Speaker 1: Oh yeah, we didn't tell you about that.
Speaker 2: Should we restart? I think we should probably restart, should we?
Speaker 1: It's okay, It's like, hey, everyone, welcome to Game Spot
Speaker 1: after Dark episode at two hundred and fifty two. We're
Speaker 1: back baby, after a month long hiatus. Uh yeah, we're back.
Speaker 1: We're not in a studio. Not in a studio.
Speaker 2: We are. We're in person, thank god.
Speaker 1: But we are in Jake's living room right now.
Speaker 3: Hell yeah, this is so weird.
Speaker 4: I'm holding a microphone as it's Kurt, I'm holding a
Speaker 4: boom mic.
Speaker 3: I'm not because I'm prepared.
Speaker 1: Yeah, Jake is the only one he looks professional.
Speaker 4: I mean I don't do the podcasting thing unless I
Speaker 4: go to an office with a studio of the mics
Speaker 4: and the thing set up for it, because I don't really,
Speaker 4: I'm not. I'm personally not interested in doing it remotely.
Speaker 4: It's not my jam.
Speaker 2: Yeah, I'd rather look you in the eyes like within.
Speaker 1: It's not fun.
Speaker 2: But I don't have I actually I don't.
Speaker 4: I'm like the one video producer doesn't have a proper
Speaker 4: mic set up because I don't do that.
Speaker 2: So I used to have a boom mic, right and
Speaker 2: I think it should be okay, right, I.
Speaker 5: Think so, I mean I prefer recording. If we could
Speaker 5: record everything on boom mics, I'd probably prefer that.
Speaker 3: Especially and stuff.
Speaker 5: Actually, yeah, we just need more people to understand how
Speaker 5: boom mics work. Yeah, it just sounds cleaner. And also
Speaker 5: you don't see.
Speaker 3: You fine, Yeah, I don't know. There's something like.
Speaker 1: When it's just clean, we should go the other route
Speaker 1: and we should do what go back to what the
Speaker 1: YouTubers there's uh, just have them hold the monkey, hold
Speaker 1: the laugh. That's my favorite is when they're holding the
Speaker 1: laugh like this and I'm like, yeah, what are you doing?
Speaker 2: Yea.
Speaker 5: We should should make interview subjects do that holider.
Speaker 2: Yeah, we should be clipped up.
Speaker 3: We should be clipped up.
Speaker 4: But this is like, yeah, you just hold this and
Speaker 4: just like you want me to put it under my shirt,
Speaker 4: like nope, you got it.
Speaker 2: Just hold it right there, hold it against your lips.
Speaker 2: You can hear you it's touching your lips anyway.
Speaker 1: So if the audio sounds a little weirder than usual,
Speaker 1: that is better?
Speaker 2: Why or better?
Speaker 1: Yeah?
Speaker 3: Probably not three different mics.
Speaker 1: So, so we've been gone a month and I feel
Speaker 1: like a lot's been going on in the world of
Speaker 1: video games.
Speaker 2: We also have updates on why we've been gone. Yes,
Speaker 2: when we're we're heading.
Speaker 1: Yeah, yeah, so I the last episode of the podcast
Speaker 1: was just me and a good old Jacob Court, who's
Speaker 1: one of our discord moderators, and at the end of
Speaker 1: that episode, I talked about how like we were probably
Speaker 1: gonna be gone for a couple of weeks because there
Speaker 1: was a bunch of like we were traveling and.
Speaker 5: Then office being shut down or not shut shut down.
Speaker 1: That sounds very dire. Yeah, there was a lot of
Speaker 1: travel and then the office was closed because we're moving
Speaker 1: to a new office. That new office was supposed to
Speaker 1: be open by now. Unfortunately this week. Huh, it was
Speaker 1: supposed to be this week that we're allowed to go in. Unfortunately,
Speaker 1: there's like a fire code safety issue that needs to
Speaker 1: get like a proof through the city.
Speaker 2: And it's one of those like fireproof. Just set a
Speaker 2: flare in there and see what happens.
Speaker 1: We'll just light a thing on fire, see what happened, burning.
Speaker 2: That bed.
Speaker 1: Until all that's settled.
Speaker 2: I mean, if so, we can't have I can't have
Speaker 2: a campfire by my desk.
Speaker 4: It's unfortunately not a fire pit like I've been planning
Speaker 4: because I'll just have to return it.
Speaker 2: You should try it.
Speaker 4: First day back in the office. This is my spot
Speaker 4: I want to fire but well, I think the folding
Speaker 4: camping chairs I want to make things a little cozy.
Speaker 1: Yeah, I'm pretty sure once the thing is settled. I
Speaker 1: mean that means you probably can have a fire. I
Speaker 1: think that's how that.
Speaker 4: Works good because my desk is facing a corner and
Speaker 4: that's the only thing. That corner is gonna be a
Speaker 4: fire pit.
Speaker 2: And facing that.
Speaker 4: Corner the corner that I wanted and meant that I
Speaker 4: got to look at no one, specifically Max Blumenthal on
Speaker 4: our team.
Speaker 2: I have to look at him for my desk. Well,
Speaker 2: I had to.
Speaker 4: And when we were picking our new desks, I said,
Speaker 4: can I have a desk where you don't have to
Speaker 4: look at Max? And that corner was and that only
Speaker 4: dusk was the corner facing a wall where I don't
Speaker 4: have to look at anyone, So.
Speaker 3: Which is great. I can't wait poor Max.
Speaker 2: Yeah, for everyone, they're not gonna be.
Speaker 1: Well, my favorite part about that is because then they
Speaker 1: were like, and we're going to keep the layout the same,
Speaker 1: so you and Jacob be next to Kirk.
Speaker 2: So now we also have to look at the wall. Hey,
Speaker 2: that's not my fault.
Speaker 4: I mean it's not like you know, you guys could
Speaker 4: don't protest if you need to walk in makes Max
Speaker 4: moves somewhere else and take Max's.
Speaker 5: I moved last time because they put me right in
Speaker 5: between Eric and Aaron, which is fine, except they never
Speaker 5: go into the office. Yeah, you were just by yourself
Speaker 5: on that one row. Like I was like, all right,
Speaker 5: I'm moving, and I moved.
Speaker 4: For the record, Max is great. He's just too good
Speaker 4: a games, so I just don't like him.
Speaker 3: Yeah, I feel the same.
Speaker 2: Yeah.
Speaker 4: Anyways, so fire codes, fire codes, no fire pit, no
Speaker 4: fire pit. So that's where that's where we've been, and
Speaker 4: that's where we're heading.
Speaker 1: Yeah, it's we're been, that's we're heading. So we are
Speaker 1: going to continue to be kind of remote with this
Speaker 1: podcast for the rest of the month until we can
Speaker 1: get in there and uh, they're getting settled. But that's
Speaker 1: okay because honestly, like it's it might be a blessing
Speaker 1: in disguise because there's so many freaking games coming out
Speaker 1: this month that already had dealt is maybe for the best. Uh,
Speaker 1: why don't we start with the Well, I was gonna say,
Speaker 1: start with the big one. But there's two big ones.
Speaker 2: There are two big ones, two big ones, one kind.
Speaker 3: Of three metaphor too right?
Speaker 1: Well, that was that was the second one. What's the
Speaker 1: third one?
Speaker 2: O me?
Speaker 1: I thought that was that's not a movie, that's a movie.
Speaker 2: That's it's also not a movie. It's not a movie.
Speaker 2: It's not a game. If it's an experience, it's a
Speaker 2: painting moves, you know what.
Speaker 1: Let's just start with that. Yes, you know what I mean.
Speaker 2: We're the first thing on your list.
Speaker 3: That's why I figured it's true.
Speaker 2: It is the first thing in my own favorite one.
Speaker 4: Welcome to Game Spot after Dark, where we are recording
Speaker 4: in the morning during a sunny day, and we're not
Speaker 4: going to talk about a video game. First thing off
Speaker 4: the bat, we're talking about Francis board Cobola's newest film, Megaopolis.
Speaker 1: Well, the reason I wanted to talk about it because
Speaker 1: the three of us, it's also a out of the
Speaker 1: theater already.
Speaker 2: It's it wasn't in theaters for a week.
Speaker 5: So from San Francisco is not in very long. I
Speaker 5: found at least Matt was looking in Canada and he
Speaker 5: said it was playing this last weekend but.
Speaker 1: In our theaters. Yeah, San Francisco only on a Friday.
Speaker 1: And then you were like, we have to see it
Speaker 1: Monday or Tuesday because it leaves theaters Wednesday.
Speaker 2: Really, We're like, what, okay?
Speaker 3: Yeah, meanwhile, Stu saw it twice in that window.
Speaker 1: Yes, Stu saw it over the weekend. And then we're like, hey,
Speaker 1: you want to see it. He's like, I would like
Speaker 1: to see it again with you all because I want to.
Speaker 4: Except I think we expecting us to maybe or at
Speaker 4: least some of us to hate it, yeah, or not
Speaker 4: like it.
Speaker 2: But boy, I mean, was he wrong?
Speaker 1: I mean controversial? Take care? I know you and me
Speaker 1: actually really had it. I had a great fucking time
Speaker 1: watching that movie. Jake also fell asleep.
Speaker 3: Yeah, but I liked what I saw.
Speaker 1: But I will but but but to preface, I'm not
Speaker 1: saying it's good. I'm just saying I had a great time.
Speaker 2: I think it's important.
Speaker 4: The weird thing with this movie is I agree where
Speaker 4: somebody asked me what would you think?
Speaker 2: And it's one of those like it's one of those.
Speaker 4: Experiences where I don't want to tell you it's good,
Speaker 4: but I actually think it's really unfair for me.
Speaker 2: Personally based on my taste to just say it's bad.
Speaker 1: Well, I but that's what I'm saying. And I think
Speaker 1: the thing that threw me off is everyone talking about
Speaker 1: it was like it's not even good bad, it's just bad.
Speaker 4: It's garbage, which is a shallow fucking way to talk
Speaker 4: about movies in the first place.
Speaker 1: You're good, but like, you know, like that movie I
Speaker 1: actually think has some genuine artistry in some of its shots,
Speaker 1: in some of its ideas. I also think that movie
Speaker 1: is funny in a very intentional way at times, you know,
Speaker 1: like like like there are scenes that are like funny,
Speaker 1: and it's like this is meant to be funny, like
Speaker 1: this character.
Speaker 4: Then there's just a few parts that are a little
Speaker 4: you know, you know, you're kind of laughing at the film. Yes,
Speaker 4: I would say generally speaking, I kept comparing of like
Speaker 4: when I was halfway through the film, I was like,
Speaker 4: this reminds me of Dick Tracy, the film the nineties
Speaker 4: film and RoboCop, because RoboCop has such intentionally goofy satirical
Speaker 4: things that are like specifically commenting on the way news
Speaker 4: is how sensational is, and this movie does the exact
Speaker 4: same thing, right.
Speaker 1: I think that the at least for me, it's like
Speaker 1: this movie had very like Francis vocoppol Is sure has opinions.
Speaker 1: What those opinions are what he's mad about. I don't
Speaker 1: know if I fully understand, but he sure is mad
Speaker 1: about them. You said it really well. Where you said
Speaker 1: it was it was like a man, an eight year
Speaker 1: old man watched Fox News for four years straight and
Speaker 1: then immediately wrote a script, one draft, no revisions in
Speaker 1: one movie.
Speaker 5: Yeah.
Speaker 4: Yeah, a man has been absorbing Fox News for the
Speaker 4: five years he has been making movies, and then one
Speaker 4: day got up and was like, I'm making a movie.
Speaker 4: I need to put my wine on hold for I
Speaker 4: need to set my glass down and write the script.
Speaker 2: And once sitting Romega, I genuinely think.
Speaker 1: You should. You should see this movie before you die.
Speaker 1: I think it is worth experiencing. It's it's incredible, Uh
Speaker 1: it are I want to talk a little bit about
Speaker 1: our specific theater experience.
Speaker 2: We'll get there because I do.
Speaker 1: Because there was you know, that's that's a that's a
Speaker 1: part of it. Yeah, and that was both in a
Speaker 1: good and bad way. I would say, both enhanced and
Speaker 1: attracted I have.
Speaker 4: I love movies and I love going to movies, and
Speaker 4: but I also over the years have had like an
Speaker 4: increasingly I'm having more and more difficult time with movie audiences.
Speaker 4: I don't know if it's I think I think it's
Speaker 4: more me. I think like I'm growing up in a
Speaker 4: certain way.
Speaker 3: I don't think so.
Speaker 1: I think I think audiences have less what's the word.
Speaker 2: I do think there was a change after the pandemic. Yeah,
Speaker 2: I really do.
Speaker 4: There was a distinct moment going back to the movies
Speaker 4: after the pandemic when I felt like audience's audience members
Speaker 4: were more relaxed than how they were watching the film,
Speaker 4: as they were treating it like it was their living room.
Speaker 1: Yes, yes, like more willing to have their phone out
Speaker 1: or like talking to people.
Speaker 4: And I don't want to be a grumpy old man
Speaker 4: and say like thing, the times are changing, which is
Speaker 4: what I'm saying.
