Speaker 1: Hey, everybody, Welcome to Games Mornings with Me Jeff Greb,
your host from giant bomb dot com. Thank you for
tuning in. In this episode, we're gonna be talking about
where the core gamers are and why YouTube could open
up the switch to to piracy. It's gonna be a
good one because we have lex Ludi on the show. Lexi,
how are you doing?
Speaker 2: If you really want to engage your core gamer muscles,
get a standing desk.
Speaker 1: Oh, yeah, that's that's the thing I or you know,
sit on one of those those medicine ball things. Yeah,
just do uh, just do a Nike Jake every day.
That's the way to live. Uh, Lexi, how are you?
How are you hanging in there? What are you doing?
What are you playing these days?
Speaker 2: I'm not doing to I'm super fucking busy. I'm I
just put up my SAOs review that went live literally
earlier today on Game of Guides, and I had to
redo an interview this afternoon because I lost the original
interview that I did in person at an event and
I don't want to talk about, but redoing the interview
went grand. I'm viewing another game right now that I'm
playing at the moment, and I should be done soon
and then I'm viewing another another game that's coming out
a bit after that, and so yeah, like games are
coming out. It's some of game fest as fucking soon.
Like it's it's busy, man, it's you have to organize
a couch.
Speaker 3: You know that, right?
Speaker 2: Has anyone told you that?
Speaker 3: What's what's a couch? I don't know. I don't I've
never heard of such a thing.
Speaker 2: Yeah, I'm getting a work on it, but less cool.
Speaker 1: Oh okay, the thing the vice president does, right, Okay,
I got it.
Speaker 3: Now.
Speaker 1: I am in the in the throes of kind of beginning,
not beginning that process. It's begun, uh Like I'm in
I'm reaching out to people right now, and it's a
lot of people could do one night and the other
night's little bit busier. So it's going to be a
little bit heckt getting that put together. But we'll figure
it out. Can't rely on faith.
Speaker 2: The first time ever, for the first time I ever,
stop menu is technically sending someone someone is attending under
the start menu manner, which is nice. So I might
give you their contact info and they can meet up
with some people that they're good folks.
Speaker 3: What did you think of Sorrows.
Speaker 2: I I like Caros. I think Cerroh's is really really
good in a lot of places. I was a bit
disappointed by Cerah's, and I think it's different reasons, different
reasons to you, which is, I really like Returnal, and
I think that the story stuff that Returnal does is
so fucking awesome, especially that twist at what you think
is the final boss in Returnal and the reveal, and
the way that that plays into the roguelike genre and
how that like defies expectations, and then how the game
evolves from that point on. It's so interesting to think about.
I'm mull around Returnal in your brain and soares. They
just can't really play the same tricks again, which is fine,
they don't try two for the most part, but as
a result, it is just kind of a less interesting story.
And that, paired with the fact that I think that
the story of like the Yellow King and the Eternal
Suffering and Ecstasy and all of this different kind of stuff,
it doesn't really match the gameplay in the same way
that Eternals like the game. The gameplay is too easy
for the story of like Eternal Suffering, because most bosses
I beat in one are two attempts like maximum three
or five, but like it wasn't it's not a game.
It's a game that I said in my review, like
it's the fastest thirty hours over the course of a
weekend have ever passed for me. Where it is extremely maush,
it's very easy just to you always feel like you're
getting progress, You always feel like you're getting further than
you did the last time, And in some ways that
kind of like makes the story less impactful because it
doesn't feel like this character is going through that much
of a ordeal. Yeah, he's yeah, and then it goes
to a cut scene and he's like, I've been here
for a million years. I was like, I've been here
for a little while.
Speaker 3: This is fine exactly. Yeah.
Speaker 2: So yeah, like I like, I think there will be
a lot of people who will like this game way
more than Returnal, especially because I think a lot of
people will get to the cooler late game stuff than
they did in Maternal, but also as someone who really
liked the difficulty and getting to that late game stuff
in Returnal because it was so difficult, I was a
little bit left down, let down, And so yeah, I
think like the performances are good. That it runs really
well even on the ACEPS five, which is impressive considering
how much they are doing with like Unreal engine and
the fact that it is an Unreal engine running out
like a locked sixty. And yeah, I think that that
game is really really good, but maybe not for me
in a lot of ways, and it's probably unfair to
compare it to one of my favorite games of this generation.
But also they made one of my favorite games of
this generation, and this is an iteration on that formula.
So of course I'm going.
Speaker 1: To yep exactly, I'm gonna reset the server real quick.
So I think we might be have a little bit
of a delay issue and do that right now. Let's say,
all right, you should be back there. Yeah, I think
my like, like reading some of your stuff real quick
this morning, I was like, yeah, I like, everyone's going
to come at this game with a lot of different
ideas what they need from it. But I think there
is something too people want to There's a lot of
people who want this game to be more accessible and
want it to be easier, and those are like two
slightly different ideas, And I mean, but I think it
does both. It does make it more accessible and makes
it easier. There are ways to tune it to be
harder if you want to, but it's hard to be like,
I'm starting this game from scratch. I know better than
the developer what the game should be like. That's always
a hard thing to ask of the player. But I
just don't think they complimented that with the other side
of like, Okay, because we made it more accessible, because
we made it easier, here's the stuff we layered in
to keep it more engaging, or here's what we could
do now because we freed up the player's mind a
little bit to worry about other stuff. Yeah, it just
doesn't have the other half of that deal. That's all
all right. We should get into things. We're Giant Bomb,
we're independent games Media. Go to GiantBomb dot com, slash
join and become a premium member.
Speaker 3: Please.
Speaker 1: It helps people or helps support the show, helps us
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Speaker 3: Doing over here.
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That'll begin dropping next week everybody, early for premium users.
Speaker 3: A week later it'll follow for everybody. So just hang
in there.
Speaker 1: If if you can't scratch it right now, we get it.
If that's the case, just tell a friend, or hang
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Thank you so much. Thank you everyone who supports us
one way or another. As far as this show goes,
most weekdays, I Jeff Grub will help piece your gaming
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You can also catch the show later with chapters and
timestamps on YouTube.
Speaker 3: Hello YouTube.
Speaker 1: All right, we have a lot to get into, so
let's start the morning mess with Take two explains. GTA
six console first strategy console is Rockstar's quote core consumer.
