WEBVTT

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<v Speaker 1>You'll be go me bad. Hey everybody, welcome to game

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<v Speaker 1>As Mornings with Me Jeff Grub, your host from giant

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<v Speaker 1>bomb dot com. Thank you for tuning in. In this episode,

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<v Speaker 1>we're gonna be talking about Randy Pitch for just jumping

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<v Speaker 1>on a rake and how an old game was the

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<v Speaker 1>best selling release last month. It's gonna be a good

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<v Speaker 1>one because we have John Martin on the show. John,

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<v Speaker 1>how are you doing.

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<v Speaker 2>Jeff Grub, I'm doing fantastic. How are you doing this morning?

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<v Speaker 1>Doing great? I'm glad we could get you on the show.

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<v Speaker 1>We met at Pax. It was a good conversation. You

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<v Speaker 1>witnessed me being dealt with by enforcers, as was my

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<v Speaker 1>you know, as was my due of course. But I'm

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<v Speaker 1>why don't you go ahead and introduce yourself to everybody?

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<v Speaker 1>Let up, everyone know, like what you're up to, where

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<v Speaker 1>they can find you on the internet and all that stuff.

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<v Speaker 3>Sure.

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<v Speaker 2>Yeah, So hi everyone, I'm John. I've been making videos

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<v Speaker 2>in my spare time for over a decade, basically built

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<v Speaker 2>a career path to work in video games, work in

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<v Speaker 2>video game marketing.

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<v Speaker 3>I've done that for a few years now.

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<v Speaker 2>I'm by myself, but still have that passion for video games,

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<v Speaker 2>and yeah, I'm excited to get it to the news.

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<v Speaker 1>Yeah. Yeah, we're gonna pop in here real soon. But yeah,

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<v Speaker 1>how was your past did you enjoy it? Is that? Like,

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<v Speaker 1>are you out on the East Coast? Was it easy

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<v Speaker 1>to get to and everything for you?

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<v Speaker 3>Yeah?

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<v Speaker 2>So I'm in the Boston area, so I've been going

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<v Speaker 2>to EFFECT every year since twenty twelve. Yeah, it was

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<v Speaker 2>a good one. Definitely a different vibe this year. You

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<v Speaker 2>can kind of tell that there were a lot there

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<v Speaker 2>was a lot of vacant space and there weren't as

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<v Speaker 2>many big titles in recent years, which is, you know,

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<v Speaker 2>understandable for the state of everything. But no, I had

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<v Speaker 2>a really good time. It's always fun to meet up

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<v Speaker 2>with people you talk to online. It's always great to

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<v Speaker 2>meet up with, you know, people you look up to,

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<v Speaker 2>like you guys and thank Yeah, it's just a awesome

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<v Speaker 2>opportunity to talk to developers and learn about what's going on.

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<v Speaker 1>Yeah, did you spend any time in the like the

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<v Speaker 1>press room, the media room, because that's like they have

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<v Speaker 1>like a room there where media and journalists can work.

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<v Speaker 1>And I used to spend a lot of time in there,

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<v Speaker 1>and I haven't been in there in years, so it's

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<v Speaker 1>just like, what's it like in there these days? But

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<v Speaker 1>I know, did you go in there at all?

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<v Speaker 2>I unfortunately didn't. I spent most of my time in

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<v Speaker 2>the Packs arcade.

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<v Speaker 1>Now that's no, that's a way better use of your time.

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<v Speaker 1>Definitely do that. You know, I'm at a point with

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<v Speaker 1>Packs where I don't know what I'm expecting from it

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<v Speaker 1>in terms of video games. I think I got there

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<v Speaker 1>and I was like, eh, you know, Nintendo's not showing

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<v Speaker 1>off switch to here. Really, it's there's not much going on.

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<v Speaker 1>That's fine. Packs is going to be able to do

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<v Speaker 1>just like all right without that stuff because so many

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<v Speaker 1>people come there just hang out with friends or do

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<v Speaker 1>the events or play tabletop games. A huge tabletop section

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<v Speaker 1>like always bigger than ever. But then I you know,

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<v Speaker 1>I did see elden Ring Night Rain. They were like

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<v Speaker 1>running demos for that or whatever. Maybe movie was a

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<v Speaker 1>theater thing. I didn't go in there, but I just

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<v Speaker 1>saw their little you know, conclid they had over there.

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<v Speaker 1>I'm like, oh, yeah, I guess big games can just

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<v Speaker 1>show up at Packs. Now, You're right, in the past,

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<v Speaker 1>there's been many more of those and bigger ones and

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<v Speaker 1>they had booths that were even bigger than this night

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<v Speaker 1>Rain one, which was kind of small all things considered.

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<v Speaker 1>But uh, at this point, I'm a little surprised when

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<v Speaker 1>big games show up at packs because it's just it

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<v Speaker 1>feels like one of these things where a lot of developers,

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<v Speaker 1>especially internationally, are just like, oh, I don't know if

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<v Speaker 1>we can make use of this, or we're kind of

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<v Speaker 1>afraid of spending money traveling around the world showing off

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<v Speaker 1>the games. So yeah, I don't know, packs doesn't necessarily

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<v Speaker 1>need those games anymore, right, because it's just this community

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<v Speaker 1>thing at this point.

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<v Speaker 2>Yeah, I think a big push this year was featuring

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<v Speaker 2>more local game developers from the Boston area, which is

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<v Speaker 2>always that's cool to get like meet up with those people,

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<v Speaker 2>see where they're based out of. There's there's a fair

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<v Speaker 2>amount of big studios in the Boston area and there's

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<v Speaker 2>more and more even coming still, so it would be

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<v Speaker 2>cool to see more of like you know, a Harmonics

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<v Speaker 2>or whatever the creator of BioShock is doing. But like, yeah,

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<v Speaker 2>I think like with the death of the indie megabooth,

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<v Speaker 2>like there is a kind of stunting growth in terms

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<v Speaker 2>of like discoverability, but there is still plenty of great games,

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<v Speaker 2>plenty of alliance to stand in. Yeah, and there's some

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<v Speaker 2>big games like I played Crimson Desert, which is that

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<v Speaker 2>like a Black Desert MMO kind of game, single player thing,

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<v Speaker 2>which was really cool and that was a whole experience

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<v Speaker 2>but excellent.

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<v Speaker 1>Well, let's explain ourselves and what we do here. We're

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<v Speaker 1>Giant Bomb. You can go to giant bomb dot com

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<v Speaker 1>slash join and help support this crew over here doing

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<v Speaker 1>what we do. If you like this show, we'd really

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<v Speaker 1>appreciate that you can join up there, and all that

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<v Speaker 1>money does go to support us as an independent company.

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<v Speaker 1>Now that's a recent development and we're really excited about it.

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<v Speaker 1>We're getting all of the balls rolling on that. If

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<v Speaker 1>you do that, you get ad free shows, some other

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<v Speaker 1>goodies that we will be providing to you. But also

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<v Speaker 1>just get the warm fuzzies in your heart and knowing

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<v Speaker 1>you're gonna make something like GB at Night at SGF possible,

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<v Speaker 1>which we're doing our best to make happen right now,

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<v Speaker 1>as far as this show goes, most week days, I

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<v Speaker 1>Jeff Grubb will help piece your gaming life back together.

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<v Speaker 1>That includes breaking news and maybe even some of our

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<v Speaker 1>own original reporting for all these topics, I'll get the

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<v Speaker 1>input of a bona fide expert who will make me

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<v Speaker 1>look smart. If you are watching live on twitch, welcome.

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<v Speaker 1>You can always listen to the show later on podcast

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<v Speaker 1>feeds by searching for Game mess Mornings or find therss

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<v Speaker 1>feed on giant bomb dot com. You can also catch

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<v Speaker 1>the show later and live on YouTube. Hello YouTube. All right,

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<v Speaker 1>we have a lot to get into, so let's start

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<v Speaker 1>the show with Brandy Pitchford moves to justify comments that

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<v Speaker 1>real fans would find a way and that's a quote

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<v Speaker 1>to buy Borderlands for even if it costs eighty dollars.

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<v Speaker 1>This is from Chris Scullion at EGC Gearbox Entertainment CEO.

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<v Speaker 1>Brandy Pitchford has attempted to explain recent comments that quote

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<v Speaker 1>true fans would quote find a way to buy Borderlands

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<v Speaker 1>for if it ends up costing eighty dollars. Earlier this month,

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<v Speaker 1>Pittford was asked by a follower on Twitter not to

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<v Speaker 1>make the game eighty dollars, to which he replied that

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<v Speaker 1>it was not his call. He then added, but if

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<v Speaker 1>you're a real fan, you'll find a way to make

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<v Speaker 1>it happen. My local game had star flight for Sega

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<v Speaker 1>Genesis for eighty dollars in nineteen ninety one, when I

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<v Speaker 1>was just out of high school, working minimum wage at

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<v Speaker 1>an ice cream parlor and Pismo Beach, and I found

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<v Speaker 1>a way to make it happen while walking both ways

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<v Speaker 1>uphill in the snow with guns pointed at me. Apparently,

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<v Speaker 1>Pitchford's comments were relatively unnoticed at the time, but have

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<v Speaker 1>become more widespread this week, with some players criticizing the

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<v Speaker 1>suggestion that players who can't afford the game aren't quote

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<v Speaker 1>true fans. In a new post on Twitter, Pittford is

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<v Speaker 1>linked to a video from a recent Borderlands for Q

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<v Speaker 1>and A saying if you want the truth, here it is,

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<v Speaker 1>and then basically in that video, John he says he

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<v Speaker 1>doesn't know what the price is going to be still

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<v Speaker 1>hasn't been decided, which at this point in time, I

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<v Speaker 1>believe a little bit that they are like trying to

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<v Speaker 1>see what they can get away with, but that to me,

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<v Speaker 1>that means it could be eighty dollars. All this makes

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<v Speaker 1>it sound very possible that it could be eighty dollars.

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<v Speaker 1>I guess let's start before we get into Randy here.

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<v Speaker 1>Do you think Borderlands for it could be worth not

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<v Speaker 1>like that, John, if we do, you think Borderlands four

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<v Speaker 1>can be worth eighty dollars to you?

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<v Speaker 2>To me, it's kind of a hard sell because Borderlands

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<v Speaker 2>has always been a franchise that I associate with that

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<v Speaker 2>multiplayer aspect. Getting an eighty dollars price tag is going

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<v Speaker 2>to be a little bit more prohibitively expensive. Like during

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<v Speaker 2>the pandemic, I had no intention of playing Borderlands three,

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<v Speaker 2>like I'd kind of gotten my fill after the first

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<v Speaker 2>and second, but that was a game that was already

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<v Speaker 2>on the cheap. It was the middle of like twenty

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<v Speaker 2>twenty one. My friends needed something to do, and so

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<v Speaker 2>I just picked up four copies. I can't see that

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<v Speaker 2>situation really happening again this time around.

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<v Speaker 3>Yeah, I don't know. What do you think about it?

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<v Speaker 1>Yeah? I mean I think you nailed it where it's like,

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<v Speaker 1>this is the kind of game where it's not really

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<v Speaker 1>just the price of the game, it's also either you know,

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<v Speaker 1>like you said, gifting it to your friends or talking

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<v Speaker 1>your friends into buying it as well. And like we've

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<v Speaker 1>already built up all those arguments to try to convince

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<v Speaker 1>them to to spend sixty dollars on a game and

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<v Speaker 1>now more recently maybe seventy dollars here or there. This

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<v Speaker 1>game comes at eighty dollars. It's like that's not even

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<v Speaker 1>a fight worth having. Like I'm just not going to

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<v Speaker 1>try to convince my friends to spend eighty dollars on

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<v Speaker 1>this game, especially like knowing that I'm probably going to

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<v Speaker 1>get it free through work or something like that. It

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<v Speaker 1>just it just makes me feel bad. So, yeah, there's

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<v Speaker 1>more to it than just quote true fans. And then

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<v Speaker 1>you know Randy's saying that obviously he should have just

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<v Speaker 1>not said anything right, like that was the right move here.

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<v Speaker 1>He should have just shut the fuck up, Friday.

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<v Speaker 2>I honestly don't know if it's in his DNA at

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<v Speaker 2>this point. I feel like he is just a magic

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<v Speaker 2>act and he's just revealing more and more layers of

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<v Speaker 2>kind of someone out of touch, kind of someone who

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<v Speaker 2>just doesn't really know the state of the industry right now.

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<v Speaker 2>But yeah, it's it's definitely a situation and a time

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<v Speaker 2>where it is so up in the air, Like Mario

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<v Speaker 2>cart Eid is so far the only eighty dollars game

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<v Speaker 2>that we know about.

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<v Speaker 1>Yeah, right, that still is the only one.

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<v Speaker 2>Yeah, Yeah, And I can't think of a world where

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<v Speaker 2>Borderlands for is a game I'm going to go back

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<v Speaker 2>to in the future. Mario Kart eight eighty dollars is

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<v Speaker 2>a lot. I'm getting it fifty dollars with the switch

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<v Speaker 2>to bundle, right, but it is kind of that forever

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<v Speaker 2>game like Mario Kart eight we you included, like has

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<v Speaker 2>survived for a decade and people are still having a

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<v Speaker 2>great time with that. But like in the long term,

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<v Speaker 2>I can just easily seeing people drop off halfway through

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<v Speaker 2>the campaign and never come back to it. Like I

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<v Speaker 2>don't really see a future and where that's you know, viable.

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<v Speaker 1>Yeah, I mean it's uh, it really does just feel

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<v Speaker 1>like these two worlds getting further apart, where you know,

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<v Speaker 1>obviously this has come up a bunch of times, but

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<v Speaker 1>Clare obscurit was fifty dollars, it's the best reviewed game

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<v Speaker 1>of the year. I just raised my standing desk. I

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<v Speaker 1>started lifting that up. That's crazy. Get my hand away

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<v Speaker 1>from the button. Yeah, Like, there are games out there

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<v Speaker 1>that do come out at a price that feels budget now,

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<v Speaker 1>and they are so of the best games just period,

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<v Speaker 1>no caveats, They're just some of the best games. And

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<v Speaker 1>these bigger companies are in this situation where they're like, well,

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<v Speaker 1>we've separated ourselves by making games bigger and more expensive,

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<v Speaker 1>and look like that's the way that we get your attention.

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<v Speaker 1>So we're going to justify getting your attention by charging

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<v Speaker 1>you eighty dollars for it. And I just don't think

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<v Speaker 1>they see them realize how they seem to be driving

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<v Speaker 1>at a wall here, Like it's going to reach a

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<v Speaker 1>point where people cannot, like you said, justify it anymore.

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<v Speaker 1>And you know, the big part of that is Randy

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<v Speaker 1>being out of touch, Like his story here is crazy, like, yeah,

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<v Speaker 1>you've got starflight for Sega Genesis for eighty dollars. In

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<v Speaker 1>the nineties, we'll work in minimum wage. Well, I mean

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<v Speaker 1>minimum wage back then relative to what it is now

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<v Speaker 1>a little bit different. Also, the cost of living for

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<v Speaker 1>everything else was way lower than it is now. But

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<v Speaker 1>people's rents were not fifty percent of their income, you know,

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<v Speaker 1>things like that, like going too fast food was not

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<v Speaker 1>a thirty five dollars endeavor for like two to three people.

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<v Speaker 1>It was seven bucks or something like that. So the

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<v Speaker 1>idea of an expensive cartridge to produce having to cost

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<v Speaker 1>more so they could justify selling it at all was

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<v Speaker 1>made way more sense. It's just not a fair comparison.

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<v Speaker 1>It's completely out of touch. So he needs to just

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<v Speaker 1>shut the book up and not go out there and

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<v Speaker 1>say this stuff. And again, we don't know if this

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<v Speaker 1>game is going to be eighty dollars, and maybe this

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<v Speaker 1>is the kind of thing that causes them to be like, man,

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<v Speaker 1>let's just back off, let's go seventy whatever, because like

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<v Speaker 1>seventy still feels like them getting away with something. It

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<v Speaker 1>hasn't been that long. So do you think that it's

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<v Speaker 1>going to be contentious like this going forward as these

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<v Speaker 1>other developers and publishers try to sneak up to eighty.

