Speaker 1: And welcome back to Dumb and Dangerous. Everybody, please introduce yourselves.
Speaker 2: I'm Jimmy and I am the dungeon Master.
Speaker 3: Hey, I'm Brandon. I'll be playing Sir Hogan. He is
literally just Hulk Hogan as a dwarf.
Speaker 4: Hi.
Speaker 5: I'm Elise. I'm going to be playing Larry the Satyr.
Speaker 6: He is medium sized sadr at about five to eleven
in height and he's got brown hair.
Speaker 1: I'm Producer Blake and I'll be playing Hamnlik. I am
a tee fling that's about medium size. He's six foot
he weighs roughly one hundred and eighty five pounds, with
broken horns and dark blue skin.
Speaker 4: Hey, my name is Baron. I will be playing Beltrazor.
Beltrazor is an older human man with silvery hair, a
kind heart nature, and a talent for the arcane arts.
Speaker 2: All right, now, as per usual, who like to give
the recap of the previous session for a free inspiration? Die?
Speaker 4: I believe at this point I'm the only one without
an inspiration die, so I will be happy to give
the recap. All right, go ahead, all right, As I remember,
we left off at the beginning with the king being dead,
the Prince being revived and us heading down to Matron's
laboratory after the Prince learned that Matron was killed in
the altercation that ended up, you know, destroying a lot
of the interior, and you know, with the whole bandits
killing the king and attempted to kill the prince. Well,
I guess to say that they did kill the Prince.
The Prince was just revived. But anyway, we went to
Matron's study and the Prince opened a secret passageway that
led to a more secret interior laboratory with a giant
vat of that contained a some kind of clone or
replica of Madron that, upon pulling a lever, ended up
reviving the deceased Madron. We had some back and forth,
some questions. Matron questioned us about why we're running behind.
We questioned how Matron was killed by you know, some
rookie bandits, and I don't think either of us were
satisfied by the others and shreds. There was a tension there,
but through some a bit of role play, we ended
up at least moving the story for with both of
us still being mildly suspicious of each other. After words,
we were assigned by the Prince to go and murder
these bandits that had attacked the castle that the group
has previously had some dealings with at the very very
very beginning a long long time ago. After such orders
were given, we were going to rest up and then
head out. During this resting time, belch Store copy downlocate
object from Matron into his spellbook. The others, I'm sure
have done their own bit of things. There was a
very very minor fight that didn't take long at all
over a golden egg that was so so minor, hardly
worth mentioning it was. It took it took a while.
Not not the greatest showing of bel Store, I'll be honest,
but it was kind of fun. It was a little funny,
I won't lie. Uh So that happened. That took up
a small chunk of time, but it was all in
good fun. The our Sir Hogan almost almost got caught
knocking out another guard and chasing guards got the hall
waist butt with his smooth temperament and ice cool mind
that could just honestly talk himself out of any horrible
situation that he got himself into, which is honestly just impressive.
At this point he would manage to end everything with
a nice cool glass of ale and convincing all the
other guards that rushed over to help the guard he
was chasing. He convinced everyone that things are all right
and everything was fine. And I think that's about where
we ended off, with Hogan having his nice sip of
midnight ale, bel Store copying down that locate object in
the spell book, and Larry and Hamlick, I suppose, doing
their own things that perhaps we will get into in
this episode. But if I missed anything, now would be
the time for my fellow players in DM to jump
in and correct anything that I missed.
Speaker 2: Specifically, did you mention where the golden egg came from?
Speaker 4: Oh? Yes, I believe the golden egg came from a
secret room that was filled with well not secret, but
a locked room that was filled with like nick knacks
and antiques of the royal family. Nothing particularly valuable, just
stuff that had sentimental value came from a room there,
And I think it was also in some kind of
they claim some kind of the goose, but belchiz oars
and who knows, is a little bit skeptical. He he
hasn't seen any goose nonsense. They claimed the egg is evil,
but who knows. But yes, that's I believe where the
egg originally came from.
Speaker 2: Yes, they found the a golden goose statue in that
back locked room. Larry and Belchizor did not see it
whenever they were in there, but when sar Hoogan and
Hamlick went in later they saw it, grabbed it, and
next time Hamlick took it out of his bag it
was instead a golden egg. That about wraps up for
like what happened last time, Before we do get started,
something I wanted to note, Hamlick, it has been a
few days and I've been forgetting to ask you if
you wanted to be looking into Hamni Chick's amulet and
trying to study it and figure out new combinations. Would
you like to say you've been doing that for the
past several nights.
Speaker 1: I have been. Obviously, I didn't even think we needed
to bring it up. I thought it was understood.
Speaker 2: Yeah, obviously, duh. But just just to humor me, could
you roll an investigation check three separate times for me?
Speaker 1: Yeah? I suppose, what yeah, one for.
Speaker 2: Each of the nights, just to see how well you
are looking into it I.
Speaker 1: Got eighteen twenty one.
Speaker 2: Oh excellent. Yeah, so the first night you made lots
of progress. Second night, that's whenever the whole Larry killing
the Guard thing happened. You were drunk out of your gourd.
Speaker 3: It was.
Speaker 2: That was a whole night twenty one you won the
Battle of the Egg. You were determined to continue looking
into the amulet. And as you're making piece together, like
I kind of said, it's sort of like a Ruk's
cuban away. There's pieces that flip together, rotate, and you're
just messing with it. All of a sudden you kind
of see a picture beginning to form. You're not sure
what it could do, but as you get to this picture,
it seems to be a very vague picture of a
dragon breathing fire. Mom Ham and shit goes. You have
a general idea and what it does. You can activate
it now or you can wait and see. Well, roll
an arcona check for me.
Speaker 1: I can do that is thirteen.
Speaker 2: Thirteen. You do not know the exact spell, but you
know it is a transmutation spell, as is what Beltrazar
has told you. This is a transmutation embedded amulet. You're
not entirely sure what spell it is, though you can
tell that it probably does some damage, but there's not
really way for you to be able to know until
you activate it.
Speaker 1: Okay, I'm gonna I'm gonna hold off because I only
get it a few times. Someth'm gonna wait.
Speaker 2: Yes, once a day, and Hamnichik has well, no, this
would be a separate charge. Anyways, what's up?
Speaker 3: What I was?
Speaker 2: I was kind of muttering to myself that Hamnichik has
one charge per ability per day, and you already use
the large, but this one not have been activity yet
today and this is the night before we get back
to the game.
Speaker 1: Oh so I can use it now and use it
later if I want.
Speaker 2: Yes, all right, well.
Speaker 1: I'm gonna go ahead and press that sucker.
Speaker 2: Okay, you kind of press it, and very quickly there
are another one, two, three, four, five options that kind
of pop up. One is green, one is blue, one
is red, one is yellow, and the other is like
a very dark blue.
Speaker 1: Give me the dark blue please.
Speaker 2: Okay? Where are you right now?
Speaker 1: I feel like i'd be in my room.
Speaker 2: Okay, are you with sir Hogan or are you just
by yourself?
Speaker 1: Sir Hog can come back to the room yet forbid.
Speaker 2: It would have taken you a while working on this
to finally get this, so he probably is back by now.
Speaker 1: Okay, is he asleep? That is gonna be the big
determination of what I'm about.
Speaker 2: The dude, Sir Hogan, are you asleep?
Speaker 3: Sadly?
Speaker 7: Yes, I am asleep.
Speaker 2: Okay, Which way is Ham to Chick facing?
Speaker 1: He is facing directly in between me and Sir Hogan.
Speaker 2: Okay, Oh, he's between you and Sir Hogan.
Speaker 1: Yeah, but he's like he's looking down the middle line.
Speaker 2: I believe unconscious creatures automatically fail dexterity saving throws, So
go ahead and roll three D six for me.
Speaker 1: Oh no, nine.
Speaker 2: Sir Hogan. You are perfectly off to sleep. You had
just enough ale for yourself, and all of a sudden
you are jolted awake, literally by taking nine points of
lightning damage as Luke, streaks of lightning chewed across the room,
all converging on you.
Speaker 1: Sir Hogan, did you see that?
Speaker 7: Have the chip blue Latin?
Speaker 3: And I felt it?
Speaker 2: Belchizor and Larry. If this happens to wake you up,
just on either side of like on the other side
of your walls, respectively. You just hear.
Speaker 4: Was a deep sleeper?
Speaker 3: Yeah? Is that coming out of my long dress?
Speaker 7: Hope?
Speaker 3: No, no, no, no, no.
Speaker 2: That would have happened in the in the middle before
your long rest completed.
Speaker 3: Okay, okay, And about.
Speaker 2: Thirty years or so seconds you get a is everything
okay in there?
Speaker 1: Sorry, sir Hogan had bad gas.
Speaker 3: He ate chili. It was that ali you gave me.
I'm coming for you.
Speaker 2: Uh oh, are you sure everything's fine?
Speaker 7: Okay?
Speaker 3: I just not making like stomping noises, even though I
didn't get up that yet.
Speaker 2: But actually, and you hear them start to go down
the hall, better.
Speaker 3: Run go back to bed.
Speaker 2: I like how you get shocked, awake, threaten the guards
checking in on you.
Speaker 7: I would never harm hand a chick.
Speaker 1: Yeah, it's hand the chick. He's learning hand. The chick
is learning his villain.
Speaker 7: Yeah. I'm kind of impressed a little bit.
Speaker 1: He's not even mad. He's like, that's kind of sick.
That's kind of sick and the.
Speaker 2: Chick all right? Anything else for tonight?
Speaker 1: Can I check the other colors? Or is that only
one time? Per one?
Speaker 2: That was one? Yeah? That was the one time, because
that's each of his uses get get to be used
once per day.
Speaker 1: Hand. The chick will check the rest of them later.
And then I put him beside me to sleep, wrap
in between me and Sir Hogan, and we go to
bed park all right, hold on, and Gertrude is at
our feet like a little puppy.
Speaker 2: Okay she she does a little spin around like a
dog does too.
