Speaker 1: Clearly dark, clean, every game, the excitement near.
Speaker 2: Time, every turn, Surprise, Hello, and welcome to Role in
the Dark plays Tales of the Old West on the
Critical Twits network. We're going to be playing a lovely
Wild West adventure RPG that is currently at time of
recording all the time this hits you out on Kickstarter,
give you leags of information about that later on. If
you are watching this on YouTube and you prefer not
to see our faces, you can head over to the
Role in the Dark podcast channel and you'll be able
to listen along there. If you're listening on the roll
in the Dark podcast channel and you want to see
our beautiful faces and the maps for the game as
we play, you can head over to the Critical Twits
YouTube channel and you'll find us over there. We are
multimedia baby, So today we are going to be playing
Tales of the Old West, and we're joined to gm
us through a game by co author Dave sea Mark
of Effect Publishing and Any Award winning role playing game writer. Hello, Dave,
how's it going.
Speaker 1: Hello, It's it's going really well. Thanks very much and
delighted to be here. Thanks so much for having me on.
Speaker 2: Thank you, thank you.
Speaker 1: Yeah. It's a really exciting time with the kickstarter running
and fingers crossed that we do reasonbly well and you know,
we get the game out there. But we've had a
lot of fun getting to this point and hopefully you
guys can have some fun this evening as well.
Speaker 2: Yeah, and you have quite an esteemed back catalog of
role playing products, so there's quite a pedigree to this,
to this game, which is based off the Mutant Year
zero engine, one of our favorite role playing engines of
all time.
Speaker 1: That's good to hear. Yes, So it's the D six
dice pool system. You you create your pool based on
your attribute and your ability as we call it or skill.
You get bonuses or negatives depending on what weapon you
might be using, whether you're aiming, or other circumstantial things
roll the whole pool. Any sixes are successes. The one
thing we have Intels to the Odd West is concept
though of trouble dice. Now in your pool, up to
five dice or five dice off humor must be trouble.
So if you've got five dice on more, five of
your dice will be trouble dice. I'm not explaining this.
Trouble will so in your in your in your pool,
you'll have five trouble dice. If your pool is five
dice or less, they are all trouble dice. Now, when
you roll your trouble dice, if they come up with one,
that means trouble is brewing for you. But you can
use your faith and I'll come to that in a
moment to mitigate that. After you push those ones, then
activate and depending on how many ones you've got left
on your trouble dice, only your other dice are fine,
doesn't matter if you get ones on those, how many
ones you've got left on your trouble dice, dictate how
bad the trouble is, and then we're on another die
to see exactly how bad, ah, how bad that is.
Speaker 2: Yeah, I'm looking forward to seeing this. I like the
idea of sort of bringing in complications and unfortunate events
and things like that. So it looks quite that's quite interesting.
And a twist again on that, on that, on that
different engine and now there is. You can head over
to the Kickstarter, but you could also head over to
Effect Publishing dot com Effect with a K to look
at the quickplay rules. Now, if you're concerned that listening
to or watching this game is going to spoil the
quick play for you. We are not playing through the quickplay.
We are playing through a bespoke custom adventure.
Speaker 1: Absolutely, yes, indeed, so the adventure in the Crypdoor rules
is there for people who want to play it, and
that won't be spoiled on any any actual player that
I'm involved with anyway.
Speaker 2: Yeah, excellent. I don't want anyone running away immediately going
well this sounds interesting, bus. So what we'll do is
we'll introduce ourselves and our characters that we're playing, and
then we'll pass over to you, Dave, and you can
get the you can get things rolling. So I'm Brian
and I will be playing young Jennika Hackinson, a sixteen
year old girl, which is slightly out of my comfort zone,
but I'm gonna give it a fair crack. Aaron, who
are you playing.
Speaker 1: Right?
Speaker 3: Hello? Yes, I'm Aaron, and I'm playing Lucille Stevens, Homestead
of the Northeastern US, who has come to work for
me here in the playhouse after some unfortunate circumstances.
Speaker 2: Which one of your reprobates is Keith.
Speaker 4: That's me. I'm Keith, and I were playing the Elias Jennings,
who's who's the handy man at the at the playhouse
that we work at, does odd job here and there,
perhaps a little bit of a grifter and a grafter
along the along the along the way on his journey
away from what was once home. But he's found himself
here and found himself something of a family. And who
I'll be playing.
Speaker 2: Nice trailor what are you doing?
Speaker 5: I we're playing fang Lu aka Fanny. I'm a Chinese
immigrant for me and my family came over to work
on the railway originally, but now I work at the playhouse.
Speaker 2: And speaking of the playhouse, James the center of our group.
Who are you and what are you doing?
Speaker 6: I am playing Maya Hackinson, who is the proprietor of
the playhouse and the mother of I've got.
Speaker 2: Jenniica, Jennika, that's me. What is the playhouse all being coy?
Speaker 1: The playhouse is a bordello. It's a whorehouse in Las Vegas,
New Mexico. And that's New Mexico because at this time
eighteen seventy three, Las Vegas, Nevada doesn't exist yet, so
don't get confused. This is Las Vegas. New Mexico.
Speaker 2: Okay, excellent, I think we're ready to go.
Speaker 1: Okay, I will just briefly say a couple of other
things about the rules, so we're all clear. I mentioned
earlier about faith. Now, each of your characters has a
personal faith, and faith is the driver behind the push
mechanic in this game. Now, faith doesn't mean religious faith,
although it can be for your character, and in the game,
players get to choose their own faith completely. It doesn't
have to be religious faith at all. It could be
faith in yourself. It could be faith in the power
of nature. It could be faith in your ancestors, or
your spirits, or your family, or the strength of your friends.
Anything you want as a player could be your faith.
You have four faith points at the beginning of the scenario,
and when you wish to push your role, you spend
one of your faith points in order to power that. Now.
I mentioned trouble earlier on, so if at any point
you roll a one on a trouble die and you
have faith left over, you can spend a point of
faith to take that one away. So if you've rolled
your first role and you want to push, but you've
got one die with a trouble died with a one
on it. You can spend one faith to push the
role and then a second faith to take away that
dice of trouble, so you then get to roll that again.
You can also spend the faith to get rid of
trouble after you've pushed, but then you might have three ones.
Potentially you won't want to blow all your faith on
one roll. Potentially you can't earn faith in the game,
so little rituals, so having a having a meal with friends,
spending a night with your lover in bed. It's not
about sex, it's about a companionship, grooming your horse, in
your gun. All these things will earn you a point
of faith, but they'll take you a little bit of time.
Saying a prayer will earn you a point of faith
and also doing extraordinarily well in a role. So if
you roll three successes on your first role before pushing,
you're like, wow, I'm good at this, and that gives
you a point of faith as well. So faith can
go up and down. If you go to zero faith,
you are shaken. You obviously can no longer push your roles,
and you cannot regain faith in the normal way. It's
it's best not to go to zero faith if you
can avoid it, but you might be forced to depending
on the circumstances. But it's your choice. It's your choice. Otherwise,
we'll talk about most things as we come to them.
I think any questions on anything like that before I kick.
Speaker 2: Off, I'm good to go.
Speaker 1: Okay, excellent. So yeah, you are all owners, proprietors, or
employees of the Las Vegas Playhouse, the foremost bordello in
Las Vegas. You're like family, even if only two of
you are actually blood kin. Your leader, Maya Hawkinson, owns
the Playhouse, the premier bordello in the town. Maya's daughter Jennika,
helps run the place along with her old friend Elias Jennings.
There are a few girls working here, but the most
trusted are Lucille and Fanny. The playhouse has a good
Cleontele and business is decent. But there is a shadow
on the horizon, and that shadow is called Devon Vine.
Mister Vine is a big man in Las Vegas. He
owns the Vineyard General's Store and trading post and is
an infamous businessman, rumored to have a finger in every
pie in town. He used to be a friend of yours,
even loaning you five hundred dollars to help get the
playhouse on its feet back in the day. The loan
was a long ago repaid, and for a long time
Vine was a welcome customer, visiting weekly and enjoying the
company of his favorite girl Annie. But slowly his behavior changed.
He became more demanding, more expecting of special treatment. When
Mayad denied him, he got angry and violent, and Sheriff
Stringer had, in defeat, intervened to keep the peace. Since then,
Vine hasn't been welcome in the playhouse, but he's made
it clear you will return one day, so you own
the playhouse. What I think I will just quickly do
is put the map up so you can have a
quick look at Las Vegas.
Speaker 3: Excellent.
Speaker 1: I will share my screen so that this is Las Vegas,
New Mexico.
Speaker 5: If we zoom, yeah, if you've you've got show non participants,
it's not where's it?
Speaker 1: Yeah.
Speaker 2: If you go over to where to the channel and
hover over Dave's name and then click, it should have
a little pop up and you can click watchstream and
it's all good. Ah, And we're all tiny at the
potmouth of screen.
Speaker 1: Okay, so yeah, we have we have Las Vegas, New
Mexico here. It's a decent sized town. It's not enormous,
population of probably about one thousand any one time. The
playhouse is there, number four. It's got a prime location
on the river front. It's it's got lots of land
around it. It's a nice, very very good spot in
Las Vegas, a sort after location. You can see elsewhere. Okay,
something's happened. Can you still see the map?
Speaker 6: Yeah?
Speaker 1: Yeah, okay, you can see that there is a central plaza,
which is number seventeen, and around that you have a
couple of saloons. You've got the Plaza Saloon, number nine,
the Diamond Hotel, which is one of the swankier places
in town, and number eight, the courthouse at ten, and
then you have the Sheriff's office at fourteen. The town
is busy, there's plenty going on here. It's a stop
on the Santa Fe Trail, so you get quite a
lot of incoming and you're passing trade. But yeah, so
that is where you are.
Speaker 6: Do you have the Is the playhouse just a brothel
or does it also serve drinks and stuff as well?
Speaker 1: Or is it just yeah, it's it's primarily a bordello.
But if you serve drinks, there is a bar, there
are tables where some people come and play poker, you
serve a little bit of food, but principally it's a
it's a bordello.
Speaker 4: Any other question, Where does Devon vine reside?
Speaker 1: So, yeah, so the vineyard is. I should find a
way of marking it if you can see it is
this building here where my mouse is, so it's quite
near the plaza. It's a good spot. He lives above
his trading post and general store with his son. Yeah,
he's got two sons, one called Ambrose and one called Curtly,
and they live there with him and help run the store.
Vine is in his mid forties. He's kind of like
he's not sure, but he's not tall, but he's quite
heavy set and can be very charming, and certainly back
in the past you had a very good relationship with him,
but he obviously started to expect a bit too much
and started to behave in a beastly way. So since then,
neither he nor any of his people have been allowed
in in the playhouse. It's quite early on, okay, so
late late morning when it's usually quite quiet. Late morning,
you have a couple of customers come in, somebody, some
people come in for a little bite to eat, and
the door's open and four men walk in and you
recognize all of them. They're all vines men. You haven't
had any trouble with them. The trouble you had principally
was with Vine. But yeah, the four of them, a
guy called Brandon, guy called Fletcher, Alejandro, and a guy
called Garvin. They all come in. They look tired like
they've been sort of on the trail for a few days.
They're not very dirty, but they are. They're not really
clean either. And they come in and they go up
to the bar and they order themselves some drinks and
kind of lean against the bar and look around, obviously
surveying the establishment for probably for for for a girl
to have some to spend some time with.
Speaker 4: Mm hmmm.
Speaker 1: So we know they're they're not welcome here, then, no,
they're not welcome here. When when Vine was kicked out,
you said that he and none of his ilk were welcome.
These guys haven't pushed it, they haven't tried to come
in before, but obviously they have walked in this morning.
Speaker 6: M come, are we all?
Speaker 1: There is some whiskey and they're putting some. They've been
quite like old.
Speaker 2: We all sort of in the bar area at this point.
Speaker 1: I think you're probably all within ear shot of this. Yeah.
Speaker 6: Can I be on a railing up above and observing
the bar from below?
Speaker 1: Absolutely?
Speaker 6: What's a hard Hartford gun coat?
Speaker 1: It's the Hartford coach gun is a shotgun. It's kind
of high. It's it's quite a good quality shotgun. It's
not it's not only rubbish.
Speaker 6: The likelihood of me having that just near me is unlikely.
Otherwise I would be wielding that as in a threatening manner.
Speaker 1: But in your room somewhere, I guess, like leaning up
against the behind the door or something.
Speaker 6: I'm going to go get the shotgun and then I'm
going to come back and lean over, kind of wielding
in one arm, saying Brandon, you know you and your
boys aren't welcome here.
Speaker 1: Is anybody else doing anything whilst Maya's getting a gun?
Speaker 4: Shall I be on the bar and I'm just polishing
her glass, watching them, maybe just eyeing up at my my.
Speaker 3: Lucille's sided Fanny. It's just just watching from from on
the tables nearby.
Speaker 5: And maybe to keep the peace for a little bit,
I might start getting the drinks just as a okay
by some time sort of thing, not sort of ruffle
any feathers.
Speaker 4: Hmmm.
Speaker 2: I feel Lenneka's she's just nodding off. She's gone out
as sixteen year olds do last night, snuck out of
snuck out of her window. She's meant to be doing
some studying, and she's just kind of sleeping up against
the back corner.
Speaker 1: Okay, cool, Yeah, so Maya, Yeah, you come out with
your You're you're kind of brandishing the shotgun, are you.
Speaker 6: Yeah, yeah, it's assuring my authority that and looking down
on them like peasants.
Speaker 1: So I think I think the half a coach gun
is a double barrel shotgun. I'm assuming it's loaded. Yeah, yeah, yeah, yeah, Okay, I.
Speaker 6: Probably should ask. In the Old West, I can't just shoot.
I can't just shoot. There is a law man, and
they have to give me governance of the I am
assuming if they don't leave my premises I am going
to shoot is allowed, so I have to have to
give them clear warnings.
Speaker 1: I think I think there's a bit of a gray area.
