Speaker 1: Hey everybody, It's Tuesday, twenty eighth, twenty twenty six. Can
you believe it's time once again for the Gigantic bomb cast.
That's right, Hope you are doing well, because I gotta
be honest, we're not doing so hot over here.
Speaker 2: Over here, it's bad.
Speaker 1: We're ripping apart at the seams. But don't worry. We've
got a foursome intact to guide you through all of
your podcast affairs. Isn't that right, Jeffrey Grub.
Speaker 2: That's right, jeff Becklar. We're gonna figure this out. We're
gonna get through it, but I'm afraid of how we're
gonna end up on the other side.
Speaker 1: Those are the podcast of the future's problem, not the
podcast of the presence problem. How are you? Dan Riiker?
Don't answer. I know you're just in pain. I can
tell I am in pain.
Speaker 3: But you know what, I'm fantastic today because I've made
the most important happy of my life. Thank you and
thank you Chuck for being the angel or devil on
my shoulder that pressured me into making the decision to
buy every Fantastic in sixty four and controller in one day.
Speaker 2: Show us of the deal you got on that you
got a like such a good deal, and I compared
it to like just buying one of those and I
got and I bought it from someone who was like
giving me a deal. So yes, super jealous.
Speaker 3: Yes, well the guys really nice. Met with him in
a parking lot yesterday. We talked to names for a while.
I'll talk sixty four and I p POS six Perfect Edition,
fantastic in sixty four. Come my Instagram. I've got pictures.
It's just they're just beautiful and I'm setting them up
in a fun way. It's it's just, oh, it's great,
it's great.
Speaker 4: Doeople know about your employment? Does he know who you are?
Speaker 3: I didn't give me any Here's the thing, here's you know.
That's that's Jock. Jock's joining us here, Chuck, great question.
I buy a lot of stuff on Facebook Marketplace, uh
is where I buy the game stuff, And inevitably it's
always a guy who's like my age, and he's like, sorry,
has had another kid. The wife's making me get rid
of the game room, and it's like that's when I
swoop in. That's how I come picking out their hands
in a parking lot.
Speaker 1: Cool, That's that's That's how I want to be known
when I die. U. Chuck's here as well. How are you, Chuck?
What's going on with you? I can't wait to hear
all about the road trip. That's what we'll get into
in a second. But how are you personally doing, Chuck?
Speaker 4: I'm doing so well. You and I talked earlier today
and you were very prepared to hear nightmare stories in
tales of woe from the trip, but actually was a
banger ten out of ten. Loved it and I'm happy
to be here today. Thank you for having me.
Speaker 3: You got it all right.
Speaker 1: Well, if you have been living under a rock for
the last week, you're woefully unaware of the giant bomb
road trip that went all the way up the West coast.
How did it go?
Speaker 2: Boys?
Speaker 1: How are you living? How are you feeling on the
other side of it? Tell me about it?
Speaker 3: Mainly, my ankle is just a little sore from holding
down that gas pedal for so long. One of course, yes,
I legally could not drive that car.
Speaker 2: Yeah, we got everyone else's name on the van so
everyone else could drive except for Dan, and we took
shifts and that was easy. But you know, it was beautiful.
Speaker 4: That shouts out to grub. He held held it down
for most of the drive, and it was great.
Speaker 2: I thought we all had a nice, nice good stents
there and whenever, like I didn't need a break. You
guys went for quite a while. So yeah, it was excellent.
It was a lot of fun. We got the same
kind of van we had when we were in La,
so the Pacifica made it. It's really roomy. I actually
I didn't sit in the back of the Pacifica in La.
It's there's a lot of room back there. But yeah,
it was cool. We went to Taco Belt in Pacifica
in the Pacifica, which I found very fun. I don't
I don't know if I brought that up to anyone else, but.
Speaker 3: I kept he got drunk.
Speaker 4: I enjoyed it.
Speaker 2: Yeah, Manati like was drinking tequila at the Taco Bell cantina.
Speaker 3: He twisty gimmick. Yeah, yeah, it was like noone like
noon before going on a road trip. He gets a
giant twisty gimmick of Baja tequila or whatever. And then
you just starts standing on the beach and like playing
the big thing like Hogan strumming on the belt. Like
it's a guitar and the boy he was really in
full Minati mode for a bit there.
Speaker 1: It's kind of amazing. I you know, I was watching
like the first stream you guys did, like right when
you got to Taco Bell. I don't know. Maybe it
was when you guys just called me or what you
And the best was Mike getting in the car sitting
shotgun and you guys are like eleven minutes into the
trip and the first thing out of his mouth is
I get cars sick.
Speaker 2: Yeah.
Speaker 1: He's like, I can't do anything. I can't look at
my phone. I get car sick.
Speaker 2: I was like, you're the.
Speaker 1: Perfect guy for a road trip.
Speaker 3: Yeah, I can't look at his phone. But he can
order a full thing of biscuits and gravy from a
diner to take on the road and eat in the car.
Speaker 1: So I said he can do that.
Speaker 2: He said he shouldn't have that when he as soon
as he started, as soon as the car started moving,
when he was eating that, he did say he regretted
that choice.
Speaker 4: I love Mike Manati. I did do something mean to him,
which is like, oh, so he got in the backseat
with the biscuits and gravy. We were we started streaming,
and I don't know why. I really wanted to punish
his food choice. And I was the driver, so we
were parked and I was like, I'm going to start
driving when he's like he's got napkin.
Speaker 2: That was like we had I'm glad you did that
because it's like he should have known better and there
was a chance he was going to get to eat
it all just sitting there in the parking lot, and
that was never part of the deal. He always should
have assumed we were going to be.
Speaker 3: Move I have a shot to him. I'm editing the
vlog from the trip and I have a shot. I
don't know if he knows I was recording, but we
got shots to him eating the biscuits and gravy. We're
all ha ha, joking about it. And then like ten
minutes later, I've a shot at him once he's done,
and he's just like looking out the window and just
like motionless and like, no that I won't do it
for content ide purposes, but I would put Johnny Cash's
hurt cover over the yeah in the bod if I
didn't have to worry about that. We'll do a cover.
We'll do a cover yeah, exactly.
Speaker 2: But yeah, the first day was a lot of driving
and then we ended up at a lighthouse and that
was that was fun because Dan, you booked the airbnb, right,
I did.
Speaker 3: I'm the Airbnbzar of Giant bomb dot Com.
Speaker 2: Yes, yeah, and we're there and it's like it was
a really kind of scene it although we got there
at night, you could tell like, oh, this thing's really
cool looking. And then you go inside of this lighthouse
and it's someone's house that sort of has one of
those three sixty like rooms. It's to kind of make
it make it feel like a lighthouse or whatever. But
the guy who uh set the place up was clearly
very into the sea. Might have been a sea captain.
Speaker 3: And cold steps in the sand.
Speaker 2: Hees, yes, footsteps in the sand all over the place.
He had a room called the Captain's Quarters where he
said that's where I sleep. So you know, the French Quarter.
I the French Quarter. That's right, you, Dan, though you
seem not to realize that the guy was going to
be staying with us.
Speaker 3: No, And I don't know what kind of superhero sensing
power you guys have to where you figured it out. Listen,
It's like sometimes you meet.
Speaker 2: Up with a guy.
Speaker 3: And it's like they let you in and then you
go about your day basically, So like the old Sea
Captain met us at night and he gave it well
you actually no, he didn't even give us keys. That
should have been a He walked.
Speaker 4: Us through his living room, where he clearly had cracked
a beer and was watching TV. He said, here are
the cookies I baked you.
Speaker 3: I am someone because I did notice the two open
beers on the table, and I was like, that's weird
that they would just leave open beers when you're about
to leave your.
Speaker 2: I won't even realized he was drinking, Like he's like
I thought he.
Speaker 3: Left him there, and I was like, oh, he must
have just forgotten before we took over the house, you know.
Speaker 2: Yeah, So we were all three of us being Manati
Chuck and I kind of recognizing what's happened here and
like I'm like Dann might have called on. But then
at the very like the last thing, the guy said,
it's like and I like the Wi Fi password if
you need it or whatever, and dance like we had
just texted to us later and I'm like, oh now,
and I just got to walked out to the van.
Speaker 1: I'm like the animal realize.
Speaker 2: When he realized.
Speaker 4: It's just like his face.
Speaker 1: Yeah wait so.
Speaker 2: He didn't.
Speaker 1: So being the airbnbs are appointed that you have declare like,
are you good?
Speaker 2: Point than that?
Speaker 1: Brother, I'm sure there are for you. And only, of
course it is Chuck. We've been through this exercise many
times before. Follow the pattern.
Speaker 2: He's doing something, he's getting something.
Speaker 1: Let's be real there, that's a great put it on
his tombstone. Seriously, bro Dan on the listing, doesn't it.
Speaker 3: Here's the thing, I've booked a millionaire bnbs. This is
the first time it's ever happened. Because usually I'm really
good at setting filters and things like that number of beds,
number of bathrooms, and you can pick entire home.
Speaker 1: Number of rooms, seamen.
Speaker 3: But I always pick entire home, you know, because you
want the place. I don't want other people there. My
thinking is when I booked it, there must have just
been nothing because I had to look in at like
McKinleyville Eureka area, which is not a bustling area really,
so there probably just weren't good options for the number
of beds we needed. And that's probably why I did
room and then forgot about it.
Speaker 1: Is gotcha.
Speaker 3: So yeah, yeah, that's the way I figured it out though,
was that we were getting ready, like you know, the
guy had shown us around and stuff, and I assumed
he was just he disappeared into the ether or something.
And then Chuck, Chuck had some fart issues going on,
having travel far.
Speaker 4: I didn't have fart issues. I had fart solutions.
Speaker 3: Yeah, well you had an absolutely arrible fart, Chuck. Then
I turned to you one point and Mike says, I
screamed it. I don't think I screamed it. I think, yeah, okay,
well just Chuck. I heard some yelling.
Speaker 1: Yeah, I screamed, Chuck. That smells like a ship.
Speaker 3: And that's when everyone's like, he's upstairs and it's like,
oh ship what Like That's when I learned.
Speaker 2: So yeah, I walked the room and there like I
figured it out.
Speaker 1: That's when you learned. You learned when.
Speaker 3: After Chuck's fart smelled really bad.
Speaker 2: It was like it was like fifteen minutes. But that's
what you know, it's quite a long time because.
Speaker 4: Let's feed this guy taco bill and then expect him
about the fart shutout.
Speaker 1: This is a really good teaser for what's coming in
the road trip travelogue that Dan, thank you for editing.
Very good work. It's a good teaser for all this.
Speaker 2: Is it not right?
Speaker 3: We'll be able to start editing in three weeks when
Mike gets back home and gets me.
Speaker 1: Yeah, what's what's the issue? He left Sunday? It sounds
really if you get I mean, there's a ton of
ship stretching across from where Grub and Mike live to
where I live. It is going to be a gnarly
couple of days here. Yes, Mike is lost in transit.
We have a tracking number, so hopefully we'll get well.
Speaker 2: Yeah, right now, I think we didn't get the insurance
on him, but whatever, it's fine.
Speaker 1: He's got one of those r f I d's on him.
They'll at some point it'll show up. They always wind
up in like uh hebron Kentucky is like where they
just wind up showing up. I feel like, so, yeah,
just put holes in the box.
Speaker 4: I hope it'll take it to a kill shelter.
Speaker 2: He's fine, I've been don't pack him in with the
rest of the cargo and there's chickens in there because
he just can't handle chickens. Guys, that's the one they
learned about Mike. Folks.
Speaker 3: Oh, Chuck can attest to this. Chuck and I shared
a bed in the lighthouse and Chuck first thing in
the morning, did I not pull out my phone before
we'd set a word to each other and watched the
video of Mike getting it. I'm not gonna say attacked
by chicken. He has he gently set on his shoulders,
which is a fun thing a child could enjoy that chick.
I don't have it on the soundboard yet, but yeah, I.
Speaker 4: Was like, super quiet, you just roll over and I
hear like Mike screaming.
Speaker 3: I don't like it.
Speaker 1: If that's the only thing that came out of this
entire trip, it's worth it. Worth it, Yes, absolutely every
second of it.
Speaker 2: I had to clip on my my my Osmo. And
just like the first hour after getting back in the
van after the chicken incident, was Dan getting very frustrated
that it was taking so long to get that video.
Speaker 3: It's had to see it, yes, exactly, he was clearly
he needed his fix.
Speaker 2: It was. It was very funny.
Speaker 1: I can't see what sort of like editorial direction you
take and putting that part of the video together, Dan,
I'm really excited.
Speaker 3: Are to have planned. Like as the trip was going on,
I was thinking of different ways, like you horned the
chicken part into it again and again.
Speaker 1: Storyboarding in the backseat, He's already putting concepts together.
Speaker 3: You know, we would never do this because he wouldn't
want to do it, and then it would be mean
to force him to do this. But you would never
do that, of course. Well this would be a bit extreme.
But imagine just a full on Fear Factor show where
it's just Mikey and his Fear Factor ever. I know,
but it'd be so good.
Speaker 1: I mean, what would you have to do. You'd have
to do You make him eat an apple, you make
him have a chicken.
Speaker 3: Here's the thing, there's probably a million things we couldn't
have guessed. I would not have guessed. Chickens are one,
but oh boy.
Speaker 1: Are they all right? Well, look, it's a good tease
for the video forthcoming.
Speaker 3: It's gonna be awesome. There's a lot that happened.
Speaker 1: Yeah, and you know, Jeff Grubb, we get to do
these kinds of things because of the support we received
from Giant Bomb Premium, isn't that right?
Speaker 2: Yeah? Yeah. Last year we did a big bomb a
thon and that the whole goal there was to get
new premium members and one of the incentives we set
out there was to go out on this road trip
and that's something we can fund because of you all
becoming premium members going to giant bomb dot com slash Join.
When you do that, you're supporting independent games media, but
you're also supporting these these uh, these hyjiinks and I
think a guy that this is going to be people
were gonna see. This was a lot of fun. We
got to go out to the Mysterium and it's just
a tiny little convention for misst fans. It was so
touching and awesome to be a part of uh and
it's like, yeah, we just you can't do that without
your you all helping us out and making that makes sense.
So thank you to everyone who has supported us. And
if you want to support us in the future once again,
that's giant bomb dot Com. Slash Join, gets you add
for versions of the shows, gets you premium shows, which
we have a bunch going on right now right as
we did.
Speaker 3: This is the run currently running yep Sorer Shark, Nine
Lives of Mister misoph please.
Speaker 4: Love swer shark. This is their own.
Speaker 2: It's cat jerff Man is upon us soon, so very soon.
Speaker 3: We've got a couple in the can because these are
gonna be released. This isn't like, oh, once a Cyberdillo
is done, we start doing this. This is going to
be You're gonna getting double blights ut for a bit here.
So once we get a few in the can, which
we only need to get like one more, we'll start
releasing him. So maybe in a week or two, I
think Max start seeing.
Speaker 4: I think that has costume, and I'm extremely proud of it.
I haven't heard yet everybody else.
Speaker 1: Honestly, Chuck, you changed my marriage.
Speaker 3: You're welcome, changed the complexion.
Speaker 4: I know exactly what you mean.
Speaker 1: Okay, I just need you to know, like it's just
different now.
Speaker 4: I think all you needed was maybe like a necklace
of like crystals, and it would have been even better.
Speaker 2: But oh yeah, man, we'll get there.
Speaker 3: We'll get a tool thief. Right, you can get a
crystal next one and where for the next one.
Speaker 1: That's exactly right. Cops out and stealing jewels. That's what
we're doing.
Speaker 2: Pears.
Speaker 3: You got to open dumpsters all over the house now
this game.
Speaker 2: Yeah.
Speaker 1: Look, I'm just yeah exactly, I'm just Look, here's what
it is. Right, Div's gone, he's a he's at summer camp.
