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Speaker 1: You are listening to table story.

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Speaker 2: From above, Castle Gilhollow looks like an island of stone

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drowning in a black sea. The walls are ringed with

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firelight torches burning signal flares cutting through the dark as

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archers call their shots with flashes of red and gold.

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Beyond the walls, an unbroken tide of the dead wander

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in from every side. Every corner of the Toll Castle

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is now under siege. Atop the battlements, Sergeant Roon, the

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temporary commander of the castle, is approached by Tura as

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she walks up the steps, moves along the battlements, and

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spots the commander. He spins around, clapping a random foot

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soldier on the back.

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Speaker 3: There we go. Good job. They'll never make it in tonight. No,

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on my watch.

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Speaker 2: Spinning around and seeing you tor he kind of looks

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you up and down.

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Speaker 3: There you are owed, you're fair.

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Speaker 4: See you are still alive, and somehow all of these

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are also still alive. It doesn't look good. Whether are

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like the same amount people that were before.

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Speaker 5: No, it doesn't look good.

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Speaker 2: They've been somewhat trading in people who are going off

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and taking rests. There are some people downstairs resting there

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are a handful of people sort of milling around in

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the courtyard. There are, and you've seen them throughout the castle.

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Just a few people who've broken they just can't take

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it anymore and have freaked out, and they've just they're

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cowering in the corners, or they've given up entirely, or

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they've passed out near the infirmary. It doesn't look great

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the dead. They are more undead than there were beginning

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of the evening, and there are less fighters, foot soldiers, warriors, archers,

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and a couple of majors scattered around. So, yeah, no,

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it doesn't look great.

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Speaker 4: Well, I see our work on the wall has held

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fast for now, at least, say, nodding to the wall

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we fixed earlier.

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Speaker 2: Yeah, bits of the sort of patch repair you've done

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are sort of crumbling out from the wall hitting the ground.

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There's a handful of zombies and stuff that are scratching

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at the lower parts. But it's sort of vaguely holding

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for now. As the sea and tide of these undead

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move around the outside of the castle with the road

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that kind of moves around from the bridge and the

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roadside that would lead off towards the west. The road

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kind of comes up towards the inner gatehouse and the

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inside entrance, that it's all fully packed out now with

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undead milling and moving around. And the commander looks over

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the wall at the at the crumbling, broken, cracked pace

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and says, Shield hold slamming his sort of enormous fist

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down with this very large dwarven strength bracer attached to it.

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It crumbles, bits of it break off. He belligerently sort

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of turns to you.

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Speaker 4: Well, there's always more to be done. I think there

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is more we can do to help, but I need

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your help first, Oh, Ivore. He made an agreement before

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he died with my friends. We have a contract with

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House Celestia. He agreed to exchange the contract for one

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in which we can assist you better here. But he

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is now dead, so he's not much used to us.

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So it lies to you. Are you going to honor

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the same agreement?

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Speaker 3: Oh? Show me the contract.

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Speaker 4: Oh, it's about that that the contract is somewhere down

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below in the crypt, currently in the clutches of a

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very dead eyvre or on dead Ivor. I suppose at

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this point it is not manageable, but perhaps when this

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is over we can get the contract agreement?

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Speaker 3: First, what did he offer?

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Speaker 4: Did they tell me what he offered?

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Speaker 2: They did, but I didn't tell you before the stream

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on purpose of curiosity as to whether anyone took any notes.

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Speaker 4: Sorry on the scene, by ah, No, how do we

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deal with experience? I don't know.

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Speaker 2: It goes through a universal translator. So you say, you know,

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two hundred XP, that's what we as an audience here,

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But what you're actually saying in world is something else.

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Speaker 4: Okay, I believe it was for three hundred XP and

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two hundred gold.

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Speaker 5: Make me a deception check. I guess.

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Speaker 1: Three hundred.

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Speaker 4: Come on, that's a fair amount of Next me, you

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could have gone for more.

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Speaker 6: That's twenty, he says, er.

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Speaker 4: Three hundred, there's nothing from the safety of this place.

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Speaker 2: Surely, scratching his chin, he says, I suppose I am commander.

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Speaker 7: Now I suppose I am authorized by House Celestia called

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upon adventurers.

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Speaker 3: Three hundred Is that a lot?

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Speaker 4: I sure remember how much we got for the myth role,

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or how much we were going to get. I think

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it was two hundred. Sorry, I'm just atching my best.

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I think it is reasonable for the rest that we

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are associating with.

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Speaker 8: This, Mmm, Bhine, you got yourself a deal, but holds

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his hand out and then snatches it back.

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Speaker 7: Only if we survive until reinforcements arrive, or we wipe

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them all out.

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Speaker 4: If we do not survive, this will not be a

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problem anyway.

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Speaker 5: Bine holds his hand out.

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Speaker 4: I hold my hand out and give him a hefty shake.

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Is it? Is it the painful hand?

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Speaker 3: Yeah?

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Speaker 2: He grips your hand. He begins to crush it. The

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dwarf and bracer dum dum dumps activates.

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Speaker 8: He says, what say ye not a bunch of flannel rags?

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Are you not a bunch of floppy qumbambos? Go on,

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fetch your comrades and report back to me on the double.

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Speaker 3: The enemy is here. The wolves are crumbling.

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Speaker 5: He pulls you in class, the gates rattling.

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Speaker 3: We got work to do, and you're on my dime now.

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Speaker 4: But Warwick will be done. No problem that will gather

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on my comrades.

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Speaker 2: And you go, turns around and punches a random foot soldier.

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Speaker 3: Strain yourself up, soldier, Come on, We're not gonna die

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if you don't.

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Speaker 5: Stumping away from you, dum do, I raise.

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Speaker 4: My eyebrows but well inserspective, I cannot lie. And then

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I continued back down to the crypt. It quiet paced,

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little job.

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Speaker 2: Yeah, you head down into the castle once again, sort

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of following the steps and stone into the sort of

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flickering candlelit hallways. To me at this point a little

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more Yeah, familiar to you as you maneuver through them

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down the halls.

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Speaker 5: Towards where the crypt, where the undercroft is.

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Speaker 2: As you turn into where the undercroft is, you see,

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you see got you see.

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Speaker 5: Gary, Mike and Phil.

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Speaker 2: As the four of them are pushing a keg back

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into where the undercroft is, where the ex the scorch

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mark is, and where the sewer is that you came

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up from the The keg comes to a sort of

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sudden stop in the doorway and Gary says, hey.

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Speaker 3: That'll do I think, ah, I suppose, m hm, good work.

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Speaker 6: What is this?

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Speaker 3: Huh?

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Speaker 2: They part and sort of turn around and you see

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that sleeping in the keg is ric hard.

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Speaker 4: What have you done to him?

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Speaker 3: He said, and I quote he needs to catch up

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on his beauty sleep.

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Speaker 4: Of course you did. This is the safest place you

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can find for him.

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Speaker 3: I mean, do you have any other suggestions?

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Speaker 4: I look around the crypt, at the room, the storage,

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and down at the door, which in my mind is

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shaking a lot of it, potentially with the undead on

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the other sides, the sounds from the crypt of the

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zones on the other side, I don't think anywhere. Say

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for those points, perhaps you are correct. We'll leave him here.

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Speaker 3: Besides, he asked specifically for this.

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Speaker 4: Barrel, why it isn't battle. I look at the barrel.

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Speaker 2: It's just a keg. It even probably holds some beer.

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Speaker 5: There's probably some in it.

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Speaker 4: Okay, old maid, we do not have time for these

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questions right now. Do we have your little friend zyback?

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What the Fitch, the small one?

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Speaker 3: A new guy? I have not seen him?

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Speaker 4: No.

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Speaker 2: Pete rips through the air in a sort of sudden

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burst of fire, tears open the space just inside the

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undercroft for a moment. The flames burned so brightly that

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you have to shield your eyes. Just a white followed

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by an orange, followed by a white. Then the light

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collapses in on itself, leaving a burst of smoke, and

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as the glow fades, there is a figure standing where

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there was nothing before. The stone underneath Fitch's feet is

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charred with a new blackened X that's still sort of

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smoldering and crackling with that huge scent of sulfur and

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brimstone clinging to the air.

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Speaker 1: You don't worry, please stop it, ow eye.

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Speaker 9: My arms are sensitive now they begin to get to

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get turned down a tangle.

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Speaker 10: I can't believe.

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Speaker 1: I can't believe hit my fingers anymore.

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Speaker 11: So that's it's enough.

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Speaker 9: And you notice when my arms or my sleeves are

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up and there are just like tiny pinpricks all along

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my some are healing, some aren't, as just sort of

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up my forearms, and of course one of them is

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one of my arms is holding the tattoo as I no, boy, please,

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and I rolled down my sleeves and covered them again.

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Speaker 1: Ho oh oh, I'm here.

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Speaker 11: Okay, Hi guys, Hey, how are I go.

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Speaker 1: To rest my arms on my hips but they're yours?

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Speaker 10: Yeah?

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Speaker 6: Oh okay, where have you been?

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Speaker 10: I don't know.

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Speaker 4: Look up and down for a second, taking into all

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the details. Is he stunning? Are you on the ground, I'm.

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Speaker 1: Hovering in the space. I'm standing on the ground.

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Speaker 4: Okay, okay, uh, you know what. We do not have

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time for this. Are you injured?

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Speaker 10: Are you well?

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Speaker 4: And I look and nothing down sternly.

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Speaker 11: I've okay, I don't. Is everything going to be saved?

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They fix everything?

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Speaker 4: Are they doing?

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Speaker 10: What do you mean?

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Speaker 11: What do you mean we're not saved? That was a

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part of that.

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Speaker 4: Are clamoring up the doors?

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Speaker 11: Well a part of what.

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Speaker 4: No, we're supposed you must be distracted. Tell me you don't.

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You have done that very badly, very badly. We have

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a conversation to have about this once we are out

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of here. You are.

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Speaker 3: Fine.

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Speaker 9: As my hair begins to just start to like flick,

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as if a hard breeze was flapping through it.

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Speaker 4: Is I look at her. What is he doing?

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Speaker 3: What do you mean.

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Speaker 10: Anything?

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Speaker 11: Let's just do it.

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Speaker 6: Let's go.

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Speaker 11: We've got stuff to do. We're not saved yet, but

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let's just okay.

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Speaker 4: We go upstairs. Come on. We have made an agreement

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with the commander, Commander Roun. He says he will honor

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the agreement with the contract if we survive this night.

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But now we are under his command, so we must wait.

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We will survive the will we will survive the night.

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Of course, we will survive the night.

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Speaker 11: Why that's the spirit.

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Speaker 3: But we were all still sick.

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Speaker 4: I think at this point it doesn't matter. Do your

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best to stay away from everybody else up there on

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the ramparts. But for now, the survival of the people

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in this immediate moment is probably more pressing. M h.

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Speaker 3: I think we should go upstairs.

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Speaker 4: And not slowly.

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Speaker 3: William.

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Speaker 11: No, no, we haven't been safe yet.

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Speaker 1: Have you been fighting this whole time?

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Speaker 3: How long are you gone?

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Speaker 11: It's been like, oh, it's been it's been a cycle

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of black, a moon cycle. It's been like a several

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days days, a week, two. I don't know. Yeah, where

240
00:14:05,440 --> 00:14:07,039
is it? Were you been fighting this whole time?

241
00:14:07,559 --> 00:14:09,919
Speaker 4: It has been merely an hour at most.

242
00:14:13,360 --> 00:14:18,799
Speaker 1: Oh, that can't be right, okay with me?

243
00:14:19,000 --> 00:14:21,679
Speaker 4: And I grabbed his wrist and I start yanking him

244
00:14:21,759 --> 00:14:27,600
up the staircase and got to follow, complaining, Oh.

245
00:14:27,159 --> 00:14:27,960
Speaker 10: You're not a child.

246
00:14:29,559 --> 00:14:36,960
Speaker 11: I am not a child. I'm I'm an adult. Oh, Pridley,

247
00:14:37,000 --> 00:14:39,600
step on the stairs. Stop dragging me up downstairs.

248
00:14:40,399 --> 00:14:44,480
Speaker 4: I listened a little bit, but I'm still cooking, thank you.

249
00:14:44,559 --> 00:14:47,000
Speaker 9: My gippy toes are just brushing the stairs like a

250
00:14:47,039 --> 00:14:48,720
dog being lowered into the water.

251
00:14:51,360 --> 00:14:51,960
Speaker 6: Behind you.

252
00:14:52,879 --> 00:14:58,440
Speaker 5: Gary says, I will look after the cake. Yeah, it

253
00:14:58,519 --> 00:14:59,600
goes down the whole way.

254
00:15:01,200 --> 00:15:04,399
Speaker 4: Bring him up if he wakes up, I will.

255
00:15:04,159 --> 00:15:08,320
Speaker 5: There pasa glass of that lovely mead.

256
00:15:10,480 --> 00:15:11,279
Speaker 6: Towards the keg.

257
00:15:12,159 --> 00:15:15,759
Speaker 2: As you are stewing, make your way through the castle,

258
00:15:16,200 --> 00:15:22,279
back upstairs and onto the battlements. The three of you

259
00:15:22,360 --> 00:15:24,720
kind of come out once again to the night air,

260
00:15:24,879 --> 00:15:31,360
the sounds of the zombie Horde, the archers calling shots,

261
00:15:31,399 --> 00:15:34,120
the sergeant trundling up and down.

262
00:15:34,159 --> 00:15:34,759
Speaker 5: In the distance.

263
00:15:34,799 --> 00:15:38,440
Speaker 2: You can see corporal vests, the air ganassi floating about,

264
00:15:39,919 --> 00:15:45,679
and as you walk forward to and with the others following,

265
00:15:45,799 --> 00:15:48,600
you see the sergeant again, who turns to you and says.

266
00:15:48,879 --> 00:15:53,240
Speaker 7: Oh, perfect time in. I got jobs for each of you.

267
00:15:55,679 --> 00:15:59,360
I suppose the number one job is that we need to.

268
00:16:01,440 --> 00:16:15,919
Speaker 12: A bloated pause, defend the gates. Hello, children, Daddy's home.

269
00:16:17,000 --> 00:16:21,279
I've bought cigarettes. Does anyone know where my belt is?

270
00:16:22,919 --> 00:16:36,120
Speaker 11: Wow? Welcome back, daddy, I've already ruined the game.

271
00:16:40,799 --> 00:16:48,960
Speaker 13: Hello and welcome. Defend the side quest. Gird your loins,

272
00:16:49,440 --> 00:16:50,639
prepare yourselves.

273
00:16:52,639 --> 00:16:55,679
Speaker 6: If anyone's curious about girding your loins, just go on

274
00:16:55,720 --> 00:17:02,039
a Google journey for that. That's it's a strange one.

275
00:17:02,919 --> 00:17:05,960
Hello and welcome to defend the side quest. I hope

276
00:17:06,000 --> 00:17:08,559
you're all prepared because I'm not.

277
00:17:10,319 --> 00:17:11,359
Speaker 1: Welcome to side Brad.

278
00:17:12,279 --> 00:17:15,920
Speaker 6: Brad has given me a few notes and then was like,

279
00:17:16,039 --> 00:17:20,119
I need you to do this entire thing yourself, And

280
00:17:20,200 --> 00:17:23,640
I said, but Brad, that seems ridiculous. All right, it's

281
00:17:23,680 --> 00:17:30,400
time to go ready and here we are all right. Uh.

282
00:17:30,759 --> 00:17:33,839
If you've never seen Defend the Gates before, well that's

283
00:17:33,839 --> 00:17:36,160
probably good because it's not really going to be anything

284
00:17:36,240 --> 00:17:45,640
like that. It's uh uh we find ourselves inside this map.

285
00:17:45,680 --> 00:17:48,000
I guess are we starting with the.

286
00:17:52,759 --> 00:17:54,359
Speaker 5: Because I was written sick last week and then I

287
00:17:54,400 --> 00:17:54,960
went to Whiles.

288
00:17:58,559 --> 00:18:02,240
Speaker 6: I think we should get started as you're all trying

289
00:18:02,240 --> 00:18:04,920
to figure out what to do with this keg and

290
00:18:05,079 --> 00:18:08,799
Fitch comes back into the action. Uh you hear this?

291
00:18:10,240 --> 00:18:16,799
I guess rumbling of undead outside the the frenetic pace

292
00:18:16,880 --> 00:18:22,759
of it signals that there is something happening outside. So

293
00:18:22,799 --> 00:18:34,400
why don't we go over here? I'm sound, and let's

294
00:18:34,640 --> 00:18:37,000
have somebody make a role for me. Who would like

295
00:18:37,039 --> 00:18:37,640
to make a roll?

296
00:18:39,519 --> 00:18:39,680
Speaker 3: No?

297
00:18:40,000 --> 00:18:42,599
Speaker 1: Not me, because it's loading foundry again.

298
00:18:44,480 --> 00:18:48,279
Speaker 6: I'm all right, Leah, Leah, if you could be so

299
00:18:48,440 --> 00:18:53,920
kind as to roll me, let's see uh roll me,

300
00:18:57,359 --> 00:19:03,519
mm hmmm, roll me forty four please.

301
00:19:04,200 --> 00:19:11,400
Speaker 4: Forty four. That is wait, that's not what I said.

302
00:19:11,839 --> 00:19:16,839
Speaker 6: One four a little bit.

303
00:19:19,559 --> 00:19:21,000
Speaker 2: They didn't know he was going to be here, by

304
00:19:21,000 --> 00:19:23,559
the way, they're finding out.

305
00:19:23,440 --> 00:19:24,799
Speaker 5: At the same time as everyone else.

306
00:19:29,680 --> 00:19:30,160
Speaker 6: Something.

307
00:19:31,920 --> 00:19:36,119
Speaker 4: Yeah from GM spelling.

308
00:19:36,440 --> 00:19:41,519
Speaker 6: Okay, fair enough. Uh that's probably not too bad. That's

309
00:19:41,559 --> 00:19:42,440
probably fine.

310
00:19:43,480 --> 00:19:44,720
Speaker 14: Looks like a good number.

311
00:19:44,880 --> 00:19:51,559
Speaker 6: Yeah, sure, sure, that's probably fine. Let's go ahead, and

312
00:19:51,920 --> 00:19:56,000
for no reason whatsoever, we're just gonna, you know, we're

313
00:19:56,000 --> 00:20:01,160
gonna bring in these uh these here, uh and let's see.

314
00:20:01,599 --> 00:20:02,240
Speaker 3: Uh.

315
00:20:02,319 --> 00:20:05,359
Speaker 6: I think we'll spread those out a little bit.

316
00:20:11,279 --> 00:20:13,519
Speaker 1: Oka being added to the boarder.

317
00:20:13,799 --> 00:20:16,759
Speaker 6: The next role was the three. Okay.

318
00:20:17,079 --> 00:20:18,640
Speaker 2: I did try and tell him that you guys were

319
00:20:18,640 --> 00:20:21,680
still injured and exhausted and stuff.

320
00:20:21,359 --> 00:20:25,160
Speaker 5: And he did. God, he did not give a ship.

321
00:20:30,559 --> 00:20:32,720
Speaker 4: So desperate to get Psyche by Sophia.

322
00:20:33,599 --> 00:20:35,119
Speaker 5: I'm trying to get it canceled for a week.

323
00:20:36,960 --> 00:20:37,839
Speaker 14: Give me one week.

324
00:20:38,400 --> 00:20:39,079
Speaker 3: I'll take care of it.

325
00:20:40,279 --> 00:20:40,799
Speaker 10: I got you.

326
00:20:42,119 --> 00:20:52,519
Speaker 6: I got your back, buddy, don't you worry. Okay, it

327
00:20:52,599 --> 00:20:57,960
should be fine. And somebody rolled me a D three please.

328
00:20:59,480 --> 00:21:00,400
Speaker 11: I think I got it.

329
00:21:03,599 --> 00:21:04,880
Speaker 1: Slash our space.

330
00:21:07,400 --> 00:21:07,599
Speaker 10: Yep.

331
00:21:08,599 --> 00:21:11,640
Speaker 6: Oh that's the worst spot. Okay, yep, yep.

332
00:21:11,680 --> 00:21:12,200
Speaker 1: You're welcome.

333
00:21:14,640 --> 00:21:16,319
Speaker 3: I have no idea what's happening.

334
00:21:17,079 --> 00:21:19,000
Speaker 6: My name is that's fine.

335
00:21:19,519 --> 00:21:20,359
Speaker 11: Is this a spiral?

336
00:21:22,440 --> 00:21:28,000
Speaker 6: Yes? Okay, cool, Sorry, I'll take this guy off of

337
00:21:28,039 --> 00:21:30,079
the bridge so it doesn't look like he's on the bridge,

338
00:21:30,839 --> 00:21:35,319
all right, and then uh, let's see somebody roll me.

339
00:21:35,960 --> 00:21:43,480
M m mmm uh, let's see somebody roll me.

340
00:21:44,319 --> 00:21:44,359
Speaker 15: Be.

341
00:21:50,839 --> 00:21:53,200
Speaker 6: I think this will probably be a two D five

342
00:21:54,599 --> 00:22:02,599
two D fire. Oh that's that's hilarious and totally appropriate.

343
00:22:02,920 --> 00:22:12,720
Speaker 4: Thank you. That was the one for our helping the

344
00:22:12,759 --> 00:22:18,440
other way around. Are screwed?

345
00:22:21,279 --> 00:22:22,240
Speaker 10: Maybe not? Maybe not.

346
00:22:23,480 --> 00:22:26,759
Speaker 11: It's got a hold out till the until until the

347
00:22:26,799 --> 00:22:27,599
backup bros.

348
00:22:27,640 --> 00:22:36,960
Speaker 6: Comebye you luckily Tura. You earned nine Castle points last week.

349
00:22:38,200 --> 00:22:43,440
You can do a few things with those. You can

350
00:22:43,480 --> 00:22:52,200
summon reinforcements, you can purchase items you can repair, or

351
00:22:52,440 --> 00:22:57,880
you can give a morale boost before we get started.

352
00:22:58,079 --> 00:23:04,839
As you hear this undead humult outside the walls, would

353
00:23:04,839 --> 00:23:08,880
you like to spend any would you like to spend

354
00:23:08,920 --> 00:23:12,960
any of that CP? Shall we just get started? Yeah?

355
00:23:13,000 --> 00:23:16,240
Speaker 4: I think we should a morale boost to begin.

356
00:23:18,279 --> 00:23:24,839
Speaker 6: Okay, you can spend one CP for a morale boost

357
00:23:25,839 --> 00:23:29,079
if you would like. If I may make a recommendation.

358
00:23:30,079 --> 00:23:31,759
I don't think you should use that one yet.

359
00:23:32,519 --> 00:23:35,359
Speaker 4: Really, okay, I think.

360
00:23:35,279 --> 00:23:39,839
Speaker 3: You wanted to get reinforcements first.

361
00:23:42,880 --> 00:23:45,759
Speaker 4: The wall is pretty broken down there. Maybe preparing that

362
00:23:45,799 --> 00:23:50,160
would be a good use of points right now, Wait

363
00:23:50,440 --> 00:23:54,440
each what does that mean? Each CP is five HP repair?

364
00:23:55,160 --> 00:23:59,480
Oh each castle points? So how much is five hp?

365
00:23:59,759 --> 00:24:01,799
And in the context of this.

366
00:24:01,799 --> 00:24:06,119
Speaker 6: Health one CP equals five hit points on the castle.

367
00:24:06,400 --> 00:24:08,240
But I don't know if you're gonna learn how much

368
00:24:08,640 --> 00:24:10,640
HP each of these things have.

369
00:24:12,440 --> 00:24:17,160
Speaker 4: Okay, that makes things so much hotter. Okay, we will

370
00:24:17,440 --> 00:24:20,160
unless the unless the team would like to summon reinforcements.

371
00:24:20,200 --> 00:24:21,720
Would you like to summon reinforcements.

372
00:24:23,079 --> 00:24:24,759
Speaker 3: I'm not taking responsibility for this.

373
00:24:25,279 --> 00:24:29,599
Speaker 11: Oh come on, yes, summon reinforcements. That's what I was doing.

374
00:24:29,640 --> 00:24:30,880
That's why they should be here.