So the usual defense, the usual defense that people would
get away with. Shooting someone is self defense. If you
shot somebody and they haven't even drawn a gun, then
that's quite a difficult one to swing. So okay, if
to avoid unnecessary kind of like legal comebacks on you,
if you want to to gun them down, you would
probably want them to draw first, or at least be
pointing a gun at you or something similar. Makes sense, Okay,
I think that now. I mean, if you know the
right people, then it doesn't matter if you've gun somebody down.
If the dodge is your best friend, then you might
be able to swing it anyway. But but yeah, self
defense was was a very common defense for shooting somebody
else in the Old West, and surprisingly effective, you would
think give given some of the circumstances. So yeah, so Brandon,
Brandon looks up at you. He doesn't look too bothered.
I mean, and you're not pointing the shotgun at.
Speaker 6: Him at the moment, are you, or kind of just
holding it up right?
Speaker 1: Okay? Yeah, I can kind of holding it with it
again on your here for something.
Speaker 4: Yeah, or billowing dress.
Speaker 1: Yeah. Yeah. Brandon looks up and he says, uh, come now,
miss Hawkinson, we don't need any of that business. We've
we've had a long few days, yeah we have. We're friends.
You like us, you know, we just want a little
whiskey to wash away the dust of the trail and
maybe something to eat and just some company for a
few hours. Uh, then we'll be out of your hair.
We we know, we don't, we don't hear for any trouble.
And whilst he's doing that, the couple of the others
Elias are kind of like banging the table because you're
not being quick enough of getting the whiskey down, and
they're like, come on, come on, pour it, poor the drinks.
Speaker 4: He's gonna say, I don't think she's messing around friend
these Uh, this quarrel isn't directly with yourself. It's with
your with your your boss there. But she's used that
shotgun before.
Speaker 1: You don't want to make a mess in your own
place now, dear. And we want to spend our hard
earned money, and you're being a little bit unwelcome. Ah,
you know, I think it's it's it's it's mighty unpleasants
too strong a word, but it's it's not very neighborly
of Yeah, we're here, coming to spend our money, give
you our money, and you're waving a shotgun at us, right.
Speaker 4: I am.
Speaker 6: You tell that Devin to get better terms with me
and then you can come in here. Until then you
can have those drinks and get the hell out.
Speaker 1: Can Okay? Now, are you trying to intimidate him here?
I guess maya.
Speaker 6: Let's attempt that in an hysterically bad way.
Speaker 4: That's not winning.
Speaker 1: You make a presence role, please, okay?
Speaker 5: So no.
Speaker 1: Presence is a grit related skill ability. So add your
grit and your presence together, and remember that five of
those dice in that pool must be a different color,
and are your trouble dice.
Speaker 6: Okay, So I see grit, I don't see present. There
is a second one down, yeah, okay, okay, So I've
got two grit true presents.
Speaker 1: Okay, So that gives you four dice. I'm going to
give you a bonus dice because you are holding your shotgun.
Speaker 4: Okay.
Speaker 6: Are they all the same color?
Speaker 1: So that'll be five dice, So they are all trouble dice. Yeah, okay,
five dice. If you had six, one of them would
be a normal die and the rest would be trouble
because you're five The whole pool is trouble dice.
Speaker 2: I'm waiting for James to roll five ones, yeah, games, and.
Speaker 1: Then roll against you, roll against Brandon's in sight. He's
trying to resist your he's trying to resist your, your presence,
your your intimidation.
Speaker 6: I've got some dice, So a four, three or five
a nuclear symbol, and a three is that a six?
Speaker 2: Oh yeah yeah yeah. You haven't got the any actual
dice on you, so you're using the yeah roll yeah yeah,
so yeah, those symbols would be a six.
Speaker 1: Yeah. So basically a result of two to five is
just nothing. You don't need to worry about those. Only
results of any six on any diet is a success.
A one on a trouble die is trouble. A one
on a non trouble die, don't worry about it.
Speaker 4: Okay.
Speaker 6: So I've got one six and zero no one.
Speaker 1: Okay, So he also rolled one success, So did you
want to push that? Now you would spend the point
of faith. Then you would roll all the dice that
weren't a six or one on trouble. So keep the
six you've got and roll the other four dice and
see if you can get another six. Now of course,
if you roll a one on those trouble dice, you
might suffer from trouble.
Speaker 3: Just click the push button on.
Speaker 6: The yeah, yeah, just pushed it.
Speaker 1: Yeah.
Speaker 6: So I've got two, six's three, three in the.
Speaker 1: Two okay, right now, that's five should be five? Yeah, okay.
So you so you you beat him, so you've got
one more success than him, but he doesn't look like
he wants to leave. So in doing that, you've damaged
You've caused him some damage. In this game, you have
four attributes. Grit which is basically your kind of physical
strength and endurance, presence, quick, which is your dexterity effectively
hand eye coordination, Cunning, which is how you get on
in the world do you just understand how the world works?
And and docity, which is how good are you at
learning how it's your how how how well do you
soak up education and things that you read or things
that you hear. So he's I think he's going to
take a point to his cunning because so because you've
got one more success than him, that converts into damage
to his cunning audacity. But in this case, I'm going
to choose cunning cause it's making him a bit angry.
Damage to damage to cunning is called vexes, and so
you get a little bit angrier. Damage to docity is
called doubts, so you become more doubtful about what you're
doing and about what the situation is. But yes, he's
he's getting He's not angry, but you can see he's
a little bit rile at. You're trying to trying to
intimidate him to leave, and he's not minded to go.
And he says, I'm no, I'm doing nothing wrong here.
I'm being Laura biding. I'm being polite. All I want
to do is spend a little bit of time and
enjoy myself with my friends here. Now, Alias, have you
poured the whiskeys or have you not done that yet?
Speaker 4: So I haven't. But having heard that she's myers offered
one drink and then you're out. I was wondering if
I could kind of perform does perform? Would perform potentially
be like a little bit of showman, like, come on, lads,
let's let's all sit down and have a drink.
Speaker 1: So performing is it does include that kind of stuff.
It also includes persuasion and charming people and seducing people,
and that kind of stuff. Whereas presence is intimidating, performing
is more persuading.
Speaker 4: So could I do that to try and ease attention
and be like, you've got one drink and because I
get some, I can use performing too. I've got a
voice skill talent, right, Okay, yeah, the voice, so I
can use to draw the attention of everyone in short
range they stop what they're doing and listen to you
for d six rounds. Maybe maybe I don't know, if
that's not topic of right now, or they do have
to kind of calm diffuse the situation.
Speaker 1: So in doing that, you would basically if you did that,
you would be getting over and looking at you, yes
and yeah and listening to you, so not looking at
you angrily. But yeah, So your use of your voice
allows you to draw the attention of people around you,
so they then listen to you and they stop what
they're doing. Okay, so you can definitely try and do that. Yeah, absolutely, Okay,
let's try that to diffuse attention a little bit. Like, so,
come on, guys, that the woman's she's not missing about
but she's been kind enough and general enough to offer
you would drink, which is a lot better than buck
shopper buck, shut.
Speaker 4: Up your ass. So let's uh come on, we'll put
some of the better whiskey down and he's gonna just
try and relax things.
Speaker 1: Okay, make your performing role so again that will now
be performing. Is a cunning skill I believe for and.
Speaker 4: Jesus, I'm a big boy. This is my top thing.
Speaker 1: This is it. You're a very kind of persuasive calming influence.
Speaker 4: Yeah.
Speaker 1: He Now he now only has five dice for his insight,
because insight is a cunning skill, and he's lost the
point of cunning. So when you lose the point, you
lose the dice as well.
Speaker 4: You've weakened them then graditically weakened. I roll nothing. I'm
going to push it.
Speaker 1: Okay, So did you have any ones on your trouble?
Speaker 4: No one, No six is no nothing.
Speaker 1: Okay, So spend a point of faith and you can
then roll the lot.
Speaker 4: This is where I destroyed it. Yes, filled the whiskey. Okay,
that's four successes.
Speaker 1: Okay, any one's ones right? Okay, so he got no successes,
you got four successes. So that so you're trying to
persuade him that results in basically damage to his docity. Doubts.
He only has two docity, so he's broken. So he's
basically out of the sea. And effectively he kind of
sits down meekly and he's like, yes, yes, okay, I'll
I'll enjoy this drink and then I'll be gone. He
kind of downs it and then like Doss's hat to
Maya and he starts, he leaves. The other guys around
him are like, Brandon, you yeah, you really live a
What are you doing?
Speaker 4: You care.
Speaker 1: Turning your back on on this situation? What are you doing?
Speaker 2: I think Jennika would have woken up by now. She's
going to get up. She's sixteen. She's dressed like a cowboy.
She's the only woman in the room who's not in
the lovely flowing skirts and satch like I assume unless
unless mar is dressed, I don't know how's mar dressed.
Speaker 6: Jason mar is dressed to run the run the the
playhouse today, so she is looking fine.
Speaker 2: I'm dressed. We're going to go and wrestle some cattle
and I'm gonna head over to the bar and pat
Elias on the shoulder and says, you're too kind, Elias,
You're too kind, And I'll turn to the other three
and said, mar told you boys to get out. Get out,
and I will take out a spencer carbine lever action
rifle that I keep behind the bar, and I'll just
put it in fact. No, I'm going to point it
at the one nearest to me.
Speaker 1: Okay, so that's Fletcher, Fletcher rivers.
Speaker 2: Is I'll point it right in his face.
Speaker 1: Okay. And what are you are you trying to intimidate them? Then?
What are you trying to get lead?
Speaker 2: Trying to get them to leave?
Speaker 1: Okay, So make make a presence.
Speaker 2: I'm going to be So I've got one and it's
your grip, and it's my grip, which is for I've
got really good status and no skills.
Speaker 1: It's like in yeah, the guns will have bonuses for
for being used. I think I will give you a
bonus die for pointing the guy in his face in
this moment.
Speaker 2: It comes to a total of six. So I've got
five trouble die yeah, one other die. Oh okay, uh,
three successes and one trouble.
Speaker 1: Okay, So three successes. That's so good. You gain a
point of faith so that the trouble doesn't make any
difference unless you choose to push the role, okay, which which.
Speaker 4: You might.
Speaker 1: It's up to you because you think you've done really well,
that Rivers is looking at you with a steely, steely
eye and is not at the moment being intimidated. You
may push the role if you wish.
Speaker 2: Definitely be trouble, because I can't.
Speaker 1: So what you can do, though, is spend a point
of faith to buy off that trouble dye and reroll it.
Speaker 6: Okay, so that.
Speaker 1: It will be two points of faith, but you get
to reroll and you get to reroll the one as well.
Speaker 4: So you only down one down one.
Speaker 2: Let's go for it and I will roll another success
and nothing else.
Speaker 6: Nice nice?
Speaker 1: Okay, Yes, so you succeed, you get one, you do
get you get one success more than he did. Where
do we have him? He's here, so I think, Okay,
so again, similarly to Brandon, you are. You are intimidating
him a little bit, but he's he's not. He's not
back down entirely. But what he does do is he
stands up, and he takes a couple of steps back,
and he drops his hand towards his hip. Okay, his
toom mats stand up as well, and he says Maya.
You better get this little whelp under control, because because
there are men here and we don't want to hurt
little girls. But if they start fighting guns and the
people's faces, then they're liable to get hurt.
Speaker 4: You watch your mouth. There's no man here that I
can see in front of me.
Speaker 5: Can I walk out from beside the bar and flank
one of them on the side along with them in
the bar, Yeah, get on their sides to sort of
intimidate a little bit that way. And if I drawing
their gun, I'll will draw in my gun at this
point as well.
Speaker 3: Do basically the opposite hoisted and I wouldn't do that
if I was you.
Speaker 5: You've been asked to leave. I suggest you leave now.
Speaker 4: Around gents, is a love more guns here than you
might have realized. I've got my joy in my hand.
That was probably the smallest.
Speaker 2: Gun got the seal with a foot up on the
on the stool, skirt lifted and a gun tapped into
the garter.
Speaker 1: A nice surprise for your customers. I guess.
Speaker 4: Daily life as you get time, oysters and trouble makers
around here.
Speaker 1: So okay, there's a moment stand off. The other people
in the bar are watching this and looking looking pretty
pretty uncomfortable. When the door the door thuds open, the
main door to the street, and Devon Vine walks in.
There we go, and he says, I can hear this
trouble from out on the street, and I thought I
thought I'd just come in and help you ladies out
to Maya.
Speaker 6: Yeah, looking to MA, I'm gonna look down at Devon.
I was wondering if I could charm him in some way.
My brain's not making any connections apart from something rude.
I'll just go Devin, you know your boys aren't welcome
in here until we get this sort of out between us.
Please ask them to leave before I come down there
and show all these gentlemen how to throw a man
out of the door.
Speaker 1: Well that's very fine words there, may Err. I know
you're a fiery lady, but there's no need for any
of this. There's no need for your place to suffer
trouble ever again. And the way that's going to happen
is I'm going to foreclose on that five hundred dollars
debt you owe me, and I'm going to take the
playhouse unless you can raise that money in three days,
seven hundred and fifty dollars with interest. I got the
judge on my side. Judge McKenzie is going to deliver
his who's ruling on my case against you, and the
house will be forfeit unless you can get me my money.
Don't worry, I won't throw you straight on the street.
You'll not have jobs here working for me, so you
can stay here. It's okay. But tinally the place up
because I'll be back in two days, and he goes, boys,
let's go.
Speaker 6: Do I have any evidence that I've paid that back?
Speaker 1: Not really, No, I don't think you've got anything written.
You know, we haven't got a receipt or anything like that. No,
But I think it's it's it's reasonably common knowledge, or
at least you know. That's the story that you know
has has always been out there. But Devon is now
obviously claiming that you haven't paid the money back. It's
like he lets he lets his three guys go.
Speaker 6: Who has a better relationship with the judge, me or
or Devon?
Speaker 1: You know who the judge is. I don't suppose you're
very good friends with him, though you'd know him one
enough to nod to him in the street. He might
not nod back at you, being a bordello madam. It
might be a bit beneath his status, but he'd know
who you are for sure. Yeah. As the men go out,
Devon just looks and says, remember two days, seven hundred
and fifty dollars. And he turns around and he walks out,
And as he goes out on the door starts to
close behind him. You can hear him shout, Brandon, you're
a fire buddy.
