WEBVTT

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<v Speaker 1>Hey, everybody, Welcome to Gay Mess Mornings presented by Geku

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<v Speaker 1>Deals with Me Jeff Grubb, your host from Giant bomb

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<v Speaker 1>dot com. Thank you for tuning in. In this episode,

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<v Speaker 1>we're going to be talking about anything but football, anything

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<v Speaker 1>that Zelda movie looking good, and Concord the game's so

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<v Speaker 1>nice they shut it down twice.

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<v Speaker 2>Anything.

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<v Speaker 1>It's gonna be a good one because you have jasphon

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<v Speaker 1>Elli on the show. Jason, how are you doing?

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<v Speaker 2>I am doing great, First and foremost, before any shit

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<v Speaker 2>talking commences. Congratulations to you and the team for a

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<v Speaker 2>very successful Extra life stream.

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<v Speaker 1>Thank you, Thank you for your donations.

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<v Speaker 2>Jason was able to tune in for a little bit

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<v Speaker 2>on Saturday night, jumped into a fall Guy session that

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<v Speaker 2>immediately got bounced out because I have out held that

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<v Speaker 2>game in a very long time. I did find it

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<v Speaker 2>interesting that Dan did not know of all the wwe

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<v Speaker 2>UH crossovers that they've done, like Mankind's in there, Undertaker's

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<v Speaker 2>in there, Oscar's in there, and one of the taunts

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<v Speaker 2>is the old trombone for Xavier. Was brant that I'm

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<v Speaker 2>surprised he didn't know any of that because he's always like,

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<v Speaker 2>is that Mankind whoa. I thought he would know. Ye,

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<v Speaker 2>a lot of w W going on there, but no,

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<v Speaker 2>you guys did great. Congratulations to y'all, like a lot

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<v Speaker 2>of funk you good time. But yeah, that suddenly the

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<v Speaker 2>Eagles defense has decided they want to be the best

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<v Speaker 2>defense in football and I am not.

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<v Speaker 3>Yeah, it was, it was, and it was.

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<v Speaker 1>It really hit us at a time where the offensive

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<v Speaker 1>line has kind of continued to deteriorate just a little

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<v Speaker 1>bit each each week, and uh, it really was bad.

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<v Speaker 1>I was also very tired, and so I kind of

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<v Speaker 1>was falling asleep during the games. I had not I

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<v Speaker 1>had not slept since before the start of the of

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<v Speaker 1>the marathon because.

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<v Speaker 3>I we went.

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<v Speaker 1>I basically got in bed for half an hour at

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<v Speaker 1>Dan's house before I had to leave for the airport,

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<v Speaker 1>and then I was traveling all day.

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<v Speaker 3>Got home and then and then I could I didn't

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<v Speaker 3>want to like fall.

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<v Speaker 1>Asleep in the in the middle of the afternoon, and

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<v Speaker 1>so it's kind of just doing some stuff around the house.

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<v Speaker 1>And it was an evening game. That was That was

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<v Speaker 1>a good one to fall asleep during. I'll tell you that.

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<v Speaker 2>I sure was the defensive struggle perfect no struggles for

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<v Speaker 2>you falling asleep on that one.

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<v Speaker 1>Definitely not Yeah, absolutely, but yeah that was your team's

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<v Speaker 1>looking pretty good looking ready. I mean, listen, I get

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<v Speaker 1>the if you have to have a good offense or

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<v Speaker 1>good defense.

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<v Speaker 3>I think I know.

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<v Speaker 1>Right now which one I'm choosing, and it's a good defense.

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<v Speaker 1>So I think you guys will figure out everything else.

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<v Speaker 1>On the offense, you still have all the tools. You'll

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<v Speaker 1>be just fine. The whole line is still real good.

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<v Speaker 2>It's too much drama. The all line can't stay healthy.

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<v Speaker 2>But luckily our backups have been stepping up. But the

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<v Speaker 2>offense is if I have to hear a J. Brown drama,

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<v Speaker 2>I mean, second more, I'm gonna lose my mind. I know.

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<v Speaker 2>It's what the ride receivers do. I get it, I know.

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<v Speaker 2>And so much of it is fueled by the sports

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<v Speaker 2>radio stations in this town, the relics of a bygone

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<v Speaker 2>age that they are the drama churning. I can say

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<v Speaker 2>a lot, but we're nine and two and you're eight

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<v Speaker 2>and two, whatever it is, and you would think that

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<v Speaker 2>they're the worst team in football on a Monday morning.

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<v Speaker 2>I don't understand. Yeah, that's so.

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<v Speaker 3>We'll move on real quick.

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<v Speaker 2>For this.

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<v Speaker 1>Everybody but just side that, that's the roughest thing is

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<v Speaker 1>the records. You know, the Lions we came in the

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<v Speaker 1>season is supposed to be, you know, the top of

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<v Speaker 1>the class in the NFC.

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<v Speaker 3>North Chicago Bears number one in the division.

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<v Speaker 2>I'm sorry, buddy, we're buying Green Bay as well. It's

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<v Speaker 2>it's it's rough out here. And then see them Black Friday.

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<v Speaker 2>I think they're Chicago Bears.

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<v Speaker 1>Yes, well we will see them. Oh you see them

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<v Speaker 1>black Folk. Yeah, we play Green Bay on Thanksgiving, So

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<v Speaker 1>we'll go from there. All right, let's just get into everything.

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<v Speaker 1>But everybody, so we don't have to talk about this

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<v Speaker 1>anymore and explain ourselves. We're Giant Bomb, Giant bomb dot

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<v Speaker 1>com slash joined and become a premium member.

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<v Speaker 3>What does that do it? Sports?

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<v Speaker 1>Your video game dufis is who are independent out here

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<v Speaker 1>on our own on the internet making fun video game

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<v Speaker 1>content kind of stuff that that it felt like it

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<v Speaker 1>should have been part of a bygone area because corporations

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<v Speaker 1>decided they didn't want to support it anymore.

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<v Speaker 3>Well, we don't want their sport.

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<v Speaker 1>We have yours or instead, and we are super thankful,

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<v Speaker 1>grateful even that you are out there making sure that

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<v Speaker 1>we can continue to do what we do that does

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<v Speaker 1>enable us to do things like go raise fifty thousand

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<v Speaker 1>dollars for children's hospitals. That's the kind of thing where

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<v Speaker 1>it's like it would be hard to justify that any

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<v Speaker 1>other way. So very very happy to kind of be like,

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<v Speaker 1>you know what, we got ours, let's make sure everyone

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<v Speaker 1>else gets theirs.

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<v Speaker 3>And that's all because of you all.

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<v Speaker 1>And we know you're out there, We see you here

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<v Speaker 1>in chat, we see on the comments, and we just

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<v Speaker 1>appreciate everyone who's come through and actually gone to giant

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<v Speaker 1>bomb dot com, slash joined, became a premium member, and

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<v Speaker 1>put their money where their mouth is. If if you

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<v Speaker 1>can't do that, though, just tell a friend about the show.

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<v Speaker 1>That's also excellent. As far as this show goes, most weekdays,

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<v Speaker 1>I Jeff Grub will help piece your gaming life back together.

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<v Speaker 1>That includes breaking news and maybe even some of our

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<v Speaker 1>own original reporting for all these topics, I'll get the

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<v Speaker 1>input of a bona fide expert who will make me

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<v Speaker 1>look smart. If you were watching live on twitch welcome.

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<v Speaker 1>You can always listen to the show later on podcast

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<v Speaker 1>feeds by searching for Games Mornings, or find the RSS

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<v Speaker 1>feed on giant.

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<v Speaker 3>Bomb dot com.

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<v Speaker 1>You can also catch the show later with chapters and

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<v Speaker 1>timestamps on YouTube.

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<v Speaker 3>Hello YouTube, Hello YouTube, and can.

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<v Speaker 2>I hit you with some breaking news right here?

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<v Speaker 3>Let's do it. Jason Bonoli, what do you got for me?

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<v Speaker 2>Xbox Partner Preview Thursday November twentieth, ten am Pacific, one

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<v Speaker 2>pm Eastern confirmed. The show will include news and upcoming

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<v Speaker 2>games from partners including Io Tencent and TEJQ Nordic, plus

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<v Speaker 2>some brand new reveals and Xbox Game pas announcements. All

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<v Speaker 2>the shows feature games Double Seven, First Light, Tithes of Annihilation,

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<v Speaker 2>re Animal, and more. Are Xbox Play Anywhere so you

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<v Speaker 2>can enjoy any every single one of them across console,

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<v Speaker 2>PC and supporting gaming handhelds with one copy of the

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<v Speaker 2>game on all YouTube and Twitch. More information on Xbox

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<v Speaker 2>by email. Hit As you were giving that intro.

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<v Speaker 1>Yeah, I had, I was. There were some stirrings in

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<v Speaker 1>one of my and my dms this morning. I could

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<v Speaker 1>see in the notifications that this might have been happening,

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<v Speaker 1>and then I wants to go check it. It was

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<v Speaker 1>on Blue Sky and it's like, yeah, you can't check

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<v Speaker 1>your DM in to think give us your I'm like

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<v Speaker 1>VPN later and check on this, but also it feels

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<v Speaker 1>like this might get announced.

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<v Speaker 3>So here we are.

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<v Speaker 1>I you know, early word is, don't expect the world

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<v Speaker 1>from this showcase, but you know, these things are always like,

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<v Speaker 1>there's probably gonna be a couple of games in there

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<v Speaker 1>for you, and if there's not, there's already plenty of

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<v Speaker 1>stuff to play. Finelle, what are you expecting from a

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<v Speaker 1>showcase like this at this time of year, located entirely

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<v Speaker 1>inside of an Xbox showcase?

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<v Speaker 2>A lot of this is an Xbox or Play Anywhere

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<v Speaker 2>or Day one game pass, whatever the hell those mean anymore,

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<v Speaker 2>but not a whole lot considering three weeks later is

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<v Speaker 2>the Game Awards, right, So even if even games that

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<v Speaker 2>may appear at both, they're not gonna you might even

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<v Speaker 2>see some trailers say this is a little teaser for

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<v Speaker 2>what watch the Game Awards in three weeks, right, because

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<v Speaker 2>I believe at the end of the show noon Eastern

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<v Speaker 2>is when the nominations are announced. So yeah, you might

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<v Speaker 2>see some people start to play at the seed here

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<v Speaker 2>for three weeks from now. Don't expect too much.

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<v Speaker 3>Yeah, I mean, I'll read this this quote here.

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<v Speaker 1>You didn't read all this right when you were going

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<v Speaker 1>through that during Xbox part okay, cool. During Xbox Partner Preview,

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<v Speaker 1>will show you an exciting first look at content coming

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<v Speaker 1>to Double O seven First Light. That's the io that

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<v Speaker 1>you mentioned in electrifying extended gameplay trailer for the upcoming

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<v Speaker 1>dark fantasy epic Tides of Annihilation, and a fresh look

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<v Speaker 1>at re Animal, the new horror adventure from the creators

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<v Speaker 1>of Little Nightmares, among other great games heading to Xbox consoles,

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<v Speaker 1>Xbox on PC, and Xbox Game Pass. Xbox says additionally,

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<v Speaker 1>all the games featured during Xbox Partner Preview are Xbox

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<v Speaker 1>Play Anywhere, which means you can play you can enjoy

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<v Speaker 1>every single one of them across console, PC and supported

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<v Speaker 1>gaming handhelds with just one copy of the game.

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<v Speaker 2>Yeah.

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<v Speaker 1>A lot of those sound like the kinds of things

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<v Speaker 1>that will, you know, show up here, And you're right,

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<v Speaker 1>I think we'll see a lot more of them at

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<v Speaker 1>the Game Awards, especially Double O seven First Lights. That is,

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<v Speaker 1>when is that out? That's like relatively early next.

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<v Speaker 2>Year, I believe I want to say February or March,

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<v Speaker 2>but I forget that right now, and is more twenty

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<v Speaker 2>six Yes, so.

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<v Speaker 1>Yeah, that's exactly the kind of thing like the Io

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<v Speaker 1>Interactive seems like they're kind of working with everybody rightfully, so,

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<v Speaker 1>you know, a studio out there on their own, so

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<v Speaker 1>they're finding their partnerships where they can. And then I

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<v Speaker 1>still think that game primarily gets its last big parade

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<v Speaker 1>this year at the Game Awards. So yeah, I'll look

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<v Speaker 1>forward to this. I'll watch this. We might even find

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<v Speaker 1>a way to talk over it. Let's see what time

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<v Speaker 1>is it happening one pm Eastern on Thursday?

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<v Speaker 3>Is that Thursday? Yeah?

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<v Speaker 1>Yeah, so we might able to make that happen and

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<v Speaker 1>talk about whatever games come out of there. There are

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<v Speaker 1>twenty twenty six first party games, right, this is a

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<v Speaker 1>partner preview, right, so we're right, we shouldn't be expecting

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<v Speaker 1>anything from Forts Horizon six, Gears of War, e Eday,

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<v Speaker 1>Halo Campaign Evolved, or Fable right, correct.

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<v Speaker 2>Traditionally these are I have to go back and look

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<v Speaker 2>at the last partner preview they did, but I don't

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<v Speaker 2>think they go too crazy with other companies, so with

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<v Speaker 2>their games, I think it's just stuff that from their

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<v Speaker 2>third party partners. I would not expect anything nuts. Okay,

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<v Speaker 2>So October was October twenty twenty four. The last one.

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<v Speaker 2>Has it been a year?

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<v Speaker 3>It feels like it's been a minute since a partner preview. Wow.

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<v Speaker 2>So this one had Alan, Wake to the Lake House,

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<v Speaker 2>Animal Well, Blind Fire, Kronos, the Nude On. Yeah, all

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<v Speaker 2>third party stuff, Fire Break, Like a Dragon, Pirate Yakaza,

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<v Speaker 2>which I sometimes forget exists. I don't know why. I

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<v Speaker 2>love that game, Fastmophobia, Subnaudica two, so on and so forth.

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<v Speaker 2>So yeah, I wouldn't I wouldn't go. I wouldn't put

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<v Speaker 2>too much faith in first party stuff.

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<v Speaker 1>Yes, yeah, I certainly wasn't in like chants like it's

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<v Speaker 1>called partner preview.

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<v Speaker 3>Yeah, I get. I just want to point out they

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<v Speaker 3>have a lot.

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<v Speaker 1>Of games coming out next year Microsoft, if if, if

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<v Speaker 1>we are to believe that Forts, a Rise at six,

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<v Speaker 1>Gears of for e Day, Halo Campaign, Campaign Evolved, and

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<v Speaker 1>Fable will all make it out next year. Now, I

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<v Speaker 1>think we can expect Forts and Gears and Halo Fables,

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<v Speaker 1>maybe the question mark still, but that you know, they

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<v Speaker 1>canceled a bunch of stuff.

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<v Speaker 3>They did not cant Soul Fable.

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<v Speaker 1>That is something that you know they could have easily

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<v Speaker 1>done when they were canceling the Perfect Darks of the world,

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<v Speaker 1>so like, you know, we are pretty close to that.

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<v Speaker 1>So hey, they had a pretty decent year in terms

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<v Speaker 1>of releasing games and supporting game Pass, you know, price

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<v Speaker 1>increases notwithstanding over there at Xbox. If all these games

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<v Speaker 1>come out and they're you know, decent to great, that

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<v Speaker 1>they could have another good year of content, right.

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<v Speaker 2>Yeah, they could, but it really doesn't matter if they're

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<v Speaker 2>going to keep you know, the rest of the pr

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<v Speaker 2>nightmare that happens around them, whether it's the continued support

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<v Speaker 2>of what's going on overseas or it's the new thing

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<v Speaker 2>that I think we'll get into in a little bit

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<v Speaker 2>with Black Ops seven and the nice little addition that

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<v Speaker 2>nobody asked for going on there. They they can put

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<v Speaker 2>out all the content they want, but until they get

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<v Speaker 2>their you know, public facing affairs in order, it doesn't

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<v Speaker 2>really much matter. All right, Well, we'll.

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<v Speaker 1>Continue talking about the yeah, all that's stuff here in

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<v Speaker 1>a little bit, and yeah, it's worth plating out. Microsoft

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<v Speaker 1>still a target of the BDS boycott call due to

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<v Speaker 1>their support for what is happening in Gaza that you know,

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<v Speaker 1>they've claimed to pull back on that, but the boycott

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<v Speaker 1>has not been ended. All right, let's get back into

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<v Speaker 1>our regular rundown here. Everyone spent the weekend freaking out

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<v Speaker 1>about Metroid Prime four. That previews went up. We did

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<v Speaker 1>talk about it on Friday show, so we won't go

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<v Speaker 1>over too many of the details of those previews again.

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<v Speaker 1>But I was wondering, like, you know, people have maybe

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<v Speaker 1>had a weekend to digest this, Jason, maybe you were

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<v Speaker 1>paying attention to it, maybe you weren't, Maybe you put

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<v Speaker 1>it out of your mind. Kind of I did, certainly,

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<v Speaker 1>because I'm like, this is just noise at this point.

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<v Speaker 1>None of this sort of like a wrenching of our

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<v Speaker 1>garments is going to do much for me when it

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<v Speaker 1>comes to whether or not I'm going to enjoy Metroid

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<v Speaker 1>Prime four.

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<v Speaker 3>How are you feeling about all of it?

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<v Speaker 1>Specifically, it is this character Miles McKenzie, who is a

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<v Speaker 1>bumbling idiot early in the game, and he kind of

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<v Speaker 1>also points to Samus and says, hey, there's a puzzle

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<v Speaker 1>over here.

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<v Speaker 3>Why didn't you see this thing?