375
00:24:31,119 --> 00:24:33,440
Speaker 4: Well, hang on a minute. That says to move units.

376
00:24:33,640 --> 00:24:36,440
We don't really want to move them unless it's extra people,

377
00:24:41,079 --> 00:24:44,400
which as the London reinforcements. We are going to summon

378
00:24:44,440 --> 00:24:45,319
the reinforcements.

379
00:24:45,519 --> 00:24:46,000
Speaker 10: That's right.

380
00:24:47,440 --> 00:24:51,319
Speaker 3: You're listening to him now.

381
00:24:50,759 --> 00:24:54,599
Speaker 6: Okay, summoning reinforcements. This is going to cost you two CP.

382
00:24:55,440 --> 00:25:02,400
Yea if somebody else could also roll me a D twenty.

383
00:25:04,119 --> 00:25:06,960
Speaker 1: Cleah, okay, I'll give it Hills.

384
00:25:07,640 --> 00:25:17,079
Speaker 6: Somebody eye is goodeen you have seventeen potential reinforcements that

385
00:25:17,279 --> 00:25:22,519
are potential down and basically like there's people resting and

386
00:25:22,599 --> 00:25:26,759
stuff below. You know, there's people that are that taking

387
00:25:27,119 --> 00:25:30,920
like a nap whenever they can during this onslaught and

388
00:25:31,079 --> 00:25:34,599
just recovering from wounds, et cetera. And you have seventeen

389
00:25:34,880 --> 00:25:42,839
of these potential reinforcements. Now, I'm gonna say with the

390
00:25:42,880 --> 00:25:47,400
two CP, you can potentially move up to six at

391
00:25:47,440 --> 00:25:50,559
any given time. And you have to do this on

392
00:25:50,599 --> 00:25:53,559
your turn, but we can do this in the beginning

393
00:25:53,559 --> 00:25:56,680
to get started. So this is your You get to

394
00:25:56,720 --> 00:25:59,400
do one thing before we actually start, and this is

395
00:25:59,400 --> 00:25:59,720
your thing.

396
00:26:00,000 --> 00:26:04,079
Speaker 4: Okay, alrighty, then yeah, let's get six of them moving.

397
00:26:04,920 --> 00:26:07,240
Speaker 6: Okay, where are you placing them?

398
00:26:08,079 --> 00:26:11,720
Speaker 4: Let's police them. I think by the broken wall.

399
00:26:13,200 --> 00:26:15,359
Speaker 6: Okay, you're putting them down on the ground.

400
00:26:17,240 --> 00:26:22,279
Speaker 4: Yes, yeah, good, Oh my god, stop.

401
00:26:27,039 --> 00:26:28,079
Speaker 1: You should have had them hovering.

402
00:26:28,160 --> 00:26:30,000
Speaker 11: That's good.

403
00:26:30,240 --> 00:26:34,640
Speaker 4: Them in the sky, it's very good in the I

404
00:26:34,720 --> 00:26:36,559
just feel like whatever this is is going to break

405
00:26:36,559 --> 00:26:38,400
through the wall and we're gonna need some cannon fodder.

406
00:26:38,680 --> 00:26:43,880
Speaker 13: Guys, very well, it is time to defend the side

407
00:26:44,000 --> 00:26:49,000
quest everything.

408
00:26:50,039 --> 00:26:50,319
Speaker 5: Two.

409
00:26:51,079 --> 00:26:52,599
Speaker 4: This is not a main quest. The w is this

410
00:26:52,680 --> 00:26:53,480
side question?

411
00:26:57,279 --> 00:27:06,680
Speaker 6: Add everything to the fucking pair and order. Okay, Doki,

412
00:27:10,839 --> 00:27:15,799
let's begin combat. Everybody, please roll your initiative.

413
00:27:19,119 --> 00:27:25,319
Speaker 1: Ah, have initiated perfect.

414
00:27:30,920 --> 00:27:31,039
Speaker 16: Nine.

415
00:27:32,079 --> 00:27:33,039
Speaker 6: Oh it's horrible.

416
00:27:33,559 --> 00:27:35,640
Speaker 11: I'll go last my choice.

417
00:27:38,359 --> 00:27:45,640
Speaker 6: Gott. Yes, you have the capability to uh the normal

418
00:27:45,640 --> 00:27:48,200
capabilities that you'd have in a normal D and D turn,

419
00:27:48,599 --> 00:27:51,559
except your move action can be to go to any

420
00:27:51,599 --> 00:27:54,200
of these locations. So you can just spend your move

421
00:27:54,240 --> 00:27:56,599
action to go to one of these locations. If you're

422
00:27:56,640 --> 00:27:59,759
already at one, you can use your move action during

423
00:27:59,759 --> 00:28:01,960
com meant to go to one of these other locations.

424
00:28:02,920 --> 00:28:11,160
Speaker 3: Right. Okay, Well, I think gone door calls for aid,

425
00:28:11,559 --> 00:28:15,480
so God Door, I shall go to the signal tower.

426
00:28:19,799 --> 00:28:23,240
So that's my movement to go there. These guys down

427
00:28:23,359 --> 00:28:27,759
here by the broken wall all seem to be friends,

428
00:28:28,599 --> 00:28:33,039
so I think I will fire past the wall and

429
00:28:33,079 --> 00:28:36,279
I can use any spells and skills I have. That

430
00:28:36,400 --> 00:28:40,680
is correct? Okay. In the case I am going in.

431
00:28:40,680 --> 00:28:45,359
Speaker 6: The signal tower, you have advantage to attack the people

432
00:28:45,359 --> 00:28:45,920
down below.

433
00:28:47,640 --> 00:28:58,400
Speaker 3: Interesting m hmm. Him whom dare I say, hum, I

434
00:28:58,519 --> 00:29:05,440
will fire off entangle at this creature here. So that's

435
00:29:05,640 --> 00:29:08,759
this here. Let me see if I can post that.

436
00:29:13,799 --> 00:29:16,960
Speaker 6: Are you you should be able to target? Yes? Yes

437
00:29:20,559 --> 00:29:27,640
Jesus all right, so we need strength saving throws from

438
00:29:27,640 --> 00:29:41,319
each of them immediately, yes, yes, please one success, one fail,

439
00:29:41,880 --> 00:29:50,279
one success. You can see the massive ogre zombie get

440
00:29:50,440 --> 00:30:04,400
encircled by this these entangling vines of yours. It is

441
00:30:04,519 --> 00:30:06,759
trying to break free, but I guess most of the

442
00:30:06,880 --> 00:30:12,160
vines have encircled this creature. However, the ghoul and the

443
00:30:12,279 --> 00:30:15,920
mummy down below are able to break free.

444
00:30:21,160 --> 00:30:21,799
Speaker 1: You said down.

445
00:30:23,680 --> 00:30:28,480
Speaker 3: They are still in difficult terrain. However, yes, it is

446
00:30:28,519 --> 00:30:29,480
the end of my turn.

447
00:30:32,440 --> 00:30:42,319
Speaker 6: Okay, the mummies turn. Okay, let's see the collective mummies

448
00:30:42,519 --> 00:30:45,039
are going to go. Now. I like to go top

449
00:30:45,039 --> 00:30:48,400
to bottom, left to right. Let's do this. This is

450
00:30:48,440 --> 00:30:52,559
difficult terrain. They should still probably be able to get

451
00:30:52,599 --> 00:30:58,079
to the wall. Well, this is fun. They're pretty slow.

452
00:30:59,079 --> 00:31:01,640
I'm going to say it takes their whole movement to

453
00:31:01,680 --> 00:31:07,480
get there because it is difficult terrain. And we'll say

454
00:31:07,480 --> 00:31:13,039
their whole turn to get to that broken wall. I'm

455
00:31:13,039 --> 00:31:28,119
being nice, an extra scud. This mummy, let's see right here,

456
00:31:28,599 --> 00:31:34,039
is going to move as well. I'm gonna say that

457
00:31:34,240 --> 00:31:42,960
broken wall is probably this is difficult terrain. Yeah, it's

458
00:31:42,960 --> 00:31:45,839
gonna use its whole movement. It's probably gonna go to

459
00:31:45,880 --> 00:31:50,799
the other side with its whole movement and action. Okay,

460
00:31:52,039 --> 00:31:59,480
the guests will go next. And with these creatures you

461
00:31:59,599 --> 00:32:03,880
kind of see like just chattered remains, undead and they

462
00:32:03,920 --> 00:32:09,079
have these wicked looking nails and claws, massively long tongues,

463
00:32:09,160 --> 00:32:14,000
long hair, and very gone to features. They sort of

464
00:32:14,000 --> 00:32:19,359
look like a starved ghoul. And let's see, I think

465
00:32:19,559 --> 00:32:20,839
they will go.

466
00:32:31,039 --> 00:32:31,640
Speaker 3: Is their speed.

467
00:32:31,680 --> 00:32:34,920
Speaker 6: They are faster. These guys can get to the wall

468
00:32:35,039 --> 00:32:45,200
and I think attack. Okay, now if they I'm just

469
00:32:45,240 --> 00:32:48,000
curious about your entangled it's only when you first cast it, right,

470
00:32:48,079 --> 00:32:51,920
It's not every time some creature ends centers. Okay, all right,

471
00:32:52,559 --> 00:32:55,599
all right, this one we'll actually get to attack the

472
00:32:55,680 --> 00:33:01,400
wall this time. And let's see, it will claw at

473
00:33:01,440 --> 00:33:16,039
the wall. That is a hit. Oh oh, what's happening

474
00:33:17,680 --> 00:33:18,079
the wall?

475
00:33:18,200 --> 00:33:19,640
Speaker 4: It's gonna take a much more.

476
00:33:19,440 --> 00:33:20,119
Speaker 3: Of this.

477
00:33:21,440 --> 00:33:26,359
Speaker 6: And these each of these like individual creatures probably represent

478
00:33:26,599 --> 00:33:29,480
several of them as well. So we just see these

479
00:33:29,880 --> 00:33:38,599
creatures kind of like barreling through the vines, slashing at

480
00:33:38,680 --> 00:33:44,240
the remaining bits of the repairs that threw up there

481
00:33:45,160 --> 00:33:48,720
with some help. And yeah, you can see. You can

482
00:33:48,759 --> 00:33:52,519
see that they are almost broken down, barely anything remains

483
00:33:52,559 --> 00:33:55,880
of the repairs that you have already put forth here.

484
00:33:58,759 --> 00:34:00,519
These others are not going to be able to get

485
00:34:00,519 --> 00:34:05,799
in range. They will get to probably there was a.

486
00:34:05,759 --> 00:34:07,759
Speaker 4: Low damage roll, by the way, for what it could

487
00:34:07,799 --> 00:34:08,079
have been.

488
00:34:09,880 --> 00:34:14,639
Speaker 6: No know what you mean? What you mean? Okay, the

489
00:34:14,679 --> 00:34:19,440
ghoules turns. This one that is in the entangling right

490
00:34:19,440 --> 00:34:21,480
next to the wall, will go ahead and smack that

491
00:34:21,599 --> 00:34:25,199
wall with multi attack.

492
00:34:29,679 --> 00:34:30,719
Speaker 4: I think you might be right.

493
00:34:31,559 --> 00:34:32,079
Speaker 6: That's a hit.

494
00:34:33,000 --> 00:34:38,119
Speaker 4: Oh no, we should have had it spikes to the wall.

495
00:34:38,760 --> 00:34:43,079
Speaker 14: Luis Castle Point.

496
00:34:43,639 --> 00:34:46,840
Speaker 6: Have a michel. Yeah, Brad set the A C for these,

497
00:34:46,880 --> 00:34:49,480
so you can blame him.

498
00:34:51,920 --> 00:34:54,039
Speaker 5: I don't remember even saying any.

499
00:34:57,239 --> 00:35:03,880
Speaker 6: All. Ten I just gave.

500
00:35:08,159 --> 00:35:10,800
Speaker 5: I have to somehow sort of.

501
00:35:10,719 --> 00:35:15,039
Speaker 2: It retroactively deconstruct defend the gates that I didn't know

502
00:35:15,079 --> 00:35:16,559
how to do it because was a slave.

503
00:35:20,800 --> 00:35:24,800
Speaker 6: Okay. Uh, the repairs just kind of clatter. You see

504
00:35:24,840 --> 00:35:36,320
the boards and patchwork stone get broken through the ghules

505
00:35:36,920 --> 00:35:40,519
howl As they begin to try to clamber through. These

506
00:35:40,639 --> 00:35:44,480
warriors that are positioned just inside the broken wall are

507
00:35:44,800 --> 00:35:45,679
yelling to each other.

508
00:35:46,719 --> 00:35:50,159
Speaker 3: We needed a friend the wall, to friend the ware

509
00:35:50,159 --> 00:35:53,880
broken through the breached.

510
00:35:55,440 --> 00:35:59,280
Speaker 6: See this one still has an attack left. It will

511
00:35:59,440 --> 00:36:02,519
aim at the first warrior here. And let's see I

512
00:36:02,559 --> 00:36:12,519
think we're gonna do. Yeah, it'll bite. Uh that is

513
00:36:12,559 --> 00:36:13,039
a hit.

514
00:36:18,400 --> 00:36:20,679
Speaker 10: O destake.

515
00:36:23,239 --> 00:36:25,440
Speaker 6: That warrior is bloody. Do you just see this like

516
00:36:25,559 --> 00:36:32,880
ghoul like like leap at his shoulder and tear out

517
00:36:32,880 --> 00:36:36,719
this like hunk of flesh. He's a screaming bloody murder.

518
00:36:37,039 --> 00:36:43,519
Were right through my arm up and uh.

519
00:36:41,800 --> 00:36:43,760
Speaker 3: It's what kind of hamor is this?

520
00:36:45,920 --> 00:36:54,440
Speaker 4: Thinks it's made of the same stuff as the wall.

521
00:36:50,639 --> 00:36:56,679
Speaker 14: It's a stage, it's all that sounds.

522
00:36:58,639 --> 00:36:58,800
Speaker 17: Uh.

523
00:36:59,400 --> 00:37:02,199
Speaker 6: So the ghoul are going to keep clamoring. I don't

524
00:37:02,239 --> 00:37:04,119
think they can probably make their way in. There's just

525
00:37:04,119 --> 00:37:06,280
too much congestion there. So I'm going to say they're

526
00:37:06,320 --> 00:37:08,920
all just kind of like clambering all over each other,

527
00:37:09,000 --> 00:37:14,440
a bit mad on their turns. All right, let's see

528
00:37:14,559 --> 00:37:18,199
the lone major apprentice that was left up here as

529
00:37:18,280 --> 00:37:21,519
no one to attack except probably this guy down there.

530
00:37:24,760 --> 00:37:27,960
All right, what can they do? Because I frantically figured

531
00:37:27,960 --> 00:37:28,679
this out on the fly.

532
00:37:35,800 --> 00:37:39,840
Speaker 5: I really gave him fuck all to work with. By

533
00:37:39,880 --> 00:37:42,920
the way, guys, I had to figure.

534
00:37:42,559 --> 00:37:45,599
Speaker 6: Out in about three hours a week for you.

535
00:37:45,920 --> 00:37:50,000
Speaker 2: How defend the gates, which was an incredible, like talented.

536
00:37:50,000 --> 00:37:54,480
Speaker 6: Thing, solid weeks over look like as in like no

537
00:37:54,679 --> 00:37:58,119
sleep work, like just twenty four to seven churning out

538
00:37:58,159 --> 00:38:00,280
this incredible, really detailed thing.

539
00:38:00,559 --> 00:38:05,039
Speaker 2: And I have done this like absolute like mobile app ripoff,

540
00:38:06,239 --> 00:38:10,840
bare bones defend the side quest I get.

541
00:38:10,679 --> 00:38:11,039
Speaker 3: On with here.

542
00:38:11,079 --> 00:38:13,559
Speaker 1: Here you go, here's some castle points. Do with that.

543
00:38:14,840 --> 00:38:17,440
Speaker 6: I give this guy advantage because he's up on the tower.

544
00:38:19,119 --> 00:38:20,079
Oh god, damn.

545
00:38:19,880 --> 00:38:22,880
Speaker 1: It, I have nothing. Oh wait, I can mend.

546
00:38:24,400 --> 00:38:25,320
Speaker 6: Gip this them.

547
00:38:25,519 --> 00:38:27,400
Speaker 11: I'll do one brick as a break at a time.

548
00:38:30,719 --> 00:38:39,960
Speaker 6: Hey, there we go. That's a hit and that's for damage.

549
00:38:40,880 --> 00:38:44,159
You see this shard of ice begin to form. It

550
00:38:44,280 --> 00:38:49,280
sort of looks like a like a throwing dagger. It

551
00:38:49,480 --> 00:38:51,400
just forms out of the water vapor in the air.

552
00:38:51,559 --> 00:38:53,880
It starts to spin end over end faster and faster,

553
00:38:54,880 --> 00:38:58,559
flying down towards the the ghoule that is lagging behind

554
00:38:58,760 --> 00:39:03,519
or the gas that is like behind. And you see

555
00:39:03,559 --> 00:39:09,199
it like turn towards this creature sort of a bit angry,

556
00:39:10,159 --> 00:39:15,880
but that's about all they can do. Okay, the ogre

557
00:39:16,079 --> 00:39:19,760
zombie that is currently entangled can really do fuck all

558
00:39:19,840 --> 00:39:27,800
since it's restrained. Nice. Nice, It's gonna have to use

559
00:39:27,800 --> 00:39:29,400
an action to try and break free.

560
00:39:31,199 --> 00:39:33,719
Speaker 3: Please suck, Please suck.

561
00:39:34,480 --> 00:39:40,159
Speaker 6: It fails four as well. So yeah, it's stuck there.

562
00:39:40,239 --> 00:39:45,679
It's not moving, you see it. It's just trying to

563
00:39:45,719 --> 00:39:47,760
pull and pull at these vines and they just keep

564
00:39:47,800 --> 00:39:51,440
growing over this thing. God has seemingly cast most of

565
00:39:51,480 --> 00:39:52,480
them on this creature.

566
00:39:53,920 --> 00:39:59,639
Speaker 4: Ourah, I would like to go to the broken wall?

567
00:40:00,400 --> 00:40:02,239
Is there space for me? Can I actually get there?

568
00:40:04,000 --> 00:40:04,440
Speaker 10: Uh?

569
00:40:05,760 --> 00:40:07,679
Speaker 6: How would you like to knock them out of your

570
00:40:07,679 --> 00:40:13,000
way to get there? It's like a a are you

571
00:40:13,079 --> 00:40:14,360
holding them up against the wall?

572
00:40:16,039 --> 00:40:16,239
Speaker 3: No?

573
00:40:16,239 --> 00:40:19,800
Speaker 4: No, no, no, she would not sacrifice the fellow men. No,

574
00:40:19,880 --> 00:40:22,559
but it's anime style. I'm actually casting leyon hands on

575
00:40:22,639 --> 00:40:25,199
myself as I run into the phrase. So there's like

576
00:40:25,239 --> 00:40:29,800
a glowing like trail of like sort of sparks as

577
00:40:29,800 --> 00:40:32,320
I run towards the front here, and it probably just

578
00:40:32,440 --> 00:40:35,679
is hot enough maybe that it repels the men from

579
00:40:35,760 --> 00:40:36,559
being close to me.

580
00:40:38,480 --> 00:40:43,559
Speaker 6: As I he myself. Hot, got it, that's the one.

581
00:40:46,320 --> 00:40:52,239
Speaker 4: Why can't I make this nineteen? Oh? That's why? Because

582
00:40:52,239 --> 00:40:53,719
it seems to be trying to do a short cut

583
00:40:53,760 --> 00:41:04,639
for some reason. How do I disable this hot blood down? Harris?

584
00:41:05,920 --> 00:41:06,559
Speaker 5: I don't know either.

585
00:41:06,599 --> 00:41:09,800
Speaker 4: If someone could increase my health to maximum, that would.

586
00:41:09,599 --> 00:41:14,320
Speaker 6: Be really good, because you give me full.

587
00:41:15,800 --> 00:41:18,280
Speaker 4: I've used eight of my points lean hands, but every

588
00:41:18,320 --> 00:41:20,719
time I pressed one on the keyboard, it fuck it

589
00:41:21,000 --> 00:41:22,960
just it tries to do a hot bar.

590
00:41:22,920 --> 00:41:25,320
Speaker 1: Action for me.

591
00:41:25,360 --> 00:41:27,840
Speaker 6: And you can so if you write click on your token,

592
00:41:28,000 --> 00:41:30,000
there's a little green bar underneath, and you can just

593
00:41:30,039 --> 00:41:32,199
do plus ten in there and we'll give you.

594
00:41:32,039 --> 00:41:35,159
Speaker 4: You Oh oh yeah, yeah yeah is that kind of work?

595
00:41:35,679 --> 00:41:36,039
Speaker 3: Nice?

596
00:41:36,880 --> 00:41:39,880
Speaker 4: There we go? Okay, cool, anyway, right, I have made

597
00:41:39,880 --> 00:41:41,920
it to the front of this line. I want to

598
00:41:41,960 --> 00:41:44,320
be right in the fray, right in the mix of it.

599
00:41:46,880 --> 00:41:52,039
Speaker 18: It's so hot, too hot, I'm sweating.

600
00:41:53,119 --> 00:41:55,800
Speaker 4: Pull my long sword out from behind my back got

601
00:41:55,800 --> 00:42:00,000
out of the way, and I will swing it. Try

602
00:42:00,199 --> 00:42:02,639
cleave the head of the first creature I can see,

603
00:42:02,639 --> 00:42:06,719
which I think. I think there's model right underneath here

604
00:42:06,840 --> 00:42:08,559
that I can't click on. There we go that one.

605
00:42:10,360 --> 00:42:14,360
Uh yeah, that's close. Enough.

606
00:42:14,519 --> 00:42:19,320
Speaker 6: Remember on your turns you can also use castle points.

607
00:42:19,519 --> 00:42:21,360
Speaker 4: Oh yeah, yeah, you have nine.

608
00:42:21,960 --> 00:42:22,880
Speaker 1: We have nine every round.

609
00:42:22,920 --> 00:42:25,239
Speaker 6: Oh no, you've got seven remaining not perfect.

610
00:42:27,840 --> 00:42:28,880
Speaker 4: That is a twenty two to hit.

611
00:42:30,440 --> 00:42:34,679
Speaker 6: Uh yeah, that fucking smacks the shit out of them.

612
00:42:34,960 --> 00:42:36,119
Do us some damage.

613
00:42:37,599 --> 00:42:39,960
Speaker 4: That's nine slashing.

614
00:42:42,800 --> 00:42:46,679
Speaker 6: Yes, absolutely. And this creature that you slash into this

615
00:42:46,840 --> 00:42:51,079
gas it's very gaunt and as you tear into it,

616
00:42:51,079 --> 00:42:54,800
it almost like doesn't have any blood. You're expecting maybe

617
00:42:54,840 --> 00:42:57,800
this like viscera or something to come flying out, and

618
00:42:57,920 --> 00:43:01,519
instead there's like this horrible cracking noise, like the skin

619
00:43:01,639 --> 00:43:04,960
is so withered and dry that it just kind of

620
00:43:05,000 --> 00:43:07,440
like crackles and it's like falls off.

621
00:43:07,519 --> 00:43:15,079
Speaker 10: Like cool, let's just disgusting.

622
00:43:15,440 --> 00:43:18,199
Speaker 4: Okay, that is an.

623
00:43:19,480 --> 00:43:26,599
Speaker 6: Excellent Okay infantry. All right, fellows like studs, come on

624
00:43:29,639 --> 00:43:35,679
and all right, everybody.

625
00:43:35,239 --> 00:43:43,800
Speaker 19: Discuise yourselves, make yourself look like them, just like we practice.

626
00:43:45,159 --> 00:43:48,639
Speaker 6: Okay, Uh, let's see, I can't really go top to bottom, left,

627
00:43:48,719 --> 00:43:54,079
right because the one in the back is kind of yeah,

628
00:43:54,119 --> 00:43:55,760
so this one in the front, we're gonna say, is

629
00:43:55,760 --> 00:44:01,480
gonna go first, and they will use pack tactics. He

630
00:44:01,599 --> 00:44:09,599
gained advantage were wolves maybe Brad has said I can

631
00:44:09,639 --> 00:44:15,000
do whatever I want where hybrids. Listen if you want

632
00:44:15,559 --> 00:44:18,840
to tv K the party. That's fine is the words

633
00:44:18,880 --> 00:44:23,199
that he used. Specifically, he said, listen the show. I

634
00:44:23,360 --> 00:44:25,400
you know, I had really high hopes for it.

