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<v Speaker 1>Hey, everybody, welcome the game breaking News with me Jeff Grub,

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<v Speaker 1>your host from giant bomb dot com. Thank you for

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<v Speaker 1>tuning in. On this episode, we're going to be talking

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<v Speaker 1>about Indie getting a date for PS five and Crados

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<v Speaker 1>getting a new adventure this year. Maybe we have Emma

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<v Speaker 1>Fife on the show, so it's going to be a

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<v Speaker 1>good one. Let's get right into it by saying hello

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<v Speaker 1>to Emma Fife. Emma, how are you doing?

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<v Speaker 2>I'm great.

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<v Speaker 3>It is actually Monday this time, chat, so don't panic.

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<v Speaker 1>Period of timeline.

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<v Speaker 2>Yeah, we've repaired the timeline. It's Monday. My one of my.

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<v Speaker 3>Cats is here as as per usual. Well, he's got

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<v Speaker 3>a lot to say about video games, certainly, so yeah,

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<v Speaker 3>just you know, great, great to be to be back

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<v Speaker 3>in the groove. Also, whose hand is that making coffee?

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<v Speaker 1>Do we know?

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<v Speaker 2>In the power block?

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<v Speaker 1>Though? Oh no, I assumed it was Jan? Is it

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<v Speaker 1>not Jan? Jan? That's what Jeff Grub? That hand? You

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<v Speaker 1>know that my melanin is a little bit more melanin'

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<v Speaker 1>gonna say.

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<v Speaker 2>I was gonna say Jan was a little browner than that.

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<v Speaker 1>Cameras and lights and skin color. Oh no, you know

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<v Speaker 1>what I didn't even notice the color of the arm

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<v Speaker 1>making the coffee. I just was like coffee. That's jan

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<v Speaker 1>I'm into more things. Jeff Grubb. Okay, all right, I

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<v Speaker 1>take back my happy belated birthday. Now, Okay, I mean

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<v Speaker 1>if you insist, I mean I haven't seen any evidence yet,

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<v Speaker 1>but okay, it's fine. Sure, I apologie guys for everything doing.

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<v Speaker 2>I'm I'm good.

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<v Speaker 3>I I went to h the Almondson Theater this weekend,

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<v Speaker 3>which is in downtown Los Angeles at the Music Center,

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<v Speaker 3>and uh, I got to see Sailor Moon the super Live,

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<v Speaker 3>which is the current iteration of Sailor Moon Musical that

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<v Speaker 3>is touring in North America. This is the first time

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<v Speaker 3>that they've ever toured any of those shows in North America.

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<v Speaker 3>It's a Japanese cast obviously, and you know this is

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<v Speaker 3>this is something like probably the.

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<v Speaker 2>Fortieth Sailor Moon musical, So you.

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<v Speaker 3>Know, it's about time. It's about you know, the webs won.

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<v Speaker 3>That's That's all I'm gonna say. Also, the level this

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<v Speaker 3>is the most enthusiastic like the because again this is

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<v Speaker 3>a theater that this is where touring you know, Broadway

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<v Speaker 3>productions and things will come to this theater order pantages.

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<v Speaker 2>I prefer Amensen across the board. But it was very

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<v Speaker 2>funny to be there.

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<v Speaker 3>And it's like I just saw Once upon a Mattress

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<v Speaker 3>there last December, with like Sutton Foster in it, who's

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<v Speaker 3>obviously very famous and very famous in the theater world.

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<v Speaker 3>This Sailor Moon musical, This ninety minutes no intermission. Half

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<v Speaker 3>of it is a jpop concert. You would have thought

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<v Speaker 3>we were at a Taylor Swift concert. The way that

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<v Speaker 3>this audience was reacting.

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<v Speaker 2>It was amazing, I believe it.

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<v Speaker 1>Yeah, that just reminds me. I saw like a Instagram

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<v Speaker 1>reel or and it turned in Japan and it turned

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<v Speaker 1>out to be Boa. I can hear myself. It's oh,

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<v Speaker 1>there we go. I think I fixed here it is turned.

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<v Speaker 1>I hear it again. Where's it coming from? Now? It's

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<v Speaker 1>like tripled over? Is it? Is it coming through on

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<v Speaker 1>the feed j inc? Because I can't I can't think

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<v Speaker 1>at all with this. Did that do it? I'm going

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<v Speaker 1>to try to mute you and so okay, there I've

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<v Speaker 1>muted Jan on the surfer level there, so I cannot

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<v Speaker 1>hear him anymore. Oh right, well, there we go. Anyway,

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<v Speaker 1>the lady turned out to be singing the song was

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<v Speaker 1>the lady who originally sang a Cruel Angels thesis.

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<v Speaker 2>For all amazing.

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<v Speaker 1>The people in the restaurant were like breaking down in

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<v Speaker 1>tears once they realized what was happening. That's pretty cool.

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<v Speaker 3>I'm the I'm not going to say that this musical

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<v Speaker 3>was good by it like like musical standards, but I

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<v Speaker 3>would be lying if I said I didn't cry through

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<v Speaker 3>most of the show.

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<v Speaker 1>Yeah, it was amazing. It sounds fantastic. Happy before you're

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<v Speaker 1>glad you got to do that. Let's explain what we

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<v Speaker 1>do here most weekdays, I, Jeff Greb, will help piece

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<v Speaker 1>your gaming life back together. That includes breaking news and

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<v Speaker 1>maybe even some of our own original reporting. For all

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<v Speaker 1>these topics, I'll get the input of a bona fide

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<v Speaker 1>expert who will make me look smart. If you were

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<v Speaker 1>watching live on twitch, welcome. You can always listen to

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<v Speaker 1>the show later on podcast feeds by searching for game

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<v Speaker 1>breaking news, or find the RSS on giant bomb dot com.

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<v Speaker 1>You can also catch the show later with chapters and

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<v Speaker 1>timestamps on YouTube. Hello YouTube. All right, we have a

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<v Speaker 1>lot to get into, so let's break some gaming news

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<v Speaker 1>with Indiana Jones in The Great Circle is going to

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<v Speaker 1>launch in April on PS five. This is from Georgiang

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<v Speaker 1>at GameSpot. Bethesda and Machine Games have announced that Indiana

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<v Speaker 1>Jones and The Great Circle will launch for PS five

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<v Speaker 1>on April seventeenth. They also released a new trailer featuring

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<v Speaker 1>voice actors Troy Baker and Nolan North opening up a

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<v Speaker 1>box containing a glowing blue hue, referring to the PlayStation's

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<v Speaker 1>primary color. Those who preorder the game will receive the

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<v Speaker 1>Last Crusade Pack, which includes a traveling suit outfit for

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<v Speaker 1>Indy as well as a excuse me a Lion tamer whip.

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<v Speaker 1>The Premium edition comes with a digital artbook and a

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<v Speaker 1>Temple of Doom outfit, as well as the copy of

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<v Speaker 1>the game in either a digital or physical format. Hey, yeah,

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<v Speaker 1>we've known this is coming. It's got a date. This

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<v Speaker 1>seems like if this is the rollout that Microsoft goes

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<v Speaker 1>for a it's games going forward. I think it's kind

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<v Speaker 1>of a best of both world situation right where. Yeah, look,

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<v Speaker 1>you know these things aren't selling a ton on Xbox

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<v Speaker 1>because there are fewer people therefore, sure, and a lot

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<v Speaker 1>of people do have game Pass. Although you know, Microsoft's okay,

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<v Speaker 1>if you're buying the game or going through game pass

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<v Speaker 1>one or the other on their system, and then what

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<v Speaker 1>we're six months later, not even really not even I think,

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<v Speaker 1>yeah it is on December, right, so not even six

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<v Speaker 1>months later we're getting on PlayStation five yeah, like three, five,

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<v Speaker 1>four five ish yeah, something right.

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<v Speaker 2>Months yeah, something like that.

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<v Speaker 1>Yeah. So this is I think a cool move. I

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<v Speaker 1>think it's going to work out and in favor of

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<v Speaker 1>like kind of everyone involved, and people are going to

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<v Speaker 1>get to play it what I think is a very

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<v Speaker 1>very good game. Yeah.

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<v Speaker 3>I mean, I think that the point that you bring

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<v Speaker 3>up here about the rollout of Okay, well this had

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<v Speaker 3>it's sort of window of exclusivity with Microsoft and now

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<v Speaker 3>is moving into being available on PlayStation, which again we

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<v Speaker 3>knew was going to happen.

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<v Speaker 2>This to me is I think the way you.

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<v Speaker 3>Do timed exclusivity now because it feels like I mean,

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<v Speaker 3>particularly with an Xbox Microsoft situation, because again it's like

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<v Speaker 3>when it comes to consoles, people who are in the

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<v Speaker 3>market to get these games that are console exclusives, they

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<v Speaker 3>tend to be PlayStation as opposed to Xbox. And again

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<v Speaker 3>it's like is it Xbox because that encompasses all Microsoft,

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<v Speaker 3>which then makes it available on you know, PCs and

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<v Speaker 3>things like that.

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<v Speaker 2>So I think that, you know, again, this is a

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<v Speaker 2>smart way to do it.

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<v Speaker 3>It is like the exact amount of time that Microsoft

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<v Speaker 3>can afford, and this is this is how things shall

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<v Speaker 3>be going forward.

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<v Speaker 1>Yep. I and I think this is how it goes

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<v Speaker 1>with Perfect Dark and Fable and everything else where, you know,

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<v Speaker 1>and then you start taking some older games that were

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<v Speaker 1>in that that came out during that period where you're like,

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<v Speaker 1>we're not going to release anything on PS five, so

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<v Speaker 1>here pretty soon Starfield's I think, yeah, it just makes

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<v Speaker 1>a lot of sense, and I think that it will

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<v Speaker 1>be a situation where Microsoft gets the most out of

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<v Speaker 1>it while everyone continues to get a lot a lot

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<v Speaker 1>more games for the system than they would have beforehand.

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<v Speaker 1>You know, in the past, I guess we would have like,

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<v Speaker 1>you know, for a port like this coming to a

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<v Speaker 1>different system much later. You know, we haven't had a

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<v Speaker 1>ton of examples of that, but you could see them

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<v Speaker 1>doing a situation where it's like, oh, this is the

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<v Speaker 1>Game of the Year edition, here's all the DLC and

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<v Speaker 1>there's some of that. But I don't think they're trying

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<v Speaker 1>to position this as a relaunch like this is kind

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<v Speaker 1>of just a continuance of the launch we just did

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<v Speaker 1>in December, So then that gives them another opportunity then

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<v Speaker 1>later to this holiday have a new package of the

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<v Speaker 1>Game of the Year Edition for Xbox, and they can

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<v Speaker 1>kind of just go back and forth between these things

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<v Speaker 1>and maximize the return on a big game like this.

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<v Speaker 1>It gives me hope that you know, these games are big,

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<v Speaker 1>they are expensive, but by kind of bringing down these walls,

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<v Speaker 1>we can't expect to continue to get games of this

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<v Speaker 1>scale from Microsoft and its developers. Like this is making

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<v Speaker 1>that whole acquisition and everything they've done for all those times,

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<v Speaker 1>all that time investing in games, feel like, Okay, now

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<v Speaker 1>it's all financially viable, right, yes, absolutely, Well see, we'll

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<v Speaker 1>see how it goes forward. But I would expect them

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<v Speaker 1>to replicate this with most of their games from now on.

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<v Speaker 1>All right, So that's the Microsoft side of things. Over

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<v Speaker 1>at PlayStation over the weekend, I was I kept getting

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<v Speaker 1>asked about God of War Emma because going into that

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<v Speaker 1>state of play that was in was that in February,

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<v Speaker 1>I think it was in February where there were rumors

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<v Speaker 1>going around, Hey, God of War something's happening with God

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<v Speaker 1>of War, And I just kind of saw those rumors,

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<v Speaker 1>and you saw that some people were thinking it would

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<v Speaker 1>be a collection of God of War Greek games from

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<v Speaker 1>PS two and onward, and I asked about that and

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<v Speaker 1>I was told it would be in the state of

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<v Speaker 1>play instead, it's if something happens with that, it would

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<v Speaker 1>show up around the anniversary. Now I do think something

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<v Speaker 1>was supposed to happen around the anniversary. Why it didn't,

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<v Speaker 1>I don't know. My guess is plans changed, but I

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<v Speaker 1>really don't have insight into exactly what went down there.

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<v Speaker 1>That that said, I did like look into this, it's like, okay,

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<v Speaker 1>people are like, hey, if you mentioned about Out of War,

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<v Speaker 1>nothing happened, what's going on there? So I asked about it.

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<v Speaker 1>And when I looked into it, it sounds like, you know,

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<v Speaker 1>it doesn't sound like I was explicitly told there would

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<v Speaker 1>be a God of Art side story this year starring

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<v Speaker 1>Kredos and very likely having to do with the Greek settings,

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<v Speaker 1>So Greek setting Credos, and you know, I was told

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<v Speaker 1>side project something that is not like the equivalent of yes,

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<v Speaker 1>not the next big Sony Santa Monica game, right, yeah, that,

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<v Speaker 1>you know, I think that's that's pretty cool. And I

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<v Speaker 1>you know, I think the reality is Sony probably looks

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<v Speaker 1>at the God of War games being on PlayStation Plus

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<v Speaker 1>as this is good enough, like they had they do

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<v Speaker 1>have access to those games. Yeah, it's some of its streaming,

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<v Speaker 1>but you know a lot of it is just on

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<v Speaker 1>there and ready to go and playable, and so let's

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<v Speaker 1>do something new with this. Does a side project starring

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<v Speaker 1>Krados from the Greek God of War games sound enticing

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<v Speaker 1>to you?

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<v Speaker 3>I mean I think that again, you know, we're it's

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<v Speaker 3>the twentieth anniversary of the first God of War, so

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<v Speaker 3>it makes sense to me that again, it's like you

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<v Speaker 3>would obviously these games are accessible, as you say, they

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<v Speaker 3>are on PlayStation Plus, but.

