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Speaker 1: Hey, everybody, Welcome to Games Mornings with Me Jeff Greb,

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your host from giant bomb dot com. Thank you for

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tuning in. In this episode, we're gonna be talking about

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where the core gamers are and why YouTube could open

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up the switch to to piracy. It's gonna be a

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good one because we have lex Ludi on the show. Lexi,

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how are you doing?

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Speaker 2: If you really want to engage your core gamer muscles,

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get a standing desk.

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Speaker 1: Oh, yeah, that's that's the thing I or you know,

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sit on one of those those medicine ball things. Yeah,

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just do uh, just do a Nike Jake every day.

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That's the way to live. Uh, Lexi, how are you?

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How are you hanging in there? What are you doing?

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What are you playing these days?

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Speaker 2: I'm not doing to I'm super fucking busy. I'm I

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just put up my SAOs review that went live literally

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earlier today on Game of Guides, and I had to

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redo an interview this afternoon because I lost the original

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interview that I did in person at an event and

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I don't want to talk about, but redoing the interview

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went grand. I'm viewing another game right now that I'm

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playing at the moment, and I should be done soon

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and then I'm viewing another another game that's coming out

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a bit after that, and so yeah, like games are

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coming out. It's some of game fest as fucking soon.

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Like it's it's busy, man, it's you have to organize

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a couch.

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Speaker 3: You know that, right?

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Speaker 2: Has anyone told you that?

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Speaker 3: What's what's a couch? I don't know. I don't I've

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never heard of such a thing.

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Speaker 2: Yeah, I'm getting a work on it, but less cool.

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Speaker 1: Oh okay, the thing the vice president does, right, Okay,

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I got it.

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Speaker 3: Now.

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Speaker 1: I am in the in the throes of kind of beginning,

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not beginning that process. It's begun, uh Like I'm in

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I'm reaching out to people right now, and it's a

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lot of people could do one night and the other

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night's little bit busier. So it's going to be a

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little bit heckt getting that put together. But we'll figure

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it out. Can't rely on faith.

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Speaker 2: The first time ever, for the first time I ever,

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stop menu is technically sending someone someone is attending under

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the start menu manner, which is nice. So I might

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give you their contact info and they can meet up

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with some people that they're good folks.

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Speaker 3: What did you think of Sorrows.

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Speaker 2: I I like Caros. I think Cerroh's is really really

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good in a lot of places. I was a bit

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disappointed by Cerah's, and I think it's different reasons, different

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reasons to you, which is, I really like Returnal, and

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I think that the story stuff that Returnal does is

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so fucking awesome, especially that twist at what you think

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is the final boss in Returnal and the reveal, and

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the way that that plays into the roguelike genre and

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how that like defies expectations, and then how the game

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evolves from that point on. It's so interesting to think about.

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I'm mull around Returnal in your brain and soares. They

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just can't really play the same tricks again, which is fine,

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they don't try two for the most part, but as

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a result, it is just kind of a less interesting story.

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And that, paired with the fact that I think that

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the story of like the Yellow King and the Eternal

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Suffering and Ecstasy and all of this different kind of stuff,

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it doesn't really match the gameplay in the same way

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that Eternals like the game. The gameplay is too easy

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for the story of like Eternal Suffering, because most bosses

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I beat in one are two attempts like maximum three

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or five, but like it wasn't it's not a game.

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It's a game that I said in my review, like

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it's the fastest thirty hours over the course of a

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weekend have ever passed for me. Where it is extremely maush,

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it's very easy just to you always feel like you're

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getting progress, You always feel like you're getting further than

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you did the last time, And in some ways that

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kind of like makes the story less impactful because it

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doesn't feel like this character is going through that much

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of a ordeal. Yeah, he's yeah, and then it goes

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to a cut scene and he's like, I've been here

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for a million years. I was like, I've been here

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for a little while.

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Speaker 3: This is fine exactly. Yeah.

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Speaker 2: So yeah, like I like, I think there will be

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a lot of people who will like this game way

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more than Returnal, especially because I think a lot of

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people will get to the cooler late game stuff than

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they did in Maternal, but also as someone who really

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liked the difficulty and getting to that late game stuff

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in Returnal because it was so difficult, I was a

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little bit left down, let down, And so yeah, I

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think like the performances are good. That it runs really

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well even on the ACEPS five, which is impressive considering

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how much they are doing with like Unreal engine and

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the fact that it is an Unreal engine running out

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like a locked sixty. And yeah, I think that that

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game is really really good, but maybe not for me

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in a lot of ways, and it's probably unfair to

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compare it to one of my favorite games of this generation.

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But also they made one of my favorite games of

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this generation, and this is an iteration on that formula.

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So of course I'm going.

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Speaker 1: To yep exactly, I'm gonna reset the server real quick.

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So I think we might be have a little bit

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of a delay issue and do that right now. Let's say,

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all right, you should be back there. Yeah, I think

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my like, like reading some of your stuff real quick

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this morning, I was like, yeah, I like, everyone's going

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to come at this game with a lot of different

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ideas what they need from it. But I think there

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is something too people want to There's a lot of

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people who want this game to be more accessible and

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want it to be easier, and those are like two

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slightly different ideas, And I mean, but I think it

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does both. It does make it more accessible and makes

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it easier. There are ways to tune it to be

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harder if you want to, but it's hard to be like,

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I'm starting this game from scratch. I know better than

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the developer what the game should be like. That's always

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a hard thing to ask of the player. But I

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just don't think they complimented that with the other side

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of like, Okay, because we made it more accessible, because

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we made it easier, here's the stuff we layered in

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to keep it more engaging, or here's what we could

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do now because we freed up the player's mind a

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little bit to worry about other stuff. Yeah, it just

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doesn't have the other half of that deal. That's all

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all right. We should get into things. We're Giant Bomb,

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we're independent games Media. Go to GiantBomb dot com, slash

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join and become a premium member.

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Speaker 3: Please.

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Speaker 1: It helps people or helps support the show, helps us

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keep doing what we're.

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Speaker 3: Doing over here.

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Speaker 1: It helps ensure the future of independent games media. Gets

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the ad free versions of the shows. It's going to

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get you a lot of our premium stuff, like either

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exclusively or in some cases early, like the upcoming season

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of Endurance Run where me and Mike play through Bowie.

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That'll begin dropping next week everybody, early for premium users.

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Speaker 3: A week later it'll follow for everybody. So just hang

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in there.

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Speaker 1: If if you can't scratch it right now, we get it.

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If that's the case, just tell a friend, or hang

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out here in chat, or hang out in the community,

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or repost our stuff, share our stuff. We love that, everybody.

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Thank you so much. Thank you everyone who supports us

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one way or another. As far as this show goes,

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most weekdays, I Jeff Grub will help piece your gaming

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life back together. That includes breaking news and maybe even

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some of our own original reporting. For all these topics,

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I'll get the input of a bona fide expert who

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will make me look smart. If you were watching live

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on twitch welcome. You can always listen to the show

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later on podcast feeds by searching for game Mes Mornings,

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or find the RSS feed on giant bomb dot com.

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You can also catch the show later with chapters and

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timestamps on YouTube.

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Speaker 3: Hello YouTube.

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Speaker 1: All right, we have a lot to get into, so

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let's start the morning mess with Take two explains. GTA

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six console first strategy console is Rockstar's quote core consumer.

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This is from Chris Scullion at VGC. Take two CEO

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Straus Zelnik has explained why there are no plans to

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release a PC version of Grand Theft Auto six on

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November nineteenth, alongside the PS five and Xbox Series XNS

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versions speaking with Bloomberg. In that interview he did with

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Jason Schreier, we've been kind of picking stories out of

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all week. At the Interactive Innovation Conference in Las Vegas

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last week, Zelnick was asked about the growing importance of

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the PC market for some of Take two's series. Zelnick

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explained that when he started at Take two in two

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thousand and seven, series like NBA two K only sold

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around five percent of their total sales on PC, where nowadays,

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with regard to a big title, PC could be forty

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five to fifty percent of the sales. Zelnick was then

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asked why, if this is the case, the decision was

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made not to release Grand Theft Auto six on PC

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on day one. He replied that Rockstar's aim has always

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been to serve the core consumer with its titles before

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focusing on things like PC ports. Rockstar always starts on

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console because I think with regards to a release like that,

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you're judged by serving the core, he explained, like really

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serving the core consumer. If your core consumer isn't there,

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if they're not served first and best, you kind of

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don't hit your other consumers. Asked whether the game had

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a console exclusivity period as a result of any marketing

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deals with Sony, said that wasn't the case, stressing no,

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I mean, historically Rockstar has gone to console first. As

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Selnick says, Rockstar has historically a history of releasing its

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games on console first. Blah blah blah. There is a

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Sony marketing deal. He did touch on that, but it's

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not exclusive or something like that. This, you know, is

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you know the stuff you say, because this is the

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way rock Star's done things. But I do wonder if

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you feel like there's anything we could sort of glean

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from from this conversation about like they're thinking about Grand

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Theft Auto six, because I do feel like the world's

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changed enough since twenty thirteen and then when did or

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twenty twelve, whenever Grand Theft Auto five came out, and

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then when Red Dead.

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Speaker 2: Redimation two, yeah, twenty thirteen, twenty fourteen for Grand Theft

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Attal five, Oclass Generations.

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Speaker 1: Yes, and then the year following year hit PC and

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then there's something along those lines close to that, and

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then Red Dead Redemption two was console first, and then

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a year later on PC.

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Speaker 3: I believe.

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Speaker 1: So that's the way they've done things, but things have changed,

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so it's like, yeah, maybe maybe this time to launch

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this thing on console. When you see this, when you

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see him still saying Rockstar wants to serve their core

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user first, do you take anything extra away from that

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about what he's trying to say here.

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Speaker 2: So I'm going to tell you a small story. A

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little while ago, I was at a video game summish,

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not the one I was at most recently. This was

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a different one. It was a more business focused one,

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and I was walking around and there was a guy

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in a hoodie and a lot of this summit was

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like it was the business of video games. And the

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guy had a bright orange hoodie and on the back,

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in big bold letters, it said maximize your monetize.

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Speaker 3: Huh. So cool, dude, uh huh.

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Speaker 2: And this is the answer you give when you can't

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just say, well, we're going to get people to double

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dip this way. This is the very diplomatic answer of well,

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we're serving a course. So really, we're doing you a favor.

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We're providing you the favor of allowing you the choice

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to buy it twice and then you know, convincing you

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that it's a real good use of money to buy

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the same game twice on two different platforms, which, like, yeah,

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of course, Zelnicker's media trained up to his gills, Like

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this is a question that he would have known was

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coming and would have prepared for, And this is the

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answer you give when you ask that question, But like,

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is it the truth? Kind of Like, I'm sure you

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could portray it that way. I'm sure locks are are

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much happier to not be working on three skews of

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the game all at once, especially considering how PC can

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require a lot more adjustments to get it up and

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running on however, many different systems and graphics card and

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suppliers and everything. So I'm but also we're talking about LOCKSA.

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They could hire the like people to outsource or ten

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times over and it still would make like Googoo bucks

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back on what they invested in it. So yeah, like

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this is just a very diplomatic answer for something that

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we all kind of intrinsically know the answer to. They

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are releasing this game in this way, probably because they

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want to release it multiple times, Like we are going

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to get a next gen version of this game at

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some point when the new consoles come out, and I'm

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sure they have already factored that in. And I'm sure

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if any developer is aware of the plans of the

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console makers.

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Speaker 3: Good insight into it.

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Speaker 2: Yeah, it's rocks aren't take two because the console maker.

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It is in the console makers best interest to coordinate

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with them version ready to go. Yeah on system selling

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software and hardware. So like, yeah, I I it's a

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fine answer, but you know, it's what he was always

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going to say.

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Speaker 1: Yeah, And I think it's like, you know, these companies

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always reassess their strategic positions. They always reassess. It's like, hey,

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is this still a good idea. We did it before,

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let's we do it again. It's comfortable for us to

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do it again. We know it works in certain ways,

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like all of the ways you laid out. And then

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I think, if anything, there are even more reasons these

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days for them to do this, because like one, obviously

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we did get that story. I'm referenced a couple of

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times about spending on shark cards, which is the in

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game currency. I guess I've never bought a Shark card,

275
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so I don't really know, but my understanding is it's

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the in game currency for GTA online compared to the

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console platforms, PC doesn't even rate. Xbox One makes more

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money from Shark cards than PC does. That's Xbox One,

279
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not Xbox One and Xbox Series X and S, just

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Xbox One alone, let alone all the other consoles. So

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obviously it's super important for them to get that stuff

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up and running on console first if that's where the

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people are spending the money.

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Speaker 3: But there that like that goes a.

