WEBVTT

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<v Speaker 1>Don't be bad.

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<v Speaker 2>Hey everybody, welcome to Game Mess Mornings with Me Jeff Grubb,

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<v Speaker 2>your host from giant bomb dot com. Thank you for

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<v Speaker 2>tuning in. In this episode, we're gonna be talking about

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<v Speaker 2>the questionable future of the Xbox Handheld and people aren't

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<v Speaker 2>loving one of the biggest releases of the year. It's

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<v Speaker 2>gonna be a good one because we have Jason Finelli

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<v Speaker 2>on the show. Jason, how are you doing? I feel great.

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<v Speaker 3>It's it's Summer Games Fast Week and we're all running

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<v Speaker 3>around like chickens with our heads cut off, trying to

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<v Speaker 3>figure out all of the video game things.

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<v Speaker 1>Now quite a few things.

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<v Speaker 3>Yes, Yes, shout out to video game things. One's up

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<v Speaker 3>in the chat for video game things. I love being

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<v Speaker 3>this busy. I love this time of year. I live

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<v Speaker 3>for it. I love the adrenaline of, you know, finding

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<v Speaker 3>out new games and and going and hanging out in

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<v Speaker 3>Los Angeles. I fly out Thursday night very excited for that.

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<v Speaker 3>It's it's gonna be a good one. I just feel

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<v Speaker 3>it in my bones. I know people have been like

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<v Speaker 3>not really expecting much from some rest, so I don't

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<v Speaker 3>know what to think. I just feel we're gonna we're

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<v Speaker 3>gonna have a good time. It's gonna click.

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<v Speaker 1>Okay, I'm starting to get there now.

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<v Speaker 2>Yeah, it's it definitely feels like, you know, starting to

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<v Speaker 2>make appointments and it's like, okay that some people are

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<v Speaker 2>showing up, maybe things will be a little bit better

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<v Speaker 2>than I was thinking.

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<v Speaker 1>Are you as your flying out Thursday? Yes? Do you

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<v Speaker 1>think this? You think do you have a switch to preorder?

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<v Speaker 3>I am midnighting switch to the name you got all

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<v Speaker 3>figured out. Oh yeah, I'm going to midnight it on

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<v Speaker 3>Wednesday night into Thursday. I'll have it all set up.

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<v Speaker 3>My flight's about five six o'clock at night, six o'clock

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<v Speaker 3>in the afternoon. I'll I'll land in l A about

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<v Speaker 3>ten ten p m. L A time. I will not

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<v Speaker 3>go to bed because who does that? And uh yeah,

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<v Speaker 3>well we'll make it happen. Figure it out.

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<v Speaker 1>Fantastic.

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<v Speaker 2>I I've been like looking, I booked my flight right

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<v Speaker 2>as soon as I separated from my previous company, and

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<v Speaker 2>I was like, I'm just gonna go on my own whatever,

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<v Speaker 2>and then everything else happened, and so like I booked

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<v Speaker 2>my flight without really even looking at it might have

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<v Speaker 2>been a little emotional, and I'm flying out Tuesday, like wait, yeah, yeah,

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<v Speaker 2>I'm like, oh, I'll figure it out.

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<v Speaker 3>I remember you saying on one of your other you're

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<v Speaker 3>independent now, so I can mention this. Oh. By the way,

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<v Speaker 3>by the way, this is the first time. This is

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<v Speaker 3>the first time I have been here since your declaration

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<v Speaker 3>of independence, your fourth of July moment at Pax East. Hollay.

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<v Speaker 3>Fucking shit, it is awesome. Thank you, right bigure out

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<v Speaker 3>of applause for the Giant Bomb fellas. I am proud

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<v Speaker 3>to be support this thing as far as it will go.

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<v Speaker 3>And everybody watching this go to giant bomb dot com

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<v Speaker 3>slash join right now and join this goddamn website because

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<v Speaker 3>these are good dudes trying to do good things and

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<v Speaker 3>it's just great. It's great. So thank you, Bob.

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<v Speaker 1>We're excited.

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<v Speaker 3>Yeah, but uh but anyway, I completely lost my train

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<v Speaker 3>of thought in that exuberance.

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<v Speaker 1>So what was you were gonna say something?

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<v Speaker 2>I can You're independent now, so I could say this

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<v Speaker 2>if that doesn't write well.

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<v Speaker 3>On one of your other on one of your other podcasts,

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<v Speaker 3>I think it was then ten Dogs, you had mentioned

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<v Speaker 3>that you might be in flux a little bit. So

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<v Speaker 3>if you need a place to throw you shit start

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<v Speaker 3>Thursday night. You say the word I got you Thursday night.

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<v Speaker 3>We'll have our place, but I appreciate that.

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<v Speaker 2>So yeah, and I actually got the where I'm staying

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<v Speaker 2>figured out, got some family situation going on, so it's

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<v Speaker 2>gonna be good. It's gonna be all good. Looking forward

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<v Speaker 2>to it. Actually, it'll be nice to you know. I'll

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<v Speaker 2>get some work done as well. We'll maybe try to

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<v Speaker 2>meet up with some people who are in the area,

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<v Speaker 2>maybe meet up with some devs that are in la

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<v Speaker 2>oh shit ye, so yeah, get some stuff done. All right,

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<v Speaker 2>let's explain ourselves. This is Giant Bomb. You can go

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<v Speaker 2>to giant bomb dot com slash join and support what

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<v Speaker 2>we do here, including this show, support us going out

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<v Speaker 2>to stuff stuff like Summer Game Fest and putting on

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<v Speaker 2>night shows like gb at Night Live.

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<v Speaker 1>Really looking forward to that.

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<v Speaker 2>That's gonna be happening Friday and Saturday night of SGF weekend.

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<v Speaker 2>That's June sixth and June seventh, And we could really

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<v Speaker 2>only do that because of your support, So that has

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<v Speaker 2>been awesome to be able to enable that right away.

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<v Speaker 2>As soon as we went independent, you will unlock that

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<v Speaker 2>capability through your support, So thank you to everyone. Who's

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<v Speaker 2>gone to giant bomb dot com slash join. We appreciate it,

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<v Speaker 2>gets you add free podcast, gets you some other goodies.

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<v Speaker 1>I've got some fun ideas.

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<v Speaker 2>I'm working on it to like just surprise people with

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<v Speaker 2>on the staff, like hey, come come into this room

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<v Speaker 2>and then we're gonna record a video and then I'm

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<v Speaker 2>gonna put that out as a premium thing, I think

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<v Speaker 2>at least live first. So yeah, it's gonna be a

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<v Speaker 2>good time. Go to giant bomb dot com slash join

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<v Speaker 2>and help us out.

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<v Speaker 3>Are we talking like a are we talking like gifts

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<v Speaker 3>or something? Or are you gonna tell Are you gonna

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<v Speaker 3>tell Dan to committing room and slap them in the nuts?

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<v Speaker 1>Yeah?

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<v Speaker 2>But pretty much. Yeah, it's the equivalent of that. It's

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<v Speaker 2>like I'm just gonna get the Parsec PC and I'm

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<v Speaker 2>just gonna be like, all right, now you have to

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<v Speaker 2>play this and it's gonna be you know, maybe not

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<v Speaker 2>a Blake club game, but it could be atrocious in

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<v Speaker 2>other ways. So as far as this show goes, most weekdays,

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<v Speaker 2>I Jeff Grubb will help piece your gaming life back together.

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<v Speaker 2>That includes breaking news and maybe even some of our

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<v Speaker 2>own original reporting for.

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<v Speaker 1>All these topics.

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<v Speaker 2>I'll get the input of a bona fide expert who

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<v Speaker 2>will make me look smart. You are watching live on

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<v Speaker 2>twitch Welcome. You can always listen to the show later

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<v Speaker 2>on podcast feeds by searching for Game Mess Mornings, or

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<v Speaker 2>find the RSS on gimebomb dot com. You can also

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<v Speaker 2>catch the show later on YouTube. Hello YouTube. All right,

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<v Speaker 2>we have a lot to get into, so let's start

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<v Speaker 2>the morning mess with. Microsoft reportedly pauses development on Xbox handheld.

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<v Speaker 2>This is from Blair Marnell at GameSpot. Last year, a

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<v Speaker 2>story broke that Microsoft was working on prototypes for an

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<v Speaker 2>Xbox handheld console that could potentially compete with Valve's Steam Deck. However,

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<v Speaker 2>a new report suggests that Microsoft is putting aside its

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<v Speaker 2>ambitions for a dedicated dedicated Xbox handheld, at least for now.

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<v Speaker 2>According to Windows Central, Microsoft is shifting its priority away

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<v Speaker 2>from its Xbox handheld to focus on improving the gaming

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<v Speaker 2>performance of Windows eleven on third party handheld devices, including

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<v Speaker 2>Asus's Project Kennon I think It's Kenon. The report notes

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<v Speaker 2>that Microsoft still has ambitions of releasing its own handheld,

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<v Speaker 2>and it's developing additional technologies towards that goal for the

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<v Speaker 2>immediate future, that's not the priority. Excuse me, Jason, We've

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<v Speaker 2>heard these rumors for a long time. I think that

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<v Speaker 2>as I hear this to me, it actually makes a

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<v Speaker 2>lot of sense because Microsoft is the Windows company, and

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<v Speaker 2>in the last couple of weeks I've been paying attention

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<v Speaker 2>to this. This is probably not something that's like getting out

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<v Speaker 2>there to most people. It's just I'm a steam Deck freak.

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<v Speaker 2>Steam Os has been updated so that you could kind

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<v Speaker 2>of put it on other devices, and the first third

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<v Speaker 2>party handheld, the Lenovo Legion go s, launched with steam

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<v Speaker 2>Os instead of Windows and by all, and this is

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<v Speaker 2>the same device that did launch with Windows, you know,

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<v Speaker 2>a couple of years back. It's got all the same

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<v Speaker 2>components for the most part, it just has steam Os now,

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<v Speaker 2>and the side by side comparisons are really rough.

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<v Speaker 1>For Windows. It looks pretty bad.

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<v Speaker 2>Like obviously, there's the stuff I complained about, which is

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<v Speaker 2>I think Windows on a touchscreen controller device is miserable.

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<v Speaker 2>Trying to update the correct drivers in three different apps

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<v Speaker 2>when it's time to update things because it's not all

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<v Speaker 2>centralized because it's Windows, is a pain. And then you know,

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<v Speaker 2>when you want to type in a password field and

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<v Speaker 2>you click on it and it just doesn't work right

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<v Speaker 2>because Windows, it's like, wait, where's the keyboard? What's going

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<v Speaker 2>on here? That's happened to be plenty of times that

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<v Speaker 2>stuff's annoying.

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<v Speaker 1>They need to fix that. They're working on that.

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<v Speaker 2>The bigger problem might be, like the performance of these

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<v Speaker 2>games are it's just better on Steam Os, which is

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<v Speaker 2>wild considering that it's like there's a proton layer translating a.

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<v Speaker 1>Lot of games. Battery life way better.

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<v Speaker 2>And so you know what Microsoft needs to do is

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<v Speaker 2>figure out Windows first, because if that's going to be

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<v Speaker 2>their strategy of let's make everything a Windows PC, including

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<v Speaker 2>our Xbox, the Xbox Handheld, that operating system needs to

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<v Speaker 2>be more scalable for devices like this, and it's pretty

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<v Speaker 2>far away from that right now. So this makes sense

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<v Speaker 2>because this is a big problem they need to solve

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<v Speaker 2>because if this space takes off like as much as

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<v Speaker 2>it has been, if it continues to growing the way

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<v Speaker 2>it has been, a few million consoles per year or

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<v Speaker 2>a few million of these handel PCs per year, and

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<v Speaker 2>then it like against the grow, Microsoft could miss out

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<v Speaker 2>on a big new opportunity and it doesn't want to

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<v Speaker 2>do that.

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<v Speaker 1>So does this all sound right to you.

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<v Speaker 3>Yes, they could miss out on miss miss out on

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<v Speaker 3>a huge opportunity again, seems to be their mo Hello,

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<v Speaker 3>Windows Phone, Hello Zoom. It makes perfect sense to me

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<v Speaker 3>that they would need to get Windows, some sort of

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<v Speaker 3>Windows proprietary Windows systems, specifically for these handheld PCs, because

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<v Speaker 3>translating Windows eleven to the original Lenovo Legion Go which

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<v Speaker 3>I have, is a mess. The keyboard is a mess.

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<v Speaker 3>It doesn't come up when you need it to. The

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<v Speaker 3>touchscreen works when it wants to work, doesn't work when

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<v Speaker 3>it doesn't. It forgets that you have the handheld on

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<v Speaker 3>sometimes and then you have to attach it again, and

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<v Speaker 3>then Windows doesn't read it doesn't recognize it as a controller.

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<v Speaker 3>It's they cannot. They cannot if they want everything to

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<v Speaker 3>be an Xbox, they cannot fall behind again. Yeah, they

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<v Speaker 3>have to figure this out. If Kennon had come out

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<v Speaker 3>or Keenan, keen it in kel whatever it's called, if

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<v Speaker 3>it had come out and was you know, inferior to

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<v Speaker 3>the Legion Goes, the rog Allies and the Steam Deck particular,

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<v Speaker 3>it will be left from the dust. It would be

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<v Speaker 3>the Windows Phone in the Zoom all over again. And

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<v Speaker 3>I don't think with this particular technology they can afford

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<v Speaker 3>that because they're supposed to be the PC gaming company

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<v Speaker 3>for reputation's sake, they can't afford it, let alone the

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<v Speaker 3>actual technology. So yes, this tracks. This makes sense. It

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<v Speaker 3>is beneficial to them that we have not actually seen

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<v Speaker 3>this thing yet, and it's been all rumors. They didn't.

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<v Speaker 3>They didn't pull on multiverses and put it out and

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<v Speaker 3>then take it away again. That works for in their favor,

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<v Speaker 3>so we don't have anything to we won't have anything

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<v Speaker 3>to compare it to when it actually does launch, right, Yeah,

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<v Speaker 3>I mean it. It seems like a sound strategy for them,

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<v Speaker 3>whether or not it pays off, if the delay in

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<v Speaker 3>when they wanted it to come out versus when it

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<v Speaker 3>actually does come out is beneficial. Once they figure this

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<v Speaker 3>stuff out, who knows, they could have already missed the

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<v Speaker 3>boat and just don't know it yet. But you know,

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<v Speaker 3>for their sake, I hope they figure it out, because

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<v Speaker 3>this a first party even though they're partnering with Asis,

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<v Speaker 3>a first party Windows PC gaming handheld makes sense. It

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<v Speaker 3>makes sense in the space, and the fact that it

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<v Speaker 3>doesn't exist yet is a little weird.

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<v Speaker 2>Yeah, they do seem motivated so I think they recognize

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<v Speaker 2>that this is an opportunity that they did that they

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<v Speaker 2>don't want to miss out on, and so I think

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<v Speaker 2>they're taking it seriously, which gives me the hope that

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<v Speaker 2>when this project kenen ASU's Handheld comes out, which is

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<v Speaker 2>you know, mostly still going to be a third party

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<v Speaker 2>hardware with a lot of micros off love on it,

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<v Speaker 2>I think there's a chance that they do solve most

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<v Speaker 2>of these issues.

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<v Speaker 1>The battery.

