Speaker 1: You are listening to table story.
Speaker 2: From above, Castle Gilhollow looks like an island of stone
drowning in a black sea. The walls are ringed with
firelight torches burning signal flares cutting through the dark as
archers call their shots with flashes of red and gold.
Beyond the walls, an unbroken tide of the dead wander
in from every side. Every corner of the Toll Castle
is now under siege. Atop the battlements, Sergeant Roon, the
temporary commander of the castle, is approached by Tura as
she walks up the steps, moves along the battlements, and
spots the commander. He spins around, clapping a random foot
soldier on the back.
Speaker 3: There we go. Good job. They'll never make it in tonight. No,
on my watch.
Speaker 2: Spinning around and seeing you tor he kind of looks
you up and down.
Speaker 3: There you are owed, you're fair.
Speaker 4: See you are still alive, and somehow all of these
are also still alive. It doesn't look good. Whether are
like the same amount people that were before.
Speaker 5: No, it doesn't look good.
Speaker 2: They've been somewhat trading in people who are going off
and taking rests. There are some people downstairs resting there
are a handful of people sort of milling around in
the courtyard. There are, and you've seen them throughout the castle.
Just a few people who've broken they just can't take
it anymore and have freaked out, and they've just they're
cowering in the corners, or they've given up entirely, or
they've passed out near the infirmary. It doesn't look great
the dead. They are more undead than there were beginning
of the evening, and there are less fighters, foot soldiers, warriors, archers,
and a couple of majors scattered around. So, yeah, no,
it doesn't look great.
Speaker 4: Well, I see our work on the wall has held
fast for now, at least, say, nodding to the wall
we fixed earlier.
Speaker 2: Yeah, bits of the sort of patch repair you've done
are sort of crumbling out from the wall hitting the ground.
There's a handful of zombies and stuff that are scratching
at the lower parts. But it's sort of vaguely holding
for now. As the sea and tide of these undead
move around the outside of the castle with the road
that kind of moves around from the bridge and the
roadside that would lead off towards the west. The road
kind of comes up towards the inner gatehouse and the
inside entrance, that it's all fully packed out now with
undead milling and moving around. And the commander looks over
the wall at the at the crumbling, broken, cracked pace
and says, Shield hold slamming his sort of enormous fist
down with this very large dwarven strength bracer attached to it.
It crumbles, bits of it break off. He belligerently sort
of turns to you.
Speaker 4: Well, there's always more to be done. I think there
is more we can do to help, but I need
your help first, Oh, Ivore. He made an agreement before
he died with my friends. We have a contract with
House Celestia. He agreed to exchange the contract for one
in which we can assist you better here. But he
is now dead, so he's not much used to us.
So it lies to you. Are you going to honor
the same agreement?
Speaker 3: Oh? Show me the contract.
Speaker 4: Oh, it's about that that the contract is somewhere down
below in the crypt, currently in the clutches of a
very dead eyvre or on dead Ivor. I suppose at
this point it is not manageable, but perhaps when this
is over we can get the contract agreement?
Speaker 3: First, what did he offer?
Speaker 4: Did they tell me what he offered?
Speaker 2: They did, but I didn't tell you before the stream
on purpose of curiosity as to whether anyone took any notes.
Speaker 4: Sorry on the scene, by ah, No, how do we
deal with experience? I don't know.
Speaker 2: It goes through a universal translator. So you say, you know,
two hundred XP, that's what we as an audience here,
But what you're actually saying in world is something else.
Speaker 4: Okay, I believe it was for three hundred XP and
two hundred gold.
Speaker 5: Make me a deception check. I guess.
Speaker 1: Three hundred.
Speaker 4: Come on, that's a fair amount of Next me, you
could have gone for more.
Speaker 6: That's twenty, he says, er.
Speaker 4: Three hundred, there's nothing from the safety of this place.
Speaker 2: Surely, scratching his chin, he says, I suppose I am commander.
Speaker 7: Now I suppose I am authorized by House Celestia called
upon adventurers.
Speaker 3: Three hundred Is that a lot?
Speaker 4: I sure remember how much we got for the myth role,
or how much we were going to get. I think
it was two hundred. Sorry, I'm just atching my best.
I think it is reasonable for the rest that we
are associating with.
Speaker 8: This, Mmm, Bhine, you got yourself a deal, but holds
his hand out and then snatches it back.
Speaker 7: Only if we survive until reinforcements arrive, or we wipe
them all out.
Speaker 4: If we do not survive, this will not be a
problem anyway.
Speaker 5: Bine holds his hand out.
Speaker 4: I hold my hand out and give him a hefty shake.
Is it? Is it the painful hand?
Speaker 3: Yeah?
Speaker 2: He grips your hand. He begins to crush it. The
dwarf and bracer dum dum dumps activates.
Speaker 8: He says, what say ye not a bunch of flannel rags?
Are you not a bunch of floppy qumbambos? Go on,
fetch your comrades and report back to me on the double.
Speaker 3: The enemy is here. The wolves are crumbling.
Speaker 5: He pulls you in class, the gates rattling.
Speaker 3: We got work to do, and you're on my dime now.
Speaker 4: But Warwick will be done. No problem that will gather
on my comrades.
Speaker 2: And you go, turns around and punches a random foot soldier.
Speaker 3: Strain yourself up, soldier, Come on, We're not gonna die
if you don't.
Speaker 5: Stumping away from you, dum do, I raise.
Speaker 4: My eyebrows but well inserspective, I cannot lie. And then
I continued back down to the crypt. It quiet paced,
little job.
Speaker 2: Yeah, you head down into the castle once again, sort
of following the steps and stone into the sort of
flickering candlelit hallways. To me at this point a little
more Yeah, familiar to you as you maneuver through them
down the halls.
Speaker 5: Towards where the crypt, where the undercroft is.
Speaker 2: As you turn into where the undercroft is, you see,
you see got you see.
Speaker 5: Gary, Mike and Phil.
Speaker 2: As the four of them are pushing a keg back
into where the undercroft is, where the ex the scorch
mark is, and where the sewer is that you came
up from the The keg comes to a sort of
sudden stop in the doorway and Gary says, hey.
Speaker 3: That'll do I think, ah, I suppose, m hm, good work.
Speaker 6: What is this?
Speaker 3: Huh?
Speaker 2: They part and sort of turn around and you see
that sleeping in the keg is ric hard.
Speaker 4: What have you done to him?
Speaker 3: He said, and I quote he needs to catch up
on his beauty sleep.
Speaker 4: Of course you did. This is the safest place you
can find for him.
Speaker 3: I mean, do you have any other suggestions?
Speaker 4: I look around the crypt, at the room, the storage,
and down at the door, which in my mind is
shaking a lot of it, potentially with the undead on
the other sides, the sounds from the crypt of the
zones on the other side, I don't think anywhere. Say
for those points, perhaps you are correct. We'll leave him here.
Speaker 3: Besides, he asked specifically for this.
Speaker 4: Barrel, why it isn't battle. I look at the barrel.
Speaker 2: It's just a keg. It even probably holds some beer.
Speaker 5: There's probably some in it.
Speaker 4: Okay, old maid, we do not have time for these
questions right now. Do we have your little friend zyback?
What the Fitch, the small one?
Speaker 3: A new guy? I have not seen him?
Speaker 4: No.
Speaker 2: Pete rips through the air in a sort of sudden
burst of fire, tears open the space just inside the
undercroft for a moment. The flames burned so brightly that
you have to shield your eyes. Just a white followed
by an orange, followed by a white. Then the light
collapses in on itself, leaving a burst of smoke, and
as the glow fades, there is a figure standing where
there was nothing before. The stone underneath Fitch's feet is
charred with a new blackened X that's still sort of
smoldering and crackling with that huge scent of sulfur and
brimstone clinging to the air.
Speaker 1: You don't worry, please stop it, ow eye.
Speaker 9: My arms are sensitive now they begin to get to
get turned down a tangle.
Speaker 10: I can't believe.
Speaker 1: I can't believe hit my fingers anymore.
Speaker 11: So that's it's enough.
Speaker 9: And you notice when my arms or my sleeves are
up and there are just like tiny pinpricks all along
my some are healing, some aren't, as just sort of
up my forearms, and of course one of them is
one of my arms is holding the tattoo as I no, boy, please,
and I rolled down my sleeves and covered them again.
Speaker 1: Ho oh oh, I'm here.
Speaker 11: Okay, Hi guys, Hey, how are I go.
Speaker 1: To rest my arms on my hips but they're yours?
Speaker 10: Yeah?
Speaker 6: Oh okay, where have you been?
Speaker 10: I don't know.
Speaker 4: Look up and down for a second, taking into all
the details. Is he stunning? Are you on the ground, I'm.
Speaker 1: Hovering in the space. I'm standing on the ground.
Speaker 4: Okay, okay, uh, you know what. We do not have
time for this. Are you injured?
Speaker 10: Are you well?
Speaker 4: And I look and nothing down sternly.
Speaker 11: I've okay, I don't. Is everything going to be saved?
They fix everything?
Speaker 4: Are they doing?
Speaker 10: What do you mean?
Speaker 11: What do you mean we're not saved? That was a
part of that.
Speaker 4: Are clamoring up the doors?
Speaker 11: Well a part of what.
Speaker 4: No, we're supposed you must be distracted. Tell me you don't.
You have done that very badly, very badly. We have
a conversation to have about this once we are out
of here. You are.
Speaker 3: Fine.
Speaker 9: As my hair begins to just start to like flick,
as if a hard breeze was flapping through it.
Speaker 4: Is I look at her. What is he doing?
Speaker 3: What do you mean.
Speaker 10: Anything?
Speaker 11: Let's just do it.
Speaker 6: Let's go.
Speaker 11: We've got stuff to do. We're not saved yet, but
let's just okay.
Speaker 4: We go upstairs. Come on. We have made an agreement
with the commander, Commander Roun. He says he will honor
the agreement with the contract if we survive this night.
But now we are under his command, so we must wait.
We will survive the will we will survive the night.
Of course, we will survive the night.
Speaker 11: Why that's the spirit.
Speaker 3: But we were all still sick.
Speaker 4: I think at this point it doesn't matter. Do your
best to stay away from everybody else up there on
the ramparts. But for now, the survival of the people
in this immediate moment is probably more pressing. M h.
Speaker 3: I think we should go upstairs.
Speaker 4: And not slowly.
Speaker 3: William.
Speaker 11: No, no, we haven't been safe yet.
Speaker 1: Have you been fighting this whole time?
Speaker 3: How long are you gone?
Speaker 11: It's been like, oh, it's been it's been a cycle
of black, a moon cycle. It's been like a several
days days, a week, two. I don't know. Yeah, where
is it? Were you been fighting this whole time?
Speaker 4: It has been merely an hour at most.
Speaker 1: Oh, that can't be right, okay with me?
Speaker 4: And I grabbed his wrist and I start yanking him
up the staircase and got to follow, complaining, Oh.
Speaker 10: You're not a child.
Speaker 11: I am not a child. I'm I'm an adult. Oh, Pridley,
step on the stairs. Stop dragging me up downstairs.
Speaker 4: I listened a little bit, but I'm still cooking, thank you.
Speaker 9: My gippy toes are just brushing the stairs like a
dog being lowered into the water.
Speaker 6: Behind you.
Speaker 5: Gary says, I will look after the cake. Yeah, it
goes down the whole way.
Speaker 4: Bring him up if he wakes up, I will.
Speaker 5: There pasa glass of that lovely mead.
Speaker 6: Towards the keg.
Speaker 2: As you are stewing, make your way through the castle,
back upstairs and onto the battlements. The three of you
kind of come out once again to the night air,
the sounds of the zombie Horde, the archers calling shots,
the sergeant trundling up and down.
Speaker 5: In the distance.
Speaker 2: You can see corporal vests, the air ganassi floating about,
and as you walk forward to and with the others following,
you see the sergeant again, who turns to you and says.