This is from Chris Scullion at VGC. Take two CEO
Straus Zelnik has explained why there are no plans to
release a PC version of Grand Theft Auto six on
November nineteenth, alongside the PS five and Xbox Series XNS
versions speaking with Bloomberg. In that interview he did with
Jason Schreier, we've been kind of picking stories out of
all week. At the Interactive Innovation Conference in Las Vegas
last week, Zelnick was asked about the growing importance of
the PC market for some of Take two's series. Zelnick
explained that when he started at Take two in two
thousand and seven, series like NBA two K only sold
around five percent of their total sales on PC, where nowadays,
with regard to a big title, PC could be forty
five to fifty percent of the sales. Zelnick was then
asked why, if this is the case, the decision was
made not to release Grand Theft Auto six on PC
on day one. He replied that Rockstar's aim has always
been to serve the core consumer with its titles before
focusing on things like PC ports. Rockstar always starts on
console because I think with regards to a release like that,
you're judged by serving the core, he explained, like really
serving the core consumer. If your core consumer isn't there,
if they're not served first and best, you kind of
don't hit your other consumers. Asked whether the game had
a console exclusivity period as a result of any marketing
deals with Sony, said that wasn't the case, stressing no,
I mean, historically Rockstar has gone to console first. As
Selnick says, Rockstar has historically a history of releasing its
games on console first. Blah blah blah. There is a
Sony marketing deal. He did touch on that, but it's
not exclusive or something like that. This, you know, is
you know the stuff you say, because this is the
way rock Star's done things. But I do wonder if
you feel like there's anything we could sort of glean
from from this conversation about like they're thinking about Grand
Theft Auto six, because I do feel like the world's
changed enough since twenty thirteen and then when did or
twenty twelve, whenever Grand Theft Auto five came out, and
then when Red Dead.
Speaker 2: Redimation two, yeah, twenty thirteen, twenty fourteen for Grand Theft
Attal five, Oclass Generations.
Speaker 1: Yes, and then the year following year hit PC and
then there's something along those lines close to that, and
then Red Dead Redemption two was console first, and then
a year later on PC.
Speaker 3: I believe.
Speaker 1: So that's the way they've done things, but things have changed,
so it's like, yeah, maybe maybe this time to launch
this thing on console. When you see this, when you
see him still saying Rockstar wants to serve their core
user first, do you take anything extra away from that
about what he's trying to say here.
Speaker 2: So I'm going to tell you a small story. A
little while ago, I was at a video game summish,
not the one I was at most recently. This was
a different one. It was a more business focused one,
and I was walking around and there was a guy
in a hoodie and a lot of this summit was
like it was the business of video games. And the
guy had a bright orange hoodie and on the back,
in big bold letters, it said maximize your monetize.
Speaker 3: Huh. So cool, dude, uh huh.
Speaker 2: And this is the answer you give when you can't
just say, well, we're going to get people to double
dip this way. This is the very diplomatic answer of well,
we're serving a course. So really, we're doing you a favor.
We're providing you the favor of allowing you the choice
to buy it twice and then you know, convincing you
that it's a real good use of money to buy
the same game twice on two different platforms, which, like, yeah,
of course, Zelnicker's media trained up to his gills, Like
this is a question that he would have known was
coming and would have prepared for, And this is the
answer you give when you ask that question, But like,
is it the truth? Kind of Like, I'm sure you
could portray it that way. I'm sure locks are are
much happier to not be working on three skews of
the game all at once, especially considering how PC can
require a lot more adjustments to get it up and
running on however, many different systems and graphics card and
suppliers and everything. So I'm but also we're talking about LOCKSA.
They could hire the like people to outsource or ten
times over and it still would make like Googoo bucks
back on what they invested in it. So yeah, like
this is just a very diplomatic answer for something that
we all kind of intrinsically know the answer to. They
are releasing this game in this way, probably because they
want to release it multiple times, Like we are going
to get a next gen version of this game at
some point when the new consoles come out, and I'm
sure they have already factored that in. And I'm sure
if any developer is aware of the plans of the
console makers.
Speaker 3: Good insight into it.
Speaker 2: Yeah, it's rocks aren't take two because the console maker.
It is in the console makers best interest to coordinate
with them version ready to go. Yeah on system selling
software and hardware. So like, yeah, I I it's a
fine answer, but you know, it's what he was always
going to say.
Speaker 1: Yeah, And I think it's like, you know, these companies
always reassess their strategic positions. They always reassess. It's like, hey,
is this still a good idea. We did it before,
let's we do it again. It's comfortable for us to
do it again. We know it works in certain ways,
like all of the ways you laid out. And then
I think, if anything, there are even more reasons these
days for them to do this, because like one, obviously
we did get that story. I'm referenced a couple of
times about spending on shark cards, which is the in
game currency. I guess I've never bought a Shark card,
so I don't really know, but my understanding is it's
the in game currency for GTA online compared to the
console platforms, PC doesn't even rate. Xbox One makes more
money from Shark cards than PC does. That's Xbox One,
not Xbox One and Xbox Series X and S, just
Xbox One alone, let alone all the other consoles. So
obviously it's super important for them to get that stuff
up and running on console first if that's where the
people are spending the money.
Speaker 3: But there that like that goes a.
Speaker 1: Step further as well, Like we you know, we try
to work backward from why don't the piece gamers spend
as much money on Shark cards? And I think it's
I think it's two things. Primarily, one is the thing
did launch on consoles first, So the people who are
most horny to spend money on a gt online the
sort of thing they hopped on the console, and that
that's just that's their ecosystem now, and they've already bought in.
They're not going to shift things over to PC when
that thing launches. They already began their their relationship with
the game on a console, and then the other side
of it is the PC is maudible and has the
role playing servers and all this other stuff, And I think,
you know, we we know that Rockstar has acquired the
role playing like community. Basically they basically just like slurped
that all up, did the same thing with the UGC stuff.
Speaker 3: So yes, thank you very much.
Speaker 1: So I think that like they are looking at this
as an opportunity to be like, we can we can
define what role plane servers look like. We could define
what UGC looks like without having to worry about the
PC community coming in with It's like, we don't give
a shit about what the publisher one's attitude. We bought
the game. Now it's ours, which I love. That's the
way it should be. But the publishers like, hey, we
can put a flag in the ground and say this
is what it's going to be like on Grand Theft
Auto six and Grand Theft Auto Online in the future.
Get used to it on console, and once we get
enough people in that ecosystem, it'll have critical mass and
it will be able to kind of stand alongside whatever
happens on the PC that might distract the kind of
player that we're trying to capture money from. So I
think they have all of these reasons to do it
this way, right.
Speaker 3: Yeah.
Speaker 2: The thing I'm curious about is if there will be
a kind of open source fragmentation of that scene of
people who are like, no, we want to continue to
have our own servers. The definitely want to be able
to do our own weird shit on those servers. That's
going to be kind of present, yes, yeah, rather than
whatever locks I have planned for there, they'll probably have
a role playing type mode online. But yeah, I'm super
curious to see how they present that to console players,
how they incentivize it in a more traditional game like sense,
because you can kind of do it on PC by
just being like, well, this guy's the moderator and if
you're a fucking asshole, he's going to ban you. And
consoles you don't really have active moderators in a server
at all the time, all times, And so I'm.