Speaker 2: I don't know. It couldn't be me like I could.
Speaker 4: Really That's how I felt, was like, maybe I'm just yeah,
Speaker 4: go to the movie theater for maybe I'm more intentional.
Speaker 2: Why I go to the movie theater than I used to.
Speaker 4: Well, I thought that this movie theater experience was one
Speaker 4: of those things where I was like, dude, I don't know,
Speaker 4: I'm getting real like conflicted.
Speaker 3: Yeah, there was someone in the theater I wanted to
Speaker 3: punch in the face.
Speaker 1: Oh okay, okay, So I will saying there was one
Speaker 1: particular offender. However, I would say the majority of the
Speaker 1: audience was actually fairly good until the last twenty minutes.
Speaker 1: You could tell people where I think people were like
Speaker 1: kind of done with the movie and the movies getting
Speaker 1: more hinged. I think they were starting to like you
Speaker 1: could like feel them breaking, and then like people were
Speaker 1: loving for no reason.
Speaker 2: It was like hysterical.
Speaker 4: Yeah, it was like hysteria, like like a character would
Speaker 4: enter on screen and people would start laughing.
Speaker 3: I'd be like, I don't know that that would me.
Speaker 1: I think people were starting to lose their minds, like
Speaker 1: in the last twenty minutes.
Speaker 2: That it was.
Speaker 5: I also think a lot of people who saw that
Speaker 5: probably the night we did, heard all the crazy reviews
Speaker 5: that they were going like, yeah, they were going in
Speaker 5: like I sure, obviously Stu was like it's not good,
Speaker 5: but I was.
Speaker 2: It was opened, you know, like I'm ready to see
Speaker 2: it again. Yeah, so that's worth it.
Speaker 5: But but I feel like a lot of those people
Speaker 5: because they were laughing at things that were like, I guess,
Speaker 5: kind of funny, but it's it's not that funny, you know.
Speaker 1: Yeah, but it really wasn't Like for me, it was
Speaker 1: like it was it was very exaggerating that last twenty minutes, right, Like,
Speaker 1: I think people were just like.
Speaker 2: And losing their mind.
Speaker 1: I do think it's a film which I thought was
Speaker 1: it was. It annoyed me. It was also kind of
Speaker 1: an experience like.
Speaker 4: It's apt because the movie felt like it was starting
Speaker 4: to become a little bit more unhinged and focused at
Speaker 4: the end, and.
Speaker 2: Which is saying something I know in a film that
Speaker 2: was like two hours and fifteen minutes long, I did feel,
Speaker 2: despite enjoying it, feel like it was three hours three hour. Yeah,
Speaker 2: I completely. But then there was the guy next to us.
Speaker 1: Yes, okay, So to start with, before we even sit
Speaker 1: down getting to our.
Speaker 2: Seats, there was one man in our aisle.
Speaker 1: There's one man in our aisle, and he had I
Speaker 1: think it was like it must have been like a
Speaker 1: large Duffel bag or something.
Speaker 2: It was a multiple bag.
Speaker 3: It almost seemed just like he had a trash back
Speaker 3: and of cans.
Speaker 2: But then an invisible bag.
Speaker 1: No, in like three Stooges style, we all three of
Speaker 1: us had this like comical like like you walked forward
Speaker 1: tripped was the first Jacob's like trips.
Speaker 2: Jake walks forwards, stepped on something.
Speaker 4: It sounded like he clunched, like something shattered underneath his feet.
Speaker 4: So Jake goes and I now aware this man has
Speaker 4: an invisible item.
Speaker 2: Wonder Yes, I tried to step over it and somehow
Speaker 2: crunched onto it as well.
Speaker 1: So I then and then I see both of you,
Speaker 1: and I was like, oh, I know what's going on.
Speaker 1: And then I don't crunch. I used to like comically
Speaker 1: like trip over it and like fumble, and like stew
Speaker 1: was like grabbed me or like keep me from like
Speaker 1: collapsing on this man.
Speaker 4: And so this person had who knows what was a
Speaker 4: mythical bag of treats that we were destroying. But the
Speaker 4: man didn't really have a reaction either, make an effort
Speaker 4: to move it.
Speaker 2: He just let us crush his belongings.
Speaker 3: He just had cans.
Speaker 1: He was stopping by the recycle after So then during
Speaker 1: the movie, this man I don't even know it was
Speaker 1: like he was just like moaning.
Speaker 2: Yeah, he was.
Speaker 5: It was and it was so and he'd do it
Speaker 5: like every fifteen minutes, no matter what was on screen,
Speaker 5: you know.
Speaker 1: To the point where I was like, is he reacting
Speaker 1: to the movie? Is he dying?
Speaker 2: Yeah?
Speaker 1: It was definitely okay.
Speaker 2: Was a yawn.
Speaker 1: Sometimes yawn. Sometimes it's like, oh, this is a very
Speaker 1: small theater. But like they shoved, like they literally it
Speaker 1: was like the smallest theater in the entire you know,
Speaker 1: it's like cinema.
Speaker 4: Which made it funnier when the film started and the
Speaker 4: amc was like you were watching on the biggest screen.
Speaker 5: This is this is this is like the size of
Speaker 5: my living room.
Speaker 1: But everyone in the theater good, here this man groaning
Speaker 1: because I just didn't know.
Speaker 2: It was him. I thought it was someone.
Speaker 5: No, it was I thought it was someone behind us,
Speaker 5: and were like, shut the fuck up, and I was getting.
Speaker 4: Ready and this I don't not this time we're going
Speaker 4: to turn to some poor innocent I'm not a moviegoer.
Speaker 4: I'm not this type of person, but there have been
Speaker 4: a few times in movie theaters where I will I've
Speaker 4: learned to politely go up to someone and just be like, hey,
Speaker 4: you're doing this, it's distracting. He's off uh, And I
Speaker 4: was trying to eye the person down because I was
Speaker 4: getting ready to like politely get.
Speaker 2: Up, maybe go use bathroom.
Speaker 4: My way back and be like, can you please stop
Speaker 4: dying in your seat? You're describing everyone either.
Speaker 2: Die, yes, stay dead.
Speaker 1: No one enjoyed.
Speaker 5: I remember afterwards we were like talking, We mentioned that man,
Speaker 5: Like some random person.
Speaker 1: Was like, are you talking about the guy was groaning
Speaker 1: the whole time, Like everyone in the theater was like,
Speaker 1: not about that guy. Yep, I didn't know this. Apparently
Speaker 1: he took off his shoes at one point. Stu picked
Speaker 1: up on this because Stu was the closest to him,
Speaker 1: and apparently Stu could smell his feet for like.
Speaker 2: Half that movie.
Speaker 1: Great, and maybe just because I was still getting over
Speaker 1: a cold, I was thankfully spared trauma.
Speaker 2: That's because you were drinking wine out of a flask.
Speaker 1: It probably helped a little bit too.
Speaker 4: Yeah, we didn't even mention that because you know, Fransport
Speaker 4: Kobla has his own winery. It's basically he funded this movie. Yes,
Speaker 4: so I decided to put a little friend sport wine
Speaker 4: and some flasks and take him in for a celibratory
Speaker 4: drink while watching the film.
Speaker 3: H they were a celebratory drink.
Speaker 2: Yeah, yeah, yeah, it's because Jake fell asleep.
Speaker 1: So well, what's funny about that is you had your
Speaker 1: own flask and then me and Jake were like splitting
Speaker 1: a flask because I was I had a cold, and
Speaker 1: Jake was like, I'll have half the flask and then
Speaker 1: I'll give it to you for the second half. I
Speaker 1: assumed i'd get the flask like halfway through the movie.
Speaker 2: It was like fifteen and suddenly Jake's just like here
Speaker 2: and I'm like, oh, okay.
Speaker 3: I didn't want to drink too much.
Speaker 5: You know, I'd already I burned through half of it,
Speaker 5: and I was like, well, if I hold onto this,
Speaker 5: I'm gonna finish it.
Speaker 1: But I was just like, oh okay, I've gotten this
Speaker 1: a lot sooner. I tried to nurse it a little
Speaker 1: bit more. I think I made it like yeah, like
Speaker 1: halfway through. I eventually had it.
Speaker 4: But going back to the man with the No shoes,
Speaker 4: there's one of my favorite things happened in the world.
Speaker 1: So slight spoilers for the movie. There is a scene
Speaker 1: where the the a woman talking with that driver reveals
Speaker 1: she is pregnant with and they're going to have a kid.
Speaker 1: It's a very whatever scene. Yeah, Like it's like, there's
Speaker 1: nothing weird about this scene.
Speaker 2: It's not even that built up.
Speaker 1: It's not that built up. They're just in the bed.
Speaker 1: It's a very normal scene, right. I would not describe
Speaker 1: it as like a odd scene in terms of like
Speaker 1: compared to intimate or overly intimate, or or goofy or
Speaker 1: It's just a very normal scene.
Speaker 6: Curw to this man in the aisle with all of
Speaker 6: his bags and no shoes on, stands up and announces
Speaker 6: gross and walks right.
Speaker 4: The best part I thought he just was like, I
Speaker 4: can't fuck this. I assume he was not coming back.
Speaker 4: Gross leaves can't handle a woman, could Kurt Or.
Speaker 1: It was because you were asleep at this point.
Speaker 2: I couldn't believe it.
Speaker 4: It was the only time I laughed, like really laughed
Speaker 4: during that movie while everyone else was laughing at the film.
Speaker 4: I could not get over the fact that this man
Speaker 4: could not handle a woman being pregnant. Gross and just
Speaker 4: walks straight out incredible. Thirty five minutes later comes back,
Speaker 4: He walks back, he goes back here that near him.
Speaker 2: I think he missed more Okay, maybe I don't know.
Speaker 2: I mean, I mean you you you got up and
Speaker 2: used the bathroom once.
Speaker 3: I did.
Speaker 4: Yeah, during a very constant, like a pivotal scene, a
Speaker 4: pivotal consequential scene of the movie.
Speaker 1: Yeah, And I won't spoil because it's incredible. When that
Speaker 1: scene happened. I like saw that scene coming a mile
Speaker 1: away too.
Speaker 5: They were like the second that scene starts, were like
Speaker 5: I turned to stew and I.
Speaker 2: Was like, do I swear to God if this is
Speaker 2: I thought it was going to be something else. I
Speaker 2: knew something was. I knew something was going to happen.
Speaker 2: I had a different theory.
Speaker 1: No. I was just like, they're, oh, he's going for it.
Speaker 2: I mean, come on, this guy directed The Godfather.
Speaker 1: It's incredible.
Speaker 2: I will say my closing statement on this one.
Speaker 4: Sure because I actually didn't I actually legitimately didn't enjoy it.
Speaker 1: I legitimately enjoyed it.
Speaker 2: I can watch it again.
Speaker 1: No, I because because Georgia was like, I don't know,
Speaker 1: you know, should I see it? And I was like,
Speaker 1: I don't know if you'd like it, like this is
Speaker 1: before Yeah, I was like, I have no idea came
Speaker 1: out and she's like, what do you think, And I
Speaker 1: was like, we're watching this fucking.
Speaker 4: Get a couple of bottles of francisport Copola lab so.
Speaker 3: Better come to Criterion Collection otherwise.
Speaker 4: Yeah, I wouldn't be surprised. I'm not joking twenty years no,
Speaker 4: because she loves like like Neil Breen.
Speaker 1: Yeah, And I was like, this movie kind of has
Speaker 1: this is I'm gonna steal this from from Daniel Door
Speaker 1: on Twitter. He said this, and I think it's so
Speaker 1: app It has the energy of like if Neil Breen
Speaker 1: won the lottery and was like had unlimited budget. Because
Speaker 1: Neil Breen films, the man has opinions on society and
Speaker 1: wants to express them in his movies. He just doesn't
Speaker 1: have the like skill set to do it. Sport Copola
Speaker 1: does have more of a skill set, for sure, but
Speaker 1: there is this equal unhingedness where it's like he really
Speaker 1: clearly wants to say.
Speaker 4: Something yeah yeah, and he's also like, dude, he's had
Speaker 4: his career. I mean, he's one of the most remarkable
Speaker 4: filmmakers who have ever graced the medium.
Speaker 1: So sure point he can have it.
Speaker 2: It's fine, I can have it.
Speaker 1: I don't think this diminishes, but I agree at all.
Speaker 4: Contrary to which I totally totally see and get Danny's
Speaker 4: and your point. I walked out of that theater and said,
Speaker 4: if Terry Gilliam had made this film instead of Francis
Speaker 4: fort Cola, people would say it's his magnum opus and
Speaker 4: not bad an eye at.
Speaker 2: It, because it felt like in a Terry Gillium movie.
Speaker 4: If you guys are familiar with the listeners with Terry Gilliam,
Speaker 4: he like, he's basically the dude who's responsible for Monty Python.
Speaker 4: But they also did like Twelve Monkeys and Time Bandits
Speaker 4: and Brazil. Brazil specifically is the movie that I think
Speaker 4: is probably most comparable to this, And I was like, dude,
Speaker 4: if this was if this was anyone but friendsis port Coppola,
Speaker 4: I don't think people would be laughing at it.
