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Speaker 1: Hey, everybody, welcome to Games Mornings with Me Jeff Grubb,

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your host from giant bomb dot com.

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Speaker 2: Thank you for tuning in.

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Speaker 1: In this episode, we're gonna be talking about another delay

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for a big third party switch to Game and More.

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It's gonna be a good one because we have Janatchoba

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on the show.

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Speaker 2: Jan, how are you doing?

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Speaker 3: Happy Sandwich Wednesdays to those that celebrate. Get the bread out, everybody.

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A sandwich Wednesday can be a PB and Jay, It

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could be a ham. It could even be an ice

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cream sandwich. If you're feeling a little fun.

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Speaker 2: You got to be a hot dog. Get out leave. Okay, bye, everybody,

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thanks for watching.

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Speaker 3: Hot Dogs are a very special thing that we cannot shouldn't.

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Speaker 2: I should not even be joking about such a thing.

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Speaker 1: I recognize that. All right, Well, now you got me

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ready for sandwich Wednesday. I'm already thinking about what sandwich

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are gonna do? Like what is uh if someone says

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sandwich and you have to do like association? Jan, what

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is the thing that pops into your head first? Like

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what is the er sandwich?

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Speaker 3: I've been really wanting a mor to della sandwich. Okay, yeah, yeah, yeah, I.

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Speaker 1: Think I'm at a point in my life where club

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sandwiches are back to being like the sandwich almost like

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a cartoony looking club sandwich.

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Speaker 2: Yeah, you get another piece of bread in the middle there,

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what's going on?

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Speaker 3: I am offended? You know, cartoons have already given me

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an unrealistic expectation, not only on several things, but particularly

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quicksand yeah, uh huh floating through the sky when I

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smell a nice pie exactly. I have never in my life,

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and I've gone to gone sandwiches, multiple places, different varieties,

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ever had a sandwich with a toothpick and an olive

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on top.

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Speaker 1: Okay, all right, but there's definitely places that have done that.

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You know, they're usually gonna be like delis. I think

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there's a deli in I think called a camera what's

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called but it's in Columbus. It's a famous deli Katzingers,

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I think, and they do that. I definitely have had

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that in my sandwich there, and I felt very pleased,

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very very good deli.

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Speaker 2: Man sandwiches, I can't just go listen.

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Speaker 1: I don't mind Subway and I don't even mind Jimmy John's,

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but I do feel like I got to do a

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real sandwich. Now, jan you got me, got me thinking,

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got me thinking about sandwiches. All right, we should get

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on with the show and explain ourselves and explain what

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we do. We're Giant Bomb, we're Internet video game defaces.

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We're out here on our own unless you go to

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giant bomb dot com slash join and become a premium member.

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The reasons you would do that is to support independent

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games media, to ensure that we can keep doing this

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and you can feel good about putting your money where

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your mouth is and making sure that we keep getting

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the kinds of coverage video games that we all want

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to do and we all want to see. We appreciate

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everyone who has come through so far and done exactly that.

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It gets you a bunch of cool new premium shows

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portal Piles.

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Speaker 2: We did the Millionaire. This is the run. You guys

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should go watch that.

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Speaker 1: Lots of awesome stuff happening on the website if you

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become a member, if you can't afford it, we get it,

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absolutely get it right now I'm doing my taxes.

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Speaker 2: I get it.

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Speaker 1: Save your money, tell your friends about about us instead,

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or hang out in chat be part of the community.

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Speaker 2: We notice that as well. It makes us feel like

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real good.

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Speaker 1: It makes us feel like we're working towards something, and

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that is the end goal, to have a cool community

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on the Internet. As far as this show goes, most weekdays,

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I Jeff Grubb, will help your people, will help piece

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your gaming life back together. That includes breaking news and

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maybe even some of our own original reporting. For all

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these topics, I'll get the input of a bona fide

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expert who will make me look smart. If you are

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watching live on Twitch welcome. You can always listen to

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the show later on podcast feeds by searching for a

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Game Mess Mornings, or find the RSS feed on giant

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bomb dot com. You can also catch the show later

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with chapters and timestamps on YouTube.

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Speaker 2: Hello YouTube.

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Speaker 1: All right, we have a lot to get into, so

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let's start the Morning Mess with people of note reviews.

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Speaker 2: This is one we just did a quick looking X of.

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Speaker 1: It looked pretty solid and a lot of reviews seem

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to like it quite a bit. It's hovering between a

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seventy nine and an eighty right now on Open Critic. Yes,

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when I just kind of locked things out, look same

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scores Crimson Desert right, So people love that. People love

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this seventy nine right now. GameSpot gave it a seven

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out of ten and said all said, even if we're

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not seeing the members of Cadence's band blend their sound

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together much in the story, we at least can see

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it happening during combat. And while that combat drags a

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bit in the last act of the game and messes

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with your mind by not matching the tempo of the

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quick time inputs to the background battle music. The turn

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based system that's their rewards creativity and strategic thinking, and

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then duals. Daniel Truck gave it an eight point five

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out of ten said still, overall, it's a rock solid,

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highly enjoyable experience, and I'd wholeheartedly recommend it to anyone

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who likes good old fashioned turn based combat and musical references. Also,

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if and when they release an official soundtrack, I will

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play it on a loop until my speakers wear out,

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especially the Irish battle music.

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Speaker 2: That track is straight fire.

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Speaker 1: Yeah, Jan, I know you guys came out of that

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play session and being like, yeah, this is really something.

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Speaker 3: Yeah, I walked away very pleased with it. Was I

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already had a little bit of buzz going in, not

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because of our dear friend that is a voice in

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the game, but also the premise of having a musical

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video game isn't something that's pursued a lot. We talked

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about this in the Quick Look, but something that happens

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a lot, at least in Hollywood lately is a musical

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movie will be hidden under several trailers just because they're

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scared of the perception of the general movie going populous,

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balking at the concept of a musical, which.

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Speaker 1: People people people say, I won't go see musicals, and

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then they'll go watch a musical and not even really

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think about it.

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Speaker 2: Like I like that once they're there, but they can't

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know beforehand.

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Speaker 3: Apparently, Yes, But I like that this game has not

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shied away from the fact that it is a musical.

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Musical rhythm based elements compose a lot of this game,

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and it's just generally very charming. I I appreciate terrible

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stupid puns, parentheses positive.

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Speaker 1: Yeah, I'm the more I hear about it, the more

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I'm like thinking about checking this out at least gonna

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give it a shot.

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Speaker 2: You think it would work on like a Steam deck,

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because I know I think so. I think so, I'll

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give it a shot. See see what I think? All right,

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let's keep going here.

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Speaker 1: James Bond is the latest major Switch to Port to

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get delayed. This is from Ethan Cott Gotch at Kotaku.

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Double seven First Light is Hitman Maker Io Interactive's upcoming

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James Bond game. It was one of the major third

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party games shown during the Nintendo Direct for the original

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Switch to reveal, but it's no longer coming to the

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platform day and date with the other console versions following

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a last minute delay. Double seven First Light comes to

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PlayStation five, Xbox Series X and s MPC on May

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twenty seven, twenty twenty six, and Nintendo Switch to later

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this summer. Io Interactive announced on Wednesday, We're excited to

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see players discovering James Bond's reimagined origin story, and we

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are looking forward to bringing you the best game experience

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possible across to all platforms. The statement comes in response

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to an online leek alleging the switch to Port had

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been indefinitely delayed. Io Interactive didn't immediately respond to a

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request for comment about why the Nintendo version won't be

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ready on time. Later the summer might not sound like

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too much longer for fans on switch To to have

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to wait, but Double seven First Light isn't the first

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game to go through porting issues. Borderlands four was supposed

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to come to switch To last fall, but was also

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delayed at last minute. After months of silence, Gearbox Entertainment

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quietly acknowledged that the development of the port had been

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indefinitely suspended, with no clear insight into why from Software's

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Elden Ring.

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Speaker 2: Another one of the.

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Speaker 1: First ports revealed for switch To is still also mia.

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A playable version appeared at Games Comp twenty twenty five

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in rough shape, though more recent hands on impressions have

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suggested that the open world RPG is finally running at

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a better frame rate on Nintendo's next gen console. Jan

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you you've got that right to touch that right?

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Speaker 3: I got to check that out during GDC. It performed

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completely fine. I was playing on handheld. My eyeballs are

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weird where I can't quite tell if it's like a

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full sixty sometimes definitely above forty at least.

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Speaker 1: Yeah, it's I mean, I think that forty would be

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fantastic because though it's a one twenty Z.

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Speaker 3: Screen, I ran straight from the opening area where you

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pop out of the church straight to Marget and that

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whole time running on Torrent the Horse completely fine.

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Speaker 1: Yeah, So, I mean there's been a mix of sort

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of deliverables from these companies in terms of the quality

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of their third party port to the switch To over

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this last year, and yeah, there are some instances where

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it is a gearbox not porting Borderlands on time and

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then basically canceling it. And I could see how that happens,

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because for as much as the switch To does seem

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more capable to the point where we can get a

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Resident Evil Requiem in a really in tip top shape,

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a real great way to play that game, that's fantastic.

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The game still was like not the number one best

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seller on the switch To that month that it launched.

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It was kind of down further on the chart where

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it was, you know, a smash hit on every other platform.

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Third party games are still in a questionable state of

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desirability from that switch audience. That audience might have other

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platforms where they're playing those games and they just don't

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associate a good experience with third party Triple A releases.

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Speaker 2: So I like, if you're looking.

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Speaker 1: At the money, like how much longer is it going

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to to get this running on switch To, is it

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going to be worth it to get Borderlands for across

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the finish line?

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Speaker 2: Maybe not.

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Speaker 1: I'm kind of hoping James Bond isn't In that case,

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I think it stands a chance of doing a little

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bit better just because it's fresh and new and there's

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some James Bond loved for Nintendo fans.

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Speaker 2: I think that's the case as well. Grub.