Speaker 7: Oh, perfect time in. I got jobs for each of you.
I suppose the number one job is that we need to.
Speaker 12: A bloated pause, defend the gates. Hello, children, Daddy's home.
I've bought cigarettes. Does anyone know where my belt is?
Speaker 11: Wow? Welcome back, daddy, I've already ruined the game.
Speaker 13: Hello and welcome. Defend the side quest. Gird your loins,
prepare yourselves.
Speaker 6: If anyone's curious about girding your loins, just go on
a Google journey for that. That's it's a strange one.
Hello and welcome to defend the side quest. I hope
you're all prepared because I'm not.
Speaker 1: Welcome to side Brad.
Speaker 6: Brad has given me a few notes and then was like,
I need you to do this entire thing yourself, And
I said, but Brad, that seems ridiculous. All right, it's
time to go ready and here we are all right. Uh.
If you've never seen Defend the Gates before, well that's
probably good because it's not really going to be anything
like that. It's uh uh we find ourselves inside this map.
I guess are we starting with the.
Speaker 5: Because I was written sick last week and then I
went to Whiles.
Speaker 6: I think we should get started as you're all trying
to figure out what to do with this keg and
Fitch comes back into the action. Uh you hear this?
I guess rumbling of undead outside the the frenetic pace
of it signals that there is something happening outside. So
why don't we go over here? I'm sound, and let's
have somebody make a role for me. Who would like
to make a roll?
Speaker 3: No?
Speaker 1: Not me, because it's loading foundry again.
Speaker 6: I'm all right, Leah, Leah, if you could be so
kind as to roll me, let's see uh roll me,
mm hmmm, roll me forty four please.
Speaker 4: Forty four. That is wait, that's not what I said.
Speaker 6: One four a little bit.
Speaker 2: They didn't know he was going to be here, by
the way, they're finding out.
Speaker 5: At the same time as everyone else.
Speaker 6: Something.
Speaker 4: Yeah from GM spelling.
Speaker 6: Okay, fair enough. Uh that's probably not too bad. That's
probably fine.
Speaker 14: Looks like a good number.
Speaker 6: Yeah, sure, sure, that's probably fine. Let's go ahead, and
for no reason whatsoever, we're just gonna, you know, we're
gonna bring in these uh these here, uh and let's see.
Speaker 3: Uh.
Speaker 6: I think we'll spread those out a little bit.
Speaker 1: Oka being added to the boarder.
Speaker 6: The next role was the three. Okay.
Speaker 2: I did try and tell him that you guys were
still injured and exhausted and stuff.
Speaker 5: And he did. God, he did not give a ship.
Speaker 4: So desperate to get Psyche by Sophia.
Speaker 5: I'm trying to get it canceled for a week.
Speaker 14: Give me one week.
Speaker 3: I'll take care of it.
Speaker 10: I got you.
Speaker 6: I got your back, buddy, don't you worry. Okay, it
should be fine. And somebody rolled me a D three please.
Speaker 11: I think I got it.
Speaker 1: Slash our space.
Speaker 10: Yep.
Speaker 6: Oh that's the worst spot. Okay, yep, yep.
Speaker 1: You're welcome.
Speaker 3: I have no idea what's happening.
Speaker 6: My name is that's fine.
Speaker 11: Is this a spiral?
Speaker 6: Yes? Okay, cool, Sorry, I'll take this guy off of
the bridge so it doesn't look like he's on the bridge,
all right, and then uh, let's see somebody roll me.
M m mmm uh, let's see somebody roll me.
Speaker 15: Be.
Speaker 6: I think this will probably be a two D five
two D fire. Oh that's that's hilarious and totally appropriate.
Speaker 4: Thank you. That was the one for our helping the
other way around. Are screwed?
Speaker 10: Maybe not? Maybe not.
Speaker 11: It's got a hold out till the until until the
backup bros.
Speaker 6: Comebye you luckily Tura. You earned nine Castle points last week.
You can do a few things with those. You can
summon reinforcements, you can purchase items you can repair, or
you can give a morale boost before we get started.
As you hear this undead humult outside the walls, would
you like to spend any would you like to spend
any of that CP? Shall we just get started? Yeah?
Speaker 4: I think we should a morale boost to begin.
Speaker 6: Okay, you can spend one CP for a morale boost
if you would like. If I may make a recommendation.
I don't think you should use that one yet.
Speaker 4: Really, okay, I think.
Speaker 3: You wanted to get reinforcements first.
Speaker 4: The wall is pretty broken down there. Maybe preparing that
would be a good use of points right now, Wait
each what does that mean? Each CP is five HP repair?
Oh each castle points? So how much is five hp?
And in the context of this.
Speaker 6: Health one CP equals five hit points on the castle.
But I don't know if you're gonna learn how much
HP each of these things have.
Speaker 4: Okay, that makes things so much hotter. Okay, we will
unless the unless the team would like to summon reinforcements.
Would you like to summon reinforcements.
Speaker 3: I'm not taking responsibility for this.
Speaker 11: Oh come on, yes, summon reinforcements. That's what I was doing.
That's why they should be here.
Speaker 4: Well, hang on a minute. That says to move units.
We don't really want to move them unless it's extra people,
which as the London reinforcements. We are going to summon
the reinforcements.
Speaker 10: That's right.
Speaker 3: You're listening to him now.
Speaker 6: Okay, summoning reinforcements. This is going to cost you two CP.
Yea if somebody else could also roll me a D twenty.
Speaker 1: Cleah, okay, I'll give it Hills.
Speaker 6: Somebody eye is goodeen you have seventeen potential reinforcements that
are potential down and basically like there's people resting and
stuff below. You know, there's people that are that taking
like a nap whenever they can during this onslaught and
just recovering from wounds, et cetera. And you have seventeen
of these potential reinforcements. Now, I'm gonna say with the
two CP, you can potentially move up to six at
any given time. And you have to do this on
your turn, but we can do this in the beginning
to get started. So this is your You get to
do one thing before we actually start, and this is
your thing.
Speaker 4: Okay, alrighty, then yeah, let's get six of them moving.
Speaker 6: Okay, where are you placing them?
Speaker 4: Let's police them. I think by the broken wall.
Speaker 6: Okay, you're putting them down on the ground.
Speaker 4: Yes, yeah, good, Oh my god, stop.
Speaker 1: You should have had them hovering.
Speaker 11: That's good.
Speaker 4: Them in the sky, it's very good in the I
just feel like whatever this is is going to break
through the wall and we're gonna need some cannon fodder.
Speaker 13: Guys, very well, it is time to defend the side
quest everything.
Speaker 5: Two.
Speaker 4: This is not a main quest. The w is this
side question?
Speaker 6: Add everything to the fucking pair and order. Okay, Doki,
let's begin combat. Everybody, please roll your initiative.
Speaker 1: Ah, have initiated perfect.
Speaker 16: Nine.
Speaker 6: Oh it's horrible.
Speaker 11: I'll go last my choice.
Speaker 6: Gott. Yes, you have the capability to uh the normal
capabilities that you'd have in a normal D and D turn,
except your move action can be to go to any
of these locations. So you can just spend your move
action to go to one of these locations. If you're
already at one, you can use your move action during
com meant to go to one of these other locations.
Speaker 3: Right. Okay, Well, I think gone door calls for aid,
so God Door, I shall go to the signal tower.
So that's my movement to go there. These guys down
here by the broken wall all seem to be friends,
so I think I will fire past the wall and
I can use any spells and skills I have. That
is correct? Okay. In the case I am going in.
Speaker 6: The signal tower, you have advantage to attack the people
down below.
Speaker 3: Interesting m hmm. Him whom dare I say, hum, I
will fire off entangle at this creature here. So that's
this here. Let me see if I can post that.
Speaker 6: Are you you should be able to target? Yes? Yes
Jesus all right, so we need strength saving throws from
each of them immediately, yes, yes, please one success, one fail,
one success. You can see the massive ogre zombie get
encircled by this these entangling vines of yours. It is
trying to break free, but I guess most of the
vines have encircled this creature. However, the ghoul and the
mummy down below are able to break free.
Speaker 1: You said down.
Speaker 3: They are still in difficult terrain. However, yes, it is
the end of my turn.
Speaker 6: Okay, the mummies turn. Okay, let's see the collective mummies
are going to go. Now. I like to go top
to bottom, left to right. Let's do this. This is
difficult terrain. They should still probably be able to get
to the wall. Well, this is fun. They're pretty slow.
I'm going to say it takes their whole movement to
get there because it is difficult terrain. And we'll say
their whole turn to get to that broken wall. I'm
being nice, an extra scud. This mummy, let's see right here,
is going to move as well. I'm gonna say that
broken wall is probably this is difficult terrain. Yeah, it's
gonna use its whole movement. It's probably gonna go to
the other side with its whole movement and action. Okay,
the guests will go next. And with these creatures you
kind of see like just chattered remains, undead and they
have these wicked looking nails and claws, massively long tongues,
long hair, and very gone to features. They sort of
look like a starved ghoul. And let's see, I think
they will go.
Speaker 3: Is their speed.
Speaker 6: They are faster. These guys can get to the wall
and I think attack. Okay, now if they I'm just
curious about your entangled it's only when you first cast it, right,
It's not every time some creature ends centers. Okay, all right,
all right, this one we'll actually get to attack the
wall this time. And let's see, it will claw at
the wall. That is a hit. Oh oh, what's happening
the wall?
Speaker 4: It's gonna take a much more.
Speaker 3: Of this.
Speaker 6: And these each of these like individual creatures probably represent
several of them as well. So we just see these
creatures kind of like barreling through the vines, slashing at
the remaining bits of the repairs that threw up there
with some help. And yeah, you can see. You can
see that they are almost broken down, barely anything remains
of the repairs that you have already put forth here.
These others are not going to be able to get
in range. They will get to probably there was a.
Speaker 4: Low damage roll, by the way, for what it could
have been.
Speaker 6: No know what you mean? What you mean? Okay, the
ghoules turns. This one that is in the entangling right
next to the wall, will go ahead and smack that
wall with multi attack.
Speaker 4: I think you might be right.
Speaker 6: That's a hit.
Speaker 4: Oh no, we should have had it spikes to the wall.
Speaker 14: Luis Castle Point.
Speaker 6: Have a michel. Yeah, Brad set the A C for these,
so you can blame him.
Speaker 5: I don't remember even saying any.
Speaker 6: All. Ten I just gave.
Speaker 5: I have to somehow sort of.
Speaker 2: It retroactively deconstruct defend the gates that I didn't know
how to do it because was a slave.
Speaker 6: Okay. Uh, the repairs just kind of clatter. You see
the boards and patchwork stone get broken through the ghules
howl As they begin to try to clamber through. These
warriors that are positioned just inside the broken wall are
yelling to each other.
Speaker 3: We needed a friend the wall, to friend the ware
broken through the breached.
Speaker 6: See this one still has an attack left. It will
aim at the first warrior here. And let's see I
think we're gonna do. Yeah, it'll bite. Uh that is
a hit.
Speaker 10: O destake.
Speaker 6: That warrior is bloody. Do you just see this like
ghoul like like leap at his shoulder and tear out
this like hunk of flesh. He's a screaming bloody murder.
Were right through my arm up and uh.
Speaker 3: It's what kind of hamor is this?
Speaker 4: Thinks it's made of the same stuff as the wall.
Speaker 14: It's a stage, it's all that sounds.
Speaker 17: Uh.
Speaker 6: So the ghoul are going to keep clamoring. I don't
think they can probably make their way in. There's just
too much congestion there. So I'm going to say they're
all just kind of like clambering all over each other,
a bit mad on their turns. All right, let's see
the lone major apprentice that was left up here as
no one to attack except probably this guy down there.
All right, what can they do? Because I frantically figured
this out on the fly.
Speaker 5: I really gave him fuck all to work with. By
the way, guys, I had to figure.
Speaker 6: Out in about three hours a week for you.