Speaker 3: Oh.
Speaker 1: Yeah, she's learned that she is mine now that is.
The chickens just love me for some reason. And I
put chicken feed on the floor in case they want
to get up and get something. You can come back
to bed.
Speaker 2: Yeah, there's every every morning they're just chicken shit all
over the room and I never clean. You just kind
of learned learned to deal with Yes, No, it's it's
whoever's problem. It is like to come clean up your room.
Speaker 4: Afterwards, she's learned who we are.
Speaker 2: You all go off to sleep, fishly, get your long rest,
and you wake up to the next morning. What do
we all do?
Speaker 4: WELLO for all eating breakfast as we go down, melstro
might ask, so are we just trying to cool everyone?
Do you think if we find the person with the dagger,
we should capture him, bring him back, or we just
full on murder literally everyone. What's everyone's thoughts?
Speaker 3: Suir Hogan votes for the murder.
Speaker 4: M okay, that's Sir Hogan having link. What do you think?
Speaker 1: Don't talk to me right now, old man. You still
made me upset.
Speaker 4: Understandable, Larry, what do you think?
Speaker 6: What if we interrogate him then kill him so Sir
Hogan doesn't get upset?
Speaker 4: A good middle ground? Well across the bridge when we
come to it, I suppose. I guess we could also
ask the Prince and made Ron what's although didn't did
they tell us that they just wanted everyone dead?
Speaker 2: You got the impression that the Prince wanted you to
hunt them down and kill the people who murdered his father.
Speaker 4: Understandable reaction, all right, Well, and here enough.
Speaker 2: If they made this seem like it's kind of not
official because you kind of assumed because technically they would
need to stand trial. So that's where that kind of
left that off.
Speaker 4: I see, Well, how about perhaps if we get the
chance and we find the one specifically wielding the dagger,
perhaps we could capture him and bring him back to
perhaps appease the Prince and Madron and al Kair I
think they would be, we'll say, quite grateful. And Belsher
will like rub two pieces of gold between his fingers
if we returned the person who was responsible for the
regicide of the king. But if you all value his murder,
I cannot fault you. But anyway, are we ready to go?
Is there anything any of you need to do before
we head out?
Speaker 1: Your honor? Does this mean we're going back to court? Oh?
Speaker 4: You're still in your suit, aren't you.
Speaker 7: I'm Devin took them off.
Speaker 1: We don't take off our court suits, buddy.
Speaker 2: Of course, Also it did the Prince did make it
kind of seem as if he was wanting you to
leave first thing in the morning as soon as you can.
Speaker 4: Ah, fair enough, as.
Speaker 2: Far as you are aware, your horses and supplies are
at the ready, all.
Speaker 4: Right, then Belcher will start hanging down to the horses.
Speaker 7: Sir Hogan need just make a quick beer run and
then he'll be there.
Speaker 2: Okay, yes, yes, I.
Speaker 1: Will go with Sir Hogan to make sure he is safe.
Speaker 5: And then Larry's gonna go down to the stables.
Speaker 2: All right, Belcher's are you as well?
Speaker 3: Yes?
Speaker 4: Yes, Belcher will held down to the stables and take inventory.
If there's anything that we need to mark down as
having been added to our packs for the journey or anything.
Speaker 2: Don't worry, it's it's not. It's just basic rations, nothing
too much like. It's not like full on Camp's kit,
but there's enough like for a quick multi day travel.
Speaker 3: All right?
Speaker 1: Got it?
Speaker 4: Is there anyone familiar Belgians or Larry would run into
as we head down to the stables or is it
just kind of you know, nobody there.
Speaker 2: I mean there's people there working, but no one that
you would recognize person.
Speaker 4: Okay, now Major Enrico or the Princess just wanted to
make sure, but yeah, so Belgium will just wait by
the horses for Sir hen Lick and Sir Hogan to
make their beer run and get ready to head out.
Speaker 2: All right, Sir Hogan and Hamlick. Yeah, you are able
to pretty easily refill in your road beers.
Speaker 7: Awesome, Uh huh, y'all?
Speaker 2: Anything else? Or do you make your way to the stables.
Speaker 3: I make my way straight through the stables because I
need to see Stone could set whenever you got there.
Speaker 2: You can see he has a fresh new saddle. He's
been brushed and cleaned, looks well maintained. He looks ready
to go.
Speaker 3: Does he still have the hat on? Oh?
Speaker 2: Yes, it's okay, okay, he looks prim and proper and
ready to go.
Speaker 3: Such a fine steed.
Speaker 2: All right, is there anything else you all do? Or
do you make way?
Speaker 1: I'm ready to go.
Speaker 4: Well, let's get you up.
Speaker 3: For bloodshed.
Speaker 4: Okay.
Speaker 2: Then you all begin to make travel kind of back
to the town and then out through the road that
would lead you back. And as you all may remember,
there are essentially two paths to get here. There is
the somewhat most direct route, which if you were to fly,
it'd probably be about the same the faster time. However,
it is through the forest, winding roads anything and definitely
more dangerous route to take. Or is there is the
route that will lead you directly to Farstead, the far well,
the village with the farm that you all stopped at
last time, and that you can travel from there directly
to the stronghold. Which route do you take?
Speaker 4: You all have dealt with these mandit's more directly than
I have in the past, So I'll leave the direct
Which route we take up to you all?
Speaker 3: So the one way goes back to the farm and
that's the straight path and the other ones more dangerous
and not the straight path.
Speaker 2: The straighter path is through the forest. That is more
dangerous too far stead is kind of instead of like
think of it as instead of a direct diagonal down
to where you need to go, it goes down first
and then kind of curves to the left.
Speaker 3: Same here, we're gonna do that one, which one.
Speaker 1: Down into the left because it's relatable.
Speaker 2: M Okay, does everyone agree?
Speaker 3: Sure? Hogan wants to go with the nearest taverns.
Speaker 4: I was happy to follow his group on this one
since he's less familiar with the route.
Speaker 2: Okay, is this fine with Larry? I presume yep, this
is fine with Larry. All Right, you all begin to
make way. It's gonna be about this route. It's gonna
be about I believe it was three days to Festead
and then about two days from there. What traveling pace
do we.
Speaker 7: Go at?
Speaker 2: We can go fast normal or slow?
Speaker 1: Fast slow?
Speaker 3: Slow?
Speaker 1: Normal?
Speaker 4: Would fast exhaust the horses?
Speaker 2: Yes?
Speaker 3: It would?
Speaker 2: It has the potential to exhaust the horses.
Speaker 4: I see, like Hamdlik said, if we rotate between going
fast and normal, would it still exhaust the horses? Or
does it would that give them as fast as possible
without exhausting the horses? Is that a good with everyone? Perhaps?
Speaker 1: Yep, that sounds good, I guess, old man, But just
be warned.
Speaker 4: But what is there anything wrong with the horses?
Speaker 1: No, there's something wrong with you, old man. Just be
careful you.
Speaker 4: This is gonna be a whole thing, isn't it. What
are we talking about?
Speaker 3: Tabnam like?
Speaker 4: I'm sorry, I have short term memory lost.
Speaker 1: Now don't act.
Speaker 7: You see to be very.
Speaker 4: Angry for some reason. It's okay. You work through it
on your own time. It's fine.
Speaker 3: Think you on.
Speaker 1: I hope you.
Speaker 4: Dael just says it. Coffee and we will continue traveling on.
Speaker 2: You all are making a steady pace.
Speaker 4: During camping nights, belts will offer. And if you'd like
someone to help you with the amulet and its magical properties,
I would still be happy to assist you. Just because
I don't like you one hundred percent of the time
doesn't mean I don't like you.
Speaker 1: I'll think about it.
Speaker 6: I have a question. Has Rika got back? Was it
about the Hamili like amelet, the hamdi chick amelet she
was supposed to research.
Speaker 2: Or no, she was looking? How do you know how
much you all would know about Rica besides just belchers
are mentioning her to you. She's looking into the tome
that was that she stole from Majorum's office.
Speaker 4: I had some graviturge and chronogie stuff. I Melstrom might
have told Larry about it, but I think he might leave.
He probably wouldn't tell Hamlick and start Hogan about the
secret cronergy and graviturgy book that his very good friend
is studying on no no offense, but he might have
mentioned it to Larry, so Larry might know a little bit.
Speaker 2: But anyway, you all are making through. Can someone going
to roll a D twenty to see how this day goes?
Speaker 7: I'll do it.
Speaker 1: One D twenty coming up. You got a twelve, buddy.
Speaker 7: Not too bad.
Speaker 2: Yeah, nothing much of note really happens. Everything goes well,
y'all have your It's assumed that you will take two
or three breaks throughout the day to let the animals rest.
Everything goes fine, nothing happens in the night, either's god,
and go and roll for the next day.
Speaker 7: I'll do it.
Speaker 3: I rolled a nineteen baby.
Speaker 2: Yeah everything wait, hold on me, look, uh yeah, about
the same. Everything goes as normal. Everything's traveling just fine.
You see some writers along the way. All right, this
is the final we are going to come upon the
final day before you reach Forestead. Can I get another role?
Speaker 4: I roll for day three twelve again?
Speaker 2: All right, once again, nothing of note. Y'all are doing
pretty well. You all come start to cross the hill
over you, I should note you guys do pass the
little ridge area where you fought the bandits last time.
You can tell that their some of their carcasses are
still there, some most being sully eaten by the animals.
One or two are just at least a few are
just straight up missing. That's really about all to note
here that no one came back for these bodies. They
were left. You all make your way and you see
the town of Forstead, and you know, just beyond that
a little out of the ways if you wanted to,
would be the farm.
Speaker 7: Well, of course we got to go see the farm.
Speaker 1: Yeah, that's a it's a staple in art story.
Speaker 2: Yeah, okay, you all take like the I believe it's
like an hour or so journey, maybe not even that
much over out to the farm. Do you see the
the giant inn on the horizon and the farm as well,
And as you get closer you do notice there is
a much larger soldier presence here.
