Speaker 1: In the year two thousand and seven fourteen, a new
squad of operatives was chosen by the College of Illusion.
These fools promptly went on to frustrate their DM at
every opportunity. Today, still working together because really, who else
would work with them? They survive as adventurers of fortune.
If you have a problem, if no one else can help,
and if you can find them, maybe you can hire
the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: FELSONI, Jess Owen as a deer a Glow, Michael Cole
as Urag.
Speaker 4: And Jesse Wicks as Bill Cuilance, Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing Tales of a Fool's Quest.
Speaker 3: When last we left our heroes BBBB, the fools decided
to make their way through floors fifteen and sixteen, which
is Research and Development and weapons development, respectively. They were
able to talk to Snap crack land Pop in different
iterations and able to figure out some of the random
things that are happening in R and D, get some
intel into some cool stuff, and then they went to
weapons and found some neat stuff, but not really any
of the things that they were looking for because the
specific things they were looking for. Everybody failed their roles,
but they did find some cool items to add to
their repertoire arsenal and yeah, are you what are you
guys doing?
Speaker 2: Like back to the elevator. I'm gonna have back the elevator,
poking around a little bit, and I feel.
Speaker 5: Like we should be looking for a bag of holding
with all the ship that we've got.
Speaker 2: Bag of holding would be nice, Probably would have been
the last floor if they happen. So once we get
back in the.
Speaker 3: Elevator, Yeah, so Hobbs is holding the elevator door openfore
you Hans, but you all make your way back there. Okay,
the guards safe. But see you next week.
Speaker 2: Yeah, we'll see you next week.
Speaker 3: Yeah, I don't know that cat cam pro.
Speaker 2: He's been here, he's got a bag.
Speaker 4: It's fine, quiz now, smile that cat does have a batch.
That cat doesn't have a batch.
Speaker 2: He ripped his Uh what do you guys think? So
we have to eighteen and then to the control room. Eighteen.
It's got that story that we wanted to look at.
And I feel like the control room level. Yeah that's true,
but I feel like control room is where we'd access
the sprinkler system to inspect that. So we might want
to hit eighteen first bombed out, let's go. I guess
we could always backtrack too.
Speaker 4: I have no strong feelings one way or all the other.
Speaker 5: Moving on up, all.
Speaker 3: Right, So what button do you push? Eighteen? All of them?
Speaker 2: All right?
Speaker 3: So you push eighteen? The doors closed, you go, you
skip the seventeenth floor, which is a control room, and
you head up to the first of the two executive floors.
The door opens and you find a woman who's sitting
behind the deck desk. She's got big, frizzy hair, and
she's just sitting there chewing some gum, twirling her hair.
As the elevator's doors open up, you can see straight
behind her, there is a hallway that either ruts to
the left or to the right, and you do see that.
On the left hallway there is a plaque that says
conference rooms, and on the right hallway there is a
plaque that says a vault that's beyond her.
Speaker 2: Though, well, I think vaults is where we want to go.
Speaker 4: Yeah, yeah, it sounds like somewhere I'd like to go.
Speaker 2: Yeah, that's where we need to look over. So go ahead,
right up to the desk.
Speaker 3: Hello, what brings you?
Speaker 2: Hello? You know we're we're we're here as efficiency consultants.
We need to look over the vault and see we're
trying to take a full inventory.
Speaker 3: Oh let me, let me see the badge. She pulls
up her five vocals that were hanging around her neck
and puts them on her you know, big goliath face,
and she squints her eyes. Oh you're with the bobs. Yeah,
well come on in, let me swing on right on
in this way, and you need to take a look
at what now.
Speaker 2: We want to look through the vault. We're gonna take
we're gonna take a full inventory. But right now we
just just want to curse read lands to the vault.
Speaker 3: Okay, yeah, I can give you access to that.
Speaker 2: That'd be great.
Speaker 3: Okay, sweet, go ahead and follow me and I'll take
you back there. And so she leads you back to
the vault. She opens up this, puts a key in
the door, unlocks this door, opens it up, and then
you can see this giant vault that's in front of her,
and she goes, just go on in and give the
password that you need.
Speaker 2: Okay, the password that we need.
Speaker 3: Yeah, it's the one that changes every day. You should
have it, right.
Speaker 2: What kind of efficient operating is that?
Speaker 3: It's high security? This is the highest security vault in
the land.
Speaker 2: How is this password typically communicated verbally every day? Oh?
Waits communicated verbally?
Speaker 3: No, everybody knows it's a there's a different password depending
on what day of the month it is. I thought
you guys got this in your brief. There's a different
password depending on what day of the month it is.
You've got to use that password to access any kind
of wall hunt and then you need that at pass
the password to get up to the twentieth floor. Oh,
if you're going to go to Roger Milton's office, Milton.