Speaker 5: I well, even after the movie theater, Like you mentioned, like,
Speaker 5: if if this was like contorted, this story was contorted
Speaker 5: into a video game and it was by Hideoka, everyone.
Speaker 3: They'd be like this, this is brilliant.
Speaker 4: This is like one of the ghosting I felt like people,
Speaker 4: I felt like audiences in moviegoers with this movie specifically,
Speaker 4: we're looking for a punching bag, which is why when
Speaker 4: the audiences, the audience members we saw it with were like, look,
Speaker 4: I think they were looking to laugh at the film.
Speaker 2: To the end of the movie, they.
Speaker 4: Almost were losing their minds because they had no idea
Speaker 4: what the fuck they.
Speaker 1: Were what was going on.
Speaker 4: But I was like, dude, if this is anyone else,
Speaker 4: if there's a Terry Gillium, no one a bad night,
Speaker 4: if this is a Jodeo Kojima game, people wuld be
Speaker 4: like it's genius. Anyone who tells me that Kajima's games
Speaker 4: are well freaking or good but then criticize this movie
Speaker 4: or not, they're not allowed.
Speaker 2: You're just simply not.
Speaker 1: I both agree, I slightly disagree in that at least
Speaker 1: for me, like I I could.
Speaker 5: Like Jima usually does have something to say and gets
Speaker 5: it across.
Speaker 1: Sure, not always in the best way. Yeah, you could
Speaker 1: argue like his method, but like, at least I'm like,
Speaker 1: I get what he's trying to say. Where I like,
Speaker 1: I still don't fully know what Coppola was trying to say, but.
Speaker 5: I think one of Okay, so I guess I was
Speaker 5: asleep for like thirty forty minutes of this movie.
Speaker 1: Sure it was more than fifteen.
Speaker 4: Yeah, I think can totally miss about twenty.
Speaker 1: All right, it's hard to gauge because again, like time
Speaker 1: just floating different while watching it, which.
Speaker 2: Is because the movie does have some weird time yeah.
Speaker 3: Time stuff, which he's got that power to stop time.
Speaker 4: Which I don't think it's an actual power though you
Speaker 4: think it's just I think I think it's I think
Speaker 4: it's it's a representation of symbolic of the idea of
Speaker 4: art and architecture freezing things, and like the idea that
Speaker 4: when art happens, it exists in a split second forever
Speaker 4: when you look at a paint. I know this is
Speaker 4: where I'm getting really heavy and weird about it. But
Speaker 4: it's like she even makes that comment about like dancing
Speaker 4: to architecture, which is like a very cliche criticism that
Speaker 4: people use, Like the whole thing is like when you
Speaker 4: try music, critics are the equivalent of trying to dance
Speaker 4: to architecture, Like why are you using words to criticize music?
Speaker 2: Sure, the same as trying to look at a building
Speaker 2: and dance to it. That was my interpretation.
Speaker 4: I did not interpret it as that he literally had
Speaker 4: a power to stop time. I interpret it as like
Speaker 4: in the way you make things, the way you create
Speaker 4: and the way buildings and like his idea of a
Speaker 4: city it's like forever last.
Speaker 1: See, I just didn't I didn't even know it.
Speaker 2: But that's literally that's my interpretation. Sure, that's fair.
Speaker 1: That's fair because I also was like, I don't know
Speaker 1: if this is meant to be literal, but I also
Speaker 1: don't know what it's meant to be if not. Like
Speaker 1: I just didn't.
Speaker 3: My brain was just kind of where I was at.
Speaker 3: But I will say, like.
Speaker 5: A lot of people have said this already, but it's
Speaker 5: nice seeing a movie that is like clearly from someone's
Speaker 5: head that has like two what is it, one hundred
Speaker 5: and fifty million dollars, two hundred million dollars behind it
Speaker 5: or something like that, when like, once again it's been said,
Speaker 5: but like, at least you tried to say something unlike
Speaker 5: so many.
Speaker 4: Movies that you sing around Marvel movies. You said, this
Speaker 4: movie walked out the theater. You were like, that is
Speaker 4: a litmus is whether it's a litmus yeah, a test
Speaker 4: for an audience of moviegoers who have just been watching
Speaker 4: Marvel for the past you know, take whatever yours like.
Speaker 5: If there's a lot of people who thought it was bad,
Speaker 5: and they've got good reasons to think it's bad, and
Speaker 5: there are things that I think are bad. But at
Speaker 5: least it's interesting, I think, is what one hundreds would
Speaker 5: I take an interesting thing? It is interesting, like.
Speaker 1: A focused test group could never make Yeah, you know,
Speaker 1: never make that movie.
Speaker 2: Like, although I'm sure peopleould argue that it feels like
Speaker 2: it's made by it.
Speaker 1: Feels like I get the argument that it feels like
Speaker 1: it's made by I because there were actual moments where
Speaker 1: we're like, was that c g AI generated? Because I
Speaker 1: had that feel that said, and.
Speaker 5: There was a I I think it's it was there. Well,
Speaker 5: I don't know about in the film proper, but the
Speaker 5: that like Driver or whatever, it was like AI, oh
Speaker 5: kind of trying to do a whole but they didn't.
Speaker 5: So that's the other thing is the screening we saw
Speaker 5: did not have an act, a real life actor talking.
Speaker 5: There's supposed to be like a forty five minute section
Speaker 5: where a real actor is talking to AI Adam Driver
Speaker 5: about like the events that happened, because he's got that
Speaker 5: little press conference, you know, and like there's that weird
Speaker 5: shot where he's in that tiny little frame.
Speaker 1: Yeah, that's where it was supposed to happen, right, we
Speaker 1: didn't have But we.
Speaker 5: Didn't have that, probably because thank God, frankly, which is
Speaker 5: why because you and I were like, we thought it
Speaker 5: was three and a half hours long.
Speaker 1: Yeah, that way, why that think that's why?
Speaker 2: Yeah, that was because it's an old man.
Speaker 4: When Jake was pitching this to see it on a weeknight,
Speaker 4: I was like, dude, the movie's like three and a
Speaker 4: half hours long. If we see it anywhere anytime, like
Speaker 4: before at seven, I'm not going to be in bed
Speaker 4: until midnight.
Speaker 2: I don't want to deal with that.
Speaker 5: But yeah, I mean the sentiment, though I agree with it,
Speaker 5: where it just doesn't it doesn't feel like a committee
Speaker 5: has made this film.
Speaker 3: That interesting, yeah, or like or.
Speaker 5: Like that, like Disney's writing team, you know, suits or whatever,
Speaker 5: like couldn't couldn't write something like this and not to
Speaker 5: say it's good, but it's just interesting.
Speaker 3: Uh.
Speaker 2: But I prefer that.
Speaker 1: I much rather see something that's like thank God, I
Speaker 1: I am. I want things that are messy and weird
Speaker 1: and like don't Land, because I think that's way more
Speaker 1: interesting than like just something that's made by committee and
Speaker 1: made to appease everyone. And is therefore so boring.
Speaker 2: Thank goodness.
Speaker 3: Yeah, oh so the people he brought out of retirement
Speaker 3: for this.
Speaker 1: Shilaha no idea that was in that movie. And I was.
Speaker 2: He is a little freak, very real life, so it's
Speaker 2: I think he.
Speaker 5: Was partly takes his hat off and throws it on
Speaker 5: the ground and then everyone does the same things.
Speaker 2: You picked that up.
Speaker 1: I was like, Okay, that's what I'm saying. Like, I
Speaker 1: was like, that's funny, like genuinely the part where he
Speaker 1: stands on the stump that's carved to look like a swasti.
Speaker 2: Yeah, that's actually simple.
Speaker 4: That's actually something that bugged me in our movie in
Speaker 4: our audience because so there's a scene, without giving away
Speaker 4: too much, but basically shout his character shot. His character
Speaker 4: takes on this whole persona of his own, and he
Speaker 4: and he's giving a speech to a lower class area
Speaker 4: of the city and he jumps on a on a
Speaker 4: wooden stump that's carved out into a swatsti cup, which
Speaker 4: is the most like plain and on the nose, like.
Speaker 3: Dude, you get it, get what he's doing.
Speaker 2: But one of the people behind us was like, oh
Speaker 2: my god, what the fuck? And it was one of
Speaker 2: those moments where I just kind of was like, what's
Speaker 2: what is the what is that reaction? Are you? Are
Speaker 2: you upset because you saw spots tout or you like
Speaker 2: it was just confused this movie go or audience moments
Speaker 2: like that where I wasn't really insured.
Speaker 1: It's just like you're not used to a movie like
Speaker 1: doing something like that.
Speaker 5: To go back to like a lot of Marvel stuff, Right,
Speaker 5: there's a whole thing about how like people don't like
Speaker 5: sex and movies anymore, and like there's.
Speaker 2: Those people hate movie.
Speaker 5: Well, it's more just like a general thing like a
Speaker 5: lot of people are saying like that's not really in
Speaker 5: movies anymore. And I think a lot of that has
Speaker 5: to do with like movies like Marvel trying not to
Speaker 5: like offend anyone, which is like kind of a it
Speaker 5: makes uncomfortable. You don't wanteople to feel uncomforta you want to
Speaker 5: go in like have a good time on a movie,
Speaker 5: which is fine, But like, I don't know, I think
Speaker 5: movies aret should strive to be a lot more than that.
Speaker 2: There's plenty of.
Speaker 4: Movies that exist today that are made to have uncomfortable scenes.
Speaker 2: I just don't know if we get one hundred and
Speaker 2: fifty dollars million exams. I have scenes that will make
Speaker 2: people uncomfortable.
Speaker 4: So when that happened and the audience kind of reacted
Speaker 4: to it, I was very kind of off, Yeah, what's
Speaker 4: going on?
Speaker 1: I think that's it. It's like it's what you said
Speaker 1: earlier about like it's it's not that this movie necessarily
Speaker 1: is like out there in terms like there are other
Speaker 1: movies that are equally I would say, like just bizarre
Speaker 1: and extreme and have something to say or messy, but
Speaker 1: like don't have quite the level of a spotlight on them,
Speaker 1: don't have this level of budget. Like you can find
Speaker 1: movies like this.
Speaker 4: Adam Driver, Franceport Coppola, I love Buff Dustin Hoffman sort
Speaker 4: of like.
Speaker 2: Yeah, the level of.
Speaker 1: Is like kind of extreme for.
Speaker 2: You know, Laurence Fishburn. Yeah, yeah, great. You know Aubrey Plaza.
Speaker 3: What's your name of the movie.
Speaker 5: It's like Platinum, It's wow, It's wowot Platinum Wow.
Speaker 3: Which people being like.
Speaker 2: That ass character kidding me and uh. Someone I was
Speaker 2: talking to was like, that name is so stupid. I
Speaker 2: was like, for what's worth the movie? Rest? Is it?
Speaker 4: Some one says like, how did you get your name,
Speaker 4: Like it's not a thing like that's anyways, we've talked
Speaker 4: about this.
Speaker 2: Movie, so we have.
Speaker 3: That's the end of the episode.
Speaker 1: Thank you for your tuning in. Well ensure you guys
Speaker 1: came all the way here just to talk about that.
Speaker 4: Absolutely sat it on a bus for an hour. You said,
Speaker 4: on a bus for how long?
Speaker 1: It took me about two hours to get here from
Speaker 1: my house.
Speaker 2: Yeah, it took me about an hour.
Speaker 4: But uh, all I'm saying is that that movie left
Speaker 4: an impression. Yes, obviously, and it was still thinking about
Speaker 4: it and it was enough that the three of us
Speaker 4: people who are on a video game podcast, felt a need.
Speaker 1: I think it's worth to talk about. It's worth experiencing.
Speaker 1: I'm not gonna pretend like you're gonna love it. You
Speaker 1: might hate it, and that's fine.
Speaker 4: But I never tell somebody to watch it because they
Speaker 4: think they'll think it's good.
Speaker 1: Or but like or you might you might not even
Speaker 1: be able to like, you might come out and being like,
Speaker 1: I don't know what the fuck were Like, I don't
Speaker 1: there was nothing redeeming about it. What the fuck were
Speaker 1: they talking about? But that's okay.
Speaker 2: What I'm saying is it's not remarkable.
Speaker 1: I think you need to experience it for yourself. So
Speaker 1: I really do recommend at some point check it out,
Speaker 1: presumably with a nice bottle of Frances for wine.
Speaker 2: I think that was his plan all along.
Speaker 5: Just to just to get people to buy wine.
Speaker 4: Yea, he hasn't been making as many movies over the
Speaker 4: past few years.
Speaker 2: He's been focusing on his wine. He's like, I need
Speaker 2: to make a.
Speaker 4: Movie that'll give people an excuse to go buy my way.
Speaker 1: I'm surprised he didn't have like a special wine I
Speaker 1: know the movie, because his wines have like a pairing.
Speaker 5: List, especially because like, I'm surprised there was no like,
Speaker 5: at least I didn't notice any like product placement for
Speaker 5: his wine in the movie, because there's like product placement
Speaker 5: for like fucking Dell.
Speaker 2: Yeah, oh yeah, Samsung Dell. There's some weird.
