Speaker 1: Whoa, I'm always wrong, you are always wrong.
Speaker 2: That was loud as fuck. Fuck. Justice was so confident
that wasn't gonna be loud.
Speaker 1: Yeah, no, I believe that's the last time I have
with me.
Speaker 3: My god, that was like not just loud, that was like,
that was exceptionally loud.
Speaker 2: Oh my god, that's crazy. Oh fuck.
Speaker 3: Okay, all right, welcome back to that ninety Sorry what
you say.
Speaker 2: I was like, you know what, all right, that's fun.
Speaker 3: Welcome back to that nineteen Gilligan's Grave tayl of Somnus Domina,
Session thirty one, where the thumbnail has continued to undergo
changes as new elements of the story show up, and
it is no longer the the nice, crisp wooden planks
that it once was. Now it has this messite stalker
boy hanging out, happy with what he's done.
Speaker 2: It's been a while.
Speaker 3: We have not streamed since well technically we haven't streamed
since I think, like we haven't recorded since I think
the fifteenth, So it's been a hot minute for us,
I think. Unless I'm mixing up my days, it doesn't
matter for those of you watching on YouTube. Guess what
is currently running the zagaltaz Exo Lunar Collection Kickstarter link
below in the chat, go do it. It's already doing
so well. It's already at last I checked one hundred
and eight thousand dollars. That's pretty cool. Love that for us.
It's in it's only day eight. It's currently doing better
than Lyra's did, which is wild because that one did exceptionally,
so that's pretty cool. Also, the Dead Saint Record fundraising
has begun and will be going on until the end
of May. That's the Sword Saint themed book, which already
has a bunch of stuff made for it. Please check
out links to donate to that. You guys know the
rules the same as before. I'll go over them maybe
over a break.
Speaker 2: I don't know.
Speaker 3: What else is there to talk about, right. I mentioned
it earlier today, but I will mention it again, even
though if you're watching this on YouTube it will have passed.
I will be appearing tomorrow. That's Sunday, Sunday the ninth,
I will be appearing on dork Tales at five pm
PST for approximately four hours doing the second one shot
with them that I'll be appearing in for. I believe
it's extra life is the charity that we're doing with them,
I think pretty sure, but I'll be appearing on that
as a doing a one shot playing Hankers vandaal a
barred burion or a rogue barrion who wants to be
a barred but has no musical Talent've I enjoyed very
much that, I very much enjoyed getting to hop into
his shoes yesterday. He's a big old, big old mustache man,
and he's very fun mustache. He's got a big old
handlebar mustache and is a goliath so it has no
pupils or irises, so he is very scary and very personable.
Beyond that, I don't think I have anything else really
to go over. Does anybody else have anything this month
that they wish to talk about before we jump right
into the action?
Speaker 2: Mm hmmmmmmmm hmmed indeed, that's good stuff, honestly. I mean
your Lord Braiden m anything you want to say, Braiden.
Speaker 4: Penis.
Speaker 3: You know people don't people don't have like the context
for why.
Speaker 2: So that's.
Speaker 3: Sorry.
Speaker 5: No, I don't think there's anything else I can add.
I think I've done enough.
Speaker 2: Once Once it's been Penis. What is the else to say? Yeah, honestly,
thanks for letting us know what's up this month. Yeah,
let's go.
Speaker 3: Carrie is not here today because she's seeing Carrie. She
is seeing Dispenser's medical needs, which don't be alarmed by that.
He's fine, Yeah, he's okay, but he just needs some
extra help right now because of a we think stomach
bug that knocked him on his butt and also almost
fried his heart, but not in how bad that sounds,
but it did apparently beyond that, not a lot to
say today, the role of Laurie will be played by Anna. Wow, Anna,
give us your best Laurie. Well, we all know that's
not true. I was like, no, that's I think Anna
might be away from the cat.
Speaker 6: No, I grab something really quick. Yes, so did it
roll on me?
Speaker 2: No?
Speaker 3: No, you're so ready to me recap? Okay, No, I
was just saying, the role of Glory today will be
played by you. Then I was like, give me your
best Glory and then extended silence.
Speaker 2: No, I'll just.
Speaker 7: Go and get something.
Speaker 6: Just needed a moment.
Speaker 7: I got it.
Speaker 2: That's when I got it covered.
Speaker 3: Yeah alrighty, but yeah, I know with that, I think
that we're probably gonna just jump in those are all
of our announcements. You can donate for the stuff. I
got a comment earlier saying, Logan, can you give us
a sneak peak of how happy Greg would sound? And
the answer is no, I will not incorrect to address
it and shoot you down.
Speaker 2: No, I won't incorrect.
Speaker 8: You think I'm just your monkey, your dance monkey, upon
the strings that you can pull to make me perform
as you wish to. Nay, I'm not your dance monkey.
Speaker 2: Do silly things because you pay me, oh dear three,
so you don't gotta do me like that.
Speaker 6: Damn for the nuts.
Speaker 4: Everyone check off. Logan gets bullied from your binger shot.
Speaker 3: Put that on the Bengos.
Speaker 2: But the bingo fucking cards. I want to see what happens,
What happens if you can manifested the cards.
Speaker 3: Alright, I'm gonna roll my die. It's gonna be a
D six minus. And you know I can do a
D four today, and I'm gonna who's going to tell
us basically what happened last time, which honestly probably is
not going to be a terribly difficult recap. It's a four,
and as a four that means justice.
Speaker 6: Yeah, do it.
Speaker 9: That's that's nice, Flips Page, be real with you don't
remember where we were?
Speaker 1: Now, Yeah, we're we're we're everybody is down in the
thing to Griffin, was.
Speaker 2: That on the one or was that the double? Was that?
Which one are we on?
Speaker 4: No, that's that's the one.
Speaker 2: That's the one.
Speaker 4: That's all right.
Speaker 2: I'm just making sure where I'm.
Speaker 1: At, all right, So Griffin, it was immediately stolen by Cattle's.
Speaker 2: Uh was a long three day excursion.
Speaker 1: All night one we uh chilled out. Yeah, we really
were just chilling. Honestly most of it. We've heard some
kind of distant plucking. I'm gonna I'm gonna investigate that,
all right, God of some ship. That sounded like it
should have been something to deal with something I don't
know yet.
Speaker 2: But we got attacked by these.
Speaker 1: Crystal blo all right, them Crystal Boy started pulling up
one of them just there.
Speaker 2: They were dogs and jellyfish.
Speaker 1: I don't know how that like features into anything. We
fought them a lot, dealt with that.
Speaker 2: Yeah, that's about it.
Speaker 1: Honestly, you're correct.
Speaker 3: That's basically the entire day, and that was all we did.
To give the slightest little extra bit of context. You
guys had a talk. Glory did have a talk with
Leona and was like, hey, share with me a fun facts.
Leoda did not obey the fun part of the statement,
but did share some facts. Then Laurie played a song
for them. After that, you guys went on your watch.
Desmond had some disconcerting dreams with some confusing plot lines
within them, as the memory of what happened whenever they
were an enlisted soldier continued to warp and shift inside
their mind. Then Lilia and Scarn heard the sound of
a shamisen playing distantly in the caves, which you were
all able to hear, not just Scarn for once, and
as you went over to investigate it, you were in
fact accosted by several creatures made of this ivory and
stonelike material covered in bluish white crystal. You guys, fought them.
As you fought them, they used a large array.
Speaker 10: Of psychic attacks, assaults.
Speaker 3: Against your mind that caused some of you to re
experience certain memories while fighting, but not important one. It's
just mundane memories that seemed to affect you and then
be popping into your mind to the forefront of your
minds at inappropriate times as your wisdom was shocked as
you were fought. You fought these guys. During the fight,
several of you incurred the same issue that Desmond has
been dealing with for a long while. And after you
beat them, a fight that cost you the Griffin. Well,
first of all, Second of all, do the thing you
send the message I can. After you guys beat them,
Laurie used lesser restoration to try to remove the issue
from everybody, and with some help from Cathos, the cleric
superior to the Warlock, they managed to do so. However,
I will note to you guys that several of you
do still have wisdom damage even though the effect has
been removed. In order to restore or the wisdom damage,
help up, just keep going on, let me hit that button.
So in order to restore that damage, you will need
an effect such as greater restoration or something similar. Until then,
it's not gonna get worse, but you still have it
wisdom damage. We ended basically right after that, as you
guys continued your rest. I'm actually at this point gonna
give you guys a long rest. As you were coming
in on just the end of the rest towards the
next day, it is currently in game.
Speaker 2: Let me switch us over.
Speaker 3: Bloo, there we go, switch us over.
Speaker 2: It is currently but down. Let me chok the time.
Speaker 3: I believe, unless I've gotten my days wrong, it is
currently Thursday, the twenty ninth of November of the year
seven fifty six of the second age.
Speaker 2: It is eight am.
Speaker 3: This would probably be within like an hour hour or
two of when that happened to you guys, as you
would settle back to continue or rest to make sure
that you got it long rest button hit the griffin
was desummoned as a general reminder.
Speaker 2: However, it's a way to say it.
Speaker 3: Hobanaro was aggressively dismissed.
Speaker 4: Vanish shed Lourie, which you know, but also it was
to save us.
Speaker 3: They got supreme dude horned back to the waiting list.
Speaker 2: Yep.
Speaker 3: With that was that immediately happening to you guys, resting
and finally coming to I would release you guys to it.
So yes, the previous night you did hear the Shama
san which for the purposes of this, I'd like everybody
in the party to roll me a perception check as
you guys begin the next day.
Speaker 2: I love it.
Speaker 5: Justice are now strong perception check is it sound based logo?
Speaker 2: Yes, it is sound based?
Speaker 6: All right, Laurie, where is your perception? Why is it
just blank?
Speaker 2: Why is it blank?
Speaker 6: Is this just blank?
Speaker 2: Not through?
Speaker 4: There? Doesn't get a modifier?
Speaker 11: Oh okay, they just don't. Okay, Well, LORI roll to sixteen.
Speaker 3: I think, oh, I've never seen that. But I think
anything that is a zero I think is has just
wait is this a zero? Hold on fantasy ground? Did
you change some Yeah? I think anything that's a zero
is just showing up as blank.
Speaker 2: Interesting.
Speaker 11: Then and then because Lilya's wisdom, wisdom went down from
the amusis thingies. Yeah, I don't know if that's still
a thing though, because I remember Laurie did less of restoration.
Speaker 3: As I just mentioned, you guys got rid of the disease,
the wisdom damage is still there.
Speaker 6: Okay. Yeah, So Lauri rolled a sixteen, Lily rolled a seventeen.
Speaker 2: Gotcha? Gotcha?
Speaker 3: So, uh, scarn? Could you roll it again because you
should have had an advantage on it and I failed
to tell you that.
Speaker 2: Okay, I'll press the button.
Speaker 3: You don't have to hit advantage on this one.
Speaker 2: Just roll it again.
Speaker 1: Okay, give me another sception.
Speaker 2: Give me that perception, that sweet perception. Oh sixteen sixteen.
Speaker 3: Desmond, Lilia and Scarn and Lawrence, everyone but Pepper. You
guys do awaken the following morning will not really awaken.
So are you just stay awake? But as you guys
rest and you come to you find yourselves listening to
the sounds of the cave or covering from the conflict
that just happened, trying to take in an account for
the strange supernatural creatures that you just fought, that are
beyond any description of anything that you've heard of being
in the caves prior. As you guys are dwelling on
all of this, thinking about all of this, you distantly
hear the plucking the string like instrument, the Shami sen
playing very distantly every now and again, just echoing through
the caves, a very slow, somber melody that I wish
i'd gotten our music team to make a thing for
now that I think about it.
Speaker 2: But I didn't do that.
Speaker 3: So that's not a thing that's done. It is a
physical nose. It is not like a supernatural bouncing around
in your head kind of noise.
Speaker 1: Okay, I don't know, I don't know if LORI learned
a new instrument that can be very very light.
Speaker 2: But you hear that right? Mhm, yep, goods right here.
Speaker 1: Anyways, huh, surprised you don't know what I'm talking about
with your gigantic.
Speaker 6: Ears anyway, that's large.
Speaker 2: You should be able to hear this. Listen.
Speaker 4: Oh, now you're right. I was in I was sleeping
and I can hear it.
Speaker 11: Eh.
Speaker 4: Good morning, Good morning to you too.
Speaker 6: What is that anio?
Speaker 1: I have no idea, but I kind of heard it
yesterday too, So.
Speaker 4: You're on swivel now that it's been brought into question.
Speaker 2: You're.
Speaker 1: H I mean, last time I tried to check it out,
we got attacked by those things. But I'm still kind
of interested. I want to check it out, all right.
Speaker 3: It's better than wandering around with no idea where we're going,
I said, I present that statement.
Speaker 4: I resent you leaving us lost.
Speaker 2: I know exactly where we're going.
Speaker 7: You don't.
Speaker 3: We're going to the Temple of Destimus, which I have
divined the location of.
Speaker 4: Now all right, so I know you were okay, Yes,
it's fun noise.
Speaker 1: You seem a little bit on edge, are you okay?
Speaker 4: I'm fine? Y?
Speaker 6: Sound fine?
Speaker 12: Is that you really hate this guy, which I kind
of get. But you like you're like you're like borderline,
like rivals to lovers or like enemies to lovers.
Speaker 2: No, I'm seeing something connecting here are they talking about me?
Speaker 13: No?
Speaker 4: Onig certain things very vixen.
Speaker 6: Pay attention to the road.
Speaker 5: Oh are we moving, he says, standing, I'm like tugging
on scarns pant like.
Speaker 3: Look, come on, okay, you may all be hearing this
magical instrument coming from deep inside the caves. What may
I remind you that we are trying to find something
more important?
Speaker 2: Yeah, well, you know where we're going.
Speaker 3: I do, and it's not going to take us in
the direction of your distraction. So and he like holds
up his hand and he moves it around.
Speaker 2: We are going to head in the direction of the sound.
All right, so let's move, can you resummon? Never mind?
Speaker 6: I almost sudden someone was asking me for Spider this time.
Speaker 4: All right, give me a minute.
Speaker 14: Oh my god, I guess because my companions all of
a sudden decide that this spell rocks instead.
Speaker 4: Of fucking sucks. There's no, no, no, you didn't say anything.
I mean, like, what are you talking about? Hap Niro?
My life different this time.
Speaker 5: I guess if if if a griffin, this isn't gonna
be so helpful. I'm like scratching out the probable rune
or whatever is needed since this spell takes ten minutes
to cast. Hmm, I'm like using my tail to brush
off like dirt from the floor so I can draw properly.
Speaker 3: Little circle in the ground. Get your magic on, get.
Speaker 4: Your magic on, get your magic gown, get your magic on.
Speaker 3: Scan your insurance documents, fax them to soirel request request.
Speaker 4: Your like my mona stipend please U you.
Speaker 3: As you do so, there is a flash from the
ring of runes that are around the ground. As they
do a the form of a griffin appears as magical coalesces.
Speaker 4: Sorry, what a freaky what a big ass spider though?
Speaker 3: Oh you want a spider instead of a griffin?
Speaker 4: Yes, I mean, Loulia requested.
Speaker 3: Okay, is it still hop and arrow or yes?
Speaker 4: I believe.
Speaker 5: I believe it's one spirit that's summoned into I don't
know it's that's you know, I will.
Speaker 3: I will let you know that though it's utility is better.
If it matters to you at all, you would know
that a griffin is stronger than a big spider, all right,
but it's your choice because it's a big spider also
moves through caves better.
Speaker 4: What do you all think.
Speaker 2: You're saying? You don't want? You don't want you know
this guy? No, buts are gross?
Speaker 3: Okay, oh no gross to you?
Speaker 2: Yes, hmmm, I mean that could be a vibe.
Speaker 4: I don't know, a little wetter than expected.
Speaker 2: I remember really that much on me, so I can't
really answer.
Speaker 15: Also, the first thing that ever happened to any of
us after I met you all was granted they weren't
spiders explicitly, but you definitely got webbed into the darkness.
Speaker 5: No, that that was you know, that was a memory
I was tucking away. But yeah, that's a good point.
All right, Come on, Nero, not acting a baby?
Speaker 3: Okay, So griffin, yes, okay, boom once again, onto the
combat tracker with your griffin.
Speaker 5: All right you yes, b curriculum spell slot. I'll see
you another day, all right.
Speaker 3: The griffin has been added back to the combat tracker.
As you do, in fact, there's a flash of magic.
Dust all sort of coalesces into one spot as the
magic causes a vacuum of air that bursts outwards. As
the magic takes the form of the Griffin, Dust and
such on the ground is expelled out as it raises
its wings and lets out a mountainous caca that echoes
through the caves. Habanera has returned.
Speaker 5: I would like to like to get on my speed
my mount before Cathos has a.
Speaker 3: Chance to You do so triumphantly at that, and then
as you do, you look to the side and you
see that a top bagel. Cathos has situated himself.
Speaker 4: Ah no, I'm a problem, no more working.
Speaker 3: A spider into this world. So I thought I would,
oh do like spiders.
Speaker 4: Hm hmm. You're living in the forest.
Speaker 2: What does that mean?
Speaker 4: It means what you wanted to me. We're losing that
all right, we need to go.
Speaker 3: We need to go.
Speaker 4: Men this so help me.
Speaker 6: You need a ride, Lauren too.
Speaker 4: I'm going to keep moving you USh, all right, cool?
Speaker 6: Cool, alrighty, Yes, I'm sharing bagel.
Speaker 3: I'm not right, okay, you can share bagel.
Speaker 12: Well, I'm glad that you've decided for as Cathos.
Speaker 3: So Cathos is going to attempt another survival check to
trying to lead everybody who wants to aid Cathos in
attempting his survival.
Speaker 2: Check all.
Speaker 15: In so far as it takes us towards the sound,
because that's at least a tangible objective, and if he
steers us away from it, I will abandon assisting him.
Speaker 2: And yeah, that's similar.
Speaker 12: Oh don't you warry Cathos. I will be as fussy
and annoying and loud as Pepper.
Speaker 6: I'll be worse.
Speaker 2: The fire. I'm unsure that.
Speaker 3: No, So Desmond, Lilya, Scarn, and Leyuna are all going
to assist with the survival check. Is anybody else going
to that? I'm not accounting for.
Speaker 4: Uh uh, I don't.
Speaker 2: Okay.
Speaker 3: Reminder to Lilya and Scarn when you do this that
you have advantage because Caves and Desmond, I you will
just yep. And then Leyuna is just gonna be Leyuna.
So here we go roll these perception checks. I've just
hit you with all.
Speaker 11: I hit advantage because I'm an adventurer.
Speaker 4: I what do you mean?
Speaker 2: I rolled two, three, twenty two.
Speaker 3: Clearly and nothing that twenty okay, So that is a
Let me just quickly check my own stuff because we're
doing a leading check here. You guys are gonna give
them all sorts of lockdown.
Speaker 2: Yeah, was like, all right, Cathos day, not money.
Speaker 6: This is bullshit.
Speaker 11: Fucking last week I rolled advantage on something and rolled
two at twenties. Now I roll two fucking threes. I'm
gonna shit, I'm gonna risk it.
Speaker 3: Don't risk it, Okay, I'm going to I'm gonna have
Cathos roll this. And as I do, my boy, I
just realized I just everyone rolled perception as opposed to survival.
M I don't think it would have made a huge
difference on a lot of people's checks.
Speaker 15: The modifiers the same, so unless that proficient in one
over the other, it wouldn't have change.
Speaker 3: And given what everyone got it by, I don't think
it matters. So get rid of this. Change this to.