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<v Speaker 2>It does make sense to me that they would want

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<v Speaker 2>to do something.

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<v Speaker 3>And I think the idea of using the current God

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<v Speaker 3>of War engine and exploring that Greek setting is a

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<v Speaker 3>good idea.

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<v Speaker 2>It's a good idea to me.

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<v Speaker 3>This is a no lose situation because you have this

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<v Speaker 3>whole newer fan base of God of War.

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<v Speaker 2>Like I have not played the Greek setting games.

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<v Speaker 3>I've only played the North setting games, so that is

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<v Speaker 3>a as a lover of mythology and particularly somebody who's

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<v Speaker 3>particularly well versed in Greek pathology.

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<v Speaker 2>Yeah, that's super interesting to me.

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<v Speaker 1>Yeah, so I know shit about that and I still

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<v Speaker 1>find it interesting. Yeah, yeah, it works for both sides. Yeah,

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<v Speaker 1>I think that you're right. This could serve as a

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<v Speaker 1>sort of appetizer to get people interested in those games

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<v Speaker 1>once again, and then that, you know, just feeds back

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<v Speaker 1>into caring about Creatos as a character in his journey

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<v Speaker 1>and the twenty eighteen series going forward, and then whatever

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<v Speaker 1>they're going to do with Credos next, you know, or

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<v Speaker 1>or with that story next. I guess they could do

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<v Speaker 1>something with like a Tres Sure. Yeah, but you know,

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<v Speaker 1>I think this makes sense in that these games are big,

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<v Speaker 1>they do take a long time. Can like Sony Santa

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<v Speaker 1>Monica team up with an outside studio aibleer, Hey, can

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<v Speaker 1>you work on something in this setting with these characters

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<v Speaker 1>that doesn't feel even feel like one of our games necessarily,

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<v Speaker 1>but just takes these characters and keeps him in the

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<v Speaker 1>public consciousness in a way that where we don't have

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<v Speaker 1>to make another game, you know, alongside the one that's

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<v Speaker 1>going to take us five excuse me five to seven

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<v Speaker 1>years to actually produce. So it's a smart way to

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<v Speaker 1>keep this franchise alive and to have more games coming

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<v Speaker 1>from PlayStation studios than they would otherwise, because I think

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<v Speaker 1>we just got into a rut there with the first

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<v Speaker 1>party PlayStation where it's like, if it's not the biggest

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<v Speaker 1>game in the world, we're not interested. And then that

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<v Speaker 1>meant every game was taking five to seven years. So

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<v Speaker 1>I think even that side of it is exciting to

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<v Speaker 1>me that, Okay, they're willing to do this with God

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<v Speaker 1>of War, that means they're willing to do this with anything.

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<v Speaker 1>And so we could get like a bunch of different

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<v Speaker 1>games of a bunch of different scales from Sony going forward,

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<v Speaker 1>and I would welcome that.

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<v Speaker 3>Yeah, I mean in some ways, I remember, you know,

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<v Speaker 3>another big time to PlayStation exclusive, not you know, Sony

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<v Speaker 3>Santa Monica Studio, certainly a square, but it was with.

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<v Speaker 2>Final Fantasies having remake.

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<v Speaker 3>They then had that DLC that was featuring UFI that

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<v Speaker 3>was fairly sizable and you know, not not certainly a

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<v Speaker 3>full game by any stretch of the imagination, but wasn't nothing.

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<v Speaker 3>And I definitely think that we could see something like

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<v Speaker 3>that with God of War and something, you know that

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<v Speaker 3>would be appreciated by fans.

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<v Speaker 1>Yes, definitely, trying to think if there's anything else from like,

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<v Speaker 1>you know, I guess the other side of this would

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<v Speaker 1>be I don't think there is a God of War

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<v Speaker 1>Greek collection remaster coming that would be a lot. Yeah. Yeah,

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<v Speaker 1>I mean, like you know, remaster at least, I don't

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<v Speaker 1>know if anything else is gonna happen with those things

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<v Speaker 1>like got you, I mean, would it remake even make sense?

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<v Speaker 1>You're right?

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<v Speaker 3>Those So that's what I was thinking about too, was like,

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<v Speaker 3>are we gonna persona this right? Because you know, like

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<v Speaker 3>Atlas is remaking their their Persona five afying all of

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<v Speaker 3>their old titles, not all, but it it feels like

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<v Speaker 3>we're in the process of you know, certainly we got

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<v Speaker 3>three reload and now we're thinking that there's going to

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<v Speaker 3>be A four in that same sort of style. So

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<v Speaker 3>I don't yeah, I don't know, Like is that something

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<v Speaker 3>that Sony Santa Monica would want to do?

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<v Speaker 1>Yeah, I really don't know. You're right to be such

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<v Speaker 1>a huge undertaking, huge undertaking, and then like, okay, so

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<v Speaker 1>let's say Sony Santa Monica doesn't do it. They say

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<v Speaker 1>they like work with one of the other studios there

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<v Speaker 1>is Blue Point, right, Blue Point is they're capable of

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<v Speaker 1>remastering or remaking I should say, just about anything. But

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<v Speaker 1>that is God. It's like if they hadn't started that

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<v Speaker 1>by now, doesn't make sense to like get into that

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<v Speaker 1>now instead of like, yeah, well Blue like although you know,

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<v Speaker 1>what is a bigger thing for Bluepoint to work on

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<v Speaker 1>under the Sony umbrella than God?

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<v Speaker 2>Right, there's not much, not really, so yeah.

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<v Speaker 1>I don't know. Maybe that does make sense eventually, but

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<v Speaker 1>like in this moment, a God of Ore remastered collection

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00:16:00.120 --> 00:16:02.679
<v Speaker 1>that you know that was Heaven rumor. I just what

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00:16:02.799 --> 00:16:04.200
<v Speaker 1>I've heard is that I don't think anything of that

302
00:16:04.399 --> 00:16:09.639
<v Speaker 1>ILK is coming, So we'll see, all right, Bam Margera

303
00:16:09.799 --> 00:16:14.840
<v Speaker 1>will actually be in Tony Hawk's three plus four after all, Yeah,

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<v Speaker 1>after Tony Hawk intervened himself. It is claimed this comes

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00:16:18.039 --> 00:16:22.399
<v Speaker 1>from Jordan Midler at VGC, despite suggestions otherwise, It appears

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00:16:22.440 --> 00:16:25.240
<v Speaker 1>that Bam Margira will indeed be included in the upcoming

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00:16:25.279 --> 00:16:28.039
<v Speaker 1>Tony Hawk's pro Skater three plus four, according to a

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<v Speaker 1>new claim. Earlier this year, when Activision first announced the

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00:16:31.320 --> 00:16:34.159
<v Speaker 1>remake collection, it also announced a list of skaters plan

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00:16:34.279 --> 00:16:37.039
<v Speaker 1>to be featured in the game. This list included every

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00:16:37.120 --> 00:16:40.159
<v Speaker 1>classic skater originally featured in Tony Hawk's Pro Skater three

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00:16:40.600 --> 00:16:44.200
<v Speaker 1>plus four except for one. Bam Margera, known for his

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00:16:44.360 --> 00:16:47.759
<v Speaker 1>roles in Jackass, Viva Labam, and the Tony Hawk series.

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<v Speaker 1>He was seemingly missing now. During a live stream on

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00:16:51.440 --> 00:16:54.519
<v Speaker 1>the Live Club Skating podcast, It's been claimed that Bam

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00:16:55.000 --> 00:16:56.960
<v Speaker 1>was added to the game at the last minute after

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00:16:57.080 --> 00:17:01.960
<v Speaker 1>Hawk demanded he be included. The host Roger Bagley, basically

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00:17:02.039 --> 00:17:05.200
<v Speaker 1>said the game was already done. Tony called up Activision

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00:17:05.319 --> 00:17:07.440
<v Speaker 1>was like, hey, we're putting Bam in this thing, and

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00:17:07.519 --> 00:17:10.640
<v Speaker 1>they were like, we can't. He goes, no, you're gonna

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00:17:10.680 --> 00:17:13.119
<v Speaker 1>do it and basically made them fly Bam back out

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00:17:13.160 --> 00:17:15.519
<v Speaker 1>there to get body scanned and everything else and get

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00:17:15.599 --> 00:17:17.680
<v Speaker 1>him back in the game. So this might be news

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00:17:17.759 --> 00:17:19.599
<v Speaker 1>that's not out there yet, though, said the one co

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00:17:19.720 --> 00:17:22.160
<v Speaker 1>host and the other one's like, yes, this is you know.

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00:17:22.240 --> 00:17:27.839
<v Speaker 1>They don't care. Yeah, skaters don't care about video game secrets. Yeah. Yeah.

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<v Speaker 1>I So this is interesting because I think everyone assumed,

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<v Speaker 1>I assume Bam just wouldn't be involved, because I guess

329
00:17:34.440 --> 00:17:36.759
<v Speaker 1>for people who don't Bammar Jerra was a skater who

330
00:17:37.480 --> 00:17:41.319
<v Speaker 1>was on Jackass, which was a quasi reality TV show

331
00:17:41.359 --> 00:17:44.319
<v Speaker 1>where people dudes would hurt each other because they can

332
00:17:44.400 --> 00:17:47.759
<v Speaker 1>only make themselves vulnerable to one another through pain and

333
00:17:49.160 --> 00:17:51.839
<v Speaker 1>they He had his own spinoff, Live, a reality TV

334
00:17:51.960 --> 00:17:55.519
<v Speaker 1>show where he would terrorize his dad. Anyway, he has

335
00:17:55.799 --> 00:17:58.400
<v Speaker 1>some substance abuse problems, which has caused him to be

336
00:17:58.559 --> 00:18:01.559
<v Speaker 1>kind of a shithead a bunch shit times. And the

337
00:18:01.599 --> 00:18:04.839
<v Speaker 1>assumption is no company wants to be associated with him

338
00:18:05.160 --> 00:18:09.359
<v Speaker 1>because of his shittiness. And you know, I think he's

339
00:18:09.400 --> 00:18:11.079
<v Speaker 1>got friends that are always trying to get him back

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00:18:11.119 --> 00:18:14.240
<v Speaker 1>on the wagon, and this seems to be one of

341
00:18:14.240 --> 00:18:16.720
<v Speaker 1>those moments where it's like, oh, you know, I don't

342
00:18:16.759 --> 00:18:18.519
<v Speaker 1>know what his state, and I'm not going to speculate

343
00:18:18.559 --> 00:18:21.359
<v Speaker 1>about it. I think Tony's just trying to help his friend, right,

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00:18:21.480 --> 00:18:24.359
<v Speaker 1>That's just that's what this is. And I suppose that

345
00:18:24.559 --> 00:18:26.880
<v Speaker 1>is better than them not helping him. And I, you know,

346
00:18:27.079 --> 00:18:28.680
<v Speaker 1>him being in the game not being this game was

347
00:18:28.720 --> 00:18:30.880
<v Speaker 1>never going to break it for me personally. But you know,

348
00:18:30.960 --> 00:18:33.079
<v Speaker 1>I think Tony Hawk's a good person, at least seems

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00:18:33.119 --> 00:18:35.400
<v Speaker 1>to be. Yeah, I am him trying to help people.

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<v Speaker 2>I think that you really hit the nail on the

351
00:18:38.920 --> 00:18:39.400
<v Speaker 2>head there with.

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00:18:41.160 --> 00:18:45.799
<v Speaker 3>Tony Hawk being somebody who is on his side trying

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00:18:45.839 --> 00:18:49.039
<v Speaker 3>to help his friend, isn't given up on him. And

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00:18:49.400 --> 00:18:54.240
<v Speaker 3>you know, I I think that, uh, it's a uh

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<v Speaker 3>it's a complicated.

356
00:18:56.720 --> 00:19:03.440
<v Speaker 2>Issue, shall we say. You know, Bam is into uh

357
00:19:04.000 --> 00:19:05.200
<v Speaker 2>some some real.

358
00:19:06.519 --> 00:19:15.759
<v Speaker 3>Interesting points of view politically, shall we say, And uh, yeah,

359
00:19:16.799 --> 00:19:19.160
<v Speaker 3>I mean Tony Hawk is.

360
00:19:19.160 --> 00:19:21.480
<v Speaker 2>A is a is a is a good man.

361
00:19:22.200 --> 00:19:24.359
<v Speaker 1>Yep. I think he's trying to just be like, hey,

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<v Speaker 1>we have a lot of history here, so we'll we'll

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00:19:26.599 --> 00:19:31.039
<v Speaker 1>do it. Yeah. I mean, like, I don't follow Bammar

364
00:19:31.119 --> 00:19:33.279
<v Speaker 1>Jered Dan and Chat says he apparently spends a lot

365
00:19:33.319 --> 00:19:36.000
<v Speaker 1>of time drinking with hal Cogan at his bahar and

366
00:19:36.400 --> 00:19:40.039
<v Speaker 1>that's a hell of a thing. And and then you know,

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<v Speaker 1>like you said, Bam seems to be uh, you know,

368
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<v Speaker 1>kind of a right wing crazy guy sometimes.

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<v Speaker 3>Yeah.

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<v Speaker 1>Uh, I'm like, okay, fair enough. I like, I have

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<v Speaker 1>no I never liked Bammarjera, I never gave the show.