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<v Speaker 1>You know, I think Microsoft might have done it the

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<v Speaker 1>quote unquote right way by just being hey, later this year,

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<v Speaker 1>some shit's gonna be eighty, and then like they rip

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<v Speaker 1>off the band aid and then they could just stand back.

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<v Speaker 1>Let people get mad now, and when those games come

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<v Speaker 1>everyone and most people go, we knew they were going

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<v Speaker 1>to do this. In this situation, it's like it feels

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<v Speaker 1>like kind of the even though it's very similar. I

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<v Speaker 1>hate this thing could be eighty. It just feels a

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<v Speaker 1>lot worse because it's like, well, just tell us if

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<v Speaker 1>it's going to be that price or not, so we

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<v Speaker 1>can just get the conversation out of the way. Is

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<v Speaker 1>it going to be like at a lot of rakes

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<v Speaker 1>for a lot of these companies going forward as they

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<v Speaker 1>try to raise the prices. Yeah.

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<v Speaker 2>And I think like the Xbox situation is very interesting

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<v Speaker 2>because they kind of tacked that onto everything across the

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<v Speaker 2>board having a price increase, so it was in a

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<v Speaker 2>way kind of blanketed the muted effect of that.

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<v Speaker 1>Yeah.

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<v Speaker 2>I mean, the sooner we get to switch to when

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<v Speaker 2>we start seeing what other eighty dollars games are, and

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<v Speaker 2>when PlayStation probably inevitably raises the price as well, I

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<v Speaker 2>think everything's going to be over looked over with like

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<v Speaker 2>a magnifying glass really analyzing this. People have so many

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<v Speaker 2>options right now to get eighty dollars worth of content

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<v Speaker 2>or even more than that, just by you know, doing

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<v Speaker 2>a Steam sale or even like Epic Game Store. They

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<v Speaker 2>give you so much game for free. Yeah, and not

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<v Speaker 2>even taking into account the free to play live service

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<v Speaker 2>games that you can like play with your friends. You

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<v Speaker 2>can just have a great time for very little uptake.

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<v Speaker 2>And I mean, and that's not even taking into account

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<v Speaker 2>like We don't even know how Borderlines e Borderlines four

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<v Speaker 2>is going to be optimized. It could be an absolute

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<v Speaker 2>dumpster fire, kind of like how Monster in or Wilds was.

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<v Speaker 2>But yeah, yeah, it's going to be a very very

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<v Speaker 2>tough sell for a lot of these companies if you

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<v Speaker 2>do not have one of those huge franchises that people

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<v Speaker 2>just can't live without.

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<v Speaker 1>I know a big part of this is just at

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<v Speaker 1>these companies, they have insight into how we spend money,

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00:13:38.720 --> 00:13:40.360
<v Speaker 1>and they look over at games. They have a lot

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<v Speaker 1>of micro transactions. Two K for sure knows how people

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<v Speaker 1>spend money on like NBA two K, and they're looking

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<v Speaker 1>at like, okay, people are spending twenty five dollars for

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<v Speaker 1>one skin. If they're willing to do that, of course

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<v Speaker 1>they're going to be willing to spend eighty dollars on

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00:13:53.879 --> 00:13:56.480
<v Speaker 1>a game. And it's just like, oh, you know, we

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<v Speaker 1>don't connect those things at all, Like, first of all,

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<v Speaker 1>I don't spend twenty five dollars on a skin. That's

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00:14:01.240 --> 00:14:03.519
<v Speaker 1>a different kind of person than I am, and probably

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00:14:03.519 --> 00:14:06.360
<v Speaker 1>a different kind of person then probably shows up for

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00:14:06.399 --> 00:14:09.559
<v Speaker 1>the bulk of Borderland sales. Maybe not entirely, Maybe there

301
00:14:09.639 --> 00:14:11.720
<v Speaker 1>is quite a bit of overlap there. But even so,

302
00:14:12.000 --> 00:14:15.840
<v Speaker 1>the people who are overlapping view those prices as two

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00:14:15.840 --> 00:14:18.200
<v Speaker 1>completely different things. The anchor for the price of a

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00:14:18.279 --> 00:14:21.879
<v Speaker 1>video game is this them spending their entire lives spending fifty,

305
00:14:21.919 --> 00:14:24.759
<v Speaker 1>then sixty, and now seventy dollars on it, and then

306
00:14:24.799 --> 00:14:26.759
<v Speaker 1>like getting used to like that one price for a

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00:14:26.919 --> 00:14:29.559
<v Speaker 1>very long time. It was fifty for forever, sixty forever,

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00:14:29.559 --> 00:14:33.200
<v Speaker 1>and now seventy four a couple of years. The people

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00:14:33.240 --> 00:14:35.679
<v Speaker 1>are making that comparison, They're not thinking like, oh, I

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00:14:35.759 --> 00:14:39.120
<v Speaker 1>easily spend two hundred and fifty dollars on micro transactions

311
00:14:39.120 --> 00:14:41.559
<v Speaker 1>in Fortnite in a year, and that's one video game,

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00:14:41.799 --> 00:14:44.559
<v Speaker 1>So eighty dollars for another video game, that's nothing. No,

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00:14:44.559 --> 00:14:47.080
<v Speaker 1>no one is making that connection. But I bet internally

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00:14:47.440 --> 00:14:49.200
<v Speaker 1>they see it that way, and it's like, you guys

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00:14:49.399 --> 00:14:52.559
<v Speaker 1>are telling yourselves a story that doesn't really work. Also

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00:14:53.440 --> 00:14:57.039
<v Speaker 1>saw in chat my editorializing of what Randy said. He

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00:14:57.559 --> 00:14:59.960
<v Speaker 1>just ended at saying he worked minimum wage at an

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00:15:00.039 --> 00:15:02.440
<v Speaker 1>ice cream parlor at Pismo Beach and he found a

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00:15:02.440 --> 00:15:04.399
<v Speaker 1>way to make it happen. He didn't actually say this

320
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<v Speaker 1>stuff about walking uphill both ways in the snow and

321
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<v Speaker 1>getting shot at so I just clarify if that confused anybody.

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<v Speaker 1>All right, let's get onto this next story. April twenty

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<v Speaker 1>twenty five US video game market highlights from Sircana. This

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00:15:17.960 --> 00:15:21.840
<v Speaker 1>is from Matt Piscatella over at Circana. April twenty twenty five.

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<v Speaker 1>Total market projected US consumer spinning across video game hardware,

326
00:15:25.320 --> 00:15:28.399
<v Speaker 1>content and accessories fell three percent when compared to a

327
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<v Speaker 1>year ago, to four point one billion dollars overall year

328
00:15:31.639 --> 00:15:34.559
<v Speaker 1>to date spending in the United States, that's what Circana

329
00:15:34.600 --> 00:15:38.480
<v Speaker 1>tracks is down eight percent, which is pretty big. That's like,

330
00:15:39.159 --> 00:15:42.360
<v Speaker 1>you know, I think last year Matt was predicting somewhere

331
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<v Speaker 1>around that mark for the entire entirety of twenty twenty four,

332
00:15:46.399 --> 00:15:48.960
<v Speaker 1>it ended up doing much better than that. It feels

333
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<v Speaker 1>like some of that like Slack, is being let go

334
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<v Speaker 1>this year, and at least through May, or excuse me,

335
00:15:55.159 --> 00:15:58.120
<v Speaker 1>at least through April, we're eight percent behind where we

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00:15:58.120 --> 00:15:59.799
<v Speaker 1>were in twenty twenty four, and it doesn't look like

337
00:15:59.799 --> 00:16:01.440
<v Speaker 1>they're There's a lot of games that could fix that,

338
00:16:01.480 --> 00:16:03.840
<v Speaker 1>although of course switched to could change that story here

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<v Speaker 1>very quickly. Best selling games of the month include The

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<v Speaker 1>Elder Scrolls four Oblivion Remastered at number one. Forts Horizon five,

341
00:16:13.120 --> 00:16:15.519
<v Speaker 1>which launched on PlayStation five, went up to number two

342
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<v Speaker 1>after being forty two the month before MLB The Show

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<v Speaker 1>at three, Minecraft at four, The movie right, that's the movie? Okay, yeah,

344
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<v Speaker 1>and The Assassin's Creed Shadows at five. Indiana Jones in

345
00:16:26.919 --> 00:16:29.200
<v Speaker 1>the Great Circle, which launched on PS five as well,

346
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<v Speaker 1>went up to number six, Call of Duty Black Ops

347
00:16:31.879 --> 00:16:36.720
<v Speaker 1>six at seven, then WWEBA, NBA, and PGA Tour rounding

348
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<v Speaker 1>out the top ten. I don't see if there's anything

349
00:16:38.720 --> 00:16:42.240
<v Speaker 1>else interesting on this list worth calling out. No, but

350
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<v Speaker 1>you know what's missing on the list is clerup Scare

351
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<v Speaker 1>Expedition thirty three, which is because Kepler does not report

352
00:16:48.159 --> 00:16:53.519
<v Speaker 1>their their digital sales to to the Circana. And you know,

353
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<v Speaker 1>I think I'm pretty sure John, the game sold out right,

354
00:16:56.759 --> 00:16:58.919
<v Speaker 1>the physical version, like people have been trying to get

355
00:16:58.919 --> 00:17:00.919
<v Speaker 1>the physical version of Clarips and it's been sold out

356
00:17:00.960 --> 00:17:03.759
<v Speaker 1>like since launch basically, so I bet they didn't print

357
00:17:03.799 --> 00:17:05.559
<v Speaker 1>a ton of copies of that. They weren't sure if

358
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<v Speaker 1>the game was really going to pop off the way

359
00:17:07.039 --> 00:17:10.240
<v Speaker 1>it did, and when it did, it was mostly digital,

360
00:17:10.400 --> 00:17:13.079
<v Speaker 1>it seems like, especially obviously on PC. So I think

361
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<v Speaker 1>that's the reason this game is not on the list.

362
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<v Speaker 1>The fiscal versions would have been tracked, digital versions wouldn't

363
00:17:17.160 --> 00:17:19.039
<v Speaker 1>have been And it seems like the vast majority of

364
00:17:19.039 --> 00:17:21.079
<v Speaker 1>people bought that game digitally because that's the only way

365
00:17:21.079 --> 00:17:23.279
<v Speaker 1>they could find it. So that's why it's not on

366
00:17:23.319 --> 00:17:25.880
<v Speaker 1>the list. Don't everyone freak out. I'm sure that game

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00:17:26.240 --> 00:17:28.279
<v Speaker 1>probably it probably would have been number two on this list.

368
00:17:28.440 --> 00:17:30.200
<v Speaker 1>Is that What would that be your best guess? Because

369
00:17:30.200 --> 00:17:32.559
<v Speaker 1>even you know, beating Forts rice and five, it seems

370
00:17:32.599 --> 00:17:33.680
<v Speaker 1>like it had that many players.

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00:17:34.480 --> 00:17:38.319
<v Speaker 2>Yeah, I mean it was just a record breaking amount

372
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<v Speaker 2>of sales just in those first couple of weeks alone.

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<v Speaker 2>It's a fantastic game. I honestly think word of mouth,

374
00:17:44.599 --> 00:17:46.720
<v Speaker 2>and as we get closer and closer to award season,

375
00:17:46.720 --> 00:17:50.880
<v Speaker 2>people keep hearing this name potentially like another switch to edition.

376
00:17:51.000 --> 00:17:54.119
<v Speaker 2>I'm assuming that'll happen. I think they made comments that

377
00:17:54.200 --> 00:17:58.000
<v Speaker 2>kind of like heavily suggests that it's coming to but yeah, like,

378
00:17:58.079 --> 00:17:59.680
<v Speaker 2>I mean, more and more people are getting the chance

379
00:17:59.720 --> 00:17:59.960
<v Speaker 2>to play.

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<v Speaker 3>It's at game pass.

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00:18:01.279 --> 00:18:04.599
<v Speaker 2>I know two weekends ago, I had a friend who

382
00:18:04.640 --> 00:18:07.640
<v Speaker 2>was trying to find it diehard physical collector. I'm not

383
00:18:07.759 --> 00:18:12.480
<v Speaker 2>super heavy on physical on Xbox theisation, but it Yeah,

384
00:18:12.680 --> 00:18:14.359
<v Speaker 2>I mean, it was just impossible to.

385
00:18:14.359 --> 00:18:15.039
<v Speaker 3>Find that game.

386
00:18:15.119 --> 00:18:18.279
<v Speaker 2>So I think in the coming weeks, in the coming months,

387
00:18:19.240 --> 00:18:21.440
<v Speaker 2>just the groundswell from that game is going to prop

388
00:18:21.480 --> 00:18:24.440
<v Speaker 2>it up. And regardless of how it does, I think

389
00:18:24.440 --> 00:18:27.759
<v Speaker 2>it definitely exceeded the expectations of you know, their first game,

390
00:18:28.000 --> 00:18:30.519
<v Speaker 2>Like they did a fantastic job and show.

391
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<v Speaker 1>If I'm them, if I'm Kepler the publisher, and if

392
00:18:33.240 --> 00:18:37.880
<v Speaker 1>I'm sand Falls at the name of the studio, if

393
00:18:37.880 --> 00:18:40.559
<v Speaker 1>I'm them, like, yeah, do a new run of the

394
00:18:40.559 --> 00:18:43.680
<v Speaker 1>fiscal games for sure, get get to work immediately on

395
00:18:43.680 --> 00:18:46.799
<v Speaker 1>a big collector's edition, Like just do what Balderskate three did,

396
00:18:46.839 --> 00:18:49.079
<v Speaker 1>which didn't really have a fiscal version upfront, but like

397
00:18:49.119 --> 00:18:51.559
<v Speaker 1>a year later they put all the updates into one

398
00:18:51.839 --> 00:18:54.440
<v Speaker 1>package and then they put put it into an awesome

399
00:18:54.440 --> 00:18:57.240
<v Speaker 1>physical collector's edition. I think that would be that would

400
00:18:57.240 --> 00:18:59.359
<v Speaker 1>be pretty cool. I think people would jump all over

401
00:18:59.400 --> 00:19:01.160
<v Speaker 1>that because they have fallen in love with this game.

402
00:19:01.200 --> 00:19:05.640
<v Speaker 1>I've been singing Claire Upscure, Baby, Claire Upscure, Claire Upscure,

403
00:19:05.960 --> 00:19:08.160
<v Speaker 1>like just to myself NonStop for the last week, and

404
00:19:08.200 --> 00:19:10.839
<v Speaker 1>I haven't played it in a week, so it's infectious.

