Speaker 1: Hello, this is Brad Woto from Table Story. If you
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listening and enjoy the blighted forest, dead trees in every direction,
the ground underfoot and ashen wasteland, and a brook of
stagnant poison water bubbles nearby. In the distance. Wisps of
light flicker in and out of your vision, sir, when
suddenly the light look us out entirely. Moments later, the
air about you suddenly chills cold. Appearing between each of
you are two wraiths, eleven ears, red cloaks of arvan door,
but their faces twisted with malevolence. These things are, immediately
you can tell, not friendly. You may position yourselves wherever
you'd like, but you are all kind of having a conversation.
So I imagine that you're pretty close together.
Speaker 2: How dark is it? Severally dark?
Speaker 1: Ah? It may well be dark. But let me let
me see here.
Speaker 2: For the listeners, I can't see anything. I can see
fo around me in the direction.
Speaker 1: Twenty four. You can tell me what time of day
is twenty four.
Speaker 3: It is currently one.
Speaker 1: One in the afternoon. Let me give you some light.
Actually don't know. I didn't know. This was dynamically late.
Speaker 2: I like need.
Speaker 1: There you go? Can you see now?
Speaker 2: Yes?
Speaker 1: Grand? All right, yeah, move yourselves to wherever you want
to be.
Speaker 2: I'm gonna stay here.
Speaker 1: Yeah, all good, okay, Robby, some initiatives please, these are
death lists.
Speaker 2: Nice we love a natural twenty eighteen.
Speaker 1: I also did something else or the combat while you're
in here. There are environmental effects every time you start combat.
Roll me D six. Whomever wishes to be the five five.
I have reready wanted a one for no reason other
than it makes the most sense. They go one initiative
of six. But you are surprised. Anybody have defense against surprise?
Speaker 3: Oh mm hmmmm, I don't believe I do.
Speaker 1: Okay. Forest floor here is littered with decaying corpses. Cool
as these wisps rise up and disturb some of the
foliage an ash. You recognize that some of the dust,
some of the dirt, some of the the floor underfoot
reveals bones and flesh. There is death all about this area,
as if a group had been killed here. Rather than
this being like a graveyard or something like that, you
get the sense that this area was the final resting
place of this group. As some of the dirt shifts about,
you recognize on the forest floor that the corpses have
red and cloaks similar to the ones that the raids
are wearing. And I think Jilden may be the only
person who would recognize that these are the cloaks of
arvandor which are the wood elves that live one kingdom
to the south. Oh okay, I'm going to I'm going
to do something real quick here to the map. I'm
just gonna put.
Speaker 4: I wonder if I can get like, are these things
have they manifested into solid and she is now? Are
they still like speak?
Speaker 1: Are these things are fully wraith like ghosts? Let me
just I'm going to populate the map here with corpses.
Speaker 5: Oh cool, okay, all of these x'es.
Speaker 1: Are corpses of Elvin warriors. Well, just, I guess I
guess Elvin folk. I don't know if you know if
they're warriors or not. But I don't think I even
know if they are warriors or Okay, let's go now
they get a surprise round on you. Because these things
move bizarrely. The way that they sort of shift and
move around is really strange. They literally flicker in and
out of sight. The way that they kind of rise
up in front of you. You recognize that they kind
of flicker and move. They flicked very quickly, as if
they're almost teleporting, but you get the sense that they're
sort of jumping between shadows that are cause by the trees.
These things move really quickly. But you can see that
they are spirits. They're shadowy figures, but they do take
a sort of I mean, they're certainly not corporeal, but
you can they take shape. There are elements to them
that kind of wisp in and out of understanding as
they take sort of indistinct shapes. But you said, you
can certainly tell that these are what look like kind
of warriors, Elvin warriors. But their faces are twisted in
kind of horrible ways. Their eyes are sort of glowing
with a blue light. They suddenly strike out and reach
for each of you. Let's see here, I'm going to
roll a D four to determine who they attack first.
See it being one children, two thrack three Serius four.
One attack towards Sea, the second attack towards Sea. I
think that's unfair. I'll have the next one roll again.
Second one to children. Ye, that makes sense, Okay. These
things suddenly, yeah, they kind of just appear and then
they attempt to attack you Sea on their surprise around
of twenty one just hits okay, and then the second
one is against Jildren are nineteen. Yeah right, Sea, you
take twenty seven necrotic damage and they needed to make
me a calm saving throw. Jildreen, you take thirty one
necrotic damage. These creatures aren't You can see that they
have shields, circular shields on their back, sort of Captain
America style. They also have spears that are kind of
hooked into these shields, but they don't seem to be
sort of moving and using these weapons. They're not striking you.
They simply reach out at you. When you feel this
cold hand not just reach you, but also pass through
your body, it is like a burning sensation. It starts
burning you from the inside, and you feel your life
being sort of drained out from you. That's what's happening here.
They're not slapping you or hitting you or anything. You
can just feel this kind of horrible sensation as this
necrotic energy drains your life. A failure, you need to
be a fifteen for these consaves. So see you fail,
jilled a new pass see you. Your hit point maximum
is reduced by an amount equal to the damage taken. Oh,
this reduction lasts until the target thinishes a long rest.
Speaker 2: I'd be great if that hadn't happened.
Speaker 1: Target dies if this effect reduces its hit point maximum
to zero. It is now Jildren's turn.
Speaker 2: Pop on the round and our turn. He got eighteen
as well.
Speaker 1: Oh yeah, okay, probably is here. I'm guessing you've probably
got a higher Deech score.
Speaker 3: Correct. Yes, I will shudder from the contact with this wisp,
and then I shall reach out to my god would
branch and swing at it with two hands twenty one
to hit one more hit but nine points of bluddeling damage.
Speaker 1: Okay, you you you're the staff passes through this scene.
It doesn't even you feel no resistance whatsoever. However, you
do see where where the staff passes through this kind
of ghost, the spirit, it crackles and burns multi colored,
sort of bizarre like a firework effect almost as it
burns through this creature. And you can tell, even though
it feels like you're hitting nothing, you're just hitting air,
that this is certainly damaging the creature that you deal
with full nine bludgeoning damage. But it's a bizarre effect
as you've got to swing to try and hit physically
hit something you know very well.
Speaker 3: I will press the attack and swing again with my
extra attack for a sixteen to hit sixty more but
ten more points of bludding damage.
Speaker 1: Same situation, continue the burning.
Speaker 3: And will burn a key point. You see that my
hands just keep moving. I don't stop. I just one
after the other, carrying the momentum for an unarmed strike
on the creature for twelve to hit others a miss,
and then again it just kind of flits out of
your arm's reach or as sixteen. This time around the healing,
my palm stops just short of the figure.
Speaker 1: Yeah, this one hits sixteen hands with six.
Speaker 3: Points of blushing damage.
Speaker 1: Your unarmed strikes are not magical.
Speaker 3: They are magical.
Speaker 1: They are magical.
Speaker 3: They are indeed.
Speaker 1: Okay, same thing that you see, the crackling of the
palm strike burning away some of the life force of
whatever this undead creature is.
Speaker 3: It now must as as this contacts. You see that
where the hand interfaces with the apparition, there is a
purple glow and a pulse like a visible white shock wave,
as it now needs to succeed. I believe a strength
saving throw will be pushed fifteen feet away from myself.
Speaker 1: Okay, strength savings bro Wow, as a'm minus two as well,
I've rolled too natural to ennas.
Speaker 3: It's seats with an eighteen.
Speaker 1: Two eighteens actually two natural twenties two eighteens. I just
want to remind everybody how amazing I am rolling in
this campaign.
Speaker 6: We're aware, thank you. You take your mask off, and
it's Wax Stephen underneath.
Speaker 1: This entire campaign was actually written by Wax Stephen.
Speaker 3: That it will still shift, yeah you would because of
my crush of feet. It will still shift five feet
away from me. Okay, so this way, yes, okay, and
that is my turn, right, Who is next?
Speaker 1: And who put this line on the thing because it's
just a glitch. But can you just click the ruler
so it gets rid of it? Thank you, because I
don't know why it happens, but it just stays on
the screen for me sometimes.
Speaker 2: No, that was me. I started to linger. I was
looking at someone.
Speaker 1: Do you have to do? You have to let it.
I'm really enjoying this because I'm going to try and
kilcia and channeling my wax Stephen GM of doom. This
so happy.
Speaker 2: M Yeah, I didn't like that, but I do.
Speaker 3: No, it's finishing my turn by moving five feet backwards.
That's my two.
Speaker 2: Okay, okay. I am going to.
Speaker 4: Cast a wind wall and it's going to form a
strange snake like pattern as it goes around and through
us an around threack.
Speaker 2: It can be up to fifty feet long. Creatures and
gassious form cannot pass through it.
Speaker 6: Now.
Speaker 4: I don't know if this counts as gassious form.
Speaker 1: No, this is not gaseous form.
Speaker 4: But still small or flying creaches or objects gonna push
through the wall. Loose lightweight materials brought into the wall
flight upward. They must make a strength saving throw.
Speaker 1: Yeah, I think they would be pushed by this. I
don't think that there's any reason I think they're like
a sheet of paper in this thing. If I'm honest,
two strength says we'll do green and red twelve and fifteen.
Speaker 4: The twelve will failed of fifteen or succeed and take
half damage.
Speaker 2: Three very, I'm blind. I want to shake.
Speaker 6: It shore staggering character.
Speaker 2: It's sixteen bludgeoning damage for half on the save.
Speaker 1: Sixteen bludgeoning damage or green.
Speaker 4: Now, regardless of the save, they will both be flung
upwards by at least fifteen feet because this is fifteen
foot high.
Speaker 1: Okay, they are now fifteen feet in the air. Just
they are just air bended upwards.
Speaker 4: And I'm going to take this opportunity to move away slightly.
Speaker 1: Back here cool rob me a D twenty. Welcome to
mind sleeper.
Speaker 2: I was never good advice.
Speaker 1: No, not really. It just looks like it. Okay, so children,
make me a exception check.
Speaker 2: Yes, sure to thirteen.
Speaker 1: Are thirteen? Yeah? I think you sort of step backwards,
you see. I think you will all see this, but
I think Jilden, you're specifically like right next to one.
You notice that these areas where these x's are. They
suddenly even though that a lot of these bodies are
partially sort of buried under a lot of this foliage,
and ash by foliage, I mean mulched foliage because it's
all dyed and fallen from the trees and you know,
things like that. So you notice that these areas where
these x's are kind of begin to glow, they sort
of take on a sort of just a little arcane energy.
When the one behind you explodes are and it's going
to deal two D six necrotic damage unless you can
beat a DC thirteen deck saving.
Speaker 2: Throne, well.
Speaker 1: Not a chat, which you do not. So as you're
stepping backwards everybody, you kind of notice these things kind
of light up, and then one behind Jilden just explodes,
flinging necrotic energy upwards as well as kind of like
dird and gore, but mostly necrotic energy. That wave hits you, Jilden,
and it's very similar to the sort of burning sensation
you got from these death wisps. But that one has
been expended, so I'll get rid of it.
Speaker 4: Anybody who can see me through this raging windball, which
is probably only track now because see I mean significant distress.
Speaker 1: Now, dud okay, uh yeah? Is that the end of turn?
Speaker 7: Yes?
Speaker 1: Yes, Franks turn.
Speaker 6: Yeah, so can I see these things are other courses? Well,
the ghosts, they're in this wind wall thing.
Speaker 1: Right, yeah, kind of, I can see them completely.
Speaker 6: Okay, I'm going to cast momentary stasis, which is a
time wizard bullshit. I will put it in the chat here. Essentially,
if they fail constitution saving throw against my spell saved. See,
they are incapacitated and have a speed of zero until
the end of my next turn. And I'm going to
do that on the one that's to me.
Speaker 1: So calm say yeah, yeah, item pretty sure events yeah saves.
Speaker 6: Yeah, what a useless turn. All right, I'll move They
can't they can't hit me, right because they're in the.
Speaker 1: Air, correct the fifteen video. Yeah, so I'll move here.
I think it's safe, all.
Speaker 8: Right, Cyrus, Sorry, yes, okay, I am going to cast
spirit Guardians, which means these guys take some damage when
they stand this close to me. I have yes, Let
me just quickly show this fell description. It's something like
if they end, there's either they end or start their turn.
Just double checking because it's different.
Speaker 1: Than and means it's turned there for the first time,
or oh enters it enters the area. Yeah, okay, all starts.
It's turn there, so we're gonna start its turn.
Speaker 8: So it's just not right now, it doesn't. It just doesn't,
Oh would it because it technically is being entered into
the space.
Speaker 1: Oh no, you're entering into its right.
Speaker 3: They're currently in the air anyway, so you wouldn't get
them until they land.
Speaker 1: Right, it's fifteen feet okay.
Speaker 3: So when they say radius, it's the whole sphere as
opposed to just plain in front of you, full sphere, okay,
should be I don't know.