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<v Speaker 1>People are worried about that, and I don't necessarily blame them,

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<v Speaker 1>but also we haven't played the game, so how.

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<v Speaker 3>Are you feeling.

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<v Speaker 2>That's exactly right. I'm going to quote the venerable some

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<v Speaker 2>call me Johnny on Blue Sky, I'm thinking nothing until

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<v Speaker 2>I actually play the game. I don't have an opinion.

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<v Speaker 2>I wasn't in the previews. I didn't hear it. I

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<v Speaker 2>don't know how bad it is. That type of thing

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<v Speaker 2>doesn't normally bother me, Like the whole Aloy thing, I

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<v Speaker 2>didn't care. Like I grew up with Navi, I grew

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<v Speaker 2>up with FEE. I'm used to this stuff, and I

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<v Speaker 2>understand why they do it, because they're fighting a war

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<v Speaker 2>for attention spans and to keep people's attention focused. You

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<v Speaker 2>might sometimes some people just need to think people screaming

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<v Speaker 2>what's going on at them. So until I see this dude,

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<v Speaker 2>I may like this guy. I may I may hear

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<v Speaker 2>his voice, but like, you know what, I kind of

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<v Speaker 2>like having this companion. Is it Metroid? No, the whole

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<v Speaker 2>point of Metroid is isolation. But if he's adding something

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<v Speaker 2>to the game for me, what the hell do I care?

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<v Speaker 2>How much? If he's talking a lot, he may point

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<v Speaker 2>something out that I would have missed, which I think

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<v Speaker 2>is a good thing. If I'm going to miss it.

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<v Speaker 2>Then if he say, hey, look over there, don't make

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<v Speaker 2>sure you don't miss that, that could help me in

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<v Speaker 2>the long run. Sure, and if he starts out as

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<v Speaker 2>a bumbling idiot and maybe he has some sort of

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<v Speaker 2>character arc where at the end he's a little more efficient,

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<v Speaker 2>that's just one more storytelling vehicle. I don't carell I

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<v Speaker 2>see it in front of me. I think the gameplay

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<v Speaker 2>is more important. I think the experience of the game

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<v Speaker 2>is more important. And right now, based on the limited

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<v Speaker 2>things I've seen, I'm feeling okay, pretty good. You know,

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<v Speaker 2>it's I'm a little a little hesitant, but no, it

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<v Speaker 2>doesn't buy that much.

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<v Speaker 1>Yeah, I think everything about the way the game looks

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<v Speaker 1>and plays looks right.

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<v Speaker 3>I do get a little.

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<v Speaker 1>Bit worried about him pointing out the like missing something,

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<v Speaker 1>just because that is so antithetical to Metroid for me specifically.

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<v Speaker 1>But yeah, I think my thing here is if it's

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<v Speaker 1>if this is meant to establish a like a set

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<v Speaker 1>of verbs for the world, and he's there to help

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<v Speaker 1>you like latch onto those early on, and then he

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<v Speaker 1>fades into the background, I have no no, I probably

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<v Speaker 1>will have no issue with that if they kind of

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<v Speaker 1>like have a series of characters that serve that role.

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<v Speaker 1>I'll be a little bit like more disappointed. But you know,

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<v Speaker 1>maybe I will, I don't know.

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<v Speaker 3>You're right. I have to play it. I have to

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<v Speaker 3>play it to find out.

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<v Speaker 1>I'm on both sides of this, and then I see

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<v Speaker 1>why people are anxious about it. I see why they're

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<v Speaker 1>they're worried, especially for a game that has been so

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<v Speaker 1>long in the making, and it's been a long time

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<v Speaker 1>since Metro a Prime three, So I get it. But

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<v Speaker 1>there it is also very frustrating to see one tidbit

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<v Speaker 1>of the game and then have everyone's imaginations extrapolate that

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<v Speaker 1>into something else. I don't think this character is going

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<v Speaker 1>to be a novve. I don't think. I don't think

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<v Speaker 1>that's how it's going to work. I think he is

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<v Speaker 1>there to provide mostly a contrast between Samus and the

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<v Speaker 1>kinds of people that are in the Galactic Federation, and

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<v Speaker 1>to be like, this is why Samus's world is, you know,

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<v Speaker 1>famous across the galaxy.

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<v Speaker 3>And he even like says that.

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<v Speaker 1>At a point in the preview, and he's like everyone

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<v Speaker 1>knows her and it's because she is this stoic, wordless uh,

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<v Speaker 1>just death machine, and and she really feels like that

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<v Speaker 1>when she stands next to him. So you know, I

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<v Speaker 1>have still a lot of faith in retro and the

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<v Speaker 1>kinds of people that work there. I know that that

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<v Speaker 1>that studio has grown a lot and changed a lot

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<v Speaker 1>over the years, but they seem to have a pretty

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<v Speaker 1>you know. I think the reason they went back and

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<v Speaker 1>redid Metroid Prime one was to sort of really refamiliar

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<v Speaker 1>refamiliarize themselves with that world and with the character. And

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<v Speaker 1>I think they're going to try to take as much

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<v Speaker 1>of that and put it into this game as possible,

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<v Speaker 1>and then we'll see how all these other characters interact

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<v Speaker 1>with Samu's going forward.

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<v Speaker 3>It's it's a couple of.

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<v Speaker 1>Weeks out right, we're gonna play. We're gonna know for

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<v Speaker 1>ourselves here very very soon.

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<v Speaker 2>One more thing from chat. It's actually a pretty cool

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<v Speaker 2>idea for we're introduced to all these characters and the

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<v Speaker 2>reason they stop interacting with you is because they die,

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<v Speaker 2>and that creates the isolation at the end. Yes, that's

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<v Speaker 2>an interest concept, yep.

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<v Speaker 3>Yeah.

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<v Speaker 1>Or like you know, if they are working together and

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<v Speaker 1>it's like there is a problem here and it's like

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<v Speaker 1>Samu's got brought in by the Galactic Federation and they're

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<v Speaker 1>like we need to call in Samus to help us

364
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<v Speaker 1>with this thing and to maybe save these people then,

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<v Speaker 1>and then halfway through the game, the GLAC Federation's like,

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<v Speaker 1>you know what, we're washing our hands of this. We

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00:16:21.000 --> 00:16:23.279
<v Speaker 1>don't care anymore, the morality of it, we don't. We

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<v Speaker 1>don't care, and Samu's is stuck there on our own

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<v Speaker 1>being like, oh great, now I have to do the

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<v Speaker 1>right thing. They called me here to do a job

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<v Speaker 1>to get paid, and now I feel like I have

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<v Speaker 1>to see this through because it means something to me.

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<v Speaker 1>Now that could be awesome. We'll see.

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<v Speaker 2>You know.

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<v Speaker 1>We are definitely, you know, sort of doing some fantasy

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<v Speaker 1>booking here, but that's all we can go on. And

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00:16:43.399 --> 00:16:47.720
<v Speaker 1>really it's fantasy booking versus anxiety sort of taking over.

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<v Speaker 1>It's like you can have both a little bit, and

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<v Speaker 1>I think that's what we're just trying to offset the

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<v Speaker 1>balance with here.

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<v Speaker 3>All right, don't worry.

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<v Speaker 1>Resident Evil Requiem won't have PC woes like Monster Hunter

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<v Speaker 1>Wilds did, according to Capcom. This is from Ed Nightingale

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<v Speaker 1>at Eurogamer. Capcom is working to ensure Resident Evil Requiem

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<v Speaker 1>will perform well on PC following a multitude of technical

386
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<v Speaker 1>issues this year with Monster Hunter Wilds. The company has

387
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<v Speaker 1>been heavily criticized for the performance of Wilds through it,

388
00:17:17.160 --> 00:17:20.440
<v Speaker 1>though it acknowledged those issues. A free update is due

389
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<v Speaker 1>on December sixteenth, something players have been waiting for for

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00:17:23.680 --> 00:17:26.359
<v Speaker 1>the majority of the year. It seems Capcom has learned

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<v Speaker 1>its lesson, though, and will ensure that Resident Evil Requiem

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<v Speaker 1>won't suffer a similar fate. Resident Evil Requiem differs from

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<v Speaker 1>Monster Hunter Wilds in terms of gameplay, systems, architecture, architecture,

394
00:17:37.240 --> 00:17:39.720
<v Speaker 1>and network features, said Capcom during a Q and A

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<v Speaker 1>session for its latest earnings report. At president, we do

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<v Speaker 1>not anticipate similar risks. We are developing the game to

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<v Speaker 1>provide a smooth gaming experience across a wide range of

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00:17:50.480 --> 00:17:55.359
<v Speaker 1>PC specifications. It wasn't just Wilds, it was Dragon's Dogma

399
00:17:55.359 --> 00:17:58.960
<v Speaker 1>two as well, and this is like always positioned as

400
00:17:59.000 --> 00:18:02.759
<v Speaker 1>the third game and that development trilogy of them trying

401
00:18:02.759 --> 00:18:05.279
<v Speaker 1>to open up the ORI engine.

402
00:18:05.039 --> 00:18:07.599
<v Speaker 3>To do more and more, specifically with open world stuff.

403
00:18:08.880 --> 00:18:12.279
<v Speaker 1>We don't know really if Requiem's gonna have any sort

404
00:18:12.279 --> 00:18:14.240
<v Speaker 1>of open world stuff, or if it does, if it's

405
00:18:14.279 --> 00:18:19.319
<v Speaker 1>as like open as something like a Dragon's Dogma two

406
00:18:19.599 --> 00:18:24.000
<v Speaker 1>or A or a Monster Hunter Wilds, but certainly the

407
00:18:24.279 --> 00:18:26.599
<v Speaker 1>priority here must have been we need to make sure

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<v Speaker 1>that Requiem comes out and does not have the problems

409
00:18:29.240 --> 00:18:32.880
<v Speaker 1>of Wilds, because that has clearly damaged the reputation of

410
00:18:32.880 --> 00:18:35.240
<v Speaker 1>that game, a game that rushed a ten million copies

411
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<v Speaker 1>sold and I'm talking about Wilds here and then immediately

412
00:18:38.119 --> 00:18:40.799
<v Speaker 1>fell off a cliff and has stopped selling. Basically, it's yea,

413
00:18:41.400 --> 00:18:45.880
<v Speaker 1>not completely, but effectively it has. Do you think that's like?

414
00:18:46.039 --> 00:18:48.119
<v Speaker 1>As long as this game performs well and is a

415
00:18:48.119 --> 00:18:50.039
<v Speaker 1>good resident evil, right, that's all it needs to do

416
00:18:50.079 --> 00:18:52.079
<v Speaker 1>at this point. If it performs poorly, they will have

417
00:18:52.160 --> 00:18:53.000
<v Speaker 1>issues again, right?

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00:18:53.519 --> 00:18:53.839
<v Speaker 3>Correct?

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<v Speaker 2>Now? Correct me if I'm wrong. I didn't play. It

420
00:18:56.599 --> 00:18:59.039
<v Speaker 2>wasn't on my radar. But did Dragon's Dogma two Dragon's

421
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<v Speaker 2>Dogba two have a online co op feature of any kind?

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00:19:02.440 --> 00:19:05.880
<v Speaker 1>I know, yes, I think yes it does, And then

423
00:19:06.000 --> 00:19:10.240
<v Speaker 1>yes because I think I played with Mike, right or

424
00:19:10.279 --> 00:19:12.599
<v Speaker 1>is he my little special boy character?

425
00:19:12.759 --> 00:19:15.279
<v Speaker 4>You had Special Boys and there was some co.

426
00:19:15.240 --> 00:19:16.839
<v Speaker 3>Op, thank you, Jan.

427
00:19:18.720 --> 00:19:21.519
<v Speaker 2>So so then to me, the issue is an open world.

428
00:19:21.519 --> 00:19:25.680
<v Speaker 2>It's network right, chest say, It's just it's no co op.

429
00:19:25.720 --> 00:19:28.359
<v Speaker 2>It was just just the pawns. So it's just the

430
00:19:28.400 --> 00:19:29.000
<v Speaker 2>special Boys.

431
00:19:29.039 --> 00:19:33.160
<v Speaker 1>It has the summoning thing so you can bring in

432
00:19:33.200 --> 00:19:36.279
<v Speaker 1>your special characters that your friends create and then they

433
00:19:36.319 --> 00:19:38.920
<v Speaker 1>become your pawns and they're controlled, but they're controlled by

434
00:19:38.960 --> 00:19:39.440
<v Speaker 1>the CPU.

435
00:19:39.440 --> 00:19:40.400
<v Speaker 3>All right, go ahead, Jason.

436
00:19:40.680 --> 00:19:42.599
<v Speaker 2>But you still connect to your friends in order to

437
00:19:42.640 --> 00:19:46.079
<v Speaker 2>do that, right, There's some sort of kindect sort of sharing, right,

438
00:19:46.160 --> 00:19:48.359
<v Speaker 2>So so for me, I think the issue may be

439
00:19:48.480 --> 00:19:51.000
<v Speaker 2>more in the network setting. Sport Mansarrona Wilds is very

440
00:19:51.039 --> 00:19:53.200
<v Speaker 2>online heavy, of course, that's you're meeting up with your

441
00:19:53.200 --> 00:19:56.400
<v Speaker 2>friends and playing games. This has this, This Dragons Dong

442
00:19:56.440 --> 00:19:59.400
<v Speaker 2>with two has that. Maybe not as bad, but still

443
00:19:59.440 --> 00:20:02.680
<v Speaker 2>some sort of network connectivity. Resideval don't need that. The

444
00:20:02.680 --> 00:20:04.880
<v Speaker 2>whole point of Resident Evil's being alone and scared. They

445
00:20:04.880 --> 00:20:07.759
<v Speaker 2>tried doing that with Resident Evil six, and I think

446
00:20:07.839 --> 00:20:09.400
<v Speaker 2>when I think about that game, I think more about

447
00:20:09.440 --> 00:20:11.559
<v Speaker 2>the logo and what it looks like than the actual game.

448
00:20:11.880 --> 00:20:15.640
<v Speaker 2>So this to me is natural. You're gonna have a

449
00:20:15.680 --> 00:20:20.440
<v Speaker 2>single player, narrative driven game all about being scared in

450
00:20:20.440 --> 00:20:22.559
<v Speaker 2>this spooky world. You don't worry about anybody else. You're

451
00:20:22.599 --> 00:20:25.200
<v Speaker 2>gonna completely isolated, and that, to me, I think is

452
00:20:25.519 --> 00:20:28.359
<v Speaker 2>best for that for what Capcom wants to do with

453
00:20:28.400 --> 00:20:30.920
<v Speaker 2>their PC ports. I could be wrong. It could be

454
00:20:30.960 --> 00:20:34.720
<v Speaker 2>something more about the way that the Ari engine processes

455
00:20:35.039 --> 00:20:37.519
<v Speaker 2>certain things, and we'll see that rear its ugly head

456
00:20:37.559 --> 00:20:40.400
<v Speaker 2>once again and we will have an issue. But the

457
00:20:40.440 --> 00:20:42.960
<v Speaker 2>way I'm looking at it, if it's if these problems

458
00:20:43.000 --> 00:20:46.640
<v Speaker 2>are more network driven, I don't think there's an issue. Honestly,

459
00:20:48.359 --> 00:20:51.599
<v Speaker 2>I think this one has to work most of the

460
00:20:51.640 --> 00:20:54.359
<v Speaker 2>three because it's the biggest franchise of the three. So yes,

461
00:20:54.400 --> 00:20:57.319
<v Speaker 2>I think this will cause the most gritted teeth if

462
00:20:57.319 --> 00:20:59.519
<v Speaker 2>it doesn't work, But I also think that the path

463
00:20:59.559 --> 00:21:01.359
<v Speaker 2>to get there is easier than the other two.

464
00:21:01.920 --> 00:21:05.039
<v Speaker 1>Yeah, I also like just see like maybe the nature

465
00:21:05.160 --> 00:21:07.759
<v Speaker 1>of the enemies and a resident evil could sort of

466
00:21:08.240 --> 00:21:10.799
<v Speaker 1>be a little bit easier for this all all to work,

467
00:21:10.839 --> 00:21:15.400
<v Speaker 1>because in Dragon's Dogma, there's all these NPC characters, these

468
00:21:15.559 --> 00:21:18.519
<v Speaker 1>enemy characters, these things that can follow you from region

469
00:21:18.519 --> 00:21:21.880
<v Speaker 1>to region. Monster in or Wilds certainly has that as well,

470
00:21:21.920 --> 00:21:24.359
<v Speaker 1>where there's just these these groups of monsters and these

471
00:21:24.400 --> 00:21:26.880
<v Speaker 1>giant monsters, and they are all running their own cycles,

472
00:21:26.920 --> 00:21:28.440
<v Speaker 1>doing their own thing, and you could sort of they

473
00:21:28.480 --> 00:21:30.720
<v Speaker 1>all have to be maybe going at the same time

474
00:21:30.759 --> 00:21:33.000
<v Speaker 1>if you were to like like kite one into another,

475
00:21:33.200 --> 00:21:34.960
<v Speaker 1>or you kind of go between them and you attract

476
00:21:34.960 --> 00:21:36.880
<v Speaker 1>the attention of both, and the game has to juggle

477
00:21:36.920 --> 00:21:39.200
<v Speaker 1>all of that at the same time. I think, and

478
00:21:39.240 --> 00:21:40.799
<v Speaker 1>I'm pointing this off the top of my head, that

479
00:21:41.480 --> 00:21:44.839
<v Speaker 1>remembering talks of the CPU being the bottleneck on these

480
00:21:44.880 --> 00:21:46.599
<v Speaker 1>games in a lot of cases, and that would certainly

481
00:21:46.759 --> 00:21:48.480
<v Speaker 1>be the case if that, if that, if that was

482
00:21:48.519 --> 00:21:50.680
<v Speaker 1>the problem, just trying to make sure that the game

483
00:21:50.680 --> 00:21:53.640
<v Speaker 1>could juggle all of these interactable elements at the same time.

