Speaker 1: Hey, everybody, Welcome to Gay Mess Mornings presented by Geku
Speaker 1: Deals with Me Jeff Grubb, your host from Giant bomb
Speaker 1: dot com. Thank you for tuning in. In this episode,
Speaker 1: we're going to be talking about anything but football, anything
Speaker 1: that Zelda movie looking good, and Concord the game's so
Speaker 1: nice they shut it down twice.
Speaker 2: Anything.
Speaker 1: It's gonna be a good one because you have jasphon
Speaker 1: Elli on the show. Jason, how are you doing?
Speaker 2: I am doing great, First and foremost, before any shit
Speaker 2: talking commences. Congratulations to you and the team for a
Speaker 2: very successful Extra life stream.
Speaker 1: Thank you, Thank you for your donations.
Speaker 2: Jason was able to tune in for a little bit
Speaker 2: on Saturday night, jumped into a fall Guy session that
Speaker 2: immediately got bounced out because I have out held that
Speaker 2: game in a very long time. I did find it
Speaker 2: interesting that Dan did not know of all the wwe
Speaker 2: UH crossovers that they've done, like Mankind's in there, Undertaker's
Speaker 2: in there, Oscar's in there, and one of the taunts
Speaker 2: is the old trombone for Xavier. Was brant that I'm
Speaker 2: surprised he didn't know any of that because he's always like,
Speaker 2: is that Mankind whoa. I thought he would know. Ye,
Speaker 2: a lot of w W going on there, but no,
Speaker 2: you guys did great. Congratulations to y'all, like a lot
Speaker 2: of funk you good time. But yeah, that suddenly the
Speaker 2: Eagles defense has decided they want to be the best
Speaker 2: defense in football and I am not.
Speaker 3: Yeah, it was, it was, and it was.
Speaker 1: It really hit us at a time where the offensive
Speaker 1: line has kind of continued to deteriorate just a little
Speaker 1: bit each each week, and uh, it really was bad.
Speaker 1: I was also very tired, and so I kind of
Speaker 1: was falling asleep during the games. I had not I
Speaker 1: had not slept since before the start of the of
Speaker 1: the marathon because.
Speaker 3: I we went.
Speaker 1: I basically got in bed for half an hour at
Speaker 1: Dan's house before I had to leave for the airport,
Speaker 1: and then I was traveling all day.
Speaker 3: Got home and then and then I could I didn't
Speaker 3: want to like fall.
Speaker 1: Asleep in the in the middle of the afternoon, and
Speaker 1: so it's kind of just doing some stuff around the house.
Speaker 1: And it was an evening game. That was That was
Speaker 1: a good one to fall asleep during. I'll tell you that.
Speaker 2: I sure was the defensive struggle perfect no struggles for
Speaker 2: you falling asleep on that one.
Speaker 1: Definitely not Yeah, absolutely, but yeah that was your team's
Speaker 1: looking pretty good looking ready. I mean, listen, I get
Speaker 1: the if you have to have a good offense or
Speaker 1: good defense.
Speaker 3: I think I know.
Speaker 1: Right now which one I'm choosing, and it's a good defense.
Speaker 1: So I think you guys will figure out everything else.
Speaker 1: On the offense, you still have all the tools. You'll
Speaker 1: be just fine. The whole line is still real good.
Speaker 2: It's too much drama. The all line can't stay healthy.
Speaker 2: But luckily our backups have been stepping up. But the
Speaker 2: offense is if I have to hear a J. Brown drama,
Speaker 2: I mean, second more, I'm gonna lose my mind. I know.
Speaker 2: It's what the ride receivers do. I get it, I know.
Speaker 2: And so much of it is fueled by the sports
Speaker 2: radio stations in this town, the relics of a bygone
Speaker 2: age that they are the drama churning. I can say
Speaker 2: a lot, but we're nine and two and you're eight
Speaker 2: and two, whatever it is, and you would think that
Speaker 2: they're the worst team in football on a Monday morning.
Speaker 2: I don't understand. Yeah, that's so.
Speaker 3: We'll move on real quick.
Speaker 2: For this.
Speaker 1: Everybody but just side that, that's the roughest thing is
Speaker 1: the records. You know, the Lions we came in the
Speaker 1: season is supposed to be, you know, the top of
Speaker 1: the class in the NFC.
Speaker 3: North Chicago Bears number one in the division.
Speaker 2: I'm sorry, buddy, we're buying Green Bay as well. It's
Speaker 2: it's it's rough out here. And then see them Black Friday.
Speaker 2: I think they're Chicago Bears.
Speaker 1: Yes, well we will see them. Oh you see them
Speaker 1: black Folk. Yeah, we play Green Bay on Thanksgiving, So
Speaker 1: we'll go from there. All right, let's just get into everything.
Speaker 1: But everybody, so we don't have to talk about this
Speaker 1: anymore and explain ourselves. We're Giant Bomb, Giant bomb dot
Speaker 1: com slash joined and become a premium member.
Speaker 3: What does that do it? Sports?
Speaker 1: Your video game dufis is who are independent out here
Speaker 1: on our own on the internet making fun video game
Speaker 1: content kind of stuff that that it felt like it
Speaker 1: should have been part of a bygone area because corporations
Speaker 1: decided they didn't want to support it anymore.
Speaker 3: Well, we don't want their sport.
Speaker 1: We have yours or instead, and we are super thankful,
Speaker 1: grateful even that you are out there making sure that
Speaker 1: we can continue to do what we do that does
Speaker 1: enable us to do things like go raise fifty thousand
Speaker 1: dollars for children's hospitals. That's the kind of thing where
Speaker 1: it's like it would be hard to justify that any
Speaker 1: other way. So very very happy to kind of be like,
Speaker 1: you know what, we got ours, let's make sure everyone
Speaker 1: else gets theirs.
Speaker 3: And that's all because of you all.
Speaker 1: And we know you're out there, We see you here
Speaker 1: in chat, we see on the comments, and we just
Speaker 1: appreciate everyone who's come through and actually gone to giant
Speaker 1: bomb dot com, slash joined, became a premium member, and
Speaker 1: put their money where their mouth is. If if you
Speaker 1: can't do that, though, just tell a friend about the show.
Speaker 1: That's also excellent. As far as this show goes, most weekdays,
Speaker 1: I Jeff Grub will help piece your gaming life back together.
Speaker 1: That includes breaking news and maybe even some of our
Speaker 1: own original reporting for all these topics, I'll get the
Speaker 1: input of a bona fide expert who will make me
Speaker 1: look smart. If you were watching live on twitch welcome.
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Speaker 3: Bomb dot com.
Speaker 1: You can also catch the show later with chapters and
Speaker 1: timestamps on YouTube.
Speaker 3: Hello YouTube, Hello YouTube, and can.
Speaker 2: I hit you with some breaking news right here?
Speaker 3: Let's do it. Jason Bonoli, what do you got for me?
Speaker 2: Xbox Partner Preview Thursday November twentieth, ten am Pacific, one
Speaker 2: pm Eastern confirmed. The show will include news and upcoming
Speaker 2: games from partners including Io Tencent and TEJQ Nordic, plus
Speaker 2: some brand new reveals and Xbox Game pas announcements. All
Speaker 2: the shows feature games Double Seven, First Light, Tithes of Annihilation,
Speaker 2: re Animal, and more. Are Xbox Play Anywhere so you
Speaker 2: can enjoy any every single one of them across console,
Speaker 2: PC and supporting gaming handhelds with one copy of the
Speaker 2: game on all YouTube and Twitch. More information on Xbox
Speaker 2: by email. Hit As you were giving that intro.
Speaker 1: Yeah, I had, I was. There were some stirrings in
Speaker 1: one of my and my dms this morning. I could
Speaker 1: see in the notifications that this might have been happening,
Speaker 1: and then I wants to go check it. It was
Speaker 1: on Blue Sky and it's like, yeah, you can't check
Speaker 1: your DM in to think give us your I'm like
Speaker 1: VPN later and check on this, but also it feels
Speaker 1: like this might get announced.
Speaker 3: So here we are.
Speaker 1: I you know, early word is, don't expect the world
Speaker 1: from this showcase, but you know, these things are always like,
Speaker 1: there's probably gonna be a couple of games in there
Speaker 1: for you, and if there's not, there's already plenty of
Speaker 1: stuff to play. Finelle, what are you expecting from a
Speaker 1: showcase like this at this time of year, located entirely
Speaker 1: inside of an Xbox showcase?
Speaker 2: A lot of this is an Xbox or Play Anywhere
Speaker 2: or Day one game pass, whatever the hell those mean anymore,
Speaker 2: but not a whole lot considering three weeks later is
Speaker 2: the Game Awards, right, So even if even games that
Speaker 2: may appear at both, they're not gonna you might even
Speaker 2: see some trailers say this is a little teaser for
Speaker 2: what watch the Game Awards in three weeks, right, because
Speaker 2: I believe at the end of the show noon Eastern
Speaker 2: is when the nominations are announced. So yeah, you might
Speaker 2: see some people start to play at the seed here
Speaker 2: for three weeks from now. Don't expect too much.
Speaker 3: Yeah, I mean, I'll read this this quote here.
Speaker 1: You didn't read all this right when you were going
Speaker 1: through that during Xbox part okay, cool. During Xbox Partner Preview,
Speaker 1: will show you an exciting first look at content coming
Speaker 1: to Double O seven First Light. That's the io that
Speaker 1: you mentioned in electrifying extended gameplay trailer for the upcoming
Speaker 1: dark fantasy epic Tides of Annihilation, and a fresh look
Speaker 1: at re Animal, the new horror adventure from the creators
Speaker 1: of Little Nightmares, among other great games heading to Xbox consoles,
Speaker 1: Xbox on PC, and Xbox Game Pass. Xbox says additionally,
Speaker 1: all the games featured during Xbox Partner Preview are Xbox
Speaker 1: Play Anywhere, which means you can play you can enjoy
Speaker 1: every single one of them across console, PC and supported
Speaker 1: gaming handhelds with just one copy of the game.