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Speaker 3: I feel like Borderlance for, it's an older franchise at

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this point, came out to like very mixed reviews upon

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launch that I can't imagine it is something that switch

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to owners are clamoring to be a part of. That

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being said, I feel like Borderlance For or a Borderland

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style game is something you can kind of like turn

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your brain off and engage with and play casually on

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the switch too. But like you said, I hope James

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Bond it doesn't get too too delayed on the switch too,

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because newer ip or new introduction to a newer James Bond,

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and I think folks may resonate with that. I think

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it's gonna be an up hill, a slow, uphill battle

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for third parties to find footing on the switch too.

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And I think the same thing with audience is to

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be able to accept, like, oh no, this is a

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viable place now to also pick up these third party

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games on the switch to. And I hope Requiem and

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eventually Pragmata are going to be good, Yeah, examples to

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encourage folks to move forward.

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Speaker 1: Yeah, I like you're right, Like there's a perception between

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a game on a switch and a game elsewhere where.

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It's like, look, I hear people say I had a

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good experience playing Resident Evil Requiem on switch to, but

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I know I'm not getting the full experience I could

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be getting if I played it on one of those

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slightly more powerful platforms. It's like, yeah, for sure, I

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get that. I just don't feel like I missed out

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on anything playing the game on switch to. Does that

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move you? And I like for a lot of people,

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it's like, yeah, no, I hear you. We're still talking

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about seventy eighty dollars, and it's hard to be like, okay,

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I'm gonna pay seventy to eighty dollars and recognize I'm

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not getting the best possible experience I could be getting,

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and just be happy I'm getting one that is, you know,

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good enough or beyond maybe a little bit beyond good enough.

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But it's just that conversation you have with yourself as difficult.

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Speaker 3: Yeah, I feel if anything, this is a for people

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that only have a switch to, may have hesitated to

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get a PS five, or maybe they just wanted to

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get a switch to for specific Nintendo releases haven't adopted

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or really participated too much in this current console generation.

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It's a good alternative and it's a good option to

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be able to pick up those games. And I think

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it is encouraging that you get something that is like

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RI nine and with the caveat of like, this isn't

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going to look amazing amazing, but I can still play it,

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I can still engage with it.

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Speaker 1: So like a year from now, we might be talking

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about a switch to that had received within that last

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twelve month period, games like a new Call of Duty

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and the Dusk Bloods is coming, and maybe EA starts

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coming through with some more support from its sports games

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or whatever. In that situation, do you think like Nintendo

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switch to third party support builds up momentum or is

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it going to be the select few games here or

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there that kind of maybe break through and that's it.

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Speaker 3: I think it's going to build up momentum. I think

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it's inevitable momentum because I think we're ultimately going to

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see some slow down on the PS five on the

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Xbox Y where the switch to audience I can only

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see growing from.

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Speaker 2: Here on out. Grub.

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Speaker 3: Yeah, just because of the different first miscellaneous first party titles.

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I've seen so many friends shell out to get a

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switch to just for something like Pacopia, And I assume

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there's going to be another one of those killer apps

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to come out from Nintendo that folks just need to

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have and if that's their only thing, but they still

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want to continue playing other games. Those other games slowly

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trickling over, I think are going to eventually have success.

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Speaker 2: Yeah.

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Speaker 1: I think dust Bloods continues to be the one where not,

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you know, not really a third party game. I think

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Nintendo's publishing at least in some regions whatever, but it's

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from software.

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Speaker 2: It means a lot.

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Speaker 1: That game is going to be indicative of, like switch

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to in a lot of ways, because it is it's exclusive,

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but it's not. It's the like again, I don't associate

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with like Nintendo traditionally. Let's see what audiences do with that.

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But yeah, go ahead, what were you going to say?

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Speaker 3: I think the sikos are going to show up, grub

295
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I think so too.

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Speaker 1: Yeah, yeah, I mean I think what is happening right now.

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Someone was mentioning this on a less than Nintendug's last

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night in one of our comments. They were saying, do

299
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you feel like Nintendo is building up a first year

300
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and a half of games that are a lot of

301
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I will pick that up also once I eventually get

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a switch to for Maria or Zelda, And it's like, yeah,

303
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I mean, I think they've found themselves in this situation.

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Speaker 2: They're trying to set that up.

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Speaker 1: But I do think that they're like I've seen a

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00:14:57,200 --> 00:15:00,720
lot of people on subreddits for like from Software saying

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a man, I am not going to get a switch

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00:15:02,879 --> 00:15:04,320
to this, and they're like this game is gonna fail

309
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because no one's going to get a switch to for

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Dust Bloods, which we just we know is not true,

311
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but some people might feel that way. And I wonder

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if you know, between games like Tomodacci Life and Pacopia,

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these interesting games that like have taken off and have

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a lot of viral success.

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Speaker 2: If stuff like that becomes one more weight on.

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Speaker 1: The side of all right, I guess I will get

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a switch to for dust Bloods because it's not just

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the dust Bloods.

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Speaker 2: I'm getting some of these other games as well, and

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I think it's I think that's possible.

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Speaker 1: I think that could happen, and a lot of it

322
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will come down to just how good is that game really.

323
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It's using some secret sauce in terms of apparently the

324
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name for dust Bloods in China is the exact same

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name they used for Bloodborne.

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Speaker 2: I don't like.

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Speaker 1: I don't know if like people who probably know that

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00:15:49,799 --> 00:15:51,840
language much better can figure that out and tell me

329
00:15:51,879 --> 00:15:53,759
for sure if that's true. But I've seen people saying

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that it's like, Okay, they're really going for it.

331
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Speaker 3: I feel like this is going to be the closest

332
00:15:59,679 --> 00:16:02,639
uh from fans will get to another blood.

333
00:16:02,399 --> 00:16:04,919
Speaker 2: Born anytime soon. Yeah.

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00:16:05,000 --> 00:16:07,879
Speaker 3: I mean when we saw the initial reveal trailer, I

335
00:16:07,879 --> 00:16:11,799
think all of us were saying blood Born, Bloodborn, blood Born. Yeah,

336
00:16:11,840 --> 00:16:13,919
So I think those fans will be pleased that this

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00:16:14,000 --> 00:16:16,840
is you know the closest taste of an updated Bloodborne

338
00:16:16,840 --> 00:16:22,240
will get and I think it's I think it's inevitable

339
00:16:22,240 --> 00:16:24,320
crub that it's going to hit you. You look at

340
00:16:24,360 --> 00:16:25,840
the elder numbers.

341
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Speaker 1: And I mean night Rain numbers, right, Like night Rain

342
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was this weird other thing and it's huge, it crushed,

343
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and this has the potential to be similar. I think,

344
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like we don't know exactly how it's going to play.

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I think people are speculating it could have some extraction elements,

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and I know that's going to scare people away initially.

347
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But night Rain was huge and it's kind of similar,

348
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so I think they'll be able to figure out what.

349
00:16:50,039 --> 00:16:52,720
Especially this is me at Zaki's next game. Yeah, that

350
00:16:52,799 --> 00:16:54,159
alone is going to go a long way.

351
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Speaker 3: Cat me on in the twitch chat saying if this

352
00:16:56,559 --> 00:17:00,279
is blood Born night Rain, holy smoke, scrub, It's it's

353
00:17:00,440 --> 00:17:03,879
right gonna be game over parentheses positive because all the

354
00:17:03,879 --> 00:17:06,880
sickos will just be out in the full moon and

355
00:17:06,920 --> 00:17:09,759
not roaming the streets of Yarnum perhaps, but a different

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Gothic European city.

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Speaker 2: Yeah.

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Speaker 1: Well yeah, Narniam, Narniam, yeah, Narniam. All right, let's get

359
00:17:18,920 --> 00:17:22,480
to this next story here, Absolum arrives on Nintendo Switch

360
00:17:22,519 --> 00:17:24,640
to in a new physical version later this year from

361
00:17:24,680 --> 00:17:29,319
Alex Hopley at Game Reactor. Technically, Absolum is already playable

362
00:17:29,359 --> 00:17:31,960
on Nintendo Switch two thanks to it having a Switch

363
00:17:32,039 --> 00:17:34,759
version you can buy on the e Shop. However, soon

364
00:17:34,799 --> 00:17:36,920
it'll be getting a dedicated release for the next gen

365
00:17:37,000 --> 00:17:40,559
Nintendo platform courtesy of silver Lining Interactive. As you can

366
00:17:40,599 --> 00:17:44,039
see there's the video below. Absolum gets a new physical

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addition on Nintendo Switch to and Q three this year,

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which will cost forty five pounds or fifty euros. I

369
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bet that will be around around forty five to fifty

370
00:17:53,200 --> 00:17:55,799
bucks obviously, which is more than double the price of

371
00:17:55,839 --> 00:17:58,200
the game on Steam right now. However, there are hopes

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for some performance upgrades the Nintendo Switch version. Also, it

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00:18:02,000 --> 00:18:04,640
has been confirmed that it won't be a game key

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card and instead will be offered as a full game

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on the card.

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Speaker 2: So yeah, hey, that's the main reason I included this.

377
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Speaker 1: I thought people would want to know that, Jenn, I'm

378
00:18:15,119 --> 00:18:17,279
just never going to go back to being a physical collector.

379
00:18:17,880 --> 00:18:20,000
But you know, occasionally there are a couple of games

380
00:18:20,000 --> 00:18:22,079
where I'm like, that was cool, kind of special to me.

381
00:18:22,680 --> 00:18:26,799
I like that they're getting physical special editions later, and

382
00:18:26,839 --> 00:18:28,599
this is one where I might pick this up just

383
00:18:28,599 --> 00:18:29,440
to have it on the shelf.

384
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Speaker 2: I thought Absolom was really awesome. Yeah, I'm in a.

385
00:18:32,359 --> 00:18:35,599
Speaker 3: Very similar boat Grub where I think, at least with

386
00:18:35,680 --> 00:18:37,920
video games, I'm past the point where I want to

387
00:18:37,920 --> 00:18:42,799
engage in physical media just because of you know, my

388
00:18:44,160 --> 00:18:47,279
Lobster's to buttery, my steak is too juicy. But like,

389
00:18:47,640 --> 00:18:50,119
we just are inundated with so many games that I

390
00:18:50,240 --> 00:18:53,039
just I could not possibly fathom having all of them

391
00:18:53,079 --> 00:18:57,440
on a shelf. Ye same, And at this point, if

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00:18:57,519 --> 00:18:59,359
I'm going to if a game really speaks to me

393
00:18:59,400 --> 00:19:01,960
or affects me, probably just go buy some art from

394
00:19:02,119 --> 00:19:04,400
from the game or or some other piece of media.

