Speaker 1: You're listening to episode seventy five of GameSpot After Dark.
Speaker 1: This week, Jean Luke shares his early thoughts on hip
Speaker 1: Man three. We discuss some of our favorite games we
Speaker 1: played over the holidays, and we dig into the fake
Speaker 1: Cyberpunk twenty seventy seven rumors. Hello and welcome to episode
Speaker 1: seventy five of GameSpot After Dark, or twenty five away
Speaker 1: from one hundred. Can you believe that this is also
Speaker 1: the second year or the third year we started this
Speaker 1: in twenty nineteen. We did this through dout twenty twenty,
Speaker 1: and that's twenty twenty one, So games Would after Dark
Speaker 1: now spans three years, not three years entirely, but we
Speaker 1: have been a thing for three different years. But anyway,
Speaker 1: joining me today is Tomorrow Hussein. Hello everyone, Jean Lukesiki,
Speaker 1: how do you? And Jordan Remay glad to be here.
Speaker 1: Thank you all for joining me. Today is a little weird.
Speaker 1: Normally we record this show on Wednesday, but yesterday shit
Speaker 1: kind of went crazy in the United States. A lot
Speaker 1: of people are scared. There was a lot of frankly
Speaker 1: frightening stuff that happened. Now, I've been thinking a lot
Speaker 1: about how to talk about this on the podcast, even
Speaker 1: if we should talk about this on the podcast, because
Speaker 1: I do realize that, you know, a lot of people
Speaker 1: tune into game Spot after dark, checkout GameSpot stuff in
Speaker 1: order to get their mind off a lot of this
Speaker 1: stuff that happens. And if youar not, we will be
Speaker 1: talking a lot about games today. But I just wanted
Speaker 1: to bring that up and just remind people help out
Speaker 1: those in need, be an ally to those who need it,
Speaker 1: stay safe. I mean, there's still a pandemic going on.
Speaker 1: Numbers are the worst they've ever been in the United
Speaker 1: States especially, There's a lot of scary stuff going on,
Speaker 1: and we want to we want to make sure we're
Speaker 1: at least a part of that conversation in some way,
Speaker 1: and we want to support those who need it.
Speaker 2: And lift each other up. There's time when, for various reasons,
Speaker 2: people need to support each other. You probably have friends
Speaker 2: and family around you that are hurting for one reason
Speaker 2: or another. Take that anger, see if you can try
Speaker 2: and convert into something productive, See if you can nourish
Speaker 2: others with it. Let people lean on you and lean
Speaker 2: on others.
Speaker 1: Right now exactly very well said you too, And now
Speaker 1: it's probably a good time to talk to family members
Speaker 1: about what's going on, though you may not see eye
Speaker 1: to eye with because I mean, what happened yesterday was
Speaker 1: a disgrace, and there's been a lot of things that
Speaker 1: have happened recently in the last year that have been
Speaker 1: a blight on this country. There's been a disgrace, but
Speaker 1: I mean it kind of hit a I don't want
Speaker 1: to say it hit a breaking point because there's so
Speaker 1: much terrible shit that happened last year, but now's the time.
Speaker 1: I mean, things need to change, and I think people
Speaker 1: are aware of that, so do your part. But like
Speaker 1: I said, also stay safe because there's still a pandemic
Speaker 1: going on. But anyway, with that out of the way,
Speaker 1: I do want to go over some plans for twenty
Speaker 1: twenty one for the podcast. I think a big thing
Speaker 1: we're going to try to do is get more guests
Speaker 1: on this show. It's something we did a lot when
Speaker 1: we started, but we're kind of going back to that,
Speaker 1: but we're doing it with a different frame of mind.
Speaker 1: So the idea right now is to alternate guests from
Speaker 1: outside of GameSpot every other week, so we should be
Speaker 1: seeing a lot of new and fresh faces on this show.
Speaker 1: The other thing I want to try to do is
Speaker 1: I want to try to get some smaller creators on
Speaker 1: the show, people you may have not heard of, in
Speaker 1: order to get different opinions, different perspectives, and maybe hopefully
Speaker 1: introduce you to other great podcasts, great content, whatever it
Speaker 1: might be, because there's a lot of great stuff out
Speaker 1: there that we want to share. But don't worry. The
Speaker 1: core cast of people, the people you see here, the
Speaker 1: people like Callie, Lucy and whatnot, are still going to
Speaker 1: be regulars on this show. But things will shift when
Speaker 1: we get other guests on. I think I can say
Speaker 1: next week Gav Murphy from RKG will be joining us,
Speaker 1: which is exciting.
Speaker 3: I know.
Speaker 1: I just said we want to get smaller creators on,
Speaker 1: but he's someone who've been trying to get for a
Speaker 1: very long time.
Speaker 2: He sent me a message and he's like, I'm up
Speaker 2: for this, and I said, oh, Jake's going to reach
Speaker 2: out and he goes, yeah. I spoke to him. I
Speaker 2: got a question thought, do I need to wear clothes?
Speaker 1: And I was like, nah, you, I mean yeah, people
Speaker 1: can wear whatever they want on the show because we
Speaker 1: don't do video. I mean, we have videos so we
Speaker 1: can talk to each other.
Speaker 2: But you know, Gav's a little filthmonga.
Speaker 1: But I think that covers the big topics of the
Speaker 1: podcast I want to talk about today. But with that said,
Speaker 1: we kind of left off last week talking about what
Speaker 1: games we plan on playing over the break, So why
Speaker 1: don't we get into that two more? Do you want
Speaker 1: to start? What did you get into over the break?
Speaker 1: What'd you play? Anything stand out? So?
Speaker 2: I played like a I spent a lot of time
Speaker 2: not doing anything and like kind of just disconnecting a bit,
Speaker 2: which was nice. And then I kind of packed everything
Speaker 2: or tried to pack as much as I could into
Speaker 2: like two days before we came back, and I watched
Speaker 2: all of Mandalorian, which is great.
Speaker 1: Did that in a day? Two?
Speaker 2: Yeah, I watched. Main thing I watched that really stuck
Speaker 2: with me is an Apple Plus here. It is called
Speaker 2: ted Lesso, which is Jason Sudekis, and it's fantastic. It's
Speaker 2: twenty minutes to thirty minutes per episode. Got former people,
Speaker 2: one person specifically that worked on Scrubs, which I'm a
Speaker 2: huge fan of, and it is about a guy who
Speaker 2: an American football college coach who has success by taking
Speaker 2: a relatively unknown college team and giving some some giving
Speaker 2: them some degree of success, who for some reason is
Speaker 2: brought in to manage and coach a Premier League football
Speaker 2: team in the UK and obviously it's a ridiculous thing
Speaker 2: to do, and that kind of forms the basic narrative
Speaker 2: of the show, and effectively it's all about American optimism
Speaker 2: clashing with British cynicism to create this feel good, funny,
Speaker 2: heartwarming ten episode series about a man trying to understand
Speaker 2: British culture and in the process kind of breaking through
Speaker 2: to a bunch of down in the dumps men and
Speaker 2: a few other people as well who are trying to
Speaker 2: find their self worth. And it's a really stunning achievement. Like,
Speaker 2: it's such a good show. I went into there, I
Speaker 2: don't care about football, American or British, and it was.
Speaker 2: It's fantastic. I loved every second of it and like
Speaker 2: you'll laugh, you'll cry, you'll go through all the emotions.
Speaker 2: It's it's it's I can't recommend it high highly enough.
Speaker 2: It's on Apple Plus. You can sign up to Apple
Speaker 2: Plus with a seven day trial. It'll take you at
Speaker 2: most one or two days to watch through it all
Speaker 2: ten episodes, thirty minutes and then you can cancel Apple Plus.
Speaker 2: I re foot I fully recommend you do that because
Speaker 2: that's exactly what I did, and I don't regret it
Speaker 2: one bit.
Speaker 1: That's definitely the very barrier to entry for me. I
Speaker 1: saw a bunch of people raving about this show and
Speaker 1: I was like, Oh, I wonder what it's on. And
Speaker 1: I saw I was on Apple Plus and I was like,
Speaker 1: I just did this for the Mandalorian with Disney Plus.
Speaker 1: I don't think I can do two in one break,
Speaker 1: but I do really want to see it. It sounds great.
Speaker 2: You can sign up to have a Plus on your phone,
Speaker 2: like if you've got an iPhone. It took me like
Speaker 2: ten seconds to sign up for it. I was just like, yep,
Speaker 2: add me to this, and then I went to my subscription.
Speaker 2: I was like, cancel subscription. Took two seconds to do that,
Speaker 2: and then I watched the entire show and then I
Speaker 2: was done.
Speaker 1: The benefits of Apple having all of our data at
Speaker 1: their fingertips, yeah exactly.
Speaker 2: But in terms of playing I started, I carried on
Speaker 2: playing Yakuza like a dragon a bunch. I'm still enjoying
Speaker 2: that a lot. I played the Last Campfire, which is
Speaker 2: a hell of games title little indie game that they made.
Speaker 2: I played it based on well, I had it on
Speaker 2: my PS four and PS five, but Lucy was tweeting
Speaker 2: about it and how nice it was, and I was like,
Speaker 2: you know what, I want something small to play, and
Speaker 2: it's very nice. It's got that it's classically indie game charm.
Speaker 2: You're just walking around this island a series of areas
Speaker 2: and solving simple puzzles that become quite complicated, just very
Speaker 2: easy to play, kind of somber mood, very like you
Speaker 2: know indie game from maybe five years ago, ten years ago,
Speaker 2: where it was like we're trying to play with your
Speaker 2: emotions and have these cute, see weird formless characters.
