1
00:00:01,679 --> 00:00:05,280
Speaker 1: All right, everybody, welcome back to our series on the

2
00:00:05,320 --> 00:00:09,800
games of nineteen eighty one. Level three Froger.

3
00:00:11,720 --> 00:00:13,759
Speaker 2: All right, everybody, welcome back to the Shirley You Can't

4
00:00:13,759 --> 00:00:18,559
Be Serious podcast. Today we're continuing our series on video

5
00:00:18,640 --> 00:00:22,079
games of nineteen eighty one. Today we're going to be talking.

6
00:00:21,879 --> 00:00:25,399
Speaker 1: About Froger, one of the best video games of all time.

7
00:00:25,760 --> 00:00:27,640
Speaker 2: It is. When I was looking at this, did you

8
00:00:27,640 --> 00:00:29,399
ever think when the two frogs are on the log

9
00:00:29,440 --> 00:00:31,359
that they're actually copulating during the game.

10
00:00:31,480 --> 00:00:42,200
Speaker 1: So you say the frogs are hogging on the log? Okay, friendly,

11
00:00:42,280 --> 00:00:47,240
here we go, Okay, all right, so Froger, So Froger.

12
00:00:50,280 --> 00:00:53,240
Speaker 2: Froger released June fifth, nineteen eighty one.

13
00:00:53,640 --> 00:00:58,119
Speaker 1: Yes, So, we talked in our previous episode about the

14
00:00:58,240 --> 00:01:00,840
development of pac Man, and there are a couple of

15
00:01:00,880 --> 00:01:02,840
things that we need to kind of understand before we

16
00:01:02,920 --> 00:01:05,920
jump in here. So we've got multiple video game companies

17
00:01:06,000 --> 00:01:08,719
on both sides of the pond, Right, You've got video

18
00:01:08,799 --> 00:01:12,400
game companies in Japan, video game companies in the States.

19
00:01:12,719 --> 00:01:16,680
But the interesting thing is not all of the games

20
00:01:16,680 --> 00:01:19,760
that are successful in Japan are going to be successful

21
00:01:19,920 --> 00:01:23,480
in the United States, and vice versa. Right, Right, I mean,

22
00:01:23,519 --> 00:01:26,519
we talked about how Radar Scope was second only to

23
00:01:26,560 --> 00:01:30,680
pac Man over in Japan, but once Nintendo got it

24
00:01:30,719 --> 00:01:33,879
over here, they couldn't sell but a third of their

25
00:01:33,920 --> 00:01:37,920
small quantity of them in the States, right, And so oddly,

26
00:01:38,400 --> 00:01:42,280
the same thing almost happened with pac Man. And it's

27
00:01:42,319 --> 00:01:49,840
because of this cultural difference of cuteness tolerance, Like Japan

28
00:01:50,439 --> 00:01:57,519
loves cuteness. It's all about the cuteness. And we talked

29
00:01:57,519 --> 00:01:59,959
about the Magna art we taught you can look at

30
00:02:00,079 --> 00:02:02,799
all of the various characters that have come over from

31
00:02:02,879 --> 00:02:07,400
Japan that are big and fluffy and cute and even.

32
00:02:07,439 --> 00:02:11,039
Speaker 2: Yeah, I mean all the anime, all the Pokemon stuff.

33
00:02:11,919 --> 00:02:14,599
The Japanese culture loves cute, cute.

34
00:02:14,680 --> 00:02:17,759
Speaker 1: And when pac Man came out, he was cute, right,

35
00:02:17,919 --> 00:02:20,400
And the ghosts were cute. They had the eyes that

36
00:02:20,479 --> 00:02:23,120
looked like cartoon eyes, and it was just a perfect

37
00:02:23,159 --> 00:02:26,199
little maze like you would have his little kid. Fantastic

38
00:02:26,240 --> 00:02:31,360
for Japan. But when people from the Amoa Show in

39
00:02:31,479 --> 00:02:35,439
nineteen eighty looked at what pac Man had to offer,

40
00:02:35,919 --> 00:02:39,000
they ignored it. They're like, Eh, that's too cute, I

41
00:02:39,039 --> 00:02:42,039
don't I mean, our American folks are not going to

42
00:02:42,039 --> 00:02:45,479
be interested in playing this cute sea game, and bally

43
00:02:45,599 --> 00:02:51,159
Midway literally took a chance because it needed titles and

44
00:02:51,319 --> 00:02:55,000
pac Man was cheap, and so it said, you know,

45
00:02:55,120 --> 00:02:57,719
what the heck have you seen the hutsucker proxy? No,