635
00:44:25,400 --> 00:44:27,000
Speaker 14: It sounds like a joke, but I believe.

636
00:44:27,280 --> 00:44:29,119
Speaker 5: I believe the words.

637
00:44:29,679 --> 00:44:37,679
Speaker 6: I don't think to me again, you can kill everybody

638
00:44:37,679 --> 00:44:39,960
else except the Leah.

639
00:44:40,000 --> 00:44:44,280
Speaker 9: Okay, Uh, I mean that'll happen anyway.

640
00:44:44,320 --> 00:44:45,199
Speaker 14: I don't know what I can do.

641
00:44:45,159 --> 00:44:52,440
Speaker 6: To him with advantage. They will hit uh and this

642
00:44:52,480 --> 00:44:59,000
will be same target that Leah attacked the four damage.

643
00:45:00,400 --> 00:45:03,559
You're all kind of like funneling up against this hole

644
00:45:03,599 --> 00:45:05,719
in the wall. As this is happening, everybody's kind of

645
00:45:05,760 --> 00:45:08,280
bunched up there and you can start.

646
00:45:10,360 --> 00:45:11,719
Speaker 14: I got your flank, I also have your flak.

647
00:45:11,920 --> 00:45:14,679
Speaker 3: I do, I do. Get the fuck out of my way.

648
00:45:15,760 --> 00:45:16,239
It's me let me.

649
00:45:22,280 --> 00:45:25,440
Speaker 6: Undead are kind of like clambering over each other, and

650
00:45:25,480 --> 00:45:27,559
there's so many that like, some are starting to move

651
00:45:27,639 --> 00:45:31,760
past where the vines and stuff are. But this one

652
00:45:31,920 --> 00:45:35,000
is hit okay, and then let's see the next one

653
00:45:35,039 --> 00:45:37,079
is gonna go. I'm gonna say they can probably reach

654
00:45:37,159 --> 00:45:43,079
this one so hard to target. Okay, there we go.

655
00:45:44,400 --> 00:45:46,719
This guy that's like, oh no, this one's dead. This

656
00:45:46,760 --> 00:45:56,199
guy's dead. This guy's dead. Ship. Get out of there,

657
00:45:56,480 --> 00:46:01,519
Get out of there. Okay, this one forward and we'll

658
00:46:01,559 --> 00:46:07,400
attack again with pack tactics advantage.

659
00:46:09,719 --> 00:46:11,760
Speaker 1: Close the hole in the wall, Close the hole in

660
00:46:11,800 --> 00:46:12,280
the wall.

661
00:46:13,280 --> 00:46:19,119
Speaker 6: And that's a crit.

662
00:46:18,880 --> 00:46:20,639
Speaker 14: Very well, is that another castle point?

663
00:46:21,639 --> 00:46:29,119
Speaker 6: It is? I eight castle points. All crits today give

664
00:46:29,719 --> 00:46:32,239
an extra castle point except for the enemies. They don't

665
00:46:32,280 --> 00:46:38,079
give any yah enemies. Okay, let's see this one enemy quest.

666
00:46:40,559 --> 00:46:45,880
This one is gonna back off and reload his sphere.

667
00:46:45,920 --> 00:46:48,719
I guess I don't know. This one's going to move

668
00:46:48,760 --> 00:46:58,760
forward and attack. Same one. Pack tacktics, spare advantage, another

669
00:46:58,840 --> 00:47:13,440
hit five damage. Okay, someone will back up and move forward.

670
00:47:14,199 --> 00:47:16,039
This guy will then attack.

671
00:47:19,679 --> 00:47:21,639
Speaker 4: Not enjoying how much damage these guys are taking without

672
00:47:21,679 --> 00:47:23,760
dying slightly.

673
00:47:26,800 --> 00:47:29,159
Speaker 6: Line, what do you mean that's fine?

674
00:47:33,280 --> 00:47:35,840
Speaker 2: I believe and I quote I said, they are still

675
00:47:36,000 --> 00:47:39,559
very squishy and level two and they are still exhausted

676
00:47:39,639 --> 00:47:44,000
and injured and infected. And he said, and I quote,

677
00:47:44,719 --> 00:47:58,000
I don't give a sh and he's going easy on

678
00:47:58,039 --> 00:48:00,599
you because if Rickard was here, he would have been relenting.

679
00:48:01,440 --> 00:48:05,840
Speaker 6: Oh god, I disguise myself as an ogre.

680
00:48:08,559 --> 00:48:10,039
Speaker 4: I discouraged myself as a javelin.

681
00:48:11,119 --> 00:48:12,880
Speaker 14: I want to be the entangling voumes.

682
00:48:14,800 --> 00:48:20,079
Speaker 6: Another hit. Pack tackers are doing work. That one is bloodied. Now, uh,

683
00:48:20,320 --> 00:48:25,320
this one that is up here, the spear is rollable.

684
00:48:25,440 --> 00:48:27,920
Right did you give them? Brad said, I could give

685
00:48:27,920 --> 00:48:33,159
them bows. I'm giving this one a bow. Congratulations wrong

686
00:48:33,239 --> 00:48:35,599
Infinite Mercy Table Story Show.

687
00:48:37,360 --> 00:48:46,199
Speaker 4: Twenty six thirty one thirty seven. HK, he's now bloody.

688
00:48:46,000 --> 00:48:51,920
Speaker 6: Don't worry about it. Be fine, We'll be fine. Fine,

689
00:48:52,039 --> 00:48:52,679
We're fine.

690
00:48:52,960 --> 00:48:53,920
Speaker 11: My friends are coming.

691
00:48:54,840 --> 00:48:56,039
Speaker 5: They're beginning to learn.

692
00:48:56,199 --> 00:48:59,239
Speaker 2: How nice I to them, how baby they have been,

693
00:49:00,119 --> 00:49:01,960
how foolish they were.

694
00:49:05,440 --> 00:49:07,920
Speaker 3: To be fair some of me. So I have much blood.

695
00:49:09,039 --> 00:49:12,159
Speaker 6: Here was your build? Okay, that is a hit with

696
00:49:12,199 --> 00:49:13,280
a light cross blow.

697
00:49:16,239 --> 00:49:19,039
Speaker 1: Now try playing in the campaign and you play a poisoner.

698
00:49:19,320 --> 00:49:25,239
Speaker 6: Boy, what's that for? That sounds like you forgive me

699
00:49:25,320 --> 00:49:27,480
because it sounds like your fault that.

700
00:49:29,480 --> 00:49:32,280
Speaker 2: You knew you were playing in something called Rhyme of

701
00:49:32,320 --> 00:49:33,800
the Frost Maiden.

702
00:49:34,039 --> 00:49:35,840
Speaker 6: And well I didn't.

703
00:49:35,440 --> 00:49:37,400
Speaker 1: Look it up because I didn't want to.

704
00:49:37,480 --> 00:49:41,159
Speaker 6: Men didn't even look up the title of the show.

705
00:49:43,559 --> 00:49:45,599
Speaker 3: Almost like rolling a monk and not being able to

706
00:49:45,639 --> 00:49:46,239
stump things.

707
00:49:46,320 --> 00:49:51,000
Speaker 5: Right, that sounds like your problem as well, and not

708
00:49:51,760 --> 00:49:52,039
with me.

709
00:49:53,920 --> 00:49:57,800
Speaker 6: It's your turn, okay, perfect, let me just.

710
00:50:00,000 --> 00:50:03,360
Speaker 18: Okay, so we could use our move to go anywhere

711
00:50:04,199 --> 00:50:08,360
I need any locations, Yes, any of the location So far,

712
00:50:08,440 --> 00:50:10,760
none of them look like they're doing any ranged.

713
00:50:10,639 --> 00:50:11,599
Speaker 14: From this wave.

714
00:50:13,800 --> 00:50:15,159
Speaker 1: Sure, correct, Sure.

715
00:50:15,840 --> 00:50:19,760
Speaker 9: And also it looks like it's we're going like in

716
00:50:19,800 --> 00:50:24,119
this direction and they go up to this like like

717
00:50:24,119 --> 00:50:27,400
a backwards g and then go under and across, like

718
00:50:27,440 --> 00:50:31,679
what's the what's the tower defense route here?

719
00:50:32,079 --> 00:50:32,639
Speaker 6: From this?

720
00:50:33,159 --> 00:50:35,840
Speaker 1: So I'll draw it or we're just defending all of

721
00:50:35,840 --> 00:50:36,639
the sides of the gates.

722
00:50:38,039 --> 00:50:40,679
Speaker 6: So they are effectively Oh is this not showing up?

723
00:50:41,199 --> 00:50:42,280
Speaker 1: No showing how you see this?

724
00:50:43,000 --> 00:50:43,320
Speaker 5: Okay?

725
00:50:43,840 --> 00:50:52,639
Speaker 6: Yeah, right, let's try that again. There we go, mm hmm, okay,

726
00:50:52,760 --> 00:50:54,599
move them up. Oh god, there we go.

727
00:50:55,039 --> 00:50:55,840
Speaker 1: Yep, that direction.

728
00:50:56,119 --> 00:51:00,199
Speaker 6: Hold on, Sorry, they're coming from that area up there.

729
00:51:00,239 --> 00:51:03,840
Speaker 1: I can't see it so hard to see it coming

730
00:51:03,840 --> 00:51:04,159
from here.

731
00:51:04,159 --> 00:51:07,559
Speaker 6: They're effectively coming from up there, went down and around

732
00:51:08,079 --> 00:51:11,360
and the actual inner gatehouse is where the like port

733
00:51:11,400 --> 00:51:14,760
culiss is. But they've broken a hole on the wall and.

734
00:51:14,679 --> 00:51:17,000
Speaker 9: We don't want them to get to the gatehouse even

735
00:51:17,039 --> 00:51:18,440
though they've already made an entrance.

736
00:51:19,079 --> 00:51:21,519
Speaker 6: Yeah, they've they've broken a hole in the wall, right, no, ye, yeah.

737
00:51:21,400 --> 00:51:25,760
Speaker 9: Yeah, yeah, yeah, so they've made an it okay, okay, cool,

738
00:51:26,679 --> 00:51:28,159
and ranges are the same.

739
00:51:28,320 --> 00:51:30,679
Speaker 1: So if this would still be twenty feet, I'm gonna

740
00:51:30,719 --> 00:51:37,039
move to the cauldron station somehow if I figure it out.

741
00:51:44,719 --> 00:51:50,960
Speaker 9: And then once I'm here, I.

742
00:51:50,000 --> 00:51:53,519
Speaker 1: Well, there's a cauldron, but there's nothing below, right, that

743
00:51:53,639 --> 00:51:54,199
is correct?

744
00:51:54,519 --> 00:51:57,159
Speaker 6: Yeah, you can see the undebtor kind of like all

745
00:51:57,199 --> 00:51:59,760
bunched up in the corner here. They're clambering over each

746
00:51:59,840 --> 00:52:02,199
other and it looks like some are like starting to

747
00:52:02,199 --> 00:52:05,000
get past the vines and they're going to start heading past.

748
00:52:05,239 --> 00:52:09,000
Speaker 9: And this is the edge of this well I see

749
00:52:09,039 --> 00:52:11,239
has a shadow on this side indicating height.

750
00:52:12,000 --> 00:52:15,239
Speaker 1: Is there is there a a brad question?

751
00:52:15,840 --> 00:52:16,079
Speaker 7: Yeah?

752
00:52:16,239 --> 00:52:17,400
Speaker 14: I feel good it again.

753
00:52:18,079 --> 00:52:24,559
Speaker 1: Question. So the the shelf that they're going around raised

754
00:52:24,639 --> 00:52:25,440
off of the ground.

755
00:52:25,519 --> 00:52:29,039
Speaker 2: This road yeah, so this this castle is up on

756
00:52:29,159 --> 00:52:30,199
like a bluff.

757
00:52:29,960 --> 00:52:33,199
Speaker 5: And so the road the outside of that bluff. Yeah,

758
00:52:33,239 --> 00:52:35,000
and then the castles in the center at the top.

759
00:52:35,360 --> 00:52:38,199
Speaker 1: So what would you say is I would estimate a

760
00:52:38,239 --> 00:52:39,519
fall would be from here.

761
00:52:40,679 --> 00:52:42,760
Speaker 2: It's whatever I said it was down to the river

762
00:52:42,840 --> 00:52:44,880
last time, which I think was like forty feet.

763
00:52:44,880 --> 00:52:45,360
Speaker 14: Something like that.

764
00:52:45,559 --> 00:52:48,840
Speaker 2: Okay, light, but they would maybe be like, you know,

765
00:52:48,960 --> 00:52:51,639
like twenty up to forty depending on how high up

766
00:52:51,639 --> 00:52:52,239
along this flat.

767
00:52:52,239 --> 00:52:54,440
Speaker 6: I think if you're talking directly down to the road

768
00:52:54,559 --> 00:52:57,280
from where you are, would probably be like Funny from

769
00:52:57,280 --> 00:52:57,800
the Battleman.

770
00:52:57,880 --> 00:52:59,920
Speaker 14: Yeah, from from where I am, twenty, but from the side,

771
00:53:00,079 --> 00:53:01,920
from the side, it would be forty, So it's sixty.

772
00:53:02,079 --> 00:53:04,039
If I wanted to be weird and jump off this bridge,

773
00:53:04,159 --> 00:53:04,800
I'm not going to be.

774
00:53:04,840 --> 00:53:08,000
Speaker 6: Yeah, Okay, so I think like the gatehouse, if Brad

775
00:53:08,039 --> 00:53:09,679
said it was like forty feet down to the water

776
00:53:09,800 --> 00:53:11,639
or something, I imagine from the gatehouse down of the

777
00:53:11,679 --> 00:53:14,480
water it's forty. Probably from like where you are down

778
00:53:14,519 --> 00:53:16,039
to the ground is probably twenty.

779
00:53:16,480 --> 00:53:20,679
Speaker 14: Yeah, it sounds right right, right, right, Okay, cool.

780
00:53:22,960 --> 00:53:25,119
Speaker 9: I don't really know what I can do here that

781
00:53:25,480 --> 00:53:29,920
is that wouldn't be like weird out of character for me.

782
00:53:30,599 --> 00:53:35,400
Let me, I want to dodge, I'm going to I

783
00:53:35,400 --> 00:53:39,360
can only see one of them, right well, I can

784
00:53:39,400 --> 00:53:40,719
see a bunch of them, but I think he may

785
00:53:40,719 --> 00:53:41,159
be in my.

786
00:53:42,280 --> 00:53:44,880
Speaker 6: I think your direct line of sight is probably like

787
00:53:45,239 --> 00:53:51,440
these two, these five. Okay, it's also just to be clear,

788
00:53:51,480 --> 00:53:53,159
like these are groups of them as well.

789
00:53:53,199 --> 00:53:54,079
Speaker 3: It's not like one.

790
00:53:54,760 --> 00:53:56,639
Speaker 9: Yeah yeah, I'm just trying to see if I have

791
00:53:56,760 --> 00:53:58,480
anything that'll be.

792
00:54:00,199 --> 00:54:12,199
Speaker 1: Helpful at all. What is this range? I'm not a archer.

793
00:54:12,199 --> 00:54:19,519
Speaker 14: Line is a completely separate movement, right shit, okay.

794
00:54:15,360 --> 00:54:15,599
Speaker 20: Uh.

795
00:54:18,679 --> 00:54:22,519
Speaker 1: Yeah, I come over here, I inspect the cauldron and.

796
00:54:22,400 --> 00:54:27,880
Speaker 9: Then I sort of rifle through my bag and I

797
00:54:27,920 --> 00:54:30,400
hold up the alchemist fire and I look over at

798
00:54:30,400 --> 00:54:35,599
the group of undead and I can't really move unless

799
00:54:35,599 --> 00:54:37,360
I can move again as my action, I won't be

800
00:54:37,360 --> 00:54:38,079
able to do anything else.

801
00:54:38,719 --> 00:54:41,480
Speaker 14: I do that gud double move and actually just over here,

802
00:54:41,559 --> 00:54:43,000
see that, And then okay, I'll do that, and I'll

803
00:54:43,039 --> 00:54:45,679
move over to the arching line and.

804
00:54:45,639 --> 00:54:48,920
Speaker 1: I'll say here, fasten this to one of your arrows.

805
00:54:50,480 --> 00:54:54,079
Speaker 6: Absolutely, they sort of they look like a bit panic.

806
00:54:54,159 --> 00:54:55,840
You can see their hands are kind of like shaking

807
00:54:55,880 --> 00:54:59,000
as they're as they're like trying to knock m hm.

808
00:54:59,639 --> 00:55:01,360
Speaker 9: As I'm I also going to keep my eyes like

809
00:55:01,639 --> 00:55:05,039
up toward in this direction, towards the cauldron station and

810
00:55:05,079 --> 00:55:07,679
towards the I guess where like if this was a

811
00:55:08,039 --> 00:55:11,519
if this was a tower defense where the spawn would be.

812
00:55:12,679 --> 00:55:14,440
Speaker 1: That's that's what I'm just sort of doing.

813
00:55:15,199 --> 00:55:19,039
Speaker 6: Okay. Uh So at the end of the round, the

814
00:55:19,159 --> 00:55:24,639
archers fire a volley so you can see someone is

815
00:55:24,719 --> 00:55:27,039
leading the archers. They hold up their hand.

816
00:55:27,400 --> 00:55:27,639
Speaker 3: Uh.

817
00:55:27,679 --> 00:55:30,440
Speaker 6: What were the named NPCs that were here again?

818
00:55:31,760 --> 00:55:35,079
Speaker 2: Sonjeant Rune is the temporary commander, he's the old corporal.

819
00:55:35,159 --> 00:55:38,480
Vests is the agonasy okay.

820
00:55:38,679 --> 00:55:41,679
Speaker 6: But uh and I can't remember any of Brad was like,

821
00:55:41,679 --> 00:55:43,760
all right, these are their voices. I was like, yeah,

822
00:55:43,760 --> 00:55:44,280
I'm gonna run.

823
00:55:44,360 --> 00:55:47,920
Speaker 2: Gave you a little n but I know it's stressful.

824
00:55:48,679 --> 00:55:51,440
Speaker 21: It's a tap in your in the in the dock

825
00:55:51,519 --> 00:56:02,320
I gave you. It's all the tap location record. What's

826
00:56:02,400 --> 00:56:05,920
going on with the Red Wizard? Sub open bracket's main.

827
00:56:05,880 --> 00:56:08,719
Speaker 6: Question mark close bracket plot Listen. That's a lot of

828
00:56:08,760 --> 00:56:09,440
work I've got.

829
00:56:09,559 --> 00:56:12,480
Speaker 2: I've got info on Captain Bullocks, Gary, Mike and Phil

830
00:56:12,519 --> 00:56:15,880
initiate the Neil Corporate. That's Sergeant Room Commander Mitt Ivor.

831
00:56:16,119 --> 00:56:18,800
I've even got information on Cringe in case you need Cringe.

832
00:56:18,840 --> 00:56:21,119
Speaker 5: But don't worry about it. Forget the info pack.

833
00:56:21,360 --> 00:56:26,840
Speaker 2: Do what you want, make up a new make up

834
00:56:26,880 --> 00:56:27,679
a new NPC.

835
00:56:27,880 --> 00:56:29,159
Speaker 5: I'll deal with it next week.

836
00:56:29,719 --> 00:56:32,119
Speaker 6: Let's see, Uh, I.

837
00:56:32,079 --> 00:56:33,800
Speaker 1: Gave the archers an altmist fire. Could they use this

838
00:56:33,880 --> 00:56:35,239
rounder my next round?

839
00:56:35,840 --> 00:56:37,880
Speaker 6: I'm sorry you gave the archers.

840
00:56:37,639 --> 00:56:39,679
Speaker 1: Gave them I gave them my alchemist fire?

841
00:56:39,800 --> 00:56:39,960
Speaker 3: Yeah?

842
00:56:40,000 --> 00:56:41,440
Speaker 1: Could they use it this round? Or should I?

843
00:56:41,519 --> 00:56:43,920
Speaker 6: Or should imagine they could be able? I think they

844
00:56:43,920 --> 00:56:45,639
were ready to fire a volley, so I'm going to

845
00:56:45,679 --> 00:56:47,000
say probably not this round.

846
00:56:47,000 --> 00:56:47,440
Speaker 14: Next round?

847
00:56:47,519 --> 00:56:48,239
Speaker 1: Yeah, that's fair.

848
00:56:49,440 --> 00:56:54,159
Speaker 6: Okay. I think maybe we'll say it is he's up there,

849
00:56:54,760 --> 00:57:05,159
roll for it, find out, Uh it is Gary?

850
00:57:05,519 --> 00:57:13,119
Speaker 22: Alright, we go saves erymy and we want to throw

851
00:57:13,199 --> 00:57:19,840
it the we're notoing fare and the archers will fire volley.

852
00:57:22,239 --> 00:57:22,880
Speaker 1: Watching the Keg.

853
00:57:25,320 --> 00:57:28,880
Speaker 4: Now, I understand why America's goes that Irish or Scottish.

854
00:57:28,480 --> 00:57:39,679
Speaker 2: Because Gary's been drinking the specials liquid in the Keg.

855
00:57:42,880 --> 00:57:47,079
Speaker 6: Records flavored meat. It has floral notes and a little

856
00:57:47,079 --> 00:57:48,079
bit of sweat.

857
00:57:49,360 --> 00:57:51,360
Speaker 1: And a whole lot of sass.

858
00:57:54,079 --> 00:57:55,880
Speaker 3: Elf. Sweat is an acquired taste.

859
00:57:56,920 --> 00:58:04,079
Speaker 6: Okay, the archers will volley. Well, there's our light crossbow

860
00:58:04,159 --> 00:58:08,360
for this. They're gonna take aim at the guts that

861
00:58:08,400 --> 00:58:13,280
are there. I think shut things off. All right, this

862
00:58:13,360 --> 00:58:19,360
is with advantage. That's a five, a horrible volley. The

863
00:58:19,480 --> 00:58:23,400
archers are just kind of like, are we throwing the fire?

864
00:58:23,400 --> 00:58:25,400
Were taking it short with an arrow.

865
00:58:26,280 --> 00:58:28,000
Speaker 9: Showed up and I ran into one of them and

866
00:58:28,000 --> 00:58:29,519
they are just domino knock each other.

867
00:58:30,559 --> 00:58:33,400
Speaker 6: I'm sorry, I can't understand Gary at all. It's just

868
00:58:34,199 --> 00:58:34,760
they're lost.

869
00:58:34,840 --> 00:58:35,079
Speaker 8: Sorry.

870
00:58:35,079 --> 00:58:36,559
Speaker 11: I thought to be a guy to shoot this out

871
00:58:36,599 --> 00:58:37,000
you already?

872
00:58:37,039 --> 00:58:38,719
Speaker 1: Oh sorry? Did I ruin the shot? Sorry?

873
00:58:38,719 --> 00:58:39,000
Speaker 10: Guys?

874
00:58:40,159 --> 00:58:45,280
Speaker 6: Uh, let's see. Uh so that that volley just misses? Uh,

875
00:58:45,320 --> 00:58:48,079
which sucks because they get My god, everybody, sorry, I

876
00:58:48,119 --> 00:58:52,000
found this though around got it's your turn.

877
00:58:53,320 --> 00:58:55,800
Speaker 3: Okay, I'm going to fire an hour dime of the

878
00:58:55,840 --> 00:58:58,280
closest zombie in fact, which one's been hit?

879
00:58:59,800 --> 00:59:03,000
Speaker 6: Well? These the ones that are in the like breach

880
00:59:03,199 --> 00:59:03,719
of the wall.

881
00:59:05,800 --> 00:59:07,920
Speaker 3: Okay, then I shall shoot.