Speaker 1: That was great. Yeah, and.
Speaker 2: Lucy again and a bunch of other people. I'm Sam McCatty,
Speaker 2: I Gan and Stu Taylor works in games PR in
Speaker 2: the UK. Suddenly got on pegl and I love pegl
Speaker 2: and I was like, I'm sure I have that installed.
Speaker 2: So I fired up Pegel and started playing pegl a
Speaker 2: bit just to kind of occupy my mind. And it's
Speaker 2: been good. I've been listening to podcasts and playing Pegle
Speaker 2: and finally I started Holler Night again, trying to give
Speaker 2: it an honest try, because Jordan loves it so much
Speaker 2: and I want to also love it as well and
Speaker 2: give it a shot. Only about an hour in, I'm
Speaker 2: told I need to get the compass because the thing
Speaker 2: that I've got a map and it's annoying me, and
Speaker 2: I need to wait to get the compass. But yeah,
Speaker 2: so I'm gonna I'm gonna keep at it, and I'm
Speaker 2: having a good time with it.
Speaker 4: I'm so proud of you. I thought you were going
Speaker 4: to skip out on your conement to play over the break.
Speaker 3: You know.
Speaker 1: I don't do that.
Speaker 2: When I say i'm gonna play something'm gonna give it
Speaker 2: honest try. What I'm playing on Switch. I'm playing on Switch.
Speaker 1: But that's how I got it initially. I well, I
Speaker 1: got it on PC when it was in early access
Speaker 1: or when it first matter early Access, and then I
Speaker 1: started playing on Switch. Yeah.
Speaker 2: I'm not sure if that's the best version or whatever,
Speaker 2: but it seems to function fine, and it's I don't
Speaker 2: think it's on game Poss. It might be on Game Poss.
Speaker 3: I didn't really, Yeah, it is all right.
Speaker 5: It was also on Playsession Plus last month.
Speaker 1: I think, hm, oh yeah, yeah, yeah, because I claimed it.
Speaker 1: So I think I've got I have that game on
Speaker 1: anything and haven't finished it on anything.
Speaker 2: I could have sworn I claimed it, but when I
Speaker 2: went to search for it in my PlayStation library, it
Speaker 2: was like, hey, do you want to buy this Ultimate
Speaker 2: Edition version? I was like, no, Okay, I guess I'll
Speaker 2: just play on Switch.
Speaker 1: Well, speaking of Hollow Night, why don't we move on
Speaker 1: to Jordan, because you have been playing Hollow Night again?
Speaker 4: I take it, Yeah, I'm playing it again. I wanted
Speaker 4: to try to go for the hard ending in the game,
Speaker 4: not the super hard straps you down bends, you over ending.
Speaker 4: I'm not good enough for that, but I've I've never
Speaker 4: gotten the just regular hard ending before, and I'm like,
Speaker 4: I've been playing this game for like forty fifty hours
Speaker 4: now at this point, they're just pretty much all the bosses.
Speaker 4: Several times, I can totally do this. It didn't work
Speaker 4: out for me. I basically played Hollow Night where I'm
Speaker 4: got to the secret final boss and I'm like, all right,
Speaker 4: every three or four attempts that I have, I should
Speaker 4: take a break and like play Cyberpunk or something like
Speaker 4: that instead. So basically, over the break I played like
Speaker 4: twenty hours of Cyberpunk is what to get the secret
Speaker 4: boss of that game is?
Speaker 1: I haven't made it that far in my attempts, but
Speaker 1: I was watching my friend play a while back and
Speaker 1: he was at this like arena area and it looked
Speaker 1: so freaking hard.
Speaker 3: The Cola Fools.
Speaker 1: Yeah, that's the one. Yeah. He was getting so mad too.
Speaker 1: I think he was streaming it. It was entertaining to
Speaker 1: watch him get mad. But I was like, wow, if
Speaker 1: I'm gonna do I, do you have to do that
Speaker 1: to beat the game? Or is that like a side areas?
Speaker 4: It's an optional area that originally you had to do
Speaker 4: if you wanted to get a hundred percent in the game.
Speaker 4: Since now in Hollow Night you can get one hundred
Speaker 4: and twelve percent completion, some people do the Colisseum of
Speaker 4: Fools as a way to boost themselves to one hundred percent,
Speaker 4: Like they'll do some of the extra percentages to get
Speaker 4: to one hundred.
Speaker 1: Interesting. I kind of like shakes up the hundred percent run,
Speaker 1: doesn't it?
Speaker 4: Yeah, the it's I think a lot of people do
Speaker 4: when they're going for the achievement to like one hundred
Speaker 4: percent the game, and like on Steel soul mode, which
Speaker 4: is when you die, you basically have to start the
Speaker 4: game completely over from the very beginning, so you basically
Speaker 4: have one life. And since some of the things are
Speaker 4: just really stupidly hard to get, it's like, oh, just
Speaker 4: go to the Colisseum and beat like the first wave
Speaker 4: or second wave and get the first few items and
Speaker 4: just don't do the final wave. That's really really hard
Speaker 4: and requires you to have a hand eye coordination that
Speaker 4: I just don't have anymore.
Speaker 1: How About I Can Fell.
Speaker 4: I Can Fell is a game that I started playing
Speaker 4: near the end of twenty twenty, and I just never
Speaker 4: got around to finishing it before we started talking about
Speaker 4: like best Switch games, best Xbox games, And I'm really
Speaker 4: angry at myself for not doing that because it's so good.
Speaker 4: It's like this wholesome game about how you're essentially the
Speaker 4: sibling to the Chosen One, and the Chosen One just
Speaker 4: screws everything up at their magic school, like when they're
Speaker 4: really smart, charismatic, they have good research skills, and they
Speaker 4: still managed to screw everything up, And so you're coming
Speaker 4: in after that and seeing the aftermath of this huge
Speaker 4: disaster and trying to put the pieces together with some
Speaker 4: of the chosen ones friends who aren't as good as
Speaker 4: she is, but each have their own perks and specialities,
Speaker 4: and so it this really wholesome, queer as hell like
Speaker 4: turn based RPG with Honestly, I think some of the
Speaker 4: best music in any video game I've ever heard. Has
Speaker 4: the composers from Steven Universe do the music for it,
Speaker 4: So it's just like banger after banger for all the
Speaker 4: different battle themes, the boss themes, just the music that's
Speaker 4: playing as you're exploring the worlds. They'll like hit you
Speaker 4: with surprises, where like for the first five hours you're
Speaker 4: just getting these solid like tracks of music and you're like, oh,
Speaker 4: this is good. This is really good. And then you'll
Speaker 4: finally face your rival and it's like part way like
Speaker 4: through the beginning of the boss track starting up, someone
Speaker 4: starts like singing and you realize it's the boss singing
Speaker 4: at you, and it's really good, and you're like, Wow,
Speaker 4: the vocals for this just came out of nowhere, and
Speaker 4: I'm having like a really good time and I almost
Speaker 4: want to beat this boss so that'll die and have
Speaker 4: to restart it again to hear.
Speaker 3: The music one more time, and it's it's just.
Speaker 4: So good and I love it so much, and I
Speaker 4: hope that everyone decides to go out and play it.
Speaker 4: It's if you like turn based rbgs. I cannot recommend
Speaker 4: it enough. It's it's it's just so good.
Speaker 5: I feel like, yeah, you wholeheartedly convinced me.
Speaker 3: I am.
Speaker 5: I was like, I have never heard of this, and
Speaker 5: I like quickly googled what it looks like, and I'm like, oh, yeah,
Speaker 5: I'm buying this.
Speaker 4: Later, I like, I showed one of the soundtracks to
Speaker 4: Matt Espinelle and like he got halfway through the song,
Speaker 4: He's like, all right, don't tell me anything else about
Speaker 4: this game. I'm buying.
Speaker 1: That's how you get made if the music's good. He's in.
Speaker 1: I'm actually, I would say, in as similar boat as you,
Speaker 1: but with Risk of Rain two, because I am mad
Speaker 1: at myself that I did not play that before we
Speaker 1: did all of our Game of the Year deliberations, because
Speaker 1: that would have been pretty high on my list. I
Speaker 1: played a ton of Risk of Rain two over the break,
Speaker 1: I think thirty hours, among a bunch of other games
Speaker 1: that definitely dominated my free time. It is great, it
Speaker 1: is so good. I cannot recommend it enough. It is
Speaker 1: an excellent co op game. It's an excellent rogue Light.
Speaker 1: It doesn't do I would say it doesn't do things
Speaker 1: is quite as interesting as something like Hades does because
Speaker 1: there isn't like a story that there's a loose story,
Speaker 1: but there's no like there's not the same benefit to dying.
Speaker 1: But like, the way you can stack abilities in this
Speaker 1: game is so much fun because unlike a lot of games,
Speaker 1: when you pick up items there basically have a perk
Speaker 1: attached to them. But the catches is that you can
Speaker 1: pick up as many items as you want, so by
Speaker 1: the end you have a character with like if you
Speaker 1: make it to the end, you have a character with
Speaker 1: like forty like like twenty different perks, all of them
Speaker 1: are leveled up because every time you get a duplicate
Speaker 1: it just makes it more powerful. And then when you
Speaker 1: combine like the whole multiplayer aspect, in the different characters
Speaker 1: you can play as, it just makes for an incredibly
Speaker 1: addicting cooperative rogue Light that just there's just so many
Speaker 1: possibilities in the ways you can play. Like I play
Speaker 1: one character called I forget his name. He's like engineer,
Speaker 1: he throws down turrets, he's basically he's your turret guy,
Speaker 1: but you can get There's items that drop that normally
Speaker 1: I looked at and I was like, oh, this is useless.