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<v Speaker 2>The actual performance, maybe that's more questionable because Windows has

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<v Speaker 2>been this kind of thing where they've tried to make

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<v Speaker 2>it more scalable in the past, and sometimes that looks

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<v Speaker 2>like a Windows for arm you know, the mobile chips

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<v Speaker 2>or whatever they've tried that that that's not what this is,

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<v Speaker 2>or at least wouldn't be yet. And then sometimes it

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<v Speaker 2>looks like Windows you know eight, which had all the

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<v Speaker 2>you know, the idea of.

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<v Speaker 1>Like, hey, this can also run on your tablets.

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<v Speaker 2>For as much as they've made that like okay, here

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<v Speaker 2>is a good UI or an acceptable UI for a

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<v Speaker 2>touchscreen interface, that even when they were trying that, they

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<v Speaker 2>didn't necessarily figure out all the the you know, lower

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<v Speaker 2>performance or you could put this into a laptop that

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<v Speaker 2>doesn't need a fan or whatever.

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<v Speaker 1>No way, that's that's not how it was working.

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<v Speaker 2>So I'm still pretty skeptical that they're going to figure

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<v Speaker 2>that out until we see it. But I think the

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<v Speaker 2>very least this story mixes sound like they know that

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<v Speaker 2>is something they must be concerned with, and hopefully they

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<v Speaker 2>have people working on it.

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<v Speaker 1>We'll see.

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<v Speaker 2>I want I think I want a handheld space that,

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<v Speaker 2>especially on the PC side, that does have both steam

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<v Speaker 2>Os and Windows kind of competing with one another. I

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<v Speaker 2>think that would be good for the improvement of features.

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<v Speaker 2>I think Steam I think the reason Valve has been

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<v Speaker 2>moving so fast, other than it's had success is it

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<v Speaker 2>does see a chance to kind of dominate, and I

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<v Speaker 2>think kind of Windows keeping it honest there would really help.

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<v Speaker 2>YEP all right up next, morale at Star Wars, Jedi

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<v Speaker 2>and Titanful developer Respawn is at an all time low.

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<v Speaker 2>This is from Alex Hopley, a game reactor. EA has

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<v Speaker 2>made headlines a few times this year with job cutting.

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<v Speaker 2>Most recently, it canceled its Black Panther game and shut

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<v Speaker 2>down the developer making it making it over at Cliffhanger Studios.

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<v Speaker 2>Also earlier in the year, around one hundred people were

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<v Speaker 2>let go from Apex, Legends, Titanfull and Star Wars Jedi

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<v Speaker 2>developers to Respawn. According to senior encounter designer at Respawn,

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<v Speaker 2>Patrick Wrenn, this has understandably led to an adverse effect

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<v Speaker 2>on people still at the company. Morale has been at

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<v Speaker 2>an all time low, he said in a post on

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<v Speaker 2>Blue Sky. I can say that much as the twenty

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<v Speaker 2>twenty three and twenty twenty four trend of jobs being

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<v Speaker 2>lost in the industry continues in twenty twenty five, it's

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<v Speaker 2>difficult to imagine that morale is very good at any

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<v Speaker 2>major publisher right now, or that it will even approve

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<v Speaker 2>at EA. This yeah, I mean boy, everyone at EA

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<v Speaker 2>has got to be feeling like pretty shell shocked right now,

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<v Speaker 2>after massive cut after massive cut, and a big game

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<v Speaker 2>like Black Panther getting canned, several games you know, over

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<v Speaker 2>the years getting canceled at Respawn, but then a bunch

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<v Speaker 2>of layoffs happening at Respawn recently, and that.

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<v Speaker 1>Was on top of Mammoth layoffs last year.

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<v Speaker 2>It's just been kind of cut after cut to the

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<v Speaker 2>point where it's like, Okay, well, what does the future

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<v Speaker 2>look like? And then when EA says what the future

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<v Speaker 2>looks like. It's like it is focusing on a handful

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<v Speaker 2>of games that have already had proven success and then

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<v Speaker 2>skate and so it's it's what they said, Evince.

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<v Speaker 1>So we'll see how that goes for them.

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<v Speaker 2>But if you are working at EA and you're looking

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<v Speaker 2>around and be like, Okay, well we're still working on

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<v Speaker 2>Star Wars Jedi three dare you gonna mention that? And

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<v Speaker 2>it's like, well, in this latest round of laoffs, when

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<v Speaker 2>they talked about the games that they're focused on for

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<v Speaker 2>the future, they didn't mention that. The only thing they

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<v Speaker 2>mentioned was Apex Legends, a game that feels like it

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<v Speaker 2>has been rung dry. So if you're working at Respawning, like,

300
00:14:33.200 --> 00:14:35.360
<v Speaker 2>you know, we've done everything we can think of. And

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<v Speaker 2>many of the people who made respawn respawn early on

302
00:14:39.519 --> 00:14:42.559
<v Speaker 2>have left because their stocks have vested and they are

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<v Speaker 2>starting their own studios.

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<v Speaker 1>So I think that this is a.

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<v Speaker 2>Situation where it's got to feel gloom gloomy, and the

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00:14:50.679 --> 00:14:52.799
<v Speaker 2>chances of you feel like you're you're able to turn

307
00:14:52.840 --> 00:14:54.919
<v Speaker 2>it around in such a big and such a big company,

308
00:14:55.720 --> 00:14:58.080
<v Speaker 2>it has to feel impossible at a certain point, right.

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<v Speaker 3>It can't be good walking in your office every day

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<v Speaker 3>and feeling this sort of damicle is hanging over your head,

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<v Speaker 3>not knowing when that's actually going to drop, and you're

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<v Speaker 3>not going to have a job anymore. I feel for

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<v Speaker 3>these people, I really do. I cannot imagine, especially in

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<v Speaker 3>a business or in an industry we're supposed to be

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<v Speaker 3>making things that are fun and people enjoy, right to

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<v Speaker 3>have to go in every day with that, with that

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00:15:22.039 --> 00:15:26.720
<v Speaker 3>lack of assurance, with that fear that the next email

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00:15:26.759 --> 00:15:29.279
<v Speaker 3>you get could be the one that sends you packing,

319
00:15:29.960 --> 00:15:34.720
<v Speaker 3>is harrowing. It's not something I envy, It's something I

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<v Speaker 3>very much empathize with. Like I was laid off in

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<v Speaker 3>twenty fourteen from a unrelated to the gaming industry, that

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<v Speaker 3>the job that I had at the time, and if

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<v Speaker 3>I still remember waking up and being directionless, for christ,

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<v Speaker 3>it was months before I finally got back into a

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<v Speaker 3>steady job. So to know that that might be in

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<v Speaker 3>your immediate future, and then not knowing what that immediate

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00:16:06.679 --> 00:16:08.919
<v Speaker 3>future looks like. Is it three months, is it one month,

328
00:16:08.960 --> 00:16:13.519
<v Speaker 3>is it tomorrow? It's it's rough, and it's it's even

329
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<v Speaker 3>weirder to say this about Respawn, who you mentioned those

330
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<v Speaker 3>franchises that they want to focus on Respawns, like half

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<v Speaker 3>of them they are APEX and they are Star Wars,

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<v Speaker 3>just Star Wars. It's so so to have them morale

333
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<v Speaker 3>being an all time low there, what's it like at

334
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<v Speaker 3>I was going to say, uh, Code Masters, but that

335
00:16:37.240 --> 00:16:40.159
<v Speaker 3>I think we're talking about that next or whatever. The

336
00:16:40.240 --> 00:16:43.600
<v Speaker 3>racing studio is like I I, oh, yeah, so I

337
00:16:43.720 --> 00:16:46.440
<v Speaker 3>just it sucks. I mean, there's no other way to

338
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<v Speaker 3>put it. I try. I'm trying to, you know, find

339
00:16:48.960 --> 00:16:50.519
<v Speaker 3>a way to get a smile out of people with

340
00:16:50.559 --> 00:16:52.360
<v Speaker 3>the chat at How how do you do that in

341
00:16:52.399 --> 00:16:56.080
<v Speaker 3>a story like this. It's it's it's it's harrowing, it's

342
00:16:56.080 --> 00:16:59.639
<v Speaker 3>it's it's not it's not a situation they deserve for

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<v Speaker 3>the quot allity of stuff they've been putting out and

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<v Speaker 3>like you, like you said, it's got to feel helpless.

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<v Speaker 2>Yep, yeah, I think you know at Respawn, which is

346
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<v Speaker 2>you know where this where Patrick Wrinn works and is

347
00:17:12.599 --> 00:17:15.400
<v Speaker 2>saying the morales especially bad. It's it's got to be

348
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<v Speaker 2>a certain point. They have tried so many new ideas

349
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<v Speaker 2>and had so many projects that were really promising, things

350
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<v Speaker 2>that you know I heard about like titan Fall Legends

351
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<v Speaker 2>that looked that sounded really awesome.

352
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<v Speaker 1>It was going.

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<v Speaker 2>To take inspiration from Hades and but still be titan Fall.

354
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<v Speaker 2>And they're like, hey, the one problem we had with

355
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<v Speaker 2>titan Fall two is we would watch people play and

356
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<v Speaker 2>some would still play it like Call of Duty and

357
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<v Speaker 2>they wouldn't even like do the wall run or the

358
00:17:36.599 --> 00:17:38.440
<v Speaker 2>double jump and stuff like that. We want to really

359
00:17:38.519 --> 00:17:40.319
<v Speaker 2>kind of encourage them to do that. And they had

360
00:17:40.319 --> 00:17:43.119
<v Speaker 2>all these great ideas to do that, and it's then

361
00:17:44.440 --> 00:17:46.319
<v Speaker 2>changed its mind. At first, it's like, this is a

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<v Speaker 2>good way to get people back into Apex Legends. We're

363
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<v Speaker 2>going to kind of bring it into that umbrella. And

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<v Speaker 2>they're like, well, now Apex Legends is actually dead and

365
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<v Speaker 2>we're going to let it have a graceful sort of

366
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<v Speaker 2>dropping off period. We're not going to reinvest in it

367
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<v Speaker 2>too much. And then they changed their mind again. It's like, well,

368
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<v Speaker 2>you're not going to do anything else because we're going

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<v Speaker 2>to go back and reinvest in Apex Legends. And they've

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<v Speaker 2>gotta be like, what the hell we were making stuff

371
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<v Speaker 2>that was that would have made sense if this is

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<v Speaker 2>what you wanted, if you want us to keep growing,

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<v Speaker 2>And so the whiplash, the back and forth has got

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<v Speaker 2>to be very frustrating. And then and then, as you said,

375
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<v Speaker 2>as you listed all of the uncertainties.

376
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<v Speaker 1>Really have to just kill morale.

377
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<v Speaker 2>So I'm hopeful that that, you know, the people that

378
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<v Speaker 2>are still respond can do good work. I don't have

379
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<v Speaker 2>much faith in EA overall in this moment.

380
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<v Speaker 3>Which sucks because they handle some of the biggest properties

381
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<v Speaker 3>in the world. Like and if you're the NFL right now,

382
00:18:36.400 --> 00:18:38.519
<v Speaker 3>you have to have at least I mean you're and

383
00:18:38.559 --> 00:18:42.319
<v Speaker 3>you're one of the most sure things every single year

384
00:18:42.519 --> 00:18:45.400
<v Speaker 3>in the industry. You have to have like just one

385
00:18:45.480 --> 00:18:48.279
<v Speaker 3>eye on what the hell is going on outside of

386
00:18:48.319 --> 00:18:52.519
<v Speaker 3>EA sports. It's got to be scary. So yeah, and

387
00:18:53.240 --> 00:18:57.240
<v Speaker 3>people like to I've heard people say why is the

388
00:18:57.279 --> 00:18:59.799
<v Speaker 3>industry so secretive? Why why do they only why is

389
00:18:59.799 --> 00:19:01.519
<v Speaker 3>it so controlled? I think it's because I think at

390
00:19:01.599 --> 00:19:03.920
<v Speaker 3>least there's an element to it that if we heard

391
00:19:03.920 --> 00:19:05.680
<v Speaker 3>about the games that were in development and all the

392
00:19:05.759 --> 00:19:09.440
<v Speaker 3>awesome ideas that were in them and then they get canceled,

393
00:19:10.079 --> 00:19:14.119
<v Speaker 3>people would lose their minds. I imagine this probably happens

394
00:19:14.160 --> 00:19:17.960
<v Speaker 3>more often than we are privy too. But like when

395
00:19:17.960 --> 00:19:20.079
<v Speaker 3>you say you're making a Black Panther game and then

396
00:19:20.160 --> 00:19:23.359
<v Speaker 3>just say, oh no, never mind, sorry we lied, And

397
00:19:23.400 --> 00:19:26.359
<v Speaker 3>now like does iron Man come out? Like do you

398
00:19:26.400 --> 00:19:28.000
<v Speaker 3>get iron Man now? Or is that?

399
00:19:28.039 --> 00:19:28.400
<v Speaker 1>Who knows?

400
00:19:28.480 --> 00:19:31.680
<v Speaker 2>Like it's and there's apparently like there was like a

401
00:19:31.680 --> 00:19:33.720
<v Speaker 2>third Marvel game that I remember hearing.

402
00:19:33.519 --> 00:19:36.279
<v Speaker 1>About, but I never found much else out about it,

403
00:19:36.319 --> 00:19:36.759
<v Speaker 1>and it's like.

404
00:19:38.559 --> 00:19:41.000
<v Speaker 3>It's probably like Feing Fang Foom and the Savage Lands

405
00:19:41.079 --> 00:19:46.880
<v Speaker 3>or something that we've never heard of, but like it's so,

406
00:19:47.079 --> 00:19:50.920
<v Speaker 3>you know, it's it's I I'm thinking about them. I'm

407
00:19:51.079 --> 00:19:53.119
<v Speaker 3>I'm hoping that they find a way to turn it

408
00:19:53.160 --> 00:19:58.680
<v Speaker 3>around despite the myriad forces working against them.

409
00:19:59.319 --> 00:20:03.640
<v Speaker 2>Definitely sticking with EA. EA is planning to close its

410
00:20:03.720 --> 00:20:06.400
<v Speaker 2>main racing studio as part of future layoffs. According to

411
00:20:06.400 --> 00:20:09.359
<v Speaker 2>some reports, this is from Alex Co at Dual Shockers.

412
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<v Speaker 2>Following yesterday's cancelation of the Black Panther game by Electronic

413
00:20:13.519 --> 00:20:16.319
<v Speaker 2>Arts and closing the studio working on it, Cliffhanger Games,

414
00:20:16.759 --> 00:20:19.079
<v Speaker 2>it seems more layoffs might be planned for the video

415
00:20:19.079 --> 00:20:21.640
<v Speaker 2>game company this time. The latest rumor suggests that one

416
00:20:21.640 --> 00:20:25.359
<v Speaker 2>of EA's newest studio acquisitions is not only facing layoffs,

417
00:20:25.519 --> 00:20:29.079
<v Speaker 2>but also reportedly closing its doors completely. The latest rumor

418
00:20:29.119 --> 00:20:31.680
<v Speaker 2>comes from extasists, who has been corrected multiple times when

419
00:20:31.680 --> 00:20:35.279
<v Speaker 2>it comes to insider info. He had that Xbox story

420
00:20:35.359 --> 00:20:39.680
<v Speaker 2>a few weeks back about all of Xbox's plans or whatever,

421
00:20:39.960 --> 00:20:42.359
<v Speaker 2>and I kind of double checked in many of those things.