Speaker 2: Yeah.
Speaker 1: A lot of those sound like the kinds of things
Speaker 1: that will, you know, show up here, And you're right,
Speaker 1: I think we'll see a lot more of them at
Speaker 1: the Game Awards, especially Double O seven First Lights. That is,
Speaker 1: when is that out? That's like relatively early next.
Speaker 2: Year, I believe I want to say February or March,
Speaker 2: but I forget that right now, and is more twenty
Speaker 2: six Yes, so.
Speaker 1: Yeah, that's exactly the kind of thing like the Io
Speaker 1: Interactive seems like they're kind of working with everybody rightfully, so,
Speaker 1: you know, a studio out there on their own, so
Speaker 1: they're finding their partnerships where they can. And then I
Speaker 1: still think that game primarily gets its last big parade
Speaker 1: this year at the Game Awards. So yeah, I'll look
Speaker 1: forward to this. I'll watch this. We might even find
Speaker 1: a way to talk over it. Let's see what time
Speaker 1: is it happening one pm Eastern on Thursday?
Speaker 3: Is that Thursday? Yeah?
Speaker 1: Yeah, so we might able to make that happen and
Speaker 1: talk about whatever games come out of there. There are
Speaker 1: twenty twenty six first party games, right, this is a
Speaker 1: partner preview, right, so we're right, we shouldn't be expecting
Speaker 1: anything from Forts Horizon six, Gears of War, e Eday,
Speaker 1: Halo Campaign Evolved, or Fable right, correct.
Speaker 2: Traditionally these are I have to go back and look
Speaker 2: at the last partner preview they did, but I don't
Speaker 2: think they go too crazy with other companies, so with
Speaker 2: their games, I think it's just stuff that from their
Speaker 2: third party partners. I would not expect anything nuts. Okay,
Speaker 2: So October was October twenty twenty four. The last one.
Speaker 2: Has it been a year?
Speaker 3: It feels like it's been a minute since a partner preview. Wow.
Speaker 2: So this one had Alan, Wake to the Lake House,
Speaker 2: Animal Well, Blind Fire, Kronos, the Nude On. Yeah, all
Speaker 2: third party stuff, Fire Break, Like a Dragon, Pirate Yakaza,
Speaker 2: which I sometimes forget exists. I don't know why. I
Speaker 2: love that game, Fastmophobia, Subnaudica two, so on and so forth.
Speaker 2: So yeah, I wouldn't I wouldn't go. I wouldn't put
Speaker 2: too much faith in first party stuff.
Speaker 1: Yes, yeah, I certainly wasn't in like chants like it's
Speaker 1: called partner preview.
Speaker 3: Yeah, I get. I just want to point out they
Speaker 3: have a lot.
Speaker 1: Of games coming out next year Microsoft, if if, if
Speaker 1: we are to believe that Forts, a Rise at six,
Speaker 1: Gears of for e Day, Halo Campaign, Campaign Evolved, and
Speaker 1: Fable will all make it out next year. Now, I
Speaker 1: think we can expect Forts and Gears and Halo Fables,
Speaker 1: maybe the question mark still, but that you know, they
Speaker 1: canceled a bunch of stuff.
Speaker 3: They did not cant Soul Fable.
Speaker 1: That is something that you know they could have easily
Speaker 1: done when they were canceling the Perfect Darks of the world,
Speaker 1: so like, you know, we are pretty close to that.
Speaker 1: So hey, they had a pretty decent year in terms
Speaker 1: of releasing games and supporting game Pass, you know, price
Speaker 1: increases notwithstanding over there at Xbox. If all these games
Speaker 1: come out and they're you know, decent to great, that
Speaker 1: they could have another good year of content, right.
Speaker 2: Yeah, they could, but it really doesn't matter if they're
Speaker 2: going to keep you know, the rest of the pr
Speaker 2: nightmare that happens around them, whether it's the continued support
Speaker 2: of what's going on overseas or it's the new thing
Speaker 2: that I think we'll get into in a little bit
Speaker 2: with Black Ops seven and the nice little addition that
Speaker 2: nobody asked for going on there. They they can put
Speaker 2: out all the content they want, but until they get
Speaker 2: their you know, public facing affairs in order, it doesn't
Speaker 2: really much matter. All right, Well, we'll.
Speaker 1: Continue talking about the yeah, all that's stuff here in
Speaker 1: a little bit, and yeah, it's worth plating out. Microsoft
Speaker 1: still a target of the BDS boycott call due to
Speaker 1: their support for what is happening in Gaza that you know,
Speaker 1: they've claimed to pull back on that, but the boycott
Speaker 1: has not been ended. All right, let's get back into
Speaker 1: our regular rundown here. Everyone spent the weekend freaking out
Speaker 1: about Metroid Prime four. That previews went up. We did
Speaker 1: talk about it on Friday show, so we won't go
Speaker 1: over too many of the details of those previews again.
Speaker 1: But I was wondering, like, you know, people have maybe
Speaker 1: had a weekend to digest this, Jason, maybe you were
Speaker 1: paying attention to it, maybe you weren't, Maybe you put
Speaker 1: it out of your mind. Kind of I did, certainly,
Speaker 1: because I'm like, this is just noise at this point.
Speaker 1: None of this sort of like a wrenching of our
Speaker 1: garments is going to do much for me when it
Speaker 1: comes to whether or not I'm going to enjoy Metroid
Speaker 1: Prime four.
Speaker 3: How are you feeling about all of it?
Speaker 1: Specifically, it is this character Miles McKenzie, who is a
Speaker 1: bumbling idiot early in the game, and he kind of
Speaker 1: also points to Samus and says, hey, there's a puzzle
Speaker 1: over here.
Speaker 3: Why didn't you see this thing?
Speaker 1: People are worried about that, and I don't necessarily blame them,
Speaker 1: but also we haven't played the game, so how.
Speaker 3: Are you feeling.
Speaker 2: That's exactly right. I'm going to quote the venerable some
Speaker 2: call me Johnny on Blue Sky, I'm thinking nothing until
Speaker 2: I actually play the game. I don't have an opinion.
Speaker 2: I wasn't in the previews. I didn't hear it. I
Speaker 2: don't know how bad it is. That type of thing
Speaker 2: doesn't normally bother me, Like the whole Aloy thing, I
Speaker 2: didn't care. Like I grew up with Navi, I grew
Speaker 2: up with FEE. I'm used to this stuff, and I
Speaker 2: understand why they do it, because they're fighting a war
Speaker 2: for attention spans and to keep people's attention focused. You
Speaker 2: might sometimes some people just need to think people screaming
Speaker 2: what's going on at them. So until I see this dude,
Speaker 2: I may like this guy. I may I may hear
Speaker 2: his voice, but like, you know what, I kind of
Speaker 2: like having this companion. Is it Metroid? No, the whole
Speaker 2: point of Metroid is isolation. But if he's adding something
Speaker 2: to the game for me, what the hell do I care?
Speaker 2: How much? If he's talking a lot, he may point
Speaker 2: something out that I would have missed, which I think
Speaker 2: is a good thing. If I'm going to miss it.
Speaker 2: Then if he say, hey, look over there, don't make
Speaker 2: sure you don't miss that, that could help me in
Speaker 2: the long run. Sure, and if he starts out as
Speaker 2: a bumbling idiot and maybe he has some sort of
Speaker 2: character arc where at the end he's a little more efficient,
Speaker 2: that's just one more storytelling vehicle. I don't carell I
Speaker 2: see it in front of me. I think the gameplay
Speaker 2: is more important. I think the experience of the game
Speaker 2: is more important. And right now, based on the limited
Speaker 2: things I've seen, I'm feeling okay, pretty good. You know,
Speaker 2: it's I'm a little a little hesitant, but no, it
Speaker 2: doesn't buy that much.
Speaker 1: Yeah, I think everything about the way the game looks
Speaker 1: and plays looks right.
Speaker 3: I do get a little.
Speaker 1: Bit worried about him pointing out the like missing something,
Speaker 1: just because that is so antithetical to Metroid for me specifically.
Speaker 1: But yeah, I think my thing here is if it's
Speaker 1: if this is meant to establish a like a set
Speaker 1: of verbs for the world, and he's there to help
Speaker 1: you like latch onto those early on, and then he
Speaker 1: fades into the background, I have no no, I probably
Speaker 1: will have no issue with that if they kind of
Speaker 1: like have a series of characters that serve that role.
Speaker 1: I'll be a little bit like more disappointed. But you know,
Speaker 1: maybe I will, I don't know.
Speaker 3: You're right. I have to play it. I have to
Speaker 3: play it to find out.
Speaker 1: I'm on both sides of this, and then I see
Speaker 1: why people are anxious about it. I see why they're
Speaker 1: they're worried, especially for a game that has been so
Speaker 1: long in the making, and it's been a long time
Speaker 1: since Metro a Prime three, So I get it. But
Speaker 1: there it is also very frustrating to see one tidbit
Speaker 1: of the game and then have everyone's imaginations extrapolate that
Speaker 1: into something else. I don't think this character is going
Speaker 1: to be a novve. I don't think. I don't think
Speaker 1: that's how it's going to work. I think he is
Speaker 1: there to provide mostly a contrast between Samus and the
Speaker 1: kinds of people that are in the Galactic Federation, and
Speaker 1: to be like, this is why Samus's world is, you know,
Speaker 1: famous across the galaxy.
Speaker 3: And he even like says that.
Speaker 1: At a point in the preview, and he's like everyone
Speaker 1: knows her and it's because she is this stoic, wordless uh,
Speaker 1: just death machine, and and she really feels like that
Speaker 1: when she stands next to him. So you know, I
Speaker 1: have still a lot of faith in retro and the
Speaker 1: kinds of people that work there. I know that that
Speaker 1: that studio has grown a lot and changed a lot
Speaker 1: over the years, but they seem to have a pretty
Speaker 1: you know. I think the reason they went back and
Speaker 1: redid Metroid Prime one was to sort of really refamiliar
Speaker 1: refamiliarize themselves with that world and with the character. And
Speaker 1: I think they're going to try to take as much
Speaker 1: of that and put it into this game as possible,
Speaker 1: and then we'll see how all these other characters interact
Speaker 1: with Samu's going forward.
