1
00:00:08,039 --> 00:00:11,199
Speaker 1: Welcome back, everybody to the Game Informer Show, a weekly

2
00:00:11,359 --> 00:00:12,720
podcast covering.

3
00:00:12,400 --> 00:00:13,480
Speaker 2: The video game industry.

4
00:00:13,759 --> 00:00:17,440
Speaker 1: Join us every Friday for discussion with the latest gaming news, reviews,

5
00:00:17,480 --> 00:00:21,600
and exclusive reveals, alongside Game Informer staff and special guests

6
00:00:21,640 --> 00:00:24,280
from around the industry. I'm one of your hosts today

7
00:00:24,399 --> 00:00:28,879
Alex van Aiken, and today I'm joined by Marcus Stewart.

8
00:00:29,120 --> 00:00:29,559
Speaker 2: How are you?

9
00:00:30,160 --> 00:00:34,359
Speaker 3: I'm doing good? I at the time they were recording,

10
00:00:34,880 --> 00:00:38,159
I heard the fans all having a good time last

11
00:00:38,159 --> 00:00:41,799
week talking about my headphones, and.

12
00:00:41,759 --> 00:00:43,399
Speaker 1: I want to let you you gots whatt the UFO

13
00:00:43,479 --> 00:00:44,560
three thousands on right?

14
00:00:44,960 --> 00:00:47,399
Speaker 3: Yeah, which I was told they look beautiful. And then

15
00:00:47,399 --> 00:00:49,920
it comes to find out a bunch of little group

16
00:00:49,920 --> 00:00:53,679
a of smart asses down there fun. But this is

17
00:00:53,719 --> 00:00:56,039
the last time you'll see these because as we're recording,

18
00:00:56,079 --> 00:00:58,320
there's new headphones literally coming into mail.

19
00:00:59,439 --> 00:01:02,560
Speaker 1: All right, we'll hold you do it. We're also joined

20
00:01:02,600 --> 00:01:04,239
by Charles Hart.

21
00:01:04,359 --> 00:01:06,920
Speaker 2: How you doing, Charles? Marcus? Headphones kind of look like

22
00:01:06,959 --> 00:01:08,120
if the Tom and Jerry.

23
00:01:08,599 --> 00:01:12,159
Speaker 4: Tom was wearing headphones and Jerry pulled down head hard

24
00:01:12,599 --> 00:01:14,840
and then Tom had to put the headphones back on.

25
00:01:14,920 --> 00:01:16,760
But there was a big head shaped lump in them.

26
00:01:16,959 --> 00:01:18,480
If you're an a your listener, that's kind of what

27
00:01:18,519 --> 00:01:19,840
it looks like I thought.

28
00:01:19,680 --> 00:01:21,560
Speaker 3: You're going to do. I thought you're gonna go the

29
00:01:21,560 --> 00:01:23,120
other way. If like it looks like I got someone

30
00:01:23,200 --> 00:01:24,560
hit me in the head while wearing them and a

31
00:01:24,599 --> 00:01:27,519
little bump, just push, there's.

32
00:01:27,359 --> 00:01:32,760
Speaker 2: A lot of way the headphones with a hammer on

33
00:01:32,840 --> 00:01:35,959
the head. Yeah, definitely. Also I'm doing well.

34
00:01:37,480 --> 00:01:42,439
Speaker 1: Hello, welcome rounding out the show today, Eric van Allen, Hello.

35
00:01:42,359 --> 00:01:46,159
Speaker 2: Hi, join us later for the Viking funeral for Marcus's headphones.

36
00:01:46,319 --> 00:01:50,519
We're gonna set them adrift on the ocean. I think

37
00:01:50,519 --> 00:01:52,560
they'll flow. They've got so much they do.

38
00:01:52,719 --> 00:01:56,840
Speaker 3: What they do look buoyant for people wondering. My headphones

39
00:01:56,959 --> 00:02:00,799
broke like two weeks ago, and because I'm like a

40
00:02:00,879 --> 00:02:04,159
cheap bastard and I tend to wear things until they

41
00:02:04,239 --> 00:02:07,040
like explode, basically like, I wasn't in a rush to

42
00:02:07,040 --> 00:02:09,960
replace them, but they kept getting worse and then I

43
00:02:09,960 --> 00:02:12,719
had to tape the sides. But you can see there

44
00:02:13,199 --> 00:02:17,960
they're really really struggling to hold on there. For audio listeners,

45
00:02:18,000 --> 00:02:19,439
you'll have to go to the YouTube version to see that.

46
00:02:20,400 --> 00:02:23,960
But like I said, they're literally just like this is

47
00:02:24,000 --> 00:02:26,039
it for them. This is the last time you'll see these,

48
00:02:26,120 --> 00:02:28,479
so like I think, you know, enjoy it while last,

49
00:02:28,520 --> 00:02:31,000
let's hold a nice eulogy for them right now because

50
00:02:31,639 --> 00:02:33,840
their replacements are literally here are going to be here

51
00:02:33,919 --> 00:02:34,319
very soon.

52
00:02:35,120 --> 00:02:37,000
Speaker 2: Yeah, you'll have the last laugh.

53
00:02:37,280 --> 00:02:39,520
Speaker 3: Yeah, this is where you or Eric have to edit,

54
00:02:39,639 --> 00:02:42,280
like a compilation of g I clips where I wore

55
00:02:42,319 --> 00:02:45,159
these like all the best moments.

56
00:02:45,000 --> 00:02:47,919
Speaker 2: You know, some Sarah McLaughlin like playing in the background.

57
00:02:48,319 --> 00:02:50,199
Speaker 3: I would like that. Actually, yes, please do that.

58
00:02:50,439 --> 00:02:55,120
Speaker 1: Yeah. Well, welcome to the Game Informer Show. Everyone, It's

59
00:02:55,159 --> 00:02:57,199
going to be a great episode. You got a lot

60
00:02:57,240 --> 00:03:02,560
to talk about Nintendo direct reactions. Charles played several new

61
00:03:02,800 --> 00:03:05,960
Nintendo games and partner games coming to the console soon.

62
00:03:06,599 --> 00:03:08,479
I'm going to be talking about I flew out the

63
00:03:08,520 --> 00:03:13,319
Blizzard and played the new Overwatch update. What is really

64
00:03:13,360 --> 00:03:17,240
feels like an overhaul? And then Charles you played Mugenics.

65
00:03:17,319 --> 00:03:19,560
And then we'll round up the show with Marcus's thoughts

66
00:03:19,599 --> 00:03:20,879
on Neo three so far.

67
00:03:21,840 --> 00:03:23,000
Speaker 2: But before all that, I do just.

68
00:03:23,039 --> 00:03:24,879
Speaker 1: Want to say, if you're a listener of the show

69
00:03:24,919 --> 00:03:27,599
and you want to support us, please consider picking up

70
00:03:27,639 --> 00:03:29,719
a Game Informer magazine subscription.

71
00:03:30,159 --> 00:03:30,960
Speaker 2: You can head to game.

72
00:03:30,840 --> 00:03:34,479
Speaker 1: Informer dot com slash subscribe to pick up a print

73
00:03:34,680 --> 00:03:38,159
magazine subscription. You'll get ten issues delivered to your door

74
00:03:38,759 --> 00:03:41,840
every year. You can also if you're an international listener,

75
00:03:42,240 --> 00:03:45,520
you can get that via digital version digital access and

76
00:03:45,960 --> 00:03:49,000
read the a cheaper digital version, but you'll still get

77
00:03:49,000 --> 00:03:51,560
all the same exclusive features and all that that are

78
00:03:51,599 --> 00:03:55,199
in the magazine. And then if you are international or

79
00:03:55,560 --> 00:03:58,199
your state side here in the US, you can find

80
00:03:58,240 --> 00:04:01,280
us on certain newsstands. If you're in the US, those

81
00:04:01,319 --> 00:04:05,039
are Barnes and Noble Books a million. I think Game

82
00:04:05,120 --> 00:04:08,680
Stop has them, and you can go and purchase them.

83
00:04:08,719 --> 00:04:13,360
They're eleven ninety nine and it's a great way if

84
00:04:13,400 --> 00:04:15,840
you especially if you missed an issue, you can probably

85
00:04:15,879 --> 00:04:19,399
find some stock out there at newsstands. But yeah, it's

86
00:04:19,399 --> 00:04:21,560
a great way to support us. The best way to

87
00:04:22,199 --> 00:04:25,000
second best way is to share the show with a friend.

88
00:04:26,000 --> 00:04:28,560
And yeah, we really appreciate it. Thanks for giving us

89
00:04:28,720 --> 00:04:33,319
your ears this week, and I guess we'll get into it. Eric,

90
00:04:33,439 --> 00:04:35,519
you wrote up a great article that people can check

91
00:04:35,560 --> 00:04:40,000
out on Gaminformer dot com that was everything announced at

92
00:04:40,000 --> 00:04:44,199
the February Nintendo Direct Partner showcase. Of course, there are

93
00:04:44,560 --> 00:04:47,800
you know what two dozen announcements or so, maybe maybe

94
00:04:47,839 --> 00:04:51,439
not quite that much, but a fair amount trailers. That

95
00:04:51,600 --> 00:04:54,319
is not all announcements, you know, we got updates on

96
00:04:54,360 --> 00:04:56,879
games we've note about, but there were a couple of

97
00:04:56,920 --> 00:05:00,160
new things. And rather than you know, folks can go

98
00:05:00,199 --> 00:05:02,639
and read that whole article and see all the trailers

99
00:05:02,639 --> 00:05:06,040
and stuff. But I thought we'd each pick out, you know,

100
00:05:06,560 --> 00:05:10,079
one of our highlights from that direct and chat about it.

101
00:05:10,079 --> 00:05:11,240
Speaker 2: Do you want to kick us off, Eric?

102
00:05:11,480 --> 00:05:11,680
Speaker 3: Yeah?

103
00:05:11,800 --> 00:05:15,000
Speaker 2: Yeah, Like you said, I think it was mostly a

104
00:05:15,000 --> 00:05:17,079
lot of things we either knew about or you could

105
00:05:17,120 --> 00:05:19,759
maybe suss out was going to happen. You know, Final

106
00:05:19,800 --> 00:05:22,680
Fantasy seven remake just came to switch to makes sense

107
00:05:22,680 --> 00:05:25,480
that rebirth would be right around the corner, is Sheldough.

108
00:05:25,480 --> 00:05:27,120
I think that's a bit sooner than most of us

109
00:05:27,160 --> 00:05:30,480
thought it would be for me personally.

110
00:05:30,560 --> 00:05:30,879
Speaker 3: Though.

111
00:05:31,160 --> 00:05:36,000
Speaker 2: The standout came second in the direct, second top billing

112
00:05:37,040 --> 00:05:38,639
a little game I don't know if you'all heard of

113
00:05:38,680 --> 00:05:42,439
it called paranorma site. This one's called The Mermaid's Curse.

114
00:05:42,480 --> 00:05:47,079
It's coming out in two weeks and that's wild. Yeah,

115
00:05:47,439 --> 00:05:49,920
I was saying before the podcast started, if you told

116
00:05:49,920 --> 00:05:53,920
me that Square Nix was announcing a new game, and

117
00:05:54,160 --> 00:05:55,720
I had to pick what I thought it was. I

118
00:05:55,759 --> 00:05:58,800
would get probably about fifty deep before I thought that

119
00:05:58,839 --> 00:06:00,680
there was a new Paranormou site coming, and that's not

120
00:06:01,079 --> 00:06:04,839
you know, a commentary on the quality of Paranorma site.

121
00:06:04,879 --> 00:06:06,519
I love that first game. I think it's a really

122
00:06:06,519 --> 00:06:10,959
really incredible adventure horror game. It's just such a weird

123
00:06:11,079 --> 00:06:14,360
thing and such a niche person, you know, you'd think

124
00:06:14,439 --> 00:06:18,480
niche thing that you maybe would imagine that screen. Nick woulday, Okay,

125
00:06:18,480 --> 00:06:20,120
we're going to do one and we'll move on from it.

126
00:06:20,120 --> 00:06:22,160
There were a lot of games kind of in that

127
00:06:22,240 --> 00:06:24,839
window that kind of got one offs Your Harvest Stella's,

128
00:06:25,120 --> 00:06:31,079
your do Field Chronicles, your Project Triangle strategies, that got

129
00:06:31,199 --> 00:06:35,000
one game and then kind of moved on from So

130
00:06:35,000 --> 00:06:38,480
to see Paranorma site get another entry and what looks

131
00:06:38,519 --> 00:06:43,040
like an anthological series, kind of a Dark Pictures type setup.

132
00:06:43,600 --> 00:06:46,639
Very excited for this. The first game was a It's

133
00:06:46,639 --> 00:06:49,240
set around a battle royale that happens at night and

134
00:06:49,560 --> 00:06:54,120
in a small city in Japan, where different people are

135
00:06:54,199 --> 00:06:57,839
kind of granted cursed objects that give them power and

136
00:06:57,879 --> 00:07:00,000
they have to try to eliminate each other in order

137
00:07:00,240 --> 00:07:02,480
to be the one left standing, and they can bring

138
00:07:02,519 --> 00:07:05,000
a loved one back from the dead. Is the legend.

139
00:07:05,759 --> 00:07:07,839
Damn that sounds cool. It's very good.

140
00:07:08,040 --> 00:07:10,720
Speaker 4: Mentioned this game on the podcast before, and I added

141
00:07:10,759 --> 00:07:13,480
it to my Steam wish list like while.

142
00:07:13,240 --> 00:07:15,839
Speaker 2: We were recording. So the fact that now.

143
00:07:15,639 --> 00:07:18,639
Speaker 4: Like a few months after I've learned about the first game,

144
00:07:18,680 --> 00:07:19,879
they're making a second, I'm.

145
00:07:19,759 --> 00:07:23,240
Speaker 2: Like, oh, yeah, came out. The first one came out

146
00:07:23,319 --> 00:07:25,800
in twenty March twenty twenty three.

147
00:07:26,000 --> 00:07:29,480
Speaker 1: Yeah, I know there's a big content update back in October.

148
00:07:31,959 --> 00:07:33,399
Speaker 2: But maybe maybe we would have talked.

149
00:07:33,199 --> 00:07:36,160
Speaker 1: About I don't know, but yeah, I remember, I remember

150
00:07:36,800 --> 00:07:39,040
back when this I think you were talking about it

151
00:07:39,120 --> 00:07:43,199
around Godie that time of year in twenty twenty three.

152
00:07:43,399 --> 00:07:45,279
How like, I don't know if it made your list

153
00:07:45,360 --> 00:07:46,480
or not, but you were considered, it.

154
00:07:46,480 --> 00:07:47,759
Speaker 2: Was, it was on my it was on my list

155
00:07:47,800 --> 00:07:49,839
back then. I was not a lot of game and

156
00:07:49,920 --> 00:07:51,079
former at that time, but.

157
00:07:52,240 --> 00:07:54,560
Speaker 3: Twenty twenty three was an amazing year, so that's a lot.

158
00:07:54,639 --> 00:07:54,800
Speaker 4: Yeah.

159
00:07:54,879 --> 00:07:58,399
Speaker 2: Yeah, yeah, it's it's a really really fascinating game. I

160
00:07:58,399 --> 00:08:01,040
think if you like adventure stuff games and not just

161
00:08:01,600 --> 00:08:04,480
your Phoenix rights your don Gan rampas your zero scapes,

162
00:08:04,519 --> 00:08:08,399
but also things like the Seventh Guest, some very throwback

163
00:08:08,480 --> 00:08:11,560
kind of point and click horror. This nails a lot

164
00:08:11,600 --> 00:08:13,079
of that, and it looks like from what we saw

165
00:08:13,120 --> 00:08:16,639
on the trailer, they've got some really cool additional things.

166
00:08:16,680 --> 00:08:20,120
They always have very finicky little mechanics kind of puzzle

167
00:08:20,160 --> 00:08:24,360
boxes to figure out. The game plays with perspective in

168
00:08:24,399 --> 00:08:26,079
really interesting ways. I don't want to say too much

169
00:08:26,160 --> 00:08:28,240
to give away too much, because there's some really great

170
00:08:28,240 --> 00:08:30,959
twists that the game throws at you. The first paranormicite,

171
00:08:30,959 --> 00:08:33,960
I think within the first hour pull some really great tricks.

172
00:08:34,000 --> 00:08:36,480
But one of my favorite things is that it is

173
00:08:36,559 --> 00:08:40,639
a first person adventure game point and click, and you

174
00:08:40,720 --> 00:08:43,799
will often be placed in kind of three sixty diramas

175
00:08:43,799 --> 00:08:45,679
that you have to basically like if you're sitting in

176
00:08:45,720 --> 00:08:48,600
a swivel chair like I am right now, you can

177
00:08:48,679 --> 00:08:51,000
kind of pivot left and right, but you do it

178
00:08:51,240 --> 00:08:54,679
very slowly, and so if you're sure, there's some great

179
00:08:54,720 --> 00:08:57,440
moments with that, if you're like, there's there might be

180
00:08:57,519 --> 00:09:02,879
something just behind me, have to slowly turn. And I

181
00:09:02,919 --> 00:09:04,679
saw in the trailer and I used it as lead

182
00:09:04,720 --> 00:09:07,240
image for the new story that I wrote for GI

183
00:09:07,360 --> 00:09:10,440
this morning. But they had a little mirror that you

184
00:09:10,440 --> 00:09:12,039
could hold up to like look behind you, and the

185
00:09:12,120 --> 00:09:15,000
character was like slowly rotating with the mirror held up,

186
00:09:15,039 --> 00:09:17,879
and I was like, that's that's going to be so good.

187
00:09:18,000 --> 00:09:21,279
That's going to be fantastic. It is a series that

188
00:09:21,320 --> 00:09:23,279
does some really cool stuff, and if you especially like

189
00:09:23,320 --> 00:09:27,360
the zero Escape thing, playing with like meta textual or

190
00:09:27,399 --> 00:09:31,639
like even blueprints, like high level outside the narrative, fourth

191
00:09:31,639 --> 00:09:35,200
wall breaking stuff, it also does some of that. So

192
00:09:35,320 --> 00:09:37,639
I would highly recommend that if any of that sounds good.

193
00:09:37,679 --> 00:09:40,080
I genuinely think that Paranorma site, the first one is

194
00:09:40,440 --> 00:09:45,279
one of Square Enix's like cult classic underappreciated gems. So

195
00:09:45,320 --> 00:09:48,240
to see it get a second game, I'm thrilled. I

196
00:09:48,279 --> 00:09:51,320
cannot wait. And it's only two weeks away, February nineteenth,

197
00:09:51,480 --> 00:09:53,600
I believe. Yeah, yeah, was was the release date, and

198
00:09:53,639 --> 00:09:55,639
it's on Switch and Switch to it looks like and

199
00:09:57,039 --> 00:09:59,120
other platforms. Maybe I don't know if there's been a

200
00:09:59,120 --> 00:10:06,240
press release yet. Ter Yeah, yeah, that makes sense, sounds great. Yeah,

201
00:10:06,320 --> 00:10:09,679
check that out. Paranormal site make time cool? Great?

202
00:10:10,559 --> 00:10:12,440
Speaker 1: Charles, what about you? What do you have a standout

203
00:10:12,480 --> 00:10:13,759
from from the direct.

