367
00:14:44,879 --> 00:14:47,960
Speaker 3: There one question I have for you, like the the

368
00:14:48,120 --> 00:14:49,360
because of the.

369
00:14:48,919 --> 00:14:51,200
Speaker 1: The original switch had the LCD screen of course, and

370
00:14:51,240 --> 00:14:54,240
they released the O LEAD version later. There's no confirmation

371
00:14:54,279 --> 00:14:55,679
in this video, but do you think they're gonna go

372
00:14:55,720 --> 00:14:58,879
with LCD or o LED screen for the base model

373
00:14:58,919 --> 00:14:59,720
of the switch too?

374
00:15:03,240 --> 00:15:06,000
Speaker 2: I would you would think that they would do the

375
00:15:06,039 --> 00:15:10,000
better version straight away, but I honestly I could see

376
00:15:10,039 --> 00:15:13,000
them just doing LLE and then again doing an upgraded

377
00:15:13,080 --> 00:15:16,879
version later on, right or you doing like an upgraded

378
00:15:16,919 --> 00:15:18,919
one for Christmas or something try and get some more

379
00:15:18,960 --> 00:15:20,559
sales right before the holidays.

380
00:15:20,799 --> 00:15:23,519
Speaker 1: Yeah, yeah, I think that would. I think that's probably

381
00:15:23,519 --> 00:15:25,519
the more likely thing. And I'm sure even like LCD

382
00:15:25,639 --> 00:15:27,720
screens and that tech has gotten maybe a bit better

383
00:15:27,759 --> 00:15:29,960
in the what are we had now eight years since

384
00:15:29,960 --> 00:15:32,360
the switch one? So maybe they're they it's just a

385
00:15:32,399 --> 00:15:35,080
little bit better even than what like the switch one

386
00:15:36,159 --> 00:15:41,720
comes across as there is a mysterious button on this controller,

387
00:15:41,840 --> 00:15:45,159
so previously I guess it would be like not the

388
00:15:45,159 --> 00:15:48,519
screenshot button, but it's like the IR sensor thing for

389
00:15:48,600 --> 00:15:53,679
like Amebo's and whatnot, Like that little sensor thing they've removed.

390
00:15:53,679 --> 00:15:55,399
It looks like they've removed that and they have like

391
00:15:55,440 --> 00:15:57,879
a new button in place of that. There's a lot

392
00:15:57,879 --> 00:15:59,879
of rumors about that. It's called like the C button,

393
00:16:00,320 --> 00:16:02,480
which you know in the past they've had like the

394
00:16:02,480 --> 00:16:04,559
sea sticks, like the camera stick, but like they don't

395
00:16:04,559 --> 00:16:06,600
really need that because they have a second thing. So

396
00:16:06,639 --> 00:16:09,200
there's been like rumors like is that like a some

397
00:16:09,320 --> 00:16:13,600
way to like a social element. I don't know what else?

398
00:16:13,639 --> 00:16:15,519
What else do you think that button could be? That

399
00:16:15,600 --> 00:16:16,919
new button on the right joycon.

400
00:16:19,159 --> 00:16:21,639
Speaker 2: I don't actually know off the top of my head,

401
00:16:21,639 --> 00:16:24,600
and didn't actually notice it when I was watching it

402
00:16:24,720 --> 00:16:28,799
because we haven't done Amebo's really in like it's kind

403
00:16:28,799 --> 00:16:30,960
of died out, so it's not I doubt they would

404
00:16:30,960 --> 00:16:34,159
bring that back if they haven't been camping in alive.

405
00:16:36,399 --> 00:16:38,399
Do you have any ideas off the top of your head,

406
00:16:38,440 --> 00:16:40,080
like what have you read?

407
00:16:40,799 --> 00:16:44,000
Speaker 1: I I do think that, like, uh, I forget what

408
00:16:44,039 --> 00:16:45,879
the yeah the word is that people have used, like

409
00:16:45,879 --> 00:16:47,679
what C would stand for. But I could see it

410
00:16:47,720 --> 00:16:49,879
being like a social thing to pull up like a

411
00:16:49,879 --> 00:16:52,320
social tab, Like that's something that's really bad on switch

412
00:16:52,320 --> 00:16:54,159
one of course, is like adding a friend, you have

413
00:16:54,200 --> 00:16:56,679
to do it through like this janky string of twelve numbers,

414
00:16:56,759 --> 00:16:59,039
and like you can't party, chat and stuff, and I

415
00:16:59,080 --> 00:17:01,279
think a lot of that isn't into I know, trying

416
00:17:01,320 --> 00:17:04,559
to you know, release consoles for kids that are safe

417
00:17:04,559 --> 00:17:07,119
for kids, so they're not communicating with weird people online.

418
00:17:07,359 --> 00:17:09,039
Speaker 3: But once again he watches out.

419
00:17:09,079 --> 00:17:11,200
Speaker 1: You know, other things might be a little bit different now,

420
00:17:11,480 --> 00:17:13,079
and I feel like that's like getting with the times

421
00:17:13,119 --> 00:17:14,599
a little bit. They're already so far behind all that

422
00:17:14,720 --> 00:17:16,440
kind of stuff, So that could be it. The other

423
00:17:16,519 --> 00:17:19,480
thing that I've seen that I think would be interesting,

424
00:17:19,519 --> 00:17:21,640
but maybe not my prediction. It seems a little bold,

425
00:17:21,720 --> 00:17:24,680
is like maybe the C stands for like connect or

426
00:17:24,839 --> 00:17:27,319
cast or something, and maybe the idea is that without

427
00:17:27,440 --> 00:17:31,480
needing the DOC you could send the image from your

428
00:17:31,559 --> 00:17:35,799
screen to you to your TV or maybe that could

429
00:17:35,839 --> 00:17:38,160
be something like a DS or three DS sort of thing,

430
00:17:38,200 --> 00:17:41,119
where like you're projecting to the screen and you have

431
00:17:41,200 --> 00:17:43,160
like I don't know, one version on the screen the TV,

432
00:17:43,279 --> 00:17:45,200
like the playing screen, and then in your hand the

433
00:17:45,200 --> 00:17:47,839
switch that you're holding is like the classic kind of

434
00:17:47,880 --> 00:17:50,079
second screen thing from a ds, like maybe your inventory

435
00:17:50,160 --> 00:17:52,240
or a map or something like that. So that would

436
00:17:52,279 --> 00:17:54,960
be cool and I I would like that feature. I

437
00:17:55,000 --> 00:17:58,400
think that would be interesting. I don't know, like, is

438
00:17:58,440 --> 00:18:00,720
it weird to have a doc and that cast button?

439
00:18:00,759 --> 00:18:02,440
If they can do it wirelessly, I guess it's good

440
00:18:02,440 --> 00:18:04,519
for people who don't have Like I guess it wouldn't

441
00:18:04,519 --> 00:18:06,279
be through Internet. I'd probably be through Bluetooth or something,

442
00:18:06,319 --> 00:18:07,759
So I don't even know what the tech would look

443
00:18:07,759 --> 00:18:09,880
like on that, but I would predict it's like the

444
00:18:09,920 --> 00:18:11,359
social It's like a social.

445
00:18:11,079 --> 00:18:14,440
Speaker 3: Tab button something like that. But that would be interesting.

446
00:18:14,480 --> 00:18:18,880
If it was like a casting type feature projecting your screen.

447
00:18:20,519 --> 00:18:24,000
Speaker 2: I could definitely see it as even, like you mentioned,

448
00:18:24,039 --> 00:18:27,119
just a connect from system to system. For you know,

449
00:18:27,160 --> 00:18:29,279
if you're out and you both have your Mario Party

450
00:18:29,359 --> 00:18:31,119
nine and want to play that together, and you could

451
00:18:31,200 --> 00:18:33,960
you're at the basketball court through the same game that way, Yeah,

452
00:18:34,079 --> 00:18:35,519
the basketball court exactly.

453
00:18:36,440 --> 00:18:36,640
Speaker 3: You know.

454
00:18:36,880 --> 00:18:39,680
Speaker 2: I do think we're getting to the point where, you know,

455
00:18:40,079 --> 00:18:43,279
both of us under thirty people. You know, I'm also

456
00:18:43,519 --> 00:18:47,440
totally one hundred percent under thirty, are you know kind

457
00:18:47,440 --> 00:18:49,359
of that main audience, Like, I do think there are

458
00:18:49,519 --> 00:18:52,359
a lot of kids as well, but I mean kids

459
00:18:52,359 --> 00:18:55,480
aren't getting it unless parents, which are kind of in

460
00:18:55,519 --> 00:18:57,680
our generation are starting to buy it, right, So I

461
00:18:57,720 --> 00:18:59,920
think having that ability to allow us to play it

462
00:19:00,000 --> 00:19:01,519
the other makes sense.

463
00:19:02,119 --> 00:19:05,759
Speaker 1: Mm hmmm, yeah, yeah, I think that makes sense. Uh,

464
00:19:06,160 --> 00:19:08,799
there's a USB on the top. Now, I don't know

465
00:19:08,839 --> 00:19:10,400
that's gonna be used for anything interesting or if it's

466
00:19:10,480 --> 00:19:12,119
just another spot to throw USB.

467
00:19:12,920 --> 00:19:13,039
Speaker 2: Uh.

468
00:19:14,680 --> 00:19:16,839
Speaker 1: And then so one of the things that as you

469
00:19:16,839 --> 00:19:18,480
mentioned there, like at the end of the trailer, there's

470
00:19:18,519 --> 00:19:21,440
a little disclaimer thing it says that this will be

471
00:19:21,480 --> 00:19:24,640
compatible with Switch one games, but not all Switch one

472
00:19:24,680 --> 00:19:27,279
game So I paraphrase that was not the most technical

473
00:19:27,279 --> 00:19:30,160
way to say, but something like that, I don't I

474
00:19:30,160 --> 00:19:31,599
don't think there's much to read in that. I think

475
00:19:31,599 --> 00:19:36,119
it literally just means like Nintendo Labbo ring fit adventure

476
00:19:36,160 --> 00:19:38,559
like things where you have to click a JOYCN into

477
00:19:39,240 --> 00:19:41,640
the hardware and now the switch to joy cons are

478
00:19:41,640 --> 00:19:44,359
bigger and they won't fit. I think that's exactly what

479
00:19:44,400 --> 00:19:46,079
that means. And there's something like I guess that doesn't

480
00:19:46,119 --> 00:19:48,799
have the IR sensor anymore, So there's I don't know

481
00:19:48,839 --> 00:19:52,640
exactly what the IR sensor does versus like the gyroscope inside.

482
00:19:52,640 --> 00:19:54,920
I'm guessing like the motion control things will still work,

483
00:19:54,960 --> 00:19:58,079
but maybe if there's something that specifically is the IR sensor.

484
00:19:58,119 --> 00:20:00,039
It seems like that's gone. So I think it's just

485
00:20:00,240 --> 00:20:02,880
weird fringe cases like that and nothing. I don't think

486
00:20:02,920 --> 00:20:05,440
it's gonna be weird case like oh, Smash Ultimate doesn't

487
00:20:05,440 --> 00:20:06,839
work on the Switch too, Like, I don't think we're

488
00:20:06,839 --> 00:20:08,759
gonna get any weird cases like that.

489
00:20:10,359 --> 00:20:12,920
Speaker 2: I think you're one hundred percent right. That's that's gonna

490
00:20:12,920 --> 00:20:15,799
be exactly what it meant. But that totally just reminded me.

491
00:20:15,920 --> 00:20:18,559
We definitely made fun of in the original Switch commercial

492
00:20:18,599 --> 00:20:20,920
of them like guessing how many cubes were in their

493
00:20:20,960 --> 00:20:22,920
cup by like shaking the joy coln.

494
00:20:22,880 --> 00:20:24,599
Speaker 3: With one to switch. Yeah, that game.

495
00:20:25,400 --> 00:20:29,400
Speaker 2: Yeah, I don't know. I in retrospect, I remember having

496
00:20:29,400 --> 00:20:32,119
fun with that commercial, but I could be out to lunch.

497
00:20:32,440 --> 00:20:34,640
Speaker 1: Did you know that they released a sequel to that

498
00:20:34,680 --> 00:20:36,759
game like two years ago or last year?

499
00:20:36,799 --> 00:20:37,839
Speaker 3: Even?

500
00:20:38,359 --> 00:20:39,559
Speaker 2: Is it three four Switch?

501
00:20:39,839 --> 00:20:42,119
Speaker 1: I I can't even remember what is it. I think

502
00:20:42,119 --> 00:20:46,160
it's called Everybody one too Switch. Yeah, it's called Everybody.