395
00:19:04,680 --> 00:19:05,400
Speaker 2: Yeah, for sure.

396
00:19:05,599 --> 00:19:07,799
Speaker 3: But for folks out there where you know, this is

397
00:19:07,799 --> 00:19:09,920
still a big issue, this is a big thing. I'm

398
00:19:09,960 --> 00:19:13,480
happy to see a specifically an indie studio recognizing that

399
00:19:13,519 --> 00:19:16,799
there is a need for the actual game on the

400
00:19:16,880 --> 00:19:18,519
cart yep.

401
00:19:18,759 --> 00:19:21,759
Speaker 1: I mean every time that this happens, I think there's

402
00:19:21,839 --> 00:19:26,839
an army of switch to physical game collectors who activate

403
00:19:27,200 --> 00:19:29,079
and like all right, yeah, we are supporting this game

404
00:19:29,079 --> 00:19:32,359
because it's game on card, and we want to show

405
00:19:32,400 --> 00:19:34,880
that that is the motivating factor for us and then

406
00:19:35,000 --> 00:19:36,519
and they're going to get an awesome game out of

407
00:19:36,519 --> 00:19:37,440
it as well, because.

408
00:19:37,200 --> 00:19:39,960
Speaker 2: This it just it absolutely rules that game.

409
00:19:41,240 --> 00:19:44,039
Speaker 3: You should you were you were free from the Chains

410
00:19:44,039 --> 00:19:44,799
of Titter.

411
00:19:44,640 --> 00:19:46,720
Speaker 2: Now, yeah, I can just go play that on my own.

412
00:19:48,599 --> 00:19:51,599
Speaker 3: That being said, if and when I eventually move a grub,

413
00:19:51,680 --> 00:19:53,920
I am thinking about what if I become a Blu

414
00:19:54,039 --> 00:19:54,519
ray Siko.

415
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Speaker 1: I mean that I get right, I mean building a

416
00:19:58,799 --> 00:20:01,039
movie collection on a wall.

417
00:20:01,079 --> 00:20:02,200
Speaker 2: I don't know, I get but that.

418
00:20:03,720 --> 00:20:06,880
Speaker 1: Server, yeah, exactly, And that's what I do every time

419
00:20:06,880 --> 00:20:08,799
I have that conversation with myself, I just go back

420
00:20:08,839 --> 00:20:13,319
and spruce up the plex server. All right, Chains of

421
00:20:13,400 --> 00:20:16,079
Titter dot MP three, everybody look out for it coming soon.

422
00:20:16,720 --> 00:20:19,519
Let's let's take a break. Plenty of more headlines to

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00:20:19,519 --> 00:20:21,799
get into. We'll do that after this these ad messages.

424
00:20:21,799 --> 00:20:23,559
If you want to skip out on the ads, you

425
00:20:23,599 --> 00:20:25,880
should do so. Go to GiantBomb dot com slash join

426
00:20:26,200 --> 00:20:29,079
become a premium member. There you can get ad free

427
00:20:29,160 --> 00:20:32,880
versions of the audio and video program. In the meantime, however,

428
00:20:33,000 --> 00:20:38,880
we will be right back. All right, we are back

429
00:20:38,880 --> 00:20:41,920
with Game mess Mornings. That's Jana Choa. I'm Jeff Grubb.

430
00:20:41,960 --> 00:20:45,839
We're getting back into the headlines here. With Assassin's Creed

431
00:20:45,880 --> 00:20:50,759
Black Flag remake reveal seemingly set for April sixteenth, Insider

432
00:20:50,799 --> 00:20:53,799
Gaming is reporting that Ubisoft is preparing to reveal Assassin's

433
00:20:53,839 --> 00:20:57,960
Creed Black Flag remake, which is officially titled Assassin's Creed

434
00:20:58,000 --> 00:21:02,319
Black Flag RECNCD, next week, on Thursday, the sixteenth of April.

435
00:21:03,200 --> 00:21:05,680
This has not yet been confirmed by Ubisoft themselves, but

436
00:21:05,759 --> 00:21:09,480
Insider Gaming is pretty certain that that's when the unveiling.

437
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Speaker 2: Is scheduled to happen.

438
00:21:10,759 --> 00:21:13,079
Speaker 1: The site says that the announcement has been planned for

439
00:21:13,119 --> 00:21:15,680
April sixteenth for some time, and that the game is

440
00:21:15,720 --> 00:21:18,480
scheduled to release in the fiscal year of twenty twenty

441
00:21:18,519 --> 00:21:21,920
seven Q two, which is anywhere from June to August

442
00:21:22,079 --> 00:21:25,480
of this year. So yeah, keep that in mind, that's

443
00:21:25,559 --> 00:21:29,200
this year still. Yeah, Okay, We've been waiting for this

444
00:21:29,240 --> 00:21:31,160
one for a long time. It always feels like, yeah,

445
00:21:31,160 --> 00:21:34,319
that's about to come out, and then something crazy happens,

446
00:21:34,400 --> 00:21:36,599
or hebu Soft cancels a bunch of games, delays all

447
00:21:36,599 --> 00:21:41,079
their other games. Has one of a numerous one hundred

448
00:21:41,119 --> 00:21:44,279
person layoffs, one right after the other. It's like, well,

449
00:21:44,599 --> 00:21:46,799
can they even release another game over there? At you

450
00:21:46,920 --> 00:21:50,319
be soft obviously falling apart at the seams. This one

451
00:21:50,359 --> 00:21:52,680
has always been like, isn't it done? Is it coming

452
00:21:53,880 --> 00:21:54,240
all right?

453
00:21:54,359 --> 00:21:54,599
Speaker 2: Yeah?

454
00:21:54,680 --> 00:21:57,440
Speaker 1: I will still probably be interested to see what this

455
00:21:57,519 --> 00:22:01,359
looks like, because I get why these companies all want

456
00:22:01,400 --> 00:22:04,240
to do these. They it feels like free money at

457
00:22:04,240 --> 00:22:08,079
a certain point, and the industry has shown that companies

458
00:22:08,079 --> 00:22:10,640
that go back to their back catalog spruce these games

459
00:22:10,680 --> 00:22:13,559
up can make a lot of money. I just this

460
00:22:13,640 --> 00:22:16,000
game is not that old, right, I mean, I guess

461
00:22:16,039 --> 00:22:18,720
it's getting old now, but it was from twenty thirteen.

462
00:22:18,799 --> 00:22:22,079
Speaker 2: I want to say, Grub, that's old now. That's old now,

463
00:22:22,079 --> 00:22:23,200
it's thirteen years ago.

464
00:22:23,759 --> 00:22:26,000
Speaker 1: But it's just it's like, if they released this game today,

465
00:22:26,039 --> 00:22:28,119
it wouldn't look that different than what it looked like

466
00:22:28,160 --> 00:22:28,559
back then.

467
00:22:28,799 --> 00:22:31,720
Speaker 2: Is oh, I'm sure. So it's just I want to

468
00:22:31,720 --> 00:22:33,559
see what they're doing with it, one hundred percent.

469
00:22:33,960 --> 00:22:38,279
Speaker 3: That being said too, though, Grub, I don't know why,

470
00:22:38,319 --> 00:22:40,319
but I've kind of been in the mood to just

471
00:22:40,880 --> 00:22:46,200
run around roofs and assassin and throw assassinate folks and

472
00:22:46,599 --> 00:22:50,960
just like throw powders and poisoned darts and whatnot. Yep,

473
00:22:51,720 --> 00:22:53,759
So I think there may be a slight hankering and

474
00:22:53,799 --> 00:22:55,759
maybe I'm hankering for games where I can just kind

475
00:22:55,799 --> 00:22:59,079
of turn my brain off, and I most fondly remember

476
00:22:59,119 --> 00:23:02,519
that with the Assassin's Creed games, at least the earlier

477
00:23:02,599 --> 00:23:06,839
side of them. This is also probably this is going

478
00:23:06,920 --> 00:23:10,640
to hurt to say, Grub, but this is someone's childhood franchise.

479
00:23:11,839 --> 00:23:13,440
Speaker 2: Yeah, yeah, for sure.

480
00:23:14,519 --> 00:23:17,160
Speaker 1: I mean the kids who were playing this when they

481
00:23:17,160 --> 00:23:21,200
were like twelve, they're now running around, Yeah, they're they're

482
00:23:21,279 --> 00:23:24,440
in their mid twenties now. Yeah, they could be in

483
00:23:24,480 --> 00:23:26,319
this audience right this second.

484
00:23:26,400 --> 00:23:27,240
Speaker 2: Yes, terrifying.

485
00:23:27,440 --> 00:23:31,240
Speaker 3: It's terrifying. So I think them wanting an updated version

486
00:23:31,240 --> 00:23:35,640
of the game would do well. And Grub, you said it,

487
00:23:35,640 --> 00:23:38,279
it's free money, right. We've seen the success of the

488
00:23:38,359 --> 00:23:45,079
Uncharted remake remasters, especially the Last of Us is out there,

489
00:23:45,920 --> 00:23:48,960
and I feel like, in a similar vein, Assassin's Creed

490
00:23:49,039 --> 00:23:52,680
is kind of that, like it has become a dad

491
00:23:52,799 --> 00:23:56,960
game in my head, yeah, where it's like, okay, like

492
00:23:57,160 --> 00:24:00,480
just throw the popcorn on, let's just go assassinate pools

493
00:24:00,480 --> 00:24:02,519
and and just play a game.

494
00:24:02,640 --> 00:24:04,440
Speaker 2: Ass game. Yep.