882
00:59:08,199 --> 00:59:11,559
Speaker 1: Groups right, yes, yes, you're right. Okay, so they're not

883
00:59:11,840 --> 00:59:14,079
full hit points of ones on either, a bunch of them.

884
00:59:14,119 --> 00:59:17,880
Speaker 3: Ok I'm firing at the move my long bone.

885
00:59:20,280 --> 00:59:21,599
Speaker 6: Remember you have advantage?

886
00:59:22,360 --> 00:59:23,840
Speaker 3: Oh good, because I was an.

887
00:59:23,760 --> 00:59:34,119
Speaker 6: Eight perfect okay, yes that is it? Give us some damage?

888
00:59:34,920 --> 00:59:35,400
Speaker 3: All right?

889
00:59:36,159 --> 00:59:36,880
Speaker 1: Oh thank god?

890
00:59:38,800 --> 00:59:41,920
Speaker 3: Eight points of piercing down it excellent?

891
00:59:44,480 --> 00:59:48,039
Speaker 6: Yeah, you can see, uh you see got fire off

892
00:59:48,079 --> 00:59:55,360
like a few arrows into these into these gas and

893
00:59:55,519 --> 00:59:59,960
several of them like get shot by these arrows penetrated

894
01:00:00,400 --> 01:00:02,159
like through the head and the eyes like a few

895
01:00:02,199 --> 01:00:03,960
of them keep moving and a few of them like

896
01:00:05,719 --> 01:00:08,280
fall over. They're looking pretty fucked up.

897
01:00:10,159 --> 01:00:23,800
Speaker 3: That is my turn. Okay, unless dramatic pause. When we

898
01:00:23,840 --> 01:00:27,639
can use CP for purchasing items? What items can we purchase?

899
01:00:28,519 --> 01:00:30,719
Speaker 6: Right? You don't know.

900
01:00:34,840 --> 01:00:37,280
Speaker 1: We have to bring up that part of the hood.

901
01:00:36,960 --> 01:00:41,000
Speaker 3: How would God even know how to purchase anyway?

902
01:00:41,119 --> 01:00:43,519
Speaker 6: Okay, it would just be something along the lines of

903
01:00:44,519 --> 01:00:48,000
it would just be something along the lines of like, uh,

904
01:00:48,079 --> 01:00:51,400
I imagine that you like while you're rushing to the walls.

905
01:00:51,920 --> 01:00:54,039
Some of the people that were like in reserve, say,

906
01:00:54,280 --> 01:00:58,440
we managed to find some supplies. Call us if you

907
01:00:58,480 --> 01:00:59,880
need anything to reinforce.

908
01:01:02,280 --> 01:01:09,119
Speaker 3: Okay, interesting, Do we have any nukes practical size?

909
01:01:09,639 --> 01:01:12,559
Speaker 1: Yes? And he paid a win.

910
01:01:12,679 --> 01:01:16,760
Speaker 6: Need you like spend some money some CP for an item?

911
01:01:17,440 --> 01:01:21,719
Speaker 3: Do we have any more alchemists fire? Yes? I will as.

912
01:01:21,559 --> 01:01:23,800
Speaker 1: I'm like holding it out for the archer. What yeah,

913
01:01:23,880 --> 01:01:24,920
oh yeah, we got that one?

914
01:01:24,960 --> 01:01:26,480
Speaker 3: Here is that one too? But if we have more,

915
01:01:26,519 --> 01:01:27,320
it's even more boring.

916
01:01:27,440 --> 01:01:30,480
Speaker 6: Very well, it's time to roll upon the item's table.

917
01:01:32,360 --> 01:01:35,840
Speaker 1: It's time to pay to win, bring up the market, Yes,

918
01:01:36,559 --> 01:01:37,440
the app store.

919
01:01:38,079 --> 01:01:41,440
Speaker 5: It's a gotcha item.

920
01:01:40,400 --> 01:01:47,800
Speaker 6: Ye, Maya's favorite.

921
01:01:48,320 --> 01:01:50,519
Speaker 5: Maya wants a nuke. Let's see what he gets.

922
01:01:50,519 --> 01:01:58,159
Speaker 19: Our survey says, uh, huh, got you.

923
01:01:59,719 --> 01:02:00,920
Speaker 3: Are? You see what you did?

924
01:02:02,000 --> 01:02:02,400
Speaker 6: Roll a?

925
01:02:03,039 --> 01:02:03,159
Speaker 4: Uh?

926
01:02:03,880 --> 01:02:06,079
Speaker 6: Well, actually, can I do this? Will this work? Let's

927
01:02:06,079 --> 01:02:10,119
find out? No, this won't work. I don't have this

928
01:02:10,159 --> 01:02:12,280
set up like differend the gates. Roll me a D

929
01:02:12,440 --> 01:02:13,280
four please.

930
01:02:15,440 --> 01:02:16,159
Speaker 1: Air genasi.

931
01:02:17,119 --> 01:02:27,239
Speaker 17: Yeah, okay, one another custom.

932
01:02:27,440 --> 01:02:38,400
Speaker 6: Let's find out what they bring? Uh someone, I got

933
01:02:38,440 --> 01:02:43,760
this up. This is all we had and they they

934
01:02:43,800 --> 01:02:45,360
bring you a hat of vermin.

935
01:02:45,800 --> 01:02:47,440
Speaker 14: That's the best way to get at magic items.

936
01:02:47,480 --> 01:02:48,039
Speaker 3: That's awesome.

937
01:02:49,079 --> 01:02:53,159
Speaker 14: Let's keep doing this a ratty hate.

938
01:02:53,400 --> 01:02:56,480
Speaker 3: This hat has three charges. While holding the hat, you

939
01:02:56,519 --> 01:03:01,000
can take a magic action to expend one charge and

940
01:03:01,119 --> 01:03:07,119
summon your choice of bat, frog, or rat. Summon creature

941
01:03:07,159 --> 01:03:09,840
magically appears in the hat and tries to get away

942
01:03:09,840 --> 01:03:11,239
from you as quickly as possible.

943
01:03:11,800 --> 01:03:12,159
Speaker 12: Gibbs.

944
01:03:12,159 --> 01:03:13,360
Speaker 1: When you're done with it, I want it.

945
01:03:17,480 --> 01:03:20,840
Speaker 3: The creature is indifferent towards you and other creatures and

946
01:03:20,920 --> 01:03:24,440
it isn't under your control. It behaves as an ordinary

947
01:03:24,480 --> 01:03:28,360
creature of its kind and disappears after an hour or

948
01:03:28,400 --> 01:03:30,159
when it drops to zero hit points.

949
01:03:31,159 --> 01:03:35,519
Speaker 4: I mean, this sounds like he's been given he's got a.

950
01:03:35,480 --> 01:03:45,760
Speaker 19: Snack hat of frogs.

951
01:03:47,719 --> 01:03:47,960
Speaker 3: Yeah.

952
01:03:48,559 --> 01:03:54,119
Speaker 6: This this like this pathetic like little rookie like runs

953
01:03:54,159 --> 01:03:58,000
forward here you go and like tosses this hat to you.

954
01:03:58,400 --> 01:03:59,320
Speaker 14: This leather bucket.

955
01:03:59,440 --> 01:04:04,159
Speaker 3: I looked down, I scowl, I look up, and I say,

956
01:04:04,280 --> 01:04:12,880
get out of my side. I wonder if I can

957
01:04:12,920 --> 01:04:15,639
fletch your bow intoto arrows. That is my turn.

958
01:04:16,480 --> 01:04:25,920
Speaker 6: Yep, nice, all right, the mummy they were here, Okay,

959
01:04:27,039 --> 01:04:29,519
things are just a little too chaotic over there, but

960
01:04:29,559 --> 01:04:37,519
they're gonna go ahead and use their whole movement rush

961
01:04:37,840 --> 01:04:38,920
towards the gatehouse.

962
01:04:41,760 --> 01:04:43,079
Speaker 5: Fuck, there's a mummy here.

963
01:04:53,039 --> 01:04:54,840
Speaker 4: So desperate to get his tuesdays back.

964
01:05:00,079 --> 01:05:03,840
Speaker 3: I will get drive Tuesday back today.

965
01:05:04,880 --> 01:05:05,199
Speaker 5: Okay.

966
01:05:05,440 --> 01:05:17,320
Speaker 6: The other mummy, that is, will see this very very

967
01:05:17,880 --> 01:05:23,159
warm work at the front of the group that is

968
01:05:23,199 --> 01:05:28,800
defending this, defending this breach in the war, and will attack.

969
01:05:29,599 --> 01:05:31,280
Let's see you guys.

970
01:05:31,440 --> 01:05:41,280
Speaker 2: I'm adding Sergeant Roan and Corporal vest to the not Really,

971
01:05:41,360 --> 01:05:45,960
you can summon reinforcements with CP earned bys ago during

972
01:05:46,039 --> 01:05:46,960
the little.

973
01:05:46,679 --> 01:05:47,880
Speaker 5: Mini game she played.

974
01:05:48,000 --> 01:05:53,960
Speaker 2: Remember when you did that, Remember all that hard work

975
01:05:54,039 --> 01:05:59,639
to put in for like a whole episode.

976
01:06:00,159 --> 01:06:06,760
Speaker 6: Going to be attacked by these bandage creatures, and we

977
01:06:06,880 --> 01:06:13,760
will try and give you the rotting fist. Excuse me, huh.

978
01:06:17,039 --> 01:06:17,519
Speaker 14: What is this?

979
01:06:17,599 --> 01:06:20,320
Speaker 6: That's a miss? That's so good that that missed?

980
01:06:20,840 --> 01:06:25,599
Speaker 4: Yeah, got away from me, you fiend.

981
01:06:28,119 --> 01:06:33,320
Speaker 6: It will try and hit you with its other rotting fists.

982
01:06:32,039 --> 01:06:34,840
Speaker 4: It does.

983
01:06:36,159 --> 01:06:39,800
Speaker 6: So so right, another miss, so good for you.

984
01:06:40,280 --> 01:06:43,079
Speaker 3: The description says, if you die to rotting fist, you

985
01:06:43,159 --> 01:06:44,679
just turned to dust.

986
01:06:45,519 --> 01:06:47,800
Speaker 4: Yeah, I mean it's a one D ten plus three days.

987
01:06:52,159 --> 01:06:55,400
Speaker 6: And then it does a dreadful glare.

988
01:06:57,039 --> 01:07:01,320
Speaker 19: Gives rotting fist and stinks with these by the way.

989
01:07:02,760 --> 01:07:05,519
Speaker 3: And does some in the back.

990
01:07:05,760 --> 01:07:07,559
Speaker 5: Could you guys log in please.

991
01:07:11,719 --> 01:07:13,760
Speaker 6: Bro, This isn't a joke.

992
01:07:14,440 --> 01:07:20,559
Speaker 19: We're having fun cand you guys fucking play.

993
01:07:20,280 --> 01:07:23,559
Speaker 6: So Luckily it's not gonna dreadfully gearing clare at you.

994
01:07:24,920 --> 01:07:29,440
It will instead aim at this hapless uh person in

995
01:07:29,480 --> 01:07:33,119
the back. That's just definitely not staring at your ass

996
01:07:33,559 --> 01:07:36,079
in the back.

997
01:07:37,320 --> 01:07:40,480
Speaker 14: Yep, sorry, sorry.

998
01:07:41,079 --> 01:07:43,679
Speaker 6: See they need to make a wisdom save as they

999
01:07:44,480 --> 01:07:47,639
quickly glanced from Tura to the mummy outside.

1000
01:07:49,360 --> 01:07:52,079
Speaker 2: As a reaction to this, Tura can also make a

1001
01:07:52,159 --> 01:07:53,960
dreadful Claire action at him.

1002
01:07:54,559 --> 01:08:02,199
Speaker 6: Yeah. Uh oh the that is a Failuh they are

1003
01:08:02,239 --> 01:08:03,239
now frightened.

1004
01:08:04,039 --> 01:08:09,440
Speaker 9: Oh this will be so much fun when I call

1005
01:08:09,519 --> 01:08:11,760
the devils to help and then I died when.

1006
01:08:11,679 --> 01:08:12,639
Speaker 1: They shoot him to show up.

1007
01:08:14,000 --> 01:08:15,079
Speaker 6: You know what you're talking about.

1008
01:08:15,320 --> 01:08:16,159
Speaker 3: It so fun.

1009
01:08:16,239 --> 01:08:16,680
Speaker 11: Let's do it.

1010
01:08:16,760 --> 01:08:18,520
Speaker 1: Let's see what that happens. I should have said that.

1011
01:08:19,000 --> 01:08:26,880
Speaker 6: The guests all right, yeah, this one that is at

1012
01:08:26,920 --> 01:08:34,640
the breach right now, uh will attack poor.

1013
01:08:35,359 --> 01:08:36,560
Speaker 1: You're good to have to toss me.

1014
01:08:38,399 --> 01:08:43,640
Speaker 6: We will try to bite you. Start things off? Oh

1015
01:08:43,680 --> 01:08:46,039
actually sorry, we need to start things off with a

1016
01:08:46,199 --> 01:08:49,359
stench check.

1017
01:08:49,960 --> 01:08:56,520
Speaker 2: Yeah really do well. We should be starring every game

1018
01:08:56,600 --> 01:08:57,680
with a stench check.

1019
01:08:59,279 --> 01:09:00,479
Speaker 6: Yeah, we'll call the magic.

1020
01:09:01,960 --> 01:09:03,319
Speaker 5: Someone here needs to.

1021
01:09:06,159 --> 01:09:11,680
Speaker 6: All right some uh coo rush and these two warriors

1022
01:09:11,800 --> 01:09:14,640
are going to need to make a con save please.

1023
01:09:23,199 --> 01:09:23,920
Speaker 4: At thirteen.

1024
01:09:27,239 --> 01:09:33,640
Speaker 6: Those are all successes. Managed to tolerate the stink. This

1025
01:09:33,680 --> 01:09:35,840
is not your first magic the gathering convention.

1026
01:09:39,840 --> 01:09:40,079
Speaker 3: Whatever.

1027
01:09:40,199 --> 01:09:43,279
Speaker 6: The guest will bite you or try to don't don't

1028
01:09:43,319 --> 01:09:49,119
kill me. That is a hit. Oh that's not good.

1029
01:09:51,600 --> 01:09:53,039
Speaker 1: This is the bite though, right, not to stink to

1030
01:09:53,079 --> 01:09:53,800
the stink hand.

1031
01:09:53,720 --> 01:10:02,199
Speaker 6: Is the bite? Yes, sixteen damn tourah.

1032
01:10:04,920 --> 01:10:07,199
Speaker 4: That's so cool, yep.

1033
01:10:07,840 --> 01:10:10,239
Speaker 6: I think as you're trying to stab it, it probably

1034
01:10:10,239 --> 01:10:13,159
just bites you, like right on the arm, like draws

1035
01:10:13,239 --> 01:10:21,239
like a horrible wound on your arm from the attack. Okay,

1036
01:10:22,239 --> 01:10:23,039
guests turn.

1037
01:10:25,239 --> 01:10:27,119
Speaker 3: And this is another from that.

1038
01:10:27,920 --> 01:10:29,159
Speaker 5: Leah's messaging her agent.

1039
01:10:29,319 --> 01:10:32,960
Speaker 4: She's clearly email, get me out, get me out.

1040
01:10:33,000 --> 01:10:40,239
Speaker 6: I mean, uh, these are going to use their whole time.

1041
01:10:40,079 --> 01:10:47,560
Speaker 14: Agent, get me g give me in a new Tuesday show,

1042
01:10:47,560 --> 01:10:50,000
because this one's over, got nothing to do on Tuesdays.

1043
01:10:51,039 --> 01:10:59,479
Speaker 6: The ghouls are going to go. Now yea, let's see here.

1044
01:11:00,039 --> 01:11:04,800
I think they will take aim at this infantry person

1045
01:11:10,000 --> 01:11:13,800
bite attack towards this guy that is a miss.

1046
01:11:15,920 --> 01:11:16,399
Speaker 3: Creature.

1047
01:11:16,520 --> 01:11:19,880
Speaker 6: Back and we'll try again.

1048
01:11:20,399 --> 01:11:21,439
Speaker 1: Oh no, what that creature.

1049
01:11:21,520 --> 01:11:23,079
Speaker 11: It's a colomete of backs.

1050
01:11:24,520 --> 01:11:29,880
Speaker 22: Away away, the beast of a billion backs.

1051
01:11:29,960 --> 01:11:31,119
Speaker 1: That's Jakespeare right there.

1052
01:11:32,079 --> 01:11:35,479
Speaker 6: That is this nasty fucking bite. Yeah, this guy just

1053
01:11:35,520 --> 01:11:39,199
gets like a chunk taken out of his arm, house

1054
01:11:39,279 --> 01:11:44,520
and pain. He goes fucking he just screams. You see

1055
01:11:44,520 --> 01:11:47,760
this like fountain of blood, like like shoot out uh,

1056
01:11:47,960 --> 01:11:54,119
and he's and he falls to the ground dead.

1057
01:11:56,760 --> 01:11:59,039
Speaker 1: It's okay, he's got two more death saves. He'll be fine,

1058
01:12:00,279 --> 01:12:04,000
right o, guys, Oh no, he's gone.

1059
01:12:03,560 --> 01:12:10,800
Speaker 6: He is gone. Let's see. Uh, these get ghouls in

1060
01:12:10,840 --> 01:12:12,880
the back are going to use their hold.

1061
01:12:13,119 --> 01:12:15,199
Speaker 14: Missing comes back from a death roll.

1062
01:12:15,760 --> 01:12:16,319
Speaker 3: I'm fine.

1063
01:12:17,079 --> 01:12:25,079
Speaker 6: Say they get about there, okay, and this gas sorry,

1064
01:12:25,119 --> 01:12:30,479
this guest will get stopped by the tangling fines okay.

1065
01:12:31,000 --> 01:12:34,319
And the major apprentice, this one that is just in

1066
01:12:34,399 --> 01:12:40,079
the back here like uh frantically trying to figure out

1067
01:12:40,079 --> 01:12:47,279
what to do, will be too mage, me too, say,

1068
01:12:48,720 --> 01:12:59,560
probably just move because nobody's coming. Have the move over

1069
01:12:59,600 --> 01:13:04,960
here to the gatehouse. Oh yeah, and attack the one

1070
01:13:05,039 --> 01:13:11,199
down below the mummy with another ice knife.

1071
01:13:14,319 --> 01:13:17,119
Speaker 3: It doesn't cost us CP to move NPCs when you

1072
01:13:17,159 --> 01:13:20,520
do it right, correct, Okay?

1073
01:13:20,640 --> 01:13:22,439
Speaker 14: Oh cool, I didn't even know we could do that.

1074
01:13:24,039 --> 01:13:26,880
Speaker 3: The instructions are in the discord. Yeah.

1075
01:13:27,119 --> 01:13:29,600
Speaker 14: I read the thing about chrits and got excited and

1076
01:13:29,600 --> 01:13:30,479
then read anything else.

1077
01:13:30,960 --> 01:13:33,720
Speaker 6: Well okay, yeah, I mean if their turn comes up,

1078
01:13:33,760 --> 01:13:35,600
they can use their turn to like move.

1079
01:13:35,880 --> 01:13:36,199
Speaker 3: Yeah.

1080
01:13:36,239 --> 01:13:39,520
Speaker 6: But if if you guys need help, like a specific spot,

1081
01:13:39,840 --> 01:13:49,680
you can spend CP to bring them over there. Okay,

1082
01:13:46,840 --> 01:13:54,119
I whopping too damage to the mummy that barely notices

1083
01:13:55,159 --> 01:13:58,159
you see like a few of its bandages, like get

1084
01:13:58,159 --> 01:13:59,439
a little bit older.

1085
01:14:00,840 --> 01:14:02,319
Speaker 11: Oh no, it's Betty's or cal.

1086
01:14:03,800 --> 01:14:06,239
Speaker 6: All right. And the ogre zombie is going to try

1087
01:14:06,279 --> 01:14:14,720
to break free again, can I?

1088
01:14:18,840 --> 01:14:19,000
Speaker 4: Yes?

1089
01:14:19,079 --> 01:14:23,920
Speaker 1: I just what's our CPU right now? Five three five five?

1090
01:14:25,800 --> 01:14:33,880
Speaker 6: It does break free of the entangling vines, breaks free

1091
01:14:33,920 --> 01:14:36,680
of the entangling vines. You can see the other undead

1092
01:14:36,960 --> 01:14:40,520
kind of they're not quite getting stomped underneath, but this

1093
01:14:40,640 --> 01:14:42,960
creature is kind of like barreling forward and pushing them

1094
01:14:43,000 --> 01:14:50,359
out of the way. And that's it for its turn.

1095
01:14:50,439 --> 01:14:52,039
It doesn't get to actually attack. It had to use

1096
01:14:52,079 --> 01:14:53,720
this action to break free from the vines.

1097
01:14:54,239 --> 01:14:57,800
Speaker 10: Toura, is this very concerning?

1098
01:14:58,920 --> 01:14:59,119
Speaker 4: Oh?

1099
01:14:59,319 --> 01:14:59,600
Speaker 3: They are?

1100
01:15:00,279 --> 01:15:01,319
Speaker 4: It works quite badly.

1101
01:15:01,680 --> 01:15:02,760
Speaker 10: I made a mistake.

1102
01:15:03,119 --> 01:15:03,760
Speaker 4: This is not good.

1103
01:15:03,880 --> 01:15:04,560
Speaker 10: This is not good.

1104
01:15:05,840 --> 01:15:11,439
Speaker 4: I uh, this guy's still in front of me. Who's

1105
01:15:11,439 --> 01:15:13,239
in front of me is the one I hit dead?

1106
01:15:14,159 --> 01:15:15,079
It's hard to see.

1107
01:15:17,199 --> 01:15:18,920
Speaker 6: Is barely clinging to life.

1108
01:15:19,800 --> 01:15:24,039
Speaker 4: Right in front of me is the ogre zombie.

1109
01:15:25,039 --> 01:15:27,199
Speaker 6: Even the mode into twitch affiliate.

1110
01:15:32,159 --> 01:15:33,479
Speaker 3: Back foul creature.

1111
01:15:34,840 --> 01:15:37,640
Speaker 1: I didn't want to be infected with your peasantry.

1112
01:15:41,760 --> 01:15:55,439
Speaker 4: Um, okay, I'm going to hit the ogre zombie. I

1113
01:15:55,920 --> 01:15:58,520
steady my sword once again, and I'm going to hit

1114
01:15:58,600 --> 01:16:01,039
him with a divine smite as well this time.

1115
01:16:02,000 --> 01:16:04,279
Speaker 6: So the one that you attacked previously.

1116
01:16:04,439 --> 01:16:05,960
Speaker 4: No, the one that's in front of me, the zomboo

1117
01:16:06,000 --> 01:16:10,199
they yeah, because he's my current main issue.

1118
01:16:13,560 --> 01:16:21,920
Speaker 6: Oh come on, still ahead, Still ahead?

1119
01:16:22,239 --> 01:16:24,199
Speaker 4: Okay, Now I forgot to do this last time, but

1120
01:16:24,199 --> 01:16:26,039
I'm gonna roll my damage twice because I get to

1121
01:16:26,159 --> 01:16:28,560
actually pick the route.

1122
01:16:31,439 --> 01:16:36,239
Speaker 6: Uh yeah, it is not marked as a straint. Yeah,

1123
01:16:36,319 --> 01:16:39,640
so you that was that is correct? That counts as

1124
01:16:39,640 --> 01:16:39,880
a hit.

1125
01:16:40,640 --> 01:16:43,680
Speaker 4: Oh okay, okay, yeah, I use my savage attack of

1126
01:16:43,720 --> 01:16:45,840
feet to pick the highest roll for my damage role.

1127
01:16:46,119 --> 01:16:50,880
Speaker 6: So now I don't know how the mastery works. Does

1128
01:16:50,920 --> 01:16:53,680
she automatically get SAP or is that just for creds

1129
01:16:53,960 --> 01:16:54,680
it's automatic?

1130
01:16:56,600 --> 01:16:59,279
Speaker 4: Okay, so it will have been ten damage, ignore the

1131
01:16:59,520 --> 01:17:01,600
I don't know if you to manually change that turn

1132
01:17:01,680 --> 01:17:09,439
damage plus this my then smite. It's just an unholy creature,

1133
01:17:09,520 --> 01:17:14,520
isn't it? The holy creature? Damage here? It costs.