Speaker 3: It's it's a couple of.
Speaker 1: Weeks out right, we're gonna play. We're gonna know for
Speaker 1: ourselves here very very soon.
Speaker 2: One more thing from chat. It's actually a pretty cool
Speaker 2: idea for we're introduced to all these characters and the
Speaker 2: reason they stop interacting with you is because they die,
Speaker 2: and that creates the isolation at the end. Yes, that's
Speaker 2: an interest concept, yep.
Speaker 3: Yeah.
Speaker 1: Or like you know, if they are working together and
Speaker 1: it's like there is a problem here and it's like
Speaker 1: Samu's got brought in by the Galactic Federation and they're
Speaker 1: like we need to call in Samus to help us
Speaker 1: with this thing and to maybe save these people then,
Speaker 1: and then halfway through the game, the GLAC Federation's like,
Speaker 1: you know what, we're washing our hands of this. We
Speaker 1: don't care anymore, the morality of it, we don't. We
Speaker 1: don't care, and Samu's is stuck there on our own
Speaker 1: being like, oh great, now I have to do the
Speaker 1: right thing. They called me here to do a job
Speaker 1: to get paid, and now I feel like I have
Speaker 1: to see this through because it means something to me.
Speaker 1: Now that could be awesome. We'll see.
Speaker 2: You know.
Speaker 1: We are definitely, you know, sort of doing some fantasy
Speaker 1: booking here, but that's all we can go on. And
Speaker 1: really it's fantasy booking versus anxiety sort of taking over.
Speaker 1: It's like you can have both a little bit, and
Speaker 1: I think that's what we're just trying to offset the
Speaker 1: balance with here.
Speaker 3: All right, don't worry.
Speaker 1: Resident Evil Requiem won't have PC woes like Monster Hunter
Speaker 1: Wilds did, according to Capcom. This is from Ed Nightingale
Speaker 1: at Eurogamer. Capcom is working to ensure Resident Evil Requiem
Speaker 1: will perform well on PC following a multitude of technical
Speaker 1: issues this year with Monster Hunter Wilds. The company has
Speaker 1: been heavily criticized for the performance of Wilds through it,
Speaker 1: though it acknowledged those issues. A free update is due
Speaker 1: on December sixteenth, something players have been waiting for for
Speaker 1: the majority of the year. It seems Capcom has learned
Speaker 1: its lesson, though, and will ensure that Resident Evil Requiem
Speaker 1: won't suffer a similar fate. Resident Evil Requiem differs from
Speaker 1: Monster Hunter Wilds in terms of gameplay, systems, architecture, architecture,
Speaker 1: and network features, said Capcom during a Q and A
Speaker 1: session for its latest earnings report. At president, we do
Speaker 1: not anticipate similar risks. We are developing the game to
Speaker 1: provide a smooth gaming experience across a wide range of
Speaker 1: PC specifications. It wasn't just Wilds, it was Dragon's Dogma
Speaker 1: two as well, and this is like always positioned as
Speaker 1: the third game and that development trilogy of them trying
Speaker 1: to open up the ORI engine.
Speaker 3: To do more and more, specifically with open world stuff.
Speaker 1: We don't know really if Requiem's gonna have any sort
Speaker 1: of open world stuff, or if it does, if it's
Speaker 1: as like open as something like a Dragon's Dogma two
Speaker 1: or A or a Monster Hunter Wilds, but certainly the
Speaker 1: priority here must have been we need to make sure
Speaker 1: that Requiem comes out and does not have the problems
Speaker 1: of Wilds, because that has clearly damaged the reputation of
Speaker 1: that game, a game that rushed a ten million copies
Speaker 1: sold and I'm talking about Wilds here and then immediately
Speaker 1: fell off a cliff and has stopped selling. Basically, it's yea,
Speaker 1: not completely, but effectively it has. Do you think that's like?
Speaker 1: As long as this game performs well and is a
Speaker 1: good resident evil, right, that's all it needs to do
Speaker 1: at this point. If it performs poorly, they will have
Speaker 1: issues again, right?
Speaker 3: Correct?
Speaker 2: Now? Correct me if I'm wrong. I didn't play. It
Speaker 2: wasn't on my radar. But did Dragon's Dogma two Dragon's
Speaker 2: Dogba two have a online co op feature of any kind?
Speaker 1: I know, yes, I think yes it does, And then
Speaker 1: yes because I think I played with Mike, right or
Speaker 1: is he my little special boy character?
Speaker 4: You had Special Boys and there was some co.
Speaker 3: Op, thank you, Jan.
Speaker 2: So so then to me, the issue is an open world.
Speaker 2: It's network right, chest say, It's just it's no co op.
Speaker 2: It was just just the pawns. So it's just the
Speaker 2: special Boys.
Speaker 1: It has the summoning thing so you can bring in
Speaker 1: your special characters that your friends create and then they
Speaker 1: become your pawns and they're controlled, but they're controlled by
Speaker 1: the CPU.
Speaker 3: All right, go ahead, Jason.
Speaker 2: But you still connect to your friends in order to
Speaker 2: do that, right, There's some sort of kindect sort of sharing, right,
Speaker 2: So so for me, I think the issue may be
Speaker 2: more in the network setting. Sport Mansarrona Wilds is very
Speaker 2: online heavy, of course, that's you're meeting up with your
Speaker 2: friends and playing games. This has this, This Dragons Dong
Speaker 2: with two has that. Maybe not as bad, but still
Speaker 2: some sort of network connectivity. Resideval don't need that. The
Speaker 2: whole point of Resident Evil's being alone and scared. They
Speaker 2: tried doing that with Resident Evil six, and I think
Speaker 2: when I think about that game, I think more about
Speaker 2: the logo and what it looks like than the actual game.
Speaker 2: So this to me is natural. You're gonna have a
Speaker 2: single player, narrative driven game all about being scared in
Speaker 2: this spooky world. You don't worry about anybody else. You're
Speaker 2: gonna completely isolated, and that, to me, I think is
Speaker 2: best for that for what Capcom wants to do with
Speaker 2: their PC ports. I could be wrong. It could be
Speaker 2: something more about the way that the Ari engine processes
Speaker 2: certain things, and we'll see that rear its ugly head
Speaker 2: once again and we will have an issue. But the
Speaker 2: way I'm looking at it, if it's if these problems
Speaker 2: are more network driven, I don't think there's an issue. Honestly,
Speaker 2: I think this one has to work most of the
Speaker 2: three because it's the biggest franchise of the three. So yes,
Speaker 2: I think this will cause the most gritted teeth if
Speaker 2: it doesn't work, But I also think that the path
Speaker 2: to get there is easier than the other two.
Speaker 1: Yeah, I also like just see like maybe the nature
Speaker 1: of the enemies and a resident evil could sort of
Speaker 1: be a little bit easier for this all all to work,
Speaker 1: because in Dragon's Dogma, there's all these NPC characters, these
Speaker 1: enemy characters, these things that can follow you from region
Speaker 1: to region. Monster in or Wilds certainly has that as well,
Speaker 1: where there's just these these groups of monsters and these
Speaker 1: giant monsters, and they are all running their own cycles,
Speaker 1: doing their own thing, and you could sort of they
Speaker 1: all have to be maybe going at the same time
Speaker 1: if you were to like like kite one into another,
Speaker 1: or you kind of go between them and you attract
Speaker 1: the attention of both, and the game has to juggle
Speaker 1: all of that at the same time. I think, and
Speaker 1: I'm pointing this off the top of my head, that
Speaker 1: remembering talks of the CPU being the bottleneck on these
Speaker 1: games in a lot of cases, and that would certainly
Speaker 1: be the case if that, if that, if that was
Speaker 1: the problem, just trying to make sure that the game
Speaker 1: could juggle all of these interactable elements at the same time.
Speaker 1: Resident Evil will certainly have big things chasing you, because
Speaker 1: that's been become staple, but it's usually one thing at
Speaker 1: a time, and then dumber characters, just normal AI zombie
Speaker 1: style characters or you know, leapers or something like that,
Speaker 1: that might not be as much of a problem for
Speaker 1: the game to handle. I hope that they can kind
Speaker 1: of design their way around any of the limitations of
Speaker 1: the Resident Evil or the RI engines, not the Resident
Speaker 1: Evil engine ARI engine when it comes to building this game,
Speaker 1: and you know, this engine was originally designed so that
Speaker 1: they could make Resident Evil games. You would hope they
Speaker 1: would not stray too far from what made it so
Speaker 1: great for that in the first place. For this one,
Speaker 1: just for the sake of trying to do something bigger
Speaker 1: or more open.
Speaker 2: Now, I agree with you there, unless they are trying
Speaker 2: to implement some sort of Nemesis type character, right, but
Speaker 2: I think they will. I think they will have one.
Speaker 1: But if they have one of those, then I think
Speaker 1: it's like they could probably focus on that, right, And
Speaker 1: it's like yeah, and then if you run into some
Speaker 1: other standard style enemies, it's like, yeah, we could predict
Speaker 1: that a little bit better. But the nature of wilds,
Speaker 1: especially dragon Stalla two, is those interactions are very unpredictable.
Speaker 1: The player can kind of cause all kinds of stuff
Speaker 1: to happen on their own, and that's again especially true
Speaker 1: in Dragon's Dogma two. I think that maybe the nature
Speaker 1: of Resident Evil makes it a little bit more predictable,
Speaker 1: so they can maybe design their way around a little bit.
Speaker 1: But we'll have to well to see. At the very least, though, Jason,
Speaker 1: they're aware of it. They know that they can't let
Speaker 1: this happen again, and I think that alone should be
Speaker 1: taken as a good sign. And now we just got
Speaker 1: to see if they deliver.