Speaker 1: I mean, if you want to give me a plus
five instead of a plus two, I'll take it.
Speaker 14: You.
Speaker 2: Yeah, I know right, But you want to give it
to me you're twenty five and better than a twenty two.
Speaker 3: Leading checks all right, So let me just do some
math here real quick. So due to beat the DC,
everyone who beat it will give a plus one. Uh
and everyone who got will failed by five or more
will give a negative one.
Speaker 2: So we have.
Speaker 3: We have a plus one and then a plus one
and then a negative one, so that's a plus one total,
and then we have a plus two from the ten twenty,
so we have a total of plus three. Nice on,
come on, not as much of an advantage as I
was maybe hoping it would be for him.
Speaker 2: He just succeeds.
Speaker 1: Are you kidding me? With everything around him? He's just
like I kind of did it.
Speaker 3: It took a captain of the undertow, two BBTA agents,
the fucking arranger to be able to get him to
go just barely on the path he needed to be on.
Speaker 2: He is very okay.
Speaker 3: As you guys proceed forward, you continue to head down
on your trek toward both the sound and toward the
Temple of Destinus, in whatever form it ends up taking.
As you guys move, you travel for okay, you only
just met it, so I'm going to say I'm going
to roll this. You guys end up traveling the majority
of the day.
Speaker 1: I would say you.
Speaker 3: End up traveling about nine hours.
Speaker 2: Or so.
Speaker 3: As you do as you guys move through this day
for today and tomorrow, Can I ask what you guys
are doing for rations for accounting for your food.
Speaker 2: Let me trick my stuff. I have rations for today.
Oh but you have mouth after that? Oh you're out
of your out of rations.
Speaker 6: Let's see.
Speaker 2: Do I got rations in my pocket?
Speaker 6: Ah?
Speaker 5: If you need to borrow any rations, Desmond, I've got plenty,
probably from you given to me.
Speaker 2: Probably I can't carry things, y'all want y'all want me
to use a ration?
Speaker 4: It's one one or two?
Speaker 2: One or two, So that's a that's.
Speaker 4: A bread question. One day or two days?
Speaker 11: So Lilia has has four rations, Laurie doesn't seem to
have and a fan.
Speaker 4: Oh baby, but come here, child, let me give you some.
Oh yeah, wait.
Speaker 6: Glori says here five one day rations?
Speaker 5: Yeah, okay, I have I have thirteen rations, so I'm
putting five of them. I assume I'm kind of immediately
giving them to Dusmond. But if anyone else needs any
looking actions, don't be shy consumables.
Speaker 3: If they if they're not on Lori's sheet, it's probably
just because Carrie probably forgot to equip them.
Speaker 6: Okay, that's probably let.
Speaker 3: Me typically the issue they see, Pepper, did you just
give one to Lori? Is that why you used a bunch?
I see you just in the partner sheet.
Speaker 5: Yeah, okay, someone said they were out I have I
have fifteen, so I gave up five.
Speaker 6: They are okay, Oh there they are. Carrie just has
them in a weird location compared to where I've used
to seeing them.
Speaker 11: Okay, Uh, Lourie will use a ration and Lilia will
use a ration.
Speaker 2: Okay, okay.
Speaker 3: The NPCs will have found their food.
Speaker 2: They're good.
Speaker 3: They they've done their thing. They've bagel Is walks by
some vines and he's like, I eat vines, grabs the vines.
Speaker 6: They kills the gihnt guinea pig. They'll eat anything.
Speaker 2: Yes, yes, he is. I love Kevy bars. Uh.
Speaker 3: You guys can the hippo griff or the griffin? To
my knowledge, I don't know how much like a real
creature it functions. At least it was summon today, so
it doesn't need food, but I don't actually know.
Speaker 2: If it needs to eat.
Speaker 3: I'm gonna I'm gonna say it does not, and in
the same breath, I'm going to say that if you
guys ever need food, you cannot cannibalize the griffin.
Speaker 16: If you give you decide to eat it as soon
as it is dead, it will disappear, which also.
Speaker 12: Here hear me out, Pepper, we're in a cave. It's
not gonna need those wings.
Speaker 15: That's actually throw back to an old, old campaign. That's
why a blueberry named his familiar cake try to eat
her and he couldn't really wanted to. Mm hmm, it's true.
Speaker 4: That it's magic. It's gone disappeared.
Speaker 3: You guys would have a general understanding that summoned creatures
would not be able to sustain you unless the summoning
made them permanent somehow.
Speaker 4: Don't get me wrong.
Speaker 5: Roasting something over the fire and putting the ship ton
of sauce on it.
Speaker 4: So, my m o, this will disappear.
Speaker 3: Don't tell you who you are writing. Looks back at
you with concern. Is the head like what.
Speaker 4: But not you mad British is kisses be given kisses
and screechies.
Speaker 3: It's head very abruptly shifts to look over to other people,
just shifts as shift Scar and shifts back to back
to Pepper.
Speaker 4: Don't look at me, don't look at Scarn. He you
like him so much. He was putting a bib on.
Speaker 1: I mean he's.
Speaker 2: He's a biby baby, just like leans over to.
Speaker 3: Lilia, and he's just very quietly and oddly earnestly, is
like I might be missing something. I thought that you
guys had dealt with emergency food already.
Speaker 6: Huh No, we've got these rations nough.
Speaker 3: He fans his legs out and does a little like
pat with both of his legs on the sides of
bagel as you're watching.
Speaker 2: Is that not why this is here?
Speaker 6: Ah?
Speaker 12: No, no, no, bagel. Bagel is not an emergency rations No, no, hmm.
I mean, if you're hungry, Cathos, you could just ask
I have some rations. I can share bagels, do you
want to? I don't think Bagel would appreciate being eaten.
Speaker 2: That's true. I'm not hungry, you're not. I was just
I just misunderstood the purpose of the giant cappy bar.
Speaker 6: Does he need a purpose? Do any of us need
a purpose?
Speaker 4: That giant caffy bar is safe? Yes, you put respect
on the name Bagel.
Speaker 12: I feel like I feel like with that mentality, you
set up people for, You set up yourself and other
people for unfair expectations. Sometimes we can just sometimes sometimes
we can just be Cathos. I know right now is
not the time for this.
Speaker 6: Sort of thing.
Speaker 3: Sometimes we can just be you say, well, the group
is on big destiny mission.
Speaker 6: But maybe once we're all out of this, that's something.
Speaker 7: We can just be.
Speaker 6: Give you another.
Speaker 5: I knew you were reaching for when I got you, Like, well,
once I get back to my family, that'll be the
time for relaxation and merely being I'm so over there.
Speaker 6: But no, no, no, Cathos.
Speaker 11: The cappy bar doesn't have an an extracurricular purpose aside from.
Speaker 6: Being food.
Speaker 2: Mm hmm, big coconut doggle.
Speaker 6: Anything. It's been very good as a steed.
Speaker 4: What is a coconut?
Speaker 2: Mm hmm, not from the cocoa tree?
Speaker 12: What is mm hmm?
Speaker 4: Okay cool.
Speaker 3: The Shamasan noise that you guys have been hearing throughout
the majority of the day can do and used to
grow louder as you approach it. As I mentioned before,
it does not sound like like a magical emanation of sound.
It does not give you the impression that you're like
telepathically receiving this sound. However, you have been walking for
about nine hours at this point, and though it is
getting louder, some of you become aware that something is
distorting the acoustics of this sound because it is getting
louder at a rate that is much much much slower
than it should be. As you guys continue to head
down and move toward the source of it.
Speaker 2: However, as you do, I.
Speaker 3: Would like a perception check that is smell based.
Speaker 2: To be rolling. Everybody roll me a scent based perception check.
How about change?
Speaker 3: It won't matter for you. I'm really just saying that
for Pepper over here to be like to know what
they gotta do?
Speaker 6: Can my benuino is not help me?
Speaker 3: Not unless that's a feature you have.
Speaker 6: That's fair.
Speaker 4: Uh, it gave me advantage anyway.
Speaker 2: What was the first roll on that you drew up
the second? So that was your first role?
Speaker 10: Oh?
Speaker 4: Okay, excellent, okay, okay, cool, I.
Speaker 2: Knocked over a bottle.
Speaker 3: Your body knows evidently cannot help you at all.
Speaker 2: I've been hindered by all of the mushroom spores.
Speaker 6: Min always smell as kapy para.
Speaker 3: Smells, you, guys, everybody so, Desmond, Scarn and Lawrence, all
of you guys.
Speaker 2: As you are.
Speaker 3: Continuing to move, the lot of you pick up a
very kind of sweet nectary scent that you were unused
to smelling.
Speaker 2: While you were down in the pits.
Speaker 3: It is something that you would associate with places like
the hollow that the Sanctuary of Chan Cara Gosh was
built in. But you guys just pick up on the
strange underground winds that sometimes emanate down here, the currents.
There's just like a very light gust and this sweet
smell that is pulled along with it toward you from
the path that you are currently walking along.
Speaker 2: Mounds like Buddy what mhmm it smells like the Buddy Church,
the Money Trick. Yeah, it smells smells like the temple.
Speaker 4: Mm hm.
Speaker 5: M m.
Speaker 4: I guess I didn't really know. Huh.
Speaker 17: All your senses are failing you to be I know
I'm going blind, I'm going down, but.
Speaker 2: You believe that you're going blind and death. I can't
smell it. My eyes were closed.
Speaker 5: All my characters are fortunately hindered by being played by me. Yeah,
in the Dice that too.
Speaker 1: But smell like cher begin to hear.
Speaker 3: The soft sound of what sound like the most gentle
waves possible lapping up against a shore. Very quiet, almost
impossible to hear, except that you guys are all straining
to make sense of this other sensation that had come
to you, and as you move forward, you see that
in a distant hollow that is up above you, there
is light peeking from around a bend.
Speaker 2: That is unusual.
Speaker 3: It's this soft, bluish green light that appears to be
illuminating from down below. Sometimes by iluminescence from mushrooms and
such can give this off, but it doesn't give you, guys,
who are used to the tunnels down here, the impression
that that's what it is. This tunnel, this bend that
I'm referring to, is currently about one hundred feet away
from you, and you, guys get the impression at this
point that perhaps the place that you are seeking is
just beyond that turn.
Speaker 1: Hey, look, guys, the post that we are seeking might
be around that turn. Oh my gosh, we didn't stop.
Speaker 3: Weight as well.
Speaker 2: Just keep going.
Speaker 3: The pop up comes up of fucking are you sure
you wish to continue past this point?
Speaker 2: Do you have any stick? Because where are you going? Okay?
Speaker 1: I mean, does anybody want to do anything before we
can turn this corner and get ambushed by whatever is
behind it.
Speaker 2: I'm gonna I'll scout in my head a little bit. Okay,
Let's keep going. Saves Game.
Speaker 4: Five thanks for navigating us here.
Speaker 2: Scarn.
Speaker 1: Yeah, I totally did this. Excuse you, Yeah, it was me.
Speaker 4: I trod on by with my head up, high, nose
in the air, skip past. Let's go.
Speaker 2: Didn't Who is entering?
Speaker 3: Who is entering into this to scout aheadcause Desmond said
they were going to scout, But is Pepper going with them?
Speaker 4: Yeah? I believe I'm going to go off of.
Speaker 2: Your your griffin because I'm going to be sneaking.
Speaker 6: Yes, knowing Laurie. Laurie will want to go with Desmond.
Speaker 3: All right, I'm going to ask anybody who is going
to try to stealth in there to roll me.
Speaker 1: A stealth check?
Speaker 5: Can Can I ask something before I roll my stealth check?
Just for my edification because I haven't seen this.
Speaker 3: You can ask a total of two questions, one of
which was about whether or not you could ask questions.
One question, When there's like a.
Speaker 5: Little armor thing next to the decks, does that mean
I have disadvantage because I'm wearing armory?
Speaker 4: Oh nuts? Maybe I don't go. I think I begin
to sneak, and then I hear I'm like, m unless.
Speaker 2: Kind are you wearing?
Speaker 4: It's the armor that is resistant to a studded leather.
Speaker 2: Leather, you don't have disadvantage.
Speaker 3: No, I think that maybe that would be lit up
if you're a disadvantage. But you should be fine.
Speaker 4: I just see it there, and I mean, I haven't
played Fenors and.
Speaker 3: It's okay, okay, Peet, so are you gonna go?
Speaker 5: Yes, I'm sneaking. I've committed and I rolled horribly excellent. Okay,
I'm bad at every you know, I'm smelting my fucking dice.
Speaker 4: Let's not play this. Ooh I think it's just me.
Speaker 15: Oh no, okay, Well, Shadow begins scouting out big thumb
behind them.
Speaker 2: They turn around. Pepper is still on the griffin.
Speaker 4: Haven't you ever told you not to follow me? Hey,
I'm going I'll give you kisses later.
Speaker 3: Pass it like crouches a little bit down to the ground,
and then like a cat crawling along the ground kind
of in a sitting position. That just continues.
Speaker 2: Oh my god, did you say Laurie was going?
Speaker 3: Yes, stealth roll for Laurie, please, okay, stealth check.
Speaker 2: I require a stealth check.
Speaker 6: Lauri rolls on eleven.
Speaker 2: Stealth was not amazing, all right?
Speaker 3: As you, as you guys, proceed forward, as you enter
into a very wide, unnatural chamber that you are sneaking into.
You are hit by another gust of wind similar to
the one from before. This breeze at this point it
is stronger than the winds that you would commonly be
touched by. Even though the lower caves have a strange
habit of having air currents running through them, this one
is more distinctly surface like than you're used to. It
is a like genuine breeze that strikes you, and well
that not like strikes you, but like washes across you.
That breeze punched me wind elemental game, what are you
doing me?
Speaker 5: No.
Speaker 3: Despite the absurdity of the winds in this cavern, moving
through it, it once again carries the light scent of
not only flowers, but also apricots across all of you.
And as you consider these sensations, you also see hear
the rustling of and then see several red leaves scraping
along ground past you, and the chamber that you're moving
into becomes visible, a very large circular chamber filled in
the center with a large circular pond. You might even
call it a very small lake. Orange and red leaved
trees are encircling this chamber, running in lines around this
basin of gentle water, which is where that lapping sound
is emanating from. And you see that there is a
variety of blooming flowers that are circling the area, growing
up out of the rocks and also floating on this water.
Variety of kinds of kinds that you probably wouldn't.
Speaker 2: Recognize because you're from the strike lands for the most part.
Speaker 4: True. What is a coconut?
Speaker 2: What is a coconut?
Speaker 3: This small lake, which stretches about two hundred feet across
in any given direction, seems to have this large stone
platform that is at its center that raises up from
this waste high lake that is in the center of it,
of the of the chamber that you're in, and you
can see from here. Actually, I'd like a perception check
those of you who went in. I'd like another perception
check from you guys.
Speaker 2: This is site based.
Speaker 4: Okay, it's going.
Speaker 6: I think it's already got a tangent. Okay, I'll just run.
Speaker 4: Matter mutter.
Speaker 2: Eight. Nice.
Speaker 4: I hate it.
Speaker 5: Here.
Speaker 2: You see that there is a massive stone Uh, there's
a massive stone structure.
Speaker 3: That is like a platform raising up from this lake
from the waste high waters that constitute it. And from
where you are looking up at it, you can't see
very specific details, but you can see there looks to
be what is a large stone coffin, behind which there
is this quite large and impressive but abstract monument that uh,
you guys might recognize to be more of Cohoulian design
than it is of Retian. It appears to be this
abstract representation of a fiend ish, a fiend like creature
with several arms that appear to be in a preying position.
Over in this stone coffin, six very large, forty foot
high pillars are erected around the edge of this lake,
and each of which has a long rope running from
it to this monument in the center. On the stone pillar,
and you see ribbons and charms are dangling.
Speaker 2: Down from it.
Speaker 3: It looks like ones that are just written out, charms
that look like spiritual wards, and several ornamental ribbons on
each And up above you you see that there is
a hollow, a large hollow that extends you can't tell
how high up toward the surface, that is filled on
the brim on the sides with this incredibly dense circle
of moon root, far more dense than you've seen even
up in the town where it commonly grows. And from
that moon root is coming enough moonlight, not sunlight as
you're used to, but moonlight that it is causing it
to shine down as though the moon were shining directly
down in the center of this lake, illuminating this central area.
The only time you have seen light do anything like this,
the only time you've seen moonlight is come from moonroot,
has been at the temple of chan Kara Gosh. And
as you enter into this cave that you cannot tell
where it's coming from, the subtle sound of the Shami
sen is reverberating across the walls, bouncing whimsically around with
a slow, melancholic progression of coartz.
Speaker 2: It is quiet.
Speaker 3: It is apart from the sound of the rustling waves,
the rustling leaves, and the lapping waves and the shami sen.
It is otherwise quiet and peaceful here.
Speaker 2: Yeah huh. Make sure to fill up your water skons.
Your funny water can't be bad water. Bunny water. I'm
gonna share a thing just for fun.
Speaker 3: Didn't didn't mean to exit out. Let's undo that.
Speaker 2: One moment.
Speaker 3: As I'm going to throw all of you onto this.
Whether it's a map or not, battle map or not.
Speaker 2: Who knows.
Speaker 3: Maybe there's a mean thing in here. Who's to say,
Frank Bunny cracking?
Speaker 5: Oh, I feel like Pepper is just there to come
up with like some artsy way of wire rolled so badly.
I feel like she's just drinking all of this in
sensory wise, like eyes, clothes, smelling, and hearing everything, like.
Speaker 6: Can can we fill our water skins here?
Speaker 11: Well?
Speaker 3: That currently only Lori, Desmond and Pepper are actually yeah place.
But whether or not you can, there's water. Most I
can tell you is that it's water.
Speaker 15: I'm gonna check the perimeter out, but I'll keep I'll
keep mostly within sight. I mean, you probably won't see
me because you've been a little distracted. But there's a
pile of leaves here, so have.
Speaker 2: Fun with that.
Speaker 18: Oh you go, all right, I've never seen flowers like
these or smelled something like so sweet.
Speaker 15: I'm gonna skulk away from the other two and just
do kind of a walk around and see if I
can pick on anything.
Speaker 3: All right, as you walk around the edge of this area.
As you walk around this, I'm going to refer to
it as a basin. Where this small lake is. You
note that as you get close to it, there is
a the rock gives way to a sort of soil
that and when you step on it is damp enough
that each of your footprints a small amount of water
fills from the ground.
Speaker 15: As if it has noticed that. Do I see any
other tracks in the area, because there's not a lot
of like erosion or anything around here, so I imagine
footprints probably last a long time.
Speaker 2: You do not.
Speaker 3: You do not see any footprints that you know what.
There might be some particularly old ones roll me survival.
Speaker 2: Survival, Oh no, that's a three.
Speaker 1: You do not.
Speaker 3: Any elevations you find that might be particularly old prints
are blending in to.
Speaker 2: The natural curvatures and this stuff.
Speaker 3: As you walk around, you see that there look to
be the remains of what might have once been structures
built around the edges of the walls.
Speaker 2: You see that there's collapsed.
Speaker 3: Brickwork and such that gives you the impression that this
chamber may once have been reinforced along the edges, but
the reinforcement seem to have collapsed, despite the chamber not
not actually being in any obvious disarray. And as you
walk around it will also note that the sound that
you are hearing the instrument that is being played, continues
to emanate from the center of it, as if the
shamisen that is being played is being played from the inside.
