Speaker 1: You are listening to Video Games to the Max. Hello,
Speaker 1: and welcome to another edition of Video Games to the Max.
Speaker 1: I'm your host, Seana Gummer here with me as usual
Speaker 1: mister Mark Morrison. And well today, if you haven't seen
Speaker 1: the cover you're listening on podcasts, we're definitely going to
Speaker 1: be talking about Astrobot, the new sensation from Soybe Studios,
Speaker 1: and of course, uh you know, the Savior of the
Speaker 1: PlayStation right right now, but they will also be having
Speaker 1: a PS five well we think it's a PS five
Speaker 1: pro announcement. They're officially calling it a tech announcement on
Speaker 1: Tuesday morning, basically Marksmen playing Star Treker and Star Wars Outlaws.
Speaker 1: We'll get into some GiB Soft talk as well and
Speaker 1: some other things, and we're going to talk about all
Speaker 1: those things and more right after all, Right, Well, we
Speaker 1: do appreciate everybody that watches or listens and whether you
Speaker 1: do it live, which you can do every Monday around
Speaker 1: this time. Usually saw a little bit earlier, but I
Speaker 1: was supposed to be running errands and plans changed, you know,
Speaker 1: so either way, we're going to be doing the show
Speaker 1: here around the five to six o'clock timeframe. And yeah,
Speaker 1: that's when you can watch the live either on the
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Speaker 1: with all the movies so far. They're going to be
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Speaker 1: be there by the time you're listening to this here
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Speaker 1: so you should to check that out. But yeah, that's
Speaker 1: enough with the promoting here. I guess let's start with
Speaker 1: the video games mark after Abot. I'm sure all of
Speaker 1: you all all know by now, it's been getting ridiculous praise,
Speaker 1: getting genre defining praise, all time video game type praise.
Speaker 2: So y'a Concord.
Speaker 1: Yeah, I mean it, somebody knew what they had because
Speaker 1: they they planned this wonderfully. Well, I mean they good
Speaker 1: on them for like having no being really cut out
Speaker 1: about this. We're gonna end the game that's been causing
Speaker 1: us all this greed the same day that we have
Speaker 1: our tremendous platformer coming out, and everybody's gonna forget about
Speaker 1: Concord for a while because they're gonna be talk about Astrobaut.
Speaker 1: And that's exactly what happened. The reviews came out the
Speaker 1: day before, like I said, all this kind of glowing praise,
Speaker 1: and then on Friday release, I had a pre order
Speaker 1: ready to go, and uh it is. Ah, it lives
Speaker 1: up to all that hype for me. Look, you can.
Speaker 1: I know some of people are calling it, oh, they
Speaker 1: just copied a bunch of three D mar stuff and
Speaker 1: then stuck it in one game. I don't think that
Speaker 1: that's that's really unfair, and that's absolutely ridiculous to say.
Speaker 1: I think you're a Nintendo bot. If that's your whole
Speaker 1: impression of the game without even probably haven't even played it.
Speaker 1: In second, that's all you can really think about, just
Speaker 1: how game games always take from each other. That's just
Speaker 1: how games have always worked. You take the best thing
Speaker 1: of something else, and the way you use it in
Speaker 1: the new game and way you're able to bill in
Speaker 1: that together is how that works.
Speaker 2: I'm not I'm not saying after but I took a
Speaker 2: lot from Mario sixty four. I'm thinking I'm saying it
Speaker 2: took a lot from Crock.
Speaker 1: Yeah there you go from Croc. Yeah, we'll see. Maybe
Speaker 1: that'll be in the Maybe they'll the honor Croc in
Speaker 1: the in the dlc uh right with with a bo
Speaker 1: you know. So essentially, it's uh very much feels like
Speaker 1: it's a longer version of what you get with Astro's Playroom. Right,
Speaker 1: So if you played that Astro's Playroom, the free packing
Speaker 1: with the PS five. You're gonna be right at home
Speaker 1: here because you get a lot of that right. It's
Speaker 1: it's it's it is essentially a showcase for the controller.
Speaker 1: Once again, nobody knows how to use this controller, apparently
Speaker 1: better than Team with Sovie and people have been doing
Speaker 1: this for what four years now, and Team Masobe still
Speaker 1: kicks everybody's butt at how to use this controller.
Speaker 2: People don't know. It's people don't care. There's a difference.
Speaker 1: Well there's that too, but I think it's like, it's
Speaker 1: just it's something about this this, uh, the way they
Speaker 1: obviously they do R and D for Sony, so they
Speaker 1: they got a lot of time to be with that controller,
Speaker 1: figure out the kings, do all that stuff, and obviously
Speaker 1: they kind of designed it to be that the first time.
Speaker 1: But it's just it's cool. It's like, you know, you're
Speaker 1: riding around in your PlayStation five and uh then an
Speaker 1: alien comes and attacks our buddy Astro here and then
Speaker 1: the whole adventure begins. And after that you're using a
Speaker 1: dual sense controller as your you know ship beyond that
Speaker 1: so and you can even customize little ship and everything.
Speaker 1: But I mean, look, it's a platform or three D platformer.
Speaker 1: It does amazing things with all the little different suits
Speaker 1: that he gets from like a dog that does like
Speaker 1: jet packs, to like boxing pactice gloves, to an umbrella
Speaker 1: that he can wear that you can hear the rain
Speaker 1: with the dual center, which is really cool. Yeah, I'm
Speaker 1: just I'm loving the game. I think it's if you
Speaker 1: love platformers, you definitely need to go buy this. There's
Speaker 1: no ifans or butts about it. Go check it. It's
Speaker 1: actually sixty bucks, it's not seventy. They could have charged
Speaker 1: seventy for this if they wanted to, but I think
Speaker 1: they kind of took in account that you can technically
Speaker 1: finish the game the first time without if you don't
Speaker 1: care about getting all of the little puzzle pieces or
Speaker 1: the bots, you could technically probably finish this game in
Speaker 1: about i want to say, eight hours the first time.
Speaker 1: But the game wants you to explore it. It wants
Speaker 1: you to find the bots, the hidden bots, and the
Speaker 1: VIP which are all based off of very much like
Speaker 1: Astor's playroom, all based off.
Speaker 2: Of the like PlayStation characters.
