Speaker 1: With a sudden burst of energy. The air around you
crackles and shimmers as you set and activate the last
crystalline spike, the object that will act as the anchor
for this ritual. The cavern begins to rumble as you
feel the siphoning of the arcane weaving through the nearby
lay line. You hear in your minds ah, there you are. Suddenly,
the Loving Queen appears before you as the stone visage
on the wall peels into her feminine form, her eyes
glowing with an otherworldly power, she looks at you with
a mixture of malice and curiosity, her beauty stunning, her
auburn hair tied up in a tangle of a crown
as she raises her hand and her fingers drip with
a nightmarish claw, her grin now wide with quills for teeth,
and her eyes tear with shadow as she lets out
a blood curdling scream. I need all of you to
make me a wisdom. Save as we are in the
bowels of this castle and the last anchor.
Speaker 2: Was set, I'm gonna go ahead and use my.
Speaker 3: Flav I'm gonna use a flash of genius and make
that a.
Speaker 4: Twelve Okay, I'm going to use my flash of genius
on whomever, either Vasha or die one Sasha roles okay,
fingers crossed, I shall use it on Vasha.
Speaker 5: Okay.
Speaker 1: So okay, uh the what is everyone's roles? Everyone got?
You got a twenty two jet.
Speaker 4: I got a twenty two and everyone else got to twelve?
What did you get?
Speaker 6: I heard a twelve?
Speaker 4: Okay, Vasha will have a that team, yes, okay.
Speaker 1: So to those who are not Jet Jet, you hear
this blood curdling scream. Everyone else you hear a melodic
song as the Loving Queen appears before you. She has
this beautiful auburn hair. There's a tangle of a golden
crown underneath her underneath her hair that is tied up
as she appears next to you. Those who are not
yet all failed. The difficulty was twenty one. As you
are all now charmed by Lady Drusilla, We're going to
move over to this screen here as I pressed the
wrong button as always never fails, as this is the
room that you were in last time we all discovered
as a crew, and on the wall here is where
that face was and now in its place, right standing
right before it is Lady Drusilla her to you jet.
Her fingers are now these long, rigid, glass like claws
of shadow. Her eyes are sort of now tearing with
like this inky blackness, and her teeth are like an anglerfish.
They've got like these quills that are just barely fitting
into her mouth. As she's in this very this form
of dread, as you start to see the truth that's
in front of you, but everyone else you see this beautiful,
loving queen. We're gonna start with Smith. It is your turn.
We are in combat, and initiatives have been rolled and
you cannot see them because this lady is mind fucky.
So you are first.
Speaker 6: So I need to ask a few questions. Yes, because
I'm wondering if you want to agree. We are charmed
normally the charmed condition.
Speaker 1: Yes, this is.
Speaker 6: Above us, so that we cannot attack the charmer or
target the charmer with harmor for abilities or magical effects.
Speaker 1: This was her scream slash Song of Madness, which is
essentially Crown of Madness. The charm target must see and
use its action before moving in each of its turn
to making melee attacked against a creature other than itself
that you mentally choose the target can act normally, melee attack. Okay,
and I think this is on.
Speaker 5: You choose it or we choose it.
Speaker 7: You choose Okay.
Speaker 1: The spell ends at the end of your turn. You
can make another save.
Speaker 6: Okay.
Speaker 1: As she appears and you hear this song, I'm going
to just I think, tend to you. Can I do that? No?
Speaker 7: I can't.
Speaker 1: Maybe I can if I go ahead, keep talking, do
what you're saying.
Speaker 6: Okay, Sorr, I think I shake my head and I'm
just I say, that's the most beautiful song I've ever heard.
It sounds like something from my childhood. I remember. But
I remember this song. And I'm going to turn to
Jet and and I and I have to make a
safe too. I'm going to hold up my hands and
and I'm going to say you need to listen. You
have to listen. And I'm going to I'm going to
just throw some hands. And yet I am. I am
currently in.
Speaker 1: My test those new hit points that Jet has.
Speaker 4: I don't know what child did you have, misiness, miss,
but that is not music.
Speaker 6: So my thundergonlets would not be active. I'm not in
my defensive Tricardian armor form. So this is my infiltrator mode.
So this is just a regular unarmed attack. Okay, okay,
so I think this is just a strength equivalent of
a strength check with proficiency. So I need to add
five to this.
Speaker 4: Are you grabbing me? Is this an uned attack?
Speaker 6: No, this is an armed attack attack natural one for
a total of seven.
Speaker 1: Cool. So the natural one you obviously missed. You. Also,
your gauntlets are thundered, you would reduce the total damage
it can do. The D six right now?
Speaker 6: Is your your gauntletslets are not equipped?
Speaker 1: I'm sorry, it's just bare handed.
Speaker 6: Okay, So thunder garnlets when they're normally equipped, there's probably
like that shocker from Spider Man kind.
Speaker 1: Of Yeah, it looks on the end of them. Yeah,
and that's not there. It's just not there. Just regular hands,
regular gauntlet hands.
Speaker 7: Okay.
Speaker 1: Yeah, as you go to miss, I think, uh, Jet,
you explain what happens? Why do you miss?
Speaker 7: What?
Speaker 1: Uh both smith?
Speaker 7: Jet?
Speaker 1: What happens here? I think you punched the wall.
Speaker 4: I am not particularly big, so yeah, I have this
big coats or clock that I wear. Perhaps he himts
for near Santamas, but wide enough that he purches, he
hits me, or he thinks he does, but he doesn't
hit my body. Perhaps almost like a matador, would you know,
befuddled a bull? He hits the clock and then goes through.
You said, perhaps he hits the wall. Are you trying
to give him damage or something?
Speaker 1: No, I'm not gonna give him damage. Actually, yeah, maybe
it would makes sense, because yeah, it makes sense. Just
you said you are not wearing the garlets. I wasn't
going to, but that does make a lot more sense.
Go ahead and give me what's your strength modifier? Smith?
Was it so one? That's not even the right? Take
five bludgeoning? As you punch the wall, I think some
dust and grit uh falls off of the wall here
as well? Is there anything else on your turn? Before
we end your turn? Though making other.
Speaker 6: Wisdoms save well, I strike again, I have extra attack.
Speaker 1: Okay, it.
Speaker 4: It does not eat.
Speaker 1: I see misses once again. You are able to reach.
Speaker 4: My cloth.
Speaker 1: Okay, as a angered Smith sort of goes to swipe,
but you missus punches the wall and then with a
left swipe and hook comes around Missus again and then
with another jab jet I would assume you and jab
is middle of the d as you move out of
the way, there's another punch through into the wall. As
you take another D six plus one another's this is
gonna be six bludgeoning this time. As you punch the
wall again, probably same hand.
Speaker 4: It wasn't a natural one this time, or natural wisdom.
Speaker 1: Say, oh, excuse me, didn't mind. I thought that was
an I thought that was a last Okay, this is
the natural one of your wisdom save okay, awful, all right?
WHOA So that means okay, all right, I will make
note of that. Uh. So that is your turn at
this moment. That large face on the wall now is
uh is missing? It seemed like it's sort of dripped
into the form of this uh, into the form of
uh Lady Drusilla as she stands before you. But there
is this cavernous opening that's sort of there. It's this
dark recess doesn't sort of go anywhere that you would assume,
but coughing out of this SSS is these shards of
shadow that start to screech, much like bats. Everyone in
the hold on. If you take damage, do you wake up? Uh?
Speaker 5: It doesn't look like it.
Speaker 1: No, it doesn't look like it.
Speaker 4: It depends on the spell.
Speaker 1: Yeah, it's concentration, though so that's good too, all right,
So it is supposed.
Speaker 5: To only be one humanoid, not all of us, unless
you've that's true.
Speaker 1: Oh I made this way worse. Uh, but I will
give you advantage on your attacks while or on your
wisdom's whileless is happening. So as these shards of shadows
start to then erupt into the room and start to
squeak around or screech around, much like that would remind
you like bats, I need to find my notes. I
need you all as the As for this later action,
some of the swarm of shadowy shards that sort of
just erupt into this area and start to buffet the walls,
and I think you start to hear like like shards
of glass rubbing against the stone walls here as it
starts to cut you as well everyone in this room.
As you need to make a dexterity saving throw everyone
in this room. Oh okay, wow.
Speaker 5: What is happening?
Speaker 6: The worst time ever? Rolled?
Speaker 1: Wow?
Speaker 4: Okay, getting with those wammons in now, so you know
it can't be better?
Speaker 1: Little yeah, Okay, die in the first round.
Speaker 5: I can't.
Speaker 1: I can't, okay, So if I die in the first
I won't And that's that and that's not everyone.
Speaker 6: Okay, great, the greatest thing ever, it.
Speaker 1: Would be amazing. Okay, so this is that, this is
going to be They're all those who failed, which is
everyone everyone, everyone failed on a twenty failed. Well let
me check check check. Yes, uh, as.
Speaker 6: You all take I'd use a flashy genius, but I
don't think.
Speaker 1: I seven necrotic seven necrotic damage everyone as these shards
buffet uh, this area her. This is going to happen
within sixty feet of her. So I'm going to go ahead,
and it's everybody.
Speaker 7: We've doesn't eighteen still.
Speaker 1: File Yes, eighteen fails yes, um it was seven seven um,
and this is going to just do this.
Speaker 6: That's a good thing that I upgraded his hit points, because.
Speaker 1: Holy shit, he would have been dead already a.
Speaker 7: Rugby for the seven hit points.
Speaker 1: Okay, and everyone who actually everyone who's charmed, make me
a wisdom save now because she just attacked a bunch
of you. That makes sense.
Speaker 6: That's a six.
Speaker 5: What the fuck is happening? This is also the worst
I've ever rolled.
Speaker 4: Great, all right, I give Tay a flash of genius.
How much is that I would take him to twenty one?
Speaker 1: TI makes it breaks it, snap out of it.
Speaker 6: I have to make Oh you weren't never.
Speaker 4: Mind, I am not under the spell of ty.
Speaker 1: You snap out of it. As I think.
Speaker 8: A a, you start to get maybe some some of
these cuts start to ribbons of blood start to erupt
on your skin and the sting.
Speaker 1: Just like a bunch of paper cuts start to snap
you out of this as you sort of look over
at Jet and Jets sort of like eyeing you in
this in like this panic and this horror. As it
is now.
Speaker 4: Your turn, tie, I think for my flesh, I just
go I point at angle, ratchet at the tie. Are
you calling ratchet?
Speaker 1: Yeah?
Speaker 5: What ha?
Speaker 7: Yeah you ratchet bitch.
Speaker 1: This room is full of this fluttering shadow bats that
are cutting off and scraping off of the walls.
Speaker 6: And it.
Speaker 9: Seems like I need to try and end this in one.
Under your feet.
Speaker 1: Under your feet, you do feel like this rumbling, much
like it would feel like standing above rushing water, like
a foundation or structure above rushing water. You can feel
the the pipes sort of moving. That's sort of what
you feel now, but you know more magical and arcane sense.
The stones are starting to rumble and shift, but it
doesn't feel like it's a rush of water or a
torrent of any sort of pressure or other than the
spell wind being siphoned into this area. You would only
assume because of the lay line that leads you here
in your theories. Uh, and also this rattling of the
distortion of the anchors that have been set in this room.
There are some cyan glows that are happening within this dungeon,
and that is where you have set the Where's this
one where you've set the anchors? And this one's right
here in front of Smith? But what do you do? Tie?
Speaker 9: I pulled the blade Vanahar out and I rush up
to the.
Speaker 7: Wane.
Speaker 1: Okay, did I just bill all my pencils?
Speaker 7: That's what it sounds like.
Speaker 9: As I run over towards her, all of my daggers
fall out of my pockalyps, the ones that I want.
Speaker 1: I'm gonna take a step to my left. I'm gonna
fall like a home alone villain. Watch it home or alone? Villain?
Is it home or alone? I'll ever know? It's with Homer.
Speaker 6: Literally the same sound every time Meyer gets up.
Speaker 4: Excuse you?
Speaker 10: Okay, alright, have example, that's the moment to say if
I can even hear because I don't trust that she's
even there, Okay, with my opening attack, with my opening
all right, eighteen.
Speaker 1: Really great question that hits. I'm pretty sure it doesn't.
Speaker 7: Oh, that was right.
Speaker 1: It doesn't hit. It's a miss. As you go to
swipe at her, and I think she may bat the
knife out of the way.
Speaker 9: Okay, in one hand, I have Vanaha and I swing
it and she bats out of the way. There's like
that an obvious look of like oh as she reacts
to this, and as I'm spinning it around in my wrist.
Speaker 11: Mm hmm.
Speaker 7: I'm just checking what I have to do. And I'm sorry.
I know I'm taking a long time, but it's okay,
Like this is this is interesting.
