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Speaker 3: Well, I certainly believe we should probably take a rest.
Speaker 4: Yes, yeah, I am gone through most of nice fez.
What were those things?
Speaker 5: If they were awful?
Speaker 4: Mhm h is everyone a right?
Speaker 5: No matter?
Speaker 4: Can you do you see anything in there? Any other
great chairs moving about?
Speaker 6: Mm hmmm? That will look around? Uh, that will go
past the area where they were looking at corners over here.
Speaker 1: Yeah, the brick around here just kind of mostly looks old.
Give me a perception, check malvick.
Speaker 6: Okay, that's what you want.
Speaker 1: I think you can tell like down here, the looks
a little bit newer. On the western wall.
Speaker 6: I will go up there, up to that wall and
uh put my hand in front of it to see
if our feel only air coming through cracks, or if
there's any indications of holoveness.
Speaker 1: Sure, yeah, you can feel probably a little bit different,
you can. I think it's the smell more than anything
that get you. You can smell like a little bit
of that discuss smell.
Speaker 6: Yeah, seems like this what leads to the other half
with the sewer, or at least the other side where
we were before.
Speaker 3: I see, So there's nothing else in the room then
nothing I can see right, Well, perhaps we finished up
taking care of our Celia Karoun. You were working on
getting a back scene prepared, yes, for the East.
Speaker 5: I had planned on it, yes, until I had decided
to engage in a new career as a bunching bag.
Speaker 3: And a rostock telling I will reach into the bag
of holding and hold out the leather gloves that we
found previously. Do you think you might be able to
during our preparations for the evening take a look at this?
Speaker 4: Yes, you believe these are magical in some way?
Speaker 3: Well, I do not know, but I assume you would
be the best to gated.
Speaker 2: Very well.
Speaker 3: We also had some liquids and whatnot that might be
useful to take.
Speaker 7: A look at.
Speaker 4: Yes, I stored them away in the hopes that Karoon,
my dear, take a look.
Speaker 5: I love liquids. Yes, all right, well I am going
to go and look at those and work on the vaccine.
Speaker 3: Believe I'll continue helping as Celia.
Speaker 4: Very well. Are we returning with when back upstairs?
Speaker 8: Oh?
Speaker 6: Yes, yes, I don't know when. Are we returning back upstairs?
As there are more that you need to tell us.
Speaker 2: I am unaware of anything else that the doctor has done.
As I said, this was one of the only areas
of the lab that he will led me to what
had me clean. Unfortunately, I was unaware and unprepared of
whatever those creatures were. Is anyone badly injured?
Speaker 3: Yes, yes, I am injured within an inch of my life.
Speaker 7: That I'll be a okay.
Speaker 6: I believe we are took some bruises and beating some
whatever those creatures were.
Speaker 2: Then I think it is best that we turn to
your wounds.
Speaker 5: Yes, indeed, oh yes.
Speaker 6: Just make sure that no one comes down here.
Speaker 2: Yes, I would make sure to keep this place locked,
and if you would like, I can hold on to
the key or you can hold on to it, whichever
you prefer.
Speaker 3: We will hold on to it, if that's all right.
Speaker 6: Apparently there were two keys to get down here, at
the least one that was spoken by someone that was
hidden somewhere in a fireplace. We do not know if
that person was deterring us or not.
Speaker 2: Perhaps I will ask the rest of the staff to
see if they are where this key.
Speaker 6: And it's strange if they would be, seeing that they
act like they didn't even know that the door existed.
Besides esber Elda.
Speaker 2: Yes, I will, I will ask him. Nonetheless, if you
wish I will guard the entrance here?
Speaker 3: Yes, that would be good. Is that agreeable?
Speaker 6: Yes? Guard it from the top. One entrance is easier
to God than many. Indeed, also be wary. Whatever was
keeping what the creatures and things that the doctor was
experimenting on down here may find their ways to the surface.
If there were bonds, rituals, deals done with devils and demons,
those contracts will more than likely be broken, which means
they may run wild.
Speaker 2: That is troubling to say the least.
Speaker 3: M What do you think, malevic of us having our
other companions guard the entrance.
Speaker 7: To study hall?
Speaker 6: You mean as in Dnigi. Indeed, I do not think
they equipped to take on demons or any other creatures
that have been altered by the doctor.
Speaker 7: So do you wish to guard it?
Speaker 6: M I can do I can do that, right.
Speaker 5: I think it is time that someone else pulls their
weight around here. Certainly let them take care of the
watching for a moment while I go upstairs and work.
Speaker 6: You can definitely go upstairs and work. I'm just afraid
that we may lose more companions from my under stairs.
Speaker 4: She's gone the fire leave Karen. Apologies, Yet, what what
I have? I've looked at these gloves here. There is
something magical about them, really like what I do not know.
Perhaps you can study these gloves to see what they
might do?
Speaker 5: All right, yes, I will do that.
Speaker 4: The copper cables are quite unwieldy.
Speaker 9: Hmhmm.
Speaker 3: Hands on Karun before she heads off, since she won't
be in the room, darling.
Speaker 5: Oh yes, oh zapped me? What What was that?
Speaker 7: That was me mending the peaching that you just took?
Speaker 2: Oh wounds begin to heal up?
Speaker 3: Oh right, yes, all right, like the shadow she's gone.
Speaker 7: Aren't we all going upstairs?
Speaker 5: What the hell?
Speaker 10: I know?
Speaker 4: I am rather it would be good for me. Mm hmm.
Speaker 6: I guess we're all head upstairs.
Speaker 4: Very well.
Speaker 2: Please allow me. I really got the door outside once
I have spoken to the stay.
Speaker 7: If right, very good, thank you.
Speaker 1: So you all adjourn back up to riddleson Manor as you,
I think, kind of catch your breath for a second.
You know, obviously you run into the staff who are
still very shaken up by the events that have happened.
You know, you all have sort of interrogated them a bit,
and they are obviously, you know, frightened for their future
and what could happen here. So there's a obviously a
few moments where everyone is kind of recollecting themselves and
trying to figure out what to do next. We find
the majority of our gate walkers adjourning to their rooms
to recover and rest.
Speaker 6: Our.
Speaker 2: Celia sits with a.
Speaker 1: Disease that is being tended to by Yara and being
assisted by Karun, who is working on a vaccine. Karun,
please make me a crafting check and this will determine
your studying of the various items in the stash that
you've picked up in the lab here.
Speaker 5: Now because of the copper thing, do I have a
specialty crafting for blacksmithing enabled for this?
Speaker 2: So this is just basically an identification kind of thing.
Speaker 5: Alright, so just basically, yeah, I still got it.
Speaker 1: Twenty five sure, so this is going to determine like
how long it takes you to kind of like figure
out what everything is. So I'm going to say twenty
five is probably just enough to make this not take
like a good chunk of the day because there's a
bunch of stuff here that you haven't seen before and
you begin to figure out what it is doing various
tests and things. Let's start with the gloves. The gloves
are telekinetic converters. You think they're worth about fifty gold pieces,
so all right, well they are cop They're essentially like
thick leather gloves that have copper like thick copper cables
leading from the gloves to leads that you attached to
what you can only be figuring out must be the
sides of someone's head. Effectively, they are specifically to effectively
give you some telekinetic abilities. They can allow you to
cast telekinetic projectile as an occult cantrip heightened to a
spell level equal to half your level rounded up. They
can also allow you to cast your choice of telekinetic
hall or telekinetic maneuver as a fifth level occult spell,
consuming one of your unexpended spell slots of the same
level as if you had used it to cast the spell.
Speaker 5: Hey, lizd come over here, Come over here, Come over now,
come over here. I want to try something here. Put
these leads on your head.
Speaker 4: Uh yeah, on the side of your head, all right,
on the side sides.
Speaker 9: Okay, do you feel anything.
Speaker 5: About now? I'm sorry, I'm sorry, I'm sorry.
Speaker 4: A wonderful torture device. No, is that a function?
Speaker 5: No, I'm still figuring it out. I think it is
mostly for telekinetic purposes. But it is a good torture device.
I think.
Speaker 4: Is there a low setting?
Speaker 9: Maybe tickles tickles your brain? Tickles, it tickles your brain?
Speaker 4: Well, nothing, I just meant it. Perhaps the power was
too high.
Speaker 5: Oh maybe perhaps, Well I couldn't let you hang on
to these for a while and maybe see if Yara
can't do anything with them.
Speaker 1: Very well, you've also determined that several of the other
items I have quite a bit of use as well.
Speaker 2: One of the.
Speaker 1: Let's see, you got a bunch of other items. You
have one, two, three, four potions that you found.
Speaker 5: Oh, that's right, like potions.
Speaker 1: First and foremost you find a winter Wolf elixir.
Speaker 5: Oh no, I found the furry potions.
Speaker 7: Oh my god.
Speaker 1: It warms your core and improves your circulations For twenty
four hours, you are protected from the effects of severe cold.
Speaker 5: Wow, but you have to talk in you ou voice.
Speaker 6: Improves by circulation.
Speaker 5: You have also found your circulation.
Speaker 4: Oh my god.
Speaker 1: You've also found a psychic colors elixir.
Speaker 6: Uh.
Speaker 1: This orange liquid lets you visibly detect the psychic energies
that enable telekinesis and telepathy. The next minute, you can
sense if a creature you can see is using a
telepathic or telekinetic ability, such as the Telepathy Monster ability,
spells like telekinetic projectile or telepathic bond or similar abilities.
You can sense if an object or creature you can
see is being manipulated or contacted by such an ability.
Both the user and the target of the ability are
outlined in fate shimmers of matching color. Now, what I
will say is you can tell that these are infused elixirs,
which mean they're only good for a day.
Speaker 5: Oh no, yeah, for a whole day.
Speaker 6: That's not bad.
Speaker 2: Yep.
Speaker 1: You also find a cognitive mutagen moderate cognitive mutagen.
Speaker 5: Oh, I know what that is.
Speaker 1: Yeah, your mind becomes clear and cognition flows freely, but
physical matters seem ephemeral. Basically, you get a bonus to
arcana crafting, lower occultism, and society checks and recall knowledge.
We take a minus two penalty to weapon un our
armed attack roles, pletic checks and acrobatics.
Speaker 6: Checks ross away from me.
Speaker 5: It would be funny.
Speaker 1: You also find a comprehension elixir, A greater comprehension elixir.
Speaker 5: I know some people who could use that one. The
media literacy elixa.
Speaker 1: This bitter draft opens your mind to the potential of
the written word for the listed duration. After drinking this elixir,
you can understand any words you read, so long as
they are written in a common language. This elixa doesn't
automatically allow you to understand codes or extremely esoteric passages.
You still need to attempt a skill check to decipher
writing and it lasts ten minutes. And the last thing
that you determine with the help of Rashtak is a
magical item and it is an amulet, the pendant of
the occult. This amulet is hollow and shaped in the
form of an unblinking eye. Its cavity typically holds some
fragment of occult text why wearing the While wearing the pendant,
you gain a plus two item bonus to occultism checks,
and you can cast the Guidance cantrip as an occult
innate spell. Activation is is ten minutes, so I guess
it is active for ten minutes and you can use
it once per day.
Speaker 5: I will tell the rest of the group all of
these things and just arrange them on the table and
just tell them to pick whatever thing they think is
what was the last woman most appropriate.
Speaker 1: Dependent of the occult. While wearing the pendant, you gain
a plus two item bonus to occultism checks. You can
cast the Guidance cantrip as an occult innate spell, and
I guess it says activate ten minutes cast a spell.
I think that is because it's as long as you
wear it. You just get a plus two item bonus
to cult checks. But I don't know what to activate
ten minutes.
Speaker 7: Oh, that's for dream message.
Speaker 3: If you look down, it says for the activate you
cast ream message.
Speaker 1: Rank yeah, And that allows you to send a message
to your target's dream. The message is one way up
to one minute of speech. If the target is asleep,
they receive the message instantly. If not, they receive it
the next time they sleep.
Speaker 6: I like that.
Speaker 1: And as soon as you as soon as they receive it,
the spell ends and you know the message was sent.
Speaker 6: The ain't no cruise message?
Speaker 3: Oh God, maybe we shouldn't give it to her.
Speaker 5: I would like that.
Speaker 1: So actually, when you use this, you do cast it
at the fourth rank as well, so you can target
up to ten creatures you know by name and have
met in person, and you must send the same message
to all of them.
Speaker 7: But it also is a plus to occultism and whatnot.
Speaker 5: Yeah, conducting mass dream terrorism cat facts interesting.
Speaker 2: I'm imagine you just send cat facts to people every night.
Speaker 3: I think I'd like to play with the gloves if
that it's all right with everyone else?
Speaker 5: Absolutely, m I will.
Speaker 2: Yeah.
Speaker 1: Otherwise, those those elixirs and mutagen they will expire, uh
basically tomorrow morning. What you could tell Karun? It seems
like doctor Riddleson like whipped those up.
Speaker 9: Hmmm, Karun, Yes.
