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Speaker 2: Thank you, Joy.
Speaker 3: All Right, I gotta get the why do you say that?
Is there no flux here? God? Where's my sondering?
Speaker 4: Arn Ah, I'm gonna have.
Speaker 3: To weld a couple of these things over here, one of.
Speaker 5: Them new hickeys and uh, I think that is the
black wire or the red wire.
Speaker 3: I gotta sniff here.
Speaker 4: Answer.
Speaker 5: Oh uh hey, you're back good. Uh yeah, I probably can,
I think right. Uh the what's.
Speaker 3: That over there? Is missing?
Speaker 5: So I'm gonna have to grab one of them and
let's see here. Uh, that panel just gone. You really
did a number on that other one that was actually
you got you just jumped in the ear, punched, punched
the dang whole thing off.
Speaker 4: I do no kung fuser.
Speaker 3: You do you do? I remember you were right in
your head. Uh, yeah, no, I think I think I
can get this.
Speaker 5: Let's see and yeah, I begin to continue to fiddle
just to try to see if I can get basic
thrusters on this. Uh, this little guy working well enough.
Speaker 1: Okay, it sounds like you'd like to rig this up.
Speaker 5: I would love to, and I have my fine mechanics
kit in my load with me. Okay, may I assist
if you'd like?
Speaker 3: Hi, if you'd like to, I could.
Speaker 5: I could have you hold some spinners and some other
things if you so desire. Maybe, Yeah, that works too actually,
because you know, no, we're kind of on the dark
side anyway right now.
Speaker 1: I would like to know specifically what you are trying
to do.
Speaker 5: Yeah, I am trying to get this ship basic basic
flight availability. It does not need to go into ATMO
of any kind, none of that. It just needs to
be able to like get up and move like and
have basic controls. So it is like veer off.
Speaker 1: In that case, I'm going to say you have I
would normally give you two, who bonus die? What I'm
gonna say you only have one?
Speaker 5: Totally fair? Yeah, that's that. I'll happily take a mechanics
kit offsetting a negative that is totally fine by me.
Position uh controlled okay, and effect standard okay, doki, and
I'll take the one bonus from my flashlight wheelding tight
knot a six okay, yeah, start, go ahead.
Speaker 6: No, it's a good start today.
Speaker 5: Absolutely.
Speaker 1: So you get this ship operational, you see the lights
begin to activate on the console, and you see there's
obvious damage that's been done, but you've kind of like
re routed a few things. It's a bit like the
scene where Anakin's in the fucking in the pond racer
and you know, plugging stuff into other ports, you know,
re routing power and whatnot. And there's probably like a
a few sparks in short circuits that you see just
kind of go off through the ship. But that means
it's working.
Speaker 3: Yeah. Now that's all that light that shouldn't be. That
shouldn't be.
Speaker 1: Okay, Now that's a bit of dust that shoots up.
You know, I can't hear it, but it's there. You
probably all feel a little bit of a vibration, all right.
Speaker 5: Yeah, No, it's a flat. I wouldn't I wouldn't put
it through that mob it'll fly.
Speaker 4: All right, we got it working?
Speaker 5: Uh huh anything in particular you want me to have
it do or you just have it white as a
as a little scopa.
Speaker 3: Oh no, you wanted me to get into the have it.
Speaker 5: You're gonna have me use it to open the hangar
because it's got the credentials. Was that it or was
he just yes and yeah, yeah, yeah yeah.
Speaker 3: Uh.
Speaker 5: I might have to be the one to go in
with it. I don't know if autopilot's work and right
or not, that's the question for you. Weck, if autopilot works.
Speaker 1: At all, I'm gonna say no, you gotta Okay, if
you gotta, you gotta success.
Speaker 5: You didn't get let who create totally fair? Absolutely? Yeah,
oh no that was the black wire? Yeah no, out
pilot it working. Uh okay, Well I can at least
leave the decoy uh and get in uh and get
the hangar open and have it open long enough for
you to to scuttle on in.
Speaker 3: Uh.
Speaker 4: Oh we should We should discuss the step after that.
Speaker 3: Then, Yeah, that's probably a good plan.
Speaker 4: Once we get the hanger door open. That's one thing
I wonder if there's there will be people waiting.
Speaker 3: Inside probably or otherwise probably.
Speaker 7: Yeah, well we're told that at least one hundreds of
people here.
Speaker 5: Oh you got you got some good intail from wherever
they heck it was there they lived.
Speaker 3: Oh ship, yes, orr in capacitated for the time being.
Speaker 5: Oh good, all right, Well that's all I worried about.
Speaker 8: While uh while Barry was fixing this this one man
ship here, or maybe not while like while I was
talking to it, like there was no like, uh, credentials
on the person themselves or were.
Speaker 5: That was there? Uh correct?
Speaker 1: There wasn't anything of importance there on Raybriel.
Speaker 5: Okay, goddamn, nothing important is in Raybriel's life.
Speaker 6: Yeah.
Speaker 1: By the way, like every time this person is mentioned,
there's a quick cut like on the camera, Like the
camera has like a quick cut. You just see him
like unconscious, lying on the surface of the moon.
Speaker 5: Some funing.
Speaker 6: This poor man.
Speaker 5: H Okay, anything else outside of hundred cat diamn.
Speaker 3: That's that's a few.
Speaker 4: I mean to our advantage. That means not everybody knows everybody.
Speaker 3: Yeah, yeah, that's right, that's right. And you and I
have a have a quick tongue.
Speaker 5: But ship, this just Mark dear, I'm an to say
the kid today ever let in tot knights.
Speaker 4: Do you know? Do you know? Do I know?
Speaker 8: Is that something that is common knowledge or not?
Speaker 1: It's definitely not common knowledge. I will say that.
Speaker 5: You have. I will say that probably peace. You can
make a role. Okay, this will probably.
Speaker 3: Be a U.
Speaker 5: I guess the study role. Oh good, that's that's the
one you take negatives for your chip.
Speaker 6: Huh yeah, so I would be at zero dice.
Speaker 1: I don't really know. I don't think it would be
anything else. I'm trying to yeah.
Speaker 5: That or I know, I know for some of these
things you have me to a fortune role, but that
would be if I had no knowledge on it compared
to potential knowledge.
Speaker 8: I think, yeah, yeah, I'm I'm just wondering if there's like, sir.
Speaker 4: Yeah, if we both you and I I got through
the hangar and well, lie to everyone that yours and
your ship is working, and my ship crashed or had
a malfunction and then had Verdigo sneak in.
Speaker 5: Play play play misdirection, have a maked so they're all
looking at us and then there's a little spot that
gonna kind of creep on in okay, or.
Speaker 4: Uh, we have you enter Vertigo and I try and
sneak in once the hanger is open, and you have
to deal with anybody that's inside the hanger.
Speaker 3: But we will be.
Speaker 4: In the shadows, so to speak, in case it goes awry.
Speaker 5: Yeah, you would be putting yourself in the most danger.
Speaker 3: True.
Speaker 7: I will confess that so far, every single time I
have tried to use a measure of subtlety or stelting,
I have been unsuccessful.
Speaker 5: Yeah, you're a little conspicuous, especially with your and my armor.
Speaker 3: That and your armor.
Speaker 5: Yeah those, yeah, and those.
Speaker 3: The pilots, they didn't have a lot of armor on them,
didn't they.
Speaker 1: The pilots just had spacesuits on for all intents and purposes.
Anybody that has like armor on it's like it's not
like fallout power armor, but it is like it's a
bit of an exoskeleton kind of thing, you know, a
little closer, a.
Speaker 5: Little closer like dead space kind of idea where it's
plating rather than yeah, okay.
Speaker 1: It's it's it's probably got some you know, like pistons
and things on it. That kind of idea to like
a like a proper bit of of power armor that's
not quite the degree of fallout.
Speaker 4: And there there is a third option. But once we
get the hangar door open, we.
Speaker 3: Go in cut loafs. Yeah, as it were, Yeah, that's
element of surprise. Of course.
Speaker 7: You have to pay my hand and I have a detonator.
Speaker 5: Ah uh oh oh oh oh. Terrible idea. Terrible idea.
Hold on, no, but good, terrible idea. What if uh
we stramp that to the bottom of the ship, I
get in with the hanger, try to talk to him
and if something goes wrong, fine, good little backup.
Speaker 4: What if what if we don't even chance it's going wrong?
What if we just once the hangars open, you eject
and just put a brick on the.
Speaker 3: Gas pedal.
Speaker 4: And let it go.
Speaker 3: Yeah, that could work. That could work.
Speaker 5: The problem the only problem I see with this entirety thing,
which is fine, is just that once we do that,
I don't think we can help them anymore. We just
make a distraction and they're going to go into high
power security mode. They'll send most of their people over
here more than likely, but they're going to be on
full a word at that point.
Speaker 7: So maybe we should communicate to the others and let
them tell us when to blow it top.
Speaker 3: You know, that may be The wisest idea.
Speaker 5: That we've had yet is maybe see how they're doing,
see if they need a distraction, because if so, we
give them that, and if not, then maybe trying to
go sneaky with or partless sneaky or whatever and then
have it back up, blow it up to compress.
Speaker 4: Yeah, that is something I'm sorry to say that the
head no considered we could be their escape plan. So
perhaps the best course of action is to wait until
they need a distraction.
Speaker 5: Yeah, yeah, yeah, yeah, okay, yeah, because we could.
Speaker 4: Have an accent, a very large explosive exent made for them.
Speaker 5: Yeah, and.
Speaker 3: I've been so distracted. I'm glad I got it this together.
I want to find Kassie.
Speaker 5: If we if we did compress the whole damn thing out,
I ain't gonna be She will haunt me if I
accidentally kill her.
Speaker 4: So most of these moon installations are modular, so if
air pressure is less than one, or.
Speaker 3: If she's a mechanic, she'd be in a hangar.
Speaker 8: Then we could.
Speaker 7: Aim the vessel for a different parts of the base.
Speaker 3: I'll just like blow out a roll.
Speaker 5: I mean, then you could just you might as well
just put the detonator on the wall and pop it
when we need to, no need.
Speaker 3: For a ship slamming into it.
Speaker 4: Well, then if we use the ship, we would be
away from the explosion.
Speaker 3: Yeah, more so, Yeah, yep, yep. Okay, Okay, maybe they.
Speaker 7: Start installing bombs onto the side of the ship and
they are concealed inside of flavor ricks.
Speaker 5: Uh.
Speaker 3: Okay, that makes me nervous.
Speaker 9: But all right, I mean, just okay.
Speaker 1: The rig action real quick, because I think, yeah, I
think the program a bomb to detonate later, m I
think we got to have you make a rig roll.
If you're doing that, there where to go?
Speaker 4: Okay, I can do that.
Speaker 5: Yeah, well first I'll help with that. I'll just say
that now before that.
Speaker 7: I'm a doctor, not a demolitionist expert. So I will
push myself to you.
Speaker 5: Most broken of all of this, have your best role possible.
Speaker 9: God, I POSI.
Speaker 4: Shouldn't diminish your ability for but perhaps your idea was excellent.
Perhaps Mary should be the one to strip to me
shin bring the explosions.
Speaker 10: I will follow your advice.
Speaker 5: Yeah, I was waiting for that.
Speaker 11: I give the flavor bricks to Barry.
Speaker 5: I take and enjoy the fact that the two of
them have followed each other the advice to reduce some
stress for them.
Speaker 6: I didn't even think about that, but yeah I did.
Speaker 5: I got to. I'm a paralegal for you. You're gonna
need it.
Speaker 6: So beautiful, one stress gone for both of us.
Speaker 5: Yeah, uh yeah, all right, yeah, I'll take care of that.
Speaker 3: Okay, yeah, I can.
Speaker 5: So, Okay, on the walls of the base or on
the ship.
Speaker 3: What are we what do we choosing here? Before I
do this ship? I think the ship is as we
do the most damage.
Speaker 4: Yeah, and we do have more damage crashing and exploding
at the same time. But also it could be pointed.
Speaker 3: Right yeah, yeah, all.
Speaker 4: Right, No, no, autopilot doesn't mean that we can't just
make the engine go right.
Speaker 5: Oh yeah, yeah, yeah, you just uh fruster ejecked.
Speaker 4: We just can't direct it after like we can make
it go in a straight line as well.
Speaker 3: Are you ask me? There is there is solid sound
theory that that can work. Yes, I hand you.
Speaker 7: A jar of mail auto pilot. You can use it
to push the stick towards the.
Speaker 11: The auto pilot.
Speaker 5: I hand back the jar of Mayo and go into
my mechanic's kit and pull out a rubber band.
Speaker 7: Ah, good, idea, we can use this for something else.
Speaker 5: Put the mail away, but maybe more projectiles that slow
low gravity. Yeah all right, yeah, job.
Speaker 4: Of confusing the enemy. I will say that.
Speaker 3: Oh I can only imagine.
Speaker 5: All right, I'm gonna get these installed in here and
not put them on the outside.
Speaker 3: It might get scanned.
Speaker 5: So I crawl in back into the cockpit of this
and begin to like strap explosives on the inside of
this ship.
Speaker 8: And while he's doing that, I don't know if the
other crew is available for a com but I want
to get in contact.
Speaker 6: Can I Can I get in contact with.
Speaker 5: Them or not?
Speaker 1: Let me just double TWI here.
Speaker 8: I'm just wondering if it would be safe or is
it like something that we don't want to do right now.
Speaker 1: So you have a communicator. It has a frequency, and
there's always a potential for something to be picked up.
It's always a possibility no matter where you are.
Speaker 12: Okay, Okay, then I'm going.
Speaker 1: To these communicators. By the way, these are just like
the considered like planetary communicators. They just have the range
that sort of a range.
Speaker 4: All right, two agents, green and blue.
Speaker 3: This is iron Man.
Speaker 10: Blue.
Speaker 4: Yes, green and blue. It's me Iron man, do you understand.
Speaker 7: Wow?
Speaker 4: Oh, these communications might not be secure, So that's best
if we use nom de plumes. We are out here
and we have prepared a surprise party for that birthday
that we discussed. I just need to know where the
birthday party is being held and you can join us.
Speaker 10: Well, I may have fucked up the birthday cake.
Speaker 4: I'm sorry.
Speaker 10: The birthday cake is on the ground splattered. Uh everyone
saw it.
Speaker 4: Are you saying the whole reason why we're here is no,
no and void?
Speaker 13: No, I'm saying I dropped the birthday cake in front
of everyone.
Speaker 4: But the birthday cake is still going to make it
to the surprise party location.
Speaker 3: Yes, good, but the birthday cake is well.
Speaker 10: The person bringing the cake has been spotted in the
act of bringing the cake.
Speaker 9: Birthday cakes?
Speaker 4: Are you rushing to the purty following you?
Speaker 10: Yep?
Speaker 4: Would you like to help all the surprise party then?
Because we have the candle?
Speaker 13: Oh, I'm thinking in one of the biggest buildings here,
maybe towards the is.
Speaker 3: That in my town?
Speaker 10: Yep?
Speaker 9: Since we're talking birthday cakes, I don't like I don't
like icy.
Speaker 4: No, I think that it can you uh us send
me the coordinates of the birthday party.
Speaker 14: Certainly is something you do act like like like the
equivalent of a of a pin, like on your phone,
like I'm gonna put a pin there.
Speaker 1: I imagine that you would understand coordinates. You'd probably be
able to figure out like an origin point or something
along those lines and suss out a three D coordinate.
You probably have that capability, I would say, without without
too much of a hassle or an item required.
Speaker 4: Okay, well, uh, when you when you need an exit
for the surprise party, you go ahead and you let
me know what coordinates and send them right to me,
and the candle will be litt and you probably won't
be able to miss it.