As you move across the edges, you see that despite
the impossibility of these trees growing in this place, there
are these thick, red leaved trees that have long, lanky
branches that are growing along the edges of the chamber
and along the center of it, around the basin. Around
the edges of it, there appear to be apricot trees
that are growing. As you get to the other side
of the chamber, you also find a pathway that leads
out the other side.
Speaker 5: Well, while he's doing that, is there a chance to
look at the coholian structure and kind of think back
to anything Maybe my mamma said to me about cool.
Speaker 3: Well, you grub in the strike lines, so your your
your knowledge of it would be families similar to ready knowledge.
When you say get close to it, it's quite far
away from you. You're like a couple hundred feet away
from it at this point. Do you intend to get
closer to it?
Speaker 5: M I would probably want to regard the water before
I risk a risk it for the biscuit in trying
to cross it.
Speaker 4: Could I could? I? Yeah, I mean you can.
Speaker 2: Get to the water. Just like I think they're dead.
Speaker 6: Don't say that. There's no way.
Speaker 2: I haven't heard anything. And they were screamed if something happened. Yeah,
I know these guys.
Speaker 6: Have some confidence, Cathos, they'll be fine.
Speaker 2: I bet they're dead.
Speaker 5: You.
Speaker 12: Yeah, how much you want to bet? Actually know how
much you want to bet? How much you want to bet?
How much you want to bet that they're dead?
Speaker 2: Yeah?
Speaker 6: How much you are wagering?
Speaker 2: I have no money.
Speaker 6: How much you wagering? In general? But do you have
the wager?
Speaker 2: Nothing?
Speaker 6: The cloak on your back?
Speaker 2: No, it's just mine.
Speaker 12: Oh, he's scared to lose so confident. What happens to
that confidence, Cathos, I.
Speaker 2: Just think they're dead? No, are you dead?
Speaker 6: You can't just make rain. You can't ask people if
they're dead, cattle.
Speaker 2: They're not dead, they responded.
Speaker 4: Fucker, does this water have monsters in it that are
going to grab me and beat me up?
Speaker 2: Roll your perception?
Speaker 4: Oh, I'm bad at those.
Speaker 2: You're supposed to be good at those.
Speaker 11: I know.
Speaker 6: I'm supposed to.
Speaker 4: Be good at something, yet I'm playing pepper.
Speaker 10: It's a ten looking.
Speaker 3: The water is illuminated by the moonlight above. It is
at its deepest, it looks to be about wiste height
for a normal person, so like neck height for you.
You do see a couple of fish that you've never
seen before, Just these long, very colorful fish swim hiccup
swimming through it. Not many, like you see one or
two moving through it. The water seems vaguely effervescent. It's
kind of like ethereal. The moonlight that is piercing into
it gives it this kind of glowing light quality that
makes it shimmer very peacefully. But you do not see
anything within it that looks.
Speaker 2: To be a monster.
Speaker 4: I reach down and I scoop a handful and a sniffet.
Speaker 2: It smells.
Speaker 3: Roll me a scent based perception check or survival check.
Speaker 5: Oh it's they're both wisdoms, so they're both going to
be negative one and they're both flatterals. Okay, Oh I
dropped the first two, so it would have been the
first one. Oh yeah, and why I have a minus
choice so zero.
Speaker 2: This water is wet, ok.
Speaker 4: Does it taste strange.
Speaker 2: It tastes very clean.
Speaker 3: Yeah, we probably I'd like you to roll me a
constitution saving throw. Okay, anyways, rolling the constitution saving thrown.
Speaker 4: Oh oh, I'm cooked.
Speaker 14: Get back by the way, Why should Why should I
trust the person who contracted himneusis from sipping.
Speaker 4: Water to be like you? This would you'll probably drink
a book.
Speaker 7: Oh cab, you fool.
Speaker 4: Listen of them just because they're cute, idiot. Oh well,
what happens to me?
Speaker 2: You drink some wa.
Speaker 4: Mm hmmm mmm. I fill up my water skins for
those at home.
Speaker 2: That was a that one.
Speaker 4: Yeah, that was a that one plus one so and two.
Speaker 2: Mm hmm. You keep drinking it.
Speaker 3: We stopped talking, fucking rise of TMNT.
Speaker 2: Just stop eating Boyson.
Speaker 4: Well, you ain't told me it's poison yet.
Speaker 3: It's not poison. But it's the same vibe. Yeah, Desmond,
you wrap back around the other side and you encounter
Pepper drinking the water.
Speaker 2: Sweet, they're fish. That's good. Not a lot others.
Speaker 3: You see Desmond walk around the corner.
Speaker 2: That's good. I don't see anything. Nothing did to come
me yet, Chris fish.
Speaker 19: Good, excellent, fantastic, greatn what's happening.
Speaker 2: I'll move up a little bit, yeah, Bagel, I mean
it's I was safe to move up and right about
here bunny Water.
Speaker 3: As you get within range of the area of scarn,
you realize something that the others would not. This place
looks like the rudimentary sketch that you took out of
your father's belongings.
Speaker 2: M hm.
Speaker 3: This appears to be the the shrine that he had
kept an image of. Also, as you enter the chamber,
specifically you shaw maisen playing becomes slightly more aggressive, not
like aggressive, like angry, but just becomes a bit more
prominent within the space. Okay, just for me though you
all hear it. But yeah, but when you enter is
when it seems to become more prominent.
Speaker 2: Oh, it's reacting to me.
Speaker 1: I'm going to be weird and just silently walk over
here all ethereal like.
Speaker 3: As you walk forward, you see that there are these
large stones that are elevated. One is one stone platform
is elevated about a foot above the ground. The next one,
which is like a fair jump away from it, is
elevated about five feet above the ground, and the next
one is elevated above about ten feet above the ground.
As if they were there to hop and skip from
the shore to the structure itself.
Speaker 2: Well six skippa.
Speaker 3: Roll me your choice of athletics or acrobatics checks m
only one.
Speaker 2: Wowy scar acro ah, you wanted it.
Speaker 4: I saw that.
Speaker 2: I saw it. But it's fourteen.
Speaker 3: Fourteen for a twenty. You rush forward, you jump up
on one of them. You leap with each shot as
you leap there being very like Avatar the Last Airbender
training sequence. Each one of them is like a little
bit kind of like half slow mo as you move
from structure to structure leaping, and you land on the
central platform of which there's a couple different levels of elevation.
You land on the second one, which is about like
three feet raised from the next, and then the next
one you can climb up very easily if.
Speaker 2: You chose too.
Speaker 1: Okay, seems seems pretty dope, seems pretty lit. Uh yeah, thanks, ma'am.
I don't know what's going on over here, but it
seems like a sketch that was in my dad's room.
Speaker 2: Don't worry about it, or do worry about it. I
don't give a ship. I believe in. You see your destiny,
sick and move up to whatever this is, this this this,
uh here this here, funny coffin. You know, you guys
could come over here if you want. I'm not gonna
all right, you guys all fight Gotham beside, you all
fight whatever the fuck this is?
Speaker 3: Are you guys all just to make those jumps?
Speaker 4: I can try.
Speaker 3: Yeah, anyone who is deciding to make those jumps. First,
Bagel's gonna hang back. Bagel's gonna get ye, Bageli. I'm
good you just Leona is also going to hang back.
And I suppose by default, because Cathos is not getting
off a bagel.
Speaker 4: He sees you.
Speaker 3: Jumping from platform to platform and he's just like.
Speaker 2: M m.
Speaker 4: Oh, if only you had.
Speaker 5: A way, JAVINIERO, if you will, and Ravinier will fly
and drop me off and fly back.
Speaker 3: Anyone else, who's anyone else who's trying to jump from them?
Roll me in athletics or acrobatics.
Speaker 4: Oh, you could have gone, well you wanted to try it.
Speaker 2: You also rather Griffin if you want to. But he's
just better than you. He's just better. This dude cutting
crazy flips.
Speaker 4: Hey, I came over here for the show, don't get twistan.
Speaker 3: Alrighty, So that's you, Uh, Lilia and or.
Speaker 2: Lawrence.
Speaker 3: Are you gryffining over or are you jumping over?
Speaker 19: Ummm?
Speaker 11: Lawrence will probably gryffin over since he's he's a small
human boy with small human boy bones, and Lilia has
Banui feet, so she will Benui jump over for.
Speaker 3: The purposes of you're doing those jumps you whichever one
you choose to roll Lilya, do it with advantage. Okay,
you got jumping jeans.
Speaker 6: All right, let's see and which one am I rolling again?
Speaker 3: Athletics or acrobatics your choice?
Speaker 6: Athletics acrobatics, um.
Speaker 2: Big stretch?
Speaker 11: So I could so, if I'm understanding right, I could
roll either Lauri's or Lilia's.
Speaker 3: No for Lilia, okay, Lilya's athletics or acrobatic.
Speaker 11: Okay, okay, we'll do acrobatics for Lilia. That is seventeen
for a dirty twenty okay.
Speaker 3: And Lawrence does need to roll anything he got Griffin.
Speaker 2: Yeah.
Speaker 3: The bunny bounces as she do, but she bounces particularly
bouncy today.
Speaker 2: She bounces over across the poem.
Speaker 3: She boobs, eyes crossed.
Speaker 6: I mean she could also bounce she buns.
Speaker 3: You guys all find yourself landing on this central platform,
this large man made uh altar of sorts in the
center of which there are leaves that are scattered about
that Even though the wind that is circulating through this
area seems to be catching these leaves on the ground,
they seem to be only moving like as if rotating
around this platform, never off of it. You see, there
are trees, these large bush and shrubbery like trees that
are growing from the back of the monument that are
kind of coming out and encircling it. The monument itself
has no writing, It has nothing on it that is
descriptive of what is in it. It seems to just
be a depiction of some kind of guardian deity, or
it is a spiritual altar, you can't quite tell. And
before you there's again this large old ornate stone coffin
that was not placed here it was. It looks like
it was carved out of the same stone that this
entire altar was made from.
Speaker 5: Of course, the cleric who says he wants knowledge that
he's over instead of looking at spiritual shit.
Speaker 4: All right, Cathos, I don't know what any of this is.
Seems cool.
Speaker 1: I'm not sure what this is places hand on altar,
just to be cool.
Speaker 3: And like, as you're going to do so, just the
moment before your fingers Yeah, as there is a moment
we're playing Dandie. Just the moments before your fingers touch
the altar, the shamsen music.
Speaker 10: Cuts out, jamandre, I can't do that to me. It
cuts out, and as it.
Speaker 3: Does, a voice kind of not sharply in the sense
that it's berating you, but just sharply in the sense
that it's very sudden, causes you to stop just before
your fingers make contact, and you hear just a on arrival,
the first in a very long time.
Speaker 11: Ah.
Speaker 3: And you look up and you see sitting atop the
large coffin now. And when I say coffin, this thing
is very large, like very big. It is like if
you could fit a family in this coffin. You can
see it scale on the map. That is its scale
to you, especially.
Speaker 2: Looking up at the top of it.
Speaker 3: You can see over the top, but like just barely
it is like five feet tall. Well, you see on
top of it now there is what looks to be
this a black and gray robed monk like figure wearing
what you as a player would recognize as being more
like Oriental Eastern funeral garb in universe, you'd recognize it
more as Kohulian funeral garb. Is sitting looking very soul reapery,
with a very wide rimmed hat that is tilted down,
and you cannot see their face. You see charms hanging
from the brim of this wide hat that they're wearing,
and they appear to be holding a shamasen. And as
soon as they have appeared, they strike a single note
on it, and they begin playing again the same tune
that they evidently were playing before you reached out to
touch it. They without again, without you being able to
see their face, you once again hear it has been
a very long time since anybody came to the shrine,
the grave site of fair Tomoay to what do we
owe the honor?
Speaker 6: Oh huh, like Graves said.
Speaker 2: Oh my, huh, this has wait.
Speaker 1: No, I studied the way of tom I'm right right,
I'm not stupid, sick, nasty, So I.
Speaker 2: This has something to do with me? All right? Who
are you.
Speaker 1: Me? Well, I should probably introduce myself. Hi, Uh, I'm
scarn I uh study the.
Speaker 2: Way of tomoy.
Speaker 1: I see, I don't know why but I was kind
of I kind of felt like I was brought here,
you know, just you know, fun stuff Aaron Shamasen music
in a cave, and then I found this place with
an ethereal platform in the middle of the thing.
Speaker 3: My I asked you questions gone, I yeah, sure. Might
your last name be Istheum?
Speaker 2: Ask the why.
Speaker 11: You know.
Speaker 2: How?
Speaker 3: Indeed strikes another chord on the shotting send you answer
my question? Gain, I am one who goes without a name.
You have given me yours, but I have none to give.
Speaker 1: You're one of these guys.
Speaker 3: I am one of those guys, a saint speaker. I
have been placed here merely to watch over this site
and to guide the spirit of fair Tomoe, the spirit that.
Speaker 2: Is bound here like they're trapped in a sense.
Speaker 3: Trapped by their own desire to remain a pure hearted desire,
not one that created a wraith, not one that led
to the creation of an undebt, but one that allowed
them to be born again as a pure spirit. Of course,
they are not currently present, not unless there is a
need for them to be. H Might I asks gon Istheum,
who are these people with you?
Speaker 2: What is the gang? Uh? Yeah?
Speaker 1: Hiding welcome. That's Desmond, that's Lawrence as Lilia, that's Pepper. Yeah,
the bagel over there. We found some homeless guy and
that Griffin. These are my these are my friends. We're
kind of coming down. Well, we're gonna know.
Speaker 2: That there's a lot of stuff has happened. Man, I don't.
Speaker 1: M M.
Speaker 3: Disappointing.
Speaker 2: Disappointing. What do I do? Well?
Speaker 3: You have introduced all of your friends, and yet I
do not see Capro among your numbers. My dad, am
I saying the wrong name. I'm saying the wrong name,
Paul talk. I meant Paul doc, I got my name.
I forget whose dad is whom? Sometimes sorry, I'm my dad.
Speaker 20: When you don't have a name, you don't really see.
You need to keep other people straight, right, Paul talk
my dad? Back to back to one. Everyone to take
the scene again.
Speaker 3: So as you enter into a wide, unnatural chamber, you're
hit by a gust of wind.
Speaker 4: I drink the water.
Speaker 2: Water? Is he not with you about that? So you
know how I said, there's a long story. That's part
of it. Ah, My my dad was killed.
Speaker 1: In front of my eyes.
Speaker 2: That is a shame to hear.
Speaker 3: Scan I had hoped that he would return here one
day as he promised to.
Speaker 2: He promised he's been here before. He has.
Speaker 4: Yeah, I assumed, but like, didn't you like teach you
the way of.
Speaker 7: But I think he was.
Speaker 2: He just teaches everything throughout years. I didn't think he
was at the freaking temple.
Speaker 7: I didn't neither.
Speaker 4: That's why I'm freaking out. Are you not freaking out?
Speaker 1: Hey, I'm there's a lot of emotions going on in Scorn.
Speaker 2: Let me experience all of them.
Speaker 6: I'm asking Scarn.
Speaker 4: I'm not asking justice, I know.
Speaker 3: And Scorn said that, oh, this place contains two tales
that you might find relevant to your interests too. One
is the Fable of Fair Tomoy and the other the
History of Fair Paul Talk, who all of my notes say,
is capro right now. So there's going to be a
little bit of starting and stopping. I'm not rewriting them
as I go.
Speaker 4: Daydah, you choose life.
Speaker 2: I assume that you.
Speaker 3: Were not told by your father why he had an
interest in the grave of Fair TOMOI.
Speaker 2: No, No, he didn't.
Speaker 1: But he did leave me a bunch of stuff basically
telling me to come here, So I guess it has
something to.
Speaker 3: Do with me, and he taught you in the way
of Tomoay.
Speaker 2: Oh yeah, it's kind of the main thing.
Speaker 3: Then I ask which or both of these tales would
you like to hear?
Speaker 11: You know what.
Speaker 2: I'm feeling nostalgic, Give me the poltok one.
Speaker 3: He stops playing for a second and then shifts to
a slightly more melancholic, slower song. In his younger days,
Paul Talk arrived here seeking the blessing of Tomoay. He
was starting a family and came seeking guidance to protect
those that he loved. You see, Paultock had been trained
by the last member of Tomoway's own clan, and the
fate of their teachings were left to him and to
few others. He came here to challenge fair Tomoway's spirit,
seeking her approval, But alas he made the same mistake
that she did during her lone life, and so could
not overcome her, and he left me, left wordlessly a
cotton mouth forgive me. However, Paul Talk would later return
years past. My family has grown, he said, A last
soul has found its way to us. I spirit speaker
for Tomoay, asked him, do you challenge my lady's will again,
and he spoke to me saying that he would not
he had recognized her error. I cannot defeat her and
earn her blessing, he said to me. But one day,
when he is ready, he shall ask for her blessing.
Speaker 2: With me by his side. He shall outgrow me.
Speaker 3: I can see it, said Paultock. I, Lady Tomoy, and
these pits will pass along everything to him. And so
Paultock left. And as foretold, here you stand. But not
as foretold you do not stand here with your father
in tow.
Speaker 2: Here would love to come here with him. Trust me
on that. But I don't really think I should dwell
on that too much. What about the tale of Tomoy?
Speaker 3: Who the tale of Tomoy? You see the spirits figures
seem to become a little bit excited. They'll like take
their hand off of the shamasen, and they they shake
out their wrist as if trying to get out, like
any kind of soreness. Oh listen now, and listen close,
that you might learn the sad story of poor Lone
Tomoy raised a guardian to another, taking a love to
her lord, and he to her, then forced to flee
to save him from scandal. Tomoay was a bright and
shining light, her skill unmatched. Lady Tomoay had conquered lightning
itself and folded the sky to suit her needs. Though
spurned by her chance at love, Lady Tomoay and her
lover lord would meet in secret once each new moon.
Shrouded in secrecy. However, he strikes a single, very ominous note,
one empty night light. Her lord did not show. He
had fallen ill, beset by a mist born disease that
was eating away at his mind. Now, when fair Tomoway
learned of this, she left with naught but the bow
on her back, determined to find the disease's root.
Speaker 1: From where did.
Speaker 2: These mists spill?
Speaker 3: Her search led her below Rettia into the caves we
walk Now she found the source of the mists, a
crystal lake hidden behind the temples of some local gods.
Her presence awakened an ancient goliath, not the kind that
you are, that hid there, formed from the mists that
carried this amnesiac disease. Struggling to keep it from reaching
the surface, Fair Tomoway battled the goliath again, not the
sword that you are and one, forcing it back into
the lake.
Speaker 2: But she suffered most serious wounds.
Speaker 3: She had fought alone, and so she had no one
to aid her in her escape. She fled from the
throat of Agony and collapsed here far below the surface,
where the moon rabbid goddess blessed her with the light
that you see above. Servants of the temples who erected
their barriers here came forth and constructed this very grave
for her. As thanks for holding back the goliath beast.
He makes a motion to you as to be like
n A, the goliath beast of the lake. And now
this shrine till Lady Tomoy sits. She lived beautifully and perfectly,
but made one mistake time and time again, one that
led her here, one that trapped her here. And now
her spirit remains pure, untouched, but looking to guide those
who might make the same error that doomed her in life.
Speaker 2: Did you say an amnesia disease?
Speaker 3: Yes, the crystal lake that she found, the place known
as the throat of Agony or Agony's throat. Behind it
out sealed a terrible mist, a living mist that reaches
out into the minds of others. It is one that
does not emanate exclusively from here, but in Tomoway's travels
trying to learn of what caused their lord's sickness. They
found this place to be a prominent location where the
disease that he had contracted might have originated from.