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<v Speaker 1>I never liked him in Jackass. I never had much

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<v Speaker 1>of an opinion about him one way or the other

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00:19:57.400 --> 00:20:00.400
<v Speaker 1>other than like, I just don't care being in this

375
00:20:00.440 --> 00:20:02.599
<v Speaker 1>game is not going to ruin it for me and

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00:20:03.000 --> 00:20:05.799
<v Speaker 1>him originally not being in this game, I would not

377
00:20:05.880 --> 00:20:09.359
<v Speaker 1>have blinked denied it that But again kind of going

378
00:20:09.440 --> 00:20:12.160
<v Speaker 1>like looking at this through the view of Tony Hawk

379
00:20:12.240 --> 00:20:14.759
<v Speaker 1>and him being like this is important to me, It's like, okay,

380
00:20:14.920 --> 00:20:18.000
<v Speaker 1>that's it's your game, man. Yeah, And exactly, I guess

381
00:20:18.039 --> 00:20:20.119
<v Speaker 1>I kind of like that about it, right, Emma, where

382
00:20:20.119 --> 00:20:23.839
<v Speaker 1>it's like, you know, this is not just Tony Hawk

383
00:20:24.359 --> 00:20:27.119
<v Speaker 1>hands off the wheeling like a my, hey, I guess

384
00:20:27.160 --> 00:20:30.359
<v Speaker 1>someone's bringing back my game. Cool cash those checks. He

385
00:20:30.480 --> 00:20:33.400
<v Speaker 1>still deeply cares about like this thing and wants to

386
00:20:33.480 --> 00:20:35.720
<v Speaker 1>be the best version of it. And having his you know,

387
00:20:35.880 --> 00:20:37.799
<v Speaker 1>one of the original skaters in there, bring make sure

388
00:20:37.839 --> 00:20:39.720
<v Speaker 1>everyone's in there. It was important nice to see.

389
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<v Speaker 3>Yes, absolutely, And as you say, it's like it's the

390
00:20:43.319 --> 00:20:47.200
<v Speaker 3>fact that he still has so much of an investment

391
00:20:47.359 --> 00:20:48.119
<v Speaker 3>in this property.

392
00:20:48.240 --> 00:20:49.720
<v Speaker 2>It's not just collecting a paycheck.

393
00:20:49.920 --> 00:20:54.720
<v Speaker 3>He is actively involved and has a lot of creative

394
00:20:54.759 --> 00:20:56.799
<v Speaker 3>sway on it because it is his name on it,

395
00:20:56.920 --> 00:20:59.240
<v Speaker 3>and he does deeply care about it, so that I

396
00:21:00.160 --> 00:21:02.359
<v Speaker 3>that I do appreciate yep.

397
00:21:02.640 --> 00:21:05.960
<v Speaker 1>And then you know, we all have Bambar Jerris in

398
00:21:06.000 --> 00:21:09.599
<v Speaker 1>our life, don't we? So if that's who Tony Hawk

399
00:21:09.640 --> 00:21:13.480
<v Speaker 1>shows up for, oh well, oh well, all right. Hollow

400
00:21:13.559 --> 00:21:17.119
<v Speaker 1>Night Silk Song's theme page gets a minor update, sparking

401
00:21:17.279 --> 00:21:18.880
<v Speaker 1>faint hope from fans.

402
00:21:19.119 --> 00:21:21.640
<v Speaker 2>Feel we want to be talking about this game again today.

403
00:21:22.559 --> 00:21:24.720
<v Speaker 1>There's been a lot of stories like this. I wonder

404
00:21:24.759 --> 00:21:28.240
<v Speaker 1>what's going on? Probably nothing. This is from Jordy Miller

405
00:21:28.279 --> 00:21:31.319
<v Speaker 1>at VGC. Hollow Night Silk Song. Fans are once again

406
00:21:31.400 --> 00:21:33.920
<v Speaker 1>hoping a minor update on the sequel may point to

407
00:21:34.039 --> 00:21:38.400
<v Speaker 1>more information coming soon. Hollow Night Silk Song was announced

408
00:21:38.480 --> 00:21:42.599
<v Speaker 1>in February twenty nineteen last decade, and is due to

409
00:21:42.680 --> 00:21:46.319
<v Speaker 1>be released for PCPs four, PS five, Switch, Xbox One,

410
00:21:46.400 --> 00:21:48.880
<v Speaker 1>and Xbox Series X and S. It will also be

411
00:21:48.920 --> 00:21:52.359
<v Speaker 1>available on Game Pass on day one. The most significant

412
00:21:52.440 --> 00:21:54.599
<v Speaker 1>update about the game in recent years came in May

413
00:21:54.640 --> 00:21:57.440
<v Speaker 1>twenty twenty three, when Team Cherry confirmed it had been delayed.

414
00:21:58.119 --> 00:21:59.759
<v Speaker 1>Such as the lack of news about the game and

415
00:21:59.839 --> 00:22:02.039
<v Speaker 1>the ever growing fan base for the first game in

416
00:22:02.119 --> 00:22:05.400
<v Speaker 1>the series, that any tiny piece of information about Silksong

417
00:22:05.559 --> 00:22:09.039
<v Speaker 1>is treated with great interest from fans. Every Nintendo direct

418
00:22:09.039 --> 00:22:12.119
<v Speaker 1>blah blah blah, but yeah, it gets picked up every

419
00:22:12.119 --> 00:22:14.519
<v Speaker 1>time anything happens with this game is basically saying now.

420
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<v Speaker 1>As shared across social media. A small update to the

421
00:22:17.839 --> 00:22:21.839
<v Speaker 1>metadata of Hollow Knight's Silksong Steam page has caused the

422
00:22:21.960 --> 00:22:25.359
<v Speaker 1>fans to stir clinging for new information about the game.

423
00:22:25.640 --> 00:22:28.680
<v Speaker 1>Hollow Knight's Hollow Knight Silksong has now been opted in

424
00:22:28.839 --> 00:22:31.640
<v Speaker 1>for g Force Now, meaning the game is eventually when

425
00:22:31.680 --> 00:22:34.200
<v Speaker 1>it is eventually released, it will be compatible with that platform,

426
00:22:34.279 --> 00:22:36.440
<v Speaker 1>so you can stream it on g Force now. Some

427
00:22:36.640 --> 00:22:39.720
<v Speaker 1>hidden assets and legal information were also changed. While these

428
00:22:39.799 --> 00:22:41.759
<v Speaker 1>moves are things a studio would do in advance of

429
00:22:41.839 --> 00:22:43.680
<v Speaker 1>a re emergence of a game, it's not much to

430
00:22:43.759 --> 00:22:45.839
<v Speaker 1>go on for a fan base that is desperate for news.

431
00:22:46.400 --> 00:22:49.039
<v Speaker 1>One of the things that they did change though, was

432
00:22:49.079 --> 00:22:52.759
<v Speaker 1>the copyright date. The year it originally said twenty nineteen.

433
00:22:52.880 --> 00:22:55.079
<v Speaker 1>They crossed that out and now says the copyright is

434
00:22:55.119 --> 00:23:01.400
<v Speaker 1>twenty twenty five. So you know, hey, this game probably

435
00:23:01.559 --> 00:23:03.680
<v Speaker 1>is coming out this year. There's been a lot of

436
00:23:03.759 --> 00:23:06.559
<v Speaker 1>small little tidbits like this. I don't know if any

437
00:23:06.559 --> 00:23:08.559
<v Speaker 1>of that adds up to anything real, Emma, but it's

438
00:23:08.680 --> 00:23:09.839
<v Speaker 1>probably coming out this year.

439
00:23:10.039 --> 00:23:11.720
<v Speaker 3>I love to joke about the fact that this game

440
00:23:11.799 --> 00:23:14.119
<v Speaker 3>isn't real, but I do believe that it probably is

441
00:23:14.240 --> 00:23:17.599
<v Speaker 3>coming out this year. Also, the pole, which only had

442
00:23:17.720 --> 00:23:20.240
<v Speaker 3>one option, is truly fantastic.

443
00:23:22.079 --> 00:23:22.279
<v Speaker 1>Yeah.

444
00:23:22.559 --> 00:23:24.920
<v Speaker 3>Look, I think though that there is a point to

445
00:23:25.079 --> 00:23:28.640
<v Speaker 3>that pole, which is that you know what you just

446
00:23:28.799 --> 00:23:32.160
<v Speaker 3>at this point, Silk Song is alive in your heart

447
00:23:32.759 --> 00:23:35.279
<v Speaker 3>and you just got to trust that it's gonna come

448
00:23:35.279 --> 00:23:36.160
<v Speaker 3>out when it comes out.

449
00:23:36.799 --> 00:23:39.960
<v Speaker 1>And like the reality is we are probably the problem

450
00:23:40.039 --> 00:23:44.519
<v Speaker 1>here a little bit, right, Yeah, because almost certainly the

451
00:23:44.599 --> 00:23:46.599
<v Speaker 1>Team Cherry is feeling the pressure.

452
00:23:46.880 --> 00:23:49.200
<v Speaker 3>Yes, we talked about this, We talked about this is

453
00:23:49.319 --> 00:23:52.400
<v Speaker 3>I mean, I liken this too, and I and I

454
00:23:52.680 --> 00:23:55.640
<v Speaker 3>did it before. An artist like I'm going to use

455
00:23:55.680 --> 00:24:00.920
<v Speaker 3>the example of Phoebe Bridgers that Punisher was such an

456
00:24:00.960 --> 00:24:05.759
<v Speaker 3>amazing album that no wonder she's off due Inside Projects

457
00:24:05.839 --> 00:24:07.880
<v Speaker 3>Boy Genius, which was also great, but it's like there's

458
00:24:08.000 --> 00:24:10.640
<v Speaker 3>not the amount of pressure that it is for her

459
00:24:10.759 --> 00:24:16.039
<v Speaker 3>to release another unbelievable album. So again, it's like we've

460
00:24:16.240 --> 00:24:19.039
<v Speaker 3>put so much pressure on Team Cherry at this point.

461
00:24:19.119 --> 00:24:21.200
<v Speaker 2>Yeah, Danny Biking chat, the George R.

462
00:24:21.279 --> 00:24:25.039
<v Speaker 3>Martin of it all like that, Yeah, we gotta, we

463
00:24:25.200 --> 00:24:30.400
<v Speaker 3>gotta just like let these people live and trust that

464
00:24:31.119 --> 00:24:35.200
<v Speaker 3>they're doing their best and they're gonna put out a

465
00:24:35.240 --> 00:24:36.359
<v Speaker 3>product like Root for.

466
00:24:36.440 --> 00:24:39.880
<v Speaker 1>Them to win, you know, yeah, or you know, just

467
00:24:39.960 --> 00:24:42.599
<v Speaker 1>say thank you for the first game and movie. Yes, like, hey,

468
00:24:42.640 --> 00:24:44.519
<v Speaker 1>thanks for making holl of Night, and I'm gonna go

469
00:24:44.559 --> 00:24:46.640
<v Speaker 1>play something else. And if they release another game at

470
00:24:46.680 --> 00:24:50.480
<v Speaker 1>some point, great. I mean I get the anticipation. I do. Yeah,

471
00:24:51.039 --> 00:24:55.000
<v Speaker 1>it is very hard to you know, put something back

472
00:24:55.039 --> 00:24:57.119
<v Speaker 1>in a box once you realize, oh, I'm getting this

473
00:24:57.240 --> 00:24:59.200
<v Speaker 1>thing that I've always wanted. They're making the sequel to that,

474
00:24:59.359 --> 00:25:01.359
<v Speaker 1>to one of my favorite games. Yeah, it's hard to

475
00:25:01.400 --> 00:25:05.400
<v Speaker 1>put them back inside. But clearly these small teams are

476
00:25:05.440 --> 00:25:09.720
<v Speaker 1>all feeling this stuff right now, and the behaviors of

477
00:25:10.400 --> 00:25:14.400
<v Speaker 1>everyone involved, of feasting on every little tidbit of you know,

478
00:25:14.519 --> 00:25:18.160
<v Speaker 1>any morsel of information, is not helping. I'm sure.

479
00:25:18.279 --> 00:25:21.119
<v Speaker 2>Yeah, I'm going to use myself as an example here.

480
00:25:21.279 --> 00:25:27.400
<v Speaker 3>I remember when they announced at Any three during a

481
00:25:27.440 --> 00:25:30.559
<v Speaker 3>press conference that they were going to actually remake Final

482
00:25:30.640 --> 00:25:31.759
<v Speaker 3>Fantasy seven, which.

483
00:25:31.680 --> 00:25:34.599
<v Speaker 2>As y'all know, is like, that's my game, That's what

484
00:25:34.720 --> 00:25:35.920
<v Speaker 2>made me the gamer I am today.

485
00:25:36.160 --> 00:25:36.559
<v Speaker 1>That's right.

486
00:25:37.240 --> 00:25:42.319
<v Speaker 3>I was excited, and then I forgot about it until

487
00:25:42.680 --> 00:25:44.799
<v Speaker 3>I saw a trailer from Tokyo Game Show, and I went.

488
00:25:44.799 --> 00:25:46.559
<v Speaker 2>Oh, damn, it's really happening.

489
00:25:47.720 --> 00:25:48.039
<v Speaker 1>Try that.

490
00:25:48.240 --> 00:25:49.440
<v Speaker 2>It's a much better.

491
00:25:49.279 --> 00:25:52.640
<v Speaker 1>Way to live exactly. Yeah, I'm trying to think, like

492
00:25:52.799 --> 00:25:57.839
<v Speaker 1>the the ideal gamer is John Carpenter. Right, he's just, yes,

493
00:25:58.920 --> 00:26:01.640
<v Speaker 1>just playing games, try to avoid doing any work, and

494
00:26:02.480 --> 00:26:05.599
<v Speaker 1>like you know, he's not like obsessing over the news

495
00:26:05.880 --> 00:26:07.799
<v Speaker 1>or whatever. He's just like playing the games that come

496
00:26:07.839 --> 00:26:12.200
<v Speaker 1>to him. And I would give a lot to be

497
00:26:12.359 --> 00:26:16.680
<v Speaker 1>that gamer, the John Carpenter gamer. All right, let's take

498
00:26:16.759 --> 00:26:19.000
<v Speaker 1>a quick break. When we get back, plenty more to

499
00:26:19.079 --> 00:26:22.200
<v Speaker 1>talk about, including I mean, I can't believe it, but

500
00:26:22.759 --> 00:26:25.319
<v Speaker 1>there's rumors of maybe a Switch one Direct. We'll talk

501
00:26:25.359 --> 00:26:38.079
<v Speaker 1>about that right after this. All right, we're back into it.