Speaker 1: Yah, A good point. Is it a radius around you?
It might be around you only huh.
Speaker 8: It does say radius. Yeah, I think it's around me that.
Speaker 1: Foot sphere otherwise you're right, or a cube or something. Okay, yeah,
so it is around you?
Speaker 8: Yeah, okay, okay, okay, and then I'm going to with
my bonus action cast healing word on seer.
Speaker 3: Oh okay, she doesn't she doesn't know that.
Speaker 8: Oh right, and that's the end of my turn.
Speaker 3: Desp to die, No, she's meta, Okay.
Speaker 1: Death wisps are now sort of flying above.
Speaker 2: Wish I didn't forget to do my concentration after I
got injured, but I passed anyway.
Speaker 1: Oh all right, we're going see her again, okay, and
rush these things end a man over one there, cool
one behind you, Cyrus, Oh okay. They literally flicker out
and flicker behind you again. Their arms kind of just
reaching for both of you are in an attempt to
drain you of your life force. Let's go with Sea
first A twenty one and then Cyrus and eleven.
Speaker 8: That does not hit.
Speaker 1: Okay, let's give you the damage thirty two necrotic damage.
Speaker 8: I die white hot.
Speaker 1: This thing appears behind Sea. It shoves its hand into
Sea's back, and you see Seas suddenly stop. His eyes
roll up into the back of his head. His clean
sort of turns ashen, a sort of pale version of itself,
and the creature kind I think it just moves through
him as he begins to fall to the ground. Now
there's absolutely no way this wasn't coming.
Speaker 8: Thank god.
Speaker 1: Oh my god, he's gonna have to roll that again.
Which thing do I roll?
Speaker 6: So?
Speaker 1: Yeah, the attack A twenty.
Speaker 2: It might be left.
Speaker 1: Damage to do it again.
Speaker 8: Oh my god.
Speaker 3: Thirteen thirteen misses.
Speaker 1: From Franks through Thrank's vision, he sees this happen, and
then he tries to turn back time. He sees it
happen again, as the creature just moves through Seer and
see her twists and slumps against the tree behind him.
Then he turns back time again, bloodshot eyes, you know,
and this time see you. You're able to you recognize
the creature suddenly appearing behind you, and you just move
in time as it it kind of floats at you
with its hands lazily reaching towards you, and you dodge
out of the way.
Speaker 4: The track is the true arbiter of death at this point.
Speaker 8: Ror, Oh my god.
Speaker 1: Yeah, this question that you've asked me, Okay, yes, what
do you What do you mean? Why are you asking?
Speaker 6: I just wanted to be able to describe what happens
when I cast a specific spell, so I need to
know that information in order to do it.
Speaker 1: Okay, Yeah, I don't. I don't know if they really
I think it would be all right, I'll give you this, Okay,
probably that it's kind of a harder answer because they're
just sort of mindless, but uh yeah, I think it
would do that, all right. Secrets, Hey, guys, secrets.
Speaker 2: Don't serious. You do not use your didn't make them
go away spell on the screen into the abyss howling
winds raging around us.
Speaker 1: The howling winds. Oh, I wouldn't be able to see
your dying.
Speaker 3: Is the wind invisible or is it just a guy?
Speaker 4: No, it's just I'm you know, like how when that's
tornado sort of like hits the ground and it has
that spout and he sealed the air coming up out
of it.
Speaker 2: But it's not solid. It's you can see through it.
Speaker 1: Oh, you can see through it.
Speaker 4: Yeah, I mean it will be picking up debris like,
there'll be stuff in there. I'm sure it won't be
a fully comprehensive image, but you'll be able to see
enough for sure.
Speaker 1: Just wanted mind to reroll.
Speaker 3: That's when I say, to become a prune again.
Speaker 1: Okay, yeah, serious, your turn, It's.
Speaker 3: My turn, all right. Hi, casually sidestep the grasp of
the creature and swinging it again with my staff. Let's
see twenty three to hit at itead ten points of
blushing damage. Okay, and then I shall try again to
swing again at this creature, this time a natural one
added to my counter, okay, and then burn another key
point and engage flurry of blows. Let's see twelve to
hit miss twenty two to hit at it again. As
I swing at the creature with a hook, it's time
with my left hand. It must succeed a strength saving throw.
Speaker 1: Natural one.
Speaker 3: Okay. As my fist connects with where the temple of
this beast would be, you see that it seems to connect.
But again, this is only just a how would you say?
It only appears that way? As I start to twist
my hand and like cotton candy or around a machine,
like a like a piston, it connects with my hand
and swings around, and I'm going to launch it fifteen
feet away from me towards Cyrus's a ring of what
are they called again, spiritual guardians.
Speaker 1: What happens when it connects with the wind walls? As
you launch it that way? I don't know. Let's find out, man,
I guess.
Speaker 3: I punch it through the wind wall.
Speaker 1: Can you spam the wind wall? There?
Speaker 2: Can I do what?
Speaker 1: Sorry to give us the wind wall info because he's
punching a thing through it.
Speaker 4: When the wall appears, each creature within this area, so
my good strength serve and thro But I don't know.
I think it matters. Yeah, I don't think it affects
anything else.
Speaker 1: Small or smaller flying creatures can't pass through. It looks
like fly upwards. Yeah, yeah, I think that's what happens.
I think it hits the wind wall and then goes
up fifteen feet.
Speaker 3: It would still land if the feet away from me.
Speaker 1: It is. It's rafteen feet up right. I mean it
doesn't land because it doesn't have any weight. No, it's
immune to gravity. But I think what you do is
you punch this towards Cyrus's bullshit. But actually it hits
the wind wall and then just flies directly upwards. That
doesn't come back down. It's just caught up there right,
spinning around for a moment.
Speaker 3: Should it not be one more square away from me?
Or it has the winds taking that speed upwards fifteen feet?
Speaker 1: You punched it fifteen feet towards Cyrus going here, right, Yeah,
it would have been the intention. So we can put
it here if you want here or here? Right.
Speaker 2: You can't hit you now either way because it's still.
Speaker 1: fIF it will be fifteen feet up in the air.
You're you're clear of it. Yeah, if you're worried about attack.
Speaker 3: Of no, no, no, I'm just I don't want to
draw them out, Okay, I will then five ten, fifteen twenty.
I'll be standing here, I think.
Speaker 1: Okay, I'm so sorry. What was the route?
Speaker 9: Yeah, away from the the X of course, five ten,
fifteen twenty.
Speaker 3: Do you have time spoused too?
Speaker 1: You are? Did? I did?
Speaker 3: I not like go in the X. Yeah, that's a
monk if you will.
Speaker 1: Yeah, all right, jild in your time?
Speaker 2: Is this thing yours ful?
Speaker 4: I kind of yell into the abyss, gesturing at the wall.
Think so, okay, I dropped the wind walls cerrus.
Speaker 2: Okay, she's a shed, it's a bible. Help her.
Speaker 4: I'm gonna run, well as fast as I can, hobble
over near cirrus to where this creature is. Okay, Yeah,
I think I'm gonna cast. I'm gonna call the lightning
down the same way you've seen me before. I said,
this is outdoors, and a huge storm cloud will appear,
crackling with a greenish lightning. Now sort of, the wind
wall disappears, and all the wind kind of rushes upwards
and starts circulating madly until lightning starts striking around and
a strike will land on the creature road in front
of me.
Speaker 2: Well, I suppose it's up in the air, but it
doesn't really matter. What does it.
Speaker 3: Or does it a question you might never know the
answer to.
Speaker 2: No, I don't think.
Speaker 4: I don't know if this has a height limitation. It
says that as a cylinder is ten foot tall with
a sixty foot radius, But that's just a storm cloud,
and that is any point I can see one hundred
feet directly above me, So I feel like there's no
limit to really how higher lightning will do damage. It's
a lightning ball coming down, so I feel like it
would still do the damage regardless of if the creature
is directly in front of me or just slightly above me.
Speaker 3: I think it's basically chain lightning, but vertical, so like
if the creature was twenty feet up, then somebody who
was right next to you wouldn't get hit because it's
only fifteen feet in the straight line downwards.
Speaker 4: Yes, Well, I'd also argue that the window has gone down,
so it's probably come a crashing down to the floor anyway.
Speaker 1: And that's its new A cylinder that is ten feet
tall with a sixty foot radius, So.
Speaker 2: That's just the cloud.
Speaker 4: So that's just the cloud chunk one hundred ft up
is up there.
Speaker 2: Yeah, it's ten fo I sixty foot.
Speaker 1: And then you choose a point you can see within
range and you just strike lightning. Yeah, yeah, I think
that's what it is. You're just doing that. If you've
ever played Finnancy ten, you create that horrible level where
you have to dodge the lightning.
Speaker 3: From smash.
Speaker 1: Yeah, the picature of time from smash.
Speaker 4: Assuming there is no natural thunderstorm happening already in the horizon,
which would be so cool if there was, it wouldst
take a storty saving through them?
Speaker 1: Okay, and you're aiming at green, yes, Actually it.
Speaker 2: Says within a five foot radio. So if I aim
between them here, would that hit them both? Or does
it have to be directly on top of them?
Speaker 1: I think five radius is the square.
Speaker 2: That's fine, all right, been on top of the green.
Speaker 1: Okay, and the decks save. Here we go seventeen, oh saves.
Speaker 2: But let's take half damage.
Speaker 4: Thanks offer seventeen lightning damage halved.
Speaker 1: Lead to seventeen lightning bolt damage harved is.
Speaker 3: Eight point four eight point five, so you round it
down up, so nine it's a rounded up down.
Speaker 1: You round down for everything except for hit dye. Okay,
at least that's what my brain is telling me from
a memory. But he's coming up to ten years from
when I first learned how to do all of this.
It's done, Okay, yeah, I mean it happens. You see
it do the same thing as this lightning bolt sort
of strikes. Do I have a I have a lightning bolt?
Sound literally from our fantasy seven as, Yeah, this strikes.
You see that the lightning bolt do the same thing
where it kind of burns through the wisp of the spirit.
It is still there.
Speaker 2: In turn.
Speaker 1: End of turn. Okay, thrack.
Speaker 6: Right fracks eyes Eiden as he witnesses sears death twice over,
and then he takes a moment and calms himself. Closing
his eyes. He starts to whisper an incantation, and as
Gilden is waddling forward and summoning lightning and Ceo is
wrestling with a ghost, he's doing this and when he
opens them, he points his staff at the red death
wisp and he casts something called phantasmal killer. Now no
one would notice anything happening here, but from the death
whisps point of view, a massive all of light would
it be summoned just in front of it? Only it
can see it. But it must make a wisdom saving
throw six that is a failure. So the death Wisp
is now frightened, and at the end of each of
the targets turns. Before the spell ends, the target must
succeed a wisdom saving throw or take four D ten
psychic damage, and on a successful save, the spell ends.
Speaker 1: Right. Yeah, I think you recognize this creature kind of
start striking and batting at something that isn't there serious
as it starts to move away from you. You did this
in the Red one, Is that correct? The Red one? Yes,
And it starts to sort of react to something, but
you know it isn't anything you can currently see, though
you might recognize it. Thrack his doing some some bullocks
behind you, as he is wont to do sometimes, okay,
and it doesn't take any damage right now. It does
not take any damage right now. It is frightened, all right,
India ten?
Speaker 3: Yes?
Speaker 1: Uh serious? Your ten?
Speaker 8: Yeah, so I noticed that he's done something to this
wisp in front of me.
Speaker 1: Yeah, it's no longer like reaching out to try and
get you, which is what it was doing. Yeah.
Speaker 8: Uh. These creatures like their death Wisp, they're ghostly, but
I haven't been thinking of them as undead because to me, undead,
I've associated it with like the flesh, the rotting bone,
the like, you know, those types of zombie vibes. So
when Jilden says to me, like you don't you have
that spell that makes things run away? I realize that
I do, but I didn't consider them to be undead.
I don't know if they are counted as undead or
if they're just ghostly monsters. But I'm going to channel
divinity turn undead.
Speaker 1: Okay, they are undead, okay, and this is a wisdom
saving throw? Is that right? From both of them? Yeah? Okay,
we'll do green them red green ten red seventeen.
Speaker 8: Seventeen is a fail ten as a pass.
Speaker 1: How is that possible? Oh? What?
Speaker 2: Like?
Speaker 8: Oh other way around? Seventeen is a past ten as
a fail. Sorry? Sorry, okay, all right, I didn't know
if you have one of them passed, one of them failed.
Speaker 1: It's just stupid. It's done. It's no idea what you
guys can do. I just wait for you to go
I'm doing this spell that does this, and I go, okay,
that sounds cool.
Speaker 8: Whatever you say of the mill, front of the mill,
do I not tell you.
Speaker 1: Okay, they're both now feared. They both kind of start
moving away from you guys and reacting to this stuff.