1134
01:17:15,640 --> 01:17:28,680
Speaker 6: Normal let's go, yes, you absolutely What does this look

1135
01:17:28,800 --> 01:17:29,279
like to her?

1136
01:17:30,479 --> 01:17:35,079
Speaker 4: The same hot glow that surrounded her when she ran

1137
01:17:35,119 --> 01:17:39,000
over now surrounds the sword and she plunges it straight.

1138
01:17:40,600 --> 01:17:44,399
Speaker 6: The inventory are all in love with at this point

1139
01:17:47,119 --> 01:17:47,680
so hot.

1140
01:17:48,279 --> 01:17:51,880
Speaker 4: It's like looking at something being welded like this really

1141
01:17:52,000 --> 01:17:55,319
bright and her eyes would be suddenly you can't see

1142
01:17:55,359 --> 01:17:57,680
anything as this sword plunges into the ogre zombie and

1143
01:17:57,760 --> 01:17:59,960
the light fills it almost and you can see it

1144
01:18:00,239 --> 01:18:02,479
like out of its body, you know, like when you

1145
01:18:02,680 --> 01:18:04,720
shine a torch for your fingers, and it's like you

1146
01:18:04,840 --> 01:18:07,760
see the inside of the ogre Zombie opens its.

1147
01:18:07,760 --> 01:18:12,840
Speaker 6: Mouth to like like yell some you and you see

1148
01:18:12,880 --> 01:18:14,279
the light like coming from.

1149
01:18:15,760 --> 01:18:17,920
Speaker 14: Like the scores line up too, as it's.

1150
01:18:19,880 --> 01:18:21,760
Speaker 4: It's a for a brief moment in the darkness, the

1151
01:18:22,079 --> 01:18:24,920
entire wall of the battlefield is lit up in brilliance.

1152
01:18:25,000 --> 01:18:26,800
And then it pays again as I pulled the sword

1153
01:18:26,840 --> 01:18:47,319
back out and I stagger backwards with me and that

1154
01:18:47,520 --> 01:18:50,960
was my bonus action, I think, so yeah, and I

1155
01:18:51,159 --> 01:18:53,399
stand firm once again. I pulled the sword out, I

1156
01:18:53,560 --> 01:18:56,199
flick at the in coming off it, and I try

1157
01:18:56,279 --> 01:18:59,960
to steady myself as I stand in place, unable to

1158
01:19:00,039 --> 01:19:02,640
a run, and then can I also use some points

1159
01:19:02,680 --> 01:19:03,880
to bring more people in.

1160
01:19:04,840 --> 01:19:07,800
Speaker 6: Absolutely, that's what stand firm amount able to run.

1161
01:19:07,880 --> 01:19:08,319
Speaker 3: Yeah, me too.

1162
01:19:12,239 --> 01:19:13,960
Speaker 4: I don't know. Actually there's much point because these guys

1163
01:19:13,960 --> 01:19:15,920
are all still here. They're not even gonna be able

1164
01:19:15,960 --> 01:19:16,239
to get in.

1165
01:19:19,039 --> 01:19:20,279
Speaker 6: You can send them someplace else.

1166
01:19:20,800 --> 01:19:22,960
Speaker 4: Can they be arches? Can they go to the innegate

1167
01:19:23,960 --> 01:19:26,199
and arches? All right, let's do that. Then let's bring

1168
01:19:26,359 --> 01:19:29,039
six people out to their innegate and they can be arches.

1169
01:19:29,760 --> 01:19:35,560
Speaker 6: Five remaining after that. Yeah, wait, hold on, gave this

1170
01:19:35,600 --> 01:19:44,720
guy a bow, let me copy him. The apprentice is

1171
01:19:44,840 --> 01:19:47,359
like you can see like his hands are all crusted

1172
01:19:47,439 --> 01:19:51,600
over with ice, you know, like s knife is. I'm

1173
01:19:51,680 --> 01:19:56,159
left alone and then suddenly we gotcha. We're fresh as

1174
01:19:56,199 --> 01:19:59,000
a daisy. Everybody's like covered and shit and like blood,

1175
01:19:59,079 --> 01:20:08,800
and it looked fuck horrible. They join up at the

1176
01:20:08,880 --> 01:20:13,199
top of the inner gates. All right, and that is

1177
01:20:13,239 --> 01:20:23,439
my turn. Okay, the the warrior infantry, Okay, the ones

1178
01:20:23,479 --> 01:20:27,159
that are by the gates. This one is frightened. I

1179
01:20:27,279 --> 01:20:29,119
imagine we're gonna have that one go last.

1180
01:20:29,800 --> 01:20:31,920
Speaker 4: Oh, just the check drinking a health ocean in this

1181
01:20:32,119 --> 01:20:33,359
edition as a bonus.

1182
01:20:33,079 --> 01:20:37,720
Speaker 5: Action, right, I think it is?

1183
01:20:37,800 --> 01:20:37,920
Speaker 2: Now?

1184
01:20:38,039 --> 01:20:41,000
Speaker 14: Yeah, I believe so.

1185
01:20:43,800 --> 01:20:47,880
Speaker 6: Okay, this one is gonna move up pack tactics on

1186
01:20:48,039 --> 01:20:54,520
the ogre stabbing with the spear. That is a hit

1187
01:20:58,680 --> 01:21:08,960
fore damage. Uh, scabs and runs away. This one that

1188
01:21:09,119 --> 01:21:20,119
is in the front here will attack as well. Is

1189
01:21:20,159 --> 01:21:25,960
that we targeted twenty two is a hit? Let's see

1190
01:21:27,359 --> 01:21:33,760
not a crit sick damage slicing at this creature with

1191
01:21:33,880 --> 01:21:37,119
the spear. The end of the spear, it tears at

1192
01:21:37,159 --> 01:21:40,479
it's flesh and like probably like some organs are hanging out.

1193
01:21:40,560 --> 01:21:50,319
It's horrific. The creature seems unbothered by it. Then back up, stuffs,

1194
01:21:50,359 --> 01:21:55,520
look back in the belly. It's literally stitches from World

1195
01:21:55,520 --> 01:22:05,039
of Warcrafts with advantage. Well, there's another hit. Creature is

1196
01:22:05,199 --> 01:22:13,399
not very dexterous or more damage. This one moves back.

1197
01:22:13,800 --> 01:22:14,079
Speaker 5: Okay.

1198
01:22:14,279 --> 01:22:23,600
Speaker 6: The one up above will fire with crossbow. That is

1199
01:22:23,640 --> 01:22:31,479
another hit or seven damage. Okay. The one that is

1200
01:22:31,560 --> 01:22:38,079
afraid the frightened rules. Now what happens. I'm just frightened disadvantage,

1201
01:22:38,279 --> 01:22:42,760
can't approach, can't move forward, It's staying back there. Okay,

1202
01:22:43,439 --> 01:22:45,720
So I imagine these ones wouldn't back up then they

1203
01:22:45,840 --> 01:22:50,239
just stay. But if this guy's not coming to reinforce, okay,

1204
01:22:50,760 --> 01:22:54,359
and then we go to the inner gatehouse where the

1205
01:22:54,479 --> 01:23:01,600
mummies are about to attack. I said to Brad Myth

1206
01:23:01,840 --> 01:23:04,560
by the way, that that was the substitute math teacher

1207
01:23:06,840 --> 01:23:15,119
is what Oh yes, substitute math teacher energy mm hmmm.

1208
01:23:16,119 --> 01:23:17,560
Speaker 14: And Chat knows what we're talking about.

1209
01:23:20,399 --> 01:23:24,520
Speaker 6: Fuck you Chat just trying to terrify the players. We'll

1210
01:23:24,600 --> 01:23:24,880
share it.

1211
01:23:24,960 --> 01:23:27,000
Speaker 5: I'll share it, and I'll share it in the discord.

1212
01:23:28,239 --> 01:23:30,279
And if you're watching this in three years, good luck,

1213
01:23:31,119 --> 01:23:32,000
good luck.

1214
01:23:32,760 --> 01:23:37,960
Speaker 2: It's in the table story discord or side quest somewhere.

1215
01:23:40,920 --> 01:23:41,199
Speaker 6: Okay.

1216
01:23:41,479 --> 01:23:41,600
Speaker 4: Uh.

1217
01:23:41,720 --> 01:23:48,319
Speaker 6: Basically, they the archers that have gone to the top

1218
01:23:48,359 --> 01:23:50,239
of the gatehouse are taking aim at this mummy and

1219
01:23:50,319 --> 01:24:00,000
trying to fill it full of arrows. Lots of arrows

1220
01:24:00,039 --> 01:24:02,359
sticking out of this thing by now. Uh, They're all

1221
01:24:02,479 --> 01:24:05,279
just kind of like taking pot shots with crossbows. So

1222
01:24:05,319 --> 01:24:31,319
I guess bolts not arrows. Another hit, miss, finally another miss.

1223
01:24:31,520 --> 01:24:35,479
Uh oh uh oh o miss. Got a shitty bunch

1224
01:24:35,479 --> 01:24:42,119
of rookies up here. M hm, No one's a hit rookies.

1225
01:24:42,159 --> 01:24:42,880
Speaker 1: What do we know about that?

1226
01:24:43,000 --> 01:24:43,439
Speaker 3: Level two?

1227
01:24:47,960 --> 01:24:52,239
Speaker 6: Okay, uh, yeah, this mummy is filled with a bunch

1228
01:24:52,319 --> 01:24:55,319
of bolts, but they're will come.

1229
01:24:55,279 --> 01:24:57,119
Speaker 3: In terrifying.

1230
01:24:58,880 --> 01:24:59,199
Speaker 6: Bitch.

1231
01:24:59,640 --> 01:25:05,319
Speaker 9: That's your Okay, I guess I go loose and I

1232
01:25:05,479 --> 01:25:09,680
try to use the alchemist fire to blow up these

1233
01:25:09,760 --> 01:25:11,560
boys or.

1234
01:25:11,840 --> 01:25:14,079
Speaker 1: Would I know, I probably know some of this ship.

1235
01:25:14,399 --> 01:25:17,239
Would that be too big for the would that blow

1236
01:25:17,239 --> 01:25:17,880
a hole in the wall?

1237
01:25:18,000 --> 01:25:18,399
Speaker 17: Is that like.

1238
01:25:20,319 --> 01:25:22,680
Speaker 6: You want to throw the alchemist fire and you're worried

1239
01:25:22,720 --> 01:25:23,079
that the.

1240
01:25:23,840 --> 01:25:26,920
Speaker 1: I'm the explosion will destroy the wall.

1241
01:25:27,199 --> 01:25:30,319
Speaker 9: I'm not going to throw it. I'm having the archers do, okay.

1242
01:25:31,439 --> 01:25:32,920
I mean I'll still take the turn, it will still

1243
01:25:32,960 --> 01:25:34,199
count as my turn, but I want them to make

1244
01:25:34,239 --> 01:25:34,520
the action.

1245
01:25:35,000 --> 01:25:35,720
Speaker 14: Does that make sense?

1246
01:25:38,399 --> 01:25:38,720
Speaker 2: M h.

1247
01:25:40,680 --> 01:25:42,640
Speaker 1: Let me see here, because I'm exhausted.

1248
01:25:45,319 --> 01:25:48,560
Speaker 14: I think alchemist fire is usually at least only what

1249
01:25:48,680 --> 01:25:50,880
I know of alchemists fire being. Third addition is it's

1250
01:25:51,039 --> 01:25:53,439
just a bunch of fire like Nate palm. It's not

1251
01:25:53,600 --> 01:25:56,199
explosive thing, but I will look it up.

1252
01:25:58,840 --> 01:25:59,079
Speaker 5: Does that?

1253
01:25:59,199 --> 01:26:00,760
Speaker 6: Does somebody actually have that? Brad?

1254
01:26:01,720 --> 01:26:02,880
Speaker 3: I do? I have one.

1255
01:26:04,920 --> 01:26:08,800
Speaker 14: On fire?

1256
01:26:11,399 --> 01:26:16,680
Speaker 6: Yeah? So it's just like it's like a D four

1257
01:26:16,800 --> 01:26:17,199
of fire.

1258
01:26:17,640 --> 01:26:22,439
Speaker 14: It's like a fire puddle, okay, which yeah, yeah, I

1259
01:26:22,439 --> 01:26:24,239
want them to. I want to be like loose fire

1260
01:26:24,359 --> 01:26:26,560
go should it and I want them to. I want

1261
01:26:26,560 --> 01:26:30,039
to use their I want their action to fire it

1262
01:26:30,399 --> 01:26:32,960
at this crowd of zombies versus me throwing it.

1263
01:26:33,399 --> 01:26:37,319
Speaker 6: Now, just just a question for Brad here, like how

1264
01:26:37,399 --> 01:26:40,079
much alchemist fire did did he actually get? Is it

1265
01:26:40,279 --> 01:26:42,920
just legit? Like just a bottle of regular bottle of

1266
01:26:42,920 --> 01:26:43,600
alchemists fire.

1267
01:26:44,439 --> 01:26:47,680
Speaker 2: He was given a bottle of alchemists fire because it

1268
01:26:47,760 --> 01:26:50,000
was part of the original side quest that they took

1269
01:26:50,079 --> 01:26:53,079
to seal the crypt that they that they no longer

1270
01:26:53,119 --> 01:26:56,079
need to do, so then the side quest became defend

1271
01:26:56,319 --> 01:26:56,760
the gates.

1272
01:26:57,560 --> 01:27:01,560
Speaker 5: So if you want to change it up a little,

1273
01:27:01,600 --> 01:27:03,199
and you can, you can.

1274
01:27:04,800 --> 01:27:08,439
Speaker 14: It was probably too like no one fired down while

1275
01:27:08,600 --> 01:27:11,079
we were sealing the breach to keep them away so

1276
01:27:11,159 --> 01:27:11,960
we can seal the breach.

1277
01:27:12,560 --> 01:27:15,960
Speaker 6: It was held.

1278
01:27:17,039 --> 01:27:17,479
Speaker 14: I think it was.

1279
01:27:17,600 --> 01:27:20,399
Speaker 6: I feel like you used a bunch of turns. You

1280
01:27:20,560 --> 01:27:23,279
like climbed up here, you knocked into the fucking archers.

1281
01:27:23,520 --> 01:27:25,920
So I imagine you've got like a small barrel of

1282
01:27:26,039 --> 01:27:26,439
this ship.

1283
01:27:27,319 --> 01:27:31,840
Speaker 14: Okay, so it's like a little rat keg of alchemist fire. Yeah,

1284
01:27:31,960 --> 01:27:33,279
that makes sense because I had one of it and

1285
01:27:33,359 --> 01:27:37,399
it was like our bomb, so yeah, okay, yeah, and

1286
01:27:37,520 --> 01:27:39,399
I just sort of passed that off to them. As

1287
01:27:39,399 --> 01:27:42,600
I'd run into them and I go, use this, and

1288
01:27:42,680 --> 01:27:50,000
then I expect their arrow, which I realized probably won't

1289
01:27:50,000 --> 01:27:50,479
be able to work.

1290
01:27:53,760 --> 01:27:57,319
Speaker 6: I guess I can't blow your weapons. You're three to say?

1291
01:27:59,680 --> 01:28:00,399
Speaker 3: What are they say?

1292
01:28:01,039 --> 01:28:03,399
Speaker 1: I'm not sure you speaking to conic or something?

1293
01:28:04,279 --> 01:28:05,199
Speaker 4: I will.

1294
01:28:07,439 --> 01:28:07,760
Speaker 1: Wants me.

1295
01:28:07,840 --> 01:28:08,640
Speaker 6: Do you want me to throw it?

1296
01:28:15,119 --> 01:28:16,800
Speaker 11: How about this when you see it and shoot it?

1297
01:28:16,920 --> 01:28:19,720
Speaker 14: And then I'm going to go. Can I use my

1298
01:28:19,840 --> 01:28:21,039
movement to go to the breach?

1299
01:28:23,079 --> 01:28:23,640
Speaker 6: Absolutely?

1300
01:28:24,399 --> 01:28:28,079
Speaker 14: And then I want to like maybe between as maybe

1301
01:28:28,119 --> 01:28:32,079
as like doors, like lighting the ogre from within and

1302
01:28:32,119 --> 01:28:33,840
always like wow, holy shit. I would want to like

1303
01:28:34,279 --> 01:28:38,560
granny like like granny shot like bowling. You know when

1304
01:28:38,600 --> 01:28:41,279
people do the two hand bowling ball. I want to

1305
01:28:41,319 --> 01:28:43,199
do that, but with the barrel, so it like sort

1306
01:28:43,199 --> 01:28:45,600
of rolls out, rolls out to here.

1307
01:28:46,960 --> 01:28:50,039
Speaker 6: So you're taking the alchemist's fire from the archers that

1308
01:28:50,119 --> 01:28:51,920
you spend all this time to give this to.

1309
01:28:53,279 --> 01:28:55,319
Speaker 9: Yeah, because it's a now a pony cake and I'm

1310
01:28:55,399 --> 01:28:57,760
like this, this is gonna go on this who's touch

1311
01:28:57,800 --> 01:28:58,039
his hair?

1312
01:28:58,079 --> 01:28:59,079
Speaker 1: It's gonna burst into flames.

1313
01:28:59,720 --> 01:29:02,279
Speaker 9: So I'm I went, well, there, I fucked that, and

1314
01:29:02,359 --> 01:29:04,199
the time I moved here and now I want to

1315
01:29:04,399 --> 01:29:07,000
just roll it and I want them to fire at.

1316
01:29:06,920 --> 01:29:09,199
Speaker 3: It for brazy.

1317
01:29:10,560 --> 01:29:11,800
Speaker 6: What we were doing at me.

1318
01:29:14,600 --> 01:29:15,680
Speaker 14: Yeah, and then I just want to like sort of

1319
01:29:15,960 --> 01:29:21,119
bowling ball is a uh pony keg. I guess into

1320
01:29:21,159 --> 01:29:26,760
the crowd, okay, and then that and then that's it.

1321
01:29:27,199 --> 01:29:30,800
Uh that would be probably two actions, right, I'll tell you,

1322
01:29:31,199 --> 01:29:31,880
oh for sure.

1323
01:29:33,079 --> 01:29:36,920
Speaker 6: But you've sacrificed so many actions already. You are exhausted.

1324
01:29:37,239 --> 01:29:38,960
I'll tell you what. Let's make a roll for this.

1325
01:29:39,640 --> 01:29:43,319
Let's make a roll, make a make an athletics check.

1326
01:29:43,439 --> 01:29:49,319
Speaker 1: I think okay, dokey, Lucky for you, I'm quite athletic.

1327
01:29:49,439 --> 01:29:55,279
Speaker 6: I'm going to box this role now, fifteen white the

1328
01:29:55,399 --> 01:30:02,520
white privileged die. Uh eighteen Okay, you can't see anything. Yeah,

1329
01:30:03,439 --> 01:30:07,600
so what's the actual role of fifteen? Okay? Of fifteen,

1330
01:30:08,199 --> 01:30:13,199
I'm gonna say absolutely, it's just hilarious watching Fitch because Fitch,

1331
01:30:13,279 --> 01:30:16,760
there's all these infantry people in the way, like, and

1332
01:30:16,840 --> 01:30:21,600
it's very warm over here for some reason, and you

1333
01:30:22,159 --> 01:30:24,319
are able to kind of navigate through all of this,

1334
01:30:25,119 --> 01:30:30,319
and we see Fitch rolling this fucking keg. Everybody's kind

1335
01:30:30,359 --> 01:30:33,279
of like getting out of the way, and you see

1336
01:30:33,399 --> 01:30:36,439
toura is kind of like bleeding like badly, looks like

1337
01:30:36,560 --> 01:30:41,239
really fucked up, and there's a giant fucking zombie ogre

1338
01:30:41,960 --> 01:30:45,840
at the at the breach, and you just kick the

1339
01:30:45,960 --> 01:30:51,720
fucking barrel this small keg of alchemists, fire towards the

1340
01:30:52,359 --> 01:30:56,560
towards these creatures. Explain how this goes off, and choose

1341
01:30:56,560 --> 01:30:57,319
a location for.

1342
01:30:57,439 --> 01:30:59,119
Speaker 1: It, please, Okay.

1343
01:30:59,800 --> 01:31:01,680
Speaker 9: So I was like, hey, when you see the barrel,

1344
01:31:01,680 --> 01:31:03,479
shoot it, and then I want to just roll it.

1345
01:31:03,880 --> 01:31:07,239
I want to roll it just in where's my measuring

1346
01:31:08,039 --> 01:31:09,279
and just sort of in this direction.

1347
01:31:09,760 --> 01:31:12,399
Speaker 6: I'm gonna say you could probably go like ten feet max.

1348
01:31:12,960 --> 01:31:17,079
Speaker 1: Okay, so ten feet from here where's my it makes

1349
01:31:17,119 --> 01:31:20,039
sense wherever they can see it, So probably at the

1350
01:31:20,119 --> 01:31:20,840
ten foot marks.

1351
01:31:20,840 --> 01:31:24,079
Speaker 14: So yeah, right like here, okay is where it's going.

1352
01:31:24,039 --> 01:31:24,439
Speaker 3: To go off.

1353
01:31:26,520 --> 01:31:32,039
Speaker 6: Alrighty, Now the archers are going to take aim, and

1354
01:31:32,119 --> 01:31:34,680
you better hope that they hit it. This is really cool.

1355
01:31:35,159 --> 01:31:37,119
This is a really really cool thing that you're doing.

1356
01:31:37,159 --> 01:31:37,279
Speaker 15: Here.

1357
01:31:37,359 --> 01:31:38,439
Speaker 6: Let's see if they actually do it.

1358
01:31:44,520 --> 01:31:51,680
Speaker 1: Ery fire, shut the barrel, damn it, Gary.

1359
01:31:54,720 --> 01:31:58,359
Speaker 6: Unfortunately, what they do hit the barrel, but it doesn't

1360
01:31:58,520 --> 01:32:03,159
like it's just sort of like activate the cake you

1361
01:32:03,239 --> 01:32:04,399
see like a bunch of it's.

1362
01:32:04,399 --> 01:32:05,279
Speaker 14: A bunch of bowling.

1363
01:32:05,760 --> 01:32:07,800
Speaker 6: Yeah, okay, ta ta.

1364
01:32:09,920 --> 01:32:10,039
Speaker 4: Uh.

1365
01:32:10,159 --> 01:32:12,159
Speaker 6: But yeah, that keg, that keg is out there. It's

1366
01:32:12,199 --> 01:32:14,199
still out there, so they might be able to do

1367
01:32:14,319 --> 01:32:17,159
it on their next round, but they sacrifice their their

1368
01:32:17,279 --> 01:32:21,800
volley for that. I fire around.

1369
01:32:23,079 --> 01:32:24,199
Speaker 10: Hey, hey.

1370
01:32:26,520 --> 01:32:28,359
Speaker 11: God, they suck hit it.

1371
01:32:33,079 --> 01:32:35,000
Speaker 10: Please please hit something.

1372
01:32:37,800 --> 01:32:41,760
Speaker 6: Is a hit all right? I need you to please

1373
01:32:42,640 --> 01:32:45,720
roll me and I'm I'm gonna give this to Fitch

1374
01:32:45,880 --> 01:32:49,079
because Fitch is the one that set this up. Fitch,

1375
01:32:50,079 --> 01:32:54,800
please roll me a ten D four.

1376
01:32:57,600 --> 01:33:01,079
Speaker 3: Okay, you low up the castle wall.

1377
01:33:04,119 --> 01:33:05,960
Speaker 6: I was like, why is he lowering the music?

1378
01:33:09,319 --> 01:33:11,399
Speaker 3: Did I do it? Yes?

1379
01:33:11,920 --> 01:33:23,199
Speaker 6: WHOA the worst of all time? Absolutely Fitch. This goes

1380
01:33:23,279 --> 01:33:26,800
off and you see all of the vines. I'm gonna

1381
01:33:26,800 --> 01:33:32,159
say the vines get destroyed the process here, the vines

1382
01:33:32,199 --> 01:33:36,359
get destroyed. I don't think I'm able to delete those.