Speaker 1: It's a good and not even PlayStation right, just like
Speaker 1: kind of formative things of PlayStation and even just third
Speaker 1: party players that are third party like studios that have
Speaker 1: important games that have been on all the way from
Speaker 1: you know, the early days of PlayStation like you know
Speaker 1: for Rapp of the Rapper all that, even earlier than
Speaker 1: that probably to the latest stuff, the stuff that we know,
Speaker 1: you know, God of War, Last of Us even you know,
Speaker 1: shout outs to persona that very surprised there's no like
Speaker 1: Square Ears representation in here at all. You'd think that
Speaker 1: Pop Fantasy would have got.
Speaker 2: Some well even squirrely about having you know, being in
Speaker 2: third party or you know games like that. Yeah, like
Speaker 2: how much involved they were in getting like you know,
Speaker 2: Cloud and Suffer Off into like brothers.
Speaker 1: Yeah, but they had they had the Buster sword in playroom, right,
Speaker 1: But you're right, you know they are kind of like
Speaker 1: very protective of their their IP, especially you know with
Speaker 1: seven Rebirth and all that kind of being a game
Speaker 1: that came out to see. I mean, there's a't they
Speaker 1: could easily they just released a bot in playroom that
Speaker 1: you could take into this game like last week or whatever,
Speaker 1: so they could they could put these in. Uh, if
Speaker 1: the game continues to sell well and they keep making content,
Speaker 1: they're gonna make speed run levels and other challenge levels
Speaker 1: in the game, and they're gonna put it in later,
Speaker 1: so there's gonna be more content for this. There's also
Speaker 1: it's so it's not just uh yes, Playroom was very accessible.
Speaker 1: Anybody could have played that kind of and and gotten
Speaker 1: through it. And there are a lot of those levels
Speaker 1: that are like that where it's not that difficult, but
Speaker 1: there are others that, okay, you might you might lose,
Speaker 1: and then there's some that are special that are like
Speaker 1: coated with the different logos of the face place the
Speaker 1: face buttons of the controller, so you have the triangle
Speaker 1: to circle the square the well they officially call it
Speaker 1: cross here. But the X levels, yeah, and those are
Speaker 1: a lot harder. Those are like your you know, the
Speaker 1: the Mario levels that you get at the end of
Speaker 1: the Mario game. Usually they get really hard or the
Speaker 1: extra ones those are like very precise, Like I had
Speaker 1: to redo one like thirty times because you're on this
Speaker 1: like armadillo that you jump on and it makes you
Speaker 1: going like you're on a unicycle, and so he's going
Speaker 1: extra fast and you can only jump one time because
Speaker 1: the game basically you have a double jump, and the
Speaker 1: double jump allows you to do the thing where he
Speaker 1: shoots the lasers out of his feet, and you can
Speaker 1: kill enemies with it too, so it's like you have
Speaker 1: to untrain yourself to always double jump to then single
Speaker 1: jumps so you don't lose the the little h armadilla ball,
Speaker 1: and then you also have things that are there trying
Speaker 1: to kill you. So yeah, it's it was. It's really challenging.
Speaker 1: So I definitely think that, like people are going on, man,
Speaker 1: I'm gonna play this with my kids, and definitely you
Speaker 1: can't do that. But it's not a kid's game, I
Speaker 1: don't think either. It's definitely something that it wants you
Speaker 1: to be have fun with it, and it makes a
Speaker 1: fun thing of collecting the bots too, because it has
Speaker 1: a base world where you can then take those bots
Speaker 1: and then unlock other bots with it, and you make
Speaker 1: like different little things with them, so you can go
Speaker 1: up higher in those little areas and and get secret
Speaker 1: things and uh they the gotcha machines back to so
Speaker 1: you get little different things with the bots too. It's
Speaker 1: like each one of them has their the little representative
Speaker 1: thing that you can unlock with it, so that they
Speaker 1: kind of move around and you see them do things,
Speaker 1: so it's it's neat All that stuff is fun if
Speaker 1: you love video games. It's also one of those things
Speaker 1: where it's like there's so many of these little bots
Speaker 1: in here that I go, what game is? Just I
Speaker 1: have no idea, you know, and you go back and
Speaker 1: look at it, and I bet there are so many
Speaker 1: people that are buying games based off of seeing the
Speaker 1: bot and going, oh, man, I remember I saw somebody
Speaker 1: bought Sly Cooper yesterday because.
Speaker 2: Is gone. So that was fun. Yeah.
Speaker 1: They yeah, that the the creative that John Gavin was
Speaker 1: complaining about Days Gone not being represented being represented in
Speaker 1: this game. Dude, they'll see what probably like, oh, where's
Speaker 1: this guy from, and may have went and looked up
Speaker 1: Days Gone.
Speaker 2: You know where it's this extremely bland now. You know.
Speaker 1: It's like I'm just saying, like, there's so many games
Speaker 1: represented in here that I think you're gonna get a
Speaker 1: boost themselves and people seeing those characters in here and
Speaker 1: it might help you know. So I just think that
Speaker 1: being negative towards it is not helpful, not helping you.
Speaker 1: They they put your character in the game, I mean
Speaker 1: that means something. There's a twist of metal show out there,
Speaker 1: and they don't even have metal character.
Speaker 2: In here where they'll patch that character out soon enough.
Speaker 1: Yeah, when he keeps when he keeps complaining, they'll keep.
Speaker 2: The anarchy guy like there's drags Jella for some reason.
Speaker 1: All right, yeah, but I mean listen, if you're you're
Speaker 1: not sold, go watch some gameplay and it will probably
Speaker 1: sell you by the end. It's just Asterbot. Just like,
Speaker 1: I don't know how you can hate him. He's just
Speaker 1: a lovable little It feels like a baby that can
Speaker 1: move kindness what you know, because he doesn't talk, but
Speaker 1: it kind of has some of those characters as like
Speaker 1: a little child playing and it really does take It
Speaker 1: made me have this like feel of like, oh I'm
Speaker 1: playing Super Mario World again, I'm super Nintendo Like. It
Speaker 1: just it gave me. It pushed you back to that
Speaker 1: time and maybe just have this like all those feels again. Yeah,
Speaker 1: Marra does that every time as well. But it's just
Speaker 1: like I guess, because it has all that position nostalgia
Speaker 1: in it too. It just it pushes you back to
Speaker 1: that time for sure.
Speaker 2: Sure.
Speaker 1: And I think even if you don't have the station
Speaker 1: nostalgia to like when to go look for all those bots,
Speaker 1: it's still a fantastic game in its own right regardless
Speaker 1: of that, but obviously it does help care about that
Speaker 1: considering the average age of GAMERSUS, you know, our age
Speaker 1: or basically millennials at the point. So right, well, I
Speaker 1: know you've been playing more Star Wars Outlaws yep.