Speaker 1: Like one is like if you hold still for two seconds,
Speaker 1: you release a burst of healing, and I was like,
Speaker 1: that doesn't seem useful because all the characters in this
Speaker 1: game you want to move, like if you hold still,
Speaker 1: you're gonna die. But it also counts for as turrets.
Speaker 1: So I found out that if I kept stacking these mushrooms,
Speaker 1: I could basically throw it on my turrets and those
Speaker 1: would count as me holding still. So I basically set
Speaker 1: up two portable healing stations for all my teammates. So
Speaker 1: whenever we'd get to the teleporter, which is basically like
Speaker 1: the final wave of enemies rush you. You fight a boss
Speaker 1: and you have to hold your position, I'd set up
Speaker 1: those teleporters and I just I'd set up those turrets,
Speaker 1: level them up a bunch, and people would just heal
Speaker 1: up so fast. I it is. It is so good.
Speaker 1: I don't think it would be quite as good in
Speaker 1: single player. I know there's a lot of achievements to unlock,
Speaker 1: and I know people who've had fun playing it by themselves.
Speaker 1: But this game really shines in co op. I I
Speaker 1: can't recommend it enough honestly.
Speaker 3: Two player co op or can you do it with more?
Speaker 1: You can do four players, four players, and there's there's
Speaker 1: also a bunch of like modifiers you can get in
Speaker 1: the game. So like normally, normally these perk drop randomly. However,
Speaker 1: there's there's a modifier that you can unlock that lets
Speaker 1: you pick what perk you want to get, and that
Speaker 1: completely changes how you play through the game, right, because
Speaker 1: then you can plan on harder difficulties, then you can
Speaker 1: have more focus builds and so on. But to answer
Speaker 1: your question tomorrow, I've been playing on PC. I also
Speaker 1: got it on switch because it was like fifty percent off.
Speaker 1: Playing this with a controller might be a bit difficult,
Speaker 1: It's probably a lot better than playing on a switch light,
Speaker 1: which is what I was playing on a little bit,
Speaker 1: and immediately I was like, uh, I don't know if
Speaker 1: I can do this. I've mostly been playing on PC
Speaker 1: because not that you need super precise aiming, but it
Speaker 1: just it just feels better, Like there are certain characters
Speaker 1: that have attacks that home on enemies you don't really
Speaker 1: need to aim at all. And their melee characters and whatnot,
Speaker 1: but that that has dominated my time. Apart from that,
Speaker 1: I got one ending in Near Automata. I got the
Speaker 1: first ending and I started the second one as I
Speaker 1: don't want to spoil anything, but I started the second one.
Speaker 1: Died during the prologue and it set me back to
Speaker 1: the beginning and I was like, all right, I'm gonna
Speaker 1: take a break.
Speaker 5: You got to get further into that second playthrough for
Speaker 5: it to like really like Diverge. It does, like to
Speaker 5: be fair, it feels very similar at first and you're like, oh,
Speaker 5: this is literally going to just be the same thing,
Speaker 5: but like there is a moment where it Diverge is
Speaker 5: pretty hard and you go like, oh, okay, that's what
Speaker 5: you're doing.
Speaker 1: So that's good to hear. Because it's not that I
Speaker 1: wasn't impressed at what I had played. There were some
Speaker 1: things that I thought were really cool, particularly like the
Speaker 1: whole chipset system. I really like that you can just
Speaker 1: uninstall your HUD essentially and be like, no, I don't
Speaker 1: need that. I'd rather have something that increases my attacker
Speaker 1: and autoheel. That stuff was really cool, but like the
Speaker 1: story didn't I wasn't super wild about it was it
Speaker 1: wins some really interesting places, but I didn't care much
Speaker 1: for the dialogue or the writing. I thought it was
Speaker 1: so ham fisted and like.
Speaker 3: Wow, you've just angered I think a lot of people.
Speaker 1: I know, I know, but but I will say I'm
Speaker 1: going to continue playing it. I want to see these
Speaker 1: other endings because there are some threads in there that
Speaker 1: I'm super interested in, and I like where some of
Speaker 1: it is going, like in particularly the whole copy city
Speaker 1: I think is what it's called. I won't describe what
Speaker 1: it is once again because I was, but I thought
Speaker 1: that stuff was really cool. But like even like the
Speaker 1: character you fight at the end of that first ending
Speaker 1: is like super mad about what you did, and it's like,
Speaker 1: no shit, you started like you were, like what do
Speaker 1: you expect? Like this is this is a video game,
Speaker 1: this is what I'm gonna do, and like you can't
Speaker 1: be that. I don't know. I'm excited to play more,
Speaker 1: but as of now, it hasn't warped my perspective on
Speaker 1: the possibility credits.
Speaker 5: Like I look back on that game and I'm like, oh,
Speaker 5: that first play through ain't shit, Like like everything that
Speaker 5: happens in that first play through is like, Okay, what's
Speaker 5: it's like, what's that's that's inconsequential nonsense? Well it's not nonsense,
Speaker 5: but it's it's good. It's good world building set up.
Speaker 5: But like the meat of what happens is like not
Speaker 5: in that first play through at all, which is admittedly
Speaker 5: a very hard ask because you can spend like forty
Speaker 5: hours on that first play through.
Speaker 2: Jick, I'm exactly. I'm with you, Like, I got a
Speaker 2: lot of shit for not liking Nero Automata, like, and
Speaker 2: I got to a place where I thought I respected it,
Speaker 2: and I haven't played through it a bunch of more times.
Speaker 2: But I also my experience of that game is it's
Speaker 2: really interesting and you put a lot of time into
Speaker 2: it and it gives a lot back. But the format
Speaker 2: of it made me feel a bit bitter about having
Speaker 2: to play a very plain and non not interesting first
Speaker 2: time through and then having to commit more time to it.
Speaker 2: So like this, there was something really frustrating about seeing
Speaker 2: credits on a game and then being told that wasn't
Speaker 2: the experience. There's more to it, you need to keep digging,
Speaker 2: Like that was the problem. Having said that, like there's
Speaker 2: so much about that game that I doore like it's
Speaker 2: it's one of those games. It's one of the few
Speaker 2: games in my lifetime that I absolutely do not care
Speaker 2: to play ever again, but I'm still obsessed by.
Speaker 1: Like the music in that.
Speaker 2: Game is one of the best soundtracks I've ever encountered, like,
Speaker 2: and even the character design. And I say the character
Speaker 2: design knowing that a lot of people will look at
Speaker 2: the character and be like, this is just weird anime.
Speaker 2: Wee like creepy, ship like to be and.
Speaker 1: Does like to drift under to b Yeah, but there's
Speaker 1: quite a bit there's something.
Speaker 2: There's something the way the way about the Way to
Speaker 2: Be is designed that I just find like artistically and
Speaker 2: esthetically really really like satisfying interesting. And this is one
Speaker 2: of those peaks, the situations where it sounds like I'm
Speaker 2: saying hintires art and that's not what I'm saying, Like,
Speaker 2: you know, like a normal person this episode, I I
Speaker 2: know that someone's gonna google like to be the Automata
Speaker 2: and see a girl in address with and it's going
Speaker 2: to look like pure like wrong and material, But honestly,
Speaker 2: like that's not what I take away from it. There's
Speaker 2: something about the design that I find really satisfying, and
Speaker 2: other characters who are similar to t B. Let's say
Speaker 2: one that appears later on in the end, like I
Speaker 2: prefer way more and she's even worse for it, and
Speaker 2: I'm like, but there's she says a design to her
Speaker 2: that I really really appreciate.
Speaker 1: Yeah, going into this game, I knew there were multiple endings.
Speaker 1: I knew the game didn't end win the credits role,
Speaker 1: and I was kind of asking myself if how I
Speaker 1: would have felt if I didn't know that there was
Speaker 1: more like what, I have liked it more knowing that, oh,
Speaker 1: there's still a lot more to this story because basically
Speaker 1: I'm playing this through other perspectives, or if it helped
Speaker 1: me going into this knowing that there were multiple playthroughs
Speaker 1: and whatnot, I don't know. Don't have an answer to
Speaker 1: that question. But one last thing I will say is
Speaker 1: that I agree I like Twob's design a lot, but
Speaker 1: as a character, not a fan. I really like nine S.
Speaker 1: I really like nine S. I thought nine S was
Speaker 1: interesting and he's.
Speaker 5: Funny the second play through.
Speaker 1: That's why I'm excited.
Speaker 5: Really coming to focus and really but.
Speaker 1: Like I feel like two bees, like I am a robot.
Speaker 1: I do everything I'm told, and then one day out
Speaker 1: of nowhere, two bees like, actually no, I have feelings now,
Speaker 1: And it's like, where the did this come from?
Speaker 4: Keep wi the boring dating part of lit Club you
Speaker 4: haven't gotten.
Speaker 2: Yeah, it will explain that stuff and it will do
Speaker 2: it really well. And for me, I was like, why
Speaker 2: did you just do this in a way that didn't
Speaker 2: like give me the the idea that it was done.
Speaker 2: Why did you like? It feels like you know when
Speaker 2: you get told when you read a fan theory or
Speaker 2: something like that later on and you're told, oh, no,
Speaker 2: this is actually what you need to know about it.
Speaker 2: It's like me trying to explain why melchis story is
Speaker 2: so prescient. You play it and you're like, none of
Speaker 2: that makes sense.
Speaker 5: I think just wants you to suffer.
Speaker 3: I think.
