Speaker 1: Hey, everybody, welcome the game breaking News with me Jeff Grub,
Speaker 1: your host from giant bomb dot com. Thank you for
Speaker 1: tuning in. On this episode, we're going to be talking
Speaker 1: about Indie getting a date for PS five and Crados
Speaker 1: getting a new adventure this year. Maybe we have Emma
Speaker 1: Fife on the show, so it's going to be a
Speaker 1: good one. Let's get right into it by saying hello
Speaker 1: to Emma Fife. Emma, how are you doing?
Speaker 2: I'm great.
Speaker 3: It is actually Monday this time, chat, so don't panic.
Speaker 1: Period of timeline.
Speaker 2: Yeah, we've repaired the timeline. It's Monday. My one of my.
Speaker 3: Cats is here as as per usual. Well, he's got
Speaker 3: a lot to say about video games, certainly, so yeah,
Speaker 3: just you know, great, great to be to be back
Speaker 3: in the groove. Also, whose hand is that making coffee?
Speaker 1: Do we know?
Speaker 2: In the power block?
Speaker 1: Though? Oh no, I assumed it was Jan? Is it
Speaker 1: not Jan? Jan? That's what Jeff Grub? That hand? You
Speaker 1: know that my melanin is a little bit more melanin'
Speaker 1: gonna say.
Speaker 2: I was gonna say Jan was a little browner than that.
Speaker 1: Cameras and lights and skin color. Oh no, you know
Speaker 1: what I didn't even notice the color of the arm
Speaker 1: making the coffee. I just was like coffee. That's jan
Speaker 1: I'm into more things. Jeff Grubb. Okay, all right, I
Speaker 1: take back my happy belated birthday. Now, Okay, I mean
Speaker 1: if you insist, I mean I haven't seen any evidence yet,
Speaker 1: but okay, it's fine. Sure, I apologie guys for everything doing.
Speaker 2: I'm I'm good.
Speaker 3: I I went to h the Almondson Theater this weekend,
Speaker 3: which is in downtown Los Angeles at the Music Center,
Speaker 3: and uh, I got to see Sailor Moon the super Live,
Speaker 3: which is the current iteration of Sailor Moon Musical that
Speaker 3: is touring in North America. This is the first time
Speaker 3: that they've ever toured any of those shows in North America.
Speaker 3: It's a Japanese cast obviously, and you know this is
Speaker 3: this is something like probably the.
Speaker 2: Fortieth Sailor Moon musical, So you.
Speaker 3: Know, it's about time. It's about you know, the webs won.
Speaker 3: That's That's all I'm gonna say. Also, the level this
Speaker 3: is the most enthusiastic like the because again this is
Speaker 3: a theater that this is where touring you know, Broadway
Speaker 3: productions and things will come to this theater order pantages.
Speaker 2: I prefer Amensen across the board. But it was very
Speaker 2: funny to be there.
Speaker 3: And it's like I just saw Once upon a Mattress
Speaker 3: there last December, with like Sutton Foster in it, who's
Speaker 3: obviously very famous and very famous in the theater world.
Speaker 3: This Sailor Moon musical, This ninety minutes no intermission. Half
Speaker 3: of it is a jpop concert. You would have thought
Speaker 3: we were at a Taylor Swift concert. The way that
Speaker 3: this audience was reacting.
Speaker 2: It was amazing, I believe it.
Speaker 1: Yeah, that just reminds me. I saw like a Instagram
Speaker 1: reel or and it turned in Japan and it turned
Speaker 1: out to be Boa. I can hear myself. It's oh,
Speaker 1: there we go. I think I fixed here it is turned.
Speaker 1: I hear it again. Where's it coming from? Now? It's
Speaker 1: like tripled over? Is it? Is it coming through on
Speaker 1: the feed j inc? Because I can't I can't think
Speaker 1: at all with this. Did that do it? I'm going
Speaker 1: to try to mute you and so okay, there I've
Speaker 1: muted Jan on the surfer level there, so I cannot
Speaker 1: hear him anymore. Oh right, well, there we go. Anyway,
Speaker 1: the lady turned out to be singing the song was
Speaker 1: the lady who originally sang a Cruel Angels thesis.
Speaker 2: For all amazing.
Speaker 1: The people in the restaurant were like breaking down in
Speaker 1: tears once they realized what was happening. That's pretty cool.
Speaker 3: I'm the I'm not going to say that this musical
Speaker 3: was good by it like like musical standards, but I
Speaker 3: would be lying if I said I didn't cry through
Speaker 3: most of the show.
Speaker 1: Yeah, it was amazing. It sounds fantastic. Happy before you're
Speaker 1: glad you got to do that. Let's explain what we
Speaker 1: do here most weekdays, I, Jeff Greb, will help piece
Speaker 1: your gaming life back together. That includes breaking news and
Speaker 1: maybe even some of our own original reporting. For all
Speaker 1: these topics, I'll get the input of a bona fide
Speaker 1: expert who will make me look smart. If you were
Speaker 1: watching live on twitch, welcome. You can always listen to
Speaker 1: the show later on podcast feeds by searching for game
Speaker 1: breaking news, or find the RSS on giant bomb dot com.
Speaker 1: You can also catch the show later with chapters and
Speaker 1: timestamps on YouTube. Hello YouTube. All right, we have a
Speaker 1: lot to get into, so let's break some gaming news
Speaker 1: with Indiana Jones in The Great Circle is going to
Speaker 1: launch in April on PS five. This is from Georgiang
Speaker 1: at GameSpot. Bethesda and Machine Games have announced that Indiana
Speaker 1: Jones and The Great Circle will launch for PS five
Speaker 1: on April seventeenth. They also released a new trailer featuring
Speaker 1: voice actors Troy Baker and Nolan North opening up a
Speaker 1: box containing a glowing blue hue, referring to the PlayStation's
Speaker 1: primary color. Those who preorder the game will receive the
Speaker 1: Last Crusade Pack, which includes a traveling suit outfit for
Speaker 1: Indy as well as a excuse me a Lion tamer whip.
Speaker 1: The Premium edition comes with a digital artbook and a
Speaker 1: Temple of Doom outfit, as well as the copy of
Speaker 1: the game in either a digital or physical format. Hey, yeah,
Speaker 1: we've known this is coming. It's got a date. This
Speaker 1: seems like if this is the rollout that Microsoft goes
Speaker 1: for a it's games going forward. I think it's kind
Speaker 1: of a best of both world situation right where. Yeah, look,
Speaker 1: you know these things aren't selling a ton on Xbox
Speaker 1: because there are fewer people therefore, sure, and a lot
Speaker 1: of people do have game Pass. Although you know, Microsoft's okay,
Speaker 1: if you're buying the game or going through game pass
Speaker 1: one or the other on their system, and then what
Speaker 1: we're six months later, not even really not even I think,
Speaker 1: yeah it is on December, right, so not even six
Speaker 1: months later we're getting on PlayStation five yeah, like three, five,
Speaker 1: four five ish yeah, something right.
Speaker 2: Months yeah, something like that.
Speaker 1: Yeah. So this is I think a cool move. I
Speaker 1: think it's going to work out and in favor of
Speaker 1: like kind of everyone involved, and people are going to
Speaker 1: get to play it what I think is a very
Speaker 1: very good game. Yeah.
Speaker 3: I mean, I think that the point that you bring
Speaker 3: up here about the rollout of Okay, well this had
Speaker 3: it's sort of window of exclusivity with Microsoft and now
Speaker 3: is moving into being available on PlayStation, which again we
Speaker 3: knew was going to happen.
Speaker 2: This to me is I think the way you.
Speaker 3: Do timed exclusivity now because it feels like I mean,
Speaker 3: particularly with an Xbox Microsoft situation, because again it's like
Speaker 3: when it comes to consoles, people who are in the
Speaker 3: market to get these games that are console exclusives, they
Speaker 3: tend to be PlayStation as opposed to Xbox. And again
Speaker 3: it's like is it Xbox because that encompasses all Microsoft,
Speaker 3: which then makes it available on you know, PCs and
Speaker 3: things like that.
Speaker 2: So I think that, you know, again, this is a
Speaker 2: smart way to do it.
