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Speaker 1: Hey everybody, It's Tuesday, twenty eighth, twenty twenty six. Can

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you believe it's time once again for the Gigantic bomb cast.

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That's right, Hope you are doing well, because I gotta

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be honest, we're not doing so hot over here.

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Speaker 2: Over here, it's bad.

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Speaker 1: We're ripping apart at the seams. But don't worry. We've

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got a foursome intact to guide you through all of

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your podcast affairs. Isn't that right, Jeffrey Grub.

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Speaker 2: That's right, jeff Becklar. We're gonna figure this out. We're

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gonna get through it, but I'm afraid of how we're

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gonna end up on the other side.

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Speaker 1: Those are the podcast of the future's problem, not the

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podcast of the presence problem. How are you? Dan Riiker?

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Don't answer. I know you're just in pain. I can

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tell I am in pain.

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Speaker 3: But you know what, I'm fantastic today because I've made

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the most important happy of my life. Thank you and

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thank you Chuck for being the angel or devil on

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my shoulder that pressured me into making the decision to

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buy every Fantastic in sixty four and controller in one day.

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Speaker 2: Show us of the deal you got on that you

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got a like such a good deal, and I compared

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it to like just buying one of those and I

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got and I bought it from someone who was like

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giving me a deal. So yes, super jealous.

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Speaker 3: Yes, well the guys really nice. Met with him in

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a parking lot yesterday. We talked to names for a while.

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I'll talk sixty four and I p POS six Perfect Edition,

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fantastic in sixty four. Come my Instagram. I've got pictures.

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It's just they're just beautiful and I'm setting them up

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in a fun way. It's it's just, oh, it's great,

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it's great.

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Speaker 4: Doeople know about your employment? Does he know who you are?

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Speaker 3: I didn't give me any Here's the thing, here's you know.

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That's that's Jock. Jock's joining us here, Chuck, great question.

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I buy a lot of stuff on Facebook Marketplace, uh

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is where I buy the game stuff, And inevitably it's

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always a guy who's like my age, and he's like, sorry,

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has had another kid. The wife's making me get rid

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of the game room, and it's like that's when I

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swoop in. That's how I come picking out their hands

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in a parking lot.

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Speaker 1: Cool, That's that's That's how I want to be known

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when I die. U. Chuck's here as well. How are you, Chuck?

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What's going on with you? I can't wait to hear

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all about the road trip. That's what we'll get into

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in a second. But how are you personally doing, Chuck?

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Speaker 4: I'm doing so well. You and I talked earlier today

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and you were very prepared to hear nightmare stories in

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tales of woe from the trip, but actually was a

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banger ten out of ten. Loved it and I'm happy

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to be here today. Thank you for having me.

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Speaker 3: You got it all right.

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Speaker 1: Well, if you have been living under a rock for

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the last week, you're woefully unaware of the giant bomb

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road trip that went all the way up the West coast.

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How did it go?

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Speaker 2: Boys?

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Speaker 1: How are you living? How are you feeling on the

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other side of it? Tell me about it?

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Speaker 3: Mainly, my ankle is just a little sore from holding

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down that gas pedal for so long. One of course, yes,

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I legally could not drive that car.

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Speaker 2: Yeah, we got everyone else's name on the van so

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everyone else could drive except for Dan, and we took

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shifts and that was easy. But you know, it was beautiful.

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Speaker 4: That shouts out to grub. He held held it down

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for most of the drive, and it was great.

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Speaker 2: I thought we all had a nice, nice good stents

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there and whenever, like I didn't need a break. You

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guys went for quite a while. So yeah, it was excellent.

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It was a lot of fun. We got the same

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kind of van we had when we were in La,

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so the Pacifica made it. It's really roomy. I actually

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I didn't sit in the back of the Pacifica in La.

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It's there's a lot of room back there. But yeah,

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it was cool. We went to Taco Belt in Pacifica

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in the Pacifica, which I found very fun. I don't

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I don't know if I brought that up to anyone else, but.

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Speaker 3: I kept he got drunk.

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Speaker 4: I enjoyed it.

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Speaker 2: Yeah, Manati like was drinking tequila at the Taco Bell cantina.

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Speaker 3: He twisty gimmick. Yeah, yeah, it was like noone like

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noon before going on a road trip. He gets a

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giant twisty gimmick of Baja tequila or whatever. And then

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you just starts standing on the beach and like playing

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the big thing like Hogan strumming on the belt. Like

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it's a guitar and the boy he was really in

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full Minati mode for a bit there.

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Speaker 1: It's kind of amazing. I you know, I was watching

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like the first stream you guys did, like right when

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you got to Taco Bell. I don't know. Maybe it

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was when you guys just called me or what you

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And the best was Mike getting in the car sitting

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shotgun and you guys are like eleven minutes into the

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trip and the first thing out of his mouth is

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I get cars sick.

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Speaker 2: Yeah.

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Speaker 1: He's like, I can't do anything. I can't look at

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my phone. I get car sick.

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Speaker 2: I was like, you're the.

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Speaker 1: Perfect guy for a road trip.

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Speaker 3: Yeah, I can't look at his phone. But he can

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order a full thing of biscuits and gravy from a

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diner to take on the road and eat in the car.

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Speaker 1: So I said he can do that.

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Speaker 2: He said he shouldn't have that when he as soon

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as he started, as soon as the car started moving,

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when he was eating that, he did say he regretted

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that choice.

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Speaker 4: I love Mike Manati. I did do something mean to him,

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which is like, oh, so he got in the backseat

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with the biscuits and gravy. We were we started streaming,

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and I don't know why. I really wanted to punish

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his food choice. And I was the driver, so we

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were parked and I was like, I'm going to start

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driving when he's like he's got napkin.

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Speaker 2: That was like we had I'm glad you did that

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because it's like he should have known better and there

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was a chance he was going to get to eat

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it all just sitting there in the parking lot, and

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that was never part of the deal. He always should

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have assumed we were going to be.

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Speaker 3: Move I have a shot to him. I'm editing the

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vlog from the trip and I have a shot. I

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don't know if he knows I was recording, but we

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got shots to him eating the biscuits and gravy. We're

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all ha ha, joking about it. And then like ten

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minutes later, I've a shot at him once he's done,

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and he's just like looking out the window and just

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like motionless and like, no that I won't do it

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for content ide purposes, but I would put Johnny Cash's

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hurt cover over the yeah in the bod if I

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didn't have to worry about that. We'll do a cover.

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We'll do a cover yeah, exactly.

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Speaker 2: But yeah, the first day was a lot of driving

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and then we ended up at a lighthouse and that

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was that was fun because Dan, you booked the airbnb, right,

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I did.

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Speaker 3: I'm the Airbnbzar of Giant bomb dot Com.

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Speaker 2: Yes, yeah, and we're there and it's like it was

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a really kind of scene it although we got there

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at night, you could tell like, oh, this thing's really

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cool looking. And then you go inside of this lighthouse

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and it's someone's house that sort of has one of

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those three sixty like rooms. It's to kind of make

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it make it feel like a lighthouse or whatever. But

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the guy who uh set the place up was clearly

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very into the sea. Might have been a sea captain.

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Speaker 3: And cold steps in the sand.

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Speaker 2: Hees, yes, footsteps in the sand all over the place.

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He had a room called the Captain's Quarters where he

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said that's where I sleep. So you know, the French Quarter.

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I the French Quarter. That's right, you, Dan, though you

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seem not to realize that the guy was going to

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be staying with us.

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Speaker 3: No, And I don't know what kind of superhero sensing

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power you guys have to where you figured it out. Listen,

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It's like sometimes you meet.

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Speaker 2: Up with a guy.

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Speaker 3: And it's like they let you in and then you

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go about your day basically, So like the old Sea

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Captain met us at night and he gave it well

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you actually no, he didn't even give us keys. That

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should have been a He walked.

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Speaker 4: Us through his living room, where he clearly had cracked

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a beer and was watching TV. He said, here are

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the cookies I baked you.

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Speaker 3: I am someone because I did notice the two open

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beers on the table, and I was like, that's weird

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that they would just leave open beers when you're about

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to leave your.

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Speaker 2: I won't even realized he was drinking, Like he's like

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I thought he.

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Speaker 3: Left him there, and I was like, oh, he must

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have just forgotten before we took over the house, you know.

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Speaker 2: Yeah, So we were all three of us being Manati

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Chuck and I kind of recognizing what's happened here and

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like I'm like Dann might have called on. But then

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at the very like the last thing, the guy said,

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it's like and I like the Wi Fi password if

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you need it or whatever, and dance like we had

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just texted to us later and I'm like, oh now,

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and I just got to walked out to the van.

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Speaker 1: I'm like the animal realize.

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Speaker 2: When he realized.

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Speaker 4: It's just like his face.

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Speaker 1: Yeah wait so.

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Speaker 2: He didn't.

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Speaker 1: So being the airbnbs are appointed that you have declare like,

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are you good?

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Speaker 2: Point than that?

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Speaker 1: Brother, I'm sure there are for you. And only, of

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course it is Chuck. We've been through this exercise many

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times before. Follow the pattern.

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Speaker 2: He's doing something, he's getting something.

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Speaker 1: Let's be real there, that's a great put it on

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his tombstone. Seriously, bro Dan on the listing, doesn't it.

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Speaker 3: Here's the thing, I've booked a millionaire bnbs. This is

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the first time it's ever happened. Because usually I'm really

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good at setting filters and things like that number of beds,

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number of bathrooms, and you can pick entire home.

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Speaker 1: Number of rooms, seamen.

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Speaker 3: But I always pick entire home, you know, because you

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want the place. I don't want other people there. My

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thinking is when I booked it, there must have just

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been nothing because I had to look in at like

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McKinleyville Eureka area, which is not a bustling area really,

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so there probably just weren't good options for the number

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of beds we needed. And that's probably why I did

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room and then forgot about it.

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Speaker 1: Is gotcha.

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Speaker 3: So yeah, yeah, that's the way I figured it out though,

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was that we were getting ready, like you know, the

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guy had shown us around and stuff, and I assumed

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he was just he disappeared into the ether or something.

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And then Chuck, Chuck had some fart issues going on,

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having travel far.

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Speaker 4: I didn't have fart issues. I had fart solutions.

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Speaker 3: Yeah, well you had an absolutely arrible fart, Chuck. Then

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I turned to you one point and Mike says, I

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screamed it. I don't think I screamed it. I think, yeah, okay,

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well just Chuck. I heard some yelling.

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Speaker 1: Yeah, I screamed, Chuck. That smells like a ship.

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Speaker 3: And that's when everyone's like, he's upstairs and it's like,

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oh ship what Like That's when I learned.

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Speaker 2: So yeah, I walked the room and there like I

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figured it out.

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Speaker 1: That's when you learned. You learned when.

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Speaker 3: After Chuck's fart smelled really bad.

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Speaker 2: It was like it was like fifteen minutes. But that's

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what you know, it's quite a long time because.

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Speaker 4: Let's feed this guy taco bill and then expect him

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about the fart shutout.

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Speaker 1: This is a really good teaser for what's coming in

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the road trip travelogue that Dan, thank you for editing.

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Very good work. It's a good teaser for all this.

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Speaker 2: Is it not right?

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Speaker 3: We'll be able to start editing in three weeks when

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Mike gets back home and gets me.

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Speaker 1: Yeah, what's what's the issue? He left Sunday? It sounds

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really if you get I mean, there's a ton of

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ship stretching across from where Grub and Mike live to

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where I live. It is going to be a gnarly

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couple of days here. Yes, Mike is lost in transit.

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We have a tracking number, so hopefully we'll get well.

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Speaker 2: Yeah, right now, I think we didn't get the insurance

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on him, but whatever, it's fine.

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Speaker 1: He's got one of those r f I d's on him.

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They'll at some point it'll show up. They always wind

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up in like uh hebron Kentucky is like where they

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just wind up showing up. I feel like, so, yeah,

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just put holes in the box.

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Speaker 4: I hope it'll take it to a kill shelter.

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Speaker 2: He's fine, I've been don't pack him in with the

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rest of the cargo and there's chickens in there because

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he just can't handle chickens. Guys, that's the one they

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learned about Mike. Folks.

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Speaker 3: Oh, Chuck can attest to this. Chuck and I shared

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a bed in the lighthouse and Chuck first thing in

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the morning, did I not pull out my phone before

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we'd set a word to each other and watched the

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video of Mike getting it. I'm not gonna say attacked

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by chicken. He has he gently set on his shoulders,

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which is a fun thing a child could enjoy that chick.

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I don't have it on the soundboard yet, but yeah, I.

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Speaker 4: Was like, super quiet, you just roll over and I

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hear like Mike screaming.

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Speaker 3: I don't like it.

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Speaker 1: If that's the only thing that came out of this

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entire trip, it's worth it. Worth it, Yes, absolutely every

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second of it.

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Speaker 2: I had to clip on my my my Osmo. And

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just like the first hour after getting back in the

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van after the chicken incident, was Dan getting very frustrated

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that it was taking so long to get that video.

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Speaker 3: It's had to see it, yes, exactly, he was clearly

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he needed his fix.

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Speaker 2: It was. It was very funny.

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Speaker 1: I can't see what sort of like editorial direction you

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take and putting that part of the video together, Dan,

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I'm really excited.

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Speaker 3: Are to have planned. Like as the trip was going on,

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I was thinking of different ways, like you horned the

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chicken part into it again and again.

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Speaker 1: Storyboarding in the backseat, He's already putting concepts together.

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Speaker 3: You know, we would never do this because he wouldn't

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want to do it, and then it would be mean

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to force him to do this. But you would never

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do that, of course. Well this would be a bit extreme.

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But imagine just a full on Fear Factor show where

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it's just Mikey and his Fear Factor ever. I know,

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but it'd be so good.

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Speaker 1: I mean, what would you have to do. You'd have

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to do You make him eat an apple, you make

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him have a chicken.

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Speaker 3: Here's the thing, there's probably a million things we couldn't

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have guessed. I would not have guessed. Chickens are one,

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but oh boy.

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Speaker 1: Are they all right? Well, look, it's a good tease

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for the video forthcoming.

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Speaker 3: It's gonna be awesome. There's a lot that happened.

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Speaker 1: Yeah, and you know, Jeff Grubb, we get to do

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these kinds of things because of the support we received

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from Giant Bomb Premium, isn't that right?

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Speaker 2: Yeah? Yeah. Last year we did a big bomb a

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thon and that the whole goal there was to get

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new premium members and one of the incentives we set

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out there was to go out on this road trip

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and that's something we can fund because of you all

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becoming premium members going to giant bomb dot com slash Join.

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When you do that, you're supporting independent games media, but

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you're also supporting these these uh, these hyjiinks and I

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think a guy that this is going to be people

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were gonna see. This was a lot of fun. We

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got to go out to the Mysterium and it's just

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a tiny little convention for misst fans. It was so

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touching and awesome to be a part of uh and

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it's like, yeah, we just you can't do that without

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your you all helping us out and making that makes sense.

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So thank you to everyone who has supported us. And

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if you want to support us in the future once again,

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that's giant bomb dot Com. Slash Join, gets you add

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for versions of the shows, gets you premium shows, which

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we have a bunch going on right now right as

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we did.

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Speaker 3: This is the run currently running yep Sorer Shark, Nine

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Lives of Mister misoph please.

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Speaker 4: Love swer shark. This is their own.

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Speaker 2: It's cat jerff Man is upon us soon, so very soon.

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Speaker 3: We've got a couple in the can because these are

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gonna be released. This isn't like, oh, once a Cyberdillo

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is done, we start doing this. This is going to

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be You're gonna getting double blights ut for a bit here.

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So once we get a few in the can, which

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we only need to get like one more, we'll start

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releasing him. So maybe in a week or two, I

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think Max start seeing.

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Speaker 4: I think that has costume, and I'm extremely proud of it.

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I haven't heard yet everybody else.

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Speaker 1: Honestly, Chuck, you changed my marriage.

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Speaker 3: You're welcome, changed the complexion.

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Speaker 4: I know exactly what you mean.

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Speaker 1: Okay, I just need you to know, like it's just

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different now.

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Speaker 4: I think all you needed was maybe like a necklace

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of like crystals, and it would have been even better.

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Speaker 2: But oh yeah, man, we'll get there.

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Speaker 3: We'll get a tool thief. Right, you can get a

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crystal next one and where for the next one.

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Speaker 1: That's exactly right. Cops out and stealing jewels. That's what

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we're doing.

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Speaker 2: Pears.

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Speaker 3: You got to open dumpsters all over the house now

355
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this game.

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Speaker 2: Yeah.

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Speaker 1: Look, I'm just yeah exactly, I'm just Look, here's what

358
00:15:53,080 --> 00:15:56,200
it is. Right, Div's gone, he's a he's at summer camp.

359
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He won't be back for another couple of weeks. We

360
00:15:58,559 --> 00:16:01,320
don't have any real responsibility. There's no dog anymore. Like

361
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we're we have it. We're empty nesters temporarily, and let's

362
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just say, let's just say maybe, uh, maybe the costumes

363
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getting worn when it doesn't need to be. Okay, you know,

364
00:16:11,799 --> 00:16:15,320
that's all I'm saying. That's all I'm saying. It's fine,

365
00:16:15,519 --> 00:16:18,440
like it well, you bought it, you bought it.

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Speaker 2: This is your fault.

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Speaker 4: I want it back.

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Speaker 2: You do let me tell.

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00:16:24,000 --> 00:16:27,279
Speaker 1: You no, you don't want it back.

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00:16:27,600 --> 00:16:29,399
Speaker 4: Did you guys think that Jeff Beckler was going to

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00:16:29,440 --> 00:16:37,120
get on the pod and today it'd be like, I fuck, justisde.

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00:16:35,320 --> 00:16:36,720
Speaker 3: Like the Wednesday meeting topic?

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00:16:36,960 --> 00:16:40,480
Speaker 1: Yeah right, I do is talk about our kids, So

374
00:16:40,600 --> 00:16:44,879
it's implied I would come on. I know it's a

375
00:16:44,919 --> 00:16:50,320
real deep there, but like that's what's happening. What else

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00:16:50,399 --> 00:16:53,080
is happening is that jan is on the road to recovery.

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We just want to shout out Jane and say Jane,

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we love you.

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00:16:55,000 --> 00:16:55,639
Speaker 2: We know you're waiting.

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Speaker 1: You're waiting in the wings here producing the show from Afar.

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But we love you and uh Jan continues to get better.

382
00:17:02,879 --> 00:17:06,200
We think, we hope. What's that Dan? You look concerned?

383
00:17:06,759 --> 00:17:09,039
Speaker 3: Oh, I was thinking of something, and I realized I'm

384
00:17:09,079 --> 00:17:12,079
on this podcast with three people more technically minded than me,

385
00:17:12,119 --> 00:17:16,559
which is usually the case. So last night I wake

386
00:17:16,640 --> 00:17:19,079
up in the middle of the night. Is Banc and

387
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I are the only human beings that live in the house.

388
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That's important to know. And when we went to bed,

389
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the house was dark.

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00:17:24,039 --> 00:17:26,160
Speaker 2: Parasites that's the.

391
00:17:26,200 --> 00:17:29,400
Speaker 1: Second what I'm thinking, Man, I have a parasite situation.

392
00:17:30,240 --> 00:17:34,240
Speaker 3: Oh, I thought you've met pairs like the millipedes. Okay, okay, okay.

393
00:17:34,440 --> 00:17:36,440
So we go to bed, it's dark, it's quiet, as

394
00:17:36,440 --> 00:17:39,039
it always is. We fall asleep, and I wake up

395
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two in the morning and there's a light happening outside

396
00:17:42,839 --> 00:17:47,720
the bedroom door, and I'm hearing like medieval village music. Yeah,

397
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and I wake up, What the fuck is this?

398
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Speaker 4: Are you?

399
00:17:52,960 --> 00:17:53,160
Speaker 1: Yeah?

400
00:17:53,200 --> 00:17:56,839
Speaker 3: It's just like, what's going on? It's just very old

401
00:17:56,880 --> 00:17:59,519
timey castletown music or whatever, Like, I have no idea

402
00:17:59,519 --> 00:18:01,440
what's going on? And so I get up and I'm

403
00:18:01,480 --> 00:18:03,160
in my underpants. I'm like, I don't know what I'm

404
00:18:03,160 --> 00:18:05,400
about to, like, you know, stumble Upon. I walked downstairs

405
00:18:05,480 --> 00:18:08,160
and it's just the TV is on at the menu

406
00:18:08,240 --> 00:18:12,720
for Kingdom Come Deliverance Too, but the fuck? And it's like,

407
00:18:12,880 --> 00:18:15,559
I guess this happened, Like, so yeah, tell me what

408
00:18:15,599 --> 00:18:17,759
could be happening here? I think I know it might

409
00:18:17,799 --> 00:18:20,480
be a CEC thing, HT might see EC But we

410
00:18:20,480 --> 00:18:22,200
were watching Sopranos and all of a sudden, in the

411
00:18:22,200 --> 00:18:24,519
middle of it, it switches over and she had like

412
00:18:24,599 --> 00:18:27,599
saved an exited back to the Steam menu. But the

413
00:18:27,680 --> 00:18:29,480
last game she was playing was Can Come Deliverance Too?

414
00:18:30,359 --> 00:18:32,000
And it switched over and it's like, you want to

415
00:18:32,000 --> 00:18:33,400
play this now? And we're like, what the fuck? If

416
00:18:33,440 --> 00:18:36,079
she closed out again, went back to the Sopranos, went

417
00:18:36,119 --> 00:18:39,000
to bed, and then it just like turned on and

418
00:18:39,079 --> 00:18:40,960
started the game. It's not like she went to bed,

419
00:18:41,000 --> 00:18:42,880
like she didn't close it with that, so it's like

420
00:18:43,039 --> 00:18:45,759
hitting a button to launch the game or something. What

421
00:18:46,440 --> 00:18:47,559
troubleshooting should.

422
00:18:47,319 --> 00:18:49,880
Speaker 2: I do here? No, it's it's the Steam machine, right.

423
00:18:49,960 --> 00:18:52,559
Speaker 3: Oh yeah, it's a Steam machine, is what she's playing on.

424
00:18:52,599 --> 00:18:56,359
Speaker 2: I bet it's I bet it's your television remote interacting

425
00:18:56,440 --> 00:19:00,279
with a steam machine. Yeah, like it no buttons rest

426
00:19:00,359 --> 00:19:02,359
or like a cat or like I mean like when

427
00:19:02,359 --> 00:19:04,519
you guys are like setting up the show or whatever,

428
00:19:04,880 --> 00:19:05,759
or it's Apple TV.

429
00:19:05,799 --> 00:19:07,200
Speaker 3: We do have an Apple TV remode and that does

430
00:19:07,279 --> 00:19:07,960
CDC stuff.

431
00:19:07,960 --> 00:19:10,200
Speaker 2: Apple TV is the worst that stuff. I'll just say

432
00:19:10,200 --> 00:19:12,039
Apple TV is the worst of CEC.

433
00:19:13,720 --> 00:19:14,559
Speaker 3: On Apple TV.

434
00:19:14,920 --> 00:19:17,079
Speaker 2: I would try. I would start there, especially if you

435
00:19:17,119 --> 00:19:19,200
guys don't use especially if that's like make a difference

436
00:19:19,200 --> 00:19:20,880
for how you guys use it. But I almost do.

437
00:19:21,000 --> 00:19:23,880
Speaker 3: I came downstairs today and my TV had it on

438
00:19:23,880 --> 00:19:25,839
the Apple TV menu, So what the fuck is going

439
00:19:25,839 --> 00:19:26,440
on your.

440
00:19:26,440 --> 00:19:28,519
Speaker 1: Did your hounds get struck by lightning?

441
00:19:28,640 --> 00:19:30,599
Speaker 3: I feel like this has never happened before, and I

442
00:19:30,599 --> 00:19:32,680
I just realized when I came to Yeah twice and

443
00:19:32,720 --> 00:19:34,880
one night I would I would.

444
00:19:34,640 --> 00:19:37,000
Speaker 2: Turn off a CEC on Apple TV, just because every

445
00:19:37,000 --> 00:19:40,559
time my every time I'm like diagnosing like a family

446
00:19:40,640 --> 00:19:43,400
member's TV problems. You have an Apple TV and the

447
00:19:43,400 --> 00:19:44,559
first thing we do is turn it off and it

448
00:19:44,559 --> 00:19:46,440
always solves it. But that's okay.

449
00:19:46,759 --> 00:19:48,319
Speaker 3: I won't get on the steam machine. It's great to

450
00:19:48,319 --> 00:19:50,319
just sit down press the buttons like now I'm playing games,

451
00:19:50,359 --> 00:19:51,200
you know, so I want to.

452
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Speaker 2: Get it done.

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Speaker 1: Oft times I think CEC is more trouble than it's

454
00:19:54,160 --> 00:19:58,160
worth freedom. But yeah, that's what it sounds like. I also,

455
00:19:58,240 --> 00:19:59,920
I bring up the light aning thing because I have

456
00:20:00,000 --> 00:20:03,519
I have had two now anecdotal stories of people having

457
00:20:03,559 --> 00:20:07,160
their backyards or houses directly struck by lightning and it

458
00:20:07,359 --> 00:20:12,000
like just kind of putting some some ghosts in the wires.

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Speaker 3: Although there was a power outage like a week ago. Yeah,

460
00:20:15,359 --> 00:20:16,079
I a bree one.

461
00:20:16,240 --> 00:20:18,680
Speaker 1: Yeah, I know someone who their their backyard was struck

462
00:20:18,680 --> 00:20:21,440
by lightning. They have it on camera and like all

463
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of the ports on their TVs don't work anymore.

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Speaker 2: Great.

465
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Speaker 1: Isn't that nuts?

466
00:20:27,599 --> 00:20:27,799
Speaker 2: Yeah?

467
00:20:27,960 --> 00:20:29,440
Speaker 1: Isn't that fucking crazy?

468
00:20:30,079 --> 00:20:31,920
Speaker 4: Just someone like does this one of his neighbors have

469
00:20:32,000 --> 00:20:36,200
like a flipper or like one of those like I ring.

470
00:20:35,839 --> 00:20:38,480
Speaker 3: That would be I used to like when I worked

471
00:20:38,519 --> 00:20:42,680
at AMC, when I quit a MC thirty uh in Kansas,

472
00:20:42,880 --> 00:20:45,359
I took a walkie talkie with me or like I

473
00:20:45,359 --> 00:20:46,839
think I had friends that were still there and I'd

474
00:20:46,839 --> 00:20:48,079
have them sneak onto me and I would sit in

475
00:20:48,119 --> 00:20:49,720
the parking lot and I would fuck with like, you know,

476
00:20:49,759 --> 00:20:51,920
i'd go on the old channel thing and and you know,

477
00:20:51,960 --> 00:20:53,440
tell people to clean vomit that wasn't there.

478
00:20:53,480 --> 00:20:54,440
Speaker 1: I cannot picture this.

479
00:20:54,680 --> 00:20:56,680
Speaker 3: I can't hard to picture me.

480
00:20:58,480 --> 00:21:03,759
Speaker 1: Yeah, strange picture you're painting here, No no clue.

481
00:21:04,160 --> 00:21:06,519
Speaker 2: What if people use those flippers for that are not

482
00:21:06,640 --> 00:21:08,119
nefarious or is it all on nefarious?

483
00:21:08,119 --> 00:21:12,359
Speaker 1: And it's yeah, it's like the least nefarious is like

484
00:21:12,880 --> 00:21:15,799
allfloading your like room key onto it. I guess sure,

485
00:21:16,359 --> 00:21:19,599
like using it to open your hotel room. I don't know,

486
00:21:20,039 --> 00:21:22,359
like everything else seems crime, you know.

487
00:21:22,359 --> 00:21:24,440
Speaker 2: Right, Yeah, I like it's just like going around with

488
00:21:24,519 --> 00:21:27,599
like randomly send garage door signal buttons and open all

489
00:21:27,599 --> 00:21:31,359
the garage doors in your neighborhood. I'm like, okay, items

490
00:21:31,359 --> 00:21:31,920
a bit scary.

491
00:21:31,960 --> 00:21:33,240
Speaker 3: Do you remember the TV be Gone?

492
00:21:33,400 --> 00:21:33,759
Speaker 2: Probably not.

493
00:21:33,759 --> 00:21:35,400
Speaker 3: I don't think anybody knew about this. TV be Gone

494
00:21:35,720 --> 00:21:38,200
was a thing I bought again same age, like teenager,

495
00:21:38,359 --> 00:21:40,359
and it would flip through all of the universal remote

496
00:21:40,359 --> 00:21:44,160
power things. So once the theater turned to all TV

497
00:21:44,240 --> 00:21:46,200
screens for the menus, I would just go to the

498
00:21:46,200 --> 00:21:48,279
in front of the concession stand, like during a rush,

499
00:21:48,400 --> 00:21:51,359
you know, just and just turn off every fucking screen

500
00:21:51,400 --> 00:21:53,480
of the concession stand or the box office and just

501
00:21:53,519 --> 00:21:54,640
watch the chaos happen.

502
00:21:55,039 --> 00:21:57,079
Speaker 1: I do think that's what you would do if you

503
00:21:57,119 --> 00:22:00,440
didn't get into like games, media personality stuff. I think

504
00:22:00,440 --> 00:22:04,279
you just like own a gadget like fun prank store.

505
00:22:04,559 --> 00:22:06,960
Speaker 3: Like YouTube. I would just be y.

506
00:22:08,480 --> 00:22:11,319
Speaker 2: Years later. You would have been a YouTube prank guy.

507
00:22:11,480 --> 00:22:13,240
Speaker 3: I'd be in jail for something I did to try

508
00:22:13,240 --> 00:22:13,640
to put on you.

509
00:22:13,960 --> 00:22:20,559
Speaker 4: Yes, as soon as I get a whiff of some

510
00:22:20,640 --> 00:22:23,559
kind of legislation introduced to ban something, that's when I

511
00:22:23,599 --> 00:22:23,839
buy it.

512
00:22:24,440 --> 00:22:25,200
Speaker 2: Yeah, of course.

513
00:22:25,680 --> 00:22:27,720
Speaker 4: So what you can do with these is scan like

514
00:22:27,720 --> 00:22:28,279
if you ever.

515
00:22:28,160 --> 00:22:30,680
Speaker 2: Have those lists just got a flipper in his hand.

516
00:22:30,799 --> 00:22:33,119
Speaker 4: Yeah, those r f D cards. If you ever have

517
00:22:33,200 --> 00:22:35,839
those to get into like your gym or some old

518
00:22:35,839 --> 00:22:38,799
apartment building, it that you can like get the get

519
00:22:38,799 --> 00:22:40,480
the reading from that and then just use this as

520
00:22:40,480 --> 00:22:41,519
like a like.

521
00:22:42,240 --> 00:22:45,039
Speaker 2: Can you make can you make all the amebo? Can

522
00:22:45,039 --> 00:22:49,799
you put all the do that with a phone app? Oh? Really? Yep?

523
00:22:51,039 --> 00:22:53,680
Speaker 3: Tags and the ally app yep, I've heard all right. Yeah,

524
00:22:53,960 --> 00:22:56,599
outside also own all them like a fucking rube.

525
00:22:57,079 --> 00:22:57,440
Speaker 2: Yeah.

526
00:22:58,079 --> 00:23:01,759
Speaker 4: Outside of theft and like shenanigans, it it is just

527
00:23:01,799 --> 00:23:05,319
a dork device, though, I will say, yeah, I.

528
00:23:05,279 --> 00:23:08,319
Speaker 2: Guess people like the Flipperson's like this a little like

529
00:23:08,359 --> 00:23:13,640
handheld like radio hacking tool thing. Uh yeah, you probably

530
00:23:13,640 --> 00:23:16,400
have seen it advertised on Instagram or elsewhere.

531
00:23:16,599 --> 00:23:20,839
Speaker 4: Does NFC I R some other ship. But technically you

532
00:23:20,880 --> 00:23:24,559
can try and replace her TV remode and whatever else

533
00:23:24,559 --> 00:23:24,799
with it.

534
00:23:25,400 --> 00:23:25,640
Speaker 2: Yeah.

535
00:23:26,720 --> 00:23:28,440
Speaker 1: Uh yeah, you should do a stream where you're just

536
00:23:28,480 --> 00:23:29,480
playing around with that.