Speaker 2: I'm like, it is very intentional, and I fully respect
Speaker 2: it and I appreciate it, and it's very much meant
Speaker 2: to be that way where it's like, this is I
Speaker 2: respect a hell out of neuroutomata. I'm just like slightly
Speaker 2: salty about the way I received it. And partly that's
Speaker 2: my own fault, because you know, we exist in a
Speaker 2: world where you like, you play a game and you're like, okay,
Speaker 2: moving on, and then you don't want to hear like,
Speaker 2: actually the really good stuff you still haven't experienced.
Speaker 1: Thirty more hours. Yeah, all right, well I won't spend
Speaker 1: too much times. We've got to move on to John Duke.
Speaker 1: But one last thing I do want to say is
Speaker 1: that I did manage to beat Spelunky too, which is
Speaker 1: something I said I wouldn't I probably wouldn't be able
Speaker 1: to do last episode or two episodes ago whenever when
Speaker 1: I said I was going to play it over the break,
Speaker 1: but we did it. I beat it twice actually, but
Speaker 1: the first time we beat it, my game crash before
Speaker 1: the trophy popped. Oh no, didn' get the trophy, and
Speaker 1: I was like, well, looks like with doing this again,
Speaker 1: and then we did it again, So check that off
Speaker 1: the list, I know. Anyway, Jean Luke, how about yourself?
Speaker 5: I played a bunch of things over the break, but
Speaker 5: the the one that stood out for me was a
Speaker 5: little game called Fogs, which was it's a small indie
Speaker 5: game on game Pass that basically like me and my
Speaker 5: girlfriend were just like, let's play some random game that
Speaker 5: you know, like the games are playing our stale, let's
Speaker 5: let's find something new. So we're like, ah, we'll go
Speaker 5: on game pass and we'll look up, and we found
Speaker 5: this cute little game called Fogs that stands for Physics Dogs,
Speaker 5: and it's a co op game where you basically you
Speaker 5: basically play like two dogs that are joined together like
Speaker 5: catdog style, except they're both dogs, okay, dog dog, and
Speaker 5: it is a like puzzle platform or game where you
Speaker 5: each control one head of the dog. You can also
Speaker 5: play it single player, where you control both on like
Speaker 5: each individual stick, but I definitely think it's designed for
Speaker 5: co op and it's just this really casual, chill game
Speaker 5: where you're you're solving puzzles and you pick up like
Speaker 5: the collectibles, you pick up our little bones, and you
Speaker 5: can use those to buy like different hats for your
Speaker 5: for your fogs that you put on. There's a bark
Speaker 5: button and then you can like stretch to make yourselves
Speaker 5: really long. It's not a complicated game. We kept describing
Speaker 5: as like a baby game. We're like, this is a
Speaker 5: game for babies, but it's like that is what made
Speaker 5: it really fun was that we were just looking for
Speaker 5: like a really like low key, like no stress game
Speaker 5: to like have a good time with each other and
Speaker 5: like not feel like, you know, we really have to
Speaker 5: like super pay attention to either the story or like
Speaker 5: really being focused on the combat like it was. It's
Speaker 5: just really this really cute little game where you're you're
Speaker 5: these two little dogs and you're running around like uh,
Speaker 5: like the each world is like based on like things
Speaker 5: that dogs like, so it's like this world's all food,
Speaker 5: and then this world is all sleep, and then.
Speaker 1: This world is all like and that's it.
Speaker 5: Yeah, this world is all playing and like yeah, that's it.
Speaker 5: Like so they get like really fun and creative with
Speaker 5: like the level design where yeah, it's like, oh, you're
Speaker 5: in like an arcade and you have to like actually
Speaker 5: like do little mini games uh to like get a
Speaker 5: bone or in the sleep one, it actually gets like
Speaker 5: a little metal gear solidy where you have to like
Speaker 5: avoid like area lights so or elseo get like grabbed
Speaker 5: by these these like birds that have like headlamps, but
Speaker 5: they'll they'll put you back to bed because they want
Speaker 5: you to go to sleep. So it's like stressful, but
Speaker 5: it's like not stressful because it's just like so chill
Speaker 5: and low key and there's like no stakes to it,
Speaker 5: but it was a lot of fun and I would
Speaker 5: like highly recommend it to anyone who has like either
Speaker 5: like a partner who isn't like that in games, but
Speaker 5: maybe like want something like very casual to play with them,
Speaker 5: or if you have like kids and you want like
Speaker 5: a fun like game for them to try playing. I
Speaker 5: just thought it was really cool and I think it
Speaker 5: came out like in December, but I wouldn't have found
Speaker 5: it without game Pass. And it's just like, hey, shout
Speaker 5: out to game Pass for housing like small, little like
Speaker 5: indie games like this that I would have I never
Speaker 5: even heard of and would have not tried normally, But
Speaker 5: because I have game Pass, I was like, Oh, this
Speaker 5: is a cool, little, cool little indie game. And then yeah, and.
Speaker 1: Then you've also been playing a new game.
Speaker 5: I've been playing a new game. Yeah, I can talk
Speaker 5: about it. Because the embargo lifted today, I got to
Speaker 5: check out a little bit of hit Man three, which
Speaker 5: is the first big game of the year. I was
Speaker 5: like shocked. I was like, Oh, when is this coming out,
Speaker 5: and it's like the end of the month, and I
Speaker 5: was like, oh my gosh. So I got to play
Speaker 5: the first two levels, me and me and Phil Hornshaw.
Speaker 5: We should have video impressions up on that, and it's
Speaker 5: it's more hit Man man. It's uh like it Admittiately,
Speaker 5: it doesn't have U I feel like I don't have
Speaker 5: much to say about it in terms of like new stuff,
Speaker 5: because it didn't feel like they added anything all that
Speaker 5: new mechanically. It's just more like, hey, did you really
Speaker 5: like hit Man? And did you really like hit Man too, Well,
Speaker 5: don't worry, we got more hit Man for you. I
Speaker 5: did really like the levels, though, I mean, obviously that's
Speaker 5: like the standout. So the the first level is like
Speaker 5: very classic Hitman set up. You're in like the world's
Speaker 5: tallest skyscraper in Dubai, and there's like this lavish party
Speaker 5: being thrown there by like this prince and uh so
Speaker 5: it's like, you know, huge like crowd, and then you're
Speaker 5: you're kind of like wandering through all these uh like
Speaker 5: there's like there's like an art deco set up over there,
Speaker 5: and there's like, uh you know, a like armed guard
Speaker 5: palace up like above the party, and so like the
Speaker 5: fun of hit Man is like figuring out the levels
Speaker 5: and the layout and and something that I always love
Speaker 5: about hitman is you have like the main party, but
Speaker 5: then you have like what's really fun is when you
Speaker 5: go behind the scenes and you're like, oh, these are
Speaker 5: the corridors that like the janitors are walking through, like
Speaker 5: or like the scaffolding, and like figuring out how those
Speaker 5: levels like connect to each other so that you can
Speaker 5: like do this like ridiculous kill. It's just it's just
Speaker 5: classic good hand man fun. The second level is way
Speaker 5: more interesting because it's a gosh dang London murder mystery.
Speaker 5: It's basically they watched Knives Out and they said, hey,
Speaker 5: why don't we make that a hit Man level? And
Speaker 5: it's really good because you can you could play it normally,
Speaker 5: just like a normal hit man like. So the setup
Speaker 5: is like it's just like rich people. They have like
Speaker 5: a like a classic like you know castle, I guess
Speaker 5: castle Mansion, I don't know what, you just we call them.
Speaker 5: And it's got like that uh like like the you know,
Speaker 5: everything's all like rainy and like overcast and and very
Speaker 5: like gray color palettes. It's a good it's a good
Speaker 5: mood set up. And there is a rich family who's
Speaker 5: all there and they were originally all there because they're
Speaker 5: their mother, uh was was dead and they're like, oh,
Speaker 5: we got to go for a funeral to her. But
Speaker 5: then she shows up and it's like, actually, I'm alive
Speaker 5: and I was faking my own death, and they're like
Speaker 5: all pissed at her. But then her brother, who's like
Speaker 5: uh sort of like a keeps himself secluded and like
Speaker 5: lived in the cast and lived in the mansion, actually
Speaker 5: died and then so it's like this double like everyone's like,
Speaker 5: what's going on, Uh.
Speaker 1: What's the setup for Asian?
Speaker 5: So so your your task is the killed a woman
Speaker 5: who is who faked her death. That's your task, and
Speaker 5: you can go about it a couple of ways. But
Speaker 5: the fun way is, uh, she called in a private
Speaker 5: investigator to find out her brothers and death. So you
Speaker 5: knock that dude out and you take his place, and
Speaker 5: then you go to the butler and you're like, yes,
Speaker 5: I'm here to solve this murder. And then you actually
Speaker 5: have to solve the murder. You have to go around.
Speaker 5: You have to like talk to each people and like
Speaker 5: ask them questions and you're like okay, yeah, like that's
Speaker 5: their alibi. They seem suspicious, and then you like break
Speaker 5: into people's rooms and you look for clues. I don't
Speaker 5: know if it I don't know if the outcome changes.
Speaker 5: I can't imagine it does. It seemed pretty like that's
Speaker 5: the obvious outcome. I'd be curious if it does. But
Speaker 5: it's such a fun, unique route where it's like, you know,
Speaker 5: like Hitman kind of has this rhythm of like, Okay,
Speaker 5: I'm gonna disguise as this guy, I'm gonna wait for
Speaker 5: them to show up, and then you know, the opportunity
Speaker 5: will present itself. This one where it's like you have
Speaker 5: like you you play it very unconventionally, where it's like
Speaker 5: you forget like you're supposed to be like here to
Speaker 5: kill that woman. You're supposed to be a hit Man,
Speaker 5: and instead you're just like solving this murder.