He won't be back for another couple of weeks. We
don't have any real responsibility. There's no dog anymore. Like
we're we have it. We're empty nesters temporarily, and let's
just say, let's just say maybe, uh, maybe the costumes
getting worn when it doesn't need to be. Okay, you know,
that's all I'm saying. That's all I'm saying. It's fine,
like it well, you bought it, you bought it.
Speaker 2: This is your fault.
Speaker 4: I want it back.
Speaker 2: You do let me tell.
Speaker 1: You no, you don't want it back.
Speaker 4: Did you guys think that Jeff Beckler was going to
get on the pod and today it'd be like, I fuck, justisde.
Speaker 3: Like the Wednesday meeting topic?
Speaker 1: Yeah right, I do is talk about our kids, So
it's implied I would come on. I know it's a
real deep there, but like that's what's happening. What else
is happening is that jan is on the road to recovery.
We just want to shout out Jane and say Jane,
we love you.
Speaker 2: We know you're waiting.
Speaker 1: You're waiting in the wings here producing the show from Afar.
But we love you and uh Jan continues to get better.
We think, we hope. What's that Dan? You look concerned?
Speaker 3: Oh, I was thinking of something, and I realized I'm
on this podcast with three people more technically minded than me,
which is usually the case. So last night I wake
up in the middle of the night. Is Banc and
I are the only human beings that live in the house.
That's important to know. And when we went to bed,
the house was dark.
Speaker 2: Parasites that's the.
Speaker 1: Second what I'm thinking, Man, I have a parasite situation.
Speaker 3: Oh, I thought you've met pairs like the millipedes. Okay, okay, okay.
So we go to bed, it's dark, it's quiet, as
it always is. We fall asleep, and I wake up
two in the morning and there's a light happening outside
the bedroom door, and I'm hearing like medieval village music. Yeah,
and I wake up, What the fuck is this?
Speaker 4: Are you?
Speaker 1: Yeah?
Speaker 3: It's just like, what's going on? It's just very old
timey castletown music or whatever, Like, I have no idea
what's going on? And so I get up and I'm
in my underpants. I'm like, I don't know what I'm
about to, like, you know, stumble Upon. I walked downstairs
and it's just the TV is on at the menu
for Kingdom Come Deliverance Too, but the fuck? And it's like,
I guess this happened, Like, so yeah, tell me what
could be happening here? I think I know it might
be a CEC thing, HT might see EC But we
were watching Sopranos and all of a sudden, in the
middle of it, it switches over and she had like
saved an exited back to the Steam menu. But the
last game she was playing was Can Come Deliverance Too?
And it switched over and it's like, you want to
play this now? And we're like, what the fuck? If
she closed out again, went back to the Sopranos, went
to bed, and then it just like turned on and
started the game. It's not like she went to bed,
like she didn't close it with that, so it's like
hitting a button to launch the game or something. What
troubleshooting should.
Speaker 2: I do here? No, it's it's the Steam machine, right.
Speaker 3: Oh yeah, it's a Steam machine, is what she's playing on.
Speaker 2: I bet it's I bet it's your television remote interacting
with a steam machine. Yeah, like it no buttons rest
or like a cat or like I mean like when
you guys are like setting up the show or whatever,
or it's Apple TV.
Speaker 3: We do have an Apple TV remode and that does
CDC stuff.
Speaker 2: Apple TV is the worst that stuff. I'll just say
Apple TV is the worst of CEC.
Speaker 3: On Apple TV.
Speaker 2: I would try. I would start there, especially if you
guys don't use especially if that's like make a difference
for how you guys use it. But I almost do.
Speaker 3: I came downstairs today and my TV had it on
the Apple TV menu, So what the fuck is going
on your.
Speaker 1: Did your hounds get struck by lightning?
Speaker 3: I feel like this has never happened before, and I
I just realized when I came to Yeah twice and
one night I would I would.
Speaker 2: Turn off a CEC on Apple TV, just because every
time my every time I'm like diagnosing like a family
member's TV problems. You have an Apple TV and the
first thing we do is turn it off and it
always solves it. But that's okay.
Speaker 3: I won't get on the steam machine. It's great to
just sit down press the buttons like now I'm playing games,
you know, so I want to.
Speaker 2: Get it done.
Speaker 1: Oft times I think CEC is more trouble than it's
worth freedom. But yeah, that's what it sounds like. I also,
I bring up the light aning thing because I have
I have had two now anecdotal stories of people having
their backyards or houses directly struck by lightning and it
like just kind of putting some some ghosts in the wires.
Speaker 3: Although there was a power outage like a week ago. Yeah,
I a bree one.
Speaker 1: Yeah, I know someone who their their backyard was struck
by lightning. They have it on camera and like all
of the ports on their TVs don't work anymore.
Speaker 2: Great.
Speaker 1: Isn't that nuts?
Speaker 2: Yeah?
Speaker 1: Isn't that fucking crazy?
Speaker 4: Just someone like does this one of his neighbors have
like a flipper or like one of those like I ring.
Speaker 3: That would be I used to like when I worked
at AMC, when I quit a MC thirty uh in Kansas,
I took a walkie talkie with me or like I
think I had friends that were still there and I'd
have them sneak onto me and I would sit in
the parking lot and I would fuck with like, you know,
i'd go on the old channel thing and and you know,
tell people to clean vomit that wasn't there.
Speaker 1: I cannot picture this.
Speaker 3: I can't hard to picture me.
Speaker 1: Yeah, strange picture you're painting here, No no clue.
Speaker 2: What if people use those flippers for that are not
nefarious or is it all on nefarious?
Speaker 1: And it's yeah, it's like the least nefarious is like
allfloading your like room key onto it. I guess sure,
like using it to open your hotel room. I don't know,
like everything else seems crime, you know.
Speaker 2: Right, Yeah, I like it's just like going around with
like randomly send garage door signal buttons and open all
the garage doors in your neighborhood. I'm like, okay, items
a bit scary.
Speaker 3: Do you remember the TV be Gone?
Speaker 2: Probably not.
Speaker 3: I don't think anybody knew about this. TV be Gone
was a thing I bought again same age, like teenager,
and it would flip through all of the universal remote
power things. So once the theater turned to all TV
screens for the menus, I would just go to the
in front of the concession stand, like during a rush,
you know, just and just turn off every fucking screen
of the concession stand or the box office and just
watch the chaos happen.
Speaker 1: I do think that's what you would do if you
didn't get into like games, media personality stuff. I think
you just like own a gadget like fun prank store.
Speaker 3: Like YouTube. I would just be y.
Speaker 2: Years later. You would have been a YouTube prank guy.
Speaker 3: I'd be in jail for something I did to try
to put on you.
Speaker 4: Yes, as soon as I get a whiff of some
kind of legislation introduced to ban something, that's when I
buy it.
Speaker 2: Yeah, of course.
Speaker 4: So what you can do with these is scan like
if you ever.
Speaker 2: Have those lists just got a flipper in his hand.
Speaker 4: Yeah, those r f D cards. If you ever have
those to get into like your gym or some old
apartment building, it that you can like get the get
the reading from that and then just use this as
like a like.
Speaker 2: Can you make can you make all the amebo? Can
you put all the do that with a phone app? Oh? Really? Yep?
Speaker 3: Tags and the ally app yep, I've heard all right. Yeah,
outside also own all them like a fucking rube.
Speaker 2: Yeah.
Speaker 4: Outside of theft and like shenanigans, it it is just
a dork device, though, I will say, yeah, I.
Speaker 2: Guess people like the Flipperson's like this a little like
handheld like radio hacking tool thing. Uh yeah, you probably
have seen it advertised on Instagram or elsewhere.
Speaker 4: Does NFC I R some other ship. But technically you
can try and replace her TV remode and whatever else
with it.
Speaker 2: Yeah.
Speaker 1: Uh yeah, you should do a stream where you're just
playing around with that.
Speaker 4: John, we'll text I like that.
Speaker 1: I like that, all right, anything else before we pivot.
Speaker 3: I don't know the other road stuff we missed.
Speaker 2: I mean, like we do, Like, yeah, we didn't talk
too much about Mysterium and stuff like that, but we'll
talk a little bit about it in the news. Maybe
we can talk about like what it was like when
we were there.
Speaker 4: We should point people. Uh, we do have a video
out now of the panel that we did at Mysterium Con.
We had a kangaroo court case against Atrus. Uh. It
was like one of the main characters I've missed, and
we prosecuted him for being a bad father. And I
took the assignment in Jan's place as a pinch hitter,
and I took it way too seriously.
Speaker 2: So we had a Dani's bailiff, which was crucial. We
needed that. It was great.
Speaker 3: Yeah.
Speaker 4: Yeah, he tossed the guy cause playing Atrus, you like,
shoved him out of the convention.
Speaker 1: That was canonically all Bayliffs are bald.
Speaker 2: So this sparked out.
Speaker 1: Sure, yeah, great, yeah, yeah, good stuff. All right, Yeah,
go check that out. And like we said, the vlog
will be coming soon. Keep an eye out for that.
We'll let you know when it's ready, but for now.
Speaker 2: Let me check. Oh yeah, it's gone from from three
hours to nine hours, Dan, So there you go.
Speaker 3: Jesus Christ, what is going on? There's a seven versions
of each video in there, so I don't know what's
going on.
Speaker 1: Was kind of broken, you know.
Speaker 2: There shouldn't. There should be just two versions of each,
and one's a low quality version.
Speaker 3: Okay, good, Yeah, I'll get to it once once I
have it all. But that that travelog is gonna be
very good. Keep an eye out for that.
Speaker 1: Okay, there you have it, boys, Let's let's talk about
some video games. Yeah, what do you think about that?
Speaker 3: There?
Speaker 2: He is?
Speaker 3: I want to be here doing fine?
Speaker 4: I did.
Speaker 1: You're doing great, Jen, you look good, you smell good.
Everything's perfect, don't change his thing. All right, we're playing
some video games this week. I played a video game.
We'll get into that in a second, but first, damn
good lord, Dino Blade. I've heard about this, Jeff Grub.
Speaker 2: Yeah, I start up that Dino Blade game, which for
people that don't remember, I think it probably showed up
in some summer games showcase. Might have been Akili thing,
could have been something smaller. It is a Soul's like
game where you play as a dinosaur holding a big
sword in your mouth, and you fight other dinosaurs with weapons.
And it's if it sounds like one of those like
Steam games that's an asset flip, it's definitely related to those.
Like it's definitely like uh in that lineage, and you
could sort of feel that the second you pick up
the controller and start moving the character around. There's uh,
there's kind of no art like done to make it
feel good to move the character around, like it is
very much just moving an avatar through a generic three
D space. It is uh, you know. They they seems
like they put a little bit more effort into making
the combat feel good, but again, there's not like a
lot of thoughtfulness into making it a balanced sort of
a combat system, you're just you're still kind of spamming attacks,
which doesn't feel very souls like. One of the cool
aspects was I got an early boss, took them out
pretty easily, and then as soon as you kill one boss,
you get their basically their soul and you can summon
them some in them. Then that's hard to say back
to back. You could summon them during comm where like
you just hit down on the dpad and they sort
of shoot out of your sword and do an attack
and then they fade away, kind of like an RPG summon,
And that was That was neat, but nothing's happening was
being like speaking to me in situ where it's like, okay,
I can see that this game is mostly duct taped
together and is a meme. It's a joke, it's going
for a bit. Does it surpass that? Not really, No,
it's it's just the bit. And I think if you
are a true from soul, a from soft sicko, going
to this game and being like applying your critical I
might be a fun exercise of being like here's where,
here's where. It's difficult for a team like this to
bring their indie concept of how we can make a
Soul's like game and applying that to a fun little joke,
and here's where they came up short. Or if you're
someone who like once an easier from souls or from
like a from soft like experience, this can kind of
get that idea across. But there's so many of those
now that I just feel like this is not the
one I would recommend to anybody. So a bit a
joke and one that wears off pretty fast, I would say.
Speaker 4: And like the visual of this is like you're a
dinosaur with a giant sword hanging out of your mouth, right,
just stick it out of the side handle.
Speaker 2: Yeah, okay, yeah, And like just like to give an
example of the faultlessness, like you know, in combat, you
are a relatively you're like a mid sized dinosaur and
you got that big spiky spine on your back, and uh,
a lot of time in the early game, I'm fighting
these tiny little dinosaurs and like when my character just
is sitting there in the middle of the screen or walking,
the big spiny back will block the character I'm fighting,
so I can't see them. I can't tell if they're
spooling up to do an attack, so that I can
get the perfect block, the perfect Perryer or whatever. It's uh,
it's just like, oh, they didn't notice this, didn't care
that this was a problem, and just like the because
they're more focused on delivering the joke. And again, the
joke is not going to carry this game in any real.
Speaker 1: Way, like is it take itself? Kind of like self serious?
Is like self serious in a weird way, like.
Speaker 2: Yeah, yeah, yeah, yeah, yes. I think I do think
that is part of the meme, where it's like we
are we're making a real one of these, but it's
very much the opening cut scene is an evil or
or legendary dinosaur sort of setting up the lore. And
it's not like then it's broken up by a fart
joke or something like that. There they they do not
break KFA. They are going for what they're going for
here in a really hard way. But again I do
think that is part of the joke, like that the
idea here is we're making a real game wink, yeah.
Speaker 1: Because the reception kind of seems all over the place.
I mean, I I don't think like it's a game
that like no one will find joy in. And again,
I think if this is your genre, if you are
someone who's playing these games non stop. I do think
there's value in like breaking this game open and and
like and being there in that space where there's a
lot of people thinking about souls like games all the time.
This is one this games clearly from people who play
those games. What do they think makes one of these
games tick? And going into that space and finding the
gaps in between of like what works. It is fun
to like go in there and look around. There's a
lot of value to that. And this is a genre
that has.
Speaker 2: Enough people who feel that way that I could see
them being like, this is there's something to this. But
if you are I think if you're anyone else, there's
not much to it. And that's going to be pretty
obvious pretty early in the game.
Speaker 1: All right, very good. There you have a Dino Blade
that is out now. All right, so I've been playing Halo,
playing Halo, me too? About to start fucking Campaign Evolve, Hi,
Jeff grub Yeah, Well go ahead, Dan, what's up?
Speaker 3: I would say, I'm pretty stupid because I yeah, sorry
to break the news. I was gonna stream it with Kayla,
and I was thinking about streaming it last night, and
then I was texting her and stuff, and she's waiting
until that I shouldnt get a physical version of it,
And I thought like, okay, well I was looking forward
to trying it out. I can talk about on the podcast.
I guess I'll just dink around with multiplayer and then
I go load it up and I'm a campaign evolved.
I see, yeah, I see. Okay, so I did not
about last night and yeah, all right, And I was
loading up the game and I was like, oh, wow, man,
blood golds. This is gonna be crazy. No, it doesn't
have blood gould.
Speaker 2: No, it doesn't have blood golf.
Speaker 3: It's the campaign. But of all, ye not evolved.
Speaker 1: Yeah, I mean, is it evolved? Jeff Grub, what do
you think?
Speaker 3: Yeah?
Speaker 2: I mean, yeah, sure, it is definitely updated. And I'll say, like,
if you're someone who's been craving to go back to
play Halo, this is a fine way to do it.
I am not so into Halo that I'm having the
experience that I've often had with these remakes. And I
was talking like some Mike about this on the trip
even of like oh that that Shadow of the Classes
remake or links Awakening, where it's like, oh, I have
such an affinity for those early games that the updates
or changes that have been made. Demon Souls is another
one where it's like, oh, I, I notice the feelings
that have been lost because the fidelity is not just updated,
it's different, and the people who did the updating and
did the changes kind of didn't get across the same
eeriness or whatever that you would get from Shadow of
the Colossus. I don't have those feelings about the original Halo,
so I'm not coming at this being like, here's where
they missed the atmospheric elements that make Halo Campaign or
Halo Combat evolved tick. So I'm just going on there
and being like, oh, this is man Halo. It's fun
to play. It is fun to run around and shoot things.