405
00:19:11.519 --> 00:19:15.039
<v Speaker 1>Let's see here. The Matt always does a good rundown

406
00:19:15.160 --> 00:19:17.519
<v Speaker 1>of the things to know for many of the big

407
00:19:17.559 --> 00:19:20.160
<v Speaker 1>games on the list. Let's go through that. The Elder

408
00:19:20.200 --> 00:19:22.960
<v Speaker 1>Scrolls four Oblivion Remastered was the best selling game of

409
00:19:23.000 --> 00:19:25.559
<v Speaker 1>the month, instantly becoming the third best selling game of

410
00:19:25.680 --> 00:19:28.039
<v Speaker 1>twenty twenty five year to date. It was the best

411
00:19:28.039 --> 00:19:31.279
<v Speaker 1>selling title across each of PlayStation, Xbox and PC platforms

412
00:19:31.599 --> 00:19:34.240
<v Speaker 1>that year to date so far, Monster Hunter Wild's still

413
00:19:34.279 --> 00:19:37.559
<v Speaker 1>number one, Assassin's Creed Shadows still number two. Shadows apparently

414
00:19:37.640 --> 00:19:40.519
<v Speaker 1>just did what it needed to do in terms of

415
00:19:40.559 --> 00:19:42.160
<v Speaker 1>that game, not what it needed to do to save

416
00:19:42.200 --> 00:19:45.599
<v Speaker 1>you be soft, but it did very well. The Elder

417
00:19:45.599 --> 00:19:48.720
<v Speaker 1>Scrolls four Oblivion Remastered sold more units in April twenty

418
00:19:48.720 --> 00:19:51.960
<v Speaker 1>twenty five than the Elder Scrolls four Oblivion achieved across

419
00:19:52.000 --> 00:19:55.519
<v Speaker 1>its first fifteen months in market combined following its March

420
00:19:55.559 --> 00:19:58.640
<v Speaker 1>two thousand and six debut, and generated more full game

421
00:19:58.680 --> 00:20:02.400
<v Speaker 1>dollar sales than the originals first fourteen months combined. That's

422
00:20:02.480 --> 00:20:04.680
<v Speaker 1>kind of nuts. That's like, I guess that just shows

423
00:20:04.720 --> 00:20:07.960
<v Speaker 1>like sird gaming's just blown up right games so much

424
00:20:08.000 --> 00:20:09.480
<v Speaker 1>bigger than it was in two thousand and six. That's

425
00:20:09.519 --> 00:20:11.799
<v Speaker 1>one of the biggest explanations for this, Is that, correct,

426
00:20:11.799 --> 00:20:12.240
<v Speaker 1>do you think?

427
00:20:12.920 --> 00:20:13.359
<v Speaker 3>I think so.

428
00:20:13.559 --> 00:20:16.400
<v Speaker 2>I think it's like this awesome point where people have

429
00:20:16.440 --> 00:20:19.920
<v Speaker 2>been playing Elder Scrolls like for quite a lot while

430
00:20:20.200 --> 00:20:23.279
<v Speaker 2>people have held up Oblivion as the pinnacle of the series.

431
00:20:23.480 --> 00:20:25.720
<v Speaker 2>I think it's bad in more Wind, but I mean

432
00:20:25.720 --> 00:20:27.680
<v Speaker 2>as soon as Skyrim came out, as soon as ESO

433
00:20:27.839 --> 00:20:30.400
<v Speaker 2>came out, and you know, kind of like reworked itself

434
00:20:30.440 --> 00:20:35.440
<v Speaker 2>into becoming a success. I think that franchise has only

435
00:20:35.519 --> 00:20:39.039
<v Speaker 2>had like mythic tales about what Oblivion could be. And

436
00:20:39.079 --> 00:20:41.440
<v Speaker 2>I think that remastered really did capture a lot of

437
00:20:41.480 --> 00:20:44.960
<v Speaker 2>the imagination that was there. Maybe like there's a little

438
00:20:44.960 --> 00:20:48.599
<v Speaker 2>bit of there's a little bit of like your brain

439
00:20:48.680 --> 00:20:51.400
<v Speaker 2>is thinking, this is what the game was all those

440
00:20:51.480 --> 00:20:53.279
<v Speaker 2>years ago, and we're at a great point for that.

441
00:20:53.359 --> 00:20:56.240
<v Speaker 2>I think three sixty WEI and PS three nossalgia is

442
00:20:56.519 --> 00:20:57.680
<v Speaker 2>kind of just starting.

443
00:20:57.880 --> 00:21:01.920
<v Speaker 1>It's gonna hit hard, yeah, I like the game Cube

444
00:21:01.960 --> 00:21:04.680
<v Speaker 1>was the big winner of the nostalgia for the previous

445
00:21:04.680 --> 00:21:08.519
<v Speaker 1>generation before that, or for the two generations before that obviously.

446
00:21:08.519 --> 00:21:11.160
<v Speaker 1>I think PS two just kind of defaulted in the

447
00:21:11.160 --> 00:21:14.720
<v Speaker 1>generation there, but for that PS three Xbox three sixty

448
00:21:14.839 --> 00:21:17.319
<v Speaker 1>and we I do think that like a lot of

449
00:21:17.319 --> 00:21:19.039
<v Speaker 1>love is going to be thrown on the Xbox three

450
00:21:19.119 --> 00:21:21.000
<v Speaker 1>sixty there. It seems like that's gonna have a real

451
00:21:21.039 --> 00:21:23.279
<v Speaker 1>strong chance of kind of having the shine when people

452
00:21:23.319 --> 00:21:26.119
<v Speaker 1>are looking back and feeling warm fuzzies about that era,

453
00:21:26.400 --> 00:21:27.559
<v Speaker 1>it's like a lot of it's gonna be like, yeah,

454
00:21:27.559 --> 00:21:29.640
<v Speaker 1>playing on the three sixty was cool, and no one

455
00:21:29.640 --> 00:21:32.880
<v Speaker 1>will remember the Red Ring and things like that. Forts

456
00:21:32.920 --> 00:21:34.960
<v Speaker 1>Arise at five was the second best selling game of

457
00:21:35.000 --> 00:21:38.880
<v Speaker 1>April following its debut on PlayStation five. Indiana Jones. We

458
00:21:38.920 --> 00:21:41.599
<v Speaker 1>talked about that four of the top five and five

459
00:21:41.640 --> 00:21:43.559
<v Speaker 1>of the top selling best selling games of the month

460
00:21:43.880 --> 00:21:49.240
<v Speaker 1>on PlayStation platforms were published by Microsoft. I did notice this.

461
00:21:49.279 --> 00:21:53.279
<v Speaker 1>I actually put the image here. So that's Elder Scrolls

462
00:21:53.319 --> 00:21:56.400
<v Speaker 1>four at number one, Forts Arison five at number two,

463
00:21:57.359 --> 00:22:00.279
<v Speaker 1>Indiana Jones, and The Great Circle at number four, Call

464
00:22:00.319 --> 00:22:03.200
<v Speaker 1>of Duty Black Ops six at number five, and Minecraft

465
00:22:03.200 --> 00:22:06.359
<v Speaker 1>at number seven, and then yeah, and then the rest

466
00:22:06.359 --> 00:22:09.680
<v Speaker 1>of the games are like take two Ubisoft EA and

467
00:22:09.680 --> 00:22:13.200
<v Speaker 1>then Sony has MLB The Show at number three. So uh,

468
00:22:14.319 --> 00:22:16.440
<v Speaker 1>I mean, I don't know what this says anymore, John?

469
00:22:16.960 --> 00:22:19.079
<v Speaker 1>To me, it just says obviously the thing we know

470
00:22:19.240 --> 00:22:24.599
<v Speaker 1>console war over the future of publishing on all platforms

471
00:22:24.799 --> 00:22:27.599
<v Speaker 1>feels like the obvious thing for not just Microsoft, but

472
00:22:27.680 --> 00:22:30.519
<v Speaker 1>for everybody. And like Sony putting their games on Xbox,

473
00:22:30.519 --> 00:22:32.720
<v Speaker 1>maybe that doesn't make us much sense. The audience is smaller,

474
00:22:33.079 --> 00:22:35.640
<v Speaker 1>but you know, if the audience was bigger, it feels

475
00:22:35.680 --> 00:22:37.400
<v Speaker 1>like it would be obvious to put it on there.

476
00:22:37.480 --> 00:22:39.279
<v Speaker 1>I don't know, I were just so far past all

477
00:22:39.319 --> 00:22:42.000
<v Speaker 1>of the old ways of thinking about things that clearly

478
00:22:42.039 --> 00:22:43.759
<v Speaker 1>this is the future. I don't know what else it says.

479
00:22:43.759 --> 00:22:44.960
<v Speaker 1>Do you have any thoughts on this, John?

480
00:22:45.759 --> 00:22:49.240
<v Speaker 2>Yeah, I mean, and you released a really good overview

481
00:22:49.319 --> 00:22:54.359
<v Speaker 2>of Xbox's strategy. Microsoft strategy. That banking building up over

482
00:22:54.400 --> 00:22:56.920
<v Speaker 2>the years, especially since we had those big Betheza and

483
00:22:56.920 --> 00:23:03.119
<v Speaker 2>Activision Blizzard acquisitions, it's paying off. They're definitely more focused

484
00:23:03.160 --> 00:23:06.960
<v Speaker 2>on the service aspect and just providing games wherever they can,

485
00:23:07.079 --> 00:23:09.279
<v Speaker 2>you know, get their hands and get those discs in

486
00:23:09.319 --> 00:23:09.680
<v Speaker 2>the door.

487
00:23:10.960 --> 00:23:11.200
<v Speaker 3>Yeah.

488
00:23:11.200 --> 00:23:15.440
<v Speaker 2>For PlayStation it's kind of interesting because interesting. Yeah, I

489
00:23:15.640 --> 00:23:18.559
<v Speaker 2>don't know if like having a Hell Divers would have

490
00:23:18.599 --> 00:23:23.119
<v Speaker 2>really affected their you know, the the takeover of Hell

491
00:23:23.200 --> 00:23:25.559
<v Speaker 2>Divers Too, Like, I think that game was the perfect

492
00:23:25.599 --> 00:23:28.759
<v Speaker 2>success that a lot of PlayStation fans wanted it to be. Yeah,

493
00:23:29.480 --> 00:23:31.839
<v Speaker 2>And I don't know if bringing that to Xbox would

494
00:23:31.880 --> 00:23:33.640
<v Speaker 2>have made a lot of sense. I don't know how

495
00:23:33.680 --> 00:23:36.039
<v Speaker 2>much it costs to poured a game to a completely

496
00:23:36.039 --> 00:23:39.079
<v Speaker 2>different platform, something that is like completely different than just

497
00:23:39.160 --> 00:23:41.799
<v Speaker 2>pourting it to Steam where there's a lot of resources

498
00:23:41.799 --> 00:23:42.119
<v Speaker 2>for that.

499
00:23:42.799 --> 00:23:45.240
<v Speaker 1>I think Hell Divers Too could still end up on Xbox.

500
00:23:45.279 --> 00:23:47.440
<v Speaker 1>That's the one that feels like it has just because

501
00:23:47.480 --> 00:23:49.920
<v Speaker 1>and I think they would justify it as have someone

502
00:23:49.960 --> 00:23:52.200
<v Speaker 1>else publish it like they've had happened with some of

503
00:23:52.240 --> 00:23:54.640
<v Speaker 1>their other games, some of the smaller like PSPM Vida

504
00:23:54.680 --> 00:23:56.200
<v Speaker 1>games that have been like made their way over to

505
00:23:56.200 --> 00:23:59.319
<v Speaker 1>the Switch recently, those have been published externally even though

506
00:23:59.319 --> 00:24:01.400
<v Speaker 1>they're still placed games, And it seems like a big

507
00:24:01.400 --> 00:24:03.319
<v Speaker 1>part of that is that's just the cheap, cheapest way

508
00:24:03.359 --> 00:24:05.680
<v Speaker 1>of doing it. But I could see the same thing

509
00:24:05.720 --> 00:24:08.519
<v Speaker 1>helping with happening with Hell Divers, especially since that studio

510
00:24:08.599 --> 00:24:10.960
<v Speaker 1>is announced, Like we're doing things on our own going forward.

511
00:24:11.000 --> 00:24:12.519
<v Speaker 1>We're not going to go back and do the Sony

512
00:24:12.559 --> 00:24:15.640
<v Speaker 1>thing again. And I think Sony could be like, well, let's,

513
00:24:15.759 --> 00:24:17.480
<v Speaker 1>you know, let you kind of like start that off

514
00:24:17.519 --> 00:24:19.400
<v Speaker 1>with Hell Divers, and that could also be their first

515
00:24:19.400 --> 00:24:21.559
<v Speaker 1>step of like putting something on Xbox. I think it

516
00:24:21.559 --> 00:24:24.200
<v Speaker 1>would be a really good fit. Maybe maybe doesn't make

517
00:24:24.240 --> 00:24:26.079
<v Speaker 1>as much sense because Hell Divers two does feel like

518
00:24:26.400 --> 00:24:30.000
<v Speaker 1>it was coming to a natural sort of fading away

519
00:24:30.079 --> 00:24:32.720
<v Speaker 1>a conclusion, although I didn't include it in the in

520
00:24:32.759 --> 00:24:36.000
<v Speaker 1>the headlines here, John, but apparently people are rushing back

521
00:24:36.000 --> 00:24:38.279
<v Speaker 1>to that game because of the most recent update. Apparently

522
00:24:38.319 --> 00:24:42.119
<v Speaker 1>it's hitting very hard. So who knows. Yeah, I'm happy

523
00:24:42.119 --> 00:24:45.119
<v Speaker 1>to hear that, all right, So let's see here other

524
00:24:45.240 --> 00:24:48.799
<v Speaker 1>things from Matt Piscatella. Call of Duty HQ led all

525
00:24:48.839 --> 00:24:52.559
<v Speaker 1>titles in totally total US monthly active users across both

526
00:24:52.559 --> 00:24:56.039
<v Speaker 1>PlayStation and Xbox, and then two titles saw strong and

527
00:24:56.160 --> 00:24:59.880
<v Speaker 1>gains on PlayStation following their addition to PlayStation. Plus. That's

528
00:25:00.079 --> 00:25:03.400
<v Speaker 1>RoboCop Rogue City, which jumped from one hundred and eleventh

529
00:25:03.480 --> 00:25:06.720
<v Speaker 1>and PlayStation total monthly active users in March all the

530
00:25:06.759 --> 00:25:09.400
<v Speaker 1>way up to eighth. And now that might oh man,

531
00:25:09.440 --> 00:25:11.839
<v Speaker 1>only eighth, No, no, no, Getting into that top ten

532
00:25:11.960 --> 00:25:15.599
<v Speaker 1>of most players on one of these consoles is really hard.

533
00:25:15.640 --> 00:25:18.920
<v Speaker 1>I think Oblivion, which sold really well in the PlayStation,

534
00:25:19.079 --> 00:25:21.000
<v Speaker 1>did not get into the top ten of most players

535
00:25:21.039 --> 00:25:24.079
<v Speaker 1>on PlayStation. It did get get there on Xbox, but

536
00:25:24.200 --> 00:25:25.960
<v Speaker 1>you know, game Pass helped that out. So it's like,

537
00:25:25.960 --> 00:25:27.480
<v Speaker 1>with the help of game Pass it got up to

538
00:25:27.519 --> 00:25:30.680
<v Speaker 1>like number five or four or something like that. Cracking

539
00:25:30.720 --> 00:25:33.000
<v Speaker 1>the top ten is very difficult because some of these

540
00:25:33.039 --> 00:25:36.519
<v Speaker 1>perennial games just have so many players all throughout the month.

541
00:25:36.880 --> 00:25:40.599
<v Speaker 1>That so RoboCop breaking in there, that's a really cool thing.

542
00:25:40.839 --> 00:25:43.880
<v Speaker 1>Let's see what else happened there. Texas Chainsaw Massacre jumped

543
00:25:43.920 --> 00:25:47.319
<v Speaker 1>to number ten in April from three hundred and seventy five.

544
00:25:47.440 --> 00:25:50.920
<v Speaker 1>So apparently getting into that PlayStation plus situation is a

545
00:25:50.920 --> 00:25:53.279
<v Speaker 1>big boon to getting players to your game. So I'm

546
00:25:53.319 --> 00:25:56.880
<v Speaker 1>glad that's working over there. Let's wrap up this story

547
00:25:56.880 --> 00:25:59.680
<v Speaker 1>with the hardware numbers. Hardware spending fell by eight percent

548
00:25:59.720 --> 00:26:01.960
<v Speaker 1>we could to a year ago. Notable that that's one

549
00:26:02.039 --> 00:26:04.160
<v Speaker 1>hundred and eighty six million dollars, which is the lowest

550
00:26:04.200 --> 00:26:08.200
<v Speaker 1>total spending on hardware in the United States since July

551
00:26:08.359 --> 00:26:10.839
<v Speaker 1>of twenty twenty, which would have been right before the

552
00:26:10.880 --> 00:26:13.599
<v Speaker 1>next gen consoles at that time. The current gen consoles

553
00:26:13.640 --> 00:26:16.920
<v Speaker 1>now and right as the shock of COVID was really

554
00:26:17.000 --> 00:26:19.160
<v Speaker 1>hitting where people were not spending money. You know, we

555
00:26:19.200 --> 00:26:20.960
<v Speaker 1>eventually got to that point, John, right where people were

556
00:26:21.000 --> 00:26:23.160
<v Speaker 1>like video games, that's the answer, we're all stuck inside,

557
00:26:23.200 --> 00:26:25.759
<v Speaker 1>let's all play video games. That was not July twenty twenty.