Speaker 3: How do we get played?
Speaker 4: How do we get people to play the prototype of
Speaker 4: our new detective game. I'll just hide in and Hitman level.
Speaker 2: I love the idea that a bunch of people who
Speaker 2: have been working on Hitman are now going to make
Speaker 2: that James Bond game.
Speaker 5: Me too.
Speaker 2: Everyone else is like adults asleep, let's get crazy.
Speaker 5: I agree. I think like forty seven is like the
Speaker 5: James Bond equivalent. Where he's just like it's like that
Speaker 5: social stealth right that like that, like no James Bond
Speaker 5: game has quite ever captured. Like all the best James
Speaker 5: Bond games are just first person shooters. So the idea
Speaker 5: of like one where it's like you actually have to
Speaker 5: like blend in with the crowd and and like talk
Speaker 5: to people is it's it's really good. And then the
Speaker 5: actual like hit Man, normal Hitman stuff, and that's pretty
Speaker 5: good too. I disguise myself as the because because she
Speaker 5: still wants to like run her her her fake funeral
Speaker 5: and she's like, yeah, like no one could know that
Speaker 5: I actually am alive. So I pretended to be like
Speaker 5: the I don't know what you call it, not the
Speaker 5: grave digger, the mortician, the guy who like oversees the
Speaker 5: funeral and you're like, hello, I have prepared the grave.
Speaker 5: Why don't you come observe it? And then her in
Speaker 5: when So it's got that classical like hit Man hit
Speaker 5: Man humor.
Speaker 2: Is is is Diana still there?
Speaker 1: Yeah?
Speaker 5: She's in there. Yeah. Yeah, I can't really talk about
Speaker 5: the bridging story stuff, but that's that's still in there.
Speaker 5: And that's the thing I mean that kind of interested
Speaker 5: in that I don't know. That's always been like the
Speaker 5: least interesting part of Hitman. Like I'm a little curious
Speaker 5: about it. But this is supposed to be like their
Speaker 5: like conclusion to this World of Assassination trilogy they have.
Speaker 5: They said that they're going to take a break from
Speaker 5: Hitman after this, not that they'll never do another one,
Speaker 5: but I think they want to like branch as a developer,
Speaker 5: which I'm all for that. I mean, you know, we
Speaker 5: got three games of an excellent Hitman, which, by the way,
Speaker 5: you can like with hit Man two where you could
Speaker 5: take all Hitman one's levels. They do the same thing.
Speaker 5: So when you pull this game up, you're gonna have
Speaker 5: access to like twenty plus hit Man levels like all
Speaker 5: together on like one thing, which is like.
Speaker 1: And you can play them all in VR if you've
Speaker 1: got a PlayStation VR two.
Speaker 5: Yeah. Nuts, which I'm incredibly curious about. They just put
Speaker 5: out a trailer for it and I was watching it
Speaker 5: and it looks nuts. I'm so curious how that works.
Speaker 5: I imagine it's gotta be really janky, but like I
Speaker 5: I'm so excited.
Speaker 2: You can tap someone on the shoulder, run around them
Speaker 2: when they turn so that when they turn back, you
Speaker 2: can punch them in the face and run away.
Speaker 5: I really want to see because when you're playing a
Speaker 5: janitor or like like a bar barmaid or something in
Speaker 5: AS forty seven, there's like certain spots where you can
Speaker 5: like blend in and you can so like you know,
Speaker 5: he'll like start doing like an animation where he's like
Speaker 5: pouring drinks or something. So in VR, do I actually
Speaker 5: can I just like go up to the bar and
Speaker 5: like start pretending to like wour drinks myself or like
Speaker 5: you know, like how does that work? Like I want
Speaker 5: to I want to really role play my like my
Speaker 5: disguises in VR and like see like what the limitations
Speaker 5: of that are. It sounds great.
Speaker 1: Well, anyway, we should probably move on to topics this week,
Speaker 1: and we are back with news topics this week, the
Speaker 1: first one. It will probably get this over with pretty quick,
Speaker 1: but Outriders got delayed. It was originally scheduled for February,
Speaker 1: but now has slipped to April. First. I'll be honest,
Speaker 1: when I saw that this game got delayed, I forgot
Speaker 1: what it was.
Speaker 3: Wait, like April or is this a joke? Like I
Speaker 3: know they said that.
Speaker 2: Yeah, I'm excited for it. Like I keep everything that
Speaker 2: they show off. I'm like, huh, that's that looks like
Speaker 2: it more than I thought it would be, and I'm
Speaker 2: interested in that is. You know, the people can fly team,
Speaker 2: so they know combat pretty well, they know gameplay loops
Speaker 2: pretty well, and they usually take some chances. And it
Speaker 2: looks like they've created like a super solid foundation for
Speaker 2: a game and then chucked in a bunch of cool
Speaker 2: ideas and also tacked a few boxes when it comes
Speaker 2: to modern game design, and it looks like it could
Speaker 2: be quite interesting. I'm definitely excited to check it out.
Speaker 2: I think there is there's a demo for it coming
Speaker 2: out soon or is out. They were like, hey, here's
Speaker 2: a demo we're gonna put out, but we're also delaying
Speaker 2: the game because we need a bit of time to
Speaker 2: sort some stuff out.
Speaker 5: Yeah.
Speaker 1: Yeah, I'm curious about it, but what I've seen so
Speaker 1: far hasn't blown me away. But like, to your point,
Speaker 1: it seems like there's some interesting ideas. Isn't there also
Speaker 1: like a choose your dialogue sort of narrat to it,
Speaker 1: like play your choice driven.
Speaker 2: I think there's something alike like that. There's there's I
Speaker 2: can't remember if that was a specific thing. The thing
Speaker 2: that I've really zoned in on was like the bills
Speaker 2: and the way you can create interesting characters and gameplay
Speaker 2: opportunities through through through.
Speaker 5: That, it reminds me a lot of MasSpec combat actually, like, yeah,
Speaker 5: which is maybe the most interesting thing to me.
Speaker 2: But yeah, I don't know. They are building like a
Speaker 2: narrative around it as well, so it wouldn't surprise me
Speaker 2: if there is some element of you know, player agency
Speaker 2: and conversations. But for me, the thing that really I'm
Speaker 2: excited to dig into is how it plays and how
Speaker 2: it feels, because you know that team they make good
Speaker 2: feeling games, like whether that's you know, bullet Storm or
Speaker 2: Gears Judgment they or the other games that they've kind
Speaker 2: of worked on, they make good, nice feeling games.
Speaker 1: Sorry, I'm looking up to see it looks like, yeah,
Speaker 1: they are trying to preface let people know that this
Speaker 1: is an RPG in terms of not just the loop,
Speaker 1: but also like the story. You can talk to NPC's,
Speaker 1: you can pick up different quests and whatnot, so that
Speaker 1: has me excited. I just think what we've seen looks
Speaker 1: a little bit bland, But to be fair, I haven't
Speaker 1: seen a whole lot. April first, not a joke, anything
Speaker 1: else that we want to mention about Outriders really all right?
Speaker 1: Next one CD project read refute Cyberpunk twenty seventy seven rumors.
Speaker 1: So there was an anonymous source that I guess took
Speaker 1: to game Facts. I originally put Reddit here, but the
Speaker 1: original posting was on game Facts Disclosure.
Speaker 2: Game Facts is a game Spot affiliated website. It is
Speaker 2: part of our family. However, it is also basically user forum.
Speaker 2: It's an open forum. Anyone can put anything on they
Speaker 2: want on there. There is moderation about or we're not
Speaker 2: letting racists in there or anything like, but you can
Speaker 2: you can post to whatever you want on their effectively,
Speaker 2: and the core game spot.
Speaker 1: Staff here does not work on that website.
Speaker 2: So you might go there and URL might read game
Speaker 2: Spot game facts on it and like, but trust us,
Speaker 2: that's got nothing to do with us. It's just someone
Speaker 2: went on there and put some stuff on there that
Speaker 2: just happens to be old people.
Speaker 1: I would hope people would know that, yeah, just in case,
Speaker 1: and that's exactly what happened here, because it sounds like
Speaker 1: someone just made a user account, showed up on game
Speaker 1: facts and was like, hey, here's this whole list of
Speaker 1: things that City Project read plans to do and things
Speaker 1: they wanted to do with this game. Some are wild,
Speaker 1: I don't know if you read through that, but some
Speaker 1: are like you can do drugs with kids, and like.
Speaker 2: Yeah, some of it was but do they mean do
Speaker 2: they mean actual kids or do they mean like adult
Speaker 2: head because it seems like those adult had small body
Speaker 2: kids have done the books already to handle some.
Speaker 4: Uh.
Speaker 1: But but I think the big thing was that they
Speaker 1: were saying they were gonna add cut content back in
Speaker 1: and all this stuff, and in the Cyberpunk the official
Speaker 1: Cyberpunk Twitter account retweeted it because it made it to
Speaker 1: Reddit or basically pulled the link made it because it
Speaker 1: made it to Reddit, and was like, hey, this is
Speaker 1: not true. Like I don't know, They're just gonna nip
Speaker 1: this in the butt right now.
Speaker 5: That's so curious because it was not like one piece
Speaker 5: of information like they were had like a bullet point
Speaker 5: of like all this wild information. And I was like,
Speaker 5: maybe some of this is true. I don't know. I mean,
Speaker 5: you know, I'll take their word for it if they
Speaker 5: say it's all false. But it was like a lot
Speaker 5: of just throwing random like the guy was like, oh,
Speaker 5: Keanu Reeves also was kind of whatever in our original
Speaker 5: version of Johnny was like insane and based on like
Speaker 5: Sicilian Murphy or something like.