503
00:20:45,680 --> 00:20:48,240
Speaker 3: One two Switch. I don't even know what it did.

504
00:20:48,279 --> 00:20:50,200
Speaker 1: I I've not played it I've never seen it in

505
00:20:50,240 --> 00:20:52,519
the wild, so, but it's crazy that all these years

506
00:20:52,599 --> 00:20:54,960
later that they're still they're still into that. Maybe so

507
00:20:55,000 --> 00:20:56,839
we'll see, maybe we'll get yeah, maybe we will get

508
00:20:56,839 --> 00:21:00,680
three four switch on this console. Speaking of numbers, though

509
00:21:01,000 --> 00:21:02,480
they did just call it the Switch too. You know

510
00:21:02,519 --> 00:21:04,680
a lot of people want to called the super Switch

511
00:21:05,119 --> 00:21:07,440
the Switch pro. That'd probably not be a great name.

512
00:21:07,519 --> 00:21:10,480
I think once again, EWAT has gone fun Era over

513
00:21:10,920 --> 00:21:12,799
Switch to makes the most sense, It makes the most

514
00:21:12,960 --> 00:21:13,720
clear delineation.

515
00:21:13,799 --> 00:21:14,839
Speaker 3: This is not a switch.

516
00:21:15,920 --> 00:21:18,119
Speaker 1: It's pretty much like a pro version. Let's be real,

517
00:21:18,160 --> 00:21:19,839
that's kind of what it is. But like, technically it's

518
00:21:19,880 --> 00:21:22,079
a new console, so I think the sequel naming makes

519
00:21:22,119 --> 00:21:26,319
a lot of sense, pretty straightforward there. And then the

520
00:21:26,440 --> 00:21:28,119
last thing other than them, we'll get into the Mario

521
00:21:28,200 --> 00:21:31,000
Kart stuff afterwards. But the last thing that's so to

522
00:21:31,039 --> 00:21:35,640
me is that there's been rumors prior to this coming

523
00:21:35,680 --> 00:21:37,839
out that the that this console was gonna have like

524
00:21:37,880 --> 00:21:40,759
a you could use the joy cons or at least

525
00:21:40,759 --> 00:21:42,920
one of them, like the right one, like a mouse,

526
00:21:43,400 --> 00:21:46,119
like a computer mouse. And in this commercial they have

527
00:21:46,200 --> 00:21:49,599
that point where it pops out of the things and

528
00:21:49,640 --> 00:21:53,839
it rolls around. But the thing with it's tricky about

529
00:21:53,880 --> 00:21:56,720
this is I also don't know if that just means that, like, okay,

530
00:21:56,759 --> 00:21:58,480
Mario Kart is later on in this trailer.

531
00:21:58,519 --> 00:21:59,880
Speaker 3: I don't know if they're just like trying to eend.

532
00:22:00,440 --> 00:22:02,720
Speaker 1: Oh it's like the joycn's moving like a Mario Kart

533
00:22:02,720 --> 00:22:05,559
and that's kind of a fun thing, or if it's

534
00:22:05,640 --> 00:22:08,640
like actually a mouse feature. So what do you think

535
00:22:08,680 --> 00:22:09,880
about that? First of all, is that something that you

536
00:22:09,880 --> 00:22:11,799
would want? What do you think would be the Nintendo

537
00:22:11,920 --> 00:22:13,799
use case for that? And do you even think that's

538
00:22:13,839 --> 00:22:17,119
like what's happening here? Or is like the Internet just

539
00:22:17,160 --> 00:22:18,519
reading into it too much?

540
00:22:20,119 --> 00:22:22,640
Speaker 2: So funny enough, when that part of Marshall, I didn't

541
00:22:22,640 --> 00:22:25,000
know this rumor was a thing about the mouse at all.

542
00:22:25,400 --> 00:22:28,160
When that part came on, I actually did wonder. I

543
00:22:28,200 --> 00:22:29,839
was like, Oh, is this gonna be some kind of

544
00:22:29,880 --> 00:22:31,839
new feature that we're gonna get where you can like,

545
00:22:32,680 --> 00:22:34,920
you know, similar how we could turn the joy cons

546
00:22:34,920 --> 00:22:36,839
like to drive in Mario Kart. Right, I thought it

547
00:22:36,839 --> 00:22:41,440
would be some kind of in game feature. I don't

548
00:22:42,279 --> 00:22:45,799
know exactly that I would want it as a mouse.

549
00:22:45,880 --> 00:22:48,480
I don't know how functional that would be I guess

550
00:22:48,519 --> 00:22:50,519
if you have it set up on the little stand

551
00:22:50,960 --> 00:22:54,799
if you're playing something like that, I don't. I don't know.

552
00:22:54,839 --> 00:22:57,279
I'd have to see how that plays out. It like

553
00:22:57,400 --> 00:23:00,480
in the design and in the connectivity of it. But

554
00:23:01,359 --> 00:23:04,160
I don't know. I think that they'll probably do something innovative.

555
00:23:04,200 --> 00:23:06,759
I do think Nintendo is good for that. I just

556
00:23:06,799 --> 00:23:10,200
don't know if a mouse joy con is the right innovation.

557
00:23:11,119 --> 00:23:13,480
Speaker 1: Yeah, yeah, I mean I think when we when we

558
00:23:13,480 --> 00:23:15,440
think of a mouse, we think of like what other

559
00:23:15,519 --> 00:23:18,440
features of a console would use that, And like on

560
00:23:18,559 --> 00:23:21,759
the switch you can't go on Internet browser. You can't

561
00:23:22,039 --> 00:23:24,759
like there's not even like Netflix on there anymore. I think, right,

562
00:23:24,759 --> 00:23:26,200
like they have that on the WIU, but I don't

563
00:23:26,240 --> 00:23:28,039
think they have apps like that, right, They have nothing

564
00:23:28,599 --> 00:23:32,240
beyond games. It's just a game device, and so like, yeah,

565
00:23:32,279 --> 00:23:34,240
what would you to do other than just like browsing

566
00:23:34,279 --> 00:23:36,079
the shop. Hopefully the shop's a lot better on the

567
00:23:36,079 --> 00:23:38,119
switch too, because of my god, that switch shop is

568
00:23:38,119 --> 00:23:40,839
so slow and like just filled the shovel wear and

569
00:23:40,920 --> 00:23:43,319
crap like that. But hopefully it's a little bit better

570
00:23:43,359 --> 00:23:47,359
this time around. But I I want to believe it's true,

571
00:23:47,400 --> 00:23:49,759
just because that seems like that seems like a feature

572
00:23:49,799 --> 00:23:53,079
that you could sell as a big new thing for

573
00:23:53,160 --> 00:23:54,680
the Switch too, And I think at this moment it's

574
00:23:54,680 --> 00:23:56,680
hard for us to know, well, how is that even

575
00:23:56,720 --> 00:23:58,400
a selling point? But I think they'll show us with

576
00:23:58,440 --> 00:24:01,720
a few games on down the road, But for now,

577
00:24:01,720 --> 00:24:03,920
it's like, well, how does that really fit in with

578
00:24:03,960 --> 00:24:06,759
like Nintendo like games. I do have a theory for

579
00:24:06,839 --> 00:24:08,599
Mario Kart, so we'll get to that a bit later on,

580
00:24:08,720 --> 00:24:10,640
but I do I yeah, this is a rumor I

581
00:24:10,640 --> 00:24:13,440
hadn't even heard prior to the announcement, but apparently it

582
00:24:13,519 --> 00:24:15,079
is a thing that has been around for a few months.

583
00:24:15,839 --> 00:24:17,319
But then a lot of people kind of confirm it

584
00:24:17,400 --> 00:24:20,480
are talking about it more post announcement. So I'm curious

585
00:24:20,480 --> 00:24:21,880
to see if that doesn't end up being the case,

586
00:24:21,880 --> 00:24:24,759
because I think that would maybe be the most new

587
00:24:24,799 --> 00:24:26,759
thing about the Switch to if it doesn't end up

588
00:24:26,799 --> 00:24:28,519
being true. All these other things we're talking about are

589
00:24:28,559 --> 00:24:30,759
like pretty minor, like oh, a little button is new here,

590
00:24:30,880 --> 00:24:33,440
like the size, but that would be like a fairly

591
00:24:33,480 --> 00:24:35,920
new thing, and that would be once again in terms

592
00:24:35,960 --> 00:24:38,680
of Nintendo and innovating, Like I don't know, maybe there's

593
00:24:38,680 --> 00:24:41,440
an Xbox mouse you can buy for your Xbox console.

594
00:24:41,720 --> 00:24:44,880
But like having a controller hybrid mouse thing, I don't

595
00:24:44,960 --> 00:24:47,119
think we've seen that before. So that seems like a

596
00:24:47,160 --> 00:24:49,519
cool new thing that Nintendo could tout as like a

597
00:24:49,519 --> 00:24:51,519
brand new invention that I'm sure. I'm sure they're gonna

598
00:24:51,559 --> 00:24:54,400
patent it. They've probably already patented it, and then no

599
00:24:54,400 --> 00:24:54,960
one else.

600
00:24:54,799 --> 00:24:55,279
Speaker 3: Can do it.

601
00:24:55,359 --> 00:24:58,319
Speaker 1: But uh yeah, so it seems seems like a potentially

602
00:24:58,319 --> 00:25:01,720
interesting new feature of this thing. But like also like

603
00:25:01,759 --> 00:25:04,519
what like people play this on their couch for the

604
00:25:04,519 --> 00:25:06,799
most part, or like on the move, like if they're

605
00:25:06,880 --> 00:25:09,319
if they're playing it like a handheld console and they're

606
00:25:09,359 --> 00:25:11,640
on the skytrainer, on the train bus, whatever it is,

607
00:25:11,680 --> 00:25:14,000
Like I don't I don't really know, Like do you

608
00:25:14,000 --> 00:25:15,480
think it will work on your leg or do you

609
00:25:15,480 --> 00:25:18,079
need like a table for this mouse to like work properly,

610
00:25:18,200 --> 00:25:20,319
or like could you use on your couch? It just

611
00:25:20,319 --> 00:25:23,319
seems like a flaw unless they've figured that part of

612
00:25:23,319 --> 00:25:24,960
it out well.

613
00:25:25,000 --> 00:25:28,880
Speaker 2: I mean I'm just thinking, you know, maybe it's to

614
00:25:29,079 --> 00:25:33,759
target a different audience, like the you know, maybe people

615
00:25:33,799 --> 00:25:37,160
that want to play computer games but don't have a computer,

616
00:25:37,279 --> 00:25:41,279
you know, because there's like SIEV for the switch, and

617
00:25:41,319 --> 00:25:44,039
a lot of people prefer SIV on computer, So if

618
00:25:44,079 --> 00:25:47,960
you have like a mouse switch version, maybe that'll you know,

619
00:25:49,640 --> 00:25:51,480
But yeah, that's that's what I mean. I don't know

620
00:25:51,519 --> 00:25:54,319
that the functionality of it as a mouse is the

621
00:25:54,400 --> 00:25:57,480
most useful because if I'm playing while I'm in the

622
00:25:57,519 --> 00:26:00,599
car as a passenger or like you said, on the skytrain,

623
00:26:00,720 --> 00:26:04,079
then I can't really just bust out a mouse.

624
00:26:04,720 --> 00:26:05,119
Speaker 3: Mm hmm.

625
00:26:05,599 --> 00:26:08,920
Speaker 1: Yeah, yeah, seems a little seems a little awkward for sure.

626
00:26:10,400 --> 00:26:13,160
Speaker 3: Anything else on the console itself or do you want

627
00:26:13,160 --> 00:26:15,400
to move into the Mario Kart part of this.

628
00:26:17,279 --> 00:26:19,359
Speaker 2: I'll just ask you one other question. Do you think

629
00:26:19,440 --> 00:26:22,440
we're going to end up getting you know, fun designs

630
00:26:22,559 --> 00:26:24,440
or things with it, or do you think that whole

631
00:26:24,519 --> 00:26:27,279
fun era being gone? You know, the original switch was

632
00:26:27,319 --> 00:26:30,279
red and blue when it came out, got the platoon

633
00:26:30,400 --> 00:26:34,079
colors right away, but this one is just it's pure black.

634
00:26:34,160 --> 00:26:37,200
It's sleep and that's that seems kind of boring for Nintendo.

