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<v Speaker 1>Hey, everybody, welcome back to Game Best Mornings with Me

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<v Speaker 1>Jeff Grubb, your host from giant bomb dot com.

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<v Speaker 2>Thank you for tuning in. In this episode, we're gonna.

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<v Speaker 1>Be talking more about getting more of the Witcher three

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<v Speaker 1>and twenty twenty six.

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<v Speaker 2>And no, it's not a typo. I didn't mean Witcher four.

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<v Speaker 3>It's gonna be this. Graphics cards are at the perfect

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<v Speaker 3>place to be playing the Witcher three.

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<v Speaker 1>You want to go back, let's just keep going backwards.

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<v Speaker 1>Everything's going that way. We have lex Lettie on this show.

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<v Speaker 1>That's how you know it's gonna be a gooding Lexi,

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<v Speaker 1>how are you doing.

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<v Speaker 3>I'm doing okay, I'm very tired. Turns out me too.

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<v Speaker 3>Turns out when you fuckers take the website independent, a

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<v Speaker 3>lot of people want to contribute to your guest Game

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<v Speaker 3>of the Year listen, more.

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<v Speaker 2>So than other years. Yeah, I got to ask.

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<v Speaker 1>Like ten people and that we meant to ask, and

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<v Speaker 1>it's like even then it would have been oh boy,

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<v Speaker 1>that would have been quite fit.

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<v Speaker 3>Yeah, And so me and Marino edited a lot of

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<v Speaker 3>stuff and a little behind the scenes look at things.

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<v Speaker 3>The image library hasn't hasn't come over from the old website.

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<v Speaker 3>So when we were cmssing all that, we had to

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<v Speaker 3>find new images.

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<v Speaker 1>And that was a good thing overall that that image

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<v Speaker 1>library didn't come over.

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<v Speaker 2>There was a lot of.

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<v Speaker 1>Fun stuff in there that, yeah's not necessarily a Serve

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<v Speaker 1>Giant bomb in any way.

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<v Speaker 3>Yeah, yes, I was also thinking about that was that

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<v Speaker 3>was probably a shed pool, and so yeah, me and

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<v Speaker 3>Marino were also spent a lot of time building up

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<v Speaker 3>the backbone of an image library with images for pretty

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<v Speaker 3>much like every game that came out in twenty twenty

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<v Speaker 3>six or twenty twenty five, because honestly, I'm like, those

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<v Speaker 3>are wild spreading games, and we wound up you know,

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<v Speaker 3>almost it felt like almost every game that came out

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<v Speaker 3>this year. Goanna mentioned in one of the lists. If

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<v Speaker 3>you haven't led the lists, go wead the lists. I

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<v Speaker 3>mentioned Drive Club in mind because I'm sick.

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<v Speaker 2>Drive clubs have is it having a moment? It feels

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<v Speaker 2>like I keep hearing about.

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<v Speaker 3>Drive Club is drive Club was taken offline and it

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<v Speaker 3>is like in a semi function. I stay, it's the

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<v Speaker 3>PS four one, right.

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<v Speaker 1>I think what happened is people like have been getting

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<v Speaker 1>it running really well in the emulators, and so that's

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<v Speaker 1>where it's having its moment, is I'm trying to rescue

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<v Speaker 1>it over there.

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<v Speaker 3>I know, me and John Linneman are like the two

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<v Speaker 3>Drive Club Defend Defenders and that game has really cool

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<v Speaker 3>like day night cycle stuff where it's baked lighting but

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<v Speaker 3>it's done to like change as you drive through the level,

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<v Speaker 3>and it's really dramatic. It's like shockingly good for what

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<v Speaker 3>it is.

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<v Speaker 1>I think Greg Sewart, who who submitted a list for us,

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<v Speaker 1>he's also a drive Club sicco, although these days I

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<v Speaker 1>think he's fully in on back on Grand Turismo. So look,

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<v Speaker 1>you'll have your games you play him, Like, were you

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<v Speaker 1>in like a Drive Club League?

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<v Speaker 2>Like I know they had.

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<v Speaker 3>Those, No, because all that stuff is gone now. They

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<v Speaker 3>like like chucked all that out. And they also they

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<v Speaker 3>sell of all the menus for like by the DLC.

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<v Speaker 3>The DLC isn't for sale anymore, so you know, And

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<v Speaker 3>speaking of that, do you want to know what The

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<v Speaker 3>first game I played in twenty twenty six was please Anthem?

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<v Speaker 2>Okay? Are you okay?

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<v Speaker 3>No? Obviously, and that game's going offline forever in two

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<v Speaker 3>weeks and.

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<v Speaker 1>I didn't even know that the guy maybe I reported

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<v Speaker 1>here and forgot yeah, two weeks.

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<v Speaker 3>And it's no longer for sale. They took it off

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<v Speaker 3>for sale in August, and now it's going offline sometime

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<v Speaker 3>late next week or early the week after.

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<v Speaker 2>And but basically I think we're going to play that.

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<v Speaker 2>I don't know.

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<v Speaker 3>Here's the thing. I need some people to play that with,

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<v Speaker 3>because I'm not sure if you remember Anthem, but a

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<v Speaker 3>large part of the structure of that game is once

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<v Speaker 3>you get done the first couple of missions, they're like,

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<v Speaker 3>go complete the trials that Didley fuck or whatever, and

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<v Speaker 3>the trials that diddly fuck are just like your dailies.

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<v Speaker 3>It's like, go do some dailies. But one of the

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<v Speaker 3>daily dailies, right, yeah, one of the dailies that you

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<v Speaker 3>have to do is revive three other javelins. And I

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<v Speaker 3>can't find anyone else to revive, so I can't progress

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<v Speaker 3>the story. I'm stuck. And so unless I squat up

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<v Speaker 3>with people, I can't finish Anthem before it goes off live.

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<v Speaker 1>I am a I'm good personal friends with the greatest

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<v Speaker 1>of all Anthem defenders, A J.

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<v Speaker 2>Manati, So maybe.

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<v Speaker 1>I'll give him a ring and see if he wants

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<v Speaker 1>to show us around one last time.

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<v Speaker 2>An Anthem, you know, game promise.

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<v Speaker 3>You yeah, say what you will about that game flying around.

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<v Speaker 3>It's oh, yes, some good flying around they nail.

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<v Speaker 1>And that's like that was the focus of that demo.

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<v Speaker 1>I like was like, Okay, I'm fully on board with this.

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<v Speaker 1>This is going to be massive, and it's like, oh,

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<v Speaker 1>once you play it and you see all the other

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<v Speaker 1>issue you know, specifically for BioWare in that moment, it

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<v Speaker 1>was animation.

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<v Speaker 3>Not what anyone wanted.

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<v Speaker 1>Yeah, yeah, and they just couldn't They couldn't like make

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<v Speaker 1>their games feel alive. That was the problem with Andromeda

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<v Speaker 1>because the frost Bite was the problem with this game.

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<v Speaker 1>They just didn't have anybody at their studio that could

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<v Speaker 1>get animations looking good, so they had to kind of

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<v Speaker 1>make everything static. And like there was the cool dance

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<v Speaker 1>club scenes for Mass Effect, and those are just nowhere

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<v Speaker 1>to be seen in a game like this, and it.

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<v Speaker 3>Just it is kind of wild that even after Andromeda

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<v Speaker 3>and Anthem, they still were forced to use or chose

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<v Speaker 3>to use frost Bite for Veil God. Like I like

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<v Speaker 3>Veil God. I actually think it's a pretty remarkable game

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<v Speaker 3>given the context it was made in. But like the

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<v Speaker 3>fact that they were still using frost Bite when everything

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<v Speaker 3>about those games is so clearly underpinned on Hey, the

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<v Speaker 3>tech doesn't support the way we are trying to make

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<v Speaker 3>games is wild. And I have a question for you though,

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<v Speaker 3>before we get into stuff. How was Games Done Quick?

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<v Speaker 2>It was a lot of fun.

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<v Speaker 1>Yeah, so, AJ, Mike, and me went to awesome Games

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<v Speaker 1>Done Quick on day one yesterday. We got there right

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<v Speaker 1>as like the Mario Sunshine run was ending.

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<v Speaker 3>Oh you thank god you dodged the bullet.

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<v Speaker 2>Yes, exactly.

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<v Speaker 1>We kept ourselves safe and secure from that scourge. I look,

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<v Speaker 1>I like Sunshine. I like when people run it. Especially

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<v Speaker 1>that's where that game actually literally shines is as a

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<v Speaker 1>speed run game. I yeah, it's great. It's nice to

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<v Speaker 1>be able to just drive over to Pittsburgh, kind of

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<v Speaker 1>a quick jaunt from Mike's house. I just drive over there.

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<v Speaker 1>We all drive together. It's We're there in no time.

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<v Speaker 1>Spent most of the day there, saw a bunch of

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<v Speaker 1>cool runs, saw some cool people. Mike did actually finally

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<v Speaker 1>beat me in Street Fighter third Strike.

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<v Speaker 2>He told me at dinner. No videos, no, AJ might

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<v Speaker 2>have it.

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<v Speaker 1>I wasn't sure if he was recording, but I think

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<v Speaker 1>it still doesn't qualify because Mike told me at dinner

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<v Speaker 1>that he was looking up tips and he's like, oh,

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<v Speaker 1>just play us for you and use the charge Hadoogan

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<v Speaker 1>because it can use this people. And I gotta tell you,

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<v Speaker 1>I was confused, all right.

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<v Speaker 3>I wish yould get from the number one mythology speed

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<v Speaker 3>on it.

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<v Speaker 2>I know, yes, God, that was also fun.

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<v Speaker 3>I that was very funny. I was sure that happened.

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<v Speaker 1>And it was like they like must have gone back

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<v Speaker 1>and saw it or something, because they'd have been a

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<v Speaker 1>minute since we sent it in.

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<v Speaker 2>And and then they added a little juice. They're like, oh,

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<v Speaker 2>we got people from Giant Bomb here, and it's like, oh,

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<v Speaker 2>thank you. That's that's real nice. All right.

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<v Speaker 1>We should explain ourselves. This is Giant Bomb, a small

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<v Speaker 1>team of video game dup. This is who do rely

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<v Speaker 1>on your support because we are independent games media out

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<v Speaker 1>here on our own doing this thing. We're going to

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<v Speaker 1>be doing it in twenty twenty six. We're back. We're

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<v Speaker 1>ready to get back to work. But the work happens

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<v Speaker 1>because you all make it happen by going to giant

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<v Speaker 1>bomb dot com, slash Joint and becoming a premium member.

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<v Speaker 1>Thank you to everyone who has done that. Twenty twenty

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<v Speaker 1>five was kind of a it was a roller coaster,

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<v Speaker 1>it was you know. Honestly, it'll be remembered for me

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<v Speaker 1>of the year where we got to save Giant Bomb

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<v Speaker 1>and that only happens because of you. So again, thank

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<v Speaker 1>you to everyone who has supported us. Thank you to

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<v Speaker 1>everyone who will choose to support us in twenty twenty six.

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<v Speaker 1>And if you're just here to watch, tell a friend

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<v Speaker 1>we love you just the same. All right, As far

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<v Speaker 1>as this show goes, most weekdays, I Jeff Grubb, will help.

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<v Speaker 2>Piece your gaming life back together.

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<v Speaker 1>That includes breaking news and maybe even some of our

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<v Speaker 1>own original reporting. For all these topics, I'll get the

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<v Speaker 1>input of a bona fide expert who will make me

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<v Speaker 1>look smart. If you are watching live on Twitch, welcome,

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<v Speaker 1>we can always You can always listen to the show

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<v Speaker 1>later on podcast feeds by searching for Game Mess Mornings,

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<v Speaker 1>or find the RSS feed on giant bomb dot com.

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<v Speaker 1>You can also catch the show later with chapters and

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<v Speaker 1>timestamps on YouTube.

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<v Speaker 2>Hello YouTube.

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<v Speaker 1>All right, we have a lot to get into, so

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<v Speaker 1>let's start the Morning Mess with the aforementioned the Witcher three,

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<v Speaker 1>which is reportedly getting a surprise new expansion this year.

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<v Speaker 2>This is from Andy Robinson at VGC. Let's get into it.

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<v Speaker 1>Polish noble securities analyst Mathouse Scharanowski. Listen, I'm sure I'm

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<v Speaker 1>butchering that I did my best said last month that

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<v Speaker 1>he was expecting the next paid add on DLC for

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<v Speaker 1>the Witcher three to be released in May twenty twenty six,

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<v Speaker 1>according to.

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<v Speaker 2>A Polish website.

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<v Speaker 1>The report follows similar claims from a Polish games insider

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<v Speaker 1>Boris Nispilaksmilak is, I'm gonna say that one who said

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<v Speaker 1>last year that the new content was secretly in development

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<v Speaker 1>at fool's theory, the same studio currently remaking the Witcher

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<v Speaker 1>one for CD project, and I like, you know, it's

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<v Speaker 1>the basics here, there's some other stuff.

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<v Speaker 2>Maybe.

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<v Speaker 1>Eurogamer has since followed up who with Nispilak who told

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<v Speaker 1>it was? This information was verified by several independent sources. Okay,

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<v Speaker 1>I gotta say when you lay it out like that,

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<v Speaker 1>the studio that's redoing the Witcher one kind of also

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<v Speaker 1>maybe getting used to working in the Witcher three creating content,

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<v Speaker 1>and maybe that's all kind of serving the overall goal

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<v Speaker 1>of making the Witcher like constantly relevant and having new stuff.

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<v Speaker 1>All of that sounds plausible to me, how about.

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<v Speaker 3>You, Yeah, I suppose this stuff isn't unheard of. I

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<v Speaker 3>think a lot of people are like, I've never heard

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<v Speaker 3>of this. Borderlands two got a DLC right before Borderlands

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<v Speaker 3>three released, which I'm not sure many people remember, and

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<v Speaker 3>it's pretty okay. It's like going back to Borderlands two.

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<v Speaker 3>It slots that in with that stuff, and you know,

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<v Speaker 3>this isn't unheard of as a way to create like

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<v Speaker 3>a bit of interest. In the case of Borderlands two,

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<v Speaker 3>I'm not sure it worked because that game was so

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<v Speaker 3>old feeling in a lot of ways, like it was

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<v Speaker 3>a generation old. People had moved on to the PS

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<v Speaker 3>four and were well into the PS four at that point.