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Speaker 1: Step further as well, Like we you know, we try

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to work backward from why don't the piece gamers spend

287
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as much money on Shark cards? And I think it's

288
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I think it's two things. Primarily, one is the thing

289
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did launch on consoles first, So the people who are

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most horny to spend money on a gt online the

291
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sort of thing they hopped on the console, and that

292
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that's just that's their ecosystem now, and they've already bought in.

293
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They're not going to shift things over to PC when

294
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that thing launches. They already began their their relationship with

295
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the game on a console, and then the other side

296
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of it is the PC is maudible and has the

297
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role playing servers and all this other stuff, And I think,

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you know, we we know that Rockstar has acquired the

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role playing like community. Basically they basically just like slurped

300
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that all up, did the same thing with the UGC stuff.

301
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Speaker 3: So yes, thank you very much.

302
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Speaker 1: So I think that like they are looking at this

303
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as an opportunity to be like, we can we can

304
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define what role plane servers look like. We could define

305
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what UGC looks like without having to worry about the

306
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PC community coming in with It's like, we don't give

307
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a shit about what the publisher one's attitude. We bought

308
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the game. Now it's ours, which I love. That's the

309
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way it should be. But the publishers like, hey, we

310
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can put a flag in the ground and say this

311
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is what it's going to be like on Grand Theft

312
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Auto six and Grand Theft Auto Online in the future.

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Get used to it on console, and once we get

314
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enough people in that ecosystem, it'll have critical mass and

315
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it will be able to kind of stand alongside whatever

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happens on the PC that might distract the kind of

317
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player that we're trying to capture money from. So I

318
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think they have all of these reasons to do it

319
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this way, right.

320
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Speaker 3: Yeah.

321
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Speaker 2: The thing I'm curious about is if there will be

322
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a kind of open source fragmentation of that scene of

323
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people who are like, no, we want to continue to

324
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have our own servers. The definitely want to be able

325
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to do our own weird shit on those servers. That's

326
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going to be kind of present, yes, yeah, rather than

327
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whatever locks I have planned for there, they'll probably have

328
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a role playing type mode online. But yeah, I'm super

329
00:16:03,000 --> 00:16:05,960
curious to see how they present that to console players,

330
00:16:06,000 --> 00:16:11,159
how they incentivize it in a more traditional game like sense,

331
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because you can kind of do it on PC by

332
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just being like, well, this guy's the moderator and if

333
00:16:15,120 --> 00:16:17,240
you're a fucking asshole, he's going to ban you. And

334
00:16:17,879 --> 00:16:21,320
consoles you don't really have active moderators in a server

335
00:16:21,399 --> 00:16:24,399
at all the time, all times, And so I'm.

336
00:16:24,559 --> 00:16:26,000
Speaker 1: Got to be part of like what they've solved here,

337
00:16:26,080 --> 00:16:29,240
right by like, yeah, embedding themselves in with the people

338
00:16:29,279 --> 00:16:31,519
who built all that stuff and be like just straight

339
00:16:31,639 --> 00:16:33,960
up pay them to moderate these things. It's got to

340
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be part of it.

341
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Speaker 2: I would imagine and ultimately we should all just realize

342
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that we got to go back to playing just cause

343
00:16:40,080 --> 00:16:44,879
three mmo servers and trying to make all PCs crash

344
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like that God's.

345
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Speaker 3: Flight is we got. We gotta return to it. Absolutely.

346
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Speaker 1: I I don't know where I'm at with GTA six LEXI.

347
00:16:54,399 --> 00:16:57,960
Speaker 2: I'm just like, I'm I've there's been so many news

348
00:16:58,000 --> 00:17:00,279
stories and there's going to be so many more, and

349
00:17:00,320 --> 00:17:03,279
they're so incremental at this point. Yeah, and I'm like

350
00:17:03,480 --> 00:17:06,000
almost defeated by it in a way that like it's

351
00:17:06,039 --> 00:17:09,640
really nice. I wasn't feeling this way about like the

352
00:17:09,680 --> 00:17:13,519
Microsoft ABK acquisition, because there was at least interesting stuff

353
00:17:13,519 --> 00:17:16,279
coming out of that. This I'm like, ultimately, I know

354
00:17:16,359 --> 00:17:18,640
what the end result of this is, which is there's

355
00:17:18,680 --> 00:17:22,359
a new GGA and I kind of already like, I'm

356
00:17:22,440 --> 00:17:25,200
pretty sure I know how I'm gonna feel about that game,

357
00:17:25,279 --> 00:17:28,640
which is, yeah, it's really impressive, bit too cynical, still

358
00:17:28,680 --> 00:17:32,319
really impressive, And so I'm just like, I don't know,

359
00:17:32,440 --> 00:17:34,640
it's so hard to get hyped up for the news

360
00:17:34,680 --> 00:17:37,240
cycle of it. Like if the game is great, sure,

361
00:17:37,319 --> 00:17:40,240
but the idea of being ravenous over the news of

362
00:17:40,319 --> 00:17:42,119
it when so much of it is just like, yeah,

363
00:17:42,160 --> 00:17:44,160
I guess it will be whatever it will be, right,

364
00:17:44,200 --> 00:17:46,839
And pretty much everyone in games media is like, yeah,

365
00:17:46,839 --> 00:17:48,720
we're not getting access, so that we're not getting.

366
00:17:49,559 --> 00:17:51,680
Speaker 1: We're having a conversation on the podcast yesterday, do we

367
00:17:51,720 --> 00:17:54,119
think there are any previews of this game before it

368
00:17:54,119 --> 00:17:54,599
comes out?

369
00:17:54,759 --> 00:17:58,440
Speaker 2: Like, I will not. There will not be previews. I

370
00:17:58,480 --> 00:18:02,559
bet they have a event ash a compound of come here,

371
00:18:02,640 --> 00:18:05,880
pronkend and players, and the.

372
00:18:05,839 --> 00:18:09,279
Speaker 1: People that get invited are like Casey Nestat or whatever

373
00:18:09,279 --> 00:18:11,519
the fuck that guy's name is nice dat that guy?

374
00:18:12,119 --> 00:18:13,400
Speaker 3: Yeah, fuck that guy, thank you.

375
00:18:13,799 --> 00:18:16,119
Speaker 2: And it will be a lot of like his Vanishy

376
00:18:16,200 --> 00:18:19,200
Fairs review of GGA six and then talking about how

377
00:18:19,279 --> 00:18:20,640
video games have come along.

378
00:18:20,400 --> 00:18:22,519
Speaker 1: With front page of US Yes the front page of

379
00:18:22,599 --> 00:18:25,519
USA Today also says comes a long way since pac Man.

380
00:18:26,039 --> 00:18:28,440
It'll be It'll be a lot of we have come

381
00:18:28,480 --> 00:18:31,400
a long way since pac Man. Everybody, let's hit the

382
00:18:31,440 --> 00:18:36,359
other GTA story here. Another analyst, Matt Piscadelo's ski about

383
00:18:36,359 --> 00:18:37,880
this where he's like he just wants this game to

384
00:18:37,880 --> 00:18:40,839
come out so that headlines could stop a smirching the

385
00:18:40,880 --> 00:18:43,920
good names of analysts. Uh, because or the term analysts,

386
00:18:43,920 --> 00:18:45,160
because we keep getting it over and over.

387
00:18:45,160 --> 00:18:47,599
Speaker 2: Here is what it feels like to be a journalist.

388
00:18:47,759 --> 00:18:50,960
Speaker 1: Yeah, analyst says, asks about Grand Theft Auto, and it's

389
00:18:50,960 --> 00:18:54,119
always everyone just goes groans. Well, here's the latest one.

390
00:18:54,799 --> 00:18:56,640
This might be the most grown worthy one yet. I

391
00:18:56,680 --> 00:18:59,000
guess I'd have to do a tier list. Rock Stars

392
00:18:59,000 --> 00:19:02,160
should raise GTA six is price for good of the

393
00:19:02,359 --> 00:19:07,720
entire industry, says Bank of America, Everyone's favorite banking institution.

394
00:19:08,279 --> 00:19:09,880
Speaker 3: This is Tirmandy Robinson at VGC.

395
00:19:11,200 --> 00:19:13,319
Speaker 1: Rockstar should raise the price of Grand Theft Auto six

396
00:19:13,319 --> 00:19:15,720
to eighty dollars for the benefit of the entire games industry,

397
00:19:15,720 --> 00:19:19,440
according to a Bank of America analyst. As blockbuster video

398
00:19:19,440 --> 00:19:22,839
games continue to become more expensive to make, security stock

399
00:19:22,920 --> 00:19:27,400
analyst Omar Desuki, who's gonna just get fried by gamers,

400
00:19:27,559 --> 00:19:30,240
argues that selling the much anticipated GTA sequel for the

401
00:19:30,279 --> 00:19:34,200
now standard seventy dollars price point could negatively impact other

402
00:19:34,319 --> 00:19:37,680
games looking to raise their own prices to become more sustainable.

403
00:19:38,000 --> 00:19:41,000
Speaker 3: Lets SI. The argument here is, if.

404
00:19:40,799 --> 00:19:44,079
Speaker 1: This game comes out at seventy, no other game could

405
00:19:44,119 --> 00:19:47,279
really consider going to eighty after that. Not really, it

406
00:19:47,319 --> 00:19:52,640
would not easily Mariotte nine except for Mario Kart nine, yes,

407
00:19:52,799 --> 00:19:56,759
and all future Mario Karts, and then you know, but.

408
00:19:56,720 --> 00:19:59,279
Speaker 3: If it's eighty, then it's like the doors open a

409
00:19:59,279 --> 00:20:00,000
little bit obvious.

410
00:20:00,200 --> 00:20:01,680
Speaker 1: It'll still be hard for most games to be like,

411
00:20:01,720 --> 00:20:05,119
we're as big as Grand Theft Auto six, but the

412
00:20:05,240 --> 00:20:07,960
very least it's like we're not more expensive than Grand

413
00:20:08,000 --> 00:20:10,160
Theft Auto six, which is a complete non starter. I

414
00:20:10,480 --> 00:20:14,400
agree with that assessment, but I don't know if the

415
00:20:14,480 --> 00:20:17,720
industry needs that much good done to it. I think,

416
00:20:17,839 --> 00:20:19,799
just make the games better and then maybe we could

417
00:20:19,839 --> 00:20:22,119
start talking about prices. But right now it just feels

418
00:20:22,119 --> 00:20:24,519
so stagnant from the kinds of games that would be

419
00:20:24,559 --> 00:20:26,480
of this scale that if you just want to keep

420
00:20:26,480 --> 00:20:29,440
pushing prices up just because that's a bit silly. But

421
00:20:29,480 --> 00:20:30,720
I don't know what do you make of all this?

422
00:20:31,759 --> 00:20:33,440
Speaker 2: Yeah, I think in some way he's kind of like

423
00:20:33,480 --> 00:20:35,839
taking a bullet for a lot of other analysts here

424
00:20:36,160 --> 00:20:40,240
who would give the exact same perspective to anyone that

425
00:20:40,440 --> 00:20:43,480
asked them this question. And I think you said it

426
00:20:43,480 --> 00:20:45,400
a little while ago, like it is the Mario cut

427
00:20:45,400 --> 00:20:49,599
thing of Nintendo charged eighty dollars for Mario cut and

428
00:20:49,920 --> 00:20:51,640
Take two shows shuit are going to look over there

429
00:20:51,680 --> 00:20:54,759
and be like, well, if they got away with fucking that, Like,

430
00:20:54,960 --> 00:20:58,039
how the fuck can we justify Nah, like.

431
00:20:58,279 --> 00:20:59,319
Speaker 3: We look Guard Vesters in the face.

432
00:20:59,319 --> 00:21:00,799
Speaker 1: How do we look the Border directors in the face

433
00:21:00,880 --> 00:21:02,720
and say this game's not worth as much as Mario Kart?

434
00:21:02,759 --> 00:21:05,119
Speaker 2: Yeah, yeah, because that will be the first question if

435
00:21:05,160 --> 00:21:10,319
it's not eighty bucks and that sucks and this is

436
00:21:10,359 --> 00:21:14,559
how you know, like pure pressure inflation happens.

437
00:21:14,640 --> 00:21:20,079
Speaker 3: But like, oh yeah, kids are doing it like trouse.

438
00:21:21,960 --> 00:21:28,559
Speaker 2: Sorry that sentence, but yeah, like I don't know this.

439
00:21:28,559 --> 00:21:31,640
This game will probably cost eighty dollars for the base version,

440
00:21:31,839 --> 00:21:35,119
and they will have their Deluxe edition for one hundred plus,

441
00:21:35,160 --> 00:21:38,839
and they will have their physical Uber Deluxe edition for

442
00:21:39,279 --> 00:21:42,480
one hundred and fifty dollars. Like you need to remember

443
00:21:42,519 --> 00:21:45,960
that Take two are the same company that make those

444
00:21:46,119 --> 00:21:51,720
WWE games yep, So just think about how yeah, think

445
00:21:51,720 --> 00:21:55,880
about how those have been monetized recently, and like, yes,

446
00:21:55,960 --> 00:21:59,000
I know some of that is WWE, but also I

447
00:21:59,039 --> 00:22:02,440
don't think Take two are like protesting too much about

448
00:22:02,440 --> 00:22:05,880
the idea of having a one hundred and fifty dollars

449
00:22:06,000 --> 00:22:10,119
edition where you can get like five dead wrestlers unlocked early.