Game feels good, guns feel good, These characters look nice.
The environments are sort of sprawling and sort of intrigue
you to like just keep going to see what's around
the next bin in such a real satisfying way, and
all that stuff is here and works now. When I
do talk to people who are deeply into Halo, I
do think some of them are getting across the point
of like, oh, yeah, but there's something missing, and so
that conversation still here. I don't think that is going
to be something that most people who are casually into
these games need to worry about. I probably. I bet
you're probably just going to come in here and have
a good time. Like I was, what do you think
you're talking to? Playing just normal so far?
Speaker 3: Yeah, I'm thinking because like Halo is like the games
Halo and Gears two games where it's like I like
to do like the hardest difficulty and like something.
Speaker 2: I want the AI to be smart.
Speaker 3: Yeah, like AI it definitely was back then. So like
I'm thinking, like Hailo has never played a Halo game,
like she had never played Gears. We went through all those.
We went through on I think heroic, But yeah, it would
be a bad idea to start on like she's incredible games.
I'm not worried about her. But like I think legendary
like a frustrating situation.
Speaker 2: I haven't tried it, but I would recommend you guys
going legendary.
Speaker 4: Yeah, I think you probably want to take temperature, like
start second to hardest. I wouldn't go straight into.
Speaker 3: Yeah, what's legend trophies though she loves trophies, So it's
like I think she's gonna want to get the one
that's like do the whole thing on legendary and don't
change difficulties. So when you're starting hero first, Oh, really Heroic, Okay,
maybe that's okay, maybe we'll do hero then it seems
like everyone's saying that, yeah, all right, when.
Speaker 2: They always said Heroic was like like from the beginning
was the one, like, man, if we could ship the
game like this as the recommended setting, we would because
we really put all the effort here. That's right.
Speaker 3: I remember when I reviewed Halo Reach, you know, it
was like a review event, and they like were stressed, like, hey,
we can't tell you what to do, but like we
think Heroic is like the way to play this game.
So and I played it that win. Oh right, this
is actually really fun.
Speaker 2: Ye.
Speaker 1: When you select the difficulty, they have those like the
interesting detail sliders that pop up. You see that. That
was interesting. I thought, like, when you select the difficulty,
it shows you four different kind of readings of like oh,
enemy intelligence ramps up, and Heroic and run everything's maxed out.
Leg dary, I thought that was interesting. Gre when you
talk about people the Halo sikos who were like there's
something missing here, Like what do you think they're talking about?
Speaker 2: I just think that there's like a sort of lost
in translation element of, hey, let's take an old game
and update it for unreal engine, which I don't even
I don't even know if that's what happened here. I'm
not sure if this is unreal Engine. It probably is,
but it's like there's that concept of just a we
are going to take these old assets and remake them
for this new engine that is nice and shiny, and
something about the people doing the updating of the assets.
They sometimes kind of don't that I think fans will
go they don't get it, and it's more of a
vibe thing than anything else, which is why it's not
always useful criticism. And when I got like around to
actually thinking about like links Awakening, where that definitely happened
for me, it was like, I don't I will just
kind of review this thing on its own and separate it,
because it's not like the old game has gone away.
It is in the exact same state and status it
had been this entire time, and nothing changed there. So
I will try to kind of review it on its own.
When you do that, I do think most of the
time people just go, yeah, this is a great way
to play this game. And I still think it's happening here.
Speaker 4: So yeah, I mean, I mean, I think, yeah, go ahead, Jah,
I was gonna say, I think the underlying tech, I
just I think this is true. Isn't it the Reach
engine that they did this in? And then it's unreal
engine sitting on top of that.
Speaker 2: I mean, I I don't, I don't know. I know
they did something similar to that for that was actually
it was oblivity and had that treatment at least again,
and I'm no expert on this, but that was what
was always said about it. I would be surprised if
something very similar is happening here, Like.
Speaker 4: I wonder if the master Chief Collection version was like
the original Halo engine, and then this is the first
time they've taken that campaign into I think, so the
actual Reach engine. I don't know, but yeah, I'm curious.
Speaker 2: Yeah, I think.
Speaker 1: You know, this is the first time I jumped back
into Halo one since you know, the fucking game came out,
and I I think it's a perfectly serviceable uh if
not the higher end the first person shooting experience, like
all that is fine. I think for me, it's like
it just doesn't feel interesting. I guess all these years
later in the way that like this game kind of
wrote its own story and kind of carved out its
own section of gaming at the time. I you know
it to me now, it just comes off a little
kind of like a cheesy right, And I want I
don't want to watch cut scenes and I don't want
to like hear this cast talks because it's like, shut
the fuck up, man, Like I don't care. I don't
know the game plays great. I don't love shooting grunts anymore.
I'm gonna say it. They seem in they see they
got forced into this.
Speaker 2: Yeah, they definitely they definitely didn't agree.
Speaker 1: Yeah this is some sort of inscription, like they're like
they are not they are running away half the time.
Speaker 2: If you kill.
Speaker 1: Not sign up for this at all.
Speaker 2: I'll tell you what they're. They're they're a good height
that just like from the waist shoot the rest with
the magna like.
Speaker 4: Popping in the head there where you can shoot them.
Speaker 3: And yeah, party think.
Speaker 1: They're the perfect like car get to like you said,
like they're just like built only for shooting, right, And
I and I and I get it. I don't. I
just die after a while. I'm just like not into ship.
I'm just not into shooting. I just feel bad after
a while.
Speaker 2: I don't know, take a just take yeah, one of
those guns on screaming and just put Manadi over going.
I don't like this.
Speaker 1: That's kind of maybe that's.
Speaker 4: What it is. Maybe are you asking me to do
some game mods because I might be Yeah, yeah, not
for this game. I don't think i'd be you know,
modding on Microsoft brand new product anytime soon. But I'll
think about how I can.
Speaker 2: There's plenty of games where that would be great for Yes,
Halo has a Sandbox is great though, and like all
the goofy cloudy floaty physics and all that stuff like that,
and it's all very good.
Speaker 1: Yeah. Like again, I I'm probably gonna keep playing it
extreme extremely casually and just just just hit the touchstones
and be like, oh, right, this happened. I haven't played
this in twenty something years whatever it is.
Speaker 3: Has anyone got the prequel missions? No? I saw that,
but I haven't done him right now, Okay, I'm debating, like, yeah,
is that a dumb way for like Kaylet to first
experienced halo or should we just go right in a
pillar bottom?
Speaker 2: And I have no idea for her. It probably doesn't
matter too much. I bet Shu'll get as much enjoyment
if you guys do in either order. I don't know.
Speaker 1: Yeah, uh, but yeah, you know, I don't know. I've
got this one guy I play hockey with and like
he for the last five months, I'm just getting or
whenever they announced this, he's kind of you gotta tell me.
Speaker 2: I'm like, I don't.
Speaker 1: I don't want to talk to him because I feel
like I'm just gonna lay it on him that like
I don't know what you're looking for in this, and
perhaps it's a lot of the same stuff that we
were just talking about Greb, Like, I don't know what
this person wants out of this thing. If it's just
to like be back, you know, uh on the you
know pillar of autumn, and like do like if that's
what you're looking for, like, yeah, you'll probably be well served.
But I feel bad kind of just telling them like yeah,
it's fine, you know, it's kind of fine.
Speaker 2: I mean, I mean I think, yeah, I think for
people looking to go back, I bet, especially if they're
not it's not as serious they've been going back to
repeatedly for the last twenty five years or whatever. I
think they're gonna be able to get a lot out
of this. So I think it'll hit that guy, you know,
square in the jaw and then yes, And for me,
it's so yeah, I'm okay, I'm okay with it, but
it's not one. I'm gonna I'm not gonna beat this game,
and I'm gonna be happy to move on from it,
for sure. But it's uh, I'll play it casually a
little bit more just to kind of see what they
did here. And yeah, I'm more curious. It's like, do
we get more of these? Do they do they do
this with Halo two and three in Reach eventually?
Speaker 3: Or there was a tease I heard at the end,
there's a secret like I had saying there was a
tease for two.
Speaker 2: Okay, Well then yeah, there, I guess I wouldn't be
surprised if they did exactly that they should.
Speaker 3: They should do them all, they should do all of
them with the Master Chief ones and then put together
like a collection of them.
Speaker 2: What would you what could you even call that?
Speaker 4: You know?
Speaker 3: Cross that bridge? We get there, But like I just
think conceptually that's a good idea.
Speaker 4: Okay, all right, man, Dan, you're thinking it wouldn't surprise
me if this fucking does really well honestly PlayStation especially
like there are people that have never left that platform,
and you know, do they have a PC. If not,
then they didn't play Halo. So like I assume it
just might do sneaky well with people that are completely
outside of our bubble.
Speaker 2: But I think it's I think it's gonna be just fine. Yeah,
it's it definitely. I don't know if it's going to
do like what Black Flag Recinct has been doing, where
that that's sold like three point five million copies in
like two weeks or something like that, which is nuts
they were expecting to do that in a year. I
think it will be somewhere between like very good and
whatever Black Flag is doing.
Speaker 4: Yeah, it's not going to be the thing that fixes
or writes that ship, but the Black Flag framing of that.
Speaker 1: But I just keep thinking that what was that one
voicemail used to like the doctor Halo thing? What was
that like Battle of Arizona? What do you know what
I'm talking about? It is an old beastcast is an
old Beestcast thing, wasn't it. I can't remember anyway anyway,
Speaking of stuff that is many decades old, more specifically
twenty three years old, Crimson Skies Hiro to Revenge. Holy crap,
Jeff Grub, you playing this game in the Year of
Our Lord twenty twenty six. Yeah.
Speaker 2: One of Xbox's current dangling keys from its mini woes
right now is like, hey, we are bringing Xbox Original
Xbox and eventually other like I think three sixteen maybe
some other stuff, backward compatibility to the PC on Windows.
So the way that you could play your original Xbox
games on Xbox One and Xbox Series SNX, well, now
that same concept works if you go to the Windows
Store or the Xbox App on Windows, and now you
could play four games. I do have it new, so
we'll get to the four games then. But Crimson Skies
was one of them, and I I had only ever
barely touched this game before, and I was curious just
to see how this works. And it does. It works.
It works pretty well if you have game passed. It's
just right. There was my understanding. I had to like
actually go through and buy this thing, but I did that,
and I was like, I just want to test it out,
and yeah, it works surprisingly well. Now, does it work
as well as some of the community created stuff recently?
If it does, it works just as well. And it
only has four games as opposed to what you can
do with what the community's done out there. And they
have their ways of avoiding having to go through Microsoft's ecosystems,
so you can escape that as well. But yeah, Crimson
Skuy's itself immediately. I get why people will kind of
talk about it in such high regards. It's a lot
of fun. It's, you know, a good sort of evolution,
slight evolution of Star Fox in a lot of ways,
but with a fun, a fun sort of Indiana Jones
style atmosphere. Although it's very of its time, where like
the Guy it opens with the guy in bed with
the lady who doesn't have a name and stuff like that,
and then and then he just like, oh, well, I
hope I was a gentleman and playing, and yeah, it's that,
that's that sort of stuff, and that's very of its
time as well. And I'm not like going to ding
it for that or so.
Speaker 4: I've never touched this game. Is it a real shooter
like Star Fox?
Speaker 3: No? It's it's open like open areas.
Speaker 2: It's much more open. It's like, yes, but but you
kind of the it's like the open areas of star
Fox is how I would say it.
Speaker 3: But like like star Fox, those were just like circular
like arenas for the most part. This is more like
there's an actual like level going on.
Speaker 2: Yes, you're going to go from objective to objective, and.
Speaker 3: This is one that I It was a punishment game
for me because I never played it and Minati had
me play through it probably two years ago or something,
and like, holds up, it was a lot of fun.
Speaker 2: Holds up, Yes, and you have a million ways to
play this game now. But I do feel like, Okay,
this is them trying to be like, oh, we do
have solutions for people playing games who want to keep
playing Xbox games, and even if discs go away or
the next architecture in the next some changes or whatever,
you're gonna have a solution. And they need to have
this because it does sound like the next next Xbox
it's basically going to be a Windows PC. So they
did all that work to get backward compatibility working on
the Xboxes. What does that mean for those games? Well,
this suggests that they'll have a way to play them
all or continue to play them all. But this would
this would be another new platform for many of those games.
So they're still gonna have to do all the legal work.
And I'm like, at that point, I'm not gonna sit
around waiting for them to just get the games running
that they that they can get agreements from the lawyers
at the companies that they can track down. I'm just
going to go my own way, go with the community tools,
and play the games that way. So yeah, interesting that
it's happening, but not really doing much for me beyond that.
Speaker 4: And this is cloud streaming only, right, No, no, no, no,
it does you would.
Speaker 2: Get all yes you can. I did not do it
from the cloud. You can render it locally. Yea.
Speaker 4: So they they figured out some kind of translation layer
to play original Xbox games, okay.
Speaker 2: And they are it's I think in the blog post
I can't remember, they said they'll do it for Xbox
three sixty as well, but they just they're starting with
four Xbox games at first.
Speaker 4: Yeah, the architecture issues and like history of you know,
just the Xbox platform and like the changes they went through,
like super interesting. So I'm surprised they've cleared the hurdle
and wanted to do that work. That's awesome.
Speaker 2: Yeah, they need an answer to it because they did
like become the backward compatibility people. That was like one
of their big pitches about their platform, and if that
next system is a PC, was always going to be like, oh,
what does that mean for this? Well, yeah, here we are.
Speaker 4: Yeah, what's the Xbox emiliator called it xenium or something.
Speaker 2: X Yeah, that's the original Xbox one, right, three sixty
is zu?
Speaker 4: Yeah?
Speaker 3: Three sixty Sorry, I think we have a friend. So
all right, I wonder how much of that that just
you know, swiped and we used.
Speaker 2: Yeah it's right. Yeah, I can never remember like what
the rule is on that, but they should be able
to do that if it's open source.
Speaker 4: Right, yeah, we should say we just hit a couple
Xbox games. BDS boycott is still going on. So choose
where you put your dollars wisely and spend them on
companies that you believe in. Spend on an indie developers
if you can.
Speaker 2: Yeah, they and they're gonna those lay offs are still
gonna keep coming. So yeah, yep, so bad company.
Speaker 1: Uh, chuck you are taking us further into the past,
even five more years into the past with Thief the
Dark Project. These are all the latest and greatest. What's
been going on with that, man?
Speaker 4: Yeah, this is a game I played a probably near
release when I would have been like eight or nine
years old, right, sorry, when this came out. This is
one of the earliest, like first person three D games
where you rely on darkness for stealth and you're listening
to sound cues, you're trying to control the sound of
that you're making while you're walking around. Yeah, just like
it was very pioneering at the time, and it still
plays fucking great. And I'm walking through these big levels
that leverage verticality and are very spooky, and I'm like, oh,
this directly influenced games like Dishonored. I see some through
lines to Half Life two with Ravenholm.
Speaker 3: I like, I see it.
Speaker 4: It's clear as day the influence here. So the reason
I'm playing this is because I made this chronological timeline
OGU Old Games University was my code name while I
was working on it. But it's the most important games
in history, as presented by giant Bomb. That's a giant
bomb dot Com slash Ogu, and some sick part of
my brain was like, what if I played all of them?
Speaker 2: What if I do?
Speaker 4: So I've started like on my personal streams Mondays and
Wednesdays playing old games, and I'm starting with a Thief
the Dark project. I think I'm like near the end.