484
00:21:54.240 --> 00:21:58.400
<v Speaker 1>Resident Evil will certainly have big things chasing you, because

485
00:21:58.400 --> 00:22:00.480
<v Speaker 1>that's been become staple, but it's usually one thing at

486
00:22:00.519 --> 00:22:04.839
<v Speaker 1>a time, and then dumber characters, just normal AI zombie

487
00:22:04.839 --> 00:22:07.960
<v Speaker 1>style characters or you know, leapers or something like that,

488
00:22:07.960 --> 00:22:10.039
<v Speaker 1>that might not be as much of a problem for

489
00:22:10.119 --> 00:22:12.279
<v Speaker 1>the game to handle. I hope that they can kind

490
00:22:12.279 --> 00:22:15.680
<v Speaker 1>of design their way around any of the limitations of

491
00:22:15.720 --> 00:22:18.039
<v Speaker 1>the Resident Evil or the RI engines, not the Resident

492
00:22:18.079 --> 00:22:21.640
<v Speaker 1>Evil engine ARI engine when it comes to building this game,

493
00:22:21.680 --> 00:22:25.680
<v Speaker 1>and you know, this engine was originally designed so that

494
00:22:25.680 --> 00:22:28.000
<v Speaker 1>they could make Resident Evil games. You would hope they

495
00:22:28.000 --> 00:22:30.480
<v Speaker 1>would not stray too far from what made it so

496
00:22:30.559 --> 00:22:32.640
<v Speaker 1>great for that in the first place. For this one,

497
00:22:32.839 --> 00:22:35.240
<v Speaker 1>just for the sake of trying to do something bigger

498
00:22:35.400 --> 00:22:36.000
<v Speaker 1>or more open.

499
00:22:36.599 --> 00:22:38.880
<v Speaker 2>Now, I agree with you there, unless they are trying

500
00:22:38.920 --> 00:22:43.240
<v Speaker 2>to implement some sort of Nemesis type character, right, but

501
00:22:43.319 --> 00:22:45.039
<v Speaker 2>I think they will. I think they will have one.

502
00:22:45.119 --> 00:22:47.720
<v Speaker 1>But if they have one of those, then I think

503
00:22:47.759 --> 00:22:50.720
<v Speaker 1>it's like they could probably focus on that, right, And

504
00:22:50.799 --> 00:22:53.079
<v Speaker 1>it's like yeah, and then if you run into some

505
00:22:53.119 --> 00:22:56.079
<v Speaker 1>other standard style enemies, it's like, yeah, we could predict

506
00:22:56.079 --> 00:22:58.519
<v Speaker 1>that a little bit better. But the nature of wilds,

507
00:22:58.920 --> 00:23:03.279
<v Speaker 1>especially dragon Stalla two, is those interactions are very unpredictable.

508
00:23:03.279 --> 00:23:06.319
<v Speaker 1>The player can kind of cause all kinds of stuff

509
00:23:06.319 --> 00:23:08.720
<v Speaker 1>to happen on their own, and that's again especially true

510
00:23:08.759 --> 00:23:12.200
<v Speaker 1>in Dragon's Dogma two. I think that maybe the nature

511
00:23:12.200 --> 00:23:14.000
<v Speaker 1>of Resident Evil makes it a little bit more predictable,

512
00:23:14.039 --> 00:23:15.880
<v Speaker 1>so they can maybe design their way around a little bit.

513
00:23:15.920 --> 00:23:18.640
<v Speaker 1>But we'll have to well to see. At the very least, though, Jason,

514
00:23:18.680 --> 00:23:21.079
<v Speaker 1>they're aware of it. They know that they can't let

515
00:23:21.079 --> 00:23:23.319
<v Speaker 1>this happen again, and I think that alone should be

516
00:23:23.319 --> 00:23:25.319
<v Speaker 1>taken as a good sign. And now we just got

517
00:23:25.359 --> 00:23:26.079
<v Speaker 1>to see if they deliver.

518
00:23:26.200 --> 00:23:29.359
<v Speaker 2>Right. I agree, And like I said, because this is

519
00:23:29.400 --> 00:23:32.039
<v Speaker 2>resident Evil, there will be more eyes on it than

520
00:23:32.079 --> 00:23:35.160
<v Speaker 2>even Monster Hunter or Dragons Dogma Resident Evil has much

521
00:23:35.200 --> 00:23:41.880
<v Speaker 2>more universal acclaim, universal appeal. Now, whether that translates to

522
00:23:42.000 --> 00:23:45.720
<v Speaker 2>PC specifically or more console remains to be seen, but

523
00:23:45.880 --> 00:23:49.480
<v Speaker 2>I do think that see even a headline Ari Requiem

524
00:23:49.559 --> 00:23:51.920
<v Speaker 2>Suffers on PC is going to do some damage. They

525
00:23:52.000 --> 00:23:52.799
<v Speaker 2>got to make sure it works.

526
00:23:53.079 --> 00:23:59.680
<v Speaker 1>Yep, absolutely all right, Sony shuts down Concord again. Oh

527
00:23:59.799 --> 00:24:02.039
<v Speaker 1>this is from Marcus Person at Game Reactor, and you

528
00:24:02.119 --> 00:24:02.640
<v Speaker 1>might be confused.

529
00:24:02.680 --> 00:24:04.640
<v Speaker 3>Don't worry, We'll explain everything that's happening here.

530
00:24:05.680 --> 00:24:08.200
<v Speaker 1>Sony seems hell bent on wiping out every trace of

531
00:24:08.240 --> 00:24:10.400
<v Speaker 1>Concord from the face of the earth, and honestly, who

532
00:24:10.400 --> 00:24:12.079
<v Speaker 1>can blame them. When the game became one of the

533
00:24:12.119 --> 00:24:15.480
<v Speaker 1>biggest belly flops in PlayStation's history four hundred million dollars

534
00:24:15.519 --> 00:24:18.400
<v Speaker 1>straight down the drain or around there, around that much,

535
00:24:18.920 --> 00:24:21.480
<v Speaker 1>the team behind the game was quickly dissolved afterward, and

536
00:24:21.599 --> 00:24:24.039
<v Speaker 1>Sony is now doing everything it can to make Concord

537
00:24:24.119 --> 00:24:27.359
<v Speaker 1>vanish from collective memory. So when the game was unexpectedly

538
00:24:27.359 --> 00:24:29.759
<v Speaker 1>brought back to life through the hands through the hard

539
00:24:29.799 --> 00:24:32.480
<v Speaker 1>work of a group of dedicated fans who made it

540
00:24:32.480 --> 00:24:35.559
<v Speaker 1>playable on PC again, it didn't take long for Sony

541
00:24:35.640 --> 00:24:38.319
<v Speaker 1>to come knocking clips from the closed beta were hit

542
00:24:38.359 --> 00:24:41.720
<v Speaker 1>with DMCA takedowns, and in the official Discord channel discord

543
00:24:41.799 --> 00:24:44.519
<v Speaker 1>Or for Concord Delta, the following statement has now been

544
00:24:44.559 --> 00:24:50.400
<v Speaker 1>issued due to worrying legal actions. Due to worrying legal action,

545
00:24:51.000 --> 00:24:54.279
<v Speaker 1>we've decided to pause invites for the time being. In

546
00:24:54.319 --> 00:24:56.359
<v Speaker 1>other words, the small team is fully aware that Sony

547
00:24:56.400 --> 00:24:58.799
<v Speaker 1>has them in its sights, and as it resolved, both

548
00:24:59.039 --> 00:25:01.240
<v Speaker 1>to the both the project and the servers are currently

549
00:25:01.319 --> 00:25:05.400
<v Speaker 1>on hold. So this was just fans bringing the game back,

550
00:25:05.480 --> 00:25:08.279
<v Speaker 1>finding ways to do it on PC, Sony catching wind

551
00:25:08.319 --> 00:25:12.119
<v Speaker 1>of it, and you know, I think the Marcus person

552
00:25:12.119 --> 00:25:15.279
<v Speaker 1>here a game Rectors is attributing some motivations to that

553
00:25:15.359 --> 00:25:17.799
<v Speaker 1>of like Sony wanting to wipe the Internet of the

554
00:25:17.839 --> 00:25:20.920
<v Speaker 1>like any trace of Concord. Part of me is always like,

555
00:25:20.960 --> 00:25:23.359
<v Speaker 1>you know, the simple solutions probably are the simplest answer

556
00:25:23.440 --> 00:25:26.039
<v Speaker 1>is probably the answer. And it's like lawyers are just

557
00:25:26.240 --> 00:25:29.359
<v Speaker 1>doing their due diligence to protect the company. And if

558
00:25:30.599 --> 00:25:33.240
<v Speaker 1>Concord's out there running in any real way, it's not

559
00:25:33.279 --> 00:25:36.759
<v Speaker 1>been that long since that game came out, and they're

560
00:25:36.960 --> 00:25:39.359
<v Speaker 1>probably like, hey, if something happens with the game or

561
00:25:39.400 --> 00:25:42.000
<v Speaker 1>someone has a bad experience in there.

562
00:25:42.279 --> 00:25:43.759
<v Speaker 3>We don't want to be legally liable.

563
00:25:44.000 --> 00:25:47.799
<v Speaker 1>It's our trademark still, it's our copyright still, and we're lawyers,

564
00:25:47.839 --> 00:25:49.200
<v Speaker 1>and we're just going to do what we do. I

565
00:25:49.200 --> 00:25:51.640
<v Speaker 1>have any interactions I had with I've had with lawyers,

566
00:25:51.960 --> 00:25:54.960
<v Speaker 1>they're not going to be like, there's room for interpretation here,

567
00:25:55.000 --> 00:25:57.119
<v Speaker 1>there's room for something. No, they're just going to do

568
00:25:57.200 --> 00:25:59.839
<v Speaker 1>their job to protect the company that is paying them,

569
00:26:00.079 --> 00:26:03.000
<v Speaker 1>because that's their obligation. They have to do that. And

570
00:26:03.039 --> 00:26:07.240
<v Speaker 1>so that leads to situations like this where maybe there

571
00:26:07.279 --> 00:26:10.359
<v Speaker 1>was not marching orders from Herman Holst to get that

572
00:26:10.400 --> 00:26:12.839
<v Speaker 1>shit off the internet. I don't think there was. I

573
00:26:12.880 --> 00:26:16.480
<v Speaker 1>think it's probably just, hey, this is happening. How should

574
00:26:16.480 --> 00:26:18.799
<v Speaker 1>we handle this? Well, the lawyers say do this, So

575
00:26:18.920 --> 00:26:20.920
<v Speaker 1>let them go do this, right.

576
00:26:21.519 --> 00:26:24.160
<v Speaker 2>Yeah. If anything, Herman Holst is probably like, really, people

577
00:26:24.240 --> 00:26:27.079
<v Speaker 2>actually want to play it and they're figuring it out themselves. Also,

578
00:26:27.160 --> 00:26:30.039
<v Speaker 2>I need to shout out a great joke in giant

579
00:26:30.079 --> 00:26:32.640
<v Speaker 2>bomb dot com, slash chats twitchat here. I've said it

580
00:26:32.640 --> 00:26:34.680
<v Speaker 2>before and I'll say it again. Nothing named Concord has

581
00:26:34.680 --> 00:26:36.359
<v Speaker 2>been able to take off since two thousand and three.

582
00:26:36.559 --> 00:26:43.079
<v Speaker 2>Well done, sir, that's good, but no, I find it.

583
00:26:43.440 --> 00:26:46.039
<v Speaker 2>I wonder if too, if maybe and you mentioned because

584
00:26:46.039 --> 00:26:49.759
<v Speaker 2>it's so new, if the tech used to develop the

585
00:26:49.799 --> 00:26:54.720
<v Speaker 2>game is still current in Sony's proprietary process, and they

586
00:26:54.720 --> 00:26:56.559
<v Speaker 2>don't want anyone to be able to dig into the

587
00:26:56.599 --> 00:27:00.559
<v Speaker 2>files and find that and maybe glean some thing from

588
00:27:00.559 --> 00:27:02.079
<v Speaker 2>the way they do their thing and be able to

589
00:27:02.079 --> 00:27:04.240
<v Speaker 2>copy it, or you know, to say something like that.

590
00:27:04.480 --> 00:27:06.920
<v Speaker 2>So they just want people to stay away from Concord

591
00:27:06.960 --> 00:27:09.119
<v Speaker 2>for the time being. It is very weird that they

592
00:27:09.160 --> 00:27:12.119
<v Speaker 2>would try to kill a resurrection, which because that implies

593
00:27:12.160 --> 00:27:15.759
<v Speaker 2>that people liked the game enough to attempt to resurrect it.

594
00:27:16.279 --> 00:27:18.960
<v Speaker 2>But I get it. I get why they would do

595
00:27:19.000 --> 00:27:22.359
<v Speaker 2>it for legal reasons, as you mentioned safety or the technology.

596
00:27:22.559 --> 00:27:25.480
<v Speaker 2>It makes sense. It just sucks that it had to

597
00:27:25.519 --> 00:27:29.000
<v Speaker 2>happen to Sweet Concord had to go down twice. Yep,

598
00:27:29.000 --> 00:27:31.599
<v Speaker 2>it was just a boy. It reminds me of the

599
00:27:31.640 --> 00:27:34.599
<v Speaker 2>horse from Body Python. Sweet Concord, your death will not

600
00:27:34.640 --> 00:27:37.279
<v Speaker 2>be in vain, sir, I'm fine.

601
00:27:38.559 --> 00:27:43.400
<v Speaker 1>Ridiculous, well, or will Ferrell falling into the fire pit

602
00:27:43.480 --> 00:27:45.680
<v Speaker 1>and Austin powers and say I'm not dead, I'm.

603
00:27:45.519 --> 00:27:46.839
<v Speaker 2>Just very badly burned.

604
00:27:46.920 --> 00:27:50.640
<v Speaker 3>It's a bang. Why you shot me?

605
00:27:50.920 --> 00:27:53.079
<v Speaker 1>You're kind of going back and again. I want to

606
00:27:53.079 --> 00:28:00.599
<v Speaker 1>shoot it again. All right, so Sony doing this, there's

607
00:28:00.599 --> 00:28:03.079
<v Speaker 1>no other implication that like they're thinking about doing some

608
00:28:03.160 --> 00:28:04.200
<v Speaker 1>of the concord.

609
00:28:03.880 --> 00:28:06.799
<v Speaker 3>Right, yeah, right, Okay, Well I think that's the answer.

610
00:28:06.839 --> 00:28:10.039
<v Speaker 2>There wasn't the what was it that somebody put on

611
00:28:10.119 --> 00:28:12.200
<v Speaker 2>sale or found a goodwill? Was like the platinum disc

612
00:28:12.279 --> 00:28:14.400
<v Speaker 2>or the gone goal. It was the Concord and the

613
00:28:14.440 --> 00:28:17.599
<v Speaker 2>really yeah it was a plaque. You're right, yes, yeah,

614
00:28:17.640 --> 00:28:21.079
<v Speaker 2>so I don't. I think concord as well and truly dead. Unfortunately.

615
00:28:22.279 --> 00:28:24.440
<v Speaker 1>Well I have my physical copy behind me or right

616
00:28:24.480 --> 00:28:26.200
<v Speaker 1>over there in a pile, so I still got it.

617
00:28:26.519 --> 00:28:27.960
<v Speaker 2>Put it in there. They'll come for you.

618
00:28:28.079 --> 00:28:28.880
<v Speaker 3>Yeah, that's right.

619
00:28:28.920 --> 00:28:30.759
<v Speaker 2>How shit? Heman? Leave me alone?

620
00:28:31.480 --> 00:28:34.160
<v Speaker 1>All right, We are going to take a break. We

621
00:28:34.240 --> 00:28:36.519
<v Speaker 1>got plenty of more headlines to get into after this.

622
00:28:36.880 --> 00:28:38.519
<v Speaker 1>If you want to skip out on these. We put

623
00:28:38.519 --> 00:28:40.920
<v Speaker 1>out an AD free version of the video show an

624
00:28:40.920 --> 00:28:42.559
<v Speaker 1>AD free version of the audio show. You can get

625
00:28:42.559 --> 00:28:44.519
<v Speaker 1>those by going to giant bomb dot com slash join.

626
00:28:45.000 --> 00:28:50.240
<v Speaker 1>We'll be right back, Jan. You taught me to overcome

627
00:28:50.240 --> 00:28:52.279
<v Speaker 1>my fear of sharp objects. I want to teach you

628
00:28:52.319 --> 00:28:54.960
<v Speaker 1>how to overcome your fear of saving money.

629
00:28:55.200 --> 00:28:57.559
<v Speaker 4>No, I don't want to. I will only ever pay

630
00:28:57.599 --> 00:29:00.960
<v Speaker 4>the manufactured suggested retail stop.

631
00:29:01.079 --> 00:29:03.839
<v Speaker 3>You don't have to live this way because now there's

632
00:29:03.960 --> 00:29:05.480
<v Speaker 3>dgo deals, the double D.

633
00:29:05.759 --> 00:29:08.319
<v Speaker 1>That's right, Deco Deals is the best way to find

634
00:29:08.319 --> 00:29:11.599
<v Speaker 1>deals on any major gaming platform or store.

635
00:29:11.880 --> 00:29:15.039
<v Speaker 4>I don't want no bunk out of date coupon code grub.