Speaker 2: And it's funny because it isn't either. I mean, he
Speaker 2: I think he dislikes it more than I do. I'm
Speaker 2: like way further than I I'm way further than him
Speaker 2: because I actually play it.
Speaker 1: Yeah, that makes it helps.
Speaker 2: Yeah, I mean the game is extremely bad about telling
Speaker 2: you where stuff is or how to do stuff. It
Speaker 2: would be helpful if you're exploring a cave and it's like, oh,
Speaker 2: this upgrade is in this cave, Like okay, how do
Speaker 2: I do that? And the game doesn't tell you anything.
Speaker 2: It's like, oh, you need this one upgrade. You need
Speaker 2: another upgrade to unlock this upgrade. It's like, Okay, that'd
Speaker 2: be cool. Why don't you fucking tell me? It's me
Speaker 2: having to google it or like yeah, it's gonna spent
Speaker 2: an hour trying to figure out how to get this
Speaker 2: goddamn base.
Speaker 1: Well I think wasn't that The point was that they
Speaker 1: wanted because you have to stealth around and stuff. They
Speaker 1: didn't want to just be telling you where things are.
Speaker 1: They kind of wanted to do the anti Ubusoft thing
Speaker 1: of saying, Okay, it's in this area, go find it.
Speaker 2: Okay, stealthing around or figuring how to out where it is,
Speaker 2: that's one thing. But the game not telling you, hey,
Speaker 2: you need this one blaster module to get to you know,
Speaker 2: through the door, that's another.
Speaker 1: Yeah, exactly.
Speaker 2: It just leads to frustration on ENS's part, or we
Speaker 2: just like quickly googling it and going, Okay, I guess
Speaker 2: you can't just do this now, I'm going to do
Speaker 2: something else, you know. Ah yah, Metlando, he is bad.
Speaker 2: Uh yeah, it's still a mess. I'm still plowing through it.
Speaker 1: But yeah, I mean, what do you think about Uh
Speaker 1: did this game's low reception? I mean, not great reception
Speaker 1: critic wise, and then sales haven't been great apparently of
Speaker 1: that much of the game either. So it's been leading
Speaker 1: to you'd be soft.
Speaker 2: Just absolutely, Yeah, that's entirely valid, and it's on them,
Speaker 2: you know, well, I guess it's more on them. I mean,
Speaker 2: who knows what Star Wars mandated or you know, Disney mandated.
Speaker 2: But for a game called like Star Wars Outlaws, you're
Speaker 2: not an outlaw at all. You know, you're just it's
Speaker 2: kind of well meaning underdog character. And it'd be like,
Speaker 2: this would be great. It's like you could be attacking
Speaker 2: civilians or actually being like a rogue roguage character, but
Speaker 2: you can't. So it's entirely flat footed, Like it'd be
Speaker 2: great if you could actually you like partner up with
Speaker 2: the imperials, like just as an idea, but they're always
Speaker 2: just like the bad guy. And it's like okay, so
Speaker 2: it's like every other goddamn Star Wars.
Speaker 1: Well, yeah, it's still a rebel story.
Speaker 2: No it's not, it's a rogue story. Well, i mean
Speaker 2: she actually kind of dislikes the rebels in a way,
Speaker 2: but I mean that's that's the whole point is, like
Speaker 2: you know, and Yen just complained about earlier like earlier
Speaker 2: Star Wars games actually like had you be part of
Speaker 2: the empire or had like more you know, they had
Speaker 2: more black and white lines, and this game just makes
Speaker 2: you want to be like it's all this gray character
Speaker 2: and so it's like, okay, this character has no bite
Speaker 2: because you wanted to be this like nice character, but
Speaker 2: it doesn't fit a story because that's so boring, you know.
Speaker 1: Well, it's also like they're they're trying, they're sneaking around
Speaker 1: and being a smuggler, Like why do they have to
Speaker 1: be a nice character? You know, you think that they
Speaker 1: would have added more choice for you to if you
Speaker 1: just want to be a total asshole.
Speaker 2: Yeah. A good example is all the stealth stealth quote
Speaker 2: unquote stealth kills, Like you don't really kill anyone, you
Speaker 2: just like knock them out right. And it's like, wouldn't
Speaker 2: this be great if like this, you know, stormtroopers on
Speaker 2: this like ledge, why can't you just like push them off?
Speaker 2: So just knocking them out because pushing them off, you know,
Speaker 2: that would be a darker thing. But also, hey, you
Speaker 2: know the other stormtroopers wouldn't find his body then you, yeah,
Speaker 2: pick up bodies and move around. The assassin's creed just
Speaker 2: makes the entire things feel like really ruthless.
Speaker 1: They don't want it to be a hit Man Star
Speaker 1: Wars either. I think you know, there's still Disney involved
Speaker 1: in here. You know, they still want kids or these
Speaker 1: teenagers to be playing this game.
Speaker 2: So yeah, but it just makes us feel like incredibly,
Speaker 2: Like I said, just laying, it's just like that Borderlines movie.
Speaker 1: You know, you always got to take a shot at
Speaker 1: the well.
Speaker 2: I mean it was fussy rted R. And then they
Speaker 2: scaled back and screwed it up.
Speaker 1: Right, Yeah, because they found out they needed more people
Speaker 1: to watch it.
Speaker 2: Yeah that worked out well.
Speaker 1: Yeah exactly. Nobody's still nobody watched it. So it's fun.
Speaker 2: Yeah, so you know, I'll keep hacking away at it.
Speaker 2: But yeah, it's just so many like missed opportunities. You
Speaker 2: know that sucks. Yeah.
Speaker 1: You've also been playing a new game, A Star Tucker.
Speaker 2: Yeah, I got a code. Uh's pretty all right. I
Speaker 2: mean I like the demo quite a bit. The only
Speaker 2: problem with the game really is like it doesn't tell
Speaker 2: you anything. You know, it has a very briefeutorial and
Speaker 2: it's like, hey, if you want to actually learn about
Speaker 2: the game, read the basically actually literally said the Greed
Speaker 2: Instruction manual. It's like that's not helpful, Like how about
Speaker 2: you you introduced like why you know whether these systems
Speaker 2: or why are they important, or have like a full,
Speaker 2: fuller tutorial to help help people along, you know, not
Speaker 2: just hey you have a you have a driving guide
Speaker 2: in the glove boxcovery that you know, you.
Speaker 1: Think it's a way for them to save money.