502
00:26:38.680 --> 00:26:42.680
<v Speaker 1>Let's read this headline. A rumor says a Switch one

503
00:26:42.759 --> 00:26:46.759
<v Speaker 1>Direct presentation may take place this week, and god, that's

504
00:26:46.799 --> 00:26:49.640
<v Speaker 1>even a stretch based on what we have here from

505
00:26:49.720 --> 00:26:53.279
<v Speaker 1>Ali Reynolds at Nintendo Life. Hang on, I gotta mute

506
00:26:53.319 --> 00:26:57.359
<v Speaker 1>this again. There we go, There we go. All right,

507
00:26:57.440 --> 00:27:00.359
<v Speaker 1>rumors have begun to swirl that suggests a Nintendo Direct

508
00:27:00.400 --> 00:27:04.000
<v Speaker 1>may take place this week, specifically on Wednesday, twenty sixth

509
00:27:04.440 --> 00:27:06.960
<v Speaker 1>March of March, so this week like two days from now.

510
00:27:07.440 --> 00:27:09.640
<v Speaker 1>With the big Switch to Direct schedule to take place

511
00:27:09.680 --> 00:27:11.920
<v Speaker 1>on the second of April, many had assumed that Nintendo

512
00:27:11.960 --> 00:27:14.160
<v Speaker 1>would opt out of any other major events in the

513
00:27:14.200 --> 00:27:17.319
<v Speaker 1>immediate lead up. However, a few posts online have gotten

514
00:27:17.359 --> 00:27:19.319
<v Speaker 1>people in a bit of a fluster, and the assumption

515
00:27:19.400 --> 00:27:21.200
<v Speaker 1>at this point is that Nintendo may well drop a

516
00:27:21.319 --> 00:27:24.200
<v Speaker 1>partner direct or an Indie World showcase just one week

517
00:27:24.279 --> 00:27:27.559
<v Speaker 1>before it's big Switch to blowout. Collated by a handy

518
00:27:27.559 --> 00:27:30.279
<v Speaker 1>Reddit post, the first hint comes from via a Chinese

519
00:27:30.319 --> 00:27:35.599
<v Speaker 1>forum poster who had reported previously leaked or had reportedly

520
00:27:35.880 --> 00:27:40.079
<v Speaker 1>previously leaked nearly the entire entirety of the June Direct

521
00:27:40.119 --> 00:27:43.400
<v Speaker 1>from twenty twenty four. After translation, the user had effectively

522
00:27:43.400 --> 00:27:46.640
<v Speaker 1>stated we'll see a Nintendo Switch one Direct meeting in

523
00:27:46.799 --> 00:27:49.240
<v Speaker 1>three days, which at the time of posting lines up

524
00:27:49.279 --> 00:27:53.279
<v Speaker 1>with this Wednesday. On Fami boards, which is another place

525
00:27:53.359 --> 00:27:56.240
<v Speaker 1>that tracks the stuff, user nin Spider posted in the

526
00:27:56.319 --> 00:27:59.519
<v Speaker 1>Nintendo General discussion page to state I walked by for

527
00:27:59.599 --> 00:28:01.880
<v Speaker 1>a Kaya office this morning and heard him saying Nintendo

528
00:28:01.920 --> 00:28:05.759
<v Speaker 1>will die before Switch to die. Anyone know what this means?

529
00:28:05.920 --> 00:28:08.519
<v Speaker 1>I have no idea what they're talking about now on

530
00:28:08.680 --> 00:28:11.880
<v Speaker 1>its own, this means absolutely bugger all. But another user

531
00:28:12.119 --> 00:28:15.200
<v Speaker 1>responded to ask whether he was alluding to Nindai, a

532
00:28:15.319 --> 00:28:18.680
<v Speaker 1>shortened version of Nintendo Direct used in Japan. So essentially,

533
00:28:19.039 --> 00:28:21.559
<v Speaker 1>nin Spider is saying that another Direct will take place

534
00:28:21.880 --> 00:28:25.839
<v Speaker 1>before the switch to Direct. Yeah. There, you know. I

535
00:28:26.240 --> 00:28:28.880
<v Speaker 1>heard that there was something supposed to happen in February

536
00:28:29.640 --> 00:28:33.359
<v Speaker 1>because there was a partner that had a deal with

537
00:28:33.720 --> 00:28:35.799
<v Speaker 1>Nintendo and say, hey, when's our game. I'm going to

538
00:28:35.839 --> 00:28:38.599
<v Speaker 1>show up, and Nintendo was like February, and then nothing

539
00:28:38.640 --> 00:28:41.359
<v Speaker 1>happened in February, and so I never got an update

540
00:28:41.400 --> 00:28:44.319
<v Speaker 1>on that. So this is some stuff was supposed to

541
00:28:44.359 --> 00:28:46.160
<v Speaker 1>be announced by now when it got moved around for

542
00:28:46.240 --> 00:28:49.519
<v Speaker 1>whatever reason. I never thought, Emma, that would mean we

543
00:28:49.599 --> 00:28:53.880
<v Speaker 1>would get a smaller whatever like we're saying direct, Indie Direct,

544
00:28:54.359 --> 00:28:56.599
<v Speaker 1>partner Direct. It could just be a bunch of announcements

545
00:28:56.599 --> 00:28:59.079
<v Speaker 1>that got thrown out on Twitter or whatever. There's a

546
00:28:59.119 --> 00:29:01.559
<v Speaker 1>bunch of ways that this could take the form. Still,

547
00:29:01.599 --> 00:29:04.200
<v Speaker 1>I never really thought Nintendo would the week before the

548
00:29:04.279 --> 00:29:07.319
<v Speaker 1>switch to stuff would be like, let's go back and

549
00:29:07.359 --> 00:29:09.920
<v Speaker 1>acknowledge switch one one last time. I thought we were

550
00:29:10.000 --> 00:29:11.480
<v Speaker 1>past this, so I'm.

551
00:29:11.160 --> 00:29:15.000
<v Speaker 2>A bit surprised it's you know, it's just a funeral

552
00:29:15.279 --> 00:29:15.920
<v Speaker 2>for the Switch.

553
00:29:16.880 --> 00:29:17.079
<v Speaker 1>Yep.

554
00:29:17.720 --> 00:29:21.559
<v Speaker 3>Maybe they just I mean truly like that, that's all

555
00:29:21.599 --> 00:29:24.200
<v Speaker 3>I could really imagine it being like, as you say,

556
00:29:24.359 --> 00:29:28.160
<v Speaker 3>sure there are other you know, partner games that you

557
00:29:28.519 --> 00:29:32.039
<v Speaker 3>need some attention that we know those contracts are in place,

558
00:29:32.519 --> 00:29:36.160
<v Speaker 3>but ultimately this this is a thing of the past.

559
00:29:36.359 --> 00:29:43.200
<v Speaker 3>So perhaps it's just I'm envisioning a like a montage

560
00:29:43.559 --> 00:29:47.279
<v Speaker 3>of games on Switch over the years, as well as like,

561
00:29:47.680 --> 00:29:51.160
<v Speaker 3>here are some indie titles with our partners by you know,

562
00:29:51.359 --> 00:29:53.559
<v Speaker 3>like because what else are they going to do?

563
00:29:54.119 --> 00:29:58.319
<v Speaker 1>Yeah, you know, I think that they do have stuff

564
00:29:58.559 --> 00:30:00.680
<v Speaker 1>that I imagine they were going to talk about for

565
00:30:00.759 --> 00:30:02.839
<v Speaker 1>the Switch one, but I said that back in February

566
00:30:02.920 --> 00:30:04.640
<v Speaker 1>and nothing happened, So I was like, yeah, you know,

567
00:30:04.759 --> 00:30:07.119
<v Speaker 1>maybe they don't feel they need to tell us exactly

568
00:30:07.160 --> 00:30:09.359
<v Speaker 1>what's going on with Mentroy Prime for before the Switch

569
00:30:09.440 --> 00:30:11.279
<v Speaker 1>to Direct. Now I expect all that stuff to just

570
00:30:11.359 --> 00:30:13.559
<v Speaker 1>be in the Switch to Direct, so right when it

571
00:30:13.599 --> 00:30:16.519
<v Speaker 1>comes to first party stuff, I would just be surprised

572
00:30:16.559 --> 00:30:20.319
<v Speaker 1>if there was enough to justify a show whole.

573
00:30:20.440 --> 00:30:21.799
<v Speaker 2>Yeah, exactly, That's what I was going to say a

574
00:30:21.839 --> 00:30:22.559
<v Speaker 2>whole showcase.

575
00:30:23.200 --> 00:30:25.599
<v Speaker 1>But you know, a lot of the way that these

576
00:30:25.640 --> 00:30:28.799
<v Speaker 1>things usually happen is it's much more transactional, and Nintendo

577
00:30:28.960 --> 00:30:33.799
<v Speaker 1>does occasionally roll out partner showcases as an obligation to

578
00:30:34.000 --> 00:30:36.079
<v Speaker 1>the people that they've made deals with to say, hey, yeah,

579
00:30:36.240 --> 00:30:38.519
<v Speaker 1>this being in a Nintendo Direct is worth a certain

580
00:30:38.519 --> 00:30:40.799
<v Speaker 1>amount of money and we owe that to you. So

581
00:30:40.920 --> 00:30:43.319
<v Speaker 1>we're just gonna put on one of these shows now again,

582
00:30:43.559 --> 00:30:46.680
<v Speaker 1>Like I would they have lined that up around this time,

583
00:30:46.799 --> 00:30:49.400
<v Speaker 1>knowing the Switch Too was coming. I suppose there's a

584
00:30:49.440 --> 00:30:52.720
<v Speaker 1>possibility that this is messier because they have moved the

585
00:30:52.799 --> 00:30:55.920
<v Speaker 1>Switch twos timing around. It was originally supposed to come

586
00:30:55.960 --> 00:30:58.400
<v Speaker 1>out late last year, and I think we could just

587
00:30:58.480 --> 00:31:00.400
<v Speaker 1>tell that over and over again by like, oh, they're

588
00:31:00.440 --> 00:31:04.240
<v Speaker 1>the shipments began going out and reaching the United States

589
00:31:04.319 --> 00:31:08.720
<v Speaker 1>earlier this year, and the way that all the third

590
00:31:08.759 --> 00:31:12.119
<v Speaker 1>party accessories have already been printed and there's stuff going

591
00:31:12.119 --> 00:31:14.640
<v Speaker 1>around because the model was out there and people were

592
00:31:14.759 --> 00:31:16.880
<v Speaker 1>based stuff because they were getting ready for late last year.

593
00:31:17.400 --> 00:31:21.519
<v Speaker 1>So maybe that movement has caused some problems with the

594
00:31:21.599 --> 00:31:24.359
<v Speaker 1>planning of the Nintendo Direct and the Nintendo Direct team,

595
00:31:24.519 --> 00:31:26.640
<v Speaker 1>the team inside of Nintendo that plans the stuff out

596
00:31:27.000 --> 00:31:29.240
<v Speaker 1>would just have to roll with the punches like everyone else.

597
00:31:29.319 --> 00:31:31.200
<v Speaker 1>They are not going to be able to dictate anything

598
00:31:31.599 --> 00:31:36.000
<v Speaker 1>to the executives at Nintendo Company Limited in Japan, where

599
00:31:36.039 --> 00:31:37.400
<v Speaker 1>they're like, hey, we're going to do it's best for

600
00:31:37.559 --> 00:31:39.599
<v Speaker 1>the switch to and everyone else just needs to figure

601
00:31:39.599 --> 00:31:43.200
<v Speaker 1>out what that means for their teams. Probably how this happened,

602
00:31:44.200 --> 00:31:46.559
<v Speaker 1>I still would think that that would result in Okay,

603
00:31:46.599 --> 00:31:50.559
<v Speaker 1>well let's just not do that direct. Yeah, exactly, something

604
00:31:50.559 --> 00:31:51.160
<v Speaker 1>happens this week.

605
00:31:51.359 --> 00:31:56.319
<v Speaker 3>Yeah, yeah, it seems like it feels as though this

606
00:31:56.640 --> 00:32:00.400
<v Speaker 3>is a let's pivot to social media kind of.

607
00:32:02.000 --> 00:32:04.400
<v Speaker 1>Yeah. And you know, again, I don't know what the

608
00:32:04.799 --> 00:32:08.839
<v Speaker 1>Nintendo's obligations to the partners is, like, yeah, maybe they

609
00:32:08.880 --> 00:32:10.720
<v Speaker 1>do have to have a direct to be able to justify,

610
00:32:11.000 --> 00:32:14.319
<v Speaker 1>you know, to meet some contractual obligation. But we'll see.

611
00:32:15.200 --> 00:32:18.000
<v Speaker 1>You know, it didn't it wasn't just these people posting

612
00:32:18.039 --> 00:32:20.839
<v Speaker 1>about it. Andy Robinson over at VGC did a little

613
00:32:21.920 --> 00:32:25.119
<v Speaker 1>like thinking head emoji when when another person was talking

614
00:32:25.160 --> 00:32:28.400
<v Speaker 1>about their not being a direct before the switch to direct.