558
00:26:25.799 --> 00:26:27.920
<v Speaker 1>It took some time for that to really sink in

559
00:26:27.960 --> 00:26:29.640
<v Speaker 1>that this was going to be really long term and

560
00:26:29.640 --> 00:26:33.720
<v Speaker 1>we should find some entertainment. So, I mean, that's just

561
00:26:34.000 --> 00:26:37.680
<v Speaker 1>PlayStation five and Xbox probably not exciting people in all

562
00:26:37.799 --> 00:26:39.759
<v Speaker 1>too many ways, at least not new people to come

563
00:26:39.759 --> 00:26:41.880
<v Speaker 1>in by the console, and then everyone else waiting for

564
00:26:41.880 --> 00:26:42.640
<v Speaker 1>switch to right.

565
00:26:43.400 --> 00:26:47.680
<v Speaker 2>Yeah, absolutely, I think PS five and Xbox series they're

566
00:26:48.000 --> 00:26:50.559
<v Speaker 2>kind of in a I guess Xbox less so, but

567
00:26:50.599 --> 00:26:53.240
<v Speaker 2>that's kind of Microsoft platform as a whole, just like

568
00:26:53.240 --> 00:26:54.359
<v Speaker 2>putting their games everywhere.

569
00:26:55.039 --> 00:26:55.680
<v Speaker 3>We're in this.

570
00:26:55.640 --> 00:26:59.240
<v Speaker 2>Tough position where I feel like the PlayStation five exclusive

571
00:26:59.279 --> 00:27:01.319
<v Speaker 2>games have kind of dried up, so there really isn't

572
00:27:01.359 --> 00:27:05.599
<v Speaker 2>like a magnet game to bring people there, like obviously,

573
00:27:05.640 --> 00:27:07.640
<v Speaker 2>I mean during the height of the pandemic, there wasn't

574
00:27:07.680 --> 00:27:10.319
<v Speaker 2>like any of those launch titles. They weren't out yet.

575
00:27:11.160 --> 00:27:15.240
<v Speaker 2>But yeah, we don't have like that many games in

576
00:27:15.319 --> 00:27:19.039
<v Speaker 2>this year besides ghosts Ushima and if Soros, like the

577
00:27:19.079 --> 00:27:21.960
<v Speaker 2>next House Smart game does come out this or next year.

578
00:27:22.039 --> 00:27:26.440
<v Speaker 2>But yeah, I mean the demand for consoles is definitely down.

579
00:27:26.920 --> 00:27:29.519
<v Speaker 2>Switch To is probably going to be a humongous exception,

580
00:27:30.640 --> 00:27:34.480
<v Speaker 2>but yeah, in terms of games, it is kind of

581
00:27:34.480 --> 00:27:36.680
<v Speaker 2>looking a little dry because I think people are still

582
00:27:36.839 --> 00:27:38.599
<v Speaker 2>getting out of the mindset of like, oh, we can

583
00:27:38.680 --> 00:27:42.119
<v Speaker 2>launch this year. GTA six is here and we don't

584
00:27:42.160 --> 00:27:43.400
<v Speaker 2>need to lay our games.

585
00:27:43.400 --> 00:27:44.200
<v Speaker 3>I guess when do.

586
00:27:44.200 --> 00:27:47.200
<v Speaker 1>You think about that? Yeah, I think the like the

587
00:27:47.279 --> 00:27:51.759
<v Speaker 1>talk around what these companies have publicly has been so

588
00:27:51.880 --> 00:27:54.440
<v Speaker 1>muted because of Grand Theft Auto. I think that's exactly right.

589
00:27:54.519 --> 00:27:57.319
<v Speaker 1>And now that that's in twenty twenty six, does that

590
00:27:57.440 --> 00:27:59.640
<v Speaker 1>change or is it too late? Was like have the

591
00:27:59.680 --> 00:28:01.640
<v Speaker 1>trains already left the station on, Like, well, we should

592
00:28:01.640 --> 00:28:04.000
<v Speaker 1>just launch in twenty twenty six. I would assume not,

593
00:28:04.200 --> 00:28:06.079
<v Speaker 1>because a lot of people had to know that this

594
00:28:06.200 --> 00:28:08.880
<v Speaker 1>was possible. In fact, I'm guessing a lot of these

595
00:28:08.920 --> 00:28:12.160
<v Speaker 1>companies had a pretty good insight on a delay being possible,

596
00:28:12.519 --> 00:28:15.039
<v Speaker 1>just because they're you know, corporate espionage, which is really

597
00:28:15.079 --> 00:28:17.160
<v Speaker 1>just having friends of friends who work at Rockstar talk

598
00:28:17.200 --> 00:28:18.680
<v Speaker 1>to each other and be like, just tell me what's

599
00:28:18.680 --> 00:28:20.200
<v Speaker 1>going on, so we know what to do with our game,

600
00:28:21.920 --> 00:28:25.960
<v Speaker 1>right networking, that's what it's called. So I imagine that

601
00:28:26.200 --> 00:28:28.359
<v Speaker 1>we're probably going to get here into the Summer Game

602
00:28:28.359 --> 00:28:30.400
<v Speaker 1>Fest season. And while I don't think there's going to

603
00:28:30.440 --> 00:28:32.680
<v Speaker 1>be a lot of like really hot bangers on that

604
00:28:32.839 --> 00:28:35.359
<v Speaker 1>show floor, just because that will be hard to like

605
00:28:35.359 --> 00:28:37.000
<v Speaker 1>get up and running in a matter of weeks, now

606
00:28:37.000 --> 00:28:38.960
<v Speaker 1>that you know what's happening with Grand Theft Auto, the

607
00:28:39.000 --> 00:28:42.039
<v Speaker 1>announcements could actually find a way into that show and

608
00:28:42.480 --> 00:28:45.440
<v Speaker 1>you know, the surrounding orbit of Summer Game Fest to

609
00:28:45.599 --> 00:28:47.920
<v Speaker 1>fill out the rest of this year, and then you know,

610
00:28:48.400 --> 00:28:50.519
<v Speaker 1>does that change the story on people buying consoles? I

611
00:28:50.519 --> 00:28:53.720
<v Speaker 1>don't know, because those prices are going up, you know

612
00:28:53.720 --> 00:28:55.599
<v Speaker 1>in PlayStation. They already went up on the Xbox, They're

613
00:28:55.599 --> 00:28:58.640
<v Speaker 1>going up on the PlayStation. I think people that's going

614
00:28:58.720 --> 00:29:00.960
<v Speaker 1>to scare off any who might have been like, oh,

615
00:29:01.039 --> 00:29:03.400
<v Speaker 1>finally some of these other games are getting Out's cool. Well,

616
00:29:03.440 --> 00:29:05.880
<v Speaker 1>now it's more expensive. And I was waiting to, like

617
00:29:06.079 --> 00:29:07.279
<v Speaker 1>for a bunch of games that were going to be

618
00:29:07.359 --> 00:29:09.920
<v Speaker 1>cheap to justify it because I'm price sensitive. This just

619
00:29:10.039 --> 00:29:13.359
<v Speaker 1>boxes me out again. Yeah, maybe grand theft out of six,

620
00:29:13.799 --> 00:29:15.759
<v Speaker 1>like it's the thing that breaks through that dam. But

621
00:29:15.799 --> 00:29:19.759
<v Speaker 1>for now, I don't know. Huh. All right, let's take

622
00:29:19.799 --> 00:29:23.240
<v Speaker 1>a quick break. When we come back, we'll talk about

623
00:29:23.319 --> 00:29:26.079
<v Speaker 1>plenty of more headlines. If you want the ad free version,

624
00:29:26.119 --> 00:29:28.400
<v Speaker 1>go to giant bomb dot com slash join, which I

625
00:29:28.400 --> 00:29:35.240
<v Speaker 1>think you might hear an ad about right now. This

626
00:29:35.359 --> 00:29:37.799
<v Speaker 1>episode of Giant Bomb is brought to you by giant

627
00:29:37.880 --> 00:29:41.759
<v Speaker 1>bomb dot com slash Join. Join us there, become a member.

628
00:29:41.839 --> 00:29:44.000
<v Speaker 1>It helps us make fun stuff. It gets you add

629
00:29:44.039 --> 00:29:47.599
<v Speaker 1>free content. It also helps us make some extras here

630
00:29:47.680 --> 00:29:50.960
<v Speaker 1>and there that will give exclusively to you as members.

631
00:29:51.000 --> 00:29:54.519
<v Speaker 1>It's giant bomb dot com. Slash Join for ten dollars

632
00:29:54.599 --> 00:29:56.559
<v Speaker 1>a month or one hundred dollars a year, where you

633
00:29:56.599 --> 00:30:00.279
<v Speaker 1>save twenty dollars you could support us in making all

634
00:30:00.359 --> 00:30:02.640
<v Speaker 1>the cool stuff that we make over here at giant Bomb.

635
00:30:02.880 --> 00:30:05.920
<v Speaker 1>Once again, that's giant bomb dot com slash Join. Become

636
00:30:05.920 --> 00:30:12.440
<v Speaker 1>a member. Now, welcome back to Game Mess Mornings. I'm

637
00:30:12.480 --> 00:30:15.279
<v Speaker 1>Jeff Grubb, that's John Martin. We're talking about video games,

638
00:30:15.359 --> 00:30:19.839
<v Speaker 1>including Sinuous Saga, Helblay two coming to PS five this summer. Yeah,

639
00:30:19.880 --> 00:30:22.240
<v Speaker 1>I mean the story of Oh an Xbox game, don't

640
00:30:22.240 --> 00:30:24.720
<v Speaker 1>go into PlayStation That's not a story anymore. But do

641
00:30:24.799 --> 00:30:27.559
<v Speaker 1>you think that, Yeah, it's just obvious at this point.

642
00:30:27.559 --> 00:30:30.079
<v Speaker 1>Do you think help A two can find an audience

643
00:30:30.119 --> 00:30:33.200
<v Speaker 1>on PlayStation five though? Because it I don't know. It

644
00:30:33.240 --> 00:30:35.720
<v Speaker 1>just seems like it did it missed with its original launch?

645
00:30:37.160 --> 00:30:38.960
<v Speaker 2>Did it did the first not sell well? Or was

646
00:30:38.960 --> 00:30:40.039
<v Speaker 2>it the critical hit?

647
00:30:40.759 --> 00:30:42.799
<v Speaker 1>I think I think that's right. Maybe it's not. Maybe

648
00:30:42.799 --> 00:30:44.599
<v Speaker 1>it's not one hundred percent correct. And I'm sure a

649
00:30:44.599 --> 00:30:46.400
<v Speaker 1>lot of people just try it in game pass, uh,

650
00:30:46.680 --> 00:30:50.039
<v Speaker 1>And I definitely got the sense that people, if they

651
00:30:50.039 --> 00:30:51.799
<v Speaker 1>did play it, they moved on it from from on

652
00:30:51.960 --> 00:30:53.920
<v Speaker 1>from it pretty quickly. I guess that's what I was

653
00:30:53.960 --> 00:30:57.000
<v Speaker 1>getting at, is that it feels like the response to

654
00:30:57.079 --> 00:31:00.480
<v Speaker 1>that was subtle at best, even though there's some people

655
00:31:00.519 --> 00:31:03.400
<v Speaker 1>who are raving about the visuals. Do you think it

656
00:31:03.400 --> 00:31:05.799
<v Speaker 1>can find a different audience on PlayStation five, like you

657
00:31:05.839 --> 00:31:07.680
<v Speaker 1>know a lot of these other games from Microsoft have.

658
00:31:09.319 --> 00:31:10.119
<v Speaker 3>Yeah.

659
00:31:10.200 --> 00:31:12.839
<v Speaker 2>I think it's a very interesting situation where it will

660
00:31:12.880 --> 00:31:16.839
<v Speaker 2>appeal to more of the hardcore gaming audience, like people

661
00:31:16.839 --> 00:31:20.039
<v Speaker 2>who really are valuing this game based on just the

662
00:31:20.160 --> 00:31:22.960
<v Speaker 2>artistic value of it. I think it tackles a lot

663
00:31:22.960 --> 00:31:26.960
<v Speaker 2>of very interesting themes in terms in terms of mass appeal,

664
00:31:27.440 --> 00:31:28.720
<v Speaker 2>I don't know if this is the kind of a

665
00:31:28.799 --> 00:31:30.599
<v Speaker 2>ninja theory game that a lot of people would be

666
00:31:30.680 --> 00:31:34.160
<v Speaker 2>looking for. I think of like Devil May Cry, d

667
00:31:34.240 --> 00:31:38.559
<v Speaker 2>MC Double May Cry, and I think of U, you know, uh,

668
00:31:38.680 --> 00:31:41.720
<v Speaker 2>what's the game, uh, Journey to the the Journey to

669
00:31:41.720 --> 00:31:44.640
<v Speaker 2>the West one on three sixty Enslaves or what was that?

670
00:31:45.599 --> 00:31:47.359
<v Speaker 1>Yeah, Enslave Journey to the West is that?

671
00:31:47.640 --> 00:31:50.759
<v Speaker 2>Yeah, yeah, yeah, someone can correct us.

672
00:31:50.839 --> 00:31:53.440
<v Speaker 3>Yeah, but yeah, it's very interesting.

673
00:31:53.759 --> 00:31:57.640
<v Speaker 2>Yeah, I think it'll find some audience. I don't think

674
00:31:57.640 --> 00:32:00.960
<v Speaker 2>it's gonna make a huge impact at all. Those games

675
00:32:01.000 --> 00:32:03.960
<v Speaker 2>are going to hit like the right audience. People who

676
00:32:04.000 --> 00:32:06.359
<v Speaker 2>I've been waiting for hell Blake because that was I mean,

677
00:32:06.400 --> 00:32:08.640
<v Speaker 2>that was the last game that that they made, but

678
00:32:08.720 --> 00:32:11.440
<v Speaker 2>also the last one that was still multiplatform. So there's

679
00:32:11.440 --> 00:32:13.119
<v Speaker 2>probably a couple of people who have been holding on

680
00:32:13.359 --> 00:32:17.079
<v Speaker 2>wanted to get those play station exclusive features. But besides that,

681
00:32:17.119 --> 00:32:18.720
<v Speaker 2>I don't know how big of an impact it'll be.

682
00:32:19.759 --> 00:32:21.400
<v Speaker 2>I'm excited for the success.

683
00:32:21.559 --> 00:32:25.039
<v Speaker 1>Yeah, yeah, and I think the very least giving more

684
00:32:25.039 --> 00:32:26.640
<v Speaker 1>people a chance to play it is always going to

685
00:32:26.680 --> 00:32:30.880
<v Speaker 1>be a good thing, and I, you know, my history

686
00:32:30.880 --> 00:32:32.839
<v Speaker 1>with the help Blay two was I tried it. It

687
00:32:32.960 --> 00:32:35.759
<v Speaker 1>just was super not for me. And then I, you know,

688
00:32:36.279 --> 00:32:38.079
<v Speaker 1>everyone I talked to kind of felt the same way.

689
00:32:38.119 --> 00:32:40.759
<v Speaker 1>So that could just be my orbit, but it definitely

690
00:32:40.759 --> 00:32:44.200
<v Speaker 1>felt like a game that missed in terms of people

691
00:32:44.440 --> 00:32:46.519
<v Speaker 1>like maybe getting excited about it because it's like, alwa,

692
00:32:46.599 --> 00:32:48.640
<v Speaker 1>is this going to expand on the hell Blade idea?