204
00:10:14,039 --> 00:10:16,960
Speaker 2: Can I take yours? Because my answer is, yeah, let's

205
00:10:16,960 --> 00:10:17,799
both talk about it.

206
00:10:17,879 --> 00:10:21,320
Speaker 1: Let's both we talked before the show what we were

207
00:10:21,320 --> 00:10:22,480
You were actually gonna pick that one.

208
00:10:23,639 --> 00:10:24,679
Speaker 2: We'll do a co op pick.

209
00:10:24,799 --> 00:10:29,399
Speaker 4: Yeah, yeah, Alex and I both both liked Orbitals. I mean,

210
00:10:29,440 --> 00:10:31,679
so my real answer is that like, nothing, nothing you

211
00:10:31,840 --> 00:10:34,879
really jumped out at me. I was doing something else

212
00:10:34,919 --> 00:10:38,480
at the time. I was doing an interview. But none

213
00:10:38,480 --> 00:10:41,240
of these are making me like super excited.

214
00:10:41,720 --> 00:10:43,080
Speaker 2: Did did you watch the orbital?

215
00:10:43,120 --> 00:10:43,360
Speaker 3: Do you have it?

216
00:10:43,440 --> 00:10:44,080
Speaker 2: I know you're busy.

217
00:10:44,120 --> 00:10:46,080
Speaker 1: Did you have a chance to watch the trailer for Orbitals?

218
00:10:46,559 --> 00:10:49,519
I thought, because yeah, it was the first amountment, Like,

219
00:10:49,679 --> 00:10:51,799
there are a lot of there are a lot more

220
00:10:51,879 --> 00:10:55,440
mechanics and systems that were shown off that look awesome.

221
00:10:57,639 --> 00:11:02,320
Number one, Uh just really really reminding me a lot

222
00:11:02,360 --> 00:11:04,679
of like in terms of like the places that you're

223
00:11:04,720 --> 00:11:07,559
visiting and the setting reminds me a bit of Citizen

224
00:11:07,679 --> 00:11:12,240
Sleeper with some of the and I guess it's more

225
00:11:12,360 --> 00:11:15,759
you know, there's more of that in kind of dystopian

226
00:11:15,799 --> 00:11:19,279
sci fi, but like the you know, the big plant

227
00:11:19,960 --> 00:11:24,559
harvesters and like going and and shooting water on platforms

228
00:11:24,559 --> 00:11:27,840
to make giant you know, fauna shootout.

229
00:11:27,399 --> 00:11:28,720
Speaker 2: So you can use them the platform.

230
00:11:28,960 --> 00:11:31,240
Speaker 1: I know, there's something about there's a very I love

231
00:11:31,399 --> 00:11:35,480
like seeing weird nature in sci fi. Maybe that's more

232
00:11:35,519 --> 00:11:37,759
so what I'm talking about is like I want to

233
00:11:37,799 --> 00:11:42,080
see the the you know, the propagated flora and fauna

234
00:11:42,120 --> 00:11:44,919
that that they've been farming on a space station. Like

235
00:11:44,960 --> 00:11:47,519
that stuff is always super cool to me. And that's

236
00:11:47,519 --> 00:11:49,919
what I think. That's what reminds me a lot about

237
00:11:49,919 --> 00:11:54,000
Citizens Sleeper, the first one, especially the the you know,

238
00:11:54,039 --> 00:11:55,639
towards the end of that game, you kind of see

239
00:11:55,639 --> 00:11:59,480
some of that stuff, and I just think that's such a.

240
00:11:59,399 --> 00:12:00,840
Speaker 2: Fun thing to explore.

241
00:12:00,879 --> 00:12:03,519
Speaker 1: But there's a lot of different mechanics shown off, not

242
00:12:03,600 --> 00:12:07,279
just that, but you know there looks like you can

243
00:12:07,279 --> 00:12:09,799
play the music and play drums as well. For people

244
00:12:09,799 --> 00:12:12,600
who'd missed us talking about this what a month ago

245
00:12:12,720 --> 00:12:15,799
or so at the start of the year, Orbitals is

246
00:12:16,279 --> 00:12:20,159
think think like a haze light game such as like

247
00:12:20,200 --> 00:12:23,240
It Takes Two or split Fiction. It's that kind of

248
00:12:23,279 --> 00:12:26,879
game where it is a split screen game, but personal

249
00:12:27,000 --> 00:12:29,600
left and the right are you know, there are two

250
00:12:29,639 --> 00:12:34,360
different perspectives being rendered and you're kind of going on

251
00:12:34,440 --> 00:12:37,919
separate paths, not necessarily just staying together, and each of

252
00:12:37,919 --> 00:12:39,759
you are kind of like one half of a coin

253
00:12:40,919 --> 00:12:44,080
that is needed to solve puzzles, and this is Orbitals

254
00:12:44,159 --> 00:12:47,440
is like that, but it is pulling from like nineties

255
00:12:47,960 --> 00:12:54,600
early two thousand's anime and it looks incredible. It's from

256
00:12:54,639 --> 00:12:57,960
Kepler Interactive. They're publishing it. I think the game's being

257
00:12:57,960 --> 00:13:01,799
developed in Tokyo, I believe by shape Form, and it's

258
00:13:02,080 --> 00:13:05,080
we got news that they're targeting a summer twenty twenty

259
00:13:05,080 --> 00:13:09,879
six window, and I'm personally excited even more because I

260
00:13:09,919 --> 00:13:13,320
have this game drafted on our fantasy league.

261
00:13:13,600 --> 00:13:16,440
Speaker 4: Eric and I aren Do you guys ever feel like

262
00:13:16,480 --> 00:13:19,759
it's unethical to participate.

263
00:13:19,080 --> 00:13:22,600
Speaker 2: In fantasy leagues? As No, there's nothing at stake, It's

264
00:13:22,639 --> 00:13:26,159
it's mostly just us having fun, and like, what's just fun?

265
00:13:26,320 --> 00:13:28,519
I find it really interesting because we end up in

266
00:13:28,559 --> 00:13:31,639
situations where you're kind of trying to stay ahead of time.

267
00:13:32,759 --> 00:13:35,159
How do I think this game is going to turn out?

268
00:13:35,279 --> 00:13:40,080
Versus how does it turn out? And I'll also say

269
00:13:40,080 --> 00:13:43,279
that I regularly forget that I'm in a fantasy league

270
00:13:43,440 --> 00:13:46,159
and then log in after three months and go like

271
00:13:46,240 --> 00:13:50,759
oh crap, I'm loosen. I will say.

272
00:13:50,759 --> 00:13:54,000
Speaker 4: The other thing about Orbitals that I did internalize is

273
00:13:55,399 --> 00:13:57,919
it has game share, which I'm very excited about.

274
00:13:58,279 --> 00:14:01,960
Speaker 1: Yeah, because I'm game share with older Switch systems too,

275
00:14:01,960 --> 00:14:02,360
I believe.

276
00:14:02,440 --> 00:14:02,639
Speaker 2: Yeah.

277
00:14:02,720 --> 00:14:04,799
Speaker 4: Yeah, So I'm really excited because I'm definitely gonna be

278
00:14:04,799 --> 00:14:07,200
playing this with my fiance. But I like the idea

279
00:14:07,279 --> 00:14:10,519
that like I could have it on the TV and

280
00:14:10,559 --> 00:14:14,399
she could do a handheld or vice versa or something,

281
00:14:14,480 --> 00:14:16,120
or we could just both be somewhere where there's not

282
00:14:16,200 --> 00:14:19,639
a TV and just yeah, that's it's a nice game

283
00:14:19,720 --> 00:14:21,039
pad exactly.

284
00:14:21,919 --> 00:14:24,159
Speaker 2: Yeah, just hanging out right there, right behind something.

285
00:14:24,600 --> 00:14:25,039
Speaker 3: I see it.

286
00:14:25,159 --> 00:14:29,320
Speaker 2: Yeah, Yeah, let's go. Uh well yeah, Orbitals looks great. Marcus.

287
00:14:29,320 --> 00:14:29,799
What about you?

288
00:14:29,840 --> 00:14:34,120
Speaker 1: What was your your highlight from from this direct?

289
00:14:34,519 --> 00:14:36,360
Speaker 3: I have, like, I guess, like one main highlight and

290
00:14:36,399 --> 00:14:38,919
a couple of sort of just like huh, like that's

291
00:14:39,200 --> 00:14:43,320
that's interesting picks. My main one is Adventures of Elliott.

292
00:14:43,360 --> 00:14:46,919
The Adventures of Elliott the Millennium Tails getting a June

293
00:14:47,039 --> 00:14:50,679
eighteenth release date. This was announced last year. This is

294
00:14:50,720 --> 00:14:53,279
sort of the the Square Inox, kind of like HD

295
00:14:53,360 --> 00:14:57,200
two d Zelda. I guess for lack of a better comparison,

296
00:14:57,360 --> 00:14:59,399
Like it's like the first time we've seen the HD

297
00:14:59,480 --> 00:15:01,960
two D stuf I'll apply to a genre that wasn't

298
00:15:02,080 --> 00:15:05,960
a turn based RPG or strategy game where you're just this,

299
00:15:06,080 --> 00:15:10,759
uh the Elliott, cool little red hat wearing guy going

300
00:15:10,799 --> 00:15:13,039
around cutting things down with a sword and a shield.

301
00:15:13,320 --> 00:15:15,879
Like it's got very kind of like old school Zelda vibe,

302
00:15:15,919 --> 00:15:18,279
but in that like really cool art direction. I know

303
00:15:18,399 --> 00:15:20,240
there's been a demo out for it on Switch for

304
00:15:20,279 --> 00:15:22,000
the longest time, and I still have never played it.

305
00:15:22,080 --> 00:15:25,559
I think I still have it's demo. It's good. Yeah,

306
00:15:25,559 --> 00:15:27,399
I need to, but I love every time I see

307
00:15:27,559 --> 00:15:29,720
the game pop up, I'm like, yeah, this looks like

308
00:15:29,759 --> 00:15:32,240
I love me some like Zelda or like Zelda likes,

309
00:15:32,240 --> 00:15:34,600
and you know, combining with the HG two D style,

310
00:15:34,639 --> 00:15:38,159
I'm like super pumped for this. And summer good a

311
00:15:38,279 --> 00:15:40,480
good month for that. I like to think I'm trying

312
00:15:40,480 --> 00:15:44,679
to like because it's just after SGF and that feels

313
00:15:44,759 --> 00:15:47,559
like like a good sort of like recovering from the

314
00:15:47,559 --> 00:15:50,279
madness of SGF game. Like, all right, I'm gonna sit

315
00:15:50,320 --> 00:15:51,960
down on my Switch and I'm just gonna play. I'm

316
00:15:51,960 --> 00:15:55,679
just gonna cut some things down and adventures of that. Yeah,

317
00:15:55,720 --> 00:15:58,159
so that's nice. And then kind of my quick hits

318
00:15:58,200 --> 00:16:01,000
are the Super Bomber Ran Collection, which is like a

319
00:16:01,039 --> 00:16:02,840
complete surprise as far as I know, I don't think

320
00:16:02,840 --> 00:16:05,799
this was announced beforehand, but it's out today shadow Drop,

321
00:16:06,200 --> 00:16:09,039
and it is like a retro collection of like all

322
00:16:09,159 --> 00:16:11,720
the old school Bomberman games as well as I think

323
00:16:11,759 --> 00:16:15,759
two that never came to the West. Interesting and it

324
00:16:15,799 --> 00:16:19,720
includes like you know, local and online multiplayer. They added

325
00:16:19,759 --> 00:16:24,600
a boss rush mode, so like it's been a long time,

326
00:16:24,679 --> 00:16:26,440
so I've really gotten into bomber bangs. I think a

327
00:16:26,440 --> 00:16:29,759
lot of kind of like like the more contemporary Bombermans

328
00:16:29,759 --> 00:16:31,759
haven't really done it. You know.

329
00:16:32,639 --> 00:16:35,399
Speaker 4: I played one Bomberman game and I famously did not

330
00:16:35,679 --> 00:16:37,120
like it.

331
00:16:36,720 --> 00:16:39,759
Speaker 3: Right, I remember the madness of the at least of

332
00:16:39,799 --> 00:16:43,120
the lower implications, the one that you played Charles. But

333
00:16:43,200 --> 00:16:45,159
like back in the day, like on S and E S,

334
00:16:45,240 --> 00:16:47,799
I used to love Bomberman. It was like one of

335
00:16:47,840 --> 00:16:50,600
the og like party games for me. So to have

336
00:16:50,679 --> 00:16:53,279
like just a giant bundle of them together, that just

337
00:16:53,320 --> 00:16:55,480
sounds like that's going to be just like it's gonna

338
00:16:55,519 --> 00:16:57,519
be one of those switch games. That's just always installed

339
00:16:57,799 --> 00:17:00,320
in case they're like really friends or like you know,

340
00:17:00,399 --> 00:17:01,919
like at a party and it's like, hey, let's just

341
00:17:02,000 --> 00:17:04,079
do some four player Bomberman right now. Let's we have

342
00:17:04,200 --> 00:17:07,319
like six seven games to choose from, and then the

343
00:17:07,359 --> 00:17:09,200
other one. I don't even know if this will be good,

344
00:17:09,240 --> 00:17:11,599
but it made me laugh is a Tokyo scrambled.

345
00:17:11,720 --> 00:17:13,880
Speaker 2: Okay, I'm glad you're bringing this up, because I was

346
00:17:14,039 --> 00:17:18,680
still bringing up survival adventure game that I think they

347
00:17:18,720 --> 00:17:20,400
said it was, yes action game.

348
00:17:20,920 --> 00:17:23,960
Speaker 3: You're you're playing a woman who's like on a train,

349
00:17:24,640 --> 00:17:27,799
and then everything goes wrong, like the tunnel that you're

350
00:17:27,839 --> 00:17:30,759
traveling over collapses on itself, and then it turns out

351
00:17:30,799 --> 00:17:34,039
like underground, it's filled with these night dinosaurs.

352
00:17:34,519 --> 00:17:39,000
Speaker 2: They're not dinosaurs, they're not dios zinos, And as far

353
00:17:39,039 --> 00:17:41,359
as I can tell, the only difference between a zino

354
00:17:41,519 --> 00:17:45,319
and a dino is like really cool hair, Like all

355
00:17:45,400 --> 00:17:48,559
the dinosaurs have like sweet there's like veloci raptors, like

356
00:17:48,599 --> 00:17:51,720
sweet mohawks and like mains and stuff.

357
00:17:51,759 --> 00:17:56,119
Speaker 3: Like they're just weirdly furry reptiles. And you're just like

358
00:17:56,200 --> 00:18:00,359
sneaking around trying to like dodge these zinos and it

359
00:18:00,440 --> 00:18:02,000
looks so dumby spells.

360
00:18:02,039 --> 00:18:06,039
Speaker 2: I know, z I n os I think, yeah, literally,

361
00:18:06,039 --> 00:18:09,759
It's just the thing that caught my eye about this

362
00:18:09,799 --> 00:18:12,559
announcement that I didn't even register until I was watching

363
00:18:12,640 --> 00:18:17,359
back through the direct for the recap. It has game

364
00:18:17,400 --> 00:18:19,880
Share in it, but the way the game share works

365
00:18:20,440 --> 00:18:23,000
is it says up the four people can play together

366
00:18:23,039 --> 00:18:25,440
from their own systems with just one game. Using the

367
00:18:25,519 --> 00:18:29,200
Nintendo Switch to Systems Gameshare feature, you can distribute the

368
00:18:29,240 --> 00:18:33,839
controls between everyone or give a single player full control,

369
00:18:34,319 --> 00:18:37,880
so you could have four different people controlling a single

370
00:18:38,039 --> 00:18:41,480
character a stream each. I was one is doing like

371
00:18:41,559 --> 00:18:44,680
one person's doing camera controls, I think, and somebody else

372
00:18:44,759 --> 00:18:47,640
is maybe doing inventory or something. It was unclear in

373
00:18:47,680 --> 00:18:49,000
the direct. I feel like I would need to watch

374
00:18:49,000 --> 00:18:51,240
it again because it goes pretty fast when they show it.

375
00:18:51,759 --> 00:18:56,519
But I was like, that seems Tailor made for an

376
00:18:56,519 --> 00:18:58,119
incredible live stream.

377
00:18:58,319 --> 00:19:02,240
Speaker 3: So that's line. We all need to get Tokyo Scramble

378
00:19:02,279 --> 00:19:05,880
codes and we surprise super replay. We all try to

379
00:19:05,880 --> 00:19:09,839
beat to.

380
00:19:08,519 --> 00:19:11,240
Speaker 2: How many game Former editors does it take to beat

381
00:19:11,319 --> 00:19:17,799
Tokyo Scramp. I mean it's out next week. This happen thing.

382
00:19:17,839 --> 00:19:19,279
Speaker 4: It has to be the next super reeplay. But we

383
00:19:19,359 --> 00:19:22,400
are almost done with the Black Night we are.

384
00:19:22,480 --> 00:19:24,279
Speaker 3: Yeah, it does a good chance we'll be done on Friday,

385
00:19:24,880 --> 00:19:28,119
it happens. But yeah, the Ziono's man, they're coming, got it.

386
00:19:28,119 --> 00:19:30,039
It takes four people to deal with those things. The hair,

387
00:19:31,119 --> 00:19:33,880
you know. So yeah, that looks so dumb.

388
00:19:33,960 --> 00:19:36,680
Speaker 1: And we could do an overlay where the buttons that

389
00:19:36,720 --> 00:19:40,559
the person are responsible for are on their webcam so

390
00:19:40,599 --> 00:19:42,799
people know like which button they're supposed to Ye.

391
00:19:43,119 --> 00:19:46,200
Speaker 3: This is like this equivalent of being in a school

392
00:19:46,240 --> 00:19:48,440
play and two people have to beat a horse and

393
00:19:48,480 --> 00:19:50,200
it's like, all right, am I the butt or am

394
00:19:50,200 --> 00:19:52,799
I the front? But like you add two more each.

395
00:19:52,799 --> 00:19:55,079
Speaker 2: One leg of the horse. Yeah, it's a it's a

396
00:19:55,119 --> 00:19:58,240
wheelbarrow race. Where have you ever done those where two

397
00:19:58,279 --> 00:20:00,640
people are like one person's running the other one's holding

398
00:20:00,680 --> 00:20:02,559
the other person's legs and they have to like run

399
00:20:02,640 --> 00:20:04,359
in the front on their hands like that.

400
00:20:04,839 --> 00:20:06,720
Speaker 3: It's like a video game megazor.

401
00:20:07,559 --> 00:20:12,160
Speaker 1: Yeah, yeah, wow, well great, anything else you wanted to

402
00:20:12,160 --> 00:20:13,759
shout out, Marcus before we wrap up?

403
00:20:14,880 --> 00:20:16,480
Speaker 3: That's pretty much it. I mean, there's other stuff that

404
00:20:16,480 --> 00:20:17,759
looks cool, but it's a lot of stuff that we

405
00:20:17,799 --> 00:20:18,319
knew about.

406
00:20:18,559 --> 00:20:21,599
Speaker 2: You know, yeah, there are a few things on this list.

407
00:20:22,720 --> 00:20:24,359
Speaker 4: You were going to say, I was gonna sy, I

408
00:20:24,359 --> 00:20:25,920
feel like we should mention the Bethesda stuff.