Speaker 4: It's a different password based off of the day of
the month. Are we recycling passwords? Says, like the twenty
eighth of every month? The same?
Speaker 3: No, it changes for the months too. You should have
this already.
Speaker 2: What is it distributed on a calendar?
Speaker 3: No, very high class.
Speaker 2: All of our high class beef briefs didn't have anything
about daily passwords. I mean, we haven't been inspecting vaults yet,
so this hasn't come up for us. But this is
very concerning that this is such important information not being communicated.
Speaker 3: Make wisdom saves guys. Eight seven.
Speaker 5: Six, do not hold your breath.
Speaker 3: Oh my god. Two ah, hold again, you guys. You
guys had a seven and eight, right, you guys, this
rings a bell to you. You found something to solve
this already. That's all I'm giving you.
Speaker 4: Is this the calendar?
Speaker 2: Yeah, the fun calendar.
Speaker 5: We have it with us calendar.
Speaker 3: It's not the fun calendar, you know. Just try hmmm.
At this point, Eddie and Adira are just getting pissed
because you don't even remember that you found anything, and
this lady is not giving you the password, and she's
telling you that you have the password. If you're with
the Bobs.
Speaker 6: We're down crisis line with no we have no context.
Speaker 2: I wrote down enchanted security badges and then drew a
picture of a mouse.
Speaker 3: I would say, you know, this is a little bit
of a side quest to get into the vault, but
getting to the twentieth floor is the main quest of
this building, so you're still.
Speaker 7: Gonna need it.
Speaker 3: All right, Wow, guys, just wow, all right.
Speaker 2: I'm gonna walk a little ways back towards the elevator.
Speaker 5: What is where are badges labeled one C four C
One of those.
Speaker 3: You were part of the C group that was coming in.
The bob badges have A on them on A two
A or what the two bot badges have hey, Siri?
Oh yeah, yeah, yes, Edie, today's vault password in challicet
make your role. It's intelligence, right.
Speaker 2: I think so? Yeah, so that's an eleven.
Speaker 8: Okay, she says, Eddie, I do not have access to
today's vault password, but I found this on the web.
You have a book that you recovered from the mcallisters
with a cipher to go along to help to determine
which passwords gain access to Shallace toward my records indicate
that you can use this book with cipher to determine
the password for the vault and the access to the
twentieth floor.
Speaker 2: There it is, Yeah, okay, I'll walk back over. And
so what was your name? Jeanine? Was it?
Speaker 3: Yeah?
Speaker 2: Listen, Janine? What about the conference rooms down here? I'm
going to take a look over those. Do we need
to password for those two?
Speaker 3: No, sweetie, but Conference Room C is currently in U
so you'd have to use a B or F in
use by whom? Well, some of the executives han which ones? Well,
there's mar In and then there's Francesca and then there's Lawrence.
They're all in there right now going over quarterly results.
Speaker 2: Okay, what happened to conference room D?
Speaker 3: We got rid of Conference Room D after the whole
bunny incident.
Speaker 4: Yes, okay, all right, so.
Speaker 2: I'm gonna head down the conference room B and uhreg
you're still a kiddie cat. I think you can hear
through the door what's going on in the conference room.
Speaker 3: If so, if you go into Conference Room B, there
is actually a thing that when you close it, it
tells you you are in a secure location. There's a
sound dampener.
Speaker 2: M n wow. So no, well, I'm gonna I'm gonna
get out the book and see if I can decipher
the password for.
Speaker 3: Today's That is an intelligence. Do you guys remember finding that?
Speaker 2: Now? I do? Yeah, I got a nine nine.
Speaker 3: Okay, yeah, so you can you can do that, yep.
Speaker 9: I think we were more intrigued with the calendar.
Speaker 3: You were definitely more intrigued with the calendar. It definitely
stuck in your brains more than the password book with
the cipher.
Speaker 2: The punk calendar.
Speaker 4: I was. I was fully committed to going in and
just saying a pun to the door. I wroked them
up with that.
Speaker 3: You can try. The password for today is guam. I'm sure.
Speaker 2: I am also going to take an hour to put
the put the spyglass back together, he said, wouldn't it
around an hour or so? Yeah? Maybe not. I was
thinking of doing that in here because you know, quiet
there's the table. But yeah, all right, shall we go
check out the vault. Today's password is womb according to
this information we got from that son of a gun
and that we went and got information from while he
was home alone.
Speaker 4: Yeah, let's go. H we're getting the vault.
Speaker 3: Okay, so you go back out and grab her again.
She takes you back and unlocks the door again so
that you can go in and all right, you guys
are good. Now, you're all right. You don't need me
for anything else.
Speaker 2: Yeah, no, we just went over our brief and I
did find the password, so I think we're ready.
Speaker 3: Yeah awesome. Will you have a good time, hun Let
me know if you need anything.
