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Speaker 1: Hey, everybody's Tuesday, March twenty fourth. Welcome to the Giant BombCast,

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Episode nine one hundred and thirty three. I'm your host,

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Jan Ohoa joining me COO Captain of the ship. That's right,

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he's got his esports jersey on for the only sport

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that actually matters, pod racing.

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Speaker 2: Co Captain of the Ship, Jeff gra I'm happy to

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be here, Jan, thank you for having me.

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Speaker 1: Fantastic. We have the man out on the streets. He's

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leading parades, stealing toilet seats, stealing all of our hearts.

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Speaker 2: Dan reichert, you.

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Speaker 3: Gotta get me if I pass tragically and young, you

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gotta give me a as funeral.

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Speaker 2: Okay, I would do.

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Speaker 1: I would give you all sorts of funerals, especially a

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jazz funeral.

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Speaker 2: Uh, thank you, I want that.

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Speaker 1: Speaking speaking about funerals, he is there to usher you

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across the river sticks and he's he doesn't have any ores.

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He just got hockey sticks. Jeff Beckler.

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Speaker 4: Oh, nothing like being introduced with the word funeral. He

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called Karen, you were lining there, can't find it. Nevertheless,

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happy to be here?

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Speaker 2: Uh, speaking about happy to be here, he's not because

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he's the bird boy of my This is my angry guy,

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unhappy face.

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Speaker 5: I'm man, it's too crowded in an Epcot today? Does

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that bug you even if you're not there? I mean,

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I mean that was I was projecting, you see. It

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was a method acting in.

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Speaker 2: The shoes of himself.

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Speaker 1: When I got lost in the scene. Wow, oh my god.

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Speaker 4: When you're not there to see what the lines are like.

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Speaker 2: No, there's people sell things like that.

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Speaker 5: Actually, that will just like like a clock you can

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put in your robe, but instead of telling you the time,

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it just tells you the wait times for the theme

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park rides that you're why, I'm just like, he's just

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heard a psychopath and to be a serial killer.

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Speaker 2: But I find it intriguing.

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Speaker 5: I was, I was just gonna say, you know, sorry, y.

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Speaker 1: You know, sometimes you find out answers uh to questions

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you didn't know you had. But hey, I'm happy for everyone.

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Speaker 2: Boys. How's it going? How are thanks monitoring the situation?

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You know?

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Speaker 6: I'm just out here kind of arms folded, just looking around,

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seeing what's going around in the world.

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Speaker 5: Don't like it?

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Speaker 2: Not a fan?

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Speaker 1: Are you talking about the lines at Epcot or a

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different Disney, Yeah.

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Speaker 5: Don't worry.

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Speaker 2: They're gonna send an ice to help with this.

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Speaker 5: Flying this week, let's go.

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Speaker 3: I was, I was at the airport yesterday. Oh boy, Yeah,

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there's some stuff going on.

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Speaker 2: There, especially, I guess that is what I'm hearing.

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Speaker 3: The cool New Orleans was four hour lines right before

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I went. I guess, uh, yeah, it got better. They

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opened up pre check again and all that. It so

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so I got pretty lucky there with with the people

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I went with, But it was real bad the day before.

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Speaker 2: Yeah, I was.

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Speaker 4: I can't say I disagree with you. It appears to

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me that we are getting the bad ending, right.

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Speaker 6: Yeah, we made some choices early on, and someone remembered

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those choices, and now we're paying the price.

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Speaker 4: You know, maybe it wasn't our choices directly, but it

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does seem like the world is receiving the bad ending.

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Maybe we restart a different save and kind of load

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that ship up, and yeah, you can get.

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Speaker 5: I mean, the bad ending is how we got a

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link to the past.

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Speaker 2: Though.

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Speaker 6: That's true, right, we know you the hero to die,

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m what that's the that's the link storyline where you

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guys read your high role historia.

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Speaker 2: You guys are embarrassing. I look at the pictures. I

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look at the pictures.

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Speaker 3: I own it. I own all those eld very nice illustrations. Yeah, yeah,

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the LD the Lord does not matter at all.

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Speaker 1: Well, I mean, other than the state of the country

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and the overall world burning around us. I'm happy to

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be here talking with you gents. Absolutely, Yeah, I look

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forward to it. I was on the plane Monday and

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I was like brimming with excitement of like, oh this

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stuff to talk about, games, to talk about stuff. I

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want to talk about Gang. I know that I personally

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may have somewhat of a Bay Area accent, and I

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may bend the English language to my own uses.

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Speaker 2: Sure, for sure you use that. You know I had

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to get involved with that, to get involved with Gang.

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Speaker 1: Yan Kugler has an interesting regional Bay Area accent that

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I'm not one hundred percent where it comes from. I

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know where he comes from, right, but in my friends

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also from the same area in Oakland, I'm like, huh, interesting.

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Speaker 6: J And you guys are delivering some pretty cool people.

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Ryan Kugler. I've been telling you, I've been texting. I

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can't stop doing impressions of Ryan Kugler to myself around

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my house.

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Speaker 2: That's my new book.

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Speaker 5: To get that.

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Speaker 2: Yeah, yeah, got a shan which I had to bring

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it to a theater.

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Speaker 6: And then Alyssa Liu at the same time as just

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the best person to ever live. It's like you guys

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are delivering out there. So thank you Bay Area.

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Speaker 1: For these people we appreciate exactly and I'm hoping to

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leach off of that energy. And because I'm on the

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other side of the Bay of like, please give me

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that I need it. But I bring all this up

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to say and that I don't think in my head

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the Southern California skater surfer drawl or accent. I always

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thought it was dramaticized and over exaggerated in media.

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Speaker 2: No, I am dead wrong.

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Speaker 1: We were invited to Kaso Fest and that was held

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in Long Beach last weekend. And for folks that don't

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know Kaso Kasso, it's made by the same company that

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originated Ninja Warrior, so it's Ninja Warrior with skateboards. It's

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really fucking sick. They've been doing in Japan for a

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couple of years and this is like the first event

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they had in the States. There was a game that

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they showed off, which is why we were there, or

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I was there we'll talk about that video coming out

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this week.

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Speaker 2: It's really fucking shuke.

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Speaker 5: I'm excited.

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Speaker 1: But they had announcers going off because you know, when

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you're watching Ninja Warrior or MXC Tokeshi's Castle, the commentators

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are big part of it. And I was surprised that

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they just had the commentators yelling the whole time and

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blasting it out to the whole festival because it was

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two dudes, two skaters, and man just loved how they

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spoke because it was like, yo, JB, big Boyfly is

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grinding the rail.

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Speaker 5: He's good.

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Speaker 2: I love it.

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Speaker 1: And then the number one thing they kept saying is like, yo, bro,

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I hope he sends it.

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Speaker 2: Send it, brother, send it? Send that.

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Speaker 5: Can you give me?

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Speaker 2: Can you look? I'm old?

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Speaker 6: Can you help me really understand when I'm supposed to

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be saying send it?

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Speaker 2: Like? Is it when I want someone to do something cool? Yeah? Yeah,

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when someone's going for it? Yeah yeah, when someone's going

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for it. I hope he sends it all right, yeah,

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like I'm not gonna be able to pull this off?

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No no, no, no, no, he sends it that sentence.

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Speaker 4: I think you'll you'll know when the time is right

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to say it. I think from the depths like it.

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Speaker 1: Like if Dan or Mike is playing a soul's game

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and like you you they're in the zone. Okay, and

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you think this is or if you are running and

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this is the run, you would say you send it,

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finish it off, you got it.

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Speaker 2: When I'm beating up Crimson Desert, I'm about to send it.

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Here we go, Well, perhaps just understanding it, but you'll

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get there. Yeah, yeah, you'll get there. Okay.

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Speaker 5: Cool.

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Speaker 3: Speaking of this of the Run, people should watch the

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most recent episode.

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Speaker 2: Yes, yeah, I think so.

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Speaker 3: Really really a lot of things coalesced at certain points,

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heightened drama in different forms.

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Speaker 2: Yeah, I was very happy.

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Speaker 3: Good phone of friends, Oh.

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Speaker 2: Good Yeah, good is of many definitions.

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Speaker 5: Got Yeah, that was not sending it.

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Speaker 1: You're right, You're right, No he doesn't. But yes, definitely

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please check out This is the Run. Who wants to

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Bill a Millionaire? Last Saturday? But yeah, video coming out

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of my time at Caso, Oh man, it was just

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a fucking love skating gang. They gave me a skateboard

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and I was like, can I get grip tape or

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trucks anywhere here? And they were like, plately, no, We're

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only giving you the board. You figure everything else out, idiot, Like, that's.

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Speaker 5: Half the battle.

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Speaker 2: But i just want to.

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Speaker 1: Fucking shred But I'm I'm gonna send it. I'm scared

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my ankles are going to turn into dust.

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Speaker 3: Jane, this sounds like a recipe for ending your running dreams.

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Speaker 2: You're right, You're right.

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Speaker 3: Yeah, that sounds like up an ankle and not being

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able to run.

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Speaker 5: Yeah. Are you a skater in another life?

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Speaker 2: Have you?

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Speaker 4: Did you come up two streets?

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Speaker 2: Yeah?

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Speaker 6: Among us, I guess, I'm sorry. I think between you

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and Jan, you guys are the most skater coated among us.

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Speaker 4: Between Sure, I did that for a little bit, and

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then I did, like the inline with the plates on

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the inline. That's fun, and now it's just uh, you

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know ice.

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Speaker 2: Uh.

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Speaker 1: With the original giant bomb skate deck that we sold,

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I took the one that we in the office, and

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I thought, oh, this would be fun to take a

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picture of as doing a kickflip. So I stayed way

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too long at the CBS Old CBS office after hours

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trying to nail a kickflip without trucks. So just the

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flat skate deck, no grip tape, and take a picture

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of it and nailed it. I still had it then.

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I don't think I have it anymore. Okay, yeah, you.

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Speaker 2: Boys tricky with it.

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Speaker 1: I I sent it as a skater say.

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Speaker 4: Sorry to interject one more scathing Uh. Nick Henry from

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c NET producer fame Tremendous Skateboarder.

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Speaker 2: Do you remember him? You might have?

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Speaker 4: He was in long haired dude looks like looks like

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the Jason Uh not sure, it looks like the guy

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from Days and Confused, the dude who gets paddled like.

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Speaker 5: That guy.

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Speaker 2: Yeah, of course all the time. Yeah, of course it's

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a great film.

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Speaker 5: Yeah.

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Speaker 4: Anyway, Nick, tremendous skateboarder would really it was very shy

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about it, and then all of a sudden.

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Speaker 5: You would just like, hey watch this and just like

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tear it up.

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Speaker 4: You know, like Tim Robinson who's just like shadily a

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great skill.

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Speaker 2: Oh yeah, he's like a skateboarder. He's nasty. Dan.

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Speaker 1: You will understand this because when you and guy no,

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not the popcorn guy, when you and I were understanding

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I don't understand popcorn when we were at WrestleMania.

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Speaker 2: Was it two years ago?

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Speaker 5: Now?

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Speaker 2: Yeah?

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Speaker 1: I just remember the different wrestle media people just being

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a culture shock because of like I'm just used to

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games media and seeing the film.

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Speaker 3: Because they're very serious journalistsos and video gun off versus

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those guys that come from Columbia.

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Speaker 1: Yeah yeah, yeah, totally not objectifying any female wrestlers there.

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Speaker 2: They have a chance press no press.

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Speaker 1: Uh interesting group of dudes there, right, uh lady, yeah

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yeah uh, but but skater media people are fucking punks.

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Parentheses positive because everyone is kind of like shoving everyone

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else to get out of the way so they can

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get their shot, and everyone's nick It's like supreme stickers.

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Speaker 3: It's great, yeah, jan, but is it like a mosh

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pit unwritten you know code where it's like if one

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of them got knocked down or drop their camera and

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be like, who whoa we got to pick this up?

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We got you know, we gotta make.

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Speaker 1: Sure totally yeah yeah, but I will move you out

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of the way or get in the way of your

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shot to get sure to get mine.

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Speaker 2: Very sick.

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Speaker 1: Also, skaters, it's just so funny to talk to them.

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Everyone's so oddly friendly. As soon as I told some

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dudes I was next to, it's.

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Speaker 2: Like, oh, you're from the Bay, you ever bomb a hill.

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Speaker 1: Brother, No, I don't bomb hills because that's too scary.

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Oh Ship, do you know Steven no last name? No

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illusion that steven S. I have to explain. The payer

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is kind of big dude. It's like, oh Ship, I

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mean like he bombs hills all the fucking time.

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Speaker 2: Have you ever met him?

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Speaker 5: No?

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Speaker 2: I haven't. Oh fuck anyway, anyone else.

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Speaker 4: Have you ever see uh you ever see that movie Airborne?

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Speaker 2: Yes?

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Speaker 4: Yeah, right back, yeah that one?

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Speaker 6: Yeah, yeah, with what's his name, Seth Seth Green?

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Speaker 2: Yeah right yeah Green Black is in it.

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Speaker 5: Yeah. I think we had a little hill in our

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neighborhood that we also called Devil's Back, but rode our

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bikes out at it partecularly that it was cool.

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Speaker 2: It is.

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Speaker 4: It is seemingly like inaccessible, Like I think I have

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like a four eighty copy of Oh Buddy, I got

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it on.

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Speaker 5: My my Plex server.

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Speaker 2: I'll hook you up, don't worry. I need that. I

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need that.

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Speaker 5: Okay, yeah, you get my hands on that video. It

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was definitely like a Hollywood video movie for me or something.

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Man just rented that all the time.

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Speaker 2: Watched it all the time on TV. Yeah.

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Speaker 4: Yeah, and there's a big hockey part of it too,

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that I always found ridiculous. Uh huh uh tremendous move.

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Speaker 1: Also, there was a mosh pit, of course, because it

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was kind of a music mini music festival. Uh. And

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there were children in the mosh pit too, and uh.

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All the adults were respectful of the children, but the

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kids were not. Because I didn't get this on camera,

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but a kid just was saw everyone moshing and thrashing

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and thought, oh, I can actually hit hit people.

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Speaker 3: And then Mike NAUGHTI have you ever been in the

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mosh pit?

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Speaker 5: No, I see them, man, I'm like, where do you

294
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see them? Bud concert? Yeah, I'm a concert. Have you

295
00:15:01,679 --> 00:15:05,360
seen a moshpit? Iron Maiden? There was one the one time.

296
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It was not the strongest one.

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Speaker 2: You're the youngest guy there. You could kick some ass. Yeah, right, Mike,

298
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I can relate.

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Speaker 3: I go to some concerts ocasionally with like you know, Bancos,

300
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to a lot of metal shows and stuff. And I

301
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found myself in the crowd of a knocked loose concert

302
00:15:22,360 --> 00:15:25,720
them and the guy was very clearly he was bigging,

303
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like saying like.

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Speaker 2: I want a mosh pit starting. I want a circle

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pit starting right here.

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Speaker 3: And this guy was very aggressive and very angry and

307
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I definitely am of the age.

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Speaker 2: Was like, well, I'll just show myself to go to

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the bathroom.

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Speaker 4: They did that wall of death thing, right, don't they

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do that thing where they like split the things.

312
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Speaker 2: I got the fuck out of there. Yeah.

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Speaker 3: I went back and I was talking to a security

314
00:15:46,000 --> 00:15:47,919
guard and a Meddle year shirt about Metal year for.

315
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Speaker 2: That old so much better. Yeah. So did this kid die?

316
00:15:52,480 --> 00:15:55,320
Speaker 1: No, this kid did a full on haymaker to a

317
00:15:55,399 --> 00:15:59,000
dude's nuts and.

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Speaker 2: Then he died.

319
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Speaker 5: Died.

320
00:16:02,879 --> 00:16:07,960
Speaker 1: The parent look mortified and then like lifted his child out. Meanwhile,

321
00:16:08,000 --> 00:16:11,120
the guy's keeled over, but he's still trying to He's

322
00:16:11,159 --> 00:16:12,320
like still like, no, it's cool.

323
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Speaker 2: But school was trying to mosh. Yeah.

324
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Speaker 5: Sometimes you see like other humans do things and it's like, man,

325
00:16:17,600 --> 00:16:19,159
it's wild. We're like the same thing.

326
00:16:21,440 --> 00:16:26,399
Speaker 1: I think that every day totally boys. Uh, everyone else

327
00:16:26,440 --> 00:16:28,919
doing well. I guess it was someone's birthday over the weekend.

328
00:16:30,399 --> 00:16:34,360
It's someone's birthday right now. I talk about the weekend,

329
00:16:34,399 --> 00:16:35,519
and then we're getting to today.

330
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Speaker 2: Grub.

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Speaker 6: Come on, I spent my birthday, So I spent all

332
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Saturday painting the bedroom and then we woke up on Sunday,

333
00:16:43,559 --> 00:16:46,200
and I'm using the word we loosely didn't like the

334
00:16:46,200 --> 00:16:48,279
color of the bedroom, So then I spent all my

335
00:16:48,519 --> 00:16:52,720
birthday and changing into a different color. You could do

336
00:16:52,759 --> 00:16:56,360
that now, Yeah, it turns out like because there's primer

337
00:16:56,399 --> 00:16:58,759
built in it was shine. It was like actually a

338
00:16:58,759 --> 00:17:01,000
really because we were going to do a secon layer anyhow,

339
00:17:01,000 --> 00:17:02,480
and that just turned out to be the second but

340
00:17:02,559 --> 00:17:03,320
you know, the second layer.

341
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Speaker 4: But did you go from dark to light or light

342
00:17:05,680 --> 00:17:06,039
to dark?

343
00:17:06,119 --> 00:17:07,839
Speaker 6: It was it was kind of a tannish brown and

344
00:17:07,839 --> 00:17:10,839
we kind of went to an equivalent dark green and

345
00:17:11,039 --> 00:17:13,160
it worked fine, Like it's you can't tell it. Yeah,

346
00:17:13,319 --> 00:17:17,000
we should have pushed charter for gray. Yes, listen, I

347
00:17:17,319 --> 00:17:18,839
made my voice in my opinion clear.

348
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Speaker 5: I was not.

349
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Speaker 2: Yeah, no one.

350
00:17:22,400 --> 00:17:24,000
Speaker 5: I in the kind of person who has to be

351
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deeply unsatisfied with the current state of a room to

352
00:17:26,680 --> 00:17:27,920
be a time to paint its.

353
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Speaker 2: I just almost never going to want to care that much.

354
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I don't know.

355
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Speaker 3: I meanwhile, I don't if you quizzed me on like

356
00:17:35,880 --> 00:17:38,079
ten rooms in my house and what color the walls are,

357
00:17:38,160 --> 00:17:38,960
I would fail.

358
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Speaker 2: That quizz Yeah, I get I get that.

359
00:17:41,119 --> 00:17:43,960
Speaker 3: Actually I don't know what color they're like, here, green,

360
00:17:44,079 --> 00:17:45,759
I'm looking at him. Do you ask me right now

361
00:17:45,759 --> 00:17:46,880
what color the bedroom wall is?

362
00:17:47,799 --> 00:17:51,359
Speaker 6: You know it's uh. Steph's love language is acts of service.

363
00:17:51,400 --> 00:17:53,680
I'll just say that I considered this an act of service.

364
00:17:53,799 --> 00:17:55,200
Speaker 2: I was really nice girl.

365
00:17:55,240 --> 00:17:56,839
Speaker 6: I was doing my part to contribute to making the

366
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house feel more home home Homie for her part. And

367
00:17:59,440 --> 00:18:00,960
then I was happy with the color. I think it

368
00:18:00,960 --> 00:18:03,519
looks great, So it was. I felt pretty satisfied.

369
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Speaker 2: When we're done.

370
00:18:04,000 --> 00:18:05,519
Speaker 6: We still got to put all the furniture back and

371
00:18:05,559 --> 00:18:07,319
peel down some tape and stuff like that.

372
00:18:07,359 --> 00:18:08,880
Speaker 5: But yeah, yeah, that was That was good.

373
00:18:08,880 --> 00:18:10,920
Speaker 6: And then I had a chicky biscuit. She made me

374
00:18:10,920 --> 00:18:12,440
a chicken biscuit, which is like one of my favorite

375
00:18:12,440 --> 00:18:15,480
homemade meals. And then and then you know, I got

376
00:18:15,480 --> 00:18:17,240
a She got me a metal detector for when we

377
00:18:17,279 --> 00:18:23,319
go to the beach. I can bring it to the bar.

378
00:18:23,319 --> 00:18:26,599
I can try to bring it to Boston. That'll be fun.

379
00:18:27,240 --> 00:18:28,279
I'm gonna carry it through and.

380
00:18:28,200 --> 00:18:30,039
Speaker 2: Just see what Ice thinks. Let's just do that.

381
00:18:30,279 --> 00:18:34,079
Speaker 5: Yeah, I mean, what kind of beach are you metal detecting?

382
00:18:34,279 --> 00:18:36,000
And Boston, Mikey, what do you.

383
00:18:36,000 --> 00:18:43,559
Speaker 3: Mean find your key back Alar're gonna grass, ye, hold on,

384
00:18:43,960 --> 00:18:45,640
grab something tight back, Alar.

385
00:18:45,759 --> 00:18:47,160
Speaker 2: We'll find that yet.

386
00:18:47,079 --> 00:18:49,759
Speaker 5: We're going and brace. We'll give you that boat to

387
00:18:49,799 --> 00:18:51,680
clamp bat like they did what they had the amputate

388
00:18:51,720 --> 00:18:52,720
people of the Civil War.

389
00:18:54,640 --> 00:18:59,880
Speaker 4: All right, okay, nice visual, thank you anyway, I'm forty.

390
00:19:00,200 --> 00:19:03,559
Speaker 2: It was nice. Happy birthday, Happy birthday, thanks guys. Today

391
00:19:03,839 --> 00:19:08,839
to other Jeff as well, you have to say fail,

392
00:19:09,559 --> 00:19:13,559
thank you. Oh sick one of those in a minute. Wow.

393
00:19:13,839 --> 00:19:19,200
Speaker 4: Yeah, getting old sucks, man. I don't know what else

394
00:19:19,920 --> 00:19:23,160
there's to say now. A metal detector though, So that's

395
00:19:23,160 --> 00:19:25,039
that's okay. Kind of mixed up for it a little bit.

396
00:19:25,119 --> 00:19:26,160
Speaker 5: Yeah, yeah, I'm not.

397
00:19:26,559 --> 00:19:30,599
Speaker 4: I'm very difficult to buy stuff for. I realized that same.

398
00:19:30,680 --> 00:19:31,559
Speaker 2: Yeah, same.

399
00:19:32,359 --> 00:19:34,799
Speaker 4: I just got some new hockey equipment for myself and

400
00:19:34,839 --> 00:19:36,039
I called it a birthday.

401
00:19:36,200 --> 00:19:40,359
Speaker 2: Hey go here we go, get the rolls. What's up.

402
00:19:40,519 --> 00:19:42,079
We'll get lobster rolls this week.

403
00:19:42,119 --> 00:19:45,119
Speaker 5: Ever, and you wanted to buy this Kingdom Weight time

404
00:19:45,160 --> 00:19:47,119
sign for one hundred dollars, you could get a real

405
00:19:47,200 --> 00:19:49,200
time look at the wait times of the park. Keep

406
00:19:49,240 --> 00:19:51,920
in mind you also need a five dollar a must

407
00:19:51,920 --> 00:19:53,440
subscription to keep that going.

408
00:19:54,279 --> 00:19:56,799
Speaker 4: That's insane that you need a description for the waytime.

409
00:19:56,920 --> 00:19:58,279
Speaker 5: I just want, I want.

410
00:19:58,160 --> 00:20:00,680
Speaker 6: To like when you're just doesn't the Disney app just

411
00:20:00,720 --> 00:20:02,839
tell you yeah, like but it's not fun.

412
00:20:03,480 --> 00:20:07,000
Speaker 1: Okay, but the app follows you around though, versus a

413
00:20:07,039 --> 00:20:08,000
stationary clock.

414
00:20:08,480 --> 00:20:13,200
Speaker 2: Yeah, this, I guess just cycles. Okay, okay, all right?

415
00:20:13,680 --> 00:20:17,400
Speaker 4: Yeah by that this morning, you know, I get text

416
00:20:17,480 --> 00:20:20,839
from the papoule who normally text me, and now people

417
00:20:20,880 --> 00:20:22,519
are just like writing the number.

418
00:20:22,519 --> 00:20:25,400
Speaker 5: They're not even saying happy birthday. They're just like forty four.

419
00:20:27,240 --> 00:20:27,480
Speaker 4: Down?

420
00:20:29,079 --> 00:20:29,400
Speaker 5: Is there?

421
00:20:29,519 --> 00:20:30,559
Speaker 1: Like so?

422
00:20:31,599 --> 00:20:34,680
Speaker 4: And I just like hearted it, you know, what do

423
00:20:34,720 --> 00:20:38,039
you do? And they're like and I just thumbs down?

424
00:20:38,440 --> 00:20:38,640
Speaker 2: You know?

425
00:20:39,640 --> 00:20:42,279
Speaker 1: Are they doing like a like any punctuation with it,

426
00:20:42,319 --> 00:20:44,640
like forty four, like an emoji.

427
00:20:44,480 --> 00:20:47,599
Speaker 4: Like plain text, not even like a gift of a

428
00:20:47,680 --> 00:20:50,480
forty four doing some sort of animal It's sick. I

429
00:20:50,519 --> 00:20:52,960
have the coolest, most interesting friends.

430
00:20:53,279 --> 00:20:56,240
Speaker 1: Imagine you know what, everyone listening and watching live throw

431
00:20:56,319 --> 00:20:58,200
some forty four's in whatever chat you're.

432
00:21:00,119 --> 00:21:01,079
Speaker 2: Forty fours?

433
00:21:01,119 --> 00:21:01,440
Speaker 5: Wow?

434
00:21:02,240 --> 00:21:06,680
Speaker 4: Yeah, more companies automatically wish me a happy birthday now

435
00:21:06,720 --> 00:21:08,240
than actually humans.

436
00:21:11,039 --> 00:21:11,680
Speaker 5: The best.

437
00:21:12,599 --> 00:21:16,559
Speaker 4: It's fine, though, because that's actually a clear indication of

438
00:21:16,599 --> 00:21:19,000
who I should unsubscribe from right now.

439
00:21:19,160 --> 00:21:19,960
Speaker 2: Helpful reminder.

440
00:21:20,000 --> 00:21:23,240
Speaker 4: It's like, oh cool this eye center that I went

441
00:21:23,240 --> 00:21:25,640
to eleven years ago, goodbye.

442
00:21:27,000 --> 00:21:30,039
Speaker 5: I don't need your emails. Yeah, man, speaking of eye centers,

443
00:21:30,119 --> 00:21:32,039
Like I was going to go to the dentist this

444
00:21:32,119 --> 00:21:33,480
week and they're like, oh, hey, do you have a

445
00:21:33,559 --> 00:21:36,279
nu strenth card. I'm like yeah, it's it's this like

446
00:21:36,279 --> 00:21:41,079
oh we don't take them. Oh, I'm like so like

447
00:21:41,119 --> 00:21:45,960
yet goodbye forever. I guess I just like new dentists.

448
00:21:45,960 --> 00:21:50,000
You know how many years I've cultivated that one dentist relationship.

449
00:21:50,119 --> 00:21:54,079
He listens to my Disney podcast You Grow, and I

450
00:21:54,200 --> 00:21:56,839
was just like, on my own again, you know what

451
00:21:56,839 --> 00:21:57,279
you gotta do.

452
00:21:57,400 --> 00:21:59,200
Speaker 3: You can't just like out of network, like there's like

453
00:21:59,200 --> 00:22:01,680
a networking out in work, Like you can't dustry.

454
00:22:01,759 --> 00:22:03,000
Speaker 5: It gets weird.

455
00:22:03,079 --> 00:22:06,759
Speaker 2: Yeah, what do you think? What is it? My? Those

456
00:22:06,839 --> 00:22:08,680
were those words scare me?

457
00:22:09,079 --> 00:22:09,480
Speaker 5: All right?

458
00:22:09,480 --> 00:22:11,559
Speaker 4: Well you could barely make a sentence out there.

459
00:22:11,599 --> 00:22:12,640
Speaker 5: Listen. I think like.

460
00:22:12,680 --> 00:22:16,200
Speaker 2: VS Delta, like what do you have? I have? Should

461
00:22:16,200 --> 00:22:17,319
I say? What my insurance is?

462
00:22:17,240 --> 00:22:17,519
Speaker 5: Is that?

463
00:22:17,559 --> 00:22:21,160
Speaker 2: Okay cares? Yeah that's dock sing. But you're.

464
00:22:23,480 --> 00:22:27,440
Speaker 4: Uh, I I think you should call your dentist friend,

465
00:22:27,880 --> 00:22:31,279
and you should collude, you should figure out a thing.

466
00:22:31,599 --> 00:22:35,240
That's how it works. That's the Americana is crime. So

467
00:22:35,880 --> 00:22:39,119
I endorse your colluding with your dentist and be like,

468
00:22:39,440 --> 00:22:43,200
come on, doc, let's work something out. Come on, I'm

469
00:22:43,200 --> 00:22:43,720
good for it.

470
00:22:43,880 --> 00:22:46,319
Speaker 5: Do that. I may have already gone off on the

471
00:22:46,359 --> 00:22:48,279
wrong foot on that call because I was also called

472
00:22:48,319 --> 00:22:50,279
that was calling because I missed my appointment because I

473
00:22:50,279 --> 00:22:53,480
thought it was today, and then we're doing our meeting yesterday.

474
00:22:53,480 --> 00:22:55,240
And then I got think like, oh, you missed your

475
00:22:55,240 --> 00:22:58,279
appointment like that appointments tomorrow. Then I'm like, oh, no,

476
00:22:58,359 --> 00:23:00,640
it's not remember I remember you last week, Like, oh, guys,

477
00:23:00,640 --> 00:23:03,880
I might miss the BombCast. Well that I didn't. You're

478
00:23:03,880 --> 00:23:06,839
here here, here, I am, so I think they are.

479
00:23:06,880 --> 00:23:09,119
I think part of them was like, good Lee, we

480
00:23:09,160 --> 00:23:10,480
don't want you anymore.

481
00:23:11,039 --> 00:23:13,799
Speaker 4: Yeah, you might have used up all those favors there,

482
00:23:13,839 --> 00:23:15,000
Mike can blind.

483
00:23:15,519 --> 00:23:17,519
Speaker 5: They know about my like they know about the like

484
00:23:17,640 --> 00:23:20,680
he put this crown here recently. He knows about it.

485
00:23:20,839 --> 00:23:23,240
He knows about my teeth situation. I got to explain

486
00:23:23,279 --> 00:23:26,759
this alter new guy. You gotta talk to him talk.

487
00:23:26,799 --> 00:23:29,079
Speaker 3: They do a new extra. I'm in between Dennis right

488
00:23:29,079 --> 00:23:30,880
now too. You just got to get the new comprehensive

489
00:23:31,319 --> 00:23:33,000
extra thing. You gotta put your head in the thing

490
00:23:33,000 --> 00:23:34,279
and bite the little guy, and then you gotta do

491
00:23:34,279 --> 00:23:35,279
the bite wings like.

492
00:23:37,240 --> 00:23:41,359
Speaker 7: The way to invest I just I had a good

493
00:23:41,599 --> 00:23:44,400
I mean, I already lost one dentance because he like

494
00:23:45,160 --> 00:23:48,920
accidentally broke his note compete and wasn't allowed to practice.

495
00:23:48,480 --> 00:23:50,039
Speaker 5: For a few years. So I had to like go

496
00:23:50,119 --> 00:23:52,279
somewhere else. Yeah, he like broke off from like a

497
00:23:52,440 --> 00:23:55,880
dentist syndicate and his new office was nine miles away

498
00:23:55,880 --> 00:23:56,599
instead of ten.

499
00:23:57,079 --> 00:24:01,039
Speaker 2: The cartels are very violent. You gotta watch that right

500
00:24:01,200 --> 00:24:04,519
right right, Yeah, Okay, I'm sorry. I'm sorry. Didn't need

501
00:24:04,559 --> 00:24:06,359
to get all up about tennis stuff.

502
00:24:06,599 --> 00:24:08,960
Speaker 1: No, no, it's okay. This This is the band section

503
00:24:09,119 --> 00:24:14,759
is where we not but talk about miscllaneous.

504
00:24:14,519 --> 00:24:18,680
Speaker 4: There's that there's something I know Larry David did this bit,

505
00:24:18,759 --> 00:24:21,519
and I do find myself aligning with him ninety nine

506
00:24:21,519 --> 00:24:26,119
percent of the time. What, No, I know, weird, but

507
00:24:26,240 --> 00:24:30,319
the birthday call, Like, I'm I'm sure that is the

508
00:24:30,359 --> 00:24:33,079
thing most people agree with. Like, I'm sorry, I just

509
00:24:33,079 --> 00:24:36,079
don't want to talk to anybody today. I'll answer call.

510
00:24:36,400 --> 00:24:39,599
Speaker 6: Back of our I agree, but I don't. I disagree

511
00:24:39,640 --> 00:24:42,240
that ever, most people agree with that. I think that

512
00:24:42,279 --> 00:24:43,720
we might be on a little bit of an island

513
00:24:43,720 --> 00:24:46,079
and like we have a plenty of people that agree

514
00:24:46,119 --> 00:24:47,319
with us. I think a lot of people are like,

515
00:24:47,680 --> 00:24:49,359
I want to get mine on my birthday.

516
00:24:49,480 --> 00:24:53,319
Speaker 4: Yes, I would rather impress me for sure, Like give

517
00:24:53,359 --> 00:24:56,319
me a text that that's great because the text is

518
00:24:56,359 --> 00:24:58,880
the thought, right, and that's all that matters. It's just

519
00:24:58,960 --> 00:25:02,319
the thought you called me. We're both wasting seventeen minutes.

520
00:25:02,200 --> 00:25:05,240
Speaker 6: Which think about people posted on your Facebook happy birthday

521
00:25:05,240 --> 00:25:06,000
and even.

522
00:25:06,599 --> 00:25:09,680
Speaker 4: Right, I mean that's yeah, but you know what, it's

523
00:25:09,799 --> 00:25:12,720
just such a it's so it begs you.

524
00:25:14,240 --> 00:25:16,599
Speaker 2: Yeah, it tells you to do it. Yeah.

525
00:25:16,759 --> 00:25:17,680
Speaker 5: Right. When I had.

