Speaker 1: Hey, everybody, it's October twenty ninth, twenty twenty four. Welcome
Speaker 1: to the Giant BombCast, Episode eight hundred and sixty four
Speaker 1: powered Bye NZXT. I'm your host, chan Shoa. Feeling the
Speaker 1: spooky season in full. That's right. I let the horrors
Speaker 1: and demons inside of me go outside and now I'm
Speaker 1: ready to consume candy and scare people. Speaking about scaring people,
Speaker 1: he's scaring people with how gosh.
Speaker 2: Dang handsome he is.
Speaker 1: Look at that hair, look at that jaw, Look at
Speaker 1: that beautiful.
Speaker 2: Smile in those piercing eyes. Jeff Grubb. Oh, thank you
Speaker 2: so much, my sweet little pumpkin boy. Jianna Scholla, I
Speaker 2: am happy to be here. I got off of my
Speaker 2: big bean bag just to come here and do this show,
Speaker 2: and I don't regret it, not for a second.
Speaker 1: We got the bean Bag of Producers, And if you're
Speaker 1: wondering what that means, I'm also wondering what that means.
Speaker 1: But he's he's full of it, and he's full of
Speaker 1: hard work, he's full of youth, he's full of energy.
Speaker 1: The human, the human bean Bag of Producers, Turbo Shaan
Speaker 1: Sean McDowell, Oh, I.
Speaker 3: Thought you were going to Mike. You're going to me first? Shit, Yeah,
Speaker 3: I know he's a producer. I'm like, what's the mic
Speaker 3: do around here? What are you talking about?
Speaker 2: Hi?
Speaker 3: Hi, Turbo Dad, Happy Birthday? He's going, wow, Nor really,
Speaker 3: Turbo Granny. That's that's a different things.
Speaker 2: That's a very different thing. You want to keep that separate.
Speaker 1: And we got the Turbo Granny of the website.
Speaker 2: That's right.
Speaker 1: He's he's haunting ghost tunnels, he's biting off parts of bodies.
Speaker 1: He's he's possessing people. Mike, don't actually do that. I
Speaker 1: don't want to. This is an anime character. You don't
Speaker 1: want to look up the history of We got the
Speaker 1: bad Boy of games Media from Games b Mike Man's
Speaker 1: is this.
Speaker 4: Another anime character that will depress me?
Speaker 3: For a whole wikibo about Turbo Granny.
Speaker 1: Let's not gonna not gonna depress you. But it was
Speaker 1: from Dan to Dan. It's a new anime, Dan to Dan,
Speaker 1: Dan dud Dan.
Speaker 5: Yeah, it's kind of like Dan to Dan, Like I
Speaker 5: was just pictured like like a ninety sick day, like
Speaker 5: Dan too Damn like dance like finds his twin brother,
Speaker 5: like the one's like whacky the other dance like, ah,
Speaker 5: this gosh.
Speaker 2: He's not here and this does remind me of thing.
Speaker 2: It was like, uh, I know the Statute of Limitations
Speaker 2: are up on this because it's been a while since
Speaker 2: you guys were in Germany. But he clearly many times
Speaker 2: heard Deutsche Land and in his head he's just like Dutch,
Speaker 2: Dutch Land, and so when he brought up like, oh,
Speaker 2: they they speak Dutch there, I'm like, it's no, it's
Speaker 2: not exactly the same thing as Dutch and Deutsch. They're
Speaker 2: different words. But uh I never yelled at them for
Speaker 2: that one. There was too many other things to yell
Speaker 2: at them.
Speaker 5: You were still thinking about him not knowing what was
Speaker 5: going on in Germany, and.
Speaker 2: That that one, that one took up a president. That
Speaker 2: one was more important.
Speaker 1: We I know, every time we've talked about the game
Speaker 1: awards or like getting together in Los Angeles, I've talked
Speaker 1: about we should go to a batting cage, we should
Speaker 1: go to top golf.
Speaker 2: I think we should go to a museum with Dan.
Speaker 3: Yeah, no, or why would you do that to me?
Speaker 1: Jan Sean. You have to experience everything. You know you're
Speaker 1: gonna see, you're gonna get your your your palate wet
Speaker 1: by hanging out with these two hooligans and then two rekers.
Speaker 3: Right you see, Okay, hang on, Jack, You see. The
Speaker 3: thing is when the three of us are together, me
Speaker 3: and Mike overpower a grub like. I know, Grubb's a
Speaker 3: strong personality, but at least some common sense is brought
Speaker 3: to the room. I can't do that with Dan in
Speaker 3: a museum, man.
Speaker 1: No, it's fine, it's fine. Bailey might be there and
Speaker 1: she could yell that.
Speaker 5: Does What would the funniest museum be to take Dan to?
Speaker 5: He might actually like the Academy Museum of Motion Pictures.
Speaker 1: Yeah, there's a hammer museum. What Oh, I don't think
Speaker 1: it's actually about hammers. Ship Los Angeles museums, folks keep
Speaker 1: it to that. Yeah, there's a natural history museum, which
Speaker 1: are always a great time.
Speaker 2: I love that.
Speaker 5: That's probably my favorite genre of museum. Uh, yeah, for sure.
Speaker 2: Yeah. They usually have like a skeleton of an older
Speaker 2: human being or something like that. I like that.
Speaker 5: I already went to the LaBrea tar Pits with him.
Speaker 5: He just talked about uh Last Action Hero, the entire hero, Yes,
Speaker 5: which was fun.
Speaker 1: Did we take Dan to the Hall of Presidents in Disneyland.
Speaker 4: No, so it's in Disneyland. It's not in Disneyland.
Speaker 5: Disneyland just has great most of mister Lincoln, which is
Speaker 5: also good.
Speaker 1: It'd be funny. I think he'd just be bored.
Speaker 2: I don't know exactly.
Speaker 1: I think you just would it and like it.
Speaker 2: Uh.
Speaker 3: Yeah.
Speaker 1: We did take them to the Liberty of Tarpets because
Speaker 1: it was super close to the office. You refuse to go.
Speaker 1: It was my birthday and I said, I.
Speaker 5: Want you all to take me to the tarpits and
Speaker 5: Jeff and did went and Jay was like, I'm not going.
Speaker 1: I was busy take care of business and described to
Speaker 1: Jeff backlar what Arawan was sure.
Speaker 3: Oh thank god, Godie's after my birthday is here? Oh
Speaker 3: thank god.
Speaker 2: Yeah right, it's still gonna be kind of.
Speaker 3: Yeah.
Speaker 1: The threat of a cake is always looming, you know,
Speaker 1: scares us all.
Speaker 5: They just bring the wig and you could just make
Speaker 5: a normal cake in my face and I'll put the
Speaker 5: wig on it. I still have this for some reason.
Speaker 3: Put the captizing.
Speaker 1: Shouts out to uh the baker. I forget her name
Speaker 1: and her Instagram account, but do you think now at
Speaker 1: this point she may have made a mold of Mike's
Speaker 1: face just.
Speaker 3: Like annually in December, I'm just going to do this
Speaker 3: from now on.
Speaker 1: Preemptively starts making one in like September October. Boys, I
Speaker 1: got a I got something that I discovered yesterday during
Speaker 1: game as Mornings. Yeah, and this is Sean you were
Speaker 1: you were present in the chat? Yes, right? Did y'all
Speaker 1: know famic Coms?
Speaker 2: Yo?
Speaker 1: What a good name? Names like this? What is the switch?
Speaker 2: Even? What's a Wee?
Speaker 1: What's a super Nintendo? Give glass?
Speaker 2: He left out with you because that's so obvious and
Speaker 2: self explained.
Speaker 1: That's like the Wee University. That's where we go to learn,
Speaker 1: because it's like.
Speaker 2: And then yet I.
Speaker 5: Do like the idea of like primarily thinking of something
Speaker 5: like the n as a computer, which of course they are,
Speaker 5: and at the eighties, like you know, people still would
Speaker 5: like things like the Conderact before they were computers. Atari
Speaker 5: was like a computer company, you know, along with games
Speaker 5: and whatnot, and like yeah, starting with the nes it
Speaker 5: was like these are kind of a separate thing.
Speaker 3: Actually the reason was in Japan they actually did have
Speaker 3: a lot of applications for it that we never got,
Speaker 3: Like to your tax you do or something is you
Speaker 3: could like I think pay bills electronically, h horse betting.
Speaker 3: I remember it was an app that they had then,
Speaker 3: you know.
Speaker 2: That, you know that was all market positioning, right, like
Speaker 2: you can we talked about all the time where it's
Speaker 2: like you can make someone convince themselves to buy something
Speaker 2: if you give them the story of like, here's what
Speaker 2: you're going to do with this exactly. And even in Japan,
Speaker 2: all those applications, for as much as people might have
Speaker 2: actually used them, it was definitely intending to be on
Speaker 2: like we'll get it, well, they'll convince themselves with this,
Speaker 2: and then they're gonna end up buying all these.
Speaker 3: Right because back then, you know, having a computer in
Speaker 3: your home was the ideal, and the thought of having
Speaker 3: you know what would have been at the time, like
Speaker 3: a two hundred dollars or whatever a computer in your
Speaker 3: home was extremely appealing to people.
Speaker 2: And in America, they it was like a much different
Speaker 2: market reality where it's like the Apple two had already
Speaker 2: kind of really won over a lot of people, and
Speaker 2: so it was like, we're not going to be able
Speaker 2: to tell people this is a computer, so what do
Speaker 2: we tell them it's a toy that you know, a
Speaker 2: robot that comes with a little thing over here, like
Speaker 2: a control box or whatever.
Speaker 3: That's why they because they needed to mark it as
Speaker 3: something I wasn't. Hey remember the Atari, like you know
Speaker 3: crash No no, no, no, no no, this isn't one of those.
Speaker 3: This isn't one of those.
Speaker 1: Is really just like an abbreviation slash shortening of service games.
Speaker 4: Yeah, yeat as less.
Speaker 3: Fun hawaii I believe as a Yeah, yeah, they made
Speaker 3: a variety of games.
Speaker 2: I think Capcom is short for Capsule Communicator. I thought computers. Yeah,
Speaker 2: that's the NASA short ning. So I made a joke.
Speaker 2: I'm sorry. I thought Micha would get it because we
Speaker 2: both listened to that same book.
Speaker 4: Yeah, very good.
Speaker 3: His thoughts again?
Speaker 1: All right, you do like the name?
Speaker 5: My brother would en whenever we would like beat a
Speaker 5: Mega Man game, usually because we use game Genie, and
Speaker 5: then like the Capcom like logo would like come up
Speaker 5: from the end of the credits would be.
Speaker 4: Like Capcom cap Com.
Speaker 5: Did we go run around our parents screaming Capcom at
Speaker 5: them and they'd be like, we're scared.
Speaker 3: Stop Jane. I get sometimes having those you know, phoenix
Speaker 3: down moments. It was I was probably a teenager, not
Speaker 3: like late teens, but like early teens when I realized
Speaker 3: that the reason that Pika choose ours nemesis in the
Speaker 3: TV shows me out is because Cat and Mouse, right, Like,
Speaker 3: it took me a long time to catch on that.
Speaker 3: So sometimes you have those moments, you know.
Speaker 1: I listen, folks, I have those moments every single day.
Speaker 1: You add a little bit of whimsy in your life.
Speaker 1: Don't learn anything, but learn things. That's the giant bomb motto.
Speaker 1: How's everyone else doing? You know you celebrate Halloween early
Speaker 1: or yeah we are?
Speaker 2: This weeknd's out trigger treating in Finley, Ohio, And it
Speaker 2: was really really pretty because you know, tree lined streets
Speaker 2: and they were all turning colors and it was just
Speaker 2: like it made me want to play Costume Quest real bad,
Speaker 2: which running out of time to do that on the website,
Speaker 2: but I don't know, maybe I'll take an evening one
Speaker 2: of these nights and play that because it was just
Speaker 2: like reminded me of that and that's a really fun
Speaker 2: game this time of year. But uh, yeah, we went
Speaker 2: out there and they were dressed as as Bluey and
Speaker 2: a lobster. That's like their go to for like when
Speaker 2: we have like, yeah, I have thee meet exactly. They've
Speaker 2: done that before. And then we went went went out
Speaker 2: there and it's I was like looking for video game
Speaker 2: characters and it was like, I'm not a ton this year.
Speaker 2: Not a ton of video characters out there for the kids.
Speaker 2: What was the popping costume you saw? You know, there's
Speaker 2: nothing that really, I don't know. For some reason, I
Speaker 2: saw a lot of football players. I don't know.
Speaker 4: It was, yeah, how many.
Speaker 2: We saw like one minion.
Speaker 1: That's good, you know what?
Speaker 2: We did see one bean. We saw one big like
Speaker 2: inflatable costume that has the active cooling flowing the fan
Speaker 2: in and they were a bean from Fall Guys.
Speaker 1: Not among Us, not among us.
Speaker 2: A little girl, a little girl was like, it's among
Speaker 2: us and the bean stopped, turned around said I'm from
Speaker 2: Fall Guys.
Speaker 3: Eye.
Speaker 2: I was like, oh, that's an angry bean. Yeah, but
Speaker 2: it was that that the kids like that because they
Speaker 2: have never played Fall Guys. But it looks like a meap,
Speaker 2: so I'm like, oh, yeah, we should try that.
Speaker 3: When Jeff said, Bean, what was the first thing that
Speaker 3: came into your mind?
Speaker 1: Guys?
Speaker 3: I thought first mister Bean and then killer Bean in
Speaker 3: that order.
Speaker 4: Sure, Taylor, Oh god, last year.
Speaker 1: I think I mentioned this last year, but last year,
Speaker 1: when I was passing out candy, there was a kid
Speaker 1: dressed up as Joe Dirt and only one that understood
Speaker 1: what he was exactly. Why r what nine year old
Speaker 1: is going to dress up as Joe Dirt? American David Spades?
Speaker 1: And then like I look at the I look at
Speaker 1: the dead. I asked, like, did you dress him up
Speaker 1: as Joe there? It's like, no, he came across the
Speaker 1: movie and really likes it.
Speaker 2: He was he was browsing crackle.
Speaker 3: Oh actually probably huh like services is Joe Dirt a
Speaker 3: wholesome movie moments?
Speaker 5: Right, No, there's a part where he makes that lady
Speaker 5: pretend to be his sister while they.
Speaker 1: Yeah, right, there's a whole incest subplot. Right, it's not
Speaker 1: like the right, the pest is fine, right, as I think.
Speaker 2: There's some problematic uh dressing up as Asian people in
Speaker 2: the beginning of the movie. But yeah, maybe in the
Speaker 2: first five minutes after that.
Speaker 3: All little movies maybe haven't aged all the time.
Speaker 1: Yeah, turns out, uh, oh right, friends, we're we're you're,
Speaker 1: we're all in store for Spooky Weeker at GB dot com.
Speaker 1: We're gonna, you know, do some spooky things as time permits.
Speaker 2: I'm gonna do my thing.
Speaker 1: I'm gonna do my thing. But in the meantime, let's
Speaker 1: talk about video game now. I refuse.
Speaker 3: You can't make me all right, bye, Felicia.
Speaker 2: Yep, get out of here.
Speaker 1: Don't.
Speaker 2: Actually it's gonna make it's right there, Come on there.
Speaker 4: All right, change my mind?
Speaker 2: I play?
Speaker 3: Thank you.
Speaker 1: There was a new Black Op six, and I've downloaded
Speaker 1: a portion of it because I was very confused as
Speaker 1: to what to download and whether or not I should download.
Speaker 3: What's wrong with you?
Speaker 2: Get it from Steam where they don't give you a choice.
Speaker 2: They don't. It was does you do.
Speaker 3: What is wrong with the olds? At this site? It's
Speaker 3: a checklist, just check the things you want.
Speaker 2: I didn't. I got a check list after I installed it. Yeah,
Speaker 2: but I Steam three hundred but I did installed three
Speaker 2: hundred and sixteen gigabytes first, and it was like all
Speaker 2: my drives are uh huh No, that's.
Speaker 3: Like every other Steam game. You unchecked the things you
Speaker 3: don't want because you got all the DLC.
Speaker 2: Yeah, okay, so that's how every game works. Okay. So
Speaker 2: if I would have gone into the the DLC option
Speaker 2: on the properties and everything says DLC now, so like
Speaker 2: Black like Modern Warfare two would have been listened as
Speaker 2: DLC there.
Speaker 3: Yeah, that's probably why that was huge, is yeah Black
Speaker 3: opps like.
Speaker 2: It installed it all. Yes, it installed every single thing
Speaker 2: that that is in that launcher, and then I just
Speaker 2: went in afterward in the app itself and de selected
Speaker 2: some things.
Speaker 3: Mostly the Xbox app is weirdly good because it gives
Speaker 3: you a checklist before it's like these are that's what
Speaker 3: I'm expecting, and yes, and I like that system that
Speaker 3: worked really well when I used that in the past,
Speaker 3: and I was like expecting that here even though and
Speaker 3: I'm like, I don't remember Steam doing that, so Didnyone
Speaker 3: occurred to me that would credit to the console players,
Speaker 3: because if what Nicky showed us that one time, it's
Speaker 3: still true that system is messed up. It's just a
Speaker 3: bunch of things named Call of Duty and you have
Speaker 3: to like look at the icons and the file size.
Speaker 1: That's messed up.
Speaker 3: But at least they made it better.
Speaker 5: I like, it just installed the two things for me.
Speaker 5: But it was annoying because I think this, like the
Speaker 5: single player game is the one that's actually a separate executable.
Speaker 5: So he opened the Call of Duty app, I select
Speaker 5: the campaign. Then it like force closes that app and
Speaker 5: opens up the different one, and I'm okay, yes, network
Speaker 5: from there, I try to play multiplayer.
Speaker 4: So I clicked that.
Speaker 5: It closed that app and then just never actually opened
Speaker 5: the multiplayer app and then it will never open again.
Speaker 4: So I actually haven't played multiplayer yet.
Speaker 3: Yeah, So it's that the campaign is a separate app.
Speaker 3: It is at least smart that the primary thing is
Speaker 3: the Black Ops six multiplayer, because that's one of the
Speaker 3: most people launched the game. Yeah, but I also updated
Speaker 3: the UI. Do you guys find the UI better in
Speaker 3: the cod app?
Speaker 2: At least oh I do. Yeah, I wasn't immediately like furious. Yeah,
Speaker 2: looking at it.
Speaker 3: You launched into war Zone. It's still that absolute god
Speaker 3: awful mess, but at least not when you watch the
Speaker 3: Call Duty app. It's like, do you want to play
Speaker 3: Black Ops six Modern Warfare three or war Zone? And
Speaker 3: then other stuff is over here.
Speaker 5: It's so the thing though, where it's like okay, there's
Speaker 5: like on the screen. It was like my three options
Speaker 5: where Black Op six Campaign, Black Ops six multiplayer, or
Speaker 5: war Zone. So I click campaign but then it just
Speaker 5: opens a separate thing where I have three options of
Speaker 5: Black Op six Campaign, Black Ops six Multiplayer, Black Ops
Speaker 5: six zompies.
Speaker 2: I was like, it's not good, But like I said,
Speaker 2: I'm not immediately furious that ways was looking at the
Speaker 2: Call of Duty app in the past. So that's that's nice.
Speaker 2: At least they're improving somewhat. Hey, that's that's Call of
Speaker 2: Duty and Call of Duty it feels good, right, it's
Speaker 2: I played probably an hour and a half of the multiplayer.
Speaker 2: I got to level seven or something like that. I
Speaker 2: have like a one point three kDa in case anyone's wondering. Uh,
Speaker 2: it was it's like, oh yeah, all the stuff that
Speaker 2: they did, the the hit markers, the way the guns pop,
Speaker 2: the way it feels to fire a weapon, uh, the
Speaker 2: way it feels to flop around a dolphin dive to
Speaker 2: now backwards dolphin dive and then look around and all
Speaker 2: this stuff. The omnidirectional movement system is pretty good. Uh yeah.
Speaker 2: Call of Duty is just a fun game to play.
Speaker 2: There's a reason it's been so popular for so long,
Speaker 2: and it's the same reason that it became popular in
Speaker 2: the first place. It feels better than just about any
Speaker 2: other game, and whether or not that is still what
Speaker 2: I want. Like, I've done my time with college eity,
Speaker 2: thousands of hours in many of these games, and I
Speaker 2: don't think I'm ever going going to be in a
Speaker 2: place where I go back. I'm like, I'm happy to
Speaker 2: move on to other games now. But when I do
Speaker 2: pick it up, it's like, oh, yeah, of course I stole.
Speaker 3: It feels good. Yeah, it still feels good. The big
Speaker 3: Black Ops six multiplayer hasn't blown me away because if
Speaker 3: you have been keeping up with the series, which I
Speaker 3: don't play every single one, but like I've mentioned on
Speaker 3: the show before, me and my friends hopped into Modern
Speaker 3: Warfare three because it was in some ways an old
Speaker 3: MW two remake in a lot, you know, in presentation
Speaker 3: because all the maps, guns and everything like that, it
Speaker 3: kind of felt like playing the old game. And so
Speaker 3: Black Ops six, if you've played Modern Warfare three or
Speaker 3: even war Zone or anything recently, it kind of just
Speaker 3: feels like that. But with the addition of yeah, what
Speaker 3: was it called the three sixty degree movements system or
Speaker 3: where they're calling it omni directional. Amni directional would make
Speaker 3: sense because the big changes are you can now sprint
Speaker 3: in a directional.
Speaker 5: Which is a very realistic. I might say I tried it.
Speaker 5: It turns out you don't sprint as fast when you're
Speaker 5: going like.
Speaker 2: I could side step so quick like a crab. Man.
Speaker 3: It is weird.
Speaker 1: Is your do your hips not completely turn independent of
Speaker 1: where you're facing as you run like a ken dole
Speaker 1: or whatever, backwards like an owl but only with my ass? Uh?
Speaker 2: Cool though, because it's like you can sprint in any direction,
Speaker 2: you can also like do the you can do direction
Speaker 2: well we paint it.
Speaker 3: That's more interesting because running in a direction actually feels
Speaker 3: kind of weird if you're used to having like I'm
Speaker 3: used to moving a direction stops my sprint and so
Speaker 3: it sort of like stops you dead. Some of my
Speaker 3: play style revolves around that. So it's been a little weird.