635
00:26:38,000 --> 00:26:40,759
Speaker 1: Yeah, that's interesting because I think even like with the

636
00:26:40,759 --> 00:26:43,720
the switch one being more the kind of gray palette

637
00:26:43,880 --> 00:26:46,599
that it was like worked well with other JOYCN colors,

638
00:26:46,599 --> 00:26:49,240
maybe a bit more than just like the darker black

639
00:26:49,240 --> 00:26:50,880
that this one is. But yeah, I guess we didn't

640
00:26:50,880 --> 00:26:52,839
bring that up. But like the joy Cons that this

641
00:26:52,920 --> 00:26:54,599
showed here, just full on black and then they have

642
00:26:54,680 --> 00:26:58,319
like a little orange and blue backing to it, essentially

643
00:26:58,359 --> 00:27:00,359
like where the roller part of it is, so it's

644
00:27:00,359 --> 00:27:02,759
still has like that little tiny pop of color. But yeah,

645
00:27:02,759 --> 00:27:07,279
it's definitely a lot more like modern than like the

646
00:27:07,319 --> 00:27:10,319
previous switch. So I still think we'll get the I

647
00:27:10,319 --> 00:27:12,000
mean I think they make it probably a killing on

648
00:27:12,039 --> 00:27:14,839
all these like special distant joy Cons and different color ones,

649
00:27:15,720 --> 00:27:19,960
and hopefully not just because everyone's alway getting drift and

650
00:27:20,000 --> 00:27:22,599
needing to buy new controllers, but because people want at

651
00:27:22,640 --> 00:27:24,240
least a second pair so they can if they have

652
00:27:24,319 --> 00:27:26,400
friends over, they can play Mario Kart for four people.

653
00:27:26,440 --> 00:27:27,920
You know, you got to buy an extra pair. I mean,

654
00:27:27,960 --> 00:27:29,920
everyone in the world like has a switch at this point,

655
00:27:29,960 --> 00:27:32,480
so you just bring years over nowadays. But I do

656
00:27:32,519 --> 00:27:34,519
think that they will continue to do that kind of stuff,

657
00:27:34,519 --> 00:27:37,440
and I think we'll get still fun switch colors down

658
00:27:37,440 --> 00:27:39,640
the road. I think they're just like kicking it off

659
00:27:39,640 --> 00:27:41,480
with this as the new design of it. But yeah,

660
00:27:41,480 --> 00:27:44,160
I still think we'll get those fun additions and colors

661
00:27:44,200 --> 00:27:45,039
and whatnot.

662
00:27:45,160 --> 00:27:45,559
Speaker 3: Sometime.

663
00:27:46,799 --> 00:27:48,160
Speaker 2: Do you plan on buying one.

664
00:27:49,359 --> 00:27:52,359
Speaker 1: A switch to Yeah, I think so. I Will I

665
00:27:52,359 --> 00:27:54,039
get one on launch? Kind of depends on what the

666
00:27:54,119 --> 00:27:56,720
launch lineup is. I think if Mario Kart is the

667
00:27:56,720 --> 00:27:59,559
only thing that's there for the first few months or

668
00:27:59,559 --> 00:28:01,400
a year, I don't I don't think I would need

669
00:28:01,440 --> 00:28:03,039
to pick it up right away. I think I could wait,

670
00:28:04,319 --> 00:28:06,000
so I'd be curious to see what games it is

671
00:28:06,000 --> 00:28:07,960
that would would sell me, because I don't know if,

672
00:28:08,039 --> 00:28:10,200
like I don't know if just a Mario Kart, even

673
00:28:10,240 --> 00:28:12,559
a three D Mario would do it. New Zelda is

674
00:28:12,559 --> 00:28:14,519
probably a few years away, so I'd have to see

675
00:28:14,519 --> 00:28:18,079
what what it is that's really enticing about it. But

676
00:28:18,200 --> 00:28:20,440
then again, like the price probably won't drop for a while,

677
00:28:20,519 --> 00:28:22,400
so I might as well just kind of get it

678
00:28:22,440 --> 00:28:26,079
right away if I'm gonna buy it at some point anyway, Uh, So, yeah, I.

679
00:28:26,319 --> 00:28:28,319
Speaker 3: Will probably get one. I don't know if I'll get

680
00:28:28,319 --> 00:28:28,799
one at launch.

681
00:28:28,839 --> 00:28:31,920
Speaker 1: It sounds like they've been built making them for a

682
00:28:31,960 --> 00:28:34,480
long time, so hopefully they have a lot in stock

683
00:28:34,920 --> 00:28:37,240
ready to go, and there's no like scalper situation or

684
00:28:37,319 --> 00:28:40,519
no difficulty finding one at a store, but kind of

685
00:28:40,599 --> 00:28:46,000
remains to be seen if that'll, if that'll happen here. Okay,

686
00:28:46,119 --> 00:28:48,960
let's let's talk about Mario Kart a little bit here.

687
00:28:49,880 --> 00:28:53,319
So here's the interesting thing about this. In the in

688
00:28:53,359 --> 00:28:55,880
the trailer, they have Mario Kart playing on the switch

689
00:28:56,440 --> 00:29:01,079
and it is like the most blend Mario Kart footage

690
00:29:01,119 --> 00:29:05,160
I've ever seen in my life. It's twelve racers cruising

691
00:29:05,240 --> 00:29:07,960
down a basic ass road. There's some like desert in

692
00:29:07,960 --> 00:29:11,440
the background, a couple of rocks. Uh, there's no items,

693
00:29:11,559 --> 00:29:13,559
there's no they won't even really turns. They all just

694
00:29:13,559 --> 00:29:15,359
like go forward for a bit. Admittedly it's not a lot.

695
00:29:15,400 --> 00:29:20,240
It's like maybe five ten seconds of gameplay. But I'll

696
00:29:20,279 --> 00:29:22,960
tell you my theory and my theory with this most

697
00:29:23,039 --> 00:29:25,920
functionality in Mario Kart, I think if the most thing

698
00:29:26,039 --> 00:29:29,759
is to be true, of course they need the launch title.

699
00:29:29,799 --> 00:29:32,200
Speaker 3: Whatever initial game or games comes.

700
00:29:32,079 --> 00:29:34,359
Speaker 1: Out on the console needs to use that most functionality

701
00:29:34,400 --> 00:29:36,319
in some way because they got to sell that feature

702
00:29:36,319 --> 00:29:38,799
of the console. And I think Mario Kart is a

703
00:29:38,839 --> 00:29:39,920
perfect contender for that.

704
00:29:40,400 --> 00:29:42,119
Speaker 3: And my theory is.

705
00:29:42,079 --> 00:29:44,319
Speaker 1: That Mario Kart nine, the big new feature of Mario

706
00:29:44,359 --> 00:29:45,880
kartin I guess, how do you out do Mario Kart

707
00:29:45,880 --> 00:29:48,160
eight It had every level in the world, had like

708
00:29:48,200 --> 00:29:50,480
a million characters, had all this stuff. How are you

709
00:29:50,519 --> 00:29:52,640
gonna sell people on a new Mario Kart. I think

710
00:29:52,680 --> 00:29:55,880
the big new feature could be a custom like level

711
00:29:56,000 --> 00:29:58,680
editor thing, and so I think what people can do

712
00:29:58,759 --> 00:30:00,480
with the mouse is it makes it a lot easier

713
00:30:00,640 --> 00:30:03,440
to do custom building things. I could also see a

714
00:30:03,480 --> 00:30:05,680
new Mario maker coming out and really taking advantage of

715
00:30:05,720 --> 00:30:06,640
that kind of thing, making.

716
00:30:06,480 --> 00:30:07,720
Speaker 3: A lot easier to build levels.

717
00:30:08,160 --> 00:30:11,400
Speaker 1: But I also think the most functionality of it, literally,

718
00:30:11,440 --> 00:30:13,319
I think what they'll do is you'll be able to

719
00:30:13,480 --> 00:30:17,079
on your coffee table move the joycon around in like

720
00:30:17,160 --> 00:30:19,839
the pattern of a Mario Kart course, and it'll like

721
00:30:20,039 --> 00:30:22,839
generate that as your base version of the level, and

722
00:30:22,880 --> 00:30:24,519
then you can like build it up from there and

723
00:30:24,559 --> 00:30:27,440
you can like add new features and add ramps and

724
00:30:27,559 --> 00:30:30,119
jumps and like boosting ramps and whatnot.

725
00:30:30,279 --> 00:30:30,799
Speaker 3: And so my.

726
00:30:30,880 --> 00:30:34,079
Speaker 1: Theory is that the Jankie boring Ass stage that they

727
00:30:34,119 --> 00:30:37,400
showed in this trailer is like the base level like

728
00:30:37,519 --> 00:30:39,400
of the custom level layer like that you can build

729
00:30:39,400 --> 00:30:41,799
that in like a few seconds. But then they'll show

730
00:30:41,839 --> 00:30:44,039
in the next trailer, like they'll show that map getting

731
00:30:44,039 --> 00:30:46,559
filled out with all these like fun crazy details and

732
00:30:46,599 --> 00:30:48,000
more add ons and stuff like that.

733
00:30:48,200 --> 00:30:49,880
Speaker 3: So I also think there's.

734
00:30:49,680 --> 00:30:51,599
Speaker 1: A little precedent for that because in between Mario Kart

735
00:30:51,640 --> 00:30:55,599
eight and nine, what released was that Mario Kart I

736
00:30:55,640 --> 00:30:58,440
think they call it Mario Kart Circuit, that like where

737
00:30:58,440 --> 00:31:00,440
you could get the little remote control Marko Kart and

738
00:31:00,440 --> 00:31:03,440
you could set up your little things around your living room. Yeah,

739
00:31:03,599 --> 00:31:05,119
so I think that to me, that was almost like

740
00:31:05,160 --> 00:31:07,440
a testing ground of like what is it like to

741
00:31:07,480 --> 00:31:09,000
give people the ability to build courses?

742
00:31:09,000 --> 00:31:09,960
Speaker 3: Because that's what I was about.

743
00:31:10,000 --> 00:31:12,359
Speaker 1: You'd place those things around your room and you could

744
00:31:12,400 --> 00:31:14,240
make little courses, And I feel like that was a

745
00:31:14,240 --> 00:31:16,400
bit of a testing ground of like, Okay, do people

746
00:31:16,599 --> 00:31:16,839
like this?

747
00:31:16,920 --> 00:31:17,559
Speaker 3: Do people want this?

748
00:31:17,599 --> 00:31:19,079
Speaker 1: And I don't know how well that really sold, to

749
00:31:19,119 --> 00:31:21,640
be honest, but still the idea that like, oh, maybe

750
00:31:21,640 --> 00:31:23,359
it's pretty simple if you just make it so people

751
00:31:23,400 --> 00:31:25,599
got to go through these little check marks and they've

752
00:31:25,599 --> 00:31:26,480
completed a lap.

753
00:31:27,000 --> 00:31:28,759
Speaker 3: Why not give that ability.

754
00:31:28,319 --> 00:31:30,559
Speaker 1: To the player to make all these custom crazy maps

755
00:31:30,599 --> 00:31:31,960
with all these stuff that we've done, and now we

756
00:31:31,960 --> 00:31:33,279
don't have to do that thing we did last time

757
00:31:33,319 --> 00:31:35,319
where we don't have to build you know, four to

758
00:31:35,359 --> 00:31:37,640
eight new DLC courses. They still could if they want,

759
00:31:37,759 --> 00:31:39,880
but like, why not just put that player that power

760
00:31:39,880 --> 00:31:41,880
in the player's hands. And once again, maybe that's where

761
00:31:41,920 --> 00:31:46,039
the connect button thing, like the online feature Sea button

762
00:31:46,079 --> 00:31:48,079
that we're speculating about, maybe that's what it does. Maybe

763
00:31:48,079 --> 00:31:50,839
that like allows you to share courses or try courses

764
00:31:50,880 --> 00:31:52,559
that people have created, that kind of thing.

765
00:31:52,640 --> 00:31:53,599
Speaker 3: So there you go.

766
00:31:53,640 --> 00:31:56,519
Speaker 1: There's my big theory of like how Mario Kart could

767
00:31:56,519 --> 00:31:58,319
be the perfect way to show off what this mouse

768
00:31:58,359 --> 00:31:59,319
functionality could be.