526
00:25:17,559 --> 00:25:20,799
Speaker 4: Facebook, that felt like such a shallow gesture.

527
00:25:21,119 --> 00:25:21,440
Speaker 2: Yeah.

528
00:25:21,599 --> 00:25:23,480
Speaker 3: I used to do a fun Facebook gimmick where I

529
00:25:23,480 --> 00:25:25,920
would just change every day. I would change my birthday

530
00:25:26,000 --> 00:25:28,240
to the current day and see how many days in

531
00:25:28,279 --> 00:25:30,000
a row the same people would earn it wish me

532
00:25:30,000 --> 00:25:32,240
happy birthday before they figured it out. And most people

533
00:25:32,240 --> 00:25:34,559
just wouldn't figure it out. I think that twenty times

534
00:25:34,599 --> 00:25:38,240
in a row, done this every day of the week.

535
00:25:39,400 --> 00:25:42,960
Speaker 5: Yeah, that was like getting birthday calls here. Yeah, you

536
00:25:43,079 --> 00:25:47,640
might believe it or not. It's just me, Well today's

537
00:25:47,720 --> 00:25:48,759
my day, motherfucker.

538
00:25:48,839 --> 00:25:49,079
Speaker 2: Yeah.

539
00:25:49,519 --> 00:25:51,799
Speaker 5: Some people too who frankly, like you know, they moved

540
00:25:51,960 --> 00:25:53,720
out of town, and I'm probably not going to get

541
00:25:53,759 --> 00:25:55,920
a call from him on any day but by birthday anymore.

542
00:25:55,960 --> 00:25:56,599
Speaker 2: So I'll take it.

543
00:25:57,039 --> 00:25:59,200
Speaker 3: Okay, all right, all right, you know I will call

544
00:25:59,680 --> 00:26:02,119
call my sisters and my parents on their birthday.

545
00:26:02,440 --> 00:26:06,799
Speaker 2: Is that not enough? That's good? That's good. Okay, okay,

546
00:26:06,839 --> 00:26:07,240
that's good.

547
00:26:07,519 --> 00:26:10,079
Speaker 3: It was it was your friend of mine, Mary Kisch's

548
00:26:10,079 --> 00:26:15,960
birthday also, yeah right, goaty. So it's celebrating with her

549
00:26:16,039 --> 00:26:18,000
and a bunch of a bunch of old game spot

550
00:26:18,039 --> 00:26:21,680
friends in New Orleans. And it was great. Had a

551
00:26:21,680 --> 00:26:24,799
good time there. Uh yeah, nothing nothing too crazy. I mean,

552
00:26:24,839 --> 00:26:27,119
just kind of bumming around New Orleans for a weekend

553
00:26:27,640 --> 00:26:29,559
in a bunch of spots. It's interesting because I I

554
00:26:29,680 --> 00:26:31,640
kind of took the lead because it was my sixth

555
00:26:31,640 --> 00:26:33,240
time there, so I kind of like put together the

556
00:26:33,279 --> 00:26:35,440
whole plan and like I like to like mix it

557
00:26:35,519 --> 00:26:37,400
up where it's like, okay, we'll do some fancy dinners

558
00:26:37,440 --> 00:26:39,400
and some kind of like dive places. And stuff, and

559
00:26:39,440 --> 00:26:42,960
it was another great reminder that like fancy doesn't always

560
00:26:43,000 --> 00:26:43,559
equal better.

561
00:26:43,799 --> 00:26:43,960
Speaker 5: You know.

562
00:26:44,880 --> 00:26:46,839
Speaker 3: The first night we went to this place, Brennan's in

563
00:26:46,880 --> 00:26:49,079
the French Quarter that you know very it's been around forever.

564
00:26:49,079 --> 00:26:51,200
They like invented the bananas foster and they'll tell you

565
00:26:51,240 --> 00:26:53,000
the whole story while they're making it and all this stuff.

566
00:26:53,079 --> 00:26:56,000
And it was very expensive, very expensive, and it was

567
00:26:56,039 --> 00:26:59,119
like it was objectively like good food for sure. But

568
00:26:59,160 --> 00:27:01,400
we went to a few places and it seemed like

569
00:27:01,400 --> 00:27:03,680
the universal favorite was this place I always go to

570
00:27:03,920 --> 00:27:06,799
go to called Coops un Decatur, and it is just

571
00:27:06,880 --> 00:27:10,000
a divey place. It doesn't take reservations. Our waiter was

572
00:27:10,039 --> 00:27:12,559
like this, you felt like David tel Like he talked

573
00:27:12,599 --> 00:27:14,279
like it. He yelled at us if any of us

574
00:27:14,279 --> 00:27:16,440
brought our phones out, he like berated us and things

575
00:27:16,519 --> 00:27:18,119
like that. He was like a And it was just

576
00:27:18,240 --> 00:27:21,279
gumbo and jambalaya, and it was like a fifth of

577
00:27:21,359 --> 00:27:23,559
the price of the fancier places, and it seemed to

578
00:27:23,599 --> 00:27:26,000
be the like runaway favorite from everyone. So it's like yeah,

579
00:27:26,039 --> 00:27:28,480
it's yeah, it's gonna try a variety of things, but

580
00:27:28,680 --> 00:27:30,720
sometimes you know, just go with like the little dive place.

581
00:27:30,759 --> 00:27:31,400
Speaker 2: They'll be the best one.

582
00:27:31,480 --> 00:27:37,200
Speaker 1: Yeah yeah, oh special shouts out to a GB member

583
00:27:37,559 --> 00:27:42,839
l Paolo Loco for a long list of Long Beach recommendations.

584
00:27:43,119 --> 00:27:46,559
Long Beach is cute, y'all. It's a nice little beach town.

585
00:27:47,400 --> 00:27:54,160
But he recommended this very grungy dive bar that's sold

586
00:27:54,400 --> 00:27:58,039
very fantastic pizza. And then I didn't because my brain

587
00:27:58,079 --> 00:28:01,400
is poisoned by San Francisco prices. I thought twenty dollars, Oh,

588
00:28:01,440 --> 00:28:03,519
that's gonna be a small pizza for one person.

589
00:28:04,039 --> 00:28:04,559
Speaker 2: No, it was.

590
00:28:05,119 --> 00:28:07,359
Speaker 1: It was like a medium sized pizza that I felt

591
00:28:07,440 --> 00:28:09,680
judged for eating by myself.

592
00:28:10,400 --> 00:28:12,240
Speaker 2: Dude, Hell yeah, all right.

593
00:28:12,480 --> 00:28:16,160
Speaker 1: Uh, you know, beaches have sand, and you know what

594
00:28:16,200 --> 00:28:21,319
else has sand? Deserts and a game that has occupied

595
00:28:21,359 --> 00:28:27,000
a lot of time on the internet, brow One Crimson Dessert,

596
00:28:29,440 --> 00:28:30,839
everyone's favorite game.

597
00:28:30,839 --> 00:28:32,880
Speaker 5: We're all clamoring to talk about it today.

598
00:28:32,920 --> 00:28:33,240
Speaker 2: Guys.

599
00:28:33,279 --> 00:28:36,599
Speaker 1: I'm so excited to hear what everyone thinks. Uh, what's

600
00:28:36,680 --> 00:28:38,400
up to all my CDs out there?

601
00:28:38,640 --> 00:28:40,440
Speaker 5: First, I just want to make clear that if you

602
00:28:40,880 --> 00:28:43,640
like this game and we don't, are not liking it

603
00:28:43,680 --> 00:28:48,119
is as you suspected, a personal attack on you.

604
00:28:49,279 --> 00:28:51,279
Speaker 2: Yeah, I want you to feel bad. That is what

605
00:28:51,319 --> 00:28:51,920
I'm going for.

606
00:28:52,079 --> 00:28:56,039
Speaker 1: Especially if you have an anime avatar photo. Okay, of course, yes,

607
00:28:56,039 --> 00:28:58,240
definitely person it's bullying.

608
00:28:59,759 --> 00:29:03,519
Speaker 3: Yeah, what's everyone's investment profile at the banks in Crimson Desert.

609
00:29:04,960 --> 00:29:06,799
That's a real thing, Yes it is.

610
00:29:07,559 --> 00:29:10,039
Speaker 6: It's kind of thing that would get me excited, but

611
00:29:10,039 --> 00:29:11,839
but it just doesn't function the way I wanted to know.

612
00:29:12,039 --> 00:29:13,200
Speaker 2: Whatever. That's the story of this game.

613
00:29:13,240 --> 00:29:18,640
Speaker 5: Boy. Yeah, I played three hours of this game Friday evening,

614
00:29:18,799 --> 00:29:25,839
which pretty short as far as launcho thingies go. Bad name,

615
00:29:25,839 --> 00:29:28,799
But anyway, go ahead, we'll try something else next time.

616
00:29:28,960 --> 00:29:32,039
Speaker 2: We'll just keep cycling. Well.

617
00:29:32,319 --> 00:29:34,599
Speaker 5: You know, there are so many things that I could

618
00:29:34,680 --> 00:29:37,000
get over or could be generous about.

619
00:29:37,079 --> 00:29:39,119
Speaker 2: Like the heavy movement that you guys have talked.

620
00:29:39,000 --> 00:29:42,519
Speaker 5: About before is absolutely there. Yeah, and it's even heavier

621
00:29:42,519 --> 00:29:45,640
than the games I equate that to, like some like

622
00:29:45,640 --> 00:29:49,200
like Assassin's Cree three or Red Dead Redemption two, and

623
00:29:49,240 --> 00:29:50,960
I can kind of get over that stuff I played

624
00:29:50,960 --> 00:29:51,640
games like that.

625
00:29:51,680 --> 00:29:54,200
Speaker 6: They're also updating and changing this stuff constantly, so it

626
00:29:54,200 --> 00:29:55,920
feels a little bit different than it didn't even win.

627
00:29:55,839 --> 00:29:58,880
Speaker 5: You played, Okay, Yeah, so that part's wild. The game does,

628
00:29:58,880 --> 00:30:01,640
in fact look really pretty sometimes I actually thought the

629
00:30:01,720 --> 00:30:04,240
combat felt pretty good and visceral.

630
00:30:04,680 --> 00:30:07,240
Speaker 2: When I was doing that, it was kind of just.

631
00:30:08,839 --> 00:30:12,240
Speaker 5: Quest design was a big thing that was really throwing

632
00:30:12,240 --> 00:30:15,880
me off. I even like in an MMO right, which

633
00:30:15,920 --> 00:30:19,039
is a very kind of like request kind of just hey,

634
00:30:19,119 --> 00:30:21,440
go talk to this person. I'll go kill this wreck,

635
00:30:21,480 --> 00:30:24,400
go talk to this person. Usually like a person would

636
00:30:24,440 --> 00:30:26,480
tell me to do that. It was really weird in

637
00:30:26,519 --> 00:30:30,079
this game, especially one of these games, to just kind

638
00:30:30,079 --> 00:30:32,400
of be in a town and just have the UY

639
00:30:32,519 --> 00:30:36,200
say go over there, someone's in trouble. I'm like, how

640
00:30:36,240 --> 00:30:38,400
do I know that? Okay, go there, like go talk

641
00:30:38,440 --> 00:30:40,960
to this kid now over there? Why am I doing that?

642
00:30:41,200 --> 00:30:44,079
Speaker 2: Because kid game told me to? What game?

643
00:30:44,359 --> 00:30:47,240
Speaker 5: Right? Then all this happened. Suddenly I'm in this you know,

644
00:30:47,279 --> 00:30:49,720
so it's doing all this and it kind of feels

645
00:30:49,799 --> 00:30:53,119
like a Skyrimore Witcher. Suddenly I'm in the sky and

646
00:30:53,160 --> 00:30:55,759
the Sweating Islands and they give me the god handability

647
00:30:55,759 --> 00:30:57,720
from Tears of the Kingdom and have me jump off

648
00:30:57,920 --> 00:31:01,039
and then for just like fifteen minut and it's kind

649
00:31:01,079 --> 00:31:03,799
of like Tears of the Kingdom except now I'm back

650
00:31:03,839 --> 00:31:05,680
on the ground. I don't know how to go up again.

651
00:31:05,759 --> 00:31:08,240
I could turn to a crow for three seconds. I

652
00:31:08,319 --> 00:31:11,279
have the god hand. It doesn't interact with anything. So

653
00:31:11,960 --> 00:31:14,400
you know, I'm going through the main quest and I'm like, yeah, like,

654
00:31:14,680 --> 00:31:17,279
this is obviously not doing a ton for me. The

655
00:31:17,319 --> 00:31:21,000
story is nothing. I don't even really know what's happening.

656
00:31:21,200 --> 00:31:24,400
I'm like a mercenary or I'm in a group. Most

657
00:31:24,440 --> 00:31:27,960
of my group's dead. And then a wizard summoned me

658
00:31:28,039 --> 00:31:31,319
to his library to be like, oh, there's many worlds.

659
00:31:31,359 --> 00:31:33,920
I'm like, oh, no, I'm multiverse and he's like, yep,

660
00:31:34,279 --> 00:31:37,680
in your world's in trouble anyways.

661
00:31:37,160 --> 00:31:37,960
Speaker 2: Bye for now.

662
00:31:38,240 --> 00:31:41,200
Speaker 5: A bird turn it to a hot lady, of course,

663
00:31:41,559 --> 00:31:44,319
and she said basically the same thing or I don't know.

664
00:31:44,400 --> 00:31:47,160
Speaker 2: She was real cryptic and weird. Go ahead, Jan Mike.

665
00:31:47,240 --> 00:31:51,319
Speaker 1: It sounds like you're describing a different type of ad

666
00:31:51,359 --> 00:31:55,000
for a game that I come across on mobile and

667
00:31:55,079 --> 00:31:57,720
a year whatever, like like a fake game of like,

668
00:31:57,759 --> 00:32:00,400
hey here's this bird, lady, you could do that thing

669
00:32:00,440 --> 00:32:01,960
that rips off this many things.

670
00:32:02,279 --> 00:32:04,880
Speaker 2: It doesn't sound like a real game, was it. How

671
00:32:04,880 --> 00:32:06,759
did you do with the chimney sweeping combo? Do you

672
00:32:06,839 --> 00:32:07,160
nail it?

673
00:32:07,240 --> 00:32:07,440
Speaker 6: Yeah?

674
00:32:07,480 --> 00:32:09,200
Speaker 5: I mean that's the other thing too, Like the the

675
00:32:09,920 --> 00:32:14,720
controls are ridiculous, right, the UI the controls are bizarre,

676
00:32:14,759 --> 00:32:17,279
And again like I can kind of I can brute

677
00:32:17,319 --> 00:32:20,720
force that stuff. I could sweep the chimney, what have you.

678
00:32:20,960 --> 00:32:23,039
Even when I was like chopping down trees because I

679
00:32:23,119 --> 00:32:24,880
got an axe for me, He's like, Okay, this is

680
00:32:24,920 --> 00:32:27,240
maybe kind of neat. But then I was like, Okay,

681
00:32:27,240 --> 00:32:28,960
I'm gonna try to not do the main quest for

682
00:32:29,000 --> 00:32:30,880
a bit. I'm going to see if I can skyrim

683
00:32:30,920 --> 00:32:33,359
this just golf in direction. There's I saw a point

684
00:32:33,400 --> 00:32:35,799
of interest. I saw like this watch tower. So I

685
00:32:35,839 --> 00:32:37,960
go over to this watch tower. I climb up there,

686
00:32:38,160 --> 00:32:40,920
and there's all these people kind of like standing around

687
00:32:40,960 --> 00:32:43,079
and looking at it. You try to talk to them

688
00:32:43,119 --> 00:32:45,400
and they just give you a generic NPC dialogue, So

689
00:32:45,400 --> 00:32:46,720
I don't know what they're doing there.

690
00:32:46,799 --> 00:32:48,880
Speaker 3: Yeah, yeah, and not just that, it's like you do

691
00:32:48,960 --> 00:32:51,680
generic NBC's and then it'll pop up things like oh

692
00:32:51,839 --> 00:32:55,079
plus five trust gained with this guy and what does

693
00:32:55,119 --> 00:32:55,440
that do?

694
00:32:55,680 --> 00:32:55,960
Speaker 2: Right?

695
00:32:56,039 --> 00:32:59,519
Speaker 5: And then then like there's literally a pillar on this

696
00:32:59,799 --> 00:33:02,759
town with yellow paint on it. I'm like, well, what

697
00:33:02,799 --> 00:33:04,920
am I supposed to do with this. I try pushing

698
00:33:04,880 --> 00:33:06,680
it again, I try tacking, I try using my god

699
00:33:06,720 --> 00:33:09,160
hand or whatever on it, and nothing happens.

700
00:33:09,519 --> 00:33:11,559
Speaker 2: So I'm like, okay, I guess then, and it's not

701
00:33:11,640 --> 00:33:12,200
to be here.

702
00:33:12,440 --> 00:33:15,279
Speaker 6: And then it's not like someone tells you like, oh man,

703
00:33:15,319 --> 00:33:16,680
it looks like you don't have the thing, and the

704
00:33:16,680 --> 00:33:18,599
games UI that tells you where to go all the

705
00:33:18,599 --> 00:33:19,400
time doesn't pop it.

706
00:33:19,440 --> 00:33:21,440
Speaker 5: Being like you do. You don't have the thing to

707
00:33:21,480 --> 00:33:23,000
do this. It's just dead.

708
00:33:23,440 --> 00:33:26,119
Speaker 6: It's unreactive in a way that is bizarre for a

709
00:33:26,160 --> 00:33:27,880
game like this, right, and it.

710
00:33:27,880 --> 00:33:29,759
Speaker 3: Is weird, like when you go to the tutorial section

711
00:33:29,839 --> 00:33:31,680
of the thing, where it's like it's literally like implied

712
00:33:31,680 --> 00:33:34,079
that there's a thousand pages of tutorials.

713
00:33:34,400 --> 00:33:35,200
Speaker 2: I don't think it's applied.

714
00:33:35,240 --> 00:33:37,240
Speaker 6: I think I looked it really, I think it really

715
00:33:37,359 --> 00:33:38,559
is around one thousand pages.

716
00:33:38,839 --> 00:33:41,400
Speaker 3: Yeah, it'll be like section three hundred is about life,

717
00:33:41,400 --> 00:33:43,960
section two hundred is about control, section four hundred and

718
00:33:44,000 --> 00:33:46,519
like there is page two twelve, two thirteen, two fourteen

719
00:33:46,599 --> 00:33:47,400
within that, you know.

720
00:33:47,599 --> 00:33:47,680
Speaker 2: Ye.

721
00:33:48,359 --> 00:33:50,160
Speaker 5: At this point, I'm like, okay, maybe it's you know,

722
00:33:50,279 --> 00:33:52,119
because there's all these question marks in the map, there's

723
00:33:52,160 --> 00:33:54,680
these side missions, so I'm like, okay, maybe it's a

724
00:33:55,519 --> 00:33:57,720
what's your three? Like the side missions are really detailed

725
00:33:57,720 --> 00:34:00,160
and good. So I get this wanted poster and I'm

726
00:34:00,160 --> 00:34:02,480
getting kind of excited. It's like, Oh, there's this lady

727
00:34:02,519 --> 00:34:04,839
who hangs around the church. She pretends to be in

728
00:34:04,839 --> 00:34:07,519
trouble and then she murders you. I'm like, okay, I'm

729
00:34:07,519 --> 00:34:10,519
gonna go like investigate the church, look for some clues.

730
00:34:10,960 --> 00:34:13,079
Maybe like she's what she sees me. She's gonna pretend

731
00:34:13,159 --> 00:34:16,079
she's hurt and lure me in. So I'm wondering around

732
00:34:16,079 --> 00:34:17,719
the church looking for her. Then I just go into

733
00:34:17,800 --> 00:34:20,039
the basement and I go at basement and there's a

734
00:34:20,159 --> 00:34:23,400
lady there and she just immediately starts running. I'm like,

735
00:34:23,480 --> 00:34:26,199
I guess that's her. So I just run after her

736
00:34:26,239 --> 00:34:30,000
and eventually like yes, I contact sensitive like grap order

737
00:34:30,000 --> 00:34:32,800
of the ground. And then now my she's just like

738
00:34:32,880 --> 00:34:36,519
ah minacit And now my only interactions are let her

739
00:34:36,599 --> 00:34:38,519
go or beat her.

740
00:34:40,559 --> 00:34:43,079
Speaker 2: And I'm like, oh this, like I don't.

741
00:34:42,880 --> 00:34:45,639
Speaker 5: Want to let her go. I guess she's probably guilty

742
00:34:46,079 --> 00:34:49,119
at least in this game's logic, right, doesn't seem like

743
00:34:49,119 --> 00:34:54,199
there's a ace attorney style kind of investigation mechanic here.

744
00:34:54,519 --> 00:34:56,760
So I guess I was gonna start punching her in

745
00:34:56,840 --> 00:35:00,519
the face until she lets me carry her to jai. So,

746
00:35:00,800 --> 00:35:03,840
you know, aside from the ick factor of that, I'm like,

747
00:35:03,880 --> 00:35:06,000
what did this have to do with? Why did he

748
00:35:06,039 --> 00:35:08,199
give me this information about her? It made it seem

749
00:35:08,239 --> 00:35:10,199
like I was going at like, you know, figure out

750
00:35:10,239 --> 00:35:13,000
who this lady was, when it just immediately was walk

751
00:35:13,039 --> 00:35:15,000
it to her vicinity and then chase her down and

752
00:35:15,039 --> 00:35:17,960
punch her in the face and take her to jail.

753
00:35:18,239 --> 00:35:19,159
So yeah, I don't know.

754
00:35:19,280 --> 00:35:23,840
Speaker 2: Just a three hours in, my impression was not good.

755
00:35:24,079 --> 00:35:24,880
It was not good.

756
00:35:25,440 --> 00:35:28,639
Speaker 5: I'm a bit baffled. I'm a bit baffled, Fellas.

757
00:35:28,920 --> 00:35:30,800
Speaker 3: Yeah, yeah, I saw someone in the chat to say

758
00:35:30,800 --> 00:35:33,519
that they are fifty five hours in and still getting tutorials.

759
00:35:33,679 --> 00:35:33,920
Speaker 2: Great.

760
00:35:33,960 --> 00:35:36,119
Speaker 6: Yeah, of course with this much stuff in here. Yes,

761
00:35:36,639 --> 00:35:38,840
so I want jen, you were going to say something, okay,

762
00:35:38,840 --> 00:35:39,880
I often.

763
00:35:40,239 --> 00:35:42,960
Speaker 1: Well, I was gonna ask Dan Grebb, I want to

764
00:35:43,199 --> 00:35:45,199
know how much playtime y'all have. I have about the

765
00:35:45,199 --> 00:35:47,760
same as Mikey, and it just definitely is not for

766
00:35:47,880 --> 00:35:51,679
me because of how heavy and.

767
00:35:51,719 --> 00:35:52,480
Speaker 2: Clunky it is.

768
00:35:52,559 --> 00:35:56,559
Speaker 1: It feels like what my experiences of playing an MMO

769
00:35:56,639 --> 00:35:58,880
is if there is absolutely no one else around.

770
00:35:59,039 --> 00:36:01,719
Speaker 6: And to be clear, the update does address some of that.

771
00:36:01,840 --> 00:36:03,920
I don't think it changes enough to change your opinion

772
00:36:03,960 --> 00:36:06,280
on that. I think it's gonna change change some people's opinion.

773
00:36:06,400 --> 00:36:07,800
I think the way you're talking about it is how

774
00:36:07,840 --> 00:36:08,239
I feel.

775
00:36:08,239 --> 00:36:10,480
Speaker 5: I don't think the update would affect you.

776
00:36:10,239 --> 00:36:10,960
Speaker 2: Sure, Okay.

777
00:36:10,960 --> 00:36:12,960
Speaker 3: To me, it's a lot of like everything I complained

778
00:36:12,960 --> 00:36:16,280
about with Red Dead two is here times ten in

779
00:36:16,320 --> 00:36:19,559
this game. But even at my most or I hate

780
00:36:19,599 --> 00:36:22,079
Red Dead two, I did acknowledge there were really great

781
00:36:22,119 --> 00:36:22,679
things about it.

782
00:36:22,719 --> 00:36:24,000
Speaker 2: It's craft story and things like that.

783
00:36:24,039 --> 00:36:26,039
Speaker 3: It's a crafted work like it's it just was not

784
00:36:26,079 --> 00:36:27,360
for me at the time, and I did kind of

785
00:36:27,360 --> 00:36:29,159
come around on some of that, and I definitely don't

786
00:36:29,199 --> 00:36:31,400
hate that game now. But this is like all the

787
00:36:31,440 --> 00:36:33,519
worst parts or the parts that I hated the most

788
00:36:33,519 --> 00:36:36,719
initially about Red Dead two without any of the redeeming

789
00:36:37,000 --> 00:36:37,719
qualities of it.

790
00:36:39,519 --> 00:36:39,719
Speaker 2: Yeah.

791
00:36:39,760 --> 00:36:41,599
Speaker 3: To me, it's like, you know, you'll occasionally see those

792
00:36:41,599 --> 00:36:43,960
clips of like some really shitty looking things that's not

793
00:36:43,960 --> 00:36:46,480
even really a game where it's like, hey, I made

794
00:36:46,519 --> 00:36:50,800
this entire game, oh man toast. Yeah, yeah, Yeah, it's

795
00:36:50,880 --> 00:36:53,519
just and it's like some GTA looking thing that doesn't

796
00:36:53,519 --> 00:36:55,119
even look like a playable game or anything, but it's

797
00:36:55,159 --> 00:36:57,519
oh graphically well, look at this, it felt like it

798
00:36:57,599 --> 00:36:59,719
was made by AI. Like every element of it just

799
00:36:59,760 --> 00:37:01,800
seem like a bunch of standard off corners, a bunch

800
00:37:01,840 --> 00:37:04,079
of ideas that we're just kind of thrown in in

801
00:37:04,119 --> 00:37:06,320
no quality. I mean, it's not like it's poor. If

802
00:37:06,599 --> 00:37:09,719
it works, the game works, not like the big jankie

803
00:37:09,760 --> 00:37:12,480
glitchy mess or anything like that. It's just it's slighty

804
00:37:12,719 --> 00:37:14,360
quantity over quality for sure.

805
00:37:14,559 --> 00:37:18,000
Speaker 6: Yeah, I think you guys have touched it on, like

806
00:37:18,039 --> 00:37:19,440
a lot of the things that have Like, as I've

807
00:37:19,440 --> 00:37:22,280
played twelve to fifteen ish hours now, I'm trying to

808
00:37:22,320 --> 00:37:23,800
like I'm like in I think I'm at the beginning

809
00:37:23,840 --> 00:37:28,280
of chapter four. It's starting to open up more. I

810
00:37:28,320 --> 00:37:31,559
think the big thing for me is every single thing

811
00:37:31,559 --> 00:37:34,440
I've done up to this point has felt so thoroughly

812
00:37:34,519 --> 00:37:39,920
thoughtless from the developer side, so undesigned, never considering what

813
00:37:39,960 --> 00:37:41,840
it's like to actually be the person playing this, because

814
00:37:41,840 --> 00:37:43,639
they just want to add that thing from the game

815
00:37:43,679 --> 00:37:44,280
they just played.

816
00:37:44,280 --> 00:37:45,079
Speaker 5: They just played Zelda.

817
00:37:45,079 --> 00:37:46,880
Speaker 6: They're gonna add that thing. They just played Red Dead,

818
00:37:46,880 --> 00:37:48,760
They're gonna add that thing. They just play Assassin Screen,

819
00:37:48,760 --> 00:37:51,400
They're gonna add that thing. It's that over and over

820
00:37:51,880 --> 00:37:54,519
and so even once I do start like getting off

821
00:37:54,599 --> 00:37:58,440
the Beaten pat that main quest is garbage trash.

822
00:37:58,559 --> 00:38:00,880
Speaker 2: It's really very, very bad.

823
00:38:01,000 --> 00:38:04,480
Speaker 6: Like it hasn't gotten better at one point, Like like

824
00:38:04,760 --> 00:38:07,119
you get to a boss fight eventually. The bosses are

825
00:38:07,519 --> 00:38:11,079
frustrating because they'll attack you and you'll try to dodge roll.

826
00:38:10,920 --> 00:38:14,159
Speaker 2: Like in any game, and.

827
00:38:13,320 --> 00:38:15,840
Speaker 6: You have to like preload the role because if you

828
00:38:15,880 --> 00:38:17,800
don't preload before he attacks, you're not gonna be able

829
00:38:17,800 --> 00:38:19,159
to roll out of the way in time because the

830
00:38:19,159 --> 00:38:22,559
game just is bad to play. And then the thing

831
00:38:22,599 --> 00:38:25,480
you learned from that boss fight is one of the

832
00:38:25,519 --> 00:38:28,320
most insulting upgrades I got in a game where it's like, hey,

833
00:38:28,840 --> 00:38:31,360
if you get hit, now you can do a roll

834
00:38:31,400 --> 00:38:34,119
away after taking damage. It's like that was the big

835
00:38:34,159 --> 00:38:35,880
thing here that I want you to know game that

836
00:38:36,000 --> 00:38:38,760
feels terrible to be like, hey, take some damage and

837
00:38:38,800 --> 00:38:41,119
then roll away. Make it easier for me to avoid

838
00:38:41,239 --> 00:38:43,920
damage video game, that's what feels good. Yeah, And it's

839
00:38:43,960 --> 00:38:46,519
just that that's like I'm like, okay, I'm at this

840
00:38:46,559 --> 00:38:48,920
boss fight. Now I'm still feeling this way. I need

841
00:38:48,960 --> 00:38:50,440
to probably get off the speeding path, let me go

842
00:38:50,440 --> 00:38:53,639
try some other stuff. And then I'm like, okay, let

843
00:38:53,639 --> 00:38:56,760
me go cause some mayhem in this world. And then

844
00:38:56,840 --> 00:39:00,400
so oh, this crime and punishment system is also just

845
00:39:00,639 --> 00:39:03,039
it's broken in terms of being an enjoyable thing to

846
00:39:03,039 --> 00:39:06,000
interact with. Where the way it works is you could

847
00:39:06,000 --> 00:39:08,679
do crimes, you could bump into two guards, getting scrapes

848
00:39:08,719 --> 00:39:12,559
with them, just you know, pick up someone else's belongings

849
00:39:12,639 --> 00:39:14,400
or whatever. Actually I've only been able to do that

850
00:39:14,400 --> 00:39:16,360
recently because you can't steal in this game unless you're

851
00:39:16,400 --> 00:39:20,719
wearing a specific item of clothing a bandana, so that's

852
00:39:20,800 --> 00:39:25,639
also strange. Whatever, But so you cause mayhem, and the

853
00:39:25,679 --> 00:39:29,159
game's just like, okay, well we're gonna you did something illegal.

854
00:39:29,199 --> 00:39:31,360
We're just gonna charge you a fine, and that means

855
00:39:31,360 --> 00:39:33,320
the money is gonna get deducted from your in game

856
00:39:33,360 --> 00:39:36,519
account over here, and it's gonna like go into the negative.

857
00:39:36,679 --> 00:39:38,599
So if you want to buy something or purchase something,

858
00:39:38,599 --> 00:39:40,360
which eventually I really needed to because I need to

859
00:39:40,360 --> 00:39:43,039
get into this place that had if you go inside

860
00:39:43,079 --> 00:39:45,280
you're going to get attacked unless you go buy a

861
00:39:45,400 --> 00:39:48,880
ten silver piece of clothing or buy a ten silver

862
00:39:49,039 --> 00:39:51,280
like sort of note from the governor saying you're allowed

863
00:39:51,280 --> 00:39:53,800
to be here. And I'm like, okay, well I have

864
00:39:54,039 --> 00:39:55,639
four right, let me go and do that. And I'm like, wait,

865
00:39:55,679 --> 00:39:58,199
what is that negative sign? And it's just like the

866
00:39:58,280 --> 00:40:01,639
game thinks, here's a good idea. No matter what you're

867
00:40:01,639 --> 00:40:04,760
doing across the entire world, once you go to a

868
00:40:04,880 --> 00:40:07,679
vendor to sell something, they're gonna know you owe money

869
00:40:07,679 --> 00:40:10,400
to the government for breaking the rules somewhere else four

870
00:40:10,440 --> 00:40:14,480
hours ago. That that creates such a putative cycle of

871
00:40:14,880 --> 00:40:17,119
why would I try to do anything fun in this

872
00:40:17,159 --> 00:40:19,679
game because it might punish me and I all it

873
00:40:19,719 --> 00:40:22,559
does is sort of curb my desire to try different things.

874
00:40:23,039 --> 00:40:25,880
There is no like upside of like, okay, I got punished,

875
00:40:26,119 --> 00:40:28,320
let me see if I can maybe get arrested and

876
00:40:28,320 --> 00:40:30,480
then infiltrate the jail get my stuff back. The game

877
00:40:30,519 --> 00:40:34,000
doesn't have any of that. It is so thoroughly thoughtless

878
00:40:34,039 --> 00:40:35,639
that when I do get to the point now where

879
00:40:35,639 --> 00:40:37,960
I'm at where I'm like, I need to go explore

880
00:40:37,960 --> 00:40:40,360
this world and see what's around the corner. My faith

881
00:40:40,440 --> 00:40:42,599
that what's going to be around the corner is like

882
00:40:42,639 --> 00:40:44,079
that is going to that it's going to be worth

883
00:40:44,119 --> 00:40:46,559
it is so low that it's sort of it's broken.

884
00:40:46,599 --> 00:40:48,760
The magic of the game that might have might exist

885
00:40:48,760 --> 00:40:49,440
for other people.

886
00:40:49,599 --> 00:40:53,280
Speaker 1: Have there been any interesting like plot points or quest

887
00:40:53,320 --> 00:40:55,880
lines grub that I hold you through at all?

888
00:40:56,159 --> 00:40:57,480
Speaker 2: I mean, the plot might be the worst thing.