450
00:22:10,359 --> 00:22:13,839
Speaker 3: Man, five dead wrestlers. It's just like cellar door.

451
00:22:14,000 --> 00:22:17,119
Speaker 1: What an incredible phrase in the English language.

452
00:22:17,240 --> 00:22:18,839
Speaker 3: I am wondering.

453
00:22:18,920 --> 00:22:22,880
Speaker 1: I saw someone chat put positive this did Mario Kart

454
00:22:22,920 --> 00:22:25,079
World get away with eighty dollars?

455
00:22:25,480 --> 00:22:25,559
Speaker 2: Like?

456
00:22:26,039 --> 00:22:27,799
Speaker 3: Simple question? Did they get away.

457
00:22:27,559 --> 00:22:33,440
Speaker 2: With it purely because of the packing and that it

458
00:22:33,759 --> 00:22:37,119
like it padded out sales numbers? But so what so

459
00:22:37,359 --> 00:22:40,279
did like packing in we sports that padded out it's

460
00:22:40,319 --> 00:22:43,839
sales numbers. So you know, it's it's like, you know,

461
00:22:45,240 --> 00:22:49,000
of course it's an unfair comparison, but they specifically gamed

462
00:22:49,039 --> 00:22:50,559
it to be an unfair.

463
00:22:50,359 --> 00:22:52,359
Speaker 3: Yeah, they know what they're doing so that.

464
00:22:52,319 --> 00:22:54,480
Speaker 2: They could then point to it later and be like, well,

465
00:22:54,480 --> 00:22:56,319
this game's ald really well at that price point, so

466
00:22:56,480 --> 00:22:58,720
we have a reason to like go back to it,

467
00:22:59,000 --> 00:23:03,400
and yeah, you know, that's how these companies operate. They

468
00:23:03,440 --> 00:23:07,880
will find ways to make a higher number look lower

469
00:23:07,960 --> 00:23:10,640
for the consumer and then find a way to make

470
00:23:10,720 --> 00:23:13,240
that standard for everyone going forward.

471
00:23:14,079 --> 00:23:15,799
Speaker 3: I yeah, I.

472
00:23:16,160 --> 00:23:18,880
Speaker 1: Wouldn't say it was like unscathed. I think that it

473
00:23:19,079 --> 00:23:21,599
was a little bit like bumpier for them than it

474
00:23:21,599 --> 00:23:23,799
would have been obviously if it was seventy dollars.

475
00:23:23,839 --> 00:23:26,799
Speaker 3: So did they get away with it? I think yeah.

476
00:23:26,839 --> 00:23:29,319
Speaker 1: I think they got on the other side through clever pricing,

477
00:23:30,319 --> 00:23:33,880
like structuring and the back end, and people can say, hey,

478
00:23:33,920 --> 00:23:35,480
that's not I didn't pay eighty dollars for it, and

479
00:23:35,480 --> 00:23:38,759
it's like, okay, I mean, yeah you didn't, but you

480
00:23:38,839 --> 00:23:42,400
know you are the thing you're doing there is arguing

481
00:23:42,440 --> 00:23:44,640
for why it was better that you gave Nintendo money still,

482
00:23:44,680 --> 00:23:46,480
which is what they're still trying to accomplish. That's what

483
00:23:46,480 --> 00:23:47,680
they're trying to get you to do at the end

484
00:23:47,680 --> 00:23:50,440
of the day, and the eighty dollars figuring into that

485
00:23:50,559 --> 00:23:53,839
reasoning still serving the goal of you handing over a

486
00:23:53,839 --> 00:23:58,400
boatload of money to Nintendo. So I think it worked

487
00:23:58,400 --> 00:24:00,680
at the end of the day, even if it wasn't

488
00:24:00,720 --> 00:24:04,359
like perfect. Like obviously, coming out of that, everyone didn't

489
00:24:04,359 --> 00:24:07,119
start pricing their games at eighty dollars. Nintendo isn't pricing

490
00:24:07,160 --> 00:24:08,880
other games for the most part. I mean it go,

491
00:24:08,960 --> 00:24:10,839
they're all over the place. Nintendo does probably have a

492
00:24:10,880 --> 00:24:13,079
couple that are like that, but once you add in.

493
00:24:13,079 --> 00:24:14,880
Speaker 2: I mean, Cheers of the Kingdom and Breath of the

494
00:24:14,880 --> 00:24:18,279
Wild are now soft reset to eighty dollars.

495
00:24:18,319 --> 00:24:18,640
Speaker 3: I like that.

496
00:24:18,920 --> 00:24:21,079
Speaker 2: It goes back to what we were saying of they

497
00:24:21,160 --> 00:24:24,720
find ways to creatively make it seem like a pretty

498
00:24:24,759 --> 00:24:28,720
good deal. Of well, it has to be eighty dollars

499
00:24:28,720 --> 00:24:30,799
because it's the next SHET upgrade, so we have to

500
00:24:30,880 --> 00:24:32,440
charge an extra twenty dollars food.

501
00:24:32,839 --> 00:24:33,039
Speaker 3: Yep.

502
00:24:33,119 --> 00:24:36,759
Speaker 1: But it's so it's like, yes, Definer thankfully points out,

503
00:24:36,759 --> 00:24:38,640
I was trying to remember this Outer World has tried

504
00:24:38,640 --> 00:24:41,039
to go eighty dollars and then it backed off before release,

505
00:24:41,440 --> 00:24:44,160
and it's okay, So the industry did not all like

506
00:24:44,599 --> 00:24:47,839
the door closed behind Mario kart World. Mario Kart World

507
00:24:48,000 --> 00:24:50,880
grabbed its hat barely and then nothing. No one else

508
00:24:50,920 --> 00:24:53,000
was really able to get through. But it definitely showed

509
00:24:53,000 --> 00:24:54,920
that there was a pathway toward it, and we're still

510
00:24:54,920 --> 00:24:57,920
on that pathway. We get there eventually. It is just

511
00:24:58,640 --> 00:25:02,000
temporarily delayed. All right, plenty of more.

512
00:25:01,880 --> 00:25:04,400
Speaker 3: Headlines to get into, but we're going to take a break. Everybody.

513
00:25:04,559 --> 00:25:06,839
Speaker 1: When we come back, we'll talk about some Mortal Kombat,

514
00:25:06,920 --> 00:25:09,759
we'll talk about that project fantasy game I always working on,

515
00:25:09,920 --> 00:25:12,039
and more. If you want to skip out on these

516
00:25:12,039 --> 00:25:14,000
ad messages, you could do so go to Johanbam dot

517
00:25:14,039 --> 00:25:15,519
com slash join get the atre version.

518
00:25:16,039 --> 00:25:17,440
Speaker 3: We will be right back.

519
00:25:23,599 --> 00:25:26,200
Speaker 1: We are back for Game mess Mornings. I'm Jeff Grubb.

520
00:25:26,200 --> 00:25:29,119
That's Lexi Luddy. Let's get on to this next story.

521
00:25:29,160 --> 00:25:32,240
Nether Realm is actively pursuing a new Mortal Kombat. This

522
00:25:32,279 --> 00:25:35,519
is from Nintendo Life. Ed Boone, Mortal Kombat co creator,

523
00:25:36,039 --> 00:25:39,640
has revealed that developer Nether Realm Studios is quote actively

524
00:25:39,680 --> 00:25:44,880
pursuing a new Mortal Kombat game. Duh speaking with Collider. Uh,

525
00:25:45,440 --> 00:25:46,920
then man, this is funny. Nintend to left put a

526
00:25:47,000 --> 00:25:49,279
K on Collider instead of the Sea. Boone is asked

527
00:25:49,319 --> 00:25:52,000
whether he could provide any updates from what Nether Realm

528
00:25:52,039 --> 00:25:55,119
is currently working on. While he's understandably cagy also with

529
00:25:55,160 --> 00:25:57,160
the K, he does confirm, also with the K, that

530
00:25:57,319 --> 00:25:59,759
a new entry in the long running fighting series is

531
00:25:59,839 --> 00:26:03,119
in the cards. Here's what he had to say. I

532
00:26:03,119 --> 00:26:04,839
would I wish I could tease something. I think if

533
00:26:04,880 --> 00:26:07,720
I teased and gave it away, I'd probably get in trouble.

534
00:26:07,759 --> 00:26:10,519
But we are actively pursuing. We're definitely pursuing a new

535
00:26:10,559 --> 00:26:13,799
Mortal Kombat game, and we're definitely doing more as well.

536
00:26:14,119 --> 00:26:16,119
So there's a lot of pots on the stove, not

537
00:26:16,279 --> 00:26:19,039
just with games though, with other forms of media and whatnot.

538
00:26:19,359 --> 00:26:21,640
So we've got a lot of great announcements coming up

539
00:26:21,920 --> 00:26:24,079
to me. That sounds like in Justice three is next,

540
00:26:24,119 --> 00:26:26,559
That's what that sounds like. And of course they're gonna

541
00:26:26,559 --> 00:26:27,680
make another Mortal Kombat game.

542
00:26:27,720 --> 00:26:28,440
Speaker 3: What do you think, Lexi?

543
00:26:29,200 --> 00:26:30,960
Speaker 2: Yeah, it would be weird if he was like, actually,

544
00:26:30,960 --> 00:26:31,480
we're done.

545
00:26:32,319 --> 00:26:39,400
Speaker 3: Yeah, that would be pretty weird. Yeah, I wish you would.

546
00:26:39,400 --> 00:26:40,079
I wish one.

547
00:26:41,799 --> 00:26:44,599
Speaker 2: It seem it does seem like the thing that ed

548
00:26:44,640 --> 00:26:46,279
Boone might do just to fuck with people.

549
00:26:46,519 --> 00:26:46,759
Speaker 3: Yeah.

550
00:26:47,880 --> 00:26:51,319
Speaker 2: No, actually we're going into copgs now.

551
00:26:51,599 --> 00:26:54,640
Speaker 1: Yeah, we just used up all the fighting ideas. Everyone's

552
00:26:54,640 --> 00:26:57,119
fought everyone, everyone's had kids. Now we're done.

553
00:26:57,599 --> 00:27:00,559
Speaker 2: We're going to make a text based adventure next. I

554
00:27:00,799 --> 00:27:03,559
w won't even release on the ZX spectrum, so look

555
00:27:03,599 --> 00:27:03,960
out for that.

556
00:27:04,720 --> 00:27:05,759
Speaker 3: And that's promising.

557
00:27:05,839 --> 00:27:09,039
Speaker 2: But yeah, like this is just this is him softly

558
00:27:09,440 --> 00:27:13,119
trying to pre couch the Hey, Injustice is probably next,

559
00:27:13,720 --> 00:27:16,880
of ya know, I were still working on with We

560
00:27:16,920 --> 00:27:20,319
love Mortal Kombat. Everyone loves more We everyone were still

561
00:27:20,359 --> 00:27:24,160
working on it. We love it. Anyway, would you play

562
00:27:24,200 --> 00:27:26,440
this game that isn't Mortal Kombat Huh.

563
00:27:27,880 --> 00:27:30,039
Speaker 3: I think that they've done it. There's been a long

564
00:27:30,160 --> 00:27:32,279
enough breaks since Injustice too, obviously to build up a

565
00:27:32,279 --> 00:27:33,799
lot of demand for that. So I think Justice three

566
00:27:33,880 --> 00:27:34,839
is going to do very well.

567
00:27:35,240 --> 00:27:37,599
Speaker 1: And then when that, when that's done, yeah, people will

568
00:27:37,640 --> 00:27:39,960
be craving a return to Mortal Kombat man. Like you know,

569
00:27:40,039 --> 00:27:43,960
I think Mortal Kombat one's legacy among the die hard

570
00:27:44,039 --> 00:27:47,799
fans is definitely mixed at best, and so I think

571
00:27:47,799 --> 00:27:49,200
they'll be like, all right, let's get back to the

572
00:27:49,240 --> 00:27:52,640
basics which Mortal Kombat one was supposed to be. Try again,

573
00:27:52,960 --> 00:27:54,480
and let's see if they can't follow it up with

574
00:27:54,480 --> 00:27:55,400
something that's even better.

575
00:27:55,759 --> 00:27:58,440
Speaker 2: So I do have a question for you, which is

576
00:27:58,680 --> 00:28:01,640
under James Gunn the is now going to be a

577
00:28:02,039 --> 00:28:08,200
Raged or Clayface movie, like an eighteens rated movie. Do

578
00:28:08,240 --> 00:28:13,079
you think that Netherwelm when get to push out the

579
00:28:13,119 --> 00:28:18,440
bush and do fatality fatalities in this game and actually

580
00:28:19,440 --> 00:28:21,920
actually go there with it, or do you think that

581
00:28:22,119 --> 00:28:23,359
DC is still going to be.