537
00:23:30,440 --> 00:23:33,079
Speaker 4: John, we'll text I like that.

538
00:23:33,240 --> 00:23:37,599
Speaker 1: I like that, all right, anything else before we pivot.

539
00:23:38,119 --> 00:23:40,160
Speaker 3: I don't know the other road stuff we missed.

540
00:23:41,039 --> 00:23:43,920
Speaker 2: I mean, like we do, Like, yeah, we didn't talk

541
00:23:43,920 --> 00:23:45,720
too much about Mysterium and stuff like that, but we'll

542
00:23:45,720 --> 00:23:47,599
talk a little bit about it in the news. Maybe

543
00:23:47,599 --> 00:23:49,200
we can talk about like what it was like when

544
00:23:49,200 --> 00:23:49,519
we were there.

545
00:23:50,240 --> 00:23:53,359
Speaker 4: We should point people. Uh, we do have a video

546
00:23:53,359 --> 00:23:55,839
out now of the panel that we did at Mysterium Con.

547
00:23:55,880 --> 00:24:00,119
We had a kangaroo court case against Atrus. Uh. It

548
00:24:00,279 --> 00:24:02,160
was like one of the main characters I've missed, and

549
00:24:02,200 --> 00:24:05,279
we prosecuted him for being a bad father. And I

550
00:24:05,640 --> 00:24:09,640
took the assignment in Jan's place as a pinch hitter,

551
00:24:09,680 --> 00:24:10,960
and I took it way too seriously.

552
00:24:11,359 --> 00:24:15,039
Speaker 2: So we had a Dani's bailiff, which was crucial. We

553
00:24:15,079 --> 00:24:16,079
needed that. It was great.

554
00:24:16,319 --> 00:24:16,799
Speaker 3: Yeah.

555
00:24:17,000 --> 00:24:21,079
Speaker 4: Yeah, he tossed the guy cause playing Atrus, you like,

556
00:24:21,160 --> 00:24:22,640
shoved him out of the convention.

557
00:24:23,599 --> 00:24:25,559
Speaker 1: That was canonically all Bayliffs are bald.

558
00:24:25,640 --> 00:24:26,480
Speaker 2: So this sparked out.

559
00:24:26,559 --> 00:24:29,559
Speaker 1: Sure, yeah, great, yeah, yeah, good stuff. All right, Yeah,

560
00:24:29,559 --> 00:24:32,599
go check that out. And like we said, the vlog

561
00:24:32,680 --> 00:24:35,359
will be coming soon. Keep an eye out for that.

562
00:24:35,400 --> 00:24:38,359
We'll let you know when it's ready, but for now.

563
00:24:38,480 --> 00:24:40,920
Speaker 2: Let me check. Oh yeah, it's gone from from three

564
00:24:40,920 --> 00:24:43,359
hours to nine hours, Dan, So there you go.

565
00:24:43,519 --> 00:24:47,000
Speaker 3: Jesus Christ, what is going on? There's a seven versions

566
00:24:47,039 --> 00:24:48,519
of each video in there, so I don't know what's

567
00:24:48,559 --> 00:24:48,880
going on.

568
00:24:50,039 --> 00:24:51,200
Speaker 1: Was kind of broken, you know.

569
00:24:51,240 --> 00:24:53,039
Speaker 2: There shouldn't. There should be just two versions of each,

570
00:24:53,079 --> 00:24:54,839
and one's a low quality version.

571
00:24:55,119 --> 00:24:58,279
Speaker 3: Okay, good, Yeah, I'll get to it once once I

572
00:24:58,279 --> 00:25:00,000
have it all. But that that travelog is gonna be

573
00:25:00,079 --> 00:25:01,359
very good. Keep an eye out for that.

574
00:25:02,079 --> 00:25:05,319
Speaker 1: Okay, there you have it, boys, Let's let's talk about

575
00:25:05,319 --> 00:25:08,359
some video games. Yeah, what do you think about that?

576
00:25:09,799 --> 00:25:09,960
Speaker 3: There?

577
00:25:10,000 --> 00:25:10,400
Speaker 2: He is?

578
00:25:10,880 --> 00:25:12,519
Speaker 3: I want to be here doing fine?

579
00:25:13,240 --> 00:25:14,000
Speaker 4: I did.

580
00:25:17,720 --> 00:25:20,200
Speaker 1: You're doing great, Jen, you look good, you smell good.

581
00:25:20,319 --> 00:25:24,759
Everything's perfect, don't change his thing. All right, we're playing

582
00:25:24,759 --> 00:25:27,720
some video games this week. I played a video game.

583
00:25:27,880 --> 00:25:31,519
We'll get into that in a second, but first, damn

584
00:25:31,640 --> 00:25:34,880
good lord, Dino Blade. I've heard about this, Jeff Grub.

585
00:25:35,640 --> 00:25:39,319
Speaker 2: Yeah, I start up that Dino Blade game, which for

586
00:25:39,359 --> 00:25:41,519
people that don't remember, I think it probably showed up

587
00:25:41,559 --> 00:25:44,640
in some summer games showcase. Might have been Akili thing,

588
00:25:44,759 --> 00:25:48,400
could have been something smaller. It is a Soul's like

589
00:25:48,759 --> 00:25:51,480
game where you play as a dinosaur holding a big

590
00:25:51,519 --> 00:25:55,240
sword in your mouth, and you fight other dinosaurs with weapons.

591
00:25:55,319 --> 00:26:00,240
And it's if it sounds like one of those like

592
00:26:00,559 --> 00:26:04,599
Steam games that's an asset flip, it's definitely related to those.

593
00:26:04,960 --> 00:26:08,519
Like it's definitely like uh in that lineage, and you

594
00:26:08,559 --> 00:26:10,640
could sort of feel that the second you pick up

595
00:26:10,680 --> 00:26:13,480
the controller and start moving the character around. There's uh,

596
00:26:13,559 --> 00:26:17,079
there's kind of no art like done to make it

597
00:26:17,160 --> 00:26:19,759
feel good to move the character around, like it is

598
00:26:20,440 --> 00:26:23,599
very much just moving an avatar through a generic three

599
00:26:23,720 --> 00:26:28,400
D space. It is uh, you know. They they seems

600
00:26:28,400 --> 00:26:30,799
like they put a little bit more effort into making

601
00:26:30,799 --> 00:26:33,079
the combat feel good, but again, there's not like a

602
00:26:33,079 --> 00:26:37,680
lot of thoughtfulness into making it a balanced sort of

603
00:26:38,119 --> 00:26:41,640
a combat system, you're just you're still kind of spamming attacks,

604
00:26:41,640 --> 00:26:44,680
which doesn't feel very souls like. One of the cool

605
00:26:44,720 --> 00:26:47,599
aspects was I got an early boss, took them out

606
00:26:47,640 --> 00:26:51,680
pretty easily, and then as soon as you kill one boss,

607
00:26:52,079 --> 00:26:55,440
you get their basically their soul and you can summon

608
00:26:55,440 --> 00:26:57,559
them some in them. Then that's hard to say back

609
00:26:57,559 --> 00:27:00,599
to back. You could summon them during comm where like

610
00:27:00,640 --> 00:27:02,720
you just hit down on the dpad and they sort

611
00:27:02,720 --> 00:27:04,960
of shoot out of your sword and do an attack

612
00:27:05,000 --> 00:27:08,359
and then they fade away, kind of like an RPG summon,

613
00:27:08,640 --> 00:27:12,240
And that was That was neat, but nothing's happening was

614
00:27:12,279 --> 00:27:14,960
being like speaking to me in situ where it's like, okay,

615
00:27:15,440 --> 00:27:17,960
I can see that this game is mostly duct taped

616
00:27:18,000 --> 00:27:20,319
together and is a meme. It's a joke, it's going

617
00:27:20,359 --> 00:27:23,880
for a bit. Does it surpass that? Not really, No,

618
00:27:24,160 --> 00:27:26,920
it's it's just the bit. And I think if you

619
00:27:27,000 --> 00:27:31,359
are a true from soul, a from soft sicko, going

620
00:27:31,359 --> 00:27:33,759
to this game and being like applying your critical I

621
00:27:34,039 --> 00:27:36,799
might be a fun exercise of being like here's where,

622
00:27:37,599 --> 00:27:39,400
here's where. It's difficult for a team like this to

623
00:27:39,400 --> 00:27:41,640
bring their indie concept of how we can make a

624
00:27:41,680 --> 00:27:44,599
Soul's like game and applying that to a fun little joke,

625
00:27:44,759 --> 00:27:46,920
and here's where they came up short. Or if you're

626
00:27:47,920 --> 00:27:51,720
someone who like once an easier from souls or from

627
00:27:51,839 --> 00:27:55,440
like a from soft like experience, this can kind of

628
00:27:55,480 --> 00:27:58,240
get that idea across. But there's so many of those

629
00:27:58,319 --> 00:28:00,440
now that I just feel like this is not the

630
00:28:00,480 --> 00:28:04,599
one I would recommend to anybody. So a bit a

631
00:28:04,680 --> 00:28:07,680
joke and one that wears off pretty fast, I would say.

632
00:28:08,079 --> 00:28:10,079
Speaker 4: And like the visual of this is like you're a

633
00:28:10,119 --> 00:28:13,039
dinosaur with a giant sword hanging out of your mouth, right,

634
00:28:13,319 --> 00:28:14,559
just stick it out of the side handle.

635
00:28:14,680 --> 00:28:16,960
Speaker 2: Yeah, okay, yeah, And like just like to give an

636
00:28:17,000 --> 00:28:20,559
example of the faultlessness, like you know, in combat, you

637
00:28:20,640 --> 00:28:23,359
are a relatively you're like a mid sized dinosaur and

638
00:28:23,359 --> 00:28:27,200
you got that big spiky spine on your back, and uh,

639
00:28:27,279 --> 00:28:29,759
a lot of time in the early game, I'm fighting

640
00:28:29,799 --> 00:28:32,839
these tiny little dinosaurs and like when my character just

641
00:28:33,000 --> 00:28:35,279
is sitting there in the middle of the screen or walking,

642
00:28:35,839 --> 00:28:39,599
the big spiny back will block the character I'm fighting,

643
00:28:39,640 --> 00:28:41,440
so I can't see them. I can't tell if they're

644
00:28:41,440 --> 00:28:43,599
spooling up to do an attack, so that I can

645
00:28:43,640 --> 00:28:46,880
get the perfect block, the perfect Perryer or whatever. It's uh,

646
00:28:46,920 --> 00:28:50,039
it's just like, oh, they didn't notice this, didn't care

647
00:28:50,119 --> 00:28:52,559
that this was a problem, and just like the because

648
00:28:52,559 --> 00:28:55,559
they're more focused on delivering the joke. And again, the

649
00:28:55,640 --> 00:28:58,279
joke is not going to carry this game in any real.

650
00:28:58,119 --> 00:29:00,920
Speaker 1: Way, like is it take itself? Kind of like self serious?

651
00:29:01,000 --> 00:29:02,720
Is like self serious in a weird way, like.

652
00:29:02,720 --> 00:29:05,519
Speaker 2: Yeah, yeah, yeah, yeah, yes. I think I do think

653
00:29:05,519 --> 00:29:07,359
that is part of the meme, where it's like we

654
00:29:07,440 --> 00:29:10,240
are we're making a real one of these, but it's

655
00:29:10,319 --> 00:29:14,480
very much the opening cut scene is an evil or

656
00:29:14,720 --> 00:29:18,400
or legendary dinosaur sort of setting up the lore. And

657
00:29:18,480 --> 00:29:20,759
it's not like then it's broken up by a fart

658
00:29:20,839 --> 00:29:23,000
joke or something like that. There they they do not

659
00:29:23,119 --> 00:29:25,559
break KFA. They are going for what they're going for

660
00:29:25,599 --> 00:29:29,440
here in a really hard way. But again I do

661
00:29:29,480 --> 00:29:31,039
think that is part of the joke, like that the

662
00:29:31,079 --> 00:29:35,880
idea here is we're making a real game wink, yeah.

663
00:29:36,240 --> 00:29:38,720
Speaker 1: Because the reception kind of seems all over the place.

664
00:29:39,400 --> 00:29:41,000
I mean, I I don't think like it's a game

665
00:29:41,000 --> 00:29:43,480
that like no one will find joy in. And again,

666
00:29:43,519 --> 00:29:45,880
I think if this is your genre, if you are

667
00:29:45,880 --> 00:29:48,839
someone who's playing these games non stop. I do think

668
00:29:48,880 --> 00:29:52,240
there's value in like breaking this game open and and

669
00:29:52,440 --> 00:29:55,079
like and being there in that space where there's a

670
00:29:55,119 --> 00:29:58,359
lot of people thinking about souls like games all the time.

671
00:29:58,920 --> 00:30:01,319
This is one this games clearly from people who play

672
00:30:01,359 --> 00:30:04,680
those games. What do they think makes one of these

673
00:30:04,720 --> 00:30:08,359
games tick? And going into that space and finding the

674
00:30:08,400 --> 00:30:11,000
gaps in between of like what works. It is fun

675
00:30:11,039 --> 00:30:12,319
to like go in there and look around. There's a

676
00:30:12,319 --> 00:30:14,519
lot of value to that. And this is a genre

677
00:30:14,640 --> 00:30:15,240
that has.

678
00:30:15,200 --> 00:30:18,119
Speaker 2: Enough people who feel that way that I could see

679
00:30:18,160 --> 00:30:21,359
them being like, this is there's something to this. But

680
00:30:21,440 --> 00:30:24,519
if you are I think if you're anyone else, there's

681
00:30:24,599 --> 00:30:26,119
not much to it. And that's going to be pretty

682
00:30:26,119 --> 00:30:27,720
obvious pretty early in the game.

683
00:30:28,359 --> 00:30:30,640
Speaker 1: All right, very good. There you have a Dino Blade

684
00:30:31,440 --> 00:30:37,200
that is out now. All right, so I've been playing Halo,

685
00:30:38,160 --> 00:30:43,920
playing Halo, me too? About to start fucking Campaign Evolve, Hi,

686
00:30:44,000 --> 00:30:46,119
Jeff grub Yeah, Well go ahead, Dan, what's up?

687
00:30:46,160 --> 00:30:50,880
Speaker 3: I would say, I'm pretty stupid because I yeah, sorry

688
00:30:50,880 --> 00:30:54,920
to break the news. I was gonna stream it with Kayla,

689
00:30:55,039 --> 00:30:57,000
and I was thinking about streaming it last night, and

690
00:30:57,039 --> 00:30:58,799
then I was texting her and stuff, and she's waiting

691
00:30:58,880 --> 00:31:00,799
until that I shouldnt get a physical version of it,

692
00:31:01,200 --> 00:31:03,480
And I thought like, okay, well I was looking forward

693
00:31:03,480 --> 00:31:05,079
to trying it out. I can talk about on the podcast.

694
00:31:05,160 --> 00:31:07,640
I guess I'll just dink around with multiplayer and then

695
00:31:07,640 --> 00:31:10,839
I go load it up and I'm a campaign evolved.

696
00:31:11,119 --> 00:31:13,799
I see, yeah, I see. Okay, so I did not

697
00:31:13,799 --> 00:31:17,119
about last night and yeah, all right, And I was

698
00:31:17,119 --> 00:31:18,480
loading up the game and I was like, oh, wow, man,

699
00:31:18,480 --> 00:31:20,720
blood golds. This is gonna be crazy. No, it doesn't

700
00:31:20,720 --> 00:31:21,240
have blood gould.

701
00:31:21,400 --> 00:31:23,200
Speaker 2: No, it doesn't have blood golf.

702
00:31:23,240 --> 00:31:25,880
Speaker 3: It's the campaign. But of all, ye not evolved.

703
00:31:25,920 --> 00:31:27,799
Speaker 1: Yeah, I mean, is it evolved? Jeff Grub, what do

704
00:31:27,880 --> 00:31:28,200
you think?

705
00:31:29,039 --> 00:31:29,240
Speaker 3: Yeah?

706
00:31:29,480 --> 00:31:34,039
Speaker 2: I mean, yeah, sure, it is definitely updated. And I'll say, like,

707
00:31:34,119 --> 00:31:36,119
if you're someone who's been craving to go back to

708
00:31:36,119 --> 00:31:38,000
play Halo, this is a fine way to do it.

709
00:31:38,359 --> 00:31:42,440
I am not so into Halo that I'm having the

710
00:31:42,440 --> 00:31:45,000
experience that I've often had with these remakes. And I

711
00:31:45,000 --> 00:31:46,759
was talking like some Mike about this on the trip

712
00:31:46,799 --> 00:31:49,319
even of like oh that that Shadow of the Classes

713
00:31:49,400 --> 00:31:51,400
remake or links Awakening, where it's like, oh, I have

714
00:31:51,440 --> 00:31:54,960
such an affinity for those early games that the updates

715
00:31:55,240 --> 00:31:58,039
or changes that have been made. Demon Souls is another

716
00:31:58,039 --> 00:32:01,720
one where it's like, oh, I, I notice the feelings

717
00:32:01,720 --> 00:32:05,440
that have been lost because the fidelity is not just updated,

718
00:32:05,720 --> 00:32:08,240
it's different, and the people who did the updating and

719
00:32:08,319 --> 00:32:11,480
did the changes kind of didn't get across the same

720
00:32:11,640 --> 00:32:13,839
eeriness or whatever that you would get from Shadow of

721
00:32:13,839 --> 00:32:17,200
the Colossus. I don't have those feelings about the original Halo,

722
00:32:17,440 --> 00:32:20,240
so I'm not coming at this being like, here's where

723
00:32:20,400 --> 00:32:24,799
they missed the atmospheric elements that make Halo Campaign or

724
00:32:25,000 --> 00:32:27,960
Halo Combat evolved tick. So I'm just going on there

725
00:32:27,960 --> 00:32:29,799
and being like, oh, this is man Halo. It's fun

726
00:32:29,799 --> 00:32:31,920
to play. It is fun to run around and shoot things.

727
00:32:32,000 --> 00:32:35,000
Game feels good, guns feel good, These characters look nice.

728
00:32:35,160 --> 00:32:40,079
The environments are sort of sprawling and sort of intrigue

729
00:32:40,119 --> 00:32:42,240
you to like just keep going to see what's around

730
00:32:42,279 --> 00:32:44,839
the next bin in such a real satisfying way, and

731
00:32:44,920 --> 00:32:48,079
all that stuff is here and works now. When I

732
00:32:48,079 --> 00:32:51,640
do talk to people who are deeply into Halo, I

733
00:32:51,640 --> 00:32:53,559
do think some of them are getting across the point

734
00:32:53,599 --> 00:32:56,119
of like, oh, yeah, but there's something missing, and so

735
00:32:56,200 --> 00:32:58,559
that conversation still here. I don't think that is going

736
00:32:58,599 --> 00:33:01,039
to be something that most people who are casually into

737
00:33:01,039 --> 00:33:03,240
these games need to worry about. I probably. I bet

738
00:33:03,240 --> 00:33:04,440
you're probably just going to come in here and have

739
00:33:04,480 --> 00:33:06,440
a good time. Like I was, what do you think

740
00:33:06,519 --> 00:33:09,119
you're talking to? Playing just normal so far?

741
00:33:09,240 --> 00:33:11,759
Speaker 3: Yeah, I'm thinking because like Halo is like the games

742
00:33:12,119 --> 00:33:14,200
Halo and Gears two games where it's like I like

743
00:33:14,240 --> 00:33:16,400
to do like the hardest difficulty and like something.

744
00:33:16,160 --> 00:33:17,319
Speaker 2: I want the AI to be smart.

745
00:33:17,400 --> 00:33:21,039
Speaker 3: Yeah, like AI it definitely was back then. So like

746
00:33:21,039 --> 00:33:22,839
I'm thinking, like Hailo has never played a Halo game,

747
00:33:22,960 --> 00:33:24,640
like she had never played Gears. We went through all those.

748
00:33:24,720 --> 00:33:27,599
We went through on I think heroic, But yeah, it would

749
00:33:27,640 --> 00:33:30,279
be a bad idea to start on like she's incredible games.

750
00:33:30,279 --> 00:33:32,319
I'm not worried about her. But like I think legendary

751
00:33:32,359 --> 00:33:33,680
like a frustrating situation.

752
00:33:34,319 --> 00:33:37,880
Speaker 2: I haven't tried it, but I would recommend you guys

753
00:33:37,880 --> 00:33:38,440
going legendary.

754
00:33:38,519 --> 00:33:40,920
Speaker 4: Yeah, I think you probably want to take temperature, like

755
00:33:41,200 --> 00:33:43,200
start second to hardest. I wouldn't go straight into.

756
00:33:43,240 --> 00:33:47,039
Speaker 3: Yeah, what's legend trophies though she loves trophies, So it's

757
00:33:47,079 --> 00:33:48,319
like I think she's gonna want to get the one

758
00:33:48,319 --> 00:33:49,799
that's like do the whole thing on legendary and don't

759
00:33:49,880 --> 00:33:55,839
change difficulties. So when you're starting hero first, Oh, really Heroic, Okay,

760
00:33:55,839 --> 00:33:58,359
maybe that's okay, maybe we'll do hero then it seems

761
00:33:58,400 --> 00:34:00,920
like everyone's saying that, yeah, all right, when.

762
00:34:00,759 --> 00:34:03,279
Speaker 2: They always said Heroic was like like from the beginning

763
00:34:03,400 --> 00:34:04,799
was the one, like, man, if we could ship the

764
00:34:04,799 --> 00:34:07,279
game like this as the recommended setting, we would because

765
00:34:07,279 --> 00:34:09,039
we really put all the effort here. That's right.

766
00:34:09,079 --> 00:34:11,159
Speaker 3: I remember when I reviewed Halo Reach, you know, it

767
00:34:11,280 --> 00:34:13,840
was like a review event, and they like were stressed, like, hey,

768
00:34:13,880 --> 00:34:15,679
we can't tell you what to do, but like we

769
00:34:15,719 --> 00:34:18,039
think Heroic is like the way to play this game.

770
00:34:18,119 --> 00:34:19,679
So and I played it that win. Oh right, this

771
00:34:19,719 --> 00:34:20,559
is actually really fun.

772
00:34:21,360 --> 00:34:21,440
Speaker 2: Ye.

773
00:34:22,639 --> 00:34:25,199
Speaker 1: When you select the difficulty, they have those like the

774
00:34:25,320 --> 00:34:28,840
interesting detail sliders that pop up. You see that. That

775
00:34:28,920 --> 00:34:31,599
was interesting. I thought, like, when you select the difficulty,

776
00:34:32,000 --> 00:34:35,360
it shows you four different kind of readings of like oh,

777
00:34:35,639 --> 00:34:39,360
enemy intelligence ramps up, and Heroic and run everything's maxed out.

778
00:34:39,440 --> 00:34:42,400
Leg dary, I thought that was interesting. Gre when you

779
00:34:42,400 --> 00:34:46,079
talk about people the Halo sikos who were like there's

780
00:34:46,079 --> 00:34:49,159
something missing here, Like what do you think they're talking about?

781
00:34:49,559 --> 00:34:52,960
Speaker 2: I just think that there's like a sort of lost

782
00:34:52,960 --> 00:34:55,960
in translation element of, hey, let's take an old game

783
00:34:55,960 --> 00:34:58,400
and update it for unreal engine, which I don't even

784
00:34:58,400 --> 00:35:00,199
I don't even know if that's what happened here. I'm

785
00:35:00,199 --> 00:35:01,760
not sure if this is unreal Engine. It probably is,

786
00:35:03,000 --> 00:35:05,280
but it's like there's that concept of just a we

787
00:35:05,400 --> 00:35:08,920
are going to take these old assets and remake them

788
00:35:09,039 --> 00:35:11,840
for this new engine that is nice and shiny, and

789
00:35:11,960 --> 00:35:15,199
something about the people doing the updating of the assets.

790
00:35:15,239 --> 00:35:17,480
They sometimes kind of don't that I think fans will

791
00:35:17,519 --> 00:35:19,320
go they don't get it, and it's more of a

792
00:35:19,440 --> 00:35:22,000
vibe thing than anything else, which is why it's not

793
00:35:22,119 --> 00:35:26,239
always useful criticism. And when I got like around to

794
00:35:26,280 --> 00:35:29,000
actually thinking about like links Awakening, where that definitely happened

795
00:35:29,000 --> 00:35:32,079
for me, it was like, I don't I will just

796
00:35:32,119 --> 00:35:34,880
kind of review this thing on its own and separate it,

797
00:35:34,880 --> 00:35:36,679
because it's not like the old game has gone away.

798
00:35:36,719 --> 00:35:38,639
It is in the exact same state and status it

799
00:35:38,679 --> 00:35:41,800
had been this entire time, and nothing changed there. So

800
00:35:41,880 --> 00:35:43,679
I will try to kind of review it on its own.

801
00:35:43,679 --> 00:35:45,199
When you do that, I do think most of the

802
00:35:45,199 --> 00:35:46,920
time people just go, yeah, this is a great way

803
00:35:46,960 --> 00:35:49,119
to play this game. And I still think it's happening here.

804
00:35:49,280 --> 00:35:51,280
Speaker 4: So yeah, I mean, I mean, I think, yeah, go ahead, Jah,

805
00:35:51,440 --> 00:35:53,360
I was gonna say, I think the underlying tech, I

806
00:35:53,400 --> 00:35:55,480
just I think this is true. Isn't it the Reach

807
00:35:55,559 --> 00:35:57,719
engine that they did this in? And then it's unreal

808
00:35:57,760 --> 00:35:59,320
engine sitting on top of that.

809
00:35:59,440 --> 00:36:02,119
Speaker 2: I mean, I I don't, I don't know. I know

810
00:36:02,159 --> 00:36:05,679
they did something similar to that for that was actually

811
00:36:06,719 --> 00:36:09,559
it was oblivity and had that treatment at least again,

812
00:36:09,639 --> 00:36:11,280
and I'm no expert on this, but that was what

813
00:36:11,360 --> 00:36:13,280
was always said about it. I would be surprised if

814
00:36:13,320 --> 00:36:15,679
something very similar is happening here, Like.

815
00:36:15,639 --> 00:36:18,679
Speaker 4: I wonder if the master Chief Collection version was like

816
00:36:18,760 --> 00:36:20,679
the original Halo engine, and then this is the first

817
00:36:20,679 --> 00:36:23,039
time they've taken that campaign into I think, so the

818
00:36:23,079 --> 00:36:26,880
actual Reach engine. I don't know, but yeah, I'm curious.

819
00:36:27,199 --> 00:36:28,320
Speaker 2: Yeah, I think.

820
00:36:29,599 --> 00:36:31,159
Speaker 1: You know, this is the first time I jumped back

821
00:36:31,199 --> 00:36:35,079
into Halo one since you know, the fucking game came out,

822
00:36:35,280 --> 00:36:40,880
and I I think it's a perfectly serviceable uh if

823
00:36:40,920 --> 00:36:44,320
not the higher end the first person shooting experience, like

824
00:36:44,519 --> 00:36:46,920
all that is fine. I think for me, it's like

825
00:36:47,719 --> 00:36:52,960
it just doesn't feel interesting. I guess all these years

826
00:36:53,039 --> 00:36:55,599
later in the way that like this game kind of

827
00:36:56,599 --> 00:36:59,800
wrote its own story and kind of carved out its

828
00:36:59,840 --> 00:37:03,280
own section of gaming at the time. I you know

829
00:37:03,480 --> 00:37:05,360
it to me now, it just comes off a little

830
00:37:05,400 --> 00:37:10,239
kind of like a cheesy right, And I want I

831
00:37:10,239 --> 00:37:12,199
don't want to watch cut scenes and I don't want

832
00:37:12,199 --> 00:37:16,000
to like hear this cast talks because it's like, shut

833
00:37:16,000 --> 00:37:19,000
the fuck up, man, Like I don't care. I don't

834
00:37:19,039 --> 00:37:22,519
know the game plays great. I don't love shooting grunts anymore.

835
00:37:22,760 --> 00:37:25,320
I'm gonna say it. They seem in they see they

836
00:37:25,320 --> 00:37:26,320
got forced into this.

837
00:37:26,880 --> 00:37:29,239
Speaker 2: Yeah, they definitely they definitely didn't agree.

838
00:37:29,400 --> 00:37:33,400
Speaker 1: Yeah this is some sort of inscription, like they're like

839
00:37:33,440 --> 00:37:36,199
they are not they are running away half the time.

840
00:37:36,320 --> 00:37:37,599
Speaker 2: If you kill.

841
00:37:41,039 --> 00:37:42,880
Speaker 1: Not sign up for this at all.

842
00:37:43,079 --> 00:37:45,880
Speaker 2: I'll tell you what they're. They're they're a good height

843
00:37:45,960 --> 00:37:48,920
that just like from the waist shoot the rest with

844
00:37:48,559 --> 00:37:50,400
the magna like.

845
00:37:51,719 --> 00:37:55,199
Speaker 4: Popping in the head there where you can shoot them.

846
00:37:55,239 --> 00:37:57,400
Speaker 3: And yeah, party think.

847
00:37:58,239 --> 00:38:01,159
Speaker 1: They're the perfect like car get to like you said,

848
00:38:01,199 --> 00:38:04,000
like they're just like built only for shooting, right, And

849
00:38:04,079 --> 00:38:06,800
I and I and I get it. I don't. I

850
00:38:07,000 --> 00:38:09,760
just die after a while. I'm just like not into ship.

851
00:38:09,840 --> 00:38:12,039
I'm just not into shooting. I just feel bad after

852
00:38:12,079 --> 00:38:12,400
a while.

853
00:38:12,440 --> 00:38:14,480
Speaker 2: I don't know, take a just take yeah, one of

854
00:38:14,480 --> 00:38:17,000
those guns on screaming and just put Manadi over going.

855
00:38:17,159 --> 00:38:18,079
I don't like this.

856
00:38:19,760 --> 00:38:21,039
Speaker 1: That's kind of maybe that's.

857
00:38:20,920 --> 00:38:24,920
Speaker 4: What it is. Maybe are you asking me to do

858
00:38:25,079 --> 00:38:30,920
some game mods because I might be Yeah, yeah, not

859
00:38:31,039 --> 00:38:32,760
for this game. I don't think i'd be you know,

860
00:38:32,920 --> 00:38:36,800
modding on Microsoft brand new product anytime soon. But I'll

861
00:38:36,800 --> 00:38:37,559
think about how I can.

862
00:38:37,719 --> 00:38:39,880
Speaker 2: There's plenty of games where that would be great for Yes,

863
00:38:40,360 --> 00:38:43,519
Halo has a Sandbox is great though, and like all

864
00:38:43,639 --> 00:38:46,960
the goofy cloudy floaty physics and all that stuff like that,

865
00:38:47,760 --> 00:38:48,840
and it's all very good.

866
00:38:49,280 --> 00:38:52,480
Speaker 1: Yeah. Like again, I I'm probably gonna keep playing it

867
00:38:52,960 --> 00:38:59,000
extreme extremely casually and just just just hit the touchstones

868
00:38:59,000 --> 00:39:01,000
and be like, oh, right, this happened. I haven't played

869
00:39:01,000 --> 00:39:02,639
this in twenty something years whatever it is.

870
00:39:03,000 --> 00:39:06,400
Speaker 3: Has anyone got the prequel missions? No? I saw that,

871
00:39:06,679 --> 00:39:09,320
but I haven't done him right now, Okay, I'm debating, like, yeah,

872
00:39:09,440 --> 00:39:11,239
is that a dumb way for like Kaylet to first

873
00:39:11,280 --> 00:39:12,880
experienced halo or should we just go right in a

874
00:39:12,960 --> 00:39:13,559
pillar bottom?

875
00:39:13,719 --> 00:39:17,599
Speaker 2: And I have no idea for her. It probably doesn't

876
00:39:17,639 --> 00:39:19,679
matter too much. I bet Shu'll get as much enjoyment

877
00:39:19,840 --> 00:39:22,039
if you guys do in either order. I don't know.

878
00:39:22,960 --> 00:39:25,840
Speaker 1: Yeah, uh, but yeah, you know, I don't know. I've

879
00:39:25,880 --> 00:39:27,960
got this one guy I play hockey with and like

880
00:39:28,039 --> 00:39:31,639
he for the last five months, I'm just getting or

881
00:39:31,719 --> 00:39:34,880
whenever they announced this, he's kind of you gotta tell me.

