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<v Speaker 1>Oh yeah, we didn't tell you about that.

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<v Speaker 2>Should we restart? I think we should probably restart, should we?

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<v Speaker 1>It's okay, It's like, hey, everyone, welcome to Game Spot

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<v Speaker 1>after Dark episode at two hundred and fifty two. We're

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<v Speaker 1>back baby, after a month long hiatus. Uh yeah, we're back.

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<v Speaker 1>We're not in a studio. Not in a studio.

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<v Speaker 2>We are. We're in person, thank god.

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<v Speaker 1>But we are in Jake's living room right now.

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<v Speaker 3>Hell yeah, this is so weird.

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<v Speaker 4>I'm holding a microphone as it's Kurt, I'm holding a

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<v Speaker 4>boom mic.

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<v Speaker 3>I'm not because I'm prepared.

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<v Speaker 1>Yeah, Jake is the only one he looks professional.

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<v Speaker 4>I mean I don't do the podcasting thing unless I

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<v Speaker 4>go to an office with a studio of the mics

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<v Speaker 4>and the thing set up for it, because I don't really,

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<v Speaker 4>I'm not. I'm personally not interested in doing it remotely.

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<v Speaker 4>It's not my jam.

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<v Speaker 2>Yeah, I'd rather look you in the eyes like within.

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<v Speaker 1>It's not fun.

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<v Speaker 2>But I don't have I actually I don't.

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<v Speaker 4>I'm like the one video producer doesn't have a proper

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<v Speaker 4>mic set up because I don't do that.

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<v Speaker 2>So I used to have a boom mic, right and

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<v Speaker 2>I think it should be okay, right, I.

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<v Speaker 5>Think so, I mean I prefer recording. If we could

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<v Speaker 5>record everything on boom mics, I'd probably prefer that.

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<v Speaker 3>Especially and stuff.

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<v Speaker 5>Actually, yeah, we just need more people to understand how

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<v Speaker 5>boom mics work. Yeah, it just sounds cleaner. And also

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<v Speaker 5>you don't see.

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<v Speaker 3>You fine, Yeah, I don't know. There's something like.

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<v Speaker 1>When it's just clean, we should go the other route

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<v Speaker 1>and we should do what go back to what the

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<v Speaker 1>YouTubers there's uh, just have them hold the monkey, hold

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<v Speaker 1>the laugh. That's my favorite is when they're holding the

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<v Speaker 1>laugh like this and I'm like, yeah, what are you doing?

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<v Speaker 2>Yea.

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<v Speaker 5>We should should make interview subjects do that holider.

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<v Speaker 2>Yeah, we should be clipped up.

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<v Speaker 3>We should be clipped up.

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<v Speaker 4>But this is like, yeah, you just hold this and

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<v Speaker 4>just like you want me to put it under my shirt,

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<v Speaker 4>like nope, you got it.

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<v Speaker 2>Just hold it right there, hold it against your lips.

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<v Speaker 2>You can hear you it's touching your lips anyway.

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<v Speaker 1>So if the audio sounds a little weirder than usual,

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<v Speaker 1>that is better?

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<v Speaker 2>Why or better?

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<v Speaker 1>Yeah?

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<v Speaker 3>Probably not three different mics.

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<v Speaker 1>So, so we've been gone a month and I feel

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<v Speaker 1>like a lot's been going on in the world of

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<v Speaker 1>video games.

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<v Speaker 2>We also have updates on why we've been gone. Yes,

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<v Speaker 2>when we're we're heading.

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<v Speaker 1>Yeah, yeah, so I the last episode of the podcast

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<v Speaker 1>was just me and a good old Jacob Court, who's

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<v Speaker 1>one of our discord moderators, and at the end of

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<v Speaker 1>that episode, I talked about how like we were probably

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<v Speaker 1>gonna be gone for a couple of weeks because there

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<v Speaker 1>was a bunch of like we were traveling and.

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<v Speaker 5>Then office being shut down or not shut shut down.

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<v Speaker 1>That sounds very dire. Yeah, there was a lot of

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<v Speaker 1>travel and then the office was closed because we're moving

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<v Speaker 1>to a new office. That new office was supposed to

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<v Speaker 1>be open by now. Unfortunately this week. Huh, it was

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<v Speaker 1>supposed to be this week that we're allowed to go in. Unfortunately,

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<v Speaker 1>there's like a fire code safety issue that needs to

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<v Speaker 1>get like a proof through the city.

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<v Speaker 2>And it's one of those like fireproof. Just set a

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<v Speaker 2>flare in there and see what happens.

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<v Speaker 1>We'll just light a thing on fire, see what happened, burning.

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<v Speaker 2>That bed.

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<v Speaker 1>Until all that's settled.

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<v Speaker 2>I mean, if so, we can't have I can't have

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<v Speaker 2>a campfire by my desk.

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<v Speaker 4>It's unfortunately not a fire pit like I've been planning

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<v Speaker 4>because I'll just have to return it.

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<v Speaker 2>You should try it.

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<v Speaker 4>First day back in the office. This is my spot

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<v Speaker 4>I want to fire but well, I think the folding

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<v Speaker 4>camping chairs I want to make things a little cozy.

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<v Speaker 1>Yeah, I'm pretty sure once the thing is settled. I

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<v Speaker 1>mean that means you probably can have a fire. I

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<v Speaker 1>think that's how that.

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<v Speaker 4>Works good because my desk is facing a corner and

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<v Speaker 4>that's the only thing. That corner is gonna be a

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<v Speaker 4>fire pit.

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<v Speaker 2>And facing that.

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<v Speaker 4>Corner the corner that I wanted and meant that I

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<v Speaker 4>got to look at no one, specifically Max Blumenthal on

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<v Speaker 4>our team.

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<v Speaker 2>I have to look at him for my desk. Well,

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<v Speaker 2>I had to.

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<v Speaker 4>And when we were picking our new desks, I said,

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<v Speaker 4>can I have a desk where you don't have to

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<v Speaker 4>look at Max? And that corner was and that only

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<v Speaker 4>dusk was the corner facing a wall where I don't

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<v Speaker 4>have to look at anyone, So.

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<v Speaker 3>Which is great. I can't wait poor Max.

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<v Speaker 2>Yeah, for everyone, they're not gonna be.

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<v Speaker 1>Well, my favorite part about that is because then they

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<v Speaker 1>were like, and we're going to keep the layout the same,

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<v Speaker 1>so you and Jacob be next to Kirk.

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<v Speaker 2>So now we also have to look at the wall. Hey,

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<v Speaker 2>that's not my fault.

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<v Speaker 4>I mean it's not like you know, you guys could

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<v Speaker 4>don't protest if you need to walk in makes Max

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<v Speaker 4>moves somewhere else and take Max's.

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<v Speaker 5>I moved last time because they put me right in

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<v Speaker 5>between Eric and Aaron, which is fine, except they never

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<v Speaker 5>go into the office. Yeah, you were just by yourself

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<v Speaker 5>on that one row. Like I was like, all right,

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<v Speaker 5>I'm moving, and I moved.

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<v Speaker 4>For the record, Max is great. He's just too good

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<v Speaker 4>a games, so I just don't like him.

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<v Speaker 3>Yeah, I feel the same.

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<v Speaker 2>Yeah.

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<v Speaker 4>Anyways, so fire codes, fire codes, no fire pit, no

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<v Speaker 4>fire pit. So that's where that's where we've been, and

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<v Speaker 4>that's where we're heading.

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<v Speaker 1>Yeah, it's we're been, that's we're heading. So we are

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<v Speaker 1>going to continue to be kind of remote with this

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<v Speaker 1>podcast for the rest of the month until we can

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<v Speaker 1>get in there and uh, they're getting settled. But that's

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<v Speaker 1>okay because honestly, like it's it might be a blessing

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<v Speaker 1>in disguise because there's so many freaking games coming out

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<v Speaker 1>this month that already had dealt is maybe for the best. Uh,

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<v Speaker 1>why don't we start with the Well, I was gonna say,

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<v Speaker 1>start with the big one. But there's two big ones.

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<v Speaker 2>There are two big ones, two big ones, one kind.

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<v Speaker 3>Of three metaphor too right?

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<v Speaker 1>Well, that was that was the second one. What's the

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<v Speaker 1>third one?

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<v Speaker 2>O me?

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<v Speaker 1>I thought that was that's not a movie, that's a movie.

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<v Speaker 2>That's it's also not a movie. It's not a movie.

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<v Speaker 2>It's not a game. If it's an experience, it's a

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<v Speaker 2>painting moves, you know what.

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<v Speaker 1>Let's just start with that. Yes, you know what I mean.

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<v Speaker 2>We're the first thing on your list.

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<v Speaker 3>That's why I figured it's true.

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<v Speaker 2>It is the first thing in my own favorite one.

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<v Speaker 4>Welcome to Game Spot after Dark, where we are recording

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<v Speaker 4>in the morning during a sunny day, and we're not

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<v Speaker 4>going to talk about a video game. First thing off

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<v Speaker 4>the bat, we're talking about Francis board Cobola's newest film, Megaopolis.

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<v Speaker 1>Well, the reason I wanted to talk about it because

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<v Speaker 1>the three of us, it's also a out of the

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<v Speaker 1>theater already.

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<v Speaker 2>It's it wasn't in theaters for a week.

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<v Speaker 5>So from San Francisco is not in very long. I

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<v Speaker 5>found at least Matt was looking in Canada and he

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<v Speaker 5>said it was playing this last weekend but.

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<v Speaker 1>In our theaters. Yeah, San Francisco only on a Friday.

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<v Speaker 1>And then you were like, we have to see it

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<v Speaker 1>Monday or Tuesday because it leaves theaters Wednesday.

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<v Speaker 2>Really, We're like, what, okay?

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<v Speaker 3>Yeah, meanwhile, Stu saw it twice in that window.

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<v Speaker 1>Yes, Stu saw it over the weekend. And then we're like, hey,

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<v Speaker 1>you want to see it. He's like, I would like

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<v Speaker 1>to see it again with you all because I want to.

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<v Speaker 4>Except I think we expecting us to maybe or at

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<v Speaker 4>least some of us to hate it, yeah, or not

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<v Speaker 4>like it.

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<v Speaker 2>But boy, I mean, was he wrong?

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<v Speaker 1>I mean controversial? Take care? I know you and me

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<v Speaker 1>actually really had it. I had a great fucking time

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<v Speaker 1>watching that movie. Jake also fell asleep.

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<v Speaker 3>Yeah, but I liked what I saw.

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<v Speaker 1>But I will but but but to preface, I'm not

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<v Speaker 1>saying it's good. I'm just saying I had a great time.

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<v Speaker 2>I think it's important.

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<v Speaker 4>The weird thing with this movie is I agree where

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<v Speaker 4>somebody asked me what would you think?

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<v Speaker 2>And it's one of those like it's one of those.

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<v Speaker 4>Experiences where I don't want to tell you it's good,

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<v Speaker 4>but I actually think it's really unfair for me.

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<v Speaker 2>Personally based on my taste to just say it's bad.

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<v Speaker 1>Well, I but that's what I'm saying. And I think

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<v Speaker 1>the thing that threw me off is everyone talking about

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<v Speaker 1>it was like it's not even good bad, it's just bad.

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<v Speaker 4>It's garbage, which is a shallow fucking way to talk

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<v Speaker 4>about movies in the first place.

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<v Speaker 1>You're good, but like, you know, like that movie I

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<v Speaker 1>actually think has some genuine artistry in some of its shots,

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<v Speaker 1>in some of its ideas. I also think that movie

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<v Speaker 1>is funny in a very intentional way at times, you know,

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<v Speaker 1>like like like there are scenes that are like funny,

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<v Speaker 1>and it's like this is meant to be funny, like

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<v Speaker 1>this character.

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<v Speaker 4>Then there's just a few parts that are a little

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<v Speaker 4>you know, you know, you're kind of laughing at the film. Yes,

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<v Speaker 4>I would say generally speaking, I kept comparing of like

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<v Speaker 4>when I was halfway through the film, I was like,

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<v Speaker 4>this reminds me of Dick Tracy, the film the nineties

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<v Speaker 4>film and RoboCop, because RoboCop has such intentionally goofy satirical

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<v Speaker 4>things that are like specifically commenting on the way news

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<v Speaker 4>is how sensational is, and this movie does the exact

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<v Speaker 4>same thing, right.

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<v Speaker 1>I think that the at least for me, it's like

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<v Speaker 1>this movie had very like Francis vocoppol Is sure has opinions.

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<v Speaker 1>What those opinions are what he's mad about. I don't

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<v Speaker 1>know if I fully understand, but he sure is mad

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<v Speaker 1>about them. You said it really well. Where you said

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<v Speaker 1>it was it was like a man, an eight year

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<v Speaker 1>old man watched Fox News for four years straight and

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<v Speaker 1>then immediately wrote a script, one draft, no revisions in

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<v Speaker 1>one movie.

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<v Speaker 5>Yeah.

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<v Speaker 4>Yeah, a man has been absorbing Fox News for the

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<v Speaker 4>five years he has been making movies, and then one

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<v Speaker 4>day got up and was like, I'm making a movie.

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<v Speaker 4>I need to put my wine on hold for I

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<v Speaker 4>need to set my glass down and write the script.

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<v Speaker 2>And once sitting Romega, I genuinely think.

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<v Speaker 1>You should. You should see this movie before you die.

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<v Speaker 1>I think it is worth experiencing. It's it's incredible, Uh

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<v Speaker 1>it are I want to talk a little bit about

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<v Speaker 1>our specific theater experience.

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<v Speaker 2>We'll get there because I do.

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<v Speaker 1>Because there was you know, that's that's a that's a

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<v Speaker 1>part of it. Yeah, and that was both in a

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<v Speaker 1>good and bad way. I would say, both enhanced and

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<v Speaker 1>attracted I have.

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<v Speaker 4>I love movies and I love going to movies, and

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<v Speaker 4>but I also over the years have had like an

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<v Speaker 4>increasingly I'm having more and more difficult time with movie audiences.

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<v Speaker 4>I don't know if it's I think I think it's

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<v Speaker 4>more me. I think like I'm growing up in a

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<v Speaker 4>certain way.

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<v Speaker 3>I don't think so.

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<v Speaker 1>I think I think audiences have less what's the word.

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<v Speaker 2>I do think there was a change after the pandemic. Yeah,

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<v Speaker 2>I really do.

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<v Speaker 4>There was a distinct moment going back to the movies

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<v Speaker 4>after the pandemic when I felt like audience's audience members

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<v Speaker 4>were more relaxed than how they were watching the film,

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<v Speaker 4>as they were treating it like it was their living room.

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<v Speaker 1>Yes, yes, like more willing to have their phone out

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<v Speaker 1>or like talking to people.

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<v Speaker 4>And I don't want to be a grumpy old man

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<v Speaker 4>and say like thing, the times are changing, which is

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<v Speaker 4>what I'm saying.

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<v Speaker 2>I don't know. It couldn't be me like I could.

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<v Speaker 4>Really That's how I felt, was like, maybe I'm just yeah,

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<v Speaker 4>go to the movie theater for maybe I'm more intentional.

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<v Speaker 2>Why I go to the movie theater than I used to.

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<v Speaker 4>Well, I thought that this movie theater experience was one

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<v Speaker 4>of those things where I was like, dude, I don't know,

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<v Speaker 4>I'm getting real like conflicted.

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<v Speaker 3>Yeah, there was someone in the theater I wanted to

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<v Speaker 3>punch in the face.

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<v Speaker 1>Oh okay, okay, So I will saying there was one

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<v Speaker 1>particular offender. However, I would say the majority of the

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<v Speaker 1>audience was actually fairly good until the last twenty minutes.

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<v Speaker 1>You could tell people where I think people were like

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<v Speaker 1>kind of done with the movie and the movies getting

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<v Speaker 1>more hinged. I think they were starting to like you

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00:11:57.080 --> 00:11:59.600
<v Speaker 1>could like feel them breaking, and then like people were

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<v Speaker 1>loving for no reason.

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<v Speaker 2>It was like hysterical.

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<v Speaker 4>Yeah, it was like hysteria, like like a character would

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<v Speaker 4>enter on screen and people would start laughing.

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<v Speaker 3>I'd be like, I don't know that that would me.

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<v Speaker 1>I think people were starting to lose their minds, like

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<v Speaker 1>in the last twenty minutes.

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<v Speaker 2>That it was.

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<v Speaker 5>I also think a lot of people who saw that

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<v Speaker 5>probably the night we did, heard all the crazy reviews

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<v Speaker 5>that they were going like, yeah, they were going in

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<v Speaker 5>like I sure, obviously Stu was like it's not good,

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<v Speaker 5>but I was.

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<v Speaker 2>It was opened, you know, like I'm ready to see

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<v Speaker 2>it again. Yeah, so that's worth it.

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<v Speaker 5>But but I feel like a lot of those people

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<v Speaker 5>because they were laughing at things that were like, I guess,

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<v Speaker 5>kind of funny, but it's it's not that funny, you know.

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<v Speaker 1>Yeah, but it really wasn't Like for me, it was

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<v Speaker 1>like it was it was very exaggerating that last twenty minutes, right, Like,

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<v Speaker 1>I think people were just like.

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<v Speaker 2>And losing their mind.

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<v Speaker 1>I do think it's a film which I thought was

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<v Speaker 1>it was. It annoyed me. It was also kind of

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<v Speaker 1>an experience like.

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<v Speaker 4>It's apt because the movie felt like it was starting

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<v Speaker 4>to become a little bit more unhinged and focused at

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<v Speaker 4>the end, and.

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<v Speaker 2>Which is saying something I know in a film that

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<v Speaker 2>was like two hours and fifteen minutes long, I did feel,

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<v Speaker 2>despite enjoying it, feel like it was three hours three hour. Yeah,

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<v Speaker 2>I completely. But then there was the guy next to us.

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<v Speaker 1>Yes, okay, So to start with, before we even sit

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00:13:18.519 --> 00:13:20.039
<v Speaker 1>down getting to our.

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<v Speaker 2>Seats, there was one man in our aisle.

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<v Speaker 1>There's one man in our aisle, and he had I

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<v Speaker 1>think it was like it must have been like a

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<v Speaker 1>large Duffel bag or something.

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00:13:27.919 --> 00:13:29.000
<v Speaker 2>It was a multiple bag.

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<v Speaker 3>It almost seemed just like he had a trash back

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<v Speaker 3>and of cans.

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00:13:32.440 --> 00:13:33.600
<v Speaker 2>But then an invisible bag.

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<v Speaker 1>No, in like three Stooges style, we all three of

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00:13:37.840 --> 00:13:41.120
<v Speaker 1>us had this like comical like like you walked forward

306
00:13:41.519 --> 00:13:45.039
<v Speaker 1>tripped was the first Jacob's like trips.

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00:13:45.159 --> 00:13:46.759
<v Speaker 2>Jake walks forwards, stepped on something.

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<v Speaker 4>It sounded like he clunched, like something shattered underneath his feet.

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00:13:52.799 --> 00:13:56.720
<v Speaker 4>So Jake goes and I now aware this man has

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<v Speaker 4>an invisible item.

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<v Speaker 2>Wonder Yes, I tried to step over it and somehow

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00:14:01.879 --> 00:14:03.320
<v Speaker 2>crunched onto it as well.

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<v Speaker 1>So I then and then I see both of you,

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00:14:06.080 --> 00:14:07.519
<v Speaker 1>and I was like, oh, I know what's going on.

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00:14:07.759 --> 00:14:10.000
<v Speaker 1>And then I don't crunch. I used to like comically

316
00:14:10.080 --> 00:14:12.639
<v Speaker 1>like trip over it and like fumble, and like stew

317
00:14:12.679 --> 00:14:14.840
<v Speaker 1>was like grabbed me or like keep me from like

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00:14:15.000 --> 00:14:16.159
<v Speaker 1>collapsing on this man.

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00:14:16.240 --> 00:14:20.759
<v Speaker 4>And so this person had who knows what was a

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00:14:20.840 --> 00:14:24.759
<v Speaker 4>mythical bag of treats that we were destroying. But the

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00:14:24.759 --> 00:14:28.159
<v Speaker 4>man didn't really have a reaction either, make an effort

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00:14:28.159 --> 00:14:28.480
<v Speaker 4>to move it.

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00:14:28.519 --> 00:14:30.600
<v Speaker 2>He just let us crush his belongings.

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00:14:32.080 --> 00:14:33.080
<v Speaker 3>He just had cans.

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00:14:33.120 --> 00:14:37.200
<v Speaker 1>He was stopping by the recycle after So then during

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00:14:37.320 --> 00:14:43.519
<v Speaker 1>the movie, this man I don't even know it was

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00:14:43.559 --> 00:14:46.240
<v Speaker 1>like he was just like moaning.

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00:14:46.240 --> 00:14:46.960
<v Speaker 2>Yeah, he was.

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00:14:47.080 --> 00:14:51.440
<v Speaker 5>It was and it was so and he'd do it

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00:14:51.480 --> 00:14:55.200
<v Speaker 5>like every fifteen minutes, no matter what was on screen,

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00:14:55.240 --> 00:14:55.480
<v Speaker 5>you know.

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<v Speaker 1>To the point where I was like, is he reacting

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00:14:57.320 --> 00:14:58.799
<v Speaker 1>to the movie? Is he dying?

334
00:14:59.120 --> 00:14:59.720
<v Speaker 2>Yeah?

335
00:15:00.080 --> 00:15:02.080
<v Speaker 1>It was definitely okay.

336
00:15:02.440 --> 00:15:03.240
<v Speaker 2>Was a yawn.

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00:15:05.120 --> 00:15:10.159
<v Speaker 1>Sometimes yawn. Sometimes it's like, oh, this is a very

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00:15:10.200 --> 00:15:13.480
<v Speaker 1>small theater. But like they shoved, like they literally it

339
00:15:13.559 --> 00:15:16.440
<v Speaker 1>was like the smallest theater in the entire you know,

340
00:15:16.639 --> 00:15:17.759
<v Speaker 1>it's like cinema.

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00:15:17.399 --> 00:15:19.720
<v Speaker 4>Which made it funnier when the film started and the

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00:15:19.759 --> 00:15:23.519
<v Speaker 4>amc was like you were watching on the biggest screen.

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00:15:25.279 --> 00:15:29.799
<v Speaker 5>This is this is this is like the size of

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00:15:29.840 --> 00:15:32.600
<v Speaker 5>my living room.

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00:15:32.799 --> 00:15:36.360
<v Speaker 1>But everyone in the theater good, here this man groaning

346
00:15:37.480 --> 00:15:38.399
<v Speaker 1>because I just didn't know.

347
00:15:38.480 --> 00:15:39.720
<v Speaker 2>It was him. I thought it was someone.

348
00:15:39.799 --> 00:15:41.559
<v Speaker 5>No, it was I thought it was someone behind us,

349
00:15:41.639 --> 00:15:46.559
<v Speaker 5>and were like, shut the fuck up, and I was getting.

350
00:15:46.240 --> 00:15:48.480
<v Speaker 4>Ready and this I don't not this time we're going

351
00:15:48.519 --> 00:15:51.320
<v Speaker 4>to turn to some poor innocent I'm not a moviegoer.

352
00:15:51.399 --> 00:15:52.759
<v Speaker 4>I'm not this type of person, but there have been

353
00:15:52.759 --> 00:15:54.679
<v Speaker 4>a few times in movie theaters where I will I've

354
00:15:54.759 --> 00:15:58.159
<v Speaker 4>learned to politely go up to someone and just be like, hey,

355
00:15:58.159 --> 00:16:03.360
<v Speaker 4>you're doing this, it's distracting. He's off uh, And I

356
00:16:03.519 --> 00:16:05.559
<v Speaker 4>was trying to eye the person down because I was

357
00:16:05.559 --> 00:16:07.000
<v Speaker 4>getting ready to like politely get.

358
00:16:06.919 --> 00:16:08.679
<v Speaker 2>Up, maybe go use bathroom.

359
00:16:08.360 --> 00:16:11.000
<v Speaker 4>My way back and be like, can you please stop

360
00:16:11.080 --> 00:16:15.200
<v Speaker 4>dying in your seat? You're describing everyone either.

361
00:16:15.039 --> 00:16:16.399
<v Speaker 2>Die, yes, stay dead.

362
00:16:17.080 --> 00:16:17.679
<v Speaker 1>No one enjoyed.

363
00:16:17.759 --> 00:16:20.919
<v Speaker 5>I remember afterwards we were like talking, We mentioned that man,

364
00:16:21.120 --> 00:16:22.159
<v Speaker 5>Like some random person.