Speaker 2: How defend the gates, which was an incredible, like talented.
Speaker 6: Thing, solid weeks over look like as in like no
sleep work, like just twenty four to seven churning out
this incredible, really detailed thing.
Speaker 2: And I have done this like absolute like mobile app ripoff,
bare bones defend the side quest I get.
Speaker 3: On with here.
Speaker 1: Here you go, here's some castle points. Do with that.
Speaker 6: I give this guy advantage because he's up on the tower.
Oh god, damn.
Speaker 1: It, I have nothing. Oh wait, I can mend.
Speaker 6: Gip this them.
Speaker 11: I'll do one brick as a break at a time.
Speaker 6: Hey, there we go. That's a hit and that's for damage.
You see this shard of ice begin to form. It
sort of looks like a like a throwing dagger. It
just forms out of the water vapor in the air.
It starts to spin end over end faster and faster,
flying down towards the the ghoule that is lagging behind
or the gas that is like behind. And you see
it like turn towards this creature sort of a bit angry,
but that's about all they can do. Okay, the ogre
zombie that is currently entangled can really do fuck all
since it's restrained. Nice. Nice, It's gonna have to use
an action to try and break free.
Speaker 3: Please suck, Please suck.
Speaker 6: It fails four as well. So yeah, it's stuck there.
It's not moving, you see it. It's just trying to
pull and pull at these vines and they just keep
growing over this thing. God has seemingly cast most of
them on this creature.
Speaker 4: Ourah, I would like to go to the broken wall?
Is there space for me? Can I actually get there?
Speaker 10: Uh?
Speaker 6: How would you like to knock them out of your
way to get there? It's like a a are you
holding them up against the wall?
Speaker 3: No?
Speaker 4: No, no, no, she would not sacrifice the fellow men. No,
but it's anime style. I'm actually casting leyon hands on
myself as I run into the phrase. So there's like
a glowing like trail of like sort of sparks as
I run towards the front here, and it probably just
is hot enough maybe that it repels the men from
being close to me.
Speaker 6: As I he myself. Hot, got it, that's the one.
Speaker 4: Why can't I make this nineteen? Oh? That's why? Because
it seems to be trying to do a short cut
for some reason. How do I disable this hot blood down? Harris?
Speaker 5: I don't know either.
Speaker 4: If someone could increase my health to maximum, that would.
Speaker 6: Be really good, because you give me full.
Speaker 4: I've used eight of my points lean hands, but every
time I pressed one on the keyboard, it fuck it
just it tries to do a hot bar.
Speaker 1: Action for me.
Speaker 6: And you can so if you write click on your token,
there's a little green bar underneath, and you can just
do plus ten in there and we'll give you.
Speaker 4: You Oh oh yeah, yeah yeah is that kind of work?
Speaker 3: Nice?
Speaker 4: There we go? Okay, cool, anyway, right, I have made
it to the front of this line. I want to
be right in the fray, right in the mix of it.
Speaker 18: It's so hot, too hot, I'm sweating.
Speaker 4: Pull my long sword out from behind my back got
out of the way, and I will swing it. Try
cleave the head of the first creature I can see,
which I think. I think there's model right underneath here
that I can't click on. There we go that one.
Uh yeah, that's close. Enough.
Speaker 6: Remember on your turns you can also use castle points.
Speaker 4: Oh yeah, yeah, you have nine.
Speaker 1: We have nine every round.
Speaker 6: Oh no, you've got seven remaining not perfect.
Speaker 4: That is a twenty two to hit.
Speaker 6: Uh yeah, that fucking smacks the shit out of them.
Do us some damage.
Speaker 4: That's nine slashing.
Speaker 6: Yes, absolutely. And this creature that you slash into this
gas it's very gaunt and as you tear into it,
it almost like doesn't have any blood. You're expecting maybe
this like viscera or something to come flying out, and
instead there's like this horrible cracking noise, like the skin
is so withered and dry that it just kind of
like crackles and it's like falls off.
Speaker 10: Like cool, let's just disgusting.
Speaker 4: Okay, that is an.
Speaker 6: Excellent Okay infantry. All right, fellows like studs, come on
and all right, everybody.
Speaker 19: Discuise yourselves, make yourself look like them, just like we practice.
Speaker 6: Okay, Uh, let's see, I can't really go top to bottom, left,
right because the one in the back is kind of yeah,
so this one in the front, we're gonna say, is
gonna go first, and they will use pack tactics. He
gained advantage were wolves maybe Brad has said I can
do whatever I want where hybrids. Listen if you want
to tv K the party. That's fine is the words
that he used. Specifically, he said, listen the show. I
you know, I had really high hopes for it.
Speaker 14: It sounds like a joke, but I believe.
Speaker 5: I believe the words.
Speaker 6: I don't think to me again, you can kill everybody
else except the Leah.
Speaker 9: Okay, Uh, I mean that'll happen anyway.
Speaker 14: I don't know what I can do.
Speaker 6: To him with advantage. They will hit uh and this
will be same target that Leah attacked the four damage.
You're all kind of like funneling up against this hole
in the wall. As this is happening, everybody's kind of
bunched up there and you can start.
Speaker 14: I got your flank, I also have your flak.
Speaker 3: I do, I do. Get the fuck out of my way.
It's me let me.
Speaker 6: Undead are kind of like clambering over each other, and
there's so many that like, some are starting to move
past where the vines and stuff are. But this one
is hit okay, and then let's see the next one
is gonna go. I'm gonna say they can probably reach
this one so hard to target. Okay, there we go.
This guy that's like, oh no, this one's dead. This
guy's dead. This guy's dead. Ship. Get out of there,
Get out of there. Okay, this one forward and we'll
attack again with pack tactics advantage.
Speaker 1: Close the hole in the wall, Close the hole in
the wall.
Speaker 6: And that's a crit.
Speaker 14: Very well, is that another castle point?
Speaker 6: It is? I eight castle points. All crits today give
an extra castle point except for the enemies. They don't
give any yah enemies. Okay, let's see this one enemy quest.
This one is gonna back off and reload his sphere.
I guess I don't know. This one's going to move
forward and attack. Same one. Pack tacktics, spare advantage, another
hit five damage. Okay, someone will back up and move forward.
This guy will then attack.
Speaker 4: Not enjoying how much damage these guys are taking without
dying slightly.
Speaker 6: Line, what do you mean that's fine?
Speaker 2: I believe and I quote I said, they are still
very squishy and level two and they are still exhausted
and injured and infected. And he said, and I quote,
I don't give a sh and he's going easy on
you because if Rickard was here, he would have been relenting.
Speaker 6: Oh god, I disguise myself as an ogre.
Speaker 4: I discouraged myself as a javelin.
Speaker 14: I want to be the entangling voumes.
Speaker 6: Another hit. Pack tackers are doing work. That one is bloodied. Now, uh,
this one that is up here, the spear is rollable.
Right did you give them? Brad said, I could give
them bows. I'm giving this one a bow. Congratulations wrong
Infinite Mercy Table Story Show.
Speaker 4: Twenty six thirty one thirty seven. HK, he's now bloody.
Speaker 6: Don't worry about it. Be fine, We'll be fine. Fine,
We're fine.
Speaker 11: My friends are coming.
Speaker 5: They're beginning to learn.
Speaker 2: How nice I to them, how baby they have been,
how foolish they were.
Speaker 3: To be fair some of me. So I have much blood.
Speaker 6: Here was your build? Okay, that is a hit with
a light cross blow.
Speaker 1: Now try playing in the campaign and you play a poisoner.
Speaker 6: Boy, what's that for? That sounds like you forgive me
because it sounds like your fault that.
Speaker 2: You knew you were playing in something called Rhyme of
the Frost Maiden.
Speaker 6: And well I didn't.
Speaker 1: Look it up because I didn't want to.
Speaker 6: Men didn't even look up the title of the show.
Speaker 3: Almost like rolling a monk and not being able to
stump things.
Speaker 5: Right, that sounds like your problem as well, and not
with me.
Speaker 6: It's your turn, okay, perfect, let me just.
Speaker 18: Okay, so we could use our move to go anywhere
I need any locations, Yes, any of the location So far,
none of them look like they're doing any ranged.
Speaker 14: From this wave.
Speaker 1: Sure, correct, Sure.
Speaker 9: And also it looks like it's we're going like in
this direction and they go up to this like like
a backwards g and then go under and across, like
what's the what's the tower defense route here?
Speaker 6: From this?
Speaker 1: So I'll draw it or we're just defending all of
the sides of the gates.
Speaker 6: So they are effectively Oh is this not showing up?
Speaker 1: No showing how you see this?
Speaker 5: Okay?
Speaker 6: Yeah, right, let's try that again. There we go, mm hmm, okay,
move them up. Oh god, there we go.
Speaker 1: Yep, that direction.
Speaker 6: Hold on, Sorry, they're coming from that area up there.
Speaker 1: I can't see it so hard to see it coming
from here.
Speaker 6: They're effectively coming from up there, went down and around
and the actual inner gatehouse is where the like port
culiss is. But they've broken a hole on the wall and.
Speaker 9: We don't want them to get to the gatehouse even
though they've already made an entrance.
Speaker 6: Yeah, they've they've broken a hole in the wall, right, no, ye, yeah.
Speaker 9: Yeah, yeah, yeah, so they've made an it okay, okay, cool,
and ranges are the same.
Speaker 1: So if this would still be twenty feet, I'm gonna
move to the cauldron station somehow if I figure it out.
Speaker 9: And then once I'm here, I.
Speaker 1: Well, there's a cauldron, but there's nothing below, right, that
is correct?
Speaker 6: Yeah, you can see the undebtor kind of like all
bunched up in the corner here. They're clambering over each
other and it looks like some are like starting to
get past the vines and they're going to start heading past.
Speaker 9: And this is the edge of this well I see
has a shadow on this side indicating height.
Speaker 1: Is there is there a a brad question?
Speaker 7: Yeah?
Speaker 14: I feel good it again.
Speaker 1: Question. So the the shelf that they're going around raised
off of the ground.
Speaker 2: This road yeah, so this this castle is up on
like a bluff.
Speaker 5: And so the road the outside of that bluff. Yeah,
and then the castles in the center at the top.
Speaker 1: So what would you say is I would estimate a
fall would be from here.
Speaker 2: It's whatever I said it was down to the river
last time, which I think was like forty feet.
Speaker 14: Something like that.
Speaker 2: Okay, light, but they would maybe be like, you know,
like twenty up to forty depending on how high up
along this flat.
Speaker 6: I think if you're talking directly down to the road
from where you are, would probably be like Funny from
the Battleman.
Speaker 14: Yeah, from from where I am, twenty, but from the side,
from the side, it would be forty, So it's sixty.
If I wanted to be weird and jump off this bridge,
I'm not going to be.
Speaker 6: Yeah, Okay, so I think like the gatehouse, if Brad
said it was like forty feet down to the water
or something, I imagine from the gatehouse down of the
water it's forty. Probably from like where you are down
to the ground is probably twenty.
Speaker 14: Yeah, it sounds right right, right, right, Okay, cool.
Speaker 9: I don't really know what I can do here that
is that wouldn't be like weird out of character for me.
Let me, I want to dodge, I'm going to I
can only see one of them, right well, I can
see a bunch of them, but I think he may
be in my.
Speaker 6: I think your direct line of sight is probably like
these two, these five. Okay, it's also just to be clear,
like these are groups of them as well.
Speaker 3: It's not like one.
Speaker 9: Yeah yeah, I'm just trying to see if I have
anything that'll be.
Speaker 1: Helpful at all. What is this range? I'm not a archer.
Speaker 14: Line is a completely separate movement, right shit, okay.
Speaker 20: Uh.
Speaker 1: Yeah, I come over here, I inspect the cauldron and.
Speaker 9: Then I sort of rifle through my bag and I
hold up the alchemist fire and I look over at
the group of undead and I can't really move unless
I can move again as my action, I won't be
able to do anything else.