Speaker 3: It is like the exact amount of time that Microsoft
Speaker 3: can afford, and this is this is how things shall
Speaker 3: be going forward.
Speaker 1: Yep. I and I think this is how it goes
Speaker 1: with Perfect Dark and Fable and everything else where, you know,
Speaker 1: and then you start taking some older games that were
Speaker 1: in that that came out during that period where you're like,
Speaker 1: we're not going to release anything on PS five, so
Speaker 1: here pretty soon Starfield's I think, yeah, it just makes
Speaker 1: a lot of sense, and I think that it will
Speaker 1: be a situation where Microsoft gets the most out of
Speaker 1: it while everyone continues to get a lot a lot
Speaker 1: more games for the system than they would have beforehand.
Speaker 1: You know, in the past, I guess we would have like,
Speaker 1: you know, for a port like this coming to a
Speaker 1: different system much later. You know, we haven't had a
Speaker 1: ton of examples of that, but you could see them
Speaker 1: doing a situation where it's like, oh, this is the
Speaker 1: Game of the Year edition, here's all the DLC and
Speaker 1: there's some of that. But I don't think they're trying
Speaker 1: to position this as a relaunch like this is kind
Speaker 1: of just a continuance of the launch we just did
Speaker 1: in December, So then that gives them another opportunity then
Speaker 1: later to this holiday have a new package of the
Speaker 1: Game of the Year Edition for Xbox, and they can
Speaker 1: kind of just go back and forth between these things
Speaker 1: and maximize the return on a big game like this.
Speaker 1: It gives me hope that you know, these games are big,
Speaker 1: they are expensive, but by kind of bringing down these walls,
Speaker 1: we can't expect to continue to get games of this
Speaker 1: scale from Microsoft and its developers. Like this is making
Speaker 1: that whole acquisition and everything they've done for all those times,
Speaker 1: all that time investing in games, feel like, Okay, now
Speaker 1: it's all financially viable, right, yes, absolutely, Well see, we'll
Speaker 1: see how it goes forward. But I would expect them
Speaker 1: to replicate this with most of their games from now on.
Speaker 1: All right, So that's the Microsoft side of things. Over
Speaker 1: at PlayStation over the weekend, I was I kept getting
Speaker 1: asked about God of War Emma because going into that
Speaker 1: state of play that was in was that in February,
Speaker 1: I think it was in February where there were rumors
Speaker 1: going around, Hey, God of War something's happening with God
Speaker 1: of War, And I just kind of saw those rumors,
Speaker 1: and you saw that some people were thinking it would
Speaker 1: be a collection of God of War Greek games from
Speaker 1: PS two and onward, and I asked about that and
Speaker 1: I was told it would be in the state of
Speaker 1: play instead, it's if something happens with that, it would
Speaker 1: show up around the anniversary. Now I do think something
Speaker 1: was supposed to happen around the anniversary. Why it didn't,
Speaker 1: I don't know. My guess is plans changed, but I
Speaker 1: really don't have insight into exactly what went down there.
Speaker 1: That that said, I did like look into this, it's like, okay,
Speaker 1: people are like, hey, if you mentioned about Out of War,
Speaker 1: nothing happened, what's going on there? So I asked about it.
Speaker 1: And when I looked into it, it sounds like, you know,
Speaker 1: it doesn't sound like I was explicitly told there would
Speaker 1: be a God of Art side story this year starring
Speaker 1: Kredos and very likely having to do with the Greek settings,
Speaker 1: So Greek setting Credos, and you know, I was told
Speaker 1: side project something that is not like the equivalent of yes,
Speaker 1: not the next big Sony Santa Monica game, right, yeah, that,
Speaker 1: you know, I think that's that's pretty cool. And I
Speaker 1: you know, I think the reality is Sony probably looks
Speaker 1: at the God of War games being on PlayStation Plus
Speaker 1: as this is good enough, like they had they do
Speaker 1: have access to those games. Yeah, it's some of its streaming,
Speaker 1: but you know a lot of it is just on
Speaker 1: there and ready to go and playable, and so let's
Speaker 1: do something new with this. Does a side project starring
Speaker 1: Krados from the Greek God of War games sound enticing
Speaker 1: to you?
Speaker 3: I mean I think that again, you know, we're it's
Speaker 3: the twentieth anniversary of the first God of War, so
Speaker 3: it makes sense to me that again, it's like you
Speaker 3: would obviously these games are accessible, as you say, they
Speaker 3: are on PlayStation Plus, but.
Speaker 2: It does make sense to me that they would want
Speaker 2: to do something.
Speaker 3: And I think the idea of using the current God
Speaker 3: of War engine and exploring that Greek setting is a
Speaker 3: good idea.
Speaker 2: It's a good idea to me.
Speaker 3: This is a no lose situation because you have this
Speaker 3: whole newer fan base of God of War.
Speaker 2: Like I have not played the Greek setting games.
Speaker 3: I've only played the North setting games, so that is
Speaker 3: a as a lover of mythology and particularly somebody who's
Speaker 3: particularly well versed in Greek pathology.
Speaker 2: Yeah, that's super interesting to me.
Speaker 1: Yeah, so I know shit about that and I still
Speaker 1: find it interesting. Yeah, yeah, it works for both sides. Yeah,
Speaker 1: I think that you're right. This could serve as a
Speaker 1: sort of appetizer to get people interested in those games
Speaker 1: once again, and then that, you know, just feeds back
Speaker 1: into caring about Creatos as a character in his journey
Speaker 1: and the twenty eighteen series going forward, and then whatever
Speaker 1: they're going to do with Credos next, you know, or
Speaker 1: or with that story next. I guess they could do
Speaker 1: something with like a Tres Sure. Yeah, but you know,
Speaker 1: I think this makes sense in that these games are big,
Speaker 1: they do take a long time. Can like Sony Santa
Speaker 1: Monica team up with an outside studio aibleer, Hey, can
Speaker 1: you work on something in this setting with these characters
Speaker 1: that doesn't feel even feel like one of our games necessarily,
Speaker 1: but just takes these characters and keeps him in the
Speaker 1: public consciousness in a way that where we don't have
Speaker 1: to make another game, you know, alongside the one that's
Speaker 1: going to take us five excuse me five to seven
Speaker 1: years to actually produce. So it's a smart way to
Speaker 1: keep this franchise alive and to have more games coming
Speaker 1: from PlayStation studios than they would otherwise, because I think
Speaker 1: we just got into a rut there with the first
Speaker 1: party PlayStation where it's like, if it's not the biggest
Speaker 1: game in the world, we're not interested. And then that
Speaker 1: meant every game was taking five to seven years. So
Speaker 1: I think even that side of it is exciting to
Speaker 1: me that, Okay, they're willing to do this with God
Speaker 1: of War, that means they're willing to do this with anything.
Speaker 1: And so we could get like a bunch of different
Speaker 1: games of a bunch of different scales from Sony going forward,
Speaker 1: and I would welcome that.
Speaker 3: Yeah, I mean in some ways, I remember, you know,
Speaker 3: another big time to PlayStation exclusive, not you know, Sony
Speaker 3: Santa Monica Studio, certainly a square, but it was with.
Speaker 2: Final Fantasies having remake.
Speaker 3: They then had that DLC that was featuring UFI that
Speaker 3: was fairly sizable and you know, not not certainly a
Speaker 3: full game by any stretch of the imagination, but wasn't nothing.
Speaker 3: And I definitely think that we could see something like
Speaker 3: that with God of War and something, you know that
Speaker 3: would be appreciated by fans.
Speaker 1: Yes, definitely, trying to think if there's anything else from like,
Speaker 1: you know, I guess the other side of this would
Speaker 1: be I don't think there is a God of War
Speaker 1: Greek collection remaster coming that would be a lot. Yeah. Yeah,
Speaker 1: I mean, like you know, remaster at least, I don't
Speaker 1: know if anything else is gonna happen with those things
Speaker 1: like got you, I mean, would it remake even make sense?
Speaker 1: You're right?