495
00:24:04,519 --> 00:24:10,759
Speaker 1: It's it's the thing where they started introducing tourism modes

496
00:24:10,799 --> 00:24:14,039
to these games, where instead of just playing the game,

497
00:24:14,440 --> 00:24:17,160
you get to explore the setting and there's like extra

498
00:24:17,319 --> 00:24:20,039
details about the world and maybe even like some like

499
00:24:20,160 --> 00:24:24,480
voiceover narrative of the developers explain it, explaining like the

500
00:24:24,839 --> 00:24:27,920
architecture or something like that. It's like, oh, yeah, that

501
00:24:27,920 --> 00:24:30,720
that is a huge part of like the reason people

502
00:24:30,759 --> 00:24:33,319
come to these games. It is too for this escapism

503
00:24:33,440 --> 00:24:35,559
and to see these things that they can only see

504
00:24:35,559 --> 00:24:39,519
in a game. So yeah, that's that's that's cool, and

505
00:24:39,559 --> 00:24:41,359
I think that they can make that work. But I

506
00:24:41,359 --> 00:24:43,839
wonder if they're like, oh no, Assassin's Creed was once,

507
00:24:44,039 --> 00:24:47,160
like someone in chat pointed it out, there were gamers

508
00:24:47,200 --> 00:24:49,799
who were like, all I play are FIFA and Assassin's Creed.

509
00:24:49,880 --> 00:24:51,480
Every year, I get the new FIFA, I get the

510
00:24:51,519 --> 00:24:54,599
new Assassin's Creed. It was one of those games, and

511
00:24:54,799 --> 00:24:57,039
I don't I don't know if Assassin's Creed ever ever

512
00:24:57,079 --> 00:25:00,680
returns to that sort of prominence, but they can make

513
00:25:00,759 --> 00:25:04,079
it like feel more important and matter more if they

514
00:25:04,119 --> 00:25:04,880
give it some love.

515
00:25:05,039 --> 00:25:07,079
Speaker 2: Similar to what Capcom's done threasent.

516
00:25:06,880 --> 00:25:09,640
Speaker 3: Evil, Right, Yeah, but I also echo your worries and

517
00:25:09,720 --> 00:25:12,039
sentiment grub that can you be soft just ship this?

518
00:25:12,279 --> 00:25:15,920
Are they capable of this? Because we heard about the

519
00:25:15,960 --> 00:25:19,720
Prince of Persia Sands of Time remake until the sand

520
00:25:20,119 --> 00:25:25,200
ran out for that game, yes, and it felt like

521
00:25:25,319 --> 00:25:26,799
or it seemed like it was very close to the

522
00:25:26,839 --> 00:25:29,279
finish line. Now, all things considered, there were a couple

523
00:25:29,319 --> 00:25:32,200
of things that u Besoft was not happy with, But

524
00:25:33,759 --> 00:25:36,400
for that game to get that far and then for

525
00:25:36,480 --> 00:25:39,880
several other projects to be canceled by Ubisoft, the worry

526
00:25:40,000 --> 00:25:41,759
is there that can they do this?

527
00:25:43,480 --> 00:25:47,960
Speaker 2: Yep? I uh, their future is so uncertain.

528
00:25:48,480 --> 00:25:51,039
Speaker 1: It does feel like there's more collapse waiting to happen

529
00:25:51,079 --> 00:25:55,160
there before they figure it out. So yeah, this this

530
00:25:55,240 --> 00:25:57,480
game's not gonna change their fate in any way.

531
00:25:58,000 --> 00:25:59,160
Speaker 2: So I just hope it comes out.

532
00:25:59,200 --> 00:26:02,440
Speaker 1: It's good people who who worked on it can secure

533
00:26:02,440 --> 00:26:04,240
their futures and do a lot of this kind of

534
00:26:04,240 --> 00:26:09,559
work into the future. If a bunch of Assassin's Creed

535
00:26:09,599 --> 00:26:11,960
remakes have to happen so that a bunch of people

536
00:26:12,000 --> 00:26:14,279
could stay employed, I will take that and I'll be

537
00:26:14,319 --> 00:26:15,000
happy about.

538
00:26:14,839 --> 00:26:16,359
Speaker 2: It all right.

539
00:26:16,480 --> 00:26:19,240
Speaker 1: Next up, leaker claims Nintendo is looking to pitch a

540
00:26:19,319 --> 00:26:23,000
Luigi's Mansion movie. This is from my Nintendo News. A

541
00:26:23,119 --> 00:26:26,720
leaker with an intermittent track record, special Nick He's pretty

542
00:26:26,720 --> 00:26:29,119
good about Nintendo these days, has said that he's heard

543
00:26:29,160 --> 00:26:31,519
that Nintendo is looking to pitch an animated movie based

544
00:26:31,559 --> 00:26:35,200
on the beloved Luigi's Mansion franchise. The company would presumably

545
00:26:35,440 --> 00:26:37,960
employ the talents of Illumination, who are behind the Super

546
00:26:37,960 --> 00:26:41,799
Mario Brothers movie, in the Super Mario Galaxy movie. I mean, Jane,

547
00:26:41,839 --> 00:26:44,640
everything's on the table at this point, right, because after

548
00:26:44,640 --> 00:26:48,000
that second movie crushed, they have to be like, Okay,

549
00:26:48,119 --> 00:26:50,720
that worked again. Now we can really start to Expand

550
00:26:51,000 --> 00:26:54,039
we've already heard rumors that they're working on a Donkey

551
00:26:54,119 --> 00:26:56,319
Kong movie. They got to be looking at what else

552
00:26:56,319 --> 00:26:58,000
they could be doing. Obviously, I think they want to

553
00:26:58,039 --> 00:27:01,440
stay pretty close to that Mario core because that is

554
00:27:01,480 --> 00:27:02,119
what's proven.

555
00:27:03,279 --> 00:27:04,960
Speaker 2: And there's almost certainly.

556
00:27:04,640 --> 00:27:07,200
Speaker 1: A Luigi's Mansion game coming up soon, right, So all

557
00:27:07,279 --> 00:27:09,000
these things line up to the point where Nintendo's like,

558
00:27:09,079 --> 00:27:10,559
we should have that movie.

559
00:27:10,440 --> 00:27:13,200
Speaker 3: One hundred percent grub and I feel like Illuminations like

560
00:27:13,319 --> 00:27:17,519
hit record is actually pretty high outside of the Mario stuff.

561
00:27:17,559 --> 00:27:20,839
If they're just we're just looking at Minion's Secret Life

562
00:27:20,839 --> 00:27:22,000
of Pets.

563
00:27:21,799 --> 00:27:24,640
Speaker 2: I forget what several billion dollar movies. Yes, one hundred

564
00:27:24,680 --> 00:27:25,240
percent that.

565
00:27:25,640 --> 00:27:28,759
Speaker 3: Uh. The Mario stuff just feels like a victory lap

566
00:27:28,839 --> 00:27:31,480
for them where they can like, oh, we could kind

567
00:27:31,519 --> 00:27:34,240
of just do whatever with these guys and it'll sell gangbusters.

568
00:27:35,359 --> 00:27:38,200
But that being said, I would love a Luigi's Mansion movie.

569
00:27:38,599 --> 00:27:40,359
I would love more Charlie Day and things.

570
00:27:41,559 --> 00:27:41,759
Speaker 2: Yep.

571
00:27:41,880 --> 00:27:45,000
Speaker 1: I uh, yes, exactly. They have They have a cast

572
00:27:45,079 --> 00:27:47,160
that's kind of nailing it. Like, especially when it comes

573
00:27:47,200 --> 00:27:50,599
to Charlie Day, I think he's great as Luigi, and

574
00:27:50,920 --> 00:27:53,599
I think, yeah, they've they I don't know. I think

575
00:27:53,599 --> 00:27:55,720
they could do a Luigi's Matchion movie and actually make

576
00:27:55,759 --> 00:27:58,279
it just a better movie than the Mario movies have been.

577
00:27:58,359 --> 00:28:01,079
Because the Mario movies have to so much, they have

578
00:28:01,240 --> 00:28:03,839
like so many reference references. They want to make Luig's

579
00:28:03,880 --> 00:28:05,559
Mansion can do that, but it can scale it all

580
00:28:05,680 --> 00:28:09,279
down and focus on Luigi in a fun, you know,

581
00:28:09,559 --> 00:28:11,160
spooky house trying to find Mario.

582
00:28:11,680 --> 00:28:13,960
Speaker 2: I would welcome that also, Greb.

583
00:28:14,039 --> 00:28:16,160
Speaker 3: This would mean that we wouldn't have to worry about

584
00:28:16,240 --> 00:28:19,440
Chris Pratt in the movie because he's not he probably

585
00:28:19,480 --> 00:28:20,359
wouldn't be there.

586
00:28:21,000 --> 00:28:23,880
Speaker 2: Yeah, he got, he got captured, and we just don't

587
00:28:23,920 --> 00:28:26,720
have to hear from him at all that yes, you got.

588
00:28:26,880 --> 00:28:29,559
We could hear Charlie Day doing his Mario, which is

589
00:28:29,680 --> 00:28:30,200
what I want.

590
00:28:30,440 --> 00:28:34,000
Speaker 3: I think it's interesting watching the press tour for this

591
00:28:34,240 --> 00:28:39,279
movie and how it is how siloed off Chris Pratt

592
00:28:39,400 --> 00:28:42,319
is from the rest of the cast, because they are

593
00:28:42,480 --> 00:28:44,960
continuing to push and I still haven't seen the movie. Uh,

594
00:28:45,119 --> 00:28:49,519
they're pushing Annie Taylor Joy very hard, of course, Jack

595
00:28:49,599 --> 00:28:52,640
Black very hard, of course, but also Donald Glover and

596
00:28:52,759 --> 00:28:57,319
kind of smoothing Chris Pratt aside, despite being the star

597
00:28:57,519 --> 00:28:59,519
and the titular character of the movie.

598
00:29:00,480 --> 00:29:01,200
Speaker 2: Yeah, it's.

599
00:29:03,480 --> 00:29:04,920
Speaker 1: A lot of times you could just tell that when

600
00:29:04,960 --> 00:29:07,799
he's talking, he's like, right, isn't there this thing in

601
00:29:07,880 --> 00:29:09,000
the movie he doesn't.

602
00:29:08,759 --> 00:29:11,039
Speaker 2: Really know, and he's kind of waiting for Jack Black.

603
00:29:10,880 --> 00:29:13,279
Speaker 1: Who will know, or like Anya Taylor Joy who also

604
00:29:13,480 --> 00:29:16,279
seems to know, and obviously Britty Larson who definitely knows.