Speaker 1: Got to be part of like what they've solved here,
right by like, yeah, embedding themselves in with the people
who built all that stuff and be like just straight
up pay them to moderate these things. It's got to
be part of it.
Speaker 2: I would imagine and ultimately we should all just realize
that we got to go back to playing just cause
three mmo servers and trying to make all PCs crash
like that God's.
Speaker 3: Flight is we got. We gotta return to it. Absolutely.
Speaker 1: I I don't know where I'm at with GTA six LEXI.
Speaker 2: I'm just like, I'm I've there's been so many news
stories and there's going to be so many more, and
they're so incremental at this point. Yeah, and I'm like
almost defeated by it in a way that like it's
really nice. I wasn't feeling this way about like the
Microsoft ABK acquisition, because there was at least interesting stuff
coming out of that. This I'm like, ultimately, I know
what the end result of this is, which is there's
a new GGA and I kind of already like, I'm
pretty sure I know how I'm gonna feel about that game,
which is, yeah, it's really impressive, bit too cynical, still
really impressive, And so I'm just like, I don't know,
it's so hard to get hyped up for the news
cycle of it. Like if the game is great, sure,
but the idea of being ravenous over the news of
it when so much of it is just like, yeah,
I guess it will be whatever it will be, right,
And pretty much everyone in games media is like, yeah,
we're not getting access, so that we're not getting.
Speaker 1: We're having a conversation on the podcast yesterday, do we
think there are any previews of this game before it
comes out?
Speaker 2: Like, I will not. There will not be previews. I
bet they have a event ash a compound of come here,
pronkend and players, and the.
Speaker 1: People that get invited are like Casey Nestat or whatever
the fuck that guy's name is nice dat that guy?
Speaker 3: Yeah, fuck that guy, thank you.
Speaker 2: And it will be a lot of like his Vanishy
Fairs review of GGA six and then talking about how
video games have come along.
Speaker 1: With front page of US Yes the front page of
USA Today also says comes a long way since pac Man.
It'll be It'll be a lot of we have come
a long way since pac Man. Everybody, let's hit the
other GTA story here. Another analyst, Matt Piscadelo's ski about
this where he's like he just wants this game to
come out so that headlines could stop a smirching the
good names of analysts. Uh, because or the term analysts,
because we keep getting it over and over.
Speaker 2: Here is what it feels like to be a journalist.
Speaker 1: Yeah, analyst says, asks about Grand Theft Auto, and it's
always everyone just goes groans. Well, here's the latest one.
This might be the most grown worthy one yet. I
guess I'd have to do a tier list. Rock Stars
should raise GTA six is price for good of the
entire industry, says Bank of America, Everyone's favorite banking institution.
Speaker 3: This is Tirmandy Robinson at VGC.
Speaker 1: Rockstar should raise the price of Grand Theft Auto six
to eighty dollars for the benefit of the entire games industry,
according to a Bank of America analyst. As blockbuster video
games continue to become more expensive to make, security stock
analyst Omar Desuki, who's gonna just get fried by gamers,
argues that selling the much anticipated GTA sequel for the
now standard seventy dollars price point could negatively impact other
games looking to raise their own prices to become more sustainable.
Speaker 3: Lets SI. The argument here is, if.
Speaker 1: This game comes out at seventy, no other game could
really consider going to eighty after that. Not really, it
would not easily Mariotte nine except for Mario Kart nine, yes,
and all future Mario Karts, and then you know, but.
Speaker 3: If it's eighty, then it's like the doors open a
little bit obvious.
Speaker 1: It'll still be hard for most games to be like,
we're as big as Grand Theft Auto six, but the
very least it's like we're not more expensive than Grand
Theft Auto six, which is a complete non starter. I
agree with that assessment, but I don't know if the
industry needs that much good done to it. I think,
just make the games better and then maybe we could
start talking about prices. But right now it just feels
so stagnant from the kinds of games that would be
of this scale that if you just want to keep
pushing prices up just because that's a bit silly. But
I don't know what do you make of all this?
Speaker 2: Yeah, I think in some way he's kind of like
taking a bullet for a lot of other analysts here
who would give the exact same perspective to anyone that
asked them this question. And I think you said it
a little while ago, like it is the Mario cut
thing of Nintendo charged eighty dollars for Mario cut and
Take two shows shuit are going to look over there
and be like, well, if they got away with fucking that, Like,
how the fuck can we justify Nah, like.
Speaker 3: We look Guard Vesters in the face.
Speaker 1: How do we look the Border directors in the face
and say this game's not worth as much as Mario Kart?
Speaker 2: Yeah, yeah, because that will be the first question if
it's not eighty bucks and that sucks and this is
how you know, like pure pressure inflation happens.
Speaker 3: But like, oh yeah, kids are doing it like trouse.
Speaker 2: Sorry that sentence, but yeah, like I don't know this.
This game will probably cost eighty dollars for the base version,
and they will have their Deluxe edition for one hundred plus,
and they will have their physical Uber Deluxe edition for
one hundred and fifty dollars. Like you need to remember
that Take two are the same company that make those
WWE games yep, So just think about how yeah, think
about how those have been monetized recently, and like, yes,
I know some of that is WWE, but also I
don't think Take two are like protesting too much about
the idea of having a one hundred and fifty dollars
edition where you can get like five dead wrestlers unlocked early.
Speaker 3: Man, five dead wrestlers. It's just like cellar door.
Speaker 1: What an incredible phrase in the English language.
Speaker 3: I am wondering.
Speaker 1: I saw someone chat put positive this did Mario Kart
World get away with eighty dollars?
Speaker 2: Like?
Speaker 3: Simple question? Did they get away.
Speaker 2: With it purely because of the packing and that it
like it padded out sales numbers? But so what so
did like packing in we sports that padded out it's
sales numbers. So you know, it's it's like, you know,
of course it's an unfair comparison, but they specifically gamed
it to be an unfair.
Speaker 3: Yeah, they know what they're doing so that.
Speaker 2: They could then point to it later and be like, well,
this game's ald really well at that price point, so
we have a reason to like go back to it,
and yeah, you know, that's how these companies operate. They
will find ways to make a higher number look lower
for the consumer and then find a way to make
that standard for everyone going forward.
Speaker 3: I yeah, I.
Speaker 1: Wouldn't say it was like unscathed. I think that it
was a little bit like bumpier for them than it
would have been obviously if it was seventy dollars.
Speaker 3: So did they get away with it? I think yeah.
Speaker 1: I think they got on the other side through clever pricing,
like structuring and the back end, and people can say, hey,
that's not I didn't pay eighty dollars for it, and
it's like, okay, I mean, yeah you didn't, but you
know you are the thing you're doing there is arguing
for why it was better that you gave Nintendo money still,
which is what they're still trying to accomplish. That's what
they're trying to get you to do at the end
of the day, and the eighty dollars figuring into that
reasoning still serving the goal of you handing over a
boatload of money to Nintendo. So I think it worked
at the end of the day, even if it wasn't
like perfect. Like obviously, coming out of that, everyone didn't
start pricing their games at eighty dollars. Nintendo isn't pricing
other games for the most part. I mean it go,
they're all over the place. Nintendo does probably have a
couple that are like that, but once you add in.