Speaker 1: You can also realize that this building is kind of
smack dab in the center of the dome, which is
a bit of a logistical problem for somebody that can
kind of point the ship in a straight line.
Speaker 4: Okay, okay, okay. The birthday party cannot should not be
in the center of the town because there's too many
eyes and it's hard to get to you. I would
prefer if you took the birthday cake or cakes, I
guess now to the edge of town. Maybe maybe us
next to a wall so we can hang the pin
the tail on the donkey on the wall.
Speaker 13: Sure, do you have any ideas of where we should
have our meeting before the surprise party?
Speaker 9: Just actually going on.
Speaker 4: Just head to any wall, the closest wall you can,
and we will try and meet you there and on
the other side of the wall, and we will make
an entrance.
Speaker 9: Who are you talking to? Are you in community? Can
you understand that this can be picked up? What is
going on?
Speaker 4: Can tell your ma'am the edge of the edge of town,
drop your coordinates to me and I will meet you there.
Speaker 10: Okie, Donkie, iron Man, blueing Green.
Speaker 3: Old Cassie's birthday isn't for another two months.
Speaker 4: I'm sorry I.
Speaker 7: Heard cake as a type of bread.
Speaker 4: No, I had to disguise what I was saying just
in case our communication was picked up. And I fear
I'm not very good at it yet. But hopefully they
got the idea that they're going to meet us on
the edge of town, whatever wall they are next to,
and drop us at coordinates and we will blow a
hole and said well for their.
Speaker 5: Escape, holding the detonators of flavor bricks pulling them away
from the hull.
Speaker 3: So deep not want this in this ship.
Speaker 4: Think maybe we should use the ship to rendezvous with them,
and at the very.
Speaker 3: Least, well, I mean, it's only got ready for right now.
Speaker 4: We're just waiting for them to make it to a
wall and give us coordinates and then we'll meet them there.
Speaker 3: Okay.
Speaker 4: But and if it's too far away, it'll have to.
Speaker 5: Be a one man maybe, Okay, that's what I was
gonna say, it'll be one because we can't rationally, Yes,
there's still the problem of casts.
Speaker 3: I kind of want to find her and get hear
the hell out of this.
Speaker 4: Is that there's no way to communicate with her, is
there no?
Speaker 5: Last time we tried to communicate her, we saw that
we pinged it. They couldn't trace it, but they were.
They were tracing calls to her communicator.
Speaker 4: And we are positive that she is here. Though I'm sorry.
Speaker 3: That was a question her.
Speaker 5: Oh well, uh, maybe like ninety five percent, give or
take thirty.
Speaker 4: Maybe it's best to focus on one thing at a time.
Speaker 5: Well, they're focusing on on that, and I mean very
much based on what we figured out, she's probably.
Speaker 3: Here, very likely, sir.
Speaker 4: What I would suggest is, listen, I just need to
look we would have to split up again because someone
would have to stay here with the ship to meet
our other team uh A rondeving with him, and then
they someone else or someone else would have to go
and try and infiltrate the base to find your sister.
Speaker 1: I can tell.
Speaker 5: Uh you already talked about your lack of subtlety there, Doc,
and that's what infiltrate would be. And I'm I ain't
subtle either. That's that's not a judgment called there.
Speaker 4: But but you wouldn't be suspicious, serf, you haven't been
going to be here. I could be here. I could
pretend I'm a mechanic, because I am. If you be
here for your sister.
Speaker 5: Well they'll understand it. They trying to kill me for it.
I ain't supposed to be here. That's more what I
get at. But they might be like I could try
to get in, like maybe I'm trying to be recruited
and this is my way of trying to be like, hey,
look I'm capable. I was able to get in in
that cool you know, Maybe they'd like that. Maybe they wouldn't.
Maybe they would, maybe they'll try to kill me, who knows.
But I got armored, so yeah, maybe I try to
get in you can. You could rig up holding the
rubber band and stretching it.
Speaker 3: You could rig this to fly straight, or you can
fly to get to the wall. Right, I could fly in.
Are you able to like collapse beyond my apiance? Oh no, no,
that ain't gonna work. Yeah no, it's I think.
Speaker 4: A fairly simple shamp I could probably plot it myself.
Speaker 5: Okay, are you able to like collapse your chassis or
something so that Doc could get in the cockpit with you?
Speaker 3: Is that a thing you can do?
Speaker 4: Can I wear you aside from taking off appendages? Or
I do not collapse?
Speaker 3: Okay?
Speaker 5: I wasn't sure. Maybe it was a new feature you got.
I know, he's he's got inside parts.
Speaker 3: You couldn't get in him. You couldn't fit in him.
Speaker 5: Uh, I mean, I guess depending on how fast you go,
Like Doc could just cling to the top of it.
I just north, so Doc ain't here by myself doing nothing.
Speaker 7: I could go back to the money.
Speaker 3: You couldn't do that too.
Speaker 5: But then you're just kind of.
Speaker 3: Yeah that the only.
Speaker 5: Issue there is is your You're by yourself. If we
need your help for anything, you're gonna have a hard
time getting into it. If they need medical help when
you get there, you know, when when you find them,
you'd be the best one to help.
Speaker 3: That they were a birthday cake fail like I mean,
and splattered.
Speaker 4: Man, a coach or I believe they were talking about
the scientists, but the person who we're here for.
Speaker 3: Right, well, so there is maybe they're hurt, That's what
I mean.
Speaker 4: I can hold on to the.
Speaker 7: Latch onto the side of the ship.
Speaker 3: I see they were all along that I listen.
Speaker 5: I'm just saying I would feel more comfortable with the
potential if there's someone injured, the doc be with you
to be able to do like some field medic stuff,
and I can go.
Speaker 3: In give us a hurt as soon as we.
Speaker 4: Uh make our exit. I don't like this option, but
it might be the safest for you as far as
getting inside the compound undetected or you know, no one
would be suspicious of you.
Speaker 3: And if we.
Speaker 4: Made our egress by blowing the hole in the wall
you slipped in, we escaped, we would have to come
back for you, but that would give you time to
find your sister. You could probably slip in unnoticed due
to the explosion.
Speaker 3: Slip in through the hole that we make with the
explosion to then that that would then know where it is.
Speaker 4: You could even play de for a little while, or
play unconscious like you were standing by the wall and
it exploded and you lost consciousness or something like that.
But on the other side of the wall. So, yes,
they would be coming out and you would be going in.
I can also just try to give in the hangar. Yes,
but you would have to use subterfuge or I can
do that. It's up to you. It's ultimately up to
use her. But the less subserfuge need it, the better.
Speaker 3: I mean, I can talk it. You can talk, but
your hair speaks volumes for you. Well, yeah, I used
aol your minds this morning.
Speaker 7: Well, if you get into a sticky situation, I pull
out the.
Speaker 4: Jarn of Mayo from earlier.
Speaker 5: You know what, Yes, sure, take the mayo and put
it in.
Speaker 6: My So does this ship?
Speaker 8: Does this ship look like she could like get on
top and like kind of ride.
Speaker 6: It, like if I went so can just hang on?
Speaker 5: Yeah?
Speaker 1: I think she could definitely hang on. I don't know
if that's a possibility, like that classic like fallout logo
of what was.
Speaker 5: The rocket place? Does it red racket.
Speaker 1: Yeah, I think it's quite like that, but you could
probably find some way to hold on.
Speaker 4: Okay, I mount the ship, sit on top of it. Well,
here's my thoughts. We need to make a quick escape.
So once we meet them low hall on the wall,
allow for their escape. We're going to want the money
there immediately.
Speaker 5: Yeah, So then I should be going in as soon
as possible to find casts so I can get out
before y'all do that, because otherwise, if I go after
even get the money won't be there in time.
Speaker 3: Right. May I ask you a question, sir, Oh, sure.
Speaker 4: Is looking for your sister non negotiable?
Speaker 3: Yeah?
Speaker 4: Because if she's inside and she is being paid, she's safe.
She's working.
Speaker 5: Yeah, the way she described everything, I think safe is
off the table.
Speaker 4: But I mean she's not actively being pursued or tortured or.
Speaker 3: No.
Speaker 5: But also she may be indentured good to debt. The
way she described things, I don't think she's here exactly
of her own choice.
Speaker 4: Well maybe that's something we can bargain for. Then maybe
we can pay to get her out, or I can
get her and we can just destroy the fuck out
of this place. And I mean a little hard for
them to chase us if their main base is got.
Speaker 7: Do you have a picture of your sister?
Speaker 3: Oh?
Speaker 5: Uh do I got one in my My wallet's inside
the Uh.
Speaker 3: Uh. She's kind of short hair, kind of like my
color hair.
Speaker 10: Uh.
Speaker 3: No, no beard or scruff. Uh.
Speaker 5: I think she's got like a little nose pearson thing
last us are unless she's changed that up, kind of
similar jawline. Basically, if you see a female looking Barry
with a lot more female features, this is probably hurt.
Speaker 3: M.
Speaker 7: I think that I might need an actual photograph. What
I was going to do was perhaps try to use
the way on someone that works there to see if
they have seen her.
Speaker 4: We can also ask our comrades already inside if they've
seen anyone.
Speaker 5: That's just like Mary. But yeah, they'll have to keep
an eye out. But I'm pretty set on going and
finding her. I think I think that might be the
best in this case. I can go in, find her,
get out, and and then get to the molly with her,
and then we can be ready.
Speaker 3: To pick you up.
Speaker 4: Taking the ship then.
Speaker 3: Uh, I don't have to actually I can.
Speaker 5: I can walk up to it and get myself into
the hangar as a mechanic.
Speaker 3: I think I could do that.
Speaker 4: I trust you, sir. If you say you can do it,
I believe you.
Speaker 3: I think I can you die? What was that? Can
I eat you if you die? Nah? I don't you know.
Speaker 5: I appreciate you asking h if I do die? The
moll is yours piece? Uh mas Per discussed previous missions
of course.
Speaker 4: Yeah, sir, I have your last one testament on the file.
Speaker 3: Good, very good. It should once you have put your
codettire being a picture of the nap can you wrote
it on? Yeah? Yeah, exactly.
Speaker 5: There should be a pin code in there that you
can uh type into the main the main system, and
it will transfer everything to you.
Speaker 4: Okay, sometimes look.
Speaker 3: Like jeez, well yeah, listen, I miss I miss a
good Swiss.
Speaker 4: I don't know why you insist on using pen and papers, sir.
Speaker 3: So I'm a tactile, a learner. We've gone over this,
I know, sir.
Speaker 5: All Right, I'm gonna starting to start walking to the
what you.
Speaker 4: This is? This is what I propose as as the plan.
You go in try and find your sister as quickly
as possible, as safely as possible if you can, and
then I will send you the coordinance for.
Speaker 3: The for the exit. Oh yeah, you will, hopefully you
will meet us.
Speaker 5: There, yeah, yeah, yeah, Or I could meet I could.
I'll try to get in the mollie. I'd meet you there,
like get get go on the way. When you're like,
all right, we're gonna blow it up, get the molly
that way, you don't worry about This.
Speaker 4: Is what I propose, sir, And I don't like it
any more than anyone will. But you go in where
to go, you take your detonator, and you meet them
the other two at the coordinates. I will stand ready
in the molly to pick anyone up who needs picking
up wherever they are, because sometimes you may need to
make a quick exit and unplanned, so someone should be
at the molly. And I'm the only one other than
Berry who I think would be qualified to fly it.
Speaker 5: He's you're feeling okay with that, man? I mean you
said you don't like it, but you're okay with it.
Speaker 4: What I would suggest, though, is not using.
Speaker 3: The ship.
Speaker 4: As an explosive would be a technical thing that well,
hold on, you could rig it first, Barry, and then
we could show her or how to push the button
and jump out.
Speaker 3: So how many how many explosives you got, doc.
Speaker 4: Four?
Speaker 3: All right, well, then.
Speaker 5: You could take two for the wall, and I can
rig this with two, and then Peace, I'll leave this
ship with you because you'd be skilled enough to be
able to just aim it at the dam compound and
just go even if it doesn't explode, so to say,
it could be set up potentially to explode on impact,
so as a last ditch effort, but also be ready
for the wall.
Speaker 10: I can handle.
Speaker 7: I can handle all the shit and explosives. Why don't
you worry about your sister, and Peace can be on
the molley?
Speaker 5: Yeah, okay, all right, And there are stun weapons and things,
so you could at least, you know, fuck with shields
and whatnot if anyone comes at you.
Speaker 4: Okay, anything besides explosives and mayonnaise for self defense.
Speaker 3: Yeah, you can pull out a large drugs.
Speaker 5: Oh yeah, we did throw her at a guy.
Speaker 4: Okay, all right, Well I looked above you. I'll be waiting,
all right.
Speaker 3: Uh.
Speaker 5: I don't have a main communicator with me, so I
might be able to hear something if you tell me,
but I don't think I can get talked back to it.
Speaker 1: So just just heads up there. Just to interject here.
The way that the communicators will work. The local communication
is like line of sight, like there's a laser basically
that is sending out the communications. And for the intermediate ranges,
which is basically across the planet, it would use some
kind of some kind of radio wave like relays or
something along those lines.
Speaker 9: Yeah, I have a communicator.
Speaker 5: Okay, that's good because I don't so I do not
have one on me in my load, So yeah.
Speaker 3: I'll probably be going a little dark, so I'll make it, sir.
Speaker 4: I'll be on the Molly. I will I will use
the Molly's communicator here and I I'll catch here and
given to.
Speaker 5: All right, mechanically, how would that is that? Okay? Because
I'm at a heavy load.
Speaker 6: So we would have to give something.
Speaker 5: Yeah, yeah, I hand it back to you.
Speaker 3: I ain't going in unarmed, man, I don't have a
room for this. Yeah, I got one.
Speaker 6: What else do you have to do?
Speaker 5: Space armor, mechanics kit, blaster and that hits too heavy.
Spacesuit and armor are two each, so that's two four yep,
mechanic kit five, blaster, pistol six. Oh, I have him
at six. Apparently I unchecked something. I guess. Okay, so
then yes, I take the communicator and undo what I
just said. Oh ship, Now there was an extra pocket there,
all right, never mind, Yeah.
Speaker 8: Because we have that ability that gives us one less load,
right yep, okay, good cool?
Speaker 6: All right, so that's what we do. We do the
little shape and what did you what did you give me?
Speaker 4: Nothing?
Speaker 3: Nothing? I didn't give you.
Speaker 6: Oh you had an extra spot.
Speaker 5: Okay, okay, okay, got it?
Speaker 4: All right, all right, just uh send me the coordinates
where either of you would like to be picked up
and I will be there in a flash.
Speaker 3: All right, we'll do.
Speaker 1: Okay, to the ship, yeah, head back to the molly
feef d Lord Vertigo climbs into this single person ship. Now,
the cockpit is damaged, like the the actual canopy doesn't
like close properly. That's going to require a bit of
work to get that in shape to properly seal. But
you can definitely get in there. You can definitely pilot
the ship. You just shouldn't take off your your gear.
Speaker 7: I put on my seatbelt mm hmm.
Speaker 5: Smart.
Speaker 3: Head to the hangar. Good luck, everybody.
Speaker 1: You feel the vibration and the the there's still warning
lights going on that like the the cockpit integrity is damaged,
you know, and I can't perform a proper seal. So
it's got like a warning for like life support basically
like life support is offline, and that you can feel
the vibration in the ship.
Speaker 5: There's no sound.
Speaker 1: You just kind of see it turn on and some
dust shoots up.
Speaker 4: Got her?
Speaker 5: Yeah, I do hope you find your sister. I always
like me too, Sime. Well most of the time.
Speaker 3: All right, to the hanger, I go.
Speaker 5: Just to be clear of vertigo. Where are you going?
Speaker 15: Vertical goes up that begins to head towards the base.