605
00:29:16,440 --> 00:29:18,039
He's kind of waiting for them to take over his

606
00:29:18,240 --> 00:29:20,920
thought so that he could be like, I think this

607
00:29:21,119 --> 00:29:22,839
is in there. Can you guys help me out? Is

608
00:29:22,920 --> 00:29:27,480
what every answer to his questions feels like. It's yeah,

609
00:29:27,640 --> 00:29:28,279
it's very fun.

610
00:29:28,799 --> 00:29:31,039
Speaker 3: It's such an interesting cast when I think about a

611
00:29:31,079 --> 00:29:33,519
grub and this is thinking about the movie way too much, right,

612
00:29:33,960 --> 00:29:37,519
where you have people that seem like people in like

613
00:29:37,839 --> 00:29:43,960
Charlie Day, Donald Glover, Jack Black, Keegan Michael Key or

614
00:29:44,079 --> 00:29:45,839
Keegan Michael what's his last name?

615
00:29:46,559 --> 00:29:50,400
Speaker 2: Keegan Michael Key is right? Okay, yes, and.

616
00:29:50,799 --> 00:29:55,359
Speaker 3: Like obstensibly normal people throwing Benny Safti for good measure.

617
00:29:56,319 --> 00:29:58,799
And then you have like someone that has become a robot,

618
00:29:58,960 --> 00:29:59,680
like Chris Pratt.

619
00:30:00,519 --> 00:30:03,960
Speaker 1: Yep, I mean yeah, I Chris Pratt's like, man, I

620
00:30:03,960 --> 00:30:05,640
don't think it gets why people don't like him. And

621
00:30:05,680 --> 00:30:07,880
it's like I would leave the Jesus stuff at home, homie,

622
00:30:08,000 --> 00:30:09,559
That's that's what we need.

623
00:30:11,039 --> 00:30:11,240
Speaker 2: Yeah.

624
00:30:11,720 --> 00:30:14,200
Speaker 1: I still enjoy all a lot of those interviews because

625
00:30:14,240 --> 00:30:16,319
it is like obviously, like Brie Larson is having the

626
00:30:16,400 --> 00:30:17,079
time of her life.

627
00:30:17,200 --> 00:30:19,079
Speaker 2: Brie Larson also a normal person.

628
00:30:19,799 --> 00:30:22,440
Speaker 1: Yes, she's super normal, and she's like seems so happy

629
00:30:22,519 --> 00:30:27,960
to have like escaped the YouTube reactionary video hell that

630
00:30:28,079 --> 00:30:30,720
she was in for so long, where now even those

631
00:30:30,799 --> 00:30:34,400
people are like, it's awful because they're not going at her,

632
00:30:34,559 --> 00:30:37,200
but they're taking credit for her being better. And it's like,

633
00:30:37,240 --> 00:30:39,240
I still want to beat the shit out of you dudes.

634
00:30:39,920 --> 00:30:42,640
But at the very least, yes, I'm sure she'll take

635
00:30:42,720 --> 00:30:44,920
this because they're leaving her alone. And it's like, God,

636
00:30:45,000 --> 00:30:48,599
thank God, Yes, she's having a great time. That is infectious.

637
00:30:48,640 --> 00:30:51,480
I really enjoy her interviews so far for this movie.

638
00:30:52,480 --> 00:30:57,559
All right, let's see here from the next story. Uh yeah,

639
00:30:57,640 --> 00:31:01,960
maybe Link shouldn't talk in the Zelda movie, says Majora's

640
00:31:02,039 --> 00:31:02,880
mask creator.

641
00:31:03,200 --> 00:31:05,000
Speaker 2: This is from Jen Glennon at Polygon.

642
00:31:05,960 --> 00:31:09,599
Speaker 1: Basically, the the the uh Immamurah who worked on Majora's

643
00:31:09,640 --> 00:31:13,160
mask has been I did an interview and was just like, yeah,

644
00:31:13,400 --> 00:31:16,079
the moment leak speaks. I can't help but worry a

645
00:31:16,119 --> 00:31:18,880
little that the Zelda magic everyone has been nurturing and

646
00:31:18,960 --> 00:31:22,079
their hearts might vanish into thin air. Now that the

647
00:31:22,160 --> 00:31:24,359
Super Mario Galaxy movie has been out for a few days.

648
00:31:24,400 --> 00:31:26,079
How do Yeah, this is someone else asking a question,

649
00:31:26,079 --> 00:31:26,880
but they put it in quotes.

650
00:31:29,000 --> 00:31:29,279
Speaker 2: Okay.

651
00:31:29,880 --> 00:31:33,039
Speaker 1: I think that if the magic of Zelda is so

652
00:31:33,319 --> 00:31:36,079
fragile that the second link speaks, it vanishes.

653
00:31:36,400 --> 00:31:37,480
Speaker 2: What are we even doing here?

654
00:31:37,680 --> 00:31:40,079
Speaker 1: I think these characters are strong enough that Link can

655
00:31:40,200 --> 00:31:43,039
talk and things won't fall apart at the seams.

656
00:31:43,400 --> 00:31:44,559
Speaker 2: Jen, what do you think.

657
00:31:45,599 --> 00:31:48,279
Speaker 3: I think it's completely fine and reasonable for this character

658
00:31:48,599 --> 00:31:49,640
to talk in a movie.

659
00:31:50,519 --> 00:31:53,440
Speaker 1: Yeah, I just I get like these people who've worked

660
00:31:53,440 --> 00:31:56,160
on Zelda like have like strong opinions about Oh of course.

661
00:31:56,680 --> 00:31:58,720
Speaker 2: Uh, but I guess I did always.

662
00:31:58,519 --> 00:32:01,720
Speaker 1: Assume, just assume like that's me a moto and it's like, no,

663
00:32:01,839 --> 00:32:03,359
I think everyone at Nintendo or a lot of people

664
00:32:03,400 --> 00:32:04,640
in Nintendo actually feel.

665
00:32:04,440 --> 00:32:08,079
Speaker 2: That way as well. But yeah, he's got he's got

666
00:32:08,160 --> 00:32:09,400
to talk in the movie. And it can't.

667
00:32:09,640 --> 00:32:11,920
Speaker 1: It can't be like going into this thinking that might

668
00:32:12,079 --> 00:32:14,000
ruin the character. It's like, that's not much of a

669
00:32:14,119 --> 00:32:15,240
character if that's the concern.

670
00:32:15,680 --> 00:32:18,400
Speaker 2: I I just don't know.

671
00:32:19,599 --> 00:32:21,359
Speaker 3: There's gonna be so many people that will not be

672
00:32:21,519 --> 00:32:24,240
happy grub either way, no matter the decision, right.

673
00:32:24,960 --> 00:32:27,359
Speaker 1: Right, you know, if it's if it's a good performance

674
00:32:28,200 --> 00:32:31,480
and you know, the story is interesting and the people

675
00:32:31,519 --> 00:32:33,519
care about the character, I think most people will get.

676
00:32:33,559 --> 00:32:35,200
On the other side of it, we will have a

677
00:32:35,279 --> 00:32:38,359
lot of opinions and debate about it up until that

678
00:32:38,480 --> 00:32:40,759
moment where we know the movie is actually good or not,

679
00:32:41,480 --> 00:32:44,759
because we're gonna hear it in trailers and man, that

680
00:32:44,920 --> 00:32:48,200
for that first is Zelda trailer. Excuse me, it's going

681
00:32:48,279 --> 00:32:50,119
to be like, it's gonna have it's gonna say a

682
00:32:50,119 --> 00:32:51,720
lot like what kind of tone does it have?

683
00:32:51,880 --> 00:32:56,400
Speaker 2: Does it look good? Yeah? Are these characters sounding right?

684
00:32:56,559 --> 00:32:58,839
Speaker 1: There's gonna be a lot of points of contention that

685
00:32:58,880 --> 00:33:01,480
people can argue about on the internet. It's probably gonna

686
00:33:01,480 --> 00:33:04,160
be pretty miserable, But I still I think they could

687
00:33:04,160 --> 00:33:05,519
pull it off as long as they just treat it

688
00:33:05,559 --> 00:33:07,720
with care. But they're gonna have to convince people through

689
00:33:07,839 --> 00:33:08,519
actual effort.

690
00:33:09,599 --> 00:33:13,319
Speaker 3: I recently, for folks at home, watched for the first

691
00:33:13,359 --> 00:33:14,519
time Princess Mononoke.

692
00:33:15,400 --> 00:33:17,440
Speaker 2: Greb. They should just do that if we're.

693
00:33:17,319 --> 00:33:20,160
Speaker 1: Being on it, obviously, yes, obviously, just just do that.

694
00:33:20,960 --> 00:33:22,960
You already ripped it off for the game, just do

695
00:33:23,079 --> 00:33:27,039
it for the movie as well. Absolutely, Man, that's I

696
00:33:27,039 --> 00:33:29,640
remember we went to rent a movie at Blockbuster with

697
00:33:29,720 --> 00:33:32,640
me and all my friends and the clerk there was

698
00:33:32,839 --> 00:33:35,599
just like, you should get this. It's it's the Star

699
00:33:35,680 --> 00:33:37,720
Wars of anime, and we picked it up and saw

700
00:33:38,000 --> 00:33:40,680
the quote on the box as the Star Wars of anime,

701
00:33:41,119 --> 00:33:42,920
and it's like, Okay, well this guy might not know

702
00:33:43,000 --> 00:33:45,039
what he's talking about, but this, I mean, I don't know,

703
00:33:45,119 --> 00:33:46,799
this red Elk thing looks pretty dope.

704
00:33:47,400 --> 00:33:48,839
Speaker 2: And we took it home and it was just like, Oh,

705
00:33:48,920 --> 00:33:51,559
this is my entire life from now on, Princess monon. Okay,

706
00:33:51,559 --> 00:33:52,640
it's just so good. Yeah.

707
00:33:52,720 --> 00:33:54,640
Speaker 3: I just want to roam around with a bunch of

708
00:33:54,720 --> 00:33:56,920
bores trying to save forest spirits, grub.