365
00:16:22.000 --> 00:16:23.679
<v Speaker 1>Was like, are you talking about the guy was groaning

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00:16:23.679 --> 00:16:25.879
<v Speaker 1>the whole time, Like everyone in the theater was like,

367
00:16:26.840 --> 00:16:30.440
<v Speaker 1>not about that guy. Yep, I didn't know this. Apparently

368
00:16:30.480 --> 00:16:34.240
<v Speaker 1>he took off his shoes at one point. Stu picked

369
00:16:34.279 --> 00:16:36.080
<v Speaker 1>up on this because Stu was the closest to him,

370
00:16:36.080 --> 00:16:39.000
<v Speaker 1>and apparently Stu could smell his feet for like.

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00:16:39.039 --> 00:16:40.279
<v Speaker 2>Half that movie.

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00:16:41.320 --> 00:16:44.720
<v Speaker 1>Great, and maybe just because I was still getting over

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00:16:44.759 --> 00:16:47.919
<v Speaker 1>a cold, I was thankfully spared trauma.

374
00:16:48.080 --> 00:16:50.200
<v Speaker 2>That's because you were drinking wine out of a flask.

375
00:16:51.480 --> 00:16:52.720
<v Speaker 1>It probably helped a little bit too.

376
00:16:53.879 --> 00:16:58.360
<v Speaker 4>Yeah, we didn't even mention that because you know, Fransport

377
00:16:58.399 --> 00:17:01.360
<v Speaker 4>Kobla has his own winery. It's basically he funded this movie. Yes,

378
00:17:01.480 --> 00:17:05.240
<v Speaker 4>so I decided to put a little friend sport wine

379
00:17:05.279 --> 00:17:07.519
<v Speaker 4>and some flasks and take him in for a celibratory

380
00:17:07.599 --> 00:17:09.559
<v Speaker 4>drink while watching the film.

381
00:17:08.920 --> 00:17:11.119
<v Speaker 3>H they were a celebratory drink.

382
00:17:11.319 --> 00:17:13.720
<v Speaker 2>Yeah, yeah, yeah, it's because Jake fell asleep.

383
00:17:14.119 --> 00:17:18.119
<v Speaker 1>So well, what's funny about that is you had your

384
00:17:18.119 --> 00:17:19.960
<v Speaker 1>own flask and then me and Jake were like splitting

385
00:17:19.960 --> 00:17:21.680
<v Speaker 1>a flask because I was I had a cold, and

386
00:17:21.960 --> 00:17:24.680
<v Speaker 1>Jake was like, I'll have half the flask and then

387
00:17:24.680 --> 00:17:26.759
<v Speaker 1>I'll give it to you for the second half. I

388
00:17:26.799 --> 00:17:30.160
<v Speaker 1>assumed i'd get the flask like halfway through the movie.

389
00:17:30.680 --> 00:17:33.880
<v Speaker 2>It was like fifteen and suddenly Jake's just like here

390
00:17:34.200 --> 00:17:36.759
<v Speaker 2>and I'm like, oh, okay.

391
00:17:36.839 --> 00:17:37.960
<v Speaker 3>I didn't want to drink too much.

392
00:17:38.000 --> 00:17:40.119
<v Speaker 5>You know, I'd already I burned through half of it,

393
00:17:40.160 --> 00:17:42.759
<v Speaker 5>and I was like, well, if I hold onto this,

394
00:17:42.759 --> 00:17:44.839
<v Speaker 5>I'm gonna finish it.

395
00:17:46.079 --> 00:17:48.039
<v Speaker 1>But I was just like, oh okay, I've gotten this

396
00:17:48.079 --> 00:17:50.000
<v Speaker 1>a lot sooner. I tried to nurse it a little

397
00:17:50.039 --> 00:17:51.960
<v Speaker 1>bit more. I think I made it like yeah, like

398
00:17:52.039 --> 00:17:53.680
<v Speaker 1>halfway through. I eventually had it.

399
00:17:53.720 --> 00:17:55.599
<v Speaker 4>But going back to the man with the No shoes,

400
00:17:56.000 --> 00:17:58.000
<v Speaker 4>there's one of my favorite things happened in the world.

401
00:17:58.799 --> 00:18:03.039
<v Speaker 1>So slight spoilers for the movie. There is a scene

402
00:18:03.880 --> 00:18:12.240
<v Speaker 1>where the the a woman talking with that driver reveals

403
00:18:13.119 --> 00:18:16.839
<v Speaker 1>she is pregnant with and they're going to have a kid.

404
00:18:17.920 --> 00:18:20.759
<v Speaker 1>It's a very whatever scene. Yeah, Like it's like, there's

405
00:18:20.799 --> 00:18:21.880
<v Speaker 1>nothing weird about this scene.

406
00:18:21.920 --> 00:18:22.920
<v Speaker 2>It's not even that built up.

407
00:18:22.960 --> 00:18:26.599
<v Speaker 1>It's not that built up. They're just in the bed.

408
00:18:26.680 --> 00:18:29.400
<v Speaker 1>It's a very normal scene, right. I would not describe

409
00:18:29.440 --> 00:18:32.599
<v Speaker 1>it as like a odd scene in terms of like

410
00:18:32.599 --> 00:18:36.839
<v Speaker 1>compared to intimate or overly intimate, or or goofy or

411
00:18:36.960 --> 00:18:40.200
<v Speaker 1>It's just a very normal scene.

412
00:18:40.720 --> 00:18:44.519
<v Speaker 6>Curw to this man in the aisle with all of

413
00:18:44.559 --> 00:18:49.839
<v Speaker 6>his bags and no shoes on, stands up and announces

414
00:18:50.279 --> 00:18:51.839
<v Speaker 6>gross and walks right.

415
00:18:54.839 --> 00:18:57.720
<v Speaker 4>The best part I thought he just was like, I

416
00:18:57.759 --> 00:19:00.599
<v Speaker 4>can't fuck this. I assume he was not coming back.

417
00:19:00.759 --> 00:19:06.079
<v Speaker 4>Gross leaves can't handle a woman, could Kurt Or.

418
00:19:07.400 --> 00:19:10.039
<v Speaker 1>It was because you were asleep at this point.

419
00:19:10.400 --> 00:19:11.359
<v Speaker 2>I couldn't believe it.

420
00:19:11.359 --> 00:19:13.640
<v Speaker 4>It was the only time I laughed, like really laughed

421
00:19:13.680 --> 00:19:15.839
<v Speaker 4>during that movie while everyone else was laughing at the film.

422
00:19:15.839 --> 00:19:17.559
<v Speaker 4>I could not get over the fact that this man

423
00:19:18.000 --> 00:19:21.799
<v Speaker 4>could not handle a woman being pregnant. Gross and just

424
00:19:21.920 --> 00:19:26.880
<v Speaker 4>walks straight out incredible. Thirty five minutes later comes back,

425
00:19:26.920 --> 00:19:30.960
<v Speaker 4>He walks back, he goes back here that near him.

426
00:19:31.559 --> 00:19:34.079
<v Speaker 2>I think he missed more Okay, maybe I don't know.

427
00:19:34.200 --> 00:19:35.920
<v Speaker 2>I mean, I mean you you you got up and

428
00:19:35.960 --> 00:19:36.720
<v Speaker 2>used the bathroom once.

429
00:19:36.920 --> 00:19:37.240
<v Speaker 3>I did.

430
00:19:37.400 --> 00:19:42.319
<v Speaker 4>Yeah, during a very constant, like a pivotal scene, a

431
00:19:42.319 --> 00:19:44.200
<v Speaker 4>pivotal consequential scene of the movie.

432
00:19:44.640 --> 00:19:48.480
<v Speaker 1>Yeah, And I won't spoil because it's incredible. When that

433
00:19:48.480 --> 00:19:50.160
<v Speaker 1>scene happened. I like saw that scene coming a mile

434
00:19:50.240 --> 00:19:50.559
<v Speaker 1>away too.

435
00:19:51.440 --> 00:19:53.920
<v Speaker 5>They were like the second that scene starts, were like

436
00:19:54.039 --> 00:19:55.440
<v Speaker 5>I turned to stew and I.

437
00:19:55.359 --> 00:19:57.200
<v Speaker 2>Was like, do I swear to God if this is

438
00:19:57.319 --> 00:19:59.000
<v Speaker 2>I thought it was going to be something else. I

439
00:19:59.079 --> 00:20:01.200
<v Speaker 2>knew something was. I knew something was going to happen.

440
00:20:01.720 --> 00:20:02.680
<v Speaker 2>I had a different theory.

441
00:20:03.200 --> 00:20:05.960
<v Speaker 1>No. I was just like, they're, oh, he's going for it.

442
00:20:06.680 --> 00:20:08.599
<v Speaker 2>I mean, come on, this guy directed The Godfather.

443
00:20:10.160 --> 00:20:10.920
<v Speaker 1>It's incredible.

444
00:20:11.960 --> 00:20:14.799
<v Speaker 2>I will say my closing statement on this one.

445
00:20:14.839 --> 00:20:18.519
<v Speaker 4>Sure because I actually didn't I actually legitimately didn't enjoy it.

446
00:20:18.559 --> 00:20:19.559
<v Speaker 1>I legitimately enjoyed it.

447
00:20:19.599 --> 00:20:21.000
<v Speaker 2>I can watch it again.

448
00:20:21.240 --> 00:20:26.079
<v Speaker 1>No, I because because Georgia was like, I don't know,

449
00:20:26.519 --> 00:20:27.920
<v Speaker 1>you know, should I see it? And I was like,

450
00:20:27.920 --> 00:20:29.319
<v Speaker 1>I don't know if you'd like it, like this is

451
00:20:29.359 --> 00:20:31.440
<v Speaker 1>before Yeah, I was like, I have no idea came

452
00:20:31.480 --> 00:20:32.599
<v Speaker 1>out and she's like, what do you think, And I

453
00:20:32.640 --> 00:20:35.440
<v Speaker 1>was like, we're watching this fucking.

454
00:20:35.160 --> 00:20:38.359
<v Speaker 4>Get a couple of bottles of francisport Copola lab so.

455
00:20:38.480 --> 00:20:40.880
<v Speaker 3>Better come to Criterion Collection otherwise.

456
00:20:40.559 --> 00:20:43.599
<v Speaker 4>Yeah, I wouldn't be surprised. I'm not joking twenty years no,

457
00:20:43.680 --> 00:20:46.920
<v Speaker 4>because she loves like like Neil Breen.

458
00:20:47.200 --> 00:20:50.519
<v Speaker 1>Yeah, And I was like, this movie kind of has

459
00:20:50.720 --> 00:20:52.599
<v Speaker 1>this is I'm gonna steal this from from Daniel Door

460
00:20:52.680 --> 00:20:54.960
<v Speaker 1>on Twitter. He said this, and I think it's so

461
00:20:55.000 --> 00:20:57.039
<v Speaker 1>app It has the energy of like if Neil Breen

462
00:20:57.359 --> 00:21:00.559
<v Speaker 1>won the lottery and was like had unlimited budget. Because

463
00:21:00.559 --> 00:21:06.440
<v Speaker 1>Neil Breen films, the man has opinions on society and

464
00:21:06.519 --> 00:21:08.799
<v Speaker 1>wants to express them in his movies. He just doesn't

465
00:21:08.839 --> 00:21:13.519
<v Speaker 1>have the like skill set to do it. Sport Copola

466
00:21:14.119 --> 00:21:16.720
<v Speaker 1>does have more of a skill set, for sure, but

467
00:21:16.799 --> 00:21:19.519
<v Speaker 1>there is this equal unhingedness where it's like he really

468
00:21:20.000 --> 00:21:22.200
<v Speaker 1>clearly wants to say.

469
00:21:21.960 --> 00:21:29.200
<v Speaker 4>Something yeah yeah, and he's also like, dude, he's had

470
00:21:29.240 --> 00:21:31.799
<v Speaker 4>his career. I mean, he's one of the most remarkable

471
00:21:31.839 --> 00:21:33.839
<v Speaker 4>filmmakers who have ever graced the medium.

472
00:21:33.920 --> 00:21:35.759
<v Speaker 1>So sure point he can have it.

473
00:21:35.759 --> 00:21:36.680
<v Speaker 2>It's fine, I can have it.

474
00:21:37.039 --> 00:21:41.720
<v Speaker 1>I don't think this diminishes, but I agree at all.

475
00:21:42.079 --> 00:21:45.920
<v Speaker 4>Contrary to which I totally totally see and get Danny's

476
00:21:45.960 --> 00:21:48.960
<v Speaker 4>and your point. I walked out of that theater and said,

477
00:21:49.400 --> 00:21:53.480
<v Speaker 4>if Terry Gilliam had made this film instead of Francis

478
00:21:53.559 --> 00:21:57.640
<v Speaker 4>fort Cola, people would say it's his magnum opus and

479
00:21:57.759 --> 00:21:58.759
<v Speaker 4>not bad an eye at.

480
00:21:58.640 --> 00:22:01.799
<v Speaker 2>It, because it felt like in a Terry Gillium movie.

481
00:22:01.799 --> 00:22:04.200
<v Speaker 4>If you guys are familiar with the listeners with Terry Gilliam,

482
00:22:04.200 --> 00:22:07.319
<v Speaker 4>he like, he's basically the dude who's responsible for Monty Python.

483
00:22:07.359 --> 00:22:09.839
<v Speaker 4>But they also did like Twelve Monkeys and Time Bandits

484
00:22:10.000 --> 00:22:12.279
<v Speaker 4>and Brazil. Brazil specifically is the movie that I think

485
00:22:12.400 --> 00:22:15.519
<v Speaker 4>is probably most comparable to this, And I was like, dude,

486
00:22:15.519 --> 00:22:17.720
<v Speaker 4>if this was if this was anyone but friendsis port Coppola,

487
00:22:17.759 --> 00:22:19.200
<v Speaker 4>I don't think people would be laughing at it.

488
00:22:19.519 --> 00:22:23.839
<v Speaker 5>I well, even after the movie theater, Like you mentioned, like,

489
00:22:23.920 --> 00:22:26.759
<v Speaker 5>if if this was like contorted, this story was contorted

490
00:22:26.799 --> 00:22:29.359
<v Speaker 5>into a video game and it was by Hideoka, everyone.

491
00:22:29.079 --> 00:22:31.079
<v Speaker 3>They'd be like this, this is brilliant.

492
00:22:31.240 --> 00:22:34.000
<v Speaker 4>This is like one of the ghosting I felt like people,

493
00:22:34.039 --> 00:22:36.839
<v Speaker 4>I felt like audiences in moviegoers with this movie specifically,

494
00:22:36.839 --> 00:22:38.960
<v Speaker 4>we're looking for a punching bag, which is why when

495
00:22:39.000 --> 00:22:41.640
<v Speaker 4>the audiences, the audience members we saw it with were like, look,

496
00:22:41.680 --> 00:22:43.480
<v Speaker 4>I think they were looking to laugh at the film.

497
00:22:44.759 --> 00:22:45.839
<v Speaker 2>To the end of the movie, they.

498
00:22:45.720 --> 00:22:48.160
<v Speaker 4>Almost were losing their minds because they had no idea

499
00:22:48.200 --> 00:22:48.799
<v Speaker 4>what the fuck they.

500
00:22:48.680 --> 00:22:49.599
<v Speaker 1>Were what was going on.

501
00:22:50.160 --> 00:22:53.240
<v Speaker 4>But I was like, dude, if this is anyone else,

502
00:22:53.279 --> 00:22:55.079
<v Speaker 4>if there's a Terry Gillium, no one a bad night,

503
00:22:55.079 --> 00:22:57.000
<v Speaker 4>if this is a Jodeo Kojima game, people wuld be

504
00:22:57.039 --> 00:23:00.880
<v Speaker 4>like it's genius. Anyone who tells me that Kajima's games

505
00:23:00.920 --> 00:23:04.119
<v Speaker 4>are well freaking or good but then criticize this movie

506
00:23:04.880 --> 00:23:06.359
<v Speaker 4>or not, they're not allowed.

507
00:23:06.720 --> 00:23:07.519
<v Speaker 2>You're just simply not.

508
00:23:07.680 --> 00:23:10.880
<v Speaker 1>I both agree, I slightly disagree in that at least

509
00:23:10.880 --> 00:23:13.319
<v Speaker 1>for me, like I I could.

510
00:23:13.839 --> 00:23:16.759
<v Speaker 5>Like Jima usually does have something to say and gets

511
00:23:16.799 --> 00:23:17.400
<v Speaker 5>it across.

512
00:23:17.799 --> 00:23:19.720
<v Speaker 1>Sure, not always in the best way. Yeah, you could

513
00:23:19.799 --> 00:23:21.640
<v Speaker 1>argue like his method, but like, at least I'm like,

514
00:23:21.680 --> 00:23:24.079
<v Speaker 1>I get what he's trying to say. Where I like,

515
00:23:25.119 --> 00:23:31.119
<v Speaker 1>I still don't fully know what Coppola was trying to say, but.

516
00:23:31.079 --> 00:23:32.720
<v Speaker 5>I think one of Okay, so I guess I was

517
00:23:32.720 --> 00:23:34.400
<v Speaker 5>asleep for like thirty forty minutes of this movie.

518
00:23:34.480 --> 00:23:37.240
<v Speaker 1>Sure it was more than fifteen.

519
00:23:37.400 --> 00:23:40.240
<v Speaker 4>Yeah, I think can totally miss about twenty.

520
00:23:40.240 --> 00:23:42.119
<v Speaker 1>All right, it's hard to gauge because again, like time

521
00:23:42.240 --> 00:23:44.680
<v Speaker 1>just floating different while watching it, which.

522
00:23:44.519 --> 00:23:47.640
<v Speaker 2>Is because the movie does have some weird time yeah.

523
00:23:47.519 --> 00:23:49.920
<v Speaker 3>Time stuff, which he's got that power to stop time.

524
00:23:49.799 --> 00:23:51.640
<v Speaker 4>Which I don't think it's an actual power though you

525
00:23:51.640 --> 00:23:53.759
<v Speaker 4>think it's just I think I think it's I think

526
00:23:53.799 --> 00:23:56.960
<v Speaker 4>it's it's a representation of symbolic of the idea of

527
00:23:57.240 --> 00:24:01.880
<v Speaker 4>art and architecture freezing things, and like the idea that

528
00:24:02.319 --> 00:24:06.039
<v Speaker 4>when art happens, it exists in a split second forever

529
00:24:06.640 --> 00:24:07.799
<v Speaker 4>when you look at a paint. I know this is

530
00:24:07.839 --> 00:24:09.519
<v Speaker 4>where I'm getting really heavy and weird about it. But

531
00:24:09.519 --> 00:24:11.839
<v Speaker 4>it's like she even makes that comment about like dancing

532
00:24:11.839 --> 00:24:15.279
<v Speaker 4>to architecture, which is like a very cliche criticism that

533
00:24:15.319 --> 00:24:19.519
<v Speaker 4>people use, Like the whole thing is like when you

534
00:24:19.559 --> 00:24:22.400
<v Speaker 4>try music, critics are the equivalent of trying to dance

535
00:24:22.440 --> 00:24:25.480
<v Speaker 4>to architecture, Like why are you using words to criticize music?

536
00:24:25.640 --> 00:24:27.519
<v Speaker 2>Sure, the same as trying to look at a building

537
00:24:27.519 --> 00:24:29.799
<v Speaker 2>and dance to it. That was my interpretation.

538
00:24:29.880 --> 00:24:31.599
<v Speaker 4>I did not interpret it as that he literally had

539
00:24:31.640 --> 00:24:34.319
<v Speaker 4>a power to stop time. I interpret it as like

540
00:24:34.480 --> 00:24:36.680
<v Speaker 4>in the way you make things, the way you create

541
00:24:36.720 --> 00:24:38.519
<v Speaker 4>and the way buildings and like his idea of a

542
00:24:38.559 --> 00:24:40.599
<v Speaker 4>city it's like forever last.

543
00:24:40.400 --> 00:24:42.240
<v Speaker 1>See, I just didn't I didn't even know it.

544
00:24:42.440 --> 00:24:44.519
<v Speaker 2>But that's literally that's my interpretation. Sure, that's fair.

545
00:24:44.759 --> 00:24:46.640
<v Speaker 1>That's fair because I also was like, I don't know

546
00:24:46.680 --> 00:24:48.240
<v Speaker 1>if this is meant to be literal, but I also

547
00:24:48.279 --> 00:24:50.680
<v Speaker 1>don't know what it's meant to be if not. Like

548
00:24:51.000 --> 00:24:51.519
<v Speaker 1>I just didn't.

549
00:24:52.279 --> 00:24:54.279
<v Speaker 3>My brain was just kind of where I was at.

550
00:24:54.359 --> 00:24:55.480
<v Speaker 3>But I will say, like.

551
00:24:57.920 --> 00:24:59.400
<v Speaker 5>A lot of people have said this already, but it's

552
00:24:59.480 --> 00:25:04.839
<v Speaker 5>nice seeing a movie that is like clearly from someone's

553
00:25:04.880 --> 00:25:08.559
<v Speaker 5>head that has like two what is it, one hundred

554
00:25:08.559 --> 00:25:10.960
<v Speaker 5>and fifty million dollars, two hundred million dollars behind it

555
00:25:11.039 --> 00:25:14.440
<v Speaker 5>or something like that, when like, once again it's been said,

556
00:25:14.480 --> 00:25:17.680
<v Speaker 5>but like, at least you tried to say something unlike

557
00:25:17.839 --> 00:25:18.480
<v Speaker 5>so many.

558
00:25:19.359 --> 00:25:23.039
<v Speaker 4>Movies that you sing around Marvel movies. You said, this

559
00:25:23.079 --> 00:25:24.640
<v Speaker 4>movie walked out the theater. You were like, that is

560
00:25:24.680 --> 00:25:28.119
<v Speaker 4>a litmus is whether it's a litmus yeah, a test

561
00:25:28.480 --> 00:25:32.559
<v Speaker 4>for an audience of moviegoers who have just been watching

562
00:25:32.559 --> 00:25:36.839
<v Speaker 4>Marvel for the past you know, take whatever yours like.

563
00:25:36.880 --> 00:25:39.319
<v Speaker 5>If there's a lot of people who thought it was bad,

564
00:25:39.359 --> 00:25:41.039
<v Speaker 5>and they've got good reasons to think it's bad, and

565
00:25:41.240 --> 00:25:42.920
<v Speaker 5>there are things that I think are bad. But at

566
00:25:43.000 --> 00:25:45.960
<v Speaker 5>least it's interesting, I think, is what one hundreds would

567
00:25:46.000 --> 00:25:49.240
<v Speaker 5>I take an interesting thing? It is interesting, like.

568
00:25:50.680 --> 00:25:54.480
<v Speaker 1>A focused test group could never make Yeah, you know,

569
00:25:54.720 --> 00:25:55.880
<v Speaker 1>never make that movie.

570
00:25:56.000 --> 00:25:57.720
<v Speaker 2>Like, although I'm sure peopleould argue that it feels like

571
00:25:57.759 --> 00:25:58.240
<v Speaker 2>it's made by it.

572
00:25:58.519 --> 00:26:00.680
<v Speaker 1>Feels like I get the argument that it feels like

573
00:26:00.680 --> 00:26:02.680
<v Speaker 1>it's made by I because there were actual moments where

574
00:26:02.680 --> 00:26:05.759
<v Speaker 1>we're like, was that c g AI generated? Because I

575
00:26:05.839 --> 00:26:07.759
<v Speaker 1>had that feel that said, and.

576
00:26:07.720 --> 00:26:11.039
<v Speaker 5>There was a I I think it's it was there. Well,

577
00:26:11.519 --> 00:26:13.279
<v Speaker 5>I don't know about in the film proper, but the

578
00:26:13.920 --> 00:26:17.559
<v Speaker 5>that like Driver or whatever, it was like AI, oh

579
00:26:17.720 --> 00:26:20.039
<v Speaker 5>kind of trying to do a whole but they didn't.

580
00:26:20.079 --> 00:26:23.720
<v Speaker 5>So that's the other thing is the screening we saw

581
00:26:23.839 --> 00:26:26.359
<v Speaker 5>did not have an act, a real life actor talking.

582
00:26:26.400 --> 00:26:28.359
<v Speaker 5>There's supposed to be like a forty five minute section

583
00:26:28.480 --> 00:26:31.759
<v Speaker 5>where a real actor is talking to AI Adam Driver

584
00:26:32.000 --> 00:26:35.640
<v Speaker 5>about like the events that happened, because he's got that

585
00:26:35.640 --> 00:26:38.000
<v Speaker 5>little press conference, you know, and like there's that weird

586
00:26:38.000 --> 00:26:39.599
<v Speaker 5>shot where he's in that tiny little frame.

587
00:26:39.759 --> 00:26:42.039
<v Speaker 1>Yeah, that's where it was supposed to happen, right, we

588
00:26:42.079 --> 00:26:42.640
<v Speaker 1>didn't have But we.

589
00:26:42.640 --> 00:26:46.079
<v Speaker 5>Didn't have that, probably because thank God, frankly, which is

590
00:26:46.079 --> 00:26:47.640
<v Speaker 5>why because you and I were like, we thought it

591
00:26:47.680 --> 00:26:48.839
<v Speaker 5>was three and a half hours long.