Speaker 3: It was.
Speaker 5: Yeah, they were saying all sorts of wild.
Speaker 1: Yeah, there's some wild stuff.
Speaker 2: And also I want to point out, Jake, this is
Speaker 2: not to shame you, is just because I found it amusing.
Speaker 2: You said nip this in the butt, and I find
Speaker 2: that very it's nip it in the butt. I'm sure
Speaker 2: you know, but I love the idea. No, I don't
Speaker 2: love it, but it sounds like you're saying, like, nibble
Speaker 2: someone's ass.
Speaker 1: Okay, I've been saying nip it in the butt for
Speaker 1: a long time.
Speaker 2: Do not nip anyone in the butt without consent, but
Speaker 2: does not endorse nipping anyone in the butts.
Speaker 5: Jake, I've also said nip it in the butt for
Speaker 5: a very long time. You're not the only one.
Speaker 2: But yeah, this whole, this whole thing is like there's
Speaker 2: there are some wild stuff in there. And the thing
Speaker 2: that makes it tricky is some of it is kind
Speaker 2: of plausible.
Speaker 5: Yeah, exactly.
Speaker 1: Yeah, that is clearly an issue, and like stuff like.
Speaker 2: You know, the the police path finding and you're like, oh,
Speaker 2: that makes sense or stuff like that around that you're like, oh,
Speaker 2: that is weird. But then there's some absolutely wackedy schmackety
Speaker 2: stuff in there that like what you want about.
Speaker 5: There is certain like hearing like oh, they might return
Speaker 5: some cut content, like I could see like the breadth
Speaker 5: of what was cut, and what they.
Speaker 1: Could add is let me ride the trains.
Speaker 5: But there are some things like I did watch a
Speaker 5: video the other day of somebody who like found out
Speaker 5: like there is like a mansion apartment you can get
Speaker 5: for V that is actually like still in the game,
Speaker 5: but it's not accessible, but you can like using like
Speaker 5: certain like exploits and like the jumping mechanics and stuff,
Speaker 5: you can like get up to it and like explore it,
Speaker 5: and it's like this fully furnished like apartment, and it
Speaker 5: seems like it was meant to be like an apartment
Speaker 5: V would get at some point. So like stuff like that,
Speaker 5: I could see them eventually like putting back in the game.
Speaker 1: Yeah, I wonder if that'll come in the form of
Speaker 1: like small DLC down the line, because one thing that
Speaker 1: the Witcher three did was they like had like sixteen
Speaker 1: weeks or twelve weeks or something of just free DLC.
Speaker 1: It's like really small stuff, and I could see that
Speaker 1: sounds like the perfect one, like extra house for v.
Speaker 3: Or whatever, moving with a romantic love interest, like yeah.
Speaker 2: And the other thing that I found radical was like
Speaker 2: they didn't they mention like they was supposed to be
Speaker 2: like an a sewer system as well or like.
Speaker 1: A yeah and even in like a whole community on
Speaker 1: people Futurama, Yeah, yeah.
Speaker 2: It made me think of obviously Demolition Man and people
Speaker 2: down there eating rat burgers. But like I was like, oh, yeah,
Speaker 2: that sounds very plausible and I would love to see
Speaker 2: that come to fruition. I I have pieced out of
Speaker 2: that game for now, Like I I played maybe two
Speaker 2: or three hours, and like I was excited. I'm still
Speaker 2: I'm excited to play it. And I got a new
Speaker 2: graphics card. I'm going to put that in and see
Speaker 2: where I'm at with it then. But I'm more excited
Speaker 2: for what that game will be in a few months time,
Speaker 2: Like I hope it gets better, and it sucks that
Speaker 2: it has to be this way, And it sucks a
Speaker 2: lot of people have gone through some ship and committed
Speaker 2: to the game, and it's in the current state. But
Speaker 2: as someone who's like not played it yet, I'm excited
Speaker 2: to see where it goes.
Speaker 1: Yeah, me too. I mean I think that's like I've
Speaker 1: played through the game. I've more than halfway through a
Speaker 1: second playthrough. I kind of fell off overbreak because it
Speaker 1: was like, well, there's all these other games I want
Speaker 1: to play, and I've seen Cyberpunk at least most of
Speaker 1: it at this point. But I'm genuinely excited to see
Speaker 1: what they do, what DLC they add. One thing Matt
Speaker 1: Paget found out was that if you try to leave
Speaker 1: the map, you get a message saying you can't go
Speaker 1: here like dot dot dot dot yet.
Speaker 3: So like he was kind of.
Speaker 1: Theorizing about how it could continue and stuff like that.
Speaker 5: But but I wonder if that's a holdover though, because
Speaker 5: I got that same message in the first act when
Speaker 5: you just try and leave, Watson Oh really says like, hey,
Speaker 5: you can't go here yet because you just limited to
Speaker 5: that one.
Speaker 1: Interesting. Yeah, maybe it is just a bug that they didn't.
Speaker 5: Or like, it's the same message but they didn't change it.
Speaker 5: I don't know, it could be either way.
Speaker 1: Interesting, Yeah, that could be it. I mean either way,
Speaker 1: with the way that game story is set up, I'm
Speaker 1: curious how they could even make DLC logical seem logical
Speaker 1: like I don't as is, I felt like I was
Speaker 1: doing way too much for a character who is you know,
Speaker 1: slowly losing their consciousness to Keanu Reeves, Uh, that's a
Speaker 1: whole nother discussion, But anyway, I think the lesson here is,
Speaker 1: don't believe everything you read online.
Speaker 2: At the end of the end of that game picks
Speaker 2: up exactly where Solid five starts with V has come to,
Speaker 2: and they stitch together and it becomes one that would
Speaker 2: be great, then you just play me as Keanu Reeves.
Speaker 5: One more thing I will say about this is like
Speaker 5: custom b but at the end of reviews the whole time.
Speaker 1: It all fits. One thing I will say, though, is
Speaker 1: that I know how easy it can be to get
Speaker 1: excited about this stuff, like when people post like, here's
Speaker 1: what is actually supposed to happen, Here's what we can
Speaker 1: like basically come up with these theories on what could happen,
Speaker 1: what might happen. But like even recently, I don't know
Speaker 1: if you guys saw, but there was all those rumors
Speaker 1: that Rockstar is going to release like this Red Dead
Speaker 1: Outlaws Edition or whatever that was like, oh, the remake
Speaker 1: the long rumored remake of Red Dead Redemption plus Red
Speaker 1: Dead Redemption two on next Gen, and like all the
Speaker 1: evidence was like it was just so flimsy, but still
Speaker 1: I couldn't help but get excited.
Speaker 2: You know, yeah, I get it, just like it's like
Speaker 2: it's like that piece of paper that everyone tweet a
Speaker 2: picture of that had a Nintendo logo at the top,
Speaker 2: and then.
Speaker 3: Everyone was like, but what if It's like I know
Speaker 3: this isn't true, but but what if it was.
Speaker 1: Anyway, let's uh, let's scoot on over to listener questions.
Speaker 1: All right, and we are back with listener questions. We've
Speaker 1: got two questions we're going to go over this week.
Speaker 1: If you've got any questions for us, you can email
Speaker 1: us at after Dark Podcasts at GameSpot dot com, or
Speaker 1: you can join our discord server. I dming myself to
Speaker 1: more Jean Luke or maybe Jordan. I don't know. Do
Speaker 1: you want to let people into the discord serversion.
Speaker 3: I don't think I'm even in the discord server. Wow, wow, wow,
Speaker 3: discord server.
Speaker 5: We'll talk.
Speaker 1: Uh, you can ask us questions there as well. But
Speaker 1: first question is from mister Blue and D I will
Speaker 1: say I cut a sentence out of you here just
Speaker 1: because it was pretty long. It is still a long question,
Speaker 1: but I think it's a good question. Uh So two
Speaker 1: more do you want to read this one?
Speaker 2: So this is from mister Blue MD, who says, I'm
Speaker 2: curious how important do you find rumbo slash vibrations to
Speaker 2: be in games? I asked because I recently picked up
Speaker 2: the eight bit do Bluetooth Xbox controller to use xCloud
Speaker 2: and remote play and use it and not if it
Speaker 2: doesn't support rumble, Meaning I have I have been a
Speaker 2: bit more selective as to which games I play on
Speaker 2: mobile versus which I played directly on the console. Meanwhile,
Speaker 2: one of the main topics of conversations surrounding the launch
Speaker 2: of new consoles has been the impressive rumble features of
Speaker 2: the deal Sense and how it elevates one's experience. Do
Speaker 2: you find rumbo to be an important feature a feature
Speaker 2: you only notice when it isn't there, like when you're
Speaker 2: controller battery starts to die. Or are you averse to
Speaker 2: haptic feedback in games? It's a good question for me,
Speaker 2: Like I, I definitely don't It's one of those things
Speaker 2: where if it's done right, you don't notice it. If
Speaker 2: it's done well, you will notice it, and if it's
Speaker 2: done poorly, you will notice it. Like the games that
Speaker 2: I find most, most games I play and the rumble works,
Speaker 2: and I don't really think about it. The dual sense
Speaker 2: is different enough that I thought about it for a while,
Speaker 2: but I think I've reached a point where I don't
Speaker 2: really think about it again. And I think it was
Speaker 2: the same with the the Switch the joy cons and
Speaker 2: when when it games first came out and it was like, oh, look,
Speaker 2: how cool this is. Now I reach a point where like,
Speaker 2: I don't really think about it. There's certain games where
Speaker 2: I think the thing the deal sense does that is
Speaker 2: more arresting and is more noticeable and is more demanding
Speaker 2: of your attention is the adaptive triggers. That's the kind
Speaker 2: of thing that really when it happens, you notice the triggers,
Speaker 2: and then you notice the knock on effect because then
Speaker 2: it uses rumble to enhance the feeling of you know,
Speaker 2: it's not just when you pull on a trigger of
Speaker 2: a gun, it like locks before you expect it to stop.