Speaker 1: Is the Is the daughter still there walking around? Does
Hendlick see her?
Speaker 7: You can?
Speaker 2: If you'd like to look for her, you can.
Speaker 1: Yeah, so he wants to look for her.
Speaker 2: Okay, everybody else doing the same thing.
Speaker 3: Sir Hogan's going straight for the in slash tavern area.
Speaker 2: Okay, is there any good.
Speaker 6: Place to sell our our loot that we looted the
bodies from here?
Speaker 2: No? Not really. This is not a hub of markets.
And even at the village, they wouldn't have had somewhere
who would have the goal to purchase all of that
off of you.
Speaker 5: Okay, then I got I'll just go to the tavern.
Speaker 2: Then, Okay, belt resor.
Speaker 4: Belcher will just maintain the horses and perhaps if things
are taking more than like fifteen or twenty minutes, still
try and round every one up, but only if things
are dragging out.
Speaker 2: Okay, Larry and Sir Hogan, you all you both enter
the bar. It's fairly likely there are people, but they're
like I said, there's a noticable increase of soldiers. There's
about three or four at a table over yonder. There's
one standing guard at the door, and at the bar.
You do see the nephew of the at least former
owner of the farm who you had spoke to before.
Speaker 7: Do I remember his name?
Speaker 3: Uh?
Speaker 2: Concerning the DM doesn't remember his name because I'm a fraud.
I will let you know his name if I find it.
Speaker 3: Okay, I'm just gonna kind of walk up to but my.
Speaker 7: Good man, I'm sure remember Sir Hogan start flexing at him.
Speaker 2: Yes, I I remember you all. How can I help you?
Speaker 7: First?
Speaker 3: Your finest class of ale.
Speaker 4: Yeah.
Speaker 2: Sorry, everything's changed in the last few days, and not
for the better.
Speaker 7: Not for the on the bandits they're gone.
Speaker 2: Yes, but in the last few days the Prince's men
have been here and they have been running a tight ship.
And my father and uncle are both currently being held.
There's words, the words that are gonna be executed soon,
and not many people know how to feel about it.
Speaker 7: They can't be executed after the beautiful reunion, so Hobie,
we're not staying for it. Don't worry, lad, they will
be fine.
Speaker 2: Okay, Yeah, here you go, buddy. Sorry, I've not slept
well the last three nights. I'm okay, that's another one.
You're paying for these.
Speaker 7: I thought it's the safety of your loved ones. Not
payment enough.
Speaker 2: Look, man, we can't be going under, not right now.
You still have to pay. We appreciate what you did
to an extent.
Speaker 7: Can I just walk away with the beer I have? Now?
Speaker 2: Okay the nephew, wouldn't she like to know?
Speaker 3: Uh? Yeah, Hogan, like just kind of just walks off
the beer. He has a hand with no other no
other words spoken.
Speaker 2: Hamlik. You kind of ask around. Some people point you over,
and sure enough, there she is. She's currently actually tending
to the chickens some part. Somebody goes over and lets
her know that you're looking for her. She turns around.
Oh it's you again. What do you want.
Speaker 1: Well, hello, my damn I'm back and I got my chickens.
Speaker 2: Yeah, I see that. I see. It's the damn chicken
that caused all this fasts.
Speaker 1: He didn't cause a mess. We walked out of here
clean as it couldn't be. Now, how about that dove number? Huh?
Speaker 2: Look, pal, since you all came, yes, you figured out
whatever the hell was going on. However, everything's gone to
shit here. People are being harassed by the soldiers every
single day. They're threatening to close down the entire farm.
They're threatening to arrest all of us. Sorry, we're not
exactly in good standing. Everything was fine before you walk
him along.
Speaker 1: Okay, what about this, fine lady? What if I fix
all of it?
Speaker 2: Then what good luck? You'll need to have a word
with the prince to do that.
Speaker 1: Little do you know? I just saved his life. What
if I make a deal with him and I come
back and me and you.
Speaker 2: Huh, look, buddy, I gotta get back to work. If
he can pull something off, maybe we can talk. But
you don't really seem that capable to me.
Speaker 1: You should never mind. All right, I'll do it. I'll
be back, and my chicken grows by the way, wink wink,
and I walk off.
Speaker 2: Jesus fucking Christ, I.
Speaker 1: Mean handing the chick. I meant hand the chick. Please
understand that.
Speaker 2: In six seconds? All right, what are you all doing?
Speaker 3: Sir? Hogan is going to find hand the lock immediately
they tell him this dire news that he found out.
Speaker 1: I come, I meet him in the middle, and I
have tears of my eyes, saying I scored, but at
what cost?
Speaker 3: And look, we have more pressing matters.
Speaker 1: You're right, I gotta feed the chickens.
Speaker 3: No, no, even worse.
Speaker 7: Do you remember the beautiful storyline where union we witnessed
between brother and brother.
Speaker 1: Yeah, the two guys that tried to steal him in the.
Speaker 7: Chick completely misunderstanding. They're in jail now they're gonna die.
Speaker 1: Oh okay, we listen. Listen, I'm gonna be honest with you, sir, Hogid.
That lady that I hit on when we first showed
up here, remember her, I told you about it. Yeah, yeah,
it didn't go well again today either, but don't tell anybody.
But yeah, yeah, no, I remember I.
Speaker 3: Told you that awful Yeah it was worse than usual.
Speaker 1: Yeah, no, I know. But anyway, that's her, that's her papa.
And she said, listen, if we if we save them,
I can get some and I can show her my
growing chicken.
Speaker 7: I swear to you, hemrlick, we will save those fine gentlemen.
But not for them my hand.
Speaker 1: Out, not for them for me to score.
Speaker 7: That is one reason, yes, and my honor.
Speaker 1: Yeah yeah, but I got a score that might happen.
I'll take it. Let's go.
Speaker 2: All right, Okay, what are you all doing right, now,
well it's Sir Hogan forgot to ask.
Speaker 7: They're keeping them?
Speaker 2: Hell that so well, And reminder that you were being
sent after these bandits before the escape. Oh okay, before
a two day side venture.
Speaker 3: Okay, we I mean hamlet try and find Larry buffettar
So we're gonna have a team meeting.
Speaker 5: Larry is paying off Sir Hogan's tab at the.
Speaker 2: Bar, so very appreciated.
Speaker 5: Yeah, this, poor.
Speaker 3: Man, we need to talk.
Speaker 5: What what what's going on?
Speaker 7: We have an emergency, an honor emergency.
Speaker 1: It's a big one.
Speaker 7: It's a big one. You might have heard.
Speaker 5: What is it?
Speaker 1: Yeah, yeah, yeah, yeah, Brothers, the big ones.
Speaker 7: Brothers, the brothers. Well you don't remember the amazing storyline
we witnessed.
Speaker 5: The Farmer brothers.
Speaker 1: Oh yeah, they're gonna die when anytime. Now, we got
a hurry. I didn't ask, No, Sir Hogan, you don't remember.
They said immediately, we got a hurry. We gotta hurry
and beat these bndess so we can go save them. Remember,
wink wink.
Speaker 3: You weren't even there. You weren't even there having to look.
Speaker 6: No, no, Sir Hogan, Larry is going to turn around
and ask one of the people in the bar when
when like the execution.
Speaker 2: Or whatever is okay? Who do you? Who do you
talk to?
Speaker 5: Let's see there were the soldiers and then the bartender
right in the tavern.
Speaker 2: Yeah, there are other patrons there, but you don't know
if they actually are lived there or just travelers.
Speaker 5: I'll ask the bartender, Oh.
Speaker 2: Of my father and uncle. Uh, we don't know. It's
not confirmed, but that's kind of what we're here, and
that what they might be going towards. So who knows
that they actually will They've been held for two three days?
Speaker 7: Now where are they're being killed? At?
Speaker 2: A younger lad and one of the sheds on the farm.
They kind of took it over and using it as
a makeshift jail.
Speaker 7: Yeah, oh, well knocked this out in like twenty minutes.
Speaker 2: Knock what out them?
Speaker 7: Just you what?
Speaker 3: We don't worry, lad, Wait, don't worry.
Speaker 7: Just know what?
Speaker 2: Hey, whatever you do, please please do not anchor the
soldiers anymore than they already are.
Speaker 1: That might happen, but it's worth it. It's a risk.
Speaker 2: Rather, I would rather you leave.
Speaker 7: That's not an option anymore.
Speaker 1: You've brought us into this. This is your fault.
Speaker 7: What's about the honors on the line.
Speaker 2: I will look at me where I'm talking to you all, sir,
I will go alert them right now.
Speaker 7: Nephew, nephew. We're not going to kill them. You're looking
at a minor lawyer.
Speaker 1: Your honor.
Speaker 7: I have a degree. We'll get them out above the law.
Speaker 1: We're honorary lawyers. We're just gonna do some smooth talking.
That's it, your honor.
Speaker 7: Actually starting up practice later. Here's my collar and I
pull them out.
Speaker 3: Uh, I pull out like a napkin, will put nothing
on it.
Speaker 2: Okay, just please don't anger the guards. And to be honest,
I think we'd all feel better if you all just
left as soon as possible.
Speaker 7: Grab a beer.
Speaker 2: If you pay up front.
Speaker 7: I walk away immediately.
Speaker 3: Uh me, I'm guessing hamlet probably come to but I'm
gonna go to the shed and get them out.
Speaker 2: You don't know where the shed is? You just told
you ain't.
Speaker 1: We're gonna look.
Speaker 3: Look, so, can I we start walking till we thought
a heavily guarded ship.
Speaker 5: Can I try and convince them to come back to this.
Speaker 2: Later You'll have to ask me. Just try to do so?
Speaker 5: Oh go looked?
Speaker 6: Okay, I'm gonna yell at Sir Hamlet before he like
goes off on his adventure and Hamlet, I guess because
they're always together and be like.
Speaker 5: Guys, why don't we just do this whenever we come back.