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<v Speaker 3>With the Witcher, I think like that game has kind

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<v Speaker 3>of become evergreen on people's hard drives in a way

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<v Speaker 3>where like they've done that next gen update, it still

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<v Speaker 3>feels pretty new. Like my brother is in this house

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<v Speaker 3>right now for Christmas playing The Witcher three for the

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<v Speaker 3>first time, and he's like, yeah, this game is fucking awesome.

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<v Speaker 3>So yeah, like that game, yeahs is very is like

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<v Speaker 3>eminently playable right now, so I can totally sere getting

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<v Speaker 3>DLC as to how it would tie into the Witcher For.

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<v Speaker 3>I'm like super curious and at some point I should

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<v Speaker 3>really reach out to uh Kean mar who's over there,

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<v Speaker 3>who used to be a games journalist, who is now

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<v Speaker 3>the head of Law and that sounds like a fun

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<v Speaker 3>job just being in charge of the Witcher Law.

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<v Speaker 1>You gotta have always the name the like low Keeper,

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<v Speaker 1>right you're gonna have Yeah, yeah, cool, that's your job.

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<v Speaker 3>And so yeah, I'm curious how they like actually work

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<v Speaker 3>this into the Witcher For and like if it's how

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<v Speaker 3>far out the Witcher for is based on that. I

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<v Speaker 3>know they were talking some big tark elation in the

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<v Speaker 3>year of like this thing's gonna come out in six years,

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<v Speaker 3>all three of these games, the new trilogy.

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<v Speaker 2>And it's like that never we know that never works.

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<v Speaker 3>Yeah, CD CD Project Red have had enough delays for

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<v Speaker 3>all of their games that like, I don't buy that

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<v Speaker 3>for a second. I'm sorry.

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<v Speaker 1>Yeah, I think I think the reason that this is

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<v Speaker 1>something that is happening is because you laid it out

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<v Speaker 1>like the game are more like timeless than they've ever been,

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<v Speaker 1>and the Witcher three is certainly and that that like,

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<v Speaker 1>first it's on the other side of the line of delineation,

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<v Speaker 1>where any game released after this point just feels like

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<v Speaker 1>any game released after it as well. You know, Doom

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<v Speaker 1>twenty sixteen and on is kind of the one the

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<v Speaker 1>game game I always use, but Witcher three is certainly

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<v Speaker 1>right there as well as a game that could just

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<v Speaker 1>sell forever. We've seen it do that, and even like

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<v Speaker 1>games that don't have the profile of Witcher three are

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<v Speaker 1>doing similar things. I mean it's similar, like not exactly

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<v Speaker 1>the same, but we'll talk about it in a little bit.

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<v Speaker 1>Avatar got that new DLC and that's a year later.

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<v Speaker 1>I guess that's a normal timeline, but it just for

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<v Speaker 1>that feels like a game that is trying to capitalize

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<v Speaker 1>on something else external and using DLC to do it.

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<v Speaker 1>I don't think anyone was necessarily believing that that was

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<v Speaker 1>going to make some huge difference, but it did because

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<v Speaker 1>of the external circumstances. Beyond Good and Evil, Beyond Good

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<v Speaker 1>and Evil two is supposedly still coming. So when they

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<v Speaker 1>redid Beyond Good and Evil one hooks and to Beyond

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<v Speaker 1>Good and Evil one, like this idea that, like Beyond

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<v Speaker 1>Gonna Eople two is really going to come out one

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<v Speaker 1>day so we'll have just some suggestions towards that second game. Again,

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<v Speaker 1>not exactly the same, but it does feel like they're

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<v Speaker 1>trying to, like when they have an opportunity, hook these

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<v Speaker 1>games into one another in a more real way, and.

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<v Speaker 3>Even one felt a bit more like manifesting than anything else.

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<v Speaker 1>Definitely, But it's all kind of part of the same

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<v Speaker 1>idea of like, we can use these things that we

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<v Speaker 1>have at our disposal to kind of make people care

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<v Speaker 1>more if we if we actually if we care more ourselves.

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<v Speaker 1>And so I think that we'll probably see this kind

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<v Speaker 1>of thing more frequently, And the Witcher series definitely feels

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<v Speaker 1>like the one that could take a huge advantage of

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<v Speaker 1>this sort of thing.

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<v Speaker 2>So we'll see May twenty six.

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<v Speaker 1>You know, that was going to be the time where

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<v Speaker 1>we were getting a grand theft Auto six, so it's

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<v Speaker 1>like that's not happening anymore. So yeah, I could see

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<v Speaker 1>something like this popping up in that time frame pretty easily,

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<v Speaker 1>all right, Metro Prime four devs say rebooting the game

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<v Speaker 1>again was out of the question despite changing tastes. This

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<v Speaker 1>is like more information as we get more details about

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<v Speaker 1>what happened with this game.

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<v Speaker 2>From Andy Robinson at VGC. Nintendo has said that.

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<v Speaker 1>Rebooting Metroid Prime four development for a second time was

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<v Speaker 1>considered out of the question, despite committing to an open

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<v Speaker 1>world hub formula that faced changed player trends by the

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00:14:23.200 --> 00:14:26.240
<v Speaker 1>time it was completed. Metro Prime four Beyond was finally

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<v Speaker 1>released for Nintendo Switch and Nintendo Switched to last month,

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<v Speaker 1>after nearly a decade of development and a change of developer.

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<v Speaker 1>The game received generally favorable reviews, but attracted some criticism

305
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<v Speaker 1>for its support characters in desert Hub world, which some

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00:14:39.679 --> 00:14:43.159
<v Speaker 1>perceived as dated, and a new interview with Famitsu translated

307
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<v Speaker 1>by Nintendo Everything, Metro Prime Force development team has discussed

308
00:14:46.399 --> 00:14:49.200
<v Speaker 1>its lengthy production for the first time. According to the

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00:14:49.279 --> 00:14:53.879
<v Speaker 1>uncredited in interviewee Yond's formula came from an initial desire

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<v Speaker 1>to implement open world features into the series. However, the

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<v Speaker 1>interview suggests that by the time the game approach completion,

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<v Speaker 1>the development team may have had some doubts about the

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<v Speaker 1>direction it had set, but it considered further delays unrealistic

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<v Speaker 1>given that Prime for was announced way back in twenty seventeen.

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<v Speaker 1>Here's a quote, and then we'll start discussing it at

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<v Speaker 1>the start of the project. Perhaps due to the influence

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<v Speaker 1>of the legend of Zelda Breath of the Wild, we

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<v Speaker 1>saw a lot of comments on the internet saying we

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<v Speaker 1>want to play an open world Metroid. The development team

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<v Speaker 1>told Famitsu however, Metroid's core element of increasing the amount

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<v Speaker 1>of explorable areas by unlocking powers is not very compatible

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00:15:29.120 --> 00:15:31.840
<v Speaker 1>with the freedom to go anywhere from the beginning of

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00:15:31.919 --> 00:15:34.360
<v Speaker 1>open worlds, and so they reconsidered and they kind of

324
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<v Speaker 1>tried to edit it there. But yeah, this is I mean,

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<v Speaker 1>I don't know if you play the game, if this

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<v Speaker 1>feels like what happened here. I think I've said as

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00:15:41.879 --> 00:15:43.799
<v Speaker 1>much when I was talking about on the BombCast when

328
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<v Speaker 1>we were first discussing it after it launched, And this.

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<v Speaker 2>Feels like, yeah, I get it.

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<v Speaker 1>What does this mean though, when like, you know what

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<v Speaker 1>game you have, you put it out anyway understanding that

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00:15:55.159 --> 00:15:58.639
<v Speaker 1>the development team solve the problems with it, and are

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<v Speaker 1>you going to give them another chance? I hope So

334
00:16:00.960 --> 00:16:03.440
<v Speaker 1>it sounds like they might. But yeah, are you surprised

335
00:16:03.440 --> 00:16:03.919
<v Speaker 1>by any of this?

336
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<v Speaker 3>Where were they looking that they saw people saying we

337
00:16:08.919 --> 00:16:10.120
<v Speaker 3>want to and will to make.

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00:16:10.120 --> 00:16:12.799
<v Speaker 1>This is a This is a fair point, Lexie. I'm

339
00:16:12.919 --> 00:16:15.360
<v Speaker 1>sure those things were out there, I might have said,

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00:16:15.360 --> 00:16:18.720
<v Speaker 1>at some point I could see a developer being like

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00:16:19.279 --> 00:16:21.600
<v Speaker 1>Breath of the Wild moment for Metroid. I don't know

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00:16:21.600 --> 00:16:26.159
<v Speaker 1>if that means open world necessarily. Yeah, yeah, that's that's right.

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<v Speaker 3>I suppose it would be very unfair of me to

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<v Speaker 3>say I think Veilguard is like an incredible achievement considering

345
00:16:33.639 --> 00:16:35.919
<v Speaker 3>how troubled its development was, and then go really hard

346
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<v Speaker 3>on Metroid Prime for considering how hard its development was.

347
00:16:39.639 --> 00:16:44.559
<v Speaker 3>But I watched that ending. Yeah, boy, even out of context,

348
00:16:44.720 --> 00:16:50.919
<v Speaker 3>even as someone who isn't really a Metroid fanho okay,

349
00:16:51.519 --> 00:16:54.360
<v Speaker 3>it's real bad. It's it's a real bad ending for

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00:16:54.399 --> 00:16:57.360
<v Speaker 3>a video game, even without all the other stuff taken

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<v Speaker 3>into context. And I'm one of those people who would

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<v Speaker 3>traditionally say, like, I actually am not a huge fan

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<v Speaker 3>of Metroid vaneers and getting lost in games, Like I

354
00:17:07.839 --> 00:17:11.680
<v Speaker 3>just don't like the feeling of being lost. So it's

355
00:17:11.720 --> 00:17:13.720
<v Speaker 3>just generally not a genre that clicks for me. And

356
00:17:13.759 --> 00:17:17.400
<v Speaker 3>this seems like a version of that game that tries

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00:17:17.440 --> 00:17:21.440
<v Speaker 3>to cater towards those tastes exactly a little bit, But

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00:17:21.480 --> 00:17:23.839
<v Speaker 3>in the process of doing so, it does seem like

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00:17:23.960 --> 00:17:28.920
<v Speaker 3>they have lost they they've lost the trail on what

360
00:17:28.960 --> 00:17:32.960
<v Speaker 3>they're they're actually like what people want from these games

361
00:17:33.160 --> 00:17:35.200
<v Speaker 3>and what these games are about and the feelings that

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00:17:35.240 --> 00:17:37.559
<v Speaker 3>they are listed ish, So it just seems like Metroid

363
00:17:37.599 --> 00:17:43.799
<v Speaker 3>Prime for goes much longer distances between feeling, you know,

364
00:17:43.920 --> 00:17:47.920
<v Speaker 3>recreating the feeling of those first three games, and so, yeah,

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<v Speaker 3>I don't know, it's a shame. I hope they get

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<v Speaker 3>another chance. Retro is obviously like an incredibly talented studio,

367
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<v Speaker 3>and it would be nice for them to be able

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<v Speaker 3>to go back to developing some original stuff. Like when

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00:18:00.400 --> 00:18:02.799
<v Speaker 3>you think about it, they really haven't put out a

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<v Speaker 3>lot of games in the last fifteen years.

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<v Speaker 1>And if you know, Gaming has had like constant interviews

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<v Speaker 1>with former Retro people over the last couple of years

373
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<v Speaker 1>that like documents ten to fifteen Retro projects that were

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<v Speaker 1>pitched or pitched and improved and like got further further

375
00:18:18.960 --> 00:18:21.400
<v Speaker 1>along and like they all got canceled. It's like, oh,

376
00:18:21.440 --> 00:18:24.039
<v Speaker 1>there's and I'm sure that's normal for a studio working

377
00:18:24.079 --> 00:18:26.920
<v Speaker 1>in this industry, but it's like for Retro it's notable

378
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<v Speaker 1>because they did not have a lot of alternative releases.

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<v Speaker 3>I suppose the big question now is like if this

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<v Speaker 3>Metroid doesn't hit a Nintendo kind of goes, okay, well,

381
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<v Speaker 3>we're not going to do Metroid for a bit. Are

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<v Speaker 3>they going to give them back Donkey Kong? Because Donkey

383
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<v Speaker 3>Kong seems to be Nintendo's new like thing of like,

384
00:18:45.680 --> 00:18:48.720
<v Speaker 3>this is what we're putting forward front and center, and

385
00:18:49.119 --> 00:18:52.119
<v Speaker 3>I don't know, they've moved away from the retro sensibilities

386
00:18:52.160 --> 00:18:55.079
<v Speaker 3>in some ways with Donkey Kong. So does Retro go

387
00:18:55.119 --> 00:18:58.000
<v Speaker 3>and make a new ip or work on something else?

388
00:18:58.039 --> 00:18:58.400
<v Speaker 2>I don't know.

389
00:18:58.920 --> 00:19:01.359
<v Speaker 1>Yeah, they probably get back to pitching a bunch of

390
00:19:01.359 --> 00:19:04.559
<v Speaker 1>stuff and hoping Nintendo kind of gets it, which is

391
00:19:04.599 --> 00:19:06.519
<v Speaker 1>gonna be a rough spot because it seems like there's

392
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<v Speaker 1>a lot of not not necessarily misalignment, because again it's

393
00:19:09.799 --> 00:19:14.000
<v Speaker 1>probably a normal amount of of you know, misstarts for projects,

394
00:19:14.640 --> 00:19:17.519
<v Speaker 1>but it's a tough process regardless, and they're gonna have

395
00:19:17.519 --> 00:19:19.000
<v Speaker 1>to get back to that, and that's gonna be frustrated.

396
00:19:19.240 --> 00:19:22.160
<v Speaker 1>I think the reality here, though, is Metro Prime four

397
00:19:22.279 --> 00:19:26.319
<v Speaker 1>will sell kind of within parameters, and then Nintendo will

398
00:19:26.359 --> 00:19:27.839
<v Speaker 1>kind of be in the situation where they're like, we

399
00:19:27.960 --> 00:19:31.359
<v Speaker 1>let retro build the infrastructure to build a game like this,

400
00:19:32.160 --> 00:19:34.759
<v Speaker 1>Why don't we let them do it one more time

401
00:19:34.920 --> 00:19:36.559
<v Speaker 1>now that they have sort of everything in place, they

402
00:19:36.559 --> 00:19:40.119
<v Speaker 1>have the relationships with the multiple external studios they use

403
00:19:40.200 --> 00:19:44.240
<v Speaker 1>to build assets, they have, they done that day to

404
00:19:44.279 --> 00:19:46.799
<v Speaker 1>day for years. Now, let's just use that one more

405
00:19:46.839 --> 00:19:48.359
<v Speaker 1>time and see if we kind of can't get some

406
00:19:48.440 --> 00:19:51.160
<v Speaker 1>of our like more money back by making a sequel,

407
00:19:51.240 --> 00:19:53.440
<v Speaker 1>maybe clean up that ending that sort of thing.