Speaker 1: However, pausing, wait a minute, I just thought about this.
Scarn doesn't know about this because I'm affected by it, right,
or this is.
Speaker 2: Not the parasite thing? Okay, this is this is this
is the other memory thing?
Speaker 1: Got got got?
Speaker 2: I was confused for a second.
Speaker 3: No, that's totally fair. This campaign has two memory things.
That's so so very valid.
Speaker 1: Okay, good to know, good to know perfect unpause, und.
Speaker 2: What was I saying?
Speaker 3: The Oh, yes, I remember the crystal lake. It seems
to be a means to seal the disease. When Tomoy
discovered it here, they found that this is not where
it had erupted from.
Speaker 2: However, when they.
Speaker 3: Disturbed that lake, the goliath I mentioned came up from it.
Speaker 11: Not you.
Speaker 3: Your following was formed from the mists that latently surfaced
upon that crystal lake. They came to life and battled Tomoy,
but Tomoy managed to fight it back at the cost
of their own life. This mist can give rise to
terrible beasts. Bearing an ominous blue crystal.
Speaker 2: I remember that, and those.
Speaker 3: Creatures spread the disease as well. However, this place is
a sanctuary against it. These waters set here to purify
that very disease.
Speaker 2: Break it turns around, screamed joint the water. Hmm.
Speaker 3: Tomoy's Tomoay's spirit remains here so that it might one
day see through its final mission, the eradication of the
disease that had claimed the life and mind of their lord,
their lover.
Speaker 2: Sorry, I'm writing the music.
Speaker 3: That's okay, you write stuff down. That was a good
way I told at that time. He takes out a
note and he writes some stuff.
Speaker 2: That's a good way.
Speaker 3: I should include that detail in the next time.
Speaker 1: Marilla liked that.
Speaker 2: Who's engaging? I liked how engaging that was. That was nice. Yes,
also great, great work with that, Shamas and I love that.
Speaker 3: Yes, I play it like it's an extension of myself,
because it is. But well, oh yeah, you're a spirit
that I am a spirit speaker, an extension of certain
deities that watch over these spirit saints. I am here
to tell the story as many others have in the past,
and to guide those who come seeking the finality of
Tomoy's teachings as your father did.
Speaker 2: Here, you've got this mm hmmmmmm. The rest of you?
Are you merely here as an aide basically?
Speaker 6: Yeah, yeah, it mean it's not exactly wrong.
Speaker 2: I'm here to kill a lot of people, but there
are always away.
Speaker 3: You all seem to bear the marks of the very
disease of which I speak.
Speaker 6: Yeah, yes, we can't talk about it.
Speaker 3: Here would purify its lingering effects upon you.
Speaker 4: Oh, I hold up my water skin.
Speaker 7: I do.
Speaker 3: Then you've actually recovered from the effect by this point,
because you drank some of it, pepper, I know.
Speaker 4: I didn't know, I d I knew that. I knew that.
Speaker 2: M h.
Speaker 6: Don't mind if I do.
Speaker 3: Those who have suffered wisdom damage from this, you guys
wish to partake, right, yeah, okay, Well then you will
have recovered from that wisdom damage.
Speaker 4: Horribly.
Speaker 3: What would happen if you ate the fish?
Speaker 2: Mhm? You like, make you immune to it or something? No,
you will simply have eaten the fish. Well, that's that's
trussed as good.
Speaker 4: I've never seen fish like the head that they're tasty.
Speaker 3: It would be my preference that you would not eat
the fish.
Speaker 1: Let's not complete the source of water down here that
has no inlet anyway. Funny shamasen guy, that's what I'm
calling you from now on.
Speaker 2: You have no name. I hope you're cool with that.
Speaker 1: So from what I'm hearing, from what you're telling me,
from what that story.
Speaker 2: You told me was, I'm supposed.
Speaker 1: As a guy who's I mean, I don't know anybody
out or here who Wilse is studying Tomo way down here,
y'all you're not anyway? Would there be some kind of
way to like learn from tom how you said she's
not here, but she fought my dad?
Speaker 7: How why.
Speaker 2: She needs.
Speaker 3: She need not appear unless someone means to challenge her?
Speaker 2: Oh oh oh interesting.
Speaker 3: Your father had attempted to do so, to learn the
final elements, the final aspects of the way of Tomoa.
Speaker 1: But your father had failed.
Speaker 3: As I had meant, your father and everyone else who
has ever challenged tom Away suffered from the same critical
mistake that she lived by, and so was unable to
defeat her.
Speaker 2: Mm hmm.
Speaker 1: Critical mistakes everybody's keeps making, And I'm pretty sure I
might as well ask. You're not gonna tell me what
this critical miskeake mistake is right, c.
Speaker 2: Al right, word, so quick question, quick question from you?
Maybe I can maybe I can suce it out.
Speaker 1: I don't know. Did my dad come down here with
anybody else? He did not anybody else come down here
with anybody else.
Speaker 3: Those who challenged tom Away challenged tom Away in honorable
one on one combat gangganganangangang?
Speaker 7: Is that like a rule?
Speaker 3: It is a tradition, but like is it a rule?
Speaker 2: It is a the way It's like, will I is it?
Speaker 1: Do you not get okay? Buddy?
Speaker 2: Here's the thing about.
Speaker 3: So like I do not answer questions about did you
say pay no?
Speaker 2: Will she hate me?
Speaker 16: Oh?
Speaker 3: I was going to say, if you expect to be
paid by tomoay, then you might be in the wrong business.
Speaker 2: Ring.
Speaker 1: Yeah, I want to get it paid by Tomo or
real quick?
Speaker 5: No?
Speaker 2: But will she like hate me?
Speaker 1: If I just you know, go against her the one
on one policy and pull in my boys.
Speaker 3: That is for Tomoy to decide. If you challenge Tomoway
in a group without those who are part of the
way of Tomoy, Tomoway may not accept your challenge.
Speaker 1: As crazy as crazy work because she must challenge one
on one.
Speaker 2: Dang that's crazy. I got a one on one her.
I got a one on one of her when she
lost the one on one to the crystal boy down there.
If she have friends, ye, I'm trying to I'm trying
to fix her problems. Like nah, I okay, no, no, no, no, no, no,
I get I get it.
Speaker 4: I get it.
Speaker 2: I get it.
Speaker 7: I get it.
Speaker 4: Yeah.
Speaker 2: Peter at her own game to fix the game.
Speaker 3: Each time, just before you say I get it, he
keeps raising his hand to strum the shops and again
every time you say I get it, he like lowers
it a bit then raising it.
Speaker 7: I get it.
Speaker 3: Hm, that's fun.
Speaker 5: All right.
Speaker 1: No, okay, okay, So I got a one on one tomoy?
Speaker 2: All right, So how how do we how do we
get this situated? How do we start this up?
Speaker 3: Follower of the Way of Tomoy?
Speaker 1: Yeah?
Speaker 3: Is it your wish to challenge Tomoy and gain her
final blessing?
Speaker 2: Yeah, I try it. I'll try it out.
Speaker 3: Then beseech her. Then open your heart and ask her yourself, Hum.
Speaker 2: How do you what do you mean?
Speaker 10: Like?
Speaker 3: Raises their head a little bit, and you can tell
their thoughts and just see her like just say anything
that sounds flowery. That would be like asking Tomoy. Like
with tom I wish I wish for.
Speaker 2: That. She does she want? She was I'm trying to Hey, hey,
let me raise the woman. Okay, like.
Speaker 1: She she she like into the she's into the flowery ornate.
Speaker 2: Okay, Okay, It's just it's really more of a formality.
Speaker 1: I mean, like, hey, whatever.
Speaker 6: Works, they shouldn't be hide scaring you. Deal with me.
Speaker 3: The difficult part was the training in the way of
tom getting here a bit. This is kind of the
easy bit.
Speaker 2: Okay. So it's just it's just kind of a formatum
make it sound good. Ah, dearest Tomoy, Oh I am scarn.
I seek your guidance in the way of Tomoy. I
would like to challenge you. I worker, I don't know.
I ain't got much you got.
Speaker 21: I'm not really cool with the flat I mean, if
i'd answer you hear what sounds like from up above
you from the chamber uh the hugh massive skylight from
which the artificial moonlight comes.
Speaker 3: You hear what sounds like a thunderclap, and then you
hear just this sound of something descending rapidly, just as
down between you and the grave, what looks to be
this relatively large ornate nagi nata falls from the sky
and strikes into the ground. The leaves that surround the
area are all caught in a gust of air that
comes off of it and scatter up into the air
around it. As they do, the shamisen player, the spirit speaker,
begins playing this rhythmic, very slow, but very insistent tune.
There is a crackle of electricity from the hollow above
as lightning seems to bounce from wall to wall to wall,
then strikes down, strikes the naginata. There is a flash
of light, and then you see ethereal their body and
clothes and their hair, all sort of flowing, discorporated and
yet solid enough to make out who they are. You
see a woman wearing mostly these pale blue and white robes,
this padded armor covering most of their chest, long, incredibly
dark like the night, black hair streaming from their head,
piercing eyes, and these arcs of electricity surging up behind them,
shifting as if waiting for their command.
Speaker 2: You see this woman.
Speaker 3: Crouched slightly down holding onto the noginata. As the lightning
breaks their eyes open. They draw the nogginata up from
the ground. It lets out this pronounced that echoes through
the chamber as it is pulled from the stone and
as you begin your attempt to challenge the spirit of Tomoy.
I would like to call for us to take a
quick break so that people can get drinks and.
Speaker 4: The like, I need to get popcorn. This is gonna
be fun.
Speaker 2: The time has.
Speaker 1: Arrived for water.
Speaker 2: Survive, for gooes.
Speaker 5: And that is very funny that, of course I fail
to check when the water's fine. Yeah, and actually beneficial.
Speaker 3: The saving throw was just me trying to if you
scored high, I was gonna be like you feel different, Yeah,
I feel that.
Speaker 4: I I just assume Pepper's like, well I have oh.
Speaker 3: Well, quick break everybody five to ten minutes and then
we'll be back at it. Also, welcome to the introduction
of the Somnist Domina exclusive creature type, which is spirit.
Because I do not think all ghosts need be undead.
I it'll be right back me.
Speaker 2: Don't like an undead but chiller.
Speaker 4: Yeah, they're not like trying to stake their claim and
being around and like, I'll be around if people need me.
Speaker 5: This is very cool after knowing so much about tom Away. Yeah,
it's also like, hi, Hayden in a different You were
supposed to play this in fate but then you didn't,
but now but maybe you Ah yay, I hate it.
Speaker 2: It's the silly ice cream servant.
Speaker 4: Yeah wa.
Speaker 2: Wow wow.
Speaker 4: Look at Desmond doing backflips over those rocks.
Speaker 2: So good and not going to eat ship the moment
we get into one at a cruel fight.
Speaker 4: What's it like having your character roll?
Speaker 2: Well, I'll tell you what I do.
Speaker 3: Oh, I do.
Speaker 6: Be learning how to fuck around with masks.
Speaker 4: Masks?
Speaker 6: Yeah, I found, uh found one of those.
Speaker 11: Like, uh, I found I found this, Like, even though
I don't tend to incorporate it on my side of things,
whenever I find like tutorial for like, uh, you know
how like some streamers have like their wet like their
webcam and they have like a nice little frame and
stuff and they're floating around on their screen. So I
found I found essentially a tutorial to do the YouTuber equivalent.
Speaker 6: So I'm just playing around with it.
Speaker 4: Yeah, Oh my gosh. Is it the ones where like
you're sticking out where it's like a nice little outline,
but your VTuber like peeks out of it.
Speaker 6: Yeah I can. Yeah, but what I what I had saw?
Speaker 11: I saw my YouTuber Papa make his own version where
instead of it just being like a solid color background,
it's it's his like room background. So it kind of
like gives that little like webcam moment. So I'm kind
of learning how to do that with this, and I
think it's really cool. I might not utilize something like
this on my streams, maybe for like games that I
decide to have a full screen, like horror games and stuff.
Speaker 6: But I don't know, because I kind of like the
whole like being in the corner like a'lla fake green screen.
Speaker 7: Sort of thing.
Speaker 11: But the webcam, the little webcam moment is cute too
because you can have like little little frames and you
can make like a little frame and and it's you know,
really yeah. I put it in the I put a
I put the post I found it under in the
call chat. The assets to do. All that is for
free and it comes with the tote. It's the same
one that I love it. They tell you literally.
Speaker 5: It's like for for my little bread tuber. Just to
make sure that they don't blend into my background too much.
I put like it's literally like an image of a
doily mm.
Speaker 4: Hmm that you would put but alls. So I love
the way it peaks out. It just makes you look
like you've got like a little window.
Speaker 6: Yeah, it's really tough.
Speaker 4: I can't wait for the Squeak edition.
Speaker 6: I'm I'm playing around with it again.
Speaker 11: I don't know if I will if I'll use it,
but I I do like the idea of having like
that little that moment, a little pop.
Speaker 6: Yeah, it'd be good.
Speaker 4: For like a game or two.
Speaker 2: It took me a second, but all I could think
of a little bit ago.
Speaker 6: Okay, wait please.
Speaker 11: I've got still so many heck and snacks from my birthday.
Speaker 6: So we've gone through the bag.
Speaker 11: We've gone through the kilogram of coke bottles, We've gone
through the killer, through a kilogram of gummy chicken feet,
I've gone through a bag of salted flax corn chips.
I still have another bag of chicken feet, a bag
of penguins, another bag of God damn.
Speaker 6: So many snackies, so many I would if I could.
Speaker 4: Grab some.
Speaker 6: Penguins. Wasn't something I was able to ever have until
I actually came to Canada.
Speaker 4: I didn't even know there were penguin gummies.
Speaker 6: I mean neither until I came to Canada. They're they're
peatring flavored. Here's like pea rings.
Speaker 4: Oh that's so much better of an image than peatrings though.
Speaker 6: Yeah, they're just all penguins.
Speaker 4: My god, what a gift.
Speaker 6: Love it?
Speaker 2: Yeah?
Speaker 5: Like I like. I like being a candy Canada because
I can have as many violet crumbles as I want.
Speaker 4: Mmmm, it's a honeycomb candy.
Speaker 2: Yeah, that's a honeycomb candy.
Speaker 5: It's basically it's sugar that's heated up and then at
at least this is how I make it at home.
Speaker 4: You add like a little but of baking soda and
it makes it really like puffy and almost hmmm, like
it hardens, but it's like a hardened cloud. And then
they coat that in chocolate.
Speaker 3: I say, again, you're a honey it's like caramel.
Speaker 4: Oh what thatc means?
Speaker 6: I'm weally sweet?
Speaker 2: Coat you and chocolate.
Speaker 4: Yes, draw me in chocolate. That's how I want to go.
Speaker 13: You heard it here first, Hey, laptop, calm down, no, chill,
stop making that noise is like being at you.
Speaker 2: No, No, that that's not that's not the that's not
the that Oh it's the fan. It's going wild. It's
so hot. I see, I see it needs to knock
it off.
Speaker 4: Sorry, that effect on.
Speaker 2: Maybe, I don't know how much that will affect the
noise overall. That's true, I'm not planning and drowning them
in chocolate.
Speaker 4: Why not free me.
Speaker 2: I'll free you from the chocolate after your coat of.
Speaker 4: The elect your chair.
Speaker 3: Penalty the moment we get the R Department and I
hope you know that you told me I was the
Age department, the fire yourself.
Speaker 2: No, I investigated myself and I've done nothing wrong. I
don't like that at all.
Speaker 6: I've done a third party internal investigation.
Speaker 3: Fucking looming style investigation over here.
Speaker 4: Don't worry, guys, I'll figure it out.
Speaker 2: Don't worry.
Speaker 3: The criminals have investigated themselves and they have found that
they're no theft took place. In fact, they were all
such good boys. We awarded them a little bit extra
and then really fard of us.
Speaker 10: A bonus I like, I like.
Speaker 4: I like the sound of a bonus.
Speaker 2: I like the sound of a crime bonus.
Speaker 15: Bad things I should get by the way, people.
Speaker 3: I I saw the five gift tubs earlier. I'd like
to know how you want to apply them. Make sure
you like send that to me somewhere or send it
to the email or something.
Speaker 4: Hold on getting it, getting a mental uh facts from them.
It's fear bolgs. Oh, oh, it's fear bolgs. They were
talking about it in the chat. They were talking about
it a while.
Speaker 3: You are you looking at the chat during game?
Speaker 4: Not not this chat? Then nineteen Project mouth wash chat.
Speaker 2: Oh, do you mean today or do you mean previously.
Speaker 4: The Project Mouthwall Suver.
Speaker 2: Do you mean today or do you mean previously today?
Speaker 3: Okay, because I know they talked about it before, But
even if I also knew they were going to pick
beer Bulgs, I needed to know if they picked beer
Volgs or if we thought they were going to pick
beer bogs.
Speaker 4: Yes, for eighteen they said, I'm on a war path
for those.
Speaker 3: Oh, I have to eventually take Patritara off the list,
because that's actually one that I don't think should get
a whole bunch of sub races.
Speaker 2: But it's on the list right now, so here it goes.
Maybe BBM.
Speaker 4: Never look at the chat chat during stream.
Speaker 2: I have no interest, I mean.
Speaker 15: Less so nowadays than any other time. This still can't happen,
so we shouldn't. But the original use cases for why
we couldn't is because they could see things we couldn't
and would talk about things that we shouldn't see.
Speaker 2: Oh well, I just I mean that's part of it.
Speaker 3: I also want people being distracted or listening to people
trying to backsee GM or having people be like, hey,
how did that you did? You know this works this way?
You know, even though sometimes those.
Speaker 2: Are funny to fy your actions.
Speaker 3: One to me, one out of every hundred times it's
like a thing like will be funny or useful. The
other ninety nine times it's like, just let us fuck up.
It doesn't matter.
Speaker 2: Yep.
Speaker 3: Not that I'm saying Chad does that, but I think
the Chad does that less because most people in the
chat know they're not, you know, being given that access.
Speaker 11: So oh.
Speaker 3: She keeps to give a backup if you decide to
remove it or is that fru Well I just said
in the future I should remove it.
Speaker 2: But it's there now, so you're good. Anybody not back
right now?
Speaker 6: I'm here, I'm bread it.
Speaker 4: I did it.
Speaker 2: For alrighty.
Speaker 3: If everybody's here and everybody is good to go, then
I see no reason not to throw ourselves back in.
All right, back in we go we're at about almost
two hours a game. Let's see if we can keep
to the times that we normally want.
Speaker 4: To try to keep to chat goodbye chat.
Speaker 3: Alrighty, So there is a moment of recognition as the
silent spirit that is in front of you.
Speaker 2: Scarn uh.
Speaker 3: They draw this noggy Nata out of the ground. Lightning
arcs and twists around them as they do so, just
like in the art that I had just shown, there
are these bundles, these these motes of lightning that shift
behind them in this halo like semi halo like fashion
behind their back. Is there anything in this moment where
they sweep their weapon to the side in a challenging fashion?
Speaker 2: Is there anything that you wish to do? Start loading
my gun? Put it away. It's the one on one boy.
We're doing these ves apparently because I'm forced to what
the hell?
Speaker 1: Okay, fantasy grant fantasy gowns trying to kill itself. Sorry,
all right, Well, so I guess I'm just I'm just
I'm just I guess I just did I just do this?
I'm I'm I'm most I'm not gotta attack this woman?
Why am I underneath the map?
Speaker 2: Oh? Sorry?