Speaker 3: The diving in a direction school because you can quickly
Speaker 3: get them way of fire. Maybe more interesting is actually
Speaker 3: you can now look in a direction on the ground,
Speaker 3: which means that you can be prone and if someone
Speaker 3: sneaks up behind you can turn around and shoot them,
Speaker 3: which you know downside of it takes a while to
Speaker 3: look over there, and that long not that long and
Speaker 3: you are exposed more because obviously your player has to
Speaker 3: get up off the ground in order to like look
Speaker 3: at that person. But you're still prone. And you know,
Speaker 3: these are the small things that they're adding in multiplayer
Speaker 3: year over year.
Speaker 2: That right, we're deep into the Madden upgrade.
Speaker 3: Second, Yeah, pretty much.
Speaker 2: Here's the truck stick that was cool, right now, here's
Speaker 2: the hit stick, and here's QB vision that was you
Speaker 2: guys want that, And it's like we're there with.
Speaker 3: But if you haven't played it a long time, you
Speaker 3: know it's fun. I find the maps to be pretty good.
Speaker 3: I still prefer Infandy Ward's maps over Trey Arcs in general.
Speaker 3: I always have yeah, so, but it still feels good
Speaker 3: to play.
Speaker 2: Yeah. I when I when I get to a map
Speaker 2: that I'm like, oh, I have played this a little
Speaker 2: bit in one of these games before. It must have
Speaker 2: been one of the previous Tree Arch games. I guess
Speaker 2: I don't know where these maps are coming from. I'm like, oh, okay,
Speaker 2: and I remember some of the stuff and I start
Speaker 2: poking around like oh yeah. Once I learned the maps,
Speaker 2: I have an even better time with this game. And
Speaker 2: I always appreciate Call of Duty for giving you the
Speaker 2: immediate skinner box of let's upgrade all these weapons, let's
Speaker 2: upgrade your character, unlock new stuff. Maybe one of these
Speaker 2: is better. It never really works out that way. All
Speaker 2: the guns are pretty well balanced, but you just get
Speaker 2: in your head like, oh, I'm going to get a
Speaker 2: better weapon and that's going to make me better. And
Speaker 2: really what you're doing is you're getting the reps in
Speaker 2: so you know how the game works, you learn the maps,
Speaker 2: and then you start having fun because so that's that reason,
Speaker 2: and then the upgrades don't matter so much. So Call
Speaker 2: of Duty continues to nail that stuff. I think the
Speaker 2: upgrade path here is pretty legible, pretty easy to understand.
Speaker 2: Building your loadouts pretty easy to understand, which I appreciate.
Speaker 3: They have simplified from why I think MW simplified free Boot. Yes,
Speaker 3: was the one that had the issues of like how
Speaker 3: do I unlock everything? I need to use guns over
Speaker 3: here in order to unlock something for the current gun,
Speaker 3: what the hell is going on? It is back to
Speaker 3: like traditional leveling, so it's easier to understand.
Speaker 2: I think My big takeaway at this point though, with
Speaker 2: Call of Duty overall, like at a high level, is
Speaker 2: there was a time when these games each felt like
Speaker 2: they had their own voice because it was Trey Arc
Speaker 2: or Infinity War, and that is just that I don't see.
Speaker 5: Did you like the parade of developers when you open
Speaker 5: the game up that that they show, right, like all
Speaker 5: the people who work on it, and it's like, you know,
Speaker 5: of course it's Trey Arc and what Raven first, right,
Speaker 5: and it's like and here's like the fifteen other ones.
Speaker 5: Even Infinity War kind of help on this starts like
Speaker 5: all the stars are here.
Speaker 3: Oh yeah, because a lot of their tech is in here.
Speaker 3: Now I actually don't know the engine if it's the
Speaker 3: new IW engine. So yeah, yeah, the game.
Speaker 2: The games are too big that they don't have a
Speaker 2: choice anymore exactly.
Speaker 3: I think maybe more interesting is to talk about the
Speaker 3: stuff outside of multiplayer, because people are kind of talking
Speaker 3: about the campaign a lot right now.
Speaker 2: Yeah to the campaign. So I'm curious about this. What
Speaker 2: is the TTBC.
Speaker 1: Time to tell Bill Clinton? Yes, Oh, I'm still so like,
Speaker 1: I'm like, I think I'm still in the Bush administration
Speaker 1: where I am in it right now.
Speaker 3: I haven't seen Clinton. Excuse you, sir, Yeah, I've been
Speaker 3: born yet.
Speaker 1: Mike in the game, but by the time the game
Speaker 1: is going.
Speaker 4: Oh god, what year were you born?
Speaker 1: Ninety one?
Speaker 4: Oh, I think I'm like around that.
Speaker 3: It could be a mission very clear that it's in
Speaker 3: the nineties out I think it's nebulous.
Speaker 2: That's like long legs.
Speaker 5: Yeah, I do like that ninety stuff, right, because that's
Speaker 5: fine because I was say, I remember the nineties, I
Speaker 5: was there gandolf.
Speaker 4: You know, it's fun because I have not.
Speaker 5: Played a Call of Duty campaign and a long time.
Speaker 5: I think the last one I really played was Advanced Warfare,
Speaker 5: the Kevin Spacey one Slash the Press.
Speaker 2: You miss You wouldn't missed a game with Kevin Spacey,
Speaker 2: of course.
Speaker 5: No, right, So yeah, you know it is kind of
Speaker 5: fun playing. He's like, oh yeah, these are very spiffy.
Speaker 5: You can't see the money being put into these things.
Speaker 5: They are very flashy. They definitely feel good to play,
Speaker 5: and you know, there's still kind of a simplicity to it, right,
Speaker 5: Like you know, I think people will kind of explain
Speaker 5: them as gallery shooters, and that is kind of what
Speaker 5: it does feel like a lot of time, even though
Speaker 5: there's a stealth mission, right and it's like, Okay, that's neat.
Speaker 5: It's relatively simple stuff. But it feels good enough. There's
Speaker 5: like a home base and it's this weird, creepy mansion
Speaker 5: and I like that fine, just walking around there. You
Speaker 5: can find money during the missions and use that for
Speaker 5: upgrades in the mansions. You can do things like augment
Speaker 5: your weapons or stuff like that.
Speaker 2: You know.
Speaker 5: It does still feel ultimately kind of simple for me,
Speaker 5: and I think that's fine. I think this is kind
Speaker 5: of you know, popcorn munchin Call of Duty campaign stuff.
Speaker 5: Part of it is me just realizing, yeah, maybe like
Speaker 5: military aesthetic. Is it my favorite biome for videocames? Right,
Speaker 5: you know, like just kind of running around you know,
Speaker 5: war torn places and stuff like, you know, okay, this
Speaker 5: person has a and put your people dancing and it's
Speaker 5: a piece of shit.
Speaker 4: I'm like, yeah, it's all gross.
Speaker 1: I agree.
Speaker 3: Fun. So have you not gotten to the by way
Speaker 3: I misspoke, Governor Clinton? Sorry, you haven't gotten to bill
Speaker 3: at all yet? You haven't seen that level?
Speaker 5: No, I've done like the first three levels I've done,
Speaker 5: so okay, nothing's super crazy far it.
Speaker 3: Well, right, but I'm saying you haven't gone to that
Speaker 3: level yet. Where Okay, so you're missing where it really
Speaker 3: turns Mike where you get Hitman adjacent stuff going on
Speaker 3: here and where you need to infiltrate, and the game
Speaker 3: it's it's not like you know, you think called do
Speaker 3: you think like corridor shooting right, yes, and it's no.
Speaker 3: You get to a level where the goal is we
Speaker 3: need to infiltrate something and in order to do so,
Speaker 3: we need to go through this like a government party,
Speaker 3: you know, where they were doing some like campaign rally thing,
Speaker 3: and so this is our in and so you go
Speaker 3: in there. You know, it's just like a walk and talk.
Speaker 3: But then they're like, Okay, how do you want to
Speaker 3: approach this. You can go over here and try to
Speaker 3: like schmooz this person. You can go over here and
Speaker 3: do a sneaking path. You can go over here and
Speaker 3: try to like it's it's hit Man light. I want
Speaker 3: to be very clear to light but kind of a
Speaker 3: little bit and then sounds fun. That's not the first
Speaker 3: time that they branch out too. There's a level that
Speaker 3: is open world kind of and it's again it's light.
Speaker 2: It's simple, it's open zone. It's very inspired by Sonic
Speaker 2: Frontier exactly.
Speaker 3: You run the circles. It's like a kind of a
Speaker 3: big map it's sort of like, hey, remember that crappy
Speaker 3: thing they did for Modern War for three. It's kind
Speaker 3: of like that. And so there's a good variety in
Speaker 3: the campaign I'm enjoying so far. Even if you know
Speaker 3: the uh, the political intrigue and everything like that, it's
Speaker 3: seen through the divisor of you know, US military and everything.
Speaker 1: It's it's whatever, right, there's an evil paramilitary group or something,
Speaker 1: and it's the government might.
Speaker 2: Be involved, you guys like ever because I'm a dad
Speaker 2: and an older gentleman like top.
Speaker 1: Plenty is what you want to say, Like, I've really
Speaker 1: playing right October.
Speaker 2: It's like I could watch that movie like fifty times.
Speaker 2: Does it rise to that level?
Speaker 3: So?
Speaker 5: But curly on and also so there's a lot of
Speaker 5: returning characters from that Black Ops universe, and that means
Speaker 5: nothing to me, right, I played Black Ops one. I
Speaker 5: think if the threads don't tingle.
Speaker 3: So I played most Call of Duty campaigns. I think
Speaker 3: where I fell off was with Vanguard, just because I
Speaker 3: can't stand you know, World War two stuff at this point,
Speaker 3: or World War one and whatever.
Speaker 4: World War two. It's the ship I wish more games.
Speaker 2: I had that I was in a talk about musical
Speaker 2: acts for something, and I was like, I know the
Speaker 2: gamer wrapper. I stop myself from.
Speaker 3: Saying, yeah, so I've only missed Black Ops Cold War,
Speaker 3: and immediately starting the campaign, I'm like, what are any
Speaker 3: of these people talking about it? Like this is Black
Speaker 3: Ops six and like if you miss the last one,
Speaker 3: you'll like catch up on like, oh, this person failed
Speaker 3: a mission, so they're game in trouble. This person did
Speaker 3: this thing wrong, so they're troubled this way. But yeah,
Speaker 3: I have no idea what they're talking about, the game,
Speaker 3: but they.
Speaker 5: Starts with the same framing devices PERSONA five. It's an interrogation,
Speaker 5: not wrong.
Speaker 3: But then yeah, and then the last thing is the
Speaker 3: zombies mode. Me and my friends fired that up last night,
Speaker 3: you know, spooky time Halloween.
Speaker 1: That's good.
Speaker 3: You know what. I got tired of cod zombies way
Speaker 3: back in the day, especially when they tried to do
Speaker 3: like Aliens in uh was it infinite warfare?
Speaker 2: That's not zombies?
Speaker 3: Then yeah, are yeah whatever? Why are that a ghost
Speaker 3: ghosts where they did Aliens? That's good, you know it is.
Speaker 3: It does. I don't know if God Zombies has gone
Speaker 3: other places since, because I haven't played it since back
Speaker 3: in the day. But it does feel like just a
Speaker 3: more refined version of well you played probably in Black
Speaker 3: Ops Wonder whatever, if you're like me, you know, back
Speaker 3: in like your high school and college years playing zombies
Speaker 3: in those slightly older Black Ops games. Like it's a
Speaker 3: little nostalgic going back to that and having it be
Speaker 3: good and you can fire up the work bench now
Speaker 3: to craft stuff. I think that wasn't the originals. And
Speaker 3: then the map is very good, the first one we
Speaker 3: played on at least. Uh yeah, I like it. It's solid.
Speaker 1: All right, Maybe we'll we'll we'll dig up some zombies
Speaker 1: and play Black Op six on the website, if not
Speaker 1: this week, very soon. A lot of stuff popping off
Speaker 1: this week. Yeah, speaking about a game being played on
Speaker 1: this website, we played Echo Point Nova last week, fantastic
Speaker 1: first person shooter Jesus Christ. The movement absolutely insane and
Speaker 1: shouts out to be able to flip by just wiggling
Speaker 1: your mouse around.
Speaker 2: Yep. Yeah, it was like when I was trying to
Speaker 2: figure that, I'm like, because dam I's doing on the
Speaker 2: right Segma, how does this working? Then I was like, oh,
Speaker 2: I clicked, Like oh if I just moved the mouse forward.
Speaker 2: I'll just do awesome front flips hell yeah. Yeah, yeah.
Speaker 2: The game has agility orbs. I kind of feel like
Speaker 2: you don't need to say much more than that, right,
Speaker 2: like like it has all like an awesome move set,
Speaker 2: Like I love a game that has a great move set.
Speaker 2: And it's like, hey, yeah, here's the double jump and
Speaker 2: you can upgrade that and I guess you get up
Speaker 2: like a quintuple jump or something like that that when
Speaker 2: you hit the shift button to go into sprint mode,
Speaker 2: you get out your hoverboard and then it enables you
Speaker 2: to run on walls. All that stuff is awesome I love.
Speaker 2: And it feels really good here and you can, like
Speaker 2: you really can carry that momentum for do your double jumps,
Speaker 2: do a grapple, grapple off a cloud to get to
Speaker 2: another floating platform. All that sounds awesome because it is.
Speaker 2: And then on your mini map you see a green dot.
Speaker 2: That's an agility ORB. Go get that. Get enough of those.
Speaker 2: You could do more stuff. That's awesome. Yeah, it's a
Speaker 2: good loop. It looks good. It plays really fast. The
Speaker 2: combat are these arenas that are set up that scale
Speaker 2: depending on how many people you're playing with. We did
Speaker 2: I played some solo. We also did some four player
Speaker 2: co op, and those were kind of They're fun and
Speaker 2: pretty quick and a little bit harrowing sometimes when they
Speaker 2: like you know, the big mechs would show up and
Speaker 2: we kind of would scape by. Sometimes it was nothing
Speaker 2: too like the combat is not going to blow you away,
Speaker 2: but it's fun enough to be like these punctuation marks
Speaker 2: at the end of the sentence that is, I just
Speaker 2: did this awesome thing and this awesome thing to get
Speaker 2: o here, and now we're exploring this part of the
Speaker 2: map where that has a new combat arena. Let's do
Speaker 2: that and then move on so we can find the
Speaker 2: next one over on that side of the map.
Speaker 5: And I really like in the multiplayer how you know,
Speaker 5: there's four of us and we could kind of run
Speaker 5: around do our own thing. And as soon as somebody
Speaker 5: finds a combat arena or something where you know, maybe
Speaker 5: all of us want to be there, you just open
Speaker 5: the map.
Speaker 4: You click on that person, you tell when they're right away.
Speaker 4: So it's just very easy.
Speaker 2: Yep.
Speaker 1: Yeah, And I like that progression was completely separate. So
Speaker 1: Dan was able to like double grapple hook around, and
Speaker 1: he had a couple more jumps than us, and then
Speaker 1: I gained the ability to double grapple hook and there's
Speaker 1: it scratches that Spider Man two itch or that Spider
Speaker 1: Man itch where I never want to touch the ground.
Speaker 1: I just want to keep wall riding. And if you
Speaker 1: get on your hoverboard, you can go. You can wall
Speaker 1: ride vertically completely up a surface or a silo. It's great.
Speaker 1: And while we were playing through it, I couldn't help
Speaker 1: but imagine and dream if we lived in a world
Speaker 1: where we got that multiplayer Spider Man game. Yeah, just
Speaker 1: because like, okay, none of this seems like it should
Speaker 1: work in Echo Point Nova and this is like definitely
Speaker 1: a smaller team than Insomniac, and they're kind of figuring
Speaker 1: this out. I guess we don't need to have a
Speaker 1: big giant set pieces. We can just initiate an event
Speaker 1: and then that's when we dip into that combat arena
Speaker 1: and you have, like the movement's so good, guys, like
Speaker 1: it cannot be understated if.
Speaker 2: We're put in the same sentence as Titan Fall two.
Speaker 1: Yeahah oh yeah, yeah yeah. I there's an editor in
Speaker 1: the game that after we dipped out of the game,
Speaker 1: I checked out for a bit. It's kind of bonkers,
Speaker 1: and I feel like if the Echo Point Nova community
Speaker 1: gets behind it and it kind of reaches some some
Speaker 1: creators that are into map building, you can make some
Speaker 1: very interesting obstacle courses, which which is incredibly enticing. Get
Speaker 1: some get some avis. And not that I want Fortnite
Speaker 1: to steal everything from every single game, but maybe that
Speaker 1: will just acquire the Echo Point Nova team or something,
Speaker 1: or like give me a hoverboard in Fortnite. Yeah, I
Speaker 1: mean a grappling hook. I think would be like a
Speaker 1: grapple to clouds.
Speaker 2: Yeah, would that like be they want to keep a
Speaker 2: Fortnite broadly approachable, so we would like complicating the movement
Speaker 2: even more if be something that they would want. But say,
Speaker 2: I don't know that that audience just tends to figure
Speaker 2: out whatever they give to them, So I think it
Speaker 2: would be fine. Yeah, that'd be cool. But in Fortnite,
Speaker 2: why not?
Speaker 1: Would you all want to see like a like a
Speaker 1: PvP and Echo Point Nova.
Speaker 4: No, sure, I think this game's good at something already
Speaker 4: and they should elaborate on that.
Speaker 1: I don't know. I think, you know, adding like a
Speaker 1: PvP could like generate some more interest in the game
Speaker 1: or whatever, just so so it picks up more steam.
Speaker 4: Sure, I could see how you can just kind of
Speaker 4: battle Royality TV.
Speaker 2: Right, you could turn on PvP, but it's not like
Speaker 2: a I mean like a team death team death match
Speaker 2: shooter in a setup map or something like that.
Speaker 3: Oh what would it be then?
Speaker 2: Is it just like friendly fires on or I think, yeah,
Speaker 2: you can like hunt each other down or something like that.
Speaker 4: Yeah, it's like duels in the world of warcraft.
Speaker 2: Yeah, right, that that point of reference that we all
Speaker 2: get totally, totally.
Speaker 1: If anything, if they don't want to do it like
Speaker 1: a straight up team death match, they should do a
Speaker 1: capture the flag in this game.
Speaker 2: That's that could be fun.
Speaker 4: To capture the flag comes back.
Speaker 1: I missed that.
Speaker 2: I miss me too.
Speaker 5: Yeah, remember kind of hurt hurt my heart a little
Speaker 5: bit that people were just too wasn't really mostly about
Speaker 5: capture the flag.
Speaker 4: It was like every other kind of mo took off
Speaker 4: instead of that.
Speaker 2: I was like, huh, you guys capture the flag in
Speaker 2: real life, like at a camp or something. Yeah.
Speaker 1: Yeah, Me and my friends all played it in the
Speaker 1: woods with water balloons.
Speaker 2: It was great.
Speaker 5: We me and my team went on this awesome excursion
Speaker 5: to get the enemy flag, and we took a roundabout
Speaker 5: way back to our base, which my brother aj was
Speaker 5: defending with our flag. We waded through a creak up
Speaker 5: to our waist. So we got there and found out
Speaker 5: that he went home with our flag because it was
Speaker 5: dinner time.
Speaker 1: We're very mad at it.
Speaker 3: Hell, at least bring it to the enemy base.
Speaker 4: And oh yeah, yes, you did a cart mid Screw
Speaker 4: you guys.
Speaker 2: I'm going home.
Speaker 1: I speaking about going home. Uh, Jeff Grubb is going
Speaker 1: home to the bank, because well, are you currently number
Speaker 1: one on the second speed run level?
Speaker 2: No, no, Sambo nice of the community's got me beat
Speaker 2: by a little bit, and then uh, Jesse beat me
Speaker 2: by five one thousands of a seconds. I'm gonna get
Speaker 2: back in there at some point. I've not had much time.
Speaker 2: I'm like consistently now, so it's like it's it's basically
Speaker 2: impossible doing anything lower than like a thirty five point two,
Speaker 2: but most people are in like thirty five point three
Speaker 2: at the very top of the leader boards. We're all
Speaker 2: in the thirty five point fours. And I'm consistently now
Speaker 2: getting thirty five point six, where that was very hard
Speaker 2: to get for a long time. And now that's like
Speaker 2: just normal. But I'm not like making new ground. I'm
Speaker 2: frequently now getting thirty five points thirty five point five.
Speaker 2: Now it's a very different speed run stage than the
Speaker 2: last one, and I think that's great, Like this one
Speaker 2: is much more maybe grindy it is. There's very small
Speaker 2: improvements you can make. You kind of have to just
Speaker 2: do everything perfect, but everyone knows the big skips. And
Speaker 2: then other than that, if you're doing the big skips right,
Speaker 2: there's a lot of room to kind of play around
Speaker 2: with how you want to approach everything, because as long
Speaker 2: as you're taking the straightest line, if you want to
Speaker 2: hop on a platform between here and there, you can.
Speaker 2: It's fine. So everyone can kind of express themselves how
Speaker 2: they want. Still mostly but yeah, and those big skips
Speaker 2: are challenging, but once you get them down, it's like, okay,
Speaker 2: I'm starting to get this. And then there's this one
Speaker 2: at the end where it's not a skip. It is
Speaker 2: if you hit this little half pipe and you can
Speaker 2: carry the momentum off of that. That made the biggest
Speaker 2: difference for me where it's okay. I realized if I
Speaker 2: rode that longer it would give me they would pick
Speaker 2: up speed because it's ice, and if I jumped off
Speaker 2: at the right time, I would carry that momentum into
Speaker 2: the end, and that's when I got my really good times.
Speaker 5: It's probably what I'm missing. Like I was grinding this
Speaker 5: for a bit and I think I have one thirty
Speaker 5: five point six. I have a point six. But then
Speaker 5: like grinding for hours, I was just getting point seven
Speaker 5: point eight every time, and I was kind of getting
Speaker 5: a little bit ore. It's like, man, I just can
Speaker 5: not get past this point seven consistency. And it was
Speaker 5: very consistent, but yeah, it was. It was getting three bit.
Speaker 5: It was a fun level, but yeah, you probably had
Speaker 5: me beat on this one also, Jeff.
Speaker 3: Yeah, I don't like this level nearly as much as
Speaker 3: the first one, so ill that I've heard that as well. Yeah,
Speaker 3: I you know, I tried rynding for a little bit
Speaker 3: after we did the invitation all that day and I
Speaker 3: kind of kept getting worse. So I was like, you
Speaker 3: know what, I'm gonna b this level. I think I'll
Speaker 3: I'll wait for two weeks from now when we do
Speaker 3: the next invitational.
Speaker 1: I'm beating Dan.
Speaker 3: What's important.