Speaker 1: Uh huh, okay, yeah, give me a helm roll.
Speaker 8: We didn't discuss that you should wait until you have
coordinates to go to.
Speaker 5: Discussed. I turned it on.
Speaker 9: And I just sit back, all right.
Speaker 5: I just need to check. All right.
Speaker 1: Meanwhile, inside the dome, very different sight as.
Speaker 5: Code. You and Eden have.
Speaker 1: Well you've alerted some of the people inside as to
what's going on, and you have just seen somebody that
looks a whole lot like Eden walk into the central
building here of this small industrial lunar city.
Speaker 9: Do we both see this person or just one of us?
Speaker 5: Let's see let's look at the rules here.
Speaker 11: It was a group check.
Speaker 1: It was Yeah, I think you both saw this.
Speaker 9: Yes, uh, that's a.
Speaker 3: Uh.
Speaker 9: I just look at the person and look back at Aiden,
and look back at the person and look back at Eiden.
Speaker 1: Just they have gone inside by this point.
Speaker 9: By the way, Yeah, I maybe I think something's wrong
with me.
Speaker 16: You know an anime, when like the characters like rub
their eyes and you hear the.
Speaker 11: I think that's what Edan's doing right now.
Speaker 9: Karen to tell me what's going on here?
Speaker 4: Mm hmm.
Speaker 9: I thought we talked and you were one of a kind.
Speaker 16: I would if I knew what that was about. I mean,
I did say that there were other to subjects.
Speaker 17: But she looks really cool.
Speaker 9: It looks like you do you realize, I mean to
the everything m hm mm hmm. Yeah. And I'm just
going around like doing measurements. Yeah, everything looks exactly the
same from what I can see. Anyway, that's a problem.
Speaker 16: Yeah, especially if we're trying to get in there.
Speaker 9: Oh well, it's not that. What if you're, you know,
take this the wrong way. Your mother has been lying
to you the whole time. Also, what if the meaning
of success and failure has to do with duplicating you.
I don't want to jump to conclusions, but all right,
from the video, she wasn't too worried.
Speaker 17: Or maybe I'm a duplicate and I was like you, u.
Speaker 9: H did you know did you see of any others
that were like you and you were growing up?
Speaker 16: No?
Speaker 9: Oh, well, well you are you and whoever that is is,
whoever they are just happened to look like each other.
That that doesn't say much. Okay, so you've been in
contact with the others. I guess that's what the birthcake
birthday cake stuff was about.
Speaker 16: Or I was trying to convey that I had sucked
up and gotten as caught.
Speaker 11: But I don't think the pot analogy landed.
Speaker 9: When I caught.
Speaker 11: Well, we were seeing which looking around?
Speaker 16: Have any of those guards gone on our tail or
anything like that?
Speaker 11: Do we see any of them around?
Speaker 1: You can make a study role for me, yes, sir,
and run fast.
Speaker 9: I don't see how they can.
Speaker 16: I mean, yeah, it's really fast.
Speaker 9: Or whatever you did. I don't even know if that
was running Asian.
Speaker 4: M hmm.
Speaker 5: Risky effect will be standard five.
Speaker 1: It doesn't appear like anybody is is like chasing after
you in some sort of furious run from what you
can tell, But that doesn't mean that something is not
going on that you just can't see right now.
Speaker 17: That they're not looking right.
Speaker 16: Okay, well I don't see any of them from before.
On the bright side, Uh, they want us to mark
a spot to me, I think, right, that's what they
were trying to say.
Speaker 9: Mark spot, I send some kind of coordinates. Oh mm hmm.
Well I have an idea. I don't know how good
it will be, but maybe there's something we can set
off a distraction with.
Speaker 17: Like like what.
Speaker 9: There's plenty of Are there vehicles around here?
Speaker 1: Yeah, definitely there are vehicles. There's there, you know again
sort of like oddly, it's not like cars. They're they're
oddly shaped because of the way that the gravity works here,
so they're they're much like lower to the ground. They
have a bigger footprint, and you know, they have different tires,
and they're probably a bit like I would imagine, either
a lot heavier or a lot lighter.
Speaker 5: Depending on the requirement.
Speaker 9: Use to our advantage that if someone knows that someone's here,
they don't know it's us, maybe we could set off
some kind of distraction. I'm not saying an explosion because
it's a bit extreme. Otherwise, I don't really know how
to send a co ordinance to them. I mean, just
tell them that we're in at the big building in
the middle of the dome. Easy.
Speaker 16: I think they want to meet before we get inside, right,
so we can talk.
Speaker 11: I don't know.
Speaker 9: You would have to backtrack and go a different way.
Maybe we should get away from this area. Those people
following us, or if they're still doing it, will probably
come here saying this is the place of importance. Maybe
we should go over there and maybe I can send
something to them, might rig. Yeah, they don't have my rig.
Speaker 17: Well that's okay.
Speaker 16: We can still send them coordinates. It's all right, big deal.
I've got my communicator on me.
Speaker 1: The only anti grab vehicle that you have seen was
parked basically with armed guards. It's essentially a few hundred
feet away, parked next to this larger building. And that's
where this individual that looks like Eaton got out.
Speaker 16: And that was right in front of the big building
or was that off to the side because they had
the armed discord?
Speaker 5: Yeah, it was.
Speaker 1: It would have been off to the side. It wouldn't
have been like on the on the main path.
Speaker 9: Is that still being heavily armed?
Speaker 1: There are guards there, Yes, more guards.
Speaker 9: Okay, the other vehicles of grab vehicles. Are the grave
vehicles hackable?
Speaker 1: I assume it's possible. Okay, they're you know, most of
the vehicles are going to have computer systems.
Speaker 9: Okay, looking around, I'm looking for a grave vehicle that's
somewhat next to us. Graphicle might be better because I'm assuming
won't make as much noise.
Speaker 5: It would probably make more noise.
Speaker 9: Oh well, two things we can do. We give to
take a vehicle ourselves and get away. She'll probably not
be good. Or I can half that and send it
in a direction will make it easier for us to
be able to plan an escape to meet up with
the others.
Speaker 17: That could work.
Speaker 5: I mean, you could just run us.
Speaker 16: All they knew was that we were your quotes intruders, right.
Speaker 11: They didn't know why we were there.
Speaker 5: Or who we were.
Speaker 9: I'm pretty sure they know one us as a blur.
Speaker 1: I don't you will notice, however, at this point, the
guards uh that are guarding the grave vehicle. There are
two guards guarding the entrance and four guarding the grave
vehicle area. The four guards that are by the anti
the anti grav vehicle that this person came down in.
Speaker 5: Uh.
Speaker 1: You can see that they are obviously having some kind
of a communication, uh with someone else they have. They've
begun to look around. They're starting to patrol the area.
Speaker 9: Oh mm hmmm. Oh, that's gonna be sorry, Evan. Honestly,
they're not grouped, that's true. Well, I'm guessing we can
analysis tight nice or analysis human rights.
Speaker 16: Yeah, if they're separating and we can catch them, I
mean one or.
Speaker 17: Two of them at a time, that could be good.
Speaker 11: That's gonna put a lot of stress on our bodies.
Speaker 1: I think they clearly have heavy weapons. By the way,
they are large and not easily concealed. You don't have
to make any kind of role to see this. They
do appear to be checking weapons and they are beginning
to patrol the area.
Speaker 9: Okay, well, they have to come up with something quick.
You can grab stuff and throw stuff. You can also
have a you have a weapon. I've never seen any use,
but I'm pretty sure you're proficient in it.
Speaker 16: But if we want to not make noise, we can
possibly post up somewhere and then drop down on them
or something. Get the drop on them, try to knock
them down, use our powers on them, something to that effect.
Speaker 9: Okay, I'm going to start trying to maybe with even
study their patrol patterns if possible, Okay, because I want
to learn a line of intersection between the two and
how they split.
Speaker 11: Yeah, and like how many are in each group?
Speaker 1: Right, Okay, Yeah, there's just two groups of two that
are patrolling. And yeah, they're they're kind of taking a
I mean, they're they're essentially kind of walking down the
path between buildings. I wouldn't really call it a road.
There's not really like sidewalks or any thing. There's kind
of just like a path that's a you know, it's
it's paved. I guess it's the closest thing to a road,
but there's no sidewalks. It's just kind of like there's
buildings in this you know, in this concrete area, and
vehicles that are just on the path. It's it's sort
of a road. It's like a country road if anything.
And they are apparently too walking down this way. And
then one person is staying by the vehicle sort of
patrolling back and forth around, and another one appears to
be checking the far side.
Speaker 16: At any point are there any blind spots for the
one that is still near the vehicle watching the other
groups kind of go by?
Speaker 1: Sure, if you want, you can both make a You
can make a group study check if you'd like to,
or you can choose somebody to make it and help them.
If you want to do that, then what you want
to do. What happens with the group again if you
do the group check, is that one person sort of
takes responsibility if the other one fails.
Speaker 17: So it's a maximum of two stress from it.
Speaker 9: Okay, she studied their patterns. I'll come up with a plan.
I can help you telling you how far are we
the others are in terms of fucking distance?
Speaker 1: Okay, mechanically? Just to be clear, is that does that
mean that code is taking the role of responsibility here
helping study?
Speaker 5: Okay?
Speaker 11: So we're not doing the stress stress?
Speaker 5: I just you just okay, Okay, So I got a
plus one.
Speaker 1: Alrighty, physician, this is risky. The effect is standard. It's
not quite desperate yet.
Speaker 16: I would like to take a devil's bargain.
Speaker 5: Please. I've ever seen like literally the worst girl.
Speaker 1: I wow, that's just that's incredible. It's not the worst
role we've ever had.
Speaker 5: But it's close.
Speaker 11: That's pretty bad.
Speaker 5: Pretty bad.
Speaker 1: That's four ones for our podcast listener out of four.
Oh boy, Okay, devil's bargain. So we can make this desperate.
Speaker 3: Mm hmm.
Speaker 1: And what will happen is if we make this desperate
and you fail, there is a very very good chance,
and we'll say one hundred chance that you're going to
be shot at.
Speaker 11: You ready frick?
Speaker 5: Nope?
Speaker 16: Well, this is a study rule, but this would be
would this be considered a crit fail? I'm not sure
there is no fails.
Speaker 1: It's the devil's bargain telling you what will happen if
you fail. It's you, guys are studying and you know
you're not you know it's not going too well. You're
probably just like being really obvious about it when you're
in the studying Here.
Speaker 9: Also devil's bargain, she's like leaning out of cover intead.
Speaker 16: But as of right now, the failure just basically means
that we don't see their pattern.
Speaker 1: Correct.
Speaker 9: Just take the fail.
Speaker 11: Yeah, I think that's what I'm thinking. I'm thinking we
take that fail, wag.
Speaker 1: I think so, Okay, I don't like it, but I
can also resist consequences if you'd like to do that.
Speaker 11: Oh my my five stress does not like that idea.
Speaker 1: No, you break, you can break, you roll to see
what happens, and you might you cred it, you might relieve.
Speaker 16: Some No, but that I might, but then I won't know.
You can get like a all the threads for that. No,
I'll tak The consequence I'm blind is if I thank you.
Speaker 5: Okay.
Speaker 1: So they don't appear to be moving in a particular pattern.
They are definitely searching for something or someone.
Speaker 9: Okay, this is awkward. All right, here's the deal we
have now. Yeah, I say we take the one out
by the car and not take him out.
Speaker 1: Okay, And I would like to also say there is
no good ambush spot since you have found this so.
Speaker 9: Completely, I'm going to sacrifice myself for you. Okay, why
don't we just get out of here? Oh? We can
get out of here with them patrolling. That's the whole point.
So what if I go out. I'm gonna talk to
the guy that the vehicle. We have a good conversation.
You're gonna go out behind him. You're gonna alter his
I know you don't want to do it, but you're
gonna have to alter it and make it to so
that he didn't find anything that the that the disturbance
was just one of the guys screwing around. You know,
go tell the other parties in this communicator. You think
you could do that, then we get away.
Speaker 17: Okay, but he's kind of out in the open. They
might see us.
Speaker 9: The other was went down that way, and this guy's
it's a big gun. I'm just gonna go out my
hands up. No, no, no, no, no, no, my hands up.
Speaker 16: No.
Speaker 9: That that only works in those those movies that we saw.
I'm just gonna I'm just gonna go out there and
uh you know, actually yeah, I'm gonna go out there
and talked to him. Okay, that's what I'm gonna do.
You can move fast, right, I hope you could do it.
What else do we what else can we do? Nothing?
Speaker 17: We can try to get out of here and then
call our friends in.
Speaker 1: Somebody from the two of us just just do me
a favor. Who wants to be a who wants to
be a volunteer from the other group, Hey, okay, can
you go ahead and just make a fortune role for
me please?
Speaker 5: We're gonna say yeah. Three dice.
Speaker 15: Oh yeah, thank you.
Speaker 11: Still I think you just screwed us.
Speaker 16: Let's just go and see if we can get out
of here.
Speaker 9: And if we get shot in the back.
Speaker 16: And if we get shot on the back, I'll go
in there and I'll cut.
Speaker 5: Them to pieces.
Speaker 1: We'll be shot in the Okay, I'm gonna be cutting
anybody to pieces. As you turn around, you see that
they're there are two individuals.
Speaker 5: Uh.
Speaker 1: They don't look like the cards that you saw by
the vehicle. These are others. You might recognize them as
some of the individuals that you ran into earlier.
Speaker 9: Hi, we're here for the surprise party and we lost
our way. I'm going to use my bullshit on these
people and kind of sidey Eden say you're just the
people we're looking for, and I'm like gesturing her to
get ready to just grab these people. I have this
bullshit called mechanic's heart. When you speak from your heart,
your words can even reach even the most hard and criminal.
You gain potency. And I'm going to try. I'm going
to go out and touch this guy and try to
tune and change his mind about whatever he's thinking.
Speaker 1: You're gonna rush up and touch this guy.
Speaker 5: They're there.
Speaker 1: They're about ten feet away from you.
Speaker 9: Oh I thought he was right behind us.
Speaker 5: They are behind you. They are behind you, But may
I interchecked?
Speaker 16: Okay, I am going to go ahead and turn around
and push myself and I'm gonna fucking throw one of
them off to the side, hopefully knocking into the other
one with my kinetics.
Speaker 5: Okay, Hi, stress surprise.
Speaker 1: So you're gonna make a tune roll for me, not
all ones?
Speaker 11: What's the uh? What's the position?
Speaker 5: This is desperate?
Speaker 1: Okay, the effect will be standard.
Speaker 5: Okay.
Speaker 11: Oh god, I have three stress left before trauma.
Speaker 16: Okay, yeah, I can't.
Speaker 11: I can't push myself anymore. And we have how many gambits.
Speaker 5: I think you have left? Two left the same bad
place to use them.
Speaker 16: I was gonna say, I think I'm gonna use one
of our gambits.
Speaker 5: If that's okay, I'll mark it off.
Speaker 1: Okay six alrighty uh? So you are you are using
the way here?
Speaker 11: Yes, I'm using the way.
Speaker 1: Uh.
Speaker 16: It's my kinetics ability where I can actually throw table
sized objects in claning like people at a superhuman force.
Speaker 1: Okay, so you still take your still take your stress
for doing this? Yes, I already did that, and you
see they see the person sort of hurl like, so
like they get picked up from the ground for a second,
and then they get thrown into the other one and uh,
there's a few shots that go off.
Speaker 9: Oh did they did they drop their guns into another person?
Speaker 5: Nope?
Speaker 9: Okay, while they're on the ground, I'm gonna up to
them and apparentially sit on top of them and touch
their forehead and then just eating to do the same.