Speaker 3: Everybody for the pure just purpose of this happening this way. Everybody,
please roll me initiative, Yes, sir eevil, except for so
there's just few here, not to drain anything out of
the situation. But you just hear from off on the
shore just a distant was that a lightning bolt?
Speaker 2: Why didn't me and Laurie both rules what's happening.
Speaker 7: Should have been here?
Speaker 11: Well that's a twelve for Lilia's initiative and a ten
for Lori's because we both rolled bucking gotcha.
Speaker 6: Don't worry.
Speaker 11: Even when Carrie's not here, we're still on the same
break waveleng.
Speaker 3: Wow, same brain, brain brain, same brain length.
Speaker 6: Yeah, we know what we meant.
Speaker 3: It's like she's here, all right. I'm going to real
quick though she has the one I dropped her on with.
I'm deciding that I want to physically interact with her initiative.
Speaker 2: So I'm going to reroll her initiative. Uh you know
what I'm gonna.
Speaker 3: I'm gonna that will make it seem like I was
trying to give myself like a marriage to me. So
I'm gonna roll it again with not an at if
it's a not twenty again that's just how it is.
But me saying that out loud, now, if she then
went first, I'd feel really bad. So better okay, So
top of the turn order. You guys can just skip
if you're not doing anything. Top of the turn order,
boom Desmond.
Speaker 2: I continue cleaning and prepare my revolver, and that is it. Okay.
So Tomoy's turn. M h all right.
Speaker 3: So as we get to Tomoy's turn, she brings up
the Nagi Nata. You know that Tomoi from your tee
time being taught about her. You know that she was
primarily a bow user. From a little history you gained
from her, you know that she came from Khulas. She
was raised as part of a vassal family that was
meant to protect another family who were nobles, but she
stood out among them. Her exact history is basically unknown
beyond that she was involved in a political scandal and
she disappeared. She vanished, she went away. She is going
with all that in mind, she is going to where
are you take a step forward, and she is going
to disappear.
Speaker 2: As she does, she.
Speaker 3: Reappears not in front of her, but behind her, on
the top of the forty foot roughly tall. Mind that
he's back here, But minute she's gonna appear part way
up on it. She's going to appear bracing herself against it.
As she does, she brings her nag nata out to
the side, and you see that the leaves and such
that are on the top of this this platform seem
to shift as though her weapon is controlling the movement
of the wind. And she is going to make a
series of attacks using wind chain, a thing that she
just always has on her weapons, and she is going
to try to attack you three times with her nagi nata.
She swings it from far away from you, and you
can feel the crest of the wind shifting as despite
the fact that she is so far from you, you
are struck with it as electricity surges.
Speaker 2: Toward you and you are hit. Are you doing anything?
Speaker 3: Okay, I'd like you to put the effect on yourself.
Roll for it and see how it goes.
Speaker 2: I thought it, presiden Arty, Oh did you you have
to actually like? There?
Speaker 3: I see that there it is there.
Speaker 2: It is roll me in T twelve. Okay, Oh you
hate me? You hate me really?
Speaker 3: As you are as you are struck, been hit by
been struck by. It's going to quickly check some stuff. Yes,
you feel the cutting edge of a blade and lightning
hit you. You take ten damage reduced down two.
Speaker 2: I believe.
Speaker 3: One.
Speaker 2: What did that do? Hold on? I believe down to one?
Speaker 3: Yes, I think so. The lightning is something that you resist.
Speaker 2: I believe.
Speaker 3: Oh, you already have storm lords might on I'm going
to take that off you. That shouldn't be that shouldn't
be on you just yet. That's left over from last fight.
You know what, I'll leave the damage where it was.
What it's like, I use it, but it strikes you.
You feel the electricity hit you. She's going to go
for two more of these that will not be reduced
by that, But you do you resist that?
Speaker 2: Down to one damage?
Speaker 3: Strikes again, and I should have dragged it onto you,
as did they strike towards you. It is a sixteen
which hits you, I believe, and you've already used your reaction.
Speaker 2: Some quite a roll damage that's going to hurt you.
Speaker 3: Take seventeen total points of damage from that attack, reduced
down from twenty two.
Speaker 2: She is then going to bring.
Speaker 3: Her weapon up and strike down at you one final time.
Each of these strokes. Oh hello, that's a thirty to
hit each of these strokes again, moving and shifting the trees.
Speaker 2: Those of you not fighting.
Speaker 3: You notice that the water that is down below this platform,
every time she swings her weapon wave crests along that
pond and shifts in the direction that she moves her weapon,
as though reacting to it. This will also hit you
you take she's rolling so high on these damage rolls,
you take fifteen more points of damage. It is now
technically hobbin arrow the Griffin's turn.
Speaker 2: He ain't doing a damn thing. Let me play this game.
Speaker 3: It does hobbin arrow do nothing?
Speaker 2: Yes, scarn mm hmm.
Speaker 1: Uh that all happened?
Speaker 11: Yeah?
Speaker 1: What else?
Speaker 2: I fuck?
Speaker 3: It makes you immune to lightning, which is gonna be
m pretty important here.
Speaker 2: That's kind ofnecessary. Uh where is that at? What do
I do with this?
Speaker 1: Because like, ain't no point moving. Honestly, I don't want
to give a shit. She going me, she gonna hit me.
That's that's basically. I don't getting you one moving from
move over here like fifteen meters away, and then shoot
her three times.
Speaker 2: I don't know.
Speaker 1: That's about it.
Speaker 2: That's all I got.
Speaker 1: I'm afraid of bo.
Speaker 3: You got a faower has about it.
Speaker 2: Okay, so.
Speaker 3: You fire as you shoot the first one at her
that would hit that eighteen would hit her. However, you
see the Nagi nata. She slams it into the side
of it.
Speaker 2: She has a reaction. She slams in the side of it.
Speaker 3: You see her put her hand forward, and this spiritual
bow made out of this luminescent pink and light blue
energy forms. She fires an arrow. Let's see, eh, you
rolled in eighteen. As your arrow fires towards her, she
shoots the arrow out of the sky.
Speaker 2: Mm hm.
Speaker 3: Of course her arrow flies by you strikes the water,
makes a wave. There's a large splash that seems disproportionate
to the amount of water that is in this pond
to begin with. That is your first attack. It has
been forced to automatically miss.
Speaker 2: Of course it did anyway, onto the next one. W
mm hmm. Of course it does overwhelming advance. Yep, go ahead, uh,
thank you, that's right. Well, you fire at her resisted.
Speaker 3: She resists a the lightning damage specifically, which doesn't shock you,
given that her whole deal was always that she.
Speaker 2: Wrote history. She kind of does this. I don't know,
roll me a history check.
Speaker 1: Oh I'm not going to win.
Speaker 2: That to see if you maybe? No, no, none, I'm stupid.
Speaker 3: It is said the Tomoy slate in aspect of a
god of storms during her service under her family, which
gave her her affinity for lightning, as she has it.
So whenever you see her, you fire this thing.
Speaker 2: It hits her.
Speaker 3: She grabs onto her nuggy nata and you see, let
the electrical energy course from her into it and is
grounded into the monument behind her. But she still takes
twenty two of that damage.
Speaker 2: Cool, sick, nasty dragon surge. That makes sense. Yeah again,
Oh my god, on the next one home. That's another grit.
Speaker 3: You deal a full twenty six points of damage to herbe.
Speaker 1: An eye for an eye.
Speaker 2: You hurt me a lot. I try my best to
hurt you a lot, because it didn't. This was not
going this. This was not a guarantee anyway. Scott just
there be like, well fuck, I peeked. Well that's it, guys,
have a good one. You one more attack.
Speaker 1: Yeah, let me try that again. Unless no, what am
I thinking?
Speaker 3: Unless I saw the twenty I know it was moving.
I saw there's no way too that twenty one hits.
Speaker 2: Okay, cool, cool, cool, try it again. It's moving.
Speaker 3: You deal the full thirteen points of damage.
Speaker 4: Nice.
Speaker 1: Nice, She is a thousand health. This did not go
to her.
Speaker 3: All right, next turn, All right, next up, Pepper, Are
you doing anything in Lilia?
Speaker 2: You're on deck?
Speaker 4: You No? I just saw Starn have it. I'm sure
he's fine.
Speaker 3: Alright, Oh, okay, you got this, Lilia. Lawrence is on deck.
Speaker 6: I'm in par Oh great, let's see she there you go?
Speaker 11: Okay, Which which Tomby is doing the tomoying? There's a
bunch here.
Speaker 3: There's only one tomoye.
Speaker 1: There's two that showed up on the map randomly behind us.
Speaker 6: Yeah, yeah, there's one by the Yeah.
Speaker 2: That's so weird.
Speaker 3: Where they come from, little Tomys. No, it's the one
that's up on the monument thirty feet up.
Speaker 6: Okay, there we go.
Speaker 2: That's the only one.
Speaker 6: Okay.
Speaker 3: Yeah, she vanished and reappeared up there, and she is
sort of like Naruto, clinging to the side of the monument,
of the abstract statue that's behind.
Speaker 6: Her, okay, and just making sure Desmond.
Speaker 11: Desmond just kind of looked at this and this was
like your fucking your monkey's your circus this car and.
Speaker 15: Uh oh, he's just been holding his gun and he's
just waiting to see if he's necessary.
Speaker 6: Yeah, okay, so it's just not my monkey's not my circuits.
Speaker 3: Okay, but Scarn has taken considerable.
Speaker 11: Damage, yard can Scarn has taken the dam blage.
Speaker 6: What I might do then? One second? Damn it? I
can only cast us on myself. Uh oh, that's something
we can do.
Speaker 5: Um up.
Speaker 11: But I have a scroll of faery fire, and I
Tomoy is thirty feet up plus thirty five feet away
from me.
Speaker 3: So you would use the longer of the two or
the shorter of the two. Yeah, so the thirty effectively
they would be or sorry, you just longer than two,
so brain, yes, yes, so they're thirty five feet.
Speaker 2: Away from you.
Speaker 11: Yeah, so I'm going to cast I'm going to use
this fairy this fairy fire scroll, and I'm going to
cast it onto where TOMOI is, uh, just making sure,
So just target.
Speaker 3: Them with it and make them make the decks safe. Yeah, agree, then,
and I am making.
Speaker 2: It they fail that. Oh wow.
Speaker 3: Oh, I'm gonna roll you one hundred before you can
do it. I'm gonna roll you one hundred. I want
to tell me, Hires, you know what, I didn't decide
what to do before it lower they use it. Oh,
they are going to use a legendary resistance. As you
cast fairy fire, place it on them, sparkles of light
begin to form around them. You see them put their
hand up like in front of their chest, two of
their fingers raised in a very like nutters are like
Jude superforming manner. And as they do they close their eyes.
There's a small spiritual wave of energy around them, almost
this purifying wave. And your spell fails, but you make
them use legendary resistance.
Speaker 6: Okay, well there it goes the scroll.
Speaker 11: I think that scroll that I think very fire is
considered a fuck actually to look at what kind of
action it was.
Speaker 6: Okay, it was just an action, all right, bonus action.
Speaker 3: Wise, I'm gonna put a little I'm gonna put a
little star, a little heck in gold Star, an effect
on you, Lily as gold Star.
Speaker 6: Good job, yeay, gold Star. We then going to we're gonna,
we're gonna, we're gonna move over, just scring over here.
Speaker 2: Bond arm is already out.
Speaker 6: The while of bond. We're gonna bond, and he was
Bond all right, and that whip be Lily, and then.
Speaker 2: Lawrence gots Card.
Speaker 6: Yelled and Card.
Speaker 2: Sit down, boy.
Speaker 11: We're gonna gonna look at this. I'm gonna look at
the actions. When was the last time I played a bar.
Speaker 6: In a bit ago?
Speaker 3: We're gonna you just know that if carry was here,
Laurie would have absolutely been like trying to hit on
the spirit.
Speaker 2: He would have been like raw.
Speaker 1: Next question, Lauria's weirdly he doesn't even know what you know,
he doesn't even.
Speaker 15: Know's just been cross ever since.
Speaker 6: Okay, we're gonna just thinking because we have action and bonus.
Speaker 11: We wait, the Bardic inspiration is supposed to be considered
a bonus, right, Okay.
Speaker 6: I'm just I'm just thinking. Why is cure wounds in action?
Speaker 3: Because it is cure wounds?
Speaker 2: Yes, because I need?
Speaker 6: Has it always been a cure? Has it always been
an action?
Speaker 2: Yes? It has?
Speaker 3: Yes?
Speaker 4: Okay, I just thinking of healing word.
Speaker 11: Maybe that is probably what I'm thinking of, because Muddy
Lay had healing word perfect.
Speaker 5: Yep.
Speaker 3: It was like, what the fuck?
Speaker 20: What to make?
Speaker 6: What the fucking.
Speaker 3: I'm gonna you made it an action, spider Man, Spider Man,
why'd you make it an action.
Speaker 6: I'm gonna do a that's a to do the four
D eight. Would that be? It's a it's a first
it's a slot. It's a first slot. Wow my brain.
Speaker 3: Okay, So the way it works now it is two
D eight on first level, and then every additional level.
Speaker 6: Gives it another two the forty Okay, okay, good, okay.
Speaker 3: That was second level is what you're looking at.
Speaker 6: Yeah, we're gonna do a second level cure wounds on
Skirn to.
Speaker 3: Do forty eight, noting that he can go up to
fourth depending on how much you want to sink into him.
Speaker 6: We'll, we'll, we'll, we'll hold off on that. We can
use little little baby spells.
Speaker 2: Scorn, do you have a harmonica.
Speaker 5: With you?
Speaker 10: Oh?
Speaker 4: That was you?
Speaker 3: I thought it was I thought it was Anna. I
thought harmonica was like, what way to be fucking prepared?
Speaker 2: Oh my god? All right, another gold star.
Speaker 3: So they they regained thirty three points and you know
what you know also yet a little little gold that's
actually a lot good, really good. Heal though that you
just did.
Speaker 2: Amazing.
Speaker 11: I'm also gonna give Scorn a Bordic inspiration because I
saw how tragic that fairy fire was it didn't work out.
Speaker 6: You did your best. Now I'm here to save the
day and give Scarn that Bordic inspiration.
Speaker 11: Don't worry, Skarn, I needed that bron wor Scard.
Speaker 6: Even if she's hot, you're so much hotter swear that.
Speaker 2: Way, thanks Bud, so much hotter, I mean probably like girls.
Don't me think that. Explore that later in your life,
not with me. All right.
Speaker 3: So you threw a Bardic inspiration on there is that?
Speaker 11: That is that Laurie is now gonna kind of shimmy
over here by Desmond, and he's.
Speaker 6: Gonna pretend to do the same thing as Desmond. Prepare
my gun.
Speaker 2: He's he's he's got his horn. He's shining his horn.
Speaker 6: Yeah, shin shi a horn, shine my horn. I am no, no,
you need a good horn.
Speaker 2: Okay, okay, cool, go get good. All right.
Speaker 3: So, assuming that the other people on the shore who
don't fully know what's going on, but the basic idea,
assuming they don't do anything, back to the top, Desmond,
it is.
Speaker 2: Your turn again.
Speaker 3: Uh, and Scarn, you're on deck, but you would know
that she is going before you, of course.
Speaker 2: Mm hmmmmmm.
Speaker 15: What do most of my skills are just about murdering
things very hard to help you without just doing that.
Speaker 2: Hmmm, aam's gun. No, No, that would be wrong.
Speaker 15: You're really gonna broaden.
Speaker 2: My skill set. Me turn, gotcha her turn? Just thinking
about it, alrighty.
Speaker 3: So she is going to once again, She's going to
run around the side of the monument, sticking to the
side of it, moving with no no difficulty, and run
across one of the ropes seen here as chains. Across
one of the chains to get about here, balancing on
top of it. She's going to stop spins the Nagi nata.
As she does, it disappears, and it seems to the
matter that comprises it turns into what appears to be
the large great bow that she had pulled up out
before she reaches her hand back, grabs one of the
lightning arcs behind her, pulls it forward, and it shifts
into the shape of an arrow, and she is going
to take several spirit grape bow shots. She is going
to take those shots at first of all Scarn takes
ouse expected. The first attack is going to be a
twenty nine and hit Scarn. Do you do anything about this?
I'll kill for a second already alrighty, she's going to fire.
Speaker 2: She deals her Oh but you said you're good.
Speaker 9: You're good.
Speaker 3: You take nineteen reduced down to a eleven damage. By
the way, she has moved up somewhat more along this thing,
She's about fifty feet near at this point.
Speaker 2: She fires.
Speaker 3: She deals nineteen reduced down to eleven damage as you
absorb the lightning. Good for you, good Goliath. The second
attack is going to also be fired at you. She
pulls back another one fires this large spearlike arrow that
shoots with lightning behind it, rolls a twenty five to hit.
Speaker 2: Do you do anything not on this one? Not right?
Speaker 3: You take another fifteen points of damage as this also
hits you as you duck and weave to the side trying.
Speaker 2: To avoid it. She's then going to fire one final
one at you. Okay, go for it, all right, she will.
That's what she's gonna do. This one.
Speaker 3: She rolls a twenty, which is a hit. Do you
do anything about this one?
Speaker 1: Stop hitting me?
Speaker 2: Stones, stop it? He stoness endurance, Well me twelve, now
this rock better help me? Thank you. Oh it's a ten.
That's a ten, beautiful two, the old ten.
Speaker 3: So you're gonna reduce this by twelve damage. When it
hits you out fires, you reduce it fifteen down to three. Also,
looking at the numbers, I'm having a little bit of
trouble telling which of the numbers it's giving these. I
think three is the final damage you take. I think
that that's the final damage.
Speaker 2: Hmmm, yeah, that's what it said. As this happens, ah.
Speaker 3: She stops for a second, closes her eyes, then like
adjusts her posture, opens them again. There is another uh
sweep of wind behind her. The apricot trees sway in
this breeze as she is going to Saint surge.
Speaker 2: Of course your second action this time, you see.
Speaker 3: Behind her all three of those arcs of electricity reform
themselves and then combined together into one. She reaches back,
grasps onto it, pulls it forward, and pulls back her
bow instead of forming one arrow. This large arc of
electrical energy of lightning dances across the bowstring. She's going
to fire it, and she is going to fire it
and hit and force everybody in this space to make
the save except for Desmond.
Speaker 1: And for Pepper woh.
Speaker 3: And also the griffin is also not going to She's
going to use ryecoast storm. She fires the arrow, It
surges down and strikes. Arcs of lightning rerupt in that area.
Scarn and Laurie, you're all going to make this dexterity
save okay?
Speaker 2: Mm hm beautiful six nine.
Speaker 6: Both Laurie and Lilia failed.
Speaker 3: Right, well, it's now okay, So it just looks like
all three of you fail. Do any of you do
anything about it?
Speaker 7: Ah?
Speaker 2: I could do some if you have any react you
you used your reaction reaction? Yeah, that was like I
could do something. The other two of you? Do you
do anything about this?
Speaker 7: Uh?
Speaker 11: Hold on, let me see Glorie's reactions about leap of faith.
Speaker 6: Mum, nope, also have.
Speaker 2: Your bardick I think still? Or did you use it already?
Speaker 1: Technically you do have your bard Scarn, you could maybe
push that into his ex us.
Speaker 2: I could if you.
Speaker 3: Want to roll there, all right, roll the d see
what happens? We hey, Scarn now succeeds by the grace
of the monic inspiration.
Speaker 2: Uh so I forgot that, thanks Laurie.
Speaker 6: Um, just looking here at Lilia's no, I we don't
have any.