46
00:02:58,000 --> 00:03:00,280
he keeps drawing a circle and he keeps going, you know,

47
00:03:00,360 --> 00:03:02,560
for the kids, and it's like a ball on a

48
00:03:02,639 --> 00:03:05,319
hula hoop ands all this stuff. Right, so they thought,

49
00:03:05,400 --> 00:03:07,360
this is a cute see kids game. This is a

50
00:03:07,439 --> 00:03:11,919
Namco game. Yes, it comes over and becomes the most

51
00:03:11,960 --> 00:03:16,120
successful game in history up until that point. So how

52
00:03:16,159 --> 00:03:19,280
does this all relate to Frogger? You're asking me, I'm

53
00:03:19,280 --> 00:03:21,840
asking you, would you agree that Frogger is cute? Frog

54
00:03:21,960 --> 00:03:25,759
is cute. It's definitely cute. Right, It's not a manly

55
00:03:25,800 --> 00:03:27,479
man game. It's cute.

56
00:03:27,639 --> 00:03:29,319
Speaker 2: It's a frog jumping across the street.

57
00:03:29,560 --> 00:03:34,159
Speaker 1: Right, Frogs are cute. And so whenever it came, it

58
00:03:34,560 --> 00:03:39,199
had been created over in Japan, right, right, Actually, the

59
00:03:39,240 --> 00:03:41,400
guy who came up with the storyline was just trying

60
00:03:41,400 --> 00:03:43,560
to think of an idea and was driving in traffic

61
00:03:43,639 --> 00:03:47,120
and literally saw a frog trying to make it across

62
00:03:47,120 --> 00:03:50,159
the road, stopped his car. If my wife listens, to

63
00:03:50,199 --> 00:03:52,599
this episode, she's gonna be like, oh my gosh, I

64
00:03:52,639 --> 00:03:55,319
had to do this as an early married person. All

65
00:03:55,360 --> 00:03:57,520
the time. I didn't rescue frogs, but I rescued a

66
00:03:57,560 --> 00:04:00,199
ton of turtles. I have scars on my arm arms

67
00:04:00,199 --> 00:04:03,000
where I've been bitten by a dog trying to rescue

68
00:04:03,039 --> 00:04:05,560
a dog that was stuck next to the side of

69
00:04:05,599 --> 00:04:08,599
the road. So he gets out, he rescues this frog.

70
00:04:08,879 --> 00:04:10,439
He gets it to the other side of the road,

71
00:04:10,520 --> 00:04:15,159
and he thinks, I've got my video game idea. They

72
00:04:15,199 --> 00:04:18,000
create it, they develop it, they send it over to

73
00:04:18,800 --> 00:04:22,399
the States, and everybody that looks at it goes too cute,

74
00:04:22,480 --> 00:04:29,279
too cute, too cute. So our hero in this particular

75
00:04:29,319 --> 00:04:32,800
story is a young lady who is a grad student

76
00:04:32,839 --> 00:04:35,959
at the University of San Diego. Okay, she's working for

77
00:04:36,000 --> 00:04:39,040
the paper. Okay, they have this yearly book that comes

78
00:04:39,040 --> 00:04:43,079
out where they try to promote commerce by highlighting different

79
00:04:43,120 --> 00:04:46,399
businesses around and her job is to go look at

80
00:04:46,439 --> 00:04:49,399
these new computer enterprises that are popping up all over

81
00:04:49,439 --> 00:04:53,759
San Diego. And this is before the Internet, obviously, so

82
00:04:53,839 --> 00:04:57,399
this involves her driving around in her car looking for

83
00:04:57,639 --> 00:05:00,519
shop fronts. Sure, and one of the one that she

84
00:05:00,560 --> 00:05:05,639
happens upon is this new video gaming company called Grimlin. Okay,

85
00:05:06,120 --> 00:05:09,040
so she goes in and she's she likes video games,

86
00:05:09,040 --> 00:05:11,800
she's a gamer herself. So she starts talking to the

87
00:05:11,839 --> 00:05:15,759
founder named Frank Fogelman. She's asking him all these questions

88
00:05:15,759 --> 00:05:18,759
and at some point she says, so, how do you

89
00:05:18,839 --> 00:05:21,199
know if a game is going to be a success

90
00:05:21,279 --> 00:05:23,079
or not? And he didn't have an answer for her,

91
00:05:24,120 --> 00:05:27,000
and so she says, you need to hire me, and

92
00:05:27,040 --> 00:05:31,759
he's like, no, you're overqualified. I don't know. She's like, listen,