Speaker 2: Ma, Ma, you said you'd you said you'd paid that debt.
Speaker 6: I don't want any man any money anymore. I paid
that debt a long time ago. I need to smooch
up to this judge and we need to get a
come up and so on. This Devin guy, that's snake.
Speaker 2: I'll look like that. I'd look to listen and Fanny
and go, well, luckily we've got some good smooching going
on in the room.
Speaker 3: Only fifty dollars is a big call. Run him out
of town walking overs like that.
Speaker 6: I just need to talk in private with you all,
if you can come up here.
Speaker 1: Mm hmm, yeah, yeah, You've got a couple of other
people on the staff. You can look after the bar and.
Speaker 6: That was yeah, I don't. I just don't want us
to publicly decide what we're going to do, and then
the person's gone.
Speaker 4: We walk.
Speaker 2: Scribble back in the corner.
Speaker 4: As we walk up, I'm saying to Jennica, look at
that guy's face when you pointed your carbine. Adam was priceless.
Speaker 2: The patch on his trousers.
Speaker 4: I think I left a few more yellow stains on
the way out. Okay, yes, we have.
Speaker 6: The squeeze on us from from Devon. We need to
do several things. One, we either need to smooch up
to the judge, bribe the judge, or make him look
guilty incriminate him in some way. Or two we need
to deal with Devon either make him ill favor with
the law, either something naturally he's doing and just bring
it forth to the sheriff, or something we're going to
have to plant.
Speaker 4: For the sheriff.
Speaker 5: Mhmm.
Speaker 6: Either way, that should turn the judge in our favor,
and then Devon should say goodbye.
Speaker 4: I'm sure m hmm.
Speaker 5: Right out, that's a quick and easy way to fix
this problem.
Speaker 2: Did you say kill him?
Speaker 4: Kill him?
Speaker 2: Sounds good to me.
Speaker 3: I'm not against it, but.
Speaker 6: He's done it in a perfect place that the first
person the sheriff will call on will be my establishment.
If he passes away.
Speaker 4: We are not murderers.
Speaker 5: Build a bear, we can take him.
Speaker 4: We are with good people. The people of this town.
They know who we are, they know we're above board,
and they all know what Devin's like. I'm sure we're
not the first who have been a rough house by
his men and forced out of good, honest businesses. Maybe
we could talk to the town and bring.
Speaker 3: Them together, rustle up against that HM.
Speaker 5: Too much faith in humanity, too much faith God tests us.
Speaker 4: It's as.
Speaker 5: In these places we to take what's ours.
Speaker 1: So can I get to make a make a book keeping?
A book keeping book learning role?
Speaker 3: So dry?
Speaker 1: So okay, don't don't roll it all yourselves. So this
is a group role. So the person with the best
book learning can make the role and they get can
get dice of assistance from others who have got who
have got points in book learning ability.
Speaker 5: I have one, this book.
Speaker 1: This This reflects you as a group, and what you
as a group can remember.
Speaker 6: Anyone got higher than one, I got zero.
Speaker 1: In their booksity as well?
Speaker 5: That yeah to four, same as me. A few miles ago.
You're the boss land lady. You're building on the line.
Speaker 1: Okay, and so who of the rest of you have
got skill points in book learning? No, it's just one
of you, okay, So you can get one extra point
of assistance.
Speaker 6: Okay, so that would be a welcome extra.
Speaker 4: Dive another learning.
Speaker 5: About sixteen year old she was meant to be learning
back there? What was she reading?
Speaker 2: I was I was looking at the pictures.
Speaker 5: Exactly.
Speaker 1: Troubled ice or yes, they'll all be trouble dice.
Speaker 6: Yeah, no, no, no, okay. So I've got a four
by one and two sixers.
Speaker 1: Okay, So you don't need to push the role, so
the one doesn't matter. It's only when you push that
the ones are activated. Two successes. Okay. You remember you
don't know this person, but you remember Devon Vine having
a lady friend called Mary Strachen. Not not a wife
or a mistress, but you know, a lady companion, not
a prostitute either, that's not what I mean. So like
a female companion, that kind of a relationship is sort
of keeping under the radar a little bit. And yeah,
she's she's a well respected woman in town. Again, you
probably you won't know her because you'd never bully herself
by aga into the the playhouse. But you, I think
you probably know who she is. You'd recognize her.
Speaker 4: Mm hmm.
Speaker 1: Yeah, okay.
Speaker 6: I've got several ideas. If people want to hear them,
I love to, as.
Speaker 5: Long as one of those is killing.
Speaker 4: I've never seen us wrong.
Speaker 2: If you think talking can sort this out, you go ahead.
Speaker 1: I I think.
Speaker 6: Lucille and Fanny should have a word with Mary and
see if they can get any info info off Mary Strachan.
Speaker 5: Who wrap up.
Speaker 1: Well, that's what it takes aggressive.
Speaker 6: She's been personal. She's been personal with Devon, so will
most likely be able to know any incriminating pillow talk
from him.
Speaker 4: M hmmm.
Speaker 6: I think Ellis you should I think a friend Elias
and give him a job. Yeah, Lias, you should befriend
Brandon and give him a job. He's just recently been fired.
There's no better than a man scorn to give information away.
Speaker 1: I like that. I like you to us mm hmm.
Speaker 4: And uh, I gave him a drink.
Speaker 1: I think you made him wet himself. H Yeah. I think.
Speaker 6: Jennika and I should go see what the situation is
with this judge. If he's turnable to our side or.
Speaker 4: Not, he must have something with this juts right, So
maybe there's something saying more to it.
Speaker 6: I want to find out what what's what's going on?
Why is this push happening?
Speaker 5: Maybe the dude could be open to a bribe. It's
less than seven hundred and fifty dollars.
Speaker 4: It's being blackmailed.
Speaker 6: To discreetly find out some more information about the judge and.
Speaker 4: Talk to them. Sounds good.
Speaker 6: That's my three approaches I see it, And then from
there we can decide which screwed to turn.
Speaker 5: Let the party do all three mm hmm, I think
will be good.
Speaker 6: Yeah, So that's the ideas I've got. I don't know mechanically,
is it a good idea to try all three of
those or should we just focus on one?
Speaker 2: I like the because what time limit are we on.
Speaker 4: We've got three days?
Speaker 2: Three days, it's two days left, So we can't all
just trump from location to location like a D and
D party. We've got Yeah, so I think I think
splitting up and doing different things. We've got the right
because yeah, we've got the talking guy to go and
chat someone up. We've got a couple of ladies to
talk to the lady and then I'm a wild card,
so you've got to keep an eye me. Makes sense.
Speaker 4: Be careful like he's he's not about anything.
Speaker 3: If you changed into my talking clothes mm hmm.
Speaker 6: Talking on walking clothes, yeah, I'll probably get look more
respectable if I'm going out then.
Speaker 4: At the moment.
Speaker 1: Yeah cool, okay, So who is who do we want
to go with first? Who's Who's? Which thing do you
want to do first?
Speaker 6: You want to do Mary Stricken first? With Lucille and Fanny?
Speaker 2: That sounds good.
Speaker 5: I am riled up after that bar nearly.
Speaker 2: And he's angry.
Speaker 3: All right, take a calm for a start. Let's just
have a chat with the lady. I don't know what
she's been through.
Speaker 5: You've heard of good bad cup.
Speaker 3: I'm not against the rough and another lady up.
Speaker 4: Let's try to avoid it.
Speaker 5: I'll see what kind of a strange and she's open to.
Speaker 1: Okay. I think you take a couple of hours walking
around town trying to try to find her, trying to
spot her, and you eventually see her in the Montessuma Hotel,
in the cafe they've got there, having a late like
a lunch lunch and a cup of coffee. On the map,
it's to the north of Las Vegas, if you can
see the map still. So number one is the Montessuma Hotel.
So it's quite close to where you are. It's not
too far away, but you've probably spent, like I said,
a few hours wandering around the town trying to trying
to find it. And yeah, she's in there. She's sitting
with another woman and they're they look very prim and proper,
quite nicely dressed, and yeah, they're they're having coffee and cakes.
Speaker 5: Would we stand out in this establishment if we walk in?
Speaker 1: So the Monte Hotel isn't a really it's not a
fancy place. I mean, I mean the Imperial Hotel, I think,
is it? The Imperial Diamond Diamond Hotel is kind of
fancy earth in the town. That's where the likes of
the judge would go. But here, now you're I mean,
she looks she does look a cut above most people
in here that you would be. You're fitting in?
Speaker 5: Yeah, nice?
Speaker 1: So is it Lucille and Fanny has gone for this one?
Speaker 5: Then yeah, gone in here?
Speaker 1: Okay?
Speaker 5: Cool us just Lucia. We walk in and see if
we can get ourselves a nice little table nearby, just
to observe for a while, maybe have a little leaves.
If you want to do the supper.
Speaker 3: Approach, we can try listening in. Maybe see if we
can interject ourselves into their conversations, the.
Speaker 5: Natural flow of conversation.
Speaker 1: Okay, yeah, I think you can get a table quite
close to them without any too much bother You might
come here craft in any way, potentially. Yeah, it's not
too far from from where you are. Yeah. They they're
not making any efforts to be subtle, look covert. They're
talking about things going on in town. They're talking about
what's in the newspaper, some of the recent banditory on
the road between Las Vegas and up north into Colorado.
A little bit about some nice clothes they've got coming
in on the next stage that they've ordered. But nothing,
It's all quite mundane stuff.
Speaker 5: What was the ladies again?
Speaker 1: Sorry? Mary Stracken, Mary Stracken.
Speaker 5: Are there any spare seats near like at their table?
Speaker 1: I think it's on a couple of chairs. They're still. Yeah,
there's only two of them at the table.
Speaker 5: I'm going to give them the seal, the nod. I'm
going to puff myself up a little bit. I'm going
to take a seat at their table and tell the
other lady to scram We've got business to talk.
Speaker 1: Okay. Mary gives you a look like I don't know,
you're probably too young to remember Mary white House, but
that kind of angry, almost incandescately angry inside but trying
not to show it kind of look. And she says,
young lady, that's that's the most impertinent I you've not
been invited. I think I think you should you should leave. Well,
you should apologize and then you should leave.
Speaker 5: Oh, make it as loud as I can and say,
your mate Devon wasn't welcoming our establishment, and he forced
himself in. We have business. You can take it up
with Devon later tonight.
Speaker 3: Now, now, Mary, I am sorry for my my friend Fanny.
She's she's a little rather up yet to understand.
Speaker 4: It's very good cop.
Speaker 1: Back up, Evan.
Speaker 3: There has been a little on the aggressive side with
members of our establishment. I'm sure you understand aggressive.
Speaker 5: Lucille, he pulled a gun on us. I won't have
it threatening my maya.
Speaker 3: We were hoping for a quieter conversation. It's like glaring us.
Great good cop hoping you can help us a little bit.
Speaker 1: To calm the man down, you know, Okay, one of you,
whichever one, so you're trying to intimidate and persuade at
the same time. One of you can make a role.
Which one do you wish to kind of succeed with?
Which one of you are you majoring on intimidating or persuading? Oh?
Speaker 5: How persuasive are you? I mean, I'm what did intimidation
come under? Great or is it something else? If you're
being physically.
Speaker 1: Its presence, its presence and bresents, whereas I could arguably
used before being to persuade somebody a little bit sweet words.
Speaker 5: Let's go. I've wrapped them up for you, all.
Speaker 1: Right, okay, okay, funny, make a make a presence role
or funny? Okay, yeah, and each each success, Lucille can
have a bonus. Die, okay, very nice. Like you said,
you're softening them up first by being angry and unpleasant,
went first.
Speaker 5: Okay, So I've only got four GrITT and no presence.
I'm all talked, okay, so roll four dice then.
Speaker 1: And there will be trouble. Die.
Speaker 5: I got one success, but no one.
Speaker 1: Okay, So Lucille you get a bonus dice to add
to your pool for the.
Speaker 3: Four in dosicity and two in before being. So five trouble,
one normal dice, and then one bonus normal dice for
help exactly.
Speaker 1: Yeah, seven in your pool. Five of them were trouble dice.
Speaker 3: Uh, one success.
Speaker 1: Did you wish to push that?
Speaker 3: And one trouble.
Speaker 4: Yeah, come on, already in trouble.
Speaker 3: I want to see what happens with trouble. So to
remove the trouble dice, I'm just going to re roll.
Speaker 1: It costs one faith to reroll, but you then leave
that die of trouble as a one.
Speaker 3: It's fun, it's not added any small successes, but it
has added more trouble to trouble.
Speaker 1: All right, So she got one success as well. So
you're basically kind of locked horns on this and she's
she's not giving, but neither are you. So two points
of trouble. So what we do now is you roll
a D six and I cross prefer that on the
mental and social trouble table. If you roll a six,
that will go to the third level. That's like rolling
another die of trouble and we'll see what you get.
A one one Okay, Okay, your confidence is bad. He's
shaken by the really evil icy look in her eye.
And you take one point of doubts, so you lose
a point of docity because she's you can just see
the icy, icy, shut like dagger sharp look in her eye.
Speaker 6: Yourself. Don't send Fanny to talk.
Speaker 5: Problem. I was gonna throw down.
Speaker 1: I repeat my request of a moment ago that you
you you girls, apologize and be on your mate merry way.
Speaker 5: Let's say that over and I apologizing and no one
half off heir, come onles go, I.
Speaker 3: Really am sorry, I swear man, but if you could
help us tool, please come down to the playhouse, just
have a talk. We'd appreciate it. God sheepishly sid.
Speaker 1: Okay, so make another performing role then as you leave, Yeah,
just to see whether this has any any effect on her.
Fanny's not there, then yeah, I'm not giving a bonus
dice because Fanny is not there. Now, wondrouble. Okay, so
you've got two successes. The trouble doesn't matter unless you push.
So I'm assuming you're not going to push that two successes.