Speaker 2: Yeah, okay, we will, thank you, Janine.
Speaker 3: She turns around and goes back to mean.
Speaker 2: Oh, yes, sorry about the bug eyes thing.
Speaker 3: It's okay. You have a lot on your plate, Sweethet Ghostbusters.
Speaker 2: All right, So back to the vault.
Speaker 3: Yep, all right, So you open the vault. Inside the vault,
you do find barrels of this chemical ex in there.
You also find gold bars, plenty of gold bars, as
well as some diamonds, so this looks like kind of
the corporate stash here for their slush fund stuff. You
also find some scrolls that are on in there, and
an amulet.
Speaker 4: What's the ambulant? I love jeweling.
Speaker 3: The amulet? Make a roll. I'm not doing this again.
Speaker 5: If you just ask the right questions, you just gonna
tell us D and D is easy.
Speaker 6: The seven plus modifier, we're this modifier for identifying magic
items intelligence.
Speaker 3: Intelligence okay, So seven A seven okay, So you uh
to look at it. It looks like a magical key
of some sort, not like it activates some kind of
If you turn it on, it activates something. I'm gonna
put it on, okay, and just where, just where you
don't activate it?
Speaker 4: Well, hey, you try to activate this, No, what's going on?
Speaker 2: What's to do?
Speaker 4: I don't know.
Speaker 3: Let's find out.
Speaker 4: I am the key master to activate it.
Speaker 2: I'm the gatekeeper.
Speaker 3: Thank you. It was at this moment that he knew
he fucked up. You activate this ambulant, and all of
a sudden you hear out of the back of this
vault behind some of the barrels, a construct start to
lift up off the ground, making shock noises as it's
standing up, and the vault door closes behind you as
a security light starts flashing red in the center and
it says.
Speaker 2: Third two boards actated.
Speaker 3: And it lifts up these two giant guns, points them
directly at Bill and fires and that's a hit with
its volley four for ten points of damage.
Speaker 2: Shop the gun Bill two.
Speaker 4: Many points of damage mm hmm.
Speaker 3: And in case you're curious, I swapped out your seven
for that grip bail. And in case you guys don't know,
at two nine is.
Speaker 2: RoboCop enforcement droid. We gotta find some stairs.
Speaker 3: Yep, it's in my notes. Cannot use steps?
Speaker 2: All right? Well, how much damage take?
Speaker 6: I didn't even give him warning? Nope, all right, I
have one armor. I took nine a RoboCop.
Speaker 2: I would have kiss.
Speaker 3: This isn't robo cop.
Speaker 2: Nemesis. Murphy's probably on ours. I'm gonna cast invisibility on Bill, okay,
because I feel like he needs it. The most after that.
Speaker 3: I'm just pressing the button it's locked down to.
Speaker 2: You can't that's a very successful casts eleven on the dice.
Speaker 3: You can't take the ambulant off like it is stuck
to your chest like a magnet. Now to your person's
it's cursed.
Speaker 2: That you're invisible.
Speaker 5: Good time.
Speaker 2: So maybe maybe he won't be able to hit you
as easy, or maybe he's still the anyway, we'll see
some kind of magnet.
Speaker 3: Who's after ready? Bill, you're on the ground, by the way, though,
that blast knocked your ass like flat under the ground.
Speaker 4: How big is the room we're in.
Speaker 3: It's a pretty big vault like it. It is probably
one hundred feet long and probably thirty feet wide. How
far away is he towards the end?
Speaker 5: I'm gonna go next, Okay.
Speaker 2: And they're there.
Speaker 3: There are barrels like kegs full of chemical eggs all
around the room. He didn't hit them because he hit you,
because he hit you. But just to keep that in mind, everyone,
do you.
Speaker 4: Think guy's gonna talk me out of using the stickballs?
Speaker 2: I don't. I don't.
Speaker 3: I don't think that either. I'm just trying to set
the stage.
Speaker 5: M I rolled so fucking well to hit. I'm so
said that. I am just gonna charge him.
Speaker 3: Okay, I'm not gonna use your crossbow.
Speaker 5: No, I was going to because that didn't use an AMMO. Yeah,
I'm just gonna charge him. Okay, I don't know what
would that be.
Speaker 3: I'm like, it was just gonna be your punching thing
or your hack mighty money backhand. Yeah, you mighty mighty backhand.
Speaker 5: Okay, that is all of him. Points the damage?
Speaker 3: All right, So you did him.
Speaker 5: I'm knocking back, so he's not. I don't know where
I would have been standing at. I would say Bill's
directly in front of him. I would be off to
the right, so I'm pushing his focus off to the left.
Speaker 3: Then you guys were all kind of spreading out throughout
the ball as you were walking in. And then Bill
got shot in the chest and went flying backward. Eddie
turned him invisible as he's passing by.