Speaker 1: This is probably the best time to take your time,
is this? Yeah, that entire time for the past like year,
year and a half where I'm like, I don't know
if these fights are balanced. This still makes sense, but
I think I did it in the other way. We'll see.
Speaker 7: Let's try and hit her with earning dagger. Well, let's go.
Speaker 1: Okay, that is a critical as you are attacking with
your hand down that does bring down this is.
Speaker 9: So Vanaha comes in she bats it away, and I
don't even think. I think Tie at this point is
one of those fires where he doesn't even realize that
his other hand is already moving into an opening while
she knocks the largest sort out of the way. I
am placing this dagger into bodies somewhere ideal.
Speaker 7: As she sort.
Speaker 1: Of screams and winces in pain as you are able
to find purchases, and probably in an area that would
really hurt to move, and this is probably a high
motion area as she now is reduced, her armor classes reduced,
as you were able to sort of find a weakness
in her mobility.
Speaker 9: And let's add the AIK attack to that one. Okay,
nineteen additional damage on that. But it's not over yet.
Speaker 1: Okay, but it's not over yet, not yet.
Speaker 7: Nack. The returning dagger goes into her. I let it
go still.
Speaker 9: In her as I am repositioning myself. And this is
like a feint that I do because with my hand
that would be holding the dagger that I've let go of,
it goes to a place on my hip where there's
like a pocket, and I am going to use the clockwork.
Speaker 7: Ambulant which will give me.
Speaker 9: I don't remember to make this next attack at ten.
I was sweet to die if you remember that, allowing
me some some sort of magical insight on how to
get this next attack through. So with this been a ten,
this is a twenty three to hit regardless of role. Yeah,
that hits an eighteen, which I think would have. Yeah, no,
I don't know.
Speaker 5: I don't know what her armor class was before you
knocked her down.
Speaker 7: But yeah, for an additional eleven slashing damage, this one
will be a distracting strike.
Speaker 1: Got are good lego numbers here, We've got it's twenty
thirty nine so.
Speaker 7: Far, twenty thirty nine.
Speaker 1: That's what you're it is twenty thirty nine thirty nine
slashing eighteen did not hit. The originally eighteen missed.
Speaker 7: The original eighteen didn't hit. It does an extra one damage.
The next attack that isn't from me has advantage.
Speaker 6: So this is one so far.
Speaker 7: As my hand as so I'm bringing I just.
Speaker 6: Sorry, I'm sorry my mistake.
Speaker 1: Thirty forty.
Speaker 9: Yeah, I use the momentum to bring there's probably a
moment where I turn the sword backwards on itself of
anahe and I bring it in.
Speaker 7: That close, quarse combat way.
Speaker 9: Across my own arm like towards her, And there's probably
just a moment where you see my arm dip down
in a kind of unconventional way because I use the
clockwork thing to give me some idea, and it just
goes underneath where she looks like she's maybe attempting to
block it, and then I slice her that way. It's
that point, that point I open my palm, the returning
dagger returns to my palm and I throw it at
her again.
Speaker 1: Sick.
Speaker 6: Is that a conceive from her for the spell?
Speaker 5: Yep?
Speaker 7: What's spelled nineteen content?
Speaker 6: Concentration check it is?
Speaker 5: I don't know what kind of Yes, yes, there's a
concentration check for her.
Speaker 6: She's got a.
Speaker 7: Special uh it is a oh do I get to
double up the snake attack on that?
Speaker 1: It is not a special bullshit attack accounts? All right? Cool?
So yeah, I do have to make it constant. Think
you think you.
Speaker 6: Another nineteen damage?
Speaker 2: Wow?
Speaker 1: Good gully? What was I about to do?
Speaker 5: I need to constitution saving through This is.
Speaker 6: A total of one two? Uh what was the ac
to be? Did he only get one hit or two hits?
Speaker 1: The uh AC here is twenty?
Speaker 6: Okay, so this was only one hit.
Speaker 7: It's been reduced to twenty yes, ok.
Speaker 1: Man was twenty two.
Speaker 6: Yeah, so this is only one hit then, so.
Speaker 7: Then that is the thirty one.
Speaker 9: Now the eighteen, the second eighteen does hit because that
was actually a twenty three.
Speaker 6: Okay, can't be.
Speaker 9: But the thirty one HiT's for both the nineteens and
the nine twenty and that's it.
Speaker 7: The wait, the eighteen didn't hit.
Speaker 1: Now, pretty twenty to hit, right, So.
Speaker 7: I didn't use that superior already?
Speaker 6: Die?
Speaker 7: Then ignore that.
Speaker 6: Oh I thought you said that one just hit because
you had it was supposed to be a twenty something.
Speaker 7: You are right, that is correct. Yes, my god, I'm
so confused already.
Speaker 6: So let me just so nine ten, and then we
have an additional thirty, so forty damage, and then another nineteen,
so fifty nine damage total.
Speaker 1: Fifty nine damage total.
Speaker 6: And if I'm not mistaken, she's got to make two.
Speaker 1: She sailed to one of them. You failed both of them.
Speaker 6: So if it's a concentration check, then technically the spell
should drop.
Speaker 1: Yep, So Varsia, Lane, and Smith, you all snap out
of it, as you see Tie gain control of the
fight and throw her off as she takes some damage
from this. Some slices start to dance through her defense,
and I think she sort of winces it. As she does,
her face may contort and twist for a moment, and
I think in the visage that you all saw of her,
this beautiful woman starts to then contort into the face
that Jet sees this dark eyes, probably crying these inky tears.
And she's got like these glass like like black glass
like shadow claws as well as these quills for teeth.
As she sort of blinks into this existence, and you
are all now able to fight regularly on your turn,
which is pretty dope. Anything else tie on your turn.
Speaker 9: Yes, So the gona Ask nineteen doesn't hit, so I
think maybe as I go to throw this thing, she
bats it out of.
Speaker 7: The way and it spins through the air.
Speaker 9: My hand is already open and I close it around
the blade as it comes back to me, and I'll
hit her again with the returning dagger. Ideally I'll hit
her again the returning dagger on thirteen. No, another throw
this thing and she bats it away and I grab.
Speaker 7: Out of the air again.
Speaker 1: Is it sures to me?
Speaker 7: As I say, I was fucking built for this bitch.
Speaker 12: Yeah, and as literally that kill her has been my
singular directive, my directive.
Speaker 1: Three yep. So I think what happens is you go
to attack with that last strike, she catches your hand,
and as she does, she her mouth opens wide wider
than it should, as these like these spines or these
quills for teeth start to these needles start to then
flare up at you, and as she does, she swipes
with her claw at you, breaking your defense. This is well,
we'll see if it breaks your face. Uh, can you
see this? Twenty? This is a twenty hit.
Speaker 7: Twenty does hit.
Speaker 5: No no no no no no no no no. When
a creature you can see within your range a current
movement speed is hit by an attack role, you can
use your reaction to swap places with that creature and
you are hit by the attack instead avoid guardian. I'm
going to use that.
Speaker 1: This is if they're hit, if they hit. Yeah, this
does not hit him. Oh, this one is a miss perfect, but.
Speaker 7: The twenty is a miss.
Speaker 1: Oh I'm sorry you said that hits Yeah, that twenty does. Okay,
yeah right, great, well I also everything else that's really awesome. Okay,
So yeah, I.
Speaker 7: So that is a hit.
Speaker 1: So I go to swipe and you're taking this damage instead.
Speaker 5: Yeah, I'm gonna take the hit instead.
Speaker 1: Okay, and you're swapping places with you now yep.
Speaker 5: I'm sorry. I know you like to be close to her,
but yeah.
Speaker 7: That's exactly right.
Speaker 1: Way cool.
Speaker 5: However, I don't know if I get to do a reaction.
Speaker 1: Let me just look at that was your reaction.
Speaker 5: That was almost yeah, use your reaction. Yeah yeah, yeah, okay, yep.
Speaker 1: So I'll take it, okay, and then you take twenty
six I'm sorry, you take thirteen slashing and then twenty
six necrotic yep, a total of thirty nine damage.
Speaker 7: She's supposed to have a plus sixteen to hit. Yes,
oh my god, uh I'm all the four God, it's.
Speaker 1: Once again. There's still this rumbling happening, as I think
some of the rocks nearby are beginning to levitate and
trying to as the like the loose gravel and stuff
starts to rise, indicating that this siphoning of arcane energy
or siphoning of magic from these lay lines are beginning
to do exactly what this ritual is that you've been
wanting to do, which is set in Layman's term a
marquee tool around the king and pressed delete as this
is pretty much what's happening. As the catacombs begin to
shudder and rumble under your feet, some of the stones
begin to float upward as gravity begins to make interesting
choices here. But that's going to be I think her turn.
Let me double check as you swapped places and then
took the damage, and that's going to be her turn. Varsia,
you're up next.
Speaker 5: I'm going to I think, hold on, yep.
Speaker 1: Yeah, I lied. Lane is up next. So Lane is
oh boy, going to run in and strike with the flail.
Oh I need to I need to well the dice.
First second one hits ten damage not that great, but
still damage. As he goes into attack, he swings the
face render it sort of drags across the ground, I think,
knocking some of these like stones that are sort of
floating as they start to then drift away. He then
swipes upward and then hits or missus excuse me, and
then he comes around again and using the momentum I'm sorry,
Lane has advantage, has advantaged because I did a distracting strike.
Speaker 5: That's right, don't forget. She rolled that one, so her
weapon is thundered whatever. For her second attack on me,
I think her.
Speaker 1: Second Yeah, she broken nail, right, thank you think you
think you?
Speaker 7: Thank you.
Speaker 1: It is very helpful.
Speaker 5: Only doing it because we might actually.
Speaker 1: Die, right of course, man, And even if we weren't
actually going to die, it's very helpful for that. So
this is what am I doing. I'm doing ten here,
and then I'm also trying to reroll that his dice.
His second role was a miss as he does go
in and he hits once, and that first role was
a miss, but that second world role does hit for
ten as her face takes a bunch of the damage,
a large i think a chunk of her face, missus
or like, peels back and then starts to then form
back into her quote unquote beautiful visage as you all
see can see right through that as that was lane turn.
Now it is jets turn Jet as you see all
of this happen.
Speaker 4: Okay, I because obviously there was that screech and all
of a sudden my friends were taken from me. For
a second, I think I'm going to look at Violet
and then starts to hyperventilate, and that's I do you
can see violets kind of jumps off my my lapel
and flips in the air, wings expanded. It's a violet.
The chemicalt is going to go from it's usually hue
to a more regal purple and then into almost like
a red as it flies underneath Tie's face and the
pop the the cock opens up and Tie, this vapor
flies up your nose and it's going to make your
eyes water. It smells like ammonium smelling salts. It's like
a tie ger piste up your nostrils. And uh, this
is uh intellect fortress.
Speaker 6: So you.
Speaker 4: I don't think that now, anything that would happen in
terms of, you know, the Loving Queen's singing or whatever
is going to necessarily be on your mind because all
that's on your mind now is the battle in front
of you and of course the this smell. So one
one moment please mm hmm.
Speaker 1: So you you have intellect fortress, is correct. Brain it's
gotta be like a brain can give you.
Speaker 7: Big brain time.
Speaker 4: So for the duration you have resistance to psychic damage
as well as advantage on intelligence, wisdom and charisma saving throws.
Speaker 1: It's going to be intellectual.
Speaker 7: Indestructible right now.
Speaker 1: Okay, that's what you say, right, I'll put that to
the test. Anything else.
Speaker 4: To give somebody an item or to equip an item
on somebody, would that be an action or a bonus action?
Speaker 1: Um, I'll say, where is it? Are you?
Speaker 6: What is it?
Speaker 1: What is it you want to do? It's either going
to be an action or bonus action?
Speaker 4: But want Okay, So, essentially, as an alchemist, and I'm
sure any alchemist watching this show would be very pissed
at me, because as an alchemist, I can to make items,
and as we have been leveling up, I have a
lot of different sorts of items that I could have
been giving my team, and so perhaps maybe I would
like to give one of my team members an item
right about now?
Speaker 7: If you find another point, you can say that you long,
and we did it before.
Speaker 4: I think I can describe it in that. That would
be fast, that would be plausible, I guess sure. Okay,
So Violet. Once that happens, Ty, you look at Violet
and your kind of piste, and as as you do that,
you see the fluid inside Violet's test tube start to
solidify and become small, almost like a lozenge. And as
it does, it's going to flip around, fly towards your
solar plexus, and because I believe with that shot of yours,
it is exposed and then it is going to leave
this lozenge on your chest and fly away. And it's
stuck there now. And I think for a second you
are pissed and you want it off, but you feel good.
And now now essentially you have what is now you
have this red glowing thing on your chest, a pairy
apt of wound closure on your chest. And essentially, while
you have this thing on you, if you were to
fall on the ground and were to die, or perhaps
or to almost die, you would not have you would
forego saving crows and just be stabilized.