Speaker 6: I've heard you talking about this before, but I could
be mistaken. I don't understand all of this liquid purging
and stuff. Understandable break down these and then.
Speaker 5: No, it is as though I had made them myself
with hair, although I am not sure what the bodily
part is used from doctor riddleson, could be anything really,
clippings of some sort. Oh well, let's just take a
look at this formula book.
Speaker 2: That is also in the stash.
Speaker 5: Absolutely want to read the formula book.
Speaker 1: Yeah, that is also in the stash, And uh, if you, yeah,
if you, it's right underneath the elixirs and things in
the stash there, but you can see it gives you
access to moderate alchemist Fire, cognitive Mutagen, moderate Comprehension elix
a Greater Elixir of Life, moderate psychic Colors elixir that
grown brain, and winter Wolf Elixir. So basically you don't
even have to break those down.
Speaker 3: Fantastic yeah life too, that's that's gnarly.
Speaker 5: Well. Uh, I already know how to make them because
of this the book that I've been reading. Remember how
I've always been telling you to read the books. You
are constantly stealing.
Speaker 6: The books on the way up, like we just got them.
Speaker 11: You've never told me that, and I do many times.
Nobody reads read all the time. Try Look, I'm going
to be reading this formula book for a while. Already
scribbling in it already, dog earring the pages, writing in
the margins, scrawling like a serial killer in the margins.
Speaker 6: I would take the comprehension in elixir. How long this is? Last?
Speaker 5: Last for ten minutes?
Speaker 9: I think, right?
Speaker 5: Yeah, yeah, last for ten minutes. It isn't think of it.
If for only ten minutes, you could learn how to read,
among other things.
Speaker 6: I'm learning how to read.
Speaker 5: You could learn how to read good. You could read
good and do other things good too.
Speaker 6: I'll snatch the potion u and I'm going to go
for a walk, be back once you're done tending to
everyone else's wounds, and I will leave.
Speaker 2: Very well.
Speaker 1: Okay, so it's still kind of early in the day.
It's I imagine it's probably like by the time everybody
sort of settles back into their room, brings a lude
back for Karun a rash talk to figure out we'll
call it, it's probably like ten thirty by then in
the morning.
Speaker 3: Right, I'll probably be treating wounds all day as a
heads up for everyone.
Speaker 2: Then, Okay, let's see. So yeah, it's uh.
Speaker 1: I think Malvik, you and Karun had some damage on you,
but I think you healed Karun, did you apply that
healing Karun.
Speaker 5: Yes, I applied it last time.
Speaker 3: Okay, I re rolled that natural one as a heads up.
I still failed because I tried it at a master ring. Yeah,
stam it, I'm still afready for this.
Speaker 2: Okay.
Speaker 1: What do you imagine the differences from like the high
ranking treat wounds to some of the lower ones for you?
Speaker 3: So I think that's some of the medicines are a
little more potent that I'm using. And also perhaps the
magic said I'm trying to facilitate the speeding of this
process as well. Is I have it in my grasp,
but I've not yet fully closed my hand around and
if that makes any sense at all. So I'm trying
some new techniques and it's not quite working here.
Speaker 1: Okay, I'm just wondering what those new techniques look like.
Speaker 3: Is it like maybe a new stitching method here or there.
I accidentally poke Karoon in her titty.
Speaker 10: You know?
Speaker 11: Oh why?
Speaker 3: I just I was trying to focus so hard on
this thing on your arm that accidentally slipped.
Speaker 5: Do it again? What? You won't do it again.
Speaker 9: Again? I'm so wounded.
Speaker 10: Ah No, that doesn't hurt you, right, No, Marky, this
doesn't hurt you, pope.
Speaker 3: Is it because of the drugs or do you just
have a high paint torrant?
Speaker 5: No, it's because they are very fake.
Speaker 7: Oh you had work done?
Speaker 5: Oh yes, most certainly, Hudigen, Thank you, lovely, euthygen excellent.
Speaker 7: Well I could have gone my whole life without knowing.
Speaker 5: That across that one off the old backstory list undervol anyway,
I will just.
Speaker 3: Use a continual recovery to continuity to wounds. But I'm
not going to do any fancy dancy dude all stuff anymore.
So whoever wants the healing, I could do it up
to four I'm taking some of it.
Speaker 1: For some reason. Whenever you do like the higher level healing,
I just imagine you have more apparati like apparatus upon yourself.
Speaker 7: You know, oh yes, all sorts of things like.
Speaker 1: That classic giant metal ring, you know, the doctor's circle.
Speaker 2: What is it called? You know what I'm talking about?
Speaker 7: The yeah you.
Speaker 2: Get what did that actually do? I don't even know.
Speaker 1: I got one of those, you know, just got like
a lot of scalpels for some reason.
Speaker 5: The floor is.
Speaker 3: Just covered in all sorts of apparatus, and it looks
like karoons.
Speaker 7: Level or tory, to be quite honest with you.
Speaker 1: Yeah, okay, well Karun, I've I've added those formula to
your your crafting list there, thank you. And yeah, so
now you can you can potentially make a vac or
own brain.
Speaker 2: Congratulations.
Speaker 5: It was all always going to happen, yep.
Speaker 1: Uh, and uh, we'll assume that you spend most of
the day just kind of resting and trying to treat
wounds and stuff. Now, I think we made a check
already for the disease, right, we did that.
Speaker 3: Yes, yeah, it was a normal success, not a critical,
so it is a plus two. Yeah, and then the
item bonus from whatever the vaccine does.
Speaker 1: Sure, malvic has left malavic? What are you doing with
your day?
Speaker 6: I am looking around to make sure the coast is clear,
and I sneak to the library or in my sense,
small discounting pleasure house.
Speaker 1: Okay, I imagine there's quite a big library here in
uh in Leapastad.
Speaker 6: It was compared it to Cashaville. I walk in and
I look around and try to make out the bindings
of books. Maybe the biggest, thickest, most intimidating looking book.
Speaker 3: Uh.
Speaker 1: Yeah, it's probably like an Encyclopedia or something along those lines.
Speaker 6: Yeah, maybe like the Mysteries of Uglarian or something that
would be useful for me to figure out things. So
where does that exploration? Uh? So I'll grab like three
or four books and go on accord and way in
the back and splay them out.
Speaker 1: You had about ten minutes to find this library? Or
did you go to the riddleson manor library?
Speaker 6: Just to be clear, Oh, the library is in the manner.
Speaker 1: Well, they have a library in the manner. I'm just
clarifying you. You went to the one in the manner?
Speaker 2: Was it only?
Speaker 1: The potion only lasts ten minutes, so I imagine you
still have I.
Speaker 6: Didn't drink it. I didn't drink it yet. Yeah. So
I'll just grab the most intimidating looking books I can
eat out. I can make out some words and stuff.
I would make out the word Gillarian, you know, things
that are coming said all the time since I've been
studying with ar Celia. And I will pound the potion
and spend the next ten minutes looking at the books
and then being surprised at how much it's almost like
rooms to into words. I don't have the buff or anything,
whereas nobody gave me the potion.
Speaker 2: I just oh yeah, yeah. So the.
Speaker 1: UH comprehension, the licksure.
Speaker 2: Yeah, it's basically.
Speaker 1: Like imagine you know you you you have like perfect
reading comprehension. Basically you can It's like you only have
to read through something once and you can like speed
read it effectively.
Speaker 8: Yeah.
Speaker 6: I'll be going through the pages. It's like a whole
new world's opening up, like magic circles being cracked and
the new mysteries and findings. And I'm just tearing through it,
almost addicted to it. I'm like owning bottle up and
tapping it to get more of the liquid out of
there's any which is probably not And I'm constantly pulling
the books, pulling the books as fast as I can.
Speaker 1: All Right, well, here's what you read about. An excerpt
from the Encyclopedia galarian Galarianica UH, volume twelve. Uslav and
the Shrouded Realms Leipistad and the Hungry Mountains. Located in
the shadow of the imposing Hungry Mountains, the city of
Leipistad stands as a bastion of learning and culture amidst
the dark lands of Uslav. Founded centuries ago, the Wichstad
has grown into a hub of intellectual pursuit, largely thanks
to the prestigious Leipishtad University. Known for its emphasis on science,
natural philosophy, and alchemical study. The university draws scholars from
across Galarian They're nearby hungry mountains, a treacherous range to
the east, which is actually I don't think that's east.
I think they are south, but conceal ancient secrets and
foreboding ruins, including the infamous Lychgate Ayudar, an inactive Elvin
portal said to predate even Ustelav's founding, though many believe
it lost. Whispered rumors among local scholars suggest it lies
deep within a hidden mountain valley, reachable only through forgotten paths.
Travelers and treasure hunters are warned the mountains are not
only home to natural dangers, but also to lingering, undead
and ancient wards designed to protect the gate from intruders.
Those daring enough to seek the lich Gate should arm
themselves with both knowledge and steel. Liebertstad University remains a
critical source of information, though its archives hold more questions
than answers about the portal's true nature. This is interesting
to you Malvic because you thought most of these books
that were about the Ayudara were placed inside like that
lab or like somewhere in there.
Speaker 8: M hm.
Speaker 1: You guys got a bunch of books and stuff that
that you swiped from the from that private area of
the lab that you found and this is the kind
of thing that should be in there and it was
probably missed.
Speaker 6: Mm hmm. Oh, grab that book and place it in
my my uh waistbag. Then I would like to look
on what was the place what was the forest.
Speaker 2: Called uh the shutter wood shutter wood?
Speaker 12: Okay, uh oops, hold on sorry, Uh should be no
token vision.
Speaker 1: Get a general map of Ustlav that you find. It's
one of those like Encyclopedia maps though you know, like
it's it's kind of small. Yeah, it's small, it's in
it fits in a book, you know, so it's you
can't really use that to like navigate properly. Just more
informational than anything else. And uh yeah, looking into the
shutter wood, uh, you find that mostly just general information
on it. It is located almost entirely within Lozeri County
and it covers most of that county. Uh, to the
point that it is synonymous with that with that county.
Speaker 8: Uh.
Speaker 1: There's a small part of the wood in east and
violand many rivers flow through it, including the Blue Strawl.
Speaker 2: The Cow's Claw, the moth Burn.
Speaker 1: And the mood Tray, and as well as the Troll's Tail.
The Dipple Mare Swamp lies in the violent portion of
the wood, and it is infamous for wolves and were wolves.
Speaker 6: M All right, this is my timin is up.
Speaker 2: I'd say probably about that.
Speaker 6: Whoops, Okay, I will grab both books. Then I'll open
up a third and start scrolling. And it's almost like,
I guess, well, as an example, the words will be clear,
then they start getting blurry, so to speak in my mind,
and I'll like to slam my fist down in the
book God. And then I'll I'll pick up the books
that I do know about and stack the rest on
a corner of the table so I won't know where
they go back. And then I'll look back at the
books and like I need want that potion, and I
will walk to the library is desk and just kind
of stare at the back lugs, trying to see if
anything makes sense. After all I read, any words make sense?
Speaker 1: Yeah, I imagine you have a little bit of comprehension
for some of this stuff.
Speaker 2: It's there's a lot of.
Speaker 1: General kind of knowledge from what you can see. It's
what were you gonna say?
Speaker 6: Sorry, I guess the more so I want to know
if I retained anything.
Speaker 1: Oh yeah, all of the stuff that you read as
when you took the comprehension elixir for sure. Okay, great,
I think that's its purpose really, you know.
Speaker 6: Mmmmm yeah, to help you learn fast. And I I'll
bite my lip and then walk out and prepare myself
to say nice things to Karuna as I make my
way back to the rooms with the others.
Speaker 1: Sure you'd probably hear Karun like mixing potions.
Speaker 2: Yeah, I know what that sound is.
Speaker 6: And I'll walk out. Then it's just a walk. See
the other room where Yara and Narsia is.
Speaker 1: Yeah, you can see Yara just sort of tending to
our Celia.
Speaker 2: I guess.
Speaker 6: Yeah. I'll just sit in a corner back against the wall,
holding a book, opening up, looking through the pages.
Speaker 2: Sure thing.
Speaker 1: Okay, So while while everybody's kind of getting tended to,
you know, you can hear probably like Olwen sort of
talking to the staff and whatnot and asking them about
the key as Marala mentioned something about seeing doctor Ridilson
with the key and one of the.
Speaker 2: One of the rooms.
Speaker 1: And said something about it like being hidden in someplace,
but it didn't seem like it didn't seem like she
really knew much about it, and Owen just kind of
talks to the rest of the staff, mentions like, I
will be watching one of the doors, but it is
imperative that you do not go downstairs, nor would you
let anyone in the city know about what has inspired
here today.
Speaker 2: That's assured. We will need to speak to them at
some point, but for now we will leave things up
in the air until well, until their investigations are done.
Are there any questions that you may have? Are we
prisoners here? They're not prisoners, Esmelda. But for now it
is important that we do not leave the men rested,
the gate workers as well as myself. You must find
as much information as possible before we are to leave
this place, you understand, yes, and.
Speaker 4: No, I I was hoping that we would be able to.