Speaker 14: I do that gud double move and actually just over here,
see that, And then okay, I'll do that, and I'll
move over to the arching line and.
Speaker 1: I'll say here, fasten this to one of your arrows.
Speaker 6: Absolutely, they sort of they look like a bit panic.
You can see their hands are kind of like shaking
as they're as they're like trying to knock m hm.
Speaker 9: As I'm I also going to keep my eyes like
up toward in this direction, towards the cauldron station and
towards the I guess where like if this was a
if this was a tower defense where the spawn would be.
Speaker 1: That's that's what I'm just sort of doing.
Speaker 6: Okay. Uh So at the end of the round, the
archers fire a volley so you can see someone is
leading the archers. They hold up their hand.
Speaker 3: Uh.
Speaker 6: What were the named NPCs that were here again?
Speaker 2: Sonjeant Rune is the temporary commander, he's the old corporal.
Vests is the agonasy okay.
Speaker 6: But uh and I can't remember any of Brad was like,
all right, these are their voices. I was like, yeah,
I'm gonna run.
Speaker 2: Gave you a little n but I know it's stressful.
Speaker 21: It's a tap in your in the in the dock
I gave you. It's all the tap location record. What's
going on with the Red Wizard? Sub open bracket's main.
Speaker 6: Question mark close bracket plot Listen. That's a lot of
work I've got.
Speaker 2: I've got info on Captain Bullocks, Gary, Mike and Phil
initiate the Neil Corporate. That's Sergeant Room Commander Mitt Ivor.
I've even got information on Cringe in case you need Cringe.
Speaker 5: But don't worry about it. Forget the info pack.
Speaker 2: Do what you want, make up a new make up
a new NPC.
Speaker 5: I'll deal with it next week.
Speaker 6: Let's see, Uh, I.
Speaker 1: Gave the archers an altmist fire. Could they use this
rounder my next round?
Speaker 6: I'm sorry you gave the archers.
Speaker 1: Gave them I gave them my alchemist fire?
Speaker 3: Yeah?
Speaker 1: Could they use it this round? Or should I?
Speaker 6: Or should imagine they could be able? I think they
were ready to fire a volley, so I'm going to
say probably not this round.
Speaker 14: Next round?
Speaker 1: Yeah, that's fair.
Speaker 6: Okay. I think maybe we'll say it is he's up there,
roll for it, find out, Uh it is Gary?
Speaker 22: Alright, we go saves erymy and we want to throw
it the we're notoing fare and the archers will fire volley.
Speaker 1: Watching the Keg.
Speaker 4: Now, I understand why America's goes that Irish or Scottish.
Speaker 2: Because Gary's been drinking the specials liquid in the Keg.
Speaker 6: Records flavored meat. It has floral notes and a little
bit of sweat.
Speaker 1: And a whole lot of sass.
Speaker 3: Elf. Sweat is an acquired taste.
Speaker 6: Okay, the archers will volley. Well, there's our light crossbow
for this. They're gonna take aim at the guts that
are there. I think shut things off. All right, this
is with advantage. That's a five, a horrible volley. The
archers are just kind of like, are we throwing the fire?
Were taking it short with an arrow.
Speaker 9: Showed up and I ran into one of them and
they are just domino knock each other.
Speaker 6: I'm sorry, I can't understand Gary at all. It's just
they're lost.
Speaker 8: Sorry.
Speaker 11: I thought to be a guy to shoot this out
you already?
Speaker 1: Oh sorry? Did I ruin the shot? Sorry?
Speaker 10: Guys?
Speaker 6: Uh, let's see. Uh so that that volley just misses? Uh,
which sucks because they get My god, everybody, sorry, I
found this though around got it's your turn.
Speaker 3: Okay, I'm going to fire an hour dime of the
closest zombie in fact, which one's been hit?
Speaker 6: Well? These the ones that are in the like breach
of the wall.
Speaker 3: Okay, then I shall shoot.
Speaker 1: Groups right, yes, yes, you're right. Okay, so they're not
full hit points of ones on either, a bunch of them.
Speaker 3: Ok I'm firing at the move my long bone.
Speaker 6: Remember you have advantage?
Speaker 3: Oh good, because I was an.
Speaker 6: Eight perfect okay, yes that is it? Give us some damage?
Speaker 3: All right?
Speaker 1: Oh thank god?
Speaker 3: Eight points of piercing down it excellent?
Speaker 6: Yeah, you can see, uh you see got fire off
like a few arrows into these into these gas and
several of them like get shot by these arrows penetrated
like through the head and the eyes like a few
of them keep moving and a few of them like
fall over. They're looking pretty fucked up.
Speaker 3: That is my turn. Okay, unless dramatic pause. When we
can use CP for purchasing items? What items can we purchase?
Speaker 6: Right? You don't know.
Speaker 1: We have to bring up that part of the hood.
Speaker 3: How would God even know how to purchase anyway?
Speaker 6: Okay, it would just be something along the lines of
it would just be something along the lines of like, uh,
I imagine that you like while you're rushing to the walls.
Some of the people that were like in reserve, say,
we managed to find some supplies. Call us if you
need anything to reinforce.
Speaker 3: Okay, interesting, Do we have any nukes practical size?
Speaker 1: Yes? And he paid a win.
Speaker 6: Need you like spend some money some CP for an item?
Speaker 3: Do we have any more alchemists fire? Yes? I will as.
Speaker 1: I'm like holding it out for the archer. What yeah,
oh yeah, we got that one?
Speaker 3: Here is that one too? But if we have more,
it's even more boring.
Speaker 6: Very well, it's time to roll upon the item's table.
Speaker 1: It's time to pay to win, bring up the market, Yes,
the app store.
Speaker 5: It's a gotcha item.
Speaker 6: Ye, Maya's favorite.
Speaker 5: Maya wants a nuke. Let's see what he gets.
Speaker 19: Our survey says, uh, huh, got you.
Speaker 3: Are? You see what you did?
Speaker 6: Roll a?
Speaker 4: Uh?
Speaker 6: Well, actually, can I do this? Will this work? Let's
find out? No, this won't work. I don't have this
set up like differend the gates. Roll me a D
four please.
Speaker 1: Air genasi.
Speaker 17: Yeah, okay, one another custom.
Speaker 6: Let's find out what they bring? Uh someone, I got
this up. This is all we had and they they
bring you a hat of vermin.
Speaker 14: That's the best way to get at magic items.
Speaker 3: That's awesome.
Speaker 14: Let's keep doing this a ratty hate.
Speaker 3: This hat has three charges. While holding the hat, you
can take a magic action to expend one charge and
summon your choice of bat, frog, or rat. Summon creature
magically appears in the hat and tries to get away
from you as quickly as possible.
Speaker 12: Gibbs.
Speaker 1: When you're done with it, I want it.
Speaker 3: The creature is indifferent towards you and other creatures and
it isn't under your control. It behaves as an ordinary
creature of its kind and disappears after an hour or
when it drops to zero hit points.
Speaker 4: I mean, this sounds like he's been given he's got a.
Speaker 19: Snack hat of frogs.
Speaker 3: Yeah.
Speaker 6: This this like this pathetic like little rookie like runs
forward here you go and like tosses this hat to you.
Speaker 14: This leather bucket.
Speaker 3: I looked down, I scowl, I look up, and I say,
get out of my side. I wonder if I can
fletch your bow intoto arrows. That is my turn.
Speaker 6: Yep, nice, all right, the mummy they were here, Okay,
things are just a little too chaotic over there, but
they're gonna go ahead and use their whole movement rush
towards the gatehouse.
Speaker 5: Fuck, there's a mummy here.
Speaker 4: So desperate to get his tuesdays back.
Speaker 3: I will get drive Tuesday back today.
Speaker 5: Okay.
Speaker 6: The other mummy, that is, will see this very very
warm work at the front of the group that is
defending this, defending this breach in the war, and will attack.
Let's see you guys.
Speaker 2: I'm adding Sergeant Roan and Corporal vest to the not Really,
you can summon reinforcements with CP earned bys ago during
the little.
Speaker 5: Mini game she played.
Speaker 2: Remember when you did that, Remember all that hard work
to put in for like a whole episode.
Speaker 6: Going to be attacked by these bandage creatures, and we
will try and give you the rotting fist. Excuse me, huh.
Speaker 14: What is this?
Speaker 6: That's a miss? That's so good that that missed?
Speaker 4: Yeah, got away from me, you fiend.
Speaker 6: It will try and hit you with its other rotting fists.
Speaker 4: It does.
Speaker 6: So so right, another miss, so good for you.
Speaker 3: The description says, if you die to rotting fist, you
just turned to dust.
Speaker 4: Yeah, I mean it's a one D ten plus three days.
Speaker 6: And then it does a dreadful glare.
Speaker 19: Gives rotting fist and stinks with these by the way.
Speaker 3: And does some in the back.
Speaker 5: Could you guys log in please.
Speaker 6: Bro, This isn't a joke.
Speaker 19: We're having fun cand you guys fucking play.
Speaker 6: So Luckily it's not gonna dreadfully gearing clare at you.
It will instead aim at this hapless uh person in
the back. That's just definitely not staring at your ass
in the back.
Speaker 14: Yep, sorry, sorry.
Speaker 6: See they need to make a wisdom save as they
quickly glanced from Tura to the mummy outside.
Speaker 2: As a reaction to this, Tura can also make a
dreadful Claire action at him.
Speaker 6: Yeah. Uh oh the that is a Failuh they are
now frightened.
Speaker 9: Oh this will be so much fun when I call
the devils to help and then I died when.
Speaker 1: They shoot him to show up.
Speaker 6: You know what you're talking about.
Speaker 3: It so fun.
Speaker 11: Let's do it.
Speaker 1: Let's see what that happens. I should have said that.
Speaker 6: The guests all right, yeah, this one that is at
the breach right now, uh will attack poor.
Speaker 1: You're good to have to toss me.
Speaker 6: We will try to bite you. Start things off? Oh
actually sorry, we need to start things off with a
stench check.
Speaker 2: Yeah really do well. We should be starring every game
with a stench check.
Speaker 6: Yeah, we'll call the magic.
Speaker 5: Someone here needs to.
Speaker 6: All right some uh coo rush and these two warriors
are going to need to make a con save please.
Speaker 4: At thirteen.
Speaker 6: Those are all successes. Managed to tolerate the stink. This
is not your first magic the gathering convention.
Speaker 3: Whatever.
Speaker 6: The guest will bite you or try to don't don't
kill me. That is a hit. Oh that's not good.
Speaker 1: This is the bite though, right, not to stink to
the stink hand.
Speaker 6: Is the bite? Yes, sixteen damn tourah.
Speaker 4: That's so cool, yep.
Speaker 6: I think as you're trying to stab it, it probably
just bites you, like right on the arm, like draws
like a horrible wound on your arm from the attack. Okay,
guests turn.
Speaker 3: And this is another from that.
Speaker 5: Leah's messaging her agent.
Speaker 4: She's clearly email, get me out, get me out.
Speaker 6: I mean, uh, these are going to use their whole time.
Speaker 14: Agent, get me g give me in a new Tuesday show,
because this one's over, got nothing to do on Tuesdays.
Speaker 6: The ghouls are going to go. Now yea, let's see here.
I think they will take aim at this infantry person
bite attack towards this guy that is a miss.
Speaker 3: Creature.
Speaker 6: Back and we'll try again.
Speaker 1: Oh no, what that creature.
Speaker 11: It's a colomete of backs.
Speaker 22: Away away, the beast of a billion backs.
Speaker 1: That's Jakespeare right there.
Speaker 6: That is this nasty fucking bite. Yeah, this guy just
gets like a chunk taken out of his arm, house
and pain. He goes fucking he just screams. You see
this like fountain of blood, like like shoot out uh,
and he's and he falls to the ground dead.