582
00:28:23,400 --> 00:28:27,960
Speaker 1: Like nah, I think that that is. I think there's

583
00:28:28,119 --> 00:28:31,240
more of a chance than that than ever before. Yeah,

584
00:28:31,720 --> 00:28:34,119
I think that that is that continues to be one

585
00:28:34,160 --> 00:28:36,559
of the ways that DC could be like, hey, here's

586
00:28:36,559 --> 00:28:40,759
how we stand apart. Well, I would imagine that WB

587
00:28:40,920 --> 00:28:44,599
the corporation still wants to make sure that children can

588
00:28:44,599 --> 00:28:49,640
buy their Superman video game, and uh yeah, a counter.

589
00:28:49,480 --> 00:28:53,240
Speaker 2: Point, no children play fighting games anymore?

590
00:28:53,720 --> 00:28:54,640
Speaker 3: Yeah, right?

591
00:28:54,680 --> 00:28:57,200
Speaker 1: But I think there's there are a couple of exceptions.

592
00:28:57,240 --> 00:28:59,480
One of them Smash Brothers because it's got that Mario

593
00:28:59,559 --> 00:29:02,359
in it. And I think I think superheroes. I mean,

594
00:29:03,640 --> 00:29:05,440
guy said superheroes, and I'm like, our kids ever going

595
00:29:05,480 --> 00:29:06,680
to be playing Marvel Tocon.

596
00:29:06,960 --> 00:29:09,480
Speaker 3: I don't know, I have no idea, but kids are

597
00:29:09,480 --> 00:29:10,680
probably not playing Marvel Tokon.

598
00:29:11,440 --> 00:29:14,400
Speaker 1: But I still think Superman, Batman, those ones are just

599
00:29:14,599 --> 00:29:17,039
so universally popular that I think there's a chance the

600
00:29:17,119 --> 00:29:19,000
kids would want chicking on that. But I think you're

601
00:29:19,079 --> 00:29:22,240
right still technically, and I think that's why say w

602
00:29:22,400 --> 00:29:23,440
B just wouldn't buy it.

603
00:29:24,000 --> 00:29:26,359
Speaker 2: I bet they've had the meeting of let's go in

604
00:29:26,400 --> 00:29:28,960
there and pitch them again and be like, hey, guys,

605
00:29:29,279 --> 00:29:30,839
can we please yep?

606
00:29:31,000 --> 00:29:33,079
Speaker 1: Absolutely, Oh man, I'm glad to hear that all the

607
00:29:33,079 --> 00:29:35,960
best Street Fight Er six players are like seventeen. That's

608
00:29:35,960 --> 00:29:40,200
a relief all right, you could watch YouTube on switch too,

609
00:29:40,200 --> 00:29:42,319
but it isn't pretty. This is from Jim Norman at

610
00:29:42,400 --> 00:29:45,799
Nintendo Life. If you regularly used the YouTube app on

611
00:29:45,880 --> 00:29:47,960
Switch one, you might have been annoyed that the switch

612
00:29:47,960 --> 00:29:49,559
to has not received the same app.

613
00:29:49,400 --> 00:29:49,960
Speaker 3: It's supposed to.

614
00:29:50,680 --> 00:29:53,039
Speaker 1: We're gonna be a year out from release here very soon,

615
00:29:53,279 --> 00:29:56,359
like in a matter of days. Right, it's still not

616
00:29:56,480 --> 00:29:59,559
on there, but as shared on the r Nintendo switch

617
00:29:59,559 --> 00:30:03,640
to sub reddit yesterday by user jamper L, there is

618
00:30:03,680 --> 00:30:05,440
a way for you to watch YouTube on your switch

619
00:30:05,480 --> 00:30:08,279
to now, though it's inelegant and bad.

620
00:30:08,480 --> 00:30:10,119
Speaker 3: It's yeah, that's the way to put it.

621
00:30:10,480 --> 00:30:10,599
Speaker 2: Uh.

622
00:30:10,880 --> 00:30:16,079
Speaker 1: Basically from the Super Animal Royale main menu, there's a

623
00:30:16,200 --> 00:30:18,960
news block in the top right corner, one segment of

624
00:30:19,000 --> 00:30:21,279
which houses a playback icon in the middle.

625
00:30:21,680 --> 00:30:24,079
Speaker 3: Pressing this icon will open a separate browser.

626
00:30:24,559 --> 00:30:27,839
Speaker 1: Scrolling down that news page reveals a link to what

627
00:30:27,960 --> 00:30:30,119
the game news on YouTube, or to the game's news

628
00:30:30,160 --> 00:30:33,119
on YouTube, and pressing it will you guessed it, opening

629
00:30:33,200 --> 00:30:35,720
the open the site for your perusal, and then it's

630
00:30:35,720 --> 00:30:38,519
in like three sixty p and it's really bad. Mostly

631
00:30:38,519 --> 00:30:41,200
I'm bringing this up because we got a game with

632
00:30:41,240 --> 00:30:44,680
a browser in it, and uh, that's gonna that could

633
00:30:44,680 --> 00:30:47,519
open this whole thing up for piracy, injecting in code

634
00:30:47,559 --> 00:30:49,559
and stuff like that that has happened over and over

635
00:30:49,599 --> 00:30:52,559
and over again in the piracy scene on multiple consoles

636
00:30:52,599 --> 00:30:55,799
where there are select games that have these these ways

637
00:30:55,799 --> 00:30:57,599
of getting to the Internet one way or the other

638
00:30:57,759 --> 00:31:01,119
or other exploits, uh to open up cracking your system,

639
00:31:01,680 --> 00:31:05,599
and this could very easily be I see yeah Super

640
00:31:05,599 --> 00:31:08,119
Animal right, al is the game there everybody?

641
00:31:08,200 --> 00:31:10,240
Speaker 3: So maybe go buy it now? I don't know, before

642
00:31:10,279 --> 00:31:11,079
things change.

643
00:31:11,359 --> 00:31:13,680
Speaker 1: Uh, is there a physical version of that that would

644
00:31:13,680 --> 00:31:15,680
be unlike that they wouldn't be able to update, because

645
00:31:15,680 --> 00:31:16,519
that's the one thing I wonder.

646
00:31:16,599 --> 00:31:20,680
Speaker 2: Oh no, I know this game, this is this came out. Yeah,

647
00:31:20,759 --> 00:31:22,240
this came out during the pandemic.

648
00:31:21,960 --> 00:31:26,640
Speaker 3: And I remember that. Yeah, ll oyal game.

649
00:31:28,079 --> 00:31:34,440
Speaker 2: But yeah, that's stupid. That's funny, that's really funny. I

650
00:31:34,440 --> 00:31:37,519
I kinda there's a fucked up part of me that's like,

651
00:31:37,559 --> 00:31:39,960
I should watch some YouTube videos on my on my switch.

652
00:31:40,400 --> 00:31:42,920
Speaker 3: Dude, I love doing that on the switch one.

653
00:31:43,119 --> 00:31:44,680
Speaker 1: They love that. I'm like, guys, there's a we have

654
00:31:44,680 --> 00:31:47,400
a million ways to watch YouTube. Yeah, they just love it.

655
00:31:47,400 --> 00:31:48,920
Speaker 2: Turns out your phone's pretty good at it.

656
00:31:49,279 --> 00:31:51,839
Speaker 3: Yeah, it turns out I'm not sure.

657
00:31:51,680 --> 00:31:54,000
Speaker 2: If anyone's ever talked about this before, watching things on

658
00:31:54,039 --> 00:31:56,200
your phone pretty away these days.

659
00:31:56,480 --> 00:32:00,799
Speaker 1: We will see if Nintendo does anything about this. This

660
00:32:00,839 --> 00:32:03,160
is the kind of thing there's a reason that there

661
00:32:03,240 --> 00:32:06,359
is no browser on the switch to obviously, there's a

662
00:32:06,400 --> 00:32:09,079
reason that they are very careful about. When you do

663
00:32:09,240 --> 00:32:14,640
click on links in their privacy policy or whatever, it

664
00:32:14,680 --> 00:32:17,720
takes you to a very like lockdown version of what

665
00:32:17,920 --> 00:32:20,519
is probably a browser, but you know, no options in there,

666
00:32:20,559 --> 00:32:25,240
no way to navigate. This circumvents that and could cause

667
00:32:25,319 --> 00:32:26,319
problems for them soon.

668
00:32:27,519 --> 00:32:27,920
Speaker 3: All right.

669
00:32:28,039 --> 00:32:32,480
Speaker 1: Io Interactives Project Fantasy is in a quote very healthy space.

670
00:32:32,559 --> 00:32:36,480
This is from Sam Cpol at Insider Gaming. Io Interactive

671
00:32:36,519 --> 00:32:38,799
CEO is in foreigned players that Project Fantasy is still

672
00:32:38,799 --> 00:32:42,640
in development and remains financed. Project Fantasy is a new

673
00:32:42,680 --> 00:32:46,480
IP and development at io Interactive. It's an online fantasy

674
00:32:46,559 --> 00:32:49,559
RPG that features a world and a game built from

675
00:32:49,559 --> 00:32:52,680
the ground up to entertain players. To entertain players, what

676
00:32:52,680 --> 00:32:55,359
a good idea and expand for many years to come.

677
00:32:55,720 --> 00:32:58,160
There were rumors that the game might have lost its finances,

678
00:32:58,160 --> 00:33:01,039
but that doesn't seem to be the case, let's see

679
00:33:01,039 --> 00:33:03,319
here in a new interact. In a new interview with

680
00:33:03,559 --> 00:33:06,640
The Game Business, Io Interactive CEO Hakona Brock briefly discussed

681
00:33:06,680 --> 00:33:07,880
Project Fantasy status.

682
00:33:08,319 --> 00:33:09,799
Speaker 3: Brack first stated he.

683
00:33:09,759 --> 00:33:12,160
Speaker 1: Won't reveal the partner and will not confirm or deny

684
00:33:12,200 --> 00:33:15,279
whether Xbox is involved in the project, which was what

685
00:33:15,319 --> 00:33:16,480
was the case a long time ago.

686
00:33:16,559 --> 00:33:17,880
Speaker 3: I don't know if that's still the case. I'mber.

687
00:33:17,880 --> 00:33:19,240
Speaker 1: I think I might have been the first person to

688
00:33:19,240 --> 00:33:21,000
talk about this game, Lexi or one of the first,

689
00:33:21,200 --> 00:33:24,000
and it was it was one of those Xbox external

690
00:33:24,039 --> 00:33:28,680
projects like Contraband or whatever. Many of those have fallen through,

691
00:33:28,720 --> 00:33:31,039
so my expectation would be that this is not the

692
00:33:31,119 --> 00:33:34,160
case anymore for this game. However, what he could confirm

693
00:33:34,279 --> 00:33:38,559
was that Project Fantasy is in a very healthy place.

694
00:33:38,960 --> 00:33:42,000
It's still financed and it's amazing, So any players who

695
00:33:42,039 --> 00:33:45,400
are waiting for this project can rest easy. I man,

696
00:33:45,440 --> 00:33:48,680
this game was like back in the Pandemic we were

697
00:33:48,680 --> 00:33:51,200
talking about it. It was a long long time ago.

698
00:33:52,119 --> 00:33:56,880
They obviously have prioritized James Bond and then actually keeping

699
00:33:57,000 --> 00:33:59,680
Hitman pretty active, like surprisingly active after a time when

700
00:33:59,720 --> 00:34:00,160
it seem like.

701
00:34:01,000 --> 00:34:03,440
Speaker 2: I've talked a lot about being surprised by how much

702
00:34:03,640 --> 00:34:06,720
people were in demand for them to keep hit Man active,

703
00:34:06,799 --> 00:34:08,880
Like it seems like several times they have been like, oh,

704
00:34:08,920 --> 00:34:10,559
this is a swan song to hit Man, and they've

705
00:34:10,559 --> 00:34:13,039
been like, okay, but maybe we'll stop bringing back some

706
00:34:13,079 --> 00:34:15,920
more stuff and we'll do more events and things like that.

707
00:34:16,599 --> 00:34:20,320
Speaker 1: Yep, yeah exactly, and it's like fantastic. So their hands

708
00:34:20,320 --> 00:34:25,159
are full. But this thing has never like lost, it's touched.

709
00:34:25,039 --> 00:34:27,480
Speaker 3: Within the studio. They're still making it.