422
00:20:42.559 --> 00:20:45.119
<v Speaker 2>He had a lot of that right, So I'm like

423
00:20:45.160 --> 00:20:47.400
<v Speaker 2>ready to give exstacists some credit, although who knows what's

424
00:20:47.400 --> 00:20:50.480
<v Speaker 2>actually going to happen here. The cancelation of Black Panther

425
00:20:50.519 --> 00:20:53.440
<v Speaker 2>will not be the only thing. I've been able to

426
00:20:53.519 --> 00:20:55.839
<v Speaker 2>learn that there are about four hundred more layoffs coming

427
00:20:55.880 --> 00:20:58.519
<v Speaker 2>to EA, a total closure of the main headquarters of

428
00:20:58.559 --> 00:21:01.400
<v Speaker 2>code Masters, and that these developers will be integrated into

429
00:21:01.480 --> 00:21:05.319
<v Speaker 2>E a SP which does F one, and a new

430
00:21:05.359 --> 00:21:10.920
<v Speaker 2>need for speed that is already in development. This is

431
00:21:10.960 --> 00:21:13.279
<v Speaker 2>the thing that people hate about EA, maybe the most

432
00:21:13.960 --> 00:21:19.480
<v Speaker 2>buy in the studio and closing it years later. Like Bear, Honestly,

433
00:21:19.519 --> 00:21:22.319
<v Speaker 2>it feels like they just acquired code Masters, They maybe

434
00:21:22.319 --> 00:21:25.039
<v Speaker 2>did a couple of the code Masters annual racing games,

435
00:21:25.599 --> 00:21:26.519
<v Speaker 2>and now here we are.

436
00:21:28.799 --> 00:21:30.400
<v Speaker 1>Yeah, God, there's a lot of people.

437
00:21:30.160 --> 00:21:32.079
<v Speaker 2>That work there, so I don't hope that it collapses,

438
00:21:32.079 --> 00:21:35.279
<v Speaker 2>But honestly, EA, do we even need you like, why

439
00:21:35.319 --> 00:21:37.880
<v Speaker 2>do like, I'm pretty sick of this.

440
00:21:39.440 --> 00:21:39.480
<v Speaker 3>This.

441
00:21:39.880 --> 00:21:41.680
<v Speaker 2>Okay, wh who knows what Code Master's future would have

442
00:21:41.720 --> 00:21:43.440
<v Speaker 2>been like had they not been acquired. There's always that

443
00:21:43.440 --> 00:21:47.119
<v Speaker 2>that that you should consider. But still this looks terrible, right,

444
00:21:47.440 --> 00:21:50.079
<v Speaker 2>it looks awful. And it's it's e A doing e

445
00:21:50.160 --> 00:21:50.839
<v Speaker 2>A things again.

446
00:21:50.880 --> 00:21:54.319
<v Speaker 3>It's it's it's it's what people you know, when they

447
00:21:54.319 --> 00:21:57.240
<v Speaker 3>bought BioWare they thought by the joke was, oh, sorry, BioWare,

448
00:21:57.319 --> 00:21:59.440
<v Speaker 3>you're out. It's it's it's it's over for you because

449
00:21:59.440 --> 00:22:02.079
<v Speaker 3>e A owns you now, and who knows, maybe they're

450
00:22:02.119 --> 00:22:06.200
<v Speaker 3>on the clock too, which is unfortunate. They talk about

451
00:22:06.440 --> 00:22:09.279
<v Speaker 3>all those four properties, mass effects not in there either,

452
00:22:09.400 --> 00:22:12.759
<v Speaker 3>and we know you're making that. So but back to

453
00:22:12.799 --> 00:22:16.880
<v Speaker 3>Code Masters, this is wild to me. They were they

454
00:22:16.880 --> 00:22:21.519
<v Speaker 3>were making a successful racing franchise. They get swallowed up

455
00:22:21.559 --> 00:22:24.640
<v Speaker 3>by EA, and now they're rumored to be getting Lets

456
00:22:24.640 --> 00:22:33.400
<v Speaker 3>of Pasture. It's it's it makes covering the industry tougher.

457
00:22:33.400 --> 00:22:36.640
<v Speaker 3>That should be. I think I would love to spend

458
00:22:36.640 --> 00:22:39.519
<v Speaker 3>my time, you know, talking about new game releases and

459
00:22:39.519 --> 00:22:41.559
<v Speaker 3>and you know, all the fun stupid stuff that people

460
00:22:41.599 --> 00:22:44.559
<v Speaker 3>are doing in Elden Ring Night rain right now or whatever.

461
00:22:45.440 --> 00:22:47.799
<v Speaker 3>And and you know that's a minor grape. My my

462
00:22:48.000 --> 00:22:50.119
<v Speaker 3>complaint of oh no, it makes me sad to write

463
00:22:50.119 --> 00:22:54.519
<v Speaker 3>these articles does not compare to the of course, I'm

464
00:22:54.680 --> 00:23:00.359
<v Speaker 3>to make that very very clear. But what the fuck happened? Man? Like,

465
00:23:00.400 --> 00:23:04.200
<v Speaker 3>what what happened that we are now getting into this situation.

466
00:23:04.640 --> 00:23:08.400
<v Speaker 3>It's at this point, I'm just expecting EA and Ubisoft

467
00:23:08.519 --> 00:23:11.480
<v Speaker 3>to merge, make Uba and they'll make one game a

468
00:23:11.559 --> 00:23:15.839
<v Speaker 3>year and they'll just be this big Ivory Tower game

469
00:23:15.960 --> 00:23:20.160
<v Speaker 3>studio in Montreal or whatever, and they'll just be there

470
00:23:20.160 --> 00:23:23.119
<v Speaker 3>own the It's it just none of this makes any

471
00:23:23.119 --> 00:23:24.839
<v Speaker 3>sense to me. And maybe it's just because I don't

472
00:23:24.839 --> 00:23:27.640
<v Speaker 3>have a business background the business know well of why

473
00:23:27.680 --> 00:23:30.359
<v Speaker 3>this made financial sense to just buy a studio and

474
00:23:30.400 --> 00:23:34.799
<v Speaker 3>then close it. I it's it's fucking terrible.

475
00:23:35.279 --> 00:23:38.839
<v Speaker 1>Sorry, I know you're right. Uh it's so.

476
00:23:39.319 --> 00:23:41.640
<v Speaker 2>And you know, sad thing about Code Masters would be

477
00:23:41.640 --> 00:23:43.720
<v Speaker 2>if it did close, And we don't know ben round

478
00:23:43.720 --> 00:23:46.920
<v Speaker 2>since nineteen eighty six or been thousand since nineteen eighty six.

479
00:23:47.440 --> 00:23:49.559
<v Speaker 2>Uh So there's a huge legacy there and it's not

480
00:23:49.640 --> 00:23:51.559
<v Speaker 2>like it's, you know, a couple of games and then

481
00:23:51.599 --> 00:23:53.720
<v Speaker 2>a bunch of years off. It's like they were consistently

482
00:23:53.720 --> 00:23:57.920
<v Speaker 2>putting out several games a year for decades. And you know,

483
00:23:58.920 --> 00:24:02.000
<v Speaker 2>there's a chance that this is miscommunication that some jobs

484
00:24:02.039 --> 00:24:04.200
<v Speaker 2>are getting you know, cut as part of other layoffs

485
00:24:04.240 --> 00:24:07.319
<v Speaker 2>or whatever. But it's clear that they are diminishing the

486
00:24:07.400 --> 00:24:09.640
<v Speaker 2>role of Code Masters because they've already given up the

487
00:24:09.640 --> 00:24:14.200
<v Speaker 2>World Rally cross ip like that is that went back

488
00:24:14.240 --> 00:24:17.400
<v Speaker 2>up and someone else already grabbed that and Naton I believe, yes,

489
00:24:17.480 --> 00:24:20.559
<v Speaker 2>that's right. Code Masters was, you know, putting out an

490
00:24:20.559 --> 00:24:23.559
<v Speaker 2>annual WRC game every year, and the last one they

491
00:24:23.599 --> 00:24:25.319
<v Speaker 2>did was in twenty twenty three, and then they didn't

492
00:24:25.319 --> 00:24:27.519
<v Speaker 2>do one in twenty twenty four, and it's okay, well,

493
00:24:27.759 --> 00:24:28.920
<v Speaker 2>now here's twenty twenty five.

494
00:24:29.000 --> 00:24:30.680
<v Speaker 1>Is that when it's going to pop back up? It's like, no,

495
00:24:30.799 --> 00:24:32.039
<v Speaker 1>EA's done with that.

496
00:24:32.640 --> 00:24:35.480
<v Speaker 2>So they are already taking away some of the projects

497
00:24:35.519 --> 00:24:37.359
<v Speaker 2>that that studio was working on.

498
00:24:37.480 --> 00:24:38.319
<v Speaker 1>It's not like they are.

499
00:24:38.440 --> 00:24:41.359
<v Speaker 2>It doesn't seem like they were going back to dirt instead,

500
00:24:41.400 --> 00:24:43.680
<v Speaker 2>it does sound like they're taking the people from Code

501
00:24:43.720 --> 00:24:45.880
<v Speaker 2>Masters and putting many of them on Need for Speed,

502
00:24:46.000 --> 00:24:50.319
<v Speaker 2>as the story claims, and it's like, okay, I get

503
00:24:50.359 --> 00:24:52.000
<v Speaker 2>the Need for speed is the one of your racing

504
00:24:52.000 --> 00:24:54.720
<v Speaker 2>games that always does just sell. There's a massive audience

505
00:24:54.720 --> 00:24:56.759
<v Speaker 2>for it, even though I think that's kind of weird personally,

506
00:24:57.319 --> 00:24:59.880
<v Speaker 2>but there is a massive audience for it. But man,

507
00:25:00.000 --> 00:25:02.880
<v Speaker 2>what was the point of acquiring code masters just to

508
00:25:02.880 --> 00:25:05.279
<v Speaker 2>make more need for speed games? I thought the idea

509
00:25:05.319 --> 00:25:08.119
<v Speaker 2>was they ton't diversify, and now that's not what they're thinking.

510
00:25:09.759 --> 00:25:12.559
<v Speaker 2>All right, let's see here, let's take a quick break.

511
00:25:12.599 --> 00:25:14.559
<v Speaker 2>We'll come back plenty of more headlines. If you want

512
00:25:14.559 --> 00:25:16.519
<v Speaker 2>to miss out on these breaks, you can always go

513
00:25:16.559 --> 00:25:18.799
<v Speaker 2>to giant bomb dot com slash join and you can

514
00:25:18.799 --> 00:25:20.000
<v Speaker 2>get the ad free podcasts.

515
00:25:20.039 --> 00:25:20.240
<v Speaker 1>There.

516
00:25:20.319 --> 00:25:23.400
<v Speaker 2>Go do that in the meantime everyone else. Here are

517
00:25:23.400 --> 00:25:27.680
<v Speaker 2>the ads. This episode of giant Bomb is brought to

518
00:25:27.720 --> 00:25:31.599
<v Speaker 2>you by GiantBomb dot com slash Join. Join us there,

519
00:25:31.720 --> 00:25:33.960
<v Speaker 2>become a member. It helps us make fun stuff. It

520
00:25:33.960 --> 00:25:37.079
<v Speaker 2>gets you add free content. It also helps us make

521
00:25:37.119 --> 00:25:40.160
<v Speaker 2>some extras here and there that will give exclusively to

522
00:25:40.240 --> 00:25:44.000
<v Speaker 2>you as members. It's giant bomb dot com slash Join

523
00:25:44.440 --> 00:25:46.960
<v Speaker 2>for ten dollars a month or one hundred dollars a year,

524
00:25:47.000 --> 00:25:49.839
<v Speaker 2>where you save twenty dollars. You could support us and

525
00:25:50.000 --> 00:25:52.559
<v Speaker 2>making all the cool stuff that we make over here

526
00:25:52.559 --> 00:25:55.440
<v Speaker 2>at Giant Bomb once again. That's giant bomb dot com.

527
00:25:55.440 --> 00:26:00.759
<v Speaker 2>Slash Join, become a member now, welcome back to mornings.

528
00:26:00.759 --> 00:26:03.880
<v Speaker 2>I'm Jeff Grubb from Giant Bomb. That's Jason Finelli. Let's

529
00:26:03.880 --> 00:26:07.559
<v Speaker 2>get back into the news. Elden Ring Night Rain explodes

530
00:26:07.599 --> 00:26:10.200
<v Speaker 2>on Steam, but is already getting cooked in the reviews.

531
00:26:11.039 --> 00:26:13.200
<v Speaker 2>Here's one of the reviews in the headline, Very bold

532
00:26:13.200 --> 00:26:15.720
<v Speaker 2>of Miyazaki to think I have two friends to play with.

533
00:26:15.839 --> 00:26:19.000
<v Speaker 2>This is from Ethan Gotch at Kotaku. Elden Ring Night

534
00:26:19.079 --> 00:26:21.920
<v Speaker 2>Rain had a huge first night on PC. It's already

535
00:26:21.920 --> 00:26:25.880
<v Speaker 2>from software's second biggest launch ever on Steam. The multiplayer

536
00:26:25.960 --> 00:26:28.200
<v Speaker 2>spin off of the twenty twenty two hit Open World

537
00:26:28.319 --> 00:26:31.519
<v Speaker 2>RPG is already getting hammered by use reviews, as fans

538
00:26:31.519 --> 00:26:34.720
<v Speaker 2>complain about the lack of onboarding, poor communication tools, and

539
00:26:34.759 --> 00:26:36.759
<v Speaker 2>the need to play with friends to have any real

540
00:26:36.759 --> 00:26:40.440
<v Speaker 2>shot at surviving the challenging boss fights. Officially out today

541
00:26:40.480 --> 00:26:43.680
<v Speaker 2>on PlayStation five and Xbox Series X and S, elder

542
00:26:43.720 --> 00:26:46.079
<v Speaker 2>Ring night Rain went live on PC last night around

543
00:26:46.119 --> 00:26:49.720
<v Speaker 2>six pm, and it's already sprang up the Steam charts

544
00:26:49.960 --> 00:26:53.240
<v Speaker 2>with to reach over three hundred thousand concurrent players that

545
00:26:53.319 --> 00:26:56.200
<v Speaker 2>made it the fourth biggest game on Valves storefront and

546
00:26:56.240 --> 00:26:59.680
<v Speaker 2>the second biggest launch from from Software, behind only elden

547
00:26:59.759 --> 00:27:03.440
<v Speaker 2>Ring itself, its namesake and its forty dollars price point.

548
00:27:03.519 --> 00:27:07.759
<v Speaker 2>Clearly did the experimental multiplayer spin off some favors, but

549
00:27:07.799 --> 00:27:10.119
<v Speaker 2>it didn't take long for players to realize that Night

550
00:27:10.200 --> 00:27:12.920
<v Speaker 2>Ring is very much not elden Ring, Unlike its slow

551
00:27:12.960 --> 00:27:17.240
<v Speaker 2>plotting predecessor, spinoff is a battle Reale influenced loot race

552
00:27:17.279 --> 00:27:20.039
<v Speaker 2>in which a session see an entire a Soul's Word

553
00:27:20.119 --> 00:27:23.000
<v Speaker 2>experience condensed into just forty five minutes. It takes them

554
00:27:23.000 --> 00:27:25.480
<v Speaker 2>getting used to, and players are already coming to grips

555
00:27:25.640 --> 00:27:30.039
<v Speaker 2>with Night Rain's notable hostility to explaining itself, even for

556
00:27:30.119 --> 00:27:32.440
<v Speaker 2>a from Software game. And while it does allow for

557
00:27:32.519 --> 00:27:36.039
<v Speaker 2>online solo play or offline solo players, should say, it's

558
00:27:36.160 --> 00:27:39.920
<v Speaker 2>steep difficulty curve more of a right angle, really heavily

559
00:27:40.720 --> 00:27:44.480
<v Speaker 2>rewards group play and coordination. And then there's a bunch

560
00:27:44.640 --> 00:27:47.000
<v Speaker 2>of user reviews here, but they are many people are

561
00:27:47.039 --> 00:27:50.240
<v Speaker 2>just kind of getting at this idea of there is

562
00:27:50.400 --> 00:27:53.799
<v Speaker 2>a game here that probably is good and maybe in

563
00:27:53.839 --> 00:27:57.160
<v Speaker 2>some ways great. It is difficult to find that as

564
00:27:57.200 --> 00:27:59.480
<v Speaker 2>a player just entering this game for the first time,

565
00:28:00.119 --> 00:28:03.000
<v Speaker 2>especially because you need to be with two other people

566
00:28:03.119 --> 00:28:05.359
<v Speaker 2>who have already gone through that process and discovered what

567
00:28:05.440 --> 00:28:07.839
<v Speaker 2>made it good as well, and that is not happening yet.