693
00:32:48.960 --> 00:32:50.480
<v Speaker 1>And then it didn't do that, and in some ways

694
00:32:50.480 --> 00:32:52.640
<v Speaker 1>it felt more confined. But that was just my own

695
00:32:52.640 --> 00:32:55.960
<v Speaker 1>personal critical response. All right, So let's get over here.

696
00:32:56.000 --> 00:32:58.680
<v Speaker 1>Doom the Dark Age just hit three million players right away,

697
00:32:58.680 --> 00:33:01.440
<v Speaker 1>and the majority of them are on game Pass. Apparently

698
00:33:01.480 --> 00:33:04.079
<v Speaker 1>this is from Eddie McCoo at game Spot, but THAT'SA

699
00:33:04.079 --> 00:33:06.359
<v Speaker 1>has announced that Doom the Dark Ages has become the

700
00:33:06.359 --> 00:33:09.880
<v Speaker 1>Developer in Software's biggest launch in the company's thirty four

701
00:33:09.920 --> 00:33:13.160
<v Speaker 1>year history dating back to nineteen ninety one. The game

702
00:33:13.240 --> 00:33:16.359
<v Speaker 1>reached three million players and did so seven times faster

703
00:33:16.480 --> 00:33:19.000
<v Speaker 1>than the Doom than Doom Maternal did. That's that did

704
00:33:19.079 --> 00:33:21.640
<v Speaker 1>not share any sales numbers, however, nor do we know

705
00:33:21.680 --> 00:33:24.319
<v Speaker 1>how much was spent on development, marketing, and other expenses

706
00:33:24.920 --> 00:33:28.079
<v Speaker 1>also worth pointing out Do Maternal was not on game Pass,

707
00:33:28.200 --> 00:33:30.519
<v Speaker 1>so that's going to be obviously, it's going to struggle

708
00:33:30.559 --> 00:33:32.160
<v Speaker 1>to get to three million players in the same way

709
00:33:32.319 --> 00:33:35.200
<v Speaker 1>that Doom the Dark Ages did. But a lot of

710
00:33:35.200 --> 00:33:37.160
<v Speaker 1>people playing this game this this felt like a game

711
00:33:37.240 --> 00:33:40.480
<v Speaker 1>that was a poster ChIL for game Pass. A lot

712
00:33:40.480 --> 00:33:42.440
<v Speaker 1>of these games are like, it's on game Pass and

713
00:33:42.480 --> 00:33:45.480
<v Speaker 1>then it still sells very well because people are like, well,

714
00:33:45.519 --> 00:33:47.599
<v Speaker 1>I'll just I just want to play it where I

715
00:33:47.599 --> 00:33:48.839
<v Speaker 1>want to play it, or I want to own it,

716
00:33:49.039 --> 00:33:50.920
<v Speaker 1>and Doom the Dark Ages just felt like one where

717
00:33:50.920 --> 00:33:53.039
<v Speaker 1>they were like, out and loud, just get this on

718
00:33:53.200 --> 00:33:55.599
<v Speaker 1>game Pass, and it feels like that's what's happened here.

719
00:33:56.000 --> 00:33:58.440
<v Speaker 1>Do you think there's any underlying like maybe this game

720
00:33:58.440 --> 00:34:00.799
<v Speaker 1>actually isn't doing as well because it's just people trying

721
00:34:00.799 --> 00:34:03.480
<v Speaker 1>it on game Pass and they're not buying it, or

722
00:34:03.599 --> 00:34:04.920
<v Speaker 1>is this just the way things are now?

723
00:34:06.319 --> 00:34:07.759
<v Speaker 3>I think it's a mix of both.

724
00:34:08.559 --> 00:34:11.760
<v Speaker 2>I mean, Doom obviously is like a very historic franchise,

725
00:34:11.880 --> 00:34:14.719
<v Speaker 2>but when I mean the first way we learned about

726
00:34:14.760 --> 00:34:18.079
<v Speaker 2>this game's existence was just from the Activision Blizzard or no, sorry,

727
00:34:18.159 --> 00:34:21.400
<v Speaker 2>the Bethesda. No, it was the Activision Blizzard lawsuit and

728
00:34:21.440 --> 00:34:23.719
<v Speaker 2>they said something like Doom Year zero coming out soon.

729
00:34:24.000 --> 00:34:25.960
<v Speaker 2>So there's been like a lot of for a lot

730
00:34:26.000 --> 00:34:29.119
<v Speaker 2>of like big Doom fans like myself, Like there is

731
00:34:29.119 --> 00:34:32.159
<v Speaker 2>such a heavy association with that game, pass like knowing, Oh,

732
00:34:32.239 --> 00:34:34.599
<v Speaker 2>I'll have this great game. It's gonna come out, It's

733
00:34:34.599 --> 00:34:39.519
<v Speaker 2>going to rock expectations. It's definitely interesting. It's a very

734
00:34:39.559 --> 00:34:43.559
<v Speaker 2>interesting follow up to Eternal. But I and I think

735
00:34:43.719 --> 00:34:46.599
<v Speaker 2>Eternal might have turned people off in a couple different ways.

736
00:34:46.800 --> 00:34:49.639
<v Speaker 2>Came out at the like even at the like very

737
00:34:49.679 --> 00:34:51.480
<v Speaker 2>beginning of the pandemic. I guess, so it didn't have

738
00:34:51.519 --> 00:34:54.800
<v Speaker 2>that bump like we were talking about prior. But I

739
00:34:54.840 --> 00:34:58.880
<v Speaker 2>honestly think that, yeah, it's definitely having an impact. I

740
00:34:58.880 --> 00:35:02.039
<v Speaker 2>think Microsoft knows that, but I think also they know

741
00:35:02.199 --> 00:35:04.840
<v Speaker 2>that it's a game that kind of speaks for itself.

742
00:35:04.960 --> 00:35:08.199
<v Speaker 2>It's been around so long that it's kind of doomed

743
00:35:08.280 --> 00:35:11.360
<v Speaker 2>not to fail. Well for the pun, I didn't mean that.

744
00:35:11.400 --> 00:35:15.639
<v Speaker 1>Sorry, Yeah, it can help itself, but be not doomed,

745
00:35:15.639 --> 00:35:18.480
<v Speaker 1>which is ironic for the game. People at Chat pointing

746
00:35:18.480 --> 00:35:20.199
<v Speaker 1>out it was like number one on the sales chart

747
00:35:20.199 --> 00:35:22.400
<v Speaker 1>on Steam, which is ranked by dollar sales, so like

748
00:35:22.480 --> 00:35:25.800
<v Speaker 1>that's clearly a good sign. I think there were other

749
00:35:25.800 --> 00:35:28.920
<v Speaker 1>people who are freaking out because the concurrent player numbers,

750
00:35:28.920 --> 00:35:32.119
<v Speaker 1>which is a shady metric to begin with. I find

751
00:35:32.119 --> 00:35:34.840
<v Speaker 1>it useful in some instances, but you know, for a

752
00:35:34.880 --> 00:35:37.079
<v Speaker 1>single player game, it's not what it's not what matters

753
00:35:37.119 --> 00:35:40.199
<v Speaker 1>for sure. But hey, like some single player games games

754
00:35:40.239 --> 00:35:42.480
<v Speaker 1>come out, they get instantly to one hundred thousand, and

755
00:35:42.519 --> 00:35:45.679
<v Speaker 1>that's not what Doom did. So I don't read into

756
00:35:45.719 --> 00:35:47.760
<v Speaker 1>that how you will. I think what's happening here is

757
00:35:47.800 --> 00:35:50.480
<v Speaker 1>this game is doing just fine, and I think I

758
00:35:50.480 --> 00:35:53.039
<v Speaker 1>think the game it's weighted towards game pass in a

759
00:35:53.079 --> 00:35:56.480
<v Speaker 1>really heavy way. That is not a problem for the game,

760
00:35:56.639 --> 00:35:59.039
<v Speaker 1>not a problem for Microsoft. It is part of the plan,

761
00:35:59.519 --> 00:36:02.719
<v Speaker 1>and and rankly, I think it's probably going to sell

762
00:36:02.760 --> 00:36:06.119
<v Speaker 1>some game pass subscriptions, which is for as much as

763
00:36:06.159 --> 00:36:08.920
<v Speaker 1>that's not their entire focus as it once was, it's

764
00:36:08.960 --> 00:36:11.360
<v Speaker 1>still important to them. They still want to be growing

765
00:36:11.519 --> 00:36:14.199
<v Speaker 1>all of their revenue streams. So yeah, it makes sense.

766
00:36:14.239 --> 00:36:15.920
<v Speaker 1>Have you spend any time with Doom the Dark Ages,

767
00:36:15.960 --> 00:36:17.400
<v Speaker 1>because I've been meaning to play it. I did a

768
00:36:17.480 --> 00:36:19.199
<v Speaker 1>quick look with Dan and watched him play. It looks

769
00:36:19.280 --> 00:36:20.800
<v Speaker 1>really good. I want to play more.

770
00:36:21.480 --> 00:36:24.400
<v Speaker 2>I definitely want to play more. That is probably the

771
00:36:24.400 --> 00:36:26.719
<v Speaker 2>most experience I got watching your quick look to it.

772
00:36:27.400 --> 00:36:29.559
<v Speaker 2>There's just been too many games coming out right now.

773
00:36:30.639 --> 00:36:34.000
<v Speaker 2>I've been playing through both blueprints, I've been playing through

774
00:36:34.039 --> 00:36:38.119
<v Speaker 2>Expedition thirty three. I want to start Oblivion. I want

775
00:36:38.159 --> 00:36:40.960
<v Speaker 2>to start so many games, and yet I keep coming

776
00:36:41.000 --> 00:36:44.400
<v Speaker 2>back to like a Final Fantasy X. Expedition thirty three

777
00:36:44.480 --> 00:36:45.679
<v Speaker 2>kind of just put me in the mood for a

778
00:36:45.719 --> 00:36:48.079
<v Speaker 2>good jarrapy gee. But it's definitely a game I want

779
00:36:48.079 --> 00:36:50.280
<v Speaker 2>to sink my teeth into when I have the time.

780
00:36:50.519 --> 00:36:51.000
<v Speaker 3>It's there.

781
00:36:51.239 --> 00:36:55.199
<v Speaker 2>I know people really like it. So have you gotten

782
00:36:55.239 --> 00:36:57.800
<v Speaker 2>to the point where like the narrative really comes into

783
00:36:57.800 --> 00:37:01.199
<v Speaker 2>play for Doom? I've heard I've heard some mixed things about.

784
00:37:00.920 --> 00:37:03.800
<v Speaker 1>That, not really no. Yeah, Like I said, I like

785
00:37:03.800 --> 00:37:05.840
<v Speaker 1>have booted it up once and haven't really played much

786
00:37:05.840 --> 00:37:11.280
<v Speaker 1>of it at all. So yeah, that I think Dan

787
00:37:11.360 --> 00:37:14.559
<v Speaker 1>got pretty deep into it. And Dan is pretty you know,

788
00:37:14.639 --> 00:37:17.360
<v Speaker 1>allergic to that stuff, and he didn't have many terrible

789
00:37:17.360 --> 00:37:19.679
<v Speaker 1>things to say about that. So I guess that gives

790
00:37:19.719 --> 00:37:22.239
<v Speaker 1>me some hope for me personally, because for at least

791
00:37:22.239 --> 00:37:23.960
<v Speaker 1>in terms of story, I line up with Dan pretty

792
00:37:23.960 --> 00:37:25.760
<v Speaker 1>close on that stuff. But I don't know what have

793
00:37:25.800 --> 00:37:27.880
<v Speaker 1>you heard, Like people just like it's too much story,

794
00:37:27.880 --> 00:37:29.559
<v Speaker 1>too many cutscenes or something like that.

795
00:37:30.360 --> 00:37:33.119
<v Speaker 2>Yeah, I've I've definitely heard things along the line that

796
00:37:33.159 --> 00:37:36.000
<v Speaker 2>it is kind of a little intrusive. And those were

797
00:37:36.039 --> 00:37:39.079
<v Speaker 2>some of the elements from Eternal that I did have

798
00:37:39.199 --> 00:37:40.880
<v Speaker 2>a little bit of a problem. It did was kind

799
00:37:40.920 --> 00:37:42.880
<v Speaker 2>of a pace killer. I thought twenty sixteen did a

800
00:37:42.880 --> 00:37:46.280
<v Speaker 2>great job of it reintroducing us, kind of establishing this

801
00:37:46.280 --> 00:37:49.119
<v Speaker 2>this lore. But I mean, I don't really come to

802
00:37:49.719 --> 00:37:52.599
<v Speaker 2>Doom for the huge lore. I do want to know

803
00:37:52.679 --> 00:37:55.599
<v Speaker 2>more about what these dark ages and like how far

804
00:37:55.639 --> 00:37:57.800
<v Speaker 2>in the past, Like what is this going to impact

805
00:37:57.840 --> 00:38:00.519
<v Speaker 2>the gameplay? But yeah, it's it is kind of just

806
00:38:00.559 --> 00:38:02.639
<v Speaker 2>like a hindrance from the moment's moment gameplay.

807
00:38:02.639 --> 00:38:03.559
<v Speaker 3>I kind of come to Doom for.

808
00:38:04.280 --> 00:38:08.679
<v Speaker 1>Yeah. I definitely think they struck the exact right balance

809
00:38:08.920 --> 00:38:12.239
<v Speaker 1>and the right tone with Doom twenty sixteen. That's the

810
00:38:12.320 --> 00:38:14.440
<v Speaker 1>kind of narrative I want. Here's someone talking to you

811
00:38:14.440 --> 00:38:17.840
<v Speaker 1>an elevator and Doom guy punches the screen. That's perfect.

812
00:38:18.159 --> 00:38:20.079
<v Speaker 1>That give me more of that. I don't think they

813
00:38:20.079 --> 00:38:22.880
<v Speaker 1>did that. The Eternal definitely had a very different tone,

814
00:38:22.920 --> 00:38:24.639
<v Speaker 1>and it sounds like this does as well, people in

815
00:38:24.719 --> 00:38:27.119
<v Speaker 1>chatter saying it takes itself too seriously, which is not

816
00:38:27.159 --> 00:38:29.519
<v Speaker 1>what I want from Doom. I wanted to know it's

817
00:38:29.559 --> 00:38:33.880
<v Speaker 1>a metal album cover and play everything that way. All right,

818
00:38:34.760 --> 00:38:38.920
<v Speaker 1>let's move on here. Anticipated game on Steam, Roadcraft is

819
00:38:38.960 --> 00:38:41.239
<v Speaker 1>out now and off to a good start. This is

820
00:38:41.400 --> 00:38:43.320
<v Speaker 1>one of my pet games. I'm a huge Roadcraft fan,

821
00:38:43.360 --> 00:38:46.000
<v Speaker 1>already been playing it, but huge fan of this series

822
00:38:46.000 --> 00:38:49.119
<v Speaker 1>that it spawned from mud Runners and snow Runners. This

823
00:38:49.159 --> 00:38:53.559
<v Speaker 1>is from Blair Marnell at GameSpot Crafting games like Minecraft aside,

824
00:38:53.559 --> 00:38:56.199
<v Speaker 1>the vast majority of video games seem to embrace destruction

825
00:38:56.360 --> 00:39:00.719
<v Speaker 1>over creation. Saber Interactive's new title Roadcraft takes a different approach.