710
00:34:27,559 --> 00:34:30,000
Speaker 1: I guess I still feel like it's got to be

711
00:34:30,119 --> 00:34:33,639
years and years away because I don't know. If Double

712
00:34:33,639 --> 00:34:35,719
O seven first Light, I can never remember the name

713
00:34:35,719 --> 00:34:39,320
of that game. If that game does very well, why

714
00:34:39,360 --> 00:34:41,519
wouldn't they immediately follow up with getting to work on

715
00:34:41,559 --> 00:34:43,719
a sequel. I think they would, And that's going to

716
00:34:43,800 --> 00:34:46,280
keep that studio pretty busy for many more years to come.

717
00:34:46,320 --> 00:34:49,280
And then maybe it's time for another hit Man. Obviously

718
00:34:49,320 --> 00:34:51,239
that that is a company that is growing.

719
00:34:51,159 --> 00:34:55,480
Speaker 2: But it is time for grub times for another hish Man.

720
00:34:56,880 --> 00:35:03,800
Speaker 3: And that would be Project Fantasy raight. I I don't know.

721
00:35:03,920 --> 00:35:04,280
I don't know.

722
00:35:04,280 --> 00:35:06,440
Speaker 1: If this is like an online RPG from them, I

723
00:35:06,679 --> 00:35:08,800
can imagine the only reason that they would be pursuing.

724
00:35:08,840 --> 00:35:11,000
Speaker 3: That is because they are passionate about it.

725
00:35:11,280 --> 00:35:14,400
Speaker 1: They haven't they think they have something there, especially after

726
00:35:14,480 --> 00:35:16,840
all these years and not producing anything that we can

727
00:35:16,880 --> 00:35:19,360
all see for ourselves. They must really think that they

728
00:35:19,400 --> 00:35:21,519
have a good idea. And if that's the case, I

729
00:35:21,519 --> 00:35:23,960
want to see it because I trust IOI they make

730
00:35:24,119 --> 00:35:26,880
cool games. But what do you make of this story?

731
00:35:27,599 --> 00:35:30,840
Speaker 2: Honestly, I would kill for if it is literally just

732
00:35:31,000 --> 00:35:35,480
hit Man in a fantasy setting and the like, disguising

733
00:35:35,519 --> 00:35:38,599
yourself as a court jester, and then by the end

734
00:35:38,599 --> 00:35:41,320
of it you're setting it up so that the walks

735
00:35:41,360 --> 00:35:43,679
in front of a dragon and the dragon eats him.

736
00:35:43,960 --> 00:35:47,559
Speaker 3: It's like, oh no, hit Man. Kai actually would go

737
00:35:47,800 --> 00:35:48,320
very hard.

738
00:35:52,679 --> 00:35:56,320
Speaker 2: Yeah, and she blends in with everyone still despite being

739
00:35:56,360 --> 00:35:57,480
from a different film.

740
00:35:57,599 --> 00:35:59,480
Speaker 1: Right he should. There's just always one of those guys

741
00:35:59,440 --> 00:36:01,719
around throughout history. He fits in perfectly.

742
00:36:01,920 --> 00:36:04,519
Speaker 3: Uh. Yeah, I would love that would.

743
00:36:04,280 --> 00:36:06,679
Speaker 2: Be explain patches in the Dock Souls games.

744
00:36:08,079 --> 00:36:09,719
Speaker 3: Yeah, that's all makes sense.

745
00:36:10,039 --> 00:36:13,400
Speaker 2: It all makes sense if you're taking news here, GLB,

746
00:36:13,719 --> 00:36:20,039
please there's a new Xbox Boosh animation that Xbox CEO

747
00:36:20,599 --> 00:36:24,840
Asha Shama has Uh has tweeted out do I know

748
00:36:24,880 --> 00:36:28,199
what it looks like? Sure, it looks like an Xbox

749
00:36:28,239 --> 00:36:28,960
boosing logo.

750
00:36:31,760 --> 00:36:33,360
Speaker 1: I was, I was fifty to fifty. We were going

751
00:36:33,400 --> 00:36:35,960
to say that or goatsy one or the other, because usually.

752
00:36:37,079 --> 00:36:40,039
Speaker 2: It's an Box logo, so you know, true.

753
00:36:40,960 --> 00:36:44,000
Speaker 1: I yeah, we will get to some Asha Sharma and

754
00:36:44,119 --> 00:36:47,320
Xbox stuff here before we've dot everybody. There's always movement

755
00:36:47,360 --> 00:36:49,000
over there, and I'm not I'm still not sure what

756
00:36:49,000 --> 00:36:52,760
to make of that one either. Uh. Capcom says ninety

757
00:36:52,880 --> 00:36:57,000
percent of Resident Evil Requiem players prefer third person, with

758
00:36:57,119 --> 00:36:58,679
first person more divisive.

759
00:36:59,039 --> 00:37:00,400
Speaker 3: This is from my Nintendo.

760
00:37:00,320 --> 00:37:01,519
Speaker 2: Sent to play is a week.

761
00:37:02,039 --> 00:37:04,000
Speaker 1: Yeah right, that's how I feel as well. That's my

762
00:37:04,079 --> 00:37:06,760
initial reaction. If I'm a being toxic, which we.

763
00:37:06,719 --> 00:37:08,800
Speaker 2: Alls, they will not survive.

764
00:37:09,039 --> 00:37:13,679
Speaker 1: They will not survive, and I will shed no motion sickness.

765
00:37:14,760 --> 00:37:20,400
According to Nakadishi, figures dated one month after Requiem's release

766
00:37:20,559 --> 00:37:23,880
reveal that around ninety percent of players chose to play

767
00:37:23,880 --> 00:37:26,199
in third person for their first play through of Leon's

768
00:37:26,239 --> 00:37:31,440
action oriented sections. Grace's horror focused sections were more divided

769
00:37:31,440 --> 00:37:31,800
because it.

770
00:37:31,800 --> 00:37:32,440
Speaker 3: Does default you.

771
00:37:32,519 --> 00:37:34,559
Speaker 1: This is like so uh it's oh, you always got

772
00:37:34,599 --> 00:37:36,239
to take that into a cab, but with sixty percent

773
00:37:36,239 --> 00:37:39,559
sticking with the default first person settings and forty percent

774
00:37:39,639 --> 00:37:43,880
switching to third person. So the thing I always point

775
00:37:43,880 --> 00:37:47,920
out here is like they did studies on donating organs

776
00:37:48,000 --> 00:37:50,320
when you die and becoming an organ donor on your

777
00:37:50,400 --> 00:37:54,800
driver's license or whatever, and people like they'll like, Okay,

778
00:37:54,800 --> 00:37:56,679
we'll make it opt in or opt out. And when

779
00:37:56,679 --> 00:37:59,280
it was opt in, people people would not opt in,

780
00:37:59,599 --> 00:38:01,400
and then they would say it's against my beliefs. They

781
00:38:01,400 --> 00:38:03,639
would have all these excuses, and then they would they

782
00:38:03,679 --> 00:38:07,639
shifted it to opt out and people wouldn't opt out,

783
00:38:07,920 --> 00:38:10,480
and people's beliefs would change. They'd be like, oh, I

784
00:38:10,639 --> 00:38:12,880
just they were like, of course I'm an organ donor,

785
00:38:12,920 --> 00:38:14,599
as I see it right here in my driver's license,

786
00:38:14,920 --> 00:38:17,639
and here's why my beliefs match up with that. People

787
00:38:17,719 --> 00:38:19,960
just want to go to the path of the least resistance,

788
00:38:20,320 --> 00:38:22,960
and then they will shift shift their beliefs later. So

789
00:38:23,000 --> 00:38:27,199
if people are actually making a change in their player behavior,

790
00:38:27,599 --> 00:38:32,039
it's because it's something they truly, deeply, actually believe. And

791
00:38:32,480 --> 00:38:35,320
forty percent swapping from from a first person the third

792
00:38:35,320 --> 00:38:38,159
person does indicate there are a lot of people who

793
00:38:38,280 --> 00:38:42,880
just hate first person and I just weak. Week is

794
00:38:42,880 --> 00:38:44,880
the right word. Get over it? Come on, play a

795
00:38:44,920 --> 00:38:48,760
real video game. Embarrassing. I'm joking everybody, but not really.

796
00:38:50,559 --> 00:38:50,960
Speaker 2: Punishing.

797
00:38:51,599 --> 00:38:53,440
Speaker 1: Oh that's a good idea. You can't leave this room

798
00:38:53,480 --> 00:38:56,159
and it's sets in every corner.

799
00:38:56,239 --> 00:38:59,000
Speaker 2: Yes, the equivalent of smoking the entire pack is having

800
00:38:59,000 --> 00:39:02,960
to play one of those like three sixty degree motion games,

801
00:39:03,000 --> 00:39:04,559
and they should have to play it in view or two.

802
00:39:05,400 --> 00:39:06,039
Speaker 3: Yeah.

803
00:39:06,119 --> 00:39:08,559
Speaker 1: Oh yeah, And that's a good point from chat, like

804
00:39:08,880 --> 00:39:10,400
first person's just scarier, so.

805
00:39:10,719 --> 00:39:13,159
Speaker 3: That could be one of the things that makes sense, yeah, where.

806
00:39:12,960 --> 00:39:15,360
Speaker 1: It's like, yeah, maybe I don't mind first person actually,

807
00:39:15,400 --> 00:39:17,079
but Jeff, it's scary, and I'm like, oh yeah, I

808
00:39:17,119 --> 00:39:20,039
get that. I'm definitely someone who's pretty scared playing video

809
00:39:20,079 --> 00:39:21,639
games a lot of the time. So anything you could

810
00:39:21,679 --> 00:39:24,159
do to sort of soften that, I get it. Although

811
00:39:24,159 --> 00:39:25,840
I had a great time playing that game and first

812
00:39:25,840 --> 00:39:28,440
person with Grace and then third person looking on, What

813
00:39:28,440 --> 00:39:30,639
do you think this means for the future of this series,

814
00:39:30,639 --> 00:39:33,039
because I hope they kind of just keep defaulting to

815
00:39:33,400 --> 00:39:35,800
here as an option that worked really well, and I

816
00:39:35,880 --> 00:39:37,800
kind of can't see why they couldn't keep doing that.

817
00:39:38,679 --> 00:39:42,960
Speaker 2: I think Capcom is smart enough to do what serves

818
00:39:43,000 --> 00:39:47,679
the gameplay, and if they they will continue to have

819
00:39:47,719 --> 00:39:50,519
the option, but I think they will have their defaults

820
00:39:51,119 --> 00:39:53,239
or what kind of story they want to tell. And

821
00:39:53,280 --> 00:39:55,960
they kind of made it pretty clear, like they set

822
00:39:55,960 --> 00:40:00,400
the defaults for those characters specifically those ways because felt

823
00:40:00,400 --> 00:40:03,840
it matched the gameplay and the story of those segments better,

824
00:40:03,920 --> 00:40:06,480
and like honestly, they're like if you play through that

825
00:40:06,519 --> 00:40:10,559
game twice and flip the settings each time, like the

826
00:40:10,639 --> 00:40:17,039
default way is the better way to play, and so like, yeah, it,

827
00:40:17,719 --> 00:40:22,519
I think Capcom's savvy enough not to allow SAT's you know,

828
00:40:22,519 --> 00:40:25,000
we talked you talked about it on the bomb cast yesterday.

829
00:40:25,159 --> 00:40:29,199
But like sometimes the thing with like feedback and statistics

830
00:40:29,280 --> 00:40:32,039
is figuring out, like when it is just noise, and

831
00:40:32,239 --> 00:40:36,360
sometimes it is just noise and you should stick to

832
00:40:36,360 --> 00:40:38,079
your guns and be like, no, this is this is

833
00:40:38,119 --> 00:40:40,519
what we are doing for this game because it serves

834
00:40:40,519 --> 00:40:43,760
the game better than it serves what people think they

835
00:40:43,840 --> 00:40:44,280
might want.

836
00:40:45,480 --> 00:40:45,760
Speaker 3: Yeah.

837
00:40:45,880 --> 00:40:48,079
Speaker 1: I And like I was trying to like glance at

838
00:40:48,119 --> 00:40:50,280
the sales real quick, be like, is there is there

839
00:40:50,280 --> 00:40:52,559
a signal in this noise? And not really all the

840
00:40:52,599 --> 00:40:56,480
games sell well, I mean Residenta seven sold sixteen million

841
00:40:56,480 --> 00:40:58,679
copies according to this very quick google here that but

842
00:40:58,679 --> 00:41:02,960
I think it's pulling from uh fandom actually, and it's like, yes,

843
00:41:03,000 --> 00:41:05,760
seven or sixteen million, that's that's huge. And Village did

844
00:41:05,840 --> 00:41:08,880
fourteen ish million, and then you know two did even

845
00:41:08,960 --> 00:41:10,960
or resuvable to remake it even more. But that's residuable

846
00:41:11,000 --> 00:41:14,800
to remake, So it's hard to like just look at them, like, well,

847
00:41:14,840 --> 00:41:17,119
obviously if they do third person it sells better.

848
00:41:17,920 --> 00:41:18,719
Speaker 3: I think you're right.