889
00:40:57,519 --> 00:41:05,960
Speaker 5: I mean the main character Cliff clearly, Yeah, he's part

890
00:41:06,000 --> 00:41:09,519
of me. These guys saw Clyde, they thought that was

891
00:41:09,559 --> 00:41:14,280
something I did. Yeah, boy, And I mean, you know

892
00:41:15,119 --> 00:41:16,840
a lot of people say, oh, stick with it, it

893
00:41:16,880 --> 00:41:20,000
gets you know, you'll like it more. And I'm sure

894
00:41:20,039 --> 00:41:22,559
the game maybe gets more interesting after a while. And

895
00:41:22,639 --> 00:41:25,119
every time people do that line, oh, the game really

896
00:41:25,159 --> 00:41:27,280
picks up at their so and so hours, especially when

897
00:41:27,280 --> 00:41:30,639
it's ten or something. I have I have personally never

898
00:41:30,679 --> 00:41:33,079
played a game that I didn't like at all, and

899
00:41:33,119 --> 00:41:35,159
then if they're playing for a while, I was like, oh,

900
00:41:35,280 --> 00:41:37,480
I now I see it. I played games that I've

901
00:41:37,519 --> 00:41:39,400
liked the bit and then have gotten better for sure,

902
00:41:39,480 --> 00:41:41,559
Like Foul Fantasy thirteen gets thrown around a lot like

903
00:41:41,599 --> 00:41:45,000
that game doesn't really start till twenty hours in Yeah,

904
00:41:45,239 --> 00:41:47,280
I mean a lot of that game is still there

905
00:41:47,280 --> 00:41:48,960
in the beginning, and you get it. So I bet

906
00:41:49,000 --> 00:41:51,639
the people who there's a lot of people in chattyman like, oh,

907
00:41:51,679 --> 00:41:53,599
stick with it, it gets so much better. I bet

908
00:41:53,679 --> 00:41:56,480
you liked the game at hour three to some degree

909
00:41:56,559 --> 00:41:57,760
as well more than I did.

910
00:41:57,840 --> 00:42:00,599
Speaker 2: Yes, right, yeah, in a different way. And I did.

911
00:42:01,760 --> 00:42:03,800
Speaker 5: But you know, you know, even just aside from the

912
00:42:03,880 --> 00:42:06,079
kind of absurdity of being like fifteen hours and it

913
00:42:06,119 --> 00:42:08,239
gets good, I just don't think I am at a

914
00:42:08,360 --> 00:42:11,719
level where it could get much better. I don't know,

915
00:42:11,719 --> 00:42:16,639
there's there's just a it's difficult because when you find

916
00:42:16,639 --> 00:42:19,679
a game as somewhat repulsive as this and I don't know,

917
00:42:20,039 --> 00:42:21,800
like like, oh, I just don't get this at all,

918
00:42:22,039 --> 00:42:24,320
it is sometimes hard to like almost come to grasses.

919
00:42:24,000 --> 00:42:26,639
Speaker 2: Like, man, why why are people really like right? What

920
00:42:26,760 --> 00:42:29,039
kind of about that? What is the grace? This game

921
00:42:29,079 --> 00:42:30,320
has gotten some grace?

922
00:42:30,400 --> 00:42:31,920
Speaker 5: And there's a part of it's like, boy, I live

923
00:42:31,920 --> 00:42:35,320
in an era where I'm defending Mario sixty four. It

924
00:42:35,360 --> 00:42:39,559
feels like sometimes this game has just given this a

925
00:42:39,599 --> 00:42:42,000
lot of grace for just a I don't know, a

926
00:42:42,079 --> 00:42:45,760
mountain of flaws that to me are difficult to see pass.

927
00:42:46,119 --> 00:42:49,000
Speaker 6: Yeah, and that like, I'm like going into this conversation

928
00:42:49,159 --> 00:42:51,840
recognizing that people have are pretty sensitive around this game

929
00:42:51,880 --> 00:42:53,639
for whatever reason, and people are allowed to be. I

930
00:42:53,639 --> 00:42:56,280
have definitely been sensitive around games that I've really enjoyed

931
00:42:56,280 --> 00:42:58,800
that I feel people didn't get, so I understand that.

932
00:42:58,840 --> 00:43:01,880
At the same time, this is a podcast where we

933
00:43:01,920 --> 00:43:03,559
come in and talk about video games and it's not

934
00:43:03,639 --> 00:43:06,000
just us pland around being chuckle Fox being like, let's

935
00:43:06,079 --> 00:43:08,719
entertain you with the game I'm playing. Sometimes we're gonna

936
00:43:08,719 --> 00:43:11,400
be critics and say this game is bad. I think

937
00:43:11,440 --> 00:43:13,639
this is a bad a poorly made video game. I

938
00:43:13,679 --> 00:43:16,320
think it's a bad video game. But I you know, again,

939
00:43:16,440 --> 00:43:19,000
twelve fifteen hours in somewhere in there, my time run

940
00:43:19,079 --> 00:43:20,840
Steam is kind of all over the place because I

941
00:43:20,920 --> 00:43:23,079
left it on one night, but twelve to fifteen hours

942
00:43:23,119 --> 00:43:24,960
in and it's, yeah, I might like a two out

943
00:43:25,000 --> 00:43:27,800
of five right now. I strongly dislike what I've played,

944
00:43:28,159 --> 00:43:30,880
and it like, I've seen some stuff and I've done

945
00:43:30,920 --> 00:43:33,960
a few things like you ride on horseback and then

946
00:43:34,119 --> 00:43:36,239
if you jump off the horse off a cliff and

947
00:43:36,280 --> 00:43:38,639
then jump well the horses in the air, you get

948
00:43:38,639 --> 00:43:41,079
a huge amount of height and it looks cool, it

949
00:43:41,199 --> 00:43:44,199
still doesn't feel good. I've seen people fling the tree,

950
00:43:44,239 --> 00:43:46,400
do the tree flinging thing where you get the you know,

951
00:43:46,480 --> 00:43:49,079
the wrappling hook hand thing that Mike was talking about.

952
00:43:49,360 --> 00:43:51,320
You go to the top of certain trees and you

953
00:43:51,360 --> 00:43:53,679
can sort of wind this thing up, pull back, and

954
00:43:53,719 --> 00:43:56,559
it flings you in the air. I've not done that yet,

955
00:43:56,599 --> 00:43:58,320
but I had the same sensation of looking and I'd

956
00:43:58,320 --> 00:44:00,639
be like, it looks cool, but it looks like it

957
00:44:00,679 --> 00:44:02,559
feels kind of like the way the floating feels and

958
00:44:02,599 --> 00:44:04,480
the rest of the game, which is sort of stunted

959
00:44:04,840 --> 00:44:07,039
and not as fun as you would expect it to feel.

960
00:44:07,519 --> 00:44:09,480
It's just kind of across the board. I think this

961
00:44:09,559 --> 00:44:13,400
game doesn't quite understand why it's doing the things it's doing,

962
00:44:13,800 --> 00:44:16,280
and that has led to a soup, a sloppy mess,

963
00:44:16,360 --> 00:44:19,360
that is I would call just straight up back and.

964
00:44:19,280 --> 00:44:24,599
Speaker 4: So I'm sorry to cut you off, mikey. I So

965
00:44:24,679 --> 00:44:26,880
I don't I've not played this game. I've seen a

966
00:44:26,920 --> 00:44:29,639
lot of it, and I and I've really just been

967
00:44:29,679 --> 00:44:32,199
watching from the outside looking in right and I and

968
00:44:32,239 --> 00:44:35,840
I what I've seen fidelity wise, right, production value wise,

969
00:44:35,880 --> 00:44:38,880
I'm like, oh wow, this game like looks kind of tremendous,

970
00:44:39,280 --> 00:44:41,480
but I do feel like, like my gut tells me

971
00:44:41,559 --> 00:44:43,960
like it sits in this weird sort of space of

972
00:44:44,039 --> 00:44:48,679
like having such a strong uh you know, optics and

973
00:44:48,880 --> 00:44:51,920
fidelity on one side, and then the other element of

974
00:44:52,159 --> 00:44:55,000
all the other elements that you look for in a

975
00:44:55,199 --> 00:44:57,840
comminent game are just not there, Like how did this?

976
00:44:58,280 --> 00:44:59,559
How do you think this happened?

977
00:45:00,360 --> 00:45:04,360
Speaker 2: Yeah, this game right, and that's what those are.

978
00:45:04,400 --> 00:45:06,840
Speaker 6: Just the tools are there now, Like this thing is

979
00:45:07,800 --> 00:45:10,880
all the sliders maxed out, even the visuals, Like, yes,

980
00:45:11,079 --> 00:45:15,000
technologically it's impressive. I think from a visual sort of

981
00:45:15,000 --> 00:45:18,079
aesthetic point of view. It is also really difficult to

982
00:45:18,119 --> 00:45:20,440
look at the lamp. If you ever have the lamp

983
00:45:20,440 --> 00:45:22,880
turn on your on your hip and you're running, the

984
00:45:23,039 --> 00:45:25,239
shadows from that are flicking around in a way that

985
00:45:25,280 --> 00:45:27,880
I'm like, is this not causing problems for people? Like

986
00:45:27,920 --> 00:45:29,920
this is make I'm having a hard time looking at

987
00:45:29,920 --> 00:45:34,039
the screw without my eyes hurting. There's ten thousand leaves

988
00:45:34,039 --> 00:45:36,400
blowing across the screen as particle effects. It's like you,

989
00:45:36,880 --> 00:45:39,480
I get it, but the effect is sort of beating

990
00:45:39,519 --> 00:45:41,159
me over the head to the point where it's maybe

991
00:45:41,199 --> 00:45:43,760
not having the intended effect. If there was an intended

992
00:45:43,760 --> 00:45:47,480
effect that you come across fields of bushes sort of

993
00:45:47,519 --> 00:45:49,559
whipping in the wind, and I can, like, if I

994
00:45:49,559 --> 00:45:51,480
look at them pro second too long, I could see

995
00:45:51,519 --> 00:45:54,320
that they're all synced up and animating the exact same

996
00:45:54,360 --> 00:45:57,440
way that gives it the super artificial feel it is.

997
00:45:58,639 --> 00:45:58,920
Speaker 5: John.

998
00:45:59,480 --> 00:46:02,239
Speaker 2: I just I just think it's like because they could.

999
00:46:02,360 --> 00:46:04,480
Speaker 6: I don't ever think they consider whether or not they

1000
00:46:04,519 --> 00:46:07,320
should on any choice in this game at any point.

1001
00:46:07,760 --> 00:46:09,119
Speaker 3: And to the point of the graphics, I feel like

1002
00:46:09,119 --> 00:46:11,559
if there was an award we gave out for most graphics,

1003
00:46:11,599 --> 00:46:12,800
most graphics.

1004
00:46:12,440 --> 00:46:13,880
Speaker 2: Yes, you know, without a doubt.

1005
00:46:13,960 --> 00:46:16,639
Speaker 1: Yeah, It's it's interesting to see because, like I feel

1006
00:46:16,679 --> 00:46:19,199
like a game that came from a similar region, like

1007
00:46:19,280 --> 00:46:22,760
Stellar Blade or Lies of P is like aping off

1008
00:46:22,800 --> 00:46:24,639
of a specific type of game, but it's doing it

1009
00:46:24,760 --> 00:46:28,280
very well. Like Stellar Blade had a very deep combat

1010
00:46:28,280 --> 00:46:31,400
system the further you went in, and you know, scantily

1011
00:46:31,400 --> 00:46:35,320
clad ladies. For sure, Lies of P Fantastic Souls game.

1012
00:46:35,360 --> 00:46:37,679
I put it up there with uh the other ones.

1013
00:46:38,119 --> 00:46:42,679
This feels like one of those Mark gimmick Bloody Mary's

1014
00:46:42,719 --> 00:46:45,760
that you order at a restaurant that are like stacked high,

1015
00:46:45,960 --> 00:46:46,159
like a.

1016
00:46:49,719 --> 00:46:53,159
Speaker 3: There's milkshakes with fourteen gram crackers.

1017
00:46:54,239 --> 00:46:58,119
Speaker 1: Like this totally appeals to someone, but sometimes I just

1018
00:46:58,159 --> 00:47:00,000
want the milkshake or I just want the bloody Mary.

1019
00:47:00,960 --> 00:47:03,559
Speaker 6: One last point for me, and this is my positive moment.

1020
00:47:03,599 --> 00:47:05,800
I did have a cool, like open world, weird moment

1021
00:47:05,840 --> 00:47:08,800
where I am traveling by horseback over kind of the

1022
00:47:08,800 --> 00:47:11,519
top of a hill and my little mini map pops

1023
00:47:11,599 --> 00:47:14,440
up with like fifteen red dots.

1024
00:47:14,159 --> 00:47:15,440
Speaker 5: Being like there's enemies all over the place.

1025
00:47:15,440 --> 00:47:17,800
Speaker 6: I'm like, no, I don't see anything that's weird, and

1026
00:47:17,840 --> 00:47:19,480
I'm gonna just keep going, like I wanna is this

1027
00:47:19,519 --> 00:47:21,320
a bug? Let me turn around? Turn around, like looking

1028
00:47:21,320 --> 00:47:23,119
to see if I could see anything. And I'm kind

1029
00:47:23,159 --> 00:47:24,559
of waiting there for a second, and then I started

1030
00:47:24,559 --> 00:47:27,679
to notice. I'm like, wait, are those like five bushes

1031
00:47:27,880 --> 00:47:30,519
crawling at me? And it was the bushes came to

1032
00:47:30,559 --> 00:47:32,920
life and started attacking me, and it's like, okay, they

1033
00:47:32,920 --> 00:47:36,599
were kind of moving like the guys in Princess Mininoki

1034
00:47:36,679 --> 00:47:38,400
that have the kind of the bushes on top of

1035
00:47:38,440 --> 00:47:40,320
them when they're going to kill the pig got or whatever.

1036
00:47:40,559 --> 00:47:42,559
It's like that was a cool effect that was actually

1037
00:47:42,559 --> 00:47:44,559
pretty neat and I just stumbled across that.

1038
00:47:44,679 --> 00:47:46,199
Speaker 2: I don't know what those guys were, if there's a

1039
00:47:46,280 --> 00:47:46,960
quest ever.

1040
00:47:46,840 --> 00:47:49,519
Speaker 6: Involving them, but it's like that was a neat thing

1041
00:47:49,559 --> 00:47:52,199
to just sort of see in the open world as happenstance,

1042
00:47:52,480 --> 00:47:54,960
and I could see if people are finding more of

1043
00:47:55,000 --> 00:47:57,840
those than I am, Like if they're rolling the dice

1044
00:47:57,880 --> 00:47:59,719
by playing this game and their dice are coming up

1045
00:47:59,719 --> 00:48:02,000
better of like finding the kind of good stuff that

1046
00:48:02,079 --> 00:48:04,039
might be hidden in there, They're probably gonna end up

1047
00:48:04,039 --> 00:48:06,159
having a better time than I did. But for me,

1048
00:48:06,239 --> 00:48:08,400
that was like one moment out of twenty five that

1049
00:48:08,480 --> 00:48:09,519
I thought were really bad.

1050
00:48:10,199 --> 00:48:13,400
Speaker 1: Well, going from a game that has perhaps too much

1051
00:48:13,480 --> 00:48:15,840
to another game that has an obscene amount of things

1052
00:48:15,840 --> 00:48:19,679
going on in it. Poh Kopia, this is still the

1053
00:48:19,719 --> 00:48:22,119
game I'm playing a bunch that I'm.

1054
00:48:22,000 --> 00:48:23,800
Speaker 5: Going back to now that I'm kind of putting Crimson

1055
00:48:23,800 --> 00:48:24,239
Desert down.

1056
00:48:24,320 --> 00:48:26,960
Speaker 1: Yeah, yeah, I don't know if anyone has any more

1057
00:48:27,000 --> 00:48:30,199
expanded thoughts. I just continue to have a pleasant time

1058
00:48:30,280 --> 00:48:33,159
with this. We'll get to some Pokemon news later that

1059
00:48:33,280 --> 00:48:36,320
has kind of like made me sad about Pokemon again.

1060
00:48:36,480 --> 00:48:39,199
But this for the meantime at least is preserving those

1061
00:48:39,519 --> 00:48:40,920
positive Pokemon vibes.

1062
00:48:41,599 --> 00:48:43,400
Speaker 2: Yeah, it's for this one.

1063
00:48:43,440 --> 00:48:46,000
Speaker 6: It's like, you know, the exact opposite of my experience

1064
00:48:46,039 --> 00:48:47,840
with that other game, where it's like, oh, you could

1065
00:48:47,880 --> 00:48:50,239
just tell that they thought about every decision and how

1066
00:48:50,280 --> 00:48:52,280
this is going, how the player can get the most

1067
00:48:52,320 --> 00:48:55,079
enjoyment out of it, and what about what about when

1068
00:48:55,079 --> 00:48:56,480
a person was in the middle of something then they

1069
00:48:56,480 --> 00:48:58,719
had to put the game down and they took longer

1070
00:48:58,719 --> 00:49:00,360
to come back than you thought that were going to

1071
00:49:00,440 --> 00:49:01,800
and they forgot what they were doing. What can we

1072
00:49:01,800 --> 00:49:03,400
do to make sure that they remember, Well, let's just

1073
00:49:03,400 --> 00:49:05,159
have all those cute Pokemon that they're looking forward to

1074
00:49:05,199 --> 00:49:07,599
seeing again come up and remind them right away and

1075
00:49:07,639 --> 00:49:09,559
point things out in a way that's like cute and

1076
00:49:09,599 --> 00:49:12,079
not quite annoying, but it's also like a kind of

1077
00:49:12,119 --> 00:49:14,519
an urgent reminder. It's like, oh, yeah, great, you're keeping

1078
00:49:14,519 --> 00:49:16,280
me on top of these tasks that I definitely still

1079
00:49:16,320 --> 00:49:16,840
cared about.

1080
00:49:17,199 --> 00:49:17,880
Speaker 2: Thank you so much.

1081
00:49:17,920 --> 00:49:18,119
Speaker 5: Game.

1082
00:49:18,119 --> 00:49:20,079
Speaker 6: That's very thoughtful, and that's how I feel about everything

1083
00:49:20,079 --> 00:49:22,079
in that game. It's like, that was very thoughtful.

1084
00:49:22,440 --> 00:49:27,000
Speaker 2: I wrote credits on this one, actually, Yeah, and it's.

1085
00:49:26,840 --> 00:49:29,440
Speaker 6: A fourth, the fourth biome you were done or five

1086
00:49:29,679 --> 00:49:32,440
four or five biomes, it's it's uh yeah, that's play

1087
00:49:32,519 --> 00:49:33,599
four or four four is the last.

1088
00:49:33,639 --> 00:49:33,920
Speaker 2: Okay.

1089
00:49:35,119 --> 00:49:36,960
Speaker 5: It took me I think twenty five hours to go

1090
00:49:36,960 --> 00:49:39,760
through the campaign like that, and it was it felt

1091
00:49:39,760 --> 00:49:41,519
breezy as hell for that kind of a thing. Man,

1092
00:49:41,559 --> 00:49:44,000
Like the setup of it again, each of these biomes

1093
00:49:44,320 --> 00:49:46,360
kind of having like the base stuff of like you know,

1094
00:49:46,400 --> 00:49:48,599
get the habits at level, what build that Pokemon center,

1095
00:49:48,639 --> 00:49:51,440
but then each one also kind of revolves around you

1096
00:49:51,519 --> 00:49:53,320
gameplay thing like you're gonna learn how to cook and

1097
00:49:53,360 --> 00:49:55,880
throw a party, or you know, you're gonna have to

1098
00:49:55,920 --> 00:49:58,920
learn about electricity and bright lighting up the town.

1099
00:49:59,039 --> 00:50:01,440
Speaker 2: And that all felt really good and you.

1100
00:50:01,360 --> 00:50:04,519
Speaker 5: Know, I love that. You know, I could see myself

1101
00:50:04,599 --> 00:50:06,719
maybe something really getting into like I'm going to really

1102
00:50:06,719 --> 00:50:09,000
build up these towns and really get into the nitty

1103
00:50:09,039 --> 00:50:12,159
gritty here, but just sort of completing these objectives, building

1104
00:50:12,199 --> 00:50:15,320
up the towns enough, somewhat sloppily just to kind of

1105
00:50:15,360 --> 00:50:19,239
meet the objectives. Yeah, building bridges kind of haphazzoly where

1106
00:50:19,280 --> 00:50:21,360
I need to go. That was still good enough, and

1107
00:50:21,400 --> 00:50:24,400
that got me through the game into a sort of

1108
00:50:24,480 --> 00:50:28,400
satisfying conclusion and kind of just again put me on

1109
00:50:28,440 --> 00:50:30,559
that really good loop or like you know, I do

1110
00:50:30,639 --> 00:50:32,480
all this stuff and then like right before I turn off,

1111
00:50:32,679 --> 00:50:36,199
I set up some of my bigger construction projects. Then

1112
00:50:36,199 --> 00:50:38,280
when I get back to that next day, those are

1113
00:50:38,280 --> 00:50:42,000
done and WHENNY for me, so gosh, yeah, it was

1114
00:50:42,440 --> 00:50:46,280
really good for that campaign experience, and in some ways

1115
00:50:46,320 --> 00:50:49,519
that campaign it almost is like this jactatorial for setting

1116
00:50:49,599 --> 00:50:51,840
me loose. If I wanted to go back to these

1117
00:50:51,880 --> 00:50:54,639
zones or go to that big open area and just

1118
00:50:54,719 --> 00:50:57,760
really build things up from scratch, like I really think

1119
00:50:57,840 --> 00:51:01,199
I understand basically everything I really need to about this game.

1120
00:51:01,239 --> 00:51:04,280
Speaker 2: Now. I wish I was wired to like build an

1121
00:51:04,280 --> 00:51:08,400
island or design an island elaborately and nicely, because I'll see,

1122
00:51:08,559 --> 00:51:12,719
you know, friends across games media making really cute islands.

1123
00:51:13,119 --> 00:51:16,320
And then I am literally in a din of iniquity

1124
00:51:16,360 --> 00:51:18,280
where there's mud on the floor that I've yet to

1125
00:51:18,320 --> 00:51:20,360
clean up even though I know how to, and I

1126
00:51:20,480 --> 00:51:23,519
just keep jumping over it and holes in the ground

1127
00:51:23,559 --> 00:51:25,719
because I wanted to get an item that he never.

1128
00:51:27,920 --> 00:51:31,199
Speaker 6: TV with where the g's giant bomb for at stream

1129
00:51:31,320 --> 00:51:33,159
when you come back from packs at some point, Okay,

1130
00:51:33,239 --> 00:51:35,880
we'll do a multiplayer stream where we maybe have each

1131
00:51:35,880 --> 00:51:37,599
of us with a mesh cast and he's sending like

1132
00:51:37,679 --> 00:51:39,719
us working on our own houses, and then we'll have

1133
00:51:40,519 --> 00:51:42,239
chat vote for who has the best house at the end.

1134
00:51:42,760 --> 00:51:46,119
Speaker 1: We're gonna do Yeah, I've just learned about the mouse

1135
00:51:46,119 --> 00:51:47,039
mode recently, Dan.

1136
00:51:47,199 --> 00:51:51,280
Speaker 3: It's awesome circumstances when you're in a certain mode with

1137
00:51:51,320 --> 00:51:52,960
that game, it's like, all right, this is mouse time.

1138
00:51:53,079 --> 00:51:57,760
Speaker 1: Yeah, seeing the mouse stuff work well here is just

1139
00:51:57,760 --> 00:52:05,320
got me hankering gang for like maker, Yeah of course, yeah, yeah,

1140
00:52:05,440 --> 00:52:08,880
that'd be great someday, someday, someday, some day you're all

1141
00:52:08,920 --> 00:52:09,719
in trouble.

1142
00:52:12,000 --> 00:52:15,880
Speaker 2: Yeah, yeah, I'm not ones. Yeah, just go get good

1143
00:52:16,159 --> 00:52:18,480
to Patrick again. Leave us out of it. Yeah.

1144
00:52:18,719 --> 00:52:20,760
Speaker 5: By the way, like this is a game that, like,

1145
00:52:20,880 --> 00:52:23,119
you know, I do not have any expectations for the story,

1146
00:52:23,159 --> 00:52:24,800
and I'm not going to be like wow, like this

1147
00:52:24,880 --> 00:52:27,559
is some really deep super juice stuff. But it did

1148
00:52:28,199 --> 00:52:31,239
for what this is, they made, They made a lot

1149
00:52:31,280 --> 00:52:32,880
out of it. They got they got a lot of

1150
00:52:33,000 --> 00:52:38,440
value out of storytelling in this Pokemon Minecraft, Like just

1151
00:52:38,480 --> 00:52:40,320
the kind of decisions that they made with what is

1152
00:52:40,360 --> 00:52:43,239
going on in this world and why things are the

1153
00:52:43,360 --> 00:52:46,400
way they are, even some of the like you know,

1154
00:52:46,639 --> 00:52:48,440
oh you found a note, you're learning things. It has

1155
00:52:48,480 --> 00:52:52,239
some of the best note storytelling since Resident Evil.

1156
00:52:54,480 --> 00:52:56,840
Speaker 3: It's also a great entry point to someone who doesn't

1157
00:52:56,840 --> 00:52:59,400
really know a lot about Pokemon, where it's like, I

1158
00:52:59,400 --> 00:53:01,400
don't really know I've seen a slow poke. I could

1159
00:53:01,400 --> 00:53:02,679
point him out in a police line up, but like,

1160
00:53:02,679 --> 00:53:04,360
I don't really know his gimmick or anything. Yeah, and

1161
00:53:04,400 --> 00:53:05,679
now it's like his personality.

1162
00:53:05,719 --> 00:53:05,920
Speaker 2: I know.

1163
00:53:05,960 --> 00:53:08,119
Speaker 3: Now it's like, Okay, he's oh, he's very tired all

1164
00:53:08,159 --> 00:53:10,000
the time, and for some reason, if he yawns big,

1165
00:53:10,079 --> 00:53:12,000
it rains. And so now I got to figure out

1166
00:53:12,000 --> 00:53:13,960
how to make this guy get a hundred point yawn

1167
00:53:14,079 --> 00:53:14,679
and he's right.

1168
00:53:15,280 --> 00:53:16,480
Speaker 2: It's all very charming to me.

1169
00:53:16,559 --> 00:53:19,119
Speaker 1: Yeah, I'm now just walking around to friends in real

1170
00:53:19,159 --> 00:53:21,559
life just staring at them dead in the eyes.

1171
00:53:21,400 --> 00:53:25,119
Speaker 2: Like yawn for me. Yeah, that was a thirteen.

1172
00:53:26,760 --> 00:53:29,719
Speaker 1: Damn well, Mike, speaking about Resident Evil, you've been playing

1173
00:53:29,800 --> 00:53:30,840
Resident Evil zero.

1174
00:53:31,639 --> 00:53:36,719
Speaker 2: Yeah, yeah, Resident Evil mood, and you know, I bet

1175
00:53:36,760 --> 00:53:37,000
you wore.

1176
00:53:37,039 --> 00:53:39,000
Speaker 5: There's a handful of them I haven't played yet, and

1177
00:53:39,320 --> 00:53:41,480
I would really like to play all of them.

1178
00:53:41,639 --> 00:53:43,960
Speaker 2: So, uh, I was just like, which one do I

1179
00:53:44,039 --> 00:53:44,559
want to play?

1180
00:53:45,000 --> 00:53:48,159
Speaker 5: I'm always curious about Zero because whenever people talk about

1181
00:53:48,199 --> 00:53:51,840
that game, I feel like all I ever hear is, well,

1182
00:53:51,840 --> 00:53:54,760
the inventory management is tough because you know, you don't

1183
00:53:54,760 --> 00:53:56,800
have the item boxes and you just drop the items

1184
00:53:56,840 --> 00:53:57,719
and you have the two people.

1185
00:53:57,800 --> 00:53:59,679
Speaker 2: So it's like, Okay, I get that, what else about

1186
00:53:59,719 --> 00:54:01,760
the game? There's a whole game here? What else is

1187
00:54:01,880 --> 00:54:02,239
going on?

1188
00:54:03,400 --> 00:54:03,559
Speaker 1: You know?

1189
00:54:03,800 --> 00:54:06,039
Speaker 5: The game I was always looked like it's a sister

1190
00:54:06,159 --> 00:54:08,159
game to the Resumee one remake, and I like that

1191
00:54:08,280 --> 00:54:11,559
game a ton, So just something in that style I

1192
00:54:11,639 --> 00:54:14,400
thought would be would be fun. So yeah, I've I'm

1193
00:54:14,519 --> 00:54:17,960
like seven hours into this now, so pretty deep. And

1194
00:54:18,880 --> 00:54:20,440
it starts in the train, and like the whole the

1195
00:54:20,519 --> 00:54:23,119
train section is pretty cool because at first show like

1196
00:54:23,119 --> 00:54:25,440
a train, How does that work for res Eevil? Somehow

1197
00:54:25,480 --> 00:54:27,960
they managed to make it not super backtrack even though

1198
00:54:28,000 --> 00:54:29,760
you are going kind of back and forth this train,

1199
00:54:30,039 --> 00:54:32,360
but it's like an upper level and they do some

1200
00:54:32,519 --> 00:54:35,039
fun stuff with like oh, this character's trapped in this room,

1201
00:54:35,079 --> 00:54:37,480
but he's gonna use like the surface elevator to send

1202
00:54:37,559 --> 00:54:39,519
the key down to the other character.

1203
00:54:41,199 --> 00:54:43,159
Speaker 2: So you know that's like just a couple hours, and

1204
00:54:43,239 --> 00:54:43,920
then I was in.

1205
00:54:44,039 --> 00:54:46,920
Speaker 5: This training facility that basically looks a lot like the

1206
00:54:47,000 --> 00:54:50,360
Spencer mansion, so then suddenly very similar. But you know,

1207
00:54:50,480 --> 00:54:52,599
the big gimmick of this one is that you do

1208
00:54:52,760 --> 00:54:55,840
have the two characters at all times. You can make

1209
00:54:55,880 --> 00:54:58,320
them follow each other, or you can keep one in

1210
00:54:58,480 --> 00:55:00,960
one place. Sometime you kind of have to have them

1211
00:55:00,960 --> 00:55:05,000
separate places for puzzles, right, So it's it's both interesting

1212
00:55:05,079 --> 00:55:07,239
because like, the other one can't help you shoot enemies,

1213
00:55:07,280 --> 00:55:08,960
and that can help, but it also really does make

1214
00:55:09,000 --> 00:55:13,400
it more difficult because you are managing the inventory, the health,

1215
00:55:14,039 --> 00:55:15,960
uh right, and all this side of stuff for this

1216
00:55:16,159 --> 00:55:19,199
other character, and sometimes it's kind of dangerous to just

1217
00:55:19,400 --> 00:55:21,119
have them follow you to a dangerous place. So you

1218
00:55:21,360 --> 00:55:24,440
go through this dangerous section trying not to shoot everything

1219
00:55:24,440 --> 00:55:26,400
because you're gonna way sorry, Ammo. And you switch to

1220
00:55:26,440 --> 00:55:28,559
that other character you kind of have to kind of

1221
00:55:28,639 --> 00:55:32,360
get them into that same location as well. And on

1222
00:55:32,440 --> 00:55:34,320
top of that, this game has some of the some

1223
00:55:34,880 --> 00:55:36,760
of the harder enemies I see in Resime. Well, there's

1224
00:55:36,760 --> 00:55:41,000
this leech zombie specifically that is just this bullitz sponge,

1225
00:55:41,320 --> 00:55:42,840
like the best way to kill them is throwing these

1226
00:55:42,880 --> 00:55:45,840
Molotov cocktails, which are not easy to come by. You

1227
00:55:45,920 --> 00:55:47,920
got to like throw three of those things at them,

1228
00:55:47,960 --> 00:55:51,320
and they don't even necessarily damage, uh stun him so

1229
00:55:51,400 --> 00:55:54,960
you can get back at you. So it's so kind

1230
00:55:55,000 --> 00:55:56,480
of like lining up with what I heard about the game,

1231
00:55:56,519 --> 00:55:58,480
where like, oh, it's kind of it's it's a it's

1232
00:55:58,519 --> 00:55:59,880
a bit more embrace.

1233
00:56:00,280 --> 00:56:02,599
Speaker 2: It's kind of difficult, and it's probably might be the

1234
00:56:02,679 --> 00:56:07,239
hardest resudual I played, but like it's still so freaking

1235
00:56:07,320 --> 00:56:11,440
gorgeous because it has that amazing pre rendered back. Yeah,

1236
00:56:12,119 --> 00:56:12,639
that's your pre.

1237
00:56:12,639 --> 00:56:15,400
Speaker 5: Rendered artist at that time, we're working on those games.

1238
00:56:15,519 --> 00:56:17,840
Speaker 3: Yeah, I started already one remake on steam Deck and

1239
00:56:17,880 --> 00:56:19,519
it's still like, how the funck was this? I know

1240
00:56:19,599 --> 00:56:21,800
it's the like remaster of the remake, but it's still

1241
00:56:21,880 --> 00:56:23,840
like it. That was one of those games that you

1242
00:56:23,880 --> 00:56:26,400
would see screenshots of like a candle in the GM

1243
00:56:26,480 --> 00:56:27,800
and be like, how the fuck are they making it

1244
00:56:27,840 --> 00:56:28,239
look like that?

1245
00:56:28,639 --> 00:56:31,840
Speaker 5: Yeah, it looks so freaking good. You know, it still

1246
00:56:32,000 --> 00:56:34,119
plays like that game as well, So it's still a

1247
00:56:34,159 --> 00:56:36,880
ton of fun kind of crawling, you know, scratching and

1248
00:56:36,960 --> 00:56:39,079
clawing your way through this mansion, like, oh, I can

1249
00:56:39,119 --> 00:56:41,920
go into this room and there's like a tough zombie there,

1250
00:56:41,960 --> 00:56:43,480
but also the item I need. It's, you know, just

1251
00:56:43,559 --> 00:56:46,280
that basic resident evil loop is so really good. It's

1252
00:56:46,280 --> 00:56:49,079
sometimes the two character stuff it is neat, like, you

1253
00:56:49,159 --> 00:56:52,079
know again with that kind of dumb waiter moment, stuff

1254
00:56:52,159 --> 00:56:56,960
like that, Rebecca Chambers is cool bad Chris and Rebecca Chambers. No,

1255
00:56:57,119 --> 00:57:00,920
it's Billy, Billy the fuck is Billy. He's an original

1256
00:57:01,039 --> 00:57:04,280
character in this one. He's got a tribal tattoo and he's, oh,

1257
00:57:05,360 --> 00:57:08,719
maybe he's killed twenty three people. They're very specific about

1258
00:57:08,719 --> 00:57:10,880
the number. There was a funny moment where like this

1259
00:57:11,039 --> 00:57:13,480
number every time. It's not just he's killed people's he's

1260
00:57:13,559 --> 00:57:16,880
killed twenty three people. At what point, like after a

1261
00:57:16,960 --> 00:57:19,800
sober moment, Rebecca's like, Billy, I have to ask you something.