Speaker 2: Get out of this place.
Speaker 4: It is very traubling to know that there are monsters
underneath underneath it their flaws.
Speaker 2: But now the gate workers have suggested that we keep
an eye out and both of the entrances to the lab.
We will be calling upon some of our other guests
who assist with this. But it is troubling. You are correct.
Hopefully all of this can be settled with your help.
Speaker 6: Very well.
Speaker 4: I would like to spend the most of this time
and my room. Miste's all right, this is understandable.
Speaker 6: Is this being said next to us near us?
Speaker 2: Yeah?
Speaker 1: Because I mean you were kind of keeping an eye
on them.
Speaker 6: They would like to smell as Araunda.
Speaker 2: Okay, you just walk up to her and sniff yep.
Speaker 6: Okay are we around like her neck head?
Speaker 2: How are you doing?
Speaker 6: I don't believe that as royal there is who she
says she is. There's something strange about it. I would
like to either make a perception check or consult with Dog.
Speaker 2: Okay, eats up to you. What do you want to do.
Speaker 6: Since we made the deal and we are essentially linked.
I would like to consult with Dog as I take
the smell and as a heightened sense of some sort,
and to see if they feel the same way I
do that something's off?
Speaker 2: Okay, how do you do this?
Speaker 6: As I walk up to alsmbrell doll close my eyes,
and my eyes to kind of roll in the back
of my head. And when I take this, when I sniff,
it doesn't sound normal. It almost sounds like when I smell,
so it's more of a sense. And I'm trying to
take in all the senses and related back. Something isn't
right or is it just me being overcautious. I do
not smell those change links. Those double gainers demons may
be sulfur. You overcautious. This one has the fear stench.
Yeah fine, yeah, forgive me as my elder, sometimes my
instincts take over.
Speaker 4: And things to kill.
Speaker 6: Not today, well, not now at least. Let's just say
that I'm being overcautious to make sure that you are
not in danger.
Speaker 4: Can you please stop smelling me now? Otherwise you might
spend something different in the moment.
Speaker 6: No, she is clean, I will say to you her.
Speaker 2: Then perhaps we can allow them to return to their
tasks and their wombs.
Speaker 6: Now, yes, it seems as if they are passed for now.
But loyalty, that's a different story. You should take ownership
now today here, allow them to have some kind of leader.
They run around like meet with no thought but of fear.
You have to take a stance. You technically rule this place. Anyway.
You need to set the precedent. Now show them that
there is nothing to fear while you are here. Otherwise
they need lead to be distraction and or they may
be bait. Demon smell fear as if it's candy.
Speaker 2: All right, Yeah, all of you may return to your rooms.
Perhaps it is not necessary, but I will say it again,
Please do not leave the manor for now. We should
have plenty of food and water for our needs for
at least several days at the very least, there's no
reason to leave for now. May return to your rooms
and any tasks that you may have. We will determine
what we are what our next steps will be over
the coming days. And remember the gate walkers are here.
You'll find out what has happened. You're not here to
hurt you.
Speaker 6: Yeah, it protect you. Excuse my overcautiousness, but I have
to be when my companions and put it in danger. Bye. Well,
my patience runs thin, but you have proven yourselves somewhat
worthy and I trust that you will do the right thing.
You do not have to listen to me, but to
him being your best interest. As we secure this area
to make sure no threats come to you in the
middle of the night. I apologize for my words earlier,
but I did mean them. If any harm was to
come to my companions, I will take action. I'm sure
you can all understand the.
Speaker 2: Look at each other very warily. That being said, please
return to your rooms. H go about your business to
the men as who normally would. However, do not go
down into the laboratory at the doctor's office. And please
keep in mind that we will be guarding the doors
with the laboratory for your safety and for hours. All right,
all right, old when all right told you, yes, all right,
please go about your business.
Speaker 1: Staff begins to get up and move about their day. Uh, Karoon,
I assume that you.
Speaker 6: Are.
Speaker 1: Are you resting before you are making the vaccine because
you kind of have to rest for like the whole
day pretty much? Oh yes, okay, all right, very well,
So Yara, you won't really have access to the vaccine
tonight because it's going to take twenty four hours for
Karan rest to make more stuff. You're out of your
other ingredients, right, Karan, Oh yes, yeah, okay, So if
you are resting for the rest of the day, we
can do the disease check effectively.
Speaker 3: All right, that's going to be a plus two her check.
Speaker 2: It's just a flat D twenty.
Speaker 3: Against the DC of the triggering effect.
Speaker 1: Okay, the bs a diiron, which is just about one
of the craziest names that I have heard for a monster.
Speaker 2: I think it's up there. I think it's probably top five,
top five.
Speaker 1: Let's see here bes a iron Okay, the bas a
diiron spores.
Speaker 7: It might be like fortitude of something.
Speaker 2: It is not sure.
Speaker 1: Oh there you go, uh do.
Speaker 6: Let's see.
Speaker 1: I'm just curious if the role if this is the same, like,
is it a saving throw or is it just a
flat role? I can't remember.
Speaker 3: Let me look and see diseases.
Speaker 1: It's removed disease, right, Well, are.
Speaker 3: You talking about like the skill I used, or are
you talking about well or.
Speaker 2: To treat disease.
Speaker 1: Treat disease, spent at least eight hours caring for a
disease creature attempt to medicine check against the disease DC.
And that's the role you've done already, right.
Speaker 3: Yes, so yeah, So now when she does her check,
she gets the bonus too, but she still has to
make a check it's not like I can save.
Speaker 7: Her from it.
Speaker 1: Her body has to fight it all. Okay, this is
an affliction. Mm hmmm, okay, you got to see what
the role is here. When you're first exposed, you can
attempt a saving throw. First attempt to save out the
inflection is called the initial save. The affliction usually requires
a forty save blah. If you fail the initial savings,
so you advanced Stage one. At the end of a
stage is listed intervalue, and attempt a new saving throw.
On a success, you reduce the stage by one, so
it is a saving throw.
Speaker 3: Okay, And the disease doesn't have the virulent trait, right
because I remember that made my situation.
Speaker 1: Oh yeah, it does not have the virulent trade So
it says one round for each of the stages.
Speaker 2: Does that mean.
Speaker 1: Stages mean can you reach a given stage of the
inflection the sunderinet The end of a stage is listed intervals,
So this is technically we were supposed to do this
at the end of every round if it says one round,
so it can escalate to stage three in three rounds. Wow, okay,
so we goofed on that. Uh okay, So the maximum
duration for this is technically six rounds, So I'm going
to say, we don't have to make a role for this.
It should have been worse during the combat and then
beyond that it can't last more than six rounds.
Speaker 7: So it ends afterwards.
Speaker 5: That's good, yeah, right.
Speaker 1: Should it should have just ended afterwards? Okay, So basically
this is like some bronchitis like symptoms. I think throughout
the day we'll just say, but I don't think we
have to make another role here, because we can just
assume that it got to the worst stage and after,
you know, after the most of the day it begins
to throw.
Speaker 2: All right, but we'll say.
Speaker 1: That you you know, you tend to or celia throughout
most of the day, and just kind of help. Imagine
somebody just with some nasty bronchitis for a day and
lots of coughing and gross stuff, and otherwise you can
all rest for the day. We're gonna assume that twenty
you know, basically, you rest through the day just kind
of relaxing, and you get a bunch of apps in
and some sleep unless you wanted to do anything else
during the day.
Speaker 7: I think the.
Speaker 3: Only thing that I would like to do is I
would like to look over that that that map that
we found journeying to the North Pole. Sure, so I
would probably venture into someone that has a table. I
would assum like the library.
Speaker 1: Has a conservatory.
Speaker 3: Yeah, so I'll go into the conservatory and if anybody
wants to join me, obviously I'll let you all know.
But I'm going to spread the map out along the
table and see if I can make any sense of it.
Speaker 1: Sure thing. Yeah, and you know you have another gate
walker in the in the manner that is an expert
with cartography.
Speaker 2: Do you speak to.
Speaker 1: I Sandon, Oh.
Speaker 3: Yes, yes, I would probably go and try to seek
them out to see if they might be able to
assist me with this at all.
Speaker 2: Sure.
Speaker 1: Yeah, absolutely, this is sort of a detailed expedition route
that is tracking through to the North Pole. It's a
very durable map that appears to be on some kind
of hide that i Ascendon chimes in and says, yes.
Speaker 2: This is yetty hide, very durable. Often maps of the
North will be made of such a material to weather
the harsh conditions.
Speaker 7: Interesting, probably so that it doesn't rip.
Speaker 2: Yes, often it's just folded or rolled up. You can
put it in a scroll case.
Speaker 5: They work well, excellent, all right?
Speaker 7: And this route? Are you able to make any sense
of it at all?
Speaker 2: I have not personally traveled that way, but from what
I can tell, it appears well. It appears that it
starts in.
Speaker 1: A strange location. It is making some sort of an
assumption that, well, you are starting from something called the
ice skate.
Speaker 7: The ice skate. Interesting, all right.
Speaker 1: Otherwise this is a harsh journey. You'll be traveling through
extreme weather conditions and extreme cold.
Speaker 3: I see, do you have any recommendations for what we
would likely want to bring on such a journey.
Speaker 13: Oh?
Speaker 1: Yes, food that doesn't easily spoil. Water, definitely water. You
will find water, I'm sure along the frozen routes, but
you will want to make sure that you have fresh
water at all times. You can't be sure where you
will easily find it, or if you will be able
to easily.
Speaker 2: Start a fire.
Speaker 1: If anyone has the capabilities of any sort of magical
protections against the cold, that is of course a very
strong recommendation. Climbing gear. You will need some sort of
winter clothing, certainly very good winter clothing.
Speaker 4: You will need.
Speaker 1: Snowshoes, you will need well, you will need something to
climb on ice. Climbing gear will be important, perhaps some
sort of sled to carry any supplies that you might need.
Speaker 3: All right, you see excellent, well, thank you aysand and.
Speaker 7: I appreciate it.
Speaker 2: Ways to start fires if you are able to do
so magically, that's wonderful, but you always have a backup.
Speaker 1: One of the most important things when traveling in any
sort of survival environment is to always have a backup
for anything that you try to do.
Speaker 3: Particularly if there's any sort of like nullification of magic
and things of that nature. That is a good idea.
Speaker 2: You never know what to expect. And again I haven't
traveled a route like this myself, but having a and
having a map are two different things. Indeed, from what
you've said, it appears that one.
Speaker 1: Of snowy owls companions a guide of sorts.
Speaker 7: Yes, yes they are.
Speaker 2: That will be helpful.
Speaker 7: All right, I'll keep this in mind. So you say
it starts at the ice.
Speaker 3: Skate, h, I suppose I should look around and see
if I can find anything. Then on wherever this location is,
you have been most hopeful.
Speaker 7: I ascendon. Thank you so much.
Speaker 2: I am thankful to be alive. And I do not
know if that would well if I would be dead
right now if it wasn't for you. So this is
the least that I can do.
Speaker 3: Well, I am very glad that we were able to
protect you. There was a very very terrible fight.
Speaker 2: Yes, sorry the aftermath.
Speaker 3: Do you know which way the shutter wood is from here?
Is it to the north or is it to like
the east or something diseased?
Speaker 9: All right?
Speaker 2: Yes? Approximately, you should take you two days to get there. Well,
what you've said to the gate.
Speaker 7: Okay, excellent.
Speaker 3: Well, I am going to go ahead and peruse this
collection see if we can find any sort of information
on this ice skate.
Speaker 7: You've been immensely helpful.
Speaker 2: I'm glad I could help.
Speaker 3: Thank you. And from there, I'm just going to go
ahead and peruse the library or even the collection of
books that we have found as well. If I can't
find anything in the library on this ice skate, to
see if I'm able to find anything.
Speaker 2: Sure, okay, so let's see.
Speaker 1: I don't know if you have found any of that stuff.
You have what you have, so if is not in
the stash, it's not on that map, you don't have it.
If you're going to spend some time in the library.
So just to be clear, I meant like out of
the books. You meant like out of the books that
you gathered.
Speaker 3: Yes, so looking in the library, looking through the books,
seeing if I can find anything about the north in particular.
Speaker 7: But I'm mostly fixating on this ice skate.
Speaker 6: Yeah.
Speaker 2: So the expedition map, let's see if you do, okay,
looks like this.
Speaker 1: How about the turn off tooken vision?
Speaker 2: Sorry, there we go kind of a straight shot.
Speaker 3: Indeed, based off of my knowledge of or even like,
if I'm able to find some sort of map of Galorian.
Speaker 7: Or even of this area, do I get.
Speaker 3: The idea perhaps that is to the east, or perhaps
the map is like rotated and it's north.
Speaker 1: Oh hmm, let's see. I imagine where's my stuff.
Speaker 2: I have? I don't know if I brought the world
map over here?
Speaker 1: Uh so I imagine that it looks to you.
Speaker 2: Give me a survival check.
Speaker 3: I am, may I cast guidance support myself for this one.
Speaker 7: Excellent?