Speaker 3: Those So that's what I was thinking about too, was like,
Speaker 3: are we gonna persona this right? Because you know, like
Speaker 3: Atlas is remaking their their Persona five afying all of
Speaker 3: their old titles, not all, but it it feels like
Speaker 3: we're in the process of you know, certainly we got
Speaker 3: three reload and now we're thinking that there's going to
Speaker 3: be A four in that same sort of style. So
Speaker 3: I don't yeah, I don't know, Like is that something
Speaker 3: that Sony Santa Monica would want to do?
Speaker 1: Yeah, I really don't know. You're right to be such
Speaker 1: a huge undertaking, huge undertaking, and then like, okay, so
Speaker 1: let's say Sony Santa Monica doesn't do it. They say
Speaker 1: they like work with one of the other studios there
Speaker 1: is Blue Point, right, Blue Point is they're capable of
Speaker 1: remastering or remaking I should say, just about anything. But
Speaker 1: that is God. It's like if they hadn't started that
Speaker 1: by now, doesn't make sense to like get into that
Speaker 1: now instead of like, yeah, well Blue like although you know,
Speaker 1: what is a bigger thing for Bluepoint to work on
Speaker 1: under the Sony umbrella than God?
Speaker 2: Right, there's not much, not really, so yeah.
Speaker 1: I don't know. Maybe that does make sense eventually, but
Speaker 1: like in this moment, a God of Ore remastered collection
Speaker 1: that you know that was Heaven rumor. I just what
Speaker 1: I've heard is that I don't think anything of that
Speaker 1: ILK is coming, So we'll see, all right, Bam Margera
Speaker 1: will actually be in Tony Hawk's three plus four after all, Yeah,
Speaker 1: after Tony Hawk intervened himself. It is claimed this comes
Speaker 1: from Jordan Midler at VGC, despite suggestions otherwise, It appears
Speaker 1: that Bam Margira will indeed be included in the upcoming
Speaker 1: Tony Hawk's pro Skater three plus four, according to a
Speaker 1: new claim. Earlier this year, when Activision first announced the
Speaker 1: remake collection, it also announced a list of skaters plan
Speaker 1: to be featured in the game. This list included every
Speaker 1: classic skater originally featured in Tony Hawk's Pro Skater three
Speaker 1: plus four except for one. Bam Margera, known for his
Speaker 1: roles in Jackass, Viva Labam, and the Tony Hawk series.
Speaker 1: He was seemingly missing now. During a live stream on
Speaker 1: the Live Club Skating podcast, It's been claimed that Bam
Speaker 1: was added to the game at the last minute after
Speaker 1: Hawk demanded he be included. The host Roger Bagley, basically
Speaker 1: said the game was already done. Tony called up Activision
Speaker 1: was like, hey, we're putting Bam in this thing, and
Speaker 1: they were like, we can't. He goes, no, you're gonna
Speaker 1: do it and basically made them fly Bam back out
Speaker 1: there to get body scanned and everything else and get
Speaker 1: him back in the game. So this might be news
Speaker 1: that's not out there yet, though, said the one co
Speaker 1: host and the other one's like, yes, this is you know.
Speaker 1: They don't care. Yeah, skaters don't care about video game secrets. Yeah. Yeah.
Speaker 1: I So this is interesting because I think everyone assumed,
Speaker 1: I assume Bam just wouldn't be involved, because I guess
Speaker 1: for people who don't Bammar Jerra was a skater who
Speaker 1: was on Jackass, which was a quasi reality TV show
Speaker 1: where people dudes would hurt each other because they can
Speaker 1: only make themselves vulnerable to one another through pain and
Speaker 1: they He had his own spinoff, Live, a reality TV
Speaker 1: show where he would terrorize his dad. Anyway, he has
Speaker 1: some substance abuse problems, which has caused him to be
Speaker 1: kind of a shithead a bunch shit times. And the
Speaker 1: assumption is no company wants to be associated with him
Speaker 1: because of his shittiness. And you know, I think he's
Speaker 1: got friends that are always trying to get him back
Speaker 1: on the wagon, and this seems to be one of
Speaker 1: those moments where it's like, oh, you know, I don't
Speaker 1: know what his state, and I'm not going to speculate
Speaker 1: about it. I think Tony's just trying to help his friend, right,
Speaker 1: That's just that's what this is. And I suppose that
Speaker 1: is better than them not helping him. And I, you know,
Speaker 1: him being in the game not being this game was
Speaker 1: never going to break it for me personally. But you know,
Speaker 1: I think Tony Hawk's a good person, at least seems
Speaker 1: to be. Yeah, I am him trying to help people.
Speaker 2: I think that you really hit the nail on the
Speaker 2: head there with.
Speaker 3: Tony Hawk being somebody who is on his side trying
Speaker 3: to help his friend, isn't given up on him. And
Speaker 3: you know, I I think that, uh, it's a uh
Speaker 3: it's a complicated.
Speaker 2: Issue, shall we say. You know, Bam is into uh
Speaker 2: some some real.
Speaker 3: Interesting points of view politically, shall we say, And uh, yeah,
Speaker 3: I mean Tony Hawk is.
Speaker 2: A is a is a is a good man.
Speaker 1: Yep. I think he's trying to just be like, hey,
Speaker 1: we have a lot of history here, so we'll we'll
Speaker 1: do it. Yeah. I mean, like, I don't follow Bammar
Speaker 1: Jered Dan and Chat says he apparently spends a lot
Speaker 1: of time drinking with hal Cogan at his bahar and
Speaker 1: that's a hell of a thing. And and then you know,
Speaker 1: like you said, Bam seems to be uh, you know,
Speaker 1: kind of a right wing crazy guy sometimes.
Speaker 3: Yeah.
Speaker 1: Uh, I'm like, okay, fair enough. I like, I have
Speaker 1: no I never liked Bammarjera, I never gave the show.
Speaker 1: I never liked him in Jackass. I never had much
Speaker 1: of an opinion about him one way or the other
Speaker 1: other than like, I just don't care being in this
Speaker 1: game is not going to ruin it for me and
Speaker 1: him originally not being in this game, I would not
Speaker 1: have blinked denied it that But again kind of going
Speaker 1: like looking at this through the view of Tony Hawk
Speaker 1: and him being like this is important to me, It's like, okay,
Speaker 1: that's it's your game, man. Yeah, And exactly, I guess
Speaker 1: I kind of like that about it, right, Emma, where
Speaker 1: it's like, you know, this is not just Tony Hawk
Speaker 1: hands off the wheeling like a my, hey, I guess
Speaker 1: someone's bringing back my game. Cool cash those checks. He
Speaker 1: still deeply cares about like this thing and wants to
Speaker 1: be the best version of it. And having his you know,
Speaker 1: one of the original skaters in there, bring make sure
Speaker 1: everyone's in there. It was important nice to see.
Speaker 3: Yes, absolutely, And as you say, it's like it's the
Speaker 3: fact that he still has so much of an investment
Speaker 3: in this property.
Speaker 2: It's not just collecting a paycheck.
Speaker 3: He is actively involved and has a lot of creative
Speaker 3: sway on it because it is his name on it,
Speaker 3: and he does deeply care about it, so that I
Speaker 3: that I do appreciate yep.
Speaker 1: And then you know, we all have Bambar Jerris in
Speaker 1: our life, don't we? So if that's who Tony Hawk
Speaker 1: shows up for, oh well, oh well, all right. Hollow
Speaker 1: Night Silk Song's theme page gets a minor update, sparking
Speaker 1: faint hope from fans.
Speaker 2: Feel we want to be talking about this game again today.
Speaker 1: There's been a lot of stories like this. I wonder
Speaker 1: what's going on? Probably nothing. This is from Jordy Miller
Speaker 1: at VGC. Hollow Night Silk Song. Fans are once again
Speaker 1: hoping a minor update on the sequel may point to
Speaker 1: more information coming soon. Hollow Night Silk Song was announced
Speaker 1: in February twenty nineteen last decade, and is due to
Speaker 1: be released for PCPs four, PS five, Switch, Xbox One,
Speaker 1: and Xbox Series X and S. It will also be
Speaker 1: available on Game Pass on day one. The most significant
Speaker 1: update about the game in recent years came in May
Speaker 1: twenty twenty three, when Team Cherry confirmed it had been delayed.