93
00:05:32,079 --> 00:05:35,759
you need a marketing research person. I have experience with

94
00:05:35,839 --> 00:05:38,319
this other company. I know what I'm doing. You need

95
00:05:38,360 --> 00:05:40,480
to hire me. He says no. She calls him back

96
00:05:40,519 --> 00:05:43,079
the next week and he says no, and she calls

97
00:05:43,160 --> 00:05:47,199
him every week for two months, and finally, after two

98
00:05:47,240 --> 00:05:51,199
months he says, fine, bring your resume in. He hires her,

99
00:05:51,800 --> 00:05:56,319
and her first job is to find a game for Grimlin,

100
00:05:56,639 --> 00:06:04,040
who has recently been purchased by Sega and now Sega Grimlin. Yes,

101
00:06:04,519 --> 00:06:08,360
find a game for them to license from the library

102
00:06:08,360 --> 00:06:10,279
that they have of all these submissions that they get,

103
00:06:12,839 --> 00:06:16,240
And so she goes in this dark, nasty library room

104
00:06:16,279 --> 00:06:19,160
trying to find these things. She's literally putting in VHS

105
00:06:19,240 --> 00:06:22,959
tapes trying to find some good pitch for a game,

106
00:06:23,040 --> 00:06:25,720
and she comes across Froger. She brings it to him

107
00:06:25,720 --> 00:06:28,680
and she's like, this is great. Why haven't we licensed

108
00:06:28,680 --> 00:06:31,439
this one? And he's like, well, because we've already had

109
00:06:31,439 --> 00:06:33,199
a frog game and it was a total flop.

110
00:06:33,360 --> 00:06:34,600
Speaker 2: That game is called Frogs.

111
00:06:34,800 --> 00:06:37,600
Speaker 1: Yes, have you ever played it? I think I've seen

112
00:06:37,639 --> 00:06:41,160
it before. It's the frog is jumping up in the

113
00:06:41,199 --> 00:06:44,439
air trying to catch flies. It's kind of like kind

114
00:06:44,439 --> 00:06:46,319
of like duck Hunt, you know, like the flies are

115
00:06:46,319 --> 00:06:48,920
flying around and you're trying to guide your frog, okay,

116
00:06:49,040 --> 00:06:51,199
to catch the flies, and he's just floating along on

117
00:06:51,240 --> 00:06:53,839
a lily pad. It's not I can see why it

118
00:06:53,879 --> 00:06:56,480
wasn't a big success, all right, It's OK, but duck

119
00:06:56,560 --> 00:07:00,360
Hunt esque. And then they also noticed nobody else's license

120
00:07:00,439 --> 00:07:04,240
this Frogger game either, So that's another indicator this is not.

121
00:07:04,199 --> 00:07:06,279
Speaker 2: Going to be why would we want it?

122
00:07:06,360 --> 00:07:10,120
Speaker 1: Right? So they were banking on this game called Eliminator.

123
00:07:10,319 --> 00:07:12,800
They thought it was going to be their next big hit.

124
00:07:13,360 --> 00:07:16,720
It's the only four player vector game that has ever

125
00:07:16,759 --> 00:07:20,279
been made. It's like Starcastle or Tempest, you know, except

126
00:07:20,600 --> 00:07:22,920
they were like, you could have on the table set,

127
00:07:22,920 --> 00:07:25,360
you could have four people on each end of the table,

128
00:07:25,480 --> 00:07:28,079
and it was in color. So they're like, oh, you know, Tempest,

129
00:07:28,360 --> 00:07:30,279
big success, Ours is in color. This is going to

130
00:07:30,319 --> 00:07:34,319
be great. But it wasn't at all. And so she

131
00:07:34,560 --> 00:07:37,360
keeps saying, we need to do Frogger. They say, listen,

132
00:07:37,399 --> 00:07:40,639
if you can convince management to go for it, then sure,

133
00:07:40,759 --> 00:07:43,120
that's fine. But they knew how that was going to go,

134
00:07:43,360 --> 00:07:47,680
right because management were the executives from Paramount, Like, it's

135
00:07:47,759 --> 00:07:52,120
the same company owns Paramount, owns Sega Grimlin, and so

136
00:07:52,439 --> 00:07:55,319
it's a bunch of old men's who probably knew something

137
00:07:55,360 --> 00:07:58,399
about business, but didn't know anything about video games. Sure,

138
00:07:58,920 --> 00:08:01,759
and so she comes in, she's this young, like twenty

139
00:08:01,959 --> 00:08:06,160
early twenties girl in this manly man world. To make