769
00:32:00,720 --> 00:32:03,000
Speaker 2: So I don't know if you're correct or not, but

770
00:32:03,359 --> 00:32:06,279
I do think that if that's not happening, needs to

771
00:32:06,640 --> 00:32:09,200
because I think that would actually be amazing. And I

772
00:32:09,240 --> 00:32:13,799
remember Mario Maker absolutely just being amazing, and some of

773
00:32:13,839 --> 00:32:15,960
the things that people made and put online to be

774
00:32:16,000 --> 00:32:19,200
able to play was just so crazy. I remember going

775
00:32:19,240 --> 00:32:24,720
down huge YouTube rabbit holes watching Mario Maker levels. I

776
00:32:24,759 --> 00:32:29,200
think that, you know, honestly, that might be said one

777
00:32:29,240 --> 00:32:30,799
of the things that would sell me on a switch

778
00:32:30,839 --> 00:32:34,599
to is being able to have Mariot and create that functionality,

779
00:32:34,640 --> 00:32:38,799
because I think that's really fun. I think if you

780
00:32:38,839 --> 00:32:41,359
could like draw out your course with your joy con

781
00:32:41,440 --> 00:32:43,599
so that way you don't have to like place brick roads.

782
00:32:43,640 --> 00:32:45,519
I do think that would be a really cool feature

783
00:32:46,079 --> 00:32:49,559
that probably, yeah, would be a good use of that technology.

784
00:32:49,960 --> 00:32:52,119
And then after you you know, if you've got it

785
00:32:52,200 --> 00:32:54,000
set up on its little stand and you draw it

786
00:32:54,039 --> 00:32:55,720
out and then you can continue to use it as

787
00:32:55,720 --> 00:32:58,839
a mouse to build it. I honestly think that would

788
00:32:58,920 --> 00:33:02,720
be a really cool funtionality and it would really just

789
00:33:02,759 --> 00:33:05,240
depend on if the technology is done correctly so that

790
00:33:05,319 --> 00:33:09,559
way it's a usable feature, right, So I think that

791
00:33:10,000 --> 00:33:11,839
first couple of months, if that is the case, you'd

792
00:33:11,839 --> 00:33:14,599
really get a lot of user feedback which would dictate

793
00:33:14,640 --> 00:33:15,200
your sales.

794
00:33:16,000 --> 00:33:16,880
Speaker 3: Yeah, for sure.

795
00:33:17,240 --> 00:33:19,039
Speaker 1: And I think like even worse case, even if they

796
00:33:19,079 --> 00:33:20,960
don't have that whole builder part of it, I think

797
00:33:20,960 --> 00:33:23,160
that maybe they could implement something weird like that, and

798
00:33:23,240 --> 00:33:24,839
I think kids would love that where it's just like

799
00:33:24,880 --> 00:33:26,519
playing with the hot wheels, like if you can use

800
00:33:26,559 --> 00:33:28,720
your JOYCN on your coffee table and like.

801
00:33:28,839 --> 00:33:29,680
Speaker 3: Race that way.

802
00:33:30,079 --> 00:33:32,160
Speaker 1: I don't know, that seems really janky to me, and

803
00:33:32,160 --> 00:33:33,759
that's something I would try twice and be like, oh,

804
00:33:33,759 --> 00:33:35,480
that's cool that it exists, but not for me.

805
00:33:35,799 --> 00:33:38,079
Speaker 3: But like I think kids would absolutely love that.

806
00:33:38,119 --> 00:33:41,720
Speaker 1: They would they would feel so empowered that like they

807
00:33:41,720 --> 00:33:44,640
could drive around on the table and like their imaginary world,

808
00:33:44,680 --> 00:33:46,599
but then like it would be on the screen, like

809
00:33:46,680 --> 00:33:49,279
on their huge for ATV that their parents have, and

810
00:33:49,319 --> 00:33:51,759
like bring this thing to life that they're doing.

811
00:33:51,799 --> 00:33:53,079
Speaker 3: I think could be a really empowering thing.

812
00:33:53,079 --> 00:33:54,200
Speaker 1: And that kind of goes back to like the we

813
00:33:54,440 --> 00:33:56,240
of like the motion controls, and I guess even the

814
00:33:56,279 --> 00:33:57,200
joy cons.

815
00:33:57,240 --> 00:33:58,359
Speaker 3: You could do that presumably.

816
00:33:58,400 --> 00:34:00,319
Speaker 1: I think you could right like twist the turn it

817
00:34:00,359 --> 00:34:02,359
around and stuff like that, and I think, you know,

818
00:34:02,359 --> 00:34:03,559
similar to the to the Builder thing.

819
00:34:03,559 --> 00:34:05,279
Speaker 3: I feel like Mario Part Mario.

820
00:34:06,680 --> 00:34:09,000
Speaker 1: Super Mario Maker, What the hell's that game called Mario Maker.

821
00:34:09,199 --> 00:34:11,239
I feel like the first one was a bigger it

822
00:34:11,280 --> 00:34:12,840
was a bigger deal because it was the first time

823
00:34:12,880 --> 00:34:14,960
that was the idea. But I feel like Mario Maker

824
00:34:14,960 --> 00:34:18,039
two was not really as successful or not as beloved,

825
00:34:18,039 --> 00:34:19,119
And I think a big part of that is, like

826
00:34:19,599 --> 00:34:22,119
I don't know, building something on the Wiu game pad

827
00:34:22,719 --> 00:34:24,440
was a lot better than doing on the switch. I

828
00:34:24,440 --> 00:34:26,320
know the switch has like a motion like it has

829
00:34:26,360 --> 00:34:28,519
a touch screen, but like, I don't think anyone realizes

830
00:34:28,519 --> 00:34:31,320
that or uses that, or wants to put their fingers

831
00:34:31,400 --> 00:34:34,159
or a stylist on their their thing as much as

832
00:34:34,159 --> 00:34:36,280
they were happy to do it with the we or

833
00:34:36,320 --> 00:34:38,039
the game pad. And then I think the three DS

834
00:34:38,079 --> 00:34:40,039
had that too, right, but same thing with the with

835
00:34:40,079 --> 00:34:42,360
the stylists there. So I feel like that would make

836
00:34:42,400 --> 00:34:45,000
sense to uh yeah, implement some of those some of

837
00:34:45,039 --> 00:34:47,559
those features. So hopefully one or both or all of

838
00:34:47,559 --> 00:34:49,159
those things end that being true, because I think that

839
00:34:49,159 --> 00:34:51,079
would be that would make for a pretty interesting thing.

840
00:34:51,079 --> 00:34:53,599
Speaker 3: I would love custom courses in Mario Kray. I mean

841
00:34:53,639 --> 00:34:53,840
like that.

842
00:34:53,840 --> 00:34:56,239
Speaker 1: There's a lot of games like that are very successful. Building,

843
00:34:56,320 --> 00:34:58,880
you know, your own race cart, your own racing maps.

844
00:34:59,280 --> 00:35:00,960
I think for Mario to do that would be really

845
00:35:01,000 --> 00:35:03,320
really cool. And so you know, they toyed with that

846
00:35:03,360 --> 00:35:06,760
with Mario Maker. Of course, they had that Zelda Dungeon

847
00:35:06,800 --> 00:35:08,719
Maker thing as part of the Links Awakening roommake, and

848
00:35:08,760 --> 00:35:11,639
they talked about in some interviews after Echoes of Wisdom

849
00:35:11,679 --> 00:35:13,480
came out that was something that they were trying to

850
00:35:13,480 --> 00:35:14,920
make it do a full game and it just didn't

851
00:35:14,960 --> 00:35:18,519
quite work. But clearly the hunger is there for Nintendo

852
00:35:18,880 --> 00:35:21,800
teams to make more custom level editors in their games,

853
00:35:22,159 --> 00:35:24,440
and Mario Kart makes the next makes the most sense

854
00:35:24,480 --> 00:35:26,079
as the next game to try that kind of thing.

855
00:35:26,159 --> 00:35:27,960
Speaker 3: So so there's that.

856
00:35:28,400 --> 00:35:30,679
Speaker 1: Other than that, really we don't see much in this trailer,

857
00:35:30,719 --> 00:35:33,679
other than if you look closely at the when the

858
00:35:33,800 --> 00:35:36,679
race is about to take off, at one point, it

859
00:35:36,760 --> 00:35:40,559
zooms out and you can see twenty four positions for

860
00:35:40,719 --> 00:35:44,119
starting racers instead of just the standard twelve. Now I

861
00:35:44,119 --> 00:35:47,039
think the footage is just twelve racers, but I think

862
00:35:47,079 --> 00:35:48,519
if you look at the ground you can see that

863
00:35:48,559 --> 00:35:51,639
there's twenty four like starting positions, So that makes sense. Bigger,

864
00:35:51,679 --> 00:35:54,639
stronger switch. What's another big innovation that Mario Kark could

865
00:35:54,679 --> 00:35:58,440
do double the amount of racers. I am worried about

866
00:35:58,480 --> 00:36:00,440
what that looks like in terms of balance. Now there's

867
00:36:00,440 --> 00:36:02,159
gonna be double the amount of bananas and shells and

868
00:36:02,199 --> 00:36:05,559
blue shells and bombs and all this crazy stuff going off.

869
00:36:05,559 --> 00:36:06,440
Speaker 3: It's gonna be insane.

870
00:36:06,960 --> 00:36:09,639
Speaker 1: But it's also clearly something you could like turn off

871
00:36:09,679 --> 00:36:11,039
in the settings if it's too much for you.

872
00:36:11,320 --> 00:36:12,159
Speaker 3: But I think that's great.

873
00:36:12,239 --> 00:36:13,960
Speaker 1: Yeah, if you got the tech for it, it's gonna

874
00:36:14,000 --> 00:36:16,760
run well at sixty frames with all these players Hellia

875
00:36:16,880 --> 00:36:18,840
go for it. Is that is that if that let's say,

876
00:36:18,840 --> 00:36:20,599
none of that custom builder stuff was in there, if

877
00:36:20,599 --> 00:36:22,440
it was just twenty four racers, is that something that

878
00:36:22,800 --> 00:36:25,159
excites you enough to want to play that game or

879
00:36:25,199 --> 00:36:26,000
pick it up someday?

880
00:36:27,320 --> 00:36:30,159
Speaker 2: I mean, yeah, someday, I think, especially if you do

881
00:36:30,199 --> 00:36:32,159
get to the point where you know you have an

882
00:36:32,239 --> 00:36:36,079
online functionality where you can join twenty three other random

883
00:36:36,119 --> 00:36:38,320
online people and not just play against.

884
00:36:38,079 --> 00:36:39,119
Speaker 3: Little batter rail mode.

885
00:36:39,199 --> 00:36:42,519
Speaker 2: Yeah, yeah, exactly. It's not enough for me to be

886
00:36:42,639 --> 00:36:45,199
interested in buying at day one, but I do think

887
00:36:45,280 --> 00:36:47,960
it's a fun thing to add, especially I don't know,

888
00:36:48,000 --> 00:36:51,119
you get good enough at Mario, where twelve Racers is

889
00:36:51,199 --> 00:36:55,000
not all that challenging, even on the highest CC. So

890
00:36:55,199 --> 00:36:57,280
I think that's a fun way to make it more interesting.

891
00:36:57,360 --> 00:36:59,960
And you know, like you said, throw some more banana,

892
00:37:00,159 --> 00:37:03,320
throw some more shells and get a little more angry

893
00:37:03,760 --> 00:37:04,119
m hm.

894
00:37:04,960 --> 00:37:08,320
Speaker 1: And then the very last thing is I don't know

895
00:37:08,360 --> 00:37:11,400
if you noticed this, but in the trailer Donkey Kong,

896
00:37:12,000 --> 00:37:13,760
that is a new Donkey Kong. That is a new

897
00:37:13,760 --> 00:37:16,320
design for Donkey Kong that we have never seen before.

898
00:37:16,719 --> 00:37:18,199
Did you notice this in the trailer? Because I would

899
00:37:18,199 --> 00:37:20,639
not have noticed it if it weren't for people sending

900
00:37:20,639 --> 00:37:21,360
out screen caps.

901
00:37:21,360 --> 00:37:23,039
Speaker 3: I'll share my screen here and you can take a

902
00:37:23,039 --> 00:37:23,480
look at this.

903
00:37:24,559 --> 00:37:29,840
Speaker 1: But Donkey Kong looks a lot like Donkey Kong from

904
00:37:30,280 --> 00:37:32,599
the movie, from the Mario movie now, so he has

905
00:37:32,679 --> 00:37:35,159
kind of a new design. He's got more black behind

906
00:37:35,199 --> 00:37:37,360
the eyes, he's a bit bulkier, he's a bit wider.

907
00:37:37,440 --> 00:37:39,760
It looks a bit a bit more dufus like, although

908
00:37:39,800 --> 00:37:43,960
he's always looked like a big dufis so new Donke

909
00:37:44,039 --> 00:37:47,679
Kong to me, this is a hint that maybe they're

910
00:37:47,800 --> 00:37:50,159
finally making like a new Donkey Kong game.