Speaker 1: And death forwarded.
Speaker 4: No, no, no, no, the periapt of wound closure. That
is just if you're on the ground and you have
to use that saving.
Speaker 12: Cruise if a ko I just immediately go to zero
hp stable, correct, right, which is kind of a death work,
which is but you also have ecd uh huh discord, okay, discord,
and I will.
Speaker 1: Do that as well. Okay, God, thank you, all right.
So uh as you are uh yeah, as you make
a lozenge for Tye. So now Ty's got like this,
like like a gem on a sternum.
Speaker 4: Yes, he's been iron manned essentially.
Speaker 1: Sweet Okay, yeah.
Speaker 4: Yes'mically fucking care bear.
Speaker 1: What I do is ty were they were camerat? Okay?
Speaker 9: Are the name in the forest? Were just an't really
many forests around here.
Speaker 1: Arsia, you are up next, unless Jet has anything else.
Speaker 4: Uh No, I think I've used enough BS for this
one round.
Speaker 5: Okay, Okay, prepare for some BS. I am going to
cast taste and I'm going to use spell points to
twin it on myself and tie, and then my bonus
action is going to be to steal spell points back
from this bitch because she clearly uses magic. Okay, one second, Nope,
I have to hit her first. Okay, that's fine, right,
So then what I would like to do for my
second action, I guess, is go ahead and cast fire
shield on myself.
Speaker 1: Okay, what does this look like as you cast fire shield?
Speaker 5: I think it's like my skin will kind of glow
and get pinkish and then orange, and then the flame
will actually erupt from my skin and then kind of
envelop me and kind of maybe dance around, and it's
constantly moving. Okay, and then.
Speaker 6: I will use.
Speaker 5: Uh no, actually I won't. That's it. That's all I
will do this round.
Speaker 1: Resistance to cold.
Speaker 5: I'm doing fire carriage.
Speaker 1: Audiots mm hmmm, just kind of do is this to
remind me of that quote? What else? Anything else? On
your turn?
Speaker 5: That's it for now?
Speaker 1: Oh, kate the top of the round. As So, once
again the room starts to rattle and shake. There is
this distort of like your ears start to pop as
uh as reality is beginning to break and shift. Some
of the stone loose stones are starting to float. There
is this pressure inside of your minds about of what
of what is happening? I the top of the round. Yeah,
hell yeah, thank you?
Speaker 7: As Wait what is happening?
Speaker 13: It's the stool?
Speaker 1: What Let me just start moving? Smith? It is your turn?
Keep moving?
Speaker 6: Uh oh man, okay, uh how do I want to
do this?
Speaker 1: It's a reminder for Chat and us. We placed anchors
like four corners essentially of this dungeon so we can lift.
Their plan is to with the ritual, avoid magic, lift
and launch pretty much banish the entire castle. And that
is what's happening now that process has started, so the
the spikes of our cane crystals are rattling, as like
this distortive energy is beginning, and it seems like the
Loving Queen is here to try to stop that.
Speaker 6: Yeah, I am going to move, and I'm gonna assume
that this is going to draw an attack of opportunity,
but I'm going to do it anyway.
Speaker 1: I'm going to go there. Okay, it does a drawn
attack of opportunity. Okay, swipes at you with her claws.
Speaker 6: She's got a plus sixteen.
Speaker 1: I mean, come on, Yeah, Jesus As.
Speaker 7: Tells a thirsty five hit thirty five hits.
Speaker 1: As you take thirty one damage. Nine of it is
ne chronic, twenty two of it is slashing.
Speaker 5: I'm going to go ahead and attacker. I have sentinel,
so when a creature within five e tow attacks the
target other than you, you can use your reaction to attack.
Speaker 1: Okay, I'm going to go ahead and do that.
Speaker 4: Hell yeah, who is she attacking?
Speaker 1: She's attacked me?
Speaker 7: Is she in?
Speaker 1: He just moved?
Speaker 6: Yeah?
Speaker 1: Yeah, okay, you moved from here? Oh yeah, yeah, I'm
clicking on the wrong wrong moved from there?
Speaker 6: You can yeah, Okay, does your sentinel activate when I
am ten feet away from you.
Speaker 5: Yes, it's when the target within five feet of me
attacks somebody, okay other than me.
Speaker 1: Oh okay, so you did some damage, all right?
Speaker 7: Cool?
Speaker 6: Okay, So that was my movement, and I'm assuming she
just like as I'm repositioning and across. Yeah, just horrible,
horrible screen, finding weak points in my armor. Then I
can feel and you probably can't really see it, but
these black like veins of shadow just start to creep
up where she attacked me. And then I'm going to
do something kind of silly, but I think I might
work really well. It might just be lucky. Uh okay, Uh,
I could do that, or it could do the other thing.
I think I'm gonna do this thing. Let's go ahead
and uh cast grease on the ten foot square all right?
Speaker 1: I canna light?
Speaker 5: Is that gonna light me on fire?
Speaker 6: Grease does not light anything on fire?
Speaker 5: But I mean I'm on fire, right, I've got like
a shield not light anything on fire?
Speaker 1: Yeah, grease and fifth doesn't is inflammable.
Speaker 6: So that ten foot square there is where I'm casting it,
and go to the deck, save from her from her
where she falls pro.
Speaker 1: Yeah, yeah, uh where is my nice I don't think
that's a good one. What is the DC?
Speaker 6: Uh? The DC is eighteen?
Speaker 1: Yeah, I failed, I rode a seven plus. My math
is not going to do it. Yeah, all right, because.
Speaker 6: That just makes everything so much worse for her.
Speaker 1: Okay, as she is prone I wish is optical illusions.
So it's turned to the old woman on a flipper
UPSI down. But it's not all.
Speaker 6: And then if she is prone to have any other
bonus actions, shit, now I couldn't used that.
Speaker 1: That was I have a needy cap.
Speaker 6: That uh bonus sanction, bonus action, bonus action, and I
only have one bonus action and I am not gonna
use it right now. Is gonna be it for me?
I think I'm trying to tell everybody we're gonna move.
Come on, m hm, and uh, I'm just kind of
like waving people in through the into the hallway.
Speaker 5: Wait, just so that I'm clear, we have to move.
Where where are we going before.
Speaker 4: The castle teleports?
Speaker 1: Okay? Okay, And so you are funneling and trying to
funnel people out. It is.
Speaker 11: The layer action. Mm hmmmmmm layerbez.
Speaker 1: That's it.
Speaker 7: I love the episode.
Speaker 1: I love the episode. She is so in this moment,
this entire room falls.
Speaker 7: Dark.
Speaker 1: The lights are on still, the lights are on. The
candles and the sconces are still lit, but there is
no light coming from it. Magical darkness envelops the entire room.
Speaker 7: That is.
Speaker 6: That?
Speaker 1: Now it is Tie's turn.
Speaker 7: Yep. I look at I look at the Loving Queen.
I look at Smith.
Speaker 1: It's hard to look at it's hard to look at
both of them because of the darkness.
Speaker 6: And I look at Time and it's like.
Speaker 7: I run at a love and queen and I try
and hit the loving queen.
Speaker 1: Okay, you have disadvantage. You have triple disadvantage, just an advantage,
that's true. So you are standard regular old standard.
Speaker 5: Now no no no no, no, no no no. I'll
use one of my NEOs to remove the disadvantage. So
you have advantage.
Speaker 1: Okay, okay, I'm sorry. And how many of those do
you have?
Speaker 6: Why was he getting disadvantage.
Speaker 1: Because the whole room is dark?
Speaker 6: Ah?
Speaker 1: Okay, magical darkness gotcha? Which I will do. I will
drw something.
Speaker 5: It's restore balance, and I get five of them nice, just.
Speaker 1: To remind us that the room is take that doesn't miss. Yeah,
that isn't a thirty they said thirteen. That does his
plot armor is active okay, with a total of twenty three.
Speaker 7: For the first hit, first attack okay, second.
Speaker 9: Oh no, Actually that one needs to be a distracting strike,
doesn't it.
Speaker 7: Yes, it does another eight on.
Speaker 6: Top of that, so thirty one damage.
Speaker 7: The next attack would not have advantage. Right, But but
you just securioray did It's it's not from me, she's
prone and it's darkness. This is just a normal attack darkness.
Speaker 9: Okay, twenty nine for another sids, then another hasted attack.
Speaker 5: Right, yes, it's a whole other turn. You can attack
an extra attack if you've got that.
Speaker 9: Oh wait, I got an extra attack anyway, hang on,
this is my extra tack twenty eight or another slashing.
Uh now I get my hasted attack. Wow, natural one,
Thank god, this thing is magical.
Speaker 1: Natural one. Okay, as you miss as it.
Speaker 7: Strikes the fucking stock.
Speaker 1: Makes the wall, yeah, and rolls the edge at least
it would as Benny or takes the wood takes some damage. Okay,
and anything else, I.
Speaker 9: Have to move back out of lane spot Okay, and
that's that.
Speaker 14: And that's that okay, I think right, yep, yep, okay,
it is her turn.
Speaker 1: She's gonna stand up. Okay, I'm drawing on them now.
Speaker 7: How much damage? Was that.
Speaker 1: A good chunk?
Speaker 7: It was? What any that you won?
Speaker 1: Fifty two?
Speaker 2: I have.
Speaker 7: Fifty two? Yeah? Cool, she's going to.
Speaker 1: Stand up and she's going to streak streak. She's going
to streak one more time. She's going to shriek one
more time. Uh okay, what level camera spell?
Speaker 5: Well, it's what level is your spell? I think?
Speaker 6: Right?
Speaker 7: What level?
Speaker 1: Are you going to counter spell?
Speaker 5: Because if the creature is casting a spell of third
level or lower, its spell fails and has no effect.
If it's casting a spell of fourth level or higher,
I make an ability check using your spell casting ability
DC us ten plus the spell's level. On a success,
the creature spell fails and has no effect.
Speaker 1: You're using my spell casting ability.
Speaker 5: I don't know. I'm just using counter spell.
Speaker 1: Yeah okay, yeah, But what it means if.
Speaker 5: Your spell is fourth level or higher it is, then
the DC is equal to ten plus the whatever the
spell's level is. Here, I'll put it in the chat.
If it's third level or lower, it fails automatically.
Speaker 1: I need to make it an arcana.
Speaker 5: Yep. Do you want me to do my ability.
Speaker 1: Check first, Well, that's your ability checking out. Okay, right, yeah,
what other ability would it be?
Speaker 7: Yeah?
Speaker 5: No, it would be charisma, chrisma.
Speaker 1: Yeah yeah, right, yeah, you're right, I would use the charisma.
So do a charisma. Do your charisma? Oh my bit,
that is a that is a natural twenty on a counterspell.
Speaker 6: Ah Pebe rolls when she shows up to her Saturday
of wearing a sundress and annihilating everyone.
Speaker 9: Okay, so and that isn't even her most powerful sun dress.
Speaker 1: What is what happens as you counterspell this with a
critical pitch me something and let's talk about it.
Speaker 5: Yeah, okay, I want her to only be able to
speak void speech. I think I take her ability to
speak English or whatever she's speaking. I just swamp it
out for void speech, at least for now for this spell.
Obviously not for permanently. But but it's something crazy happens, right.
Speaker 1: Uh yeah, I'm trying to think twenty on a counter spell.
So the room.
Speaker 5: Cast on her, it's like a fucking reflect not just
a counter spell.
Speaker 7: Oh yeah, I love that.
Speaker 1: It's terrifying. I love that. Okay, I think that the
room goes uh you counter to the room, right, So
the room is now a black or not black on
that room is now fully lit again, and she is
gonna have and she's going to Yeah, it's going to
be a reflect that sounds sick as she is now
charmed by you and can't attack you.
Speaker 5: I don't want it to be me. I want it
to be everyone but me. I only want her attacking me.
And it's a NAT twenty. Will you give that to me?
Speaker 1: Yeah?
Speaker 6: Okay?
Speaker 1: Too cool as everyone? And what does it look like though?
As you try and now are sort of convincing her?
I think, through the arcane whatever that may mean that
everyone else is her friend except for.
Speaker 5: You, I think like well, because when she does her scream,
I think it just she maybe starts to make a
sound and then it's that weird, distorted void speech that
comes out. We probably see a flick of confusion across
her face. And then the crown of thorns actually comes
out from her crown that she has tucked under her
hair and like into her face, so it's like digging
into her face.
Speaker 1: Okay, cool, Yeah, I love that.
Speaker 13: Yeah the uh yeah, she's.
Speaker 5: Just staring at me. So it's not even that she
thinks everybody else is a friend, but she only says me,
I want her.