Speaker 2: It's that there also comes like a vibrational feedback alongside it.
Speaker 2: So when it's like in the deal Sense working in
Speaker 2: tandem with the adaptive triggers, I think that's really cool
Speaker 2: and it really sticks out and it really works well. However,
Speaker 2: when it's the the like among the Xbox and I'm
Speaker 2: using the Elite controller, the Elite too, I believe I
Speaker 2: have and it's just doing rumble, well, I don't really
Speaker 2: think about it at all, Like I whether that's Forza
Speaker 2: and you know, the differences in terrain, it just kind
Speaker 2: of washes over me and it just becomes a part
Speaker 2: of the experience. So I think right now the deal
Speaker 2: Sense is the one that I fixate most on, and
Speaker 2: I notice that it's doing it well or it's not
Speaker 2: doing it super well, but that's just because it's the
Speaker 2: adaptive triggers that I'm making me do that in all
Speaker 2: other cases, I can take it or leave it.
Speaker 1: I'm glad it's there.
Speaker 2: I definitely noticed when it's not there, But as long
Speaker 2: as it's rumbling, I'm not too fussed about it.
Speaker 1: Yeah, you brought up switch and I bought a switch
Speaker 1: light a couple of years ago and that doesn't even
Speaker 1: have rumble, And I'll be honest, I haven't thought about
Speaker 1: it since. Like occasionally I'll play like Super Smash Bros.
Speaker 1: On a TV with a controller and I'll be like, oh,
Speaker 1: there's there's the rumble, but I could take care to
Speaker 1: leave it. I think the PS five is the first
Speaker 1: time where I've played a game where I've been like, yeah,
Speaker 1: I really like the rumble, and it would be weird
Speaker 1: to play Demon Cells without that rumble.
Speaker 2: Yeah, exactly.
Speaker 4: Like y'all said, I've never really noticed the rumble, and
Speaker 4: playing most games, it's kind of to the question, like
Speaker 4: I think I only notice it when it suddenly not
Speaker 4: there because my controller is running low on a charge,
Speaker 4: and so it's like, oh, we're gonna cut back on
Speaker 4: some of the supported features so that we can reserve
Speaker 4: a charge a little bit longer. Like I play a
Speaker 4: lot of Apex in Rocket League, So in the middle
Speaker 4: of a match, when like the controller suddenly isn't rumbling anymore,
Speaker 4: when like I score a kill or I'm being shot at, Like,
Speaker 4: I do notice it in those instances, but it's not
Speaker 4: like when it's actually rumbling, I'm like, oh, thank god,
Speaker 4: the controller still rumbling to let me know what's going on.
Speaker 3: What's occurred. It's weird. I guess. Yeah, I only really
Speaker 3: notice it when it's not there for me anymore.
Speaker 1: Yeah, yeah, Joan Nuke.
Speaker 5: Yeah, I do like rumble, Like I like just the
Speaker 5: the like just getting that feedback on the controller feels
Speaker 5: really good.
Speaker 1: I was.
Speaker 5: I've been playing Overcooked All you Can Eat Addition, which
Speaker 5: is like the next gen version of Overcooked that like
Speaker 5: includes Overcooked one and two and all the DLCs, and
Speaker 5: they have some really good rumble with the dual sense
Speaker 5: where like the uh like when you when you start
Speaker 5: like chopping food, it'll like rumble to the chop or
Speaker 5: like the cooking, it'll kind of sizzle, and like the
Speaker 5: controller kind of like rumbles with that stuff. And I
Speaker 5: feel like that kind of I wouldn't say it's like, oh,
Speaker 5: it dramatically improves my like ability to play, but like
Speaker 5: I think it just like enhances that experience enough where
Speaker 5: it feels like it's adding a little more like tactile
Speaker 5: feedback to what you're doing, and it feels like it helps,
Speaker 5: even if it isn't probably actually helping all that much.
Speaker 5: So I like I like when games do like more
Speaker 5: unique stuff like that. I mean, yeah, like you guys,
Speaker 5: all said, dual sense, I definitely notice it. I mean,
Speaker 5: like playing Call of Duty Black Ops, like the rumble
Speaker 5: is like rather just than a generic rumble when you reload,
Speaker 5: the rumble is very specific to that reload animation for
Speaker 5: that unique gun, and like you really notice it. And
Speaker 5: I think that that stuff is so cool. I love
Speaker 5: games that, like I feel the need to like go
Speaker 5: the extra mile with that stuff. But you know, yeah,
Speaker 5: it's like I'm with you guys right at the end
Speaker 5: of the day, Like if Rumble was like magically like
Speaker 5: removed from my controller, it wouldn't It wouldn't be like
Speaker 5: the worst thing ever like it. It is just sort
Speaker 5: of like an enhancement to the experience. I guess.
Speaker 2: I think I always going to say, like I think
Speaker 2: we would definitely moan about it because I never forget
Speaker 2: the sixth thence six axis controller.
Speaker 1: How weird that felt for so long?
Speaker 5: Do you buy the the Rumble version just to play
Speaker 5: meddle you're solid for I.
Speaker 2: Bought the Shock version as soon as it was availamselves,
Speaker 2: Like it just feels if it feels weird not to
Speaker 2: have it. It just and like the controller, the original
Speaker 2: Bleek PS three controllers felt flimsy and bad.
Speaker 5: Yeah. Yeah, they're just honestly, like the motors just out
Speaker 5: of weight to the controller.
Speaker 1: That's kind of missing, uh without it. Next question here
Speaker 1: is from forrest L. What's the game you don't like
Speaker 1: that you enjoy talking or writing about. I really disliked
Speaker 1: Final Fantasy fifteen, but it's still so interesting failure for me.
Speaker 1: I keep thinking it's still an interesting failure for me,
Speaker 1: so I keep thinking about it.
Speaker 3: Interesting.
Speaker 2: I wouldn't I wouldn't describe any of these games as failures,
Speaker 2: and I also kind of wouldn't describe the one I
Speaker 2: wouldn't mention as like I don't like it. It's just
Speaker 2: that I don't play it like intensely, and that's Fortnite
Speaker 2: for me, Like do I do not play Fortnite every day.
Speaker 2: I dip in and out of it very infrequently, and
Speaker 2: largely it's because I do have an interest in covering
Speaker 2: it and understand like I play. I covered Fortnite intensely
Speaker 2: for maybe two and a half to three years, and
Speaker 2: if you had checked my in game clock, it was
Speaker 2: two hours and less than two hours, even maybe an hour.
Speaker 1: And it was like that was because everything I did
Speaker 1: was usually.
Speaker 2: In menus and like and that kind of stuff. But
Speaker 2: I think that game is fascinating. It gets it's the
Speaker 2: biggest game in the world, and it gets the requisite
Speaker 2: amount of shit and hate from people. But it's also
Speaker 2: a game as very few games reached this level of
Speaker 2: popularity and still aim as high as it does, and
Speaker 2: is changing itself as drastically as it does, and is
Speaker 2: exploring new ideas as frequently as it does. It is
Speaker 2: a multimillion dollar, you know, earning game, but Epic are
Speaker 2: I feel like doing right by it. I mean, it
Speaker 2: is basically a giant billboard at this point where anyone
Speaker 2: can advertise the thing that they want. But that's kind
Speaker 2: of part of the experience, and Epic does the best
Speaker 2: with it. It's not like they just stuff Marvel characters
Speaker 2: everywhere and make you buy them. They create entire season
Speaker 2: long world around it, you know. And when they put
Speaker 2: a Star Wars in there, they make sure that the
Speaker 2: Mandalorian costume looks good and you've got some nice animations,
Speaker 2: and when Kratos hops in, they make sure you can
Speaker 2: do the dance, so that character is fully compromised in
Speaker 2: that game, and it is not at all like how
Speaker 2: he should be.
Speaker 1: I guess to jump off that. I was actually gonna
Speaker 1: mention just epic games in general, because I covered a
Speaker 1: good amount of what was it called before Paragon? I
Speaker 1: made a video on that, and I thought that whole
Speaker 1: story was super interesting, but no could I could could
Speaker 1: not play that it's a mobile. I can't do MOBAs
Speaker 1: or it's it's a mobile, like I don't know. Yeah,
Speaker 1: I thought that story was interesting, and that's kind of
Speaker 1: how I feel with most of epic games too in general,
Speaker 1: Like I don't think I've gotten into one since like
Speaker 1: Gears probably, and I just like have so little interest
Speaker 1: in Fortnite, but I'm always curious to see, like what
Speaker 1: smaller indie game it decides to rip off and put
Speaker 1: it in its own system, like their whole among Us
Speaker 1: mode they added. It's probably probably mean to say it
Speaker 1: ripped off, but you know what I mean, Like, I'm curious.