Speaker 5: Sort of I mean, based on what New York, but
Speaker 5: it's just like it feels like a BioShock city or whatever.
Speaker 1: Yeah.
Speaker 5: Then you just see like someone on their Dell laptop,
Speaker 5: Like what the fuck?
Speaker 2: But it also has the aesthetic of nineteen forties. Yeah,
Speaker 2: you're like, you know, it's incredible. Yeah, all right, anyway,
Speaker 2: let's move on.
Speaker 3: No, I'm good.
Speaker 1: Oh, okay, never mind, all right, Thank you everyone the
Speaker 1: game spot after Dark. It's been an honor and a
Speaker 1: pleasure for everyone listening to what will be probably the
Speaker 1: final episode. No, if that's not true, Kurt, you've been
Speaker 1: playing Silent Hill too, oh man, And I am so
Speaker 1: excited to talk to you about this because there's a
Speaker 1: lot of opinions around this game. There's been a lot
Speaker 1: of controversy over the years.
Speaker 5: When it got announced, people weren't sure about it because
Speaker 5: Bluebird Team and their reputation.
Speaker 1: The Silent Hill community has been uproar. It has come
Speaker 1: out to glowing, glowing scores, glowing critical praise. The game
Speaker 1: just came out today as the time of recording, so
Speaker 1: I guess we'll still see what the wider community sentiment
Speaker 1: around it is. But the critics loved it. We gave
Speaker 1: it a time. Mardaliney, you have a very unique perspective
Speaker 1: on Stile Hill too, if you're comfortable, and of course
Speaker 1: you are.
Speaker 5: I don't think i've ever seen Twitter to be angry
Speaker 5: at you for good luck.
Speaker 1: Yeah, I don't know if I've ever seen Surely someone
Speaker 1: else has the same thing as you, But I've never
Speaker 1: seen it shared, which is that you do not like Nope,
Speaker 1: the original style Hill too, I do not.
Speaker 4: So for context, obviously, I've kind of like garnered the
Speaker 4: survival horror guy of games over the past few years.
Speaker 4: In most cases, when a survival horror game comes out,
Speaker 4: or one is being reviewed, or one's being explored, whether
Speaker 4: it's any resionaval game or Alan Awake or something of
Speaker 4: that nature, usually I'm the one that we lean on.
Speaker 4: I feel like you're a big survival horror person too.
Speaker 4: But for whatever reason, I've kind of like gained that, like.
Speaker 5: I can't write, so, uh, you can't write, shut up.
Speaker 2: You can put pencil on a paper and scribble a
Speaker 2: little bit anyways. But yes, it's true.
Speaker 4: So people always just assumed that I was, Oh, Curry,
Speaker 4: you like sound Hill, You're excited about this, you want
Speaker 4: to do this thing, you want to do this thing.
Speaker 2: Yeah.
Speaker 4: Controversially, I'm not a sound Hill fan, and I'm specifically
Speaker 4: not a fan of the original game.
Speaker 2: I won't go I can go as deep as you.
Speaker 4: Want about it, but I've always I've the simplest I
Speaker 4: could put it, I've always kind of considered it the
Speaker 4: new Metal of horror. It came out the very specific
Speaker 4: era of the early two k's when culture in general,
Speaker 4: like especially new metal music was coming out and everything
Speaker 4: was just a little grimer and everything was just a
Speaker 4: little grosser. And I've always felt that Sound Hill Too.
Speaker 4: I always felt that the audiences were a little bit
Speaker 4: more apologetic for it than then.
Speaker 2: What the game was. I think I feel like the
Speaker 2: audience filled in a lot of gaps at the game
Speaker 2: never really intended in the first place. Sure, So I
Speaker 2: never had.
Speaker 4: An emotional impact from that game. I think it's a
Speaker 4: fucking boor to play. I think it's combat as I
Speaker 4: think it's design wise, it's just not fucking fun. I
Speaker 4: think I never some of it's more metaphorical things never
Speaker 4: landed with me.
Speaker 2: Not like I didn't get it, it just didn't. I
Speaker 2: just didn't care. Sure, and I just never thought it
Speaker 2: was a good game. That's it. So here we are
Speaker 2: sound Hill Too remake mm hm, And I think it's
Speaker 2: really good.
Speaker 5: Wow.
Speaker 4: Like I think it's actually makes the original game. It
Speaker 4: makes me appreciate the original game nine ways that. Like
Speaker 4: I apologize for it like certain like audiences do, but
Speaker 4: I think it gives the original game and its delivery
Speaker 4: and its metaphors and it's symbolism, more context and finesse
Speaker 4: and nuance that actually allowed me to feel something when
Speaker 4: I was playing it and actually allowed me to get
Speaker 4: a part of it. But a lot of that is
Speaker 4: owed because the game actually plays like a game.
Speaker 7: Like it actually is a well designed game that actually
Speaker 7: has like really good bits, really good tinkering, really good
Speaker 7: puzzle solving, and combat that does, in my opinion, get
Speaker 7: pretty repetitive, but is enough that kept me engaged and
Speaker 7: got my sound Hill my sorry, my Survival Horror brain excited.
Speaker 2: Sure, yeah, it's good, cool, It's good. I agree.
Speaker 4: I agree broadly with Mark Delaney's review. I think the
Speaker 4: only thing for me on a critical standpoint is I
Speaker 4: do think it's too long. So the original Soundhill too.
Speaker 4: You can like complete in like six to eight hours
Speaker 4: on your first run. If you know what you're doing,
Speaker 4: you can complete in four. My first run of this
Speaker 4: game was almost eighteen hours long. I couldn't even see.
Speaker 3: Especially for Survival Horror.
Speaker 5: I feel like when you start pushing like twelve plus hours,
Speaker 5: like it's really tough to keep that tension going. I like,
Speaker 5: I mean, RESIDU will force pretty long the remake, right,
Speaker 5: that's like, but I would say there are ten fifteen hours,
Speaker 5: but I think like that's the there's a curve to it,
Speaker 5: right where it's like, yeah, no, at a point it
Speaker 5: no longer becomes a survival horne. It just becomes sort
Speaker 5: of an action game, which I think works, but like
Speaker 5: I imagine this does not do.
Speaker 2: Sure.
Speaker 1: Yeah, also, like that's what the original resonable for is
Speaker 1: length was like it's about comparable, because like a better
Speaker 1: comparison to be like Resonable to remake, which I would
Speaker 1: say is about six to eight hours, it's about on
Speaker 1: the original game. It's length maybe like a touch longer,
Speaker 1: but not substantially so right the way this is so
Speaker 1: what is it? Without getting too spoiler, I guess what
Speaker 1: what does it add?
Speaker 2: Like?
Speaker 1: How is it different like that it can be like
Speaker 1: twice as long.
Speaker 3: Yeah.
Speaker 2: So interestingly, it's basically verbatim.
Speaker 4: The story, all the cut scenes, the dialogue is essentially
Speaker 4: verbatim the exact same, with very small subtle changes that
Speaker 4: I'm sure we'll upset some fans for some reason. Sure,
Speaker 4: we've put a microscope over this game and know it
Speaker 4: by heart the original. There are new scenes, but they're
Speaker 4: very there's only three from what I can tell, and
Speaker 4: they're very brief, and I think they're actually at a
Speaker 4: lot of substantial emotional haft without actually taking away from
Speaker 4: the game's sole focus, which is to you know, kind
Speaker 4: of be this sort of dreamlike scenario that the main character,
Speaker 4: Jeams is going on. So the length comes from design,
Speaker 4: Like in the original game, you could make it to
Speaker 4: the first level, let's call it the first building, which
Speaker 4: is the Woodside apartments, Yes, apartment, in about twenty minutes
Speaker 4: just going you go there, you get to the town,
Speaker 4: you go through the town, you find your first.
Speaker 2: Key, you go to that building, you do this stuff.
Speaker 2: I did not reach that building until an hour and
Speaker 2: a half.
Speaker 4: In the remake. Wow, and staying in that building was,
Speaker 4: in of itself two to three hours.
Speaker 1: Did that feel okay to me?
Speaker 4: Yes, there's only one. There's only certain parts later in
Speaker 4: the game where I do feel it. Wudn't call it padding,
Speaker 4: where I just think they could have chopped a little
Speaker 4: a little bit, a little bit off. But basically, the
Speaker 4: length of this game is not in story, not in
Speaker 4: its dialogue, but in the actual design of the buildings.
Speaker 4: The buildings themselves act like are more kin to Reson
Speaker 4: Evil design, where you are in a basically this convoluted
Speaker 4: maze like building with many locked doors and many locked
Speaker 4: paths and many places you can't go, so you have
Speaker 4: to go and like weasel your way around every single
Speaker 4: milk and cranny to find keys that would onlock more
Speaker 4: places and certain puzzles. And I do think it benefits
Speaker 4: the game symbolism, where the first game is like so
Speaker 4: about like James just kind of unraveling as you go
Speaker 4: further and further and further and sign Hill too. I
Speaker 4: think by making the levels longer and more archaic and bizarre,
Speaker 4: it actually does a better job of making you feel
Speaker 4: like you're not like going crazy, but like you're doing
Speaker 4: things that don't really seem to make sense, but you're
Speaker 4: doing them anyways.
Speaker 1: Yeah.
Speaker 2: Sure, So I do think it benefits the game. And
Speaker 2: that's what I was saying.
Speaker 4: It was like, this game is actually enjoyable to play
Speaker 4: because I replayed the first one while playing this one
Speaker 4: to work on certain videos we're doing, and I.
Speaker 3: Was like in Silent Hill want or Silence Original Signal.
Speaker 4: Too, and I was like, God fucking damn it, Like
Speaker 4: we're working my way through these buildings. Also, like, the
Speaker 4: combat's so insignificant in the first game that I can
Speaker 4: just run past most enemies.
Speaker 1: It's not challenging the little Because I never finished Silent
Speaker 1: Hill two, I did try to play a little bit
Speaker 1: last year, and the thing that surprised me about it
Speaker 1: was how not difficult.
Speaker 2: I think that's the same thing with this one.
Speaker 4: I didn't die once during my entire play through the
Speaker 4: reason okay, and that's something that Mark Delaine needed too.
Speaker 2: And for people who are like, well, difficulty, what you're
Speaker 2: playing on, we were playing on standard, Like, we played
Speaker 2: on the default standard difficulty.
Speaker 1: But does that at least feel because to me, I
Speaker 1: think a good survival horror Actually, I think I think
Speaker 1: the best outcome for a whore is you never actually die,
Speaker 1: but you always feel like you're a moment's away from them. Yeah,
Speaker 1: because because if you actually die too many times, it
Speaker 1: just becomes frustrating and the tension is broken.
Speaker 4: Well that's actually my like probably so my biggest complaint
Speaker 4: with this game is that I do think the combat
Speaker 4: does get repetitive. It's only because of the game's length.
Speaker 4: I think if the game was a few hours shorter,
Speaker 4: I don't know if I would have.
Speaker 2: Felt that way.
Speaker 4: Okay, there was a few moments where I felt on
Speaker 4: the brink of death, but not anything like where I
Speaker 4: was genuinely concerned. That was like I'm not going to
Speaker 4: make it through, And I think that's a problem with
Speaker 4: the first game too. I remember finishing the first game
Speaker 4: having like an abundance of ammunition and a ton of health,
Speaker 4: So it's like that's not entirely out of place for
Speaker 4: people returning. Sure, because I never thought Survival Hill two,
Speaker 4: the original was a well designed survival horror game. I
Speaker 4: always was kind of confused when people called it a
Speaker 4: survival horror game.
Speaker 2: Well, I wonder if a lot of that is because.
Speaker 1: Back in the day, you know, there weren't there was
Speaker 1: a much more newer genre, and people were younger, and
Speaker 1: maybe that had been their first experience with a game
Speaker 1: like that, so they didn't. Like you and me, we have, like,
Speaker 1: you know, at this point, decades of like muscle memory
Speaker 1: of playing different survival horror games and knowing like the
Speaker 1: language of video games rice versus like I can see
Speaker 1: if someone like played Silent Hill two having never played
Speaker 1: a surrivl horror game, you know before, like being more
Speaker 1: like what the fuck Like oh, like like that's a
Speaker 1: different experience.
Speaker 4: I'll say this like basically, like to wrap it up,
Speaker 4: like it's designed incredibly well.
Speaker 2: It uses very good, tried and true.
Speaker 4: Design mechanics that we've now seen in all the Residubal
Speaker 4: remakes and Allen Wake two.
Speaker 2: Are being used here.
Speaker 4: Like the hospital scene in Allen Weak two I always
Speaker 4: is like the quod essential like mini sort of resonable segment.
Speaker 2: Yes, where you're.
Speaker 4: Going through it's so good, and that's most Basically every
Speaker 4: single level or area in Silent Hill two has gone
Speaker 4: that treatment. Every single area has gone that treatment, and
Speaker 4: I think it works really well. It's actually genuinely fun
Speaker 4: to play. The only thing and this is not a
Speaker 4: this is not a criticism of the remake, by the way,
Speaker 4: I have to make that clear. My only overstanding sort
Speaker 4: of takeaway from it is I think in some ways
Speaker 4: Blueber all the criticisms Blueber Team as received for all
Speaker 4: the previous games, in my opinion, are merited. I do
Speaker 4: not think they handle certain things very well. No in
Speaker 4: the medium is yeah, But I even think from a
Speaker 4: design perspective, I don't think sure.