Speaker 3: All right, I'll just add a plus one modifier. So
that's easy to see.
Speaker 7: That's one I didn't.
Speaker 3: Fifteen not very good at survival.
Speaker 1: Okay, it's not that hard because you have maps.
Speaker 7: Actually, it would be sixteen with guidance. I don't know
why I didn't add.
Speaker 2: So, yeah, it's not that hard because you have maps.
Speaker 1: I'm going to say that, Yeah, you can't get exactly,
like figure out exactly where this stuff is, but yeah,
it's the equivalent of beinging northwest.
Speaker 2: Do you think it's hard to tell?
Speaker 1: You know, because you know the world is a sphere
and you've got flat maps, right, and a lot of
times these maps aren't properly adjusted for the curve of
the world, so it's it's tricky to tell exactly. But
from what you can tell, it seems like it's mostly
just north and maybe a little west.
Speaker 3: All right, And that's from leap it start where we
are at the moment, all right, northwest.
Speaker 1: If you were to walk without using the gate, that's
a major trip, all right. And this expedition is already
like a.
Speaker 3: Lot having lined it up, do I have any sort
of idea I suppose of like.
Speaker 7: It is that is the ice skate, So you said
it's northwest.
Speaker 3: About how far measurement wise do you think or how
many days would I.
Speaker 1: Assume from the ice skate to the destination.
Speaker 7: From libag start to the ice skate.
Speaker 1: Thousands of miles.
Speaker 7: Oh oh, well that's quite far.
Speaker 1: Vlarian's a really big world as well.
Speaker 3: So that brings into question whether or not it would
be some sort of we would need a caravan or
if we'd be able to find some way in the
city to teleport to such a location. I would assume
that that would be something with some sort of arcane.
Speaker 7: C which we don't have.
Speaker 1: Well, we can assume that Yara is doing this research,
and I imagine people would pop in, Yes, you are
resting doesn't mean sleeping? Oh, resting means not doing any
crazy activities throughout the day.
Speaker 6: Oh, then I would be in the library for sure.
Then I thought we had to be forced to sleep.
Speaker 2: You do not have to sleep effect Yeah, I'll be
in my corner. Eventually.
Speaker 1: You have to get like eight hours or so, but
you don't have Yeah, you don't have to sleep for twenty.
Speaker 6: Four Okay, that's good to know.
Speaker 2: It's like it's like.
Speaker 1: Not doing any heavy lifting effectively in the rest, no
physic and no like crazy mental activities throughout the day either.
Speaker 6: Yeah, yes, okay, Oh man, if you see me you singing,
I'll just be in the corner.
Speaker 1: But from what you can tell yara uh from this
information that you've gathered. The lich gate is in the
shutter wood and it appears to connect to the ice skate.
Speaker 3: Aha man e exting throne any anyone around or as
you know, Yes.
Speaker 6: Two books in tow coming towards you.
Speaker 3: I think I have an idea of where our destination
lies and how to get there. So and I take
out the shutter wood map and I line it up
and everything, trying to make it decent in appearance to
everybody presentation. So the ice skate here right, this is
where that journey north takes place. However, to get to
the ice skate from where we are, which is a
point on the map here in Libertstad, that's thousands of miles,
we would not be able to do that very quickly
if we're trying to do this whole you know, say
the world thing from this black frost whale dloda. So,
pointing towards the shutter wood map, this gate here, I
believe that it leads to the ice skate.
Speaker 6: What gate is it?
Speaker 7: What was the name of it?
Speaker 2: Again? So sorry one in the shutter word skate.
Speaker 6: Yeah, and I'll drop a book down. I have learned
everything about the Lych Gate possible. I've read this book
front to back.
Speaker 7: Okay, so it is possible.
Speaker 6: It will be a trial, a test assaults protected by
undead ward magic, necromancy, highly protected, very dangerous gate. That
is so we must be prepared to go into something
to keep people completely out of. I would assume that
that gate will probably more than likely connect to the
ice Skate. Is why it is heavily protected. And if
it is, then it's probably getting aid from an outside
source Israel. If they are undead, it means they're more
than likely would be a necromancer. If there's a necromance
or a lich, we're in for a test.
Speaker 3: All right, Well, and they don't have an option, I'll
drop another book down.
Speaker 6: This is all about the shadow Wood. We have to
prepare for a lot of things there. Shadow wood is large.
Have you ever faced a were wolf before?
Speaker 7: No, I can't say that.
Speaker 6: I have no very formidable for us.
Speaker 7: The shutter Wood has like entropy.
Speaker 6: Well, we are in Lepistot, which means there are the
families here, the traveling families.
Speaker 5: Well, we do have a syloson now, so so.
Speaker 6: The Varisians are all about this area. I've seen them
in town. I didn't know much about them, but they
are beautiful for charming and chanting. They put on live
shows of some sort. And if you've seen like the
dancing that's going on in town, or the magicians that
are around town, those diversians they go back to an
old family. Bloodlines are thick, were Wolves, vampires, It could
be all sorts of things in a shad of wood.
But if we do run into this group, we do
not want to make them an enemy, more like prove ourselves.
I tried to read more on it. Let the post
and wharf.
Speaker 7: Well, do you know what language it is in the book?
Speaker 6: Is in common?
Speaker 14: It isn't common, right, It's just said some words.
Speaker 13: I just.
Speaker 2: That is all right, Yara.
Speaker 1: You also notice, as you're sort of pouring through the map,
there is a.
Speaker 2: Few notes that you find along with the map. First
and foremost.
Speaker 1: This is this appears to be a proposed route, not
an actual path.
Speaker 2: There are.
Speaker 1: There are some markers on the map with some dangers
and waypoints. One has its own note and it says
ruined temple.
Speaker 2: Did I leave the yurt here?
Speaker 3: But yet, how do you just leave a yurt there?
Speaker 6: What's that? Yet?
Speaker 7: It's like some sort of housing.
Speaker 3: Essentially, at any rate, this journey to the shutter word
is going to be very dangerous, so obviously we should
look into making sure that we are well prepared for that.
Speaker 7: And this journey up north.
Speaker 3: If we are trying to take this ice skate, essentially,
we very much so ney to make sure we are
prepared for this cold weather. I can perhaps prey on
some magics, but that is about all I can do
other than buying things that we need to search out
of our clothing.
Speaker 6: And yes, bys Karun, Yes, when you're making your daily
supplies of do deads and potions, could you possibly make
me a few concentration I think.
Speaker 9: They are called you would like Dodad and quotion.
Speaker 6: I were like a few of those potions that help
you understand things.
Speaker 5: So yes I could.
Speaker 4: Yeah, And.
Speaker 9: Could I think?
Speaker 3: Why don't you have Celia or me teach you?
Speaker 7: It's faster, It is faster, but we will lead together.
Speaker 5: It will leave you weaker physically. Is that something that
you are wanting?
Speaker 6: It's only ten minutes and if we are westing, I
can learn more. I can feel. I feel like you
all help in another direction other than smashing things and
breaking things and hurting.
Speaker 5: We're doing a flowers for Algernon. But it is fine,
it is for you, all right, Well let's.
Speaker 9: Yeah, of course, I.
Speaker 5: Don't see why I shouldn't be able to do that.
Speaker 9: It will cost.
Speaker 6: You really mean resources, black boards.
Speaker 5: I would like some of your blood.
Speaker 6: It doesn't seem like a fair price, Coper.
Speaker 5: I guess I will hoard all of the schmarts for
myself and my little brain.
Speaker 3: Well, in the meantime, I suppose for now, I will
probably go about making sure that we are sufficiently prepared. Yes,
fill up the old bag of holding with some.
Speaker 7: Provisions and things like that.
Speaker 3: Probably sell some of the things we picked up, some
very useless things that we're not going to need, like
those those the incense burner things. Those are gigantic, thees
with a brasiers. I don't know, they were just gigantic
and benefit. Yes, so I assume we're not going to
use incense burners.
Speaker 1: Really just like ostentatious ways to burn incense.
Speaker 3: Yes, unnecessary, so I will set obulence. We also have
a few other things that we could potentially sell, but
I think perhaps we start with the incense burners, since
we have four of them. I don't know if anyone's
going to apply those, to be honest with you. But
we also do have the collection of books, but I
would prefer.
Speaker 7: Us to read through those.
Speaker 5: Perhaps talking about reading books.
Speaker 6: Now, why don't we sell that thing with the whatever,
the gloves and hat thing you said? It's sold for
a good bit.
Speaker 3: We need to Well, the gloves are very powerful that
I will need some time, but I might be able
to get to use.
Speaker 6: But we do all need to survive.
Speaker 7: Yes, we'll be able to buy our supplies without selling everything.
Speaker 6: You know the prices of these supplies.
Speaker 7: No, but they can't do that much.
Speaker 3: Do you want to sell the capes that you have
as well? That is also worth quite a lot.
Speaker 6: If I need for the party, yes, and.
Speaker 7: I will for the party as well if we need to.
Speaker 3: But if we can use a tool that is going
to help us, I'm going to use it.
Speaker 5: Question. Am I still making a vaccine? Do we still
need this? Or is that Celia mostly better?
Speaker 3: It seems that her body's recovered quite well, so.
Speaker 5: I don't need to make a vaccine.
Speaker 7: No, we are good, Oh good, all.
Speaker 5: Right, excellent, get rid of all that shit? Excellent, all right?
Speaker 3: So I'm going to go ahead and leave and get
things sold and buy stuff, so I will.
Speaker 7: See you all in a bit.
Speaker 5: You sure you don't want to We're just a little blood.
Speaker 6: Oh, I will stomp off, not even.
Speaker 9: To feel is smart again?
Speaker 6: Yeah, both sit in the corner and try to look at.
Speaker 2: Look at them upside down and.
Speaker 5: Better if you could read those things.
Speaker 6: Huh, turn my back?
Speaker 5: All right?
Speaker 1: Okay, so you are some of the stuff that I
sand and recommended. Probably the only thing you don't have
are I mean, you can make an argument for the clothing.
I mean you guys, I don't know if.
Speaker 2: Each of you has. Uh you got.
Speaker 1: Your furs from Smiling Wolves, but you don't really have
like winter clothing per se. You could potentially get that.
You could also get You have crampons.
Speaker 4: In this game.
Speaker 6: You don't have any climbing I'm looking at my inventory.
Speaker 2: You got two sets of climbing gear.
Speaker 7: You does that fly?
Speaker 5: Uh?
Speaker 2: Yeah?
Speaker 1: Food and stuff like that. Actually, let me see because
they think they have winter clothing, specifically.
Speaker 2: Winter we were you hungry?
Speaker 1: My cat is ready to eat. Sorry, folks, I need
to stop what I'm doing in feeder immediately fight me. O.
Speaker 5: How dare you actually how dare you not come up
with the cat first?
Speaker 2: Yeah, I should have totally spaced on the time.
Speaker 1: Let's see, so you have climb you've got to climbing kits.
You have a four person pup tent. You've got a
regular pup tent. Uh you know that. Sakawachie sorry, Snowy
Owls group also has their own supplies. You have flint
and steel, you got torches. The only reason I'm helping
you with this, by the way, is just because, yeah,
it's a lot, and I sand in was would have
advised you. You got flint and steel, you got rope,
you got climbing stuff, you got o bedrolls.
Speaker 2: I don't know how many of you have.
Speaker 1: Bed rolls that would also be useful to have, because
the pup tent is just a tent. It's not like
sleeping stuff you just have.
Speaker 5: That used to have one.
Speaker 7: I don't see it here.
Speaker 1: I think some of you used some of your bedrolls
for like, uh I promptu things.
Speaker 7: So no, my bedrolls in the in one of the storages.
Speaker 2: Yeah there's one. I see one bedroll in here.
Speaker 7: Yeah, there's one in mine and one in rostoks.
Speaker 2: As far as like regular winter clothing. Hmmmm. I's trying
to find.
Speaker 1: Comparable prices because they don't have regular winter or winter
clothing here, oh cold weather.
Speaker 2: They just name it differently.
Speaker 1: Okay, uh, easy peasy. It's four silver per set winter clothing.
Speaker 7: Oh perfect, Yes, I'll be picking that up for everyone.
Speaker 3: So that's five so this would be twenty silver, so
that's two gold, right, yep, get rid of that.
Speaker 14: That all right?
Speaker 5: So I have should I have done a sleep through foundry?
Speaker 2: Yeah, you can do that so if you rest for
the night. Yeah, it's a little it's a little bed
icon on millium on the top left of your sheet.
Speaker 6: Got it.
Speaker 2: You can all do that?
Speaker 7: Excellent.
Speaker 3: Yes, And while I'm out, obviously I would be buying
all of those supplies and also trying to sell first
of all those incense manners because we don't really need.
Speaker 2: Those, okay.
Speaker 1: Yeah, So typically you can assume that you would sell
those at half price, so you can sell, you can sell.
Speaker 2: You can get two hundred pieces.
Speaker 5: From two hundred or.
Speaker 3: And I don't know what people might want from the
shops or anything like that, so I'll just let them
go shopping.