709
00:33:56,960 --> 00:33:59,559
Speaker 2: That's all I want. That's that's my weekends. Maybe that's it.

710
00:34:01,319 --> 00:34:04,480
Speaker 1: Yeah, I'm looking forward to that first trailer. We should

711
00:34:04,519 --> 00:34:07,119
get it pretty soon, right Jan the first trailer for

712
00:34:07,160 --> 00:34:07,799
this movie.

713
00:34:07,720 --> 00:34:08,480
Speaker 2: I would assume.

714
00:34:08,920 --> 00:34:11,840
Speaker 3: But I feel like the Mario at least movies have

715
00:34:12,039 --> 00:34:15,960
inadvertently conditioned people to expect like a happy, fun time

716
00:34:16,519 --> 00:34:21,000
with Nintendo movies, and this is definitely not going to

717
00:34:21,079 --> 00:34:23,400
match that tone of a Mario movie, and I hope

718
00:34:23,400 --> 00:34:27,039
it doesn't, right, Yeah, Yeah, for sure, I feel like

719
00:34:27,119 --> 00:34:29,559
this isn't gonna be one that families are clamoring to

720
00:34:29,639 --> 00:34:30,039
go see.

721
00:34:31,239 --> 00:34:35,519
Speaker 1: Yes, I think that they're still going to be concerned with,

722
00:34:35,639 --> 00:34:38,480
like capturing that audience that showed up for the Mario movies,

723
00:34:38,519 --> 00:34:39,119
So I hope that does.

724
00:34:39,199 --> 00:34:40,320
Speaker 2: They don't work backward from that.

725
00:34:40,519 --> 00:34:42,480
Speaker 1: Just make the best the Zelda movie you possibly can

726
00:34:43,000 --> 00:34:44,840
and let the chips fall where they may, because I

727
00:34:44,920 --> 00:34:47,800
think if you do that right, you might not necessarily

728
00:34:47,920 --> 00:34:50,599
get the family audience that showed up for Mario, but

729
00:34:50,760 --> 00:34:54,199
you could get the family and like friend group audiences

730
00:34:54,239 --> 00:34:56,360
that show up for big fantasy movies like Lord of

731
00:34:56,400 --> 00:34:58,800
the Rings, and that could be big in its own way.

732
00:34:59,199 --> 00:34:59,400
Speaker 2: Yeah.

733
00:34:59,480 --> 00:35:03,000
Speaker 3: If they can somehow capture the magic that the Lord

734
00:35:03,039 --> 00:35:06,840
of the Rings fans are into, then I think they

735
00:35:06,880 --> 00:35:09,119
could find some success. Even the Game of Thrones audience

736
00:35:09,239 --> 00:35:14,199
right if looking for that kind of fantasy style media.

737
00:35:15,159 --> 00:35:17,960
Speaker 2: Yep, I will see.

738
00:35:18,079 --> 00:35:20,039
Speaker 1: I mean I continue to walk around every day like

739
00:35:20,199 --> 00:35:21,760
saying to myself, there's no way that movie is going

740
00:35:21,800 --> 00:35:22,119
to be good.

741
00:35:22,320 --> 00:35:24,280
Speaker 2: It's going to be another bad video game movie. But

742
00:35:24,800 --> 00:35:26,400
I hope they figure it out. I would really be

743
00:35:26,559 --> 00:35:28,840
excited about that, all right.

744
00:35:29,000 --> 00:35:33,000
Speaker 1: Sony Pictures Entertainment to layoff hundreds in reorganization across TV

745
00:35:33,079 --> 00:35:35,599
film in corporate. This is related to video games. It

746
00:35:35,960 --> 00:35:39,679
kind of talks about their shifting priorities. This is from

747
00:35:39,760 --> 00:35:44,039
Jennifer Moss at Variety Sony Pictures Entertainment is restructuring its

748
00:35:44,079 --> 00:35:46,800
operations with plans for hundreds of layoffs across its film,

749
00:35:46,880 --> 00:35:50,320
TV and corporate divisions. Sources tell Variety. The layoffs, which

750
00:35:50,320 --> 00:35:53,119
are expected to result in a few hundred eliminations out

751
00:35:53,159 --> 00:35:56,519
of the twelve thousand employees that work for the organization globally,

752
00:35:57,039 --> 00:36:00,519
are now underway and expected to continue you into the

753
00:36:00,559 --> 00:36:04,440
coming months. Among the notable changes there, there's leadership changes.

754
00:36:05,119 --> 00:36:06,800
But they also go on to say that this is

755
00:36:07,480 --> 00:36:12,079
not part of a cost cutting effort. It's targeted st strategic,

756
00:36:12,159 --> 00:36:16,719
and they're shifting their investments away from like game shows

757
00:36:17,280 --> 00:36:23,559
and other old style linear television programs to anime and

758
00:36:23,880 --> 00:36:26,800
video game adaptations and stuff like that. They like talk

759
00:36:26,840 --> 00:36:29,960
about brand adaptations and stuff, but the obvious point of

760
00:36:30,000 --> 00:36:32,800
emphasis there is they're making a lot more video game

761
00:36:32,880 --> 00:36:35,960
movies instead, And so they're like, we're taking the money

762
00:36:36,039 --> 00:36:38,039
we are paying for these people over here, and we're

763
00:36:38,079 --> 00:36:40,639
going to hire more people to work on this stuff

764
00:36:40,719 --> 00:36:44,800
over there. I mean, it's hard to argue at a

765
00:36:44,840 --> 00:36:48,880
certain point with it's a shifting landscape. YEA, certainly, I

766
00:36:48,960 --> 00:36:52,239
can imagine maybe making game shows isn't like as big

767
00:36:52,280 --> 00:36:53,960
of a business as it once was. Although man to

768
00:36:54,000 --> 00:36:57,599
figure that out because people still love game shows. But anime,

769
00:36:57,719 --> 00:36:59,960
I get that's their core business right now. Video game

770
00:37:00,239 --> 00:37:02,800
adaptations have been working for a lot of people. There's

771
00:37:02,960 --> 00:37:05,119
every reason for Sony to be like, we own these things,

772
00:37:05,400 --> 00:37:06,599
we should be making more of those.

773
00:37:07,239 --> 00:37:08,320
Speaker 2: How do you read all this, Jane?

774
00:37:08,840 --> 00:37:11,280
Speaker 3: Just because they own all those does and are going

775
00:37:11,360 --> 00:37:13,400
to start focusing on those doesn't mean that they will

776
00:37:13,440 --> 00:37:13,760
be good.

777
00:37:14,039 --> 00:37:14,679
Speaker 2: Unfortunately.

778
00:37:15,400 --> 00:37:18,039
Speaker 1: Yeah, I'm Morbi. I just expect Morbius across the board

779
00:37:18,079 --> 00:37:19,039
from Sony at this point.

780
00:37:19,400 --> 00:37:19,800
Speaker 2: Exactly.

781
00:37:19,920 --> 00:37:23,599
Speaker 3: You look at how they have mishandled owning the Spider

782
00:37:23,679 --> 00:37:28,679
Man ip and you get something like, gosh, Morbius, what

783
00:37:28,880 --> 00:37:33,320
was the Dakota Johnson one? Madam dam Web, Madam Web,

784
00:37:33,599 --> 00:37:37,880
Madam Web. Yeah, being a hot Garbo. And I have

785
00:37:38,000 --> 00:37:40,719
a very soft spot for Tom Holland in my heart.

786
00:37:41,239 --> 00:37:44,280
I think he's a great actor. I'm excited to see

787
00:37:44,360 --> 00:37:47,800
him in the new Christopher Nolan flick. But the Uncharted

788
00:37:47,840 --> 00:37:50,440
movie did not serve him well at all. No, I

789
00:37:50,480 --> 00:37:53,159
don't think it's served anyone well if we're being honest.

790
00:37:54,079 --> 00:37:56,800
Speaker 1: Yeah, they haven't really figured those God, you're right, The

791
00:37:56,880 --> 00:37:59,400
Untriity movie is kind of the poster child of this. It's, uh,

792
00:38:00,360 --> 00:38:02,719
that movie underperformed what it could have done if it

793
00:38:02,920 --> 00:38:05,559
was really well made, and uh, no one.

794
00:38:05,519 --> 00:38:07,400
Speaker 2: Talks about it. It just doesn't have a legacy.

795
00:38:08,079 --> 00:38:09,920
Speaker 3: Yeah, and the worst part grub It feels like that

796
00:38:10,079 --> 00:38:12,599
was like a home game for them and they screwed

797
00:38:12,599 --> 00:38:16,199
the pooch because this is uncharted. Is like they're one

798
00:38:16,239 --> 00:38:18,519
of their tenth pole franchises, or at least was for

799
00:38:18,599 --> 00:38:23,119
the PlayStation, right, and to screw the movie a little

800
00:38:23,119 --> 00:38:26,320
bit of a bummer. I can't imagine producing game shows

801
00:38:27,159 --> 00:38:30,480
is that costly, especially once you have everything set.

802
00:38:30,599 --> 00:38:31,800
Speaker 2: That's the whole idea of them.

803
00:38:31,880 --> 00:38:33,960
Speaker 1: Yeah, it's that they're they're really cheap to make and

804
00:38:34,039 --> 00:38:36,920
stuff like that, and like they're just like talking about

805
00:38:37,199 --> 00:38:39,239
they have There was like a game show group that

806
00:38:39,360 --> 00:38:41,400
was making original game shows and then they also I

807
00:38:41,440 --> 00:38:44,400
think own game show network and they're kind of combining

808
00:38:44,440 --> 00:38:44,920
those things.

809
00:38:45,280 --> 00:38:46,320
Speaker 2: So it's like a lot of that stuff.

810
00:38:46,320 --> 00:38:49,199
Speaker 1: So like, oh, maybe there was already some redundancy or whatever,

811
00:38:50,400 --> 00:38:52,440
but still it's like a yeah, you're you're peeling away

812
00:38:52,480 --> 00:38:55,039
from that stuff, and I would instead, can't you just

813
00:38:55,119 --> 00:38:57,400
make that stuff make sense for the modern era. There's

814
00:38:57,400 --> 00:38:59,159
got to be a way to like make game shows

815
00:38:59,199 --> 00:39:01,360
for social but they're used to getting big paydays from

816
00:39:01,440 --> 00:39:05,000
TV contracts, and those TV contracts are obviously drying up

817
00:39:05,039 --> 00:39:06,199
for traditional game shows.