1262
00:57:19,840 --> 00:57:22,239
Speaker 2: I promise I won't judge you. Is it true that

1263
00:57:22,360 --> 00:57:23,679
you killed twenty three people?

1264
00:57:28,639 --> 00:57:30,239
Speaker 3: So, Mike, I feel like you and I have talked

1265
00:57:30,280 --> 00:57:32,760
about this were you know you we've played Residue Wove

1266
00:57:32,800 --> 00:57:34,480
been a fan for a long time. But it's like

1267
00:57:34,679 --> 00:57:38,880
Rebecca Chambers specifically is a character that I've heard about

1268
00:57:38,960 --> 00:57:41,760
since the first fucking game. I don't think I've ever

1269
00:57:41,920 --> 00:57:44,519
seen her in the game, like you never played.

1270
00:57:44,320 --> 00:57:47,000
Speaker 5: As Chris, right, yeah, yeah, yeah, because she's she's the

1271
00:57:47,119 --> 00:57:49,880
Barry of the Chris campaign residue the.

1272
00:57:50,440 --> 00:57:52,519
Speaker 3: Very eight hundred times I've never seen Rebecca.

1273
00:57:52,519 --> 00:57:54,920
Speaker 5: There's that in like the weird picture of her playing

1274
00:57:55,039 --> 00:57:57,320
basketball you find in the in the two games and

1275
00:57:57,519 --> 00:57:58,320
in nine.

1276
00:57:58,440 --> 00:58:00,599
Speaker 3: Right, yeah, I've seen the live action her putting on

1277
00:58:00,679 --> 00:58:03,119
a headband and smiling from the intros a bunch of times.

1278
00:58:03,639 --> 00:58:05,880
Speaker 2: The other funny thing is like the villaid of this game,

1279
00:58:06,800 --> 00:58:08,320
it's he they plucked.

1280
00:58:08,440 --> 00:58:10,480
Speaker 5: It feels like they plucked him from another gabe, Like

1281
00:58:10,599 --> 00:58:13,400
he looks like a villain from one of those PS

1282
00:58:13,480 --> 00:58:17,159
two Castle Vadia games, so amazing crazy.

1283
00:58:17,199 --> 00:58:19,760
Speaker 2: It looks like a fucking like Alu card. There's something.

1284
00:58:20,199 --> 00:58:21,400
He's the bad guy.

1285
00:58:21,719 --> 00:58:24,320
Speaker 5: It's so weird, Like the cuts, you know, Rebecca, this

1286
00:58:24,599 --> 00:58:28,960
billy guy doing Residevil stuff. There's this vampire looking dude

1287
00:58:29,159 --> 00:58:31,199
standing on a cliff with like is it.

1288
00:58:31,239 --> 00:58:33,400
Speaker 6: The guy in the white robes that also kind of

1289
00:58:33,480 --> 00:58:36,199
has a tribal like a Cyan travel trouble tattoo in

1290
00:58:36,199 --> 00:58:37,239
the arms or is that someone else?

1291
00:58:37,239 --> 00:58:38,880
Speaker 2: Does he looked like Alou Card.

1292
00:58:39,519 --> 00:58:41,599
Speaker 5: Yeah, yeah, it might be him. I don't remember his

1293
00:58:41,679 --> 00:58:45,519
tattoos situation. I think he's wearing a last cooat though. Sure, yeah, okay, yeah,

1294
00:58:45,639 --> 00:58:48,519
but yeah. So I'm still actually having a really good

1295
00:58:48,599 --> 00:58:53,559
time with it. Definitely been some difficulty, spikes, tough enemies.

1296
00:58:54,000 --> 00:58:57,079
There's like now there's like baboons who are have zombie

1297
00:58:57,119 --> 00:58:59,719
viruses around, and you know you gotta shuck in them

1298
00:58:59,800 --> 00:59:01,639
and face a few times to take care of that.

1299
00:59:02,599 --> 00:59:04,400
And now I know I'm close to the end because

1300
00:59:04,440 --> 00:59:09,199
I've I'm going into an underground facility of some kind

1301
00:59:09,320 --> 00:59:12,719
right last I'm going to course. So now we're almost

1302
00:59:12,760 --> 00:59:15,960
at the end, folks, We're gonna take a quick bricky break.

1303
00:59:16,000 --> 00:59:17,599
We still got more games to talk about, and we

1304
00:59:17,679 --> 00:59:19,119
got the news on the other side of this.

1305
00:59:19,679 --> 00:59:22,320
Speaker 2: We'll see you right after quick break.

1306
00:59:22,960 --> 00:59:28,480
Speaker 1: I'm sending at the break, and we still have plenty

1307
00:59:28,639 --> 00:59:31,440
of games to talk about. Going from Resident Evil zero,

1308
00:59:31,679 --> 00:59:34,159
which isn't actually a co op game, to a game

1309
00:59:34,320 --> 00:59:40,480
that surprisingly does slay the Spire too. Grub, Chuck, Mikey,

1310
00:59:40,639 --> 00:59:43,320
and our dear friend Bailey check this out last Friday

1311
00:59:43,360 --> 00:59:45,599
on UPF. What would you guys think.

1312
00:59:46,920 --> 00:59:49,039
Speaker 5: Care's what Jeff thinks, because Jeff, you've not really spent

1313
00:59:49,199 --> 00:59:52,079
much time with single players late as fire.

1314
00:59:52,039 --> 00:59:54,559
Speaker 6: Right, Yeah, I kind of wish someone would have told

1315
00:59:54,559 --> 00:59:58,480
me about this game. And here's the thing. It's like

1316
00:59:59,760 --> 01:00:01,480
something what about when I was like, hey, should I

1317
01:00:01,559 --> 01:00:03,280
just learn on the multiplayer stream? And I'm glad I

1318
01:00:03,360 --> 01:00:05,519
didn't because we were it was so fast paced. I'm

1319
01:00:05,519 --> 01:00:06,519
glad I had the foundation.

1320
01:00:07,079 --> 01:00:10,599
Speaker 2: But the game is so easy to learn, it's so playable,

1321
01:00:10,800 --> 01:00:12,639
it's so like, oh I get this.

1322
01:00:13,000 --> 01:00:15,679
Speaker 6: If you've played any sort of card game, any sort

1323
01:00:15,679 --> 01:00:17,960
of rogue Light, you're gonna get it very fast.

1324
01:00:18,400 --> 01:00:19,480
Speaker 2: And then it's just very.

1325
01:00:19,480 --> 01:00:22,880
Speaker 6: Satisfying to do the like can I optimize this turn?

1326
01:00:22,960 --> 01:00:25,599
Which is one of the key elements of a very

1327
01:00:25,679 --> 01:00:28,199
good turn based rogue Light. So I do think of

1328
01:00:28,280 --> 01:00:31,760
like into the breach, very different like fundamental genre, but

1329
01:00:31,840 --> 01:00:34,000
the idea is you have a certain amount of like energy,

1330
01:00:34,039 --> 01:00:35,760
a certain amount of things you could do on this turn.

1331
01:00:36,360 --> 01:00:38,519
Can you manipulate things in such a way so that

1332
01:00:38,599 --> 01:00:41,679
you are taking zero damage and doing maximum damage? And

1333
01:00:41,760 --> 01:00:43,840
that's what Slaves Spier is, I guess at its core

1334
01:00:43,960 --> 01:00:45,519
as well, at least as far as I played it

1335
01:00:45,639 --> 01:00:48,320
so far, and I thought it was really satisfying.

1336
01:00:48,360 --> 01:00:51,679
Speaker 2: And it's like, you know that there's a game optimized

1337
01:00:52,079 --> 01:00:53,199
a way of playing these.

1338
01:00:53,119 --> 01:00:55,079
Speaker 6: Cards in front of you, and when you feel like

1339
01:00:55,320 --> 01:00:56,760
I think I might have got at that turn, I

1340
01:00:56,800 --> 01:00:59,159
feel like I did the best I possibly could have done.

1341
01:00:59,599 --> 01:01:02,119
That's a super satisfying thing. And it's so rapid pace

1342
01:01:02,199 --> 01:01:04,760
that you're gonna get to that moment pretty frequently. And

1343
01:01:04,840 --> 01:01:07,280
then when you make mistakes, it's it's great because you're

1344
01:01:07,320 --> 01:01:09,119
going to learn from them. You're like, oh, I should

1345
01:01:09,159 --> 01:01:11,320
have done it that way, and then you just add

1346
01:01:11,360 --> 01:01:13,760
that to your base of knowledge and go on. It's

1347
01:01:13,840 --> 01:01:15,960
like you could just see why this game is so

1348
01:01:16,119 --> 01:01:18,760
revered because it's so refined in the things it does well,

1349
01:01:18,800 --> 01:01:19,519
and those things are.

1350
01:01:19,559 --> 01:01:21,159
Speaker 2: Very just make for a very good video game.

1351
01:01:21,440 --> 01:01:23,679
Speaker 5: Yeah, And that was my first time doing the co op,

1352
01:01:23,719 --> 01:01:25,440
which is new and Slave aspired too, and that was

1353
01:01:25,599 --> 01:01:28,119
that was fun and I like that there both was

1354
01:01:28,199 --> 01:01:30,679
some synergies we could do, but largely we were kind

1355
01:01:30,719 --> 01:01:33,159
of able to just sort of do our thing and

1356
01:01:33,280 --> 01:01:36,000
not have to like stop consider what the other person

1357
01:01:36,159 --> 01:01:36,519
was doing.

1358
01:01:36,960 --> 01:01:38,719
Speaker 2: Yes all times, and like I.

1359
01:01:38,760 --> 01:01:41,039
Speaker 6: Could do I did like the tank thing the tank

1360
01:01:41,079 --> 01:01:42,239
thing was like it was one of those ones where

1361
01:01:42,239 --> 01:01:43,960
it's like that was a brief moment where it's I

1362
01:01:44,000 --> 01:01:46,599
could consider like what you guys were dealing with and

1363
01:01:46,679 --> 01:01:48,159
what I was dealing with, and it's like I tried

1364
01:01:48,159 --> 01:01:49,920
it at first, and it kind of like wrecked me

1365
01:01:49,960 --> 01:01:52,039
because it was doubling the damage I was taking and

1366
01:01:52,199 --> 01:01:53,199
having the damage you.

1367
01:01:53,239 --> 01:01:53,920
Speaker 5: All were taking.

1368
01:01:54,320 --> 01:01:56,280
Speaker 6: And it's like, okay, that's pretty good math, right, because

1369
01:01:56,280 --> 01:01:59,599
it's half damage for three people double damage for one person,

1370
01:02:00,039 --> 01:02:01,440
you usually gonna be a pretty good exchange.

1371
01:02:01,480 --> 01:02:02,320
Speaker 5: But I like to play the game.

1372
01:02:02,320 --> 01:02:03,119
Speaker 2: I don't want to be dead.

1373
01:02:03,400 --> 01:02:05,480
Speaker 6: So then I got one that's like it doubled my

1374
01:02:05,679 --> 01:02:07,719
the defensive stuff that I was doing, so everything that

1375
01:02:07,719 --> 01:02:10,000
I was laying down that's defensive was being doubled. So like,

1376
01:02:10,039 --> 01:02:12,039
all right, in this moment, now it's the time to tank,

1377
01:02:12,360 --> 01:02:14,639
and it's like, okay, all these things I'm synergizing with

1378
01:02:14,719 --> 01:02:17,679
myself and then giving you guys a slight buff and

1379
01:02:17,760 --> 01:02:20,199
that felt pretty good without me having to be like,

1380
01:02:20,599 --> 01:02:22,239
you guys think I should do this. It's like no,

1381
01:02:22,519 --> 01:02:24,360
I know this is the right move, and I could

1382
01:02:24,400 --> 01:02:26,360
just do it and give you guys a boost there.

1383
01:02:26,599 --> 01:02:30,599
Speaker 5: Yeah, and you know, I like the different characters and

1384
01:02:31,039 --> 01:02:32,519
they all kind of feel different. It was fun that

1385
01:02:32,559 --> 01:02:34,039
we were each one of them. And I'm the guy

1386
01:02:34,039 --> 01:02:36,159
who kind of as a pet and you can sort

1387
01:02:36,199 --> 01:02:39,519
of play cards through buff that pet, and I kind

1388
01:02:39,559 --> 01:02:41,599
of got into this build that I really like where

1389
01:02:41,679 --> 01:02:44,159
I also can get these soul cards in my deck,

1390
01:02:44,480 --> 01:02:46,440
and the soul cards are just like, oh, you draw

1391
01:02:46,559 --> 01:02:49,960
this card, will now play that and draw two more cards.

1392
01:02:50,119 --> 01:02:52,280
And I kind of got into this rhythm of I'm

1393
01:02:52,320 --> 01:02:54,199
making a lot of these soul cards, and I have

1394
01:02:54,320 --> 01:02:56,800
a card that each time I use a soul card,

1395
01:02:57,239 --> 01:02:59,840
my pet gets more health, and then I have another

1396
01:02:59,880 --> 01:03:01,800
car that turns that health in the damage. So just

1397
01:03:02,239 --> 01:03:03,960
you know, I had this really good build with a

1398
01:03:04,000 --> 01:03:07,599
lot of synergies going, and it just felt good playing that,

1399
01:03:08,079 --> 01:03:10,960
seeing what you all were up to, occasionally peaking your characters,

1400
01:03:10,960 --> 01:03:12,320
and you know, even when we kind of did this

1401
01:03:12,360 --> 01:03:15,400
stuff in between fights, like okay, there's four relics. Everybody

1402
01:03:15,480 --> 01:03:17,360
pick a relic and there's two people with the same rocks.

1403
01:03:17,360 --> 01:03:19,760
They're gonna literally pay per scissors rock for it.

1404
01:03:20,239 --> 01:03:21,599
Speaker 2: Good stuff. It's well considered.

1405
01:03:23,000 --> 01:03:26,400
Speaker 1: Uh, slay this fire for as much as I enjoy

1406
01:03:26,480 --> 01:03:28,559
the game. I do think parts of it are kind

1407
01:03:28,599 --> 01:03:31,599
of ugly, and looking at this next game we're about

1408
01:03:31,599 --> 01:03:35,639
to talk about, this game is very ugly. Mister Grebb,

1409
01:03:35,679 --> 01:03:37,000
tell me about Mister Sleepy Man.

1410
01:03:37,960 --> 01:03:41,719
Speaker 2: I uh, okay, one, Dan and Mike should go play

1411
01:03:41,800 --> 01:03:45,000
mister Sleepy Man. Right, a Western sleepy Man. I think

1412
01:03:45,079 --> 01:03:46,599
all you guys will probably enjoy it.

1413
01:03:46,719 --> 01:03:50,480
Speaker 6: This is a three D platformer where you play as

1414
01:03:50,559 --> 01:03:52,960
a little sleepy guy who is to sleep the entire

1415
01:03:53,000 --> 01:03:55,159
time you're playing, but he runs around. Uh he could

1416
01:03:55,159 --> 01:03:57,239
talk to characters, they talk to him. He just makes

1417
01:03:57,519 --> 01:03:59,679
snoring noises. That's what the talking button does.

1418
01:03:59,760 --> 01:04:00,239
Speaker 5: That's fun.

1419
01:04:01,960 --> 01:04:04,280
Speaker 2: You you get like a pillow and stuff and that's

1420
01:04:04,280 --> 01:04:05,079
your your attack.

1421
01:04:05,800 --> 01:04:09,000
Speaker 6: It has it's a very dreamlike quality game. There's two

1422
01:04:09,079 --> 01:04:11,159
feet two Fee is a character who is just a

1423
01:04:11,239 --> 01:04:13,280
big head with big teeth and he hangs over you

1424
01:04:13,360 --> 01:04:16,400
while whilst mister sleeping man is sleeping, and the twof

1425
01:04:16,440 --> 01:04:17,039
he just talks.

1426
01:04:17,119 --> 01:04:18,639
Speaker 2: He just won't stop, he won't shut up.

1427
01:04:19,000 --> 01:04:20,960
Speaker 6: Uh, And you kind of like, all right, you'll deal

1428
01:04:21,000 --> 01:04:22,400
with that, and you run away from because you don't

1429
01:04:22,400 --> 01:04:23,840
want to have him talk anymore. But he's still talking

1430
01:04:23,880 --> 01:04:25,760
back in that room you left him in. It is

1431
01:04:26,320 --> 01:04:29,440
it has that dreamlike quality of like weird stuff is happening.

1432
01:04:29,920 --> 01:04:32,039
Speaker 4: Yeah what Yeah, I was gonna say this is like

1433
01:04:32,840 --> 01:04:36,480
a rug Rats like and character design looks like guitar room.

1434
01:04:36,559 --> 01:04:38,679
Speaker 2: Man. I'm looking at the images, so.

1435
01:04:38,920 --> 01:04:42,599
Speaker 6: It definitely is like, this feels like a weird PlayStation

1436
01:04:42,760 --> 01:04:45,440
one game. And I kind of can't give a higher

1437
01:04:45,480 --> 01:04:47,679
compliment in this moment my life where I am like

1438
01:04:48,480 --> 01:04:52,239
so desperately missing those games and like we are we

1439
01:04:52,320 --> 01:04:54,800
are in a worse place as a society.

1440
01:04:54,480 --> 01:04:57,440
Speaker 5: Because we didn't get those games anymore. This is like, oh,

1441
01:04:57,559 --> 01:04:58,239
it delivers.

1442
01:04:58,679 --> 01:05:00,360
Speaker 6: One of the first things I did was is laid

1443
01:05:00,360 --> 01:05:02,159
down a banana po on trip someone cool. You can

1444
01:05:02,159 --> 01:05:03,480
do that in a lot of games. Glad that's here.

1445
01:05:04,039 --> 01:05:06,480
But then it's like you could pick up anything. Well,

1446
01:05:06,519 --> 01:05:07,159
can I pick up.

1447
01:05:07,119 --> 01:05:07,960
Speaker 2: This cash register?

1448
01:05:08,119 --> 01:05:08,199
Speaker 1: Oh?

1449
01:05:08,280 --> 01:05:10,360
Speaker 6: I committed a felony. I should get I should start

1450
01:05:10,400 --> 01:05:12,119
running the games like, okay, yeah, get out here. You

1451
01:05:12,159 --> 01:05:14,400
did a felony, check mark, You're gonna get that.

1452
01:05:15,239 --> 01:05:15,760
Speaker 2: It's cool.

1453
01:05:15,800 --> 01:05:17,320
Speaker 5: There's a VHS filter.

1454
01:05:17,159 --> 01:05:20,760
Speaker 6: That kind of applies an even like even more dream

1455
01:05:20,880 --> 01:05:23,519
like quality to the visuals that I thought was really

1456
01:05:23,559 --> 01:05:27,800
well done. Yeah, I'm just I'm really into what this

1457
01:05:27,960 --> 01:05:30,199
is doing. You get the Pellow case and that works

1458
01:05:30,199 --> 01:05:32,920
as like a little hover thing like Zelda and stuff.

1459
01:05:33,360 --> 01:05:35,440
It feels good to play, It's got like a good

1460
01:05:35,559 --> 01:05:38,719
movement set, and then it has ideas. It's not just

1461
01:05:38,840 --> 01:05:41,880
a three D collector like collectithon platformer. It is that,

1462
01:05:42,360 --> 01:05:44,239
but then it's like, you know, go mess around in

1463
01:05:44,320 --> 01:05:47,840
the world and accomplish some objectives on this list as well.

1464
01:05:48,159 --> 01:05:49,559
So I think it's gonna have kind of a little

1465
01:05:49,559 --> 01:05:52,880
bit of something for everybody. I like this playing it

1466
01:05:52,920 --> 01:05:54,920
on steam Deck. I think you guys would all really

1467
01:05:55,039 --> 01:05:55,360
enjoy it.

1468
01:05:55,719 --> 01:05:57,559
Speaker 3: And I want that too, because I feel like a

1469
01:05:57,639 --> 01:06:00,559
couple times in recent months I've thought that like there

1470
01:06:00,639 --> 01:06:02,440
is a new kind of indie three. It's like Big

1471
01:06:02,519 --> 01:06:06,119
Hobs a Demon Tides were ones that like I was like, ooh,

1472
01:06:06,199 --> 01:06:08,440
this seems up my alley, but just got things were

1473
01:06:08,519 --> 01:06:10,599
kind of off on them that made me not love them. Sure,

1474
01:06:11,519 --> 01:06:12,960
I'm in the mood for this. I'm looking for this,

1475
01:06:13,159 --> 01:06:15,039
and like, I like everything I'm seeing and hearing about this.

1476
01:06:16,880 --> 01:06:19,480
Speaker 6: I think that yes, like you start the game by

1477
01:06:20,599 --> 01:06:23,239
you got to go get the controller, you have to

1478
01:06:23,320 --> 01:06:25,159
pick up the cartridge, put it in the N sixty

1479
01:06:25,199 --> 01:06:27,639
four like thing, hit the button, turn on the TV,

1480
01:06:27,719 --> 01:06:29,320
and that's fun, and then the game really starts.

1481
01:06:29,360 --> 01:06:30,679
Speaker 5: They know what they're making.

1482
01:06:31,639 --> 01:06:32,760
Speaker 2: I think, Dan.

1483
01:06:32,880 --> 01:06:34,760
Speaker 6: The thing I'm always worried about with those games, yeah,

1484
01:06:34,880 --> 01:06:37,119
is it's trying to be that is it getting just

1485
01:06:37,280 --> 01:06:39,360
close enough and then coming up short so that I

1486
01:06:39,440 --> 01:06:41,840
can't help but making the comparison, and that's not what

1487
01:06:42,079 --> 01:06:46,000
not really what this one's doing. It is like suggesting

1488
01:06:46,079 --> 01:06:47,960
all those things and then kind of being its own

1489
01:06:48,039 --> 01:06:50,320
game in a lot of different ways that are key

1490
01:06:50,440 --> 01:06:52,199
to making it feel like this is just going to

1491
01:06:52,239 --> 01:06:53,719
stand on its own and be its own thing.

1492
01:06:53,960 --> 01:06:57,480
Speaker 2: So I think it delivered. Hey did we say pillow

1493
01:06:57,559 --> 01:06:58,599
weird in the Midwest?

1494
01:06:58,639 --> 01:06:59,119
Speaker 5: Apparently?

1495
01:06:59,559 --> 01:07:00,280
Speaker 2: Yeah, pillow?

1496
01:07:01,159 --> 01:07:03,480
Speaker 3: Whatever every wanted to say said and say the word,

1497
01:07:03,519 --> 01:07:05,320
here we go. I'm gonna say pillow.

1498
01:07:05,400 --> 01:07:09,599
Speaker 2: Pillow, Pello what he pillow?

1499
01:07:09,760 --> 01:07:10,360
Speaker 5: Wait again?

1500
01:07:10,599 --> 01:07:11,960
Speaker 3: Wait, this is an Ohio thing?

1501
01:07:12,079 --> 01:07:14,199
Speaker 2: Then this this was Michigan for me, Pellow.

1502
01:07:14,280 --> 01:07:19,599
Speaker 5: Okay, that you're I still uh still understand what you mean, Chuck.

1503
01:07:19,679 --> 01:07:23,000
Did you have other people say pillow uh in Michigan

1504
01:07:23,079 --> 01:07:23,599
when you were there?

1505
01:07:24,119 --> 01:07:27,239
Speaker 2: Am I doing that too? Pillow? Yeah? I mean, do again, Mike.

1506
01:07:27,320 --> 01:07:27,719
Speaker 5: I think.

1507
01:07:29,239 --> 01:07:33,719
Speaker 1: You're you're splitting the Let me please read Pillow. I

1508
01:07:33,800 --> 01:07:35,599
feel like now you're you're on top of it. Is

1509
01:07:35,679 --> 01:07:38,159
why I like chimneys.

1510
01:07:39,239 --> 01:07:42,559
Speaker 5: Milk milk, I say, milk.

1511
01:07:42,679 --> 01:07:44,840
Speaker 3: Okay, you're doing this weird stuff. You're putting ease where

1512
01:07:44,840 --> 01:07:49,159
there should be eyes. Yeah, okay, okay, I like it,

1513
01:07:49,440 --> 01:07:59,920
Like you say, Michigan, come on here, Yeah, come on the.

1514
01:08:00,000 --> 01:08:04,199
Speaker 2: This game has a bingo Papadopolis looking dude in it. Yeah,

1515
01:08:04,360 --> 01:08:07,719
you leave him out of that. You know, this is good.

1516
01:08:07,880 --> 01:08:09,920
This is good. He's like floating in the sky. He's

1517
01:08:09,960 --> 01:08:11,440
got a top hat. It's a good look.

1518
01:08:12,239 --> 01:08:15,639
Speaker 4: There is a Nickelodeon element to this too. Yeah, I'm

1519
01:08:15,760 --> 01:08:16,640
very much into.

1520
01:08:16,600 --> 01:08:18,239
Speaker 5: Yeah, it's legitimately funny.

1521
01:08:18,399 --> 01:08:19,920
Speaker 2: It's so yeah.

1522
01:08:20,600 --> 01:08:22,119
Speaker 6: Yeah, there's there's a lot of good stuff in this.

1523
01:08:22,279 --> 01:08:24,479
So people should go check out this Pillow game.

1524
01:08:24,960 --> 01:08:29,880
Speaker 1: Fantastic. Last game we have here on the docket is

1525
01:08:30,000 --> 01:08:33,560
another visually distinct game, and I've been seeing this tear

1526
01:08:33,680 --> 01:08:36,439
up the streets and the internet streets.

1527
01:08:36,960 --> 01:08:37,479
Speaker 2: Screamer.

1528
01:08:38,880 --> 01:08:44,039
Speaker 6: Yeah, so this is an anime arcade style racing game,

1529
01:08:44,239 --> 01:08:46,640
and I've like started to realize after we were talking

1530
01:08:46,680 --> 01:08:48,520
about Captain Subaso a little bit, a little bit of

1531
01:08:48,680 --> 01:08:50,279
jan but we could be in a world where we

1532
01:08:50,359 --> 01:08:52,640
get that, you know, the predator handshake of anime and

1533
01:08:52,800 --> 01:08:55,159
arcade games sort of like, hey, we can bring these

1534
01:08:55,239 --> 01:08:59,119
things back in a way. So the controls are the

1535
01:08:59,199 --> 01:09:01,079
real star here, the way that you can actually control

1536
01:09:01,119 --> 01:09:02,600
the game. Have you got any of you guys played

1537
01:09:02,600 --> 01:09:03,119
it other than me?

1538
01:09:03,439 --> 01:09:07,880
Speaker 5: I'm interested though, yeah, I mean the actual release date

1539
01:09:08,239 --> 01:09:09,800
is still a couple of days.

1540
01:09:10,159 --> 01:09:12,399
Speaker 2: Oh way, there's an advanced version that that I got

1541
01:09:12,479 --> 01:09:16,199
on Steam. So it's a dual stick racer.

1542
01:09:16,720 --> 01:09:19,640
Speaker 6: So you basically steer the front part of the car

1543
01:09:19,760 --> 01:09:21,800
with the left stick and you can drift the back

1544
01:09:21,880 --> 01:09:24,720
part of those car with the right stick, so like

1545
01:09:25,000 --> 01:09:28,439
it kind of like careams, oh ever so lightly to

1546
01:09:28,479 --> 01:09:30,199
the left when you use the left part of the stick.

1547
01:09:30,600 --> 01:09:33,159
But if you kind of you know, pair that up

1548
01:09:33,159 --> 01:09:34,720
with a little bit of braking, a little bit letting

1549
01:09:34,720 --> 01:09:36,399
off the gas, and then the right stick, you can

1550
01:09:36,560 --> 01:09:39,560
really slide into these turns to the point where it's like, oh,

1551
01:09:39,600 --> 01:09:42,920
I am always actively engaged and thinking about the best

1552
01:09:42,960 --> 01:09:45,720
way to control this car around corners. Then there's a

1553
01:09:46,439 --> 01:09:49,479
boost system where you're like shifting gears upward. You're not

1554
01:09:49,560 --> 01:09:51,920
really shifting gears for the car, but you're like building

1555
01:09:52,000 --> 01:09:55,000
up this boost meter by shifting higher and that's like

1556
01:09:55,119 --> 01:09:57,640
hitting L one and you can do that at certain

1557
01:09:57,680 --> 01:09:59,680
times when you reach certain speeds until you get to

1558
01:09:59,720 --> 01:10:01,640
the high high gear. You spend a certain amount of

1559
01:10:01,680 --> 01:10:03,399
time in that highest gear and now you have a boost,

1560
01:10:03,720 --> 01:10:06,479
and then that boost sets off a QTE where if

1561
01:10:06,520 --> 01:10:09,279
you can triangle shrinks and if you get it in

1562
01:10:09,399 --> 01:10:12,239
the green before the yellow part, you get a boost

1563
01:10:12,279 --> 01:10:15,439
that lasts twice as long. So there's all these elements

1564
01:10:15,520 --> 01:10:19,159
working in conjunction with one another, and it creates this like, Oh,

1565
01:10:19,279 --> 01:10:21,640
I am on the edge of my seat just trying

1566
01:10:21,640 --> 01:10:24,359
to make like handle this car because there's so much

1567
01:10:24,399 --> 01:10:28,000
going on, and I really like that element. I'm not

1568
01:10:28,439 --> 01:10:31,880
loving the anime style of this one. I think, you know,

1569
01:10:32,079 --> 01:10:35,159
as someone who finds this particular kind of anime to

1570
01:10:35,199 --> 01:10:37,640
be a little bit generic, not super generic. It has

1571
01:10:37,720 --> 01:10:39,880
some characters that stand out, for sure, but it's like

1572
01:10:39,960 --> 01:10:43,159
I would like, you know, seventies or eighties style or something,

1573
01:10:43,359 --> 01:10:45,119
this just looks like any other video game to me

1574
01:10:45,199 --> 01:10:47,359
in a lot of ways. I'm skipping a lot of

1575
01:10:47,399 --> 01:10:49,239
the story because it's kind of getting the way of

1576
01:10:49,279 --> 01:10:52,119
what I'm enjoying from this game. But I can, like,

1577
01:10:52,199 --> 01:10:54,520
I think the presentation is good enough, especially for anyone

1578
01:10:54,520 --> 01:10:56,960
who might be into these characters or this storyline that

1579
01:10:57,000 --> 01:10:57,720
they do have going on.

1580
01:10:57,880 --> 01:11:01,119
Speaker 5: Yeah, that's that's kind of my Yeah, I love arcade

1581
01:11:01,199 --> 01:11:03,399
racers and I'm you know, desperate to see a big

1582
01:11:03,479 --> 01:11:07,439
one pop off again, you know, the anime aesthetic. I

1583
01:11:07,520 --> 01:11:12,039
think it's fine, but I don't know how much storyline

1584
01:11:12,159 --> 01:11:15,319
cut scenes I need in my racing game. A little

1585
01:11:15,319 --> 01:11:17,079
bit of it is fine, Like I like a Ridge

1586
01:11:17,119 --> 01:11:19,439
Racer type four where you have like the weird talking

1587
01:11:19,520 --> 01:11:22,159
head guy giving you like a pep talk or like

1588
01:11:22,319 --> 01:11:25,960
being pessimistic about your chances before and after every race.

1589
01:11:26,039 --> 01:11:27,960
I don't know if I need like to feel like

1590
01:11:28,079 --> 01:11:32,039
I'm watching a TV show before and after every rate,

1591
01:11:32,239 --> 01:11:32,640
and it is.

1592
01:11:32,720 --> 01:11:34,720
Speaker 6: Like I do think that that's kind of the side

1593
01:11:34,720 --> 01:11:37,159
of the line it falls on where it's the presentation

1594
01:11:37,359 --> 01:11:39,720
is a little bit overbearing. It's a little bit too much.

1595
01:11:39,960 --> 01:11:41,680
Like you skip a cut scene and then there's another

1596
01:11:41,720 --> 01:11:43,479
cut scene you need to skip like right after that.

1597
01:11:43,560 --> 01:11:47,720
It's one of those. But I'm not holding that against

1598
01:11:47,760 --> 01:11:50,279
it all that much. I'm into what's happening here. It

1599
01:11:50,319 --> 01:11:53,720
definitely feels like they had an idea, Like it's it

1600
01:11:53,760 --> 01:11:55,880
doesn't feel like they had the biggest budget in the world,

1601
01:11:55,960 --> 01:11:57,760
but they made the most with the budget that they

1602
01:11:57,840 --> 01:11:58,119
do have.

1603
01:11:58,600 --> 01:12:00,359
Speaker 2: And you can kind of see through that.

1604
01:12:00,359 --> 01:12:00,760
Speaker 5: A little bit.

1605
01:12:00,800 --> 01:12:03,760
Speaker 6: You could see the seams here and there, but again

1606
01:12:03,880 --> 01:12:06,119
not to the point where I thought it was detrimental

1607
01:12:06,199 --> 01:12:09,479
to my experience. I'm you know, I'm not going to

1608
01:12:09,479 --> 01:12:11,239
say I'm over the moon about the skin the way

1609
01:12:11,279 --> 01:12:14,039
some people are, but it definitely has it's worth trying,

1610
01:12:14,560 --> 01:12:16,479
except for maybe that that price. I think I think

1611
01:12:16,479 --> 01:12:18,880
it's like it might be sixty dollars and seventy hours.

1612
01:12:19,159 --> 01:12:21,239
Speaker 3: Was this advanced access thing was like seventy Yeah, I.

1613
01:12:21,239 --> 01:12:22,960
Speaker 5: Think it was seventy for this advanced access one.

1614
01:12:23,079 --> 01:12:26,000
Speaker 6: Yeah, So like that price is a bit much, And

1615
01:12:26,119 --> 01:12:28,600
that's where I think the presentation sort of like tries

1616
01:12:28,640 --> 01:12:30,800
to justify that to people, like you're getting this big,

1617
01:12:30,920 --> 01:12:33,079
cool story, and some people think will be won over

1618
01:12:33,159 --> 01:12:35,279
by that. But if it's if it does get in

1619
01:12:35,319 --> 01:12:37,079
the way for you like it did for me, I

1620
01:12:37,199 --> 01:12:39,159
do wonder if that price maybe should come down before

1621
01:12:39,199 --> 01:12:39,760
you check it out.