Speaker 7: At some point.
Speaker 1: We can assume that you made a list or something
before you left as well, so if anybody needs anything
from the shops, those are still available on the actor's
page under the Leapishtad Merchants. The only thing that is.
Speaker 2: Closed is a Lara's Elixirs. That's good and destroyed.
Speaker 1: Unfortunately, at least for a week. Burn that fucking place down.
Speaker 4: That was the best shop here too.
Speaker 2: Double double crit fail on that one. That was a
double right, I can't remember, I know it was, it
was a double yeah.
Speaker 1: But otherwise you have Calder's Provisions, You've got Iron Hands Forge,
and you got Varrens Curiosities. Anything that you might need
from those places, make sure you pick it up, uh
where it's under actors. And then the Leapi Stock Merchants.
Speaker 3: And for the food, the crampons and things like that.
Do you have any idea about how much I would
be spending?
Speaker 1: So the crampons, I'm going to say are just part
of the winter set, okay, yeah.
Speaker 3: And the snowshoes and things like that, right, and food
and water. I would probably be trying to get dried meats,
dried fruit.
Speaker 7: I know we have some sort of but they taste terrible.
Speaker 2: It's like it's like protein cubes. You know, it's like
the food from the matre.
Speaker 3: They are potions probably mean, yes, we do have a
lot of potions at the moment, but we can't really
get anything from Malara's. So there are some staves that
might be beneficial to Roschok, but I cannot speak for him.
Speaker 1: There's also potions available in Calder's provisions, just as an FYI.
So there's a bunch of potions there. If you want
to look through those, that's fine. They have they have
a lot of good stuff, a lot of good stuff.
But we're not going to turn this into a shopping
so unless you are heading out today, you guys can
rest for the night and decide on what you're doing
for the next day here. So assuming that you buy
which you might need. Oh, the snowshoes are ten gold.
Speaker 3: Whoa, yeah, it does say that there are only two
available as well.
Speaker 2: Okay, wow, I would have totally lumped those in.
Speaker 3: Holy shit, exactly why I put that?
Speaker 7: So I will buy them?
Speaker 3: Oh it I come up short, But oh, it's because
it's not in the statue the coins we put the
two hundred in there. I'll take it out of mine
anyway we can continue.
Speaker 1: Okay, so, uh, you all rest for the night for
the first time in a while. It's probably a pretty
peaceful sleep, unless you imagine yourselves struggling with the things
that have come to pass throughout today. It's one of
the most RESTful sleeps that you have had in quite
some time. Otherwise, so you can imagine that you have
awoken fairly refreshed, and you can smell the smells of
breakfast wafting through the manner otherwise, you begin to wake
for the day, doing your morning morning preparations and stuff,
refocusing and what have you.
Speaker 2: What do you do?
Speaker 6: I'm just gone, I'm just shoppening my eggs, you know,
I'm just doing daily stuff. Maybe I'll work out somewhere
else from everyone then loosening up and a bandaging old
wounds and just rehearsing words in my brain. And that's
about it.
Speaker 3: Well, I am starting to try to chart our course
with anyone that is able to help me with that,
because I know nothing about any of this. Trying to
make all our provisions, making sure that everyone is ready
for such a thing, making sure we have all of
the supplies that we need as well, since I don't
want to plague anyone else with.
Speaker 7: It, and I will be praying for the.
Speaker 3: Next few days up until the shutter would as well,
in order to try and gain some magics in order
to go ahead and protect us from the cold as well,
should we need it.
Speaker 5: You just got a bunch of fluid and a lot
of glassware, and there's pushing some of it into other vessels,
and I'm having the lizard holds some of it sometimes
trying to create a mineral rich environment for potential new companion.
Speaker 2: Your new companion. Do does anybody know what it is
you're planning?
Speaker 9: No?
Speaker 5: Okay, the lizard does, but the Lisztid doesn't care.
Speaker 1: Alrighty Otherwise, Olwen probably let you all know that breakfast
is ready, and you can smell there's probably some sausage
and bread and fruit and stuff, maybe some potatoes, eggs.
Speaker 3: I'll go down and have my feel indeed, So do
we have anything other than what we're doing presently planned?
Because I am just making sure we're ready to go.
But we still have lots to look into you in
this manner, do we not?
Speaker 6: Oh?
Speaker 5: Yes, And I have.
Speaker 9: Brought along a little.
Speaker 5: Surprise for any potential invisible people who may try to
turn us into punching bags. A little trick, a tricksy
little jape I will conduct upon their bodies, their tiny,
fleshy bodies.
Speaker 6: What I don't know. I have no idea, but I
trust it's useful.
Speaker 5: It is a sparkling vial of glowing fluid, and the
idea is that you just throw it at them and
then you can see them very good, very.
Speaker 7: Good, wonderful or well.
Speaker 3: I trust that it will work much like Malevich.
Speaker 7: Excellent. So do we wish to continue downstairs?
Speaker 2: See the rest o?
Speaker 9: Yes?
Speaker 3: Most certainly investigate that's was it a circle? I saw insignias?
I didn't get close enough to see the rest It.
Speaker 6: Was a ritual circle something? Maybe, Yes, it.
Speaker 4: Looked like some sort of magical ritual. Certainly, mmm.
Speaker 7: See interesting.
Speaker 3: Well, I will make my spell preparations so that we
are good to go, and I will go ahead and
all stay but for a moment, and I'm going to
cast fight will beacon upon myself as well as false vitality.
Speaker 7: So I'll apply that effect when I get the moment
the ten temporary hit points.
Speaker 6: There we go.
Speaker 7: Are you all ready?
Speaker 3: Then?
Speaker 2: Our Celia sort of does a little bit of a stretch.
Speaker 4: Good you go. It's hardly any phlegm at all.
Speaker 14: Oh that is good to hear, right, literally, see.
Speaker 7: Oh very good.
Speaker 6: Good to see you up.
Speaker 2: It's good to be up.
Speaker 6: Malevic h.
Speaker 2: It's all thanks to yaa.
Speaker 7: Your body is quite a marvelous thing. And I pause
for a moment at what I just said.
Speaker 2: She squishes.
Speaker 9: Boots together in that.
Speaker 3: God in that you've recovered so quickly. I would not
have had the same luxury as you recall on a
art trip here.
Speaker 7: Anyway, she smiles downstairs.
Speaker 14: Yes, I've been waiting by the door.
Speaker 1: So which door are you taking? Which way are you going?
The way that you first went through, the through the
lecture hall.
Speaker 3: Or the We have doors there that we can access
the rest of the area, right, unless you think something else,
Smelevic or Celia or anyone.
Speaker 6: No, I mean we haven't opened up all the doors
in the other way, that's for sure. No doors I
think may lead to the other side of the sewer area,
closer to the virtual circle.
Speaker 3: Yes, excellent, I will follow your lead.
Speaker 6: Well, I mean we go with the trails of dead
caucuses and decay, or we go the trail of the doctor's.
Speaker 9: Rooms, the rooms.
Speaker 6: All right then, and I will I will place by
Eldoyd and ask him day if he wanted to come
along or is he going to stay up and make
sure everything is up here is good to go?
Speaker 1: I think Olwen would say, I think after what you
have seen thus far, it is bestify look over the
staff and make sure that nothing else comes out.
Speaker 13: Uh.
Speaker 1: I think snowy Owl will pipe up and say, I.
Speaker 2: Think it is best if I stay up here as well,
just to make sure that none of them are injured
if something does escape.
Speaker 6: You also, suld probably let your commit let Danigi and
the others know what is going on. I have already
filled them in. No, it's good. Well, yes, we are
going to be as prepared as we can be. M
So we'll walk to the door.
Speaker 1: What's the consensus. You go on the back way or
you go on the way you went in first?
Speaker 6: Isaiahould say the back way.
Speaker 3: Did we find any sort of doors in the back
way going outwards? Because I didn't notice any.
Speaker 7: We just had that brick.
Speaker 6: Well. I think we looked. I think we kind of stopped. Yea.
Speaker 3: All we saw was the wall that looked different, like
it was new. There were no other rooms.
Speaker 7: If I recall.
Speaker 6: Oh, I mean, I don't know.
Speaker 7: It was just a sleep.
Speaker 6: I didn't look I only looked in one room, So.
Speaker 2: Up to you, guys.
Speaker 6: That's why I asked if.
Speaker 5: I would like to go further into where the invisible
creatures were.
Speaker 2: Okay, they just.
Speaker 5: Sort of stopped, so let's go check that.
Speaker 7: Though, yes, we could check it out.
Speaker 3: I just don't recall seeing anything else, so we'll have
to look for something.
Speaker 7: That's what I'm saying.
Speaker 5: There was more to it, only we stopped right.
Speaker 7: There were no other doors. It was just the wall.
Speaker 5: Oh do I know I understood that there was more
to this room. Perhaps I was wrong.
Speaker 1: Rash talk will cast light on somebody, please, Okay, thank you.
Speaker 2: There you go and drag that spell effect onto yourself.
Speaker 6: I guess I'll go in a room where the invisible
things were and look to see if there's anything on
the wall that you could press to open up a
door for some sort or a hidden passage.
Speaker 5: Get through this door in here. This is only a
closet or something.
Speaker 6: This wall right here was the smells different. It could
be a latch somewhere, hidden button. It'd be kind of strange.
The adoptor didn't have a way to access his other
stuff from here would be I can do a quick search.
I didn't look fully. I just know that this wall
is not it was not here before. Maybe they were innovations.
Speaker 1: Very well, make a perception check, yeah, Malvic. You just
kind of feel along the wall. There is one of
the newer bricks you can see is different and it's
sort of sat in the older bricks. So it's like
you can you can notice it fairly easily. You just
kind of feel around and you feel like it has some.
Speaker 2: Give to it.
Speaker 1: You push and the door opens.
Speaker 6: Mm as I thought.
Speaker 1: A bunch of like cobwebs kind of get cleared up
out of the way down to the south west.
Speaker 2: You can see the door open.
Speaker 9: Alright, let's do it.
Speaker 6: You may we want to go first. I pushed the way.
Speaker 5: Yeah, I pushed through it.
Speaker 2: Run you.
Speaker 1: As you begin to push through, you can see, uh,
kind of like a.
Speaker 2: Familiar looking space. It's kind of like sewer area.
Speaker 5: Yes, I recall, Yeah, I've been here before.
Speaker 4: We all have.
Speaker 6: You've gone up and into the right and believe find
what you're looking for, but be careful. It could be activated.
Speaker 1: Even though it's I'm not doing it very well, because
I'm trying to control to him any things. We can
assume that our celia is you Melvick right.
Speaker 5: Okay, okay, So to the right over here there's a
creepy circle. Yes, so well as to get.
Speaker 7: The creepy circle, we did not already be sure?
Speaker 9: Let's I mean we should go have a little look, yes.
Speaker 5: Or not? Or not?
Speaker 6: No, I believe we should get a look, but I
would let a rash talk probably detect magic from a
certain area.
Speaker 5: You just walk in, Yeah, good idea, All right, Uh.
Speaker 4: It may half down.
Speaker 1: Eh, Well, have I look, and a rash talk raises
up his arms. You see the mosquitoes sort of fly
out and they begin to change color past a certain distance.
Speaker 2: As a rash talk says, oh, yes, there.
Speaker 4: Is definitely some magic. Ah, I will have to get closer.
Speaker 2: However, let me go alone. Yes, yes, uh, rash talk
immediately says, wait, hold on, that is definitely magical.
Speaker 4: Mm hmm.
Speaker 9: The big glowing circle in the room.
Speaker 7: Yes, and it's active.
Speaker 4: Yes, oh yes.
Speaker 7: Oh.
Speaker 1: This room appears to have been some kind of large
reservoir at some point, but today this rectangular pool is empty.
This these iron gates that you kind of climb over
to get in here are rusted and.
Speaker 2: They are clearly battered.
Speaker 1: The You can see that there's various tunnels leading out
of this place, and there is a ten foot diameter
what appears to be some kind of magical circle.
Speaker 6: I would like to make a suggestion if it would
be taken. Is it very okay with me making a suggestion?
Speaker 9: Yes, yes, just ask let's just say.
Speaker 5: It, okay.
Speaker 6: Well, it's very rare.
Speaker 5: That sorry, I am excited.
Speaker 6: It's very rare that we have this opportunity to set
up before something attacks us. So I would like to
make a suggestion of a strategic plan of it. I
could or defense. The area is narrow, which is bad
for us. No way to run or no way to
position ourselves. Would like to help a ross tuck a
new karoon, get on the higher ground of bombardment if
need be, maybe even your to get up on these
It's about five feet in year seven five. There's pillars,
so probably assuming they'd be taller.
Speaker 1: Oh, the room itself is tall, but like the this
is you got to imagine this is the equivalent of
a catwalk right around the reservoir.
Speaker 6: So howigh help? Are these five feet okay, I would try.
I would help a ross talk in the karoon get
up on the these areas.
Speaker 5: Yeah, no problem with that at all. Right up there, Yeah, and.