882
00:39:35,199 --> 00:39:35,880
Speaker 2: I'm like, I don't.

883
00:39:36,280 --> 00:39:38,480
Speaker 1: I don't want to talk to him because I feel

884
00:39:38,519 --> 00:39:41,480
like I'm just gonna lay it on him that like

885
00:39:42,480 --> 00:39:44,320
I don't know what you're looking for in this, and

886
00:39:44,559 --> 00:39:46,719
perhaps it's a lot of the same stuff that we

887
00:39:46,800 --> 00:39:48,840
were just talking about Greb, Like, I don't know what

888
00:39:49,039 --> 00:39:52,079
this person wants out of this thing. If it's just

889
00:39:52,199 --> 00:39:57,079
to like be back, you know, uh on the you

890
00:39:57,119 --> 00:39:59,119
know pillar of autumn, and like do like if that's

891
00:39:59,159 --> 00:40:01,519
what you're looking for, like, yeah, you'll probably be well served.

892
00:40:01,559 --> 00:40:04,320
But I feel bad kind of just telling them like yeah,

893
00:40:04,320 --> 00:40:06,360
it's fine, you know, it's kind of fine.

894
00:40:06,719 --> 00:40:08,480
Speaker 2: I mean, I mean I think, yeah, I think for

895
00:40:08,559 --> 00:40:11,599
people looking to go back, I bet, especially if they're

896
00:40:11,639 --> 00:40:13,559
not it's not as serious they've been going back to

897
00:40:13,679 --> 00:40:16,400
repeatedly for the last twenty five years or whatever. I

898
00:40:16,440 --> 00:40:17,800
think they're gonna be able to get a lot out

899
00:40:17,840 --> 00:40:20,719
of this. So I think it'll hit that guy, you know,

900
00:40:20,960 --> 00:40:24,559
square in the jaw and then yes, And for me,

901
00:40:24,679 --> 00:40:27,000
it's so yeah, I'm okay, I'm okay with it, but

902
00:40:27,079 --> 00:40:29,199
it's not one. I'm gonna I'm not gonna beat this game,

903
00:40:29,320 --> 00:40:31,880
and I'm gonna be happy to move on from it,

904
00:40:31,960 --> 00:40:34,599
for sure. But it's uh, I'll play it casually a

905
00:40:34,639 --> 00:40:36,079
little bit more just to kind of see what they

906
00:40:36,119 --> 00:40:39,559
did here. And yeah, I'm more curious. It's like, do

907
00:40:39,679 --> 00:40:41,960
we get more of these? Do they do they do

908
00:40:42,079 --> 00:40:45,000
this with Halo two and three in Reach eventually?

909
00:40:45,239 --> 00:40:47,400
Speaker 3: Or there was a tease I heard at the end,

910
00:40:47,440 --> 00:40:50,119
there's a secret like I had saying there was a

911
00:40:50,199 --> 00:40:50,760
tease for two.

912
00:40:51,480 --> 00:40:53,920
Speaker 2: Okay, Well then yeah, there, I guess I wouldn't be

913
00:40:53,920 --> 00:40:56,440
surprised if they did exactly that they should.

914
00:40:56,880 --> 00:40:58,480
Speaker 3: They should do them all, they should do all of

915
00:40:58,519 --> 00:41:00,400
them with the Master Chief ones and then put together

916
00:41:00,480 --> 00:41:01,800
like a collection of them.

917
00:41:03,079 --> 00:41:04,239
Speaker 2: What would you what could you even call that?

918
00:41:04,760 --> 00:41:04,880
Speaker 4: You know?

919
00:41:04,920 --> 00:41:06,159
Speaker 3: Cross that bridge? We get there, But like I just

920
00:41:06,199 --> 00:41:07,599
think conceptually that's a good idea.

921
00:41:07,920 --> 00:41:10,639
Speaker 4: Okay, all right, man, Dan, you're thinking it wouldn't surprise

922
00:41:10,719 --> 00:41:14,960
me if this fucking does really well honestly PlayStation especially

923
00:41:15,119 --> 00:41:17,679
like there are people that have never left that platform,

924
00:41:17,800 --> 00:41:20,440
and you know, do they have a PC. If not,

925
00:41:20,519 --> 00:41:23,960
then they didn't play Halo. So like I assume it

926
00:41:24,079 --> 00:41:26,159
just might do sneaky well with people that are completely

927
00:41:26,239 --> 00:41:27,119
outside of our bubble.

928
00:41:27,199 --> 00:41:29,639
Speaker 2: But I think it's I think it's gonna be just fine. Yeah,

929
00:41:29,639 --> 00:41:31,559
it's it definitely. I don't know if it's going to

930
00:41:31,599 --> 00:41:33,840
do like what Black Flag Recinct has been doing, where

931
00:41:33,880 --> 00:41:35,760
that that's sold like three point five million copies in

932
00:41:35,840 --> 00:41:37,719
like two weeks or something like that, which is nuts

933
00:41:37,719 --> 00:41:41,039
they were expecting to do that in a year. I

934
00:41:41,119 --> 00:41:43,880
think it will be somewhere between like very good and

935
00:41:44,000 --> 00:41:45,400
whatever Black Flag is doing.

936
00:41:45,519 --> 00:41:48,440
Speaker 4: Yeah, it's not going to be the thing that fixes

937
00:41:48,880 --> 00:41:52,639
or writes that ship, but the Black Flag framing of that.

938
00:41:52,840 --> 00:41:55,320
Speaker 1: But I just keep thinking that what was that one

939
00:41:55,480 --> 00:41:58,639
voicemail used to like the doctor Halo thing? What was

940
00:41:58,679 --> 00:42:01,880
that like Battle of Arizona? What do you know what

941
00:42:01,920 --> 00:42:04,199
I'm talking about? It is an old beastcast is an

942
00:42:04,199 --> 00:42:09,000
old Beestcast thing, wasn't it. I can't remember anyway anyway,

943
00:42:09,920 --> 00:42:14,159
Speaking of stuff that is many decades old, more specifically

944
00:42:14,559 --> 00:42:19,119
twenty three years old, Crimson Skies Hiro to Revenge. Holy crap,

945
00:42:19,239 --> 00:42:21,920
Jeff Grub, you playing this game in the Year of

946
00:42:21,960 --> 00:42:24,320
Our Lord twenty twenty six. Yeah.

947
00:42:26,000 --> 00:42:29,400
Speaker 2: One of Xbox's current dangling keys from its mini woes

948
00:42:29,519 --> 00:42:32,760
right now is like, hey, we are bringing Xbox Original

949
00:42:33,079 --> 00:42:35,559
Xbox and eventually other like I think three sixteen maybe

950
00:42:35,599 --> 00:42:39,440
some other stuff, backward compatibility to the PC on Windows.

951
00:42:39,639 --> 00:42:41,639
So the way that you could play your original Xbox

952
00:42:41,719 --> 00:42:45,840
games on Xbox One and Xbox Series SNX, well, now

953
00:42:45,880 --> 00:42:48,280
that same concept works if you go to the Windows

954
00:42:48,320 --> 00:42:52,239
Store or the Xbox App on Windows, and now you

955
00:42:52,280 --> 00:42:55,960
could play four games. I do have it new, so

956
00:42:56,039 --> 00:42:58,559
we'll get to the four games then. But Crimson Skies

957
00:42:58,679 --> 00:43:01,480
was one of them, and I I had only ever

958
00:43:01,559 --> 00:43:03,639
barely touched this game before, and I was curious just

959
00:43:03,679 --> 00:43:06,480
to see how this works. And it does. It works.

960
00:43:06,559 --> 00:43:08,480
It works pretty well if you have game passed. It's

961
00:43:08,599 --> 00:43:10,920
just right. There was my understanding. I had to like

962
00:43:11,039 --> 00:43:13,880
actually go through and buy this thing, but I did that,

963
00:43:14,000 --> 00:43:15,440
and I was like, I just want to test it out,

964
00:43:15,559 --> 00:43:20,320
and yeah, it works surprisingly well. Now, does it work

965
00:43:20,320 --> 00:43:23,039
as well as some of the community created stuff recently?

966
00:43:23,800 --> 00:43:25,760
If it does, it works just as well. And it

967
00:43:25,880 --> 00:43:28,079
only has four games as opposed to what you can

968
00:43:28,159 --> 00:43:31,000
do with what the community's done out there. And they

969
00:43:31,079 --> 00:43:34,039
have their ways of avoiding having to go through Microsoft's ecosystems,

970
00:43:34,079 --> 00:43:37,760
so you can escape that as well. But yeah, Crimson

971
00:43:37,800 --> 00:43:40,400
Skuy's itself immediately. I get why people will kind of

972
00:43:40,400 --> 00:43:42,920
talk about it in such high regards. It's a lot

973
00:43:42,960 --> 00:43:46,440
of fun. It's, you know, a good sort of evolution,

974
00:43:46,679 --> 00:43:49,239
slight evolution of Star Fox in a lot of ways,

975
00:43:49,719 --> 00:43:53,800
but with a fun, a fun sort of Indiana Jones

976
00:43:53,880 --> 00:43:56,800
style atmosphere. Although it's very of its time, where like

977
00:43:57,039 --> 00:43:59,559
the Guy it opens with the guy in bed with

978
00:43:59,719 --> 00:44:02,199
the lady who doesn't have a name and stuff like that,

979
00:44:02,400 --> 00:44:04,280
and then and then he just like, oh, well, I

980
00:44:04,320 --> 00:44:07,039
hope I was a gentleman and playing, and yeah, it's that,

981
00:44:07,199 --> 00:44:09,599
that's that sort of stuff, and that's very of its

982
00:44:09,639 --> 00:44:11,320
time as well. And I'm not like going to ding

983
00:44:11,400 --> 00:44:12,039
it for that or so.

984
00:44:12,079 --> 00:44:13,960
Speaker 4: I've never touched this game. Is it a real shooter

985
00:44:14,159 --> 00:44:14,719
like Star Fox?

986
00:44:14,880 --> 00:44:17,519
Speaker 3: No? It's it's open like open areas.

987
00:44:17,880 --> 00:44:20,719
Speaker 2: It's much more open. It's like, yes, but but you

988
00:44:21,800 --> 00:44:24,280
kind of the it's like the open areas of star

989
00:44:24,360 --> 00:44:25,360
Fox is how I would say it.

990
00:44:25,519 --> 00:44:28,400
Speaker 3: But like like star Fox, those were just like circular

991
00:44:28,519 --> 00:44:30,320
like arenas for the most part. This is more like

992
00:44:30,360 --> 00:44:31,800
there's an actual like level going on.

993
00:44:32,159 --> 00:44:34,440
Speaker 2: Yes, you're going to go from objective to objective, and.

994
00:44:34,639 --> 00:44:36,800
Speaker 3: This is one that I It was a punishment game

995
00:44:36,840 --> 00:44:38,880
for me because I never played it and Minati had

996
00:44:38,920 --> 00:44:41,280
me play through it probably two years ago or something,

997
00:44:41,320 --> 00:44:42,760
and like, holds up, it was a lot of fun.

998
00:44:43,960 --> 00:44:46,480
Speaker 2: Holds up, Yes, and you have a million ways to

999
00:44:46,480 --> 00:44:50,119
play this game now. But I do feel like, Okay,

1000
00:44:50,199 --> 00:44:51,480
this is them trying to be like, oh, we do

1001
00:44:51,599 --> 00:44:54,320
have solutions for people playing games who want to keep

1002
00:44:54,320 --> 00:44:58,199
playing Xbox games, and even if discs go away or

1003
00:44:58,519 --> 00:45:01,000
the next architecture in the next some changes or whatever,

1004
00:45:01,400 --> 00:45:02,800
you're gonna have a solution. And they need to have

1005
00:45:02,880 --> 00:45:05,480
this because it does sound like the next next Xbox

1006
00:45:06,199 --> 00:45:09,480
it's basically going to be a Windows PC. So they

1007
00:45:09,519 --> 00:45:12,159
did all that work to get backward compatibility working on

1008
00:45:12,280 --> 00:45:15,119
the Xboxes. What does that mean for those games? Well,

1009
00:45:15,719 --> 00:45:18,679
this suggests that they'll have a way to play them

1010
00:45:18,719 --> 00:45:21,239
all or continue to play them all. But this would

1011
00:45:21,239 --> 00:45:24,519
this would be another new platform for many of those games.

1012
00:45:24,559 --> 00:45:26,519
So they're still gonna have to do all the legal work.

1013
00:45:26,880 --> 00:45:28,840
And I'm like, at that point, I'm not gonna sit

1014
00:45:28,920 --> 00:45:32,079
around waiting for them to just get the games running

1015
00:45:32,119 --> 00:45:34,360
that they that they can get agreements from the lawyers

1016
00:45:34,679 --> 00:45:36,800
at the companies that they can track down. I'm just

1017
00:45:36,880 --> 00:45:39,440
going to go my own way, go with the community tools,

1018
00:45:39,519 --> 00:45:42,079
and play the games that way. So yeah, interesting that

1019
00:45:42,119 --> 00:45:44,599
it's happening, but not really doing much for me beyond that.

1020
00:45:44,679 --> 00:45:47,480
Speaker 4: And this is cloud streaming only, right, No, no, no, no,

1021
00:45:47,639 --> 00:45:48,679
it does you would.

1022
00:45:48,519 --> 00:45:51,519
Speaker 2: Get all yes you can. I did not do it

1023
00:45:51,559 --> 00:45:53,719
from the cloud. You can render it locally. Yea.

1024
00:45:53,800 --> 00:45:57,079
Speaker 4: So they they figured out some kind of translation layer

1025
00:45:57,239 --> 00:45:59,800
to play original Xbox games, okay.

1026
00:46:00,119 --> 00:46:02,679
Speaker 2: And they are it's I think in the blog post

1027
00:46:02,679 --> 00:46:04,239
I can't remember, they said they'll do it for Xbox

1028
00:46:04,280 --> 00:46:05,920
three sixty as well, but they just they're starting with

1029
00:46:06,000 --> 00:46:07,679
four Xbox games at first.

1030
00:46:08,760 --> 00:46:11,199
Speaker 4: Yeah, the architecture issues and like history of you know,

1031
00:46:11,360 --> 00:46:13,360
just the Xbox platform and like the changes they went through,

1032
00:46:13,480 --> 00:46:16,400
like super interesting. So I'm surprised they've cleared the hurdle

1033
00:46:16,440 --> 00:46:17,920
and wanted to do that work. That's awesome.

1034
00:46:18,519 --> 00:46:20,559
Speaker 2: Yeah, they need an answer to it because they did

1035
00:46:20,639 --> 00:46:23,760
like become the backward compatibility people. That was like one

1036
00:46:23,760 --> 00:46:26,159
of their big pitches about their platform, and if that

1037
00:46:26,239 --> 00:46:28,559
next system is a PC, was always going to be like, oh,

1038
00:46:28,760 --> 00:46:31,039
what does that mean for this? Well, yeah, here we are.

1039
00:46:31,159 --> 00:46:34,840
Speaker 4: Yeah, what's the Xbox emiliator called it xenium or something.

1040
00:46:36,400 --> 00:46:38,960
Speaker 2: X Yeah, that's the original Xbox one, right, three sixty

1041
00:46:39,079 --> 00:46:39,760
is zu?

1042
00:46:41,000 --> 00:46:41,199
Speaker 4: Yeah?

1043
00:46:41,360 --> 00:46:43,360
Speaker 3: Three sixty Sorry, I think we have a friend. So

1044
00:46:44,719 --> 00:46:46,440
all right, I wonder how much of that that just

1045
00:46:46,880 --> 00:46:48,559
you know, swiped and we used.

1046
00:46:49,199 --> 00:46:51,719
Speaker 2: Yeah it's right. Yeah, I can never remember like what

1047
00:46:51,840 --> 00:46:53,280
the rule is on that, but they should be able

1048
00:46:53,320 --> 00:46:54,239
to do that if it's open source.

1049
00:46:54,360 --> 00:46:57,199
Speaker 4: Right, yeah, we should say we just hit a couple

1050
00:46:57,320 --> 00:47:02,119
Xbox games. BDS boycott is still going on. So choose

1051
00:47:02,119 --> 00:47:05,719
where you put your dollars wisely and spend them on

1052
00:47:05,840 --> 00:47:08,559
companies that you believe in. Spend on an indie developers

1053
00:47:08,599 --> 00:47:08,960
if you can.

1054
00:47:09,679 --> 00:47:11,719
Speaker 2: Yeah, they and they're gonna those lay offs are still

1055
00:47:11,719 --> 00:47:14,400
gonna keep coming. So yeah, yep, so bad company.

1056
00:47:15,079 --> 00:47:18,960
Speaker 1: Uh, chuck you are taking us further into the past,

1057
00:47:19,239 --> 00:47:23,400
even five more years into the past with Thief the

1058
00:47:23,559 --> 00:47:27,679
Dark Project. These are all the latest and greatest. What's

1059
00:47:27,760 --> 00:47:28,800
been going on with that, man?

1060
00:47:29,400 --> 00:47:33,159
Speaker 4: Yeah, this is a game I played a probably near

1061
00:47:33,280 --> 00:47:35,400
release when I would have been like eight or nine

1062
00:47:35,519 --> 00:47:40,000
years old, right, sorry, when this came out. This is

1063
00:47:40,960 --> 00:47:45,119
one of the earliest, like first person three D games

1064
00:47:45,400 --> 00:47:49,000
where you rely on darkness for stealth and you're listening

1065
00:47:49,079 --> 00:47:51,440
to sound cues, you're trying to control the sound of

1066
00:47:51,480 --> 00:47:55,400
that you're making while you're walking around. Yeah, just like

1067
00:47:55,599 --> 00:47:58,079
it was very pioneering at the time, and it still

1068
00:47:58,159 --> 00:48:02,920
plays fucking great. And I'm walking through these big levels

1069
00:48:03,000 --> 00:48:07,440
that leverage verticality and are very spooky, and I'm like, oh,

1070
00:48:07,760 --> 00:48:12,480
this directly influenced games like Dishonored. I see some through

1071
00:48:12,559 --> 00:48:14,800
lines to Half Life two with Ravenholm.

1072
00:48:14,880 --> 00:48:15,800
Speaker 3: I like, I see it.

1073
00:48:15,920 --> 00:48:18,760
Speaker 4: It's clear as day the influence here. So the reason

1074
00:48:18,800 --> 00:48:24,239
I'm playing this is because I made this chronological timeline

1075
00:48:24,280 --> 00:48:26,719
OGU Old Games University was my code name while I

1076
00:48:26,760 --> 00:48:28,960
was working on it. But it's the most important games

1077
00:48:29,000 --> 00:48:31,639
in history, as presented by giant Bomb. That's a giant

1078
00:48:31,639 --> 00:48:35,280
bomb dot Com slash Ogu, and some sick part of

1079
00:48:35,360 --> 00:48:37,400
my brain was like, what if I played all of them?

1080
00:48:37,599 --> 00:48:38,119
Speaker 2: What if I do?

1081
00:48:39,280 --> 00:48:41,800
Speaker 4: So I've started like on my personal streams Mondays and

1082
00:48:41,800 --> 00:48:44,639
Wednesdays playing old games, and I'm starting with a Thief

1083
00:48:44,719 --> 00:48:48,920
the Dark project. I think I'm like near the end.

1084
00:48:49,519 --> 00:48:53,800
I'm apparently on a level that's like infamously hard. I've

1085
00:48:53,840 --> 00:48:57,119
had like community members from like the Thief moding community,

1086
00:48:57,199 --> 00:49:00,840
which is very vibrant and friendly. They've come in and said, oh, yeah,

1087
00:49:00,920 --> 00:49:03,519
this is like this game stopped wanting to be a

1088
00:49:03,559 --> 00:49:06,079
stealth game about a quarterway through and it turns into

1089
00:49:06,199 --> 00:49:08,960
like fighting zombies and shit. Whi's still really fun, but

1090
00:49:09,360 --> 00:49:12,679
the stealth stuff when they do it really sings. You

1091
00:49:12,800 --> 00:49:15,679
have like this little gem in the bottom middle of

1092
00:49:15,800 --> 00:49:18,880
the screen and it kind of tells you how much

1093
00:49:18,960 --> 00:49:21,239
light is on you, how visible you are, and then

1094
00:49:21,320 --> 00:49:24,119
suddenly you you kind of like need to sneak around

1095
00:49:24,119 --> 00:49:26,760
whole shift to like walk silently. If you walk on carpet,

1096
00:49:26,800 --> 00:49:28,519
and this is nineteen to eight, you walk on carpet,

1097
00:49:28,559 --> 00:49:30,880
you're quieter. If you walk on stone, you make more noise.

1098
00:49:31,480 --> 00:49:33,960
And in the manual it says something like feather the

1099
00:49:34,119 --> 00:49:36,920
arrow key, so you take lighter steps that way.

1100
00:49:36,920 --> 00:49:38,440
Speaker 2: You don't if you saw a mod and you do

1101
00:49:38,559 --> 00:49:40,320
that feather in a bit too fast, it goes I

1102
00:49:40,559 --> 00:49:41,239
don't liked that.

1103
00:49:41,559 --> 00:49:42,840
Speaker 4: Yeah, get you.

1104
00:49:43,360 --> 00:49:44,800
Speaker 3: Yeah, it's yeah.

1105
00:49:44,840 --> 00:49:49,559
Speaker 4: It's just really impressive and the influence on games coming

1106
00:49:49,639 --> 00:49:52,079
after is very clear. That's the point of the list

1107
00:49:52,159 --> 00:49:54,280
I made on the site. So, like I said, Giant

1108
00:49:54,320 --> 00:49:56,960
Bob dot com, slash ogu, you can log in and

1109
00:49:57,039 --> 00:49:58,599
track your progress on those games.

1110
00:49:58,920 --> 00:50:00,400
Speaker 2: Yeah, I think that's what I was I was getting

1111
00:50:00,400 --> 00:50:02,679
pretty excited about when it was like first booted up

1112
00:50:02,719 --> 00:50:04,559
and saw like you kind of like, oh, yeah, you

1113
00:50:04,559 --> 00:50:06,199
can track your progress. I'm like like what do you mean?

1114
00:50:06,280 --> 00:50:08,599
And then seeing Space War and be like I have

1115
00:50:08,760 --> 00:50:11,400
played that and checking plate and like, oh that felt good.

1116
00:50:12,000 --> 00:50:13,320
I want to do that for the rest of these.

1117
00:50:13,400 --> 00:50:15,360
So I definitely have that same sense here where it's

1118
00:50:15,400 --> 00:50:17,480
like I'm probably not going to be able to stream it,

1119
00:50:17,599 --> 00:50:19,480
but maybe going through and at least trying some of

1120
00:50:19,559 --> 00:50:21,960
these games in order that you sort of presented them here.

1121
00:50:22,199 --> 00:50:25,199
People are wondering, Chuck. They if their favorite game isn't

1122
00:50:25,239 --> 00:50:27,119
on here, they need to go to your house right

1123
00:50:27,239 --> 00:50:29,960
and harass you how that works, right, Yeah, I.

1124
00:50:29,960 --> 00:50:33,920
Speaker 4: Can give you the owner's emails and you can direct them. No,

1125
00:50:34,280 --> 00:50:37,320
it's actually really fun having people just give the feedback

1126
00:50:37,519 --> 00:50:39,039
on the list, because it's not perfect.

1127
00:50:39,119 --> 00:50:39,599
Speaker 2: I know that.

1128
00:50:39,840 --> 00:50:42,519
Speaker 4: Like obviously, I'm like one guy, and I was fielding

1129
00:50:42,599 --> 00:50:45,199
some suggestions obviously from friends and from you guys, but

1130
00:50:45,920 --> 00:50:47,639
I'm definitely missing things. I was trying to take like

1131
00:50:47,679 --> 00:50:51,760
an international approach on it. I was reading a book

1132
00:50:51,800 --> 00:50:54,239
by Tristan Donovan Replay The History of Video Games, and

1133
00:50:54,320 --> 00:50:55,920
that's like one of his things he was really trying

1134
00:50:55,920 --> 00:50:58,960
to do is be more international in scope. So there's

1135
00:50:59,199 --> 00:50:59,719
there's things like that.

1136
00:51:00,039 --> 00:51:02,599
Speaker 2: So like game design like that has to be international,

1137
00:51:02,920 --> 00:51:04,800
Like the business is a very different thing than the

1138
00:51:04,880 --> 00:51:07,880
people coming up with the games that was always happening

1139
00:51:08,079 --> 00:51:09,519
across the board, across the globe.

1140
00:51:09,599 --> 00:51:12,719
Speaker 4: Yeah yeah, And so like I'm happy, like when people

1141
00:51:12,760 --> 00:51:14,360
bring up a game and like I didn't think about

1142
00:51:14,360 --> 00:51:15,920
it or didn't read about it, I'm like, Okay, I

1143
00:51:16,000 --> 00:51:18,039
need to investigate a lot of the time, I'm like, okay,

1144
00:51:18,079 --> 00:51:20,320
here's one, two, three, why it's not in the list,

1145
00:51:20,400 --> 00:51:23,400
And actually, have you heard of like Herzog's Way on

1146
00:51:23,679 --> 00:51:26,760
the second Genesis, which is a precursor RTS. Oh you

1147
00:51:26,840 --> 00:51:28,880
haven't played that, Maybe you should go to your homework

1148
00:51:29,320 --> 00:51:32,119
coming at me. No, so yeah, I do really want

1149
00:51:32,159 --> 00:51:35,039
to play that game. It like it's responsible for the

1150
00:51:35,079 --> 00:51:38,519
way Warcraft three is directly so oh yeah or something

1151
00:51:38,639 --> 00:51:41,280
like that. It's been so interesting to learn and then

1152
00:51:41,280 --> 00:51:43,440
I get to play awesome games and have a motive

1153
00:51:43,639 --> 00:51:46,119
motivator for playing them like a thief. The Dart Project

1154
00:51:47,280 --> 00:51:47,880
it's good stuff.

1155
00:51:47,920 --> 00:51:50,000
Speaker 1: Everyone should go check it out. Grubs, right, it does

1156
00:51:50,239 --> 00:51:53,280
feel good. I think that's like a thing where we're

1157
00:51:53,480 --> 00:51:56,760
under selling about the website. It is arguably the most

1158
00:51:57,119 --> 00:51:58,280
feel good website.

1159
00:51:59,360 --> 00:52:00,000
Speaker 2: It feels good.

1160
00:52:00,400 --> 00:52:05,280
Speaker 1: Yeah, it just feels good. I know it's a foreign Yes,

1161
00:52:05,519 --> 00:52:08,199
it's a foreign emotion to a lot of people these days.

1162
00:52:08,280 --> 00:52:10,480
So do yourself a favor. Just type into your web

1163
00:52:10,519 --> 00:52:13,599
browser of George giant bomb dot com and it's gonna

1164
00:52:13,719 --> 00:52:18,280
feel good. Right, God forbid, you feel good.

1165
00:52:18,679 --> 00:52:22,920
Speaker 4: Working a lot on the wiki, I guys, I have

1166
00:52:23,000 --> 00:52:25,760
to run these migrations. There's like hundreds of thousands of

1167
00:52:25,800 --> 00:52:29,199
pages on the wiki, and every time we do something incorrectly,

1168
00:52:29,280 --> 00:52:32,079
I have to rerun these migrations because I'm taking the

1169
00:52:32,159 --> 00:52:34,920
old text from the old database, running it through a

1170
00:52:35,000 --> 00:52:38,079
thing that relinks it using the media wiki technology. Because

1171
00:52:38,199 --> 00:52:42,320
oh my god. But finally the pages look the way

1172
00:52:42,519 --> 00:52:44,599
they used to and I feel so good about it.

1173
00:52:44,800 --> 00:52:46,679
I'm gonna keep adding more stuff. I want to get

1174
00:52:46,679 --> 00:52:49,360
releases back on there. And uh yeah, I could always

1175
00:52:49,440 --> 00:52:52,119
use your help. If you go to BombCast dot com

1176
00:52:52,360 --> 00:52:55,559
slash wiki I think was the page for the GitHub.

1177
00:52:55,639 --> 00:52:58,000
You can go check it out all the contributions being

1178
00:52:58,039 --> 00:52:58,559
made over there.

1179
00:52:59,440 --> 00:53:03,519
Speaker 1: Hell yeah, thank you, Chuck. Let's stay with Chuck for

1180
00:53:03,679 --> 00:53:07,360
one more minute as he talks to us about Demon Dust.

1181
00:53:07,960 --> 00:53:08,880
Speaker 4: Demon Dust.

1182
00:53:09,039 --> 00:53:09,639
Speaker 3: This is good.

1183
00:53:09,719 --> 00:53:12,760
Speaker 4: Okay, So speaking of old games, this one seems to

1184
00:53:12,920 --> 00:53:17,159
draw direct inspiration from Kingsfield, which is one of the

1185
00:53:17,639 --> 00:53:22,320
earlier from Soft titles PS one, PS two. It's it's

1186
00:53:22,400 --> 00:53:26,440
tank controls so liked, and that's the way Demon Dust is.

1187
00:53:26,519 --> 00:53:29,480
You're kind of you KNOWD turn left, turn right. They

1188
00:53:29,519 --> 00:53:31,800
also have like strafes of Q and E. But the

1189
00:53:31,880 --> 00:53:35,840
really interesting thing about this is your mouse is like

1190
00:53:36,639 --> 00:53:39,360
it's free movement, and it has a flashlight on it,

1191
00:53:39,559 --> 00:53:42,119
so we could point it in like dark corners of

1192
00:53:42,119 --> 00:53:45,159
the dungeon you're going through, and it also interacts with

1193
00:53:45,239 --> 00:53:48,159
the interface. So you have like this computer screen where

1194
00:53:48,159 --> 00:53:50,840
you're playing the game, then there's an interface around it.

1195
00:53:51,440 --> 00:53:54,320
Your inventory is on the right, Your health and some

1196
00:53:54,440 --> 00:53:56,840
score tracking is on the left side. So you're like

1197
00:53:57,039 --> 00:53:58,760
using the mouse to like click on things of the

1198
00:53:58,840 --> 00:54:02,239
environment to shine flat on things. You If you need

1199
00:54:02,320 --> 00:54:04,719
to use your gun, you click the gun text in

1200
00:54:04,800 --> 00:54:07,079
your inventory to pull it out. Then you like point

1201
00:54:07,079 --> 00:54:09,079
it with the mouse at like the joints of something

1202
00:54:09,119 --> 00:54:10,719
that's trying to like hunt you down and kill you.

1203
00:54:11,559 --> 00:54:13,280
Then you have to click and put it back. When

1204
00:54:13,320 --> 00:54:15,320
you want to reload your gun, you click bullets in

1205
00:54:15,360 --> 00:54:18,199
your inventory. They get sprayed out on your screen like

1206
00:54:18,239 --> 00:54:19,639
they're sitting on top of it, and you have to

1207
00:54:19,679 --> 00:54:21,760
click each one of them individually to load the gun.

1208
00:54:22,599 --> 00:54:25,719
It's got like a really nice, like dithered looking pixelated

1209
00:54:26,559 --> 00:54:31,480
fact very ps one inspired, and it's very creepy getting

1210
00:54:31,559 --> 00:54:36,079
chased by these things with like television static orbs for

1211
00:54:36,280 --> 00:54:38,639
joints that you have to shoot in order to take

1212
00:54:38,719 --> 00:54:40,239
them out. Yeah, it's fregure out.

1213
00:54:40,079 --> 00:54:41,639
Speaker 2: I think a little for you. It's got like system

1214
00:54:41,639 --> 00:54:42,639
shock vibes I'm getting.

1215
00:54:42,760 --> 00:54:45,480
Speaker 4: Yeah, if you could tolerate the tank controls and play it,

1216
00:54:45,639 --> 00:54:47,079
play this thing the way it wants to be played,

1217
00:54:47,119 --> 00:54:50,039
and approach the way it wants to be approached. Then yes, absolutely, Okay.

1218
00:54:50,079 --> 00:54:51,760
It doesn't have much in the way of story. It's

1219
00:54:51,920 --> 00:54:55,719
it's mostly writing on vibes and the uh, the unique

1220
00:54:55,760 --> 00:54:58,840
weirdness of that interface and control scheme. It's really clever.