Speaker 1: That's what's important. That's what's important. Speaking about grinding, I'm
Speaker 1: very excited to start grinding in this. I just got
Speaker 1: to remember what tier of PlayStation Plus I have or
Speaker 1: just wait for Friday, because Mike Manatti, you have dipped
Speaker 1: into the open beta for Monster Hunter Wilds and I
Speaker 1: can't wait to start grinding in this.
Speaker 2: All right, how do I get into this?
Speaker 4: So this is if you have PlayStation Plus whatever that is,
Speaker 4: I bought that.
Speaker 3: Oh yeah, that's very important. Which tier I don't have any.
Speaker 2: More? Like Creamium? All right, I'm sorry, that's a that's
Speaker 2: a timin Eeric reference. Okay, where do I go here?
Speaker 2: I don't know.
Speaker 5: I couldn't find it. I just like, I think I
Speaker 5: searched for Monster Hunter in the store or something.
Speaker 2: I can't thank you.
Speaker 4: Yeah, so yeah, this is you play sort of the
Speaker 4: start of the game. But yeah, just on plastation right now.
Speaker 5: I think it comes to PC and Xbox tomorrow and
Speaker 5: it will have cross Oh wait ye, so you could
Speaker 5: just wait at this point if you want to. Yeah,
Speaker 5: you play the opening mission thing, which is actually what
Speaker 5: I played at Games Come already, and I think that's
Speaker 5: a little bit weird for the demo because it's like
Speaker 5: cut scene and story heavy and well, I'm better about
Speaker 5: cutting the stuff than say Jeffer Dan Monster Hunter. You know,
Speaker 5: it wasn't a thing I loved in world, I'll cut
Speaker 5: relatively cutting heavy. It was I liked telling rise that
Speaker 5: was pulled back a bit, and it feels like in
Speaker 5: this is like, well, this is the big Boy Console
Speaker 5: PC one again, so we gotta make it real cinematic,
Speaker 5: and I'm like, okay, the voice I think is not good.
Speaker 5: The story is pretty blander. You know, some exciting moments
Speaker 5: happening there, blah blah blah whatever. But then after that
Speaker 5: you do kind of get to just explore that bigger
Speaker 5: open world and that stuff is really cool and you're
Speaker 5: just running around and actually hunting monsters, and it's not
Speaker 5: you know, like the previous ones. You go on a mission,
Speaker 5: you sort of teleport to that monster's area, you kill
Speaker 5: the monster, then you teleport back. Because the map is
Speaker 5: more in connected and even your camp is just part
Speaker 5: of that map, the settlements and whatnot, it does all
Speaker 5: feel a bit more seamless. It was cool to do
Speaker 5: things like look at your map just see if there's
Speaker 5: a monster somewhere and kind of pin the monster on
Speaker 5: your map that then that starts a mission to go
Speaker 5: kill the monster. You go out there, you do that,
Speaker 5: and then yeah, you could after you kill that monster
Speaker 5: go back to camp right.
Speaker 1: Away, or you can maybe decide to just go kill
Speaker 1: your next monster right then and there go explore and whatnot. Right,
Speaker 1: and you know, the monster still looks so cool. There
Speaker 1: are animations. Those fights are so much fun. You could
Speaker 1: do some neat things here with your your your mounts
Speaker 1: which is kind of like that little dog thing we
Speaker 1: had in the last game, but now it looks more
Speaker 1: like a choco bow, which I'm a big fan of.
Speaker 1: You could do things like you can actually have a
Speaker 1: second weapon on your mount, so you know, you could
Speaker 1: attack with your big sword, but if you go on
Speaker 1: the mount, you can then switch.
Speaker 4: Over to like the bow and arrow and use that
Speaker 4: for a bit.
Speaker 2: Right.
Speaker 3: Is it like a permanent load out switch until you
Speaker 3: switch back.
Speaker 2: Yeah.
Speaker 4: Yeah, and I don't know if it's a foo letout
Speaker 4: switcher just that weapon, but yeah.
Speaker 3: Just meant the weapon.
Speaker 1: But yeah, yeah, exactly.
Speaker 5: You know it's cool because there are all these moments
Speaker 5: where you want to get back on the mounts because
Speaker 5: it's you know, you might have to chase the monster
Speaker 5: or maybe you're low on health, and it's way safer
Speaker 5: to get on your mouth and then heal yourself sharpen
Speaker 5: your weapon.
Speaker 1: Then they're trying to do that on the ground. So
Speaker 1: the night the fights feel very.
Speaker 4: Dynamic and interesting.
Speaker 5: There's one part where I was fighting this sort of
Speaker 5: salamander creature and earlier on the fight, he kind of
Speaker 5: climbed up this you know spire thing it started shooting
Speaker 5: acid at me. It's like, oh, well, the next time
Speaker 5: he did that, I realized that I can kind of
Speaker 5: use my sort of grappling hook thing that wasn't rise
Speaker 5: and I could bring down that spire while he's on it,
Speaker 5: which you know, caused him crashing down and that stunned
Speaker 5: him for a while and was able to get a
Speaker 5: lot of get hits in.
Speaker 2: I'm so excited.
Speaker 1: Off was good.
Speaker 5: The game does not look great on PlayStation five, right
Speaker 5: you have you know, performance mode or the fidelity mode,
Speaker 5: and it's like, like, how do you want the game
Speaker 5: to look bad?
Speaker 1: Is kind of what it is.
Speaker 5: It's not like the animation and the art design looks
Speaker 5: good performance mode. It's not like you're getting steady sixty
Speaker 5: phrase per second and it you know, I'm not usually
Speaker 5: a resolution guy. That you all know that it looks
Speaker 5: kind of rough, right, It is sort of blurry Vassillini,
Speaker 5: So that's you know, And again it's not like it's
Speaker 5: not like the trail off.
Speaker 3: There is a.
Speaker 1: Yes, but then the fidelity mode like, okay, it's sharper,
Speaker 1: but it's chugging here, it's definitely chugging.
Speaker 3: Unfortunately checks out though, because I think we're seeing that
Speaker 3: the Ari engine is not great at more open air.
Speaker 2: It's having a rough transition in.
Speaker 4: Talking about two, I had the same thing, and I'll
Speaker 4: tell you whut.
Speaker 5: Even playing it, I'm like, oh, people think the next
Speaker 5: Ziemele's gonna be up in the world, hunh, because our
Speaker 5: engine is so good at doing that more kind of corridor,
Speaker 5: more tightly you know, designed environment. And again, like the
Speaker 5: gauge still feels good and maybe it does just need
Speaker 5: a tech boost for things like the pro. I'm very
Speaker 5: interested to see how the PC version it's going to work.
Speaker 5: I'm sure Digital Foundry will do video on all of
Speaker 5: that stuff, so we'll get a better idea.
Speaker 1: And again this is a beta.
Speaker 5: This game does not come out until you know, a
Speaker 5: few months into next year. Maybe that stuff will be
Speaker 5: improved upon but yeah, the performance at least on a
Speaker 5: base PlayStation five was not amazing.
Speaker 2: That I hate sucks to be here.
Speaker 1: Yeah, I don't like that sentence.
Speaker 2: You just say it sucks the base station five, the
Speaker 2: phrase base ps five with like apprehension in your voice.
Speaker 1: That sucks.
Speaker 5: But it's it's not has to be everything you We're
Speaker 5: gonna talk about veille Guard in a little bit looks great, sure, yeah,
Speaker 5: and it's very different, right because that game is not
Speaker 5: very open world. That is kind of more tight knit design.
Speaker 5: But boy, that game is is kind of a stunner,
Speaker 5: and you sort of want Master Hunter to be a stunner.
Speaker 1: And it's not other than marketing deals. You know, maybe
Speaker 1: there's a reason why it's it's on open beta on
Speaker 1: PlayStation first rather than being open beta everywhere.
Speaker 3: I mean, there's that stuff a way I looked into it,
Speaker 3: and so is any tier of PlayStation plus right now,
Speaker 3: and then starting Thursday night it will be open for
Speaker 3: anyone PlayStation as well as Xbox or Steam through Sunday.
Speaker 1: All right, well, we will fire that up on the
Speaker 1: website on Friday, and then we'll hold.
Speaker 3: An interesting one. Nicky notoriously does not like Foster Hunter.
Speaker 1: Well is going away, so it's all right. If anything,
Speaker 1: we'll just watch me do it. We got some plans
Speaker 1: for UPF. I also don't know who's in town for
Speaker 1: ups exactly.
Speaker 2: I will be like leaving it right as you guys
Speaker 2: are starting UPF, so good luck with you already be gone.
Speaker 2: I think so all right, Nikki. I think that colonialism
Speaker 2: is should live in video games. That's where it's okay
Speaker 2: for colonialism to happen. We should go and exploit the
Speaker 2: resources of other nations only in video games.
Speaker 3: Not necessarily reflect dot com.
Speaker 1: Yeah you give you give the man a microphone in
Speaker 1: the spotlight and he forgets how to fear the spotlight.
Speaker 4: Okay, I smell done, sir.
Speaker 3: That's your best one. Very good.
Speaker 1: Yeah you five podcast posts to everyone that clapped and
Speaker 1: smiled to themselves. I've been playing Fear the Spotlight. We
Speaker 1: check this out. Was it last week grub UPF or
Speaker 1: last week grub bag?
Speaker 2: We did a grub bag on like Thurstay or something
Speaker 2: like that, played some spooky games with it. A yeah,
Speaker 2: a ghost in Greblins and this is the one we
Speaker 2: wrapped up with and uh so people, if you didn't
Speaker 2: see the setup is spooky kids go to an abandoned
Speaker 2: school and a closed school and closed school, and they
Speaker 2: are gonna go get a Ouiji board and summon some
Speaker 2: demons and it works.
Speaker 1: Yes, yes, it works. And then shenanigans ensue. Your main
Speaker 1: playable character gets transported to a different time, the scary
Speaker 1: year of nineteen ninety one.
Speaker 2: That's when that fire happened.
Speaker 4: That's where when Ninja Turtle's movie came out.
Speaker 1: Oh god, I I continue to check out the game,
Speaker 1: and I wound up completing it and.
Speaker 2: It's I beat it.
Speaker 1: I it's a it's a very pleasant I think it's
Speaker 1: a it's a fun little gem and it's it's really neat.
Speaker 1: They really play on the tension a lot. I enjoyed
Speaker 1: horror games or scary games where there's maybe actually no
Speaker 1: combat involved. When you know you're kind of uh, you
Speaker 1: have a very limited tool set, and your tool set
Speaker 1: is just a crouch and hide or just run away.
Speaker 1: The game, I think we saw it while you were
Speaker 1: playing through a grub kind of has like a pyramid head.
Speaker 1: Mister Spotlight, yes, mister Spotlight, and mister Spotlight will occasionally
Speaker 1: pop up and patrol around an area, and your whole
Speaker 1: thing is to avoid being caught in the spotlight.
Speaker 4: Just one too makes it feel all right, Sorry, I'm sorry,
Speaker 4: I'm sorry, I'm sorry.
Speaker 2: Uh.
Speaker 1: The game does a really good job at slowly doling
Speaker 1: out the the story as as you're progressing through you
Speaker 1: get transports in nineteen ninety one, as Greb said, there's
Speaker 1: a major tragedy at the school that happened in ninety one,
Speaker 1: and you slowly learn how that tragedy may have been
Speaker 1: related to some bullying and some bad stuff happening at
Speaker 1: the school. I think they do it really well. The
Speaker 1: game is pure puzzles, pure puzzles, y'all.
Speaker 2: Yeah, it was gonna like so when mister Spotlight did
Speaker 2: show up, you were like, oh man, I was kind
Speaker 2: of hoping this would just be vibes based and I
Speaker 2: know that's what you're saying, and so what like how
Speaker 2: much does that complicate things? Like how intricate does the
Speaker 2: you do the encounters get? Are you just ducking, crouching,
Speaker 2: sneaking past and away from them, or do you ever
Speaker 2: have to like stand toe to toe and do something
Speaker 2: about them?
Speaker 1: You are pretty much just ducking and running away. There
Speaker 1: was a portion in the part that Greb played last
Speaker 1: week where the world starts catching on fire, and that
Speaker 1: will occasionally happened to during some small set pieces, but
Speaker 1: for the most part the game is very like quick
Speaker 1: and very contained, and even those Mister Spotlight segments are
Speaker 1: very contained to like a portion of the map where
Speaker 1: you will have to circle back to the hub that
Speaker 1: Mister Spotlight is patrolling around, but you can kind of
Speaker 1: just run run past him and continue solving the puzzles.
Speaker 1: And I think the puzzles are really well done. There
Speaker 1: was one where I was scratching my head where I
Speaker 1: had to like do some very very basic observational math,
Speaker 1: and then I got frustrated with the game of like,
Speaker 1: that's not this is like a.
Speaker 2: Poorly written word problem for a fourth crater.
Speaker 3: It is not fair.
Speaker 2: I did not know there would be math on this.
Speaker 2: I thought it for people like it's PS one style. Yes,
Speaker 2: it looks like has a really good energy to it
Speaker 2: where I think it's very easy to get in the
Speaker 2: mood of oh this is spooky and there are deeper,
Speaker 2: deeper and maybe scarier implications to everything that you come across.
Speaker 2: So yeah, it was working for me really well, and
Speaker 2: I'm gonna spend more time with it. I have it
Speaker 2: on the Steam Deck now, and I'm like, I'm just
Speaker 2: gonna play this a couple evenings, play super easy on
Speaker 2: the Steam deck. Awesome.
Speaker 5: What's the superior twenty twenty four indie or game inspired
Speaker 5: by the PS one? This or crow Country Stroke? I
Speaker 5: liked Pro Country a lot. I thought that was very impressive.
Speaker 1: I like crow Country a lot too, but I didn't
Speaker 1: quite dig the PS one graphics they were trying to
Speaker 1: emulate there.
Speaker 2: Right, they were going for we mentioned at the time
Speaker 2: kind of Final Fantasy seven.
Speaker 4: STY seven mixed with with Resident Evil.
Speaker 2: Yes, which is a cool thing. That's cool, but yeah,
Speaker 2: it either works for you where it doesn't. Yeah.
Speaker 1: Also, this is a Blumhouse game, which is Yeah.
Speaker 2: So the actual the history here is pretty interesting. When
Speaker 2: they talked about in the GB Couch, they put this
Speaker 2: game out on Steam already, they released it previously. Blumhouse
Speaker 2: found it and we're like, maybe unrelease it and we'll
Speaker 2: help you make it even better and give you more
Speaker 2: time and money and then you can re release it
Speaker 2: in a bigger way. And that's that's what's happened.
Speaker 3: Yeah, it was unavailable for a while. I was wondering,
Speaker 3: what's going on? There. Interesting.
Speaker 4: God, we should just start posting company and do that.
Speaker 2: That sounds smart. Let's go right erase your name and
Speaker 2: write ours next to you.
Speaker 4: A polishing company, yeah, the polishing publishing.
Speaker 1: Yeah, take the game down. I don't know how we'll
Speaker 1: make it better, but like I don't know, we'll add
Speaker 1: like Michael.
Speaker 4: Oh, did you just polish your head in the bolomatic.
Speaker 6: Uh?
Speaker 1: A game that is is for some reason terrifying people online.
Speaker 1: And it's like the dumb people online for whatever. Sure
Speaker 1: is Drag the Veilguard. We didn't get. We haven't played
Speaker 1: it yet, but Mike, I both understand you have played
Speaker 1: a portion of it.
Speaker 4: Yeah, not not a lot.
Speaker 5: I'm two or three hours in, so that's it. This
Speaker 5: is not some comprehensive review or anything.
Speaker 3: Like that.
Speaker 2: Review.
Speaker 1: All right, no, no, no, I I am enjoying it.
Speaker 1: I'll tell you this.
Speaker 5: And you know, talking about Monster Hunter like not llowing. Graphically,
Speaker 5: this game is gorgeous. Nice playing it on that performance
Speaker 5: mode where yeah, very smooth frame rate and still looks
Speaker 5: really stunning, awesome environments.
Speaker 4: I think the characters look nice. I feel like there's
Speaker 4: so much discourse.
Speaker 5: Oh, there's a lot of discourse, but there's discourse about
Speaker 5: like the stylized characters and the fortnitification, and I'm like,
Speaker 5: you just don't look that different from what I kind
Speaker 5: of remember Dragon Age characters looking like. And even like
Speaker 5: Dragon h has done more stylised before Dragon H two
Speaker 5: was pretty stylized. This isn't even as much is that
Speaker 5: to me? So I don't know, I don't know about
Speaker 5: all that, but very spiffy stuff here. It is kind
Speaker 5: of like that roller coaster ride RPG style, like even
Speaker 5: found Fantasy sixteen was talking about that a lot.
Speaker 4: And again, this might be more early on.
Speaker 5: Maybe there's more sort of larger environments, and it feels
Speaker 5: a bit more RPG right now. It is kind of
Speaker 5: like a bit more quarter smaller maps, lots of story
Speaker 5: beats and interactions, not necessarily a big city to you know,
Speaker 5: to go into, you know, you know, and some of that,
Speaker 5: like was part of my fear of like how much
Speaker 5: I'm going to enjoy this kind of game? Is how
Speaker 5: RPG is it going to be? And how action is
Speaker 5: it going to be? Is it going to kind of
Speaker 5: do what foun Fhaca sixteen did and sort of look
Speaker 5: to the God of war reboots as it's north Star
Speaker 5: even early on, Like I definitely feel a little hesitant
Speaker 5: about the game on that front. Was in terms of
Speaker 5: the combat, and Inquisition had already done that, even Dragon
Speaker 5: h who had done that, and I know maybe Buyware
Speaker 5: isn't going to go back to Dragon Age origin style
Speaker 5: combat no matter how much I like it.
Speaker 4: But yeah, when you're like fighting people in this game,
Speaker 4: it all feels good.
Speaker 5: It's all competent, but it's that pretty similar like yeah,
Speaker 5: like you know, do your heavy attacking lights, attack combos
Speaker 5: and dodge when you have a thing above your head
Speaker 5: and use your your code downs, right, Yeah, it all
Speaker 5: feels good. There's a decent progression system there. I actually
Speaker 5: like the kind of skill tree and the way it works,
Speaker 5: and you can spend points to get to specific class specifications.
Speaker 5: But I know, just reading reviews, like probably the most
Speaker 5: universal complaint is out of the combat kind of gets
Speaker 5: dull after a bit, and I can already see that
Speaker 5: world happening relatively soon there.
Speaker 2: That's yeah, that's a shame. I I think, I'm The
Speaker 2: way it's landed with reviewers is kind of right around
Speaker 2: I think where I was expecting, where it's like, yeah,
Speaker 2: this thing people like this game. It's mostly pretty good
Speaker 2: and it just isn't perfect, and it's maybe not like
Speaker 2: going to be as a Game of the Year contender.
Speaker 2: It's like a bolder Skate three was last year. It's
Speaker 2: kind of a step behind that. But this is like
Speaker 2: good enough for the buywear bounce back, right, like this
Speaker 2: is this is not a dragon Age inquisition even like
Speaker 2: this is better than.
Speaker 6: That, or.
Speaker 1: It was just one game of the year, which is weird.
Speaker 2: It's definitely not Mass Effect and Drameda though, right.
Speaker 1: Right, exactly, Yeah, in terms of that, absolutely this is
Speaker 1: a good game.
Speaker 4: Like I am enjoying it. It feels very well made.
Speaker 5: And they're like, again the aesthetics, like even your kind
Speaker 5: of home base thing is in this kind of voighty like, oh,
Speaker 5: things are footing around sort of space that looks really cool.
Speaker 5: Even you know, the Dragonese conversation trees and you know
Speaker 5: so and so disapproved this person upproves. You have maybe
Speaker 5: different choices depending on the backstory you gave your character.
Speaker 5: I still like all that stuff. Most of my party
Speaker 5: members seem interesting so far. There's a little bit of
Speaker 5: That's another talking point is like how good is the
Speaker 5: writing here? I will say that to me, and I'm
Speaker 5: not some dragon us for free by. I played all
Speaker 5: of them. It seems about the same as Dragon Age
Speaker 5: writing has always been to me, and he can take
Speaker 5: from that what you will. You know, I don't think
Speaker 5: this is any kind of amazing writing, but I think
Speaker 5: it's fine enough. It's fine enough for this kind of
Speaker 5: fantasy jaunt that we're that we're doing here.
Speaker 1: Yeah, I'm my appetite is starving for a mass effect
Speaker 1: like game, even if I have to deal with wizards
Speaker 1: and stuff. I think I've become pro wizard lately in
Speaker 1: pro fantasy. That's great over the last couple of years.
Speaker 1: Thank you, Mike, mostly doing part to your friendship as
Speaker 1: well as he's maturing.
Speaker 4: Yeah, I do better everybody with my friendship.
Speaker 3: It's true.
Speaker 2: Ye, yes, that's right.
Speaker 1: Your life gets improved by becoming friends with Mike Manatti.
Speaker 1: It's just a factors for sure. I am real curious,
Speaker 1: you know, because so this game, the Big Christ's plays combat,
Speaker 1: and like found Phase sixteen made that big bet like, well,
Speaker 1: we're going to do that more action based combat that's
Speaker 1: going to bring in all these new players. It sort
Speaker 1: of did it and mean, well, games, it seems like
Speaker 1: the RPGs that do have the.
Speaker 5: More complicated combat like boulders Gate three or you know,
Speaker 5: even out in Ring if you kind of want to
Speaker 5: throw that in that bucket, those are the ones that
Speaker 5: are actually the really big hits.
Speaker 4: It's like, man, is that maybe that's actually where they want?
Speaker 1: That is now?
Speaker 2: People want that. They wanted something that they can like understand,
Speaker 2: like for their whole selves into that. I mean, I
Speaker 2: think that's why kids like Pokemon so much, because like
Speaker 2: there's always something new you can learn about how all
Speaker 2: this bullshit works.
Speaker 3: There's an argument to be made there, but I always
Speaker 3: push against that a little bit because I think the
Speaker 3: big examples we have of this in the RPG space
Speaker 3: have been sort of outliers a little bit. Like talking
Speaker 3: about Final Fantasy sixteen's issues, the biggest issue was that
Speaker 3: that was only on PS five. I think you can't
Speaker 3: judge anything about sales based on the combat change because
Speaker 3: you look at Final look no hold on. You look
Speaker 3: at Final Fantasy fifteen, that's even simpler action RPG combat,
Speaker 3: and that's hold like Gangbusters. But that was also everywhere,
Speaker 3: and it you know, had a push behind it that
Speaker 3: was also a you know, a seat one of the
Speaker 3: thing is setting that people you know, just related with
Speaker 3: a little bit more, you know, just like these guys
Speaker 3: going on Journey, it looked a little more lighthearted in
Speaker 3: our thing, and so I think people relate to that
Speaker 3: more as supposed to. Like again, sixteen is like grim
Speaker 3: dark and everything, so I think sometimes it's not always
Speaker 3: black and white as to like should we focused on
Speaker 3: action or turn bas per se because like balder Skate
Speaker 3: three was always going to hit with that audience because
Speaker 3: it's the game for sickos. The sickos want it and
Speaker 3: it's delivering on that, and good on them because you.