Speaker 1: Right, you need a roll from you. This is going
to be a scrap roll to start with. You gotta
see if you can scrap roll.
Speaker 9: Yep, they're knocked out.
Speaker 5: Oh, I'll give you a bonus die.
Speaker 18: How's that?
Speaker 9: Oh what if I don't have anything as a scrap?
Speaker 10: Uh?
Speaker 5: You got one, die, buddy.
Speaker 9: Okay is it risky?
Speaker 1: This will be risky. Yes, Okay, Actually, now you know
what this is desperate. This is desperate, and I would have.
Speaker 9: Done something else desperate.
Speaker 1: Okay, this is a standard effect.
Speaker 9: Okay, so we're just we're just doing scrap right now.
I'll see what I'll do after Okay, Uh, desperate standard.
Speaker 11: Someone pupus.
Speaker 1: Okay, you rush over to this individual. However, unfortunately, they
are going to pick up their weapons. These are not
heavy blasters, these are regular blasters, and they take a
shot and unfortunately it does connect. This is too damage
unless you would like to try and resist the consequences,
this is too harm.
Speaker 9: I do have armor.
Speaker 1: If you have armor, the way that the armor works
is it will negate a certain amount of the damage,
but then it gets damaged. So, however much armor you have,
I think you just have regular armor unless you've got
heavy armor. I think the ship had some kind of
special bs.
Speaker 5: I can't remember. Yes, if they are wearing armor regular armor,
it counts as heavy armor without the extra load, and
then it's got two.
Speaker 1: You could you could have the armor take all of
this if you would like, but then it's damaged. Then
you mark it off, or you could try to resist
the consequences.
Speaker 9: If armor takes one as a one harm.
Speaker 1: No, you got heavy armor, which has two. Basically it
can block two damage. It's entirely you could just mark
one and take one if you want to do that.
Speaker 9: How I resist the consequences.
Speaker 5: That's a role.
Speaker 1: That's basically you're making a uh what.
Speaker 5: Is the role? That is the prowess? You make a
prowess roll.
Speaker 9: Hm hmm.
Speaker 5: And take the stress damage for that.
Speaker 9: Oh okay, let's do that.
Speaker 5: Okay, like a prowess roll.
Speaker 9: I'm still a noble on his eye six.
Speaker 1: Wow, okay, so you take zero damage here as I
spin out the yeah, the blaster, it takes a shot
and you just kind of like nimbly do it.
Speaker 5: I imagine that it is.
Speaker 1: Fairly beautifully done because again, tight Night's moving through this
like low gravity. You have like a little bit of leeway.
You do have some heavy armor on, but it is
configured in such a way that it is a little
bit easy to navigate. Approaching this person, you sort of
tackle them, and you are able to try and use
the way now if you would like, yeah, go ahead
in a tune.
Speaker 9: Oh boy, I only have one in this physician since
I tackled him. Scrabble is brea.
Speaker 5: I imagine that this is probably risky.
Speaker 9: Okay, question what are the consequences for him? If well,
I guess this consequences for me because but my path
I don't want to kill this person. But le okay,
all right, effect.
Speaker 1: The effect will be standard, no bonus side. Okay, now,
all right, what do you want to happen?
Speaker 9: I'm gonna I'm gonna first, I'm just gonna get really
angry because he shot at me, and I'm just gonna
I want to tear his mind apart. But then I
look at Eden and see her kind of staring at
me and kind of almost have like a mini flat
back in my head about her getting really upset of
what I've done before. So I'm going to change my
composure and just lay the back of my hand on
its head and says, you know me, what are you doing?
We are friends, remember, we used to work together, call
off the others and let them know that everything's okay.
Speaker 16: Okay, So and we have the second one still right.
Speaker 1: Yeah, you do you see them sort of shake their
head for a second.
Speaker 9: Oh, I'm sorry. I also want to use my bullshit
on this.
Speaker 5: What bullshit?
Speaker 9: The mechanic is hard. Yeah, when you speak from your heart,
your words can reach even the most part and criminal.
You gain potency that way to make it fair for
what I said, So the potency goes up from uh
stand great standard.
Speaker 1: Yes, okay, yeah, I'll give this to you. You mentioned it
earlier and we kind of did a few other things,
so that's fine, okay. So yeah, we'll say that this
is great then and.
Speaker 5: Okay you said, oh.
Speaker 1: Yeah, yeah you I'm sorry.
Speaker 5: I mean, we do this. You just surprised us.
Speaker 1: You came out of nowhere, and I don't know who
that other person is and what's going on.
Speaker 9: She's with me, surprise party. You remember what we talked about.
What are you doing?
Speaker 5: I'm lunching for the other one, okay, lunging for them.
Speaker 16: I'm going to try and grab them and use the way,
but obviously I have to get scrap.
Speaker 19: Okay, position, this is desperate, Okay, effect standard.
Speaker 5: Uh limited?
Speaker 1: I think okay.
Speaker 20: Six?
Speaker 1: Wow, okay, you you managed to grab this guy. He's
not paying attention to you. He's trying to figure out
what the fuck is going on, and he's trying not
to fire on his buddy and you just do you
just tackle him before he looks back over to you.
Speaker 18: That's a.
Speaker 5: Grab him.
Speaker 1: It's okay, Okay, go ahead in tune.
Speaker 10: Okay.
Speaker 11: Is this desperate as well? Or is this risky?
Speaker 5: He's risky?
Speaker 9: Gotcha?
Speaker 5: The effect will be standard.
Speaker 11: Four.
Speaker 1: Okay, there's resistance when you're trying to make this happen, Eden,
How do you think it goes? How do you think
it succeeds? But also goes awry.
Speaker 16: Here while I'm holding him perfectly still, because I've overpowered
him at this point. And I think that because I'm
so focused on trying to keep him still, I'm not
focusing on what I'm supposed to be focused on, which
is trying to make sure that I'm not totally messing
up his memories. I'm telling him, hey, don't you remember
the party?
Speaker 10: Do you remember?
Speaker 3: Right?
Speaker 1: Come on, Floyd, Yeah, you can see there's a trickle
of blood coming down from his nose.
Speaker 9: I'm just turning my guard towards I was like, the.
Speaker 16: Yeah, I'm gonna pick him up and drag him his code.
Speaker 1: In the dragon off to the side.
Speaker 9: Mm hmmm, uh.
Speaker 17: H h, I think I messed up code.
Speaker 9: Uh, just get the one second. What do you mean
you messed up? Why is he sleep? Oh? Oh? I
turned back to my friend. I'm like, Oh, don't worry,
he's had he blunked, his head, nose bleed. It's okay.
How about you show us an area where we can
go while this stuff calms down. You know, surprise party
can't be a surprise without surprised.
Speaker 5: Whose party is this?
Speaker 9: How you know it's the party? Is happening in a
big building, but we're not ready yet. We gotta prepare
party there. Well I haven't. It wouldn't be a surprise
if I told.
Speaker 5: You, right, we can't.
Speaker 3: No, I don't.
Speaker 9: You're right, I don't want to go in there. Let's
go over there, and I wanted to try to have
him take us to a spot that's covered in and
safe away from the guards so we can figure out
what to do and uh, then I'll send him on
his way.
Speaker 1: Okay, which one of you would like to make a
skulkerel for me?
Speaker 3: Me?
Speaker 9: Okay, a physician?
Speaker 5: This is desperate? How mm hm? Okay?
Speaker 9: In fact, oh.
Speaker 5: Boy, limited four.
Speaker 1: Okay, I think as you are dragging these uh these
people over, you see that the guards across the way
have uh begun to make their way over towards this area.
Speaker 9: Oh you know, it would be really help if you
let your friends know that everything's okay. Uh, your other.
Speaker 1: Friends, my friends, those are those are the syndicate cards.
Speaker 9: Uh, you have communications with them, right, Okay, You're gonna
have to protect us if they try to do something
because I don't know why the rest over here? Right? Okay,
all right, you stand guard. We're gonna make our way
that way and thanks good luck.
Speaker 17: Leave that here, leave them here, yep.
Speaker 9: Yeah, and yeah we're gonna run away.
Speaker 1: Okay, you can try and run away. This is a
scramble role. I think this will be a group scramble role.
Speaker 8: Can I just say this has been brilliant from start
to finish thus far.
Speaker 6: The only thing that is that Benny Hill music. Dude,
that's fucking.
Speaker 11: Frank got takes rest?
Speaker 9: Right, Yeah, I got you? All right?
Speaker 8: Can you think of any advice that I gave you
that you're gonna take right now?
Speaker 6: What about now.
Speaker 11: Do your best?
Speaker 9: I'm trying would be fun line that was skidding?
Speaker 11: Alright, I'll help me you right now.
Speaker 5: I'm you know, I'll talk three. How about you three?
Speaker 4: Laugh?
Speaker 1: Yeah?
Speaker 9: Wait you talk about scramble?
Speaker 5: No one?
Speaker 9: Oh oh you have wait? You have three laugh before
you trauma? Oh yeah, I'm better. Yeah, I'll take responsibility.
There we go. So we both hit scramble, right? Is
that the thing?
Speaker 3: Yep?
Speaker 1: And this will be a risky role. The effect will be.
Speaker 5: Limited.
Speaker 11: Again, I'm sorry to advance, Frank.
Speaker 9: It's okay, okay, I got a five.
Speaker 1: Okay, you take one. Stress I believe Okay, but you
do grab Eden. You realize that Eden is probably stumbling
at a little bit, and you're able to sort of
steady her and get going. You begin to run as
quickly as you can away from the scene. Behind you.
Speaker 5: You can hear.
Speaker 1: Some some yelling. Basically the noise came from over here.
Speaker 5: Make sure the peacekeeper is sure, make.
Speaker 1: Sure the target is cure, and make sure that the
area is swept.
Speaker 5: We need all guards to cover the building. I believe
we've been infiltrated.
Speaker 9: Yeah, okay, I would like to try to find us
a place to hide. That's very hidden.
Speaker 1: Okay, there's a lot of buildings and stuff around. We'll
see if you can find a place to hide. After
we take a break, you're gonna.
Speaker 9: Be just a little bit everybody.
Speaker 1: We're gonna we're gonna take a little bit of a
break here, folks. If you have not done so, please
make sure you're following these wonderful people. Head on over
table story dot tv, Slash one hundred club with no
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we'll yeah, hopefully we'll see you for the second half
here coming up soon. We're gonna take just a little
bit of a break. We back in just a few
minutes hang tonight for more one hundred club. Already, you
are sauntering over to the hangar, or at least where
it was described could be by by code and Eden.
Speaker 3: Yeah, that it looks like a bulkhead for a hanger,
So that's probably.
Speaker 5: It, all right, And I make my way up to
it and look for whatever whatever panel there might be.
Speaker 1: Sure there would definitely be some kind of exterior interface
for you to try and to gain access to this area.
Speaker 5: Yeah, first thing I'll do is see if it's just
happens to be unlocked. Is it unlocked? Such?
Speaker 3: Luck?
Speaker 5: Unfortunately, sorry I was hoping, but yeah, well.
Speaker 3: Hell shit, all right, that's fine, that's fine.
Speaker 5: Pull up my fine mechanics kit pop open one of
the side panels on this uh this door, and.
Speaker 3: All right, time to play mechanic.
Speaker 5: H and I begin to manually override the door with
rig Okay, am I fine mechanics kit.
Speaker 1: Okay, gonna say this is a risky roll.
Speaker 3: Uh huh.
Speaker 1: The effect will be standard. It is being upgraded from
limited because of your mechanics kit.
Speaker 5: Awesome. Okay, all right, well then that's a six. Okay.
Speaker 1: There is a little bit of a mild shock that
you feel as you see the spark arc to your
finger real quick, and suddenly you see on the on
the pad that there is a.
Speaker 5: That you have several controls.
Speaker 1: You've opened up the the you've unlocked the door, is
what I'm trying to say. And there is a on
this on this pad, there's an electronic basically like a
touch screen, and you can see that there is an
energy shield that keeps the atmosphere in it is currently on,
and then there is basically a button to open the
hangar if you'd.
Speaker 5: Like, yeah, we'll we'll open the hangar. I'd hate to
vent at mo of castes in there, kind of defeat
the whole purpose of the thing.
Speaker 1: Okay, I need one person to make a fortune role
for me who would like to do that.
Speaker 5: I will have closed up the panel by the way,
after rigging it.
Speaker 1: I think pieces in their first all right fortune, Yeah,
this will be a singular guy.
Speaker 9: Okay.
Speaker 1: Five, you begin to open up the hanger doors again.
The size of these these appear to be for a
craft that would probably be bigger than Molly okay, but
not quite a capital.
Speaker 5: Ship, got it? Okay.
Speaker 1: You begin to open up those doors, and you can
see there is a blue light reflection that is on
the doors as they begin to open.
Speaker 5: Up, presumably the atmospheric field.
Speaker 21: Yeah.
Speaker 1: Down below you can see that there is a craft inside.
You can see that there are two very confused looking
people that are looking up, neither of which it appears
to be Cassie.
Speaker 5: Okay. I stepped through holding my mechanic kit very obviously okay.
And then once I get in, I hit the other
side and close. Okay.
Speaker 1: So you're jumping down into this.
Speaker 5: Oh right right? Yea, Oh, I see how you mean.
It's not like there's a cat walk in the walking
in sort of thing. Okay. I use my like short
range calms like the line of sight and.
Speaker 3: Just hey, I got locked out.
Speaker 5: Newer here, new er higher, and I knew how to
get this call, but I couldn't get the the other
walkable one.
Speaker 3: They're a better entrance for me.
Speaker 22: Yeah, why don't you take the security entrance. There's there's,
there's maintenance. It's it's right over there. Now, that's a
that's the problem I got. I don't have my coat
on me. I think it's in my locker. I write
shit down. I think I'm gonna get yelled at. And
it's like third day on the job.
Speaker 3: I mean, you can jump down onto the ship.
Speaker 5: It's not that far.
Speaker 3: Ye'll only about that. I just wanted to warn you.
It's only about twenty feet.
Speaker 5: Yeah, I'll do that. I got my rig up so
just in case I don't get hurt.
Speaker 3: Okay, I just wanted to warn you before I did it.
Speaker 1: You're gonna need you to make a roll for me, please.
Speaker 5: Yeah, that's probably a sway all right, position risky okay,
effect standard okay, any bonus, dice okay, doki five okay.
Speaker 1: Yeah, they're definitely. Yeah, they sort of like motion you down.
I guess h to jump in and they're kind of
looking a bit confused. I mean you can see they're
They're obviously looking at each other like, what the hell
is this?
Speaker 5: Yeah, I pop down to land on the ship itself, and.
Speaker 3: God it is cold out there.
Speaker 5: Well it's sad space.
Speaker 3: No, I'm just yeah, making small talks. Sorry about that. Shit.
You think I'm gonna get in trouble for this? Well,
I'm not half my coat when I just lifted the locker.
Speaker 1: Okay, uh yeah, yeah, I mean this isn't good.
Speaker 3: Yeah, I had a feeling.
Speaker 5: And then advisor comes up.
Speaker 1: You know, we're gonna have to report this to the
head mechanic.
Speaker 5: Right, what was their name again? So I know I'm
sorry I met him. Gonna just shit?
Speaker 1: Uh huh?
Speaker 5: No, I was. I was onboarded by fuck what was
their name? Hendricks? But that wasn't That wasn't the head captain.
Oh god, do they know my face?
Speaker 1: They both sort of look at each other and then
look at you.
Speaker 5: Look a little bit like her, doesn't he?
Speaker 9: I mean a little bit.
Speaker 5: Look like who?
Speaker 3: Really?
Speaker 18: I can't really tell.
Speaker 2: This one's a lot uglier.
Speaker 9: That's with the hair.
Speaker 2: I don't know.