Speaker 2: Possibly, I mean maybe, but it's not. I don't mean
Speaker 2: they already built the game, like I can't imagine like
Speaker 2: a series of videos or even like in game. It
Speaker 2: wouldn't be cinematics, but just feel like in game missions
Speaker 2: or just someone talking to you, like you know, get
Speaker 2: a voice hector back for two hours and have him
Speaker 2: or heard explain like why what the gravity system is
Speaker 2: and why it's important, or you know, how to what
Speaker 2: the shutters do, why they you know, just like basic
Speaker 2: stuff like that would be helpful. But I still like
Speaker 2: it cool and cool environment or cool you know persona
Speaker 2: or you know, just a cool game to play in
Speaker 2: four around And.
Speaker 1: So is it essentially like a truck driving thing in
Speaker 1: space or.
Speaker 2: That is exactly it? Yeah, you know you actually have
Speaker 2: like full three D movement and there's also like momentum. Okay,
Speaker 2: but the funniest thing is like this, the truck looks
Speaker 2: like a truck even in space.
Speaker 1: Yeah, I see the picture.
Speaker 2: Yeah that's that's always that's great. Uh. But yeah, it's
Speaker 2: like managed damage and you know, oxygen supply and power
Speaker 2: systems and gravity and you know everything, and it's like, okay,
Speaker 2: there's a lot going on here. Read the damn guide
Speaker 2: does not does not explain a lot of this, right,
Speaker 2: but yeah, keep playing away, keep plugging away at it.
Speaker 1: All right, that's cool. Yep, glad you're enjoying that. I'm
Speaker 1: also continuing to plug away business the manna. So yeah,
Speaker 1: that don't really have much more to say about it
Speaker 1: other than you know what I said last week.
Speaker 2: So right, it's still Man in it, right, still.
Speaker 1: Has Man and got a little further but still with
Speaker 1: the same three characters. So don't yeah, much else to
Speaker 1: say there. But all right, let's move on to the
Speaker 1: news here, and I guess you know it'll be it'll
Speaker 1: be probably by the most people at the time they
Speaker 1: hear this or watch this, you know, they'll have already
Speaker 1: seen this that presentation. I guess the things to discuss
Speaker 1: out of it would be do you think it is
Speaker 1: really going to be about the PS five pro?
Speaker 2: Do you think? But it shouldn't be. It'd be great
Speaker 2: if you just went up there and I was like,
Speaker 2: all your people want is a PS five pro, But
Speaker 2: screw that, we're not done. Pay Station five.
Speaker 1: Here's more stuff about it that made you go to
Speaker 1: seek the first time. So we're gonna you.
Speaker 2: Know, yeah, here's here's even more rate tracing.
Speaker 1: Right, and then the the other things obviously, are you
Speaker 1: think it will cost the rumored price of seven hundred
Speaker 1: dollars and will it come with a disk drive or not?
Speaker 1: Rumors of that attachable disk drive happening again.
Speaker 2: No, I think it'll be sick. I think it might
Speaker 2: be seven hundred with the disk drive, but I think
Speaker 2: base modelll be six hundred.
Speaker 1: All right, So you think they're going to try to
Speaker 1: push you towards the digital model, Yeah, and then tell you, okay,
Speaker 1: well we did make a model with the disc but
Speaker 1: it's gonna bee hundred dollars more. And then obviously though,
Speaker 1: maybe the the terror ride is also.
Speaker 2: In the yeah, or it could be like the optional
Speaker 2: disk drive that you know they have with the other
Speaker 2: regular paytation five.
Speaker 1: That's what I think too. I think they're gonna they're
Speaker 1: gonna tell you, look, you've already been selling these attachable
Speaker 1: disk drives. This one actually does. It doesn't come with
Speaker 1: a drive that you have to buy the detachable disk drive,
Speaker 1: and you know, we'll sell it together with the PS
Speaker 1: five or whatever, if you want to buy it that way, right,
Speaker 1: you know, I would imagine that it's going to be
Speaker 1: only on the PlayStation Store for a while, just like
Speaker 1: the first PS five was, and like the Slim was
Speaker 1: for a long while as well. So you think it'll
Speaker 1: be two terabytes as well with the with the memory.
Speaker 2: It should be because you know, one terabyte never one
Speaker 2: territ to begin with. But you know, the eight hundred
Speaker 2: and sixty gigabytes they have it isn't exactly a lot,
Speaker 2: especially when crap like you know, Call of Duty take
Speaker 2: some tutor gigabytes.
Speaker 1: Yeah, exactly, just like you have to have Call of
Speaker 1: Duty installed and then you got to race a bunch
Speaker 1: more stuff. I would think so too. If you're gonna
Speaker 1: inflate the price, it's not just about the tech inside
Speaker 1: of it. I think you're you're also telling people that
Speaker 1: there's gonna be memory, especially if you're gonna promote the
Speaker 1: digital version as the main version this time instead of oh,
Speaker 1: hey here's the disc version and tell people, hey, well,
Speaker 1: if you want a disc, there's a disk drive you
Speaker 1: can buy. I think it definitely need to be putting
Speaker 1: more storage in there to get people to feel like, Okay,
Speaker 1: I can do digital because I can keep more games
Speaker 1: installed at once.
Speaker 2: Yeah.
Speaker 1: Yeah, I do think that it's gonna be a p
Speaker 1: S five pro anouncement. I don't think you bring Mark
Speaker 1: Sturney out for.
Speaker 2: They're bringing back to Vita.
Speaker 1: Yeah, I'm sure he's gonna explain. Yeah, I mean, that
Speaker 1: would be interesting, right if they did just kind of
Speaker 1: surprise people with that. But yeah, it's going to be
Speaker 1: that he might go more into that PlayStation frame rate
Speaker 1: up the frames technology that they were making that's supposed
Speaker 1: to make the PSI Pro the one of the other
Speaker 1: reasons you're supposed to want to buy this thing, because
Speaker 1: it'll make it to where even if it can't do
Speaker 1: you know, sixty frames and four K, it'll upgrade to that.
Speaker 1: You know. That's the promise of this thing once again,
Speaker 1: is that people are getting excided because they want to
Speaker 1: get a PSI Pro because they feel like, well, now,
Speaker 1: any game they couldn't do four K sixty before is
Speaker 1: going to be able to do it now with this so.
Speaker 2: And so as a matter of a matter in the
Speaker 2: grand scheme of things.
Speaker 1: Yeah, we'll see. I do think it'll be that rumored price.