Speaker 5: And they can't see him anymore.
Speaker 3: Run up ahead. Yeah all right, and so how much damage?
Speaker 5: Eleven? Okay, jesus, nobody hit me. Don't hit me.
Speaker 9: M is chemical ex pampable.
Speaker 2: I don't know, we'll find out.
Speaker 5: I don't know what my crossbow is, and I am,
and I really want to focus on a door.
Speaker 9: I'm in cat foods, so I'm going to leap up
onto the E two O nine and hopefully he lacks
the mobility to get me off of him.
Speaker 4: That's say ten. I believe four five points damage.
Speaker 3: Okay, just find something like this vital yep. So you
start scratching up his cameras and construct you know, guys
or whatever.
Speaker 9: After wires and cables and hoses and whatever I can.
Speaker 3: Yeah, and it's Torso starts spinning like half circle, you know,
and then uh, Bill, it's your turn.
Speaker 5: He's just laying there yelling help.
Speaker 4: I can't see myself, but I did miss surely missed.
Speaker 2: Can't see a single scratch on me.
Speaker 3: He's blood on the floor and someone else's. If you're
doubling something, you need to announce it first.
Speaker 4: I am. I'm doubling damage.
Speaker 3: Okay, I love it.
Speaker 4: Let's see what's my heel first? I rolled two healing dice,
but I don't so I'm just gonna roll one.
Speaker 3: I didn't need a it's a two. You heal yourself
for two. How much did you roll to actually sing
your song?
Speaker 2: Oh?
Speaker 4: Yeah, that's the thing. I have to do.
Speaker 3: Yeah it is.
Speaker 4: That's a ten.
Speaker 3: Oh fuck.
Speaker 2: Doubling damage.
Speaker 3: Yeah, you double damage, that's true.
Speaker 6: He's that's hateful, all right, Yeah, that's so I have.
I have the double damage for it, and I'm two
hit points healthier.
Speaker 3: Okay, now, yep, it's ED two O nine's turn. So
he's actually going to ship a little bit more and
try and rock uh oag loose and when he can't,
he's instead targets Eddie.
Speaker 2: Target.
Speaker 3: Oh but it goes wide so high or low Eddie low? Hi?
Speaker 5: It is damn it.
Speaker 3: He shoots and a thing of chemical X explodes near Eddie.
Speaker 2: Eddie.
Speaker 3: I will let you take the take the choice. You
can forfeit your turn this round and dodge away from
the chemicals and roll away from it. Or you can
maintain your turn, but you're going to get splashed and
you risk whatever chemical exis is.
Speaker 2: And these are the failed ones. Yeah, these are gonna
reject chemical X. I'm gonna, I'm gonna, I'm gonna forfit
my turn and dodge away.
Speaker 3: Okay, good call.
Speaker 4: It might have just made you a gremlin.
Speaker 8: You could have been laying colorful eggs, true, or an angel.
Speaker 2: Definitely gonna make me indestructible like the ones in my pocket.
Speaker 3: All right, Well that skips Eddie then and takes us
back over to Can I hit the door, the vault door?
Speaker 5: Or can I say the password on the door to
open it so we can make our way towards stairs?
Speaker 3: Sure you can try.
Speaker 5: What would ever do?
Speaker 3: You would need to scan your badge and say the password?
Speaker 5: Okay, doing that?
Speaker 3: Okay?
Speaker 5: Quam?
Speaker 3: So you scan it and it gives.
Speaker 5: A little hostile activity detected you no ship, let me
out doors malfunctioning? All right, so now what.
Speaker 2: Now?
Speaker 3: Let's do Regstern?
Speaker 5: Keep them busy, keep them busy.
Speaker 9: I'm all over it.
Speaker 3: Eight all right?
Speaker 2: Really?
Speaker 3: Okay, so it's not gonna hit you with your eight
as a retaliation, but it does as you go to
claw at this time, it does shake you three with
its little twist, and it is Bill Stern.
Speaker 4: I'm gonna throw a symbol at it.
Speaker 3: Okay, don't physically into the building.
Speaker 5: That's fine. I need I need the robot busy.
Speaker 4: But what if I throw up poorly?
Speaker 3: Oh shit, hold on, I'm sorry. I'm gonna roll for
hobs real quick. Oh he doesn't have a He's got
the axe, so he'll run up, but it takes him
a little while to get there. That's a six on
the dice. It's a six total.
Speaker 4: I rolled a four on my volley.
Speaker 3: Oh no double damage with that symbol. So let's see
how much double damage that does.
Speaker 2: So that.
Speaker 4: It would have. This is is an eighteen.
Speaker 3: Eighteen all right? High or low?
Speaker 2: Hi? Hi?