1383
01:33:36,399 --> 01:33:39,359
Speaker 3: Sorry, I guess you did. I have no idea how

1384
01:33:39,359 --> 01:33:40,439
to do that tile.

1385
01:33:41,279 --> 01:33:45,239
Speaker 6: The hell is this ship might might have to so

1386
01:33:45,359 --> 01:33:47,239
it might be the concentration spell. You might have to

1387
01:33:47,279 --> 01:33:50,199
cancel it there. But that goes off, and that's gonna

1388
01:33:50,199 --> 01:33:54,159
be a twenty five fire damage to all of the

1389
01:33:54,319 --> 01:33:55,399
undead around the breach.

1390
01:33:56,159 --> 01:33:56,399
Speaker 4: Yeah.

1391
01:33:58,399 --> 01:33:59,760
Speaker 11: Wow, look what you did all by yourself.

1392
01:34:00,159 --> 01:34:02,720
Speaker 1: Uh, that's so cool. How it does that when you

1393
01:34:04,079 --> 01:34:05,239
well something.

1394
01:34:05,520 --> 01:34:07,279
Speaker 4: I do not remember this doing this before.

1395
01:34:08,560 --> 01:34:10,399
Speaker 6: Oh Jesus gott look how cool you are.

1396
01:34:11,840 --> 01:34:12,800
Speaker 11: You lit everything on fire.

1397
01:34:14,840 --> 01:34:19,800
Speaker 6: You can see these zombie ogre kind of get like

1398
01:34:20,199 --> 01:34:24,520
caught up in some of the flames as the vines

1399
01:34:24,680 --> 01:34:28,560
burn away from the area. The zombie ogre is also bloodied.

1400
01:34:28,680 --> 01:34:37,560
Now the ghoules fall, they die. There were some I

1401
01:34:37,640 --> 01:34:41,640
believe there was a group of gasts that also died there.

1402
01:34:43,399 --> 01:34:46,239
Very nice. This was an awesome attack.

1403
01:34:46,159 --> 01:34:50,760
Speaker 1: Bitch, take all the credit. God did it. God made

1404
01:34:50,760 --> 01:34:51,119
the attack.

1405
01:34:51,199 --> 01:34:54,720
Speaker 6: The group is bloodied, and the combo attack from Gotten

1406
01:34:54,800 --> 01:35:02,159
Fitch has dealt quite a bit of damage. Okay, hey gosh,

1407
01:35:02,640 --> 01:35:03,680
anything else on your turn?

1408
01:35:05,119 --> 01:35:06,279
Speaker 1: That's a record, no.

1409
01:35:07,359 --> 01:35:09,239
Speaker 3: Thinking, I shot the barrel. That record was in.

1410
01:35:11,800 --> 01:35:13,119
Speaker 14: The tiny barrel.

1411
01:35:14,520 --> 01:35:18,079
Speaker 9: And then we can spend CP at any point. Can

1412
01:35:18,159 --> 01:35:20,600
I just start getting ready shirt start building on my turn?

1413
01:35:20,680 --> 01:35:25,439
Speaker 3: Got it? And that's my turn?

1414
01:35:26,880 --> 01:35:32,840
Speaker 6: Okay. The mummies at the Inner Gatehouse will begin to

1415
01:35:32,880 --> 01:35:39,840
attack the Inner Gatehouse multi attack Rotting Fist God in

1416
01:35:40,079 --> 01:35:47,720
Fist World's Worst is a hit shocker. It's almost like

1417
01:35:47,760 --> 01:35:48,600
it's got ten ac.

1418
01:35:50,520 --> 01:35:55,319
Speaker 3: Oh shit, that punch.

1419
01:35:58,239 --> 01:36:00,359
Speaker 6: The gatehouse begins rumble.

1420
01:36:01,399 --> 01:36:04,239
Speaker 3: That's an instant killer ledio us bug.

1421
01:36:06,039 --> 01:36:11,439
Speaker 6: The Gatehouse begins to crumble, and uh yeah, these mummies

1422
01:36:11,880 --> 01:36:17,159
basically just just begin You see the bars, there's the

1423
01:36:17,239 --> 01:36:19,439
port colus here? Or is it a wooden gate?

1424
01:36:20,640 --> 01:36:23,000
Speaker 1: What do we think it's made of paper?

1425
01:36:26,039 --> 01:36:26,840
Speaker 6: Checked out? Fully?

1426
01:36:27,279 --> 01:36:30,880
Speaker 5: Oh, I'm so sorry, I am loading up. Pebe is

1427
01:36:31,079 --> 01:36:34,119
literally making me work. I am not kidding. She's like, oh,

1428
01:36:34,279 --> 01:36:37,079
you got the evening off, here's some extra work.

1429
01:36:37,159 --> 01:36:37,399
Speaker 3: Okay.

1430
01:36:37,479 --> 01:36:39,760
Speaker 5: She's sending in those last minute scripts.

1431
01:36:40,239 --> 01:36:42,000
Speaker 2: And you know how it is when she's messaging you.

1432
01:36:42,159 --> 01:36:44,119
If you don't give you one hundred percent of your attention,

1433
01:36:44,399 --> 01:36:46,079
you are in a lot of trouble.

1434
01:36:46,520 --> 01:36:49,119
Speaker 5: Very okay, what was the question? I'm so sorry?

1435
01:36:49,840 --> 01:36:50,760
Speaker 6: What is the gate?

1436
01:36:51,119 --> 01:36:51,239
Speaker 7: Is it?

1437
01:36:51,439 --> 01:36:53,680
Speaker 6: Is it a wooden gate or is it a port colors?

1438
01:36:54,000 --> 01:36:57,680
Speaker 5: This is yeah, this is a port colors Okay, yeah.

1439
01:36:58,279 --> 01:37:04,079
Speaker 6: The fucking the pork collisto. The mummies are just kind

1440
01:37:04,119 --> 01:37:06,800
of like tearing into it. The fucking metal begins to

1441
01:37:06,920 --> 01:37:15,520
like bending inward, and the guards up above yelling like

1442
01:37:16,119 --> 01:37:21,239
they broke it through the gay house. And I'm gonna

1443
01:37:21,239 --> 01:37:26,119
say that's gonna take the mummies whole turn. Uh okay,

1444
01:37:26,399 --> 01:37:27,079
any others?

1445
01:37:27,159 --> 01:37:28,199
Speaker 11: Yes, look at that.

1446
01:37:28,319 --> 01:37:36,720
Speaker 6: There's there's one that's over here. Oh oh hi, oh hello,

1447
01:37:36,840 --> 01:37:40,319
A son's right here. Let's see who it attacks. Has

1448
01:37:40,359 --> 01:37:42,039
the potential to attack four targets.

1449
01:37:42,079 --> 01:37:44,199
Speaker 1: It's on fire.

1450
01:37:45,960 --> 01:37:51,199
Speaker 6: A little bit. The bandages are kind of burning, alchemist.

1451
01:37:51,279 --> 01:37:54,119
Fire does add the burning condition, doesn't it? They added

1452
01:37:54,199 --> 01:37:55,640
like burning now, right? I think so.

1453
01:37:55,760 --> 01:37:58,720
Speaker 9: It's it's like a splash damage. I assume it's like, hey,

1454
01:37:58,760 --> 01:38:00,079
I'm looky, I'm looking.

1455
01:38:01,800 --> 01:38:05,319
Speaker 6: Inventory at a burning condition. I saw burning on the.

1456
01:38:05,840 --> 01:38:09,239
Speaker 14: Thirty and start burning.

1457
01:38:09,319 --> 01:38:13,720
Speaker 1: Yeah, I will click the thing use the ability.

1458
01:38:15,479 --> 01:38:18,640
Speaker 6: What the fuck does burning one D four.

1459
01:38:18,600 --> 01:38:20,319
Speaker 3: Fire damage at the start of each turn.

1460
01:38:20,520 --> 01:38:23,199
Speaker 2: Yeah, burning is now like a condition. I think that

1461
01:38:23,319 --> 01:38:25,199
they've properly added. I don't know if it was in

1462
01:38:25,279 --> 01:38:26,840
it before, but I don't remember it being like this.

1463
01:38:28,079 --> 01:38:30,079
Speaker 14: You have to add an action by extinguishing the fire,

1464
01:38:30,119 --> 01:38:31,520
by giving yourself the prone condition.

1465
01:38:33,880 --> 01:38:34,680
Speaker 5: That's cool.

1466
01:38:36,960 --> 01:38:38,800
Speaker 6: That's made things so much harder.

1467
01:38:39,560 --> 01:38:46,000
Speaker 3: M zombies no to go prone? Yep?

1468
01:38:46,720 --> 01:38:53,159
Speaker 4: Yeah, would they care? They're just mindless on there right, crispy.

1469
01:38:55,680 --> 01:38:57,520
Speaker 14: And if they go prone isn't that easier to hit them?

1470
01:38:57,840 --> 01:39:04,680
Speaker 4: God that you get an advantage when you're hitting melee

1471
01:39:04,760 --> 01:39:06,760
in them mely.

1472
01:39:06,560 --> 01:39:08,560
Speaker 3: Yes, range, that's what it was.

1473
01:39:10,159 --> 01:39:13,119
Speaker 6: They do have the burning effect. By the way, Brad,

1474
01:39:13,199 --> 01:39:16,520
if you if you right click on a token just

1475
01:39:16,560 --> 01:39:19,640
so you know, for the future under status effects, you

1476
01:39:19,720 --> 01:39:25,279
can add it that way. Apparently. Okay, the mummy will

1477
01:39:25,640 --> 01:39:28,119
let's see who it's gonna attack. It could attack two

1478
01:39:28,399 --> 01:39:32,039
of the infantry, or it could attack Fitch or to look,

1479
01:39:33,399 --> 01:39:39,840
it does aim for the infantry. What if you got it?

1480
01:39:46,159 --> 01:39:48,560
Speaker 4: I wasn't, Jordan, so I will stunt back.

1481
01:39:48,479 --> 01:39:49,600
Speaker 11: The morning would have been fine.

1482
01:39:50,800 --> 01:39:52,760
Speaker 6: That is a hit on this infantry person.

1483
01:39:53,680 --> 01:39:55,920
Speaker 4: Wait, hang on, is that easy next to me?

1484
01:39:56,760 --> 01:40:02,560
Speaker 6: They are next to you? Yes, okay, okay, are you

1485
01:40:02,640 --> 01:40:03,359
doing something or.

1486
01:40:04,079 --> 01:40:06,600
Speaker 4: There's a damage roll? Yeah, okay, the one next to me.

1487
01:40:06,760 --> 01:40:10,680
I will use interception, which is a reaction which reduced

1488
01:40:10,680 --> 01:40:12,159
the damage delt to the target by one D ten

1489
01:40:12,199 --> 01:40:17,359
plus proficiency bonus which is two SOD ten.

1490
01:40:19,439 --> 01:40:23,720
Speaker 6: Oh cool, Hey guess what you just kept him alive?

1491
01:40:24,319 --> 01:40:26,640
Oh well you go, then, I guess it was because

1492
01:40:27,680 --> 01:40:36,640
this guy gets rotting fisted. Uh it's violently yeah, it's violent.

1493
01:40:37,000 --> 01:40:45,520
It's stanky and violent, and this horrible gnarled fist uh

1494
01:40:46,079 --> 01:40:49,680
smashes through the infantry. Person is probably looking at Tora

1495
01:40:50,159 --> 01:40:55,800
and there's like, oh, dream weaver, I believe you can

1496
01:40:55,880 --> 01:40:58,359
get and then like oh wow, and then they see

1497
01:40:58,359 --> 01:41:02,239
the fists like coming. Oh ship smacked and cracking their jaw,

1498
01:41:02,319 --> 01:41:06,800
their jaw like dislocated and fucking smashed, ducked yep. Uh

1499
01:41:06,880 --> 01:41:12,119
they got one age p left yep. He literally saved

1500
01:41:12,119 --> 01:41:15,760
his life with that role. Uh and then welcome attack

1501
01:41:15,800 --> 01:41:25,800
again with another rotting fist. Oh, that one's a hit. Oh,

1502
01:41:25,920 --> 01:41:29,000
you saved my life. How can I ever repay you?

1503
01:41:29,800 --> 01:41:33,680
And then uh, this one just gets his head punched

1504
01:41:33,920 --> 01:41:41,520
right off. There's a horrible squelching noise and the head

1505
01:41:41,640 --> 01:41:43,600
just gets launched. There's a smile on his face for

1506
01:41:43,760 --> 01:41:45,920
like a second, and then it just realizes whatt habbit?

1507
01:41:46,079 --> 01:41:50,319
Oh turns to a frown, head falls behind.

1508
01:41:51,000 --> 01:41:52,199
Speaker 3: You delayed my death.

1509
01:41:54,600 --> 01:41:57,159
Speaker 4: Should have let me doe the first time you.

1510
01:41:57,279 --> 01:41:59,840
Speaker 3: Extended by suffering mm hmm.

1511
01:42:02,239 --> 01:42:09,600
Speaker 6: Okay uh and then dreadful gaze. Let's see, dreadful.

1512
01:42:11,600 --> 01:42:13,079
Speaker 5: That was a jark in a different shower.

1513
01:42:13,119 --> 01:42:15,680
Speaker 3: I'morry you went there for it. I don't get it.

1514
01:42:17,319 --> 01:42:28,239
Speaker 6: Fails. The saving throw also frightened. Frightened is there, scream mask?

1515
01:42:28,319 --> 01:42:39,880
I need to remember that, all right? Uh dump all right?

1516
01:42:41,079 --> 01:42:46,760
Uh that's it for the mummies. Turn and now the gas.

1517
01:42:48,840 --> 01:42:52,159
All right, these are gonna get to the inner gatehouse

1518
01:42:52,640 --> 01:42:59,600
and begin to run inside. Oh I thought you added

1519
01:42:59,680 --> 01:43:02,520
corporate all ves and Sergeant Run to the churn order.

1520
01:43:03,439 --> 01:43:03,479
Speaker 4: No.

1521
01:43:04,119 --> 01:43:05,279
Speaker 5: I thought that.

1522
01:43:06,039 --> 01:43:08,840
Speaker 2: They and then didn't would have I thought they could

1523
01:43:08,880 --> 01:43:10,520
pay for reinforcements to happen.

1524
01:43:12,720 --> 01:43:14,279
Speaker 6: Well, I'm rolling for him anyway.

1525
01:43:14,359 --> 01:43:18,039
Speaker 14: Okay, the NPCs have been activated.

1526
01:43:19,000 --> 01:43:22,960
Speaker 2: Yes, I'm just as scared of you as I am

1527
01:43:23,039 --> 01:43:25,439
of PBE. And I was suddenly realized that I don't

1528
01:43:25,479 --> 01:43:25,800
want to.

1529
01:43:27,399 --> 01:43:27,720
Speaker 3: You could do.

1530
01:43:29,600 --> 01:43:34,079
Speaker 5: Your game or mess with your process.

1531
01:43:37,520 --> 01:43:37,800
Speaker 6: Okay.

1532
01:43:38,239 --> 01:43:38,359
Speaker 3: Uh.

1533
01:43:39,119 --> 01:43:44,159
Speaker 6: Corporal Vest says, everyone, get it together. We have invaders.

1534
01:43:44,239 --> 01:43:45,560
Speaker 14: They've broken through the gatehouse.

1535
01:43:46,720 --> 01:43:51,840
Speaker 6: And Sergeant Run is the orc and he will say

1536
01:43:52,359 --> 01:43:55,159
because I remember everything that Brad told me, And then

1537
01:43:56,159 --> 01:43:58,119
he says, all.

1538
01:43:58,199 --> 01:44:03,039
Speaker 3: Right, schlugs, get it together. We've got to defend these gates.

1539
01:44:04,319 --> 01:44:05,399
Speaker 5: It's slightly more pirate.

1540
01:44:07,159 --> 01:44:11,000
Speaker 3: Alright, you slags, We're gonna get it together. We need

1541
01:44:11,079 --> 01:44:13,439
to defend these gates. That was the same take.

1542
01:44:15,279 --> 01:44:22,039
Speaker 6: Okay, okay, okay, let's see.

1543
01:44:22,319 --> 01:44:24,800
Speaker 2: I'm pretty sure my own MPC's voices changed week to

1544
01:44:24,880 --> 01:44:25,359
week as well.

1545
01:44:25,439 --> 01:44:26,800
Speaker 3: I have no idea.

1546
01:44:28,000 --> 01:44:30,680
Speaker 6: I'm gonna say. The guests are going to use their

1547
01:44:30,680 --> 01:44:35,560
whole turn to get inside corporal vests, draws their swords,

1548
01:44:37,560 --> 01:44:40,439
and we'll ready. Do you defend.

1549
01:44:40,399 --> 01:44:41,680
Speaker 14: Mobs our own twain?

1550
01:44:42,720 --> 01:44:47,840
Speaker 4: Is that Orc giant still dead? It's not in the

1551
01:44:47,840 --> 01:44:48,319
turn order?

1552
01:44:48,520 --> 01:44:49,439
Speaker 6: Still there, still burning?

1553
01:44:50,119 --> 01:44:50,880
Speaker 14: He's on fire.

1554
01:44:51,720 --> 01:44:54,680
Speaker 6: Oh, Brad accidentally deleted them before hold.

1555
01:44:54,520 --> 01:44:55,640
Speaker 4: On huh.

1556
01:44:57,079 --> 01:44:58,560
Speaker 6: Oh yeah, while I was trying to get rid of

1557
01:44:58,600 --> 01:44:59,239
the vines.

1558
01:44:59,560 --> 01:45:02,479
Speaker 5: Sorry, I didn't realize sor right.

1559
01:45:02,479 --> 01:45:05,600
Speaker 6: I'll never forgive him, shouldn't have that anything.

1560
01:45:05,960 --> 01:45:09,439
Speaker 5: You're welcome. I'm trying to keep, you know, preparation for

1561
01:45:09,560 --> 01:45:09,840
that to.

1562
01:45:13,439 --> 01:45:13,680
Speaker 3: Nice.

1563
01:45:15,279 --> 01:45:16,439
Speaker 6: Thank you for the assistance.

1564
01:45:16,880 --> 01:45:17,000
Speaker 4: Uh.

1565
01:45:17,279 --> 01:45:23,640
Speaker 1: Now prepared to die, we give it to the paladin.

1566
01:45:24,560 --> 01:45:27,960
Speaker 6: Mm hmm okay, it's gonna.

1567
01:45:27,760 --> 01:45:30,960
Speaker 4: Kill me next round, so just making sure you die.

1568
01:45:32,079 --> 01:45:33,960
Speaker 6: To make sure you die spectacularly.

1569
01:45:34,199 --> 01:45:34,319
Speaker 17: Uh.

1570
01:45:34,960 --> 01:45:38,000
Speaker 6: These gas I think they will be on fire because

1571
01:45:38,000 --> 01:45:38,159
of me.

1572
01:45:38,239 --> 01:45:40,000
Speaker 3: I did it. Uh.

1573
01:45:40,239 --> 01:45:44,279
Speaker 6: They are going to take some damage. I think they

1574
01:45:44,319 --> 01:45:45,439
take it at the beginning of their turn.

1575
01:45:45,520 --> 01:45:50,359
Speaker 14: Well, never mind, Uh, usually beginning but who knows these.

1576
01:45:50,279 --> 01:46:00,359
Speaker 6: Days on damage, they will rush forward and potentially or

1577
01:46:00,520 --> 01:46:05,159
the infantry person looks like the infantry person gets super lucky.

1578
01:46:07,960 --> 01:46:10,239
Speaker 14: The infantry person gets super lucky. Or that was two

1579
01:46:10,279 --> 01:46:11,760
separate thoughts. We're super lucky.

1580
01:46:13,079 --> 01:46:20,720
Speaker 6: Oh no, they're so fucked. That is a hit with

1581
01:46:20,840 --> 01:46:21,840
the bite attack.

1582
01:46:23,760 --> 01:46:24,720
Speaker 14: Yet the start of each turn.

1583
01:46:24,800 --> 01:46:38,479
Speaker 6: Sorry, yeah, this guy, uh want to be here and

1584
01:46:38,600 --> 01:46:40,960
the gas You just see the gas come like barreling

1585
01:46:41,079 --> 01:46:46,119
through the fucking breach and like jump onto this guy

1586
01:46:46,560 --> 01:46:48,760
and bring him like down to the ground and just

1587
01:46:48,800 --> 01:46:51,479
start biting at him and he can't even like put

1588
01:46:51,520 --> 01:46:58,960
his spear up to defend. Yeah, just fucking chomps on

1589
01:46:59,079 --> 01:47:01,119
this guy, like half of his face. He's still like

1590
01:47:01,239 --> 01:47:07,279
screaming in the creature's mouth and just echoing through this

1591
01:47:07,359 --> 01:47:10,079
creature's mouth, looking off her walking off.

1592
01:47:10,720 --> 01:47:12,319
Speaker 4: You can stop whenever you want.

1593
01:47:18,399 --> 01:47:22,560
Speaker 6: Okay, this one that's back here, I'm gonna say probably

1594
01:47:22,640 --> 01:47:25,479
cannot get inside. It's gonna clamber over, It's gonna take

1595
01:47:25,520 --> 01:47:34,279
some damage. First she does add up. This one is

1596
01:47:34,399 --> 01:47:38,039
bloodied and is going to keep sort of rushing towards

1597
01:47:38,159 --> 01:47:47,159
the gates. Say it probably gets about here. Okay, then

1598
01:47:47,199 --> 01:47:56,920
the ghoules. We'll also begin to rush inside and they

1599
01:47:56,960 --> 01:47:59,000
will also get to Corporal Vess.

1600
01:48:00,039 --> 01:48:00,640
Speaker 3: M hmm.

1601
01:48:07,920 --> 01:48:09,720
Speaker 6: All right, Sergeant Roon.

1602
01:48:12,079 --> 01:48:13,760
Speaker 3: Gor Bro, let's do this.

1603
01:48:14,119 --> 01:48:25,439
Speaker 6: Come on and we'll rush forward, yire towards. Sorry, I'm

1604
01:48:25,479 --> 01:48:26,399
a bit busy right now.

1605
01:48:27,880 --> 01:48:32,359
Speaker 3: That's right. We're in shutter island, you're in one.

1606
01:48:33,399 --> 01:48:36,600
Speaker 6: We'll we'll attack.

1607
01:48:36,680 --> 01:48:36,840
Speaker 4: Now.

1608
01:48:37,840 --> 01:48:40,000
Speaker 6: Are the weapons defenses?

1609
01:48:41,319 --> 01:48:42,039
Speaker 3: Because you read one?

1610
01:48:45,079 --> 01:48:48,199
Speaker 6: Are the weapons correcked on the sky brad Uh?

1611
01:48:48,640 --> 01:48:49,720
Speaker 5: Yeah, he's a baste.

1612
01:48:50,520 --> 01:48:59,279
Speaker 6: Okay, he's got a spear. Okay, you're attacks Holy ship

1613
01:49:00,039 --> 01:49:01,880
in a shield bash? What is a shield bash?

1614
01:49:02,199 --> 01:49:02,840
Speaker 14: Kissed in hand?

1615
01:49:03,760 --> 01:49:06,159
Speaker 2: I'm not even kidding when I tell you that under

1616
01:49:06,199 --> 01:49:08,439
the notes that I have and that I go to

1617
01:49:08,479 --> 01:49:12,079
whack that he didn't read for Sergeant Ron, it's the

1618
01:49:12,239 --> 01:49:18,840
final line just says violent, pure, toxic masculinity. Yes, he's

1619
01:49:19,000 --> 01:49:22,439
just a personification of violence and pure.

1620
01:49:22,960 --> 01:49:24,079
Speaker 3: How you do it, Corporal?

1621
01:49:24,520 --> 01:49:27,199
Speaker 23: I know you can't handle this because you're a woman

1622
01:49:28,279 --> 01:49:32,520
exactly exactly, and you don't ever want to be around

1623
01:49:32,640 --> 01:49:38,039
that guy until specifically this situation only, and then.

1624
01:49:37,920 --> 01:49:39,600
Speaker 5: You just send him in.