Speaker 1: It's okay, he's got two more death saves. He'll be fine,
right o, guys, Oh no, he's gone.
Speaker 6: He is gone. Let's see. Uh, these get ghouls in
the back are going to use their hold.
Speaker 14: Missing comes back from a death roll.
Speaker 3: I'm fine.
Speaker 6: Say they get about there, okay, and this gas sorry,
this guest will get stopped by the tangling fines okay.
And the major apprentice, this one that is just in
the back here like uh frantically trying to figure out
what to do, will be too mage, me too, say,
probably just move because nobody's coming. Have the move over
here to the gatehouse. Oh yeah, and attack the one
down below the mummy with another ice knife.
Speaker 3: It doesn't cost us CP to move NPCs when you
do it right, correct, Okay?
Speaker 14: Oh cool, I didn't even know we could do that.
Speaker 3: The instructions are in the discord. Yeah.
Speaker 14: I read the thing about chrits and got excited and
then read anything else.
Speaker 6: Well okay, yeah, I mean if their turn comes up,
they can use their turn to like move.
Speaker 3: Yeah.
Speaker 6: But if if you guys need help, like a specific spot,
you can spend CP to bring them over there. Okay,
I whopping too damage to the mummy that barely notices
you see like a few of its bandages, like get
a little bit older.
Speaker 11: Oh no, it's Betty's or cal.
Speaker 6: All right. And the ogre zombie is going to try
to break free again, can I?
Speaker 4: Yes?
Speaker 1: I just what's our CPU right now? Five three five five?
Speaker 6: It does break free of the entangling vines, breaks free
of the entangling vines. You can see the other undead
kind of they're not quite getting stomped underneath, but this
creature is kind of like barreling forward and pushing them
out of the way. And that's it for its turn.
It doesn't get to actually attack. It had to use
this action to break free from the vines.
Speaker 10: Toura, is this very concerning?
Speaker 4: Oh?
Speaker 3: They are?
Speaker 4: It works quite badly.
Speaker 10: I made a mistake.
Speaker 4: This is not good.
Speaker 10: This is not good.
Speaker 4: I uh, this guy's still in front of me. Who's
in front of me is the one I hit dead?
It's hard to see.
Speaker 6: Is barely clinging to life.
Speaker 4: Right in front of me is the ogre zombie.
Speaker 6: Even the mode into twitch affiliate.
Speaker 3: Back foul creature.
Speaker 1: I didn't want to be infected with your peasantry.
Speaker 4: Um, okay, I'm going to hit the ogre zombie. I
steady my sword once again, and I'm going to hit
him with a divine smite as well this time.
Speaker 6: So the one that you attacked previously.
Speaker 4: No, the one that's in front of me, the zomboo
they yeah, because he's my current main issue.
Speaker 6: Oh come on, still ahead, Still ahead?
Speaker 4: Okay, Now I forgot to do this last time, but
I'm gonna roll my damage twice because I get to
actually pick the route.
Speaker 6: Uh yeah, it is not marked as a straint. Yeah,
so you that was that is correct? That counts as
a hit.
Speaker 4: Oh okay, okay, yeah, I use my savage attack of
feet to pick the highest roll for my damage role.
Speaker 6: So now I don't know how the mastery works. Does
she automatically get SAP or is that just for creds
it's automatic?
Speaker 4: Okay, so it will have been ten damage, ignore the
I don't know if you to manually change that turn
damage plus this my then smite. It's just an unholy creature,
isn't it? The holy creature? Damage here? It costs.
Speaker 6: Normal let's go, yes, you absolutely What does this look
like to her?
Speaker 4: The same hot glow that surrounded her when she ran
over now surrounds the sword and she plunges it straight.
Speaker 6: The inventory are all in love with at this point
so hot.
Speaker 4: It's like looking at something being welded like this really
bright and her eyes would be suddenly you can't see
anything as this sword plunges into the ogre zombie and
the light fills it almost and you can see it
like out of its body, you know, like when you
shine a torch for your fingers, and it's like you
see the inside of the ogre Zombie opens its.
Speaker 6: Mouth to like like yell some you and you see
the light like coming from.
Speaker 14: Like the scores line up too, as it's.
Speaker 4: It's a for a brief moment in the darkness, the
entire wall of the battlefield is lit up in brilliance.
And then it pays again as I pulled the sword
back out and I stagger backwards with me and that
was my bonus action, I think, so yeah, and I
stand firm once again. I pulled the sword out, I
flick at the in coming off it, and I try
to steady myself as I stand in place, unable to
a run, and then can I also use some points
to bring more people in.
Speaker 6: Absolutely, that's what stand firm amount able to run.
Speaker 3: Yeah, me too.
Speaker 4: I don't know. Actually there's much point because these guys
are all still here. They're not even gonna be able
to get in.
Speaker 6: You can send them someplace else.
Speaker 4: Can they be arches? Can they go to the innegate
and arches? All right, let's do that. Then let's bring
six people out to their innegate and they can be arches.
Speaker 6: Five remaining after that. Yeah, wait, hold on, gave this
guy a bow, let me copy him. The apprentice is
like you can see like his hands are all crusted
over with ice, you know, like s knife is. I'm
left alone and then suddenly we gotcha. We're fresh as
a daisy. Everybody's like covered and shit and like blood,
and it looked fuck horrible. They join up at the
top of the inner gates. All right, and that is
my turn. Okay, the the warrior infantry, Okay, the ones
that are by the gates. This one is frightened. I
imagine we're gonna have that one go last.
Speaker 4: Oh, just the check drinking a health ocean in this
edition as a bonus.
Speaker 5: Action, right, I think it is?
Speaker 2: Now?
Speaker 14: Yeah, I believe so.
Speaker 6: Okay, this one is gonna move up pack tactics on
the ogre stabbing with the spear. That is a hit
fore damage. Uh, scabs and runs away. This one that
is in the front here will attack as well. Is
that we targeted twenty two is a hit? Let's see
not a crit sick damage slicing at this creature with
the spear. The end of the spear, it tears at
it's flesh and like probably like some organs are hanging out.
It's horrific. The creature seems unbothered by it. Then back up, stuffs,
look back in the belly. It's literally stitches from World
of Warcrafts with advantage. Well, there's another hit. Creature is
not very dexterous or more damage. This one moves back.
Speaker 5: Okay.
Speaker 6: The one up above will fire with crossbow. That is
another hit or seven damage. Okay. The one that is
afraid the frightened rules. Now what happens. I'm just frightened disadvantage,
can't approach, can't move forward, It's staying back there. Okay,
So I imagine these ones wouldn't back up then they
just stay. But if this guy's not coming to reinforce, okay,
and then we go to the inner gatehouse where the
mummies are about to attack. I said to Brad Myth
by the way, that that was the substitute math teacher
is what Oh yes, substitute math teacher energy mm hmmm.
Speaker 14: And Chat knows what we're talking about.
Speaker 6: Fuck you Chat just trying to terrify the players. We'll
share it.
Speaker 5: I'll share it, and I'll share it in the discord.
And if you're watching this in three years, good luck,
good luck.
Speaker 2: It's in the table story discord or side quest somewhere.
Speaker 6: Okay.
Speaker 4: Uh.
Speaker 6: Basically, they the archers that have gone to the top
of the gatehouse are taking aim at this mummy and
trying to fill it full of arrows. Lots of arrows
sticking out of this thing by now. Uh, They're all
just kind of like taking pot shots with crossbows. So
I guess bolts not arrows. Another hit, miss, finally another miss.
Uh oh uh oh o miss. Got a shitty bunch
of rookies up here. M hm, No one's a hit rookies.
Speaker 1: What do we know about that?
Speaker 3: Level two?
Speaker 6: Okay, uh, yeah, this mummy is filled with a bunch
of bolts, but they're will come.
Speaker 3: In terrifying.
Speaker 6: Bitch.
Speaker 9: That's your Okay, I guess I go loose and I
try to use the alchemist fire to blow up these
boys or.
Speaker 1: Would I know, I probably know some of this ship.
Would that be too big for the would that blow
a hole in the wall?
Speaker 17: Is that like.
Speaker 6: You want to throw the alchemist fire and you're worried
that the.
Speaker 1: I'm the explosion will destroy the wall.
Speaker 9: I'm not going to throw it. I'm having the archers do, okay.
I mean I'll still take the turn, it will still
count as my turn, but I want them to make
the action.
Speaker 14: Does that make sense?
Speaker 2: M h.
Speaker 1: Let me see here, because I'm exhausted.
Speaker 14: I think alchemist fire is usually at least only what
I know of alchemists fire being. Third addition is it's
just a bunch of fire like Nate palm. It's not
explosive thing, but I will look it up.
Speaker 5: Does that?
Speaker 6: Does somebody actually have that? Brad?
Speaker 3: I do? I have one.
Speaker 14: On fire?
Speaker 6: Yeah? So it's just like it's like a D four
of fire.
Speaker 14: It's like a fire puddle, okay, which yeah, yeah, I
want them to. I want to be like loose fire
go should it and I want them to. I want
to use their I want their action to fire it
at this crowd of zombies versus me throwing it.
Speaker 6: Now, just just a question for Brad here, like how
much alchemist fire did did he actually get? Is it
just legit? Like just a bottle of regular bottle of
alchemists fire.
Speaker 2: He was given a bottle of alchemists fire because it
was part of the original side quest that they took
to seal the crypt that they that they no longer
need to do, so then the side quest became defend
the gates.
Speaker 5: So if you want to change it up a little,
and you can, you can.
Speaker 14: It was probably too like no one fired down while
we were sealing the breach to keep them away so
we can seal the breach.
Speaker 6: It was held.
Speaker 14: I think it was.
Speaker 6: I feel like you used a bunch of turns. You
like climbed up here, you knocked into the fucking archers.
So I imagine you've got like a small barrel of
this ship.
Speaker 14: Okay, so it's like a little rat keg of alchemist fire. Yeah,
that makes sense because I had one of it and
it was like our bomb, so yeah, okay, yeah, and
I just sort of passed that off to them. As
I'd run into them and I go, use this, and
then I expect their arrow, which I realized probably won't
be able to work.
Speaker 6: I guess I can't blow your weapons. You're three to say?
Speaker 3: What are they say?
Speaker 1: I'm not sure you speaking to conic or something?
Speaker 4: I will.
Speaker 1: Wants me.
Speaker 6: Do you want me to throw it?
Speaker 11: How about this when you see it and shoot it?
Speaker 14: And then I'm going to go. Can I use my
movement to go to the breach?
Speaker 6: Absolutely?
Speaker 14: And then I want to like maybe between as maybe
as like doors, like lighting the ogre from within and
always like wow, holy shit. I would want to like
granny like like granny shot like bowling. You know when
people do the two hand bowling ball. I want to
do that, but with the barrel, so it like sort
of rolls out, rolls out to here.
Speaker 6: So you're taking the alchemist's fire from the archers that
you spend all this time to give this to.
Speaker 9: Yeah, because it's a now a pony cake and I'm
like this, this is gonna go on this who's touch
his hair?
Speaker 1: It's gonna burst into flames.
Speaker 9: So I'm I went, well, there, I fucked that, and
the time I moved here and now I want to
just roll it and I want them to fire at.
Speaker 3: It for brazy.
Speaker 6: What we were doing at me.
Speaker 14: Yeah, and then I just want to like sort of
bowling ball is a uh pony keg. I guess into
the crowd, okay, and then that and then that's it.
Uh that would be probably two actions, right, I'll tell you,
oh for sure.
Speaker 6: But you've sacrificed so many actions already. You are exhausted.
I'll tell you what. Let's make a roll for this.
Let's make a roll, make a make an athletics check.
Speaker 1: I think okay, dokey, Lucky for you, I'm quite athletic.