Speaker 2: I mean, Cheers of the Kingdom and Breath of the
Wild are now soft reset to eighty dollars.
Speaker 3: I like that.
Speaker 2: It goes back to what we were saying of they
find ways to creatively make it seem like a pretty
good deal. Of well, it has to be eighty dollars
because it's the next SHET upgrade, so we have to
charge an extra twenty dollars food.
Speaker 3: Yep.
Speaker 1: But it's so it's like, yes, Definer thankfully points out,
I was trying to remember this Outer World has tried
to go eighty dollars and then it backed off before release,
and it's okay, So the industry did not all like
the door closed behind Mario kart World. Mario Kart World
grabbed its hat barely and then nothing. No one else
was really able to get through. But it definitely showed
that there was a pathway toward it, and we're still
on that pathway. We get there eventually. It is just
temporarily delayed. All right, plenty of more.
Speaker 3: Headlines to get into, but we're going to take a break. Everybody.
Speaker 1: When we come back, we'll talk about some Mortal Kombat,
we'll talk about that project fantasy game I always working on,
and more. If you want to skip out on these
ad messages, you could do so go to Johanbam dot
com slash join get the atre version.
Speaker 3: We will be right back.
Speaker 1: We are back for Game mess Mornings. I'm Jeff Grubb.
That's Lexi Luddy. Let's get on to this next story.
Nether Realm is actively pursuing a new Mortal Kombat. This
is from Nintendo Life. Ed Boone, Mortal Kombat co creator,
has revealed that developer Nether Realm Studios is quote actively
pursuing a new Mortal Kombat game. Duh speaking with Collider. Uh,
then man, this is funny. Nintend to left put a
K on Collider instead of the Sea. Boone is asked
whether he could provide any updates from what Nether Realm
is currently working on. While he's understandably cagy also with
the K, he does confirm, also with the K, that
a new entry in the long running fighting series is
in the cards. Here's what he had to say. I
would I wish I could tease something. I think if
I teased and gave it away, I'd probably get in trouble.
But we are actively pursuing. We're definitely pursuing a new
Mortal Kombat game, and we're definitely doing more as well.
So there's a lot of pots on the stove, not
just with games though, with other forms of media and whatnot.
So we've got a lot of great announcements coming up
to me. That sounds like in Justice three is next,
That's what that sounds like. And of course they're gonna
make another Mortal Kombat game.
Speaker 3: What do you think, Lexi?
Speaker 2: Yeah, it would be weird if he was like, actually,
we're done.
Speaker 3: Yeah, that would be pretty weird. Yeah, I wish you would.
I wish one.
Speaker 2: It seem it does seem like the thing that ed
Boone might do just to fuck with people.
Speaker 3: Yeah.
Speaker 2: No, actually we're going into copgs now.
Speaker 1: Yeah, we just used up all the fighting ideas. Everyone's
fought everyone, everyone's had kids. Now we're done.
Speaker 2: We're going to make a text based adventure next. I
w won't even release on the ZX spectrum, so look
out for that.
Speaker 3: And that's promising.
Speaker 2: But yeah, like this is just this is him softly
trying to pre couch the Hey, Injustice is probably next,
of ya know, I were still working on with We
love Mortal Kombat. Everyone loves more We everyone were still
working on it. We love it. Anyway, would you play
this game that isn't Mortal Kombat Huh.
Speaker 3: I think that they've done it. There's been a long
enough breaks since Injustice too, obviously to build up a
lot of demand for that. So I think Justice three
is going to do very well.
Speaker 1: And then when that, when that's done, yeah, people will
be craving a return to Mortal Kombat man. Like you know,
I think Mortal Kombat one's legacy among the die hard
fans is definitely mixed at best, and so I think
they'll be like, all right, let's get back to the
basics which Mortal Kombat one was supposed to be. Try again,
and let's see if they can't follow it up with
something that's even better.
Speaker 2: So I do have a question for you, which is
under James Gunn the is now going to be a
Raged or Clayface movie, like an eighteens rated movie. Do
you think that Netherwelm when get to push out the
bush and do fatality fatalities in this game and actually
actually go there with it, or do you think that
DC is still going to be.
Speaker 1: Like nah, I think that that is. I think there's
more of a chance than that than ever before. Yeah,
I think that that is that continues to be one
of the ways that DC could be like, hey, here's
how we stand apart. Well, I would imagine that WB
the corporation still wants to make sure that children can
buy their Superman video game, and uh yeah, a counter.
Speaker 2: Point, no children play fighting games anymore?
Speaker 3: Yeah, right?
Speaker 1: But I think there's there are a couple of exceptions.
One of them Smash Brothers because it's got that Mario
in it. And I think I think superheroes. I mean,
guy said superheroes, and I'm like, our kids ever going
to be playing Marvel Tocon.
Speaker 3: I don't know, I have no idea, but kids are
probably not playing Marvel Tokon.
Speaker 1: But I still think Superman, Batman, those ones are just
so universally popular that I think there's a chance the
kids would want chicking on that. But I think you're
right still technically, and I think that's why say w
B just wouldn't buy it.
Speaker 2: I bet they've had the meeting of let's go in
there and pitch them again and be like, hey, guys,
can we please yep?
Speaker 1: Absolutely, Oh man, I'm glad to hear that all the
best Street Fight Er six players are like seventeen. That's
a relief all right, you could watch YouTube on switch too,
but it isn't pretty. This is from Jim Norman at
Nintendo Life. If you regularly used the YouTube app on
Switch one, you might have been annoyed that the switch
to has not received the same app.
Speaker 3: It's supposed to.
Speaker 1: We're gonna be a year out from release here very soon,
like in a matter of days. Right, it's still not
on there, but as shared on the r Nintendo switch
to sub reddit yesterday by user jamper L, there is
a way for you to watch YouTube on your switch
to now, though it's inelegant and bad.
Speaker 3: It's yeah, that's the way to put it.
Speaker 2: Uh.
Speaker 1: Basically from the Super Animal Royale main menu, there's a
news block in the top right corner, one segment of
which houses a playback icon in the middle.
Speaker 3: Pressing this icon will open a separate browser.
Speaker 1: Scrolling down that news page reveals a link to what
the game news on YouTube, or to the game's news
on YouTube, and pressing it will you guessed it, opening
the open the site for your perusal, and then it's
in like three sixty p and it's really bad. Mostly
I'm bringing this up because we got a game with
a browser in it, and uh, that's gonna that could
open this whole thing up for piracy, injecting in code
and stuff like that that has happened over and over
and over again in the piracy scene on multiple consoles
where there are select games that have these these ways
of getting to the Internet one way or the other
or other exploits, uh to open up cracking your system,
and this could very easily be I see yeah Super
Animal right, al is the game there everybody?