Speaker 1: To attack me. Okay, I love that. Uh, and that
was your counterspell. That's nuts. Okay, that was awesome. And
she doesn't know anything else. Great, she was gonna scream
and that was her action and then she is going
to ah missed some things. But that's okay. Is now
your turn? Lane, I'm Lane, Okay, I'll go. Uh what
I gonna do? You said? Run? I think Lane's gonna run.
M Lane runs out the door and trying to backtrack
to the way out. Lane knowing the way out, it's
probably it's probably good that he's doing that. He's in
the doublest movement. It is now jet turned.
Speaker 4: Okay, run. I'm going to reach into my pocket and
take out a familiar, familiar looking test tube and shake
it up and then and as I open it, a
bunch of bubbles will come out, and one of them
flies towards my face, and as it does, I blow
calmly but hardly towards this loving queen creature. And as
it does, this bubble is going to grow and grow
and grow and swell and go towards her. And she
needs to make a DC seventeen dexterity saving throw.
Speaker 1: I'm we only crap, I missed, I failed.
Speaker 4: Okay. So this bubble starts to go towards her, and
as it does, it rolls, and then as it contacts
her skin, you see as it it kind of takes
over her space, and then she and the bubble go up.
And then when the bubble touches the ground, you hear
a very hard rock on rock sounding as she is
now encased by Otto Luke's resilient sphere, which means that
she is now inside this impenetrable bubble that is hotter
than the hardest meta and she cannot get out until
the end of the juration, which is a minute. And
we can run away.
Speaker 9: Wow, okay, And so I run away okay, as you.
Speaker 1: I'm just going to.
Speaker 7: Do this.
Speaker 1: Wow. Oh and I missed. As she is now encased
in like this metal or like this crystalline maybe a
very uh opaque sort of crystal. You could sort of
see through it. It's sort of frosted. It is this
gray calcified stone or geode, as she is sort of
encased in it. And jet, I assume you tell everyone
run run.
Speaker 4: You cannot nothing not physical objects, so energy or anything
else can get to that bubble. We have to go
now and then I run.
Speaker 1: Okay, sick, all right, as she begins to get encased
in this varsh it is your turn.
Speaker 5: So just to confirm, we can't attack her either now
because he know.
Speaker 4: She is completely protected inside that thing for an entire minute,
she cannot do anything and we cannot do anything to either.
But we can run.
Speaker 6: Imagine if you greased the inside of a hamster bubble.
Speaker 5: M all right, then I will, I will get the
fuck out. It is Ty gonna leave. Actually, I'll look
at Tie. I'm clearly frustrated. I definitely wanted to kill this.
Speaker 4: Bitch if I can't kill her.
Speaker 5: For sure, yeah, ye.
Speaker 12: Okay, As you all begin to run, this is the
mental equivalent of when you know, when you find a
really really old piece of light, like a sticker that
has been.
Speaker 7: Stuck to something for like yeah, yeah, and he's never
gonna come undone.
Speaker 9: That's what Tie is mentally doing right now, scratching off
a thing, forcing himself to leave this room.
Speaker 6: Yeah.
Speaker 4: Sorry, call a DM real quickly. Sorry, Yes, I've already DMD.
Speaker 1: You you said DM, and I was like, yes, oh.
Speaker 4: Yes, sorry, d M, d M do do do do
do at.
Speaker 1: The CM my you're you're awesome, she does m, which is.
Speaker 4: Out of character.
Speaker 1: I've already missed it, so it's okay, I've already moved on. Okay,
all right, narratively in my mind moved on from it.
Speaker 4: Alight there?
Speaker 1: Why is there two ties on the on board? Okay?
But I sort of mapped it out already, and you
would make it too. Uh hm, this is gonna be
weird for the camera. You've all made it to hear
if you are to just run, Okay, you would make
it to you'd go through a bunch of the dungeons
and the tiles and stuff, but you'd make it to
hear you're going in this direction downward. This is such
a weird thing for the Let me see if I
can get a better shot.
Speaker 5: How long until this thing goes off the bubble?
Speaker 6: Long?
Speaker 5: No? But how long until you know?
Speaker 7: We spell?
Speaker 6: Oh?
Speaker 1: The spell?
Speaker 6: Can I make a rule to see if I would know?
Speaker 1: Yeah?
Speaker 6: Because I imagine this is not a standard spell.
Speaker 1: So it's not a standard spell. No one's ever done
this before, so it's hard to sort of judge. Whereas Okay,
I'm interestiving.
Speaker 6: I assume it's an arcana.
Speaker 1: Check, yeah, give me an arcana.
Speaker 6: Okay, uh.
Speaker 1: Do this?
Speaker 6: Uh yeah, that is a thirteen.
Speaker 5: Okay, So right before we bail, I think I would
say I would ask how how how long until this
thing goes off?
Speaker 7: I don't know?
Speaker 5: Can can she? Can she stop it?
Speaker 1: I know?
Speaker 5: But can she stop it? If we leave her here
with this thing one of the anchors, you go then,
and I'm gonna stay.
Speaker 4: No, no, you go? No, I could get out.
Speaker 5: I'm sure I have a door spell. I'll get out
because I can use dimension door. I don't have to
see the thing. I just have to know where it is,
so I'll just mention door myself to the exit.
Speaker 4: But miss Vascia, yes, this castle is much bigger than.
Speaker 5: Five hundred feet.
Speaker 4: How many feet five hundred you would be plummeting? To
you a death? What why are we up in a tawa.
Speaker 1: Where you're in the You're in the catacombs?
Speaker 7: All right?
Speaker 1: Mine was playing magic all the last episode.
Speaker 4: There could be sky catacombs.
Speaker 1: You never know, Scata Combs.
Speaker 4: Well, I mean maybe I don't think we want to
go there.
Speaker 5: The bottom line is if we leave her here alone
and she doesn't know where we are. She's gonna stop,
She's gonna break this anchor and stop the spell from
going off. Right, we can't leave her here alone with
this thing.
Speaker 1: I will give you this for free. You do not
know how long it'll take, but she can't you how long?
Speaker 5: A minute? Right?
Speaker 1: Right? Right?
Speaker 11: Uh?
Speaker 1: Yeah, never mind. It's hard for me to give you
any sort of hint because it's like, right now, we
got that that time thing of is it going to
be a minute for this? Is it going to be
longer than a minute? When does this ritual magic happen?
It's never been done before. We don't know. Is it
going to take a minute? We don't know. So I
can't really give you any hints without it being.
Speaker 15: Going to say this then I'm going to say this
isn't on.
Speaker 6: You, Varsia.
Speaker 5: I have a spell I can get out. I'm the
only one that can do it. I believe in you, okay,
I believe in you two.
Speaker 2: Good luck?
Speaker 1: And is Varia, where's a Varsha staying?
Speaker 5: Because loving queen? I guess, okay, okay, so you I
will look at tie once before he leaves. Oh isn't
I didn't think?
Speaker 4: So you two can move together.
Speaker 5: Yes, yeah, I can use the door with two people.
Speaker 4: Okay, then at least I can do to help you too,
is uh? I?
Speaker 6: Uh?
Speaker 4: Put going reach into my pocket, get another vial the
usual stick.
Speaker 6: You know.
Speaker 4: I poured this gel on the floor and I asked
Ti to step in it. We don't have time. Please
just step in it.
Speaker 7: Yeah, TI doesn't question your spells anymore.
Speaker 4: Okay, you step in it, and the gel assumes the
soles of both your shoes. You now have boots of
the Winding Path. As an action, you can teleport up
to fifteen feet. Sorry, as a bonus action.
Speaker 1: Sorry, okay, okay, wowie, okay, and that's my last infusion.
Speaker 4: Okay, roots of what flower of the winding Path? But
flow back to some degree. The jail seems to emanate
this purple sort of thing. It seems that Jet has
been trying to study the effects of this void magic
that Vasha has used to help him with his hand.
Speaker 1: Okay, As everyone else makes their way toward the exit following.
Speaker 5: Lane, hebe knows, but Varsia wouldn't. Oh, so I had
to do it.
Speaker 1: I'm sorry, as uh as.
Speaker 6: I'm trying to make a decision, Okay, sorry.
Speaker 1: I was like, oh no, what have I done? Everyone
everyone tells story the uh hold on? Where is the initiative?
Tracker Smith? So, yeah, there's an uncomfortable minute that goes
by as you sort of watch and wait for this.
Speaker 9: I've seen in Star Wars where Dolph Mole is walking
up and down the in the shield and then and
then the other shore walking up and down.
Speaker 4: That is technology.
Speaker 1: Yeah, that's exactly what's happening here.
Speaker 4: She stares at you from this bubble as she.
Speaker 1: Paces back and forth and then uses her double bladed
lightsaber on the force wall in front of her and tauntingly.
I think that is.
Speaker 5: While this minute is going on, I'd like to heal myself,
of course.
Speaker 1: How would you like to do that damage? Yeah?
Speaker 5: I did take damage. It's okay, I'm gonna use lay
on hands, I guess, yeah, yeah, yeah, okay, did Tie
take damage?
Speaker 6: If Tie doesn't come with us, I feel like I
would have asked Varsia, how many people can you move
with that door too?
Speaker 5: He asked, Jet asked, yeah, I can teleport us both.
Don't worry, we got this. You got to make the spell.
Speaker 6: Go off, you said too.
Speaker 4: Yeah, who is the maximum?
Speaker 7: Question?
Speaker 2: Mark, okay, all right, As we watch as.
Speaker 1: Jet follows behind Smith, as Smith is trailing lane lane,
knowing and tracking through the these catacombs, these place of
study of immortality of the god King roll Thane, as
Varsia and Tie stare into this calcified, frosted crystal that
has encased the loving Queen and at least stopped her
terror for this moment, or these long draining moments, as
we wait and watch, that is where we're going to
go to break. We'll be back in a bit. Everyone, okay,
and we are back. It is uh, it's been an
uncomfortably long minute. What is going on during this time?
You have a couple of actions that you can do.
I know that you wanted to do another spell or so,
Varsia while you are sort of on guard here watching.
Speaker 5: Yes, I would like to write before the minute is up,
I suppose I'm going to Rehastekhi and I but I
also would like to cast bastion of law, which is
you can tap into the Grand equation of existence to
imbue a creature with a shimmering shield of order. As
an action, you can expend one to five sorcery points
to create a magical ward around yourself or another creature
you can see within thirty feet of you. The word
lasts until you finish a long rest, or until you
use this feature again. The ward is represented by a
number of d eights equal to the number of sorcery
points spent to create it. When the warded creature takes damage,
it can expend a number of those dice, roll them
and reduce the damage taken by the total rolled on
the dice. It's insane and I love it.
Speaker 1: Man. We're so good at making making sit up all right?
Speaker 7: Cool?
Speaker 2: Yeah?
Speaker 5: So as Actually this is just clockwork reskinned. So this
is actually from I.
Speaker 1: Don't remember hearing this of course.
Speaker 5: Yeah yeah, so still, but I will. I'm using law
that's what it's called. Yet using all of your spell
points sorcery points.
Speaker 1: Ye, sorcery points Okay, now points, got it? I can't.
Speaker 5: I would like to, Yeah, that's okay, I would like
to when I'm wondering, Oh my god, my cat, I'm
so sorry. What I'm wondering right now in this moment
is do I split it between Tie and I or
do I give it all to Tie and you?
Speaker 7: You need to survive this.
Speaker 1: Not me.
Speaker 5: Not according to Varsia.
Speaker 4: According to Tye, who says that.
Speaker 5: I split it. I split it. Yeah, yeah, yeah exactly.
Speaker 4: Uh get.
Speaker 5: I split it between the both of us because I
can't kill her by myself. Okay, okay, So you have
three D eight and I have three D eight, and
then I cast haste separately. I don't use uh, I
don't use forcery points to twin it. I just would
take a.
Speaker 1: Turn in your yeah and spell point that points. Yeah yeah, yeah. Okay.
So you're rehasting and you're adding a magical word of
of cool bullshit onto yourself.
Speaker 5: Yep, all right, and.
Speaker 1: You're just gonna have to remind me of all that
ship when it is and.
Speaker 7: Me as well.
Speaker 5: Yeah, you just have three D three.
Speaker 1: D eights like three D eight to soak damage.
Speaker 5: Yeah, essentially we've got soak.
Speaker 1: Ye okay, cool? Uh pretty sweet? Anything else? Tie? Are
you doing anything during this time?
Speaker 16: I just suggest something if you if you click on
your token and you bring up one of the potential icons.
If you hover over or an icon like for a
status effect on yourself and you push a number, it
will it will give you like a countdown. So if
you have five to start with, and you use one,
you can change the number to four by loading up
that status effect and then just pushing the number four
on your keyboard.
Speaker 1: You have up to three different times you can roll
three each, or can you be like, I'm gonna use
all my three right now?
Speaker 5: I think you can. No, I think you can only
roll one. Let me just read it again.