Speaker 5: Yeah, swallow that and move it to a different compartment
of my brain. Was I was? I I'm boarded by
the by the head mechanic. And and is that gonna
be even worse? Was that Hendrix? Did I fuck up?
Even worse than I thought I did? Well? First off,
it's a she. I may have been in my own
little world. Admittedly, I was excited to get a job
after being unemployed for a while.
Speaker 1: Okay, uh, you're gonna have.
Speaker 2: To follow me.
Speaker 5: You're bringing me to the head mechanic.
Speaker 3: Ain't ship?
Speaker 9: Yeah, yeah, I mean going with you.
Speaker 1: You're You're real lucky I didn't shoot you.
Speaker 3: No.
Speaker 5: I I appreciate that she's gonna be pissed. Any any any,
any word of advice, anything I can do?
Speaker 4: Mm hmm.
Speaker 5: Am, I what man?
Speaker 9: You're religious?
Speaker 5: Man, I can be. I need to pray. Oh yeah,
fuck all right, I'll I think I'll take up Buddhism
real quick. Ship. Uh okay, all right, all right, come on,
all right, yeah, yeah, thank you, thank you. To finish
this work.
Speaker 1: She's gonna be real hard on us if we don't, Well,
didn't you better start working.
Speaker 5: I'll come back and once this is done and I'll
help you' all. Sorry, Yeah, we'll see about that.
Speaker 1: Come on, start walking you down this corridor off of
the hangar. It's very similar to the corridor that Code
and Eden went down when they made their way through
the maintenance area of this weapon system. Here in this facility,
the yeah, I mean, the tunnel is kind of, you know, nondescript.
It's kind of it's very it looks, you know, very industrial,
a lot of pipes and things in here, and you're
leading the way.
Speaker 5: I'm leading the way, all right, I'm okay. I thought
he said follow me, but all right, uh yeah, So
I'm gonna study real quick here to kind of see
if I see any sort of signs anything that might
give me a hint as to where the mechanics office
would be. Okay, yeah, go ahead the way, and I'm
gonna push myself for this one, which we'll put me
at two dice instead position. This is desperate. Yeah, a feeling.
I had a feeling, all right, yeah, yeah, yeah, okay, effect.
Speaker 1: Limited, Okay, six.
Speaker 5: Limited, but I'll take it.
Speaker 1: Okay, there's quite clearly no mechanic's office that you can see,
but as you're walking, there is some kind of an
indicator that says this is, uh, this is hangar five,
and this denotes that they are at least five hangers,
and judging by the size of this hangar, you would
probably guess that the lower the hangar number, probably the
bigger the hangar. From what you can tell.
Speaker 5: You pass by.
Speaker 1: T junction and you can see on that one that
it says hanger four and straight ahead you can see
central hub.
Speaker 21: Okay.
Speaker 5: If I remember rat main office would have been in
hangar one? Yeah? Or was it in the central hub?
Speaker 3: Now?
Speaker 5: It would have been in right, because that's where she
she onboarded me and the main hangar.
Speaker 1: You're gonna have to get used to learning this stuff
if you're gonna work here.
Speaker 6: Yeah, I know it's so big.
Speaker 5: I came from a small little shop. Our people don't
fuck around. No, I know. I'm sorry, So it's not
It wasn't hanger one.
Speaker 9: Keep walking all right?
Speaker 5: Did emotion a direction for me to keep walking? Pointed
to you towards the central hub? Okay? So then that's
where I go. Yep, So how long have you been
working here? None of your business? Fair enough? Sorry, I'm
a talker. That's is that gonna fly?
Speaker 3: Or no?
Speaker 5: Is is okay to be a talker here?
Speaker 1: That depends on what you're talking about and who you're
talking to and if you make any friends here for now,
I think it's probably better than you just shut the
hell up.
Speaker 5: Yes, sir, I keep walking toward the central hub, keeping
my eyes out for anything denoting a mechanics office.
Speaker 18: Yeah.
Speaker 1: As you get to the central hub up ahead, you
can see that there is a larger area sort of
the size of his hangar on its own.
Speaker 5: There's a.
Speaker 1: You can imagine, like an area for tools and things
like that. There's a lot of like anti grave like
push carts kind of a thing. You can see there's
a few of those around. You can see that there
is a like area for lockers and things, and there
is quite clearly a front desk that is set up there.
You do not see, Cassie, however, the desk is empty.
You can see that there are.
Speaker 5: Two kind of.
Speaker 1: Strewn about work areas. You can see that there's quite
a few machine parts that are on these anti grab sleds.
And you can see that there's probably like one person
over by the lockers. There's like a bench there and
they're just like putting on some like a jumpsuit, you know,
for mechanic you know, for their mechanics work.
Speaker 5: All right, you want me to just white here. Then
you want me to work on something while i'm white
and to at least get my hands busy. You just
wait here, yeah, yeah, yeah, yeah, I'll do that. Thank you.
Put a call into the boss. All right, all right,
thank you.
Speaker 1: You can see the person that is getting dressed. Look over
to you.
Speaker 5: She's probably in her like late forties. She's got like
gray hair, she's grease covered, she's got like a.
Speaker 18: Mm hmm. She's got like.
Speaker 1: A very pensive look looking at you, wondering what the
hell you're doing here? Who the hell you are? How'd
you get here? Kind of a thing, that kind of
a look.
Speaker 5: Yeah, Hi, knew, I already fucked up. She shakes her head.
Speaker 18: It's not a good way to get started.
Speaker 5: No, no, what I ain't. I'm uh no, what I ain't.
I'm good at the machinery. I'm less good at the
bureaucratic gay things. Okay, I mean you put me on
a job, I'll do great. That's more what I mean.
It's just the remembering to be not light, remember in
my code to get in places, uniforms, time clocks. But like,
I'll do a damn damn good job. That's a.
Speaker 1: You know some fighters are scrambled just a little while ago.
Last thing anybody wants to forget is their code.
Speaker 5: Yeah, no, that's what Yeah, no, no, I let I
left it's it's not it's not in a place anyone
can find, thankfully, where would that be?
Speaker 2: You got a locker here?
Speaker 5: I'm not sure if they've assigned me one yet, but no,
I wrote it down and I left it at my place,
and it's not it's not out on the ground or anything,
or in a pocket somewhere, left in my pants, you know.
Speaker 1: Make a sway roll for me, please absolutely position risky
standard yep five mm hmm. It's really easy to misplace things.
Try and keep it real organized.
Speaker 18: The boss is uh a bit of a stickler.
Speaker 5: That's what I've heard. That's why I was brought here.
Any tips outside of the stickler in the organization thing,
don't fuck up? Yeah yeah, yeah, I may have. I
may have failed that that piece of advice ready, but
hopefully we'll we'll see maybe maybe maybe I'll get a
lead away a crash. By the way, Zelda, good to
meet you. Hopefully we'll hopefully we'll be working together after today.
Maybe maybe maybe maybe did you end up uh used
to be a trucker kind of got burnt out on that.
Was hoping to shift a bit more mechanical work, and uh,
as I said, I'm good at it, but a lot
of shops don't don't take kindly the lateness. So I
figured I'd go to a place where I'll be mostly
on site the whole time and can't be late if
you're already there. Awso money I kind of like to
I kind of like to spend it. So a lot
of us here. You have to work here. I mean,
that's kind of the position I'm in. There's not a
lot of places that'll take me anymore. You got a debt,
m M. If I say, maybe, is that a good
enough answer? Yeah, yeah, of course I do. How much
do you owe? Well, it was nothing until I decided
I wanted a ship, and I was able to pay
that off after a lot of work. And then I
damaged said ship on a job and that's why I
got out of the truck and business. So enough to
by a ship. It's worth the.
Speaker 18: Debt, you know, the interestate charge.
Speaker 5: Uh yeah, I'm very aware.
Speaker 1: You gotta work hard and you can't make any mistakes
if you want to get out of this place.
Speaker 5: Yeah, that's the plan. That is the plan. Good luck,
thank you you too. If it's similar, I won't pry.
I'm the one who's new here or not you, but
good luck to you whatever you're in. She ties.
Speaker 1: The bandana to keep the sweat out of her eyes.
Speaker 5: Yeah, have a good cycle, you too.
Speaker 1: As she walks away, you can see some telltale signs
of some drug addiction she walks away, Maybe some shakes
in her hands. Maybe there are some indicators on her skin,
some heavy drug used in her past.
Speaker 5: Maybe mm hmm. I take a look at some of
the tools that are strewn about I think you mentioned,
or at least tools on work benches, and I start
to organize them.
Speaker 1: If they're not organized, ALRIGHTY, begin to do that, and
as soon as you lay your hands on one of
the tools.
Speaker 20: Put your hand off of that tool right now.
Speaker 5: I was just gonna gonna get them organized. I was
told that the uh, the head mechanic was very particular
about how they have their tools. That's right.
Speaker 1: So the first thing you go ahead and do is
you go ahead and you touch those tools.
Speaker 5: I figured that they were I saw they were misaligned.
I figured maybe i'd help you hear a good example.
Speaker 1: You hear some boots stomping behind you, You feel the
presence of someone walking up behind you.
Speaker 5: Do I hear anyone else or just the one set?
Speaker 1: You hear someone else's voice here?
Speaker 18: Yeah, this is this is the guy I told you about.
Speaker 5: Boss.
Speaker 1: Uh huh, Well, get a look at you.
Speaker 5: Yeah, sorry, uh sorry, just on the third day of
the job, I already fucked up and lost my code.
And I turn around to face her with like as
good as stone face as I can, recognizing my sister's voice. Am,
I am I fired?
Speaker 3: Am?
Speaker 5: I am I fire? I hope I'm not fired. I
really need to pay. Yeah, I bet you do. Yeah.
I look kind of a little like uncomfortable and past
her at the thank you for your help, sir.
Speaker 3: Mm hmm, you.
Speaker 5: Just yeah showing up here, and all I know, I
meant to keep my nose down and just work hard,
and I already screwed up. I am, I'm very sorry, ma'am.
I can promise you won't happen again, that I will
be on time always and I will not lose the
code or forget it. And no, I didn't lose it
anywhere it could be found more just and sit down. Yes, ma'am.
Let sit down, not on the floor, sit on the bench.
Oh shit, yep, get up, sit down, an idiot. It's
very that's yes, yes, ma'am.
Speaker 1: I can take this from here. Why don't you go
ahead and get back to work. We gotta have that
ship ready in the next hour.
Speaker 5: You hear me.
Speaker 3: Hour.
Speaker 5: That's not possible. It better be possible now, hop chit
run if you have to. That's right. Double time.
Speaker 20: Go go go, go, go, go, go go go.
Speaker 1: What the hell are you doing here, you idiot?
Speaker 5: I could say the exact same thing to you.
Speaker 1: I told you I had it under control.
Speaker 5: You're aiding kidnapping, you know that, right?
Speaker 18: What the hell you're talking about?
Speaker 5: That's why we're here. Is a coincidence, hilariously that I
learned you're here. They are kidnapping. We're here to rescue
somebody w a fucking doctor, a doctor the doctor. Did
you hear about a certain station coming under attack and
being you know, maybe great? They know how much work
I have to do here?
Speaker 21: Yeah?
Speaker 5: Is it? Because the Immortal Syndicate fucking attacked Great Ocean
Station and broke in and then stole a damn doctor
and brought them here. What yep, oil is that?
Speaker 3: Maybe?
Speaker 5: Why that that big old ship over there was conveniently
damaged by blasters?
Speaker 18: Mm hmm. I thought he just ran into some trouble.
Speaker 5: I didn't know that was. That was a station at Taxis.
Speaker 18: Now when do you say station attack?
Speaker 5: They had multiple ships. Did you happen to work on
little ships that may have been missing some of their
I don't know identification recently.
Speaker 1: Yeah, a little syndicate.
Speaker 5: Yeah, maybe six of them or something. Did you find
they have like really unqualified pilots maybe perhaps like some teens.
Mm hmm.
Speaker 1: I figured they were just hiring mercenaries and scarce some.
Speaker 5: People to attack to attack the station, yeah, yeah, Yeah.
They blew a damn hole through the side of it
and extracted the damn doctor with some peacekeeper whoever the
hell that is, with a damn lily on a gun
whatever that means.
Speaker 1: Oh, okay, So just to be clear mm hmmm, uh peacekeeper.
Speaker 5: Yeah, took a bunch of ships, yeah, including that big one.
Speaker 1: Okay, and they tacked Great Ocean Station.
Speaker 5: Yeah, and then would have blew it up too if
we weren't there by the way.
Speaker 1: Okay, you have any idea how much money they given.
Speaker 5: Me I could imagine, Yeah, because you're the one running
their fleet more or less.
Speaker 1: I'm not running any fleet. I'm just I'm repairing chips.
Speaker 5: Yeah, yeah, I figured as much something like that. How
much debt were you in Cass? Okay, that's the look
that I give you when you ask me that question.
So it's bad, ain't it? God? Damn it?
Speaker 18: Did you know I'm out of debt?
Speaker 5: Listen?
Speaker 18: The shop wasn't doing well for a lot.
Speaker 5: I would have fucking payloaded that, you know I would have.
Speaker 18: I have never once asked.
Speaker 1: You for a credit in our lives, and I'm not
going to start now.
Speaker 5: Okay, great, great, what's the SPL's what you what? What
do you tell me when I'm in debt? I listen,
I listen, fix it. Do whatever you have to do
to get out of debt.
Speaker 1: M hm hm.
Speaker 5: Anybody, I'm okay, what was the other thing? If you're
real desperate, stay out of trouble and ask fucking family.
Stop at God, stop giving me that face.
Speaker 18: I don't do that.
Speaker 5: Oh, but I need to do it. Yeah, because you're
you and I'm me. Oh I see and now and
now you're just aiding to betting. That's fine. No, that's
totally fine. I ain't betting nothing aiding, and I bet
it's you're a You're a goddamn accomplice to a fucking kidnapping.
Speaker 1: All I did was repair some ships.
Speaker 5: Great, you repaired ships that were used eating a kid there,
high fucking profile.
Speaker 1: Oh come on, how many ships you think go through
every station to get repaired that do all kinds of
stupid shit?
Speaker 5: Probably a good amount. But they're not tied or directly
tied to the goddamn immortal Sydney Kit. I'm not tied
to nothing. I don't have any corporate goes on. You could.
You could walk out right now, is that what you're
telling me? With no problems whatsoever?
Speaker 3: Just leave?
Speaker 5: Well, oh sounds like you're tied to something, by the way,
I'm here to get you out.
Speaker 18: What.
Speaker 5: Oh yeah, no, we got we've already infiltrated. Actually we're
here to rescue the doctor. I'm here to get you
my crew.
Speaker 20: What crew?
Speaker 5: You mean peace? I got no, no peace. And we
got a couple of tot Knights and some sort of
tot Knight hybrid thing.
Speaker 18: What the hell are you talking about?
Speaker 5: I got a goddamn crew.
Speaker 18: How did you convince them?
Speaker 5: It's actually kind of an interesting story and maybe too
long for this situation that we happen to find ourselves in. Well,
they must be stupid. Now that hurts, Cass. That hurts
a little bit. That's things. But you may not anyway anyway.
Speaker 9: It usually does.
Speaker 5: All right, listen here, whoever that was, Listen, Cass. You're
in a bad situation. Things are gonna get worse here.
Speaker 18: What do you mean by worse?
Speaker 5: Yeah? Okay, you're not going to do nothing? Stupid?
Speaker 20: Are you?
Speaker 3: I mean.
Speaker 5: The kid?
Speaker 18: What the hell are you gonna do?
Speaker 5: You are one to talk? Sis?
Speaker 1: Okay, I'm fixing some ships. You have just infiltrated their base.
What do you think is gonna happen?