Speaker 3: It is so your symbol goes wide it It actually
goes up in the air as you do it, kind
of like a frisbee would, and it dodges all of
the all of the different barrels that are around and
actually hits the alarm that's going off and causes that
to short out. Try the door, and I guess it's
gonna be Hobbs's turn again. He's gonna try with the weapon,
and that time it is a hit that acts do
anything special?
Speaker 5: No, no, okay, all right, because he's got the dragon
tooth yep, the heirloom.
Speaker 3: Just chops things, just chopsings and big encumbersome nine is
now after throwing who Rag off him going to try
and shoot flu Rag right in the face. Doctor right,
That is a thirteen. Keep a busy. That is a
and eleven being damage as at point blanks blasts you
right in the head, right in the Quizno's mouth, and
I think that takes us back up to Eddie.
Speaker 2: All right. I can see Bill now, yep, and that
he's very injured still.
Speaker 5: But he's fighting, he's fighting.
Speaker 3: He's fine.
Speaker 2: Your wounds on Bill.
Speaker 9: You're fine, Dan, Dan, you're fine.
Speaker 4: I already tried.
Speaker 2: That on the spellcast. I'll take the I'll take the
minus one forward and that heals him.
Speaker 5: Four four, Okay, getting there.
Speaker 3: You look great.
Speaker 5: Blood never looks so appealing, Adira, you look good. Rid Sorry,
I'm still not angry. So sister, just.
Speaker 3: Thirteen to hit, all right, so you run back over
to add two nine and smash him.
Speaker 5: No, I'm going to like start hacking away at the
door hinges or.
Speaker 3: Some Yeah, that's.
Speaker 5: That's with the the other one of the mine of
mine back in. That's not my mine.
Speaker 3: M m.
Speaker 5: Oh, come on, seven points.
Speaker 3: Of damn it. Okay, So hinges this fall door. You
get it right on one of the hinges and you
can hear it start to as it shifts, and there
are two other hinges on the inside. But yeah, you
completely break off.
Speaker 2: One of them.
Speaker 5: Excellent, cape. I'm busy hobs do the same thing.
Speaker 3: I don't know who's next, who rights next?
Speaker 5: It?
Speaker 3: All right? But hop up get them to fall into
a hinge, hop onto it?
Speaker 9: Yeah, back up on top of it.
Speaker 3: Well okay, yep, okay. So you guys are really chunking
away like you used to to see pieces of plating
now falling off at two O nine and Bill.
Speaker 9: R I'm gonna make Hobbs.
Speaker 4: Jo I'm gonna double damage. All right, that's still lapping.
Speaker 2: I like that.
Speaker 4: I got a better skill and it makes everybody more nervous.
Speaker 6: Not three three hit points are rag youre welcome, thank you.
Speaker 4: You get four. You have forty four four damage forty four.
Speaker 3: And Hobbs is going to do his attack again, and
that's a hit and it just clings hornlessly off the
arcs is that Yeah, it was two D six.
Speaker 5: It was gonna be forty six now yep.
Speaker 3: Here D six is always you forget that you picked
that one up.
Speaker 5: Because I use it all time.
Speaker 3: And Ed's going to take another shot, but who rags
on him again? So he's going to try and shoot Eddie.
That's a hit is for seven damage.
Speaker 2: It's not too bad because I have.
Speaker 3: Three armor all right, and that is back over to
no bobs went it is back over Eddie.
Speaker 2: Uh, I am gonna go ahead and cast who You're
not on it anymore?
Speaker 3: Right, he just jumped back on it.
Speaker 2: You are all right? I'm gonna cast blink on myself
then instead of burning hands. This is my only offensive
spell at the moment.
Speaker 3: Probably wouldn't be good to heat up a giant metal construct,
but who Rag is firmly attached.
Speaker 5: To on a hot tin roof.
Speaker 2: That's a nice into cast. So I'm gonna forget the spell.
Speaker 3: Okay, you can continue taking minus ones too.
Speaker 2: Yeah? Really not that suld have been a ten.
Speaker 3: Oh fair?
Speaker 2: And uh yeah. So now I've got a blink on
me all right, fifty chance to negate damage or whatever.
Speaker 5: Yep, and the dera gonna wait at the door hinge?
Still how much does he's you said he's falling apart?
Speaker 3: Mm hmm a little over half if you were to guess.
Speaker 5: Mine to hit do it again the backhand at the
other hinge? Come on, would you mind? That's another seven points.
Speaker 3: That will take off the second of the three hinges.
Speaker 5: All right, Rag, We're getting out of here.
Speaker 9: Digging deep, going for something vital.
Speaker 2: Ten as the hit.
Speaker 9: Twenty.
Speaker 3: That'll do it with his forearmor. That's sixteen help that
you just yanked off it? Yeah, So how do you
destroy AD two on nine?