Speaker 6: I'm going to box this role now, fifteen white the
white privileged die. Uh eighteen Okay, you can't see anything. Yeah,
so what's the actual role of fifteen? Okay? Of fifteen,
I'm gonna say absolutely, it's just hilarious watching Fitch because Fitch,
there's all these infantry people in the way, like, and
it's very warm over here for some reason, and you
are able to kind of navigate through all of this,
and we see Fitch rolling this fucking keg. Everybody's kind
of like getting out of the way, and you see
toura is kind of like bleeding like badly, looks like
really fucked up, and there's a giant fucking zombie ogre
at the at the breach, and you just kick the
fucking barrel this small keg of alchemists, fire towards the
towards these creatures. Explain how this goes off, and choose
a location for.
Speaker 1: It, please, Okay.
Speaker 9: So I was like, hey, when you see the barrel,
shoot it, and then I want to just roll it.
I want to roll it just in where's my measuring
and just sort of in this direction.
Speaker 6: I'm gonna say you could probably go like ten feet max.
Speaker 1: Okay, so ten feet from here where's my it makes
sense wherever they can see it, So probably at the
ten foot marks.
Speaker 14: So yeah, right like here, okay is where it's going.
Speaker 3: To go off.
Speaker 6: Alrighty, Now the archers are going to take aim, and
you better hope that they hit it. This is really cool.
This is a really really cool thing that you're doing.
Speaker 15: Here.
Speaker 6: Let's see if they actually do it.
Speaker 1: Ery fire, shut the barrel, damn it, Gary.
Speaker 6: Unfortunately, what they do hit the barrel, but it doesn't
like it's just sort of like activate the cake you
see like a bunch of it's.
Speaker 14: A bunch of bowling.
Speaker 6: Yeah, okay, ta ta.
Speaker 4: Uh.
Speaker 6: But yeah, that keg, that keg is out there. It's
still out there, so they might be able to do
it on their next round, but they sacrifice their their
volley for that. I fire around.
Speaker 10: Hey, hey.
Speaker 11: God, they suck hit it.
Speaker 10: Please please hit something.
Speaker 6: Is a hit all right? I need you to please
roll me and I'm I'm gonna give this to Fitch
because Fitch is the one that set this up. Fitch,
please roll me a ten D four.
Speaker 3: Okay, you low up the castle wall.
Speaker 6: I was like, why is he lowering the music?
Speaker 3: Did I do it? Yes?
Speaker 6: WHOA the worst of all time? Absolutely Fitch. This goes
off and you see all of the vines. I'm gonna
say the vines get destroyed the process here, the vines
get destroyed. I don't think I'm able to delete those.
Speaker 3: Sorry, I guess you did. I have no idea how
to do that tile.
Speaker 6: The hell is this ship might might have to so
it might be the concentration spell. You might have to
cancel it there. But that goes off, and that's gonna
be a twenty five fire damage to all of the
undead around the breach.
Speaker 4: Yeah.
Speaker 11: Wow, look what you did all by yourself.
Speaker 1: Uh, that's so cool. How it does that when you
well something.
Speaker 4: I do not remember this doing this before.
Speaker 6: Oh Jesus gott look how cool you are.
Speaker 11: You lit everything on fire.
Speaker 6: You can see these zombie ogre kind of get like
caught up in some of the flames as the vines
burn away from the area. The zombie ogre is also bloodied.
Now the ghoules fall, they die. There were some I
believe there was a group of gasts that also died there.
Very nice. This was an awesome attack.
Speaker 1: Bitch, take all the credit. God did it. God made
the attack.
Speaker 6: The group is bloodied, and the combo attack from Gotten
Fitch has dealt quite a bit of damage. Okay, hey gosh,
anything else on your turn?
Speaker 1: That's a record, no.
Speaker 3: Thinking, I shot the barrel. That record was in.
Speaker 14: The tiny barrel.
Speaker 9: And then we can spend CP at any point. Can
I just start getting ready shirt start building on my turn?
Speaker 3: Got it? And that's my turn?
Speaker 6: Okay. The mummies at the Inner Gatehouse will begin to
attack the Inner Gatehouse multi attack Rotting Fist God in
Fist World's Worst is a hit shocker. It's almost like
it's got ten ac.
Speaker 3: Oh shit, that punch.
Speaker 6: The gatehouse begins rumble.
Speaker 3: That's an instant killer ledio us bug.
Speaker 6: The Gatehouse begins to crumble, and uh yeah, these mummies
basically just just begin You see the bars, there's the
port colus here? Or is it a wooden gate?
Speaker 1: What do we think it's made of paper?
Speaker 6: Checked out? Fully?
Speaker 5: Oh, I'm so sorry, I am loading up. Pebe is
literally making me work. I am not kidding. She's like, oh,
you got the evening off, here's some extra work.
Speaker 3: Okay.
Speaker 5: She's sending in those last minute scripts.
Speaker 2: And you know how it is when she's messaging you.
If you don't give you one hundred percent of your attention,
you are in a lot of trouble.
Speaker 5: Very okay, what was the question? I'm so sorry?
Speaker 6: What is the gate?
Speaker 7: Is it?
Speaker 6: Is it a wooden gate or is it a port colors?
Speaker 5: This is yeah, this is a port colors Okay, yeah.
Speaker 6: The fucking the pork collisto. The mummies are just kind
of like tearing into it. The fucking metal begins to
like bending inward, and the guards up above yelling like
they broke it through the gay house. And I'm gonna
say that's gonna take the mummies whole turn. Uh okay,
any others?
Speaker 11: Yes, look at that.
Speaker 6: There's there's one that's over here. Oh oh hi, oh hello,
A son's right here. Let's see who it attacks. Has
the potential to attack four targets.
Speaker 1: It's on fire.
Speaker 6: A little bit. The bandages are kind of burning, alchemist.
Fire does add the burning condition, doesn't it? They added
like burning now, right? I think so.
Speaker 9: It's it's like a splash damage. I assume it's like, hey,
I'm looky, I'm looking.
Speaker 6: Inventory at a burning condition. I saw burning on the.
Speaker 14: Thirty and start burning.
Speaker 1: Yeah, I will click the thing use the ability.
Speaker 6: What the fuck does burning one D four.
Speaker 3: Fire damage at the start of each turn.
Speaker 2: Yeah, burning is now like a condition. I think that
they've properly added. I don't know if it was in
it before, but I don't remember it being like this.
Speaker 14: You have to add an action by extinguishing the fire,
by giving yourself the prone condition.
Speaker 5: That's cool.
Speaker 6: That's made things so much harder.
Speaker 3: M zombies no to go prone? Yep?
Speaker 4: Yeah, would they care? They're just mindless on there right, crispy.
Speaker 14: And if they go prone isn't that easier to hit them?
Speaker 4: God that you get an advantage when you're hitting melee
in them mely.
Speaker 3: Yes, range, that's what it was.
Speaker 6: They do have the burning effect. By the way, Brad,
if you if you right click on a token just
so you know, for the future under status effects, you
can add it that way. Apparently. Okay, the mummy will
let's see who it's gonna attack. It could attack two
of the infantry, or it could attack Fitch or to look,
it does aim for the infantry. What if you got it?
Speaker 4: I wasn't, Jordan, so I will stunt back.
Speaker 11: The morning would have been fine.
Speaker 6: That is a hit on this infantry person.
Speaker 4: Wait, hang on, is that easy next to me?
Speaker 6: They are next to you? Yes, okay, okay, are you
doing something or.
Speaker 4: There's a damage roll? Yeah, okay, the one next to me.
I will use interception, which is a reaction which reduced
the damage delt to the target by one D ten
plus proficiency bonus which is two SOD ten.
Speaker 6: Oh cool, Hey guess what you just kept him alive?
Oh well you go, then, I guess it was because
this guy gets rotting fisted. Uh it's violently yeah, it's violent.
It's stanky and violent, and this horrible gnarled fist uh
smashes through the infantry. Person is probably looking at Tora
and there's like, oh, dream weaver, I believe you can
get and then like oh wow, and then they see
the fists like coming. Oh ship smacked and cracking their jaw,
their jaw like dislocated and fucking smashed, ducked yep. Uh
they got one age p left yep. He literally saved
his life with that role. Uh and then welcome attack
again with another rotting fist. Oh, that one's a hit. Oh,
you saved my life. How can I ever repay you?
And then uh, this one just gets his head punched
right off. There's a horrible squelching noise and the head
just gets launched. There's a smile on his face for
like a second, and then it just realizes whatt habbit?
Oh turns to a frown, head falls behind.
Speaker 3: You delayed my death.
Speaker 4: Should have let me doe the first time you.
Speaker 3: Extended by suffering mm hmm.
Speaker 6: Okay uh and then dreadful gaze. Let's see, dreadful.
Speaker 5: That was a jark in a different shower.
Speaker 3: I'morry you went there for it. I don't get it.
Speaker 6: Fails. The saving throw also frightened. Frightened is there, scream mask?
I need to remember that, all right? Uh dump all right?
Uh that's it for the mummies. Turn and now the gas.
All right, these are gonna get to the inner gatehouse
and begin to run inside. Oh I thought you added
corporate all ves and Sergeant Run to the churn order.
Speaker 4: No.
Speaker 5: I thought that.
Speaker 2: They and then didn't would have I thought they could
pay for reinforcements to happen.
Speaker 6: Well, I'm rolling for him anyway.
Speaker 14: Okay, the NPCs have been activated.
Speaker 2: Yes, I'm just as scared of you as I am
of PBE. And I was suddenly realized that I don't
want to.
Speaker 3: You could do.
Speaker 5: Your game or mess with your process.
Speaker 6: Okay.
Speaker 3: Uh.
Speaker 6: Corporal Vest says, everyone, get it together. We have invaders.
Speaker 14: They've broken through the gatehouse.
Speaker 6: And Sergeant Run is the orc and he will say
because I remember everything that Brad told me, And then
he says, all.
Speaker 3: Right, schlugs, get it together. We've got to defend these gates.
Speaker 5: It's slightly more pirate.
Speaker 3: Alright, you slags, We're gonna get it together. We need
to defend these gates. That was the same take.
Speaker 6: Okay, okay, okay, let's see.
Speaker 2: I'm pretty sure my own MPC's voices changed week to
week as well.
Speaker 3: I have no idea.
Speaker 6: I'm gonna say. The guests are going to use their
whole turn to get inside corporal vests, draws their swords,
and we'll ready. Do you defend.
Speaker 14: Mobs our own twain?
Speaker 4: Is that Orc giant still dead? It's not in the
turn order?
Speaker 6: Still there, still burning?
Speaker 14: He's on fire.
Speaker 6: Oh, Brad accidentally deleted them before hold.
Speaker 4: On huh.
Speaker 6: Oh yeah, while I was trying to get rid of
the vines.
Speaker 5: Sorry, I didn't realize sor right.
Speaker 6: I'll never forgive him, shouldn't have that anything.
Speaker 5: You're welcome. I'm trying to keep, you know, preparation for
that to.
Speaker 3: Nice.
Speaker 6: Thank you for the assistance.
Speaker 4: Uh.
Speaker 1: Now prepared to die, we give it to the paladin.
Speaker 6: Mm hmm okay, it's gonna.
Speaker 4: Kill me next round, so just making sure you die.
Speaker 6: To make sure you die spectacularly.
Speaker 17: Uh.
Speaker 6: These gas I think they will be on fire because
of me.
Speaker 3: I did it. Uh.
Speaker 6: They are going to take some damage. I think they
take it at the beginning of their turn.
Speaker 14: Well, never mind, Uh, usually beginning but who knows these.
Speaker 6: Days on damage, they will rush forward and potentially or
the infantry person looks like the infantry person gets super lucky.
Speaker 14: The infantry person gets super lucky. Or that was two
separate thoughts. We're super lucky.
Speaker 6: Oh no, they're so fucked. That is a hit with
the bite attack.
Speaker 14: Yet the start of each turn.