Speaker 2: Know, you're more now than ever, because it really it
Speaker 2: seems that's why that.
Speaker 3: Three is getting bigger and bigger than bigger, because snowballing,
Speaker 3: it's word of mouth than our thing, you know.
Speaker 1: Interestingly enough, I feel like the portion of my friends
Speaker 1: that enjoy games like the sims have really picked up
Speaker 1: and it started to enjoy Balder's Gate three. So I
Speaker 1: wonder where the correlation is there.
Speaker 2: Top down, Yeah, you got your characters through something, yes, yeah,
Speaker 2: they give you give your room to role play.
Speaker 3: Yeah yeah, Grob was onto something with the depth there.
Speaker 3: I just think that it's you know, I don't think
Speaker 3: it's always as simple as specifically.
Speaker 2: It's not black and white. It's definitely not just black
Speaker 2: and white.
Speaker 5: Yeah, there's a conversation that we had there, But I
Speaker 5: just I just hope fewer people just like immediately jump
Speaker 5: to like, well, if we make it simpler, that it
Speaker 5: will appeal to more people.
Speaker 1: Right. I think that's that's correct.
Speaker 2: That's the other side of the argument, right. It's like
Speaker 2: the action combat was not some silver bullet that solved
Speaker 2: your problems for Final Fantasy, So you need to do
Speaker 2: if that, if you want to keep doing that, you're
Speaker 2: gonna need to do that on top of making some
Speaker 2: other changes or going back to ground in some other areas.
Speaker 2: But I mean, I think the move forward Final Fantasy
Speaker 2: going like if that's what the conversation we're having is,
Speaker 2: it'll be more of an RPG, be more do what
Speaker 2: persona is doing.
Speaker 3: Like Mike has said exactly. Yeah, like Atlas RPGs are
Speaker 3: still very traditional dungeon crawling, term based stuff, and they're
Speaker 3: getting even bigger. But that's because they're getting bigger because
Speaker 3: people like anime more and more nowadays. You know that
Speaker 3: younger generations getting older because there's more people to sell to.
Speaker 5: I mean, it's finally broke through a lot more seems
Speaker 5: like when it went turn based. Actually so I don't know.
Speaker 5: I don't think turn base is this dirty word that
Speaker 5: some publishers treated as.
Speaker 1: A speaking about turn based. I was going to save
Speaker 1: this for the end, but it's okay. Dan's not here.
Speaker 1: My metaphor check in, boys, gents, people listening at home.
Speaker 1: I completed this game. Oh and I am now doing
Speaker 1: like the mental calculus of either I. I wait for
Speaker 1: these two and maybe some more friends to finish the
Speaker 1: game and we'll have ourselves a little spoiler cast or
Speaker 1: I put in my back pocket and slowly start crafting
Speaker 1: a Google slides presentation as to why I think this
Speaker 1: maybe one of my favorite games of all time. Now,
Speaker 1: and you know, if you if you listen to the
Speaker 1: podcast in the Game of the Year discussions, you know
Speaker 1: that some of the games that really appeal to me
Speaker 1: are like the whole found family format and you and
Speaker 1: your homies banded together and like a strong story told
Speaker 1: through that.
Speaker 3: Even though you didn't understand that that happened to Foul
Speaker 3: Fantasy remake, but you know, go on, go on, It's.
Speaker 1: I just cause kind of boring.
Speaker 3: Guys, jan I will fist fight you in December, all right,
Speaker 3: moving on, all right, all right, I'll start training to
Speaker 3: the just punch my face.
Speaker 2: I'll be the whipping boy.
Speaker 3: Ever wants to punch Jeff, I'll do it too.
Speaker 2: Yeah that's fair, I get it.
Speaker 1: But yeah, this really reminds me of like the story
Speaker 1: beats from like A Thirteen Sentinels or like a Gardens
Speaker 1: of the Galaxy, where like, and I think this is
Speaker 1: Atlas firing off on all cylinders, you know, Like I've
Speaker 1: loved all of the Persona games, even the portions of
Speaker 1: three that I've played, where uh, you know, the social
Speaker 1: links are a very important game. But because you have
Speaker 1: less social links in this game for some reason, not
Speaker 1: for some reason, it feels like it matters more and
Speaker 1: it's more focused. And I think the characters that they've
Speaker 1: created for metaphor absolutely fucking sing.
Speaker 5: Yes, it's one of the best, and you know, I'm
Speaker 5: thirty hours in. It's it's one of the best RPG
Speaker 5: parties I've ever seen, just so good.
Speaker 1: It's so likeable.
Speaker 5: Yeah, those social links, like I've gone really deep into
Speaker 5: some of them, and I you know, like the social
Speaker 5: systems of the persona games. Yeah, these social links stories
Speaker 5: just absolutely do laps generally around them, you know, the
Speaker 5: prisona games.
Speaker 1: They usually have like a few that are.
Speaker 5: Like weird, pervy ones or just dumb ones. Right, It's like, no,
Speaker 5: this is this is all killer, no filler, all this
Speaker 5: shitfin dude.
Speaker 3: Yeah, I'm a little I'm still a little bit further
Speaker 3: and Mike, you's starting to ketch up to me. I'm like,
Speaker 3: just I have forty hours. Heismey's story almost be breaking
Speaker 3: down tears multiple times.
Speaker 4: Oh, Jeff would love heis Bay. Jeff, I don't. I
Speaker 4: don't know about anything else you would love this character.
Speaker 1: Heis Bay.
Speaker 2: He's a sad dad but amazing but like good.
Speaker 3: He has the greatest reason in the world to be
Speaker 3: a said, yeah, so he's so.
Speaker 2: Yeah, then I'll start playing again.
Speaker 1: And he's a bad person, not bad person a bat
Speaker 1: like yeah with wings. I'm glad you clarified. I love
Speaker 1: bad people, oh man, Like for folks that like want
Speaker 1: a taste, right and to feel like what one of
Speaker 1: these characters is Heisme. I've seen a couple of people
Speaker 1: say this online. But he is like the uncle irow
Speaker 1: of the team. If you're familiar with Avatar the Last Airbender,
Speaker 1: heis may kind of fills that old veteran role of like,
Speaker 1: I've seen some shit and I've actually like grown up
Speaker 1: and learned to reflect on said shit, and I'm gonna
Speaker 1: help guide you, so, you know, as I process this,
Speaker 1: you can also process this. So I am raising a
Speaker 1: stronger person. Yeah, because I'm a sad father.
Speaker 3: He is learning late in life how to cope with
Speaker 3: his mistakes and how to grow as a person, even
Speaker 3: as like a grown ass adult, while also mentoring these
Speaker 3: this you know party that's you know, all in their
Speaker 3: late teens early twenties for the most part, and just
Speaker 3: trying to be a role model while also bettering himself.
Speaker 3: It's so good.
Speaker 5: Maybe Atlas games are better when there's more adults in
Speaker 5: your party. I'm kind of tired of teenagers. And even
Speaker 5: the main character is a teenager, but everyone else is
Speaker 5: an adult and he doesn't act like a young teenager.
Speaker 3: I'm like, this is even the MC is like an
Speaker 3: older adult, you know, sorry, an older teenager young adult.
Speaker 4: So he's not like some high school and he doesn't
Speaker 4: come across like that.
Speaker 3: Speaking on the characters, I think it was high on
Speaker 3: was said in our discussion of Hey, when you don't
Speaker 3: have to have one character for every you know, tarot
Speaker 3: card in the deck, Huh, you can you can kind
Speaker 3: of just make a character you want to make it
Speaker 3: not to worry about anything characters.
Speaker 1: If we don't have the socialik about the guy who's
Speaker 1: fat and really likes food and that's his whole thing.
Speaker 1: That's do this so I can make my personas. And
Speaker 1: you know, it's it's funny that, like the big thing
Speaker 1: behind this game is that it's dealing with an election,
Speaker 1: and that doesn't give me like it's.
Speaker 3: It's a weird game to play in twenty twenty four. Man, yes,
Speaker 3: it's a fucking game to play.
Speaker 1: I hate that it is giving me an existential crisis
Speaker 1: as I'm looking at the real world. At the same time,
Speaker 1: I'm like, oh man, it's.
Speaker 3: Like election.
Speaker 2: Heard.
Speaker 1: But I you know, to echo your point Sean and Mike,
Speaker 1: I think I think this is where I want Atlas
Speaker 1: to move forwards to where I do love and I
Speaker 1: have loved the high school setting for so long now,
Speaker 1: but I think there's so much more depth that you
Speaker 1: can reach with adult characters. And I think that's what
Speaker 1: like a Dragon did so well this year. Is that,
Speaker 1: like you know, with each Von and the whole gang,
Speaker 1: it's like these are like people in their like mid
Speaker 1: to late thirties, early forties that are.
Speaker 3: Problems so refreshing about Yeah.
Speaker 1: Exactly right, and like, you know, there's parts of me
Speaker 1: that feel creepy sometimes when I do play the Persona
Speaker 1: games and I am building such a strong attachment to
Speaker 1: some of these characters, and it's like, like you really
Speaker 1: army of children, right, and I do not you know
Speaker 1: of some people where there's like talking, Oh, there's no
Speaker 1: romancing this game.
Speaker 4: I do not miss it at all. And I think, yeah,
Speaker 4: maybe we don't need that.
Speaker 3: Yeah, I thought I would because they're introducing some really
Speaker 3: cool characters where it's like, you know, even even like
Speaker 3: the best friend, I'm like, can dudes be bros? You know,
Speaker 3: like finally, but no you can't.
Speaker 5: I'm like all of them being very very close in
Speaker 5: like annymtic way is actually good enough.
Speaker 3: Yeah, And I think maybe it's Atlas growing up a
Speaker 3: little bit and some of the younger developers come in
Speaker 3: and ironically the younger people getting better at telling the
Speaker 3: mature storytelling and pushing some of the older pervy guys.
Speaker 3: Open there out is starting to get a little bit
Speaker 3: better for Atlas as a whole, and I think that reflects.
Speaker 1: And also this is definitely going to come up when
Speaker 1: we if we have a best style category. But I
Speaker 1: think this is one of those games that does style
Speaker 1: in fucking spades. I never get tired of stunning an
Speaker 1: enemy and jumping into combat always hits peril. So good.
Speaker 5: Oh and I love how I do any of your
Speaker 5: party members. So it's like I get excited when it
Speaker 5: ties me these angry little bat eyes.
Speaker 4: Like yeah, let's go.
Speaker 3: We keep going about this game because it's going to
Speaker 3: be all over a Game of Year discussions. It does
Speaker 3: so many things so freaking well.
Speaker 5: So yeah, freaking Sega having an incredible year, right even generation.
Speaker 4: Yeah, it's a good game.
Speaker 3: That's so like, I'm trying to do this by memory.
Speaker 3: What do you have? They have infinite wealth, they have
Speaker 3: Person of three reload, they by extension published Unicorn Overlord,
Speaker 3: they have Metaphor, they have sonic generations like oh.
Speaker 2: Yeah, total War game in there somewhere.
Speaker 5: Yeah, And I don't know if you guys think Jeff Sawid,
Speaker 5: I don't know if you guys saw the league for
Speaker 5: that Shanobe.
Speaker 3: Game over that Lizards Baby. Yeah, Lizard Kids is a
Speaker 3: fantastic I can't wait.
Speaker 1: Yeah, so Metaphor, Yeah, good year for Sega, Good year
Speaker 1: for Metaphor. We fantasio. Jesus Christ. If you are feeling
Speaker 1: if you at home or feeling the rush or the
Speaker 1: crunch time of game of the year and you want
Speaker 1: to try and fit in one more gigantic RPG, and
Speaker 1: maybe dragon Age is not your flavor of RPG that
Speaker 1: you prefer wholeheartedly, you need to check out Metaphor or
Speaker 1: maybe save it for the winter break and savor it then.
Speaker 1: But like Jesus Age Christ, it is. It feels like
Speaker 1: a cannon event playing this game.
Speaker 2: What was your final time on your clock? So I did.
Speaker 1: I did the thing where I would fall asleep playing
Speaker 1: the game, so it was like a pause screen and
Speaker 1: the five going to sleep. So I think it added
Speaker 1: maybe like in a few hours, yeah, a couple hours.
Speaker 1: And also I was taking my time, especially because you
Speaker 1: know we had done the discussion cast review cast. I
Speaker 1: think I clocked in like seventy ish hours.
Speaker 5: Okay, too bad for one of these, because yeah, that's
Speaker 5: what I'm saying. I got thirty hours. I was like, Okay,
Speaker 5: it doesn't feel like I'm only a third of the
Speaker 5: way through this game, Like I'm yeah, right, Like I
Speaker 5: feel like I'm deepish and like you know, a lot
Speaker 5: of my social links are kind of filling up.
Speaker 4: My virtues are all like getting pretty high.
Speaker 2: On my c like ten hours a day. I can
Speaker 2: have this beat in a week.
Speaker 3: That's all you have to think about it, like, yeah, grub, Yeah,
Speaker 3: I noticed you haven't spoken on any of this. You
Speaker 3: haven't gotten any farther.
Speaker 2: No, No, I have put it aside for spending time
Speaker 2: with Astro and a secret game that I'm not looking Yeah.
Speaker 3: There's a million things to play right now. That's why
Speaker 3: I have a lot, right.
Speaker 1: We still have Brothership, we still have the Dragon Quest
Speaker 1: three HDT I'm looking forward to, and yeah, Dragon Age
Speaker 1: coming out and Halloween. So it is hard.
Speaker 5: But if you ask to be like, hey, which RPG
Speaker 5: do you think is the one to play? If I
Speaker 5: only a fan for one, I would probably say Metal
Speaker 5: this is.
Speaker 3: The one, and yeah it's either this or if no, well,
Speaker 3: depending on your taste.
Speaker 1: Yeah, yeah, yeah definitely yeah, infinite yeah, yeah, I mean
Speaker 1: infinite wealth. I was going to say, is a more
Speaker 1: active battle uh system, but like even this can like
Speaker 1: you can speed through and sometimes it feels like turbo mode.
Speaker 1: It feels like you're playing a rhythm game. But it's
Speaker 1: turn that's right, yea turboh mode.
Speaker 2: Yeah, just real quick, the secret game is the Nintendo
Speaker 2: play test. Nintendo, please just let us talk about it,
Speaker 2: to talk.
Speaker 4: About it so bad, so much weird looking from everything crazy.
Speaker 2: It's I still don't really understand what I'm doing, but
Speaker 2: I'm having a pretty good time. That's all I say.
Speaker 1: Uh, speaking about having a good time, having a ball,
Speaker 1: don't stop, you know, if you want to have a
Speaker 1: good time, just give Mitch a call.
Speaker 4: Sorry, Jen, And just like.
Speaker 2: You should have done the third mister Spotlight joke that
Speaker 2: would see be holded back? Ye you did, Like you
Speaker 2: should have just done that one and it would really
Speaker 2: hit Yep.
Speaker 1: All right, I feel like I'm night Trap, Sean behind you.
Speaker 2: Night Trap.
Speaker 3: I'll put the music in the audio version.
Speaker 1: Yeah.
Speaker 3: Speaking of good games, Jan, this is not one of them.
Speaker 1: They don't appreciate night Trap.
Speaker 3: So yeah, I h night Trap was my spooky Halloween
Speaker 3: game this week with my friends outside of called Dowey Zombies.
Speaker 3: It has become our annual tradition, and we you know,
Speaker 3: we treat it like watching like a B horror movie,
Speaker 3: you know, like a crappy one that you mystery science
Speaker 3: theater or whatever. We have been trying to finish the
Speaker 3: game for many years without using a guide, which is
Speaker 3: just yeah. Initially we were doing the Sega CD version,
Speaker 3: which sucks because if anyone doesn't actually know what night
Speaker 3: Trap is, you are like a basically a SWAT team
Speaker 3: member or something. Five nights, Yeah, it is some five
Speaker 3: nights as Freddy's. That's where that kind of inspiration. You're
Speaker 3: looking at a monitor. You need to like activate stuff
Speaker 3: in order to protect this uh you know these girls
Speaker 3: are having a sleepover problem mackinson way, but you need
Speaker 3: to activate the traps in this swap members do their vampire.
Speaker 3: So this vampire is his house and then like the
Speaker 3: vampire daughter invites all of her friends over.
Speaker 1: The cameras at the house.
Speaker 3: Though, because the vampire wants to trap innocent people in
Speaker 3: his house who sucked their blood. You know, it's a
Speaker 3: messed up game. It's really dumb, really stupid historic if
Speaker 3: you know the context, because the Senate it.
Speaker 2: Yeah yeah, yeah, but can we get that shirt. Lieberman
Speaker 2: hates me.
Speaker 3: I'd hear that, but yeah, I know, for the past
Speaker 3: few years we've just been sort of firing up, laughing
Speaker 3: at it. And we eventually switched to the Anniversary because
Speaker 3: they're in the original you couldn't see the other cameras
Speaker 3: unless you switch to them, so you had no idea
Speaker 3: when like, you know, the the girls or the guys
Speaker 3: at the party were like going to get attacked by
Speaker 3: one of the enemies, and so they fixed that in
Speaker 3: the anniversary edition. They cleaned up. It's actually really cool
Speaker 3: restoration project. The game's a little buggy, but it's incredbi
Speaker 3: how he transferred all the original footage from the original
Speaker 3: archives and everything that was a I'm trying to think
Speaker 3: of who did that. I know Limit Run had hand
Speaker 3: in it. But it's a cool project. And so yeah,
Speaker 3: just that's our that has become our annual tradition. We
Speaker 3: finally finished it last year and then this year they're like, well,
Speaker 3: we gotta do a night Trap run. You know, it's
Speaker 3: tradition at this point. So my friend has a physical
Speaker 3: notebook that he took. He jotted down the times and
Speaker 3: the rooms, and so we were going through and it's like,
Speaker 3: oh there's one in the hallway. Oh, there's gonna be
Speaker 3: one outside, and so yeah, we we ran through it.
Speaker 3: We listened to them saying the night Trap song. We
Speaker 3: watched the end and you know, decide whether or not
Speaker 3: we trapped Dana Plato in the glass box as well.
Speaker 3: But yeah, it's uh, it's a fun, dumb time.
Speaker 1: I don't think I've ever played a second of Night Trips.
Speaker 2: Really well at that moment, didn't you get that sega to?
Speaker 2: And I did not play.
Speaker 1: I played Sewer Shark just like back in actual on the.
Speaker 2: Right because it's like it's got a lot of the
Speaker 2: sagacity games.
Speaker 4: I'm not sure now, but yeah, serious if it was.
Speaker 3: Rights issues but yeah, okay, yeah, maybe maybe it.
Speaker 1: Was Mike try Trap Trap.
Speaker 3: I can't emphasize this enough though. It's a bad game,
Speaker 3: to be clear, played to make fun of it, but
Speaker 3: it sounds like a fun bad game though. Yeah, if
Speaker 3: you're you know, grab a beer and like, you know,
Speaker 3: we we get on a discord call every year and
Speaker 3: then someone played around of course. Oh yeah, but yeah,
Speaker 3: you know, Halloween.
Speaker 1: Tradition fantastic, fantastic, and we're going to go celebrate one
Speaker 1: of our traditions, which is taking a quick, pricky break
Speaker 1: before talking about the news. We'll see you on the
Speaker 1: other side, folks. He's the when I call him it's
Speaker 1: a spotlight. He's when it makes you feel all right,
Speaker 1: news breaking news. I've popped open into my secret stash
Speaker 1: that I've pilfered from the SF fandom office.
Speaker 3: Wait, what the hell, Jan, drink's caffeine. That's not coffee?
Speaker 3: What is this?
Speaker 1: This is the only other vice I have when it
Speaker 1: comes to caffeine. Red Bull, It's a sugar free red Bull.
Speaker 2: There we go.
Speaker 4: I think my heart would explode if I had a
Speaker 4: red Bull.
Speaker 3: You think, knowing the way you reacted to one cup
Speaker 3: of coffee that one time.
Speaker 2: Yes, yeah, yeah, yeah, caffeine is definitely And listen, I'm
Speaker 2: not gonna speak for Jance. I'll just speak for myself
Speaker 2: self medication I am. I'm like definitely, Like ooh, my
Speaker 2: brain just needs this and it doesn't help. It just
Speaker 2: makes me vibrate a little bit. But it's I think
Speaker 2: it's better than without having caffeine.
Speaker 1: Yeah. Uh, I want is a Catholic season where you
Speaker 1: give something up for forty days, forty nights. I gave
Speaker 1: up caffeine and coffee. No one wanted to be friends
Speaker 1: with me.
Speaker 2: You're not.
Speaker 1: It turns out I was very irritable, especially I've developed
Speaker 1: what some would say a dependency.
Speaker 3: Thought.
Speaker 2: You know, you can just replace all that with sudo
Speaker 2: fed it gets do the same thing. I'll sell you
Speaker 2: something it.
Speaker 4: Was even healthier.
Speaker 2: Yeah, there's a race and they sell it over there.
Speaker 4: Meth use benado. Just to go to sleep every night
Speaker 4: and start seeing this sleep. That's a bad idea because
Speaker 4: doing that, I know. I was like, don't ha ha ha.
Speaker 4: I was like, it's not funny.
Speaker 2: Is like a first generation anti histamine. They're like, please,
Speaker 2: don't even use that anymore.
Speaker 1: No, but Coliner's in the chat. How good did that
Speaker 1: caffeine hit on day forty one? Folks? It hits so perfectly.
Speaker 1: I decided to have a five hour energy extra strength.
Speaker 1: Oh yeah, near like a mid term or final go
Speaker 1: the distance from Hercules kicked in on my radio. Oh
Speaker 1: don't make me seeing the whole thing. I will I won't,
Speaker 1: I won't. I saw callers that I saw for the
Speaker 1: first time in that moment, and then I think I
Speaker 1: started crying. I think I crying. Practice land in a while,
Speaker 1: but I did kind of miss that day forty one,
Speaker 1: like doing the thing that I gave up.
Speaker 2: Except chocolate. You don't get practice, you just give it up, right.