592
00:26:49.079 --> 00:26:51.799
<v Speaker 1>Yeah, that way, why that think that's why?

593
00:26:51.920 --> 00:26:53.440
<v Speaker 2>Yeah, that was because it's an old man.

594
00:26:54.119 --> 00:26:56.440
<v Speaker 4>When Jake was pitching this to see it on a weeknight,

595
00:26:56.480 --> 00:26:58.079
<v Speaker 4>I was like, dude, the movie's like three and a

596
00:26:58.079 --> 00:27:02.400
<v Speaker 4>half hours long. If we see it anywhere anytime, like

597
00:27:02.519 --> 00:27:05.480
<v Speaker 4>before at seven, I'm not going to be in bed

598
00:27:05.599 --> 00:27:06.359
<v Speaker 4>until midnight.

599
00:27:07.039 --> 00:27:08.720
<v Speaker 2>I don't want to deal with that.

600
00:27:10.480 --> 00:27:13.920
<v Speaker 5>But yeah, I mean the sentiment, though I agree with it,

601
00:27:13.960 --> 00:27:17.200
<v Speaker 5>where it just doesn't it doesn't feel like a committee

602
00:27:17.200 --> 00:27:18.720
<v Speaker 5>has made this film.

603
00:27:20.200 --> 00:27:23.440
<v Speaker 3>That interesting, yeah, or like or.

604
00:27:23.519 --> 00:27:27.519
<v Speaker 5>Like that, like Disney's writing team, you know, suits or whatever,

605
00:27:27.720 --> 00:27:30.720
<v Speaker 5>like couldn't couldn't write something like this and not to

606
00:27:30.759 --> 00:27:32.359
<v Speaker 5>say it's good, but it's just interesting.

607
00:27:32.880 --> 00:27:33.799
<v Speaker 3>Uh.

608
00:27:34.119 --> 00:27:34.759
<v Speaker 2>But I prefer that.

609
00:27:34.799 --> 00:27:38.960
<v Speaker 1>I much rather see something that's like thank God, I

610
00:27:38.960 --> 00:27:43.720
<v Speaker 1>I am. I want things that are messy and weird

611
00:27:43.880 --> 00:27:46.640
<v Speaker 1>and like don't Land, because I think that's way more

612
00:27:46.640 --> 00:27:50.079
<v Speaker 1>interesting than like just something that's made by committee and

613
00:27:50.079 --> 00:27:53.680
<v Speaker 1>made to appease everyone. And is therefore so boring.

614
00:27:53.799 --> 00:27:54.400
<v Speaker 2>Thank goodness.

615
00:27:54.480 --> 00:27:57.359
<v Speaker 3>Yeah, oh so the people he brought out of retirement

616
00:27:57.480 --> 00:27:57.680
<v Speaker 3>for this.

617
00:27:59.279 --> 00:28:03.000
<v Speaker 1>Shilaha no idea that was in that movie. And I was.

618
00:28:06.720 --> 00:28:10.240
<v Speaker 2>He is a little freak, very real life, so it's

619
00:28:10.359 --> 00:28:11.000
<v Speaker 2>I think he.

620
00:28:10.960 --> 00:28:12.759
<v Speaker 5>Was partly takes his hat off and throws it on

621
00:28:12.799 --> 00:28:15.440
<v Speaker 5>the ground and then everyone does the same things.

622
00:28:16.839 --> 00:28:17.599
<v Speaker 2>You picked that up.

623
00:28:17.759 --> 00:28:19.279
<v Speaker 1>I was like, Okay, that's what I'm saying. Like, I

624
00:28:19.319 --> 00:28:22.720
<v Speaker 1>was like, that's funny, like genuinely the part where he

625
00:28:22.799 --> 00:28:26.160
<v Speaker 1>stands on the stump that's carved to look like a swasti.

626
00:28:26.759 --> 00:28:28.160
<v Speaker 2>Yeah, that's actually simple.

627
00:28:28.279 --> 00:28:30.319
<v Speaker 4>That's actually something that bugged me in our movie in

628
00:28:30.319 --> 00:28:33.960
<v Speaker 4>our audience because so there's a scene, without giving away

629
00:28:34.000 --> 00:28:36.039
<v Speaker 4>too much, but basically shout his character shot. His character

630
00:28:36.079 --> 00:28:39.119
<v Speaker 4>takes on this whole persona of his own, and he

631
00:28:39.200 --> 00:28:41.720
<v Speaker 4>and he's giving a speech to a lower class area

632
00:28:41.759 --> 00:28:43.519
<v Speaker 4>of the city and he jumps on a on a

633
00:28:43.559 --> 00:28:46.240
<v Speaker 4>wooden stump that's carved out into a swatsti cup, which

634
00:28:46.319 --> 00:28:49.920
<v Speaker 4>is the most like plain and on the nose, like.

635
00:28:49.960 --> 00:28:52.079
<v Speaker 3>Dude, you get it, get what he's doing.

636
00:28:52.119 --> 00:28:54.039
<v Speaker 2>But one of the people behind us was like, oh

637
00:28:54.079 --> 00:28:55.799
<v Speaker 2>my god, what the fuck? And it was one of

638
00:28:55.799 --> 00:28:57.720
<v Speaker 2>those moments where I just kind of was like, what's

639
00:28:58.359 --> 00:29:00.720
<v Speaker 2>what is the what is that reaction? Are you? Are

640
00:29:00.759 --> 00:29:02.720
<v Speaker 2>you upset because you saw spots tout or you like

641
00:29:02.960 --> 00:29:05.480
<v Speaker 2>it was just confused this movie go or audience moments

642
00:29:05.519 --> 00:29:07.039
<v Speaker 2>like that where I wasn't really insured.

643
00:29:07.200 --> 00:29:10.680
<v Speaker 1>It's just like you're not used to a movie like

644
00:29:12.119 --> 00:29:13.279
<v Speaker 1>doing something like that.

645
00:29:14.920 --> 00:29:17.119
<v Speaker 5>To go back to like a lot of Marvel stuff, Right,

646
00:29:17.160 --> 00:29:18.839
<v Speaker 5>there's a whole thing about how like people don't like

647
00:29:18.880 --> 00:29:23.079
<v Speaker 5>sex and movies anymore, and like there's.

648
00:29:22.359 --> 00:29:24.480
<v Speaker 2>Those people hate movie.

649
00:29:24.759 --> 00:29:26.440
<v Speaker 5>Well, it's more just like a general thing like a

650
00:29:26.440 --> 00:29:29.000
<v Speaker 5>lot of people are saying like that's not really in

651
00:29:29.279 --> 00:29:31.119
<v Speaker 5>movies anymore. And I think a lot of that has

652
00:29:31.160 --> 00:29:33.640
<v Speaker 5>to do with like movies like Marvel trying not to

653
00:29:33.799 --> 00:29:37.680
<v Speaker 5>like offend anyone, which is like kind of a it

654
00:29:37.720 --> 00:29:39.759
<v Speaker 5>makes uncomfortable. You don't wanteople to feel uncomforta you want to

655
00:29:39.799 --> 00:29:41.480
<v Speaker 5>go in like have a good time on a movie,

656
00:29:41.480 --> 00:29:44.519
<v Speaker 5>which is fine, But like, I don't know, I think

657
00:29:45.160 --> 00:29:47.960
<v Speaker 5>movies aret should strive to be a lot more than that.

658
00:29:48.000 --> 00:29:48.640
<v Speaker 2>There's plenty of.

659
00:29:48.640 --> 00:29:52.000
<v Speaker 4>Movies that exist today that are made to have uncomfortable scenes.

660
00:29:52.039 --> 00:29:53.240
<v Speaker 2>I just don't know if we get one hundred and

661
00:29:53.240 --> 00:29:57.240
<v Speaker 2>fifty dollars million exams. I have scenes that will make

662
00:29:57.240 --> 00:29:58.039
<v Speaker 2>people uncomfortable.

663
00:29:58.039 --> 00:29:59.720
<v Speaker 4>So when that happened and the audience kind of reacted

664
00:29:59.759 --> 00:30:01.799
<v Speaker 4>to it, I was very kind of off, Yeah, what's

665
00:30:01.839 --> 00:30:02.160
<v Speaker 4>going on?

666
00:30:02.200 --> 00:30:04.119
<v Speaker 1>I think that's it. It's like it's what you said

667
00:30:04.119 --> 00:30:08.599
<v Speaker 1>earlier about like it's it's not that this movie necessarily

668
00:30:09.000 --> 00:30:11.880
<v Speaker 1>is like out there in terms like there are other

669
00:30:11.920 --> 00:30:15.039
<v Speaker 1>movies that are equally I would say, like just bizarre

670
00:30:15.079 --> 00:30:17.559
<v Speaker 1>and extreme and have something to say or messy, but

671
00:30:17.680 --> 00:30:21.119
<v Speaker 1>like don't have quite the level of a spotlight on them,

672
00:30:21.119 --> 00:30:23.480
<v Speaker 1>don't have this level of budget. Like you can find

673
00:30:23.480 --> 00:30:24.240
<v Speaker 1>movies like this.

674
00:30:24.200 --> 00:30:27.319
<v Speaker 4>Adam Driver, Franceport Coppola, I love Buff Dustin Hoffman sort

675
00:30:27.319 --> 00:30:27.680
<v Speaker 4>of like.

676
00:30:27.799 --> 00:30:29.759
<v Speaker 2>Yeah, the level of.

677
00:30:31.680 --> 00:30:33.039
<v Speaker 1>Is like kind of extreme for.

678
00:30:33.519 --> 00:30:40.880
<v Speaker 2>You know, Laurence Fishburn. Yeah, yeah, great. You know Aubrey Plaza.

679
00:30:42.680 --> 00:30:43.480
<v Speaker 3>What's your name of the movie.

680
00:30:43.519 --> 00:30:47.400
<v Speaker 5>It's like Platinum, It's wow, It's wowot Platinum Wow.

681
00:30:47.480 --> 00:30:49.160
<v Speaker 3>Which people being like.

682
00:30:49.680 --> 00:30:56.720
<v Speaker 2>That ass character kidding me and uh. Someone I was

683
00:30:56.759 --> 00:30:58.480
<v Speaker 2>talking to was like, that name is so stupid. I

684
00:30:58.519 --> 00:31:00.839
<v Speaker 2>was like, for what's worth the movie? Rest? Is it?

685
00:31:01.000 --> 00:31:02.960
<v Speaker 4>Some one says like, how did you get your name,

686
00:31:03.079 --> 00:31:04.880
<v Speaker 4>Like it's not a thing like that's anyways, we've talked

687
00:31:04.880 --> 00:31:05.160
<v Speaker 4>about this.

688
00:31:05.200 --> 00:31:05.880
<v Speaker 2>Movie, so we have.

689
00:31:06.680 --> 00:31:07.720
<v Speaker 3>That's the end of the episode.

690
00:31:08.160 --> 00:31:11.200
<v Speaker 1>Thank you for your tuning in. Well ensure you guys

691
00:31:11.240 --> 00:31:13.119
<v Speaker 1>came all the way here just to talk about that.

692
00:31:14.519 --> 00:31:16.759
<v Speaker 4>Absolutely sat it on a bus for an hour. You said,

693
00:31:16.799 --> 00:31:17.720
<v Speaker 4>on a bus for how long?

694
00:31:18.640 --> 00:31:20.279
<v Speaker 1>It took me about two hours to get here from

695
00:31:20.279 --> 00:31:20.599
<v Speaker 1>my house.

696
00:31:20.640 --> 00:31:21.960
<v Speaker 2>Yeah, it took me about an hour.

697
00:31:22.039 --> 00:31:25.839
<v Speaker 4>But uh, all I'm saying is that that movie left

698
00:31:26.240 --> 00:31:29.240
<v Speaker 4>an impression. Yes, obviously, and it was still thinking about

699
00:31:29.240 --> 00:31:31.079
<v Speaker 4>it and it was enough that the three of us

700
00:31:31.160 --> 00:31:34.680
<v Speaker 4>people who are on a video game podcast, felt a need.

701
00:31:35.200 --> 00:31:38.480
<v Speaker 1>I think it's worth to talk about. It's worth experiencing.

702
00:31:38.680 --> 00:31:42.079
<v Speaker 1>I'm not gonna pretend like you're gonna love it. You

703
00:31:42.160 --> 00:31:43.519
<v Speaker 1>might hate it, and that's fine.

704
00:31:43.599 --> 00:31:45.759
<v Speaker 4>But I never tell somebody to watch it because they

705
00:31:45.799 --> 00:31:47.160
<v Speaker 4>think they'll think it's good.

706
00:31:47.200 --> 00:31:48.960
<v Speaker 1>Or but like or you might you might not even

707
00:31:49.000 --> 00:31:50.720
<v Speaker 1>be able to like, you might come out and being like,

708
00:31:50.720 --> 00:31:52.039
<v Speaker 1>I don't know what the fuck were Like, I don't

709
00:31:52.119 --> 00:31:53.799
<v Speaker 1>there was nothing redeeming about it. What the fuck were

710
00:31:53.799 --> 00:31:55.559
<v Speaker 1>they talking about? But that's okay.

711
00:31:55.599 --> 00:31:57.640
<v Speaker 2>What I'm saying is it's not remarkable.

712
00:31:57.759 --> 00:32:00.119
<v Speaker 1>I think you need to experience it for yourself. So

713
00:32:00.119 --> 00:32:03.720
<v Speaker 1>I really do recommend at some point check it out,

714
00:32:04.200 --> 00:32:07.279
<v Speaker 1>presumably with a nice bottle of Frances for wine.

715
00:32:09.200 --> 00:32:10.960
<v Speaker 2>I think that was his plan all along.

716
00:32:11.160 --> 00:32:13.960
<v Speaker 5>Just to just to get people to buy wine.

717
00:32:14.039 --> 00:32:16.119
<v Speaker 4>Yea, he hasn't been making as many movies over the

718
00:32:16.119 --> 00:32:16.720
<v Speaker 4>past few years.

719
00:32:16.720 --> 00:32:18.920
<v Speaker 2>He's been focusing on his wine. He's like, I need

720
00:32:18.920 --> 00:32:19.319
<v Speaker 2>to make a.

721
00:32:19.319 --> 00:32:22.759
<v Speaker 4>Movie that'll give people an excuse to go buy my way.

722
00:32:22.759 --> 00:32:25.680
<v Speaker 1>I'm surprised he didn't have like a special wine I

723
00:32:25.720 --> 00:32:29.480
<v Speaker 1>know the movie, because his wines have like a pairing.

724
00:32:29.519 --> 00:32:32.839
<v Speaker 5>List, especially because like, I'm surprised there was no like,

725
00:32:32.839 --> 00:32:35.200
<v Speaker 5>at least I didn't notice any like product placement for

726
00:32:35.279 --> 00:32:37.599
<v Speaker 5>his wine in the movie, because there's like product placement

727
00:32:37.680 --> 00:32:38.720
<v Speaker 5>for like fucking Dell.

728
00:32:39.119 --> 00:32:42.440
<v Speaker 2>Yeah, oh yeah, Samsung Dell. There's some weird.

729
00:32:42.200 --> 00:32:44.519
<v Speaker 5>Sort of I mean, based on what New York, but

730
00:32:44.559 --> 00:32:49.000
<v Speaker 5>it's just like it feels like a BioShock city or whatever.

731
00:32:49.240 --> 00:32:49.440
<v Speaker 1>Yeah.

732
00:32:49.519 --> 00:32:51.880
<v Speaker 5>Then you just see like someone on their Dell laptop,

733
00:32:52.039 --> 00:32:52.640
<v Speaker 5>Like what the fuck?

734
00:32:52.720 --> 00:32:55.319
<v Speaker 2>But it also has the aesthetic of nineteen forties. Yeah,

735
00:32:55.559 --> 00:32:58.720
<v Speaker 2>you're like, you know, it's incredible. Yeah, all right, anyway,

736
00:33:00.480 --> 00:33:01.039
<v Speaker 2>let's move on.

737
00:33:02.359 --> 00:33:03.039
<v Speaker 3>No, I'm good.

738
00:33:03.920 --> 00:33:06.119
<v Speaker 1>Oh, okay, never mind, all right, Thank you everyone the

739
00:33:06.799 --> 00:33:10.200
<v Speaker 1>game spot after Dark. It's been an honor and a

740
00:33:10.200 --> 00:33:14.200
<v Speaker 1>pleasure for everyone listening to what will be probably the

741
00:33:14.200 --> 00:33:27.960
<v Speaker 1>final episode. No, if that's not true, Kurt, you've been

742
00:33:27.960 --> 00:33:32.640
<v Speaker 1>playing Silent Hill too, oh man, And I am so

743
00:33:32.759 --> 00:33:36.200
<v Speaker 1>excited to talk to you about this because there's a

744
00:33:36.200 --> 00:33:41.240
<v Speaker 1>lot of opinions around this game. There's been a lot

745
00:33:41.279 --> 00:33:42.599
<v Speaker 1>of controversy over the years.

746
00:33:42.880 --> 00:33:45.680
<v Speaker 5>When it got announced, people weren't sure about it because

747
00:33:45.759 --> 00:33:47.480
<v Speaker 5>Bluebird Team and their reputation.

748
00:33:47.640 --> 00:33:50.359
<v Speaker 1>The Silent Hill community has been uproar. It has come

749
00:33:50.400 --> 00:33:55.480
<v Speaker 1>out to glowing, glowing scores, glowing critical praise. The game

750
00:33:55.559 --> 00:33:57.680
<v Speaker 1>just came out today as the time of recording, so

751
00:33:57.680 --> 00:34:01.000
<v Speaker 1>I guess we'll still see what the wider community sentiment

752
00:34:01.039 --> 00:34:05.000
<v Speaker 1>around it is. But the critics loved it. We gave

753
00:34:05.039 --> 00:34:10.880
<v Speaker 1>it a time. Mardaliney, you have a very unique perspective

754
00:34:10.920 --> 00:34:14.760
<v Speaker 1>on Stile Hill too, if you're comfortable, and of course

755
00:34:14.800 --> 00:34:15.039
<v Speaker 1>you are.

756
00:34:16.239 --> 00:34:19.360
<v Speaker 5>I don't think i've ever seen Twitter to be angry

757
00:34:19.400 --> 00:34:21.599
<v Speaker 5>at you for good luck.

758
00:34:22.000 --> 00:34:24.239
<v Speaker 1>Yeah, I don't know if I've ever seen Surely someone

759
00:34:24.280 --> 00:34:25.639
<v Speaker 1>else has the same thing as you, But I've never

760
00:34:25.679 --> 00:34:29.159
<v Speaker 1>seen it shared, which is that you do not like Nope,

761
00:34:29.360 --> 00:34:31.440
<v Speaker 1>the original style Hill too, I do not.

762
00:34:33.840 --> 00:34:40.000
<v Speaker 4>So for context, obviously, I've kind of like garnered the

763
00:34:40.039 --> 00:34:43.239
<v Speaker 4>survival horror guy of games over the past few years.

764
00:34:43.559 --> 00:34:45.559
<v Speaker 4>In most cases, when a survival horror game comes out,

765
00:34:45.679 --> 00:34:48.079
<v Speaker 4>or one is being reviewed, or one's being explored, whether

766
00:34:48.119 --> 00:34:50.280
<v Speaker 4>it's any resionaval game or Alan Awake or something of

767
00:34:50.280 --> 00:34:52.480
<v Speaker 4>that nature, usually I'm the one that we lean on.

768
00:34:52.519 --> 00:34:55.079
<v Speaker 4>I feel like you're a big survival horror person too.

769
00:34:56.599 --> 00:34:58.960
<v Speaker 4>But for whatever reason, I've kind of like gained that, like.

770
00:34:58.960 --> 00:35:03.840
<v Speaker 5>I can't write, so, uh, you can't write, shut up.

771
00:35:04.519 --> 00:35:06.280
<v Speaker 2>You can put pencil on a paper and scribble a

772
00:35:06.280 --> 00:35:08.719
<v Speaker 2>little bit anyways. But yes, it's true.

773
00:35:10.559 --> 00:35:13.679
<v Speaker 4>So people always just assumed that I was, Oh, Curry,

774
00:35:13.719 --> 00:35:15.920
<v Speaker 4>you like sound Hill, You're excited about this, you want

775
00:35:15.920 --> 00:35:16.960
<v Speaker 4>to do this thing, you want to do this thing.

776
00:35:17.039 --> 00:35:17.400
<v Speaker 2>Yeah.

777
00:35:17.440 --> 00:35:21.599
<v Speaker 4>Controversially, I'm not a sound Hill fan, and I'm specifically

778
00:35:21.679 --> 00:35:22.920
<v Speaker 4>not a fan of the original game.

779
00:35:23.599 --> 00:35:27.119
<v Speaker 2>I won't go I can go as deep as you.

780
00:35:27.079 --> 00:35:30.880
<v Speaker 4>Want about it, but I've always I've the simplest I

781
00:35:30.880 --> 00:35:32.840
<v Speaker 4>could put it, I've always kind of considered it the

782
00:35:32.920 --> 00:35:36.719
<v Speaker 4>new Metal of horror. It came out the very specific

783
00:35:36.760 --> 00:35:40.679
<v Speaker 4>era of the early two k's when culture in general,

784
00:35:40.960 --> 00:35:43.880
<v Speaker 4>like especially new metal music was coming out and everything

785
00:35:43.920 --> 00:35:45.320
<v Speaker 4>was just a little grimer and everything was just a

786
00:35:45.360 --> 00:35:49.239
<v Speaker 4>little grosser. And I've always felt that Sound Hill Too.

787
00:35:50.519 --> 00:35:52.280
<v Speaker 4>I always felt that the audiences were a little bit

788
00:35:52.320 --> 00:35:55.000
<v Speaker 4>more apologetic for it than then.

789
00:35:56.639 --> 00:35:58.119
<v Speaker 2>What the game was. I think I feel like the

790
00:35:58.159 --> 00:36:00.239
<v Speaker 2>audience filled in a lot of gaps at the game

791
00:36:00.280 --> 00:36:02.800
<v Speaker 2>never really intended in the first place. Sure, So I

792
00:36:02.920 --> 00:36:03.480
<v Speaker 2>never had.

793
00:36:03.360 --> 00:36:05.360
<v Speaker 4>An emotional impact from that game. I think it's a

794
00:36:05.400 --> 00:36:08.039
<v Speaker 4>fucking boor to play. I think it's combat as I

795
00:36:08.039 --> 00:36:11.480
<v Speaker 4>think it's design wise, it's just not fucking fun. I

796
00:36:11.559 --> 00:36:15.079
<v Speaker 4>think I never some of it's more metaphorical things never

797
00:36:15.159 --> 00:36:15.760
<v Speaker 4>landed with me.

798
00:36:15.840 --> 00:36:17.840
<v Speaker 2>Not like I didn't get it, it just didn't. I

799
00:36:18.000 --> 00:36:21.719
<v Speaker 2>just didn't care. Sure, and I just never thought it

800
00:36:21.760 --> 00:36:24.079
<v Speaker 2>was a good game. That's it. So here we are

801
00:36:25.159 --> 00:36:27.760
<v Speaker 2>sound Hill Too remake mm hm, And I think it's

802
00:36:27.840 --> 00:36:28.320
<v Speaker 2>really good.

803
00:36:28.519 --> 00:36:28.880
<v Speaker 5>Wow.

804
00:36:29.079 --> 00:36:32.639
<v Speaker 4>Like I think it's actually makes the original game. It

805
00:36:32.719 --> 00:36:35.519
<v Speaker 4>makes me appreciate the original game nine ways that. Like

806
00:36:35.719 --> 00:36:39.320
<v Speaker 4>I apologize for it like certain like audiences do, but

807
00:36:39.639 --> 00:36:44.360
<v Speaker 4>I think it gives the original game and its delivery

808
00:36:44.440 --> 00:36:49.199
<v Speaker 4>and its metaphors and it's symbolism, more context and finesse

809
00:36:49.480 --> 00:36:52.320
<v Speaker 4>and nuance that actually allowed me to feel something when

810
00:36:52.360 --> 00:36:54.000
<v Speaker 4>I was playing it and actually allowed me to get

811
00:36:54.000 --> 00:36:55.559
<v Speaker 4>a part of it. But a lot of that is

812
00:36:55.559 --> 00:36:57.559
<v Speaker 4>owed because the game actually plays like a game.

813
00:36:57.639 --> 00:37:01.000
<v Speaker 7>Like it actually is a well designed game that actually

814
00:37:01.000 --> 00:37:04.000
<v Speaker 7>has like really good bits, really good tinkering, really good

815
00:37:04.000 --> 00:37:07.119
<v Speaker 7>puzzle solving, and combat that does, in my opinion, get

816
00:37:07.239 --> 00:37:11.320
<v Speaker 7>pretty repetitive, but is enough that kept me engaged and

817
00:37:11.320 --> 00:37:15.480
<v Speaker 7>got my sound Hill my sorry, my Survival Horror brain excited.