140
00:08:06,199 --> 00:08:08,879
her pitch for this game. She's got little booklets that

141
00:08:08,920 --> 00:08:10,759
she's made on why she thinks it's going to be

142
00:08:10,800 --> 00:08:13,800
a success. She hands them out to each of these

143
00:08:13,920 --> 00:08:17,959
old executives from Paramount. She starts her pitch and one

144
00:08:17,959 --> 00:08:20,959
of them immediately throws it back in her face and says, look,

145
00:08:21,240 --> 00:08:23,680
we've already rejected this. It is just a woman in

146
00:08:23,759 --> 00:08:27,079
kids game. Why are you wasting our time? And she says,

147
00:08:27,639 --> 00:08:30,199
oh am I talking to the same group that rejected

148
00:08:30,240 --> 00:08:39,320
pac Man. Oh wow, and that shut everybody up. And

149
00:08:39,440 --> 00:08:42,679
so when she realizes that, everybody's like, oh crap, she

150
00:08:42,759 --> 00:08:46,080
just went there, and so she starts making her pitch,

151
00:08:46,159 --> 00:08:49,840
realizing that they're kind of backtracking on their aggressive rejection,

152
00:08:50,440 --> 00:08:56,639
and she says, listen, easily memorizable patterns, attractive presentation, yes,

153
00:08:57,440 --> 00:09:01,159
great soundtrack, all of the exact same things that pac

154
00:09:01,279 --> 00:09:03,960
Man had going for it. We have going for this.

155
00:09:04,679 --> 00:09:08,279
And all I'm asking you for is ninety days for

156
00:09:08,399 --> 00:09:12,279
us to license it from Konomi and see if we

157
00:09:12,320 --> 00:09:15,159
can get somebody to bite on it. That's it, ninety days.

158
00:09:15,240 --> 00:09:18,879
And one of the executives says, you know what, giver

159
00:09:18,879 --> 00:09:27,360
her GD kids game, we'll see what happens. And they

160
00:09:27,440 --> 00:09:29,799
let her have it sixty days. Paid thirty five hundred

161
00:09:29,799 --> 00:09:33,679
dollars for a sixty day license. Nice. So they get

162
00:09:33,679 --> 00:09:36,159
it put together, they take it to one bar. This

163
00:09:36,279 --> 00:09:41,279
time it's called Spanky Saloons Spaky Saloon in San Diego. Okay,

164
00:09:41,360 --> 00:09:43,000
who's your favorite little rascal?

165
00:09:43,200 --> 00:09:43,639
Speaker 2: Spaky?

166
00:09:44,720 --> 00:09:51,279
Speaker 1: Is it Alfalfa or Spanky. This saloon has almost exclusively

167
00:09:51,320 --> 00:09:56,559
guys in it. But they play tested there. Okay, it

168
00:09:56,679 --> 00:10:01,600
goes nuts, it goes nuts, got all kinds of attention,

169
00:10:01,840 --> 00:10:04,840
it's all it took. And when they showed it at

170
00:10:04,919 --> 00:10:09,840
the AMOA, which is the Amusement and Music Operators Association show,

171
00:10:10,080 --> 00:10:13,200
when they showed it there, it immediately took off, and

172
00:10:13,279 --> 00:10:19,279
Frogger is born. Nice. Nice. It becomes Sega Grimlin's biggest

173
00:10:19,559 --> 00:10:23,639
hit of the time. It's so big that Parker Brothers

174
00:10:24,519 --> 00:10:27,919
buys the home video game rights. Not only they'd buy it,

175
00:10:27,960 --> 00:10:29,799
they bid on it. They've been a quarter of a

176
00:10:29,840 --> 00:10:32,639
million dollars to get the home video game rights. Parker

177
00:10:32,679 --> 00:10:34,639
Brothers did because they had lost some other game and

178
00:10:34,639 --> 00:10:36,960
they were really angry about losing the game. They got

179
00:10:37,000 --> 00:10:39,480
turned down for the quarter of a million dollars, and

180
00:10:39,519 --> 00:10:42,759
the president was so intent he offered them half a

181
00:10:42,759 --> 00:10:46,919
million dollars from the home video rights to this game,

182
00:10:47,320 --> 00:10:51,039
which was obviously a huge boom. And let's just think

183
00:10:51,039 --> 00:10:54,600
about that for a second. In nineteen eighty one, they

184
00:10:55,000 --> 00:10:58,159
got half a million dollars. They were a company that

185
00:10:58,279 --> 00:11:01,000
didn't really exist on the rate are and they get

186
00:11:01,120 --> 00:11:04,919
half a million dollars. If not for the young grad

187
00:11:05,080 --> 00:11:09,799
student standing up to these suits, we probably would not

188
00:11:09,960 --> 00:11:14,600
have had Sega Genesis. Yeah, wouldn't have Sonic The Hedgehog. Wow,

189
00:11:15,399 --> 00:11:18,000
think about it. That's amazing. You're exactly right.