Speaker 6: Help a ross tuck get to wherever he wants to be.
Speaker 2: On top, I can.
Speaker 1: Climb up megans to climb up. You'll all notice it's
starting to get cold in here.
Speaker 6: You need to hurry.
Speaker 7: Some sort of draft.
Speaker 1: Doesn't feel windy in here.
Speaker 9: Yeah, I know what I'm doing.
Speaker 5: I'm actually making a potion.
Speaker 6: You want to get up your yea, it's not that's fine.
You can stay down with us.
Speaker 7: No, it's just all right.
Speaker 3: I will go closer to a Rosch talk though, just
so that I'm close to him if he needs me.
Speaker 7: Okay, all right, thank you.
Speaker 5: I'm making a potion, m and I'm taking it.
Speaker 2: Okay, is are you using your quick alchemy to do this?
Speaker 5: Using the last infusedor agent?
Speaker 2: I have?
Speaker 1: Right, But you can use quick alchemy or you can
use your normal like preparation. But the normal preparation that
you do in them warning is longer, so I'm asking.
So if you're using your quick alphany, that's fine.
Speaker 5: Yeah, just a quick alchemy okay.
Speaker 1: That begins to form at the edges and corners of
this room.
Speaker 6: M Mmm, this isn't normal, Rostock. Is there anything pre
spells that you can do? Sul feel something coming?
Speaker 4: Ah, beyond the reactionary sort of spells. Not really?
Speaker 6: How do we get rid of magic circles? Well?
Speaker 4: I can cast a spell magic.
Speaker 6: Good eye.
Speaker 4: I thought we were trying to study this.
Speaker 6: You are, but I feel like something is that may
be too late.
Speaker 1: There is droplet m that sort of drips near the
magic circle, sort of thick black horror like substance.
Speaker 5: That's a live That thing is alive. I know it is.
Speaker 9: It's a live.
Speaker 5: That's a creature.
Speaker 1: Jazz that's you see mm hmm. Something begin to drip down.
Speaker 6: I hate that from it looks six.
Speaker 2: Ceiling.
Speaker 6: It's a dragon?
Speaker 2: It is not?
Speaker 5: Is it the ghost?
Speaker 14: Huge?
Speaker 4: Please?
Speaker 9: A ghost?
Speaker 1: It does not appear ghostly in form.
Speaker 2: What you can see sounds like. But as you look
at this.
Speaker 1: Thing, it somehow you get the sense that it is
looking at you, and it begins to speak.
Speaker 5: Oh, hello, little guy.
Speaker 8: Uh, I'm recognizing you.
Speaker 5: Which who.
Speaker 3: All of you?
Speaker 5: Oh? Then you have a set a disadvantage? Who are you?
Speaker 6: You? I promise.
Speaker 8: Will be with the solo again soon. Do not worry
what it has been some time?
Speaker 7: And who are you? I say you from the back?
Speaker 8: I suppose you can call me Argamansurius.
Speaker 9: Aupoosters.
Speaker 5: I think he said, Amisurius Ahasorius.
Speaker 1: This creature has a sort of alien look to it.
Speaker 8: It is.
Speaker 1: Broiling tangles of shadowy black tentacles, glistening ecdoplasmic blubber, and
dozens of pale, lidless eyes. As it speaks, sort of.
Speaker 2: Feels like it's this kinney, almost like multiple people speaking
in your head at once.
Speaker 6: Mm for you don't want aiding the doctor experiments, Yes,
I remember you. You'll find one of the blessed ones
contained beyond the three vault words.
Speaker 8: It will be able to hasten your return if you
so desire it, alas you may need your search for
the combination. I do not recall its detail. You are
helping us, of course, what else would I do?
Speaker 5: Well? I trust him implicitly. Now you said, finally someone
around here is willing to help us.
Speaker 3: Of course you said their voice is kind of echoing
in our minds.
Speaker 7: So they are not making any sort of facial movements,
or are they correct? So there's no way to read intent.
Speaker 6: Really, what do you know of the frost will? Then
you need to begin your search to fine.
Speaker 8: One of the blessed ones. It is sand three vault doors.
This is a trial again, a dangerous one. Doc doesn't
even speak to me. This one may be blocking him.
Normally I'd been worn before something like this happens. We
have to be cautious. I don't think this is a
mm hmm an obstacle. We could just walk over like
the others.
Speaker 3: I will then look to Rasch talk and cost message,
and I will ask.
Speaker 7: Rastok darling, do you have any idea what this creature is?
Speaker 6: I do not.
Speaker 4: It is definitely some kind of magic though.
Speaker 8: Creature.
Speaker 4: You said your name was Osmudorius Agmonzorius. Yeah, we wish
to reunite with Osoyo. As you say this blessed one
that you speak of. It will help us do this.
Speaker 6: Yes, it will hasten your return. That's what bugs me,
my return return to wear.
Speaker 7: That is a very good point. In what manner do
you mean? Return? Details are a little foggy.
Speaker 6: Yes, they are learn all that you need find. Ah.
The blessed One.
Speaker 7: Is behind the three volt doors.
Speaker 3: Yes, I see which door?
Speaker 6: Do we start at then such doors here.
Speaker 2: Uh, there is a sort of.
Speaker 1: Undulation from this creature. The tentacles and such start to
list towards the east.
Speaker 6: Never a dull time, is it?
Speaker 7: Oh it's certain it's not.
Speaker 6: I want to go ahead and get away from it
as soon as possible. Makes the decision.
Speaker 2: Or Celia pipes up and says, well, okay, what.
Speaker 6: Do we do? I say, I just I look, it's.
Speaker 4: Never mind.
Speaker 9: Have you got any shnooze?
Speaker 1: The tentacles just sort of undulate towards the east. More
of this thick tar like slime you dripped down.
Speaker 6: Well, he looked to all of you.
Speaker 9: Shnooze that way.
Speaker 6: It seems as though, I say it may know something,
but maybe not the right time to tell us. I
care it is, I.
Speaker 2: Guess you should. She's flushing like a little bit.
Speaker 7: I cost message see you.
Speaker 3: What's going on, darling?
Speaker 15: Oh it's just been a while since. Uh never mind.
Speaker 6: Mm hmmm. And then to the east we go.
Speaker 7: Yep, I suppose so I will.
Speaker 6: God I forgot we were bonded anyway, I will, definitely.
Speaker 4: It's just run through your head.
Speaker 5: I'm going to go get some shnooze. So been going
this way out to the east.
Speaker 4: Yeah, don't don't go buy yourself.
Speaker 5: All right over this way.
Speaker 7: Delicious.
Speaker 3: As we walk, I would like to appear to my
left and glance to see if I can notice anything
to that northern passage.
Speaker 2: Yeah.
Speaker 1: Up there you can see, uh, there's a wider room
to the north with some kind of dead end. You
can also see another one of those sewer great type gates.
That again you see more newer looking brick from where
you are, and there is what appears.
Speaker 6: To be.
Speaker 1: Like a some kind of metal bridge.
Speaker 7: Interesting. All right, I will continue onward.
Speaker 6: Mmm, I'll go in front of I say, yea, make
it easier for you. I have to see this.
Speaker 2: Yeah.
Speaker 1: As you begin to leave, you can see the.
Speaker 2: Liquid sort of.
Speaker 1: Sort of turn back into a puddle of tar looking substance.
Speaker 7: A scuttle scuttle, I like that guy.
Speaker 6: There's a door here, you say, three vault doors right?
Speaker 9: Oh oh yeah.
Speaker 1: Down to the south you can see uh, sort of
a circular looking room. Uh, sort of a dead end there,
but there does appear to be some like supplies and
things that you can see.
Speaker 9: I'm gonna go check that out.
Speaker 5: What's going on over here down here?
Speaker 3: Also room up towards the north as a heads up
for later.
Speaker 6: I'm just gonna move so others can move. Otherwise, I'm
going to be a lookout more than anything. You can
go past me.
Speaker 13: Sure.
Speaker 1: The dry sewer tunnel dead ends at an equally dry
pool with ledges to either side. Western ledge is empty,
but the eastern ledges cluttered with carpentry and brick laying
supplies along with a work bench. The brick wall to
the south looks newer than the surrounding walls.
Speaker 5: Out the work bench myself a skateboard for the sick
half pipe bra.
Speaker 1: Go ahead and make me a perception check. There's a
link in there. Chat there Kuran, the sption, the sition.
Speaker 2: What we call it. So you made a critical success
on this.
Speaker 7: Yes, yes, yes, yes at.
Speaker 1: All, natural twenty critical success. You rolled a thirty two
on that amazing karn. You notice a sheet of paper
that's slid off the desk and lies almost hidden against
the wall by the table's leg.
Speaker 5: Hey, guys, there's a piece of paper hidden almost entirely
by the table's leg.
Speaker 1: This sheet contains what appears to be a complex diagram
of a three door locking mechanism. Interpreting this will require
another role.
Speaker 5: You can well look, look it's got pictures.
Speaker 1: You can either do an engineering lore check or a
thievery check.
Speaker 6: Oh, let me see that you can do thy check.
Speaker 5: I need me hang on, Are you a better thief
than I am?
Speaker 9: Oh? Probably? Yeah.
Speaker 5: I don't have any law skills, like the thought that
Karuon just had a concussion at some point and there's
no concept of law.
Speaker 9: Yeah, here you go.
Speaker 5: It's a bunch of pictures.
Speaker 9: Look, they're pretty.
Speaker 6: One thing I do know, I knew and I know.
Does it show a diagram of a lock? You said? Oh, yeah, yeah,
I would know this.
Speaker 1: It's a complex three three lock mechanism.
Speaker 6: Is it?
Speaker 5: One thing I studied was locks just out of curiosity?
You got any got a new blood for me there,
big guy.
Speaker 6: Unfortunately for you, I understand this completely. It's a complex lock.
You see here the three mechanical do that they all
come together?
Speaker 2: Make anevery check for me, Melvick. It's in the chat there.
Speaker 3: Well they're doing that. I'm looking at this door. I'm
not touching it that I'm observing.
Speaker 6: Wait, I do the right one? Can I rewart that hidden?
Speaker 1: You did make You did make the right roll. You
just didn't roll very well.
Speaker 6: Okay, can I reroll it?
Speaker 2: You can spend a hero point reroll That's what I mean, absolutely.
Speaker 7: Much better.
Speaker 2: Yeah, okay, So, uh you begin to understand the mechanics
for how to open these doors.
Speaker 15: Mm hmmm.
Speaker 2: Uh it is a.
Speaker 1: Series of combination locks. Having this diagram gonna make things
quite a bit easier for you to try and crack them.
Speaker 6: Mm hmm. Yeah, I will. As we're walking and stuff,
I'll be looking at this since studying in this and
trying to memorize things just in case something happens to
the diagram. Very intrigued by it, I guess you will
see me have a level of understanding, impatience, and the
way I'm speaking about the locks a lot different than
anything else. What else? Did you find this very interesting?
Speaker 5: That's kind of That's what That's what I found.
Speaker 6: Three evil doors, three locks.
Speaker 2: It should help us, uh, Karon. There is also a
desk to check through here.
Speaker 6: Oh.
Speaker 5: I will certainly be checking.
Speaker 16: Through it, okay, ah, Okay, for some reason, I am
perceiving it perfectly.
Speaker 5: I'm adding every ounce of scrap metal and wood to
my mind palace.
Speaker 1: Sure, as you open the desk, there there are some
notes inside hm hm As you begin to look through, yes,
you can see casual mention of now that my little
fire did the job on the river, I finally got
total control of the family finances.
Speaker 5: Ah.
Speaker 1: These notes appear to be linking doctor Riddleson to the
riverboat fire that resulted in the deaths of his family
and several others of Leipishtad's authorities.
Speaker 5: Doyle, well, well, well, I'm trying to come up with
something funny about it. But Lippage Start is reeling from
a mass murdering psychopath who is also now an arsonist.
According to these who is It's a doctor Riddison who's
committing arson.
Speaker 9: Killing a lot of people.
Speaker 6: Mm hmm. You should probably hold on to that. We
should probably give that.
Speaker 9: To not very hard.
Speaker 5: Of him to do that. We just workshop that one.
Speaker 9: Should give that one to pretty cool.
Speaker 5: Actually, Oh no, that.
Speaker 1: No taking the notes or you leaving them?
Speaker 5: What are you doing one hundred time taking the notes? Yes,
I'm taking the notes.
Speaker 1: You should be able to just drag that into your
inventory or into the stash.
Speaker 2: Yeah, use this.
Speaker 5: I can I can't see anything.
Speaker 2: Actually the chest is directly under malvic.
Speaker 5: Oh, I still can't I also, I still can't see
it because I can't Oh, oh, I see, I could
only see like a tiny little slaver.
Speaker 6: Okay, and the din the diagram anyway, but I guess.
Speaker 1: So you can just drag the notes directly into your inventory.
Speaker 5: All right, I will do just that.
Speaker 2: Mm hmm.