Speaker 7: They could be dead.
Speaker 1: They could be dead. We gotta save them for his honor.
Speaker 6: Or they haven't even there's no execution date exactly.
Speaker 7: We don't know when it will happen.
Speaker 1: It could be tonight, Larry, It could be right now.
They would know.
Speaker 5: I think they would give some notice of an execution.
Speaker 1: No, not if they're not. If they're bad boys.
Speaker 5: Are we outside?
Speaker 2: I kind of assumed, So.
Speaker 5: Okay, I'm gonna yell at beltazare to come here.
Speaker 1: Don't bring that old man over here. He's gonna stink
up the place.
Speaker 3: What what?
Speaker 4: What's going on?
Speaker 7: Larry? Did you calls away of an emergency? What is it?
Do you remember the brothers we met? Amazing storyline the.
Speaker 4: One leader of the farm with the leader of the
farm having a deal with the bandits to you know,
get innocent people over to uh get robbed and possibly killed.
Speaker 1: They're gonna die uh oh.
Speaker 7: No any minute now.
Speaker 4: I mean they did commit some really serious crimes on them.
Speaker 1: You've committed a lot of crimes, old man, you've committed
a lot of crimes. Should you be put to death?
Speaker 4: I mean, depending on who's ruling. Not even gonna lie
about it.
Speaker 1: Well, if the king knew about your if the king
knew about your dealings, you'd be dead.
Speaker 4: Old man, dude, we'd all be dead, probably all of
us except Larry.
Speaker 1: You can't. You can't prove that.
Speaker 6: I'm gonna be like beltas are they want to save
the brothers.
Speaker 4: Again, this is these are the brothers that the owner
of the farm brother and the bandit brother had a
deal to rob innocent people, These brothers.
Speaker 1: Right, Why are you so hung up on the past?
Old man? Grow up?
Speaker 4: Listen, Larry, it comes out point. It's true, he's out wrong.
I'm very old, Larry. There comes a point where sometimes
people just need to be held responsible for their actions.
Sometimes it's the brothers, sometimes it's us, and sometimes it's
two people that have really, really bad ideas. Now there's
only two options here. Either Sir Hogan and he Malik
are gonna be heavily punished, possibly imprisoned, and theoretically killed
for trying to interfere in state business. By the prince
who already doesn't like us and is looking for any
excuse to office, or it works and they end up
saving two criminals. Honestly that we're going to be questioned
by a both mind reading spell and a circle of
truth when we get back, and honestly, it might be
best for us to just not have anything to do
with this, so we have possible deniability.
Speaker 1: All right, we'll come back. We'll come back.
Speaker 7: How long until they die? Uh?
Speaker 4: Oh, I'm getting my my time wizard powers. Tell me
it's going to be at least a few weeks. That's crazy.
Speaker 1: I think he can. I want to do an.
Speaker 2: With anybody else at disadvantage, but with these two you
can just roll normally.
Speaker 3: That's fair.
Speaker 4: It's the here deception. Oh my plus zero wonderful? All right,
I have a total of seventeen?
Speaker 1: Can I Can I do an insight please? Please?
Speaker 2: I'm trying to debate whether or not you get to
an insight check or if it's gonna be based off
your passive insight, which is ten plus your insight modifier,
because hmm, but I would I think you accurately trying
to see if he's languordy or is this more of
a passive thing.
Speaker 1: I feel like I would be. I'm at ends with him,
like since I'm at ends right now with him?
Speaker 2: All right, roll an insight check, I got a twelve?
Oh think, Oh thank goodness, you have a few weeks.
Speaker 7: All right, old man, your wizarding has never been wrong before.
Speaker 1: It has, but not maybe not it might not be
wrong this time.
Speaker 2: That's true, all right now, As sort of out of
game distinction, these are soldiers and not guards. They are
much more well equipped. The one who like Larry fought
with and you guys got scuffles with were guards at
the town. Yeah, just just to make sure you guys
are aware before you do anything that's not not just
to easily sixteen hit points.
Speaker 4: The one thing after learning of the situation Belcher will
ask is Belcher will like, go to not a guard
or anyone of note, but just like a random passer
buyer somebody and just try and figure out did all
this military presence happen like after the king was assassinated
or did they all come in here before the king
was assassinated? Do you ask any random passer buyer that's
not a soldier, specifically, like any buddy who's local resident
even some rando exit of the bar.
Speaker 2: Okay, because what the king was assassinated? What are you
talking about? Brother? This is like twelve hours later. You
won't rush your I guess it's been a few days.
I'm sorry, but you all rushed on your horses over here.
They don't have tech messaging.
Speaker 4: Yeah, that's kind of odd being that. I mean, I
thought it were anyway.
Speaker 2: Sorry, it's what he does. Tell you that it's been
close to a week now you kind of get the vibe.
It's that happened pretty soon after you guys told the
King and the Prince what happened here?
Speaker 7: Hm hm oh.
Speaker 4: Maybe this was the will of the king then, I mean,
unless the Prince did it secretly, but I doubt he'd
have the means to sorry.
Speaker 2: What you would. What you remember is that whenever you
told them both, the Prince angrily said, arrest execute them all,
I don't care. As he left the room, the King
spoke to the guard before the person before he left, saying,
just focus on the brothers for now. We'll figure out
the rest later.
Speaker 7: Ah, are you telling me our actions had consequences? Mmmm?
Speaker 4: Sorry?
Speaker 2: Then, so you just alerted the public here that the
king was assassinated. Well, they probably will reach them pretty quickly,
ready like wildfire.
Speaker 4: Uh huh, but yes, he goes, Oh it was. It
was a tragedy. Anyway, we should probably go.
Speaker 1: Now, wait, waite, do I did Hamlet hear him ask that?
Or tell that guy ask him?
Speaker 2: Sure?
Speaker 1: Okay, I'm gonna I'm gonna go over to the guy
right when he gets done talking to the old man.
I'm gonna be like, hey, just be ready when we
come back. We're gonna cause a coup and we're gonna
take over this town and get those two brothers back.
Just get your people ready. But don't let it sneak
out or you're dying first, buddy.
Speaker 2: Sir, I don't live here. I'm about to leave.
Speaker 1: You will be you will be ready. You will be ready,
Do you understand me?
Speaker 3: Okay?
Speaker 1: If not, Morrington will burn.
Speaker 2: Okay, have a good day, sir, I swear to you.
Speaker 4: Do you think so long?
Speaker 1: Hold on, old man, I'm talking to him. Listen to me.
If you don't do what I just asked. You see
that man right there, I point at Sir Hogan. Sir Hogan,
flex you see that that's coming to me.
Speaker 2: We'll be ready. I promise, sir, all.
Speaker 1: Right, when I get back here, there better be a
town ready to take over.
Speaker 2: This is y'all's town, absolutely full on militia.
Speaker 1: See now, I think you're lying to me with that tone.
Speaker 2: What do you mean? But I'm gonna go speak with
the farmers right now.
Speaker 1: So oh yeah, name a farmer.
Speaker 2: Like I said, I don't live here. I was going through.
Speaker 1: Well are you ready to fight right now?
Speaker 2: But we will be?
Speaker 1: All right? What's your name, sir?
Speaker 2: Jeffrey?
Speaker 1: All right, Jeffrey. You will be rewarded the Medal of
Hemnlik if you do this. If not, I will come
to Mordor and I will kill you and your family.
Speaker 2: Do you understand the hell is Mortor?
Speaker 1: Wherever? You said? Morrington? Hey, hey, sir, how again? Flecks again?
Speaker 2: Roll for popped vein? I strained a little bit, But
you're okay.
Speaker 1: That's coming to your town if you don't do what
we say. Do you understand what?
Speaker 2: I hope it does come to this town so you
could help us fight fight off the soldiers. Is that
the idea?
Speaker 1: All right? I like you, Jeffrey, be back, have.
Speaker 2: A good one, he salutes.
Speaker 3: What the fuck?
Speaker 1: That's right?
Speaker 2: This concludes the story of Jeffrey the Traveler.
Speaker 7: I hope he comes back.
Speaker 1: All right, Jeffrey, what do y'all do now?
Speaker 2: Y'all leave in I.
Speaker 7: Think we're out of here.
Speaker 3: Okay, but we'll be back.
Speaker 4: Oh yes, we do have to come back through here unfortunately.
Speaker 2: All right, you all begin to make way. You have
about another two days until you reach can of Go
ahead and get another D twenty. This is a different area,
so this is a new list because you are now
going through the forest.
Speaker 1: Yeah, I'll knock out the first one. Go ahead, go ahead, Larry,
I got.
Speaker 2: A fourteen, right, Okay, go ahead and roll a D
six for me. No three?
Speaker 3: All right?
Speaker 2: You were all making your way, uh, like I said before,
just making it at a decent pace. You all stop
for one of your breaks, and remember a D four
perfect exactly. Who doesn't want hoping? Sir Hogan. At the
corner your eye, you spot him, not Shila buff No,
but something white with an orange bill?
Speaker 1: What goose?
Speaker 4: You say it loud enough that we all wake up.
Speaker 2: Well, this is just during the day, it's just during
during a rest, short rest.
Speaker 4: I see belshow we'll look at does belchhore see anything?
Speaker 1: No?
Speaker 2: You don't even see anymore.
Speaker 7: Oh, I swear guys, here it's that egg. You gotta
get rid of it.
Speaker 2: No I can fill, Sir Hogan, roll a wisdom saving
throw for me?
Speaker 7: Uh uh is that a wisdom check?
Speaker 2: Wisdom saving throw?
Speaker 3: What is the where you said it?
Speaker 4: Right under her proficiently illness?
Speaker 7: Mm hmm oh uh yeah, to.
Speaker 4: The right of all your stats.
Speaker 7: I got a twelve all right.
Speaker 2: All of a sudden, you are compelled to follow. There's
something over there and you want it. You don't know
what it.
Speaker 4: Is, Goose, Sir Hogan, Where are you going, Goose?