1625
01:49:41,920 --> 01:49:43,239
Speaker 4: Put your money where your mouth.

1626
01:49:43,600 --> 01:49:47,119
Speaker 6: Sending the west Ham fan quick is he missed with

1627
01:49:47,199 --> 01:49:55,000
the first attack, second attack is it hit ten damage?

1628
01:49:56,960 --> 01:49:59,560
We see Sergeant Run just kind of like ducking underneath

1629
01:49:59,600 --> 01:50:04,359
some attack from this creature and swinging the spear around

1630
01:50:04,640 --> 01:50:07,520
like like a baseball bat. But as it gets close

1631
01:50:07,560 --> 01:50:11,039
to the creature, he brings it in and there's a

1632
01:50:11,199 --> 01:50:17,279
horrible slash through several of these ghouls as he does

1633
01:50:17,319 --> 01:50:19,439
some nice damage to that one almost bloodied.

1634
01:50:19,760 --> 01:50:21,720
Speaker 1: Not quite a you missed me. I'd never say that

1635
01:50:21,840 --> 01:50:22,520
you mistered me.

1636
01:50:25,079 --> 01:50:29,479
Speaker 6: That one's a hit, right, get it for another sixteen

1637
01:50:29,720 --> 01:50:35,199
damage and you can see Sergeant run. This is how

1638
01:50:35,279 --> 01:50:38,760
you do it, carpro and he just kind of like

1639
01:50:38,880 --> 01:50:43,239
bobs and weaves through these things like stabbing and slashing

1640
01:50:43,319 --> 01:50:48,119
with the spear, spinning it around and doing all kinds

1641
01:50:48,159 --> 01:50:51,920
of impressive moves and finishes like in a hero pose.

1642
01:50:53,039 --> 01:50:56,960
With the last attack, well, I guess I'll have to

1643
01:50:57,039 --> 01:50:59,439
do everything then, and.

1644
01:51:00,279 --> 01:51:01,880
Speaker 5: This set of.

1645
01:51:03,960 --> 01:51:13,520
Speaker 6: Rules are down. Okay, Major Prentice's trying so hard. Where

1646
01:51:15,399 --> 01:51:30,159
we'll attack this undead creature with another ice knife That

1647
01:51:30,359 --> 01:51:36,319
is a hit actually should have been with advantage, sorry

1648
01:51:39,239 --> 01:51:43,479
not a crip, but six damage. You can see like

1649
01:51:43,600 --> 01:51:48,079
this this apprentice has gone way past their limits and

1650
01:51:48,560 --> 01:51:50,520
is just like their hands are kind of like you

1651
01:51:50,560 --> 01:51:52,840
can see prostpite like creeping up their hands in their

1652
01:51:52,960 --> 01:51:56,199
arms in various places. Like their hands are just kind

1653
01:51:56,239 --> 01:51:58,560
of shaking. Their eyes are like a bit wide as

1654
01:51:58,560 --> 01:52:01,199
they're doing this. Adrenaline just completely taking over and the

1655
01:52:01,279 --> 01:52:06,920
only thing powering this apprentice at the moment. But the

1656
01:52:07,000 --> 01:52:13,279
mummy mummies are still up, not even bloodied yet. Okay,

1657
01:52:14,159 --> 01:52:20,119
over zombie time. It's zombie fun time. Only two targets remain.

1658
01:52:21,439 --> 01:52:27,680
Which will it target? Let's find out which. I will

1659
01:52:27,720 --> 01:52:36,680
allow you to choose your fate. Now, would you like? No,

1660
01:52:37,000 --> 01:52:41,279
did you like the red dye, the green dye, the

1661
01:52:41,399 --> 01:52:43,079
blue dye or the purple dye?

1662
01:52:46,119 --> 01:52:49,439
Speaker 14: Just be thankful it's not the orange one, the green dye?

1663
01:52:50,560 --> 01:52:58,600
Speaker 6: Odds fetch evens tourra, that's an odd number.

1664
01:52:59,319 --> 01:53:01,479
Speaker 1: I'm tak you who's hitting me?

1665
01:53:01,600 --> 01:53:03,880
Speaker 6: Aiming towards Fitch? The ogres on me.

1666
01:53:05,399 --> 01:53:06,079
Speaker 3: That's the big thing.

1667
01:53:10,920 --> 01:53:14,600
Speaker 6: It raises up its mighty fists and will attempt to

1668
01:53:14,880 --> 01:53:16,000
slam you Fitch.

1669
01:53:16,760 --> 01:53:22,079
Speaker 1: Okay, that is a hit?

1670
01:53:22,800 --> 01:53:22,960
Speaker 4: Is that?

1671
01:53:23,199 --> 01:53:27,920
Speaker 1: Wait a minute, dad.

1672
01:53:28,039 --> 01:53:33,520
Speaker 6: Something is Yeah, I'm doing quick myth twenty two to

1673
01:53:33,680 --> 01:53:34,359
hit moment.

1674
01:53:34,439 --> 01:53:35,560
Speaker 1: Yeah, that's that's.

1675
01:53:35,239 --> 01:53:35,760
Speaker 6: Gonna hit me.

1676
01:53:36,680 --> 01:53:38,600
Speaker 11: It's mother of God.

1677
01:53:38,840 --> 01:53:41,600
Speaker 1: Okay, that kind of hit me and hit me?

1678
01:53:42,600 --> 01:53:49,359
Speaker 6: Okay, Ah, be cautiful. The fish you see, you see

1679
01:53:49,399 --> 01:53:59,239
these large fists about slam down on. Fitch has thirteen

1680
01:53:59,319 --> 01:54:00,840
damages had in your way? Fitch?

1681
01:54:01,560 --> 01:54:06,279
Speaker 1: Okay, I fall to the ground, but then I stand

1682
01:54:06,359 --> 01:54:06,960
right back up.

1683
01:54:08,359 --> 01:54:09,840
Speaker 3: Oh shit, a.

1684
01:54:11,560 --> 01:54:13,279
Speaker 1: Nose probably bloody.

1685
01:54:15,439 --> 01:54:16,800
Speaker 11: I wasn't even looking.

1686
01:54:18,359 --> 01:54:20,800
Speaker 1: Is that as I take how it's thirteen.

1687
01:54:22,479 --> 01:54:23,600
Speaker 6: Bringing thirteen damage?

1688
01:54:23,680 --> 01:54:23,840
Speaker 3: Yes?

1689
01:54:24,479 --> 01:54:33,600
Speaker 6: Okay? Watch okay? And did you have a concentration spell up?

1690
01:54:34,319 --> 01:54:34,560
Speaker 1: Nope?

1691
01:54:35,560 --> 01:54:35,840
Speaker 5: Okay.

1692
01:54:36,119 --> 01:54:36,239
Speaker 4: Uh.

1693
01:54:36,520 --> 01:54:39,479
Speaker 6: If you go to your if you go to your

1694
01:54:39,560 --> 01:54:43,840
effects I think your effects page or your features page,

1695
01:54:44,199 --> 01:54:46,199
you should see like what is activating?

1696
01:54:46,279 --> 01:54:50,920
Speaker 1: That activating what you're concentrating?

1697
01:54:51,039 --> 01:54:54,960
Speaker 6: It is asking for the content lady warning looks.

1698
01:54:54,800 --> 01:55:01,000
Speaker 1: Like oh that's from like two weeks ago, now is it?

1699
01:55:01,119 --> 01:55:01,279
Speaker 14: Oh?

1700
01:55:04,520 --> 01:55:07,319
Speaker 6: But that is it for its turn otherwise.

1701
01:55:08,560 --> 01:55:08,840
Speaker 3: Okay?

1702
01:55:08,880 --> 01:55:12,680
Speaker 6: And it also takes damage sorry damage.

1703
01:55:13,800 --> 01:55:16,239
Speaker 4: Wow, that'll be too generous with those roles.

1704
01:55:16,960 --> 01:55:17,560
Speaker 6: Mm hmmm.

1705
01:55:17,880 --> 01:55:19,319
Speaker 1: That was fire right, the fire dammage?

1706
01:55:19,520 --> 01:55:22,640
Speaker 6: It was fire? Yes, courra.

1707
01:55:27,000 --> 01:55:30,159
Speaker 4: Okay. First, I would like to command some of these

1708
01:55:30,560 --> 01:55:32,840
archers up at the Inner Gatehouse to come down to

1709
01:55:33,000 --> 01:55:34,920
the signal tower. Can I do this.

1710
01:55:35,119 --> 01:55:37,439
Speaker 6: Okay, absolutely, I would.

1711
01:55:37,399 --> 01:55:40,760
Speaker 4: Like uh, let's say the three of them over here, please.

1712
01:55:41,720 --> 01:55:42,039
Speaker 3: Okay?

1713
01:55:42,520 --> 01:55:43,319
Speaker 1: How many points is it?

1714
01:55:44,560 --> 01:55:48,600
Speaker 4: That's it's not sporting. Does it cost to move them?

1715
01:55:49,359 --> 01:55:52,359
Speaker 6: It does if you want to do it on your turn? Yeah, okay,

1716
01:55:52,439 --> 01:55:56,479
that's fine, shoe points if you want to do that.

1717
01:55:57,720 --> 01:55:59,640
Speaker 4: Oh okay, No, in that case, I will bring the

1718
01:55:59,680 --> 01:56:01,920
rest of the reinforcements out. We have five more left.

1719
01:56:01,960 --> 01:56:04,119
I will bring them additionally to the single tower.

1720
01:56:04,760 --> 01:56:06,000
Speaker 6: Okay, absolutely.

1721
01:56:07,920 --> 01:56:10,399
Speaker 4: I would like two of them to be archers up

1722
01:56:10,399 --> 01:56:11,760
at the top of the tower, and then three of

1723
01:56:11,840 --> 01:56:13,920
them to be uh, infantry men at the bottom.

1724
01:56:15,039 --> 01:56:15,680
Speaker 6: Okay, okay?

1725
01:56:16,239 --> 01:56:17,000
Speaker 1: Was that all the points?

1726
01:56:17,000 --> 01:56:17,439
Speaker 3: Did you believe?

1727
01:56:17,760 --> 01:56:20,439
Speaker 4: Points? No? That is just all of the reinforcements we

1728
01:56:20,520 --> 01:56:23,399
called at the beginning. Now on the field, so we

1729
01:56:23,479 --> 01:56:27,800
have I think six points left or five points? Oh?

1730
01:56:27,880 --> 01:56:29,279
Speaker 6: You have three points left?

1731
01:56:29,520 --> 01:56:30,520
Speaker 4: We have three points left?

1732
01:56:31,640 --> 01:56:33,439
Speaker 1: Can we put a number somewhere on two?

1733
01:56:34,800 --> 01:56:35,279
Speaker 4: Maybe one?

1734
01:56:35,439 --> 01:56:36,439
Speaker 6: Three points left?

1735
01:56:36,840 --> 01:56:37,319
Speaker 4: Three points?

1736
01:56:38,680 --> 01:56:38,880
Speaker 3: Yes?

1737
01:56:39,479 --> 01:56:42,680
Speaker 6: Okay? What would you like to do with your actions?

1738
01:56:46,159 --> 01:56:47,000
Speaker 5: Still bloodied?

1739
01:56:47,279 --> 01:56:51,079
Speaker 20: I face this ogre zombie and I once again I

1740
01:56:51,239 --> 01:56:54,079
shake my head, look down at Fitch, say good man,

1741
01:56:55,239 --> 01:56:58,800
and then the jokes behind me, I say do you fighting?

1742
01:56:58,960 --> 01:57:02,600
Speaker 4: Do not let them, and I will once again swing

1743
01:57:02,760 --> 01:57:06,119
my sword down at this ogre zombie, aiming straight for

1744
01:57:06,399 --> 01:57:06,960
the shoulder.

1745
01:57:07,680 --> 01:57:14,640
Speaker 11: We keep fighting until the devils arrive. Keep fighting, Yeah,

1746
01:57:14,640 --> 01:57:15,399
I don't keep fighting?

1747
01:57:15,439 --> 01:57:16,000
Speaker 6: What I say?

1748
01:57:20,159 --> 01:57:20,319
Speaker 23: Oh?

1749
01:57:20,439 --> 01:57:20,760
Speaker 4: Come on?

1750
01:57:22,000 --> 01:57:22,800
Speaker 1: I distracted you?

1751
01:57:24,439 --> 01:57:27,680
Speaker 4: Okay, all right? Fucking hell, it's a wobbly one.

1752
01:57:27,760 --> 01:57:30,680
Speaker 6: I slip a little bit on my by the way.

1753
01:57:33,000 --> 01:57:35,800
Speaker 4: Right, I'm gonna roll this twice again. The highest roll

1754
01:57:35,960 --> 01:57:39,800
is the actual the damage role and again Divine smiting

1755
01:57:39,880 --> 01:57:43,159
this thing. So that's eleven damage from my sword and

1756
01:57:43,279 --> 01:57:48,800
then I will smite it once again, Unholy creature damage.

1757
01:57:49,039 --> 01:57:50,840
Wait is it free cost? What's the difference for free

1758
01:57:50,880 --> 01:57:54,039
casting and damage? I guess it would just be the

1759
01:57:54,119 --> 01:57:56,279
damage because on top of the damage roll. I'm assuming

1760
01:57:56,680 --> 01:57:57,359
that's how that works.

1761
01:57:57,439 --> 01:57:59,119
Speaker 6: No, I don't know what the difference is.

1762
01:58:02,399 --> 01:58:06,640
Speaker 4: Carry twelve the Radian's damage on top like sponge.

1763
01:58:07,079 --> 01:58:10,640
Speaker 6: So you did eleven and then another twelve?

1764
01:58:11,319 --> 01:58:14,600
Speaker 3: Yes? What was the question? Oh?

1765
01:58:17,880 --> 01:58:20,720
Speaker 4: Okay, instead of swinging down at the shoulder, I go

1766
01:58:20,880 --> 01:58:23,079
to swing at it and I slip slightly, so I

1767
01:58:23,199 --> 01:58:26,880
changed my angle, swinging round, adjusting my grip, and I

1768
01:58:27,039 --> 01:58:30,359
run the sword instead down its throat. The light once

1769
01:58:30,399 --> 01:58:35,159
again cascading and glowing through the creature as it's I

1770
01:58:35,239 --> 01:58:37,199
don't want it to explode because I don't want to

1771
01:58:37,239 --> 01:58:43,840
be covered in The light shines through and it begins

1772
01:58:43,920 --> 01:58:47,920
to just dissolve from the outside. Their skin crackling on itself,

1773
01:58:52,920 --> 01:58:56,600
and it stinks, yes, exactly, and it torns from the outside.

1774
01:58:57,600 --> 01:59:00,479
Speaker 6: It sounds like the the end of a fire, you know,

1775
01:59:00,600 --> 01:59:05,840
the last burning embers crackling as like that last log

1776
01:59:06,239 --> 01:59:08,640
in the fireplace, just kind of like cracks and breaks,

1777
01:59:08,920 --> 01:59:13,279
and then like little embers burn up. The creature sort

1778
01:59:13,279 --> 01:59:16,960
of like wind mills its arms for a second as

1779
01:59:17,239 --> 01:59:22,720
it falls to the ground. Wow, and a tongue like

1780
01:59:23,199 --> 01:59:25,880
gets detached from inside of its mouth and just kind

1781
01:59:25,920 --> 01:59:30,319
of like it looks like the tongue moves for a second,

1782
01:59:30,960 --> 01:59:33,920
and then like it just dissolves.

1783
01:59:35,000 --> 01:59:37,000
Speaker 4: I turned to the men behind me and say, see,

1784
01:59:37,359 --> 01:59:38,159
we can win.

1785
01:59:38,319 --> 01:59:40,319
Speaker 1: It is possible, and.

1786
01:59:44,800 --> 01:59:46,159
Speaker 6: They can kill it.

1787
01:59:48,159 --> 01:59:49,079
Speaker 4: And that's my ton.

1788
01:59:50,920 --> 02:00:03,399
Speaker 6: Okay, I can die. The infantry, Uh, they will move

1789
02:00:03,479 --> 02:00:05,399
forward to this guy on the left here that you

1790
02:00:05,520 --> 02:00:11,800
have recently summoned, will attack the mummy with pack tactics

1791
02:00:14,079 --> 02:00:16,800
an advantage. Yes, it is a hit.

1792
02:00:19,920 --> 02:00:20,920
Speaker 4: Again again.

1793
02:00:22,560 --> 02:00:29,600
Speaker 6: Okay, the mummy is bloodied now as the spear finds purchased,

1794
02:00:33,479 --> 02:00:36,720
it's bandages kind of like moving around like Mamra from ThunderCats.

1795
02:00:37,600 --> 02:00:39,199
Cool old man referenced.

1796
02:00:40,159 --> 02:00:40,960
Speaker 4: And this.

1797
02:00:45,000 --> 02:00:45,319
Speaker 14: Quickly.

1798
02:00:45,439 --> 02:00:46,279
Speaker 1: Just give them a Google.

1799
02:00:50,640 --> 02:00:59,279
Speaker 6: Okay, this one is another hit, another seven damage. This

1800
02:00:59,399 --> 02:01:02,399
guy will be a cup. This one will rush forward

1801
02:01:02,560 --> 02:01:03,079
and attack.

1802
02:01:07,239 --> 02:01:09,199
Speaker 1: Very cool visual by the way, I totally google it.

1803
02:01:12,479 --> 02:01:19,560
Speaker 6: For damage. It's like Brad's geo guess or chat this morning. Okay,

1804
02:01:20,000 --> 02:01:21,960
this one will back up, and then this one will

1805
02:01:22,039 --> 02:01:28,199
run forward and attack. Mommy again, you got.

1806
02:01:28,319 --> 02:01:29,199
Speaker 14: Hit and now let me in there.

1807
02:01:29,199 --> 02:01:30,680
Speaker 3: Oh sorry, sir, Okay, my turn.

1808
02:01:31,640 --> 02:01:32,399
Speaker 6: This one is a miss.

1809
02:01:34,800 --> 02:01:35,840
Speaker 14: Wait back up now it's my turn.

1810
02:01:35,920 --> 02:01:36,159
Speaker 1: Okay.

1811
02:01:37,560 --> 02:01:46,760
Speaker 6: This one will sort of stay forward. Okay, uh, just

1812
02:01:46,880 --> 02:01:47,560
like we practiced.

1813
02:01:47,600 --> 02:01:48,279
Speaker 14: Are you back away?

1814
02:01:49,479 --> 02:01:53,159
Speaker 6: This one will take aim with crossbow bolts towards this

1815
02:01:53,239 --> 02:02:12,239
one down below. H Okay, that is a hit. Uh

1816
02:02:16,199 --> 02:02:17,840
we're whopping to damage.

1817
02:02:18,560 --> 02:02:18,640
Speaker 4: Uh.

1818
02:02:18,760 --> 02:02:23,800
Speaker 6: These are burning as well, but that'll come back around

1819
02:02:23,880 --> 02:02:26,720
on their turn. Okay, those are all those guys. The

1820
02:02:26,800 --> 02:02:29,239
one that is frightened can't get close enough to attack,

1821
02:02:30,479 --> 02:02:37,439
just freaking out in the back there. Mmmm, let's see

1822
02:02:39,399 --> 02:02:42,520
all right, we got a bunch up top. I'll do

1823
02:02:42,600 --> 02:02:45,840
the ones with God on the signal tower first. Uh,

1824
02:02:46,239 --> 02:02:48,560
the one that is up here, we'll take aim at

1825
02:02:48,600 --> 02:02:59,159
the mummy like crossbow vantage from a pie for another

1826
02:02:59,239 --> 02:03:05,399
two d uh yeah, just like there's bolts sticking out

1827
02:03:05,439 --> 02:03:10,159
of this thing. This creature will not fall, will.

1828
02:03:13,680 --> 02:03:15,119
Speaker 3: Will if you just hit it right.

1829
02:03:16,880 --> 02:03:20,880
Speaker 6: They're never ending. They keep coming, They're more coming, and.

1830
02:03:21,000 --> 02:03:24,119
Speaker 3: You will join them unless you aim and fire.

1831
02:03:26,720 --> 02:03:31,199
Speaker 6: Fire and attempt to strike at the mummy for do

1832
02:03:31,359 --> 02:03:32,039
more damage.

1833
02:03:33,039 --> 02:03:33,600
Speaker 4: He's going.

1834
02:03:35,760 --> 02:03:39,720
Speaker 11: Death by a thousand cuts on death by a thousand cuts.

1835
02:03:41,960 --> 02:03:45,600
Speaker 6: Okay. And then the group up on the gatehouse will

1836
02:03:45,640 --> 02:03:48,239
take aim at the mummy at the gate. This one

1837
02:03:48,319 --> 02:03:57,239
will go first. That is a hit with the nineteen

1838
02:04:00,399 --> 02:04:07,119
damn it Jesus Christ. Okay, next one will take aim.

1839
02:04:07,520 --> 02:04:10,119
Speaker 4: What are you firing at them feathers? You need to

1840
02:04:10,279 --> 02:04:11,319
tash a quainty bit.

1841
02:04:12,279 --> 02:04:14,319
Speaker 3: The same stuff made of the gates. I think.

1842
02:04:16,039 --> 02:04:21,319
Speaker 10: Our gommy, it's entire castles are a gomi.

1843
02:04:22,279 --> 02:04:24,319
Speaker 4: I should have known that looks strange from the outside.

1844
02:04:25,840 --> 02:04:28,319
Speaker 1: All the ring material was used for main quest. We

1845
02:04:28,479 --> 02:04:30,000
have to use the sound stage.

1846
02:04:32,239 --> 02:04:36,039
Speaker 6: These are all props, rubber, rubber, rubber bolts.

1847
02:04:38,560 --> 02:04:42,000
Speaker 1: Another what is happening.

1848
02:04:43,199 --> 02:04:43,239
Speaker 2: To?

1849
02:04:47,319 --> 02:04:49,560
Speaker 4: Literally the lost five rolls have been water.

1850
02:04:49,920 --> 02:04:54,560
Speaker 6: This is crazy, just waiting for me to roll, that's all.

1851
02:04:57,079 --> 02:05:00,720
It be happy, it's it's it's positive. It's making some

1852
02:05:01,000 --> 02:05:09,600
kind of damage and it's making us look awesome. Yeah, okay,

1853
02:05:09,880 --> 02:05:13,960
finally bloodied the mummy over here all right? And I

1854
02:05:14,000 --> 02:05:15,319
think we got one more?

1855
02:05:21,880 --> 02:05:23,680
Speaker 1: Are we at the gatehouse or are we at the breach.

1856
02:05:24,800 --> 02:05:28,760
Speaker 6: At the gatehouse? Okay? Last one is a miss? Okay?

1857
02:05:29,600 --> 02:05:33,359
That is it for the warriors? Is at this point

1858
02:05:35,399 --> 02:05:40,640
that there is this horrific cold feeling that you feel

1859
02:05:40,760 --> 02:05:46,720
come across the battlefield, this icy cold. Everybody's like it's warm,

1860
02:05:46,840 --> 02:05:51,840
it's so warm away just a second ago, uh, suddenly

1861
02:05:52,000 --> 02:05:58,039
gets very cold throughout the battlefield as we see more

1862
02:05:58,279 --> 02:06:06,159
undead shambling up the hill and you see these massive

1863
02:06:06,760 --> 02:06:15,399
ogre zombies approaching. Oh what happened there? You see these

1864
02:06:15,520 --> 02:06:28,359
massive ogre zombies approaching up the hill? Why is that

1865
02:06:28,479 --> 02:06:29,159
not placing?

1866
02:06:29,600 --> 02:06:30,000
Speaker 3: There we go.

1867
02:06:33,039 --> 02:06:38,720
Speaker 6: And you feel this wave of like coldness going over

1868
02:06:38,840 --> 02:06:43,600
your body as just more and more undead keeps shambling

1869
02:06:43,680 --> 02:06:45,319
their way up the hill. It looks like they are

1870
02:06:45,560 --> 02:06:46,239
never ending.

1871
02:06:47,479 --> 02:06:48,800
Speaker 10: It looks like they are never ending.

1872
02:06:49,319 --> 02:06:51,479
Speaker 1: Oh boy, they keep shambling up the hill.