1221
00:54:59,000 --> 00:55:01,719
I was like, I'm playing it playing Wazi ten controls

1222
00:55:01,760 --> 00:55:03,840
with that mouse kind of free look thing, and I'm like, oh,

1223
00:55:04,000 --> 00:55:07,679
there's like more to explore with video game controls still

1224
00:55:07,800 --> 00:55:09,360
in twenty twenty six, and I think this game is

1225
00:55:09,400 --> 00:55:10,159
doing a good job of that.

1226
00:55:10,719 --> 00:55:15,599
Speaker 2: Yeah, just like having like an interesting interface calling back

1227
00:55:15,639 --> 00:55:16,920
to the Again, the more I look at it, the

1228
00:55:16,960 --> 00:55:18,719
more I'm like, oh, this is a reminding me of

1229
00:55:18,800 --> 00:55:21,920
System Shock and being like, well, you know, obviously there's

1230
00:55:21,960 --> 00:55:24,679
ways to evolve beyond System Shock, and we kind of

1231
00:55:24,760 --> 00:55:28,239
felt like we naturally did that, but there are abandoned

1232
00:55:28,320 --> 00:55:30,679
branching paths that we could explore, and that's what looks

1233
00:55:30,679 --> 00:55:33,599
like they're going for here. Is that is clever, and

1234
00:55:34,559 --> 00:55:39,000
the PS one point five atmosphere horse stuff still works

1235
00:55:39,039 --> 00:55:40,480
for me really well, Like I'm not going to get

1236
00:55:40,519 --> 00:55:43,320
sick of that anytime soon. Now. I know people are

1237
00:55:43,360 --> 00:55:44,719
like always say, hey, when are we gonna move on

1238
00:55:44,760 --> 00:55:47,400
to Dreamcast? And we are, but give me more of

1239
00:55:47,440 --> 00:55:50,440
this stuff and hit this little meaty guy with the

1240
00:55:50,679 --> 00:55:51,920
mouth and the eyes and the static.

1241
00:55:53,079 --> 00:55:54,920
Speaker 4: Yeah, he's all right. One of them is like a

1242
00:55:55,679 --> 00:55:58,480
you'll hear like little chittering and suddenly it's like these

1243
00:55:58,519 --> 00:56:00,719
little teeth men or follow me with like they have

1244
00:56:00,760 --> 00:56:02,960
a little static orb on their heads and they're really creepy.

1245
00:56:03,599 --> 00:56:07,159
It's ten dollars, it's ten dollars. It's on Steam. Definitely

1246
00:56:07,199 --> 00:56:09,039
pick it up. I don't think it's like super long.

1247
00:56:09,039 --> 00:56:10,880
I think it's like six hours, and I'm a I'm

1248
00:56:10,880 --> 00:56:13,159
a couple into it, but having a really good time

1249
00:56:13,199 --> 00:56:13,360
with it.

1250
00:56:13,719 --> 00:56:15,119
Speaker 3: I think there's still a meat on the bone for

1251
00:56:15,239 --> 00:56:17,480
like PS one era and Astologia. I mean, think about

1252
00:56:17,480 --> 00:56:19,119
how long we just had, like you know, once Indy

1253
00:56:19,199 --> 00:56:21,519
started getting to be a big thing, how many years

1254
00:56:21,679 --> 00:56:23,599
or decade plus of just like a lot of a

1255
00:56:23,840 --> 00:56:25,800
been a lot of you know, like, let's get a

1256
00:56:25,880 --> 00:56:28,000
lot of that PS two thirty two bit era.

1257
00:56:29,280 --> 00:56:30,920
Speaker 2: Yeah, yep, for sure.

1258
00:56:31,159 --> 00:56:32,880
Speaker 4: One other thing I want to say about this game

1259
00:56:33,000 --> 00:56:37,039
was it's maze like It's like a classic dungeon crawler,

1260
00:56:37,519 --> 00:56:41,440
but I'm finding different ways to go proceed to the

1261
00:56:41,519 --> 00:56:44,239
next level, like oh I found an elevator. Oh this

1262
00:56:44,360 --> 00:56:46,440
way I found a secret wall by getting close to

1263
00:56:46,519 --> 00:56:49,960
it and then highlights system Yeah, it's really really solid.

1264
00:56:50,159 --> 00:56:52,920
By the way I've ever played system Shock. I played

1265
00:56:53,800 --> 00:56:58,639
thirty minutes. Yeah, I don't think I put a system

1266
00:56:58,719 --> 00:57:01,400
Shock on my game list, my important games list, and

1267
00:57:01,440 --> 00:57:03,480
people that's one that keeps coming up that people are like,

1268
00:57:03,480 --> 00:57:05,960
why don't you have this here? And there's reasons because

1269
00:57:05,960 --> 00:57:10,360
I have like Ultimate Underworld on there right, which is

1270
00:57:10,400 --> 00:57:13,199
like a precapture game to system Shock. But yeah, I'm like,

1271
00:57:13,280 --> 00:57:14,519
maybe maybe I got to give it a look.

1272
00:57:15,039 --> 00:57:17,719
Speaker 3: The chat did bring up system Chuck is right there,

1273
00:57:18,199 --> 00:57:22,000
so yeah, that's right there. Thing you have to do it,

1274
00:57:22,199 --> 00:57:22,360
you know.

1275
00:57:22,760 --> 00:57:24,280
Speaker 4: Do we want to say our good day we came

1276
00:57:24,360 --> 00:57:25,400
up with in the car fuck?

1277
00:57:25,599 --> 00:57:30,239
Speaker 3: Yeah? All right, yeah yeah, Chuck, you go ahead, credit though, credit,

1278
00:57:30,400 --> 00:57:32,079
So we want about to say it has a weird

1279
00:57:32,199 --> 00:57:34,400
co op mode where one person does the shooting and

1280
00:57:34,480 --> 00:57:36,880
one person does the force powers. Chuck, what is it?

1281
00:57:37,480 --> 00:57:40,119
Speaker 4: So we want to play uh sy ops the mind

1282
00:57:40,199 --> 00:57:43,199
Gate conspiracy and what was our first name.

1283
00:57:43,599 --> 00:57:44,679
Speaker 2: Do you remember what the first name.

1284
00:57:44,760 --> 00:57:48,599
Speaker 4: Was, guy Ops? And then we wanted to call it

1285
00:57:48,719 --> 00:57:52,199
guy Ops. The dan Gate Chuck spiracy is that that's right?

1286
00:57:52,719 --> 00:57:54,760
Speaker 2: The original idea what in the van was Byops, and

1287
00:57:55,079 --> 00:57:57,199
we very quickly decided that that was right.

1288
00:57:57,639 --> 00:58:01,039
Speaker 3: But yeah, g Ops the dan Gate Chuck spearis show up,

1289
00:58:01,360 --> 00:58:03,320
rolls off the tongue. We should. I'm going to write

1290
00:58:03,360 --> 00:58:04,920
that down in my trello so I don't forget.

1291
00:58:05,880 --> 00:58:07,239
Speaker 4: When I woke up this morning, I woke up way

1292
00:58:07,239 --> 00:58:08,639
too early, and that was the first thing I thought of.

1293
00:58:08,719 --> 00:58:10,000
For some reason, I was like, do I take Dan

1294
00:58:10,119 --> 00:58:11,239
and remind him of the name.

1295
00:58:11,480 --> 00:58:15,199
Speaker 3: I'm putting that in my high priority column. Yeah, wow,

1296
00:58:15,320 --> 00:58:17,760
typed out, it looks fucked up good.

1297
00:58:18,559 --> 00:58:20,559
Speaker 2: Did Mike hate it? Yeah? Because when I came up

1298
00:58:20,599 --> 00:58:22,679
with it was good. So he doesn't like that one. No,

1299
00:58:22,760 --> 00:58:25,119
I think actually he actually loved it.

1300
00:58:25,239 --> 00:58:29,760
Speaker 1: Yes, yeah, yeah, god yeah, museums take submission sight unseen right, Like,

1301
00:58:29,880 --> 00:58:32,360
we can just get this right all the way.

1302
00:58:33,079 --> 00:58:33,599
Speaker 2: We can just do that.

1303
00:58:33,639 --> 00:58:35,320
Speaker 3: We just make this yeah under colass.

1304
00:58:35,639 --> 00:58:37,000
Speaker 1: Yeah, wonderful, wonderful news.

1305
00:58:37,559 --> 00:58:40,519
Speaker 2: Those night Dive System Shock games are great, Chuck.

1306
00:58:40,599 --> 00:58:42,079
Speaker 3: Yeah, those are really really good.

1307
00:58:42,079 --> 00:58:45,239
Speaker 2: Way to play that and if you did do if

1308
00:58:45,280 --> 00:58:47,239
you did system Chuck, we can get some of those

1309
00:58:47,239 --> 00:58:49,000
people that worked on there on there for sure with you,

1310
00:58:49,039 --> 00:58:50,719
which so I do like that.

1311
00:58:51,199 --> 00:58:54,159
Speaker 4: Here's the problem though, if I so playing a remix,

1312
00:58:54,199 --> 00:58:56,440
I'm playing Thief Gold to play through the Dark Project,

1313
00:58:56,480 --> 00:58:59,199
but I'm playing it without the Gold levels, like there's

1314
00:58:59,239 --> 00:59:02,559
extra levels in Gold. And similarly, if I played a

1315
00:59:02,679 --> 00:59:05,039
remake by Night Diive, am I am I going against

1316
00:59:05,079 --> 00:59:08,119
the spirit of playing the Important Games list, Like I

1317
00:59:08,159 --> 00:59:08,880
don't know, it's.

1318
00:59:08,800 --> 00:59:10,599
Speaker 2: Probably like, I mean, you can play the original, but

1319
00:59:10,719 --> 00:59:12,679
like this isn't it's like a remake of the remasters

1320
00:59:12,679 --> 00:59:13,239
when it's Night.

1321
00:59:13,199 --> 00:59:16,280
Speaker 4: Dives, Okay, yeah, if I if you get me widescreen,

1322
00:59:16,480 --> 00:59:19,400
you know, or at least like not make my fucking

1323
00:59:19,480 --> 00:59:21,559
windows freak out when I'm trying to like stream it,

1324
00:59:21,599 --> 00:59:22,280
then yeah, I'll.

1325
00:59:22,119 --> 00:59:22,800
Speaker 3: Probably play that.

1326
00:59:23,360 --> 00:59:25,000
Speaker 2: That's the real thing is like it's just pleasant to

1327
00:59:25,199 --> 00:59:28,280
use the game in modern environments, and that's what makes

1328
00:59:28,320 --> 00:59:31,440
it so nice, not necessarily like even the quality of

1329
00:59:31,519 --> 00:59:34,920
life changes in the game itself often real quick Like

1330
00:59:35,239 --> 00:59:38,920
the puzzle design, is it, oh, go find a key

1331
00:59:39,079 --> 00:59:41,440
and bring it back this doore? Or is it like

1332
00:59:41,559 --> 00:59:43,159
more of that, like you I think you were talking

1333
00:59:43,199 --> 00:59:46,599
about like dragging stuff like, uh, like little contained puzzles

1334
00:59:46,679 --> 00:59:46,840
like I.

1335
00:59:46,880 --> 00:59:49,159
Speaker 4: Forgot about that. I forgot about that. Yeah, so there's

1336
00:59:49,320 --> 00:59:51,320
like going and finding a key and go and get

1337
00:59:51,400 --> 00:59:52,800
to pick up the key and then put it in

1338
00:59:52,880 --> 00:59:55,199
the lock, which I always like that. Shit chief does

1339
00:59:55,239 --> 00:59:58,960
that too? Funny enough? But in Demon Dust I'm saying

1340
00:59:58,960 --> 01:00:00,559
the name of the game again, Demon and Dust for

1341
01:00:00,599 --> 01:00:04,320
anyone listening. Uh, you will find these puzzles that are

1342
01:00:04,400 --> 01:00:06,960
like the Mario Odyssey ones where it goes two D

1343
01:00:07,840 --> 01:00:10,679
and your radical will need to steer a square through

1344
01:00:10,760 --> 01:00:13,119
like a little maze on the wall interesting to make

1345
01:00:13,440 --> 01:00:15,559
sexual wall disappear, and then you go through there. So

1346
01:00:15,639 --> 01:00:18,760
that's like another alternate route, right, Yeah. I thought that

1347
01:00:18,920 --> 01:00:21,239
was very clever. Oh And like one time I was

1348
01:00:21,280 --> 01:00:22,599
looking at a puzzle and I was like, this is

1349
01:00:22,639 --> 01:00:24,639
not solvable. There's something in my way. I was like, oh,

1350
01:00:24,840 --> 01:00:27,039
there's something in my way. Shift to the left a

1351
01:00:27,079 --> 01:00:29,079
little bit so I could see the whole puzzle and

1352
01:00:29,159 --> 01:00:30,000
then I could finish it.

1353
01:00:30,199 --> 01:00:33,079
Speaker 2: It's pretty good. Yeah, I just I like that kind

1354
01:00:33,079 --> 01:00:35,960
of stuff. And in case you're wondering, everybody, yes, there

1355
01:00:36,199 --> 01:00:40,559
is a fitness supplement already called demon Dust by Insane

1356
01:00:40,920 --> 01:00:42,119
Labs with a.

1357
01:00:42,280 --> 01:00:44,320
Speaker 3: Ze that's legit.

1358
01:00:45,960 --> 01:00:47,000
Speaker 4: Why you played demon dust?

1359
01:00:47,199 --> 01:00:48,679
Speaker 1: It was like ankey energy drink.

1360
01:00:48,760 --> 01:00:52,360
Speaker 2: What is It's like it's a It's a powder designed

1361
01:00:52,400 --> 01:00:55,840
for body builders. Come out of the can. Yeah, I

1362
01:00:55,880 --> 01:00:57,880
don't get possessed by energy.

1363
01:00:58,519 --> 01:01:03,280
Speaker 3: That it's important, chuck for guy ops. Player one handles

1364
01:01:03,320 --> 01:01:07,119
all the movement, the aiming, and the melee. Player two

1365
01:01:07,360 --> 01:01:11,440
controls the shooting, all psychic powers and switching guns. Can

1366
01:01:11,480 --> 01:01:12,760
I be a player two? I want to be the

1367
01:01:12,800 --> 01:01:14,400
psychic We already know the answer.

1368
01:01:14,719 --> 01:01:17,480
Speaker 1: Okay, all right, I promise I won't do anything to come.

1369
01:01:17,800 --> 01:01:18,079
Speaker 2: I don't.

1370
01:01:18,280 --> 01:01:20,079
Speaker 4: I don't like the idea that if we were sharing

1371
01:01:20,119 --> 01:01:22,199
a body, you would, for some reason be the brains

1372
01:01:22,239 --> 01:01:22,760
and controls.

1373
01:01:22,840 --> 01:01:25,599
Speaker 1: That bothers me a little bit, but everything, I just

1374
01:01:25,679 --> 01:01:27,079
do the guns and psychic stuff.

1375
01:01:27,320 --> 01:01:28,559
Speaker 2: You're the boy.

1376
01:01:29,239 --> 01:01:30,400
Speaker 4: I'm the part of it that you don't have to

1377
01:01:30,440 --> 01:01:33,440
think about when you do it. Moving, yeah, good, and breathing.

1378
01:01:34,239 --> 01:01:36,280
Speaker 1: That's gonna be great. That's the comfort.

1379
01:01:37,639 --> 01:01:37,960
Speaker 2: All right.

1380
01:01:38,039 --> 01:01:40,360
Speaker 1: We got one more game on the list. And this

1381
01:01:40,559 --> 01:01:44,679
is a game that I have now been told by

1382
01:01:44,800 --> 01:01:47,679
no less than four people that I should be playing.

1383
01:01:47,760 --> 01:01:52,880
I'm assuming this will now be five Mario sixty four. Nope, No,

1384
01:01:53,000 --> 01:01:57,519
we're going to actually join this timeline. Jeff Grubb, you've

1385
01:01:57,519 --> 01:02:03,760
been playing Desktop Explore or back on. You should play this, Okay,

1386
01:02:03,960 --> 01:02:07,199
that hits the quota, now I must Okay. So yeah,

1387
01:02:07,280 --> 01:02:11,519
this is one of those Desktop Explorer genre games where

1388
01:02:11,639 --> 01:02:15,920
you are exploring a fake fictional OS and this one

1389
01:02:16,480 --> 01:02:19,480
it's very straightforward about the way that you're playing it.

1390
01:02:19,920 --> 01:02:23,519
You get a new folder and there's a locked file

1391
01:02:23,880 --> 01:02:26,000
and you got to find the password for that file. Now,

1392
01:02:26,039 --> 01:02:28,199
the way you go about finding the password for that

1393
01:02:28,360 --> 01:02:30,880
for that file, which will then unlock a new folder

1394
01:02:31,039 --> 01:02:32,719
that has a new file in it that's locked that

1395
01:02:33,119 --> 01:02:36,800
needs a new password, is opening up different things on

1396
01:02:36,880 --> 01:02:40,480
the desktop. Like, for example, you'll get a read me file,

1397
01:02:40,559 --> 01:02:43,159
you'll get a couple of picture files, and you'll open

1398
01:02:43,239 --> 01:02:44,639
up the picture files and look at them. It'll be

1399
01:02:44,719 --> 01:02:47,639
like a compass and a cave. And then there will

1400
01:02:47,679 --> 01:02:49,920
be a text file next to that that's like a

1401
01:02:50,039 --> 01:02:53,480
passage about what's happening in those pictures. And then sometimes

1402
01:02:53,679 --> 01:02:56,599
that text will just have it'll be syntaxed out in

1403
01:02:56,639 --> 01:02:58,840
a specific way to let you know that it's a password.

1404
01:02:59,440 --> 01:03:02,480
Other times it'll be like, the text doesn't have an

1405
01:03:02,480 --> 01:03:04,559
obvious password, what is it? You're gonna have to infer

1406
01:03:04,639 --> 01:03:08,079
it using other context clues in the environment. And then

1407
01:03:08,719 --> 01:03:12,280
there is the sort of lure layer layer on top

1408
01:03:12,360 --> 01:03:14,960
of this, of this was a computer handed down to

1409
01:03:15,000 --> 01:03:17,760
you by your uncle when your uncle died. When you

1410
01:03:17,920 --> 01:03:20,599
boot into the system, there is your profile that does

1411
01:03:20,679 --> 01:03:23,719
not require a password. But then there's two other files.

1412
01:03:23,719 --> 01:03:27,360
There's admin and like another one that's like named after

1413
01:03:27,440 --> 01:03:30,280
a fish or something. Hell of it, that's right, And

1414
01:03:30,480 --> 01:03:32,320
you don't know the passwords for that though, so you

1415
01:03:32,440 --> 01:03:34,880
like can't get in there yet. But it's like, I

1416
01:03:34,960 --> 01:03:36,960
bet if I keep poking away with this, I might

1417
01:03:37,000 --> 01:03:39,360
be able to get in there and find even more stuff.

1418
01:03:39,519 --> 01:03:42,400
And then of course there's just all of the programs

1419
01:03:42,480 --> 01:03:45,760
in apps and command line stuff you can do to

1420
01:03:46,320 --> 01:03:48,920
crack up on what is available to you. And so

1421
01:03:49,079 --> 01:03:51,480
just kind of figuring out how a system works and

1422
01:03:51,519 --> 01:03:54,000
how a system is laid out and the hierarchy of

1423
01:03:54,199 --> 01:03:58,079
files and stuff like that is a process I've always enjoyed.

1424
01:03:58,400 --> 01:04:00,320
And a game sort of honing in on that and

1425
01:04:00,400 --> 01:04:02,679
focusing in on that is is definitely something that I'm

1426
01:04:03,079 --> 01:04:05,679
very into. I think we chuck what was the one

1427
01:04:05,719 --> 01:04:06,159
that we played?

1428
01:04:06,199 --> 01:04:10,480
Speaker 2: We did a quickly Solitaire, Yes, Devens, Yeah, what is

1429
01:04:10,519 --> 01:04:14,880
the good solid Yes, forbidden Solitaire. Yes, that is one

1430
01:04:14,920 --> 01:04:17,400
where it's like it definitely gestured toward that and it

1431
01:04:17,440 --> 01:04:20,559
has a tiny little bit of the stuff happening on

1432
01:04:20,639 --> 01:04:23,519
the desktop, but that was more like conveying story and

1433
01:04:23,599 --> 01:04:25,199
kind of poking around a little bit, not much of

1434
01:04:25,360 --> 01:04:28,039
like the game was happening on that side of things. Here,

1435
01:04:28,559 --> 01:04:31,119
it's all happening in the operating system, and I was

1436
01:04:31,159 --> 01:04:33,199
definitely in the mood for that. So it's it's hitting

1437
01:04:33,239 --> 01:04:36,880
sounds like spot. Yes, I saw Lucy recommend this in

1438
01:04:37,000 --> 01:04:40,360
her newsletter. Oh she did, okay, yes, yeah, so I

1439
01:04:40,599 --> 01:04:44,159
messaged her because I was like, oh my god, like exactly,

1440
01:04:44,159 --> 01:04:44,840
I don't remember this.

1441
01:04:45,199 --> 01:04:47,039
Speaker 4: I don't know if you remember this. I did a

1442
01:04:47,159 --> 01:04:50,920
proof of concept like little game where you were like

1443
01:04:51,000 --> 01:04:54,800
doing a rogue light in desktop folders, like you go

1444
01:04:54,920 --> 01:04:57,440
into a folder fight something by like using an anti

1445
01:04:57,519 --> 01:04:58,280
virus to kill.

1446
01:04:58,199 --> 01:05:00,679
Speaker 1: Something, right, so we want to sue them, right.

1447
01:05:00,800 --> 01:05:03,079
Speaker 4: Yeah exactly. But I'm like, I'm like, did a bunch

1448
01:05:03,159 --> 01:05:05,559
of people get like a like a mind virus and

1449
01:05:05,639 --> 01:05:08,440
decide to make desktop exploring games all at the same time.

1450
01:05:08,760 --> 01:05:11,400
This is such a different idea than what I was

1451
01:05:11,440 --> 01:05:12,639
thinking of and abandoned.

1452
01:05:12,760 --> 01:05:19,719
Speaker 1: But well, like Hypnospace Outlaw was like definitely the most

1453
01:05:19,719 --> 01:05:24,800
substantial entry point that kind of exploded this micro genre.

1454
01:05:24,920 --> 01:05:27,960
But like, yeah, we should still sue these.

1455
01:05:27,840 --> 01:05:28,519
Speaker 2: People for sure.

1456
01:05:28,880 --> 01:05:31,679
Speaker 4: And there's another one that came out. Let me see,

1457
01:05:32,039 --> 01:05:34,920
I think this is this year. It's called Directory Dungeon. Yeah,

1458
01:05:35,400 --> 01:05:39,039
and this one is like literally on your desktop where

1459
01:05:39,159 --> 01:05:42,239
it uses the file system on the desktop to like

1460
01:05:42,360 --> 01:05:44,920
do things in manipula, executables and ship like that.

1461
01:05:45,039 --> 01:05:47,079
Speaker 1: It's right like when a game like uses like your

1462
01:05:47,199 --> 01:05:49,280
library of photos to like play you know, it's like

1463
01:05:49,360 --> 01:05:49,920
that kind of thing.

1464
01:05:49,960 --> 01:05:52,719
Speaker 4: And I yeah, like when inscriptions like reading your files

1465
01:05:52,800 --> 01:05:54,880
in order to take the damage to something like yeah

1466
01:05:55,400 --> 01:05:55,800
that stuff.

1467
01:05:56,440 --> 01:06:00,159
Speaker 2: Hell yeah, all right, Well there's a clippy just you know,

1468
01:06:00,239 --> 01:06:03,000
there is like a clippil like character that I think

1469
01:06:03,039 --> 01:06:06,000
does come with the Desktop Exploer filet the program that

1470
01:06:06,039 --> 01:06:08,719
you're actually using inside of the game Desktop Explore, and

1471
01:06:09,039 --> 01:06:13,559
U seems haunted. I don't know, I'm sure it seems haunted.

1472
01:06:13,800 --> 01:06:15,480
Level it like That's all I can confirm so far

1473
01:06:16,000 --> 01:06:18,800
is that I just give bad vibes from this fucker.

1474
01:06:19,159 --> 01:06:24,880
Speaker 1: So cool. Yeah, well, I'm soldan recommendation Desktop Explore. It

1475
01:06:25,000 --> 01:06:28,719
is also out now check that out eighteen dollars. I

1476
01:06:28,840 --> 01:06:32,559
believe I'm looking on the Steam page right now. Awesome stuff, folks.

1477
01:06:33,280 --> 01:06:36,360
That's all the video games that we've been playing. That's

1478
01:06:36,360 --> 01:06:37,880
all we can fit in the top portion of the

1479
01:06:37,960 --> 01:06:41,079
show right now. When we come back, we'll pivot into

1480
01:06:41,159 --> 01:06:44,519
the news because nothing ever bad happens there in that segment.

1481
01:06:44,840 --> 01:06:47,960
I'll promise you that stick around. The BombCast returns right

1482
01:06:48,159 --> 01:06:48,679
after this.

1483
01:07:01,599 --> 01:07:04,719
Speaker 2: I have news for you, if that's if that's all

1484
01:07:04,800 --> 01:07:07,920
right with you. Guys, got some headlines here. Uh we

1485
01:07:08,000 --> 01:07:12,639
did mention Xbox backward compatibility arrives on PC and Windows handhelds.

1486
01:07:13,639 --> 01:07:18,119
It includes these four games Blinks The Time Sweeper, Yeah,

1487
01:07:18,920 --> 01:07:24,000
Conquer Live and reloaded all right, Yeah, Crimson Skies, High

1488
01:07:24,039 --> 01:07:28,159
Road to Revenge Yah, and Fusion Frenzy. Let's go.

1489
01:07:29,119 --> 01:07:31,440
Speaker 3: Let's go another Fusion Frenzy. Frenzy.

1490
01:07:31,519 --> 01:07:33,800
Speaker 4: Here we go. It's actually a good game. I will

1491
01:07:33,840 --> 01:07:34,320
fight people.

1492
01:07:34,639 --> 01:07:37,199
Speaker 3: Uh, you get Fusion Frenzy too, if youre getting at

1493
01:07:37,239 --> 01:07:41,199
points on your Xbox Live Diamond card like I did. So, No,

1494
01:07:41,320 --> 01:07:43,119
you can get played for your achievements and then you

1495
01:07:43,199 --> 01:07:45,880
get a game you imagine achievement points and you get

1496
01:07:45,920 --> 01:07:47,760
real world things that should have taken off.

1497
01:07:47,840 --> 01:07:50,880
Speaker 2: I got that promise.

1498
01:07:51,000 --> 01:07:55,119
Speaker 4: Yeah, sended it to the whole Windows platform and I

1499
01:07:55,280 --> 01:07:56,320
just took cash instead.

1500
01:07:56,800 --> 01:07:59,880
Speaker 2: The games are available for purchase, included across game pass

1501
01:08:00,039 --> 01:08:04,440
plans and supports, Xbox Play Anywhere, and Cloud access. Existing

1502
01:08:04,559 --> 01:08:07,360
digital ownership carries over. So if you like bought this

1503
01:08:07,519 --> 01:08:10,480
game to play on your Xbox One through backward compatibility,

1504
01:08:10,960 --> 01:08:14,639
it will work on your PC now, but otherwise you'll

1505
01:08:14,639 --> 01:08:16,920
have to buy it buy it again, or can you

1506
01:08:16,960 --> 01:08:19,199
bring your disc now? Of course not. No, that's not

1507
01:08:19,239 --> 01:08:21,359
gonna work. That's why you're being stupid. Do you have

1508
01:08:21,399 --> 01:08:25,640
a disc? You can't play that. This is all done

1509
01:08:25,680 --> 01:08:28,640
through the Xbox Apps, So, like, don't go search in

1510
01:08:28,760 --> 01:08:31,720
on Steam for Crimson Sky's High Road to Revenge, It's

1511
01:08:31,800 --> 01:08:34,600
not going to be there. I'm not like shocked by

1512
01:08:34,640 --> 01:08:36,640
that that it always kind of thought that they would

1513
01:08:36,640 --> 01:08:39,359
handle it this way, but it's annoying that, like, you know,

1514
01:08:39,359 --> 01:08:41,199
they're putting all these games out on Steam and they

1515
01:08:41,239 --> 01:08:43,279
can't figure that out. They could just put like an

1516
01:08:43,359 --> 01:08:45,319
emulator rapper on there. I guess I haven't thought about

1517
01:08:45,319 --> 01:08:46,600
it too much. Like I said, I was kind of

1518
01:08:46,640 --> 01:08:49,359
had a hunch it would work this way, but yeah,

1519
01:08:49,359 --> 01:08:52,479
I don't. I guess the big question here going forward

1520
01:08:52,600 --> 01:08:56,159
is like how fast will they expand this roster of

1521
01:08:56,359 --> 01:09:00,319
games and will people remain interesting as they do that.

1522
01:09:00,479 --> 01:09:01,119
I don't know.

1523
01:09:02,359 --> 01:09:04,760
Speaker 4: Yeah, it's like a it's a whole thing where like

1524
01:09:04,880 --> 01:09:07,079
when you have an emulator that you're working on your

1525
01:09:07,119 --> 01:09:10,680
compatibility list, like how many games using the common code

1526
01:09:10,720 --> 01:09:13,159
base can operate the way they did on the original

1527
01:09:13,319 --> 01:09:17,079
Xbox right? Yep, sore. They feel really confident about these four.

1528
01:09:17,079 --> 01:09:20,199
I think those are early Xbox original Xbox titles too,

1529
01:09:20,359 --> 01:09:22,960
so that that makes sense. Remember Blinks the time Sweeper

1530
01:09:23,119 --> 01:09:25,359
was gonna it's gonna carry Xbox as.

1531
01:09:25,279 --> 01:09:28,079
Speaker 2: They're Mario kill right there. Yeah, that's right, it did.

1532
01:09:28,199 --> 01:09:30,680
Mario is dead, Mario is dead.

1533
01:09:31,199 --> 01:09:32,880
Speaker 4: Sonic is dead, Mario's missing.

1534
01:09:33,920 --> 01:09:37,760
Speaker 2: That's how it. Yeah, this is like like you said, yes,

1535
01:09:37,840 --> 01:09:40,079
checks like right to plan out, Like, yeah, they'll kind

1536
01:09:40,119 --> 01:09:41,399
of have to go through and see what they could

1537
01:09:41,399 --> 01:09:44,800
support technologically. But then it is like releasing these on

1538
01:09:44,920 --> 01:09:47,319
new platforms, new ecosystems, so they're gonna have to Like

1539
01:09:47,680 --> 01:09:49,960
you might notice something that all these games have in

1540
01:09:50,000 --> 01:09:53,479
common is Microsoft owns them. All. These are all first

1541
01:09:53,520 --> 01:09:56,079
party games now, so they did not go out and

1542
01:09:56,119 --> 01:09:59,239
get like third party agreements for bringing like an x

1543
01:09:59,359 --> 01:10:02,920
an original Xbox third party game through backward compatibility up

1544
01:10:02,960 --> 01:10:06,079
to running on Windows. Now, how much they're going to

1545
01:10:06,119 --> 01:10:09,239
have an appetite for doing that all again, I am curious, Like,

1546
01:10:09,359 --> 01:10:11,159
that's what I want to see. A big part of

1547
01:10:11,199 --> 01:10:13,640
that backward compatibility team that we've always heard about for

1548
01:10:13,720 --> 01:10:17,079
the Xbox consoles was yeah, sure, getting the technology up

1549
01:10:17,079 --> 01:10:19,880
and running, but then it was also doing the front

1550
01:10:19,960 --> 01:10:22,239
work to get lawyers in a room to get everyone

1551
01:10:22,319 --> 01:10:25,199
to agree to let them do this, which surprisingly did

1552
01:10:25,279 --> 01:10:28,920
require a lot of effort. All right, so we we

1553
01:10:29,000 --> 01:10:33,319
mentioned we were at Mysterium the misconvention in Portland. Chuck

1554
01:10:33,399 --> 01:10:35,359
and Dan and I got out of there before they

1555
01:10:35,439 --> 01:10:39,039
did the closing ceremonies where sign Worlds did a State

1556
01:10:39,159 --> 01:10:41,680
of the Union for their studio and they addressed the

1557
01:10:41,760 --> 01:10:46,199
Mysterian Fan convention. Sign Worlds co heads Hannah Gamiel and

1558
01:10:46,479 --> 01:10:48,760
Eric Anderson, who were delightful we did get to meet them.