Speaker 3: So maybe go buy it now? I don't know, before
things change.
Speaker 1: Uh, is there a physical version of that that would
be unlike that they wouldn't be able to update, because
that's the one thing I wonder.
Speaker 2: Oh no, I know this game, this is this came out. Yeah,
this came out during the pandemic.
Speaker 3: And I remember that. Yeah, ll oyal game.
Speaker 2: But yeah, that's stupid. That's funny, that's really funny. I
I kinda there's a fucked up part of me that's like,
I should watch some YouTube videos on my on my switch.
Speaker 3: Dude, I love doing that on the switch one.
Speaker 1: They love that. I'm like, guys, there's a we have
a million ways to watch YouTube. Yeah, they just love it.
Speaker 2: Turns out your phone's pretty good at it.
Speaker 3: Yeah, it turns out I'm not sure.
Speaker 2: If anyone's ever talked about this before, watching things on
your phone pretty away these days.
Speaker 1: We will see if Nintendo does anything about this. This
is the kind of thing there's a reason that there
is no browser on the switch to obviously, there's a
reason that they are very careful about. When you do
click on links in their privacy policy or whatever, it
takes you to a very like lockdown version of what
is probably a browser, but you know, no options in there,
no way to navigate. This circumvents that and could cause
problems for them soon.
Speaker 3: All right.
Speaker 1: Io Interactives Project Fantasy is in a quote very healthy space.
This is from Sam Cpol at Insider Gaming. Io Interactive
CEO is in foreigned players that Project Fantasy is still
in development and remains financed. Project Fantasy is a new
IP and development at io Interactive. It's an online fantasy
RPG that features a world and a game built from
the ground up to entertain players. To entertain players, what
a good idea and expand for many years to come.
There were rumors that the game might have lost its finances,
but that doesn't seem to be the case, let's see
here in a new interact. In a new interview with
The Game Business, Io Interactive CEO Hakona Brock briefly discussed
Project Fantasy status.
Speaker 3: Brack first stated he.
Speaker 1: Won't reveal the partner and will not confirm or deny
whether Xbox is involved in the project, which was what
was the case a long time ago.
Speaker 3: I don't know if that's still the case. I'mber.
Speaker 1: I think I might have been the first person to
talk about this game, Lexi or one of the first,
and it was it was one of those Xbox external
projects like Contraband or whatever. Many of those have fallen through,
so my expectation would be that this is not the
case anymore for this game. However, what he could confirm
was that Project Fantasy is in a very healthy place.
It's still financed and it's amazing, So any players who
are waiting for this project can rest easy. I man,
this game was like back in the Pandemic we were
talking about it. It was a long long time ago.
They obviously have prioritized James Bond and then actually keeping
Hitman pretty active, like surprisingly active after a time when
it seem like.
Speaker 2: I've talked a lot about being surprised by how much
people were in demand for them to keep hit Man active,
Like it seems like several times they have been like, oh,
this is a swan song to hit Man, and they've
been like, okay, but maybe we'll stop bringing back some
more stuff and we'll do more events and things like that.
Speaker 1: Yep, yeah exactly, and it's like fantastic. So their hands
are full. But this thing has never like lost, it's touched.
Speaker 3: Within the studio. They're still making it.
Speaker 1: I guess I still feel like it's got to be
years and years away because I don't know. If Double
O seven first Light, I can never remember the name
of that game. If that game does very well, why
wouldn't they immediately follow up with getting to work on
a sequel. I think they would, And that's going to
keep that studio pretty busy for many more years to come.
And then maybe it's time for another hit Man. Obviously
that that is a company that is growing.
Speaker 2: But it is time for grub times for another hish Man.
Speaker 3: And that would be Project Fantasy raight. I I don't know.
I don't know.
Speaker 1: If this is like an online RPG from them, I
can imagine the only reason that they would be pursuing.
Speaker 3: That is because they are passionate about it.
Speaker 1: They haven't they think they have something there, especially after
all these years and not producing anything that we can
all see for ourselves. They must really think that they
have a good idea. And if that's the case, I
want to see it because I trust IOI they make
cool games. But what do you make of this story?
Speaker 2: Honestly, I would kill for if it is literally just
hit Man in a fantasy setting and the like, disguising
yourself as a court jester, and then by the end
of it you're setting it up so that the walks
in front of a dragon and the dragon eats him.
Speaker 3: It's like, oh no, hit Man. Kai actually would go
very hard.
Speaker 2: Yeah, and she blends in with everyone still despite being
from a different film.
Speaker 1: Right he should. There's just always one of those guys
around throughout history. He fits in perfectly.
Speaker 3: Uh. Yeah, I would love that would.
Speaker 2: Be explain patches in the Dock Souls games.
Speaker 3: Yeah, that's all makes sense.
Speaker 2: It all makes sense if you're taking news here, GLB,
please there's a new Xbox Boosh animation that Xbox CEO
Asha Shama has Uh has tweeted out do I know
what it looks like? Sure, it looks like an Xbox
boosing logo.
Speaker 1: I was, I was fifty to fifty. We were going
to say that or goatsy one or the other, because usually.
Speaker 2: It's an Box logo, so you know, true.
Speaker 1: I yeah, we will get to some Asha Sharma and
Xbox stuff here before we've dot everybody. There's always movement
over there, and I'm not I'm still not sure what
to make of that one either. Uh. Capcom says ninety
percent of Resident Evil Requiem players prefer third person, with
first person more divisive.
Speaker 3: This is from my Nintendo.
Speaker 2: Sent to play is a week.
Speaker 1: Yeah right, that's how I feel as well. That's my
initial reaction. If I'm a being toxic, which we.
Speaker 2: Alls, they will not survive.
Speaker 1: They will not survive, and I will shed no motion sickness.
According to Nakadishi, figures dated one month after Requiem's release
reveal that around ninety percent of players chose to play
in third person for their first play through of Leon's
action oriented sections. Grace's horror focused sections were more divided
because it.
Speaker 3: Does default you.
Speaker 1: This is like so uh it's oh, you always got
to take that into a cab, but with sixty percent
sticking with the default first person settings and forty percent
switching to third person. So the thing I always point
out here is like they did studies on donating organs
when you die and becoming an organ donor on your
driver's license or whatever, and people like they'll like, Okay,
we'll make it opt in or opt out. And when
it was opt in, people people would not opt in,
and then they would say it's against my beliefs. They
would have all these excuses, and then they would they
shifted it to opt out and people wouldn't opt out,
and people's beliefs would change. They'd be like, oh, I
just they were like, of course I'm an organ donor,
as I see it right here in my driver's license,
and here's why my beliefs match up with that. People
just want to go to the path of the least resistance,
and then they will shift shift their beliefs later. So
if people are actually making a change in their player behavior,
it's because it's something they truly, deeply, actually believe. And
forty percent swapping from from a first person the third
person does indicate there are a lot of people who
just hate first person and I just weak. Week is
the right word. Get over it? Come on, play a
real video game. Embarrassing. I'm joking everybody, but not really.