818
00:37:15.679 --> 00:37:19.920
<v Speaker 2>Sure, yeah, it's good, cool, It's good. I agree.

819
00:37:20.079 --> 00:37:23.679
<v Speaker 4>I agree broadly with Mark Delaney's review. I think the

820
00:37:23.719 --> 00:37:25.639
<v Speaker 4>only thing for me on a critical standpoint is I

821
00:37:25.639 --> 00:37:28.280
<v Speaker 4>do think it's too long. So the original Soundhill too.

822
00:37:28.320 --> 00:37:32.119
<v Speaker 4>You can like complete in like six to eight hours

823
00:37:32.119 --> 00:37:34.079
<v Speaker 4>on your first run. If you know what you're doing,

824
00:37:34.239 --> 00:37:36.719
<v Speaker 4>you can complete in four. My first run of this

825
00:37:36.760 --> 00:37:40.119
<v Speaker 4>game was almost eighteen hours long. I couldn't even see.

826
00:37:40.639 --> 00:37:42.039
<v Speaker 3>Especially for Survival Horror.

827
00:37:42.039 --> 00:37:45.719
<v Speaker 5>I feel like when you start pushing like twelve plus hours,

828
00:37:45.760 --> 00:37:48.840
<v Speaker 5>like it's really tough to keep that tension going. I like,

829
00:37:50.480 --> 00:37:52.880
<v Speaker 5>I mean, RESIDU will force pretty long the remake, right,

830
00:37:52.920 --> 00:37:55.400
<v Speaker 5>that's like, but I would say there are ten fifteen hours,

831
00:37:55.440 --> 00:37:57.719
<v Speaker 5>but I think like that's the there's a curve to it,

832
00:37:57.800 --> 00:38:00.360
<v Speaker 5>right where it's like, yeah, no, at a point it

833
00:38:00.400 --> 00:38:03.280
<v Speaker 5>no longer becomes a survival horne. It just becomes sort

834
00:38:03.280 --> 00:38:06.119
<v Speaker 5>of an action game, which I think works, but like

835
00:38:06.639 --> 00:38:08.039
<v Speaker 5>I imagine this does not do.

836
00:38:08.159 --> 00:38:08.400
<v Speaker 2>Sure.

837
00:38:08.719 --> 00:38:11.599
<v Speaker 1>Yeah, also, like that's what the original resonable for is

838
00:38:11.679 --> 00:38:15.280
<v Speaker 1>length was like it's about comparable, because like a better

839
00:38:15.280 --> 00:38:17.480
<v Speaker 1>comparison to be like Resonable to remake, which I would

840
00:38:17.519 --> 00:38:20.000
<v Speaker 1>say is about six to eight hours, it's about on

841
00:38:20.920 --> 00:38:23.960
<v Speaker 1>the original game. It's length maybe like a touch longer,

842
00:38:24.079 --> 00:38:27.360
<v Speaker 1>but not substantially so right the way this is so

843
00:38:27.440 --> 00:38:31.079
<v Speaker 1>what is it? Without getting too spoiler, I guess what

844
00:38:31.079 --> 00:38:32.639
<v Speaker 1>what does it add?

845
00:38:33.119 --> 00:38:33.199
<v Speaker 2>Like?

846
00:38:33.239 --> 00:38:35.880
<v Speaker 1>How is it different like that it can be like

847
00:38:36.000 --> 00:38:36.760
<v Speaker 1>twice as long.

848
00:38:36.880 --> 00:38:37.119
<v Speaker 3>Yeah.

849
00:38:37.320 --> 00:38:40.360
<v Speaker 2>So interestingly, it's basically verbatim.

850
00:38:40.280 --> 00:38:43.920
<v Speaker 4>The story, all the cut scenes, the dialogue is essentially

851
00:38:44.559 --> 00:38:48.320
<v Speaker 4>verbatim the exact same, with very small subtle changes that

852
00:38:48.400 --> 00:38:50.920
<v Speaker 4>I'm sure we'll upset some fans for some reason. Sure,

853
00:38:51.039 --> 00:38:53.280
<v Speaker 4>we've put a microscope over this game and know it

854
00:38:53.280 --> 00:38:57.760
<v Speaker 4>by heart the original. There are new scenes, but they're

855
00:38:58.039 --> 00:39:01.119
<v Speaker 4>very there's only three from what I can tell, and

856
00:39:01.159 --> 00:39:04.559
<v Speaker 4>they're very brief, and I think they're actually at a

857
00:39:04.559 --> 00:39:08.119
<v Speaker 4>lot of substantial emotional haft without actually taking away from

858
00:39:08.119 --> 00:39:11.280
<v Speaker 4>the game's sole focus, which is to you know, kind

859
00:39:11.320 --> 00:39:14.559
<v Speaker 4>of be this sort of dreamlike scenario that the main character,

860
00:39:14.639 --> 00:39:19.559
<v Speaker 4>Jeams is going on. So the length comes from design,

861
00:39:19.960 --> 00:39:24.079
<v Speaker 4>Like in the original game, you could make it to

862
00:39:24.119 --> 00:39:26.440
<v Speaker 4>the first level, let's call it the first building, which

863
00:39:26.480 --> 00:39:29.280
<v Speaker 4>is the Woodside apartments, Yes, apartment, in about twenty minutes

864
00:39:30.199 --> 00:39:31.920
<v Speaker 4>just going you go there, you get to the town,

865
00:39:32.000 --> 00:39:33.519
<v Speaker 4>you go through the town, you find your first.

866
00:39:33.440 --> 00:39:35.039
<v Speaker 2>Key, you go to that building, you do this stuff.

867
00:39:35.159 --> 00:39:37.159
<v Speaker 2>I did not reach that building until an hour and

868
00:39:37.199 --> 00:39:38.159
<v Speaker 2>a half.

869
00:39:38.079 --> 00:39:41.199
<v Speaker 4>In the remake. Wow, and staying in that building was,

870
00:39:41.239 --> 00:39:43.119
<v Speaker 4>in of itself two to three hours.

871
00:39:43.599 --> 00:39:46.639
<v Speaker 1>Did that feel okay to me?

872
00:39:46.880 --> 00:39:50.199
<v Speaker 4>Yes, there's only one. There's only certain parts later in

873
00:39:50.239 --> 00:39:52.559
<v Speaker 4>the game where I do feel it. Wudn't call it padding,

874
00:39:52.679 --> 00:39:55.840
<v Speaker 4>where I just think they could have chopped a little

875
00:39:55.960 --> 00:40:00.119
<v Speaker 4>a little bit, a little bit off. But basically, the

876
00:40:00.920 --> 00:40:02.920
<v Speaker 4>length of this game is not in story, not in

877
00:40:02.920 --> 00:40:05.079
<v Speaker 4>its dialogue, but in the actual design of the buildings.

878
00:40:05.480 --> 00:40:09.159
<v Speaker 4>The buildings themselves act like are more kin to Reson

879
00:40:09.159 --> 00:40:13.039
<v Speaker 4>Evil design, where you are in a basically this convoluted

880
00:40:13.199 --> 00:40:16.159
<v Speaker 4>maze like building with many locked doors and many locked

881
00:40:16.159 --> 00:40:18.119
<v Speaker 4>paths and many places you can't go, so you have

882
00:40:18.159 --> 00:40:20.280
<v Speaker 4>to go and like weasel your way around every single

883
00:40:20.360 --> 00:40:22.719
<v Speaker 4>milk and cranny to find keys that would onlock more

884
00:40:22.760 --> 00:40:25.480
<v Speaker 4>places and certain puzzles. And I do think it benefits

885
00:40:25.519 --> 00:40:28.280
<v Speaker 4>the game symbolism, where the first game is like so

886
00:40:28.400 --> 00:40:30.960
<v Speaker 4>about like James just kind of unraveling as you go

887
00:40:31.000 --> 00:40:33.239
<v Speaker 4>further and further and further and sign Hill too. I

888
00:40:33.280 --> 00:40:37.679
<v Speaker 4>think by making the levels longer and more archaic and bizarre,

889
00:40:38.119 --> 00:40:40.719
<v Speaker 4>it actually does a better job of making you feel

890
00:40:40.719 --> 00:40:44.719
<v Speaker 4>like you're not like going crazy, but like you're doing

891
00:40:45.199 --> 00:40:47.280
<v Speaker 4>things that don't really seem to make sense, but you're

892
00:40:47.280 --> 00:40:48.079
<v Speaker 4>doing them anyways.

893
00:40:48.119 --> 00:40:48.360
<v Speaker 1>Yeah.

894
00:40:48.400 --> 00:40:50.199
<v Speaker 2>Sure, So I do think it benefits the game. And

895
00:40:50.199 --> 00:40:50.719
<v Speaker 2>that's what I was saying.

896
00:40:50.760 --> 00:40:52.360
<v Speaker 4>It was like, this game is actually enjoyable to play

897
00:40:53.599 --> 00:40:56.639
<v Speaker 4>because I replayed the first one while playing this one

898
00:40:57.039 --> 00:40:59.159
<v Speaker 4>to work on certain videos we're doing, and I.

899
00:40:59.199 --> 00:41:02.880
<v Speaker 3>Was like in Silent Hill want or Silence Original Signal.

900
00:41:02.599 --> 00:41:04.480
<v Speaker 4>Too, and I was like, God fucking damn it, Like

901
00:41:04.719 --> 00:41:07.119
<v Speaker 4>we're working my way through these buildings. Also, like, the

902
00:41:07.159 --> 00:41:10.239
<v Speaker 4>combat's so insignificant in the first game that I can

903
00:41:10.280 --> 00:41:11.639
<v Speaker 4>just run past most enemies.

904
00:41:11.679 --> 00:41:14.679
<v Speaker 1>It's not challenging the little Because I never finished Silent

905
00:41:14.760 --> 00:41:16.639
<v Speaker 1>Hill two, I did try to play a little bit

906
00:41:16.679 --> 00:41:18.679
<v Speaker 1>last year, and the thing that surprised me about it

907
00:41:18.719 --> 00:41:20.199
<v Speaker 1>was how not difficult.

908
00:41:20.599 --> 00:41:21.840
<v Speaker 2>I think that's the same thing with this one.

909
00:41:21.840 --> 00:41:23.400
<v Speaker 4>I didn't die once during my entire play through the

910
00:41:23.400 --> 00:41:25.400
<v Speaker 4>reason okay, and that's something that Mark Delaine needed too.

911
00:41:25.480 --> 00:41:27.760
<v Speaker 2>And for people who are like, well, difficulty, what you're

912
00:41:27.760 --> 00:41:29.679
<v Speaker 2>playing on, we were playing on standard, Like, we played

913
00:41:29.679 --> 00:41:30.880
<v Speaker 2>on the default standard difficulty.

914
00:41:30.920 --> 00:41:33.480
<v Speaker 1>But does that at least feel because to me, I

915
00:41:33.519 --> 00:41:37.239
<v Speaker 1>think a good survival horror Actually, I think I think

916
00:41:37.360 --> 00:41:40.800
<v Speaker 1>the best outcome for a whore is you never actually die,

917
00:41:41.199 --> 00:41:45.559
<v Speaker 1>but you always feel like you're a moment's away from them. Yeah,

918
00:41:46.039 --> 00:41:47.960
<v Speaker 1>because because if you actually die too many times, it

919
00:41:48.079 --> 00:41:51.679
<v Speaker 1>just becomes frustrating and the tension is broken.

920
00:41:51.920 --> 00:41:54.679
<v Speaker 4>Well that's actually my like probably so my biggest complaint

921
00:41:54.719 --> 00:41:58.239
<v Speaker 4>with this game is that I do think the combat

922
00:41:58.239 --> 00:42:01.239
<v Speaker 4>does get repetitive. It's only because of the game's length.

923
00:42:01.559 --> 00:42:03.320
<v Speaker 4>I think if the game was a few hours shorter,

924
00:42:03.400 --> 00:42:04.239
<v Speaker 4>I don't know if I would have.

925
00:42:04.199 --> 00:42:04.800
<v Speaker 2>Felt that way.

926
00:42:04.880 --> 00:42:07.639
<v Speaker 4>Okay, there was a few moments where I felt on

927
00:42:07.639 --> 00:42:09.960
<v Speaker 4>the brink of death, but not anything like where I

928
00:42:10.039 --> 00:42:12.719
<v Speaker 4>was genuinely concerned. That was like I'm not going to

929
00:42:12.800 --> 00:42:14.440
<v Speaker 4>make it through, And I think that's a problem with

930
00:42:14.480 --> 00:42:17.000
<v Speaker 4>the first game too. I remember finishing the first game

931
00:42:17.119 --> 00:42:21.320
<v Speaker 4>having like an abundance of ammunition and a ton of health,

932
00:42:21.360 --> 00:42:23.679
<v Speaker 4>So it's like that's not entirely out of place for

933
00:42:23.719 --> 00:42:27.440
<v Speaker 4>people returning. Sure, because I never thought Survival Hill two,

934
00:42:27.480 --> 00:42:30.119
<v Speaker 4>the original was a well designed survival horror game. I

935
00:42:30.159 --> 00:42:32.079
<v Speaker 4>always was kind of confused when people called it a

936
00:42:32.079 --> 00:42:32.920
<v Speaker 4>survival horror game.

937
00:42:33.039 --> 00:42:35.079
<v Speaker 2>Well, I wonder if a lot of that is because.

938
00:42:36.320 --> 00:42:38.679
<v Speaker 1>Back in the day, you know, there weren't there was

939
00:42:38.719 --> 00:42:41.840
<v Speaker 1>a much more newer genre, and people were younger, and

940
00:42:41.880 --> 00:42:44.719
<v Speaker 1>maybe that had been their first experience with a game

941
00:42:44.800 --> 00:42:48.159
<v Speaker 1>like that, so they didn't. Like you and me, we have, like,

942
00:42:48.800 --> 00:42:51.960
<v Speaker 1>you know, at this point, decades of like muscle memory

943
00:42:52.119 --> 00:42:56.239
<v Speaker 1>of playing different survival horror games and knowing like the

944
00:42:56.320 --> 00:42:59.599
<v Speaker 1>language of video games rice versus like I can see

945
00:42:59.599 --> 00:43:02.760
<v Speaker 1>if someone like played Silent Hill two having never played

946
00:43:02.760 --> 00:43:06.360
<v Speaker 1>a surrivl horror game, you know before, like being more

947
00:43:06.440 --> 00:43:08.519
<v Speaker 1>like what the fuck Like oh, like like that's a

948
00:43:08.559 --> 00:43:09.280
<v Speaker 1>different experience.

949
00:43:09.360 --> 00:43:11.960
<v Speaker 4>I'll say this like basically, like to wrap it up,

950
00:43:12.159 --> 00:43:15.679
<v Speaker 4>like it's designed incredibly well.

951
00:43:15.840 --> 00:43:18.280
<v Speaker 2>It uses very good, tried and true.

952
00:43:17.960 --> 00:43:20.760
<v Speaker 4>Design mechanics that we've now seen in all the Residubal

953
00:43:20.840 --> 00:43:23.119
<v Speaker 4>remakes and Allen Wake two.

954
00:43:23.719 --> 00:43:24.679
<v Speaker 2>Are being used here.

955
00:43:24.800 --> 00:43:27.719
<v Speaker 4>Like the hospital scene in Allen Weak two I always

956
00:43:27.880 --> 00:43:31.760
<v Speaker 4>is like the quod essential like mini sort of resonable segment.

957
00:43:31.880 --> 00:43:32.800
<v Speaker 2>Yes, where you're.

958
00:43:32.639 --> 00:43:35.920
<v Speaker 4>Going through it's so good, and that's most Basically every

959
00:43:35.920 --> 00:43:38.360
<v Speaker 4>single level or area in Silent Hill two has gone

960
00:43:38.360 --> 00:43:42.880
<v Speaker 4>that treatment. Every single area has gone that treatment, and

961
00:43:42.920 --> 00:43:46.400
<v Speaker 4>I think it works really well. It's actually genuinely fun

962
00:43:46.400 --> 00:43:48.920
<v Speaker 4>to play. The only thing and this is not a

963
00:43:49.400 --> 00:43:51.360
<v Speaker 4>this is not a criticism of the remake, by the way,

964
00:43:51.440 --> 00:43:54.880
<v Speaker 4>I have to make that clear. My only overstanding sort

965
00:43:54.960 --> 00:43:57.400
<v Speaker 4>of takeaway from it is I think in some ways

966
00:43:57.800 --> 00:44:00.960
<v Speaker 4>Blueber all the criticisms Blueber Team as received for all

967
00:44:00.960 --> 00:44:03.480
<v Speaker 4>the previous games, in my opinion, are merited. I do

968
00:44:03.559 --> 00:44:07.400
<v Speaker 4>not think they handle certain things very well. No in

969
00:44:07.400 --> 00:44:10.760
<v Speaker 4>the medium is yeah, But I even think from a

970
00:44:10.800 --> 00:44:12.440
<v Speaker 4>design perspective, I don't think sure.

971
00:44:12.440 --> 00:44:13.360
<v Speaker 2>I've enjoyed many of.

972
00:44:13.280 --> 00:44:16.960
<v Speaker 4>Their games I hope that this game can be the

973
00:44:17.000 --> 00:44:23.280
<v Speaker 4>blueprint for Bluebird going forward, because I think they did

974
00:44:23.320 --> 00:44:26.480
<v Speaker 4>an exceptional job. But I think this remake, in my opinion,

975
00:44:26.719 --> 00:44:30.519
<v Speaker 4>is equally held back by being a remake. I think

976
00:44:30.519 --> 00:44:32.639
<v Speaker 4>it's biggest benefit is that it's a remake because it

977
00:44:32.639 --> 00:44:34.360
<v Speaker 4>actually gets the work on foundation.

978
00:44:34.079 --> 00:44:37.440
<v Speaker 2>That is good. But in trying to stay so close

979
00:44:37.519 --> 00:44:39.000
<v Speaker 2>to the original, they.

980
00:44:38.840 --> 00:44:42.159
<v Speaker 4>Actually hold themselves back in ways because they have to

981
00:44:43.039 --> 00:44:47.840
<v Speaker 4>basically follow the blueprint of enemies and design enemy variety

982
00:44:47.840 --> 00:44:49.280
<v Speaker 4>because if you were to add any more enemies to

983
00:44:49.320 --> 00:44:52.119
<v Speaker 4>sald how to, the fans will go fucking ballistic, and

984
00:44:52.199 --> 00:44:54.039
<v Speaker 4>rightfully so, because the enemy types that are in the

985
00:44:54.039 --> 00:44:58.400
<v Speaker 4>first game very specific symbolic reasoning for existing, so by

986
00:44:58.719 --> 00:44:59.679
<v Speaker 4>creating any more.

987
00:44:59.519 --> 00:45:01.400
<v Speaker 2>Of those, you then fuck up the what the game

988
00:45:01.519 --> 00:45:02.039
<v Speaker 2>was originally.

989
00:45:02.280 --> 00:45:06.400
<v Speaker 5>That's actually like because I I haven't, like, I've played

990
00:45:06.400 --> 00:45:08.199
<v Speaker 5>a lot of Bluebers games, and I haven't really liked

991
00:45:08.239 --> 00:45:11.400
<v Speaker 5>any of them, except for maybe Observer, which even then

992
00:45:11.440 --> 00:45:13.239
<v Speaker 5>I still had issues with. I had trouble getting through

993
00:45:13.239 --> 00:45:17.000
<v Speaker 5>that game by the end. But like, I'm kind of

994
00:45:17.000 --> 00:45:20.079
<v Speaker 5>excited that this one has been reviewed well and people

995
00:45:20.119 --> 00:45:23.760
<v Speaker 5>are high on it just because yeah, they released a

996
00:45:23.840 --> 00:45:26.440
<v Speaker 5>lot of not great games in a row, in my opinion,

997
00:45:26.519 --> 00:45:31.519
<v Speaker 5>and I really hope that like this is not turning

998
00:45:31.559 --> 00:45:33.480
<v Speaker 5>over a new leaf, but I hope that like this

999
00:45:33.519 --> 00:45:36.360
<v Speaker 5>gave them the tools, like the understanding and like sort

1000
00:45:36.400 --> 00:45:41.679
<v Speaker 5>of yeah to because it seems like they're very capable

1001
00:45:41.719 --> 00:45:46.639
<v Speaker 5>of making some really interesting, unique horror ips, but they

1002
00:45:46.679 --> 00:45:48.960
<v Speaker 5>haven't done it yet. And I'm hoping that Silent Hill

1003
00:45:49.079 --> 00:45:53.400
<v Speaker 5>kind of like propels them into making that horror IP

1004
00:45:53.559 --> 00:45:56.840
<v Speaker 5>that's actually pretty interesting, because you know, I love the genre.

1005
00:45:56.920 --> 00:45:59.480
<v Speaker 5>I love survival horror, but like we don't get a

1006
00:45:59.519 --> 00:46:02.239
<v Speaker 5>lot at least not like budget, right.

1007
00:46:02.320 --> 00:46:04.840
<v Speaker 3>It's like every time one resident, like oh my god,

1008
00:46:05.000 --> 00:46:09.360
<v Speaker 3>Alan Wake too are like are there any other like.

1009
00:46:11.199 --> 00:46:11.440
<v Speaker 2>Horror?

1010
00:46:11.599 --> 00:46:15.119
<v Speaker 8>Sure's space but they're sure like th Country and like,

1011
00:46:15.199 --> 00:46:18.480
<v Speaker 8>but but like I don't know like seeing those high

1012
00:46:18.519 --> 00:46:22.079
<v Speaker 8>budget like I hate being like the graphics.

1013
00:46:22.119 --> 00:46:24.440
<v Speaker 5>Good graphics are cool, but like there's something to be

1014
00:46:24.480 --> 00:46:27.119
<v Speaker 5>said about like how scary games can be when they

1015
00:46:27.159 --> 00:46:29.639
<v Speaker 5>have all that tech working towards that as well, Like

1016
00:46:29.719 --> 00:46:32.280
<v Speaker 5>Alan Wake, like that first game was not scary, and

1017
00:46:32.320 --> 00:46:35.159
<v Speaker 5>I know Alan Wake is designed to be a survival horror,

1018
00:46:35.159 --> 00:46:37.800
<v Speaker 5>but like I don't think that would have been nearly

1019
00:46:37.800 --> 00:46:41.159
<v Speaker 5>as scary without that lighting tech and like that, you know,

1020
00:46:41.280 --> 00:46:43.679
<v Speaker 5>like it's just I'm excited to see what they do,

1021
00:46:44.079 --> 00:46:45.719
<v Speaker 5>is what I'm trying to say here, And I'm excited

1022
00:46:45.760 --> 00:46:47.119
<v Speaker 5>to I haven't played Silent Hill Too yet.

1023
00:46:47.159 --> 00:46:49.000
<v Speaker 1>I was going to skip it. I did not give

1024
00:46:49.039 --> 00:46:50.760
<v Speaker 1>a shit. I was going to skip it too. I

1025
00:46:50.840 --> 00:46:52.039
<v Speaker 1>was like, and I don't care.

1026
00:46:51.960 --> 00:46:52.599
<v Speaker 2>For what it's worth.

1027
00:46:52.679 --> 00:46:54.559
<v Speaker 4>I was like messaging these two while I was playing it.

1028
00:46:54.599 --> 00:46:56.559
<v Speaker 4>In the first five hours of that game was bringing

1029
00:46:56.679 --> 00:47:00.920
<v Speaker 4>back bad flashbacks for me of the first where I

1030
00:47:00.960 --> 00:47:04.079
<v Speaker 4>was like, yeah, sound there is a sound hell too

1031
00:47:04.119 --> 00:47:06.480
<v Speaker 4>all over again. Those Soundhill tours are going to have

1032
00:47:06.559 --> 00:47:09.039
<v Speaker 4>a good time with this. And then there it gets

1033
00:47:09.079 --> 00:47:10.639
<v Speaker 4>to a point where the game starts to take a

1034
00:47:10.679 --> 00:47:12.519
<v Speaker 4>little bit more liberty with its with its.

1035
00:47:12.360 --> 00:47:14.719
<v Speaker 2>Actual design and its level design.