911
00:37:50,440 --> 00:37:53,440
Speaker 3: They just released the.

912
00:37:52,320 --> 00:37:57,000
Speaker 1: Remake remaster thing of the Donkey Kong Country Returns. But

913
00:37:57,039 --> 00:37:59,039
to me, this seems like, Okay, if they're gonna whip

914
00:37:59,039 --> 00:38:01,280
out a new Donkey Kong, you're not gonna do it

915
00:38:01,280 --> 00:38:02,719
for Mario Kart. You can do it for a new

916
00:38:02,760 --> 00:38:05,559
Donkey Kong game, and then like, obviously you would put

917
00:38:05,559 --> 00:38:08,199
that in in Mario Kart as well. So to me,

918
00:38:08,280 --> 00:38:09,880
it would be weird to change his design just for

919
00:38:09,960 --> 00:38:11,440
Mario Kart. So I think this is maybe a hinter

920
00:38:11,440 --> 00:38:14,039
that we're gonna get a new Donkey Kong game, which

921
00:38:14,079 --> 00:38:16,159
is exciting. I hope it's like a don Kyong sixty

922
00:38:16,159 --> 00:38:19,000
four style thing. I really want another three D Donkey Kong.

923
00:38:19,119 --> 00:38:20,760
But even if he just gets a new two D game,

924
00:38:21,360 --> 00:38:23,519
I'm happy with that too. Donkey Kong deserves more love.

925
00:38:23,639 --> 00:38:25,440
So yeah, what are you what are your thoughts on

926
00:38:25,440 --> 00:38:26,400
on DK here?

927
00:38:27,480 --> 00:38:30,239
Speaker 2: I'm just trying to look him up on like what

928
00:38:30,320 --> 00:38:40,000
he looked like before, because I don't remember honestly. I oh, yeah,

929
00:38:40,039 --> 00:38:45,000
so he's definitely definitely different. Yeah, he's definitely different. His

930
00:38:45,159 --> 00:38:47,480
vibe when you first showed him to me looks very

931
00:38:48,280 --> 00:38:51,400
like old school kind of Mario. Yeah, like you, So,

932
00:38:51,760 --> 00:38:54,519
I do think that it could be one of the

933
00:38:54,639 --> 00:38:58,360
you know, maybe a remake of the original type games.

934
00:38:58,679 --> 00:39:02,480
Speaker 1: Oh interesting, but yeah, that's yeah. I mean even going back,

935
00:39:02,519 --> 00:39:05,880
like they just released that marversus Donkey Kong Remastered last year,

936
00:39:05,920 --> 00:39:08,239
which of course is like the sequel to the original

937
00:39:08,320 --> 00:39:10,960
Donkey Kong in a way. So that's interesting. If they

938
00:39:10,960 --> 00:39:13,119
did something like that, I could see something like that happening.

939
00:39:13,119 --> 00:39:14,920
But yeah, like I think the one in Mariokra, he

940
00:39:14,960 --> 00:39:16,639
looks a little bit more like some of the old ads,

941
00:39:16,679 --> 00:39:18,679
like the old pictures you would see, like, I feel

942
00:39:18,679 --> 00:39:20,159
like he's never looked like that in a game, but

943
00:39:20,199 --> 00:39:21,440
he definitely has looked like that in some of the

944
00:39:21,519 --> 00:39:24,199
old marketing stuff, but like not for a long time.

945
00:39:24,239 --> 00:39:26,719
He's had his same pretty standard look since like the

946
00:39:26,760 --> 00:39:28,840
three D era. I would say, he's always kind of

947
00:39:28,880 --> 00:39:29,440
looked the same.

948
00:39:31,800 --> 00:39:33,760
Speaker 2: So is that something ex same for you? Because if

949
00:39:33,800 --> 00:39:36,039
I remember correctly, you like Donkey Kong games, don't you.

950
00:39:37,000 --> 00:39:41,239
Speaker 1: I I am just savagely nostalgic for Don Yong sixty

951
00:39:41,239 --> 00:39:44,760
four specifically, and I understand that it's maybe not the

952
00:39:44,800 --> 00:39:47,119
best three D platform or collectith on. You know a

953
00:39:47,159 --> 00:39:49,840
lot of people say, oh, Banjo's better, Super Maaro sixty

954
00:39:49,840 --> 00:39:52,199
four is better, all grow with supermar sixty four Banjo

955
00:39:52,280 --> 00:39:54,400
have not played enough of. But I do love that game.

956
00:39:54,440 --> 00:39:56,960
I'm very nostalgic for it, and I love having all

957
00:39:56,960 --> 00:39:57,519
the different.

958
00:39:57,360 --> 00:39:57,920
Speaker 3: Characters in there.

959
00:39:57,920 --> 00:40:00,199
Speaker 1: I think the amount of worlds, the weird powers they

960
00:40:00,199 --> 00:40:03,119
would get, and just I've I've always, I think, maybe

961
00:40:03,199 --> 00:40:05,119
preferred three D platforms to two D platforms.

962
00:40:05,159 --> 00:40:05,480
Speaker 3: I don't know.

963
00:40:05,559 --> 00:40:07,199
Speaker 1: Even though I don't know if I believe what I

964
00:40:07,239 --> 00:40:08,599
just said, I didn't really have to think about that.

965
00:40:08,599 --> 00:40:10,000
Speaker 3: That's a big discussion for another day.

966
00:40:10,599 --> 00:40:13,400
Speaker 1: But I just think that there's deserves to be another

967
00:40:13,440 --> 00:40:16,840
don Kong three D version. Whether he's a playable character

968
00:40:16,880 --> 00:40:19,360
in a Mario game, sure, give me that, give me

969
00:40:19,360 --> 00:40:21,360
that with like a unique move set, I'd be fine

970
00:40:21,360 --> 00:40:23,000
with that. But I just I didn't think he just

971
00:40:23,039 --> 00:40:25,159
deserves more love in general in terms of the two

972
00:40:25,199 --> 00:40:27,599
D games. I'm not really a big fan to be honest,

973
00:40:27,639 --> 00:40:30,519
I didn't play those games growing up, Like don Kong Country.

974
00:40:30,840 --> 00:40:33,320
I did pick up Returns, not the switch version, but

975
00:40:33,360 --> 00:40:35,920
like a three DS cartridge like last year, played through that.

976
00:40:35,880 --> 00:40:37,880
Speaker 3: A little bit, and like it's fine.

977
00:40:38,079 --> 00:40:40,400
Speaker 1: It's just not my style of two D platform er,

978
00:40:40,440 --> 00:40:42,599
to be honest, I just never really vibe with those

979
00:40:42,599 --> 00:40:45,079
games too much. I do love Mario Versus Donkey Kong.

980
00:40:45,119 --> 00:40:46,880
That's a cool game, but like in that, don Kong's

981
00:40:46,880 --> 00:40:48,400
the villain of that, you don't really play as him.

982
00:40:48,480 --> 00:40:51,239
So I'm really just a don Kong sixty four siko

983
00:40:51,360 --> 00:40:53,280
and not really like a two D.

984
00:40:53,360 --> 00:40:54,239
Speaker 3: Donkey Kong guy.

985
00:40:54,280 --> 00:40:56,400
Speaker 1: But I do think it generally he deserves a lot

986
00:40:56,400 --> 00:40:58,840
more love. Like even in Smash Bros. It's took so

987
00:40:58,960 --> 00:41:01,280
long for like it took multiple games before, like that

988
00:41:01,480 --> 00:41:04,159
Diddy Kong and like took two more games before they

989
00:41:04,159 --> 00:41:06,480
added a third character. Like they just there's so much

990
00:41:06,599 --> 00:41:09,639
don Kong, there's so much more representation that I think

991
00:41:09,679 --> 00:41:11,400
it deserves to be out there. And like they just

992
00:41:11,440 --> 00:41:13,800
released a new add on for the amusement park with

993
00:41:13,800 --> 00:41:16,199
the Donkey Kong World or land whatever it's called. They

994
00:41:16,239 --> 00:41:18,679
didn't call don Kong Country for some reason. But anyway,

995
00:41:18,719 --> 00:41:21,599
that's out now, so like maybe maybe there's like some

996
00:41:21,639 --> 00:41:24,039
sparks here of like the next era of Donkey Kong

997
00:41:24,119 --> 00:41:27,440
taken over. So that's that's just it's always hopeful or

998
00:41:27,480 --> 00:41:29,400
wishful thinking. But I do think it's weird that they

999
00:41:29,400 --> 00:41:31,960
would change his design. To me, that that hintset that

1000
00:41:31,960 --> 00:41:33,880
there's gonna be a little bit more for Donkey Kong's

1001
00:41:34,480 --> 00:41:35,079
near future.

1002
00:41:35,119 --> 00:41:38,440
Speaker 2: At the very least, I have my fingers crossed for

1003
00:41:38,440 --> 00:41:41,119
a year's that we get some sweet new Donkey Kong,

1004
00:41:42,719 --> 00:41:45,760
maybe even a Donkey Kong sixty four remake that just

1005
00:41:45,880 --> 00:41:47,519
really hits the nostalgia spot.

1006
00:41:48,039 --> 00:41:48,559
Speaker 3: That'd be cool.

1007
00:41:48,599 --> 00:41:51,559
Speaker 1: I mean that game is not even on Nintendo Switch Online.

1008
00:41:51,960 --> 00:41:53,320
It is a weird case where that was one of

1009
00:41:53,360 --> 00:41:54,960
the ones that was one of the games developed by

1010
00:41:55,079 --> 00:41:57,639
Rare and it doesn't own Rare anymore, but they certainly

1011
00:41:57,679 --> 00:41:58,199
own that ip.

1012
00:41:58,440 --> 00:41:59,960
Speaker 3: But it's like, why would they not put that on there?

1013
00:42:00,079 --> 00:42:02,400
Speaker 1: But there hasn't been a new donkey On game since

1014
00:42:02,400 --> 00:42:04,400
Tropical Freeze, which was a WEU game, right, So it's

1015
00:42:04,440 --> 00:42:07,320
been a long time, and that's that's f' up. That

1016
00:42:07,440 --> 00:42:09,400
is f that it has taken that long to get

1017
00:42:09,440 --> 00:42:10,880
And he's in all these other games, He's in the

1018
00:42:11,000 --> 00:42:13,760
cards and the sports games and whatnot, but like, come on,

1019
00:42:14,119 --> 00:42:14,760
come on, don.

1020
00:42:14,760 --> 00:42:17,920
Speaker 3: Yong deserves more than that. He's a staple staple of

1021
00:42:17,960 --> 00:42:19,599
this this this console.

1022
00:42:19,800 --> 00:42:23,320
Speaker 1: So yeah, any other thoughts on the the switch to?

1023
00:42:23,519 --> 00:42:25,199
Like I said, we don't have a release date, but

1024
00:42:25,239 --> 00:42:27,199
we do know is that there's hands on stuff.

1025
00:42:27,199 --> 00:42:29,280
Speaker 3: I think in April. Maybe it was March one of

1026
00:42:29,280 --> 00:42:29,519
the two.

1027
00:42:30,119 --> 00:42:32,159
Speaker 1: But either way, we're probably gonna be sitting in the

1028
00:42:32,159 --> 00:42:34,280
wings here waiting before we get any more new news.

1029
00:42:34,280 --> 00:42:36,159
But yeah, any other thoughts on Mario Kart or the

1030
00:42:36,159 --> 00:42:37,400
switch to in general.

1031
00:42:38,400 --> 00:42:40,480
Speaker 2: No, I don't think so. I think we kind of

1032
00:42:40,519 --> 00:42:42,719
covered it all and I'm excited to see if your

1033
00:42:42,760 --> 00:42:43,960
prediction comes true.

1034
00:42:44,920 --> 00:42:45,599
Speaker 3: I hope it does.

1035
00:42:45,639 --> 00:42:48,760
Speaker 1: I can't wait to clip this section of the podcast

1036
00:42:48,800 --> 00:42:51,559
and just bragged everyone. If it does, even if there's

1037
00:42:51,559 --> 00:42:53,519
only parts of it, I will edit. I will edit

1038
00:42:53,599 --> 00:42:55,480
around it and make it frank and bite it to

1039
00:42:55,519 --> 00:42:57,320
sound like I'm a genius. But we'll have to wait

1040
00:42:57,360 --> 00:43:01,280
and see if that ends up happening. Okay, let's take

1041
00:43:01,320 --> 00:43:04,199
our first ad break and we will be right back.

1042
00:43:07,239 --> 00:43:08,440
Speaker 3: Okay, we are back.