Speaker 1: Well, Okay, it's funny.
Speaker 5: Chocolate one time, and then like never liked chocolate again
Speaker 5: since then though, So it could be a dangerous game,
Speaker 5: like I just gave off my taste for chocolate. Yeah,
Speaker 5: unfortunately that didn't happen with like when I did it
Speaker 5: for beer or so.
Speaker 2: Folks. The news.
Speaker 1: Jeff Grubb music. This is Jeff Grubb with a newses.
Speaker 2: Well, everybody, I have news for you. Shout outs to
Speaker 2: VGC and everywhere else where. I sourced the news from
Speaker 2: News first story here. Zeno Blake Chronicles X definitive edition
Speaker 2: has been confirmed again. Who needs switch to when you
Speaker 2: have this? March twentieth, twenty twenty five. This game originally
Speaker 2: came out for the WU in twenty fifteen. It is
Speaker 2: basically getting the last ship out of Vietnam to like
Speaker 2: get ported to the switch here, and so this is
Speaker 2: like the last like obvious port that should have came
Speaker 2: from the WU.
Speaker 5: Yeah, now you have like your questionable ones, like I
Speaker 5: guess you could do Starfug Zero or Kirby and the
Speaker 5: Rainbow Curse made.
Speaker 3: Two star fucks game rules.
Speaker 1: I like you. I'm also a starfug zero defender. I
Speaker 1: think that they should. But it's like the one I said,
Speaker 1: the last obvious one. Yeah, and I've never played it,
Speaker 1: but it's uh, you know, it's Monolith. It's the open
Speaker 1: world kind of actionally got here's what I remember. There's
Speaker 1: a guy that turns into like a mech that can
Speaker 1: turn into like a vehicle, and then he turns back
Speaker 1: into a man and goes flying off a cliff.
Speaker 5: My understanding is that this is the one that it's
Speaker 5: it's mechs and it's more open world design. And there's
Speaker 5: like a lot of people who really like this one
Speaker 5: and other people who really don't like this one. I'm
Speaker 5: kind of hoping maybe it's like less story driven in
Speaker 5: a way I might enjoy, and that's why, like some
Speaker 5: of the other Zeno Blaite sickles aren't as into it.
Speaker 4: Yeah, because that's much. I like this, Yeah much. I
Speaker 4: like those games.
Speaker 5: I think sometimes, well, they definitely all drag on, they're
Speaker 5: definitely all longer than they need to be in the
Speaker 5: combat usually gets stale after a point, but there's a
Speaker 5: lot to like about them. I like Zeno Blay three
Speaker 5: a lot. I haven't checked out a moment of this
Speaker 5: one before. I'm not shocked we got here because this
Speaker 5: entire switch generation Monoloth has been model has been in
Speaker 5: a cycle right where it was POB two, then uh
Speaker 5: the DLC for that, then Remester one, now Zeno Blate three,
Speaker 5: DLC for that, now Remester X, right, so they kind
Speaker 5: of have they kind of like a perfect road map
Speaker 5: for basically this entire console, and we do know.
Speaker 2: Monolith while it's also upgrading their technology so they could
Speaker 2: be ready to work on the follow ups to all
Speaker 2: these games and also help out with probably future Zelda's
Speaker 2: on the switch to So it's like this sets that
Speaker 2: up as well because they're basically at the end of
Speaker 2: that cycle until they make the next new Zeno Blade game,
Speaker 2: but that will take some time. As I supposed to get.
Speaker 4: Switched to news today instead of this what happened, right, So.
Speaker 2: Yeah, there's definitely been a lot of rumors, rumor mongering,
Speaker 2: people like Stern shit. There was a countdown website that
Speaker 2: said is that countdown up? By the way, did it
Speaker 2: like actually expire? It went viral a little bit. People
Speaker 2: thought us Switched To could get announced this week.
Speaker 1: Yes for this, maybe this was the countdown.
Speaker 2: Most most of the reasoning came down to, there is
Speaker 2: going to be a Nintendo investor relations meeting. They're going
Speaker 2: to do their quarterly report here pretty soon, and they're like, oh, well,
Speaker 2: so when they're probably gonna want to talk about it
Speaker 2: there and so to talk about it there. They'll have
Speaker 2: some small video beforehand, and it's happening this week. In fact,
Speaker 2: it's happening today as we're recording this. We haven't seen anything,
Speaker 2: you know. I love to get caught up in the hype.
Speaker 2: I'm like, yeah, maybe sure, But like every time we
Speaker 2: like actually have the conversation, I think we come back
Speaker 2: to why would they do that before Brothership is out?
Speaker 2: I mean, let's just get on the other side of Brothership.
Speaker 2: At least I get Donkey Kong, even Zeno, Blake Chronicles
Speaker 2: X Okay those ones. Maybe you could be like, yeah,
Speaker 2: switch to is come and play those on there or whatever.
Speaker 2: Brotherships selling switches this holiday. I kind of feel like,
Speaker 2: why wouldn't they wait until after?
Speaker 5: I think it was kitt and christ who said, you know,
Speaker 5: and they would know that we're a Nintendo, Like, Nintendo's
Speaker 5: not gonna announce this thing like until election stuff has
Speaker 5: blown over, and uh boy, let's take.
Speaker 1: A long time to blow over one on November sixth
Speaker 1: and everyone get big.
Speaker 2: Well, that's that, and that's that feels like the kind
Speaker 2: of thang where it's like, if it wasn't Kitt and
Speaker 2: christ are saying that no one would believe that, believe
Speaker 2: that reasoning. But of course Nintendo thinks that way. They
Speaker 2: are the most conservative like company of like we are
Speaker 2: worried about how or.
Speaker 1: What was the news?
Speaker 4: What was the thing that they delayed because the queen
Speaker 4: died like that, Yeah, and I.
Speaker 2: Reported that and I said that, and everyone was like, Jeff,
Speaker 2: you're a liar and you're just trying to say face
Speaker 2: because you said this was going to happen then. And
Speaker 2: it's like once they saw it was called Tears of
Speaker 2: the Kingdom, everyone's like and it's like, yeah, and cares
Speaker 2: about that stuff in a deeply deep and sometimes weird way,
Speaker 2: and so that makes a lot of sense.
Speaker 3: Well, like you sometimes jokingly say, Jeff, Nintendo of America
Speaker 3: is a law firm, and so like when talking about
Speaker 3: the branches of Nintendo, and thinking about like how they're
Speaker 3: all working together to no something. Obviously the call comes
Speaker 3: down from like the big office in Japan, but all
Speaker 3: together they are working together to figure out, oh, when
Speaker 3: is the best time to release all this? And they
Speaker 3: do strategically do that all companies.
Speaker 2: And NCL Nintendo Company Limited in Japan would be aware
Speaker 2: of like the American election and stuff like that, and
Speaker 2: they would they would factor all that.
Speaker 3: Don't want sometimes Yeah, yes, definitely, I'm kind of curious
Speaker 3: at this point. Do y'all ever just get tired of
Speaker 3: the anticipation, like as like totally people are like any
Speaker 3: day now, switch dude, this is the big ones, like
Speaker 3: we know it exists, It's gonna again.
Speaker 1: It's the same weariness that I've started to develop when
Speaker 1: we were talking about Activision buying or Xbox buying Activision
Speaker 1: for sure. Yeah, and like that just got drawn out
Speaker 1: for what felt like twelve years of my life. Even
Speaker 1: though that we'll get to that lack of year breaking Yeah,
Speaker 1: sorry breaking.
Speaker 2: Yeah, I'm my default mode, Sean is uh, this will
Speaker 2: happen when it happens, right, like when I'm just out
Speaker 2: there living my life, when I'm playing games, when I'm
Speaker 2: spending time with my family. I am not like walking
Speaker 2: around like, oh, the switch to could happen in any minute.
Speaker 2: When I'm putting together the news for Game Best Mornings,
Speaker 2: It's like, yeah, that's that's fun to talk about whatever.
Speaker 2: It's no harm. I know some people get frustrated by it,
Speaker 2: but it gives us something happen conversation.
Speaker 3: On, and it is it's new.
Speaker 2: We're like we're in that boat. Yeah, it's like it's
Speaker 2: worth talking about. But day to day I find it
Speaker 2: much easier, just like to accept that Nintendo is at
Speaker 2: the very least difficult to parse, Like you can't just
Speaker 2: go to the to the pattern of what happened last
Speaker 2: time that was several several years ago in a completely
Speaker 2: different world. And so yeah, I think it's best to
Speaker 2: just not anticipate enjoy the games. I'm looking forward to Brothership.
Speaker 2: That's where I'm at and I'm just going to keep
Speaker 2: be in there.
Speaker 1: Yeah, I'm ready to visit Concordia.
Speaker 2: Yes, speaking of concord Of that was a lob. Yeah,
Speaker 2: well done, sir, Jason Triert. Were just reported on Twitter
Speaker 2: that Sony is shutting shutting down Firewalk Studios, the makers
Speaker 2: of the recent shooter Concord, which, yeah, this kind of
Speaker 2: this is not too surprising. So Concord came out, got
Speaker 2: pulled from sales because it sold something like twenty five
Speaker 2: thousand copies. It was disastrous and it's launch. There was
Speaker 2: early word that they would you know, the early word
Speaker 2: was from a blog post of them explaining them they
Speaker 2: were taking it down, saying we'll try to figure out
Speaker 2: what to do with this going forward. I think at
Speaker 2: the time everyone's like, Okay, yeah, that try something, but
Speaker 2: I don't think it'll ever be Concord again, and that
Speaker 2: whatever it will be like re used assets in something new.
Speaker 2: It sounds like that will not be happening from Firewalks
Speaker 2: Studios because the studio is shutting down. Now does that
Speaker 2: mean that everyone at that studio is losing their job?
Speaker 2: This is breaking news from Jason, So we don't know
Speaker 2: exactly the details. Are some people going to other studios
Speaker 2: or is it everyone is just cut loose? We don't know,
Speaker 2: but on its face, Firewalk is done. Concord even more
Speaker 2: done than it was before. It sounds like, and again
Speaker 2: not too surprising.
Speaker 1: It stinks because it feels like this team was kind
Speaker 1: of uh just Sabotaged Sabage.
Speaker 2: They walked up to a buzzsaw of like, just like,
Speaker 2: you make a game as good as you can and
Speaker 2: you believe it, and sure not everything is like are
Speaker 2: these characters as appealing as they could be? It's like,
Speaker 2: I don't know, but if something look pretty cool and
Speaker 2: you put it out like you hope it finds its audience.
Speaker 2: And the audience was just the buzz saw was the
Speaker 2: audience was so ready to dismiss this game because they
Speaker 2: just didn't even want to pay attention to it. They
Speaker 2: didn't want to care, and you could you can't participate.
Speaker 2: You can't anticipate that when you start making this game
Speaker 2: forever ago. I know there risk reports it was eight
Speaker 2: nine years in development, but even if, like if the
Speaker 2: active development was the.
Speaker 3: Last four years, right, that's more accurate from.
Speaker 2: What Yeah, even you can't anticipate even in that timeframe,
Speaker 2: what people are gonna want, you know, four years from now.
Speaker 2: So yeah, I really feel bad for everybody that works.
Speaker 3: I still want to really talk to the like part
Speaker 3: of whatever team who looked at this and said forty dollars,
Speaker 3: because like, no, no, On top of that, I know
Speaker 3: there were so many issues but like that was the
Speaker 3: thing that turned most people away.
Speaker 1: On top of that, it just seems like Sony was
Speaker 1: promoting and acting like this game was an existing franchise
Speaker 1: that we all had an exist, uh fund they taught
Speaker 1: us to.
Speaker 2: Yeah, and when that was the playbook, right, it was like,
Speaker 2: here's the cut scenes, so you care about these characters
Speaker 2: because that's what you come.
Speaker 3: Now we're running the Blizzard playbook on that one of
Speaker 3: why was Overwatch successful? Well, let's just do that.
Speaker 1: Yeah, And you know, I know when Conquered got initially
Speaker 1: taken down, we joked about that next level anthology series
Speaker 1: of like, oh, it's what's going to happen to that episode?
Speaker 1: And now I genuinely am curious is to like, why
Speaker 1: did PlayStation push to have an episode featured in this
Speaker 1: very limited series if they didn't believe in it or
Speaker 1: want to put more effort behind it, or like, you know,
Speaker 1: let it cook.
Speaker 2: Yeah, I mean it's probably you know, it's one hand
Speaker 2: not necessarily known what the other is doing. Where it's right, Sure,
Speaker 2: Sony doesn't have a massive ad campaign on the sides
Speaker 2: of buses for Concord because they don't believe it in
Speaker 2: that way, and they don't believe in it enough to
Speaker 2: be a seventy dollars game, but they're like, can we
Speaker 2: get away with forty dollars? We do have a team
Speaker 2: that does like just go out and make deals. Can
Speaker 2: you do something? Get creative, think of some way to
Speaker 2: like get some juice for Concord? All right? We talked
Speaker 2: to the creator of this show and how we pay
Speaker 2: them a little bit of money to get an episode
Speaker 2: in there. It's these things just happened at big corporations
Speaker 2: that way, and maybe does that explain how we end
Speaker 2: up with a concord in the first place. Maybe a
Speaker 2: little bit. But I just I think this is such
Speaker 2: a unique position of it's there is no you can't
Speaker 2: unravel this and understand all all the bad decisions that
Speaker 2: led to concord happening. Right, It's such an organic thing
Speaker 2: of it just goes bad at some point and no
Speaker 2: one can really pinpoint exactly where.
Speaker 5: Kind I just I'm so curious about like, you know,
Speaker 5: there's obviously like a lot of you know, lives impacted
Speaker 5: by this in jobs loss and that's terrible, but like
Speaker 5: dollars loss because PlayStation bought fire Walk Studios. Yeah, twenty
Speaker 5: twenty three, which seemed like a big of confidence, right,
Speaker 5: like whe they do that, lest that they thought it
Speaker 5: was important. It was, you know, a big part of
Speaker 5: their push into live service games and all that stuff.
Speaker 5: What's the state of that now that this was like
Speaker 5: as disastrous an outcome as you can imagine.
Speaker 2: Yeah, I do still wonder, like what is the long
Speaker 2: term effect of this on how Sony approaches making all
Speaker 2: kinds of games going forward? I mean, obviously live service games. Uh,
Speaker 2: they'll have to live service baby. I mean, that's the
Speaker 2: one that seems like it's still happening, right the rest
Speaker 2: of them, who knows?
Speaker 1: Uh?
Speaker 2: And again, who knows if that one even comes out,
Speaker 2: because they will not want to ever put themselves in
Speaker 2: this situation again or they have to release a game
Speaker 2: and then unreleased.
Speaker 1: They're not about to start making smaller titles though, Like
Speaker 1: they're not going to do that.
Speaker 2: Well, it affects everything.
Speaker 3: The thing about Horizon, though, is at least that's an
Speaker 3: existing series that you know, the general audience likes. Still
Speaker 3: at least look at a game that has Horizon in
Speaker 3: the title. You know, it's something wildly different than what
Speaker 3: they've done before. Nobody knew what the hell Concord was
Speaker 3: so like what it just felt odd to hype that
Speaker 3: one up as our next big thing while also undermining yourself.
Speaker 3: Like just said, it's it's a spider web of a
Speaker 3: million bad decisions.
Speaker 1: Yeah, and like you know, if you look across the
Speaker 1: pond to like different like five y five or like
Speaker 1: Hero shooters, right, like Overwatch is testing a mode where
Speaker 1: they go back to six.
Speaker 2: V sits, So like Overwatch doesn't have the answers either, right, Yeah,
Speaker 2: like the hero hero shooter model has already troubled and
Speaker 2: unsustainable as is.
Speaker 3: Well. Yeah, once you've lost people, you've lost them period.
Speaker 3: Like I noticed someone chat brought up like Evolve back
Speaker 3: in the day, you know, that went free to play
Speaker 3: because it wasn't doing so hot, and then that didn't
Speaker 3: help it. But like people are just over the game,
Speaker 3: you know. I think that's what the problem is here.
Speaker 3: If you don't set a good first impression, that's when
Speaker 3: your game is just over. And that's why something like uh,
Speaker 3: you know, Concord, no free to play would not completely
Speaker 3: save that game. But if it was free to play,
Speaker 3: people who have gotten in the door and then from
Speaker 3: there it was up to the characters. The modes whatever,
Speaker 3: and they just didn't have that benefit because nobody wanted
Speaker 3: to check out in the first place.
Speaker 2: So yeah, apparently apparently also closed neon KOI. There's an
Speaker 2: internal email here from Hermann Holst. I know none of
Speaker 2: this is easy news to hear, particularly with colleagues and
Speaker 2: friends to party and sie. Both decisions were given serious
Speaker 2: thought and the ultimately we feel they are the right
Speaker 2: ones to strengthen the organization Neon Koy and fire Walk.
Speaker 2: We're home to many talented individuals, and we will work
Speaker 2: to find placement of some of those impacted within our
Speaker 2: global community of studios where possible. I am a big
Speaker 2: believer in the benefits of embracing creative experimentation and developing
Speaker 2: new IP. However, growing through sustainable financials, especially in a
Speaker 2: challenged economic environment, is critical. Holy moly, man, that's a
Speaker 2: fucking sentence right there. Well, today, it's a difficult day.
Speaker 2: There isn't much to look forward to in the months
Speaker 2: ahead from the Studio Business Group and our teams. I
Speaker 2: remain confident that we are building a resilient and capable
Speaker 2: organization driven by creating unforgettable entertainment experiences for our players.
Speaker 2: I mean, yeah, if you are going to learn a
Speaker 2: lesson from this, if you're Hermann Holst, it is we
Speaker 2: do not have the power to just manufacture a hit
Speaker 2: out of nothing. We are not. It turns out Valve
Speaker 2: like we can't just be like here is dead Shot,
Speaker 2: dead Shot Deadlock, Like, here's Deadlock. It's free to play
Speaker 2: on Steam, do you care. Turns out, yeah, there's gonna
Speaker 2: be a lot of people who just are looking for
Speaker 2: that kind of game on Steam. Vowel understands that they
Speaker 2: put it out there, it's going to find an audience.
Speaker 1: Alf can't do that. Every time.
Speaker 4: Artifacts was a giant floor and that was shocking.
Speaker 3: I think that was another bad first impression thing where
Speaker 3: Artifact a lot of things wrong out the gate, and
Speaker 3: so people just wrote it off instantly.
Speaker 2: Yep, yeah, it's uh, it's gonna It's gonna happen. But
Speaker 2: but I think the shock you think for me continues
Speaker 2: to be prefer it to happen for such a big
Speaker 2: budget game from a first party that can kind of
Speaker 2: talk to their audience. It's that audience seems more fickle
Speaker 2: than ever, and I think that is the challenged economic environment,
Speaker 2: is that people are a little bit more mindful of
Speaker 2: the money they're spending right now, and every dollar adds
Speaker 2: up in a way that hurts a little bit more
Speaker 2: than it did before because of grocery store prices and
Speaker 2: high gas prices. Although they're coming down, but whatever, people
Speaker 2: still feel that.
Speaker 1: And I.
Speaker 2: What choice do you have though? When your game's done,
Speaker 2: you got to put it out. You got to put
Speaker 2: it out in the environment that exists. So when you're
Speaker 2: green lighting these games in the first place, like, what
Speaker 2: are the things you're looking for to make you feel
Speaker 2: comfortable to say yes to a project these days? And
Speaker 2: I just don't know what that looks like other than
Speaker 2: a sequel to a known quantity and Neon.
Speaker 1: KUIV they were supposedly working on a Triple A life
Speaker 1: service game of their own that was supposed to be
Speaker 1: a strategy man.
Speaker 3: Well critically and quickly they were a mobile game developer.
Speaker 3: So it's like, was that where Sony's genchen is going
Speaker 3: to come out of there? Yo game? Like, I wonder
Speaker 3: what all of that was adding up to over there.
Speaker 3: I don't know a lot of weird decisions in general.
Speaker 1: I question for you all, how does a game like
Speaker 1: Dead by Daylight continue to survive and thrive when we
Speaker 1: see these gigantic Triple A games as service just crash
Speaker 1: and burn constantly.
Speaker 2: Legacy, Yeah, and like just like appealing to like knowing
Speaker 2: your audience and having a stranglehold on that audience. That
Speaker 2: audience knows where to go to get that stuff, and
Speaker 2: that audience isn't necessarily super well served by a ton
Speaker 2: of different choices either, there's more. That genre has more
Speaker 2: than just that game. And yes, but Dead by Daylight
Speaker 2: is the one that like, you know, first mover's advantage
Speaker 2: and then also they just continue to make the deals
Speaker 2: to keep it relevant. And so people like I have
Speaker 2: my sunk costing here, I have the skins that I liked,
Speaker 2: and I'm gonna if I'm gonna go to one of
Speaker 2: these games to buy more skins, I'll come back to
Speaker 2: Dead by Daylight.
Speaker 3: Yeah. It's something that released in the earlier days of streaming,
Speaker 3: so streamers, you know, caught on with it, and then
Speaker 3: the audience said, I want to play the game that
Speaker 3: my favorite streamer is playing. And so that's why I
Speaker 3: mean when I say a legacy, it's like it's built
Speaker 3: up this reputation and so it's cement to itself, you know,
Speaker 3: That's why Fortnite got so big is because it was available,
Speaker 3: being free to play. A bunch of people hopped on
Speaker 3: a train. Popular streamers got even more popular or playing it.
Speaker 3: It just it was a snowball effect. And that's how
Speaker 3: some like Deadlight Dead by Daylight continues to exist. But
Speaker 3: something like say Texas Chainsaw Massacre, which is not doing
Speaker 3: something radically different, you know, that doesn't catch on, like
Speaker 3: regardless of size of the team, size of the game,
Speaker 3: anything like that. It's just because people are like, well,
Speaker 3: I'm just gonna already play this one there I have.
Speaker 1: You know, I'm curious to see how Marvel Rivals is accepted. Yeah,
Speaker 1: it officially comes out, like I know, the betas have
Speaker 1: been very popular, but I'm curious, like, once that is out,
Speaker 1: is that gonna capture like the lapsed Overwatch players or
Speaker 1: people the Marvels. That'sure it does for that reason, I mean,
Speaker 1: you know, yeah, I mean the one thing we see
Speaker 1: these light service games doing is depending on IP even
Speaker 1: you know, outside of its own thing.
Speaker 5: Right, That's why I mean Fortnite's been doing it forever.