You say this and you think maybe there was a
slight boring of the ice in her eye as you
as you kind of like politely make your entreaty and
then leave, but you don't know whether that'll have any
long lasting effect. Okay, as you two leave, there is
a little people in there in the Montema Hotel are
did overhear this and are kind of watching you as
you leave a little bit kind of as as bystanders do.
Not wanted to get involved with a bit of rubbernecking.
Speaker 5: That's what we wanted.
Speaker 4: Get the town talking and you're back out on the street.
Speaker 3: Yeah, Fanny, I may need to take you a little
bit about decorum.
Speaker 4: Wow.
Speaker 3: It's usually much use for it around here, but occasionally
I can give you a frooge people like that.
Speaker 5: If it worked, it would have worked, talk about it.
Speaker 1: If it works. The worst mottos I have to say. Okay, Elias,
are you then going to look for Brandon? Is that
your plan? Yeah?
Speaker 4: I thought I might find him in a in a
bar somewhere. I know him, right, he said, knew all
these people?
Speaker 1: Yeah, I mean you're not. Yeah, you've no, No, you've
known them for some for probably a year or two. Yeah,
because they've obviously been Brandon's been vines man for as
long as you can remember.
Speaker 4: Oh it's a long time okay, Yeah, I mean.
Speaker 1: The playhouse hasn't been here that long play has has
been here probably a couple of years.
Speaker 4: Okay. So would I know where it's what it's haunts are.
Speaker 1: Yeah, I think you've probably got a pretty good idea.
I think you probably find him in the Hot Spring Hotel,
which is number seven on the map, okay, which is
over here, just over the over the the Galinas Creek.
I think that is, isn't it. Yep? Galinas Creek is
the little tributary of the Glinas.
Speaker 4: Okay.
Speaker 1: Yeah, that's a spit and sword us place. It's a
bit grim, it's a bit rough, and yeah, you you're
looking through the window or through the door, and you
can see him at the bar on his own, punched
over a bottle of whiskey.
Speaker 4: So I have I have a pension for timing being
a performer. So I wait till he's about to order,
and I busting through the doors, the swinging doors. Yeah yeah,
I'm like make that make that two barkeep, and I'm paying,
and I sit down next to him, slam down the
dollar bill of grit or whatever it is. Yeah, for
a for a prime whiskey, Brandon Brand and Brandon what happened? Brandon?
Speaker 1: He's like, what do I know your poppy?
Speaker 4: I knew your puppy before you can run over by
that carthrse, m hm, you're a bit of kid.
Speaker 1: One time. We we don't. We don't talk about Papa's death.
It's a it's it's a sore point still used to
be the fact that there was mama that run him over,
as you know, the end of the.
Speaker 4: Tragic, tragic tale told. But I mean, you weren't always
a ship heel. You know, you had a few good moments.
Speaker 1: If this is a this is a pep talk, Elias,
then can you can we move on to the peppi
part please? I'm just I'm just it's a little bit,
it's a little bit drunk.
Speaker 4: And yeah that's that's that's good. So I wanted to
catch him. I'm just busting your chops. Brandon. It's I
heard what happened there. I don't think that I don't
think that that relationship was good for you anyway. He's, well, yes,
you've I mean you've worked for him long enough. I
feel bad for for our little part in getting you fired. Well,
if we don't have a little chat.
Speaker 1: Well that's mighty mighty kind of you. So uh yeah,
well what do you want to talk about?
Speaker 4: Well, you see, this is all kind of a little loud,
little blue for us. You know, I'm sure as far
as you know, as well as we do, that those
five hundred dollars were paid off some time ago, and
all of a sudden, this is all all the dust
is kicked up, and we find you boys and then
your boss there fascinate or early today, early today this morning. Yeah, yeah,
I'm pretty drunk. Sorry, I have to get the courage
to get in here in that dramatic way. It took
longer than before. But yeah, well you know, just wonder
what's happened even coming buckie.
Speaker 1: And make a make a performing role.
Speaker 4: Okay, it's my top step.
Speaker 2: I just realize that you're the most talkative, best at
persuading one, and we've sent you to go and talk
to the henchmen.
Speaker 6: Yeah, but if we can pull he might know all
the info.
Speaker 4: Yeah, it's the wild card.
Speaker 1: Oh wait, it's five five yellows, five trouble dice. Yeah
that is two successes? Do I push it? Two successes?
Is it's pretty good.
Speaker 3: Yeah.
Speaker 1: Yeah, I mean one success is enough to succeed, okay,
so anything over that is a bonus. Yeah, he's he's
a bit drunk, so perhaps a little bit more loose lipped,
and I think having reflected on what happened in the morning,
he's a bit angry, and he says, well, I'm you know,
I'm a bit might be pissed off at what happened
and getting fired by by mister vine In h In,
you know, such unceremonious circumstances is it's gripping my shed
a little bit public. Yeah, and after all, you know,
I just did what he told me to do. You know,
he sent me in there to to rile things up,
and you know I did that. I did exactly what
he wanted me to. Ah h, but yeah, it is
what it is. I guess I go after I have
to go and find another job. I mean, there's plenty
of jobs for for ranch hands around here.
Speaker 4: So well, Brandon, I mean, I'm happy Mayers actually had
a little word in my ear. And you know, we uh,
maybe we need another help in hand around the place.
The latrines are overflowing. It's it's it's a real mess
and there and I could use a little help.
Speaker 1: And that job is better than riding the range and
and bringing the steers in? Is it clearing out your latrines?
I mean, we might sounds like a mighty fine offer
the alias, but I think I mean maybe.
Speaker 4: Be stretched a few bit of a bit of fence
repairs as well.
Speaker 1: I mean, I guess you know he cleans the trains
right now, so I guess it's in your interest to
get somebody on the on the ladder.
Speaker 4: As much as I like doing it, I'm not sure how.
Speaker 1: I'm not sure how mister Vine is going to take it.
If I if I take up employment in the playhouse,
and in two days time he's then at the boss
of the playhouse, and uh, you know, it don't look
too good for me. I think it might make more
sense for me just to right on and get a
job out out on the range somewhere.
Speaker 4: Or listen, Brandon, God works in mysterious ways. And it's
not over yet. We've got a we just need a
little bit of information. There's more to this, as I'm
sure you know.
Speaker 1: And well, as I said, I was just following mister
Vine's orders. He he sent me and the boys into
to cause a bit of a ruckus this morning.
Speaker 4: No interesting characters hanging around Evan's establishment.
Speaker 1: To Miss Strackens comes in there and now and then,
I mean she doesn't spend the night. But you know
his boys, his boys are there. They I mean, they
get they get a harder time than than we do
from from their par he uh, he wails on them
something rotten and there they're hard. They're hard done by boys,
beaten beating them, beating up on him so hard. As
you know, Vine thinks he's making them stronger. But I
don't think it's helping those boys.
Speaker 4: Any They must piss them off, something awful.
Speaker 1: Yeah, I mean they wouldn't talk to me about it,
but you can see it in there, you can see
it in their face.
Speaker 4: To listen, Brandon and I got a direct line to Maya.
She doesn't quite I'm not not not calling the shots
or anything, but she's she's a good bar a lot
better than Devon. And if you were to come under
our under our roof, I'm sure you've be looked after,
and I've heard you're a You're not a bad shot either.
Should the situation arise when there's a have some moall
rough individuals push their luck at once too many times?
Are you trying to trying to convince him to join us?
Because I think, well, and we might need more people anyway,
but I've also got some good information in terms of
his boys might be pissed off of them.
Speaker 1: Okay, make another performing role then.
Speaker 4: Okay, maybe my talking about the latrines.
Speaker 2: Your characters funnier than you were, just one success.
Speaker 1: Okay. He says, well, leave that bottle that you bought
over here, and I'll have a think about what you said.
It was kind of you to come and come and
misery at my loss of my job. Mhm.
Speaker 4: Seems fair. All the best of your Brandon, good luck
in the future. And he pats him on the shoulder
and and trots off.
Speaker 1: Okay, cool, Yeah, And as you leave, you can you
can hear the clink of glass on glasses. He's filling
his filling his glass and again okay, okay. The judge Jennka, Okay,
I think you find the judge having his lunch in
the was the hotel, the Diamond Hotel on the plaza,
nicest place in town, best food, best drink, best clean.
Speaker 6: Tell can I get lunch there?
Speaker 1: Yeah? Absolutely, I mean some of the other people there.
I think, look at you a little askance when you
walk in h and there might be a little bit
of in taken, sharp intake of breath from a couple
of the people that the bordello madam is coming here
to the classiest place in town. But no one says anything.
It's just you know, whispers behind behind hands and knowing
looks that kind of thing.
Speaker 6: I'll slip the waiter a bit together as placed closer
to the judge for lunch.
Speaker 1: Okay, yeah, I think I'll let you do that. That's
actually fine. It might take you a couple of dollars. Yeah,
and yeah, they can place you on a table near
the judge. The judge is sitting there, he's he's obviously
eating with one of his one of his staff, and
somebody else from the town. One of the business one
of the business people you recognize. You can't remember his name,
but he's he's a he's a cattle man.
Speaker 6: Okay, I'm trying to think of a way to get in.
Speaker 1: I can take the funniest example.
Speaker 6: Yeah, yeah, yeah, I could.
Speaker 4: I could.
Speaker 6: I don't know how effective that would be. I was
more trying to charm my way.
Speaker 3: In and.
Speaker 5: Okay, yeah, it works, it works. Try to test it.
Speaker 6: I'm going to do the classic my heel broke and
stumble onto the judge, Pretend I've sprained my ankle, and
hopefully the charming men will come to my aid.
Speaker 1: Okay, I'm going to make you make a performing role
for that, Okay, because you're trying to Yeah, you are
trying to perform.
Speaker 6: Yeah, with that count as charming as well, because then
I get plus one to performing and just not there
with you.
Speaker 2: Then, because because there just there. Okay, I'll have put
something a little nicer with jeans underneath.
Speaker 1: Yeah, okay, So are you carrying your rifle? Jenna? We did?
Speaker 2: We have to ride over here?
Speaker 1: No, I won't have been well, you could have ridden,
but it's it's only it's only a few how far
is it.
Speaker 2: I'm going to assume that if I'd have walked in
holding a rifle, I probably would have been asked not to.
Speaker 1: It's about one thousand feet, yeah, so a few hundred meters.
Speaker 2: Yeah, I'm going to assume that that would have been
a good idea. I will have a knife.
Speaker 1: On my person though, Yeah, okay, you would have got
you would have got some yeah, some pushback if you
walked in with the rifle kind of like.
Speaker 6: Yeah, so performance is three, my docity is three, and
I've got charming plus one. So seven seven dice, five
of which are trouble, all right, so I have trouble
and then two normal. Yeah that's a real mix. Okay,
So the trouble one, I get a six, A one, six,
a three, and a four, so that's too success, one fail,
and then the normal one is just one fail and five.
Speaker 1: Yeah. So the ones on the normal dice don't matter
at all. You don't need to worry about those. The
ones on your trouble only apply if you push the role. Okay,
so I got to success and two successes. You don't
need to play a role. Yeah. So yeah that looks
reasonably Yeah, realistic, doesn't it like you faked it too badly? Uh?
You know you do a little trip and a oh
and fall in a kind of helpless help me come
kind of way onto the floor or into his lap.
Speaker 6: Or yeah, it's more into into into their kind of
booth area, kind of onto them, using them as a
kind of a breaking my fall kind of thing.
Speaker 1: Right, Okay, Yeah, so yeah, you do that and the
judge obviously reacts very surprised, as do the others, and yeah,
they kind of help you, help you to your feet
and say, ah madam, take a take a seat. Are
you badly hurt?
Speaker 6: You're also charming gentlemen. Thank you such kind men around
these parts. My ankle. It's just wait, can I just
get some eyes and and you know, kind of just
I'm just making myself at peace around their table. And
then yeah, so good to see you all the day.
I had some questions with some of you anyway, but
it's glad to over run into you like this, and
and I'll just you know, be very friendly and almost
subtly just start ordering food and drinks with them.
Speaker 4: The judge.
Speaker 1: The judge kind of like misses your comment that I
wanted to talk to you anyway, would you find a
bit odd? But he's like, yeah, get the lady a drink,
and I think they might look a little bit of
scarce if you start ordering yourself some lunch.
Speaker 5: No, no, but.
Speaker 1: What what are you doing?
Speaker 4: M doing the fanny approach?
Speaker 2: Yeah, yeah, I'm gonna I'm gonna pull up a chair
and sit down, but I'm gonna be sort of like
side onto the table sort of intensively leaning in, but
where I can watch the rest of the room, so
keeping an eye out in case there's any kind of signals,
any trouble arrives, any security comes in. So not not
really paying attention to what they're doing, trying to keep
an eye on the room.
Speaker 6: Okay, she's letting mamma work while she.
Speaker 4: Times.
Speaker 6: I'll get the men marry and have a quaint conversations
with them, and you know, bring up my thoughtful issues
with Devin, you know, the guy with the having some
money issues at the moment, and coming up with them
silly remarks that I own money from a debt I
will long paid years ago.
Speaker 1: The judge kind of looks a little bit confused, and
he says, are you are you feeling better now? Your
your uncle feeling better?
Speaker 5: Oh?
Speaker 1: Yes?
Speaker 6: In this place is sort of my ankle.
Speaker 1: The was this was this entirely a ruse to come
and talk with me?
Speaker 6: Oh heaven forbid a charming gentlemen. I'd always li love
charming conversation with you.
Speaker 1: Okay, make it make a performing role. Okay, I just
want to see how charm your approach or whether you're
irritating and boring him.
Speaker 6: Convinced A six A one. Ah, that's it.
Speaker 1: Was that one on trouble dice.
Speaker 6: No, that was in the green my other ones.
Speaker 1: Okay, so I don't need to worry about that, Okay, Yeah,
I think you do. See a little glimmer of a ry,
little smile at the corner of his mouth, and he's
a little bit diverted by the whole thing, is finding
it a little bit amusing. And you know, he looks
shares a glance with the other two men, and they
were both a little bit confused and concerned, but they
see that the judge is taking it in good spirits
and they both kind of relax a little bit as well.