Speaker 2: Punishing.
Speaker 1: Oh that's a good idea. You can't leave this room
and it's sets in every corner.
Speaker 2: Yes, the equivalent of smoking the entire pack is having
to play one of those like three sixty degree motion games,
and they should have to play it in view or two.
Speaker 3: Yeah.
Speaker 1: Oh yeah, And that's a good point from chat, like
first person's just scarier, so.
Speaker 3: That could be one of the things that makes sense, yeah, where.
Speaker 1: It's like, yeah, maybe I don't mind first person actually,
but Jeff, it's scary, and I'm like, oh yeah, I
get that. I'm definitely someone who's pretty scared playing video
games a lot of the time. So anything you could
do to sort of soften that, I get it. Although
I had a great time playing that game and first
person with Grace and then third person looking on, What
do you think this means for the future of this series,
because I hope they kind of just keep defaulting to
here as an option that worked really well, and I
kind of can't see why they couldn't keep doing that.
Speaker 2: I think Capcom is smart enough to do what serves
the gameplay, and if they they will continue to have
the option, but I think they will have their defaults
or what kind of story they want to tell. And
they kind of made it pretty clear, like they set
the defaults for those characters specifically those ways because felt
it matched the gameplay and the story of those segments better,
and like honestly, they're like if you play through that
game twice and flip the settings each time, like the
default way is the better way to play, and so like, yeah, it,
I think Capcom's savvy enough not to allow SAT's you know,
we talked you talked about it on the bomb cast yesterday.
But like sometimes the thing with like feedback and statistics
is figuring out, like when it is just noise, and
sometimes it is just noise and you should stick to
your guns and be like, no, this is this is
what we are doing for this game because it serves
the game better than it serves what people think they
might want.
Speaker 3: Yeah.
Speaker 1: I And like I was trying to like glance at
the sales real quick, be like, is there is there
a signal in this noise? And not really all the
games sell well, I mean Residenta seven sold sixteen million
copies according to this very quick google here that but
I think it's pulling from uh fandom actually, and it's like, yes,
seven or sixteen million, that's that's huge. And Village did
fourteen ish million, and then you know two did even
or resuvable to remake it even more. But that's residuable
to remake, So it's hard to like just look at them, like, well,
obviously if they do third person it sells better.
Speaker 3: I think you're right.
Speaker 1: The Capcom seems to have a confidence in their decision
making and they will do what's right for the gameplay.
Disney CEO on why gaming could be the company's next
big growth growth driver Curmenny mccoa Game Spot. While Disney
Company released its latest earnings report today and included in
the announcement was an update on the games of business.
In particular, Disney said it sees gaming as an area
of growth, saying gaming is an area of the business
that doesn't deliver significant revenue yet but is strategically important
to the company overall as it looks to the future.
CEO Josh Diamaro said Disney's one point five billion dollar
investment into Epic Games and Fortnite speaks to Disney's or
eagerness to do more in gaming. Interactive platforms are an
increasingly relevant medium for our younger audiences to engage with
characters and stories, and our collaborations with Epic Games is
central to our effort in this space. Our characters are
among the most popular across the Fortnite universe. He also
talked about the huge success that was the Simpsons inside
of Fortnite, with seven hundred and eighty million hours played
across eighty million unique players, and then they want to
do more of that obviously. Okay, my question to you,
Lexi is if gaming is going to be the next
big growth driver for Walt Disney, is what they're doing
with Fortnite enough or do they need to do quite
a bit more.
Speaker 3: So.
Speaker 2: I think one thing that's worth bearing in mind is
the reason this quote comes about is because they just
put one point five billion dollars a gaming project. Yeah
like that. This isn't him being like, no, we we
genuinely believe this is him saying, like, we made a
really good bet, you guys, and it's got.
Speaker 3: To payoff, right.
Speaker 1: And that is in contrast though to what happened with
Open Ai where they had a two billion dollar bet
and he did dip on that and was like, that
was not a good bet, but that was the other guy.
But this this was the other guy as well. This
one he's sticking with. But obviously I think it would
look really bad to pull back on all these bets,
so he's sticking with this one, so he really has
to stick with it.
Speaker 2: You're right, yeah, And I think that Disney gaming is
such a weird thing because they go through their cycles.
Oh oh, they do how they approached gaming. They had
in house gaming, they had, you know, going all the
way back to like inheriting LucasArts and things like that,
and then they tried to do like their epic Mickey
stuff and all of this, and then they were like, Okay,
we're just gonna license things out and that worked for
a while and they seemed happy with that, and they
were getting David Cage to not make a Star Wars
game that was probably fucking awesome for them. They're getting
licensing residuals for that for nothing, that that's might never
have to worry about that game coming out. And so
like they go through their phases of what they think
is going to be the golden bullet to really crack
gaming for them, and it doesn't seem like anything fully has.
And from what I gathered that Fortnite, Simpson's event was
really big, and some of the Star Wars and Avengers
ones were also really big, or the Marvel ones were
really big, but those new ones that just came out
kind of came and went, and nobody gives a shit
because it turns out people who log into Fortnite want
to play Fortnite. They don't want to play a cookie
clicker mini game where you run a droid factory.
Speaker 1: And if they do, if they do want to do that,
they are almost universally playing the ones that are copycat
clones of the biggest games in Roadblocks, Like I don't
know if Dressed to impresses in there, but the other one,
steal my fucking brain rot steal my brain route is
what it is massive in Roadblocks. It's the one that
is pretty big in Fortnite as well.
Speaker 2: Yeah, and so like it is this thing of kind
of chasing, chasing a golden idol that doesn't actually exist,
of you're trying to be somewhere that the players just
fundamentally are never going to go and because in theory,
if you do get there, it would be the greatest
thing in the world. It would make you infinite money.
You would be a money fountain. But like, people aren't
going to change their habits just because you say, like
left is right. They're not gonna start like believing that
just because you say it.
Speaker 3: And you have to believe it because that's where the money.
Right is coming from.
Speaker 1: Right now, it's coming from Disney, and they need you
to make right be left and left be right, and
it's uh so you kind of have to keep going
that right if you're Epic, if you're Disney. Though I
don't I don't think Fortnite is enough. I think it's
a good start. It's we should not ignore that it
is massively popular with a huge number of players, and
I think that they can make something of it. I
don't think anything they've done so far is really other
than like the Simpsons deal. But that Simpsons deal just
felt like a natural evolution of the deals they were
making before the one point five billion dollar investment, and
then the things that have happened because of that investment,
the Disney parks sort of experiences that were in the
game very disappointing. These I've not heard anyone talk about them.