190
00:11:18,519 --> 00:11:23,000
Speaker 2: Frogger and its success due to this girl.

191
00:11:23,240 --> 00:11:28,000
Speaker 1: Yeah gave us signed the Hedgehog. Yeah. Wow, that's fantastic.

192
00:11:31,120 --> 00:11:34,360
Speaker 2: Hey, you know the the home video game, the Parker

193
00:11:34,399 --> 00:11:39,159
Brothers Atari twenty six hundred Yes, cartridge, they marketed the

194
00:11:39,200 --> 00:11:42,240
Frogger game and the Empire Strikes Back cartridge at the

195
00:11:42,279 --> 00:11:46,120
same time. They spent ten million dollars marketed in them.

196
00:11:46,639 --> 00:11:46,879
Speaker 1: Yeah.

197
00:11:46,960 --> 00:11:50,600
Speaker 2: George Lucas and Lucasfilm spent six million dollars marketing the

198
00:11:50,639 --> 00:11:52,200
actual movie Empire Strikes Back.

199
00:11:52,279 --> 00:11:53,240
Speaker 1: Uh huh.

200
00:11:53,279 --> 00:12:01,879
Speaker 2: So that's how big video games were. Okay, before we

201
00:12:01,919 --> 00:12:03,879
talk about gameplay, let's talk about the music.

202
00:12:03,960 --> 00:12:04,279
Speaker 1: Okay.

203
00:12:04,720 --> 00:12:07,919
Speaker 2: And once again, I'm not Japanese. I've never been to Japan.

204
00:12:08,960 --> 00:12:11,480
Like I said last time, the most Japanese thing I

205
00:12:11,519 --> 00:12:14,279
know is mister Roboto. So here's the deal. One of

206
00:12:14,320 --> 00:12:17,120
the things that is kind of distinctive about Frogger is

207
00:12:17,159 --> 00:12:20,919
the music involved in yep. Okay, So the game's opening

208
00:12:20,960 --> 00:12:24,759
tune is the first verse of a Japanese children's song

209
00:12:25,480 --> 00:12:29,120
called Inu no i'm asan.

210
00:12:29,480 --> 00:12:32,519
Speaker 1: Let me translate that for thank you, dog Policeman.

211
00:12:32,159 --> 00:12:35,679
Speaker 2: The dog Policeman, thank you.

212
00:12:43,559 --> 00:12:44,799
Speaker 1: Cutesy kid music it is.

213
00:12:44,919 --> 00:12:47,399
Speaker 2: It's sort of like Mary had a Little lamb or

214
00:12:47,480 --> 00:12:49,600
Yankee Doodle or something like that over here. It's just

215
00:12:50,120 --> 00:12:53,679
something everybody knows. It's a kid's song, but it's super catchy.

216
00:12:54,200 --> 00:12:57,600
Other tunes that are played during gameplay include the theme

217
00:12:57,679 --> 00:13:02,320
to the anime Hano No Call Lunn.

218
00:13:04,480 --> 00:13:05,600
Speaker 1: And you can quote me on that.

219
00:13:07,120 --> 00:13:10,159
Speaker 2: Oh my god, I got this one though, and finally

220
00:13:10,720 --> 00:13:12,200
Rascal the Raccoon.

221
00:13:20,559 --> 00:13:23,320
Speaker 1: Right right, Okay. When they brought it over to the States,

222
00:13:23,360 --> 00:13:26,120
they replaced I think that second one with Yankee Doodle.

223
00:13:26,159 --> 00:13:29,399
There you go. Yeah, a little easier for the Americans

224
00:13:29,399 --> 00:13:30,360
to pronounce it. Yes.

225
00:13:30,440 --> 00:13:34,000
Speaker 2: And the reason why I bring these up is because

226
00:13:34,039 --> 00:13:38,000
when you play Frogger, you have that super prominent music

227
00:13:38,039 --> 00:13:39,240
playing the entire time.