Speaker 1: Such as the lack of news about the game and
Speaker 1: the ever growing fan base for the first game in
Speaker 1: the series, that any tiny piece of information about Silksong
Speaker 1: is treated with great interest from fans. Every Nintendo direct
Speaker 1: blah blah blah, but yeah, it gets picked up every
Speaker 1: time anything happens with this game is basically saying now.
Speaker 1: As shared across social media. A small update to the
Speaker 1: metadata of Hollow Knight's Silksong Steam page has caused the
Speaker 1: fans to stir clinging for new information about the game.
Speaker 1: Hollow Knight's Hollow Knight Silksong has now been opted in
Speaker 1: for g Force Now, meaning the game is eventually when
Speaker 1: it is eventually released, it will be compatible with that platform,
Speaker 1: so you can stream it on g Force now. Some
Speaker 1: hidden assets and legal information were also changed. While these
Speaker 1: moves are things a studio would do in advance of
Speaker 1: a re emergence of a game, it's not much to
Speaker 1: go on for a fan base that is desperate for news.
Speaker 1: One of the things that they did change though, was
Speaker 1: the copyright date. The year it originally said twenty nineteen.
Speaker 1: They crossed that out and now says the copyright is
Speaker 1: twenty twenty five. So you know, hey, this game probably
Speaker 1: is coming out this year. There's been a lot of
Speaker 1: small little tidbits like this. I don't know if any
Speaker 1: of that adds up to anything real, Emma, but it's
Speaker 1: probably coming out this year.
Speaker 3: I love to joke about the fact that this game
Speaker 3: isn't real, but I do believe that it probably is
Speaker 3: coming out this year. Also, the pole, which only had
Speaker 3: one option, is truly fantastic.
Speaker 1: Yeah.
Speaker 3: Look, I think though that there is a point to
Speaker 3: that pole, which is that you know what you just
Speaker 3: at this point, Silk Song is alive in your heart
Speaker 3: and you just got to trust that it's gonna come
Speaker 3: out when it comes out.
Speaker 1: And like the reality is we are probably the problem
Speaker 1: here a little bit, right, Yeah, because almost certainly the
Speaker 1: Team Cherry is feeling the pressure.
Speaker 3: Yes, we talked about this, We talked about this is
Speaker 3: I mean, I liken this too, and I and I
Speaker 3: did it before. An artist like I'm going to use
Speaker 3: the example of Phoebe Bridgers that Punisher was such an
Speaker 3: amazing album that no wonder she's off due Inside Projects
Speaker 3: Boy Genius, which was also great, but it's like there's
Speaker 3: not the amount of pressure that it is for her
Speaker 3: to release another unbelievable album. So again, it's like we've
Speaker 3: put so much pressure on Team Cherry at this point.
Speaker 2: Yeah, Danny Biking chat, the George R.
Speaker 3: Martin of it all like that, Yeah, we gotta, we
Speaker 3: gotta just like let these people live and trust that
Speaker 3: they're doing their best and they're gonna put out a
Speaker 3: product like Root for.
Speaker 1: Them to win, you know, yeah, or you know, just
Speaker 1: say thank you for the first game and movie. Yes, like, hey,
Speaker 1: thanks for making holl of Night, and I'm gonna go
Speaker 1: play something else. And if they release another game at
Speaker 1: some point, great. I mean I get the anticipation. I do. Yeah,
Speaker 1: it is very hard to you know, put something back
Speaker 1: in a box once you realize, oh, I'm getting this
Speaker 1: thing that I've always wanted. They're making the sequel to that,
Speaker 1: to one of my favorite games. Yeah, it's hard to
Speaker 1: put them back inside. But clearly these small teams are
Speaker 1: all feeling this stuff right now, and the behaviors of
Speaker 1: everyone involved, of feasting on every little tidbit of you know,
Speaker 1: any morsel of information, is not helping. I'm sure.
Speaker 2: Yeah, I'm going to use myself as an example here.
Speaker 3: I remember when they announced at Any three during a
Speaker 3: press conference that they were going to actually remake Final
Speaker 3: Fantasy seven, which.
Speaker 2: As y'all know, is like, that's my game, That's what
Speaker 2: made me the gamer I am today.
Speaker 1: That's right.
Speaker 3: I was excited, and then I forgot about it until
Speaker 3: I saw a trailer from Tokyo Game Show, and I went.
Speaker 2: Oh, damn, it's really happening.
Speaker 1: Try that.
Speaker 2: It's a much better.
Speaker 1: Way to live exactly. Yeah, I'm trying to think, like
Speaker 1: the the ideal gamer is John Carpenter. Right, he's just, yes,
Speaker 1: just playing games, try to avoid doing any work, and
Speaker 1: like you know, he's not like obsessing over the news
Speaker 1: or whatever. He's just like playing the games that come
Speaker 1: to him. And I would give a lot to be
Speaker 1: that gamer, the John Carpenter gamer. All right, let's take
Speaker 1: a quick break. When we get back, plenty more to
Speaker 1: talk about, including I mean, I can't believe it, but
Speaker 1: there's rumors of maybe a Switch one Direct. We'll talk
Speaker 1: about that right after this. All right, we're back into it.
Speaker 1: Let's read this headline. A rumor says a Switch one
Speaker 1: Direct presentation may take place this week, and god, that's
Speaker 1: even a stretch based on what we have here from
Speaker 1: Ali Reynolds at Nintendo Life. Hang on, I gotta mute
Speaker 1: this again. There we go, There we go. All right,
Speaker 1: rumors have begun to swirl that suggests a Nintendo Direct
Speaker 1: may take place this week, specifically on Wednesday, twenty sixth
Speaker 1: March of March, so this week like two days from now.
Speaker 1: With the big Switch to Direct schedule to take place
Speaker 1: on the second of April, many had assumed that Nintendo
Speaker 1: would opt out of any other major events in the
Speaker 1: immediate lead up. However, a few posts online have gotten
Speaker 1: people in a bit of a fluster, and the assumption
Speaker 1: at this point is that Nintendo may well drop a
Speaker 1: partner direct or an Indie World showcase just one week
Speaker 1: before it's big Switch to blowout. Collated by a handy
Speaker 1: Reddit post, the first hint comes from via a Chinese
Speaker 1: forum poster who had reported previously leaked or had reportedly
Speaker 1: previously leaked nearly the entire entirety of the June Direct
Speaker 1: from twenty twenty four. After translation, the user had effectively
Speaker 1: stated we'll see a Nintendo Switch one Direct meeting in
Speaker 1: three days, which at the time of posting lines up
Speaker 1: with this Wednesday. On Fami boards, which is another place
Speaker 1: that tracks the stuff, user nin Spider posted in the
Speaker 1: Nintendo General discussion page to state I walked by for
Speaker 1: a Kaya office this morning and heard him saying Nintendo
Speaker 1: will die before Switch to die. Anyone know what this means?
Speaker 1: I have no idea what they're talking about now on
Speaker 1: its own, this means absolutely bugger all. But another user
Speaker 1: responded to ask whether he was alluding to Nindai, a
Speaker 1: shortened version of Nintendo Direct used in Japan. So essentially,
Speaker 1: nin Spider is saying that another Direct will take place
Speaker 1: before the switch to Direct. Yeah. There, you know. I
Speaker 1: heard that there was something supposed to happen in February
Speaker 1: because there was a partner that had a deal with
Speaker 1: Nintendo and say, hey, when's our game. I'm going to
Speaker 1: show up, and Nintendo was like February, and then nothing
Speaker 1: happened in February, and so I never got an update
Speaker 1: on that. So this is some stuff was supposed to
Speaker 1: be announced by now when it got moved around for
Speaker 1: whatever reason. I never thought, Emma, that would mean we
Speaker 1: would get a smaller whatever like we're saying direct, Indie Direct,
Speaker 1: partner Direct. It could just be a bunch of announcements
Speaker 1: that got thrown out on Twitter or whatever. There's a
Speaker 1: bunch of ways that this could take the form. Still,
Speaker 1: I never really thought Nintendo would the week before the
Speaker 1: switch to stuff would be like, let's go back and
Speaker 1: acknowledge switch one one last time. I thought we were
Speaker 1: past this, so I'm.