Speaker 2: Right. I agree, And like I said, because this is
Speaker 2: resident Evil, there will be more eyes on it than
Speaker 2: even Monster Hunter or Dragons Dogma Resident Evil has much
Speaker 2: more universal acclaim, universal appeal. Now, whether that translates to
Speaker 2: PC specifically or more console remains to be seen, but
Speaker 2: I do think that see even a headline Ari Requiem
Speaker 2: Suffers on PC is going to do some damage. They
Speaker 2: got to make sure it works.
Speaker 1: Yep, absolutely all right, Sony shuts down Concord again. Oh
Speaker 1: this is from Marcus Person at Game Reactor, and you
Speaker 1: might be confused.
Speaker 3: Don't worry, We'll explain everything that's happening here.
Speaker 1: Sony seems hell bent on wiping out every trace of
Speaker 1: Concord from the face of the earth, and honestly, who
Speaker 1: can blame them. When the game became one of the
Speaker 1: biggest belly flops in PlayStation's history four hundred million dollars
Speaker 1: straight down the drain or around there, around that much,
Speaker 1: the team behind the game was quickly dissolved afterward, and
Speaker 1: Sony is now doing everything it can to make Concord
Speaker 1: vanish from collective memory. So when the game was unexpectedly
Speaker 1: brought back to life through the hands through the hard
Speaker 1: work of a group of dedicated fans who made it
Speaker 1: playable on PC again, it didn't take long for Sony
Speaker 1: to come knocking clips from the closed beta were hit
Speaker 1: with DMCA takedowns, and in the official Discord channel discord
Speaker 1: Or for Concord Delta, the following statement has now been
Speaker 1: issued due to worrying legal actions. Due to worrying legal action,
Speaker 1: we've decided to pause invites for the time being. In
Speaker 1: other words, the small team is fully aware that Sony
Speaker 1: has them in its sights, and as it resolved, both
Speaker 1: to the both the project and the servers are currently
Speaker 1: on hold. So this was just fans bringing the game back,
Speaker 1: finding ways to do it on PC, Sony catching wind
Speaker 1: of it, and you know, I think the Marcus person
Speaker 1: here a game Rectors is attributing some motivations to that
Speaker 1: of like Sony wanting to wipe the Internet of the
Speaker 1: like any trace of Concord. Part of me is always like,
Speaker 1: you know, the simple solutions probably are the simplest answer
Speaker 1: is probably the answer. And it's like lawyers are just
Speaker 1: doing their due diligence to protect the company. And if
Speaker 1: Concord's out there running in any real way, it's not
Speaker 1: been that long since that game came out, and they're
Speaker 1: probably like, hey, if something happens with the game or
Speaker 1: someone has a bad experience in there.
Speaker 3: We don't want to be legally liable.
Speaker 1: It's our trademark still, it's our copyright still, and we're lawyers,
Speaker 1: and we're just going to do what we do. I
Speaker 1: have any interactions I had with I've had with lawyers,
Speaker 1: they're not going to be like, there's room for interpretation here,
Speaker 1: there's room for something. No, they're just going to do
Speaker 1: their job to protect the company that is paying them,
Speaker 1: because that's their obligation. They have to do that. And
Speaker 1: so that leads to situations like this where maybe there
Speaker 1: was not marching orders from Herman Holst to get that
Speaker 1: shit off the internet. I don't think there was. I
Speaker 1: think it's probably just, hey, this is happening. How should
Speaker 1: we handle this? Well, the lawyers say do this, So
Speaker 1: let them go do this, right.
Speaker 2: Yeah. If anything, Herman Holst is probably like, really, people
Speaker 2: actually want to play it and they're figuring it out themselves. Also,
Speaker 2: I need to shout out a great joke in giant
Speaker 2: bomb dot com, slash chats twitchat here. I've said it
Speaker 2: before and I'll say it again. Nothing named Concord has
Speaker 2: been able to take off since two thousand and three.
Speaker 2: Well done, sir, that's good, but no, I find it.
Speaker 2: I wonder if too, if maybe and you mentioned because
Speaker 2: it's so new, if the tech used to develop the
Speaker 2: game is still current in Sony's proprietary process, and they
Speaker 2: don't want anyone to be able to dig into the
Speaker 2: files and find that and maybe glean some thing from
Speaker 2: the way they do their thing and be able to
Speaker 2: copy it, or you know, to say something like that.
Speaker 2: So they just want people to stay away from Concord
Speaker 2: for the time being. It is very weird that they
Speaker 2: would try to kill a resurrection, which because that implies
Speaker 2: that people liked the game enough to attempt to resurrect it.
Speaker 2: But I get it. I get why they would do
Speaker 2: it for legal reasons, as you mentioned safety or the technology.
Speaker 2: It makes sense. It just sucks that it had to
Speaker 2: happen to Sweet Concord had to go down twice. Yep,
Speaker 2: it was just a boy. It reminds me of the
Speaker 2: horse from Body Python. Sweet Concord, your death will not
Speaker 2: be in vain, sir, I'm fine.
Speaker 1: Ridiculous, well, or will Ferrell falling into the fire pit
Speaker 1: and Austin powers and say I'm not dead, I'm.
Speaker 2: Just very badly burned.
Speaker 3: It's a bang. Why you shot me?
Speaker 1: You're kind of going back and again. I want to
Speaker 1: shoot it again. All right, so Sony doing this, there's
Speaker 1: no other implication that like they're thinking about doing some
Speaker 1: of the concord.
Speaker 3: Right, yeah, right, Okay, Well I think that's the answer.
Speaker 2: There wasn't the what was it that somebody put on
Speaker 2: sale or found a goodwill? Was like the platinum disc
Speaker 2: or the gone goal. It was the Concord and the
Speaker 2: really yeah it was a plaque. You're right, yes, yeah,
Speaker 2: so I don't. I think concord as well and truly dead. Unfortunately.
Speaker 1: Well I have my physical copy behind me or right
Speaker 1: over there in a pile, so I still got it.
Speaker 2: Put it in there. They'll come for you.
Speaker 3: Yeah, that's right.
Speaker 2: How shit? Heman? Leave me alone?
Speaker 1: All right, We are going to take a break. We
Speaker 1: got plenty of more headlines to get into after this.
Speaker 1: If you want to skip out on these. We put
Speaker 1: out an AD free version of the video show an
Speaker 1: AD free version of the audio show. You can get
Speaker 1: those by going to giant bomb dot com slash join.
Speaker 1: We'll be right back, Jan. You taught me to overcome
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Speaker 1: Bomb Games Mornings were Jason Ponello, Jeff Grubb, Let's get
Speaker 1: back into it.
Speaker 3: It's uh.
Speaker 1: Every time we try to start the show though, or
Speaker 1: start a backup, there's more breaking news. Something happens, something happens.
Speaker 1: Let's let's do It's a busy Monday. Evan Blast, I
Speaker 1: guess has leaked Game of the Year nominees on what
Speaker 1: looks like Twitter or Blue Sky. Can't tell anymore anyway,
Speaker 1: Here they are. These are the nominees for the Game
Speaker 1: of the Year category at the Game Awards, starting with
Speaker 1: Clear Obscure Expedition thirty three, then Death Is Stranding Too
Speaker 1: on the Beach, Donkey Kong, Bonanza, Hades two, Hollow Night,
Speaker 1: Silk Song, and Kingdom Come Deliverance to There you go,
Speaker 1: those are your six nominees, people. Jase was telling me,
Speaker 1: and I'm like, oh yeah, I would have put it
Speaker 1: on there, probably over Kingdom Come Deliverance to a Game.
Speaker 1: I did play a little bit of Blueprints. I think
Speaker 1: it's the big omission there. That of course Roadcraft. Everyone's
Speaker 1: everyone not making it big man.
Speaker 3: Yes, So I.
Speaker 1: Okay, this list looks about right to me, though, I mean,
Speaker 1: there were a lot of really good games this year.
Speaker 3: It was always going to be tough to just name six.
Speaker 1: I think all these are yeah yeah, strong nominees are
Speaker 1: kind of kind of across the board. I think right now,
Speaker 1: my gut reaction for the game I think is Game
Speaker 1: of the Year. Out of these six, it's it is
Speaker 1: Silk Song. It's it's okay what I think is going
Speaker 1: to win. Though Jason continues to be Expedition thirty three, Yes,
Speaker 1: it deserves it like that. That mean preferring Silk Song
Speaker 1: is not any indication of me thinking Expedition thirty three
Speaker 1: doesn't deserve the game win Game of the Year.
Speaker 3: I think it does. How about you?
Speaker 2: I am with you on that. I think claipstear is
Speaker 2: going to win just because of the type of game
Speaker 2: that it is and the uh the I hate to
Speaker 2: be so cynical, but it is easier to build a
Speaker 2: show around if that. You know what I mean, You
Speaker 2: have all the voice actors there. It will be part
Speaker 2: of the Oh shit, sorry, it's had a realization. It'll
Speaker 2: be part of the symphony orchestra, the Game of the
Speaker 2: Year year medley, which means Zebra bonanza. He played on
Speaker 2: the stage, and that right there makes me very excited.
Speaker 1: They could just do a medley of all the different
Speaker 1: Bonanza songtic they got to use the Bonnanza.
Speaker 2: It's the best one. And I will fight someone. Uh No,
Speaker 2: I don't know. Man hates two for the the people
Speaker 2: that vote on this thing that might have a have
Speaker 2: a have a chance here, But no, I think I
Speaker 2: think if I had, if I'm a betting man, I
Speaker 2: think Expedition thirty three is your winner. And honestly, people
Speaker 2: might have forgotten about because come out in February. But
Speaker 2: I do like seeing Kingdom come here. It's nice to
Speaker 2: see a game that is not afraid to say, yeah,
Speaker 2: it's nice to see a game it's not afraid to
Speaker 2: say you're the player, but we hate you and we're
Speaker 2: going to grind your face into the fucking dirt until
Speaker 2: you learn how to play our game. And I enjoyed
Speaker 2: it way more than I thought I would. The guy
Speaker 2: who makes it, that's a whole difference. But but but
Speaker 2: he's the game was fun and and then I want
Speaker 2: to see the I don't know the name of the actor,
Speaker 2: but the guy who plays Henry puts in a very
Speaker 2: good performance. That's where my strongest opinions are By the way.