1036
00:47:14.800 --> 00:47:17.639
<v Speaker 4>And I actually thought that the performance is in the game,

1037
00:47:17.760 --> 00:47:20.599
<v Speaker 4>while working in the confines of the dialogue from the original,

1038
00:47:20.760 --> 00:47:23.880
<v Speaker 4>feel different, not overly emotional, because I know that's the

1039
00:47:23.880 --> 00:47:26.239
<v Speaker 4>thing people are like concerned about that there's too much

1040
00:47:26.280 --> 00:47:29.320
<v Speaker 4>emotion in this game, But I think it's all balanced

1041
00:47:29.440 --> 00:47:35.239
<v Speaker 4>really well. So I stand before you someone who does

1042
00:47:35.320 --> 00:47:38.559
<v Speaker 4>not give a shit about the first sound two controversially

1043
00:47:38.960 --> 00:47:40.639
<v Speaker 4>and actually I'm like, no, you should give this a shot,

1044
00:47:40.679 --> 00:47:43.000
<v Speaker 4>and it might. Actually for me, it made me kind

1045
00:47:43.000 --> 00:47:44.599
<v Speaker 4>of appreciate the first one a little bit more.

1046
00:47:44.960 --> 00:47:46.639
<v Speaker 1>I'm excited to check it out. I'm gonna be playing

1047
00:47:46.639 --> 00:47:51.280
<v Speaker 1>it with my brother, who is like Sound Hill two

1048
00:47:51.320 --> 00:47:53.239
<v Speaker 1>is one of his favorite games, which is interesting because

1049
00:47:53.280 --> 00:47:56.320
<v Speaker 1>he's like seven years younger than me, did not play

1050
00:47:56.320 --> 00:47:58.840
<v Speaker 1>it when it first came out, and like hit right

1051
00:47:58.960 --> 00:48:01.559
<v Speaker 1>hard for him when he did play it. He's just

1052
00:48:01.599 --> 00:48:02.960
<v Speaker 1>kind of weird. He's kind of weird like that. He

1053
00:48:03.199 --> 00:48:04.159
<v Speaker 1>loves playing all their games.

1054
00:48:04.199 --> 00:48:06.159
<v Speaker 2>Also, to recommend people watching Jacobs Ladder.

1055
00:48:06.360 --> 00:48:08.159
<v Speaker 4>If you haven't seen the movie Jacobs Black, I haven't

1056
00:48:08.360 --> 00:48:10.000
<v Speaker 4>go watch Jacobs Ladder too.

1057
00:48:10.280 --> 00:48:12.199
<v Speaker 2>Is not Jacobs Lader too, Jacob Sladder.

1058
00:48:14.239 --> 00:48:17.599
<v Speaker 4>Yeah, it's called tell Hill too because Jacob's like, because

1059
00:48:17.599 --> 00:48:19.280
<v Speaker 4>I think that's another thing for me and Sound Hill

1060
00:48:19.280 --> 00:48:22.400
<v Speaker 4>where it's like I was it, it's so obvious to

1061
00:48:22.480 --> 00:48:24.480
<v Speaker 4>me where the where the seeds come from.

1062
00:48:24.239 --> 00:48:24.800
<v Speaker 2>In some ways.

1063
00:48:24.800 --> 00:48:26.400
<v Speaker 4>But if you, if I think would be a cool

1064
00:48:26.400 --> 00:48:27.679
<v Speaker 4>thing for you and your brother, would be like, let's

1065
00:48:27.679 --> 00:48:30.679
<v Speaker 4>watch Jacob's Ladder and then let's play the remakes Hill too,

1066
00:48:31.760 --> 00:48:31.960
<v Speaker 4>you know.

1067
00:48:31.960 --> 00:48:33.679
<v Speaker 1>And actually that sounds like a fun time. But yeah,

1068
00:48:33.679 --> 00:48:37.119
<v Speaker 1>well it'll be interesting to see his reaction because at

1069
00:48:37.119 --> 00:48:39.039
<v Speaker 1>first he was like, I did not want to play

1070
00:48:39.039 --> 00:48:41.159
<v Speaker 1>this thing at all because me included.

1071
00:48:41.440 --> 00:48:42.159
<v Speaker 2>But that's just because I was.

1072
00:48:43.039 --> 00:48:45.599
<v Speaker 1>But he's he's such a fan and and to be fair,

1073
00:48:45.719 --> 00:48:48.400
<v Speaker 1>like even just in general, I think is more of

1074
00:48:48.400 --> 00:48:52.360
<v Speaker 1>the camp of like just feeling like remakes don't necessarily

1075
00:48:52.440 --> 00:48:55.159
<v Speaker 1>need to exist on the whole, which I still kind

1076
00:48:55.159 --> 00:48:55.800
<v Speaker 1>of a I'll.

1077
00:48:55.880 --> 00:48:58.000
<v Speaker 4>Go back and forth on it, but I I think

1078
00:48:58.000 --> 00:49:01.039
<v Speaker 4>it's a case by case pure I just think the

1079
00:49:01.079 --> 00:49:04.039
<v Speaker 4>medium of games if you were asking me in movies

1080
00:49:04.119 --> 00:49:07.719
<v Speaker 4>one hundred, like, no, I don't. In most cases remakes

1081
00:49:07.719 --> 00:49:10.679
<v Speaker 4>don't offer anything. But I've I actually fall on a camp.

1082
00:49:10.480 --> 00:49:13.639
<v Speaker 2>Where I really do respect and appreciate what a remake

1083
00:49:13.679 --> 00:49:14.719
<v Speaker 2>can do for a game.

1084
00:49:14.880 --> 00:49:18.119
<v Speaker 1>Well, I think you also see wild swings because we

1085
00:49:18.239 --> 00:49:22.519
<v Speaker 1>have Sound Hill two where it seems like okay successful

1086
00:49:23.400 --> 00:49:26.280
<v Speaker 1>for you, it actually like enhanced and gave meaning to

1087
00:49:26.320 --> 00:49:29.960
<v Speaker 1>the original game, versus at the same week we have

1088
00:49:30.119 --> 00:49:31.719
<v Speaker 1>the Until Dawn remake.

1089
00:49:31.800 --> 00:49:33.000
<v Speaker 2>Oh is that even a remake?

1090
00:49:33.079 --> 00:49:35.920
<v Speaker 1>It's like a remax. Its it out? No, it's out, Oh,

1091
00:49:36.079 --> 00:49:40.480
<v Speaker 1>it's out. People are playing it and everyone's like, this

1092
00:49:40.679 --> 00:49:44.679
<v Speaker 1>looks worse. And I've actually seen comparisons and I straight

1093
00:49:44.760 --> 00:49:46.800
<v Speaker 1>up thought the original was actually the Remax.

1094
00:49:46.559 --> 00:49:49.719
<v Speaker 4>Well wasn't it, because the original it's a PS three game, right.

1095
00:49:51.320 --> 00:49:53.800
<v Speaker 1>Four, It was again that was that was originally developed

1096
00:49:53.800 --> 00:49:55.920
<v Speaker 1>for the PS three and was in development for so

1097
00:49:56.000 --> 00:49:57.480
<v Speaker 1>long and it came out on the PS but it

1098
00:49:57.480 --> 00:49:58.519
<v Speaker 1>started on the PS.

1099
00:49:58.320 --> 00:50:00.000
<v Speaker 4>Three, okay, because I thought it was like, oh, maybe

1100
00:50:00.079 --> 00:50:01.639
<v Speaker 4>it just has the PS three problem.

1101
00:50:01.800 --> 00:50:05.440
<v Speaker 1>So I think I think that what happened is is

1102
00:50:06.239 --> 00:50:09.360
<v Speaker 1>they're trying. It's that thing where when you try and

1103
00:50:09.400 --> 00:50:12.440
<v Speaker 1>add a bunch of new techniques to an older game,

1104
00:50:12.519 --> 00:50:16.039
<v Speaker 1>it actually ends up making the game look worse because

1105
00:50:16.039 --> 00:50:21.079
<v Speaker 1>it's like, you know, it's like, oh, by like changing

1106
00:50:21.079 --> 00:50:23.960
<v Speaker 1>the lighting and adding like crisper textures, you actually make

1107
00:50:24.039 --> 00:50:29.880
<v Speaker 1>like the animation animations look more like noticeable, if that

1108
00:50:29.920 --> 00:50:31.639
<v Speaker 1>makes sense right, where it's like, oh, some of the

1109
00:50:31.639 --> 00:50:34.519
<v Speaker 1>flaws like actually kind of like come out more because

1110
00:50:34.880 --> 00:50:39.320
<v Speaker 1>they're not being hidden the way the original developers kind

1111
00:50:39.360 --> 00:50:42.000
<v Speaker 1>of like understood like the tech at the time, So

1112
00:50:42.239 --> 00:50:44.079
<v Speaker 1>it's like this weird Like I feel that way about

1113
00:50:44.079 --> 00:50:47.039
<v Speaker 1>like most remasters, like especially like PS one and PS

1114
00:50:47.119 --> 00:50:49.280
<v Speaker 1>two games, where it's like I always slapped an HD

1115
00:50:49.400 --> 00:50:53.039
<v Speaker 1>texture on it and you're like, yeah, no, looks fucking worse. Yeah,

1116
00:50:53.119 --> 00:50:55.840
<v Speaker 1>So like there's that. Also, they did weird things where

1117
00:50:56.039 --> 00:50:58.840
<v Speaker 1>they do that remaster thing that I cannot stand, where

1118
00:50:59.039 --> 00:51:02.239
<v Speaker 1>that original N game like that has a blue color

1119
00:51:02.239 --> 00:51:04.639
<v Speaker 1>palette and they were like, how do we make it

1120
00:51:04.679 --> 00:51:10.800
<v Speaker 1>feel next gen? Let's make the color super saturated and

1121
00:51:10.840 --> 00:51:13.920
<v Speaker 1>not blue anymore, And I was like, why would but

1122
00:51:14.239 --> 00:51:17.960
<v Speaker 1>it looked blue on purpose like that was there was

1123
00:51:18.000 --> 00:51:21.519
<v Speaker 1>like an intentional color palette to it, like it's and

1124
00:51:21.559 --> 00:51:23.480
<v Speaker 1>that's like a that's just a general thing that like

1125
00:51:23.480 --> 00:51:25.360
<v Speaker 1>annoys me. I actually don't like that about the Mental

1126
00:51:25.360 --> 00:51:28.199
<v Speaker 1>Gear Solid remake. As well as good as that thing

1127
00:51:28.280 --> 00:51:31.159
<v Speaker 1>does look, the fact that they're like, let's get rid

1128
00:51:31.159 --> 00:51:35.079
<v Speaker 1>of like the orange, the orangish like yellow lighting and

1129
00:51:35.159 --> 00:51:39.119
<v Speaker 1>just make it look like HD now or like higher

1130
00:51:39.599 --> 00:51:41.599
<v Speaker 1>And that's just that's just a personal pet beeve of mine.

1131
00:51:41.639 --> 00:51:43.559
<v Speaker 1>But it's it's one of those things where it's like,

1132
00:51:44.239 --> 00:51:47.440
<v Speaker 1>I don't know, yeah, I feel like you're sacrificing the

1133
00:51:47.440 --> 00:51:51.480
<v Speaker 1>the original like language of the visual language for the

1134
00:51:51.519 --> 00:51:54.239
<v Speaker 1>sake of just looking nicer. But that's me.

1135
00:51:54.519 --> 00:51:55.880
<v Speaker 3>I don't always mind that.

1136
00:51:56.000 --> 00:51:57.679
<v Speaker 5>I think for me, it's just like it's just how

1137
00:51:57.679 --> 00:52:00.599
<v Speaker 5>it comes together in the end. Like if I'm playing

1138
00:52:00.599 --> 00:52:03.559
<v Speaker 5>the metal Gear Solid three remake, which I will play,

1139
00:52:03.760 --> 00:52:07.320
<v Speaker 5>if I still feel like I am in that space,

1140
00:52:07.480 --> 00:52:09.559
<v Speaker 5>then then it doesn't bother me.

1141
00:52:09.599 --> 00:52:11.719
<v Speaker 3>But there are definitely situations where it's like why did

1142
00:52:11.760 --> 00:52:12.519
<v Speaker 3>you change the color?

1143
00:52:12.559 --> 00:52:14.880
<v Speaker 5>I'm sure for Until Dawn that would probably bug me

1144
00:52:14.920 --> 00:52:19.199
<v Speaker 5>because look is like well, especially that's what it was

1145
00:52:19.239 --> 00:52:19.559
<v Speaker 5>for me.

1146
00:52:19.519 --> 00:52:21.639
<v Speaker 1>Because at least with metal Gear it's like, well, you know,

1147
00:52:21.800 --> 00:52:25.280
<v Speaker 1>it is a two games remade and it's completely different,

1148
00:52:25.280 --> 00:52:28.159
<v Speaker 1>where the Until Don one I genuinely was like, actually,

1149
00:52:28.159 --> 00:52:30.079
<v Speaker 1>think the original looks better and also you can still

1150
00:52:30.119 --> 00:52:30.480
<v Speaker 1>play it.

1151
00:52:30.880 --> 00:52:33.199
<v Speaker 2>Yeah, that's what I was going to say, why did you?

1152
00:52:33.280 --> 00:52:36.639
<v Speaker 4>Original one is available in most cases, I don't you know,

1153
00:52:37.400 --> 00:52:38.440
<v Speaker 4>pet aside or whatever.

1154
00:52:38.519 --> 00:52:41.039
<v Speaker 1>But yeah, it's like I in that regards as like, well,

1155
00:52:41.039 --> 00:52:42.480
<v Speaker 1>I don't need to care because I can just I

1156
00:52:42.480 --> 00:52:44.199
<v Speaker 1>don't need to buy it that's not the original. But

1157
00:52:44.239 --> 00:52:46.079
<v Speaker 1>I also just I guess I'm just more like why

1158
00:52:46.079 --> 00:52:48.199
<v Speaker 1>did you do it? Do that? Why you could have

1159
00:52:48.199 --> 00:52:51.280
<v Speaker 1>done something else? But whatever, Companies do what they want.

1160
00:52:51.440 --> 00:52:54.000
<v Speaker 5>Kind Of on topic of that, though, guys see red

1161
00:52:54.039 --> 00:52:57.679
<v Speaker 5>Dead Redemption is finally coming to PC fourteen years later.

1162
00:52:57.840 --> 00:52:59.920
<v Speaker 2>Yeah, I am actually very stoked for that.

1163
00:53:00.079 --> 00:53:03.880
<v Speaker 5>I cannot wait Ultra Wide support Native four K, like

1164
00:53:04.000 --> 00:53:04.679
<v Speaker 5>I'm gonna.

1165
00:53:04.559 --> 00:53:07.920
<v Speaker 1>I'm actually really excited because like that's a game where

1166
00:53:07.920 --> 00:53:11.880
<v Speaker 1>like I just want to like ride around on my horse.

1167
00:53:12.039 --> 00:53:13.920
<v Speaker 1>So like the idea of doing that in my Ultra

1168
00:53:13.960 --> 00:53:15.920
<v Speaker 1>wide like turn the hut off and just be like

1169
00:53:15.960 --> 00:53:16.960
<v Speaker 1>I'm gonna be a cowboy.

1170
00:53:17.000 --> 00:53:18.719
<v Speaker 2>What did that come out? On? Switch?

1171
00:53:18.880 --> 00:53:21.320
<v Speaker 3>And last October is about a year ago?

1172
00:53:21.960 --> 00:53:22.599
<v Speaker 2>Was just switch?

1173
00:53:23.199 --> 00:53:25.280
<v Speaker 3>It was switching PlayStation five?

1174
00:53:25.480 --> 00:53:29.400
<v Speaker 5>Okay, yes, Switch and PlayStation five and four I think

1175
00:53:29.440 --> 00:53:30.000
<v Speaker 5>it was like four.

1176
00:53:30.079 --> 00:53:31.559
<v Speaker 3>It was like something something like that.

1177
00:53:32.679 --> 00:53:36.119
<v Speaker 5>But then like I think there was a leak or

1178
00:53:36.199 --> 00:53:39.639
<v Speaker 5>like someone saw I don't know, some station.

1179
00:53:39.599 --> 00:53:44.679
<v Speaker 1>Store where the description said like available on PC or

1180
00:53:44.679 --> 00:53:46.760
<v Speaker 1>something and everyone's like what.

1181
00:53:47.440 --> 00:53:50.239
<v Speaker 5>Yeah, it's I don't know why, Like I get why

1182
00:53:50.320 --> 00:53:52.519
<v Speaker 5>Rockstar likes to hold their releases for PC because they

1183
00:53:52.559 --> 00:53:53.559
<v Speaker 5>know people will double dip.

1184
00:53:53.960 --> 00:53:54.840
<v Speaker 3>I'll double dip.

1185
00:53:54.719 --> 00:53:58.320
<v Speaker 1>That kind of rock like a huge history with PC

1186
00:53:58.480 --> 00:54:02.920
<v Speaker 1>where like yeah, supposedly there are the rooms for years

1187
00:54:03.000 --> 00:54:05.480
<v Speaker 1>that it was being worked on. Then it got canceled,

1188
00:54:05.800 --> 00:54:08.360
<v Speaker 1>but nothing was ever officially confirmed, and.

1189
00:54:09.880 --> 00:54:12.159
<v Speaker 5>I don't even know if I can say this, I'll

1190
00:54:12.199 --> 00:54:14.920
<v Speaker 5>just be very unspecific, I guess, but like there was

1191
00:54:14.960 --> 00:54:17.800
<v Speaker 5>a show that I was told that it was supposed

1192
00:54:17.800 --> 00:54:22.519
<v Speaker 5>to appear on and it did not like like and

1193
00:54:22.800 --> 00:54:27.119
<v Speaker 5>apparently Rockstar had pulled it, like like literally the day

1194
00:54:27.159 --> 00:54:29.480
<v Speaker 5>before it was I think the one you're talking about,

1195
00:54:30.239 --> 00:54:33.880
<v Speaker 5>which is like classic rock Star, I guess, but like

1196
00:54:34.519 --> 00:54:37.800
<v Speaker 5>to do that and then just sit on it for

1197
00:54:37.840 --> 00:54:43.079
<v Speaker 5>almost a decade like or classical rock insane.

1198
00:54:43.239 --> 00:54:45.119
<v Speaker 3>But I'm excited as finally coming to PC.

1199
00:54:45.400 --> 00:54:50.639
<v Speaker 5>I I'm really curious to see uh, like, I don't know.

1200
00:54:50.639 --> 00:54:54.159
<v Speaker 5>I just hope it's a good remaster because the the

1201
00:54:54.239 --> 00:54:58.039
<v Speaker 5>GTA trilogy after that, I'm like, I don't know, can

1202
00:54:58.079 --> 00:54:58.639
<v Speaker 5>they do it?

1203
00:54:58.960 --> 00:55:00.199
<v Speaker 2>I mean if they were just taking what the put

1204
00:55:00.199 --> 00:55:02.199
<v Speaker 2>it on the switch in the five.

1205
00:55:02.199 --> 00:55:04.639
<v Speaker 1>Right, yeah, I mean they should be the trailer and

1206
00:55:04.719 --> 00:55:07.119
<v Speaker 1>it was like, it's not like they're trying to use

1207
00:55:07.199 --> 00:55:09.480
<v Speaker 1>AI upscale the Texters. It looked just like, yep, that

1208
00:55:09.639 --> 00:55:10.639
<v Speaker 1>looks like Red Dead.

1209
00:55:10.960 --> 00:55:13.320
<v Speaker 3>No multiplayer though, which bumms me.

1210
00:55:13.559 --> 00:55:16.960
<v Speaker 2>The multiplayer in that first Red Dead was great, so

1211
00:55:17.039 --> 00:55:17.400
<v Speaker 2>much fun.

1212
00:55:17.480 --> 00:55:19.599
<v Speaker 5>I never played it, so I don't have any no

1213
00:55:19.960 --> 00:55:24.079
<v Speaker 5>I loved it. Yeah, it was to me, it felt like,

1214
00:55:24.280 --> 00:55:28.440
<v Speaker 5>at the time, felt so incredible because there was just multiplayer,

1215
00:55:28.480 --> 00:55:31.280
<v Speaker 5>free realm like done really well. Like I know, they

1216
00:55:31.360 --> 00:55:33.760
<v Speaker 5>kind of dabbled with it with other Rockstar games, but

1217
00:55:33.800 --> 00:55:36.119
<v Speaker 5>that was just like sixteen people, you possy up and

1218
00:55:36.159 --> 00:55:37.400
<v Speaker 5>you just fuck around in them.

1219
00:55:37.480 --> 00:55:39.760
<v Speaker 1>Yeah, that's kind of the genesis of what eventually became

1220
00:55:39.960 --> 00:55:44.239
<v Speaker 1>GT online, Right, And then they totally biffed it with

1221
00:55:44.280 --> 00:55:46.400
<v Speaker 1>Red Dead Two's online. No one seemed to care about

1222
00:55:46.400 --> 00:55:47.320
<v Speaker 1>that one, so yeah.

1223
00:55:47.199 --> 00:55:50.159
<v Speaker 3>I mean they didn't biff it. It just wasn't billion

1224
00:55:50.239 --> 00:55:53.119
<v Speaker 3>dollar service like GT online.

1225
00:55:53.159 --> 00:55:56.039
<v Speaker 2>And I sometimes wonder if they if it's a matter

1226
00:55:56.079 --> 00:55:58.119
<v Speaker 2>of them biffing it, or if it's just the nature

1227
00:55:58.199 --> 00:56:01.199
<v Speaker 2>of being a cowboys sim online you know what.

1228
00:56:01.280 --> 00:56:03.840
<v Speaker 4>Yeah, it's like you spend Does that translate the same

1229
00:56:03.920 --> 00:56:06.840
<v Speaker 4>to like, you know, rolling up and stealing cards and drive?

1230
00:56:07.119 --> 00:56:08.119
<v Speaker 3>Yeah, right, or.

1231
00:56:08.159 --> 00:56:10.800
<v Speaker 1>Like people, Hey we added a new yacht. You can

1232
00:56:11.000 --> 00:56:14.719
<v Speaker 1>spend one hundred dollars worth of GT bucks on it.

1233
00:56:14.760 --> 00:56:16.519
<v Speaker 3>Like you can get a Delorey and that flies around.

1234
00:56:16.599 --> 00:56:18.639
<v Speaker 2>You can't write, you can't you can get a horse

1235
00:56:18.639 --> 00:56:19.440
<v Speaker 2>that flies around.

1236
00:56:20.599 --> 00:56:23.920
<v Speaker 5>We're talking, which to be fair, like I don't. I

1237
00:56:23.920 --> 00:56:26.559
<v Speaker 5>wouldn't want I wouldn't have wanted GT or Red Dead

1238
00:56:26.559 --> 00:56:29.280
<v Speaker 5>Online turn of that anyway, No, there is something like

1239
00:56:29.320 --> 00:56:31.199
<v Speaker 5>I still play it to be honest, because I just like,

1240
00:56:32.119 --> 00:56:33.960
<v Speaker 5>you know, riding my fishing.

1241
00:56:34.920 --> 00:56:37.320
<v Speaker 1>I very vividly remember you, me and Matt Paget like

1242
00:56:37.599 --> 00:56:39.800
<v Speaker 1>spending three hours in that game.

1243
00:56:39.719 --> 00:56:43.440
<v Speaker 5>Playing poker, playing poker. The animations are like there some.

1244
00:56:43.639 --> 00:56:45.760
<v Speaker 1>Yeah, so it was like during the pandemic where like

1245
00:56:46.360 --> 00:56:47.639
<v Speaker 1>let's just get on gtail line.

1246
00:56:47.480 --> 00:56:49.800
<v Speaker 3>ASHM shuffle, pass the cards out.

1247
00:56:50.480 --> 00:56:51.840
<v Speaker 2>It was great. It was fun.

1248
00:56:52.320 --> 00:56:54.440
<v Speaker 5>So it's like playing poker in real time, which is

1249
00:56:54.920 --> 00:56:56.679
<v Speaker 5>which I think when you're just like fucking around with

1250
00:56:56.679 --> 00:56:58.519
<v Speaker 5>friends is nice because it's like it feels like you're

1251
00:56:58.519 --> 00:57:00.800
<v Speaker 5>playing poker, but like it is not efficient at all.

1252
00:57:01.079 --> 00:57:03.519
<v Speaker 5>But even like with that, they sped up all of

1253
00:57:03.519 --> 00:57:07.480
<v Speaker 5>the animations by fifty percent and Red Dead Online because

1254
00:57:07.480 --> 00:57:08.719
<v Speaker 5>people were saying it was too slow.

1255
00:57:09.159 --> 00:57:10.719
<v Speaker 1>Just like, yeah, I thought it was great and like

1256
00:57:10.719 --> 00:57:12.519
<v Speaker 1>you could like look around to so you can like

1257
00:57:12.519 --> 00:57:14.119
<v Speaker 1>see people like walking in and out of the.

1258
00:57:14.039 --> 00:57:17.760
<v Speaker 2>Salute, like changing, you can you can order.

1259
00:57:17.639 --> 00:57:18.639
<v Speaker 1>A drink for no reason.

1260
00:57:20.880 --> 00:57:22.119
<v Speaker 2>Well, yeah, that's great.