Speaker 2: Reactions like furthest already.
Speaker 15: Then you are all going to say late Carrie being here,
I'm gonna ask if they can silvery barbs it, and.
Speaker 2: Then I'm gonna say it's a saved.
Speaker 3: So no, So this is going to hit both Lawrence
and Lila.
Speaker 1: Uh.
Speaker 3: Lawrence came in just under the DC. Uh, I'm going
to and then also Scarn is going to have succeeded,
so he'll take half of this. Are sorry, he's going yeah,
he's going to take half of this. You two take
forty ten lightning damage, taking a total of twenty three damage.
As the lightning that arcs from this and dances through
the area, this storm of electricity seems to ignore and
move around Desmond the Griffin and Pepper Lilia.
Speaker 2: You rolled five.
Speaker 3: Points or more less than the DC. You are for
an unknown amount of time stunned as your body seizes
up as you are struck by the lightning from this attack. Scarn,
you are going to take eleven points of damage.
Speaker 2: Because you succeeded.
Speaker 3: Gotta love that which is reduced to zero because of lightning.
Speaker 2: Gotta love that. Got a not being in pain, and
then that is going to be.
Speaker 3: Her Scarn, assuming does Hobannaro the Interurn Griffin do anything.
Oh no, Okay, not this time, scarn It is now
your turn, Pepper, you're.
Speaker 2: On okay, oh ah, that hurt my back.
Speaker 3: That's two lightning yourespiring lightning at each other. Being like, hah,
I'm resistant to that. I'm resistant to that. I'm resistant
to that.
Speaker 2: That's pretty sick.
Speaker 1: That's pretty cool for you.
Speaker 2: Mm hmm. Yeah, no, I ain't no way I'm getting
up there. Yeah, ain't no way, I'm getting up there.
Speaker 5: All right?
Speaker 7: What a man?
Speaker 2: What a man gonna do?
Speaker 1: Move himself over here?
Speaker 2: So I separate myself from.
Speaker 3: The pack, so that that is like a five foot
tall stone coffin, so you'd have to move over it.
It's do you have forty feet a movement?
Speaker 2: I think I do? Don't? Or is it like thirty five?
Speaker 3: I can't reve thirty is what most people have.
Speaker 2: Do you have some restricts you might be able to
jump it?
Speaker 3: Well, I'm mostly asking if they're base speed is forty,
your base movement speed is thirty, so that's you could
move to like you can get on top of it.
Speaker 2: But there it is. Yeah, yeah, it's thirty is fine.
I'd say you could run and jump up on top
of it.
Speaker 3: You are now five feet elevated and away from the others.
Speaker 1: Are Coolooo cool, pretty sick, pretty awesome, pretty nice.
Speaker 2: You said it.
Speaker 1: Give it a I got a brain, a brain gotta
work a little bit.
Speaker 2: Don't worry about it. Yep.
Speaker 1: Ye, there's no reason to do anything else then throw it.
Throw a bow at you.
Speaker 3: Oh we got we gotta get rid of that bard
because you used it, but you could overwhelming advance.
Speaker 2: Yeah, that's definitely what's happening.
Speaker 7: Yay.
Speaker 1: You guys didn't see that. You didn't see it perce
even seventeen to twenty six.
Speaker 2: You're going to use her reaction.
Speaker 3: Oh sorry, I pressed the button. Okay, I'm still gonna
do it. She's still gonna fire at that attack. If
she gets a higher attack role result than you, then
that will be negated. I did not mean to fire
that many people. The one that went at Scarn was.
Speaker 2: Where are you? Where are you? That's Laurence, it's Liliah. Oh.
Speaker 3: None of those were at the person I wanted, so
none of them mattered.
Speaker 2: This one is going to go at Scarn. That's the
one they do. As you shoot.
Speaker 3: Toward them, they fire a bolt of electricity it, which
strikes it and destroys the arrow in the air.
Speaker 1: Oh you gotta do that, bron sis. Ugh, dude, why
are you like this? I still don't know what this does. Anyway,
I got another one, Ryan, You.
Speaker 2: Do you have a second attack?
Speaker 3: Yeah, I swear to God you krit I'll be happy
for you because I enjoy your success.
Speaker 2: Oh it wanted to be. No, you wanted it not
to be. So that's why I didn't anyway. Ah right,
I'll just die.
Speaker 1: Don't worry about it. Majestic, I mean I can't. Is
that my second one?
Speaker 2: Yeah? You can use overwhelming advance on any amount of attacks. Oh,
I ain't know that.
Speaker 9: Well.
Speaker 2: I was gonna majestic after the anyway for my bonus, but.
Speaker 3: Uh, Majestic will give them a disadvantage on attacks against you. Okay,
so make sure you use the points. That's your turn.
Speaker 2: Then I can't. I don't think I could do that
after I don't know what I'm doing. Overwhelming, because so
I can.
Speaker 3: Slap you're doing? Okay, so you're not doing majestic. Oh
I can't do both?
Speaker 2: Oh you can, you can?
Speaker 3: Sorry, I got myself on mixed up.
Speaker 2: You can do both.
Speaker 3: Go ahead, overwhelming, go ahead, do it? Shoot him, get
them fire.
Speaker 2: You better not hit it.
Speaker 20: Two.
Speaker 1: I will fight you, all right, twelve See why you
gotta be like, why you gotta be different? Why are
you trying to be different? Now you see see now
you wanted to be different. Now you're making it look
like I.
Speaker 6: Was trying to everybody. They're special.
Speaker 1: See see they trying to do they trying to do
different things. These guys doing different things out here. RNGs
is trying to make me angry. So trying to give
me two krits. You don't get anything else in your life.
Speaker 2: You're dead.
Speaker 3: That hits you do eleven damage to them. Actually, oh
actually hold on. I was gonna be like your other
attack wouldn't have fit, so your lightning would be added.
Then I was like, never mind, it doesn't matter because.
Speaker 2: The lightning and they're immune. The lightning wouldn't do anything.
Like yeah, it's like oh yeah, all right, you.
Speaker 3: Fire, you hit them, and then you use majestic.
Speaker 11: M hm.
Speaker 3: Does majestic have an effect that says like fucking grant
disattack on it.
Speaker 1: Use all attacks against you or made with this, I mean,
like like an effect on yourself.
Speaker 2: It's on them, Yeah, it's on me.
Speaker 1: Yeah, yeah, it's up at the top.
Speaker 15: I think I don't see effect majestic rates attack to Scarn.
It's just above resource too much.
Speaker 3: Thank you very much, And that's your turn.
Speaker 5: Mm hmm.
Speaker 3: Pepper, it's now your turn.
Speaker 2: Lilia.
Speaker 3: You're on deck about your stunned yay for us.
Speaker 5: Who don't know as much about swords, saying when when
using majestic, does that mean that they the person attacking,
has disadvantage for the entire.
Speaker 4: Conflict the start of next, next, next, Well, what I'm
going to do is still helpful, absolutely amazing.
Speaker 3: And also, in case this was unclear, Scarn is using majestic.
Speaker 2: Not her.
Speaker 4: No, yes, I did know that. I did know that. Okay,
I Pepper's going to rifle around in her purse and
pull out one of the scrolls she has. All right,
we're using scrolls.
Speaker 5: Let's use some scrolls, baby, and she's going to cast
curse on tombway okay, And if it takes effect, I
would be choosing range attacks disadvantage for the first instance
of a ranged attack, I.
Speaker 3: Believe, So share curse in the chat if you could,
do you have the spell text that's from the chat.
Speaker 4: I sure do. This is from the scroll so it
would be base level.
Speaker 2: Yeah, ma'am. So there's no save on their part. You
just use it and fact.
Speaker 3: Uh cool, you place that on them? That is that
is a bonus action.
Speaker 2: You use that.
Speaker 3: The first ranged attack they make each turn is going
to have disadvantage.
Speaker 4: Do I put an effect on them for that?
Speaker 2: If you got one under it?
Speaker 4: My cursed, cursed, curse cursed?
Speaker 3: Do you have one that says like he can disattack range?
Speaker 11: Oh?
Speaker 4: Yes, I do, disadvantage arranged. Okay, let's put that on
you on the there you are, okay, and you know
what I'm here.
Speaker 3: You're also firing at them, do so with disadvantage?
Speaker 4: Okay?
Speaker 3: Can Yes, scrolls an action, isn't it? Scrolls are whatever
action the spell is?
Speaker 4: Sure curse is a bonus section.
Speaker 2: Yes, it is.
Speaker 3: Hold on, Hold on, hold mom, Yeah, with a spell's
normal casting time, So that's a body section.
Speaker 4: Yeah, I'll take to Eldrich blaspbian rolling.
Speaker 2: Both the disadvantage.
Speaker 7: I will.
Speaker 4: That's a miss.
Speaker 2: That is a miss.
Speaker 4: Oh that was not disadvantage. Let me roll again.
Speaker 22: Sorry, don't hit disadvantage, just roll yep, come on, those
are pretty good.
Speaker 2: Give me one second.
Speaker 4: Quieter should.
Speaker 2: Go ahead and roll your damage.
Speaker 4: Oh yes, here eat my one D ten.
Speaker 2: Plus you cast curse, he cast hands.
Speaker 3: U so you fire that at them.
Speaker 2: You roll ten.
Speaker 3: The damage is reduced down to five.
Speaker 2: As you're fire.
Speaker 3: It doesn't seem to find full purchase, but it does
hit them.
Speaker 4: Okay, that's the that's my turn.
Speaker 2: I gotcha. Lilia.
Speaker 3: You are stunned. You do not make any saves or anything.
This will go away when it goes away. Yes, Lawrence's turn.
Does Lawrence do anything?
Speaker 4: Laurence.
Speaker 6: Let's see, I'm just looking at the hand trip here.
Speaker 11: Keeping the magnifying glass when I just want to sick thing.
Speaker 7: Um um what was.
Speaker 5: No?
Speaker 15: Uh?
Speaker 11: We well, they also have a fairy fire scroll. I'm
not going to use the consumable that that Carrie has.
Speaker 4: Though, I'd be shocked if they remember they have the scroll,
but Papa knows love it.
Speaker 6: If things get really bad, I'm sorry, Carrie. I will
use the fairy fire scroll. But right now, right right now,
right now is fine.
Speaker 11: Lorie's Laurie's got some Ali's though, my legendary resistances and
investige because I was about to get brain sucked.
Speaker 4: So it's it's all good.
Speaker 6: Uh we are going.
Speaker 4: Still appreciate you for that.
Speaker 2: Got your fan.
Speaker 7: Uh.
Speaker 6: It's between thunder tongue and vicious mockery. Mhm.
Speaker 4: The real question is do you have a six stick
burn on deck?
Speaker 5: I don't know.
Speaker 11: Uh. It's got to be a constitution saving throw, whereas
vicious mockery it's a wisdom saving throw.
Speaker 7: Uh.
Speaker 6: It becomes a matter of which one is easier.
Speaker 11: Uh.
Speaker 7: I think.
Speaker 6: I think we're gonna go with a vicious Eh. That's
not what I wanted. I pressed up. God, I'm so dumb.
Speaker 11: I am going to hecking use vicious mockery despite what
the text box says. And we're gonna be like, what
the fuck, Toboy, you're so scared, you're gonna fucking lose
the scorn and you gotta get us out of the wagon.
We do.
Speaker 6: Shit, what the fuck? You're not as hot anymore?
Speaker 2: T form throw the.
Speaker 4: Wisdom on them, cannon activity.
Speaker 2: They succeed the same spirit.
Speaker 3: Tomoy seems to not be heavily affected by your school
ground butratement.
Speaker 2: School yard but ratement, Well.
Speaker 7: Eat ship.
Speaker 3: I'm gonna cast deflect on myself, casting to flect for
Laurie's doing that thing where you like wave both of
your hands in front of your eyes.
Speaker 4: Wax on, wax saw.
Speaker 2: That's Lawrence Gues like that. That's that Laurie out here
till boy. I thought you were bay.
Speaker 7: Wow.
Speaker 2: You hurt my boys. So I'm gonna fuck you up.
Now I go there. I'm gonna hunters mark them.
Speaker 23: Okay, man, there we go, and I'm gonna pull out
my rifle because that's better for this.
Speaker 2: And I really want to hurt you back, and I'm
gonna shoot them with my rifle. Do it? Shoot with
the rifle.
Speaker 15: Mm hmm.
Speaker 3: You'll have disadvantage, but you shouldn't need to worry about
putting it on it.
Speaker 2: There's I did an effect.
Speaker 7: Mm hmmm.
Speaker 2: See you fire.
Speaker 3: They bring up their blade as you fire toward them,
and they seem to catch and deflect the bullet by
ricocheting it off to the side.
Speaker 15: Terrifying fire again, all right, that one with a twenty
that hits? All right, I will mark them as a
favorite target.
Speaker 2: Bought that on you?
Speaker 4: Is that?
Speaker 2: And image? Where are you worryful?
Speaker 16: Oh?
Speaker 2: Is your rifle?
Speaker 5: Oh?
Speaker 2: Your rifle's not magic, is it?
Speaker 7: Uh?
Speaker 5: No?
Speaker 3: So that bullet goes through them and finds no purchase whatsoever.
Speaker 15: Fuck they're a ghost. Okay, yeah, yeah, I could have
told you that. Start fiddling with the rifle. I'll get
my ghost bullets.
Speaker 2: Don't worry about it. This is supposed to be one
on one. They hurt my boy, I don't give a fine.
I know, I know you'll be fine. Just make sure
everybody's out of the way. Is that you all right?
Speaker 3: Their turn again?
Speaker 2: They roll? Oh goodie, they recharged it.
Speaker 3: They are going to also at this point, Lilia, you
are no longer stunned.
Speaker 7: Yeah.
Speaker 3: They are going to run along the chain the rope
rather than they are on. And then they're going to vanish.
They're going to leap, and as they do, they seem
to disappear, and it's a part of a bonus action.
They are going to reappear behind scarn.
Speaker 2: Of course they hit me with the nothing personnel. Kid
they do they do a bleach.
Speaker 3: They do the traditional ta te kubo pose where we
see over your left shoulder.
Speaker 2: Fucking.
Speaker 3: As they appear behind you, they bring their blade up.
They are going to attack you. Spirit Naginata attack coming
in hot here it comes whoa bam. They should not
have had disadvantage on that one on account of curse
should only have affected their range majestic. You're so right
it did. However, still roll a twenty five. Dangn song yep,
So it has been your turn. Is there anything you
want to do? Do you have any reactions you want
to use? I know stones endurance is probably out. All right,
here it comes. They strike towards you.
Speaker 2: There is a I use it. Oh did you have
another one? Yeah?
Speaker 3: I oh, okay, roll it. Don't don't just roll me.
Don't bother putting the effect on because I already did
the damage. Just roll a D twelve plus two and
then we'll remove that from the damage. Well, never mind,
give yourself back five more hit points.
Speaker 4: And then.
Speaker 2: What's up.
Speaker 3: Oh no, they're gonna come in hot. They're gonna give
you another one. They're gonna come in for another strike.
They swing again. They rolled a five on the D twenty. However,
they do still hit you with a sixteen, so they're
going to deal br They're just real good at what
they do.
Speaker 2: They why are they cheating? Bru? It's the opposite. I
was like, they're real good at what they do.
Speaker 3: They then proceed to roll two ones on two D tens.
You take six damage Okay, that's really funny. Oh jeez,
what is the chance of that one in one hundred?
Speaker 2: Right, m yeah, something like that.
Speaker 3: Rolling a one on two d tens and on both
of them, that's a one on one hundred chance. They're
gonna go for one final attack. They bring up the naginnata.
They strike toward you.
Speaker 2: They not one. They miss entirely.
Speaker 3: They are then going because they did not use their
full movement, they are going to step back. You have
used your reactions, so you cannot react to it. They're
going to step back and they're going to have They're
going to use Saint Surge again because they recharged, and
they are going to create their bow. They're going to
fire it at you as they leap back from you.
The first attack will of dis won't manner if it
is disadvantaged, because every attack is disadvantage getting you. They
drop a crit to roll a twenty six, so they hit.
Speaker 11: Ray.
Speaker 3: The bowfires, it strikes you. You take a total of
sixteen points of damage as that hits you. They are
then going to turn their attention toward the person who
has cast curse on them, and they're going to spin
and fire an arrow towards pepper. I'm going to give
I'm going to, for the sake of fairness, give this
one the disadvantage.
Speaker 4: Cover.
Speaker 2: You do have cover and they do not care.
Speaker 6: What what are they?
Speaker 4: A shop shooter?
Speaker 3: Who's to say if the most famous archer in mortal
history has yes, they fire, you hit the twenty four
they hit.
Speaker 2: Do you do anything?
Speaker 3: I cry, that's fair. You take sixteen points of damage
and should have to make a concentration.
Speaker 4: Say yes, I do.
Speaker 3: There it is you have advantage, and your advantage causes
you to succeed.
Speaker 4: Oooh, it wanted to be a twenty. Have blurted with twenty,
but it didn't. They are then going, I'm glad I
still have it.
Speaker 3: To fire the remaining arrow at Desmond.
Speaker 2: Hope.
Speaker 3: This one should not have had disadvantage. However, even without
the disadvantage, it should have been Desmond.
Speaker 5: Does a.
Speaker 3: Sixteen hate you?
Speaker 2: That sixteen just hits me? Ah you got hit? Then?
All right? Sorry? Did I hear you doing anything in response? Nope?
Speaker 3: Okay, they roll a one in a two and the
damage die. You take ten points of damage and you
roll concentration sixteen.
Speaker 2: Success.
Speaker 3: They are then going to land on the ground the
trees behind them sway as they shift. Their hair blows
rather majestically in the underground air current Habanaro the Ian
turned griffin.
Speaker 2: Do they do anything?
Speaker 3: No, I don't think so, not the time, scarn he
old spooky dude, What the fuck thought you said?
Speaker 2: Who's the one on one watching attack of my friends?
Now he is just bushing me.
Speaker 3: He's like sitting beside you on the coffin. You two
were just fighting over him as he had leaned down
to allow the attacks to pass over, and he gets
back up. The fight indeed was challenged one on one,
but it would seem that other combatants have stormed their
way into help. One cannot blame fair Tomoway for facing
them in kind.
Speaker 1: So why are you bullshit me with the one on one.
Speaker 3: I merely told you that you must challenge tom Away
one on one. I never said that others were not
allowed to jump in.
Speaker 2: That's not a one o.
Speaker 1: You're a fucking semantic gas batard.
Speaker 2: Shut up, hate things.
Speaker 4: Car found his cathos.
Speaker 2: I'll literally murder you if you weren't dead.
Speaker 3: Some people walk through this life.
Speaker 2: Yeah, yeah, shut up. I'm trying to kill this caramel.
Speaker 3: They can't use their counterfire on crits. So go ahead
and roll damage.
Speaker 2: Oh you did.
Speaker 3: Yeah, oh that thirty one reduced to twenty four. They
take the twenty four pots of damage. Uh huh, totally impressive.
Speaker 2: I bet it was.
Speaker 1: Let me try it again. Oh wait, do I not
have ammos? Why does that always happens?
Speaker 3: Well, this normally has a fake bow, but in this case,
just because you've used.
Speaker 2: Them, Yeah that's true. Well fuck me, I gain.
Speaker 1: I mean, well I still have other long bow bow arrows.
What the fuck are they special arrows?
Speaker 3: Well, I mean both entries mechanically don't consider each other.
Just give yourself back arrows.
Speaker 2: It's weird.
Speaker 4: Oh fuck.