1559
01:10:48,800 --> 01:10:51,600
The very nice shared updates regarding the studio's past and

1560
01:10:51,680 --> 01:10:54,439
future products. They announced that a new title in the misfranchise,

1561
01:10:54,520 --> 01:10:59,000
code named Mudfish, is currently in early development, though platform

1562
01:10:59,039 --> 01:11:02,199
details and a release and we're not disclosed. Additionally, they

1563
01:11:02,279 --> 01:11:06,119
revealed a publicly available teaser trailer for Project Anglerfish, a

1564
01:11:06,239 --> 01:11:09,079
previously unseen prototype that they built in twenty twenty four

1565
01:11:09,159 --> 01:11:11,960
and twenty twenty five that was pitched to publishers but

1566
01:11:12,119 --> 01:11:15,479
ultimately shelved and did not get any bytes from publishers.

1567
01:11:16,000 --> 01:11:19,560
The presentation also highlighted other unreleased and reworked concepts from

1568
01:11:19,560 --> 01:11:22,039
the past two decades, such as projects called Lift and

1569
01:11:22,239 --> 01:11:26,279
Disc and early design work for Abduction. Alongside these updates,

1570
01:11:26,279 --> 01:11:29,439
Sion also said that they planned to reissue the books

1571
01:11:29,640 --> 01:11:33,000
for the Missed Universe, and that they planned to also

1572
01:11:33,079 --> 01:11:36,520
release physical versions of Mysted and Riven Remix for PS five,

1573
01:11:36,720 --> 01:11:39,800
Xbox and PC. So a lot of cool stuff happening

1574
01:11:39,840 --> 01:11:40,119
over there.

1575
01:11:40,159 --> 01:11:43,479
Speaker 4: Very smart, smart timing to release physical or an outside

1576
01:11:43,479 --> 01:11:44,880
They're releasing physical discs right.

1577
01:11:44,800 --> 01:11:48,119
Speaker 2: Now, right people kind of clamoring for that across the board,

1578
01:11:48,199 --> 01:11:49,840
So anyone who kind of says, hey, we're going to

1579
01:11:49,880 --> 01:11:52,359
do that will probably get up small bump, and I

1580
01:11:52,439 --> 01:11:56,640
definitely hope that these games get that. They don't have

1581
01:11:56,760 --> 01:11:59,039
a publisher yet. For Mudfish, the new game, the new

1582
01:11:59,079 --> 01:12:01,359
project that they're working on. I hope that changes. But

1583
01:12:01,439 --> 01:12:03,520
that's the the story of the industry right now is

1584
01:12:03,600 --> 01:12:06,119
it's hard to find that money, and even something with

1585
01:12:06,239 --> 01:12:09,439
like the name recognition of myst has been struggling to

1586
01:12:09,520 --> 01:12:13,560
sort of capture a publisher's attention enough to get them

1587
01:12:13,600 --> 01:12:16,840
the handover a check. So hopefully that changes.

1588
01:12:17,520 --> 01:12:19,560
Speaker 4: This is like really good context setting for me because

1589
01:12:19,560 --> 01:12:22,640
I remember Sign had those layoffs not too long ago,

1590
01:12:23,000 --> 01:12:26,640
and seeing at twenty twenty four, twenty twenty five it

1591
01:12:26,720 --> 01:12:28,359
didn't end up getting picked up by a publisher and

1592
01:12:28,399 --> 01:12:30,600
then they had layoffs, it's like, oh, okay.

1593
01:12:30,600 --> 01:12:33,159
Speaker 3: Got it. So they had staffed some people to work

1594
01:12:33,239 --> 01:12:36,199
on that, probably that vertical of that prototype, yep.

1595
01:12:36,279 --> 01:12:39,039
Speaker 2: Yeah. So my understanding is they're running pretty lean right

1596
01:12:39,119 --> 01:12:42,079
now and they're probably gonna just keep going doing that

1597
01:12:42,159 --> 01:12:44,079
until they can get support and then they'll beef up

1598
01:12:44,119 --> 01:12:46,359
to actually release this game. Hopefully that's the way it

1599
01:12:46,479 --> 01:12:49,520
goes on. One thing I didn't mention I played. I

1600
01:12:49,600 --> 01:12:52,840
played a real Mist on switch on the flight home.

1601
01:12:52,920 --> 01:12:55,119
I like started it up and just could not put

1602
01:12:55,119 --> 01:12:56,800
it down and played through the whole thing. I'm in

1603
01:12:56,920 --> 01:12:58,640
a Missed mood, so I would love for them to

1604
01:12:58,680 --> 01:13:00,279
be able to see this through shock.

1605
01:13:00,319 --> 01:13:02,119
Speaker 4: You didn't put that in the games we played sectionally.

1606
01:13:02,199 --> 01:13:04,039
Speaker 2: Yeah, yeah, I definitely meant too. But it's like it

1607
01:13:04,159 --> 01:13:07,119
went by so fast, I will say about it. It

1608
01:13:07,439 --> 01:13:09,199
was like we've played Missed in a bunch of different

1609
01:13:09,199 --> 01:13:11,800
ways now, Like we played through the remake and then

1610
01:13:11,920 --> 01:13:14,920
the Mike took us through. Once we did that the

1611
01:13:15,039 --> 01:13:18,319
original version of MYSS, which is the slide slide show version,

1612
01:13:18,319 --> 01:13:19,920
and we just beat it real quick because of the solution.

1613
01:13:20,000 --> 01:13:21,640
Once you know it, you could do it very fast.

1614
01:13:22,199 --> 01:13:24,880
And seeing this real myst which was the original sort

1615
01:13:24,920 --> 01:13:27,439
of remaster of the game where it's like take those

1616
01:13:27,600 --> 01:13:31,199
slideshow things and make them three D and explorable, it

1617
01:13:31,319 --> 01:13:34,720
looks exactly like the original Miss game just you can

1618
01:13:34,840 --> 01:13:37,039
walk through it, and something about that is so surreal.

1619
01:13:37,279 --> 01:13:39,159
It was. It was very very cool.

1620
01:13:39,600 --> 01:13:41,600
Speaker 4: If you want to try all those like, I recommend

1621
01:13:41,640 --> 01:13:44,479
going to gog They have like every version of the

1622
01:13:44,560 --> 01:13:46,880
Miss games and Riven all squel so pick them up.

1623
01:13:46,800 --> 01:13:49,039
Speaker 2: There, and I just kind of like like seeing like

1624
01:13:49,439 --> 01:13:52,800
the way that these companies approach remasters and remakes at

1625
01:13:52,840 --> 01:13:55,039
different times in their lives, and yeah, it was cool

1626
01:13:55,079 --> 01:13:59,840
to explore that, all right. Xbox CTO says Monday's major

1627
01:14:00,079 --> 01:14:02,960
outage was unacceptable if people missed this. There was a

1628
01:14:03,439 --> 01:14:06,880
very long, thirteen hour service outage that was severe and

1629
01:14:06,960 --> 01:14:10,960
prevented people from like viewing their game libraries, even booting

1630
01:14:11,079 --> 01:14:14,239
up discs that they own. Service did eventually get restored

1631
01:14:14,279 --> 01:14:17,920
at two thirty pm Pacific time, after the team isolated

1632
01:14:17,960 --> 01:14:21,359
that there was failing infrastructure and so they shifted traffic

1633
01:14:21,439 --> 01:14:25,439
to healthy systems instead. This is the timing of this

1634
01:14:25,680 --> 01:14:27,800
not really great for these big companies, as they continue

1635
01:14:27,800 --> 01:14:30,560
to kind of be like, hey, our digital ecosystem is

1636
01:14:30,640 --> 01:14:32,399
in a great place, so we're going to shut down

1637
01:14:32,439 --> 01:14:35,640
the physical game production, although of course many physical games

1638
01:14:35,680 --> 01:14:38,199
also were not playable during this because they make a

1639
01:14:38,279 --> 01:14:41,079
call to a server or whatever. But yeah, I don't know,

1640
01:14:41,119 --> 01:14:43,039
did you guys see anybody any people out there complaining

1641
01:14:43,079 --> 01:14:45,479
about this because people were struggling just to boot up

1642
01:14:45,520 --> 01:14:46,560
games on xboxes.

1643
01:14:47,000 --> 01:14:49,520
Speaker 1: No, I didn't hear about this, but you're right. I mean, like,

1644
01:14:49,760 --> 01:14:54,239
could you follow up the sort of like theme of

1645
01:14:54,399 --> 01:14:57,399
the last few weeks with something that is so forehead

1646
01:14:57,479 --> 01:15:01,079
slap inducing of like, yeah, you're digital only. Future is

1647
01:15:01,600 --> 01:15:04,319
the most precarious and can shut down at any given

1648
01:15:04,399 --> 01:15:06,399
moment for the things you don't fucking own.

1649
01:15:07,039 --> 01:15:10,359
Speaker 2: Yeah, PlayStation had a similar outage just last week. So

1650
01:15:11,119 --> 01:15:14,880
both these companies kind of demonstrating all the perils people

1651
01:15:15,000 --> 01:15:17,800
keep warning about that our future will entail for sure.

1652
01:15:18,399 --> 01:15:22,520
Speaker 4: I wrote wrote a long message ball text to you

1653
01:15:22,600 --> 01:15:24,520
grab like I feel like weeks and weeks ago about

1654
01:15:24,600 --> 01:15:30,119
Azure and just how how Microsoft's doing trying to respond

1655
01:15:30,239 --> 01:15:33,079
to the need for baar metal servers, which is like

1656
01:15:33,640 --> 01:15:36,439
unconfigured raw ready for like any kind of image, right,

1657
01:15:37,319 --> 01:15:40,039
and how just like a mess that whole organization is

1658
01:15:40,079 --> 01:15:42,520
and I hear about stuff like this, Yes kind of

1659
01:15:42,600 --> 01:15:45,560
makes sense, Like what I will say, jibomb is not

1660
01:15:45,720 --> 01:15:48,760
on Azure. We are not using Microsoft products, huh. And

1661
01:15:48,880 --> 01:15:51,479
that's that's nice because it's like a ethical choice, but

1662
01:15:51,560 --> 01:15:53,119
also like a quality choice, like I.

1663
01:15:53,600 --> 01:15:56,079
Speaker 2: Yeah, seems like they don't. It seems like it's not

1664
01:15:56,199 --> 01:15:59,479
a priority of them, and it feels like it's obvious

1665
01:15:59,560 --> 01:16:02,119
that it's not a priority for them. The issues that

1666
01:16:02,199 --> 01:16:02,960
you hear are hitting it.

1667
01:16:03,800 --> 01:16:06,960
Speaker 4: Uh. An anecdote for this from the programming side is

1668
01:16:07,720 --> 01:16:09,640
since we're on like a lot of Google stuff, which

1669
01:16:09,800 --> 01:16:12,920
is a lesser of some evils unfortunately, but I can't

1670
01:16:12,960 --> 01:16:15,439
get a hold of someone to actually help me do

1671
01:16:15,560 --> 01:16:18,640
engineering tasks in the cloud. When I was using Azure,

1672
01:16:18,840 --> 01:16:21,079
it was very easy because that's the only way their

1673
01:16:21,079 --> 01:16:23,199
stuff could keep working. And that's not a joke. They

1674
01:16:23,760 --> 01:16:28,840
staffed like thousands of people remotely to like intervene when

1675
01:16:28,920 --> 01:16:32,039
some of their automation didn't work, so that I hope

1676
01:16:32,079 --> 01:16:33,239
that's helpful context.

1677
01:16:33,800 --> 01:16:33,960
Speaker 2: Yep.

1678
01:16:34,840 --> 01:16:38,119
Speaker 1: Every facet of that environment, of that ecosystem is just

1679
01:16:38,319 --> 01:16:42,640
like the most annoying to engage with. I mean, even

1680
01:16:42,640 --> 01:16:45,079
when you're starting up that fucking Halo game. Oh my god,

1681
01:16:45,680 --> 01:16:47,640
but the oh take a picture of this QR code,

1682
01:16:47,680 --> 01:16:50,199
then get on your phone and watch your phone over eleven.

1683
01:16:49,960 --> 01:16:53,680
Speaker 2: Browsers and then do all that eat shit I know, man.

1684
01:16:53,640 --> 01:16:55,720
Speaker 1: And and then it literally said like you can't play

1685
01:16:55,800 --> 01:16:57,880
unless you lank this. Yep, it said that was the

1686
01:16:58,279 --> 01:16:59,359
that was the warning message.

1687
01:17:00,760 --> 01:17:02,760
Speaker 2: Yeah, what do we do? What are we doing with that?

1688
01:17:02,880 --> 01:17:03,760
Speaker 1: What are we doing?

1689
01:17:04,560 --> 01:17:07,199
Speaker 2: God man a future. Not to be like old man

1690
01:17:07,239 --> 01:17:10,199
about it, but yeah, if they want us not to go, hey,

1691
01:17:10,279 --> 01:17:12,479
it used to be better, they should make stuff better

1692
01:17:12,680 --> 01:17:15,039
now instead of worse, which is what they keep doing.

1693
01:17:16,399 --> 01:17:18,800
Steam Deck demand may have created after the price increase.

1694
01:17:18,840 --> 01:17:20,720
I don't think anyone should be too shocked by that.

1695
01:17:21,359 --> 01:17:23,760
Boiling Steam, which is a site that covers the stuff

1696
01:17:23,800 --> 01:17:28,439
sort of estimates they extrapolate based on sort of the seller,

1697
01:17:29,359 --> 01:17:32,079
the sales data that is available, which is not much

1698
01:17:32,199 --> 01:17:35,319
data at all, So they are definitely creating a model

1699
01:17:35,359 --> 01:17:37,600
and trying to estimate what these things are selling. And

1700
01:17:37,720 --> 01:17:39,600
right now they're saying that the steam deck is selling

1701
01:17:39,680 --> 01:17:44,159
around fourteen hundred to three thousand units per week, which

1702
01:17:44,239 --> 01:17:47,000
is what which is down significantly from what it was

1703
01:17:47,119 --> 01:17:50,560
doing estimated in twenty twenty five, which was around eleven

1704
01:17:50,600 --> 01:17:53,079
thousand to eighteen thousand a week, which is pretty good

1705
01:17:53,159 --> 01:17:56,680
for hardware, especially something like this that can only be

1706
01:17:56,800 --> 01:18:00,319
bought in this one spot. As a remind, under a

1707
01:18:00,399 --> 01:18:02,800
valven Christ the A five hundred and twelve gigabyte old

1708
01:18:02,840 --> 01:18:05,439
model from five forty nine to seven eighty nine and

1709
01:18:05,520 --> 01:18:08,000
the one terabyte model from six forty nine to nine

1710
01:18:08,079 --> 01:18:10,319
forty nine. I think we all hear those prices and

1711
01:18:10,479 --> 01:18:13,760
go like, oh, yeah, who is buying these things at all? Right,

1712
01:18:13,880 --> 01:18:16,079
Like there was a time where you could not help

1713
01:18:16,159 --> 01:18:18,079
it be like, hey, you want to put way to

1714
01:18:18,079 --> 01:18:20,399
play games and maybe you're interested in PC the Steam

1715
01:18:20,439 --> 01:18:23,760
deck easy recommendation that is long dead at this point.

1716
01:18:23,800 --> 01:18:25,800
I I haven't recommended this a new Steam deck to

1717
01:18:25,840 --> 01:18:27,359
anyone since these prices went up.

1718
01:18:27,720 --> 01:18:32,640
Speaker 1: But I got to tell you unscientifically, anecdotally, however you

1719
01:18:32,720 --> 01:18:35,800
want to describe my surveying of the people in my

1720
01:18:36,159 --> 01:18:37,439
various circles.

1721
01:18:37,520 --> 01:18:38,279
Speaker 2: Yeah, like what's going on?

1722
01:18:38,479 --> 01:18:44,039
Speaker 1: They don't realize how expensive this stuff is. The RAM

1723
01:18:44,239 --> 01:18:49,000
situation is still not overflowed into the normy.

1724
01:18:48,960 --> 01:18:51,640
Speaker 2: What does that mean? Like like they are they buying

1725
01:18:51,680 --> 01:18:53,800
these things and they're not recognizing that it's gone up

1726
01:18:53,800 --> 01:18:55,359
in price, or they have not like gone out to

1727
01:18:55,399 --> 01:18:56,920
make a new purchase so they have it hasn't hit

1728
01:18:56,960 --> 01:18:57,279
them yet.

1729
01:18:57,319 --> 01:19:00,399
Speaker 1: It's the latter. Like my buddy I play hockey with

1730
01:19:00,720 --> 01:19:03,279
is who is somewhat zavvy, was like, oh, well have

1731
01:19:03,399 --> 01:19:05,439
you heard shit about the Steam Machine? And I'm like

1732
01:19:06,079 --> 01:19:07,800
I like, yeah, it's pretty sick. But you know how

1733
01:19:07,880 --> 01:19:10,159
much it costs and they're like, wow, like six hundred bucks.

1734
01:19:10,199 --> 01:19:13,520
I'm like, no, a thousand, it's a thousand dollars, and

1735
01:19:14,000 --> 01:19:17,119
they like fell over. There's just people. I think there's

1736
01:19:17,119 --> 01:19:20,640
people who are just like it is not making its

1737
01:19:20,760 --> 01:19:23,279
way to some people. Now again, I could just be

1738
01:19:23,359 --> 01:19:24,960
friends with full idiots.

1739
01:19:24,560 --> 01:19:24,640
Speaker 4: But.

1740
01:19:26,399 --> 01:19:29,640
Speaker 2: I don't know, Like no, I think we were or something.

1741
01:19:29,680 --> 01:19:33,520
I having a conversation where it's like the the used

1742
01:19:33,680 --> 01:19:38,239
or the disc thing on PlayStation has certainly reached the mainstream,

1743
01:19:38,439 --> 01:19:40,680
Like that is something where people are talking about that

1744
01:19:41,399 --> 01:19:44,840
in like sort of casual circles. A lot of the

1745
01:19:44,840 --> 01:19:48,600
other conversations we have, like Microsoft laying people off or

1746
01:19:48,720 --> 01:19:52,760
whatever or this this stuff is not like the prices

1747
01:19:52,840 --> 01:19:55,159
even has not fully reached people, or if it has,

1748
01:19:55,479 --> 01:19:57,720
they very quickly have decided that price is too high

1749
01:19:57,840 --> 01:20:01,640
and they turned their attention elsewhere. Stops being an immediate hobby,

1750
01:20:01,720 --> 01:20:03,960
so they're not having those conversations with their friends. It's

1751
01:20:04,000 --> 01:20:07,600
just starting the price increase. So yeah, it's I think

1752
01:20:08,079 --> 01:20:10,079
it's gonna be hard for people to ignore it or

1753
01:20:10,239 --> 01:20:12,840
to not realize it when GTA comes and people are

1754
01:20:12,840 --> 01:20:14,520
buying new hardware at that in that moment I think

1755
01:20:14,520 --> 01:20:16,479
we're gonna hear a lot of people have a realization

1756
01:20:16,880 --> 01:20:19,399
in November a bit like, oh my god, did it?

1757
01:20:19,439 --> 01:20:23,079
Does anyone see how expensive this is? Right? My I

1758
01:20:23,159 --> 01:20:25,680
definitely had, Like it was like a month ago. My

1759
01:20:25,760 --> 01:20:27,600
mom was like, hey, have you seen this new ETF

1760
01:20:27,640 --> 01:20:29,560
for RAM? This guy on Fox News says it's gonna

1761
01:20:29,600 --> 01:20:32,119
keep going up in price? Like, yeah, I cover it,

1762
01:20:32,439 --> 01:20:34,680
or I know about the RAM prices. So like the

1763
01:20:34,760 --> 01:20:37,720
Fox News crowd is getting like an investment advice about

1764
01:20:37,760 --> 01:20:40,520
Ram like a month ago. I think like John Oliver

1765
01:20:40,880 --> 01:20:43,319
is two weeks away from doing an episode about RAM,

1766
01:20:43,479 --> 01:20:44,399
like that's this week.

1767
01:20:44,680 --> 01:20:48,000
Speaker 1: A big story is RAM. Yes, so it's in everything.

1768
01:20:48,560 --> 01:20:49,760
Speaker 2: People don't know what's in everything?

1769
01:20:50,039 --> 01:20:52,159
Speaker 4: What is random OXSS, memory.

1770
01:20:52,520 --> 01:20:57,119
Speaker 1: And the like yeah, what like, uh, you know, people

1771
01:20:57,199 --> 01:21:00,439
don't realize it's just in everything. It's just in everything.

1772
01:21:00,600 --> 01:21:02,720
Speaker 2: I mean it was always the expensive component, right. I remember,

1773
01:21:02,880 --> 01:21:05,079
like back in the early days of computing, it was like, yeah,

1774
01:21:05,119 --> 01:21:06,640
memory is the thing that's going to make this thing

1775
01:21:06,880 --> 01:21:10,479
cost money. And it's uh, like it's not surprising, but

1776
01:21:10,560 --> 01:21:13,439
it's unfortunate. We have fully come back around to that

1777
01:21:13,560 --> 01:21:16,279
being the case of like, yeah, this is extremely expensive

1778
01:21:16,399 --> 01:21:20,520
and so get used to stagnation and affordable home computing

1779
01:21:20,920 --> 01:21:23,720
for the foreseeable future. And we're definitely at the beginning

1780
01:21:23,760 --> 01:21:25,840
of that, not not anywhere near the middle or the end.

1781
01:21:26,439 --> 01:21:29,199
Speaker 4: This is like the first time I've had like a

1782
01:21:29,319 --> 01:21:33,239
PC in the same form like for this many years

1783
01:21:33,279 --> 01:21:34,520
in a row. Like it is.

1784
01:21:34,720 --> 01:21:36,119
Speaker 2: It is straight up to I mean, you know, play

1785
01:21:36,159 --> 01:21:38,239
my desktop Explore game. I'm still having that that vision

1786
01:21:38,319 --> 01:21:41,479
of like, oh yeah, the idea of now passing on

1787
01:21:41,560 --> 01:21:43,600
a computer that I have and like getting like making

1788
01:21:43,640 --> 01:21:45,800
sure it's in good condition so that it can be

1789
01:21:45,960 --> 01:21:48,840
this thing that a child that I know in my

1790
01:21:48,880 --> 01:21:51,239
family or maybe my kids are using ten years from now.

1791
01:21:51,800 --> 01:21:54,520
That is not unreasonable, Like that is something that could

1792
01:21:54,720 --> 01:21:56,720
very Like this computer I'm using now for work is

1793
01:21:56,840 --> 01:21:59,079
very powerful in this moment, ten years from now, it

1794
01:21:59,199 --> 01:22:01,520
might still be really good and like something that would

1795
01:22:01,560 --> 01:22:03,560
would be excellent as a hand me down. We were

1796
01:22:03,720 --> 01:22:05,760
kind of getting pretty disposable with our tech there for

1797
01:22:05,800 --> 01:22:09,000
a minute there in the twenty tens, So that's that's

1798
01:22:09,039 --> 01:22:10,319
kind of come around as well.

1799
01:22:10,560 --> 01:22:14,119
Speaker 3: Yeah, I used RAM to sord my laundry. I got

1800
01:22:14,159 --> 01:22:17,000
a necklace made out of da DD four for sure, yeah.

1801
01:22:17,159 --> 01:22:18,800
Speaker 1: I mean, come on, you know I was.

1802
01:22:19,600 --> 01:22:26,199
Speaker 2: Dis Nintendo confirms that movie planning is directly influencing game development.

1803
01:22:26,640 --> 01:22:29,720
Miamoto confirmed that at least three recent or upcoming Nintendo

1804
01:22:29,800 --> 01:22:33,199
games were developed in coordination with the Nintendo's film plans.

1805
01:22:33,640 --> 01:22:36,199
That includes Star Fox because they were going to put

1806
01:22:36,239 --> 01:22:40,119
him in Super Mario Galaxy, Princess Peach Showtime because Peach

1807
01:22:40,239 --> 01:22:42,159
is a big role in the movies, and Yoshi and

1808
01:22:42,199 --> 01:22:46,319
the Mysterious Book because again of a Super Mario Galaxy,

1809
01:22:46,319 --> 01:22:47,479
and they knew he was going to be in there

1810
01:22:47,479 --> 01:22:49,880
because he was a teaser in the first one spoilers

1811
01:22:49,920 --> 01:22:54,560
for the Mario movie. This is definitely I think some

1812
01:22:54,600 --> 01:22:59,640
of we speculated on. I think we assumed that was

1813
01:22:59,760 --> 01:23:02,479
that this was also true for Donkey Kong Bonanza. He

1814
01:23:02,560 --> 01:23:05,600
doesn't explicitly call that one out, but I bet there

1815
01:23:05,720 --> 01:23:08,239
was still something there. Do you guys think this is

1816
01:23:08,840 --> 01:23:12,399
this leads to more better games or what? I guess

1817
01:23:12,439 --> 01:23:14,319
what do you think this results in for Nintendo in

1818
01:23:14,439 --> 01:23:16,840
terms of their output for on the video game side

1819
01:23:16,840 --> 01:23:17,159
of things?

1820
01:23:18,439 --> 01:23:20,239
Speaker 1: The only thing I worry about is like, it's way

1821
01:23:20,319 --> 01:23:23,680
easier to make a movie than a game. It's like

1822
01:23:24,039 --> 01:23:25,159
monumentally easier.

1823
01:23:25,279 --> 01:23:27,359
Speaker 2: And if there's one company that could sort of like

1824
01:23:27,479 --> 01:23:29,039
do a better job but lining up, maybe it is

1825
01:23:29,239 --> 01:23:31,039
Nintendo because they're not always trying to do the biggest,

1826
01:23:31,079 --> 01:23:35,039
most expensive game. But that even their case, you're right,

1827
01:23:35,199 --> 01:23:38,920
like the predictive nature of hey, we're gonna make a

1828
01:23:38,960 --> 01:23:40,880
movie based on this thing. Okay, well, we can scope

1829
01:23:40,880 --> 01:23:44,199
out every day of the production right now in a

1830
01:23:44,239 --> 01:23:47,199
way in a way that is reliable as opposed to

1831
01:23:47,279 --> 01:23:49,760
video games, where it's like software plus arn't you just

1832
01:23:49,960 --> 01:23:52,119
don't know what's going to happen in that development that's

1833
01:23:52,159 --> 01:23:55,239
going to cause a problem. And yeah, those things are

1834
01:23:55,359 --> 01:23:56,720
never going to match up exactly right.

1835
01:23:57,000 --> 01:23:59,239
Speaker 1: And that's my worry, right because of how much more

1836
01:23:59,560 --> 01:24:03,720
sort of you know, concrete for the most part and

1837
01:24:04,640 --> 01:24:09,279
modular the movie making processes compared to games. I wonder,

1838
01:24:09,520 --> 01:24:13,239
like how much does that coalesce in a sort of

1839
01:24:13,439 --> 01:24:17,199
digestible way without playing havoc with like, you know, the

1840
01:24:17,319 --> 01:24:20,279
kind of organic way that you know games are made.

1841
01:24:20,319 --> 01:24:22,000
I think you're right, though. I think if there's one

1842
01:24:22,039 --> 01:24:24,800
company that's going to kind of like middle in that

1843
01:24:25,039 --> 01:24:28,479
and be okay with it either way, Nintendo's that company.

1844
01:24:28,600 --> 01:24:31,279
But yeah, movies are freaking easy. I mean the Odyssey

1845
01:24:31,319 --> 01:24:34,359
in a weekend, you know that should be easy.

1846
01:24:34,560 --> 01:24:36,479
Speaker 2: I just took a break from their day job and

1847
01:24:36,640 --> 01:24:38,560
film the movie on an iPhone or whatever. It looks

1848
01:24:38,560 --> 01:24:39,000
pretty good.

1849
01:24:40,159 --> 01:24:42,159
Speaker 4: I think weird, I was gonna say, I think the

1850
01:24:42,199 --> 01:24:44,399
weird lesson I'm taking away from this is we should

1851
01:24:44,399 --> 01:24:46,319
bring back licensed video games.

1852
01:24:48,079 --> 01:24:50,880
Speaker 2: Yeah, I mean they're going much better now than they

1853
01:24:50,920 --> 01:24:54,119
have been pretty much after that Bond game. I like

1854
01:24:54,159 --> 01:24:55,720
the Star Wars Outlaws a lot. I think there is

1855
01:24:55,800 --> 01:24:59,199
a there's a video essay someone's waiting to make about

1856
01:24:59,279 --> 01:25:01,920
like the modern licensed video game and how none of

1857
01:25:02,000 --> 01:25:04,119
the none of the successful ones recently have been based

1858
01:25:04,239 --> 01:25:07,039
on like a movie that's coming out in that moment. Instead,

1859
01:25:07,079 --> 01:25:10,000
it is an adaptation of a wider franchise just doing

1860
01:25:10,079 --> 01:25:12,680
its own thing. And that just speaks to it's impossible

1861
01:25:12,720 --> 01:25:13,520
to line these things up.

1862
01:25:13,560 --> 01:25:15,399
Speaker 3: I mean that goes back to Arkham As Island. I

1863
01:25:15,479 --> 01:25:16,920
mean that was not tied to anything, and that was

1864
01:25:17,039 --> 01:25:19,640
like maybe the best license game ever. You know, yep, exactly,

1865
01:25:21,319 --> 01:25:22,359
all right, let's see.

1866
01:25:22,520 --> 01:25:24,239
Speaker 2: Oh yeah, me and Mode have he's kind of been

1867
01:25:24,279 --> 01:25:26,239
out there talking a bunch of I'm not exactly we

1868
01:25:26,319 --> 01:25:28,399
were traveling. I wasn't sure what this was all about,

1869
01:25:28,479 --> 01:25:30,439
but uh, i'd have been might have been there for

1870
01:25:30,520 --> 01:25:33,920
Comic Con. I really don't know. He was separately argued, uh,

1871
01:25:34,199 --> 01:25:37,199
you know, removed from this conversation about the movies that

1872
01:25:37,399 --> 01:25:41,359
games grounded in developers' personal interests tend to resonate globally

1873
01:25:41,479 --> 01:25:46,079
more effectively than products deliberately engineered for a generic, worldwide audience.

1874
01:25:47,039 --> 01:25:50,560
A guy, just this old dude that's been making games

1875
01:25:50,600 --> 01:25:52,319
forever still kind of seems to get it better than

1876
01:25:52,359 --> 01:25:53,159
just about anyone else.

1877
01:25:53,159 --> 01:25:53,840
Speaker 1: So incredible.

1878
01:25:54,319 --> 01:25:58,119
Speaker 2: Yeah, Like he's just seeing the exact like he's on

1879
01:25:58,239 --> 01:25:59,960
a tour to Like I'm like, is he just promoting

1880
01:26:00,279 --> 01:26:02,520
saying the exact right thing? Like this is crazy.

1881
01:26:02,640 --> 01:26:05,239
Speaker 1: He's been in the business for like literally fifty years,

1882
01:26:05,279 --> 01:26:08,399
and he's like, you know what, people should like take

1883
01:26:08,560 --> 01:26:11,640
pride in the things they make, and therefore the quality

1884
01:26:11,680 --> 01:26:13,560
of that will be good and it will resonate with

1885
01:26:13,960 --> 01:26:16,960
humanity the world over. Just my take, what do I know?

1886
01:26:17,399 --> 01:26:19,520
Speaker 4: What have I been spoken like a guy that made

1887
01:26:19,520 --> 01:26:22,520
things with his bare hands in like the seventies and eighties, right.

1888
01:26:22,520 --> 01:26:27,239
Speaker 2: Like yep, Yeah, but I think it's an antithesis to

1889
01:26:27,439 --> 01:26:30,119
just some like recent decisions like recent from like the

1890
01:26:30,159 --> 01:26:32,720
last ten years that like I think counters what Sony

1891
01:26:32,800 --> 01:26:34,960
did of what Hey, we had japan studio and we

1892
01:26:35,039 --> 01:26:37,359
are going to shudder that because the kinds of games

1893
01:26:37,439 --> 01:26:39,079
we want to make are going to literally, I think

1894
01:26:39,079 --> 01:26:43,000
they literally said globally appealing. And I at the time,

1895
01:26:43,039 --> 01:26:45,960
you go like, oh, okay, I mean I get what

1896
01:26:46,039 --> 01:26:47,960
you what you mean like there's more money to be

1897
01:26:48,039 --> 01:26:51,239
made globally. But I think these Japanese games are cool.