Speaker 8: Yeah, with my bonus action, I'm going to I know
Jorden doesn't like it, but I'm going to cast healing
word on her. So you take nine points of healing
demage sorry.
Speaker 3: As it was taken down by the creature, and it
removes your maximum. It's by the amount you succeeded.
Speaker 2: My it's just you that failure, so yours HP was dropped.
Speaker 3: Screw me there, But.
Speaker 2: I don't know.
Speaker 4: You might be right, like I might not be able
to heal. I don't know what their dealers, Brad, Can
I heal from the damage they give.
Speaker 1: You? If they damaged you, you can heal back the
damage you took from the explosion, but the damage that
the life drain did from you. The reduction last until
the target finished the long rest. Your hit point maximum
is reduced by an amount equal to the damage token.
So whatever the life drain.
Speaker 2: You if you just say, failed your conso because I
asked the.
Speaker 1: Conso all right, yeah, yeah you're not affected by that? Great?
Speaker 3: Yeah, just yeah, UNDERSTA you can heal litwer.
Speaker 1: Would you like to move syrus.
Speaker 8: M. Yes, I would like to move back here.
Speaker 1: Okay, death risps Okay, they do anything on the beginning
of their turn here?
Speaker 8: Uh, I think they just have to run away. They
have to take all of their turns to run away.
Speaker 1: One of them. All right, well, let's see here. So
this one is going to tell a port ah to there.
This one is going to teleport too there. Then they
can really fuck off here. Let's see if I can
wow right at the edge of known space. Ah, but
they're still around. Okay, so the end of its turn
rank what does it do?
Speaker 2: Uh?
Speaker 6: Our wisdom saving throw.
Speaker 1: And that does Oh shit? Is it no longer feared?
Speaker 6: Yes, it is no longer feared? Okay, actually, wait, hold on.
At the end of I think it is still the
end of each of the targets turns. Before the spell ends,
target must have been on a wisdom saving throw. Oh no,
it's over.
Speaker 1: All right, then it is not over It was almost
about to be the end of combat, but it is not.
It is sears turn.
Speaker 3: Okay. Oh, there's nothing I can do right now, So
I stand behind the total and wait.
Speaker 1: Okay, you can ready an action if you'd like.
Speaker 3: I ready my staff swing creature ship. You know what, yes,
patient defense.
Speaker 1: Okay, Ah, you're welcome the hand of God, which is
down and blesses you. Okay, Jilden, he'll turn.
Speaker 4: I'm going to hold my lightning bond until it gets
in a sixty billion. I'll raise my staff to the
air and.
Speaker 1: Okay, Thrack's late. Okay, are.
Speaker 6: The bracelet on my wrist stabs into my arm? And
I am going to cast evil mind onto this creature?
Evil mind, feeble mind feeble So you gave me Okay,
I don't don't expect me to remember anything.
Speaker 1: It's a level eight spell slot that you gave me.
Oh you're doing that one right, Yes, I'll put it in.
Speaker 6: You blast the mind of a creature that you can
see within range, attempting to shadow it's intellect and personality,
which I'm assuming he doesn't have much one arch. It
takes forty six psychic damage and must make an intelligence
saving throw, and I feel saved. The creature's intelligence and
charismas scores become one. Creature can't cast spells, activate magic items,
understand language, or communicate an intelligible way. The creature can, however,
identify friends, follow them, and even protect them. At the
end of every third day's creature can repeat saving throw.
Speaker 3: Okay, thirty days, what a crazy spell.
Speaker 1: Flowers for Algernon. The spell it's such a specific references
and the the artifact means that it makes it a disadvantage, right, yes,
so it's an int save that's right, disadvantage an eight.
Speaker 6: Okay, then it takes or the six damage and it's
those two stats are reduced to one for thirty days.
Speaker 1: Okay, int and charisma become one six damage you do
six rolled three. I'm glad.
Speaker 6: I just took four levels of exhaustion for that.
Speaker 1: And again, four levels of exhaustion. Yeah, I slumped down,
I do.
Speaker 2: It, get idiot.
Speaker 8: It's gonna come back, right because now it's no longer afraid,
but it's the map.
Speaker 1: Yeah, it's kind of uh yeah, it's.
Speaker 3: Gonna take four long rests to get back to the law.
Speaker 1: Yeah. So the so four levels of exhaustion is disadvantage
on ability checks, speed, hard, disadvantage on attack rolls and
saving throws and hit point maximum harved. Yeah. Oh no, okay, Cyrus.
Speaker 8: Sorry, I'm just I'm trying to see if there's like
really anything that I can do.
Speaker 3: Aside from if your guardians are still up and you
see you see see her staring at.
Speaker 8: You, Yeah, they should still be up. I didn't take
any hits. How's everybody? Everyone's looking Okay? I think for
the most part, I mean, thrack looks terrible. I can't
clear exhaustion, right, yeah, I think exhaustion is only resting.
Speaker 1: It would be.
Speaker 8: Really good if I could get something that helped with exhaustion. Dang,
I'm going to cast. Sorry, it gives him disadvantage on everything,
right basically.
Speaker 6: Yeah, he has a charisma and intelligence score of one
and it cannot cast spels, activate magic items, understand language,
or communicating any intelligible way.
Speaker 8: But you no, I'm talking about you. The exhaustion levels. Yeah,
you have disadvantage on pretty much everything now at this point, right,
because you're so exhausted.
Speaker 6: Yeah, well, attack rolls and saving thrones, okay, inability checks.
Speaker 8: I'm just looking to see if there's anything that I
can do to boost that so that it can like
help you out and you're not just completely at a negative.
So give me, sorry, give me a second.
Speaker 2: This is one of there's just sick. If it works out, horrendous.
Speaker 1: If it doesn't, it's a big it's a big risk
everything coming utter those magical words in front of you,
don't know what you might evoke. Very careful, right to
stop speaking for the next thirty minutes thinking about she
wasn't I would just teleport in PBE and she just
joins the call and becomes the d M for half
an hour.
Speaker 8: Yes, okay, I am going to cast imboldening bond. I
can forge an empowering bond among us. I'm going to
choose my proficiency bonus is now three, so I'm gonna
choose Rack Jilden. I think do I have to be
involved in it. I'm gonna give it to all three
of you, and I've created a magical bond between you.
For ten minutes, any bonded creature within thirty feet of another,
the creature can roll a defour and add the number
roll to an attack roll ability checker saving throat makes
so hopefully that helps you out a little bit. Rat Okay,
And then I think that's it, because I'm not going
to do any damage. Everyone is. I'll do healing word
on Jilden one more time, just a quick one. Seven okay,
I'm done thinking.
Speaker 1: Quick one.
Speaker 8: Just a quick one.
Speaker 1: Okay, thing, now move back. It can our good. It's
just back here.
Speaker 2: Now does it innstantly tell apor or does it move?
Speaker 1: No, this time, it moves that entire way. I would
like to.
Speaker 2: When can I see these?
Speaker 1: You can see them now? Yeah, some of them are glowing.
It does. It flies and I was waiting for one
of you to mention it. It moves past the glowing
corpses and it doesn't activate them or set them off
in any way.
Speaker 4: Can I I'd like to aim my lightning so that
it hits.
Speaker 2: Both at the same time.
Speaker 1: It's both. Well, when this when one of these this
creature is like here, when it's.
Speaker 4: Like over the top of it or whatever, so that
the lightning kind of goes through.
Speaker 2: Or in between kind of works as well.
Speaker 1: So oh, I see what you mean, Like if one's
here like this, so its over one yeah, okay, absolutely, yeah,
it works to activate the corpse for sure. The deck
save for the creature is a twenty one.
Speaker 2: Oh. It takes ten lightning damage.
Speaker 1: Ten lightning damage to the creature. But the thing does
explode here, so it does actually I think have to.
Speaker 2: Clearing the field.
Speaker 4: Oh yeah, and it takes the damage from that as well. Yeah,
that was definitely on purpose and not excidental.
Speaker 1: It actually doesn't set it off. You see the lightning
strike the ground. It burns through the creature as it's
moving towards the area where all of you are, but
it doesn't seem to set off the Maybe it lands
to one side of the corpse and then it continues
to float along over to Cyrus. You you don't have
spirit guardians. You switched to your decentration spell.
Speaker 8: I still have.
Speaker 1: No Yeah, she probably does still have it right.
Speaker 3: And building bond is in the concentration spell.
Speaker 8: It looks like it's not a concentration spell, it's a
cleric thing.
Speaker 1: What do they look the spirit here is a more
specific question. Are they glowing and bright?
Speaker 8: Yes? Yeah, yeah, they're like white, a white light, a
cool white light.
Speaker 1: Then I hate to tell you this. When I'm controls ing,
it wouldn't come near you. Oh, it will go to Jilden.
It would absolutely not go near you. It sends to me,
if you are surrounded by a bright light, it will
stay in the shadows and move towards children. Now it's
not actually having a go. It used this action to
move again, that's what it did, So okay, you can
breathe easy for one more time. See it's your turn.
The other one runs off. The other one is holding
all of the top buttons on the controller and ites
from the combat.
Speaker 3: As it approaches children.
Speaker 1: Game. Sorry live.
Speaker 3: Okay, I'm going to step around child in around the
north side of the map, behind the creature as it
approaches her, and I'm going to start swinging at it
with my staff okay, a twenty fort to hit before it.
With that, I'm going to invoke my crusher feet and
push it away this way southwest, away from Jilding. I'm
just double checking to see if that does or does
not invoke opportunity attacks. It would do because it doesn't
see otherwise as Okay.
Speaker 1: When you get pushed out of a spice, I'm not
leaving a space. Okay, it works out the way for
you guys as well. But I remember this argument years
ago in another shower. I can't remember what, when, or where,
but I'm pretty sure that it doesn't understood.
Speaker 3: I know it doesn't, but push I wasn't sure with
like crush your feet Okay, I then swing again for
the turn orders.
Speaker 1: Sorry, carry on, sorry, I just we lost the turn
order for the because I hit the token because he's done,
but he's not actually on the board for the other
one mm.
Speaker 3: So the second swing misses, but again, like a practiced routine,
I swing through the creature with my staff misses. I
then stow the stuff under one arm and punch again
with my unarm, strike with my flowery of blows, expending
a key points, and once again with a ten, not hitting.
And I try again.
Speaker 1: It's like, but moving out the way of your strikeths,
the fifteen will hit that.
Speaker 3: Okay, so for fifteen that's five points of blushing damage.
And then it again must succeed a Let me just
double check my saving throws for this real quick, my apologies.
It must succeed a right, yes, a strength saving throw.
I have one that's dexterity, but I wasn't sure.
Speaker 1: An eight.
Speaker 3: Okay, it's punched fifteen feet away from me to the south.
Speaker 2: Okay, into the spirit?
Speaker 3: Yes, yeah, I meant to do, yes, yes, sorry, control
into the spirits spirit, Yes, yes, that's what I'm meant
to do.
Speaker 1: Okay, the spirits, what do they do? Thank you?
Speaker 8: Let me just quickly RePOP that.
Speaker 1: Do the spirit guardians pushed into the light.
Speaker 8: Guardians their speed has halved in the area. When they
enter the area for the first time make a wisdom
saving throw. On a failed save, they take three D
eight radiant damage.
Speaker 1: Okay, that's a file seven.
Speaker 8: Okay, and I cast it at third level if I
remember correctly, So they just take three DY eight.
Speaker 1: Three eleven eleven a'd be worst. You see this thing
pushed into the light, it starts burning in the light.
It doesn't like react and freak out, you know, like
a person would if it was like being burned alive.
It just doesn't. I don't think it really reacts to
any of these things. Only time you're hitting it, you
can tell that you're dealing damage to it because it's
doing that kind of bizarre fire work burning crackling. But
it isn't, you know, like freaking out stop drop roll.
But it is for sure being you know, burned alive
by these things. And then it is children's term.
Speaker 4: Okay, okay, yes, I just simply called down more lightning
upon it.
Speaker 2: Another textive slam mistake. The whole it's loud, It's terrifyingly loud.
Speaker 1: In fact, it failed.
Speaker 2: It's twelve lightning damage.
Speaker 1: Okay.
Speaker 2: Another way we are rolling such poor damage.
Speaker 1: Saying, burst of lightning that strikes this thing. It's being
burned from all different sides. Okay, yeah, and do anything
else in your town, pal, I.
Speaker 3: M a spider in between serious is points, this sends
and bites at it for a nineteen to hit. I
forgot that it's in the turn order too, This summoned
spider is it?
Speaker 8: Oh my god, I have a spider friend who is
doing damage.
Speaker 3: When you say, do you mean it's supposed to be
in the turn order, it's supposed to be. I rolled
for a buffer. I got to say anything.
Speaker 1: Okay, well, I'll figure out how to do that later on.