Speaker 1: I wonder if that's how they will kind of like
Speaker 1: lesson expectations or just kind of like not get people
Speaker 1: too pissed off. Is that well, we took the drive
Speaker 1: out of it, so that one's, you know, six hundred
Speaker 1: bucks and if you want to drive, you can pay
Speaker 1: eighty dollars more or whatever and get that drive separate.
Speaker 1: And I'm sure they'll announced some kind of state of
Speaker 1: play where they will promote some more games before the
Speaker 1: end of this year as well. If the rumor was
Speaker 1: that it was all supposed to be announced together a
Speaker 1: state of play on the nineteenth, I think it's September,
Speaker 1: so we'll see if that still holds. That's how we
Speaker 1: get to that. Yeah, but all right, I think that's
Speaker 1: it for the PSI Pro. We'll see what winds up
Speaker 1: getting announced and we'll be to talk about it next week.
Speaker 1: But something we talked about last week Concord. Of course,
Speaker 1: it is officially now shut down. You cannot play the game.
Speaker 1: I saw people were still buying the physical version. Yeah,
Speaker 1: as a collector's item. I guess sure.
Speaker 2: When Court comes back, I'm sure you're worth their wit
Speaker 2: in gold.
Speaker 1: I really don't think that game is coming back. I
Speaker 1: think that game is done. Even if you release a
Speaker 1: free to play I don't think that that's going to
Speaker 1: save this game unless they just make the decision of, well,
Speaker 1: let's keep some people around to kind of just keep
Speaker 1: doing updates on this game, and you know, and and
Speaker 1: then it just kind of exists and at least we
Speaker 1: have a live service thing that's generating I don't know,
Speaker 1: micro transactions or whatever for you. But unless they really
Speaker 1: overhaul the game, which I don't because it wasn't necessarily
Speaker 1: so much. The game play. The game for it was fine.
Speaker 1: It's just that's all. It was fine. And and then
Speaker 1: you have a lot of things that people didn't like,
Speaker 1: the character designs, you know, other things about.
Speaker 2: Yeah, too much fake Michael Rooker.
Speaker 1: Yeah, it has nothing to do with DEI. By the way,
Speaker 1: people that are saying that if they would they would
Speaker 1: have had the I saw the thing going around about
Speaker 1: there was AI characters that were made that made him
Speaker 1: look sexier and somehow that would have made the game
Speaker 1: sell more. I'm like, yeah, maybe to the you know.
Speaker 2: Crowd, Yeah, that.
Speaker 1: Small, really really really small crowd might have spent forty
Speaker 1: bucks on it. The fact that it costs forty dollars, Well,
Speaker 1: I mean, when Hell Divers two sells, well, I think
Speaker 1: the idea that you should sell these at forty dollars
Speaker 1: isn't necessarily a bad thing. It's just I think they
Speaker 1: overinflated what they thought this game was going to be.
Speaker 1: It's just it's crazy to me that Sony saw the
Speaker 1: writing on the wall and still put this thing out
Speaker 1: to die. But I guess they live and learn, as
Speaker 1: you say, get a company.
Speaker 2: They got one big headt least this year, but good
Speaker 2: enough for them.
Speaker 1: Yeah, it's crazy that Amazon is still going to have
Speaker 1: it in that secret level.
Speaker 2: So right, yeah, I mean they can't change it now.
Speaker 1: I mean, I mean they could just not air it
Speaker 1: because they're all separate, they don't have anything to do
Speaker 1: with each other.
Speaker 2: But now it's going to be a great monument to
Speaker 2: how great concords you know, the plot and the characters were.
Speaker 1: Yeah, that's exactly.
Speaker 2: In the final scene, you know this Mark Serny flipping
Speaker 2: people off. I feel like the fucker's cause it's not
Speaker 2: happen right, it's your fault, exactly.
Speaker 1: This is the episode that would have been, but you
Speaker 1: screwed it up by not buying the game. Uh, Dustiny two.
Speaker 1: Speaking of another studio that's had problems Dustiny two. You know,
Speaker 1: a bunch of side issues, but the game was well
Speaker 1: received at least, and I guess to kind of appease
Speaker 1: pepl they're going to or they can make more money
Speaker 1: off of it, because you know, so these big time
Speaker 1: in the hole with this, with with Bungee, Uh, they're
Speaker 1: going to focus on making more content, just not the
Speaker 1: like big one time expansion pack and then hey, have
Speaker 1: at it for the rest of the time. They're gonna
Speaker 1: make two like medium size expansions and then kind of
Speaker 1: all your other kinds of stories, so it's not going
Speaker 1: to be like go from A to B, C to
Speaker 1: D kind of plot. They're gonna kind of like have
Speaker 1: you go around and find pieces of story and stuff
Speaker 1: like that and tie it together. I guess to be
Speaker 1: playing longer. Do you think that this strategy works better
Speaker 1: than just saying I guess do the wild Thing reduced
Speaker 1: the one expansion.
Speaker 2: Now even while try to pivot into that as well,
Speaker 2: and it never really works out well, Like they are like
Speaker 2: many not micro expansions. But oh we got a new patch,
Speaker 2: I mean, his new raid tier and a new raid
Speaker 2: and you know a few other things but it's again
Speaker 2: except for people like weighed down in the hole, they
Speaker 2: don't care.
Speaker 1: Right, Yeah, we'll see if we're gonna come play the expansion.
Speaker 1: They haven't played it in like six months or whatever,
Speaker 1: and they're gonna play all that stuff and then they're
Speaker 1: gonna leave again. So yep, at least let's hope it
Speaker 1: stays with Destiny.
Speaker 2: But right for me, this year screw down.
Speaker 1: I'm surprised. It's like every every time you've got a code.
Speaker 2: So ever since expansion or acquisition. That's to say, yeah,
Speaker 2: it's been a different I'll blame Phil Spencer.
Speaker 1: That's it. Blame Phil for everything. That's that's the issue
Speaker 1: there with that. Oh well, at least it's some good
Speaker 1: positive news for Bungie. They've had just bad news recently,
Speaker 1: so hopefully this gets some people to stick around and
Speaker 1: play more. But I don't know. They still have really
Speaker 1: good numbers for that for what it is.
Speaker 2: And that's Hey, the game is still running, you know,
Speaker 2: So yeah, the game.
Speaker 1: Is still going. It's not concer. It's not gonna shut down. Obviously,
Speaker 1: Sony needs it to run because the way things are
Speaker 1: going with Marathon right now, they gotta have this going on.