1622
01:12:40,239 --> 01:12:43,199
Speaker 1: Listen, I see a Corgie and some of these screenshots,

1623
01:12:43,279 --> 01:12:52,000
I'm game. Also know we need more action Arcadie sports

1624
01:12:52,079 --> 01:12:53,119
games across.

1625
01:12:53,600 --> 01:12:56,640
Speaker 2: Yes, yes, yes, and if their anime, so be it.

1626
01:12:56,680 --> 01:12:58,520
At this point, it's kind of how I feel. Definitely,

1627
01:12:58,960 --> 01:13:02,479
that's the deal with the Devil, So it couldn't be

1628
01:13:02,600 --> 01:13:03,479
it very much.

1629
01:13:04,119 --> 01:13:06,119
Speaker 3: Like I know, it's always hard to do re releases

1630
01:13:06,159 --> 01:13:07,960
of like NBA Jam and Blitz and all that stuff

1631
01:13:07,960 --> 01:13:10,119
because of like all the players association stuff and everything.

1632
01:13:10,159 --> 01:13:12,720
But like, could you do it with like, let's say

1633
01:13:12,720 --> 01:13:15,239
it's not current NBA stars, but could you just like

1634
01:13:15,680 --> 01:13:19,159
get Muggsy Bogues and spud Web and fucking John.

1635
01:13:19,359 --> 01:13:21,840
Speaker 2: And everything just their likeness and stuff. Yeah, you just

1636
01:13:21,880 --> 01:13:22,479
couldn't get team.

1637
01:13:22,479 --> 01:13:24,479
Speaker 3: It's like when they got Lawrence Taylor for Blitz League, right,

1638
01:13:24,479 --> 01:13:27,119
you just get teams and stuff because yeah, okay, the

1639
01:13:27,199 --> 01:13:29,560
teams are important. Even not as a sports guy, I

1640
01:13:29,680 --> 01:13:31,760
do kind of like it helps the actual teams. It

1641
01:13:31,800 --> 01:13:34,119
feels real, you know, sure, and then they go up

1642
01:13:34,119 --> 01:13:35,880
against my Yetti and the Beastie Boys, you know.

1643
01:13:36,079 --> 01:13:39,119
Speaker 2: Oh of course. Yeah, yeah, folks, that does it for

1644
01:13:39,239 --> 01:13:41,520
video game talk. We're gonna go straight into the new

1645
01:13:45,920 --> 01:13:51,680
This is Jeff Like, you sound like we're gonna jump

1646
01:13:51,720 --> 01:13:53,960
in there. Yeah, as I sought myself, I was like,

1647
01:13:54,000 --> 01:13:56,039
I was gonna like be allowed to asshole. I'm like,

1648
01:13:56,760 --> 01:13:59,199
you know what it was? It is I felt that

1649
01:13:59,359 --> 01:14:05,079
coming a little bit of Yeah what he said during

1650
01:14:05,119 --> 01:14:05,439
the break.

1651
01:14:06,279 --> 01:14:10,159
Speaker 5: Come on, I'm fucking pissed off about diet my Diet

1652
01:14:10,560 --> 01:14:14,199
Green Tea changing his thing to zero sugar green tea.

1653
01:14:14,479 --> 01:14:14,800
Speaker 1: You know that.

1654
01:14:14,840 --> 01:14:16,960
Speaker 2: I like the zero sugar stuff. It's just a branding change.

1655
01:14:16,960 --> 01:14:20,680
It's meaningless. Like what, like, whose job had to be.

1656
01:14:20,880 --> 01:14:23,880
Speaker 5: Justified by being like, we're changing the name of the

1657
01:14:24,079 --> 01:14:25,800
diet green tea lipped in?

1658
01:14:27,279 --> 01:14:29,640
Speaker 2: I bet those actually do sell better right now? You

1659
01:14:29,680 --> 01:14:30,720
know what, let's take that again.

1660
01:14:32,840 --> 01:14:33,399
Speaker 4: I like it.

1661
01:14:34,920 --> 01:14:42,920
Speaker 2: This is Jeff rub with the news and Jeff Grub. Yeah,

1662
01:14:43,319 --> 01:14:45,000
I have some news here. Let's get into it.

1663
01:14:45,840 --> 01:14:45,960
Speaker 5: Uh.

1664
01:14:46,600 --> 01:14:50,000
Speaker 6: Nintendo is reportedly cutting switch to production this quarter as

1665
01:14:50,199 --> 01:14:55,119
US demand dips. This is reporting from uh Bloomberg Muchizuki

1666
01:14:55,199 --> 01:14:57,399
over there, who's uh often has stories like this.

1667
01:14:58,000 --> 01:14:58,119
Speaker 2: Uh.

1668
01:14:58,279 --> 01:15:00,840
Speaker 6: Nintendo is reportedly cutting its plan and switch to production

1669
01:15:00,960 --> 01:15:03,239
for the current quarter from six million to four million

1670
01:15:03,319 --> 01:15:06,760
consoles due to lower than expected demand in the US,

1671
01:15:06,920 --> 01:15:09,079
a trend expected to continue into April.

1672
01:15:09,439 --> 01:15:09,560
Speaker 3: Well.

1673
01:15:09,600 --> 01:15:12,960
Speaker 6: The console is still extremely popular in Japan. US sales

1674
01:15:13,000 --> 01:15:16,920
have slowed significantly down about thirty five percent compared to

1675
01:15:16,960 --> 01:15:21,279
the original switches first Christmas. Now, real quick, it is

1676
01:15:21,359 --> 01:15:25,079
worth pointing out that that number does it really line

1677
01:15:25,159 --> 01:15:26,640
up to all that well with the data that we

1678
01:15:26,720 --> 01:15:30,880
do have from Circana. Matt Piscateel came out and so

1679
01:15:31,079 --> 01:15:33,399
he laid out, like when you line up the launches

1680
01:15:33,800 --> 01:15:36,560
through for the first nine months, the switch To has

1681
01:15:36,600 --> 01:15:39,159
sold faster than everything except for the Game Boy Advance.

1682
01:15:39,239 --> 01:15:42,039
It's twenty nine percent faster than the PS five, it

1683
01:15:42,239 --> 01:15:45,479
is forty five percent faster than the switch it is,

1684
01:15:46,239 --> 01:15:48,520
let's see here a thirty percent faster in the PS four,

1685
01:15:48,600 --> 01:15:50,199
thirty four percent faster than the Wii.

1686
01:15:50,800 --> 01:15:51,039
Speaker 8: It is.

1687
01:15:51,239 --> 01:15:52,760
Speaker 2: It has sold extremely well.

1688
01:15:52,920 --> 01:15:55,199
Speaker 6: So one of the problems seems to be a lot

1689
01:15:55,239 --> 01:15:56,840
of the people who wanted to buy this thing have

1690
01:15:57,000 --> 01:15:59,840
already purchased it, and now now maybe they are struggling

1691
01:15:59,840 --> 01:16:02,479
to to that next group of people. And then that

1692
01:16:02,680 --> 01:16:05,640
is also reflected in the Circanda report where in January

1693
01:16:05,760 --> 01:16:09,399
and February the switch To sold less both in terms

1694
01:16:09,439 --> 01:16:13,079
of dollars and units than the PS five, but that

1695
01:16:13,239 --> 01:16:16,319
was that was before Pocopia, so Pacopia could sort of

1696
01:16:16,439 --> 01:16:19,000
be like, oh, now we are seeing that switches are

1697
01:16:19,039 --> 01:16:20,960
selling out at stores switch tos that is.

1698
01:16:21,319 --> 01:16:22,880
Speaker 5: So things could change at the same time.

1699
01:16:23,000 --> 01:16:25,119
Speaker 6: I bet they have a lot of switch tos in

1700
01:16:25,199 --> 01:16:28,880
the supply chain and cutting this is probably smart for them,

1701
01:16:28,880 --> 01:16:31,079
because you know, let it sell first.

1702
01:16:31,520 --> 01:16:33,800
Speaker 5: Yeah, it's the timing is a little bit weird because

1703
01:16:34,479 --> 01:16:36,840
you know, I almost expected the leaner times to be

1704
01:16:37,640 --> 01:16:40,640
in December when you're only really big games less say

1705
01:16:40,680 --> 01:16:44,560
Prime four and Pokemon Za were also switch one games. Yeah,

1706
01:16:44,640 --> 01:16:47,319
January February, not much, what's happened. That's when a lot

1707
01:16:47,439 --> 01:16:50,039
of the grumbling was going on, like, ah, switch to

1708
01:16:50,279 --> 01:16:52,560
really slow. But you know, now Pocopya has happened. It's

1709
01:16:52,560 --> 01:16:55,119
a switch to exclusive and it seems really popular and

1710
01:16:55,159 --> 01:16:57,439
it's got all this buzz. You think that would help.

1711
01:16:57,800 --> 01:17:01,279
There's other circumstances in the US right out right everybody,

1712
01:17:01,319 --> 01:17:05,880
you know, luxury products or maybe not a priority for people,

1713
01:17:06,920 --> 01:17:10,359
you know, software wise, beyond Potopia, it's going to be

1714
01:17:10,439 --> 01:17:11,359
probably a little slow.

1715
01:17:11,399 --> 01:17:11,600
Speaker 2: Again.

1716
01:17:11,720 --> 01:17:14,920
Speaker 5: I bet that they're not expecting huge US sales for

1717
01:17:15,159 --> 01:17:19,239
Tomadacci Life, that Yoshi and the Mysterious Book game is

1718
01:17:19,359 --> 01:17:22,159
not going to be something that's going to do gangbusters.

1719
01:17:22,479 --> 01:17:24,279
Speaker 2: We don't know when fire Emblem is, but you know,

1720
01:17:24,479 --> 01:17:25,039
we don't have.

1721
01:17:25,800 --> 01:17:28,159
Speaker 5: The big Mario game or a big Zelda game or

1722
01:17:28,199 --> 01:17:31,600
Smash Bars or anything like that announced or on the horizon.

1723
01:17:31,760 --> 01:17:36,199
Even the mainline Pokemon is not this year, so you know,

1724
01:17:36,560 --> 01:17:38,319
maybe they're kind of looking ahead and they're looking at

1725
01:17:38,319 --> 01:17:40,359
their software lineup, and I don't know, do you think

1726
01:17:40,399 --> 01:17:42,479
this is an indication Jeff, that that big Mario game

1727
01:17:42,479 --> 01:17:45,000
everybody's hoping is coming last year still isn't.

1728
01:17:45,439 --> 01:17:49,279
Speaker 6: Maybe that's reading too much into it. You're right, it's

1729
01:17:49,279 --> 01:17:51,479
probably that would probably be us reading too much into it.

1730
01:17:51,560 --> 01:17:54,119
But you got like, you're right late late at the timeline.

1731
01:17:54,359 --> 01:17:56,840
I bet this decision was made before all the Pocopia

1732
01:17:56,960 --> 01:17:59,800
data came in, and I bet they had their expectations

1733
01:17:59,840 --> 01:18:02,399
from for Pacopia and that's what factored into this decision,

1734
01:18:02,439 --> 01:18:05,239
and that probably is way less. Excuse me, In fact,

1735
01:18:05,279 --> 01:18:06,840
we know that's way less than what that game actually

1736
01:18:06,880 --> 01:18:09,279
did because the games sold out physically, they didn't print

1737
01:18:09,399 --> 01:18:12,119
enough copies of that, so now they weren't expecting it

1738
01:18:12,159 --> 01:18:14,680
to do as well as it did. But then you would, yeah,

1739
01:18:14,680 --> 01:18:16,800
you would say, okay, if they have something coming up,

1740
01:18:16,880 --> 01:18:19,199
you know, after the Mario movie to sort of answer, hey,

1741
01:18:19,479 --> 01:18:22,279
what can Mario fans get after that Mario movie when

1742
01:18:22,279 --> 01:18:25,039
they're really excited. To me, this says they're gonna say, hey,

1743
01:18:25,159 --> 01:18:28,560
go get Super Mario or yeah, Super Mario Brothers. Wonder

1744
01:18:28,960 --> 01:18:31,159
you know, switch to edition and all this other stuff

1745
01:18:31,199 --> 01:18:33,159
that we're kind of updating for you instead.

1746
01:18:33,359 --> 01:18:35,880
Speaker 5: Right, gets the Galaxy one and two button, Like you know,

1747
01:18:35,920 --> 01:18:38,439
I went to best Buy and like that's the thing

1748
01:18:38,560 --> 01:18:41,159
like outside like a sign for is Galaxy one plus

1749
01:18:41,199 --> 01:18:43,800
two Bundle? Like in their mind they have released the

1750
01:18:44,039 --> 01:18:45,279
movie tie in game already.

1751
01:18:45,359 --> 01:18:46,720
Speaker 2: It was that thing. Yep.

1752
01:18:48,199 --> 01:18:51,079
Speaker 6: I think you know, this is the kind of thing

1753
01:18:51,119 --> 01:18:53,319
where you pull back by two million from six million

1754
01:18:53,319 --> 01:18:55,720
to four million, and you could ramp things back up

1755
01:18:55,760 --> 01:18:58,159
eventually if you need to. But they are their trend

1756
01:18:58,239 --> 01:19:00,800
is so far ahead already that it's like if they

1757
01:19:00,880 --> 01:19:02,920
kind of just ride and sell the same amount that

1758
01:19:02,960 --> 01:19:05,840
they have been, they're gonna they're gonna be mostly fine.

1759
01:19:06,279 --> 01:19:06,399
Speaker 2: Uh.

1760
01:19:06,520 --> 01:19:08,720
Speaker 6: And they have not pulled the Zelda and the Mario

1761
01:19:08,800 --> 01:19:11,239
levers yet they'll get to their Super Smash Brothers Lever,

1762
01:19:11,680 --> 01:19:13,439
they'll get to all those eventually, and that sort of

1763
01:19:13,640 --> 01:19:17,039
you know, uh makes them will have them reassess everything.

1764
01:19:17,560 --> 01:19:20,119
But in the meantime that this is saying that they

1765
01:19:20,159 --> 01:19:22,479
are probably the games that they've announced are probably the

1766
01:19:22,479 --> 01:19:24,079
ones they're going to have for the next little bit

1767
01:19:24,439 --> 01:19:29,319
next quarter. At least, it says Mario Tennis Fever's fault

1768
01:19:29,479 --> 01:19:31,760
is that the name of that game, Mario Mario Tennis Fever,

1769
01:19:31,880 --> 01:19:34,279
is definitely I think indicative of kind of like a mistake.

1770
01:19:34,479 --> 01:19:36,520
Like I think that that shows that Nintendo kind of

1771
01:19:36,560 --> 01:19:38,439
didn't really get like the best way to reach out

1772
01:19:38,479 --> 01:19:40,600
to the audience and put out something exciting. That game

1773
01:19:41,680 --> 01:19:43,760
was the one of the worst selling Mario Tennis games

1774
01:19:43,800 --> 01:19:44,680
in Japan, ever, I.

1775
01:19:44,680 --> 01:19:49,279
Speaker 5: Think, if not the worst, Like I think, like, help, no,

1776
01:19:49,479 --> 01:19:51,560
it doesn't seem like that really made it, you know,

1777
01:19:51,800 --> 01:19:54,399
again to be to give us some slacke. There's also

1778
01:19:54,439 --> 01:19:56,199
a switch one game, so people who really want to

1779
01:19:56,199 --> 01:19:57,560
play that game, they need to upgrade.

1780
01:19:57,560 --> 01:19:59,119
Speaker 3: So everyone loved it, it just they didn't need to

1781
01:19:59,119 --> 01:19:59,680
switch to for it.

1782
01:19:59,760 --> 01:20:00,520
Speaker 2: That's after what.

1783
01:20:02,319 --> 01:20:08,119
Speaker 6: I heard Mike say, Verbato say, uh, we'll see I

1784
01:20:08,199 --> 01:20:11,319
think that Pacopeia sircount of report will probably tell a

1785
01:20:11,359 --> 01:20:12,920
different story, and then maybe things move.

1786
01:20:12,880 --> 01:20:14,920
Speaker 2: From there, all right.

1787
01:20:15,119 --> 01:20:19,479
Speaker 6: Epic Games is laying off over one thousand employees due

1788
01:20:19,479 --> 01:20:23,279
to quote Fortnite downturn. Epic Games is laying off over

1789
01:20:23,359 --> 01:20:26,560
one thousand employees, about twenty three percent of its workforce,

1790
01:20:26,680 --> 01:20:30,479
due to a downturn in Fortnite engagement. According to CEO

1791
01:20:30,800 --> 01:20:34,199
Tim Sweeney, the company is shutting down Fortnite's rocket racing,

1792
01:20:34,319 --> 01:20:38,319
ballistic and festival battle stage modes. Sweeney stated that despite

1793
01:20:38,399 --> 01:20:42,000
Fortnite still being successful, inconsistent engagement and the cost of

1794
01:20:42,079 --> 01:20:45,600
being quote the industry's vanguard. Which what do you guys

1795
01:20:45,600 --> 01:20:46,199
think that means?

1796
01:20:47,520 --> 01:20:51,760
Speaker 5: Yeah, do they get billed by the industry for their

1797
01:20:51,840 --> 01:20:52,840
fan carpets or was.

1798
01:20:52,800 --> 01:20:55,319
Speaker 4: That me that that's imploying that there's some sort of

1799
01:20:55,520 --> 01:20:58,960
like tax it makes It's like a very specific here,

1800
01:20:59,560 --> 01:21:04,239
I'll tell you guys, machines. It means that they were

1801
01:21:04,359 --> 01:21:07,199
suing people on behalf of everyone in the industry for

1802
01:21:07,319 --> 01:21:08,239
their hero work.

1803
01:21:08,399 --> 01:21:10,479
Speaker 2: Is what they think they were heroes.

1804
01:21:10,560 --> 01:21:12,479
Speaker 6: So all the work that they did to sue Google

1805
01:21:12,560 --> 01:21:15,039
and Apple cost them a ton of money, and they

1806
01:21:15,119 --> 01:21:16,439
did that for everyone.

1807
01:21:16,279 --> 01:21:18,640
Speaker 2: And they did that for everyone. They say they're the

1808
01:21:18,760 --> 01:21:19,239
good guys.

1809
01:21:19,960 --> 01:21:22,199
Speaker 5: Of course it's tim Sweeney's up in that tree.

1810
01:21:22,359 --> 01:21:26,680
Speaker 2: See they bought them all. Yeah, did tim sweeney take

1811
01:21:26,720 --> 01:21:30,880
a pay cut? Tim Sweeney's worth nine point three billion dollars.

1812
01:21:31,239 --> 01:21:35,359
Speaker 5: No, And like you know, they're also this is also a.

1813
01:21:35,359 --> 01:21:37,560
Speaker 6: Company that spent tons of money trying to make the

1814
01:21:37,600 --> 01:21:40,119
Epic Game Store compete with with Steam. And that meant

1815
01:21:40,520 --> 01:21:43,039
spending a bunch of money, not not just on like

1816
01:21:43,079 --> 01:21:45,479
giving away free games, which has seemed to work somewhat,

1817
01:21:45,520 --> 01:21:48,840
but publishing a bunch of stuff exclusively to the Epic

1818
01:21:48,880 --> 01:21:50,399
Game Store that actually didn't move.

1819
01:21:50,279 --> 01:21:53,079
Speaker 2: The needle at all. That they you know what, I

1820
01:21:53,159 --> 01:21:53,880
would describe what.

1821
01:21:53,920 --> 01:21:56,840
Speaker 6: Has happened over there as poor management, making a lot

1822
01:21:56,880 --> 01:22:00,800
of big bets, spreading out that money away from Fortnite,

1823
01:22:00,960 --> 01:22:02,760
the Fortnite money kind of away from Fortnite, and that

1824
01:22:02,840 --> 01:22:04,800
money not getting any return on investment.

1825
01:22:05,199 --> 01:22:07,279
Speaker 2: And now the people who make the game are paying

1826
01:22:07,319 --> 01:22:10,760
the price that we're for this industry. But they increased

1827
01:22:10,880 --> 01:22:13,000
the price of e books so we could all help

1828
01:22:13,119 --> 01:22:15,560
keep the lights on, pay the bills. We're to pay

1829
01:22:15,640 --> 01:22:16,239
their bills.

1830
01:22:16,840 --> 01:22:20,159
Speaker 5: I mean, there's got to be some sort of money

1831
01:22:20,239 --> 01:22:22,640
in the bank when it comes to Epic Games and

1832
01:22:22,680 --> 01:22:26,880
the billions and billions and billions that they made. The

1833
01:22:27,000 --> 01:22:30,079
racing thing said they close. Is that the stuff that

1834
01:22:30,199 --> 01:22:31,439
the Rocket League people made.

1835
01:22:31,319 --> 01:22:34,000
Speaker 3: That's been in there question and the festival stuff? Is

1836
01:22:34,039 --> 01:22:35,199
that the harmonic stuff?

1837
01:22:35,239 --> 01:22:35,279
Speaker 1: Like?

1838
01:22:35,399 --> 01:22:37,760
Speaker 3: Is that like all they've a big stuff alongside the

1839
01:22:37,800 --> 01:22:40,800
lego stuff like Lego, the racing and the music stuff.

1840
01:22:40,840 --> 01:22:42,199
So is it like they're keeping the Lego and getting

1841
01:22:42,239 --> 01:22:42,920
rid of the other stuff.

1842
01:22:43,359 --> 01:22:43,640
Speaker 2: That's all?

1843
01:22:43,640 --> 01:22:46,880
Speaker 5: It sounds like latform it's been so weird there, like

1844
01:22:47,000 --> 01:22:49,880
because yeah, it seems like none of that really took off.

1845
01:22:49,880 --> 01:22:51,479
I don't know how many people are playing that Lego

1846
01:22:51,640 --> 01:22:56,119
thing and they're either the Disney billion dollar investment thing

1847
01:22:56,239 --> 01:22:59,680
is still coming. They're weird in Fortnite and Metaverse. I

1848
01:22:59,760 --> 01:23:02,439
bet that's gonna do fantastic. I bet everyone's gonna be

1849
01:23:02,479 --> 01:23:03,479
really happy at the before I.

1850
01:23:03,560 --> 01:23:04,000
Speaker 2: Mean that thing.

1851
01:23:04,319 --> 01:23:06,600
Speaker 6: I bet what they like use that they leveraged that

1852
01:23:06,760 --> 01:23:09,439
deal to put stuff like the Simpsons back and Fortnite.

1853
01:23:09,520 --> 01:23:11,000
Speaker 5: It will make a lot of money.

1854
01:23:11,279 --> 01:23:14,399
Speaker 6: Whatever they're supposed to be making, as like the Bespoke

1855
01:23:14,520 --> 01:23:16,720
deliverable for this massive.

1856
01:23:16,439 --> 01:23:19,640
Speaker 2: Investment that, Yeah, what what does that look like? Does

1857
01:23:19,680 --> 01:23:21,600
anyone care? And you know, I think.

1858
01:23:23,079 --> 01:23:26,359
Speaker 6: At a certain point games weren't meant to last forever

1859
01:23:26,520 --> 01:23:28,439
like this, Wait, like what are we building towards? Like

1860
01:23:28,479 --> 01:23:30,239
what do we think we're still going to be playing

1861
01:23:30,239 --> 01:23:31,399
Fortnite in twenty years?

1862
01:23:31,520 --> 01:23:31,680
Speaker 5: Like what?

1863
01:23:31,960 --> 01:23:33,359
Speaker 2: Like? What are we doing exactly?

1864
01:23:33,399 --> 01:23:36,239
Speaker 3: Well, the League did say that Stunkle Steve Austin is

1865
01:23:36,239 --> 01:23:39,279
about to be in there, so that could turn it around.

1866
01:23:39,319 --> 01:23:44,239
Speaker 5: Finally, that Millennial group, yeah they did, March six did. Yeah,

1867
01:23:44,399 --> 01:23:48,000
So apparently the the rock band thing in there, like

1868
01:23:48,039 --> 01:23:50,119
that's the way one part of it. Other rock band

1869
01:23:50,279 --> 01:23:52,920
esque things are still there. It's all confusing. What's going

1870
01:23:52,960 --> 01:23:56,359
on in there? Still I still play? Well, yeah, I guess.

1871
01:23:56,560 --> 01:23:57,760
I mean you'll still play Roadblocks?

1872
01:23:57,840 --> 01:23:57,920
Speaker 6: Right.

1873
01:23:58,000 --> 01:24:00,239
Speaker 2: Roadblocks is from two thousand and six. It's a year

1874
01:24:00,279 --> 01:24:01,880
old game. Literally. Yeah.

1875
01:24:02,960 --> 01:24:05,119
Speaker 5: I don't think it's out of the question to assume

1876
01:24:05,199 --> 01:24:06,199
that it could be around.

1877
01:24:07,479 --> 01:24:07,800
Speaker 2: They would.

1878
01:24:07,840 --> 01:24:10,760
Speaker 5: I don't think it's a good thing necessarily, Okay.

1879
01:24:12,520 --> 01:24:16,159
Speaker 4: I guess what I want to say is that this

1880
01:24:16,640 --> 01:24:20,279
comes at a cost of like the industry pointing its

1881
01:24:20,359 --> 01:24:23,720
finger at this company, saying like they this is the

1882
01:24:24,119 --> 01:24:27,960
monolithic sort of success story that you want to emulate.

1883
01:24:28,680 --> 01:24:33,119
And now because of I think you've nailed a mismanagement.

1884
01:24:33,560 --> 01:24:36,560
I don't think they get that anymore, right. I think

1885
01:24:36,720 --> 01:24:40,640
right now a part of a club that you don't

1886
01:24:40,640 --> 01:24:41,359
want to be a member of.

1887
01:24:42,199 --> 01:24:44,399
Speaker 6: Yeah, and you know a lot of those big bets

1888
01:24:44,439 --> 01:24:47,319
that they're making. The mismanagement comes from looking at the

1889
01:24:47,439 --> 01:24:50,680
chart two years ago, scene line go up and be like, well,

1890
01:24:50,720 --> 01:24:52,600
the line keeps going up, right, and so we're going

1891
01:24:52,640 --> 01:24:54,760
to be at this data point right up there up

1892
01:24:54,800 --> 01:24:57,319
into the right here in a couple of years. And

1893
01:24:57,399 --> 01:25:00,279
then engagement has dropped off because of course course it

1894
01:25:00,359 --> 01:25:03,239
is has it's an older game, and the things that

1895
01:25:03,279 --> 01:25:05,680
they put in there to get people excited to actually

1896
01:25:05,680 --> 01:25:08,119
spend money on the game is targeted at a very

1897
01:25:08,159 --> 01:25:10,920
specific millennial audience most of the time, not always, but

1898
01:25:11,039 --> 01:25:12,560
most of the time, because those are the people that

1899
01:25:12,640 --> 01:25:15,279
spend money. And so it's like kind of like the

1900
01:25:15,399 --> 01:25:18,119
young audience is moving on to other things, different things.

1901
01:25:18,159 --> 01:25:20,359
Also video games is so much about novelty, of course

1902
01:25:20,399 --> 01:25:22,920
they're moving to onto other things. So engagement has dropped.

1903
01:25:23,239 --> 01:25:25,520
So now they're like looking at a different trajectory and

1904
01:25:25,520 --> 01:25:26,960
they're like Oh, the data point is now same. We're

1905
01:25:27,000 --> 01:25:28,479
going to kind of be making the same amount of

1906
01:25:28,520 --> 01:25:31,199
money next year, and the same amount of money might

1907
01:25:31,239 --> 01:25:33,720
as well be fucking death because we have to grow.

1908
01:25:34,000 --> 01:25:37,520
So that's it's a scary proposition when you start talking

1909
01:25:37,520 --> 01:25:39,960
about the billions and billions and billions and billions of dollars.

1910
01:25:39,960 --> 01:25:43,000
So this game is making and that not being enough.

1911
01:25:43,239 --> 01:25:45,159
But well, of course it would be if they were

1912
01:25:45,159 --> 01:25:47,039
trying to do it in a sustainable way, but that

1913
01:25:47,199 --> 01:25:49,800
is not the business model, and that's never never been

1914
01:25:49,840 --> 01:25:53,399
Tim sweeney'smo. It seems like an unreal engine. By the way,

1915
01:25:53,800 --> 01:25:56,439
every fucking game of the world being made on unreal engine.

1916
01:25:56,520 --> 01:25:59,159
Speaker 4: Don't forget about that little more soul, Like every time

1917
01:25:59,239 --> 01:26:01,479
a game's sneak is they got a thousand dollars.

1918
01:26:02,119 --> 01:26:04,880
Speaker 2: Yeah, so just a weird thing.

1919
01:26:06,800 --> 01:26:09,880
Speaker 5: People a thousand people, that's a quarter of the company.

1920
01:26:09,920 --> 01:26:12,479
It's on God the Murder Jesus.

1921
01:26:13,359 --> 01:26:16,359
Speaker 2: Getting a pretty decent severance.

1922
01:26:16,439 --> 01:26:19,239
Speaker 6: Relatively speaking, like even people in the United States where

1923
01:26:19,239 --> 01:26:21,399
there are not those labor laws, like four months worth

1924
01:26:21,439 --> 01:26:24,520
of severance. But I was thinking this and I saw

1925
01:26:24,560 --> 01:26:26,520
Shreyer saying this on Blue Sky's Well, it's like man.

1926
01:26:26,600 --> 01:26:28,840
That would have been a lot a couple of years ago,

1927
01:26:29,520 --> 01:26:32,399
but this year where now there's a thousand people who

1928
01:26:32,439 --> 01:26:34,239
are experts or many of whom are going to be

1929
01:26:34,279 --> 01:26:36,800
experts in unreal engine, all looking for the same jobs

1930
01:26:36,840 --> 01:26:39,560
at these companies that aren't really hiring. And that's on

1931
01:26:39,640 --> 01:26:41,279
top of all the other people in this industry that

1932
01:26:41,359 --> 01:26:42,800
have already been looking for a job for a while.

1933
01:26:42,880 --> 01:26:46,439
The expectation is, on average, it's going to take a

1934
01:26:46,520 --> 01:26:48,680
person that just got laid off from Epic about one

1935
01:26:48,840 --> 01:26:51,239
calendar year twelve entire months to find a new job.

1936
01:26:52,239 --> 01:26:54,479
Speaker 1: It's not like anyone that's gotten laid off from any

1937
01:26:54,520 --> 01:26:57,319
of the other companies has been able to find a

1938
01:26:57,560 --> 01:27:01,840
job or a steady, reliable any like that. Talent pool

1939
01:27:01,920 --> 01:27:03,359
is so crowded at this point.

1940
01:27:04,399 --> 01:27:06,479
Speaker 6: Yeah, it flips so flipped on its head from a

1941
01:27:06,520 --> 01:27:09,680
couple of remember during the pandemic it was and any

1942
01:27:09,800 --> 01:27:12,479
anyone can go anywhere and demand any amount of money.

1943
01:27:12,560 --> 01:27:15,600
Speaker 2: Start up a million news studios get funding right away.

1944
01:27:15,960 --> 01:27:17,840
Speaker 5: Yeah, yep, it's such a yo yo.

1945
01:27:18,159 --> 01:27:21,159
Speaker 6: And uh you know, of course the macroeconomic situation is

1946
01:27:21,199 --> 01:27:23,920
not helping, and that's only looking gloomier by the day.

1947
01:27:24,079 --> 01:27:25,840
Speaker 5: So yeah, things are going to be rough.

1948
01:27:26,000 --> 01:27:27,239
Speaker 2: I say, hope a lot of these people are able

1949
01:27:27,239 --> 01:27:27,479
to make.

1950
01:27:27,399 --> 01:27:29,399
Speaker 6: Their like their own studios and put out some cool

1951
01:27:29,439 --> 01:27:31,840
friends Slop stuff and have huge success stories.

1952
01:27:31,960 --> 01:27:32,560
Speaker 5: That would be you know.

1953
01:27:33,560 --> 01:27:35,399
Speaker 1: But the worst part of that, though, Grub, is that

1954
01:27:35,680 --> 01:27:39,000
then Fortnite will sell a skin of that friend slop

1955
01:27:39,119 --> 01:27:41,039
game that is more than the Actually still.

1956
01:27:41,119 --> 01:27:42,840
Speaker 6: They'll they'll steal the ideas, right and just put it

1957
01:27:42,880 --> 01:27:44,279
into Fortnite. That's what they've always done.

1958
01:27:44,399 --> 01:27:47,279
Speaker 2: Lord developers, you have the opportunity the funniest thing ever

1959
01:27:47,439 --> 01:27:52,760
right now. Yeah, welcome to lot Nite. All right.

1960
01:27:55,319 --> 01:27:59,720
Speaker 6: Pokemon Champions gets confirmed release date and Switch to launch update.

1961
01:27:59,760 --> 01:28:01,560
Speaker 5: There's there's a lot going on with this one. I

1962
01:28:01,640 --> 01:28:02,840
will need help Jan, but yeah.

1963
01:28:02,920 --> 01:28:06,600
Speaker 6: Pokemon Champions, a competitive battling game for Nintendo Switch and Mobile,

1964
01:28:06,760 --> 01:28:12,279
is coming April eighth. It features the familiar Pokemon battle mechanics, online, ranked,

1965
01:28:12,399 --> 01:28:15,960
casual and private battles, and in game competitions. It's going

1966
01:28:16,000 --> 01:28:18,359
to become the new not the facto, but that's the

1967
01:28:18,439 --> 01:28:22,640
standard for the platform. Four The competitive scene adopted by

1968
01:28:22,680 --> 01:28:24,800
the Pokemon company itself and will be used at the

1969
01:28:24,880 --> 01:28:28,119
Championships this year. It shouldn't matter too much to most people.

1970
01:28:28,199 --> 01:28:30,319
But there's yea again the luck going on with this.

1971
01:28:30,680 --> 01:28:34,359
Players can you get like thirty free Pokemon or thirty

1972
01:28:34,399 --> 01:28:38,039
free Pokemon slots unless you subscribe to something and then

1973
01:28:38,119 --> 01:28:39,479
you've got to then you can bring in your own

1974
01:28:39,520 --> 01:28:41,439
Pokemon from all this other stuff. Jan I kind of

1975
01:28:41,479 --> 01:28:43,840
lost the threat pretty quickly on this. I think I'm

1976
01:28:43,840 --> 01:28:45,880
getting the sense though that people are like, oh, this

1977
01:28:46,199 --> 01:28:48,039
isn't exactly what I thought it was going to be,

1978
01:28:48,720 --> 01:28:50,640
down to the way, like the way the battles work,

1979
01:28:50,680 --> 01:28:53,880
where like they are getting rid of ivs and like

1980
01:28:53,960 --> 01:28:56,159
individual values and they're getting like everything's going to be

1981
01:28:56,199 --> 01:28:58,079
sort of flattened and be kind of similar.