In fact, I'm gonna forget. So I'm gonna write it
down Spider. I'm gonna write spider on my hand and
then gonna later on time I'm gonna jump when I
see a spider on my hand. Um okay, so what
the fuck does this spider? Do? You have a fucking
spider that's doing ship on a turnolder.
Speaker 3: Now, yeah, it's summon spider. It's been able to do
this the entire time, should never have done it, but
it's gonna it's it made a bite attack. So with
a nineteen hits, I guess for one point a piercing damage, all.
Speaker 1: Right, is it magical?
Speaker 3: It also no, it also has to make a conceave otherwise,
whether DC of nine otherwise it takes one D four
poison damage.
Speaker 1: Seventeen.
Speaker 3: Okay, so it fails, I mean so it succeeds. So
the the bike does nothing.
Speaker 1: Yeah, you deal no damage to it.
Speaker 3: Spider.
Speaker 1: Just is the spider dealing magic damage with that one?
Magic spiders? What is it?
Speaker 3: I don't know. You gave me this spider, but like
I summoned it, but I don't know if it's magic
or not.
Speaker 1: Look up sort of summoned familiars and whether they whether
they count as magic damage because it could be a
deep reddit. But you can look to see if that
one point of damage it won't kill it. So we'll
do Thracks term while you go go okay, okay.
Speaker 3: Oh.
Speaker 6: Thrack is sort of leaning on his half and up
against the tree roots, and he looks up and he
points his finger far to the left of the death
Wisp and he's going to cast fireball far to the
left of the death Wisp. What are you aiming at you? Yeah,
I'm going to kill sea if possible. No, I just
it's in eight by a spell, so I've just got
to barely hit it on.
Speaker 1: The corner of it. Oh, you're doing a fireball? Yes? Sorry,
yeah I heard fireball because my brain name is rying
in my head and I need to give you a
death save. Uh, what's the same.
Speaker 6: To be a must make a dexterity saving throw.
Speaker 1: Seventeen? Fuck you? Yeah, this thing has a plus eight
to decks plus six to conon plus six to wiz saves.
Speaker 6: But I'm glad I completely disabled the two stats that
don't matter.
Speaker 1: Well, I mean it's up to you to use the
thing that causes it to use an in save. Yeah. Well,
is it a humanoid like a charm person?
Speaker 3: No, it's dead.
Speaker 6: Okay, only spell you've given me a charm person. I
expect you to make me all powerful and you failed. Sorry,
so I've got a role. It still takes half damage
of eighty six okay, so sixteen damage are Yeah, a
lot of damage off. Great explosion goes off. I think
does it blow up any of these squares? I think
it probably does.
Speaker 1: Who had hit all of those? Yeah? I mean I
rolled for the lightning bolt, but I think this is
just ridiculous to suggest that it doesn't explode them. So
I think they all explode. Yeah, you see all of
them set off like a chain reaction under the fire,
and you know, like a necrotic burst of energy from
each one. However that it doesn't affect anyone because obviously
they're like not actually they you know, right, but those
ones have all been seld. There's no one stood there.
I mean, sorry, my brain is completely unable to multitask,
and I'm happy to I don't know how I'm just speaking.
It's amazing. I'm not just speaking in completelybris. Okay, it's
still alive. Okay, we'll be pleased to know. At the
end of your turn. Yeah, I don't think i'd be
capable of doing anything else. Cirrus it is yours.
Speaker 8: Oh, it would be really awesome if this hit it.
I'm going to uh hit it with a sacred flame.
That's to do a dexterity save.
Speaker 1: A team.
Speaker 8: Ah, terrible it missus. So it takes it takes eleven
region damage.
Speaker 1: Yeah, how does this look? Because you kill it?
Speaker 8: So I'm surrounded by these these sprites that are kind
of like circling me, and they're just like little sort
of balls of this white ice like light. And then
I raise my hand in the air and I bring
it down and there's that same light comes in like
a huge column, pierces through it, down through it, and
obliterates it.
Speaker 1: Yeah, that's exactly what happens the wisp. One final sort
of roll of energy rushes over it. You see that crackling,
and it kind of just crackles until it is gone.
The other one has flickered relentlessly away, just kind of
disappearing like an end of man into the distance. And
you have won the day, successfully defeated these death wisps.
Speaker 3: I take several steps back and slump by a tree
for a second.
Speaker 1: Yeah, there's still a bunch of corpses around you glowing.
Speaker 7: We should.
Speaker 3: Come on, get up, just five more minutes.
Speaker 1: Just catch by breath, projectile, vomit.
Speaker 3: God, if it's towards me, I dodge it.
Speaker 2: It didn't even touch you. What are you doing?
Speaker 8: How long has it been? How long has it been
since we used the ball? I think we've only long
rested like recently last session.
Speaker 1: I think, Yeah, I think you only traveled for like
an hour, right, because you used the ball. Yeah, while
you were sort of interacting with the whispering trees. And
then you moved in a particular direction. I have an
actual physical map, but I will not show you. But
I have an actual physical map for this. You moved
north to the chasm, and then you encountered the You
got to the other side of the chasm, which is
where you encountered these creatures, these death wisps. So you're
about an hour north of the whispering trees, sort of
slightly northeast. It's only been an hour. Yeah, yeah's your
last long rest.
Speaker 3: I push off the ground of my staff. Lookink, it's
serrus weary. It's fine. And then I trudge over to
the corpse that exploded to see if it's been truly disarmed.
Speaker 1: Yes, you can make me an investigation check if you
would like further information about it. But very well, it
doesn't explode when you approach it.
Speaker 3: They rule to thirteen.
Speaker 1: Yeah, I mean, these guys are just the corpses that
have been sort of arcanely imbued with some necrotic energy.
This one has exploded, so it's not really a corpse anymore.
It's just a kind of an area of the ground
that's been disturbed by the arcane explosion. But there are
sort of remnants of what was a corpse there before,
a very desiccated completely. There's there's nothing left of the
corpse really, aside from some bones and skin and hair,
and then some of the clothing, like and distinctly, each
of these corpses has a red cloak with some sort
of insignia that seems to represent Arvandor a couple of elements.
There's some like things around the area, some longbows, things
like that that have fallen. A couple of swords.
Speaker 3: Would see and know what Arvendor is or where it is.
Speaker 1: Yeah, I don't see why you wouldn't know where it was.
I don't know if you know that these cloaks belong
to people of Arvandor, But I don't.
Speaker 2: Know why you wouldn't find it weird that they're up here.
Speaker 1: I guess roman a history check. Let's see what you
know of these guys. I know you sort of went
there and spent some time with them, but I guess it.
Speaker 2: Falls to natural twenty three.
Speaker 1: Yeah, I mean you know everything about well, I guess
you know everything about this question. It doesn't necessarily mean
you know everything about Arvandor. It's a little weird. They
tend to stick to their own forest. There's no real
reason for them to be all the way this far north.
But Arvandor forest and the Nolans forest is it does
kind of intersect at one point. Again, the forest of
Aarvandor and the meadows of Avondor are just like unbelievably beautiful.
The splendor of Arvandor is famous, and it's probably common knowledge,
the type of thing that you might have heard regardless
of where you're from in the world. Unless you have
some sort of the corpses, it can make me a
medicine check or an investigation check. A six. Yeah, I
think you get the sense that they're somewhere between six
months to a year something like that. Haven't really been
very well preserved here. This forest will go through the
full rotation of seasons as well. It's not like particularly
cold or year round and things like that. But it's
it's quite hard to tell. But one thing. Some of
these corpses are still glowing right, but sort of they
have probably been affected by some sort of arcane element here.
I mean everything that has been killed was killed presumably
in a not too dissimilar way to the way that
this death wisp was trying to pull the life from you,
so that would affect sort of how desiccated these corpses
would be. And I think that your medicine check here
being a six isn't necessarily a fail of not knowing
anything about how long something has been dead, but more
just it's quite hard to tell because of the way
that they were killed here and then sort of used
in this other way. They also seem to have been
imbued with this arcane energy with the intention of them
exploding when you guys get near them. And by the
way you saw that actively happen while you were in
this fight, it wasn't like they were glowing before. They
began glowing during this encounter with the death death whips.
Speaker 2: And then they are still glowing despite the deathwa was
just being gone.
Speaker 1: The ones that are still glowing are still glowing right now.
Speaker 3: Yeah, I throw a rock at one of the glowing
ones far away from us.
Speaker 1: Uh, yeah, you know what, I think, it just explodes.
Speaker 3: All right where. Then, seeing that I'm successful, a handful
of rocks and repeat this endeavor on as many of
these creatures as I can see on the ground.
Speaker 1: Yeah, you can do this for all of them, if
you'd like, oh, combat here, you do it. One by one,
each of these corpses explodes, you know. Again, it kind
of just sends some debris, but it is mostly an
arcane necrotic wave of kind of blue green energy. It's
like skipping to these things. Yeah, and one by one
you yeah, disarm each of these in terms of the
arcane energy, but also you explode the corpse that it
was inside of as well. Yeah, you disarm all of them.
Speaker 3: M hmm. I also just keep some more on me,
just in case, some more stones on me in case
there are any elves or bodies on our trek. And
I just wearily look to my party and shrug. What next, I.
Speaker 2: Suppose we can carry on?
Speaker 3: Two?
Speaker 2: I look vaguely to the north in the direction we
were heading in.
Speaker 3: Do I notice racks wrist bleeding?
Speaker 1: What you? Yeah? Entirely on you two? Yeah, I don't
think i'd be hiding it.
Speaker 3: Okay, just noted. I take stock mental stock in how
he looks, and just jangle the bracelet in my pocket. Well,
then back of the trees. I suppose now, was that
what we decided? They're off for quiet?
Speaker 1: There?
Speaker 3: Serious?
Speaker 8: We decided to continue north to follow the Elven spirits,
assuming they were trucking somewhere that we needed to be.
Speaker 3: Well, they trek to us instead, which, well, now, what
say you? We follow the one that ran away to
see where they came from they were doing before we
showed up. All we go to the trees, the whispering trees,
the one that's sapling on or what did you call it,
sprout on on Jilden's back came from.
Speaker 2: You really want to look at these whispering trees, don't you.
Speaker 3: It's the only lead we have if you have any
better ideas, And I just throw my hands up behind
my back and just smirk.
Speaker 2: Yes, we still could go north. We still haven't. We're
not north yet.
Speaker 4: We still have plenty of distance to cover if we
want to go that direction. If you want to result
of your curiosities, of course we can go back. It's shorter,
chular likely, but well, who knows.
Speaker 3: Believe me, there are no wants. I'm just curious what
we're going is on. If it's decided there are.
Speaker 2: No wants, what do you mean there? I know what
to have? So intellectual curiosity you want satisfied?
Speaker 1: You wound me?
Speaker 2: No, I don't try. I never have, you, know.
Speaker 3: It, I support a cocky smile. My face then drops emotionless,
the eyes of my forehead not really part of the conversation.
Fitting left and right well north it is, then, I
suppose regardless, I.
Speaker 4: Don't care if you want to go recorge in whispering trees.
I'll bet I'm curious as well. Go back towards the prorection.
We just came and you haven't really even traveled that
far have we from where the whispering trees were?
Speaker 8: They jumped over a chasm.
Speaker 1: You do have to get back across that chasm.
Speaker 3: I don't really feel fit for a chasm myself. I
look to track.
Speaker 1: You. Let's stop bickering and just move.
Speaker 3: Mm hmm, very well. We can root back to the
trees later. I suppose.
Speaker 2: I look at her curiously.
Speaker 6: He's sweaty, hunched over and leaning on his staff.
Speaker 1: The choice easier, I would say, are.
Speaker 8: You all right, brock, I'm fine.
Speaker 1: We should continue on.
Speaker 4: I wild shape into airfore and I lay down on
my haunches in front of truck.
Speaker 1: What are you doing?
Speaker 2: Quite a big bear?
Speaker 8: A big bear?
Speaker 1: What are you doing?
Speaker 2: What is that? God like I'm doing? Get on. Stop
wasting time before I change my mind.
Speaker 1: Yeah, I reluctantly grab hold of the shell. I think
you still have a shell, right, Yeah, I have.
Speaker 2: Like weird spiky armor and like half fur half armor.
Speaker 6: I tried to find a comfortable place to sit on
top of this half bare, half turtle mount.
Speaker 4: I imagine we'd probably be going a little bit slower
than if everybody was at full capacity, but probably still
faster than if the track was slowly ambling.
Speaker 1: Okay, yeah, eventually though, you do come back after sometime
to the chasm.
Speaker 8: Oh are we are we heading north? Or are we
definitely heading back to the tree?
Speaker 1: Sorry, we're going Yeah, you're all incredibly confusing.
Speaker 8: Yeah, we want we want everything.
Speaker 1: You will be punished for it. Okay, no, you start
traveling north. I think about another hour or so, we'll
actually you're moving a little slower. Right, let's say an
hour and a half or so, So you're moving a
little slower, just to you know, keep going about an
hour and a half or so passes. Who wants to
roll me a D twelve?