Speaker 1: So speaking of another I guess sony adjacent thing, a
Speaker 1: Ballistic Moon, the developer that's working on the Until Dollar remake,
Speaker 1: which comes out in a month October fourth, They are
Speaker 1: laying off staff. They don't at least the number of
Speaker 1: staff like we've seen a lot of playoffs do. They're
Speaker 1: also UK based as well. We've seen a lot of
Speaker 1: turnover and a bunch of different UK studios this year.
Speaker 1: This was kind of founded by you know, obviously former
Speaker 1: supermassive folks who did the original Until Dawn and you
Speaker 1: know they basically did the particular same thing here every
Speaker 1: time with one of these they got to secure the
Speaker 1: future of the studio. You know, they it's terrible that
Speaker 1: they got to layoff people, but they have to do
Speaker 1: this or they won't be able to stay around, you
Speaker 1: know all that stuff.
Speaker 2: Yeah, I mean it happens, you know, even with like
Speaker 2: successful game developers, you know, right contractes or you know,
Speaker 2: temporary guys. I mean, I have to imagine that either
Speaker 2: the tracking for the Until Dawn thing isn't too high,
Speaker 2: which you know, because that's exactly like an old game,
Speaker 2: and you know they're not doing it doesn't look like
Speaker 2: they're doing too much to it, honestly, and then like
Speaker 2: you to imagine that they might not have a contract
Speaker 2: or a job going forward or a big one. Yep,
Speaker 2: I got a lot of like some people off.
Speaker 1: Yeah, and like you said, now, it doesn't it feels
Speaker 1: like they're just doing kind of like a remake. And
Speaker 1: it's not that they like re recorded all the lines or.
Speaker 2: I didn't know they did that, because I'm kind of
Speaker 2: surprised they're able to do that because some of the
Speaker 2: people are like, you know, a lot bigger now now
Speaker 2: than they were.
Speaker 1: Right, No, that's I'm saying. I think that they're not
Speaker 1: like re recording line oh yeah, yeah, yeah, it's it's
Speaker 1: basically just okay, better graphics and oh it's gonna be
Speaker 1: on PC now and you know, relieve the story all that.
Speaker 1: But it's not like it's not a game you can't
Speaker 1: play off of backwards compatibility. So right, you know, I
Speaker 1: always put this game to do. Fine, it's not going
Speaker 1: to do amazing or whatever, but yeah, Sony wants to
Speaker 1: keep doing this. They keep doing all these remasters. So
Speaker 1: and then this one has a movie coming out as well, right,
Speaker 1: which is interesting considering like, Okay, you're gonna cast your
Speaker 1: own people in it obviously.
Speaker 2: Yeah, I would. They always do that, you know, and
Speaker 2: but they do.
Speaker 1: Yeah, And how much of the story you're gonna follow,
Speaker 1: You're just making your own story and just naming it
Speaker 1: until dawn? You know, how many people are even gonna
Speaker 1: know that it's attached to the video game to be
Speaker 1: to be fair, like when they go watch this.
Speaker 2: I mean were Wolf movie, which is like shocking, but
Speaker 2: I feeling good right exactly?
Speaker 1: Okay, Yeah, I hope the movie is good. I like
Speaker 1: the franchise and all that. But we'll see. Yeah, she
Speaker 1: probably just do fine.
Speaker 2: Uh.
Speaker 1: The PlayStation two, keeping on with the Sony track, has
Speaker 1: become the first console to enter Japan's Tech and Feature
Speaker 1: Heritage Registry. This is done by their National Museum of
Speaker 1: Nature and Science. Uh and it's now one of three
Speaker 1: hundred and eighty items. And of course this also includes
Speaker 1: Sony Walkman, the first CD player, the first DVD player,
Speaker 1: which you know, so you had big hands in that
Speaker 1: as well. The reason why the PS two was chosen
Speaker 1: is because it doubled as a DVD player and was
Speaker 1: the cheapest DVD player around.
Speaker 2: That's there, Yeah, I mean DVD players existed, but it
Speaker 2: really did kind of you know, popular writers to format.
Speaker 1: Yeah, I mean, it definitely did make it to where Okay,
Speaker 1: you know everybody now that didn't have a DVD player
Speaker 1: for now definitely had one. And it was people's DVD
Speaker 1: players for a long time because DVD players cost.
Speaker 2: I was at a used game storic last week and
Speaker 2: the guy came with the PS two. He was like, hey,
Speaker 2: do you fix systems and they're like not really, like
Speaker 2: we send it out. And the guy was like, oh,
Speaker 2: because my you know, at PS two, I was playing
Speaker 2: a game and just died. And they're like, oh, well
Speaker 2: we can you know, we can send it out to
Speaker 2: our guy and he's like, yeah, that'd be helpful. Becau
Speaker 2: it's it's still my primary DVD player. I'm like thinking, like, yo, dog,
Speaker 2: it's twenty years later.
Speaker 1: There's DVD players. You could buy her fifty bucks.
Speaker 2: Man, like fifty five, just go to good Will and
Speaker 2: can get it, you.
Speaker 1: Know, yeah, go ahead, well yeah, but a good well
Speaker 1: I mean but you could buy like you could literally
Speaker 1: go on Amazon right and buy the Sony DVD player.
Speaker 2: For you can buy a Blu ray player for probably
Speaker 2: fifty bucks.
Speaker 1: You know, yeah, exactly, Like and that points DVD's right,
Speaker 1: talk about that. You really trying to save money there
Speaker 1: with that, Yeah, but I mean it led to uh,
Speaker 1: it made an impact on their society. Yeah, so you know, uh,
Speaker 1: graphics are on par with the games of the time,
Speaker 1: so that's kind of their reasoning for it. Surprised that
Speaker 1: there's no Nintendo stuff in there.
Speaker 2: Been popular with technology, true, but I mean the obvious
Speaker 2: one is what is the virtual boy? It was the first,
Speaker 2: you know, modern virtual experience.
Speaker 1: Yeah, exactly, that's the that's the one to be in there. Well.
Speaker 1: No cool for the PS two. Still the highest selling
Speaker 1: console ever, probably will be unless Nintendo happens to push
Speaker 1: it over the line. Still don't know what those numbers
Speaker 1: put out by Jim Ryan at the end or legit
Speaker 1: or not, but I haven't seen anybody try to dispute
Speaker 1: them either, so I guess we're just taking him for
Speaker 1: his word. I don't know on that. But still cool,
Speaker 1: cool for the PlayStation two. Take another honor there, and
Speaker 1: also something that makes me happy. I'm sure it might
Speaker 1: as well for you. RGG Studios is not going to
Speaker 1: all of a sudden change the narrative or conversations or
Speaker 1: much of what YAKA is a lack of Dragon or
Speaker 1: the lack of Dragon series is even though they have
Speaker 1: more fans now yeah, whether it's because if they're younger
Speaker 1: or because it's their women. A lot more women are
Speaker 1: playing the game now.