568
00:28:09.079 --> 00:28:10.839
<v Speaker 2>And I believe that there are going to be people

569
00:28:10.839 --> 00:28:13.039
<v Speaker 2>who eventually end up falling in love in love with

570
00:28:13.079 --> 00:28:15.440
<v Speaker 2>this game, Jason, but I think in this moment, the

571
00:28:15.519 --> 00:28:17.720
<v Speaker 2>idea of asking a lot of people like, okay, by

572
00:28:17.759 --> 00:28:19.400
<v Speaker 2>this game, get two other people that you're going to

573
00:28:19.440 --> 00:28:21.720
<v Speaker 2>play with to buy it, because you're going to need

574
00:28:21.720 --> 00:28:25.039
<v Speaker 2>that because while there is match making, there are no

575
00:28:25.119 --> 00:28:26.160
<v Speaker 2>communication tools.

576
00:28:26.160 --> 00:28:26.440
<v Speaker 1>Really.

577
00:28:26.480 --> 00:28:29.000
<v Speaker 2>There's no in game chat oh where you could type

578
00:28:29.000 --> 00:28:32.160
<v Speaker 2>out your messages, and there's no voice chat inside the game,

579
00:28:32.880 --> 00:28:36.799
<v Speaker 2>so it's like people are match making and everyone's kind

580
00:28:36.799 --> 00:28:39.960
<v Speaker 2>of running in a different direction. Maybe that sorts itself

581
00:28:40.200 --> 00:28:42.240
<v Speaker 2>out over time as people do learn how to play

582
00:28:42.240 --> 00:28:46.839
<v Speaker 2>the game. But I think even regardless, if you're gonna

583
00:28:46.839 --> 00:28:49.920
<v Speaker 2>have random matchmaking without voice chat, you're kind of setting

584
00:28:49.960 --> 00:28:52.960
<v Speaker 2>yourself up for a lot of headaches with how all

585
00:28:53.000 --> 00:28:54.319
<v Speaker 2>your players interact with this game.

586
00:28:54.599 --> 00:28:55.680
<v Speaker 1>How are you feeling about it?

587
00:28:56.440 --> 00:29:00.519
<v Speaker 3>I don't know that I'm surprised, right I hear experimental

588
00:29:00.599 --> 00:29:06.319
<v Speaker 3>multiplayer from a studio that is more known for its

589
00:29:06.319 --> 00:29:08.680
<v Speaker 3>single player stuff. I mean, there's multiplayer aspects to all

590
00:29:08.680 --> 00:29:10.759
<v Speaker 3>the Soul's games short, but but this is like a

591
00:29:10.759 --> 00:29:13.599
<v Speaker 3>as it said in the in the in the article here,

592
00:29:13.680 --> 00:29:18.119
<v Speaker 3>a Battle Royale inspired loot race with three players that

593
00:29:18.160 --> 00:29:21.759
<v Speaker 3>does not fit the elder Ring formula. They people trusted

594
00:29:21.799 --> 00:29:24.599
<v Speaker 3>from Soft to make it fit, but it sounds like

595
00:29:25.079 --> 00:29:28.000
<v Speaker 3>it they may have stumbled a little bit in that

596
00:29:28.079 --> 00:29:31.400
<v Speaker 3>regard the fact that they went with the two thousand

597
00:29:31.440 --> 00:29:33.440
<v Speaker 3>and seven two thousand and eight sweet and that's even

598
00:29:33.480 --> 00:29:39.640
<v Speaker 3>being generous of online multiplayer offerings. No voice chat is

599
00:29:39.920 --> 00:29:42.279
<v Speaker 3>very weird, that's very The fact that the fact that

600
00:29:42.599 --> 00:29:45.359
<v Speaker 3>Call of Duty Modern Warfare two has something that this

601
00:29:45.400 --> 00:29:48.359
<v Speaker 3>brand new twenty twenty five game does not have is

602
00:29:48.400 --> 00:29:53.200
<v Speaker 3>not sitting right with me. Yeah, and someone did put

603
00:29:53.240 --> 00:29:55.519
<v Speaker 3>in chat. I missed who it was, and forgive me.

604
00:29:56.240 --> 00:29:58.599
<v Speaker 3>They may be patching the solo experience to make it

605
00:29:58.680 --> 00:29:59.839
<v Speaker 3>slightly more bearable.

606
00:30:00.400 --> 00:30:02.599
<v Speaker 1>I think I would love that personally.

607
00:30:02.759 --> 00:30:05.240
<v Speaker 3>Yeah, I mean, if there are enough, if they have

608
00:30:05.359 --> 00:30:07.119
<v Speaker 3>enough data that suggests that a lot of people are

609
00:30:07.119 --> 00:30:10.319
<v Speaker 3>trying the solo and they want to patch it down

610
00:30:10.400 --> 00:30:13.000
<v Speaker 3>so that those Solo folks can give a shot the

611
00:30:13.079 --> 00:30:15.960
<v Speaker 3>elden Winge. Players who don't have two friends to play

612
00:30:16.000 --> 00:30:19.039
<v Speaker 3>with are still able to enjoy the game. Great, that's

613
00:30:19.319 --> 00:30:21.279
<v Speaker 3>how it should work. And then if you have a

614
00:30:21.319 --> 00:30:23.359
<v Speaker 3>patch in the middle where if it's a two player game,

615
00:30:23.400 --> 00:30:25.119
<v Speaker 3>maybe the difficulty goes up a little bit, but not

616
00:30:25.200 --> 00:30:29.200
<v Speaker 3>too much. That's fine too. I'm not surprised that that

617
00:30:29.319 --> 00:30:32.759
<v Speaker 3>people who UH were looking for a certain type of

618
00:30:32.799 --> 00:30:35.960
<v Speaker 3>experience with an because of the name elden Ring aren't

619
00:30:35.960 --> 00:30:41.319
<v Speaker 3>getting it. I wonder if they, maybe I would have

620
00:30:41.359 --> 00:30:43.920
<v Speaker 3>had more success without the name on it, like if

621
00:30:43.920 --> 00:30:46.440
<v Speaker 3>it was just inspired by elden Ring or or or

622
00:30:46.519 --> 00:30:49.279
<v Speaker 3>Tales of Elder or something to differentiate it and not

623
00:30:49.359 --> 00:30:52.200
<v Speaker 3>make it sound like a direct sequel or an expansion

624
00:30:52.279 --> 00:30:55.200
<v Speaker 3>or something like that. You know I'm saying, But I

625
00:30:55.359 --> 00:30:57.559
<v Speaker 3>don't know that. It doesn't shock me. I haven't tried yet,

626
00:30:57.559 --> 00:30:59.640
<v Speaker 3>I haven't a chance to UH, and from Soft isn't

627
00:30:59.680 --> 00:31:02.519
<v Speaker 3>usually my bag anyway. But I don't think that I'm

628
00:31:02.559 --> 00:31:06.519
<v Speaker 3>surprised that's something that's so far off from the core

629
00:31:06.640 --> 00:31:10.880
<v Speaker 3>experience of the namesake is turning people off. Maybe with

630
00:31:10.960 --> 00:31:15.599
<v Speaker 3>the patch it'll get fixed, Maybe with easier ways to

631
00:31:15.640 --> 00:31:19.720
<v Speaker 3>connect with random matchmaking, especially in the voice no voice chat.

632
00:31:19.759 --> 00:31:22.039
<v Speaker 3>That's really throwing me that there's no voice chat. That

633
00:31:22.039 --> 00:31:24.480
<v Speaker 3>seems like that's like Nintendo decision right there.

634
00:31:24.400 --> 00:31:24.640
<v Speaker 1>Right now.

635
00:31:24.680 --> 00:31:26.480
<v Speaker 2>I'm sure you like, if you're on console, like you

636
00:31:26.480 --> 00:31:28.880
<v Speaker 2>can just you know, see the person's screen name, makeup

637
00:31:28.880 --> 00:31:31.119
<v Speaker 2>party and connect with the hit away Steam. It's a

638
00:31:31.119 --> 00:31:34.000
<v Speaker 2>little that's like, you know, even if that might be possible,

639
00:31:34.039 --> 00:31:37.000
<v Speaker 2>it's it's a little bit against the way people play

640
00:31:37.039 --> 00:31:40.240
<v Speaker 2>PC games. It's like you're not supposed to like reach

641
00:31:40.279 --> 00:31:43.160
<v Speaker 2>out and start calling the person you're playing with randomly.

642
00:31:43.440 --> 00:31:46.680
<v Speaker 2>So maybe there's a little faux pau situation there. But

643
00:31:46.960 --> 00:31:48.160
<v Speaker 2>you know, also I think people are like, well, I

644
00:31:48.200 --> 00:31:50.079
<v Speaker 2>just if I'm supposed to communicate, just put it in the game,

645
00:31:50.160 --> 00:31:52.039
<v Speaker 2>Like that's how it works in every other game on Steam.

646
00:31:52.119 --> 00:31:54.079
<v Speaker 2>So I wouldn't be here in this game from one

647
00:31:54.079 --> 00:31:56.160
<v Speaker 2>of the biggest developers in the world, and so well,

648
00:31:56.160 --> 00:31:56.880
<v Speaker 2>because they're weird.

649
00:31:57.200 --> 00:31:59.599
<v Speaker 1>They're weird. They're just weird. There's no cross play.

650
00:32:00.559 --> 00:32:02.240
<v Speaker 2>This is a game that definitely feels like you should

651
00:32:02.279 --> 00:32:08.000
<v Speaker 2>have progression that happens where where your characters tied to

652
00:32:08.039 --> 00:32:08.640
<v Speaker 2>a server.

653
00:32:08.519 --> 00:32:10.880
<v Speaker 1>Or something, so you when you're going on these online sessions.

654
00:32:10.880 --> 00:32:11.119
<v Speaker 1>It goes.

655
00:32:11.119 --> 00:32:14.240
<v Speaker 2>But it's like, apparently xbox eron chat was saying, that's

656
00:32:14.319 --> 00:32:17.880
<v Speaker 2>only tied. That only happens for the main person who's playing,

657
00:32:17.920 --> 00:32:20.839
<v Speaker 2>and everyone else who's joining their game doesn't have the

658
00:32:20.880 --> 00:32:22.279
<v Speaker 2>metal World progression.

659
00:32:22.680 --> 00:32:24.279
<v Speaker 1>It's like, yeah, I.

660
00:32:24.240 --> 00:32:27.599
<v Speaker 3>Don't like so if I join your game, only you

661
00:32:27.640 --> 00:32:29.519
<v Speaker 3>get the.

662
00:32:29.359 --> 00:32:32.799
<v Speaker 2>Maybe maybe you get like some certain progressions for your character.

663
00:32:32.880 --> 00:32:35.839
<v Speaker 2>I've only played a little bit, but apparently you don't

664
00:32:35.839 --> 00:32:37.480
<v Speaker 2>get the metal World progression, is what they say, And

665
00:32:37.480 --> 00:32:38.839
<v Speaker 2>I don't know exactly what that means.

666
00:32:39.039 --> 00:32:40.079
<v Speaker 3>Yes either.

667
00:32:40.119 --> 00:32:41.920
<v Speaker 2>I mean, I'm not surprised to hear that, because again,

668
00:32:42.240 --> 00:32:45.880
<v Speaker 2>Weird from Software is weird with this stuff. They make decisions,

669
00:32:45.880 --> 00:32:49.039
<v Speaker 2>they make big choices, and a lot of times that's like, wait,

670
00:32:49.519 --> 00:32:51.720
<v Speaker 2>everyone else does it this way, and a lot of

671
00:32:51.759 --> 00:32:54.240
<v Speaker 2>times it makes it doesn't make sense, but it makes

672
00:32:54.240 --> 00:32:59.680
<v Speaker 2>for fun or creates opportunities for their very fun messaging

673
00:32:59.720 --> 00:33:01.799
<v Speaker 2>system where people are just leaving all kinds of notes

674
00:33:01.799 --> 00:33:03.319
<v Speaker 2>for each other. And it's like, no, that this is

675
00:33:03.319 --> 00:33:05.640
<v Speaker 2>actually a great thing. You put me Verse in all

676
00:33:05.640 --> 00:33:08.000
<v Speaker 2>your games. I know it predates me Verse even but

677
00:33:08.039 --> 00:33:09.599
<v Speaker 2>you put me Verse in all your games and now

678
00:33:09.599 --> 00:33:12.480
<v Speaker 2>we can just enjoy these messages here. It just feels

679
00:33:12.519 --> 00:33:15.599
<v Speaker 2>like it's antithetical to the way you're to the game

680
00:33:15.599 --> 00:33:18.200
<v Speaker 2>that you've built and that you want, and antithetical to

681
00:33:18.240 --> 00:33:19.759
<v Speaker 2>the way you want people to be playing your game,

682
00:33:19.920 --> 00:33:24.519
<v Speaker 2>So that could be a little annoying. Platonic confirms layoffs.

683
00:33:24.519 --> 00:33:26.920
<v Speaker 2>The landscape is shifting, and with it, so must we.

684
00:33:27.160 --> 00:33:30.480
<v Speaker 2>This is from Chris Scullion at VGC. Yuka Leiley, developer

685
00:33:30.480 --> 00:33:33.160
<v Speaker 2>and publisher Platonic Games has confirmed that a number of

686
00:33:33.160 --> 00:33:36.720
<v Speaker 2>its staff has been laid off. Numerous Platonic staffs have

687
00:33:36.799 --> 00:33:39.480
<v Speaker 2>been posting on social media over the past week that

688
00:33:39.519 --> 00:33:42.160
<v Speaker 2>they had lost their jobs, making it increasingly likely that

689
00:33:42.160 --> 00:33:45.640
<v Speaker 2>these weren't individual cases and that Platonic had conducted a

690
00:33:45.680 --> 00:33:48.680
<v Speaker 2>round of layoffs. The company has now officially confirmed this

691
00:33:48.759 --> 00:33:51.519
<v Speaker 2>in a statement on Twitter and Blue Sky, though it

692
00:33:51.559 --> 00:33:54.680
<v Speaker 2>hasn't clarified how many staff are affected. This is one

693
00:33:54.680 --> 00:33:56.599
<v Speaker 2>of those messages we never wanted to have to write.