1873
02:06:52,720 --> 02:06:55,159
Speaker 4: Ogre zombies, those.

1874
02:06:55,000 --> 02:06:57,439
Speaker 3: Of the Fitch, bring them all.

1875
02:06:58,560 --> 02:07:02,279
Speaker 6: Fitch, there's it feels like there's this little like scratching

1876
02:07:02,439 --> 02:07:03,720
on the inside of your ear.

1877
02:07:07,880 --> 02:07:18,399
Speaker 11: Ah, I let me free, Let me free, Oh, let

1878
02:07:18,560 --> 02:07:19,119
me free?

1879
02:07:19,680 --> 02:07:20,119
Speaker 10: Who is this?

1880
02:07:20,279 --> 02:07:20,920
Speaker 4: What I.

1881
02:07:22,760 --> 02:07:23,119
Speaker 10: Crazy?

1882
02:07:25,520 --> 02:07:25,560
Speaker 8: What?

1883
02:07:25,800 --> 02:07:26,720
Speaker 6: Let me free?

1884
02:07:28,880 --> 02:07:32,680
Speaker 11: Sad back everyone, We're I've got this.

1885
02:07:34,039 --> 02:07:38,039
Speaker 1: And I roll up my sleeve and I sort of

1886
02:07:38,119 --> 02:07:43,520
like face the the mound of uh, just the undead.

1887
02:07:45,279 --> 02:07:48,000
Speaker 9: The hills that are rolling towards us as these ogres

1888
02:07:49,199 --> 02:07:51,479
make their way up the side, and I like point

1889
02:07:51,560 --> 02:07:54,119
my wrist out and I roll up my sleeve and I,

1890
02:07:54,800 --> 02:07:57,079
I guess I just put my hand on the the

1891
02:07:57,159 --> 02:07:57,880
mark and I.

1892
02:07:57,960 --> 02:08:00,760
Speaker 11: Go, Everray, I don't know what I'm doing.

1893
02:08:00,920 --> 02:08:05,000
Speaker 1: You go, ah, I hope that's something.

1894
02:08:05,039 --> 02:08:07,000
Speaker 10: After ten, I'm free.

1895
02:08:07,760 --> 02:08:12,920
Speaker 6: Yes, this horrific site happens as you see bursting forth

1896
02:08:12,960 --> 02:08:17,359
from Fitch's ear. You see this happen set like blast

1897
02:08:17,560 --> 02:08:21,319
of it looks like a fire bolt shoots forth from

1898
02:08:21,560 --> 02:08:27,159
from Fitch's ear, and this horrific devil begins to crawl

1899
02:08:27,279 --> 02:08:33,600
out of I was like, this is not what I thought.

1900
02:08:33,600 --> 02:08:34,159
What's gonna happen.

1901
02:08:34,199 --> 02:08:35,439
Speaker 1: This is what's gonna happen.

1902
02:08:35,840 --> 02:08:36,920
Speaker 11: Let it happen. It's fine.

1903
02:08:37,479 --> 02:08:39,039
Speaker 4: Ah you mean, look that happened.

1904
02:08:39,079 --> 02:08:40,880
Speaker 1: This is coming out of your money.

1905
02:08:42,079 --> 02:08:43,600
Speaker 11: It's okay, a party plan?

1906
02:08:46,560 --> 02:08:50,199
Speaker 6: What then it till it happened?

1907
02:08:50,920 --> 02:08:52,039
Speaker 3: What's happening down there?

1908
02:08:52,680 --> 02:08:55,520
Speaker 1: I think you stuck you that somebody devil.

1909
02:08:58,239 --> 02:09:00,880
Speaker 6: It looks a little bit like the scene from Anybody

1910
02:09:00,960 --> 02:09:03,720
Has It looks a little bit like the scene from Aceman.

1911
02:09:03,800 --> 02:09:12,680
Turatus just falls on the ground in this like ale

1912
02:09:12,800 --> 02:09:19,720
of goo. Brad, I don't know what kind of devil cringes,

1913
02:09:19,920 --> 02:09:26,479
but what is a little imp? Okay? Yeah, this imp

1914
02:09:26,920 --> 02:09:32,520
comes crawling out of the uh crawling out of the

1915
02:09:32,640 --> 02:09:34,520
ear and falls to the ground.

1916
02:09:38,640 --> 02:09:40,960
Speaker 1: Finally some fun.

1917
02:09:42,880 --> 02:09:46,199
Speaker 6: And uh yeah, you see this imp begin to flap

1918
02:09:46,279 --> 02:09:49,840
its wings. It's lulls kind of distorted and gross as

1919
02:09:49,920 --> 02:09:51,880
it begins to clap around.

1920
02:09:52,560 --> 02:09:54,239
Speaker 11: I don't know how loud I am. How loud am I?

1921
02:09:54,399 --> 02:09:55,479
It's this good volume?

1922
02:09:57,239 --> 02:10:03,359
Speaker 6: Yeah, it's good. Cringe crawls out and like against the

1923
02:10:03,439 --> 02:10:13,279
flap its wings, and then Cringe says, what's so we do?

1924
02:10:13,920 --> 02:10:14,159
Speaker 4: I know?

1925
02:10:15,920 --> 02:10:20,840
Speaker 6: Burn for me, and Cringe snaps their fingers and you

1926
02:10:20,960 --> 02:10:26,199
see all of the undead get fucking immolated. There's just

1927
02:10:26,319 --> 02:10:30,399
a massive fireball that hits all of the undead in

1928
02:10:30,479 --> 02:10:36,520
the area, and you see this massive pires sort of

1929
02:10:36,880 --> 02:10:40,359
begin to crawl upwards. The undead run around kind of

1930
02:10:40,439 --> 02:10:44,720
like screaming if they could. We see Sergeant Rone and

1931
02:10:45,000 --> 02:10:48,960
Corporal Vest slicing through the undead as best as they can.

1932
02:10:49,159 --> 02:10:52,000
They are again on fire as this is happening, and

1933
02:10:52,159 --> 02:10:58,640
Sergeant Roun is like this one. I think it was

1934
02:10:58,720 --> 02:10:59,039
this one.

1935
02:11:00,039 --> 02:11:04,800
Speaker 24: All right, lads, we've got the advantage. Now, let's put

1936
02:11:04,920 --> 02:11:09,680
them to work, whatever it is that's doing it. Let's

1937
02:11:09,920 --> 02:11:14,279
make them pay, send them back into the ground. Even

1938
02:11:14,600 --> 02:11:16,279
this little woman here.

1939
02:11:19,000 --> 02:11:22,880
Speaker 25: And wow, we see corporals best look at him like

1940
02:11:22,960 --> 02:11:26,239
weirdly for a second and rush forward and try to

1941
02:11:26,359 --> 02:11:31,600
attack as Sergeant Rune begins slicing through them, and you

1942
02:11:31,720 --> 02:11:34,840
see the undead just lit on fire as the rookies

1943
02:11:34,920 --> 02:11:37,039
kind of like rush forward and kind of like smack

1944
02:11:37,079 --> 02:11:38,159
away these creatures.

1945
02:11:38,600 --> 02:11:44,039
Speaker 6: And as the undead continue to burn, they fall to

1946
02:11:44,159 --> 02:11:49,960
the ground. The last of the undead begin to fall

1947
02:11:50,520 --> 02:11:56,800
as the reinforcements, Sergeant Ruin and Corporal Vests as well

1948
02:11:56,880 --> 02:12:00,199
as all of you, continue to slice through for the

1949
02:12:00,319 --> 02:12:05,399
next few minutes, slowly but surely, all the undead fall,

1950
02:12:07,199 --> 02:12:08,800
even the ones coming up the hill.

1951
02:12:11,800 --> 02:12:13,840
Speaker 1: I think for a little bit, I'm just staring at Dora.

1952
02:12:17,159 --> 02:12:18,640
Speaker 10: I'm staring back at you.

1953
02:12:18,920 --> 02:12:20,359
Speaker 4: I gas, that's what you have gone.

1954
02:12:25,560 --> 02:12:28,720
Speaker 6: You have successfully defended the side quest.

1955
02:12:33,720 --> 02:12:36,520
Speaker 14: You've got another week. That's the quest accept sound.

1956
02:12:36,760 --> 02:12:39,680
Speaker 5: Congratulations, that's the quest completed.

1957
02:12:39,800 --> 02:12:41,479
Speaker 3: Sound Wow?

1958
02:12:43,520 --> 02:12:45,399
Speaker 14: Good because orcision here so it's perfect.

1959
02:12:45,760 --> 02:12:49,880
Speaker 5: Yeah, I'm sorry you were Why did you think that

1960
02:12:50,000 --> 02:12:51,640
was the quest? Accepted?

1961
02:12:51,720 --> 02:12:51,920
Speaker 3: Sound?

1962
02:12:52,479 --> 02:12:54,000
Speaker 14: Because I played fun a fancy fourteen.

1963
02:12:54,359 --> 02:12:57,840
Speaker 5: Oh I thought we were playing side quests. That's right,

1964
02:12:57,880 --> 02:12:59,800
I wrote this. The fuck do you think?

1965
02:12:59,840 --> 02:13:00,319
Speaker 3: You say?

1966
02:13:01,159 --> 02:13:01,760
Speaker 5: You don't get.

1967
02:13:01,600 --> 02:13:03,840
Speaker 14: Anything, never compared, never compared D and D.

1968
02:13:04,399 --> 02:13:05,920
Speaker 5: You don't get any.

1969
02:13:10,279 --> 02:13:15,720
Speaker 2: Congratulations you defended the side quest.

1970
02:13:16,920 --> 02:13:18,640
Speaker 14: The thank you wac That was awesome.

1971
02:13:19,359 --> 02:13:26,039
Speaker 2: First sort of light of dawn spills over the horizon,

1972
02:13:26,239 --> 02:13:30,760
splitting it in a pale gold line. The three of

1973
02:13:30,840 --> 02:13:37,800
you watch from the walls as the uh, the rays

1974
02:13:37,920 --> 02:13:40,840
run across the trees and the forest and the walls.

1975
02:13:40,560 --> 02:13:41,239
Speaker 5: Of the castle.

1976
02:13:43,039 --> 02:13:48,800
Speaker 2: Any uh maybe we see as an audience, a handful

1977
02:13:49,000 --> 02:13:54,720
of a few scattered zombies throughout the north forest, wandering

1978
02:13:55,000 --> 02:14:01,039
further out from the road. They there bodies suddenly begin

1979
02:14:01,119 --> 02:14:05,000
to unravel, shadows peeling away from them in sort of

1980
02:14:05,079 --> 02:14:09,920
ribbons of smoke in the wind, and within minutes, either

1981
02:14:10,079 --> 02:14:12,359
the zombies on the outside of the walls of the

1982
02:14:12,479 --> 02:14:18,960
castle burn away or the wandering zombies are pulled back

1983
02:14:19,079 --> 02:14:22,840
to the dark plain that birthed them, and the road

1984
02:14:22,960 --> 02:14:26,960
outside of the walls is completely empty, littered with nothing

1985
02:14:27,039 --> 02:14:30,439
more than sort of broken ladders, crumbled broken pieces of

1986
02:14:30,600 --> 02:14:34,439
wall and mortar. Inside the castle, the defenders sort of

1987
02:14:34,560 --> 02:14:37,199
lower their bows on the battlements. The last of the

1988
02:14:37,279 --> 02:14:41,279
signal fires kind of begin to burn down. The soldiers

1989
02:14:41,359 --> 02:14:44,840
move around you, muddied and bloodied. There are roar and

1990
02:14:44,960 --> 02:14:49,399
green and silver armored, sort of dirty as a few

1991
02:14:49,439 --> 02:14:55,319
of them slump against the battlements. The castle, cracked and

1992
02:14:56,760 --> 02:14:59,520
chipped and broken, has endured.

1993
02:14:59,800 --> 02:15:00,920
Speaker 5: The night is over.

1994
02:15:01,600 --> 02:15:04,560
Speaker 2: The survivors here are sort of weary and hollow eyed,

1995
02:15:06,319 --> 02:15:10,680
and you each earn three hundred XP, which should see

1996
02:15:10,720 --> 02:15:17,079
you all hit level three. Congratulations, you have defended the

1997
02:15:17,199 --> 02:15:20,520
side quest. You completed this side quest. You do still

1998
02:15:20,760 --> 02:15:23,279
have the other the myth World side quest active. By

1999
02:15:23,279 --> 02:15:28,880
the way, it was experience Yeah, sure, no, he Unfortunately

2000
02:15:29,079 --> 02:15:30,159
he also gets some.

2001
02:15:33,359 --> 02:15:35,800
Speaker 6: Not as much though. Right now, just he gets three, you.

2002
02:15:35,840 --> 02:15:36,600
Speaker 5: Get three hundred.

2003
02:15:38,800 --> 02:15:43,520
Speaker 2: And that's where we end today's episode. Let's welcome back

2004
02:15:43,760 --> 02:15:52,680
Wax Steve. Thank you wag Stephen. I really did throw

2005
02:15:52,760 --> 02:15:54,159
him in the deep end with this. This was an

2006
02:15:54,199 --> 02:15:57,239
idea I had like absolutely ages ago, so like, really

2007
02:15:57,359 --> 02:15:59,760
I could have prepped it two weeks ago on or something,

2008
02:15:59,840 --> 02:16:03,119
but it's so hard to do. I had another show

2009
02:16:03,199 --> 02:16:04,920
to build at the same time. There was so much

2010
02:16:04,920 --> 02:16:06,520
stuff going on, and then last week I was like

2011
02:16:06,640 --> 02:16:09,359
cripplingly ill for a week and it just destroyed any

2012
02:16:09,399 --> 02:16:11,520
hope I had of doing anything. Then I went away

2013
02:16:11,680 --> 02:16:12,920
to Wales at the weekend.

2014
02:16:13,840 --> 02:16:18,239
Speaker 6: I hit right up. Earlier in the week. I was like, yeah,

2015
02:16:18,359 --> 02:16:20,760
so like I could do Saturday, I could do Sunday,

2016
02:16:20,800 --> 02:16:23,119
and I didn't. He wrote to me like, I'll be

2017
02:16:23,199 --> 02:16:27,520
gone Saturday and Sunday. So I was like, we have

2018
02:16:27,640 --> 02:16:30,279
to do this on Monday for Cheesez, Like I have

2019
02:16:30,359 --> 02:16:31,920
got an hour on Mondays.

2020
02:16:34,200 --> 02:16:35,799
Speaker 2: I was like, I'm just going to try and build

2021
02:16:35,879 --> 02:16:38,239
half of it. Get you on a call, bomb you

2022
02:16:38,360 --> 02:16:40,559
with info, see what you say, and then I built

2023
02:16:40,600 --> 02:16:44,040
the rest this morning and then told him the rest

2024
02:16:44,559 --> 02:16:46,879
five minutes before the show and then just threw him in.

2025
02:16:47,120 --> 02:16:50,000
And you know this, this is all based off of

2026
02:16:50,520 --> 02:16:54,200
a show that Whack ran on Fridays called Defend the Gates,

2027
02:16:54,360 --> 02:16:58,719
which was amazing, and he made this really cool sort

2028
02:16:58,760 --> 02:17:05,879
of D and D fivey tower defense mix thing. It

2029
02:17:06,000 --> 02:17:09,120
was super complex. It was genuinely way way better than

2030
02:17:09,159 --> 02:17:12,120
this in terms of mechanics, like super interesting. You could

2031
02:17:12,200 --> 02:17:14,360
level up the buildings, There's lots of different things you

2032
02:17:14,360 --> 02:17:16,879
could do, you could summon heroes into it and stuff,

2033
02:17:18,360 --> 02:17:20,559
and I just wanted to do a sort of a

2034
02:17:20,680 --> 02:17:22,479
brief sort of almost meme, but like a bit of

2035
02:17:22,479 --> 02:17:25,559
an a margin, a bit of a thing that felt

2036
02:17:25,639 --> 02:17:26,079
the same.

2037
02:17:27,200 --> 02:17:29,559
Speaker 5: And originally because I knew that, like because Whack is.

2038
02:17:29,559 --> 02:17:31,680
Speaker 2: So busy, Peb's busy, I'm busy, I was like I

2039
02:17:31,799 --> 02:17:33,280
kind of want Wack to run it, but I was like,

2040
02:17:33,319 --> 02:17:35,520
I don't know if I actually feel bad asking him

2041
02:17:35,520 --> 02:17:37,079
to do a little bit extra work and like run

2042
02:17:37,159 --> 02:17:39,200
a fucking the whole show. So I was like, oh,

2043
02:17:39,200 --> 02:17:40,920
I don't know if I should get into And then

2044
02:17:41,000 --> 02:17:43,639
it came round to this week and literally last Friday

2045
02:17:43,680 --> 02:17:46,600
hour was like I can't, Hey, you want to run

2046
02:17:46,680 --> 02:17:47,360
this thing.

2047
02:17:49,120 --> 02:17:49,600
Speaker 3: Throw you in.

2048
02:17:50,959 --> 02:17:53,440
Speaker 2: So I tried to build a version of it and

2049
02:17:53,520 --> 02:17:56,120
then I was like, good just good luck. But you know,

2050
02:17:56,600 --> 02:17:58,479
he said it out smashed it. That was super funny,

2051
02:17:58,559 --> 02:17:59,360
super fun to watch.

2052
02:17:59,440 --> 02:17:59,920
Speaker 3: It was awesome.

2053
02:18:00,840 --> 02:18:03,159
Speaker 5: I really wanted to do like the Siege of gil Hollow,

2054
02:18:03,159 --> 02:18:05,040
and it was fun to do, like I Defend the

2055
02:18:05,120 --> 02:18:06,280
Gates thing.

2056
02:18:06,399 --> 02:18:10,559
Speaker 6: By the way, like congrats ONTs surviving because like these guys,

2057
02:18:10,760 --> 02:18:14,040
it really fucking hard. I rolled for those that ship

2058
02:18:14,200 --> 02:18:17,360
Legit by the way, they were going to hit like

2059
02:18:18,280 --> 02:18:21,799
Dura was very close figuring annihilated.

2060
02:18:22,680 --> 02:18:23,440
Speaker 4: It's three hp.

2061
02:18:26,680 --> 02:18:33,520
Speaker 3: Yeah, I was fine, it's pretty easy up here. Yeah.

2062
02:18:33,760 --> 02:18:35,600
Speaker 5: So yeah, thanks so much, Whack.

2063
02:18:35,760 --> 02:18:39,799
Speaker 2: And if you enjoyed this episode, maybe you can watch

2064
02:18:39,840 --> 02:18:42,920
Defend the Gates. We have it on YouTube if you're

2065
02:18:43,000 --> 02:18:46,000
interested in this sort of style of a thing or

2066
02:18:46,079 --> 02:18:49,319
watching what what Whack did with the tower.

2067
02:18:49,159 --> 02:18:51,479
Speaker 14: Defend the Gates standalone, though, right, you don't need we

2068
02:18:51,520 --> 02:18:54,799
don't need to watch. It's just a thing that we do.

2069
02:18:55,040 --> 02:18:57,360
Speaker 2: It's part of we do sort of on Fridays. We

2070
02:18:57,479 --> 02:18:58,760
just do a little bit of a shill show. We

2071
02:18:59,159 --> 02:19:04,520
run with chat interaction where you can tip to get involved.

2072
02:19:04,639 --> 02:19:08,000
So that's how we fund all of this all shit,

2073
02:19:08,079 --> 02:19:14,680
all the music and everything, So that was wax standalone thing.

2074
02:19:15,319 --> 02:19:17,680
It is set in the same setting as Veyful though,

2075
02:19:18,280 --> 02:19:21,079
the Soul Mirror setting, which is where Veyfall is, which

2076
02:19:21,159 --> 02:19:23,360
is the continent you're all on playing side Quest. So

2077
02:19:24,319 --> 02:19:27,520
if you remember a while ago, there was a character

2078
02:19:27,639 --> 02:19:30,799
in this called Calamari Falcol There is a fighter that

2079
02:19:30,920 --> 02:19:32,840
you could have potentially hired to come with you, and

2080
02:19:32,879 --> 02:19:37,239
you took Darren and a Nate him. He is in

2081
02:19:38,120 --> 02:19:41,600
Defend the Gates as a as the character that I play.

2082
02:19:43,040 --> 02:19:44,840
So if you want watch that, you can otherwise whack

2083
02:19:44,920 --> 02:19:49,319
GMS on Thursday's main character. This is side quest, But

2084
02:19:49,360 --> 02:19:53,440
if you want to watch main character, then that's whack.

2085
02:19:53,600 --> 02:19:57,319
Actually try harding and fully aware of what he's GMing

2086
02:19:57,479 --> 02:20:00,440
and sitting in front of his own GM notes that

2087
02:20:00,479 --> 02:20:04,920
aren't just a copy together three hour panic dude.

2088
02:20:05,000 --> 02:20:06,799
Speaker 6: The fact that there was another tad there and I

2089
02:20:06,920 --> 02:20:08,799
just didn't see it's so fun.

2090
02:20:10,239 --> 02:20:11,079
Speaker 5: You could ever ask for.

2091
02:20:11,479 --> 02:20:14,079
Speaker 2: It's all the information. It's all the nvcs and how

2092
02:20:14,120 --> 02:20:16,319
they sound and a little blurb about them.

2093
02:20:16,360 --> 02:20:18,600
Speaker 14: But yeah, I mean it's reference in there for you.

2094
02:20:19,479 --> 02:20:21,920
Speaker 5: I mean, yeah, that's where we got.

2095
02:20:21,799 --> 02:20:22,360
Speaker 6: That from.

2096
02:20:23,840 --> 02:20:25,159
Speaker 3: All right, and that's it.

2097
02:20:25,280 --> 02:20:27,600
Speaker 5: We'll be back next week. I think we have every

2098
02:20:27,719 --> 02:20:33,479
cast member back. Next week, we'll be here Grey, We'll

2099
02:20:33,559 --> 02:20:36,600
be back GMing for me.

2100
02:20:37,920 --> 02:20:43,239
Speaker 2: And another quick announcement before we jump out. Next Wednesday,

2101
02:20:43,440 --> 02:20:47,159
we have the continuation of the Drakonym series that Pebe

2102
02:20:47,440 --> 02:20:50,920
ran a one shot of the people at cross Paths

2103
02:20:51,319 --> 02:20:53,520
really enjoyed that dracon in one shot so much that

2104
02:20:53,559 --> 02:20:57,479
they've commissioned three more episodes. So you have until next

2105
02:20:58,000 --> 02:21:01,479
Wednesday to watch the first one on table stories YouTube

2106
02:21:01,479 --> 02:21:02,360
if you want to go and watch it.

2107
02:21:03,719 --> 02:21:04,319
Speaker 5: Dracking him.

2108
02:21:05,200 --> 02:21:08,120
Speaker 2: Three more episodes starting next Wednesday, that is the third

2109
02:21:08,159 --> 02:21:08,840
of September.

2110
02:21:09,200 --> 02:21:12,159
Speaker 5: And here's an ad for that. Everyone say bye bye.

2111
02:21:12,239 --> 02:21:16,360
Speaker 14: Bye, say.

2112
02:21:19,399 --> 02:21:32,120
Speaker 15: Yeah, your door is ignoring. What you did was expected,

2113
02:21:33,120 --> 02:21:39,239
nothing more. It was merely the right thing to do.

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02:21:45,040 --> 02:21:45,680
Speaker 6: Not mistake.

2115
02:21:45,959 --> 02:21:47,559
Speaker 15: Thanks or for kive.

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02:21:50,079 --> 02:21:50,120
Speaker 4: He.

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02:21:50,879 --> 02:21:58,440
Speaker 15: However, however, branch a chance if you can stomach working

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02:21:58,639 --> 02:21:59,840
together against.

2119
02:21:59,559 --> 02:22:22,479
Speaker 16: Moll for more stories in this world or other worlds.

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02:22:22,959 --> 02:22:26,120
Our entire library can be found at tablestory dot tv.

2121
02:22:27,399 --> 02:22:30,239
To support us, you can support our merch or tip

2122
02:22:30,319 --> 02:22:32,959
directly at merch dot tablestory dot tv.

2123
02:22:33,840 --> 02:22:34,559
Speaker 3: Thanks for listening