409
00:20:25,960 --> 00:20:26,799
Speaker 2: I think it's like.

410
00:20:26,880 --> 00:20:27,880
Speaker 3: Yeah, it's cool.

411
00:20:28,000 --> 00:20:30,079
Speaker 2: Yeah, it is just news worthy of the very least.

412
00:20:30,079 --> 00:20:30,279
I think.

413
00:20:30,319 --> 00:20:31,720
Speaker 4: I think we're all of the mind that it's like

414
00:20:31,839 --> 00:20:35,200
games we've played before on other systems, but if you've

415
00:20:35,240 --> 00:20:36,920
never played it before, you want to check it out

416
00:20:37,000 --> 00:20:41,839
on to go. They've got other scrolls obliviing remastered Fallout

417
00:20:41,880 --> 00:20:43,839
four and any of Jones in the Great Circle are

418
00:20:43,880 --> 00:20:49,480
all coming to switch To. Which Fallout four is coming this.

419
00:20:49,480 --> 00:20:57,279
Speaker 2: Month anniversary edition? Correct? Yeah, right, which is yeah, Livness

420
00:20:57,319 --> 00:21:01,480
sometime later, I said this early, but it felt like

421
00:21:01,519 --> 00:21:04,319
a very middle of the showcase announcement and not an

422
00:21:04,440 --> 00:21:07,000
end of showcase announcement. I was a little surprised, and

423
00:21:07,000 --> 00:21:10,559
I maybe, you know, the the Heat of Oblivion remaster

424
00:21:10,799 --> 00:21:13,079
coming to switch To, which is probably the most notable

425
00:21:13,079 --> 00:21:16,400
of these announcements, although Great Circle running on the switch

426
00:21:16,480 --> 00:21:20,640
To also pretty impressive too. But it just felt like

427
00:21:20,640 --> 00:21:24,000
a very strange note to end on, not a new

428
00:21:24,200 --> 00:21:27,000
game reveal or anything like that, especially when there was

429
00:21:27,039 --> 00:21:29,799
other stuff I think stuff like Grand Blue Fantasy, Relink

430
00:21:29,880 --> 00:21:33,599
finally coming to Switch, and with the Ragnarok expansion that

431
00:21:33,599 --> 00:21:36,559
they announced, I think like Kyoto Zana Do looks kind

432
00:21:36,559 --> 00:21:39,599
of cool and a lot of stuff in here. It

433
00:21:39,640 --> 00:21:41,880
was just kind of like a little bit more poppy.

434
00:21:41,920 --> 00:21:43,759
But I get that that's a little bit more niche

435
00:21:43,759 --> 00:21:46,640
interest than like Bethes does. Is it's going to be

436
00:21:46,720 --> 00:21:50,079
the big seller. Everybody's going to buy a Bethesda game

437
00:21:50,119 --> 00:21:52,079
on their own their switch. It's going to happen.

438
00:21:52,119 --> 00:21:53,400
Speaker 3: So that's what I was gonna say, Like, if you

439
00:21:53,400 --> 00:21:55,319
don't have like a big new thing to show, then

440
00:21:55,319 --> 00:21:57,160
he may as well end in a like a big name.

441
00:21:57,480 --> 00:22:00,640
So like, yeah, camera, like, hey, I'm ringing some stuff

442
00:22:00,680 --> 00:22:03,200
over to you, guys. I'm Santa Claus with a bag

443
00:22:03,240 --> 00:22:04,880
of gifts where you switched to owners.

444
00:22:05,680 --> 00:22:12,359
Speaker 1: Yeah, well, we're gonna stay on the Nintendo train because Charles,

445
00:22:12,400 --> 00:22:16,279
you flew out to New York to play several uh

446
00:22:18,119 --> 00:22:20,720
new games updates all that stuff. I'm gonna pass it

447
00:22:20,720 --> 00:22:24,000
to you because you know what you played. But I

448
00:22:24,039 --> 00:22:28,079
know we're gonna be talking about Mario Wonder DLC Virtual Boy.

449
00:22:28,160 --> 00:22:31,599
You checked out Pragmata and Ari Requiem, is that right?

450
00:22:31,880 --> 00:22:32,960
Speaker 2: Yeah, I played all those.

451
00:22:33,240 --> 00:22:36,000
Speaker 4: I hopped on a passenger car on the Spirit Tracks

452
00:22:36,079 --> 00:22:38,480
and that Nintendo's train up to New York.

453
00:22:38,839 --> 00:22:40,920
Speaker 2: Yeah. Yeah.

454
00:22:40,920 --> 00:22:42,960
Speaker 4: So this is my first Nintendo event. I've never been

455
00:22:43,000 --> 00:22:47,039
to one before. So, like I've been to stuff at

456
00:22:47,079 --> 00:22:51,079
Summer Game Fest of like like a properly produced like

457
00:22:51,119 --> 00:22:53,759
when you do a cover trip, it's like, oh, this

458
00:22:53,839 --> 00:22:55,400
is the studio. You're just kind of hanging out and

459
00:22:55,400 --> 00:22:56,599
we'll be nice to you and get your food and

460
00:22:56,640 --> 00:22:59,079
stuff or whatever. And then sometimes it's like this is

461
00:22:59,119 --> 00:23:02,200
a preview trip. We like decorated the set and there's

462
00:23:02,240 --> 00:23:05,480
like snacks out and stuff, and like I and then

463
00:23:05,519 --> 00:23:08,359
I this Nintendo one. I show up. It's in the

464
00:23:08,400 --> 00:23:10,839
lobby of this like fancy building. The guy's like, can

465
00:23:10,880 --> 00:23:12,079
I get you a coffee or anything? I was like,

466
00:23:12,079 --> 00:23:13,960
do you have any waters? Actually he's like yeah, sure,

467
00:23:14,119 --> 00:23:15,799
comes back with a canned water.

468
00:23:16,000 --> 00:23:18,359
Speaker 2: I'm like, oh, it's this kind of place.

469
00:23:18,480 --> 00:23:22,400
Speaker 3: Cann You're like bar for like, oh, this is.

470
00:23:22,519 --> 00:23:23,359
Speaker 2: I'm drinking a can.

471
00:23:24,480 --> 00:23:27,599
Speaker 4: I've never bought a canned water before. It's not flavored water,

472
00:23:27,720 --> 00:23:34,759
just like plane canned water was like that they were airports. Yeah, anyways,

473
00:23:35,119 --> 00:23:38,400
there was also like like waiters in suits that would

474
00:23:38,440 --> 00:23:40,680
cut like I just I was like a lot of

475
00:23:40,720 --> 00:23:45,039
Batman stuff lately, but just like it feels like a golla.

476
00:23:45,160 --> 00:23:48,119
Bruce Wayne would be at where like a random door opens,

477
00:23:48,119 --> 00:23:53,079
a waiter comes out and he's like, was you like a.

478
00:23:51,880 --> 00:23:53,480
Speaker 2: Steak and freaked bite?

479
00:23:53,680 --> 00:23:56,119
Speaker 4: And it was like it was like little pieces of

480
00:23:56,160 --> 00:24:00,599
steak on like tiny fried potatoes. They had like uh,

481
00:24:00,759 --> 00:24:03,839
Caesar Brussels sprouts, was like a Brussels sprout that they

482
00:24:03,839 --> 00:24:05,960
injected Caesar salad dressing into.

483
00:24:06,480 --> 00:24:08,440
Speaker 2: They had what has happened at this event?

484
00:24:08,559 --> 00:24:11,559
Speaker 4: They had truffle grilled cheese bites with a little shot

485
00:24:11,559 --> 00:24:13,480
class of carrot turmeric soup.

486
00:24:13,880 --> 00:24:16,079
Speaker 2: Oh, I've never been to it. Yeah, this is way

487
00:24:16,119 --> 00:24:17,839
more and I had been to.

488
00:24:18,400 --> 00:24:20,359
Speaker 1: I had been to Nintendo events and I have not

489
00:24:20,680 --> 00:24:21,599
experienced this.

490
00:24:21,880 --> 00:24:24,279
Speaker 4: There was I took like a picture of at one

491
00:24:24,279 --> 00:24:26,400
point they had like many cream puffs. They had many

492
00:24:26,480 --> 00:24:28,720
cheesecake bites, and then they had a wall with like

493
00:24:29,079 --> 00:24:31,960
a bunch of like strings with clothes pins and they

494
00:24:31,960 --> 00:24:35,160
were attached. They had bags of little snacks of you

495
00:24:35,160 --> 00:24:36,720
could just take and ghost. So I got like a

496
00:24:36,720 --> 00:24:40,000
blueberry OSSI granola for the morning and a white cheddar

497
00:24:40,079 --> 00:24:42,640
hol of paniol popcorn bag for that night. And it

498
00:24:42,680 --> 00:24:45,400
was that like not like pre like it was obviously

499
00:24:45,440 --> 00:24:48,000
pre package, but it wasn't like a brand I recognized.

500
00:24:48,000 --> 00:24:50,160
It was just like the fancy Snacks bread.

501
00:24:50,319 --> 00:24:55,640
Speaker 1: Anyway, that's an important question. Yeah, everyone's wondering this. How

502
00:24:55,640 --> 00:24:57,359
many cream puffs did you eat?

503
00:24:58,160 --> 00:25:00,559
Speaker 2: Uh? I only ate like two. The thing I actually

504
00:25:01,000 --> 00:25:05,880
control self control. They had uh peri Pierrie chicken skewers,

505
00:25:06,960 --> 00:25:09,680
and somehow I kept I kept running into the chicken

506
00:25:09,720 --> 00:25:13,039
skewer guy, like I don't know if this guy.

507
00:25:14,960 --> 00:25:17,039
Speaker 3: He keep coming up to you, maybe like he's just

508
00:25:17,079 --> 00:25:19,200
like I know this guy likes him. I'm just gonna

509
00:25:19,240 --> 00:25:20,359
keep making my rounds. And so.

510
00:25:22,000 --> 00:25:24,519
Speaker 4: I love the idea of being one of those waiters

511
00:25:24,559 --> 00:25:26,960
and just being like, I'm just gonna pester the hell

512
00:25:27,039 --> 00:25:27,640
out of this.

513
00:25:27,559 --> 00:25:30,559
Speaker 2: One guy and be like beer Chicken, perod Chicken.

514
00:25:30,839 --> 00:25:33,039
Speaker 1: I'd have bets on who I could feed the most

515
00:25:33,079 --> 00:25:36,519
part chicken too, I had I to Uh, I wore

516
00:25:36,599 --> 00:25:37,400
cream puffs.

517
00:25:37,680 --> 00:25:39,519
Speaker 3: I went to an event for Codvein two a few

518
00:25:39,519 --> 00:25:41,359
months ago, and it was a very similar sort of vibeh.

519
00:25:41,400 --> 00:25:43,160
It was like a bunch of really fancy finger food

520
00:25:43,160 --> 00:25:45,319
with waiters coming up to you and say, hey, you

521
00:25:45,319 --> 00:25:47,640
want this. And I had a person that had like

522
00:25:47,680 --> 00:25:49,640
these little kind of like fried chicken things that were

523
00:25:49,640 --> 00:25:52,480
like really good and no one else was taking them.

524
00:25:52,519 --> 00:25:54,559
So she's like you can have two, and I'm like okay.

525
00:25:54,960 --> 00:25:57,799
And then from that point forward, like her and another

526
00:25:57,920 --> 00:26:00,920
person that had the fried chicken thing kept coming up

527
00:26:00,920 --> 00:26:04,480
to me like literally got around literally every few minutes

528
00:26:04,519 --> 00:26:06,240
as I'm trying to talk to people, someone will come

529
00:26:06,319 --> 00:26:07,240
up to be like fried chicken.

530
00:26:07,480 --> 00:26:08,799
Speaker 2: And it was like, hey, we got to get rid

531
00:26:08,839 --> 00:26:09,319
of this stuff.

532
00:26:09,559 --> 00:26:12,119
Speaker 3: Yeah, yeah, Like did I establish myself as like that's

533
00:26:12,160 --> 00:26:13,680
the fried chicken guy over there?

534
00:26:13,960 --> 00:26:17,279
Speaker 2: If you work in the food service industry, please write

535
00:26:17,279 --> 00:26:19,400
in and let us know, because I've been convinced that

536
00:26:19,480 --> 00:26:22,559
this does happen, because the last time I had any

537
00:26:22,599 --> 00:26:25,119
situation like that was not an event. They basically take

538
00:26:25,160 --> 00:26:26,599
me into a basement and put me in front of

539
00:26:26,599 --> 00:26:31,880
a CRT for most events, but at a friend's wedding,

540
00:26:31,960 --> 00:26:35,119
they had you know, catering and waiters who were going

541
00:26:35,119 --> 00:26:37,599
around with organs and appetizers and shout.

542
00:26:37,359 --> 00:26:39,279
Speaker 1: Up Brendan groom. I'm guessing you're talking about.

543
00:26:39,440 --> 00:26:42,920
Speaker 2: Yeah, yeah, And I did think that there were people

544
00:26:42,960 --> 00:26:44,640
that they zeroed in on because they'd come out with

545
00:26:44,640 --> 00:26:46,480
full plates and you know, you got to get rid

546
00:26:46,480 --> 00:26:48,720
of the food on your plate, get back, get some more.

547
00:26:48,799 --> 00:26:50,799
So I think they started zeroing in on the people

548
00:26:50,839 --> 00:26:52,559
that were eating certain stuff so they could keep Our

549
00:26:52,599 --> 00:26:53,079
group was.

550
00:26:53,000 --> 00:26:55,359
Speaker 1: Definitely going in one. There was like some mac and

551
00:26:55,440 --> 00:26:57,839
cheese bites that the group was really crazy.

552
00:26:58,119 --> 00:26:59,160
Speaker 2: We were going in on on that.

553
00:26:59,319 --> 00:27:01,079
Speaker 3: Did you like the cheese much at a major anger

554
00:27:01,119 --> 00:27:02,000
like our Senio Hall?

555
00:27:03,160 --> 00:27:06,880
Speaker 1: No, No, I don't have that problem.

556
00:27:07,200 --> 00:27:07,440
Speaker 2: Yeah.

557
00:27:07,480 --> 00:27:10,559
Speaker 1: Anyway, sorry to interrupt. No, you were at a Nintendo

558
00:27:10,599 --> 00:27:11,200
preview event.

559
00:27:11,279 --> 00:27:13,559
Speaker 4: I also Yeah, I was gonna say just the waiters

560
00:27:13,559 --> 00:27:16,240
made me feel underdressed for a Nintendo preview event, which

561
00:27:16,279 --> 00:27:16,680
was crazy.

562
00:27:16,720 --> 00:27:19,200
Speaker 3: Yeah, where you're surrounded by an army of Alfred's.

563
00:27:19,000 --> 00:27:27,279
Speaker 2: So exactly, uh you know, in a room of alfred anyways.

564
00:27:27,480 --> 00:27:30,039
Speaker 4: Uh yeah, So I hope you had a little pod

565
00:27:30,039 --> 00:27:31,759
and we were going around playing all these different games.

566
00:27:32,759 --> 00:27:34,759
Speaker 2: Started out with uh.

567
00:27:34,839 --> 00:27:38,680
Speaker 4: Super Mario Brothers, Wonder, Nintendo Switch to Edition plus Meet

568
00:27:38,720 --> 00:27:41,119
Up in Bellow Bell Park. That's the full title of

569
00:27:41,160 --> 00:27:46,759
the game. That's all that fits all that's good. Se Yeah,

570
00:27:47,359 --> 00:27:51,039
I saw the the the Nintendo representatives had to they

571
00:27:51,079 --> 00:27:53,599
had to say the full title anytime they addressed it,

572
00:27:53,599 --> 00:27:55,279
which I really know they had to.

573
00:27:55,480 --> 00:27:57,960
Speaker 3: Did you take that by making them say it over

574
00:27:58,000 --> 00:27:58,319
and over?

575
00:27:59,440 --> 00:28:03,039
Speaker 4: I should have the right Today today you'll be playing

576
00:28:04,400 --> 00:28:07,720
Super Mario Brothers, Wondering Attenniswich two Edition plus Medium Billabill Park. Yes,

577
00:28:08,000 --> 00:28:09,960
on Ntennis was two on this TV and like it

578
00:28:10,039 --> 00:28:12,000
was just very clearly like a challenge that they were

579
00:28:12,039 --> 00:28:15,359
up to. Anyways, if you're if you're not familiar with it,

580
00:28:15,359 --> 00:28:17,640
it's like it's a new expansion's coming out March twenty six,

581
00:28:17,680 --> 00:28:21,440
I believe, and adds a bunch of stuff to the game.

582
00:28:21,799 --> 00:28:26,960
But the main attraction is Attraction Park, which is just

583
00:28:27,000 --> 00:28:29,559
like an area that's kind of like theme park themed.

584
00:28:30,160 --> 00:28:32,920
And it's a bunch of multiplayer games. So there's there's

585
00:28:32,960 --> 00:28:37,279
seventeen local multiplayer games, and then there's six online multiplayer games,

586
00:28:38,079 --> 00:28:40,960
and they range from some are co ops, some are competitive,

587
00:28:40,960 --> 00:28:45,079
and then all the online like wireless ones are competitive also,

588
00:28:46,400 --> 00:28:47,880
and we played a bunch of them and they're fun.

589
00:28:47,920 --> 00:28:50,680
I got to play as Rosalina, a new character. Okay,

590
00:28:51,720 --> 00:28:54,039
but so just an example of one of them. There's

591
00:28:54,720 --> 00:28:57,200
one where you're tossing it's like a hot potato game

592
00:28:57,200 --> 00:28:59,480
with the bob bomb. It's like a big golden bab bomb,

593
00:28:59,799 --> 00:29:03,240
and it'll have a talking flower will say a character's name,

594
00:29:03,480 --> 00:29:05,839
and you got to toss the bomb to that character

595
00:29:06,200 --> 00:29:08,440
or else the timer will go down. And that was

596
00:29:08,440 --> 00:29:10,680
when we kept losing, not because the timer went down

597
00:29:10,720 --> 00:29:13,119
too low, but because if you throw the bomb off

598
00:29:13,119 --> 00:29:16,200
the cliff, you instantly lose, and we just keep eating

599
00:29:16,200 --> 00:29:22,640
the bomb incorrectly. There's another one where, uh, you are

600
00:29:23,559 --> 00:29:26,000
some people are using mouse controls on the joy Con

601
00:29:26,160 --> 00:29:28,799
and they're drawing donut blocks, and then other people have

602
00:29:28,839 --> 00:29:31,160
to like navigate through a level on the platforms that

603
00:29:31,200 --> 00:29:35,680
you're drawing. There's another one where it's.

604
00:29:35,559 --> 00:29:38,960
Speaker 2: Only draw donut blocks.

605
00:29:38,960 --> 00:29:42,440
Speaker 4: Correct, There's there's other there's other like things for them

606
00:29:42,480 --> 00:29:44,720
to stand on. It's not just like a big empty

607
00:29:44,960 --> 00:29:46,119
field with only donut blocks.

608
00:29:46,160 --> 00:29:49,400
Speaker 2: But it's like you're, okay, so you're like placing donut blocks,

609
00:29:49,400 --> 00:29:52,720
You're not actually like drawing them. Uh.