636
00:29:14.799 --> 00:29:15.759
<v Speaker 2>It's nothing like that.

637
00:29:16.079 --> 00:29:18.920
<v Speaker 1>Deco Deals has both the hottest and the freshest deals

638
00:29:18.960 --> 00:29:22.039
<v Speaker 1>updated constantly. It's also just added Steam support with a

639
00:29:22.079 --> 00:29:24.640
<v Speaker 1>super simple page to find bundles for Steam code.

640
00:29:24.720 --> 00:29:28.119
<v Speaker 4>Ooh, I just found the Missed and Riven Complete collection

641
00:29:28.519 --> 00:29:32.279
<v Speaker 4>for eight dollars on Humble using Deco Deals right now.

642
00:29:32.359 --> 00:29:34.319
<v Speaker 1>I also use Deco Deals to build and add and

643
00:29:34.400 --> 00:29:36.880
<v Speaker 1>share wish list. You can even use it to keep

644
00:29:36.920 --> 00:29:37.920
<v Speaker 1>track of your collection.

645
00:29:38.160 --> 00:29:40.440
<v Speaker 4>You know what, I think we should all build some

646
00:29:40.559 --> 00:29:43.640
<v Speaker 4>lists and host them on deco deals dot com slash

647
00:29:43.720 --> 00:29:44.640
<v Speaker 4>giant bomb.

648
00:29:44.759 --> 00:29:46.960
<v Speaker 1>And if listeners go to deco deals dot com slash

649
00:29:47.039 --> 00:29:49.119
<v Speaker 1>giant bomb, they can vote to make us play a

650
00:29:49.240 --> 00:29:53.039
<v Speaker 1>game on the November twenty first episode of Unprofessional Fridays.

651
00:29:53.400 --> 00:29:56.480
<v Speaker 4>Learn more at Deco deals dot com, slash giant.

652
00:29:56.160 --> 00:30:02.519
<v Speaker 1>Bomb Games Mornings were Jason Ponello, Jeff Grubb, Let's get

653
00:30:02.559 --> 00:30:03.119
<v Speaker 1>back into it.

654
00:30:03.079 --> 00:30:03.440
<v Speaker 3>It's uh.

655
00:30:03.640 --> 00:30:05.279
<v Speaker 1>Every time we try to start the show though, or

656
00:30:05.319 --> 00:30:09.240
<v Speaker 1>start a backup, there's more breaking news. Something happens, something happens.

657
00:30:09.319 --> 00:30:13.200
<v Speaker 1>Let's let's do It's a busy Monday. Evan Blast, I

658
00:30:13.240 --> 00:30:15.759
<v Speaker 1>guess has leaked Game of the Year nominees on what

659
00:30:15.880 --> 00:30:19.400
<v Speaker 1>looks like Twitter or Blue Sky. Can't tell anymore anyway,

660
00:30:19.640 --> 00:30:21.880
<v Speaker 1>Here they are. These are the nominees for the Game

661
00:30:21.880 --> 00:30:27.079
<v Speaker 1>of the Year category at the Game Awards, starting with

662
00:30:27.279 --> 00:30:30.920
<v Speaker 1>Clear Obscure Expedition thirty three, then Death Is Stranding Too

663
00:30:31.160 --> 00:30:35.759
<v Speaker 1>on the Beach, Donkey Kong, Bonanza, Hades two, Hollow Night,

664
00:30:35.839 --> 00:30:40.440
<v Speaker 1>Silk Song, and Kingdom Come Deliverance to There you go,

665
00:30:40.480 --> 00:30:44.799
<v Speaker 1>those are your six nominees, people. Jase was telling me,

666
00:30:44.799 --> 00:30:46.160
<v Speaker 1>and I'm like, oh yeah, I would have put it

667
00:30:46.200 --> 00:30:48.279
<v Speaker 1>on there, probably over Kingdom Come Deliverance to a Game.

668
00:30:48.319 --> 00:30:50.680
<v Speaker 1>I did play a little bit of Blueprints. I think

669
00:30:50.680 --> 00:30:54.240
<v Speaker 1>it's the big omission there. That of course Roadcraft. Everyone's

670
00:30:54.279 --> 00:30:57.599
<v Speaker 1>everyone not making it big man.

671
00:30:58.400 --> 00:30:59.160
<v Speaker 3>Yes, So I.

672
00:30:59.279 --> 00:31:02.480
<v Speaker 1>Okay, this list looks about right to me, though, I mean,

673
00:31:02.480 --> 00:31:04.079
<v Speaker 1>there were a lot of really good games this year.

674
00:31:05.000 --> 00:31:07.279
<v Speaker 3>It was always going to be tough to just name six.

675
00:31:08.720 --> 00:31:12.519
<v Speaker 1>I think all these are yeah yeah, strong nominees are

676
00:31:12.599 --> 00:31:15.799
<v Speaker 1>kind of kind of across the board. I think right now,

677
00:31:16.200 --> 00:31:19.559
<v Speaker 1>my gut reaction for the game I think is Game

678
00:31:19.599 --> 00:31:22.240
<v Speaker 1>of the Year. Out of these six, it's it is

679
00:31:22.319 --> 00:31:25.960
<v Speaker 1>Silk Song. It's it's okay what I think is going

680
00:31:25.960 --> 00:31:30.160
<v Speaker 1>to win. Though Jason continues to be Expedition thirty three, Yes,

681
00:31:30.680 --> 00:31:33.119
<v Speaker 1>it deserves it like that. That mean preferring Silk Song

682
00:31:33.200 --> 00:31:36.440
<v Speaker 1>is not any indication of me thinking Expedition thirty three

683
00:31:36.440 --> 00:31:38.000
<v Speaker 1>doesn't deserve the game win Game of the Year.

684
00:31:38.200 --> 00:31:39.960
<v Speaker 3>I think it does. How about you?

685
00:31:40.880 --> 00:31:42.480
<v Speaker 2>I am with you on that. I think claipstear is

686
00:31:42.480 --> 00:31:44.119
<v Speaker 2>going to win just because of the type of game

687
00:31:44.160 --> 00:31:47.599
<v Speaker 2>that it is and the uh the I hate to

688
00:31:47.640 --> 00:31:50.480
<v Speaker 2>be so cynical, but it is easier to build a

689
00:31:50.519 --> 00:31:52.839
<v Speaker 2>show around if that. You know what I mean, You

690
00:31:52.880 --> 00:31:55.559
<v Speaker 2>have all the voice actors there. It will be part

691
00:31:55.599 --> 00:31:58.160
<v Speaker 2>of the Oh shit, sorry, it's had a realization. It'll

692
00:31:58.160 --> 00:31:59.799
<v Speaker 2>be part of the symphony orchestra, the Game of the

693
00:31:59.880 --> 00:32:05.440
<v Speaker 2>Year year medley, which means Zebra bonanza. He played on

694
00:32:05.480 --> 00:32:08.960
<v Speaker 2>the stage, and that right there makes me very excited.

695
00:32:09.039 --> 00:32:10.720
<v Speaker 1>They could just do a medley of all the different

696
00:32:10.759 --> 00:32:15.160
<v Speaker 1>Bonanza songtic they got to use the Bonnanza.

697
00:32:15.200 --> 00:32:17.839
<v Speaker 2>It's the best one. And I will fight someone. Uh No,

698
00:32:18.039 --> 00:32:23.079
<v Speaker 2>I don't know. Man hates two for the the people

699
00:32:23.079 --> 00:32:27.640
<v Speaker 2>that vote on this thing that might have a have

700
00:32:27.640 --> 00:32:30.720
<v Speaker 2>a have a chance here, But no, I think I

701
00:32:30.720 --> 00:32:32.440
<v Speaker 2>think if I had, if I'm a betting man, I

702
00:32:32.440 --> 00:32:35.759
<v Speaker 2>think Expedition thirty three is your winner. And honestly, people

703
00:32:35.960 --> 00:32:37.920
<v Speaker 2>might have forgotten about because come out in February. But

704
00:32:38.000 --> 00:32:40.640
<v Speaker 2>I do like seeing Kingdom come here. It's nice to

705
00:32:40.640 --> 00:32:43.039
<v Speaker 2>see a game that is not afraid to say, yeah,

706
00:32:43.160 --> 00:32:44.799
<v Speaker 2>it's nice to see a game it's not afraid to

707
00:32:44.799 --> 00:32:46.839
<v Speaker 2>say you're the player, but we hate you and we're

708
00:32:46.839 --> 00:32:49.119
<v Speaker 2>going to grind your face into the fucking dirt until

709
00:32:49.119 --> 00:32:52.200
<v Speaker 2>you learn how to play our game. And I enjoyed

710
00:32:52.240 --> 00:32:54.400
<v Speaker 2>it way more than I thought I would. The guy

711
00:32:54.400 --> 00:32:57.640
<v Speaker 2>who makes it, that's a whole difference. But but but

712
00:32:57.720 --> 00:32:59.920
<v Speaker 2>he's the game was fun and and then I want

713
00:32:59.920 --> 00:33:02.079
<v Speaker 2>to see the I don't know the name of the actor,

714
00:33:02.119 --> 00:33:04.119
<v Speaker 2>but the guy who plays Henry puts in a very

715
00:33:04.119 --> 00:33:06.839
<v Speaker 2>good performance. That's where my strongest opinions are By the way.

716
00:33:06.880 --> 00:33:10.000
<v Speaker 2>I'm gonna wait for the nominees to come out, But

717
00:33:10.160 --> 00:33:12.480
<v Speaker 2>there is one person in particular who I think needs

718
00:33:12.759 --> 00:33:17.240
<v Speaker 2>serious consideration for performance at any awards show, and that's

719
00:33:17.279 --> 00:33:20.519
<v Speaker 2>Jenny Kidd as Pauline. Oh and the reason the reason

720
00:33:20.599 --> 00:33:23.000
<v Speaker 2>is not, and the reason is not just because you know,

721
00:33:23.160 --> 00:33:25.880
<v Speaker 2>no one's gonna be able to convince anyone that her

722
00:33:25.920 --> 00:33:28.799
<v Speaker 2>emotional performance is going to outrank those of Expedition thirty

723
00:33:28.799 --> 00:33:34.319
<v Speaker 2>three or eighties. But she spoke and sang Pauline, which

724
00:33:34.359 --> 00:33:36.960
<v Speaker 2>means she was singing and rapping a made up language

725
00:33:36.960 --> 00:33:39.319
<v Speaker 2>and made it sound like it was completely natural. That

726
00:33:39.359 --> 00:33:41.119
<v Speaker 2>girl deserves all the kudos in the world. That's hard

727
00:33:41.119 --> 00:33:42.880
<v Speaker 2>to do. Yeah, I do.

728
00:33:43.240 --> 00:33:45.400
<v Speaker 1>I fear it won't get recognized, but I have one

729
00:33:45.480 --> 00:33:47.160
<v Speaker 1>hundred percent agree with you that it deserves to be.

730
00:33:47.799 --> 00:33:50.079
<v Speaker 1>It was and she was great, Like I just if

731
00:33:50.119 --> 00:33:53.119
<v Speaker 1>she carried the sort of the performances of that game

732
00:33:53.160 --> 00:33:54.039
<v Speaker 1>in a real strong way.

733
00:33:55.079 --> 00:33:55.279
<v Speaker 2>Yeah.

734
00:33:55.440 --> 00:33:57.359
<v Speaker 1>So, like now, as I like get ready for our

735
00:33:57.400 --> 00:33:58.920
<v Speaker 1>Game of the Year over here, something I like to

736
00:33:58.920 --> 00:34:01.000
<v Speaker 1>talk about think about we always bringing up on these shows.

737
00:34:02.160 --> 00:34:04.440
<v Speaker 1>I think I've I need to spend more time with

738
00:34:04.480 --> 00:34:06.160
<v Speaker 1>deaf stranding and I think I will be going back

739
00:34:06.160 --> 00:34:10.239
<v Speaker 1>to King Kingdom come Deliverance too. I think I started

740
00:34:10.199 --> 00:34:11.840
<v Speaker 1>to go down a pathway of like how much become

741
00:34:11.960 --> 00:34:15.679
<v Speaker 1>a cheeky little potion salesman or something like that, And

742
00:34:15.719 --> 00:34:17.360
<v Speaker 1>I think you could do that in this game, and

743
00:34:17.400 --> 00:34:18.800
<v Speaker 1>I might like try to just go have my own

744
00:34:18.840 --> 00:34:21.119
<v Speaker 1>fun with it instead of trying to rush through the

745
00:34:21.119 --> 00:34:23.800
<v Speaker 1>story as I was doing. And we'll see if that's possible.

746
00:34:23.840 --> 00:34:26.719
<v Speaker 1>And my understanding is it is. I bet I could

747
00:34:26.760 --> 00:34:27.920
<v Speaker 1>have even more fun with that game.

748
00:34:28.000 --> 00:34:30.119
<v Speaker 2>My favorite part of that game is if My favorite

749
00:34:30.159 --> 00:34:31.199
<v Speaker 2>part of that game is that if you don't go

750
00:34:31.239 --> 00:34:33.559
<v Speaker 2>to the bathhouse fast enough, people will actually complain that

751
00:34:33.599 --> 00:34:36.840
<v Speaker 2>you smell like shit. That's yeah to me. I love it.

752
00:34:37.559 --> 00:34:37.840
<v Speaker 3>Well.

753
00:34:38.440 --> 00:34:41.440
<v Speaker 1>That is our leaked Game of the Year nominations. The

754
00:34:41.440 --> 00:34:42.960
<v Speaker 1>rest of the nominations will be coming out at the

755
00:34:42.960 --> 00:34:45.079
<v Speaker 1>top of the hour. Maybe we'll talk about on another

756
00:34:45.119 --> 00:34:47.159
<v Speaker 1>show if there's anything worth worth bringing up, but I

757
00:34:47.199 --> 00:34:48.400
<v Speaker 1>definitely want to talk about.

758
00:34:48.159 --> 00:34:49.039
<v Speaker 3>Those with Jason.

759
00:34:50.039 --> 00:34:53.280
<v Speaker 1>Let's see here, Let's get back to our rundown here,

760
00:34:53.599 --> 00:34:57.199
<v Speaker 1>all right. US congressman calls for AI regulations after Call

761
00:34:57.239 --> 00:34:59.559
<v Speaker 1>of Duty Black Ops seven debate. This is from Blair

762
00:34:59.639 --> 00:35:02.719
<v Speaker 1>Marnell at game Spot. Earlier this month, Call of Duty

763
00:35:02.760 --> 00:35:05.239
<v Speaker 1>Black Ops seven players called out the apparent use of

764
00:35:05.280 --> 00:35:08.960
<v Speaker 1>AI in the game, especially the quote unquote Ghibli style

765
00:35:09.119 --> 00:35:13.280
<v Speaker 1>calling cards. Activisions subsequently acknowledged that some AI was used

766
00:35:13.280 --> 00:35:16.000
<v Speaker 1>in the creation of Black Ops seven, but it insisted

767
00:35:16.000 --> 00:35:17.960
<v Speaker 1>that the creative process is still in the hands of

768
00:35:18.039 --> 00:35:22.000
<v Speaker 1>humans regardless. A US congressman has weighed in on the

769
00:35:22.000 --> 00:35:25.599
<v Speaker 1>Black Ops seven debate and called for extensive AI regulations.

770
00:35:26.079 --> 00:35:30.400
<v Speaker 1>California Democratic Congressman Rocanna, who has previously accused Roadblocks of

771
00:35:30.440 --> 00:35:33.079
<v Speaker 1>not doing enough to protect children who use it, reposted

772
00:35:33.079 --> 00:35:35.679
<v Speaker 1>a message about the Gibli like calling cards and wrote,

773
00:35:36.599 --> 00:35:39.559
<v Speaker 1>we need regulations that prevent companies from using AI to

774
00:35:39.639 --> 00:35:43.440
<v Speaker 1>eliminate jobs to extract greater profits. Artists that these companies

775
00:35:43.519 --> 00:35:45.280
<v Speaker 1>need to have a say in how in how AI

776
00:35:45.440 --> 00:35:49.679
<v Speaker 1>is deployed. In a subsequent post, Kanna shared some proposals

777
00:35:49.719 --> 00:35:53.039
<v Speaker 1>from Nobel laureate Moglu. I'm not going to be able

778
00:35:53.039 --> 00:35:58.480
<v Speaker 1>to say that, right, Smaglu Smaglu, Yeah, okay, I like that.

779
00:35:59.800 --> 00:36:04.599
<v Speaker 1>Ideas include tax reforms to encourage or to discourage excessive automation,

780
00:36:05.000 --> 00:36:08.559
<v Speaker 1>and allowing workers and unions to benefit from AI gains

781
00:36:08.840 --> 00:36:12.639
<v Speaker 1>rather than being placed by replaced by artificial intelligence. Kind

782
00:36:12.639 --> 00:36:14.880
<v Speaker 1>of also stressed that he isn't calling for a complete

783
00:36:14.880 --> 00:36:18.719
<v Speaker 1>ban on AI. So the idea here would be regulations

784
00:36:18.840 --> 00:36:22.519
<v Speaker 1>that sort of make it challenging for companies or will

785
00:36:22.559 --> 00:36:25.760
<v Speaker 1>punish companies if all they're going to do with AI

786
00:36:26.400 --> 00:36:29.559
<v Speaker 1>is use it to cut out workers and cut out

787
00:36:29.559 --> 00:36:33.599
<v Speaker 1>more people from the profits, something that they are otherwise

788
00:36:33.639 --> 00:36:36.480
<v Speaker 1>incentivized to do. And the idea would be like, let's

789
00:36:36.639 --> 00:36:40.280
<v Speaker 1>share the benefits if there are any from AI with everyone.