Speaker 2: Or you're considered charmed for the duration?
Speaker 4: Uh, Sir Hogan.
Speaker 2: As you all see, Sir Hogan to start walking off
in past the line of trees.
Speaker 1: I'm gonna walk with him. But I want to walk
with him because I even not in a trance. I
also want to walk and be like, Goose.
Speaker 4: Bring it up, you too, handle it and Belson will follow. Guys,
we should really stick together.
Speaker 6: Larry, I'll like tie up the horses or whatever, make
sure they don't run away, and then I'll follow Goose.
Speaker 2: I thank god someone thought of it. I didn't want
to have to do something.
Speaker 7: Stone cult. Steve would never leave.
Speaker 3: We all know that that.
Speaker 6: Uh.
Speaker 2: You are making your way and it's so quite a
walk and kind of comes out into a clearing and
you come to this area where you see there's like
two semi hills and there's you're back on a pathway.
Now you're not really quite sure where it came from.
They're too like somewhat uh like ridgid like ridges, like
you're kind of going to like a semi mini ravine almost.
There's two large hills that kind of jut up from
the landscape or on either side. It's only about twenty
ish feet apart from one another, and Sir Hogan, you
are being compelled to follow. Then all of a sudden
you're compelled to look at some are very specific. At
the base of one of these hills, you do see
a skeleton sitting down, head down, some basic height armor on.
He's holding something.
Speaker 3: Goose good.
Speaker 2: Yeah, am I you the charm on? You drops oos?
Speaker 3: What is that, Sir Hogan, No, You're I look down
at it.
Speaker 7: I'm like staring at it.
Speaker 2: I'm thinking you do you approach it? You're probably about
twenty or so feet away, about thirty feet away from it.
Right now. Yes, okay, do you run? Do you just
walk up?
Speaker 3: I like the longer I'm looking at it to like
kind of like more quick I'm being with getting over there.
Speaker 2: And as you get closer, it is a light hammer
like a small hammer being clutched in one of his hands.
Still you approach? What about everybody else?
Speaker 4: I'm right behind him, still like thirty feet back, Sir Hogan.
Speaker 8: Maybe you know the hammer clutched by the dead person
could be cursed just a thought, but you do you man.
Speaker 6: Harry, I'll just like walk up. I'll probably beside Sir Hogan.
I'm not going to touch anything, but I'll be closer.
Speaker 2: Okay, Sir Hogan. As he approach and kind of squat
down to get a better look at it, it comes
out of his hand. Do you reach for it?
Speaker 7: I like start to reach for it slowly. Okay.
Speaker 2: You start to reach for it, and you kind of
notice that the uh, it's very well made and the
hammer head on either side, or at least you can only
see on one side now has an inscription of some
kind of dog with very like elongated features. The elbows
kind of jet out a little bit. The ears are
super long, really long, nails, and it seems like about
half of its body is supposed to be like disappearing
in this little inscription, it's kind of hard to tell,
but says details. It can get very fine.
Speaker 3: Make so I haven't picked it up. The other set
looking at it, and Mike, yes, look at this beauty
like slowly starting to get closer towards it.
Speaker 4: Okay, are you've gonna cheat on Betty?
Speaker 2: You kind of you get down on one knee and
start to reach out for it. What is everyone's passive perception?
I don't believe it's very high.
Speaker 1: I got thirteen.
Speaker 2: Eleven Larian, Sir Hogan should be like directly below your attributes.
Speaker 7: I didn't realize you were asking me.
Speaker 3: I'm sorry, Yeah, everybody, my passive reception is a ten.
Speaker 2: Okay, Larry, Arry, Okay, Hamlick, you're the first to notice,
but you don't really have too much time to react
before everybody else does. All of a sudden, on the
ledge about just ten feet above, Hogan slams down this
beast wings, two legs, and a really long tail with
a very pointy spike at the end, very dragon like features.
And Hamilick, you have some jerkonic background with your subclass.
You do recognize this to be a wievern, much smaller
and less dangerous than dragons, but still a very formidable foe.
I'm going to go ahead and move you all to
your page and right.
Speaker 1: Now, as it's my ex wife.
Speaker 2: Oh no, all right, now, can I go ahead and
get everybody to roll initiative?
Speaker 7: Oh?
Speaker 4: Definitely?
Speaker 7: I got a nineteen.
Speaker 4: Belcher's got it fourteen.
Speaker 2: I don't know why I put you on there twice
Belchers or that's weird?
Speaker 4: Uh?
Speaker 2: All right, Larry, can you go ahead and roll initiative for me?
Speaker 5: Yep? I got twenty one?
Speaker 2: Excellent, Everyone rolled, well except for the wievern, which is
a shame. All right? Starting us off, sir Hogan. It's
about ten feet above you on this ledge. It is
technically just out of your reach.
Speaker 1: It's Larry's turn okay, yeah, oh yeah, Larry has the
tree twenty one in turn way.
Speaker 2: It's sorry, Larry's is not on the turn order sheet.
Speaker 7: Larry'd you go?
Speaker 3: I also don't see Larry's.
Speaker 2: Yeah, let me just do this.
Speaker 4: Oh manually apping it? There you go?
Speaker 2: That'll do all right, all right, Larry, Sorry about that?
Your go Okay?
Speaker 5: I guess I'll whisper to sir Hogan and like, are
we going to fight this thing?
Speaker 7: Did I? Did I grab the hammer yet? Did you? Well?
Speaker 3: I was reaching for it. I didn't know if I
would have grabbed it before combat started.
Speaker 2: I don't think you specifically said that you grab it yet.
Speaker 3: Okay, So I'm gonna turn back to Larry and be like,
I want to see what this baby can do. And
I'm like talking about the haamer.
Speaker 7: The tiny hammer, the body hammer.
Speaker 5: Okay, well so not the dragon. But I'm just gonna
say the dragon he has noticed us, right?
Speaker 3: Oh?
Speaker 2: Yes, he jumped down from somewhere. It is about literally
about ten feet from you all. It's just out of
your melee range on top of this ledge.
Speaker 5: Okay, Larry is gonna start backing up.
Speaker 2: Okay, where are you back up to?
Speaker 6: Umm, I'm gonna go hold on, I'm gonna back up.
Speaker 5: Hmm, like ten feet? Okay, now we'll do fifteen feet
all right.
Speaker 7: Yeah.
Speaker 2: As a reminder, you are in between these two sort
of ridges slash hills. Larry backs up kind of towards
beltrazar right next to a tree. Is that gonna end
your turn?
Speaker 5: Yep?
Speaker 2: All right sir Hogan.
Speaker 7: All right, what does it cost an action to pick
up a hammer?
Speaker 2: No, that would be a free interaction.
Speaker 7: Okay, okay, So.
Speaker 3: I'm gonna grab the hammer from the scaleton. I'm gonna
pick it up and whisper tune. But like, let's see
what you can do.
Speaker 7: Girl.
Speaker 2: Alright, go ahead and roll.
Speaker 3: I'm kidding, and I'm just gonna I'm gonna chunk it
at the dragon.
Speaker 2: Okay, go ahead and roll. Um for now, to kind
of simulate it, you can roll your improvised weapon. Okay,
it'll be that plus one.
Speaker 3: I got a nineteen, and then plus one will be
a twenty.
Speaker 2: All right, that would hit Go ahead and roll. Uh,
yet's go ahead and roll the improvised weapon damage plus one?
Speaker 7: Okay, eight, so plus one will be a nine.
Speaker 2: All right, you did nine damage.
Speaker 7: Awesome.
Speaker 2: Nothing of note seems to happen from this. You are
aware that there are magical items. If this is a
magical item that some need to be attuned to first,
that was.
Speaker 3: Quite lame, and I just pull up the other mall.
Speaker 2: I pull up Betty, all right, do you stay right there?
Speaker 7: I forgot about that. I'm sorry.
Speaker 3: Uh, I'm going to how I see it's on a
little ledge above us. How high is that?
Speaker 2: It's about ten feet up, so just out of your
meilee range. And I should note that non technicality since
use your interaction to pick up the hammer. You're not
to get out betty yet this turn.
Speaker 3: Okay, okay, So no Betty in my hand yet? No okay,
And I'm just going to I'm gonna like run and
get like against the hill.
Speaker 2: Okay, so you're basically just directly below it now, yes, okay,
you and anything else?
Speaker 3: Uh, that's gonna end my turn right there?
Speaker 2: All right, Beltrazor, Oh do you.
Speaker 4: Have a second attack or I guess could you even
use it? Because of the object interaction.
Speaker 2: He'll be through the hammer unless he wants to pret it.
You can't even make a swing at it thoughting his melee.
Speaker 4: Oh tragic, All right, well, well sure we're going. We'll
he'll do a quick incantation as the hands of a
clock appear, and uh, he'll little images of the other
party members will slowly start to kind of blur out
from them as reality collapses, and a almost after image
of their optimal striking paths appear, and he will.
Speaker 2: Do his.
Speaker 4: What's the uh not Carl oh the emboldening bond. So
all three of you get a D four on attack
rolls and saving thrown for the next ten minutes while
you are within thirty feet of another person that has it,
and he will use that specifically on Larry hamletck answer Hogan,
and after that he will back up by oh before
he backs up hokum, Larry. It is truly always an
inspiration that you believe we are able to get out
of something without killing it. But sometimes, you know, giant
beast of murder is I don't think we can escape
without having to kill it. Watch out for the tail,
sir Hogan.
Speaker 8: It might have more reach than it appears at belshor
back up by five.
Speaker 4: Ten, fifteen, fifteen, twenty feet and he will end his
turn there.
Speaker 2: Okay, Hamlick, here go. This thing is about twenty ish
feet from you, considering it's up on the ledge.
Speaker 1: All right, I'm gonna use my metamagic WHOA what I know?
Speaker 7: I know?
Speaker 4: Who are you?
Speaker 7: And what have you done with?
Speaker 4: Hamle Lick.