Speaker 2: Yeah, I actual kind wouldn't mind like a female led one.
Speaker 2: I'd be interesting, Yeah.
Speaker 1: I would. It would be cool to see if we
Speaker 1: I mean, can lack of Dragon get big enough where
Speaker 1: you can do a spin out series without carry you
Speaker 1: or each you bond in it, right, Yeah, that's that's
Speaker 1: the question there for people. It would be cool with
Speaker 1: all the different female characters you've had in that series.
Speaker 2: Hey, ut, I can do it. Accuse the can as well?
Speaker 1: Yeah? Why not? Yeah, would be cool. But yeah, it's
Speaker 1: gonna be continuing to be about middle aged dudes and
Speaker 1: their problems, which obviously is still refreshing because most RPGs
Speaker 1: are still Yeah, and you know, especially the j RPGs
Speaker 1: are all modeled after you know, the anime look or
Speaker 1: being the big young hero, especially now with Easter kay
Speaker 1: is being big. You know, it even plays into that
Speaker 1: more So why not have something that's for the adults, right,
Speaker 1: especially because it has you know a lot of adult
Speaker 1: themed things in it. It kind of makes wouldn't make
Speaker 1: a lot of sense. I think if you have younger
Speaker 1: main character that's in it, so.
Speaker 2: All the young people, you know, all the old people
Speaker 2: in the games are like, you know, completely unaware of technology,
Speaker 2: so the old people go to explain it to them.
Speaker 1: Also. I mean, like, that's the cool thing about it
Speaker 1: is when people get into a series, it's because they
Speaker 1: like what it's about. Right, So if you're going to
Speaker 1: change it all of a sudden when you get these
Speaker 1: new people, and I don't think that's really gonna necessarily
Speaker 1: help you on that front and be like, well, this
Speaker 1: isn't you know I signed up for having with these characters. Yeah,
Speaker 1: so you know, I'm sure that they will. Now with
Speaker 1: Nintendo getting into the swing of things with the Kawami,
Speaker 1: we'll see it's even more more people.
Speaker 2: I doubt it because those games have been off forever.
Speaker 1: Yeah, you know, no, but I think they'll see other
Speaker 1: switch on new players that might have been waiting for
Speaker 1: that series to hit the Nintendo systems or whatever, and
Speaker 1: they'll be like, oh man, I can play this now
Speaker 1: and see that people were always talking about it. So yeah,
Speaker 1: I mean, it's not like people don't play ten year
Speaker 1: old games on its right, that's a lot of what
Speaker 1: that system has been able to sell as sports. Uh
Speaker 1: speaking of old systems, though, you know what today is
Speaker 1: mark Today's yes, the birthday of the Dreamcast. You have
Speaker 1: any memories of the Dreamcast?
Speaker 2: Yeah. I bought it with a friend of mine and
Speaker 2: his mom had to go to like Toys Russ like
Speaker 2: two or three fucking times because I think we both
Speaker 2: got Sign of Adventure and they both didn't work. And
Speaker 2: I think on like the third time in a copy
Speaker 2: that worked and mine still didn't. And my copy of
Speaker 2: like hydro Thunder could you couldn't save or like you
Speaker 2: could save but he couldn't load load it, which is cool. Yeah,
Speaker 2: so yeah, yeah, not exactly a winning launch, but it
Speaker 2: had a good I did have a good like launch
Speaker 2: lineup at the time. Well kind of.
Speaker 1: No, yeah, no, I did. I remember like loving the
Speaker 1: craft out of hydro Thunder and to the fact that,
Speaker 1: like we used to go to David David Busters a lot,
Speaker 1: so when they finally put a hydro Thunder like arcade
Speaker 1: machine in there, I was like, Wow, this is so cool.
Speaker 1: I played this at home and now I can play
Speaker 1: this at this arcade.
Speaker 2: You know right, I mean the Dreamcast and out one
Speaker 2: is obviously sol Caliber. I think, yeah, Sonic Adventure was
Speaker 2: a big snow game, like it snowed a lot of people.
Speaker 2: It was like sixty four and it's like, yeah, it's
Speaker 2: not like you were in for a rude wakening.
Speaker 1: I still like Sonic Adventure quite a bit.
Speaker 2: But yeah, you like FA with Big the Cat of course,
Speaker 2: like you like Amy Amy, Amy's dumb ass hammer sequence, platforming, garbage.
Speaker 1: Going, Yeah, I had Amy was not one of the cats.
Speaker 2: The problem with Sonic is it it's not the adventure is
Speaker 2: it's it's six parts of a game, but on like
Speaker 2: one and a half or two at max is actually good, right,
Speaker 2: so that's an issue. Like yeah, but uh uh so Calber,
Speaker 2: I think House of the Dead might have been a launch.
Speaker 1: Game of the deads Yeah as well. Yeah, I played
Speaker 1: the crap out of that too with my sister.
Speaker 2: I played it only controller, you know, I didn't even
Speaker 2: have a gun.
Speaker 1: Yeah. Also, that was another game that like heavy went
Speaker 1: to the arcade and just loved playing that with the
Speaker 1: actual gun and then you know, go home play that
Speaker 1: and then the two K games came to life on
Speaker 1: that system.
Speaker 2: Yes, better than.
Speaker 1: Yeah, people people think that like, oh, NBA, you know,
Speaker 1: if you don't realize the NBA two K started with
Speaker 1: the Dreamcast. Man, that's that's where that whole series exists
Speaker 1: and all that.
Speaker 2: Yeah, at one point that serious had integrity. What happened?
Speaker 1: Yeah, unfortunately, Yeah, as as it's been the way with everything,
Speaker 1: we all got to try to monetize every something and
Speaker 1: in sports games now. But Powerstone as well loved it.
Speaker 1: That game is the game to play with your friends
Speaker 1: all the time. Yeah, but yeah, I mean, my I
Speaker 1: just never got to the store and my dad just
Speaker 1: being like, I don't remember exactly, like what else was
Speaker 1: what the PlayStation two was about.