408
00:19:53.599 --> 00:19:56.759
<v Speaker 3>I know, it's worth noting that, like plenty of or

409
00:19:56.880 --> 00:20:01.480
<v Speaker 3>first party hardware manufacturers do have studios where they're like, yeah,

410
00:20:01.480 --> 00:20:03.519
<v Speaker 3>these are the guys who make really good looking games

411
00:20:03.519 --> 00:20:05.720
<v Speaker 3>for us, and they push the check forward. You know,

412
00:20:05.880 --> 00:20:10.000
<v Speaker 3>Sony has that with the Horizon folks, Xbox has that

413
00:20:10.119 --> 00:20:15.640
<v Speaker 3>with like half of their stable, and you know, Nintendo

414
00:20:15.839 --> 00:20:20.519
<v Speaker 3>could definitely look at the like Metro Prime four is

415
00:20:20.599 --> 00:20:22.799
<v Speaker 3>just one of the best looking video games that last year.

416
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<v Speaker 3>It doesn't matter if you were talking about life high

417
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<v Speaker 3>end PCs or consoles or anything like all of it,

418
00:20:29.880 --> 00:20:33.039
<v Speaker 3>and it is one of the best looking games of

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00:20:33.119 --> 00:20:35.960
<v Speaker 3>the year. And I think that they will definitely be like,

420
00:20:36.039 --> 00:20:38.400
<v Speaker 3>we should lean into that technology base that they've built

421
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<v Speaker 3>up because they have proven that, like even if the

422
00:20:41.079 --> 00:20:43.559
<v Speaker 3>switch to isn't the most powerful bit of hardware. We

423
00:20:43.599 --> 00:20:44.759
<v Speaker 3>can squeeze so much.

424
00:20:44.640 --> 00:20:45.000
<v Speaker 2>Out of it.

425
00:20:45.799 --> 00:20:47.880
<v Speaker 1>Yeah, it turns out that, you know, they don't just

426
00:20:47.960 --> 00:20:50.119
<v Speaker 1>hire from local, but there's turns out there's a lot

427
00:20:50.200 --> 00:20:52.759
<v Speaker 1>of people who live in Texas, a lot of artists,

428
00:20:52.799 --> 00:20:55.200
<v Speaker 1>and there's a handful of places they can really go

429
00:20:55.240 --> 00:20:56.839
<v Speaker 1>to work if they want to like stretch their legs

430
00:20:56.839 --> 00:20:57.880
<v Speaker 1>in a sci fi setting.

431
00:20:57.960 --> 00:21:00.160
<v Speaker 3>A lot of people who are good at making games on.

432
00:21:00.279 --> 00:21:03.880
<v Speaker 1>Well, yes, right, yeah, there's and there's a ton of

433
00:21:03.880 --> 00:21:07.119
<v Speaker 1>that in Texas as well. Like there's a huge industry

434
00:21:07.160 --> 00:21:09.680
<v Speaker 1>there of people who are very technically minded Texas Instruments,

435
00:21:09.680 --> 00:21:12.519
<v Speaker 1>is there. Yeah, And so of course there's people that

436
00:21:12.640 --> 00:21:14.839
<v Speaker 1>kind of flock to these areas and retro hires them

437
00:21:14.839 --> 00:21:18.720
<v Speaker 1>all up, and hopefully they can apply that to a

438
00:21:18.759 --> 00:21:21.759
<v Speaker 1>game that isn't as maligned as this one was.

439
00:21:21.960 --> 00:21:22.559
<v Speaker 2>We'll see.

440
00:21:23.480 --> 00:21:26.000
<v Speaker 1>All right, let's take a quick break and let's come

441
00:21:26.000 --> 00:21:29.200
<v Speaker 1>back and let's talk about the good news. You have

442
00:21:29.279 --> 00:21:31.680
<v Speaker 1>too much money. Let's get rid of some more of

443
00:21:31.680 --> 00:21:33.720
<v Speaker 1>it by raising the prices on everything. So that sound

444
00:21:33.759 --> 00:21:35.759
<v Speaker 1>good to everyone. We'll talk about that right after this.

445
00:21:35.839 --> 00:21:38.160
<v Speaker 1>If you want to skip out on these ads, we

446
00:21:38.240 --> 00:21:40.720
<v Speaker 1>do put out ad free versions of the audio show

447
00:21:40.720 --> 00:21:43.799
<v Speaker 1>and addre versions of the video show on gimebomb dot com.

448
00:21:43.839 --> 00:21:46.759
<v Speaker 2>Go to slash Join to get those. We'll be right back.

449
00:21:48.119 --> 00:21:50.000
<v Speaker 4>A Hi dog, it's time to start the show.

450
00:21:50.240 --> 00:21:55.000
<v Speaker 2>Are you ready to go? H yeah, dude, I'm ready.

451
00:21:55.279 --> 00:21:57.759
<v Speaker 4>No, Grim, you look like you are in a den

452
00:21:58.039 --> 00:21:59.559
<v Speaker 4>of iniquity right now.

453
00:22:01.400 --> 00:22:03.359
<v Speaker 1>I don't know what that means, and I don't know

454
00:22:03.359 --> 00:22:06.799
<v Speaker 1>what you want. It's not like I have a home studio, Jan, Yes,

455
00:22:06.880 --> 00:22:07.240
<v Speaker 1>you do.

456
00:22:07.519 --> 00:22:10.480
<v Speaker 4>The computers that main Gear built for us have Nvidia

457
00:22:10.559 --> 00:22:13.799
<v Speaker 4>g Force RTX chippoos in them, and with the Nvidia

458
00:22:13.839 --> 00:22:17.720
<v Speaker 4>Studio drivers and in video broadcast, you can turn even

459
00:22:17.759 --> 00:22:21.519
<v Speaker 4>your man cave into a professional studio. Using broadcasts, you

460
00:22:21.559 --> 00:22:26.039
<v Speaker 4>can upgrade your webcams, microphones, and speakers, using the power

461
00:22:26.039 --> 00:22:29.079
<v Speaker 4>of machine learning to take our shows, voice chats, and

462
00:22:29.200 --> 00:22:31.960
<v Speaker 4>video conferences to the next level. You can use audio

463
00:22:32.000 --> 00:22:33.319
<v Speaker 4>effects like noise removal.

464
00:22:33.559 --> 00:22:36.079
<v Speaker 2>Oh yeah, I guess I have a fan on. Well,

465
00:22:36.240 --> 00:22:38.279
<v Speaker 2>it's hot, I'm not gonna turn that off. Let me

466
00:22:38.359 --> 00:22:41.799
<v Speaker 2>just hit this right here. Is that any better? Jan?

467
00:22:42.440 --> 00:22:45.480
<v Speaker 4>Much better? We can clean up your shot with auto

468
00:22:45.519 --> 00:22:49.039
<v Speaker 4>frame and video noise removal and grub. You can even

469
00:22:49.039 --> 00:22:51.759
<v Speaker 4>make it look like you were paying attention using the

470
00:22:51.920 --> 00:22:53.400
<v Speaker 4>eye contact tool.

471
00:22:53.599 --> 00:22:55.200
<v Speaker 2>So I could still watch my stories.

472
00:22:56.039 --> 00:22:59.920
<v Speaker 4>Yes, yes you can. Nvidia Broadcasts is a universal plugin

473
00:23:00.079 --> 00:23:03.119
<v Speaker 4>that works with most live streaming, voice chat, and video

474
00:23:03.119 --> 00:23:07.839
<v Speaker 4>conferencing apps. It's supported on any n Video, g Force ARTXGPU,

475
00:23:08.640 --> 00:23:11.839
<v Speaker 4>and since I'm using the Nvidia Studio drivers, I'll get stable,

476
00:23:11.880 --> 00:23:15.759
<v Speaker 4>optimized performance in Adobe Photoshop, Da Vinci resolved in all

477
00:23:15.799 --> 00:23:18.200
<v Speaker 4>the other apps that I need to use to fix

478
00:23:18.240 --> 00:23:19.920
<v Speaker 4>our mistakes in post you know what.

479
00:23:20.039 --> 00:23:22.279
<v Speaker 1>Thank you to ban Gear and in Vidia for supplying

480
00:23:22.319 --> 00:23:26.400
<v Speaker 1>our Invidia Studio PCs in Video broadcast, your AI powered

481
00:23:26.440 --> 00:23:31.160
<v Speaker 1>home studio and video studio. The software advantage for all creators. Jan,

482
00:23:31.480 --> 00:23:33.519
<v Speaker 1>I'm not even looking at the camera at all right.

483
00:23:33.359 --> 00:23:36.079
<v Speaker 4>Now, Grub stop stop looking at me.

484
00:23:36.599 --> 00:23:41.440
<v Speaker 2>I haven't looked at you forever. We are back. It's

485
00:23:41.480 --> 00:23:43.839
<v Speaker 2>game Bess Mornings, Jeff Grub LEXI Luddy.

486
00:23:44.039 --> 00:23:48.240
<v Speaker 1>Let's get back into the headlines here with a SEUs

487
00:23:48.319 --> 00:23:52.279
<v Speaker 1>officially announces price hikes from January fifth, right before CS

488
00:23:52.319 --> 00:23:55.160
<v Speaker 1>twenty twenty six. This is from Video Cards. They did

489
00:23:55.200 --> 00:23:58.720
<v Speaker 1>get a correction. This was not an officially announced thing.

490
00:23:58.799 --> 00:24:02.400
<v Speaker 1>This is an internal letter that got leaked. But the

491
00:24:02.519 --> 00:24:06.319
<v Speaker 1>letter says everything's going to be more expensive, so we're

492
00:24:06.359 --> 00:24:08.519
<v Speaker 1>gonna have to raise prices. They don't get into any

493
00:24:08.519 --> 00:24:13.319
<v Speaker 1>specific models, but they do say that because of a

494
00:24:13.319 --> 00:24:16.519
<v Speaker 1>combination of factors, mostly d Ram, but it's not just

495
00:24:16.640 --> 00:24:17.319
<v Speaker 1>d Ram itself.

496
00:24:17.440 --> 00:24:20.720
<v Speaker 3>All looking for the guy who did this, yep, and.

497
00:24:21.000 --> 00:24:23.359
<v Speaker 1>Uh, they're just hey, we're going to raise prices, so

498
00:24:23.440 --> 00:24:26.759
<v Speaker 1>expect the laptops, everything to get more expensive from a

499
00:24:26.839 --> 00:24:28.880
<v Speaker 1>SUS and of course not just a SEUs.

500
00:24:29.480 --> 00:24:33.319
<v Speaker 2>It's getting like apocalyptic.

501
00:24:34.720 --> 00:24:37.000
<v Speaker 1>You know, I think that we were talking during the break,

502
00:24:37.039 --> 00:24:40.000
<v Speaker 1>you said, it feels like something's over now.

503
00:24:40.519 --> 00:24:44.960
<v Speaker 2>Yeah, they're the salad days of affordable.

504
00:24:44.319 --> 00:24:48.200
<v Speaker 1>Computing are done for now, Like we're on a break

505
00:24:48.279 --> 00:24:53.480
<v Speaker 1>with that idea. And to that end, there's rumors that Nvidia,

506
00:24:53.720 --> 00:24:56.799
<v Speaker 1>who announced recently that they're going to have a thirty

507
00:24:56.839 --> 00:24:59.960
<v Speaker 1>percent reduction in the number of new GPUs that they're making,

508
00:25:00.559 --> 00:25:04.440
<v Speaker 1>apparently reportedly bringing back the in Vidia thirty sixty, the

509
00:25:04.559 --> 00:25:08.599
<v Speaker 1>RTX thirty sixty, which was the you know, the entry level.

510
00:25:09.039 --> 00:25:11.119
<v Speaker 1>As if that's the entry level price, we kind of

511
00:25:11.279 --> 00:25:14.119
<v Speaker 1>just accepted that, but the entry level from a couple

512
00:25:14.200 --> 00:25:16.039
<v Speaker 1>generations ago, generations ago.

513
00:25:16.160 --> 00:25:17.640
<v Speaker 2>Yeah, yes, so.

514
00:25:19.119 --> 00:25:22.200
<v Speaker 1>You just built a PC, A lot of people are

515
00:25:22.240 --> 00:25:24.599
<v Speaker 1>planning to do so, and hearing this news, of course

516
00:25:24.640 --> 00:25:27.240
<v Speaker 1>everyone now has to panic by which drives up prices

517
00:25:27.559 --> 00:25:31.279
<v Speaker 1>even more. We see that Micron who close Crucial, which

518
00:25:31.279 --> 00:25:35.640
<v Speaker 1>is their consumer facing memory and storage brand. They closed

519
00:25:35.640 --> 00:25:39.880
<v Speaker 1>that recently. Micron's stock price has only shot up since

520
00:25:39.920 --> 00:25:42.200
<v Speaker 1>then was going to anyhow, but shot up even more

521
00:25:42.440 --> 00:25:47.400
<v Speaker 1>specifically because they did that. It feels like the whole

522
00:25:47.559 --> 00:25:50.240
<v Speaker 1>system has broken when it comes to this, and what

523
00:25:50.279 --> 00:25:53.039
<v Speaker 1>do we say, like you have to do this? I

524
00:25:53.119 --> 00:25:54.960
<v Speaker 1>kind of feel like we should be saying that, like

525
00:25:55.000 --> 00:25:57.559
<v Speaker 1>we should be saying to these companies, no, this is

526
00:25:57.559 --> 00:25:59.400
<v Speaker 1>a utility.

527
00:25:58.960 --> 00:26:01.880
<v Speaker 2>At this point public like owning your own computer.

528
00:26:03.160 --> 00:26:04.960
<v Speaker 1>But beyond that, what choice do we have because we

529
00:26:05.000 --> 00:26:07.880
<v Speaker 1>can't like say, hey, make it because we're gonna spend

530
00:26:07.920 --> 00:26:10.400
<v Speaker 1>money on it, because clearly the only other option is

531
00:26:10.480 --> 00:26:12.079
<v Speaker 1>for them to raise prices to the point where we

532
00:26:12.079 --> 00:26:14.279
<v Speaker 1>can't afford it anymore. So what's gonna happen here?