Speaker 7: Sure, because otherwise I didn't understand nothing. But wake just
said not one of that.
Speaker 16: So if you click on your token, you can use
them all at once and then use your status effect
like you're applying a status effect. Yeah there you go.
Speaker 5: Ooh that's awesome.
Speaker 1: Yeah, as I just didn't sorry, but yeah, as you
I got it. Yeah, okay, yeah, you did it once
before when I was numbering The thing doesn't matter anyway,
So tyr, are you doing anything during this uncomfortable.
Speaker 7: Minute spinning my swords around.
Speaker 9: I'm going to be uh or cash about this?
Speaker 6: Okay?
Speaker 1: Unrelated?
Speaker 7: What is the turn order?
Speaker 1: Great question?
Speaker 7: Who goes first?
Speaker 2: Her?
Speaker 7: Or us? When this? When? Yet?
Speaker 1: When this thing pops?
Speaker 5: I imagine we're sitting here waiting. Yeah, right, that it ends?
Speaker 7: And then who is it? Right?
Speaker 1: Let's go ahead and roll initiative.
Speaker 16: Grease lasts ten minutes the way, thank you.
Speaker 1: They're pacing back and forth hoping not to Okay, thank me.
Speaker 16: I need to check on that. It might not be
ten minutes. Well, amazing, one minute for Greece. So Greece
is over.
Speaker 1: Sorry, of course you want to clear the turn do
I want to clear the turn list? I think so?
I think that scrows up everything somehow. Why did that
just happen? Go ahead and click on your tokens and
roll initiative, thanks too.
Speaker 5: So I'm just updating it. Oh I'm not on the thing.
I clicked my token, but I'm not on the turn order.
Speaker 1: Cool. Let me just add you there you go. Uh uh,
that's everyone. That's everyone.
Speaker 16: We rolling initiative as well.
Speaker 1: We are rolling initiative now, and there are reasons why,
and I will tell you that here in a second.
It's my initiative.
Speaker 7: By the way, colde heightes us.
Speaker 1: Yeah, I'm sorry, unrelated to anything. I hate you.
Speaker 7: This is.
Speaker 1: Why don't we?
Speaker 2: Uh?
Speaker 5: Because you split the party for the boss fight.
Speaker 7: Split the body roll initiatives.
Speaker 1: Yeah. Now I'm asking the roll initiatives what spells equipping
at tunable items onto your characters.
Speaker 9: Now we're literally equipping it suitable lions onto our set.
Speaker 16: I mean, we can all agree that Meyer has been
just just.
Speaker 1: The worst, just the worst.
Speaker 5: What the fuck?
Speaker 16: Actually solemn?
Speaker 1: Actually actually and this is what I have to do.
I need to find her issues her nic did.
Speaker 6: She is?
Speaker 2: Wow?
Speaker 1: Whol ohen Lane has an initiative? Surprised him?
Speaker 6: No? One?
Speaker 1: Okay?
Speaker 7: Uh?
Speaker 5: Can we get close to her?
Speaker 2: Though?
Speaker 5: Can we like it with like?
Speaker 1: Yeah you can. There's a grease pile there, but it
does go away.
Speaker 16: It's gone, Yes, is gone?
Speaker 1: Okay, Yeah, you can get close to her.
Speaker 7: Okay?
Speaker 16: So am I? Am I going first?
Speaker 7: Or how I? No?
Speaker 1: No, I was answering. I was answering Ty's Brad's question
that Smith would go Smith would go first after this
is all done? I know Ty was Brad was thinking of.
Was calculating something wacky.
Speaker 7: I was calculating something wacky.
Speaker 1: Do you remember what you were doing?
Speaker 7: Yeah? If she went f I was gonna do something.
But she's not said she is not.
Speaker 1: Okay, Well when Russia too, allright?
Speaker 7: Thing up?
Speaker 1: And yeah you're painting back and forth. So this uncomfortable
minute goes by, and then what does it look like
jet when this when this spell ends crackle and.
Speaker 4: Water seconds before it it finishes. Yes, it is almost
as if this bubble she was inside this almost completely
clear looking it just looks like a giant, you know,
soap bubble. But it starts to shimmer and fracture, and
just as the spell ends, you see, as it kind
of the layer of the shells blow open apart like
an eggshell wood. But just as the shots go outwards,
they then simmer and disappear as if they were never there.
Speaker 1: Sick. So, yeah, they got small explosion as this this
thing crackles, and there is this like small thin film
that would break, much like a fragile eggshell. And as
it does, the shards float into the air and start
to dissipate. And as they do, you h and as
sort of this proverbial dust sort of settles tie and varsia,
she is no longer there. As the shell opens and
there is no one underneath.
Speaker 9: I'm immediately on the We have sending stones between us, right,
who has one sending stone?
Speaker 1: Matis are.
Speaker 7: Has got the other combstone.
Speaker 1: That's what you have a message. But I don't know
if it gets to.
Speaker 5: No, we had little pebbles that we could talk between.
But yeah, you're right.
Speaker 9: Yeah, I think matt Azar gave us a different one,
but I don't. I don't know how can't keep track
of it.
Speaker 1: I can't do either.
Speaker 9: I don't remember if he I look at Vasher and
then immediately stop running.
Speaker 16: Down the hole.
Speaker 5: Day no, I grab you fucking well, I guess how
long has it's been. It's only been a minute.
Speaker 1: It's only been a minute.
Speaker 5: Yeah, okay, yeah, we'll just run.
Speaker 1: Okay.
Speaker 7: Uh, hang on, did she turn invisible?
Speaker 9: That's a good question, great, And I asked, well, no,
she can't have done it wasn't her turn.
Speaker 7: Yeah, but I don't know what the fuck she did.
Did she cast a spell cord? Yes? Count a spell?
Speaker 9: No, I'm not going to do it, or am I
now I'm not going to do it because it was
a cut scene and I'm just gonna controller.
Speaker 16: Was down on the table.
Speaker 7: I'm going to.
Speaker 1: The table.
Speaker 9: Well, it depends whether it was a cut scene and
she teleported away in preparation for phase.
Speaker 1: Two of the battle fight, which is what I assume
is happening, or whether she just turned in visible in
the hope that we wouldn't suddenly attack her.
Speaker 16: I'm so sorry, this is so off topic, but Brad
putting the controller down on the table during cutscenes is
the equivalent of someone pulling their pants all the way
down when they.
Speaker 5: Take it is how I die in almost every game.
Speaker 7: But this is he is not me, So I guess
it comes down to.
Speaker 1: Now.
Speaker 7: The problem that's.
Speaker 9: Happening here is there are three different parts of my
nature that are coming up. One is the GM in
me going, don't count the spell this because that's the
most annoying thing ever, and I would, I would literally
end the campaign I was assuming and someone counter spelled.
It's the worst thing ever. It's the same as when
the when you're monologuing is your big valuable buy and
they go I cast Eldridge blast and you just want
to kill them all. It literally doubles the damage output
of every enemy in my campaign when people do that.
The second part of me that's coming up is the
part of me that just hates counter spell anyway, most
RP destroying spell in all of D and D. And
then the third part of me is tythe heredis who
is a countermaxing piece.
Speaker 6: Of shit.
Speaker 7: And can I roll the dice?
Speaker 1: What she can? It could be an our candle check.
Speaker 9: Okay, I mean I was just literally rolling a dice
for my desas and I also need check.
Speaker 7: I'll do it. Yeah eighteen Wow.
Speaker 1: You notice that she's casting a spell.
Speaker 7: Okay, I'll count the spell.
Speaker 9: It.
Speaker 7: The thing is, I'm probably not going to be successful anyway.
If what was the council rules?
Speaker 4: Would you like me to help or is it too
late now? I think the decision has been made.
Speaker 7: I don't want any help from you.
Speaker 4: No, It's just that you could likely have teleported from
the bubble before this was.
Speaker 9: It was a teleport, right. I don't know if she can't.
She can't magically teleport out of that thing. I wouldn't
think it would have done. But anyway, tis I was
sent the letter to Hogwarts by his uncle Lorcan, and
he set it on fire and went to a a four.
Speaker 5: Court trying to get us all together out at the
front of the castle while we fight the final boss.
Speaker 7: I know what's happened.
Speaker 5: You and I are the worst. We've ruined everything.
Speaker 1: You didn't ruin anything.
Speaker 7: Nothing's been the whole thing, and both me and people
will not sleep.
Speaker 1: Nothing it has been since we're doing I'm just being
I don't want to.
Speaker 7: Only counts I have. I will never be able to
do this again for the entire campaign.
Speaker 5: That's because we're about to die.
Speaker 1: But yes, that's because you're dying this round.
Speaker 9: If you count, if it is a casting a spell
of third level or lower, the spell fails and has
no effect.
Speaker 1: Okay.
Speaker 7: Otherwise it is.
Speaker 9: You have to make an ability check using your spell
casting ability and your DC is ten plus the spells level. Oh,
I have to make it. The he makes SA is
a weird one for you. Technically, Ties spell casting ability
is intelligence because he was learning as a wizard under
lock and that this is a spell bonded spell from
Varsha and she uses charismas.
Speaker 7: Which one is it?
Speaker 5: Well, it says your spell ability, I am you.
Speaker 1: Yeah, I think it would be vicious. Okay, okay, because
you've put.
Speaker 9: Your charisma rolling charism, it would be your charisma.
Speaker 16: It's all flat charisma check.
Speaker 1: With Varsius. Bonus bonus us.
Speaker 5: Enjoy that.
Speaker 7: Alright, Angel for now roll it change it back twenty one? Wow?
Actually did well?
Speaker 1: What does it look like? Actually? No, actually, what does
it look like? When? When Ties ever like Ties doing?
What does that look like?
Speaker 9: TI doesn't know what the fuck is happening. He sees
her casting a spell. He understands she's casting a spell.
Speaker 1: And.
Speaker 7: Vasha, what does your count spell look like? Purple magic?
Speaker 5: I think, well, the counter self, the spell itself didn't
really do anything. It was just the crown of thorns
came down on to her. So yeah, I don't know,
go wild, Yeah, I think.
Speaker 9: Ty glances over to Varsha and his hands start moving
and he doesn't even know what he's doing. It's not
even it's not even how lock can cast spells. He
doesn't know what is even happening. His hands move, and
then he grips and attempts this spell, and it's just
it's almost like he's being puppeteered willingly by Vasha's subconscious
the spell wind.
Speaker 1: That's so cool, all right? This this like obsidian eggshells
break some fish and sort of red like like retractically
going back.
Speaker 7: I guess.
Speaker 1: Her face shows back up now, this nightmarish crown on
her head. As it starts, it's hard to see between
her previous visage and this new one. As looks like
some of the cracks from the obsidian have may have
fractured and stained her face. As you did, uh successfully,
counterspell her teleport top of the round. Now, Smith, it
is your turn down at the down here as you
are running, we're running, and I'm.
Speaker 3: And I'm shaking as we are rushing down this hallway
and I and I and I and I'm just you.
You would hear me muttering the whole time.
Speaker 4: Moving can move, keep moving.
Speaker 17: Key, moving this long trust she trusts you.
Speaker 16: You have to believe in her. You have to believe
in her.
Speaker 1: She'll get out of this.
Speaker 16: She trusts you.
Speaker 11: She trusts you.
Speaker 7: Believe in her.
Speaker 3: And uh, I would stop and put my hand on
the wall and just wretch.
Speaker 1: Hello, how we even muted? Since when? Just now? Maybe
I just tapped it on accident? Best Hello?
Speaker 4: Since the word wretched?
Speaker 1: Since the word wretched? All right, okay, thank you. I
was saying that it makes sense because as they sort
of as this group, the ones who are making their exodus,
and they're run out right now, they turned a corner
in this long hallway. A lot of this the loose
rubble and candles may be floating, maybe not necessarily in
any direction. They're just sort of stagnant. If you touch them,
they will then start to move on their own until
they hit something as the gravity here is really awkward
and weird, which makes total sense to why you would
probably be feeling this motion sickness, or this at least
or this emotional sickness, whatever it is that is going
on with Smith as you start to make your way
through bits and of pebbles, bump off of your armor
and off of your cloak and get caught in your
cloak jet as you both start to follow Lane, as
Lane begins to press onward down this passageway and anything else. Smith,
as you stop and take this moment. Oh, actually I
would like you to make a make me an Arcanis
check in Arcana, check both of you, both of us. Yes,
twenty five, Okay, I kind of great. Twenty what's the difficulty?
You both feel a disturbance in the spell wind as
a sort of a sapping feeling of This is a
sapping sensation of the spell when deep gravity in this
room is still awkward, There's still there's no fluctuation of
the of the stones that are sort of floating here.
You feel this sensation, and last time you felt the
sensation was moments ago, or at least maybe at least
a minute ago. When Varsia reflected that screen back towards
the Queen, indicating that counter spell probably just happened. As
you begin to press forward or stop and wrench.