Speaker 5: Well, if things go right, a couple of explosions.
Speaker 18: Oh hi, Jerry, good to see you.
Speaker 1: How's the ship coming. You got the manifest ready for me? Okay, yeah,
I'm just finishing it up here. Okay, Uh, just put
the manifest down and uh you know, uh.
Speaker 5: I'll get to it in a minute.
Speaker 1: Okay, just grab some food or something, give me, just
give me a minute. I just I just gotta beat
the ship out of this guy.
Speaker 5: I'm sorry, I really, really, I am sorry.
Speaker 1: You're infiltrating an immortal syndicate face with your crew? How
many idiot excuse I have on your crew?
Speaker 5: I just told you there's five of us here.
Speaker 18: Where's peace?
Speaker 5: He's waiting on the molly?
Speaker 18: The molly? Where the hell did you hide the molly?
Speaker 5: Why do you think I'm so bad at what I do?
I don't know.
Speaker 20: I've been asking that since you were born.
Speaker 5: Yeah, you really have, haven't you?
Speaker 3: No?
Speaker 5: I mean it's all we're on the dark side of
the moon, and the two patrols that went out, we'd
actually took care of them, thank you very much.
Speaker 18: What do you mean you took care of them?
Speaker 4: Did you kill him?
Speaker 20: No? No, I would have if.
Speaker 5: We needed to, but no, our doc got them all
fixed up. So they're taking a nice nap. They're taking
a nap. Yeah, not a permanent nap. Huh.
Speaker 1: And how long do you think that they're gonna be
okay on the surface of the moon in spacesuits?
Speaker 5: Probably fine? Okay, dumb ass? And what about communicators?
Speaker 1: They have communicators?
Speaker 5: Well, if they did, they didn't use them when they
were trying to walk away, and then we made sure
they wouldn't wake up for a couple hours.
Speaker 1: Great, just great. Yeah, so what's your big plan? What
are you doing now?
Speaker 5: They're rescuing the doctor. We've already got in. We got
in before I did here, and then I can. My
plan was to come in, tell you about this stuff,
hope to god you didn't know, thankfully you did not know,
and maybe take up Buddhism. Your other guy thinks I
might do that, and uh what, I don't know. It's
I read in some books somewhere it's I don't know,
being a piece with your life, and I don't know,
becoming a water droplet. I don't anyway, No it was,
And then get you out of this fucking situation.
Speaker 18: How do you think you're gonna get me out of
this situation?
Speaker 5: You're the head mechanic. We walk out. I gotta show
you where I think I found one of them. Matter.
Speaker 1: If I'm the head mechanic, you don't just walk out
on the immortal syndicate, dummy.
Speaker 5: No, but you walk out to look and inspect something,
and then we get in the molly and fuck out.
Speaker 1: You think that they're not gonna try and find me syndicated, dummy?
Speaker 5: They might well, we could, we could stage your death.
Speaker 18: Ever think of death?
Speaker 5: Did you? Did you like a different name? Maybe every
wish Mamma named you something else. You're an idiot.
Speaker 18: You gotta be kidding me.
Speaker 5: We've established that already. Oh so you want to keep
helping them kidnap people.
Speaker 1: I don't want to help anybody kidnap anybody, but I
also don't want to die.
Speaker 5: Well, find me and kill.
Speaker 1: Me, and if they know who you are, they will
be damn sure to kill you too.
Speaker 5: Well, we're not gonna let that part happen. And also
I happen to know a guy who's very good at
origin documents and make any new identities. I bet I
do remember Dakota Bob. Great guy.
Speaker 18: Don't mention Dakota Bob to me.
Speaker 5: Okay, yeah, he wants your number, by the way, of.
Speaker 1: Course he does, look at me. I'm fabulous, I know.
Speaker 5: But also your line doesn't go through, and it's being
traced by it for every call. By the way, I've
tried to call you multiple times and it goes to
nowhere and they also trace it. And yes, I did
bouncing signals, so they did not find us. We've got
a wonderful hacker. You got a hacker. Yeah, we got
a doctor. We got someone who can throw asteroids?
Speaker 3: What?
Speaker 5: Oh yeah we did that at once.
Speaker 1: Okay, this is a little overwhelming here. Regardless of whatever
plan crazy or not that you have hatched up, I ain't.
Speaker 5: Going anywhere, sis, bro, you ain't staying here.
Speaker 1: You can be damn sure, I am. I got a
job to finish, shitty or not.
Speaker 5: What'll it take to get you out of here? What
is the cost.
Speaker 3: Is that?
Speaker 5: Does that mean there's no does that mean there's no thinking?
Shut up? I'm sorry, sorry, ma'am.
Speaker 18: Even if you pay my debt won't be as simple
as anything.
Speaker 5: Oh do you mind if I I saw a little
snack over there? I suppose it don't matter. I got
hungry when I work now, damn it, doc is rubbing
off on me. God damn it.
Speaker 1: There ain't nothing you can offer me, Barry.
Speaker 5: Away out of this. Our hacker literally can get into databases.
I could get him to scrub you from their fucking database.
Speaker 1: They see me, Barry, They've seen me. They know who
I am. Even if they shrub me from a database.
If they go to any station I'm working on and
they see me, I'm dead.
Speaker 5: You know this job is going to kill you eventually. Anyway.
You know who you're working for the moment, they don't
have a use for you. You're done. Hey, I was
just talking to Zeldo or something. You don't get out,
that's what she said, out right, you don't get out.
Speaker 1: You're a hard line or Okay, she's been here a
long time.
Speaker 5: She got a lot of how many people have been
how many people have been here a long time, cass,
and how many of them that have been here for
a short time? Go away? I get a sway roll
for me please? Yeah, position desperate, Yeah, effectively be standard. Yeah,
and I will definitely push myself for this.
Speaker 21: Five Ah.
Speaker 1: I ain't stupid, Barry, I know, but I'm valuable. I
know how to run these people and make them do
good work. That's a valuable asset. I ain't just gonna
let that go.
Speaker 5: That means they'll never let you go. Why would they
get rid of and pardon this because I don't believe it,
but they do. Why would they get rid of a
useful tool? They won't. They will continue to find ways
to make sure you never leave debt. I know this,
and you know I know this due to my line
of work. I can find a way for you to
escape this, and you also know I can do that
even if you don't like it.
Speaker 18: Five more minutes, Jerry, get the hell out of here.
Speaker 1: See Jerry in the background, Like, all right, your hacker's good.
Speaker 5: Very good. Have you heard of John Afar from like
a year ago? There was a there was an incident
on Earth. Someone shot up a shop at one point.
Speaker 18: Why the hell would I give two ships about Earth?
Speaker 5: I know, I know anyway. She don't exist no more,
is what I'm saying. Okay, but she exists. She's got
your hacker erased this Jonifa, Yes, and he made her
someone else in time.
Speaker 18: I don't want to be raised Berry.
Speaker 5: Okay, Well we can still work, so we can fit.
I'm just saying he's that good. All right. Well I
can't just leave. They'll notice I'm gone.
Speaker 1: I got like seven people coming in here to check
with me about their work.
Speaker 5: Okay.
Speaker 1: I wouldn't be able to put two screws together if
you know I didn't tell him what to do.
Speaker 5: All right, Well, maybe something along the lines of you
got to make sure the work I did on the
outside of the dome was actually good. That's where I
came from. That's where they witnessed me. And you got
to make sure my fuck up isn't worse than it
already is. It's been established. I'm a fuck up, fuck up.
What did you do? No? I didn't you say what
I did you do anything? Did you break anything? No? No, No,
I didn't. I was able to open the hangar door.
It's it's fine, nothing's broken. Did you break the panel? No,
I did not break the panel. I opened the panel
and worked the panel and I made but I didn't.
I didn't turn off the atmosphere, which I could have,
but I didn't. I just got access to it. That's
all I'm saying. You can use it as an excuse.
You know I was doing no quote unquote, I was
doing work out there, and you could double check to
make sure it's good work. Because I'm a fuck up.
Speaker 1: I don't know what the hell kind of worked. I'm
in charge of the hangars in the ships, Barry.
Speaker 5: They got other.
Speaker 1: Maintenance personnel at work around you know, the outside.
Speaker 5: Then we can check in that. Then then we could
check in one on the pilots that went out there.
Speaker 1: Okay, fine, I gotta get my stuff. I'm not gonna
leave my tools here.
Speaker 3: No, I know.
Speaker 5: Okay, all right, what you can do if that Jerry
fella comes in or whatever, delegate me putting your tools
in your bag, in your box, and you can go
get other stuff. And you're telling me you have to
show me how to do something because I'm stupid. Okay,
I'll tell Yeah, I know, I know, I know. I
hate giving you amy this, but okay, that sound good.
You can get their other effects good, it sounds adequate.
I'll take adequate. I'll take goddamn adequate.
Speaker 1: Fine. Oh fine, God, what are we doing?
Speaker 5: We're saving your rest?
Speaker 3: All right?
Speaker 5: Okay, get the ship together, get yeah, yeah, yeah, I'm
getting ship together. Okay, get my toolbox. It's over there.
Speaker 1: I'll start to get tools together and make sure you
break nothing.
Speaker 5: I won't break nothing. It was one time. God damn Spain. Yeah,
I know, I know, I know. I begin to grab
tools and put it all together for casts. Yeah.
Speaker 1: And it's at that point you start to see some
lights going off and the alarm start to go off
as several red lights begin flashing.
Speaker 18: Oh hell, what the hell is that?
Speaker 5: Now that I do not have an answer for? Oh,
we should probably hurry up. Hang on, I gotta I
gotta go over to the console. Okay, go over the console,
get poured in. Yeah, yeah, yep, No, that's good.
Speaker 9: Now.
Speaker 5: Actually that's perfect timing. So you do that and I'll
deal with this, and I'm continuing to put tools in. Sure.
Speaker 1: As Cassie rushes over the console, you hear her begin
to talk to some money. Yeah, all's clear here down
in the hangars, we're working on time. No, the fighters
have not come back. We haven't gotten any sort of
warnings or nothing. This is I'm not quite sure. Did
something happen to them? Okay, all right? Oh that's horrible, okay, okay, okay,
and I should just lock everything down, all right, all right,
lockdown procedures will begin soon. Yeah, Cassie over and out.
She begins to walk on over to you. Shit, you're
locking the place down. Apparently somebody has broken in.
Speaker 5: That's very strange.
Speaker 1: That would be your crew, would it.
Speaker 5: It's oh wait, I was being sarcastic.
Speaker 18: Well this is going real well, isn't it.
Speaker 5: It's actually going pretty well. It means they're in you.
Speaker 1: You start to see the personnel from the various hangars
begin to shuffle down the corridors, making their way towards
the central hub.
Speaker 18: I don't know how the hell we're going to get
out of this one.
Speaker 3: Bro.
Speaker 5: All Right, we need to double check that that that
big ship is secured, don't we, because that one do?
You have everyone else locked down in here? But you
are the head mechanic. That's a valuable piece of equipment.
You got to make sure that it's okay. And you
need someone to carry your tool box, idiot. Okay, Well,
it's an emergency, ain't it. Maybe you need to do
that for the sake of locking down.
Speaker 1: And I have to check in with all the mechanics.
I gotta make sure everybody's accounted for. I gotta make
sure all the hanger doors are secure. I gotta go
ahead and make sure to report everything in that's going on.
If there's any sort of disturbances, I got to report
all that shit in.
Speaker 5: You remember that there was someone you think you saw
in the hangar, the main hangar. You gotta go find
them because it's your there there your duty.
Speaker 1: Uh hey, hey boss, uh.
Speaker 5: Is there anything else you needed from us?
Speaker 16: Uh?
Speaker 5: Hang your door five.
Speaker 1: Was malfunctioned in just a little bit. Uh, I made
sure to take a look at it. That's the one
where he came through. Uh that's good.
Speaker 5: That's good, Henry. Why don't you?
Speaker 1: Uh yeah, just uh just everybody get their tools sorted.
Make sure there's nothing loose here. We're probably gonna have
an inspection within the next like ten minutes or so.
So uh yeah, just just get your shit together. Okay,
all right, go get boss.
Speaker 5: Would we check in on that.
Speaker 1: Uh yeah, we're just gonna have a look at the
Uh we're just gonna have a look at the capital
ship real quick.
Speaker 5: Okay, Uh, boss, I got the tools right here. You
want me to carry them? Boss? What why are you?
Why are you bringing the newbie?
Speaker 1: Uh yeah, he's got to get broken in one way
or the other.
Speaker 5: Okay, you might as well be this. You're in a lockdown.
Speaker 18: Shut up, just get to work.
Speaker 5: Come on, well, Newby, come on. Oh shit, sorry, sorry,
my goddamn tools and let's go. Yeah yeah, yeah yeah.
I grabbed the toolbox filled and after her we switched
seams code vertigo, I believe. Sorry.
Speaker 1: Uh, we're going to need a skull roll from you
as you try to hide.
Speaker 9: That position.
Speaker 18: Uh, this is risky effect.
Speaker 5: Standard, is it?
Speaker 17: Just Frank rolling.
Speaker 1: This is both of you rolling, and I believe that
Code was taking your responsibility for the group roll right or.
Speaker 5: Is that the other one that was the other one?
Speaker 11: The other one?
Speaker 1: So same situation. Uh you can you can either Uh no,
this is going to be another group role.
Speaker 9: I'm sorry, Frank, Yeah, all right, I'll take it.
Speaker 11: Okay, it was risky.
Speaker 5: This is risky standard.
Speaker 9: Thank you. Hey, where's my role though?
Speaker 18: Okay, you got a six to two?
Speaker 9: Okay, it was delayed.
Speaker 1: Yeah, you both are able to find a spot here.
And what this would be is, I mean there's buildings
and stuff around you. You find basically an open door, uh,
to go into one of these buildings.
Speaker 9: Yeah. I look around frantically and wow, Eden's kind of
like and I pull her in and I kind of
plush her against the wall and like place my body
really close to hers and try to hide in a
shadow together, but at the same time I'm just facing
her really.
Speaker 1: Well, you've got you've gotten into a building.
Speaker 9: Okay.
Speaker 1: Yeah, the door was opened and you were able to
get into the building was unlocked and it just had
like a yeah, it just had like a uh electronic
lock or something on it. You just like hit the
button and it just opened.
Speaker 9: Okay, I thought it was like a creep door, right,
So yeah, I'm gonna try to uh, I'll close the
door and then try to rig it so that it's
not easy to get into.
Speaker 1: Sure, you basically just want to.
Speaker 9: Bar like barred, so to speak.
Speaker 5: Yeah, you can.
Speaker 1: You can put a physical object in front, or you
can just like short circuit the panel and basically lock
the door. That you want to do that, Okay, so
just rig rolled.
Speaker 9: In okay or controlled.
Speaker 1: This is controlled and the effect will be standard.
Speaker 3: Yeah.
Speaker 1: You can resist the consequences if you like, or you
can take one harm from the zap you get from
the Okay, I get that there's a and.
Speaker 5: The door does not lock. It is still unlocked. It
is closed.
Speaker 16: Is there anything around uh in this still corridor that
we're in.
Speaker 1: Yeah, so it's a You got to imagine the buildings
probably aren't too big. This spot that you that you're
in right now is probably some kind of a residence.
So I imagine there's a small entryway, not very big. It's
it's compact. Imagine like homes that would be in Japan, right,
sort of compact. It's not they're not very wide, and
they're not super There's a lot of a lot of
stuff that integ is integrated into the surroundings, you know,
so like there'd be shelves integrated into the walls, stuff
like that. But walking in here, there are some work boots,
there are some coats and things that are hung up,
and it just kind of looks like the front, you know,
the front foyer area of a house. Almost This is
from what you saw outside. It looked like it was
about three stories tall and it's sort of skinny building.