826
00:39:00.800 --> 00:39:03.639
<v Speaker 1>This game puts players in control of sites that have

827
00:39:03.719 --> 00:39:06.960
<v Speaker 1>already been devastated by natural disasters and lets them choose

828
00:39:06.960 --> 00:39:09.800
<v Speaker 1>how they want to rebuild the area around them. Roadcraft

829
00:39:09.840 --> 00:39:11.920
<v Speaker 1>is now out on Steam and currently at number thirty

830
00:39:11.960 --> 00:39:14.440
<v Speaker 1>five on the platform was most played games, which just

831
00:39:14.599 --> 00:39:17.920
<v Speaker 1>with just under thirty four thousand concurrent players. That's a

832
00:39:18.039 --> 00:39:20.199
<v Speaker 1>very good start for a game considering the Triple A

833
00:39:20.320 --> 00:39:23.679
<v Speaker 1>titles it's competing with. Yeah, this these games have an

834
00:39:23.679 --> 00:39:26.079
<v Speaker 1>audience that like just show up for these games and

835
00:39:26.320 --> 00:39:30.599
<v Speaker 1>they get long term support, you know, ten major updates,

836
00:39:30.639 --> 00:39:33.159
<v Speaker 1>and people pay close attention to all of them because

837
00:39:33.159 --> 00:39:35.719
<v Speaker 1>it's like this is the game they're playing. Roadcraft really

838
00:39:35.760 --> 00:39:39.400
<v Speaker 1>seems like it has the potential to be you know,

839
00:39:39.440 --> 00:39:41.920
<v Speaker 1>I don't know how to play long term. I think

840
00:39:41.960 --> 00:39:44.039
<v Speaker 1>it's gonna be good long term, but at least in

841
00:39:44.079 --> 00:39:47.880
<v Speaker 1>this moment, the first impression is very very good. It's

842
00:39:48.159 --> 00:39:50.960
<v Speaker 1>they've really kind of nailed it in terms of making

843
00:39:51.000 --> 00:39:54.239
<v Speaker 1>the loop make sense of just make a road, destroy

844
00:39:54.519 --> 00:39:57.079
<v Speaker 1>some stuff that's in the way, go get the materials

845
00:39:57.079 --> 00:39:59.679
<v Speaker 1>to make a different road, build a bridge. It's and

846
00:39:59.719 --> 00:40:02.199
<v Speaker 1>then use all these different cool vehicles to accomplish that,

847
00:40:02.239 --> 00:40:06.559
<v Speaker 1>these vehicles and these big machines. It's very satisfying. So

848
00:40:06.760 --> 00:40:10.280
<v Speaker 1>I'm happy to see that this game is doing well.

849
00:40:10.320 --> 00:40:12.079
<v Speaker 1>It's also the kind of game that does end up

850
00:40:12.119 --> 00:40:13.840
<v Speaker 1>in game Pass eventually, which is when a lot of

851
00:40:13.840 --> 00:40:15.920
<v Speaker 1>people finally try it, and I'm always happy for that.

852
00:40:16.119 --> 00:40:18.480
<v Speaker 1>Then it's like easy to recommend because, like John, I

853
00:40:18.480 --> 00:40:20.119
<v Speaker 1>have no idea if you would like this game, and

854
00:40:20.119 --> 00:40:21.880
<v Speaker 1>I probably wouldn't even recommend it. But it's like I'll

855
00:40:21.920 --> 00:40:24.119
<v Speaker 1>talk about it, and if you get excited by what

856
00:40:24.159 --> 00:40:25.800
<v Speaker 1>I'm saying, I'm like, well, then you should play it.

857
00:40:25.960 --> 00:40:28.199
<v Speaker 1>And if not, it's like, well, one day when it's

858
00:40:28.239 --> 00:40:30.159
<v Speaker 1>free to you, you should try it, because I bet

859
00:40:30.159 --> 00:40:32.119
<v Speaker 1>it could click still. But That's where I'm at with this.

860
00:40:32.440 --> 00:40:34.199
<v Speaker 1>Are these kinds of games ever appealing to you?

861
00:40:35.320 --> 00:40:37.519
<v Speaker 2>I always like messing around with it. Seems like it

862
00:40:37.559 --> 00:40:40.800
<v Speaker 2>is kind of like a sandbox game. Definitely seems like

863
00:40:41.360 --> 00:40:44.960
<v Speaker 2>being able to create a play area and the only

864
00:40:44.960 --> 00:40:49.000
<v Speaker 2>limit is kind of your imagination. I'm definitely not the

865
00:40:49.079 --> 00:40:51.199
<v Speaker 2>kind of person who would usually check this out, but

866
00:40:51.239 --> 00:40:53.760
<v Speaker 2>I think there's a lot of credit there, like having

867
00:40:53.800 --> 00:40:55.599
<v Speaker 2>game pass there to be able to try it. It

868
00:40:55.679 --> 00:40:58.719
<v Speaker 2>is a really good thing, and I think, honestly, like

869
00:40:58.880 --> 00:41:01.400
<v Speaker 2>this is kind of just like a microcosm of the

870
00:41:01.400 --> 00:41:05.119
<v Speaker 2>bigger story that like Saber Interactive has really found multiple

871
00:41:05.119 --> 00:41:07.320
<v Speaker 2>different niches that they're in, Like they're producing all of

872
00:41:07.320 --> 00:41:09.480
<v Speaker 2>these games that are hitting really hard for a lot

873
00:41:09.559 --> 00:41:13.199
<v Speaker 2>of people. So it's just kind of admirable in a

874
00:41:13.360 --> 00:41:15.639
<v Speaker 2>situation where a lot of games are just getting canned

875
00:41:15.679 --> 00:41:18.760
<v Speaker 2>for not really understanding what their audience wants, and Saber

876
00:41:18.840 --> 00:41:19.639
<v Speaker 2>kind of gives it to them.

877
00:41:20.079 --> 00:41:23.880
<v Speaker 1>Yeah, they it was the same that they did Space

878
00:41:23.920 --> 00:41:28.119
<v Speaker 1>Marine two. Yeah, yeah, hammering games, right, And so they're

879
00:41:28.199 --> 00:41:31.159
<v Speaker 1>just like all over the place, like all these different genres,

880
00:41:31.519 --> 00:41:33.199
<v Speaker 1>and yet I don't think they're like none of their

881
00:41:33.239 --> 00:41:35.880
<v Speaker 1>games are like flat out bad, and many of them

882
00:41:35.880 --> 00:41:39.000
<v Speaker 1>are like good to like very good. And I include

883
00:41:39.000 --> 00:41:41.679
<v Speaker 1>Space Marine two in there, and uh, mud Runners and

884
00:41:41.679 --> 00:41:44.199
<v Speaker 1>snow Runners and all that stuff. Snow Runners was my

885
00:41:44.239 --> 00:41:46.239
<v Speaker 1>game of the year that year. I really liked that game.

886
00:41:46.599 --> 00:41:51.440
<v Speaker 1>So I remember, Yeah, so Saber has like found, You're right, found.

887
00:41:51.480 --> 00:41:52.920
<v Speaker 1>It's it's not even a niche because it's in like

888
00:41:52.960 --> 00:41:55.960
<v Speaker 1>several different niches, but it's definitely found a way to

889
00:41:56.440 --> 00:41:58.360
<v Speaker 1>get games across the finish line. And they have a

890
00:41:58.360 --> 00:42:01.320
<v Speaker 1>ton of projects. They're making that Jurrassic part game that

891
00:42:01.440 --> 00:42:03.599
<v Speaker 1>Jeff Beckler thinks looks terrible, but the rest of us

892
00:42:03.599 --> 00:42:06.559
<v Speaker 1>things looks pretty good. So I'm like, oh, man, they

893
00:42:06.559 --> 00:42:08.239
<v Speaker 1>could pull off this stuff. I wonder what they're going

894
00:42:08.280 --> 00:42:10.119
<v Speaker 1>to be able to do with that. So I'm at

895
00:42:10.159 --> 00:42:12.960
<v Speaker 1>a point where anytime I hear Saber taking on a project,

896
00:42:13.039 --> 00:42:16.360
<v Speaker 1>I get pretty excited. And you know, by all accounts,

897
00:42:16.559 --> 00:42:18.239
<v Speaker 1>they are still working on that night so the Older

898
00:42:18.239 --> 00:42:22.079
<v Speaker 1>Republic remake. For as much as Sony is not involved

899
00:42:22.119 --> 00:42:25.079
<v Speaker 1>with that anymore, which is what I originally reported, they're

900
00:42:25.119 --> 00:42:26.840
<v Speaker 1>still taking it on. And I'm like, I'm kind of

901
00:42:26.840 --> 00:42:28.840
<v Speaker 1>like more excited by that. It's like, Man, this team

902
00:42:28.960 --> 00:42:32.079
<v Speaker 1>just going after this ar tackling this massive thing. What

903
00:42:32.119 --> 00:42:34.679
<v Speaker 1>could it possibly look like? I don't know. I guess

904
00:42:34.719 --> 00:42:37.320
<v Speaker 1>maybe we'll find out eventually. I think there's a chance

905
00:42:37.360 --> 00:42:38.920
<v Speaker 1>we see that game here pretty soon, I hope.

906
00:42:38.960 --> 00:42:41.559
<v Speaker 3>So really I'm in a Star Wars mood right now.

907
00:42:41.599 --> 00:42:44.639
<v Speaker 2>It's kind of just like, yeah, there was definitely a decline,

908
00:42:44.719 --> 00:42:47.920
<v Speaker 2>but recently in recent years, I mean mostly driven by

909
00:42:47.920 --> 00:42:51.800
<v Speaker 2>and Or. I've been watching this ILM documentary that they

910
00:42:51.800 --> 00:42:52.519
<v Speaker 2>put on Disney.

911
00:42:52.599 --> 00:42:53.920
<v Speaker 3>Really good, really cool.

912
00:42:54.920 --> 00:42:56.719
<v Speaker 2>I think there's the second season now, so I'm excited

913
00:42:56.719 --> 00:42:57.280
<v Speaker 2>to get into that.

914
00:42:57.400 --> 00:43:00.679
<v Speaker 1>But that's when it talks about the early CGI. It's awesome.

915
00:43:00.880 --> 00:43:04.800
<v Speaker 2>Yeah, it's fantastic seeing the Creature Lab. It is just fantastic.

916
00:43:05.000 --> 00:43:07.199
<v Speaker 2>Is Golden Age movie making is great?

917
00:43:07.519 --> 00:43:10.679
<v Speaker 1>Yep, in a Star Wars mood as well, because and

918
00:43:10.840 --> 00:43:12.960
<v Speaker 1>Or and like, I'm like, I'm going to go back

919
00:43:12.960 --> 00:43:16.199
<v Speaker 1>to Outlaws for that DLC, And what I predicted is

920
00:43:16.239 --> 00:43:18.639
<v Speaker 1>kind of happening. People are really coming around on Outlaws now.

921
00:43:18.639 --> 00:43:20.800
<v Speaker 1>A big part of that is no one's trying to

922
00:43:20.880 --> 00:43:23.480
<v Speaker 1>force themselves to play it anymore, so it's self selecting

923
00:43:23.559 --> 00:43:25.800
<v Speaker 1>a little bit. The people who are most likely to

924
00:43:26.119 --> 00:43:28.639
<v Speaker 1>enjoy Star Wars Outlaws are the ones playing it at

925
00:43:28.679 --> 00:43:31.320
<v Speaker 1>this point. That's why the conversation has changed a little bit.

926
00:43:31.760 --> 00:43:33.679
<v Speaker 1>But I think I still think that there's a an

927
00:43:33.840 --> 00:43:37.199
<v Speaker 1>enthusiasm around that game that is well deserved because it's

928
00:43:37.199 --> 00:43:40.400
<v Speaker 1>a better game than it got credit for. All Right,

929
00:43:40.480 --> 00:43:43.840
<v Speaker 1>the last couple of stories here new prestige physical game

930
00:43:43.920 --> 00:43:46.880
<v Speaker 1>label editions, and I think that's Capital Editions, that's what

931
00:43:46.920 --> 00:43:49.159
<v Speaker 1>they're calling It promises to reinvent what it means to

932
00:43:49.199 --> 00:43:52.400
<v Speaker 1>collect games. This is from Chris Scullion at VGC. A

933
00:43:52.440 --> 00:43:55.199
<v Speaker 1>new collector's label focused on physical editions of games is

934
00:43:55.280 --> 00:43:58.920
<v Speaker 1>launched today. The label, which is simply called Additions, is

935
00:43:59.039 --> 00:44:01.920
<v Speaker 1>the work of Lost in cult and promises to reinvent

936
00:44:01.960 --> 00:44:04.039
<v Speaker 1>what it means to collect games. Lost in CLT does

937
00:44:04.079 --> 00:44:08.079
<v Speaker 1>like merchandise. I think they've done a lot of vinyl

938
00:44:08.159 --> 00:44:10.679
<v Speaker 1>records for video games, soundtracks and things like that. Now

939
00:44:10.679 --> 00:44:14.840
<v Speaker 1>they're getting into this physical collector's edition space, and the

940
00:44:14.880 --> 00:44:18.719
<v Speaker 1>packaging looks phenomenal. It looks really good, John, I got

941
00:44:18.760 --> 00:44:22.960
<v Speaker 1>the picture here. It has you know, it's not exactly

942
00:44:23.000 --> 00:44:25.639
<v Speaker 1>Criterion Collection, but it feels like a video game Criterion

943
00:44:25.639 --> 00:44:28.519
<v Speaker 1>Collection a little bit, with these slip cases that have

944
00:44:28.639 --> 00:44:31.079
<v Speaker 1>a big, beautiful picture on it, and then you kind

945
00:44:31.079 --> 00:44:34.320
<v Speaker 1>of take out the insert and it's like a kind

946
00:44:34.320 --> 00:44:38.239
<v Speaker 1>of this thick booklet that has a bold color on

947
00:44:38.280 --> 00:44:40.840
<v Speaker 1>it with the name on the spine, and it's probably numbered,

948
00:44:40.880 --> 00:44:42.519
<v Speaker 1>I don't know. It just looks fantastic. And that's for

949
00:44:42.599 --> 00:44:45.800
<v Speaker 1>three games so far. And these things are going to

950
00:44:45.840 --> 00:44:47.719
<v Speaker 1>be very limited, so people think these things look good,

951
00:44:47.760 --> 00:44:50.679
<v Speaker 1>maybe you should move on them here very soon. Immortality

952
00:44:50.679 --> 00:44:53.440
<v Speaker 1>for the PS five which is limited to fifteen hundred copies,

953
00:44:53.840 --> 00:44:56.800
<v Speaker 1>the Excavation of Hobbs Barrow for Switch, which is limited

954
00:44:56.800 --> 00:44:59.480
<v Speaker 1>to three thousand copies, And thank goodness you're here for

955
00:44:59.519 --> 00:45:03.119
<v Speaker 1>PS five and Switch. PS five versions fifteen hundred copies.

956
00:45:03.440 --> 00:45:07.559
<v Speaker 1>Switch version is three thousand copies. So yeah, again, I

957
00:45:07.599 --> 00:45:10.639
<v Speaker 1>just think this looks fantastic. How how are you, like

958
00:45:10.840 --> 00:45:12.199
<v Speaker 1>you said, you don't collect a lot of physical for

959
00:45:12.239 --> 00:45:14.599
<v Speaker 1>PS five and Xbox? Do you collect for Switch? And

960
00:45:14.639 --> 00:45:17.360
<v Speaker 1>are you someone who like goes the limited run games

961
00:45:17.440 --> 00:45:20.440
<v Speaker 1>route or one of these small shops that put out

962
00:45:20.440 --> 00:45:22.239
<v Speaker 1>these very stellar collections.

963
00:45:23.320 --> 00:45:23.639
<v Speaker 3>Yeah.

964
00:45:23.679 --> 00:45:26.480
<v Speaker 2>So when it comes to Switch, I just love a

965
00:45:26.519 --> 00:45:28.840
<v Speaker 2>good cartridge. So a lot of my games on the

966
00:45:28.880 --> 00:45:32.880
<v Speaker 2>original Switch have been physical for the most part. I

967
00:45:32.920 --> 00:45:35.800
<v Speaker 2>really love collecting old games. I really love collecting like

968
00:45:36.119 --> 00:45:40.800
<v Speaker 2>the Xbox PS two generation, Super Nintendo, all kinds of stuff.

969
00:45:41.599 --> 00:45:43.440
<v Speaker 2>This does kind of appeal to me. It's kind of

970
00:45:43.440 --> 00:45:45.599
<v Speaker 2>scary how much of it appeals to me, especially for

971
00:45:45.679 --> 00:45:48.960
<v Speaker 2>something like Thank Goodness You're Here and Immortality, both fantastic games.