1982
01:28:58,199 --> 01:29:00,760
Speaker 5: So I don't know, what do you think when you

1983
01:29:00,840 --> 01:29:01,439
hear this stuff.

1984
01:29:01,640 --> 01:29:06,439
Speaker 1: So the losing of the ivy's part, I don't necessarily

1985
01:29:06,560 --> 01:29:09,079
mind too much. And for the folks out there, ivs

1986
01:29:09,239 --> 01:29:12,399
have always been this kind of hidden stat with all

1987
01:29:12,439 --> 01:29:16,079
of your Pokemon. So people that go crazy for breeding

1988
01:29:16,159 --> 01:29:21,640
Pokemon or shiny hunting, they would specifically seek individual values

1989
01:29:21,800 --> 01:29:24,680
or stats that a Pokemon has that you kind of

1990
01:29:25,000 --> 01:29:27,720
got to do some backdoor math. Now they've totally made

1991
01:29:27,720 --> 01:29:29,439
it a little bit easier to track that with the

1992
01:29:29,880 --> 01:29:34,359
most recent games. But the parts that are kind of

1993
01:29:34,399 --> 01:29:38,279
bugging me a lot is the you are able to

1994
01:29:38,439 --> 01:29:44,800
transfer Pokemon from Pokemon Home into the game, and so

1995
01:29:44,880 --> 01:29:48,520
you could transfer theoretically Pokemon from Scarlet Violet, Sword and

1996
01:29:48,560 --> 01:29:54,800
Shield Legends Archaeus into Pokemon Home and then and bring

1997
01:29:54,920 --> 01:29:59,359
them into Pokemon Champions. But if you don't have the

1998
01:29:59,479 --> 01:30:03,439
means to do that, you can go I forget what

1999
01:30:03,479 --> 01:30:07,479
it's called scavenge for Pokemon or something and something like that. Yeah,

2000
01:30:08,039 --> 01:30:11,600
this is where it starts to get scummy in terms

2001
01:30:11,640 --> 01:30:18,119
of micro transactions, because you can you'll get one free

2002
01:30:18,199 --> 01:30:21,199
Pokemon that you can scavenge for and look for, but

2003
01:30:21,439 --> 01:30:23,960
it's under a very limited time that you can actually

2004
01:30:24,119 --> 01:30:28,199
use them. So, say you really want a cyther, you

2005
01:30:28,279 --> 01:30:32,840
can pick to get that cyther, but it's there isn't

2006
01:30:32,880 --> 01:30:35,640
define language as to how long you will have that cyther,

2007
01:30:35,840 --> 01:30:37,560
so it could just be a week, could just be

2008
01:30:37,680 --> 01:30:41,079
a season, or maybe a couple of days even But

2009
01:30:42,039 --> 01:30:46,039
if you have victory points, you can choose that you

2010
01:30:46,119 --> 01:30:48,920
can keep that cyther on your roster in your Pokemon

2011
01:30:49,000 --> 01:30:54,159
storage box in Pokemon Champions for forever. But victory points

2012
01:30:54,680 --> 01:30:58,439
are associated you win those from winning Pokemon matches, but

2013
01:30:58,520 --> 01:31:02,760
it also seems like you also get those from spending money, yes,

2014
01:31:02,960 --> 01:31:03,199
and so.

2015
01:31:03,239 --> 01:31:06,159
Speaker 6: That like what you're getting at here is pay to win, yes,

2016
01:31:06,279 --> 01:31:08,600
or at the very least pay to win faster than

2017
01:31:08,640 --> 01:31:11,319
a free to play a free to play player, And

2018
01:31:11,479 --> 01:31:14,199
the question is how much faster it could be significant?

2019
01:31:14,640 --> 01:31:17,680
Speaker 1: It could be significant because victory points are look like

2020
01:31:17,720 --> 01:31:21,119
they're going to be used not only to acquire Pokemon,

2021
01:31:21,560 --> 01:31:24,760
but also to specifically train them in a specific way,

2022
01:31:24,880 --> 01:31:28,479
like you want your Dragonite they show this in the

2023
01:31:28,800 --> 01:31:34,279
trailer here to have higher special attack values or attack values.

2024
01:31:34,359 --> 01:31:37,279
You can train them a certain way, but that takes

2025
01:31:37,399 --> 01:31:41,520
victory points to do. The most messed up part of it, though,

2026
01:31:42,159 --> 01:31:45,479
is to switch up their moves, which is a very

2027
01:31:45,560 --> 01:31:49,720
integral part of battling, because sometimes you'll have a specific

2028
01:31:49,800 --> 01:31:53,479
Pokemon have a more defensive move set, or a move

2029
01:31:53,560 --> 01:31:57,119
set that really compliments other Pokemon on your party, or

2030
01:31:57,239 --> 01:32:00,399
you're stalling a different team in some times you got

2031
01:32:00,479 --> 01:32:02,800
to switch up the moves on the fly. To switch

2032
01:32:02,880 --> 01:32:07,960
up moves, they also take victory points, and from the

2033
01:32:08,560 --> 01:32:11,960
way from the subredits that I peruse, it looks like

2034
01:32:12,039 --> 01:32:14,720
you're going to get two hundred victory points if you

2035
01:32:14,880 --> 01:32:17,920
win a match, but it also may cost upwards to

2036
01:32:18,119 --> 01:32:21,479
one hundred plus to two hundred to change a move.

2037
01:32:22,239 --> 01:32:24,920
So if you just need to do like a small

2038
01:32:25,039 --> 01:32:28,760
little adjustment to your team or your party, it's going

2039
01:32:28,880 --> 01:32:33,039
to quickly add up. Yes, and this like thing of

2040
01:32:33,720 --> 01:32:37,359
you know, getting different items, the different ways you recruit Pokemon,

2041
01:32:38,079 --> 01:32:41,800
they all take and use victory points. So greb, it

2042
01:32:41,920 --> 01:32:45,239
is going to be that thing where you if you

2043
01:32:45,319 --> 01:32:48,239
were not using this premium battle pass or this premium

2044
01:32:48,279 --> 01:32:51,039
membership they're talking about, you were going to have a

2045
01:32:51,079 --> 01:32:53,760
little bit slower of a time to pick it.

2046
01:32:53,800 --> 01:32:57,399
Speaker 5: Up, Jean has said. In the chat, they stated explosively

2047
01:32:57,439 --> 01:32:59,520
you can't buy VP, only earnt it. But there are

2048
01:32:59,560 --> 01:33:01,960
other good transactions that they haven't detailed.

2049
01:33:02,840 --> 01:33:06,319
Speaker 6: Okay, and yes, they're like there was like a list

2050
01:33:06,359 --> 01:33:07,880
of concerns I saw people have about pay to win,

2051
01:33:07,920 --> 01:33:10,560
and I think it's fair to point out, like, you know,

2052
01:33:10,760 --> 01:33:13,840
you do need to purchase the video games that people

2053
01:33:13,840 --> 01:33:16,079
were talking about to like go get those Pokemon and

2054
01:33:16,119 --> 01:33:18,640
the DLC. So there's a cost associated with just playing

2055
01:33:18,640 --> 01:33:21,479
those games to get those Pokemon, but you do get

2056
01:33:21,520 --> 01:33:23,600
a video game. When you do that, it's not just

2057
01:33:23,720 --> 01:33:27,079
sort of access to these limited battles. I don't know,

2058
01:33:27,159 --> 01:33:27,760
it's it's hard for.

2059
01:33:28,000 --> 01:33:29,760
Speaker 5: Me to get my mind around that. But yeah, this

2060
01:33:29,960 --> 01:33:31,800
is all weird to me.

2061
01:33:31,960 --> 01:33:34,920
Speaker 1: I don't know if you'll ever you'll have seen the

2062
01:33:34,960 --> 01:33:39,079
Fourth Matrix movie. Yeah, yeah, I remember little about it,

2063
01:33:39,359 --> 01:33:41,479
but I did see it. You know when like Neo

2064
01:33:41,720 --> 01:33:43,560
is like in the coffee shop and he's kind of

2065
01:33:43,600 --> 01:33:46,319
like clicking back into the Matrix though of like, oh wait, no,

2066
01:33:46,439 --> 01:33:47,399
I kind of see the code.

2067
01:33:47,439 --> 01:33:51,159
Speaker 2: Oh I remember everything. Yeah, right now, Yes, that's.

2068
01:33:51,000 --> 01:33:53,600
Speaker 5: Me right now, because I don't remember that scene. Damn.

2069
01:33:55,399 --> 01:33:55,960
Speaker 2: Because I.

2070
01:33:57,439 --> 01:33:59,239
Speaker 1: Even though there are these things that I don't like,

2071
01:33:59,680 --> 01:34:01,520
there are plenty of things I started to see. I'm like,

2072
01:34:01,800 --> 01:34:05,119
oh oh wait, well then let me ask you, Jane,

2073
01:34:05,159 --> 01:34:07,000
how do you think this thing's gonna do. I think

2074
01:34:07,000 --> 01:34:10,640
it's gonna do okay, uh Competitive Pokemon The VGC is

2075
01:34:10,680 --> 01:34:14,560
a very niche scene, as is this, though could open

2076
01:34:14,640 --> 01:34:17,239
it up more. It's gonna be on this switch one

2077
01:34:17,319 --> 01:34:21,319
switch to it's eventually gonna be mobile, So I think

2078
01:34:21,359 --> 01:34:25,319
it could do Gangbusters. It has the potential to do Gangbusters.

2079
01:34:25,960 --> 01:34:28,760
I do need to mention though, Mikey, I know you

2080
01:34:28,800 --> 01:34:33,319
don't like Mega evolutions. Okay, I know you don't as

2081
01:34:33,359 --> 01:34:33,680
to why.

2082
01:34:33,800 --> 01:34:38,520
Speaker 2: I kind of forget, but they're adding new abilities for

2083
01:34:38,680 --> 01:34:42,800
Mega for Alligator and Mega Meaganium that are gonna go

2084
01:34:42,960 --> 01:34:45,640
crazy town bananas because.

2085
01:34:45,600 --> 01:34:51,199
Speaker 1: Yo Meganium gets Mega Soul, which means it can fire

2086
01:34:51,239 --> 01:34:53,119
off solar beam in one turn.

2087
01:34:53,279 --> 01:34:57,279
Speaker 8: You don't gotta charge your turn, y'all, weather is gonna

2088
01:34:57,319 --> 01:35:02,319
go crazy. I forget why you don't like Mega. I

2089
01:35:02,399 --> 01:35:03,600
think it's self evident.

2090
01:35:04,000 --> 01:35:04,920
Speaker 2: Yeah, I just keep talking.

2091
01:35:05,000 --> 01:35:05,840
Speaker 5: You'll get it eventually.

2092
01:35:06,000 --> 01:35:08,439
Speaker 2: Joll Meca for Ralligators gonna get dragonized.

2093
01:35:08,720 --> 01:35:13,319
Speaker 6: Y'all, Dan, you sound you sound like one of those

2094
01:35:14,520 --> 01:35:16,920
clovicular or whatever he talks about bone smashing.

2095
01:35:17,039 --> 01:35:23,600
Speaker 5: Oh all right, yeah, yeah, go ahead.

2096
01:35:24,119 --> 01:35:26,840
Speaker 1: That being said, I mean it was a bombiton incentive

2097
01:35:27,000 --> 01:35:30,399
to bring back Pokemonday Night Combat. Sure, this is what

2098
01:35:30,520 --> 01:35:32,399
Seawn and I were waiting for, because this is going

2099
01:35:32,479 --> 01:35:35,159
to be the means that the Pokemon Company is going

2100
01:35:35,199 --> 01:35:36,199
to be eighth.

2101
01:35:36,640 --> 01:35:39,600
Speaker 5: Isn't that that's a couple of weeks son like.

2102
01:35:39,680 --> 01:35:41,640
Speaker 1: A look, so yeah, Seawann and I got to bring

2103
01:35:41,720 --> 01:35:44,880
the the dust pans out the brooms. We're gonna sweep

2104
01:35:44,920 --> 01:35:47,359
up the gym, get it all nice and tidy, paint

2105
01:35:47,439 --> 01:35:51,119
several shades of different paint across the walls, and we'll

2106
01:35:51,159 --> 01:35:52,520
be ready to fight y'all at home.

2107
01:35:53,880 --> 01:35:56,079
Speaker 6: All right, let's keep going your sega. Stranger than Heaven

2108
01:35:56,119 --> 01:35:58,520
will headline an Xbox Partner event this week. They can

2109
01:35:58,600 --> 01:36:00,439
feel like they just did one right and they're doing

2110
01:36:00,479 --> 01:36:03,199
another one. Uh, last one was pretty good, and they're

2111
01:36:03,199 --> 01:36:05,079
promising some cool stuff for this one. That's happening on

2112
01:36:05,279 --> 01:36:08,000
Thursday at ten am Pacific one pm Easter, and it

2113
01:36:08,039 --> 01:36:11,000
will have Stranger than Heaven from Rio Go Go to

2114
01:36:11,159 --> 01:36:11,600
Go to Koo.

2115
01:36:11,640 --> 01:36:13,119
Speaker 2: Excuse me, of course I stumble on it.

2116
01:36:13,399 --> 01:36:17,279
Speaker 6: RGG Studio their next game, which was previously known as

2117
01:36:17,319 --> 01:36:20,079
Project Century if you remember that. There will be an

2118
01:36:20,119 --> 01:36:23,520
update for Stalker two, Heart of Chernobyl probably DLC if

2119
01:36:23,520 --> 01:36:25,840
they're bringing it to this thing, and a new look

2120
01:36:25,920 --> 01:36:29,600
at the expanse Osyrus Reborn, which is from Alcat, which

2121
01:36:29,640 --> 01:36:31,800
is a like Beau is Outcat, the ones that did

2122
01:36:31,880 --> 01:36:34,199
the Bulder's Gate enhanced editions.

2123
01:36:34,560 --> 01:36:37,720
Speaker 2: That sounds yeah, yeah, yeah, yeah, that's that's them out Cat.

2124
01:36:37,840 --> 01:36:40,319
Speaker 6: Okay, Well, they're doing this and and people are starting

2125
01:36:40,319 --> 01:36:42,439
to get pretty hyped up for this Expanse game because

2126
01:36:42,479 --> 01:36:45,680
it looks mass effect to a certain degree.

2127
01:36:45,960 --> 01:36:48,199
Speaker 2: And uh yeah, I'm gonna be able to prove I

2128
01:36:48,279 --> 01:36:52,239
said that question fiction and now actually I'm not sure. Okay,

2129
01:36:52,840 --> 01:36:55,199
never mind. I don't know why. You know, it's just

2130
01:36:55,199 --> 01:36:56,840
because he said, I'm like, that sounds right.

2131
01:36:59,079 --> 01:37:01,600
Speaker 5: They did Okay Trader, which people liked, and apparently the

2132
01:37:02,399 --> 01:37:03,479
Path Fighter games as well.

2133
01:37:03,600 --> 01:37:06,039
Speaker 6: So okay, well, there seems like they're kind of upping

2134
01:37:06,079 --> 01:37:08,279
their production value for this and they'll be able to

2135
01:37:08,359 --> 01:37:09,960
kind of maybe prove it a little bit at this

2136
01:37:10,279 --> 01:37:13,800
uh this you know, Developer director whatever they're calling it,

2137
01:37:14,159 --> 01:37:18,399
Xbox Partner event. Yeah, there might be some surprises, but

2138
01:37:18,479 --> 01:37:20,119
those are the three big things that will be there.

2139
01:37:20,399 --> 01:37:21,399
They've done a good job with these.

2140
01:37:21,520 --> 01:37:24,840
Speaker 2: Beam Dog did the Dog. That's what it was.

2141
01:37:26,399 --> 01:37:28,239
Speaker 5: I was like, yeah, there's an animal name in that.

2142
01:37:28,960 --> 01:37:31,239
People exact same thing.

2143
01:37:31,680 --> 01:37:33,600
Speaker 2: I gonna take my RPG card away.

2144
01:37:33,640 --> 01:37:37,560
Speaker 6: Now, Great Square Inox's partner at Google to put an

2145
01:37:37,800 --> 01:37:40,279
AI chat in Dragon Quest ten.

2146
01:37:40,439 --> 01:37:44,840
Speaker 2: Let's go. Why what's happy? They never look eli Dragon

2147
01:37:44,920 --> 01:37:46,319
Quest ten, I guest.

2148
01:37:47,439 --> 01:37:52,359
Speaker 6: Chatty Slimy as the AI companions in christ It is

2149
01:37:52,439 --> 01:37:54,680
a slimy that will like pop up and like talk

2150
01:37:54,720 --> 01:37:56,800
to you, like as you do things, and maybe give

2151
01:37:56,840 --> 01:37:58,439
you suggestions about what you should be doing. And you

2152
01:37:58,479 --> 01:38:00,800
can ask it questions, try to try to get it

2153
01:38:00,880 --> 01:38:05,359
to say a slur. Everyone loves that. It's a good time. Yeah,

2154
01:38:05,439 --> 01:38:08,159
they're they're partnering with Google on this. Uh, it's going

2155
01:38:08,239 --> 01:38:08,760
to be in there.

2156
01:38:09,239 --> 01:38:13,399
Speaker 3: Can you all talked about the talking flower here?

2157
01:38:14,039 --> 01:38:15,760
Speaker 2: Yeah, give me the talking flower over there.

2158
01:38:15,840 --> 01:38:18,800
Speaker 5: I see he's ducked. He's ducked his responsibilities today. It's

2159
01:38:18,840 --> 01:38:19,560
not even on the show.

2160
01:38:19,640 --> 01:38:22,840
Speaker 2: What was he doing? Yeah, he didn't put on the calendar.

2161
01:38:22,920 --> 01:38:23,439
What the fuck?

2162
01:38:24,119 --> 01:38:26,840
Speaker 5: The chen shit boy? I just I hope this isn't

2163
01:38:26,880 --> 01:38:33,319
coming from Fun Fantasy fourteen. Gosh about that. Yeah, it's

2164
01:38:33,399 --> 01:38:34,840
They've had similar stuff in other games.

2165
01:38:34,920 --> 01:38:37,680
Speaker 6: Most famously, I think that Darth Vader Ai chappot in

2166
01:38:37,760 --> 01:38:39,600
Fortnite that they did have to turn off.

2167
01:38:39,520 --> 01:38:40,960
Speaker 5: Because it was saying slurs.

2168
01:38:41,159 --> 01:38:42,880
Speaker 2: And we all see how great Fortnite's doing.

2169
01:38:43,560 --> 01:38:46,079
Speaker 6: Yeah, huh yeah, I mean this honestly, this one to

2170
01:38:46,159 --> 01:38:49,760
me feels like square x people went to GDC. Google

2171
01:38:49,880 --> 01:38:51,159
was there and they made the steal a couple of

2172
01:38:51,199 --> 01:38:52,399
weeks ago, and it was happening.

2173
01:38:52,720 --> 01:38:54,159
Speaker 2: I don't know if I forget if we brought it

2174
01:38:54,239 --> 01:38:56,560
up grub, but there was so much fucking AI.

2175
01:38:58,279 --> 01:39:00,760
Speaker 6: I definitely mentioned that that Google a I like, make

2176
01:39:00,800 --> 01:39:03,439
a game with AI. Thing was jam packed, it was

2177
01:39:03,960 --> 01:39:05,359
filled to the brand with developers there.

2178
01:39:05,439 --> 01:39:10,239
Speaker 2: So yeah, this is a it's it's it's dumb.

2179
01:39:10,600 --> 01:39:12,600
Speaker 6: I hope that like that, Like, I hope that they

2180
01:39:12,720 --> 01:39:14,479
just make a better game instead of just saying, hey,

2181
01:39:14,560 --> 01:39:15,840
talk to a chat out when you want to learn

2182
01:39:15,880 --> 01:39:16,560
how to play our game.

2183
01:39:16,720 --> 01:39:18,720
Speaker 2: That's a dumb idea. I think, like, what what do

2184
01:39:18,800 --> 01:39:21,680
you need to like parse out in a dragon Quest game?

2185
01:39:22,000 --> 01:39:24,800
So Dragua soon is the MMO. That's the MMO one, Oh,

2186
01:39:24,960 --> 01:39:28,199
that's the MMO. So like, yeah, like there's usually.

2187
01:39:27,960 --> 01:39:30,119
Speaker 5: A lot of things in these games, but I don't

2188
01:39:30,279 --> 01:39:33,880
like you kind of you can explain how that works

2189
01:39:34,000 --> 01:39:35,000
inside of your game.

2190
01:39:35,079 --> 01:39:39,359
Speaker 2: You can have tool tips, you can have a good yeah.

2191
01:39:39,720 --> 01:39:42,000
Speaker 5: Yeah, and this game's old exactly, it's I think it's

2192
01:39:42,039 --> 01:39:45,840
getting its last major update soon, really, like last significant

2193
01:39:45,880 --> 01:39:49,640
one I think I saw that was announced. Maybe, well,

2194
01:39:49,680 --> 01:39:51,199
you know, you know what we used to do back

2195
01:39:51,199 --> 01:39:53,119
in the day is we would ask the other people

2196
01:39:53,159 --> 01:39:54,840
we were playing the game with because it's an MMO,

2197
01:39:55,279 --> 01:39:57,640
I would be like, hey, friend, how do I turn

2198
01:39:57,720 --> 01:39:59,119
off this thing? And then they would tell me, and

2199
01:39:59,159 --> 01:40:01,560
then I would do it. I don't want to ask

2200
01:40:01,680 --> 01:40:04,640
a fucking Slimy or whatever his name is and probably

2201
01:40:04,680 --> 01:40:07,840
have him tell me the wrong thing. Anyways, Well, maybe

2202
01:40:07,840 --> 01:40:09,359
you can get Chatty Slimmy to help you make some

2203
01:40:09,800 --> 01:40:11,439
placeholder art for Crimson Desert.

2204
01:40:11,560 --> 01:40:15,840
Speaker 6: Like those developers did. They apologize for quote accidental inclusion

2205
01:40:15,880 --> 01:40:19,199
of AI art and they promise a comprehensive audit.

2206
01:40:19,279 --> 01:40:20,520
Speaker 5: Basically, per Abyss.

2207
01:40:20,279 --> 01:40:23,239
Speaker 6: Left in some AI artwork that was very obvious. It

2208
01:40:23,279 --> 01:40:25,079
looked like old AI art works. There was a horse

2209
01:40:25,199 --> 01:40:27,239
with too many legs. Stuff that just doesn't happen on

2210
01:40:27,319 --> 01:40:30,720
the stuff anymore. But then they came out they're like, oh,

2211
01:40:30,960 --> 01:40:32,239
just snap, yeah, we didn't mean.

2212
01:40:32,119 --> 01:40:34,800
Speaker 2: To do that, was just placeholder, which no one really believes.

2213
01:40:35,560 --> 01:40:37,239
Speaker 5: We all mean that.

2214
01:40:37,319 --> 01:40:39,720
Speaker 2: Next thing, it's easy, yeah, yeah, I mean.

2215
01:40:39,640 --> 01:40:42,560
Speaker 5: I'm willing to like, I'm willing to give him a

2216
01:40:42,640 --> 01:40:45,960
little bit of some good faith and be like, okay,

2217
01:40:46,039 --> 01:40:48,079
you forgot to take it out, but this is why

2218
01:40:48,640 --> 01:40:51,720
your temp art should just be a fusia and lime

2219
01:40:51,800 --> 01:40:52,960
green checker box.

2220
01:40:53,399 --> 01:40:55,760
Speaker 2: So that it's obvious it's the temporary thing.

2221
01:40:56,560 --> 01:40:57,920
Speaker 6: So I don't believe him because it's like, if you

2222
01:40:58,000 --> 01:40:59,680
intend to take something, you got to make it obvious,

2223
01:40:59,720 --> 01:41:02,239
because yeah, hundreds of people work on a game, right,

2224
01:41:02,279 --> 01:41:04,119
you've got to make it obvious to anyone who picks

2225
01:41:04,159 --> 01:41:05,760
it up in a second that hey, this needs to

2226
01:41:05,800 --> 01:41:07,479
be filled in eventually, so we don't forget.

2227
01:41:07,720 --> 01:41:12,560
Speaker 2: But Practice Sandfall had this same pitfall and it's again

2228
01:41:13,079 --> 01:41:13,880
Expedition thirty three.

2229
01:41:13,920 --> 01:41:17,600
Speaker 5: Did the exec sampa, Yeah, Larryan was very excited about

2230
01:41:17,640 --> 01:41:20,760
this possibility of doing this until everyone's like, don't we

2231
01:41:20,840 --> 01:41:24,000
don't want this. I don't understand this obsession that somehow

2232
01:41:24,079 --> 01:41:26,680
this is a big time saver or is going to

2233
01:41:26,800 --> 01:41:30,000
make like the pre production of a game easier putting

2234
01:41:30,039 --> 01:41:33,560
in the AI slop because yeah, like you said, Jeff,

2235
01:41:33,720 --> 01:41:36,920
it was weird how early AI slap it was. But

2236
01:41:37,039 --> 01:41:39,880
if it's better, that's bad because then it's really going

2237
01:41:39,960 --> 01:41:40,239
to just.

2238
01:41:40,319 --> 01:41:41,039
Speaker 2: Stay in there.

2239
01:41:41,199 --> 01:41:42,680
Speaker 5: It's going to be in there, right, and then you

2240
01:41:42,760 --> 01:41:44,960
know it puts me in the position again with this game.

2241
01:41:45,000 --> 01:41:47,560
We're now like everything I'm lit, like even the music right,

2242
01:41:47,600 --> 01:41:51,079
which like maybe sounds good, but now I'm like this

2243
01:41:51,159 --> 01:41:52,199
sounds kind of generic?

2244
01:41:52,359 --> 01:41:53,640
Speaker 2: Is the music in this game?

2245
01:41:53,720 --> 01:41:54,760
Speaker 5: AI? What is AI?

2246
01:41:54,960 --> 01:41:55,520
Speaker 2: Is that? AI?

2247
01:41:55,760 --> 01:41:55,960
Speaker 5: Is this?

2248
01:41:56,199 --> 01:41:56,520
Speaker 2: AI?

2249
01:41:57,000 --> 01:41:57,359
Speaker 5: The how?

2250
01:41:58,399 --> 01:41:58,600
Speaker 2: Yes?

2251
01:41:58,760 --> 01:42:01,760
Speaker 5: It sucks? Everything is question mark now and it's it's

2252
01:42:01,800 --> 01:42:02,640
no way to live and.

2253
01:42:02,680 --> 01:42:05,560
Speaker 2: I can't have Mikey experiencing that. I don't want I

2254
01:42:05,600 --> 01:42:06,640
don't want to live like that.

2255
01:42:08,720 --> 01:42:11,920
Speaker 6: Minecraft Dungeons is getting a sequel this year and it's

2256
01:42:11,960 --> 01:42:14,880
coming to PS five and switched to mo Yang and

2257
01:42:14,960 --> 01:42:18,199
Microsoft have announced Minecraft Dungeons to a full sequel to

2258
01:42:18,319 --> 01:42:20,920
the game, like you do a new settings and stuff

2259
01:42:20,920 --> 01:42:22,560
like that, but it's mostly gonna play like the first one,

2260
01:42:22,600 --> 01:42:24,960
which was, as a reminder, a diabolo like it was

2261
01:42:25,000 --> 01:42:28,479
a new venture RPG or action RPG that very well.

2262
01:42:29,319 --> 01:42:32,319
Speaker 2: I apparently it did. Of the spinoffs, apparently this is

2263
01:42:32,359 --> 01:42:32,960
the one that did.

2264
01:42:33,479 --> 01:42:35,640
Speaker 6: I don't know if it's like extraordinarily well, but it

2265
01:42:35,680 --> 01:42:38,680
did well, and then its fan base seem to really

2266
01:42:38,800 --> 01:42:41,039
really like it, so I think they're kind of trying

2267
01:42:41,039 --> 01:42:42,439
to play to them again and it's like, oh, I'm

2268
01:42:42,439 --> 01:42:44,119
excited about this. I know I forgot to play this

2269
01:42:44,239 --> 01:42:46,399
with my kids now that they're into Minecraft, So go

2270
01:42:46,520 --> 01:42:48,039
play that first one and see if they're into it.

2271
01:42:48,119 --> 01:42:50,000
Speaker 5: Maybe get this one. I bet that was in a

2272
01:42:50,159 --> 01:42:52,359
huge investment to have to make it, and making a

2273
01:42:52,439 --> 01:42:54,760
sequel presumably be even easier.

2274
01:42:54,880 --> 01:42:57,399
Speaker 2: Now, Yeah, go ahead and make a second one, yep.

2275
01:42:58,279 --> 01:43:01,119
Speaker 6: And then which are four? And and new IP at

2276
01:43:01,199 --> 01:43:04,439
CD project get fresh updates. Basically, they're just kind of

2277
01:43:04,479 --> 01:43:07,439
saying they're a publicly traded company in Poland, they have

2278
01:43:07,560 --> 01:43:09,920
to give updates to their investors about what's going on,

2279
01:43:10,119 --> 01:43:13,199
how many employees they have, who's working on What's pretty transparent.

2280
01:43:13,960 --> 01:43:16,960
Cyberpunk two has one hundred and forty nine people working

2281
01:43:17,039 --> 01:43:20,560
on it, but there's almost I think four hundred or

2282
01:43:20,600 --> 01:43:22,760
four hundred and fifty, maybe almost five hundred people working

2283
01:43:22,840 --> 01:43:25,399
on which are four? Yeah, it's almost five hundred people

2284
01:43:25,760 --> 01:43:27,159
working on which is.

2285
01:43:27,159 --> 01:43:29,479
Speaker 2: Their next haalf of a epic games layoff?

2286
01:43:29,920 --> 01:43:32,079
Speaker 5: Yeah right, Jesus, So.

2287
01:43:32,439 --> 01:43:35,359
Speaker 2: That which are four coming along pretty fast. They are

2288
01:43:35,520 --> 01:43:36,159
super invested in.

2289
01:43:36,159 --> 01:43:38,000
Speaker 6: They've hired up recently where I think they've added like

2290
01:43:38,079 --> 01:43:39,520
fifty people or something like that.

2291
01:43:39,920 --> 01:43:42,239
Speaker 2: And then they have a new IP code named hat Are.

2292
01:43:42,760 --> 01:43:44,880
Speaker 6: Which has twenty six people sort of kind of chipping

2293
01:43:44,920 --> 01:43:48,760
away at that as well. So yeah, things happening over

2294
01:43:48,880 --> 01:43:51,800
at CD project read They definitely kind of pulled out

2295
01:43:51,840 --> 01:43:53,760
of the nose dive that was the launch of Cyberpunk,

2296
01:43:53,840 --> 01:43:56,640
completely turned things around. Now they seem to be set

2297
01:43:56,680 --> 01:43:59,319
up for the future, you know, once they shed stuff

2298
01:43:59,399 --> 01:44:02,920
like that we're gonna do a multiplayer cyberpunk game or whatever,

2299
01:44:03,239 --> 01:44:05,279
and they're not doing any of that stuff anymore. Instead,

2300
01:44:05,279 --> 01:44:07,439
it let's focus on what you're let's get into what

2301
01:44:07,479 --> 01:44:09,840
Cyberpunk's set up, and then we'll try one other new

2302
01:44:09,960 --> 01:44:11,199
thing that's kind of where they're at.

2303
01:44:11,439 --> 01:44:13,159
Speaker 5: Yeah, I'm curious to see what the new thing is,

2304
01:44:13,479 --> 01:44:16,359
you know, because they have fantasy, they have sci fi,

2305
01:44:16,600 --> 01:44:19,880
so you know, I hope you see something like a

2306
01:44:20,000 --> 01:44:24,319
bit more interesting or offbeat. You know, we've done the

2307
01:44:24,399 --> 01:44:27,119
two video game genres now, although you could do more

2308
01:44:27,239 --> 01:44:29,600
sci fi than just the cyberpunk things. I hope it's

2309
01:44:29,600 --> 01:44:31,920
not just you know, like when Night Dogs like, here's

2310
01:44:31,960 --> 01:44:35,640
our big new IP sci fi. All right, great, fantastic.

2311
01:44:37,279 --> 01:44:40,680
Well we're doing a brand new IP spaceship sci fi. Huh,

2312
01:44:41,520 --> 01:44:44,039
like I forgot this is just spaceship sci fi?

2313
01:44:44,359 --> 01:44:46,439
Speaker 2: Is there new IP? I'm gonna lose my mind a bit.

2314
01:44:47,159 --> 01:44:48,359
I agree it's coming.

2315
01:44:48,560 --> 01:44:49,319
Speaker 4: Uh Uh.

2316
01:44:49,399 --> 01:44:53,800
Speaker 6: There was one other thing, Yeah, Red Storm Ubisoft studio.

2317
01:44:54,119 --> 01:44:56,000
I think there was rumors they were closing down. Yeah,

2318
01:44:56,039 --> 01:44:58,239
they have officially, like I don't know if it's official,

2319
01:44:58,279 --> 01:45:01,479
but the more reporting that they are not working on anything.

2320
01:45:01,640 --> 01:45:03,840
They were helping out on a bunch of stuff, including

2321
01:45:03,920 --> 01:45:07,760
Siege and Brahalla and Beyond Good and Evil too. They

2322
01:45:07,920 --> 01:45:11,520
have shut down almost entirely, and sounds like more than

2323
01:45:11,520 --> 01:45:12,319
one hundred jobs.

2324
01:45:12,159 --> 01:45:14,600
Speaker 5: Will be lost. So cool things still happening.

2325
01:45:14,640 --> 01:45:18,640
Speaker 1: Over again, someone in Chad is saying PlayStation is shutting down.

2326
01:45:19,000 --> 01:45:22,239
Dark outlag Games, the Jason Blundell studio.

2327
01:45:22,319 --> 01:45:23,159
Speaker 2: I'm not familiar.

2328
01:45:24,760 --> 01:45:28,479
Speaker 6: I guess I remember Jason Blendell starting up something. I

2329
01:45:28,520 --> 01:45:31,279
don't remember what it was going to do though, interesting, Okay,

2330
01:45:32,159 --> 01:45:35,119
dark outlag Games is a new first party PlayStation.