Speaker 16: Does it look like there's anything that might be able
to be moved to block the door itself, like any
pieces of furniture, any like big boxes or anything like that.
Speaker 1: Yeah, there would be. There would definitely be something. Just
a quick look inside, it's a rather short foyer and
the small living room is ahead. You can see some
stairs following the line from the door directly across where
you came in, leading up. They're kind of steep stairs,
and they make like an l like they go straight
and then they there's a small landing and then they
go up to the right. The area ahead appears to
be a you know, like a living area. You know,
there's just kind of stuff strewn about. It's pretty messy here.
A lot of clothes and things tossed about, a lot
of like work clothes covered in grease stains. And you
can see that there's uh, there is probably a bookcase
that's there no books in it.
Speaker 16: And the boots that were near the entryway. Do they
look like any sort of like like a fresh kind
of mud or anything like that, or dirt or anything
that is on the.
Speaker 11: Boots or do they look dried?
Speaker 1: Uh, there's probably some grease and stuff on them, but no,
no like dust or anything.
Speaker 17: Okay, do you want.
Speaker 16: Me to move something so we can we can lock
this at least we want to take a look around
first to make sure nobody's here.
Speaker 9: Yeah, let's take a look around. Be kind of strange
if they come up and shiggle the door and it's
locked or jammed, and then they will know where in
here there's Yeah, okay, Yeah, so I'm gonna sneak around
and maybe i'll grab You said there was coats hanging
up and stuff.
Speaker 5: Yeah, there are.
Speaker 1: There's a lot of clothes there's It's just it's just
like a shithole, like this place is.
Speaker 18: Oh, like some slobs live here, like there's there's clothes and.
Speaker 1: Ship thrown everywhere. You can see like some you probably
see some like food containers and you know and whatnot
that are here.
Speaker 16: Then people wonder why they don't get a wife, geez.
Speaker 18: What?
Speaker 9: And then I'm just gonna like put on I'm like
trying to put on the coats that are hanging up
that don't look so nasty. I'm gonna put them on
without explaining anything. And I'm like, here, put this on.
Speaker 16: Okay, I put it on, all right.
Speaker 1: Just to describe a little bit what you look like.
The coats are pretty like heavy duty. They're you know,
like heavy worker type coats, you know, like really rough
and uh they're warm, but very rugged and durable. They
have they have metal rings where the where the wrists
are that are obviously made so that they can attached
to like gloves and like seal up completely like they
have the edges of the coats are made to be sealed.
Speaker 9: Yeah, I'm going to What I'm thinking is to try
to look as much as a worker as possible, just
in case we have to even on the run, we
can just walk.
Speaker 5: Out pretty easy. There's a lot of shit here.
Speaker 9: Yeah, So I'm putting on everything hats. You need something
to cover me fully, obviously me because I look I
don't look human, and I'm just like trying to fix
her up as well, kind of just okayden my hair back, yeah,
all of it, all of it, if you possible.
Speaker 16: Yeah, the hood that I put on earlier too, so
it'll kind.
Speaker 1: I don't imagine there is a hat.
Speaker 9: There's helmets, okay, helmets Okay, yeah, I'm definitely gonna slap
that on her head in mine as well. Yep, yeah,
ye is that way we can just walk out of here?
Speaker 5: How do I look? You look like so much bigger.
Speaker 1: It's like so loose on you. It's obviously meant for
somebody that's like like much broader and taller.
Speaker 9: You look, you look right holding them all right.
Speaker 1: So it's just clarify for code as well, Like it's huge.
I imagine that tight nights are a lot leaner than
than humans in general, just because you're not really made
to be in our environments very lanky.
Speaker 9: Yeah, we're gonna look around and search to see if
there's anything in here, maybe even blasters or.
Speaker 1: Give me a study, roll work tools, one of you,
give me a study roll.
Speaker 17: Would you like me to.
Speaker 4: Do it, Frank?
Speaker 9: Or do you want.
Speaker 20: All right? Whack?
Speaker 11: What are we looking at?
Speaker 1: Controlled position? The effect will be limited? Yeah, fye, Okay, Uh,
you do not find any blasters. You do find uh
that some some improvised weapons. Basically, you can you find
the equivalent of some uh you know, the equivalent of
like a club. You know, there's some tools or whatnot,
like a big wrench or something along those lines that
you could club somebody with, but no no blasters.
Speaker 9: Yeah, I'll take a wrench. I gotta look at the
part as much as possible. You take that.
Speaker 16: I've already got something for close up. But maybe you'll
be the one who knocks them out. I'll be the
one who slices them.
Speaker 9: We need to talk about you and killing people, you know,
like remember how you got mad at mean about.
Speaker 11: I'm joking, Are you.
Speaker 4: Wrench?
Speaker 9: I'm just gonna give it a wrench.
Speaker 5: I don't want the wrench.
Speaker 11: It's okay.
Speaker 9: It's stressed. Not to kill someone is Yeah, I've got.
Speaker 16: My fists and I can choke them out again with the.
Speaker 18: Are you going to take the wretch?
Speaker 9: Give it a wrench? I take the wrench, right what's
walk out? And they ask us the same thing you
speak obviously my voice to sit normal?
Speaker 1: Okay, m yeah, okay, do you open up the front door?
Speaker 9: Yeah, we're I'm gonna look around and pick up like
old takeout container or whatever and just act like we
just got off a break. And I'm gonna actually just
lean on eating to lead us out, uh, because I
don't want them to look straight in my face. We
have helmets on everything, covering up as much as possible.
Should we just leave and walk out as normal? Should
we just sit in here and act like we're on.
Speaker 5: Like a break or something without sucking helmets on?
Speaker 11: We gotta leave?
Speaker 9: Okay, all right, I'm following you, and don't kill anyone else.
Speaker 16: Yeah, I opened the door.
Speaker 1: You opened the door, and immediately outside you can see
that there are two of those heavily armed guards that
are patrolling down the street. They are taking like proper
sort of military positions, sort of checking things. The door
opens and the guns are immediately pointed towards you.
Speaker 18: Party fillers who goes there?
Speaker 5: Identification number.
Speaker 10: Dig a number. I'm too droll for that.
Speaker 3: I fill around in my pocket and see if.
Speaker 1: There's anything in there, Okay, Uh, we need to roll
over this. Let's see. Uh this is uh gonna be
a fortune role. I think he wants to do this.
Speaker 8: I think Fay needs to teach Piece lessons on how
to deceive people, like.
Speaker 4: Like, there's gotta be something in these pockets, just like
I'm drunk.
Speaker 5: Which one of you? Which one of you two wants
to make this fortune role?
Speaker 4: Waits? We count us?
Speaker 3: Okay, Uh you wanted to earlier go for it.
Speaker 22: I really don't, but okay, you do it because drunk apparently.
Speaker 10: Yeah, all right, how many dice walk?
Speaker 18: Uh?
Speaker 1: I'm trying so hard to justify one, but I'm struggling.
I really am.
Speaker 3: Have you seen wex Steve?
Speaker 5: Okay, so here's the do I was looking at my
pocket for identification. Yeah, yeah, could that be the one?
Speaker 1: So I'm gonna give you one because you have the
outfits on. Okay, you're gonna say you've got one? Have
you if you told me that the episode is going
to go this way today? By the way, I did
not have this picked out.
Speaker 5: I should have. I really should have.
Speaker 3: Yeah. I'm pulling something out of my pocket.
Speaker 1: Uh, yeah, you've you pull out an ID card coache
and guy grabs it from you, still point there's still
like weapons still pointed at you.
Speaker 18: Hostile takes a look at this, throws the card back
at you.
Speaker 5: We don't have time for this ship. Hey did you
see some escapees?
Speaker 3: What bees?
Speaker 4: We were went in here to go get Floyd. He
was drinking.
Speaker 3: Yeah, we gotta get back on a job.
Speaker 9: I'll let you know if.
Speaker 3: I do see something.
Speaker 4: What with channeling?
Speaker 3: You are?
Speaker 5: You're under a lockdown? Didn't you hear the alert?
Speaker 22: That's what that was.
Speaker 3: I thought that beeping was.
Speaker 4: We wanted a lot of.
Speaker 18: Get back in your get back in the house right now.
Speaker 3: Yes, sure you got it?
Speaker 21: All right?
Speaker 5: Come on, we gotta keep looking this way?
Speaker 4: Should should I.
Speaker 1: You see the You see the guards begin to move off,
heading down the path.
Speaker 5: I don't know.
Speaker 2: I'm not good at lying, So I mean it worked.
Speaker 5: He saw that I was cold and Rick.
Speaker 9: No, no, no, because I'm not God.
Speaker 16: It worked because I was such a good actor.
Speaker 9: Okay, all right, let's calm down. Oh my goodness, I
think I'll crack my pants.
Speaker 10: Yeah I think you did.
Speaker 9: There was guns pointed at me, I said, created everywhere
in here, and.
Speaker 16: I might have sold the act though, what have I
said ourselves because we were so drunk.
Speaker 9: I'm going to go out there and find more clothes
things to you. Thank you. Okay, then go up and
other pants.
Speaker 1: Yeah, okay, you're able to find some.
Speaker 4: They're a.
Speaker 5: Bit loose on you, but they'll do the job.
Speaker 6: Can I just say that. I love that you're rolling
for pants.
Speaker 18: I was actually rolling for something else. But let's go
with that, all right.
Speaker 9: So do we leave or do we stay in here?
Speaker 11: I think we gotta find it open.
Speaker 16: Sorry, I think we got to find an opening and
get the fuck out of here.
Speaker 9: Okay, here's a deal. This is what we do. We
go up to the highest floor of this place. You
communicate with the others. You send some kind of signal,
like maybe a flashing light of some sort or something,
I don't know, let them know they we're in this building,
and then we get the hell out of here.
Speaker 16: Okay, all right, let's go up there, and then I'll
use the communicator and we can reach out and maybe
they'll get our coordinates at the very light at least,
you know, yeah, yeah, yeah.
Speaker 9: Okay, So make our way up to the highest floor. Sure,
and now I'm trying to communicate back. I remember don't
just see your name over the communicators. They're in the lockdown.
They're probably tapping every gim so I'll do it in
the voice. No, no, no, I crew won't understand.
Speaker 11: Are we upstairs yet?
Speaker 5: Yeah?
Speaker 16: Yeah, I turned on the communicator.
Speaker 10: Every iron Man, this is blue and green.
Speaker 9: Oh, this says iron Man. Yeah, there's one of them blackdown.
So the birthday party is gonna be a little bit
difficult there.
Speaker 4: Iron Man.
Speaker 10: Oh soon, I am confined due to said lockdown? Am
I doing well?
Speaker 4: Can you can you make your way to any sort
of wall outer wall?
Speaker 3: Uh? For the party is going on?
Speaker 4: Whether we whether you know you should be there for
the surprise, Well, we don't meet you and.
Speaker 10: I am a little bit jeam so far from the wall.
Speaker 16: But we our best to bring the birthday cakes, which
show what what?
Speaker 3: So we don't have a Monday cake growing on you?
You do?
Speaker 4: You have the birthday cakes because.
Speaker 10: You're the figure of to be that fucked up?
Speaker 9: Hey, what was the birthday cake?
Speaker 4: The whole reason we are here is for the birthday cakes.
Speaker 10: We're gonna tak the birthday cakes together.
Speaker 9: What's the take? What's the cake?
Speaker 13: And people they're talking about the doctor have you there's
a second there's our second birthday.
Speaker 4: G have you located there? If you know where they are?
You know where they are, but you do not have
them with you.
Speaker 9: Oh, just tell them, Just tell them what's up? Where
are we right now? West?
Speaker 5: Where to get them?
Speaker 9: I do not know communications. Just tell them where to
be on our way. We're going to go to the
Are we close to the west side of the wall.
Speaker 4: Have you been doing this?
Speaker 3: Entires?
Speaker 4: Do not about attention to.
Speaker 23: Any perpetrators that have made their way into this dome.
You have made a terrible mistake. Unfortunately, I don't allow mistakes.
Speaker 3: In my town.
Speaker 9: Does that sound like Eden?
Speaker 5: Sort of a little bit like a little darker.
Speaker 9: I guess.
Speaker 4: I can pick you up in the middle of town.
Speaker 10: We'll meet you for the surprise party. You're the world
closest to these coordinates a.
Speaker 11: Gray by and I'm gonna send the coordinates.
Speaker 1: Sure, um, Barry, yes, it's at this time. As you
and Cassie approach the capital ship, Cassie, uh, Cassie sort
of says, all right, there it is.
Speaker 5: Yeah, okay, So what the hell is your plan? And
what the hell?
Speaker 2: I think that was the boss.
Speaker 5: One of them. I think, oh fucking great. Okay, the
plan was you and I get out, get to the Mollie.
It's not that far from here, and we wait for extraction.
Mollie has been upgraded. Don't worry. Oh upgrade, b I
upgraded moll No. Oh yes, what did you do? Stronger?
I added? It's got a stronger hul engines have been boasted.
Speaker 1: You're gonna have to walk me through everything you did.
Speaker 5: Yeah, you don't. Why why don't you trust my work?
Because I've seen it before? Okay, that's not that's neither
here nor there right now. We know we gotta get
out of this area right now.
Speaker 18: Okay, okay, okay, so we can go.
Speaker 5: We can go up through the hangar door.
Speaker 18: Gonna be the easiest, might be seen.
Speaker 5: Are we just gonna run on on the lunar surface.
I don't have a space suit? Oh fuck?
Speaker 3: Why not?
Speaker 1: Well, because I wasn't doing anything outside today.
Speaker 5: Are there anything to bring it? Okay, we're getting it.
We're taking the capital ship. We're taking the funding capital.
We're not taking the capital ship.
Speaker 1: First of all, it requires a skeleton crew of at
least ten people.
Speaker 5: Okay, I could probably account for five, but not ten,
all right, Uh are there any?
Speaker 3: Are there?
Speaker 5: Encount to five? Yes on a good day. No, I'm kidding.
All right, do they have do you have any single
of those pilot the scouting chips, any of the scouting ships
in here? And I'm looking around, well not here, but yeah, okay,
Well then you could get in that and I can
get into the Mulley, and then we could go that way.
It's a short range ship. You don't have. No, I
can get you a space suit from the Molly, or
I can tell you via the Molly we have the capabilities.
Speaker 1: Oh my god, you didn't think through any of this shit,
did you.
Speaker 5: I thought you'd have a fucking spice suit of some kind.
Speaker 1: I didn't expect to lay through the hanger door. Okay, okay,
there's listen, there's emergency suits. I could take one of those,
but they have a long it doesn't have a long
uh survivability time.
Speaker 5: Okay, we're only a few hundred meters from the Molly.
Speaker 9: Wait a minute.
Speaker 18: You parked the Molly a few hundred meters.
Speaker 5: Away maybe five hundred meters maybe five hundred meters?
Speaker 18: Oh my god, how have they not seen it? Never mind?
Never mind, fine, fine, it.
Speaker 5: Was really cool, and I'll tell you about it later.
Speaker 1: Okay, I'm gonna get the emergency suit then, and somehow
explain why I'm getting the emergency suit to everybody that's
there by allowed.
Speaker 5: There are there are there any in the capital ship.
There should be some of the capital ship.
Speaker 18: Yeah, yeah, there should be a good idea.
Speaker 6: How did you do that?
Speaker 5: Very? Did your brain hurt?
Speaker 4: Now?
Speaker 5: Yes? Sure it hurts. If that speeds this up, I'm.
Speaker 4: Sorry, but the birthday party is going to happen soon.
Well the closest all of these coordinates.
Speaker 3: Okay, I'm happy for the birthday party. I have the
special cares.