533
00:26:15.720 --> 00:26:18.680
<v Speaker 3>Over the holiday break? I've been off and on finally

534
00:26:18.720 --> 00:26:22.000
<v Speaker 3>catching up on the outer worlds too. Do you know

535
00:26:22.079 --> 00:26:25.039
<v Speaker 3>the setup for how the outer worlds gets to the

536
00:26:25.079 --> 00:26:29.519
<v Speaker 3>point that it gets to it like it's ultra capitualism

537
00:26:29.920 --> 00:26:36.960
<v Speaker 3>their version of so in their alternate universe, the president

538
00:26:37.079 --> 00:26:42.400
<v Speaker 3>before Teddy Roosevelt isn't assassinated McKinley. McKinley isn't assassinated, all right,

539
00:26:42.599 --> 00:26:46.079
<v Speaker 3>so Roosevelt never comes in and breaks up the monopolies.

540
00:26:47.480 --> 00:26:48.960
<v Speaker 2>Oh okay, yeah that sounds bad.

541
00:26:49.000 --> 00:26:52.519
<v Speaker 3>Yea right, And now I'm gonna just looking at the

542
00:26:52.519 --> 00:26:55.720
<v Speaker 3>world and like, man, we're just like six years behind them.

543
00:26:56.200 --> 00:27:00.720
<v Speaker 1>God, yeah, exactly, we just someone the right person. It

544
00:27:00.759 --> 00:27:03.440
<v Speaker 1>didn't happen and we got Reagan. Yeah, or it did

545
00:27:03.480 --> 00:27:04.359
<v Speaker 1>happen and we got Reagan.

546
00:27:04.440 --> 00:27:04.640
<v Speaker 2>Shit.

547
00:27:05.039 --> 00:27:08.759
<v Speaker 1>Uh and uh it's so it's still basically exactly what happened.

548
00:27:08.799 --> 00:27:09.799
<v Speaker 2>You're right, just fifty years.

549
00:27:10.119 --> 00:27:12.160
<v Speaker 3>We're just running a little bit late for the album

550
00:27:12.200 --> 00:27:17.160
<v Speaker 3>wholes Is Timeline and I have pulled up Steams Hardware

551
00:27:17.200 --> 00:27:19.000
<v Speaker 3>survey that they do at the end of every year

552
00:27:19.039 --> 00:27:23.000
<v Speaker 3>in December. Do you want to hazard a guess? And

553
00:27:23.079 --> 00:27:25.079
<v Speaker 3>some of these stats have actually changed since I looked

554
00:27:25.079 --> 00:27:28.519
<v Speaker 3>at them earlier in December, And do you want to

555
00:27:28.559 --> 00:27:34.039
<v Speaker 3>guess what the most popular video card is currently?

556
00:27:35.160 --> 00:27:37.880
<v Speaker 2>Is it? I'm going to say it's probably the thirty sixty.

557
00:27:38.839 --> 00:27:43.920
<v Speaker 3>With two point two percent of all of users using it.

558
00:27:44.440 --> 00:27:48.920
<v Speaker 3>It is the thirty sixty. The second most popular is

559
00:27:48.960 --> 00:27:56.880
<v Speaker 3>the forty sixty Laptop Edition with one point four percent. Then, like,

560
00:27:57.039 --> 00:28:01.240
<v Speaker 3>you don't see a forty series. You don't see a

561
00:28:01.279 --> 00:28:04.160
<v Speaker 3>forty series until you're out of the top ten.

562
00:28:07.480 --> 00:28:11.480
<v Speaker 2>So yeah, I.

563
00:28:11.400 --> 00:28:13.319
<v Speaker 3>Was looking for a fifty series. You don't see a

564
00:28:13.359 --> 00:28:16.799
<v Speaker 3>fifty series until you are out of the top fifteen,

565
00:28:17.640 --> 00:28:19.920
<v Speaker 3>and that's bad.

566
00:28:20.359 --> 00:28:22.279
<v Speaker 1>Yeah, so like they really struggle to like make the

567
00:28:22.279 --> 00:28:25.160
<v Speaker 1>forty series compelling. It's kind of what I remember feeling.

568
00:28:25.599 --> 00:28:28.240
<v Speaker 1>And then so you know, that's all part of the

569
00:28:28.240 --> 00:28:32.720
<v Speaker 1>storyline here of we're like, hey, we want to care

570
00:28:32.720 --> 00:28:35.160
<v Speaker 1>about these things, but the stuff you're putting your efforts

571
00:28:35.160 --> 00:28:38.119
<v Speaker 1>into are not that exciting to us consumers. And they're like, well,

572
00:28:38.160 --> 00:28:40.559
<v Speaker 1>it's exciting the aibros.

573
00:28:40.599 --> 00:28:42.279
<v Speaker 2>Why aren't you excited like they are. We'll just go

574
00:28:42.319 --> 00:28:42.880
<v Speaker 2>sell it to them.

575
00:28:43.559 --> 00:28:47.240
<v Speaker 1>And now we're here having to deal with the like,

576
00:28:48.480 --> 00:28:51.079
<v Speaker 1>you know, they're selling into a fad, they're selling into

577
00:28:51.799 --> 00:28:55.000
<v Speaker 1>a boom and a gold you know, a sort of

578
00:28:55.400 --> 00:28:59.079
<v Speaker 1>a gold chase here, and again that's always going to

579
00:28:59.119 --> 00:29:02.680
<v Speaker 1>be impossible for the normal consumer who has a normal

580
00:29:02.720 --> 00:29:08.160
<v Speaker 1>relationship with computing to compete with and the real problem

581
00:29:08.160 --> 00:29:12.599
<v Speaker 1>here is the monopolies, because we should not be having

582
00:29:12.640 --> 00:29:16.880
<v Speaker 1>to compete with billionaire corporations for the same resources. We

583
00:29:16.920 --> 00:29:20.400
<v Speaker 1>should have a cordoned off part of the market that

584
00:29:20.640 --> 00:29:22.920
<v Speaker 1>is meant to serve us, and then that that coordin

585
00:29:23.000 --> 00:29:25.119
<v Speaker 1>should be put in place by regulation.

586
00:29:25.920 --> 00:29:28.240
<v Speaker 3>Bob, have you just considered not being part of this

587
00:29:28.319 --> 00:29:30.839
<v Speaker 3>society that you seem to dislike so much.

588
00:29:31.079 --> 00:29:33.440
<v Speaker 1>I did just get a new computer for my job

589
00:29:33.480 --> 00:29:36.160
<v Speaker 1>for free, and so I should not be able to

590
00:29:36.279 --> 00:29:37.279
<v Speaker 1>criticize any of this.

591
00:29:37.279 --> 00:29:38.079
<v Speaker 2>This is a good point.

592
00:29:38.119 --> 00:29:42.000
<v Speaker 3>And do you want to know what the most common

593
00:29:42.640 --> 00:29:47.799
<v Speaker 3>RAM allotment is? At thirty three percent Steam users have

594
00:29:47.920 --> 00:29:49.079
<v Speaker 3>this amount of RAM?

595
00:29:49.359 --> 00:29:51.920
<v Speaker 2>Is it okay? This amount of RAM? Is it eight gigabyte?

596
00:29:51.920 --> 00:29:55.400
<v Speaker 3>Do they suppoify like it is a gigabyte? Yeah, they

597
00:29:55.400 --> 00:30:00.920
<v Speaker 3>don't specify the type, but it's a gigabyte. And I've

598
00:30:00.960 --> 00:30:03.680
<v Speaker 3>been because I've now built a PC, I've been browsing

599
00:30:03.720 --> 00:30:05.480
<v Speaker 3>a lot of the Steam Store more recently, and I

600
00:30:05.519 --> 00:30:07.519
<v Speaker 3>was looking at a lot of twenty twenty six games

601
00:30:07.880 --> 00:30:11.880
<v Speaker 3>and the number of games with twenty twenty six ruten

602
00:30:11.920 --> 00:30:14.599
<v Speaker 3>on them that in their minimum specs say that they

603
00:30:14.680 --> 00:30:19.200
<v Speaker 3>support eight gigabytes of RAM. Is near zero unless you're

604
00:30:19.240 --> 00:30:21.359
<v Speaker 3>in like the indie game scene, like pretty much no

605
00:30:21.480 --> 00:30:23.039
<v Speaker 3>Triple A games are supporting that.

606
00:30:24.039 --> 00:30:25.880
<v Speaker 1>It kind of culls its snuck up on people like

607
00:30:25.880 --> 00:30:29.519
<v Speaker 1>that because there was, like the common wisdom five years

608
00:30:29.519 --> 00:30:33.039
<v Speaker 1>ago was you don't need more than eight gigabytes, look sixteen,

609
00:30:33.079 --> 00:30:35.680
<v Speaker 1>you should get sixteen gigabytes, but you don't need eight gigabytes.

610
00:30:35.720 --> 00:30:37.039
<v Speaker 1>And if you're going to spend your money, the place

611
00:30:37.079 --> 00:30:39.000
<v Speaker 1>to spend your money is get the best video card

612
00:30:39.039 --> 00:30:39.880
<v Speaker 1>you could possibly get.

613
00:30:39.880 --> 00:30:40.839
<v Speaker 2>That was the common wisdom.

614
00:30:40.920 --> 00:30:42.519
<v Speaker 1>So a lot of people kind of like took that

615
00:30:42.640 --> 00:30:45.039
<v Speaker 1>a little bit too much and like, well, we'll save

616
00:30:45.079 --> 00:30:47.079
<v Speaker 1>money on RAM and we'll get the best video card

617
00:30:47.119 --> 00:30:50.359
<v Speaker 1>we can get. And then like overnight one day we

618
00:30:50.400 --> 00:30:52.640
<v Speaker 1>woke up and it was like eight gigabytes is insane.

619
00:30:52.680 --> 00:30:54.559
<v Speaker 1>You cannot have a system on that you need at

620
00:30:54.640 --> 00:30:56.839
<v Speaker 1>least sixteen And really we're getting to a point where

621
00:30:56.920 --> 00:31:00.279
<v Speaker 1>thirty two is kind of recommended at this point, and

622
00:31:00.680 --> 00:31:02.599
<v Speaker 1>that will I kind of like catching up the people

623
00:31:02.599 --> 00:31:04.839
<v Speaker 1>who have not upgraded their system in the last five years.

624
00:31:05.000 --> 00:31:08.079
<v Speaker 3>Yeah, we should say this all seems very in the weeds.

625
00:31:08.279 --> 00:31:15.319
<v Speaker 3>If you are if you're you know, if you're normal

626
00:31:15.559 --> 00:31:17.799
<v Speaker 3>if you're watching yeah, if you're watching this, but PC

627
00:31:17.960 --> 00:31:20.960
<v Speaker 3>gaming is at this point about like as big as

628
00:31:21.000 --> 00:31:24.759
<v Speaker 3>console gaming, and thirty three percent of the market not

629
00:31:24.839 --> 00:31:27.720
<v Speaker 3>being able to run new games isn't great for the

630
00:31:27.720 --> 00:31:29.640
<v Speaker 3>traditional type of Triple A games that a lot of

631
00:31:29.680 --> 00:31:32.440
<v Speaker 3>people watching the show care about. And it isn't great

632
00:31:32.480 --> 00:31:37.160
<v Speaker 3>for those companies if a third of your biggest pillars

633
00:31:37.240 --> 00:31:41.279
<v Speaker 3>can't play those games. And so, yeah, this is going

634
00:31:41.319 --> 00:31:44.519
<v Speaker 3>to become a very real problem in some very real ways.

635
00:31:45.480 --> 00:31:47.200
<v Speaker 1>I mean, it's what does it mean for the consoles

636
00:31:47.240 --> 00:31:49.079
<v Speaker 1>right because we're talking about going back to the thirty

637
00:31:49.160 --> 00:31:51.480
<v Speaker 1>sixty on the PC side of things, because making new

638
00:31:51.559 --> 00:31:53.720
<v Speaker 1>GPUs is a non starter.

639
00:31:55.319 --> 00:31:58.359
<v Speaker 2>PS six is not that far away, and there's a

640
00:31:58.400 --> 00:31:58.720
<v Speaker 2>couple of.

641
00:31:58.720 --> 00:32:00.680
<v Speaker 1>Things there, and I think I'm going to make a

642
00:32:00.720 --> 00:32:01.759
<v Speaker 1>video about this at some point.

643
00:32:01.799 --> 00:32:02.359
<v Speaker 2>I intend to.

644
00:32:02.480 --> 00:32:04.880
<v Speaker 1>But like Mike said on the show the other day,

645
00:32:04.920 --> 00:32:07.000
<v Speaker 1>to me, no one wants to hear about the PS

646
00:32:07.079 --> 00:32:08.359
<v Speaker 1>six right now, but.

647
00:32:08.319 --> 00:32:08.880
<v Speaker 2>They're gonna have.

648
00:32:08.920 --> 00:32:10.680
<v Speaker 1>They're gonna get to a point where like just they

649
00:32:10.759 --> 00:32:13.400
<v Speaker 1>need the PS six for a variety of reasons, one

650
00:32:13.400 --> 00:32:16.000
<v Speaker 1>of them being like piracy is starting to kind of

651
00:32:16.079 --> 00:32:18.160
<v Speaker 1>creep up on the PS five a little bit, they're

652
00:32:18.200 --> 00:32:19.720
<v Speaker 1>going to want to reset the clock on that, just

653
00:32:19.720 --> 00:32:20.839
<v Speaker 1>like all these companies want to.

654
00:32:21.640 --> 00:32:22.920
<v Speaker 2>And how do you.

655
00:32:23.039 --> 00:32:26.000
<v Speaker 1>Market a PS six? Like, first of all, it's going

656
00:32:26.039 --> 00:32:28.839
<v Speaker 1>to be very similar to the PS five. The one

657
00:32:29.160 --> 00:32:34.640
<v Speaker 1>glaring difference, LEXI might be it might cost fifty percent

658
00:32:34.680 --> 00:32:37.799
<v Speaker 1>more one hundred percent more. Like it's going to be

659
00:32:37.880 --> 00:32:41.119
<v Speaker 1>significantly more expensive to play a lot of stuff that

660
00:32:41.160 --> 00:32:43.279
<v Speaker 1>looks very similar to what you're already playing on your

661
00:32:43.319 --> 00:32:43.920
<v Speaker 1>PS five.