Speaker 2: Russ anyway, Uh bow click click bang eighteen.
Speaker 3: Nice, that's a hit. Oh wait, hold on, Actually, well
it's okay. Said that was my fault, but I'm still
gonna do it. Yeah, you're gonna they are.
Speaker 2: They are going to counter fire. They're going to counter
that one.
Speaker 3: However, curse is still on them, which means the first
ranged attack they make each turn, which includes this law.
On this turn it's disadvantage. So they roll a twenty two.
Because of the curse, they fire an arrow at your
your streaks by it. There's flies by yours and strikes
the wall in the distance. You hit them, you deal
your eight.
Speaker 2: Yeah, it hit her fall there.
Speaker 7: I got you.
Speaker 2: I technically still have another attack if I had dragon search.
Speaker 3: Right, you would have two more if you dragon searched.
Speaker 2: That is very true.
Speaker 1: Interesting dragon searge. All right, I'm gonna dragon surge, but
I can't keep doing free actions? Can or free actions
just free because they are free actions. My brain is stupid,
depends on me. By free actions, they say free action
next to the thing. Usually they'll have like a condition
like they need a thing to happen.
Speaker 2: Return Which one are you talking about? I was gonna.
Speaker 1: I don't even Oh wait, I haven't moved. I was
gonna use the thing to move, but I haven't literally
even moved. Yeah, I was like, I haven't done anything.
Speaker 3: Hey, you guys know the scarn's looking pretty uh pretty
worn down.
Speaker 1: Well, I do be pulling up over you.
Speaker 2: I'm not that high anymore though. Countershot this.
Speaker 1: Mmmm So yeah, since I'm here, I'm just gonna start
stabbing her relentlessly into blated chain.
Speaker 2: Gotcha, go for it. That's all I can do at
this point.
Speaker 3: Never mind, and you're dragon surging right to use the
points for dragon and go for that attack unless you
overwhelming advance.
Speaker 1: That misses. Ha Yeah, why no, I don't got it.
Speaker 2: There's no point.
Speaker 3: All right, never mind, shit still misses. She dodges and
weaves to the side. As she does, her weapon returns
back into being. It's Naggy nata form. You have one
more attack, one more time.
Speaker 1: Hey hey stop stop stop stop stop. She didn't stop.
Speaker 2: That's a miss. Fifteen is a miss.
Speaker 1: She did not stop. She did not stop.
Speaker 2: Well that's what I can do for now. Wait, okay,
back to you. What's a are you doing something?
Speaker 3: Just speak I bonus action, majestic gun, put it on yourself, use.
Speaker 2: The point something something up. You have two points remaining.
Pepper your turn, Lilia, you're on deck.
Speaker 11: Mm hmm.
Speaker 4: Okay, okay, okay, okay, okay, first going. Oh lord, I
am a fucking cleric son of a bitch even here.
Do you think this is boulder skate?
Speaker 2: It could be if you wanted it to be.
Speaker 4: Motherfucker. This is the same as damn.
Speaker 2: Or in alchemy.
Speaker 5: Oh boy, I'm gonna kill him. Uh you know, I
don't even think I can get over to you in
a turn.
Speaker 4: Can I can? I? Okay, but to death I go?
And can I toss Scarn a healing potion?
Speaker 3: If you want to action, throw one to Scarn and
Scarn can reaction grab it?
Speaker 4: Yes?
Speaker 2: Reaction use it? You can't reaction use it, I'd say.
I also already have one on my pocket that I
haven't used to.
Speaker 1: Actually, what have to wait?
Speaker 2: I didn't make you do nothing. I just wouldn't inform
you of what is in my buckets.
Speaker 4: Okay, Well i'm here. I don't think Logan's gonna let
me leave.
Speaker 2: Uh yeah, you already did it. Now you're stuck there. Okay,
that's what happens.
Speaker 4: Oh, she's gonna come for my kneecaps. Everything I used
is freaking concentration. This is hell. This is hell. I
could try to charm her, she's aggressive towards us. Can't
do that.
Speaker 3: This is hell.
Speaker 4: Oh boy, Okay, Oh Scarn, I'm trying to help. I'm
trying to help, baby boy. You told us to stay
out of this for okay.
Speaker 1: Hey day, she does started attacking you. Now I can't
say stay out?
Speaker 4: That's fair?
Speaker 11: H you?
Speaker 4: What could I do? I think I literally can eljiage blast. Okay,
here we go two more Eldridge blasts with disadvantage.
Speaker 3: Right, yep, don't worry about it.
Speaker 2: It's back.
Speaker 4: Yeah, okay, oh it's factored in. Okay, well, unclick anything? Okay?
Speaker 7: Why is that?
Speaker 3: Why did that? Because it says you have advantage and disadvantage?
Why do you have advantage and disadvantage?
Speaker 2: What have you done?
Speaker 5: Pepper?
Speaker 2: What have you done? Pepper? Pepper? Pepper? What have you done? Pepper? Pepper?
Speaker 3: I see what you've done, Pepper. I don't see what
you've done, Pepper.
Speaker 2: One sec. There's wrong? Did you have advantage?
Speaker 7: Clicked?
Speaker 4: I unclicked, I unclicked disadvantage?
Speaker 2: Roll another D twenty okay?
Speaker 3: Yeah, yeah, you mean plus ONLUS six uh fourteen does
not hit.
Speaker 7: It'd be bad.
Speaker 4: It would take take two electric booglue. I don't.
Speaker 2: I for the twenty two that does hit.
Speaker 4: Disadvantage.
Speaker 5: I rolled A nineteen in the sixteen for those listening.
Not bad, not bad at all, peb all right, eat
my one D ten plus other things thirteen damage and
it's partially explicit.
Speaker 4: Yep, and I'm stuck here.
Speaker 2: It's true.
Speaker 4: No, because I, oh, did I use my phone in section?
I don't think I did. Because I didn't toss him
the deflect.
Speaker 3: Oh, I think, Lily, I skipped past your turn, Lily,
it's your turn.
Speaker 4: I didn't think about it.
Speaker 11: She's doing a heck and hitting and I don't like dan.
I don't think I like that sort of thing. Hold on,
where's okay? I think what we are going to do.
Speaker 2: Is we m hm.
Speaker 6: Aren't going to start by casting alchuri strike.
Speaker 11: Okay, We're gonna I'm gonna hit that first. I'm gonna
look at this again and I'm gonna cast it. Yeah,
I was already at fourth. Uh uh.
Speaker 6: We will do.
Speaker 11: We will do the one da damage and the ten
bonus to the walking speed. Okay, um, so that I
can swoop my way over to Tomoy.
Speaker 2: Let's do the one that does not overlap its card.
Speaker 6: Boom and we are going to bunk with root Bloom.
Speaker 3: Make an attack with advantage with root Bloom against them.
Speaker 2: It'll end up not having advantage, just so you know.
Speaker 3: But click it on your ways okay.
Speaker 11: Oh wait, wait, bae, I don't know if it only okay, yeah,
fourteen that misses.
Speaker 3: Unless you do anything to change it, which I don't
know if you can.
Speaker 6: Uh, I don't.
Speaker 2: Okay, that was the valcy.
Speaker 11: Yeah, I'm just I'm just I'm because they cast a spell,
so I think that it doesn't it doesn't prock branches
because that's against a creature, but does it.
Speaker 6: Do it for the flora.
Speaker 3: The flora just like bonus action things you can just do,
which Valkarus strike was a bonus action.
Speaker 6: Yeah, okay, just want to make sure you go up
to attack.
Speaker 3: That is the advantage attack. So unfortunately the damage part
also would have been tied to that one, so that
doesn't hit. But you do a root bloom, so you
can do one more attack.
Speaker 2: I'll try one more attack and this one does not have.
Speaker 6: Advantage seventeen or a nineteen, but it is the one
that hits.
Speaker 3: That twenty five hits, but you do not get the
extra damage because again that was tied to the first attempt.
And bah you strike seven damage dealing three damage.
Speaker 6: Oh I I think that's me then for now, gotcha, Lawrence?
Oh there, Scarn.
Speaker 2: Pretty accurate.
Speaker 15: One of one of the third spells is moments between
panic attacked cure wounds.
Speaker 11: No, I'm just looking because I use a second spell slot,
unless Carrie used the third spell slot last game, which.
Speaker 2: Might have been as we finished a long arrest.
Speaker 11: Yeah, okay, because I didn't use a third, you still
have your third than your fourth. Okay, Well, I'm going
to use another second spell slot to do another cure Wounds.
Speaker 3: I will let you know in case it matters what
scarn has taken fifty three points of damage.
Speaker 6: Fifty three points.
Speaker 2: Yeah.
Speaker 3: Also you'll have to run up to him, because unless
you do the thing that gives it range, Cure Wounds
is a touch spell.
Speaker 2: I believe. Yeah.
Speaker 6: Second, Oh, but I have an idea.
Speaker 2: Yeah, what's your idea?
Speaker 6: And this might be stupid?
Speaker 2: What is it?
Speaker 6: But throw image?
Speaker 2: Mm hmmm.
Speaker 11: When I cast a spell, I can also cast this
on top of it to project a version of myself
over them.
Speaker 2: To bath them. Yep.
Speaker 3: So you can cast throw image and use a spell
slot for throw image to deal with the range issue.
And then what level are you casting cure Wounds at?
Speaker 2: Still? Second?
Speaker 6: I will will, we'll, we'll, we'll, we'll do third.
Speaker 3: Gotcha, that's the sixth.
Speaker 2: That's the we got to add one to it. Then
give me one second. Yeah, let's add a heel. Let's
add a heel boom plus space. There you go.
Speaker 3: That is the sixty eight. You can drop that onto scarn.
That will cost you a total of a third level
spell slot and a second level spell second level.
Speaker 6: Yeah, okay, so then that'll be this one and.
Speaker 7: Good cord.
Speaker 2: Four scar agains twenty four head points.
Speaker 5: Fun.
Speaker 6: While that was bad, well, uh, let's just let's just
double check here. Let's see that was.
Speaker 4: M h.
Speaker 2: That was?
Speaker 6: That goes that?
Speaker 7: Uh?
Speaker 6: Let's see what do which for? Bonus? Which bonus gonna
gonna gonna cast? Deflect on myself again. I don't wanna die.
That's that's that's LORI.
Speaker 2: I'm gonna do a thing real quick. Oh god, he's
gonna kill me.
Speaker 3: I'm on accounting for gold stars. Alrighty deflect a chick
a child. Back to the top of the turn order.
We're back to Desmond.
Speaker 2: Um, I'm gonna be a fashionable guy and I'm going to.
Speaker 15: Ope throw away all my stuff. I need that to
do things and stuff with. Uh, I'm a gambler, why not.
I'm gonna use art communitions on the rifle, which means
I get one clean shot. Gotcha um burn a first
level for that magic bullet and whom This one goes
on them because they're currently a favorite enemy and then
gunfire please don't miss me eighteen one two damage twenty six.
Speaker 1: I would not but.
Speaker 2: That one. I'm just making sure that you have some
stuff right used darkie musician munition. That one does not
go on them. Actually, boom boom.
Speaker 1: Get rid of that.
Speaker 2: It's okay.
Speaker 3: It's just the other one because they are your favorite enemies.
So it's like you don't need to account for it
at all.
Speaker 2: That hits.
Speaker 3: Eighteen hits, you fire, You hit them for Oh we
didn't mark that it major attack. Magical you would have
dealt You would have dealt seven points of damage, so
ill count for it. You would have dealt fourteen reduced
down to seven.
Speaker 2: Two three four.
Speaker 3: You fire, you strike them. Unlike the previous attack, it
does manage to hit it scarn. Having seen both attacks,
you realize and I'm just gonna hand you this that
your bladed chain not magical. Yeah yeah, and yeah you
can still do longbow shots if you want to. You
can just have of course, I don't really care.
Speaker 1: Yeah yeah, yeah, no, yeah, yeah, for sure.
Speaker 2: For sure for sure is that you I can't do
any more medical attacks, so yes, alrighty, all right. They
did not regain that that's good for you. Guys. There
are three people.
Speaker 3: They're going to step to the side ever so slightly.
They're going to bring out their naginata, and they're going
to make a total of three attacks, each against.
Speaker 2: A different person.
Speaker 3: The first one they're going to wipe toward Desmond. Desmond,
why did they have disadvantage on their attack against you?
Speaker 2: They're still justic on me affecting. But that didn't go
That shouldn't affect Desmond. That didn't go at you. At Desmond,
just a little car Yeah, he's just that would in
factor in.
Speaker 1: She's had the little guy training. She can fight little guys.
Speaker 3: So the first one would have been a seventh, so
they would have rolled a total of Uh does a
eighteen hit you?
Speaker 2: Yes? Okay in that case, Desmond, you're the guy where
an eighteen doesn't hit me.
Speaker 3: You take sixteen points of damage as they strike toward you.
You succeed your concentration check with a roll of sixteen.
They then take out their naginnata. They strike toward Lilia.
This should not have this advantage. But let's see what happens.
Good Lily, Yeah, I might have fixed curse. Shouldn't be
seventeen hit you, Lilya does a seventeen hit me does
a seventh? I mean, I know that it does, but
I just wanted to let you know that do you
want to do anything about it? Is anything you want to.
Speaker 11: Do interception wise reaction wise, I can't really do anything,
as Lilia, So al right, guess not.
Speaker 3: They swing toward you, they strike, They deal sixteen points
of damage as again the nagginata and light a lightning
burst cresting behind it strike you. They then go to
attack you scarn, and as they do, you hear behind
you the spirit speaker begins to change the rhythm at
which they are playing their Shami sen And as they do,
they change it to a tune that you again recognize
as one that you heard your father humming, the initial
one that you had heard in the caves coming in
here that reminded you of a tune that your father
would hum whenever he was going about his business, whenever
he was training, And just instinctually, it causes you to
very briefly switch up your defensive stance. I don't know
how it's going to affect what's about to happen, but
the naggin Outa strikes down toward you, and remembering a
very particular lesson that your father had done with you,
one particular defensive lesson. You step to the side, taking
in irregular movement, and the attack misses you.
Speaker 2: Nice. You will note that you have a.
Speaker 3: Bonus to your armor class and two attack roles based
on a certain number of something that has happened. Don't
worry about it as you attack and as you defend.
From this point on, you find yourself recalling martial arts lessons,
communal lessons between you and your father and the people
who would come to his dojo, and you start to
realize that Tomoy's moves are also somewhat part of these
same lessons that you were taught. Guided by that it
is now your turn.
Speaker 2: Interesting indeed, all of that noise.
Speaker 1: Real real, okay, okay, So that's how we don't play it,
and that's how we don't play it.
Speaker 2: Yeah, we're gonna do. We're gonna do. Stop stop connecting,
all right, there we go.
Speaker 3: I know you weren't reacting to it, but you've made you.
You were like stop stop. As I was moving the
camera around to get a better view of you, and
I was doing the same thing. Oh I stopped it
on the moment that you were like, I stopped tiping.
I stopped, and I was like, oh sorry, jeez, fucking
little La Tu from fucking Marco sixty four with a
camera just moving around, You're like.
Speaker 2: Just stop, pick a place, stop it, stop it. Yeah,
I'm gonna jump back here real quick.
Speaker 3: As you were doing that, they're going to make a
reaction attack against you. Aly my reaction with the falcon wing. Yeah, uh,
let me let me tell you if it hits you,
and then you can decide to do that.
Speaker 19: Yeah.
Speaker 3: They swipe as you move, you sort of close your eyes.
You remember your father teaching you certain basic movements. As
you open your eyes, you swear for a moment that
you see a specter of him beside you. Mimicking those movements.
They go for an attack. They miss all on their own.
They get a fifteen to hint. Oh, as you and
this spectral Paul talk both avoid the attack, you pull back.
You get your distance. I assume you take out your bow,
um my.
Speaker 1: Distance first to Yeah, I can attack after healing, right,
if you want to bonus action to use your potion.
Speaker 2: Bonus that potion out.
Speaker 3: Yeah, you gain seven points.
Speaker 2: I'll take that. And with that.
Speaker 1: Bo Hello Tommy like this, never mind again.
Speaker 3: That's a hit seventeen not what so you just fired
one of those at yourself. That was the nut one,
the one that you fired myself, what between you and
your god fuck it? But the one that you fired
at them hit them.
Speaker 1: I accidentally had another bone another arrow knocked and it
fell on it fell to the right of my foot.
Speaker 3: But no, you the seventeen that was aimed at them,
that hit.
Speaker 1: Yeah, okay, boyfick slap with damage.
Speaker 2: Fire you deal that nine damage.
Speaker 3: They take it on account of the fact that they
had already previously used the reaction again and you noticees
you fire, you feel this again, you see you see
this almost like image in your mind of your father
teaching you how to fire, how to fire the bow,
and as you do, they help you to straighten out
and shoot. You find you have a currently a plus
three bonus in your attacks that hits that twenty two hits.
Speaker 2: Okay, okay, twenty two nice. Nice. I will just use
the weapon.
Speaker 3: Four to deal another full ten points of damage.
Speaker 2: Awesome, awesome. Do I have another? Yeah, overwhelmer.
Speaker 3: Well dragon searg I mean yeah, that's the wrong one.
Speaker 2: Yeah, that's what I mean, Dragon search, and that's the.
Speaker 3: End of your focus points.
Speaker 1: Bye bye focus points.
Speaker 2: I'll die all right, twenty.
Speaker 1: You wanted it.
Speaker 2: Twenty eight.
Speaker 3: Hit that hits seven, you deal thirteen points of damage.
Speaker 1: Cool, cool, sick, awesome. Now again again twenty yeah, all right,
so you wanted it too again? So no, that fourteen
is a miss.
Speaker 11: Yeah.
Speaker 1: Well that's all I can do.
Speaker 2: Alrighty Pepper, you're up. Lilia, you're on deck.
Speaker 4: Oh boy, okay, all right, m.
Speaker 6: Hmmmmmm.
Speaker 4: I'm gonna like.
Speaker 5: Keep I guess, keep on keeping on. I keep at
least hitting with one of these, so if it, if
it's not broke, don't fix it.
Speaker 4: Elder blast twice Overdozen's shoulder.
Speaker 2: Sure, fine, one.
Speaker 3: Miss at twelve misses.
Speaker 4: All right, this is a let's go another miss.
Speaker 3: As you fire both towards her, she she spins her weapon,
catches each of the blasts with a different side of
the Nagi nata, and they each surge and fire up
toward different parts of the cave roof.
Speaker 2: They miss.
Speaker 4: I wonder if I've gotten annoying yet.
Speaker 2: That's my turn, Lilia.
Speaker 3: Lawrence is on deck, alrighty.
Speaker 11: Fucking okay, Well, actually, hold on, how long does the
valky strike last.
Speaker 2: You would have the.
Speaker 3: The main effect, but the advantage, attack and damage part
those are gone. Those are only ones protesting. Yeah, a
view of what the rest of it is, the disadvantage
or the disengage constantly. Yeah thing, yeah, uh.
Speaker 6: Uh bit, I'm just looking here.
Speaker 11: The extra damage applies to one additional hit, which must
be taken on the same turn.
Speaker 6: As the first.
Speaker 2: You didn't take that effect though.
Speaker 4: Yeah.
Speaker 11: I didn't take that effect though, but it just because
it says here that attack deals an extra one eight on.
Speaker 2: A hit that was the attack that had advantage.
Speaker 6: Okay, yeah, okay, okay, then we're we're just we're just
gonna do some bonkage then.
Speaker 4: Run in dout bonk it out.