I'm apparently on a level that's like infamously hard. I've
had like community members from like the Thief moding community,
which is very vibrant and friendly. They've come in and said, oh, yeah,
this is like this game stopped wanting to be a
stealth game about a quarterway through and it turns into
like fighting zombies and shit. Whi's still really fun, but
the stealth stuff when they do it really sings. You
have like this little gem in the bottom middle of
the screen and it kind of tells you how much
light is on you, how visible you are, and then
suddenly you you kind of like need to sneak around
whole shift to like walk silently. If you walk on carpet,
and this is nineteen to eight, you walk on carpet,
you're quieter. If you walk on stone, you make more noise.
And in the manual it says something like feather the
arrow key, so you take lighter steps that way.
Speaker 2: You don't if you saw a mod and you do
that feather in a bit too fast, it goes I
don't liked that.
Speaker 4: Yeah, get you.
Speaker 3: Yeah, it's yeah.
Speaker 4: It's just really impressive and the influence on games coming
after is very clear. That's the point of the list
I made on the site. So, like I said, Giant
Bob dot com, slash ogu, you can log in and
track your progress on those games.
Speaker 2: Yeah, I think that's what I was I was getting
pretty excited about when it was like first booted up
and saw like you kind of like, oh, yeah, you
can track your progress. I'm like like what do you mean?
And then seeing Space War and be like I have
played that and checking plate and like, oh that felt good.
I want to do that for the rest of these.
So I definitely have that same sense here where it's
like I'm probably not going to be able to stream it,
but maybe going through and at least trying some of
these games in order that you sort of presented them here.
People are wondering, Chuck. They if their favorite game isn't
on here, they need to go to your house right
and harass you how that works, right, Yeah, I.
Speaker 4: Can give you the owner's emails and you can direct them. No,
it's actually really fun having people just give the feedback
on the list, because it's not perfect.
Speaker 2: I know that.
Speaker 4: Like obviously, I'm like one guy, and I was fielding
some suggestions obviously from friends and from you guys, but
I'm definitely missing things. I was trying to take like
an international approach on it. I was reading a book
by Tristan Donovan Replay The History of Video Games, and
that's like one of his things he was really trying
to do is be more international in scope. So there's
there's things like that.
Speaker 2: So like game design like that has to be international,
Like the business is a very different thing than the
people coming up with the games that was always happening
across the board, across the globe.
Speaker 4: Yeah yeah, And so like I'm happy, like when people
bring up a game and like I didn't think about
it or didn't read about it, I'm like, Okay, I
need to investigate a lot of the time, I'm like, okay,
here's one, two, three, why it's not in the list,
And actually, have you heard of like Herzog's Way on
the second Genesis, which is a precursor RTS. Oh you
haven't played that, Maybe you should go to your homework
coming at me. No, so yeah, I do really want
to play that game. It like it's responsible for the
way Warcraft three is directly so oh yeah or something
like that. It's been so interesting to learn and then
I get to play awesome games and have a motive
motivator for playing them like a thief. The Dart Project
it's good stuff.
Speaker 1: Everyone should go check it out. Grubs, right, it does
feel good. I think that's like a thing where we're
under selling about the website. It is arguably the most
feel good website.
Speaker 2: It feels good.
Speaker 1: Yeah, it just feels good. I know it's a foreign Yes,
it's a foreign emotion to a lot of people these days.
So do yourself a favor. Just type into your web
browser of George giant bomb dot com and it's gonna
feel good. Right, God forbid, you feel good.
Speaker 4: Working a lot on the wiki, I guys, I have
to run these migrations. There's like hundreds of thousands of
pages on the wiki, and every time we do something incorrectly,
I have to rerun these migrations because I'm taking the
old text from the old database, running it through a
thing that relinks it using the media wiki technology. Because
oh my god. But finally the pages look the way
they used to and I feel so good about it.
I'm gonna keep adding more stuff. I want to get
releases back on there. And uh yeah, I could always
use your help. If you go to BombCast dot com
slash wiki I think was the page for the GitHub.
You can go check it out all the contributions being
made over there.
Speaker 1: Hell yeah, thank you, Chuck. Let's stay with Chuck for
one more minute as he talks to us about Demon Dust.
Speaker 4: Demon Dust.
Speaker 3: This is good.
Speaker 4: Okay, So speaking of old games, this one seems to
draw direct inspiration from Kingsfield, which is one of the
earlier from Soft titles PS one, PS two. It's it's
tank controls so liked, and that's the way Demon Dust is.
You're kind of you KNOWD turn left, turn right. They
also have like strafes of Q and E. But the
really interesting thing about this is your mouse is like
it's free movement, and it has a flashlight on it,
so we could point it in like dark corners of
the dungeon you're going through, and it also interacts with
the interface. So you have like this computer screen where
you're playing the game, then there's an interface around it.
Your inventory is on the right, Your health and some
score tracking is on the left side. So you're like
using the mouse to like click on things of the
environment to shine flat on things. You If you need
to use your gun, you click the gun text in
your inventory to pull it out. Then you like point
it with the mouse at like the joints of something
that's trying to like hunt you down and kill you.
Then you have to click and put it back. When
you want to reload your gun, you click bullets in
your inventory. They get sprayed out on your screen like
they're sitting on top of it, and you have to
click each one of them individually to load the gun.
It's got like a really nice, like dithered looking pixelated
fact very ps one inspired, and it's very creepy getting
chased by these things with like television static orbs for
joints that you have to shoot in order to take
them out. Yeah, it's fregure out.
Speaker 2: I think a little for you. It's got like system
shock vibes I'm getting.
Speaker 4: Yeah, if you could tolerate the tank controls and play it,
play this thing the way it wants to be played,
and approach the way it wants to be approached. Then yes, absolutely, Okay.
It doesn't have much in the way of story. It's
it's mostly writing on vibes and the uh, the unique
weirdness of that interface and control scheme. It's really clever.
I was like, I'm playing it playing Wazi ten controls
with that mouse kind of free look thing, and I'm like, oh,
there's like more to explore with video game controls still
in twenty twenty six, and I think this game is
doing a good job of that.
Speaker 2: Yeah, just like having like an interesting interface calling back
to the Again, the more I look at it, the
more I'm like, oh, this is a reminding me of
System Shock and being like, well, you know, obviously there's
ways to evolve beyond System Shock, and we kind of
felt like we naturally did that, but there are abandoned
branching paths that we could explore, and that's what looks
like they're going for here. Is that is clever, and
the PS one point five atmosphere horse stuff still works
for me really well, Like I'm not going to get
sick of that anytime soon. Now. I know people are
like always say, hey, when are we gonna move on
to Dreamcast? And we are, but give me more of
this stuff and hit this little meaty guy with the
mouth and the eyes and the static.
Speaker 4: Yeah, he's all right. One of them is like a
you'll hear like little chittering and suddenly it's like these
little teeth men or follow me with like they have
a little static orb on their heads and they're really creepy.
It's ten dollars, it's ten dollars. It's on Steam. Definitely
pick it up. I don't think it's like super long.
I think it's like six hours, and I'm a I'm
a couple into it, but having a really good time
with it.
Speaker 3: I think there's still a meat on the bone for
like PS one era and Astologia. I mean, think about
how long we just had, like you know, once Indy
started getting to be a big thing, how many years
or decade plus of just like a lot of a
been a lot of you know, like, let's get a
lot of that PS two thirty two bit era.
Speaker 2: Yeah, yep, for sure.
Speaker 4: One other thing I want to say about this game
was it's maze like It's like a classic dungeon crawler,
but I'm finding different ways to go proceed to the
next level, like oh I found an elevator. Oh this
way I found a secret wall by getting close to
it and then highlights system Yeah, it's really really solid.
By the way I've ever played system Shock. I played
thirty minutes. Yeah, I don't think I put a system
Shock on my game list, my important games list, and
people that's one that keeps coming up that people are like,
why don't you have this here? And there's reasons because
I have like Ultimate Underworld on there right, which is
like a precapture game to system Shock. But yeah, I'm like,
maybe maybe I got to give it a look.
Speaker 3: The chat did bring up system Chuck is right there,
so yeah, that's right there. Thing you have to do it,
you know.
Speaker 4: Do we want to say our good day we came
up with in the car fuck?
Speaker 3: Yeah? All right, yeah yeah, Chuck, you go ahead, credit though, credit,
So we want about to say it has a weird
co op mode where one person does the shooting and
one person does the force powers. Chuck, what is it?
Speaker 4: So we want to play uh sy ops the mind
Gate conspiracy and what was our first name.
Speaker 2: Do you remember what the first name.
Speaker 4: Was, guy Ops? And then we wanted to call it
guy Ops. The dan Gate Chuck spiracy is that that's right?
Speaker 2: The original idea what in the van was Byops, and
we very quickly decided that that was right.
Speaker 3: But yeah, g Ops the dan Gate Chuck spearis show up,
rolls off the tongue. We should. I'm going to write
that down in my trello so I don't forget.
Speaker 4: When I woke up this morning, I woke up way
too early, and that was the first thing I thought of.
For some reason, I was like, do I take Dan
and remind him of the name.
Speaker 3: I'm putting that in my high priority column. Yeah, wow,
typed out, it looks fucked up good.
Speaker 2: Did Mike hate it? Yeah? Because when I came up
with it was good. So he doesn't like that one. No,
I think actually he actually loved it.
Speaker 1: Yes, yeah, yeah, god yeah, museums take submission sight unseen right, Like,
we can just get this right all the way.
Speaker 2: We can just do that.
Speaker 3: We just make this yeah under colass.
Speaker 1: Yeah, wonderful, wonderful news.
Speaker 2: Those night Dive System Shock games are great, Chuck.
Speaker 3: Yeah, those are really really good.
Speaker 2: Way to play that and if you did do if
you did system Chuck, we can get some of those
people that worked on there on there for sure with you,
which so I do like that.
Speaker 4: Here's the problem though, if I so playing a remix,
I'm playing Thief Gold to play through the Dark Project,
but I'm playing it without the Gold levels, like there's
extra levels in Gold. And similarly, if I played a
remake by Night Diive, am I am I going against
the spirit of playing the Important Games list, Like I
don't know, it's.
Speaker 2: Probably like, I mean, you can play the original, but
like this isn't it's like a remake of the remasters
when it's Night.
Speaker 4: Dives, Okay, yeah, if I if you get me widescreen,
you know, or at least like not make my fucking
windows freak out when I'm trying to like stream it,
then yeah, I'll.
Speaker 3: Probably play that.
Speaker 2: That's the real thing is like it's just pleasant to
use the game in modern environments, and that's what makes
it so nice, not necessarily like even the quality of
life changes in the game itself often real quick Like
the puzzle design, is it, oh, go find a key
and bring it back this doore? Or is it like
more of that, like you I think you were talking
about like dragging stuff like, uh, like little contained puzzles
like I.
Speaker 4: Forgot about that. I forgot about that. Yeah, so there's
like going and finding a key and go and get
to pick up the key and then put it in
the lock, which I always like that. Shit chief does
that too? Funny enough? But in Demon Dust I'm saying
the name of the game again, Demon and Dust for
anyone listening. Uh, you will find these puzzles that are
like the Mario Odyssey ones where it goes two D
and your radical will need to steer a square through
like a little maze on the wall interesting to make
sexual wall disappear, and then you go through there. So
that's like another alternate route, right, Yeah. I thought that
was very clever. Oh And like one time I was
looking at a puzzle and I was like, this is
not solvable. There's something in my way. I was like, oh,
there's something in my way. Shift to the left a
little bit so I could see the whole puzzle and
then I could finish it.
Speaker 2: It's pretty good. Yeah, I just I like that kind
of stuff. And in case you're wondering, everybody, yes, there
is a fitness supplement already called demon Dust by Insane
Labs with a.
Speaker 3: Ze that's legit.
Speaker 4: Why you played demon dust?
Speaker 1: It was like ankey energy drink.
Speaker 2: What is It's like it's a It's a powder designed
for body builders. Come out of the can. Yeah, I
don't get possessed by energy.
Speaker 3: That it's important, chuck for guy ops. Player one handles
all the movement, the aiming, and the melee. Player two
controls the shooting, all psychic powers and switching guns. Can
I be a player two? I want to be the
psychic We already know the answer.
Speaker 1: Okay, all right, I promise I won't do anything to come.
Speaker 2: I don't.
Speaker 4: I don't like the idea that if we were sharing
a body, you would, for some reason be the brains
and controls.
Speaker 1: That bothers me a little bit, but everything, I just
do the guns and psychic stuff.
Speaker 2: You're the boy.
Speaker 4: I'm the part of it that you don't have to
think about when you do it. Moving, yeah, good, and breathing.
Speaker 1: That's gonna be great. That's the comfort.
Speaker 2: All right.
Speaker 1: We got one more game on the list. And this
is a game that I have now been told by
no less than four people that I should be playing.
I'm assuming this will now be five Mario sixty four. Nope, No,
we're going to actually join this timeline. Jeff Grubb, you've
been playing Desktop Explore or back on. You should play this, Okay,
that hits the quota, now I must Okay. So yeah,
this is one of those Desktop Explorer genre games where
you are exploring a fake fictional OS and this one
it's very straightforward about the way that you're playing it.
You get a new folder and there's a locked file
and you got to find the password for that file. Now,
the way you go about finding the password for that
for that file, which will then unlock a new folder
that has a new file in it that's locked that
needs a new password, is opening up different things on
the desktop. Like, for example, you'll get a read me file,
you'll get a couple of picture files, and you'll open
up the picture files and look at them. It'll be
like a compass and a cave. And then there will
be a text file next to that that's like a
passage about what's happening in those pictures. And then sometimes
that text will just have it'll be syntaxed out in
a specific way to let you know that it's a password.
Other times it'll be like, the text doesn't have an
obvious password, what is it? You're gonna have to infer
it using other context clues in the environment. And then
there is the sort of lure layer layer on top
of this, of this was a computer handed down to
you by your uncle when your uncle died. When you
boot into the system, there is your profile that does
not require a password. But then there's two other files.
There's admin and like another one that's like named after
a fish or something. Hell of it, that's right, And
you don't know the passwords for that though, so you
like can't get in there yet. But it's like, I
bet if I keep poking away with this, I might
be able to get in there and find even more stuff.
And then of course there's just all of the programs
in apps and command line stuff you can do to
crack up on what is available to you. And so
just kind of figuring out how a system works and
how a system is laid out and the hierarchy of
files and stuff like that is a process I've always enjoyed.
And a game sort of honing in on that and
focusing in on that is is definitely something that I'm
very into. I think we chuck what was the one
that we played?
Speaker 2: We did a quickly Solitaire, Yes, Devens, Yeah, what is
the good solid Yes, forbidden Solitaire. Yes, that is one
where it's like it definitely gestured toward that and it
has a tiny little bit of the stuff happening on
the desktop, but that was more like conveying story and
kind of poking around a little bit, not much of
like the game was happening on that side of things. Here,
it's all happening in the operating system, and I was
definitely in the mood for that. So it's it's hitting
sounds like spot. Yes, I saw Lucy recommend this in
her newsletter. Oh she did, okay, yes, yeah, so I
messaged her because I was like, oh my god, like exactly,
I don't remember this.
Speaker 4: I don't know if you remember this. I did a
proof of concept like little game where you were like
doing a rogue light in desktop folders, like you go
into a folder fight something by like using an anti
virus to kill.
Speaker 1: Something, right, so we want to sue them, right.
Speaker 4: Yeah exactly. But I'm like, I'm like, did a bunch
of people get like a like a mind virus and
decide to make desktop exploring games all at the same time.
This is such a different idea than what I was
thinking of and abandoned.
Speaker 1: But well, like Hypnospace Outlaw was like definitely the most
substantial entry point that kind of exploded this micro genre.
But like, yeah, we should still sue these.
Speaker 2: People for sure.