Speaker 5: Who are you talking to? Yes? Peace, Yeah, I've got
the special cast for the party.
Speaker 4: Oh good, excellent chill. Yeah, yes, well just about the candle?
Speaker 3: Oh fuck? All right? Great?
Speaker 4: I would be and make your way there, But you
don't want me to come straight to the money.
Speaker 3: I don't know what that is. Do you want me
to go there or not? Send me your coordinates right.
Speaker 8: Now, and as soon as he hears that, I will
look and see if if it's uh faster to frameim
to come to me or to meet us at the rendezvous.
Speaker 1: Okay, it's definitely faster for them to come to you.
Speaker 6: Okay, trash that.
Speaker 4: You're correct, sir. I'll meet you by the hangar, right, okay,
all right, I'll that way.
Speaker 5: And I cut and i'd like motion for cat. Come on, cass,
get the fucking soup.
Speaker 3: Wait.
Speaker 18: Okay, give me that every time, every time.
Speaker 5: Okay, I'll keep watch and I actually pull out my
blaster at this point.
Speaker 1: Okay, I got an eye d hold on.
Speaker 5: She rushes into the capital ship. You know, I don't
know if I'm excited or scared, maybe a bit of both.
Speaker 1: Thirty seconds pass. She comes rushing out with the space suit. Okay,
we got about five minutes.
Speaker 5: Okay, big grin on Barry's face. All right, let's go.
Speaker 1: And that's where we're gonna end the episode today.
Speaker 6: Why as much?
Speaker 9: Oh my god?
Speaker 6: Can we real quick today? Can we do? I was
gonna call Vertigo?
Speaker 1: Oh yeah, let's get that scene in there. Okay, okay,
let's see that.
Speaker 4: This is iron Man two party planner, Party planner? Are
you there?
Speaker 5: I do not answer.
Speaker 4: This is to the Mayo Queen Mayo, Queen, are you there?
Speaker 3: Is that me? Yes?
Speaker 4: That's you? Yes, good, I'm glad you're there. I'm sending
you coordinates. The birthday candles need to be there very soon.
I'm I'm picking up the birthday boy and we are
going to meet you at the closest wall to the coordinates.
Speaker 3: I sent you just now.
Speaker 4: Can you meet us there with the candle for the
birthday cake?
Speaker 7: Yes, I will be there for the cake.
Speaker 4: Thank you, Mayo Queen. I'll see you soon.
Speaker 7: Okay, good bye.
Speaker 6: Okay, that's all I wanted. She doesn't answer. Okay, okay,
what was she answer to?
Speaker 9: She totally.
Speaker 5: She's been immediately distracted and had forgotten everything except for icing.
Great job, everybody, good jobs so fast.
Speaker 9: Yeah, good session, everybody, good session, well done, well done,
good job.
Speaker 5: Thank you everybody for being here. We're going to go
around the room.
Speaker 1: We got some end of sessions stuff and some shout
outs and things to do. But if you have not
done so, please make sure you're following all these wonderful people.
You can head on over to table story down, TV
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Speaker 5: You should check it out.
Speaker 1: Check out all the different things that we do by
heading over to our discord tablestory dot tv slash discord.
Join our wonderful community of people that are you know,
like minded and love tabletop roleplaying games.
Speaker 5: Let's go around the room.
Speaker 1: Let's do some shout outs to wrap things up today.
When don't we start off with uh, let's start off
with Dan today.
Speaker 5: Sure, Hello, I am domestic Dan. I play Barry Crash Hendrix,
and yeah, you can find me everywhere doing those sorts
of things. It's a new year. My schedule's slightly updated.
I'm starting streaming a little later now, and yeah, that's
that's that's me at the moment. I have way too
much appetizers and heartburn food in my fridge. So, uh,
outside of that, we've got we've got some any session,
I'll start with the Mollie, execute a successful extraction operation
or capture of bounty, not yet, but soon, contend with
challenges above your current station. Yeah, one or two.
Speaker 1: For that one one.
Speaker 5: One fair both to your cruise reputation, or develop a
new one. Is this daring not yet? Not yet?
Speaker 3: All right?
Speaker 5: Fair enough? And express the goals drives inner conflict or
essential nature of the crew. Probably not, I think, unless
you think of something.
Speaker 1: No, I don't think so, not yet.
Speaker 5: Yeah, okay, that is it for Mollie. And then for
good old Barry. You addressed a tough challenge with speed
or flare I think at least once, which was just
breaking into the dang dome, a little bit of flared dan,
jumping in a hangar, lying through my teeth. Yeah, I'll
give you one. You're a pity Oh all right, I'll
take pity. Uh espress your beliefs drives heritage or background.
I would definitely say at least with Cassie and our
background and family stuff.
Speaker 1: Yeah, definitely, I'll uh, I'll give you one for that.
Speaker 5: Yeah, I wouldn't think too personally, and then I did
not struggle with my advice or traumas though I am
one stress away from a trauma, the first trauma for Barry.
See if we can just go to the trauma club. Oh,
I think it's gonna happen.
Speaker 1: One hundred club actually means how many traumas they're going
to have by the end.
Speaker 5: Of the show. Awesome, but that is a that's a
level up for Barry. So I'll pick a ability at
one point. But yeah, that's me. Thank you, thank you,
thank you everybody. That was fun. Frank uh.
Speaker 24: Hello, I'm tech and I'm sick actually, so I was
kind of struggling to not sniffle the old time, but
he could tell me. Thanks thanks co to Edra. I'm
a little stuffy, but I should be okay in the
next couple of days.
Speaker 5: Is that is worse?
Speaker 9: So that's good.
Speaker 5: I am.
Speaker 9: It's twenty twenty three a I am currently.
Speaker 24: Figuring out where I want my channel to go this
year because I don't want to just sit there and
play video games all day. So that's something that's going
to be discussed and figured out. Hopefully you'll see me
on more table stories. And I'm just going to continue
to voice act this year and get ready for auditions
for live acting and hopefully we'll make some way there.
Speaker 6: Other than that.
Speaker 24: Find me on TV slash technique spell it normally has technique.
Just chop off the U and E. He got me
to follow me on all the social media's on Hive,
it's just technique on Twitter, it's technique TV.
Speaker 6: All right.
Speaker 24: Going to the end of Cion, thank you, Thank you everybody.
Oh thirsty people. Yes, Code wasn't trying to make a move.
I thought it was a small area. Okay, you know, like, yeah, anyway,
but thirst all you want, because I love the thirst,
I will thank you. Okay, So let's see. Yeah, we
rolled two desperate actions, and I mark those two and
address a tough challenge technical skill or ingenuity.
Speaker 6: There some ingenuity. I think it is some pretty clever stuff.
Speaker 24: I would argue, we mine gently scrambled someone's mind.
Speaker 5: That's a first for me.
Speaker 24: And the clothing, I would say, but shoes, where do
you want to go with that?
Speaker 3: Yeah?
Speaker 1: I will give you two for this one.
Speaker 18: Oh my god, I leveled up.
Speaker 24: Ye okay, all right, so I gonna make sure that
my bad Okay, so especial beliefs, drives heritage or background. No,
and struggle with issues from your vice or.
Speaker 9: Trauma's Nope, and do any of that.
Speaker 24: But though I witnessed a murder and uh that what
we talked about. Yeah, because I got my as, it
was still success successful murder yep.
Speaker 1: Uh you know that, you know, and Spider Man when
like people just like fall off buildings and stuff.
Speaker 5: Oh yeah yeah, like I don't know what happened. Yeah,
I didn't see it, so yeah, it wasn't deaf. Yeah,
but now a fun episode is hella?
Speaker 24: It keeps getting so anime'll be sad when the show ends.
Speaker 6: I love it.
Speaker 24: Yeah, but thanks for watching, everybody, buddy.
Speaker 15: Yeah stella, Hi, I'm so Lena.
Speaker 18: Are you really sure?
Speaker 1: Twist right to hear like a horrific sound when you
did that?
Speaker 3: Hi?
Speaker 20: Everyone, I hurt my back.
Speaker 15: I reached down and picked up the sock and then
my back went yippie. I am a TTRPG producer and performer.
I do various TTRPG things. You can find all my
information on Twitter at stell Luna TV or on all
other social media as Stella Luna. Today I played as Vertigo,
your tight night Stitch and pretty much didn't really do
much other than supply bombs. No, don't be sorry. I
actually really enjoyed it because being off camera, I just
kind of sat back and watched everyone make terrible decisions
and I was like, for any of that, it's too.
Speaker 5: Okay.
Speaker 15: So for today, I didn't do any desperate actions. You
dressed a tough challenge with insight or compassion.
Speaker 5: No really, I don't think so. I'll put on my
paralegal tie at least the insight and we did not
have any idea of exploding a wall open, and that
was a decent plan of escape. I think that insights
because you did. You did give me a pity XP.
If I can pity, you should get them.
Speaker 15: Hell yeah, thank you so much. That's going to be one.
You expressed your belief s, drives, heritage or background not
so much this session. You struggle with issues from your
vice or traumas during this session. I have a feeling
it's going to come into play next time. But today
I didn't get to push the big red button.
Speaker 18: Okay, thank you so much, Thank you, Faye.
Speaker 5: Hello, I'm fay l In.
Speaker 16: You can find me on Twitch, Twitter, have all the
things as fayel In. I am a variety broadcaster doing
a lot of roleplay recently, but we play all sorts
of games over on my channel, so if you want
to check that out out, go on over. I'm also
on King Makers, which comes back on Tuesday of next week.
Speaker 11: I believe pretty sure.
Speaker 16: I think we're back on the tenth but uh yeah,
so another amazing show here on table Story. And if
you're not following table Story, please make sure you do
so is amazing. As for end of session stuff, let's
take a look. I already marked my experience for the
desperate actions we've got you addressed a tough challenge with
wisdom or the way I throw a guy.
Speaker 5: Yeah, I give you one other than that.
Speaker 16: I don't really think so unless you count disguising ourselves
as drunken Southern men.
Speaker 5: Would melt a guy's brain to make him not report you.
Speaker 16: Well, that's oh, that's the that's the trauma that's coming later,
the vice.
Speaker 5: Oh okay, okay, okay, yeah, I mean I was pretty
I don't know.
Speaker 9: That's pretty wise.
Speaker 20: If you asked me.
Speaker 5: One, I'm trying here.
Speaker 16: Uh you expressed your valise Drive's heritage or background.
Speaker 11: I don't think so.
Speaker 16: I really know you struggled with issues from your vice
or traumas during the session. Now, Eden has been really
fixated on doing as little, if not like no harm
to anybody, and she is very interested in the way.
She's very interested in uh you know, artifacts, all of
that stuff. So for her, that's basically like her weird
advice that she really is interested in all this Titan
Night stuff. And with that there was a there was
a consequence today she she messed someone up and it
was the first time she ever did that.
Speaker 1: Is it really the first time? Yeah, it's gonna ry. Yeah,
I'll give you one. Absolutely mm hmm.
Speaker 11: And that's it, I think.
Speaker 5: Okay, thank you so much, Last, but not least, Zeke,
what up, y'all.
Speaker 6: Thank you guys for watching.
Speaker 8: Thank you to my table mates for making this a
very fun and exciting and uh haphazard episode.
Speaker 6: My name is Zegiel the Third.
Speaker 8: You can find me at or slash Ezekiel Underscore, I
I on Twitch, Twitter, and YouTube, and Ezekiel the Third
all spelled.
Speaker 6: Out on Instagram and TikTok.
Speaker 8: CD Ramathon starts tomorrow for the entire month of January.
I play nothing but CD rom games, and we're gonna
be starting with a good one because you if you're here,
you get a little, a little.
Speaker 6: Uh little sneak.
Speaker 5: Can I ask you speak a.
Speaker 8: Little a little extra information that that I wasn't gonna
reveal till tomorrow, But since you're here, we're gonna start
ceed Ramathan with a classic Mark Hamill stars in.
Speaker 6: Oh shit, wing Commander three.
Speaker 5: Wow.
Speaker 1: I wait that I have a question for you, Zeke.
Are they Are they actual CD ROMs that you're using?
Speaker 6: Oh, big box and everything a lot of times?
Speaker 8: Yeah, no, I got I got my my virtual machines,
my doss Box, my Oracle, my scum VM got all
of them are running on my newer PC. But with
virtual virtual OS's all right, yep, so there will be
you'll get all of the nostalgic sounds, the windows starting
up machine or Windows starting up, noises for five and
all that ship sometimes if it's real old, the code
entering or like the you know, uh, the what is
it the console prompt with dos Oh yeah, all that ship,
all that ship so.
Speaker 6: Yeah, so that's that's.
Speaker 8: Starting tomorrow and I got I got my my external describe.
Speaker 6: Let me tell you.
Speaker 8: Let me tell you, sometimes it's not worth the trouble
if certain games, certain games like it's okay, I'm fully
forgiving on load times and all that shit, but like
some games have like locations, like it's like a map
and one location is on one disc and one location.
Speaker 25: Is on and you have to constantly swap out discs
over and that's like sometimes that's the line because you
gotta wait for it to load again.
Speaker 8: You gotta wait for it to go in and then
you like anyways, you get it. But yeah, that's starts tomorrow,
So hope to see then. As far as into the
end of session stuff, I did not a lot today.
I didn't have any desperate I didn't have any roles.
Actually funny, oh I had one fortune role. I did
one fortune role. Did I address a tough challenge with
deception or influence? Yes, trying to Like one time I
talked I talked the vertigo out of attaching a bomb
to the thing herself.
Speaker 6: Yeah, with the flavor brick.
Speaker 1: Yeah, I'll give you one overall for doing the whole
communications thing. The way that you've done it as well,
like just making code names and ship I thought that
was pretty.
Speaker 5: I love green and blue.
Speaker 6: I'm trying to come up with waver bear.
Speaker 8: I didn't have to, but I thought about it air
in the soup, okay, and then expressily blieves drives hairtage
your background and not really know and struggled issues for
visor traumas.
Speaker 6: So one for me this time.
Speaker 5: Yeah, sorry, sorry.
Speaker 1: We had both of you kind of like off screen
for a lot of the stuff today. I just I
was like, I was like, Okay, it's fun. I was like,
you guys are gonna you guys are basically just gonna
sit and wait, like I'm turing, Like what the.
Speaker 5: Fuck can I give them to make them do something.
I was like, I don't know.
Speaker 15: I never feel like, oh no, I didn't get to
play very much the session. I just sit back, especially
because like sometimes your camera's not on the stream, and
I just see your reactions to the role playing and
it's great. It's fantastic.
Speaker 5: Glad you enjoyed it. I'm my Stephen.
Speaker 1: I've been your GM of Doom of Dragon players kicking
and screaming through the adventure today. Thank you so much
everybody for being here as always chat. We appreciate you,
thank you so much. Thank you my wonderful role players.
Thank you Dan, thank you Zeke, thank you Faye, thank
you Stella, thank you Frank for being awesome role players.
I appreciate you so much. Thank you. Hopefully we will
see you on Wednesday for Spellwind. We've got one more
week till Kinmakers comes back. That's next Tuesday and Thursday.
I do another show called Ashes of Area Door, which
is a Lord of the Rings inspired show that has
just been really really sick, and hopefully Meyer will be
joining us. He should be back on Thursday. Make sure
you check that out.
Speaker 5: It should be great.
Speaker 1: Thank you so much of everybody for being here. In
peace out, wonderful rest of your Monday.
Speaker 5: Bye bye bye. Hello.
Speaker 1: This is why Stephen from Table Story. If you'd like
this podcast, please make sure to rate and review it.
Speaker 5: If you'd like to.
Speaker 1: Listen to more of our podcasts, you can head on
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If you would like to support us, you can head
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Speaker 5: Thank you.
Speaker 17: Back at this Star, you built a home inside my