1043
00:43:08,639 --> 00:43:11,280
Speaker 1: Next up is piece of news here from the opposite

1044
00:43:12,360 --> 00:43:14,280
is Sony the opposite of Nintendo. I don't know, but

1045
00:43:14,320 --> 00:43:18,239
we got some Sony news. Sony has canceled two live

1046
00:43:18,280 --> 00:43:21,239
service games that were in development. One was a God

1047
00:43:21,280 --> 00:43:24,719
of War live service game from Blue Point, who are

1048
00:43:24,800 --> 00:43:27,119
kind of the masters of remakes over at Sony. There

1049
00:43:27,159 --> 00:43:30,440
they did the Demon Soul's remake at the PS five launch,

1050
00:43:30,559 --> 00:43:32,840
they did Shut Out of the Clauses. Before that, they

1051
00:43:32,880 --> 00:43:35,199
did the Gravity Rush rem master. That are kind of

1052
00:43:35,320 --> 00:43:39,679
masters at that. But they were also were co developers

1053
00:43:39,719 --> 00:43:42,559
on God of War Ragnarok, or maybe not co developers,

1054
00:43:42,559 --> 00:43:45,119
but they were assisting on the development of that game,

1055
00:43:45,440 --> 00:43:47,440
and clearly looks like they were doing that in part

1056
00:43:47,480 --> 00:43:49,760
to learn about the engine and all that stuff so

1057
00:43:49,840 --> 00:43:51,480
that they could go and make this live service game,

1058
00:43:51,480 --> 00:43:53,320
but that has now been canceled. And the other game,

1059
00:43:53,320 --> 00:43:54,840
which we don't know what it is, but it is

1060
00:43:54,920 --> 00:43:58,840
from Studio Bend, who most recently released Days Gone. I

1061
00:43:58,840 --> 00:44:01,679
forget what their other games are before that, but that

1062
00:44:01,719 --> 00:44:04,599
game has also been canceled. As of this time, we

1063
00:44:04,599 --> 00:44:07,840
don't know if there's any layoffs or closures. Really, they

1064
00:44:07,880 --> 00:44:11,079
just said that they canceled those two games. There's some

1065
00:44:11,159 --> 00:44:13,960
backstory I want to say about this, but I don't know.

1066
00:44:14,119 --> 00:44:16,639
Speaker 3: How does that news hit you just like first impression

1067
00:44:16,639 --> 00:44:17,239
of hearing that.

1068
00:44:18,760 --> 00:44:22,679
Speaker 2: So I guess for me, like I don't really know

1069
00:44:22,800 --> 00:44:26,280
these games, so to me, this is kind of news

1070
00:44:26,320 --> 00:44:28,880
that I wasn't aware of and it doesn't necessarily quote

1071
00:44:28,960 --> 00:44:33,719
unquote affect me. So I guess, can you within before

1072
00:44:33,760 --> 00:44:37,039
you share your story or your information, what exactly were

1073
00:44:37,079 --> 00:44:42,519
these games just online you know multiplayer like PvP type

1074
00:44:43,039 --> 00:44:44,840
mas online multiplayer.

1075
00:44:44,440 --> 00:44:47,880
Speaker 3: Or yeah, we don't know. We don't know that.

1076
00:44:48,000 --> 00:44:50,440
Speaker 1: We just know they were live live service games, so

1077
00:44:50,760 --> 00:44:53,840
like you know, like a Suicide Squad, like a Marvel's Avengers,

1078
00:44:53,880 --> 00:44:56,639
like any of these kinds of games that are come

1079
00:44:56,639 --> 00:44:58,719
out and they have a price, but then like you're

1080
00:44:58,760 --> 00:45:01,199
buying your season passes, your buying stuff, and they're meant

1081
00:45:01,280 --> 00:45:05,239
to be alive for years to come. Apex Legends, you know, Destiny,

1082
00:45:05,239 --> 00:45:07,760
all these kinds of things to be supported for a

1083
00:45:07,760 --> 00:45:10,280
long period of time, GTA Online, all that kind of stuff.

1084
00:45:10,320 --> 00:45:10,519
Speaker 2: It is.

1085
00:45:12,000 --> 00:45:13,440
Speaker 3: Yeah, that was kind of the purpose of them.

1086
00:45:13,440 --> 00:45:14,920
Speaker 1: But we don't know anything about these games other than

1087
00:45:14,920 --> 00:45:16,360
one of them was God of War themed, and then

1088
00:45:16,559 --> 00:45:18,519
we don't know anything about the.

1089
00:45:18,079 --> 00:45:18,960
Speaker 3: Studio Bend one.

1090
00:45:19,039 --> 00:45:22,559
Speaker 1: So yeah, it's not a lot of information really, and

1091
00:45:22,599 --> 00:45:23,960
I don't know if we'll ever get that because of

1092
00:45:24,039 --> 00:45:26,400
NDA's and stuff. Maybe fifty years from now we'll find

1093
00:45:26,400 --> 00:45:29,280
out what more about these games, but by those times,

1094
00:45:29,320 --> 00:45:32,360
I'm sure all the records will be scrub clean. So yeah,

1095
00:45:32,360 --> 00:45:34,039
we don't have much more information than that.

1096
00:45:35,800 --> 00:45:37,960
Speaker 2: Uh yeah, if you want to just tell me about

1097
00:45:38,000 --> 00:45:41,920
like your information about or like backstory.

1098
00:45:42,760 --> 00:45:47,039
Speaker 1: Yeah, so I think there's some good context for Like

1099
00:45:47,119 --> 00:45:48,639
I think for a lot of people, this news kind

1100
00:45:48,679 --> 00:45:50,840
of came out and a lot of people are like, oh,

1101
00:45:50,880 --> 00:45:54,519
we hate live service games, so cool these games are canceled, Fine,

1102
00:45:54,559 --> 00:45:57,000
we can move on. Finally, Sony can go make some

1103
00:45:57,079 --> 00:45:59,280
other things that we actually want. I think for maybe

1104
00:45:59,280 --> 00:46:01,039
if there's like big God War fans. They may maybe

1105
00:46:01,039 --> 00:46:02,679
they are, maybe they're disappointed. I don't know if they

1106
00:46:02,679 --> 00:46:05,599
would want a live service game, but you know, it's

1107
00:46:05,639 --> 00:46:08,079
still sad that a potential God of War game got canceled.

1108
00:46:08,079 --> 00:46:09,199
But I think for a lot of people that was

1109
00:46:09,239 --> 00:46:11,599
like that happened, and then they moved on. I think

1110
00:46:11,960 --> 00:46:13,679
I don't know how closely this came out, but I

1111
00:46:13,719 --> 00:46:15,360
feel like it came out right around the switch to

1112
00:46:16,639 --> 00:46:20,360
the switch to announcement, which I don't think is a mistake.

1113
00:46:20,480 --> 00:46:22,599
I think Sony kind of did that on purpose to

1114
00:46:22,639 --> 00:46:25,119
some extent to try and like bury this news a

1115
00:46:25,159 --> 00:46:26,960
little bit, and so I think in that way, like

1116
00:46:27,199 --> 00:46:31,719
I don't know, they probably achieved their goal. But yeah,

1117
00:46:31,760 --> 00:46:33,840
the the important I think context for this is like

1118
00:46:33,920 --> 00:46:35,800
just going all the way back back to like the

1119
00:46:35,800 --> 00:46:39,199
PS four generation when Sean Leyden he was the kind

1120
00:46:39,199 --> 00:46:41,239
of head of PlayStation and he was the guy who

1121
00:46:41,239 --> 00:46:43,480
would get on stage for all those big E three

1122
00:46:43,519 --> 00:46:48,000
showcases and demonstrations and whatnot, and like I feel like

1123
00:46:48,199 --> 00:46:50,400
him as a leader, you know, who's a CEO. I'm

1124
00:46:50,400 --> 00:46:51,800
not gonna like praise the guy or anything, but I

1125
00:46:51,800 --> 00:46:54,159
feel like he is definitely a big part of the

1126
00:46:54,199 --> 00:46:57,119
direction of PlayStation and which led to like that PS

1127
00:46:57,159 --> 00:46:59,920
four generation, which had like reboots of God of War,

1128
00:47:00,039 --> 00:47:03,119
reboot of Spider Man, New Ip like Horizon and Days

1129
00:47:03,159 --> 00:47:07,559
Gone and Detroit Become Human, Last of Us Part two,

1130
00:47:07,800 --> 00:47:10,039
Ghost of Sushima like it was just and then like

1131
00:47:10,159 --> 00:47:13,400
tons of indies in there too, hitting out all these

1132
00:47:13,440 --> 00:47:15,599
different kind of tiers of what people want. And yeah,

1133
00:47:15,639 --> 00:47:18,039
there is still like a sameness to what those games were,

1134
00:47:18,079 --> 00:47:21,159
the third person, cinematic focus, story focus, that kind of stuff,

1135
00:47:21,239 --> 00:47:23,119
but there's still a ton of variety even within that.

1136
00:47:23,519 --> 00:47:24,920
Speaker 3: I feel like he was a big part of what

1137
00:47:25,000 --> 00:47:27,599
led to the success there. I forget when exactly he

1138
00:47:27,679 --> 00:47:28,320
left PlayStation.

1139
00:47:28,360 --> 00:47:30,000
Speaker 1: I think it was around the time the PS five

1140
00:47:30,039 --> 00:47:32,599
came out, But he's gone on record afterwards and.

1141
00:47:32,639 --> 00:47:34,000
Speaker 3: Had a lot of a lot.

1142
00:47:33,840 --> 00:47:36,000
Speaker 1: Of interviews and stuff, and he's talked about how like

1143
00:47:36,639 --> 00:47:38,320
one of the reasons why he left is just like

1144
00:47:38,840 --> 00:47:41,280
the video games industry is like not sustainable, or like

1145
00:47:41,320 --> 00:47:44,679
Triple A Space is not sustainable where it is games

1146
00:47:44,760 --> 00:47:46,840
with just the level of tech we're at, games are

1147
00:47:46,880 --> 00:47:49,079
taking way too long to make like five or six

1148
00:47:49,280 --> 00:47:52,119
or seven or eight or nine years, And when the

1149
00:47:52,199 --> 00:47:54,920
game each year you add on to a game's development time.

1150
00:47:55,199 --> 00:47:57,159
Think about that, if you're employing like four to five

1151
00:47:57,239 --> 00:48:00,320
hundred people at a studio, that is a fuck ton

1152
00:48:00,400 --> 00:48:03,159
of money to be paying, you know, to make these

1153
00:48:03,440 --> 00:48:05,320
games over and over and it's just like not sustainable

1154
00:48:05,360 --> 00:48:07,719
in the long run. So he's like, he's pretty much

1155
00:48:07,760 --> 00:48:09,679
put out a lot of worries. I get this state

1156
00:48:09,719 --> 00:48:11,719
of video games and where it's gonna go. And I

1157
00:48:11,719 --> 00:48:13,000
think a lot of this has been backed up by

1158
00:48:13,000 --> 00:48:16,079
how many layoffs there has been, how many study closures

1159
00:48:16,119 --> 00:48:18,239
there's been in just the last two years in particular,

1160
00:48:18,480 --> 00:48:20,079
and a lot of them are from Sony as well.

1161
00:48:20,079 --> 00:48:22,840
Like it's Naughty Dog, like the number one maybe studio

1162
00:48:22,880 --> 00:48:24,920
in the world is getting layoffs at their company. Like

1163
00:48:24,960 --> 00:48:27,519
that's just crazy that Sony is laying off people from

1164
00:48:27,639 --> 00:48:30,400
some of these huge studios that are successful as well

1165
00:48:30,440 --> 00:48:33,400
as like smaller ones that maybe you'd expects as bleak

1166
00:48:33,440 --> 00:48:37,320
as that sounds. And then after Sean Layton left, Jim

1167
00:48:37,360 --> 00:48:37,920
Ryan came on.

1168
00:48:38,000 --> 00:48:38,920
Speaker 3: He was the new CEO.

1169
00:48:39,000 --> 00:48:42,199
Speaker 1: Guy I never liked. I never liked the smell of

1170
00:48:42,199 --> 00:48:44,360
this guy. He was always just such a businessman. You

1171
00:48:44,360 --> 00:48:46,400
could tell he's never played a game in his life

1172
00:48:46,639 --> 00:48:48,960
any time, like, and then everyew would pop up where

1173
00:48:49,000 --> 00:48:50,360
they would ask him like, oh, what have you been

1174
00:48:50,360 --> 00:48:52,800
playing lately, like just as a casual like icebreaker question.