972
00:45:49.960 --> 00:45:53.599
<v Speaker 2>I wish Immortality had a Switch kind of version. Maybe

973
00:45:53.599 --> 00:45:56.599
<v Speaker 2>they're waiting for Switch to There's some tricks there that

974
00:45:56.639 --> 00:45:59.400
<v Speaker 2>maybe the Switch can't handle. But I think this is

975
00:45:59.440 --> 00:46:02.679
<v Speaker 2>a net good. I do like limited run games. I

976
00:46:02.719 --> 00:46:04.800
<v Speaker 2>know in recent like past couple of weeks, there has

977
00:46:04.840 --> 00:46:07.639
<v Speaker 2>been some kerfuffles. I know where there was one about

978
00:46:07.719 --> 00:46:12.719
<v Speaker 2>the the latest Chante GBA release, and there's been some

979
00:46:12.719 --> 00:46:15.320
<v Speaker 2>some goings on that I think there is. They're in

980
00:46:15.360 --> 00:46:19.199
<v Speaker 2>a prime position addition to, you know, kind of make

981
00:46:19.239 --> 00:46:23.880
<v Speaker 2>their mark, create this this soup uber like bougie collectors

982
00:46:23.920 --> 00:46:26.599
<v Speaker 2>like that. Those pictures are gorgeous.

983
00:46:27.199 --> 00:46:30.639
<v Speaker 1>Yeah, it really feels like, you know, I like the

984
00:46:30.639 --> 00:46:32.960
<v Speaker 1>way video games look on a shelf, even though even

985
00:46:33.000 --> 00:46:35.679
<v Speaker 1>if I'm not a collector myself, but I've heard the

986
00:46:35.760 --> 00:46:37.920
<v Speaker 1>argument before and tend to agree with it that it's

987
00:46:37.960 --> 00:46:41.360
<v Speaker 1>like video game shelves don't look as interesting or esthetically

988
00:46:41.360 --> 00:46:43.920
<v Speaker 1>pleasing as like a bookshelf with a bunch of books

989
00:46:43.920 --> 00:46:48.000
<v Speaker 1>that have all different shapes and colors and sizes, and

990
00:46:48.000 --> 00:46:50.000
<v Speaker 1>and you could kind of organize it or whatever, kind

991
00:46:50.000 --> 00:46:52.239
<v Speaker 1>of do a little visual flare to it to get

992
00:46:52.239 --> 00:46:53.639
<v Speaker 1>the most out of that. And it's like, yeah, I

993
00:46:53.960 --> 00:46:55.880
<v Speaker 1>get what you're saying there, and I do miss that

994
00:46:55.960 --> 00:46:58.159
<v Speaker 1>if when I look at a video game shelf, this

995
00:46:58.280 --> 00:47:00.480
<v Speaker 1>feels like it could introduce that idea, at least in

996
00:47:00.519 --> 00:47:03.360
<v Speaker 1>terms of the variability of color and the materials and

997
00:47:03.400 --> 00:47:05.599
<v Speaker 1>things like that. And then or if you turn it

998
00:47:05.599 --> 00:47:07.480
<v Speaker 1>the other way where maybe the picture is facing out

999
00:47:07.719 --> 00:47:09.440
<v Speaker 1>a little bit, it's like, well then it really is

1000
00:47:09.480 --> 00:47:12.719
<v Speaker 1>going to shine. It look very cool. So for me,

1001
00:47:13.920 --> 00:47:17.000
<v Speaker 1>video games are experiences. There are things that I play.

1002
00:47:17.000 --> 00:47:18.840
<v Speaker 1>That's why I collect digitally, you know, and not even

1003
00:47:18.880 --> 00:47:21.400
<v Speaker 1>collect I just I get the games digitally because they're

1004
00:47:21.440 --> 00:47:23.400
<v Speaker 1>just experiences to me for the most part, and then

1005
00:47:23.440 --> 00:47:27.320
<v Speaker 1>the physical object is something else, and I've sort of

1006
00:47:27.320 --> 00:47:29.679
<v Speaker 1>decided not to care about that when I see something

1007
00:47:29.760 --> 00:47:32.159
<v Speaker 1>like this, like, man, maybe I should that would be

1008
00:47:32.159 --> 00:47:32.920
<v Speaker 1>a fun thing to have.

1009
00:47:33.760 --> 00:47:35.840
<v Speaker 2>Yeah, the switch to generation is going to be kind

1010
00:47:35.880 --> 00:47:38.800
<v Speaker 2>of a little upsetting with the game view card nonsense,

1011
00:47:39.000 --> 00:47:42.159
<v Speaker 2>certain games having physicals. So I'm glad there are still

1012
00:47:42.199 --> 00:47:46.360
<v Speaker 2>people who are as passionate and who like creating this

1013
00:47:46.519 --> 00:47:49.599
<v Speaker 2>moment in time, this history that you know, people can collect,

1014
00:47:49.719 --> 00:47:50.760
<v Speaker 2>cherish and pass on.

1015
00:47:51.320 --> 00:47:52.480
<v Speaker 3>I think that's a really cool call.

1016
00:47:52.960 --> 00:47:55.880
<v Speaker 1>Yep, me too, And I'm glad there's like more companies

1017
00:47:55.920 --> 00:47:58.480
<v Speaker 1>getting into the space. It's definitely more than just limited

1018
00:47:58.519 --> 00:48:01.760
<v Speaker 1>run games. Already. There's a you know, I think it's

1019
00:48:01.960 --> 00:48:05.440
<v Speaker 1>Serenity Forge out in Colorado. We've talked to them before.

1020
00:48:05.639 --> 00:48:09.400
<v Speaker 1>They have a similar business, and there's other shops as well.

1021
00:48:09.719 --> 00:48:12.039
<v Speaker 1>But it's like that lost in CLT has this cachet,

1022
00:48:12.079 --> 00:48:13.840
<v Speaker 1>I think, and they clearly know what they're doing. They

1023
00:48:13.840 --> 00:48:15.800
<v Speaker 1>again in the packaging looks nice at least in pictures.

1024
00:48:15.960 --> 00:48:18.119
<v Speaker 1>We'll see how it is when it gets delivered. But

1025
00:48:19.400 --> 00:48:21.800
<v Speaker 1>it's nice to have some competition because it feels like

1026
00:48:21.880 --> 00:48:23.800
<v Speaker 1>this is going to be what's necessary for those people

1027
00:48:23.840 --> 00:48:26.480
<v Speaker 1>who want physical to continue, You're gonna need a lot

1028
00:48:26.480 --> 00:48:30.280
<v Speaker 1>of these smaller shops, all working in conjunction, just sort

1029
00:48:30.320 --> 00:48:32.440
<v Speaker 1>of pick up like if limited or games let something

1030
00:48:32.480 --> 00:48:34.840
<v Speaker 1>slip through the cracks like on one of these other

1031
00:48:34.880 --> 00:48:37.800
<v Speaker 1>places can pick that up and still make a physical version,

1032
00:48:38.000 --> 00:48:39.760
<v Speaker 1>and the people who really care can show up and

1033
00:48:39.760 --> 00:48:43.480
<v Speaker 1>get those destraining two. Depth says PS four to PS

1034
00:48:43.519 --> 00:48:46.480
<v Speaker 1>five upgrade is not exciting, just more efficient. This from

1035
00:48:46.480 --> 00:48:50.159
<v Speaker 1>Haley Williams at GameSpot. Really the headline is that story

1036
00:48:50.800 --> 00:48:53.559
<v Speaker 1>just saying that, like he's the chief technical officer and

1037
00:48:53.639 --> 00:48:57.760
<v Speaker 1>it's Aki Osakamoto over at Kojamin Productions, and the developer said,

1038
00:48:57.760 --> 00:48:59.480
<v Speaker 1>the difference between the PS four and the PS five

1039
00:48:59.599 --> 00:49:02.519
<v Speaker 1>isn't so great, but at least makes development more efficient.

1040
00:49:03.000 --> 00:49:06.800
<v Speaker 1>Do you think this is like a common sentiment among developers,

1041
00:49:06.840 --> 00:49:09.920
<v Speaker 1>And that's one of the reasons why this generation feels

1042
00:49:09.920 --> 00:49:11.920
<v Speaker 1>in many ways like it hasn't even really started or

1043
00:49:12.039 --> 00:49:15.360
<v Speaker 1>has been a long continuation of the PS four generation.

1044
00:49:16.599 --> 00:49:19.719
<v Speaker 2>Yeah, it's very interesting because I feel like, yeah, like

1045
00:49:20.000 --> 00:49:22.800
<v Speaker 2>twenty sixteen onward, I feel like we kind of hit

1046
00:49:22.840 --> 00:49:26.719
<v Speaker 2>a point where everything is kind of just already super gorgeous,

1047
00:49:26.800 --> 00:49:30.079
<v Speaker 2>Like if you looked at Uncharted four today, it's still

1048
00:49:30.400 --> 00:49:34.599
<v Speaker 2>a gorgeous looking game that people slaved away on. And yeah,

1049
00:49:34.679 --> 00:49:36.960
<v Speaker 2>I think to an extent it has been that weird

1050
00:49:37.000 --> 00:49:40.559
<v Speaker 2>situation of it, paralleling kind of how like PC gaming

1051
00:49:40.599 --> 00:49:43.440
<v Speaker 2>has gone. There are multiple different skws, like no one

1052
00:49:43.440 --> 00:49:46.719
<v Speaker 2>can kind of figure out the baseline model to build

1053
00:49:46.760 --> 00:49:49.599
<v Speaker 2>a game around. I think these conversations happen all the time,

1054
00:49:49.639 --> 00:49:52.480
<v Speaker 2>whether it is to put games on PS four, PS five,

1055
00:49:52.639 --> 00:49:54.880
<v Speaker 2>or both. I know Capcom has put a lot of

1056
00:49:54.920 --> 00:49:57.000
<v Speaker 2>their games just on PS four. I think that's for

1057
00:49:57.039 --> 00:50:00.920
<v Speaker 2>an engine reason, but because it is acessible to everyone.

1058
00:50:01.519 --> 00:50:04.559
<v Speaker 1>Yeah, and second out of basically just he goes on

1059
00:50:04.599 --> 00:50:06.360
<v Speaker 1>to clarify a little bit, and he just says, the

1060
00:50:06.360 --> 00:50:08.719
<v Speaker 1>most obvious improvement from a technological point of view is

1061
00:50:08.760 --> 00:50:11.320
<v Speaker 1>the reduction in loading times. But to be honest, the

1062
00:50:11.360 --> 00:50:14.400
<v Speaker 1>difference between the two hardware systems isn't so great. It's

1063
00:50:14.440 --> 00:50:16.760
<v Speaker 1>more a case that on PS five there are more

1064
00:50:16.760 --> 00:50:19.960
<v Speaker 1>efficient ways of arriving to similar goals. So it's like,

1065
00:50:20.239 --> 00:50:22.119
<v Speaker 1>I mean, this is the feeling I think we mostly

1066
00:50:22.199 --> 00:50:24.920
<v Speaker 1>have had that these games from PS four to PS

1067
00:50:25.000 --> 00:50:28.880
<v Speaker 1>five are very similar to some like at some point

1068
00:50:29.400 --> 00:50:32.039
<v Speaker 1>for some of these games so similar similar that they

1069
00:50:32.039 --> 00:50:33.719
<v Speaker 1>just put out a PS four version and that's the

1070
00:50:33.760 --> 00:50:35.760
<v Speaker 1>PS five version as well. They're just like, well, we'll

1071
00:50:35.800 --> 00:50:37.199
<v Speaker 1>just put out PS four version, you'll just buy it

1072
00:50:37.199 --> 00:50:41.199
<v Speaker 1>on PS five. But it feel does feel like for

1073
00:50:41.239 --> 00:50:43.679
<v Speaker 1>the majority of games released, they are not trying a

1074
00:50:43.719 --> 00:50:46.480
<v Speaker 1>bunch of new ideas and new things and new even

1075
00:50:46.480 --> 00:50:49.679
<v Speaker 1>new visual tricks. The most part, it is same games

1076
00:50:49.719 --> 00:50:52.159
<v Speaker 1>as we've been getting for the last like ten years

1077
00:50:52.239 --> 00:50:52.639
<v Speaker 1>or so.

1078
00:50:52.639 --> 00:50:55.039
<v Speaker 3>So yeah, all.

1079
00:50:55.039 --> 00:50:59.079
<v Speaker 1>Right, let's see your last story. Game Passes adding Metaphor, Refundasio,

1080
00:50:59.239 --> 00:51:01.360
<v Speaker 1>the Division two and more next week. This is from

1081
00:51:01.400 --> 00:51:04.440
<v Speaker 1>Andy Robinson at VGC. It's actually a pretty good club.

1082
00:51:04.440 --> 00:51:08.239
<v Speaker 1>I mean, game Pass is expensive, but they do they

1083
00:51:08.280 --> 00:51:09.840
<v Speaker 1>have been. It's better than it's ever been in terms

1084
00:51:09.880 --> 00:51:11.280
<v Speaker 1>of the offering. I don't know if it's better than

1085
00:51:11.360 --> 00:51:13.239
<v Speaker 1>it's ever been in terms of the deal and feeling

1086
00:51:13.280 --> 00:51:15.159
<v Speaker 1>like you're getting a lot for your money. But there's

1087
00:51:15.199 --> 00:51:17.079
<v Speaker 1>a lot of games on there getting added and have

1088
00:51:17.280 --> 00:51:19.840
<v Speaker 1>there have been since the beginning of this year. So

1089
00:51:19.960 --> 00:51:24.000
<v Speaker 1>Metaphor Refontasia will join game Pass Ultimate PC, game Pass

1090
00:51:24.079 --> 00:51:26.599
<v Speaker 1>and game Pass Standard for Cloud, PC and console. God,

1091
00:51:26.599 --> 00:51:28.320
<v Speaker 1>that's I'm not gonna say that every time. That's coming

1092
00:51:28.400 --> 00:51:32.320
<v Speaker 1>May twenty ninth, so next week, that's pretty good. Tails

1093
00:51:32.360 --> 00:51:36.920
<v Speaker 1>of Kenzera Zoo is joining tomorrow. Stalker two in Sinuous

1094
00:51:37.039 --> 00:51:40.199
<v Speaker 1>Saga helple A two will join game Pass Standard, which

1095
00:51:40.239 --> 00:51:43.119
<v Speaker 1>is like, remember they changed that, so not every game

1096
00:51:43.239 --> 00:51:46.800
<v Speaker 1>launches in there right away, they get added later. Tom

1097
00:51:46.840 --> 00:51:49.320
<v Speaker 1>Clancy's The Division two will come to game Pass Ultimate

1098
00:51:49.320 --> 00:51:51.599
<v Speaker 1>PC game Pass blah blah blah on May twenty seven,

1099
00:51:52.119 --> 00:51:54.320
<v Speaker 1>and Monster Trained two, which I think is a new

1100
00:51:54.400 --> 00:51:57.079
<v Speaker 1>release right, that's yeah, the next big Day one release. Yes,

1101
00:51:57.360 --> 00:52:00.480
<v Speaker 1>Monster Trained two will hit game Pass on on May

1102
00:52:00.519 --> 00:52:04.840
<v Speaker 1>twenty ninth, along with spray paint simulators, so not too bad.

1103
00:52:04.960 --> 00:52:07.199
<v Speaker 1>I did just get charged for game Pass Ultimate again

1104
00:52:07.320 --> 00:52:09.000
<v Speaker 1>and I'm like I should I should cancel that, and

1105
00:52:09.000 --> 00:52:10.440
<v Speaker 1>then I see things like this, My god, this is

1106
00:52:10.480 --> 00:52:13.320
<v Speaker 1>pretty decent, although probably won't play most of those games

1107
00:52:13.360 --> 00:52:15.320
<v Speaker 1>on my Xbox. John, where are you at with game

1108
00:52:15.320 --> 00:52:16.039
<v Speaker 1>Pass these days?