Speaker 10: I'll just as I was tearing bits of plate off
the head area, finally got two past the outer armor
and just started shredding whatever I could on the inside.
Speaker 3: It was a human brain, not anymore from an orphan
past tense.
Speaker 6: He's a cat. He does it like they ruin all electronics.
Speaker 4: He just chewed the pipe.
Speaker 2: Well, I pulled it out and push it off the counter,
and then I played with it for a while. All right,
want to throw up.
Speaker 3: In the here and catch it?
Speaker 2: That brain came from a magic user problem, but no,
downstairs probably put it in there, probably.
Speaker 3: And a deer. Would you like to knock off the
last hinge?
Speaker 2: Yeah?
Speaker 3: I mean, I guess you could just keep hammering away,
but if you want to roll for it, you can
get it one time.
Speaker 5: Much broken already, that's nine.
Speaker 3: Breaks off and the entire vault door just leans forward
and then collapses to the ground.
Speaker 5: And we're free now about her face in he that?
Speaker 3: Oh, I'm sure everybody heard.
Speaker 2: The executive, isn't the sound proof conference room probably heard
that all the.
Speaker 3: Way wide, our heroes will return after these messages. Hey
there it's Nako again. If you'd like to skip the
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the commercials are out of the way, it's time to
dive back into the foolishness.
Speaker 5: The security measures in this place is very lacking.
Speaker 2: Yeah, it seemed to malfunction the no provocation right Bill?
Speaker 4: Is it still stuck to me?
Speaker 3: No, you can take it off.
Speaker 4: I'm real tired of clothing sticking to me.
Speaker 2: It's not glowing anymore either, Yeah it's not.
Speaker 3: It's disabled. Yeah, you're amulet.
Speaker 4: About magic anymore?
Speaker 3: I mean it could be if you bound it to
another construct.
Speaker 4: I'm keeping it.
Speaker 3: I like it.
Speaker 5: Why'd you complain so much?
Speaker 4: Heyo, Ra, you can turn into a construct, right.
Speaker 2: Kind of?
Speaker 3: Ideally the amulet would allow you to control the construct,
but a two nine has a lot of faulty mechanics.
Speaker 2: I'm go to grab a handful of diamonds, just, you know,
a handful of because you said there's some diamonds around, right, yep.
Speaker 5: Yeah, and we're kind of low on gold too.
Speaker 2: So we're getting a little we're getting it's getting a
little tight. I have to start tightening a doubt soon.
Speaker 3: Some gold bars were in there too.
Speaker 2: Yeah, yeah, those are heavy. Diamonds are much lighter. Agreed. Yeah,
let's just grab a bunch of diamonds. We'll see. Is
there fifteen of them?
Speaker 5: Grab a seckful.
Speaker 3: Yep, I deserve this.
Speaker 5: I wrecked the door.
Speaker 2: A little treat, and just poking around, we found the amulet.
Wasn't there one other thing that we found too? Yep?
Speaker 3: You found scrolls?
Speaker 2: Scrolls. I'm gonna look at those scrolls, see if I
can identify them. That's eleven.
Speaker 3: These are scrolls of temporary and vulnerability. And then put
an asterisk next to that, because you've learned that everything
in this vault is.
Speaker 5: Faulty, even the diamonds.
Speaker 3: Oh, the money's just money. But the amulet didn't work
correctly at two nine didn't work correctly?
Speaker 5: What are the scrolls.
Speaker 2: Temporary in vulnerability? All right, Well, how many of them
are there?
Speaker 3: There were four?
Speaker 2: I think I'll take those as well.
Speaker 4: Why not? Why shouldn't I have it?
Speaker 2: They're not mine, aren't they? Yeah, we'll take those as well.
Then head back out and uh, all right, Janine, you're
gonna have to have someone fix that door malfunk and
while we're in there.
Speaker 3: Oh no, yeah, that's tealable.
Speaker 2: Yeah, it's terrible. And I've got some questions about some
of the things in there. So that is the reject fault, right.
Speaker 3: I mean, yeah, things that didn't work quite is intended.
Speaker 2: Yeah, So I'm curious about what the actual effects of
some of the items in there. So the the scrolls
of temporary and vulnerability, what's what's the actual effect of those?
Speaker 3: Oh well, there's a chance that they'll make you temporarily invulnerable,
but it also makes you completely immobile, and you can't
really do much while you're invulnerable. He just kind of
freeze up.
Speaker 2: I see, I see. And the amulet that's in there
seems to be a control out of amulet for some
sort of construct.
Speaker 3: Oh yeah, add two nine. It was a first prototype.
There's a gnome in there, well in the construct, well
like bits of a gnome Yeah, consciousness.
Speaker 2: Oh right, and uh.
Speaker 6: You said that was the first prototype. So have we
gotten a working version of that yet?