610
00:29:52,759 --> 00:29:55,119
Speaker 4: When I say drawing, I'm saying like it's like as

611
00:29:55,119 --> 00:29:58,400
if the brush was donut blocks. So I clicked down

612
00:29:58,440 --> 00:30:00,680
on the mouse okay, and it would rag a line

613
00:30:00,720 --> 00:30:01,559
of donut blocks.

614
00:30:01,680 --> 00:30:02,359
Speaker 2: O got it.

615
00:30:03,279 --> 00:30:07,000
Speaker 4: The struggle there for me was they're very the controls

616
00:30:07,039 --> 00:30:09,839
really wanted you to make straight lines, so it wanted

617
00:30:09,880 --> 00:30:12,359
it to be horizontal or vertical. So I would try

618
00:30:12,400 --> 00:30:14,960
to draw like a staircase and it would it would

619
00:30:15,160 --> 00:30:16,839
be like the Hyppot News of a triangle, and it

620
00:30:16,880 --> 00:30:21,000
would auto correct it to like a right angle, so

621
00:30:21,039 --> 00:30:22,680
it would make all these like impossible jumps. But I

622
00:30:22,880 --> 00:30:24,680
realized that it wants you to do like a bunch

623
00:30:24,680 --> 00:30:28,440
of horizontal platforms to help them get up somewhere, or

624
00:30:28,480 --> 00:30:31,960
to like direct you know, one of the spikes spike

625
00:30:32,039 --> 00:30:34,079
balls to go a certain place or to avoid at

626
00:30:34,079 --> 00:30:38,759
certain things. So yeah, then like some of the competitive ones,

627
00:30:38,759 --> 00:30:40,599
there's like a red light green Light one where there's

628
00:30:40,599 --> 00:30:43,079
a giant king Boo in the background and if you're

629
00:30:43,119 --> 00:30:45,759
moving when he looks at you, then you get stunned

630
00:30:45,759 --> 00:30:46,759
and you drop some coins.

631
00:30:47,880 --> 00:30:51,119
Speaker 3: That's when that's what they were going for, clearly.

632
00:30:51,160 --> 00:30:57,000
Speaker 2: Obviously Sniper back there, there's one where.

633
00:30:56,799 --> 00:30:59,279
Speaker 4: You all have baby Yoshi's and you're trying to get

634
00:30:59,279 --> 00:31:02,720
as many fruits as possible, and all these are like

635
00:31:02,960 --> 00:31:06,519
that's that's uh An Island attraction. I guess you can

636
00:31:06,599 --> 00:31:08,559
just go to in the park, but there's a bunch

637
00:31:08,599 --> 00:31:09,599
of different levels and.

638
00:31:09,519 --> 00:31:10,880
Speaker 2: Like difficulty levels there.

639
00:31:10,920 --> 00:31:13,559
Speaker 4: So like one of these attractions isn't just you throw

640
00:31:13,599 --> 00:31:15,039
the bomb back and forth and that's the game and

641
00:31:15,079 --> 00:31:17,799
you did it. It's like there's I don't know how

642
00:31:17,799 --> 00:31:19,920
many stages there are, but let's just say like seven

643
00:31:20,000 --> 00:31:23,400
stages of increasing difficulty where you have to go do

644
00:31:23,440 --> 00:31:27,039
that with other people. And Yeah, I thought I thought

645
00:31:27,039 --> 00:31:31,599
it was fun. I thought now that I knew there

646
00:31:31,680 --> 00:31:33,640
was I don't think I really had a grasp of

647
00:31:33,680 --> 00:31:35,160
the scope of it, but it is a thing that

648
00:31:35,200 --> 00:31:37,119
I feel like it'd be fun to just like sit

649
00:31:37,160 --> 00:31:39,680
down with some people and just like grind through all

650
00:31:39,680 --> 00:31:42,400
the coop things together, just try to get like good

651
00:31:42,400 --> 00:31:43,839
scores and get.

652
00:31:43,720 --> 00:31:45,039
Speaker 2: To all the highest star counts.

653
00:31:45,599 --> 00:31:49,160
Speaker 4: Yeah, it does maintain kind of my thing of like

654
00:31:49,279 --> 00:31:51,680
I don't know when this comes out, Like I'm sure

655
00:31:51,680 --> 00:31:55,319
a lot of people played this game solo, but this

656
00:31:55,359 --> 00:31:58,480
seems to be a primary multiplayer focused DLC. So if

657
00:31:58,519 --> 00:32:00,599
you're like a solo player, I don't I don't really

658
00:32:00,640 --> 00:32:04,480
feel like there's a huge draw to get this and

659
00:32:04,839 --> 00:32:06,880
nothing that I was shown implied that there's plenty of

660
00:32:06,920 --> 00:32:09,960
other stuff they're adding, though they're also adding it's a

661
00:32:10,000 --> 00:32:14,000
switch to edition also, so the resolution is higher. But

662
00:32:14,079 --> 00:32:16,559
like the resolution on the main game was like fine,

663
00:32:17,440 --> 00:32:22,359
the performance was fine. They're adding in costar Luma, which

664
00:32:22,400 --> 00:32:25,240
is a thing that you can another a second player,

665
00:32:25,359 --> 00:32:27,720
or as long as there's one other player, one of

666
00:32:27,720 --> 00:32:30,000
the players can use a mouse just kind of drag

667
00:32:30,079 --> 00:32:32,039
Luma around the screen and pick up coins and stun

668
00:32:32,160 --> 00:32:36,480
enemies and stuff. But yeah, I thought I thought it

669
00:32:36,519 --> 00:32:38,680
was fine. I thought it was good. I wasn't like

670
00:32:38,680 --> 00:32:40,200
blown away, but it was like I was like.

671
00:32:40,160 --> 00:32:42,720
Speaker 2: Yeah, Mario Mario Party Games. That's that's fun.

672
00:32:43,119 --> 00:32:44,720
Speaker 1: Yeah, it doesn't seem like something I'm going to go

673
00:32:44,759 --> 00:32:47,640
back to play, to be honest, but maybe if you're

674
00:32:47,720 --> 00:32:50,839
if he didn't play Mario Wonder, it's kind of like, oh, okay,

675
00:32:50,839 --> 00:32:53,319
there's some more to the package.

676
00:32:53,400 --> 00:32:54,400
Speaker 3: Now more Wonder.

677
00:32:54,519 --> 00:32:54,680
Speaker 2: Yeah.

678
00:32:54,720 --> 00:32:56,359
Speaker 4: I mean to be clear, it is if you never

679
00:32:56,400 --> 00:32:57,799
played it, you got to buy the game. They also

680
00:32:57,799 --> 00:33:00,519
got to spend twenty bucks for the LC so it's

681
00:33:00,559 --> 00:33:02,960
not really like a I don't see this bringing new

682
00:33:02,960 --> 00:33:05,039
people in. I know there were some people that complained

683
00:33:05,079 --> 00:33:07,759
that they didn't think the base game was like a

684
00:33:07,759 --> 00:33:10,759
good multiplayer experience, which.

685
00:33:10,599 --> 00:33:14,200
Speaker 2: I disagree with. But this is a more multiplayer specific experience.

686
00:33:14,720 --> 00:33:17,880
Sure is this? Is this a pack in with N

687
00:33:17,960 --> 00:33:19,680
s O? Do you get this through the N s O?

688
00:33:20,279 --> 00:33:21,400
I believe it is not.

689
00:33:22,119 --> 00:33:24,079
Speaker 4: I think I looked it up recently and it was not,

690
00:33:24,160 --> 00:33:31,279
which I was interesting. Yeah, other than that I played,

691
00:33:31,880 --> 00:33:34,119
I played some Mario Tennis Fever. I didn't play a

692
00:33:34,160 --> 00:33:37,839
ton of that, and I was bad at it.

693
00:33:37,920 --> 00:33:41,279
Speaker 3: Did you get to use Baby Luigi or Baby Sorry

694
00:33:41,319 --> 00:33:42,000
Baby wall.

695
00:33:42,480 --> 00:33:44,440
Speaker 2: I had the option. I chose not to. He kind

696
00:33:44,440 --> 00:33:46,039
of freaked me out a little bit. But someone I

697
00:33:46,039 --> 00:33:46,920
played against.

698
00:33:46,640 --> 00:33:52,559
Speaker 4: It, it's a It's a game that was very overwhelming,

699
00:33:52,680 --> 00:33:54,599
which surprised me. It's a thing that like you would

700
00:33:54,599 --> 00:33:56,599
expect to go into and it's like, oh, it's tennis,

701
00:33:56,640 --> 00:33:59,759
but it's Mario, and Mario as like an adjective modifier

702
00:33:59,799 --> 00:34:03,880
on a game means like fun and chilling party. But

703
00:34:04,200 --> 00:34:07,039
there there's so many characters. They all have different like

704
00:34:07,039 --> 00:34:10,119
stats and abilities, and there's so many fever rackets, and

705
00:34:10,159 --> 00:34:12,199
the fever rackets are like the gimmick in this game

706
00:34:12,400 --> 00:34:14,960
where they each have like a special power, and it's

707
00:34:15,039 --> 00:34:18,320
like every twenty second and twenty Sixon is even generous,

708
00:34:18,639 --> 00:34:22,239
but we'll say every twenty seconds someone uses an ultimate

709
00:34:22,320 --> 00:34:24,079
move from like Super Smash Bros.

710
00:34:24,440 --> 00:34:26,760
Speaker 2: You just like I have no idea how I'm supposed.

711
00:34:26,400 --> 00:34:29,920
Speaker 4: To counter this, where like, uh, I'll think I hit

712
00:34:29,960 --> 00:34:32,320
a good shot in the outside, and then my opponent

713
00:34:32,400 --> 00:34:35,599
Wallauigi will just use his fever racket turn the ball

714
00:34:35,639 --> 00:34:37,199
into a bullet bill and then if it hits me,

715
00:34:37,280 --> 00:34:39,639
I die and he wins the point that happened to

716
00:34:39,639 --> 00:34:41,559
me multiple times where I would just get hit and

717
00:34:41,599 --> 00:34:44,400
die and lose the point. So it's the thing that

718
00:34:44,440 --> 00:34:45,960
like you have to know what the fever rackets do

719
00:34:46,000 --> 00:34:47,559
and you have to understand how to counter them if

720
00:34:47,559 --> 00:34:49,559
you're gonna play like a proper match with someone that

721
00:34:49,599 --> 00:34:51,199
has the abilities.

722
00:34:50,880 --> 00:34:53,400
Speaker 1: Mario Tennis, I feel like always has like a bit

723
00:34:53,440 --> 00:34:56,199
of a curve difficulty curve that you gotta kind of

724
00:34:56,199 --> 00:34:58,960
get over, and once you're over, it's like it's really

725
00:34:59,000 --> 00:35:01,800
smooth and you you're like, once you understand what each

726
00:35:01,840 --> 00:35:03,920
of the characters do, you're like, oh, okay, we gonna have

727
00:35:03,960 --> 00:35:07,519
some really solid back and forths now, Whereas like what

728
00:35:07,639 --> 00:35:10,079
if you It sounds like even played a ton of

729
00:35:10,159 --> 00:35:11,519
Mario tennis in the past.

730
00:35:12,079 --> 00:35:15,440
Speaker 4: I played, I played some of Ace's, but it's it's

731
00:35:15,480 --> 00:35:17,679
a game that I don't I don't think was bad.

732
00:35:17,719 --> 00:35:19,440
It just didn't make for a great demo if you

733
00:35:19,440 --> 00:35:21,599
don't know what all the things do. It also is

734
00:35:22,079 --> 00:35:24,159
it does a thing that Kirby Air Riders did that

735
00:35:24,199 --> 00:35:26,079
I wasn't a fan of, which is if you're in

736
00:35:26,119 --> 00:35:29,280
a single player menu screen, you hover over each character,

737
00:35:29,280 --> 00:35:31,360
it's like, oh, Donkey Kong does this, these are his stats,

738
00:35:31,400 --> 00:35:32,760
this is the type of character here. That's what this

739
00:35:32,840 --> 00:35:35,119
character does. And you hover over the fever racket, it's like, oh,

740
00:35:35,199 --> 00:35:37,719
this will when I hit it, it will make an ink

741
00:35:37,760 --> 00:35:39,400
blot land on the field, and then it'll block the

742
00:35:39,480 --> 00:35:41,679
cameras or whatever. If you have more than one player,

743
00:35:42,159 --> 00:35:44,039
all of a sudden, you don't get those summaries or

744
00:35:44,039 --> 00:35:45,880
those stat breakdowns. You just kind of have to hurt

745
00:35:45,920 --> 00:35:47,440
you know what they do, You just pick them out.

746
00:35:47,800 --> 00:35:50,360
So I was glad that I did a match or

747
00:35:50,360 --> 00:35:52,400
two on my own first, But then it just gets

748
00:35:52,440 --> 00:35:54,159
into a thing of like you're in a doubles game,

749
00:35:54,519 --> 00:35:57,400
everyone's using a different fever racket and you have to

750
00:35:57,800 --> 00:36:01,719
just figure it out. Yeah, but a few hours in

751
00:36:01,880 --> 00:36:03,480
I think it would make sense. And I'm sure that

752
00:36:03,599 --> 00:36:05,840
if you're like a Mario Tennis sicico, it's not gonna

753
00:36:05,840 --> 00:36:07,840
be that much virtile. You also turn them off if

754
00:36:07,840 --> 00:36:08,840
you feel like doing that.

755
00:36:09,639 --> 00:36:13,320
Speaker 2: Sure. Yeah, so you also played the Virtual Boy.

756
00:36:13,159 --> 00:36:15,960
Speaker 4: Right I did. I didn't throw up.

757
00:36:20,239 --> 00:36:23,840
Speaker 2: Eventuality, Like did they have buckets nearby for people or.

758
00:36:24,159 --> 00:36:27,360
Speaker 4: If they did, they weren't like public they were.

759
00:36:28,400 --> 00:36:32,800
Speaker 3: Yeah, the little chicken skiers and little like airplane bags

760
00:36:33,000 --> 00:36:34,719
have like Mario and Luigi on them.

761
00:36:35,039 --> 00:36:36,119
Speaker 2: That would be so funny.

762
00:36:36,480 --> 00:36:38,079
Speaker 4: On that note, I did get a tennis I did

763
00:36:38,079 --> 00:36:40,480
get a free tennis ball for playing Mario Tennis.

764
00:36:40,519 --> 00:36:43,360
Speaker 2: That's always. It wasn't branded. It was just a it

765
00:36:43,400 --> 00:36:46,519
was just a greed tennis fall. You all them out

766
00:36:46,519 --> 00:36:50,000
of the tube in the back and just bought your

767
00:36:50,119 --> 00:36:54,519
They bought your opinion, Charles, there were lots of you,

768
00:36:54,800 --> 00:36:55,840
all the free food.

769
00:36:55,920 --> 00:37:00,360
Speaker 4: You were like, that's not about opinion, but one a.

770
00:37:00,239 --> 00:37:02,719
Speaker 2: Tennis ball from academy. Yeah, that's the problem.

771
00:37:02,760 --> 00:37:05,440
Speaker 3: But you were I think you asked if any of

772
00:37:05,480 --> 00:37:09,559
us had ever played Virtual Boy. Yeah, I don't. I

773
00:37:09,599 --> 00:37:13,400
don't think I ever have. I've definitely like I've put

774
00:37:13,400 --> 00:37:16,559
my eyeballs into a virtual boy before, but I don't.

775
00:37:16,679 --> 00:37:18,679
I don't think i've ever actually like turned one on

776
00:37:18,760 --> 00:37:20,760
and played a game that I can recall. But I

777
00:37:20,960 --> 00:37:24,000
you know, just getting into the position, you're like, oh,

778
00:37:24,039 --> 00:37:27,000
this seems like a nightmare to just sit down and

779
00:37:27,559 --> 00:37:33,800
the position exactly like this is okay.

780
00:37:34,599 --> 00:37:38,360
Speaker 2: So the switch slots into the virtual boy, right, so

781
00:37:38,360 --> 00:37:40,000
you're kind of putting it in like you would with

782
00:37:40,119 --> 00:37:42,800
those those VR goggles that you can put your phone into.

783
00:37:43,039 --> 00:37:46,679
Kind of sure, yeah, do the joy con stay attached

784
00:37:46,840 --> 00:37:49,559
to then like the barrel of the virtual boy or

785
00:37:49,599 --> 00:37:52,079
do you kind of just like go with kimbo on

786
00:37:52,159 --> 00:37:55,719
each side of it? And justin I had, I had

787
00:37:55,840 --> 00:37:56,960
I had a switch? Where does the.

788
00:37:58,880 --> 00:38:02,119
Speaker 4: So so I didn't. Yeah, I didn't have to touch

789
00:38:02,159 --> 00:38:03,639
it or anything. It was just like up on but

790
00:38:03,719 --> 00:38:06,239
it was it still was it tripod mounted?

791
00:38:06,320 --> 00:38:06,800
Speaker 3: Did you saw?

792
00:38:06,960 --> 00:38:10,719
Speaker 4: Yeah, It's like it was like a full proper virtual boy.

793
00:38:10,880 --> 00:38:11,639
Speaker 3: Yeah.

794
00:38:11,760 --> 00:38:15,079
Speaker 4: But now, so I'll get to your your question is

795
00:38:15,119 --> 00:38:15,639
not crazy?

796
00:38:17,440 --> 00:38:21,519
Speaker 2: Second, the berganomics of this thing are driving me crazy.

797
00:38:21,719 --> 00:38:22,880
They can't sleep.

798
00:38:23,519 --> 00:38:26,280
Speaker 4: It comes with when when they showed it. It was

799
00:38:26,360 --> 00:38:30,039
just sitting there on the table. There's also like different

800
00:38:30,360 --> 00:38:33,199
stations for each thing. There were four Virtual Boy tables,

801
00:38:33,239 --> 00:38:35,480
and I never saw more than one person over there

802
00:38:35,480 --> 00:38:38,320
at any given time. The tables are all adjustable, so

803
00:38:38,360 --> 00:38:41,039
I walk over and they start like cranking the table

804
00:38:41,079 --> 00:38:41,639
to like lift.

805
00:38:41,679 --> 00:38:47,960
Speaker 1: The tables are adjustable the stand that the Virtual Boy

806
00:38:48,079 --> 00:38:49,000
is on the table.

807
00:38:50,199 --> 00:38:51,320
Speaker 2: But they didn't. They didn't bother.

808
00:38:51,400 --> 00:38:56,360
Speaker 3: They're like, you're probably gonna want a standing table you're

809
00:38:56,360 --> 00:38:56,559
going to.

810
00:38:58,639 --> 00:39:02,320
Speaker 4: And my my vertic is that it didn't make me

811
00:39:02,440 --> 00:39:05,039
throw up. I put my head in, it worked, my

812
00:39:05,159 --> 00:39:09,760
glasses fit in there. I was like, honestly, this thing

813
00:39:09,920 --> 00:39:11,719
works as advertised.

814
00:39:12,960 --> 00:39:15,159
Speaker 2: Did I like love the games?

815
00:39:15,840 --> 00:39:16,039
Speaker 3: No?

816
00:39:16,400 --> 00:39:18,960
Speaker 4: But what what game from nineteen ninety five are you

817
00:39:19,000 --> 00:39:21,599
gonna drop in front of me with no warning that

818
00:39:21,639 --> 00:39:24,480
I am gonna love? I was on All Things Nintendo

819
00:39:24,599 --> 00:39:28,920
yesterday with Brian, and I was like, my parents met

820
00:39:29,159 --> 00:39:31,519
after the Virtual Boy was discontinued.