Speaker 6: Sorry, yeah, this guy, uh want to be here and
the gas You just see the gas come like barreling
through the fucking breach and like jump onto this guy
and bring him like down to the ground and just
start biting at him and he can't even like put
his spear up to defend. Yeah, just fucking chomps on
this guy, like half of his face. He's still like
screaming in the creature's mouth and just echoing through this
creature's mouth, looking off her walking off.
Speaker 4: You can stop whenever you want.
Speaker 6: Okay, this one that's back here, I'm gonna say probably
cannot get inside. It's gonna clamber over, It's gonna take
some damage. First she does add up. This one is
bloodied and is going to keep sort of rushing towards
the gates. Say it probably gets about here. Okay, then
the ghoules. We'll also begin to rush inside and they
will also get to Corporal Vess.
Speaker 3: M hmm.
Speaker 6: All right, Sergeant Roon.
Speaker 3: Gor Bro, let's do this.
Speaker 6: Come on and we'll rush forward, yire towards. Sorry, I'm
a bit busy right now.
Speaker 3: That's right. We're in shutter island, you're in one.
Speaker 6: We'll we'll attack.
Speaker 4: Now.
Speaker 6: Are the weapons defenses?
Speaker 3: Because you read one?
Speaker 6: Are the weapons correcked on the sky brad Uh?
Speaker 5: Yeah, he's a baste.
Speaker 6: Okay, he's got a spear. Okay, you're attacks Holy ship
in a shield bash? What is a shield bash?
Speaker 14: Kissed in hand?
Speaker 2: I'm not even kidding when I tell you that under
the notes that I have and that I go to
whack that he didn't read for Sergeant Ron, it's the
final line just says violent, pure, toxic masculinity. Yes, he's
just a personification of violence and pure.
Speaker 3: How you do it, Corporal?
Speaker 23: I know you can't handle this because you're a woman
exactly exactly, and you don't ever want to be around
that guy until specifically this situation only, and then.
Speaker 5: You just send him in.
Speaker 4: Put your money where your mouth.
Speaker 6: Sending the west Ham fan quick is he missed with
the first attack, second attack is it hit ten damage?
We see Sergeant Run just kind of like ducking underneath
some attack from this creature and swinging the spear around
like like a baseball bat. But as it gets close
to the creature, he brings it in and there's a
horrible slash through several of these ghouls as he does
some nice damage to that one almost bloodied.
Speaker 1: Not quite a you missed me. I'd never say that
you mistered me.
Speaker 6: That one's a hit, right, get it for another sixteen
damage and you can see Sergeant run. This is how
you do it, carpro and he just kind of like
bobs and weaves through these things like stabbing and slashing
with the spear, spinning it around and doing all kinds
of impressive moves and finishes like in a hero pose.
With the last attack, well, I guess I'll have to
do everything then, and.
Speaker 5: This set of.
Speaker 6: Rules are down. Okay, Major Prentice's trying so hard. Where
we'll attack this undead creature with another ice knife That
is a hit actually should have been with advantage, sorry
not a crip, but six damage. You can see like
this this apprentice has gone way past their limits and
is just like their hands are kind of like you
can see prostpite like creeping up their hands in their
arms in various places. Like their hands are just kind
of shaking. Their eyes are like a bit wide as
they're doing this. Adrenaline just completely taking over and the
only thing powering this apprentice at the moment. But the
mummy mummies are still up, not even bloodied yet. Okay,
over zombie time. It's zombie fun time. Only two targets remain.
Which will it target? Let's find out which. I will
allow you to choose your fate. Now, would you like? No,
did you like the red dye, the green dye, the
blue dye or the purple dye?
Speaker 14: Just be thankful it's not the orange one, the green dye?
Speaker 6: Odds fetch evens tourra, that's an odd number.
Speaker 1: I'm tak you who's hitting me?
Speaker 6: Aiming towards Fitch? The ogres on me.
Speaker 3: That's the big thing.
Speaker 6: It raises up its mighty fists and will attempt to
slam you Fitch.
Speaker 1: Okay, that is a hit?
Speaker 4: Is that?
Speaker 1: Wait a minute, dad.
Speaker 6: Something is Yeah, I'm doing quick myth twenty two to
hit moment.
Speaker 1: Yeah, that's that's.
Speaker 6: Gonna hit me.
Speaker 11: It's mother of God.
Speaker 1: Okay, that kind of hit me and hit me?
Speaker 6: Okay, Ah, be cautiful. The fish you see, you see
these large fists about slam down on. Fitch has thirteen
damages had in your way? Fitch?
Speaker 1: Okay, I fall to the ground, but then I stand
right back up.
Speaker 3: Oh shit, a.
Speaker 1: Nose probably bloody.
Speaker 11: I wasn't even looking.
Speaker 1: Is that as I take how it's thirteen.
Speaker 6: Bringing thirteen damage?
Speaker 3: Yes?
Speaker 6: Okay? Watch okay? And did you have a concentration spell up?
Speaker 1: Nope?
Speaker 5: Okay.
Speaker 4: Uh.
Speaker 6: If you go to your if you go to your
effects I think your effects page or your features page,
you should see like what is activating?
Speaker 1: That activating what you're concentrating?
Speaker 6: It is asking for the content lady warning looks.
Speaker 1: Like oh that's from like two weeks ago, now is it?
Speaker 14: Oh?
Speaker 6: But that is it for its turn otherwise.
Speaker 3: Okay?
Speaker 6: And it also takes damage sorry damage.
Speaker 4: Wow, that'll be too generous with those roles.
Speaker 6: Mm hmmm.
Speaker 1: That was fire right, the fire dammage?
Speaker 6: It was fire? Yes, courra.
Speaker 4: Okay. First, I would like to command some of these
archers up at the Inner Gatehouse to come down to
the signal tower. Can I do this.
Speaker 6: Okay, absolutely, I would.
Speaker 4: Like uh, let's say the three of them over here, please.
Speaker 3: Okay?
Speaker 1: How many points is it?
Speaker 4: That's it's not sporting. Does it cost to move them?
Speaker 6: It does if you want to do it on your turn? Yeah, okay,
that's fine, shoe points if you want to do that.
Speaker 4: Oh okay, No, in that case, I will bring the
rest of the reinforcements out. We have five more left.
I will bring them additionally to the single tower.
Speaker 6: Okay, absolutely.
Speaker 4: I would like two of them to be archers up
at the top of the tower, and then three of
them to be uh, infantry men at the bottom.
Speaker 6: Okay, okay?
Speaker 1: Was that all the points?
Speaker 3: Did you believe?
Speaker 4: Points? No? That is just all of the reinforcements we
called at the beginning. Now on the field, so we
have I think six points left or five points? Oh?
Speaker 6: You have three points left?
Speaker 4: We have three points left?
Speaker 1: Can we put a number somewhere on two?
Speaker 4: Maybe one?
Speaker 6: Three points left?
Speaker 4: Three points?
Speaker 3: Yes?
Speaker 6: Okay? What would you like to do with your actions?
Speaker 5: Still bloodied?
Speaker 20: I face this ogre zombie and I once again I
shake my head, look down at Fitch, say good man,
and then the jokes behind me, I say do you fighting?
Speaker 4: Do not let them, and I will once again swing
my sword down at this ogre zombie, aiming straight for
the shoulder.
Speaker 11: We keep fighting until the devils arrive. Keep fighting, Yeah,
I don't keep fighting?
Speaker 6: What I say?
Speaker 23: Oh?
Speaker 4: Come on?
Speaker 1: I distracted you?
Speaker 4: Okay, all right? Fucking hell, it's a wobbly one.
Speaker 6: I slip a little bit on my by the way.
Speaker 4: Right, I'm gonna roll this twice again. The highest roll
is the actual the damage role and again Divine smiting
this thing. So that's eleven damage from my sword and
then I will smite it once again, Unholy creature damage.
Wait is it free cost? What's the difference for free
casting and damage? I guess it would just be the
damage because on top of the damage roll. I'm assuming
that's how that works.
Speaker 6: No, I don't know what the difference is.
Speaker 4: Carry twelve the Radian's damage on top like sponge.
Speaker 6: So you did eleven and then another twelve?
Speaker 3: Yes? What was the question? Oh?
Speaker 4: Okay, instead of swinging down at the shoulder, I go
to swing at it and I slip slightly, so I
changed my angle, swinging round, adjusting my grip, and I
run the sword instead down its throat. The light once
again cascading and glowing through the creature as it's I
don't want it to explode because I don't want to
be covered in The light shines through and it begins
to just dissolve from the outside. Their skin crackling on itself,
and it stinks, yes, exactly, and it torns from the outside.
Speaker 6: It sounds like the the end of a fire, you know,
the last burning embers crackling as like that last log
in the fireplace, just kind of like cracks and breaks,
and then like little embers burn up. The creature sort
of like wind mills its arms for a second as
it falls to the ground. Wow, and a tongue like
gets detached from inside of its mouth and just kind
of like it looks like the tongue moves for a second,
and then like it just dissolves.
Speaker 4: I turned to the men behind me and say, see,
we can win.
Speaker 1: It is possible, and.
Speaker 6: They can kill it.
Speaker 4: And that's my ton.
Speaker 6: Okay, I can die. The infantry, Uh, they will move
forward to this guy on the left here that you
have recently summoned, will attack the mummy with pack tactics
an advantage. Yes, it is a hit.
Speaker 4: Again again.
Speaker 6: Okay, the mummy is bloodied now as the spear finds purchased,
it's bandages kind of like moving around like Mamra from ThunderCats.
Cool old man referenced.
Speaker 4: And this.
Speaker 14: Quickly.
Speaker 1: Just give them a Google.
Speaker 6: Okay, this one is another hit, another seven damage. This
guy will be a cup. This one will rush forward
and attack.
Speaker 1: Very cool visual by the way, I totally google it.
Speaker 6: For damage. It's like Brad's geo guess or chat this morning. Okay,
this one will back up, and then this one will
run forward and attack. Mommy again, you got.
Speaker 14: Hit and now let me in there.
Speaker 3: Oh sorry, sir, Okay, my turn.
Speaker 6: This one is a miss.
Speaker 14: Wait back up now it's my turn.
Speaker 1: Okay.
Speaker 6: This one will sort of stay forward. Okay, uh, just
like we practiced.
Speaker 14: Are you back away?
Speaker 6: This one will take aim with crossbow bolts towards this
one down below. H Okay, that is a hit. Uh
we're whopping to damage.
Speaker 4: Uh.
Speaker 6: These are burning as well, but that'll come back around
on their turn. Okay, those are all those guys. The
one that is frightened can't get close enough to attack,
just freaking out in the back there. Mmmm, let's see
all right, we got a bunch up top. I'll do
the ones with God on the signal tower first. Uh,
the one that is up here, we'll take aim at
the mummy like crossbow vantage from a pie for another
two d uh yeah, just like there's bolts sticking out
of this thing. This creature will not fall, will.
Speaker 3: Will if you just hit it right.
Speaker 6: They're never ending. They keep coming, They're more coming, and.
Speaker 3: You will join them unless you aim and fire.
Speaker 6: Fire and attempt to strike at the mummy for do
more damage.
Speaker 4: He's going.
Speaker 11: Death by a thousand cuts on death by a thousand cuts.
Speaker 6: Okay. And then the group up on the gatehouse will
take aim at the mummy at the gate. This one
will go first. That is a hit with the nineteen
damn it Jesus Christ. Okay, next one will take aim.
Speaker 4: What are you firing at them feathers? You need to
tash a quainty bit.
Speaker 3: The same stuff made of the gates. I think.
Speaker 10: Our gommy, it's entire castles are a gomi.
Speaker 4: I should have known that looks strange from the outside.
Speaker 1: All the ring material was used for main quest. We
have to use the sound stage.
Speaker 6: These are all props, rubber, rubber, rubber bolts.
Speaker 1: Another what is happening.
Speaker 2: To?
Speaker 4: Literally the lost five rolls have been water.
Speaker 6: This is crazy, just waiting for me to roll, that's all.