662
00:32:44.359 --> 00:32:46.799
<v Speaker 2>So how does Sony position that?

663
00:32:47.240 --> 00:32:49.960
<v Speaker 1>Like it's going to be a difficult thing to pull off,

664
00:32:50.119 --> 00:32:52.519
<v Speaker 1>And really the answer might be we're going to be

665
00:32:52.559 --> 00:32:54.839
<v Speaker 1>waiting a lot longer, which might be I might be

666
00:32:54.880 --> 00:32:56.599
<v Speaker 1>fine with Like, again, I don't even know if I

667
00:32:56.599 --> 00:32:58.119
<v Speaker 1>want to hear about a PS six in any way

668
00:32:58.200 --> 00:32:58.640
<v Speaker 1>right now?

669
00:32:58.720 --> 00:32:59.279
<v Speaker 2>How about you? So?

670
00:32:59.359 --> 00:33:02.640
<v Speaker 3>Yeah, So that's like the internal or the skullll bush

671
00:33:02.759 --> 00:33:05.720
<v Speaker 3>in and around the PC industry is it seems like

672
00:33:05.799 --> 00:33:08.920
<v Speaker 3>this is a hard reset for what the expectations of

673
00:33:08.960 --> 00:33:12.440
<v Speaker 3>the length of a generation is. Generations became like a

674
00:33:12.519 --> 00:33:17.440
<v Speaker 3>year max for video cards, and so now people are like, no,

675
00:33:17.599 --> 00:33:20.079
<v Speaker 3>you're going to see people use these video cards for

676
00:33:20.160 --> 00:33:23.839
<v Speaker 3>way longer, and you're gonna see people spend a lot

677
00:33:23.920 --> 00:33:27.200
<v Speaker 3>less time. I think a lot of developers just started

678
00:33:27.200 --> 00:33:31.160
<v Speaker 3>throwing power at optimization and just assuming that people would

679
00:33:31.160 --> 00:33:34.119
<v Speaker 3>have more powerful PCs, because for a large part people

680
00:33:34.319 --> 00:33:38.559
<v Speaker 3>kind of were the growing market was in people upgrading

681
00:33:38.599 --> 00:33:42.119
<v Speaker 3>their PCs, And so I think you're going to see

682
00:33:42.160 --> 00:33:44.400
<v Speaker 3>a lot of like developers now have to casher two

683
00:33:44.440 --> 00:33:49.279
<v Speaker 3>things like optimization in a very real sense, and you

684
00:33:49.279 --> 00:33:51.960
<v Speaker 3>know whether that winds up being a kind of good

685
00:33:52.000 --> 00:33:54.759
<v Speaker 3>thing in some ways where you know, the best looking

686
00:33:54.759 --> 00:33:56.640
<v Speaker 3>games always come out at the end of a generation

687
00:33:56.720 --> 00:33:58.759
<v Speaker 3>of a console, if we start to see that in

688
00:33:58.799 --> 00:34:04.839
<v Speaker 3>the PC space, but moreover, like you're the first thing

689
00:34:04.839 --> 00:34:07.559
<v Speaker 3>you're going to see in this is a huge swath

690
00:34:07.640 --> 00:34:10.480
<v Speaker 3>of people who would be interested in this hobby being

691
00:34:10.519 --> 00:34:14.480
<v Speaker 3>priced out of it forever and never being able to

692
00:34:14.480 --> 00:34:16.800
<v Speaker 3>get into it, never being able to try it, never

693
00:34:16.840 --> 00:34:20.519
<v Speaker 3>even being able to like check out fucking Fortnite. Like

694
00:34:20.679 --> 00:34:23.760
<v Speaker 3>that's where we're at, is the barrier to entry to

695
00:34:23.840 --> 00:34:27.360
<v Speaker 3>Fortnite is going to become too expensive because owning a

696
00:34:27.400 --> 00:34:30.360
<v Speaker 3>phone that can run it will become too expensive, and

697
00:34:31.639 --> 00:34:35.719
<v Speaker 3>like it's shit, is really really shit, and it isn't

698
00:34:35.719 --> 00:34:39.519
<v Speaker 3>good for the industry, and like obviously things need to

699
00:34:39.599 --> 00:34:41.199
<v Speaker 3>change I don't know what else to tell you, but

700
00:34:41.320 --> 00:34:43.480
<v Speaker 3>like things need to change in a rather radical way.

701
00:34:43.880 --> 00:34:46.079
<v Speaker 1>And the reality is, it's like this is the set

702
00:34:46.079 --> 00:34:49.119
<v Speaker 1>of circumstances. Feels like it's going to solidify things even

703
00:34:49.159 --> 00:34:52.800
<v Speaker 1>more because what is going to run on everything? What

704
00:34:53.079 --> 00:34:54.800
<v Speaker 1>is going to be able to work on the PS

705
00:34:54.840 --> 00:34:56.400
<v Speaker 1>four you still have, and it's going to be these

706
00:34:56.400 --> 00:34:59.679
<v Speaker 1>live service games and the single player narrative.

707
00:35:00.400 --> 00:35:01.239
<v Speaker 2>Any sort of game.

708
00:35:01.079 --> 00:35:03.559
<v Speaker 1>That's not one of these live service games that has

709
00:35:03.840 --> 00:35:07.320
<v Speaker 1>relied on big, flashy visuals to sort of stand out

710
00:35:07.320 --> 00:35:10.920
<v Speaker 1>from the crowd. I mean, that's gonna stagnate immediately because

711
00:35:10.960 --> 00:35:13.599
<v Speaker 1>they already are in a situation where everyone's always on

712
00:35:13.599 --> 00:35:16.480
<v Speaker 1>one up in each other. And then the only real

713
00:35:16.519 --> 00:35:18.360
<v Speaker 1>way to get more is to spend more money, and

714
00:35:18.360 --> 00:35:21.800
<v Speaker 1>that means your product's gonna have a smaller profit margin,

715
00:35:21.840 --> 00:35:23.639
<v Speaker 1>and you're gonna have a lot more risk, and there's

716
00:35:23.679 --> 00:35:25.440
<v Speaker 1>gonna be a lot of people who are already price averse,

717
00:35:25.800 --> 00:35:27.719
<v Speaker 1>who have been priced out of this market in the

718
00:35:27.760 --> 00:35:29.639
<v Speaker 1>first place, so you just can have a smaller audience.

719
00:35:29.679 --> 00:35:32.280
<v Speaker 1>It's so you don't even make those games anymore. You

720
00:35:32.320 --> 00:35:34.400
<v Speaker 1>go and you also try to make a live service

721
00:35:34.400 --> 00:35:37.840
<v Speaker 1>game that can run on anything, So it's yeah, it

722
00:35:37.840 --> 00:35:40.599
<v Speaker 1>feels really grim. And I think a lot of conversations

723
00:35:40.599 --> 00:35:42.440
<v Speaker 1>we've been having over the last year or two have

724
00:35:42.559 --> 00:35:44.599
<v Speaker 1>kind of ended with us saying it feels pretty grim,

725
00:35:44.599 --> 00:35:46.760
<v Speaker 1>but this is this feels like something has to break

726
00:35:46.800 --> 00:35:48.159
<v Speaker 1>so we can get on the other side of it.

727
00:35:48.960 --> 00:35:51.679
<v Speaker 3>Just to put into context what I was saying about,

728
00:35:51.679 --> 00:35:55.360
<v Speaker 3>like Triple A Games Resident eval Requiem currently as a

729
00:35:55.400 --> 00:36:00.480
<v Speaker 3>Steam page, its minimum system requirements is sixteen gigs arom. Yeah,

730
00:36:00.639 --> 00:36:04.400
<v Speaker 3>so thirty three percent to Steam players won't be able

731
00:36:04.440 --> 00:36:06.719
<v Speaker 3>to run Residieval Requiem.

732
00:36:07.119 --> 00:36:09.039
<v Speaker 2>What is it say for GPU and does it have

733
00:36:09.079 --> 00:36:09.679
<v Speaker 2>like v RAM.

734
00:36:10.559 --> 00:36:17.400
<v Speaker 3>It's GPU is a minimum is a sixteen sixty and

735
00:36:17.480 --> 00:36:19.239
<v Speaker 3>it's recommended as a twenty sixty.

736
00:36:20.199 --> 00:36:23.199
<v Speaker 1>Yeah, okay, you know, I think like even beyond system ram,

737
00:36:23.280 --> 00:36:26.360
<v Speaker 1>v RAM, which I'm certain like that's only eight gigabytes

738
00:36:26.400 --> 00:36:29.280
<v Speaker 1>is the most common entry for that. That is like

739
00:36:30.760 --> 00:36:34.360
<v Speaker 1>getting to a point where ten gigabytes is kind of

740
00:36:34.360 --> 00:36:38.119
<v Speaker 1>the minimum. Really twelve gigabytes and most cards that come

741
00:36:38.159 --> 00:36:40.639
<v Speaker 1>out in any sort of affordable at any sort of

742
00:36:40.679 --> 00:36:44.800
<v Speaker 1>affordable price, it's all eight gigabytes right now still, and

743
00:36:44.840 --> 00:36:47.239
<v Speaker 1>it's like that's going to get even worse in this

744
00:36:47.320 --> 00:36:50.599
<v Speaker 1>next year, because anything above eight gigabyte is going to

745
00:36:50.719 --> 00:36:52.519
<v Speaker 1>drive the prices way up, and they're going to put

746
00:36:52.519 --> 00:36:55.920
<v Speaker 1>all those into the much higher end GPUs and sell

747
00:36:55.960 --> 00:37:00.280
<v Speaker 1>those at a huge profit margin. I look, again, it

748
00:37:00.320 --> 00:37:01.840
<v Speaker 1>has to break so we get on the other side

749
00:37:01.880 --> 00:37:02.039
<v Speaker 1>of it.

750
00:37:02.079 --> 00:37:03.800
<v Speaker 2>But I really don't know what it looks like.

751
00:37:03.840 --> 00:37:07.679
<v Speaker 1>And it feels like maybe the answer is everybody scales back,

752
00:37:07.719 --> 00:37:10.320
<v Speaker 1>everybody sort of takes a breath and uses this as

753
00:37:10.519 --> 00:37:12.920
<v Speaker 1>a crisis moment to rethink, like what a new video

754
00:37:12.960 --> 00:37:16.119
<v Speaker 1>game even needs to be. But that's going to I

755
00:37:16.119 --> 00:37:18.960
<v Speaker 1>think the answer to that question might disinterest a lot

756
00:37:18.960 --> 00:37:21.920
<v Speaker 1>of these big corporations that make these kinds of games,

757
00:37:22.360 --> 00:37:25.039
<v Speaker 1>so they just walk away at a certain point.

758
00:37:25.159 --> 00:37:29.480
<v Speaker 2>And again, maybe we're better off without them. I don't know. Uh, Okay,

759
00:37:29.639 --> 00:37:30.440
<v Speaker 2>let's keep going here.

760
00:37:30.480 --> 00:37:33.880
<v Speaker 1>Avatar Frontiers of Pandora got a major player count boost

761
00:37:34.000 --> 00:37:37.800
<v Speaker 1>after Fire and Ash. This is from Chris Compendio at GameSpot.

762
00:37:37.960 --> 00:37:41.119
<v Speaker 1>Over two years after its release, Avatar Frontiers of Pandora

763
00:37:41.400 --> 00:37:44.679
<v Speaker 1>is enjoying an all time peak on Steam, likely in

764
00:37:44.760 --> 00:37:47.000
<v Speaker 1>large part due to the game's new DLC that ties

765
00:37:47.039 --> 00:37:50.760
<v Speaker 1>in directly to the film franchise's latest installment. Data from

766
00:37:50.760 --> 00:37:53.280
<v Speaker 1>steambe showed that the Ubisoft published open world game hit

767
00:37:53.320 --> 00:37:56.519
<v Speaker 1>a record peak of fifteen thousand players this week, again

768
00:37:56.639 --> 00:37:59.760
<v Speaker 1>from its previous week of twelve thousand players last month.

769
00:37:59.800 --> 00:38:03.119
<v Speaker 1>When Avatar, Fire and Ash hit cinemas on December nineteenth.

770
00:38:03.199 --> 00:38:05.559
<v Speaker 1>With the release of the movie, came a DLC expansion

771
00:38:05.880 --> 00:38:09.159
<v Speaker 1>two Frontiers of Pandora on the same day, titled From

772
00:38:09.199 --> 00:38:14.039
<v Speaker 1>the Ashes. The story expansion adds a bunch. Yeah, this worked.

773
00:38:14.800 --> 00:38:16.440
<v Speaker 1>I think had I had a hunch, it probably would

774
00:38:16.440 --> 00:38:18.679
<v Speaker 1>be okay. But it seems like it did really well

775
00:38:18.719 --> 00:38:22.000
<v Speaker 1>for them. It didn't like change the fake like they

776
00:38:22.000 --> 00:38:24.719
<v Speaker 1>didn't have eighty thousand concurrent players right like some brand

777
00:38:24.760 --> 00:38:27.960
<v Speaker 1>new games do. But I think this is a strategy

778
00:38:28.000 --> 00:38:31.119
<v Speaker 1>that can work for these movies or these games that

779
00:38:31.199 --> 00:38:34.679
<v Speaker 1>have these external events that happen that can tie themselves

780
00:38:34.679 --> 00:38:37.360
<v Speaker 1>into or have any sort of cultural cachet, which I

781
00:38:37.400 --> 00:38:39.760
<v Speaker 1>know there's an argument Avatar doesn't have that, but it

782
00:38:39.880 --> 00:38:42.280
<v Speaker 1>has enough for a corporation to cash in on it.

783
00:38:43.239 --> 00:38:46.599
<v Speaker 1>I'm mostly okay with this. Avatar Frontiers of Pandora as

784
00:38:46.639 --> 00:38:49.159
<v Speaker 1>a game that I thought was pretty good, and I

785
00:38:49.320 --> 00:38:51.400
<v Speaker 1>like the idea of instead of trying to force a

786
00:38:51.480 --> 00:38:54.239
<v Speaker 1>sequel out or rush another game, or just abandon what

787
00:38:54.280 --> 00:38:55.840
<v Speaker 1>you have, make a little.

788
00:38:55.679 --> 00:38:58.119
<v Speaker 2>DLC that sort of ties into it. It seems like

789
00:38:58.159 --> 00:38:59.440
<v Speaker 2>a smart idea to me. What do you think?