And the judge says, it's not usual for me to discuss,
you know, official judicial business over over lunch. He's obviously lying,
because he does all of his discussions about judicial business
over there. And he says, but miss Holkinson, I'll I'll
give you a moment to express your concerns at whatever
whatever they may be.
Speaker 6: Do I have I don't have any proof that I
paid off a debt, or that there is even a debt.
Speaker 1: No, I think it was probably reasonably common knowledge at
the time that Vine had lent you money. I think
it was probably reason of common knowledge that you'd paid
him back. But this is probably a year ago now,
maybe even slightly longer. So I think the consensus, the
story that's around town is that he lent you money,
you paid them back, you fell out, and he got
kicked out. That's kind of as far as it goes.
But there's no there's no actual proof to stand up
in court. Yeah, it's a handshake other than other than
you know, other than testimony, and then it would be
you know, your word against tears.
Speaker 6: Yeah, it's all here. Say, it's such a silly thing.
Just because he's having money troubles, He's trying to make
out that I hadn't paid him back. Now, it's absolutely ridiculous.
I'm almost trying to spread a rumor that his men
should be worried that they're not going to get paid
because of the money troubles he's having at the moment. Right, Okay,
I mean no, no, that because I'm setting the seeds
of dissidents which will slowly get back to his men
and saying, hey, I heard they an't got money to
pay us this month.
Speaker 1: Okay. The judge listens.
Speaker 6: I have no idea if Devin has trouble. I just
assume he is. If he's wanting my money.
Speaker 1: Yeah, he he listens to you. Okay, make another performing role.
See how well you're I'm going to mock one of
these up your tails land.
Speaker 6: That was seeming better. Okay, to success and trouble and
that's it. But everything else, no one.
Speaker 1: Okay. So he's kind of you think he's believing what
you're saying. Okay, And and he says, he looks a
lot concerned. And he says, mister Viner has money trouble.
Where I haven't heard anything anything along those lines. Where
where did where did that come from?
Speaker 6: You know, people gossip in my establishment. It's probably just
here say, but I can look into it for you
if you want.
Speaker 1: Well, naturally, if if a important man for Las Vegas,
like like mister vine Is, is in financial difficulties, then
it it behooves us to did I like to know
that and to to take the appropriate action.
Speaker 6: I'll do you a favor, honey, and I'll go look
into it for you and see what the info I
can find out.
Speaker 1: That would be. That would be very very neighborly of you.
I mean on the on the on the on the
case of of a playhouse. Yes, I do have a
case brought before me, which I am, I am, I
should be ruling on tomorrow. That it does does seem
until now anyway, it does seem compelling that that mister
Vine had a case and I'll was going to rule
in his favor.
Speaker 6: I hope you can. I can hopefully persuade your mind
with some evidence or some I've got plenty of witnesses
of that. Clearly, there's been no dead for for many
years now. I don't know what the timescale is.
Speaker 1: But probably a yeah, maybe a bit longer. Yeah, he says. Okay, well,
I'll be interested to hear what you you what you
come up with before I before I get to the
courthouse tomorrow and make my final adjudication on the matter.
But of course, now, if you're feeling better, miss Hopkinson,
I have to return to work.
Speaker 6: Oh of course, I've got a lunch dead with my
darling daughter, and I step up hobbling a little bit
to on my own table. Oh thank you very much, gentlemen,
you are so kind, and.
Speaker 1: They nod respectfully.
Speaker 4: Mm hmm.
Speaker 1: Okay.
Speaker 4: The funny method we're doing.
Speaker 6: The judge and how did you end up in jail? Well,
all right, we'll have lunch and then so.
Speaker 1: I guess you will reconvene back at the playhouse later
that afternoon again lunch. So I think, if if may
and if you're having a nice, reasonably relaxed lunch together,
you gain a point of faith each love.
Speaker 4: Nice mm hmm, okay, cool, yeah, yeah, do we reconvene,
go to the private room in the playhouse discuss.
Speaker 6: Let's reconvene and discuss what we've learned, Lucille fan what
what have you found out from Mary?
Speaker 5: Wow? The whole the whole horse bag and nothing to
make a joke at louse sales expense. I'll say that
there's only one thing good her tongues at and it's
not talking very class is a very classy lady. She
works at the bar for a reason.
Speaker 6: One day, one day, you find these jokes are going
to backfire on you, on all of us. Elias, did
you encourage Brandon to join our pole?
Speaker 4: I may have leaned too hard on a joke about
cleaning the trees, which I know is normally my job.
But he may come around and we may expect a
visit from him. Interestingly enough, though they did, he didn't
mention good. Brandon did mention that his sons are perhaps
not as happy with the situation as well his their
current situation as they might be. Devin's about as harsh
on them as they well, maybe even harsher on them
as they he is on everyone else. So they might
be someone to speak to if we want to get
more information, maybe if we can offer them something that
maybe might convince them. But other than that, that was
about all of it.
Speaker 6: Okay, thank you.
Speaker 2: How older are his sons?
Speaker 1: They are like nineteen and twenty one? Young young young adults. Yeah.
Speaker 4: Have they been in before, like before the band?
Speaker 1: Yeah? I think yeah, they've probably both been in before
the band. Yeah, So yeah, about young men, you would
know them.
Speaker 6: Okay. So from what I've learned from the judge, he's
having some ruling against me or get with Devon and
tomorrow at the courthouse. I'd like to know more about
what that ruling is and why I am now that
involved in the theven myself.
Speaker 2: But the judges for Rap, He's born him, he's brought
him off.
Speaker 6: I reckon, he's partnered with Devon and if Devon is
not looking at such a good partner, he wants to
maybe distance himself. So we need to look into Devon's finances.
And if he's not in trouble, we're going to make
him look like he's in trouble. For the judge.
Speaker 3: Talking working, So what are we going to do? Break in,
look for his paperwork?
Speaker 6: What what what's Devon in that main income? And does
he trust a bank?
Speaker 1: So he runs a general store and trading post which
is called Vineyards is the name of it, on the
on the street, just up from where the courthouse is,
just off the it's over here, if you can still
see the maps, they're just off, just off the vasa.
He's rumored to have his finger in a lot of
pies around town, but there's no.
Speaker 3: You know, there's no.
Speaker 1: He doesn't go around, you know, bragging about investing in
lots of stuff or having lots of money. Else he
just seems to be powerful. I have a lot of
friends and have plenty of money.
Speaker 2: I can't sit around here just waiting for We can't
just sit around here waiting to do things. By the
book he's bought the judge about the town makes sense,
I'm going to break into the courthouse, see what papers
I can rustle up. If you can't find anything, I'll
break into the vinyard and burn it down. No one
messes with the playhouse.
Speaker 4: As a god very man. I would never can do
in Arson. But you know, if per chance Cigarette was
to go with the wrong hay bale, things might happen.
Speaker 6: John, I can find out what he can from the
courthouse before we go burning houses down and see see
what this Devin guy has on the judge. Yes, ma'am,
who so I know out of the group because I'm
now starting to doubt maybe Fanny is better at doing
this bit of finding what illicit things that were at
this is going on at the at Devon's establishment, and
if any any of it's related to the judge, And
if you know, for example, if the judge has bought
a load of stuff illicitly for for him and his
stuff's gone missing or is destroyed or something like that,
then the judge isn't going to be happy that he's
lost his products with with with Devon or something. I'm
just assuming ideas of potentially what what's going on. So yeah, well.
Speaker 1: I think you could probably I won't make you make
a book learning role. I think you could probably guess
that the judge is well paid by Devon Vine.
Speaker 5: Mm hmm.
Speaker 1: Well yeah, and if that, everyone probably assumes that devin
influence has been born.
Speaker 5: And paid for the decisions already made, isn't it clearly?
Mm hmmm. We've got to.
Speaker 6: Make it look like Devon's dried up, and then then
the judge will be moving his persuasion because he's not
going to get keep getting paid.
Speaker 1: Right.
Speaker 6: Maybe an accident in the in the the general store
or something or something incriminating in the general store, which
would mean that Devon can no longer seem as trustworthy
or be able to keep the money flowing.
Speaker 4: Maybe I could talk to Ambrose because Curly Curtly Curtly.
Speaker 1: Ye see, if.
Speaker 4: Again, I feel like we need something to offer them. Maybe,
but even if we can just get them talking, maybe
they how about we offer got to hurt.
Speaker 6: Let's let's offer the Are they their sons?
Speaker 1: Yeah?
Speaker 6: Yes, often that the sons can come to the playhouse
for free.
Speaker 2: That dad has a bad reputation, doesn't he is? Annie
that he mistreated quite badly? Yeah, what reputation do his
sons have? They like their dad?
Speaker 1: No, they don't have the same reputation as their dad. No, Okay,
it seems it seems very much that the sons are
in their dad's shadow. People don't really know what they're like.
They might be like they're dad, but they just, I guess,
too intimidated by him to to kind of be themselves
around town.
Speaker 4: Maybe maybe me and someone one of their favorite girls
goes along. I don't know, that'll be you.
Speaker 3: The sale that sounds like he's freebies, barely going to
still be getting paid in my pocket.
Speaker 2: Me and Fanniel pop down the courthouse.
Speaker 1: See what you can.
Speaker 4: Dangerous.
Speaker 5: I'm very quark eyed.
Speaker 4: I'm just going to say that, looking at it, I'm
triugger happy and.
Speaker 6: Do me, do me girl, do me proud girls. And
I'm trying to think of something I can do.
Speaker 4: You're a manager, you just as menagerement.
Speaker 5: Straight away?
Speaker 4: What other leads do we have?
Speaker 6: What's this cattleman thing?
Speaker 2: The judge was talking to a cattle rancher, wasn't.
Speaker 1: He mm hm at lunch? Yeah?
Speaker 6: I want to know more about this cattle man and
what the judge is affiliating with. Maybe I can put
some screws on there. I don't know. The cattleman, if
he's traveling through, will be staying in a hotel right.
Speaker 1: Probably in the Diamond Hotel.
Speaker 6: I think I'll have a visit to the It's just
a poor gentleman's room. My best frock and go go
visit a cattleman.
Speaker 1: Okay, share we Elias and Lucilla. Are you going to
go and find either Curtly or Ambrose or both both?
Speaker 4: Yeah? Yeah, we have whoever we can find first. I
guess the weakest runt of the litter.
Speaker 1: Yeah, you think probably Ambrose is the elder of the two,
but it's perhaps less like it's farther than Curtly maybe, okay, ah, okay,
And I think you'd probably run him down in the Summerhouse,
which is a another bar saloon, which is just across
the courtyard from the playhouse, literally one hundred feet away
from where you are. And I think I think you
find him in there. He's he's lost a few dollars
at cards. It's now evening of that first day, and
he's kind of sat in the corner with a couple
of friends having just drinking some whiskey, not too drunk,
but yeah, I'm.
Speaker 4: Still you know, his his texts, his ways. You've got
any thoughts now to approach to this?
Speaker 1: Yeah, I think you always got on well with him.
I think he was He was obviously, you know, only
nineteen or twenty when when he was allowed into the playhouse.
But he Yeah, he seemed like a nice a decent
persons from what you could tell.
Speaker 3: Is he a has spoken about taking over the business
one day in any kind of hopeful manner?
Speaker 5: Or is it?
Speaker 1: It's not not that you can remember, but I mean,
obviously you can you can ask that question.
Speaker 4: Yeah, maybe we approached the cards table and asked if
we can cut in play a few hands.
Speaker 1: So he's not at the table now, so he's not Yeah,
he's no, he's now set to lost. You can see
he's talking about losing some money at the cards and
h But now he sat at a table just behind
that one.
Speaker 6: Looking mused to be with and.
Speaker 1: I like that.
Speaker 3: Yeah, I'll approach to his left, hook my arm around
it under his.
Speaker 1: Yeah. Okay, Yeah, he's taken by surprise, but he sees you,
and yeah, he smiles, and he says, I have.
Speaker 3: Been a little a little bit too curve with you before, Ambrose.
Speaker 1: I thought we weren't allowed to be to be associating
with with the likes of you from the playhouse. You
know what, it looks like.
Speaker 3: We have to put on a bit of a performance sometimes,
you know, you're always welcome.
Speaker 1: Well, that's that's mighty kind of you can we join.
Speaker 3: You has come with me? You know what he's like,
he feels bad about being mean.
Speaker 1: Yeah, especially if well, well maybe alas if you want
to take my couple of friends here and you know,
have a chat over there somewhere Luca and I can
have a little chat over here.
Speaker 3: That sounds like a wonderful idea.
Speaker 4: I was meaning to take a few dollars from you
guys at cards. I guess we could do that over here.
You're ready to lose.
Speaker 1: Money, Yeah, they're they're they're kind of like, yeah, they're
I'm their hangers on kind of with.
Speaker 5: Yeah.
Speaker 4: So we're in sight, very much in the sight because
Eli is sitting looking at Lucille but like across in
the bar, and he's like he's trying to get these
guys right up. He's also going to try and get
them on side, buy them a few drinks, because friends
of friends of Ambrose might always good.
Speaker 1: Yeah, so that'll be what he's doing. Yep, that's cool.
Speaker 3: And Lucille was laying on thick like she's leading very
much in nice figures, tracing the chest type of thing.
Speaker 4: I really like having up role playing at this point.
Speaker 1: Aaron made a performing role. But I'm going to give
you a two bonus dice.
Speaker 4: Nice young lad, beautiful lady.
Speaker 1: He's very receptive, he likes you.
Speaker 3: Hm uh, success is again. Uh yeah, I'm gonna push it.
I've got one trouble coming though, I might get rid
of that which needs only be in one faith.
Speaker 4: Okay, that's fine, songing, go sleep with that man over there.
Speaker 1: What we need.
Speaker 4: It's a family business.
Speaker 3: I've got one success.
Speaker 1: Yeah, okay, he's he's very much enjoying your company. He
obviously seems very relaxed. And yeah, it's chatting away about stuff,
is enjoying your attention, applying you with drinks and having
a drink himself. Yeah, having a whale level, a whale
of a time.