Speaker 3: Well, yeah, I imagine instead of dashing, I'll lose one
of those short and just you know, my helmet will
go up and I just wretch against the wall and
then I'll shake it off and just keep moving. Okay,
So I won't I won't run the double run on
single run sure.
Speaker 1: Uh. And and as we're are okay, as you single
run jet, it is your turn, okay, and the same
same thing plays out in front of you. Also. Uh
you see, of course up ahead, Smith slow down to
a jog and then stop from and w rest his
hands against the wall and then begin to uh spew. Okay, rat.
Speaker 4: All I can say to Smith is that we have
a job to do, mister Smith. She trusts us.
Speaker 6: I know that. I know.
Speaker 4: I think Violet is flying around. I think that Violet
is probably reflecting a bit of.
Speaker 7: My own.
Speaker 4: How would you say, but the lack of my conviction,
I guess I I think haphazardly doing stuff like press
disitating the vomits. So it's gone now, it's just all right.
It's been bubbled away. Ah, it's flapping about frantically as
we go towards the exits. There's nothing I can do well,
say to Smith, So I think I just follow behind.
Speaker 1: Just wait wait for him. Yeah, pretty much, instead of
press forward and keeping up with Lane or passing him.
He's probably waiting up with him. I stay with him. Sure,
all right, Lane, Lane did his move already, just for
the sake of that he's down now down here. I
think he doesn't notice. Actually, to me, do you call
out to Lane as Lane is pressing for nevermind? Her
roll really low anyway, so I don't think he notices.
As he continues to just press forward, he does do
his double move. So he's just going to be these
six or so squares actually five squares because he's a dwarf,
five squares from you. As he continues to press southward
back in the room, Tie, it is your turn, as
you just counterspelled this. This No, the grease is the
grease is grown. This. This is Varsha's shield is what
that Varsia has It emits light and it is pretty bright.
Speaker 9: Let me try to say the amount of times that
I click into v mix to move my token.
Speaker 7: It's too damn high, damn high, too hilarious.
Speaker 1: I was doing that earlier.
Speaker 7: Here we go.
Speaker 9: Okay, let's attack. I guess I'll just do as many
at tanks as I can. So one two h.
Speaker 5: Shame right, and there's no disadvantage right, No, okay, I'm
blowing all my shit basically Arsia style. So I just
want to know if there's a disadvantage or advantage for her.
Speaker 9: Let me know, please, alright, fifteen twenty three twenty seven
point thirty?
Speaker 7: How correct do I get more than that?
Speaker 1: One two three harm or class in this form?
Speaker 5: This is all one turn right, and then you do
the haste.
Speaker 7: I get two attacks on my attack action.
Speaker 5: Twenty three, then your hasted action, and then I'll get
an attack.
Speaker 9: So that's fifteen does not hit, okay, twenty three, nine,
ten and ten does plus the sneak attack.
Speaker 16: Damage forty five.
Speaker 9: Forty five damage. It's just as soon as this thing
drops and I count like from the count as spell,
I'm I'm just a bunch of spinning blades basically, as
I just rush forward and I'm up and down.
Speaker 1: Spin sure as you start to cut into her, Okay,
anything else, And I believe that is you get those
two sound bites audience me reacting and then Brad playing
those playing those knives, and then you just have to
put them together in your own head. Uh okay, anything.
Speaker 7: Else, that's the end of my time.
Speaker 5: Okay, No, you have HASTE, so you go second another.
You have a whole other turn kill her or help
me kill her, so I won't be able to do
it alone.
Speaker 7: Yeah, I've already done it. I get an attack, an
extra attack.
Speaker 5: And then your bonus attack.
Speaker 7: That's your sneak down vanaha vanaha vanaha.
Speaker 5: Yeah, and now you get a whole other turn, which
means you can attack again and do all that again.
Speaker 14: No, okay, it doesn't attack action.
Speaker 9: HASTE gives me one extra weapon attack only, which I've
already done.
Speaker 5: It gives you an extra attack action right, which which
means you can attack twice because you have extra attack.
Speaker 7: Which I've done. Oh okay, extra attack doesn't work on HASTE.
Speaker 5: I think we did this multiple times already.
Speaker 9: We've looked this up every single time. I'll talk to
your extra attack doesn't Yeah, it was this one.
Speaker 1: Yeah, okay, uh.
Speaker 16: Okay, play the Winnie the.
Speaker 5: Pooh, yep, my memory will I'll never remember, I just
trust him.
Speaker 9: You're the only person on the planet that makes me
feel good about my memory, and I think so much
for it.
Speaker 1: And what is the and what was your total damage?
There was forty five? They do my math right?
Speaker 7: Forty five?
Speaker 1: Cool?
Speaker 5: Yes, all right, I'm dying in D and D. But
I'll hold you if you want.
Speaker 1: Her turn as you as she reacts as she then mm,
she then yells stuff and just for a moment, and
as she does, her other hand seems to uh uh
dance sort of like a master puppet would master puppet
you on our master puppet master puppeteer. As some of
the shadows in this room begin to grow uh and she.
Speaker 5: Is going to I want to count herself for the meme,
but I'm not going to.
Speaker 1: She's going to summon uh five uh shadow demons that
sort of crawl out.
Speaker 11: I'll count.
Speaker 5: I'll counter spell that. I'm a liar. I'm counter spelling
that because we're gonna I mean, we're I'm resigned to
the fact that we're going to die anyway, but I
want to try willingly let us go.
Speaker 4: Out of that before that action.
Speaker 1: One DM, I'm looking okay, all right, thank you, just
in case. You know, you're right, this is the boss.
Thank you. Okay, Liar is doing it really well at
reminding me about how bosses work. I'm sorry, No, no, no,
you're helping me because I keep getting thank you.
Speaker 16: I think he was apologizing to Brand and Pete.
Speaker 1: That makes sense to It's also fine.
Speaker 5: Okay, are we ready?
Speaker 9: Yes, I'll kill five shadow demons and then her. I'm
just trying to think about you know.
Speaker 1: I'm just trying to think about it. I have to
now think about twenty one okay, yep, uh.
Speaker 5: As not something five demons.
Speaker 18: M mmmm counter spells a reaction that is correct.
Speaker 16: Yes, if she has counterspells, she can technically counterspell the counterspell.
Speaker 5: Then oh yeah, okay, yeah yeah that makes sense.
Speaker 7: Um, she will try, she will try.
Speaker 1: Um hm hmm.
Speaker 16: Counter suppose the worst and I hate it.
Speaker 6: I know.
Speaker 5: I'm sorry, but I'm trying to keep us alive.
Speaker 1: No, No, I mean I sort of hate it.
Speaker 7: Luck needs to be removed from eature game. I run
and I need to remember.
Speaker 1: I'm just trying to think about what my move what
are mine?
Speaker 11: What is the correct move here?
Speaker 1: I do have a blaring you're.
Speaker 16: Gonna let mortis make that decision.
Speaker 1: Okay, so I think we're gonna do this. So I
think what's gonna happen?
Speaker 16: You have a bag of holding.
Speaker 1: I'm not how to get rid of these ladies in
that it's a spoiler, all right, So the I'm going
to we use my legendary resistance against your counter spell
and still summon.
Speaker 5: What does the resistance do?
Speaker 16: Once she gets to automatically succeed, I can.
Speaker 1: Just go, which is what I will do. So there
are going to al right here, here and here. Actually
one's gonna arrive on the space she's on. Actually probably
like this. Actually that's how it's gonna They're gonna arrive
and she leaves her bonus action to do what you
want to do before.
Speaker 5: Suh ty gets an off attack.
Speaker 1: Uh let me see. Uh yeah, tey, you'd get an
opportunity attack. She ran out, she's leaving. She teleported.
Speaker 7: I don't think you can opportunity attack teleport, right, we
did this before.
Speaker 5: You can teleport on a bonus action.
Speaker 4: You cannot opportunity attack. If it's mister Steps, if it's
Missy Step, you can what was that? You cannot what
it's Missy Step? What is anyway, I don't want to.
Speaker 7: It's okay either way, I'm not gonna do it.
Speaker 1: Okay, Actually, before somebody in YouTube yells at me, this
isn't misty step isn't No, it's not all right? Great, Yeah,
so she's going to she's got flobber boots. Yeah, this
is her mind. She stays where she is, my my phone,
my phone. Uh okay, as she's just attuned to these
new boots. That makes her she's going to stay where she.
Speaker 6: Is.
Speaker 1: Fuck. The reason why I say all this is because
I there's an entire here. Yeah, all right, that's her turn.
Uh it is Lane's there. Nope, that's not it.
Speaker 7: We are.
Speaker 1: Then we're now over here. She went varships your.
Speaker 5: Turn, Okay, give me two seconds.
Speaker 4: Yeah.
Speaker 1: Actually it's fine because it's actually at the end of
her turn. These things would do their things, so they're
going to do their thing, So take your time. Why attack? Okay,
so these three, the top three, are going to attack
you tie wait.
Speaker 5: They get to go now, they're.
Speaker 1: Going to go after her, so yeah yeah, ok and
then it will be your turn. But by all means,
think about what you're going to do.
Speaker 5: Oh I know what I'm gonna do now, I think, I.
Speaker 1: Hope as I quickly do. This really doesn't look like
there is h what cool? All right? Okay? Uh? What's
your armor class? Never mind? I missed one of these
shadow things miss as they go out to attack you.
Another one misses, and a third one as well tie
as two go to attack you, Varsia, your armor class
is rather high if I remember correctly when I missed, um,
it is seventeen right, yeah, I don't think that that's
gonna hit either. Well, that's it. They all missed your turn.
Speaker 5: I'm gonna glance at Ty. I'm looking to see if
he feels confident about this situation with these demons or
if he wants me to try the thing that I'm
thinking of doing.
Speaker 9: I shoot her a glance and then dodge another shadow
demons and or whatever swinging at me.
Speaker 5: Okay, then I am I am going to What am
I gonna do? Then? Sorry? My plan is changing?
Speaker 1: Sorry, welcome to counter spell thought.
Speaker 5: Yep, you have to go.
Speaker 7: All right, controls e thought?
Speaker 1: Yeah, I have to think about her anything else?
Speaker 7: Uh?
Speaker 5: Yeah, I'm going to decelerate the queen.
Speaker 1: Cool. What does this look like at the level three?
Speaker 6: Yeah?
Speaker 5: Yeah, it just looks like she is just slowly moving
and gravity's pulling her. I think what we did was
slow aging as well, so, but that's with each turn,
so I think. Yeah, so I think for this one,
it's just everything slows down the reverse of haste.
Speaker 6: You know.
Speaker 5: She's just kind of like moving in slow mo. But
she makes a wisdom saving throw I failed. Okay, awesome,
So her speed is halfed. Uh and until the effect ends.
The creature's speed will be halfed again at the start
of each turn until she just can't move.
Speaker 7: Yeah.
Speaker 5: Cool. Uh so I'm going to do that, and then
I'm going to attacker. Okay, uh so I can move forward,
I can attack and then leave again.
Speaker 1: Correct, she'll have attack of opportunity.
Speaker 5: Uh Okay, I don't know if I have something you
cannot move. I don't think I can because there's a
guy there, right, Yeah.
Speaker 1: You can't move. Yeah right, I'm trying to move my
guy back to where you should. Yeah you would. You
could do that like on and move through your party,
but not through monsters.
Speaker 6: Yeah.
Speaker 5: Yeah, that's all right. I'm going to use Varsha's lance
then instead intelligence saving through all intelligence saving through Come on,
give me a good role.
Speaker 1: Please.
Speaker 2: Wow, I think I've.
Speaker 1: Got a pretty good intelligence, though, let me double check
say that because I rolled horribly again. It was a twelve.
Speaker 5: Okay, awesome, okay, great. Love the two gnat ones there.
Speaker 1: I love that twenty damage for twenty. What kind of
damage this is?
Speaker 5: It's psychic damage and she's incapacitated until the start of
my next turn.
Speaker 1: Nicely done, nicely done.
Speaker 16: I just realized in capacitated is very bad.
Speaker 7: By the way.
Speaker 1: Yeah, yeah, I just realized I did.
Speaker 5: I will actually also use a bonus action. Maybe I
need to know how this works.
Speaker 11: Uh.
Speaker 5: I want to do the the aura that I find unlocked,
where targets within ten feet of me, I can just
breathe and they fucking back off.
Speaker 1: You push them.
Speaker 5: I want to push them, but I don't know if
I can do that based on where we are. Basically,
I just want to make room for Tie to be
able to hit her. But I think he can already
hit her.
Speaker 1: Yeah he can.
Speaker 5: But it looks like I can pull them or push
them ten feet yes, so okay, then I will do that.
So I will go ahead and do that. Hold on here,
let me just.
Speaker 1: Spam it if you can.