Speaker 2: I've enjoyed many of.
Speaker 4: Their games I hope that this game can be the
Speaker 4: blueprint for Bluebird going forward, because I think they did
Speaker 4: an exceptional job. But I think this remake, in my opinion,
Speaker 4: is equally held back by being a remake. I think
Speaker 4: it's biggest benefit is that it's a remake because it
Speaker 4: actually gets the work on foundation.
Speaker 2: That is good. But in trying to stay so close
Speaker 2: to the original, they.
Speaker 4: Actually hold themselves back in ways because they have to
Speaker 4: basically follow the blueprint of enemies and design enemy variety
Speaker 4: because if you were to add any more enemies to
Speaker 4: sald how to, the fans will go fucking ballistic, and
Speaker 4: rightfully so, because the enemy types that are in the
Speaker 4: first game very specific symbolic reasoning for existing, so by
Speaker 4: creating any more.
Speaker 2: Of those, you then fuck up the what the game
Speaker 2: was originally.
Speaker 5: That's actually like because I I haven't, like, I've played
Speaker 5: a lot of Bluebers games, and I haven't really liked
Speaker 5: any of them, except for maybe Observer, which even then
Speaker 5: I still had issues with. I had trouble getting through
Speaker 5: that game by the end. But like, I'm kind of
Speaker 5: excited that this one has been reviewed well and people
Speaker 5: are high on it just because yeah, they released a
Speaker 5: lot of not great games in a row, in my opinion,
Speaker 5: and I really hope that like this is not turning
Speaker 5: over a new leaf, but I hope that like this
Speaker 5: gave them the tools, like the understanding and like sort
Speaker 5: of yeah to because it seems like they're very capable
Speaker 5: of making some really interesting, unique horror ips, but they
Speaker 5: haven't done it yet. And I'm hoping that Silent Hill
Speaker 5: kind of like propels them into making that horror IP
Speaker 5: that's actually pretty interesting, because you know, I love the genre.
Speaker 5: I love survival horror, but like we don't get a
Speaker 5: lot at least not like budget, right.
Speaker 3: It's like every time one resident, like oh my god,
Speaker 3: Alan Wake too are like are there any other like.
Speaker 2: Horror?
Speaker 8: Sure's space but they're sure like th Country and like,
Speaker 8: but but like I don't know like seeing those high
Speaker 8: budget like I hate being like the graphics.
Speaker 5: Good graphics are cool, but like there's something to be
Speaker 5: said about like how scary games can be when they
Speaker 5: have all that tech working towards that as well, Like
Speaker 5: Alan Wake, like that first game was not scary, and
Speaker 5: I know Alan Wake is designed to be a survival horror,
Speaker 5: but like I don't think that would have been nearly
Speaker 5: as scary without that lighting tech and like that, you know,
Speaker 5: like it's just I'm excited to see what they do,
Speaker 5: is what I'm trying to say here, And I'm excited
Speaker 5: to I haven't played Silent Hill Too yet.
Speaker 1: I was going to skip it. I did not give
Speaker 1: a shit. I was going to skip it too. I
Speaker 1: was like, and I don't care.
Speaker 2: For what it's worth.
Speaker 4: I was like messaging these two while I was playing it.
Speaker 4: In the first five hours of that game was bringing
Speaker 4: back bad flashbacks for me of the first where I
Speaker 4: was like, yeah, sound there is a sound hell too
Speaker 4: all over again. Those Soundhill tours are going to have
Speaker 4: a good time with this. And then there it gets
Speaker 4: to a point where the game starts to take a
Speaker 4: little bit more liberty with its with its.
Speaker 2: Actual design and its level design.
Speaker 4: And I actually thought that the performance is in the game,
Speaker 4: while working in the confines of the dialogue from the original,
Speaker 4: feel different, not overly emotional, because I know that's the
Speaker 4: thing people are like concerned about that there's too much
Speaker 4: emotion in this game, But I think it's all balanced
Speaker 4: really well. So I stand before you someone who does
Speaker 4: not give a shit about the first sound two controversially
Speaker 4: and actually I'm like, no, you should give this a shot,
Speaker 4: and it might. Actually for me, it made me kind
Speaker 4: of appreciate the first one a little bit more.
Speaker 1: I'm excited to check it out. I'm gonna be playing
Speaker 1: it with my brother, who is like Sound Hill two
Speaker 1: is one of his favorite games, which is interesting because
Speaker 1: he's like seven years younger than me, did not play
Speaker 1: it when it first came out, and like hit right
Speaker 1: hard for him when he did play it. He's just
Speaker 1: kind of weird. He's kind of weird like that. He
Speaker 1: loves playing all their games.
Speaker 2: Also, to recommend people watching Jacobs Ladder.
Speaker 4: If you haven't seen the movie Jacobs Black, I haven't
Speaker 4: go watch Jacobs Ladder too.
Speaker 2: Is not Jacobs Lader too, Jacob Sladder.
Speaker 4: Yeah, it's called tell Hill too because Jacob's like, because
Speaker 4: I think that's another thing for me and Sound Hill
Speaker 4: where it's like I was it, it's so obvious to
Speaker 4: me where the where the seeds come from.
Speaker 2: In some ways.
Speaker 4: But if you, if I think would be a cool
Speaker 4: thing for you and your brother, would be like, let's
Speaker 4: watch Jacob's Ladder and then let's play the remakes Hill too,
Speaker 4: you know.
Speaker 1: And actually that sounds like a fun time. But yeah,
Speaker 1: well it'll be interesting to see his reaction because at
Speaker 1: first he was like, I did not want to play
Speaker 1: this thing at all because me included.
Speaker 2: But that's just because I was.
Speaker 1: But he's he's such a fan and and to be fair,
Speaker 1: like even just in general, I think is more of
Speaker 1: the camp of like just feeling like remakes don't necessarily
Speaker 1: need to exist on the whole, which I still kind
Speaker 1: of a I'll.
Speaker 4: Go back and forth on it, but I I think
Speaker 4: it's a case by case pure I just think the
Speaker 4: medium of games if you were asking me in movies
Speaker 4: one hundred, like, no, I don't. In most cases remakes
Speaker 4: don't offer anything. But I've I actually fall on a camp.
Speaker 2: Where I really do respect and appreciate what a remake
Speaker 2: can do for a game.
Speaker 1: Well, I think you also see wild swings because we
Speaker 1: have Sound Hill two where it seems like okay successful
Speaker 1: for you, it actually like enhanced and gave meaning to
Speaker 1: the original game, versus at the same week we have
Speaker 1: the Until Dawn remake.
Speaker 2: Oh is that even a remake?
Speaker 1: It's like a remax. Its it out? No, it's out, Oh,
Speaker 1: it's out. People are playing it and everyone's like, this
Speaker 1: looks worse. And I've actually seen comparisons and I straight
Speaker 1: up thought the original was actually the Remax.
Speaker 4: Well wasn't it, because the original it's a PS three game, right.
Speaker 1: Four, It was again that was that was originally developed
Speaker 1: for the PS three and was in development for so
Speaker 1: long and it came out on the PS but it
Speaker 1: started on the PS.
Speaker 4: Three, okay, because I thought it was like, oh, maybe
Speaker 4: it just has the PS three problem.
Speaker 1: So I think I think that what happened is is
Speaker 1: they're trying. It's that thing where when you try and
Speaker 1: add a bunch of new techniques to an older game,
Speaker 1: it actually ends up making the game look worse because
Speaker 1: it's like, you know, it's like, oh, by like changing
Speaker 1: the lighting and adding like crisper textures, you actually make
Speaker 1: like the animation animations look more like noticeable, if that
Speaker 1: makes sense right, where it's like, oh, some of the
Speaker 1: flaws like actually kind of like come out more because
Speaker 1: they're not being hidden the way the original developers kind
Speaker 1: of like understood like the tech at the time, So
Speaker 1: it's like this weird Like I feel that way about
Speaker 1: like most remasters, like especially like PS one and PS
Speaker 1: two games, where it's like I always slapped an HD
Speaker 1: texture on it and you're like, yeah, no, looks fucking worse. Yeah,
Speaker 1: So like there's that. Also, they did weird things where
Speaker 1: they do that remaster thing that I cannot stand, where
Speaker 1: that original N game like that has a blue color
Speaker 1: palette and they were like, how do we make it
Speaker 1: feel next gen? Let's make the color super saturated and
Speaker 1: not blue anymore, And I was like, why would but
Speaker 1: it looked blue on purpose like that was there was
Speaker 1: like an intentional color palette to it, like it's and
Speaker 1: that's like a that's just a general thing that like
Speaker 1: annoys me. I actually don't like that about the Mental
Speaker 1: Gear Solid remake. As well as good as that thing
Speaker 1: does look, the fact that they're like, let's get rid
Speaker 1: of like the orange, the orangish like yellow lighting and
Speaker 1: just make it look like HD now or like higher
Speaker 1: And that's just that's just a personal pet beeve of mine.
Speaker 1: But it's it's one of those things where it's like,
Speaker 1: I don't know, yeah, I feel like you're sacrificing the
Speaker 1: the original like language of the visual language for the
Speaker 1: sake of just looking nicer. But that's me.
Speaker 3: I don't always mind that.
Speaker 5: I think for me, it's just like it's just how
Speaker 5: it comes together in the end. Like if I'm playing
Speaker 5: the metal Gear Solid three remake, which I will play,
Speaker 5: if I still feel like I am in that space,
Speaker 5: then then it doesn't bother me.
Speaker 3: But there are definitely situations where it's like why did
Speaker 3: you change the color?
Speaker 5: I'm sure for Until Dawn that would probably bug me
Speaker 5: because look is like well, especially that's what it was
Speaker 5: for me.
Speaker 1: Because at least with metal Gear it's like, well, you know,
Speaker 1: it is a two games remade and it's completely different,
Speaker 1: where the Until Don one I genuinely was like, actually,
Speaker 1: think the original looks better and also you can still
Speaker 1: play it.
Speaker 2: Yeah, that's what I was going to say, why did you?
Speaker 4: Original one is available in most cases, I don't you know,
Speaker 4: pet aside or whatever.
Speaker 1: But yeah, it's like I in that regards as like, well,
Speaker 1: I don't need to care because I can just I
Speaker 1: don't need to buy it that's not the original. But
Speaker 1: I also just I guess I'm just more like why
Speaker 1: did you do it? Do that? Why you could have
Speaker 1: done something else? But whatever, Companies do what they want.
Speaker 5: Kind Of on topic of that, though, guys see red
Speaker 5: Dead Redemption is finally coming to PC fourteen years later.
Speaker 2: Yeah, I am actually very stoked for that.
Speaker 5: I cannot wait Ultra Wide support Native four K, like
Speaker 5: I'm gonna.
Speaker 1: I'm actually really excited because like that's a game where
Speaker 1: like I just want to like ride around on my horse.
Speaker 1: So like the idea of doing that in my Ultra
Speaker 1: wide like turn the hut off and just be like
Speaker 1: I'm gonna be a cowboy.
Speaker 2: What did that come out? On? Switch?
Speaker 3: And last October is about a year ago?
Speaker 2: Was just switch?
Speaker 3: It was switching PlayStation five?
Speaker 5: Okay, yes, Switch and PlayStation five and four I think
Speaker 5: it was like four.
Speaker 3: It was like something something like that.
Speaker 5: But then like I think there was a leak or
Speaker 5: like someone saw I don't know, some station.
Speaker 1: Store where the description said like available on PC or
Speaker 1: something and everyone's like what.
Speaker 5: Yeah, it's I don't know why, Like I get why
Speaker 5: Rockstar likes to hold their releases for PC because they
Speaker 5: know people will double dip.
Speaker 3: I'll double dip.
Speaker 1: That kind of rock like a huge history with PC
Speaker 1: where like yeah, supposedly there are the rooms for years
Speaker 1: that it was being worked on. Then it got canceled,
Speaker 1: but nothing was ever officially confirmed, and.
Speaker 5: I don't even know if I can say this, I'll
Speaker 5: just be very unspecific, I guess, but like there was
Speaker 5: a show that I was told that it was supposed
Speaker 5: to appear on and it did not like like and
Speaker 5: apparently Rockstar had pulled it, like like literally the day
Speaker 5: before it was I think the one you're talking about,
Speaker 5: which is like classic rock Star, I guess, but like
Speaker 5: to do that and then just sit on it for
Speaker 5: almost a decade like or classical rock insane.
Speaker 3: But I'm excited as finally coming to PC.
Speaker 5: I I'm really curious to see uh, like, I don't know.
Speaker 5: I just hope it's a good remaster because the the
Speaker 5: GTA trilogy after that, I'm like, I don't know, can
Speaker 5: they do it?
Speaker 2: I mean if they were just taking what the put
Speaker 2: it on the switch in the five.
Speaker 1: Right, yeah, I mean they should be the trailer and
Speaker 1: it was like, it's not like they're trying to use
Speaker 1: AI upscale the Texters. It looked just like, yep, that
Speaker 1: looks like Red Dead.