818
00:39:06,400 --> 00:39:06,840
Speaker 3: Fair enough.

819
00:39:06,960 --> 00:39:08,559
Speaker 2: I did catch.

820
00:39:09,920 --> 00:39:14,440
Speaker 3: American Idol on a hospital TV this week, and I

821
00:39:14,679 --> 00:39:17,480
was just staring at it, just surprised at, like, Okay, wait,

822
00:39:18,239 --> 00:39:23,239
that's still Ryan Seacrest. Why you know, is the actor

823
00:39:23,320 --> 00:39:25,199
from Hanging with Mister Cooper here?

824
00:39:26,239 --> 00:39:28,320
Speaker 2: Really? I don't know what he was doing. The TV

825
00:39:28,480 --> 00:39:31,679
was on mute, and oh, I know what it is.

826
00:39:31,920 --> 00:39:32,639
I have the answer.

827
00:39:33,079 --> 00:39:37,679
Speaker 1: Yes, they were doing nineties icons week or something. I

828
00:39:37,760 --> 00:39:41,079
saw a commercial for this. There was like there might

829
00:39:41,159 --> 00:39:44,159
have been an actor from Designing Women on this show.

830
00:39:44,280 --> 00:39:47,079
Even there was a whole bunch of like nineties TV

831
00:39:47,199 --> 00:39:50,199
stars and it was like nineties superstars and it was

832
00:39:50,280 --> 00:39:53,079
all like the second or third build actor from a

833
00:39:53,199 --> 00:39:54,039
ninety sitcom.

834
00:39:54,400 --> 00:39:56,639
Speaker 3: It was great because like one of the aunts from

835
00:39:56,800 --> 00:39:59,159
the Sabrina the Teenage Witch sitcom is there.

836
00:39:59,320 --> 00:40:02,199
Speaker 2: That's yeah, she's flashing in my head the air from

837
00:40:02,239 --> 00:40:07,000
Teenage Witch. That's thank you, Crip. I'm here for you, brother,

838
00:40:07,079 --> 00:40:09,239
I got you on TV watching needs.

839
00:40:09,840 --> 00:40:11,440
Speaker 3: But you know, I'm sad to see a bunch of

840
00:40:11,480 --> 00:40:14,239
folks lose their job, especially in production, because production is

841
00:40:14,320 --> 00:40:16,920
just similar to the games industry, just so up and

842
00:40:17,000 --> 00:40:21,440
down and volatile. And I think when people have like

843
00:40:21,519 --> 00:40:24,440
steady income and steady gigs and are comfortable, they can

844
00:40:24,920 --> 00:40:28,159
and they then have the leeway and the runway to

845
00:40:28,400 --> 00:40:30,800
tell stories or make weird stuff.

846
00:40:31,719 --> 00:40:34,559
Speaker 2: Yep, you know, And I said, why not figure out

847
00:40:34,599 --> 00:40:35,519
like social and stuff like that.

848
00:40:35,599 --> 00:40:38,119
Speaker 1: A big part of this shift also is apparently doing

849
00:40:38,199 --> 00:40:40,639
more stuff on YouTube, So maybe that game show stuff

850
00:40:40,639 --> 00:40:43,519
does sort of re emerge there. Man, game shows I

851
00:40:43,519 --> 00:40:45,480
think would do awesome on YouTube if they could really

852
00:40:45,519 --> 00:40:46,679
make that format makes sense.

853
00:40:47,400 --> 00:40:52,159
Speaker 3: Sony here, Hey, you know you're listening right now. Just

854
00:40:52,400 --> 00:40:55,679
give Giant bomb the back and damn you got this,

855
00:40:56,039 --> 00:41:02,119
Dan Reicher a gigantic blank check and uh to just

856
00:41:02,239 --> 00:41:06,320
make a bunch of game shows. Will will be will

857
00:41:06,360 --> 00:41:11,039
collectively be your mister beast. We are mister beast, and

858
00:41:11,159 --> 00:41:15,159
then we will will rain in a new golden renaissance

859
00:41:15,239 --> 00:41:16,320
era of game shows.

860
00:41:17,159 --> 00:41:21,239
Speaker 2: It'll be beautiful, It'll be be a utopia. Everybody.

861
00:41:21,559 --> 00:41:24,559
Speaker 3: Imagine Mike Minatti hosting a game show, and then he's

862
00:41:24,599 --> 00:41:27,800
giving a little bit of playful guff to the contestants.

863
00:41:28,400 --> 00:41:30,599
Speaker 2: Oh yeah, Oh, he's just kind of a little cranky

864
00:41:30,719 --> 00:41:31,440
at the contestant.

865
00:41:31,519 --> 00:41:32,960
Speaker 3: Yeah, it's like, you know, when they get something wrong,

866
00:41:33,000 --> 00:41:34,360
it's like, Wow, that's not actually.

867
00:41:34,159 --> 00:41:38,800
Speaker 2: What it is. You know. Imagine Bomberman wasn't a Saturn.

868
00:41:38,880 --> 00:41:42,679
Speaker 3: Bomberman me hosting a family feud adjacent thing, and I'm

869
00:41:42,719 --> 00:41:45,519
going down the list of the family members and I'm

870
00:41:45,559 --> 00:41:46,760
just giving everyone a little smooch.

871
00:41:47,760 --> 00:41:52,320
Speaker 1: Oh yeah, you're gonna be our problematic host and sweet,

872
00:41:54,280 --> 00:41:57,159
oh man, sweet, It's just like the seventies game shows

873
00:41:57,159 --> 00:41:57,639
all over again.

874
00:41:57,639 --> 00:41:58,480
Speaker 2: When Jan's on the show.

875
00:41:58,480 --> 00:42:01,559
Speaker 1: Everybody, Uh, all right, let's keep Let's hit these last

876
00:42:01,559 --> 00:42:04,599
two stories. Take two Interactive reportedly lays off AI team

877
00:42:05,519 --> 00:42:10,239
yay from Sophie mcafoy Games Industry dop is. Take two

878
00:42:10,440 --> 00:42:13,920
Interactive is reportedly eliminate eliminated its entire AI team as

879
00:42:14,000 --> 00:42:17,760
part of restructuring. The Company's former head of AI, Luke Dickens,

880
00:42:17,760 --> 00:42:20,079
shared on LinkedIn that his time with the parent company

881
00:42:20,079 --> 00:42:23,400
of Rockstar and Zinga had had ended. We've been developing

882
00:42:23,480 --> 00:42:26,760
cutting edge technology to support game development now for seven years,

883
00:42:26,920 --> 00:42:30,920
wrote Dicken. These folks know how to match innovation and

884
00:42:31,000 --> 00:42:34,480
novel problem solving approaches with strong product design shops. It's

885
00:42:34,559 --> 00:42:37,800
creat some systems that empower people throughout the development workflow.

886
00:42:38,360 --> 00:42:41,639
Former senior director of AI development Jason Leon added over

887
00:42:41,639 --> 00:42:44,960
the past six years, first leading Zinga's game services division

888
00:42:45,039 --> 00:42:47,800
in Central Tech, then leading you know, blah blah blah, basically,

889
00:42:47,840 --> 00:42:50,960
they're they're moving on from these positions because it sounds

890
00:42:51,039 --> 00:42:53,440
like Take two is no longer interested in this sort

891
00:42:53,480 --> 00:42:56,280
of development. They're like, hey, we don't want to have

892
00:42:56,360 --> 00:42:59,280
an AI team anymore. Straus Zelnick has been a little

893
00:42:59,280 --> 00:43:02,400
bit out there talking down AI. I think a big

894
00:43:02,480 --> 00:43:06,480
part of that is he sees how excitement for AI

895
00:43:06,800 --> 00:43:11,960
eroodes excitement for Take two stock because investors are stupid

896
00:43:11,960 --> 00:43:14,199
and like, hey, well, obviously we don't need Take two

897
00:43:14,239 --> 00:43:16,559
in Rockstar anymore to make the grand theft out of sixes.

898
00:43:16,800 --> 00:43:18,800
Speaker 2: We're gonna be able to do that without them, And

899
00:43:19,039 --> 00:43:20,079
obviously that's insane.

900
00:43:20,199 --> 00:43:23,159
Speaker 1: But I think every time that these big companies embrace AI,

901
00:43:23,280 --> 00:43:25,360
that's what investors here. So I think he's trying to

902
00:43:25,360 --> 00:43:27,639
be a little bit more standoffish and at the same

903
00:43:27,679 --> 00:43:29,679
time He's also mentioned in the past that they are

904
00:43:29,800 --> 00:43:34,079
looking at using jin Ai in other ways and and

905
00:43:34,519 --> 00:43:37,719
AI tools, especially for development. So I don't know if

906
00:43:37,719 --> 00:43:39,880
he's really done with it, but this is definitely them

907
00:43:39,920 --> 00:43:43,280
being like, we're not embracing this. Do you think that

908
00:43:43,480 --> 00:43:44,880
this is something we're going to see more of? More

909
00:43:44,920 --> 00:43:46,800
of these companies be like, hey, we tested this stuff

910
00:43:46,840 --> 00:43:49,360
out and it wasn't It wasn't all we dreamed it

911
00:43:49,519 --> 00:43:49,719
to be.

912
00:43:51,199 --> 00:43:53,360
Speaker 2: I hope, So I hope so grub.

913
00:43:54,639 --> 00:43:59,400
Speaker 3: This is slightly heartening to see, But then you'll see

914
00:43:59,559 --> 00:44:03,039
like another gigantic media behemoth out there, like Disney still

915
00:44:03,119 --> 00:44:07,920
doubling down on you on using ai and continuing to

916
00:44:08,039 --> 00:44:11,840
invest in that. I hope it's more of an instance

917
00:44:11,960 --> 00:44:16,000
where Square gets into NFTs five years too late and

918
00:44:16,119 --> 00:44:18,840
that they realize like, oh, sorry, that was a waste

919
00:44:18,840 --> 00:44:19,519
of time and money.