790
00:36:41.280 --> 00:36:43.880
<v Speaker 1>And look, AI feels like the tooth based out of

791
00:36:43.920 --> 00:36:46.400
<v Speaker 1>the tube certainly in a lot of ways. It also

792
00:36:46.440 --> 00:36:48.559
<v Speaker 1>feels like a bubble waiting to burst in terms of

793
00:36:48.559 --> 00:36:52.599
<v Speaker 1>the business side of things. But I've said before that

794
00:36:52.639 --> 00:36:55.159
<v Speaker 1>I think it's gonna be a real dark period for

795
00:36:55.199 --> 00:36:58.599
<v Speaker 1>AI here pretty soon, and then it'll slowly kind of

796
00:36:58.599 --> 00:37:01.599
<v Speaker 1>come back, and it'll be everywhere forever and we're not

797
00:37:01.639 --> 00:37:04.559
<v Speaker 1>gonna be able to do much about it. But one

798
00:37:04.559 --> 00:37:06.880
<v Speaker 1>thing I do think would be possible is some sort

799
00:37:06.880 --> 00:37:10.280
<v Speaker 1>of regulation like this of building out tax incentives and

800
00:37:10.320 --> 00:37:13.519
<v Speaker 1>disincentives to say, hey, if you want to do this,

801
00:37:13.840 --> 00:37:16.400
<v Speaker 1>if you can let the people who actually are doing

802
00:37:16.440 --> 00:37:20.360
<v Speaker 1>the work decide how it's used and share any like

803
00:37:20.599 --> 00:37:23.079
<v Speaker 1>in sort of the productivity gains that you get out

804
00:37:23.119 --> 00:37:26.800
<v Speaker 1>of that, then I would be more open to the possibility,

805
00:37:26.920 --> 00:37:30.239
<v Speaker 1>because otherwise, every time I see it, it's just a

806
00:37:30.280 --> 00:37:33.280
<v Speaker 1>reminder of all of the ways that these companies try

807
00:37:33.280 --> 00:37:35.599
<v Speaker 1>to ring us dry, and then when they can completely

808
00:37:35.639 --> 00:37:38.079
<v Speaker 1>cut us out, they are more than happy to rush

809
00:37:38.119 --> 00:37:41.679
<v Speaker 1>to do that. Does any of this feel like it's possible?

810
00:37:41.679 --> 00:37:43.400
<v Speaker 1>Does any of us feel like it's on the table

811
00:37:43.480 --> 00:37:46.639
<v Speaker 1>or we're anywhere near that? Because pineing the sky stuff,

812
00:37:47.280 --> 00:37:48.440
<v Speaker 1>I feel like it's probably not.

813
00:37:49.119 --> 00:37:53.000
<v Speaker 2>No, I wish this whole story. When I first saw

814
00:37:53.079 --> 00:37:58.440
<v Speaker 2>that screenshot of the of the AI give, I was furious.

815
00:37:58.679 --> 00:38:03.639
<v Speaker 2>But let me unequipped right now, fuck AI and fuck

816
00:38:03.679 --> 00:38:08.719
<v Speaker 2>you for using it. That is, I understand if people

817
00:38:09.199 --> 00:38:11.679
<v Speaker 2>may want to try it once or twice because they

818
00:38:11.719 --> 00:38:15.360
<v Speaker 2>can't draw. I can't draw, but I'm not on Sora.

819
00:38:15.559 --> 00:38:16.920
<v Speaker 2>I don't care. I just don't draw.

820
00:38:17.239 --> 00:38:19.320
<v Speaker 1>I feel not wrong. When I did use it the

821
00:38:19.360 --> 00:38:22.039
<v Speaker 1>one I just felt nothing from using it. It was like,

822
00:38:22.480 --> 00:38:23.920
<v Speaker 1>what the does this add to my life?

823
00:38:24.159 --> 00:38:24.280
<v Speaker 2>Work?

824
00:38:24.519 --> 00:38:24.679
<v Speaker 3>Well?

825
00:38:24.760 --> 00:38:31.880
<v Speaker 2>But yeah, well sure I had to be Rocana too, right.

826
00:38:32.039 --> 00:38:34.760
<v Speaker 2>Rocanna is not not the greatest person or at least

827
00:38:34.800 --> 00:38:37.559
<v Speaker 2>somebody's saying it. I don't think there's any chance. I

828
00:38:37.559 --> 00:38:41.199
<v Speaker 2>don't think there's any chance that uh ai goes away.

829
00:38:41.559 --> 00:38:43.519
<v Speaker 2>But I am very much looking forward for that bubble

830
00:38:43.559 --> 00:38:48.480
<v Speaker 2>to burst and for like the the overabundance of AI

831
00:38:48.559 --> 00:38:51.400
<v Speaker 2>as it is now, to go, you know, go by

832
00:38:51.400 --> 00:38:56.280
<v Speaker 2>the wayside. I feel like there probably is some good

833
00:38:56.400 --> 00:39:00.559
<v Speaker 2>use for machine learning right racally, like in the meta field,

834
00:39:00.880 --> 00:39:02.960
<v Speaker 2>being able to go through all those complex equations and

835
00:39:03.000 --> 00:39:06.159
<v Speaker 2>find the right one faster or something like that. But

836
00:39:06.800 --> 00:39:11.400
<v Speaker 2>this theft shit, whether it's you know, chat ept stealing

837
00:39:11.599 --> 00:39:14.880
<v Speaker 2>text or sores stealing images, has to fucking go. And

838
00:39:14.920 --> 00:39:18.199
<v Speaker 2>I wish they would nut up and just put legislation

839
00:39:18.320 --> 00:39:21.679
<v Speaker 2>out there that says you cannot use this for commercial

840
00:39:22.760 --> 00:39:25.280
<v Speaker 2>for monetary gain or commercial never happened, We'll never happened

841
00:39:25.280 --> 00:39:27.000
<v Speaker 2>because they're terrified, because it's like they don't do it,

842
00:39:27.039 --> 00:39:29.239
<v Speaker 2>then China will take over AI and we'll be left

843
00:39:29.239 --> 00:39:32.440
<v Speaker 2>behind in the twenty first century and say, oh boy,

844
00:39:33.039 --> 00:39:35.360
<v Speaker 2>there's got to be some other way of doing this

845
00:39:35.400 --> 00:39:37.880
<v Speaker 2>other than operating from the worst fears and the worst

846
00:39:37.880 --> 00:39:40.480
<v Speaker 2>possible situation. You kind of can't.

847
00:39:40.960 --> 00:39:42.960
<v Speaker 1>Lead the future because you're like, oh, if we don't

848
00:39:42.960 --> 00:39:44.599
<v Speaker 1>do it, someone else will. We're too afraid of what

849
00:39:44.599 --> 00:39:48.159
<v Speaker 1>that means. That's not a recipe for making sure everyone's

850
00:39:48.199 --> 00:39:51.800
<v Speaker 1>included on the bus. But that's not been the concern

851
00:39:52.519 --> 00:39:55.519
<v Speaker 1>of these companies. It is you never will renize profit

852
00:39:55.679 --> 00:39:59.400
<v Speaker 1>in every situation, and the government and politicians are too

853
00:39:59.440 --> 00:40:02.079
<v Speaker 1>often right there being like, oh, that should be our

854
00:40:02.320 --> 00:40:06.559
<v Speaker 1>our greatest concern as well, and it's oh no, the

855
00:40:06.599 --> 00:40:08.559
<v Speaker 1>well being of the people you represent should be it.

856
00:40:08.679 --> 00:40:10.440
<v Speaker 3>And that doesn't even seem to come to the equation

857
00:40:12.960 --> 00:40:15.039
<v Speaker 3>like it's everywhere.

858
00:40:15.199 --> 00:40:18.920
<v Speaker 1>It's it's like all last week, there's five other kinds

859
00:40:18.920 --> 00:40:21.320
<v Speaker 1>of stories about where it's popping up, and it's always

860
00:40:21.360 --> 00:40:24.480
<v Speaker 1>like in weird ways where it's like Ubisoft just used

861
00:40:24.519 --> 00:40:27.519
<v Speaker 1>it for like one AI loading image. They they probably

862
00:40:27.559 --> 00:40:29.119
<v Speaker 1>used it for more than that, but there was one

863
00:40:29.159 --> 00:40:32.159
<v Speaker 1>AI loading image where they said it slipped through and

864
00:40:32.239 --> 00:40:36.360
<v Speaker 1>it had like obvious ar AI artifacts of like squishy

865
00:40:36.400 --> 00:40:39.280
<v Speaker 1>face faces and bad hands, and they're like, we're gonna

866
00:40:39.400 --> 00:40:42.199
<v Speaker 1>that's through our review process. Our developers just use it

867
00:40:42.280 --> 00:40:46.480
<v Speaker 1>for let's see here, iterations, prototype and exploration, but every

868
00:40:46.480 --> 00:40:49.559
<v Speaker 1>element players will experience in the final game reflects the

869
00:40:49.559 --> 00:40:53.599
<v Speaker 1>team's craft artistry and create a vision. And that's on

870
00:40:53.679 --> 00:40:56.559
<v Speaker 1>one side, and on the other side, Crafting the PUBG

871
00:40:56.719 --> 00:41:01.559
<v Speaker 1>company is like we are buying out everyone basically that

872
00:41:01.880 --> 00:41:04.760
<v Speaker 1>wants to have a voluntary buyout, And if you've been

873
00:41:04.760 --> 00:41:06.280
<v Speaker 1>here for a year or less, we'll give you six

874
00:41:06.320 --> 00:41:08.880
<v Speaker 1>months of pay of salary to get out of here.

875
00:41:09.000 --> 00:41:11.079
<v Speaker 1>If you've been here for up till like eleven years,

876
00:41:11.079 --> 00:41:13.800
<v Speaker 1>you might get as much as three year salary because

877
00:41:13.840 --> 00:41:16.880
<v Speaker 1>we are an AI first company. And it's like, okay,

878
00:41:16.920 --> 00:41:21.000
<v Speaker 1>so Ubisoft like gotten a lot of heat for having

879
00:41:21.079 --> 00:41:25.000
<v Speaker 1>one image, and Crafting's basically just kicking everyone out so

880
00:41:25.039 --> 00:41:26.480
<v Speaker 1>they can do everything with AI.

881
00:41:26.840 --> 00:41:28.800
<v Speaker 3>So we have the we run the whole gamut here.

882
00:41:28.920 --> 00:41:32.679
<v Speaker 1>And it just feels like, well, we are certainly jumping

883
00:41:32.719 --> 00:41:35.840
<v Speaker 1>the gun and getting out over our skis with this stuff.

884
00:41:36.480 --> 00:41:38.159
<v Speaker 1>And I think that's the part that makes it feel

885
00:41:38.239 --> 00:41:42.559
<v Speaker 1>especially bad, is this this is a tech that and

886
00:41:42.599 --> 00:41:46.159
<v Speaker 1>it's in its best examples like of I guess that

887
00:41:46.400 --> 00:41:50.639
<v Speaker 1>looks somewhat realistic, but it obviously is not. Doesn't feel

888
00:41:50.639 --> 00:41:53.199
<v Speaker 1>good or or like that Coca Cola commercial where it's

889
00:41:53.239 --> 00:41:55.960
<v Speaker 1>like this does not match up to what you did

890
00:41:56.000 --> 00:41:59.519
<v Speaker 1>previously in any way other than it sort of has

891
00:41:59.559 --> 00:42:04.920
<v Speaker 1>the general look. Is that the bar that you're measuring

892
00:42:04.960 --> 00:42:05.599
<v Speaker 1>these things by.

893
00:42:06.079 --> 00:42:06.280
<v Speaker 3>Uh?

894
00:42:06.320 --> 00:42:08.480
<v Speaker 2>And if it is, it's.

895
00:42:08.320 --> 00:42:10.639
<v Speaker 1>Like, okay, the people in charge are are going to

896
00:42:10.679 --> 00:42:12.840
<v Speaker 1>sort of shoot themselves in the foot with this stuff.

897
00:42:12.920 --> 00:42:15.159
<v Speaker 1>And that's where the bursting bubble is gonna come from.

898
00:42:15.280 --> 00:42:17.760
<v Speaker 1>Uh And and that's and even that is not gonna

899
00:42:17.800 --> 00:42:19.760
<v Speaker 1>hurt those people as much as it's gonna hurt everyone

900
00:42:19.800 --> 00:42:20.559
<v Speaker 1>who got fired.

901
00:42:20.719 --> 00:42:23.079
<v Speaker 3>And now these companies don't have money to hire anyone again.

902
00:42:24.159 --> 00:42:26.079
<v Speaker 3>It's a nightmare. How are you feeling about it?

903
00:42:26.159 --> 00:42:28.719
<v Speaker 2>Jason? It's a piss Felder simulator, that's all it is.

904
00:42:28.719 --> 00:42:32.400
<v Speaker 2>It can make it can make the image look as

905
00:42:32.599 --> 00:42:34.880
<v Speaker 2>as realistic as they want, but it still has that

906
00:42:34.960 --> 00:42:38.400
<v Speaker 2>weird asschene on it that anybody with a discerning eye

907
00:42:38.400 --> 00:42:40.840
<v Speaker 2>can see. The problem is nobody has a fucking discerning eye.

908
00:42:40.920 --> 00:42:43.239
<v Speaker 2>They just want to They have a discerning wallet, and

909
00:42:43.239 --> 00:42:45.599
<v Speaker 2>all they care about is how cheap it is. Crafton

910
00:42:45.639 --> 00:42:47.519
<v Speaker 2>going to find out the hard way. I mean, granted,

911
00:42:47.519 --> 00:42:49.599
<v Speaker 2>at least they're doing something. They could have just said

912
00:42:49.599 --> 00:42:51.760
<v Speaker 2>get the hell out instead of yeah, buying.

913
00:42:51.960 --> 00:42:54.760
<v Speaker 1>I mean, these plays are in South Korea, so who knows,

914
00:42:54.800 --> 00:42:56.800
<v Speaker 1>maybe they couldn't just say get the hell out. There's

915
00:42:56.800 --> 00:42:59.039
<v Speaker 1>probably right protections labor protections there.

916
00:42:59.039 --> 00:43:02.199
<v Speaker 2>But yes, we're saying, but like this Ubisoft thing, Oh

917
00:43:02.199 --> 00:43:06.039
<v Speaker 2>it just slipped through, It just slipped right. I'm thinking

918
00:43:06.079 --> 00:43:08.440
<v Speaker 2>of the guy slipping on ice, where he's like slipping

919
00:43:08.519 --> 00:43:11.559
<v Speaker 2>on ice for forty five seconds before he actually falls over.

920
00:43:11.719 --> 00:43:14.199
<v Speaker 2>I'm imagining this guy going going to Sora and like

921
00:43:14.239 --> 00:43:16.719
<v Speaker 2>slipping around and typing in the prompt that he needs

922
00:43:16.920 --> 00:43:19.000
<v Speaker 2>and then slipping it as he saves it to where

923
00:43:19.000 --> 00:43:21.199
<v Speaker 2>I ever needs saved to you. Here's an idea you

924
00:43:21.719 --> 00:43:25.760
<v Speaker 2>probably in your prompt for this, put in picture from

925
00:43:25.880 --> 00:43:28.320
<v Speaker 2>this era that would look like a loading screen for

926
00:43:28.360 --> 00:43:30.880
<v Speaker 2>a video game. Right, Say that's the prompt, take the

927
00:43:30.880 --> 00:43:34.599
<v Speaker 2>word loading, put it on a screen with an image

928
00:43:34.599 --> 00:43:38.199
<v Speaker 2>with big fucking neon colors so you don't miss it,

929
00:43:38.440 --> 00:43:41.400
<v Speaker 2>and put that in there instead. It'll take just as

930
00:43:41.480 --> 00:43:45.000
<v Speaker 2>much time and you'll avoid looking like an asshole when

931
00:43:45.000 --> 00:43:48.679
<v Speaker 2>you accidentally leave it in there. Fucking I hate AI.

932
00:43:48.800 --> 00:43:51.239
<v Speaker 2>Pisses me off to no end. When I see people

933
00:43:51.800 --> 00:43:56.079
<v Speaker 2>like good friends of mine on their Instagram reels, their

934
00:43:56.159 --> 00:43:58.639
<v Speaker 2>or their social media using AI, I'm just like, no, well,

935
00:43:58.679 --> 00:44:02.280
<v Speaker 2>you fucking stuff I hate it so much.

936
00:44:03.079 --> 00:44:06.480
<v Speaker 1>Yeah, the discerning I thing, right, It's like people don't

937
00:44:06.480 --> 00:44:08.840
<v Speaker 1>most the vast majority of people don't know the problem,

938
00:44:09.039 --> 00:44:10.760
<v Speaker 1>and so they don't even see the problems.

939
00:44:10.800 --> 00:44:11.480
<v Speaker 3>They don't even know it.

940
00:44:12.400 --> 00:44:15.159
<v Speaker 1>I think it's going to be a situation where maybe

941
00:44:15.199 --> 00:44:17.840
<v Speaker 1>someone like looks at that Coca Cola commercial and goes,

942
00:44:18.679 --> 00:44:20.320
<v Speaker 1>I just don't like as much. Maybe they just didn't

943
00:44:20.320 --> 00:44:22.719
<v Speaker 1>have a good one this year, or they find out

944
00:44:22.719 --> 00:44:24.360
<v Speaker 1>it and then maybe they find out it's AI and

945
00:44:24.360 --> 00:44:27.039
<v Speaker 1>they're like, oh, okay, well that's cool. Then I guess

946
00:44:27.320 --> 00:44:31.280
<v Speaker 1>I just the conversations we're having are not the general conversations.