694
00:33:56.720 --> 00:33:59.559
<v Speaker 2>The statement reads. We've all seen in recent years how

695
00:33:59.599 --> 00:34:02.839
<v Speaker 2>the games industry has been changing, resulting in studio after

696
00:34:02.880 --> 00:34:06.400
<v Speaker 2>studio finding themselves in situations where to continue to exist,

697
00:34:06.480 --> 00:34:10.239
<v Speaker 2>they must make painful decisions decisions that impact the lives

698
00:34:10.239 --> 00:34:13.599
<v Speaker 2>of so many individual developers. Like others, we've felt the

699
00:34:13.679 --> 00:34:17.079
<v Speaker 2>knock gone effects, and after exploring every possible avenue, we've

700
00:34:17.079 --> 00:34:19.559
<v Speaker 2>had to make the incredibly heartbreaking decision to say goodbye

701
00:34:19.599 --> 00:34:23.599
<v Speaker 2>to some truly brilliant members of the Platonic team, Jason.

702
00:34:23.639 --> 00:34:25.559
<v Speaker 2>They kind of go on to say that this is

703
00:34:25.599 --> 00:34:27.960
<v Speaker 2>something that a lot of developers and publishers are dealing with.

704
00:34:28.239 --> 00:34:28.760
<v Speaker 1>They hate this.

705
00:34:29.039 --> 00:34:31.239
<v Speaker 2>They're trying to shift with the times because they feel

706
00:34:31.280 --> 00:34:33.400
<v Speaker 2>like the way games are being financed, the way that

707
00:34:33.440 --> 00:34:36.800
<v Speaker 2>they're being built, has completely changed up on them, and

708
00:34:36.880 --> 00:34:39.599
<v Speaker 2>so they're going to have to start from scratch in

709
00:34:39.639 --> 00:34:44.760
<v Speaker 2>some ways, and that means greatly pairing back. This size

710
00:34:44.800 --> 00:34:47.360
<v Speaker 2>of studio is one that I really wish could find

711
00:34:47.400 --> 00:34:48.199
<v Speaker 2>stable footing.

712
00:34:49.159 --> 00:34:50.920
<v Speaker 1>I hope that does happen.

713
00:34:51.679 --> 00:34:54.679
<v Speaker 2>What do you think the chances of that are of

714
00:34:54.679 --> 00:34:56.920
<v Speaker 2>that of that happening are for in the next couple

715
00:34:56.960 --> 00:34:57.719
<v Speaker 2>of years.

716
00:34:59.119 --> 00:35:02.480
<v Speaker 3>Or Platonic specifically Platonic.

717
00:35:02.159 --> 00:35:05.000
<v Speaker 2>Or a studio of this size, like it feels like

718
00:35:05.039 --> 00:35:08.000
<v Speaker 2>the like all the studios of the size are standing

719
00:35:08.039 --> 00:35:09.280
<v Speaker 2>on Quicksand.

720
00:35:09.480 --> 00:35:11.719
<v Speaker 3>Yes, I would agree with that, just because if you

721
00:35:11.760 --> 00:35:14.679
<v Speaker 3>don't come out with a major hit, and then a

722
00:35:14.719 --> 00:35:16.760
<v Speaker 3>follow up to that major hit that's another major hit.

723
00:35:17.400 --> 00:35:20.199
<v Speaker 3>Like a lot of these these size studios feel like

724
00:35:20.199 --> 00:35:23.280
<v Speaker 3>one and done. Platonic is A is A is a

725
00:35:23.280 --> 00:35:27.159
<v Speaker 3>bit of a exception to that role, even though all

726
00:35:27.199 --> 00:35:29.880
<v Speaker 3>three of their games are in the same universe, right,

727
00:35:30.400 --> 00:35:33.159
<v Speaker 3>Ukulele The Impossible Layer I think was the second one,

728
00:35:33.400 --> 00:35:38.199
<v Speaker 3>and now Replay, which who stop it?

729
00:35:39.519 --> 00:35:43.159
<v Speaker 1>Love it?

730
00:35:43.159 --> 00:35:46.519
<v Speaker 3>That's a hard one to say, so yeah, I mean

731
00:35:46.599 --> 00:35:49.320
<v Speaker 3>they have been able to keep going based on this

732
00:35:49.400 --> 00:35:52.519
<v Speaker 3>little franchise they've built for themselves and the indie clout

733
00:35:52.559 --> 00:35:56.119
<v Speaker 3>that it gained for bringing back the three D platforming genre.

734
00:35:56.159 --> 00:35:58.239
<v Speaker 3>And that's part of it too, right, A lot of

735
00:35:58.239 --> 00:36:01.039
<v Speaker 3>these indie studios like to focus their efforts on a

736
00:36:01.159 --> 00:36:03.840
<v Speaker 3>genre or on a style of game that hasn't been

737
00:36:03.840 --> 00:36:06.960
<v Speaker 3>around in a while. The three D platformer in Ukulele,

738
00:36:07.079 --> 00:36:11.079
<v Speaker 3>the banjo kazui style three D platformer in Ukulele's case

739
00:36:11.199 --> 00:36:15.159
<v Speaker 3>is the example. But then, Okay, you've gotten your nostalgia hit.

740
00:36:15.199 --> 00:36:17.760
<v Speaker 3>Now what you're gonna You're gonna go back to that? Well?

741
00:36:17.880 --> 00:36:20.280
<v Speaker 3>Does that work? How are you going to iterate on

742
00:36:20.320 --> 00:36:24.159
<v Speaker 3>what you've already iterated on without then falling into the

743
00:36:24.159 --> 00:36:26.360
<v Speaker 3>same trap that the genre fell into in the first place,

744
00:36:26.400 --> 00:36:28.880
<v Speaker 3>and that's why people don't make them anymore. So you

745
00:36:28.920 --> 00:36:31.480
<v Speaker 3>need to have you need to have a studio who

746
00:36:32.119 --> 00:36:33.880
<v Speaker 3>or or maybe like maybe in a group of studios

747
00:36:33.920 --> 00:36:36.519
<v Speaker 3>under one umbrella, who can kind of branch out and

748
00:36:36.559 --> 00:36:39.159
<v Speaker 3>do different things even within the same genre. I think

749
00:36:39.199 --> 00:36:41.719
<v Speaker 3>of dot EMU. Yeah when I when I come up

750
00:36:41.719 --> 00:36:42.760
<v Speaker 3>with this, because they have they have a bunch of

751
00:36:42.760 --> 00:36:45.000
<v Speaker 3>beat them ups, but everyone, every one of them feels

752
00:36:45.000 --> 00:36:47.920
<v Speaker 3>different enough, and they're all developed by different studios.

753
00:36:48.000 --> 00:36:50.800
<v Speaker 2>And yes, exactly, they're like a smaller studio that partners

754
00:36:50.800 --> 00:36:51.559
<v Speaker 2>with a lot of other.

755
00:36:51.440 --> 00:36:54.199
<v Speaker 3>Studios, right, and then they partner with IP and license

756
00:36:54.239 --> 00:36:57.000
<v Speaker 3>the IP from I don't know the Sega still owns

757
00:36:57.039 --> 00:36:58.800
<v Speaker 3>Treets of Rage at the time, I'm not sure about that,

758
00:36:59.119 --> 00:37:04.159
<v Speaker 3>But then Marvel Cosmic Invasion and Turtles Freder's Revenge, which

759
00:37:04.199 --> 00:37:07.440
<v Speaker 3>was excellent, so they come to mind. It's sort of

760
00:37:07.440 --> 00:37:10.119
<v Speaker 3>how the strategy seems to work now. Two D beat

761
00:37:10.119 --> 00:37:14.920
<v Speaker 3>them ups maybe easier to develop sort of than a

762
00:37:14.960 --> 00:37:17.400
<v Speaker 3>three D platform, or granted it's all hand drawn pixels,

763
00:37:17.400 --> 00:37:19.840
<v Speaker 3>that's probably takes a little more effort, or maybe just

764
00:37:19.880 --> 00:37:23.599
<v Speaker 3>as much effort than modeling three D, but I don't

765
00:37:23.599 --> 00:37:25.960
<v Speaker 3>know that the I don't know where the development costs

766
00:37:26.000 --> 00:37:30.880
<v Speaker 3>would be in those type of projects. I want to say,

767
00:37:30.960 --> 00:37:34.800
<v Speaker 3>I hope that Platonic comes out of this without, you know,

768
00:37:35.000 --> 00:37:37.639
<v Speaker 3>put a sign on the door it says no longer business.

769
00:37:37.840 --> 00:37:40.119
<v Speaker 3>But I think in order to do that they need

770
00:37:40.880 --> 00:37:45.679
<v Speaker 3>to have another hit that isn't ukulele. They need more IP,

771
00:37:47.000 --> 00:37:49.599
<v Speaker 3>license an IP and adapt the three D genre to it.

772
00:37:50.000 --> 00:37:52.519
<v Speaker 3>Revive gex that seems to be a thing that people

773
00:37:52.519 --> 00:37:56.400
<v Speaker 3>are trying to do now, bring gets back. I don't know,

774
00:37:56.519 --> 00:38:02.480
<v Speaker 3>it's whatever, you know what playton Maybe I'm sorry, Jeff,

775
00:38:02.679 --> 00:38:06.400
<v Speaker 3>you break the glass and you press the button. The

776
00:38:06.480 --> 00:38:10.239
<v Speaker 3>white with the big inflamation paint on it.

777
00:38:10.519 --> 00:38:12.639
<v Speaker 1>Now it tastes.

778
00:38:12.360 --> 00:38:16.400
<v Speaker 3>Of emergency break for pubs, break back pubs.

779
00:38:17.159 --> 00:38:19.360
<v Speaker 2>Actually, I think a Playtonic bubbsy game. I would like

780
00:38:19.400 --> 00:38:22.239
<v Speaker 2>to see that. That would be pretty cool. I think

781
00:38:22.239 --> 00:38:26.119
<v Speaker 2>it's it's a matter of scale, right, dott Emu. And

782
00:38:26.159 --> 00:38:29.199
<v Speaker 2>then like all this slew of indie developers where it's like, hey,

783
00:38:29.320 --> 00:38:32.559
<v Speaker 2>you've been making Silk Song for years.

784
00:38:32.639 --> 00:38:34.119
<v Speaker 1>I was like trying to remember the name. What was

785
00:38:34.119 --> 00:38:34.800
<v Speaker 1>gonna call It's do in.

786
00:38:34.800 --> 00:38:38.679
<v Speaker 2>Heaven you've been h making Silk Song for years, and

787
00:38:38.679 --> 00:38:40.920
<v Speaker 2>it's like, yeah, they can afford to do that because

788
00:38:40.920 --> 00:38:45.239
<v Speaker 2>they're it's a smaller studio that can thrive on the

789
00:38:45.239 --> 00:38:48.280
<v Speaker 2>profits of the game, the first game selling in Steam

790
00:38:48.280 --> 00:38:50.880
<v Speaker 2>sales for years, right that they could just like like

791
00:38:51.079 --> 00:38:52.960
<v Speaker 2>kind of predict that a little bit, like we can

792
00:38:53.039 --> 00:38:55.599
<v Speaker 2>just rely on that to sort of fund everything. I'm

793
00:38:55.639 --> 00:38:58.559
<v Speaker 2>sure there's other funding because they probably are trying bigger things,

794
00:38:58.679 --> 00:39:01.559
<v Speaker 2>especially a successful studio like that, But in a lot

795
00:39:01.559 --> 00:39:03.920
<v Speaker 2>of cases, these smaller studios are just kind of surviving

796
00:39:03.960 --> 00:39:06.400
<v Speaker 2>on the profits of their first game. Platonic was too

797
00:39:06.440 --> 00:39:08.360
<v Speaker 2>big to do that, right They also had a publishing

798
00:39:08.440 --> 00:39:10.280
<v Speaker 2>arm and things they were trying to grow and grow

799
00:39:10.280 --> 00:39:13.199
<v Speaker 2>and grow, And I just don't know if the current

800
00:39:13.199 --> 00:39:17.079
<v Speaker 2>gaming industry can sustain a studio trying to do that

801
00:39:17.280 --> 00:39:20.239
<v Speaker 2>right now. Maybe one, maybe two. There's a couple here

802
00:39:20.280 --> 00:39:21.599
<v Speaker 2>and there that can pull that off, you know, if

803
00:39:21.639 --> 00:39:24.079
<v Speaker 2>you're a little bit bigger, if you're io interactive, like

804
00:39:24.119 --> 00:39:25.920
<v Speaker 2>they're like, hey, let's try that. We're going to publish

805
00:39:25.920 --> 00:39:27.760
<v Speaker 2>some stuff. Although you know that could be treacherous as

806
00:39:27.800 --> 00:39:31.960
<v Speaker 2>well for them. We'll find out, But Platonic is of

807
00:39:32.000 --> 00:39:34.159
<v Speaker 2>that scale where it's like, actually, maybe it is better

808
00:39:34.199 --> 00:39:36.920
<v Speaker 2>to pair back down and try to be more like

809
00:39:37.000 --> 00:39:38.800
<v Speaker 2>a dot emu, where it's like, hey, we could do

810
00:39:38.840 --> 00:39:41.440
<v Speaker 2>this thing very well. Let's partner up with some other studios,

811
00:39:41.639 --> 00:39:43.559
<v Speaker 2>or just have to make smaller games.

812
00:39:43.760 --> 00:39:44.239
<v Speaker 3>I don't know.

813
00:39:45.960 --> 00:39:48.800
<v Speaker 2>Death Stranding two is getting a live game premiere presentation

814
00:39:48.880 --> 00:39:51.519
<v Speaker 2>during Summer Game Fest. This is from Chris Scullion at VGC.

815
00:39:51.840 --> 00:39:54.079
<v Speaker 2>A live game premiere event for Death Stranding two has

816
00:39:54.119 --> 00:39:57.079
<v Speaker 2>been confirmed for Summer Game Fest. The presentation will take

817
00:39:57.119 --> 00:39:59.880
<v Speaker 2>place at the Orpheum Theater in Los Angeles, will be

818
00:40:00.039 --> 00:40:03.079
<v Speaker 2>hosted by Jeff Keeley, and we'll be streamed online. Adeo

819
00:40:03.199 --> 00:40:05.880
<v Speaker 2>Kojima will be in attendance at the event, which is

820
00:40:05.920 --> 00:40:08.639
<v Speaker 2>designed to celebrate the game's upcoming launch with a panel

821
00:40:08.639 --> 00:40:12.960
<v Speaker 2>discussion with special guests, an exclusive live demonstration of the

822
00:40:13.000 --> 00:40:16.079
<v Speaker 2>game in action. A limited number of tickets for the

823
00:40:16.079 --> 00:40:19.039
<v Speaker 2>event are available with those listed interests. We have with

824
00:40:19.039 --> 00:40:23.440
<v Speaker 2>those interested able to register now for a chance to attend. Yeah, hey,

825
00:40:23.360 --> 00:40:24.760
<v Speaker 2>they're really kicking this off.

826
00:40:24.760 --> 00:40:25.079
<v Speaker 1>Obviously.

827
00:40:25.119 --> 00:40:26.599
<v Speaker 2>This is part of his like, I think his world

828
00:40:26.639 --> 00:40:29.360
<v Speaker 2>tour where he's going to take the game to Oh yeah,

829
00:40:29.599 --> 00:40:32.360
<v Speaker 2>right here. It's a Sydney, Tokyo, Paris, London, Soul, Taipei,

830
00:40:32.400 --> 00:40:36.440
<v Speaker 2>Hong Kong, Shanghai, Riad and South Paolo before ending in

831
00:40:36.519 --> 00:40:38.840
<v Speaker 2>Luca in Italy in November.

832
00:40:39.960 --> 00:40:42.039
<v Speaker 1>Yeah, so they're kicking it off here.