790
00:39:00.239 --> 00:39:02.679
<v Speaker 3>Yeah, I mean, I've heard really good things about the

791
00:39:02.760 --> 00:39:06.239
<v Speaker 3>story in that Avatar game that you know. I know

792
00:39:06.320 --> 00:39:09.880
<v Speaker 3>a lot of people, especially with Avatar three, and have

793
00:39:10.000 --> 00:39:12.119
<v Speaker 3>been pointing to like, Okay, the White Savior stuff is

794
00:39:12.119 --> 00:39:13.039
<v Speaker 3>getting a bit much.

795
00:39:12.840 --> 00:39:14.519
<v Speaker 2>Again, kind of long in the two and.

796
00:39:17.119 --> 00:39:19.800
<v Speaker 3>The games very much. So go out of their way

797
00:39:19.840 --> 00:39:22.679
<v Speaker 3>to like push back on a lot of that stuff

798
00:39:23.199 --> 00:39:26.599
<v Speaker 3>and make the Navvy the protagonist, which I think is

799
00:39:26.639 --> 00:39:29.679
<v Speaker 3>a pretty cool way to go about things. And yeah,

800
00:39:29.719 --> 00:39:32.400
<v Speaker 3>that game it looks really nice. I've heard it plays

801
00:39:32.400 --> 00:39:35.320
<v Speaker 3>pretty good. And so yeah, like this seems like it's

802
00:39:35.360 --> 00:39:35.880
<v Speaker 3>working for them.

803
00:39:36.440 --> 00:39:40.639
<v Speaker 2>Yep, let's go right along here to the next story. Here.

804
00:39:40.880 --> 00:39:45.519
<v Speaker 1>Xbox just set a terrible new record. Talk about eye

805
00:39:45.519 --> 00:39:49.719
<v Speaker 1>catching headlines. This is from Ethan gottch Xbox There it

806
00:39:49.840 --> 00:39:52.760
<v Speaker 1>is the game business is. Chris Dring reports that twenty

807
00:39:52.800 --> 00:39:56.760
<v Speaker 1>twenty five was quote comfortably the worst year on record

808
00:39:56.800 --> 00:39:59.960
<v Speaker 1>for Xbox console sales in the UK. They were down

809
00:40:00.079 --> 00:40:02.679
<v Speaker 1>nearly forty percent from the year prior, which was already

810
00:40:02.719 --> 00:40:05.760
<v Speaker 1>far from stellar. I'm not sure how to square Microsoft's

811
00:40:05.840 --> 00:40:09.280
<v Speaker 1>seemingly complete abdication of hardware sales less than five years

812
00:40:09.280 --> 00:40:12.199
<v Speaker 1>into the current generation with its promise to continue making

813
00:40:12.239 --> 00:40:17.079
<v Speaker 1>consoles in the future. Yeah, I dring post that and

814
00:40:17.119 --> 00:40:19.599
<v Speaker 1>asks like, is there a chance things can improve.

815
00:40:19.199 --> 00:40:20.159
<v Speaker 2>In twenty twenty six?

816
00:40:20.239 --> 00:40:24.599
<v Speaker 1>So, LEXI, do things improve for Xbox in twenty twenty six?

817
00:40:24.679 --> 00:40:29.800
<v Speaker 2>Is there any reason to think that they could? No? Right,

818
00:40:29.880 --> 00:40:31.280
<v Speaker 2>even if like Grand Theft.

819
00:40:31.159 --> 00:40:35.079
<v Speaker 1>Auto six comes out at this point, right, like everyone

820
00:40:35.119 --> 00:40:37.719
<v Speaker 1>around any person that's like considering I need new hardware

821
00:40:37.760 --> 00:40:41.239
<v Speaker 1>to play Grand Theft Auto six, everyone knows, Like I'm

822
00:40:41.280 --> 00:40:43.920
<v Speaker 1>not talking about just our our audience. The people that

823
00:40:43.960 --> 00:40:46.559
<v Speaker 1>listen to this show and have these conversations, I think

824
00:40:46.639 --> 00:40:50.719
<v Speaker 1>they ask anyone, Hey, what should I get? Everyone's well, well, Mike,

825
00:40:51.079 --> 00:40:53.639
<v Speaker 1>Xbox seems kind of dead. Just get a PlayStation. I

826
00:40:53.639 --> 00:40:56.280
<v Speaker 1>think that is a common wisdom at this point. And

827
00:40:56.360 --> 00:40:58.679
<v Speaker 1>so it's not even Grand Theft Auto six doesn't feel

828
00:40:58.679 --> 00:40:59.320
<v Speaker 1>like it'll make a dent.

829
00:41:00.199 --> 00:41:06.440
<v Speaker 3>I genuinely like Xbox feels more like a peripheral company

830
00:41:06.480 --> 00:41:09.519
<v Speaker 3>now of like people buying. So when I was in Japan.

831
00:41:09.960 --> 00:41:13.800
<v Speaker 3>There was an Xbox section in one of the stores

832
00:41:13.840 --> 00:41:16.519
<v Speaker 3>that we went to, and they're always tiny compared to

833
00:41:16.519 --> 00:41:20.360
<v Speaker 3>everyone else, and all of them, bar none, didn't stock

834
00:41:20.440 --> 00:41:26.760
<v Speaker 3>any physical games. All they stocked was keyboards and Xbox

835
00:41:26.840 --> 00:41:31.000
<v Speaker 3>controllers that were PC and Xbox supported. That's all they had.

836
00:41:31.400 --> 00:41:34.559
<v Speaker 3>And like that whole section was basically just like, hey,

837
00:41:34.599 --> 00:41:38.480
<v Speaker 3>you should check out PC game Pass, like just ads

838
00:41:38.480 --> 00:41:41.960
<v Speaker 3>for like you should check out PC Game Pass ultimateh

839
00:41:42.239 --> 00:41:45.840
<v Speaker 3>And Yeah, I think that that's being reflected back in

840
00:41:46.000 --> 00:41:49.880
<v Speaker 3>the sentiment towards Xbox. I don't know what do you

841
00:41:49.920 --> 00:41:52.559
<v Speaker 3>What do you think twenty twenty six could possibly hold

842
00:41:52.559 --> 00:41:54.360
<v Speaker 3>for Xbox, Like, I.

843
00:41:54.920 --> 00:41:56.599
<v Speaker 1>Mean, I think that there's a chance they have some

844
00:41:56.639 --> 00:41:58.440
<v Speaker 1>good video games like they did last year.

845
00:41:58.440 --> 00:41:59.960
<v Speaker 3>They had some good game they had some Yeah, they're

846
00:42:00.079 --> 00:42:02.800
<v Speaker 3>some good games last year. Yeah, and nobody played them

847
00:42:02.840 --> 00:42:05.840
<v Speaker 3>because they didn't put any money into marketing them. Like

848
00:42:06.599 --> 00:42:09.960
<v Speaker 3>there was no marketing around Keeper. There was no marketing

849
00:42:10.000 --> 00:42:13.079
<v Speaker 3>around the outer worlds too. There was a little bit

850
00:42:13.159 --> 00:42:16.199
<v Speaker 3>around South of Midnight and avowed pretty much. The only

851
00:42:16.440 --> 00:42:18.840
<v Speaker 3>Xbox thing that got marketing last year was Call of

852
00:42:18.920 --> 00:42:21.920
<v Speaker 3>Judy Black Ops seven, and it sold worse than ever before.

853
00:42:23.280 --> 00:42:27.159
<v Speaker 1>Yeah, I mean, listen, the next Call of Duty product

854
00:42:27.159 --> 00:42:29.599
<v Speaker 1>does a little bit better. That makes them happy over there,

855
00:42:29.639 --> 00:42:31.840
<v Speaker 1>I guess. But like as far as we're concerned, as

856
00:42:31.920 --> 00:42:32.880
<v Speaker 1>far as we care.

857
00:42:33.800 --> 00:42:36.960
<v Speaker 3>Look, I'm excited for Boots on the Ground Action of course.

858
00:42:37.239 --> 00:42:39.920
<v Speaker 2>Uh you know that Forts of Games that's supposed to

859
00:42:39.920 --> 00:42:40.599
<v Speaker 2>come out this year.

860
00:42:41.519 --> 00:42:44.800
<v Speaker 3>Yeah, yeah, they have a showcase on in like a week,

861
00:42:45.280 --> 00:42:49.480
<v Speaker 3>that's right, They have a January showcase, so like we

862
00:42:49.599 --> 00:42:51.599
<v Speaker 3>will know more about what Xbox is getting up to

863
00:42:51.679 --> 00:42:54.840
<v Speaker 3>this year, and I'm sure Fords Haison will do quite

864
00:42:54.880 --> 00:42:56.800
<v Speaker 3>well for them. But outside of that, you know it,

865
00:42:58.119 --> 00:43:01.360
<v Speaker 3>do you think that they at Fort Huison his day

866
00:43:01.360 --> 00:43:02.239
<v Speaker 3>and date PS five?

867
00:43:02.840 --> 00:43:06.440
<v Speaker 1>I think it's like a month later, I know, like

868
00:43:06.480 --> 00:43:08.760
<v Speaker 1>three months later at the most, Like if they release

869
00:43:08.800 --> 00:43:11.320
<v Speaker 1>Sports the Horizon six, so where.

870
00:43:11.159 --> 00:43:12.000
<v Speaker 2>We're at five seven?

871
00:43:12.119 --> 00:43:14.840
<v Speaker 1>Yeah, and six six, they released that in the summer,

872
00:43:14.960 --> 00:43:17.239
<v Speaker 1>and then they can put it on the PlayStation five

873
00:43:17.280 --> 00:43:20.000
<v Speaker 1>for the holiday that doesn't sound too wrong and like

874
00:43:20.199 --> 00:43:22.159
<v Speaker 1>and put it out in the summer data summer on

875
00:43:22.360 --> 00:43:24.760
<v Speaker 1>Xbox because what does it fucking matter. You're gonna sell

876
00:43:24.800 --> 00:43:26.599
<v Speaker 1>that thing on game Pass for the most part of

877
00:43:26.599 --> 00:43:28.559
<v Speaker 1>people are gonna get it on game Pass and then

878
00:43:28.599 --> 00:43:30.840
<v Speaker 1>you sell it for real you know, on PC at

879
00:43:30.880 --> 00:43:33.559
<v Speaker 1>the same time, but then and it does really well there,

880
00:43:33.920 --> 00:43:35.480
<v Speaker 1>then you know, you sell it again into.

881
00:43:35.360 --> 00:43:37.800
<v Speaker 2>Holiday for PlayStation. Yeah, I could see that happening.

882
00:43:38.719 --> 00:43:43.239
<v Speaker 1>Uh so, yeah, like I think that they are going

883
00:43:43.280 --> 00:43:45.719
<v Speaker 1>to be in a situation where they need to sort

884
00:43:45.719 --> 00:43:48.760
<v Speaker 1>of just recognize the home runs when they have them,

885
00:43:49.119 --> 00:43:51.559
<v Speaker 1>if they if they get any in terms of games

886
00:43:51.559 --> 00:43:55.679
<v Speaker 1>doing well, and what that means for the console, who

887
00:43:55.880 --> 00:43:57.400
<v Speaker 1>at this point doesn't feel like it means anything. It's

888
00:43:57.400 --> 00:43:59.440
<v Speaker 1>completely separate from that. And so yeah, we get some

889
00:43:59.480 --> 00:44:00.639
<v Speaker 1>good games, that'll be great.

890
00:44:00.840 --> 00:44:02.800
<v Speaker 3>Oh I love that gob When you were trying to

891
00:44:02.840 --> 00:44:05.360
<v Speaker 3>figure out what thought so they were on chat very

892
00:44:05.400 --> 00:44:08.880
<v Speaker 3>helpfully wanted you to know that they're on six seven.

893
00:44:08.800 --> 00:44:09.360
<v Speaker 2>Six seven.

894
00:44:09.519 --> 00:44:12.719
<v Speaker 1>I my daughter made a holiday card for me, and

895
00:44:12.760 --> 00:44:16.719
<v Speaker 1>it's dressed. It's addressed to not dad, to six seven.

896
00:44:17.039 --> 00:44:19.199
<v Speaker 1>So that's that's where we're at in my life.

897
00:44:20.159 --> 00:44:21.559
<v Speaker 2>All right, let's keep going.

898
00:44:21.800 --> 00:44:26.440
<v Speaker 1>No, that's upsetting, that's just hey, I'm six seven now,

899
00:44:26.519 --> 00:44:27.800
<v Speaker 1>all right, I've accepted it.

900
00:44:27.800 --> 00:44:28.800
<v Speaker 2>Everyone else should as well.

901
00:44:29.360 --> 00:44:34.079
<v Speaker 1>Nintendo switched to dev kits Dedicate availability has largely been resolved.

902
00:44:34.800 --> 00:44:37.400
<v Speaker 1>This is from my Nintendo News but Nathan Hate is

903
00:44:37.400 --> 00:44:40.239
<v Speaker 1>out there saying this. That's definitely the sense I've gotten

904
00:44:40.280 --> 00:44:44.400
<v Speaker 1>as well. There was like some delays in like Call

905
00:44:44.440 --> 00:44:46.480
<v Speaker 1>of Duty, like the Call of Duty studios getting their

906
00:44:46.480 --> 00:44:48.360
<v Speaker 1>Switch development kits, But it wasn't.

907
00:44:48.159 --> 00:44:49.480
<v Speaker 2>Like like super delayed.

908
00:44:49.519 --> 00:44:52.360
<v Speaker 1>It was just delayed enough to cause some problems with

909
00:44:53.199 --> 00:44:55.960
<v Speaker 1>the like the most recent release or something like that,

910
00:44:56.000 --> 00:44:58.719
<v Speaker 1>according to Nathan Hate, And uh, yeah, I.

911
00:44:58.639 --> 00:45:01.760
<v Speaker 2>Think what happened there is they were holding them back.