615
00:32:29.079 --> 00:32:33.000
<v Speaker 1>That's suggestive for sure, I get it. And then another

616
00:32:33.160 --> 00:32:35.759
<v Speaker 1>leaker from I can't remember where in South America. So

617
00:32:35.799 --> 00:32:37.920
<v Speaker 1>I'm just going to say, an entire continent from South

618
00:32:38.000 --> 00:32:43.839
<v Speaker 1>America mentioned that Nintendo is a weird company, and we'll

619
00:32:43.920 --> 00:32:46.519
<v Speaker 1>see them be weird this week, basically is how they

620
00:32:46.599 --> 00:32:50.200
<v Speaker 1>framed it. So a lot of people talking around this, Well,

621
00:32:50.400 --> 00:32:54.799
<v Speaker 1>we'll see. Like I said, I'll be surprised, although I'll

622
00:32:54.839 --> 00:32:57.079
<v Speaker 1>be happily surprised. I hope we get there and they

623
00:32:57.160 --> 00:32:59.519
<v Speaker 1>tell us what's going on with the Metroid Prime while

624
00:33:00.000 --> 00:33:02.119
<v Speaker 1>two and three remasters just.

625
00:33:02.359 --> 00:33:05.920
<v Speaker 3>Give us that, Yeah, we got the first couple, so

626
00:33:06.319 --> 00:33:09.480
<v Speaker 3>just you know, or first one rather Yeah, but.

627
00:33:09.680 --> 00:33:13.160
<v Speaker 1>And then all the other uh like Metroit stuff is

628
00:33:13.200 --> 00:33:16.400
<v Speaker 1>already on the switch, so why not complete that. They

629
00:33:16.480 --> 00:33:17.000
<v Speaker 1>love doing that.

630
00:33:17.079 --> 00:33:19.839
<v Speaker 2>They've done that multiple Oh that's Nintendo's favorite thing.

631
00:33:20.079 --> 00:33:22.960
<v Speaker 1>Yeah, so I would like to see that. But that's

632
00:33:23.039 --> 00:33:26.359
<v Speaker 1>me maybe getting my own personal hopes up. I don't

633
00:33:26.400 --> 00:33:30.319
<v Speaker 1>know if this happens on Wednesday, do they even announce it.

634
00:33:30.359 --> 00:33:32.359
<v Speaker 1>If it's a smaller kind of direct, this could just

635
00:33:32.400 --> 00:33:33.759
<v Speaker 1>pop up out of nowhere, so I think.

636
00:33:33.599 --> 00:33:37.319
<v Speaker 3>People, I mean, Nintendo barely announces their directs as it

637
00:33:37.400 --> 00:33:37.880
<v Speaker 3>is most.

638
00:33:37.759 --> 00:33:40.079
<v Speaker 1>Of the time. It feels like, so, yeah, maybe a

639
00:33:40.160 --> 00:33:41.559
<v Speaker 1>day announcement for a bigger one.

640
00:33:41.799 --> 00:33:42.799
<v Speaker 2>Yeah, yep, yep.

641
00:33:43.319 --> 00:33:45.440
<v Speaker 1>They've definitely done smaller once before. They just dropped it

642
00:33:45.480 --> 00:33:48.960
<v Speaker 1>out of nowhere. Well, yeah, it happens. We will talk

643
00:33:49.000 --> 00:33:50.720
<v Speaker 1>about it on this show, and we'll try to talk

644
00:33:50.799 --> 00:33:56.160
<v Speaker 1>over it on Giant Bomb. Everybody, Okay. Reports of Silent

645
00:33:56.319 --> 00:34:00.119
<v Speaker 1>Hill F getting banned by ratings boards were premature. It

646
00:34:00.200 --> 00:34:05.119
<v Speaker 1>seems this comes from Darren Bonthus at GameSpot. Silent Hill

647
00:34:05.359 --> 00:34:08.880
<v Speaker 1>F re emerged after several years of radio silence with

648
00:34:08.920 --> 00:34:12.440
<v Speaker 1>an impressive new trailer showcasing a new chapter in the

649
00:34:12.519 --> 00:34:15.760
<v Speaker 1>series that will be set in Japan circa the nineteen sixties,

650
00:34:16.079 --> 00:34:19.719
<v Speaker 1>currently in development for PCPs five and Xbox Series X

651
00:34:19.840 --> 00:34:22.639
<v Speaker 1>and S. There are some confusion surrounding the game and

652
00:34:22.760 --> 00:34:25.920
<v Speaker 1>if it'll go on sale in Australia. Over the weekend,

653
00:34:26.159 --> 00:34:29.360
<v Speaker 1>reports of it being refused classification in Australia popped up,

654
00:34:29.599 --> 00:34:32.119
<v Speaker 1>which would mean that Silent Hill F would not be

655
00:34:32.199 --> 00:34:34.480
<v Speaker 1>allowed to be sold in that country, But that might

656
00:34:34.559 --> 00:34:37.000
<v Speaker 1>not be the full story here. What was actually what

657
00:34:37.119 --> 00:34:40.280
<v Speaker 1>has actually happened is that the Australian Classification Board has

658
00:34:40.360 --> 00:34:42.880
<v Speaker 1>not rated the game at all, and as noted by

659
00:34:42.960 --> 00:34:46.480
<v Speaker 1>former GameSpot video producer Edmund Trand, the game was submitted

660
00:34:46.480 --> 00:34:50.000
<v Speaker 1>by Konami through the International Age Rating Coalition. This is

661
00:34:50.039 --> 00:34:53.159
<v Speaker 1>a classification initiative built to streamline the acquisition of content

662
00:34:53.320 --> 00:34:57.559
<v Speaker 1>ratings for video games through various authorities. It's more nuanced

663
00:34:57.599 --> 00:34:59.920
<v Speaker 1>than submitting and getting a game approved. But as another

664
00:35:00.199 --> 00:35:04.159
<v Speaker 1>user pointed out, being refused classification on the IARC does

665
00:35:04.280 --> 00:35:07.239
<v Speaker 1>not impact a local Australian release, and this is more

666
00:35:07.280 --> 00:35:10.920
<v Speaker 1>of a case of the game not meeting ACB requirements.

667
00:35:11.559 --> 00:35:15.360
<v Speaker 1>I mean, essentially, there was the story going on over

668
00:35:15.400 --> 00:35:21.079
<v Speaker 1>the weekend, but Silent Hill f got a ratings refused classification,

669
00:35:21.440 --> 00:35:23.599
<v Speaker 1>which would mean it could not be sold in Australia

670
00:35:24.000 --> 00:35:27.480
<v Speaker 1>in any way, and that was that's kind of where

671
00:35:27.519 --> 00:35:30.760
<v Speaker 1>the story ended. And now it's basically people are saying

672
00:35:31.000 --> 00:35:34.239
<v Speaker 1>this is more of a bureaucratic issue of them just

673
00:35:34.360 --> 00:35:37.079
<v Speaker 1>going through the process and this is not some sort

674
00:35:37.119 --> 00:35:40.519
<v Speaker 1>of final decision on this game, and it really it's

675
00:35:40.559 --> 00:35:42.920
<v Speaker 1>like no final decision has actually been formed at all,

676
00:35:43.280 --> 00:35:45.880
<v Speaker 1>and Konomy just Konomage needs to go through some motions

677
00:35:45.920 --> 00:35:49.039
<v Speaker 1>here to get things appropriately submitted so that the game

678
00:35:49.199 --> 00:35:51.119
<v Speaker 1>can get a rating. That's what it seems up to me.

679
00:35:51.519 --> 00:35:53.280
<v Speaker 2>Well, and also it's like with.

680
00:35:55.079 --> 00:35:59.480
<v Speaker 3>Games I assume it's similar to films where it's like

681
00:35:59.559 --> 00:36:01.719
<v Speaker 3>you said it to the ratings board and that's that's

682
00:36:01.880 --> 00:36:03.559
<v Speaker 3>not the final answer, you know.

683
00:36:03.679 --> 00:36:06.760
<v Speaker 2>They it's typically they come back to you with like, oh, you.

684
00:36:06.840 --> 00:36:11.039
<v Speaker 3>Need to change this one thing, uh, in order to

685
00:36:11.760 --> 00:36:13.800
<v Speaker 3>get an R rating instead of an NC seventeen or

686
00:36:13.840 --> 00:36:15.920
<v Speaker 3>you know, whatever the case may be, where obviously you

687
00:36:16.199 --> 00:36:18.159
<v Speaker 3>don't want an NC seventeen because then you have.

688
00:36:18.320 --> 00:36:19.840
<v Speaker 2>Very very very limited run.

689
00:36:21.440 --> 00:36:24.880
<v Speaker 3>So yeah, I mean, I I assume that it's similar

690
00:36:25.119 --> 00:36:28.440
<v Speaker 3>with video games, and you know.

691
00:36:28.480 --> 00:36:31.360
<v Speaker 2>There's there's certainly been instances of.

692
00:36:32.920 --> 00:36:37.280
<v Speaker 3>Games being presented in other you know, in various countries

693
00:36:37.280 --> 00:36:39.960
<v Speaker 3>all around the world, and certain countries having certain demands,

694
00:36:40.000 --> 00:36:42.480
<v Speaker 3>and then it's ultimately up to the developers whether they're

695
00:36:42.559 --> 00:36:46.199
<v Speaker 3>going to you know, cow taw to that or not.

696
00:36:47.400 --> 00:36:49.840
<v Speaker 2>But you know, in the case of eight ratings, I

697
00:36:50.000 --> 00:36:50.800
<v Speaker 2>think that again.

698
00:36:50.679 --> 00:36:53.320
<v Speaker 3>It's like, as you say, this is this is the bureaucracy,

699
00:36:53.440 --> 00:36:56.599
<v Speaker 3>this is a this is just a the game hasn't

700
00:36:56.639 --> 00:36:59.880
<v Speaker 3>been able to be rated, not that they have refused

701
00:37:00.159 --> 00:37:01.320
<v Speaker 3>rate it kind of situation.

702
00:37:02.079 --> 00:37:06.599
<v Speaker 1>Yeah. I someone in chat pointed me to the Steam

703
00:37:06.719 --> 00:37:09.760
<v Speaker 1>Mature Content description and list is what they're working with.

704
00:37:09.960 --> 00:37:12.400
<v Speaker 1>You know, and this is not necessarily how the ratings

705
00:37:12.480 --> 00:37:14.480
<v Speaker 1>board works. I think you know, I know how the

706
00:37:14.719 --> 00:37:16.800
<v Speaker 1>ESRB works. I don't know how anywhere else works. In

707
00:37:16.960 --> 00:37:19.960
<v Speaker 1>for the SRB in the United States, you submit back

708
00:37:19.960 --> 00:37:21.800
<v Speaker 1>in the day would have been a videotape. I'm sure

709
00:37:21.840 --> 00:37:24.360
<v Speaker 1>it's now just a video file that you send over

710
00:37:24.400 --> 00:37:27.599
<v Speaker 1>there that shows all the most egregious scenes from the game.

711
00:37:27.760 --> 00:37:29.840
<v Speaker 1>So someone there just watches it and says, Okay, you're right,

712
00:37:29.880 --> 00:37:33.840
<v Speaker 1>this is an M rating or whatever. Anyway, but your

713
00:37:33.920 --> 00:37:37.239
<v Speaker 1>content description for Silent Hill F on Steam reads as

714
00:37:37.440 --> 00:37:41.119
<v Speaker 1>this game contains depictions of gender discrimination, child abuse, bullying,

715
00:37:41.400 --> 00:37:45.360
<v Speaker 1>drug induced hallucinations, torture, and graphic violence. The game is

716
00:37:45.440 --> 00:37:48.320
<v Speaker 1>set in Japan in the nineteen sixties and contains depictions

717
00:37:48.360 --> 00:37:51.320
<v Speaker 1>based on the customs and culture of that time. These

718
00:37:51.360 --> 00:37:54.000
<v Speaker 1>depictions do not reflect the opinions or values that developers

719
00:37:54.119 --> 00:37:57.039
<v Speaker 1>or any individuals involved. If you feel uncomfortable in any

720
00:37:57.079 --> 00:38:00.679
<v Speaker 1>point well playing, please take a break. I mean some

721
00:38:00.800 --> 00:38:03.559
<v Speaker 1>of these, you know, themes I think could are definitely

722
00:38:03.599 --> 00:38:06.400
<v Speaker 1>going to earn it a very high classification, a high

723
00:38:06.480 --> 00:38:11.039
<v Speaker 1>age rating, child abuse, gender discrimination, bullying. I think that

724
00:38:11.280 --> 00:38:13.800
<v Speaker 1>the expectation here is, yeah, this is going to be

725
00:38:13.840 --> 00:38:16.119
<v Speaker 1>an M rated game of course, or yeah, whatever the

726
00:38:16.159 --> 00:38:17.760
<v Speaker 1>equipment is in Australia.

727
00:38:17.679 --> 00:38:21.679
<v Speaker 3>Psychological horror, like of course, you know that's that is

728
00:38:21.760 --> 00:38:22.480
<v Speaker 3>Silent Hill.

729
00:38:22.960 --> 00:38:26.079
<v Speaker 1>Yep, exactly. So like is that enough to be a

730
00:38:26.119 --> 00:38:31.360
<v Speaker 1>situation where Australia might ban it? And according to this

731
00:38:31.760 --> 00:38:35.920
<v Speaker 1>story here, Silent Hill have to be refused classification in Australia.

732
00:38:36.119 --> 00:38:39.719
<v Speaker 1>In Australia, it would have to contain some extreme content

733
00:38:39.920 --> 00:38:43.239
<v Speaker 1>like instructions on how to commit violence or depictions of

734
00:38:43.360 --> 00:38:48.239
<v Speaker 1>several forms of sexual assaults that would would have to

735
00:38:48.320 --> 00:38:52.280
<v Speaker 1>really go much further than what they're describing here. So again,

736
00:38:52.360 --> 00:38:55.480
<v Speaker 1>I think this is probably a situation of that they

737
00:38:55.639 --> 00:38:57.840
<v Speaker 1>just are in the early part of the process of

738
00:38:57.920 --> 00:39:00.760
<v Speaker 1>submitting this in certain territories and got hung up on

739
00:39:00.920 --> 00:39:04.480
<v Speaker 1>some paperwork, essentially in Australia, and they will get to

740
00:39:04.519 --> 00:39:06.239
<v Speaker 1>a point where this thing can get a rating and

741
00:39:06.320 --> 00:39:07.400
<v Speaker 1>get released in that country.