Speaker 1: I'm going to cast uh my scorching ray for as
a bonus action. Okay, uh so I got to click
it three times? Correct?
Speaker 2: Yes?
Speaker 4: And you're gonna add a D four to each of
those rolls to.
Speaker 1: Hit all right, thirty on with the plus four.
Speaker 4: That's a D four.
Speaker 1: Oh sorry, okay, well I got twenty six, nineteen and
a nineteen.
Speaker 2: For natural goodness, how are you rolling so well?
Speaker 1: And then I'm going to just roll three and we'll
roll all three at once and just take each for
individual respectively. So I got a four, so I got
a thirty on the first one, a two on the second,
so a twenty one and a one on the other one,
so be a twenty.
Speaker 2: Yeah, they all hit.
Speaker 7: Perfect.
Speaker 2: Go ahead to roll damage each on each of them.
Speaker 1: All right, let me do that real quick. Okay. The
first one is five damage plus okay, ten on the
second one and five on the last one, for a
total of twenty. Yes, a total of twenty damage on
the first one. And now I've got my regular action
to do, and I'm going to do Scorching Gray again.
Speaker 2: Well, you unfortunately cannot because you cannot cast more than
one US leveled spell in a turn. You can cast
a cantrip now it's an action.
Speaker 1: All right. I'm going to do a firebolt, all.
Speaker 2: Right, and that's a twenty one plus US City four.
Don't worry, it'll.
Speaker 1: Hit twenty five.
Speaker 2: Lord, yeah, that'll hit roll damage and.
Speaker 1: I got a twelve damage.
Speaker 2: Wow. Okay, he is not very happy, but.
Speaker 4: Here goes have looks turn, let's see people.
Speaker 3: Oh my god.
Speaker 1: Uh. Then I want to look at it and be like,
in your Konic, I want to be like, can you
understand me? Babe?
Speaker 2: Is that in your turn?
Speaker 1: Do I get a response?
Speaker 2: Audit? Audits turn?
Speaker 3: All right?
Speaker 1: Um, that'll end my turn?
Speaker 2: Okay, that'll happen. You hit it a few times and
you say to it and dr Konic is that you babe?
And it kind of just looks at you and takes
off and flies right behind you, still in the air,
and he's going to make an attack with I believe
his claws and his stinger. Oh ten, oh real bad
A ten is gonna assuming that's miss miss miss all
right now, he's gonna go with this stinger whoa a
natural one for an eight? Don't you dare disappoint me
like this?
Speaker 3: Hamerlck is on fire right now.
Speaker 2: I know Handleke is like doing some real cool like moves. Okay,
so see here it flew twenty feet. Here is gonna
go up here, and it's gonna go kind of on
the ridge out of every everyone's sight, and that is
going to end its turn.
Speaker 1: Babe, don't go.
Speaker 2: So went on the opposite ridge from where you all
were before. This one is also just about ten feet up,
but you cannot see it at the moment. Larry is
your turn.
Speaker 6: I guess Larry will move backwards a little bit, see
if he can see. If Larry moves in any direction,
will he be able to see her at all?
Speaker 2: You're not sure. You might have to go back a
ways in order to get an angle, because like it's
about ten feet up. Larry's about five six six feet tall,
I believe, so you would need to get to a
higher vantage point. Probably.
Speaker 5: Can I Can I climb this tree in front of me?
Speaker 2: You can climb the tree, but it's not cut down.
It is a full tree. All of these are full trees.
They just look cut down on the map.
Speaker 5: Okay, So could I potentially climb this tree?
Speaker 6: Uh?
Speaker 2: Yeah, you'll uh, It'll definitely take all of your movement
to do so.
Speaker 5: Okay, I'll climb a tree right in front of me.
Speaker 2: You find in specific branches kind of hugging the base
of the trunk of the tree. At first. You make
your way and you do have somewhat of an eyesight
on the wivern, but you do not have access to
your hands currently.
Speaker 6: Okay, I'll just yell down at my teammates where she's
at or whatever, Okay, and then I'll end my turn.
Speaker 2: All right, sir Hogan back to you. The hammer that
hit the wife vern did kind of fall back down
on the ground right in front of you.
Speaker 3: Okay, I'm going to can I like pick it up
real quick and then take Betty out or is that
too much.
Speaker 2: That that'd be?
Speaker 7: Okay?
Speaker 2: Can we do one interaction returns?
Speaker 3: So I pick up the hammer and I'm going to
jump up onto this like first ridge. Then I'm on.
You said it was like ten feet up. I think
he can yack that far.
Speaker 2: Yeah, go ahead and Netflix check for me to see
how much movement takes up.
Speaker 7: Okay, I got a fourteen.
Speaker 2: That's good enough.
Speaker 7: Yeah.
Speaker 2: You kind of just top up push your way up there,
and it cost about ten foot of movement and you
do have light of sight. It is about forty feet
from you.
Speaker 3: All right, I'm going to chuck one of my javelins
at it.
Speaker 2: Okay, go ahead and roll at disadvantage.
Speaker 3: Okay, I got a seventeen.
Speaker 2: Seventeen will hit, go ahead and roll damage seventh?
Speaker 3: Or is that kind of plus one D four?
Speaker 2: Not the damage?
Speaker 3: Oh?
Speaker 2: Yeah, you should have rolled the javelin with it. Okay, yeah,
well seven damage.
Speaker 3: I'll do that for the next chapman I either throw. Okay,
so that's a seventeen. I hope we are another hits,
so I won't roll those D four and then that
would be and then that's nine damage.
Speaker 2: All right, nine, I'll do it.
Speaker 7: Yeah.
Speaker 2: You guys are piecing this thing up, all right. Anything
else in your turn that's gonna end my turn, all right? Beltrazor,
it did, Belcher notice was fire effective against it? Uh,
nothing in particular about it. It seemed to hit about normal.
Speaker 4: Okay, I just want to make sure before Belchore will
use his from Faye touched his once per day misty
step of five five forty feet up on the ridge
next to Sir Hogan teleporting.
Speaker 2: Actually, sorry, let me look at something real quick. Uh,
Sir Hogan, go ahead and roll those D fours for me, Oh,
because you would have three quarter cover rolling.
Speaker 3: Okay, still hit three and four.
Speaker 2: Okay, both would have still hit. But I just realized
that the was behind partial trees, so there would have
had three quarter covers. The same thing applies to you
belt resort.
Speaker 4: Okay, I'm trying that to Oh I'm sorry.
Speaker 2: Yeah, you would, you would you would still be able
to see it by barely.
Speaker 4: All right? Because I was wait, is this is up
here even higher than here? Or is this all the
same level?
Speaker 2: There is another dinfa area okay, leading up to there,
that's where you presume it came from.
Speaker 4: Oh okay, if up there was higher, is it all
right to say that? I tell it because I want
to teleport to a very high location.
Speaker 7: What do you what?
Speaker 2: Have you been able to go up that far?
Speaker 7: Well?
Speaker 4: This was forty feet.
Speaker 2: As far as well sixty oh sixty?
Speaker 4: Double check. I don't want to be incorrect. Let's see.
Speaker 2: Yeah, I'll say you would have been able to just
reach up there.
Speaker 4: Oh it is a thirty feet sorry, Oh okay, so
I would well to be fair, I can also do
thirty feet of movement and then teleport. So I could
go from here go five ten fifteen twenty twenty five,
and then teleport thirty feet five ten fifteen twenty twenty five,
so still the same.
Speaker 2: Technically you can't see that point where you're landing at.
It's fine, it's whatever.
Speaker 4: M Is there an ankle that I could I want
to just be well, I guess for the same day.
You're good, Okay.
Speaker 2: As you get up there, you do notice right next
to you, behind, like between the tree and the rock
that are up there, there seems to be a nest
with eggs and you are right next to it.
Speaker 4: Interesting, Sure, Hogan, it crosses your path, make sure to
take a swing at it and belsher will then he'll
launch a firebolt at the creature, or of course he will.
I have five more feet of movement, so if I
need to make sure it doesn't I don't want to
give it any cover. So if I have to move
like here, I can to make sure it has no
cover against my attack.
Speaker 2: Trying debate whether or not it has cover there or not.
Speaker 4: That's the corner of the square from the center the square.
Speaker 2: Yeah, okay, yeah, yeah, you're good.
Speaker 4: Okay, And yeah, I'll just do a quick firebolt fifteen
to head because I did not give myself that will hit.
Oh okay, two D ten points of fire damage for
a total of fourteen points of fire damage. Okay, and
that is movement action bonus action, and that is good
for vult resor.
Speaker 2: Okay, hamlet this is your turn.
Speaker 1: All right, um, okay, let me. I don't want that
did fifteen twenty all right, I want to get up
on the ledge.
Speaker 2: Okay, all of your movement to get up onto the ledge, like.
Speaker 1: Just on the corner ledge. Yeah, okay, that's fine, I'll
do it. I'm gonna go to the ledge with the
dragon on the corner over here where I've got plain
sight of him.
Speaker 2: Well, you would he would have three quarters.
Speaker 1: Cover no matter where I go on the ledge.
Speaker 2: Let's see here, because I figured you were standing.
Speaker 1: I would go directly the closest one to me, and
I feel like i'd have direct line right.
Speaker 2: He would still have half cover, half cover because the
trees that are right there. But yes, if you go
up there, you could you would see him with half cover.
Speaker 1: Okay. I'm gonna go up there and I'm going to
set him the chick beside me, and I'm going to
use his his new abilities. I'm gonna choose red.
Speaker 2: Okay, Okay, where can you place exactly where you were at?
Speaker 1: Yes, I can I'm going to be a figure right
around here on the right, on the edge of the cliff,
right where I climbed up.
Speaker 2: Okay, as of right here, you would have noticed its range.
You are not in the range for it. It's about
fifty is a fifteen foot cone, so I actually do
not know even if you get right here, yeah, you are,
do not have a way to get to him.
Speaker 1: Okay, well, then I'm just gonna use firebolt against the dragon,
all right, go ahead and roll alrighty, I got him.