Speaker 2: I'm gonna wait for the nominees to come out, But
Speaker 2: there is one person in particular who I think needs
Speaker 2: serious consideration for performance at any awards show, and that's
Speaker 2: Jenny Kidd as Pauline. Oh and the reason the reason
Speaker 2: is not, and the reason is not just because you know,
Speaker 2: no one's gonna be able to convince anyone that her
Speaker 2: emotional performance is going to outrank those of Expedition thirty
Speaker 2: three or eighties. But she spoke and sang Pauline, which
Speaker 2: means she was singing and rapping a made up language
Speaker 2: and made it sound like it was completely natural. That
Speaker 2: girl deserves all the kudos in the world. That's hard
Speaker 2: to do. Yeah, I do.
Speaker 1: I fear it won't get recognized, but I have one
Speaker 1: hundred percent agree with you that it deserves to be.
Speaker 1: It was and she was great, Like I just if
Speaker 1: she carried the sort of the performances of that game
Speaker 1: in a real strong way.
Speaker 2: Yeah.
Speaker 1: So, like now, as I like get ready for our
Speaker 1: Game of the Year over here, something I like to
Speaker 1: talk about think about we always bringing up on these shows.
Speaker 1: I think I've I need to spend more time with
Speaker 1: deaf stranding and I think I will be going back
Speaker 1: to King Kingdom come Deliverance too. I think I started
Speaker 1: to go down a pathway of like how much become
Speaker 1: a cheeky little potion salesman or something like that, And
Speaker 1: I think you could do that in this game, and
Speaker 1: I might like try to just go have my own
Speaker 1: fun with it instead of trying to rush through the
Speaker 1: story as I was doing. And we'll see if that's possible.
Speaker 1: And my understanding is it is. I bet I could
Speaker 1: have even more fun with that game.
Speaker 2: My favorite part of that game is if My favorite
Speaker 2: part of that game is that if you don't go
Speaker 2: to the bathhouse fast enough, people will actually complain that
Speaker 2: you smell like shit. That's yeah to me. I love it.
Speaker 3: Well.
Speaker 1: That is our leaked Game of the Year nominations. The
Speaker 1: rest of the nominations will be coming out at the
Speaker 1: top of the hour. Maybe we'll talk about on another
Speaker 1: show if there's anything worth worth bringing up, but I
Speaker 1: definitely want to talk about.
Speaker 3: Those with Jason.
Speaker 1: Let's see here, Let's get back to our rundown here,
Speaker 1: all right. US congressman calls for AI regulations after Call
Speaker 1: of Duty Black Ops seven debate. This is from Blair
Speaker 1: Marnell at game Spot. Earlier this month, Call of Duty
Speaker 1: Black Ops seven players called out the apparent use of
Speaker 1: AI in the game, especially the quote unquote Ghibli style
Speaker 1: calling cards. Activisions subsequently acknowledged that some AI was used
Speaker 1: in the creation of Black Ops seven, but it insisted
Speaker 1: that the creative process is still in the hands of
Speaker 1: humans regardless. A US congressman has weighed in on the
Speaker 1: Black Ops seven debate and called for extensive AI regulations.
Speaker 1: California Democratic Congressman Rocanna, who has previously accused Roadblocks of
Speaker 1: not doing enough to protect children who use it, reposted
Speaker 1: a message about the Gibli like calling cards and wrote,
Speaker 1: we need regulations that prevent companies from using AI to
Speaker 1: eliminate jobs to extract greater profits. Artists that these companies
Speaker 1: need to have a say in how in how AI
Speaker 1: is deployed. In a subsequent post, Kanna shared some proposals
Speaker 1: from Nobel laureate Moglu. I'm not going to be able
Speaker 1: to say that, right, Smaglu Smaglu, Yeah, okay, I like that.
Speaker 1: Ideas include tax reforms to encourage or to discourage excessive automation,
Speaker 1: and allowing workers and unions to benefit from AI gains
Speaker 1: rather than being placed by replaced by artificial intelligence. Kind
Speaker 1: of also stressed that he isn't calling for a complete
Speaker 1: ban on AI. So the idea here would be regulations
Speaker 1: that sort of make it challenging for companies or will
Speaker 1: punish companies if all they're going to do with AI
Speaker 1: is use it to cut out workers and cut out
Speaker 1: more people from the profits, something that they are otherwise
Speaker 1: incentivized to do. And the idea would be like, let's
Speaker 1: share the benefits if there are any from AI with everyone.
Speaker 1: And look, AI feels like the tooth based out of
Speaker 1: the tube certainly in a lot of ways. It also
Speaker 1: feels like a bubble waiting to burst in terms of
Speaker 1: the business side of things. But I've said before that
Speaker 1: I think it's gonna be a real dark period for
Speaker 1: AI here pretty soon, and then it'll slowly kind of
Speaker 1: come back, and it'll be everywhere forever and we're not
Speaker 1: gonna be able to do much about it. But one
Speaker 1: thing I do think would be possible is some sort
Speaker 1: of regulation like this of building out tax incentives and
Speaker 1: disincentives to say, hey, if you want to do this,
Speaker 1: if you can let the people who actually are doing
Speaker 1: the work decide how it's used and share any like
Speaker 1: in sort of the productivity gains that you get out
Speaker 1: of that, then I would be more open to the possibility,
Speaker 1: because otherwise, every time I see it, it's just a
Speaker 1: reminder of all of the ways that these companies try
Speaker 1: to ring us dry, and then when they can completely
Speaker 1: cut us out, they are more than happy to rush
Speaker 1: to do that. Does any of this feel like it's possible?
Speaker 1: Does any of us feel like it's on the table
Speaker 1: or we're anywhere near that? Because pineing the sky stuff,
Speaker 1: I feel like it's probably not.
Speaker 2: No, I wish this whole story. When I first saw
Speaker 2: that screenshot of the of the AI give, I was furious.
Speaker 2: But let me unequipped right now, fuck AI and fuck
Speaker 2: you for using it. That is, I understand if people
Speaker 2: may want to try it once or twice because they
Speaker 2: can't draw. I can't draw, but I'm not on Sora.
Speaker 2: I don't care. I just don't draw.
Speaker 1: I feel not wrong. When I did use it the
Speaker 1: one I just felt nothing from using it. It was like,
Speaker 1: what the does this add to my life?
Speaker 2: Work?
Speaker 3: Well?
Speaker 2: But yeah, well sure I had to be Rocana too, right.
Speaker 2: Rocanna is not not the greatest person or at least
Speaker 2: somebody's saying it. I don't think there's any chance. I
Speaker 2: don't think there's any chance that uh ai goes away.
Speaker 2: But I am very much looking forward for that bubble
Speaker 2: to burst and for like the the overabundance of AI
Speaker 2: as it is now, to go, you know, go by
Speaker 2: the wayside. I feel like there probably is some good
Speaker 2: use for machine learning right racally, like in the meta field,
Speaker 2: being able to go through all those complex equations and
Speaker 2: find the right one faster or something like that. But
Speaker 2: this theft shit, whether it's you know, chat ept stealing
Speaker 2: text or sores stealing images, has to fucking go. And
Speaker 2: I wish they would nut up and just put legislation
Speaker 2: out there that says you cannot use this for commercial
Speaker 2: for monetary gain or commercial never happened, We'll never happened
Speaker 2: because they're terrified, because it's like they don't do it,
Speaker 2: then China will take over AI and we'll be left
Speaker 2: behind in the twenty first century and say, oh boy,
Speaker 2: there's got to be some other way of doing this
Speaker 2: other than operating from the worst fears and the worst
Speaker 2: possible situation. You kind of can't.
Speaker 1: Lead the future because you're like, oh, if we don't
Speaker 1: do it, someone else will. We're too afraid of what
Speaker 1: that means. That's not a recipe for making sure everyone's
Speaker 1: included on the bus. But that's not been the concern
Speaker 1: of these companies. It is you never will renize profit
Speaker 1: in every situation, and the government and politicians are too
Speaker 1: often right there being like, oh, that should be our
Speaker 1: our greatest concern as well, and it's oh no, the
Speaker 1: well being of the people you represent should be it.
Speaker 3: And that doesn't even seem to come to the equation
Speaker 3: like it's everywhere.
Speaker 1: It's it's like all last week, there's five other kinds
Speaker 1: of stories about where it's popping up, and it's always
Speaker 1: like in weird ways where it's like Ubisoft just used
Speaker 1: it for like one AI loading image. They they probably
Speaker 1: used it for more than that, but there was one
Speaker 1: AI loading image where they said it slipped through and
Speaker 1: it had like obvious ar AI artifacts of like squishy
Speaker 1: face faces and bad hands, and they're like, we're gonna
Speaker 1: that's through our review process. Our developers just use it
Speaker 1: for let's see here, iterations, prototype and exploration, but every
Speaker 1: element players will experience in the final game reflects the
Speaker 1: team's craft artistry and create a vision. And that's on
Speaker 1: one side, and on the other side, Crafting the PUBG
Speaker 1: company is like we are buying out everyone basically that
Speaker 1: wants to have a voluntary buyout, And if you've been
Speaker 1: here for a year or less, we'll give you six
Speaker 1: months of pay of salary to get out of here.
Speaker 1: If you've been here for up till like eleven years,
Speaker 1: you might get as much as three year salary because
Speaker 1: we are an AI first company. And it's like, okay,
Speaker 1: so Ubisoft like gotten a lot of heat for having
Speaker 1: one image, and Crafting's basically just kicking everyone out so
Speaker 1: they can do everything with AI.
Speaker 3: So we have the we run the whole gamut here.
Speaker 1: And it just feels like, well, we are certainly jumping
Speaker 1: the gun and getting out over our skis with this stuff.
Speaker 1: And I think that's the part that makes it feel
Speaker 1: especially bad, is this this is a tech that and
Speaker 1: it's in its best examples like of I guess that
Speaker 1: looks somewhat realistic, but it obviously is not. Doesn't feel
Speaker 1: good or or like that Coca Cola commercial where it's
Speaker 1: like this does not match up to what you did
Speaker 1: previously in any way other than it sort of has
Speaker 1: the general look. Is that the bar that you're measuring
Speaker 1: these things by.