821
00:39:31,800 --> 00:39:35,519
Speaker 3: That's like my way for it discontinued. Yeah, yeah, yeah.

822
00:39:35,599 --> 00:39:37,360
They had eyed each other and they're like, well till

823
00:39:37,400 --> 00:39:38,519
this thing's gone, I can't.

824
00:39:38,280 --> 00:39:40,559
Speaker 2: Talk to her exactly. It's like a butterfly effect thing

825
00:39:40,599 --> 00:39:44,320
imagine that the virtual boy had stuck around, what would happen? Yeah,

826
00:39:44,559 --> 00:39:45,360
I didn't exist?

827
00:39:45,440 --> 00:39:49,840
Speaker 4: Yeah now yeah, so it worked and it was fine,

828
00:39:49,840 --> 00:39:51,440
and I was like, yeah, I don't know, it's kind

829
00:39:51,440 --> 00:39:53,440
of cool. It's like a fun historical thing that it's

830
00:39:53,519 --> 00:39:56,239
just like these kind of weird, obscure games you couldn't

831
00:39:56,239 --> 00:39:58,239
play very easily, and now there is a way to

832
00:39:58,239 --> 00:39:58,760
play them.

833
00:39:59,159 --> 00:39:59,920
Speaker 2: That is my verdic.

834
00:40:00,119 --> 00:40:02,679
Speaker 4: That's like if if you know what a virtual boy

835
00:40:02,840 --> 00:40:05,000
is and you're like, I wish I could play these

836
00:40:05,000 --> 00:40:07,719
games on my switch, you are able to do that.

837
00:40:08,159 --> 00:40:11,320
If you're not a Virtual Boy fan, I don't know

838
00:40:11,360 --> 00:40:13,840
why you would get this thing. It's one hundred dollars

839
00:40:13,880 --> 00:40:19,239
plus the n dentdo Switch expansion pack. And to Eric's point,

840
00:40:19,440 --> 00:40:23,039
there's also a cardboard model. And Eric was like, do

841
00:40:23,039 --> 00:40:25,280
you have to put the joy cons in the thing?

842
00:40:25,920 --> 00:40:29,440
And I cannot find any evidence that there is a

843
00:40:29,519 --> 00:40:37,159
stand for the cardboard model and we have seen any image.

844
00:40:37,360 --> 00:40:39,519
I think ideally you would, but I haven't seen an

845
00:40:39,599 --> 00:40:41,800
elastic band, Like, there's no pictures of anyone.

846
00:40:43,639 --> 00:40:46,440
Speaker 2: To your hobby lobby and getting that yourself, Yeah.

847
00:40:46,400 --> 00:40:51,360
Speaker 4: You should, yeah, correct, you should style the image. I

848
00:40:51,360 --> 00:40:55,079
have seen is of the joy cons on the side

849
00:40:55,079 --> 00:40:57,519
of it with the lens in the middle. So it's like, yeah,

850
00:40:57,559 --> 00:41:00,679
like you're in a submarine a psychopath.

851
00:41:03,360 --> 00:41:07,320
Speaker 1: You've got the click wheel from the viewfinder and yeah, yeah.

852
00:41:07,440 --> 00:41:09,480
Speaker 4: And to be clear, I'm not one hundred percent sure,

853
00:41:09,559 --> 00:41:11,440
but I saw one there. It was just kind of

854
00:41:11,480 --> 00:41:14,000
sitting in a They wouldn't let us touch it the

855
00:41:14,039 --> 00:41:15,079
glass display.

856
00:41:14,960 --> 00:41:16,519
Speaker 3: Like this thing's fragile aus hell guys.

857
00:41:17,719 --> 00:41:21,119
Speaker 1: And I was like playing my virtual boy on the plane.

858
00:41:21,440 --> 00:41:23,000
The guy in front of me leans his chair back.

859
00:41:24,920 --> 00:41:28,199
Virtual Boy on the plane is like a Charles throw

860
00:41:28,280 --> 00:41:28,840
up curse.

861
00:41:28,880 --> 00:41:30,599
Speaker 2: It's like that.

862
00:41:30,559 --> 00:41:35,239
Speaker 3: Sounds like a like a gen Z Internet challenge.

863
00:41:35,880 --> 00:41:37,679
Speaker 2: One of my one of my favorite things to do

864
00:41:37,719 --> 00:41:40,960
with my switch, genuinely is if I'm traveling or something

865
00:41:40,960 --> 00:41:42,480
and I've got kind of a night off, I'm not

866
00:41:42,519 --> 00:41:45,000
doing anything or whatever, head down to a bar or whatever,

867
00:41:45,159 --> 00:41:47,360
sit down, post up, pull my switch out. I did

868
00:41:47,400 --> 00:41:49,920
that on this last trip. I played some Octopath Traveler zero.

869
00:41:50,039 --> 00:41:51,199
I was having a drink at the bar. I was

870
00:41:51,199 --> 00:41:53,159
having a good time, and it's kind of like having

871
00:41:53,199 --> 00:41:55,519
a kindle. You just are playing a video game and

872
00:41:55,559 --> 00:41:57,599
now all I can do is picture somebody sitting down

873
00:41:57,559 --> 00:42:01,159
at the bar, like ordering a pine then pulling up

874
00:42:01,199 --> 00:42:06,000
the virtual Boy just sitting there at the bar, Virtual Boy,

875
00:42:06,760 --> 00:42:09,320
and I'm picturing an even more curse of Virtual Boy

876
00:42:09,360 --> 00:42:12,519
bar where all of the inhabitants are all on their

877
00:42:15,679 --> 00:42:16,760
warned us about.

878
00:42:17,119 --> 00:42:19,239
Speaker 1: Yeah, I like the Satari hotels they're making.

879
00:42:19,760 --> 00:42:22,559
Speaker 3: It's about time Nintendo stood up the meta and said

880
00:42:22,599 --> 00:42:29,239
bet oh god Charles. By the way, I don't did

881
00:42:29,599 --> 00:42:33,000
the reps say anything about like the the hundred dollars

882
00:42:33,119 --> 00:42:35,880
Virtual Boy kind of like replica? Is that to scale

883
00:42:35,960 --> 00:42:37,800
with the original Virtual Boy? Like is that just a

884
00:42:37,840 --> 00:42:40,639
one to one recreation of it or did they do

885
00:42:40,800 --> 00:42:43,000
anything to it at all? I mean, like in terms

886
00:42:43,000 --> 00:42:45,639
of like the actual model, to improve it at all

887
00:42:45,760 --> 00:42:47,599
or is it just like Nope, this is what it was.

888
00:42:48,159 --> 00:42:52,320
Speaker 4: I didn't ask, but it seemed pretty accurate based on

889
00:42:52,440 --> 00:42:54,159
like the one time I've seen a Virtual Boy in

890
00:42:54,199 --> 00:42:56,159
person and seeing it there like it was it was

891
00:42:56,199 --> 00:42:59,719
a chunky device, Like it seemed to me that they

892
00:42:59,800 --> 00:43:03,960
had if they wanted to make it sleeker, they failed,

893
00:43:04,320 --> 00:43:06,320
Like it just looks like it just looks like how

894
00:43:06,320 --> 00:43:07,000
it did before.

895
00:43:07,519 --> 00:43:12,280
Speaker 3: Yeah, the original controller, like the little dinky controller came with.

896
00:43:12,440 --> 00:43:13,440
I assume that's not there.

897
00:43:14,000 --> 00:43:15,679
Speaker 2: Uh yeah, there's no alternate controller.

898
00:43:15,920 --> 00:43:20,159
Speaker 3: Okay, yeah, funny if they tried to repackage that, like

899
00:43:20,159 --> 00:43:22,599
the N sixty four controller, like you can with charge

900
00:43:22,599 --> 00:43:25,519
you eighty bucks for a replica Virtual Boy controller.

901
00:43:25,639 --> 00:43:28,079
Speaker 2: Yeah. I think if I if I squid my eyes

902
00:43:28,159 --> 00:43:32,599
really hard, like like borderline closed and everything's blurry, I

903
00:43:32,599 --> 00:43:34,679
can be like, this is a cool thing for games

904
00:43:34,800 --> 00:43:38,280
preservation and being able to play these things in an

905
00:43:38,400 --> 00:43:41,000
ergonomic form factor that is similar to the manner in

906
00:43:41,039 --> 00:43:45,079
which they were released originally. That's great. I love that.

907
00:43:45,400 --> 00:43:47,760
But then I look at the price tag and the

908
00:43:47,800 --> 00:43:52,119
actual ergonomics of the Virtual Boy and everything around it,

909
00:43:52,159 --> 00:43:56,880
and I'm like, I really want to know who is

910
00:43:57,079 --> 00:43:59,880
like chomping at the again. If you are that person,

911
00:44:00,039 --> 00:44:03,760
please let us know. I'm genuinely curious. I'm fascinated by

912
00:44:03,760 --> 00:44:04,119
this thing.

913
00:44:04,239 --> 00:44:07,400
Speaker 3: So I will say they went about this the right wags.

914
00:44:07,400 --> 00:44:09,639
There's there's a version of this. I almost wish they

915
00:44:09,639 --> 00:44:12,599
did were Could you imagine if they had not announced

916
00:44:12,599 --> 00:44:15,079
the GameCube library and this was the first like new

917
00:44:15,119 --> 00:44:16,519
classic game library for.

918
00:44:16,519 --> 00:44:18,920
Speaker 2: Switch to that would be so awesome.

919
00:44:19,400 --> 00:44:22,920
Speaker 3: How angry people would be that they did this before GameCube,

920
00:44:23,239 --> 00:44:26,159
but they did it. They did it the objective like

921
00:44:26,320 --> 00:44:27,760
right order, Yeah, yeah.

922
00:44:27,800 --> 00:44:29,880
Speaker 2: Someone in the bag is like, we can't. We got

923
00:44:29,920 --> 00:44:32,880
to do Path of Radiance before this comes out, all right,

924
00:44:32,920 --> 00:44:34,280
we can't wait till after.

925
00:44:36,480 --> 00:44:39,440
Speaker 1: Also, I love how that, like you know, when there's

926
00:44:39,440 --> 00:44:42,400
not when there's like a console or game that's not

927
00:44:42,440 --> 00:44:44,519
for us, we can always fall back on. Well, it's

928
00:44:44,519 --> 00:44:47,039
good for games preservation, so it's really really.

929
00:44:46,880 --> 00:44:47,719
Speaker 2: Important for that.

930
00:44:48,480 --> 00:44:51,960
Speaker 1: I wouldn't touch it with a thousand football, but it's great,

931
00:44:52,079 --> 00:44:53,320
great preservation.

932
00:44:52,920 --> 00:44:55,679
Speaker 4: And it's also like preservation. It costs one hundred dollars

933
00:44:55,719 --> 00:44:57,639
and also have to pay them forever to play.

934
00:44:58,199 --> 00:45:02,320
Speaker 2: Switch your eyes really narrow, like like we're talking no

935
00:45:02,760 --> 00:45:06,000
light coming in barely through the lashes, and you're.

936
00:45:05,800 --> 00:45:07,639
Speaker 3: There when you put it that way. This is more

937
00:45:07,679 --> 00:45:09,679
expensive than the original Virtual Boy ever was.

938
00:45:10,559 --> 00:45:15,719
Speaker 2: Yeah, what do they cost us to get here? Anyways?

939
00:45:15,760 --> 00:45:18,960
The last thing preservation. Last thing I.

940
00:45:18,880 --> 00:45:21,159
Speaker 4: Did, Actually there's two things I did. I'll have a

941
00:45:21,159 --> 00:45:22,360
special surprise at the end.

942
00:45:22,400 --> 00:45:25,360
Speaker 2: But I got to.

943
00:45:25,320 --> 00:45:28,199
Speaker 1: Play because the collection is coming to the Virtual Boy,

944
00:45:28,639 --> 00:45:29,679
I got to play.

945
00:45:31,079 --> 00:45:33,960
Speaker 3: Virtual Jesus Shot VR.

946
00:45:36,280 --> 00:45:38,280
Speaker 2: Uh do you think? Never mind?

947
00:45:40,920 --> 00:45:43,159
Speaker 1: Charles really trying to keep the train on the tracks.

948
00:45:43,360 --> 00:45:43,559
Speaker 3: Yeah.

949
00:45:43,639 --> 00:45:45,599
Speaker 4: Well, I was just like there was a lab of

950
00:45:45,719 --> 00:45:47,800
v are, like, I wonder if that would work with

951
00:45:47,840 --> 00:45:50,880
the Virtual Boy headset, and it's gotta.

952
00:45:50,599 --> 00:45:53,199
Speaker 2: Have all the like chords and stuff that we're attached

953
00:45:53,239 --> 00:45:55,760
to it. So you're just doing all this man the

954
00:45:55,880 --> 00:45:57,280
Virtual Boy everywhere.

955
00:45:57,440 --> 00:45:59,719
Speaker 3: There's probably a good chance that this was born out

956
00:45:59,760 --> 00:46:03,599
of life OvR, right, like they did that and then

957
00:46:03,639 --> 00:46:05,639
someone said, you know, we could make like a cardboard

958
00:46:05,679 --> 00:46:08,840
when it boy, and yeah, and then it's just kind

959
00:46:08,840 --> 00:46:10,280
of ball rolling from there.

960
00:46:11,519 --> 00:46:12,119
Speaker 2: Anyways.

961
00:46:12,320 --> 00:46:15,280
Speaker 4: I I also played Pragmata and Residue a Requiem on

962
00:46:15,320 --> 00:46:17,679
Switch To, which was cool. Those two games were very

963
00:46:17,679 --> 00:46:21,880
good and exciting. Marcus, you played Progmat at Summer Game Fest, right.

964
00:46:22,039 --> 00:46:24,119
Speaker 3: Yeah, it sounded like it was the same. I mean,

965
00:46:24,199 --> 00:46:25,880
I think I was going to it's the same as

966
00:46:25,880 --> 00:46:27,800
the public demo, which is then what you played.

967
00:46:28,400 --> 00:46:30,039
Speaker 2: Yeah, I think I played.

968
00:46:30,719 --> 00:46:34,599
Speaker 4: Marcus played Pragmata and Residue Requiem. Eric, you're dying over there.

969
00:46:34,599 --> 00:46:35,199
Speaker 3: What happened?

970
00:46:36,880 --> 00:46:38,639
Speaker 2: It was just slowly turning purple.

971
00:46:39,119 --> 00:46:42,039
Speaker 1: We're trying, we're trying to get back on track, and

972
00:46:42,079 --> 00:46:48,079
I just saw I just got through Alex's mind thing

973
00:46:48,159 --> 00:46:51,960
to say, I'm just picturing the guy who comments on

974
00:46:51,960 --> 00:46:55,320
our videos, who's like, I hate the word association jokes.

975
00:46:55,639 --> 00:46:56,920
Speaker 2: He's just raging in his.

976
00:46:56,880 --> 00:47:00,280
Speaker 1: Car, screaming, trying to listen to a normal podcast.

977
00:47:00,519 --> 00:47:02,639
Speaker 3: I mean, he can escape if he wants to escape this,

978
00:47:02,760 --> 00:47:04,000
he can get a virtual.

979
00:47:03,719 --> 00:47:10,559
Speaker 2: Boy and yeah pod, Yeah, all right, I'm done. Every

980
00:47:10,559 --> 00:47:17,039
time I pass across your eyes, you're just sitting there, like, yes,

981
00:47:17,559 --> 00:47:18,800
Pragmata I played.

982
00:47:19,559 --> 00:47:21,920
Speaker 4: I was gonna say, I know. Marcus played Resting Recommend

983
00:47:21,920 --> 00:47:25,079
Summer game Fastest Year. He also played Pragmata. I played

984
00:47:25,079 --> 00:47:27,920
both the demos he played then but now on the

985
00:47:27,920 --> 00:47:31,599
switch to. So it wasn't like new stuff no one's

986
00:47:31,599 --> 00:47:34,760
seen before. And we learned the Partner Showcase that the

987
00:47:34,800 --> 00:47:38,880
Pragmata demo is coming to switch to for everyone. But

988
00:47:38,880 --> 00:47:40,679
I don't I don't know if this Residue Requiem demo

989
00:47:40,719 --> 00:47:42,159
has been publicly available.

990
00:47:42,199 --> 00:47:45,760
Speaker 3: Did you get to play a Leon? And okay, it

991
00:47:45,840 --> 00:47:47,880
was just or Claire.

992
00:47:47,639 --> 00:47:52,079
Speaker 4: Grace yea, but yeah, So I I played both games,

993
00:47:52,079 --> 00:47:54,599
and I was I was impressed that they ran pretty well.

994
00:47:54,639 --> 00:47:57,519
I I like it was honestly in both instances, I

995
00:47:57,559 --> 00:47:59,679
was like, this is the best case scenario for a

996
00:47:59,719 --> 00:48:01,920
Switch two port, and the notion they're coming out like

997
00:48:02,000 --> 00:48:03,920
on the same day is really cool because a lot

998
00:48:03,960 --> 00:48:05,480
of times you'll get yeah, you know, like what we're

999
00:48:05,480 --> 00:48:08,079
doing this Bethesda thing where it's like a year and

1000
00:48:08,119 --> 00:48:10,159
a half later it will come to switch to and

1001
00:48:10,239 --> 00:48:13,079
it'll look worse, and it's like, that's cool that it's

1002
00:48:13,079 --> 00:48:16,159
here finally, But it's not like, I don't know, it's

1003
00:48:16,159 --> 00:48:18,559
so so many trade offs to get it portable, and

1004
00:48:18,599 --> 00:48:20,679
now it's a thing where it's like, yeah, you're you're

1005
00:48:20,679 --> 00:48:23,119
paying a little bit for the graphics. But like Resting

1006
00:48:23,199 --> 00:48:25,000
a Requiem especially, I was playing it and I was

1007
00:48:25,199 --> 00:48:28,559
very immersed and I I was not thinking about the

1008
00:48:28,559 --> 00:48:30,280
fact that this was on a switch too. I was

1009
00:48:30,360 --> 00:48:32,440
just like, oh my god, I'm gonna die. I'm terrible

1010
00:48:32,440 --> 00:48:32,960
at this game.

1011
00:48:33,840 --> 00:48:34,400
Speaker 2: That's great.

1012
00:48:34,599 --> 00:48:38,920
Speaker 1: That's kind of a great takeaway to know, because you know,

1013
00:48:39,039 --> 00:48:40,679
I am one of those people. I'm like, do I

1014
00:48:40,719 --> 00:48:44,000
sacrifice some of that fidelity for the option to play

1015
00:48:44,039 --> 00:48:46,519
on the go and for people who are just on

1016
00:48:46,639 --> 00:48:48,159
switch you know, you can kind of be part of

1017
00:48:48,199 --> 00:48:50,239
the zeitgeist as it's you know, that's a fun thing

1018
00:48:50,280 --> 00:48:53,840
that's I think, ways into people's you know, purchase decisions.

1019
00:48:53,880 --> 00:48:55,760
Speaker 2: You know that's cool.

1020
00:48:55,760 --> 00:48:58,639
Speaker 3: Though, Did you play a doctor on doctor? Did you switch?