Speaker 1: I'm always curious to see what they're doing, what inspiration
Speaker 1: they're pulling from, what's being included, even though like you
Speaker 1: two more I probably have, Like I don't even think
Speaker 1: I've got two hours in that game. I played a
Speaker 1: little bit because Nick Margarita, who used to be on
Speaker 1: her team was like, we have to play Fortnite, and
Speaker 1: I played a little bit and I was like, no,
Speaker 1: I'm back to PUBG. Sorry.
Speaker 2: It is like it's this sponge of gaming right now
Speaker 2: where anything anyone is. It's such a fascinating thing and
Speaker 2: this is what makes it cool to talk about and
Speaker 2: look at. Like it's built in a way where they
Speaker 2: can graft on almost any mechanic, So any game that
Speaker 2: has an idea, they'll figure out how to put it
Speaker 2: in there and and enhance their experience with it. And
Speaker 2: that's not to say like they're the only you know,
Speaker 2: they're only taking. They are also giving back to totally
Speaker 2: brought it. Like they they introduced a bunch of things
Speaker 2: that other studios have and experiences have tried to learn
Speaker 2: from and use. You know, Apex grabbed a few things
Speaker 2: from them as well as they they took it.
Speaker 1: Took it from.
Speaker 2: Apex and very vice versa, et cetera, et cetera. But
Speaker 2: it is this kind of it's one of the It
Speaker 2: is wild how nimble that game is and how nimble
Speaker 2: that team is. It helps that it's literally the it's
Speaker 2: got one trillion people working around the clock always and
Speaker 2: they've got enough people. They're so invested in it that
Speaker 2: they pretty much just bought a mall to create a
Speaker 2: new space for them to make games. And I'm sure
Speaker 2: it's going to be a fortnight factory in there.
Speaker 4: What a power play to just like buy like a
Speaker 4: mall at like your local hometown and just turn that
Speaker 4: into a headquarters. Like could you imagine having that much
Speaker 4: money just being like, oh, yeah, let's just buy an old,
Speaker 4: abandoned mall.
Speaker 5: And you get to be like, yeah, my office used
Speaker 5: to be the hot topic, Like, yeah, I would like
Speaker 5: keep the signage.
Speaker 1: Yeah, there's a meeting room.
Speaker 5: You could name the meeting rooms.
Speaker 1: After the stores that they were four o'clock in Hot Top.
Speaker 1: They don't you take a ship in the subway?
Speaker 5: Disappointing.
Speaker 1: I feel like they'd probably leave the bathrooms the same
Speaker 1: they into the bathroom, And I guess if you think
Speaker 1: somebody is a bathroom though, then you know Sean Luke
Speaker 1: Jordan any games that come to mind that I in
Speaker 1: the criteria here.
Speaker 4: It's not so much that I hate it or think
Speaker 4: that it's bad, but Eve Online every time I try
Speaker 4: to play it, it's like, I'm like, man, this is
Speaker 4: just not for me.
Speaker 1: It is so.
Speaker 4: Boring to me, to me basically, but I love reading
Speaker 4: about it. I love talking to people about Whenever a
Speaker 4: story comes up where it's like, oh, yeah, there's been
Speaker 4: like this month long war going on between these two
Speaker 4: factions that have spent upwards of like billions. Yeah, and
Speaker 4: I'm like, this is fascinating, Like, and these are people's lives,
Speaker 4: Like they had an alarm set up to go off
Speaker 4: at like three am because they were gonna invade like
Speaker 4: another part of space or something like that. I was
Speaker 4: built their entire lives around this virtual space world. And
Speaker 4: so I love reading about it. I love talking to
Speaker 4: people about it. But every time I try to play
Speaker 4: that game, I'm like, how does anyone get into this?
Speaker 1: Yeah, that's a good example of it. There's some I
Speaker 1: feel like it would be like a normal day for
Speaker 1: most people, and then like you'll see an article and
Speaker 1: like someone lost their like two million dollars ship in
Speaker 1: Eve the other day, and now there's like a whole
Speaker 1: search part and it's like, oh my god, this is
Speaker 1: a game.
Speaker 5: Yeah. You still sten to a podcast that like would
Speaker 5: talk about Eve, and I remember one time they were
Speaker 5: just talking about this story of like somebody who had
Speaker 5: like infiltrated like another group for like months like sleeper
Speaker 5: cell sleeper cell style, like got their cells all the
Speaker 5: way up to like the top ranking like official, like
Speaker 5: you're one of our most important assets, like we trust you,
Speaker 5: and then they like got the signal and then they
Speaker 5: just like hit the button and it all burned down.
Speaker 5: And I was like, this is so good.
Speaker 4: That's so cool to read about, and then you try
Speaker 4: to play it and you're like where is that excitement?
Speaker 3: Where's the drama?
Speaker 5: There are a couple of books. Yeah, there are a
Speaker 5: bunch of books the history, like the that's that's the
Speaker 5: best way to experience Eve. It's just like to read
Speaker 5: about It's like deep lore. Take a class on Eveh.
Speaker 1: Yeah.
Speaker 5: Eve's a good one for me. The one that came
Speaker 5: to mind for me. That's like, uh maybe more just sad.
Speaker 5: I was gonna say, it's like recent Buyer games. Oh
Speaker 5: where it's like I don't I haven't liked a recent
Speaker 5: Vier game in a while that I like, I still
Speaker 5: I still like reading them, and I like I want
Speaker 5: to know and like I want that studio to be
Speaker 5: like I'm so invested in that studio personally that I'm
Speaker 5: just like, come on, BioWare, like I want I you know,
Speaker 5: I want you to be good. That's maybe a little sad.
Speaker 4: Uh.
Speaker 5: Another one, maybe that's a better example, is a Pathologic
Speaker 5: is a game that I, uh, yeah, I've tried to
Speaker 5: play a couple of times, and it's it's really hard
Speaker 5: to get into. I mean, even the most diehard fans
Speaker 5: of Pathologic will be like, yeah, that games plays like trash,
Speaker 5: but it it. It's so it's such a fascinating game
Speaker 5: that like I will like happily watch like a four
Speaker 5: hour like deep dive like an H. Bomber Guy exactly
Speaker 5: like an H. Bomber Guy video where he's just like
Speaker 5: deep diving into like the specifics of it. I haven't
Speaker 5: played Pathologic too, which people say is fantastic and fixes
Speaker 5: a lot of the mechanical issues with Pathologic. So I
Speaker 5: do I do intend to to try that to keep
Speaker 5: my indie gamer cred intact, I guess. But yeah, that
Speaker 5: that's one that like I don't know if I'll ever
Speaker 5: I want to, but I don't know if I'll ever
Speaker 5: be able to like finish Pathologic the original on at least, But.
Speaker 1: Yeah, I feel like given that game, a game similar
Speaker 1: to that is kind of Dwarf Fortress. That's a game
Speaker 1: that interests me quite a bit, Like I think no
Speaker 1: clip Daniel Dwarer talked to one of the creators and
Speaker 1: they were like, oh, yeah, we found out that cats
Speaker 1: were dying of alcohol poisoning because of some weird thing
Speaker 1: they and like it was just this whole chain reaction
Speaker 1: that that was. Like it was all because they like
Speaker 1: change the type of mugs or something that the dwarves
Speaker 1: were using and and just spiraled into that, which is
Speaker 1: super fascinating. But like I've looked at like footage of
Speaker 1: Dwarf Fortress and I'm like, yeah, no, I don't think
Speaker 1: I could play this game. Yeah. Anyway, that's been episode
Speaker 1: of seventy five of GameSpot After Dark. Thank you all
Speaker 1: so much for listening, and welcome to twenty twenty one.
Speaker 1: I hope this year is better than last year, although
Speaker 1: it's not off to a great start, at least for
Speaker 1: those in the United States. But that being said, like
Speaker 1: we said at the beginning of this, stay safe, help
Speaker 1: those who need it, lift each other up, try to
Speaker 1: stay positive, and you know, play some games. Yeah, it's
Speaker 1: a good way to get your mind off all the craziness.
Speaker 1: But with that said, tomorrow, where can people find you
Speaker 1: on Twitter? And what are you working on? You can
Speaker 1: find off?
Speaker 2: Yeah, I'm technically off for a little bit. You can
Speaker 2: find me on Twitter at tomorrow. H not using Twitter
Speaker 2: that much right now because I am away and disconnected
Speaker 2: for a bit, but I'll be back very soon to
Speaker 2: post nonsense and bullshit there.
Speaker 1: John Luke, how about you.
Speaker 5: You can find me over at john x ip mentioned
Speaker 5: earlier me and Phil did or Actually we're about to
Speaker 5: record a little chat about hit Man three, so if
Speaker 5: you want to hear a little more in depth about
Speaker 5: that game, you can go check that out.
Speaker 4: And Jordan you can find me at JM Remae. I
Speaker 4: apologize in advance. We're getting close to that end of
Speaker 4: the three month period where Apex Legends is about to
Speaker 4: have a new season, which means most of my Twitter
Speaker 4: feed is just me retweeting fan art from Apex Legends,
Speaker 4: just repeatedly all day every day. So I'll have like
Speaker 4: nothing interesting on there at all for at least the
Speaker 4: next three weeks. But I'll go back to normal stupid
Speaker 4: stuff in my opinions after that, and you.
Speaker 1: Can find me at Jacob Deck and you should check
Speaker 1: out a video Rob and I did where we tested
Speaker 1: out that new cyberpunk third person a lot. It's already up.
Speaker 1: Spoiler alert. Don't play that game in the person, at
Speaker 1: least not yet. Maybe the model get better eventually, but
Speaker 1: right now it's janky, but it's funny, so you don't
Speaker 1: have to play. You can watch us suffer with it.
Speaker 1: But yeah, that's about it. We will see you all
Speaker 1: next week. But I