Speaker 3: Wonderful. I really am sorry about before you know what
your dad's like.
Speaker 1: No success. Oh yeah, you don't need to tell me
about what parts like. And you can see the first
time in the evening his face dark and slightly when
you say that, and when he.
Speaker 3: Says that, I'm sorry, bros, you want me to change
change the subjects night?
Speaker 1: That did be it? Yeah, it's he's a he's a
bad man. I'm I'm only sorry about what he's doing
doing to you and the playhouse. I know what he's doing,
no success business. Yeah, if only I mean if I were,
if I were in charge of the business, then then
obviously that wouldn't that wouldn't happen.
Speaker 3: I've always been surprised he's never let you take over
any of these bits your of age.
Speaker 1: Now. Well, he's a bit of a He likes to
think of himself as as the big man, and he'll
always think that until the day, until the day he dies,
and it'll it'll be on the day he dies that
I take over the business. As I said, if if
I was running the business, then the playhouse would have
none of these troubles. I could assure you of that.
Speaker 3: That's my account of you. I just desperately trying to
think of a way.
Speaker 4: I could find a weakness of this far. Does he
have any vices?
Speaker 1: So, I mean, I know, I know, I know my
power is he is looking forward to coming down to
the playhouse in the next couple of days and humiliating you,
or and taking over. And as I said, if if
I was in charge, then then none of that would
have to happen.
Speaker 3: Well, things can be arranged.
Speaker 1: And as I said, the only way I get to
be in charge is if my daddy isn't around anymore.
But you understanding me, You understanding me, luci.
Speaker 3: Oh, I'm understanding you. I just want to make sure
that that that you're happy. You know, I always like family.
Speaker 1: You need to say.
Speaker 6: It's a shame he doesn't have antelogy.
Speaker 1: Yeah, I didn't. Planning tells of the Old West for
for every situation to be dealt with by giving a
man a nut. We can think about it an extension maybe.
But yeah, so you're in the playhouse.
Speaker 3: Yeah, yeah, I mean around these parts, it's hard for
somebody to accidentally stubborn in some bandits. But yeah, has
not a man to wander around on his own too much.
Speaker 1: No, he doesn't wander around on his own too much.
Only when only when he goes to see Mary.
Speaker 5: Yeah I did.
Speaker 3: How often does he go to see Mary?
Speaker 1: Oh? Most nights, not every night, but most nights.
Speaker 3: Yeah, I did he go anywhere special with her?
Speaker 5: Is it?
Speaker 1: Yeah?
Speaker 5: I did.
Speaker 1: Oh, he just goes up to her house on the
on the north side of town, spends the night there,
and then comes on back to the vineyard at first
light to kick me, kick me and Curtly out of
bed and get us working like dogs.
Speaker 3: I ever the charmer.
Speaker 1: Yeah, yeah, I did.
Speaker 3: Okay, I think if we can come to some kind
of agreement, and I think we're we were definitely skirting around.
Speaker 4: Well you were you know me.
Speaker 1: I I always liked you. You're my You're my favorite
down of the playhouse. And I liked everybody else too.
They're already friendly, even even Jennika when she's just singing
that rifle around the whole time. You know, she's she's
you know, she's a kid.
Speaker 3: He's got spunk. I'll give her that.
Speaker 1: And as I said, you know I this, Yeah, I
know you paid off the debt. I know Dad thinks
there's no way of proving that he wants the playhouse
for himself. He doesn't care about the money. But as
I said, I don't want the playhouse. I want you
to have the playhouse. I want to visit the playhouse.
And if I was in charge of the Devin Vine business,
then then that would be the situation.
Speaker 3: Really, you ever get stake over, and hopefully it'll be
sooner rather than aida. I can assure you your visits
will be free from now on. Well, I can check
the cheek.
Speaker 1: I can surely drink to that lucile and the peck
on the cheek cheers.
Speaker 3: I'm gonna raise my glass towards Olias.
Speaker 1: Not cool, and.
Speaker 3: I will spend some more time with him. But talking
about the subjects, Yeah, keep it, he said.
Speaker 1: Yeah, I can make an insight roll go on, okay,
just to see if you think he might be pulling
the woman.
Speaker 4: I was gonna say, another side of the room. Could
I look for stuff? I don't If you can hear anything.
Speaker 1: You probably can't hear you.
Speaker 4: No, he's looking for dangers, looking for him, not you
know anything.
Speaker 1: Yeah, you're not seeing anything that looks threatening. Now, you're
it all looks very very friendly, very lovey dovey.
Speaker 3: Okay, I've got a success.
Speaker 4: Nice.
Speaker 1: You think he's you think he's being genuine, you think
he's Yeah, you're not getting any sense that he's double
dealing with you.
Speaker 3: Yeah, I'll have a couple of drinks with him, but
then make my excuses to leave.
Speaker 1: Okay, he says, I hope to see you at the
at the playhouse very soon. The seal me too, you
take care you too.
Speaker 4: Lias follows her out and probably winks back at okay cool.
Speaker 3: Tell.
Speaker 1: Yeah, so that's taking you, I guess quite a bit
of the evening. So it's probably getting on a little
bit later now, sort of ten o'clock or something. Yeah,
the town's still reasonably busy. There's quite a lot of
people who still out in the bar in the saloons.
Speaker 6: Curiousity Mary Stricken. I'm assuming it's in the era of
an unwet, unweirt woman having affiliates with a man at
night is seeing as a bad thing in the society
of things.
Speaker 1: Yeah, I mean that the society is, at least on
the surface, very religious. You know, most everybody would get
a church on a Sunday, you'd be expected to pretty much.
It's I mean, it's not unheard of at all for
there to be scandals, and the scandal to be pretty
low level scandal, so it's not it's not going to
be the talk of the town or anything like that.
But yeah, it's.
Speaker 4: He goes to a wholehouse, doesn't he Everyone knows it
goes to a wholehouse.
Speaker 1: What about.
Speaker 6: Does Mary's father? No, he's visiting.
Speaker 1: I don't think Mary's You know that. Whether Mary's got
a live father or not, I think, as far as
you know, she lives here on her own.
Speaker 6: Yeah, that's fine, Okay, I'm still back at the playhouse
contemplating schaming idea strategies. Carry on.
Speaker 2: I'm looking forward to this getting really illegal, really quickly.
Speaker 4: Arson to murder very quickly.
Speaker 5: We said murder at the start.
Speaker 4: It's assassination straight.
Speaker 1: Could have could have wrapped this game up in twenty minutes.
Speaker 5: Through the doors A blasted him.
Speaker 6: Yeah, dress passing.
Speaker 1: There was a moment there in that in that showdown,
I thought somebody might try and shoot him. Lend the
story quite fast, cool, Jan Jail. So you are you
passing that information on then to the others.
Speaker 4: Yeah, the playhouse yeh, Lis isn't too happy about murder.
Speaker 2: Oh go on, then tell us go on. You're saying
that instead of going to the courthouse, Fanny and I
should pay old sweet Mary a visit and turn him
out of her bed.
Speaker 1: M hmm.
Speaker 3: Somewhere like that. Wait outside, rough him up rougher. I't
expecting I normally do mhm.
Speaker 4: Murder is something else. This is, this is I mean,
God knows the man seriously more of most.
Speaker 3: But this is self defense is what this is.
Speaker 4: This is not the same.
Speaker 5: How things are.
Speaker 2: How do you think he's going to treat the girls
when he owns this place?
Speaker 1: Yea?
Speaker 2: What if he was only holding back before because it
weren't his it weren't his bordello.
Speaker 3: Workers.
Speaker 4: I agree, I don't want it. I don't want any
any more than you do. But is it not worth
seeing if there's another option? First?
Speaker 5: Maybe he'll be working as the girls think of that, I.
Speaker 4: Won't have a job. I won't have a job when
he's in charge.
Speaker 5: Your life will be over.
Speaker 1: It to you.
Speaker 5: He probably has thought about.
Speaker 1: Doing it to you.
Speaker 4: My, my, Jenny car it's it's your call. As ever,
I just don't sit right with me. Turn to mar.
Speaker 5: Hm asking me wait for the nod, and then we'll just.
Speaker 4: Just running guns in hand to hand to hand guns.
Speaker 6: Does anyone ever collected captured rattlesnakes before? Deadly little things
with poison? Just imagine one of us waiting on the
bridge near the northern side. He goes to visit Mary
and just happens to stumble on some rattlesnakes, which.
Speaker 5: Have been known to handle the odd animal.
Speaker 2: By the way, you're talking about the animal handling skill, Maybe.
Speaker 6: I think I think you should gather up some rattlesnakes
as a backup plan.
Speaker 3: It seems like a mighty dangerous plan. Like I bullet
in the head squeaker.
Speaker 2: Getting in my sights, and I'll shoot his pecker off
from two hundred yards.
Speaker 6: There won't be any questions if it looks like an accident.
Speaker 3: There's only something finds him.
Speaker 4: Across the river, that is the thing. I mean. He's
publicly known to just cross us, and if he wakes
up dead the next day, we just better have a
good alibi.
Speaker 3: He just furnishes.
Speaker 6: That's what you do on the bridge.
Speaker 4: You'll stumble across the rattlesnake is a ground rattlesnakes.
Speaker 6: Sorry, my brain went rattlesnakes. What was everyone else's plan?
Speaker 2: Break into the house and kill him in his bed, uh,
bare hands, shooting in the shooting across it. It's late though,
isn't it. It's getting into the.
Speaker 6: Yeah, ten ten half probably them already day that night's
coming back from Mary's stumbles across the rattlesnake.
Speaker 4: There's also the we pitt him down and just well,
there's a court case tomorrow. You talk to talk to
the judge. Man, maybe maybe you'll come rounds.
Speaker 1: So nice.
Speaker 2: To fancy fancy dans in the in the courthouse, have
anything for the likes of us? Raised and objection and
uh they'll get is a raised price.
Speaker 6: Well, ladies, I need an alibi. I'm going to go
see a rancher. Any you go get a get some
rattle snakes. And if that doesn't do it, you know
what to do.
Speaker 5: I do as I am told.
Speaker 1: You're probably gonna find it very hard to find some
rattle snakes in the dark without without getting killed in
the wilderness.
Speaker 6: Get to the rattling sounds, surely, okay, I might need to.
Speaker 1: Wait for the daylight to go into the wilderness to
then find yourself some snakes.
Speaker 5: Hearings in the morning. So we go back to the
murdering idea dress up, we band its frank relation I
find worked, well.
Speaker 6: Ask for it. Let's let's bandit this and I'm going
to create a distraction back at the playhouse yes, we
were dealing with a fire at the playhousehouse.
Speaker 2: To save the playouse.
Speaker 6: That's why. That's where my girls were helping me put
out the fire.
Speaker 4: It's just crazy enough to work.
Speaker 6: Anyone noticing the commotion, who was that? Who was there?
Not there in the playhouse. If we're all trying to
put out.
Speaker 1: Prepared fire, the confusion would definitely make it harder to yeah,
to be able to say definitively.
Speaker 6: Yeah, it's to give a kind of alibi. We were
dealing with a fire at the playhouse. What are you
talking about? It was a robbery. I'll I'll provide an
alibi at the playhouse and hopefully not burn down the
place while you a thousand ladies that can.
Speaker 4: Do the deed.
Speaker 5: Who's in I'm in, okay, if you can, If you can,
I wouldn't want to brag, but it's my area of expertise.
Speaker 1: If you if you can see the map, then folks,
I'll just show you so Vine's Vine's house. The vineyard
is here, if you can see it. Where my cursor is.
Uh Mary Strucken lives in uh that house there.
Speaker 5: We get him on the long straight.
Speaker 1: Yeah, as he leads, it's a couple of hundred feet
from from that house to the houses at the junction here,
so each square is one hundred feet.
Speaker 4: I think it gets real dark.
Speaker 5: We rob him, yeah, kill him. Leave the body looks
like typical Western murder.
Speaker 3: Has been talking about band nor.
Speaker 1: Guess there has been banditory around. Not in town admittedly,
but on the road, but there has been.
Speaker 2: Man, okay, sounds good. So I'm gonna cover our faces
nothing nothing that. Yeah, I stick a mustache on.
Speaker 5: M How many Chinese ladies would we say? Frequent? The
town might need a hell of us disguise.
Speaker 6: Just talk like a Mexican.
Speaker 1: That's there's not there's not a lot. I mean you've
probably you're not the only one for sure, but it's not.
It's not a big Chinese community here.
Speaker 3: Big cat put it down, huge stetson.
Speaker 6: You'll get an issue of those.
Speaker 4: Exactly, all going well, there'll only be one of them
and it'll be dark. Don't get away. Yeah, okay, I'll be.
Speaker 1: Out of what's your plan? Then murder murder squad?
Speaker 2: Like that, it's a Lias coming on the murder squad.
Speaker 4: Sorry, he'll come along because you're there there a.
Speaker 1: Good guy, your soft spot for Jennka.
Speaker 2: I think we should creep round sort of the backways,
so rather than going down the road and then up
the road, we'll creep through between the houses, up the
backways to that point we'll need to check and then
sort of take cover in the darkness.
Speaker 5: Go up the river, were down the river whichever way
it flows, Yeah.
Speaker 1: So the river flows from north to south, both of these.
Speaker 2: One of I think someone's going to need to creep
up to the house if they can see signs that
he's there, because there's no use lying in the dirt
like a dog in the desert.
Speaker 1: There is there is. There is a little bit of
undergrowth on the open areas, so it's not completely it's
not just desert, but it's not it's obviously it's not
terribly well covered, but there are some plants and bushes.
Speaker 5: It's a bit a bit of bait. Maybe one of
us lies on the road by the side of the road.
Does he walks past? Is he the kind of man
to stop and see what's going on?
Speaker 6: Would you be walking as well a longer distance?
Speaker 5: That is a good shout.
Speaker 4: I do like the distraction, though I could that could
be maybe a vagrant on the road of looking like
a drunkard wandering down yelling. Maybe came to stop for
a moment. I'll be covered up.