Speaker 2: To come two years later? Yeah, PlayStation is two two
Speaker 2: thousand and one.
Speaker 1: So and yeah, I just cumber my dad. We went
Speaker 1: to a Best Buy and I kept looking at it,
Speaker 1: kept looking at it, and my Dad's like, you want that?
Speaker 1: It's like you never had a Sega system before? And
Speaker 1: I was like, but this, Honestly, the system looked cool. Okay,
Speaker 1: the commercial was cool for that thing, and it just
Speaker 1: sucks that it came out at a time where, like,
Speaker 1: you know, it.
Speaker 2: Just kind of my mam had a software et cetera.
Speaker 2: I think or maybe an ev games the time, and
Speaker 2: they had like an import This is like a month
Speaker 2: before this Dreamcast came up, but they had an import
Speaker 2: Dreamcast set up. Oh really okay, yeah, it was time
Speaker 2: to enter in it. I think just like that first
Speaker 2: level with you know, the demo of it, and yeah,
Speaker 2: it got a lot of people into it. Will it's cool.
Speaker 1: I definitely do think it. It did, and then I
Speaker 1: mean I went on to have other games with it. Also.
Speaker 1: I also had the like the driving wheel with the thing. Yeah,
Speaker 1: my first and only every time I had the driving
Speaker 1: wheel right at home, So that was cool. But but yeah,
Speaker 1: you can share your Dreamcast memories. There a great little
Speaker 1: system that unfortunately didn't get to live long enough. But
Speaker 1: it lived longer than Concord.
Speaker 2: Yeah, you know, for two years.
Speaker 1: But yeah, speaking of games that are coming out this
Speaker 1: week though for you to look forward to, you can
Speaker 1: go play Tower Borne on Steam, not on Xbox, but
Speaker 1: you can go play it on tower Born. It's a
Speaker 1: game that's that's published by Xbox. That rug Rats game
Speaker 1: Adventures in game Land also comes out this week. If
Speaker 1: you have been Jones and rug Rats, The Satisfactory game
Speaker 1: comes on on PC. You've been hearing some decent interesting
Speaker 1: things about that that old Atari game Yards they got Yeah,
Speaker 1: they got well rising, they got remade into a like
Speaker 1: a platformer. It also comes out this week too, And yeah,
Speaker 1: I think that's kind of h it for sort of
Speaker 1: the oh forgot Marvel Scott on Fine Clutch.
Speaker 2: Yeah, the digital version and then the Yeah, the retail
Speaker 2: one comes out with two months, right, just remember that. Yeah,
Speaker 2: I can say I asked for code. I hope I
Speaker 2: got it.
Speaker 1: That thing, yeah, I want that too, on my way
Speaker 1: till till later, pops on a sale like pop Chainsaw RePOP. Also,
Speaker 1: I love that game. Reviewed that game for one. Whenever
Speaker 1: it came out, that might be something I pick up
Speaker 1: like on a sale. Also, it's not if they would
Speaker 1: have done the full on remake, I would have been
Speaker 1: more about it.
Speaker 2: I mean it came out a few days earlier for
Speaker 2: early access. But that test drive if un limiting a
Speaker 2: game came out, Yeah, it's a complete disaster.
Speaker 1: So Crown Yeah, yeah, man, all that wait for that
Speaker 1: right A right way to go. There were people actually
Speaker 1: excited about that thing.
Speaker 2: And the problem, like the problem acting isn't like the
Speaker 2: game itself, Like you know, it's a it's a driving game,
Speaker 2: but like it's so online focused and the service robusted.
Speaker 2: It's like cool yep.
Speaker 1: And that uh Wild Bastard's also coming out. I heard
Speaker 1: a lot of good things there about that. In the
Speaker 1: funk Confusion game, another game you can play with various
Speaker 1: nowhere near as good as Astrobot, I'm sure, but you
Speaker 1: can play with various different franchises in that too.
Speaker 2: Yeah, no, you're being judgmental.
Speaker 1: Oh gosh, yes, I'm sorry.
Speaker 2: Once say I'm like the Golden Girls Funko Pops and
Speaker 2: maybe he'll regret to those words, you.
Speaker 1: Know what, I wouldn't be surprised. But okay, anything else
Speaker 1: you want to Oh, before we did you watch the
Speaker 1: Minecraft trailer the movie?
Speaker 2: Yeah, that's awful.
Speaker 1: It's very interesting.
Speaker 2: Nice to know that, like the you know, the complete
Speaker 2: destruction and Jack blacks career is complete.
Speaker 1: You know, no, it's not. I come on, he's got
Speaker 1: Mario to do. He's be fine. You know, I'm sure
Speaker 1: that movie will do well actually or decently. You get
Speaker 1: the Jason and Moa fans that will show up for
Speaker 1: that thing.
Speaker 2: Yeah, shut up for Aquaman too.
Speaker 1: Well, not Aquaman, but I mean Minecraft has its fans. Man,
Speaker 1: you get the kids to go watch that thing, and they.
Speaker 2: Don't want to see like the fat you know, Jason
Speaker 2: Momoa either, like.
Speaker 1: Yeah, wearing pink and you got jack Jack Black as
Speaker 1: Steve so hey, he'll make you laugh. That's that's interesting.
Speaker 1: I'm surprised. I guess they'll just make more allusions to
Speaker 1: the whole Vauxell stuff. And I'm surprised that they had
Speaker 1: them all be live action.
Speaker 2: I'm sure that at some point they'll be like, you know,
Speaker 2: Vauxhall mode or like you put yeah, like I said
Speaker 2: that to end and he was kind of surprised because
Speaker 2: he thought I thought he's like you at the time,
Speaker 2: I thought he was black. I was like, yeah, maybe,
Speaker 2: I mean he looks kind of dark in some of
Speaker 2: the shots or you know, some of the gameplay shots
Speaker 2: or whatever. But yeah, I didn't really notice or care,
Speaker 2: you know, like.
Speaker 1: Right, it is not a Thankfully we haven't seen people,
Speaker 1: at least I haven't in the spaces that I that
Speaker 1: I'm seen on X or whatever. I always been commenting
Speaker 1: on that. But yeah, it should be interesting when that
Speaker 1: comes out next year.
Speaker 2: I will it is.
Speaker 1: Hopefully it's good at least continue the truck out of
Speaker 1: having mostly good video movies lately. Yeah, but all right
Speaker 1: until next week. Everybody. Thank you for watching, listening, uh
Speaker 1: and you know, like follow, subscribe, all that stuff. See
Speaker 1: you later later,