742
00:39:07.840 --> 00:39:08.039
<v Speaker 2>Yep.

743
00:39:09.159 --> 00:39:13.519
<v Speaker 1>All right, hey, big news everybody, Big Rigs over the

744
00:39:13.639 --> 00:39:16.000
<v Speaker 1>Road racing is coming to steam. This is from Marcus

745
00:39:16.079 --> 00:39:20.559
<v Speaker 1>Person at Game Reactor. You might an early April Fool's

746
00:39:20.639 --> 00:39:23.079
<v Speaker 1>joke wrights, Marcus, you might think so, but no, Big

747
00:39:23.199 --> 00:39:26.360
<v Speaker 1>Rigs over the Road Racing, widely considered one of the

748
00:39:26.400 --> 00:39:28.920
<v Speaker 1>worst games of all time, is somehow making its way

749
00:39:28.960 --> 00:39:31.440
<v Speaker 1>to Steam. Originally released in two thousand and three by

750
00:39:31.559 --> 00:39:34.400
<v Speaker 1>Game Mill and developed by Stellar Stone, the game is

751
00:39:34.480 --> 00:39:37.760
<v Speaker 1>infamous for its many, and to say the least serious

752
00:39:38.119 --> 00:39:42.119
<v Speaker 1>yet hilarious flaws, like how about your opponents that don't

753
00:39:42.159 --> 00:39:43.920
<v Speaker 1>move at all? Or the fact that your truck can

754
00:39:44.000 --> 00:39:48.559
<v Speaker 1>accelerate infinitely as long as you're reversing. Now, a lot

755
00:39:48.599 --> 00:39:51.320
<v Speaker 1>of people watching Emma will know about this game because

756
00:39:51.400 --> 00:39:56.159
<v Speaker 1>it was a favorite of Alex Navarro's. He actually played

757
00:39:56.199 --> 00:39:58.599
<v Speaker 1>this game one time in a bad Game block for

758
00:39:59.400 --> 00:40:02.000
<v Speaker 1>Awesome Game Done Quick, and he showed off some of

759
00:40:02.039 --> 00:40:06.000
<v Speaker 1>these tricks, like if you go in reverse, the truck

760
00:40:06.039 --> 00:40:09.639
<v Speaker 1>will just continue to gain momentum until basically you are

761
00:40:09.800 --> 00:40:13.840
<v Speaker 1>whipping through the world at light speed. It is an

762
00:40:13.920 --> 00:40:18.920
<v Speaker 1>incredible piece. I'm you know, as a member of Blake Club,

763
00:40:19.079 --> 00:40:21.760
<v Speaker 1>I'm like, I've never played Big Rigs Over the Road Racing.

764
00:40:22.079 --> 00:40:23.559
<v Speaker 1>I will now get a chance to fix that.

765
00:40:23.920 --> 00:40:24.599
<v Speaker 2>Absolutely.

766
00:40:24.800 --> 00:40:26.840
<v Speaker 1>I have a strong affinity for bad games.

767
00:40:27.119 --> 00:40:29.519
<v Speaker 2>I sure hope that they know that.

768
00:40:29.800 --> 00:40:34.960
<v Speaker 3>Like that's that The terribleness and the brokenness of this

769
00:40:35.119 --> 00:40:36.440
<v Speaker 3>game is what makes it.

770
00:40:38.039 --> 00:40:41.840
<v Speaker 2>Good quote unquote, you know.

771
00:40:42.320 --> 00:40:44.519
<v Speaker 1>That's how I feel about it. Let's let's see how

772
00:40:45.039 --> 00:40:48.159
<v Speaker 1>Alex Navarro feels on Blue Sky. He writes, the fuck

773
00:40:48.199 --> 00:40:50.519
<v Speaker 1>are we doing here? Did we run out of video

774
00:40:50.559 --> 00:40:52.880
<v Speaker 1>games all of a sudden? Are there no more old

775
00:40:52.920 --> 00:40:56.119
<v Speaker 1>games worth making newly playable that you would resort to

776
00:40:56.199 --> 00:41:00.199
<v Speaker 1>scraping bedrock like this? What possible benefit to any one?

777
00:41:00.280 --> 00:41:03.440
<v Speaker 1>Could this offer? Follow? The money then burned down wherever

778
00:41:03.559 --> 00:41:08.079
<v Speaker 1>it leads. He's a I think he's just being coy.

779
00:41:08.559 --> 00:41:11.559
<v Speaker 1>I think he's playing thou doth protect too much? Out

780
00:41:11.599 --> 00:41:15.280
<v Speaker 1>to borrow? We know how you truly feel now. I

781
00:41:15.320 --> 00:41:18.880
<v Speaker 1>think he's traumatized by this game. I'm like over here thinking,

782
00:41:19.559 --> 00:41:21.920
<v Speaker 1>you know what, that's a business I would like to see.

783
00:41:22.079 --> 00:41:25.719
<v Speaker 1>Take Off is a publisher dedicated to bringing back bad

784
00:41:25.840 --> 00:41:30.280
<v Speaker 1>games and only bad games, Yes, famously bad games that

785
00:41:30.440 --> 00:41:34.039
<v Speaker 1>have been lost for like whatever reason. Get them all

786
00:41:34.199 --> 00:41:38.920
<v Speaker 1>on Steam. That's what I want. Give me that. That'll

787
00:41:38.960 --> 00:41:40.360
<v Speaker 1>be my next career once this all come.

788
00:41:40.440 --> 00:41:42.760
<v Speaker 2>Yeah, I was like, look, no one's doing it right now.

789
00:41:42.800 --> 00:41:45.440
<v Speaker 1>So other than whoever the hell is doing this?

790
00:41:45.719 --> 00:41:47.960
<v Speaker 3>Yeah, yeah, well maybe maybe this is the start of

791
00:41:48.119 --> 00:41:51.400
<v Speaker 3>their illustrious career in bringing back bad games.

792
00:41:52.880 --> 00:41:55.000
<v Speaker 1>It's I mean, it's got to be easier to make

793
00:41:55.119 --> 00:41:57.320
<v Speaker 1>money making bad games, right, It's very easy to make

794
00:41:57.400 --> 00:42:00.840
<v Speaker 1>bad games. You just yeah, I don't know, maybe, but

795
00:42:01.239 --> 00:42:02.440
<v Speaker 1>I guess they need a certain name.

796
00:42:02.719 --> 00:42:05.920
<v Speaker 3>I think it's hard to make any games, but bad

797
00:42:06.000 --> 00:42:09.760
<v Speaker 3>games are the easiest amount of difficulty.

798
00:42:10.360 --> 00:42:12.960
<v Speaker 1>Yeah, it's like, oh, actually this still really sucks. This

799
00:42:13.079 --> 00:42:15.159
<v Speaker 1>is really hard. Still, why are we getting it? We're

800
00:42:15.239 --> 00:42:18.840
<v Speaker 1>putting this much work in We should just make something good. Yeah,

801
00:42:19.119 --> 00:42:20.960
<v Speaker 1>I am. I'm looking forward to this. I want to

802
00:42:21.599 --> 00:42:24.760
<v Speaker 1>try it myself, and you know, and you know it's

803
00:42:24.760 --> 00:42:27.000
<v Speaker 1>because I hate myself. Let's be clear. I should be

804
00:42:27.039 --> 00:42:30.440
<v Speaker 1>punished with bad games, and I am. Every Wednesday, turn

805
00:42:30.559 --> 00:42:33.320
<v Speaker 1>tune in this week for Overblood, everybody. I'm starting that

806
00:42:33.480 --> 00:42:37.440
<v Speaker 1>on Blake Club. That is. Have you ever heard of

807
00:42:37.519 --> 00:42:39.440
<v Speaker 1>that game, Emma, because I had not, really.

808
00:42:39.639 --> 00:42:45.039
<v Speaker 2>No, I have not heard of this fine piece of artwork.

809
00:42:45.639 --> 00:42:49.639
<v Speaker 1>Yes, it's it's a three D sci fi adventure, everybody,

810
00:42:49.679 --> 00:42:53.039
<v Speaker 1>In case you were wondering, Yeah, for the PS one

811
00:42:53.519 --> 00:42:56.239
<v Speaker 1>and I I really don't know what to expect. I'm

812
00:42:56.480 --> 00:42:59.960
<v Speaker 1>guessing it is a bad Resident Evil clone. But everyone,

813
00:43:00.000 --> 00:43:01.639
<v Speaker 1>no one did, like there's a lot of people who

814
00:43:01.679 --> 00:43:04.719
<v Speaker 1>watched Dan and Tim Turrey play this on Game Informer

815
00:43:04.880 --> 00:43:08.199
<v Speaker 1>fifteen years ago, and they have a lot to say

816
00:43:08.360 --> 00:43:10.599
<v Speaker 1>about it, and they're definitely building it up. I'm like,

817
00:43:10.639 --> 00:43:12.760
<v Speaker 1>I'm gonna get so frustrated by this game. It's not

818
00:43:12.840 --> 00:43:14.639
<v Speaker 1>going to be a good time for anybody. But everyone

819
00:43:14.800 --> 00:43:17.719
<v Speaker 1>insists they're ready for a good time. So Overblood this

820
00:43:17.840 --> 00:43:19.639
<v Speaker 1>Wednesday on Blake Cloves Overblood.

821
00:43:19.880 --> 00:43:24.159
<v Speaker 2>Okay, I'm I'm blood fascinated all right.

822
00:43:24.280 --> 00:43:27.320
<v Speaker 1>PC gamers only spent eight percent of their time playing

823
00:43:27.440 --> 00:43:29.880
<v Speaker 1>new games last year, according to a report. This is

824
00:43:29.920 --> 00:43:33.159
<v Speaker 1>from Ethan Gotch at Kotaku. There are more folks spending

825
00:43:33.199 --> 00:43:36.239
<v Speaker 1>time playing PC games than ever before, but they're increasingly

826
00:43:36.280 --> 00:43:39.440
<v Speaker 1>spending their time playing older stuff. A new report by

827
00:43:39.519 --> 00:43:43.280
<v Speaker 1>my market research firm new Zoo estimates that only eight

828
00:43:43.320 --> 00:43:45.800
<v Speaker 1>percent of PC gaming hours in twenty twenty four were

829
00:43:45.840 --> 00:43:47.840
<v Speaker 1>spent on games that came out in the same year.

830
00:43:48.320 --> 00:43:51.280
<v Speaker 1>It turns out that hundreds of hours each that the

831
00:43:51.400 --> 00:43:54.079
<v Speaker 1>hundreds of hours each of us spent obsessed with Bilatro

832
00:43:54.599 --> 00:43:57.079
<v Speaker 1>was just a drop in the bucket compared to everything else.

833
00:43:57.639 --> 00:44:00.440
<v Speaker 1>Here's a quote from them. Overall playtime hours are growing,

834
00:44:00.559 --> 00:44:04.280
<v Speaker 1>but concentrated in Triple A and at times cannibalistic reads

835
00:44:04.440 --> 00:44:07.480
<v Speaker 1>New Zoo's latest report, presented at GDC twenty twenty five

836
00:44:07.519 --> 00:44:11.360
<v Speaker 1>by the agency's Director of Consulting, Ben Porter, the battle

837
00:44:11.440 --> 00:44:15.000
<v Speaker 1>for audience hours is fierce and a near zero sum.

838
00:44:15.320 --> 00:44:18.440
<v Speaker 1>The presentation, titled the State of PC and Console Games

839
00:44:18.480 --> 00:44:20.920
<v Speaker 1>in twenty twenty five, looked at gaming habits on both

840
00:44:21.000 --> 00:44:23.960
<v Speaker 1>types of platforms and found that PC gamers are much

841
00:44:24.039 --> 00:44:26.039
<v Speaker 1>more likely to be playing games that are at least

842
00:44:26.199 --> 00:44:30.519
<v Speaker 1>six years old, like Roadblocks, League Legends, and Fortnite, and

843
00:44:30.639 --> 00:44:32.280
<v Speaker 1>those games are all some of those games are much

844
00:44:32.320 --> 00:44:35.519
<v Speaker 1>older than six years. Roadblocks is going to be twenty

845
00:44:35.719 --> 00:44:41.320
<v Speaker 1>next year. Yes. The short form of this emma is

846
00:44:41.519 --> 00:44:44.800
<v Speaker 1>that it's the problem we've talked about a lot that

847
00:44:45.079 --> 00:44:47.880
<v Speaker 1>they're Yeah, people are spending a lot of money, they're

848
00:44:47.880 --> 00:44:50.079
<v Speaker 1>spending a lot of time on this hobby. But it's

849
00:44:50.239 --> 00:44:53.719
<v Speaker 1>all kind of going toward the same games over and

850
00:44:53.880 --> 00:44:56.599
<v Speaker 1>over again, year after year, and it's getting may be

851
00:44:56.800 --> 00:45:01.079
<v Speaker 1>more extreme than it's ever been. Yeah, you know, only

852
00:45:01.159 --> 00:45:04.480
<v Speaker 1>eight percent of time spent playing games on PC last

853
00:45:04.519 --> 00:45:08.400
<v Speaker 1>year was spent on new games, just eight percent. That

854
00:45:09.000 --> 00:45:13.960
<v Speaker 1>feels like a less than fertile ground for the for

855
00:45:14.119 --> 00:45:16.559
<v Speaker 1>innovation for people who want to try to make new

856
00:45:16.639 --> 00:45:18.440
<v Speaker 1>things in this space, right, Yeah.

857
00:45:18.320 --> 00:45:19.960
<v Speaker 2>I mean that that truly is it.

858
00:45:20.119 --> 00:45:21.079
<v Speaker 1>It is the.