228
00:13:39,600 --> 00:13:43,080
Speaker 1: It's part of the game experience, absolutely, and one of

229
00:13:43,159 --> 00:13:45,000
it's kind of interesting. If you go back and look,

230
00:13:45,000 --> 00:13:46,720
I mean, we're going to talk about Defender. I don't

231
00:13:46,720 --> 00:13:49,639
think there is any music in Defender no, just sound effects. Right,

232
00:13:49,720 --> 00:13:52,840
So eighty one games are just really starting to get

233
00:13:52,879 --> 00:13:55,200
soundtracks at that time. I mean pac Man had it,

234
00:13:55,720 --> 00:13:58,639
but not a whole lot of games did, and so

235
00:13:58,759 --> 00:14:02,840
that cuteness plus the kid music really added to the

236
00:14:02,879 --> 00:14:04,600
appeal in a way that they didn't expect.

237
00:14:04,639 --> 00:14:06,679
Speaker 2: Before you get into gameplay, I wanted to mention something

238
00:14:06,720 --> 00:14:10,559
to you. Yes, Activision was a company that had split

239
00:14:10,600 --> 00:14:14,639
off of Atari and created cartridges for the twenty six hundred.

240
00:14:14,759 --> 00:14:17,399
One of the Activision games that I had was a

241
00:14:17,399 --> 00:14:21,159
game called Freeway, right right, And this was a game

242
00:14:21,320 --> 00:14:23,919
where you would playing you had a chicken and you

243
00:14:23,919 --> 00:14:25,440
were trying to cross the road.

244
00:14:25,720 --> 00:14:28,679
Speaker 1: Yes, chicken cress in the road, get it. It's like

245
00:14:28,759 --> 00:14:32,360
a joke. I wonder why why.

246
00:14:32,639 --> 00:14:35,519
Speaker 2: I don't know why. Maybe to get to the other side.

247
00:14:35,639 --> 00:14:39,000
But the interesting thing, so I always thought that either

248
00:14:39,080 --> 00:14:43,480
Froger copied Freeway or Freeway copied Froger, but that in

249
00:14:43,759 --> 00:14:47,279
this case that wasn't Yeah, that didn't happen in this case.

250
00:14:47,360 --> 00:14:50,080
Speaker 1: Yeah. Allegedly they were developed at the same time on

251
00:14:50,399 --> 00:14:54,399
opposite sides of the Pacific Ocean. Yes, that's that's what

252
00:14:54,519 --> 00:14:56,480
I read too, And one of I don't really get

253
00:14:56,519 --> 00:14:59,240
to play games on my phone much anymore. But when

254
00:14:59,279 --> 00:15:01,720
I first had and we first started playing games, one

255
00:15:01,759 --> 00:15:05,440
of the first games that I remember getting was Crossy Road,

256
00:15:05,840 --> 00:15:09,759
which you go, yeah, a chicken going across the road,

257
00:15:10,240 --> 00:15:12,559
except it was more three D, and I was like, gosh,

258
00:15:12,559 --> 00:15:16,440
this is Frogger. This is Frogger right here. Yes, but yeah,

259
00:15:16,480 --> 00:15:19,080
they ended up having to sue quite a few folks

260
00:15:19,159 --> 00:15:22,360
just to make sure that their game wasn't infringed upon,

261
00:15:22,519 --> 00:15:26,159
and one about one point eight million dollars doing it too. Wow.

262
00:15:29,399 --> 00:15:31,320
Speaker 2: All right, so let's talk about gameplay for a second.

263
00:15:31,440 --> 00:15:36,360
Go okay, So in Frogger, you are a frog hopping

264
00:15:36,399 --> 00:15:40,840
across a street, yes, occupied by cars going different direction, yes,

265
00:15:40,960 --> 00:15:44,120
some fast, some slow. Then you get to this median

266
00:15:44,679 --> 00:15:48,320
where you have a safe spot, break a break, and

267
00:15:48,360 --> 00:15:51,320
then you have to jump on either turtles or logs,

268
00:15:51,720 --> 00:15:55,679
and then finally you jump into a home space frog

269
00:15:55,720 --> 00:15:59,039
home where the frog lives right right and you have

270
00:15:59,120 --> 00:16:00,519
to do that continually until.

271
00:16:00,279 --> 00:16:03,200
Speaker 1: You fill I think five frog homes. Five frog homes. Yes.

272
00:16:03,480 --> 00:16:07,080
Speaker 2: The cool thing is is that the turtles will dive

273
00:16:07,559 --> 00:16:11,120
and sometimes there's a croctile, sometimes there's a snake, and

274
00:16:11,159 --> 00:16:11,679
it's just.

275
00:16:12,279 --> 00:16:12,879
Speaker 1: It's just fun.

276
00:16:12,879 --> 00:16:14,360
Speaker 2: You're just hopping across.