Speaker 3: I can do it.
Speaker 1: Eleven an eleven, I take a short rest on the
back of the bear. Yes, you can do that. Do
whatever you do on a short rest loudly, I need
to hear the rest of you do not get a
short rest. Unfortunately, you actually make it to the northernmost
part of the the forest here. As you start maneuvering
through this forest, I mean again, just dead trees after
dead trees, you know, dead foliage, dead foliage, dead ashen
ground underfoot. You do, however, come to a sort of
a bridge, the first bit of sort of man made
area since the the door that you came out of
the Bibble opened for you. And this is kind of
a bridge, you know what, you know, what it really
isn't is a bridge. It's more like a set of
steps that lead up to a bridge that lead to
another door that looks very similar to the one that
Bibble took you out from, kind of circular in fashion,
looks like it has not been opened in a very
long time, and it is metallic and rusted. No real
obvious way to open it, but you do see a
circular depression in the door in the completely similar, almost
exactly the same as the one that Bibble placed his
sort of circle key into and it opened the door
from the outside. The stone work here is very similar
to the architecture on the the stones that the Darrow
used and built, the ancient sort of dwarven stone looking architecture,
but it's crumbling. Incredibly ancient, and the bridge itself is
stone as well. It doesn't look like it's falling apart
or anything like that, but it has kind of fallen
to ruin. Essentially, you just come to another one of
these doorways that lead into the mountain, very similar looking
to the one that you came out of, except this
side you kind of have to climb up this set
of stairs to get access to it.
Speaker 8: Oh it doesn't, dug right, No it doesn't.
Speaker 3: Why do you think that.
Speaker 4: We don't want to be going back into the mansion?
Bibel said, you can't access it. He certainly can't access
it a way it would be of their architecture, surely,
mm hmm.
Speaker 8: It's an address of knowledge.
Speaker 2: An illusion to a reception, perhaps.
Speaker 3: An illusion. I smacked the door with my staff.
Speaker 1: Uh, yeah, exactly what you would expect hit. It's exactly
what would happen if you hit a fall out door
with the stuff.
Speaker 3: Yeah, Oh that's some illusion. I think perhaps maybe we've
just found ourselves another entrance to this rock. I do
wonder if we could summon bibel? But perhaps maybe this
isn't the way to go.
Speaker 1: Should we see what's inside?
Speaker 3: Yeah? Who remembers the magic knock to summon bibbiled in?
Speaker 1: Don't we just knock?
Speaker 3: He gave a specific pattern, If I recall correctly.
Speaker 2: I left a big poor and shrug a big shaggy shoulder.
Speaker 6: Can I reach it? Are we close enough?
Speaker 2: Lea, if you've indicated it, I'd get you close enough.
Speaker 1: Yeah, it's it's isn't it? Then?
Speaker 2: Dan?
Speaker 1: Dan?
Speaker 2: Dan?
Speaker 1: Yeah? Okay, yeah, you tap on the door. How long
do you wait? Uh?
Speaker 2: I think we do a short rest outside the door,
long enough to rest for thirty minutes. Thirty minutes, and
that's Ane wants to stay longer.
Speaker 3: I'm game with waiting. I mean he has to travel
all the way from wherever he is once hearing it,
passed rats and puss and other such things before reaching us,
so half an hour should be well accommodating there.
Speaker 8: I don't know.
Speaker 6: Why was there any Is there any clear indication that
this is a different door?
Speaker 1: Oh, you can give me an investigation check.
Speaker 6: I'm in a sigh every time I have to do
a check with what Mothers of Ashton.
Speaker 8: Just so everyone's aware, remember that you have I cast.
Oh no, it's way later. It's way too late for that.
It's like thirty minutes.
Speaker 6: This advantage still gets twenty five and his investigation check.
Speaker 1: This is for sure. That's another doorway into the wind
to go Piggs. It's presumably just one of the North
Moost exit that they have into this forest. Bibble did
mention I think a couple of times. There were several
routes out. There's one that takes you out to the
river lands, one that brings you out into the Newlands,
one that's northern, one that will take you out on
the ocean side. Let me roll to see if he
uses his like Sandavastan here to get to you. No, yes,
half an hour passes. If you want to do a
short rest, it's actually an hour. So if you want
to make it an hour, but he's still not here yet.
Speaker 6: After an hour, he already rolled her hit dice. I
guess we'll wait for an hour. Yeah, I shouldn't get that.
Speaker 1: I'm fast forwarding you through another half an hour, just
so that you can justify having a short rest. You
do get all of your abilities back to come back
on a short rest. But yeah, he's still not here yet.
It's going to take him longer than an hour. But
it's up to you if you want to continue to wait.
Speaker 6: I tried to open the door, and how would you
like to try and do that? Is that there's no
handle or anything.
Speaker 1: No, the only way to open this door, you can tell,
is a mechanical ring that is an indent in the doorway.
He has a key that was just a perfect circle
that he placed into the thing and it opened it
from the other side. You guys saw him do that.
This one has the same lock. But yeah, that's really
the only magical. Hand comes out of my staff and
I cast knock on the door. Yeah, this would give
me the deats on this one again.
Speaker 6: It will bring any magical or mundane lock.
Speaker 1: I don't think this is a mundane lock. That's that's
what I want to know.
Speaker 6: If it's a door, a mundane or magical means that
prefer access it opens.
Speaker 1: Yeah, this isn't a mundane lock. I think a mundane
lock is your basic kind of a key in the
door or a padlock or something like that. This is
like ancient Darrow Dwarven tech mechanical lock situation. So it's
it's almost literally the fallout vault doors, but just more
stone than metal, even though they do have sheets of
metal involved, and it's pretty complex. It's like a big
old blast door of complex tech. So unfortunately, I don't
think that knock would be powerful enough. There is a
low it's three hundred feet that eminent in the target
ob ject. I think that's good enough to have you
rolling me another D twelve someone.
Speaker 2: I suppose I'll do it again, Okay, I just always
assume you.
Speaker 1: Will, So we'll have my two cool.
Speaker 8: Oh my god, oh desert.
Speaker 3: Who dares disturb my slumber?
Speaker 1: Yeah? Say that with a really deep echoing go go Excela?
Speaker 3: Who who deserves a hello? Hello?
Speaker 1: Oh people? Yeah?
Speaker 7: One second?
Speaker 1: Nderwhem who dares disturb my slumber?
Speaker 3: Like it?
Speaker 2: One?
Speaker 1: Just nice? All right? Now give me that as if
you were really menacing and evil?
Speaker 5: Great's disturb slamb.
Speaker 1: Let me back over to the combat map. Oh, let's
bring a turn order.
Speaker 8: I think I could fix them.
Speaker 1: Now we're gonna we're going to assume that you're at
the sort of the doorway here. I'm gonna say that
the area of the map that it's right at the
edge here, because really that is that sort of appropriate.
But it is a mountainside. I don't really have a
doorway because everything is procedurally generated in this dungeon as
you maneuver through this forest. Let me see what this
is this thing you have an agg road. I'm going
to put this little like stone doorway thing here as
if it kind of represents the vault door that you're
in front of, and then I'm going to find monsters.
What is this thing that's an ancient dragon? Very yeah,
it's a very very very hard.
Speaker 6: How many curiosity? At what exhaustion level do I die?
Speaker 3: Six?
Speaker 1: Okay? Curious five reduces your speed to zero, and six
is death. Okay, okay. A luminous green mist swirls into
the form of an ancient warrior, dented armor and a
ragged cloak enshrouded. The warrior's skeletal body and its grinning
skull leers out from an open helm. Now, this is
a much smaller creature. This is a much older creature
than the ones that you encountered. These are not elves
of Arvindor. These actually look a lot more like bibbyl
But if you imagine bibbyl if he had eaten and
wasn't inbred within an inch of his life. This is
probably some sort of ancient relation of the bulls as you Yeah,
I think you guys just have to outright roll me
some uh initiatives as you find two spectral guardians now,
oh god, yeah, I was trying to see if there
was a way for you to role play out of this.
I was going to see if they were able to
just converse with you. But no, you're fighting another undead,
which means they just want you to join them.
Speaker 5: I'm going to roll one initiative for each of these guys,
this time.
Speaker 1: Green token, orange token.
Speaker 3: So my spider has a separate initiative for myself.
Speaker 1: Oh yeah, I'll give you a spider situation. Yeah, is
there just a little normal spider spider Spider Spider one HP.
Speaker 3: It'll just kind of live in serious as horns until
she's hat up with it.
Speaker 1: So yeah, I just need to put a token on
the map so that it has an actual turn and
it has one initiative.
Speaker 3: Its own initiative, like separate from me.
Speaker 1: Yeah, what is that?
Speaker 3: Well, I hadn't robed sorry slash roll.
Speaker 1: Six. I can make the Spider a cheat that you
can control. Actually, if it has the same stance, it's
just a normal spider. M hm.
Speaker 3: It is literally just a spider.
Speaker 1: Okay, then you should see it in your character thing
look Spider and have access to it. Okay, Spider is
going to go on A six. The Spectral Guardians will
be going first. These guardians just walk through the vault,
or I think I think that's what they do. You
see them walking forward in splendid looking Dwarven armor, with
splendid looking dwarven swords. Yes, but they have that same
kind of mindless look to their blue eyes. They're sort
of vaguely incorporeal as they step forward and move outwards,
just heading straight for you.
Speaker 2: I feel like we should move our shelves. I think
Reck and I would ranished the door as threat was
banging on its.
Speaker 1: Move yourselves to where you think is appropriate.
Speaker 2: Yeah, unless you think we've moved.
Speaker 1: Right. Did we have tongue?
Speaker 4: I don't know how long it wasn't to we knocked
from these guys arriving. Was it instant or was there
time instant? Okay, yeah, then aready.
Speaker 6: Wait, we've actually been resting for an hour, so I
guess I'm not. You know, I guess you're not in
better form anymore?
Speaker 2: Right, I am like my bed form lost quite a
long time. Okay, I believe it might be eight hours.
Speaker 1: Really excited about this.
Speaker 2: Thank you for that, No problem.
Speaker 1: What you're will enjoy is that there is an additional
combat element to this, the environmental effect. Who wants to
roll me the d six if I must blame.
Speaker 3: Four?
Speaker 1: As they step through a thick, ghostly fog blankets the
forest floor, obscuring vision and chilling the air, visibility is
reduced to fifteen feet At the end of everyone's turns,
you must make me dexterity saving throws. My good cool,
So that discounts for these guys as well. So let's go.
These creatures come wandering out of them the doorway here
and they begin their who is closest to them Jildren
and Rack. Let's attack you guys first, A children.
Speaker 2: You're in bear form, Yes, I am quite large.
Speaker 1: I don't know if you want to move I'm moving one.
That's really where you like.
Speaker 2: You're utilizing me?
Speaker 8: Actually, yeah, okay.
Speaker 1: The first two attacks are going to be made towards
children here, spectral rend swipes of a spectral sword towards
you on a seventeen and a twenty six. Ye we
both yeah one two make me two wisdoms saving throwers.
Speaker 2: Please, I always forget you'd use your own stats, don't.
Speaker 8: You're not the best as for Yeah.
Speaker 1: For the first three stats of the physical stats, you
use the bear and for the the last three for
the mental stats, you use yours.
Speaker 2: Two saves fifteen.
Speaker 1: To fifteen, Okay, yeah, you make it on both of
those saves, but you do take the fifteen and the
eleven necrotic damage as this thing swipes at you with
a sword, and again a bit like with the other thing,
the sword passes through you, but it just burns you
internally as it's dealing sort of necrotic damage just by
being touched by these spirits. It feels like your life
force is being drawn away as they swipe at you
kind of mindlessly. And here come too, towards.
Speaker 2: Thrack an almighty shiver run through me, probably almost thrown
you off. In fact, it's so intense and.
Speaker 1: So am I on top of you.
Speaker 2: Still, I don't know. Are you make your mind? It's
your show?
Speaker 1: I don't think so.
Speaker 6: I don't think I would stay on top of you
for an hour while we were sitting at.
Speaker 1: Well, so you jumped off to cast the knocks? Well sure, yeah, yeah,
all right, well either way, here come two strikes one
twenty five? Cool? How do you kill me? I find
that fourteen the croak damage, fourteen the krug damage.
Speaker 6: Yeah, I'm unconscious. Actually no, I'm not. I have relentless
endurance as an ORCS. I have one hit point.
Speaker 1: Nice, give me two wisdom saving throwers, please and describe
to me an eight. Yeah, you are frightened and your
speed is reduced to zero until the end of your
next The frightened condition means a frightened creature has disadvantage
on ability checks and attack rolls while the source of
its fear is within sight, which is for you, the
green Spectral Guardian, and the creature can't willingly move closer
to the source of its Yeah, okay, yeah, what happens here? Yeah,
this thing swipes it. Two of them come out and
just immediately draw swords and swing them through children and
thrack rack. I guess what falls to one knee for
a moment, and then.