Speaker 2: A bit surprised it's you know, it's just a funeral
Speaker 2: for the Switch.
Speaker 1: Yep.
Speaker 3: Maybe they just I mean truly like that, that's all
Speaker 3: I could really imagine it being like, as you say,
Speaker 3: sure there are other you know, partner games that you
Speaker 3: need some attention that we know those contracts are in place,
Speaker 3: but ultimately this this is a thing of the past.
Speaker 3: So perhaps it's just I'm envisioning a like a montage
Speaker 3: of games on Switch over the years, as well as like,
Speaker 3: here are some indie titles with our partners by you know,
Speaker 3: like because what else are they going to do?
Speaker 1: Yeah, you know, I think that they do have stuff
Speaker 1: that I imagine they were going to talk about for
Speaker 1: the Switch one, but I said that back in February
Speaker 1: and nothing happened, So I was like, yeah, you know,
Speaker 1: maybe they don't feel they need to tell us exactly
Speaker 1: what's going on with Mentroy Prime for before the Switch
Speaker 1: to Direct. Now I expect all that stuff to just
Speaker 1: be in the Switch to Direct, so right when it
Speaker 1: comes to first party stuff, I would just be surprised
Speaker 1: if there was enough to justify a show whole.
Speaker 2: Yeah, exactly, That's what I was going to say a
Speaker 2: whole showcase.
Speaker 1: But you know, a lot of the way that these
Speaker 1: things usually happen is it's much more transactional, and Nintendo
Speaker 1: does occasionally roll out partner showcases as an obligation to
Speaker 1: the people that they've made deals with to say, hey, yeah,
Speaker 1: this being in a Nintendo Direct is worth a certain
Speaker 1: amount of money and we owe that to you. So
Speaker 1: we're just gonna put on one of these shows now again,
Speaker 1: Like I would they have lined that up around this time,
Speaker 1: knowing the Switch Too was coming. I suppose there's a
Speaker 1: possibility that this is messier because they have moved the
Speaker 1: Switch twos timing around. It was originally supposed to come
Speaker 1: out late last year, and I think we could just
Speaker 1: tell that over and over again by like, oh, they're
Speaker 1: the shipments began going out and reaching the United States
Speaker 1: earlier this year, and the way that all the third
Speaker 1: party accessories have already been printed and there's stuff going
Speaker 1: around because the model was out there and people were
Speaker 1: based stuff because they were getting ready for late last year.
Speaker 1: So maybe that movement has caused some problems with the
Speaker 1: planning of the Nintendo Direct and the Nintendo Direct team,
Speaker 1: the team inside of Nintendo that plans the stuff out
Speaker 1: would just have to roll with the punches like everyone else.
Speaker 1: They are not going to be able to dictate anything
Speaker 1: to the executives at Nintendo Company Limited in Japan, where
Speaker 1: they're like, hey, we're going to do it's best for
Speaker 1: the switch to and everyone else just needs to figure
Speaker 1: out what that means for their teams. Probably how this happened,
Speaker 1: I still would think that that would result in Okay,
Speaker 1: well let's just not do that direct. Yeah, exactly, something
Speaker 1: happens this week.
Speaker 3: Yeah, yeah, it seems like it feels as though this
Speaker 3: is a let's pivot to social media kind of.
Speaker 1: Yeah. And you know, again, I don't know what the
Speaker 1: Nintendo's obligations to the partners is, like, yeah, maybe they
Speaker 1: do have to have a direct to be able to justify,
Speaker 1: you know, to meet some contractual obligation. But we'll see.
Speaker 1: You know, it didn't it wasn't just these people posting
Speaker 1: about it. Andy Robinson over at VGC did a little
Speaker 1: like thinking head emoji when when another person was talking
Speaker 1: about their not being a direct before the switch to direct.
Speaker 1: That's suggestive for sure, I get it. And then another
Speaker 1: leaker from I can't remember where in South America. So
Speaker 1: I'm just going to say, an entire continent from South
Speaker 1: America mentioned that Nintendo is a weird company, and we'll
Speaker 1: see them be weird this week, basically is how they
Speaker 1: framed it. So a lot of people talking around this, Well,
Speaker 1: we'll see. Like I said, I'll be surprised, although I'll
Speaker 1: be happily surprised. I hope we get there and they
Speaker 1: tell us what's going on with the Metroid Prime while
Speaker 1: two and three remasters just.
Speaker 3: Give us that, Yeah, we got the first couple, so
Speaker 3: just you know, or first one rather Yeah, but.
Speaker 1: And then all the other uh like Metroit stuff is
Speaker 1: already on the switch, so why not complete that. They
Speaker 1: love doing that.
Speaker 2: They've done that multiple Oh that's Nintendo's favorite thing.
Speaker 1: Yeah, so I would like to see that. But that's
Speaker 1: me maybe getting my own personal hopes up. I don't
Speaker 1: know if this happens on Wednesday, do they even announce it.
Speaker 1: If it's a smaller kind of direct, this could just
Speaker 1: pop up out of nowhere, so I think.
Speaker 3: People, I mean, Nintendo barely announces their directs as it
Speaker 3: is most.
Speaker 1: Of the time. It feels like, so, yeah, maybe a
Speaker 1: day announcement for a bigger one.
Speaker 2: Yeah, yep, yep.
Speaker 1: They've definitely done smaller once before. They just dropped it
Speaker 1: out of nowhere. Well, yeah, it happens. We will talk
Speaker 1: about it on this show, and we'll try to talk
Speaker 1: over it on Giant Bomb. Everybody, Okay. Reports of Silent
Speaker 1: Hill F getting banned by ratings boards were premature. It
Speaker 1: seems this comes from Darren Bonthus at GameSpot. Silent Hill
Speaker 1: F re emerged after several years of radio silence with
Speaker 1: an impressive new trailer showcasing a new chapter in the
Speaker 1: series that will be set in Japan circa the nineteen sixties,
Speaker 1: currently in development for PCPs five and Xbox Series X
Speaker 1: and S. There are some confusion surrounding the game and
Speaker 1: if it'll go on sale in Australia. Over the weekend,
Speaker 1: reports of it being refused classification in Australia popped up,
Speaker 1: which would mean that Silent Hill F would not be
Speaker 1: allowed to be sold in that country, But that might
Speaker 1: not be the full story here. What was actually what
Speaker 1: has actually happened is that the Australian Classification Board has
Speaker 1: not rated the game at all, and as noted by
Speaker 1: former GameSpot video producer Edmund Trand, the game was submitted
Speaker 1: by Konami through the International Age Rating Coalition. This is
Speaker 1: a classification initiative built to streamline the acquisition of content
Speaker 1: ratings for video games through various authorities. It's more nuanced
Speaker 1: than submitting and getting a game approved. But as another
Speaker 1: user pointed out, being refused classification on the IARC does
Speaker 1: not impact a local Australian release, and this is more
Speaker 1: of a case of the game not meeting ACB requirements.
Speaker 1: I mean, essentially, there was the story going on over
Speaker 1: the weekend, but Silent Hill f got a ratings refused classification,
Speaker 1: which would mean it could not be sold in Australia
Speaker 1: in any way, and that was that's kind of where
Speaker 1: the story ended. And now it's basically people are saying
Speaker 1: this is more of a bureaucratic issue of them just
Speaker 1: going through the process and this is not some sort
Speaker 1: of final decision on this game, and it really it's
Speaker 1: like no final decision has actually been formed at all,
Speaker 1: and Konomy just Konomage needs to go through some motions
Speaker 1: here to get things appropriately submitted so that the game
Speaker 1: can get a rating. That's what it seems up to me.
Speaker 2: Well, and also it's like with.
Speaker 3: Games I assume it's similar to films where it's like
Speaker 3: you said it to the ratings board and that's that's
Speaker 3: not the final answer, you know.
Speaker 2: They it's typically they come back to you with like, oh, you.
Speaker 3: Need to change this one thing, uh, in order to
Speaker 3: get an R rating instead of an NC seventeen or
Speaker 3: you know, whatever the case may be, where obviously you
Speaker 3: don't want an NC seventeen because then you have.