920
00:44:20,360 --> 00:44:24,639
Speaker 2: We fucked up. And I hope that is the case.

921
00:44:24,760 --> 00:44:28,480
Speaker 3: But interesting to see take two just take this stance

922
00:44:28,559 --> 00:44:31,960
and just say like, hey, we're done with this, yep,

923
00:44:32,119 --> 00:44:34,679
absolutely all right.

924
00:44:34,840 --> 00:44:37,880
Speaker 1: And then let's see Tomadacci life living the dream. It

925
00:44:37,960 --> 00:44:40,719
may have leaked online, so if you're worried about like

926
00:44:40,760 --> 00:44:43,119
a lot of those scenes are best if you experiencing

927
00:44:43,199 --> 00:44:47,159
me for yourself the first time. So people are trying

928
00:44:47,159 --> 00:44:50,599
to avoid spoilers. They might be out there people. Apparently

929
00:44:50,760 --> 00:44:54,079
we're finding copies just at Target, so it broke street

930
00:44:54,119 --> 00:44:54,719
thing that way.

931
00:44:54,880 --> 00:44:58,599
Speaker 3: Okay, so I thought it's more nefarious ways other than

932
00:44:58,719 --> 00:45:01,639
just good old target breaking street day just.

933
00:45:01,679 --> 00:45:03,679
Speaker 1: Showed up on a shelf and Target and someone bought

934
00:45:03,760 --> 00:45:05,079
like ten copies or something like that.

935
00:45:05,159 --> 00:45:07,480
Speaker 2: It looks like neat, So yeah, have fun.

936
00:45:08,039 --> 00:45:13,360
Speaker 1: And then finally, Happy Trails, Happy new adventures to Rebecca Valentine,

937
00:45:13,440 --> 00:45:16,639
who says she is leaving IGN, but she's not going far.

938
00:45:17,920 --> 00:45:18,559
Speaker 2: She has a new gig.

939
00:45:18,639 --> 00:45:20,800
Speaker 1: She's not announced it yet, though I will be watching

940
00:45:20,880 --> 00:45:22,320
with great anticipation.

941
00:45:22,960 --> 00:45:27,480
Speaker 3: Rebecca Valentine is one of my favorite people in this industry.

942
00:45:28,360 --> 00:45:31,679
Speaker 1: Same, she's great, she's nice, and yeah, like I said,

943
00:45:31,719 --> 00:45:35,199
happy trails and on your future endeavors all that stuff.

944
00:45:35,559 --> 00:45:38,320
IGN will be poorer without you, but hopefully they can

945
00:45:38,400 --> 00:45:41,400
continue a pretty hot streak of hiring awesome people like yourself. Yes,

946
00:45:42,360 --> 00:45:46,360
all right, that does it for the headlines. Jan Let's

947
00:45:46,360 --> 00:45:49,519
go ahead and get onto the poll question from monday.

948
00:45:50,000 --> 00:45:52,119
Speaker 2: I have the results over here. Let me go ahead

949
00:45:52,159 --> 00:45:53,280
and refresh real quick.

950
00:45:54,400 --> 00:45:57,280
Speaker 1: All right, So I wanted you guys to grade the

951
00:45:57,400 --> 00:46:00,719
Mario Galaxy movie. If you saw the Super Mario Galaxy movie,

952
00:46:01,039 --> 00:46:03,760
grade it. You know, their options were A, B, C,

953
00:46:04,000 --> 00:46:07,440
D or lower, and most people thirty eight percent gave

954
00:46:07,519 --> 00:46:10,159
it a B. Then the next most popular answer was

955
00:46:10,199 --> 00:46:13,400
twenty eight percent for C, than twenty two percent for

956
00:46:13,519 --> 00:46:16,880
D or lower, and twelve percent for A. So, you know,

957
00:46:17,000 --> 00:46:20,000
as I was expecting, kind of grades spread all across

958
00:46:20,079 --> 00:46:22,719
the spectrum here, but most people are like B, I'm

959
00:46:22,760 --> 00:46:24,840
pretty happy with it. That's and then you know, a

960
00:46:24,880 --> 00:46:26,679
little bit more in, a little bit more in C

961
00:46:26,880 --> 00:46:29,559
after that. But yeah, I think that's completely fair and

962
00:46:29,679 --> 00:46:30,519
not too surprising.

963
00:46:30,639 --> 00:46:34,320
Speaker 3: Jan Yeah, and I the GB audience is a very specific,

964
00:46:34,440 --> 00:46:39,000
skewed audience that you know, I feel like our audience

965
00:46:39,119 --> 00:46:42,280
is very much into watching movies and also very much

966
00:46:42,480 --> 00:46:46,320
not into watching movies. Yeah, so seeing this B grade,

967
00:46:46,400 --> 00:46:49,119
I feel like this kind of echoes the general public sentiment.

968
00:46:48,800 --> 00:46:51,519
Speaker 2: Of like, yeah, that was good, it was good. Yeah,

969
00:46:51,519 --> 00:46:51,920
I'm sorry.

970
00:46:51,960 --> 00:46:53,639
Speaker 1: They did what it needed to do exactly. All right,

971
00:46:53,719 --> 00:46:57,079
that's the last poll question. We have a new poll question.

972
00:46:57,360 --> 00:46:59,760
I'm gonna I'm trying to figure out how to phrase this, like,

973
00:47:00,320 --> 00:47:02,000
do you wait to see if an indie game gets

974
00:47:02,039 --> 00:47:04,679
a physical version before purchasing it digitally?

975
00:47:04,719 --> 00:47:10,239
Speaker 2: Maybe I's just just say more likely, Yeah, are you

976
00:47:10,320 --> 00:47:11,280
more likely to Yeah?

977
00:47:11,760 --> 00:47:13,480
Speaker 1: Are you more likely to get an indie game if

978
00:47:13,519 --> 00:47:15,519
you know it has a physical version coming?

979
00:47:15,599 --> 00:47:16,079
Speaker 2: Or something like that.

980
00:47:16,199 --> 00:47:18,280
Speaker 1: We'll figure out the exact wording. Basically, we're just trying

981
00:47:18,280 --> 00:47:21,559
to see if physical moves the needle for you when

982
00:47:21,559 --> 00:47:24,320
it comes to these smaller indie games. Yeah, we'll get

983
00:47:24,320 --> 00:47:28,039
that question posted on YouTube dot com slash at Giant Bomb.

984
00:47:28,159 --> 00:47:29,760
If you go to the post tabs, you'll be able

985
00:47:29,800 --> 00:47:31,679
to find it there. Go ahead and get the we'll

986
00:47:31,679 --> 00:47:33,519
get the results. Talk about it on Game This Morning's

987
00:47:33,559 --> 00:47:37,400
here on Giant Bomb tomorrow. Speaking of Giant Bomb jam,

988
00:47:37,519 --> 00:47:39,880
we should have let's see, it's it's Wednesday.

989
00:47:40,239 --> 00:47:40,679
Speaker 2: It's time.

990
00:47:40,800 --> 00:47:43,880
Speaker 3: It's like Wednesday. That's right, it's blight time. Blink and

991
00:47:43,960 --> 00:47:47,360
you'll miss it. Baby, Dan Reich's not all We're shipping

992
00:47:47,400 --> 00:47:50,559
him back to space. Forget the Artemis two crew that

993
00:47:50,679 --> 00:47:53,800
also had a lovely little clip talking about naghbing a

994
00:47:54,000 --> 00:47:57,280
portion of the moon. Uh, folks, go check out the

995
00:47:57,400 --> 00:47:58,800
Carrol Clstronauts rule.

996
00:47:58,960 --> 00:47:59,880
Speaker 2: Yeah, it's good stuff.

997
00:48:00,079 --> 00:48:02,280
Speaker 3: As for us are great. I thought for a second,

998
00:48:02,320 --> 00:48:03,800
why the fuck are we doing this? But you know what,

999
00:48:03,920 --> 00:48:09,199
astronauts are cool, yes, and inspiring. But after this, Greb,

1000
00:48:09,400 --> 00:48:12,079
we're gonna need a little bit of a switch off time.

1001
00:48:12,519 --> 00:48:15,360
Sean and I have dusted off. The gym is not

1002
00:48:15,480 --> 00:48:18,679
completely open. Seawan and I will be checking Pokemon Champions,

1003
00:48:19,199 --> 00:48:24,000
the VGC competitive Pokemon game. I haven't fired it up

1004
00:48:24,079 --> 00:48:26,599
at all. I'm looking to go in super fresh and

1005
00:48:26,760 --> 00:48:30,079
explore the offerings of it. Maybe we'll get the chance

1006
00:48:30,119 --> 00:48:33,800
to build a team. We'll go it enter some battles.

1007
00:48:33,920 --> 00:48:35,159
We shall see.

1008
00:48:36,639 --> 00:48:39,039
Speaker 1: I'm excited to watch that and plenty more happening on

1009
00:48:39,320 --> 00:48:42,800
Giant Bond for the rest of the week. Everybody all

1010
00:48:42,880 --> 00:48:44,760
that out of the way, though, I think what we

1011
00:48:44,880 --> 00:48:46,639
got to do now is wrap up the show. Jan

1012
00:48:46,719 --> 00:48:48,280
thank you so much for hanging out with me today

1013
00:48:48,320 --> 00:48:49,320
and talking about video games.

1014
00:48:49,360 --> 00:48:50,280
Speaker 2: Man, I really appreciate it.

1015
00:48:50,480 --> 00:48:52,079
Speaker 3: Happy Sandwich Wednesdays.

1016
00:48:52,599 --> 00:48:56,639
Speaker 1: Happy Sandwich Wednesday to everybody who celebrates, Happy Sandwich Wins

1017
00:48:56,719 --> 00:48:58,760
Day to everyone who doesn't. It's a good day one

1018
00:48:58,800 --> 00:49:01,280
way or the other. Thank you all for watching. We

1019
00:49:01,440 --> 00:49:03,920
really appreciate it. You're the best audience in gaming. Until

1020
00:49:03,960 --> 00:49:06,760
next time, have a good one, take care of yourself

1021
00:49:07,000 --> 00:49:07,519
and goodbye.