It be happy, it's it's it's positive. It's making some
kind of damage and it's making us look awesome. Yeah, okay,
finally bloodied the mummy over here all right? And I
think we got one more?
Speaker 1: Are we at the gatehouse or are we at the breach.
Speaker 6: At the gatehouse? Okay? Last one is a miss? Okay?
That is it for the warriors? Is at this point
that there is this horrific cold feeling that you feel
come across the battlefield, this icy cold. Everybody's like it's warm,
it's so warm away just a second ago, uh, suddenly
gets very cold throughout the battlefield as we see more
undead shambling up the hill and you see these massive
ogre zombies approaching. Oh what happened there? You see these
massive ogre zombies approaching up the hill? Why is that
not placing?
Speaker 3: There we go.
Speaker 6: And you feel this wave of like coldness going over
your body as just more and more undead keeps shambling
their way up the hill. It looks like they are
never ending.
Speaker 10: It looks like they are never ending.
Speaker 1: Oh boy, they keep shambling up the hill.
Speaker 4: Ogre zombies, those.
Speaker 3: Of the Fitch, bring them all.
Speaker 6: Fitch, there's it feels like there's this little like scratching
on the inside of your ear.
Speaker 11: Ah, I let me free, Let me free, Oh, let
me free?
Speaker 10: Who is this?
Speaker 4: What I.
Speaker 10: Crazy?
Speaker 8: What?
Speaker 6: Let me free?
Speaker 11: Sad back everyone, We're I've got this.
Speaker 1: And I roll up my sleeve and I sort of
like face the the mound of uh, just the undead.
Speaker 9: The hills that are rolling towards us as these ogres
make their way up the side, and I like point
my wrist out and I roll up my sleeve and I,
I guess I just put my hand on the the
mark and I.
Speaker 11: Go, Everray, I don't know what I'm doing.
Speaker 1: You go, ah, I hope that's something.
Speaker 10: After ten, I'm free.
Speaker 6: Yes, this horrific site happens as you see bursting forth
from Fitch's ear. You see this happen set like blast
of it looks like a fire bolt shoots forth from
from Fitch's ear, and this horrific devil begins to crawl
out of I was like, this is not what I thought.
What's gonna happen.
Speaker 1: This is what's gonna happen.
Speaker 11: Let it happen. It's fine.
Speaker 4: Ah you mean, look that happened.
Speaker 1: This is coming out of your money.
Speaker 11: It's okay, a party plan?
Speaker 6: What then it till it happened?
Speaker 3: What's happening down there?
Speaker 1: I think you stuck you that somebody devil.
Speaker 6: It looks a little bit like the scene from Anybody
Has It looks a little bit like the scene from Aceman.
Turatus just falls on the ground in this like ale
of goo. Brad, I don't know what kind of devil cringes,
but what is a little imp? Okay? Yeah, this imp
comes crawling out of the uh crawling out of the
ear and falls to the ground.
Speaker 1: Finally some fun.
Speaker 6: And uh yeah, you see this imp begin to flap
its wings. It's lulls kind of distorted and gross as
it begins to clap around.
Speaker 11: I don't know how loud I am. How loud am I?
It's this good volume?
Speaker 6: Yeah, it's good. Cringe crawls out and like against the
flap its wings, and then Cringe says, what's so we do?
Speaker 4: I know?
Speaker 6: Burn for me, and Cringe snaps their fingers and you
see all of the undead get fucking immolated. There's just
a massive fireball that hits all of the undead in
the area, and you see this massive pires sort of
begin to crawl upwards. The undead run around kind of
like screaming if they could. We see Sergeant Rone and
Corporal Vest slicing through the undead as best as they can.
They are again on fire as this is happening, and
Sergeant Roun is like this one. I think it was
this one.
Speaker 24: All right, lads, we've got the advantage. Now, let's put
them to work, whatever it is that's doing it. Let's
make them pay, send them back into the ground. Even
this little woman here.
Speaker 25: And wow, we see corporals best look at him like
weirdly for a second and rush forward and try to
attack as Sergeant Rune begins slicing through them, and you
see the undead just lit on fire as the rookies
kind of like rush forward and kind of like smack
away these creatures.
Speaker 6: And as the undead continue to burn, they fall to
the ground. The last of the undead begin to fall
as the reinforcements, Sergeant Ruin and Corporal Vests as well
as all of you, continue to slice through for the
next few minutes, slowly but surely, all the undead fall,
even the ones coming up the hill.
Speaker 1: I think for a little bit, I'm just staring at Dora.
Speaker 10: I'm staring back at you.
Speaker 4: I gas, that's what you have gone.
Speaker 6: You have successfully defended the side quest.
Speaker 14: You've got another week. That's the quest accept sound.
Speaker 5: Congratulations, that's the quest completed.
Speaker 3: Sound Wow?
Speaker 14: Good because orcision here so it's perfect.
Speaker 5: Yeah, I'm sorry you were Why did you think that
was the quest? Accepted?
Speaker 3: Sound?
Speaker 14: Because I played fun a fancy fourteen.
Speaker 5: Oh I thought we were playing side quests. That's right,
I wrote this. The fuck do you think?
Speaker 3: You say?
Speaker 5: You don't get.
Speaker 14: Anything, never compared, never compared D and D.
Speaker 5: You don't get any.
Speaker 2: Congratulations you defended the side quest.
Speaker 14: The thank you wac That was awesome.
Speaker 2: First sort of light of dawn spills over the horizon,
splitting it in a pale gold line. The three of
you watch from the walls as the uh, the rays
run across the trees and the forest and the walls.
Speaker 5: Of the castle.
Speaker 2: Any uh maybe we see as an audience, a handful
of a few scattered zombies throughout the north forest, wandering
further out from the road. They there bodies suddenly begin
to unravel, shadows peeling away from them in sort of
ribbons of smoke in the wind, and within minutes, either
the zombies on the outside of the walls of the
castle burn away or the wandering zombies are pulled back
to the dark plain that birthed them, and the road
outside of the walls is completely empty, littered with nothing
more than sort of broken ladders, crumbled broken pieces of
wall and mortar. Inside the castle, the defenders sort of
lower their bows on the battlements. The last of the
signal fires kind of begin to burn down. The soldiers
move around you, muddied and bloodied. There are roar and
green and silver armored, sort of dirty as a few
of them slump against the battlements. The castle, cracked and
chipped and broken, has endured.
Speaker 5: The night is over.
Speaker 2: The survivors here are sort of weary and hollow eyed,
and you each earn three hundred XP, which should see
you all hit level three. Congratulations, you have defended the
side quest. You completed this side quest. You do still
have the other the myth World side quest active. By
the way, it was experience Yeah, sure, no, he Unfortunately
he also gets some.
Speaker 6: Not as much though. Right now, just he gets three, you.
Speaker 5: Get three hundred.
Speaker 2: And that's where we end today's episode. Let's welcome back
Wax Steve. Thank you wag Stephen. I really did throw
him in the deep end with this. This was an
idea I had like absolutely ages ago, so like, really
I could have prepped it two weeks ago on or something,
but it's so hard to do. I had another show
to build at the same time. There was so much
stuff going on, and then last week I was like
cripplingly ill for a week and it just destroyed any
hope I had of doing anything. Then I went away
to Wales at the weekend.
Speaker 6: I hit right up. Earlier in the week. I was like, yeah,
so like I could do Saturday, I could do Sunday,
and I didn't. He wrote to me like, I'll be
gone Saturday and Sunday. So I was like, we have
to do this on Monday for Cheesez, Like I have
got an hour on Mondays.
Speaker 2: I was like, I'm just going to try and build
half of it. Get you on a call, bomb you
with info, see what you say, and then I built
the rest this morning and then told him the rest
five minutes before the show and then just threw him in.
And you know this, this is all based off of
a show that Whack ran on Fridays called Defend the Gates,
which was amazing, and he made this really cool sort
of D and D fivey tower defense mix thing. It
was super complex. It was genuinely way way better than
this in terms of mechanics, like super interesting. You could
level up the buildings, There's lots of different things you
could do, you could summon heroes into it and stuff,
and I just wanted to do a sort of a
brief sort of almost meme, but like a bit of
an a margin, a bit of a thing that felt
the same.
Speaker 5: And originally because I knew that, like because Whack is.
Speaker 2: So busy, Peb's busy, I'm busy, I was like I
kind of want Wack to run it, but I was like,
I don't know if I actually feel bad asking him
to do a little bit extra work and like run
a fucking the whole show. So I was like, oh,
I don't know if I should get into And then
it came round to this week and literally last Friday
hour was like I can't, Hey, you want to run
this thing.
Speaker 3: Throw you in.
Speaker 2: So I tried to build a version of it and
then I was like, good just good luck. But you know,
he said it out smashed it. That was super funny,
super fun to watch.
Speaker 3: It was awesome.
Speaker 5: I really wanted to do like the Siege of gil Hollow,
and it was fun to do, like I Defend the
Gates thing.
Speaker 6: By the way, like congrats ONTs surviving because like these guys,
it really fucking hard. I rolled for those that ship
Legit by the way, they were going to hit like
Dura was very close figuring annihilated.
Speaker 4: It's three hp.
Speaker 3: Yeah, I was fine, it's pretty easy up here. Yeah.
Speaker 5: So yeah, thanks so much, Whack.
Speaker 2: And if you enjoyed this episode, maybe you can watch
Defend the Gates. We have it on YouTube if you're
interested in this sort of style of a thing or
watching what what Whack did with the tower.
Speaker 14: Defend the Gates standalone, though, right, you don't need we
don't need to watch. It's just a thing that we do.
Speaker 2: It's part of we do sort of on Fridays. We
just do a little bit of a shill show. We
run with chat interaction where you can tip to get involved.
So that's how we fund all of this all shit,
all the music and everything, So that was wax standalone thing.
It is set in the same setting as Veyful though,
the Soul Mirror setting, which is where Veyfall is, which
is the continent you're all on playing side Quest. So
if you remember a while ago, there was a character
in this called Calamari Falcol There is a fighter that
you could have potentially hired to come with you, and
you took Darren and a Nate him. He is in
Defend the Gates as a as the character that I play.
So if you want watch that, you can otherwise whack
GMS on Thursday's main character. This is side quest, But
if you want to watch main character, then that's whack.
Actually try harding and fully aware of what he's GMing
and sitting in front of his own GM notes that
aren't just a copy together three hour panic dude.
Speaker 6: The fact that there was another tad there and I
just didn't see it's so fun.
Speaker 5: You could ever ask for.
Speaker 2: It's all the information. It's all the nvcs and how
they sound and a little blurb about them.
Speaker 14: But yeah, I mean it's reference in there for you.
Speaker 5: I mean, yeah, that's where we got.
Speaker 6: That from.
Speaker 3: All right, and that's it.
Speaker 5: We'll be back next week. I think we have every
cast member back. Next week, we'll be here Grey, We'll
be back GMing for me.
Speaker 2: And another quick announcement before we jump out. Next Wednesday,
we have the continuation of the Drakonym series that Pebe
ran a one shot of the people at cross Paths
really enjoyed that dracon in one shot so much that
they've commissioned three more episodes. So you have until next
Wednesday to watch the first one on table stories YouTube
if you want to go and watch it.
Speaker 5: Dracking him.
Speaker 2: Three more episodes starting next Wednesday, that is the third
of September.
Speaker 5: And here's an ad for that. Everyone say bye bye.
Speaker 14: Bye, say.
Speaker 15: Yeah, your door is ignoring. What you did was expected,
nothing more. It was merely the right thing to do.
Speaker 6: Not mistake.
Speaker 15: Thanks or for kive.
Speaker 4: He.
Speaker 15: However, however, branch a chance if you can stomach working
together against.
Speaker 16: Moll for more stories in this world or other worlds.
Our entire library can be found at tablestory dot tv.
To support us, you can support our merch or tip
directly at merch dot tablestory dot tv.
Speaker 3: Thanks for listening