1175
00:48:52,880 --> 00:48:55,719
He's always like, I've been playing Grand Turismo seven, the

1176
00:48:55,800 --> 00:48:57,840
latest innovation in video games.

1177
00:48:57,880 --> 00:48:58,800
Speaker 3: It's like he just gives the.

1178
00:48:58,719 --> 00:49:01,440
Speaker 1: Most like boardroom answer of all time. He doesn't play

1179
00:49:01,519 --> 00:49:03,559
video games, like, you know, fuck Phil Spencer. I hate

1180
00:49:03,559 --> 00:49:05,679
that guy too, because he's awful and shut down all

1181
00:49:05,679 --> 00:49:07,400
these companies, fired a bunch of people. But when you

1182
00:49:07,400 --> 00:49:09,199
ask him like what games he's been playing, he'll give

1183
00:49:09,239 --> 00:49:11,000
you like cool indie games that he's been playing, or

1184
00:49:11,039 --> 00:49:12,639
he'll mention like a Sony game, you know, like he

1185
00:49:13,000 --> 00:49:13,880
actually is a.

1186
00:49:13,840 --> 00:49:15,159
Speaker 3: Gamer and plays video games.

1187
00:49:15,719 --> 00:49:17,719
Speaker 1: And Jim Ryan like, I feel like his big movement

1188
00:49:17,800 --> 00:49:20,679
was like, we want live service games because live service

1189
00:49:20,719 --> 00:49:22,800
games like GT five, We just want GTA five.

1190
00:49:22,920 --> 00:49:24,639
Speaker 3: That's that's where you make all the money.

1191
00:49:24,920 --> 00:49:27,360
Speaker 1: And then we got someone at some point it was like, yeah,

1192
00:49:27,360 --> 00:49:30,000
there's like ten or twelve or something live service games

1193
00:49:30,239 --> 00:49:32,079
from Sony First Party Studios in development.

1194
00:49:32,079 --> 00:49:34,760
Speaker 3: It seemed like they were going all in on live service.

1195
00:49:34,880 --> 00:49:37,159
Speaker 1: Probably not even the expectation shoot that these things are

1196
00:49:37,159 --> 00:49:39,239
gonna take off, but like if one or two of

1197
00:49:39,239 --> 00:49:41,760
them take off, they would make enough money to like,

1198
00:49:42,760 --> 00:49:44,920
you know, make enough money for all the failures that

1199
00:49:44,960 --> 00:49:47,119
were in there. And I think just like as it's

1200
00:49:47,119 --> 00:49:48,639
going on, like these games are taking a long time,

1201
00:49:48,679 --> 00:49:50,800
they're not successful. People don't want them in the market.

1202
00:49:50,840 --> 00:49:54,559
Suicide Squad just bombed last year. Concord bombs so bad

1203
00:49:54,599 --> 00:49:58,039
that they refunded everyone for the game and then shut

1204
00:49:58,079 --> 00:50:01,559
down the studio. So there's seven years of development gone

1205
00:50:01,719 --> 00:50:03,760
and they made zero money on it, and so obviously

1206
00:50:03,760 --> 00:50:06,079
there's a ton of money lost in this game served

1207
00:50:06,119 --> 00:50:09,840
this chase for these games of service. And now Jim

1208
00:50:09,920 --> 00:50:12,199
Ryan's gone. He left some time last year, and I

1209
00:50:12,199 --> 00:50:13,960
feel like the new people in charge are like, this

1210
00:50:13,800 --> 00:50:16,280
is not gonna work out, and so like all these

1211
00:50:16,280 --> 00:50:19,239
games are getting canceled. There was like months ago a

1212
00:50:19,239 --> 00:50:21,599
few of those live service games got canceled. Just last week,

1213
00:50:21,639 --> 00:50:23,599
two more of them, as we mentioned these, these two

1214
00:50:23,639 --> 00:50:27,039
from Bluepoint and Bend got canceled. And I just think

1215
00:50:27,039 --> 00:50:28,960
it's bleak because like, okay, if this game was let's say,

1216
00:50:29,039 --> 00:50:31,960
is just canceled last week from Studio Bend, that means

1217
00:50:32,079 --> 00:50:34,559
since twenty nineteen when Day's gone release, they've been working

1218
00:50:34,559 --> 00:50:37,000
on this thing. Now that game is canceled, so now

1219
00:50:37,039 --> 00:50:38,880
it's gonna take another five or six years for them

1220
00:50:38,920 --> 00:50:41,360
to make their next game. So now that's like eleven

1221
00:50:41,440 --> 00:50:44,400
years of this studio just toiling away making stuff that

1222
00:50:44,559 --> 00:50:47,039
is not a good investment for Sony, And so what's

1223
00:50:47,079 --> 00:50:50,320
more likely is gonna happen, Like there's been no layoffs yet,

1224
00:50:50,639 --> 00:50:53,159
but I would be shocked if no layout. I would

1225
00:50:53,280 --> 00:50:56,360
not be surprised if Bend is closed as a studio.

1226
00:50:56,360 --> 00:50:56,800
Speaker 3: As a whole.

1227
00:50:56,840 --> 00:50:58,880
Speaker 1: I'm guessing they'd keep Blue Point around because they can

1228
00:50:58,920 --> 00:51:01,920
just keep making remasters and that's easier, takes us time,

1229
00:51:02,000 --> 00:51:04,760
less risk, So I'm guessing they'll keep Blue Pointing around.

1230
00:51:05,360 --> 00:51:06,760
But at the very least, I could see there being

1231
00:51:06,760 --> 00:51:08,400
a ton of layoffs. So I think it just sucks

1232
00:51:08,440 --> 00:51:11,360
like all these awful CEO decisions are leading to like

1233
00:51:11,400 --> 00:51:14,280
more teams getting closed, games getting canceled. And yes, maybe

1234
00:51:14,280 --> 00:51:16,320
no one wanted these two games, but I still think

1235
00:51:16,360 --> 00:51:19,360
this absolutely sucks for the teams because those are the

1236
00:51:19,360 --> 00:51:20,639
people who are gonna pay for at the end of

1237
00:51:20,639 --> 00:51:23,679
the day. Is like the grunt workers who are down

1238
00:51:23,719 --> 00:51:26,039
there program I mean making art. Those are the people

1239
00:51:26,079 --> 00:51:28,800
are gonna get dinged, not the CEOs like Jim Ryan

1240
00:51:28,800 --> 00:51:30,760
who have already left and made a shit ton of

1241
00:51:30,760 --> 00:51:32,920
money bonus on the way out. I'm sure to come

1242
00:51:33,000 --> 00:51:34,559
up with these shitty ideas to make these games that

1243
00:51:34,639 --> 00:51:35,679
no one wants in the first place.

1244
00:51:35,800 --> 00:51:37,119
Speaker 3: So there you go.

1245
00:51:37,320 --> 00:51:39,440
Speaker 1: There's my backstory, my all round of like how this

1246
00:51:39,559 --> 00:51:42,679
news it may not seem like a lot in isolation,

1247
00:51:42,760 --> 00:51:44,880
but when you factored in like everything that's going on

1248
00:51:44,920 --> 00:51:47,320
at Sony and already the amount of layups that they've had,

1249
00:51:47,639 --> 00:51:50,800
i just think it's so bleak, and I'm I'm just

1250
00:51:50,840 --> 00:51:52,760
kind of worried for what the future of Sony is

1251
00:51:52,760 --> 00:51:54,719
gonna look like. Like I'm just gonna keep doubling down

1252
00:51:54,719 --> 00:51:56,639
on the remakes and remasters that they've been doing, Like

1253
00:51:57,360 --> 00:52:00,880
Horizon Zero. Don did not need a remax here, but

1254
00:52:01,039 --> 00:52:03,639
it's like a cheapish thing that they can do to

1255
00:52:03,719 --> 00:52:05,840
make some like free money pretty much, and so they

1256
00:52:05,840 --> 00:52:07,679
did that. But it's like that's just not exciting for

1257
00:52:07,719 --> 00:52:09,760
me as a gamer, someone who owns a PS five

1258
00:52:10,280 --> 00:52:12,000
and is like maybe gonna get a PS six if

1259
00:52:12,039 --> 00:52:15,119
you sell me on it. So yeah, I I I

1260
00:52:15,159 --> 00:52:17,039
don't like I'm also in the boat that I don't.

1261
00:52:17,039 --> 00:52:17,320
Speaker 3: I don't.

1262
00:52:17,400 --> 00:52:18,679
Speaker 1: I don't think I was gonna play this God of

1263
00:52:18,679 --> 00:52:20,280
War live service game. I was probably not gonna make

1264
00:52:20,400 --> 00:52:23,440
play the Bend like live service game. But it still

1265
00:52:23,480 --> 00:52:25,280
is like a huge deal that those things are canceled

1266
00:52:25,280 --> 00:52:28,320
and is probably gonna be some more bad news about

1267
00:52:28,320 --> 00:52:31,480
those studios in the coming weeks, So prepare for that people.

1268
00:52:31,480 --> 00:52:33,599
It's gonna be pretty sad when it happens.

1269
00:52:35,360 --> 00:52:40,519
Speaker 2: So something that I wonder why that this doesn't happen,

1270
00:52:41,039 --> 00:52:43,119
And I mean, I'm sure there are lots of reasons.

1271
00:52:43,159 --> 00:52:46,840
But as an example, Lego every year does like a

1272
00:52:47,440 --> 00:52:51,639
idea submission and then people vote on which one they

1273
00:52:51,679 --> 00:52:54,280
want and then you know, the most popular two or

1274
00:52:54,320 --> 00:53:00,199
three get created. Uh So, for example, available now to

1275
00:53:00,239 --> 00:53:04,000
pre order is there's a Twilight Lego set and it's

1276
00:53:04,039 --> 00:53:07,039
like this is fifteen years after Twilight was popular, but

1277
00:53:07,079 --> 00:53:11,280
there's enough of a following that that's what's been voted. Right,

1278
00:53:11,639 --> 00:53:14,480
So I don't know why studios instead of wasting eight

1279
00:53:14,559 --> 00:53:17,760
years or you know, seven years and then something's canceled

1280
00:53:17,760 --> 00:53:20,559
and then another seven years, Like why not turn to

1281
00:53:20,760 --> 00:53:23,360
your customers and say, you know, what, should we be

1282
00:53:23,400 --> 00:53:26,400
putting seven years of resources towards so that way when

1283
00:53:26,440 --> 00:53:30,719
it comes out, it's actually purchased, because you know, if

1284
00:53:30,800 --> 00:53:35,519
you're wasting you know, seven years times two hundred employees

1285
00:53:35,679 --> 00:53:38,559
times forty hours a week, right, that's just a huge

1286
00:53:38,639 --> 00:53:42,719
number of resources to dump down a toilet for something

1287
00:53:42,760 --> 00:53:45,559
that people might not even like. And then on top

1288
00:53:45,559 --> 00:53:47,360
of that, if you're creating a game that you end

1289
00:53:47,440 --> 00:53:51,599
up having to refund everyone, and there's been because you

1290
00:53:51,719 --> 00:53:55,480
mentioned a game, and then it also happened with wasn't it.

1291
00:53:55,639 --> 00:53:56,280
Speaker 3: There was like a.

1292
00:53:56,199 --> 00:54:00,440
Speaker 2: Cyber game two that they pulled and re funded a

1293
00:54:00,440 --> 00:54:01,079
bunch of people for.

1294
00:54:01,239 --> 00:54:02,960
Speaker 3: So it's not like cyberpunk here.

1295
00:54:03,440 --> 00:54:06,079
Speaker 2: Yeah, cyberpunk. So it's not like it's an isolated incident.

1296
00:54:06,159 --> 00:54:08,639
So I don't know, it feels like something's got to

1297
00:54:08,760 --> 00:54:12,840
change because this keeps happening within the industry and more

1298
00:54:12,880 --> 00:54:16,320
and more people keep getting laid off. You know, the

1299
00:54:16,360 --> 00:54:19,639
games are gonna go from taking seven, eight, nine years

1300
00:54:19,679 --> 00:54:22,079
to ten eleven or twelve years because you're gonna have

1301
00:54:22,159 --> 00:54:23,599
less and less people working.