Speaker 3: Oh yeah, I'm flooring nineteen. Oh okay, that's what they
use for security up there instead of the gods. Okay,
where they have the control ambulant for that one. Oh,
that's going to be the regional president. He's in there.
Speaker 4: Oh okay, so he's got it. He's got it on
his neck in Okay, that makes sense.
Speaker 2: Excellent, that's good.
Speaker 4: I'm glad to hear it's working better because that one was.
Speaker 2: Uh, we've we've determined that some of those batches of
chemical X can actually be quite useful. So while they
were in the reject fault here, we're actually going to
move them. Can you show us which one of those
batches is the one that made the rabbits lay the
colorful eggs? Because that could be very useful.
Speaker 3: Yeah, I'll show you.
Speaker 2: Okay, that's the one we'll put in there the capture.
Speaker 3: Yeah, so she shows you. Oh my, the door fell down. Yeah,
run out the hinges any maintenance up.
Speaker 2: Here for that.
Speaker 4: The defect vault has default hingreds. It makes sense.
Speaker 3: Oh well, I'm glad you guys found it. Thanks for
bringing that to my attention.
Speaker 4: Essentially.
Speaker 2: All right, Sarah, some what else is on this for
Take that that keg of chemical X and rolling on
back out to the elevator.
Speaker 3: Okay, she lets you.
Speaker 2: Those are sprinkler systems on all the floors or just
the R and D.
Speaker 3: Floors, just the floors fifteen and sixteen.
Speaker 2: All right, thank you.
Speaker 3: There might be one on floor twenty, but I never
go up the Nah.
Speaker 2: Yeah, yeah, we're heading there eventually, but we haven't been
up yet in our official capacity.
Speaker 4: Unofficially room up there maybe several times or the bobs.
Speaker 3: So you take the chemical X down to.
Speaker 2: I think, let's go back to the elevator and hit
number seventeen.
Speaker 3: Okay, So you go down to floor seventeen and that
opens up and you find this pit right large circular
room around it. You've got all sorts of people at
different desks, you know, writing down notes, and you see
just a shit ton of scrying tables. There's one really
huge scrying table right in the middle of the room
which have multiple people around it looking over something, but
there are a lot of tiny scrying tables with it
looks like evokers standing over them using them.
Speaker 2: I wonder if they can kill someone from any of
these tables or just that large one in the middle.
All right, so I'm going to are there any evokers
who don't look currently busy at one of the tables around?
Speaker 3: All of them look mostly they look like they're watching
people or areas.
Speaker 2: I'm just going to do a circular room and take
a look at what they're watching on the tables. Can
anyone see it on the.
Speaker 3: Table or anyone can see it on the table?
Speaker 2: Ye? Yes, I'm just going to take a look for
anything that's interesting or alarming that they happen to be watching.
Speaker 3: Yeah, So go ahead and make a probably wisdom role
for that.
Speaker 2: Eleven and eleven.
Speaker 3: Okay, so you do find some basic ones as your
walker byes. There's some that are of battles that are
going on. There are some of evokers here in the
actual nation that are kind of questionable that obviously didn't
go to war. There are some of the Divination Nation.
It looks like they've got some people targeted there. You
even find one in the Illusion Nation. But it's not
the it's not your city, right, it's just some random
place that you're aware of. One of the coastal towns,
and but the one place that catches your eye the
most is a distant island. And you peek over and
you can see that the evocre that's watching this has
at the top of his file that he's jotting notes
in it says Magnus Devil. He's got a question.
Speaker 2: Mark next to it. What's this you're you're looking over
here Atvocre.
Speaker 3: He looks.
Speaker 7: So let me huh oh, bob, Now welcome to the
control room. This is well, we've been getting some reports lately,
and so we sent a couple of people up to
look at Outcast Isle some of our ships that we
had planned to send over to the Divination Nation. The
longer way is uh, well, they've gone missing up here,
and so we are beginning to think that maybe Magnus
is held up in Outcast Isle, just north northeast of
the Evocation Nation.
Speaker 2: Why do you suspect it's Magnus Devil.
Speaker 7: Because giant fireballs are falling out of a castle and
sinking the ships.
Speaker 2: And you can describe a castle here with this uh.
This device is how it works.
Speaker 7: Only at a distance, and only from this straightway here
we can't get a ship close enough to be able
to really determine if there's people in there, or maybe
I don't know what else it could be. Maybe a demon.
Speaker 2: Looks kind of shadowy too, so hard to get a
good view of. Huh mmmm, it's really rough. Hm. We
gold get a real good look at all the shadowy
places there as well as I can from the distant view.
Uh huh, all right, thanks for your time, evoker.
Speaker 7: Oh yes, my name is Tabitha in case you know
in your reports, Bob.
Speaker 2: Of course it is Tabitha. I appreciate you.