1898
01:26:51,239 --> 01:26:54,079
And I'm not in Japan, but I guess maybe I'm

1899
01:26:54,119 --> 01:26:56,279
the weird one. And I think what we've learned over

1900
01:26:56,319 --> 01:26:59,720
the last ten fifteen years is no, the weird people

1901
01:26:59,720 --> 01:27:02,159
are the ones in charge of these companies, going, uh,

1902
01:27:02,479 --> 01:27:05,159
make me something that's generic and bland. Not that not

1903
01:27:05,239 --> 01:27:06,760
that the games that play they should put out are

1904
01:27:06,760 --> 01:27:10,000
Generican plan but they do not then compliment that with

1905
01:27:10,640 --> 01:27:14,680
very specific Japanese games from their Japanese studios, because that's

1906
01:27:14,720 --> 01:27:17,920
been closed. And that is an unfortunate loss to thing

1907
01:27:18,359 --> 01:27:20,319
that Nintendo didn't really give up, even if they have

1908
01:27:20,399 --> 01:27:22,520
their own ways of doing stuff that could be Generican bland.

1909
01:27:22,600 --> 01:27:26,600
Sometimes I clearly I prefer one to the other, and

1910
01:27:26,680 --> 01:27:28,479
it always felt like, oh, is that my bias or

1911
01:27:28,560 --> 01:27:30,119
is that right? And I think we're at point now

1912
01:27:30,159 --> 01:27:31,960
where it's like I think I think it was actually right.

1913
01:27:35,399 --> 01:27:37,600
Speaker 3: Your Pickman shirt you got, I saw you get a

1914
01:27:37,920 --> 01:27:40,359
different comments like oh Pickman's like that resonates with the

1915
01:27:40,359 --> 01:27:40,720
people that.

1916
01:27:40,880 --> 01:27:43,439
Speaker 2: All over you know, and they stuck with it, and

1917
01:27:43,479 --> 01:27:45,560
they like gave it like multiple chances, and now it's

1918
01:27:45,600 --> 01:27:48,159
like it has clearly won over a global audience, and

1919
01:27:48,720 --> 01:27:50,319
you know, and Nintendo was very happy to let it

1920
01:27:50,439 --> 01:27:53,039
like crush in Japan, and it's now it's massively popular

1921
01:27:53,079 --> 01:27:55,840
in Japan. Pickmen it's like those splittoon levels for them

1922
01:27:55,880 --> 01:27:59,039
another thing. It was very popular in Japan, but by

1923
01:27:59,199 --> 01:28:01,520
appealing to their home audience, they made something that people

1924
01:28:01,520 --> 01:28:03,640
all over the world eventually came around to. So yeah,

1925
01:28:03,960 --> 01:28:06,720
I think that seems to be a smart strategy. And

1926
01:28:06,960 --> 01:28:09,159
I'm glad to hear that this guy that still has

1927
01:28:09,159 --> 01:28:11,079
a lot of sway and Nintendo saying exactly that.

1928
01:28:11,479 --> 01:28:14,840
Speaker 1: And it's also like, you know, they all put their

1929
01:28:15,079 --> 01:28:17,680
their their their feet in their mouth, like they all

1930
01:28:17,760 --> 01:28:20,680
can't help themselves. They say all the wrong things. Part

1931
01:28:20,680 --> 01:28:22,319
of the lesson to learn is shut the fuck up.

1932
01:28:22,479 --> 01:28:26,399
Just stop talking. Just shut the fuck up. Like every

1933
01:28:26,479 --> 01:28:29,399
time you talk, the entire game and community gets mad.

1934
01:28:29,760 --> 01:28:30,159
Speaker 2: You see a.

1935
01:28:30,199 --> 01:28:32,239
Speaker 1: Pattern developing here, Just shut the fuck up.

1936
01:28:32,800 --> 01:28:35,319
Speaker 2: And what they do like realize, I do think a

1937
01:28:35,359 --> 01:28:38,600
lot of these companies are recognizing, oh, maybe we did

1938
01:28:38,640 --> 01:28:40,560
get a bit too generic by going to doing these

1939
01:28:40,600 --> 01:28:42,720
globally appealing things. It's going to take a long time

1940
01:28:42,760 --> 01:28:44,920
to sort of suss out, like, all right, how can

1941
01:28:45,000 --> 01:28:47,359
we figure out what games we can go back to?

1942
01:28:47,880 --> 01:28:51,520
Like PlayStation does have this massive library of older games,

1943
01:28:51,800 --> 01:28:53,399
it's going to take a long time just to like

1944
01:28:54,119 --> 01:28:56,000
figure out how to approach any of that stuff. So

1945
01:28:56,239 --> 01:28:58,239
because they don't have a team that's been doing it

1946
01:28:58,319 --> 01:29:01,000
for the last ten years after closing Japan Studio, that's right.

1947
01:29:01,880 --> 01:29:04,760
Speaker 4: I feel like some of me motos, like philosophy he's

1948
01:29:04,920 --> 01:29:07,119
saying here can be seen in a game like Yoshi

1949
01:29:07,119 --> 01:29:08,039
in a Mysterious book.

1950
01:29:08,319 --> 01:29:08,439
Speaker 3: Right.

1951
01:29:08,560 --> 01:29:10,680
Speaker 4: I saw that game and like the gist of it,

1952
01:29:10,760 --> 01:29:12,439
I'm like, what the what the fuck are they doing?

1953
01:29:12,520 --> 01:29:15,079
But now I can't stop seeing people going like, oh

1954
01:29:15,159 --> 01:29:16,680
my god, I love this and I keep playing it

1955
01:29:16,720 --> 01:29:18,279
and there's more to do after I finish it and

1956
01:29:18,319 --> 01:29:21,640
they're like just really digging in. I feel like it's

1957
01:29:22,000 --> 01:29:24,600
you know, Pickman was like similarly strange and weird, like

1958
01:29:24,840 --> 01:29:26,880
on launch, like you brought up and now, yeah, what

1959
01:29:27,079 --> 01:29:29,239
four releases later, it's a it's a world win.

1960
01:29:29,319 --> 01:29:32,640
Speaker 2: And I still like, remember what he's talking about here

1961
01:29:32,840 --> 01:29:34,920
when it came to Pickman, where it's like this very

1962
01:29:34,960 --> 01:29:37,960
personal thing of him, like watching I think ants work

1963
01:29:38,079 --> 01:29:40,640
or something like that during his lunch break, something along

1964
01:29:40,680 --> 01:29:43,079
those lines, and being like, oh, he wanted to make

1965
01:29:43,119 --> 01:29:45,600
that into a game, and then we got Pickmen. And

1966
01:29:45,960 --> 01:29:49,000
knowing that about a game, and obviously a Nintendo Mio

1967
01:29:49,039 --> 01:29:51,640
Moto game has the advantage of people wanting to know

1968
01:29:51,800 --> 01:29:54,119
the thing that inspired mea Moto, that's something that's going

1969
01:29:54,159 --> 01:29:56,840
to get asked. But still I do think that then

1970
01:29:56,880 --> 01:29:59,800
putting that front and foremost helps that series over time

1971
01:30:00,079 --> 01:30:02,279
and really didn't give it it's its own charm and

1972
01:30:02,399 --> 01:30:06,520
own characteristics. All right, let's shift over to place station

1973
01:30:06,640 --> 01:30:08,840
got afore law fe gets a date and so many

1974
01:30:08,880 --> 01:30:10,520
reassures people that Cratos is coming.

1975
01:30:11,000 --> 01:30:14,319
Speaker 3: Uh, let'spe we're back. Okay, the last thing I heard

1976
01:30:16,000 --> 01:30:18,119
I heard that too, and then everything broke.

1977
01:30:18,359 --> 01:30:23,359
Speaker 2: Okaytis were coming today, Yes, Crados gotten to maybe just

1978
01:30:23,520 --> 01:30:26,600
my internet, I don't know what happened. Then came and

1979
01:30:26,760 --> 01:30:29,840
we died. Crados came in, everyone died. That's how it happens.

1980
01:30:30,039 --> 01:30:32,760
Uh he uh is going to be in the next

1981
01:30:32,800 --> 01:30:34,840
game after this. The events of that game will be

1982
01:30:35,079 --> 01:30:38,239
set up by what happens in law Fay and and

1983
01:30:38,399 --> 01:30:40,560
all this happened at I think Comic Con or something

1984
01:30:40,600 --> 01:30:43,560
like that. I'm a little bit like rolling my eyes

1985
01:30:43,560 --> 01:30:47,359
because Corey Barlog does seem to be addressing the chuds

1986
01:30:47,399 --> 01:30:49,760
here a little bit. Maybe not. Maybe this was always

1987
01:30:49,800 --> 01:30:52,439
the plan. I have no idea, but it does feel

1988
01:30:52,479 --> 01:30:54,279
to me. I know, it does feel like to me

1989
01:30:54,359 --> 01:30:58,319
like they are probably like trying to like alleviate people

1990
01:30:58,319 --> 01:31:00,319
who are concerned, like, oh so now woman in this

1991
01:31:00,439 --> 01:31:02,800
game forever and so well, of course not you dipshit,

1992
01:31:02,920 --> 01:31:07,159
Like are you just a complete walking like box of dumbass?

1993
01:31:07,359 --> 01:31:11,279
Like of course Crados, their most popular character, is going

1994
01:31:11,319 --> 01:31:13,840
to come back. This is to spin off. They presented

1995
01:31:13,840 --> 01:31:16,119
it that way from the beginning, but they got a

1996
01:31:16,119 --> 01:31:18,079
lot of comments from people who are worried or whatever.

1997
01:31:18,520 --> 01:31:21,199
And then at the same time they won't address legitimate

1998
01:31:21,239 --> 01:31:24,479
consumer concerns about like what discs going away is going

1999
01:31:24,560 --> 01:31:26,760
to mean for pricing. So one of those things is

2000
01:31:26,880 --> 01:31:30,439
on lockdown and never going to get addressed because it's business.

2001
01:31:30,960 --> 01:31:33,760
This thing. We can throw a bone to the weirdos.

2002
01:31:34,159 --> 01:31:36,800
It's like, one of these groups of people is demonstrably

2003
01:31:36,840 --> 01:31:39,880
worse than the other, and you probably shouldn't be giving

2004
01:31:39,960 --> 01:31:42,000
into the worst one. And I do think they're doing

2005
01:31:42,039 --> 01:31:45,399
that in this circumstance. But I think we all kind

2006
01:31:45,439 --> 01:31:47,800
of were predicting lau Fe was now going to be

2007
01:31:47,880 --> 01:31:50,359
like the permanent setup for God of we're going forward.

2008
01:31:51,600 --> 01:31:53,920
But is this what you guys want? Like a Krados

2009
01:31:53,960 --> 01:31:56,279
game that sort of follows up whatever this game does

2010
01:31:56,800 --> 01:32:01,279
or what? So Lafe is it's a prequel, right, so

2011
01:32:01,439 --> 01:32:04,359
it's like a sidec.

2012
01:32:03,439 --> 01:32:05,920
Speaker 3: It's what she's doing while she's dead, you know all

2013
01:32:06,000 --> 01:32:07,520
the oh.

2014
01:32:06,920 --> 01:32:09,600
Speaker 1: Right, right, right, right, right, all right, because she dies

2015
01:32:09,960 --> 01:32:11,800
when they burn her right in the beginning of.

2016
01:32:11,880 --> 01:32:13,439
Speaker 2: The she.

2017
01:32:15,000 --> 01:32:18,880
Speaker 1: Died, Yeah, she died, Yes, whatever the order of operations,

2018
01:32:18,920 --> 01:32:23,600
we're not concerned about that. Interesting, Okay, So yeah, well,

2019
01:32:23,760 --> 01:32:26,079
I I guess if you're if you're the question you're

2020
01:32:26,079 --> 01:32:29,359
asking is like, did they plan to kind of roll

2021
01:32:29,439 --> 01:32:31,840
this out. I mean, like it's it's interesting that Comic

2022
01:32:31,880 --> 01:32:34,520
Con was the venue for that too, right, Like I

2023
01:32:34,640 --> 01:32:38,439
wonder how much of that Yeah, I don't know.

2024
01:32:40,479 --> 01:32:42,880
Speaker 2: Got a show coming right that, So it's like comic

2025
01:32:42,920 --> 01:32:44,840
cons the way that that stuff goes, that's.

2026
01:32:44,880 --> 01:32:49,359
Speaker 1: Right, although they had to recast Cradles, right Yeah, Torah

2027
01:32:49,399 --> 01:32:51,600
Bicep I think or something like that the first.

2028
01:32:53,720 --> 01:32:55,159
Speaker 2: Yeah, something like that. Yeah, that guy.

2029
01:32:56,079 --> 01:32:58,560
Speaker 1: Yeah, that's that's that's a bummer to hear he got hurt.

2030
01:32:59,119 --> 01:33:02,399
Speaker 2: Yeah. I mean I wonder like if this is like, okay,

2031
01:33:03,119 --> 01:33:07,119
law Fey gets through her story and then unlocks a

2032
01:33:07,199 --> 01:33:09,760
new pantheon, and then Credos just walks into that and

2033
01:33:09,800 --> 01:33:12,760
now it's like it really feels like, oh a clean start,

2034
01:33:13,039 --> 01:33:15,600
or if Credos sort of gets sucked into the events

2035
01:33:15,640 --> 01:33:17,680
of this somehow, we'll.

2036
01:33:17,560 --> 01:33:20,000
Speaker 3: See I mean never rock. I think I'm more excited

2037
01:33:20,079 --> 01:33:22,960
for like the trilogy remake than either of the new thing. Well,

2038
01:33:23,119 --> 01:33:24,800
I mean, who knows what this kraadis one is gonna be.

2039
01:33:24,840 --> 01:33:27,319
But if it's another just like super narrative thing, it's like, nah,

2040
01:33:27,680 --> 01:33:28,880
I'll just buy the remake trilogy.

2041
01:33:29,279 --> 01:33:32,399
Speaker 4: But I'm with you, Yes, we should all be so lucky.

2042
01:33:32,479 --> 01:33:35,640
And this includes the chuts Dev, Debra and Wall gracing

2043
01:33:35,720 --> 01:33:40,319
our screens in a video game. Lovely woman, great actress,

2044
01:33:40,720 --> 01:33:43,279
she's a huge nerd. She's kinda like, respect the shit

2045
01:33:43,279 --> 01:33:45,079
out of this thing. I'm looking forward to it.

2046
01:33:45,520 --> 01:33:47,640
Speaker 2: Yes, she's definitely the part I am most excited about.

2047
01:33:47,640 --> 01:33:50,399
I think she is fantastic. Ye, all right, just a

2048
01:33:50,479 --> 01:33:53,039
couple more to get through here. Square INNX producers explain

2049
01:33:53,079 --> 01:33:57,640
why Final Fantasy vix remake is intimidating. Naoki, you should

2050
01:33:57,680 --> 01:33:59,680
have or Yo should have said that remaking game such

2051
01:33:59,680 --> 01:34:03,119
a fun Fantasy six, eight, or even nine at modern

2052
01:34:03,199 --> 01:34:07,560
blockbuster scale could require four to five installments. How muchod

2053
01:34:07,600 --> 01:34:09,399
you then would clarify, It's like, yes, six is the

2054
01:34:09,399 --> 01:34:11,760
reason I got into gaming, but I am not remaking

2055
01:34:11,840 --> 01:34:14,960
that game. He also em besides how unusual it was

2056
01:34:15,039 --> 01:34:17,920
for Final Fantasy seven remixed team, the team that's been

2057
01:34:17,960 --> 01:34:20,119
working on that from the beginning of these three games

2058
01:34:20,319 --> 01:34:22,800
to stick around for the decade it has required to

2059
01:34:22,880 --> 01:34:26,079
complete this trilogy, and that it would be very unlikely

2060
01:34:26,159 --> 01:34:28,600
that you would see that happen again. So and that's

2061
01:34:28,640 --> 01:34:31,800
what it would take to do one of these I

2062
01:34:32,560 --> 01:34:34,520
think that this is like kind of square Inix being

2063
01:34:34,560 --> 01:34:36,520
in their bullshit a little bit of that. They have

2064
01:34:36,720 --> 01:34:39,119
one vision for what a remake for these games can be,

2065
01:34:39,239 --> 01:34:41,560
and it is like just blow out the fidelity on

2066
01:34:41,720 --> 01:34:44,720
every scale, and that yeah, sure, that would mean like

2067
01:34:44,800 --> 01:34:47,640
if there is a one hour scene in Final Fantasy

2068
01:34:47,760 --> 01:34:50,520
six that when you kind of get into the details

2069
01:34:50,560 --> 01:34:53,520
and begin rendering those yourself, that means you have to

2070
01:34:53,640 --> 01:34:56,560
really kind of first like make like blow up that

2071
01:34:56,640 --> 01:34:58,920
space where people can explore it. Then once you do that,

2072
01:34:59,119 --> 01:35:00,800
like you have to put even more details in there

2073
01:35:00,880 --> 01:35:02,279
to make it feel alive in the way that it

2074
01:35:02,359 --> 01:35:05,119
fell on the Super Nintendo. And so that just naturally

2075
01:35:05,199 --> 01:35:08,680
sort of leads into scope creep or whatever. There's got

2076
01:35:08,800 --> 01:35:10,960
to be another way though, right They don't have to

2077
01:35:11,039 --> 01:35:15,760
make a four to five entry remake a Final Fantasy six.

2078
01:35:16,000 --> 01:35:20,279
Speaker 4: That means h D two D big like remaster with

2079
01:35:20,640 --> 01:35:23,640
like a fresh soundtrack or refreshed soundtrack rather, and then

2080
01:35:23,840 --> 01:35:26,359
I'd be happy haven't played six and that's how I

2081
01:35:26,359 --> 01:35:27,239
would love to play it.

2082
01:35:27,680 --> 01:35:30,560
Speaker 2: Yeah, I yes, I mean people are like like the

2083
01:35:30,800 --> 01:35:33,680
translation of course, like Yoshoubi is like we can't do

2084
01:35:33,720 --> 01:35:36,880
it because that's what people would expect. But you know,

2085
01:35:37,079 --> 01:35:38,920
I think that again, I think that's square Inox in

2086
01:35:38,960 --> 01:35:41,239
their bullshit a little bit like that's they expect that

2087
01:35:41,319 --> 01:35:43,239
because we're score Inox. Those are the kinds of games

2088
01:35:43,319 --> 01:35:46,000
we make. And I just feel like you could maybe

2089
01:35:46,039 --> 01:35:48,399
get a little creative here and find other ways of

2090
01:35:48,560 --> 01:35:52,640
doing that, all right, And then Dragon Age series producer

2091
01:35:52,800 --> 01:35:55,840
says he doesn't see it returning. Former Dragon egg Age

2092
01:35:55,880 --> 01:35:58,840
executive producer Mark Darra does not anticipate a new game

2093
01:35:58,880 --> 01:36:01,720
in the series anytime soon, explaining that franchise has likely

2094
01:36:01,800 --> 01:36:05,319
been sidelined while Bywhere focuses on the next mass effect game.

2095
01:36:05,319 --> 01:36:07,560
We do know that pretty much to be true. Darren

2096
01:36:07,680 --> 01:36:10,560
noted that pitching existing ips within EA is difficult because

2097
01:36:10,640 --> 01:36:16,119
numerous individuals claim ownership and frequently reject new proposals. Consequently,

2098
01:36:16,479 --> 01:36:19,159
he believes only by Where could successfully pitch a new

2099
01:36:19,199 --> 01:36:22,079
Dragon Age, though who he is unsure who within the

2100
01:36:22,119 --> 01:36:25,279
studio would do so. And you know, I think after

2101
01:36:25,399 --> 01:36:28,960
the last game was sort of a not a flop

2102
01:36:29,000 --> 01:36:31,560
and missed the target in a lot of ways, that's

2103
01:36:31,680 --> 01:36:33,560
that would be a difficult thing to pull off. So yeah,

2104
01:36:33,640 --> 01:36:36,119
Dragon Age on ice for the time being, and probably

2105
01:36:36,199 --> 01:36:37,439
long into the future.

2106
01:36:38,640 --> 01:36:41,199
Speaker 4: You know, like A it's like it's a good game,

2107
01:36:41,399 --> 01:36:44,960
Like it's it's good. I mean, it's just like carrying

2108
01:36:45,000 --> 01:36:48,680
that we delivered. Yeah, it's carrying the weight of Dragon Age,

2109
01:36:48,800 --> 01:36:51,920
like the series behind it, a series that promises like

2110
01:36:52,840 --> 01:36:55,159
consequences for all your decisions. And then it just like

2111
01:36:55,239 --> 01:36:57,359
A showed some of those and said, actually that we

2112
01:36:57,439 --> 01:36:59,399
can't because scope creep and I'm like, that's fair. But

2113
01:36:59,880 --> 01:37:04,119
I think Corey Bush the director, right, Corey Bush directed Veilguard.

2114
01:37:04,119 --> 01:37:07,439
I think she left, so she's not there anymore. And yeah,

2115
01:37:07,560 --> 01:37:10,000
like I feel like they made something, spent a lot

2116
01:37:10,039 --> 01:37:12,039
of time on it, got hated on for it from

2117
01:37:12,119 --> 01:37:14,119
like the worst parts of the Internet, got like that

2118
01:37:14,239 --> 01:37:17,000
lukewarm reception. It's like, why would you want to pitch

2119
01:37:17,159 --> 01:37:19,760
another Dragon h unless you're you have like a death wish.

2120
01:37:19,880 --> 01:37:22,399
I guess I'd rather focus on, you know, like mass

2121
01:37:22,399 --> 01:37:23,119
effect or something.

2122
01:37:23,479 --> 01:37:25,079
Speaker 2: Right. And it's not like it was like, oh, they

2123
01:37:25,159 --> 01:37:26,960
delivered exactly the game they were trying to make. It

2124
01:37:27,199 --> 01:37:29,520
was in trouble and they sort of had to rescue it,

2125
01:37:29,600 --> 01:37:31,920
and the game. The fact that the game they delivered

2126
01:37:32,079 --> 01:37:34,920
is as cohesive as it is is a miracle, and

2127
01:37:35,039 --> 01:37:36,760
I bet that they don't want to go through that again,

2128
01:37:36,880 --> 01:37:42,079
let alone disappointing fans who are loud and obnoxious. All right,

2129
01:37:42,439 --> 01:37:45,399
that does it for the headlines. I am going to

2130
01:37:45,439 --> 01:37:46,720
hand the show back over to you, Jerff.

2131
01:37:47,119 --> 01:37:50,079
Speaker 1: Thank you very much, mister Grubb. All right, that's the news.

2132
01:37:50,640 --> 01:37:54,119
We are going to get into emails, super chats if

2133
01:37:54,159 --> 01:37:59,000
we've got them, and put a bow on this podcast episode.

2134
01:37:59,439 --> 01:38:01,960
We'll get to all all that right after this break

2135
01:38:02,479 --> 01:38:17,399
stick around. We'll see in a sect email time before

2136
01:38:17,399 --> 01:38:18,079
we get into the email.

2137
01:38:18,640 --> 01:38:19,279
Speaker 2: I never did this.

2138
01:38:19,359 --> 01:38:20,960
Speaker 1: I should have done this a couple of weeks ago.

2139
01:38:21,000 --> 01:38:22,640
I should I gotta do a I gotta do a

2140
01:38:22,800 --> 01:38:29,800
giant bomb missed connection. You guys know what miss connections. Yes,

2141
01:38:30,079 --> 01:38:31,560
well this is in no way.

2142
01:38:31,760 --> 01:38:34,119
Speaker 2: We were doing puzzles together at the Mysterium convention.

2143
01:38:34,520 --> 01:38:38,479
Speaker 1: Yes, tragically, this in no way relates to myst I

2144
01:38:38,800 --> 01:38:44,119
saw Stop Rose Helkayas a couple of weeks ago in Montclair,

2145
01:38:44,199 --> 01:38:47,920
New Jersey, and I could have sworn I saw someone

2146
01:38:49,039 --> 01:38:51,800
Abel's looking into a weird, freakyky mirror. I don't know.

2147
01:38:52,560 --> 01:38:56,079
I could have sworn I saw someone wearing a giant

2148
01:38:56,199 --> 01:38:59,800
bomb shirt and a New Jersey Devil's hat.

2149
01:39:00,760 --> 01:39:00,960
Speaker 3: Now.

2150
01:39:01,760 --> 01:39:04,880
Speaker 1: Now, sometimes the world you look into it and it

2151
01:39:05,039 --> 01:39:09,399
just shows you yourself back right what I saw? But

2152
01:39:09,960 --> 01:39:15,680
maybe this is real. Maybe I don't fake person chat

2153
01:39:15,800 --> 01:39:18,720
saying perhaps, but if you were at the Stave show

2154
01:39:18,880 --> 01:39:21,840
a couple of weeks ago in Montclair, I think I

2155
01:39:21,960 --> 01:39:25,760
saw you. If you weren't, I'm insane.

2156
01:39:26,680 --> 01:39:30,159
Speaker 3: Yeah, just seeing dudes, like seeing dudes, you.

2157
01:39:30,199 --> 01:39:33,520
Speaker 1: Know, seeing like it wasn't did it was not like

2158
01:39:34,680 --> 01:39:37,239
that's stupid this person. I could have sworn it was

2159
01:39:37,279 --> 01:39:40,159
a bit far away. And I told Stace and she's like,

2160
01:39:40,479 --> 01:39:41,439
what do you want to do? I was like, I

2161
01:39:41,479 --> 01:39:44,560
don't know, I'm not going to chase after the guy. Anyway. Uh,

2162
01:39:45,199 --> 01:39:46,600
that was awesome, What a great show.

2163
01:39:47,840 --> 01:39:48,399
Speaker 2: I love Stave.

2164
01:39:48,560 --> 01:39:50,600
Speaker 4: You guys, like only podcasts for the members of the

2165
01:39:50,640 --> 01:39:52,800
podcast chase down their fans, not the other way around.

2166
01:39:53,920 --> 01:39:58,720
Speaker 2: Yeah, and her musician comedian media. Yeah, he was he

2167
01:39:58,800 --> 01:40:00,560
on Comtown is that the name podcast?

2168
01:40:01,039 --> 01:40:03,399
Speaker 3: It was in Pogonia, Dan, he's the cop and the

2169
01:40:03,479 --> 01:40:04,279
cop of the mustache.

2170
01:40:04,399 --> 01:40:08,439
Speaker 1: Yes, yes, the totally like not weird, look like it's

2171
01:40:08,520 --> 01:40:11,960
not sleazy guy like he played totally normal character in that. Okay,

2172
01:40:12,239 --> 01:40:14,960
totally normal police character in that he was good.

2173
01:40:15,319 --> 01:40:15,479
Speaker 2: Yeah.

2174
01:40:15,760 --> 01:40:18,199
Speaker 4: The minute he rolls up in that movie, I turned

2175
01:40:18,279 --> 01:40:21,319
to my wife, I said, I said, what he is like?

2176
01:40:21,399 --> 01:40:23,039
I called it like it was Oh.

2177
01:40:23,039 --> 01:40:23,479
Speaker 3: Yeah, yeah.

2178
01:40:23,479 --> 01:40:27,079
Speaker 1: I mean that was the most over implied situation I

2179
01:40:27,159 --> 01:40:28,199
think in the entire film.

2180
01:40:28,560 --> 01:40:29,680
Speaker 4: He's great actor.

2181
01:40:30,279 --> 01:40:33,000
Speaker 1: Yeah, he's a lot of fun. I'm very happy how

2182
01:40:33,119 --> 01:40:35,359
much he's Uh, he seems to be on his way

2183
01:40:35,479 --> 01:40:41,760
all right, emails BombCast at giant bomb dot com. Let's

2184
01:40:41,840 --> 01:40:47,640
get into it, fellers Mike from Loveland Greeting's archivists of

2185
01:40:47,800 --> 01:40:52,039
the Giant Bomb Antiquary. What are gaming feats you consider

2186
01:40:52,119 --> 01:40:55,399
to be impossible in a casual social sense of the word.

2187
01:40:55,560 --> 01:40:58,079
For example, I do not think it is possible to

2188
01:40:58,239 --> 01:41:00,560
land the plane in Top Gun. For then, e s

2189
01:41:01,119 --> 01:41:03,520
a game is one level and then concludes with an

2190
01:41:03,560 --> 01:41:07,720
avant garde ending of your character plummeting into the sea.

2191
01:41:08,720 --> 01:41:11,439
All evidence of the condre is editing or cheating and

2192
01:41:11,680 --> 01:41:12,720
always a hoax.

2193
01:41:13,039 --> 01:41:14,279
Speaker 2: Always have you ever.

2194
01:41:14,319 --> 01:41:20,439
Speaker 1: Encountered something in gaming? You simply refuse to believe anyone could.

2195
01:41:20,600 --> 01:41:22,119
Speaker 3: Do Space Ace?

2196
01:41:23,199 --> 01:41:25,159
Speaker 2: Yeah, Space Saces, Super Super Nintendo.

2197
01:41:25,279 --> 01:41:26,640
Speaker 1: No, one have never seen anyone do it.

2198
01:41:28,239 --> 01:41:31,680
Speaker 2: Sit there yeah, just like first level, figuring out the

2199
01:41:31,760 --> 01:41:34,079
first level of Part versus the Space Mutants, like without

2200
01:41:34,119 --> 01:41:35,000
looking stuff up.

2201
01:41:35,319 --> 01:41:37,560
Speaker 3: Even we knew, like we did it on like a

2202
01:41:38,159 --> 01:41:41,159
the like ing the Light Club. It was b Light

2203
01:41:41,279 --> 01:41:43,119
Club or something. We did it, and it's just like

2204
01:41:43,520 --> 01:41:45,159
we knew what to do and we could not do

2205
01:41:45,199 --> 01:41:47,479
it the first level. And everyone rented that game back

2206
01:41:47,520 --> 01:41:49,640
then because it was like the height of Simpsons mania

2207
01:41:50,079 --> 01:41:52,760
and yeah, I've never won seen any will be the first.

2208
01:41:52,600 --> 01:41:56,359
Speaker 2: Level yep, I mean for me, but it must even

2209
01:41:56,479 --> 01:41:58,880
top Top Gun. It was another ne e S Flight

2210
01:41:59,239 --> 01:42:03,159
flight game. It was that the Stealth Bomber game that

2211
01:42:03,199 --> 01:42:04,159
I can never remember the name.

2212
01:42:04,039 --> 01:42:08,239
Speaker 3: Of, the Yes Interceptor or something.

2213
01:42:08,359 --> 01:42:10,079
Speaker 2: Yeah, something like that, And it's like the one video

2214
01:42:10,119 --> 01:42:11,600
game my dad would play and we would try to

2215
01:42:11,640 --> 01:42:13,399
land that thing on the carrier and we never could

2216
01:42:13,399 --> 01:42:17,840
figure it out. But yeah, that's very similar, very good.

2217
01:42:19,079 --> 01:42:23,880
Speaker 1: Uh all right, Drew from Portland has graced us with

2218
01:42:23,920 --> 01:42:26,680
an email. Hi, guys, I just went to the Mysterium

2219
01:42:26,680 --> 01:42:30,720
panel in the community afterwards. Unfortunately I was not confident

2220
01:42:30,800 --> 01:42:33,720
enough to push my way into any conversations with the crew.

2221
01:42:34,560 --> 01:42:36,039
How to leave disappointed?

2222
01:42:36,760 --> 01:42:36,920
Speaker 2: Huh.

2223
01:42:37,359 --> 01:42:40,680
Speaker 1: I've been a fan of GB for over a decade,

2224
01:42:40,800 --> 01:42:43,479
and I feel like I screwed up my big chance.

2225
01:42:44,319 --> 01:42:47,680
Any advice on handling situations like that. I wanted to

2226
01:42:47,720 --> 01:42:50,319
thank you guys for coming, and hopefully I'll get another

2227
01:42:50,439 --> 01:42:54,159
chance to meet and chat with y'all someday. Send us

2228
01:42:54,239 --> 01:42:57,720
your address. Drew and Dan and Jen will be flying

2229
01:42:57,840 --> 01:43:02,000
to your town staying with you. Uh No, what kind

2230
01:43:02,000 --> 01:43:04,039
of advice do we have for you here?