277
00:16:14,480 --> 00:16:15,879
Speaker 1: To go home, you know. At the time, I mean

278
00:16:15,879 --> 00:16:17,799
we're talking about it being a kid's game, but at

279
00:16:17,799 --> 00:16:22,080
the time it had more ways to die than any

280
00:16:22,240 --> 00:16:25,200
other video game in the ARCT.

281
00:16:25,480 --> 00:16:26,960
Speaker 2: Yes, more ways to die.

282
00:16:27,120 --> 00:16:28,919
Speaker 1: And when you get hit by a car, it was

283
00:16:28,960 --> 00:16:36,039
like this gruesome death skull and crossbones epic sound effect.

284
00:16:36,759 --> 00:16:39,799
Speaker 2: And it wasn't like, yeah, Mario just sort of had

285
00:16:39,799 --> 00:16:42,960
this dizzy thing and fell on his back. Yeah, this

286
00:16:43,120 --> 00:16:45,159
was like a full on splat.

287
00:16:45,320 --> 00:16:48,279
Speaker 1: Yeah. Yes, so you could die. You could die by

288
00:16:48,720 --> 00:16:51,360
getting hit by a car. You could die by running

289
00:16:51,360 --> 00:16:55,679
into a car. Yes, you could die by jumping into

290
00:16:55,720 --> 00:16:59,080
the water in some weird universe where frogs can't swim.

291
00:16:59,120 --> 00:17:03,720
I guess right. You could die by riding a log

292
00:17:03,919 --> 00:17:06,319
off into the side of the screen. Yes. You could

293
00:17:06,319 --> 00:17:09,720
get eaten by a snake on one of the logs. Yes,

294
00:17:09,960 --> 00:17:12,720
there are. Sometimes the logs were crocodiles, and if you

295
00:17:12,799 --> 00:17:15,880
jumped on the mouth side, Yep, you could die that way.

296
00:17:16,119 --> 00:17:19,079
If you hit the hedge instead of hitting inside the

297
00:17:19,079 --> 00:17:22,359
frog home, you could die that way. Sometimes there were

298
00:17:22,400 --> 00:17:25,519
alligators inside the home and you could die in that way.

299
00:17:25,880 --> 00:17:28,160
I think that's eight. I don't know what too, I'm missing,

300
00:17:28,200 --> 00:17:31,759
But there were all kinds of ways to die on it. Yes,

301
00:17:31,880 --> 00:17:34,160
the turtle could dive on you and you could drown. Right,

302
00:17:34,240 --> 00:17:36,240
the turtles go under you and you could run out

303
00:17:36,240 --> 00:17:38,920
of time. Oh right, the time limit. There you go.

304
00:17:39,279 --> 00:17:42,039
Speaker 2: Yep, most ways to die in a video.

305
00:17:41,839 --> 00:17:49,160
Speaker 1: In nineteen eighty one and nineteen eighty one. All right, Jason,

306
00:17:49,559 --> 00:17:54,000
as far as Frogger goes, there is a number you

307
00:17:54,039 --> 00:17:59,960
ready for this, Yes, eight hundred sixty thousand, six hundred

308
00:18:00,119 --> 00:18:03,240
and thirty. Do you know the significance of that number?

309
00:18:04,640 --> 00:18:08,839
High score? Yes, but who's I don't know, Hey, look

310
00:18:08,839 --> 00:18:12,559
at the high score GLC George Lewis Constanza. That's not you,

311
00:18:12,720 --> 00:18:19,000
is it, Yes? Oh, that would be George Costanza, who

312
00:18:19,119 --> 00:18:22,599
held the Frogger record at the Pizzeria in Seinfeld on

313
00:18:22,640 --> 00:18:26,960
the Froger Seinfeld episode, which ends with them stealing the

314
00:18:27,000 --> 00:18:30,920
game and trying to run it across the highway, much

315
00:18:30,960 --> 00:18:34,519
in the same way that the frog tries to cross

316
00:18:34,759 --> 00:18:35,200
the road.

317
00:18:35,640 --> 00:18:40,079
Speaker 2: That episode is hilarious. George trying to cross the road

318
00:18:40,119 --> 00:18:44,480
with the video game. Yes, it doesn't make it, that's awesome.

319
00:18:44,519 --> 00:18:48,359
Speaker 1: Spoiler alert. It doesn't make it. I played a ton

320
00:18:48,640 --> 00:18:50,200
of Froger. Yeah, me too.

321
00:18:50,640 --> 00:18:53,119
Speaker 2: This was nominated as one of the greatest video games

322
00:18:53,160 --> 00:18:53,680
of all time.