Speaker 7: I appreciate you.
Speaker 2: Are there any other rooms on this floor? Is it
just the one big round room here?
Speaker 3: It's just one big round room and then the scrying
tables are just littered. It is like a wide open
floor space.
Speaker 2: It's no like access to the spring system here, and
then it's not that kind of control.
Speaker 3: Correct, nuts.
Speaker 5: Probably want maintenance.
Speaker 3: You do notice too that the windows here, so all
the other floors have windows that look out of the
perimeter of the building. All of these windows are shuttered up.
There's no natural light coming in here. And you did
notice while using the elevator that there is a pretty
good amount of distance between each floor so if there
was something for the sprinkler system, it might be between
floors sixteen and seventeen.
Speaker 2: Between floors sixteen and so.
Speaker 5: Crawl spaces ductwork above the scening coios John mcleay's.
Speaker 4: So we're looking for socks while.
Speaker 2: We're here, right, you know what do we need? Magnus
Devlin's socket.
Speaker 4: So I thought they were here.
Speaker 2: Right, Yeah, but they seem to think that he's at
that castle on the outcast Island. But why did we
think he was here? Didn't someone tell us that he
was here?
Speaker 4: I don't know if it was.
Speaker 3: A rumor that he could be up pretty because it's
a wizard's tower essentially, yeah, and it's super high like classified.
No one knows what goes on here. So rumor mill
was that you had to see a full area.
Speaker 9: Fifty one type stuff.
Speaker 4: Yep, Sorry, I guess we could go verify any information
we have with the the brain the highest intelligence Roger Yeah.
Speaker 2: Roger Milton, Well, we can go up to nineteen see
what we could find out there, or could just skip
that and go right at the Roger Milton.
Speaker 4: Yeah, just eighteen and nineteen we've been too, right.
Speaker 2: We've been to eighteen. We went to eighteen and then
we came back to seventeen.
Speaker 4: Oh that's right, we got the chemicalleax. When you're having
that board meeting.
Speaker 2: Let's head on up to twenty. Okay, all right, back
to the elevator.
Speaker 5: You don't want to mess with a sprinkler system.
Speaker 2: First, Well, it's not here, it's maybe in between. But
how do we get in there?
Speaker 3: The elevator does have a stop button like a normal
elevator does.
Speaker 5: Yeah, nimble, bimbleish it, you know what.
Speaker 2: Maybe we uh yeah, we hit sixteen and stop it
when it feels about halfway and probably the doors open.
Speaker 3: Okay, I'll let you do those things.
Speaker 2: Yeah, that's way. Is there a like a crawspace access
there is?
Speaker 3: There is, and there's a ladder that goes up and down,
so you could kind of stretch out, reach out, grab
the ladder and take a few steps down and get
to the access panel.
Speaker 2: I'm going to do that.
Speaker 3: Okay. The access panel does require badge and password access.
Speaker 2: I'm gonna swipe my badge and say wall.
Speaker 3: And it opens up and you gain access to a
cross space John McLean style.
Speaker 2: All right, Is there pipes and like valves and things
like that? Yep?
Speaker 3: As you like crawl in, you get further in, Like
down the path, you see some pipes in a vat
of Yeah.
Speaker 2: See if I can just drag that keg a chemical
X and just dump it, dump it right in at
the sprinkler valve.
Speaker 3: Okay, So here's what I want to say. You can
drag that. It is a little bit time consuming because
it's a keg and you have to you can't roll
it right, It's you got to push it through. But
you're going to need to do a dexterity slide of
hand to make sure you don't spill any on myself
on yourself while doing this. I'm seven or higher. We'll
get it for you.
Speaker 2: Oh yeah, it's nine on the dice.
Speaker 3: Nine on the dice.
Speaker 2: Okay.
Speaker 4: Cool.
Speaker 3: So you gingerly open it up and pour it in
and clop bloop Club Club Club. The Chemical X goes
into the sprinkler system, entire tower floors fifteen and sixteen
R and D and weapons storage.
Speaker 2: They're going to be laying eggs and it's going to
be hilarious Easter eggs. Yep, don't imagine where I'm gonna
crawl back the elevator and climb back up and then
all right, four twenty.
Speaker 3: Let's do it all right, you guys hit floor twenty
and again it requires you to scan the badge and
actually give the password to go to floor twenty.
Speaker 2: Guam. Also for you listeners at home, I just made
a card swiping motion when I said that, don't they'll
hear it.
Speaker 3: Method acting.
Speaker 5: He's so method.
Speaker 3: And the door recloses and you all start heading up
to floor twenty and I think here's a good place
to take a break.
Speaker 1: This concludes this episode of A Fool's Quest, and join
us next time for more fun and daring adventure. Thank
you for listening, and don't forget to like, subscribe, review,
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fools Quest