Speaker 3: Uh?
Speaker 2: And if it is, it's.
Speaker 1: Like, okay, the people in charge are are going to
Speaker 1: sort of shoot themselves in the foot with this stuff.
Speaker 1: And that's where the bursting bubble is gonna come from.
Speaker 1: Uh And and that's and even that is not gonna
Speaker 1: hurt those people as much as it's gonna hurt everyone
Speaker 1: who got fired.
Speaker 3: And now these companies don't have money to hire anyone again.
Speaker 3: It's a nightmare. How are you feeling about it?
Speaker 2: Jason? It's a piss Felder simulator, that's all it is.
Speaker 2: It can make it can make the image look as
Speaker 2: as realistic as they want, but it still has that
Speaker 2: weird asschene on it that anybody with a discerning eye
Speaker 2: can see. The problem is nobody has a fucking discerning eye.
Speaker 2: They just want to They have a discerning wallet, and
Speaker 2: all they care about is how cheap it is. Crafton
Speaker 2: going to find out the hard way. I mean, granted,
Speaker 2: at least they're doing something. They could have just said
Speaker 2: get the hell out instead of yeah, buying.
Speaker 1: I mean, these plays are in South Korea, so who knows,
Speaker 1: maybe they couldn't just say get the hell out. There's
Speaker 1: probably right protections labor protections there.
Speaker 2: But yes, we're saying, but like this Ubisoft thing, Oh
Speaker 2: it just slipped through, It just slipped right. I'm thinking
Speaker 2: of the guy slipping on ice, where he's like slipping
Speaker 2: on ice for forty five seconds before he actually falls over.
Speaker 2: I'm imagining this guy going going to Sora and like
Speaker 2: slipping around and typing in the prompt that he needs
Speaker 2: and then slipping it as he saves it to where
Speaker 2: I ever needs saved to you. Here's an idea you
Speaker 2: probably in your prompt for this, put in picture from
Speaker 2: this era that would look like a loading screen for
Speaker 2: a video game. Right, Say that's the prompt, take the
Speaker 2: word loading, put it on a screen with an image
Speaker 2: with big fucking neon colors so you don't miss it,
Speaker 2: and put that in there instead. It'll take just as
Speaker 2: much time and you'll avoid looking like an asshole when
Speaker 2: you accidentally leave it in there. Fucking I hate AI.
Speaker 2: Pisses me off to no end. When I see people
Speaker 2: like good friends of mine on their Instagram reels, their
Speaker 2: or their social media using AI, I'm just like, no, well,
Speaker 2: you fucking stuff I hate it so much.
Speaker 1: Yeah, the discerning I thing, right, It's like people don't
Speaker 1: most the vast majority of people don't know the problem,
Speaker 1: and so they don't even see the problems.
Speaker 3: They don't even know it.
Speaker 1: I think it's going to be a situation where maybe
Speaker 1: someone like looks at that Coca Cola commercial and goes,
Speaker 1: I just don't like as much. Maybe they just didn't
Speaker 1: have a good one this year, or they find out
Speaker 1: it and then maybe they find out it's AI and
Speaker 1: they're like, oh, okay, well that's cool. Then I guess
Speaker 1: I just the conversations we're having are not the general conversations.
Speaker 2: But I do think that it is.
Speaker 1: People are like, like, are wonder why things look like
Speaker 1: such shit right now? Or why it does feel worse
Speaker 1: than it did before. And hopefully we can continue to
Speaker 1: point the finger rightfully at AI and say it's because no,
Speaker 1: they're not letting the actual artists do the work for
Speaker 1: the vast majority of these things so they could save
Speaker 1: some money, and so you're going to continue to get
Speaker 1: worse stuff. Doesn't that make you angry? And I hope
Speaker 1: we can win that conversation.
Speaker 2: Don't you remember when you were a kid and it
Speaker 2: would be just around this time and you'd see the
Speaker 2: Coca Cola You mentioned the cocoa commercial with the bears. Yeah,
Speaker 2: those that is a They love those. You know what
Speaker 2: else is really cheap besides AI, restore those if you
Speaker 2: don't want to make a new one, just HD restore
Speaker 2: the old classic ones. It's the same. You get the
Speaker 2: same damn message. It's Christmas, here's coke and some polar bears.
Speaker 2: But it doesn't look like a piece of shit, and
Speaker 2: for people with that discerning eye, it doesn't look it
Speaker 2: doesn't look.
Speaker 1: Sorry, Yeah, they've been running the same eminem like holiday
Speaker 1: commercial for like thirty years now, different times. It's great, Yeah, yeah, exactly,
Speaker 1: but it's like, you know, that goes the other side
Speaker 1: of it of it's not Oh, you could just run
Speaker 1: those again. Those have stood the test of time for
Speaker 1: a reason because they were clever, and they were done
Speaker 1: by people who understood how to speak to other human
Speaker 1: beings and could operate on multiple levels of here's something
Speaker 1: that looks nice, here's something that has a meaning to it,
Speaker 1: here's something that speaks to a desire that all humans feel.
Speaker 1: And even if the machine can sort of replicate some
Speaker 1: of those ideas. It's so clear, very quickly that it
Speaker 1: can't actually create those feelings itself, so it can't really
Speaker 1: speak to them and and.
Speaker 3: That's subtle, uh but but that's it's part of like
Speaker 3: where the.
Speaker 1: Chain breaks down and it sort of taints everything that
Speaker 1: it does, and it's like everything's not quite as good
Speaker 1: as if a human did it. But yeah, it's good
Speaker 1: enough the corporates. I don't even know if it's good enough.
Speaker 1: Though it has been good enough so far. It's not
Speaker 1: good enough.
Speaker 2: Chad is now becoming a greatest hits of Christmas commercials.
Speaker 2: The Corona with the lit up pine tree for Hershey
Speaker 2: Kisses where they're playing the bells let me tell you
Speaker 2: something and someone said this in the shell but Briki one,
Speaker 2: I think it is Berriki underscore one. If they AI
Speaker 2: the fucking hes truck, I am done. You understand me.
Speaker 2: You're gonna AI the truck that you sell every year too.
Speaker 2: You're gonna just generate that a he I needs to
Speaker 2: go AI and roadblocks man one in one egg for
Speaker 2: number one on your leg one in one a I
Speaker 2: fuck say them both one and incorporates the other all
Speaker 2: of a singularity of rage I'm just exploding to nothing.
Speaker 3: All right, Well, let's keep going here.
Speaker 1: More players in the UK, US and Japan still prefer
Speaker 1: single player games to multiplayer games survey fines.
Speaker 3: Uh.
Speaker 1: In the US, it's like, let's see, I made the okay,
Speaker 1: sixty five percent. I'm gonna make this chart bigger so
Speaker 1: I can actually read it.
Speaker 3: Let's go there.
Speaker 1: Uh, yes, Okay. In the US, sixty five percent prefer
Speaker 1: single player games. Japan is sixty three percent, Thailand sixty
Speaker 1: two percent, Germany sixty percent, UK fifty eight percent, Mexico
Speaker 1: fifty five percent, Sweden forty nine percent, and China forty
Speaker 1: seven percent. So even in China, a country where I've
Speaker 1: talked about before, culturally the gaming landscape has always been
Speaker 1: very social, very online, very much a you need other
Speaker 1: humans involved because it's competitive first and and and like
Speaker 1: pay to win took off there because they just never
Speaker 1: saw the problem with the way other people the other
Speaker 1: cultures did, and that also means you need other players
Speaker 1: to play against. Even there, forty seven percent not the majority,
Speaker 1: but close to half prefer single play, single player games.
Speaker 1: I think that every time that these companies get in
Speaker 1: a situation, Jason where they look at the possibility of Hey,
Speaker 1: multiplayer games do sell better and they do make more money,
Speaker 1: but there is a finite amount of time for those
Speaker 1: kinds of games, for people for that that who for
Speaker 1: that style of game. If we want to have a
Speaker 1: chance of diversifying, it does not mean make another multiplayer game,
Speaker 1: because if we make a good one of those, it
Speaker 1: should ideally take up a vast majority of that kind
Speaker 1: of person's time because they will just it becomes their hobby.
Speaker 1: If we want to make multiple games, the only real
Speaker 1: solution to that is to play to this audience, right,
Speaker 1: even if they don't spend as much to end total.
Speaker 2: Yeah, if that's if the analysis is saying we prefer
Speaker 2: single player games, you have to care to the people
Speaker 2: who prefer single player games. And I think the sales
Speaker 2: charts always show that too. Like Ghost of Yota earlier
Speaker 2: this year had a great what three million? I think
Speaker 2: it is now three four million, so like it. It
Speaker 2: does not surprise me. Also too, have you played online
Speaker 2: with free chet? It sucks because people are screaming at
Speaker 2: you and calling you and I am at what is
Speaker 2: the all? Right? So this there's a difference in response
Speaker 2: age sixteen to twenty four and those age twenty five
Speaker 2: to thirty four. I would love to see that split.
Speaker 2: And there is forty nine percent sixteen to twenty four
Speaker 2: prefer sixty single player games, fifty six percent for twenty
Speaker 2: five to thirty four, sixty four percent fifty five to
Speaker 2: sixty four. Old folks don't want to get yelled at
Speaker 2: by a bunch of young scrubs. That's all. That's what
Speaker 2: I'm rereading here.
Speaker 1: And that's like, okay, you could read that both ways though,
Speaker 1: where it's like, okay, so, if you want a future
Speaker 1: proof your company, you should be focused on multiplayer. But
Speaker 1: because of the way the world's working right now, younger
Speaker 1: people don't have as much disposable income. If you want
Speaker 1: to make a game that could sell right now, you
Speaker 1: should maybe make something that appeals more to the older audiences.