Speaker 3: No multiplayer though, which bumms me.
Speaker 2: The multiplayer in that first Red Dead was great, so
Speaker 2: much fun.
Speaker 5: I never played it, so I don't have any no
Speaker 5: I loved it. Yeah, it was to me, it felt like,
Speaker 5: at the time, felt so incredible because there was just multiplayer,
Speaker 5: free realm like done really well. Like I know, they
Speaker 5: kind of dabbled with it with other Rockstar games, but
Speaker 5: that was just like sixteen people, you possy up and
Speaker 5: you just fuck around in them.
Speaker 1: Yeah, that's kind of the genesis of what eventually became
Speaker 1: GT online, Right, And then they totally biffed it with
Speaker 1: Red Dead Two's online. No one seemed to care about
Speaker 1: that one, so yeah.
Speaker 3: I mean they didn't biff it. It just wasn't billion
Speaker 3: dollar service like GT online.
Speaker 2: And I sometimes wonder if they if it's a matter
Speaker 2: of them biffing it, or if it's just the nature
Speaker 2: of being a cowboys sim online you know what.
Speaker 4: Yeah, it's like you spend Does that translate the same
Speaker 4: to like, you know, rolling up and stealing cards and drive?
Speaker 3: Yeah, right, or.
Speaker 1: Like people, Hey we added a new yacht. You can
Speaker 1: spend one hundred dollars worth of GT bucks on it.
Speaker 3: Like you can get a Delorey and that flies around.
Speaker 2: You can't write, you can't you can get a horse
Speaker 2: that flies around.
Speaker 5: We're talking, which to be fair, like I don't. I
Speaker 5: wouldn't want I wouldn't have wanted GT or Red Dead
Speaker 5: Online turn of that anyway, No, there is something like
Speaker 5: I still play it to be honest, because I just like,
Speaker 5: you know, riding my fishing.
Speaker 1: I very vividly remember you, me and Matt Paget like
Speaker 1: spending three hours in that game.
Speaker 5: Playing poker, playing poker. The animations are like there some.
Speaker 1: Yeah, so it was like during the pandemic where like
Speaker 1: let's just get on gtail line.
Speaker 3: ASHM shuffle, pass the cards out.
Speaker 2: It was great. It was fun.
Speaker 5: So it's like playing poker in real time, which is
Speaker 5: which I think when you're just like fucking around with
Speaker 5: friends is nice because it's like it feels like you're
Speaker 5: playing poker, but like it is not efficient at all.
Speaker 5: But even like with that, they sped up all of
Speaker 5: the animations by fifty percent and Red Dead Online because
Speaker 5: people were saying it was too slow.
Speaker 1: Just like, yeah, I thought it was great and like
Speaker 1: you could like look around to so you can like
Speaker 1: see people like walking in and out of the.
Speaker 2: Salute, like changing, you can you can order.
Speaker 1: A drink for no reason.
Speaker 2: Well, yeah, that's great.
Speaker 1: Great that It was lovely, especially during the pandemic where
Speaker 1: it's like I'm stuck at my house. Let's you know,
Speaker 1: they just.
Speaker 2: Need to add King's Corner to Yes, now you're.
Speaker 1: Talking, Why are you playing King's Corner right now? Yeah?
Speaker 1: We can. Yeah, I'm sure that'll sound great on audio.
Speaker 1: The other big game that came out this week This
Speaker 1: is All You two metaphor mostly You played as much
Speaker 1: as I'd like ten out of ten from GameSpot dot com.
Speaker 1: Jess reviewed that one. Uh, it's a great review. Should
Speaker 1: go check it out. I have not finished the game.
Speaker 1: I'm only thirty hours in, so I can't speak to
Speaker 1: everything just said, like story wise where it goes, but
Speaker 1: I can say that what I have played so far
Speaker 1: I think is fanantastic For me specifically, it is in
Speaker 1: the ways that it like plays with the what you
Speaker 1: kind of expect from the formula of Atlas like in Persona,
Speaker 1: and and kind of mixes it up. I would say
Speaker 1: the first ten hours of that game, I thought we
Speaker 1: were a little slow. I was like, it's okay, what is.
Speaker 2: It the whole joke like you just gotta get ten hour,
Speaker 2: you just gotta get past.
Speaker 3: The ten Yeah, that is the concept those games, but
Speaker 3: that's what it felt like.
Speaker 1: And I wouldn't say it was a bad ten hours,
Speaker 1: but like that first because you once you hit ten hours,
Speaker 1: you've beaten the first Like Dungeon, I would say that
Speaker 1: Dungeon feels very like the typical Persona five formula of like, oh, okay,
Speaker 1: like this.
Speaker 3: Is just less interesting.
Speaker 2: I would say a.
Speaker 1: Little less interesting just because the context of of maybe
Speaker 1: like the villain of the Dungeon is okay, but not
Speaker 1: you're not as strong as like, yeah, it's not as
Speaker 1: strong as like Kamashida from Persona five, but it's like, okay, cool,
Speaker 1: you're doing like Persona five got it from there is
Speaker 1: when it starts to like more dramatically deviate, and a
Speaker 1: really cool thing it does is I was really worried
Speaker 1: the whole game was going to take place in sort
Speaker 1: of like the main capital a yeah, Grand Try Grand
Speaker 1: Grand Triad, which is like the capital of Grand Trade,
Speaker 1: and I was like, oh, is the whole game just
Speaker 1: gonna take place in this like one area, and it
Speaker 1: instead you get a vehicle called a it's like a
Speaker 1: gun runner.
Speaker 3: I think it's ann something runner something runner.
Speaker 1: And then it becomes more of like a road trip
Speaker 1: game where you're actually moving from town to town, because
Speaker 1: the whole idea is that you are essentially participating in
Speaker 1: this like tournament slash like democratic vote to try and
Speaker 1: become the next king, which is very interesting. So you're
Speaker 1: you're going from town to town doing quest doing these
Speaker 1: like activities and drumming up support from people to be
Speaker 1: like vote for me for to become king.
Speaker 2: And you can you fuck it up?
Speaker 3: Probably not, I mean you can.
Speaker 2: It's rather linear the story.
Speaker 1: It's rather linear, but it does make it feel like
Speaker 1: it is in the sense that there are because there's
Speaker 1: the main missions you'll do, but then there's also all
Speaker 1: these like external activities you can do, like oh, I'll
Speaker 1: go do a dungeoneer, I'll go help this person here,
Speaker 1: And every time you do it it has like a
Speaker 1: physical there's like a counter of like your popularity rank
Speaker 1: and you'll like see you like going like closer and
Speaker 1: closer to like the number one spot. So it feels
Speaker 1: like you're making this like Progres, even if it is
Speaker 1: maybe somewhat superficial, and that like, well, no matter what
Speaker 1: at the end of the story, story's is still going
Speaker 1: to have kind of a linear trajectory, but like it
Speaker 1: feels like, oh, actually, like, oh I I managed to
Speaker 1: give that speech really good. My popularity went up a
Speaker 1: little bit. And like it, like it feels like you're
Speaker 1: making progress, and I think it's it's really well done
Speaker 1: and feels I think all the side content like is
Speaker 1: super engaging and interesting. The combat is so freaking good.
Speaker 3: Yeah, combat's great. It's it. I mean, you talked about it.
Speaker 3: But it feels like.
Speaker 5: The best version of the Atlas turn based style.
Speaker 1: Yes, absolutely like it. Like on its surface, it's like, oh,
Speaker 1: this is Persona, but it has a bunch of very
Speaker 1: like subtle and more varied tweaks that kind of like
Speaker 1: make it stand out. The archetypes, which are you're like
Speaker 1: persona esques aren't really personas. They're there. It's basically a
Speaker 1: job system, okay, so you know you're it's it's more
Speaker 1: about like like any character can have any job, so
Speaker 1: there there's much more variation in the way you can
Speaker 1: structure your party. It also demands more of you. So
Speaker 1: a problem I have with Persona is eventually you hit
Speaker 1: a point where you just fuse a persona that's so
Speaker 1: good that it kind of trivializes.
Speaker 3: That nullifies every kind of damage and just yeah, like.
Speaker 1: Or or or You'll you'll hit a rhythm with persona
Speaker 1: where it's like, Okay, I've spent a bunch of time fusing,
Speaker 1: I've got a really good couple of personas. I can
Speaker 1: just use these personas for the next like ten to
Speaker 1: fifteen hours and then eventually all need to mix them up.
Speaker 1: But you kind of are like, I'm locked in, Like
Speaker 1: I don't need to worry anymore right this game because
Speaker 1: of the way the jobs work, where where you're constantly
Speaker 1: needing to and.
Speaker 3: How enemies respond.
Speaker 1: Enemies respond to jobs, so like you'll get a quest
Speaker 1: where it's like, hey, if you bring a mage, this
Speaker 1: enemy will actually get frenzied and go and like attack
Speaker 1: them more. So you actually don't want to have this
Speaker 1: job on you. It'll it'll constantly be recommending like you
Speaker 1: want this job, you want this job, you shouldn't bring
Speaker 1: this one. And because the the you can't like the
Speaker 1: jobs let you. There's a thing called skill inheritance, where
Speaker 1: like if you build up one job, you can like
Speaker 1: take a skill from it and put it in another job,
Speaker 1: but it's very limited, so you can never like turn
Speaker 1: one job into this like overpowered you know thing that
Speaker 1: can just like do everything like they always have, Like
Speaker 1: this thing can really like it's good for this specific role,
Speaker 1: and you need to constantly be balancing what jobs you
Speaker 1: have with you know, your party. And because of that,
Speaker 1: I found myself constantly needing to reassess, switching out archetypes,
Speaker 1: changing up my party, switching what skills I have, to
Speaker 1: the point where it never got boring because I didn't
Speaker 1: have that point where I was just like okay, like
Speaker 1: I got or like my party teams locked and I
Speaker 1: don't need to worry about it, I can just get through. Instead,
Speaker 1: it was like, okay, nope, like this this maybe I've
Speaker 1: I've locked in my party for this specific floor with
Speaker 1: these certain enemy types, but even within that dungeon, it'll
Speaker 1: be like and the enemies have now switched. And usually
Speaker 1: they they do it in such a way where like
Speaker 1: they have the exact opposite like you know, weaknesses are
Speaker 1: attacks where it's like, okay, I need to completely switch
Speaker 1: my party and like re evaluate it. So it's incredibly
Speaker 1: satisfying because I find myself like constantly having to engage
Speaker 1: with the combat and like think about it in a
Speaker 1: way that persona kind of fumbles with and yeah, I.
Speaker 3: Was the thing.
Speaker 5: The way they handle the weakness mechanics makes combat a
Speaker 5: little trickier, which sure I like because in persona, right,
Speaker 5: if you just hit every enemy's weakness, yeah they knocked down,
Speaker 5: you can keep chaining they knock down, and then you
Speaker 5: do an all out attack that there's a lot of
Speaker 5: damage in this. You have like I forget what they're called,
Speaker 5: but you've got like, depending on how many people in
Speaker 5: your party, you've got a certain amount of turn crystals, yes,
Speaker 5: and you can if you hit the weakness rather than
Speaker 5: you'll like get a smaller one which can't be chained again.
Speaker 3: But it gives you an extra attack.
Speaker 5: So it's like there's a lot of planning, like in
Speaker 5: terms of like, Okay, it's my turn, but this person's weak.
Speaker 5: But I don't want to waste one of my first
Speaker 5: moves on healing because then I won't be able to
Speaker 5: get an extra attack. So I've got to attack with
Speaker 5: you and then if I can pass, and that'll shrink
Speaker 5: one of the turn crystals or whatever, but then I
Speaker 5: won't be wasting a turn. So I think there's a
Speaker 5: lot of like strategy that comes along with just exploiting
Speaker 5: weaknesses and then also one thing I think you kind
Speaker 5: of mentioned the front and back system where you can
Speaker 5: like send people to the back and like they take
Speaker 5: less damage, but there's certain moves they can't use depending
Speaker 5: on where.
Speaker 1: They'll do less damage.
Speaker 5: And I think that is something that took a while
Speaker 5: for me to kind of it's simple, but for some reason,
Speaker 5: I guess just my persona brain was like having trouble understanding.
Speaker 3: Once they did, it was like, Okay, this is kind
Speaker 3: of cool.
Speaker 5: I feel like there's just like a little extra bit
Speaker 5: of strategy that it's like, okay, right, I'll send my
Speaker 5: mages to the back so they're a little more protected,
Speaker 5: or like I've been using the gunner a lot recently,
Speaker 5: which is which is cool, but like half the moves.
Speaker 3: Don't work in the front.
Speaker 1: I always have to move them in the back.
Speaker 5: I have to send Hildenberg or Heisenberg or whatever to
Speaker 5: the back.
Speaker 1: Yeah, it's very satisfying to like kind of like figure
Speaker 1: out that puzzle and be like, how can I maximize
Speaker 1: as many turns as possible in like one round and
Speaker 1: then the enemies can also like do the same thing,
Speaker 1: or if like the consequences for failing, like if you
Speaker 1: like miss an attack, it'll like, oh yeah, takes it,
Speaker 1: like takes away two of your turns. So you could
Speaker 1: you could be like, I have the perfect setup, your
Speaker 1: first person withs it and immediately it's like now your
Speaker 1: turns over. No one else gets to go and you
Speaker 1: and you can go from like I have this battle
Speaker 1: to like I'm dead or instantly.