Speaker 5: Yeah, I mean, this is it. We're probably gonna die.
So yeah, I'm gonna hear no, no, no, no, m.
Speaker 1: Yeah you push him away from you?
Speaker 5: No, I can push or pull him, so I would
rather him come towards me than away from tie. Yep, no, no, no,
that guy can go.
Speaker 1: Oh no, it's either a push or a pull. Oh,
you wouldn't be like you can't individually. It's a it's
a burst.
Speaker 19: One burst, and I will pushka Uh.
Speaker 1: This guy could probably go here maybe. Oh my god,
someone let the cat out of the basement. I put
her there because she was bothering me. Okay, um, anything else?
Speaker 5: Nope, that's it. Sorry, that was a lot.
Speaker 1: It's okay, don't be sorry. Those we're about tonight, Yeah,
don't be sorry. Well no, it's really good as you
incapacitate her. That was really good. Smith, top of the round,
trying to think of there's anything else I need to do? Nope,
that just changed a lot of what I was going
to do. Smith, it's your turn, top of the round.
Speaker 16: All right, where am I?
Speaker 1: There?
Speaker 2: We are.
Speaker 16: My helmet's coming back up, and.
Speaker 6: I'm just continuing to move, muttering the whole time. Trusting Russia,
Trust and Varsha trusting Russia. And I don't see myself
doing anything else here. I'm just running so double double
around here.
Speaker 1: Yep.
Speaker 6: So for me that is I'm a little bit faster
than others. I am. Uh, this will be seventy feet.
Speaker 1: Okay, go ahead and move where are you?
Speaker 6: Uh? Pretty?
Speaker 2: That's it?
Speaker 6: And and uh and was this a location that we
buried that put an anchor? Yes, okay, I will stop
here then, okay and check on the anchor. Sures are
moving behind me.
Speaker 1: Yeah. As you make your way in, you look and
this is the room with the four Elvin statues and
the torn ears on the ground and the dais. As
you sort of like look and swing around, and you
see there's a it is humming and radiating with life
and spell wind. As you're starting to see the spell
wind sort of siphon and twirl around it like a
like a vortex, as it is starting to get more
and more energy from the lay line nearby, as it
seems to be working. As you sort of look into
this room, those those severed ears on the ground, and
of course the dust here too is filling the room
in this interesting like the bullet time where Neo stops
the bullets and they all just sort of stop. That's
sort of what's happening here, as just things are in
stasis in this room as you sort of swim through
the debris to get to either it or to get
to your location.
Speaker 7: As that, you.
Speaker 1: Still do feel this interest, this motion sickness. I think
all of you, whether or not you can you act
on whatever that queasiness is it is affecting this room,
this area, and you can only assume it's probably this
void magic, this intense void magic that is that you
are forcing into the ground here. Anything else in your
turn is Lane catches up, I think as well.
Speaker 6: Yeah, I'm basically looking like I'm just waving everybody on
sure because I know I'm a little bit faster than them,
and I am sure. Yeah, that's it.
Speaker 1: Yeah, your turn.
Speaker 4: As you are running as well, following behind, I use
my dash to keep up, and I go or keep
saying move, uh all.
Speaker 1: Right, As Lane dips back out and makes his way
toward where he should be, I assume Smith tells you
to keep moving. So you are in a dead end
right now. If you are, you would have to go
back to follow lane if that is what you want.
Speaker 14: To do.
Speaker 1: You could stick stick around and stay with and not
leave Smith.
Speaker 4: I am staying with Smith all the way.
Speaker 1: You got it, You got it all right. Top of
the round, tie, it is your turn. I'm incapacitated to
I'm on top of the round. It's just tie or
my tie is not the top of the round. Smith's
at the top of the round. But she's incapacitated until
Varsha's next turn. Correct.
Speaker 5: Yes, I think it's till the end of my next turn.
Speaker 1: Super cool, All right, your turntigh.
Speaker 7: Okay, you come all of my attacks.
Speaker 1: Yep, I'm so glad I have this conditions page open.
Speaker 6: I posted it in the chat as well.
Speaker 1: Thank you.
Speaker 5: I think that means you have advantage.
Speaker 6: Maybe I just stated there's just no actions or reaction.
Speaker 1: I just can't take it.
Speaker 5: Oh my god, that's insane, Holy shit.
Speaker 1: Okay, no actions or reactions.
Speaker 5: Jesus Christ.
Speaker 1: Fourteen does not hit, eighteen does not hit thirty one,
and the twenty seven hit.
Speaker 7: Nice? Sorry whatever it is. Forty one?
Speaker 1: Am I right?
Speaker 6: Yes? Forty one is correct? One? I am did I
was muted up like forty.
Speaker 1: One pretty one for one. Now I have to do
this math, which I think is easy, okay, Uh cool?
Anything else as you continue to butcher the queen?
Speaker 9: Yeah no, I'm just ducking under these shadow demons and
getting great strengths on her while I.
Speaker 1: Can all right her turn. She can't do anything. She's nepacitated.
The demons are going to at least these three are
going to try to jump on you. Uh give me,
I guess an acrobatics as one sucks compete never mind,
never mind, they all suck.
Speaker 9: I spell ends after one minute or when the target
uses its action to make a successful wisdom saving thract
for what.
Speaker 7: Decelerate?
Speaker 1: Isn't that what incopaitive decelerate? No, it's no, it was
her lance.
Speaker 5: I think it's lance.
Speaker 1: Yeah, yeah, it was her lance. You lanced and decelerated.
Speaker 5: Yep, because I'm hasted, so I did two actions.
Speaker 2: Yeah cool.
Speaker 1: Also, this thing doesn't have a Oh it's instant Yeah cool,
super weird.
Speaker 7: Okay, what were they doing?
Speaker 1: Shouldn't use that? It should be pasting time, should not
be instantaneous. That's interesting anyway. Uh, they were gonna jump
on you, But what does your make me? Acrobatics checks
saves three of.
Speaker 7: Them deck saves or acrobats checks deck saves.
Speaker 1: You're probably gonna beat my roles, but still.
Speaker 7: Eighteen twelve twenty three. Oh no, wait, we're hasted.
Speaker 1: Hold on, we have advantage on those cool they do
need you don't need it, you bet. I rolled really horribly.
I have been really horribly a little pluck. Okay, uh, that's
their turn, Varsio, you're up.
Speaker 5: Okay, I am going to.
Speaker 1: I'm so happy I didn't pull any punches on this
fight because you are doing so well, because if I
did it, mop up?
Speaker 5: Can I hold on? Is this ten feet or fifteen feet?
Ten feet? I want to get her next to me? Oh? Perfect?
She is five feet ten feet. Okay, I'm gonna use
I'm gonna use lightning lure, which should pull her right
next to me but still within range of tie, but
out of that little protective corners that I can attack her.
Yeah yeah, mmmm sorry, my mouse is having a hard
fucking time right now. No prop Okay, lightning lure? Where
are you? You're not on that page? Okay? So do
I just do? Should I just do an attack?
Speaker 6: Oh?
Speaker 5: Never mind, it's doing it right here. The target must
succeed on a strength saving throw, and while she's incapacitated, and.
Speaker 1: She can't take actions or reactions, so she can still save. Yeah. Yeah,
but I didn't do well. Actually, I'm not sure. She's
got weird stats. Okay, uh, I got a nineteen.
Speaker 5: Uh that will beat it.
Speaker 1: Actually, okay, I won Okay, Wow.
Speaker 5: That's insane. Okay. Then for my second move, I'm gonna
do the lance again. The keep her incapacitated as long
as I can. This is not I won't be able
to do this for too much longer. Tie oh, intelligence
saving throw for her.
Speaker 1: Intelligence saving throw, I failed again.
Speaker 7: Sick, Hope we do better.
Speaker 5: Twenty eight damage.
Speaker 1: Not the damage I'm worried about. It's the interpresentation I'm
worried about. Yeah, half is a successful creature. It takes
half and is an in Yeah, that's crazy. Okay. Twenty
eight what damage psychic?
Speaker 13: Yeah okay, uh, all right, as you.
Speaker 1: Noticed, and I also just now noticed too that the
land seems to hit her and incapacitate her in one second.
Here's a question, yeah, for the for everyone. If I'm
immune to psychic damage spoilers, would I also be immune
to the effect of being incapacitated?
Speaker 4: To be fair, you have your legendary resistance anyway, so
I do.
Speaker 9: Thank you, and I will never remember it happens is
a condition, so ye condition, that's different things.
Speaker 7: Cool.
Speaker 1: Then I will use my legendary resistance thank you to
uh say no to there as it's still going to
it's going to not to damage. But I also won't
uh yeah, great, okay, cool, uh thank you? Uh and
that anything else on your turn varshit.
Speaker 5: Nope, that's it.
Speaker 1: Okay, this is the lightning Louere, you moved, you're going
to okay, uh and now the end of your turn,
she is going to use a legendary action to do
what she's been wanting to do this whole time.
Speaker 5: No counter spell.
Speaker 1: You can't counter spell.
Speaker 5: Yeah I can't. I've already used it.
Speaker 1: I've already thought of it, I've alread even like when
is this gonna happen? All right, So as you she
does light lightning or the Varsha's lance, she was sort
of expecting at this time, and I think she just
holds up her hand and says no, no, no, and
then she just a fold of reality wraps around her
as she then like a as like her it starts
to like twist into like as if ribbon was to
twist into itself and then disappear as distortive. A distortive
lensing effect of where she was standing just sort of
corrects itself as she is no longer there. Smith, it
is your turn.
Speaker 15: I am going to simply keep moving. Yeah.
Speaker 6: Ah, that's fifteen forty oops, fifteen forty, so i'd be
able to get.
Speaker 1: Okay, and Lane's gonna do the same. Actually that's not
one two three four.
Speaker 5: One two three four five her constructs day.
Speaker 1: Yes, yes, they do jet moves as well, and Lane
also moves back at the room tie.
Speaker 9: Yeah, I uh spin to vasher and just shout the
door now yep, But I guess I'll try and kill
one of these in the way out, huh, the one
that is.
Speaker 7: To the left of my token there, I will attack.
Speaker 9: Let's see twenty twenty one.
Speaker 1: Those all hit. You're attacking this one?
Speaker 7: Which one attacking this one on the left?
Speaker 1: Yeah, as you as your knife sort of slices through
as it disappears, sixty two damage.
Speaker 9: Sixty two damage the two damage to this minion. Yeah,
I just unleash the unlimited blade, works on it and
stop turned to another one, wait for it to attack,
and prepare to attack another one if I need to.
Speaker 1: Okay, her turn down where you all are appearing just
up ahead is the Loving Queen now this time her
visage is more putrid, her face more of a like
an ashen white, as well as her eyes sunken in
and glowing with red. There's still like this fissure in
the stain of maybe the cracks of that obsidian stasis
that she was put in. As she arrives here, she
is inhales and lets out another scream, this one a
bit worse than the other, or a bit different, I
should say, than the other. I need you to make DC.
I'm sorry, dexterity saving.
Speaker 20: Throws dexterity, dexterity okay as she opens her mind or
opens her mouth and her mind and waves of psychic
energy begin to radiate out of her scream.
Speaker 4: Here fourteen okay, as not need to flash it. I suppose.
Speaker 1: Lane makes it as you take who as Smith and
Jet you both take fifty five psychic damage as this
rippling psychic nightmare Cone just sort of irrupts into your
mind and your psyche as you all take fifty five
psychic damage, and that is her turn. It is now
farshas if I am looking at this, Carly. Yes, Varshas,
now your turn. You're up here in the room. The things.
Speaker 5: I don't have to do this, but I'm absolutely doing
that thing in movies, you know, where they like they're
about to go up on the grappling hook and so
they grab the other person and pull them super close.
I absolutely do that with tie. And then I dimentioned Doris.
Speaker 1: Now, what's super cool.
Speaker 5: About this is that I can do any spot within range.
You arrive exactly at the spot desired. It can be
a place you can see or when you can visualize,
or when you can describe. Yeah, yeah, you're going to
be right behind the loving queen.
Speaker 1: You've been here before, within fifty five hundred feet or whatever.
Speaker 5: Right, yep, yep, yeah, fucking dope.
Speaker 1: Uh dope, dope, dope. Don't do so you go ahead?
Speaker 7: Do you?
Speaker 16: Are you able to know where she is?
Speaker 5: Though it doesn't matter it says you can. It can
be a place you can see, when you can visualize,
or when you can describe, and I can usualize her.
I want to be right behind her wherever she is.
Speaker 1: I'll allow. That's sweet. As you fold once again, we've
seen this cat's cradle with one hand as you sort
of bend, and the strands of the spell wind as
you close and then open. And we've seen you do
this once before with jets when retrieving jet from ever Vail,
and now you are doing it when was the vital time?
One more time with tie?