Speaker 6: We can use this for leverage. And we talked to
leave his leave his start authorities and possibly be able
to well gel help on our journey. Somehow. They'll clear
the names of some people and maybe even hand over
the manner to those that work here. It's just a thought.
I don't know how these things work, legal lore.
Speaker 1: It's one of those random bits that Malvic just knows.
Speaker 6: The random fact.
Speaker 1: Yeah, legal facts with Malvic a little five minutes, like
a little five minute podcast.
Speaker 2: Malvick does put on my glasses my insulin. For some reason.
He can't read like half of the books. But like
I've known people like that.
Speaker 6: That's no problem. One hundred and thirty pages easy, all right,
So we those are good fines, were in good.
Speaker 5: Job anyways to anything anything side of the no, all.
Speaker 6: Right, I'm assuming you are. I did not hear anything
we were up here.
Speaker 3: I've been at the door, observing it to see if
there's anything unique about it.
Speaker 6: Yes, I'll just relay over that I have a diagram
that can unlock locks, and I understand it perfectly. And
Caron found a disturbing letter about doctor Riddleson, and we're
going to keep it and hopefully use it as leverage
to the authorities to help us on our journey later
and hand over the manner to those that deserve it.
Speaker 1: Here.
Speaker 7: I can't say that I'm surprised.
Speaker 6: M.
Speaker 4: Oh And said as much as well.
Speaker 6: Mhmm.
Speaker 3: This will validate the old man's theories, then.
Speaker 6: The old one who's looking for proof we have it.
Speaker 4: Indeed, all right, well are you coming?
Speaker 5: Yes, I'm just counting every tiny sliver of wood that
is being used for joinery in this amazingly crafted desk
which is lying in the ruins over here. I would
remember it for the rest of my life, the only
thing that I have ever perceived perfectly.
Speaker 6: Ah, that's understandable.
Speaker 5: Anyway, where are we.
Speaker 7: In front of the door.
Speaker 3: If anyone wants to also take a look atize, I
suppose make sure there's no traps or magic or anything.
Speaker 6: No, seems like everything he has magic on it, So
probaly should take it from magic zero for how many
doors we have when it comes to physical traps.
Speaker 1: Go ahead, listen very well, rush our text magic and uh,
he said dar Is Claire.
Speaker 8: Mm hmm, well.
Speaker 6: We should push on it.
Speaker 7: Would you like to lead the way?
Speaker 6: Mm hmm.
Speaker 7: I will, mister beefcake, and I SMA.
Speaker 6: And I will just take a finger and push Jara
on the shoulder. Uh. I've never done it before, and
I just want to test the beacon. Fright, go ahead?
Speaker 4: Does it work.
Speaker 7: My vital beacon? Oh?
Speaker 3: Are you trying to trigger healing when you're not? When
you're not, when you're full HP full, That's what I'm
putting on you. I would have healed you overnight. Yes,
I was treating wounds all night.
Speaker 2: She said that.
Speaker 3: Oh okay, you just never Yeah, it's right.
Speaker 5: I like the thoughts of Melvic going up to you,
like kiss my boo boo.
Speaker 9: There's nothing wrong your sponge bob.
Speaker 2: Almost.
Speaker 1: I'm almost visualizing like the trick kisses on TikTok. You
know when people are like can you just smell my
you smell my ear real quick?
Speaker 2: You know, like one of those like.
Speaker 7: I gotcha.
Speaker 9: Of surprise.
Speaker 3: You would also definitely see there's a slight glow that
happens every time I do my vital beacon, so it
is absolutely active.
Speaker 6: Okay, I will test the knob and.
Speaker 7: Which to put me.
Speaker 3: Yes, you're what's stronger than I am? Eaf cake again
and all the shoulder.
Speaker 6: It all opens.
Speaker 1: Uh, a long, small hallway.
Speaker 6: I think of the shining every time I see a
hall way like this. Uh. Yeah, the twins are just
sitting there. I guess I will go in.
Speaker 5: There's an old lady in my bathtub.
Speaker 6: Nor scary, right, I will go down the hallway, slowly,
one step at a.
Speaker 2: Time, very well. Celia follows two doors.
Speaker 7: I'll finally behind.
Speaker 1: Cross Stock follows behind locked doors.
Speaker 6: As of yet, you.
Speaker 1: Can see that there is a door at the end
of the hall and on your right, Malevick. Uh, there
appears to be a big steel door.
Speaker 6: Yeah. Yeah, seems like this door will lead to a
bigger area, which I'm assuming is the goal. The other
door seems to be same, build, more narrow. My gun
is telling me to not go the correct way.
Speaker 3: Right, just prior to us doing anything at all other
than what we've already done.
Speaker 7: How do we feel about that?
Speaker 3: Gigantic, undulating creature that told us we need to hasten
our way towards So I have all kinds of bad.
Speaker 7: Thoughts about that.
Speaker 5: Got the bad vibes from that because I trust him implicitly.
Speaker 3: Well, I trust of dripping oil monsters.
Speaker 5: Is it just because he's drippy? Is that why we
are being like this? What because he's the only one
who's not trying to kill us down here?
Speaker 6: Do I get your hands dirty when everything else can
kill you? But anyway, he said hasten our return, it
would hasten our return to do whatever we're doing.
Speaker 7: At least tell you m hm.
Speaker 6: So.
Speaker 5: And he seems to have a hook up of shnooze.
So I'm on the goopy monster side of things.
Speaker 6: Switch door, Are we going through the large steel one
that's very uninviting or the one that's across from us
that is it seems partially normal.
Speaker 7: Let's try the normal first, just my suggestion or U stuck?
Speaker 6: Does it cost you anything to test these doors?
Speaker 4: It depends on how I test them. If you mean
using the detect magic spell, it costs me nothing.
Speaker 6: Okay, it would be more comfortable if you did it
on both very well.
Speaker 4: Excuse me, excuse me me, front door back, Okay, get
them go, get them all right?
Speaker 10: Uh.
Speaker 1: Uh you see this pulse of mosquitoes spread out once again.
Speaker 15: Uh.
Speaker 4: The door ahead does not have any magic upon it,
and it does not appear that the vault door has either.
Speaker 6: All right, and I guess check this one then see
if it's locked.
Speaker 2: So I imagine, Malick. That was such a frank reaction. That
was a frank reaction. One hundred percent amazing.
Speaker 5: What's in there?
Speaker 6: I don't say anything. Some doors don't need to be opened.
Speaker 7: What is it?
Speaker 6: You can look for yourself. I have no explanations.
Speaker 2: Yeah, common door, I'll open up.
Speaker 6: M h I'm holding onto us.
Speaker 1: Yes, beyond as you open the door, yarra. This trapezoidal
room seems to be some sort of trophy hall. To
the north and south of the door, several humanoid skulls
are mounted on stands. In the northeast corner looms a huge, white, furred,
horned humanoid, while to the southeast sits a diorama of
a strange city surrounded by six stone spires. The largest display, however,
is to the east, an immense flickering image of shadow
and smoke that looks vaguely like a whale, a whale
with tentacles and far too many highs.
Speaker 7: I glance back, and this.
Speaker 6: Is why I didn't want to go through there, But
I guess I'll do my job anyway. A walk in.
Speaker 2: Celia follows.
Speaker 6: Oh, yes, so that's what it looks like. A minute
is it? Does it? It favors that creature we just.
Speaker 1: Saw right have exactly different. This is much more whal like.
Speaker 6: With lot Oh yeah, but I meant like it could
be shadowy.
Speaker 1: Let's put it this way. Make a nature check for me, Malvic.
Speaker 6: It's okay, Nature's not nature. Oh go okay, let's I
don't know what the fun that is.
Speaker 2: Twelve.
Speaker 1: Yeah, they're just two really creepy looking things.
Speaker 6: Oh soyoil, I'm assuming.
Speaker 4: There's magic there.
Speaker 2: Points he points to the to the whale.
Speaker 3: I glanced back because I'm looking at this dia roma
and trying to see if I recognize it or if
remember it from any of our visions.
Speaker 7: Or anything like that.
Speaker 1: So first and foremost, uh the uh, I will take
an occultism check on that.
Speaker 6: Oops.
Speaker 1: I'm sorry, I just had Malvik selected. That's why that happened.
But I think that it's still work in the chat there,
all right, just click me, Yara, you're not sure.
Speaker 6: We're seeing We're all seeing this.
Speaker 2: Yara got a net one, not a secret.
Speaker 7: Of a biscuit.
Speaker 6: I will point at the idea of this. I will
look at the skulls. That's the most disturbing thing in there.
And I will so well, second most disturbing, and I.
Speaker 1: Will say the tops on the skulls appear as if
they can be removed.
Speaker 6: Yep, that's what I figured. There are six skulls.
Speaker 2: The north end the south.
Speaker 6: It's yea, both pillows. There are six. Oh it was
mentioned of a sacrifice one. There are six, and there
are also six.
Speaker 1: Here's something interesting though, Now I imagine as everyone's sort
of spread out here, uh Orastok is pretty interested. I
would imagine in the whale broon you've kind of migrated
up to the north.
Speaker 2: There.
Speaker 1: You recognize a name here, Karn underneath one of these skulls. Oh,
it's from a while ago, now, hm hmm, bowlin arsa.
Speaker 5: Oh look it's Bolan O.
Speaker 6: I don't know that.
Speaker 3: What I say, accidentally probably knocking something over is Bolan.
Speaker 5: Yeah. Look it's a well you know was Bolin.
Speaker 7: He was in the First World? Last we had him?
Speaker 9: Correct?
Speaker 14: Yep, how did he?
Speaker 3: We didn't bring the remains with us.
Speaker 5: M Does the school seem like it's real or is
it a reproduction?
Speaker 2: Seems very real. You don't have to make a role
for it.
Speaker 4: Well, m.
Speaker 2: S.
Speaker 3: I can't make heads and tails of this. Does anybody recognize, Oh,
that's a horrific.
Speaker 9: Just trying to head you off there?
Speaker 7: I pointed down at all of the spires. I can't
figure that out.
Speaker 6: Six spires, six skulls, or how many times they tried
to do something with that?
Speaker 11: Do I recognize any other names on the skulls?
Speaker 5: Just Bolin? Let's too bad? Or the liked Bolan?
Speaker 6: It was bowling.
Speaker 5: It was an eco terrorist.
Speaker 3: Who did atoning for his ways and assisting us in
the First World and dying for it.
Speaker 5: I was rather on outside actually mhm.
Speaker 6: Indeed, had he end up here in the First World?
Speaker 7: That is a good question.
Speaker 6: I'm just going to make an assumption.
Speaker 5: Was Bolin also a gate walker?
Speaker 6: He was?
Speaker 7: If I repelled, then I believe he had a mark.
Speaker 5: Then we were probably at some point supposed to end
up on a padish like this.
Speaker 4: I think that is a safe assumption.
Speaker 6: Garn We also would like to assume that the doctor
has been in contact with the audio and it has
been probably assisting the doctor. There's too much information in
here that's from our visions for it not to be
just a coincidence.
Speaker 7: For as shock Darling, you are staring quite hard.
Speaker 2: That.
Speaker 7: Do you make anything of it?
Speaker 4: Ah, it is a spell of some kind illusions. Well,
I believe yeah.
Speaker 1: I he begins to like, look underneath where this whale is?
Speaker 4: Does these are scurel cases? I am intrigued. I wish
to look inside.
Speaker 2: H Ross talk sort of uh, begins to look them
over Malarwick.
Speaker 4: Then you see if they are they are trapped?
Speaker 2: Yes, that will look think a perception check.
Speaker 6: Oh my, I'll re rull it thirty one.
Speaker 2: Now these are just scroll cases.
Speaker 6: It seems fine.
Speaker 1: Rashtuck begins to open them up, unfurls them.
Speaker 4: Mm hmmm. Yes, this explains it. This is a scroll
of illusory object. I believe they were used to create
this image of this whale.
Speaker 7: Do you think that is the likeness then of.
Speaker 5: What saw you?
Speaker 4: It would make the most sense. Yes, I am not
quite sure why the doctor would do this, but I
will take the scrolls that I.
Speaker 6: Hear regardless, is there anything that we could take of
the spires, because this is a he says, it's a
diagramma or a map.
Speaker 2: It's diorama.
Speaker 1: It's like a big like ten ten foot by ten
foot diorama.
Speaker 3: Don't move anything until rash Talk or Karun or anyone
looks at this.
Speaker 6: No, I'm not going to touch any.
Speaker 4: Yes, I will have a look.
Speaker 5: I'll look too.
Speaker 3: I will place a hand on a rash Talk and
grant him guidance as well.
Speaker 13: Okay, secret role, critical success.
Speaker 4: What's this is interesting? He's six towers. Yeah, spires surrounded
surrounding some sort of sight uh, hexagonal pyramid. Mmmm, it
is familiar. Is this something we have seen before? I
believe these are the nameless spires? This is some sort
of model. Are they nameless spires?
Speaker 13: Ah?
Speaker 6: I believe I understand what went on here could be wrong.