2331
01:45:34,840 --> 01:45:37,279
Speaker 2: And they ever published anything even, I don't think.

2332
01:45:37,359 --> 01:45:40,199
Speaker 6: Yeah, it was announced in March of last year, and

2333
01:45:40,319 --> 01:45:42,000
it was you know, Jason Blendell was the Call of

2334
01:45:42,039 --> 01:45:43,039
Duty zombies guy.

2335
01:45:43,840 --> 01:45:49,399
Speaker 2: So interest weird, weird, weird, weird, weird, weird man. I

2336
01:45:49,640 --> 01:45:52,800
was Fair Games still not like I mean fair being

2337
01:45:52,800 --> 01:45:53,479
put out of its.

2338
01:45:53,359 --> 01:45:57,159
Speaker 6: Misery Fair Games and Beyond Good and Evil too, right, Yeah,

2339
01:45:57,600 --> 01:46:00,399
zombie games that just you know, stumble through the night.

2340
01:46:00,560 --> 01:46:01,079
Speaker 2: It's weird.

2341
01:46:02,560 --> 01:46:04,000
Speaker 5: Jan that does it for the news. I'm handling the

2342
01:46:04,000 --> 01:46:06,199
show back over to you. Thank you, folks.

2343
01:46:06,840 --> 01:46:08,840
Speaker 1: We're gonna go take a quick bricky break and be

2344
01:46:08,920 --> 01:46:12,000
back with emails and YouTube super chats read after.

2345
01:46:11,960 --> 01:46:12,279
Speaker 5: The is.

2346
01:46:17,960 --> 01:46:23,680
Speaker 1: These are the emails for the emails shine bomb or

2347
01:46:24,439 --> 01:46:27,840
send send emails us at BombCast shine bomb dot com. Uh,

2348
01:46:28,000 --> 01:46:30,359
send it or you can write in about any and everything.

2349
01:46:30,800 --> 01:46:33,199
We appreciate it. And as I've been saying for the

2350
01:46:33,359 --> 01:46:37,359
last what you know what a couple months, been getting

2351
01:46:37,399 --> 01:46:40,680
a lot of emails in the inbox that we can't

2352
01:46:41,239 --> 01:46:45,079
nearly read everything. So I appreciate all of them. If

2353
01:46:45,159 --> 01:46:47,880
someone says a very nice thing, I try and pass

2354
01:46:47,920 --> 01:46:48,520
that along.

2355
01:46:48,399 --> 01:46:49,079
Speaker 2: To the crew.

2356
01:46:49,399 --> 01:46:51,359
Speaker 1: We have so many emails that we don't get to

2357
01:46:51,520 --> 01:46:53,520
all of them, even the ones that I've highlighted here

2358
01:46:53,680 --> 01:46:58,199
in this doc. Once again, BombCast johnbomb dot com. If

2359
01:46:58,279 --> 01:47:00,800
you you know, if you wanna, if you need a

2360
01:47:00,880 --> 01:47:04,399
recommendation about anything, you want to ask us about anything,

2361
01:47:04,479 --> 01:47:07,399
send an email in all right. First email comes from

2362
01:47:07,439 --> 01:47:11,800
Matt from Essex, Connecticut sub dudes. Recently, Grubb has made

2363
01:47:11,880 --> 01:47:15,279
several references to Dusty Baker creating the high five. Well,

2364
01:47:15,319 --> 01:47:18,039
this is generally believed to be true. The history of

2365
01:47:18,039 --> 01:47:20,039
the high five is actually more nuanced than that, and

2366
01:47:20,119 --> 01:47:21,880
I'd like to shed some light on it. All right,

2367
01:47:22,640 --> 01:47:25,439
not quite a correction, but let's learn. There reports that

2368
01:47:25,520 --> 01:47:29,399
the high five was a popular greeting Amongst American gis

2369
01:47:29,520 --> 01:47:32,119
in post World War two Japan, although it shouldn't be

2370
01:47:32,199 --> 01:47:35,199
noted here that there are only anecdotal reports of this.

2371
01:47:35,439 --> 01:47:38,319
It's hard to substantiate. The high five gesture can be

2372
01:47:38,399 --> 01:47:42,520
seen in Jean Luke Gooddard's movie Breathless, where two characters

2373
01:47:42,640 --> 01:47:45,319
high five each other in one screen. The low five

2374
01:47:45,560 --> 01:47:48,640
or give me some skin, was a popular greeting Amongst

2375
01:47:49,000 --> 01:47:52,520
African Americans dating back to the nineteen twenties. Given Burks's

2376
01:47:52,600 --> 01:47:54,840
involvement in sports, it's hard to imagine he was not

2377
01:47:54,920 --> 01:47:57,760
aware of that gesture. Or Dusty Baker, I think they,

2378
01:47:58,079 --> 01:48:00,479
I'd say, I also want to call out the man

2379
01:48:00,720 --> 01:48:04,279
Baker gave his high fives to Glenn Burke. Burke was

2380
01:48:04,279 --> 01:48:06,680
a gay man playing baseball in the nineteen seventies. It

2381
01:48:06,800 --> 01:48:09,399
wasn't out, He wasn't out, but he didn't hide it.

2382
01:48:10,560 --> 01:48:13,439
He received this from This led to his early retirement

2383
01:48:13,479 --> 01:48:16,079
from baseball in nineteen eighty. He suffered from health problems

2384
01:48:16,119 --> 01:48:19,720
and eventually died from complications from AIDS in nineteen ninety five.

2385
01:48:19,960 --> 01:48:21,800
Just want to shed some light on the cool history

2386
01:48:21,800 --> 01:48:25,439
of the high five and the often overlooked Glenn Burke

2387
01:48:25,760 --> 01:48:27,119
Matt from Essex, Connecticut.

2388
01:48:27,960 --> 01:48:28,720
Speaker 2: Yeah, I appreciate that.

2389
01:48:30,119 --> 01:48:31,880
Speaker 5: Sounds like a bunch of cool people doing cool stuff.

2390
01:48:31,880 --> 01:48:34,079
Speaker 2: That's what I like. That's a good high five. I

2391
01:48:34,359 --> 01:48:38,359
love high five this weekend. I can't wait, it can't wait.

2392
01:48:38,720 --> 01:48:42,359
Speaker 1: Last time we did it, we cause an explosion, that

2393
01:48:42,560 --> 01:48:45,279
is true, and then we died. I think, yeah, we're

2394
01:48:45,319 --> 01:48:50,640
not actually here, Dad, Yeah, yeah, all right. The podcast

2395
01:48:52,000 --> 01:48:56,199
another Matt writes in Hey gang, I've been fortunate enough

2396
01:48:56,439 --> 01:48:59,399
in my life to live in two of the best

2397
01:48:59,520 --> 01:49:03,880
areas in the country for consuming hot dogs. That would

2398
01:49:03,960 --> 01:49:08,760
be New Jersey and Chicago. Growing up in New Jersey,

2399
01:49:09,039 --> 01:49:11,600
we had good Old Nathan's. I would get them spicy

2400
01:49:11,640 --> 01:49:14,600
brown mustard and sauerkraut. And for everyone in Jersey who

2401
01:49:14,680 --> 01:49:19,760
really knows, there's Rut's Hut in Clifton Holma the Ripper.

2402
01:49:20,640 --> 01:49:24,800
It's a deep fried hot dog that bursts open when cooked.

2403
01:49:25,119 --> 01:49:28,439
Thus it's signature name the Ripper. Yeah, they have their

2404
01:49:28,439 --> 01:49:29,079
own to.

2405
01:49:29,079 --> 01:49:31,880
Speaker 4: You from your family thirty years before you're supposed to die.

2406
01:49:32,880 --> 01:49:35,119
Speaker 2: I had been there and it was awesome. I remember that. Yeah,

2407
01:49:35,319 --> 01:49:35,760
hell yah.

2408
01:49:36,319 --> 01:49:38,640
Speaker 1: And they have their own homemade signature relish which is

2409
01:49:38,720 --> 01:49:39,880
unlike anything you've ever had.

2410
01:49:40,039 --> 01:49:40,159
Speaker 2: Then.

2411
01:49:40,199 --> 01:49:42,880
Speaker 1: Living in Chicago, we have the world of famous Chicago dog. Yes,

2412
01:49:43,119 --> 01:49:45,520
all those toppings are necessary and the relish must be

2413
01:49:45,720 --> 01:49:47,840
Neon green Well. I could never pick a favorite. I

2414
01:49:47,840 --> 01:49:50,800
would pose this question to you, what's your favorite style

2415
01:49:50,800 --> 01:49:52,640
of hot dog? And if you had to pick a

2416
01:49:52,760 --> 01:49:54,800
side to go with a dog, which a pickin? And

2417
01:49:54,920 --> 01:49:59,000
why is it a kinish fuck ice Matt Costco style?

2418
01:49:59,159 --> 01:49:59,680
Speaker 3: Nothing on it?

2419
01:50:00,319 --> 01:50:03,560
Speaker 2: I'm the same, nothing, nothing, dang. I not a damn thing,

2420
01:50:03,840 --> 01:50:04,720
not a damn thing.

2421
01:50:05,079 --> 01:50:08,319
Speaker 5: I just like a baseball park hot dog, steamed ones,

2422
01:50:08,560 --> 01:50:12,520
really soft soft bun, and I just get the the

2423
01:50:12,720 --> 01:50:15,000
Cleveland has a kind of spicy brown mustard that we

2424
01:50:15,159 --> 01:50:16,800
use here. That's all I want on it. It's just

2425
01:50:16,880 --> 01:50:18,319
that spicy brown mustard.

2426
01:50:18,640 --> 01:50:19,880
Speaker 2: That's it. That's perfection to me.

2427
01:50:20,479 --> 01:50:22,760
Speaker 3: At a ballpark, you buy the extra cheese that comes

2428
01:50:22,800 --> 01:50:24,760
with the nachos, and the extra like little pouch and

2429
01:50:24,760 --> 01:50:26,840
then you dip the hot dog just full like it

2430
01:50:27,039 --> 01:50:27,720
really fits in there.

2431
01:50:27,800 --> 01:50:28,520
Speaker 2: It's good. Yeah.

2432
01:50:28,840 --> 01:50:31,359
Speaker 6: Uh, give me a Coney Island hot dog when I'm

2433
01:50:31,399 --> 01:50:33,439
in Michigan, which is kind of looks like a staring

2434
01:50:33,520 --> 01:50:37,520
hot dog, has some chili on there, some onions. Skyline

2435
01:50:37,720 --> 01:50:41,439
chili dog is also very good. Chicago dogs are good.

2436
01:50:42,079 --> 01:50:45,039
A foot long chili dog from Sonic is really good.

2437
01:50:45,039 --> 01:50:46,039
Speaker 2: There's a lot of good hot dogs.

2438
01:50:46,079 --> 01:50:47,520
Speaker 5: I don't know what if I get for a side

2439
01:50:47,600 --> 01:50:49,199
for I think the side I would want for my

2440
01:50:49,279 --> 01:50:50,560
hot dog is another hot dog.

2441
01:50:50,680 --> 01:50:52,600
Speaker 2: Honestly, yes, yeah, is that.

2442
01:50:54,520 --> 01:50:54,720
Speaker 5: On it?

2443
01:50:54,840 --> 01:50:57,520
Speaker 2: And on the side's great with the hot dog.

2444
01:50:57,840 --> 01:50:59,960
Speaker 5: Just like a bag of late like I would never

2445
01:51:00,039 --> 01:51:02,840
forget Plaine lace chips, but that's what I would want,

2446
01:51:02,880 --> 01:51:04,880
I think is with my hot dog, just plain lays.

2447
01:51:05,359 --> 01:51:07,960
Speaker 3: Yeay, guys are about to see each other in uh

2448
01:51:08,159 --> 01:51:10,880
in Boston, and I think you all, in the various

2449
01:51:10,880 --> 01:51:12,720
times you've known me, have seen me grow a lot

2450
01:51:12,800 --> 01:51:15,399
in terms of food items and things like that. If

2451
01:51:15,439 --> 01:51:18,479
any of you confront me with Sauer Kraut in Boston,

2452
01:51:18,600 --> 01:51:21,119
I will try it. Okay, it's time and.

2453
01:51:21,159 --> 01:51:24,199
Speaker 2: That's what it was, right. That's not like anyone watching now,

2454
01:51:24,279 --> 01:51:25,000
you some.

2455
01:51:25,239 --> 01:51:27,319
Speaker 3: Some Mirando can't show up on a show floor with

2456
01:51:27,359 --> 01:51:29,920
a handful of sour crowd, except it's got to be

2457
01:51:30,039 --> 01:51:31,119
vetted sour crowd.

2458
01:51:32,239 --> 01:51:36,039
Speaker 2: You fellas. Do you remember trauma? Dude?

2459
01:51:36,039 --> 01:51:38,239
Speaker 5: You had souer Kraut in Germany with us?

2460
01:51:38,800 --> 01:51:40,479
Speaker 2: I did? Yes, Oh that's right.

2461
01:51:40,760 --> 01:51:40,960
Speaker 5: Yeah.

2462
01:51:41,840 --> 01:51:45,640
Speaker 2: The restaurant, the pork Knuckle. Did I like it?

2463
01:51:45,760 --> 01:51:45,840
Speaker 5: Oh?

2464
01:51:45,920 --> 01:51:48,159
Speaker 3: The one with the weird waiter. Oh yeah, the one

2465
01:51:48,239 --> 01:51:48,600
that weird.

2466
01:51:48,640 --> 01:51:49,520
Speaker 5: It was really weird.

2467
01:51:50,000 --> 01:51:52,840
Speaker 2: Wait did I like it? I think you liked it? Yeah?

2468
01:51:53,920 --> 01:51:57,000
Speaker 3: Well then yeah, confront me with it. Still it's mustard too, remember,

2469
01:51:57,079 --> 01:51:58,880
big no, no, no no, And I am promised. I

2470
01:51:58,920 --> 01:52:00,920
had mustard in New Orleans on the a on a

2471
01:52:01,039 --> 01:52:04,359
fried Maloney's sandwhich, oh hell, it was good. I'm fine

2472
01:52:04,399 --> 01:52:06,479
with mustard. I still just like like when I get

2473
01:52:06,479 --> 01:52:08,239
a quarter pounder, when I got shake check at the

2474
01:52:08,239 --> 01:52:09,880
airport yesterday. I just get a plane. I just I

2475
01:52:10,159 --> 01:52:12,920
really do like meat and cheese. There's a simplicity to it.

2476
01:52:13,000 --> 01:52:15,000
If it if it has ketchup mustard on it, Sure,

2477
01:52:15,039 --> 01:52:17,079
I'm not gonna balk at it, but I do like

2478
01:52:17,119 --> 01:52:21,119
a plane will balking. I mean, I won't throw it

2479
01:52:21,159 --> 01:52:23,239
away like I would at any point in the first,

2480
01:52:23,439 --> 01:52:24,640
you know, forty one years of my life.

2481
01:52:25,079 --> 01:52:27,119
Speaker 4: I got a question is are we are we counting

2482
01:52:27,239 --> 01:52:28,640
sausages as hot dogs?

2483
01:52:29,279 --> 01:52:34,239
Speaker 2: Yeah? It's got to be in a bun oh like yeah, yeah,

2484
01:52:34,279 --> 01:52:34,680
if it's.

2485
01:52:35,319 --> 01:52:38,520
Speaker 5: I had a chicken sausage the other day, just like.

2486
01:52:39,319 --> 01:52:41,560
Speaker 2: Though, was it? If it was a knife and fork situation?

2487
01:52:41,640 --> 01:52:44,239
It doesn't count? Well never mind?

2488
01:52:44,920 --> 01:52:46,920
Speaker 6: I mean, so, I think what we're saying is should

2489
01:52:46,920 --> 01:52:49,000
account for our hot dog count in our discord?

2490
01:52:49,079 --> 01:52:52,479
Speaker 2: Is what you're I think for everything? Should okay, shouldn't

2491
01:52:52,520 --> 01:52:53,560
count in life?

2492
01:52:53,800 --> 01:52:54,840
Speaker 5: And should it count?

2493
01:52:55,399 --> 01:52:57,079
Speaker 2: All right? I'm gonna I'm gonna make a pulse, so

2494
01:52:57,159 --> 01:52:58,760
we'll just get a chat. I don't think you can.

2495
01:52:58,840 --> 01:53:01,560
Speaker 4: I appreciate it. And don't you know, I know it's

2496
01:53:01,600 --> 01:53:03,680
my birthday on the fucking pander.

2497
01:53:04,319 --> 01:53:09,439
Speaker 2: Just just be honest. Yeah, it should should have worked.

2498
01:53:09,439 --> 01:53:11,920
I did everything right. I don't know I did everything right.

2499
01:53:12,359 --> 01:53:19,439
I did everything right? All right?

2500
01:53:19,840 --> 01:53:23,680
Speaker 1: Gang James Wright Sin asking about something that I feel

2501
01:53:23,720 --> 01:53:24,319
like we could.

2502
01:53:24,119 --> 01:53:27,600
Speaker 2: All attest to. What up bombers? How do y'all deal

2503
01:53:27,680 --> 01:53:29,119
with burnout? Playing games?

2504
01:53:29,560 --> 01:53:31,239
Speaker 1: I have been playing games for thirty years, since I

2505
01:53:31,359 --> 01:53:33,680
was like four more and more of these days I

2506
01:53:33,800 --> 01:53:36,920
sit and can't find anything I feel like playing these days?

2507
01:53:37,439 --> 01:53:39,439
What does the team here do to get over these days?

2508
01:53:39,640 --> 01:53:42,520
Love y'all kisses on the cheek, I mean, James.

2509
01:53:42,319 --> 01:53:44,560
Speaker 3: On the rare oc currency, Like there's not new stuff

2510
01:53:44,600 --> 01:53:46,680
out that I'm actively playing. Like, I think that's a

2511
01:53:46,760 --> 01:53:48,399
great time to just be like, you know what, I'm

2512
01:53:48,439 --> 01:53:50,920
not gonna start going through that Caslvania Dominans collection or

2513
01:53:50,960 --> 01:53:53,199
I'm gonna go back to an old favorite. Should I

2514
01:53:53,199 --> 01:53:54,600
haven't played O Karina in a while, you know, Like

2515
01:53:54,680 --> 01:53:57,399
that's I love retro games, like they are perfect for

2516
01:53:57,920 --> 01:53:59,880
when you don't have a new thing you're actively working on.

2517
01:54:02,520 --> 01:54:06,720
Speaker 4: I think this is I can sympathize that can relate James.

2518
01:54:06,920 --> 01:54:08,640
I also am going through it a little bit with

2519
01:54:08,760 --> 01:54:12,079
did where he's where like this kid plays so much

2520
01:54:13,199 --> 01:54:16,600
Minecraft in Fortnite, and I'm like, you gotta do you

2521
01:54:16,760 --> 01:54:19,560
gotta play something else every now and then, right, And

2522
01:54:19,920 --> 01:54:25,680
he was sick over the weekend and I was like, oh, dude,

2523
01:54:25,720 --> 01:54:31,279
you never played Ratcheting Clank Riffed Apart And the kid

2524
01:54:31,439 --> 01:54:33,000
fucking tore through it in two days.

2525
01:54:33,079 --> 01:54:37,319
Speaker 2: Yeah, because it awesome game. So for it is underrated people. Yeah,

2526
01:54:39,159 --> 01:54:44,079
it's star. I think it's four and a half star.

2527
01:54:44,560 --> 01:54:45,880
You can't just throw out five stars.

2528
01:54:47,399 --> 01:54:51,439
Speaker 4: No, No, were not animals. I think, like, you know,

2529
01:54:51,640 --> 01:54:53,960
he it came out in twenty twenty one, which I thought,

2530
01:54:54,079 --> 01:54:55,239
which I was just sort.

2531
01:54:55,079 --> 01:54:56,640
Speaker 5: Of like possible.

2532
01:54:56,800 --> 01:55:01,359
Speaker 2: Yeah, oh god that's and and he just like he

2533
01:55:01,680 --> 01:55:04,479
just like broke his brain. He was just like, how

2534
01:55:04,600 --> 01:55:07,760
is this so good? How's this amazing?

2535
01:55:07,880 --> 01:55:07,920
Speaker 1: What?

2536
01:55:08,680 --> 01:55:08,880
Speaker 5: You know?

2537
01:55:08,960 --> 01:55:11,680
Speaker 4: It's like because you're looking at Minecraft all day, butt head.

2538
01:55:11,680 --> 01:55:12,359
Speaker 5: Like what do you think?

2539
01:55:12,920 --> 01:55:13,039
Speaker 2: Right?

2540
01:55:13,359 --> 01:55:15,960
Speaker 5: It's like, I mean, I get it's I get why

2541
01:55:16,000 --> 01:55:17,840
they stick with these forever games. But god, I wish

2542
01:55:17,840 --> 01:55:19,359
I could shake him loose a little bit.

2543
01:55:19,960 --> 01:55:24,039
Speaker 4: How I mean, he's he played through Odyssey, He's like

2544
01:55:24,479 --> 01:55:27,560
he's he's up for it. I think he just needs

2545
01:55:27,600 --> 01:55:30,600
to be like distracted.

2546
01:55:30,119 --> 01:55:30,680
Speaker 2: Enough, you know.

2547
01:55:30,800 --> 01:55:34,359
Speaker 4: And then it got me think, sorry jan question First.

2548
01:55:35,039 --> 01:55:38,199
Speaker 1: Well, backler, I'm curious, because I'm always curious with younger

2549
01:55:38,319 --> 01:55:41,640
gamers and gimmicks and everything, how they feel about like

2550
01:55:41,800 --> 01:55:45,680
two D games or do you does that like rank

2551
01:55:45,880 --> 01:55:46,680
lower for them?

2552
01:55:46,760 --> 01:55:47,199
Speaker 2: For some reason?

2553
01:55:47,199 --> 01:55:50,000
Speaker 4: I think it's hitter miss. He loves Geometry Dash, which

2554
01:55:50,039 --> 01:55:53,000
is like the one of the most popular mobile games

2555
01:55:53,119 --> 01:55:56,800
around and quite honestly, there's a there's like a community

2556
01:55:57,199 --> 01:56:00,600
that makes custom levels for that game. And there's this

2557
01:56:00,760 --> 01:56:04,239
one game called Abduct, a one level called Abduction, and

2558
01:56:04,359 --> 01:56:06,479
it is like wildly impressive.

2559
01:56:06,840 --> 01:56:09,640
Speaker 2: Just so you want to play that on the site.

2560
01:56:09,840 --> 01:56:11,079
Speaker 5: We should do a string where we play some of

2561
01:56:11,079 --> 01:56:11,720
these mobile games.

2562
01:56:11,800 --> 01:56:14,720
Speaker 4: I mean, and he's filthy, he will, he is, he

2563
01:56:14,840 --> 01:56:16,640
plays stuff. I'm just like, oh, how are you not

2564
01:56:16,760 --> 01:56:21,720
flopping around on the floor. He there's one it's called Abduction.

2565
01:56:21,960 --> 01:56:25,680
It was it was made by some creator. It's striking

2566
01:56:25,800 --> 01:56:27,840
and unbelievable to the point where it's like, how did

2567
01:56:27,880 --> 01:56:28,880
one person do this?

2568
01:56:29,159 --> 01:56:31,520
Speaker 5: It's amazing. I don't know.

2569
01:56:31,960 --> 01:56:35,159
Speaker 4: You know, he also came across anime titties in one

2570
01:56:35,199 --> 01:56:40,560
of them, So wow, you know I told you guys

2571
01:56:40,600 --> 01:56:44,600
that story, right yeah, yeah, yeah, so you know that

2572
01:56:44,760 --> 01:56:49,399
was an interesting weekend. But yeah, but I think it's

2573
01:56:49,479 --> 01:56:53,600
like distracting him from so oh So to answer your question,

2574
01:56:53,680 --> 01:56:55,079
so John Trudash is definitely a.

2575
01:56:55,079 --> 01:56:55,720
Speaker 5: Two D thing.

2576
01:56:56,960 --> 01:57:01,039
Speaker 4: He liked wonder. Yeah, he's not against it, he's not

2577
01:57:01,119 --> 01:57:05,039
above it. I don't think he's look anyone under twenty.

2578
01:57:05,159 --> 01:57:07,960
I don't think puts stuff into genres and is like, well,

2579
01:57:08,000 --> 01:57:10,000
I only play this, and I think they're just like

2580
01:57:10,239 --> 01:57:11,560
is that you know what I mean. I don't think

2581
01:57:11,600 --> 01:57:15,680
there's that kind of like, uh compartmentalization that maybe we

2582
01:57:16,159 --> 01:57:18,399
do as we are so kind.

2583
01:57:18,279 --> 01:57:22,680
Speaker 2: Of yeas from everything, I think a bit not for me,

2584
01:57:22,880 --> 01:57:25,039
you know, Like, yeah, I think I'm surprised.

2585
01:57:25,079 --> 01:57:26,920
Speaker 6: My kids have mostly been like no, no, if that's

2586
01:57:27,000 --> 01:57:29,680
just another video game, then you know that they're not

2587
01:57:30,439 --> 01:57:32,720
like blown away by Super Mario Brothers Story the way

2588
01:57:32,760 --> 01:57:35,039
I still am, of course. But they play plenty of

2589
01:57:35,079 --> 01:57:37,319
two D games, you know. ADDIE's One of ADDIE's favorite

2590
01:57:37,319 --> 01:57:39,279
games is that Peak Unique Oo game, which just a

2591
01:57:39,399 --> 01:57:41,319
two D exploration game stuff like that.

2592
01:57:41,479 --> 01:57:46,000
Speaker 4: Yeah, I'm gonna I'm gonna give him this sleepy person game.

2593
01:57:46,079 --> 01:57:49,319
I think that's got interest uh maybe Peak for him

2594
01:57:49,319 --> 01:57:51,279
a little bit there, But.

2595
01:57:51,399 --> 01:57:55,680
Speaker 5: Yeah, I don't know, you know, I I do struggle

2596
01:57:55,720 --> 01:57:56,119
with it. I do.

2597
01:57:56,439 --> 01:57:59,079
Speaker 4: I'm always trying to find like the like Astrobot is

2598
01:57:59,119 --> 01:58:02,039
like the Peak, right. Sure he still plays that every

2599
01:58:02,079 --> 01:58:03,800
now and then where he's just like, man, this is

2600
01:58:04,199 --> 01:58:05,760
so Ratchet and Clank did it for him?

2601
01:58:05,800 --> 01:58:07,760
Speaker 2: For sure? He just blew through it in two days.

2602
01:58:07,840 --> 01:58:08,880
I wonder what he would take it.

2603
01:58:09,600 --> 01:58:11,319
Speaker 5: I wonder what he would think of Demon Tides, that

2604
01:58:11,399 --> 01:58:13,159
new indie three D platformer.

2605
01:58:13,600 --> 01:58:15,359
Speaker 2: It's really good. It's good.

2606
01:58:15,520 --> 01:58:17,920
Speaker 5: I know you don't like probably the art style and

2607
01:58:17,960 --> 01:58:20,960
the characters in that one, Dan, right, but he's played

2608
01:58:21,119 --> 01:58:21,560
so good.

2609
01:58:22,119 --> 01:58:25,000
Speaker 4: He's probably two years away from me letting him just

2610
01:58:25,079 --> 01:58:26,640
blow through all the uncharted.

2611
01:58:27,600 --> 01:58:29,840
Speaker 2: Sure, that's gonna be fun.

2612
01:58:31,880 --> 01:58:35,840
Speaker 6: Narrative dissonance conversation, ready to go. He's doing a lot

2613
01:58:35,880 --> 01:58:36,880
of people on screen.

2614
01:58:37,079 --> 01:58:40,479
Speaker 4: But it's just paintball, right, It's just a paintball game,

2615
01:58:42,000 --> 01:58:45,640
lovely murder, just like you know the fun Mark simply has.

2616
01:58:45,600 --> 01:58:47,399
Speaker 5: Has dib checked out Psychonauts at all?

2617
01:58:48,039 --> 01:58:52,039
Speaker 2: Oh he did? He watched me play two?

2618
01:58:52,119 --> 01:58:52,439
Speaker 5: Is great?

2619
01:58:52,520 --> 01:58:56,439
Speaker 4: Yeah, he watched me play most of that game. But

2620
01:58:56,520 --> 01:58:59,720
I don't know, you know, yeah, that that would be

2621
01:59:00,079 --> 01:59:02,159
an interesting like I would really have to force him

2622
01:59:02,199 --> 01:59:03,119
to stick with it for a.

2623
01:59:03,159 --> 01:59:06,279
Speaker 2: Little bit, you know, right right, More narrative happening there.

2624
01:59:06,439 --> 01:59:08,760
Speaker 4: Yeah, there's a lot more going on. I think that,

2625
01:59:09,279 --> 01:59:11,000
you know, I think maybe a couple more years.

2626
01:59:12,640 --> 01:59:16,960
Speaker 1: Yeah, well yeah, well we'll see anyway to answer, uh,

2627
01:59:17,199 --> 01:59:21,920
let's see who's whose email is this? H James James

2628
01:59:22,760 --> 01:59:25,119
go check out a game that you used to really

2629
01:59:25,359 --> 01:59:27,960
like or I don't know. The back catalog of stuff

2630
01:59:28,119 --> 01:59:28,800
is insane.

2631
01:59:29,119 --> 01:59:31,520
Speaker 2: Right to take the time back and be like, okay,

2632
01:59:31,640 --> 01:59:33,760
I'm not into games right in this moment. Now the

2633
01:59:34,119 --> 01:59:35,800
you know, I'll go read a book. I've been putting

2634
01:59:35,840 --> 01:59:37,680
this book off or forever. Go do that.

2635
01:59:37,880 --> 01:59:39,720
Speaker 6: And then once you get halfway through the book and

2636
01:59:39,800 --> 01:59:41,600
realize you hate reading, go You'll be like, oh.

2637
01:59:41,520 --> 01:59:42,560
Speaker 2: It's time to go back to video games.

2638
01:59:42,720 --> 01:59:45,319
Speaker 1: Maybe it'll maybe it'll remember you don't know how to read,

2639
01:59:45,640 --> 01:59:47,960
and then like, oh games, I can press a button

2640
01:59:48,399 --> 01:59:52,199
all right. Kyle from Scotland right say, hey, guys, I've

2641
01:59:52,279 --> 01:59:56,039
never played a Castlevania or Metro game before. As leading

2642
01:59:56,079 --> 01:59:59,800
world experts, where would you all start with both series?

2643
02:00:00,319 --> 02:00:01,600
Speaker 2: Thanks Call from Scotland.

2644
02:00:01,880 --> 02:00:11,600
Speaker 3: Simply The Night and Metroid Prime one or Super Metroid.

2645
02:00:13,760 --> 02:00:16,359
Speaker 2: Is pretty good. Maybe zero mission zero mission.

2646
02:00:16,159 --> 02:00:18,920
Speaker 5: Zero mission is good and it's like it's a bit

2647
02:00:19,000 --> 02:00:21,239
more it guides the player a bit more. So it's

2648
02:00:21,239 --> 02:00:23,880
good starting there. It's on Nso the thing was simply

2649
02:00:24,000 --> 02:00:26,640
The Night is that it's not easy to play that

2650
02:00:26,720 --> 02:00:29,880
everywhere right now you want to get into uh, you know,

2651
02:00:30,319 --> 02:00:32,600
other things like there's that they made that one collection

2652
02:00:32,720 --> 02:00:34,880
for PlayStation right with Rondo.

2653
02:00:35,319 --> 02:00:36,680
Speaker 2: Yeah, still it still baffles me.

2654
02:00:36,760 --> 02:00:39,239
Speaker 5: You can't play simply the Night on like Steam or

2655
02:00:39,479 --> 02:00:43,880
Switch right now, but if thought that one, you could

2656
02:00:44,199 --> 02:00:47,159
get that advanced collection and play like Ario Sorrow first

2657
02:00:47,199 --> 02:00:49,600
and that'll still do you really well.

2658
02:00:50,039 --> 02:00:51,960
Speaker 2: Yeah, a lot of like advanced ones.

2659
02:00:51,800 --> 02:00:54,119
Speaker 3: Are like up there, like Symphony is my favorite, but

2660
02:00:54,239 --> 02:00:56,600
like that dominant collection in the advanced collection, Like, yeah,

2661
02:00:57,600 --> 02:00:59,159
I played through those recently and it's like these are

2662
02:00:59,239 --> 02:00:59,800
right up there.

2663
02:01:00,039 --> 02:01:02,800
Speaker 2: They're all good. They're all good for sure. Yeah. I

2664
02:01:02,840 --> 02:01:04,560
think Simp that would be the one there. If not that,

2665
02:01:04,720 --> 02:01:06,119
maybe Aria Metroid.

2666
02:01:06,159 --> 02:01:07,880
Speaker 5: You have some options if you want to do two

2667
02:01:07,960 --> 02:01:10,720
D yeah, I think Zero Mission is a good place, sorry,

2668
02:01:10,800 --> 02:01:12,640
or Super Metroid. And if you want to do the

2669
02:01:12,720 --> 02:01:14,560
newest one, you can do Dread and that work. You

2670
02:01:14,560 --> 02:01:15,199
can just do Dread.

2671
02:01:15,399 --> 02:01:16,479
Speaker 2: Yeah, just get Dread.

2672
02:01:16,439 --> 02:01:20,760
Speaker 1: Dread that it's very slick, uh fantastic. All right, last

2673
02:01:20,840 --> 02:01:23,079
email here, we got a little quiz and this is

2674
02:01:23,079 --> 02:01:25,319
specifically a quiz for Dan. I guess you guys can

2675
02:01:25,720 --> 02:01:29,279
chime in. Hey, I put together a little name quiz

2676
02:01:29,359 --> 02:01:31,439
for Dan. You know a man who clearly has this

2677
02:01:31,560 --> 02:01:34,199
whole last name thing figured out now, smiley face emoji

2678
02:01:34,359 --> 02:01:37,279
rules are simple. Guess the country from the last name.

2679
02:01:37,319 --> 02:01:41,279
Oh god, Okay, all right, we'll just rapid fire through these. Dan,

2680
02:01:41,359 --> 02:01:48,680
there's ten of these, okay, okay, O'Connor, Ireland, Yes, Kim.

2681
02:01:50,520 --> 02:01:51,680
Speaker 2: Korea? Yes?