Speaker 6: I know I'm on my I'm on my ass like
holding blood gushing out of my chest and abdomen.
Speaker 1: These aren't actual physical swords. These swords are ghost swords
that pass through you. And as they pass through you,
they burn you with necrotic energy, just draining your life force.
You probably wouldn't be bleeding, So.
Speaker 6: I just sit on the ground dumb struck. I guess
I look all for Okay.
Speaker 8: Cyrus, Okay, uh, I need to ask you some questions
about the necrotic energy stealing stuff. If I heal, is
it like a situation where I is it Final Fantasy
ten where I heal and then that actually takes damp
They take damage for that. It's like reverse healing. This
is an insane question.
Speaker 1: Yeah, roll me. A D twenty is if this is knowledge.
Speaker 2: That you know.
Speaker 8: A one cool. I don't know. I know about as
much as I know in real life. Great awesome, Okay.
In that case, I will be casting Aura of life.
This means that life preserving energy radiates for me in
an area with a thirty foot radius until the spell ends,
the aura moves with me. Each non hostile creature has
resistance to necrotic damage. It's hit point maximum can't be reduced.
In addition, a not hostile living creature gains one hit
point when it starts its turn in the aura with
zero hit points.
Speaker 1: Okay, I'm going to give you a thirty foot radius,
so do we know what that looks?
Speaker 8: Okay?
Speaker 3: Okay, protect the serious at all costs.
Speaker 1: Life preserving energy radios from you until spell into the
Aura moves with decent. Each non hostile criage in the
aura has resistance to necrotic damage, and it's hip point
maximum can't be reduced. In addition, a non hostile living
creature gains regains one hit point when it starts to
turn the aura with no points. Okay, great, I remember
what this does now, Okay?
Speaker 8: Yeah, and then I am going to uh cast healing
word on rack at level three, so you get eleven points.
You see how fast I did that math so fast? Eleven?
I think that is it for me.
Speaker 1: Okay, yeah, see as time.
Speaker 3: Okay. Seeing the creatures run out of the wall, I
run away. I'm just joking. I run around and kind
of corner one off so they don't have a root
towards cirrus and I begin to swing at it to
try and take it out. Okay, we're thirteen to hit
with my quarter staff. Miss An eleven mess flurry of
blows sixteen to hit eight points of bludgeling damage, and
it must succeed a dexterity saving.
Speaker 1: Through sixteen it succeeds oreo blows.
Speaker 3: Take two punch again thirteen Miss Damn, I'm not striking
will that's my turn?
Speaker 1: Okay, Jill?
Speaker 2: Then you hold a bonus action.
Speaker 1: No, No, that was the big brain play of today.
Then it was.
Speaker 2: It was just a little, just a thought.
Speaker 8: Then I imaginable.
Speaker 4: I'm still on my back sleep or in my back
pocket or anyway. I would just attack multi attack as
a bear. On the one, I don't have any options.
I can't really get thracked out of here. I don't
think I could stand over him, but I don't know
if I can get away with that. I am a
very dark Could I stand over him and like crouch
over him?
Speaker 2: As an action?
Speaker 1: There is a.
Speaker 2: Move so like a protect movie you can do?
Speaker 1: Is there a thing like that? What is it called?
You are? I guess it's not.
Speaker 2: I thought it was defend. Maybe you think it's a
home brew there's a homebrew defend house role?
Speaker 1: Yeah? Yeah, there isn't really a defend move, is there?
Speaker 2: We can pretend.
Speaker 1: I'll let you try and be creative with it. If
you want to use your action to just kind of
shield him with your big, bare body.
Speaker 2: Yeah, I want to forfeit my action.
Speaker 4: Yeah, and I will stand up over Thrack and just
sort of crouch down, leaning over to try and protect
him from the creatures.
Speaker 1: Yeah. I think that's fair. Okay, Yeah, you're sort of
protectively covering Thrack. The spider can do something.
Speaker 3: I suppose it tries to bite at the orange one.
Speaker 1: Okay, so slash.
Speaker 3: Oh yeah, I have a sheet. Yeah yeah, all right, twenty.
Speaker 1: Hit twenty two hits? Is it magical? Did you figure
out it's just a spider?
Speaker 3: No, it's not magical.
Speaker 1: Al Right, you click the word attack in the in
the dice rolling column on the right.
Speaker 3: Who so one piercing and two poison If it succeeds.
If it fails a DC ninth con.
Speaker 1: Save, it does no damage.
Speaker 3: Spider connects then retreats back to where serious is like horns.
Speaker 1: Yeah, they can't do any damage to these guys. All right,
there we go, Spectral Guardians. I'm going to try and
attack everyone again. I guess we'll have them attack Sea
year is the twenty six to hit, I suppose sixteen damage,
eighty decrotic damage, another one twenty three to me for
another fifteen halved. Another attack coming in on Jilden. In fact,
these blogs will go to Jilden fifteen and fourteen by
the twelve and sixteen chronic damage. But it's hard because
of cirrus.
Speaker 4: Is Yep, I'm not in their form anymore.
Speaker 1: Okay, the bare form drops which reduces your size significantly
for the purposes of defending thrack, I think.
Speaker 2: But it did the job for one round, for.
Speaker 1: One round, yeah, and it's now thranks turn. Am I
no longer feared, No longer a thread, No until the
end of your next turn. I think, as I said,
hang on your speed. You are frightened and speed reduced
to zero. Both effects last until the end of your
next turn. So you're still feared, but you can do things.
But I think all it does is make next turn.
Speaker 6: Have already my next turn is already completed. Why because
my turn was right after this and I skipped that turn.
What do you mean they they feared me on their
turn and then it was my turn. My turn ended right,
and this is the next round.
Speaker 1: This is the next round. Yes, so the end of
your next turn, which was last turn. So yeah, you're
no longer feared, correct, Okay, okay, I will cast black
pentac almost underneath their feet. It's a twenty foot square,
which I think means I made this last time you
used it.
Speaker 6: Yeah, we asked whack. Yeah, so I'll do that. I
don't want us to be in Oh actually, can I
choose whose uh your foot square? Let's see you for
the duration these tentacles turn the ground difficult terrain? No,
so yeah, it's right there there. So here's the When
a creature enters the affected area for the first time
on a turn, on a turn, or starts a turn there,
the creature must succeed on a dexterity saving throw or
take three D six bludgeoning damage, and be restrained by
the tentacles until the spell ends. Okay, so they both
have to make that safe.
Speaker 4: Now.
Speaker 1: Do then? I think they have to do it on
their turn, but because they're not ending it's on a turn.
It says enters the affected area for the first time,
which they haven't done. They haven't.
Speaker 6: Oh yeah, okay, yeah, you're right. No, yep, you're right.
Speaker 1: And then but they'll probably still have to do it
because I'm not moving anywhere, but they'll do it on
their turn, so we'll see if anything happens.
Speaker 6: First, when a creature enters the affected area for the
first time on a turn.
Speaker 1: Or starts it's turned there. Yeah, pretty sure. Whack. I
think these tentacles are sprouting up right now. If this
was happening to you, your party would now have a
few turns to try and get you out of the
area during this six seconds or the remaining seconds of
the time. That makes sense. If they don't, then they're
going to get you. I think that's why it's what
I get this way. I think when it says I
might be wrong, and I'm sure someone will let me
know somewhere, but I'm pretty sure that when a creature
enters the turn for the enters the area for the
first time on a turn, is when you walk into
its area. It walked into their area, right.
Speaker 3: That's right. So the play would be to have it
slightly away from them so that somebody who has.
Speaker 1: Pushed exactly, I guess either way. I mean, these creatures
need to figure out a way too. They have only
on your turns to figure out ways to stop this
can affecting ultimately, they're going to get caught in it anyway.
Just for your brain here.
Speaker 6: Yeah, yeah, I know they're going to have to roll
no matter what, but not right now.
Speaker 1: So and then I can't.
Speaker 6: I can't really do anything else. If I move, it
will kill me. So that's my turn.
Speaker 8: Okay, Therus, I'm gonna I'm going to table talk a
little bit here.
Speaker 3: I haven't ridded the spell itself.
Speaker 1: Reddit. Get someone, get on some reddit. It's time to
find out every reddit it.
Speaker 3: No, No, I mean like this is like special gudiance
the way it's written, like it would happen on its turn,
or like if somebody pushed it inside.
Speaker 8: I think yeah, because I was going to cast I
was going to cast her an undebt again because I
can between. I can do it twice now between long rest.
So is this I'm assuming that we want that. But
if these tentacles are holding these guys in place, like
does it hold them in place? Can they run?
Speaker 1: If they fail? They are they're mobilized.
Speaker 8: That they're immobilized, Okay.
Speaker 1: They are.
Speaker 6: Restrained, which I think is worth Okay, Yeah, they can't
move and they have to use their action to try
to escape. Essentially, they're pretty.
Speaker 3: Pretty fuck oh yeah. The spell description continues though, because
they have to make that dick safe. I believe that
it's instant damage. Yeah.
Speaker 8: My only concern is casting, like if the uh okay,
if they're currently sort of restrained as of right now,
it would turning them undead so that they can run
away would be pointless because a they can't run away,
and then if they take any damage, it kills the
turn on dead immediately. So yeah, but if they if
this doesn't come into effect until their turn, then I
can cast it now before they get grappled. Sorry thrack
to waste your.
Speaker 6: But you cost it now if you want. If this
is table talk like, you can cost it now. They're
still going to have to make a deck stairity saving
throw on their tone.
Speaker 2: And they could still fail it. Oh sorry, succeed storry.
Speaker 6: It doesn't matter if they're scared or not. They can't
move that they they're not going to be able to
run away.
Speaker 8: Yeah, I'm just saying I can't I can't use it. Yeah,
it just means that I can't cast turn undead again.
So if they're restrained this turn and then they take
damage from being restrained tentles, then it won't work or
you know, kill the turn on dead and we waste
the use of it. So maybe we just I'll keep
it until like we'll fight these guys and then I'll
just hold onto it and then if things start to
turn nasty and I'm able to, then I'll cast it.
Speaker 3: Yeah.
Speaker 8: I think that's probably the best way to do that. Yeah, Okay,
in that case, I am going to sorry, I'm just
double checking what I can do here to keep you
guys like alive and okay, okay, I'm gonna cast Emboldening
Bond again on you guys, so that on all three
of you. So it means that while you are near
each other, you get to roll an extra D four
and add the number to your attack rolls, ability to
saving throws, and then I'm going to past.
Speaker 1: Mm hmm.
Speaker 8: Heeling word on thrap.
Speaker 1: A level. Agree, I got Crawford's rolling.
Speaker 6: There you go, Okay, it's thirteen healing.
Speaker 8: Yeah, yeah, yep, yep thirteen.
Speaker 1: What would you find does Moonbeam dial damage when you
cast it? Which is the exact same wording as Blade
Burier cloud kill, cloud of daggers. I've had black tentacles,
which this is right. Forbidden's Moonbeam stay Song.
Speaker 4: No, I think we did the same thing, like when
it enters for the first time on its own turn, yeah,
or starts is turned there.
Speaker 1: Some spells create an area of effect that does something
when a creature enters for the first time on a turn,
or when a creature starts to turn in the area
on the turn. When you can't such a spell, you're
primarily setting up out for your foes on later turns. Moonbeam,
for example, or creates a beam of light. They can
damage a creature who enters the beam or starts the term.
Reading the description of any of these spells, you might
wonder whether a creature is considered to be entering the
spell's area of effect if the area is created on
the creature space, and if the area of effect can
be moved, does moving it into a creature space count
as the creature entering the area A design intent for
such spells as this, a creature enters the area of
effect when the creature passes into it. Creating the area
of effect on the creature or moving it onto the
creature doesn't count if the creature is still in the
area on the start of its term, it is subjected
to the area's effect.
Speaker 3: There you go, there we go.
Speaker 1: So remember that because we will again next week.
Speaker 4: In a most practical applications, it doesn't really matter as
long as you're not doing double damage on your turn
and when you cast it, because that would be obviously wrong.
But like for most practical applications, it doesn't really matter,
like as long as it's only once you're actually doing
that damage. But it's probably important in like a really
niche scenario where they move.
Speaker 1: The way that I approach all of these things every time,
and that all I've done for years is the dm
IS and it's it sounds stupid to say every time
I say it, but it's just read the words. What
do the words say? The words don't suggest that you're
casting it on to the creature. It literally says when
the creature enters for the first time or starts its
turn there and it didn't enter the area right, the
thing was cast around it. That's how my brain approaches
almost all of this D and D wording, the way
they write some of these spells and things, and it's
just always been my rule of thumb. And otherwise it
requires us to have to stop everything and go on
a deep dive on Reddit because the answers are out there,
it just takes forever to find. Probably should chat GP
to it now. Okay, so you are casting healing word
and then you're doing inbolding bond and then you did
a healing word.