Speaker 5: Meet things like magic the Gathering, right like well, yeah,
Speaker 5: here's the word. The rings card set. Here's the FOM
Speaker 5: fantasy card set. And I'm always like, oh, that's kind
Speaker 5: of neat. It's also kind of sad in some way
Speaker 5: empathetic even, right, or you know, there certainly is a
Speaker 5: lack of originality these days.
Speaker 2: Yeah, yep, all right, let's move along here. US Copyright
Speaker 2: Office refuses to allow remote access to out of print
Speaker 2: games for libraries. So the US Copyright Office denied a
Speaker 2: petition to allow remote access to out of print video games. Basically,
Speaker 2: the idea was going to be that libraries have physical
Speaker 2: copies of these games, and they were going to be
Speaker 2: able to virtualize those games and offer limited access to
Speaker 2: certain people at a certain number of people at that time.
Speaker 2: Basically the way like the epub rules work that they
Speaker 2: have to deal with publishers where it's like you can
Speaker 2: let someone borrow this EPUB version of our book so
Speaker 2: many times before you have to re up the license,
Speaker 2: and they're like, hey, we want to do the same
Speaker 2: thing with video games, remote access to our games using
Speaker 2: emulation or whatever, cloud streaming, any sort of way of
Speaker 2: actually solving this, And the US Copyright Office sided with
Speaker 2: the Entertainment Software Association and other industry lobbying firms to
Speaker 2: shut that down because well not because of money, because
Speaker 2: like ninety percent of these games are not for sale
Speaker 2: and are not generating income for anybody. So it's just
Speaker 2: to protect copyright in every which way because these companies.
Speaker 2: It's pet Yes, it's petty. This is it's frustrating. Obviously
Speaker 2: there are you could see how it could get out
Speaker 2: of hand. It's like someone could just say they're a
Speaker 2: library and do it whatever. But it's like there's ways
Speaker 2: around that obviously. Just write the regulation in such a
Speaker 2: way that accredited libraries, accredited universities could do this, and
Speaker 2: it's hard for anyone else to actually get approval. There's
Speaker 2: also already website where you can do exactly this, just
Speaker 2: like click a button and start playing a ROM that
Speaker 2: will play in an emulator that boots up in your browser.
Speaker 2: That stuff already exists, so it's not like preventing libraries
Speaker 2: from doing this is going to wipe that stuff or
Speaker 2: going to keep that stuff off the Internet. So I
Speaker 2: just don't see why they fight this stuff so hard,
Speaker 2: other than the lawyers are just going to do what
Speaker 2: lawyers do.
Speaker 3: Yeah, I don't want to misquote anyone, but I remember
Speaker 3: an old episode of The Video Game History Hour where
Speaker 3: Frank and Kelsey were talking about this subject, and Frank
Speaker 3: was sort of like being really agitated because he's like
Speaker 3: something you kind of said there, Jeff, of these things
Speaker 3: already exist illegally and we're trying to make it legitimized
Speaker 3: and have it be regulated or anything like that, and
Speaker 3: you are preventing us from making this legit, and like
Speaker 3: you can do where we watch to the illegal stuff,
Speaker 3: but we're trying to make this legit and your presents
Speaker 3: from doing that.
Speaker 2: Yeah, just legalize it, legalize it. Yeah, it would make it,
Speaker 2: you know, technically probably easier to go after the illegal
Speaker 2: ones at that point, right, because it'd be very clear
Speaker 2: how they are violating stuff, and maybe you could build
Speaker 2: the enforcement of that into the regulation that permits these
Speaker 2: things to exist legally from library, right.
Speaker 3: I mean, I want to quote Frank's post on the subject,
Speaker 3: word for a word he said. The moment I became
Speaker 3: the joker is when someone in charge of copyright law
Speaker 3: watched my GDC talk about how it's wrong to associate
Speaker 3: emulation with piracy, and their takeaway was emulation is associated
Speaker 3: with piracy because they quote them in some of this
Speaker 3: like some of these documents like.
Speaker 2: Frank, Yes, Frank Uswalde and Kelsey Lewin were a part
Speaker 2: of the petition that was trying to make this happen
Speaker 2: in the first place. So they're doing work on the
Speaker 2: ground trying to get this to happen, and then the
Speaker 2: people who are in charge of copyright just don't understand
Speaker 2: the idiots, yes, the content that they're absorbing to try
Speaker 2: to understand this issue, and they come out with the
Speaker 2: exact wrong takeaway. All right. Bungee claims Marathon is on track,
Speaker 2: but it's not ready to show gameplay quite yet. Bungee's
Speaker 2: upcoming sci fi PvP extraction shooter Just Whatevery Kid Wants
Speaker 2: for Christmas, Marathon is still in development, according to game
Speaker 2: director Joe Ziegler. Although Bungie isn't ready to reveal gameplay yet,
Speaker 2: Ziegler share a new concept art discuss the current state
Speaker 2: of the project, and teased plans to expand play testing
Speaker 2: in twenty twenty five. The game's launch window has yet
Speaker 2: to be announced. U less you know, we've heard rumors,
Speaker 2: and what I've heard is twenty late twenty twenty five.
Speaker 2: Late twenty twenty five still is what they're aiming for
Speaker 2: we'll see, but it's expected to release on Xbox Series
Speaker 2: X and SPS five MPC. The you know Sony game
Speaker 2: from Bungee because they owned Bungie. Bunge and Sony reportedly
Speaker 2: considered are considering a forty dollars price.
Speaker 1: Tag pressures on this one. Wow, I'm glad I'm not
Speaker 1: working on this game. Holy shit. Yeah yeah, yeah, yeah.
Speaker 2: I mean that's the kind of thing I've heard out
Speaker 2: of Bungie as well, because there were a lot of
Speaker 2: people either let go or send over to Sony, and
Speaker 2: it's like apparently a lot of people sent over to
Speaker 2: Sony are like kind of glad I'm not a Bungee anymore.
Speaker 2: That's a mess. So it sucks. Yeah. I mean, the
Speaker 2: thing that Marathon will have that Concord didn't is it's
Speaker 2: very easy to sure Marathon's an existing IP whatever. I
Speaker 2: barely count, right, But the thing they could say is
Speaker 2: this is the next game from Bungee, and that means something.
Speaker 1: All runs a whole lot.
Speaker 3: It's kind of like Valvet Deadlocke you and say it's
Speaker 3: the next Valve game. Here, say it's the next Bungee game,
Speaker 3: and that does hold weight there.
Speaker 2: Except people will want to play the new shooter from
Speaker 2: Bungee every time you say that sentence. So it'll help
Speaker 2: a little bit. But you know, they're still destiny happening.
Speaker 2: They're still gonna be updating that.
Speaker 1: I am ready to be wrong and I am ready
Speaker 1: to fall in love with Marathon for the sake of
Speaker 1: video games. I want Marathon to be okay, yeah, yes.
Speaker 2: It would be cool. The you know, the last we
Speaker 2: heard about this game from recent reports where that the
Speaker 2: sentiment internally Marathon is not positive. So we'll see.
Speaker 1: Well, you know, hey, it's a marathon. It's not a race.
Speaker 3: Guys, get the host off the show.
Speaker 2: I'm stremely good. You can't kick.
Speaker 5: I do wonder what like that larger like Bungee fan
Speaker 5: base or placeation like fanbase is going to think of
Speaker 5: the Extraction shooter model. I know that has like a
Speaker 5: you know, a big fan base with Tarkov and stuff
Speaker 5: like that, but is it going to kind of cross pollinate.
Speaker 1: I did people who maybe are hoping for like old
Speaker 1: school Halo.
Speaker 2: I did lie. I said that the Call of Do
Speaker 2: Thing installed everything automatically on Steam. The one thing it
Speaker 2: didn't install was DMC, which they shut down, right, that's
Speaker 2: that even MC I was like DM DMZ I should say.
Speaker 3: Yes, well that's within war zone. Okay, all right, smart
Speaker 3: was smart. They were like, oh, extraction shooter trend. Let's
Speaker 3: make it a mode in our free to play games.
Speaker 3: See if it catches on. And as far as I know,
Speaker 3: it didn't. Right, So I don't know that you say
Speaker 3: extraction shooter, I'm immediately like noping on out. I'm immediately
Speaker 3: gone because google boring concept for a shooter for me.
Speaker 1: If you google extraction shooter, the second result is from
Speaker 1: the marathon subreddit asking what is an extraction shooter?
Speaker 2: Yeah, I mean we probably mentioned this all the time,
Speaker 2: and people are like, the answer that you guys always
Speaker 2: say is it's like Tarkoff, I still don't know what
Speaker 2: that is.
Speaker 3: Ok So you like, you start the game up, you
Speaker 3: are in a world and you gather resources by like
Speaker 3: you know, gathering resources and fighting people, and then you
Speaker 3: extract hence the name.
Speaker 2: And if you extract you get to keep those right, and.
Speaker 3: The resources used to do more things in that loop.
Speaker 4: Right, like that, it's like that one mode in Division.
Speaker 2: Yes, a little bit right. I think that was like
Speaker 2: a proto.
Speaker 1: That's kind of fun.
Speaker 2: Yeah, I mean the idea of Okay, so now I
Speaker 2: have survived several extractions, so I have a very powerful
Speaker 2: character that can now take on anything. So you get
Speaker 2: a bit confident. But then what if you mess up
Speaker 2: and someone kills you, they get to take a lot
Speaker 2: of your stuff, right, That's my understanding. So it's like
Speaker 2: makes it more exciting when you kill someone who's been
Speaker 2: playing for a while, and yeah, and maybe you get
Speaker 2: a leg up because of that. I see the appeal,
Speaker 2: and there's definitely a chance for one of these games,
Speaker 2: from one of these established developers to break through and
Speaker 2: make the Fortnite of extraction shooters.
Speaker 3: But that's where well, I mean, the thing is though,
Speaker 3: the loop that is there, And maybe I'm wildly off
Speaker 3: the mark because I haven't spent much time with any
Speaker 3: of these outside of you know, like a few hours
Speaker 3: in DMZ I am KINV had a thing of how
Speaker 3: is this better than like a closed loop like border
Speaker 3: Lands back in the day or Master Hunter nowadays, where
Speaker 3: I go in with my friends, I defeat an objective
Speaker 3: to get the stuff that looks cool and allows me
Speaker 3: to take on the bigger bosses than the game. I've
Speaker 3: never understood, like why.
Speaker 2: People like it's the crack cocaine version right where it's like, yeah,
Speaker 2: like one, it's like just a little bit more amplified
Speaker 2: because there's a little bit more on the line. Because
Speaker 2: if you do die and you can't get out, like
Speaker 2: that feels bad. So when you do escape extract with
Speaker 2: that stuff, you get a little bit of a rush.
Speaker 2: I think that's what people like.
Speaker 1: I just don't know if that's going to catch on
Speaker 1: with a lot of people and might not. I don't
Speaker 1: know if y'all remember anything from the trailer, but I
Speaker 1: put it on for myself here, and uh, y'all remember
Speaker 1: when they're using futuristic space cybernetic space silkworms to three
Speaker 1: D print someone? No, I do remember that?
Speaker 2: Oh what is this game? I just I don't.
Speaker 5: I mean, of course, I wish that they were like
Speaker 5: actually rebooting Marathon into like a new single player shooter
Speaker 5: that also had like you know, just deathmatch modes or whatnot.
Speaker 3: Like why could this not be coming back as sort
Speaker 3: of like the Wolfenstein versus Doom, you know, like we
Speaker 3: can have both and they do different things, Like why
Speaker 3: can't this be maybe their Doom to like, you know,
Speaker 3: versus Halo. Like I'm mixing metaphors, but you know what
Speaker 3: I mean.
Speaker 5: It would have been a good excuse for them to
Speaker 5: basically be able to make a Halo game without making
Speaker 5: a Halo.
Speaker 3: Exactly like they have Destiny now and that's like live service.
Speaker 3: This could have been their more single player offering.
Speaker 2: I don't know, do you guys ever play Classic Marathon?
Speaker 4: It got released on Xbox three sixty at one point
Speaker 4: or something like.
Speaker 3: I don't know if it's a fan version or something,
Speaker 3: but a version.
Speaker 2: Of it is on PC now I believe, Yeah, there's
Speaker 2: there is Classic Marathon on Steam. I think it's called
Speaker 2: Classic Marathon.
Speaker 4: It was doomed for Mac users, yes, I remember?
Speaker 2: Yeah, all right, all right, let's do this one. Starfield
Speaker 2: two will be one hell of a game. According to
Speaker 2: ex Bethesta designer. Bruce Nessmith, a former Bethosta designer, believes
Speaker 2: that Starfield two will be excellent because Bethesta will learn
Speaker 2: from those stakes of the first game. Now, this does
Speaker 2: not sound like he's saying there is a Starfield two,
Speaker 2: I've seen it. What he's saying is remember Assassin's Creed one,
Speaker 2: Remember Mass Effect one? You remember how good the sequels
Speaker 2: were to that the same thing will happen if they
Speaker 2: do a Starfield two.
Speaker 1: You and m I said this last time, though, though
Speaker 1: it used to be that there were two years between
Speaker 1: those things.
Speaker 2: There was two to three years max between A one
Speaker 2: and A two back then, and now we're talking maybe
Speaker 2: we get a Starfield two in fifteen years. Yeah, to
Speaker 2: help anybody, Jeff, I used to say this in our
Speaker 2: podcast all the time when they were like talking about
Speaker 2: Starfield and making it.
Speaker 5: I said, I don't think they should make Starfield. I
Speaker 5: think they should just hurry up and make more outer
Speaker 5: scrolls and fallow up.
Speaker 4: And I would get yelled at, like, no, it's good
Speaker 4: to do something new.
Speaker 5: I get it well now that a Starfield two isn't
Speaker 5: something new, I think I could definitely say no, we shouldn't.
Speaker 5: It's it's just so hard now if a Skyrim in
Speaker 5: a fault make eight years to make to interrupt that
Speaker 5: cycle which is already it's too right. There's too much
Speaker 5: of a gap between Skyrim and when Old School six
Speaker 5: come out, it's gonna be too big of a gap
Speaker 5: between foll four whatever. The next fallout is right, and
Speaker 5: you've got to figure out ways to fix that. But
Speaker 5: you can't exasperate that issue by throwing in a Starfield two.
Speaker 5: There when the last Starfield and I know some people
Speaker 5: like Starfield. It's not a bad game, of course, but
Speaker 5: is it really worth adding another eight years of wait
Speaker 5: onto your next elder scrolls and fallouts? And if you
Speaker 5: really want up, if you really want to make a
Speaker 5: Starfield two, you've got to maybe figure something else out
Speaker 5: than just having that core team part of that.
Speaker 3: I like that Mike has already made this more interesting
Speaker 3: conversation because this, this statement, why I read this was
Speaker 3: just the most well, no ship a moment.
Speaker 2: Yeah, I've had a long time.
Speaker 3: Of course, I actually don't know the context that this
Speaker 3: came out, Jeff, but like this feels like maybe a
Speaker 3: statement that people are twisting a little.
Speaker 2: Yes, that's what. Definitely, it's just like seeing the Starfield
Speaker 2: two in headlines. I think people are like, wait, do
Speaker 2: I even want that?
Speaker 3: Yeah?
Speaker 2: What would that mean?
Speaker 3: That's more interesting conversation I have, Right, that's the conversation.
Speaker 2: We were going to have here. Yes, And then I think,
Speaker 2: you know, okay, so let's talk about like Starfield. Then
Speaker 2: I would a Starfield to even be the best use
Speaker 2: of their development resources if they were going to continue
Speaker 2: Starfield or should they just keep improving Starfield one to
Speaker 2: make it a better game. I think that's the better.
Speaker 1: But that even that expansion that came out this year
Speaker 1: right kind of seemed like it came with a big
Speaker 1: what it was bad?
Speaker 2: Yeah, it was like most people really really really disliked,
Speaker 2: except for Greg Miller and then who loves that apparently.
Speaker 2: But I still think it like the right answers probably
Speaker 2: move on and go get all guns blazing on Elder
Speaker 2: Scroll six. But I don't hate the idea of a small,
Speaker 2: dedicated team doing updates to Starfield once a year, kind
Speaker 2: of similar to No Man's Sky.
Speaker 5: I don't know if I want to say that, like, oh,
Speaker 5: I get I guess sounds depressing. You have to work
Speaker 5: on these two franchises only forever. Now, I get that,
Speaker 5: maybe you try something new again. I don't think you
Speaker 5: go back to starf but you know, you gave it
Speaker 5: a shot there and it's something and it can live
Speaker 5: on like it was. I don't even know what really
Speaker 5: changes in like the next ten years, because I feel
Speaker 5: like a lot of Starflee's problems is just the realities
Speaker 5: of making video games and how much of that game
Speaker 5: that they dreamed about is actually something you can make,
Speaker 5: And I don't really see us being able to make
Speaker 5: that idealized version of that game really, or at least
Speaker 5: Bethesda being able to make that game at any point
Speaker 5: in the next fifteen years.
Speaker 3: Yeah, exactly. I think it may have been a little
Speaker 3: too high concept for what we can reasonably do in
Speaker 3: maybe any video game. Ever, with the way Tom was
Speaker 3: talking about, I mean, I'm curious, like Jeff, I know
Speaker 3: you like Starfield a lot more than the rest of us.
Speaker 2: Yeah, again, where did you where'd you land on?
Speaker 3: Like how things are laid out? Because before release you
Speaker 3: were like, well, yeah, space is empty, You're gonna have
Speaker 3: some empty space, And then afterwards people looked at him
Speaker 3: were like, no, actually this is kind of boring.
Speaker 2: Maybe you know.
Speaker 3: It's like I.
Speaker 2: They don't give you the chance to be excited by
Speaker 2: the emptiness because you never stumble across anything that interesting
Speaker 2: Like that was the hope is like, it's okay if
Speaker 2: five moon moons are completely barren, if I stumble across
Speaker 2: a really cool spoke pirate enclave on this one moon,
Speaker 2: it's like, no, they're all kind of empty, and they
Speaker 2: all kind of have the same dispersion of pirate bases
Speaker 2: as any of the other ones, so it doesn't feel special.
Speaker 2: And then when you do land on a planet that
Speaker 2: ostensibly does have something, the same thing happens every time.
Speaker 2: It is an eight to twelve minute walk to the
Speaker 2: interesting thing, where it's like, boy, you got to get
Speaker 2: me something. In the first two minutes, I'm kind of
Speaker 2: gally maybe thirty seconds to get to something I care about,
Speaker 2: But eight to twelve minutes, man, I am going to
Speaker 2: be thinking about all the other things I could be
Speaker 2: doing in that time, And so they're just the structure
Speaker 2: of how the game doled out exploration was not great.
Speaker 2: That was where the game broke for me.
Speaker 3: So like the valleys could have made the peak seem higher,
Speaker 3: except the peaks weren't that high to.
Speaker 2: Begin right, It's all just kind of in that middle muck,
Speaker 2: like even when like some of it like could be
Speaker 2: a peak, some of it could be a valley, it
Speaker 2: all feels the same in the end. It's really actually
Speaker 2: maybe a worst case scenario for Starfield in terms of
Speaker 2: how that feels, which is why I didn't care enough
Speaker 2: to get into the loop of playing over and over
Speaker 2: again in the way the the in game stuff works
Speaker 2: because it's like for me, I need the early expiration
Speaker 2: to be the propelling factor. Yeah all right, Black Ops
Speaker 2: six tops the UK charts, but physical sales are down
Speaker 2: ten percent, likely due to game Pass. It's kind of
Speaker 2: the reason I included that here. It's like, yeah, this
Speaker 2: is about the number you would expect physical game sales
Speaker 2: to drop when game pass becomes an option. Right, It's
Speaker 2: like it's still selling very very well. It's gonna make
Speaker 2: a lot of money, but about ten percent of people
Speaker 2: are going, I'm I'm gonna get in on a game pass.
Speaker 5: If you told me it was ten percent just because
Speaker 5: of like natural shift to digital, I would wouldn't even
Speaker 5: beat that much of an eye of that.
Speaker 4: So yeah, right, ten percent drop in physical sales nothing.
Speaker 3: Nothing else to call duty app putting it fun Center
Speaker 3: as an advertisement could be attributed to people switching more
Speaker 3: to towards digital as well, because it's so easy to purchase,
Speaker 3: right Yeah.
Speaker 2: Yep, yeah, it's there's a sonic. Sonic Shadow Generations was
Speaker 2: number three on the chart, just behind EA Sports.
Speaker 5: FC like it like so like they sent out the
Speaker 5: tweets thing it's sold a million, like on release day. Yeap,
Speaker 5: it seems like that one's.
Speaker 1: Doing very well.
Speaker 2: Which one yep, absolutely generation general questions.
Speaker 3: Yeah, that one's an interesting one. I thought about playing
Speaker 3: it this weekend, but when I saw it was fifty,
Speaker 3: I'm like, ah, fifty for I've played half of this
Speaker 3: game before.
Speaker 4: But you get a shadow That shadow campaign is good.
Speaker 3: Yeah, it's good. That's all I've been hearing. I'm like, eh,
Speaker 3: Black Friday's right around the corner. Maybe if I can
Speaker 3: get a little cheaper, like maybe more towards forty. I know,
Speaker 3: I not ready get cheaper on PC, you know, through
Speaker 3: like a green Man Gaming or whatever, but maybe maybe
Speaker 3: you know, wait for the sales to Brameboard.
Speaker 4: Totally shout Hedgehoff the game, not the character.
Speaker 1: Is that a Halloween game? Um?
Speaker 2: Can he turn into the wear Hog?
Speaker 3: Yeah?
Speaker 2: Ship, there we go, Jeff, You're welcome.
Speaker 1: Hell yeah.
Speaker 2: I wonder if they are.
Speaker 5: I think that's like the only of the Boost games
Speaker 5: they haven't remastered. I wonder if they are going to
Speaker 5: remaster Sonic and least I kind of hope they did.
Speaker 3: I mean they that game fix the wear Hog stages.
Speaker 3: It would actually be a decent game because the daytime
Speaker 3: stages are actually fantastic, maybe the best of the boost
Speaker 3: Sonic levels, you know, yeah.
Speaker 2: Classic Halloween, Monster, the Wear Hog all right. In sixty four,
Speaker 2: shadow Man and Trock two have been added to Nintendo
Speaker 2: Switch Online. They're part of the expansion pack. They're probably
Speaker 2: in the the m in sixty four.
Speaker 5: Uh, it's good to have them in. They're just to
Speaker 5: fill that thing out because it looks at just the
Speaker 5: two games and that that's right.
Speaker 2: But this is weird because both of these games right
Speaker 2: are already on the Switch with remastered.