Speaker 4: And there's another one that came out. Let me see,
I think this is this year. It's called Directory Dungeon. Yeah,
and this one is like literally on your desktop where
it uses the file system on the desktop to like
do things in manipula, executables and ship like that.
Speaker 1: It's right like when a game like uses like your
library of photos to like play you know, it's like
that kind of thing.
Speaker 4: And I yeah, like when inscriptions like reading your files
in order to take the damage to something like yeah
that stuff.
Speaker 2: Hell yeah, all right, Well there's a clippy just you know,
there is like a clippil like character that I think
does come with the Desktop Exploer filet the program that
you're actually using inside of the game Desktop Explore, and
U seems haunted. I don't know, I'm sure it seems haunted.
Level it like That's all I can confirm so far
is that I just give bad vibes from this fucker.
Speaker 1: So cool. Yeah, well, I'm soldan recommendation Desktop Explore. It
is also out now check that out eighteen dollars. I
believe I'm looking on the Steam page right now. Awesome stuff, folks.
That's all the video games that we've been playing. That's
all we can fit in the top portion of the
show right now. When we come back, we'll pivot into
the news because nothing ever bad happens there in that segment.
I'll promise you that stick around. The BombCast returns right
after this.
Speaker 2: I have news for you, if that's if that's all
right with you. Guys, got some headlines here. Uh we
did mention Xbox backward compatibility arrives on PC and Windows handhelds.
It includes these four games Blinks The Time Sweeper, Yeah,
Conquer Live and reloaded all right, Yeah, Crimson Skies, High
Road to Revenge Yah, and Fusion Frenzy. Let's go.
Speaker 3: Let's go another Fusion Frenzy. Frenzy.
Speaker 4: Here we go. It's actually a good game. I will
fight people.
Speaker 3: Uh, you get Fusion Frenzy too, if youre getting at
points on your Xbox Live Diamond card like I did. So, No,
you can get played for your achievements and then you
get a game you imagine achievement points and you get
real world things that should have taken off.
Speaker 2: I got that promise.
Speaker 4: Yeah, sended it to the whole Windows platform and I
just took cash instead.
Speaker 2: The games are available for purchase, included across game pass
plans and supports, Xbox Play Anywhere, and Cloud access. Existing
digital ownership carries over. So if you like bought this
game to play on your Xbox One through backward compatibility,
it will work on your PC now, but otherwise you'll
have to buy it buy it again, or can you
bring your disc now? Of course not. No, that's not
gonna work. That's why you're being stupid. Do you have
a disc? You can't play that. This is all done
through the Xbox Apps, So, like, don't go search in
on Steam for Crimson Sky's High Road to Revenge, It's
not going to be there. I'm not like shocked by
that that it always kind of thought that they would
handle it this way, but it's annoying that, like, you know,
they're putting all these games out on Steam and they
can't figure that out. They could just put like an
emulator rapper on there. I guess I haven't thought about
it too much. Like I said, I was kind of
had a hunch it would work this way, but yeah,
I don't. I guess the big question here going forward
is like how fast will they expand this roster of
games and will people remain interesting as they do that.
I don't know.
Speaker 4: Yeah, it's like a it's a whole thing where like
when you have an emulator that you're working on your
compatibility list, like how many games using the common code
base can operate the way they did on the original
Xbox right? Yep, sore. They feel really confident about these four.
I think those are early Xbox original Xbox titles too,
so that that makes sense. Remember Blinks the time Sweeper
was gonna it's gonna carry Xbox as.
Speaker 2: They're Mario kill right there. Yeah, that's right, it did.
Mario is dead, Mario is dead.
Speaker 4: Sonic is dead, Mario's missing.
Speaker 2: That's how it. Yeah, this is like like you said, yes,
checks like right to plan out, Like, yeah, they'll kind
of have to go through and see what they could
support technologically. But then it is like releasing these on
new platforms, new ecosystems, so they're gonna have to Like
you might notice something that all these games have in
common is Microsoft owns them. All. These are all first
party games now, so they did not go out and
get like third party agreements for bringing like an x
an original Xbox third party game through backward compatibility up
to running on Windows. Now, how much they're going to
have an appetite for doing that all again, I am curious, Like,
that's what I want to see. A big part of
that backward compatibility team that we've always heard about for
the Xbox consoles was yeah, sure, getting the technology up
and running, but then it was also doing the front
work to get lawyers in a room to get everyone
to agree to let them do this, which surprisingly did
require a lot of effort. All right, so we we
mentioned we were at Mysterium the misconvention in Portland. Chuck
and Dan and I got out of there before they
did the closing ceremonies where sign Worlds did a State
of the Union for their studio and they addressed the
Mysterian Fan convention. Sign Worlds co heads Hannah Gamiel and
Eric Anderson, who were delightful we did get to meet them.
The very nice shared updates regarding the studio's past and
future products. They announced that a new title in the misfranchise,
code named Mudfish, is currently in early development, though platform
details and a release and we're not disclosed. Additionally, they
revealed a publicly available teaser trailer for Project Anglerfish, a
previously unseen prototype that they built in twenty twenty four
and twenty twenty five that was pitched to publishers but
ultimately shelved and did not get any bytes from publishers.
The presentation also highlighted other unreleased and reworked concepts from
the past two decades, such as projects called Lift and
Disc and early design work for Abduction. Alongside these updates,
Sion also said that they planned to reissue the books
for the Missed Universe, and that they planned to also
release physical versions of Mysted and Riven Remix for PS five,
Xbox and PC. So a lot of cool stuff happening
over there.
Speaker 4: Very smart, smart timing to release physical or an outside
They're releasing physical discs right.
Speaker 2: Now, right people kind of clamoring for that across the board,
So anyone who kind of says, hey, we're going to
do that will probably get up small bump, and I
definitely hope that these games get that. They don't have
a publisher yet. For Mudfish, the new game, the new
project that they're working on. I hope that changes. But
that's the the story of the industry right now is
it's hard to find that money, and even something with
like the name recognition of myst has been struggling to
sort of capture a publisher's attention enough to get them
the handover a check. So hopefully that changes.
Speaker 4: This is like really good context setting for me because
I remember Sign had those layoffs not too long ago,
and seeing at twenty twenty four, twenty twenty five it
didn't end up getting picked up by a publisher and
then they had layoffs, it's like, oh, okay.
Speaker 3: Got it. So they had staffed some people to work
on that, probably that vertical of that prototype, yep.
Speaker 2: Yeah. So my understanding is they're running pretty lean right
now and they're probably gonna just keep going doing that
until they can get support and then they'll beef up
to actually release this game. Hopefully that's the way it
goes on. One thing I didn't mention I played. I
played a real Mist on switch on the flight home.
I like started it up and just could not put
it down and played through the whole thing. I'm in
a Missed mood, so I would love for them to
be able to see this through shock.
Speaker 4: You didn't put that in the games we played sectionally.
Speaker 2: Yeah, yeah, I definitely meant too. But it's like it
went by so fast, I will say about it. It
was like we've played Missed in a bunch of different
ways now, Like we played through the remake and then
the Mike took us through. Once we did that the
original version of MYSS, which is the slide slide show version,
and we just beat it real quick because of the solution.
Once you know it, you could do it very fast.
And seeing this real myst which was the original sort
of remaster of the game where it's like take those
slideshow things and make them three D and explorable, it
looks exactly like the original Miss game just you can
walk through it, and something about that is so surreal.
It was. It was very very cool.
Speaker 4: If you want to try all those like, I recommend
going to gog They have like every version of the
Miss games and Riven all squel so pick them up.
Speaker 2: There, and I just kind of like like seeing like
the way that these companies approach remasters and remakes at
different times in their lives, and yeah, it was cool
to explore that, all right. Xbox CTO says Monday's major
outage was unacceptable if people missed this. There was a
very long, thirteen hour service outage that was severe and
prevented people from like viewing their game libraries, even booting
up discs that they own. Service did eventually get restored
at two thirty pm Pacific time, after the team isolated
that there was failing infrastructure and so they shifted traffic
to healthy systems instead. This is the timing of this
not really great for these big companies, as they continue
to kind of be like, hey, our digital ecosystem is
in a great place, so we're going to shut down
the physical game production, although of course many physical games
also were not playable during this because they make a
call to a server or whatever. But yeah, I don't know,
did you guys see anybody any people out there complaining
about this because people were struggling just to boot up
games on xboxes.
Speaker 1: No, I didn't hear about this, but you're right. I mean, like,
could you follow up the sort of like theme of
the last few weeks with something that is so forehead
slap inducing of like, yeah, you're digital only. Future is
the most precarious and can shut down at any given
moment for the things you don't fucking own.
Speaker 2: Yeah, PlayStation had a similar outage just last week. So
both these companies kind of demonstrating all the perils people
keep warning about that our future will entail for sure.
Speaker 4: I wrote wrote a long message ball text to you
grab like I feel like weeks and weeks ago about
Azure and just how how Microsoft's doing trying to respond
to the need for baar metal servers, which is like
unconfigured raw ready for like any kind of image, right,
and how just like a mess that whole organization is
and I hear about stuff like this, Yes kind of
makes sense, Like what I will say, jibomb is not
on Azure. We are not using Microsoft products, huh. And
that's that's nice because it's like a ethical choice, but
also like a quality choice, like I.
Speaker 2: Yeah, seems like they don't. It seems like it's not
a priority of them, and it feels like it's obvious
that it's not a priority for them. The issues that
you hear are hitting it.
Speaker 4: Uh. An anecdote for this from the programming side is
since we're on like a lot of Google stuff, which
is a lesser of some evils unfortunately, but I can't
get a hold of someone to actually help me do
engineering tasks in the cloud. When I was using Azure,
it was very easy because that's the only way their
stuff could keep working. And that's not a joke. They
staffed like thousands of people remotely to like intervene when
some of their automation didn't work, so that I hope
that's helpful context.
Speaker 2: Yep.
Speaker 1: Every facet of that environment, of that ecosystem is just
like the most annoying to engage with. I mean, even
when you're starting up that fucking Halo game. Oh my god,
but the oh take a picture of this QR code,
then get on your phone and watch your phone over eleven.
Speaker 2: Browsers and then do all that eat shit I know, man.
Speaker 1: And and then it literally said like you can't play
unless you lank this. Yep, it said that was the
that was the warning message.
Speaker 2: Yeah, what do we do? What are we doing with that?
Speaker 1: What are we doing?
Speaker 2: God man a future. Not to be like old man
about it, but yeah, if they want us not to go, hey,
it used to be better, they should make stuff better
now instead of worse, which is what they keep doing.
Steam Deck demand may have created after the price increase.
I don't think anyone should be too shocked by that.
Boiling Steam, which is a site that covers the stuff
sort of estimates they extrapolate based on sort of the seller,
the sales data that is available, which is not much
data at all, So they are definitely creating a model
and trying to estimate what these things are selling. And
right now they're saying that the steam deck is selling
around fourteen hundred to three thousand units per week, which
is what which is down significantly from what it was
doing estimated in twenty twenty five, which was around eleven
thousand to eighteen thousand a week, which is pretty good
for hardware, especially something like this that can only be
bought in this one spot. As a remind, under a
valven Christ the A five hundred and twelve gigabyte old
model from five forty nine to seven eighty nine and
the one terabyte model from six forty nine to nine
forty nine. I think we all hear those prices and
go like, oh, yeah, who is buying these things at all? Right,
Like there was a time where you could not help
it be like, hey, you want to put way to
play games and maybe you're interested in PC the Steam
deck easy recommendation that is long dead at this point.
I I haven't recommended this a new Steam deck to
anyone since these prices went up.
Speaker 1: But I got to tell you unscientifically, anecdotally, however you
want to describe my surveying of the people in my
various circles.
Speaker 2: Yeah, like what's going on?
Speaker 1: They don't realize how expensive this stuff is. The RAM
situation is still not overflowed into the normy.
Speaker 2: What does that mean? Like like they are they buying
these things and they're not recognizing that it's gone up
in price, or they have not like gone out to
make a new purchase so they have it hasn't hit
them yet.
Speaker 1: It's the latter. Like my buddy I play hockey with
is who is somewhat zavvy, was like, oh, well have
you heard shit about the Steam Machine? And I'm like
I like, yeah, it's pretty sick. But you know how
much it costs and they're like, wow, like six hundred bucks.
I'm like, no, a thousand, it's a thousand dollars, and
they like fell over. There's just people. I think there's
people who are just like it is not making its
way to some people. Now again, I could just be
friends with full idiots.
Speaker 4: But.
Speaker 2: I don't know, Like no, I think we were or something.
I having a conversation where it's like the the used
or the disc thing on PlayStation has certainly reached the mainstream,
Like that is something where people are talking about that
in like sort of casual circles. A lot of the
other conversations we have, like Microsoft laying people off or
whatever or this this stuff is not like the prices
even has not fully reached people, or if it has,
they very quickly have decided that price is too high
and they turned their attention elsewhere. Stops being an immediate hobby,
so they're not having those conversations with their friends. It's
just starting the price increase. So yeah, it's I think
it's gonna be hard for people to ignore it or
to not realize it when GTA comes and people are
buying new hardware at that in that moment I think
we're gonna hear a lot of people have a realization
in November a bit like, oh my god, did it?
Does anyone see how expensive this is? Right? My I
definitely had, Like it was like a month ago. My
mom was like, hey, have you seen this new ETF
for RAM? This guy on Fox News says it's gonna
keep going up in price? Like, yeah, I cover it,
or I know about the RAM prices. So like the
Fox News crowd is getting like an investment advice about
Ram like a month ago. I think like John Oliver
is two weeks away from doing an episode about RAM,
like that's this week.
Speaker 1: A big story is RAM. Yes, so it's in everything.
Speaker 2: People don't know what's in everything?
Speaker 4: What is random OXSS, memory.
Speaker 1: And the like yeah, what like, uh, you know, people
don't realize it's just in everything. It's just in everything.
Speaker 2: I mean it was always the expensive component, right. I remember,
like back in the early days of computing, it was like, yeah,
memory is the thing that's going to make this thing
cost money. And it's uh, like it's not surprising, but
it's unfortunate. We have fully come back around to that
being the case of like, yeah, this is extremely expensive
and so get used to stagnation and affordable home computing
for the foreseeable future. And we're definitely at the beginning
of that, not not anywhere near the middle or the end.
Speaker 4: This is like the first time I've had like a
PC in the same form like for this many years
in a row. Like it is.
Speaker 2: It is straight up to I mean, you know, play
my desktop Explore game. I'm still having that that vision
of like, oh yeah, the idea of now passing on
a computer that I have and like getting like making
sure it's in good condition so that it can be
this thing that a child that I know in my
family or maybe my kids are using ten years from now.
That is not unreasonable, Like that is something that could
very Like this computer I'm using now for work is
very powerful in this moment, ten years from now, it
might still be really good and like something that would
would be excellent as a hand me down. We were
kind of getting pretty disposable with our tech there for
a minute there in the twenty tens, So that's that's
kind of come around as well.
Speaker 3: Yeah, I used RAM to sord my laundry. I got
a necklace made out of da DD four for sure, yeah.
Speaker 1: I mean, come on, you know I was.
Speaker 2: Dis Nintendo confirms that movie planning is directly influencing game development.
Miamoto confirmed that at least three recent or upcoming Nintendo
games were developed in coordination with the Nintendo's film plans.
That includes Star Fox because they were going to put
him in Super Mario Galaxy, Princess Peach Showtime because Peach
is a big role in the movies, and Yoshi and
the Mysterious Book because again of a Super Mario Galaxy,
and they knew he was going to be in there
because he was a teaser in the first one spoilers
for the Mario movie. This is definitely I think some
of we speculated on. I think we assumed that was
that this was also true for Donkey Kong Bonanza. He
doesn't explicitly call that one out, but I bet there
was still something there. Do you guys think this is
this leads to more better games or what? I guess
what do you think this results in for Nintendo in
terms of their output for on the video game side
of things?