1109
00:52:16.800 --> 00:52:18.840
<v Speaker 2>So yeah, so I do have game Pass. I just

1110
00:52:18.880 --> 00:52:21.000
<v Speaker 2>built my first gaming PCA for a long time. This

1111
00:52:21.119 --> 00:52:24.400
<v Speaker 2>also the first generation. I actually just bought a Series

1112
00:52:24.599 --> 00:52:26.079
<v Speaker 2>X for the first time. I got it into the

1113
00:52:26.079 --> 00:52:28.280
<v Speaker 2>pandemic at a lot of people who were on game

1114
00:52:28.320 --> 00:52:31.159
<v Speaker 2>Pass who were playing, and I think there was some

1115
00:52:31.239 --> 00:52:33.840
<v Speaker 2>kind of like you kind of rent the Xbox for

1116
00:52:33.840 --> 00:52:35.800
<v Speaker 2>a while and then eventually you pay it off over time.

1117
00:52:36.599 --> 00:52:38.840
<v Speaker 2>Game Pass is a really good deal to say that,

1118
00:52:39.239 --> 00:52:43.199
<v Speaker 2>and continuing our conversation earlier, like games like Roadcraft are

1119
00:52:43.280 --> 00:52:46.119
<v Speaker 2>finding a new audience. I think Metaphor is going to

1120
00:52:46.159 --> 00:52:49.840
<v Speaker 2>be one that like finds a brand new audience, Like

1121
00:52:49.880 --> 00:52:52.760
<v Speaker 2>people who have heard really good things are looking forward

1122
00:52:52.840 --> 00:52:55.360
<v Speaker 2>to whatever Atlas is putting out next. I think it

1123
00:52:55.400 --> 00:52:58.239
<v Speaker 2>did a lot for Persona three and then yeah, like

1124
00:52:58.360 --> 00:53:01.079
<v Speaker 2>kind of unsung hits like I really loved Tales of

1125
00:53:01.119 --> 00:53:03.360
<v Speaker 2>Canzara is out. I think that is a really good

1126
00:53:03.360 --> 00:53:05.159
<v Speaker 2>game and people should like take a look at that.

1127
00:53:05.880 --> 00:53:08.559
<v Speaker 2>Not to mention like we were coming off of one

1128
00:53:08.599 --> 00:53:11.519
<v Speaker 2>of the most stacked aprils I can remember, especially for

1129
00:53:11.599 --> 00:53:14.639
<v Speaker 2>game Pass, and I mean to your credit, I also

1130
00:53:14.760 --> 00:53:16.800
<v Speaker 2>just got charged game Pass and it's going to go

1131
00:53:16.880 --> 00:53:19.519
<v Speaker 2>for another month and then we're gonna see what Xbox

1132
00:53:19.519 --> 00:53:22.239
<v Speaker 2>actually has in store at their showcase. So good point,

1133
00:53:22.400 --> 00:53:25.320
<v Speaker 2>they're hitting a really good cadence right now. I think

1134
00:53:25.360 --> 00:53:27.360
<v Speaker 2>it's a good deal, maybe not as good of the

1135
00:53:27.400 --> 00:53:28.800
<v Speaker 2>best deal in gaming that I think a lot of

1136
00:53:28.840 --> 00:53:32.079
<v Speaker 2>people were touting at the time. As we have, it's

1137
00:53:32.079 --> 00:53:34.360
<v Speaker 2>been getting a lot more complicated with all those tiers.

1138
00:53:34.480 --> 00:53:36.599
<v Speaker 2>I still forget the names. There's like core their stant

1139
00:53:36.800 --> 00:53:37.400
<v Speaker 2>I don't know, man.

1140
00:53:37.400 --> 00:53:38.360
<v Speaker 1>And if you don't want to get with the tiers,

1141
00:53:38.400 --> 00:53:40.199
<v Speaker 1>so you get the most most expensive one. It's twenty

1142
00:53:40.239 --> 00:53:44.639
<v Speaker 1>dollars a month, which that's a big round number. So yeah,

1143
00:53:44.719 --> 00:53:48.360
<v Speaker 1>it's it's rough. I misspoke. Monster Trained two is out today.

1144
00:53:48.360 --> 00:53:51.000
<v Speaker 1>People in chatter like playing it right now, so yeah,

1145
00:53:51.000 --> 00:53:53.360
<v Speaker 1>I was looking at the May twenty nine date was

1146
00:53:53.440 --> 00:53:58.039
<v Speaker 1>for spray paint simulator. Monster Trained two out now I've

1147
00:53:58.039 --> 00:54:00.880
<v Speaker 1>not played Monster Train or what's the other one that

1148
00:54:00.880 --> 00:54:04.599
<v Speaker 1>everyone likes, Slay the Spire. I think that's a similar game.

1149
00:54:04.800 --> 00:54:07.119
<v Speaker 1>I'm not putting any of these. I'm wondering if I

1150
00:54:07.159 --> 00:54:08.840
<v Speaker 1>should just jump in with Monster Train two or go

1151
00:54:08.880 --> 00:54:10.960
<v Speaker 1>back to Slay the Spire. Feel free to let me

1152
00:54:11.000 --> 00:54:16.199
<v Speaker 1>know in chat. All right, that does it for the headlines.

1153
00:54:16.239 --> 00:54:17.840
<v Speaker 1>We have a poll question we need to get to.

1154
00:54:19.039 --> 00:54:21.639
<v Speaker 1>Let me pull that up right now as Jan gets

1155
00:54:21.679 --> 00:54:23.639
<v Speaker 1>it up for you all as well. You can go

1156
00:54:23.679 --> 00:54:25.639
<v Speaker 1>to YouTube dot com slash at giant Bomb, hit the

1157
00:54:25.639 --> 00:54:29.159
<v Speaker 1>community tab there find the poll questions. To vote yourself.

1158
00:54:29.920 --> 00:54:33.199
<v Speaker 1>Let's see here from earlier this week on Monday, do

1159
00:54:33.239 --> 00:54:35.719
<v Speaker 1>you think a game can be worth eighty dollars? Yes

1160
00:54:36.280 --> 00:54:40.159
<v Speaker 1>or no. We're gonna have a similar question today about borderlines. Specifically,

1161
00:54:40.920 --> 00:54:42.840
<v Speaker 1>I'm gonna I have to vote to see the results here,

1162
00:54:42.880 --> 00:54:45.360
<v Speaker 1>I'm gonna say, well, I didn't know. I haven't I

1163
00:54:45.360 --> 00:54:46.960
<v Speaker 1>haven't spent eighty dollars on a game yet I did

1164
00:54:47.000 --> 00:54:50.159
<v Speaker 1>the thing you did. I got Mario Kart World for

1165
00:54:50.199 --> 00:54:52.559
<v Speaker 1>fifty dollars. So I'm gonna say no until I am

1166
00:54:52.639 --> 00:54:56.000
<v Speaker 1>forced to say yes. And I'm in the minority here,

1167
00:54:56.199 --> 00:54:59.559
<v Speaker 1>thirty percent say no, seventy percent say yes. They think

1168
00:54:59.599 --> 00:55:03.119
<v Speaker 1>a game can be worth eighty dollars. Okay, yeah, hey,

1169
00:55:03.760 --> 00:55:07.280
<v Speaker 1>that's why it's eighty dollars everybody, If you seventy percent

1170
00:55:08.000 --> 00:55:10.320
<v Speaker 1>can be worth that, I think the problem it's just people.

1171
00:55:10.320 --> 00:55:12.760
<v Speaker 1>I think it would just be a truthful right, like, yeah,

1172
00:55:12.800 --> 00:55:14.960
<v Speaker 1>I can imagine a game being worth eighty dollars now.

1173
00:55:15.480 --> 00:55:17.320
<v Speaker 1>To be fair, I think in the past, John I

1174
00:55:17.360 --> 00:55:19.400
<v Speaker 1>did say that if Tears of the Kingdom was coming

1175
00:55:19.400 --> 00:55:21.039
<v Speaker 1>out and they wanted to charge me one hundred and

1176
00:55:21.079 --> 00:55:23.920
<v Speaker 1>fifty dollars, I would have easily just done that without thinking,

1177
00:55:24.360 --> 00:55:29.039
<v Speaker 1>so clearly I also agree. But there we go. We

1178
00:55:29.159 --> 00:55:31.400
<v Speaker 1>got a new poll question here in a second. I

1179
00:55:31.400 --> 00:55:33.639
<v Speaker 1>will get to that in a moment. Before we do that, though,

1180
00:55:33.719 --> 00:55:35.400
<v Speaker 1>John Martin wyt'ing to tell people where they can find

1181
00:55:35.400 --> 00:55:37.199
<v Speaker 1>you on the internet, what you have going on and

1182
00:55:37.239 --> 00:55:38.400
<v Speaker 1>all of that good stuff.

1183
00:55:39.119 --> 00:55:40.159
<v Speaker 3>Thank you so much.

1184
00:55:40.280 --> 00:55:42.679
<v Speaker 2>Yes, so you can find me at John Martin at

1185
00:55:42.679 --> 00:55:46.559
<v Speaker 2>policeguy dot com or whatever the excess thing I have.

1186
00:55:46.679 --> 00:55:48.960
<v Speaker 2>I'm about to be traveling. I'm also moving right now,

1187
00:55:49.000 --> 00:55:51.280
<v Speaker 2>so it's been kind of crazy. I do stream on Twitch.

1188
00:55:51.400 --> 00:55:55.079
<v Speaker 2>I do rate video essays. I'm looking forward to putting

1189
00:55:55.079 --> 00:55:56.840
<v Speaker 2>that out. I'm definitely going to be streaming the week

1190
00:55:56.880 --> 00:55:58.880
<v Speaker 2>of the switch to so you can check me out

1191
00:55:58.920 --> 00:56:01.480
<v Speaker 2>at high Score on YouTube, and you can also find

1192
00:56:01.519 --> 00:56:04.559
<v Speaker 2>me as high Scorer or jay man Xerius sixty.

1193
00:56:04.280 --> 00:56:05.800
<v Speaker 3>Five in the Giant Bomb chat.

1194
00:56:06.159 --> 00:56:08.480
<v Speaker 2>I'd love to talk to people, and I am excited

1195
00:56:08.480 --> 00:56:09.880
<v Speaker 2>for Rascal later today.

1196
00:56:10.239 --> 00:56:13.599
<v Speaker 1>Yeah, Rascal coming up. Let's do this poll question and

1197
00:56:13.599 --> 00:56:15.519
<v Speaker 1>we'll talk about what else we have happening. So new

1198
00:56:15.519 --> 00:56:18.920
<v Speaker 1>pole question, will you get Borderlands four at launch? If

1199
00:56:18.920 --> 00:56:20.719
<v Speaker 1>it's eighty dollars? So many of you say a game

1200
00:56:20.760 --> 00:56:23.880
<v Speaker 1>can be worth eighty dollars. Is Borderlands four going to

1201
00:56:23.920 --> 00:56:25.360
<v Speaker 1>be worth eighty dollars? Do you? We don't know if

1202
00:56:25.360 --> 00:56:27.800
<v Speaker 1>that's the price. That's why I said if, but yes

1203
00:56:27.920 --> 00:56:29.760
<v Speaker 1>or no, your options. We'll get the results and talk

1204
00:56:29.760 --> 00:56:32.800
<v Speaker 1>about that on Game mess Mornings here on Giant Bomb tomorrow.

1205
00:56:33.400 --> 00:56:38.079
<v Speaker 1>Speaking of Giant Bomb, as John said, Rascal Blight Club returns,

1206
00:56:38.360 --> 00:56:41.400
<v Speaker 1>Mike is gonna keep looking so cool everybody, You're just

1207
00:56:41.440 --> 00:56:44.320
<v Speaker 1>not gonna want to miss it. He also, this game's

1208
00:56:44.320 --> 00:56:47.000
<v Speaker 1>getting to him. This game is like, this game's really

1209
00:56:47.079 --> 00:56:48.800
<v Speaker 1>he was telling me last night. He's like, man, it's

1210
00:56:48.840 --> 00:56:50.840
<v Speaker 1>like a burden hanging over me that I got to

1211
00:56:50.880 --> 00:56:53.719
<v Speaker 1>go back and play that game. So I still think

1212
00:56:53.760 --> 00:56:56.840
<v Speaker 1>he's going to probably like finish that game and just

1213
00:56:56.880 --> 00:56:59.599
<v Speaker 1>a couple more episodes because he's still good at these games,

1214
00:56:59.639 --> 00:57:02.119
<v Speaker 1>even though hating it, but at least at the very

1215
00:57:02.199 --> 00:57:04.559
<v Speaker 1>least he's going to be miserable. So and then and

1216
00:57:04.599 --> 00:57:08.000
<v Speaker 1>then after that it's Dan's turn. So I'm like, I'm

1217
00:57:08.079 --> 00:57:11.199
<v Speaker 1>on cloud nine over here. This is the best. Okay,

1218
00:57:11.320 --> 00:57:14.039
<v Speaker 1>let's see what else do we have happening A quick

1219
00:57:14.159 --> 00:57:17.480
<v Speaker 1>or no, there should be a premiere happening on YouTube

1220
00:57:17.559 --> 00:57:21.199
<v Speaker 1>for the latest demo Derby. We recorded that yesterday o

1221
00:57:21.360 --> 00:57:25.039
<v Speaker 1>PM issue number fifty five. Look out for that. There's

1222
00:57:25.039 --> 00:57:27.719
<v Speaker 1>some really good bangers on that disc, so check that out.

1223
00:57:27.760 --> 00:57:29.800
<v Speaker 1>We had a really good time recording that and then

1224
00:57:29.960 --> 00:57:33.000
<v Speaker 1>voicemail Dump Truck. Tomorrow we'll have some more quick looks happening.

1225
00:57:33.400 --> 00:57:36.400
<v Speaker 1>We'll have upf on Friday. We're gonna be Mosquitos apparently.

1226
00:57:36.440 --> 00:57:39.639
<v Speaker 1>It's a Mosquito meets Evolve or mister Mosquito meets Evolve

1227
00:57:39.719 --> 00:57:42.440
<v Speaker 1>apparently is how this game works. So looking forward to

1228
00:57:42.440 --> 00:57:45.599
<v Speaker 1>playing that. Plenty more happening on Giant Bomb. If you

1229
00:57:45.599 --> 00:57:47.320
<v Speaker 1>want to support us, go to giant bomb dot com

1230
00:57:47.320 --> 00:57:49.719
<v Speaker 1>slash join. In the meantime, we'll be back with game

1231
00:57:49.760 --> 00:57:51.760
<v Speaker 1>this morning's tomorrow. John Martin, thank you so much for

1232
00:57:51.760 --> 00:57:53.719
<v Speaker 1>hanging out with me today and talking about video games. Man.

1233
00:57:53.800 --> 00:57:54.800
<v Speaker 1>I really appreciate it.

1234
00:57:55.320 --> 00:57:57.559
<v Speaker 2>Thank you so much for happening. Man, this is the

1235
00:57:57.639 --> 00:58:00.719
<v Speaker 2>greatest Giant Bomb is the greatest community on Earth, and

1236
00:58:01.239 --> 00:58:02.360
<v Speaker 2>Rice happened to be a part of it.

1237
00:58:02.960 --> 00:58:04.719
<v Speaker 1>Thanks. I was real glad we could meet each other

1238
00:58:04.719 --> 00:58:07.320
<v Speaker 1>at PAX. I'm glad we could make this happen. We'll

1239
00:58:07.320 --> 00:58:09.719
<v Speaker 1>make it happen again in the meantime, thank you everybody

1240
00:58:09.719 --> 00:58:12.239
<v Speaker 1>for watching and listening. As John said, you're the best

1241
00:58:12.239 --> 00:58:14.639
<v Speaker 1>audience in gaming. Until next time, have a good one,

1242
00:58:15.000 --> 00:58:16.719
<v Speaker 1>take care of yourself and goodbye.