Speaker 2: Eighteen eighteen will hit? Go ahead and roll damage.
Speaker 1: Even with the half yes, perfect, Okay, I'm gonna do
fourteen damage.
Speaker 2: Did you all stop rolling so high?
Speaker 7: Lower?
Speaker 2: He completely whipped it twice, and y'all keep rolling as
high as you possibly can. He rolled a three and
a one on his attacks. That's right, Come on, guys,
we're lucked in, all right. Anything else you wanted to
do on your turn, God damn it.
Speaker 1: Uh. I want to look at him and be like, uh,
I want to speak in draconic and be like, I'm
a lawyer and I'm figuring the other guys can't read listen,
know what draconic is. And I want to look at
him and like give him like a thumbs up like
I just did a lot like I did.
Speaker 2: Good Felcher's are do you speak draconic?
Speaker 4: I'm checking him out?
Speaker 2: Uh does exactly what you're saying?
Speaker 4: Professor looks confused. It just gives a thumbs.
Speaker 2: Up back like sure, okay, Uh? Is that in your turn? Handlick?
Speaker 1: That's gonna end my turn for now?
Speaker 3: All right.
Speaker 2: Next is the wifeer. And even though you shot it
with that fireball and said these things into knic, it
doesn't even turn towards you. You notice that it's looking
directly at Beltrazor and it's going to immediately jump up
and make a bee line right above Sir Hogan, right
out of your range, because you're gonna fly up a
little bit then land right behind Beltrazor.
Speaker 4: Unfortunate, and he is.
Speaker 2: Going to still in the air, make some claw attack,
make a claw attack. M Oh, my goodness, A natural
one for an eighty. This is not fair, all right?
And now with this stinger, there we go a twenty five.
Speaker 4: For men.
Speaker 3: I knew it.
Speaker 4: I figured I figured you knew it was going to happen.
Speaker 2: A natural one for an eight. Goodness, why did.
Speaker 4: I foresee you losing this encounter horribly. You're not supposed
to do anything here. Sorry.
Speaker 2: I was so excited whenever I knew that you guys
were going to fight the wife earned Oh my goodness,
he's still kicking. He's still kicking.
Speaker 7: Not for long.
Speaker 2: It is going to what's its movement speed? Okay? Still,
it's a good bit of movement. It is going to
land and it's going to stay right there, So it
is once again hamlet. From your position on the other ledge,
you can see it three quarters, Larry. You can also
technically see it with three quarter cover, okay, because it's
still across the way and up from where you both are,
that is, and his turn, Larry.
Speaker 6: Okay, I will Can I jump from my tree to
this little ledge that's right beside it?
Speaker 3: For sure?
Speaker 2: Go ahead, just go ahead. Make an athletics check for me. Okay,
it's it's a low DC.
Speaker 6: Oh, let me find her acrobatics.
Speaker 5: I got a sixteen.
Speaker 2: I could argue acrobatics. You could do athletics instead, but
we'll allow out acrobatics.
Speaker 4: You land over on the ledge, you would also get
a D four if it matters.
Speaker 2: Yes, Oh, do I need to roll a D four?
Speaker 4: Noah?
Speaker 2: Don't worry about it.
Speaker 6: You made it, okay, all right, and then I will
shoot my crossbow.
Speaker 2: I think that's yeah, sure, it don't hit.
Speaker 5: If I If I make it, it'll hit. Okay, my crossbow.
I got a fourteen.
Speaker 2: Go ahead and roll the D four.
Speaker 5: Plus three, so seventeen.
Speaker 2: A seventeen missus with three quarters covered. Finally a break
for my poor wifeer.
Speaker 6: Well, do I have to reload my crossbow or can
I just shoot another one at him?
Speaker 2: Because I use your bonus action to reload?
Speaker 5: Okay, all right, I can put.
Speaker 2: Him again, right or no, yes you can?
Speaker 4: Also?
Speaker 2: How's in boilding bond work? Again?
Speaker 7: Does it?
Speaker 2: Do they be within thirty feet of you? Or thirty
feet of each other? Thirty feet of each other? Okay,
I just want to make sure. Uh, all right, go
and roll that D four.
Speaker 6: All right, I got a sixteen, and then with a
D four I got a twenty.
Speaker 2: That will hit. Go and roll damage nine okay, nine damage.
Speaker 5: All right, and that will end Larry's turn.
Speaker 3: All right, Sir Hogan, All right, Sir Hogan is gonna
how uh how much higher up is this second ledge?
Speaker 2: This one is just another ten feet up?
Speaker 7: Okay?
Speaker 3: So sorry, We're gonna try and jump up there again.
Speaker 2: Okay, Yeah, you use all movement and you get up
and you're right in its face.
Speaker 3: All right, and then I'm gonna pull out Betty now finally,
like that last hammer didn't hurt you. But let me
introduce you to Betty, and I want to take a
nice swing at it.
Speaker 7: Okay, for a I got a twenty four.
Speaker 2: Yeah, that'll hit it, yeap without the D four Yeah,
that'll hit yep.
Speaker 3: And then I'm gonna divide some mine on it. Yeah.
Speaker 2: I guess technically you don't have in boulding bombed since
you are more than thirty feet from your allies with it.
But it's true.
Speaker 4: It's twenty four still hits.
Speaker 3: Didn't get twenty four still hits. And I'm gonna want
to use a divine smite on the poor wyvern.
Speaker 2: Okay, go and roll damage.
Speaker 3: Okay, it's is it two damage rolls and then crap.
Speaker 2: It's it's whatever you roll plus two DY eight.
Speaker 4: Okay if you use the first level spell. The second
level spell would be three D eight.
Speaker 3: But it's do I have a third level spell? No?
Speaker 7: I don't.
Speaker 2: There's no as a pelican to it at a level.
Speaker 7: That's what thought.
Speaker 3: I'm gonna use a second level spell slot. Okay, so
is that three D eight?
Speaker 4: Yeah?
Speaker 3: Okay, all right, so I rolled a I rolled the
seventeen on the damage okay, and then five, five and
three okay?
Speaker 2: So what is that total? Thirty thirty?
Speaker 3: Okay? Y ouch?
Speaker 2: Still standing? Dang, not doing well?
Speaker 3: It's still standing. I'm gonna look at Betty and be like,
I'm sorry I ever considered a hammer baby in my turn.
Speaker 4: You have a second attack, Oh my gosh.
Speaker 3: I have a second attack. Attack again with Betty. I
got a.
Speaker 2: Twenty six, twenty six hits. I'm gonna use a first
level smite. Can you do smite more than once per turn?
Speaker 7: Oh?
Speaker 4: Yeah, well it depends if you're using twenty fourteen or
twenty twenty four rules. It's weird. What's twenty fourteen?
Speaker 7: Yes?
Speaker 2: Okay, to go do something.
Speaker 3: Look at another seventeen on the damage troll gosh, and
then a.
Speaker 4: Twelve on a one D twelve twice is crazy?
Speaker 3: And then a six and a one okay.
Speaker 2: What's that total for me?
Speaker 7: Uh? Twenty four four, twenty.
Speaker 2: Four okay, still alive?
Speaker 3: Oh my gosh, all right, I'm gon afflection in my turn.
Speaker 2: Okay, Belchrazor, your turn right up in the drill. Yeah,
he's he isn't right up in my grill.
Speaker 4: Uh, you know what. The he hasn't gotten a chance
to make a single good rule, so you know what,
And I have a cantrip that never hits because it's
a saving throw. So I'm gonna give him Told the Dead,
which there's no way he fails because I don't. I
think I can count on one hand how many times
a creature has successfully saved against toll the Dead. So
Told the Dead is a wisdom saving throw, DC fifteen.
Speaker 2: Okay, all right, let's go liven, let's go.
Speaker 7: Mistakes.
Speaker 4: Well, I can count on ask for one the hand.
How areny times I've gotten a perfect damage rolls on
two to twelve thirteen thirteen to chronic damage.
Speaker 7: That's perfectly average.
Speaker 2: Okay, it's ringing, it's on death's door.
Speaker 4: Yeah, that will be m are these. Now, I won't
try and do anything fancy. I'll just end my turn
okay actually him, Yeah, yeah, I'll just d my turn.
Is hey, can I stand just so the others have
more of a shot? Am I able to stand?
Speaker 3: Like?
Speaker 4: Is this is one up. Is that a ledge that
I can stand on?
Speaker 2: Or is that you are you are at the edge
of where you are? As is with Sir Hogan right there,
I'm sure he could let you pass jump. I will
end my turn then, yeah, okay, hamlick your turn.
Speaker 1: Well, the only thing I know to do here is
to do another scorting.
Speaker 2: Right, yeah, okay, go ahead and roll. He will have
three quarters cover. But apparently doesn't really matter with you
a lot.
Speaker 1: That one. I got a twenty one. Wait, okay, I
need to do the four as well, and then at
nineteen and let me roll three D fours and use
them respectively. So the first one I got four, so
I got a twelve.
Speaker 2: Second you got a natural one on the first one,
so that's always a fail.
Speaker 1: Okay, yeah, yeah, but that is a twelve either way.
Just that way, if something bad happens, it's not as bad.
Yeah uh, then a twenty one, make it a twenty five,
and then nineteen be twenty.
Speaker 3: Okay.
Speaker 2: The last two do hit gold roll damage perfect.
Speaker 1: All right. The first one's gonna do five damagey five damage,
and the second one's gonna do eight damage.
Speaker 7: All right, that's pretty good.
Speaker 2: How do you want to do this.
Speaker 1: I want to aim. Is it still like yelling at
them like with its mouth wide open?
Speaker 2: Yeah, it's like going feral like it because it's very
upset where they are.
Speaker 1: Okay, well, I'm gonna use every bit of my my
being to aim for its open mouth on the last shot.
The first one, dulmit to like lean back a little
bit so I get a better shot of its mouth,
like I'm just on a hotday. The second one go
directly down its throat.