833
00:40:42.079 --> 00:40:44.039
<v Speaker 2>Do you think that this is the kind of marketing

834
00:40:44.079 --> 00:40:46.119
<v Speaker 2>campaign that can get des straining to a lot of eyeballs.

835
00:40:46.119 --> 00:40:47.840
<v Speaker 1>I think this is like Summer game Fest. Makes a

836
00:40:47.840 --> 00:40:48.360
<v Speaker 1>lot of sense.

837
00:40:49.079 --> 00:40:51.239
<v Speaker 3>Well, yeah, we were getting it at Summer game Fest

838
00:40:51.239 --> 00:40:53.639
<v Speaker 3>no matter what because of the bromance right with of course,

839
00:40:54.000 --> 00:40:56.880
<v Speaker 3>whether whether we wanted to Kojima there or not, He's

840
00:40:56.920 --> 00:40:59.119
<v Speaker 3>going to be there to support his boy Jeff. You

841
00:40:59.239 --> 00:41:01.440
<v Speaker 3>know it. No, this makes perfect sense. I think it's

842
00:41:01.440 --> 00:41:03.599
<v Speaker 3>a good setting. I think with Keeley as the host,

843
00:41:03.599 --> 00:41:05.239
<v Speaker 3>they obviously have a lot of chemistry. They can they

844
00:41:05.239 --> 00:41:07.480
<v Speaker 3>can put on a good a good like back and

845
00:41:07.519 --> 00:41:09.679
<v Speaker 3>forth fireside chat sort of thing. That's the vibe I'm

846
00:41:09.679 --> 00:41:12.760
<v Speaker 3>getting from this Special guests probably mean some of the

847
00:41:12.840 --> 00:41:15.440
<v Speaker 3>other people, the other celebrities who are in the Kiss,

848
00:41:15.480 --> 00:41:18.119
<v Speaker 3>they're in LA, they're probably in their backyard. Just bring

849
00:41:18.159 --> 00:41:21.679
<v Speaker 3>them in. Yeah, I think this is a neat idea.

850
00:41:22.639 --> 00:41:26.159
<v Speaker 3>I think they're were smart to not compete with Giant

851
00:41:26.159 --> 00:41:27.840
<v Speaker 3>bomb at night and to go on on Sunday. That

852
00:41:27.960 --> 00:41:34.960
<v Speaker 3>was very smart of them not to do that. So yeah,

853
00:41:35.039 --> 00:41:37.119
<v Speaker 3>it's cool. It's a good idea. This is how you

854
00:41:37.119 --> 00:41:39.920
<v Speaker 3>get some some extra gameplay out there. Makes me wonder

855
00:41:40.280 --> 00:41:42.800
<v Speaker 3>if it'll show up at SGF Live as well, But

856
00:41:42.880 --> 00:41:45.280
<v Speaker 3>when I really think about it, yeah, of course it will.

857
00:41:46.360 --> 00:41:48.559
<v Speaker 3>It'll be all over this weekend. So yeah, this is cool.

858
00:41:48.599 --> 00:41:52.039
<v Speaker 3>This is this is a cool little idea. As much

859
00:41:52.039 --> 00:41:54.880
<v Speaker 3>as we talk about speaking of weird, as much as

860
00:41:54.920 --> 00:41:57.159
<v Speaker 3>we talk about how much of an altar and an

861
00:41:57.239 --> 00:42:01.199
<v Speaker 3>artist and you know, weird, Kojuma is nobody talks about

862
00:42:01.239 --> 00:42:04.559
<v Speaker 3>his games better than him, So to give him the

863
00:42:04.599 --> 00:42:07.320
<v Speaker 3>opportunity to do that in this sort of setting makes

864
00:42:07.360 --> 00:42:10.599
<v Speaker 3>perfect sense. Now, is this the PlayStation showcase that you

865
00:42:10.639 --> 00:42:12.719
<v Speaker 3>were that we were talking about, because it is live

866
00:42:12.760 --> 00:42:15.119
<v Speaker 3>streaming on the PlayStation channel.

867
00:42:15.760 --> 00:42:17.880
<v Speaker 2>Yeah, yeah, I was gonna ask that. It's like, so

868
00:42:18.079 --> 00:42:20.440
<v Speaker 2>this does kind of say that we shouldn't expect a

869
00:42:20.440 --> 00:42:23.079
<v Speaker 2>a state of play that would have featured death stranding

870
00:42:23.199 --> 00:42:26.039
<v Speaker 2>right around this time. Maybe that is something that's happening

871
00:42:26.280 --> 00:42:29.519
<v Speaker 2>later in June. Uh, this makes sense that this would

872
00:42:29.519 --> 00:42:31.320
<v Speaker 2>be separate from what I was hearing about just and

873
00:42:31.360 --> 00:42:33.559
<v Speaker 2>that's all I could say. Really, but yes, but this

874
00:42:33.639 --> 00:42:35.639
<v Speaker 2>is going to be on the PlayStation YouTube channel, so yeah,

875
00:42:35.639 --> 00:42:38.079
<v Speaker 2>they're definitely promoting this as a PlayStation thing.

876
00:42:38.199 --> 00:42:40.079
<v Speaker 3>Which of course they are. At first, I was like,

877
00:42:40.079 --> 00:42:42.360
<v Speaker 3>how'd they get the orphium? The orphum is really Larry

878
00:42:42.519 --> 00:42:45.119
<v Speaker 3>usually full around this time. And then I think it's

879
00:42:45.280 --> 00:42:49.199
<v Speaker 3>Ubisoft that takes the orphium. Let's see they have What

880
00:42:49.199 --> 00:42:51.599
<v Speaker 3>are they doing? Do we know what they're doing?

881
00:42:51.639 --> 00:42:53.480
<v Speaker 1>Like? Are they I don't think I've heard anything from

882
00:42:53.519 --> 00:42:54.360
<v Speaker 1>ub Soft. I don't know.

883
00:42:54.920 --> 00:42:58.119
<v Speaker 3>They have a game that's so weird. It's so weird.

884
00:42:58.920 --> 00:43:00.840
<v Speaker 1>Be I'm good and evil to be there the big

885
00:43:00.880 --> 00:43:01.360
<v Speaker 1>game this year?

886
00:43:01.440 --> 00:43:02.559
<v Speaker 3>Yeah, there you go. There it is.

887
00:43:03.239 --> 00:43:07.079
<v Speaker 2>Multi Versus officially closes down and is delisted today. This

888
00:43:07.159 --> 00:43:09.800
<v Speaker 2>is some Chris scullying at VGC. The online service for

889
00:43:09.920 --> 00:43:13.159
<v Speaker 2>Multiverses officially closed down today. This is, of course, the

890
00:43:13.280 --> 00:43:17.400
<v Speaker 2>Warner Brothers Games crossover Smash Brothers rival. The publisher announced

891
00:43:17.400 --> 00:43:19.679
<v Speaker 2>back in January that the game's fifth season would be

892
00:43:19.519 --> 00:43:23.039
<v Speaker 2>to be its last, running from February fifth to May thirtieth,

893
00:43:23.320 --> 00:43:25.159
<v Speaker 2>and then it went offline today.

894
00:43:26.400 --> 00:43:28.400
<v Speaker 1>You were following multiverses there for a while.

895
00:43:29.400 --> 00:43:32.320
<v Speaker 2>It kind of a rough end for a game that

896
00:43:32.360 --> 00:43:35.559
<v Speaker 2>never really found its footing, and I think because Warner

897
00:43:35.599 --> 00:43:37.519
<v Speaker 2>Brothers was directing it in the wrong direction.

898
00:43:38.039 --> 00:43:38.719
<v Speaker 1>But that's my take.

899
00:43:38.760 --> 00:43:43.760
<v Speaker 3>What do you think, farewell, sweet Prince, we hardly knew ye. Well,

900
00:43:43.800 --> 00:43:45.519
<v Speaker 3>we did know yee and then you went away, and

901
00:43:45.559 --> 00:43:46.440
<v Speaker 3>then we had.

902
00:43:47.119 --> 00:43:54.159
<v Speaker 1>Knew you again. Yeah we re knew yee before.

903
00:43:57.119 --> 00:44:01.199
<v Speaker 3>Damn it U? Yeah? What? Like? What the fun? Man? This?

904
00:44:01.199 --> 00:44:04.199
<v Speaker 3>This should have been a slam dunk. There was a

905
00:44:04.280 --> 00:44:07.000
<v Speaker 3>void created by a lack of a new Smash Brothers

906
00:44:07.039 --> 00:44:10.320
<v Speaker 3>Ultimate had gotten all of its characters out. This should

907
00:44:10.400 --> 00:44:12.920
<v Speaker 3>have been a slam dunk with all of the ip

908
00:44:13.239 --> 00:44:16.039
<v Speaker 3>even in the game. You had Game of Thrones, you

909
00:44:16.119 --> 00:44:19.800
<v Speaker 3>had Scooby Doo, you had DC Superheroes, you had Rick

910
00:44:19.840 --> 00:44:23.079
<v Speaker 3>and Morty, all of those premier names in one game

911
00:44:24.159 --> 00:44:28.960
<v Speaker 3>in a silly slapstick platform fighter. It should have been

912
00:44:29.280 --> 00:44:33.960
<v Speaker 3>a slam dunk. And the fact that it's not continuing,

913
00:44:34.400 --> 00:44:37.519
<v Speaker 3>but not for any fault of player. First, because of

914
00:44:37.559 --> 00:44:43.679
<v Speaker 3>all of the bullshit shenanigans surrounding it is it makes

915
00:44:43.679 --> 00:44:46.800
<v Speaker 3>my skin crawl right this it should have been a

916
00:44:46.840 --> 00:44:50.039
<v Speaker 3>no brainer. And the game was fun. It was fun

917
00:44:50.079 --> 00:44:52.800
<v Speaker 3>before it went away, and it was fun. After it

918
00:44:52.840 --> 00:44:59.000
<v Speaker 3>came back. I enjoyed playing this game, and I just

919
00:44:59.280 --> 00:45:02.400
<v Speaker 3>cannot wrap my head around the fact that they fumbled

920
00:45:02.719 --> 00:45:08.440
<v Speaker 3>this bag so much. It is astounding to me that

921
00:45:08.559 --> 00:45:13.239
<v Speaker 3>this game is not continuing that I've been trying to

922
00:45:13.840 --> 00:45:17.760
<v Speaker 3>think of the exact moment where it all fell apart.

923
00:45:18.639 --> 00:45:22.239
<v Speaker 3>I don't know that I disagree at the time with

924
00:45:22.360 --> 00:45:25.880
<v Speaker 3>them taking it out of beta, but if you're gonna

925
00:45:25.880 --> 00:45:31.039
<v Speaker 3>do that, you better relaunch with guns fucking blazing. And

926
00:45:31.039 --> 00:45:32.239
<v Speaker 3>they didn't like a big.

927
00:45:32.079 --> 00:45:33.719
<v Speaker 1>Change, like a big shift has happened.

928
00:45:34.119 --> 00:45:36.360
<v Speaker 3>They didn't do that. It felt like the exact same

929
00:45:36.400 --> 00:45:39.840
<v Speaker 3>game with extra characters. It was one point oh, but

930
00:45:40.079 --> 00:45:43.960
<v Speaker 3>without the smooth transition from beta to one point oh.

931
00:45:44.000 --> 00:45:45.960
<v Speaker 3>And if you go back and watch the live streams

932
00:45:45.960 --> 00:45:47.960
<v Speaker 3>of when they're coming back and they're talking about why

933
00:45:48.000 --> 00:45:50.480
<v Speaker 3>they were doing this and how like the strategy, you

934
00:45:50.519 --> 00:45:54.599
<v Speaker 3>can just see in their faces that they have no

935
00:45:54.800 --> 00:45:57.760
<v Speaker 3>control over this and this is not what they want

936
00:45:57.800 --> 00:46:01.320
<v Speaker 3>to do, but they're being told they have by people

937
00:46:01.320 --> 00:46:03.880
<v Speaker 3>who don't know what the goddamn fuck they're doing.

938
00:46:03.960 --> 00:46:07.280
<v Speaker 2>So and the people who like have this idea of

939
00:46:07.320 --> 00:46:09.960
<v Speaker 2>like this game can be so much more than it

940
00:46:09.960 --> 00:46:12.199
<v Speaker 2>ever really could have been. It could have just been

941
00:46:12.199 --> 00:46:15.159
<v Speaker 2>a successful video game. We're saying on Decides last night.

942
00:46:15.199 --> 00:46:17.440
<v Speaker 2>They could have just made it a product. It could

943
00:46:17.440 --> 00:46:19.599
<v Speaker 2>have just put a price on this game and sold

944
00:46:19.599 --> 00:46:21.519
<v Speaker 2>it like the Nickelodeon games, and it would have done

945
00:46:21.519 --> 00:46:23.639
<v Speaker 2>way better than Nickeladien games because it was a better game.

946
00:46:24.840 --> 00:46:27.039
<v Speaker 2>And they just didn't want to do that because they

947
00:46:27.039 --> 00:46:29.239
<v Speaker 2>had stars in their eyes or dollars signs in their

948
00:46:29.280 --> 00:46:31.880
<v Speaker 2>eyes for a live service game that would just be

949
00:46:32.039 --> 00:46:34.679
<v Speaker 2>the equivalent of Smash Brothers, but free to play, and

950
00:46:34.719 --> 00:46:36.639
<v Speaker 2>every time a new character got announced, people would freak

951
00:46:36.639 --> 00:46:38.920
<v Speaker 2>out the like the way they do for Smash Brothers characters,

952
00:46:39.320 --> 00:46:42.719
<v Speaker 2>and it's like, no, you gotta you're gonna have to

953
00:46:42.760 --> 00:46:45.480
<v Speaker 2>earn that. Don't don't start with that as the goal.

954
00:46:45.559 --> 00:46:47.920
<v Speaker 2>That's like a that's like step five. You got so

955
00:46:48.559 --> 00:46:50.280
<v Speaker 2>much stuff to figure out if you ever get there,

956
00:46:50.320 --> 00:46:51.519
<v Speaker 2>which you probably.

957
00:46:51.159 --> 00:46:54.079
<v Speaker 1>Won't, So just sell us a video game. Just do that.

958
00:46:54.119 --> 00:46:56.039
<v Speaker 2>And then the business model was the exact opposite and

959
00:46:56.159 --> 00:46:58.599
<v Speaker 2>was kind of toxic for the game and just turned

960
00:46:58.760 --> 00:46:59.559
<v Speaker 2>a lot of people off.

961
00:46:59.639 --> 00:47:02.440
<v Speaker 3>I think not only that, if you're going to introduce

962
00:47:02.440 --> 00:47:04.320
<v Speaker 3>a brand new character and try to do it in

963
00:47:04.360 --> 00:47:06.519
<v Speaker 3>the same way that Super Smash Brothers does. You're not

964
00:47:06.599 --> 00:47:10.400
<v Speaker 3>going to do that because no one makes trailers like

965
00:47:10.559 --> 00:47:11.760
<v Speaker 3>as a Hero Sakarai.

966
00:47:11.920 --> 00:47:13.679
<v Speaker 1>They just don't.

967
00:47:14.400 --> 00:47:17.000
<v Speaker 3>I go back to the Switch direct that we watch

968
00:47:17.079 --> 00:47:19.599
<v Speaker 3>together and all of us going, this is a Sacarai trailer.