2231
01:43:04,239 --> 01:43:06,600
Speaker 3: This is something I learned a long time ago, where

2232
01:43:06,600 --> 01:43:09,079
it's just the secret is just turning your brain off,

2233
01:43:09,159 --> 01:43:11,319
because like I remember learning it in high school, because

2234
01:43:11,319 --> 01:43:13,439
like I would super want to like skip class, and

2235
01:43:13,520 --> 01:43:15,319
I'd be like, I'm sitting in the back, there's no

2236
01:43:15,399 --> 01:43:17,680
way to get out of this class except without my

2237
01:43:17,760 --> 01:43:19,439
teacher seeing me, and says like I would just think

2238
01:43:19,439 --> 01:43:21,279
about all the ways it could go wrong, And then

2239
01:43:21,319 --> 01:43:23,760
I started skipping class by just being like, I'm gonna

2240
01:43:23,760 --> 01:43:26,199
stop thinking. I'm not thinking about anything. All I have

2241
01:43:26,239 --> 01:43:28,239
to do is grab my backpack, put it on, and

2242
01:43:28,560 --> 01:43:30,399
walk out the door and walk out to my car

2243
01:43:30,600 --> 01:43:32,640
and drive to funkal Land. And I did that all

2244
01:43:32,760 --> 01:43:34,479
the fucking time, and I just turn my brain off.

2245
01:43:34,520 --> 01:43:35,399
And that's how you got it done.

2246
01:43:36,720 --> 01:43:38,760
Speaker 1: Yeah, I think I think that's good advice. I feel

2247
01:43:38,760 --> 01:43:39,479
like that's not kind.

2248
01:43:40,479 --> 01:43:42,039
Speaker 4: It's sort of like act like you've been there, but

2249
01:43:42,199 --> 01:43:44,319
like a weird fucked up for with a confidence.

2250
01:43:44,399 --> 01:43:46,520
Speaker 3: Just just turn your to complete clean slate and then

2251
01:43:46,640 --> 01:43:48,319
just do the thing and don't think about the ways

2252
01:43:48,319 --> 01:43:48,920
it could go wrong.

2253
01:43:49,199 --> 01:43:52,000
Speaker 2: But don't part of your yes, don't listen to the

2254
01:43:52,000 --> 01:43:53,960
part of yourself that is just going over all the

2255
01:43:54,239 --> 01:43:55,960
imagining all the things that can happen.

2256
01:43:56,079 --> 01:43:56,800
Speaker 1: Right, that's dumb.

2257
01:43:56,880 --> 01:43:58,600
Speaker 3: That's the way you'll get in your own way that way,

2258
01:43:58,720 --> 01:44:00,479
and you just need to just do the thing that's

2259
01:44:00,479 --> 01:44:00,880
scaring you.

2260
01:44:01,159 --> 01:44:03,520
Speaker 1: Well, I also just need to rob the bank, though,

2261
01:44:03,600 --> 01:44:04,560
you don't just need to like.

2262
01:44:04,720 --> 01:44:07,920
Speaker 3: You're get in trouble doing that, okay, Yeah, yeah, you.

2263
01:44:08,159 --> 01:44:09,359
Speaker 2: Like a lot of times you just have to give

2264
01:44:09,359 --> 01:44:13,479
yourself permission. And then in some instances like hey, we're

2265
01:44:13,520 --> 01:44:16,880
having a meetup. We are giving you explicit permission to

2266
01:44:16,960 --> 01:44:18,520
come say hi to us, then you have to like

2267
01:44:18,640 --> 01:44:20,960
take that and give yourself permission to be like, dude,

2268
01:44:20,960 --> 01:44:24,199
you're hey, it's okay, you're not bothering them. They said

2269
01:44:24,239 --> 01:44:26,279
you're not bothering them. They came here to meet you.

2270
01:44:26,840 --> 01:44:28,760
So you have to like really like just stop and

2271
01:44:28,840 --> 01:44:31,000
say if it is like turn your brain off. I

2272
01:44:31,039 --> 01:44:33,439
think that's the same thing of don't get in your

2273
01:44:33,479 --> 01:44:35,880
own way, and if that means don't listen to the

2274
01:44:35,960 --> 01:44:38,199
voice in your head or have a conversation with the

2275
01:44:38,279 --> 01:44:40,479
voice in your head and say, hey, I have permission,

2276
01:44:40,520 --> 01:44:42,319
so I'm gonna give you permission to be quiet, and

2277
01:44:42,439 --> 01:44:44,920
now let's go ahead and do this. There's ways to

2278
01:44:45,000 --> 01:44:47,119
deal with that, but it is like you have to

2279
01:44:47,159 --> 01:44:47,920
deal with those voices.

2280
01:44:48,239 --> 01:44:49,840
Speaker 3: And I think this is a relatable thing that most

2281
01:44:49,880 --> 01:44:51,920
people have experienced. Is like you know when you're like

2282
01:44:52,079 --> 01:44:54,239
standing on the edge of a lake or a pool

2283
01:44:54,359 --> 01:44:55,880
or something and you're like, oh, I want to get in.

2284
01:44:55,920 --> 01:44:57,319
I want to swim, but I bet it's gonna be cold,

2285
01:44:57,359 --> 01:44:58,880
and you think about it, and you think about it, yes,

2286
01:44:58,960 --> 01:45:00,359
like you dip your tongue in, you go and make

2287
01:45:00,439 --> 01:45:02,399
words for yourself, and every fucking time when you just

2288
01:45:02,479 --> 01:45:05,159
shut your fucking brain off and jump in, there's like

2289
01:45:05,359 --> 01:45:07,399
a second of discomfort and then you're like, oh, I'm fine,

2290
01:45:07,399 --> 01:45:07,680
I'm glad.

2291
01:45:07,720 --> 01:45:09,000
Speaker 2: I rip the band aid off.

2292
01:45:09,119 --> 01:45:11,600
Speaker 3: Yeah, yep, I I've.

2293
01:45:11,479 --> 01:45:13,399
Speaker 4: Been on both sides of this. With Giant Bomb, right,

2294
01:45:13,520 --> 01:45:16,479
like going to like live shows and talk talking to

2295
01:45:16,560 --> 01:45:18,439
back laur after it's how I met back Laar after

2296
01:45:18,520 --> 01:45:20,920
it gave me the year three year or something like that.

2297
01:45:22,600 --> 01:45:26,520
I would say, like, these people are here for Giant Bomb, right,

2298
01:45:26,640 --> 01:45:29,000
everybody was there for Giant Bomb. Like we we're there

2299
01:45:29,119 --> 01:45:32,079
to like talk to you. It's not that you want

2300
01:45:32,159 --> 01:45:34,720
to like get in line to have a conversation, join

2301
01:45:34,800 --> 01:45:38,960
a conversation, like you can stand near and if they're

2302
01:45:38,960 --> 01:45:41,560
talking about something interesting, like talk about it with them.

2303
01:45:41,720 --> 01:45:43,880
Like it's a it's a group thing. It's not a

2304
01:45:44,000 --> 01:45:47,119
one on one thing, or like these people have formed

2305
01:45:47,159 --> 01:45:49,680
a three conversation. That's just is just not how it

2306
01:45:49,720 --> 01:45:50,159
works now.

2307
01:45:50,119 --> 01:45:52,760
Speaker 2: With people bringing bring up, bring a gag, bring a

2308
01:45:52,840 --> 01:45:53,760
prop or something to be like.

2309
01:45:53,760 --> 01:45:58,119
Speaker 3: Hey a door fun golf, Yes, no magic doorfu on golf, Yeah,

2310
01:45:58,560 --> 01:46:00,119
but no doorf on golf.

2311
01:46:00,560 --> 01:46:02,760
Speaker 2: Now, yeah, I'll give me the close up magic. I

2312
01:46:02,840 --> 01:46:03,279
want to see that.

2313
01:46:03,359 --> 01:46:06,720
Speaker 4: Yeah, absolutely, And you're not a bother. Don't don't think

2314
01:46:06,760 --> 01:46:08,039
that about it, Yes, especially in.

2315
01:46:08,039 --> 01:46:11,319
Speaker 2: These environments where that's the whole point. Yeah, the whole point.

2316
01:46:11,439 --> 01:46:13,199
So yes, don't get in your own way. And this

2317
01:46:13,319 --> 01:46:16,399
in the future definitely listen, get Garridau's voices, come say

2318
01:46:16,399 --> 01:46:16,800
out to us.

2319
01:46:16,880 --> 01:46:18,359
Speaker 3: Also, there's a lot of times where it's like, yeah,

2320
01:46:18,359 --> 01:46:20,039
you're just like standing around, and it's like there are

2321
01:46:20,039 --> 01:46:21,439
a lot of times where there's like five or six

2322
01:46:21,520 --> 01:46:23,720
people around me at the meetup, and you know, not

2323
01:46:23,880 --> 01:46:25,720
everyone was going in and had the pressure of like

2324
01:46:25,760 --> 01:46:27,760
you know, keeping a conversation going or whatever. Some people

2325
01:46:27,840 --> 01:46:30,079
just kind of like joined in on the circle, and

2326
01:46:30,279 --> 01:46:32,399
like maybe that leads to something where you could say

2327
01:46:32,399 --> 01:46:34,000
something if you're comfortable, but if not, just stay there

2328
01:46:34,039 --> 01:46:35,199
and then you're still kind of part of part of

2329
01:46:35,199 --> 01:46:35,680
the conversation.

2330
01:46:35,880 --> 01:46:39,319
Speaker 2: Just watch it happen exactly. Yes, you just stand there. Yeah, especially, Yeah,

2331
01:46:39,319 --> 01:46:41,439
we were talking to so many people at certain points,

2332
01:46:41,479 --> 01:46:43,479
it's like you're just sitting there kind of like listening

2333
01:46:43,560 --> 01:46:45,720
to the conversation. It wouldn't have been weird at all.

2334
01:46:46,239 --> 01:46:46,680
I agreed.

2335
01:46:48,439 --> 01:46:52,079
Speaker 1: Maybe that's what I should have done with this stobby guy.

2336
01:46:53,119 --> 01:46:54,800
Speaker 2: Yeah, should have just follow him home.

2337
01:46:55,079 --> 01:46:57,920
Speaker 1: What you're saying should have just been like, yeah, gag

2338
01:46:58,159 --> 01:46:58,800
ride in your car.

2339
01:47:00,359 --> 01:47:05,000
Speaker 2: You clearly are another version of me, so you're ready.

2340
01:47:05,520 --> 01:47:07,640
Speaker 1: I'm sure we have a ton in common already. I

2341
01:47:07,680 --> 01:47:08,479
can tell by your.

2342
01:47:08,479 --> 01:47:13,319
Speaker 3: Wardrobe, I signed to say Greg, Yeah, it was jealous.

2343
01:47:13,439 --> 01:47:14,079
Greg was great.

2344
01:47:14,760 --> 01:47:19,159
Speaker 1: Oh man, I mcgroobers. That's a that's a thing I've

2345
01:47:19,199 --> 01:47:24,760
got too many of, all right, yeah, man, don't n

2346
01:47:24,760 --> 01:47:29,039
act like you don't know. Don't don't just the one.

2347
01:47:29,680 --> 01:47:32,159
Just just the one I've got.

2348
01:47:32,920 --> 01:47:34,880
Speaker 2: You know, he might not have any You should probably

2349
01:47:34,880 --> 01:47:35,439
send another one.

2350
01:47:35,560 --> 01:47:38,880
Speaker 3: Oh okay, wow, Yeah, I've got so many.

2351
01:47:40,640 --> 01:47:43,399
Speaker 1: It's it's dumb. I think they're just in my closet now.

2352
01:47:43,439 --> 01:47:46,279
Speaker 3: Anyway, did you see the clip from the Coyote verse

2353
01:47:46,279 --> 01:47:48,560
Acme thing they put out today of Will Forte talking

2354
01:47:48,600 --> 01:47:51,600
It's like the lawyer commercial talking about like have you

2355
01:47:51,720 --> 01:47:54,399
painted a realistic tunnel on the side of and then

2356
01:47:54,520 --> 01:47:59,479
like yes, and then on my field and yeah it's

2357
01:48:00,319 --> 01:48:01,000
all the time.

2358
01:48:00,920 --> 01:48:02,279
Speaker 2: Right that check.

2359
01:48:02,760 --> 01:48:04,880
Speaker 4: It was a little too long, like that little clip.

2360
01:48:05,079 --> 01:48:11,159
I I liked it a lot, but I was like, oh, no, for.

2361
01:48:11,199 --> 01:48:14,199
Speaker 1: Me, Yeah, this film might be the one thing that

2362
01:48:14,439 --> 01:48:19,520
like puts my my, my, my dad and myself like

2363
01:48:19,680 --> 01:48:20,760
back in good terms.

2364
01:48:21,119 --> 01:48:22,079
Speaker 2: That's a noise.

2365
01:48:22,439 --> 01:48:24,920
Speaker 1: I feel like this might be the only thing that

2366
01:48:25,159 --> 01:48:29,079
allows us to have anything in common. Thank you, Dan,

2367
01:48:30,039 --> 01:48:30,960
what's wrong?

2368
01:48:31,079 --> 01:48:31,199
Speaker 2: Dan?

2369
01:48:31,880 --> 01:48:35,600
Speaker 3: I know that Portland slang.

2370
01:48:36,840 --> 01:48:39,439
Speaker 2: What do you mean, Oh, is it a Portland thing?

2371
01:48:39,479 --> 01:48:42,479
It's a very fair question, Jeff back along. I don't know,

2372
01:48:43,319 --> 01:48:46,520
Dann tell you're man. You I am impressed with your running.

2373
01:48:46,800 --> 01:48:48,039
Why you tell your run?

2374
01:48:48,520 --> 01:48:52,560
Speaker 3: Yeah, I went on a fourteen mile run around Portland

2375
01:48:52,800 --> 01:48:54,600
or along the river, and there's like a lot of

2376
01:48:54,640 --> 01:48:57,000
industrial areas, a lot of bridges and stuff like that,

2377
01:48:57,520 --> 01:49:00,760
a lot of graffiti and uh as I was running,

2378
01:49:00,920 --> 01:49:02,439
you know, this is an almost three hour run. The

2379
01:49:02,479 --> 01:49:06,039
whole time, Like on numerous instances I saw like on

2380
01:49:06,159 --> 01:49:09,000
bridges and walls and you know, railroad areas and stuff.

2381
01:49:09,199 --> 01:49:11,159
It's just like, I know what this is already, and

2382
01:49:11,359 --> 01:49:15,119
I know I know you already see it. Noise, noise,

2383
01:49:15,119 --> 01:49:16,479
And I'm like, oh, that's funny. That must be like

2384
01:49:16,520 --> 01:49:18,159
a Portland thing like noise. That must be like a

2385
01:49:18,239 --> 01:49:19,479
big Portland slang or something.

2386
01:49:19,720 --> 01:49:22,159
Speaker 1: Spaces the curning was off.

2387
01:49:23,279 --> 01:49:26,600
Speaker 4: Don't lie I have respect for us and for the audience.

2388
01:49:26,640 --> 01:49:27,680
Don't lie there there.

2389
01:49:28,319 --> 01:49:33,760
Speaker 5: Motherfuckers from Minneapolis. By the way, Okay, Al doesn't have

2390
01:49:33,800 --> 01:49:37,319
any opinions about this. Yeah, No, I'm done with the run.

2391
01:49:37,399 --> 01:49:38,560
I'm done fourteen miles.

2392
01:49:38,560 --> 01:49:40,479
Speaker 3: I'm sitting there I'm just kind of stretching, and I'm

2393
01:49:40,560 --> 01:49:43,000
looking up at this bridge and I'm like, there's a

2394
01:49:43,000 --> 01:49:45,039
little more of a space there, and I'm like, oh.

2395
01:49:45,680 --> 01:49:50,680
Speaker 1: It's too wors Okay, you just got some some tagger.

2396
01:49:51,039 --> 01:49:53,840
I just thought it was a noise. Yeah, getting up

2397
01:49:54,000 --> 01:49:55,079
everywhere in Portland.

2398
01:49:55,560 --> 01:49:59,840
Speaker 2: Yep, fourteen miles of that noise. Noise?

2399
01:50:02,840 --> 01:50:04,279
Speaker 1: Did you guys hear? A Chuck said?

2400
01:50:04,359 --> 01:50:04,920
Speaker 2: That was great?

2401
01:50:05,439 --> 01:50:06,680
Speaker 1: Importantly noise.

2402
01:50:10,600 --> 01:50:11,560
Speaker 3: Man, I love that.

2403
01:50:12,680 --> 01:50:16,079
Speaker 1: Come on, it was only the end where you saw

2404
01:50:16,119 --> 01:50:16,960
a space.

2405
01:50:18,399 --> 01:50:20,960
Speaker 3: Before you talk to us, though, And I start of laughing,

2406
01:50:21,159 --> 01:50:22,520
like when I saw I just started laughing, like God

2407
01:50:22,680 --> 01:50:23,319
fucking damn it.

2408
01:50:25,039 --> 01:50:27,960
Speaker 4: I appreciate Dan's like ability to self own in or

2409
01:50:28,039 --> 01:50:28,600
to humor.

2410
01:50:28,680 --> 01:50:31,840
Speaker 3: His friend was objectively very funny in the realization.

2411
01:50:32,039 --> 01:50:37,039
Speaker 1: Yeah, Jesus Christ, Okay, Travis and Fargo. You know the

2412
01:50:37,159 --> 01:50:39,960
Drilli sends us five questions. We read one of them.

2413
01:50:40,600 --> 01:50:43,960
What should people do instead of going on Reddit? Go

2414
01:50:44,239 --> 01:50:46,399
the fuck outside is what you should do?

2415
01:50:46,720 --> 01:50:50,640
Speaker 3: Touch the grass, say a movie, meditate, exercise, all sorts

2416
01:50:50,680 --> 01:50:51,159
of fun stuff.

2417
01:50:51,239 --> 01:50:54,399
Speaker 2: Yeah, it's getting bad with Mike God gets a thousand

2418
01:50:54,520 --> 01:50:57,479
nice comments, one rough one on Reddit will ruin his

2419
01:50:57,640 --> 01:50:59,720
day now It's like it's like we all could have

2420
01:50:59,760 --> 01:51:01,720
told you this out ends Mike, but he's got to

2421
01:51:01,760 --> 01:51:02,239
go through it him.

2422
01:51:03,520 --> 01:51:06,640
Speaker 3: How robotic his delivery is. He loves that.

2423
01:51:07,640 --> 01:51:11,479
Speaker 4: Okay, okay, So with Mike, like sitting with him in

2424
01:51:11,520 --> 01:51:13,840
the car during a stream was very enlightening for me

2425
01:51:13,960 --> 01:51:17,159
because he like, we we bring that up. Someone commented

2426
01:51:17,199 --> 01:51:20,000
about his voice being robbatic, robotic, and what they mean

2427
01:51:20,439 --> 01:51:23,680
is how he just takes a certain spacing with some

2428
01:51:23,760 --> 01:51:26,359
of the delivery when he's talking, right, He's just considering

2429
01:51:26,399 --> 01:51:27,920
his words and spacing it out, and I like it.

2430
01:51:28,000 --> 01:51:30,119
It's nice to listen to mm hmm. So he makes

2431
01:51:30,119 --> 01:51:31,840
a joke about it, but then I watch him and

2432
01:51:31,960 --> 01:51:34,159
he's like, I see it. I see him seething a

2433
01:51:34,239 --> 01:51:37,880
little bit. Keeps he keeps joking about it, and it

2434
01:51:38,000 --> 01:51:40,199
makes him mad that he's joking about it, Like the

2435
01:51:40,439 --> 01:51:42,720
sixth son of a bitch, He's gonna keep reading these

2436
01:51:42,760 --> 01:51:44,479
comments the way I.

2437
01:51:44,960 --> 01:51:46,680
Speaker 1: The way I picture his set up is like there's

2438
01:51:46,720 --> 01:51:49,319
a monitor off screen that we can see that always

2439
01:51:49,439 --> 01:51:50,199
has that up.

2440
01:51:50,600 --> 01:51:50,880
Speaker 4: Just like.

2441
01:51:52,960 --> 01:51:59,840
Speaker 2: Programmed to show the most recent ye keywords no, no, no.

2442
01:52:00,720 --> 01:52:02,960
Speaker 1: We're actually like starting to talk about how he might

2443
01:52:03,039 --> 01:52:05,520
have a problem, and no, I don't want to like

2444
01:52:05,680 --> 01:52:07,760
be the one to like push him over the edge,

2445
01:52:08,079 --> 01:52:11,319
you know. So no, I disagree. You shouldn't build that.

2446
01:52:11,800 --> 01:52:14,680
Speaker 4: What to do instead of be on Reddit.

2447
01:52:16,000 --> 01:52:18,600
Speaker 2: Audio books, yeah, books in general.

2448
01:52:18,439 --> 01:52:20,479
Speaker 4: Audio books that way, you don't you don't have to read.

2449
01:52:21,039 --> 01:52:23,000
Let's find lazy things for this person to do if

2450
01:52:23,000 --> 01:52:24,399
they like read it. They're like me and I don't

2451
01:52:24,439 --> 01:52:26,319
want to go out touch screens all the time, you know,

2452
01:52:26,399 --> 01:52:27,359
I do want to be lazy.

2453
01:52:27,439 --> 01:52:32,239
Speaker 2: Sometimes tree is a mystery man. Let's get back out nature.

2454
01:52:32,560 --> 01:52:33,359
Nature was good.

2455
01:52:33,680 --> 01:52:36,159
Speaker 3: Nature is awesome. Yeah, that's the smell of the air there.

2456
01:52:36,199 --> 01:52:39,319
In the yeah killer yeah.

2457
01:52:41,399 --> 01:52:47,159
Speaker 4: Documentaries, you know, there's a lot with video accompaniment with

2458
01:52:47,319 --> 01:52:50,399
your favorite individuals on them with good opinions about video

2459
01:52:50,479 --> 01:52:58,000
games normal, yeah, okay, okay about that. Yeah, we played

2460
01:52:58,039 --> 01:53:01,079
SKU but it was in like the duney missed language

2461
01:53:01,239 --> 01:53:04,479
and by the end I was seeing as simples and

2462
01:53:04,800 --> 01:53:06,159
I just knew. I was like, oh my god, I

2463
01:53:06,239 --> 01:53:07,960
memorized the Dunny numbers. Holy shit.

2464
01:53:08,199 --> 01:53:10,079
Speaker 3: So yeah, short shorthand for all of them, like this

2465
01:53:10,199 --> 01:53:11,840
is the app, this is the square, this is the

2466
01:53:12,079 --> 01:53:14,359
the cross, the up, the yeah, like.

2467
01:53:15,239 --> 01:53:17,359
Speaker 4: I could right now during this podcast draw all of

2468
01:53:17,439 --> 01:53:22,680
them without that rule. Yeah, I don't know.

2469
01:53:23,479 --> 01:53:25,840
Speaker 2: Yeah, I thought so, man, I was like super in

2470
01:53:25,960 --> 01:53:27,960
my element just sitting there with you guys, all quiet

2471
01:53:28,079 --> 01:53:31,439
doing puzzles together. We're also across from like this really

2472
01:53:31,520 --> 01:53:33,800
cute like group of friends that had clearly been a

2473
01:53:33,880 --> 01:53:36,760
missed into missed for like from the beginning, included like

2474
01:53:37,000 --> 01:53:39,319
a lovely like older lady, and it was just like, oh,

2475
01:53:39,760 --> 01:53:41,800
I think it might be in my happy place right now.

2476
01:53:41,920 --> 01:53:44,760
Speaker 4: So yes, Chuck, I thought it's very was like solving

2477
01:53:44,960 --> 01:53:48,039
essentially like an arg type big puzzle thing with some

2478
01:53:48,079 --> 01:53:50,520
of these other people, Me, Mary, and Dan are all

2479
01:53:50,640 --> 01:53:53,319
racing in this dunny Sudoku thing and all three of

2480
01:53:53,439 --> 01:53:54,000
us give.

2481
01:53:53,880 --> 01:53:56,600
Speaker 3: Up with different Yeah. Yes, we all get in that

2482
01:53:56,680 --> 01:53:59,720
moment where we're like, you know, an hour we were like, fuck,

2483
01:54:00,039 --> 01:54:01,600
I put two of these here that can't happen.

2484
01:54:02,239 --> 01:54:03,479
Speaker 4: H It's fantastic.

2485
01:54:04,520 --> 01:54:08,760
Speaker 1: Fantastic. I love that word, you know that.

2486
01:54:09,600 --> 01:54:11,159
Speaker 4: So that's the name of the podcast, by the way.

2487
01:54:13,199 --> 01:54:16,079
Speaker 2: No Noise.

2488
01:54:17,479 --> 01:54:22,239
Speaker 1: Okay uh continues the ongoing saga that no one is

2489
01:54:22,359 --> 01:54:25,720
arguing about yet people seem to be uh throwing strays

2490
01:54:25,760 --> 01:54:31,039
over uh which Pinball City is the most pinball city,

2491
01:54:31,199 --> 01:54:33,920
I guess is the controversy of our time. Hello Bombers

2492
01:54:33,960 --> 01:54:38,319
and fishing lower casters. I would argue that Pittsburgh is

2493
01:54:38,439 --> 01:54:41,399
the greatest pinball city. We have a high concentration of

2494
01:54:41,479 --> 01:54:45,279
top players that can compete on the international stage, and

2495
01:54:45,359 --> 01:54:48,199
there are machines in almost every brewery and bar we have,

2496
01:54:48,840 --> 01:54:51,319
and we've got a lot of those. We also host

2497
01:54:51,439 --> 01:54:57,479
Pinberg and are the former home to pop up pinball championships. Sure,

2498
01:54:57,720 --> 01:55:00,800
elwyn Esher and the Sharp Brothers don't live here, but

2499
01:55:00,920 --> 01:55:03,840
we still have people that can have and will appear

2500
01:55:04,159 --> 01:55:07,680
in the higher scoreboard placings and big events, making our

2501
01:55:07,760 --> 01:55:10,960
local tournaments feel like a major event anytime or release

2502
01:55:11,039 --> 01:55:14,039
party or league final happens. While you can find great

2503
01:55:14,079 --> 01:55:17,239
players across the globe, all the best came here for

2504
01:55:17,399 --> 01:55:21,439
decades to prove who was the best. Ps Pinberg is

2505
01:55:21,520 --> 01:55:24,039
this week July twenty second to the twenty sixth, and

2506
01:55:24,119 --> 01:55:26,640
while it's not as fun as pre COVID, it's still

2507
01:55:26,680 --> 01:55:32,239
a great event to attend as a non competitor. Emailers chatters, Ever,

2508
01:55:32,520 --> 01:55:35,600
we're not fighting about this. Every city is the best

2509
01:55:35,640 --> 01:55:37,560
pinball city as far as I'm you've got.

2510
01:55:37,520 --> 01:55:40,800
Speaker 2: A pinball machine. I'm into you. Bomers Mike would say,

2511
01:55:41,199 --> 01:55:42,399
like Seattle, I'm in you.

2512
01:55:42,680 --> 01:55:47,039
Speaker 3: So yeah, you love doing that. I didn't get it

2513
01:55:47,479 --> 01:55:50,319
most of them on tape, but like, yeah, every time

2514
01:55:50,359 --> 01:55:52,520
we saw news street signing Eureka.

2515
01:55:52,199 --> 01:55:55,039
Speaker 4: I am in you, he said, Oregon.

2516
01:55:55,720 --> 01:55:58,239
Speaker 1: Yeah, yeah, this is just a bundle of joy.

2517
01:55:58,560 --> 01:56:02,479
Speaker 4: Becklaire with like pinball cities, I immediately thought Chicago, but

2518
01:56:02,520 --> 01:56:04,920
then I realized this familiar is not talking about the

2519
01:56:05,079 --> 01:56:07,479
history of pinball or where they're made. He was talking

2520
01:56:07,520 --> 01:56:09,800
about who's good at pinball and likes to play it.

2521
01:56:10,359 --> 01:56:13,199
Speaker 1: I guess, or it sounds like also like they're they're

2522
01:56:13,239 --> 01:56:15,199
making the case that like Pittsburgh is home to like

2523
01:56:15,279 --> 01:56:18,279
all of the important tournaments, Chicago's obviously where they're all,

2524
01:56:18,439 --> 01:56:21,640
where they're all being made, right right, that's the biggest ones.

2525
01:56:23,239 --> 01:56:25,279
I think this is great. I love to hear it.

2526
01:56:26,119 --> 01:56:29,239
I I love Pittsburgh the city as it is, and

2527
01:56:29,359 --> 01:56:31,880
certainly this raises its stock in my opinion.

2528
01:56:31,920 --> 01:56:34,199
Speaker 2: What's up, Grub, I'll just say, like I'm back, Like

2529
01:56:34,239 --> 01:56:36,159
you're right, I don't care about this spot. I'm just

2530
01:56:36,239 --> 01:56:39,439
a thought experiment. Like what it sounds like is he's

2531
01:56:39,439 --> 01:56:43,600
saying that Pittsburgh is the home of pinball, because like

2532
01:56:43,720 --> 01:56:47,039
it's the home of the championship, but like Las Vegas

2533
01:56:47,159 --> 01:56:50,000
is the home of EVO, which is the big fighting

2534
01:56:50,119 --> 01:56:52,640
game championship. And if you said Las Vegas is the

2535
01:56:52,680 --> 01:56:54,439
home of fighting games, you might get your ass.

2536
01:56:54,520 --> 01:56:57,279
Speaker 1: Kid, So you get cut, you get cut, you get

2537
01:56:57,359 --> 01:56:57,840
fucked up.

2538
01:56:57,880 --> 01:56:59,880
Speaker 2: I think so, I don't know. I just don't know.

2539
01:57:00,399 --> 01:57:03,640
Speaker 1: And Vegas has like a huge pinball museum as well,

2540
01:57:03,760 --> 01:57:05,600
and no one in their right mind would point to

2541
01:57:05,680 --> 01:57:08,319
Vegas and be like, that's you know, that's Graceland.

2542
01:57:08,760 --> 01:57:10,960
Speaker 2: Yeah, but maybe that's a Vegas problem. I don't know.

2543
01:57:11,560 --> 01:57:13,159
Speaker 1: Yeah, I mean it's got enough problems.

2544
01:57:13,199 --> 01:57:13,479
Speaker 2: I guess.

2545
01:57:14,359 --> 01:57:18,000
Speaker 1: All right, Well, thank you, thank you. I don't know

2546
01:57:18,039 --> 01:57:20,840
who wrote this in but appreciate it. Thank you very

2547
01:57:20,920 --> 01:57:23,079
much for your email. We'll do one more here and

2548
01:57:23,119 --> 01:57:24,760
then we'll move on to super chats and all the

2549
01:57:24,960 --> 01:57:28,119
housekeeping affairs. Johnny from Dallas rights and hey guys, in

2550
01:57:28,199 --> 01:57:31,119
case you guys decided to make young Mikey's dream come

2551
01:57:31,279 --> 01:57:33,840
true and visit the Peanuts Museum on the road trip

2552
01:57:34,319 --> 01:57:38,039
right past it A spoiler, they did not, and as

2553
01:57:38,079 --> 01:57:41,199
a fellow Peanuts fanatic. I thought i'd let you guys

2554
01:57:41,279 --> 01:57:43,479
know which of the iconic characters I see you all

2555
01:57:43,680 --> 01:57:47,000
as and see if you agree once you visited the

2556
01:57:47,039 --> 01:57:47,920
Holy Land of Schultz.

2557
01:57:48,039 --> 01:57:48,439
Speaker 2: They did not.