947
00:44:32.039 --> 00:44:34.440
<v Speaker 2>But I do think that it is.

948
00:44:35.280 --> 00:44:38.320
<v Speaker 1>People are like, like, are wonder why things look like

949
00:44:38.360 --> 00:44:40.679
<v Speaker 1>such shit right now? Or why it does feel worse

950
00:44:40.719 --> 00:44:44.920
<v Speaker 1>than it did before. And hopefully we can continue to

951
00:44:44.960 --> 00:44:49.000
<v Speaker 1>point the finger rightfully at AI and say it's because no,

952
00:44:49.159 --> 00:44:51.679
<v Speaker 1>they're not letting the actual artists do the work for

953
00:44:51.679 --> 00:44:53.880
<v Speaker 1>the vast majority of these things so they could save

954
00:44:53.960 --> 00:44:55.880
<v Speaker 1>some money, and so you're going to continue to get

955
00:44:55.880 --> 00:44:58.360
<v Speaker 1>worse stuff. Doesn't that make you angry? And I hope

956
00:44:58.360 --> 00:44:59.440
<v Speaker 1>we can win that conversation.

957
00:45:00.199 --> 00:45:02.159
<v Speaker 2>Don't you remember when you were a kid and it

958
00:45:02.199 --> 00:45:04.480
<v Speaker 2>would be just around this time and you'd see the

959
00:45:04.480 --> 00:45:07.800
<v Speaker 2>Coca Cola You mentioned the cocoa commercial with the bears. Yeah,

960
00:45:08.320 --> 00:45:10.159
<v Speaker 2>those that is a They love those. You know what

961
00:45:10.199 --> 00:45:14.679
<v Speaker 2>else is really cheap besides AI, restore those if you

962
00:45:14.679 --> 00:45:17.239
<v Speaker 2>don't want to make a new one, just HD restore

963
00:45:17.280 --> 00:45:19.760
<v Speaker 2>the old classic ones. It's the same. You get the

964
00:45:19.760 --> 00:45:23.199
<v Speaker 2>same damn message. It's Christmas, here's coke and some polar bears.

965
00:45:23.360 --> 00:45:25.400
<v Speaker 2>But it doesn't look like a piece of shit, and

966
00:45:25.480 --> 00:45:27.559
<v Speaker 2>for people with that discerning eye, it doesn't look it

967
00:45:27.599 --> 00:45:28.079
<v Speaker 2>doesn't look.

968
00:45:28.760 --> 00:45:31.599
<v Speaker 1>Sorry, Yeah, they've been running the same eminem like holiday

969
00:45:31.639 --> 00:45:35.840
<v Speaker 1>commercial for like thirty years now, different times. It's great, Yeah, yeah, exactly,

970
00:45:36.119 --> 00:45:38.639
<v Speaker 1>but it's like, you know, that goes the other side

971
00:45:38.639 --> 00:45:40.199
<v Speaker 1>of it of it's not Oh, you could just run

972
00:45:40.239 --> 00:45:42.880
<v Speaker 1>those again. Those have stood the test of time for

973
00:45:42.920 --> 00:45:46.000
<v Speaker 1>a reason because they were clever, and they were done

974
00:45:46.039 --> 00:45:48.440
<v Speaker 1>by people who understood how to speak to other human

975
00:45:48.480 --> 00:45:52.239
<v Speaker 1>beings and could operate on multiple levels of here's something

976
00:45:52.280 --> 00:45:55.480
<v Speaker 1>that looks nice, here's something that has a meaning to it,

977
00:45:55.599 --> 00:45:59.760
<v Speaker 1>here's something that speaks to a desire that all humans feel.

978
00:46:00.199 --> 00:46:05.119
<v Speaker 1>And even if the machine can sort of replicate some

979
00:46:05.199 --> 00:46:08.760
<v Speaker 1>of those ideas. It's so clear, very quickly that it

980
00:46:08.800 --> 00:46:12.559
<v Speaker 1>can't actually create those feelings itself, so it can't really

981
00:46:12.599 --> 00:46:14.239
<v Speaker 1>speak to them and and.

982
00:46:14.199 --> 00:46:17.000
<v Speaker 3>That's subtle, uh but but that's it's part of like

983
00:46:17.039 --> 00:46:17.440
<v Speaker 3>where the.

984
00:46:17.440 --> 00:46:20.679
<v Speaker 1>Chain breaks down and it sort of taints everything that

985
00:46:20.719 --> 00:46:22.800
<v Speaker 1>it does, and it's like everything's not quite as good

986
00:46:22.800 --> 00:46:26.559
<v Speaker 1>as if a human did it. But yeah, it's good

987
00:46:26.639 --> 00:46:28.559
<v Speaker 1>enough the corporates. I don't even know if it's good enough.

988
00:46:28.559 --> 00:46:31.400
<v Speaker 1>Though it has been good enough so far. It's not

989
00:46:31.400 --> 00:46:31.800
<v Speaker 1>good enough.

990
00:46:31.880 --> 00:46:35.119
<v Speaker 2>Chad is now becoming a greatest hits of Christmas commercials.

991
00:46:35.159 --> 00:46:37.679
<v Speaker 2>The Corona with the lit up pine tree for Hershey

992
00:46:37.719 --> 00:46:40.119
<v Speaker 2>Kisses where they're playing the bells let me tell you

993
00:46:40.159 --> 00:46:43.360
<v Speaker 2>something and someone said this in the shell but Briki one,

994
00:46:43.400 --> 00:46:46.199
<v Speaker 2>I think it is Berriki underscore one. If they AI

995
00:46:46.679 --> 00:46:50.719
<v Speaker 2>the fucking hes truck, I am done. You understand me.

996
00:46:51.960 --> 00:46:54.280
<v Speaker 2>You're gonna AI the truck that you sell every year too.

997
00:46:54.719 --> 00:46:59.039
<v Speaker 2>You're gonna just generate that a he I needs to

998
00:46:59.079 --> 00:47:01.880
<v Speaker 2>go AI and roadblocks man one in one egg for

999
00:47:02.000 --> 00:47:03.880
<v Speaker 2>number one on your leg one in one a I

1000
00:47:04.039 --> 00:47:08.440
<v Speaker 2>fuck say them both one and incorporates the other all

1001
00:47:08.920 --> 00:47:11.280
<v Speaker 2>of a singularity of rage I'm just exploding to nothing.

1002
00:47:12.000 --> 00:47:13.239
<v Speaker 3>All right, Well, let's keep going here.

1003
00:47:13.239 --> 00:47:16.039
<v Speaker 1>More players in the UK, US and Japan still prefer

1004
00:47:16.199 --> 00:47:19.360
<v Speaker 1>single player games to multiplayer games survey fines.

1005
00:47:19.840 --> 00:47:20.079
<v Speaker 3>Uh.

1006
00:47:20.119 --> 00:47:22.280
<v Speaker 1>In the US, it's like, let's see, I made the okay,

1007
00:47:22.320 --> 00:47:24.519
<v Speaker 1>sixty five percent. I'm gonna make this chart bigger so

1008
00:47:24.519 --> 00:47:25.440
<v Speaker 1>I can actually read it.

1009
00:47:25.559 --> 00:47:26.480
<v Speaker 3>Let's go there.

1010
00:47:26.880 --> 00:47:28.960
<v Speaker 1>Uh, yes, Okay. In the US, sixty five percent prefer

1011
00:47:29.199 --> 00:47:32.679
<v Speaker 1>single player games. Japan is sixty three percent, Thailand sixty

1012
00:47:32.679 --> 00:47:37.039
<v Speaker 1>two percent, Germany sixty percent, UK fifty eight percent, Mexico

1013
00:47:37.159 --> 00:47:40.800
<v Speaker 1>fifty five percent, Sweden forty nine percent, and China forty

1014
00:47:40.840 --> 00:47:44.280
<v Speaker 1>seven percent. So even in China, a country where I've

1015
00:47:44.280 --> 00:47:48.400
<v Speaker 1>talked about before, culturally the gaming landscape has always been

1016
00:47:48.679 --> 00:47:52.840
<v Speaker 1>very social, very online, very much a you need other

1017
00:47:52.920 --> 00:47:56.679
<v Speaker 1>humans involved because it's competitive first and and and like

1018
00:47:56.719 --> 00:47:58.480
<v Speaker 1>pay to win took off there because they just never

1019
00:47:58.519 --> 00:48:00.480
<v Speaker 1>saw the problem with the way other people the other

1020
00:48:00.480 --> 00:48:03.840
<v Speaker 1>cultures did, and that also means you need other players

1021
00:48:03.840 --> 00:48:07.599
<v Speaker 1>to play against. Even there, forty seven percent not the majority,

1022
00:48:07.599 --> 00:48:11.000
<v Speaker 1>but close to half prefer single play, single player games.

1023
00:48:11.599 --> 00:48:14.039
<v Speaker 1>I think that every time that these companies get in

1024
00:48:14.119 --> 00:48:17.360
<v Speaker 1>a situation, Jason where they look at the possibility of Hey,

1025
00:48:17.760 --> 00:48:21.199
<v Speaker 1>multiplayer games do sell better and they do make more money,

1026
00:48:21.920 --> 00:48:26.159
<v Speaker 1>but there is a finite amount of time for those

1027
00:48:26.239 --> 00:48:29.360
<v Speaker 1>kinds of games, for people for that that who for

1028
00:48:29.480 --> 00:48:32.079
<v Speaker 1>that style of game. If we want to have a

1029
00:48:32.159 --> 00:48:36.639
<v Speaker 1>chance of diversifying, it does not mean make another multiplayer game,

1030
00:48:36.719 --> 00:48:38.199
<v Speaker 1>because if we make a good one of those, it

1031
00:48:38.199 --> 00:48:42.639
<v Speaker 1>should ideally take up a vast majority of that kind

1032
00:48:42.639 --> 00:48:45.320
<v Speaker 1>of person's time because they will just it becomes their hobby.

1033
00:48:45.760 --> 00:48:48.639
<v Speaker 1>If we want to make multiple games, the only real

1034
00:48:48.719 --> 00:48:51.119
<v Speaker 1>solution to that is to play to this audience, right,

1035
00:48:51.119 --> 00:48:53.320
<v Speaker 1>even if they don't spend as much to end total.

1036
00:48:54.199 --> 00:48:58.599
<v Speaker 2>Yeah, if that's if the analysis is saying we prefer

1037
00:48:58.679 --> 00:49:00.440
<v Speaker 2>single player games, you have to care to the people

1038
00:49:00.440 --> 00:49:02.239
<v Speaker 2>who prefer single player games. And I think the sales

1039
00:49:02.320 --> 00:49:06.119
<v Speaker 2>charts always show that too. Like Ghost of Yota earlier

1040
00:49:06.119 --> 00:49:08.039
<v Speaker 2>this year had a great what three million? I think

1041
00:49:08.039 --> 00:49:11.440
<v Speaker 2>it is now three four million, so like it. It

1042
00:49:11.599 --> 00:49:15.800
<v Speaker 2>does not surprise me. Also too, have you played online

1043
00:49:15.800 --> 00:49:19.320
<v Speaker 2>with free chet? It sucks because people are screaming at

1044
00:49:19.360 --> 00:49:21.519
<v Speaker 2>you and calling you and I am at what is

1045
00:49:21.559 --> 00:49:23.960
<v Speaker 2>the all? Right? So this there's a difference in response

1046
00:49:24.480 --> 00:49:26.920
<v Speaker 2>age sixteen to twenty four and those age twenty five

1047
00:49:26.960 --> 00:49:29.800
<v Speaker 2>to thirty four. I would love to see that split.

1048
00:49:30.119 --> 00:49:32.760
<v Speaker 2>And there is forty nine percent sixteen to twenty four

1049
00:49:33.280 --> 00:49:36.639
<v Speaker 2>prefer sixty single player games, fifty six percent for twenty

1050
00:49:36.639 --> 00:49:39.039
<v Speaker 2>five to thirty four, sixty four percent fifty five to

1051
00:49:39.119 --> 00:49:41.639
<v Speaker 2>sixty four. Old folks don't want to get yelled at

1052
00:49:41.679 --> 00:49:43.920
<v Speaker 2>by a bunch of young scrubs. That's all. That's what

1053
00:49:43.960 --> 00:49:45.079
<v Speaker 2>I'm rereading here.

1054
00:49:45.360 --> 00:49:47.480
<v Speaker 1>And that's like, okay, you could read that both ways though,

1055
00:49:47.480 --> 00:49:49.440
<v Speaker 1>where it's like, okay, so, if you want a future

1056
00:49:49.480 --> 00:49:51.639
<v Speaker 1>proof your company, you should be focused on multiplayer. But

1057
00:49:53.199 --> 00:49:55.639
<v Speaker 1>because of the way the world's working right now, younger

1058
00:49:55.639 --> 00:49:58.960
<v Speaker 1>people don't have as much disposable income. If you want

1059
00:49:59.000 --> 00:50:00.360
<v Speaker 1>to make a game that could sell right now, you

1060
00:50:00.400 --> 00:50:03.239
<v Speaker 1>should maybe make something that appeals more to the older audiences.

1061
00:50:03.559 --> 00:50:07.159
<v Speaker 1>I think, you know, if you're if you're Sony reading

1062
00:50:07.239 --> 00:50:09.480
<v Speaker 1>this and you're trying to like figure out your strategy

1063
00:50:09.559 --> 00:50:12.360
<v Speaker 1>going forward, it's obviously you're still it's obviously you're still

1064
00:50:12.360 --> 00:50:16.320
<v Speaker 1>making both. But I you know, I don't know if

1065
00:50:16.440 --> 00:50:20.960
<v Speaker 1>if if I'm in that boardroom at PlayStation, how anyone

1066
00:50:20.960 --> 00:50:23.519
<v Speaker 1>can accept the idea that the bulk of our of

1067
00:50:23.639 --> 00:50:28.119
<v Speaker 1>our investment should be in massive, you know, a live

1068
00:50:28.199 --> 00:50:31.920
<v Speaker 1>service multiplayer games. It's like, no, the our base, our foundation,

1069
00:50:32.079 --> 00:50:34.880
<v Speaker 1>our rock has been a certain style of game for

1070
00:50:34.880 --> 00:50:38.599
<v Speaker 1>forever and and and if.

1071
00:50:38.119 --> 00:50:40.480
<v Speaker 2>We maybe we're not abandoning that.

1072
00:50:40.639 --> 00:50:42.800
<v Speaker 1>We have not been abandoning that, but we've certainly been

1073
00:50:42.880 --> 00:50:46.119
<v Speaker 1>letting it sort of go like run on its own

1074
00:50:46.159 --> 00:50:49.519
<v Speaker 1>steam and not being we haven't been reinvesting in it.

1075
00:50:49.599 --> 00:50:50.039
<v Speaker 3>Certainly.

1076
00:50:51.400 --> 00:50:52.920
<v Speaker 1>I don't know how you could sort of let everyone

1077
00:50:53.000 --> 00:50:55.719
<v Speaker 1>out of the room under this idea of we should

1078
00:50:55.719 --> 00:50:58.119
<v Speaker 1>be making twelve live service games. Now obviously that has

1079
00:50:59.079 --> 00:51:02.119
<v Speaker 1>had its problems and not doing that necessarily anymore. But

1080
00:51:02.159 --> 00:51:04.119
<v Speaker 1>it's like, how did that even happen in the first place?

1081
00:51:04.119 --> 00:51:05.880
<v Speaker 1>How you got how'd you guys sort of talk yourselves

1082
00:51:05.880 --> 00:51:09.679
<v Speaker 1>into that? Because it maybe half of the investment. May

1083
00:51:09.679 --> 00:51:12.119
<v Speaker 1>if you made tried six big live service games and

1084
00:51:12.199 --> 00:51:15.119
<v Speaker 1>the rest of that money went to building more studios

1085
00:51:15.199 --> 00:51:17.599
<v Speaker 1>or trying more single player stuff, that would have gone

1086
00:51:17.639 --> 00:51:19.719
<v Speaker 1>better for you, and I predict, I predict it would

1087
00:51:19.719 --> 00:51:24.039
<v Speaker 1>have because there's just this solid foundation of players who

1088
00:51:24.039 --> 00:51:26.320
<v Speaker 1>want that, and then the multiplayer game can be the

1089
00:51:26.360 --> 00:51:29.199
<v Speaker 1>occasional lotto ticket. And instead what they did is just

1090
00:51:29.239 --> 00:51:31.440
<v Speaker 1>went all in on buy as many a lot of

1091
00:51:31.440 --> 00:51:33.000
<v Speaker 1>tickets as we possibly can, right.

1092
00:51:33.800 --> 00:51:37.280
<v Speaker 2>Yeah, and that unfortunately, when lottery tickets are by their

1093
00:51:37.360 --> 00:51:39.760
<v Speaker 2>nature not guaranteed, so when they don't cash out, you're

1094
00:51:39.840 --> 00:51:44.679
<v Speaker 2>left with a fumbled bag. It sucks. Yep I hope

1095
00:51:44.679 --> 00:51:46.840
<v Speaker 2>that they take this and they sort of balance their

1096
00:51:47.360 --> 00:51:53.320
<v Speaker 2>their output here because people still want their single PlayStation.