Speaker 1: It's about five or six hundred meters from his place
to to Mary's, so he wouldn't take a horse. It
would be unlikely. Check.
Speaker 4: I'm not so good at shooting.
Speaker 2: One thing. He didn't teach me alas.
Speaker 4: You're always a crack shot. I can't hope to jump
to that.
Speaker 3: That a man ain't easy.
Speaker 1: Okay, then, guys, so what's what's what is the plan?
And are you waiting for him to come out before
first light? In the walk home?
Speaker 2: I think in the undergrad disguises.
Speaker 6: Send a signal.
Speaker 4: You should probably check that he's there with a gun shot.
It's gonna make a lot of noise, so we need
to root back. So I guess an idea of we
take the shots and go back along the river, leave
the body. They may like a robbery, Yeah take you see, well.
Speaker 5: I'd say we strangle him. No point stranger than shooting him.
Is there just a noisy?
Speaker 4: Do you said the river goes south to north or
north to south north south?
Speaker 1: Yeah?
Speaker 4: I can't. Yeah, that's good.
Speaker 1: So if you dumped his body in the river. It
would through.
Speaker 5: One his body known, don't we don't want.
Speaker 6: To leave his body where he lies, Robin jump his
possessions you've stolen in the river, so there's no evidence
of what when if we get checked keep the cash.
Speaker 3: That's just and.
Speaker 6: I'll that make it look like there was an incident
at the the playhouse and we were all at attendency.
Speaker 1: Just okay, okay, right then, so you're going you're going
up there in the middle of the night. Then, yeah,
I I Am going to need a move roll just
to see how how stealthy you are. Now I think
you could do it as a group role. Okay, so
the person with the lowest total move.
Speaker 3: The role. I've got seven.
Speaker 2: I've got five.
Speaker 1: But you can you can gain one dice of assistance
from each other person. So it'd be the worst person,
which is a Lias, but you gained three bonus dice
because the others are helping you to be quiet.
Speaker 4: Okay, that's six.
Speaker 5: Raid or hinges on you.
Speaker 4: So we're kind of sneaking up there and we're all
just going to be sitting by the way the way
aside just to shoot the hell out of them. But
we're going up the first. Sorry, I'm getting aad of
my stuff. Okay, one success, one one on the bear
doesn't matter, and then pushed it.
Speaker 1: So you're not going to push it then, Yeah, that's fine. So, yeah,
you're reasonably stealthy. I mean, by this time of night,
the town is pretty quiet. Most people have fallen asleep
or or sensibly in their beds anyway, So you get
up to the location. You don't think anyone's seen. You've
seen nobody else moving around. It's it's quite a dark night.
It's not pitch, but it's it's pretty good for this
kind of thing. Now, just one of you intend to
go up to the house and try and look through
the window.
Speaker 4: Yeah, a sneaky one.
Speaker 6: Don't want to lie.
Speaker 1: So who's the sneak unless you're Unless you're all sneaking
up there. This doesn't have to be a group role.
So if one of you sneaks up, that person makes
the role.
Speaker 5: Send the sneakiest person is going to go to do
it herself.
Speaker 3: She could be grabbed on the shoulder, don't I'll do it.
Just stay here. Yeah, I can handle myself. And goes wrong.
Speaker 4: Okay, well right, that's.
Speaker 2: Seven.
Speaker 1: You've got Yes, make your move roll ow.
Speaker 4: Is that one success because you don't have to push it.
You don't have to push it.
Speaker 3: There is a single success in there, but there is
two trouble. I'm going to have to push it.
Speaker 4: Okay, Oh my god, this is not okay?
Speaker 1: How much faith do you have left?
Speaker 3: It will it will break me doing the push?
Speaker 1: Just push it will shake, it will shake you, shake you. Yeah,
so you won't be able to push? Yeah?
Speaker 4: Yeah, literally screwed. Trouble.
Speaker 3: Yeah, I screwed. I messed up. I have to trouble.
No successes.
Speaker 5: Oh, so have you have you?
Speaker 1: Is that after the push?
Speaker 3: After the push?
Speaker 5: Yet Mary's getting caught in across?
Speaker 1: Okay, so roll your D six for your trouble.
Speaker 4: Oh dear, do our perfect assassination plot four four?
Speaker 1: Okay, can't quite high. You're you're so badly shaken by
the turn of events. I think you've really spooked yourself
going up there. You've you've you've kicked a bucket or
something that's made a really loud clanking noise, or you've
set off a dog, or something has gone really badly wrong.
You now suffer trouble on a roll of a one
or two on troubled dice. Now, actually, for you, it
doesn't matter because you can't push anyway because you're so
You kind of got away with that one, hyste But yeah,
so you face so yeah, I think you get up
to the to the window. You you see you can
see stuff through the through the like the drapes. Looks
definitely like there's more than one person there. You can
hear though a voice saying there's someone on the stoop.
I'm gonna leg it, okay, make make a move role
are you trying to leg it quietly? No?
Speaker 3: Not at this point?
Speaker 1: Okay, okay, which where are you running back to the
others or are you.
Speaker 6: Yeah, just blure him in, make him chase you straight
to the trap like we planned?
Speaker 1: Yes, yakay? Is that is that your intention? Now?
Speaker 3: Yeah? Yeah, yeah, I'm a little bit freaked out. So
I think running towards support.
Speaker 1: Okay, you hear that. You hear the door opening, and
you hear a voice shout ah, you stop, and a
man in justice bridges. He has he's belting up his
gun belt and he's running down the road after you
and the rest of you can see this, and I
would like a move roll from all of you to
see how well hidden you are, to see whether he spots.
Speaker 7: You when he's running in your direction. Stand quicker moon, yeah,
speak free.
Speaker 5: Nope, I got one success and one fail.
Speaker 2: Oh I got a success.
Speaker 1: Okay, he got two successes. So he is running down
the street. He sees Lucille running off. I don't think
you can tell who you are at this distance. But
as he's running down the street, you see him kind
of look to the sides and he slows down and
we now draw initiative. It's Devon.
Speaker 4: Yeah, we've just gone down and just running down their
pistols briches up, half done.
Speaker 1: Yeah, so it's it's cards, So I will, I will, Okay,
So Lucille, Yeah, you go on King of Hearts. Uh,
high is good.
Speaker 4: That is pretty good.
Speaker 1: Ace of Diamonds quick, Uh funny, Queen of Diamonds and
a five of clubs.
Speaker 5: You've got a rifle.
Speaker 3: You'll be right.
Speaker 1: And he goes on Dix. So starting with a Lias,
you all get to go first. Now in this game,
you get a slow action and a fast action. You
can convert your slow action into another fast action if
you want. Fast actions are things like drawing a weapon, cocking,
your gun, using the lever action on your rifle to
chamber another round, those kind of things. Slow actions are shooting, punching,
that kind of stuff. So I'm going to say that
because you're already and waiting for this, your guns are
already drawn and any guns that need to be cocked
are already cocked. So the action of your gun matters
in this game. So if you've got a lever action
a rifle, after you've fired, you have to use a
fast action to prepare, which is you're basically rechambering the
next round. Yeah, similarly with a single action pistol. That
a single action pistol is one where you have to
cock the hammer and then squeeze the trigger to fire.
So if you fired your single action pistol, you have
to use a fast action to cock the gun before
you can fire it. If you have a double action gun,
you can do both the cocking and the firing in
one pull of the trigger, but it's less accurate. So
a single action gun is more accurate, but you've got
to spend time preparing the gun before you can shoot it.
A double action gun you can just yank on the
trigger and keep firing, but it makes it less accurate.
So just so you're you're you're aware. But if you've
whatever gun you've got, it's cocked and it's ready to fire,
you don't need to prepare it because you are waiting
for this moment to happen. So Elias.
Speaker 4: Led with the one guy who didn't want to kill anybody,
and you're going to shoot first, Well, yeah, I guess so,
like he's not gonna want to, but he's going to
see he's going to see Jennika next to him in
the line of fire. I presumably is he pulling a gun.
Speaker 1: He's drawn his pistols, he's got two pistols.
Speaker 4: He's looking.
Speaker 6: You don't want Jennka, but to be a killer.
Speaker 4: That's true. That's true all burning hell.
Speaker 1: Another thing you can do with your fist action is
to aim if you wish to, and that gives you
a bonus of two plus two dice.
Speaker 4: I might need that.
Speaker 1: If you want to do a cold shot, like you
want to shoot them in the hand so he drops
the gun, or shoot him with the head, kill him.
That's minus three dice.
Speaker 4: Okay, Elias is not going to want to kill him character,
So I'm going to shoot for the hand so you
don't have to.
Speaker 1: Do a cold shot. It makes it quite difficult obviously
because it's minus two dice. But you can't just shoot him.
Shoot the body.
Speaker 4: That's how to shoot the body. You're not it's a
dark shape and I'm screwing up some aim for plus
two total quick is free. Then shooting is one. That's
four plus two is six.
Speaker 1: And this with your derringer.
Speaker 4: This is my little derringer.
Speaker 5: Nice.
Speaker 2: That's a little time handbag.
Speaker 1: It's a concealed little pistol that's about this big. Yeah,
I'm the one who should be.
Speaker 5: The guys in ladies.
Speaker 1: You bet you haven't had ship crew tossing it. Sorry,
Captain rum. It's a it's a it's a tradition in
my games for me and my brother. At what point
of the evening do we come up with the first
black aud ofqua And it's usually in about fifteen minutes.
Speaker 4: Amazing, So I see, I don't have any bonuses, and
we'll get to the damage I gets. I know the
attack is zero on this and I have a draw
minus one. But that's only if I'm not cock pulled
out already.
Speaker 1: Yeah, So that's that's yeah. So you don't need to
worry about that.
Speaker 4: One success and one one on the on the trouble,
on trouble.
Speaker 1: Did you want to push?
Speaker 4: Yeah? This is desperate, let's go.
Speaker 1: So it's one point the faith to push? Are you?
Are you buying off the trouble with another point of face.
Speaker 4: I'll take some trouble. I'm in a bit of trouble
right now, get a trouble.
Speaker 1: Yeah, more ones on the troubles two more yeah, ones,
but that's still but one success?
Speaker 5: No?
Speaker 4: Oh yeah, one success? Sorry?
Speaker 1: Okay, So what would the damage of your derringger be
a mighty two? Okay, let's just work out what the
trouble is first, because sometimes that affects the shot. So
three points of trouble.
Speaker 4: Yeah, I want to do this.
Speaker 1: That's quite bad.
Speaker 4: So roller D six, it's fitting, it's fitting. One one
that's good news, I think.
Speaker 1: Okay, you so you catch yourself on something or a
sharp object, or you bashed into something hard, So you
fired the shot. But I think you've you've tripped over something,
you've fallen over heavily, so you take an attack as well.
Two points of damage divine. So the way damage does
work here is you first take it off quick and
then you take it off grit and you work them
both down that way. So he loses a point of
quick and a point of grit. But you but you
have fallen heavily. I think that maybe there's a little
bank you're hiding behind or and you stood up on
it to shoot. You've shot, but in doing you've slipt
and you've fallen back down the bank. Yeah yeah, throw
you back, so you take you take one point of
damage from falling, and that that damage is applied to
your quick.
Speaker 4: Okay, it's a shake cricket.
Speaker 1: But you've now Yeah, so you've fallen and you've ended
up a bit of a bit of a heap at
the bottom of that sort of low but rocky, stony
little incline last, but you hit him and Fine cries
out in pain. Lucille, your action next.
Speaker 3: So I've got my gun out cocked ready, Yeah, so
I was running? Yeah, okay, I'm just going to take
a shot.
Speaker 1: Yep, what.
Speaker 4: A cult?
Speaker 1: Oh yeah, so you can aim if you wish as well?
Speaker 3: Uh no, because god a single action. I want to
pull the hammer back after I fired. Okay, that's cool,
that's ready, just in case.
Speaker 1: Yeah.
Speaker 3: So it's quick, and I don't have anything in fight him,
but my attack has got a place to shooting a
shoot him. Sorry, yeah, oh, I haven't anything in there either.
Speaker 1: And your gun will have a bonus as well, an
attack bonus to add.
Speaker 3: That plus two. Of course, I got seven nights in total,
and five of those are trouble. No success is and
I can't push.
Speaker 1: Yeah, so the other thing you though, you couldn't do it. Actually,
so the other thing you could in theory we do
with your quick action. Your fast action is to a
quick shot, which allows you basically a snap shot. But
with a single action gun you need to prepare it first.
Speaker 3: Yeah.
Speaker 1: So if you don't have a double action gun, you
could have done a quick shot. But in this case,
obviously you need to prepare the gun by pulling that
So you've been running, you've turned, you've shot him, and
you've pulled your hammer back.
Speaker 3: Or back yet and I'll just stag the ground shaking slightly.
Speaker 5: Yeah, Fanny, what sort of distance we were talking from
him to me?
Speaker 1: Probably fifteen yards? Twenty yards?
Speaker 5: Can I close fifteen yards with a knife in my hand?
I'm better of a knife than a gun.
Speaker 4: She's terrifying yeah, I can charge.
Speaker 1: I think you can charge him. Actually, yeah, I'll let
you have that.
Speaker 5: Well, I will then charge. I'm not to block too
much of him because I know there's people behind me
with some guns. I'll charge you with my knife. I
use my grip and I think I used to. I
use fighting if I'm using.
Speaker 1: And the knife might have a attack bonus as well.
Speaker 5: Unfortunately, no it does not. It's just a bread knife.
Speaker 2: Starts soaring at him.
Speaker 4: Mary doesn't know how close she came to this bread knife.
Speaker 5: I got one success, but I did get two ones.
Speaker 1: Okay, so.
Speaker 5: I'll push.
Speaker 1: Okay, that costs one faith, and then if you've got
any spare faith, you could buy off one or two
of those.
Speaker 5: I have got a spare faith, so I'll buy one
of them off.
Speaker 1: Okay, so you get to re roll that one, but
keep keep one one.
Speaker 3: All right.