Speaker 8: Yes, embolding bond and a healing word.
Speaker 1: I'll let you controls that if you want. Now that
we have this ruling, if you want to try to
turn undead, do they run away immediately on turn? Well,
they aren't currently grappled, right, so does turn on dad
mean they would? They would have to go immediately or
on their turn.
Speaker 8: It would be on their turn.
Speaker 1: So all right, that's your turn.
Speaker 8: Then, yeah, that's my turn. I sort of showed to
children children, can you heal seeer?
Speaker 3: Okay, my turn? I am going to what should I
do attack them? I'm not sure if I should. I'm
going to take a deep breath, and as I do,
I am going to use wholeness of body. You see
that as I take this breath, the darkened skin where
the ghosts like passed through diggaling, that necrotic damage starts
to brighten up again. As I heal myself for three
times my month level, so three times what is my level?
Three times seven? Yeah? Okay, cool, So I'm gonna heal
myself never mind amazing up until like my necrotic fullness,
which is twenty four head points. Okay, that is my turn.
That's an accent. Okay, near Jill, Then your turn?
Speaker 2: Who are you looking a lot better or just a
little bit better?
Speaker 3: Who?
Speaker 2: Me? Yeah?
Speaker 3: I can't heal myself physically past this because of the
the other stuff that happened before.
Speaker 2: I don't know if I wouldn't know that though, so.
Speaker 1: Mm hmm.
Speaker 4: Now I go along with my original plan. I see
you like you know it, sort of stand up a
little bit straighter, and I'm like, okay, So rather than
reverting straight back into total form, I just morph into
a dire wolf using my bonus action of.
Speaker 2: Wild shape, and I will.
Speaker 4: Use pack tactics to give myself an advantage on my
attack roll. And I'm going to attack green with a bite. Okay,
eleven and a fifteen.
Speaker 2: So fifteen.
Speaker 1: Fifteen will hit.
Speaker 4: Yes, okay, cool, this does ten piercing damage. I must
do a strength saving through.
Speaker 1: Are you are your attacks magical?
Speaker 2: Yes?
Speaker 1: Yeah, you can't make it prone. You don't actually bite
it right and drag it because it's a ghost. So
you're you rend through the spirit's form and deal the
ten piercing damage. But this thing is immune to being
made pro so you're not able to the point of
the prone is that you grab it and drag it
to the ground. Unfortunately, you can't do that on this
because it's a ghost, so you'll buy it does do
damage to it, but as you try and kind of
your jaws just snap closed around nothing and don't really
actually dry.
Speaker 4: Plan so let's throw to get away knocking prone so
it doesn't get there.
Speaker 1: As the condition immunity prone. Wow, ghosts, you welcome to
the ghosts abortion.
Speaker 4: Well, it still takes ten piercing magical piercing damage, so
that is at least something.
Speaker 1: It does do that. It does take ten piercing damage.
You're correct?
Speaker 3: And wait, I rolled a D twelve right or was
it a D six and two of these guys came out?
This could have been a lot worse.
Speaker 1: I no.
Speaker 6: On Brad's reaction, I'm pretty sure too is just bad
and one would have been worse.
Speaker 1: He's the way around. Let me look at the encounter
table again. Yeah, I think it was a table and
the higher number is the better one, right, it's not.
It's not as straightforward as that the accounter table. It
doesn't just have combat encounters on it, so it has
like very different things. Okay, we were just unlucky. Yeah,
none of the encounters are good though they're don't really
it really isn't like easy ones and harder ones necessarily.
They're kind of kind of all this level of bullshit.
M because this place is horrible. Yeah, I love it.
You're in a really, really horrible place and it's supposed
to do exactly this, completely fuck you up and leave
you struggling to survive as you crawl around, because what
you needed to do was come out and fucking get
straight into the house of knowledge. But the longer you
stay out here, the worse it is.
Speaker 4: All right, benefit to me be another opportunity attacks because
of where track is in the tone order.
Speaker 2: So I'm gonna end my turn there.
Speaker 1: Okay, Spider, I'm just assuming he's not going to do
anything anymore.
Speaker 3: It's gonna on the web and wait for flies at
its turn.
Speaker 1: It's gonna take it out of the ton order. Here
we go. Spectral Guardians, the tentacles.
Speaker 4: First, I would like to be snapping and roaring at
these things, trying to pull their attention away from a track.
I don't know if that is something I should be
considered a bonus action and know someone right, But.
Speaker 1: You're big and making noise.
Speaker 3: You can make me intimidating an intimidation.
Speaker 1: Check, yeah, it make me two intimate, make me one
intimidation check.
Speaker 2: Ten.
Speaker 1: At ten, I will see if they grow to you
with would it be insight? What is insight? Charisma based?
Insign is wisdom? Wisdom? Oh I tried to give you.
Oh no, this wouldn't be a saving throw. So let's
just do this an eighteen and a fourteen. Yeah, you
don't really a grow the one of them would be.
I mean, they'd be slightly out growed to you anyway,
So yeah, same, okay, tentacle stuff. First, what do I
need to do? Dexterity saving throws left and right? So
green seventeen orange.
Speaker 6: Nine, so orange fails, Green saves so so orn. Whoever
fails takes three D six bludgeoning and is restrained by
the tentacles until the spell ends. All right, give me that,
okay BB six so twelve, Well pretty good.
Speaker 1: Yeah, it's more of that kind of like crackling burning.
It seems to be appearing over these spirits rather than
it being you know, like it's actually gripping and holding them. Yeah,
it's not restrained though, it isn't restrained.
Speaker 6: Yeah, okay, it has immunity's restrained as well.
Speaker 1: Excellent Ghosts.
Speaker 10: Well, well, but it's still doing damage to them, So.
Speaker 6: It's still going to do damage to them. It's still
it doesn't care about difficult terrain. Ghosts care about difficult terrain.
Speaker 1: A type of difficult terrain. Is it difficulty like it
will so we'll say something like on the floor, ground
or whatever. Yeah, it's coming out of the ground. M
for the duration the ground in the area has turned
into difficult to rain. Again, you've got to read. It's
so stupid, but just the information is there. You just
have to like, you know, these things are hovering. So no,
it doesn't do anything to them ghosts.
Speaker 3: Ghost Yeah, all.
Speaker 8: The minutes that I was like, they're not going to
be able to run.
Speaker 1: Because they're going to be restracted, we had to we
had to just like take the on that fucking terminology anyway,
because it keeps coming back a lot of you guys
as spells do that, but yeah, it's frustrating. Okay, okay, well,
then here come all the attacks. How do I want
to dish these out? I'm just gonna roll these, do
you a d one's going to see one's going to thrack,
one's going to Jilden, So I'll just roll those first.
Let's see one to see her, one to the elves
fourteen versus you're I see missus one to Jilden at
twenty six. No, it's going to deal eleven necrotic damage,
not the plus again halved and you need to make
a wiz save. And then one to thrack on a thirteen.
Speaker 6: Height Hicks and I break my concentration, so the tackle's gone.
Speaker 1: Okay, another eleven give me the the say from wisdom.
Eleven two fails. Both of you are frightened and your
speed is reduced to zero until the end of your
next turn, and then we have one more. You come out.
I'm just gonna go left and right, chill, then sixteen
to hit. Yes, another eight nicratic damage and what was
your question? Sorry? I took eight, I took nineteen image
and it's all necronic. No, it's just eleven, not just eleven.
That's accounting for the natural twenty on the right that
it wasn't right. Yeah, so you take a really low
damage from guys. Got lucky that around.
Speaker 6: Oh you've just been rolling amazing, it's not that's the
average rolling absolutely incredibly.
Speaker 1: Okay, Well the damage aufort for these things is two
D eight plus four.
Speaker 4: So yeah, but you know that if we rolled out,
they'd be doing three.
Speaker 1: They have multi at tank, they have some other stuff
that they're not doing to you right now.
Speaker 6: Okay, you can delete the squid thing because that broke.
Speaker 4: My concentration, so frightened. Disadvantage and ability and attack roles, Yeah.
Speaker 1: I can't do anything. Ability and attack roles, and you
can't move. You can't do anything.
Speaker 2: You can do an action, you just can't. You just
have attacking.
Speaker 1: Creature has disadvantage. You can still attack, you just don't.
Speaker 6: Is there a way to have double disadvantage?
Speaker 1: No, you just you just don't have it. But you
can still attack. Okay, so I can do an action.
Speaker 2: Yeah, move, I think you could technically disengage and run.
You can engage.
Speaker 1: You've got brighton doesn't impose their speed that these creatures do. Yeah,
which one. There's no way I'll be able to tell
which one's hurt. Right, it's just a ghost. Yeah no,
I don't think so. All right, well you can can't
is that you can look at them, you can investigate
them and try and draw information from them. I think
I'll just cast a spot on thank you, just trying
to sep everyone's I'm really mad at him right now. Okay,
he's ruined everything. Okay, I want everyone to remember what clip.
I just want someone to clip that for later on
when I want to prove that into music.
Speaker 6: I obviously was joking. You know some people can't.
Speaker 1: I mean, you've attacked what Lea twice was once me
once now, so Maya's next?
Speaker 2: Yeah, that's sure. I'm appy.
Speaker 1: Sure he's being pretty sure. I've a talked it somewhere
in there.
Speaker 2: It's a missle arranged.
Speaker 1: It doesn't. You don't have to make it always. It
always hits talks arranged, even if he was doing it.
Speaker 6: He has America to Germany, from America to the UK.
That's pretty good, pretty good damage. All magic missiles. That
will be thirteen.
Speaker 1: Damage. Great bonus action on Orange. H serious, it's.
Speaker 8: Your turn, Yes, allow me to hopefully do something great
by channel divinity turn on dead and hopefully they turn
to do a wisdom saving through.
Speaker 1: There we go, gotta beat fifteen, twenty five and fifteen
cool so seriously holds her holy symbol up. It's like
you won't flee from maybe gone. It's like huge light
comes out and they're just still there.
Speaker 8: Like float into the air.
Speaker 1: Yea, into my head.
Speaker 8: It ends, and they're just standing there like they look
at each other.
Speaker 1: I don't know, I don't know what that was. Cringe.
Speaker 8: Okay, okay, well I guess I guess there's nothing else
I can do. Really, So that's it, see her, it's your.
Speaker 3: Turn, Yes, very well, I will strike the orange creature
with my stuff a natural one. Hey, that's actually no,
I need one more for it than that tracker, all right,
and then swing again. We're twenty four to hit twenty
four that tracker ten points of blushing damage on the
orange target, right, and then once again. I shall then
do my flurry of blows on the creature or nineteen
to hit that hits five more points of blushing damage.
Five more point points, thank you, and then and then
once and more. Oh, there we go, another natural one.
So that means I have now made four natural ones
because I can hit four times, and I thing it's
now equal. So yes, I've rolled in the thing.
Speaker 1: Give me indeed twenty all right, nine and nine you
pull a muscle, your speed is halved until your next rest.
Speaker 4: Ah, cool, yourself eaten before I think I've punched you.
Speaker 8: I think I fucked up. Hi, my name's Myrtles, and
I fucked up. So the way that I fucked up
was that I HI was that I I counted its
wisdom save against my spell DC, which is not correct, right,
it should be my wisdom. No, no, no, it's just my wisdom,
it's my cel save right, Yeah, you're okay. I did
not suck up. I was right, and I doubted myself on.
Speaker 1: The So on the spells page over here, the top
middle is your spell Saved.
Speaker 8: DC wisdom spell Save.
Speaker 2: Yeah.
Speaker 8: Well I knew, and that's why I said fifteen because
I knew that. But then I was like, wait, is
it supposed to be against my wisdom? And then I
googled it and read it said yes, And then I
was like that's crazy. How have I not known that?
And then I was like, oh no, I've really put.
Speaker 1: It's your it's your Okay.
Speaker 8: Cool, So I was right and everything's fine, good, thank you?
Speaker 3: Fine?
Speaker 4: Oh yeah, we're about to die, but it's fine.
Speaker 1: Yeah, not your score, Okay, anything else say?
Speaker 3: I suppose not unless they want to engage in discourse.
Speaker 1: No they don't. They didn't cannonically say the things that
you think you heard when they walked down. Okay, they
just appeared in front of you and would just like
they're not even making voices, to be honest, Jilden, it
is your turn.
Speaker 2: How about Thrack? Looking about I.
Speaker 1: Wanted to just want deciduous Pine is someone to give
Leah thinking then and add the calculation, right, you know
what I mean?
Speaker 8: Right before she literally drops the episode ending epic.
Speaker 1: The calculations and then I killed them.
Speaker 8: All yeah, She's like, I have the spell. It's called
kill spectral guardians immediately.