Speaker 1: I think, you know, if you're if you're Sony reading
Speaker 1: this and you're trying to like figure out your strategy
Speaker 1: going forward, it's obviously you're still it's obviously you're still
Speaker 1: making both. But I you know, I don't know if
Speaker 1: if if I'm in that boardroom at PlayStation, how anyone
Speaker 1: can accept the idea that the bulk of our of
Speaker 1: our investment should be in massive, you know, a live
Speaker 1: service multiplayer games. It's like, no, the our base, our foundation,
Speaker 1: our rock has been a certain style of game for
Speaker 1: forever and and and if.
Speaker 2: We maybe we're not abandoning that.
Speaker 1: We have not been abandoning that, but we've certainly been
Speaker 1: letting it sort of go like run on its own
Speaker 1: steam and not being we haven't been reinvesting in it.
Speaker 3: Certainly.
Speaker 1: I don't know how you could sort of let everyone
Speaker 1: out of the room under this idea of we should
Speaker 1: be making twelve live service games. Now obviously that has
Speaker 1: had its problems and not doing that necessarily anymore. But
Speaker 1: it's like, how did that even happen in the first place?
Speaker 1: How you got how'd you guys sort of talk yourselves
Speaker 1: into that? Because it maybe half of the investment. May
Speaker 1: if you made tried six big live service games and
Speaker 1: the rest of that money went to building more studios
Speaker 1: or trying more single player stuff, that would have gone
Speaker 1: better for you, and I predict, I predict it would
Speaker 1: have because there's just this solid foundation of players who
Speaker 1: want that, and then the multiplayer game can be the
Speaker 1: occasional lotto ticket. And instead what they did is just
Speaker 1: went all in on buy as many a lot of
Speaker 1: tickets as we possibly can, right.
Speaker 2: Yeah, and that unfortunately, when lottery tickets are by their
Speaker 2: nature not guaranteed, so when they don't cash out, you're
Speaker 2: left with a fumbled bag. It sucks. Yep I hope
Speaker 2: that they take this and they sort of balance their
Speaker 2: their output here because people still want their single PlayStation.
Speaker 2: Single player narrative games are some of the best things
Speaker 2: you can play on their console. Last of Us, Scott
Speaker 2: of War Uncharted when that was a thing, Horizon, those
Speaker 2: sorts of games, Uh, you want to you want to
Speaker 2: cater to the Unfortunately, honestly, I think at this point,
Speaker 2: if they were smart, the console makers were smart, they
Speaker 2: would just try and I know Epic's been trying to
Speaker 2: skirt them every chance they get with like Fortnite, for example.
Speaker 2: But the the service fees for the micro transactions on
Speaker 2: your consoles might be the best way to get live
Speaker 2: service funds at the moment, because the live service games
Speaker 2: that are here are so entrenched and they're not going
Speaker 2: anywhere that you're not unless you have a game that
Speaker 2: is so good everyone to like arc Raiders, I think
Speaker 2: is a good recent example of a game that has
Speaker 2: simply broken in because it's a lot of fun and
Speaker 2: people are enjoying what it does. But that's now another
Speaker 2: live service game that you have to compete against. So
Speaker 2: it's a it's a rock and a hard place, and
Speaker 2: it's a it's a problem that I do not envy
Speaker 2: and envy them having, but I don't know.
Speaker 1: Man, Yeah, you know it's and their lab service business
Speaker 1: does work. They make money from it, and they make
Speaker 1: money by having third parties put live service games on
Speaker 1: on their platform. And it's hard to ignore that money,
Speaker 1: and they shouldn't because it has work to a certain extent.
Speaker 2: It just did not. It's also had as many you.
Speaker 1: Know, crash and burns and you know, burn four hundred
Speaker 1: a pile, four hundred million dollars in one go in
Speaker 1: something like Concord, and they've had that like to various
Speaker 1: degrees multiple times now. And it's like, I think that
Speaker 1: the sure thing, the reliable first party game, first party
Speaker 1: single player game. It just seems like maybe that's the
Speaker 1: good ground to go to to return to, and then
Speaker 1: you just try going live service, try going multiplayer a
Speaker 1: little less frequently, and be a little bit more discerning there,
Speaker 1: and that does seem to be where they're going right now.
Speaker 1: It's just I'm surprised they didn't try that from the
Speaker 1: from the outset.
Speaker 2: Arc Raiders uses AI too, doesn't it.
Speaker 1: Yeah, for the for the voices, Yeah, everything is going
Speaker 1: to It's going to be everywhere. X Defiant reportedly began
Speaker 1: life as a new splinter Cell game by the Dispatch developers.
Speaker 1: From Rebecca Valentine, who got this from I think there
Speaker 1: was a report over at Bloomberg. Ubisoft was at one
Speaker 1: point not too long ago, working on a brand new
Speaker 1: splinter Cell game, but it morphed over time to become extifiant,
Speaker 1: according to a new report. This comes from a Bloomberg
Speaker 1: story about ad Hoc Studio, the developers of workplace superhero
Speaker 1: comedy game Dispatch, which describes their journey from Telltale Games
Speaker 1: to a superhero comedy game Dispatch. Ye, I'm sorry to
Speaker 1: Ubisoft to tell their independent excuse me to own their
Speaker 1: own independent studio. The leadership of ad Hoc began working
Speaker 1: together at Telltale Games, working on Tales from the Borderlands
Speaker 1: before Nick Herma, Dennis Leonard, and Pierre Schorett departed for
Speaker 1: Ubisoft in twenty seventeen. There the Trio worked on a
Speaker 1: new entry in the splinter Cell franchise. I was so
Speaker 1: excited to be a part of this and help revitalize
Speaker 1: it because it's been dormant for a while, Herman told Bloomberg,
Speaker 1: and we thought we could tell a great story and
Speaker 1: do something the fans would love. However, they explained that
Speaker 1: Ubisoft was beginning to push games as a service hard
Speaker 1: across its portfolio, and splinter Cell didn't quite fit that mold.
Speaker 1: Over time, the splinter Cell project transformed into what would
Speaker 1: become x Defiant, a free to play first person shooter
Speaker 1: that launched two middle in reviews last year and shut
Speaker 1: down just this past June, taking two entire studios with it.
Speaker 1: The Trio eventually reunited with Michael Schaong, another former colleague
Speaker 1: from Telltale, to start ad Hoc Studio in twenty eighteen.
Speaker 1: While working on a version of what would be eventually
Speaker 1: become Dispatch, they also took on a script writing codev
Speaker 1: Gig on the Wolf among Us two, only to pull
Speaker 1: out of the project after writing an eight hundred page
Speaker 1: script due to frustrations with a lack of creative control.
Speaker 1: That project, last we heard of it seemed similarly similarly
Speaker 1: ill fated oh No. Eventually, though, the group was able
Speaker 1: to pull together the final version of Dispatch with the
Speaker 1: support of both a publisher and a number of well
Speaker 1: known actors. Thanks to casting director Linda la Montange, a
Speaker 1: last minute deal with critical role for another game helped
Speaker 1: them help get it across the finish line. It's just
Speaker 1: like that sounds like modern game development for studio of
Speaker 1: this size, like the sort of low to middle size
Speaker 1: studio where you have to try.
Speaker 2: A million different things to make ends meet.
Speaker 1: You probably bring in people from a lot of other
Speaker 1: publishers and you, you know, sign a bunch of deals,
Speaker 1: and if you get a game made, the story behind
Speaker 1: it will sound like it's a miracle that anything ever
Speaker 1: came out.
Speaker 3: And that's certainly the story of Dispatch. Right.
Speaker 2: Every time I hear a story like this, that's exactly
Speaker 2: the first thing I think. It is interesting that they
Speaker 2: went from splinter Cell to ragtag bunch of heroes in Dispatch.
Speaker 2: That is a weird trajectory, but with their with their
Speaker 2: Telltale with the Telltale background and bringing that those teams in,
Speaker 2: I guess it kind of makes sense. I think the
Speaker 2: story here is that they thought Splinter Cell, Ubisoft thought
Speaker 2: splinter Cell, one of their biggest franchises, wasn't fitting their
Speaker 2: current like what means going on? Man? That?
Speaker 1: So that to me, that sounds so familiar to like
Speaker 1: every conversation happening inside these companies right now where they
Speaker 1: they probably are across the board, like maybe everyone except
Speaker 1: for Nintendo, but even Nintendo, like like they're probably having
Speaker 1: conversations about star Fox the Starfox MA extent a sense,
Speaker 1: But I bet it's a little bit different in Nintendo
Speaker 1: than at like a Microsoft to Sony in the activision,
Speaker 1: which I guess is Microsoft and you be Soft all
Speaker 1: these companies where they're like, okay, people keep clamoring for
Speaker 1: X for something like splinter Cell. Let's do all of
Speaker 1: the math, Let's do all of the market research. Let's
Speaker 1: try to figure out can this game sell ten million
Speaker 1: copies and make at least a fifteen percent profit margin?
Speaker 1: And I think they all kind of come to the
Speaker 1: answer of maybe, but probably not. And so we don't
Speaker 1: get any of this shit or they're just too scared
Speaker 1: to make to make the bet. None of these games
Speaker 1: are getting made right now because someone inside these companies
Speaker 1: has a strong vision for making the game.
Speaker 2: It is maybe.
Speaker 1: Pitched, and then it's it's got to pass through, you know,
Speaker 1: miles and miles of your brocracy and approvals from people
Speaker 1: whose first concern is not a good video game, but
Speaker 1: a game that is a good fit for a market that.
Speaker 2: They can see explained to them on a.
Speaker 3: Spreadsheet on paper.
Speaker 1: And of course, like splinter Cell is going to have
Speaker 1: a challenge doing that because the last couple of splinter
Speaker 1: cells did you know whatever they did, And games like
Speaker 1: that right now are not They're few and far between,
Speaker 1: and the games that do make all the money in
Speaker 1: the world look very different. So like, how do you explain, well,
Speaker 1: this game could pop off because there's people out there
Speaker 1: that want to play that. They're like, well, then show
Speaker 1: show me that on paper, Vibe, give me another example,
Speaker 1: and there aren't any. So it's it's a self perpetuating
Speaker 1: cycle where games like this aren't getting made, so there's
Speaker 1: no examples of them doing well, so these companies don't
Speaker 1: want to make them. So it feels like we're just
Speaker 1: gonna it's gonna get worse and worse with these companies
Speaker 1: getting more and more afraid to make stuff like this.