1261
00:57:22.119 --> 00:57:25.119
<v Speaker 1>Great that It was lovely, especially during the pandemic where

1262
00:57:25.159 --> 00:57:28.360
<v Speaker 1>it's like I'm stuck at my house. Let's you know,

1263
00:57:28.800 --> 00:57:29.159
<v Speaker 1>they just.

1264
00:57:29.079 --> 00:57:33.119
<v Speaker 2>Need to add King's Corner to Yes, now you're.

1265
00:57:32.960 --> 00:57:35.239
<v Speaker 1>Talking, Why are you playing King's Corner right now? Yeah?

1266
00:57:35.400 --> 00:57:47.519
<v Speaker 1>We can. Yeah, I'm sure that'll sound great on audio.

1267
00:57:48.159 --> 00:57:50.519
<v Speaker 1>The other big game that came out this week This

1268
00:57:50.599 --> 00:57:55.599
<v Speaker 1>is All You two metaphor mostly You played as much

1269
00:57:55.639 --> 00:57:59.440
<v Speaker 1>as I'd like ten out of ten from GameSpot dot com.

1270
00:57:59.719 --> 00:58:02.800
<v Speaker 1>Jess reviewed that one. Uh, it's a great review. Should

1271
00:58:02.800 --> 00:58:07.199
<v Speaker 1>go check it out. I have not finished the game.

1272
00:58:07.239 --> 00:58:10.239
<v Speaker 1>I'm only thirty hours in, so I can't speak to

1273
00:58:12.000 --> 00:58:16.039
<v Speaker 1>everything just said, like story wise where it goes, but

1274
00:58:16.199 --> 00:58:18.159
<v Speaker 1>I can say that what I have played so far

1275
00:58:18.400 --> 00:58:26.079
<v Speaker 1>I think is fanantastic For me specifically, it is in

1276
00:58:26.159 --> 00:58:29.559
<v Speaker 1>the ways that it like plays with the what you

1277
00:58:29.679 --> 00:58:33.559
<v Speaker 1>kind of expect from the formula of Atlas like in Persona,

1278
00:58:33.760 --> 00:58:36.760
<v Speaker 1>and and kind of mixes it up. I would say

1279
00:58:37.280 --> 00:58:40.360
<v Speaker 1>the first ten hours of that game, I thought we

1280
00:58:40.400 --> 00:58:43.360
<v Speaker 1>were a little slow. I was like, it's okay, what is.

1281
00:58:43.280 --> 00:58:45.599
<v Speaker 2>It the whole joke like you just gotta get ten hour,

1282
00:58:45.679 --> 00:58:46.599
<v Speaker 2>you just gotta get past.

1283
00:58:46.440 --> 00:58:49.119
<v Speaker 3>The ten Yeah, that is the concept those games, but

1284
00:58:49.159 --> 00:58:50.039
<v Speaker 3>that's what it felt like.

1285
00:58:50.559 --> 00:58:52.559
<v Speaker 1>And I wouldn't say it was a bad ten hours,

1286
00:58:52.559 --> 00:58:56.119
<v Speaker 1>but like that first because you once you hit ten hours,

1287
00:58:56.159 --> 00:58:59.800
<v Speaker 1>you've beaten the first Like Dungeon, I would say that

1288
00:59:00.280 --> 00:59:07.199
<v Speaker 1>Dungeon feels very like the typical Persona five formula of like, oh, okay,

1289
00:59:07.360 --> 00:59:08.199
<v Speaker 1>like this.

1290
00:59:08.239 --> 00:59:09.679
<v Speaker 3>Is just less interesting.

1291
00:59:10.559 --> 00:59:11.079
<v Speaker 2>I would say a.

1292
00:59:11.039 --> 00:59:13.760
<v Speaker 1>Little less interesting just because the context of of maybe

1293
00:59:13.800 --> 00:59:17.039
<v Speaker 1>like the villain of the Dungeon is okay, but not

1294
00:59:17.559 --> 00:59:19.960
<v Speaker 1>you're not as strong as like, yeah, it's not as

1295
00:59:19.960 --> 00:59:23.679
<v Speaker 1>strong as like Kamashida from Persona five, but it's like, okay, cool,

1296
00:59:23.719 --> 00:59:27.079
<v Speaker 1>you're doing like Persona five got it from there is

1297
00:59:27.119 --> 00:59:30.679
<v Speaker 1>when it starts to like more dramatically deviate, and a

1298
00:59:30.760 --> 00:59:33.199
<v Speaker 1>really cool thing it does is I was really worried

1299
00:59:33.239 --> 00:59:35.599
<v Speaker 1>the whole game was going to take place in sort

1300
00:59:35.639 --> 00:59:40.039
<v Speaker 1>of like the main capital a yeah, Grand Try Grand

1301
00:59:40.320 --> 00:59:43.320
<v Speaker 1>Grand Triad, which is like the capital of Grand Trade,

1302
00:59:43.679 --> 00:59:45.360
<v Speaker 1>and I was like, oh, is the whole game just

1303
00:59:45.360 --> 00:59:48.440
<v Speaker 1>gonna take place in this like one area, and it

1304
00:59:48.599 --> 00:59:52.639
<v Speaker 1>instead you get a vehicle called a it's like a

1305
00:59:52.679 --> 00:59:53.199
<v Speaker 1>gun runner.

1306
00:59:53.199 --> 00:59:57.000
<v Speaker 3>I think it's ann something runner something runner.

1307
00:59:57.360 --> 00:59:59.960
<v Speaker 1>And then it becomes more of like a road trip

1308
01:00:00.440 --> 01:00:04.599
<v Speaker 1>game where you're actually moving from town to town, because

1309
01:00:04.840 --> 01:00:07.559
<v Speaker 1>the whole idea is that you are essentially participating in

1310
01:00:07.599 --> 01:00:13.719
<v Speaker 1>this like tournament slash like democratic vote to try and

1311
01:00:13.800 --> 01:00:18.280
<v Speaker 1>become the next king, which is very interesting. So you're

1312
01:00:18.320 --> 01:00:21.159
<v Speaker 1>you're going from town to town doing quest doing these

1313
01:00:21.199 --> 01:00:25.840
<v Speaker 1>like activities and drumming up support from people to be

1314
01:00:25.920 --> 01:00:28.119
<v Speaker 1>like vote for me for to become king.

1315
01:00:28.039 --> 01:00:29.320
<v Speaker 2>And you can you fuck it up?

1316
01:00:31.079 --> 01:00:32.960
<v Speaker 3>Probably not, I mean you can.

1317
01:00:33.039 --> 01:00:34.719
<v Speaker 2>It's rather linear the story.

1318
01:00:34.760 --> 01:00:37.000
<v Speaker 1>It's rather linear, but it does make it feel like

1319
01:00:37.039 --> 01:00:39.519
<v Speaker 1>it is in the sense that there are because there's

1320
01:00:39.559 --> 01:00:41.800
<v Speaker 1>the main missions you'll do, but then there's also all

1321
01:00:41.800 --> 01:00:44.679
<v Speaker 1>these like external activities you can do, like oh, I'll

1322
01:00:44.679 --> 01:00:46.360
<v Speaker 1>go do a dungeoneer, I'll go help this person here,

1323
01:00:46.400 --> 01:00:49.079
<v Speaker 1>And every time you do it it has like a

1324
01:00:49.119 --> 01:00:52.800
<v Speaker 1>physical there's like a counter of like your popularity rank

1325
01:00:52.880 --> 01:00:55.519
<v Speaker 1>and you'll like see you like going like closer and

1326
01:00:55.559 --> 01:00:58.719
<v Speaker 1>closer to like the number one spot. So it feels

1327
01:00:58.719 --> 01:01:00.800
<v Speaker 1>like you're making this like Progres, even if it is

1328
01:01:00.800 --> 01:01:03.800
<v Speaker 1>maybe somewhat superficial, and that like, well, no matter what

1329
01:01:03.840 --> 01:01:05.480
<v Speaker 1>at the end of the story, story's is still going

1330
01:01:05.559 --> 01:01:07.400
<v Speaker 1>to have kind of a linear trajectory, but like it

1331
01:01:07.440 --> 01:01:11.360
<v Speaker 1>feels like, oh, actually, like, oh I I managed to

1332
01:01:11.360 --> 01:01:13.639
<v Speaker 1>give that speech really good. My popularity went up a

1333
01:01:13.639 --> 01:01:15.360
<v Speaker 1>little bit. And like it, like it feels like you're

1334
01:01:15.360 --> 01:01:17.800
<v Speaker 1>making progress, and I think it's it's really well done

1335
01:01:18.320 --> 01:01:22.400
<v Speaker 1>and feels I think all the side content like is

1336
01:01:22.400 --> 01:01:30.280
<v Speaker 1>super engaging and interesting. The combat is so freaking good.

1337
01:01:30.920 --> 01:01:34.000
<v Speaker 3>Yeah, combat's great. It's it. I mean, you talked about it.

1338
01:01:34.000 --> 01:01:34.800
<v Speaker 3>But it feels like.

1339
01:01:36.960 --> 01:01:40.400
<v Speaker 5>The best version of the Atlas turn based style.

1340
01:01:41.039 --> 01:01:44.119
<v Speaker 1>Yes, absolutely like it. Like on its surface, it's like, oh,

1341
01:01:44.159 --> 01:01:46.280
<v Speaker 1>this is Persona, but it has a bunch of very

1342
01:01:46.400 --> 01:01:49.440
<v Speaker 1>like subtle and more varied tweaks that kind of like

1343
01:01:49.519 --> 01:01:53.880
<v Speaker 1>make it stand out. The archetypes, which are you're like

1344
01:01:53.920 --> 01:01:56.880
<v Speaker 1>persona esques aren't really personas. They're there. It's basically a

1345
01:01:56.960 --> 01:02:01.559
<v Speaker 1>job system, okay, so you know you're it's it's more

1346
01:02:01.599 --> 01:02:04.920
<v Speaker 1>about like like any character can have any job, so

1347
01:02:05.000 --> 01:02:07.719
<v Speaker 1>there there's much more variation in the way you can

1348
01:02:07.760 --> 01:02:11.360
<v Speaker 1>structure your party. It also demands more of you. So

1349
01:02:11.480 --> 01:02:16.119
<v Speaker 1>a problem I have with Persona is eventually you hit

1350
01:02:16.159 --> 01:02:19.639
<v Speaker 1>a point where you just fuse a persona that's so

1351
01:02:19.760 --> 01:02:22.320
<v Speaker 1>good that it kind of trivializes.

1352
01:02:21.840 --> 01:02:24.960
<v Speaker 3>That nullifies every kind of damage and just yeah, like.

1353
01:02:25.000 --> 01:02:29.199
<v Speaker 1>Or or or You'll you'll hit a rhythm with persona

1354
01:02:29.239 --> 01:02:32.239
<v Speaker 1>where it's like, Okay, I've spent a bunch of time fusing,

1355
01:02:32.280 --> 01:02:35.360
<v Speaker 1>I've got a really good couple of personas. I can

1356
01:02:35.480 --> 01:02:37.519
<v Speaker 1>just use these personas for the next like ten to

1357
01:02:37.559 --> 01:02:41.119
<v Speaker 1>fifteen hours and then eventually all need to mix them up.

1358
01:02:41.159 --> 01:02:42.679
<v Speaker 1>But you kind of are like, I'm locked in, Like

1359
01:02:42.719 --> 01:02:46.239
<v Speaker 1>I don't need to worry anymore right this game because

1360
01:02:46.599 --> 01:02:51.000
<v Speaker 1>of the way the jobs work, where where you're constantly

1361
01:02:51.039 --> 01:02:52.519
<v Speaker 1>needing to and.

1362
01:02:52.519 --> 01:02:53.440
<v Speaker 3>How enemies respond.

1363
01:02:53.599 --> 01:02:55.960
<v Speaker 1>Enemies respond to jobs, so like you'll get a quest

1364
01:02:55.960 --> 01:03:00.239
<v Speaker 1>where it's like, hey, if you bring a mage, this

1365
01:03:00.400 --> 01:03:03.480
<v Speaker 1>enemy will actually get frenzied and go and like attack

1366
01:03:03.559 --> 01:03:05.440
<v Speaker 1>them more. So you actually don't want to have this

1367
01:03:05.599 --> 01:03:08.000
<v Speaker 1>job on you. It'll it'll constantly be recommending like you

1368
01:03:08.000 --> 01:03:10.000
<v Speaker 1>want this job, you want this job, you shouldn't bring

1369
01:03:10.039 --> 01:03:14.400
<v Speaker 1>this one. And because the the you can't like the

1370
01:03:14.519 --> 01:03:17.119
<v Speaker 1>jobs let you. There's a thing called skill inheritance, where

1371
01:03:17.159 --> 01:03:18.480
<v Speaker 1>like if you build up one job, you can like

1372
01:03:18.559 --> 01:03:20.280
<v Speaker 1>take a skill from it and put it in another job,

1373
01:03:20.440 --> 01:03:24.159
<v Speaker 1>but it's very limited, so you can never like turn

1374
01:03:24.360 --> 01:03:27.519
<v Speaker 1>one job into this like overpowered you know thing that

1375
01:03:27.559 --> 01:03:30.599
<v Speaker 1>can just like do everything like they always have, Like

1376
01:03:30.679 --> 01:03:33.280
<v Speaker 1>this thing can really like it's good for this specific role,

1377
01:03:33.880 --> 01:03:37.599
<v Speaker 1>and you need to constantly be balancing what jobs you

1378
01:03:37.639 --> 01:03:41.599
<v Speaker 1>have with you know, your party. And because of that,

1379
01:03:42.480 --> 01:03:47.519
<v Speaker 1>I found myself constantly needing to reassess, switching out archetypes,

1380
01:03:47.599 --> 01:03:51.159
<v Speaker 1>changing up my party, switching what skills I have, to

1381
01:03:51.239 --> 01:03:54.960
<v Speaker 1>the point where it never got boring because I didn't

1382
01:03:55.000 --> 01:03:56.679
<v Speaker 1>have that point where I was just like okay, like

1383
01:03:56.679 --> 01:04:00.800
<v Speaker 1>I got or like my party teams locked and I

1384
01:04:00.800 --> 01:04:03.440
<v Speaker 1>don't need to worry about it, I can just get through. Instead,

1385
01:04:03.480 --> 01:04:07.159
<v Speaker 1>it was like, okay, nope, like this this maybe I've

1386
01:04:07.199 --> 01:04:09.880
<v Speaker 1>I've locked in my party for this specific floor with

1387
01:04:09.920 --> 01:04:12.679
<v Speaker 1>these certain enemy types, but even within that dungeon, it'll

1388
01:04:12.679 --> 01:04:16.480
<v Speaker 1>be like and the enemies have now switched. And usually

1389
01:04:17.320 --> 01:04:20.559
<v Speaker 1>they they do it in such a way where like

1390
01:04:21.800 --> 01:04:25.480
<v Speaker 1>they have the exact opposite like you know, weaknesses are

1391
01:04:25.519 --> 01:04:28.199
<v Speaker 1>attacks where it's like, okay, I need to completely switch

1392
01:04:28.199 --> 01:04:31.239
<v Speaker 1>my party and like re evaluate it. So it's incredibly

1393
01:04:31.320 --> 01:04:34.440
<v Speaker 1>satisfying because I find myself like constantly having to engage

1394
01:04:34.440 --> 01:04:37.320
<v Speaker 1>with the combat and like think about it in a

1395
01:04:37.360 --> 01:04:43.280
<v Speaker 1>way that persona kind of fumbles with and yeah, I.

1396
01:04:43.280 --> 01:04:43.559
<v Speaker 3>Was the thing.

1397
01:04:43.559 --> 01:04:47.079
<v Speaker 5>The way they handle the weakness mechanics makes combat a

1398
01:04:47.119 --> 01:04:50.360
<v Speaker 5>little trickier, which sure I like because in persona, right,

1399
01:04:50.400 --> 01:04:53.159
<v Speaker 5>if you just hit every enemy's weakness, yeah they knocked down,

1400
01:04:53.239 --> 01:04:55.079
<v Speaker 5>you can keep chaining they knock down, and then you

1401
01:04:55.119 --> 01:04:56.360
<v Speaker 5>do an all out attack that there's a lot of

1402
01:04:56.400 --> 01:04:59.599
<v Speaker 5>damage in this. You have like I forget what they're called,

1403
01:04:59.639 --> 01:05:01.800
<v Speaker 5>but you've got like, depending on how many people in

1404
01:05:01.840 --> 01:05:04.920
<v Speaker 5>your party, you've got a certain amount of turn crystals, yes,

1405
01:05:04.960 --> 01:05:07.280
<v Speaker 5>and you can if you hit the weakness rather than

1406
01:05:07.800 --> 01:05:10.719
<v Speaker 5>you'll like get a smaller one which can't be chained again.

1407
01:05:10.519 --> 01:05:11.800
<v Speaker 3>But it gives you an extra attack.

1408
01:05:11.880 --> 01:05:14.920
<v Speaker 5>So it's like there's a lot of planning, like in

1409
01:05:15.000 --> 01:05:17.760
<v Speaker 5>terms of like, Okay, it's my turn, but this person's weak.

1410
01:05:17.800 --> 01:05:20.239
<v Speaker 5>But I don't want to waste one of my first

1411
01:05:20.280 --> 01:05:22.400
<v Speaker 5>moves on healing because then I won't be able to

1412
01:05:22.400 --> 01:05:24.400
<v Speaker 5>get an extra attack. So I've got to attack with

1413
01:05:24.480 --> 01:05:27.119
<v Speaker 5>you and then if I can pass, and that'll shrink

1414
01:05:27.239 --> 01:05:31.079
<v Speaker 5>one of the turn crystals or whatever, but then I

1415
01:05:31.079 --> 01:05:33.000
<v Speaker 5>won't be wasting a turn. So I think there's a

1416
01:05:33.000 --> 01:05:36.800
<v Speaker 5>lot of like strategy that comes along with just exploiting

1417
01:05:36.840 --> 01:05:39.880
<v Speaker 5>weaknesses and then also one thing I think you kind

1418
01:05:39.880 --> 01:05:43.000
<v Speaker 5>of mentioned the front and back system where you can

1419
01:05:43.159 --> 01:05:46.039
<v Speaker 5>like send people to the back and like they take

1420
01:05:46.119 --> 01:05:48.760
<v Speaker 5>less damage, but there's certain moves they can't use depending

1421
01:05:48.840 --> 01:05:49.360
<v Speaker 5>on where.

1422
01:05:49.159 --> 01:05:50.239
<v Speaker 1>They'll do less damage.

1423
01:05:50.360 --> 01:05:52.639
<v Speaker 5>And I think that is something that took a while

1424
01:05:52.639 --> 01:05:54.920
<v Speaker 5>for me to kind of it's simple, but for some reason,

1425
01:05:54.920 --> 01:05:57.840
<v Speaker 5>I guess just my persona brain was like having trouble understanding.

1426
01:05:57.920 --> 01:05:59.199
<v Speaker 3>Once they did, it was like, Okay, this is kind

1427
01:05:59.199 --> 01:05:59.480
<v Speaker 3>of cool.

1428
01:05:59.480 --> 01:06:01.840
<v Speaker 5>I feel like there's just like a little extra bit

1429
01:06:01.880 --> 01:06:04.119
<v Speaker 5>of strategy that it's like, okay, right, I'll send my

1430
01:06:04.159 --> 01:06:06.320
<v Speaker 5>mages to the back so they're a little more protected,

1431
01:06:06.559 --> 01:06:09.039
<v Speaker 5>or like I've been using the gunner a lot recently,

1432
01:06:09.079 --> 01:06:12.159
<v Speaker 5>which is which is cool, but like half the moves.

1433
01:06:11.880 --> 01:06:12.679
<v Speaker 3>Don't work in the front.

1434
01:06:12.760 --> 01:06:14.599
<v Speaker 1>I always have to move them in the back.

1435
01:06:14.679 --> 01:06:17.719
<v Speaker 5>I have to send Hildenberg or Heisenberg or whatever to

1436
01:06:17.760 --> 01:06:18.079
<v Speaker 5>the back.

1437
01:06:18.480 --> 01:06:22.599
<v Speaker 1>Yeah, it's very satisfying to like kind of like figure

1438
01:06:22.639 --> 01:06:25.199
<v Speaker 1>out that puzzle and be like, how can I maximize

1439
01:06:25.199 --> 01:06:28.360
<v Speaker 1>as many turns as possible in like one round and

1440
01:06:28.400 --> 01:06:30.840
<v Speaker 1>then the enemies can also like do the same thing,

1441
01:06:31.079 --> 01:06:33.639
<v Speaker 1>or if like the consequences for failing, like if you

1442
01:06:33.719 --> 01:06:37.159
<v Speaker 1>like miss an attack, it'll like, oh yeah, takes it,

1443
01:06:37.199 --> 01:06:39.239
<v Speaker 1>like takes away two of your turns. So you could

1444
01:06:39.599 --> 01:06:42.800
<v Speaker 1>you could be like, I have the perfect setup, your

1445
01:06:42.840 --> 01:06:45.079
<v Speaker 1>first person withs it and immediately it's like now your

1446
01:06:45.119 --> 01:06:47.280
<v Speaker 1>turns over. No one else gets to go and you

1447
01:06:47.400 --> 01:06:49.559
<v Speaker 1>and you can go from like I have this battle

1448
01:06:49.559 --> 01:06:52.079
<v Speaker 1>to like I'm dead or instantly.

1449
01:06:51.719 --> 01:06:53.960
<v Speaker 5>Or it is so brutal an enemy sneaks up on you,

1450
01:06:54.079 --> 01:06:56.039
<v Speaker 5>or like before you can knot get back, and then

1451
01:06:56.039 --> 01:06:58.719
<v Speaker 5>it's just like all right, there goes like three quarters

1452
01:06:58.719 --> 01:07:00.559
<v Speaker 5>of my health for every single party member.

1453
01:07:01.079 --> 01:07:04.920
<v Speaker 1>So that could be really brutal. But at the same time, uh,

1454
01:07:05.199 --> 01:07:08.679
<v Speaker 1>the game is actually very forgiving about like checkpoints, like yeah,

1455
01:07:08.840 --> 01:07:11.559
<v Speaker 1>you can restart any battle. You can also restart any battle,

1456
01:07:11.559 --> 01:07:14.199
<v Speaker 1>which is really like fun, so you can just.

1457
01:07:14.119 --> 01:07:16.480
<v Speaker 3>Like The thing that does bug me though, is that you.

1458
01:07:16.400 --> 01:07:17.320
<v Speaker 1>Can choose it a little bit.

1459
01:07:17.400 --> 01:07:19.039
<v Speaker 3>Well, if you if.

1460
01:07:18.880 --> 01:07:21.119
<v Speaker 5>You die in the battle, because you can only do

1461
01:07:21.159 --> 01:07:23.559
<v Speaker 5>it on your turn, you can't start the battle over

1462
01:07:23.599 --> 01:07:25.559
<v Speaker 5>at that point. It takes you back to your checkpoint,

1463
01:07:25.599 --> 01:07:27.719
<v Speaker 5>and I'm like you, you're the entire battle. You let

1464
01:07:27.800 --> 01:07:29.719
<v Speaker 5>me start it over. But the second I die, You're like, no,

1465
01:07:29.760 --> 01:07:30.159
<v Speaker 5>you got to.

1466
01:07:30.159 --> 01:07:31.199
<v Speaker 3>Go back to your checkpoint.

1467
01:07:31.360 --> 01:07:34.239
<v Speaker 1>But but like it does alleviate a little bit that

1468
01:07:34.239 --> 01:07:37.880
<v Speaker 1>frustration where like I remember like starting a boss battle

1469
01:07:37.960 --> 01:07:40.000
<v Speaker 1>and then I was like, all right, let's try uh,

1470
01:07:40.280 --> 01:07:42.440
<v Speaker 1>let's try this move, because I don't know what doings

1471
01:07:42.480 --> 01:07:45.840
<v Speaker 1>be to you, Like deflect, your person's now dead, you've

1472
01:07:45.880 --> 01:07:48.440
<v Speaker 1>lost your whole turn, and I'm just like, that's just

1473
01:07:48.480 --> 01:07:52.519
<v Speaker 1>a just roll that back real quick, and it's cool,

1474
01:07:52.719 --> 01:07:56.880
<v Speaker 1>Like it's it. I would say it is simultaneously like

1475
01:07:56.960 --> 01:07:59.559
<v Speaker 1>more it gives you room to be more forgiving by

1476
01:07:59.599 --> 01:08:03.920
<v Speaker 1>letting you like experiment and like turn back, but then

1477
01:08:04.159 --> 01:08:08.000
<v Speaker 1>it's also much more challenging and demanding and actually makes

1478
01:08:08.039 --> 01:08:09.480
<v Speaker 1>you like think about it more. So I think it's

1479
01:08:09.599 --> 01:08:12.119
<v Speaker 1>it's a brilliant combat system.