Speaker 2: Okay, yeah you do, so boom, and it kind of
falls over dead right where it is. And then I
have mouths scorching, and.
Speaker 1: Then I want to yell as loud as I can
and be like Indra Konic and be like I am.
Speaker 2: A lawyer, all right, and that will end combat.
Speaker 7: Did we kill it?
Speaker 3: Yes?
Speaker 7: It is dead.
Speaker 2: I am devastated that it never got to hit once.
Speaker 4: Sometimes it's just how it goes. Sometimes. Throll three natural
ones and that happens.
Speaker 2: Never doubt your main himmer pre natural ones. And how
many twelves were rolled on d twelves by y'all?
Speaker 4: A lot a lot on those on those haverheads.
Speaker 2: Don't worry, You're come come up. It's will happen.
Speaker 4: Oh no, he's added seventeen more bandits. I can feel it.
Speaker 2: Every natural one that wiven World was another five bandits.
Oh no, we're twelve year old was another twenty. Health
to all of them.
Speaker 3: Oh, we're definitely fighting the goose. Next episode, definitely.
Speaker 4: Well, do we want to do the quick looting and
then end it or should we end it here and
do y'all want to loot real quick?
Speaker 3: Yes?
Speaker 1: I want to check everything out.
Speaker 7: I want to. I want to look at the nest.
Speaker 4: I don't know already here looking at the nest, seeing
if there are shiny valuables they are.
Speaker 2: There are three kind of larger blue eggs. Oh, you
can't tell how far along they are, but you gotta
kind of get the sense. This is why it was
being so aggressive with y'all just being around.
Speaker 4: Can we just say they sure know if they're valuable
or not?
Speaker 2: Whybrid eggs are fairly for They're obviously they're no dragon eggs,
but they're definitely of value.
Speaker 1: So can okay? Hanli quants to say, okay, guys, hear
me out. We get how many are there? How many
do we see?
Speaker 2: There are three?
Speaker 1: Okay, we keep one to raise as an awesome pet.
The other two we get rid of and sell or
do whatever you guys want to do. One to eat
for Sir Hogan and one to sell for you guys.
Speaker 7: Sir Hogan would love to eat one.
Speaker 4: Ah, they're pretty valuable, but honestly that's fair. One to
sell one actually would belose door know if we're able
to actually hatch one without the right why word being
alive anymore.
Speaker 2: I don't know if that's your area of study, Gordon roll.
Speaker 4: Nature that is fair? Uh quick nature check nineteen.
Speaker 2: Total a nineteen. It is possible, but you don't know
of any like from what you understand, it should be possible.
You don't know what all might need to go into it.
Speaker 4: Huh like, well, the eggs like go bad if we
don't do I'm thinking about this too much.
Speaker 1: Huh yeah, sure.
Speaker 4: I guess one to sell one first, Sir Hogan, to
eat or sell, depending on how you're feelings, Sir Hogan,
and one to possibly dry and raise for a pet. Oh,
of course, I don't suppose I could miss magic you
up some food and we could sell two of them, please.
Speaker 2: God, I will know if you for their best uh
like value, and if you do want to even attempt
to rahatch one. They need to stay warm. It is
not warm in that extra divisional space inside of the
bag of folding.
Speaker 1: Would would I figure the one that Gertrude is sitting
in the bag she can sit on and keep it warm.
Speaker 7: That just say it.
Speaker 4: But it's actually really smart.
Speaker 2: Chicken ship all over it.
Speaker 1: Gertrude was born to be a mother. Gertrude is born
to be a mother.
Speaker 4: This is the dumbest thing that I've ever encountered. God
that says something.
Speaker 2: But it's about the size of Gertrude. It's a large egg.
Speaker 1: Yes, But but and I can also get some put
some chicken feet in there for insulation, and let Gertrude
sit on the top to warm it up more.
Speaker 4: Okay in terms of cell value, would they still be
okay if they were put in the back of holding
Since we don't intend to hatch two of them, I mean,
maybe we can lie.
Speaker 5: We'll just lie to the people that's buying them. It'll
be fine.
Speaker 2: What you do know is don't know much about the
cuisine of wiver and eggs and how how much they
are worth when not kept warm or cold.
Speaker 4: Specifically, Well, I guess I mean the back of holding
has no oxygen. It is because of that. Is it
a fairly cold place? Or is it like is it
like a refrigerator kind of? So I guess you refrigerate eggs, so.
Speaker 2: I'll look into it, but you are not sure for
right now?
Speaker 4: Well, two in the back of holding, no matter what,
since we have nowhere else to put them, and one
of them with Gertrude because she was always meant to
be a mother, of course, and the lastic.
Speaker 2: Bag is now very heavy. Who wants to help me
harvest some wibn venom? This stuff is potent?
Speaker 5: Larry will help, But thank you Larry?
Speaker 7: Uh?
Speaker 4: And is that our nature?
Speaker 2: What is whoever's being the majority of the work. It'll
be a survival check with advantage m hm. Who has
the best survival?
Speaker 5: Larry has plus zero.
Speaker 3: Yeah.
Speaker 2: I don't think any of you are fairly wise. That's
why your passive perceptions are so low.
Speaker 4: All true facts, Okay, I guess it's old man.
Speaker 1: Before you begin, would you care to make a deal.
Speaker 4: Depending on what it is?
Speaker 1: Sure, I will let you hold the golden goose egg
in the bag if you swear not to sell it,
and that will call us square, and I will not
be mad at you anymore.
Speaker 4: But that is a fair deal, and I promise I
will not sell it.
Speaker 1: We will not sell it unless we come to find
if if we find the goose and it has nothing
to do with it, you can sell it and keep
seventy five percent of the profit.
Speaker 7: The goose has everything to do with it.
Speaker 4: That's actually very generous. If you hadn't lick, and I
appreciate that. I swear that I will not sell it
without the full parties.
Speaker 1: Consent, okay, And you will protect it correct to make
sure no one else tries anything funny with it. That
is what the setting five percent will cause.
Speaker 4: That is fair. I will protect it just like I
protect I mean, to the best of my ability, all
of our valuables. Although it should make you feel better
since Larry is the one that controls the bag of
holding anyway, and to be fair, Larry is definitely the
most responsible of us all.
Speaker 1: Yes, but you must check it every day to make
sure it is not gone. And Larry did not sell it.
You're in charge of it.
Speaker 4: I can check it all right. I will check it
and make sure that it's all right every day before
I go to bed at eight pm sharp.
Speaker 1: Perfect, I give him the golden egg to make room
for this new egg, to make the bag a little
bit lighter, and fill the bag first with all the
chicken seed as much as I can to insulate the
bag and put the egg right under Gertrude, and Gertrude
naturally sits on it because I feed Gertrude as well.
Speaker 4: Oh of course, all right, Sir Hogan or Hamn the
Lick House, are either of you skilled at survival? I'm
really bad.
Speaker 7: Sir Hogan knows nothing.
Speaker 1: Ham nelick Hemn look like Sir Hogan. Sir Hogan has zero.
Hemn Lick has zero.
Speaker 4: All right, well, we're all really really terrible. So actually, Larry,
I'm going to assist you because currently you have the
D four h for being and so that's even better
than my plus one. So I will assist you, and
before you start, I will cast guidance on you and
then I will help you.
Speaker 2: Okay, hey, Hilario, so you're not you are not skilled
in survival.
Speaker 3: Okay, so I.
Speaker 4: Foresaw you doing way better on that role.
Speaker 7: I was.
Speaker 2: I was gonna say, this is not going to be
an advantage. This will be a flat roll, because otherwise
it would have been disadvantage without the help. So ronal shift,
go ahead and roll again.
Speaker 1: Oh yeah, you have inspiration. You have inspiration.
Speaker 5: I have an inspiration, right, Oh, I have an inspiration.
Let's try this again.
Speaker 2: Oh you guys constantly, can't ever fail, not one time,
you poor little things.
Speaker 3: You do that?
Speaker 4: Two four also and D four hold on and.
Speaker 2: Four or forbid you fail one rollever.
Speaker 5: I got a two fours, so I got an eighteen total.
Speaker 2: Yeah, you do a perfect job. You do beautifully, come
up exactly as needed.
Speaker 4: How many doses of wyfern fitum is that?
Speaker 3: DM?
Speaker 5: So?
Speaker 2: What are you just cutting off the stinger or are
you just extracting the venom itself?
Speaker 5: I do both well?
Speaker 4: Is one easier than the other or are they both
about the same belt. I was just trying to go
after the venom itself.
Speaker 7: I'm not.
Speaker 2: It'd probably be easier to extract the venom itself than
try to extract the singer with the venom.
Speaker 4: Yeah, that'd be pretty risky. And it's not like we
can really make a weapon out of the tail, at
least not a magical one without a lot of work
in gold going into it.
Speaker 2: You get about three doses of liver or and venom.
Speaker 4: Okay, that stuff's out, but we got to add that
to the to the sack.
Speaker 5: I'm on it. Don't worry about it.
Speaker 2: Thank you, Marry And as you guys are, what's up?
Speaker 3: Oh?
Speaker 4: I was gonna say, and I'd be happy to identify
that dagger that you've been throwing around whenever we get
the chance, sir Hogan, or that hammer you've been throwing around,
whatever you get the chance for Hogan, it's a yes, yes,
I corrected myself. I'm sorry.
Speaker 7: She's a beauty, isn't she?
Speaker 3: And I just pull it out and start showing a bit.
Speaker 4: That does a wonderful hammer.
Speaker 7: It's beautiful.
Speaker 2: As you guys are having this conversation, you do you
hear in the distance, Well, time ago, this is a
nest and it takes two to tango.
Speaker 1: We can do it again.
Speaker 4: I mean, I guess, actually, Sir Hogan, that one was.
This was way easier than I thought it would be.
We could definitely take another note.
Speaker 7: We can.
Speaker 4: How does one more WIV levels up? How much XP
we got?
Speaker 2: As you guys decided what to do with that is
where we're going to end for tonight