1021
00:48:59,519 --> 00:49:01,639
Speaker 4: I had the option for both, but I I did

1022
00:49:01,639 --> 00:49:04,039
the demo on docked. But I'm pretty sure there were

1023
00:49:04,039 --> 00:49:05,239
people that played on dock that I.

1024
00:49:05,199 --> 00:49:08,239
Speaker 3: Heard, Wait, you played doc or you played.

1025
00:49:08,199 --> 00:49:11,039
Speaker 2: I played docked, So I played, I think I said.

1026
00:49:10,880 --> 00:49:17,360
Speaker 4: On yeah yeah, uh but yeah, and and Pragmata also

1027
00:49:17,480 --> 00:49:18,039
looked good.

1028
00:49:19,280 --> 00:49:20,039
Speaker 2: I think in both of them.

1029
00:49:20,079 --> 00:49:22,440
Speaker 4: The biggest the biggest place you notice it is in

1030
00:49:22,440 --> 00:49:24,920
the cut scenes, just because it doesn't have the tech

1031
00:49:25,000 --> 00:49:28,239
to render it in as high detail as the like

1032
00:49:28,320 --> 00:49:31,320
bigger powerful consoles or a PC. I was saying, like

1033
00:49:31,639 --> 00:49:34,880
the Ari engine has a distinct like hair rendering tech

1034
00:49:34,960 --> 00:49:36,760
where you can see it's a little bit thinner and

1035
00:49:36,880 --> 00:49:40,920
less like there's us volume on the switch to versions,

1036
00:49:40,920 --> 00:49:43,679
But when you're actually playing the game, it's like it's

1037
00:49:43,760 --> 00:49:45,679
it's like you're on PC and you took it from

1038
00:49:45,760 --> 00:49:48,639
high quality graphics to medium quality graphics, but the performance

1039
00:49:48,679 --> 00:49:51,440
is good. You don't really think about the fact that

1040
00:49:51,480 --> 00:49:55,280
it could be running at like super super fancy yeah

1041
00:49:55,280 --> 00:49:55,920
stat so.

1042
00:49:56,320 --> 00:49:59,320
Speaker 3: Yeah, playing that game on dock seems tricky just because

1043
00:49:59,440 --> 00:50:01,599
it relies on a dpad so much, and a joy

1044
00:50:01,800 --> 00:50:04,679
Con dpad has never been like super great because it's

1045
00:50:04,679 --> 00:50:08,239
just those little, those little buttons, and if your hands

1046
00:50:08,239 --> 00:50:10,719
are like even like medium size, like pressing nose for

1047
00:50:10,760 --> 00:50:13,599
a long time and especially as fast as you have

1048
00:50:13,639 --> 00:50:15,599
to do it in that game doesn't sound like super great.

1049
00:50:15,599 --> 00:50:17,280
So that seems like one, if I got him on switch,

1050
00:50:17,280 --> 00:50:19,119
I would just be playing doc with the pro controller.

1051
00:50:19,800 --> 00:50:22,119
Speaker 4: Yeah, and to that note, the pro controller. I did

1052
00:50:22,159 --> 00:50:26,800
play Residentvil Requiem with the Resident Evil Requiem switched to

1053
00:50:26,960 --> 00:50:27,840
pro controller.

1054
00:50:27,960 --> 00:50:29,400
Speaker 3: It made it scarier. One.

1055
00:50:30,280 --> 00:50:33,800
Speaker 4: Uh, yeah, that thing, that thing is ugly, right, that's

1056
00:50:33,800 --> 00:50:36,280
like just kind of honestly, it.

1057
00:50:36,320 --> 00:50:38,440
Speaker 3: Just kind of looks like the original pro controller or

1058
00:50:38,519 --> 00:50:39,440
to switch one.

1059
00:50:40,119 --> 00:50:40,960
Speaker 2: More text on it.

1060
00:50:41,199 --> 00:50:41,719
Speaker 3: Yeah, like.

1061
00:50:43,760 --> 00:50:47,039
Speaker 4: It's the newspaper clipping, but the news the letters are

1062
00:50:47,079 --> 00:50:50,199
interrupted by the logo of the switch to so it's

1063
00:50:50,280 --> 00:50:53,320
like resist switch to Ville.

1064
00:50:54,360 --> 00:50:57,880
Speaker 2: It looks like somebody accidentally got their newspaper stuck inside

1065
00:50:57,880 --> 00:50:59,159
their pro controller. Yeah.

1066
00:51:00,119 --> 00:51:02,440
Speaker 4: And seeing in person, also like it pops a lot

1067
00:51:02,519 --> 00:51:04,480
less than it does in images, so it's like kind

1068
00:51:04,519 --> 00:51:05,199
of a faded.

1069
00:51:05,559 --> 00:51:06,320
Speaker 2: It doesn't look as.

1070
00:51:06,239 --> 00:51:07,800
Speaker 4: In like I wish it was white, you know, I

1071
00:51:07,840 --> 00:51:09,639
wish it kind of like stood out that it was

1072
00:51:09,760 --> 00:51:11,480
like this is a newspaper.

1073
00:51:11,519 --> 00:51:13,679
Speaker 2: Instead, it's like it's.

1074
00:51:13,480 --> 00:51:16,280
Speaker 3: Not like the sort of like red and white that's

1075
00:51:16,360 --> 00:51:17,960
kind of like the key art for the game.

1076
00:51:18,039 --> 00:51:22,719
Speaker 2: Yeah. Yeah, I definitely would have preferred something boulder. Do

1077
00:51:22,800 --> 00:51:26,199
you any alternate colorways for the Switch one Pro controller?

1078
00:51:26,599 --> 00:51:27,639
I'm thinking about it.

1079
00:51:27,719 --> 00:51:30,880
Speaker 4: Yeah, there's a Zeno Blade one. I have a brother

1080
00:51:31,440 --> 00:51:32,480
Smash pros one.

1081
00:51:33,400 --> 00:51:36,880
Speaker 1: Yeah, I'm looking it up online. Oh, I see color

1082
00:51:37,119 --> 00:51:38,480
that's so strange looking.

1083
00:51:41,280 --> 00:51:41,760
Speaker 2: Huh.

1084
00:51:41,760 --> 00:51:44,039
Speaker 3: Here's my Switch one Pro controllers a breath.

1085
00:51:44,760 --> 00:51:46,440
Speaker 2: So what I'm saying is they all kind of.

1086
00:51:48,320 --> 00:51:50,719
Speaker 3: Yeah, I got it. Actually, it's the most first parties.

1087
00:51:50,760 --> 00:51:52,880
I got it from the Nintendo store that's inside of

1088
00:51:52,880 --> 00:51:55,000
the Nintendo of America, like their office.

1089
00:51:55,239 --> 00:51:59,039
Speaker 2: Yeah, because a lot of the like uh, Splatoon ones

1090
00:51:59,079 --> 00:52:02,800
and things like that had different kind of lower handles,

1091
00:52:02,840 --> 00:52:04,920
but then the base of it was always that kind

1092
00:52:04,920 --> 00:52:08,559
of like black matte finish that would have maybe a

1093
00:52:08,559 --> 00:52:10,760
different pattern on it, like the Splatoon one had the

1094
00:52:11,079 --> 00:52:13,320
splats and things like that. Yeah, And so I was

1095
00:52:13,320 --> 00:52:16,320
trying to think if they ever had any solid color

1096
00:52:16,599 --> 00:52:20,000
separate ones and I'm looking at a list of all

1097
00:52:20,000 --> 00:52:22,039
the official ones. It looks like they all kind of

1098
00:52:22,119 --> 00:52:23,679
had that.

1099
00:52:23,880 --> 00:52:24,039
Speaker 3: Here.

1100
00:52:24,079 --> 00:52:27,639
Speaker 2: I'm posting the image in our in our slack right now.

1101
00:52:28,840 --> 00:52:30,840
Speaker 3: As you do that, Charles, how did it feel as

1102
00:52:30,880 --> 00:52:33,800
someone that was the co pilot on our Residual Outbreak

1103
00:52:34,039 --> 00:52:37,320
super replay you finally got to control an Ashcroft for

1104
00:52:37,360 --> 00:52:38,519
the first time? How was that for you?

1105
00:52:38,639 --> 00:52:41,679
Speaker 2: I did? It was It was fine. It was u.

1106
00:52:43,239 --> 00:52:46,519
Speaker 4: It's interesting demo because you don't I mean, it purposefully

1107
00:52:46,559 --> 00:52:48,960
wants to make you feel very powerless, powerless, but you

1108
00:52:48,960 --> 00:52:49,679
also can't do.

1109
00:52:49,679 --> 00:52:51,679
Speaker 2: All that much, like you don't have any weapons or anything.

1110
00:52:53,440 --> 00:52:56,119
Speaker 4: I also it reminded me of Residentevil seven a lot,

1111
00:52:56,199 --> 00:53:00,920
which for context, I played Resideval seven in eight like

1112
00:53:01,039 --> 00:53:05,480
over December January Break. I had never played a Resident

1113
00:53:05,480 --> 00:53:07,800
Evil before, and that was like my introduction to the series.

1114
00:53:09,079 --> 00:53:12,039
I loved A I tolerated seven. It's too scary for

1115
00:53:12,079 --> 00:53:15,880
me and also made me incredibly motion sick at the start.

1116
00:53:16,119 --> 00:53:18,599
Speaker 3: Doesn't make you feel better that the director of seven

1117
00:53:18,679 --> 00:53:20,239
is the director of Requiem.

1118
00:53:20,199 --> 00:53:23,119
Speaker 4: Well, I noticed, I guess because I started writing this

1119
00:53:23,239 --> 00:53:25,599
demo and I was like, golly gosh, this is scary.

1120
00:53:25,639 --> 00:53:28,280
And also I'm going to throw up. The nice thing

1121
00:53:28,400 --> 00:53:32,559
is that so I did get motion sick. The thing

1122
00:53:32,599 --> 00:53:36,119
that screwed me in seven is there's no persistent dot

1123
00:53:36,199 --> 00:53:38,519
in the center of the screen on the PS five

1124
00:53:38,639 --> 00:53:39,559
version I was playing.

1125
00:53:40,400 --> 00:53:41,039
Speaker 2: That's something that.

1126
00:53:41,000 --> 00:53:43,639
Speaker 4: Really helps me, like keep my bearings, especially if it's

1127
00:53:43,639 --> 00:53:47,960
in first person. And I could have switched a third person,

1128
00:53:48,000 --> 00:53:50,199
but for whatever reason, I was really determined to play

1129
00:53:50,199 --> 00:53:53,199
first person requiem. But you can turn on the persistent

1130
00:53:53,199 --> 00:53:55,320
dot in the menu even in this demo I played,

1131
00:53:55,360 --> 00:53:57,800
so it was like it helped helped a lot. It's

1132
00:53:57,800 --> 00:54:00,159
an improvement over seven, which I looked it up and

1133
00:54:00,320 --> 00:54:02,039
several people were like, yeah, I've always tried to play

1134
00:54:02,039 --> 00:54:04,199
this game and it makes me so sick in the start.

1135
00:54:06,119 --> 00:54:08,159
But seven gets better once you get a gun because

1136
00:54:08,199 --> 00:54:09,920
then there's the radical on screen that helps.

1137
00:54:10,119 --> 00:54:12,519
Speaker 3: Yeah. I like knowing that residue will seven got you

1138
00:54:12,639 --> 00:54:15,599
motions like but the virtual boy can do it. Yeah,

1139
00:54:15,880 --> 00:54:18,159
that's quite a metric. Yeah.

1140
00:54:18,280 --> 00:54:19,519
Speaker 2: Yeah.

1141
00:54:19,559 --> 00:54:24,440
Speaker 4: And my last super fun surprise thing is you guys,

1142
00:54:24,800 --> 00:54:28,119
I got to see the talking flower toy.

1143
00:54:28,920 --> 00:54:32,559
Speaker 2: Oh huge they were.

1144
00:54:32,960 --> 00:54:35,679
Speaker 4: There was a few scattered about the event space, and

1145
00:54:35,760 --> 00:54:38,119
I walk up to an end representative, and I said,

1146
00:54:38,400 --> 00:54:41,840
are these things on right now? And they're like yeah,

1147
00:54:41,880 --> 00:54:44,159
but the speakers for all the games are so loud,

1148
00:54:44,239 --> 00:54:46,000
so you probably won't hear those.

1149
00:54:46,079 --> 00:54:47,960
Speaker 3: So how does that thing work? Again? Is it like

1150
00:54:48,159 --> 00:54:50,039
sotion sense or how do you make it talk?

1151
00:54:50,280 --> 00:54:52,760
Speaker 4: So it's it's a talking flower has a speaker box

1152
00:54:52,800 --> 00:54:55,480
and has a bunch of voice lines that says stuff

1153
00:54:55,599 --> 00:55:00,519
like you hear in the game, and when you turn

1154
00:55:00,559 --> 00:55:04,840
it on, it does voice lines about twice an hour

1155
00:55:05,000 --> 00:55:06,760
at random intervals.

1156
00:55:07,559 --> 00:55:09,000
Speaker 3: Oh, so it's out of nowhere.

1157
00:55:09,119 --> 00:55:13,119
Speaker 2: Just you'll just have it on and then here I

1158
00:55:13,159 --> 00:55:16,280
think you're neat, so you're.

1159
00:55:16,239 --> 00:55:18,960
Speaker 3: Just like signing up for jump scares. It sounds like yeah.

1160
00:55:19,280 --> 00:55:23,079
Speaker 4: Also, uh, it can you can change it to other

1161
00:55:23,199 --> 00:55:29,679
languages and sometimes, though it said in the random voices,

1162
00:55:30,079 --> 00:55:32,719
it'll randomly do a different language than the one you

1163
00:55:32,760 --> 00:55:33,519
have selected.

1164
00:55:33,679 --> 00:55:36,079
Speaker 3: Oh, I don't know about like that. That sounds like

1165
00:55:36,079 --> 00:55:37,920
like like I used to little quips.

1166
00:55:37,920 --> 00:55:39,800
Speaker 2: And then from the corner of the room, it's like

1167
00:55:39,840 --> 00:55:41,800
a flowers screaming German at you.

1168
00:55:43,559 --> 00:55:45,480
Speaker 3: Like that makes it sound like it's positive. Like it

1169
00:55:45,519 --> 00:55:47,280
reminds me of when I used to have an Alexa.

1170
00:55:47,360 --> 00:55:49,000
Every now and then when I had like an update,

1171
00:55:49,000 --> 00:55:50,679
it would be like really quiet in my apartment, and

1172
00:55:50,679 --> 00:55:52,719
then all of a sudden, Alexa would chime in with

1173
00:55:52,880 --> 00:55:55,280
something like unprompted, and it would scare the crap out

1174
00:55:55,280 --> 00:55:57,400
of me, Like it sounds like just signing up for

1175
00:55:57,480 --> 00:56:01,480
that willingly of just flower head quiet. And then here's

1176
00:56:01,519 --> 00:56:02,920
something in Swahili.

1177
00:56:02,719 --> 00:56:06,400
Speaker 2: I don't know, Yeah, who buys the talking flower so

1178
00:56:06,559 --> 00:56:09,280
his Alexa has something to talk to? Is that any

1179
00:56:10,239 --> 00:56:10,840
I was thinking?

1180
00:56:10,880 --> 00:56:14,519
Speaker 4: Also, yeah, like a like a game Enfarcar story where

1181
00:56:14,519 --> 00:56:18,800
we're like new talking flower DLC adds malevolent cats phrases

1182
00:56:19,000 --> 00:56:23,159
where it's just like I'm watching you or Alexa turn

1183
00:56:23,239 --> 00:56:25,559
off all the lights.

1184
00:56:26,480 --> 00:56:29,960
Speaker 3: Is this Nintendo's like everyone has their like AI chat bot?

1185
00:56:30,280 --> 00:56:30,719
Is this there?

1186
00:56:31,239 --> 00:56:31,280
Speaker 2: Is?

1187
00:56:32,840 --> 00:56:33,039
Speaker 3: Yeah?

1188
00:56:33,079 --> 00:56:36,079
Speaker 2: This is like committed to anime wife who on your

1189
00:56:36,079 --> 00:56:39,320
desktop but it's just a smiling talking flower now and

1190
00:56:39,960 --> 00:56:42,920
start talking to each other and then plotting against you.

1191
00:56:43,239 --> 00:56:44,000
Is Yeah.

1192
00:56:44,239 --> 00:56:47,280
Speaker 4: There's also a thing on it where it's like, uh,

1193
00:56:47,360 --> 00:56:49,440
you can set into quiet mode for certain times of

1194
00:56:49,440 --> 00:56:50,840
the day, So if you're like I don't want to

1195
00:56:50,880 --> 00:56:52,679
talk to me while I'm sleeping, you can turn it

1196
00:56:52,719 --> 00:56:55,159
off for period of time. You can have an announced

1197
00:56:55,159 --> 00:56:59,199
the hour of the day, but it says sometimes it's wrong,

1198
00:56:59,679 --> 00:57:02,239
which I was like, what does that mean? Either it's

1199
00:57:02,239 --> 00:57:05,199
a clock or it's not. It's not just it's not

1200
00:57:05,400 --> 00:57:10,159
just randomly like uh. And also it can set like

1201
00:57:10,239 --> 00:57:12,039
it can wake you up in the morning, I think.

1202
00:57:12,159 --> 00:57:16,039
But if the time is wrong, maybe then.

1203
00:57:16,280 --> 00:57:20,000
Speaker 2: Then what it was? Because my talking flower didn't wake

1204
00:57:20,079 --> 00:57:21,360
me up at the right time.

1205
00:57:22,039 --> 00:57:25,280
Speaker 3: And they're building these as features right not yeah that

1206
00:57:25,719 --> 00:57:26,159
worked out.

1207
00:57:26,840 --> 00:57:27,760
Speaker 2: I don't know it was.

1208
00:57:27,800 --> 00:57:30,599
Speaker 4: It was very odd and I just love Also some

1209
00:57:30,639 --> 00:57:36,079
of the catchphrases are just like where am I? Or

1210
00:57:36,159 --> 00:57:38,880
like sleeping with my eyes open?

1211
00:57:38,920 --> 00:57:41,920
Speaker 3: Again? I forget like we say talking to but like

1212
00:57:42,280 --> 00:57:48,239
this talks at you. You're not conversating voice recognition or anything.

1213
00:57:48,280 --> 00:57:49,800
It's not an it's not an Alexa.

1214
00:57:50,360 --> 00:57:52,159
Speaker 4: There's also a button you can press on it to

1215
00:57:52,239 --> 00:57:54,320
make it talk. If you just want to be like, oh,

1216
00:57:54,360 --> 00:57:58,760
it's my thing at talk, it'd be like dy, yeah,

1217
00:57:59,480 --> 00:58:00,199
what a man?

1218
00:58:00,880 --> 00:58:03,400
Speaker 3: Who is this? Great question?

1219
00:58:04,320 --> 00:58:05,000
Speaker 2: Great question?

1220
00:58:05,360 --> 00:58:09,239
Speaker 3: It sounds like an unreliable alarm clock at best, and

1221
00:58:09,400 --> 00:58:13,119
just like a scary like voice machine at worst. I

1222
00:58:13,159 --> 00:58:14,599
don't know this.