1480
01:08:12.760 --> 01:08:14.760
<v Speaker 5>I would say for me, I'm twenty hours in, twenty

1481
01:08:14.760 --> 01:08:16.720
<v Speaker 5>two hours in or so, like almost done with the

1482
01:08:16.720 --> 01:08:20.319
<v Speaker 5>second dungeon. I believe stories not houcking me yet I

1483
01:08:20.399 --> 01:08:23.119
<v Speaker 5>keep waiting for like something to happen. I think for me,

1484
01:08:23.159 --> 01:08:25.960
<v Speaker 5>a lot of it is just sure the fantasy setting,

1485
01:08:26.000 --> 01:08:29.399
<v Speaker 5>which is weird because I do like fantasy, but I

1486
01:08:29.399 --> 01:08:32.319
<v Speaker 5>don't know, it's just something about it's just just not

1487
01:08:32.399 --> 01:08:33.880
<v Speaker 5>quite clicking. But I don't want to keep giving it

1488
01:08:33.920 --> 01:08:37.279
<v Speaker 5>a try, especially if they're just's review. It sounds like

1489
01:08:37.520 --> 01:08:40.920
<v Speaker 5>there's some crazy things that happen. I know, everyone seems

1490
01:08:40.960 --> 01:08:43.880
<v Speaker 5>to really really like this game who's played out of it,

1491
01:08:44.000 --> 01:08:46.199
<v Speaker 5>so like I want to keep playing, and like it's

1492
01:08:46.239 --> 01:08:48.840
<v Speaker 5>not I'm not having trouble playing it because I'm still

1493
01:08:48.880 --> 01:08:51.680
<v Speaker 5>enjoying the combat. I think what you mentioned about, like

1494
01:08:51.680 --> 01:08:55.039
<v Speaker 5>how it's structured, I think is so much more interesting

1495
01:08:55.680 --> 01:08:58.239
<v Speaker 5>or exciting compared to Persona like it is. It is

1496
01:08:58.279 --> 01:09:00.319
<v Speaker 5>cool how like you get a side question and it's like, oh,

1497
01:09:00.359 --> 01:09:02.840
<v Speaker 5>but that's like a three day trip, so it's like, okay.

1498
01:09:02.880 --> 01:09:04.039
<v Speaker 3>When can I make that work?

1499
01:09:04.079 --> 01:09:07.760
<v Speaker 5>And you're you're not just planning like your little time slot,

1500
01:09:07.800 --> 01:09:09.960
<v Speaker 5>You're planning like multiple days, and I think that works

1501
01:09:09.960 --> 01:09:12.079
<v Speaker 5>in terms of the context of the story, which is cool.

1502
01:09:12.119 --> 01:09:14.520
<v Speaker 1>The dungeons also kind of varied themselves a little bit

1503
01:09:14.560 --> 01:09:17.680
<v Speaker 1>more Like the third Dungeons really interesting because it's not

1504
01:09:17.760 --> 01:09:21.159
<v Speaker 1>what you'd expect from a dungeon, but without spoiling it,

1505
01:09:21.159 --> 01:09:23.680
<v Speaker 1>the way that dungeon works is like the dungeon itself

1506
01:09:23.960 --> 01:09:27.920
<v Speaker 1>can actually be done a lot quicker, but they intentionally

1507
01:09:27.960 --> 01:09:30.439
<v Speaker 1>like up the challenge of that Dungeon way early, so

1508
01:09:30.479 --> 01:09:33.159
<v Speaker 1>they actually are like, hey, what you shouldn't You could

1509
01:09:33.279 --> 01:09:35.319
<v Speaker 1>try and do it now, but what you should do

1510
01:09:35.399 --> 01:09:38.079
<v Speaker 1>is this is instead go around and like do all

1511
01:09:38.079 --> 01:09:41.439
<v Speaker 1>these other activities to like build your party up and stuff,

1512
01:09:41.479 --> 01:09:43.600
<v Speaker 1>because and then you can go try and tackle this thing.

1513
01:09:43.600 --> 01:09:45.199
<v Speaker 1>But it gives you that flexibility, like if you want,

1514
01:09:45.199 --> 01:09:48.359
<v Speaker 1>you can just go try and force your way through it,

1515
01:09:48.399 --> 01:09:51.760
<v Speaker 1>so it it avoids that rhythm that persona kind of

1516
01:09:52.159 --> 01:09:55.319
<v Speaker 1>falls into where it's like okay, like yep, ye New

1517
01:09:55.359 --> 01:09:56.960
<v Speaker 1>Dungeon is going to do this as quick as I can,

1518
01:09:57.239 --> 01:09:59.920
<v Speaker 1>and then we're gonna read and then you know, like

1519
01:10:00.039 --> 01:10:02.079
<v Speaker 1>the final day, you have to go steal the treasure,

1520
01:10:02.159 --> 01:10:04.560
<v Speaker 1>like you know, they keep it fresh, and I think

1521
01:10:04.560 --> 01:10:09.079
<v Speaker 1>that's really cool. You have any questions, I know you're

1522
01:10:09.119 --> 01:10:13.159
<v Speaker 1>not the biggest persona fan, but a lot of that

1523
01:10:13.239 --> 01:10:13.720
<v Speaker 1>has to.

1524
01:10:13.640 --> 01:10:15.560
<v Speaker 3>Do with with teens.

1525
01:10:15.920 --> 01:10:19.680
<v Speaker 5>The team does have the structure teams this kids. I

1526
01:10:19.680 --> 01:10:20.520
<v Speaker 5>will say this.

1527
01:10:20.520 --> 01:10:24.119
<v Speaker 1>Game might potentially appeal to you because it doesn't have

1528
01:10:24.119 --> 01:10:26.880
<v Speaker 1>that problem, but also it maybe it won't because you

1529
01:10:27.000 --> 01:10:29.319
<v Speaker 1>might just not be in the fantasy or I.

1530
01:10:29.239 --> 01:10:30.359
<v Speaker 3>Mean, there's no.

1531
01:10:32.119 --> 01:10:34.760
<v Speaker 2>Look right now, just I'm back to playing hidden object games.

1532
01:10:34.880 --> 01:10:35.359
<v Speaker 2>At the moment.

1533
01:10:35.439 --> 01:10:39.439
<v Speaker 1>Yeah, you're like I need a yeah playing like I

1534
01:10:39.439 --> 01:10:40.119
<v Speaker 1>don't know what it was.

1535
01:10:40.159 --> 01:10:41.680
<v Speaker 5>I had to go to the store and look at

1536
01:10:41.680 --> 01:10:44.600
<v Speaker 5>it and have like twelve reviews, and it was like

1537
01:10:44.920 --> 01:10:47.840
<v Speaker 5>it was like Horror Stories one through three collection or something.

1538
01:10:47.880 --> 01:10:49.479
<v Speaker 2>Oh, I sent him a thing that you can buy

1539
01:10:49.600 --> 01:10:52.520
<v Speaker 2>like a like that thing's a steal. Yeah, it was.

1540
01:10:52.520 --> 01:10:55.439
<v Speaker 4>I should definitely like ten bucks for like there was

1541
01:10:55.479 --> 01:10:57.600
<v Speaker 4>a Jean Luke sent me a Lime for a like

1542
01:10:57.840 --> 01:11:01.720
<v Speaker 4>ten detective hidden Object puzzle.

1543
01:11:01.399 --> 01:11:04.560
<v Speaker 2>Game for a Switch, and I looked it up.

1544
01:11:05.319 --> 01:11:08.960
<v Speaker 4>I've played three of them, but those games are ten

1545
01:11:09.039 --> 01:11:11.199
<v Speaker 4>dollars each on Steam.

1546
01:11:11.359 --> 01:11:12.680
<v Speaker 2>Yeah, and it's ten.

1547
01:11:12.520 --> 01:11:17.560
<v Speaker 4>Dollars for ten dollar a game, and I would you know,

1548
01:11:17.600 --> 01:11:18.640
<v Speaker 4>I can't speak for all ten.

1549
01:11:18.560 --> 01:11:22.520
<v Speaker 3>Of these games, hey, but even if three of them, that's.

1550
01:11:22.439 --> 01:11:24.119
<v Speaker 2>One of them is definitely one of them I played

1551
01:11:24.279 --> 01:11:24.600
<v Speaker 2>is bad.

1552
01:11:24.840 --> 01:11:27.600
<v Speaker 1>So that was like collection five. There's four other oh yeah,

1553
01:11:27.720 --> 01:11:31.279
<v Speaker 1>because for the full price of one of one triple

1554
01:11:31.319 --> 01:11:33.840
<v Speaker 1>A game, I could get Like is it the same

1555
01:11:33.880 --> 01:11:35.079
<v Speaker 1>published games?

1556
01:11:35.279 --> 01:11:38.159
<v Speaker 4>It's it's it's narrowed down to basically three different publishers,

1557
01:11:38.199 --> 01:11:40.000
<v Speaker 4>but the main one is Big Fish.

1558
01:11:40.279 --> 01:11:42.279
<v Speaker 5>And that's that's because I was wondering if there's like

1559
01:11:42.319 --> 01:11:45.640
<v Speaker 5>some I don't know deal where they're like someone some

1560
01:11:45.640 --> 01:11:47.960
<v Speaker 5>some suit is just collecting all the hidden object games,

1561
01:11:48.079 --> 01:11:50.399
<v Speaker 5>like getting the rights for Switch cartridge base.

1562
01:11:50.560 --> 01:11:54.720
<v Speaker 4>Big Fish is the big one that's distributing all those games.

1563
01:11:55.199 --> 01:11:57.439
<v Speaker 4>It's I mean, obviously the main market of this, and

1564
01:11:57.520 --> 01:11:59.600
<v Speaker 4>not that we're gonna I'll answer your question. It's like,

1565
01:12:01.800 --> 01:12:04.199
<v Speaker 4>I not that I think the demographic market for those

1566
01:12:04.199 --> 01:12:06.039
<v Speaker 4>games is on PC. But it is funny because all

1567
01:12:06.079 --> 01:12:09.439
<v Speaker 4>those games on PC have like ten or no reviews

1568
01:12:09.520 --> 01:12:11.960
<v Speaker 4>at all, So when you see one that has one hundred,

1569
01:12:11.960 --> 01:12:14.399
<v Speaker 4>you're like, oh, share is a big deal. This one's

1570
01:12:14.399 --> 01:12:15.760
<v Speaker 4>a big one, which is why.

1571
01:12:15.680 --> 01:12:16.880
<v Speaker 3>That's not like weird porn.

1572
01:12:17.560 --> 01:12:20.279
<v Speaker 4>Which is why I suggest True Fears for Saken Souls

1573
01:12:20.359 --> 01:12:23.359
<v Speaker 4>Part one because that game actually has like seven hundred

1574
01:12:23.359 --> 01:12:24.479
<v Speaker 4>reviews on Steam and is.

1575
01:12:24.760 --> 01:12:28.640
<v Speaker 2>Actually very good. Anyways, Yeah, I'm playing Halloween Collected Stories.

1576
01:12:28.720 --> 01:12:29.439
<v Speaker 1>That's what it was.

1577
01:12:29.640 --> 01:12:33.520
<v Speaker 2>That's what I was what season exactly.

1578
01:12:33.119 --> 01:12:36.880
<v Speaker 4>And already finished. It was actually pretty good, you know,

1579
01:12:37.159 --> 01:12:37.840
<v Speaker 4>for what they are.

1580
01:12:39.199 --> 01:12:41.159
<v Speaker 3>You did all of them, You played all one through three.

1581
01:12:41.279 --> 01:12:44.319
<v Speaker 2>Damn. Yeah, they're not that long. Okay, It's it's pretty

1582
01:12:44.319 --> 01:12:45.800
<v Speaker 2>good that I would I would recommend if you're looking

1583
01:12:45.840 --> 01:12:48.079
<v Speaker 2>for a spooky season game, just the get in the mood.

1584
01:12:48.880 --> 01:12:50.439
<v Speaker 3>How do they run on your PC?

1585
01:12:50.960 --> 01:12:54.279
<v Speaker 2>On my uh? Look, crafts do I have forty eight

1586
01:12:55.439 --> 01:12:56.000
<v Speaker 2>forty eighty?

1587
01:12:57.199 --> 01:12:59.319
<v Speaker 3>A little bit of frame rate issues better than that?

1588
01:12:59.399 --> 01:13:00.000
<v Speaker 2>Yeah?

1589
01:13:00.079 --> 01:13:02.039
<v Speaker 1>Frame drop when I retracing off?

1590
01:13:02.119 --> 01:13:02.600
<v Speaker 3>Yeah, I know.

1591
01:13:02.760 --> 01:13:06.279
<v Speaker 4>Once I turn ray tracing off, I can. I can

1592
01:13:06.319 --> 01:13:12.000
<v Speaker 4>insert the key into that cabinet and find the butterfly

1593
01:13:12.079 --> 01:13:15.840
<v Speaker 4>wings and the anchor in the hidden object thing real fast.

1594
01:13:16.359 --> 01:13:20.640
<v Speaker 2>Anyways, Uh, I have I don't know, it's it's there's

1595
01:13:20.880 --> 01:13:24.840
<v Speaker 2>the the I don't know how you put it.

1596
01:13:24.920 --> 01:13:30.960
<v Speaker 4>The the epic turn based RPG genre in general. I like,

1597
01:13:31.600 --> 01:13:33.640
<v Speaker 4>there's a bunch of those games that I love, but

1598
01:13:33.680 --> 01:13:35.800
<v Speaker 4>I definitely they are they are sometimes a barrier of

1599
01:13:35.920 --> 01:13:40.279
<v Speaker 4>entry to me. Sure, I'm still waiting for a Persona

1600
01:13:40.319 --> 01:13:40.920
<v Speaker 4>to remake.

1601
01:13:41.000 --> 01:13:41.880
<v Speaker 2>I think that's the one.

1602
01:13:42.119 --> 01:13:44.279
<v Speaker 4>Everyone tells me, Kurt, you will like this one, and

1603
01:13:44.359 --> 01:13:46.439
<v Speaker 4>if there is a more accessible way to play it,

1604
01:13:46.479 --> 01:13:48.880
<v Speaker 4>then I will jump on it in a heartbeat. Having

1605
01:13:48.960 --> 01:13:52.960
<v Speaker 4>played four and five, I just it's I think, at

1606
01:13:52.960 --> 01:13:55.520
<v Speaker 4>the end of the day, teens and little kids aside.

1607
01:13:55.680 --> 01:13:57.920
<v Speaker 2>I just don't know if it's my taste. I think

1608
01:13:57.960 --> 01:14:03.079
<v Speaker 2>that's fair and does interest me. No, but it doesn't.

1609
01:14:03.159 --> 01:14:05.399
<v Speaker 2>I'm not deterred by it either. I just it just

1610
01:14:05.399 --> 01:14:08.279
<v Speaker 2>needs to be I don't know the right time when

1611
01:14:08.279 --> 01:14:10.359
<v Speaker 2>I'm not playing Halloween Hidden Object games.

1612
01:14:10.520 --> 01:14:11.399
<v Speaker 1>That's that's fair.

1613
01:14:12.600 --> 01:14:14.800
<v Speaker 2>I am. I am fascinated by the political part of it.

1614
01:14:14.880 --> 01:14:16.479
<v Speaker 4>I never thought I would say that in my life,

1615
01:14:16.520 --> 01:14:19.520
<v Speaker 4>but after playing Frost Pump two and like understanding what

1616
01:14:19.600 --> 01:14:22.039
<v Speaker 4>it needs, what you need to do in order to

1617
01:14:22.079 --> 01:14:24.880
<v Speaker 4>be a politician, at times, metaphor sounds interesting to me.

1618
01:14:24.960 --> 01:14:28.520
<v Speaker 4>But also Frost Pump two is so fucking punishing.

1619
01:14:28.800 --> 01:14:31.000
<v Speaker 2>Yeah, that's what I say.

1620
01:14:31.039 --> 01:14:32.439
<v Speaker 4>I was like, you know, can you fuck it up?

1621
01:14:32.439 --> 01:14:36.880
<v Speaker 4>Because Frost Pump two sucking it up as a as a.

1622
01:14:36.840 --> 01:14:40.039
<v Speaker 1>Steward metaphor definitely goes for a different take on that,

1623
01:14:40.039 --> 01:14:42.720
<v Speaker 1>that perspective that I think is a little more like

1624
01:14:43.239 --> 01:14:46.159
<v Speaker 1>optimistic frost punk.

1625
01:14:46.680 --> 01:14:48.479
<v Speaker 2>But I do think it sometimes just comes down to

1626
01:14:48.520 --> 01:14:53.359
<v Speaker 2>a matter of taste, especially for what Atlas games look like.

1627
01:14:53.560 --> 01:14:56.039
<v Speaker 1>Yeah, I will say, uh, if you ever do decide

1628
01:14:56.079 --> 01:14:58.359
<v Speaker 1>to play it, it runs fantastic on steam Deck.

1629
01:14:58.840 --> 01:15:02.600
<v Speaker 2>Okay, it's the main barrier, to be honest in most cases,

1630
01:15:02.640 --> 01:15:04.920
<v Speaker 2>Like I can't imagine committing to one hundred and twenty

1631
01:15:04.920 --> 01:15:08.119
<v Speaker 2>hours game. I'm on a console.

1632
01:15:07.680 --> 01:15:12.119
<v Speaker 1>Or I played the majority of it while traveling, like

1633
01:15:12.159 --> 01:15:14.279
<v Speaker 1>on a plane. See that to me is compelling, and

1634
01:15:14.359 --> 01:15:19.359
<v Speaker 1>it was it Broughts like flawlessly on that on that Uh, I.

1635
01:15:19.359 --> 01:15:19.920
<v Speaker 3>Was thinking about it.

1636
01:15:19.960 --> 01:15:22.079
<v Speaker 5>I was like, man, I regret selling my Steam deck

1637
01:15:22.119 --> 01:15:23.760
<v Speaker 5>because I could have been playing it too. But then

1638
01:15:23.800 --> 01:15:25.159
<v Speaker 5>I was like, oh, no, I have it on Xbox.

1639
01:15:25.199 --> 01:15:28.000
<v Speaker 5>Couldn't do that anyway, Yes, I could play Xbox Cloud.

1640
01:15:28.039 --> 01:15:29.119
<v Speaker 5>I don't even know if it were to that. I

1641
01:15:29.119 --> 01:15:30.600
<v Speaker 5>don't yeah any of that shit, but.

1642
01:15:30.760 --> 01:15:33.319
<v Speaker 2>Yeah, I'm excited. I want to see.

1643
01:15:33.920 --> 01:15:35.920
<v Speaker 4>We got PS five codes for Soundhill too, but I

1644
01:15:35.960 --> 01:15:37.720
<v Speaker 4>would like I don't know if I'm gonna buy it,

1645
01:15:37.960 --> 01:15:41.039
<v Speaker 4>but I would like it on PC because there's eight

1646
01:15:41.079 --> 01:15:44.159
<v Speaker 4>fucking endings in that game, and that game is fucking long,

1647
01:15:44.279 --> 01:15:46.960
<v Speaker 4>and I would like to actually see to the new

1648
01:15:47.039 --> 01:15:50.000
<v Speaker 4>endings in that thing, just out of curiosity to see

1649
01:15:50.000 --> 01:15:50.840
<v Speaker 4>what Bluebirds done.

1650
01:15:50.880 --> 01:15:54.159
<v Speaker 2>But I don't know. I think somebody online has already

1651
01:15:54.199 --> 01:15:55.600
<v Speaker 2>unlocked them. Who got on early code.

1652
01:15:55.760 --> 01:15:57.479
<v Speaker 1>Oh yeah, I saw one of them recommended to me.

1653
01:15:57.640 --> 01:15:59.199
<v Speaker 1>I was like, that game's not even out yet, yeah,

1654
01:15:59.239 --> 01:16:01.560
<v Speaker 1>and it's you doing House and that ending online. It

1655
01:16:01.640 --> 01:16:04.680
<v Speaker 1>is out now though right now it's today, but this

1656
01:16:04.840 --> 01:16:05.319
<v Speaker 1>is the weekend.

1657
01:16:05.359 --> 01:16:06.479
<v Speaker 2>Yeah. Blueber.

1658
01:16:06.520 --> 01:16:10.319
<v Speaker 4>For what it's worth, Blueberg and Konami's embargo was extremely light.

1659
01:16:11.000 --> 01:16:14.760
<v Speaker 4>They basically said we could post whatever we want, wow

1660
01:16:14.920 --> 01:16:17.560
<v Speaker 4>restrictions except for the endings. That was the only thing

1661
01:16:17.600 --> 01:16:19.720
<v Speaker 4>that was like, don't show the new endings. Sure, So

1662
01:16:20.359 --> 01:16:24.159
<v Speaker 4>I was like surprised. They're like, we're gonna just show everything,

1663
01:16:24.199 --> 01:16:26.119
<v Speaker 4>and I was trying to be very You actually helped

1664
01:16:26.159 --> 01:16:27.800
<v Speaker 4>me out. I was trying to be very restrictive in

1665
01:16:27.840 --> 01:16:30.720
<v Speaker 4>my video review of it because I still think it's

1666
01:16:30.760 --> 01:16:33.520
<v Speaker 4>worth not including a lot of things in that game,

1667
01:16:33.840 --> 01:16:34.319
<v Speaker 4>even if.

1668
01:16:34.199 --> 01:16:38.199
<v Speaker 2>People already know what happens. Yeah, but I can't. Yeah,

1669
01:16:38.239 --> 01:16:40.880
<v Speaker 2>I don't know. They were like, yeah, you go for it.

1670
01:16:40.920 --> 01:16:44.479
<v Speaker 2>I was like, okay, so yeah, we'll see.

1671
01:16:45.000 --> 01:16:46.760
<v Speaker 4>But yeah, I want to see that runs on Steam

1672
01:16:46.800 --> 01:16:48.439
<v Speaker 4>Deck because there's no way I'm going to be sitting

1673
01:16:48.600 --> 01:16:51.039
<v Speaker 4>on my couch on my PS five and the controller

1674
01:16:51.039 --> 01:16:53.199
<v Speaker 4>that gives me carpal tunnel to get all eight of

1675
01:16:53.239 --> 01:16:54.479
<v Speaker 4>those endings.

1676
01:16:55.000 --> 01:16:57.960
<v Speaker 5>Yeah, that'll be interesting. Resident Evil for runs great on

1677
01:16:58.119 --> 01:17:01.000
<v Speaker 5>Steam Deck, like decently. You know, if you can play that,

1678
01:17:01.560 --> 01:17:02.279
<v Speaker 5>it's a good game.

1679
01:17:02.560 --> 01:17:05.680
<v Speaker 1>That's a good game. We've been going a little long,

1680
01:17:05.720 --> 01:17:07.600
<v Speaker 1>so I feel like we should wrap, but if you

1681
01:17:07.640 --> 01:17:09.560
<v Speaker 1>will indulge me, I do because I have no other

1682
01:17:09.600 --> 01:17:12.239
<v Speaker 1>place to talk about this. I do very, very briefly.

1683
01:17:12.680 --> 01:17:16.439
<v Speaker 1>I want to talk about Dragon Age two because I've

1684
01:17:16.479 --> 01:17:22.079
<v Speaker 1>been playing through all the drum Yeah yeah, and then

1685
01:17:22.199 --> 01:17:23.680
<v Speaker 1>you guys can walk out and I'll just keep talking.

1686
01:17:23.880 --> 01:17:27.319
<v Speaker 4>Second's get going dragon Age too.

1687
01:17:27.680 --> 01:17:31.960
<v Speaker 1>So last podcast, I was talking to Jacob McCort about

1688
01:17:31.960 --> 01:17:35.199
<v Speaker 1>how I had finished Dragon Age origins the original one,

1689
01:17:36.000 --> 01:17:39.000
<v Speaker 1>and still think that game is great. Highly recommend it

1690
01:17:39.039 --> 01:17:40.520
<v Speaker 1>to anyone who wants to try and play it, just

1691
01:17:40.640 --> 01:17:43.880
<v Speaker 1>you know, be aware that the PC version might uh

1692
01:17:44.720 --> 01:17:47.399
<v Speaker 1>crash on you a lot because of the memory leak

1693
01:17:47.439 --> 01:17:49.800
<v Speaker 1>issue that the game has. It was very unfortunate. But

1694
01:17:49.800 --> 01:17:51.680
<v Speaker 1>you can always play it on Xbox if you want,

1695
01:17:51.720 --> 01:17:54.520
<v Speaker 1>which is how I played it. Uh, if you're so inclined.

1696
01:17:54.640 --> 01:17:59.119
<v Speaker 1>But played it with with Georgia. She loved it and

1697
01:17:59.159 --> 01:18:03.319
<v Speaker 1>we're like, let's just go right into two. Uh. Two

1698
01:18:03.560 --> 01:18:06.560
<v Speaker 1>is a Do you guys know much about Dragon h two?