Speaker 1: The only thing I worry about is like, it's way
easier to make a movie than a game. It's like
monumentally easier.
Speaker 2: And if there's one company that could sort of like
do a better job but lining up, maybe it is
Nintendo because they're not always trying to do the biggest,
most expensive game. But that even their case, you're right,
like the predictive nature of hey, we're gonna make a
movie based on this thing. Okay, well, we can scope
out every day of the production right now in a
way in a way that is reliable as opposed to
video games, where it's like software plus arn't you just
don't know what's going to happen in that development that's
going to cause a problem. And yeah, those things are
never going to match up exactly right.
Speaker 1: And that's my worry, right because of how much more
sort of you know, concrete for the most part and
modular the movie making processes compared to games. I wonder,
like how much does that coalesce in a sort of
digestible way without playing havoc with like, you know, the
kind of organic way that you know games are made.
I think you're right, though. I think if there's one
company that's going to kind of like middle in that
and be okay with it either way, Nintendo's that company.
But yeah, movies are freaking easy. I mean the Odyssey
in a weekend, you know that should be easy.
Speaker 2: I just took a break from their day job and
film the movie on an iPhone or whatever. It looks
pretty good.
Speaker 4: I think weird, I was gonna say, I think the
weird lesson I'm taking away from this is we should
bring back licensed video games.
Speaker 2: Yeah, I mean they're going much better now than they
have been pretty much after that Bond game. I like
the Star Wars Outlaws a lot. I think there is
a there's a video essay someone's waiting to make about
like the modern licensed video game and how none of
the none of the successful ones recently have been based
on like a movie that's coming out in that moment. Instead,
it is an adaptation of a wider franchise just doing
its own thing. And that just speaks to it's impossible
to line these things up.
Speaker 3: I mean that goes back to Arkham As Island. I
mean that was not tied to anything, and that was
like maybe the best license game ever. You know, yep, exactly,
all right, let's see.
Speaker 2: Oh yeah, me and Mode have he's kind of been
out there talking a bunch of I'm not exactly we
were traveling. I wasn't sure what this was all about,
but uh, i'd have been might have been there for
Comic Con. I really don't know. He was separately argued, uh,
you know, removed from this conversation about the movies that
games grounded in developers' personal interests tend to resonate globally
more effectively than products deliberately engineered for a generic, worldwide audience.
A guy, just this old dude that's been making games
forever still kind of seems to get it better than
just about anyone else.
Speaker 1: So incredible.
Speaker 2: Yeah, Like he's just seeing the exact like he's on
a tour to Like I'm like, is he just promoting
saying the exact right thing? Like this is crazy.
Speaker 1: He's been in the business for like literally fifty years,
and he's like, you know what, people should like take
pride in the things they make, and therefore the quality
of that will be good and it will resonate with
humanity the world over. Just my take, what do I know?
Speaker 4: What have I been spoken like a guy that made
things with his bare hands in like the seventies and eighties, right.
Speaker 2: Like yep, Yeah, but I think it's an antithesis to
just some like recent decisions like recent from like the
last ten years that like I think counters what Sony
did of what Hey, we had japan studio and we
are going to shudder that because the kinds of games
we want to make are going to literally, I think
they literally said globally appealing. And I at the time,
you go like, oh, okay, I mean I get what
you what you mean like there's more money to be
made globally. But I think these Japanese games are cool.
And I'm not in Japan, but I guess maybe I'm
the weird one. And I think what we've learned over
the last ten fifteen years is no, the weird people
are the ones in charge of these companies, going, uh,
make me something that's generic and bland. Not that not
that the games that play they should put out are
Generican plan but they do not then compliment that with
very specific Japanese games from their Japanese studios, because that's
been closed. And that is an unfortunate loss to thing
that Nintendo didn't really give up, even if they have
their own ways of doing stuff that could be Generican bland.
Sometimes I clearly I prefer one to the other, and
it always felt like, oh, is that my bias or
is that right? And I think we're at point now
where it's like I think I think it was actually right.
Speaker 3: Your Pickman shirt you got, I saw you get a
different comments like oh Pickman's like that resonates with the
people that.
Speaker 2: All over you know, and they stuck with it, and
they like gave it like multiple chances, and now it's
like it has clearly won over a global audience, and
you know, and Nintendo was very happy to let it
like crush in Japan, and it's now it's massively popular
in Japan. Pickmen it's like those splittoon levels for them
another thing. It was very popular in Japan, but by
appealing to their home audience, they made something that people
all over the world eventually came around to. So yeah,
I think that seems to be a smart strategy. And
I'm glad to hear that this guy that still has
a lot of sway and Nintendo saying exactly that.
Speaker 1: And it's also like, you know, they all put their
their their their feet in their mouth, like they all
can't help themselves. They say all the wrong things. Part
of the lesson to learn is shut the fuck up.
Just stop talking. Just shut the fuck up. Like every
time you talk, the entire game and community gets mad.
Speaker 2: You see a.
Speaker 1: Pattern developing here, Just shut the fuck up.
Speaker 2: And what they do like realize, I do think a
lot of these companies are recognizing, oh, maybe we did
get a bit too generic by going to doing these
globally appealing things. It's going to take a long time
to sort of suss out, like, all right, how can
we figure out what games we can go back to?
Like PlayStation does have this massive library of older games,
it's going to take a long time just to like
figure out how to approach any of that stuff. So
because they don't have a team that's been doing it
for the last ten years after closing Japan Studio, that's right.
Speaker 4: I feel like some of me motos, like philosophy he's
saying here can be seen in a game like Yoshi
in a Mysterious book.
Speaker 3: Right.
Speaker 4: I saw that game and like the gist of it,
I'm like, what the what the fuck are they doing?
But now I can't stop seeing people going like, oh
my god, I love this and I keep playing it
and there's more to do after I finish it and
they're like just really digging in. I feel like it's
you know, Pickman was like similarly strange and weird, like
on launch, like you brought up and now, yeah, what
four releases later, it's a it's a world win.
Speaker 2: And I still like, remember what he's talking about here
when it came to Pickman, where it's like this very
personal thing of him, like watching I think ants work
or something like that during his lunch break, something along
those lines, and being like, oh, he wanted to make
that into a game, and then we got Pickmen. And
knowing that about a game, and obviously a Nintendo Mio
Moto game has the advantage of people wanting to know
the thing that inspired mea Moto, that's something that's going
to get asked. But still I do think that then
putting that front and foremost helps that series over time
and really didn't give it it's its own charm and
own characteristics. All right, let's shift over to place station
got afore law fe gets a date and so many
reassures people that Cratos is coming.
Speaker 3: Uh, let'spe we're back. Okay, the last thing I heard
I heard that too, and then everything broke.
Speaker 2: Okaytis were coming today, Yes, Crados gotten to maybe just
my internet, I don't know what happened. Then came and
we died. Crados came in, everyone died. That's how it happens.
Uh he uh is going to be in the next
game after this. The events of that game will be
set up by what happens in law Fay and and
all this happened at I think Comic Con or something
like that. I'm a little bit like rolling my eyes
because Corey Barlog does seem to be addressing the chuds
here a little bit. Maybe not. Maybe this was always
the plan. I have no idea, but it does feel
to me. I know, it does feel like to me
like they are probably like trying to like alleviate people
who are concerned, like, oh so now woman in this
game forever and so well, of course not you dipshit,
Like are you just a complete walking like box of dumbass?
Like of course Crados, their most popular character, is going
to come back. This is to spin off. They presented
it that way from the beginning, but they got a
lot of comments from people who are worried or whatever.
And then at the same time they won't address legitimate
consumer concerns about like what discs going away is going
to mean for pricing. So one of those things is
on lockdown and never going to get addressed because it's business.
This thing. We can throw a bone to the weirdos.
It's like, one of these groups of people is demonstrably
worse than the other, and you probably shouldn't be giving
into the worst one. And I do think they're doing
that in this circumstance. But I think we all kind
of were predicting lau Fe was now going to be
like the permanent setup for God of we're going forward.
But is this what you guys want? Like a Krados
game that sort of follows up whatever this game does
or what? So Lafe is it's a prequel, right, so
it's like a sidec.
Speaker 3: It's what she's doing while she's dead, you know all
the oh.
Speaker 1: Right, right, right, right, right, all right, because she dies
when they burn her right in the beginning of.
Speaker 2: The she.
Speaker 1: Died, Yeah, she died, Yes, whatever the order of operations,
we're not concerned about that. Interesting, Okay, So yeah, well,
I I guess if you're if you're the question you're
asking is like, did they plan to kind of roll
this out. I mean, like it's it's interesting that Comic
Con was the venue for that too, right, Like I
wonder how much of that Yeah, I don't know.
Speaker 2: Got a show coming right that, So it's like comic
cons the way that that stuff goes, that's.
Speaker 1: Right, although they had to recast Cradles, right Yeah, Torah
Bicep I think or something like that the first.
Speaker 2: Yeah, something like that. Yeah, that guy.
Speaker 1: Yeah, that's that's that's a bummer to hear he got hurt.
Speaker 2: Yeah. I mean I wonder like if this is like, okay,
law Fey gets through her story and then unlocks a
new pantheon, and then Credos just walks into that and
now it's like it really feels like, oh a clean start,
or if Credos sort of gets sucked into the events
of this somehow, we'll.
Speaker 3: See I mean never rock. I think I'm more excited
for like the trilogy remake than either of the new thing. Well,
I mean, who knows what this kraadis one is gonna be.
But if it's another just like super narrative thing, it's like, nah,
I'll just buy the remake trilogy.
Speaker 4: But I'm with you, Yes, we should all be so lucky.
And this includes the chuts Dev, Debra and Wall gracing
our screens in a video game. Lovely woman, great actress,
she's a huge nerd. She's kinda like, respect the shit
out of this thing. I'm looking forward to it.
Speaker 2: Yes, she's definitely the part I am most excited about.
I think she is fantastic. Ye, all right, just a
couple more to get through here. Square INNX producers explain
why Final Fantasy vix remake is intimidating. Naoki, you should
have or Yo should have said that remaking game such
a fun Fantasy six, eight, or even nine at modern
blockbuster scale could require four to five installments. How muchod
you then would clarify, It's like, yes, six is the
reason I got into gaming, but I am not remaking
that game. He also em besides how unusual it was
for Final Fantasy seven remixed team, the team that's been
working on that from the beginning of these three games
to stick around for the decade it has required to
complete this trilogy, and that it would be very unlikely
that you would see that happen again. So and that's
what it would take to do one of these I
think that this is like kind of square Inix being
in their bullshit a little bit of that. They have
one vision for what a remake for these games can be,
and it is like just blow out the fidelity on
every scale, and that yeah, sure, that would mean like
if there is a one hour scene in Final Fantasy
six that when you kind of get into the details
and begin rendering those yourself, that means you have to
really kind of first like make like blow up that
space where people can explore it. Then once you do that,
like you have to put even more details in there
to make it feel alive in the way that it
fell on the Super Nintendo. And so that just naturally
sort of leads into scope creep or whatever. There's got
to be another way though, right They don't have to
make a four to five entry remake a Final Fantasy six.
Speaker 4: That means h D two D big like remaster with
like a fresh soundtrack or refreshed soundtrack rather, and then
I'd be happy haven't played six and that's how I
would love to play it.
Speaker 2: Yeah, I yes, I mean people are like like the
translation of course, like Yoshoubi is like we can't do
it because that's what people would expect. But you know,
I think that again, I think that's square Inox in
their bullshit a little bit like that's they expect that
because we're score Inox. Those are the kinds of games
we make. And I just feel like you could maybe
get a little creative here and find other ways of
doing that, all right, And then Dragon Age series producer
says he doesn't see it returning. Former Dragon egg Age
executive producer Mark Darra does not anticipate a new game
in the series anytime soon, explaining that franchise has likely
been sidelined while Bywhere focuses on the next mass effect game.
We do know that pretty much to be true. Darren
noted that pitching existing ips within EA is difficult because
numerous individuals claim ownership and frequently reject new proposals. Consequently,
he believes only by Where could successfully pitch a new
Dragon Age, though who he is unsure who within the
studio would do so. And you know, I think after
the last game was sort of a not a flop
and missed the target in a lot of ways, that's
that would be a difficult thing to pull off. So yeah,
Dragon Age on ice for the time being, and probably
long into the future.
Speaker 4: You know, like A it's like it's a good game,
Like it's it's good. I mean, it's just like carrying
that we delivered. Yeah, it's carrying the weight of Dragon Age,
like the series behind it, a series that promises like
consequences for all your decisions. And then it just like
A showed some of those and said, actually that we
can't because scope creep and I'm like, that's fair. But
I think Corey Bush the director, right, Corey Bush directed Veilguard.
I think she left, so she's not there anymore. And yeah,
like I feel like they made something, spent a lot
of time on it, got hated on for it from
like the worst parts of the Internet, got like that
lukewarm reception. It's like, why would you want to pitch
another Dragon h unless you're you have like a death wish.
I guess I'd rather focus on, you know, like mass
effect or something.
Speaker 2: Right. And it's not like it was like, oh, they
delivered exactly the game they were trying to make. It
was in trouble and they sort of had to rescue it,
and the game. The fact that the game they delivered
is as cohesive as it is is a miracle, and
I bet that they don't want to go through that again,
let alone disappointing fans who are loud and obnoxious. All right,
that does it for the headlines. I am going to
hand the show back over to you, Jerff.
Speaker 1: Thank you very much, mister Grubb. All right, that's the news.
We are going to get into emails, super chats if
we've got them, and put a bow on this podcast episode.
We'll get to all all that right after this break
stick around. We'll see in a sect email time before
we get into the email.
Speaker 2: I never did this.
Speaker 1: I should have done this a couple of weeks ago.
I should I gotta do a I gotta do a
giant bomb missed connection. You guys know what miss connections. Yes,
well this is in no way.
Speaker 2: We were doing puzzles together at the Mysterium convention.
Speaker 1: Yes, tragically, this in no way relates to myst I
saw Stop Rose Helkayas a couple of weeks ago in Montclair,
New Jersey, and I could have sworn I saw someone
Abel's looking into a weird, freakyky mirror. I don't know.
I could have sworn I saw someone wearing a giant
bomb shirt and a New Jersey Devil's hat.
Speaker 3: Now.
Speaker 1: Now, sometimes the world you look into it and it
just shows you yourself back right what I saw? But
maybe this is real. Maybe I don't fake person chat
saying perhaps, but if you were at the Stave show
a couple of weeks ago in Montclair, I think I
saw you. If you weren't, I'm insane.
Speaker 3: Yeah, just seeing dudes, like seeing dudes, you.
Speaker 1: Know, seeing like it wasn't did it was not like
that's stupid this person. I could have sworn it was
a bit far away. And I told Stace and she's like,
what do you want to do? I was like, I
don't know, I'm not going to chase after the guy. Anyway. Uh,
that was awesome, What a great show.
Speaker 2: I love Stave.
Speaker 4: You guys, like only podcasts for the members of the
podcast chase down their fans, not the other way around.
Speaker 2: Yeah, and her musician comedian media. Yeah, he was he
on Comtown is that the name podcast?
Speaker 3: It was in Pogonia, Dan, he's the cop and the
cop of the mustache.
Speaker 1: Yes, yes, the totally like not weird, look like it's
not sleazy guy like he played totally normal character in that. Okay,
totally normal police character in that he was good.
Speaker 2: Yeah.
Speaker 4: The minute he rolls up in that movie, I turned
to my wife, I said, I said, what he is like?
I called it like it was Oh.
Speaker 3: Yeah, yeah.
Speaker 1: I mean that was the most over implied situation I
think in the entire film.
Speaker 4: He's great actor.