Speaker 5: I've got one more success out of all of that.
So I've got two successes and still one fail.
Speaker 1: Okay, So your weapon should have a crip rating.
Speaker 5: Yes, there's a crip rating of two.
Speaker 1: Okay, So you can't create because that's the number of
successes you need to do over and above the first.
Speaker 5: Ah.
Speaker 1: Nice, but you can do two points. You can do
extra damage. So the damage of your knife is one
one and the extra success can be another point of damage.
Speaker 5: Okay, so two damagion yep. Nice, I'll be tussling with him,
hopefully with his back to you.
Speaker 1: Lot. Yes, so he's been he's been shot with a
domanger and he's been suck with a knife. It's it's
his action next, so I think, yeh, so he's got
two guns. He's so funny. You've you've you've run for him.
I think he's going to, uh, he's going to try
and push you away so you can then have a
shot at you. Yeah, because if he if he tried
to shoot you now would be at minus three dice.
His chances are hitting over be very good. So it's
going to be an opposed fighting role. Yeah, and he's
going to try and push sure a way. So now
he's because he's been wounded, he's not quite so good.
He's a bit weaker because he's got a bullet wounded
and a knife wounded him. But yeah, so he gets
one success.
Speaker 5: So my do I roll against this toy?
Speaker 1: Yep, So you need to get at least one success yeh.
Speaker 5: Okay, So I've got fighting too, grip for I've got
so I was one of my talents. I don't know
if this works or not. I've got hard to hit,
so you gain a bonus when you're fighting dice. When
blocking a melee attack, are we sort of grappling melee style?
Or am I just going to skip that? I feel
like we're hand to hand.
Speaker 1: I'll give you that. Because he's trying to get hold
of you enough to push you away. This talent applies.
Speaker 5: Yeah, oh god, so that is Have a look, I
got two successes and one fail.
Speaker 1: Okay, so that again, the one of the trouble doesn't
matter unless you push. So uh, okay, he's basically failed
to push you away. You've you've you've just like sidestepped it,
and he's very angry. So he is going to shoot
you this time, but at this range he's he gets
minus three, so yeah, that's it's hardly worth the effort.
He gets one dicedot. He does hit though, but he
can't quit you. So with a Colt forty five and
that does three damage. So you take one off quick,
one off grit, one off quick. That's how it works
so effectively, so effectively, it's two off quick and one
off grit.
Speaker 2: What happens when something hits zero.
Speaker 1: You're broken and you're out of the scene. So if
you're if you're if you're broken on grit or quick,
you're not killed. You're just out of the scene. You're exhausted,
or you're unconscious, or you're you're battered, so you can't
carry on. You are vulnerable to being just killed if
the person fighting you want to just kill you, But
that in itself isn't going to kill you. If you're
broken on cunning, that's cool. So the damage for that
it's called vexes. So you're out of the scene. You
can't act in any kind of reasonable way. But you know, narratively,
you might lose your temper, or you might get angry,
you might smash things up, or you might just you know,
walk off in a in a terrible rage. Docity is doubts.
You might just give up the ghost. You might become
very docile and easy to lead. But again, you're broken
and you're out of the scene. But how it narratively
plays out depends on which that is broken.
Speaker 5: Yeah, can I roll off any of that damage if
I've got survivor it's shakes and hurts part of bullets.
Bullets seem quite hard to shake off, so.
Speaker 1: Shakes and hurts. So shakes is the name we have
for damage to grip. Hurts is the name we have
for damage to grit. So yes, absolutely, to dice, I believe. Yeah.
Speaker 5: So if you get that's got hurt.
Speaker 1: Any sixes there would reduce the damage.
Speaker 5: Unsuccessful.
Speaker 1: No, okay, but yep, good, good spot, thank you. Okay,
it's your action.
Speaker 2: So Edika, she's lying in the undergrowth, she's got her
gun up. She sees this figure running out. She looks
down at the gun and where it has a little
engraving on the handle that says to yen from E
And she thinks about that time when she was out
hunting in the underbrush with Elias, when he'd first given
her the gun, and she was taking potshots at some
kind of small critter that lives in the desert. What
small critter lives in the desert?
Speaker 4: Rats?
Speaker 1: Yeah, prairie dogs, prairie.
Speaker 2: Yea, And yeah, she was shooting at prairie dogs for fun.
Speaker 4: And he caught her.
Speaker 2: He put her hand on her shoulder and said, don't
be doing that. All life is precious. If you ain't
going to eat it, don't kill it.
Speaker 1: The lord.
Speaker 2: The Lord cares about all of his creations. And she
watching this man pulling up his belt running down the thing,
and she swallows. She can't bring herself to shoot until
she looks across and she sees good old, good older
Lias God fearing a Lias tidy gun a shot. At
the sight of that, She's like, yeah, let's do that.
He's got four quick two shooting. Yeah, the gun itself
has attack plus two, and she has sharpshooter, so the
attack roles are modified by plus one, and she'll use
her quick action to aim. I've got all of the dice.
Speaker 4: She's good, she can shoot them.
Speaker 2: Eleven dice.
Speaker 1: Come on, I want, I want?
Speaker 2: Okay, well.
Speaker 5: I will.
Speaker 2: I've got a single one on a trouble dice, so
I'll earn that for a faith and then i will
take another face to roll again because I've got a couple.
I really want to hit this guy. Okay, oh dear,
oh no, okay, I've got I've got for trouble. I've
also got three successes.
Speaker 4: Okay, great ratio, No, not the best, right, you could
cancel one of them. Yeah, you can still cancel one
of them if you don't want to go up the
ladder of sadness.
Speaker 1: An how many faith do you have? Left? Two? So
you could use those, as as Keith says, to buy
off one or more of those trouble if you.
Speaker 2: Feel like, I feel like it's all on a bit
real and I think I want to see what the trouble? Yeah, okay,
to save that faith the consequences.
Speaker 1: Yeah, okay. So the critical rating of your rifle, yes
is one. Okay, so at the moment you can do
a critical hit on him. Cool and with your extra
so you've got three successes. The first success inflicts the
base damage of the gun, which is which is two.
The second success you can then use the crypt okay.
The third success you can use for kind of anything
you like, almost, but you'd most commonly in combat you'd
use it either to inflict one more point of damage. Yeah,
or in this case, because you can crit, you can
make the crit slightly more dangerous, okay, So by by that,
so when you roll the D sixty six for the crit,
you increase the units number by an extra one. Because
in the critical tables we use, they are location based
so actually, it's not the tens that really counts for
killing somebody, it's the units.
Speaker 2: Okay, so make the crip more dangerous. I reckon that
sounds yeah, but we have to.
Speaker 1: See what the trouble is because that might have an
impact on your shots. So roll a D six on
your column four of the trouble table. It doesn't get
higher than column four six six. Okay, this is.
Speaker 2: That's the worst result, right, that is the worst result
of the day.
Speaker 1: So I left, you fasted yourself terribly in some way,
and you are immediately broken on quick. So I think
what's happened is you've fired your gun. It has fired,
You've got the shot off, but then around in the
gun has gone off in your face. Yeah, and your
gun is is damaged and you've been broken. So you're out.
You are out of the scene.
Speaker 2: Yeah, levering too quick, shaky, But.
Speaker 1: You've hit him, so you do two points of damage
and you get to do your critical injury. Okay, So
you're so you're aware of the concept of D sixty six.
Speaker 2: Yes, so well, well, yeah, one tends one dice units, so.
Speaker 1: Yeah, and you can add plus one to the units die.
It's the high you are on units.
Speaker 2: The worst it is, Well, I've rolled a forty six
to forty seven.
Speaker 1: No, you probably don't want it to. So that's fine.
We won't add plus one on that because forty because
forty seven will become fifty one, which isn't that dangerous.
But forty seven. Your bullet flies through his guts. Those
who are nearby can see the blood and the flesh tear,
and his intestines kind of start to fall out. He
goes down and he is going to die in about
a minute if he doesn't get medical aid. And he yeah,
he falls down holding his gut. Go but he's broken,
he's out.
Speaker 4: It's been around.
Speaker 5: He's making a lot of noise about it, quickly making quiet,
just saying I got a pretty big knife and he
did just shoot me.
Speaker 2: So you can.
Speaker 5: You can do a coudigra if you will absolutely okay
a party obviously, because it's it's not.
Speaker 1: It's not quite that easy though, because murdering somebody in
cold blood is it's quite difficult. You have to kind
of overcome your humane desire not just to murder somebody
in cold blood, but to do that, you need to
make a docity role just just dies for your docity
and fail if you if you succeed, if you succeed
on any of the dosy dies, your your your conscience
stops you cold bloody, bloodily murdering him.
Speaker 5: Okay, like that about a hard life. Remember parents are
dry addicts that dead killed a bear. Just saying.
Speaker 1: There is a talent called cold blooded. I think one
of you might. You don't have to make that role.
You still don't take.
Speaker 5: Alasy boy, I'll give it a crack. Three dies the year, yep,
and I got and don't succeed just three so you.
Speaker 1: Can kill him in whatever way you're like. You do
take a point of damage to docity for doing that.
Speaker 5: Still, yeah, my stats are going down.
Speaker 4: Do you make him suffer?
Speaker 5: Nos?
Speaker 1: Quiet boom, Yeah he dies. You can hear shrieks and
shouts coming from Mary's house.
Speaker 3: Empty, his pockets is going to run, LIUs is going
to run.
Speaker 4: For Jennica because she's passed out.
Speaker 1: Jennica is broken.
Speaker 4: Yeah, he's going to grab her, pick her up, and
and we need to get out of here. And he's
fit with her off into the wilderness.
Speaker 5: Yea, and the river, remember, go down the river.
Speaker 1: Yeah, I won't make you make a labor role to
do that as where it's nearly eleven o'clock. So I'm
you hear some screens as you're all get away having
done a quick robbery of Vine's body, you can see
Mary kind of running out of the of her place
holding what looks like a shotgun and she just fires
it kind of randomly in your general direction, but she
doesn't really know how to use it. Ah, you get
away and get back to the playhouse. Uh, I think
we'll probably just wrap it up here. I think you
find that you do get a visit the following day
from from the sheriff who was inquiring into what happened. Yeah,
we just need Maya James just just make one quick
role just to see that you don't burn down the playhouse.
I think we're probably gonna use what could go wrong.
Speaker 4: Buildings passed out in my arms.
Speaker 1: Okay, I'm gonna say. I'm going to say making it
is probably the best one.
Speaker 6: I've got nothing in making. So that's just my docity. Yeah,
which is three.
Speaker 4: You're pretty docious.
Speaker 6: That's just three. I've got all my other girls with
water buckets ready.
Speaker 4: Yeah, you mentioned all these OPCs, but there's like thirty girls, just.
Speaker 6: In case if I can get any bonuses from not
looking it up with that. But so is it three
three trouble them?
Speaker 1: Yes, they're all trouble dice.
Speaker 6: Yeah, I've got a one of six and the two Okay, I.
Speaker 1: Think you do it well. You create a lot of smoke,
but don't do very much damage. The sheriff comes by
and is questioning you. He's obviously been spoken to by
the judge. From what he says, he's pretty aggressive and
unpleasant until Ambrose comes along and it says, I think
I've got some information that might be valuable. There was
a man in town yesterday who my father screwed over,
and he's not in town today, so I think it
must have been him who murdered my father. And he
winks at Lacille as he leaves and walks off with
the sheriff to give him a statement about what's going on,
and I think we'll roll end credits at that point.
Speaker 4: Nice.
Speaker 6: I'm just saying, there should be some rules for rattlesnake bites.
Speaker 1: Well, you're not the Well, there are rules for rattlesnake bites.
And in the playtest we did have we did have
an attempt to set a trap with rattlesnakes in a pit,
and I managed to capture them, and then it didn't
work on it because the guy we were trying to
kill didn't step into the trap. And then we thought,
what a stupid idea that was trying to kill somebody
with a scorpion in their bed as well, and that
totally failed to But yeah, worth trying. Yeah, I love it.
No good, Thank you brilliant, Thank you very much for that.
Speaker 2: Really really enjoyed it, absolutely pleasure can If people are
interested in checking out either the Kickstarter back in the
full game or checking out the quick play, where do
they go?
Speaker 1: So if you go to www. Dot Effect Publishing dot
com and that's Effect with a K spelt the Swedish way,
that gives you some more information on on on the game,
on me and Matt, and obviously a linked through to
drive through where you can get the quick draw rules free.
Obviously right now, we'd much rather you go to Kickstarter
type in Tales of the Old West and back the
game on Kickstarter, please and we will.
Speaker 2: Pop both of those links in the description of whether
it is you're watching and or listening to this.
Speaker 1: Thank you very much, Thank you, Thank you all.
Speaker 2: Yeah, it was great, great. I felt really bad at
the end.
Speaker 4: I was like.
Speaker 2: Unpleasant.
Speaker 1: It was the knife to his throat. That was a guesst.
You know, mercy maybe mercy.
Speaker 2: Most of our games end with Trevor murdering things, time.
Speaker 4: Characters. That's the thing.
Speaker 5: Find a way to cull you this Tony.
Speaker 2: Brilliant, So thank you very much. We will also be
having an interview with Dave about the game in more detail,
which will be on the Critical Twits podcast, where we
do our non fiction podcasts. That's how I think of it,
Roll in the Dark, actual play RPGs, and the Critical
Twits podcast is reviews, news, deep dives, and mostly at
the moment, we've been doing quite a lot of interviews
with indie creators, so if you like this I feel
like we're doing, check those out as well. It will
also be on our YouTube channel if you're watching listening anywhere,
feel free. We would love it if you subscribed and
gave us a review and said how wonderful we were.
Be brilliant and if you want to see all of
the different things that we do, you can head over
to www dot Critical twits dot com and you can
check us all out there. Otherwise, how do cowboys say goodbye?
They say howdy.
Speaker 1: Bang bang.
Speaker 2: See you later everyone, now.
Speaker 4: Thanks very much by bye. Became the excitement.
Speaker 1: Never fscret call Crat along the time.
Speaker 3: He never turned on new supplies.