Speaker 5: So that tie, isn't it like literally right behind her?
Speaker 6: Yeah?
Speaker 5: There we go.
Speaker 1: Sure, as now it's fine as I was just trying
to think of is that legal? But yeah, you can
totally do that, and uh, it is anything else on
your turn? What is that? How many actions? Is that?
Speaker 5: That's one action?
Speaker 1: I guess you can move and you have a bonus
and you have a hasted.
Speaker 5: Okay, well it's always been Marsh's thing to just blow
all of her spells. So we're going to do We're
going to do the lance again on our next turn.
Sure she has to do the intellection unless she's going
to use one of her resistance.
Speaker 1: Is it's not a new turn, so I can't. Uh,
this is a that's really really awful for me.
Speaker 7: That is a.
Speaker 1: Intellect. I don't remember if my intellect is that good.
I might to Uh, is she got a twenty?
Speaker 5: Yeah that makes it.
Speaker 1: But I still take half, right, yep, let's take half
a not in not in capacity inconspicuous. Yeah, go ahead,
and uh.
Speaker 5: I will also change twenty of that into void damage okay,
because she's immune to psychic.
Speaker 1: Okay, this is having ten of it or on me?
Is it me?
Speaker 2: I roll it?
Speaker 7: You roll it?
Speaker 5: It's twenty of it because it's ten at every ten
points of damage.
Speaker 1: Ah, right, I take half that, silly guess can I
failed because I made it?
Speaker 5: Oh right?
Speaker 6: Right?
Speaker 5: Right?
Speaker 1: So yeah, so I only take the ten. So I
rolled the one.
Speaker 5: You rolled the one?
Speaker 7: No, I rolled the one.
Speaker 1: Actually I don't because she's resistant.
Speaker 6: Dis boy damaged.
Speaker 5: This is five damaged then I uh yes, thank you. Okay,
she's still is yes half tor, yes, half. I think
she still needs to roll a one or one D
for the fifty to fifty chance to gain a point of.
Speaker 1: Exhaustion that's at ten.
Speaker 5: Okay, Yeah, we didn't take the whole thing. Yeah, you're right,
you're right.
Speaker 1: Uh huh and anything else?
Speaker 5: Uh no, that's it for me.
Speaker 1: Smith, it's your turned Smith. Okay, I just lost myself,
all right, Smith, it's your.
Speaker 21: Turns in my head.
Speaker 3: Actually, uh and you can see I'm like there's probably
blood coming down from my nose inside my helmet, and
I am oh boy, oh.
Speaker 4: H okay, yah.
Speaker 16: She's facing us or facing.
Speaker 1: She's facing all of you. She just screamed her nightmare scream.
Speaker 16: Well, we're on opposite sides of the hallway, so how
is she doing that?
Speaker 1: She's facing you. She didn't do it to them, She
did it to you, and then they appeared behind her.
They're behind her.
Speaker 7: I should say, that's okay, So she is facing me?
Speaker 21: Yes, mm hmm, okay, yeah h.
Speaker 1: This is in the the catacombs of the Evervelian Castle,
where the players are trying to delete the castle using UH,
an old forbidden magic known as the Void Void magic,
as well as the lay lines underneath UH what they've
found out underneath a lot of the land mass here
known as the spine.
Speaker 16: Does she have any visible.
Speaker 6: Magical effects on her?
Speaker 1: Visible magical effects? Great question?
Speaker 6: Is there anything like a casual glance? Is there any
weird magical shit going on around her appearance? Yes, I'm
going to spell magic on her.
Speaker 5: Does that not remove the decelerate as well?
Speaker 6: I have no idea that you cast accelerate?
Speaker 5: I know that's fair, okay, As you can't.
Speaker 6: Get to choose one creature, object or magical effect within range.
Any spell of third level or lower on the target
ends yeap. For each spell of the fourth level or higher,
I have to make an ability check using my spell
casting ability.
Speaker 4: It sounds like it's a singular effect that you take
care of, so would you have to know?
Speaker 5: No, it's for everything, each spell, after everything, I.
Speaker 6: Have to roll for each spell.
Speaker 1: So I don't know what she's got. There are three
spells acting well done, gone smith, and.
Speaker 6: Let's see if it works. So first of all, third
level or lower will.
Speaker 5: End immediately he clerates gone gone.
Speaker 6: Okay. If that is the case, then I have some
special bullshit that goes off.
Speaker 1: Oh cool, all right.
Speaker 6: Because I am a war tradition wizard. And let's see,
I have an ability called power search. What and when
I dispell magic, I gained a charge of power search.
Speaker 1: That's fucking dope.
Speaker 6: Okay, So that's everything in our third level and fourth
level and above. I have to roll for each one.
Speaker 1: So there's yeah. So it seems like your dispell magic
sounds like a not react like not a reactive counter spell. Uh,
super cool?
Speaker 7: Okay, Right.
Speaker 1: Now I'm looking at Lane I want to look at queen,
So yeah, go ahead and give me a nice.
Speaker 6: So you have to you have to make two spells
that are four two.
Speaker 1: There's two that are fourth level, are higher, actually fourth
level higher. One of them is gone now to so
you take another power sweet and now now this next
one you'd have to roll for.
Speaker 6: Okay, So this is the DC is ten plus whatever
the spells level is, and I have to roll my
I have to do an inter.
Speaker 22: Check okay, that that is not a level spell as
you dispel another condition off of her as well.
Speaker 6: So I think, I think what happens is, uh yeah,
I'm gonna I'm gonna just shake my head off and
I do it. It feels like a reaction, but it's
a conscious choice.
Speaker 15: I see what's going on, and as I do it,
I I.
Speaker 6: Begin to move my I begin to move my hands
in a way that I've never done before, encanting gestures
that I I I've only studied and and never practiced.
And I see all of the spell work begin to
crack and and fall away from her as this. As
this happens, and I see that as I guess, cracks
like in the spell wind around her, and they just
kind of like just fizzled away, and then I am
going to use a bonus action.
Speaker 1: Have you told us what just do yet? Very excited
for whenever that happened.
Speaker 6: No, actually, I can't do that bonus action unless you
will let me. But by the game rules, I'm not
supposed to be able to do it.
Speaker 1: Okay, well, what is it? Maybe we can come to
a bargain, because maybe there's some time in the future
where I'm gonna need a bonus action from you and
I could have us anyone out. It was gonna be
that time, gonna be a misty step. Sure, I'm allowing.
Speaker 5: Oh, that's gonna bite us in.
Speaker 1: The butt, and then I'm going next game, next game,
wax dam, I'm gonna be like, hey, I'll be like,
no that remember that misty step.
Speaker 6: Yeah, I'm gonna probably just uh misty step. I can
go up to sixty feet.
Speaker 1: Actually you have to give me, give me an arcana
checks anyway.
Speaker 6: For you Just yeah, yeah, I'm so sorry because that's.
Speaker 1: Super cool and I feel like that the spelling would
do some shit. Who's one dispel right? One dispelled that
dispelled everything?
Speaker 6: One dispell Yeah?
Speaker 1: Cool? All right, cool, cool, cool, yeah.
Speaker 6: Okay, and then Misty Supple allowed me to basically teleports
sixty feet and I'm hurt, like I'm going to keep moving.
Speaker 11: I'm counting on.
Speaker 1: You know what eleven hit points left yep, on the
on what says on there? Yeah?
Speaker 6: Fine, okay, so that's sixty as a bonus action, and
then I.
Speaker 1: Can move and Smith's will be here for us watching.
Speaker 6: So, uh, is this where I remember the next ward.
Speaker 1: To be the next anchor to be right up here?
Speaker 6: Yeah, so I'm going to check on the next anchor.
Speaker 1: Mm hmm. This anchor is still it's still making that wacky,
weird noise, but also it looks like it is working
as it should. The tree in this room is uprooted
and floating in space. The roots, I think may still
because they were like that cabling from the rooms prior
may still go into the ground, but you could see
the trunk is up probably about ten feet or so.
As some of the rubble and the unstable room here
has started to fall, chunks of the wall have fallen
as well, and there's maybe clouds of dirt that are
just sort of suspended here. As you sort of like
make your way in sort of reminding you that this
is just getting worse. The structural integrity of its entire
place is seeming to come apart, piece by piece through
some interesting by the like if gravity or time or whatever,
maybe holding it all together, maybe just the void itself.
But the void is now interacting with this this place,
the material plane. Uh. And you would assume that maybe
something like this happened or maybe even more controlled manner
to Flaris Academy to get Floris up and out of
where it of its current location. As yeah, as you
check in on.
Speaker 6: This, as I'm a hauling ass, I'm just standishing.
Speaker 1: Okay, back over here, Jet, it's your turn. Back down
the hall. Actually go ahead yet? Sorry, okay, I will no,
I lie, I'm sorry, huh for a lot of reasons,
and i'll tell you here in a second. Because I
have legendary actions that go after players, and I have
a layer action. She goes at twenty.
Speaker 5: So you did an action after my action.
Speaker 1: I don't know that missed the top of the round.
Speaker 5: Oh yeah, yeah, okay, So.
Speaker 1: I was either going to do a legendary action at
after smith or a layer action at initiative twenty. So
let me just see which one I'm doing, though, there
is something I do want to do. So you are
all within thirty I think, Jed, are you within thirty?
Speaker 4: Thank you? So far?
Speaker 1: Of of our beloved?
Speaker 4: I am indidious.
Speaker 1: Umm, she is going to shriek one more time. Oh okay,
I need everyone to make a counter spout.
Speaker 5: Okay, I'm so sorry. Unless you're gonna ignore.
Speaker 1: It, I wonder how I'm not. I'm not going to
ignore it.
Speaker 5: Okay.
Speaker 1: She goes to scream, and what happens instead, Well, we
don't know yet what happens? Well, all right, right right right?
Speaker 5: Yeah? Thing to even see because I could potentially fail
this right right? So is it an higher than a
fourth level? Is it a spell?
Speaker 6: Okay?
Speaker 5: Yeah yeah, and it does not it goes off?
Speaker 1: What is your charisma? You just did right now?
Speaker 16: Yeah?
Speaker 1: Okay? So yeah, she screams, I need everyone to make
a wisdom save wisdom. WI.
Speaker 4: Remember you have advantage on this now.
Speaker 1: Yeah, you've got that intelligence fortress.
Speaker 7: Intellect fortress, even with my fortress of solitude or whatever.
Speaker 4: Cool I think before I become and stupefied, will use
my flash of genius on shore Russia. Oh, bring her
to a twenty one?
Speaker 5: Thank you?
Speaker 1: Okay, so varses are twenty one correct, Yes, hold on,
I am having a Oh that's why verses at twenty one.
Speaker 17: Okay, Uh, give me one moment. I am doing a.
Speaker 4: Little Please hold the line. The DM knows you are waiting.
Speaker 1: We have the line. Oh is that really what's going on?
Speaker 2: Yes?
Speaker 1: And it didn't work? Cool so I lost my place too,
cool a little bit?
Speaker 7: This this.
Speaker 1: H balls Uh one more little moment as I the
suspense is killing everyone, I am sure. As you hear
her scream one more time, uh, the echoes reverberate in
your mind as for a second.
Speaker 6: I'm so sorry. I don't I don't have to do
the role on a different room.
Speaker 1: You do not, no, sixty feet away. But I'm I
think you're far, far enough aware. Yeah, you're far enough aware.
Thank you though. All right, So as you all hear
the scream once again, it ripples out into your psyche
for a moment, your heart starts to beat. A sweat
starts to then gather at your brow more so than
it was in your cold sweat. As this form of
terror envelops you so much so that those who failed
blackout you awake moments later, who is it?
Speaker 7: It?
Speaker 1: Was everyone but Varsia. Yes, you can probably, Okay, yeah,
hold let me do this. Uh, it's gonna bite me
in the acilator as you all wake up in a
chasm much like where you were previous, but the walls
seem to be dripping and coagulating, not necessarily with any
other liquid, but there is like if the walls were
made of some sort of gel and some sort of psyche.
You feel although there are you, Tie and Jet, Uh
and Lane are all in this this chasm to ge other,
you feel alone those who are in this hallway. You
look at the friends who joined you in this vision
or whatever this may be, and there is a look
of hostility on their faces. Jet, Lane and Tie are
hostile towards you. Tie, Lane and Jet are hostile towards
you as you are sunken into this moment the state
of dread, a nightmare or reality, It's hard to say.
As this realm of whatever it may be, a realm
of nightmares, or this twisted cavern of thought under the
catacombs of Evervail start to turn into this winding, chaotic,
maddening halls Varsia you've see in front of you. Your
friends collapse they're still there. Their bodies I will put
back on the map when I have time, but they are,
They've all fall sort of lifeless at the react of
reaction of this scream, of this psionic scream. Now it's
you and the Queen. But we will pick up with
what happens next next week