Speaker 5: Or it is so brutal an enemy sneaks up on you,
Speaker 5: or like before you can knot get back, and then
Speaker 5: it's just like all right, there goes like three quarters
Speaker 5: of my health for every single party member.
Speaker 1: So that could be really brutal. But at the same time, uh,
Speaker 1: the game is actually very forgiving about like checkpoints, like yeah,
Speaker 1: you can restart any battle. You can also restart any battle,
Speaker 1: which is really like fun, so you can just.
Speaker 3: Like The thing that does bug me though, is that you.
Speaker 1: Can choose it a little bit.
Speaker 3: Well, if you if.
Speaker 5: You die in the battle, because you can only do
Speaker 5: it on your turn, you can't start the battle over
Speaker 5: at that point. It takes you back to your checkpoint,
Speaker 5: and I'm like you, you're the entire battle. You let
Speaker 5: me start it over. But the second I die, You're like, no,
Speaker 5: you got to.
Speaker 3: Go back to your checkpoint.
Speaker 1: But but like it does alleviate a little bit that
Speaker 1: frustration where like I remember like starting a boss battle
Speaker 1: and then I was like, all right, let's try uh,
Speaker 1: let's try this move, because I don't know what doings
Speaker 1: be to you, Like deflect, your person's now dead, you've
Speaker 1: lost your whole turn, and I'm just like, that's just
Speaker 1: a just roll that back real quick, and it's cool,
Speaker 1: Like it's it. I would say it is simultaneously like
Speaker 1: more it gives you room to be more forgiving by
Speaker 1: letting you like experiment and like turn back, but then
Speaker 1: it's also much more challenging and demanding and actually makes
Speaker 1: you like think about it more. So I think it's
Speaker 1: it's a brilliant combat system.
Speaker 5: I would say for me, I'm twenty hours in, twenty
Speaker 5: two hours in or so, like almost done with the
Speaker 5: second dungeon. I believe stories not houcking me yet I
Speaker 5: keep waiting for like something to happen. I think for me,
Speaker 5: a lot of it is just sure the fantasy setting,
Speaker 5: which is weird because I do like fantasy, but I
Speaker 5: don't know, it's just something about it's just just not
Speaker 5: quite clicking. But I don't want to keep giving it
Speaker 5: a try, especially if they're just's review. It sounds like
Speaker 5: there's some crazy things that happen. I know, everyone seems
Speaker 5: to really really like this game who's played out of it,
Speaker 5: so like I want to keep playing, and like it's
Speaker 5: not I'm not having trouble playing it because I'm still
Speaker 5: enjoying the combat. I think what you mentioned about, like
Speaker 5: how it's structured, I think is so much more interesting
Speaker 5: or exciting compared to Persona like it is. It is
Speaker 5: cool how like you get a side question and it's like, oh,
Speaker 5: but that's like a three day trip, so it's like, okay.
Speaker 3: When can I make that work?
Speaker 5: And you're you're not just planning like your little time slot,
Speaker 5: You're planning like multiple days, and I think that works
Speaker 5: in terms of the context of the story, which is cool.
Speaker 1: The dungeons also kind of varied themselves a little bit
Speaker 1: more Like the third Dungeons really interesting because it's not
Speaker 1: what you'd expect from a dungeon, but without spoiling it,
Speaker 1: the way that dungeon works is like the dungeon itself
Speaker 1: can actually be done a lot quicker, but they intentionally
Speaker 1: like up the challenge of that Dungeon way early, so
Speaker 1: they actually are like, hey, what you shouldn't You could
Speaker 1: try and do it now, but what you should do
Speaker 1: is this is instead go around and like do all
Speaker 1: these other activities to like build your party up and stuff,
Speaker 1: because and then you can go try and tackle this thing.
Speaker 1: But it gives you that flexibility, like if you want,
Speaker 1: you can just go try and force your way through it,
Speaker 1: so it it avoids that rhythm that persona kind of
Speaker 1: falls into where it's like okay, like yep, ye New
Speaker 1: Dungeon is going to do this as quick as I can,
Speaker 1: and then we're gonna read and then you know, like
Speaker 1: the final day, you have to go steal the treasure,
Speaker 1: like you know, they keep it fresh, and I think
Speaker 1: that's really cool. You have any questions, I know you're
Speaker 1: not the biggest persona fan, but a lot of that
Speaker 1: has to.
Speaker 3: Do with with teens.
Speaker 5: The team does have the structure teams this kids. I
Speaker 5: will say this.
Speaker 1: Game might potentially appeal to you because it doesn't have
Speaker 1: that problem, but also it maybe it won't because you
Speaker 1: might just not be in the fantasy or I.
Speaker 3: Mean, there's no.
Speaker 2: Look right now, just I'm back to playing hidden object games.
Speaker 2: At the moment.
Speaker 1: Yeah, you're like I need a yeah playing like I
Speaker 1: don't know what it was.
Speaker 5: I had to go to the store and look at
Speaker 5: it and have like twelve reviews, and it was like
Speaker 5: it was like Horror Stories one through three collection or something.
Speaker 2: Oh, I sent him a thing that you can buy
Speaker 2: like a like that thing's a steal. Yeah, it was.
Speaker 4: I should definitely like ten bucks for like there was
Speaker 4: a Jean Luke sent me a Lime for a like
Speaker 4: ten detective hidden Object puzzle.
Speaker 2: Game for a Switch, and I looked it up.
Speaker 4: I've played three of them, but those games are ten
Speaker 4: dollars each on Steam.
Speaker 2: Yeah, and it's ten.
Speaker 4: Dollars for ten dollar a game, and I would you know,
Speaker 4: I can't speak for all ten.
Speaker 3: Of these games, hey, but even if three of them, that's.
Speaker 2: One of them is definitely one of them I played
Speaker 2: is bad.
Speaker 1: So that was like collection five. There's four other oh yeah,
Speaker 1: because for the full price of one of one triple
Speaker 1: A game, I could get Like is it the same
Speaker 1: published games?
Speaker 4: It's it's it's narrowed down to basically three different publishers,
Speaker 4: but the main one is Big Fish.
Speaker 5: And that's that's because I was wondering if there's like
Speaker 5: some I don't know deal where they're like someone some
Speaker 5: some suit is just collecting all the hidden object games,
Speaker 5: like getting the rights for Switch cartridge base.
Speaker 4: Big Fish is the big one that's distributing all those games.
Speaker 4: It's I mean, obviously the main market of this, and
Speaker 4: not that we're gonna I'll answer your question. It's like,
Speaker 4: I not that I think the demographic market for those
Speaker 4: games is on PC. But it is funny because all
Speaker 4: those games on PC have like ten or no reviews
Speaker 4: at all, So when you see one that has one hundred,
Speaker 4: you're like, oh, share is a big deal. This one's
Speaker 4: a big one, which is why.
Speaker 3: That's not like weird porn.
Speaker 4: Which is why I suggest True Fears for Saken Souls
Speaker 4: Part one because that game actually has like seven hundred
Speaker 4: reviews on Steam and is.
Speaker 2: Actually very good. Anyways, Yeah, I'm playing Halloween Collected Stories.
Speaker 1: That's what it was.
Speaker 2: That's what I was what season exactly.
Speaker 4: And already finished. It was actually pretty good, you know,
Speaker 4: for what they are.
Speaker 3: You did all of them, You played all one through three.
Speaker 2: Damn. Yeah, they're not that long. Okay, It's it's pretty
Speaker 2: good that I would I would recommend if you're looking
Speaker 2: for a spooky season game, just the get in the mood.
Speaker 3: How do they run on your PC?
Speaker 2: On my uh? Look, crafts do I have forty eight
Speaker 2: forty eighty?
Speaker 3: A little bit of frame rate issues better than that?
Speaker 2: Yeah?
Speaker 1: Frame drop when I retracing off?
Speaker 3: Yeah, I know.
Speaker 4: Once I turn ray tracing off, I can. I can
Speaker 4: insert the key into that cabinet and find the butterfly
Speaker 4: wings and the anchor in the hidden object thing real fast.
Speaker 2: Anyways, Uh, I have I don't know, it's it's there's
Speaker 2: the the I don't know how you put it.
Speaker 4: The the epic turn based RPG genre in general. I like,
Speaker 4: there's a bunch of those games that I love, but
Speaker 4: I definitely they are they are sometimes a barrier of
Speaker 4: entry to me. Sure, I'm still waiting for a Persona
Speaker 4: to remake.
Speaker 2: I think that's the one.
Speaker 4: Everyone tells me, Kurt, you will like this one, and
Speaker 4: if there is a more accessible way to play it,
Speaker 4: then I will jump on it in a heartbeat. Having
Speaker 4: played four and five, I just it's I think, at
Speaker 4: the end of the day, teens and little kids aside.
Speaker 2: I just don't know if it's my taste. I think
Speaker 2: that's fair and does interest me. No, but it doesn't.
Speaker 2: I'm not deterred by it either. I just it just
Speaker 2: needs to be I don't know the right time when
Speaker 2: I'm not playing Halloween Hidden Object games.
Speaker 1: That's that's fair.
Speaker 2: I am. I am fascinated by the political part of it.
Speaker 4: I never thought I would say that in my life,
Speaker 4: but after playing Frost Pump two and like understanding what
Speaker 4: it needs, what you need to do in order to
Speaker 4: be a politician, at times, metaphor sounds interesting to me.
Speaker 4: But also Frost Pump two is so fucking punishing.
Speaker 2: Yeah, that's what I say.
Speaker 4: I was like, you know, can you fuck it up?
Speaker 4: Because Frost Pump two sucking it up as a as a.
Speaker 1: Steward metaphor definitely goes for a different take on that,
Speaker 1: that perspective that I think is a little more like
Speaker 1: optimistic frost punk.
Speaker 2: But I do think it sometimes just comes down to
Speaker 2: a matter of taste, especially for what Atlas games look like.
Speaker 1: Yeah, I will say, uh, if you ever do decide
Speaker 1: to play it, it runs fantastic on steam Deck.
Speaker 2: Okay, it's the main barrier, to be honest in most cases,
Speaker 2: Like I can't imagine committing to one hundred and twenty
Speaker 2: hours game. I'm on a console.
Speaker 1: Or I played the majority of it while traveling, like
Speaker 1: on a plane. See that to me is compelling, and
Speaker 1: it was it Broughts like flawlessly on that on that Uh, I.
Speaker 3: Was thinking about it.
Speaker 5: I was like, man, I regret selling my Steam deck
Speaker 5: because I could have been playing it too. But then
Speaker 5: I was like, oh, no, I have it on Xbox.
Speaker 5: Couldn't do that anyway, Yes, I could play Xbox Cloud.
Speaker 5: I don't even know if it were to that. I
Speaker 5: don't yeah any of that shit, but.
Speaker 2: Yeah, I'm excited. I want to see.
Speaker 4: We got PS five codes for Soundhill too, but I
Speaker 4: would like I don't know if I'm gonna buy it,
Speaker 4: but I would like it on PC because there's eight
Speaker 4: fucking endings in that game, and that game is fucking long,
Speaker 4: and I would like to actually see to the new
Speaker 4: endings in that thing, just out of curiosity to see
Speaker 4: what Bluebirds done.
Speaker 2: But I don't know. I think somebody online has already
Speaker 2: unlocked them. Who got on early code.
Speaker 1: Oh yeah, I saw one of them recommended to me.
Speaker 1: I was like, that game's not even out yet, yeah,
Speaker 1: and it's you doing House and that ending online. It
Speaker 1: is out now though right now it's today, but this
Speaker 1: is the weekend.
Speaker 2: Yeah. Blueber.
Speaker 4: For what it's worth, Blueberg and Konami's embargo was extremely light.
Speaker 4: They basically said we could post whatever we want, wow
Speaker 4: restrictions except for the endings. That was the only thing
Speaker 4: that was like, don't show the new endings. Sure, So
Speaker 4: I was like surprised. They're like, we're gonna just show everything,
Speaker 4: and I was trying to be very You actually helped
Speaker 4: me out. I was trying to be very restrictive in
Speaker 4: my video review of it because I still think it's
Speaker 4: worth not including a lot of things in that game,
Speaker 4: even if.
Speaker 2: People already know what happens. Yeah, but I can't. Yeah,
Speaker 2: I don't know. They were like, yeah, you go for it.
Speaker 2: I was like, okay, so yeah, we'll see.
Speaker 4: But yeah, I want to see that runs on Steam
Speaker 4: Deck because there's no way I'm going to be sitting
Speaker 4: on my couch on my PS five and the controller
Speaker 4: that gives me carpal tunnel to get all eight of
Speaker 4: those endings.
Speaker 5: Yeah, that'll be interesting. Resident Evil for runs great on
Speaker 5: Steam Deck, like decently. You know, if you can play that,
Speaker 5: it's a good game.