912
00:45:01.760 --> 00:45:03.559
<v Speaker 1>They were probably holding them back just a tiny bit

913
00:45:03.639 --> 00:45:07.840
<v Speaker 1>longer for any Xbox related company and studio because I

914
00:45:07.840 --> 00:45:10.639
<v Speaker 1>think they're like, that's weird to give our unreleased hardware

915
00:45:10.719 --> 00:45:13.000
<v Speaker 1>to a company that makes hardware because they're Nintendo and

916
00:45:13.000 --> 00:45:16.639
<v Speaker 1>they're traditional. But that obviously doesn't matter once the system

917
00:45:16.719 --> 00:45:19.480
<v Speaker 1>is out, and so yeah, this sounds like, okay, all

918
00:45:19.480 --> 00:45:21.440
<v Speaker 1>these studios should have this now, and we're on the

919
00:45:21.480 --> 00:45:23.960
<v Speaker 1>other side of that. Nintendo's a little bit weird, but

920
00:45:23.960 --> 00:45:26.079
<v Speaker 1>they're not so weird that they would continue that on

921
00:45:26.159 --> 00:45:28.320
<v Speaker 1>for no good reason. Well into the release of the

922
00:45:28.360 --> 00:45:33.199
<v Speaker 1>Switch to Switch to support has been mostly I think respectable,

923
00:45:33.360 --> 00:45:36.800
<v Speaker 1>but it's not like equal to the other consoles yet.

924
00:45:37.320 --> 00:45:41.320
<v Speaker 1>And in this world now where the Xbox is less

925
00:45:41.440 --> 00:45:45.280
<v Speaker 1>relevant and PlayStation is what it is. It's continuing to

926
00:45:45.320 --> 00:45:47.199
<v Speaker 1>be exactly what it's been. I bet a lot of

927
00:45:47.199 --> 00:45:49.960
<v Speaker 1>studios and publishers are like, maybe we should be paying

928
00:45:49.960 --> 00:45:52.159
<v Speaker 1>more attention and can air stuff on switch To, and

929
00:45:52.199 --> 00:45:54.719
<v Speaker 1>it's capable enough that we could justify doing that for

930
00:45:54.800 --> 00:45:58.519
<v Speaker 1>our new releases. Even so, I expect support from third

931
00:45:58.559 --> 00:46:02.000
<v Speaker 1>parties for switch to to even improve, even if we

932
00:46:02.000 --> 00:46:05.559
<v Speaker 1>don't get like every sports game for example, what do

933
00:46:05.599 --> 00:46:06.079
<v Speaker 1>you think.

934
00:46:06.000 --> 00:46:08.960
<v Speaker 3>Yeah it. I think the problem that they're going to

935
00:46:09.000 --> 00:46:12.559
<v Speaker 3>face is the quality of ports, because that seems very

936
00:46:12.559 --> 00:46:15.800
<v Speaker 3>inconsistent right now. I know that like Star Wars Outlaws

937
00:46:15.800 --> 00:46:17.920
<v Speaker 3>and Assassin's Creed Shadows are kind of the high water

938
00:46:18.000 --> 00:46:21.360
<v Speaker 3>mark of ports. To switch to are people being like, yeah,

939
00:46:21.360 --> 00:46:24.760
<v Speaker 3>these are really fucking good ports, But then you have

940
00:46:24.800 --> 00:46:28.639
<v Speaker 3>stuff like that too, mader re release of the definitive

941
00:46:28.760 --> 00:46:31.159
<v Speaker 3>edition of the twenty thirteen game, and they're like, in

942
00:46:31.239 --> 00:46:33.440
<v Speaker 3>some ways this is like worse than the PS three

943
00:46:33.559 --> 00:46:38.320
<v Speaker 3>version in places, and you know, that just seems like

944
00:46:38.440 --> 00:46:42.880
<v Speaker 3>it shouldn't be happening. So yeah, I do wonder if

945
00:46:42.880 --> 00:46:45.880
<v Speaker 3>that is simply companies trying to get to grips with

946
00:46:45.920 --> 00:46:47.920
<v Speaker 3>the new hardware and if it's going to take them

947
00:46:47.920 --> 00:46:49.519
<v Speaker 3>a while to get it up and running and stuff

948
00:46:49.559 --> 00:46:51.960
<v Speaker 3>like that. But we do know that like the switch

949
00:46:52.000 --> 00:46:55.519
<v Speaker 3>can output some really good looking games like Cyberpunk runs

950
00:46:55.559 --> 00:46:58.400
<v Speaker 3>really well on it, and like I said, the Assassin's

951
00:46:58.440 --> 00:47:01.360
<v Speaker 3>Creed game runs super well on it, so like it

952
00:47:01.440 --> 00:47:03.440
<v Speaker 3>is capable of running these games quite well.

953
00:47:03.920 --> 00:47:06.719
<v Speaker 2>M All right, let's see here.

954
00:47:07.159 --> 00:47:11.199
<v Speaker 1>Microsoft CEO Satia Nadella really wants you to stop calling

955
00:47:11.239 --> 00:47:14.239
<v Speaker 1>AI slop in twenty twenty six, and he's asking very.

956
00:47:14.199 --> 00:47:18.039
<v Speaker 2>Nice, honey, ah babe, it's just embarrassing.

957
00:47:19.119 --> 00:47:21.920
<v Speaker 1>I wouldn't and grab the story from Luke Plunkett Aftermathew,

958
00:47:21.960 --> 00:47:24.280
<v Speaker 1>I think does a pretty decent job of like breaking

959
00:47:24.280 --> 00:47:24.679
<v Speaker 1>this down.

960
00:47:25.280 --> 00:47:26.719
<v Speaker 2>In a late December blog.

961
00:47:26.480 --> 00:47:29.440
<v Speaker 1>Post titled looking Ahead to twenty twenty six, Microsoft CEO

962
00:47:29.480 --> 00:47:32.039
<v Speaker 1>Satia Nadella wrote down some thoughts on how he and his.

963
00:47:32.039 --> 00:47:34.719
<v Speaker 2>Company should approach the year ahead spoilers.

964
00:47:34.760 --> 00:47:37.719
<v Speaker 1>It's almost entirely about AI, and it has some of

965
00:47:37.719 --> 00:47:40.079
<v Speaker 1>the most unhinged stuff I've ever seen someone with a

966
00:47:40.119 --> 00:47:43.639
<v Speaker 1>supposedly reputable job ever post on the internet. He begins

967
00:47:43.679 --> 00:47:45.760
<v Speaker 1>with an opening that sounds like a man who knows

968
00:47:45.800 --> 00:47:47.880
<v Speaker 1>the game is up, but who is in too deep

969
00:47:47.920 --> 00:47:50.559
<v Speaker 1>to back out now. As I reflect on the past

970
00:47:50.679 --> 00:47:53.079
<v Speaker 1>year and look toward the one ahead, there's no question

971
00:47:53.159 --> 00:47:56.719
<v Speaker 1>twenty twenty six will be a pivotal year for AI. Yes,

972
00:47:56.880 --> 00:47:59.440
<v Speaker 1>another one, but this moment feels different in a few

973
00:47:59.440 --> 00:48:02.840
<v Speaker 1>notable ways. The passage that has attracted the most attention

974
00:48:02.920 --> 00:48:05.280
<v Speaker 1>over the past week, though, is the one below where

975
00:48:05.280 --> 00:48:08.000
<v Speaker 1>he says everyone needs to move on and move past

976
00:48:08.000 --> 00:48:11.079
<v Speaker 1>the idea of AI being slop, a sentiment gathering so

977
00:48:11.199 --> 00:48:14.840
<v Speaker 1>much momentum among normal human beings that it was crowned

978
00:48:14.880 --> 00:48:16.039
<v Speaker 1>twenty twenty five's.

979
00:48:15.880 --> 00:48:18.159
<v Speaker 2>Word of the Year by was it Merriam Webster.

980
00:48:19.440 --> 00:48:23.199
<v Speaker 1>Here's the next piece of the letter, a new concept

981
00:48:23.199 --> 00:48:26.760
<v Speaker 1>that evolves bicycles for the mind, such that we always

982
00:48:26.800 --> 00:48:30.039
<v Speaker 1>think of AI as a scaffolding for human potential versus

983
00:48:30.039 --> 00:48:30.960
<v Speaker 1>a substitute.

984
00:48:31.159 --> 00:48:32.239
<v Speaker 2>What matters is not the.

985
00:48:32.199 --> 00:48:34.360
<v Speaker 1>Power of any given model, but how people choose to

986
00:48:34.400 --> 00:48:36.760
<v Speaker 1>apply it to achieve their goals. We need to get

987
00:48:36.800 --> 00:48:40.159
<v Speaker 1>beyond the arguments of slop versus sophistication and develop a

988
00:48:40.199 --> 00:48:42.920
<v Speaker 1>new equilibrium in terms of our theory of the mind

989
00:48:43.159 --> 00:48:46.599
<v Speaker 1>that accounts for humans being equipped with these new cognitive

990
00:48:46.639 --> 00:48:50.000
<v Speaker 1>amplifier tools. As we relate to each other. This is

991
00:48:50.000 --> 00:48:53.079
<v Speaker 1>the product design question we need to debate and answer.

992
00:48:54.000 --> 00:49:01.079
<v Speaker 1>And look, I think what I would say to Saddie is, baby,

993
00:49:01.199 --> 00:49:04.519
<v Speaker 1>you don't see oil executives talking this way. They just

994
00:49:04.559 --> 00:49:07.079
<v Speaker 1>go by the President and have them invade Venezuela for them.

995
00:49:07.599 --> 00:49:09.360
<v Speaker 1>They just do all the shit behind closed doors. They

996
00:49:09.360 --> 00:49:11.679
<v Speaker 1>don't have to convince anyone in the public of anything.

997
00:49:11.800 --> 00:49:13.760
<v Speaker 1>They just do all their business the way they've always

998
00:49:13.800 --> 00:49:16.559
<v Speaker 1>done it, and they go home with their riches and

999
00:49:17.119 --> 00:49:21.599
<v Speaker 1>they win every time. Why are you embarrassing yourself by

1000
00:49:21.639 --> 00:49:23.840
<v Speaker 1>going out here and telling everyone to love AI when

1001
00:49:23.880 --> 00:49:25.920
<v Speaker 1>clearly many many people do not.

1002
00:49:26.400 --> 00:49:27.000
<v Speaker 2>Sure, a lot of.

1003
00:49:26.920 --> 00:49:29.559
<v Speaker 1>People don't care. A lot of people it doesn't affect

1004
00:49:29.599 --> 00:49:31.280
<v Speaker 1>them one way or the other. But a lot of

1005
00:49:31.280 --> 00:49:34.199
<v Speaker 1>people seem to just hate it. It's ruining things that

1006
00:49:34.239 --> 00:49:37.360
<v Speaker 1>they love and they've noticed. And you telling us to

1007
00:49:37.480 --> 00:49:40.880
<v Speaker 1>just love it, or to get past any criticisms, or

1008
00:49:40.960 --> 00:49:43.960
<v Speaker 1>get past a obvious criticism that is striking a chord

1009
00:49:44.719 --> 00:49:45.880
<v Speaker 1>is just embarrassing.

1010
00:49:46.639 --> 00:49:48.360
<v Speaker 2>This does feel like the game is up and he

1011
00:49:48.400 --> 00:49:50.639
<v Speaker 2>knows it. What's your response to to this?

1012
00:49:52.079 --> 00:49:53.599
<v Speaker 3>My response.

1013
00:49:54.599 --> 00:50:03.480
<v Speaker 2>Probably think discord ate some of that, but there's no yeah.

1014
00:50:03.880 --> 00:50:11.480
<v Speaker 3>Yeah, but yeah, man, this is your Old Gill and

1015
00:50:11.480 --> 00:50:15.159
<v Speaker 3>the Simpsons, and he's like the wolf's at Old Gill's door.

1016
00:50:15.679 --> 00:50:17.360
<v Speaker 3>This is like that, but like you're not rooting for

1017
00:50:17.400 --> 00:50:20.079
<v Speaker 3>Old Gill. You hope the wolf fucking eats Old Gill

1018
00:50:20.239 --> 00:50:22.960
<v Speaker 3>and like destroys him and everything that he stands for

1019
00:50:23.400 --> 00:50:28.679
<v Speaker 3>and everything that he's built, because he's ruined everything. Yeah,

1020
00:50:28.760 --> 00:50:33.039
<v Speaker 3>my sympathies for Sai and Nodella feeling like people aren't

1021
00:50:33.079 --> 00:50:38.199
<v Speaker 3>respecting his plagiarism machines enough doesn't go super far. And

1022
00:50:39.719 --> 00:50:43.679
<v Speaker 3>you know, I think that this is Robert a lot

1023
00:50:43.719 --> 00:50:46.480
<v Speaker 3>of the time. You say, like, don't voting with your

1024
00:50:46.519 --> 00:50:48.480
<v Speaker 3>waalash is a misnomer because it doesn't work, and in

1025
00:50:48.519 --> 00:50:52.119
<v Speaker 3>staid you should get loud. This is what that looks like.

1026
00:50:52.199 --> 00:50:55.039
<v Speaker 3>This is him getting visibly wiled up and obsession in

1027
00:50:55.119 --> 00:50:57.760
<v Speaker 3>his end of year leisure, being like people are being

1028
00:50:57.840 --> 00:51:01.000
<v Speaker 3>mean to me on the interneth and like, this is

1029
00:51:01.039 --> 00:51:03.559
<v Speaker 3>the reaction that you want to get from these people

1030
00:51:03.679 --> 00:51:05.480
<v Speaker 3>is you want them to know that what they're doing

1031
00:51:05.599 --> 00:51:09.320
<v Speaker 3>is fucking hated, because even though they don't feel shame,

1032
00:51:09.639 --> 00:51:13.599
<v Speaker 3>they certainly feel pressure. And if you apply enough pressure

1033
00:51:13.920 --> 00:51:17.639
<v Speaker 3>then eventually things will break. So, yeah, if you have

1034
00:51:17.760 --> 00:51:21.519
<v Speaker 3>been loud about AI and about not liking it. Keep

1035
00:51:21.559 --> 00:51:23.960
<v Speaker 3>doing that, keep being loud, keep telling people how much

1036
00:51:23.960 --> 00:51:27.400
<v Speaker 3>it fucking sucks. And the Clear Obscure team have like

1037
00:51:27.559 --> 00:51:29.320
<v Speaker 3>gone out there and said, like, yeah, we used it

1038
00:51:29.360 --> 00:51:31.400
<v Speaker 3>when we were like workshopping stuff and some of it

1039
00:51:31.440 --> 00:51:33.400
<v Speaker 3>made it into the game, and we're never using it

1040
00:51:33.440 --> 00:51:37.559
<v Speaker 3>again because we don't like the reception that it gosh,

1041
00:51:37.679 --> 00:51:40.159
<v Speaker 3>because people were so hard on us for it, and

1042
00:51:40.840 --> 00:51:43.679
<v Speaker 3>like the tide on this stuff does turn if you

1043
00:51:43.800 --> 00:51:47.119
<v Speaker 3>continue to push hard on it. It just takes a while.