Speaker 2: Very very very limited run.
Speaker 3: So yeah, I mean, I I assume that it's similar
Speaker 3: with video games, and you know.
Speaker 2: There's there's certainly been instances of.
Speaker 3: Games being presented in other you know, in various countries
Speaker 3: all around the world, and certain countries having certain demands,
Speaker 3: and then it's ultimately up to the developers whether they're
Speaker 3: going to you know, cow taw to that or not.
Speaker 2: But you know, in the case of eight ratings, I
Speaker 2: think that again.
Speaker 3: It's like, as you say, this is this is the bureaucracy,
Speaker 3: this is a this is just a the game hasn't
Speaker 3: been able to be rated, not that they have refused
Speaker 3: rate it kind of situation.
Speaker 1: Yeah. I someone in chat pointed me to the Steam
Speaker 1: Mature Content description and list is what they're working with.
Speaker 1: You know, and this is not necessarily how the ratings
Speaker 1: board works. I think you know, I know how the
Speaker 1: ESRB works. I don't know how anywhere else works. In
Speaker 1: for the SRB in the United States, you submit back
Speaker 1: in the day would have been a videotape. I'm sure
Speaker 1: it's now just a video file that you send over
Speaker 1: there that shows all the most egregious scenes from the game.
Speaker 1: So someone there just watches it and says, Okay, you're right,
Speaker 1: this is an M rating or whatever. Anyway, but your
Speaker 1: content description for Silent Hill F on Steam reads as
Speaker 1: this game contains depictions of gender discrimination, child abuse, bullying,
Speaker 1: drug induced hallucinations, torture, and graphic violence. The game is
Speaker 1: set in Japan in the nineteen sixties and contains depictions
Speaker 1: based on the customs and culture of that time. These
Speaker 1: depictions do not reflect the opinions or values that developers
Speaker 1: or any individuals involved. If you feel uncomfortable in any
Speaker 1: point well playing, please take a break. I mean some
Speaker 1: of these, you know, themes I think could are definitely
Speaker 1: going to earn it a very high classification, a high
Speaker 1: age rating, child abuse, gender discrimination, bullying. I think that
Speaker 1: the expectation here is, yeah, this is going to be
Speaker 1: an M rated game of course, or yeah, whatever the
Speaker 1: equipment is in Australia.
Speaker 3: Psychological horror, like of course, you know that's that is
Speaker 3: Silent Hill.
Speaker 1: Yep, exactly. So like is that enough to be a
Speaker 1: situation where Australia might ban it? And according to this
Speaker 1: story here, Silent Hill have to be refused classification in Australia.
Speaker 1: In Australia, it would have to contain some extreme content
Speaker 1: like instructions on how to commit violence or depictions of
Speaker 1: several forms of sexual assaults that would would have to
Speaker 1: really go much further than what they're describing here. So again,
Speaker 1: I think this is probably a situation of that they
Speaker 1: just are in the early part of the process of
Speaker 1: submitting this in certain territories and got hung up on
Speaker 1: some paperwork, essentially in Australia, and they will get to
Speaker 1: a point where this thing can get a rating and
Speaker 1: get released in that country.
Speaker 2: Yep.
Speaker 1: All right, hey, big news everybody, Big Rigs over the
Speaker 1: Road racing is coming to steam. This is from Marcus
Speaker 1: Person at Game Reactor. You might an early April Fool's
Speaker 1: joke wrights, Marcus, you might think so, but no, Big
Speaker 1: Rigs over the Road Racing, widely considered one of the
Speaker 1: worst games of all time, is somehow making its way
Speaker 1: to Steam. Originally released in two thousand and three by
Speaker 1: Game Mill and developed by Stellar Stone, the game is
Speaker 1: infamous for its many, and to say the least serious
Speaker 1: yet hilarious flaws, like how about your opponents that don't
Speaker 1: move at all? Or the fact that your truck can
Speaker 1: accelerate infinitely as long as you're reversing. Now, a lot
Speaker 1: of people watching Emma will know about this game because
Speaker 1: it was a favorite of Alex Navarro's. He actually played
Speaker 1: this game one time in a bad Game block for
Speaker 1: Awesome Game Done Quick, and he showed off some of
Speaker 1: these tricks, like if you go in reverse, the truck
Speaker 1: will just continue to gain momentum until basically you are
Speaker 1: whipping through the world at light speed. It is an
Speaker 1: incredible piece. I'm you know, as a member of Blake Club,
Speaker 1: I'm like, I've never played Big Rigs Over the Road Racing.
Speaker 1: I will now get a chance to fix that.
Speaker 2: Absolutely.
Speaker 1: I have a strong affinity for bad games.
Speaker 2: I sure hope that they know that.
Speaker 3: Like that's that The terribleness and the brokenness of this
Speaker 3: game is what makes it.
Speaker 2: Good quote unquote, you know.
Speaker 1: That's how I feel about it. Let's let's see how
Speaker 1: Alex Navarro feels on Blue Sky. He writes, the fuck
Speaker 1: are we doing here? Did we run out of video
Speaker 1: games all of a sudden? Are there no more old
Speaker 1: games worth making newly playable that you would resort to
Speaker 1: scraping bedrock like this? What possible benefit to any one?
Speaker 1: Could this offer? Follow? The money then burned down wherever
Speaker 1: it leads. He's a I think he's just being coy.
Speaker 1: I think he's playing thou doth protect too much? Out
Speaker 1: to borrow? We know how you truly feel now. I
Speaker 1: think he's traumatized by this game. I'm like over here thinking,
Speaker 1: you know what, that's a business I would like to see.
Speaker 1: Take Off is a publisher dedicated to bringing back bad
Speaker 1: games and only bad games, Yes, famously bad games that
Speaker 1: have been lost for like whatever reason. Get them all
Speaker 1: on Steam. That's what I want. Give me that. That'll
Speaker 1: be my next career once this all come.
Speaker 2: Yeah, I was like, look, no one's doing it right now.
Speaker 1: So other than whoever the hell is doing this?
Speaker 3: Yeah, yeah, well maybe maybe this is the start of
Speaker 3: their illustrious career in bringing back bad games.
Speaker 1: It's I mean, it's got to be easier to make
Speaker 1: money making bad games, right, It's very easy to make
Speaker 1: bad games. You just yeah, I don't know, maybe, but
Speaker 1: I guess they need a certain name.
Speaker 3: I think it's hard to make any games, but bad
Speaker 3: games are the easiest amount of difficulty.
Speaker 1: Yeah, it's like, oh, actually this still really sucks. This
Speaker 1: is really hard. Still, why are we getting it? We're
Speaker 1: putting this much work in We should just make something good. Yeah,
Speaker 1: I am. I'm looking forward to this. I want to
Speaker 1: try it myself, and you know, and you know it's
Speaker 1: because I hate myself. Let's be clear. I should be
Speaker 1: punished with bad games, and I am. Every Wednesday, turn
Speaker 1: tune in this week for Overblood, everybody. I'm starting that
Speaker 1: on Blake Club. That is. Have you ever heard of
Speaker 1: that game, Emma, because I had not, really.
Speaker 2: No, I have not heard of this fine piece of artwork.
Speaker 1: Yes, it's it's a three D sci fi adventure, everybody,
Speaker 1: In case you were wondering, Yeah, for the PS one
Speaker 1: and I I really don't know what to expect. I'm
Speaker 1: guessing it is a bad Resident Evil clone. But everyone,
Speaker 1: no one did, like there's a lot of people who
Speaker 1: watched Dan and Tim Turrey play this on Game Informer
Speaker 1: fifteen years ago, and they have a lot to say
Speaker 1: about it, and they're definitely building it up. I'm like,
Speaker 1: I'm gonna get so frustrated by this game. It's not
Speaker 1: going to be a good time for anybody. But everyone
Speaker 1: insists they're ready for a good time. So Overblood this
Speaker 1: Wednesday on Blake Cloves Overblood.
Speaker 2: Okay, I'm I'm blood fascinated all right.