They look disappointing to me, but I've not played them,
and I've not heard or heard from anyone who has.
But yeah, it looks in the vein of those Disney experiences,
the Disney Park experiences. So yeah, I just feel like, Okay,
if they do get there, if they figure it out
with Fortnite, even in that best case scenario, that's still
not enough. So what does the rest of Disney's gaming
strategy look like?
Speaker 2: Yeah, that's where I'm curious, Like going forward, They've obviously
made a bunch of genuinely really smart bets, like that
galact Racer is a moneyball game. It's not gonna like
set the world on fire, but it is probably not
the most expensive thing to produce and will generate a
lot of good will. Same thing with probably not the
cheap side, But like that Old Republic game that they're
working on is a kind of game that will generate
them a lot of goodwill and could pop off in
a post Bouldersgate three world. And so they are still
investing in more than just Fortnite. I'm going to be
really curious to see if those Disney experiences that were
kind of being rumored to going through testing, and the
Extraction Shooter one that was being talked about as derivative,
if those will be inside of Fortnite, or if these
companies will realize that actually maybe putting these games inside
other games. Isn't this like golden bullet you think it is?
Because ultimately, if someone is logging onto fur Fortnite, they're
on to Fortnite to play a Battle Royale game. They're
not logging on to play a Extraction Shooter. And so
why wouldn't you just make that a separate, executable and
make the distinction clear and not have one way down
the other if it doesn't kick off? And so yeah,
like I'm curious how they present those experiences as they
come to fruition. I'm sure Epic wants them inside a
Fortnite desperately no matter what.
Speaker 3: And that's for Disney.
Speaker 2: Yeah, I don't think it would be best for Disney
because I think that like actually having more distinguished products
that can be that aren't tied down to a you know,
a previously built thing is better for them as a licenser.
Speaker 1: Yep, all right, we should keep going handful more stories here.
We're running out of time. Mind Zy Studio reportedly lays
off one hundred and seventy employees following update herding alleged attacks.
Speaker 3: This is from David Aubrey at VA names. Yeah, we
name names. Build a Rocket Boy.
Speaker 1: The studio responsible for twenty twenty five's infamous Mind's Eye
has reportedly laid off more than one hundred and seventy
employees in the last week. This is the third time
the studio has laid off staff in the past year.
The report comes from Kotaku, which cites sources indicating that
approximately one hundred and seventy staff members have been let go,
bring in the studio's developer count down to around eighty.
The reports are seemingly confirmed by LinkedIn posts from multiple
members of the staff who are now looking for work.
Speaker 3: Yeah. This, I mean this felt inevitable.
Speaker 1: You know, the game did not seem primed to make
a quick turnaround, and I never really thought they had
it in him to stick with the game long term.
But they put out this mission that explains how they
were attacked from the outside to sabotage the game and
all this stuff. You did you play that entire mission.
Speaker 2: I played it, I beat that mission, and you learned
all this thing. Yeah, there's a few things to this.
So like one, there was still two hundred and fifty
people at that company.
Speaker 1: Yeah that's nice, and fifty felt like would have been
the ceiling for a game like this.
Speaker 3: Yeah, a couple of years ago, something got out of
hand here.
Speaker 2: Yeah, I can tell you what got out of hand.
And that content release as a last gasp saving throw
is such a fascinating thing of it was never going
to work. It is a single fifty minute long mission
that is ostensibly several subpar hit Man user generated style
missions strung together that you can't save and quip from
without ending the mission and having to reseat over it.
And also the game isn't you've played the game. It's
not a sandbox, but they put you into several sandbox
kind of arenas and they're like, oh about selting this
your way? You don't have the tools for that, and
so it's just not very fun and the only replayability
to it is timed leader boards. And so like my
ultimate takeaway from that stream where I played through it,
which I just posted on YouTube literally today, So if
people haven't checked that out. They can check that out
on my personal YouTube. And my takeaway from that was, like,
no consumer gives a shit about your personal VENDORSUA with
these YouTube managers, which are the two people named in
this thing, seem to work for like some influencer manager
thing or whatever, and so like that's who they've taken
aim at, and like, no one in who bought this
game gives a shit about that personal way, and no
one who didn't buy the game is going to buy
the game because you added a fifty minute long subpal
mission dedicated to like shit talking. The way I put
this on Blue Sky was would be like if Cyberpunk
came out and was a disaster and then their big
fixed patch was a single mission where Johnny Silverhan sent
you on a fetch quest and then tell told you
about all the reviews he thought was unfair. And also
the game sold, and also the game sold like less
than ten thousand copies to begin with, Like that's that's
what we're dealing with here. It's bizarre that anyone on
any level at this company would think that this would
work as a way to entice people back in, and
ultimately I don't think it ever was going to be that.
I think it was a final desperation fuck you to
people that pissed them off.
Speaker 3: Yep and wash.
Speaker 2: Yeah, these people really don't seemingly don't care about their employees,
because if they did, they would put them to work
on something that could actually keep the company afloat, keep
it stable in some way. This product that they worked
on was never going to do that. It was so
much of what they've done post lunch was never going
to keep the company alive and keep people employed. And like,
ultimately this game is like when you played it at Lanche,
you were like, this is ninety percent Avarice, and when
you play it now, you're like, this is one hundred
percent Avarice and it's kind of like incredible. And I
just feel so fucking bad and upset for all the
people that got caught up in this whole thing. And
there's so many talented developers in that region in Scotland,
and they've put so many years of their lives into
this game, and they've dedicated so much time only to
have their like bosses shit to ok their own ethic
and their own commitment to the cars, Like that's kind
of shit that if you did it on a sports team,
you would get kicked fuck out of a league and
you'd never play with the team again. And it's you
only to do it because you're rich enough that you
can go set up the next thing and it doesn't
affect you.
Speaker 1: She never you never even thought about the consequences in
the first place, so it never even occurred to them
consequences for other people that were working for them for.
Speaker 3: Any of the stuff. They uh leaved it in the
sniff of their own farts.
Speaker 1: They're like, Yeah, this shit smells good to me, so
let's get out there and do my vision. And they're visionless,
and it's, uh, it's yeah, it's it's obvious to everyone anyway.
Speaker 2: Chopped the Sabators like they said they would, so good
on them.
Speaker 3: Good on them. All right, let's hit these last two together.
Speaker 1: Xbox hascribed its co pilot AI companion on consoles, Asha Sharma, says, I,
I have a quick read on this, Lexi, and you
tell me just what you think about it. Asha Sharma
coming from the Core AI team or whatever it was
at xpot or at placed Microsoft, and she's brought in
a lot of people from that team, and immediately everyone's
like Okay, so the AI stuff is gonna be doubled down.