1223
00:58:14,599 --> 00:58:16,639
Speaker 2: This is to figure out that I'm a terrible person,

1224
00:58:16,719 --> 00:58:18,960
because I now want to buy like twelve of these

1225
00:58:19,079 --> 00:58:21,960
and just to hide them in my friends and stuff,

1226
00:58:22,000 --> 00:58:26,000
and so yeah, yeah, Alex, it seems like if you

1227
00:58:26,039 --> 00:58:27,800
start hearing voices in the middle of the night.

1228
00:58:28,599 --> 00:58:31,199
Speaker 3: This sounds like this would be a nightmare. Like someone's

1229
00:58:31,239 --> 00:58:33,159
gonna buy this thing and bring it into like their

1230
00:58:33,239 --> 00:58:36,039
quiet office is like a desk decoration, and it's gonna

1231
00:58:36,159 --> 00:58:37,519
drive their coworker's nuts.

1232
00:58:37,800 --> 00:58:43,679
Speaker 4: They're so funny, guy, and don't tell them. It's also

1233
00:58:43,679 --> 00:58:45,920
a thing that like, who's a fan of this character?

1234
00:58:46,239 --> 00:58:48,840
Like I understand liking it or wanting like I could

1235
00:58:48,840 --> 00:58:50,880
see getting it as like a figure just to have

1236
00:58:50,960 --> 00:58:51,559
on your shelf.

1237
00:58:51,880 --> 00:58:53,119
Speaker 2: Yeah, he's a cute character.

1238
00:58:53,280 --> 00:58:55,599
Speaker 4: Yeah, but just like having it on all the time

1239
00:58:55,760 --> 00:58:59,719
is like yeah, anyways, that was That was my Nintendo preview.

1240
00:58:59,719 --> 00:59:02,639
Speaker 2: It was Chicken and Flower. You've heard of This should

1241
00:59:02,639 --> 00:59:04,880
have been an email and now we have this should

1242
00:59:04,880 --> 00:59:08,000
have been an ambo. That's that's where we're at. Is

1243
00:59:08,000 --> 00:59:10,119
there not one already of the Talking Flower of the

1244
00:59:10,159 --> 00:59:10,880
Talking Flower?

1245
00:59:11,960 --> 00:59:12,320
Speaker 3: There might?

1246
00:59:12,360 --> 00:59:14,639
Speaker 4: I think they announced Mario Wonder Ambos.

1247
00:59:14,880 --> 00:59:17,239
Speaker 3: Yeah. I want to get this and an alarm o

1248
00:59:17,559 --> 00:59:19,320
and have them both be my alarm clocks.

1249
00:59:20,000 --> 00:59:22,840
Speaker 2: There is a talking flower ambo as it looks like

1250
00:59:22,880 --> 00:59:29,320
it's paired up with Captain Toad. Yeah, you gember from

1251
00:59:29,719 --> 00:59:30,840
to Flower.

1252
00:59:31,280 --> 00:59:33,960
Speaker 3: Yeah, they always inseparable. We can't have one without the other.

1253
00:59:34,000 --> 00:59:37,280
Speaker 1: Week yea, Uh well cool, Well, we're going to take

1254
00:59:37,320 --> 00:59:39,480
a quick ad break. We're going to come back and

1255
00:59:39,519 --> 00:59:44,440
talk Overwatch, Mugenics, and Neo three. We'll be right back

1256
00:59:44,719 --> 00:59:50,519
right after this. Welcome back to the Game Informer show. Marcus,

1257
00:59:50,880 --> 00:59:52,599
you did get new headphones, but.

1258
00:59:53,199 --> 00:59:55,239
Speaker 2: Sadly they're not charged.

1259
00:59:55,719 --> 00:59:57,079
Speaker 3: No, they exist.

1260
00:59:58,000 --> 00:59:58,719
Speaker 2: They exist.

1261
00:59:58,840 --> 01:00:03,199
Speaker 3: So next week, well, I or like by the time

1262
01:00:03,199 --> 01:00:06,320
you're listening to this replay probably will have already happened.

1263
01:00:07,880 --> 01:00:11,519
Speaker 2: The debut. Yeah, tune into replay for the debut.

1264
01:00:13,360 --> 01:00:16,079
Speaker 1: Uh well, let's get into Overwatch. Like I said, I

1265
01:00:16,159 --> 01:00:21,280
flew out to Blizzard last week and played that, and

1266
01:00:22,679 --> 01:00:25,000
you know, I'm sure people have already seen by now,

1267
01:00:25,119 --> 01:00:29,280
you know, but they are dropping the two from Overwatch too,

1268
01:00:29,320 --> 01:00:31,440
and it is just going back to being.

1269
01:00:31,719 --> 01:00:38,159
Speaker 2: Overwatch, but Overwatch to technically technically.

1270
01:00:38,199 --> 01:00:42,960
Speaker 4: Yes, technically a sequel still but not called Yeah, even though.

1271
01:00:42,800 --> 01:00:46,480
Speaker 2: It did they realize like why it was a bad idea.

1272
01:00:46,679 --> 01:00:49,480
Maybe Alex, you can probably speak to like what they

1273
01:00:49,480 --> 01:00:51,679
have actually said on record, but it has the feeling

1274
01:00:51,760 --> 01:00:55,440
of it's it's turning into a League of Legends, a

1275
01:00:55,599 --> 01:00:59,719
situation where it's like this is a service game and they're.

1276
01:00:59,599 --> 01:01:02,519
Speaker 1: Yeah, movie calling it like a forever game.

1277
01:01:02,639 --> 01:01:05,199
Speaker 3: I just think this is like an HBO Max situation

1278
01:01:05,239 --> 01:01:08,079
where like how much money was spent on that damn too?

1279
01:01:08,079 --> 01:01:11,400
In terms of marketing, we're just going to go back

1280
01:01:11,519 --> 01:01:12,239
to the old thing.

1281
01:01:12,639 --> 01:01:15,119
Speaker 1: And in terms of yeah, like building out like totally

1282
01:01:15,159 --> 01:01:19,119
different skew and like you know, different executable.

1283
01:01:19,400 --> 01:01:22,760
Speaker 2: Right, Yeah, a lot of a lot of work, but.

1284
01:01:22,880 --> 01:01:24,920
Speaker 3: Well a realm We're born was already taken, so.

1285
01:01:26,079 --> 01:01:30,280
Speaker 1: They go, but yeah, so overwatches going back to just

1286
01:01:30,320 --> 01:01:33,079
being Overwatch, and yeah, you're right, Eric, I did talk

1287
01:01:33,119 --> 01:01:35,800
to uh, some of the executives. It was in a

1288
01:01:35,800 --> 01:01:39,039
group interview setting, so no one on one stuff, but

1289
01:01:39,079 --> 01:01:41,000
they were kind of just speaking about yeah, you know,

1290
01:01:41,519 --> 01:01:46,960
I don't think they necessarily are are saying Overwatch too

1291
01:01:47,039 --> 01:01:50,800
is a mistake, but they are saying this is where

1292
01:01:50,840 --> 01:01:54,320
the game, what the game needs now, and you know

1293
01:01:54,519 --> 01:01:57,639
we're going to They did mention they they they are

1294
01:01:57,719 --> 01:02:02,320
really they're for Overwatch is to you know, have it

1295
01:02:02,400 --> 01:02:04,800
be like a return to form that's kind of like

1296
01:02:04,840 --> 01:02:07,239
their standard right now. And even in like you know,

1297
01:02:07,840 --> 01:02:11,280
this new narrative arc is called Reign of Talent. It

1298
01:02:11,360 --> 01:02:15,000
kicks off February tenth, and it's all about how Talent,

1299
01:02:15,079 --> 01:02:18,960
the villainous organization in the Overwatch universe. There's like a

1300
01:02:19,039 --> 01:02:22,400
lot of internal conflict and there's like, you know, kind

1301
01:02:22,400 --> 01:02:26,840
of a coup happening inside for the leadership role of Talent,

1302
01:02:27,400 --> 01:02:29,639
and so there will be in game cinematics. They've said

1303
01:02:29,639 --> 01:02:32,119
that it's like beginning the middle end, like this will

1304
01:02:32,159 --> 01:02:34,000
all be in the launcher. You can see all the

1305
01:02:34,039 --> 01:02:38,719
story happening in Overwatch, as well as like timed events,

1306
01:02:38,760 --> 01:02:41,239
you know, pick your side, who are you fighting for

1307
01:02:41,400 --> 01:02:44,880
kind of thing with you know, themes.

1308
01:02:44,480 --> 01:02:47,239
Speaker 2: Of Talent versus Overwatch, and there're.

1309
01:02:47,000 --> 01:02:50,079
Speaker 1: Got a lot of the limited time events and stuff

1310
01:02:50,119 --> 01:02:52,920
that are coming over the next year will fit into

1311
01:02:52,920 --> 01:02:59,440
that theme. But alongside this first season of Reign of Talent,

1312
01:02:59,519 --> 01:03:04,960
they're literally just called it Overwatch Season one. Very confusing, but.

1313
01:03:06,519 --> 01:03:06,880
Speaker 2: It is.

1314
01:03:07,800 --> 01:03:11,599
Speaker 1: And internally when I'm interviewing them, they are clearly referring

1315
01:03:11,639 --> 01:03:14,239
to the game as like, yeah, in twenty three, we

1316
01:03:14,280 --> 01:03:16,760
want to do this like they're clearly referring to it

1317
01:03:16,800 --> 01:03:20,960
as the real season number, but publicly having to talk

1318
01:03:21,000 --> 01:03:21,800
about it.

1319
01:03:21,760 --> 01:03:24,159
Speaker 2: It is like season one, very confusing.

1320
01:03:24,199 --> 01:03:28,280
Speaker 3: It's like rebooting the narrative almost a little bit of

1321
01:03:28,320 --> 01:03:30,559
like we're setting it's like Marvel Comics when I said

1322
01:03:30,800 --> 01:03:33,840
issues back to number one, but it's still continuing the narrative.

1323
01:03:34,039 --> 01:03:38,639
Speaker 1: Yeah, yeah, yeah, And so they're doing that. But along

1324
01:03:38,639 --> 01:03:43,119
with this first new season, they're launching five new heroes

1325
01:03:43,159 --> 01:03:45,400
at once on February tenth.

1326
01:03:45,639 --> 01:03:46,119
Speaker 2: Crazy.

1327
01:03:47,039 --> 01:03:50,679
Speaker 1: Yeah, it's a lot. I mean, used to be lucky

1328
01:03:50,679 --> 01:03:54,760
to get what five or six heroes a year if that,

1329
01:03:55,000 --> 01:03:57,440
and now you're getting five and one season and they've

1330
01:03:57,440 --> 01:03:59,880
committed to doing one hero per season for the rest

1331
01:03:59,920 --> 01:04:00,559
of the year.

1332
01:04:01,119 --> 01:04:02,920
Speaker 2: They did say we were at ten total.

1333
01:04:03,079 --> 01:04:07,760
Speaker 3: By the way over the course, Leader, I would love

1334
01:04:07,880 --> 01:04:10,079
did you ask Alex or did anyone at room ask,

1335
01:04:10,199 --> 01:04:14,000
like how much of like Marvel Rivals influenced that decision

1336
01:04:14,039 --> 01:04:16,719
of like because they pump out characters so quickly, it's

1337
01:04:16,760 --> 01:04:19,280
like like that is that just the way to go? Now?

1338
01:04:19,400 --> 01:04:21,079
Like we got to keep up with that pace.

1339
01:04:22,119 --> 01:04:24,519
Speaker 1: They that we didn't ask that specific question. I think

1340
01:04:24,559 --> 01:04:27,119
there was you know, people kind of referenced more the

1341
01:04:27,320 --> 01:04:30,159
more so like League or Dodo or like, you know,

1342
01:04:31,719 --> 01:04:37,559
as like having these massive rosters, right, And I don't

1343
01:04:37,559 --> 01:04:39,519
have the exact quote on me, but you know, in

1344
01:04:39,519 --> 01:04:42,079
one of my talks, they were they were like, it's

1345
01:04:42,159 --> 01:04:44,639
you know, adding a new hero is like the most

1346
01:04:44,679 --> 01:04:49,360
exciting thing you can do for players in Overwatch, and

1347
01:04:49,440 --> 01:04:52,119
so they really want to get They've also mentioned that

1348
01:04:52,159 --> 01:04:55,440
like they have really over the last couple of years,

1349
01:04:56,039 --> 01:05:02,039
not templatized, but like they have made new faster ways

1350
01:05:02,079 --> 01:05:05,079
and better tools to turn out heroes faster.

1351
01:05:05,800 --> 01:05:07,119
Speaker 2: And one of the one of the.

1352
01:05:07,000 --> 01:05:09,880
Speaker 1: Critiques that they got that you know, we brought up

1353
01:05:10,079 --> 01:05:12,400
was like, hey, a lot of the heroes are kind

1354
01:05:12,400 --> 01:05:14,679
of like they're all just kind of like hot humanoids,

1355
01:05:15,360 --> 01:05:18,199
you know, And they kind of mentioned how like going

1356
01:05:18,239 --> 01:05:21,039
forward they think they had like you know, they they

1357
01:05:21,119 --> 01:05:23,400
tackled jet Pack Cat, which is one of the new heroes,

1358
01:05:23,440 --> 01:05:29,079
which is very much not a templatized character. And the

1359
01:05:29,119 --> 01:05:31,840
reason that they have those templates to begin with is

1360
01:05:31,880 --> 01:05:35,800
like when you're making cosmetics for a character, having all

1361
01:05:35,840 --> 01:05:38,320
of your meshes and stuff fit well on the model,

1362
01:05:39,000 --> 01:05:41,480
you know, it's important. And so like, as they were

1363
01:05:42,000 --> 01:05:44,119
as you introduced a new hero, you have to also

1364
01:05:44,320 --> 01:05:47,480
promise to make more cosmetics for them, and so when

1365
01:05:47,480 --> 01:05:51,960
those cosmetics are you know, more aligned, you know, it

1366
01:05:52,000 --> 01:05:53,960
makes sense to have some some characters that are that

1367
01:05:54,000 --> 01:05:56,880
are humanoids. But they do admit that, like, you know,

1368
01:05:58,159 --> 01:06:03,159
I think actually folks asked, you know about Mama Wong,

1369
01:06:03,519 --> 01:06:08,800
which is like a long rumored character, and orang a Tank,

1370
01:06:09,360 --> 01:06:12,639
which is like that They specifically mentioned like, yeah, we're

1371
01:06:12,719 --> 01:06:16,000
kind of, like, you know, thinking about maybe going and

1372
01:06:16,079 --> 01:06:17,679
checking that out now that we've kind of conquered an

1373
01:06:17,679 --> 01:06:21,480
animal that isn't Winston, Like the new Jetpac cat is

1374
01:06:21,559 --> 01:06:25,639
just an animal, right, it doesn't speak, it has what

1375
01:06:25,719 --> 01:06:29,679
they talked about, like one of the big challenges were

1376
01:06:29,719 --> 01:06:32,159
the voice lines, because everything has to tie into the

1377
01:06:32,199 --> 01:06:35,400
ping system and tie into like so many people play

1378
01:06:35,400 --> 01:06:38,760
Overwatch without speaking because they just use the voice lines.

1379
01:06:39,079 --> 01:06:41,400
And how do you make a real life cat, Like

1380
01:06:41,400 --> 01:06:44,440
how do you make a cat that is like grounded

1381
01:06:45,280 --> 01:06:48,000
and being a cat? How do you communicate all of

1382
01:06:48,039 --> 01:06:50,639
those things that voice lens are supposed to communicate while

1383
01:06:50,679 --> 01:06:52,480
still being you're just meowing?

1384
01:06:52,679 --> 01:06:53,320
Speaker 3: Right wait?

1385
01:06:53,480 --> 01:06:56,119
Speaker 1: And they spent a ton of time on that and

1386
01:06:56,159 --> 01:06:57,840
they said they like finally got it right. We're like,

1387
01:06:58,079 --> 01:07:00,840
even though the cat's meowing, you can kind of tell, like, oh,

1388
01:07:00,880 --> 01:07:03,639
he's saying get on the payload or get group up.

1389
01:07:04,480 --> 01:07:09,079
Speaker 2: I guess it's just like all me owls.

1390
01:07:09,519 --> 01:07:14,920
Speaker 1: But you like the inflection the like they've said, like

1391
01:07:15,000 --> 01:07:18,159
internal testing has like really given them a lot of

1392
01:07:18,199 --> 01:07:21,599
confidence that like they are you know able to like

1393
01:07:21,760 --> 01:07:23,199
do those do those right?

1394
01:07:23,360 --> 01:07:26,199
Speaker 3: I feel like that might be true for like cat people.

1395
01:07:26,840 --> 01:07:28,320
I don't know if you're if you're like not a

1396
01:07:28,360 --> 01:07:29,000
cat person.

1397
01:07:29,320 --> 01:07:32,239
Speaker 2: I'm a cat dad, and I'm giving you like a

1398
01:07:32,280 --> 01:07:34,360
bit of a side eye right now, Like I don't

1399
01:07:35,119 --> 01:07:35,880
I don't know.

1400
01:07:36,000 --> 01:07:40,159
Speaker 4: I assume it's a human voice actor, yeah, doing the

1401
01:07:40,239 --> 01:07:43,440
cat sounds, which to me is like I can understand

1402
01:07:43,480 --> 01:07:44,280
how that could be.

1403
01:07:44,800 --> 01:07:47,880
Speaker 1: You can add inflections and stuff. That's actually when I

1404
01:07:47,960 --> 01:07:50,280
paid to me, I don't know why that's that's so

1405
01:07:50,920 --> 01:07:52,199
strange to me.

1406
01:07:52,639 --> 01:07:55,039
Speaker 3: I thought they were doing like a stray situation where

1407
01:07:55,079 --> 01:07:59,000
they just recorded like at Yeah, that's to me, Yeah,

1408
01:07:59,000 --> 01:07:59,800
I didn't.

1409
01:07:59,599 --> 01:08:00,960
Speaker 2: Know if it was a you know, it's a voice

1410
01:08:01,000 --> 01:08:01,559
actor being like.

1411
01:08:01,719 --> 01:08:05,280
Speaker 3: Cow, So are they trying to sound like a real

1412
01:08:05,320 --> 01:08:07,239
cat or is the joke? Yeah, it just sounds like

1413
01:08:07,280 --> 01:08:08,159
a person.

1414
01:08:08,400 --> 01:08:10,599
Speaker 1: Like like it sounds like a real cat. I have

1415
01:08:10,679 --> 01:08:13,440
played the game. It's I've played the character. Okay, they

1416
01:08:13,440 --> 01:08:14,079
do a good job.

1417
01:08:14,239 --> 01:08:16,399
Speaker 2: It's funny. We'll talk about it later. I doubt the

1418
01:08:16,600 --> 01:08:19,560
joy at work. I'm questioning the practice that goddess.

1419
01:08:20,560 --> 01:08:22,239
Speaker 3: I was wondering if it would be like, we'll talk

1420
01:08:22,279 --> 01:08:24,199
about it, assume, but eugenics they go the other way

1421
01:08:24,199 --> 01:08:26,439
with a joke, is that all the cats clearly are

1422
01:08:26,560 --> 01:08:30,920
just a person doing like a poor cat. Yeah, okay,

1423
01:08:31,800 --> 01:08:34,760
but I'm also just gonna say, like, what the little

1424
01:08:34,960 --> 01:08:38,319
hamster that's on the wrecking ball thing, I don't remember

1425
01:08:38,319 --> 01:08:39,319
his name, but like it's.