Speaker 1: PC gamers only spent eight percent of their time playing
Speaker 1: new games last year, according to a report. This is
Speaker 1: from Ethan Gotch at Kotaku. There are more folks spending
Speaker 1: time playing PC games than ever before, but they're increasingly
Speaker 1: spending their time playing older stuff. A new report by
Speaker 1: my market research firm new Zoo estimates that only eight
Speaker 1: percent of PC gaming hours in twenty twenty four were
Speaker 1: spent on games that came out in the same year.
Speaker 1: It turns out that hundreds of hours each that the
Speaker 1: hundreds of hours each of us spent obsessed with Bilatro
Speaker 1: was just a drop in the bucket compared to everything else.
Speaker 1: Here's a quote from them. Overall playtime hours are growing,
Speaker 1: but concentrated in Triple A and at times cannibalistic reads
Speaker 1: New Zoo's latest report, presented at GDC twenty twenty five
Speaker 1: by the agency's Director of Consulting, Ben Porter, the battle
Speaker 1: for audience hours is fierce and a near zero sum.
Speaker 1: The presentation, titled the State of PC and Console Games
Speaker 1: in twenty twenty five, looked at gaming habits on both
Speaker 1: types of platforms and found that PC gamers are much
Speaker 1: more likely to be playing games that are at least
Speaker 1: six years old, like Roadblocks, League Legends, and Fortnite, and
Speaker 1: those games are all some of those games are much
Speaker 1: older than six years. Roadblocks is going to be twenty
Speaker 1: next year. Yes. The short form of this emma is
Speaker 1: that it's the problem we've talked about a lot that
Speaker 1: they're Yeah, people are spending a lot of money, they're
Speaker 1: spending a lot of time on this hobby. But it's
Speaker 1: all kind of going toward the same games over and
Speaker 1: over again, year after year, and it's getting may be
Speaker 1: more extreme than it's ever been. Yeah, you know, only
Speaker 1: eight percent of time spent playing games on PC last
Speaker 1: year was spent on new games, just eight percent. That
Speaker 1: feels like a less than fertile ground for the for
Speaker 1: innovation for people who want to try to make new
Speaker 1: things in this space, right, Yeah.
Speaker 2: I mean that that truly is it.
Speaker 1: It is the.
Speaker 3: Issue with I think all forms of media across the
Speaker 3: board is that nobody is investing in anything new like
Speaker 3: that's and we're talking about that in terms of like
Speaker 3: the Hollywood studio system, every movie that's coming out is
Speaker 3: based on something else, unless it's like a horror movie.
Speaker 3: Horror is still the one genre that continues to thrive,
Speaker 3: an experiment and have a good time. So I yeah,
Speaker 3: but I mean with gaming, it is really interesting to
Speaker 3: again you're looking at that consumer behavior of they are
Speaker 3: much more likely to continue investing in a game that.
Speaker 2: They have already been playing.
Speaker 3: Meanwhile, I look at somebody like myself, a single issue gamer.
Speaker 3: As we have now established the new term for a
Speaker 3: non competitive gamer is I will end up replaying games
Speaker 3: that I have already played. Now, this is a weird
Speaker 3: situation because a lot of the time I am replaying
Speaker 3: those games in a form wherein they have been remastered
Speaker 3: and re released.
Speaker 2: So does that count as a I'm looking I'm to.
Speaker 1: Like look through this report to see if I can
Speaker 1: determine whether that whether or not that's what they mean. Yeah,
Speaker 1: you know, okay, let's say I've not been able to
Speaker 1: get that information, but let's say that that does even
Speaker 1: that does count, It's like it's still not really answering
Speaker 1: the fundamental problem here right where it's like the black
Speaker 1: the black hole games are still taking up so much
Speaker 1: of the oxygen in the room. Yeah, I think that
Speaker 1: on PC it makes some sense. So yeah, I guess
Speaker 1: let's like break this down a little bit further instead
Speaker 1: of just going full doom and gloom. This report says
Speaker 1: on console it's not quite as extreme. Forty four percent
Speaker 1: of the time on PlayStation was spent on games that
Speaker 1: came out six or more years ago, and that number
Speaker 1: was forty nine percent on Xbox, So not nearly as
Speaker 1: extreme as PC, where it's ninety two percent. And then
Speaker 1: you know, PC is a little bit different. People have
Speaker 1: all kinds of different home computers. Yes, some are much
Speaker 1: less powerful, some are are just there, like they literally
Speaker 1: just got to be a Minecraft or Roadblocks machine, and
Speaker 1: those games can run on older hardware, So it's you know,
Speaker 1: not an apples to apples comparison. And I and while
Speaker 1: I think the trend is still troublesome, and you know,
Speaker 1: half of time spent on games on console still going
Speaker 1: toward older games, is you know, it's an issue. I
Speaker 1: guess it's only an issue in so far as I
Speaker 1: really like getting new games. I'm used to there being
Speaker 1: a certain level of an investment from these corporations to
Speaker 1: making new games, because people spend money on new games. Well,
Speaker 1: I think that they are getting to a point where
Speaker 1: they're looking it's like, are they doing that in enough
Speaker 1: of a way that it justifies us making big new
Speaker 1: investments in new video games. And I think that increasingly
Speaker 1: the answer to that question for a lot of these
Speaker 1: big companies is no, No.
Speaker 3: Well it's interesting too, there's some really interesting points being
Speaker 3: brought up in chat.
Speaker 2: Both that.
Speaker 3: And you brought up the point Grub that PC is
Speaker 3: a there's a wide range of capabilities when we say PC,
Speaker 3: whereas like every single PlayStation five theoretically has the exact
Speaker 3: same capabilities every single Xbox series X with a PC,
Speaker 3: people have such a range of how new their graphics
Speaker 3: card is, et cetera, et cetera. So there are people
Speaker 3: again who it's like, well, I'm only buying games that
Speaker 3: run within the limitations of the PC I have or
Speaker 3: are able to be played and run well on a
Speaker 3: Steam deck or a Rogu galy And because I want
Speaker 3: to be able to go back and forth between you know,
Speaker 3: playing on my PC or playing handheld.
Speaker 2: All of this makes perfect sense in the PC market.
Speaker 3: And then there is, as there is a cross media,
Speaker 3: the oversaturation of releases, so that a lot of people
Speaker 3: are going, Okay, well, here's a brand new and I'll
Speaker 3: take the example I saw in chat of Assassin's Creed.
Speaker 3: Here's a brand new Assassin's Creed that is seventy dollars.
Speaker 3: Why am I going to spend seventy dollars on Assassin's
Speaker 3: Creed when I as a PC gamer, I don't play games.
Speaker 2: I just buy them. That's another thing about PC gamers.
Speaker 3: So I probably already have something in my backlog that
Speaker 3: I want to play, or or there is some game
Speaker 3: that I know is good that came out several years.
Speaker 2: Ago and is now on sale on Steam for fifteen dollars.
Speaker 1: I mean, and all this really has coincided with a
Speaker 1: time in gaming where you know, I brought up this
Speaker 1: quote before where I was talking to an executive from
Speaker 1: Netflix in the early days, long before they were involved
Speaker 1: in video games in any way. And I'm like, hey,
Speaker 1: well what about video games? And he told me, he's like, well, okay,
Speaker 1: that doesn't really work because you got to imagine, like
Speaker 1: a movie from the eighties or a move from the
Speaker 1: nineties is a certain level of quality that everyone's just like, yeah,
Speaker 1: this is a movie. And games, you know, if a
Speaker 1: game is you know, two three years old, it feels
Speaker 1: very old. And then basically it was like later that
Speaker 1: year Witcher three came out or something, or maybe it
Speaker 1: was like a year or two later, and it's like
Speaker 1: since then, since like Doom twenty sixteen, a lot of
Speaker 1: those games, games just don't feel that way anymore. A
Speaker 1: new game is kind of indistinguishable from a new game
Speaker 1: coming out. All right, So thank you very much.
Speaker 2: Chat for just reading my facial expressions. I don't even
Speaker 2: I don't even know what I was saying.
Speaker 3: I'm saying that the example of witch Are three is
Speaker 3: very good because like you can still play with and granted,
Speaker 3: it's like it's gotten all kinds of you know, upscales
Speaker 3: over the years and things like that, but it is
Speaker 3: still a super playable game.