1044
00:51:47.320 --> 00:51:50.280
<v Speaker 3>I think a lot of people who use the Internet

1045
00:51:50.320 --> 00:51:53.440
<v Speaker 3>a lot kind of forget how slowly some things have

1046
00:51:53.480 --> 00:51:55.719
<v Speaker 3>to move because so much of the Internet is like

1047
00:51:56.079 --> 00:51:59.960
<v Speaker 3>instant reactionary. But a lot of these campaigns take long,

1048
00:52:00.039 --> 00:52:02.880
<v Speaker 3>long term pressure in a way that you don't usually

1049
00:52:02.920 --> 00:52:06.480
<v Speaker 3>see with the Internet, and usually it's short term pressure.

1050
00:52:06.480 --> 00:52:09.559
<v Speaker 3>Campaigns change things quickly. With the Internet. Stuff that is

1051
00:52:09.599 --> 00:52:13.719
<v Speaker 3>like big and societal and has these big companies throwing

1052
00:52:13.760 --> 00:52:18.159
<v Speaker 3>around billions of dollars and really does require months and

1053
00:52:18.199 --> 00:52:22.079
<v Speaker 3>months and months of fish and of like fucking bullying,

1054
00:52:22.280 --> 00:52:24.800
<v Speaker 3>Like keep bullying them, because it's working.

1055
00:52:26.039 --> 00:52:30.840
<v Speaker 2>It's you know, I would like even if it doesn't

1056
00:52:30.880 --> 00:52:31.719
<v Speaker 2>like fully work.

1057
00:52:32.760 --> 00:52:34.400
<v Speaker 1>Like I'm not going to tell people to fall into

1058
00:52:34.440 --> 00:52:37.920
<v Speaker 1>incrementalism or anything like that, but like you could still

1059
00:52:37.960 --> 00:52:40.639
<v Speaker 1>like damn the river, you could damn the banks a

1060
00:52:40.639 --> 00:52:43.039
<v Speaker 1>little bit. And I think we should just be happy

1061
00:52:43.039 --> 00:52:46.719
<v Speaker 1>with a couple of wins here and there, the Clear

1062
00:52:46.760 --> 00:52:50.760
<v Speaker 1>Obscure team saying that is a small win, and it's

1063
00:52:50.800 --> 00:52:54.159
<v Speaker 1>like that only works because of the public response. So

1064
00:52:54.239 --> 00:52:56.880
<v Speaker 1>take that and put it in your pocket and be

1065
00:52:56.920 --> 00:52:58.320
<v Speaker 1>happy and try to get another win.

1066
00:52:59.280 --> 00:53:02.280
<v Speaker 2>I don't know we can defeat this machine.

1067
00:53:02.400 --> 00:53:06.159
<v Speaker 1>I think the machine has to be broken and dismantled

1068
00:53:06.199 --> 00:53:08.559
<v Speaker 1>and removed, and like we're not going to actually be

1069
00:53:08.559 --> 00:53:10.000
<v Speaker 1>able to do that by just getting loud.

1070
00:53:10.000 --> 00:53:11.360
<v Speaker 2>A lot more will have to happen there.

1071
00:53:11.400 --> 00:53:13.159
<v Speaker 1>But that doesn't mean we shouldn't get loud, and it

1072
00:53:13.199 --> 00:53:15.960
<v Speaker 1>doesn't mean we should resort to playing their game of

1073
00:53:16.079 --> 00:53:19.280
<v Speaker 1>capitalism in voting with our wallet, because the votes aren't

1074
00:53:19.320 --> 00:53:21.360
<v Speaker 1>real if you do that, and there's a bigger voter

1075
00:53:21.480 --> 00:53:24.679
<v Speaker 1>over there with billions of dollars voting on AI constantly

1076
00:53:24.760 --> 00:53:29.679
<v Speaker 1>right now, and you are not even find all your

1077
00:53:29.719 --> 00:53:32.719
<v Speaker 1>PC parts. And when when you get loud about that

1078
00:53:32.840 --> 00:53:35.719
<v Speaker 1>over there, sure if they pull up their chair and

1079
00:53:35.719 --> 00:53:39.199
<v Speaker 1>they go home. But that doesn't mean they were going

1080
00:53:39.239 --> 00:53:40.679
<v Speaker 1>to do that no matter why, whether you got loud

1081
00:53:40.760 --> 00:53:40.960
<v Speaker 1>or not.

1082
00:53:42.079 --> 00:53:43.960
<v Speaker 2>So yeah, I hope that the.

1083
00:53:44.159 --> 00:53:47.360
<v Speaker 1>People continue to take these wins because they are the

1084
00:53:47.400 --> 00:53:49.239
<v Speaker 1>small ones are just as important because that's what we're

1085
00:53:49.239 --> 00:53:52.599
<v Speaker 1>going to get for now. So we'll see and when

1086
00:53:52.639 --> 00:53:55.519
<v Speaker 1>this thing does break, and uh, and it will in

1087
00:53:55.559 --> 00:53:57.480
<v Speaker 1>one way or another, whether I don't know if it

1088
00:53:57.480 --> 00:53:59.760
<v Speaker 1>will break permanently, but when it does break, there will

1089
00:53:59.760 --> 00:54:01.920
<v Speaker 1>be a moment where there will be an opportunity where

1090
00:54:01.920 --> 00:54:04.639
<v Speaker 1>people can put in safeguards and put in rails. And

1091
00:54:04.760 --> 00:54:07.000
<v Speaker 1>that's only going to happen if there is a movement there.

1092
00:54:07.119 --> 00:54:09.760
<v Speaker 1>There's still political energy, and that'll happen if people are

1093
00:54:09.760 --> 00:54:12.440
<v Speaker 1>still getting out there and yelling about it. All right,

1094
00:54:12.559 --> 00:54:15.039
<v Speaker 1>let's do a last headline here, which is just a

1095
00:54:15.400 --> 00:54:18.599
<v Speaker 1>RESTful trails to David Rosen, who was a Segas co

1096
00:54:18.719 --> 00:54:22.960
<v Speaker 1>founder and a pioneer of arcade gaming in Japan. He

1097
00:54:23.239 --> 00:54:26.039
<v Speaker 1>was an airman who was like looking for a career

1098
00:54:26.079 --> 00:54:29.840
<v Speaker 1>after the military and started like buying and selling coin

1099
00:54:29.920 --> 00:54:34.519
<v Speaker 1>out machines in Japan and eventually sort of like realized

1100
00:54:34.639 --> 00:54:37.639
<v Speaker 1>arcades were a good opportunity to expand that business, and

1101
00:54:38.599 --> 00:54:40.960
<v Speaker 1>I'm sure like glazing over a lot of the parts

1102
00:54:40.960 --> 00:54:42.400
<v Speaker 1>of that story that really matter.

1103
00:54:42.519 --> 00:54:44.840
<v Speaker 2>But that's, you know, always been the story I've heard.

1104
00:54:44.679 --> 00:54:48.760
<v Speaker 1>About David Rosen and he was ninety five long life

1105
00:54:49.679 --> 00:54:51.840
<v Speaker 1>in kind of a lot of huge history there, and

1106
00:54:51.880 --> 00:54:53.760
<v Speaker 1>it's always like a fun little trivia.

1107
00:54:53.840 --> 00:54:55.840
<v Speaker 2>Oh yeah, did you know Sega was co.

1108
00:54:55.800 --> 00:54:58.599
<v Speaker 1>Founded by an American kind of a weird thing, and

1109
00:54:58.719 --> 00:55:00.000
<v Speaker 1>David Rosen was that American.

1110
00:55:00.760 --> 00:55:03.079
<v Speaker 3>All right, And before we wrap up, we should also say,

1111
00:55:03.079 --> 00:55:07.079
<v Speaker 3>because there was no game, mess over the breaks and

1112
00:55:07.119 --> 00:55:11.159
<v Speaker 3>peace to vincem Pella, answers to his family and you

1113
00:55:11.159 --> 00:55:12.440
<v Speaker 3>know everyone at that studio.

1114
00:55:12.960 --> 00:55:13.199
<v Speaker 2>Yep.

1115
00:55:13.360 --> 00:55:17.159
<v Speaker 1>Just a tragic event. Yeah, so real, Yeah, it was tragic.

1116
00:55:17.840 --> 00:55:18.239
<v Speaker 2>All right.

1117
00:55:18.840 --> 00:55:22.079
<v Speaker 1>Let's see here we have no poll question from last time,

1118
00:55:22.079 --> 00:55:23.400
<v Speaker 1>because we knew we were going to be off for

1119
00:55:23.440 --> 00:55:27.360
<v Speaker 1>a long time. There will be I'll update the Bomb

1120
00:55:27.400 --> 00:55:30.159
<v Speaker 1>twelve everybody from last Friday.

1121
00:55:30.159 --> 00:55:31.800
<v Speaker 2>We did one over Christmas, We have one from the

1122
00:55:31.840 --> 00:55:32.239
<v Speaker 2>new year.

1123
00:55:32.840 --> 00:55:34.880
<v Speaker 1>But that means the voting will begin for this week's

1124
00:55:34.880 --> 00:55:37.199
<v Speaker 1>Bomb twelve today, so check out giant bomb dot com

1125
00:55:37.199 --> 00:55:40.440
<v Speaker 1>sometime today for that. So in the meantime, what we'll

1126
00:55:40.480 --> 00:55:43.199
<v Speaker 1>do here is, let's see let's do the new pole question.

1127
00:55:43.280 --> 00:55:46.559
<v Speaker 1>Have you played Avatar Frontiers at Pandora?

1128
00:55:46.800 --> 00:55:50.039
<v Speaker 2>Yes or no? Kind of just curious in like the raw.

1129
00:55:49.920 --> 00:55:52.480
<v Speaker 1>Numbers of people listening to this who have played that game,

1130
00:55:53.239 --> 00:55:55.679
<v Speaker 1>because it's you know, I'm sure a lot of people

1131
00:55:55.719 --> 00:55:57.119
<v Speaker 1>are just picking it up now, but I want to see,

1132
00:55:57.199 --> 00:55:58.880
<v Speaker 1>like how many people have actually played it overall and

1133
00:55:58.880 --> 00:56:02.320
<v Speaker 1>maybe comparing contrast to some other stuff. We'll we'll get

1134
00:56:02.320 --> 00:56:04.599
<v Speaker 1>the results of that poll and talk about it on

1135
00:56:04.760 --> 00:56:08.639
<v Speaker 1>Game mess Mornings here on Giant Bomb on Wednesday tomorrow,

1136
00:56:08.719 --> 00:56:09.639
<v Speaker 1>we'll have the BombCast.

1137
00:56:09.679 --> 00:56:11.199
<v Speaker 2>We're going to get back ato everything this week.

1138
00:56:11.480 --> 00:56:14.239
<v Speaker 1>We're also going to start delivering some stuff here from

1139
00:56:14.280 --> 00:56:17.280
<v Speaker 1>the bomba don because it's twenty twenty six now, so

1140
00:56:17.360 --> 00:56:18.719
<v Speaker 1>a lot of stuff happening over here.

1141
00:56:18.760 --> 00:56:22.280
<v Speaker 2>Again, thank you everybody for joining us for the year.

1142
00:56:22.400 --> 00:56:24.480
<v Speaker 1>Let's make it a good one, all right, Lexi, Where

1143
00:56:24.480 --> 00:56:26.159
<v Speaker 1>can people find you on the internet? What do you

1144
00:56:26.199 --> 00:56:28.039
<v Speaker 1>have going on and all that good stuff?

1145
00:56:28.840 --> 00:56:31.280
<v Speaker 3>Yes, you can find me on blue Sky at lex

1146
00:56:31.440 --> 00:56:36.199
<v Speaker 3>dot lexload dot xyz. A bunch of really cool stuff

1147
00:56:36.199 --> 00:56:37.960
<v Speaker 3>has gone up on something menu dot co dot UK.

1148
00:56:38.159 --> 00:56:42.000
<v Speaker 3>We had our annual website wide Game of the Year

1149
00:56:42.239 --> 00:56:45.880
<v Speaker 3>Awards where we handed out a lot of different awards

1150
00:56:46.760 --> 00:56:49.679
<v Speaker 3>and we for the first year ever voted on a

1151
00:56:50.199 --> 00:56:54.079
<v Speaker 3>on a website wide award and you'll never guess what one.

1152
00:56:55.760 --> 00:56:59.599
<v Speaker 3>And yeah, you should also check out all of the

1153
00:56:59.639 --> 00:57:02.920
<v Speaker 3>lists on giant Bomb because they're all great. As someone

1154
00:57:02.960 --> 00:57:06.280
<v Speaker 3>who edited every single one of them, they are all fantastic.

1155
00:57:06.679 --> 00:57:09.440
<v Speaker 3>And if you see a typo in them, know you didn't.

1156
00:57:09.480 --> 00:57:10.760
<v Speaker 2>Yep, you just look the other way.

1157
00:57:11.400 --> 00:57:14.599
<v Speaker 1>All right, let's see what else we have going on

1158
00:57:14.599 --> 00:57:16.880
<v Speaker 1>a Giant Bomb. I don't know if we're missed in today.

1159
00:57:17.559 --> 00:57:20.119
<v Speaker 1>You know, we just came back. I gotta let go

1160
00:57:20.159 --> 00:57:22.280
<v Speaker 1>talk to everybody in a meeting and see what we're

1161
00:57:22.320 --> 00:57:24.960
<v Speaker 1>all thinking. But we'll let you know and we'll see

1162
00:57:25.000 --> 00:57:28.239
<v Speaker 1>what's gonna happen here today, tomorrow, for the rest.

1163
00:57:28.119 --> 00:57:29.519
<v Speaker 2>Of the week, for the rest of the year.

1164
00:57:30.280 --> 00:57:33.000
<v Speaker 1>Thank you again, everybody once again for hanging out with us,

1165
00:57:33.239 --> 00:57:36.119
<v Speaker 1>Thank you for watching and listening. Thanks you Lexi for

1166
00:57:36.119 --> 00:57:38.519
<v Speaker 1>hanging out with me and talk about video games. Until

1167
00:57:38.599 --> 00:57:41.360
<v Speaker 1>next time, everybody, have a good one, take care of yourself,

1168
00:57:41.639 --> 00:57:42.239
<v Speaker 1>and goodbye.