323
00:18:53,799 --> 00:18:57,880
Speaker 1: It absolutely is. I can't believe how many good games

324
00:18:58,480 --> 00:19:01,519
came out in that scene year. It's just amazing. It

325
00:19:01,599 --> 00:19:03,799
is amazing iconic games.

326
00:19:04,079 --> 00:19:06,720
Speaker 2: Frogger. Let's just recap real quick.

327
00:19:06,839 --> 00:19:08,240
Speaker 1: Yeah, Donkey Kong.

328
00:19:08,079 --> 00:19:11,720
Speaker 2: Gave us Super Mario Brothers, which ultimately gave us Nintendo,

329
00:19:11,960 --> 00:19:16,240
the Nes, the Super Nes, the Nintendo sixty four and

330
00:19:16,319 --> 00:19:18,359
all the things that come of that legend of Zelda,

331
00:19:18,440 --> 00:19:23,680
all that stuff. Yes, Froger gave birth to Sega, which

332
00:19:23,720 --> 00:19:26,839
then in turn gave us Signed the Hedgehog and the

333
00:19:26,920 --> 00:19:29,279
Sega Home Genesis and all the stuff that comes with that.

334
00:19:29,440 --> 00:19:33,079
Speaker 1: Yes, these are hugely impactful games. Absolutely. And the other

335
00:19:33,119 --> 00:19:36,079
games that came out that year were Miss pac Man,

336
00:19:36,359 --> 00:19:39,400
which led to a ton of pac Man spinoffs, Yep

337
00:19:39,839 --> 00:19:44,200
or was a part of a ton of pac Man spinoffs, Galaga,

338
00:19:44,240 --> 00:19:50,079
which became the gold standard for the space shooter games

339
00:19:50,119 --> 00:19:54,160
that had absolutely started with Space Invaders YEP, and Defender,

340
00:19:54,759 --> 00:19:58,440
which literally turned Space Invaders on its head.

341
00:19:59,599 --> 00:20:04,200
Speaker 2: And that doesn't even cover games like Kicks and mouse

342
00:20:04,240 --> 00:20:05,440
Trap and gorf.

343
00:20:06,160 --> 00:20:09,000
Speaker 1: Is it kicks or quicks? I call it kicks? What

344
00:20:09,079 --> 00:20:10,880
is it called? I don't know what do you call it?

345
00:20:10,960 --> 00:20:14,599
I call it quicks? Okay, it's qi X. Yeah. It's

346
00:20:14,599 --> 00:20:18,079
a fantastic game that did not get the notoriety that

347
00:20:18,119 --> 00:20:20,839
these That game's freaking fun. But it is a great,

348
00:20:20,920 --> 00:20:23,279
great game where if you don't remember it, it's the

349
00:20:23,319 --> 00:20:27,000
one where you're you're just a dot on the frame

350
00:20:27,039 --> 00:20:29,480
of the screen and you come out of the frame

351
00:20:29,559 --> 00:20:32,559
to make little boxes, and your objective is to fill

352
00:20:32,640 --> 00:20:35,160
up most of that space without getting hit by the

353
00:20:35,200 --> 00:20:36,400
little floating.

354
00:20:36,200 --> 00:20:38,480
Speaker 2: Play a little zappra running around.

355
00:20:38,559 --> 00:20:43,079
Speaker 1: Yeap. So that wraps up this episode. We have more

356
00:20:43,480 --> 00:20:47,519
video games coming next week in our series on the

357
00:20:47,559 --> 00:20:50,640
best video games of nineteen eighty one.

358
00:20:50,839 --> 00:20:54,000
Speaker 2: Come back next week where we talk about mispac Man.

359
00:20:54,200 --> 00:20:55,160
Speaker 1: Thanks for joining us.

360
00:20:55,279 --> 00:20:57,200
Speaker 2: Go to our Facebook page, go to our Twitter page,

361
00:20:57,200 --> 00:21:00,279
go to our Patreon page. Send us an email us.

362
00:21:00,240 --> 00:21:02,799
Speaker 1: Know how we're doing, ye Jason, you get any quarters?

363
00:21:04,440 --> 00:21:07,119
Speaker 2: Yes, I do, but I'm saving them for myself.

364
00:21:08,240 --> 00:21:09,519
Speaker 1: Put my quarters up on the screen.

365
00:21:09,759 --> 00:21:11,599
Speaker 2: I got next, I got next

366
00:21:19,160 --> 00:21:20,839
Speaker 1: Brogger in the front, liquor in the bag,