969
00:47:19.760 --> 00:47:21.920
<v Speaker 3>You could just see it's a Sacarai trailer. When Kirbeer

970
00:47:22.000 --> 00:47:23.719
<v Speaker 3>Rider showed up, he just has a style to him

971
00:47:23.960 --> 00:47:27.199
<v Speaker 3>and a flair for the dramatic to him that they

972
00:47:27.239 --> 00:47:30.760
<v Speaker 3>never replicated with their trailers. Like go back and watch

973
00:47:30.800 --> 00:47:33.880
<v Speaker 3>in particular, I think it's Rick Sanchez specifically. The Rick

974
00:47:33.960 --> 00:47:37.800
<v Speaker 3>Sanchez reveal trailer is just thirty seconds of gameplay where

975
00:47:37.800 --> 00:47:40.519
<v Speaker 3>it's two characters fighting and the portal shows up and

976
00:47:40.519 --> 00:47:43.079
<v Speaker 3>he walks through it and he looks like it's an

977
00:47:43.159 --> 00:47:45.480
<v Speaker 3>alpha model or even like a pre alpha model that

978
00:47:45.480 --> 00:47:47.559
<v Speaker 3>they didn't want to use. You can just tell that

979
00:47:47.599 --> 00:47:49.239
<v Speaker 3>they were told to make a trailer and they were

980
00:47:49.280 --> 00:47:51.880
<v Speaker 3>just like shit, all right, I guess we have to

981
00:47:51.920 --> 00:47:54.800
<v Speaker 3>do this now. Everything about this game was mismanaged. I

982
00:47:54.800 --> 00:47:57.800
<v Speaker 3>feel so terrible for this studio and if they could

983
00:47:57.800 --> 00:48:00.000
<v Speaker 3>all get the gang back together and make a player

984
00:48:00.159 --> 00:48:03.639
<v Speaker 3>form Fighter, either with different ip or even original and

985
00:48:03.719 --> 00:48:06.079
<v Speaker 3>just say hey, we made multiverses, now we're trying something different.

986
00:48:06.280 --> 00:48:08.360
<v Speaker 3>I would be there day one because the game was fun.

987
00:48:09.239 --> 00:48:12.159
<v Speaker 2>Yep, it's frustrating as a lot of these new stories

988
00:48:12.159 --> 00:48:17.039
<v Speaker 2>today have been. I hope that the people who were

989
00:48:17.079 --> 00:48:19.199
<v Speaker 2>at player first can kind of get out of the

990
00:48:19.239 --> 00:48:21.880
<v Speaker 2>situation and try something new and like come back and

991
00:48:21.880 --> 00:48:25.840
<v Speaker 2>be like, look, see see what we could do untethered

992
00:48:25.960 --> 00:48:28.320
<v Speaker 2>from a big dumb publisher like w B, which is

993
00:48:28.599 --> 00:48:33.119
<v Speaker 2>the biggest and dumbest of publishers. Oh my god, wait,

994
00:48:33.199 --> 00:48:39.079
<v Speaker 2>oh my god, the President is dead in hell Divers too, everybody,

995
00:48:37.800 --> 00:48:43.800
<v Speaker 2>The President of Super Earth has been killed in action

996
00:48:43.920 --> 00:48:47.920
<v Speaker 2>by the Illumina Tea during the fall of Prosperity City.

997
00:48:48.199 --> 00:48:50.880
<v Speaker 2>That was the message that greeted Hell Divers two players

998
00:48:50.920 --> 00:48:53.480
<v Speaker 2>when they logged on last night in one last bid

999
00:48:53.840 --> 00:48:57.719
<v Speaker 2>to repel their invading squid like foes. Some truthers think

1000
00:48:57.760 --> 00:49:00.320
<v Speaker 2>that this was an inside job. When the dust settled

1001
00:49:00.360 --> 00:49:02.679
<v Speaker 2>Friday morning, the battle to save Super Earth was over

1002
00:49:02.760 --> 00:49:05.599
<v Speaker 2>and players had succeeded in winning the Extraction Shooters biggest

1003
00:49:05.599 --> 00:49:10.679
<v Speaker 2>showdown since it launched. So yeah, okay, I just wanted

1004
00:49:10.679 --> 00:49:13.440
<v Speaker 2>to do the joke. That's really what this I just

1005
00:49:13.480 --> 00:49:15.480
<v Speaker 2>saw the headline. I was like, Ethan, gotcha, well done.

1006
00:49:15.840 --> 00:49:18.679
<v Speaker 2>You give me a fun thing to do. I hell

1007
00:49:18.760 --> 00:49:20.360
<v Speaker 2>divers Dude two does just seem like it's one of

1008
00:49:20.400 --> 00:49:23.360
<v Speaker 2>those games that's in like a bunch of different states

1009
00:49:23.400 --> 00:49:26.880
<v Speaker 2>at the same time. It's a schroding RS video game

1010
00:49:27.159 --> 00:49:29.840
<v Speaker 2>where it seems like it's completely fine, and then it

1011
00:49:29.840 --> 00:49:33.280
<v Speaker 2>seems like, man, maybe it's winding down, and then it's like, no,

1012
00:49:33.360 --> 00:49:34.480
<v Speaker 2>actually it is popping off again.

1013
00:49:34.480 --> 00:49:35.239
<v Speaker 1>There's new content.

1014
00:49:35.239 --> 00:49:37.599
<v Speaker 2>People were waiting for this, and it's like, oh man,

1015
00:49:37.639 --> 00:49:39.599
<v Speaker 2>more people are playing than a long time. And then

1016
00:49:39.639 --> 00:49:42.400
<v Speaker 2>as soon as they kind of finished that content, apparently

1017
00:49:42.400 --> 00:49:44.639
<v Speaker 2>a bunch of Chinese players went and review bombed the game,

1018
00:49:44.920 --> 00:49:46.760
<v Speaker 2>so it's like they played it and then they're like

1019
00:49:46.800 --> 00:49:49.039
<v Speaker 2>review I'm like, Okay, what the fuck is going on

1020
00:49:49.079 --> 00:49:50.440
<v Speaker 2>over there?

1021
00:49:50.960 --> 00:49:51.599
<v Speaker 1>I don't know.

1022
00:49:51.920 --> 00:49:55.519
<v Speaker 2>I think that makes it actually pretty standard for a

1023
00:49:55.559 --> 00:49:58.199
<v Speaker 2>live service game, right. These things always seem like, think

1024
00:49:58.199 --> 00:50:01.960
<v Speaker 2>about the way Destiny was forever but for several years

1025
00:50:01.960 --> 00:50:04.239
<v Speaker 2>there for Destiny one and then Destiny two, where it's

1026
00:50:04.239 --> 00:50:06.679
<v Speaker 2>like you could ask any person who had been playing

1027
00:50:06.679 --> 00:50:08.679
<v Speaker 2>that game, like go Loo with their Steam profile one

1028
00:50:08.679 --> 00:50:10.960
<v Speaker 2>thousand plus hours, you can ask them how they feel

1029
00:50:10.960 --> 00:50:13.519
<v Speaker 2>about Destiny, and you would get a million different answers,

1030
00:50:14.119 --> 00:50:16.119
<v Speaker 2>and so I think that the fact that Hell Divers

1031
00:50:16.159 --> 00:50:18.920
<v Speaker 2>two is in that zone is maybe even kind of

1032
00:50:18.920 --> 00:50:21.440
<v Speaker 2>a good sign. It's like that is the natural state

1033
00:50:21.440 --> 00:50:22.760
<v Speaker 2>of a live service game, right.

1034
00:50:23.119 --> 00:50:24.519
<v Speaker 3>That's how it should be. I mean, that's how the

1035
00:50:24.760 --> 00:50:27.760
<v Speaker 3>most successful live service games they build on these moments.

1036
00:50:29.119 --> 00:50:31.320
<v Speaker 3>The one, the one that really started at all really

1037
00:50:31.400 --> 00:50:33.320
<v Speaker 3>was the Rocket and Fortnite. I still think about that

1038
00:50:33.920 --> 00:50:35.880
<v Speaker 3>and how that the rocket blew up and shatout the sky,

1039
00:50:35.960 --> 00:50:38.199
<v Speaker 3>and so to keep having these little moments in your

1040
00:50:38.199 --> 00:50:41.079
<v Speaker 3>game and to keep driving the story in that way,

1041
00:50:41.159 --> 00:50:43.119
<v Speaker 3>it's how it should be. It's how Destiny two is.

1042
00:50:43.440 --> 00:50:45.840
<v Speaker 3>It's how at the other one that you mentioned there

1043
00:50:45.880 --> 00:50:47.119
<v Speaker 3>is I can't remember the name of all a sudden,

1044
00:50:47.239 --> 00:50:49.840
<v Speaker 3>I'm blinking, but yeah, the fact that so many different

1045
00:50:49.840 --> 00:50:51.719
<v Speaker 3>people are playing this game in so many different ways

1046
00:50:51.760 --> 00:50:54.440
<v Speaker 3>and developing their own relationship with the game is the

1047
00:50:54.440 --> 00:50:58.280
<v Speaker 3>sweet spot, and I think they're getting there. My nephew,

1048
00:50:58.760 --> 00:51:03.519
<v Speaker 3>he's a fourteen fifteen something like that. He got a

1049
00:51:03.519 --> 00:51:05.519
<v Speaker 3>play Station five this past Christmas and Hell Divers two

1050
00:51:05.559 --> 00:51:08.920
<v Speaker 3>was first first on his list, still talking about it,

1051
00:51:09.480 --> 00:51:12.559
<v Speaker 3>and I like he texted me about this. They got

1052
00:51:12.559 --> 00:51:16.039
<v Speaker 3>the president in hell Divers. I'm like, I'm glad you

1053
00:51:16.199 --> 00:51:18.119
<v Speaker 3>prefaced that, and lad you're smart enough to preference that,

1054
00:51:18.960 --> 00:51:21.320
<v Speaker 3>which you sir Chat is mad at you.

1055
00:51:23.400 --> 00:51:24.960
<v Speaker 1>We all have to just I just was trying to

1056
00:51:24.960 --> 00:51:25.760
<v Speaker 1>wake everybody up.

1057
00:51:27.320 --> 00:51:29.960
<v Speaker 3>Seems like you did that. But yeah, I think the uh,

1058
00:51:30.519 --> 00:51:33.920
<v Speaker 3>I think this is a good This is a good headline.

1059
00:51:33.960 --> 00:51:37.559
<v Speaker 3>It's good news for hell Divers too. It's something that

1060
00:51:38.199 --> 00:51:42.400
<v Speaker 3>grabs the attention and lets people remember that you're there, especially,

1061
00:51:42.480 --> 00:51:44.679
<v Speaker 3>you know, amongst all of the news that we've dealt

1062
00:51:44.679 --> 00:51:48.079
<v Speaker 3>with today. It's yeah, good for them. Keep up the

1063
00:51:48.119 --> 00:51:52.119
<v Speaker 3>weird storylines that keep people coming back and wake up

1064
00:51:52.119 --> 00:51:52.519
<v Speaker 3>the chat.

1065
00:51:53.079 --> 00:51:56.559
<v Speaker 1>That's right, exactly. Last story. We'll just do this one

1066
00:51:56.599 --> 00:51:57.079
<v Speaker 1>real quick.

1067
00:51:57.280 --> 00:52:00.800
<v Speaker 2>A Concord developer's commemorative release plaque is being auctioned at

1068
00:52:00.840 --> 00:52:04.199
<v Speaker 2>a good will store. It's just like, you know, like

1069
00:52:04.239 --> 00:52:07.039
<v Speaker 2>when an album goes like gold or platinum and they

1070
00:52:07.119 --> 00:52:08.800
<v Speaker 2>put like an artist puts that stuff on the wall.

1071
00:52:08.800 --> 00:52:10.239
<v Speaker 2>It looks a lot like that, but for when they

1072
00:52:10.320 --> 00:52:12.400
<v Speaker 2>print the version of the game, so it's the disc

1073
00:52:12.800 --> 00:52:15.159
<v Speaker 2>and the cover and then the developer's name or whatever,

1074
00:52:15.199 --> 00:52:17.559
<v Speaker 2>and the developer's name has been confirmed by I think.

1075
00:52:17.480 --> 00:52:18.599
<v Speaker 1>VGC or some people.

1076
00:52:18.960 --> 00:52:21.039
<v Speaker 2>Uh this the bidding for this thing on the goodwill

1077
00:52:21.079 --> 00:52:22.840
<v Speaker 2>website is up to three thousand dollars.

1078
00:52:22.840 --> 00:52:24.639
<v Speaker 1>It's three thousand two dollars.

1079
00:52:24.679 --> 00:52:28.559
<v Speaker 2>So that's the most excitement anyone's ever had for Concord

1080
00:52:28.920 --> 00:52:30.480
<v Speaker 2>is happening right now for this thing.

1081
00:52:30.880 --> 00:52:35.000
<v Speaker 3>Somebody, somebody was commenting on Blue Sky about this. At

1082
00:52:35.039 --> 00:52:38.920
<v Speaker 3>some point, this particular plaque is going to make more

1083
00:52:38.960 --> 00:52:43.679
<v Speaker 3>than the game did, and I was like, oh no.

1084
00:52:43.880 --> 00:52:46.960
<v Speaker 1>Just inherently, yeah, that game lost so much money, right, Yeah, I.

1085
00:52:46.920 --> 00:52:48.559
<v Speaker 3>Don't Yeah, I don't want to kick you know, I

1086
00:52:48.559 --> 00:52:50.480
<v Speaker 3>don't want to beat a dead horse or kick anybody

1087
00:52:50.559 --> 00:52:56.000
<v Speaker 3>while they're sure down. But oh god, is it.

1088
00:52:56.079 --> 00:53:00.760
<v Speaker 2>Like it's an artifact of like gaming's recent mistakes, right,

1089
00:53:00.800 --> 00:53:03.880
<v Speaker 2>That's what this is. It just represents the whole wrongheaded

1090
00:53:04.079 --> 00:53:06.960
<v Speaker 2>thinking about the way to approach people who play video

1091
00:53:07.000 --> 00:53:10.239
<v Speaker 2>games so that will spend money on your stuff. And yeah,

1092
00:53:10.280 --> 00:53:13.440
<v Speaker 2>this is just like emblematic of that moment is which

1093
00:53:13.480 --> 00:53:14.960
<v Speaker 2>is ongoing in a lot of ways.

1094
00:53:14.960 --> 00:53:16.599
<v Speaker 1>But this is this is like it's going to be

1095
00:53:16.599 --> 00:53:17.599
<v Speaker 1>the poster child for that.

1096
00:53:17.679 --> 00:53:21.440
<v Speaker 3>It really is a tangible piece of gaming history. For

1097
00:53:21.519 --> 00:53:23.800
<v Speaker 3>all of the wrong reasons exactly.

1098
00:53:24.280 --> 00:53:26.800
<v Speaker 2>All right, let's get to the poll question. This one

1099
00:53:26.880 --> 00:53:29.320
<v Speaker 2>is from yesterday. I'm going to vote right now. Do

1100
00:53:29.400 --> 00:53:32.360
<v Speaker 2>you think PERSONA four will get announced at Summer Game Fest.

1101
00:53:32.719 --> 00:53:35.480
<v Speaker 2>I'm gonna get my hopes up and say yes. I know,

1102
00:53:35.599 --> 00:53:38.719
<v Speaker 2>like there's still a good chance it won't happen, but

1103
00:53:38.840 --> 00:53:41.039
<v Speaker 2>I am in the majority. Sixty seven percent of people

1104
00:53:41.119 --> 00:53:43.400
<v Speaker 2>think it will get announced at Summer Game Fest.