Speaker 3: I still think it's going to be doubled down.
Speaker 1: I just think Asha Sharma does seem kind of savvy
and knows that it cannot just be copilot on Xbox.
Speaker 3: That is the laziest.
Speaker 1: Implementation that you could possibly do, and it's so transparent
to anybody with half a brain. And as we always
say on the show, Asha Sharma might be savvy, gamers
are absolutely savvager. The shit they see through everything that
isn't Hey, how can I save money and buy more
video games?
Speaker 3: That's all I care about.
Speaker 1: Deliver that stuff to me and make sure that those
video games are doing something new. I think that that
show will be like, let's take our AI efforts and
integrate them more naturally into the games themselves and make
them features in the game.
Speaker 3: Now.
Speaker 1: I still think that that is probably not going to
work and will also be pretty transparent.
Speaker 3: To see through, but I think it's a better idea
than just copilot on Xbox. What do you think?
Speaker 2: Yeah, Chris Plant made a great point on Blue Sky
that open Ai discontinued so as they wanted to focus
resources and compute elsewhere, not because they wanted to move
away from AI and video, and this is the same
that is like, why would we invest all of our
AI box into something that people already hash, which is
copilot functionality shoehorned into things that they don't want copilot
functionality shoehorned into. They would much rather just use whatever
money or funding or or and d. They have to
like find ways to slip this in naturally, naturally doing
a lot of legwork there exactly, and into like the
user experience of like, oh, it's just integrated. It's not
like a separate thing. It's just part of the experience.
Speaker 1: It's creating new gameplay experiences. And then really it's doing
some other bullshit as well. But yeah, they will, they'll
find the flowery language to sort of make this a
better pitch.
Speaker 3: We'll see. I think they just they do.
Speaker 1: They see areas at Microsoft I talked about like Excel.
Speaker 3: They see areas where oh, it's.
Speaker 1: Just consuming every like it's naturally a burning fire that
is spreading like crazy, and the old ways of doing
things will.
Speaker 3: Be entirely replaced by the AI way of doing things
by the end of this year.
Speaker 1: And they're like, so, why are we trying to force
it into places where that's not naturally happening. And I
they'll try to replicate the sort of natural excitement for
AI that they see in some of these places, in
all of their other and in all and all the
other other buckets like that. That won't stop. That effort
is not going to stop. That is still what Microsoft is.
So they're just going to find cuter and cuter ways
to present this to the gaming side, because that I
think that's still the underlying marching order for everyone that
works at Microsoft. And uh, it might find fun and
novel ways to really suck and be bad.
Speaker 3: Uh.
Speaker 1: And then Xbox game Pass in May pretty good, uh,
forts a Horizon six mixtape, the Sumnautica too early access launch,
which is kind of a huge git. They're gonna have
a final Fantasy five launched today into game Pass. H
Vampires four is coming with the new DLC, the next Descenders,
game Wheel World, a lot of stuff happy on game Pass.
Combining that with the price drop, Where's what's what's game
passes position? In your opinion, not gonna sub to it?
Twenty four hours a month, stone.
Speaker 2: Fing expensive still like boycotted company. I'm fine, nah, dog
I don't need to give you money for games out
of other own anyway. It's fine, It's totally fine, Like
thank you. I'm glad you're trying to like at least
do something in this space again and not just kind
of like stinking up the vibe. But like also, I
just don't care right now, I really don't care.
Speaker 1: All right, That does it for the headlines, everybody. Let's
get to the poll question from earlier this week. I
got the results right over here. I'm gonna make sure
I refresh, get them up to date, all right, from
which of these have you played in the last month?
Speaker 3: Arc Greaders, Marathon, both or neither.
Speaker 1: Let's see here. I've actually played neither, and so have
eighty two percent of people. Eighty two percent of people
have not played either of those games. Two percent have
played both, so I really is a one or the other.
Marathon has twelve percent and arc Greaders has five. So
marathon does seem to have the momentum right now. Obviously
it's newer, but neither are like taking over the world
on a chart like this. But we do see on
the Bomb twelve Marathon near the top for the last
several weeks, so the people who are into it are
very into it. Are you playing either of these games?
I know you're busy reviewing stuff all the time.
Speaker 2: Marathon is the thing I constantly want to be going
back to at the moment. It's the thing that I
keep on trying to organize play Okay, yeah and stuff
like that. I really dig that game. That game is
so fucking mean and so harsh, but in a way
that works really well, and so yeah, I want to
get back to it. I want to get back to Marathon.
Speaker 1: All right, we have a new pole question. We'll get
to here in a second and I'll write that out
for you Jan here in a moment. But before we
do that, LEXI tell people where they can find you,
what you have going on, all that good stuff.
Speaker 2: Yeah, you can find me on Blue Sky at Lexlodi
dot xyz. You can also check out my review of
Seros up now on gamer Guides. I'm working on two
other reviews for them right now. You can check out
the website that I'm on Startmanu dot co dot uk,
which is for people trying to break into games media
and figure out a way to make this should work
in the modern day. You can support us so that
we can do paid reviews, and that we can come
save people for their time and for their work and
by supporting us. Over at patreon dot com slash start menu,
we have a weekly news roundup that goes up every
week and we rotate writers through that every month to
give people the experience writing news. And yeah, plenty of
other cool stuff over on start menu, so check that out.
Speaker 3: All right.
Speaker 1: Let's see here, new poll question. Let's do a GTA
price check with everybody. What do you think one hundred dollars,
ninety dollars, eighty dollars or seventy dollars. Look at the results,
talk about it on Games Mornings here on Giant Bomb tomorrow.
Speaking of Giant Bomb, let's see, we're going to do
a Delight Club today. Dan is out on assignment, so
I think I think we're going to do time Gal.
We're gonna do some FMV games, so hang out for that,
but things could always change last minute. Me and Mike
will be in there playing that, and then the rest
of the week should be a pretty normal schedule.
Speaker 3: Getting in for a voicemail dumb Truck.
Speaker 1: We're going to have Marry Me Tomodachi tomorrow afternoon we're
going to have Unprofessional Friday. On Fridays, hang out with
us for the rest of the week. We'll be back
with this show tomorrow at the same time. With all
that out of the way, Lexi, thank you so much
for hanging out with me today and talking about video games.
Speaker 3: I really appreciate it.
Speaker 2: Glob Chat is demanding that you play The Mind's IDLC
so your sense can be proud of you too. I'm
not going to elaborate on that, but you need to
see that.
Speaker 3: You guys got to convince Mike Manati and then we'll
see yeah. So yeah, good luck.
Speaker 1: Thank you everybody for watching and listening. You're the best
audience in gaming. Until next time, have a good one,
take care of yourself, and goodbye.