1097
00:51:53.960 --> 00:51:55.920
<v Speaker 2>Single player narrative games are some of the best things

1098
00:51:55.920 --> 00:51:57.800
<v Speaker 2>you can play on their console. Last of Us, Scott

1099
00:51:57.840 --> 00:52:01.400
<v Speaker 2>of War Uncharted when that was a thing, Horizon, those

1100
00:52:01.400 --> 00:52:03.639
<v Speaker 2>sorts of games, Uh, you want to you want to

1101
00:52:03.679 --> 00:52:06.599
<v Speaker 2>cater to the Unfortunately, honestly, I think at this point,

1102
00:52:06.920 --> 00:52:09.000
<v Speaker 2>if they were smart, the console makers were smart, they

1103
00:52:09.000 --> 00:52:11.840
<v Speaker 2>would just try and I know Epic's been trying to

1104
00:52:11.880 --> 00:52:14.800
<v Speaker 2>skirt them every chance they get with like Fortnite, for example.

1105
00:52:14.880 --> 00:52:19.599
<v Speaker 2>But the the service fees for the micro transactions on

1106
00:52:19.639 --> 00:52:22.559
<v Speaker 2>your consoles might be the best way to get live

1107
00:52:22.599 --> 00:52:25.440
<v Speaker 2>service funds at the moment, because the live service games

1108
00:52:25.480 --> 00:52:27.800
<v Speaker 2>that are here are so entrenched and they're not going

1109
00:52:27.840 --> 00:52:31.119
<v Speaker 2>anywhere that you're not unless you have a game that

1110
00:52:31.239 --> 00:52:34.159
<v Speaker 2>is so good everyone to like arc Raiders, I think

1111
00:52:34.239 --> 00:52:36.440
<v Speaker 2>is a good recent example of a game that has

1112
00:52:36.440 --> 00:52:39.239
<v Speaker 2>simply broken in because it's a lot of fun and

1113
00:52:39.280 --> 00:52:42.440
<v Speaker 2>people are enjoying what it does. But that's now another

1114
00:52:42.559 --> 00:52:45.920
<v Speaker 2>live service game that you have to compete against. So

1115
00:52:48.360 --> 00:52:50.119
<v Speaker 2>it's a it's a rock and a hard place, and

1116
00:52:50.159 --> 00:52:53.519
<v Speaker 2>it's a it's a problem that I do not envy

1117
00:52:53.519 --> 00:52:56.239
<v Speaker 2>and envy them having, but I don't know.

1118
00:52:56.199 --> 00:52:59.639
<v Speaker 1>Man, Yeah, you know it's and their lab service business

1119
00:52:59.679 --> 00:53:02.960
<v Speaker 1>does work. They make money from it, and they make

1120
00:53:03.000 --> 00:53:05.880
<v Speaker 1>money by having third parties put live service games on

1121
00:53:05.880 --> 00:53:08.360
<v Speaker 1>on their platform. And it's hard to ignore that money,

1122
00:53:08.440 --> 00:53:11.559
<v Speaker 1>and they shouldn't because it has work to a certain extent.

1123
00:53:11.599 --> 00:53:14.480
<v Speaker 2>It just did not. It's also had as many you.

1124
00:53:14.440 --> 00:53:16.920
<v Speaker 1>Know, crash and burns and you know, burn four hundred

1125
00:53:17.039 --> 00:53:19.840
<v Speaker 1>a pile, four hundred million dollars in one go in

1126
00:53:19.920 --> 00:53:23.280
<v Speaker 1>something like Concord, and they've had that like to various

1127
00:53:23.320 --> 00:53:25.639
<v Speaker 1>degrees multiple times now. And it's like, I think that

1128
00:53:25.760 --> 00:53:30.159
<v Speaker 1>the sure thing, the reliable first party game, first party

1129
00:53:30.199 --> 00:53:32.880
<v Speaker 1>single player game. It just seems like maybe that's the

1130
00:53:32.920 --> 00:53:35.440
<v Speaker 1>good ground to go to to return to, and then

1131
00:53:35.480 --> 00:53:38.639
<v Speaker 1>you just try going live service, try going multiplayer a

1132
00:53:38.679 --> 00:53:41.280
<v Speaker 1>little less frequently, and be a little bit more discerning there,

1133
00:53:41.280 --> 00:53:43.159
<v Speaker 1>and that does seem to be where they're going right now.

1134
00:53:43.159 --> 00:53:45.360
<v Speaker 1>It's just I'm surprised they didn't try that from the

1135
00:53:45.519 --> 00:53:46.239
<v Speaker 1>from the outset.

1136
00:53:47.599 --> 00:53:50.440
<v Speaker 2>Arc Raiders uses AI too, doesn't it.

1137
00:53:50.599 --> 00:53:53.360
<v Speaker 1>Yeah, for the for the voices, Yeah, everything is going

1138
00:53:53.360 --> 00:53:56.639
<v Speaker 1>to It's going to be everywhere. X Defiant reportedly began

1139
00:53:56.719 --> 00:53:59.719
<v Speaker 1>life as a new splinter Cell game by the Dispatch developers.

1140
00:54:00.199 --> 00:54:02.960
<v Speaker 1>From Rebecca Valentine, who got this from I think there

1141
00:54:03.000 --> 00:54:05.880
<v Speaker 1>was a report over at Bloomberg. Ubisoft was at one

1142
00:54:05.920 --> 00:54:07.920
<v Speaker 1>point not too long ago, working on a brand new

1143
00:54:08.159 --> 00:54:11.239
<v Speaker 1>splinter Cell game, but it morphed over time to become extifiant,

1144
00:54:11.280 --> 00:54:13.639
<v Speaker 1>according to a new report. This comes from a Bloomberg

1145
00:54:13.679 --> 00:54:17.480
<v Speaker 1>story about ad Hoc Studio, the developers of workplace superhero

1146
00:54:17.480 --> 00:54:20.840
<v Speaker 1>comedy game Dispatch, which describes their journey from Telltale Games

1147
00:54:21.239 --> 00:54:24.360
<v Speaker 1>to a superhero comedy game Dispatch. Ye, I'm sorry to

1148
00:54:24.559 --> 00:54:28.039
<v Speaker 1>Ubisoft to tell their independent excuse me to own their

1149
00:54:28.079 --> 00:54:31.400
<v Speaker 1>own independent studio. The leadership of ad Hoc began working

1150
00:54:31.480 --> 00:54:34.719
<v Speaker 1>together at Telltale Games, working on Tales from the Borderlands

1151
00:54:34.760 --> 00:54:39.280
<v Speaker 1>before Nick Herma, Dennis Leonard, and Pierre Schorett departed for

1152
00:54:39.440 --> 00:54:42.639
<v Speaker 1>Ubisoft in twenty seventeen. There the Trio worked on a

1153
00:54:42.679 --> 00:54:45.760
<v Speaker 1>new entry in the splinter Cell franchise. I was so

1154
00:54:45.960 --> 00:54:48.360
<v Speaker 1>excited to be a part of this and help revitalize

1155
00:54:48.400 --> 00:54:50.840
<v Speaker 1>it because it's been dormant for a while, Herman told Bloomberg,

1156
00:54:51.079 --> 00:54:52.719
<v Speaker 1>and we thought we could tell a great story and

1157
00:54:52.800 --> 00:54:55.559
<v Speaker 1>do something the fans would love. However, they explained that

1158
00:54:55.639 --> 00:54:58.320
<v Speaker 1>Ubisoft was beginning to push games as a service hard

1159
00:54:58.320 --> 00:55:02.599
<v Speaker 1>across its portfolio, and splinter Cell didn't quite fit that mold.

1160
00:55:02.960 --> 00:55:05.800
<v Speaker 1>Over time, the splinter Cell project transformed into what would

1161
00:55:05.840 --> 00:55:08.920
<v Speaker 1>become x Defiant, a free to play first person shooter

1162
00:55:09.000 --> 00:55:12.000
<v Speaker 1>that launched two middle in reviews last year and shut

1163
00:55:12.000 --> 00:55:15.960
<v Speaker 1>down just this past June, taking two entire studios with it.

1164
00:55:16.280 --> 00:55:20.280
<v Speaker 1>The Trio eventually reunited with Michael Schaong, another former colleague

1165
00:55:20.320 --> 00:55:22.840
<v Speaker 1>from Telltale, to start ad Hoc Studio in twenty eighteen.

1166
00:55:23.159 --> 00:55:25.639
<v Speaker 1>While working on a version of what would be eventually

1167
00:55:25.639 --> 00:55:29.039
<v Speaker 1>become Dispatch, they also took on a script writing codev

1168
00:55:29.079 --> 00:55:31.880
<v Speaker 1>Gig on the Wolf among Us two, only to pull

1169
00:55:31.880 --> 00:55:34.039
<v Speaker 1>out of the project after writing an eight hundred page

1170
00:55:34.039 --> 00:55:37.039
<v Speaker 1>script due to frustrations with a lack of creative control.

1171
00:55:37.440 --> 00:55:40.960
<v Speaker 1>That project, last we heard of it seemed similarly similarly

1172
00:55:41.119 --> 00:55:44.199
<v Speaker 1>ill fated oh No. Eventually, though, the group was able

1173
00:55:44.199 --> 00:55:46.159
<v Speaker 1>to pull together the final version of Dispatch with the

1174
00:55:46.159 --> 00:55:48.320
<v Speaker 1>support of both a publisher and a number of well

1175
00:55:48.360 --> 00:55:52.400
<v Speaker 1>known actors. Thanks to casting director Linda la Montange, a

1176
00:55:52.480 --> 00:55:55.119
<v Speaker 1>last minute deal with critical role for another game helped

1177
00:55:55.119 --> 00:55:57.639
<v Speaker 1>them help get it across the finish line. It's just

1178
00:55:57.679 --> 00:56:01.239
<v Speaker 1>like that sounds like modern game development for studio of

1179
00:56:01.280 --> 00:56:04.920
<v Speaker 1>this size, like the sort of low to middle size

1180
00:56:04.960 --> 00:56:07.559
<v Speaker 1>studio where you have to try.

1181
00:56:07.599 --> 00:56:09.360
<v Speaker 2>A million different things to make ends meet.

1182
00:56:09.440 --> 00:56:11.360
<v Speaker 1>You probably bring in people from a lot of other

1183
00:56:11.400 --> 00:56:15.199
<v Speaker 1>publishers and you, you know, sign a bunch of deals,

1184
00:56:15.360 --> 00:56:17.880
<v Speaker 1>and if you get a game made, the story behind

1185
00:56:17.920 --> 00:56:20.800
<v Speaker 1>it will sound like it's a miracle that anything ever

1186
00:56:20.840 --> 00:56:21.199
<v Speaker 1>came out.

1187
00:56:21.199 --> 00:56:23.000
<v Speaker 3>And that's certainly the story of Dispatch. Right.

1188
00:56:23.639 --> 00:56:25.880
<v Speaker 2>Every time I hear a story like this, that's exactly

1189
00:56:25.920 --> 00:56:30.000
<v Speaker 2>the first thing I think. It is interesting that they

1190
00:56:30.159 --> 00:56:35.519
<v Speaker 2>went from splinter Cell to ragtag bunch of heroes in Dispatch.

1191
00:56:35.559 --> 00:56:38.880
<v Speaker 2>That is a weird trajectory, but with their with their

1192
00:56:38.880 --> 00:56:41.840
<v Speaker 2>Telltale with the Telltale background and bringing that those teams in,

1193
00:56:41.880 --> 00:56:43.880
<v Speaker 2>I guess it kind of makes sense. I think the

1194
00:56:43.920 --> 00:56:48.880
<v Speaker 2>story here is that they thought Splinter Cell, Ubisoft thought

1195
00:56:48.960 --> 00:56:54.800
<v Speaker 2>splinter Cell, one of their biggest franchises, wasn't fitting their

1196
00:56:54.880 --> 00:56:57.079
<v Speaker 2>current like what means going on? Man? That?

1197
00:56:57.280 --> 00:57:00.760
<v Speaker 1>So that to me, that sounds so familiar to like

1198
00:57:01.239 --> 00:57:04.840
<v Speaker 1>every conversation happening inside these companies right now where they

1199
00:57:05.199 --> 00:57:08.960
<v Speaker 1>they probably are across the board, like maybe everyone except

1200
00:57:09.000 --> 00:57:11.239
<v Speaker 1>for Nintendo, but even Nintendo, like like they're probably having

1201
00:57:11.239 --> 00:57:14.000
<v Speaker 1>conversations about star Fox the Starfox MA extent a sense,

1202
00:57:14.000 --> 00:57:15.840
<v Speaker 1>But I bet it's a little bit different in Nintendo

1203
00:57:16.119 --> 00:57:19.320
<v Speaker 1>than at like a Microsoft to Sony in the activision,

1204
00:57:19.360 --> 00:57:21.679
<v Speaker 1>which I guess is Microsoft and you be Soft all

1205
00:57:21.679 --> 00:57:24.960
<v Speaker 1>these companies where they're like, okay, people keep clamoring for

1206
00:57:25.559 --> 00:57:28.599
<v Speaker 1>X for something like splinter Cell. Let's do all of

1207
00:57:28.639 --> 00:57:31.199
<v Speaker 1>the math, Let's do all of the market research. Let's

1208
00:57:31.320 --> 00:57:34.159
<v Speaker 1>try to figure out can this game sell ten million

1209
00:57:34.159 --> 00:57:36.480
<v Speaker 1>copies and make at least a fifteen percent profit margin?

1210
00:57:37.639 --> 00:57:40.159
<v Speaker 1>And I think they all kind of come to the

1211
00:57:40.199 --> 00:57:43.199
<v Speaker 1>answer of maybe, but probably not. And so we don't

1212
00:57:43.199 --> 00:57:45.320
<v Speaker 1>get any of this shit or they're just too scared

1213
00:57:45.320 --> 00:57:48.440
<v Speaker 1>to make to make the bet. None of these games

1214
00:57:48.480 --> 00:57:51.400
<v Speaker 1>are getting made right now because someone inside these companies

1215
00:57:51.440 --> 00:57:53.519
<v Speaker 1>has a strong vision for making the game.

1216
00:57:54.079 --> 00:57:56.119
<v Speaker 2>It is maybe.

1217
00:57:55.719 --> 00:57:58.719
<v Speaker 1>Pitched, and then it's it's got to pass through, you know,

1218
00:57:58.800 --> 00:58:02.320
<v Speaker 1>miles and miles of your brocracy and approvals from people

1219
00:58:02.519 --> 00:58:04.840
<v Speaker 1>whose first concern is not a good video game, but

1220
00:58:04.880 --> 00:58:07.800
<v Speaker 1>a game that is a good fit for a market that.

1221
00:58:07.719 --> 00:58:10.079
<v Speaker 2>They can see explained to them on a.

1222
00:58:10.039 --> 00:58:11.239
<v Speaker 3>Spreadsheet on paper.

1223
00:58:12.119 --> 00:58:14.000
<v Speaker 1>And of course, like splinter Cell is going to have

1224
00:58:14.039 --> 00:58:16.159
<v Speaker 1>a challenge doing that because the last couple of splinter

1225
00:58:16.199 --> 00:58:19.800
<v Speaker 1>cells did you know whatever they did, And games like

1226
00:58:19.840 --> 00:58:22.599
<v Speaker 1>that right now are not They're few and far between,

1227
00:58:22.880 --> 00:58:24.360
<v Speaker 1>and the games that do make all the money in

1228
00:58:24.360 --> 00:58:27.880
<v Speaker 1>the world look very different. So like, how do you explain, well,

1229
00:58:27.880 --> 00:58:29.960
<v Speaker 1>this game could pop off because there's people out there

1230
00:58:30.000 --> 00:58:31.559
<v Speaker 1>that want to play that. They're like, well, then show

1231
00:58:31.679 --> 00:58:34.239
<v Speaker 1>show me that on paper, Vibe, give me another example,

1232
00:58:34.480 --> 00:58:38.039
<v Speaker 1>and there aren't any. So it's it's a self perpetuating

1233
00:58:38.079 --> 00:58:40.559
<v Speaker 1>cycle where games like this aren't getting made, so there's

1234
00:58:40.559 --> 00:58:42.599
<v Speaker 1>no examples of them doing well, so these companies don't

1235
00:58:42.599 --> 00:58:44.760
<v Speaker 1>want to make them. So it feels like we're just

1236
00:58:44.760 --> 00:58:46.559
<v Speaker 1>gonna it's gonna get worse and worse with these companies

1237
00:58:46.599 --> 00:58:48.559
<v Speaker 1>getting more and more afraid to make stuff like this.

1238
00:58:49.199 --> 00:58:51.800
<v Speaker 2>Yeah, and even too, it seems like Ubisoft can't make

1239
00:58:51.840 --> 00:58:54.199
<v Speaker 2>a game in any of its trademark franchises without it

1240
00:58:54.280 --> 00:58:57.920
<v Speaker 2>being super bloated with towers and big maps and and

1241
00:58:58.599 --> 00:59:02.880
<v Speaker 2>and symbol overload and all this other stuff. So they

1242
00:59:03.079 --> 00:59:04.880
<v Speaker 2>really need to figure out what the hell's going on

1243
00:59:04.960 --> 00:59:08.159
<v Speaker 2>in there. Man, it's it's uh, it's a problem.

1244
00:59:09.239 --> 00:59:12.599
<v Speaker 3>Last story here. I think this Zelda movie looks pretty cool.

1245
00:59:12.800 --> 00:59:12.920
<v Speaker 4>Uh.

1246
00:59:13.039 --> 00:59:16.280
<v Speaker 1>There was some Yeah, there was some leaked footage of

1247
00:59:16.519 --> 00:59:20.960
<v Speaker 1>behind the scenes filming with Zelda kind of walking around

1248
00:59:20.960 --> 00:59:25.199
<v Speaker 1>the set with horses with like a utrama that looks like,

1249
00:59:25.440 --> 00:59:28.519
<v Speaker 1>you know, if it's from Hiral Kingdom. And we have

1250
00:59:28.599 --> 00:59:31.000
<v Speaker 1>some official set photos I think popped off on the

1251
00:59:31.039 --> 00:59:32.119
<v Speaker 1>Nintendo Today app.