2682
02:01:52,640 --> 02:01:52,720
Speaker 5: Uh?

2683
02:01:52,760 --> 02:01:53,319
Speaker 2: Which one.

2684
02:01:58,399 --> 02:01:58,560
Speaker 8: You know?

2685
02:01:58,680 --> 02:02:06,560
Speaker 2: I think this? Uh Muller, Muller. This is Robert Mueller.

2686
02:02:07,079 --> 02:02:10,079
And with that the two dots about the U Germany.

2687
02:02:10,279 --> 02:02:13,359
That's that's cheating, all.

2688
02:02:13,239 --> 02:02:16,319
Speaker 1: Right, I mean okay, three for three so far, Dan

2689
02:02:17,159 --> 02:02:21,279
Kowalski or the fanatics here Kowalski.

2690
02:02:22,640 --> 02:02:28,000
Speaker 2: Poland yes, this this we.

2691
02:02:28,039 --> 02:02:29,479
Speaker 5: Are peaking behind the curtain.

2692
02:02:29,760 --> 02:02:32,239
Speaker 6: Okay, Like he does know these things, he just like

2693
02:02:32,359 --> 02:02:37,520
won't activate his brain when Italians, I.

2694
02:02:37,680 --> 02:02:39,159
Speaker 3: Told you my goal this year is to get on

2695
02:02:39,239 --> 02:02:41,159
a game show. I need to stay sharp with this stuff.

2696
02:02:41,399 --> 02:02:44,439
Speaker 2: There we go, what's it's a game show? I've a

2697
02:02:44,560 --> 02:02:51,319
nova spell it, I V A O v A.

2698
02:02:52,960 --> 02:02:57,840
Speaker 3: I've things I'm gonna go with Italy Russia.

2699
02:02:58,840 --> 02:03:00,000
Speaker 2: Yeah, okay, Now.

2700
02:03:01,600 --> 02:03:03,920
Speaker 5: The BWEL thing, it's wrong all the time, be clear,

2701
02:03:04,359 --> 02:03:06,800
not even closes sounding like an Italian surname.

2702
02:03:08,359 --> 02:03:09,079
Speaker 2: It's aowel.

2703
02:03:09,199 --> 02:03:11,239
Speaker 3: The last Letterwel it's gotta be Italian.

2704
02:03:11,560 --> 02:03:15,319
Speaker 2: It's not an absolute rule, but the Russian name sound Russian,

2705
02:03:15,399 --> 02:03:17,560
and that was obviously I don't know what Russian last

2706
02:03:17,640 --> 02:03:20,720
names are. Yeah, but like Autoshian last name always has

2707
02:03:20,800 --> 02:03:22,439
the off in it, like yeah.

2708
02:03:24,439 --> 02:03:26,880
Speaker 5: Back when it happened to val has the vowels. It's

2709
02:03:26,880 --> 02:03:28,560
a good chance to tell you're like all the time.

2710
02:03:28,960 --> 02:03:30,560
And we said no, no.

2711
02:03:32,600 --> 02:03:35,640
Speaker 3: Advice, just like wow, it was just bad advice. You

2712
02:03:35,720 --> 02:03:38,239
steered me wrong. That's why I had a perfect recording here.

2713
02:03:38,359 --> 02:03:39,479
Speaker 5: First name Vladimir?

2714
02:03:39,600 --> 02:03:41,520
Speaker 2: What could it be? What could it be?

2715
02:03:41,680 --> 02:03:45,079
Speaker 1: There was only a last name here, I know, uh okay,

2716
02:03:45,239 --> 02:03:48,680
continue on Nakajima Japanese.

2717
02:03:49,079 --> 02:03:52,600
Speaker 3: Yes, that was a vowel Italian.

2718
02:03:54,600 --> 02:03:56,760
Speaker 1: You're the one who took that rule and ran to

2719
02:03:56,840 --> 02:04:04,039
the moon with it. Jesus Christ, that's my friends. Papadopolis Greek. Yes, wow,

2720
02:04:05,039 --> 02:04:12,000
uh ver tin ver Tanin oh oh oh, these last

2721
02:04:12,000 --> 02:04:12,640
three I I.

2722
02:04:12,640 --> 02:04:13,520
Speaker 2: Wouldn't be able to do it.

2723
02:04:13,640 --> 02:04:22,039
Speaker 3: Sounds like Nordic, Denmark, Finland. Okay, I'm given points.

2724
02:04:22,079 --> 02:04:23,920
Speaker 5: That's that's yeah, better than.

2725
02:04:25,079 --> 02:04:29,880
Speaker 2: Uh Popescu Popescu, I wouldn't know this, dam Well, that's

2726
02:04:29,920 --> 02:04:31,520
the vows that's got to be Italian.

2727
02:04:33,159 --> 02:04:40,560
Speaker 1: Uh, Austria, Romania, Okay, okay, okay, last one here uh

2728
02:04:41,640 --> 02:04:44,760
Yawn's daughter, Yon's daughter.

2729
02:04:44,840 --> 02:04:49,000
Speaker 3: Nordic Finland, Iceland. Okay, I've been to Iceland.

2730
02:04:49,039 --> 02:04:49,680
Speaker 2: Okay, there we go.

2731
02:04:51,399 --> 02:04:54,800
Speaker 5: Very good, damn very good or close except for that

2732
02:04:54,960 --> 02:04:59,560
it's Italy. One man, you just you just heard. I

2733
02:04:59,640 --> 02:05:01,720
think he he took it in a way that was

2734
02:05:01,880 --> 02:05:05,439
like the Italian blind. Yeah, I think he just doesn't

2735
02:05:05,479 --> 02:05:06,640
see DAWs.

2736
02:05:07,119 --> 02:05:11,520
Speaker 2: Where's my wife? I'm married into an extremely Italian. They're

2737
02:05:11,680 --> 02:05:15,279
so Italian, worse closely with the Vinty Caravella for.

2738
02:05:15,319 --> 02:05:15,960
Speaker 5: So long.

2739
02:05:17,439 --> 02:05:17,760
Speaker 2: Family.

2740
02:05:17,920 --> 02:05:19,239
Speaker 3: I go over there frequently.

2741
02:05:20,199 --> 02:05:21,439
Speaker 5: Yeah, that's that's the most.

2742
02:05:21,680 --> 02:05:21,840
Speaker 1: You know.

2743
02:05:22,319 --> 02:05:24,960
Speaker 4: We're here glazing you like, oh you're not as you know,

2744
02:05:25,199 --> 02:05:28,319
brain dead as we thought, and then you just walk

2745
02:05:28,359 --> 02:05:28,720
it back.

2746
02:05:29,479 --> 02:05:31,239
Speaker 2: Can I I have a quick game show as well,

2747
02:05:31,279 --> 02:05:32,800
real quick. You guys can work together on this.

2748
02:05:33,039 --> 02:05:36,439
Speaker 6: I posted a an image into all the Stars are

2749
02:05:36,479 --> 02:05:39,960
Here and our discord. I'm going to describe it for

2750
02:05:40,039 --> 02:05:42,159
the audio listeners while you guys look at it. There

2751
02:05:42,239 --> 02:05:44,279
is a lady with cutoff sleeves.

2752
02:05:44,319 --> 02:05:46,000
Speaker 2: This is an ad from a magazine, and I want

2753
02:05:46,000 --> 02:05:47,960
you just to tell me what the ad is for

2754
02:05:48,880 --> 02:05:51,520
oh you post it. Yes, it's a lady.

2755
02:05:51,960 --> 02:05:53,439
Speaker 6: This is a slightly different one. It's a lady in

2756
02:05:53,479 --> 02:05:55,760
a magazine. She's got cut off sort of leather thing.

2757
02:05:55,880 --> 02:05:59,680
She looks like, you know, maybe mad Maxie. Her hair

2758
02:05:59,760 --> 02:06:01,680
is all like blowing back and she's looking down on

2759
02:06:01,720 --> 02:06:03,880
the ground at something, and the background is kind of.

2760
02:06:03,880 --> 02:06:06,199
Speaker 2: A yellowish, deserty cloudy.

2761
02:06:06,119 --> 02:06:09,920
Speaker 3: Background I've seen a million times.

2762
02:06:10,159 --> 02:06:16,520
Speaker 2: Yeah. Okay, uh, Mike, you're asking is it a video game? Yeah? Okay, okay,

2763
02:06:16,600 --> 02:06:22,239
it's for hardware. Okay, what I think this is a

2764
02:06:23,520 --> 02:06:27,760
late game gear? Ad? Okay, I'll say any other guesses,

2765
02:06:27,960 --> 02:06:30,840
all right, any other guess is from surf or for

2766
02:06:31,039 --> 02:06:33,760
jan I was gonna say Ball's garana.

2767
02:06:36,079 --> 02:06:38,079
Speaker 4: Wait what it's for hardware?

2768
02:06:38,680 --> 02:06:41,800
Speaker 5: Yeah, for a piece of hardware. Like, yes, hardware is

2769
02:06:41,800 --> 02:06:42,800
probably the best way to put it.

2770
02:06:43,239 --> 02:06:46,439
Speaker 2: It is now up on the screen for people watching

2771
02:06:46,520 --> 02:06:46,800
the pod.

2772
02:06:46,960 --> 02:06:50,840
Speaker 5: It says we slammed when suddenly, my this.

2773
02:06:50,960 --> 02:06:52,840
Speaker 2: Is like that Yosi's Island. Fake at it? Are you

2774
02:06:52,960 --> 02:06:53,840
like stupid?

2775
02:06:55,239 --> 02:06:57,520
Speaker 5: Is it like a like a what was that handheld

2776
02:06:59,159 --> 02:06:59,680
game game?

2777
02:06:59,720 --> 02:06:59,880
Speaker 4: Dot?

2778
02:07:00,680 --> 02:07:03,560
Speaker 1: The engage engages at the end, Gage you guys like

2779
02:07:03,640 --> 02:07:05,439
you guys are all like on like a pretty.

2780
02:07:07,359 --> 02:07:08,920
Speaker 2: No, it's a pretty virtual boy.

2781
02:07:10,279 --> 02:07:16,279
Speaker 5: It's virtual boy. Yeah, God, what can you see it?

2782
02:07:16,279 --> 02:07:21,239
Speaker 2: All right? Glare shitting it a little boy?

2783
02:07:21,960 --> 02:07:26,279
Speaker 3: I do think my favorite just aesthetic tone. Everything is

2784
02:07:26,479 --> 02:07:30,720
like mid to late nineties e gm ads. Every time,

2785
02:07:31,000 --> 02:07:32,840
every time I work with an artist and they're like,

2786
02:07:32,920 --> 02:07:34,600
what what are you going for? I just like I

2787
02:07:34,680 --> 02:07:37,640
send him an issue of game players in EGM like

2788
02:07:37,680 --> 02:07:40,640
make it look like this, yeah, just everything to still

2789
02:07:40,680 --> 02:07:41,039
be like that.

2790
02:07:41,520 --> 02:07:44,239
Speaker 2: I was gonna say, this is like a turtle Beach

2791
02:07:44,399 --> 02:07:49,079
sound card, yeah, or one of those magnifying lenses over

2792
02:07:49,199 --> 02:07:51,000
a game boy, the game boy, the big ass.

2793
02:07:51,359 --> 02:07:53,319
Speaker 4: I can't believe it was a virtual boy. That makes

2794
02:07:53,439 --> 02:07:54,000
no sense.

2795
02:07:55,239 --> 02:07:55,680
Speaker 5: Makes sense?

2796
02:07:56,560 --> 02:07:59,399
Speaker 2: Man, You'll remember where were they called? Like earthworm lights,

2797
02:07:59,560 --> 02:08:04,119
like the little quiggly one. Got a couple of them.

2798
02:08:04,199 --> 02:08:08,760
Speaker 1: Yeah, those are so cool anyways, happening. That does it

2799
02:08:09,000 --> 02:08:12,399
for emails BombCast giant bomb dot com. Thank you to

2800
02:08:12,439 --> 02:08:14,680
everyone for sending your emails in apologies if we don't

2801
02:08:14,720 --> 02:08:17,439
get to them. Uh, there is no favoritism happening.

2802
02:08:17,680 --> 02:08:20,159
Speaker 2: I promise you. I magic living in a wasteland and

2803
02:08:20,199 --> 02:08:22,039
you come across a virtual boy like, so.

2804
02:08:22,199 --> 02:08:27,079
Speaker 5: What, I haven't had water in two woods.

2805
02:08:28,840 --> 02:08:31,079
Speaker 2: It's not gonna work. I tell you what.

2806
02:08:31,439 --> 02:08:37,640
Speaker 4: I would still be pretty excited a virtual boy here

2807
02:08:37,800 --> 02:08:38,560
of all places.

2808
02:08:38,760 --> 02:08:39,039
Speaker 5: Cool.

2809
02:08:39,119 --> 02:08:40,079
Speaker 2: I could just plug it in.

2810
02:08:41,760 --> 02:08:44,119
Speaker 1: You could use it as like a cool like visor

2811
02:08:44,199 --> 02:08:46,039
and maybe that's your new wasteland names like.

2812
02:08:46,079 --> 02:08:49,840
Speaker 2: Oh, that's allies that are left on Earth. Yeah, it

2813
02:08:49,960 --> 02:08:51,600
also looks a virtual point now.

2814
02:08:52,359 --> 02:08:55,000
Speaker 4: The person was wearing sort of like a Mortal Combat.

2815
02:08:55,520 --> 02:09:01,279
Speaker 5: Yeah, it's like sub Zero mixed with the kid from

2816
02:09:01,399 --> 02:09:02,239
Mad Max two.

2817
02:09:03,199 --> 02:09:05,359
Speaker 2: Yeah. Yeah, wow, I know what.

2818
02:09:06,359 --> 02:09:07,000
Speaker 5: Yeah, good thing.

2819
02:09:07,119 --> 02:09:12,720
Speaker 4: Magazines are dead right. No, No, I'm kiddingding.

2820
02:09:12,159 --> 02:09:15,319
Speaker 1: Folks at home, the show's not done yet. Because mister

2821
02:09:15,399 --> 02:09:17,720
Manati hit me with some YouTube super chats if we

2822
02:09:17,800 --> 02:09:18,199
have any.

2823
02:09:18,439 --> 02:09:22,720
Speaker 5: We do have some from randomly ROSSI. Mikey is the

2824
02:09:22,840 --> 02:09:26,239
only one doing launch looks anyways. Why does anyone else

2825
02:09:26,319 --> 02:09:27,439
even get us? Say?

2826
02:09:27,560 --> 02:09:31,399
Speaker 2: Look, these are my great great I don't think interest.

2827
02:09:31,920 --> 02:09:33,479
I think we're a team. But we should come to

2828
02:09:33,600 --> 02:09:35,359
decisions together, is what I guess.

2829
02:09:36,119 --> 02:09:38,560
Speaker 5: I'm I'm my big My big worry now is that

2830
02:09:38,680 --> 02:09:41,079
Dan's gonna think lesson. Dan's gonna think that I'm like

2831
02:09:41,920 --> 02:09:45,399
unleashing my army to get my way with Launch looks Now.

2832
02:09:46,079 --> 02:09:49,600
Speaker 3: No, no, it's a group thing.

2833
02:09:51,000 --> 02:09:57,359
Speaker 2: I support you, Mike. Look, Lonchiton didn't take either.

2834
02:09:58,920 --> 02:10:01,720
Speaker 3: Between the two, I don't know, they're both pretty rough.

2835
02:10:02,159 --> 02:10:03,880
I don't think we need the word launch. I think

2836
02:10:03,920 --> 02:10:08,039
we move away from launch. WHOA really release? There's new,

2837
02:10:08,199 --> 02:10:10,239
there's other words we can play with. Oh okay, well

2838
02:10:10,399 --> 02:10:12,199
let's see what else we can cook with the next

2839
02:10:12,279 --> 02:10:15,359
one release. What's like the next game that this might

2840
02:10:15,439 --> 02:10:16,640
happen for Pragmata.

2841
02:10:16,800 --> 02:10:20,399
Speaker 2: I mean I can't Pragmata. Maybe Pragmata soon. Yeah, yeah,

2842
02:10:20,520 --> 02:10:20,960
we'll see.

2843
02:10:22,199 --> 02:10:24,720
Speaker 5: Slain MC also says only two hundred and fifty nine

2844
02:10:24,760 --> 02:10:27,680
days until Mike Mnoni's birthday. Happy early birthday, buddy, thank

2845
02:10:27,720 --> 02:10:28,119
you Slam.

2846
02:10:28,319 --> 02:10:32,079
Speaker 2: I thought it was weird. Nobody said it yet some

2847
02:10:32,239 --> 02:10:37,720
of the bitch tick wid said, actual, happy birthday. JURF

2848
02:10:37,960 --> 02:10:39,199
also forty four.

2849
02:10:39,960 --> 02:10:42,560
Speaker 5: Oh nice, is that this person's birthdays?

2850
02:10:42,600 --> 02:10:45,399
Speaker 2: Well? Cool, let's see some forty four is in chat again?

2851
02:10:45,439 --> 02:10:49,720
Speaker 5: Everybody four untim moral says when gunplus stream, I'll send

2852
02:10:49,800 --> 02:10:50,399
him if I have to.

2853
02:10:50,560 --> 02:10:54,199
Speaker 2: This is like the Gundam's model kids, right, yeah, yeah, yeah.

2854
02:10:54,640 --> 02:10:56,399
What what were we doing recently?

2855
02:10:56,840 --> 02:10:57,000
Speaker 5: Oh?

2856
02:10:57,119 --> 02:11:00,359
Speaker 1: The keyword stream and then people thought, oh I'd also

2857
02:11:00,439 --> 02:11:02,159
watch a gunplug building stream.

2858
02:11:02,640 --> 02:11:06,159
Speaker 2: Oh okay, why not both? Why not both? Yeah?

2859
02:11:07,239 --> 02:11:09,520
Speaker 5: Just Rex says, I can't believe people are shocked this

2860
02:11:09,640 --> 02:11:11,560
game the savage at best with time of Crimson Dessert.

2861
02:11:11,880 --> 02:11:14,199
You could see for trailers that had no solar sauce.

2862
02:11:14,319 --> 02:11:19,479
Looks like it was made in a lab. Uh yeah,

2863
02:11:19,520 --> 02:11:20,960
I mean asked against, Like I want to give some

2864
02:11:21,039 --> 02:11:23,840
benefit of doubt. I'm sure people were like I'm sure

2865
02:11:23,920 --> 02:11:27,039
people were passionate and or do you know, trying to

2866
02:11:27,520 --> 02:11:31,079
do good work. It looks some people like it, right, sure,

2867
02:11:31,279 --> 02:11:34,520
so it's in. Hey it has sold well, Okay, you

2868
02:11:34,640 --> 02:11:36,439
gotta get I'll give it that somehow.

2869
02:11:36,800 --> 02:11:41,800
Speaker 2: It's the marketing team. Whatever they did was an excellent job.

2870
02:11:44,319 --> 02:11:47,600
Speaker 1: You know what the motive for the marketing side. I

2871
02:11:47,880 --> 02:11:50,359
like that they're also rolling with all the seven out

2872
02:11:50,399 --> 02:11:54,000
of ten's on, like their ad campaigns on top of it,

2873
02:11:54,079 --> 02:11:55,399
like the nine and like eight.

2874
02:11:57,199 --> 02:12:01,359
Speaker 2: Migsy says is Jeff Beckler the Gloomy Boy Games Media.

2875
02:12:01,560 --> 02:12:02,239
Would you like that?

2876
02:12:04,760 --> 02:12:10,079
Speaker 1: Okay, it's fair, it's fair uh practice, Okay, Cocha chev Alway,

2877
02:12:10,119 --> 02:12:12,159
Jeff grab blah blah blah, Dan Record and.

2878
02:12:12,279 --> 02:12:13,720
Speaker 2: The Gloomy by.

2879
02:12:20,399 --> 02:12:24,079
Speaker 5: The Skipper it just feels normal.

2880
02:12:24,359 --> 02:12:24,560
Speaker 2: Is that.

2881
02:12:26,439 --> 02:12:29,359
Speaker 5: Feels right? Like putting on a pair of jeans that

2882
02:12:29,359 --> 02:12:30,039
have been broken in?

2883
02:12:30,840 --> 02:12:35,279
Speaker 2: Okay, chief, your officer.

2884
02:12:37,159 --> 02:12:39,680
Speaker 4: That's pretty good. Let's not press our luck here.

2885
02:12:40,479 --> 02:12:40,880
Speaker 2: I like it.

2886
02:12:41,560 --> 02:12:44,560
Speaker 5: Uh, Mixy's back, says Jeff Grubb. Will Commander Keene ever

2887
02:12:44,680 --> 02:12:48,079
make our return? They announced then canceled that mobile Commander

2888
02:12:48,199 --> 02:12:50,800
Keen game, and that's the last we've heard of that. Yeah,

2889
02:12:50,840 --> 02:12:52,399
there was some mobile.

2890
02:12:52,159 --> 02:12:54,880
Speaker 6: Ports of Commander Keen games, so I remember checking those

2891
02:12:54,920 --> 02:12:58,640
out after reading the Doom book, right Masters Doom, Right, Yeah,

2892
02:12:59,199 --> 02:13:01,000
that's what's going on Commander King game.

2893
02:13:01,520 --> 02:13:03,560
Speaker 2: But yeah, I don't know. I don't think it'll ever

2894
02:13:03,600 --> 02:13:05,439
come back. I want to play a Commander King games.

2895
02:13:05,439 --> 02:13:06,600
See how that feels.

2896
02:13:06,880 --> 02:13:11,439
Speaker 5: Commander Ken exists because yeah, the the the people figure

2897
02:13:11,439 --> 02:13:14,520
out how to do side scrolling on computer games, and

2898
02:13:14,600 --> 02:13:17,840
originally wanted to just make a Mario three port, but

2899
02:13:17,920 --> 02:13:20,279
the tennis and no, and then they make Commander Keen instead.

2900
02:13:20,319 --> 02:13:20,840
Speaker 2: It's awesome.

2901
02:13:22,159 --> 02:13:25,560
Speaker 5: And then Mixy says, was Mike looks not considered? Look

2902
02:13:25,600 --> 02:13:27,119
I be there might not always be.

2903
02:13:28,199 --> 02:13:32,119
Speaker 3: Its a Pokemon game like I'm looking for rhyme was

2904
02:13:32,279 --> 02:13:34,560
released now and seeing what we can work with release,

2905
02:13:35,560 --> 02:13:36,079
at least.

2906
02:13:36,000 --> 02:13:38,159
Speaker 6: In my original point has always been, it doesn't need

2907
02:13:38,199 --> 02:13:42,000
a name. That's stick that out Brandon, I yeah, Brandon

2908
02:13:42,079 --> 02:13:43,920
on the site. All you want, guys, have fun, kuck

2909
02:13:43,960 --> 02:13:44,680
yourselves out.

2910
02:13:44,880 --> 02:13:49,640
Speaker 2: Like I do, like I do, like Chuck's wife's idea.

2911
02:13:49,960 --> 02:13:53,279
A new game. Wo dis yeh new game? Who is fun?

2912
02:13:53,359 --> 02:13:55,119
Speaker 3: That's better than any of the launch stuff?

2913
02:13:55,399 --> 02:14:00,720
Speaker 2: Not try that one? Would that be? And g w

2914
02:14:01,079 --> 02:14:07,760
d see No I also want the Yeah, I don't mind,

2915
02:14:08,199 --> 02:14:09,720
we just call it who is for short?

2916
02:14:09,840 --> 02:14:10,520
Speaker 5: Or something? Yeah?

2917
02:14:12,840 --> 02:14:17,840
Speaker 2: All right, any more, super chats mister Mananti. That appears

2918
02:14:17,880 --> 02:14:20,399
to be it. Thank you so much, everybody appreciate it.

2919
02:14:21,359 --> 02:14:25,479
Speaker 1: Fantastic boys. We got an interesting week ahead of us,

2920
02:14:25,600 --> 02:14:29,039
but it is still packed with things. Uh. Nine Lives

2921
02:14:29,079 --> 02:14:32,239
of Mister Mistopha Fleas. The newest episode releases after the

2922
02:14:32,319 --> 02:14:37,560
podcast today, Episode four Grub. Surely you remember what's happening.

2923
02:14:39,119 --> 02:14:39,239
Speaker 2: Now?

2924
02:14:39,880 --> 02:14:45,119
Speaker 1: All right, came mornings popping off Wednesday and Thursday, not Friday,

2925
02:14:45,359 --> 02:14:49,479
Wednesday and Thursday. We're gonna send our boy to space,

2926
02:14:49,880 --> 02:14:52,039
or he's gonna still be there in space, the space

2927
02:14:52,079 --> 02:14:52,680
Ace himself.

2928
02:14:52,760 --> 02:14:55,239
Speaker 2: Dan Riker's blightening round game right.

2929
02:14:57,720 --> 02:15:01,399
Speaker 1: Having a real nice weekend back that was such a

2930
02:15:01,680 --> 02:15:02,840
genuine cuss.

2931
02:15:03,600 --> 02:15:03,800
Speaker 5: Yeah.

2932
02:15:03,960 --> 02:15:06,079
Speaker 2: Yeah, it's like stubbing your toe mad.

2933
02:15:06,399 --> 02:15:08,560
Speaker 3: It is fucked up because it is somehow both Blake

2934
02:15:08,600 --> 02:15:09,880
Club and this is the run.

2935
02:15:10,600 --> 02:15:15,359
Speaker 2: Yep, you know we can see like what do you remember?

2936
02:15:15,680 --> 02:15:18,279
Speaker 5: Like how much can you stitch together week to week?

2937
02:15:18,439 --> 02:15:19,760
That's gonna be a big point.

2938
02:15:20,159 --> 02:15:23,159
Speaker 3: I think the platforming stuff I will get pretty quickly

2939
02:15:23,279 --> 02:15:25,199
again once I go back back to those levels. I

2940
02:15:25,319 --> 02:15:28,640
think I'll remember certain things from the Space Maze. They're

2941
02:15:28,680 --> 02:15:30,960
like all lefts, all rights. But like I have, I

2942
02:15:31,039 --> 02:15:32,840
did draw out. I think it took a while of

2943
02:15:32,960 --> 02:15:35,560
going through the archive of our stream and drawing out

2944
02:15:35,600 --> 02:15:36,439
where I've been so far.

2945
02:15:36,600 --> 02:15:39,279
Speaker 1: So I've got some of that. But oh boy, that

2946
02:15:39,520 --> 02:15:44,000
shit sucks. Yeah, yeah it doesn't. It doesn't look nice either.

2947
02:15:45,199 --> 02:15:48,479
Voicemail Dump Truck is moved to Wednesday this week, folks,

2948
02:15:48,560 --> 02:15:50,560
because some of us will be in transit on Thursday.

2949
02:15:50,600 --> 02:15:53,199
Voicemail Dump Truck on Wednesday, so get your calls in

2950
02:15:53,880 --> 02:15:56,840
uh Thursday. For our premium peeps out there, we are

2951
02:15:57,039 --> 02:16:02,119
releasing the test Blight where mister Mint tested Space Ace

2952
02:16:02,199 --> 02:16:04,399
and I believe another game correct.

2953
02:16:04,279 --> 02:16:06,720
Speaker 2: The original game that we signed up a costume for

2954
02:16:06,880 --> 02:16:10,239
and everything. We were ready to go with it. We pivoted,

2955
02:16:10,319 --> 02:16:12,880
We pivoted. We realized we could probably do better.

2956
02:16:13,079 --> 02:16:16,239
Speaker 1: So that's what we did, and we will do better.

2957
02:16:16,439 --> 02:16:19,119
We probably see you folks at home. Folks, if you

2958
02:16:19,199 --> 02:16:22,800
haven't checked out the last Titter released last Saturday, go

2959
02:16:22,920 --> 02:16:25,960
check that out all time moments. I gotta say, I

2960
02:16:26,039 --> 02:16:28,439
think this format of Titter being a game show, I

2961
02:16:28,680 --> 02:16:30,279
really really like it's.

2962
02:16:30,399 --> 02:16:33,280
Speaker 2: Yeah, I love it. I love it, And there's other

2963
02:16:33,360 --> 02:16:35,079
ones we can do with that too. I think we

2964
02:16:35,120 --> 02:16:36,319
should try the millionaires.

2965
02:16:36,520 --> 02:16:38,920
Speaker 1: We should try and get all five of us to

2966
02:16:39,040 --> 02:16:42,680
do a family feud run I agree, and then we

2967
02:16:42,719 --> 02:16:44,760
should switch off doing the fast money round at the

2968
02:16:44,840 --> 02:16:45,159
very end.

2969
02:16:45,959 --> 02:16:48,239
Speaker 3: Yeah, Hey, we're going to Millionaire packs.

2970
02:16:48,760 --> 02:16:52,000
Speaker 1: Yes, yes, speaking of packs, folks, we are at pax

2971
02:16:52,040 --> 02:16:56,200
Ease this weekend. Dan, Mike and Grub are going to

2972
02:16:56,239 --> 02:16:58,520
be playing Who Wants to Be a Millionaire with you

2973
02:16:59,120 --> 02:17:01,319
folks at pack. We're gonna be on the Creator stage

2974
02:17:01,719 --> 02:17:05,479
Friday three forty five pm Eastern and Saturday eleven thirty

2975
02:17:05,879 --> 02:17:10,360
am Eastern. We got stuff to give away. And if

2976
02:17:10,399 --> 02:17:12,840
you were Irish, if you were Irish and you have

2977
02:17:12,879 --> 02:17:16,879
an Irish passport. We will play the Irish edition Who

2978
02:17:16,920 --> 02:17:21,399
Wants to be a Billionaire? Only only that though, checking Yeah,

2979
02:17:22,920 --> 02:17:27,799
I'm taking this, Yes, yeah, yes, but we're gonna have

2980
02:17:27,840 --> 02:17:29,920
a great time and we're gonna but you know who

2981
02:17:30,159 --> 02:17:33,200
potentially might not have a good time, Our dear friend,

2982
02:17:33,799 --> 02:17:37,600
the good boy of games media, Vinnie Caravella. Because we

2983
02:17:38,239 --> 02:17:44,799
are going to blight Vinnie Caravella Saturday, Albatross Theater, four

2984
02:17:44,879 --> 02:17:45,600
pm Eastern.

2985
02:17:45,879 --> 02:17:47,040
Speaker 2: You won't want to miss it. Gang.

2986
02:17:47,520 --> 02:17:50,239
Speaker 3: We were throwing some games around and then I just

2987
02:17:50,280 --> 02:17:52,200
saw a couple of screams are the ones we landed on.

2988
02:17:52,319 --> 02:17:55,680
I'm like, I am okay going in blind on this

2989
02:17:55,760 --> 02:17:59,079
because this seems like some Vinnie ass horseshit.

2990
02:18:00,239 --> 02:18:03,040
Speaker 2: Stuff. Very good shouts out to Will for helping us

2991
02:18:03,079 --> 02:18:04,159
on Yeah this one. Yes.

2992
02:18:04,719 --> 02:18:07,319
Speaker 1: If if it wasn't too late to change the name

2993
02:18:07,360 --> 02:18:09,360
of the panel, I would have suggested the blighting of

2994
02:18:09,440 --> 02:18:15,520
Vinny Caravellay we make a poster anyway, we'll be at

2995
02:18:15,559 --> 02:18:18,520
packs East back large. Does that code still work if

2996
02:18:18,559 --> 02:18:21,120
folks are interested in going? Or is that expired?

2997
02:18:22,079 --> 02:18:23,040
Speaker 5: Oh? Good question?

2998
02:18:24,559 --> 02:18:26,440
Speaker 2: The code will still work.

2999
02:18:26,639 --> 02:18:29,200
Speaker 1: Yes, Okay, So if you're a premium member and you're

3000
02:18:29,280 --> 02:18:32,040
interested in still hemming and hawing over whether to go

3001
02:18:32,120 --> 02:18:35,879
to Packs East hop into the behind the Scenes channel

3002
02:18:35,959 --> 02:18:37,959
on the Giant Bomb discord. If you're a premium member

3003
02:18:38,360 --> 02:18:41,239
and there should be something a little post up there

3004
02:18:41,520 --> 02:18:44,440
to get you fifteen percent off a Pax East ticket, Borg,

3005
02:18:44,600 --> 02:18:46,959
did I forget anything? We got anything else popping off?

3006
02:18:48,040 --> 02:18:48,639
Speaker 2: Seems right?

3007
02:18:48,959 --> 02:18:52,000
Speaker 1: It's a lot, all right, all right, who knows we'll

3008
02:18:52,040 --> 02:18:53,760
get We might get a quick look in the can.

3009
02:18:54,399 --> 02:18:58,719
Other recordings may drop. The KASO video will most definitely

3010
02:18:58,840 --> 02:19:01,360
be up before Packs East.

3011
02:19:01,920 --> 02:19:02,040
Speaker 5: Uh.

3012
02:19:02,319 --> 02:19:04,639
Speaker 2: And I'm just gonna full on send it, bro, and

3013
02:19:04,680 --> 02:19:07,920
I'm gonna say it to the end of the show. Caucaso.

3014
02:19:08,520 --> 02:19:11,760
Oh Bro, I'm just gonna start talking like this, uh.

3015
02:19:12,319 --> 02:19:13,639
Speaker 5: And just have it like a little bit of a

3016
02:19:13,760 --> 02:19:17,040
drawl and it sounds like I've chugged like three liquid

3017
02:19:17,200 --> 02:19:20,120
Depth said, the carbonation is killing my throat.

3018
02:19:20,239 --> 02:19:20,559
Speaker 2: Folks.

3019
02:19:20,600 --> 02:19:21,079
Speaker 5: That does it.

3020
02:19:21,200 --> 02:19:23,440
Speaker 2: For the end of the show, We're gonna send it.

3021
02:19:23,559 --> 02:19:28,200
Happy birthday to Jeff back our Jeff Grubb, our dear

3022
02:19:28,280 --> 02:19:30,200
friend Mary Kish. Folks, We'll see you next week for

3023
02:19:30,200 --> 02:19:31,920
another episode with John BombCast us.

3024
02:19:31,920 --> 02:19:36,639
Speaker 1: But Jeff, he's been Jeff goes glo be Boy, Mike Manati,

3025
02:19:36,719 --> 02:19:38,399
Shan Reiker, Jan show up.

3026
02:19:38,520 --> 02:19:40,920
Speaker 2: Thanks so well, Thanks to Shaw, Thanks Chuck. We'll see

3027
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you on the Hi