Speaker 2: Yeah, and even too, it seems like Ubisoft can't make
Speaker 2: a game in any of its trademark franchises without it
Speaker 2: being super bloated with towers and big maps and and
Speaker 2: and symbol overload and all this other stuff. So they
Speaker 2: really need to figure out what the hell's going on
Speaker 2: in there. Man, it's it's uh, it's a problem.
Speaker 3: Last story here. I think this Zelda movie looks pretty cool.
Speaker 4: Uh.
Speaker 1: There was some Yeah, there was some leaked footage of
Speaker 1: behind the scenes filming with Zelda kind of walking around
Speaker 1: the set with horses with like a utrama that looks like,
Speaker 1: you know, if it's from Hiral Kingdom. And we have
Speaker 1: some official set photos I think popped off on the
Speaker 1: Nintendo Today app.
Speaker 2: Here's from Jim Norman.
Speaker 1: Nintendo has revealed a new batch of photos of the
Speaker 1: upcoming live action Zelda movie, giving us our closest look
Speaker 1: yet at its central duo, the Pinchers. Pictures were shared
Speaker 1: on the Nintendo Today app and reveal Bo Bragginson's Yeah
Speaker 1: bos Braggason's Princess Zelda and Benjamin Evan Ainsworth's link in
Speaker 1: full costume on location in New Zealand.
Speaker 3: Zelda. Yeah, yeah, let's see here. Now it's true.
Speaker 1: There are only three photos to take in for now,
Speaker 1: But it looks like Zelda and Janef You if this
Speaker 1: is something you could show off people like you can
Speaker 1: show the photos and maybe even that Instagram behind the
Speaker 1: scenes footage. I saw the behind the scenes footage first, Jason,
Speaker 1: and just seeing that was like, oh man, suddenly I
Speaker 1: have confidence in this. I have something about it just
Speaker 1: looks right. But of course that's just one little tidbit,
Speaker 1: and that's you know, who knows why I feel that way,
Speaker 1: but I don't know.
Speaker 2: You said you feel the same.
Speaker 3: Why.
Speaker 2: Yeah, Because they're going with the Breath of the Wild
Speaker 2: Tears of the Kingdom presentation.
Speaker 3: It is pretty similar to that, yes.
Speaker 2: Which is, if you're comparatively speaking, this is going to
Speaker 2: be a weird thing to say for the legend of Zelda.
Speaker 2: But hear me out on this. The most grounded look
Speaker 2: look wise of the franchise. You know, a boy in
Speaker 2: a hat and tunic running around with the sword. It's
Speaker 2: gonna look people can think that it's a really weird.
Speaker 2: This looks like it could for people who do not know,
Speaker 2: they think these two people could be in a Lord
Speaker 2: of the Ring style thing or a Game of Threat.
Speaker 2: It blends in better to that esthetic for the people
Speaker 2: who don't know what Zelda is, right, I do feel
Speaker 2: weird saying that they look like they could be in
Speaker 2: Lord of the Rings. I get it. Chat. Let me look,
Speaker 2: I'm just saying it from a from a visual perspective
Speaker 2: people seeing these and not knowing what's going on, but like,
Speaker 2: all right, we got medieval fantasy going on, maybe some magic.
Speaker 2: We'll see what's happening. Also, from the leaked footage the casting,
Speaker 2: I'm gonna butcher this name of dyke in Lochman. I
Speaker 2: think that's that's I say it, Dykeman Lockman as Impa
Speaker 2: apparently who for those who don't know, she is Miss
Speaker 2: Casey in Severance. Yes, is a brilliant She is a fastic,
Speaker 2: incredible Yeah, and she's a fantastic actress. So I think
Speaker 2: she's gonna She's gonna nail it. I'm very excited for
Speaker 2: my wellness session with Impa when that movie comes out
Speaker 2: in May of twenty seven. H Dchen, Did I say that?
Speaker 4: Is that?
Speaker 2: Did I say that wrong? Uh? All right, yeah, I
Speaker 2: knew it was gonna butcher it, so thank you for
Speaker 2: correcting me. If I did. No, this is exactly what
Speaker 2: I was hoping for from a Zelda movie. This is
Speaker 2: exactly the kind of thing I want to say. It
Speaker 2: is going to be profoundly weird to hear Link speak,
Speaker 2: but in the movies he kind of has to, and
Speaker 2: I can get over that.
Speaker 1: Yeah, I'm hopeful at the very least, now seeing it
Speaker 1: like this, say oh, this movie is going to come out,
Speaker 1: You know. I guess I should have known, because if
Speaker 1: then Nintendo's been serious about the Sony pictures like they
Speaker 1: said they were filming, they got a director and all
Speaker 1: that stuff, but just burned so many times on video
Speaker 1: game movies. I will see this and I'm hoping it
Speaker 1: will live up to all the possibilities. I don't even
Speaker 1: say expectations, but just the possibilities of being good. All Right,
Speaker 1: That does it? No poll question from Friday? We did
Speaker 1: the Big or the Bomb twelve? Excuse me? The Big
Speaker 1: list of the Bomb twelve. You guys could check that out.
Speaker 1: I'll have a blog post today that goes over that.
Speaker 1: We'll have a new link for new submissions to the
Speaker 1: Bomb twelve. We'll do that at the end of the
Speaker 1: week as always. In the meantime, though, why don't we
Speaker 1: do this, Jason? Why don't you tell people where they
Speaker 1: could find you on the internet, what you have going
Speaker 1: on and all that good stuff.
Speaker 2: Jacsonfinelli dot Com, One Blue Sky, big Man Finale, everywhere
Speaker 2: else writing news and features and stuff for Game Spot
Speaker 2: as usual. I do have one more review for them
Speaker 2: before the end of the year, so keep an eye
Speaker 2: out for that. Also right for MMO ORPG and a
Speaker 2: couple other freelance places here in the hither and thither
Speaker 2: around the Internet. I have my own YouTube channel which
Speaker 2: I get on once in a blue moon. Maybe I'll
Speaker 2: react to the nominees of the Game Awards, which I
Speaker 2: have going on on the screen above me here. I
Speaker 2: can officially say justice for Jenny Kids. She was not
Speaker 2: nominated for Best Performance because it's mostly Exhbision thirty three people.
Speaker 2: I did notice there's no dispatch there either.
Speaker 1: A dispatch came out probably too late for.
Speaker 2: It's no it's an independent game, so no it didn't.
Speaker 1: I mean, I just mean, like I just for performance reasons,
Speaker 1: just like a game like that could still get nominated
Speaker 1: that late, but for the conversation around how good the
Speaker 1: performance is. That was like it's a show burn and
Speaker 1: people were just playing the last episodes and really got
Speaker 1: hit by it recently, it was too late for it.
Speaker 2: To get I will love I will say though, for
Speaker 2: the Degenerates and Chat Best Mobile game nominee Uma Musume
Speaker 2: Pretty Derby, y'all can run with that. I've never played it.
Speaker 2: I just know that you guys like to talk about it.
Speaker 2: But no, the presentation just ended. I'll go through all
Speaker 2: those nominees that we talked about it tonight on my
Speaker 2: YouTube personal YouTube channel. But yes, that's where you can
Speaker 2: find me. Yeah, that's it.
Speaker 1: Excellent, all right, thank you so much. Let's see here
Speaker 1: we do a new pole question. Do you think that
Speaker 1: Zelda movie stills look good?
Speaker 3: Yes?
Speaker 2: Or no?
Speaker 1: We'll talk about that on Game Es Mornings here on
Speaker 1: Giant Bomb on Wednesday. Speaking of Giant Bomb, today, we
Speaker 1: got to figure some stuff out.
Speaker 2: I think we might be doing Monday mornings Missed with Mitch.
Speaker 1: But also it's we intend to start up Missed three
Speaker 1: here pretty soon, and we'll see if Mike wants to
Speaker 1: start that now or next week. Also, I might have
Speaker 1: taken a kiddo to the doctor, so we'll see if
Speaker 1: I'm even.
Speaker 3: Going to be there.
Speaker 1: But yeah, no, it all, it's all good. It's normal stuff,
Speaker 1: but we should have Mega Manton. I. I think Mike
Speaker 1: is going to do Monday evening gaming at Mike's at
Speaker 1: night tonight.
Speaker 3: We'll see what he ends up playing.
Speaker 1: And well, our normal week, we'll have the BombCast, we'll
Speaker 1: have a Blight Club. We'll be back where Mike will
Speaker 1: be playing his Blight in the bank punishment.
Speaker 3: He's going to continue leisure Suit Larry h Box Office.
Speaker 2: Box Office plus. That reveal might be one of my
Speaker 2: favorite twists in YouTube history. That whole Dan is a master,
Speaker 2: that's what he's doing.
Speaker 3: It was He's a show showman for sure. Yep.
Speaker 1: I was very happy with how all that went. I
Speaker 1: will still have to go back to my Blight, which
Speaker 1: I can't even remember. Oh yeah, it's right, that's Sonic game.
Speaker 1: Yeah blast gross. All right, Well that all that all
Speaker 1: happened and more. This week we'll let you guys all know.
Speaker 1: We'll get some stuff posted to socials, including our calendar.
Speaker 1: But in the meantime, Jason, thank you so much for
Speaker 1: hanging out with me today and talking about video games.
Speaker 3: Man. I really appreciate it.
Speaker 2: I appreciate you having me. Sorry I couldn't come Friday,
Speaker 2: but I'm glad we got.
Speaker 3: To do stories.
Speaker 1: Yep, absolutely yeah we'll it can happen again real soon.
Speaker 1: Thank you all for watching, Thank you all for listening.
Speaker 1: You're the best audience in gaming. Until next time, have
Speaker 1: a good one, take care of yourself, and goodbye.