1699
01:18:06.960 --> 01:18:07.119
<v Speaker 2>No?

1700
01:18:07.319 --> 01:18:07.640
<v Speaker 1>I know.

1701
01:18:08.159 --> 01:18:09.880
<v Speaker 5>I know a lot of the context around it, but

1702
01:18:09.880 --> 01:18:13.960
<v Speaker 5>I never played it like mad and like they made its.

1703
01:18:14.920 --> 01:18:17.399
<v Speaker 1>Very quickly. It was such a quick turnaround, and it

1704
01:18:17.439 --> 01:18:20.439
<v Speaker 1>was an incredibly divisive game when it came out, A

1705
01:18:20.479 --> 01:18:25.239
<v Speaker 1>lot of people really did not like it.

1706
01:18:23.640 --> 01:18:26.000
<v Speaker 3>Takes place in one city the entire time.

1707
01:18:27.039 --> 01:18:28.479
<v Speaker 1>A lot of time. To be fair, it does have

1708
01:18:28.479 --> 01:18:32.279
<v Speaker 1>some problems like that game straight up like reuses the

1709
01:18:32.319 --> 01:18:35.239
<v Speaker 1>same environments multiple times because of just how limited they

1710
01:18:35.239 --> 01:18:37.760
<v Speaker 1>were on like budget and time, Like you'll you'll walk

1711
01:18:37.800 --> 01:18:40.920
<v Speaker 1>into like the same cave map and it's supposed to

1712
01:18:40.960 --> 01:18:42.920
<v Speaker 1>be like five different caves like that kind of thing.

1713
01:18:43.239 --> 01:18:47.560
<v Speaker 2>The course of its like, it does have some like legitimate.

1714
01:18:47.119 --> 01:18:51.960
<v Speaker 1>Issues that I don't think you can like necessarily forgive

1715
01:18:52.199 --> 01:18:57.880
<v Speaker 1>or or you're just like yeah, like Overlook Overlook. That said,

1716
01:18:59.359 --> 01:19:00.880
<v Speaker 1>I loved that game when it came out. I was

1717
01:19:00.920 --> 01:19:02.600
<v Speaker 1>a huge defender of that game, And a lot of

1718
01:19:02.640 --> 01:19:05.159
<v Speaker 1>it has to do with I think it's storytelling is

1719
01:19:06.359 --> 01:19:08.119
<v Speaker 1>I'm not gonna say, like the greatest, but at the

1720
01:19:08.159 --> 01:19:12.920
<v Speaker 1>time extremely unconventional, especially for like buyo words typical, like

1721
01:19:12.960 --> 01:19:16.319
<v Speaker 1>it does not have that you know, we're going to

1722
01:19:16.359 --> 01:19:18.319
<v Speaker 1>save the world and like that that kind of like

1723
01:19:18.359 --> 01:19:21.760
<v Speaker 1>buio er formula of that I think you know origins

1724
01:19:21.760 --> 01:19:24.479
<v Speaker 1>and even like later Dragonage games like Inquisition and Mass

1725
01:19:24.520 --> 01:19:27.000
<v Speaker 1>that kind of follow like it that that game's structure

1726
01:19:27.079 --> 01:19:29.399
<v Speaker 1>is very unique and different. I like that it takes

1727
01:19:29.439 --> 01:19:31.520
<v Speaker 1>place in one city. It also takes place over the

1728
01:19:31.520 --> 01:19:33.279
<v Speaker 1>course of seven years, so you get to see like

1729
01:19:33.319 --> 01:19:37.039
<v Speaker 1>how things evolve and change, how characters grow. I think

1730
01:19:37.079 --> 01:19:39.600
<v Speaker 1>the character writing is fantastic. It has some of my

1731
01:19:39.640 --> 01:19:43.840
<v Speaker 1>favorite party members and characters in all of video games.

1732
01:19:45.199 --> 01:19:47.800
<v Speaker 2>So despite that game's.

1733
01:19:46.880 --> 01:19:52.800
<v Speaker 1>Flaws, I genuinely really loved it. I was very nervous, like, Okay,

1734
01:19:52.880 --> 01:19:56.680
<v Speaker 1>it's been thirteen years now since that game came out,

1735
01:19:56.760 --> 01:19:59.760
<v Speaker 1>Like is it gonna have a how is it going

1736
01:19:59.800 --> 01:20:02.640
<v Speaker 1>to poorly? Am I going to kind of be like, oh, man,

1737
01:20:02.840 --> 01:20:05.760
<v Speaker 1>like you know this is this is not great anymore.

1738
01:20:06.159 --> 01:20:11.520
<v Speaker 1>Is Georgia gonna like it? You know, she loved it.

1739
01:20:11.840 --> 01:20:15.119
<v Speaker 1>She thought it was great. She was not even bothered

1740
01:20:15.119 --> 01:20:17.880
<v Speaker 1>by like like we laughed about like oh hey, look

1741
01:20:18.000 --> 01:20:20.479
<v Speaker 1>it's a different cave, but like she actually did not mind.

1742
01:20:20.520 --> 01:20:23.560
<v Speaker 1>She did not care about that stuff. And for myself,

1743
01:20:23.880 --> 01:20:26.319
<v Speaker 1>I actually think that game has aged more gracefully.

1744
01:20:26.479 --> 01:20:27.359
<v Speaker 2>Wow.

1745
01:20:27.920 --> 01:20:29.239
<v Speaker 1>And I think a lot of it has to do

1746
01:20:29.319 --> 01:20:32.880
<v Speaker 1>with removed from maybe the context of when it came

1747
01:20:32.920 --> 01:20:36.760
<v Speaker 1>out and sort of like the because when it came

1748
01:20:36.800 --> 01:20:39.039
<v Speaker 1>out it was so like Dragon Age Origins was so

1749
01:20:39.119 --> 01:20:41.399
<v Speaker 1>incredible that like having that be the follow up was

1750
01:20:41.439 --> 01:20:43.960
<v Speaker 1>like what the fuck right, like because of how pared

1751
01:20:44.000 --> 01:20:47.359
<v Speaker 1>down it was in this I think having that that

1752
01:20:47.439 --> 01:20:52.119
<v Speaker 1>context be kind of like in the rear view and

1753
01:20:52.239 --> 01:20:54.520
<v Speaker 1>just sort of appreciating what this game is and what

1754
01:20:54.600 --> 01:20:58.640
<v Speaker 1>it does. I still think a lot of it storytelling

1755
01:20:58.720 --> 01:21:01.760
<v Speaker 1>is like very unique. It's not perfect. It definitely has

1756
01:21:01.800 --> 01:21:07.159
<v Speaker 1>some problems. They introduced the like they you can only

1757
01:21:07.159 --> 01:21:08.800
<v Speaker 1>play as like a human, so they got rid of

1758
01:21:09.319 --> 01:21:13.640
<v Speaker 1>multiple race options for like character customization. They also switched

1759
01:21:13.680 --> 01:21:17.359
<v Speaker 1>over to the mass effect wheel style dialogue wheel, which

1760
01:21:17.399 --> 01:21:19.079
<v Speaker 1>I stand by the fact that I think that is

1761
01:21:19.199 --> 01:21:24.760
<v Speaker 1>a like worse dialogue system period in RPGs like versus

1762
01:21:24.800 --> 01:21:27.319
<v Speaker 1>the like. Here's just an actual list of things that, like,

1763
01:21:27.359 --> 01:21:29.399
<v Speaker 1>you know, the original Origins does, what like Balder's Gate

1764
01:21:29.439 --> 01:21:31.720
<v Speaker 1>does as well. Like I just think that system sucks,

1765
01:21:31.960 --> 01:21:33.439
<v Speaker 1>like even a mass efect. I'm just like, I think

1766
01:21:33.439 --> 01:21:37.000
<v Speaker 1>it's worse dialog system. And I'm sad that Dragon Age

1767
01:21:37.039 --> 01:21:38.840
<v Speaker 1>switched over to that in too, and it's actually kept

1768
01:21:38.840 --> 01:21:41.399
<v Speaker 1>it like the new one is gonna still have the Wheel,

1769
01:21:41.479 --> 01:21:43.840
<v Speaker 1>and I was like, I buyra. I know you like

1770
01:21:44.359 --> 01:21:46.600
<v Speaker 1>popularized the Wheel, but I genuinely think it's a worse

1771
01:21:46.600 --> 01:21:50.600
<v Speaker 1>system and you should abandon it. That said, I think

1772
01:21:50.600 --> 01:21:55.920
<v Speaker 1>that game is is actually like fantastic, and playing it

1773
01:21:55.960 --> 01:21:59.359
<v Speaker 1>now like really cemented to me, like it's removed.

1774
01:21:59.000 --> 01:22:02.359
<v Speaker 4>You've been able to sea from yeah, the heels of

1775
01:22:03.279 --> 01:22:04.479
<v Speaker 4>Dragon Age fame.

1776
01:22:04.560 --> 01:22:08.039
<v Speaker 2>And also knowing that the developers were you know it.

1777
01:22:07.960 --> 01:22:11.079
<v Speaker 1>Is Georgia, like, oh yeah, this game was made like

1778
01:22:11.239 --> 01:22:12.920
<v Speaker 1>you know, like like a year or so.

1779
01:22:13.079 --> 01:22:14.439
<v Speaker 2>She was shocked.

1780
01:22:14.600 --> 01:22:17.760
<v Speaker 1>She's like this level because it is like insane how

1781
01:22:17.880 --> 01:22:21.199
<v Speaker 1>much variation and degree and like what can happen with

1782
01:22:21.239 --> 01:22:24.119
<v Speaker 1>like your party members and choices and outcomes. She was

1783
01:22:24.159 --> 01:22:26.640
<v Speaker 1>like they made this in a year. That's incredible. I

1784
01:22:26.640 --> 01:22:32.600
<v Speaker 1>will forgive like the repeated cave environment. So that was

1785
01:22:32.640 --> 01:22:34.640
<v Speaker 1>just really cool. That was a really cool thing to

1786
01:22:34.720 --> 01:22:36.520
<v Speaker 1>like kind of go back to a game and like

1787
01:22:36.600 --> 01:22:38.239
<v Speaker 1>be like, oh man, I hope this game holds up

1788
01:22:38.239 --> 01:22:41.640
<v Speaker 1>and I actually love this game even more.

1789
01:22:41.600 --> 01:22:44.199
<v Speaker 2>And what's up next? During Age Inquisition.

1790
01:22:43.880 --> 01:22:46.920
<v Speaker 1>Yep, we immediately like we beat it, and then she's like,

1791
01:22:47.720 --> 01:22:50.279
<v Speaker 1>can I make my character for Inquisition? Which is great

1792
01:22:50.279 --> 01:22:53.079
<v Speaker 1>because Inquisition has a great character creator. It's really good.

1793
01:22:53.600 --> 01:22:54.920
<v Speaker 2>Is that the last one?

1794
01:22:55.119 --> 01:22:58.239
<v Speaker 1>The last one before, so we have the rest of

1795
01:22:58.279 --> 01:22:59.720
<v Speaker 1>the month because it comes out on.

1796
01:23:00.159 --> 01:23:04.760
<v Speaker 5>Twenty eighth, I think thirty first, thirty first, jesus Us when.

1797
01:23:05.560 --> 01:23:09.640
<v Speaker 2>You or sorry Red Dead PC's the twenty ninth and

1798
01:23:09.640 --> 01:23:10.479
<v Speaker 2>an Inquisition.

1799
01:23:11.600 --> 01:23:13.720
<v Speaker 1>I kind of have the opposite opinion on where I

1800
01:23:13.720 --> 01:23:15.439
<v Speaker 1>think at the time, I was like, Wow, this game

1801
01:23:15.880 --> 01:23:18.239
<v Speaker 1>like looks so good and this and that and and

1802
01:23:18.319 --> 01:23:20.760
<v Speaker 1>I have I've thought less of over the years because

1803
01:23:21.319 --> 01:23:25.159
<v Speaker 1>of how much that game's like structure is like doing

1804
01:23:25.239 --> 01:23:30.279
<v Speaker 1>like MMOE like fetch quest stuff. It really it gates

1805
01:23:30.359 --> 01:23:31.880
<v Speaker 1>a lot of its story where it's like, hey, you

1806
01:23:31.920 --> 01:23:34.079
<v Speaker 1>can't do the story until you hit this power, which

1807
01:23:34.079 --> 01:23:36.880
<v Speaker 1>means you need to go grind. It's like it's very

1808
01:23:37.039 --> 01:23:40.560
<v Speaker 1>MMO like. Also, like they were like, we're gonna make

1809
01:23:40.560 --> 01:23:42.920
<v Speaker 1>everything open world now because Skyrim was really popular at

1810
01:23:42.920 --> 01:23:44.720
<v Speaker 1>the time and changed everything, and I actually think it's

1811
01:23:44.800 --> 01:23:47.000
<v Speaker 1>it's worse, Like I don't think Dragon Age needs to

1812
01:23:47.039 --> 01:23:50.279
<v Speaker 1>be open world. It's it actually makes that game less

1813
01:23:50.319 --> 01:23:55.760
<v Speaker 1>interesting structurally. So that's a weird one where I think

1814
01:23:55.760 --> 01:24:00.199
<v Speaker 1>there's such such amazing storytelling and writing in Inquisition, But

1815
01:24:00.239 --> 01:24:04.199
<v Speaker 1>the gameplay suffers, so it'll be interesting playing this one

1816
01:24:05.039 --> 01:24:07.680
<v Speaker 1>that said I downloaded a bunch of mods that lets

1817
01:24:07.800 --> 01:24:11.079
<v Speaker 1>you bypass some of that stuff, so it's like, hey,

1818
01:24:11.119 --> 01:24:13.479
<v Speaker 1>we're gonna like the game. That game has like arbitrary

1819
01:24:13.520 --> 01:24:15.960
<v Speaker 1>like timers and stuff, and there's a mod that's like, hey,

1820
01:24:16.000 --> 01:24:19.039
<v Speaker 1>just get rid of those timers, or we'll boost how

1821
01:24:19.119 --> 01:24:21.720
<v Speaker 1>much XPU game so you don't have to worry about grinding.

1822
01:24:21.840 --> 01:24:23.199
<v Speaker 5>When it's like do you want to send people out

1823
01:24:23.239 --> 01:24:25.760
<v Speaker 5>to collect things for you? And it's like in five hours.

1824
01:24:25.600 --> 01:24:29.359
<v Speaker 1>Or whatever, five real real world hours you have to wait, and.

1825
01:24:29.319 --> 01:24:31.600
<v Speaker 5>It's like does it does it clock while you're like

1826
01:24:31.640 --> 01:24:33.640
<v Speaker 5>not playing or is it only like in game.

1827
01:24:33.680 --> 01:24:35.920
<v Speaker 1>Clocks while you're not playing. But there would be one

1828
01:24:35.960 --> 01:24:39.439
<v Speaker 1>still annoying, But there's one that's like twenty four hours,

1829
01:24:39.520 --> 01:24:41.800
<v Speaker 1>and it's like, why did you're just doing this to

1830
01:24:41.920 --> 01:24:44.880
<v Speaker 1>like for an no arbitrary reason to make people like

1831
01:24:45.039 --> 01:24:47.359
<v Speaker 1>play the game more. But it's like it isn't like

1832
01:24:47.399 --> 01:24:49.920
<v Speaker 1>no one actually likes that system at all. So there's

1833
01:24:49.960 --> 01:24:52.560
<v Speaker 1>just mods that straight up like remove the timers. I'm like,

1834
01:24:52.600 --> 01:24:55.560
<v Speaker 1>that's fine, make it so you gain XP faster so

1835
01:24:55.600 --> 01:24:57.760
<v Speaker 1>we don't have to worry about grinding. Like I'm I'm

1836
01:24:57.800 --> 01:25:00.359
<v Speaker 1>removing all these barriers so that we can get through

1837
01:25:00.399 --> 01:25:02.840
<v Speaker 1>the game faster, but also like I think it'll genuinely

1838
01:25:02.880 --> 01:25:05.079
<v Speaker 1>be a better experience. So I'll report back on how

1839
01:25:05.119 --> 01:25:07.600
<v Speaker 1>that that goes once we get through it.

1840
01:25:07.640 --> 01:25:11.039
<v Speaker 5>But kind of related, but it's kind of crazy how

1841
01:25:11.159 --> 01:25:14.119
<v Speaker 5>much EA has changed over the time, Like sinking back

1842
01:25:14.159 --> 01:25:16.119
<v Speaker 5>to Dragon Age too, where they gave him like ten

1843
01:25:16.159 --> 01:25:19.960
<v Speaker 5>months to make that entire game meridiculous, Vailguard has taken

1844
01:25:20.520 --> 01:25:24.359
<v Speaker 5>like a decade, you know. I know that's an exaggeration.

1845
01:25:24.399 --> 01:25:25.920
<v Speaker 5>I don't think they've taken a decade, but it's just

1846
01:25:26.159 --> 01:25:28.079
<v Speaker 5>a real long time. It is a very long time,

1847
01:25:28.119 --> 01:25:32.800
<v Speaker 5>which is which is crazy because yeah, i get there's

1848
01:25:32.800 --> 01:25:36.399
<v Speaker 5>still reasons to hate EA. I'm sure like big corporation,

1849
01:25:36.520 --> 01:25:38.479
<v Speaker 5>they still like turn out those sports games in ten

1850
01:25:38.520 --> 01:25:40.439
<v Speaker 5>months where they just like prey on a lot of

1851
01:25:40.520 --> 01:25:44.319
<v Speaker 5>like a micro transaction, yeah, and that sort of thing.

1852
01:25:44.359 --> 01:25:47.760
<v Speaker 5>But like I I've said it before, but like I've

1853
01:25:47.760 --> 01:25:51.920
<v Speaker 5>been kind of impressed with like EA's output in recent

1854
01:25:52.039 --> 01:25:56.479
<v Speaker 5>years in terms of their like games like story single

1855
01:25:56.520 --> 01:25:57.479
<v Speaker 5>player games with.

1856
01:25:57.439 --> 01:25:59.720
<v Speaker 3>Like Dragon Age and Wild Hearts.

1857
01:25:59.399 --> 01:26:01.640
<v Speaker 5>And I didn't really care much for the new Star

1858
01:26:01.680 --> 01:26:03.359
<v Speaker 5>Wars game, but people seem to really like it, and

1859
01:26:03.399 --> 01:26:05.880
<v Speaker 5>it seemed like it apart from the fact that it

1860
01:26:05.920 --> 01:26:07.800
<v Speaker 5>was fucking busted when it came out, it.

1861
01:26:07.800 --> 01:26:10.319
<v Speaker 3>Avoided a lot of like the EA bullshit.

1862
01:26:10.640 --> 01:26:12.520
<v Speaker 1>How long they're willing to like let that new skate

1863
01:26:12.680 --> 01:26:16.279
<v Speaker 1>just cook for like years and years now? Like I'm

1864
01:26:16.319 --> 01:26:18.840
<v Speaker 1>genuinely because I do think like from a development standpoint,

1865
01:26:18.880 --> 01:26:21.159
<v Speaker 1>it's great, and I'm glad Bierer is given that time

1866
01:26:21.239 --> 01:26:23.800
<v Speaker 1>to really like get the new Dragon Age right, because

1867
01:26:23.840 --> 01:26:26.600
<v Speaker 1>I really think they need it, Like, like the reputation

1868
01:26:26.640 --> 01:26:28.760
<v Speaker 1>of that studio is kind of really hinging on this game.

1869
01:26:29.560 --> 01:26:32.560
<v Speaker 1>I do wonder like at a certain point, I'm like,

1870
01:26:32.600 --> 01:26:36.119
<v Speaker 1>what is the top rast of EA getting out of that,

1871
01:26:36.199 --> 01:26:39.079
<v Speaker 1>because that can't be like that's got to be such

1872
01:26:39.079 --> 01:26:41.880
<v Speaker 1>a so much money at a certain point. But like

1873
01:26:41.880 --> 01:26:44.319
<v Speaker 1>I'm just I'm glad that they're letting them do it,

1874
01:26:44.359 --> 01:26:47.159
<v Speaker 1>But I'm also just like I don't know how long

1875
01:26:47.159 --> 01:26:47.640
<v Speaker 1>can this last?

1876
01:26:47.640 --> 01:26:48.479
<v Speaker 2>How long this last?

1877
01:26:48.600 --> 01:26:51.039
<v Speaker 1>Or like one person leaves and that person was the

1878
01:26:51.039 --> 01:26:53.159
<v Speaker 1>only one holding back, like some other person being like

1879
01:26:53.159 --> 01:26:55.279
<v Speaker 1>we got to cut all this and blah blah blah,

1880
01:26:55.279 --> 01:26:58.479
<v Speaker 1>like you know that stuff shifts depending on who's in charge,

1881
01:26:58.479 --> 01:26:59.439
<v Speaker 1>but for now.

1882
01:27:01.039 --> 01:27:01.760
<v Speaker 2>It's good.

1883
01:27:04.359 --> 01:27:06.960
<v Speaker 1>Anyway. Sorry, that was my little dragon age too.

1884
01:27:07.000 --> 01:27:09.039
<v Speaker 3>I just wanted to It's okay, we can cut it

1885
01:27:09.079 --> 01:27:09.399
<v Speaker 3>in post.

1886
01:27:09.680 --> 01:27:13.880
<v Speaker 1>Thank you. Yeah. I was gonna I was gonna maybe

1887
01:27:13.880 --> 01:27:15.800
<v Speaker 1>make a video about it, but I was like, I

1888
01:27:15.840 --> 01:27:18.000
<v Speaker 1>don't have time for that. So this is my opportunity

1889
01:27:18.039 --> 01:27:21.359
<v Speaker 1>to just say I read that game. Thank you so

1890
01:27:21.439 --> 01:27:24.640
<v Speaker 1>much everyone for listening games Spout off the Dark. It's

1891
01:27:24.640 --> 01:27:29.600
<v Speaker 1>going to be back here holding our microphones my.

1892
01:27:28.720 --> 01:27:32.640
<v Speaker 5>Living room, holding this microphone. I'm definitely feeling your hands.

1893
01:27:32.680 --> 01:27:34.680
<v Speaker 4>I have mind's resting on the table and I'm still

1894
01:27:34.720 --> 01:27:35.920
<v Speaker 4>feeling my hands are Yeah.

1895
01:27:35.800 --> 01:27:37.520
<v Speaker 1>I've been moving it around a lot. Hopefully that audio

1896
01:27:37.560 --> 01:27:37.840
<v Speaker 1>is not.

1897
01:27:38.039 --> 01:27:41.119
<v Speaker 3>To it sounds okay, that's good, be fine.

1898
01:27:41.920 --> 01:27:46.880
<v Speaker 1>We will try and be back next week. See how

1899
01:27:46.920 --> 01:27:49.640
<v Speaker 1>that goes. I mean, I ideally will I'd like to

1900
01:27:49.680 --> 01:27:51.439
<v Speaker 1>continue to do in person if if we can make

1901
01:27:51.479 --> 01:27:51.920
<v Speaker 1>that work.

1902
01:27:53.239 --> 01:27:55.600
<v Speaker 5>I mean, I think it's gonna hinge on you. You've

1903
01:27:55.640 --> 01:27:56.840
<v Speaker 5>got two hours to get here.

1904
01:27:57.520 --> 01:27:59.439
<v Speaker 1>I mean, I don't mind. I genuinely I like getting

1905
01:27:59.439 --> 01:28:02.600
<v Speaker 1>out of my house, so that doesn't bother me. But yeah,

1906
01:28:02.600 --> 01:28:08.680
<v Speaker 1>we'll try and be back next week. Yeah, Jake, thank

1907
01:28:08.680 --> 01:28:09.960
<v Speaker 1>you for having us to your house.

1908
01:28:10.239 --> 01:28:11.279
<v Speaker 3>Of course, thanks for coming.

1909
01:28:11.319 --> 01:28:14.000
<v Speaker 1>Thanks for this kind of fun ing room table, Kurt,

1910
01:28:14.000 --> 01:28:15.239
<v Speaker 1>thank you for building a microphone.

1911
01:28:16.840 --> 01:28:19.720
<v Speaker 2>I love holding a boom.

1912
01:28:19.800 --> 01:28:23.880
<v Speaker 1>Yeah yeah, I'm respond to that.

1913
01:28:25.840 --> 01:28:26.159
<v Speaker 5>All right.

1914
01:28:26.159 --> 01:28:28.000
<v Speaker 1>Everybody, thank you so much for listening, and we will

1915
01:28:28.000 --> 01:28:30.680
<v Speaker 1>see you all next time, folks.

1916
01:28:32.000 --> 01:28:53.479
<v Speaker 3>Bye,