But whatever the doctor has done to the gay Walkers
to cipher information, it's possibly been collected in this room.
What he planned to do to us m.
Speaker 7: Hm just troubling. Indeed, is it not?
Speaker 6: Well?
Speaker 2: We have.
Speaker 3: Identified Bolin. Perhaps we should all check and see if
there's anyone the rest of us recognize.
Speaker 1: Take some time looking through the names. You do not
recognize anyone else.
Speaker 7: Hi, Sia, heavy sigh of relief.
Speaker 3: Well, only one other thing to do then, indeed, and
is there anything else in this room that we have
not already searched?
Speaker 1: Yeah, you saw, Yeah, you saw Celia sort of checking
checking out this thing to the north or Cilia says,
it looks like the.
Speaker 4: Same sort of creature that the costume was made.
Speaker 8: To his.
Speaker 3: Right, Okay, hmm, And looking upon the model of this
black frost whale, does anything stand out, like, any sort
of points that look like there may be some sort
of weakness, any sort of things that are brighter, anything
that looks important.
Speaker 1: No, this is also what appears to be the equivalent
of a hologram, right. Yeah, it's a sort of translucent
sort of image that's kind of moving about. You can
see the tentacles slowly sort of moving, not really very naturally,
you know, they're just kind of moving slowly, like undulating.
Better than that, you don't see anything odd.
Speaker 3: We can check on the other door. There's also the
area to the north as well. We have.
Speaker 7: Back in the room with the oil preacher thing.
Speaker 6: There's little wet tinnacles pointed us this way.
Speaker 5: What's the creature's name again? You will not speak of
Argmnsaurius in such derogatory fashion that the friendliest Gottasurius we
have ever met, anyway, and how helpful they were leading
us here. Yeah, mmm, I think we are seeing what
we want to see with Aquasaurius.
Speaker 7: Are even saying the name correctly.
Speaker 5: Our Guatosaurius knows a lot about here, and we should
probably try to pursue this friendship.
Speaker 6: I believe that's you. Would you like to open the
door now? No? Sure, okay, take a deep breath.
Speaker 2: See this.
Speaker 1: You see a solid iron door sitting in this southern wall.
Instead of a typical handle, the door features a single
wheel in its center. At the center of the wheel
is a dial numbered one to fifty.
Speaker 6: Well, like we're about my trusty diagram. M hm oh,
well looks like first I'll try it. Well, obviously I
can't open the door, it doesn't have a handle, went
to a Oh man, okay, let.
Speaker 2: Me do that again.
Speaker 6: There you go.
Speaker 1: Make a thievery check here, malvic as.
Speaker 6: Much the other's any special magical aid of some sort?
Speaker 7: Yes, of course, I asked guid and simple.
Speaker 3: Knew okakink is you put the immunity as well.
Speaker 2: It's for an hour. The check is in the chat there.
Speaker 6: Yeah, I was clicking on guidance this time because I
never knew it.
Speaker 2: That's a failure seventeen Uh.
Speaker 1: Malvic's checking the diagram spinning the wheel. Malvic, you immediately
realized you turned the wrong way.
Speaker 6: E just give me a moment, though, nervous, do it again.
It's a lot harder than I expected. Why have all
the doors being unlocked? This one is being over the top.
You know, I thought i'd get some bonuses from diagar
okays supposed to be a uh huh.
Speaker 1: Basically, Malvic, this set of three locked vault doors are
made so that if you fail one of them, and
you only know this because you have the diagram, if
you fail one of them while another one is open, ah.
Speaker 6: Well everyone should probably camp out. No, we might be
here for a while.
Speaker 3: Do you want like Karun to help you or something?
Speaker 6: If they're if she can sure.
Speaker 1: Would you can assist in this?
Speaker 2: It is possible?
Speaker 5: Well, I'm not trained in thav here, but I'm I'm
pretty good at the crafting.
Speaker 1: That, unfortunately, is a different animal altogether.
Speaker 6: Yeah, if it was something I could use my eaves
toolkit on be a whole different story. But I can't
do it.
Speaker 5: Well, if you want me to society at it, talk
to us, I am all here.
Speaker 3: They said, we may need to search for the combination,
so I could intimidate it in six were there are
six of everything in there?
Speaker 7: It's like six spires. I mean the yet you had
like what four limbs? I don't know.
Speaker 3: I'm just throwing things out there. How many time articles
were there?
Speaker 5: I'm looking at the spires on this market appears there
are seven? Am I hallucinating?
Speaker 6: So seven?
Speaker 2: There are seven spires there?
Speaker 5: Yeah, there are seven, so it would be like six
six seven.
Speaker 7: Right, well, how many? How does this lock work?
Speaker 2: Apologies? Apologies?
Speaker 1: There are six spires and one hexagonal here amid.
Speaker 6: Right in the middle.
Speaker 7: How does this lock works? Like a number combination?
Speaker 6: Number combination?
Speaker 1: You know the direction to turn like for each of
the locks? Malvic mm hmm, it's straight up like right
left and then right right left right.
Speaker 7: Well, looking at the layout of.
Speaker 3: This room, it's just a bunch of sixes.
Speaker 7: The actual has four limbs.
Speaker 3: I don't know if this is actually related, but perhaps
it is.
Speaker 7: If you want to try six, it's the first lock.
Speaker 6: We can try anything. It only becomes a problem when
we get to the second and third. If we fail,
we will reset this whole thing. We're back to square one.
Speaker 3: They said, we may need to search for the combination.
Perhaps it is also in that northern passage.
Speaker 7: I don't know. If this room isn't related.
Speaker 6: Then, but the good thing is if it's a combination
of numbers, once we know the first lock, in the
second lock, unless it changes every time.
Speaker 7: That, I do not know how many turns is it?
Is it like two?
Speaker 5: Is it? It's three each shut?
Speaker 4: I don't know.
Speaker 7: Try six sixty six?
Speaker 3: Okay, okay, it's six goals, six buyers, six goals.
Speaker 6: I'll try that.
Speaker 1: Okay, turn the first lock.
Speaker 9: And then take it to hot topic.
Speaker 2: Turn it to six.
Speaker 6: It's a critical.
Speaker 1: Failure, Malvic. You do not need to make a role
for this the first one.
Speaker 14: Okay, well six, anything else for the first number?
Speaker 9: That was six?
Speaker 5: Apparently so out of how many numbers?
Speaker 7: Oh shit?
Speaker 9: How many?
Speaker 2: Technically it's like a giant master lock.
Speaker 7: You know how many tentacles are on a soyo over there?
Speaker 6: A lot?
Speaker 1: But you can physically just sit there and count them.
Speaker 5: Yes, one, twelve, Yeah, I'm thinking it is probably also
six sixty six?
Speaker 7: You want to try the other sixes? Come on, give
it's a short why not?
Speaker 9: It would be strange if it wasn't.
Speaker 6: I disturbed. I will do that.
Speaker 2: So you have to move to the next door of Malvic.
Speaker 6: M hmm. Wait if I fail this lock, does it
lock the door behind me?
Speaker 17: No?
Speaker 2: No, what you think You.
Speaker 3: Don't have any like thieves hands or anything.
Speaker 7: Nobody's called any of that.
Speaker 6: Right, Well, yeah, I'll have to show someone how to
turn the lock. Then, well, it's only it's a one
sided lock or is a double Uh?
Speaker 1: There is a lock on this side as well?
Speaker 6: Okay, then I can just open it again. All right,
all right, you said six, I'll try six.
Speaker 1: Try six, spinning this time to the left, one turn
all the way around the six. The door closes behind you.
Speaker 3: Shop, don't panic, I watched everything he did.
Speaker 6: Don't touch it. I can do it from this in you.
I don't know if they can hear me through the
still door.
Speaker 4: You just hear.
Speaker 5: What what door off?
Speaker 6: I'll touch it?
Speaker 9: Okay, Well I will.
Speaker 6: I will spin it myself and like and I will
try let's see if it's on the other side. I
don't have to go the opposite way.
Speaker 1: Good question, I think, because you got the diagram. Yes,
it has to go the opposite way.
Speaker 6: That's what I thought. Okay, I will go the opposite
way and hit six.
Speaker 2: Door opens six.
Speaker 6: I don't want to do that again. No, no, I'm
definitely not six. There are twelve skulls in there, right.
Speaker 7: Well, yes, try twelve, then, m.
Speaker 6: I am definitely indeed, cost of for a week. I
will try twelve.
Speaker 2: Sure, door opens.
Speaker 7: So it was six twelve, darling.
Speaker 6: Multiples of six.
Speaker 5: Maybe the next one is maybe twenty four.
Speaker 7: Or maybe it's eighteen. If you're hting the.
Speaker 5: Spires, eighteen is the one that looks like a stick
and then us quickly, Yes, look like.
Speaker 6: I understand numbers. Oh sorry, otherwise I wouldn't be able
to do the lock, now would I?
Speaker 9: Of course? Of course I'm only.
Speaker 6: To the irritatedly got to the right. No, let's see
right now we're right left, right, yeah, right, eighteen.
Speaker 2: Chunk door open.
Speaker 3: What do you look at that, darlings, mathematics saves the
day ahead of you.
Speaker 1: No, such fifteen foot wide cylinder of glass plates reinforced
with iron looms at the center of this room, reaching
halfway to the thirty foot high ceiling above, the cylinder
stands fifteen feet tall, filled nearly to the brim with
murky green liquid.
Speaker 2: Through it.
Speaker 1: A shadowy shape can be seen floating deeper within. The
cylinder is topped with a large metal hatch sealed with
eight chains pulled tight around the circumference. Each chain's far
end is affixed to a different stone pillar. Near the
room's edge. Between the door and the cylinder is a
wood and metal workstation from which three levers protrude. A
small wooden coffer sits atop the workstation.
Speaker 6: This is where my expertise goes to waste this to
you all?
Speaker 3: What is can anyone see?
Speaker 2: Ahead of you?
Speaker 1: You see this massive cylinder as each chain's far end
is fixed to a different stone pillar. Near the room's edge,
between the door and the cylinder is a wood and
metal workstation from which three levers protrude. A small wooden
coffer sits atop the workstation.
Speaker 7: You do it is?
Speaker 3: Is that the blessed one behind the three vault doors.
Speaker 12: We were.
Speaker 7: Discussing.
Speaker 4: What is that?
Speaker 6: Is there something in the middle.
Speaker 7: It was a shadow.
Speaker 6: Look at everything next to us.
Speaker 9: It's all right, you.
Speaker 5: Can come out. What are you?
Speaker 9: Who are you talking to the cylinder?
Speaker 5: I get a little closer, Please be carefuls a little closer.
Speaker 2: Approach and be careful.
Speaker 5: It's okay, it's all right. If it there's any thing
like the aug Montosaurus outside, it's probably fine.
Speaker 1: As you get closer, career, please give me a perception check.
Speaker 5: Oh, no, thoughts, that's a twenty.
Speaker 1: It's really hard to see beyond the murk of this water.
It's this sort of milky green soup in there, basically, But.
Speaker 5: Does it look mineral rich?
Speaker 2: Yeah?
Speaker 9: Oh sure, okay.
Speaker 1: Sure as you peer inside, uh huh, yeah, you put
your face up on the glass.
Speaker 5: I just want to get a little closer. I don't
want to touch it, sure, but I do get very close.
Speaker 2: Yeah uh.
Speaker 1: There is maybe some white.
Speaker 2: Fur, a purple ish sort of.
Speaker 1: Hand you see pressed against the glass for a second.
It's large, and I do.
Speaker 5: The three willie thing. I put my hand upon the
glass to match it.
Speaker 8: Mm hmm.
Speaker 1: And it's at that point that bubbles begin to roil inside,
and just for the barest of moments, karoon.
Speaker 6: Uh huh.
Speaker 2: You see that.
Speaker 9: Ah, it's probably fine.
Speaker 5: It's probably fine.
Speaker 1: The water royals and beyond inside you hear and you
hear some kind of violent sort of reaction happening inside beyond.
Speaker 17: The glass, and you start to see cracks.
Speaker 5: That it wasn't me, it was going to do that anyway.
I didn't break it, but I do have some collection gear.
I'm ready to take some of that mineral rich fluid.
Speaker 4: As share with.
Speaker 1: Braccuate begin to form. I think all of you start
to see hints of this as well in the glass.
Speaker 4: I don't like it. I don't like it.
Speaker 3: I immediately cast third level protection on us.
Speaker 7: All that will affect each and every one of you.
Speaker 6: I'm gonna leave.
Speaker 5: I would like to see. I would like to see
on the table if there's a way to get it
with the to abort the process of serving.
Speaker 1: It rushes over to the control station and again there's
like yeah, les, yeah, there's three levers here.
Speaker 2: They are unlabeled.
Speaker 6: Time to open it.
Speaker 9: Was there a book on top of it?
Speaker 5: Manually?
Speaker 1: Uh, there is a book on top You begin to
try to read it. Oh, yes, excellent. Karun begins to
read the manual as more cracks begin to former Glass. Hello,
this is Why Stephen from table Story. If you'd like
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