859
00:45:22.679 --> 00:45:29.159
<v Speaker 3>Issue with I think all forms of media across the

860
00:45:29.280 --> 00:45:35.239
<v Speaker 3>board is that nobody is investing in anything new like

861
00:45:35.360 --> 00:45:37.719
<v Speaker 3>that's and we're talking about that in terms of like

862
00:45:38.199 --> 00:45:41.599
<v Speaker 3>the Hollywood studio system, every movie that's coming out is

863
00:45:41.639 --> 00:45:44.159
<v Speaker 3>based on something else, unless it's like a horror movie.

864
00:45:44.280 --> 00:45:46.960
<v Speaker 3>Horror is still the one genre that continues to thrive,

865
00:45:47.000 --> 00:45:51.239
<v Speaker 3>an experiment and have a good time. So I yeah,

866
00:45:51.559 --> 00:45:53.719
<v Speaker 3>but I mean with gaming, it is really interesting to

867
00:45:53.840 --> 00:45:57.719
<v Speaker 3>again you're looking at that consumer behavior of they are

868
00:45:57.840 --> 00:46:02.599
<v Speaker 3>much more likely to continue investing in a game that.

869
00:46:02.880 --> 00:46:05.760
<v Speaker 2>They have already been playing.

870
00:46:06.519 --> 00:46:10.239
<v Speaker 3>Meanwhile, I look at somebody like myself, a single issue gamer.

871
00:46:10.480 --> 00:46:14.440
<v Speaker 3>As we have now established the new term for a

872
00:46:14.559 --> 00:46:19.119
<v Speaker 3>non competitive gamer is I will end up replaying games

873
00:46:19.199 --> 00:46:22.960
<v Speaker 3>that I have already played. Now, this is a weird

874
00:46:23.039 --> 00:46:26.480
<v Speaker 3>situation because a lot of the time I am replaying

875
00:46:26.559 --> 00:46:29.480
<v Speaker 3>those games in a form wherein they have been remastered

876
00:46:29.519 --> 00:46:30.239
<v Speaker 3>and re released.

877
00:46:30.679 --> 00:46:34.000
<v Speaker 2>So does that count as a I'm looking I'm to.

878
00:46:34.079 --> 00:46:36.679
<v Speaker 1>Like look through this report to see if I can

879
00:46:37.800 --> 00:46:40.599
<v Speaker 1>determine whether that whether or not that's what they mean. Yeah,

880
00:46:41.159 --> 00:46:43.920
<v Speaker 1>you know, okay, let's say I've not been able to

881
00:46:43.920 --> 00:46:46.400
<v Speaker 1>get that information, but let's say that that does even

882
00:46:46.480 --> 00:46:50.320
<v Speaker 1>that does count, It's like it's still not really answering

883
00:46:50.559 --> 00:46:53.079
<v Speaker 1>the fundamental problem here right where it's like the black

884
00:46:53.159 --> 00:46:55.440
<v Speaker 1>the black hole games are still taking up so much

885
00:46:55.480 --> 00:46:58.840
<v Speaker 1>of the oxygen in the room. Yeah, I think that

886
00:47:00.360 --> 00:47:02.840
<v Speaker 1>on PC it makes some sense. So yeah, I guess

887
00:47:02.920 --> 00:47:04.880
<v Speaker 1>let's like break this down a little bit further instead

888
00:47:04.880 --> 00:47:08.440
<v Speaker 1>of just going full doom and gloom. This report says

889
00:47:08.480 --> 00:47:12.920
<v Speaker 1>on console it's not quite as extreme. Forty four percent

890
00:47:12.960 --> 00:47:14.840
<v Speaker 1>of the time on PlayStation was spent on games that

891
00:47:14.920 --> 00:47:17.480
<v Speaker 1>came out six or more years ago, and that number

892
00:47:17.599 --> 00:47:20.480
<v Speaker 1>was forty nine percent on Xbox, So not nearly as

893
00:47:20.679 --> 00:47:23.760
<v Speaker 1>extreme as PC, where it's ninety two percent. And then

894
00:47:25.039 --> 00:47:27.239
<v Speaker 1>you know, PC is a little bit different. People have

895
00:47:27.320 --> 00:47:31.760
<v Speaker 1>all kinds of different home computers. Yes, some are much

896
00:47:31.840 --> 00:47:35.320
<v Speaker 1>less powerful, some are are just there, like they literally

897
00:47:35.440 --> 00:47:39.320
<v Speaker 1>just got to be a Minecraft or Roadblocks machine, and

898
00:47:39.440 --> 00:47:42.599
<v Speaker 1>those games can run on older hardware, So it's you know,

899
00:47:43.239 --> 00:47:47.679
<v Speaker 1>not an apples to apples comparison. And I and while

900
00:47:47.719 --> 00:47:50.480
<v Speaker 1>I think the trend is still troublesome, and you know,

901
00:47:50.679 --> 00:47:54.840
<v Speaker 1>half of time spent on games on console still going

902
00:47:54.920 --> 00:47:58.960
<v Speaker 1>toward older games, is you know, it's an issue. I

903
00:47:59.039 --> 00:48:01.159
<v Speaker 1>guess it's only an issue in so far as I

904
00:48:01.360 --> 00:48:04.800
<v Speaker 1>really like getting new games. I'm used to there being

905
00:48:04.840 --> 00:48:07.880
<v Speaker 1>a certain level of an investment from these corporations to

906
00:48:08.079 --> 00:48:11.039
<v Speaker 1>making new games, because people spend money on new games. Well,

907
00:48:11.239 --> 00:48:13.039
<v Speaker 1>I think that they are getting to a point where

908
00:48:13.039 --> 00:48:15.760
<v Speaker 1>they're looking it's like, are they doing that in enough

909
00:48:15.800 --> 00:48:19.280
<v Speaker 1>of a way that it justifies us making big new

910
00:48:19.519 --> 00:48:23.119
<v Speaker 1>investments in new video games. And I think that increasingly

911
00:48:23.199 --> 00:48:24.920
<v Speaker 1>the answer to that question for a lot of these

912
00:48:24.960 --> 00:48:26.559
<v Speaker 1>big companies is no, No.

913
00:48:27.000 --> 00:48:30.119
<v Speaker 3>Well it's interesting too, there's some really interesting points being

914
00:48:30.159 --> 00:48:31.079
<v Speaker 3>brought up in chat.

915
00:48:31.280 --> 00:48:32.000
<v Speaker 2>Both that.

916
00:48:33.599 --> 00:48:37.199
<v Speaker 3>And you brought up the point Grub that PC is

917
00:48:37.280 --> 00:48:41.159
<v Speaker 3>a there's a wide range of capabilities when we say PC,

918
00:48:41.360 --> 00:48:46.320
<v Speaker 3>whereas like every single PlayStation five theoretically has the exact

919
00:48:46.400 --> 00:48:49.960
<v Speaker 3>same capabilities every single Xbox series X with a PC,

920
00:48:51.000 --> 00:48:55.639
<v Speaker 3>people have such a range of how new their graphics

921
00:48:55.719 --> 00:48:59.119
<v Speaker 3>card is, et cetera, et cetera. So there are people

922
00:48:59.360 --> 00:49:02.639
<v Speaker 3>again who it's like, well, I'm only buying games that

923
00:49:03.199 --> 00:49:05.519
<v Speaker 3>run within the limitations of the PC I have or

924
00:49:06.679 --> 00:49:10.480
<v Speaker 3>are able to be played and run well on a

925
00:49:10.559 --> 00:49:13.159
<v Speaker 3>Steam deck or a Rogu galy And because I want

926
00:49:13.159 --> 00:49:15.719
<v Speaker 3>to be able to go back and forth between you know,

927
00:49:15.800 --> 00:49:17.960
<v Speaker 3>playing on my PC or playing handheld.

928
00:49:18.320 --> 00:49:20.599
<v Speaker 2>All of this makes perfect sense in the PC market.

929
00:49:20.719 --> 00:49:25.199
<v Speaker 3>And then there is, as there is a cross media,

930
00:49:25.599 --> 00:49:31.559
<v Speaker 3>the oversaturation of releases, so that a lot of people

931
00:49:31.800 --> 00:49:34.639
<v Speaker 3>are going, Okay, well, here's a brand new and I'll

932
00:49:34.679 --> 00:49:36.840
<v Speaker 3>take the example I saw in chat of Assassin's Creed.

933
00:49:37.239 --> 00:49:39.679
<v Speaker 3>Here's a brand new Assassin's Creed that is seventy dollars.

934
00:49:40.079 --> 00:49:42.679
<v Speaker 3>Why am I going to spend seventy dollars on Assassin's

935
00:49:42.719 --> 00:49:46.239
<v Speaker 3>Creed when I as a PC gamer, I don't play games.

936
00:49:46.280 --> 00:49:49.840
<v Speaker 2>I just buy them. That's another thing about PC gamers.

937
00:49:50.519 --> 00:49:52.760
<v Speaker 3>So I probably already have something in my backlog that

938
00:49:52.800 --> 00:49:55.960
<v Speaker 3>I want to play, or or there is some game

939
00:49:56.039 --> 00:49:59.000
<v Speaker 3>that I know is good that came out several years.

940
00:49:58.760 --> 00:50:02.639
<v Speaker 2>Ago and is now on sale on Steam for fifteen dollars.

941
00:50:03.480 --> 00:50:06.199
<v Speaker 1>I mean, and all this really has coincided with a

942
00:50:06.360 --> 00:50:09.519
<v Speaker 1>time in gaming where you know, I brought up this

943
00:50:09.639 --> 00:50:11.880
<v Speaker 1>quote before where I was talking to an executive from

944
00:50:11.920 --> 00:50:14.519
<v Speaker 1>Netflix in the early days, long before they were involved

945
00:50:14.559 --> 00:50:15.840
<v Speaker 1>in video games in any way. And I'm like, hey,

946
00:50:15.880 --> 00:50:19.159
<v Speaker 1>well what about video games? And he told me, he's like, well, okay,

947
00:50:20.679 --> 00:50:22.559
<v Speaker 1>that doesn't really work because you got to imagine, like

948
00:50:22.599 --> 00:50:24.159
<v Speaker 1>a movie from the eighties or a move from the

949
00:50:24.239 --> 00:50:27.440
<v Speaker 1>nineties is a certain level of quality that everyone's just like, yeah,

950
00:50:27.480 --> 00:50:29.559
<v Speaker 1>this is a movie. And games, you know, if a

951
00:50:30.000 --> 00:50:32.159
<v Speaker 1>game is you know, two three years old, it feels

952
00:50:32.320 --> 00:50:35.199
<v Speaker 1>very old. And then basically it was like later that

953
00:50:35.400 --> 00:50:39.599
<v Speaker 1>year Witcher three came out or something, or maybe it

954
00:50:39.679 --> 00:50:41.960
<v Speaker 1>was like a year or two later, and it's like

955
00:50:42.199 --> 00:50:45.639
<v Speaker 1>since then, since like Doom twenty sixteen, a lot of

956
00:50:45.679 --> 00:50:48.719
<v Speaker 1>those games, games just don't feel that way anymore. A

957
00:50:48.840 --> 00:50:51.119
<v Speaker 1>new game is kind of indistinguishable from a new game

958
00:50:51.159 --> 00:50:53.360
<v Speaker 1>coming out. All right, So thank you very much.

959
00:50:53.320 --> 00:50:57.000
<v Speaker 2>Chat for just reading my facial expressions. I don't even

960
00:50:57.039 --> 00:50:58.400
<v Speaker 2>I don't even know what I was saying.

961
00:51:00.039 --> 00:51:01.719
<v Speaker 3>I'm saying that the example of witch Are three is

962
00:51:01.840 --> 00:51:05.840
<v Speaker 3>very good because like you can still play with and granted,

963
00:51:05.880 --> 00:51:09.079
<v Speaker 3>it's like it's gotten all kinds of you know, upscales

964
00:51:09.199 --> 00:51:10.639
<v Speaker 3>over the years and things like that, but it is

965
00:51:10.719 --> 00:51:12.599
<v Speaker 3>still a super playable game.

966
00:51:12.840 --> 00:51:15.519
<v Speaker 1>Oh yeah, And you know, and then I think on

967
00:51:15.599 --> 00:51:17.519
<v Speaker 1>the other side of that, someone chat mentioned it's like

968
00:51:17.840 --> 00:51:21.039
<v Speaker 1>some new games feel like work, Like, yes, I think

969
00:51:21.480 --> 00:51:23.480
<v Speaker 1>that's how people are feeling about a lot of the

970
00:51:23.519 --> 00:51:26.679
<v Speaker 1>stuff that does follow a certain formula, especially open world games,

971
00:51:27.280 --> 00:51:29.599
<v Speaker 1>you know, I you know, open world games are very

972
00:51:29.960 --> 00:51:32.199
<v Speaker 1>popular and lucrative for a reason. They do reach a

973
00:51:32.280 --> 00:51:37.679
<v Speaker 1>massive audience. But there's a group within the game playing

974
00:51:37.760 --> 00:51:42.159
<v Speaker 1>audience that is burnt out on these things, and it's like, Okay,

975
00:51:42.239 --> 00:51:44.280
<v Speaker 1>you want me to kind of get into the flow

976
00:51:44.480 --> 00:51:47.320
<v Speaker 1>of doing one task after another, and it just it's

977
00:51:47.480 --> 00:51:49.199
<v Speaker 1>it's asking a lot of me, and I kind of

978
00:51:49.239 --> 00:51:53.360
<v Speaker 1>want something either more familiar or more simple, and I

979
00:51:53.440 --> 00:51:56.159
<v Speaker 1>can go back to this infinite library on Steam now

980
00:51:56.719 --> 00:51:58.840
<v Speaker 1>and find the thing that is exactly what I'm in

981
00:51:58.880 --> 00:52:02.960
<v Speaker 1>the mood for. And yeah, so competition has just really changed.