2558
01:57:49,520 --> 01:57:55,640
Speaker 1: Mike Manatti Snoopy. I feel like that's pretty low hanging fruit, right, Yeah,

2559
01:57:57,800 --> 01:58:00,760
both have a habit of stealing the show. Both often

2560
01:58:00,800 --> 01:58:03,960
spend their time in their own fantasy world, Snoopy with

2561
01:58:04,039 --> 01:58:07,479
his multiple personas, and Mike in actual fantasyland at Disney

2562
01:58:07,560 --> 01:58:13,159
theme parks. Okay, cool, Okay, my turn, Jeff Baglar, Charlie

2563
01:58:13,199 --> 01:58:17,039
Brown go on. Not only does Jeff look like a

2564
01:58:17,079 --> 01:58:20,600
grown up version of Charlie Brown okay, fuck you, his

2565
01:58:20,880 --> 01:58:24,000
co host shenanigans often leave him sighing or saying things

2566
01:58:24,119 --> 01:58:27,359
like good grief as well. It's true both things that

2567
01:58:27,520 --> 01:58:30,159
Charlie Brown ends up saying a lot as the world

2568
01:58:30,279 --> 01:58:31,399
once again fails to.

2569
01:58:31,439 --> 01:58:32,000
Speaker 3: Go his way.

2570
01:58:32,760 --> 01:58:35,479
Speaker 1: I mean, Emailer, I think you're you're spot on here,

2571
01:58:37,079 --> 01:58:39,119
Jane Ochoa Schroeder.

2572
01:58:40,720 --> 01:58:46,960
Speaker 4: Really, who's that Troeder plays the piano? Yeah right, this

2573
01:58:47,119 --> 01:58:48,600
is actually this is actually a good call.

2574
01:58:48,880 --> 01:58:52,319
Speaker 1: Okay, I just wasn't familiar. Just as people often come

2575
01:58:52,399 --> 01:58:55,600
and talk to the young pianist. As he is busy playing,

2576
01:58:55,880 --> 01:58:58,960
Jan also keeps busy with a keyboard and more keeping

2577
01:58:59,000 --> 01:59:02,159
things running. Others talk, okay, well.

2578
01:59:02,720 --> 01:59:05,159
Speaker 2: When we're doing like a live show or like GB

2579
01:59:05,279 --> 01:59:08,760
at night, Jan sort of hunched over the keyboard, does

2580
01:59:08,840 --> 01:59:11,479
have a very like his schroder and energy. For sure.

2581
01:59:12,159 --> 01:59:15,039
Speaker 4: The thing Jan's done to me, yeah, there was exactly

2582
01:59:15,159 --> 01:59:18,079
the situation you talk about, grub. I look over and

2583
01:59:18,279 --> 01:59:19,920
Jan's kind of like going to town. I was like,

2584
01:59:20,359 --> 01:59:20,720
how you doing?

2585
01:59:21,319 --> 01:59:22,560
Speaker 2: No, no, chuck, yep.

2586
01:59:22,760 --> 01:59:25,239
Speaker 3: Yeah, there's a mode Jan gets in where he's like

2587
01:59:25,359 --> 01:59:27,439
standing in front of like the screens and his like

2588
01:59:27,520 --> 01:59:29,479
hands her up or on his head or something, and

2589
01:59:29,680 --> 01:59:31,159
just like, okay, I'm just not going to say anything

2590
01:59:32,359 --> 01:59:32,760
with that guy.

2591
01:59:32,880 --> 01:59:33,920
Speaker 4: It just made me love him.

2592
01:59:34,279 --> 01:59:35,840
Speaker 3: Yeah, yeah, I.

2593
01:59:35,920 --> 01:59:38,880
Speaker 1: Love it, Okay, Jeff girl Lucy van Pelt just says

2594
01:59:39,000 --> 01:59:41,239
Lucy makes her money charging people to come talk to

2595
01:59:41,279 --> 01:59:47,760
her at her makeshift psychiatry booth. Jeff makes bank interviewing

2596
01:59:48,399 --> 01:59:51,359
others both during his morning show. I think he meant

2597
01:59:51,399 --> 01:59:56,079
to say yea and on the couch at events. I

2598
01:59:56,239 --> 01:59:59,119
think that's fair. I think you're four for four here

2599
01:59:59,199 --> 01:59:59,600
so far.

2600
02:00:00,119 --> 02:00:02,640
Speaker 2: Yeah, I'll think I don't I'm not sure if I'm

2601
02:00:02,680 --> 02:00:05,479
pulling the football in front of jurif ever, but yeah, sure,

2602
02:00:06,239 --> 02:00:06,560
I don't.

2603
02:00:06,680 --> 02:00:10,159
Speaker 1: Yeah, I don't think like that's necessarily implied, right.

2604
02:00:10,319 --> 02:00:12,880
Speaker 2: Yeah, I think I like, yes, we're setting that aside.

2605
02:00:13,079 --> 02:00:15,359
Speaker 1: We're saucing a hockey puck to each other. There's no

2606
02:00:16,239 --> 02:00:19,840
there's no football. Little sauce, Yeah, little saucy Sauce. Dan

2607
02:00:19,920 --> 02:00:22,399
Reichert is Linus van Pelt. I didn't know they were

2608
02:00:22,439 --> 02:00:27,000
brother and sister. Yeah, you guys know Linus and Lucy related.

2609
02:00:27,079 --> 02:00:29,479
Linus is little a little bit man, And I don't

2610
02:00:29,479 --> 02:00:33,640
know dick about Peanuts. If any of the crew are

2611
02:00:33,760 --> 02:00:37,479
going to believe in something like the Great Pumpkin, it's Dan. Also,

2612
02:00:37,840 --> 02:00:42,680
Dan recites Wrestling Lord the same way Linux cites Bible versus.

2613
02:00:44,520 --> 02:00:46,800
Speaker 3: Sixteen. Yeah, of course, same bang.

2614
02:00:47,000 --> 02:00:48,760
Speaker 1: Wait, Linus is like a Bible freak.

2615
02:00:49,399 --> 02:00:51,399
Speaker 2: I mean, oh, the whole Peanuts thing. It's a very

2616
02:00:51,560 --> 02:00:52,520
Catholic coded Dang.

2617
02:00:53,640 --> 02:00:55,279
Speaker 1: If I have not shown my hand, I don't know

2618
02:00:55,439 --> 02:00:57,119
shit about peanis.

2619
02:00:56,800 --> 02:00:59,560
Speaker 2: Watch just watched for the Christmas Peanuts bang this year,

2620
02:00:59,600 --> 02:01:01,039
and Ninja just wait for them to get to the

2621
02:01:01,079 --> 02:01:03,560
point where he just straight up against talking about Jesus.

2622
02:01:04,000 --> 02:01:09,600
Speaker 1: All right, cool, I guess rerun there's three of them.

2623
02:01:10,920 --> 02:01:13,279
Rerun van Pelt there's three siblings.

2624
02:01:13,760 --> 02:01:15,159
Speaker 2: Okay, there's lots of Van Pelts.

2625
02:01:16,000 --> 02:01:18,760
Speaker 1: Sean is the embodiment of Linus and Lucy's little brother,

2626
02:01:18,800 --> 02:01:21,359
who was often depicted on the child seed of his

2627
02:01:21,479 --> 02:01:24,880
mother's bike. Two young people frequently hoping their elders don't

2628
02:01:24,920 --> 02:01:26,520
break anything or cause a crash.

2629
02:01:27,800 --> 02:01:28,840
Speaker 2: That's actually kind of funny.

2630
02:01:29,319 --> 02:01:32,399
Speaker 1: Chuck and Will are Violet and Patty not Peppermin Patty.

2631
02:01:32,720 --> 02:01:34,680
They may not get the same amount of screen time

2632
02:01:34,800 --> 02:01:37,159
as the others, but when allowed, they show up and

2633
02:01:37,199 --> 02:01:40,760
they offer something witty, andsightful or biting. Hope you all

2634
02:01:40,880 --> 02:01:43,159
enjoy this, have fun on the trip. Thank you, Johnny.

2635
02:01:43,199 --> 02:01:43,880
What do you think checks?

2636
02:01:43,920 --> 02:01:45,119
Speaker 2: Johnny? You biting?

2637
02:01:46,000 --> 02:01:46,239
Speaker 4: Can? I?

2638
02:01:46,760 --> 02:01:48,680
Speaker 3: I have two? I would swap, and I think it

2639
02:01:48,680 --> 02:01:49,640
would be an easy swap.

2640
02:01:49,640 --> 02:01:51,239
Speaker 1: I thought it was a perfect list, but go ahead.

2641
02:01:51,600 --> 02:01:53,960
Speaker 4: I would do Dan as Snoopy and Mike is Linus

2642
02:01:54,079 --> 02:01:57,680
and it's clean, like off in his own world. Are

2643
02:01:57,720 --> 02:01:59,119
you sure that's not Dan.

2644
02:01:59,000 --> 02:02:02,319
Speaker 2: Micer would definitely have a safety blanket.

2645
02:02:02,439 --> 02:02:06,399
Speaker 4: Yeah, exactly. And then like reciting wrestling, what about Disney?

2646
02:02:06,520 --> 02:02:08,279
What about bringing Yeah.

2647
02:02:08,760 --> 02:02:12,880
Speaker 3: Who's more grounded than reality? Between me and m grounded

2648
02:02:13,039 --> 02:02:13,800
in reality?

2649
02:02:14,279 --> 02:02:16,800
Speaker 2: Yeah? Yeah, I think God, I don't know what that means.

2650
02:02:16,920 --> 02:02:19,680
Speaker 1: I think you No, I think Mike just understands more

2651
02:02:19,720 --> 02:02:21,079
of how the world kind of works.

2652
02:02:22,079 --> 02:02:24,920
Speaker 3: If that's fair, make a hamburger or whatever.

2653
02:02:25,199 --> 02:02:25,239
Speaker 4: Like.

2654
02:02:26,199 --> 02:02:26,600
Speaker 2: I love that.

2655
02:02:26,680 --> 02:02:28,960
Speaker 3: That's your example normal.

2656
02:02:30,039 --> 02:02:31,840
Speaker 1: If you want to clap back at that, we can

2657
02:02:31,960 --> 02:02:32,880
go down the list.

2658
02:02:33,039 --> 02:02:33,319
Speaker 2: Brother.

2659
02:02:33,880 --> 02:02:37,319
Speaker 3: Okay, I feel like we're on similar playing fields there. Right,

2660
02:02:37,600 --> 02:02:38,720
We're both in our own worlds.

2661
02:02:39,279 --> 02:02:41,880
Speaker 2: You're in the same conversation because we're obviously doing it

2662
02:02:42,039 --> 02:02:43,359
right now. We'll give you that much.

2663
02:02:43,720 --> 02:02:45,800
Speaker 1: Yeah, you're You're at the same table.

2664
02:02:46,279 --> 02:02:49,039
Speaker 3: But uh again, I'm just about to go to the

2665
02:02:49,239 --> 02:02:52,319
adult table. Though Chad is mainly saying that it's me

2666
02:02:52,439 --> 02:02:54,319
that's more grounded than reality. They're all no, they're not.

2667
02:02:57,800 --> 02:02:58,800
When Mike is listening to us.

2668
02:02:58,840 --> 02:03:02,319
Speaker 2: Just wave. There's been a wave period.

2669
02:03:02,640 --> 02:03:07,159
Speaker 3: Thank you, thank you, thank you, gub I appreciate sing

2670
02:03:07,239 --> 02:03:07,560
a chat.

2671
02:03:07,680 --> 02:03:09,199
Speaker 4: No, No, Dan is wrong.

2672
02:03:11,439 --> 02:03:12,319
Speaker 3: Or backlers Mike?

2673
02:03:12,479 --> 02:03:13,119
Speaker 2: Is this the internet?

2674
02:03:13,520 --> 02:03:18,560
Speaker 1: Yeah there, Sorry, I'm the tie breaker as the fill

2675
02:03:18,640 --> 02:03:23,399
in host today and I can't lie, can't lie. Thank

2676
02:03:23,479 --> 02:03:26,279
you cool, Mary, Thanks for showing Mary will be in

2677
02:03:26,319 --> 02:03:27,399
the tramlog as well.

2678
02:03:27,479 --> 02:03:28,159
Speaker 2: Man hang out.

2679
02:03:28,399 --> 02:03:31,239
Speaker 1: Spot Mary you rule?

2680
02:03:31,920 --> 02:03:32,039
Speaker 2: Uh?

2681
02:03:32,279 --> 02:03:35,560
Speaker 1: That does it for emails? Let us do the pivot

2682
02:03:35,600 --> 02:03:39,359
into super chats, Uh, Chuck Kowski, do we have any

2683
02:03:39,520 --> 02:03:40,119
to speak? U?

2684
02:03:40,520 --> 02:03:40,720
Speaker 3: We do?

2685
02:03:41,039 --> 02:03:44,279
Speaker 4: Tyler Courtney says, GB meet up and bubbsy Montana Win.

2686
02:03:45,760 --> 02:03:46,279
Speaker 2: I would do that.

2687
02:03:46,439 --> 02:03:50,159
Speaker 3: That sounds funny. That sounds dan Yeah, okay, yeah, not

2688
02:03:50,239 --> 02:03:50,760
a bad idea.

2689
02:03:51,479 --> 02:03:54,720
Speaker 4: Zacy's a c or Zaki Zaki not sure which one,

2690
02:03:55,199 --> 02:03:57,199
says I tried. The three D S version of Missed

2691
02:03:57,319 --> 02:03:59,840
sounds like a perfect game for the touch screen, right wrong.

2692
02:04:00,560 --> 02:04:02,479
You use the circle pad to move the cursor, but

2693
02:04:02,560 --> 02:04:06,199
it's absolute position. But it's absolute positioned I think, so

2694
02:04:06,319 --> 02:04:07,600
it recenters constantly.

2695
02:04:07,840 --> 02:04:09,800
Speaker 2: That does Oh what I mean? That is the thing

2696
02:04:09,840 --> 02:04:11,640
with like miss is like what is what are the

2697
02:04:11,680 --> 02:04:13,399
control is going to be like? And it was like

2698
02:04:13,600 --> 02:04:16,159
on the switch was a little frustrating if you like

2699
02:04:16,600 --> 02:04:18,039
brush the touch screen, so you want to go to

2700
02:04:18,039 --> 02:04:19,760
a touch screen mound and then you can't hit a

2701
02:04:19,800 --> 02:04:21,920
button to back out of that. You have to touch

2702
02:04:22,000 --> 02:04:24,079
the screen to hit cancel. It was it was silly,

2703
02:04:24,159 --> 02:04:26,319
but whatever, I got through that game in a couple hours.

2704
02:04:26,439 --> 02:04:26,960
Not a problem.

2705
02:04:27,159 --> 02:04:30,840
Speaker 4: Tell you el Gregg shouts out to el Greg says,

2706
02:04:31,159 --> 02:04:33,359
my job announced in January that we were all getting

2707
02:04:33,399 --> 02:04:36,359
new computers and hasn't mentioned it since someone didn't know

2708
02:04:36,399 --> 02:04:38,319
how expensive thirteen thousand laptops are.

2709
02:04:38,640 --> 02:04:42,680
Speaker 1: Oh my lord, thousand, everyone's get.

2710
02:04:42,760 --> 02:04:44,199
Speaker 2: One, not anymore.

2711
02:04:44,920 --> 02:04:46,479
Speaker 4: Do you think we can find out where elk Grug

2712
02:04:46,520 --> 02:04:47,439
works based on this number?

2713
02:04:47,520 --> 02:04:47,760
Speaker 2: Thirteen?

2714
02:04:49,840 --> 02:04:55,000
Speaker 4: Yeah, screaming Madden says, somewhat on the subject on unbeatable

2715
02:04:55,039 --> 02:04:57,560
gaming tasks on a casual level, I beat chapters three

2716
02:04:57,600 --> 02:05:00,720
and four on very hard difficulty ro g X the

2717
02:05:00,800 --> 02:05:03,239
last few days my game.

2718
02:05:03,359 --> 02:05:06,439
Speaker 3: We rented that in college, and that is impossible.

2719
02:05:06,119 --> 02:05:09,960
Speaker 2: Impossible, Like I need to play it on shoot hardware.

2720
02:05:10,079 --> 02:05:11,520
I think like I was trying to do it on

2721
02:05:11,680 --> 02:05:15,159
the switch to and I think something about that was

2722
02:05:15,239 --> 02:05:17,560
making it even more difficult, because I remember being able

2723
02:05:17,600 --> 02:05:19,960
to do it somewhat on the GameCube back in the day,

2724
02:05:20,039 --> 02:05:21,520
but it was just impossible.

2725
02:05:21,600 --> 02:05:27,399
Speaker 4: Brutal robo Jim says. Both interpretations of noise are very

2726
02:05:27,479 --> 02:05:29,680
appropriate in Portland. Hope to catch you all the next

2727
02:05:29,760 --> 02:05:30,560
time you're in town.

2728
02:05:31,159 --> 02:05:34,159
Speaker 3: Maybe some yeah, yeah, maybe some stuck in there, Dan

2729
02:05:35,399 --> 02:05:36,439
were trying to say noise.

2730
02:05:36,479 --> 02:05:36,800
Speaker 2: I don't know.

2731
02:05:36,960 --> 02:05:39,560
Speaker 1: Yah, I read that super chat the same way. You're

2732
02:05:39,640 --> 02:05:40,640
not wrong, You're right.

2733
02:05:40,840 --> 02:05:46,199
Speaker 4: I love that. Mary's like hard sales pitch on getting

2734
02:05:46,439 --> 02:05:49,439
any of us to move to Portland. She was hard

2735
02:05:49,960 --> 02:05:50,119
for that.

2736
02:05:53,000 --> 02:05:55,239
Speaker 1: I dig Poorland. I've been there a handful of times.

2737
02:05:55,319 --> 02:05:57,760
That place rules. If I had to be on the

2738
02:05:57,840 --> 02:06:00,239
West coast and like, yeah, would.

2739
02:06:00,039 --> 02:06:00,600
Speaker 2: Be on the shore.

2740
02:06:01,239 --> 02:06:05,079
Speaker 3: Yeah, yeah, I think city for cities so that, yeah,

2741
02:06:05,960 --> 02:06:09,399
I think a lot. I like San Diego, Yeah, think.

2742
02:06:09,319 --> 02:06:11,960
Speaker 4: About city planning a lot and Portland like, I'm sure

2743
02:06:12,000 --> 02:06:14,279
it has issues, but when I see a city that

2744
02:06:14,399 --> 02:06:17,319
has like public transit with lots of like green space,

2745
02:06:17,359 --> 02:06:20,039
introsper interspersed, and I don't mean like here's a park

2746
02:06:20,439 --> 02:06:22,960
that all that settles it for like the round.

2747
02:06:23,680 --> 02:06:28,479
Speaker 3: Yes, in the country, the country in the world, but

2748
02:06:28,520 --> 02:06:31,239
it's like it is the most like accessible like parks,

2749
02:06:31,279 --> 02:06:33,520
Like every house in the city basically is like a

2750
02:06:33,600 --> 02:06:35,359
mile from a park at most or something like that.

2751
02:06:35,840 --> 02:06:36,840
Speaker 2: Awesome. Yeah.

2752
02:06:38,000 --> 02:06:40,399
Speaker 4: El Greug is back and says you think Mike has

2753
02:06:40,439 --> 02:06:42,359
a book of Reddit users he hates and wants to

2754
02:06:42,439 --> 02:06:46,199
kill Billy Madison style, and how many times is Christian

2755
02:06:46,239 --> 02:06:46,680
on that list?

2756
02:06:46,840 --> 02:06:46,880
Speaker 3: That?

2757
02:06:48,279 --> 02:06:52,359
Speaker 1: Oh that's funny. Hell Yeah, yes, I do think he

2758
02:06:52,439 --> 02:06:55,079
has that, I think and he will enact it. Yeah,

2759
02:06:55,760 --> 02:06:56,840
well I think.

2760
02:06:56,680 --> 02:06:59,159
Speaker 2: He just you know, keeps that list and we got

2761
02:06:59,279 --> 02:07:01,239
to have a close someone goes to prison so I

2762
02:07:01,279 --> 02:07:03,199
can get my twenty five percent instead of twenty percent.

2763
02:07:04,079 --> 02:07:07,399
Speaker 3: You know, I don't know, No, I if I go

2764
02:07:07,479 --> 02:07:09,880
to prison, I could be like Junior from the Sopranos

2765
02:07:09,880 --> 02:07:11,640
and we'd like meet in the hospital room and all right,

2766
02:07:11,720 --> 02:07:12,119
that's fine.

2767
02:07:12,239 --> 02:07:13,479
Speaker 2: Okay, yeah that is really good.

2768
02:07:13,560 --> 02:07:15,920
Speaker 1: Yeah, who is the most likely to go to prison?

2769
02:07:17,000 --> 02:07:17,239
Not me?

2770
02:07:18,920 --> 02:07:21,000
Speaker 2: Yeah, there's no way if I haven't yet anything.

2771
02:07:21,119 --> 02:07:25,000
Speaker 3: Yeah, I'm because if your privilege or what, Yeah, charm,

2772
02:07:25,039 --> 02:07:26,279
I like to think of it as charm.

2773
02:07:27,359 --> 02:07:29,439
Speaker 4: I think. Wouldn't Dan end up going to the same

2774
02:07:29,520 --> 02:07:31,920
prison as Martha Stewart for like something tax related?

2775
02:07:32,479 --> 02:07:34,199
Speaker 3: No, no, no, I'm going I think he's got He's

2776
02:07:34,199 --> 02:07:36,439
got perfect It wouldn't taxes are good?

2777
02:07:37,119 --> 02:07:41,039
Speaker 1: Yeah, No one goes to jail for taxes at our level.

2778
02:07:41,159 --> 02:07:43,159
Speaker 3: It could be back lark because that'd be the funniest

2779
02:07:44,479 --> 02:07:45,680
like in prison.

2780
02:07:45,840 --> 02:07:46,119
Speaker 2: I don't know.

2781
02:07:46,199 --> 02:07:47,920
Speaker 3: It's just something about that sounds very It's like a

2782
02:07:48,239 --> 02:07:49,600
curb your enthusiasm pay thing.

2783
02:07:51,159 --> 02:07:55,119
Speaker 1: Okay, I don't know for want though, what thing I

2784
02:07:55,239 --> 02:07:58,279
do is like prison bound. It's certainly like maybe slap

2785
02:07:58,359 --> 02:07:59,399
on the wrist bound.

2786
02:07:59,279 --> 02:08:00,239
Speaker 2: But not pretty.

2787
02:08:01,760 --> 02:08:01,920
Speaker 3: Well.

2788
02:08:02,000 --> 02:08:04,319
Speaker 1: That one thing, well, that one thing that we don't

2789
02:08:04,359 --> 02:08:07,560
talk about. Come on that one.

2790
02:08:09,199 --> 02:08:12,079
Speaker 4: Cat Woman outfit and you should join Giant Bomb Premium

2791
02:08:12,079 --> 02:08:13,960
gimebomb dot com slash Joints so you can get access

2792
02:08:14,039 --> 02:08:17,119
to the premium light. Jeffers playing Catwoman on the GameCube.

2793
02:08:17,119 --> 02:08:19,439
I think so you'd like to see him steal jewels

2794
02:08:19,479 --> 02:08:21,600
and go to jail. That's that's where you can do it.

2795
02:08:22,279 --> 02:08:28,239
We got one more super chat, Miggs says JB. Could

2796
02:08:28,279 --> 02:08:31,039
you describe what East Coast Keyboard Mafia is?

2797
02:08:32,600 --> 02:08:36,640
Speaker 1: Oh, oh, my hat, Yes, this is uh, this is

2798
02:08:36,920 --> 02:08:42,439
so one of the keyboard like stores that I that

2799
02:08:42,560 --> 02:08:44,680
I frequent novelties. I've talked about them. A bunch of

2800
02:08:45,079 --> 02:08:49,119
really good dudes over there. They had they got into

2801
02:08:49,319 --> 02:08:52,760
a weird you know this. There's like a customer who

2802
02:08:52,880 --> 02:08:56,920
was like really being annoying and he accused them of

2803
02:08:57,119 --> 02:09:02,159
being East Coast Keyboard Mafia people, which is just like

2804
02:09:02,319 --> 02:09:05,159
such an amazing thing that a customer chose to wrote

2805
02:09:05,199 --> 02:09:07,720
in an email to a to a store on the

2806
02:09:07,840 --> 02:09:10,880
internet and they had the best They did the best

2807
02:09:10,920 --> 02:09:13,000
thing they could with that and made it into a

2808
02:09:13,159 --> 02:09:14,600
fun joke, and.

2809
02:09:15,119 --> 02:09:18,800
Speaker 2: That was If that's something similar ever happens to us,

2810
02:09:18,840 --> 02:09:20,880
we will definitely do March like that. That is good.

2811
02:09:20,960 --> 02:09:25,880
Speaker 1: Yeah, Elite Giant Bomb Gaming Mafia. So there you have it.

2812
02:09:26,520 --> 02:09:30,279
Thank you very much for all the super chats, my friends.

2813
02:09:30,399 --> 02:09:31,960
What do we have going on the rest of the

2814
02:09:32,039 --> 02:09:33,840
week here at Giant Bomb.

2815
02:09:35,079 --> 02:09:38,000
Speaker 4: Now, I'm just posting later today. I forgot to start

2816
02:09:38,039 --> 02:09:39,880
the upload, so that might be a little later a

2817
02:09:40,000 --> 02:09:43,239
normal I'm sorry, I'm sorry, sorry about today.

2818
02:09:43,720 --> 02:09:46,039
Speaker 2: Game this morning is the rest of the week, Becklar.

2819
02:09:46,039 --> 02:09:47,560
I think you're on the show tomorrow. I think we're

2820
02:09:47,560 --> 02:09:49,199
going to have a fairly Friday. It'll be good.

2821
02:09:49,560 --> 02:09:51,840
Speaker 3: I got a couple of recordings of things recording this

2822
02:09:51,920 --> 02:09:54,720
week that because of embargo and also just other scheduling

2823
02:09:54,760 --> 02:09:58,640
stuff you will see later, including Catwoman you will see

2824
02:09:58,840 --> 02:10:01,800
sooner rather than later. Cat Jerffman you will see very soon.

2825
02:10:02,439 --> 02:10:04,800
Speaker 1: Please got Jffman my fullness of course.

2826
02:10:04,840 --> 02:10:05,039
Speaker 2: Yeah.

2827
02:10:05,840 --> 02:10:08,760
Speaker 3: Oh, we have a late couple of super chats Chuck

2828
02:10:08,880 --> 02:10:10,399
in front of if you could get that.

2829
02:10:10,520 --> 02:10:13,239
Speaker 4: I'm in Google Drive downloading the newest episode of nine lives.

2830
02:10:13,239 --> 02:10:14,079
Speaker 2: Oh we have we have two.

2831
02:10:14,279 --> 02:10:17,239
Speaker 1: Just pop up one from last Geek. I want Jurf Week,

2832
02:10:17,359 --> 02:10:20,840
don't we all? Uh, you're gonna get it in pinball week.

2833
02:10:21,199 --> 02:10:22,359
Speaker 2: It's basically pinball week.

2834
02:10:22,479 --> 02:10:25,159
Speaker 1: Yeah, you know, camp every week can't be pinball week.

2835
02:10:25,439 --> 02:10:27,239
Maybe it could, maybe it's a different thing.

2836
02:10:27,720 --> 02:10:27,840
Speaker 2: Uh.

2837
02:10:28,279 --> 02:10:32,760
Speaker 1: And then one from uh toll Coado.

2838
02:10:33,199 --> 02:10:35,000
Speaker 3: Oh no, oh okay.

2839
02:10:35,479 --> 02:10:38,840
Speaker 1: If you want a good FF six remake with amazing

2840
02:10:39,000 --> 02:10:43,800
music and slightly more detailed pixels, then just play the

2841
02:10:43,960 --> 02:10:47,720
pixel remaster right now. It's great. Wow, that was almost

2842
02:10:47,760 --> 02:10:49,199
as robotic as he actually talks.

2843
02:10:52,720 --> 02:10:55,840
Speaker 4: I can't, mikel I should I put f F six

2844
02:10:56,119 --> 02:10:59,439
on the old Games list? And what send another super

2845
02:10:59,520 --> 02:11:01,159
Chat with Mikey.

2846
02:11:01,319 --> 02:11:05,560
Speaker 1: Sweetye baby, sweetye baby. I'm so sorry that I delivered

2847
02:11:06,079 --> 02:11:08,880
your super chat in that way because it was just

2848
02:11:09,000 --> 02:11:11,159
a layup. It was just a little layup.

2849
02:11:11,520 --> 02:11:12,800
Speaker 4: Can I can I respond to you?

2850
02:11:12,880 --> 02:11:15,960
Speaker 2: The way he was was tall? What's up, birch?

2851
02:11:18,800 --> 02:11:20,039
Speaker 3: My name is tol Koto.

2852
02:11:21,720 --> 02:11:22,880
Speaker 1: Come on, wait?

2853
02:11:22,960 --> 02:11:23,520
Speaker 2: What is the way?

2854
02:11:23,600 --> 02:11:25,920
Speaker 1: I don't even know if I understand the robotic delivery

2855
02:11:25,960 --> 02:11:26,359
thing I.

2856
02:11:26,399 --> 02:11:28,039
Speaker 3: Think to talking about like when he does the news

2857
02:11:28,119 --> 02:11:30,520
and stuff, like like when he transitions to another topic.

2858
02:11:30,600 --> 02:11:32,920
He'll be like, so we will find out how that

2859
02:11:33,079 --> 02:11:39,159
happens when that game launches in August. But it's because

2860
02:11:39,199 --> 02:11:43,720
he's like trying, you know what I mean?

2861
02:11:44,520 --> 02:11:47,079
Speaker 1: Sure, I think I think I think the robotic thing

2862
02:11:47,199 --> 02:11:52,560
is is a little too uh oh, yes, that was just.

2863
02:11:52,640 --> 02:11:55,000
Speaker 3: A comment that said that, and it stuck on straw Ever,

2864
02:11:55,119 --> 02:11:56,119
since it's.

2865
02:11:56,000 --> 02:11:59,800
Speaker 4: Just mode like in chat talking and then there's someone

2866
02:12:00,039 --> 02:12:02,640
your messages down like he speaks haltingly, it's like, he's.

2867
02:12:02,600 --> 02:12:06,000
Speaker 1: Right, I mean, Mike, you're spending all this time super

2868
02:12:06,079 --> 02:12:07,960
gen and get on the plane. They're waiting for you, budd,

2869
02:12:08,960 --> 02:12:11,319
you on a plane yet, Jesus Christ.

2870
02:12:11,159 --> 02:12:13,199
Speaker 2: I think his fight's not still like for like another hour.

2871
02:12:13,439 --> 02:12:16,520
Speaker 4: So oh my god, he says, I hope I never

2872
02:12:16,560 --> 02:12:18,520
get home and never have to work with all.

2873
02:12:19,279 --> 02:12:25,359
Speaker 1: Whoa you mean about everybody? Mikey, are you sure about that?

2874
02:12:27,119 --> 02:12:27,520
Speaker 2: You sure?

2875
02:12:27,960 --> 02:12:31,039
Speaker 1: Anyway, Folks, this was a pleasure podcasting with you boys today.

2876
02:12:31,079 --> 02:12:31,680
Speaker 2: Thank you so much.

2877
02:12:32,079 --> 02:12:34,560
Speaker 1: This was wonderful. Thank you Chuck, thank you Dan, Thank

2878
02:12:34,640 --> 02:12:36,760
you to Grub. We had someone to say, Grub.

2879
02:12:37,479 --> 02:12:38,760
Speaker 2: No, no, I was just gonna if you were going

2880
02:12:38,840 --> 02:12:40,479
to like tsfter, I be like, oh, let's get I

2881
02:12:40,600 --> 02:12:42,920
was just gonna say thank you Backlar, So thank you Backlar,

2882
02:12:43,039 --> 02:12:44,439
thank you, of course, thank you.

2883
02:12:45,000 --> 02:12:47,520
Speaker 1: Thank you to Jam behind the scenes on his way

2884
02:12:47,560 --> 02:12:50,000
to recovery. Appreciate it, Jim, we love you very much.

2885
02:12:50,239 --> 02:12:53,439
Thanks to Sean, thanks to Will. And we'll be back

2886
02:12:53,600 --> 02:12:57,720
with another BombCast next week. Until then, have a fantastic

2887
02:12:58,119 --> 02:13:00,880
rest of your choice. We'll see you right he waits

2888
02:13:01,640 --> 02:13:02,760
on giant bomb noise.

2889
02:13:02,840 --> 02:13:03,920
Speaker 3: Do that demon dust