Speaker 5: Versions from night Dive, and they're both good remasters, and
Speaker 5: you know, I don't think any of these are great games,
Speaker 5: although the remasters are very good. Shadow Man is probably
Speaker 5: more interesting because it's kind of like Mario sixty four
Speaker 5: meets Tomb Raider with the like aesthetics of Soul Reaver
Speaker 5: in al ways, there's something interesting about shadow Man. Yeah,
Speaker 5: so I can understand people being like, I want to
Speaker 5: try these games, and I'm okay just.
Speaker 4: Playing the original set of spending money.
Speaker 1: Based off of the three things you listed, though, Mike,
Speaker 1: I need everyone to temper their expectations by like a
Speaker 1: thousand percent.
Speaker 5: Yeah, probably it's not as fun as what. I just
Speaker 5: to be honest, I know that sounded amazing, but like
Speaker 5: when I say.
Speaker 1: Two Raider, I mean like a lot of PS one
Speaker 1: tomb Raider kind of yeah, much control and vibe in
Speaker 1: some ways, it's a very interesting game. I don't mind
Speaker 1: them adding here them here, But if you really wanted
Speaker 1: to play turrok Too or shadow Man, then you should
Speaker 1: just wait for one of those Night Dive Studios remasters
Speaker 1: to go on sale.
Speaker 2: Yeah, Yakuza Kawami on Switch is selling like hotcakes, according
Speaker 2: to Rio, got go to co Studio? What's that? Who
Speaker 2: claimed that Jeff Rio got go toku okay okay, I'll
Speaker 2: do my best. The Dictato Switch version of Yakuza Kawami,
Speaker 2: a remake of the original two thousand and five PS
Speaker 2: two game, has had a strong start. According to Rio,
Speaker 2: got go to kut Actually yeah, I think the faster
Speaker 2: I say it, the better. It kind of mumbles out. Yeah, basically,
Speaker 2: this game has been out everywhere and now it's they're
Speaker 2: starting to finally trickle these games out on Switch and
Speaker 2: they have primed the pump right. People know about these games,
Speaker 2: now care about these games, and I think people on
Speaker 2: Switch were ready to like Oh yeah, I would love
Speaker 2: to have that. There's a certain audience of gamer that's like, No,
Speaker 2: I travel all the time and I just only play
Speaker 2: games on my switch. I don't know what a steam
Speaker 2: deck is. I don't care if a game kind of
Speaker 2: doesn't exist until it's on switch. But I have heard
Speaker 2: of these Yakuza games and people said I should play that.
Speaker 2: Now it's here and they're doing exactly that. I don't
Speaker 2: know why.
Speaker 1: The prospect of infinite wealth on a switch made me
Speaker 1: excited and I got the tingles thinking about it, even
Speaker 1: though I've played it already.
Speaker 3: Yeah, because the Sea Deck, like a lot of other people,
Speaker 3: I know, its like in the same way like I
Speaker 3: have my like my moroc ally accident's great.
Speaker 4: I play a lot of games on there. I'm paying
Speaker 4: playing Metaphor in the right now.
Speaker 5: If you're like they're bringing metaphors switch, I'm like, that's
Speaker 5: still switch.
Speaker 3: No, thinking that game would run like Garbo on the switch. No,
Speaker 3: it's still is still cool for the people who don't
Speaker 3: have those, uh you know, portable PCs, which is most people.
Speaker 3: So it's still cool that these games can get out
Speaker 3: to that audience. I can see it this doing well
Speaker 3: on the switch because the Yakaza games are notoriously dense
Speaker 3: with stuff to do, so yeah, especially if maybe someone
Speaker 3: started with Yakaza like a dragon or with infinite wealth,
Speaker 3: and maybe they're in the mindset of all These are
Speaker 3: long games as well, so they will naturally gravitate towards
Speaker 3: the port version.
Speaker 1: Okay uh.
Speaker 2: Nintendo details Animal Crossing Pocket Camp Complete, the paid version
Speaker 2: of its mobile game that is coming to an end.
Speaker 2: Nintendo's upcaming. Paid version of this game will be twenty dollars,
Speaker 2: but it's going to have an introductory price of ten
Speaker 2: dollars until January thirty. First. It will include almost everything
Speaker 2: from the free to play version, except for some features
Speaker 2: like leaf tickets and the pocket Camp Club subscription. Players
Speaker 2: can transfer their save data from the free to play
Speaker 2: version by linking their Nintendo account. New features include leaf tokens,
Speaker 2: camper cards, a complete item catalog, and a four year
Speaker 2: event cycle. That's pretty good. This is pretty cool. I
Speaker 2: guess it's a pretty neat thing. I'm glad that the
Speaker 2: game will have a way to continue existing on despite
Speaker 2: not having an online connection anymore. Yeah, and when it's
Speaker 2: ten dollars, I'll probably just get It's just so I
Speaker 2: can have it.
Speaker 3: Yeah, this is an insanely cool thing for them to do. Yeah,
Speaker 3: all online games that could theoretically support this should do this.
Speaker 3: You know, It's not like they should have done with
Speaker 3: drag Allia lost awesome because you know, just an RPG
Speaker 3: you lost to time is a really weird thing to happen.
Speaker 3: But you know, something that we've seen with our games,
Speaker 3: like Dragon Quest that's ten, like getting the offline version
Speaker 3: and then you know, I I would love to see
Speaker 3: it with like Final Fantasy fourteen someday, you know, like
Speaker 3: getting just an offline version of that way and just
Speaker 3: run the single player stuff yourself.
Speaker 1: Like you know, like I help that fire emblem heroes
Speaker 1: get exactly done making content.
Speaker 3: For that game, and more and more games are doing it,
Speaker 3: like you know, uh Mega maat x Dive. You know,
Speaker 3: regardless of how you feel about that game, is cool
Speaker 3: that Capcom at least preserved it for nothing else, Like
Speaker 3: preservation is important here as Age just standalone. You can
Speaker 3: buy it one time, no micro transaction BS way to
Speaker 3: you know, get back out to players.
Speaker 2: Last story here PlayStation Players spends two thousand dollars on
Speaker 2: twenty four years of PS plus to avoid price hikes.
Speaker 2: Reddit user and called on Reddit in Class, has made
Speaker 2: the un conventional decision to spend two thousand dollars up
Speaker 2: front on PlayStation Plus for the next twenty four years
Speaker 2: to avoid potential future price increases. They shared a screenshot
Speaker 2: of the next time they're going to be charged, and
Speaker 2: the date was twenty forty eight something. And the idea
Speaker 2: here is spend the money now, and so if they
Speaker 2: upgrade or if they increase the price, you don't have
Speaker 2: to worry about that because you're locked in now. Do
Speaker 2: you think PlayStation PlayStation Plus is still going to be
Speaker 2: around in twenty four Yeah, you know.
Speaker 1: I don't need to cast spurs. But will this person
Speaker 1: be around until right? Yeah?
Speaker 6: Right?
Speaker 1: And this isn't some like commentary on like the state
Speaker 1: of PlayStation but a lot of things can happen. Well,
Speaker 1: PlayStation should be around it twenty four years, agow No.
Speaker 3: Right, it's like such a different world by then paying
Speaker 3: for multiplayer may legitimately not exist in as soon as
Speaker 3: like ten years or something.
Speaker 2: Yeah, right, yeah, that could be like such a like
Speaker 2: cause you know, if Steam is like just installable in
Speaker 2: the next Xbox, that's going to change the way people
Speaker 2: think about a lot of stuff very quickly. Akersoft won't
Speaker 2: be able to charge for online play when it comes
Speaker 2: to Steam games on the Xbox, if that's how it's
Speaker 2: gonna work, so they won't be able to charge it
Speaker 2: for the Xbox games anymore. I would think.
Speaker 1: So. Yeah, I love the extreme measures people will go
Speaker 1: through to think that they are saving money in the
Speaker 1: long run.
Speaker 2: Some people buy a lifetime subscription to Star Trek Online
Speaker 2: and just play that fort.
Speaker 5: Jeff, Yeah, I could say there's a lot got back
Speaker 5: when I used to talk to those people, they told me,
Speaker 5: this is a lot of people's only game Star Trek Online,
Speaker 5: the Star Trek sickos man.
Speaker 1: You get them, you got like I had, No, they're
Speaker 1: not friends nor acquaintances. People that I interacted with that
Speaker 1: would go to Costco and load up on Apple gift
Speaker 1: cards and like they'd spend like five hundred bucks because
Speaker 1: I think they got like an extra one hundred dollars
Speaker 1: for quote unquote free and they would dump all of
Speaker 1: that into Pokemon Go.
Speaker 3: Oh okay. I was gonna say, if it was back
Speaker 3: in the day and you were like buying soft and
Speaker 3: movies and stuff over multiple years, I could see it,
Speaker 3: but nope.
Speaker 4: Nope, nope, no, you don't want to lose money on
Speaker 4: this deal.
Speaker 3: I am curious. Have you guys ever done anything like this,
Speaker 3: because the only thing I think of is Best Buys
Speaker 3: Gamers Club unlocked. You never believe I got five years
Speaker 3: ago while they were still doing it.
Speaker 1: My grocery store has a fuel perks right, so if
Speaker 1: you when you buy groceries, you get like save ups
Speaker 1: of money on gas at their gas station. Before I
Speaker 1: go to Disney, I'll usually buy Disney gift cards there
Speaker 1: and then I get the fuel for free for the buddy.
Speaker 1: I was already gonna spend Itsney World.
Speaker 2: I bought a lifetime subscription to Plex. I don't know
Speaker 2: if they still offer that, but I got that so
Speaker 2: I didn't have to worry about I'm just gonna have
Speaker 2: all the features for forever, and I use Plex all
Speaker 2: the time.
Speaker 1: So yeah, I bought wind Rar.
Speaker 2: That's the craziest thing I've ever heard anything.
Speaker 3: I've never met someone who bought.
Speaker 1: That.
Speaker 2: Does it for the news. It's all the headlines I got.
Speaker 2: Jan I'm handing the show back over to you, unless
Speaker 2: hey didn't intend to announce the switch to while we're.
Speaker 4: Doing that I wanted to make that joke.
Speaker 3: No fair?
Speaker 1: Sorry, what did get announced? Those that Mighty morphrom Power
Speaker 1: Rangers readers rewind.
Speaker 2: Is coming out. I did see that. I meant to
Speaker 2: include that. Yeah, after my.
Speaker 1: Birthday and folks, I filmed an interview what feels like
Speaker 1: forever ago, and I swear to God, I'm gonna edit it.
Speaker 1: It is going to come out a lot of fun
Speaker 1: stuff in that interview. Uh, maybe still some announcements that
Speaker 1: haven't been broken yet, and I swear to God is
Speaker 1: going to come out just like I swear to God.
Speaker 1: We're gonna take a quick break and we'll be back
Speaker 1: with the emails. Mighty morphin mister spot like Mighty Morphin
Speaker 1: mister Spot. Wait, that's turtles. I feel like sometimes I
Speaker 1: can't have a normal conversation with y'all because I feel like, no,
Speaker 1: I should save this for content, And sometimes I think
Speaker 1: about having another conversation with y'all, but no, that's like
Speaker 1: Mike check stuff or that's post show we're about to
Speaker 1: raid type of content. But anyway, Emails email Spotlight Imcast
Speaker 1: john bomb dot com is the email address to send
Speaker 1: your emails to. You can send it anything in everything
Speaker 1: you want our way, whether you have fun little quiz
Speaker 1: you've made, or you got a query. You want to
Speaker 1: treat us like a diary or treat us like a
Speaker 1: Twitter machine. Please send your emails through. I read any
Speaker 1: and everything. I also unsubscribe from all the dang newsletters
Speaker 1: you sign us up to. Someone starts signing us up
Speaker 1: for the Ohio obituaries. So I'm up to day who
Speaker 1: had a seance for me at the Halloween party? I'm
Speaker 1: worried mayhaps mayhaps dead? We all ask ourselves that question.
Speaker 1: We're not actually podcasting my.
Speaker 2: Oh this is like that.
Speaker 1: Robin Williams movie Flubber. Yes, it's just like Flubber. First
Speaker 1: email comes from Reg McFly dear BombCast. I'm a WWE
Speaker 1: guy and my best friend is an AEW guy. We
Speaker 1: both like each other shows. However, today I described him as.
Speaker 2: A shoot mark. This is your fault. Love you all,
Speaker 2: REGI McFly buck. Reg. Absolutely, it's our fault. Also, regimenc
Speaker 2: fly sounds like a name if a fly was pretending
Speaker 2: to be a person.
Speaker 5: I like it, but it sounds like I don't. I
Speaker 5: don't remember what the name of Marty McFly's older brother is.
Speaker 5: In beck To the future. But if he told me
Speaker 5: it was Reg McFly, I'd be like, that sounds right.
Speaker 2: Yeah.
Speaker 1: Travis from Fargo normally dominates or has dominated the email
Speaker 1: section for the past month or so because of their
Speaker 1: rapid fire questions. Now emailer Jared has gone in on
Speaker 1: the mix and provided a bunch of rapid.
Speaker 2: Fire questions real quick? Can I can I out Travis?
Speaker 2: Sure what he's doing? The thing where he Yeah, he
Speaker 2: writes those emails. He sends it o to all the podcasts,
Speaker 2: And I heard the same round of questions on the
Speaker 2: next Lander podcast. This email bus, Harlot, this tramp out
Speaker 2: there just sending emails. Anybody will have this? All right?
Speaker 1: Well, I'm deleting a good chuckle these email Travis.
Speaker 2: You hurt my feelings, Travis. I thought we had.
Speaker 1: Something, Jared writes. Jared from Everett writes in my two
Speaker 1: cats like to eat pastries. If I left a croissant out,
Speaker 1: the older one could easily scarf down a third of
Speaker 1: it before I could stop him. The younger would just
Speaker 1: unwrap it like a TUTSI roll. My question, would you
Speaker 1: still eat a croissant or other pastry if your pet
Speaker 1: took a little nibble.
Speaker 2: Cam Mouse are really dirty? Yes? Would I could I
Speaker 2: break off like the touched part and like just like
Speaker 2: create a new then probably now, No, we're not I
Speaker 2: do it.
Speaker 4: I trust my dog if it Scout's clean and yeah no.
Speaker 1: See the thing is, my freaking dog has pretty privilege,
Speaker 1: and we all know that's the thing with people.
Speaker 2: It's actually the nat dogs.
Speaker 1: Yeah, yes, Like if Scout likes to like kind of
Speaker 1: hug people or jump on people, and if Scout was
Speaker 1: maybe a bigger dog, people would think I'm a terrible owner. Uh.
Speaker 1: Instead they're like, oh my god, this cute little core
Speaker 1: he wants to hug me.
Speaker 2: Yeah.
Speaker 1: Uh, Jared's Jared. If I find out you're freaking two
Speaker 1: timing us on these card doing emails, they write in again,
Speaker 1: what Pokemon would make a cool sports team mascot and
Speaker 1: what sport would it be?
Speaker 4: Squirtle for water polo that's okay, or like a suicide Town.
Speaker 3: Blazer kin for soccer because you know it's got those
Speaker 3: kicking legs. Sender race is a boring answer about.
Speaker 1: What about hit m on Lee for soccer?
Speaker 3: Yeah, there's a lot of there's a lot of kick hards,
Speaker 3: you know.
Speaker 2: I I bet Sprigetito is already on stickers for like edibles.
Speaker 1: Absolutely, yeah, that's my kind of sports.
Speaker 2: Dan, all right? If weed selling?
Speaker 3: All right?
Speaker 1: Jared also had a question for Dan, but Dan's not here,
Speaker 1: I'll read it anyway. The discussion discussion about Dan and
Speaker 1: metaphors made me think about how it blow Dan's mind
Speaker 1: to read Roland Barth's Death of the Author. How has
Speaker 1: he not already? I'd love to hear his take on that, Jared.
Speaker 1: Remember it would.
Speaker 3: Blow Dan's mind to listen to himself talk about something. Yeah,
Speaker 3: you know it does. That's why he is the way
Speaker 3: he is. Someone posted in a discord the other day
Speaker 3: about an older Giant Bomb video where Dan says, yeah,
Speaker 3: people who just like really use the wrestling lingo all
Speaker 3: the time are so insufferable. I can't say, oh yeah, yeah, yeah,
Speaker 3: he definitely said that in the past. Yeah that's God.
Speaker 1: Look at the growth then folks.
Speaker 3: In the wrong direction.
Speaker 2: If someone's to send in like did Dan say this
Speaker 2: or not? Oh, that's quiz that could be a fun one.
Speaker 2: Maybe we maybe they would do that sometimes.
Speaker 4: I still want to is it a metal gear or metaphory?
Speaker 4: Fantasio quote?
Speaker 3: Quick you'll hear people are still playing them the day
Speaker 3: on fire Escape.
Speaker 4: I was really I've been hated any fire Escape for
Speaker 4: my travels on Fridays.
Speaker 3: Okay, gotcha.
Speaker 2: Well you're in a.
Speaker 1: You're you're in a blood feud with Mike Maharty as
Speaker 1: far as the emails are concerned, that people are talking
Speaker 1: about y'all really like Mike.
Speaker 3: No, no, no.
Speaker 4: I feel terrible to actually call him Matt, but I
Speaker 4: love I was gonna say, who's Mike?
Speaker 3: What are you talking about?
Speaker 1: I only know three mics in my life, all right, shocking?
Speaker 3: Uh, you know so many white people? How is that possible?
Speaker 2: Yeah, how's that possible?
Speaker 7: Uh?
Speaker 1: Next email comes from Cosmo so white Italian. As Halloween
Speaker 1: is around the corner. It's the time of the year
Speaker 1: where I secretly manipulate my six year old into picking
Speaker 1: the costumes that I already bought for our family. This year,
Speaker 1: he will be linked so I can began endorf my wife,
Speaker 1: Zelda and my almost two year old daughter of a coblin.
Speaker 3: Yeah.
Speaker 1: Yeah, I started him on Ockerina of Time, indisputably the
Speaker 1: best starting point. When he got to Queen Goma, he
Speaker 1: was a little scared, but my daughter was fine. However,
Speaker 1: after the fight, when the Decu Tree started talking, she
Speaker 1: freaked out and was crying hysterically. This is pretty much
Speaker 1: her first time ever getting scared, and it was obviously
Speaker 1: a little confusing. I picked her up and told her
Speaker 1: it was just a tree. But after the tri force
Speaker 1: cutscene ended and the Decu Tree was on screen again,
Speaker 1: she began quietly sobbing and whispering to herself.
Speaker 2: Tree, Oh my god, that's so cute. She's tried to
Speaker 2: calm herself down to say it's just a tree. Oh
Speaker 2: my god.
Speaker 1: I have two questions for Dan the resident child Expert.
Speaker 1: Don't worry, we have a father on the team. He
Speaker 1: can actually address this.
Speaker 2: Yeah, Mike, I got this.
Speaker 1: Don't worry. Secret families are still families, all right. Yeah,
Speaker 1: how do I prevent my daughter from being afraid of trees?
Speaker 1: And Two? What's the scariest fictional tree I could show her?
Speaker 1: Thanks Cosmo, I think that that tree with the hanging
Speaker 1: skeletons on him from Nightmare four Christmas is kind of scary. Sure, sure,
Speaker 1: I think that astrobot tree can kind of be a
Speaker 1: little weird and off put off. Yeah, he's so sweet.
Speaker 2: In Tears of the Kingdom when you are just going
Speaker 2: through a forest and one of the trees come to
Speaker 2: life and start chasing you. Oh that that got my
Speaker 2: like my both my daughters are playing that right now
Speaker 2: and both of them are like, I hate these trees.
Speaker 3: Yeah, dude, that scared me the first I saw them,
Speaker 3: because it came come offscreen behind me. I was like,
Speaker 3: why is the tree movie?
Speaker 2: Yeah, it's kind of terrifying.
Speaker 5: Yeah, snowy seven drawers have scary trees. Harry Potter has
Speaker 5: the Womping Willow, which is a tree that will kill
Speaker 5: anybody it comes near it, and they're just like, Oh,
Speaker 5: should put this next to the school for children?
Speaker 1: Yeah, there's a lot of Harry Potter is so fucking stupid,
Speaker 1: and I hear that.
Speaker 4: He had to think about it like less than one
Speaker 4: layer deeper to get so stupid, And like I liked that.
Speaker 1: I liked to like that franchise. Still, it's so fucking stupid.
Speaker 1: Are so fucking dumb. You have all the magic in
Speaker 1: the world and you're still gonna look like an unhoused
Speaker 1: person all the time.
Speaker 8: You fucking can create anything with the power of fucking
Speaker 8: magic and you live in a fucking shack.
Speaker 1: Why does serious black look like we can't do this right.
Speaker 5: Anybody who wants which which media should be watching Disney's
Speaker 5: Owl House show that ended last year instead.
Speaker 1: Or Agatha all along.
Speaker 2: It's very good, it's very gay. And you did like that? Okay, yeah,
Speaker 2: I'm gonna watch it.
Speaker 5: I love the random things kids get afraid of. I
Speaker 5: remember the miz was in town at our kmart at
Speaker 5: the time before.
Speaker 2: Those kids they're afraid of the maze. Yeah.
Speaker 5: So it was like this like three year old kid
Speaker 5: with us, right, and because he watched them wrestling, so
Speaker 5: he just had in his mind that the miss was
Speaker 5: going to attack him. He's like me, so like, hey,
Speaker 5: you can't talk a bunch and just kept going no miss.
Speaker 2: No miss, miss, like no please? Now, So, how do
Speaker 2: you print prevent your daughter from being afraid of trees
Speaker 2: down in front of her? Yeah, a certain.
Speaker 1: Tree, yes, kill the trees show show your daughter like
Speaker 1: a wild fire happening just like an YouTube video.
Speaker 4: Do you think reading when reading the giving tree help
Speaker 4: or hurt? That might make you like humans less?
Speaker 3: But maybe it just like age too, you know, like
Speaker 3: after he's a little mora, okay, of the trees, you know.
Speaker 4: Which were the rings you're like trees, watch the two.
Speaker 3: Taps subject child the Lord of the Rings.
Speaker 1: Oh my god, sure safe Dan was in here. Some
Speaker 1: of these emails actually ask for dantas.
Speaker 2: I have an email.
Speaker 1: What through it?
Speaker 4: Well, somebody sent me an email that they wanted me
Speaker 4: to read on the show.
Speaker 3: No no, no, no no no no no no no
Speaker 3: no no interesting, go for it, go for excuse me.
Speaker 1: The email section is not for other people to read
Speaker 1: their emails.