Speaker 1: Yeah, he's a lot of fun. I'm very happy how
much he's Uh, he seems to be on his way
all right, emails BombCast at giant bomb dot com. Let's
get into it, fellers Mike from Loveland Greeting's archivists of
the Giant Bomb Antiquary. What are gaming feats you consider
to be impossible in a casual social sense of the word.
For example, I do not think it is possible to
land the plane in Top Gun. For then, e s
a game is one level and then concludes with an
avant garde ending of your character plummeting into the sea.
All evidence of the condre is editing or cheating and
always a hoax.
Speaker 2: Always have you ever.
Speaker 1: Encountered something in gaming? You simply refuse to believe anyone could.
Speaker 3: Do Space Ace?
Speaker 2: Yeah, Space Saces, Super Super Nintendo.
Speaker 1: No, one have never seen anyone do it.
Speaker 2: Sit there yeah, just like first level, figuring out the
first level of Part versus the Space Mutants, like without
looking stuff up.
Speaker 3: Even we knew, like we did it on like a
the like ing the Light Club. It was b Light
Club or something. We did it, and it's just like
we knew what to do and we could not do
it the first level. And everyone rented that game back
then because it was like the height of Simpsons mania
and yeah, I've never won seen any will be the first.
Speaker 2: Level yep, I mean for me, but it must even
top Top Gun. It was another ne e S Flight
flight game. It was that the Stealth Bomber game that
I can never remember the name.
Speaker 3: Of, the Yes Interceptor or something.
Speaker 2: Yeah, something like that, And it's like the one video
game my dad would play and we would try to
land that thing on the carrier and we never could
figure it out. But yeah, that's very similar, very good.
Speaker 1: Uh all right, Drew from Portland has graced us with
an email. Hi, guys, I just went to the Mysterium
panel in the community afterwards. Unfortunately I was not confident
enough to push my way into any conversations with the crew.
How to leave disappointed?
Speaker 2: Huh.
Speaker 1: I've been a fan of GB for over a decade,
and I feel like I screwed up my big chance.
Any advice on handling situations like that. I wanted to
thank you guys for coming, and hopefully I'll get another
chance to meet and chat with y'all someday. Send us
your address. Drew and Dan and Jen will be flying
to your town staying with you. Uh No, what kind
of advice do we have for you here?
Speaker 3: This is something I learned a long time ago, where
it's just the secret is just turning your brain off,
because like I remember learning it in high school, because
like I would super want to like skip class, and
I'd be like, I'm sitting in the back, there's no
way to get out of this class except without my
teacher seeing me, and says like I would just think
about all the ways it could go wrong, And then
I started skipping class by just being like, I'm gonna
stop thinking. I'm not thinking about anything. All I have
to do is grab my backpack, put it on, and
walk out the door and walk out to my car
and drive to funkal Land. And I did that all
the fucking time, and I just turn my brain off.
And that's how you got it done.
Speaker 1: Yeah, I think I think that's good advice. I feel
like that's not kind.
Speaker 4: It's sort of like act like you've been there, but
like a weird fucked up for with a confidence.
Speaker 3: Just just turn your to complete clean slate and then
just do the thing and don't think about the ways
it could go wrong.
Speaker 2: But don't part of your yes, don't listen to the
part of yourself that is just going over all the
imagining all the things that can happen.
Speaker 1: Right, that's dumb.
Speaker 3: That's the way you'll get in your own way that way,
and you just need to just do the thing that's
scaring you.
Speaker 1: Well, I also just need to rob the bank, though,
you don't just need to like.
Speaker 3: You're get in trouble doing that, okay, Yeah, yeah, you.
Speaker 2: Like a lot of times you just have to give
yourself permission. And then in some instances like hey, we're
having a meetup. We are giving you explicit permission to
come say hi to us, then you have to like
take that and give yourself permission to be like, dude,
you're hey, it's okay, you're not bothering them. They said
you're not bothering them. They came here to meet you.
So you have to like really like just stop and
say if it is like turn your brain off. I
think that's the same thing of don't get in your
own way, and if that means don't listen to the
voice in your head or have a conversation with the
voice in your head and say, hey, I have permission,
so I'm gonna give you permission to be quiet, and
now let's go ahead and do this. There's ways to
deal with that, but it is like you have to
deal with those voices.
Speaker 3: And I think this is a relatable thing that most
people have experienced. Is like you know when you're like
standing on the edge of a lake or a pool
or something and you're like, oh, I want to get in.
I want to swim, but I bet it's gonna be cold,
and you think about it, and you think about it, yes,
like you dip your tongue in, you go and make
words for yourself, and every fucking time when you just
shut your fucking brain off and jump in, there's like
a second of discomfort and then you're like, oh, I'm fine,
I'm glad.
Speaker 2: I rip the band aid off.
Speaker 3: Yeah, yep, I I've.
Speaker 4: Been on both sides of this. With Giant Bomb, right,
like going to like live shows and talk talking to
back laur after it's how I met back Laar after
it gave me the year three year or something like that.
I would say, like, these people are here for Giant Bomb, right,
everybody was there for Giant Bomb. Like we we're there
to like talk to you. It's not that you want
to like get in line to have a conversation, join
a conversation, like you can stand near and if they're
talking about something interesting, like talk about it with them.
Like it's a it's a group thing. It's not a
one on one thing, or like these people have formed
a three conversation. That's just is just not how it
works now.
Speaker 2: With people bringing bring up, bring a gag, bring a
prop or something to be like.
Speaker 3: Hey a door fun golf, Yes, no magic doorfu on golf, Yeah,
but no doorf on golf.
Speaker 2: Now, yeah, I'll give me the close up magic. I
want to see that.
Speaker 4: Yeah, absolutely, And you're not a bother. Don't don't think
that about it, Yes, especially in.
Speaker 2: These environments where that's the whole point. Yeah, the whole point.
So yes, don't get in your own way. And this
in the future definitely listen, get Garridau's voices, come say
out to us.
Speaker 3: Also, there's a lot of times where it's like, yeah,
you're just like standing around, and it's like there are
a lot of times where there's like five or six
people around me at the meetup, and you know, not
everyone was going in and had the pressure of like
you know, keeping a conversation going or whatever. Some people
just kind of like joined in on the circle, and
like maybe that leads to something where you could say
something if you're comfortable, but if not, just stay there
and then you're still kind of part of part of
the conversation.
Speaker 2: Just watch it happen exactly. Yes, you just stand there. Yeah, especially, Yeah,
we were talking to so many people at certain points,
it's like you're just sitting there kind of like listening
to the conversation. It wouldn't have been weird at all.
I agreed.
Speaker 1: Maybe that's what I should have done with this stobby guy.
Speaker 2: Yeah, should have just follow him home.
Speaker 1: What you're saying should have just been like, yeah, gag
ride in your car.
Speaker 2: You clearly are another version of me, so you're ready.
Speaker 1: I'm sure we have a ton in common already. I
can tell by your.
Speaker 3: Wardrobe, I signed to say Greg, Yeah, it was jealous.
Greg was great.
Speaker 1: Oh man, I mcgroobers. That's a that's a thing I've
got too many of, all right, yeah, man, don't n
act like you don't know. Don't don't just the one.
Just just the one I've got.
Speaker 2: You know, he might not have any You should probably
send another one.
Speaker 3: Oh okay, wow, Yeah, I've got so many.
Speaker 1: It's it's dumb. I think they're just in my closet now.
Speaker 3: Anyway, did you see the clip from the Coyote verse
Acme thing they put out today of Will Forte talking
It's like the lawyer commercial talking about like have you
painted a realistic tunnel on the side of and then
like yes, and then on my field and yeah it's
all the time.
Speaker 2: Right that check.
Speaker 4: It was a little too long, like that little clip.
I I liked it a lot, but I was like, oh, no, for.
Speaker 1: Me, Yeah, this film might be the one thing that
like puts my my, my, my dad and myself like
back in good terms.
Speaker 2: That's a noise.
Speaker 1: I feel like this might be the only thing that
allows us to have anything in common. Thank you, Dan,
what's wrong?
Speaker 2: Dan?
Speaker 3: I know that Portland slang.
Speaker 2: What do you mean, Oh, is it a Portland thing?
It's a very fair question, Jeff back along. I don't know,
Dann tell you're man. You I am impressed with your running.
Why you tell your run?
Speaker 3: Yeah, I went on a fourteen mile run around Portland
or along the river, and there's like a lot of
industrial areas, a lot of bridges and stuff like that,
a lot of graffiti and uh as I was running,
you know, this is an almost three hour run. The
whole time, Like on numerous instances I saw like on
bridges and walls and you know, railroad areas and stuff.
It's just like, I know what this is already, and
I know I know you already see it. Noise, noise,
And I'm like, oh, that's funny. That must be like
a Portland thing like noise. That must be like a
big Portland slang or something.
Speaker 1: Spaces the curning was off.
Speaker 4: Don't lie I have respect for us and for the audience.
Don't lie there there.
Speaker 5: Motherfuckers from Minneapolis. By the way, Okay, Al doesn't have
any opinions about this. Yeah, No, I'm done with the run.
I'm done fourteen miles.
Speaker 3: I'm sitting there I'm just kind of stretching, and I'm
looking up at this bridge and I'm like, there's a
little more of a space there, and I'm like, oh.
Speaker 1: It's too wors Okay, you just got some some tagger.
I just thought it was a noise. Yeah, getting up
everywhere in Portland.
Speaker 2: Yep, fourteen miles of that noise. Noise?
Speaker 1: Did you guys hear? A Chuck said?
Speaker 2: That was great?
Speaker 1: Importantly noise.
Speaker 3: Man, I love that.
Speaker 1: Come on, it was only the end where you saw
a space.
Speaker 3: Before you talk to us, though, And I start of laughing,
like when I saw I just started laughing, like God
fucking damn it.
Speaker 4: I appreciate Dan's like ability to self own in or
to humor.
Speaker 3: His friend was objectively very funny in the realization.
Speaker 1: Yeah, Jesus Christ, Okay, Travis and Fargo. You know the
Drilli sends us five questions. We read one of them.
What should people do instead of going on Reddit? Go
the fuck outside is what you should do?
Speaker 3: Touch the grass, say a movie, meditate, exercise, all sorts
of fun stuff.
Speaker 2: Yeah, it's getting bad with Mike God gets a thousand
nice comments, one rough one on Reddit will ruin his
day now It's like it's like we all could have
told you this out ends Mike, but he's got to
go through it him.
Speaker 3: How robotic his delivery is. He loves that.
Speaker 4: Okay, okay, So with Mike, like sitting with him in
the car during a stream was very enlightening for me
because he like, we we bring that up. Someone commented
about his voice being robbatic, robotic, and what they mean
is how he just takes a certain spacing with some
of the delivery when he's talking, right, He's just considering
his words and spacing it out, and I like it.
It's nice to listen to mm hmm. So he makes
a joke about it, but then I watch him and
he's like, I see it. I see him seething a
little bit. Keeps he keeps joking about it, and it
makes him mad that he's joking about it, Like the
sixth son of a bitch, He's gonna keep reading these
comments the way I.
Speaker 1: The way I picture his set up is like there's
a monitor off screen that we can see that always
has that up.
Speaker 4: Just like.
Speaker 2: Programmed to show the most recent ye keywords no, no, no.
Speaker 1: We're actually like starting to talk about how he might
have a problem, and no, I don't want to like
be the one to like push him over the edge,
you know. So no, I disagree. You shouldn't build that.
Speaker 4: What to do instead of be on Reddit.
Speaker 2: Audio books, yeah, books in general.
Speaker 4: Audio books that way, you don't you don't have to read.
Let's find lazy things for this person to do if
they like read it. They're like me and I don't
want to go out touch screens all the time, you know,
I do want to be lazy.
Speaker 2: Sometimes tree is a mystery man. Let's get back out nature.
Nature was good.
Speaker 3: Nature is awesome. Yeah, that's the smell of the air there.
In the yeah killer yeah.
Speaker 4: Documentaries, you know, there's a lot with video accompaniment with
your favorite individuals on them with good opinions about video
games normal, yeah, okay, okay about that. Yeah, we played
SKU but it was in like the duney missed language
and by the end I was seeing as simples and
I just knew. I was like, oh my god, I
memorized the Dunny numbers. Holy shit.
Speaker 3: So yeah, short shorthand for all of them, like this
is the app, this is the square, this is the
the cross, the up, the yeah, like.
Speaker 4: I could right now during this podcast draw all of
them without that rule. Yeah, I don't know.
Speaker 2: Yeah, I thought so, man, I was like super in
my element just sitting there with you guys, all quiet
doing puzzles together. We're also across from like this really
cute like group of friends that had clearly been a
missed into missed for like from the beginning, included like
a lovely like older lady, and it was just like, oh,
I think it might be in my happy place right now.
Speaker 4: So yes, Chuck, I thought it's very was like solving
essentially like an arg type big puzzle thing with some
of these other people, Me, Mary, and Dan are all
racing in this dunny Sudoku thing and all three of
us give.
Speaker 3: Up with different Yeah. Yes, we all get in that
moment where we're like, you know, an hour we were like, fuck,
I put two of these here that can't happen.
Speaker 4: H It's fantastic.
Speaker 1: Fantastic. I love that word, you know that.
Speaker 4: So that's the name of the podcast, by the way.
Speaker 2: No Noise.
Speaker 1: Okay uh continues the ongoing saga that no one is
arguing about yet people seem to be uh throwing strays
over uh which Pinball City is the most pinball city,
I guess is the controversy of our time. Hello Bombers
and fishing lower casters. I would argue that Pittsburgh is
the greatest pinball city. We have a high concentration of
top players that can compete on the international stage, and
there are machines in almost every brewery and bar we have,
and we've got a lot of those. We also host
Pinberg and are the former home to pop up pinball championships. Sure,
elwyn Esher and the Sharp Brothers don't live here, but
we still have people that can have and will appear
in the higher scoreboard placings and big events, making our
local tournaments feel like a major event anytime or release
party or league final happens. While you can find great
players across the globe, all the best came here for
decades to prove who was the best. Ps Pinberg is
this week July twenty second to the twenty sixth, and
while it's not as fun as pre COVID, it's still
a great event to attend as a non competitor. Emailers chatters, Ever,
we're not fighting about this. Every city is the best
pinball city as far as I'm you've got.
Speaker 2: A pinball machine. I'm into you. Bomers Mike would say,
like Seattle, I'm in you.
Speaker 3: So yeah, you love doing that. I didn't get it
most of them on tape, but like, yeah, every time
we saw news street signing Eureka.
Speaker 4: I am in you, he said, Oregon.
Speaker 1: Yeah, yeah, this is just a bundle of joy.
Speaker 4: Becklaire with like pinball cities, I immediately thought Chicago, but
then I realized this familiar is not talking about the
history of pinball or where they're made. He was talking
about who's good at pinball and likes to play it.
Speaker 1: I guess, or it sounds like also like they're they're
making the case that like Pittsburgh is home to like
all of the important tournaments, Chicago's obviously where they're all,
where they're all being made, right right, that's the biggest ones.
I think this is great. I love to hear it.
I I love Pittsburgh the city as it is, and
certainly this raises its stock in my opinion.
Speaker 2: What's up, Grub, I'll just say, like I'm back, Like
you're right, I don't care about this spot. I'm just
a thought experiment. Like what it sounds like is he's
saying that Pittsburgh is the home of pinball, because like
it's the home of the championship, but like Las Vegas
is the home of EVO, which is the big fighting
game championship. And if you said Las Vegas is the
home of fighting games, you might get your ass.
Speaker 1: Kid, So you get cut, you get cut, you get
fucked up.
Speaker 2: I think so, I don't know. I just don't know.
Speaker 1: And Vegas has like a huge pinball museum as well,
and no one in their right mind would point to
Vegas and be like, that's you know, that's Graceland.
Speaker 2: Yeah, but maybe that's a Vegas problem. I don't know.
Speaker 1: Yeah, I mean it's got enough problems.