Speaker 1: That's a good game. We've been going a little long,
Speaker 1: so I feel like we should wrap, but if you
Speaker 1: will indulge me, I do because I have no other
Speaker 1: place to talk about this. I do very, very briefly.
Speaker 1: I want to talk about Dragon Age two because I've
Speaker 1: been playing through all the drum Yeah yeah, and then
Speaker 1: you guys can walk out and I'll just keep talking.
Speaker 4: Second's get going dragon Age too.
Speaker 1: So last podcast, I was talking to Jacob McCort about
Speaker 1: how I had finished Dragon Age origins the original one,
Speaker 1: and still think that game is great. Highly recommend it
Speaker 1: to anyone who wants to try and play it, just
Speaker 1: you know, be aware that the PC version might uh
Speaker 1: crash on you a lot because of the memory leak
Speaker 1: issue that the game has. It was very unfortunate. But
Speaker 1: you can always play it on Xbox if you want,
Speaker 1: which is how I played it. Uh, if you're so inclined.
Speaker 1: But played it with with Georgia. She loved it and
Speaker 1: we're like, let's just go right into two. Uh. Two
Speaker 1: is a Do you guys know much about Dragon h two?
Speaker 2: No?
Speaker 1: I know.
Speaker 5: I know a lot of the context around it, but
Speaker 5: I never played it like mad and like they made its.
Speaker 1: Very quickly. It was such a quick turnaround, and it
Speaker 1: was an incredibly divisive game when it came out, A
Speaker 1: lot of people really did not like it.
Speaker 3: Takes place in one city the entire time.
Speaker 1: A lot of time. To be fair, it does have
Speaker 1: some problems like that game straight up like reuses the
Speaker 1: same environments multiple times because of just how limited they
Speaker 1: were on like budget and time, Like you'll you'll walk
Speaker 1: into like the same cave map and it's supposed to
Speaker 1: be like five different caves like that kind of thing.
Speaker 2: The course of its like, it does have some like legitimate.
Speaker 1: Issues that I don't think you can like necessarily forgive
Speaker 1: or or you're just like yeah, like Overlook Overlook. That said,
Speaker 1: I loved that game when it came out. I was
Speaker 1: a huge defender of that game, And a lot of
Speaker 1: it has to do with I think it's storytelling is
Speaker 1: I'm not gonna say, like the greatest, but at the
Speaker 1: time extremely unconventional, especially for like buyo words typical, like
Speaker 1: it does not have that you know, we're going to
Speaker 1: save the world and like that that kind of like
Speaker 1: buio er formula of that I think you know origins
Speaker 1: and even like later Dragonage games like Inquisition and Mass
Speaker 1: that kind of follow like it that that game's structure
Speaker 1: is very unique and different. I like that it takes
Speaker 1: place in one city. It also takes place over the
Speaker 1: course of seven years, so you get to see like
Speaker 1: how things evolve and change, how characters grow. I think
Speaker 1: the character writing is fantastic. It has some of my
Speaker 1: favorite party members and characters in all of video games.
Speaker 2: So despite that game's.
Speaker 1: Flaws, I genuinely really loved it. I was very nervous, like, Okay,
Speaker 1: it's been thirteen years now since that game came out,
Speaker 1: Like is it gonna have a how is it going
Speaker 1: to poorly? Am I going to kind of be like, oh, man,
Speaker 1: like you know this is this is not great anymore.
Speaker 1: Is Georgia gonna like it? You know, she loved it.
Speaker 1: She thought it was great. She was not even bothered
Speaker 1: by like like we laughed about like oh hey, look
Speaker 1: it's a different cave, but like she actually did not mind.
Speaker 1: She did not care about that stuff. And for myself,
Speaker 1: I actually think that game has aged more gracefully.
Speaker 2: Wow.
Speaker 1: And I think a lot of it has to do
Speaker 1: with removed from maybe the context of when it came
Speaker 1: out and sort of like the because when it came
Speaker 1: out it was so like Dragon Age Origins was so
Speaker 1: incredible that like having that be the follow up was
Speaker 1: like what the fuck right, like because of how pared
Speaker 1: down it was in this I think having that that
Speaker 1: context be kind of like in the rear view and
Speaker 1: just sort of appreciating what this game is and what
Speaker 1: it does. I still think a lot of it storytelling
Speaker 1: is like very unique. It's not perfect. It definitely has
Speaker 1: some problems. They introduced the like they you can only
Speaker 1: play as like a human, so they got rid of
Speaker 1: multiple race options for like character customization. They also switched
Speaker 1: over to the mass effect wheel style dialogue wheel, which
Speaker 1: I stand by the fact that I think that is
Speaker 1: a like worse dialogue system period in RPGs like versus
Speaker 1: the like. Here's just an actual list of things that, like,
Speaker 1: you know, the original Origins does, what like Balder's Gate
Speaker 1: does as well. Like I just think that system sucks,
Speaker 1: like even a mass efect. I'm just like, I think
Speaker 1: it's worse dialog system. And I'm sad that Dragon Age
Speaker 1: switched over to that in too, and it's actually kept
Speaker 1: it like the new one is gonna still have the Wheel,
Speaker 1: and I was like, I buyra. I know you like
Speaker 1: popularized the Wheel, but I genuinely think it's a worse
Speaker 1: system and you should abandon it. That said, I think
Speaker 1: that game is is actually like fantastic, and playing it
Speaker 1: now like really cemented to me, like it's removed.
Speaker 4: You've been able to sea from yeah, the heels of
Speaker 4: Dragon Age fame.
Speaker 2: And also knowing that the developers were you know it.
Speaker 1: Is Georgia, like, oh yeah, this game was made like
Speaker 1: you know, like like a year or so.
Speaker 2: She was shocked.
Speaker 1: She's like this level because it is like insane how
Speaker 1: much variation and degree and like what can happen with
Speaker 1: like your party members and choices and outcomes. She was
Speaker 1: like they made this in a year. That's incredible. I
Speaker 1: will forgive like the repeated cave environment. So that was
Speaker 1: just really cool. That was a really cool thing to
Speaker 1: like kind of go back to a game and like
Speaker 1: be like, oh man, I hope this game holds up
Speaker 1: and I actually love this game even more.
Speaker 2: And what's up next? During Age Inquisition.
Speaker 1: Yep, we immediately like we beat it, and then she's like,
Speaker 1: can I make my character for Inquisition? Which is great
Speaker 1: because Inquisition has a great character creator. It's really good.
Speaker 2: Is that the last one?
Speaker 1: The last one before, so we have the rest of
Speaker 1: the month because it comes out on.
Speaker 5: Twenty eighth, I think thirty first, thirty first, jesus Us when.
Speaker 2: You or sorry Red Dead PC's the twenty ninth and
Speaker 2: an Inquisition.
Speaker 1: I kind of have the opposite opinion on where I
Speaker 1: think at the time, I was like, Wow, this game
Speaker 1: like looks so good and this and that and and
Speaker 1: I have I've thought less of over the years because
Speaker 1: of how much that game's like structure is like doing
Speaker 1: like MMOE like fetch quest stuff. It really it gates
Speaker 1: a lot of its story where it's like, hey, you
Speaker 1: can't do the story until you hit this power, which
Speaker 1: means you need to go grind. It's like it's very
Speaker 1: MMO like. Also, like they were like, we're gonna make
Speaker 1: everything open world now because Skyrim was really popular at
Speaker 1: the time and changed everything, and I actually think it's
Speaker 1: it's worse, Like I don't think Dragon Age needs to
Speaker 1: be open world. It's it actually makes that game less
Speaker 1: interesting structurally. So that's a weird one where I think
Speaker 1: there's such such amazing storytelling and writing in Inquisition, But
Speaker 1: the gameplay suffers, so it'll be interesting playing this one
Speaker 1: that said I downloaded a bunch of mods that lets
Speaker 1: you bypass some of that stuff, so it's like, hey,
Speaker 1: we're gonna like the game. That game has like arbitrary
Speaker 1: like timers and stuff, and there's a mod that's like, hey,
Speaker 1: just get rid of those timers, or we'll boost how
Speaker 1: much XPU game so you don't have to worry about grinding.
Speaker 5: When it's like do you want to send people out
Speaker 5: to collect things for you? And it's like in five hours.
Speaker 1: Or whatever, five real real world hours you have to wait, and.
Speaker 5: It's like does it does it clock while you're like
Speaker 5: not playing or is it only like in game.
Speaker 1: Clocks while you're not playing. But there would be one
Speaker 1: still annoying, But there's one that's like twenty four hours,
Speaker 1: and it's like, why did you're just doing this to
Speaker 1: like for an no arbitrary reason to make people like
Speaker 1: play the game more. But it's like it isn't like
Speaker 1: no one actually likes that system at all. So there's
Speaker 1: just mods that straight up like remove the timers. I'm like,
Speaker 1: that's fine, make it so you gain XP faster so
Speaker 1: we don't have to worry about grinding. Like I'm I'm
Speaker 1: removing all these barriers so that we can get through
Speaker 1: the game faster, but also like I think it'll genuinely
Speaker 1: be a better experience. So I'll report back on how
Speaker 1: that that goes once we get through it.
Speaker 5: But kind of related, but it's kind of crazy how
Speaker 5: much EA has changed over the time, Like sinking back
Speaker 5: to Dragon Age too, where they gave him like ten
Speaker 5: months to make that entire game meridiculous, Vailguard has taken
Speaker 5: like a decade, you know. I know that's an exaggeration.
Speaker 5: I don't think they've taken a decade, but it's just
Speaker 5: a real long time. It is a very long time,
Speaker 5: which is which is crazy because yeah, i get there's
Speaker 5: still reasons to hate EA. I'm sure like big corporation,
Speaker 5: they still like turn out those sports games in ten
Speaker 5: months where they just like prey on a lot of
Speaker 5: like a micro transaction, yeah, and that sort of thing.
Speaker 5: But like I I've said it before, but like I've
Speaker 5: been kind of impressed with like EA's output in recent
Speaker 5: years in terms of their like games like story single
Speaker 5: player games with.
Speaker 3: Like Dragon Age and Wild Hearts.
Speaker 5: And I didn't really care much for the new Star
Speaker 5: Wars game, but people seem to really like it, and
Speaker 5: it seemed like it apart from the fact that it
Speaker 5: was fucking busted when it came out, it.
Speaker 3: Avoided a lot of like the EA bullshit.
Speaker 1: How long they're willing to like let that new skate
Speaker 1: just cook for like years and years now? Like I'm
Speaker 1: genuinely because I do think like from a development standpoint,
Speaker 1: it's great, and I'm glad Bierer is given that time
Speaker 1: to really like get the new Dragon Age right, because
Speaker 1: I really think they need it, Like, like the reputation
Speaker 1: of that studio is kind of really hinging on this game.
Speaker 1: I do wonder like at a certain point, I'm like,
Speaker 1: what is the top rast of EA getting out of that,
Speaker 1: because that can't be like that's got to be such
Speaker 1: a so much money at a certain point. But like
Speaker 1: I'm just I'm glad that they're letting them do it,
Speaker 1: But I'm also just like I don't know how long
Speaker 1: can this last?
Speaker 2: How long this last?
Speaker 1: Or like one person leaves and that person was the
Speaker 1: only one holding back, like some other person being like
Speaker 1: we got to cut all this and blah blah blah,
Speaker 1: like you know that stuff shifts depending on who's in charge,
Speaker 1: but for now.
Speaker 2: It's good.
Speaker 1: Anyway. Sorry, that was my little dragon age too.
Speaker 3: I just wanted to It's okay, we can cut it
Speaker 3: in post.
Speaker 1: Thank you. Yeah. I was gonna I was gonna maybe
Speaker 1: make a video about it, but I was like, I
Speaker 1: don't have time for that. So this is my opportunity
Speaker 1: to just say I read that game. Thank you so
Speaker 1: much everyone for listening games Spout off the Dark. It's
Speaker 1: going to be back here holding our microphones my.
Speaker 5: Living room, holding this microphone. I'm definitely feeling your hands.
Speaker 4: I have mind's resting on the table and I'm still
Speaker 4: feeling my hands are Yeah.
Speaker 1: I've been moving it around a lot. Hopefully that audio
Speaker 1: is not.
Speaker 3: To it sounds okay, that's good, be fine.
Speaker 1: We will try and be back next week. See how
Speaker 1: that goes. I mean, I ideally will I'd like to
Speaker 1: continue to do in person if if we can make
Speaker 1: that work.
Speaker 5: I mean, I think it's gonna hinge on you. You've
Speaker 5: got two hours to get here.
Speaker 1: I mean, I don't mind. I genuinely I like getting
Speaker 1: out of my house, so that doesn't bother me. But yeah,
Speaker 1: we'll try and be back next week. Yeah, Jake, thank
Speaker 1: you for having us to your house.
Speaker 3: Of course, thanks for coming.
Speaker 1: Thanks for this kind of fun ing room table, Kurt,
Speaker 1: thank you for building a microphone.
Speaker 2: I love holding a boom.
Speaker 1: Yeah yeah, I'm respond to that.
Speaker 5: All right.
Speaker 1: Everybody, thank you so much for listening, and we will
Speaker 1: see you all next time, folks.
Speaker 3: Bye,