Speaker 2: Yeah, to root bloom attacks.
Speaker 7: Two root blooms.
Speaker 3: Went to get over to them because you'd have to
but disadvantage because you're not scarn.
Speaker 2: But you still got a hit.
Speaker 6: Yeah, uh so four.
Speaker 11: That is.
Speaker 3: Six reduced to three damage.
Speaker 7: All right, we'll do another one.
Speaker 6: Oh wait, fuck, I that's the wrong one.
Speaker 3: Uh that eighteen hits will use that damage role you
just did. You did nine reduced down to four.
Speaker 7: And then more bonus um, poor bonus. B.
Speaker 6: I'll just do a dagger strike for bonus then.
Speaker 2: Okay, go for it. B. The bunny shank that missus
miss all right, Uh that's me.
Speaker 3: Onto birds.
Speaker 6: Uh for Lorie. Uh, let's see. Uh, let's just do
um to be bad.
Speaker 7: Mm hmmm.
Speaker 2: Water um.
Speaker 6: Well, well, first off, bonus action deflect.
Speaker 2: I had a time whoa, we.
Speaker 11: We're gonna, we're gonna make our way over here, and
then that fucking okay.
Speaker 3: Also, you still have bartic inspirations that you could be
thrown out, Yeah, I.
Speaker 11: Could, but I already decided I was gonna do undertong Yeah,
because I already used my thing. So let's see mentally
amplify with undous force. It strikes the target you choose
within range. So we're gonna we're gonna we're gonna do
guessing because it's a cantrip. We do that D ten thunder,
but it has to do the con safers.
Speaker 3: Given your level you are currently, I believe you get
a slight bonus on that.
Speaker 2: Let me check the spell.
Speaker 3: It would be the D ten or two D ten.
Speaker 11: Yeah, but she's got to do the same first she does,
so Laurie's gonna be.
Speaker 6: Like you fucking stop it already.
Speaker 2: Stop?
Speaker 3: How dare you respond to the summons to fight?
Speaker 11: We're fucking well, Scarman came in a fight, but we
didn't come here to fight.
Speaker 3: And here she goes fucking cold ship.
Speaker 2: She succeeds, bitch.
Speaker 3: As you do that, a wave of thunderous energy erupts
toward her. She puts her hand up and just like
puts it on her on her chest as though deep
in thought for a moment, closes her eyes. The wave
of energy passes over her harmlessly, and then she her
eyes strike themselves open again. Is that that's your action
and bonus action?
Speaker 2: That's you?
Speaker 3: Yeah, alrighty background to Desmond Desmond.
Speaker 15: Time, I'm gonna pull my revolver because my rifle can't
hold enough bullets to make.
Speaker 2: This hueful makes sense. I'm gonna run another arcade munitions
and run another slot. I got six that's a lot
better than one.
Speaker 3: Just in case it doesn't work again, I'm just going
to put damage type magical on you.
Speaker 15: I can reapply the effect of myself because this is
a damage type ranged magic on this.
Speaker 2: Yeah.
Speaker 3: Well I've done it now anyways, I don't run it again.
Speaker 2: I just I guess I didn't put it on myself
the first time. Weird and revolver you that twenty three
is a hit?
Speaker 3: Whoa you deal ten points damage?
Speaker 2: Ohst bullets, gulish bullish, that is also a hit. On eighteen.
Speaker 3: You fired through her with both of them. The bullets
partially pass through her, but you see them. They do
disrupt the matter that she is made of. As you
strike her, she briefly backslides, very lightly, showing a brief
moment of weakness, and you see a moment of exhaustion
from her.
Speaker 2: Mmm, is that you?
Speaker 15: That is.
Speaker 2: No, I'm gonna go here, gotcha? Now?
Speaker 3: She is going to the arcs of electricity each pop
into existence behind her.
Speaker 2: She summons her bow.
Speaker 3: She they joined together as one, and she once again
reaches back and pulls the full combined electrical arrow out,
puts it onto the bow, aims it straight up and
is going to target everything around her with ryecoast storm.
Speaker 2: So all of you that are near her, no, no.
Speaker 3: She fires it straight up into the hollow that is
up on the top of the chamber, and several arcs
of electricity fire back down from it as though a
storm was unleashed. Each of you make this deck save
Oh boy, here we go.
Speaker 2: A nine. Then I couldn't change it even if I
want to. We need Lauri and Lilya to roll it
as well.
Speaker 11: Oh, Kelly lap Lap, who's a success from Laurie and
a fail from Lilya.
Speaker 2: Gotcha?
Speaker 3: So um, Lilia, we're gonna untarget Lori, who's the only
person who succeeded everyone else. You're all going to take
the full damage. Also, everyone but Laurie. You got low
enough that you are all stunned. Oh, lightning crashes down,
doing sixty points of damage.
Speaker 2: To each of you.
Speaker 6: I may take concentration.
Speaker 3: Stunned comes with incapacitated, doesn't it.
Speaker 4: Oh nuts, then I do not, so you would all lie.
Speaker 15: I can try, but I don't know. I'd still feel
if I have more, I think, even if I'm maxed out. Oh,
I was looking at my lucky landing features and increased mind.
Speaker 3: The So the concentration effects. You were all incapacitated because
you were stunned, So you lose concentration regardless.
Speaker 2: Ye.
Speaker 3: So I'm just gonna go here. I'm gonna get rid
of your stuff. You're concentrating on, giving one sack that
also means curses gone.
Speaker 4: Yep, that's what I figured.
Speaker 3: And Hunter's mark, if it is not already, it is gone.
And finally, Lawrence, you are going to take half of
that damage, which so boom, you take eight of it
as scarn. You see that the rest of your party,
as they swarm to attack them, They crowd in, they
pressure Tom away, they fire this blast up. Lightning comes
down around them, and you see most of your allies
staggering away from this attack. As she brings down her weapon,
she aims it toward you, and you see her draw
a bolt of lightning. Three of them, Lilia, Desmond, and
Pepper are all going to be stunned until the start
of her next turn. Lawrence is looking just frazzled in general.
With that said, it is now your turn, Scar.
Speaker 1: Cool Ow. My friends are incapacitated. Whatever am I to do?
I'm gonna just shoot her like a lot. What else
is the man to do.
Speaker 2: I'm just gonna try.
Speaker 4: And shoot her a lot when in doubt shoot it up, Going.
Speaker 1: To do it again, not even gonna think about that,
all right?
Speaker 2: That one hits.
Speaker 3: That is a hit. You fire one in retaliation. You
fire it. It goes by them. They draw their bow back.
They're bow string back, and they prefer to shoot to you.
You can go ahead and roll.
Speaker 2: That damage if you want to, I'll roll it. It'll
be a three scardon.
Speaker 3: So they have a feature called Unwavering Spirit. Even when
reduced to zero hit points, they need to roll a
D one hundred. Yeah, the damage that was dealt to
them that exceeded their hit points was.
Speaker 2: Five.
Speaker 3: Okay, they need so you're going to roll each one
hundred in a second. But the math is going to
be this people who is going to be a base
of you need to get ten or lower. But okay
for every person who during this combat did something to
them that aided you directly. Sorry, Desmond, you never actually
did that. It's going to go up by ten, which
it means going to go up by thirty, which means
you need to get a forty or lower.
Speaker 2: I'd like you to roll a D one hundred forty
or lower.
Speaker 1: RN.
Speaker 2: Jesus fuck me over.
Speaker 6: The job.
Speaker 3: They are instead reduced to one hit point.
Speaker 2: Mm hmm.
Speaker 7: Mm hmm.
Speaker 3: All right, that's you. Well that that would be your
two attack A damn thing.
Speaker 2: Pepper. You are stunned, Lilia. You are stunned.
Speaker 3: Ye, Lawrence, you have your turn. Would Lawrence like to
do anything?
Speaker 2: Anna, Lawrence can't act.
Speaker 4: I forgot.
Speaker 6: Okay, this is too much brain activity.
Speaker 3: But Lawrence does.
Speaker 2: Lawrence likes to do anything.
Speaker 6: Um, let's see a man, let's d what does this do?
Speaker 11: Because I'm the one steering the brain cell today, and
I don't like this. Because I don't have a license yet,
I guess we're gonna do something stupid. I'm sorry, Desmond.
We're gonna cast a level four It's gone to fuck.
Speaker 6: Okay, bring it back. We're gonna cast level four thunder spiral.
Speaker 2: Okay, go ahead and go ahead and target.
Speaker 6: Tell me say, hold on, hold on, hold on, Maybe
we can.
Speaker 2: Maybe we can.
Speaker 6: We can move over here.
Speaker 3: If you go here, you can avoid hitting them.
Speaker 6: Okay, that works too, So then we got target mote safe.
Speaker 3: Okay, So they're going to go make this save. As
you rush toward them, they they succeed. So go ahead
and roll the damage. It'll be halved.
Speaker 6: Okay, at least you just have damage, I believe.
Speaker 3: So you deal thirty two damage to them, which is
thirty one over what they take. However, you're not scarn.
I need you to roll a percentile die and depending
on what.
Speaker 2: You get, this will end.
Speaker 4: Come on, Laurie, take her out. Nine take the shot.
Speaker 2: Okay, scar.
Speaker 3: You as you go for this last attack and you
fire toward them, You hit them, and you find that
you are unable to take the final strike toward them.
Speaker 2: However, as you go for that attack, you.
Speaker 3: Create an opening that is exploited by young Lawrence as
he shifts to the side, puts his hand up and
unleashes a blast of energy toward them. You recall in
your head various lessons that were taught to you by
your father, one of which covered how no great deed
is accomplished by a single man alone. It echoes in
your mind as you see a surge of thunderous energy
that causes the waves to split, leaves to scatter, and
the trees that are beside the monument to shimmer, as
the specter of Tomoay not violently, but very softly and
with resignation, fades away, and things go quiet as suddenly
as they had begun. The rest of you recover from
being stunned. The shamisen music immediately stops.
Speaker 2: I look over at Funny Guys. He still there. He
is so that was a fucking lie. Sort. He's more
like a misdirection, Like.
Speaker 1: I, I I understood what your whole story when you
was telling shit that both of them fucking bullshit and
made a mistake.
Speaker 2: And then I get the mistake.
Speaker 1: I know the mistake, But why you're gonna bullshit me
in the middle of this telling me it's a one
on one and it's not a one on one? And
I take three of these fucking a tax on his
lady and she fucking murders me halfway and I'm over here,
and then I get healed, but my boy, and then.
Speaker 2: She's just like, all right. At a third point, I
just let it happen, all right, I just let it happen.
He raises it. You're misdirecting me, man, did you're not
going to say them? To say thathing and so fair.
Speaker 3: Tomoway acknowledges the skill of those who have come before her.
Your father chose to face Tomoay alone, and they were
a powerful opponent. However, they could not finish things alone.
Tomoway once fought and adventured alone. They separated themselves from
their lover so that they might be happy, But the
seclusion did not for either they faced a terrible beast
in the caves below, but because they left alone, victorious
but alone, they were unable to find help. Learn this
from Fair Tomoway and the story of Paul Talk that
you shall not accomplish any feat worth doing so unless
you are aided by those who you would put your
life into the hands of. And young Lawrence, I'm not done,
and young Lawrence, Young bart, I believe that you deserve
some sort of compensation as well for helping to instill
this lesson, and so to you. He takes the shamasin
that he's been playing, and he places it down at
the base of the coffin, and he wrests it against it.
I bid THEE despite the fact that Thou's player is
not here to accept it.
Speaker 2: I bid that THEE take this.
Speaker 3: A cool, big moment for you that I'm not even
gonna not pretend I'm messing up by being out of
character because Carrie's gonna get told about it later. Anyways,
here's an instrument of the bar and it's a shamasen. Okay,
I'm very happy for you.
Speaker 2: Good job.
Speaker 3: You have helped scarn to accomplish.
Speaker 6: Just smash it like Ozzy Osbourne.
Speaker 2: But now I'm scarn Hm.
Speaker 3: Tomoay would like to pass on their blessing to you.
Speaker 2: Are you ready? Yeah?
Speaker 3: It is Tomoy's greatest wish that that crystal lake and
the terrible diseased missed that is held behind it, that
it be held at bay. You are going to face
a great many trials, some related to the way of
Tomoy and some not, such as that woman that passed
through here not too long ago.
Speaker 2: Don't tell me she's there. Sorry, sorry, And so to
aid you.
Speaker 3: He stands atop the grave and he clicks his heel
onto the top of it. As he does, you see
these small, pinkish motes of energy begin to come out
of it and begin to collect together in front of him.
He puts his hand out and they formed themselves into
a bow that looks vaguely reminiscent of the one that
Tomoway was using during that encounter. This large grape bow
that drifts down into his hand that he it just
floats just above it.
Speaker 2: And he gestures it toward you. As you see this
all as baddie Hi, I'm here for it.
Speaker 3: A weapon forged during Tomoway's life, named for the time
when she performed an amazing feat of archery and folded
the sky to strike an impossible target. This will compliment
everything you have been taught about Tomoay, and she bids
that you take it. Someday, perhaps it will find its
way back here. But should tom Oway's deepest desire that
this disease that affected her Lord Love be expunged finally
be accomplished, there will be no need for this weapon
in the world.
Speaker 2: This now is passed on to you. I'm honored.
Speaker 3: I also offer you one final gesture of goodwill. What's
that you are unable to wield two bows at once?
Speaker 2: Certainly, yeah, that would kind of suck. I don't know
how to do that. I was about to ask.
Speaker 3: God the faith bow that you hold. You may be
aware that there is a parasitic fay that feeds upon
and alters the minds of those that it sets its
sights upon. That bow of yours was forged by a culture,
one of various underground cities that is used in its
twisted experiments. It was left behind as an artifact of
theirs and their magic clings to it. You will be
unable to use it and folding sky at the same time,
and so as an agent of Tomoy, I offer you this,
Do you wish and he puts his hand out toward Desmond.
Do you wish that your friend may benefit from it
where you cannot?
Speaker 2: Yeah, that will be awesome.
Speaker 3: Then inherit folding Sky and Desmond, friend of Scarn, ally,
may your weapons you feel the fate bow crack and
break in your possession, Desmond. You see my hand and
the revolver you're holding, Desmond, you see it begin to
glow and these small gold accents run along it. May
you inherit Skar Carn's will as he inherits that of Tomoy,
and then also the young man who's currently spacing out.
May you inherit this gift of Mashami sin.
Speaker 5: And with that.
Speaker 3: You have gained Tomoay's blessing. And I believe that my
work here mysterious as the work may be. He's done
for now.
Speaker 10: Wow.
Speaker 3: I believe that Paul Talk would be proud.
Speaker 2: Of what you have done. Yeah, I actually think he
would be too.
Speaker 3: You see fading away like dust. You see starting at
their feet. The spirit Speaker's body just drifts away, as
if a gentle gust was blowing away a body made
of ash. He wisps away and disappears. I'm going to
give you Folding Sky's stats. Your weapon, Desmond is going
to become a fate gun. It is a fate bow,
but a gun for fake gun and should Carrie accept it.
The bar instrument of the Bards Shami Sen is going
to be something they have, which I think means basically
everyone has a cool magic thing now, so that's neat. Yeah,
get ready for this scarn. I'm gonna put it in
your inventory and you can also look at it in
Risk and Reward in one of my books if you
want to. This is a Saint relic. This is made
specifically for your class. Other people can use it, but
it's bonus is for your class. I'm going to quickly
go over what this does for you if you don't mind,
Folding Sky. It is a great bow, which normally you
need strength for, but I'm gonna let you use it
with decks. It is a plus two grape bow. Its
base damage as a grape bow is it does one
D ten piercing damage plus two. It gives your attacks
a plus two. Its range is one hundred and fifty
feet up to six hundred. You get counterfire if a
creature targets you with a arranged weapon attack and you
can see it. You can use your reaction to do
what Tomoy was doing. You can fire back at it
normally you can do this twice per rest. You get
lightning arrows. It can be armed with just straight up lightning.
You do not need AMO if you want to, and
its damage is lightning instead of anything else, and it
can also fire up to its long range without disadvantage.
Speaker 2: If you do that.
Speaker 3: It has paralyzing burst. If you roll a critical hit
using it, your target makes a consave DC seventeen or
your focus technique DC on a failure, they are paralyzed
until the start of your next turn, and then Tomoi focus.
If you are a way of Tomoi Swords saint you are,
and you attune to it, you will then you gain
the following bonuses. Your Dexterity and Wisdom score increased by
two and one, respectively. The radius of Raiko's bombardment a
thing that you'll get through your subclass if you ever
get there, increases to be as large as thirty foot radius.
The weapon deals an additional D twelve of lightning damage.
Speaker 2: Actually, I think I missed cooler.
Speaker 3: I think its damage should have been D twelve and
you can use counterfire without limit per rest by spending
one focus point each time you use it, but you
do gain the initial two free uses you have this well,
damn it is an artifact. I will go over what
the Shami send, like what it's spells and stuff are
with Carrie once I have Carrie. I do wonder if
Kerry is going to belligerently decide not to use it
because it's not an annoying enough instrument.
Speaker 4: I don't know. I think I could know.
Speaker 2: How to be pretty irritating.
Speaker 3: With I mean, to be fair, that guy was kind
of doing it was.
Speaker 2: What does that mean?
Speaker 7: You liar?
Speaker 2: All right with that? Just talk to me normally. Stop
speaking in riddles.
Speaker 3: With the passing out of those items, because we are
a bit over our usual time, we do not have
Carrie with the uh with Tomoa, the spirit saint defeated
and quelled for now their weapon passed on to you,
and the way ahead relatively obvious. I think that is
where we're going to stop for today. Yes, but when
we come back, we can immediately involve Carrie and good
luck explaining this session quickly to Carrie.
Speaker 2: Next time.
Speaker 3: Yep, I might tell carry that she should probably watch
this session. I don't know if she will, but I'm
going to tell her she probably should.
Speaker 2: And that is going to be where we stopped. I mean,
I've gotten two pages of also so pretty. I was
holding back every attempt for me to say.
Speaker 3: All right, I think they have one of my favorite
designs that we've head through our stuff.
Speaker 2: Ever, I'm very happy.
Speaker 3: And for those at home, their stat block as well
as the Shami Sen are going to be included in
the Dead Saint record Book.
Speaker 2: So you go get that.
Speaker 4: Why you must buy, buy, use it.
Speaker 7: You must.
Speaker 3: We're gonna put just well, the credit's a role. I'm
gonna put the art back up on screen again real fast,
just because I like it. Because because she's very prude.
Speaker 4: She looks like she would be sized like ant, like
actual mom, like an auntie.
Speaker 3: She looks like if the themes of Ajisai and a fused.
Speaker 4: Oh Man, Yeah, totally, what a what a dangerous pair.
Speaker 2: O my god.
Speaker 3: Given personality types and the fucking obvis types if they
had met in an alternate universe before any like rory stuff.
I think Hayden and I have actually talked about this.
It would have been it would have been bad. It
would have been dangerous, obvious. I you said it, all right,
credits have run, everybody. Remember the way that you can
donate for stuff. Please remember is that Galta's Exo Lunar
Collection is currently running and it will be running till
the end of the month, and support on that is paramount.
That's our big thing. Please throw user. If you want
that book, please go chuck your money in on it.
Thank you so much to everyone who's already done so
and gotten us to one hundred and eight k in
a week.
Speaker 2: It's wild.
Speaker 3: We haven't seen that since the first book. With that
you too, I think we're going to take off. We
will see you guys next week.
Speaker 4: So long, Mama alvida senad.
Speaker 5: You