849
00:41:18,960 --> 00:41:21,519
Speaker 1: The Capcom seems to have a confidence in their decision

850
00:41:21,559 --> 00:41:23,639
making and they will do what's right for the gameplay.

851
00:41:25,119 --> 00:41:28,559
Disney CEO on why gaming could be the company's next

852
00:41:28,599 --> 00:41:33,119
big growth growth driver Curmenny mccoa Game Spot. While Disney

853
00:41:33,119 --> 00:41:36,239
Company released its latest earnings report today and included in

854
00:41:36,280 --> 00:41:39,559
the announcement was an update on the games of business.

855
00:41:39,599 --> 00:41:42,440
In particular, Disney said it sees gaming as an area

856
00:41:42,440 --> 00:41:44,920
of growth, saying gaming is an area of the business

857
00:41:44,920 --> 00:41:48,519
that doesn't deliver significant revenue yet but is strategically important

858
00:41:48,559 --> 00:41:51,239
to the company overall as it looks to the future.

859
00:41:51,599 --> 00:41:55,440
CEO Josh Diamaro said Disney's one point five billion dollar

860
00:41:55,480 --> 00:41:59,199
investment into Epic Games and Fortnite speaks to Disney's or

861
00:41:59,239 --> 00:42:02,239
eagerness to do more in gaming. Interactive platforms are an

862
00:42:02,239 --> 00:42:05,360
increasingly relevant medium for our younger audiences to engage with

863
00:42:05,440 --> 00:42:08,679
characters and stories, and our collaborations with Epic Games is

864
00:42:08,760 --> 00:42:11,639
central to our effort in this space. Our characters are

865
00:42:11,639 --> 00:42:15,639
among the most popular across the Fortnite universe. He also

866
00:42:15,719 --> 00:42:19,679
talked about the huge success that was the Simpsons inside

867
00:42:19,679 --> 00:42:23,760
of Fortnite, with seven hundred and eighty million hours played

868
00:42:23,800 --> 00:42:27,400
across eighty million unique players, and then they want to

869
00:42:27,400 --> 00:42:32,079
do more of that obviously. Okay, my question to you,

870
00:42:32,159 --> 00:42:35,800
Lexi is if gaming is going to be the next

871
00:42:36,039 --> 00:42:40,159
big growth driver for Walt Disney, is what they're doing

872
00:42:40,320 --> 00:42:43,599
with Fortnite enough or do they need to do quite

873
00:42:43,599 --> 00:42:44,119
a bit more.

874
00:42:45,119 --> 00:42:45,199
Speaker 3: So.

875
00:42:45,360 --> 00:42:48,079
Speaker 2: I think one thing that's worth bearing in mind is

876
00:42:48,159 --> 00:42:51,840
the reason this quote comes about is because they just

877
00:42:51,960 --> 00:42:57,199
put one point five billion dollars a gaming project. Yeah

878
00:42:57,239 --> 00:43:00,159
like that. This isn't him being like, no, we we

879
00:43:00,440 --> 00:43:02,440
genuinely believe this is him saying, like, we made a

880
00:43:02,480 --> 00:43:04,199
really good bet, you guys, and it's got.

881
00:43:04,039 --> 00:43:04,920
Speaker 3: To payoff, right.

882
00:43:05,360 --> 00:43:08,239
Speaker 1: And that is in contrast though to what happened with

883
00:43:08,280 --> 00:43:10,800
Open Ai where they had a two billion dollar bet

884
00:43:11,000 --> 00:43:12,920
and he did dip on that and was like, that

885
00:43:13,079 --> 00:43:14,559
was not a good bet, but that was the other guy.

886
00:43:14,599 --> 00:43:16,239
But this this was the other guy as well. This

887
00:43:16,360 --> 00:43:18,760
one he's sticking with. But obviously I think it would

888
00:43:18,760 --> 00:43:20,599
look really bad to pull back on all these bets,

889
00:43:20,639 --> 00:43:22,199
so he's sticking with this one, so he really has

890
00:43:22,239 --> 00:43:22,840
to stick with it.

891
00:43:22,880 --> 00:43:28,079
Speaker 2: You're right, yeah, And I think that Disney gaming is

892
00:43:28,159 --> 00:43:32,599
such a weird thing because they go through their cycles.

893
00:43:32,840 --> 00:43:36,239
Oh oh, they do how they approached gaming. They had

894
00:43:36,360 --> 00:43:39,440
in house gaming, they had, you know, going all the

895
00:43:39,480 --> 00:43:43,440
way back to like inheriting LucasArts and things like that,

896
00:43:43,960 --> 00:43:45,920
and then they tried to do like their epic Mickey

897
00:43:46,039 --> 00:43:48,119
stuff and all of this, and then they were like, Okay,

898
00:43:48,119 --> 00:43:50,159
we're just gonna license things out and that worked for

899
00:43:50,239 --> 00:43:52,599
a while and they seemed happy with that, and they

900
00:43:52,599 --> 00:43:55,159
were getting David Cage to not make a Star Wars

901
00:43:55,199 --> 00:43:57,719
game that was probably fucking awesome for them. They're getting

902
00:43:57,719 --> 00:44:02,039
licensing residuals for that for nothing, that that's might never

903
00:44:02,079 --> 00:44:06,199
have to worry about that game coming out. And so

904
00:44:06,360 --> 00:44:09,199
like they go through their phases of what they think

905
00:44:09,280 --> 00:44:11,719
is going to be the golden bullet to really crack

906
00:44:11,760 --> 00:44:15,039
gaming for them, and it doesn't seem like anything fully has.

907
00:44:15,079 --> 00:44:19,599
And from what I gathered that Fortnite, Simpson's event was

908
00:44:19,639 --> 00:44:24,920
really big, and some of the Star Wars and Avengers

909
00:44:24,960 --> 00:44:27,280
ones were also really big, or the Marvel ones were

910
00:44:27,320 --> 00:44:32,159
really big, but those new ones that just came out

911
00:44:32,559 --> 00:44:35,679
kind of came and went, and nobody gives a shit

912
00:44:35,800 --> 00:44:40,199
because it turns out people who log into Fortnite want

913
00:44:40,199 --> 00:44:42,920
to play Fortnite. They don't want to play a cookie

914
00:44:43,000 --> 00:44:46,519
clicker mini game where you run a droid factory.

915
00:44:46,719 --> 00:44:48,559
Speaker 1: And if they do, if they do want to do that,

916
00:44:49,079 --> 00:44:54,039
they are almost universally playing the ones that are copycat

917
00:44:54,159 --> 00:44:58,519
clones of the biggest games in Roadblocks, Like I don't

918
00:44:58,519 --> 00:45:00,559
know if Dressed to impresses in there, but the other one,

919
00:45:01,199 --> 00:45:04,519
steal my fucking brain rot steal my brain route is

920
00:45:04,559 --> 00:45:07,400
what it is massive in Roadblocks. It's the one that

921
00:45:07,519 --> 00:45:09,159
is pretty big in Fortnite as well.

922
00:45:10,079 --> 00:45:13,360
Speaker 2: Yeah, and so like it is this thing of kind

923
00:45:13,400 --> 00:45:17,320
of chasing, chasing a golden idol that doesn't actually exist,

924
00:45:18,000 --> 00:45:21,280
of you're trying to be somewhere that the players just

925
00:45:21,360 --> 00:45:24,719
fundamentally are never going to go and because in theory,

926
00:45:24,880 --> 00:45:27,639
if you do get there, it would be the greatest

927
00:45:27,679 --> 00:45:29,840
thing in the world. It would make you infinite money.

928
00:45:29,840 --> 00:45:32,400
You would be a money fountain. But like, people aren't

929
00:45:32,440 --> 00:45:36,039
going to change their habits just because you say, like

930
00:45:36,199 --> 00:45:40,199
left is right. They're not gonna start like believing that

931
00:45:40,320 --> 00:45:41,159
just because you say it.

932
00:45:41,360 --> 00:45:43,360
Speaker 3: And you have to believe it because that's where the money.

933
00:45:43,400 --> 00:45:44,199
Right is coming from.

934
00:45:44,239 --> 00:45:46,280
Speaker 1: Right now, it's coming from Disney, and they need you

935
00:45:46,360 --> 00:45:48,920
to make right be left and left be right, and

936
00:45:48,960 --> 00:45:50,599
it's uh so you kind of have to keep going

937
00:45:50,639 --> 00:45:53,480
that right if you're Epic, if you're Disney. Though I

938
00:45:53,480 --> 00:45:56,119
don't I don't think Fortnite is enough. I think it's

939
00:45:56,159 --> 00:45:59,760
a good start. It's we should not ignore that it

940
00:45:59,800 --> 00:46:02,719
is massively popular with a huge number of players, and

941
00:46:03,920 --> 00:46:05,480
I think that they can make something of it. I

942
00:46:05,519 --> 00:46:08,599
don't think anything they've done so far is really other

943
00:46:08,639 --> 00:46:10,719
than like the Simpsons deal. But that Simpsons deal just

944
00:46:10,719 --> 00:46:13,599
felt like a natural evolution of the deals they were

945
00:46:13,599 --> 00:46:16,480
making before the one point five billion dollar investment, and

946
00:46:16,519 --> 00:46:18,960
then the things that have happened because of that investment,

947
00:46:19,519 --> 00:46:22,679
the Disney parks sort of experiences that were in the

948
00:46:22,719 --> 00:46:27,000
game very disappointing. These I've not heard anyone talk about them.

949
00:46:28,320 --> 00:46:31,679
They look disappointing to me, but I've not played them,

950
00:46:31,679 --> 00:46:33,639
and I've not heard or heard from anyone who has.

951
00:46:34,679 --> 00:46:38,079
But yeah, it looks in the vein of those Disney experiences,

952
00:46:38,119 --> 00:46:43,159
the Disney Park experiences. So yeah, I just feel like, Okay,

953
00:46:43,239 --> 00:46:44,800
if they do get there, if they figure it out

954
00:46:44,800 --> 00:46:47,800
with Fortnite, even in that best case scenario, that's still

955
00:46:47,800 --> 00:46:50,639
not enough. So what does the rest of Disney's gaming

956
00:46:50,679 --> 00:46:51,559
strategy look like?

957
00:46:52,400 --> 00:46:56,559
Speaker 2: Yeah, that's where I'm curious, Like going forward, They've obviously

958
00:46:56,599 --> 00:46:59,519
made a bunch of genuinely really smart bets, like that

959
00:46:59,559 --> 00:47:03,960
galact Racer is a moneyball game. It's not gonna like

960
00:47:04,079 --> 00:47:06,960
set the world on fire, but it is probably not

961
00:47:07,000 --> 00:47:09,119
the most expensive thing to produce and will generate a

962
00:47:09,119 --> 00:47:12,320
lot of good will. Same thing with probably not the

963
00:47:12,440 --> 00:47:15,280
cheap side, But like that Old Republic game that they're

964
00:47:15,320 --> 00:47:17,519
working on is a kind of game that will generate

965
00:47:17,559 --> 00:47:20,519
them a lot of goodwill and could pop off in

966
00:47:20,559 --> 00:47:25,480
a post Bouldersgate three world. And so they are still

967
00:47:25,519 --> 00:47:29,000
investing in more than just Fortnite. I'm going to be

968
00:47:29,039 --> 00:47:34,039
really curious to see if those Disney experiences that were

969
00:47:34,119 --> 00:47:37,519
kind of being rumored to going through testing, and the

970
00:47:38,280 --> 00:47:42,000
Extraction Shooter one that was being talked about as derivative,

971
00:47:42,280 --> 00:47:46,079
if those will be inside of Fortnite, or if these

972
00:47:46,119 --> 00:47:50,119
companies will realize that actually maybe putting these games inside

973
00:47:50,199 --> 00:47:55,559
other games. Isn't this like golden bullet you think it is?

974
00:47:56,360 --> 00:48:00,440
Because ultimately, if someone is logging onto fur Fortnite, they're

975
00:48:00,639 --> 00:48:03,320
on to Fortnite to play a Battle Royale game. They're

976
00:48:03,320 --> 00:48:07,440
not logging on to play a Extraction Shooter. And so

977
00:48:07,800 --> 00:48:11,039
why wouldn't you just make that a separate, executable and

978
00:48:11,119 --> 00:48:14,400
make the distinction clear and not have one way down

979
00:48:14,440 --> 00:48:18,480
the other if it doesn't kick off? And so yeah,

980
00:48:18,519 --> 00:48:22,199
like I'm curious how they present those experiences as they

981
00:48:22,239 --> 00:48:25,039
come to fruition. I'm sure Epic wants them inside a

982
00:48:25,079 --> 00:48:26,880
Fortnite desperately no matter what.

983
00:48:28,119 --> 00:48:29,440
Speaker 3: And that's for Disney.