Speaker 2: I guess.
Speaker 1: All right, Well, thank you, thank you. I don't know
who wrote this in but appreciate it. Thank you very
much for your email. We'll do one more here and
then we'll move on to super chats and all the
housekeeping affairs. Johnny from Dallas rights and hey guys, in
case you guys decided to make young Mikey's dream come
true and visit the Peanuts Museum on the road trip
right past it A spoiler, they did not, and as
a fellow Peanuts fanatic. I thought i'd let you guys
know which of the iconic characters I see you all
as and see if you agree once you visited the
Holy Land of Schultz.
Speaker 2: They did not.
Speaker 1: Mike Manatti Snoopy. I feel like that's pretty low hanging fruit, right, Yeah,
both have a habit of stealing the show. Both often
spend their time in their own fantasy world, Snoopy with
his multiple personas, and Mike in actual fantasyland at Disney
theme parks. Okay, cool, Okay, my turn, Jeff Baglar, Charlie
Brown go on. Not only does Jeff look like a
grown up version of Charlie Brown okay, fuck you, his
co host shenanigans often leave him sighing or saying things
like good grief as well. It's true both things that
Charlie Brown ends up saying a lot as the world
once again fails to.
Speaker 3: Go his way.
Speaker 1: I mean, Emailer, I think you're you're spot on here,
Jane Ochoa Schroeder.
Speaker 4: Really, who's that Troeder plays the piano? Yeah right, this
is actually this is actually a good call.
Speaker 1: Okay, I just wasn't familiar. Just as people often come
and talk to the young pianist. As he is busy playing,
Jan also keeps busy with a keyboard and more keeping
things running. Others talk, okay, well.
Speaker 2: When we're doing like a live show or like GB
at night, Jan sort of hunched over the keyboard, does
have a very like his schroder and energy. For sure.
Speaker 4: The thing Jan's done to me, yeah, there was exactly
the situation you talk about, grub. I look over and
Jan's kind of like going to town. I was like,
how you doing?
Speaker 2: No, no, chuck, yep.
Speaker 3: Yeah, there's a mode Jan gets in where he's like
standing in front of like the screens and his like
hands her up or on his head or something, and
just like, okay, I'm just not going to say anything
with that guy.
Speaker 4: It just made me love him.
Speaker 3: Yeah, yeah, I.
Speaker 1: Love it, Okay, Jeff girl Lucy van Pelt just says
Lucy makes her money charging people to come talk to
her at her makeshift psychiatry booth. Jeff makes bank interviewing
others both during his morning show. I think he meant
to say yea and on the couch at events. I
think that's fair. I think you're four for four here
so far.
Speaker 2: Yeah, I'll think I don't I'm not sure if I'm
pulling the football in front of jurif ever, but yeah, sure,
I don't.
Speaker 1: Yeah, I don't think like that's necessarily implied, right.
Speaker 2: Yeah, I think I like, yes, we're setting that aside.
Speaker 1: We're saucing a hockey puck to each other. There's no
there's no football. Little sauce, Yeah, little saucy Sauce. Dan
Reichert is Linus van Pelt. I didn't know they were
brother and sister. Yeah, you guys know Linus and Lucy related.
Linus is little a little bit man, And I don't
know dick about Peanuts. If any of the crew are
going to believe in something like the Great Pumpkin, it's Dan. Also,
Dan recites Wrestling Lord the same way Linux cites Bible versus.
Speaker 3: Sixteen. Yeah, of course, same bang.
Speaker 1: Wait, Linus is like a Bible freak.
Speaker 2: I mean, oh, the whole Peanuts thing. It's a very
Catholic coded Dang.
Speaker 1: If I have not shown my hand, I don't know
shit about peanis.
Speaker 2: Watch just watched for the Christmas Peanuts bang this year,
and Ninja just wait for them to get to the
point where he just straight up against talking about Jesus.
Speaker 1: All right, cool, I guess rerun there's three of them.
Rerun van Pelt there's three siblings.
Speaker 2: Okay, there's lots of Van Pelts.
Speaker 1: Sean is the embodiment of Linus and Lucy's little brother,
who was often depicted on the child seed of his
mother's bike. Two young people frequently hoping their elders don't
break anything or cause a crash.
Speaker 2: That's actually kind of funny.
Speaker 1: Chuck and Will are Violet and Patty not Peppermin Patty.
They may not get the same amount of screen time
as the others, but when allowed, they show up and
they offer something witty, andsightful or biting. Hope you all
enjoy this, have fun on the trip. Thank you, Johnny.
What do you think checks?
Speaker 2: Johnny? You biting?
Speaker 4: Can? I?
Speaker 3: I have two? I would swap, and I think it
would be an easy swap.
Speaker 1: I thought it was a perfect list, but go ahead.
Speaker 4: I would do Dan as Snoopy and Mike is Linus
and it's clean, like off in his own world. Are
you sure that's not Dan.
Speaker 2: Micer would definitely have a safety blanket.
Speaker 4: Yeah, exactly. And then like reciting wrestling, what about Disney?
What about bringing Yeah.
Speaker 3: Who's more grounded than reality? Between me and m grounded
in reality?
Speaker 2: Yeah? Yeah, I think God, I don't know what that means.
Speaker 1: I think you No, I think Mike just understands more
of how the world kind of works.
Speaker 3: If that's fair, make a hamburger or whatever.
Speaker 4: Like.
Speaker 2: I love that.
Speaker 3: That's your example normal.
Speaker 1: If you want to clap back at that, we can
go down the list.
Speaker 2: Brother.
Speaker 3: Okay, I feel like we're on similar playing fields there. Right,
We're both in our own worlds.
Speaker 2: You're in the same conversation because we're obviously doing it
right now. We'll give you that much.
Speaker 1: Yeah, you're You're at the same table.
Speaker 3: But uh again, I'm just about to go to the
adult table. Though Chad is mainly saying that it's me
that's more grounded than reality. They're all no, they're not.
When Mike is listening to us.
Speaker 2: Just wave. There's been a wave period.
Speaker 3: Thank you, thank you, thank you, gub I appreciate sing
a chat.
Speaker 4: No, No, Dan is wrong.
Speaker 3: Or backlers Mike?
Speaker 2: Is this the internet?
Speaker 1: Yeah there, Sorry, I'm the tie breaker as the fill
in host today and I can't lie, can't lie. Thank
you cool, Mary, Thanks for showing Mary will be in
the tramlog as well.
Speaker 2: Man hang out.
Speaker 1: Spot Mary you rule?
Speaker 2: Uh?
Speaker 1: That does it for emails? Let us do the pivot
into super chats, Uh, Chuck Kowski, do we have any
to speak? U?
Speaker 3: We do?
Speaker 4: Tyler Courtney says, GB meet up and bubbsy Montana Win.
Speaker 2: I would do that.
Speaker 3: That sounds funny. That sounds dan Yeah, okay, yeah, not
a bad idea.
Speaker 4: Zacy's a c or Zaki Zaki not sure which one,
says I tried. The three D S version of Missed
sounds like a perfect game for the touch screen, right wrong.
You use the circle pad to move the cursor, but
it's absolute position. But it's absolute positioned I think, so
it recenters constantly.
Speaker 2: That does Oh what I mean? That is the thing
with like miss is like what is what are the
control is going to be like? And it was like
on the switch was a little frustrating if you like
brush the touch screen, so you want to go to
a touch screen mound and then you can't hit a
button to back out of that. You have to touch
the screen to hit cancel. It was it was silly,
but whatever, I got through that game in a couple hours.
Not a problem.
Speaker 4: Tell you el Gregg shouts out to el Greg says,
my job announced in January that we were all getting
new computers and hasn't mentioned it since someone didn't know
how expensive thirteen thousand laptops are.
Speaker 1: Oh my lord, thousand, everyone's get.
Speaker 2: One, not anymore.
Speaker 4: Do you think we can find out where elk Grug
works based on this number?
Speaker 2: Thirteen?
Speaker 4: Yeah, screaming Madden says, somewhat on the subject on unbeatable
gaming tasks on a casual level, I beat chapters three
and four on very hard difficulty ro g X the
last few days my game.
Speaker 3: We rented that in college, and that is impossible.
Speaker 2: Impossible, Like I need to play it on shoot hardware.
I think like I was trying to do it on
the switch to and I think something about that was
making it even more difficult, because I remember being able
to do it somewhat on the GameCube back in the day,
but it was just impossible.
Speaker 4: Brutal robo Jim says. Both interpretations of noise are very
appropriate in Portland. Hope to catch you all the next
time you're in town.
Speaker 3: Maybe some yeah, yeah, maybe some stuck in there, Dan
were trying to say noise.
Speaker 2: I don't know.
Speaker 1: Yah, I read that super chat the same way. You're
not wrong, You're right.
Speaker 4: I love that. Mary's like hard sales pitch on getting
any of us to move to Portland. She was hard
for that.
Speaker 1: I dig Poorland. I've been there a handful of times.
That place rules. If I had to be on the
West coast and like, yeah, would.
Speaker 2: Be on the shore.
Speaker 3: Yeah, yeah, I think city for cities so that, yeah,
I think a lot. I like San Diego, Yeah, think.
Speaker 4: About city planning a lot and Portland like, I'm sure
it has issues, but when I see a city that
has like public transit with lots of like green space,
introsper interspersed, and I don't mean like here's a park
that all that settles it for like the round.
Speaker 3: Yes, in the country, the country in the world, but
it's like it is the most like accessible like parks,
Like every house in the city basically is like a
mile from a park at most or something like that.
Speaker 2: Awesome. Yeah.
Speaker 4: El Greug is back and says you think Mike has
a book of Reddit users he hates and wants to
kill Billy Madison style, and how many times is Christian
on that list?
Speaker 3: That?
Speaker 1: Oh that's funny. Hell Yeah, yes, I do think he
has that, I think and he will enact it. Yeah,
well I think.
Speaker 2: He just you know, keeps that list and we got
to have a close someone goes to prison so I
can get my twenty five percent instead of twenty percent.
Speaker 3: You know, I don't know, No, I if I go
to prison, I could be like Junior from the Sopranos
and we'd like meet in the hospital room and all right,
that's fine.
Speaker 2: Okay, yeah that is really good.
Speaker 1: Yeah, who is the most likely to go to prison?
Not me?
Speaker 2: Yeah, there's no way if I haven't yet anything.
Speaker 3: Yeah, I'm because if your privilege or what, Yeah, charm,
I like to think of it as charm.
Speaker 4: I think. Wouldn't Dan end up going to the same
prison as Martha Stewart for like something tax related?
Speaker 3: No, no, no, I'm going I think he's got He's
got perfect It wouldn't taxes are good?
Speaker 1: Yeah, No one goes to jail for taxes at our level.
Speaker 3: It could be back lark because that'd be the funniest
like in prison.
Speaker 2: I don't know.
Speaker 3: It's just something about that sounds very It's like a
curb your enthusiasm pay thing.
Speaker 1: Okay, I don't know for want though, what thing I
do is like prison bound. It's certainly like maybe slap
on the wrist bound.
Speaker 2: But not pretty.
Speaker 3: Well.
Speaker 1: That one thing, well, that one thing that we don't
talk about. Come on that one.
Speaker 4: Cat Woman outfit and you should join Giant Bomb Premium
gimebomb dot com slash Joints so you can get access
to the premium light. Jeffers playing Catwoman on the GameCube.
I think so you'd like to see him steal jewels
and go to jail. That's that's where you can do it.
We got one more super chat, Miggs says JB. Could
you describe what East Coast Keyboard Mafia is?
Speaker 1: Oh, oh, my hat, Yes, this is uh, this is
so one of the keyboard like stores that I that
I frequent novelties. I've talked about them. A bunch of
really good dudes over there. They had they got into
a weird you know this. There's like a customer who
was like really being annoying and he accused them of
being East Coast Keyboard Mafia people, which is just like
such an amazing thing that a customer chose to wrote
in an email to a to a store on the
internet and they had the best They did the best
thing they could with that and made it into a
fun joke, and.
Speaker 2: That was If that's something similar ever happens to us,
we will definitely do March like that. That is good.
Speaker 1: Yeah, Elite Giant Bomb Gaming Mafia. So there you have it.
Thank you very much for all the super chats, my friends.
What do we have going on the rest of the
week here at Giant Bomb.
Speaker 4: Now, I'm just posting later today. I forgot to start
the upload, so that might be a little later a
normal I'm sorry, I'm sorry, sorry about today.
Speaker 2: Game this morning is the rest of the week, Becklar.
I think you're on the show tomorrow. I think we're
going to have a fairly Friday. It'll be good.
Speaker 3: I got a couple of recordings of things recording this
week that because of embargo and also just other scheduling
stuff you will see later, including Catwoman you will see
sooner rather than later. Cat Jerffman you will see very soon.
Speaker 1: Please got Jffman my fullness of course.
Speaker 2: Yeah.
Speaker 3: Oh, we have a late couple of super chats Chuck
in front of if you could get that.
Speaker 4: I'm in Google Drive downloading the newest episode of nine lives.
Speaker 2: Oh we have we have two.
Speaker 1: Just pop up one from last Geek. I want Jurf Week,
don't we all? Uh, you're gonna get it in pinball week.
Speaker 2: It's basically pinball week.
Speaker 1: Yeah, you know, camp every week can't be pinball week.
Maybe it could, maybe it's a different thing.
Speaker 2: Uh.
Speaker 1: And then one from uh toll Coado.
Speaker 3: Oh no, oh okay.
Speaker 1: If you want a good FF six remake with amazing
music and slightly more detailed pixels, then just play the
pixel remaster right now. It's great. Wow, that was almost
as robotic as he actually talks.
Speaker 4: I can't, mikel I should I put f F six
on the old Games list? And what send another super
Chat with Mikey.
Speaker 1: Sweetye baby, sweetye baby. I'm so sorry that I delivered
your super chat in that way because it was just
a layup. It was just a little layup.
Speaker 4: Can I can I respond to you?
Speaker 2: The way he was was tall? What's up, birch?
Speaker 3: My name is tol Koto.
Speaker 1: Come on, wait?
Speaker 2: What is the way?
Speaker 1: I don't even know if I understand the robotic delivery
thing I.
Speaker 3: Think to talking about like when he does the news
and stuff, like like when he transitions to another topic.
He'll be like, so we will find out how that
happens when that game launches in August. But it's because
he's like trying, you know what I mean?
Speaker 1: Sure, I think I think I think the robotic thing
is is a little too uh oh, yes, that was just.
Speaker 3: A comment that said that, and it stuck on straw Ever,
since it's.
Speaker 4: Just mode like in chat talking and then there's someone
your messages down like he speaks haltingly, it's like, he's.
Speaker 1: Right, I mean, Mike, you're spending all this time super
gen and get on the plane. They're waiting for you, budd,
you on a plane yet, Jesus Christ.
Speaker 2: I think his fight's not still like for like another hour.
Speaker 4: So oh my god, he says, I hope I never
get home and never have to work with all.
Speaker 1: Whoa you mean about everybody? Mikey, are you sure about that?
Speaker 2: You sure?
Speaker 1: Anyway, Folks, this was a pleasure podcasting with you boys today.
Speaker 2: Thank you so much.
Speaker 1: This was wonderful. Thank you Chuck, thank you Dan, Thank
you to Grub. We had someone to say, Grub.
Speaker 2: No, no, I was just gonna if you were going
to like tsfter, I be like, oh, let's get I
was just gonna say thank you Backlar, So thank you Backlar,
thank you, of course, thank you.
Speaker 1: Thank you to Jam behind the scenes on his way
to recovery. Appreciate it, Jim, we love you very much.
Thanks to Sean, thanks to Will. And we'll be back
with another BombCast next week. Until then, have a fantastic
rest of your choice. We'll see you right he waits
on giant bomb noise.
Speaker 3: Do that demon dust