Speaker 1: Oh yeah, And you know, and then I think on
Speaker 1: the other side of that, someone chat mentioned it's like
Speaker 1: some new games feel like work, Like, yes, I think
Speaker 1: that's how people are feeling about a lot of the
Speaker 1: stuff that does follow a certain formula, especially open world games,
Speaker 1: you know, I you know, open world games are very
Speaker 1: popular and lucrative for a reason. They do reach a
Speaker 1: massive audience. But there's a group within the game playing
Speaker 1: audience that is burnt out on these things, and it's like, Okay,
Speaker 1: you want me to kind of get into the flow
Speaker 1: of doing one task after another, and it just it's
Speaker 1: it's asking a lot of me, and I kind of
Speaker 1: want something either more familiar or more simple, and I
Speaker 1: can go back to this infinite library on Steam now
Speaker 1: and find the thing that is exactly what I'm in
Speaker 1: the mood for. And yeah, so competition has just really changed.
Speaker 1: It used to be video game publishers were competing with
Speaker 1: other video game publishers on retail walls for attention, and
Speaker 1: it's like they knew exactly who was going to be
Speaker 1: releasing games and who they were competing against, and if
Speaker 1: you wanted to stand out, it was very easy to
Speaker 1: make something that was different than everyone else was making.
Speaker 1: And now you are competing not just it's like a
Speaker 1: fourth dimensional competition where there's all kinds of new games
Speaker 1: coming out, there are all kinds of other forms of
Speaker 1: entertainment and time wasters that people cannot help but fall into.
Speaker 1: And then at the same time, you were competing with
Speaker 1: the entirety of gamings passed for the last ten to
Speaker 1: fifteen years. It's yeah, you know, God, it's see you
Speaker 1: can get it from all sides. If you are someone
Speaker 1: making these games, all right, that's going to do it.
Speaker 1: For the headlines. Let's get over to the poll question,
Speaker 1: and by that, let me see if I have it
Speaker 1: right here, there we go. I want to refresh. Are
Speaker 1: you playing Assassin's Creed Shadows? Asked this after the game
Speaker 1: came out. I am playing it, so I'm going to
Speaker 1: vote yes. Twenty one percent of respondence, more than three
Speaker 1: thousand people voted said yes, they are playing it. The
Speaker 1: other seventy nine percent said no, they are not playing
Speaker 1: Assassin's Great Shadows. This is a game. It's doing very well.
Speaker 1: It is finding an audience. It's popping off on Steam.
Speaker 1: I think they had you'd be something anounced something like
Speaker 1: two million players, something along those lines. So it's doing
Speaker 1: very well. And yet you know, in this audience less
Speaker 1: than a less than a quarter about a fifth of
Speaker 1: people are playing I bet this is one that since
Speaker 1: it does have good word of mouth, Emma, that.
Speaker 2: People playing it two years from now, two years from.
Speaker 1: Now, yep, yeah, steam sale, yep, yeah, absolutely, it's going
Speaker 1: to pop off. And yeah, you know what, you'll really
Speaker 1: enjoy it then. And I kind of what's the argument
Speaker 1: to play it now? I really, honestly, I don't know
Speaker 1: what the argument would be other than you want to
Speaker 1: be part of the conversation these days? What? Yeah? I mean,
Speaker 1: what want? Yeah?
Speaker 2: Exactly?
Speaker 1: People expectations like I was, like I did dip into
Speaker 1: the severance like communities wherever where they were trying to
Speaker 1: guess what was going on. I'm like, as soon as
Speaker 1: I did, I'm like, oh, nope, I do I need
Speaker 1: to hear other people's thoughts on this show. Ye, all right,
Speaker 1: let's see new poll question. We got that here in
Speaker 1: a second. What did I even put there? Okay, yes,
Speaker 1: right there, we'll have that here in a second. In
Speaker 1: the meantime, am a fife? Why don't we tell people
Speaker 1: where they can find you on the internet what you
Speaker 1: have going on? All that good? Stuff.
Speaker 2: Oh my gosh.
Speaker 3: Well, I am on Blue Sky and I slightly use Instagram,
Speaker 3: and I don't think I have any new videos up
Speaker 3: this week. But if you are in the Los Angeles area,
Speaker 3: we're doing a book launch for the book about Outer
Speaker 3: Wilds that Boss Fight Books is publishing. So we'll have
Speaker 3: a book launch for that at Hatch Games in Los Angeles.
Speaker 3: If you are in LA and you want to go,
Speaker 3: just you know, hit me up on the Giant Bomb
Speaker 3: Discord and I'll make sure that I get you all
Speaker 3: the details as we're still kind of sorting some stuff
Speaker 3: out about that. But yeah, so you could come by.
Speaker 3: And it's Tommy's space who wrote the book.
Speaker 2: So yeah, it's great.
Speaker 1: Yeah, I am sorry, I'm distracted. Well, my robot lawnmower
Speaker 1: is not responding to my phone app. I got this
Speaker 1: from my birthday, and I am I've been setting it
Speaker 1: up for the last day and it's been a lot
Speaker 1: of fun. But I'm still like one to babysit it,
Speaker 1: even though the whole point is you don't have to. Yeah, yeah,
Speaker 1: it's got a cool It's got a camera on it
Speaker 1: so I can like see where it's going and things
Speaker 1: like that. It's a whole thing. It might be rising up. Yeah,
Speaker 1: Chat's saying it might be rebelling.
Speaker 2: And yp rising. It's happening.
Speaker 1: I'm always considering that as a possibility. Everybody, don't worry,
Speaker 1: all right, Are you getting Indie on PS five? Yes? No?
Speaker 1: Or I already own it on Xbox or PC. Those
Speaker 1: are your options. You could see the pulls up now
Speaker 1: to go to YouTube dot com slash at Giant Bomb.
Speaker 1: Hit the community tab there it's gonna you know, go
Speaker 1: ahead and vote. Look at the results for that. Talk
Speaker 1: about it on Game Breaking News here on Giant Bomb
Speaker 1: on Wednesday, speaking of Giant Bomb, tomorrow is the BombCast
Speaker 1: returning the day after that, Well, Blake Club. We'll have
Speaker 1: a whole bunch of other fun stuff. But today, as
Speaker 1: the Power Block continues, you're watching the Power Block right now.
Speaker 1: You don't have to go anywhere. It's just gonna happen
Speaker 1: in front of you. You're gonna get GB kids. They
Speaker 1: definitely said some ideas that I can't remember anymore, but
Speaker 1: I listen. The whole point to tune in there is
Speaker 1: just to see what the youth culture is up to
Speaker 1: these days. Right there. We're just trying to keep them
Speaker 1: from going out there and drinking their red bulls and
Speaker 1: setting cars on fire. So we brought them inside and
Speaker 1: gave them jobs quote unquote, And then after that Reiker's Roulette,
Speaker 1: Dan was gonna play something else that he mentioned I
Speaker 1: was excited about and now I can't remember, but I
Speaker 1: don't know. It's gonna be a fun Oh. They're going
Speaker 1: to play star Fox Assault on GB kids. That'll be
Speaker 1: a good time. I want to see that. God, it's
Speaker 1: a good show, you guys do I'm like, Oh, I'm
Speaker 1: just gonna sit back and watch that. Oh and then oh,
Speaker 1: that's right this. I was excited about this. Man. I
Speaker 1: hope I don't have to go anywhere because I want
Speaker 1: to be there for Dan's Xbox Live Arcade All Stars.
Speaker 1: He was putting together a list of a bunch of
Speaker 1: Xbox Live Arcade games that he wanted to play, and
Speaker 1: every single one I'm like, yeah, yeah, let's go so
Speaker 1: that it'll be a good time. He's going to have
Speaker 1: that going for you later this afternoon, First up, GB Kids.
Speaker 1: In the meantime, though, Emma Fife, thank you so much
Speaker 1: for hanging out with me today and talking about video games.
Speaker 1: I super appreciate it.
Speaker 2: I appreciate you, Jeff Grubb.
Speaker 1: Thank you all for watching and listening. You're the best
Speaker 1: audience in gaming. Until next time, have a good one,
Speaker 1: take care of yourself and goodbye.