984
00:48:29,880 --> 00:48:32,039
Speaker 2: Yeah, I don't think it would be best for Disney

985
00:48:32,039 --> 00:48:36,679
because I think that like actually having more distinguished products

986
00:48:37,199 --> 00:48:41,960
that can be that aren't tied down to a you know,

987
00:48:43,320 --> 00:48:47,679
a previously built thing is better for them as a licenser.

988
00:48:48,519 --> 00:48:52,480
Speaker 1: Yep, all right, we should keep going handful more stories here.

989
00:48:52,480 --> 00:48:56,599
We're running out of time. Mind Zy Studio reportedly lays

990
00:48:56,599 --> 00:49:01,840
off one hundred and seventy employees following update herding alleged attacks.

991
00:49:01,840 --> 00:49:05,199
Speaker 3: This is from David Aubrey at VA names. Yeah, we

992
00:49:05,320 --> 00:49:06,880
name names. Build a Rocket Boy.

993
00:49:06,920 --> 00:49:10,039
Speaker 1: The studio responsible for twenty twenty five's infamous Mind's Eye

994
00:49:10,039 --> 00:49:13,280
has reportedly laid off more than one hundred and seventy

995
00:49:13,440 --> 00:49:16,280
employees in the last week. This is the third time

996
00:49:16,320 --> 00:49:18,360
the studio has laid off staff in the past year.

997
00:49:18,639 --> 00:49:22,639
The report comes from Kotaku, which cites sources indicating that

998
00:49:22,639 --> 00:49:26,079
approximately one hundred and seventy staff members have been let go,

999
00:49:26,519 --> 00:49:29,239
bring in the studio's developer count down to around eighty.

1000
00:49:29,519 --> 00:49:32,960
The reports are seemingly confirmed by LinkedIn posts from multiple

1001
00:49:33,000 --> 00:49:34,960
members of the staff who are now looking for work.

1002
00:49:36,239 --> 00:49:38,039
Speaker 3: Yeah. This, I mean this felt inevitable.

1003
00:49:39,000 --> 00:49:41,840
Speaker 1: You know, the game did not seem primed to make

1004
00:49:41,880 --> 00:49:45,119
a quick turnaround, and I never really thought they had

1005
00:49:45,159 --> 00:49:47,119
it in him to stick with the game long term.

1006
00:49:47,119 --> 00:49:50,559
But they put out this mission that explains how they

1007
00:49:50,559 --> 00:49:53,760
were attacked from the outside to sabotage the game and

1008
00:49:53,800 --> 00:49:56,400
all this stuff. You did you play that entire mission.

1009
00:49:56,599 --> 00:49:59,679
Speaker 2: I played it, I beat that mission, and you learned

1010
00:49:59,679 --> 00:50:02,079
all this thing. Yeah, there's a few things to this.

1011
00:50:04,199 --> 00:50:07,800
So like one, there was still two hundred and fifty

1012
00:50:07,840 --> 00:50:08,719
people at that company.

1013
00:50:08,920 --> 00:50:12,000
Speaker 1: Yeah that's nice, and fifty felt like would have been

1014
00:50:12,039 --> 00:50:13,960
the ceiling for a game like this.

1015
00:50:14,719 --> 00:50:17,000
Speaker 3: Yeah, a couple of years ago, something got out of

1016
00:50:17,000 --> 00:50:17,440
hand here.

1017
00:50:17,519 --> 00:50:21,000
Speaker 2: Yeah, I can tell you what got out of hand.

1018
00:50:22,239 --> 00:50:28,679
And that content release as a last gasp saving throw

1019
00:50:29,400 --> 00:50:32,880
is such a fascinating thing of it was never going

1020
00:50:32,920 --> 00:50:36,960
to work. It is a single fifty minute long mission

1021
00:50:37,039 --> 00:50:43,079
that is ostensibly several subpar hit Man user generated style

1022
00:50:43,760 --> 00:50:47,519
missions strung together that you can't save and quip from

1023
00:50:47,559 --> 00:50:51,960
without ending the mission and having to reseat over it.

1024
00:50:52,239 --> 00:50:55,039
And also the game isn't you've played the game. It's

1025
00:50:55,079 --> 00:50:57,920
not a sandbox, but they put you into several sandbox

1026
00:50:58,599 --> 00:51:00,840
kind of arenas and they're like, oh about selting this

1027
00:51:01,000 --> 00:51:04,920
your way? You don't have the tools for that, and

1028
00:51:05,039 --> 00:51:09,039
so it's just not very fun and the only replayability

1029
00:51:09,079 --> 00:51:13,920
to it is timed leader boards. And so like my

1030
00:51:14,039 --> 00:51:16,639
ultimate takeaway from that stream where I played through it,

1031
00:51:16,639 --> 00:51:19,400
which I just posted on YouTube literally today, So if

1032
00:51:19,400 --> 00:51:21,079
people haven't checked that out. They can check that out

1033
00:51:21,119 --> 00:51:25,159
on my personal YouTube. And my takeaway from that was, like,

1034
00:51:25,800 --> 00:51:31,559
no consumer gives a shit about your personal VENDORSUA with

1035
00:51:31,719 --> 00:51:36,440
these YouTube managers, which are the two people named in

1036
00:51:36,480 --> 00:51:39,920
this thing, seem to work for like some influencer manager

1037
00:51:40,400 --> 00:51:44,920
thing or whatever, and so like that's who they've taken

1038
00:51:44,960 --> 00:51:51,480
aim at, and like, no one in who bought this

1039
00:51:51,639 --> 00:51:55,400
game gives a shit about that personal way, and no

1040
00:51:55,440 --> 00:51:58,199
one who didn't buy the game is going to buy

1041
00:51:58,239 --> 00:52:03,039
the game because you added a fifty minute long subpal

1042
00:52:03,360 --> 00:52:08,119
mission dedicated to like shit talking. The way I put

1043
00:52:08,119 --> 00:52:11,239
this on Blue Sky was would be like if Cyberpunk

1044
00:52:11,280 --> 00:52:13,920
came out and was a disaster and then their big

1045
00:52:13,960 --> 00:52:17,559
fixed patch was a single mission where Johnny Silverhan sent

1046
00:52:17,599 --> 00:52:20,039
you on a fetch quest and then tell told you

1047
00:52:20,119 --> 00:52:23,199
about all the reviews he thought was unfair. And also

1048
00:52:23,239 --> 00:52:26,440
the game sold, and also the game sold like less

1049
00:52:26,480 --> 00:52:30,280
than ten thousand copies to begin with, Like that's that's

1050
00:52:30,440 --> 00:52:35,960
what we're dealing with here. It's bizarre that anyone on

1051
00:52:36,079 --> 00:52:38,559
any level at this company would think that this would

1052
00:52:38,639 --> 00:52:41,360
work as a way to entice people back in, and

1053
00:52:41,480 --> 00:52:44,400
ultimately I don't think it ever was going to be that.

1054
00:52:44,559 --> 00:52:47,239
I think it was a final desperation fuck you to

1055
00:52:47,320 --> 00:52:48,480
people that pissed them off.

1056
00:52:49,239 --> 00:52:50,400
Speaker 3: Yep and wash.

1057
00:52:51,159 --> 00:52:56,320
Speaker 2: Yeah, these people really don't seemingly don't care about their employees,

1058
00:52:56,840 --> 00:52:59,320
because if they did, they would put them to work

1059
00:52:59,320 --> 00:53:01,519
on something that could actually keep the company afloat, keep

1060
00:53:01,559 --> 00:53:04,960
it stable in some way. This product that they worked

1061
00:53:04,960 --> 00:53:08,159
on was never going to do that. It was so

1062
00:53:08,360 --> 00:53:10,840
much of what they've done post lunch was never going

1063
00:53:10,880 --> 00:53:13,719
to keep the company alive and keep people employed. And like,

1064
00:53:13,840 --> 00:53:18,320
ultimately this game is like when you played it at Lanche,

1065
00:53:18,400 --> 00:53:21,039
you were like, this is ninety percent Avarice, and when

1066
00:53:21,079 --> 00:53:23,280
you play it now, you're like, this is one hundred

1067
00:53:23,280 --> 00:53:29,400
percent Avarice and it's kind of like incredible. And I

1068
00:53:29,559 --> 00:53:32,480
just feel so fucking bad and upset for all the

1069
00:53:32,480 --> 00:53:35,840
people that got caught up in this whole thing. And

1070
00:53:35,880 --> 00:53:39,239
there's so many talented developers in that region in Scotland,

1071
00:53:39,400 --> 00:53:41,920
and they've put so many years of their lives into

1072
00:53:42,000 --> 00:53:44,719
this game, and they've dedicated so much time only to

1073
00:53:44,800 --> 00:53:47,880
have their like bosses shit to ok their own ethic

1074
00:53:48,360 --> 00:53:51,599
and their own commitment to the cars, Like that's kind

1075
00:53:51,599 --> 00:53:53,679
of shit that if you did it on a sports team,

1076
00:53:53,760 --> 00:53:55,880
you would get kicked fuck out of a league and

1077
00:53:55,920 --> 00:53:59,599
you'd never play with the team again. And it's you

1078
00:53:59,719 --> 00:54:01,880
only to do it because you're rich enough that you

1079
00:54:01,880 --> 00:54:03,559
can go set up the next thing and it doesn't

1080
00:54:03,599 --> 00:54:04,039
affect you.

1081
00:54:04,800 --> 00:54:06,840
Speaker 1: She never you never even thought about the consequences in

1082
00:54:06,840 --> 00:54:09,039
the first place, so it never even occurred to them

1083
00:54:09,480 --> 00:54:12,039
consequences for other people that were working for them for.

1084
00:54:12,039 --> 00:54:14,639
Speaker 3: Any of the stuff. They uh leaved it in the

1085
00:54:14,679 --> 00:54:15,880
sniff of their own farts.

1086
00:54:15,920 --> 00:54:18,519
Speaker 1: They're like, Yeah, this shit smells good to me, so

1087
00:54:18,639 --> 00:54:21,280
let's get out there and do my vision. And they're visionless,

1088
00:54:21,280 --> 00:54:25,559
and it's, uh, it's yeah, it's it's obvious to everyone anyway.

1089
00:54:26,559 --> 00:54:30,239
Speaker 2: Chopped the Sabators like they said they would, so good

1090
00:54:30,280 --> 00:54:30,639
on them.

1091
00:54:31,199 --> 00:54:34,159
Speaker 3: Good on them. All right, let's hit these last two together.

1092
00:54:34,360 --> 00:54:40,159
Speaker 1: Xbox hascribed its co pilot AI companion on consoles, Asha Sharma, says, I,

1093
00:54:40,599 --> 00:54:42,400
I have a quick read on this, Lexi, and you

1094
00:54:42,400 --> 00:54:45,119
tell me just what you think about it. Asha Sharma

1095
00:54:45,239 --> 00:54:48,280
coming from the Core AI team or whatever it was

1096
00:54:48,360 --> 00:54:53,440
at xpot or at placed Microsoft, and she's brought in

1097
00:54:53,480 --> 00:54:55,559
a lot of people from that team, and immediately everyone's

1098
00:54:55,559 --> 00:54:57,800
like Okay, so the AI stuff is gonna be doubled down.

1099
00:54:58,280 --> 00:54:59,960
Speaker 3: I still think it's going to be doubled down.

1100
00:55:00,440 --> 00:55:03,000
Speaker 1: I just think Asha Sharma does seem kind of savvy

1101
00:55:03,400 --> 00:55:08,159
and knows that it cannot just be copilot on Xbox.

1102
00:55:08,599 --> 00:55:10,639
Speaker 3: That is the laziest.

1103
00:55:10,079 --> 00:55:14,599
Speaker 1: Implementation that you could possibly do, and it's so transparent

1104
00:55:14,639 --> 00:55:17,280
to anybody with half a brain. And as we always

1105
00:55:17,280 --> 00:55:19,960
say on the show, Asha Sharma might be savvy, gamers

1106
00:55:20,000 --> 00:55:22,719
are absolutely savvager. The shit they see through everything that

1107
00:55:22,840 --> 00:55:24,639
isn't Hey, how can I save money and buy more

1108
00:55:24,719 --> 00:55:25,239
video games?

1109
00:55:25,239 --> 00:55:26,199
Speaker 3: That's all I care about.

1110
00:55:26,840 --> 00:55:28,840
Speaker 1: Deliver that stuff to me and make sure that those

1111
00:55:28,920 --> 00:55:31,320
video games are doing something new. I think that that

1112
00:55:31,360 --> 00:55:34,800
show will be like, let's take our AI efforts and

1113
00:55:35,000 --> 00:55:40,119
integrate them more naturally into the games themselves and make

1114
00:55:40,199 --> 00:55:41,679
them features in the game.

1115
00:55:41,880 --> 00:55:42,039
Speaker 3: Now.

1116
00:55:42,079 --> 00:55:44,599
Speaker 1: I still think that that is probably not going to

1117
00:55:44,679 --> 00:55:47,039
work and will also be pretty transparent.