Speaker 6: Like you just gone off like a thirty hour flight
with a crying child.
Speaker 4: This speed reduction is it just to the end of
our turns? So after this turn?
Speaker 1: Now, yeah, the entire I think the frightened and the
speed ends at the end of your turn.
Speaker 6: And then he tried to rent a car, but they
wouldn't rent it to him for some terrible reason, and
so he argued with the person at the car rental
show up for a good hour.
Speaker 1: And it's four am.
Speaker 6: Here, it's four in the morning, and he needs a
car to get to his father's to help him.
Speaker 1: This is the canonical, you know, description of what level
for exhaustion looks like.
Speaker 2: I don't know. I have a mild idea, but it
depends on so many things. I don't think it's gonna work.
Speaker 4: Such a waste, okay, right, I have this advantage anyway, So.
Speaker 8: You also still have emboldening bond, which means you get
a D four to row.
Speaker 4: On. Yeah, technically impact acts plus the disadvantage cancels out,
so we have a regular rule for the benefit would
actually give us. I don't think it's worth it now
that I know that they can't be not prone, So
I'm gonna I would like to hold my action until
after they have taken a turn, So after both of
them have taken a turn, just before thrack.
Speaker 2: Is that allowed works?
Speaker 4: Specifically, as soon as they have taken their action. I'm
gonna cast wind wall inspectors, right, so we have the
same effect.
Speaker 2: It was thrust them into the air.
Speaker 4: Probably, so This is so dependent on us not getting
immediately zerrespeeded again, because otherwise we're still fucked.
Speaker 2: But if we died, then we can run. So that's
the plan. So I'm gonna hold my action of the
wind wall.
Speaker 4: So yeah, I use my bonus action to d Wolf
and then and I'm still I'm still even as I
do Wolf, I'm still like like trying to intimidate them
towards me instead.
Speaker 2: Of threat.
Speaker 1: Snapping turtle.
Speaker 2: Yeah, I'm sending into a snapping towel. Fifteen.
Speaker 1: Okay, that means I'm twenty three from one of them,
will say grain. But Orange is completely outgrowd to you
right now, and then you're holding your action. Okay, here
we go. Here come the attacks. Then, so Orange is
attacking you one two, twenty three and then a natural
twenty and then sixteen plus twelve necrotic damage on top
of twenty eight.
Speaker 2: So both of those halves, that's thirty eight half fifteen.
Speaker 1: Then you've got to make me two wisdom saves. It'll
be to fourteen.
Speaker 2: Oh hang on, I let me do math. I was
holding it in my head. It's gone. What did I
just say? So eight? So fifteen nineteen by side thirty.
Speaker 1: Friends, what's happening.
Speaker 4: I'm trying to calculate how much damage I just thought. Okay, yeah,
but I was trying to minus it from my HB. Anyway,
whatever to Wisdom suit.
Speaker 2: Eighteen and eighteen.
Speaker 1: Okay, we're all done.
Speaker 2: Wait, it's not.
Speaker 1: Every since you've aggrowed orange. Both attacks will go towards
rank from them side. Actually, you know, I'll roll see
if one of them goes to Children two, it goes
to jildin both attacks to thrank. Perfect, that's what I like. Yeah,
one sixteen and a twenty one. Ye, yeah, they're both okay,
so it's just the sixteen and the thirteen twenty nine
had a fourteen engine. Need to make me two war
saves excellent?
Speaker 2: Wisdom is your thing? Come on.
Speaker 1: Eleven eight and eleven you are speed is reduced to zero?
Would you like to use your action children? That's the
end of their turns.
Speaker 2: Yeah, I still do my plan.
Speaker 4: I still cast this wind will directly in front of us,
and both of them up into the air.
Speaker 1: Yeah, let's just see. I think this will happen. I'm
just double checking. No, you don't have any bullshit, yep, yeah, they.
Speaker 4: Get They would also take Oh yeah, they still do
some strength saving for it as well.
Speaker 2: Oh, we've got actually disdamage and isn't this.
Speaker 1: Yeah one and a fourteen?
Speaker 2: My DC is fourteen. I can't remember how which way
a run? Sorry, yeah, he's make him the say so
he made it nineteen latter name two fail.
Speaker 1: More fail and then half to the other one. Yeah, okay,
and they are lifted there fifteen feet above you. Now
these ghosts get launched upwards. It is Racks turn now.
Speaker 6: Okay, I'm going to try try to do momentary stanks.
This again, momentary stanks. This is one of my time
CHRONogy magics. Okay, So they've got to do a con
save against my.
Speaker 1: Decent thirteen and a natural it's.
Speaker 6: Just one of them. Sorry Green he did fail. Uh
so he is now incapacitated, surrounded by magical energy and
cannot move what do mean anything until the end of
my next ten okay, at the end of your turn. Yes,
I can't move, okay.
Speaker 1: Mmm.
Speaker 8: The first thing I'm going to do is cast healing
word on Rack m hm, so you get seven healing
and then I'm going to try and hit We can't
tell whether these guys are which one is like more injured. Right,
that's kind of the deal. Because they're ghosts. We can't
really tell. I'm gonna at the Green one and fire
a guiding bolt at it, come on twenty four.
Speaker 1: But I say that in character.
Speaker 8: Okay, Yeah, that would the.
Speaker 6: Way to do it on Orange, since Green is trapped
and incapacitated, and if he takes damage, she's not incapacitated anymore.
Speaker 8: Oh okay, Sorry, then if I okay, if I knew that,
then I wouldn't have I.
Speaker 1: Would I would mentally blink that at her in the moment. Yeah, sure,
a louder. Fine, we'll go for Orange. I keep my
roll though, still hit to get Okay, Okay, cool, Steve,
we'll cut you from the campaign, both of us. You're rout.
Speaker 8: That's eight. Okay, I'm upset. I'm upset, frankly, that's it.
Speaker 3: Okay, See, Okay, while they're in the air, I'm going
to look down south and point and shout on my compatriots.
Run as I do, I'm gonna crack my head back
and you see my eyes roll to the back of
my head. My mouth opens and these tiny, tiny, tiny
little specks start a crowd of my mouth, and you
kind have noticed that it maybe perhaps they're not specs
at all, but spiders, and they get caught up in
the wind as I just unearthly, just a noise comes
out of my mouth, and these spiders get caught in
the wind wall and they start to surround these guys
in a fifteen. Uh, well, I guess a thirty foot
damned sphere of darkness. As the webs the spiders spin
create this like emanating black just nexus inside and now
within a thirty thirty foot sphere, it's nothing but magical darkness.
They shouldn't be able to see it's a sphere. And
I'm going to use my bonus action to run my
full speed ten fifteen twenty twenty five thirty thirty five forty.
I'm not going to sprint. I'm going to wait for
my party to realize what's happened and see what they do. Okay,
what is that?
Speaker 2: Say?
Speaker 1: What I can do?
Speaker 3: I'm a drought, so I cost I cast darkness question
before saying run south?
Speaker 2: Oh God, every ish.
Speaker 3: I didn't cost on you just over them so they
can't see.
Speaker 8: The air right in the air.
Speaker 3: It's a fifteen. Yeah, it's a it's a sphere though, but.
Speaker 4: It's a sphere, so you cast it on them, so
it's still if it's thirty foot it's still going to
hit us fifteen foot down technically, not.
Speaker 2: Is it. I feel like it is.
Speaker 3: I mean, yeah, microsoft painted.
Speaker 2: Yeah, it's a big gush bro.
Speaker 3: Yeah, it's a ball and if you're to the side
of it, it won't touch you. I mean, why would
that I touch you?
Speaker 2: But I feel like ourselves would be.
Speaker 8: I feel like your heads are just being grazed by
the baby spider cloud.
Speaker 1: It's kind of it's basically this.
Speaker 8: Your hair. Oh my gosh.
Speaker 3: Radius diameter fifteen foot radius.
Speaker 2: Okay, that's half of them.
Speaker 3: Yeah, see it casts Australia.
Speaker 1: It's that.
Speaker 3: I'd say, you're definitely, but I cast it. Yeah, it
doesn't matter.
Speaker 1: You can move, you can.
Speaker 3: Be No, No, my range is sixty feet, so I
cast it wherever it would be so that my party
wouldn't get hit.
Speaker 8: They're in the air, just be around them.
Speaker 1: There, Okay, okay, then yeah, ignore this.
Speaker 2: I think you'd be casting directly on mister the chance.
Speaker 3: But if you didn't, then no, in a way that
makes sense, that's not going to blind my party.
Speaker 2: I mean it is here. I don't know his are mysterious.
Speaker 8: Run knocks us out, leaves us to die. I told
you guys to run.
Speaker 2: Idios.
Speaker 1: He says that to no one, because we're all dead.
Speaker 2: Stores Is there anything? Is there any action where you
can pull someone like?
Speaker 1: Can I pull drag h Yeah? You can sort of
basically grapple and drag him. My role is basically that
you you make an athletics check and you can carry
him and you move at half speed.
Speaker 4: Okay, then yeah, I will use my action to do that,
all right, be a ten.
Speaker 1: Yeah, you can pick him up, you can move half
of your speed?
Speaker 2: Great? Then letters what we do? We will move George Cyrus.
Speaker 4: Yeah, I'm making the most awful sounds in your ear.
Speaker 2: As I drag you.
Speaker 4: You are like a dead weight behind me, carving a
furrow into the bracken. As we just like desperately try
and pull you away from these things, which can absolutely
tell the port close to at any point.
Speaker 1: You're just slowing yourself down.
Speaker 2: Any all? Have you just survive?
Speaker 1: Get the creatures, hover down, and then move backwards into
the vault door.
Speaker 8: Stop. Sorry, we just had to walk away.
Speaker 1: Remember when I was like, you can just investigate and
check into.
Speaker 2: Cool. I fully thought we were going to die.
Speaker 6: That means there must be something really good in there.
Speaker 3: You're very well.
Speaker 8: Drags like more radiation.
Speaker 1: It's the entire Darrow civilization. Fuck?
Speaker 8: Great, can we as it? How long has it been
since we took a long rest?
Speaker 1: You can take another long rest straight away.
Speaker 3: You don't in the afternoon.
Speaker 1: Yeah, we just don't have the ball. You don't have
the ball. Yeah, you can long rest and then long rest,
and then long rest and then long rest. It's not
a replenishable then you just but I take a long
four of you hobbling away from this.
Speaker 6: I'm just I'm just going to roll a constitution saving
throw this advantage. Oh okay, I'm good.
Speaker 1: Wow. Why didn't I do that before? What's that?
Speaker 2: Yeah?
Speaker 8: I just turned.
Speaker 1: I was going to see if I would vomit on
her okay, on her.
Speaker 2: Shell, everything I could to save for ex life.
Speaker 1: I wouldn't do it on purpose.
Speaker 2: You know, hour flight?
Speaker 1: Okay, there's a.
Speaker 2: Canceled.
Speaker 8: She pulls a popcorn bowl from her shell and hands
it to you. You know, the popcorn ball. No, just me,
the nineties and anyone else have poverty children.
Speaker 2: Okay, but I you.
Speaker 6: Didn't give anyone a chance to laugh. You just immediately
started saying.
Speaker 8: Uh, should we long rest? Everyone? Should we take a rest?
Speaker 3: Right here by the tune that almost killed us.
Speaker 1: He is currently being dragged through through the bracken right now, so.
Speaker 2: Carbon burrows just like over dous I realized the dangerous over.
Speaker 8: I don't think they're gonna come for us, and it
doesn't seem like any place in this forest is safe.
I think we should take a rest where we can
get it.
Speaker 2: I'm gonna have to take it in turn to do
watch it.
Speaker 8: Yes, I'll take I'll take first watch.
Speaker 3: And already sitting down with my legs crossed editating.
Speaker 6: Brank has not moved from where you deposited him.
Speaker 8: I would kind of go over and us. I put
down a bed roll and kind of like hoof them
onto it and wrap them up, and then look to
Jilden and say, get some rest. I can take care
of it. And I sit down on one of these
giant gnarled roots on a tree and just pull out
my sword and start start sharpening it and cleaning it.
Speaker 1: Okay, okay, so the trees are safe.
Speaker 2: Didn't you.
Speaker 1: In the back of your chest from a.
Speaker 8: D twelve.
Speaker 7: Okay A seven, okay, yeah, okay, yeah.
Speaker 1: I think the last thing that we sort of really
that will deal with next week. But I think I
think from behind the door, the vault door, you hear.
Speaker 8: Is that expect to guardians, not today, And then you.
Speaker 1: Hear the sounds of little feet pitter pattering away very
quickly from that door. Oh yeah, he's alive, buddy, ain't
he ain't opening that door. And that's where we en
today's session. Thank you so much for playing players and
watching watch us see you next week. Hello, this is
Brad Wonto from Tables Story. If you enjoy this podcast,
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