1252
00:59:33.039 --> 00:59:33.960
<v Speaker 2>Here's from Jim Norman.

1253
00:59:34.280 --> 00:59:36.800
<v Speaker 1>Nintendo has revealed a new batch of photos of the

1254
00:59:36.840 --> 00:59:39.679
<v Speaker 1>upcoming live action Zelda movie, giving us our closest look

1255
00:59:39.760 --> 00:59:43.119
<v Speaker 1>yet at its central duo, the Pinchers. Pictures were shared

1256
00:59:43.159 --> 00:59:46.800
<v Speaker 1>on the Nintendo Today app and reveal Bo Bragginson's Yeah

1257
00:59:46.800 --> 00:59:51.920
<v Speaker 1>bos Braggason's Princess Zelda and Benjamin Evan Ainsworth's link in

1258
00:59:52.000 --> 00:59:54.360
<v Speaker 1>full costume on location in New Zealand.

1259
00:59:55.239 --> 00:59:57.639
<v Speaker 3>Zelda. Yeah, yeah, let's see here. Now it's true.

1260
00:59:57.719 --> 00:59:59.840
<v Speaker 1>There are only three photos to take in for now,

1261
00:59:59.840 --> 01:00:03.320
<v Speaker 1>But it looks like Zelda and Janef You if this

1262
01:00:03.400 --> 01:00:05.280
<v Speaker 1>is something you could show off people like you can

1263
01:00:05.320 --> 01:00:07.559
<v Speaker 1>show the photos and maybe even that Instagram behind the

1264
01:00:07.559 --> 01:00:12.079
<v Speaker 1>scenes footage. I saw the behind the scenes footage first, Jason,

1265
01:00:12.119 --> 01:00:14.559
<v Speaker 1>and just seeing that was like, oh man, suddenly I

1266
01:00:14.639 --> 01:00:17.519
<v Speaker 1>have confidence in this. I have something about it just

1267
01:00:17.599 --> 01:00:21.079
<v Speaker 1>looks right. But of course that's just one little tidbit,

1268
01:00:21.119 --> 01:00:23.199
<v Speaker 1>and that's you know, who knows why I feel that way,

1269
01:00:23.760 --> 01:00:24.199
<v Speaker 1>but I don't know.

1270
01:00:24.239 --> 01:00:25.280
<v Speaker 2>You said you feel the same.

1271
01:00:25.320 --> 01:00:25.559
<v Speaker 3>Why.

1272
01:00:26.119 --> 01:00:28.199
<v Speaker 2>Yeah, Because they're going with the Breath of the Wild

1273
01:00:28.239 --> 01:00:29.440
<v Speaker 2>Tears of the Kingdom presentation.

1274
01:00:29.639 --> 01:00:31.639
<v Speaker 3>It is pretty similar to that, yes.

1275
01:00:31.480 --> 01:00:35.519
<v Speaker 2>Which is, if you're comparatively speaking, this is going to

1276
01:00:35.599 --> 01:00:37.480
<v Speaker 2>be a weird thing to say for the legend of Zelda.

1277
01:00:37.519 --> 01:00:41.760
<v Speaker 2>But hear me out on this. The most grounded look

1278
01:00:42.480 --> 01:00:46.280
<v Speaker 2>look wise of the franchise. You know, a boy in

1279
01:00:46.320 --> 01:00:48.320
<v Speaker 2>a hat and tunic running around with the sword. It's

1280
01:00:48.320 --> 01:00:50.039
<v Speaker 2>gonna look people can think that it's a really weird.

1281
01:00:50.480 --> 01:00:54.360
<v Speaker 2>This looks like it could for people who do not know,

1282
01:00:54.639 --> 01:00:58.119
<v Speaker 2>they think these two people could be in a Lord

1283
01:00:58.119 --> 01:01:00.000
<v Speaker 2>of the Ring style thing or a Game of Threat.

1284
01:01:00.400 --> 01:01:03.480
<v Speaker 2>It blends in better to that esthetic for the people

1285
01:01:03.519 --> 01:01:06.639
<v Speaker 2>who don't know what Zelda is, right, I do feel

1286
01:01:06.639 --> 01:01:07.880
<v Speaker 2>weird saying that they look like they could be in

1287
01:01:07.880 --> 01:01:09.840
<v Speaker 2>Lord of the Rings. I get it. Chat. Let me look,

1288
01:01:10.360 --> 01:01:13.159
<v Speaker 2>I'm just saying it from a from a visual perspective

1289
01:01:13.559 --> 01:01:16.079
<v Speaker 2>people seeing these and not knowing what's going on, but like,

1290
01:01:16.079 --> 01:01:18.559
<v Speaker 2>all right, we got medieval fantasy going on, maybe some magic.

1291
01:01:18.599 --> 01:01:22.199
<v Speaker 2>We'll see what's happening. Also, from the leaked footage the casting,

1292
01:01:22.400 --> 01:01:24.760
<v Speaker 2>I'm gonna butcher this name of dyke in Lochman. I

1293
01:01:24.840 --> 01:01:28.119
<v Speaker 2>think that's that's I say it, Dykeman Lockman as Impa

1294
01:01:28.159 --> 01:01:32.480
<v Speaker 2>apparently who for those who don't know, she is Miss

1295
01:01:32.679 --> 01:01:38.599
<v Speaker 2>Casey in Severance. Yes, is a brilliant She is a fastic,

1296
01:01:38.760 --> 01:01:42.000
<v Speaker 2>incredible Yeah, and she's a fantastic actress. So I think

1297
01:01:42.000 --> 01:01:44.519
<v Speaker 2>she's gonna She's gonna nail it. I'm very excited for

1298
01:01:44.599 --> 01:01:47.199
<v Speaker 2>my wellness session with Impa when that movie comes out

1299
01:01:47.280 --> 01:01:49.960
<v Speaker 2>in May of twenty seven. H Dchen, Did I say that?

1300
01:01:50.039 --> 01:01:50.159
<v Speaker 4>Is that?

1301
01:01:50.239 --> 01:01:51.840
<v Speaker 2>Did I say that wrong? Uh? All right, yeah, I

1302
01:01:51.920 --> 01:01:53.239
<v Speaker 2>knew it was gonna butcher it, so thank you for

1303
01:01:53.880 --> 01:01:56.760
<v Speaker 2>correcting me. If I did. No, this is exactly what

1304
01:01:56.800 --> 01:01:58.840
<v Speaker 2>I was hoping for from a Zelda movie. This is

1305
01:01:58.880 --> 01:02:00.559
<v Speaker 2>exactly the kind of thing I want to say. It

1306
01:02:00.599 --> 01:02:03.000
<v Speaker 2>is going to be profoundly weird to hear Link speak,

1307
01:02:03.239 --> 01:02:05.440
<v Speaker 2>but in the movies he kind of has to, and

1308
01:02:05.559 --> 01:02:06.239
<v Speaker 2>I can get over that.

1309
01:02:06.960 --> 01:02:11.119
<v Speaker 1>Yeah, I'm hopeful at the very least, now seeing it

1310
01:02:11.199 --> 01:02:13.320
<v Speaker 1>like this, say oh, this movie is going to come out,

1311
01:02:14.360 --> 01:02:15.880
<v Speaker 1>You know. I guess I should have known, because if

1312
01:02:15.920 --> 01:02:18.760
<v Speaker 1>then Nintendo's been serious about the Sony pictures like they

1313
01:02:18.800 --> 01:02:20.239
<v Speaker 1>said they were filming, they got a director and all

1314
01:02:20.239 --> 01:02:23.280
<v Speaker 1>that stuff, but just burned so many times on video

1315
01:02:23.320 --> 01:02:26.320
<v Speaker 1>game movies. I will see this and I'm hoping it

1316
01:02:26.360 --> 01:02:29.480
<v Speaker 1>will live up to all the possibilities. I don't even

1317
01:02:29.480 --> 01:02:33.440
<v Speaker 1>say expectations, but just the possibilities of being good. All Right,

1318
01:02:34.519 --> 01:02:37.079
<v Speaker 1>That does it? No poll question from Friday? We did

1319
01:02:37.119 --> 01:02:39.320
<v Speaker 1>the Big or the Bomb twelve? Excuse me? The Big

1320
01:02:39.360 --> 01:02:42.199
<v Speaker 1>list of the Bomb twelve. You guys could check that out.

1321
01:02:42.280 --> 01:02:44.559
<v Speaker 1>I'll have a blog post today that goes over that.

1322
01:02:44.719 --> 01:02:46.920
<v Speaker 1>We'll have a new link for new submissions to the

1323
01:02:46.960 --> 01:02:48.280
<v Speaker 1>Bomb twelve. We'll do that at the end of the

1324
01:02:48.320 --> 01:02:52.360
<v Speaker 1>week as always. In the meantime, though, why don't we

1325
01:02:52.360 --> 01:02:53.960
<v Speaker 1>do this, Jason? Why don't you tell people where they

1326
01:02:53.960 --> 01:02:55.440
<v Speaker 1>could find you on the internet, what you have going

1327
01:02:55.519 --> 01:02:56.960
<v Speaker 1>on and all that good stuff.

1328
01:02:57.480 --> 01:03:01.079
<v Speaker 2>Jacsonfinelli dot Com, One Blue Sky, big Man Finale, everywhere

1329
01:03:01.119 --> 01:03:05.039
<v Speaker 2>else writing news and features and stuff for Game Spot

1330
01:03:05.039 --> 01:03:06.880
<v Speaker 2>as usual. I do have one more review for them

1331
01:03:07.079 --> 01:03:08.679
<v Speaker 2>before the end of the year, so keep an eye

1332
01:03:08.719 --> 01:03:11.599
<v Speaker 2>out for that. Also right for MMO ORPG and a

1333
01:03:11.639 --> 01:03:14.440
<v Speaker 2>couple other freelance places here in the hither and thither

1334
01:03:14.519 --> 01:03:17.000
<v Speaker 2>around the Internet. I have my own YouTube channel which

1335
01:03:17.039 --> 01:03:19.320
<v Speaker 2>I get on once in a blue moon. Maybe I'll

1336
01:03:19.320 --> 01:03:21.960
<v Speaker 2>react to the nominees of the Game Awards, which I

1337
01:03:22.000 --> 01:03:24.239
<v Speaker 2>have going on on the screen above me here. I

1338
01:03:24.239 --> 01:03:26.639
<v Speaker 2>can officially say justice for Jenny Kids. She was not

1339
01:03:27.920 --> 01:03:32.440
<v Speaker 2>nominated for Best Performance because it's mostly Exhbision thirty three people.

1340
01:03:32.679 --> 01:03:35.679
<v Speaker 2>I did notice there's no dispatch there either.

1341
01:03:35.519 --> 01:03:37.199
<v Speaker 1>A dispatch came out probably too late for.

1342
01:03:37.119 --> 01:03:40.159
<v Speaker 2>It's no it's an independent game, so no it didn't.

1343
01:03:40.440 --> 01:03:43.760
<v Speaker 1>I mean, I just mean, like I just for performance reasons,

1344
01:03:43.800 --> 01:03:46.960
<v Speaker 1>just like a game like that could still get nominated

1345
01:03:46.960 --> 01:03:49.119
<v Speaker 1>that late, but for the conversation around how good the

1346
01:03:49.159 --> 01:03:51.559
<v Speaker 1>performance is. That was like it's a show burn and

1347
01:03:51.599 --> 01:03:53.760
<v Speaker 1>people were just playing the last episodes and really got

1348
01:03:53.840 --> 01:03:55.800
<v Speaker 1>hit by it recently, it was too late for it.

1349
01:03:55.760 --> 01:03:58.679
<v Speaker 2>To get I will love I will say though, for

1350
01:03:58.760 --> 01:04:02.840
<v Speaker 2>the Degenerates and Chat Best Mobile game nominee Uma Musume

1351
01:04:03.280 --> 01:04:07.280
<v Speaker 2>Pretty Derby, y'all can run with that. I've never played it.

1352
01:04:07.320 --> 01:04:08.920
<v Speaker 2>I just know that you guys like to talk about it.

1353
01:04:09.599 --> 01:04:12.639
<v Speaker 2>But no, the presentation just ended. I'll go through all

1354
01:04:12.679 --> 01:04:15.159
<v Speaker 2>those nominees that we talked about it tonight on my

1355
01:04:15.719 --> 01:04:19.119
<v Speaker 2>YouTube personal YouTube channel. But yes, that's where you can

1356
01:04:19.280 --> 01:04:22.480
<v Speaker 2>find me. Yeah, that's it.

1357
01:04:22.800 --> 01:04:25.840
<v Speaker 1>Excellent, all right, thank you so much. Let's see here

1358
01:04:25.840 --> 01:04:27.840
<v Speaker 1>we do a new pole question. Do you think that

1359
01:04:28.079 --> 01:04:29.679
<v Speaker 1>Zelda movie stills look good?

1360
01:04:29.880 --> 01:04:30.079
<v Speaker 3>Yes?

1361
01:04:30.199 --> 01:04:30.360
<v Speaker 2>Or no?

1362
01:04:31.000 --> 01:04:33.559
<v Speaker 1>We'll talk about that on Game Es Mornings here on

1363
01:04:33.679 --> 01:04:38.440
<v Speaker 1>Giant Bomb on Wednesday. Speaking of Giant Bomb, today, we

1364
01:04:38.559 --> 01:04:39.880
<v Speaker 1>got to figure some stuff out.

1365
01:04:39.960 --> 01:04:42.199
<v Speaker 2>I think we might be doing Monday mornings Missed with Mitch.

1366
01:04:42.239 --> 01:04:45.880
<v Speaker 1>But also it's we intend to start up Missed three

1367
01:04:45.920 --> 01:04:47.559
<v Speaker 1>here pretty soon, and we'll see if Mike wants to

1368
01:04:47.599 --> 01:04:50.480
<v Speaker 1>start that now or next week. Also, I might have

1369
01:04:50.519 --> 01:04:52.679
<v Speaker 1>taken a kiddo to the doctor, so we'll see if

1370
01:04:52.719 --> 01:04:53.559
<v Speaker 1>I'm even.

1371
01:04:53.360 --> 01:04:53.960
<v Speaker 3>Going to be there.

1372
01:04:54.480 --> 01:04:56.480
<v Speaker 1>But yeah, no, it all, it's all good. It's normal stuff,

1373
01:04:57.199 --> 01:04:59.320
<v Speaker 1>but we should have Mega Manton. I. I think Mike

1374
01:04:59.400 --> 01:05:01.960
<v Speaker 1>is going to do Monday evening gaming at Mike's at

1375
01:05:02.079 --> 01:05:02.840
<v Speaker 1>night tonight.

1376
01:05:02.960 --> 01:05:04.199
<v Speaker 3>We'll see what he ends up playing.

1377
01:05:04.440 --> 01:05:07.000
<v Speaker 1>And well, our normal week, we'll have the BombCast, we'll

1378
01:05:07.039 --> 01:05:10.280
<v Speaker 1>have a Blight Club. We'll be back where Mike will

1379
01:05:10.320 --> 01:05:12.639
<v Speaker 1>be playing his Blight in the bank punishment.

1380
01:05:13.000 --> 01:05:18.079
<v Speaker 3>He's going to continue leisure Suit Larry h Box Office.

1381
01:05:17.760 --> 01:05:22.760
<v Speaker 2>Box Office plus. That reveal might be one of my

1382
01:05:22.920 --> 01:05:27.079
<v Speaker 2>favorite twists in YouTube history. That whole Dan is a master,

1383
01:05:27.519 --> 01:05:28.119
<v Speaker 2>that's what he's doing.

1384
01:05:29.000 --> 01:05:31.960
<v Speaker 3>It was He's a show showman for sure. Yep.

1385
01:05:32.039 --> 01:05:34.159
<v Speaker 1>I was very happy with how all that went. I

1386
01:05:34.360 --> 01:05:36.159
<v Speaker 1>will still have to go back to my Blight, which

1387
01:05:36.199 --> 01:05:40.079
<v Speaker 1>I can't even remember. Oh yeah, it's right, that's Sonic game.

1388
01:05:40.159 --> 01:05:44.360
<v Speaker 1>Yeah blast gross. All right, Well that all that all

1389
01:05:44.400 --> 01:05:46.800
<v Speaker 1>happened and more. This week we'll let you guys all know.

1390
01:05:46.840 --> 01:05:49.320
<v Speaker 1>We'll get some stuff posted to socials, including our calendar.

1391
01:05:49.360 --> 01:05:51.280
<v Speaker 1>But in the meantime, Jason, thank you so much for

1392
01:05:51.280 --> 01:05:52.960
<v Speaker 1>hanging out with me today and talking about video games.

1393
01:05:52.960 --> 01:05:54.039
<v Speaker 3>Man. I really appreciate it.

1394
01:05:54.320 --> 01:05:56.599
<v Speaker 2>I appreciate you having me. Sorry I couldn't come Friday,

1395
01:05:56.639 --> 01:05:57.360
<v Speaker 2>but I'm glad we got.

1396
01:05:57.280 --> 01:05:57.880
<v Speaker 3>To do stories.

1397
01:05:58.360 --> 01:06:01.360
<v Speaker 1>Yep, absolutely yeah we'll it can happen again real soon.

1398
01:06:01.840 --> 01:06:03.840
<v Speaker 1>Thank you all for watching, Thank you all for listening.

1399
01:06:03.840 --> 01:06:06.199
<v Speaker 1>You're the best audience in gaming. Until next time, have

1400
01:06:06.239 --> 01:06:10.480
<v Speaker 1>a good one, take care of yourself, and goodbye.