1302
00:54:24,400 --> 00:54:28,480
Speaker 1: Mm hmm, yeah, I mean it is. It's a super

1303
00:54:28,519 --> 00:54:31,280
complex issue. And like if I was able to give

1304
00:54:31,880 --> 00:54:34,239
the solution, then the people who get paid a lot

1305
00:54:34,280 --> 00:54:37,039
more than me certainly would have too. But like, I

1306
00:54:37,360 --> 00:54:39,719
think the difference with your example, I know that was

1307
00:54:39,760 --> 00:54:42,159
just one example, is like Lego can do that. They

1308
00:54:42,159 --> 00:54:44,880
can find out what people want and then like presumably

1309
00:54:44,880 --> 00:54:47,079
within like a few months, they can get it out

1310
00:54:47,119 --> 00:54:48,760
on store shelves. Just in terms of like how long

1311
00:54:48,800 --> 00:54:51,880
would take to develop that. Whereas a game, especially these days,

1312
00:54:51,920 --> 00:54:54,920
if it takes seven years, so if people say, if

1313
00:54:55,320 --> 00:54:58,119
gamers say I want this, well, yeah, eight years ago

1314
00:54:58,159 --> 00:55:00,920
they wanted Concord, but it took that long for that

1315
00:55:00,920 --> 00:55:02,800
game to get developed, and then it came out last

1316
00:55:02,880 --> 00:55:05,000
year and no one wanted it anymore.

1317
00:55:05,039 --> 00:55:06,599
Speaker 3: And I think a big yeah.

1318
00:55:07,000 --> 00:55:08,920
Speaker 1: I guess if we can get those development times down,

1319
00:55:09,000 --> 00:55:11,360
people can be more reactive. But that's just an issue

1320
00:55:11,360 --> 00:55:13,559
in general with like another kind of side effect of

1321
00:55:13,920 --> 00:55:16,400
games taking so long to develop is you're gonna miss

1322
00:55:16,400 --> 00:55:18,840
the mark a lot more because you can't just change

1323
00:55:18,840 --> 00:55:21,880
a genre or change something super late in development because

1324
00:55:21,920 --> 00:55:23,440
that's just not how games.

1325
00:55:23,199 --> 00:55:23,960
Speaker 3: Are made, right.

1326
00:55:24,039 --> 00:55:26,719
Speaker 1: So yeah, I think that's like a huge issue for sure.

1327
00:55:26,719 --> 00:55:29,280
And they even when this big life service push from

1328
00:55:29,280 --> 00:55:32,480
Sony kicked off. Maybe it made a bit more sense

1329
00:55:32,599 --> 00:55:34,800
because people were still had an appetite for that.

1330
00:55:35,320 --> 00:55:36,840
Speaker 3: But then like years and years.

1331
00:55:36,599 --> 00:55:38,679
Speaker 1: And years go by and it takes even more years

1332
00:55:38,679 --> 00:55:40,920
of that for the games to get made. It's just

1333
00:55:40,960 --> 00:55:42,760
like going to totally miss the mark at that point.

1334
00:55:42,840 --> 00:55:44,840
So and I think, you know, a lot of people

1335
00:55:45,079 --> 00:55:47,280
don't know a lot of people don't know what they want.

1336
00:55:47,400 --> 00:55:49,199
Like a lot of gamers don't know what they want.

1337
00:55:49,199 --> 00:55:50,880
A lot of games come out of nowhere and end

1338
00:55:50,920 --> 00:55:53,480
up being huge successes or things that should be like

1339
00:55:53,599 --> 00:55:57,119
just a nail, Like like Dragon Age of Vailguard came

1340
00:55:57,119 --> 00:55:59,400
out last year. There's no reason why that game shouldn't

1341
00:55:59,400 --> 00:56:00,920
have been a huge scces, but like, no one just.

1342
00:56:01,000 --> 00:56:03,079
Speaker 3: Wanted it for no reason. I don't even blame me

1343
00:56:03,159 --> 00:56:04,079
a for making that.

1344
00:56:04,119 --> 00:56:06,880
Speaker 1: It's not like like I thought thought people wanted it,

1345
00:56:06,880 --> 00:56:07,760
but it turns out no one.

1346
00:56:07,800 --> 00:56:11,159
Speaker 3: No one wanted that game simplification of course.

1347
00:56:11,159 --> 00:56:13,800
Speaker 1: But yeah, like there there are other cases where things

1348
00:56:13,840 --> 00:56:18,159
seem more obvious, like Suicide Squad seems like whoever thought

1349
00:56:18,199 --> 00:56:21,440
that anyoneould want this game? But there are the cases

1350
00:56:21,440 --> 00:56:22,960
where it is a gray air. It's like, man, it's

1351
00:56:23,000 --> 00:56:25,480
weird that this game didn't sell, or it's weird that

1352
00:56:25,519 --> 00:56:29,559
this game did sell. So it's it's it's impossible to say,

1353
00:56:29,559 --> 00:56:31,800
but when you yeah, when you're having these long development times,

1354
00:56:32,039 --> 00:56:33,880
it's way harder to be reactive, right.

1355
00:56:34,800 --> 00:56:37,280
Speaker 2: I think it's a bit of a snowball effect too though, Right,

1356
00:56:37,960 --> 00:56:40,800
they lay people off, so things take longer, and then

1357
00:56:40,880 --> 00:56:43,400
people interest so then they lay people off.

1358
00:56:43,639 --> 00:56:44,960
Speaker 3: Absolutely, right, If.

1359
00:56:44,840 --> 00:56:48,719
Speaker 2: You had, you know, your studio working on six or

1360
00:56:48,760 --> 00:56:51,920
seven games, I mean you could try and instead lower

1361
00:56:52,000 --> 00:56:54,320
that down to one or two games and make them faster.

1362
00:56:54,440 --> 00:56:57,719
I'm sure, right, It's just you know, it's not going

1363
00:56:57,760 --> 00:57:01,599
to solve everything, but allocation of resources definitely plays into it.

1364
00:57:02,119 --> 00:57:03,599
Speaker 3: Mm hmm. Yeah.

1365
00:57:03,679 --> 00:57:06,400
Speaker 1: And then it gets trickier because like as we're approaching

1366
00:57:06,400 --> 00:57:08,679
this new or even like yeah, as of this new

1367
00:57:08,719 --> 00:57:11,119
generation with PS five and stuff like, games started to

1368
00:57:11,119 --> 00:57:13,599
become more expensive, so now people are gonna be more

1369
00:57:13,639 --> 00:57:17,079
selective about what games they're buying. Also, like in the

1370
00:57:17,119 --> 00:57:19,480
time when like some of those live service games start development,

1371
00:57:20,079 --> 00:57:23,400
game Pass and these other subscription services weren't really around.

1372
00:57:23,400 --> 00:57:25,480
Like of course, there was Xbox Live and there was

1373
00:57:26,519 --> 00:57:28,519
like PlayStations plus has been around for a long time,

1374
00:57:28,519 --> 00:57:30,679
but the way they exist now and the expectation that

1375
00:57:30,719 --> 00:57:33,000
gamers have, and like me, I barely buy anything on

1376
00:57:33,000 --> 00:57:34,960
my Xbox because I'm just like playing things from the

1377
00:57:34,960 --> 00:57:37,159
Superuption service. When a lot of these games started development,

1378
00:57:37,519 --> 00:57:40,639
that wasn't even a possibility and now it now something

1379
00:57:40,679 --> 00:57:42,960
like Starfield. But yeah, when it started development, there's no

1380
00:57:43,000 --> 00:57:44,440
way was going on game Pass because it wasn't even

1381
00:57:44,440 --> 00:57:46,920
owned by Xbox at that time. But by the time,

1382
00:57:47,440 --> 00:57:49,440
by the time the game comes out, I can just

1383
00:57:49,480 --> 00:57:52,039
play it for you know, fifteen dollars a month, or

1384
00:57:52,079 --> 00:57:54,079
I could just pay fifteen dollars to play for one

1385
00:57:54,119 --> 00:57:56,440
month and then never give any many money to whatever again.

1386
00:57:56,920 --> 00:57:59,639
And so yeah, like those kind of decisions, I think

1387
00:57:59,639 --> 00:58:02,360
it's just changed so quickly. And now it's like with

1388
00:58:02,440 --> 00:58:04,679
these development times, that's like a whole console generation. So

1389
00:58:04,679 --> 00:58:07,239
now like each studio is in theory putting out like

1390
00:58:07,239 --> 00:58:10,360
one game of generation that's too bad. Now there's like

1391
00:58:10,360 --> 00:58:12,239
a lot less to just creative freedom for them to

1392
00:58:12,400 --> 00:58:15,199
express things or try cool things, try interesting things.

1393
00:58:15,719 --> 00:58:18,159
Speaker 3: So it's it's a whole heck of a mess.

1394
00:58:18,199 --> 00:58:19,639
Speaker 1: But yeah, I wanted to bring this up because I

1395
00:58:19,639 --> 00:58:23,280
do feel like these cancelations were more than just two cancelations.

1396
00:58:23,320 --> 00:58:25,960
It's like there's so much more to the PlayStation puzzle

1397
00:58:26,039 --> 00:58:28,679
right now, and it's not looking great. I mean, I

1398
00:58:28,679 --> 00:58:30,360
still bought a Piece five a few months ago. I'm

1399
00:58:30,360 --> 00:58:32,960
still looking forward to Deserating Too and Wolverine some other games.

1400
00:58:32,960 --> 00:58:35,880
But I'm really curious what like these next few years

1401
00:58:35,920 --> 00:58:38,039
are gonna look like for PlayStation and how they kind

1402
00:58:38,039 --> 00:58:40,280
of bounce back from this huge whiff of like trying

1403
00:58:40,320 --> 00:58:42,280
these live service games and then just canceling all of

1404
00:58:42,280 --> 00:58:45,559
them and just pretty much throwing money in the trash.

1405
00:58:45,800 --> 00:58:47,920
Speaker 3: You know, like that's not a great business plan.

1406
00:58:47,960 --> 00:58:49,480
Speaker 1: I can I can tell you that as somebody who's

1407
00:58:49,519 --> 00:58:51,440
not of a business degree, that is not a good

1408
00:58:51,480 --> 00:58:52,199
business plan.

1409
00:58:52,320 --> 00:58:56,800
Speaker 2: So yeah, I mean, like you said, things are getting

1410
00:58:56,840 --> 00:58:59,079
expensive for me and you we'll talk about this a

1411
00:58:59,199 --> 00:59:03,159
little bit after. Is almost everything that I've played in

1412
00:59:03,159 --> 00:59:06,760
the past year and a half has been indie games,

1413
00:59:06,880 --> 00:59:09,599
you know, games that are twenty dollars in under on Steam.

1414
00:59:10,000 --> 00:59:13,440
So and you know, maybe they need to step back

1415
00:59:13,480 --> 00:59:17,360
a little bit from ninety dollars games that you know,

1416
00:59:17,760 --> 00:59:20,840
give you one hundred hours and look at doing a

1417
00:59:20,840 --> 00:59:24,400
ten dollar game that gives you twenty five or thirty hours. Yeah,

1418
00:59:25,280 --> 00:59:29,199
you know there are other options. It's unfortunate though, Like

1419
00:59:30,199 --> 00:59:33,400
for me, I'm very into God of War, so I

1420
00:59:33,400 --> 00:59:35,840
would have been interested to see what that would have

1421
00:59:35,920 --> 00:59:40,840
looked like. But hopefully you know the layoffs or where

1422
00:59:40,920 --> 00:59:43,480
things that you're predicting might be coming or probably will

1423
00:59:43,519 --> 00:59:44,400
be coming or not.

1424
00:59:45,880 --> 00:59:49,119
Speaker 1: Huge right, hopefully, hopefully That's all all we can do

1425
00:59:49,199 --> 00:59:52,360
is hope. As just a couple of people sitting in

1426
00:59:52,360 --> 00:59:56,679
a chair talking about video games, that's all we can do. Hi, everyone,

1427
00:59:56,760 --> 01:00:01,079
Dylan here from the Editing Future. Unfortunately, there were some

1428
01:00:01,119 --> 01:00:04,079
audio issues with the last segment of the show and

1429
01:00:04,119 --> 01:00:05,960
it has been lost in time forevermore.

1430
01:00:06,639 --> 01:00:07,119
Speaker 3: But it's okay.

1431
01:00:07,159 --> 01:00:09,000
Speaker 1: I think we got through the most juicy topics of

1432
01:00:09,039 --> 01:00:11,840
the day here anyway, Sorry about that. Next week's episodell

1433
01:00:11,840 --> 01:00:13,920
try and make it up to you with a nice, big,

1434
01:00:14,000 --> 01:00:16,159
juicy you want to talk about the Xbox stuff. Thank

1435
01:00:16,199 --> 01:00:18,519
you for listening to this week's episode, and we'll see

1436
01:00:18,519 --> 01:00:19,400
you again next time.

1437
01:00:19,559 --> 01:00:48,280
Speaker 3: Bye bye,