1105
00:53:43.840 --> 00:53:47.559
<v Speaker 1>Thirty three percent say no. So there you go. What

1106
00:53:47.599 --> 00:53:48.880
<v Speaker 1>do you think, Jason, you think there's a chance.

1107
00:53:49.000 --> 00:53:51.280
<v Speaker 3>I'm going to be I'm going to be a pedantic

1108
00:53:51.320 --> 00:53:54.840
<v Speaker 3>asshole and say no, it'll be at Xbox.

1109
00:53:55.440 --> 00:53:55.679
<v Speaker 1>Yeah.

1110
00:53:55.719 --> 00:53:59.800
<v Speaker 3>Okay, that's because at let's enn, Xbox seem to be cozy.

1111
00:54:00.119 --> 00:54:00.320
<v Speaker 1>Yes.

1112
00:54:00.719 --> 00:54:02.679
<v Speaker 3>So if it's going to be anywhere this next weekend,

1113
00:54:02.840 --> 00:54:04.519
<v Speaker 3>I think it's going to be at the Xbox Showcase.

1114
00:54:05.760 --> 00:54:08.360
<v Speaker 2>Thank you Skalker for your first super chat on the stream.

1115
00:54:08.400 --> 00:54:10.840
<v Speaker 2>I appreciate that. If anyone else wants to like try

1116
00:54:10.880 --> 00:54:12.920
<v Speaker 2>to burst into the show drop a super chat, I'll

1117
00:54:13.000 --> 00:54:14.639
<v Speaker 2>keep my eyes on those. Feel free to do that

1118
00:54:14.920 --> 00:54:17.280
<v Speaker 2>on the episodes going forward. And that's on YouTube for

1119
00:54:17.320 --> 00:54:20.320
<v Speaker 2>audio listeners that are wondering later. So maybe we'll get

1120
00:54:20.320 --> 00:54:23.159
<v Speaker 2>some messages from the audience going forward. Ye, all right,

1121
00:54:23.280 --> 00:54:25.360
<v Speaker 2>we have a new poll question. We'll get to that

1122
00:54:25.440 --> 00:54:28.039
<v Speaker 2>here in a moment before we do that, Jason Finelli,

1123
00:54:28.079 --> 00:54:29.599
<v Speaker 2>why don't you tell people where they can find you

1124
00:54:29.639 --> 00:54:31.440
<v Speaker 2>on the internet, what you have going on and all

1125
00:54:31.519 --> 00:54:32.280
<v Speaker 2>that good stuff.

1126
00:54:32.840 --> 00:54:36.960
<v Speaker 3>Yes, you can find me at big Man Finelle on

1127
00:54:37.079 --> 00:54:40.000
<v Speaker 3>basically all social media that there is, Instagram. I am

1128
00:54:40.000 --> 00:54:44.320
<v Speaker 3>most active on Blue Sky and Instagram because Instagram takes

1129
00:54:44.360 --> 00:54:46.440
<v Speaker 3>my pictures to Facebook nice and conveniently for me, so

1130
00:54:46.480 --> 00:54:48.320
<v Speaker 3>I don't have to go on there, and blue Sky

1131
00:54:48.400 --> 00:54:50.320
<v Speaker 3>is just better than X. I don't make the rules,

1132
00:54:50.320 --> 00:54:57.639
<v Speaker 3>it just is. So that's where I'm mostly hanging out

1133
00:54:57.800 --> 00:55:02.000
<v Speaker 3>a lot of stuff on GameSpot recently GameSpot. Oh wow, here,

1134
00:55:02.079 --> 00:55:04.360
<v Speaker 3>what is he is? That? Is that the voice of Mitch?

1135
00:55:05.000 --> 00:55:07.199
<v Speaker 1>Yes, that's Mitch.

1136
00:55:07.559 --> 00:55:10.159
<v Speaker 4>I gotta give you important information about this persona situation

1137
00:55:10.239 --> 00:55:11.519
<v Speaker 4>before you make your decisions.

1138
00:55:11.760 --> 00:55:12.559
<v Speaker 1>Oh no, breaking news.

1139
00:55:12.639 --> 00:55:13.320
<v Speaker 3>Where's the music?

1140
00:55:13.519 --> 00:55:14.320
<v Speaker 1>Where's the music?

1141
00:55:14.639 --> 00:55:18.039
<v Speaker 4>It's been pointed out to me that these voice actors

1142
00:55:18.480 --> 00:55:20.719
<v Speaker 4>have been coming out and talking about how they aren't

1143
00:55:20.719 --> 00:55:23.079
<v Speaker 4>going to be in the new game in the same

1144
00:55:23.159 --> 00:55:26.239
<v Speaker 4>exact order that their respective characters join.

1145
00:55:26.320 --> 00:55:27.920
<v Speaker 1>Your party in persona four.

1146
00:55:28.320 --> 00:55:30.880
<v Speaker 3>Oh, it's a marketing make of that?

1147
00:55:31.360 --> 00:55:33.320
<v Speaker 4>What you will just say it that if we if

1148
00:55:33.360 --> 00:55:35.960
<v Speaker 4>we're supposed to make of that, like you think what

1149
00:55:36.199 --> 00:55:37.519
<v Speaker 4>you will up to you?

1150
00:55:37.639 --> 00:55:39.639
<v Speaker 1>I'm just goodbye?

1151
00:55:39.960 --> 00:55:45.480
<v Speaker 3>Where did this turn into Italian Grandma mess mornings with that?

1152
00:55:46.199 --> 00:55:47.199
<v Speaker 1>What am I supposed to do with this?

1153
00:55:48.239 --> 00:55:52.599
<v Speaker 3>What is this mafia? The old country settler? But but

1154
00:55:53.639 --> 00:55:57.000
<v Speaker 3>uh yeah, game spot m m r p G. I've

1155
00:55:57.039 --> 00:56:00.559
<v Speaker 3>written a excuse my language. They know I'm cursing this

1156
00:56:00.599 --> 00:56:04.079
<v Speaker 3>whole time. Fuck ton of coverage about Magic the Gathering,

1157
00:56:04.079 --> 00:56:08.519
<v Speaker 3>final Fantasy card reveals and galleries and shit like that.

1158
00:56:08.599 --> 00:56:12.800
<v Speaker 3>The full set will finally be on the website today,

1159
00:56:13.039 --> 00:56:15.440
<v Speaker 3>Wizard's website, so we can finally see all the cards.

1160
00:56:15.440 --> 00:56:18.400
<v Speaker 3>They have all been previewed, so I could I could

1161
00:56:18.440 --> 00:56:20.119
<v Speaker 3>finally be done with that and just get and just

1162
00:56:20.119 --> 00:56:22.000
<v Speaker 3>be ready to play the damn game when it comes

1163
00:56:22.000 --> 00:56:25.960
<v Speaker 3>out in two weeks. I also, I mean, if I

1164
00:56:25.960 --> 00:56:29.960
<v Speaker 3>could brag for a second, please, I lost fifty.

1165
00:56:29.679 --> 00:56:31.840
<v Speaker 1>Pounds hell yeah you're looking ground brother.

1166
00:56:31.920 --> 00:56:37.719
<v Speaker 3>Yeah, well fifty two since November. I just feel like

1167
00:56:38.079 --> 00:56:41.400
<v Speaker 3>I feel like a million dollars. I'm not gonna lie. Yeah,

1168
00:56:41.480 --> 00:56:45.119
<v Speaker 3>it's it's Uh, it's it's wild. It took going to

1169
00:56:45.159 --> 00:56:46.880
<v Speaker 3>the gym four times a week at five in the morning,

1170
00:56:46.960 --> 00:56:49.679
<v Speaker 3>but uh, here at MCGOV but here we are.

1171
00:56:50.920 --> 00:56:51.400
<v Speaker 1>It helps.

1172
00:56:52.039 --> 00:56:54.000
<v Speaker 3>But yeah, it's uh that was nice to get on

1173
00:56:54.039 --> 00:56:55.960
<v Speaker 3>the scale this morning and see fifty two down. That's

1174
00:56:55.960 --> 00:56:58.599
<v Speaker 3>pretty awesome. But yeah, that's what I'm doing, that's what

1175
00:56:58.639 --> 00:57:01.320
<v Speaker 3>I have. We say, it's hell yeah, brother, oh yeah,

1176
00:57:01.360 --> 00:57:04.519
<v Speaker 3>thank you, thank you, thank you. So yeah, that's that's me.

1177
00:57:04.679 --> 00:57:07.320
<v Speaker 3>That's uh, that's uh, that's where you can find me.

1178
00:57:07.360 --> 00:57:09.960
<v Speaker 3>That's where I'm doing this stuff. And uh, Jeff, I

1179
00:57:09.960 --> 00:57:11.599
<v Speaker 3>am ready to give you a high five next week.

1180
00:57:11.639 --> 00:57:13.239
<v Speaker 1>I'm ready. Yeah, I can't wait to see you. That's

1181
00:57:13.239 --> 00:57:14.599
<v Speaker 1>gonna be great, looking forward to it.

1182
00:57:14.719 --> 00:57:17.360
<v Speaker 2>Uh, we're gonna be back in l A for SGF

1183
00:57:17.400 --> 00:57:19.719
<v Speaker 2>doing fun stuff, uh in GB at night and all

1184
00:57:19.719 --> 00:57:20.079
<v Speaker 2>that stuff.

1185
00:57:20.639 --> 00:57:22.039
<v Speaker 1>Maybe you'll see Jason on the show. It'll be a

1186
00:57:22.079 --> 00:57:23.679
<v Speaker 1>good time, all right.

1187
00:57:23.719 --> 00:57:26.039
<v Speaker 2>So let's see here new poll question. Are you enjoying

1188
00:57:26.079 --> 00:57:28.760
<v Speaker 2>Elden Ring night rain, Yes, kind of no or I'm

1189
00:57:28.760 --> 00:57:32.440
<v Speaker 2>not playing. We'll get the results talk about that on Monday.

1190
00:57:32.920 --> 00:57:35.480
<v Speaker 2>Next week's gonna be a little bit hairy for our

1191
00:57:35.559 --> 00:57:39.559
<v Speaker 2>shows because we will be traveling bombcasts will happen, although

1192
00:57:39.599 --> 00:57:41.840
<v Speaker 2>I'm not probably not gonna be honest, I'm gonna be traveling,

1193
00:57:42.239 --> 00:57:45.039
<v Speaker 2>uh and then no game mess morning is likely Wednesday

1194
00:57:45.079 --> 00:57:47.280
<v Speaker 2>through Friday. We're just gonna be too busy getting ready

1195
00:57:47.280 --> 00:57:49.000
<v Speaker 2>for GB at night. But we'll be back at it,

1196
00:57:49.039 --> 00:57:51.239
<v Speaker 2>you know, as soon as we can, uh likely on

1197
00:57:51.280 --> 00:57:54.119
<v Speaker 2>the other side of SGF and in the meantime, well

1198
00:57:54.239 --> 00:57:56.400
<v Speaker 2>other ways of conveying information for you to to. You

1199
00:57:56.480 --> 00:57:59.599
<v Speaker 2>check out the you know these channels. Check out GiantBomb

1200
00:57:59.639 --> 00:58:02.360
<v Speaker 2>dot com. There'll be plenty of stuff happening there. Speaking

1201
00:58:02.559 --> 00:58:05.440
<v Speaker 2>of Giant Bomb, we still have more coming today in back.

1202
00:58:05.639 --> 00:58:08.000
<v Speaker 2>Right after this, we'll take some time to get set up.

1203
00:58:08.239 --> 00:58:11.559
<v Speaker 2>We are gonna play some elder Ring Night Rain. We're

1204
00:58:11.559 --> 00:58:14.679
<v Speaker 2>gonna kind of do a quick look live, and then

1205
00:58:15.000 --> 00:58:19.079
<v Speaker 2>later we're gonna do roadcraft for UPF, and then at

1206
00:58:19.199 --> 00:58:24.079
<v Speaker 2>one thirty Pacific time three thirty Eastern, we're gonna try

1207
00:58:24.119 --> 00:58:28.280
<v Speaker 2>to match up against kind of funny in Eldering Night Rain.

1208
00:58:28.480 --> 00:58:31.079
<v Speaker 2>I know it's not competitive game, but we're gonna turn

1209
00:58:31.079 --> 00:58:33.840
<v Speaker 2>it into one where we're each gonna play in parallel

1210
00:58:34.159 --> 00:58:37.320
<v Speaker 2>and see who can kill the most many bosses bosses,

1211
00:58:37.440 --> 00:58:40.159
<v Speaker 2>you know, the giant bosses, they're all worth different different points.

1212
00:58:40.480 --> 00:58:43.079
<v Speaker 2>Andy's got a scoring system. We'll give that a shot.

1213
00:58:43.599 --> 00:58:45.639
<v Speaker 2>We're expected to get We're expecting to get cooked.

1214
00:58:45.480 --> 00:58:47.639
<v Speaker 3>Here where Indy has a scoring system.

1215
00:58:47.800 --> 00:58:51.000
<v Speaker 2>Yeah, he's got like its many bosses worth one point

1216
00:58:51.039 --> 00:58:53.400
<v Speaker 2>and like the big Night boss is worth twenty five

1217
00:58:53.440 --> 00:58:55.880
<v Speaker 2>points or whatever. So we'll get into it, all of it.

1218
00:58:56.039 --> 00:59:00.079
<v Speaker 2>So we'll shift from Roadcraft to that about three or

1219
00:59:00.239 --> 00:59:04.639
<v Speaker 2>of the way through upf exactly. Yeah, well in a

1220
00:59:04.800 --> 00:59:07.719
<v Speaker 2>very similar games when you think about it. All right, Jason,

1221
00:59:07.800 --> 00:59:09.199
<v Speaker 2>and now, I thank you so much for hanging out

1222
00:59:09.199 --> 00:59:10.920
<v Speaker 2>with me today and talking about video games. Man, I

1223
00:59:10.960 --> 00:59:11.960
<v Speaker 2>really appreciate it.

1224
00:59:11.960 --> 00:59:13.840
<v Speaker 3>It was an honor. Again, it was my first time

1225
00:59:13.880 --> 00:59:15.559
<v Speaker 3>since you've gone in dependent. I am so happy for

1226
00:59:15.599 --> 00:59:17.360
<v Speaker 3>you guys. I cannot wait to see what you do

1227
00:59:17.760 --> 00:59:20.039
<v Speaker 3>and if you ever need anything, right here.

1228
00:59:21.079 --> 00:59:21.760
<v Speaker 1>Real quick chat.

1229
00:59:21.800 --> 00:59:23.480
<v Speaker 2>So if this isn't, if they're doing it in order

1230
00:59:23.519 --> 00:59:25.599
<v Speaker 2>and it continues, who would be next?

1231
00:59:25.760 --> 00:59:25.920
<v Speaker 1>Is it?

1232
00:59:26.000 --> 00:59:28.599
<v Speaker 2>Is it Matthew Mercer that we should expect to see next?

1233
00:59:28.840 --> 00:59:31.639
<v Speaker 2>Because if that happens at this point then I.

1234
00:59:31.559 --> 00:59:32.519
<v Speaker 1>Will fully believe.

1235
00:59:33.159 --> 00:59:36.679
<v Speaker 2>Uh so we'll see all right. Thank you everybody for watching.

1236
00:59:36.840 --> 00:59:39.239
<v Speaker 2>Thank you all for listening. You are the best audience

1237
00:59:39.239 --> 00:59:41.719
<v Speaker 2>in gaming. Until next time, have a good one, take

1238
00:59:41.719 --> 00:59:47.599
<v Speaker 2>care of yourself and goodbye BA.