982
00:52:03.000 --> 00:52:06.480
<v Speaker 1>It used to be video game publishers were competing with

983
00:52:06.679 --> 00:52:11.119
<v Speaker 1>other video game publishers on retail walls for attention, and

984
00:52:11.760 --> 00:52:13.599
<v Speaker 1>it's like they knew exactly who was going to be

985
00:52:13.679 --> 00:52:15.480
<v Speaker 1>releasing games and who they were competing against, and if

986
00:52:15.519 --> 00:52:17.079
<v Speaker 1>you wanted to stand out, it was very easy to

987
00:52:17.119 --> 00:52:19.159
<v Speaker 1>make something that was different than everyone else was making.

988
00:52:19.840 --> 00:52:22.159
<v Speaker 1>And now you are competing not just it's like a

989
00:52:22.239 --> 00:52:27.440
<v Speaker 1>fourth dimensional competition where there's all kinds of new games

990
00:52:27.480 --> 00:52:29.679
<v Speaker 1>coming out, there are all kinds of other forms of

991
00:52:29.840 --> 00:52:33.119
<v Speaker 1>entertainment and time wasters that people cannot help but fall into.

992
00:52:33.519 --> 00:52:35.159
<v Speaker 1>And then at the same time, you were competing with

993
00:52:35.239 --> 00:52:37.599
<v Speaker 1>the entirety of gamings passed for the last ten to

994
00:52:37.679 --> 00:52:41.199
<v Speaker 1>fifteen years. It's yeah, you know, God, it's see you

995
00:52:41.199 --> 00:52:42.960
<v Speaker 1>can get it from all sides. If you are someone

996
00:52:43.079 --> 00:52:46.519
<v Speaker 1>making these games, all right, that's going to do it.

997
00:52:46.599 --> 00:52:49.960
<v Speaker 1>For the headlines. Let's get over to the poll question,

998
00:52:50.480 --> 00:52:52.400
<v Speaker 1>and by that, let me see if I have it

999
00:52:52.519 --> 00:52:57.280
<v Speaker 1>right here, there we go. I want to refresh. Are

1000
00:52:57.519 --> 00:53:01.239
<v Speaker 1>you playing Assassin's Creed Shadows? Asked this after the game

1001
00:53:01.440 --> 00:53:04.039
<v Speaker 1>came out. I am playing it, so I'm going to

1002
00:53:04.119 --> 00:53:06.960
<v Speaker 1>vote yes. Twenty one percent of respondence, more than three

1003
00:53:07.000 --> 00:53:10.079
<v Speaker 1>thousand people voted said yes, they are playing it. The

1004
00:53:10.159 --> 00:53:13.360
<v Speaker 1>other seventy nine percent said no, they are not playing

1005
00:53:13.360 --> 00:53:15.960
<v Speaker 1>Assassin's Great Shadows. This is a game. It's doing very well.

1006
00:53:16.239 --> 00:53:19.400
<v Speaker 1>It is finding an audience. It's popping off on Steam.

1007
00:53:20.159 --> 00:53:22.440
<v Speaker 1>I think they had you'd be something anounced something like

1008
00:53:22.480 --> 00:53:25.880
<v Speaker 1>two million players, something along those lines. So it's doing

1009
00:53:26.039 --> 00:53:28.519
<v Speaker 1>very well. And yet you know, in this audience less

1010
00:53:28.559 --> 00:53:30.440
<v Speaker 1>than a less than a quarter about a fifth of

1011
00:53:30.519 --> 00:53:35.039
<v Speaker 1>people are playing I bet this is one that since

1012
00:53:35.079 --> 00:53:36.960
<v Speaker 1>it does have good word of mouth, Emma, that.

1013
00:53:37.480 --> 00:53:39.760
<v Speaker 2>People playing it two years from now, two years from.

1014
00:53:39.679 --> 00:53:43.079
<v Speaker 1>Now, yep, yeah, steam sale, yep, yeah, absolutely, it's going

1015
00:53:43.119 --> 00:53:46.639
<v Speaker 1>to pop off. And yeah, you know what, you'll really

1016
00:53:46.760 --> 00:53:48.840
<v Speaker 1>enjoy it then. And I kind of what's the argument

1017
00:53:48.920 --> 00:53:50.920
<v Speaker 1>to play it now? I really, honestly, I don't know

1018
00:53:51.199 --> 00:53:53.280
<v Speaker 1>what the argument would be other than you want to

1019
00:53:53.320 --> 00:53:56.719
<v Speaker 1>be part of the conversation these days? What? Yeah? I mean,

1020
00:53:56.840 --> 00:53:58.280
<v Speaker 1>what want? Yeah?

1021
00:53:58.519 --> 00:53:59.000
<v Speaker 2>Exactly?

1022
00:54:00.000 --> 00:54:02.960
<v Speaker 1>People expectations like I was, like I did dip into

1023
00:54:03.039 --> 00:54:07.519
<v Speaker 1>the severance like communities wherever where they were trying to

1024
00:54:07.519 --> 00:54:09.039
<v Speaker 1>guess what was going on. I'm like, as soon as

1025
00:54:09.039 --> 00:54:11.119
<v Speaker 1>I did, I'm like, oh, nope, I do I need

1026
00:54:11.159 --> 00:54:14.880
<v Speaker 1>to hear other people's thoughts on this show. Ye, all right,

1027
00:54:15.159 --> 00:54:17.199
<v Speaker 1>let's see new poll question. We got that here in

1028
00:54:17.360 --> 00:54:19.440
<v Speaker 1>a second. What did I even put there? Okay, yes,

1029
00:54:19.599 --> 00:54:21.000
<v Speaker 1>right there, we'll have that here in a second. In

1030
00:54:21.000 --> 00:54:23.159
<v Speaker 1>the meantime, am a fife? Why don't we tell people

1031
00:54:23.199 --> 00:54:24.719
<v Speaker 1>where they can find you on the internet what you

1032
00:54:24.840 --> 00:54:26.599
<v Speaker 1>have going on? All that good? Stuff.

1033
00:54:26.960 --> 00:54:27.679
<v Speaker 2>Oh my gosh.

1034
00:54:27.960 --> 00:54:34.599
<v Speaker 3>Well, I am on Blue Sky and I slightly use Instagram,

1035
00:54:35.079 --> 00:54:39.920
<v Speaker 3>and I don't think I have any new videos up

1036
00:54:40.719 --> 00:54:47.000
<v Speaker 3>this week. But if you are in the Los Angeles area,

1037
00:54:47.519 --> 00:54:54.840
<v Speaker 3>we're doing a book launch for the book about Outer

1038
00:54:55.079 --> 00:55:00.440
<v Speaker 3>Wilds that Boss Fight Books is publishing. So we'll have

1039
00:55:00.480 --> 00:55:04.119
<v Speaker 3>a book launch for that at Hatch Games in Los Angeles.

1040
00:55:04.199 --> 00:55:06.480
<v Speaker 3>If you are in LA and you want to go,

1041
00:55:06.920 --> 00:55:09.599
<v Speaker 3>just you know, hit me up on the Giant Bomb

1042
00:55:09.800 --> 00:55:12.280
<v Speaker 3>Discord and I'll make sure that I get you all

1043
00:55:12.320 --> 00:55:14.920
<v Speaker 3>the details as we're still kind of sorting some stuff

1044
00:55:14.920 --> 00:55:17.400
<v Speaker 3>out about that. But yeah, so you could come by.

1045
00:55:17.760 --> 00:55:22.719
<v Speaker 3>And it's Tommy's space who wrote the book.

1046
00:55:23.000 --> 00:55:24.199
<v Speaker 2>So yeah, it's great.

1047
00:55:26.360 --> 00:55:32.679
<v Speaker 1>Yeah, I am sorry, I'm distracted. Well, my robot lawnmower

1048
00:55:32.920 --> 00:55:35.800
<v Speaker 1>is not responding to my phone app. I got this

1049
00:55:35.920 --> 00:55:38.639
<v Speaker 1>from my birthday, and I am I've been setting it

1050
00:55:38.679 --> 00:55:40.000
<v Speaker 1>up for the last day and it's been a lot

1051
00:55:40.039 --> 00:55:42.880
<v Speaker 1>of fun. But I'm still like one to babysit it,

1052
00:55:42.880 --> 00:55:45.280
<v Speaker 1>even though the whole point is you don't have to. Yeah, yeah,

1053
00:55:46.119 --> 00:55:47.920
<v Speaker 1>it's got a cool It's got a camera on it

1054
00:55:48.000 --> 00:55:49.679
<v Speaker 1>so I can like see where it's going and things

1055
00:55:49.760 --> 00:55:53.679
<v Speaker 1>like that. It's a whole thing. It might be rising up. Yeah,

1056
00:55:53.800 --> 00:55:55.719
<v Speaker 1>Chat's saying it might be rebelling.

1057
00:55:55.320 --> 00:55:57.000
<v Speaker 2>And yp rising. It's happening.

1058
00:55:57.199 --> 00:55:59.880
<v Speaker 1>I'm always considering that as a possibility. Everybody, don't worry,

1059
00:56:00.360 --> 00:56:04.559
<v Speaker 1>all right, Are you getting Indie on PS five? Yes? No?

1060
00:56:04.920 --> 00:56:08.280
<v Speaker 1>Or I already own it on Xbox or PC. Those

1061
00:56:08.440 --> 00:56:10.760
<v Speaker 1>are your options. You could see the pulls up now

1062
00:56:11.400 --> 00:56:14.400
<v Speaker 1>to go to YouTube dot com slash at Giant Bomb.

1063
00:56:14.559 --> 00:56:17.079
<v Speaker 1>Hit the community tab there it's gonna you know, go

1064
00:56:17.079 --> 00:56:19.000
<v Speaker 1>ahead and vote. Look at the results for that. Talk

1065
00:56:19.039 --> 00:56:21.119
<v Speaker 1>about it on Game Breaking News here on Giant Bomb

1066
00:56:21.719 --> 00:56:26.599
<v Speaker 1>on Wednesday, speaking of Giant Bomb, tomorrow is the BombCast

1067
00:56:26.679 --> 00:56:30.320
<v Speaker 1>returning the day after that, Well, Blake Club. We'll have

1068
00:56:30.400 --> 00:56:33.360
<v Speaker 1>a whole bunch of other fun stuff. But today, as

1069
00:56:33.400 --> 00:56:36.079
<v Speaker 1>the Power Block continues, you're watching the Power Block right now.

1070
00:56:36.119 --> 00:56:37.800
<v Speaker 1>You don't have to go anywhere. It's just gonna happen

1071
00:56:37.840 --> 00:56:41.480
<v Speaker 1>in front of you. You're gonna get GB kids. They

1072
00:56:41.559 --> 00:56:44.280
<v Speaker 1>definitely said some ideas that I can't remember anymore, but

1073
00:56:44.480 --> 00:56:46.800
<v Speaker 1>I listen. The whole point to tune in there is

1074
00:56:46.920 --> 00:56:48.599
<v Speaker 1>just to see what the youth culture is up to

1075
00:56:48.760 --> 00:56:51.440
<v Speaker 1>these days. Right there. We're just trying to keep them

1076
00:56:51.480 --> 00:56:53.960
<v Speaker 1>from going out there and drinking their red bulls and

1077
00:56:54.039 --> 00:56:56.199
<v Speaker 1>setting cars on fire. So we brought them inside and

1078
00:56:56.280 --> 00:57:01.400
<v Speaker 1>gave them jobs quote unquote, And then after that Reiker's Roulette,

1079
00:57:01.880 --> 00:57:04.039
<v Speaker 1>Dan was gonna play something else that he mentioned I

1080
00:57:04.159 --> 00:57:06.760
<v Speaker 1>was excited about and now I can't remember, but I

1081
00:57:06.800 --> 00:57:08.199
<v Speaker 1>don't know. It's gonna be a fun Oh. They're going

1082
00:57:08.239 --> 00:57:11.880
<v Speaker 1>to play star Fox Assault on GB kids. That'll be

1083
00:57:11.920 --> 00:57:13.800
<v Speaker 1>a good time. I want to see that. God, it's

1084
00:57:13.840 --> 00:57:15.760
<v Speaker 1>a good show, you guys do I'm like, Oh, I'm

1085
00:57:15.800 --> 00:57:18.039
<v Speaker 1>just gonna sit back and watch that. Oh and then oh,

1086
00:57:18.119 --> 00:57:20.199
<v Speaker 1>that's right this. I was excited about this. Man. I

1087
00:57:20.320 --> 00:57:22.039
<v Speaker 1>hope I don't have to go anywhere because I want

1088
00:57:22.079 --> 00:57:25.639
<v Speaker 1>to be there for Dan's Xbox Live Arcade All Stars.

1089
00:57:26.320 --> 00:57:28.480
<v Speaker 1>He was putting together a list of a bunch of

1090
00:57:28.760 --> 00:57:31.880
<v Speaker 1>Xbox Live Arcade games that he wanted to play, and

1091
00:57:32.360 --> 00:57:34.960
<v Speaker 1>every single one I'm like, yeah, yeah, let's go so

1092
00:57:35.239 --> 00:57:36.639
<v Speaker 1>that it'll be a good time. He's going to have

1093
00:57:36.760 --> 00:57:39.920
<v Speaker 1>that going for you later this afternoon, First up, GB Kids.

1094
00:57:40.000 --> 00:57:42.960
<v Speaker 1>In the meantime, though, Emma Fife, thank you so much

1095
00:57:42.960 --> 00:57:45.119
<v Speaker 1>for hanging out with me today and talking about video games.

1096
00:57:45.199 --> 00:57:46.239
<v Speaker 1>I super appreciate it.

1097
00:57:46.920 --> 00:57:48.920
<v Speaker 2>I appreciate you, Jeff Grubb.

1098
00:57:49.559 --> 00:57:51.679
<v Speaker 1>Thank you all for watching and listening. You're the best

1099
00:57:51.760 --> 00:57:53.920
<v Speaker 1>audience in gaming. Until next time, have a good one,

1100
00:57:54.199 --> 00:57:55.880
<v Speaker 1>take care of yourself and goodbye.