Speaker 2: You just can't run willy nilly over the show. I
Speaker 2: like this.
Speaker 1: Give mikey a Mike Yeah, Sean said, it's okay. I said, hey, Mike.
Speaker 1: Jeff from Quebec care breaking the emails met up by
Speaker 1: asking you to interrupt Jan's email segment with a surprise
Speaker 1: edition from your personal invice. My question is what do
Speaker 1: you think is the most widely unused gaming peripheral gathering
Speaker 1: dust and basements. I vote for the WE balance board
Speaker 1: cheer No, because that would imply that a lot of
Speaker 1: people kept their WE balance boards and based off the
Speaker 1: thrift store I visit on a weekly basis.
Speaker 2: Yeah, uh.
Speaker 1: There they go from having one to twelve WE balance
Speaker 1: boards in the span of a week. So people are
Speaker 1: getting rid of those sports too big, right, So it's
Speaker 1: like you like, people are like thinking about it, so
Speaker 1: they do.
Speaker 2: Get rid of it. There's got to be like a
Speaker 2: layer below that where it's small enough to ignore and
Speaker 2: you just let it sit around. It's got to be
Speaker 2: the guitar Hero controllers, right, going to say the drum
Speaker 2: set for some reason.
Speaker 1: For me specifically, I imagine the DJ Hero like mixed
Speaker 1: controller thing, which is kind of big and heavy. But
Speaker 1: it's like, I don't think many people bothered selling it
Speaker 1: because it seemed more premium than a we fitbout sports, Like.
Speaker 4: Why god, I get I gotta keep this thing, and
Speaker 4: it ruled, But what the hell are you gonna.
Speaker 3: Do with Well? Speaking of fitness, do you think we're
Speaker 3: already at the point where it could be ring fit
Speaker 3: Ring Sure?
Speaker 2: Sure, yeah, I like that thing. I still like, I
Speaker 2: don't play the game ever, but I use it for
Speaker 2: like just like getting those muscles in the back going s.
Speaker 2: It's handy. But uh, yeah, it could be. They sold
Speaker 2: a ton of copies too.
Speaker 1: Oh Pizver too and the original Pizver, but they they
Speaker 1: did sell very many of those.
Speaker 3: Hero I know it some success, but I'm.
Speaker 2: Not sure crazy unopened connect oh sick. Yeah, just then
Speaker 2: they're they're threatening to give it to me, so I'll connect.
Speaker 3: It would probably be Connect.
Speaker 4: Specifically the connects that came with Xbox One by default
Speaker 4: for a while.
Speaker 3: Yeah, three sixty because that sold like gang Busters in
Speaker 3: but nobody has Connect set up anymore.
Speaker 1: Is it actually just the mebos?
Speaker 3: I wouldn't say.
Speaker 1: I don't know if that's a peripheral.
Speaker 3: I would even say, just like every asshole in the air,
Speaker 3: and it has them like displayed in their background for
Speaker 3: their zoom calls, you know, like my tough off for there.
Speaker 1: You can't see mine, okay there Skylanders. Skylanders are definitely
Speaker 1: collecting dust.
Speaker 4: They go horizons.
Speaker 2: Man, if anyone's got skylight horizons, who are you talking about?
Speaker 2: By I want to get my kids in the skylanders.
Speaker 2: That'd be fun. Simire a lot. I'll give you money
Speaker 2: my U again. The kids are playing Zelda, so they
Speaker 2: keep seeing some mebo log on the powers like what
Speaker 2: is this? And I have like one or two ambos
Speaker 2: setting around and I showed them and now they're like, hey,
Speaker 2: maybe you should get more of these. I don't know.
Speaker 2: I can't become one of the amoebo people.
Speaker 3: It's fine.
Speaker 1: But everybody.
Speaker 4: Does everybody have a favorite Amibo now that you've got
Speaker 4: so many of them?
Speaker 2: I got too Link and I love that one. It's
Speaker 2: my favorite. Excuse me, Link's Awakening Link.
Speaker 1: I only have one Amobo and that's thanks to friend
Speaker 1: of the site Mike O'Leary shouts out for the Sora Ambo.
Speaker 3: Yeah, oh yeah, I tell you, I forgot that's out.
Speaker 3: I want to get so ridiculous. It's just like how
Speaker 3: I love the Joker Ambo because I'm like, that shouldn't exist. Really,
Speaker 3: I have every Metroid ambo, and then like the one
Speaker 3: that I think is really cool is my friend Gat
Speaker 3: Waring for my birthday one year. It's the the Rockman
Speaker 3: eleven Ambo because the only, yeah, the only way who
Speaker 3: gets a standalone like ambo package is by getting the
Speaker 3: Japanese one here in the US. It just came in
Speaker 3: that bundle with a legacy collection.
Speaker 5: Yeah, and I have a I have that one in
Speaker 5: the collection, and I have I really like the Smash
Speaker 5: Brothers Megan Man one. I just like the way that
Speaker 5: one looks. But that Simon Belmont Smash Brothers.
Speaker 3: So many did did y'all take them the packaging or
Speaker 3: did you keep them in? I took him out, took
Speaker 3: him out, Okay, I took I had a few initially
Speaker 3: that I, oh my god, Jeff has a labo Labbo.
Speaker 2: Labola labbo yea is this well? First of all, Labbo
Speaker 2: is way better. But no, he's a labbo collecting dust?
Speaker 2: Or is it just too easy to throw away?
Speaker 3: I think people threw it out?
Speaker 1: Oh yeah, admit it.
Speaker 4: You You would love to throw that thing into like
Speaker 4: the middle of a bonfire and just kind of see
Speaker 4: it what happens?
Speaker 2: Right, Yeah, I'm satisfying, feel bad, but would it would
Speaker 2: be like exciting? How bad I feel? Yeah?
Speaker 3: Literally aside, I want toss into the middle of a
Speaker 3: lake so bad? Just watch a slowly stink.
Speaker 1: Yeah. Back at the SF Studio, amidst all the moves
Speaker 1: we had, I played that game of should I keep
Speaker 1: this labbo piano?
Speaker 2: Labbo piano? It's like so intricate, it's kind of one
Speaker 2: thing worth keeping. Although I tried to keep mine with
Speaker 2: like a two year old around, and so they destroyed it.
Speaker 1: Yeah, you know, sort of sprout, Oh yeah, Ji'll give
Speaker 1: the show back to you. And I want to clarify,
Speaker 1: don't don't anybody ever do that to me again?
Speaker 2: Mike and I apart.
Speaker 1: I already went through the heartbreak of Travis two timing
Speaker 1: me okay.
Speaker 2: Segment for jam Do you I don't have the heart
Speaker 2: to tell next Lander that that's what happened, because they'll
Speaker 2: be just as heartbroken.
Speaker 3: Do you think that Jared from Everett is just Travis.
Speaker 2: Like talented mister Ripley situation. I don't know what that means,
Speaker 2: but that's probably what's happening.
Speaker 1: I thought Travis had a good round up of emails
Speaker 1: this week, and I included them. Now I'm not going
Speaker 1: to read them Travis Penalty Box, but how good are they?
Speaker 1: They were pretty good. I was like, this, this is
Speaker 1: good podcast discussion stuff, all right, last two emails? Yes,
Speaker 1: this one is about jeans and things that you like. Hey, y'all,
Speaker 1: the company I've bought jeans from for the last decade
Speaker 1: started putting elastic in their jeans, making them less durable.
Speaker 1: Did I check to see if they had some regular jeens?
Speaker 1: Did I switch brands?
Speaker 3: Nah?
Speaker 1: Fuck that, I'm a raw denim freak. Now I'm making
Speaker 1: a clothes ladder where I can track how many wears
Speaker 1: a pair has since I watched it. I'm watching Mustache
Speaker 1: men explain salvage and different kinds of looms. I like suck,
Speaker 1: and the people who like what I like suck, does
Speaker 1: that mean I suck? Thank goodness, I've got giant bomb
Speaker 1: to keep me cool. Joe and Michigan Joe, come come
Speaker 1: real close, Come close, Joe. I know I was kind
Speaker 1: of poop pooing on the dude that spent two thousand
Speaker 1: bucks to get Hella PlayStation plus years huge. Here's what
Speaker 1: you do, big dog. You save all all the money
Speaker 1: that you're gonna buy buying salvage denim. You get yourself
Speaker 1: the cheapest ticket you can get to Japan, and then
Speaker 1: once you're in Japan, you go to Ginza, and then
Speaker 1: at Ginza you go to Henoya and you tell them
Speaker 1: you know me, and they'll be confused and politely smile along.
Speaker 1: And then you tell them you know Alex Bonyelo and
Speaker 1: they're like, oh, the actor, And then you you load
Speaker 1: up on fucking jeans. I know, I know Gersman and
Speaker 1: the old gang used to talk about the raid in
Speaker 1: Japan getting hell of shit. Now the new raid dog
Speaker 1: is exploiting the yen right now and getting exploit the
Speaker 1: getting Hella raw denim and buddy, my friend Joe Joe
Speaker 1: in Michigan. This is what you gotta do.
Speaker 3: Dog.
Speaker 1: They got all the different cuts, all the cuts, all
Speaker 1: the brands that are too expensive out here. You don't
Speaker 1: want to be spending five to six racks for a
Speaker 1: pair of jeans, but you might. Maybe someone you listen
Speaker 1: to has also poisoned their finances by buying too much denim.
Speaker 1: And maybe I got the hank ring to buy more denim.
Speaker 2: Uh, that's what you can google what nim raw.
Speaker 1: It's gonna be better to go to Japan and get
Speaker 1: your denim. Just do it, dog.
Speaker 2: Anyway.
Speaker 7: Uh.
Speaker 1: Their question was if things I like suck and the
Speaker 1: people who like what I like suck, does that mean
Speaker 1: I suck? Is that the transit of property?
Speaker 2: Yeah, I mean yeah kind of. That's how it works.
Speaker 2: You become the average of the five people around you.
Speaker 2: You could become the average of the five things you're
Speaker 2: super into. Probably, yeah, that's that's probably fair. I'm sorry,
Speaker 2: but you suck.
Speaker 4: I was gonna say no, but I also don't like
Speaker 4: to think about it much.
Speaker 2: Mike sucks.
Speaker 6: Would Wait a minute. One of them is in here
Speaker 6: right now, and I've been told that he sucks.
Speaker 2: Yo.
Speaker 1: Also, if you go to Japan, you could make your
Speaker 1: own jeans at a store dog so you can get
Speaker 1: the rivets. However, a build a bear like a build
Speaker 1: a bear, it is gees. I get too excited talking
Speaker 1: about denim. I think I almost poisoned Nicky's brain into
Speaker 1: getting into salvage denim as well.
Speaker 2: Okay, we're not saying salvage denim.
Speaker 3: No, what are we saying?
Speaker 4: Salvage sounds like a metal, sounds like a man.
Speaker 2: Salvage sell s e l V from the Salvage Illinois,
Speaker 2: Like what's happening?
Speaker 1: Like no, no, no, it is like raw denhim. It's
Speaker 1: also like, uh, it's not mass manufacturers.
Speaker 3: So there's like, oh my god, this term from self finished.
Speaker 3: It's some salvage bro Okay, hate it so much.
Speaker 1: It pains me inside that I left my most recent
Speaker 1: pair and the pair that fits me fantastic at Nicky's place,
Speaker 1: and I desperately need Nikki to freaking bail it to
Speaker 1: be already yesterday should mean.
Speaker 2: It's like it's in self finished. Does this mean it's
Speaker 2: not broken in? And that's the thing. Hold on, I'll
Speaker 2: be right back. Okay, he's gonna because I like.
Speaker 4: The elastics.
Speaker 1: More elastic.
Speaker 2: I'm a bit Rubenesque, so more elastic and everything, please.
Speaker 4: Yeah, the white fluctuates so yeah.
Speaker 2: He Also it's like you know that it was a
Speaker 2: huge advance, like when they started stonewashing jeans, so they
Speaker 2: came broken in and I don't have to worry about
Speaker 2: that and all these tricks are like no, I'll do
Speaker 2: it myself.
Speaker 1: Okay, yo, Okay, I don't know what you were talking about,
Speaker 1: but I'm gonna assume you guys were talking about how
Speaker 1: there's a resale value for salvage denim. And I'm not
Speaker 1: saying that I have made money based off of this
Speaker 1: because I wear my clothes.
Speaker 2: The arbitrage salvage denim.
Speaker 1: But there are those people out there that want to
Speaker 1: wear work wear like car Hard, Ben Davis et etched,
Speaker 1: but they don't want to do the work of breaking
Speaker 1: the clothes in, so they will buy second hand Selvis
Speaker 1: denim because they want them sick fades all right.
Speaker 2: Again, Like we do have like industrial processes for breaking
Speaker 2: in jeans now, but people don't like that.
Speaker 1: Because what if you broke them down based off of
Speaker 1: your life?
Speaker 2: Right? Okay, I see what's happening here. Organic jeans. Okay,
Speaker 2: you could have just said that jeans, baby.
Speaker 3: See Okay, yeah, look, jan you can have your thing.
Speaker 3: More part to you, buddy. If I'm just in here
Speaker 3: thinking about how I went to the store on like
Speaker 3: Sunday to get my thirty dollars old navy skinny jeans,
Speaker 3: I was very happy with that.
Speaker 2: I'll pick them a parrot Meyer the next time I
Speaker 2: need one.
Speaker 1: Yeah, yo, okay, all right, all right, so here's two pairs.
Speaker 1: This is going to play very poorly for the audio
Speaker 1: listeners at home, but we got one pair of jeans here.
Speaker 1: This is still relatively new. I'm waiting to break these
Speaker 1: bad boys in.
Speaker 2: It looks stiff.
Speaker 1: This is when I get This is eighteen ounce, No,
Speaker 1: this is twenty two ounce denim.
Speaker 2: So it's very heavy.
Speaker 1: It's very thick. Okay, but this untreated I have. I've
Speaker 1: only worn these out a couple of times. I've not
Speaker 1: watched these despite having these for three years. That's right,
Speaker 1: I hold onto jeans. But this is like a little
Speaker 1: wider leg. You could see the indigo is very blue.
Speaker 1: It's it's very very blue. I just said that, mic,
Speaker 1: so they also heard that. I'm sorry, we're talking about
Speaker 1: something I really like. And then you know a lot
Speaker 1: of stitching is like bespoke and everything. But yeah, very
Speaker 1: thick jeans. Very like if I angled these enough, they
Speaker 1: might be able to stand on their own. Now, if
Speaker 1: you another pair of jeans I have here, very well used,
Speaker 1: very broken in this is unbranded salvage. The brand is
Speaker 1: actually unbranded.
Speaker 3: Uh.
Speaker 1: You can see here the different the different fades from
Speaker 1: my life and how my life is when I wear jeans.
Speaker 1: Look at these fades where my pants cross. Look at
Speaker 1: this honeycomb pattern behind my knees exactly. This is like
Speaker 1: the these are like wrinkles.
Speaker 8: You know when you see an old person and then
Speaker 8: they got a hell of wrinkles on their face, You're like,
Speaker 8: damn dog, you've seen life. Also, you can tell that like,
Speaker 8: you can't pickpocket me from behind because based off of
Speaker 8: this fade, I wear my wallet in my front right
Speaker 8: pocket and then I have AirPods in my front left
Speaker 8: pocket because you could see there's like a slight indentation
Speaker 8: of AirPods there.
Speaker 1: And then the other part that is terrible, because man,
Speaker 1: what them thighs do is I have this problem with
Speaker 1: a lot of my jeans because I am too flexible
Speaker 1: of a person. I I, oh, Jim, I got crotch holes.
Speaker 1: Oh sure, this is like backside holes, because like I
Speaker 1: be high knee and and a high stepping all the time.
Speaker 1: You know, I'm like, I'm on the shorter side of
Speaker 1: the crew. So I'm got I gotta be the one
Speaker 1: that goes underneath the tables and relinks the cables and stuff. Anyway, Jeans,
Speaker 1: if we ever go on an off site to Japan,
Speaker 1: I will buy everyone a pair of raw denim.
Speaker 3: I'm talking Jan. I'm gonna tell you right now, you
Speaker 3: don't have to.
Speaker 2: Do huge stonewashing, Like what a cool idea, Like We'll
Speaker 2: just throw this jeans and so in this wash with
Speaker 2: a bunch of stones and it'll break it in for you.
Speaker 2: I am not anti technology. I'm not a jeans bloodite.
Speaker 4: So I really admire your passion.
Speaker 2: My friend.
Speaker 1: Thank you, Thank you, Mike. We're best friends again.
Speaker 2: This is probably how Bailey felt when Ghost.
Speaker 3: It's like, oh.
Speaker 1: God, God, bless Bailey Myers, because I feel like I've
Speaker 1: talked her ear off about power Rangers in Germany. But
Speaker 1: also I was explaining the intricacies and why my white
Speaker 1: T shirt was super expensive compared to a regular white
Speaker 1: T shirt. We don't need to get into that all right.
Speaker 5: By the way, that dandom like posted that video of
Speaker 5: Bailey and Jenny Nicholson at that Overlook hotel inspiration place
Speaker 5: with the gust story so people can watch it judge
Speaker 5: for themselves.
Speaker 7: Now I think yes, Uh, all right, last emails, so
Speaker 7: many Sweet Jesus, Hey, there would have been more if
Speaker 7: Travis didn't.
Speaker 2: I gotta get out in like five minutes because I'm
Speaker 2: gonna go pick up Amy. So let's wrap this up.
Speaker 1: Let's do it all right, Hey, BombCast, I've been going
Speaker 1: on a lot of First States lately. Has there ever
Speaker 1: been a point in your life where you realized you
Speaker 1: were in the middle of a montage? Thomas from Minneapolis.
Speaker 4: That's a good question.
Speaker 1: Wow, huh.
Speaker 2: I feel that way sometimes whenever I'm doing something new
Speaker 2: with the kids, and it's like they are gonna remem
Speaker 2: remember this stuff in like fits and starts, as like flashes,
Speaker 2: and so I'm like here now to be memories for them,
Speaker 2: and so that I'm in, I'm in their montage a
Speaker 2: little bit. It's kind of how I feel.
Speaker 5: Okay, And the astro bought speed runs a little bit
Speaker 5: like that because like it starts on like real bad.
Speaker 1: It's like you get like like a little bit better
Speaker 1: and like you like.
Speaker 4: Have like the your coach comes in the house montage.
Speaker 2: It's like.
Speaker 3: Some day I'll back. I was like, boy, I really
Speaker 3: had to do all that ship to get to where
Speaker 3: I am today.
Speaker 5: Huh Yeah, you're still waiting for your going up the stairs.
Speaker 5: You're still running through the streets right.
Speaker 3: Now, exactly.
Speaker 2: Yep, yep, yep, yep, yep.
Speaker 1: And that does it for emails. Bombcasting Giant bomb dot
Speaker 1: com is the email address to send your emails to.
Speaker 2: Uh, we got to get out of here, but this
Speaker 2: one last check. Uh no, switch to news.
Speaker 1: Wow, weird what your business card said? Switch to news?
Speaker 1: No zeno blade, no switch no miss no miss, no missing.
Speaker 1: We got games mornings popping off for the rest of
Speaker 1: the week, right group.
Speaker 2: Yeah, yeah, back Wednesday, Thursday, and Friday. Even though im
Speaker 2: traveling Friday, I'm traveling in the late evening, so uh
Speaker 2: should be able to make that all happen. We'll do
Speaker 2: a BCR right on Friday. Right, we should be able
Speaker 2: to make that happen.
Speaker 1: Maybe we don't do a BCR. We'll just do a
Speaker 1: longer upf because I think, oh, there you go.
Speaker 2: You guys can't go on with that. Then I think
Speaker 2: it is just.
Speaker 1: Bailly and I holding down the Fort Blake Club popping
Speaker 1: off tomorrow. Lucy James continues her quest voicemailed dump truck
Speaker 1: probably on Thursday. Most likely on Thursday, we were thinking
Speaker 1: about trying to move that up so people can get
Speaker 1: out and get to trick or treating. But this weekend, friends,
Speaker 1: the reason why three of these people are traveling is
Speaker 1: because Extra Life Weekend is this weekend. These three will
Speaker 1: be joining Dan in Dan's abode and they will be
Speaker 1: knocking on his doors just like the woodpeckers are knocking
Speaker 1: on his walls, because they will be participating in Extra Life.
Speaker 1: And after this crew wraps up their shift of Extra Life,
Speaker 1: I will be streaming the Quiet Man.
Speaker 3: Yeah, some inexplicable reason.
Speaker 1: I did this to myself and I'll do it to myself.
Speaker 3: By the way, if people want to get involved with
Speaker 3: our Extra Life stuff, bit dot ly slash gb XL
Speaker 3: twenty four two four that will get you to the
Speaker 3: Extra Life page for the team. That's where you can
Speaker 3: sign up if you want to stream yourself and That's
Speaker 3: also where you can donate if you just want to
Speaker 3: help out with the cause. That's where we'll be collecting
Speaker 3: donations over the weekend. Where we start someone asked around
Speaker 3: noon Central is one where you gets start air aiming
Speaker 3: to start doing everything or the weekend. And also if
Speaker 3: you do, if you do sign up for stream for
Speaker 3: Team Giant Bomb, I do have a Google form circulating
Speaker 3: where you can sign up that way, like me and
Speaker 3: the site mods know to like put you in the
Speaker 3: second slot on the stream page. I'll make sure like
Speaker 3: retweet reposts that from our socials so people can find
Speaker 3: more easily.
Speaker 1: Thank you for organizing all of that. Sean also fukes.
Speaker 1: Hey get ready for some shenanigans around the game awards.
Speaker 1: Uh been spinning a lot of plates over here at
Speaker 1: gb HQ and some exciting things be happening GB.
Speaker 2: At night the night before h it'll be fun.
Speaker 1: Weddle date December eleventh, Yes, yes, yes, folks, that about
Speaker 1: does it for the Giant BombCast. Thank you for listening.
Speaker 1: I'm gonna play the music now. He's been Mikey's been, Sean,
Speaker 1: he's been Grub, I've been Jent and hey, happy Filipido
Speaker 1: American History. Months to my fellow kuyazannatas out there. Shouts
Speaker 1: out to Michael Him, shouts out Eliza Kapplin, shouts out
Speaker 1: to Chastity Visset Show, shouts out to j Phil Gospy,
Speaker 1: shouts out to every goddamn Filiplato in this fucking industry.
Speaker 2: Ext what Goku goad Dad, I don't know, kid, go Oku,
Speaker 2: Dragon Ball Dime.
Speaker 1: It's good.