1118
00:55:46,519 --> 00:55:49,599
Speaker 3: To see through, but I think it's a better idea

1119
00:55:49,719 --> 00:55:53,039
than just copilot on Xbox. What do you think?

1120
00:55:53,920 --> 00:55:57,039
Speaker 2: Yeah, Chris Plant made a great point on Blue Sky

1121
00:55:57,360 --> 00:56:01,079
that open Ai discontinued so as they wanted to focus

1122
00:56:01,159 --> 00:56:04,599
resources and compute elsewhere, not because they wanted to move

1123
00:56:04,639 --> 00:56:08,719
away from AI and video, and this is the same

1124
00:56:08,760 --> 00:56:12,000
that is like, why would we invest all of our

1125
00:56:12,079 --> 00:56:16,159
AI box into something that people already hash, which is

1126
00:56:16,800 --> 00:56:22,039
copilot functionality shoehorned into things that they don't want copilot

1127
00:56:22,079 --> 00:56:27,719
functionality shoehorned into. They would much rather just use whatever

1128
00:56:27,760 --> 00:56:30,000
money or funding or or and d. They have to

1129
00:56:30,079 --> 00:56:33,679
like find ways to slip this in naturally, naturally doing

1130
00:56:33,719 --> 00:56:38,039
a lot of legwork there exactly, and into like the

1131
00:56:38,119 --> 00:56:41,039
user experience of like, oh, it's just integrated. It's not

1132
00:56:41,079 --> 00:56:42,840
like a separate thing. It's just part of the experience.

1133
00:56:43,679 --> 00:56:47,039
Speaker 1: It's creating new gameplay experiences. And then really it's doing

1134
00:56:47,079 --> 00:56:49,599
some other bullshit as well. But yeah, they will, they'll

1135
00:56:49,639 --> 00:56:53,039
find the flowery language to sort of make this a

1136
00:56:53,079 --> 00:56:53,719
better pitch.

1137
00:56:54,280 --> 00:56:56,239
Speaker 3: We'll see. I think they just they do.

1138
00:56:56,519 --> 00:56:59,519
Speaker 1: They see areas at Microsoft I talked about like Excel.

1139
00:57:00,440 --> 00:57:02,199
Speaker 3: They see areas where oh, it's.

1140
00:57:02,119 --> 00:57:05,559
Speaker 1: Just consuming every like it's naturally a burning fire that

1141
00:57:05,719 --> 00:57:09,039
is spreading like crazy, and the old ways of doing

1142
00:57:09,079 --> 00:57:09,800
things will.

1143
00:57:09,599 --> 00:57:12,519
Speaker 3: Be entirely replaced by the AI way of doing things

1144
00:57:12,920 --> 00:57:14,000
by the end of this year.

1145
00:57:14,960 --> 00:57:18,280
Speaker 1: And they're like, so, why are we trying to force

1146
00:57:18,320 --> 00:57:20,800
it into places where that's not naturally happening. And I

1147
00:57:21,079 --> 00:57:24,800
they'll try to replicate the sort of natural excitement for

1148
00:57:24,960 --> 00:57:28,360
AI that they see in some of these places, in

1149
00:57:28,440 --> 00:57:30,519
all of their other and in all and all the

1150
00:57:30,519 --> 00:57:32,800
other other buckets like that. That won't stop. That effort

1151
00:57:32,880 --> 00:57:35,119
is not going to stop. That is still what Microsoft is.

1152
00:57:35,480 --> 00:57:37,639
So they're just going to find cuter and cuter ways

1153
00:57:37,639 --> 00:57:40,480
to present this to the gaming side, because that I

1154
00:57:40,519 --> 00:57:43,159
think that's still the underlying marching order for everyone that

1155
00:57:43,199 --> 00:57:46,320
works at Microsoft. And uh, it might find fun and

1156
00:57:46,400 --> 00:57:48,559
novel ways to really suck and be bad.

1157
00:57:48,880 --> 00:57:49,000
Speaker 3: Uh.

1158
00:57:49,199 --> 00:57:53,239
Speaker 1: And then Xbox game Pass in May pretty good, uh,

1159
00:57:53,360 --> 00:57:58,000
forts a Horizon six mixtape, the Sumnautica too early access launch,

1160
00:57:58,039 --> 00:58:00,960
which is kind of a huge git. They're gonna have

1161
00:58:01,000 --> 00:58:04,719
a final Fantasy five launched today into game Pass. H

1162
00:58:04,800 --> 00:58:08,880
Vampires four is coming with the new DLC, the next Descenders,

1163
00:58:08,920 --> 00:58:11,800
game Wheel World, a lot of stuff happy on game Pass.

1164
00:58:13,000 --> 00:58:17,079
Combining that with the price drop, Where's what's what's game

1165
00:58:17,119 --> 00:58:21,800
passes position? In your opinion, not gonna sub to it?

1166
00:58:22,719 --> 00:58:24,440
Twenty four hours a month, stone.

1167
00:58:24,239 --> 00:58:28,800
Speaker 2: Fing expensive still like boycotted company. I'm fine, nah, dog

1168
00:58:28,920 --> 00:58:31,239
I don't need to give you money for games out

1169
00:58:31,239 --> 00:58:34,760
of other own anyway. It's fine, It's totally fine, Like

1170
00:58:34,920 --> 00:58:38,239
thank you. I'm glad you're trying to like at least

1171
00:58:38,679 --> 00:58:41,400
do something in this space again and not just kind

1172
00:58:41,400 --> 00:58:44,920
of like stinking up the vibe. But like also, I

1173
00:58:45,000 --> 00:58:47,239
just don't care right now, I really don't care.

1174
00:58:48,159 --> 00:58:50,239
Speaker 1: All right, That does it for the headlines, everybody. Let's

1175
00:58:50,280 --> 00:58:53,280
get to the poll question from earlier this week. I

1176
00:58:53,320 --> 00:58:55,320
got the results right over here. I'm gonna make sure

1177
00:58:55,320 --> 00:58:59,960
I refresh, get them up to date, all right, from

1178
00:59:00,400 --> 00:59:02,480
which of these have you played in the last month?

1179
00:59:02,679 --> 00:59:04,880
Speaker 3: Arc Greaders, Marathon, both or neither.

1180
00:59:05,639 --> 00:59:08,119
Speaker 1: Let's see here. I've actually played neither, and so have

1181
00:59:08,280 --> 00:59:10,320
eighty two percent of people. Eighty two percent of people

1182
00:59:10,360 --> 00:59:13,559
have not played either of those games. Two percent have

1183
00:59:13,639 --> 00:59:16,320
played both, so I really is a one or the other.

1184
00:59:17,480 --> 00:59:22,239
Marathon has twelve percent and arc Greaders has five. So

1185
00:59:22,480 --> 00:59:24,800
marathon does seem to have the momentum right now. Obviously

1186
00:59:24,800 --> 00:59:28,199
it's newer, but neither are like taking over the world

1187
00:59:28,239 --> 00:59:29,760
on a chart like this. But we do see on

1188
00:59:29,800 --> 00:59:32,480
the Bomb twelve Marathon near the top for the last

1189
00:59:32,519 --> 00:59:34,639
several weeks, so the people who are into it are

1190
00:59:34,719 --> 00:59:37,239
very into it. Are you playing either of these games?

1191
00:59:37,280 --> 00:59:39,000
I know you're busy reviewing stuff all the time.

1192
00:59:40,000 --> 00:59:42,079
Speaker 2: Marathon is the thing I constantly want to be going

1193
00:59:42,119 --> 00:59:43,719
back to at the moment. It's the thing that I

1194
00:59:43,800 --> 00:59:46,800
keep on trying to organize play Okay, yeah and stuff

1195
00:59:46,840 --> 00:59:50,719
like that. I really dig that game. That game is

1196
00:59:51,239 --> 00:59:54,159
so fucking mean and so harsh, but in a way

1197
00:59:54,199 --> 00:59:57,599
that works really well, and so yeah, I want to

1198
00:59:57,599 --> 00:59:59,119
get back to it. I want to get back to Marathon.

1199
01:00:00,800 --> 01:00:02,400
Speaker 1: All right, we have a new pole question. We'll get

1200
01:00:02,400 --> 01:00:04,119
to here in a second and I'll write that out

1201
01:00:04,159 --> 01:00:06,039
for you Jan here in a moment. But before we

1202
01:00:06,079 --> 01:00:07,760
do that, LEXI tell people where they can find you,

1203
01:00:07,800 --> 01:00:09,559
what you have going on, all that good stuff.

1204
01:00:10,880 --> 01:00:14,039
Speaker 2: Yeah, you can find me on Blue Sky at Lexlodi

1205
01:00:14,280 --> 01:00:18,079
dot xyz. You can also check out my review of

1206
01:00:18,239 --> 01:00:21,079
Seros up now on gamer Guides. I'm working on two

1207
01:00:21,159 --> 01:00:24,320
other reviews for them right now. You can check out

1208
01:00:24,440 --> 01:00:26,679
the website that I'm on Startmanu dot co dot uk,

1209
01:00:26,800 --> 01:00:29,599
which is for people trying to break into games media

1210
01:00:29,800 --> 01:00:32,920
and figure out a way to make this should work

1211
01:00:33,360 --> 01:00:36,280
in the modern day. You can support us so that

1212
01:00:36,320 --> 01:00:39,840
we can do paid reviews, and that we can come

1213
01:00:39,880 --> 01:00:42,960
save people for their time and for their work and

1214
01:00:43,000 --> 01:00:46,960
by supporting us. Over at patreon dot com slash start menu,

1215
01:00:47,079 --> 01:00:50,239
we have a weekly news roundup that goes up every

1216
01:00:50,239 --> 01:00:53,079
week and we rotate writers through that every month to

1217
01:00:53,119 --> 01:00:57,199
give people the experience writing news. And yeah, plenty of

1218
01:00:57,239 --> 01:00:59,440
other cool stuff over on start menu, so check that out.

1219
01:01:00,800 --> 01:01:01,320
Speaker 3: All right.

1220
01:01:01,679 --> 01:01:05,239
Speaker 1: Let's see here, new poll question. Let's do a GTA

1221
01:01:05,320 --> 01:01:08,199
price check with everybody. What do you think one hundred dollars,

1222
01:01:08,280 --> 01:01:11,199
ninety dollars, eighty dollars or seventy dollars. Look at the results,

1223
01:01:11,199 --> 01:01:14,360
talk about it on Games Mornings here on Giant Bomb tomorrow.

1224
01:01:15,679 --> 01:01:19,000
Speaking of Giant Bomb, let's see, we're going to do

1225
01:01:19,000 --> 01:01:21,559
a Delight Club today. Dan is out on assignment, so

1226
01:01:21,920 --> 01:01:23,519
I think I think we're going to do time Gal.

1227
01:01:23,679 --> 01:01:26,239
We're gonna do some FMV games, so hang out for that,

1228
01:01:26,280 --> 01:01:28,880
but things could always change last minute. Me and Mike

1229
01:01:28,920 --> 01:01:31,400
will be in there playing that, and then the rest

1230
01:01:31,440 --> 01:01:33,000
of the week should be a pretty normal schedule.

1231
01:01:33,039 --> 01:01:34,440
Speaker 3: Getting in for a voicemail dumb Truck.

1232
01:01:34,440 --> 01:01:38,400
Speaker 1: We're going to have Marry Me Tomodachi tomorrow afternoon we're

1233
01:01:38,440 --> 01:01:41,239
going to have Unprofessional Friday. On Fridays, hang out with

1234
01:01:41,320 --> 01:01:42,519
us for the rest of the week. We'll be back

1235
01:01:42,519 --> 01:01:45,760
with this show tomorrow at the same time. With all

1236
01:01:45,760 --> 01:01:47,360
that out of the way, Lexi, thank you so much

1237
01:01:47,360 --> 01:01:49,519
for hanging out with me today and talking about video games.

1238
01:01:49,559 --> 01:01:50,519
Speaker 3: I really appreciate it.

1239
01:01:51,280 --> 01:01:54,360
Speaker 2: Glob Chat is demanding that you play The Mind's IDLC

1240
01:01:54,920 --> 01:01:58,639
so your sense can be proud of you too. I'm

1241
01:01:58,679 --> 01:02:00,400
not going to elaborate on that, but you need to

1242
01:02:00,440 --> 01:02:00,719
see that.

1243
01:02:00,880 --> 01:02:02,920
Speaker 3: You guys got to convince Mike Manati and then we'll

1244
01:02:02,960 --> 01:02:05,039
see yeah. So yeah, good luck.

1245
01:02:05,840 --> 01:02:08,840
Speaker 1: Thank you everybody for watching and listening. You're the best

1246
01:02:08,840 --> 01:02:11,320
audience in gaming. Until next time, have a good one,

1247
01:02:11,639 --> 01:02:13,480
take care of yourself, and goodbye.