1426
01:08:39,239 --> 01:08:44,880
Speaker 2: Around inside a robot and the robot talks, gotcha.

1427
01:08:45,159 --> 01:08:47,560
Speaker 3: That's where I kind of fell off Overwatch. I couldn't remember.

1428
01:08:47,680 --> 01:08:49,279
It was like he didn't talk.

1429
01:08:49,199 --> 01:08:52,159
Speaker 1: Okay, no, no, he communicates via the robot.

1430
01:08:52,319 --> 01:08:52,640
Speaker 3: Gotcha.

1431
01:08:53,279 --> 01:08:55,119
Speaker 1: And they're like, well, this character, we don't want just

1432
01:08:55,119 --> 01:08:58,039
all of our animals to talk through robots. So let's

1433
01:08:58,319 --> 01:09:01,920
let's come up with a system where you know, after after,

1434
01:09:02,199 --> 01:09:05,039
after you have played enough games with with a jet

1435
01:09:05,119 --> 01:09:07,680
pack cat on your team, you know what the callouts are.

1436
01:09:07,800 --> 01:09:11,720
Speaker 3: So there you remember the mew for let's get let's push.

1437
01:09:12,880 --> 01:09:16,399
Speaker 2: No, I don't. Can you imagine getting cat for bad calms?

1438
01:09:16,479 --> 01:09:19,279
That's awesome. I'm coming around on this.

1439
01:09:20,239 --> 01:09:22,119
Speaker 3: What is the trash talking meal sound like?

1440
01:09:22,880 --> 01:09:25,880
Speaker 2: Oh, man, don't ask me. I don't know.

1441
01:09:26,920 --> 01:09:28,760
Speaker 3: Oh yeah, that's pretty good.

1442
01:09:29,840 --> 01:09:31,159
Speaker 1: But it was really cute at the beginning of the

1443
01:09:31,199 --> 01:09:33,840
matches because I was like waving and saying hi to

1444
01:09:33,880 --> 01:09:35,640
the person on my team that was the cat, and

1445
01:09:35,680 --> 01:09:40,039
the cat is going yeah, but it like it was cute.

1446
01:09:40,079 --> 01:09:42,479
Speaker 3: I was like, what is great hip box? And that

1447
01:09:42,600 --> 01:09:45,600
cat paper seemed like it'd be like a really small

1448
01:09:45,800 --> 01:09:47,800
character and be like hard, well, no, it's a cat.

1449
01:09:48,199 --> 01:09:51,960
Speaker 1: He's on a he's on a flying contraption a huge

1450
01:09:52,000 --> 01:09:57,239
because it looked like small though, right, his head box

1451
01:09:57,359 --> 01:09:59,319
is small, like he's a small character.

1452
01:09:59,560 --> 01:10:00,159
Speaker 3: Okay.

1453
01:10:00,359 --> 01:10:04,359
Speaker 1: Her name's Fika, which means like an afternoon nap or

1454
01:10:04,399 --> 01:10:06,960
like a coffee It's like a coffee nap, like kind

1455
01:10:06,960 --> 01:10:11,199
of a coffee break or something in uh finish or

1456
01:10:11,239 --> 01:10:12,880
something like that.

1457
01:10:12,880 --> 01:10:15,640
Speaker 3: That's cute, kittish, Actually.

1458
01:10:16,039 --> 01:10:16,800
Speaker 2: Yeah, kittish.

1459
01:10:16,840 --> 01:10:17,319
Speaker 3: Yeah, there you go.

1460
01:10:18,359 --> 01:10:20,039
Speaker 2: We're talking about a lot about the cat. There are

1461
01:10:20,119 --> 01:10:21,199
four other heroes.

1462
01:10:20,920 --> 01:10:22,880
Speaker 3: Dropping next, but they're not cats Alex.

1463
01:10:23,159 --> 01:10:23,640
Speaker 2: That's true.

1464
01:10:23,960 --> 01:10:28,479
Speaker 1: Yeah, Domina is a tank and she puts out like

1465
01:10:29,760 --> 01:10:33,680
uh like astral like or Astra hard light barrier, so

1466
01:10:33,720 --> 01:10:36,680
I think like like a Ryan Hart Shield or or

1467
01:10:37,760 --> 01:10:40,760
you know, uh any of the other Shield character or

1468
01:10:40,800 --> 01:10:45,079
Matra Sigma. But hers is a giant like horseshoe shape,

1469
01:10:45,279 --> 01:10:47,680
so you can kind of like turtle yourself in in

1470
01:10:47,720 --> 01:10:51,439
some really fun ways. And then she's all about just

1471
01:10:51,520 --> 01:10:54,359
like zone control and she's a poke tank.

1472
01:10:54,800 --> 01:10:55,319
Speaker 2: She's cool.

1473
01:10:56,840 --> 01:10:59,720
Speaker 1: My favorite character from The Bunch to actually play was

1474
01:11:00,760 --> 01:11:03,600
she is the older sister of a character in the

1475
01:11:03,600 --> 01:11:06,920
game that's already in there. He's a support named Wu

1476
01:11:07,000 --> 01:11:11,399
Yang and he's got like a water stastiny. Yeah, so

1477
01:11:11,439 --> 01:11:14,720
she's like the older sister and she's all about controlling

1478
01:11:14,800 --> 01:11:18,600
flames and so her she has a pair of fans

1479
01:11:18,680 --> 01:11:21,720
that ignite people on fire, and after you get enough

1480
01:11:21,800 --> 01:11:25,239
hits in uh, they they catch on fire and have

1481
01:11:25,319 --> 01:11:28,640
like a burn status, and then you can use your

1482
01:11:28,680 --> 01:11:32,439
alt fire to fan a ton of like oxygen on

1483
01:11:32,479 --> 01:11:36,079
the flames to deal extra damage. And she also has

1484
01:11:36,119 --> 01:11:39,000
like her old can be used dead or alive, and

1485
01:11:39,039 --> 01:11:42,359
it changes based on context. So when she's alive, she'd

1486
01:11:42,359 --> 01:11:45,239
like kind of does this big dive in and this

1487
01:11:45,359 --> 01:11:50,079
AOI you know, explosion. But if you wait and you

1488
01:11:50,079 --> 01:11:52,640
you go in really hard and you die and you

1489
01:11:52,720 --> 01:11:55,800
kind of like go the enemy team to being towards you,

1490
01:11:55,800 --> 01:11:59,680
you can do you come back to life with an explosion,

1491
01:12:00,880 --> 01:12:04,199
which is like a cool mechanic. I like kind of

1492
01:12:04,880 --> 01:12:09,039
weaponizing your death. You know, death isn't always necessarily uh

1493
01:12:09,079 --> 01:12:11,239
you know, a bad thing, and I think it's cool

1494
01:12:11,279 --> 01:12:12,600
to to kind of.

1495
01:12:12,600 --> 01:12:14,359
Speaker 2: I've always bring that idea to Overwatch.

1496
01:12:14,399 --> 01:12:21,479
Speaker 4: The opposite of a suicide bomb, Yeah, a resurrection bomb.

1497
01:12:21,279 --> 01:12:24,800
Speaker 1: A life bomb, a life bomb.

1498
01:12:24,880 --> 01:12:25,920
Speaker 3: It's my favorite.

1499
01:12:27,279 --> 01:12:33,119
Speaker 1: Squad, but I like her a lot. She's really cool.

1500
01:12:34,800 --> 01:12:36,439
M Ray is the one I think getting the most

1501
01:12:36,439 --> 01:12:39,319
flak online because he literally just looks like a fan

1502
01:12:39,399 --> 01:12:45,479
fit character and he's like a a shooter. He has

1503
01:12:45,479 --> 01:12:48,279
a he's got a burst rifle and you can aim

1504
01:12:48,319 --> 01:12:51,439
down sites and then you can pull out a you can.

1505
01:12:51,720 --> 01:12:54,199
His whole thing is he's like a living weapon. So

1506
01:12:54,319 --> 01:12:58,279
he pulls out like this like burning hot pistol that

1507
01:12:58,359 --> 01:13:00,439
is like kind of like part of him kind of.

1508
01:13:01,079 --> 01:13:02,000
Speaker 2: And when you have that.

1509
01:13:01,960 --> 01:13:05,199
Speaker 1: Pistol out for like five or six seconds, you run faster,

1510
01:13:05,279 --> 01:13:07,840
you jump higher. You compare that with his grenade, which

1511
01:13:07,880 --> 01:13:10,920
explodes after a bounce, and you can do grenade jumps

1512
01:13:11,800 --> 01:13:16,600
to get to higher areas or to shoot over you know,

1513
01:13:16,680 --> 01:13:20,079
a tank that's blocking you, or or kind of get

1514
01:13:20,079 --> 01:13:22,640
a different angle. So he's a lot of fun rounds

1515
01:13:22,680 --> 01:13:26,600
of like halo grenade jumps back in the day. And

1516
01:13:26,640 --> 01:13:29,000
then his alt is he like turns into the I

1517
01:13:29,039 --> 01:13:31,680
think it's called the Living Weapon, and he turns into

1518
01:13:31,720 --> 01:13:35,239
like he because he goes like all cybernetic fiery stuff

1519
01:13:35,279 --> 01:13:38,079
and shoots these giant bursts and you can choose to

1520
01:13:38,119 --> 01:13:42,279
either do really rapid bursts of his weapon or you

1521
01:13:42,279 --> 01:13:46,479
can do charge up shots and shoot like really big explosives.

1522
01:13:47,600 --> 01:13:50,079
And then the last person we haven't talked about, but

1523
01:13:50,119 --> 01:13:52,239
we actually haven't really talked about jetpac Cat and what

1524
01:13:52,279 --> 01:13:55,479
the what she does? Yeah before jet pack Cat, Yeah

1525
01:13:55,520 --> 01:14:01,520
before Jetpaccat is Mazuki Musuki. He is a young ninja.

1526
01:14:01,560 --> 01:14:04,239
He's a healer and he has his casa like his

1527
01:14:04,319 --> 01:14:08,239
big hat like traditional Japanese hat that he throws and

1528
01:14:08,279 --> 01:14:11,600
it bounces between characters and heal them and then when

1529
01:14:11,600 --> 01:14:13,319
it returns to him, it heals himself.

1530
01:14:13,399 --> 01:14:14,479
Speaker 3: So he's like he's kind.

1531
01:14:14,399 --> 01:14:14,600
Speaker 2: Of like.

1532
01:14:16,560 --> 01:14:19,319
Speaker 1: Yeah, yeah, he's kind of like Lucio where he's got

1533
01:14:19,359 --> 01:14:23,079
a healing ore around him, but unlike Lucio where it's

1534
01:14:23,079 --> 01:14:25,279
just kind of like static healing unless you do the

1535
01:14:25,279 --> 01:14:30,399
boot the healing boost, uh, you have to. Mizuki's resource

1536
01:14:30,479 --> 01:14:34,760
has like a resource tied to his heels where the

1537
01:14:35,039 --> 01:14:36,920
it's almost like a multiplier and you have to like

1538
01:14:36,960 --> 01:14:40,439
stay in combat, stay healing your allies to keep his

1539
01:14:40,560 --> 01:14:46,279
healing uh like power at max charge. Right, So he's

1540
01:14:46,319 --> 01:14:48,760
got other abilities that like let him lock down enemies

1541
01:14:48,800 --> 01:14:53,640
with like chains and then his ultimate summons like a

1542
01:14:53,720 --> 01:14:59,039
circular green barrier of sorts that heals enemies inside and

1543
01:14:59,119 --> 01:15:03,319
deflex bullets and other projectiles from the outside. He's a

1544
01:15:03,319 --> 01:15:05,520
cool character and he's all about kind of what if

1545
01:15:05,520 --> 01:15:08,960
a support had to notably also his his main weapon.

1546
01:15:10,359 --> 01:15:12,560
You throw it and it bounces off the walls, so

1547
01:15:12,600 --> 01:15:14,880
you do like a lot of cool like tech stuff.

1548
01:15:16,079 --> 01:15:17,920
But yeah, that's a music key. And then yeah, jet

1549
01:15:17,920 --> 01:15:21,960
pack Cat is always flying permanent flight. That's like they're

1550
01:15:22,000 --> 01:15:27,359
passive and they can pick up in tow allies and

1551
01:15:27,520 --> 01:15:32,960
enemies over the battlefield, and yeah, they're they're a lot

1552
01:15:32,960 --> 01:15:34,720
of fun, a lot of shenandas can get up to.

1553
01:15:34,880 --> 01:15:38,359
I didn't get a great you know, hands on with

1554
01:15:38,439 --> 01:15:41,479
jet Pat Cat and like a hands on experience because

1555
01:15:42,000 --> 01:15:45,439
we had no comms in our demo, so nobody was

1556
01:15:45,479 --> 01:15:47,359
on MIC. And then I'm playing with a bunch of

1557
01:15:47,359 --> 01:15:49,319
people I don't know, so there's not really a lot

1558
01:15:49,319 --> 01:15:52,359
of synergy happening. And you have to you can't just

1559
01:15:52,399 --> 01:15:55,600
pick people up without their consent as jet Pack Cat,

1560
01:15:55,920 --> 01:15:58,720
unless you unless it's an enemy and you're using your ultimate,

1561
01:15:59,039 --> 01:16:01,399
then you like dive in. It's called cat Napper. You

1562
01:16:01,479 --> 01:16:03,680
dive in, knock get Himy's back, and you drag one

1563
01:16:03,720 --> 01:16:06,079
with you and you can like lob them off the

1564
01:16:06,119 --> 01:16:09,119
map or take them out of the firefight like far away,

1565
01:16:09,239 --> 01:16:12,560
so that you know, if they're a key, you know, opponent,

1566
01:16:12,960 --> 01:16:15,560
like a tank, you can just take them away and

1567
01:16:15,560 --> 01:16:17,119
it kind of disrupts the flow of just.

1568
01:16:17,039 --> 01:16:19,239
Speaker 2: Like UFO, abduct them and take them out.

1569
01:16:19,600 --> 01:16:23,239
Speaker 1: Yeah yeah, but you can do that to your allies,

1570
01:16:23,279 --> 01:16:26,319
but they have to consent. So it's like you toggle

1571
01:16:26,399 --> 01:16:29,119
this mode on and you go and I think it's

1572
01:16:29,119 --> 01:16:33,600
called a lifelink, and you go from first person to

1573
01:16:33,640 --> 01:16:36,319
third person and you get kind of like a movement

1574
01:16:36,319 --> 01:16:39,359
boost a bit, and then they have to elect to

1575
01:16:39,560 --> 01:16:42,560
like grab on and latch onto you, and then you

1576
01:16:42,600 --> 01:16:45,000
can be you know, you can have a bashing turret

1577
01:16:45,039 --> 01:16:49,039
flying in the sky just bashing people. Or you can

1578
01:16:49,039 --> 01:16:51,279
pick up a Ryan Hart let him go and he

1579
01:16:51,319 --> 01:16:54,600
can alt from mid air from above people and come down.

1580
01:16:55,439 --> 01:16:56,319
Speaker 2: There's a lot of cool stuff.

1581
01:16:56,359 --> 01:17:00,800
Speaker 1: Diva olts. They're saying Diva can alt like mid air

1582
01:17:00,840 --> 01:17:02,079
and you can drop her on people.

1583
01:17:02,680 --> 01:17:06,319
Speaker 2: That's crazy. Yeah, it's like the.

1584
01:17:07,920 --> 01:17:10,079
Speaker 3: Thing is probably healthier for the game, but part of

1585
01:17:10,119 --> 01:17:14,039
me wishes that you could just grab your teammates without Yeah.

1586
01:17:14,560 --> 01:17:19,359
Speaker 2: I do think like the problems are worth the are

1587
01:17:19,399 --> 01:17:22,079
worth it for the moments. I would also be curious

1588
01:17:22,079 --> 01:17:24,199
if you can do like junk rat tires and things

1589
01:17:24,239 --> 01:17:24,600
like that.

1590
01:17:25,039 --> 01:17:25,600
Speaker 3: If if that.

1591
01:17:25,680 --> 01:17:29,479
Speaker 1: Kind I think so, I think, I know, I know

1592
01:17:29,520 --> 01:17:32,479
you can pick up Bob hashes Bob.

1593
01:17:32,840 --> 01:17:34,880
Speaker 2: I think she can. Yeah, if you can pick up Bob,

1594
01:17:34,920 --> 01:17:37,560
you can probably pick up like torp turrets and junk

1595
01:17:37,640 --> 01:17:38,720
rat tires and things like.

1596
01:17:38,720 --> 01:17:43,159
Speaker 1: Potentially, we asked specifically about Bob. Nobody asked about turrets

1597
01:17:43,680 --> 01:17:44,239
or drunk Rat.

1598
01:17:44,279 --> 01:17:47,640
Speaker 2: But picturing the end of the dark Knight rises, but

1599
01:17:47,720 --> 01:17:50,159
it's jet pack Cat flying off with the junk rat

1600
01:17:50,239 --> 01:17:56,199
tire the ocean. Yeah, there there is.

1601
01:17:57,800 --> 01:18:01,720
Speaker 1: What was I gonna say, Shoot, it's about jet pet cat.

1602
01:18:02,319 --> 01:18:07,640
Oh h And in our in our session, I was

1603
01:18:07,640 --> 01:18:11,479
speaking of the Japanese journalist with Famitsu, and he was

1604
01:18:11,520 --> 01:18:17,079
saying in his session that somebody there were two jet

1605
01:18:17,119 --> 01:18:19,520
pack cats. Was like mirror match. All of our matches

1606
01:18:19,520 --> 01:18:21,079
were miror matches because everyone was trying to play the

1607
01:18:21,079 --> 01:18:25,800
same heroes. But one jet pack cat use their old

1608
01:18:25,880 --> 01:18:28,640
to drag an enemy off the map, and another jet

1609
01:18:28,680 --> 01:18:32,840
pack Cat came in and saved their Their teammate was

1610
01:18:32,880 --> 01:18:36,199
there and and saved them.

1611
01:18:36,359 --> 01:18:40,159
Speaker 2: Could you jet pack cat grab a jet pack cat?

1612
01:18:40,560 --> 01:18:41,760
I create you can't?

1613
01:18:42,359 --> 01:18:47,439
Speaker 1: Yeah, to create a stack of grabs? Oh yeah, oh

1614
01:18:47,560 --> 01:18:51,239
there if they are if they had your teammate grabbed,

1615
01:18:51,279 --> 01:18:53,640
can you then grab the jet pat cat?

1616
01:18:53,800 --> 01:18:54,439
Speaker 2: And I think so?

1617
01:18:54,680 --> 01:18:56,720
Speaker 3: Can jet packs?

1618
01:18:56,800 --> 01:19:00,760
Speaker 2: I think so? And then we need mothers, We need

1619
01:19:00,800 --> 01:19:04,399
like road Hog to hook one of the cats to them.

1620
01:19:04,680 --> 01:19:10,239
Speaker 1: Yeah yeah, yeah, So you know there's also they they

1621
01:19:10,319 --> 01:19:12,479
told us they didn't tell specifics, but there are like

1622
01:19:12,520 --> 01:19:15,680
some big hero reworks coming later in the year alongside

1623
01:19:15,720 --> 01:19:19,000
new maps and that kind of thing, and all of

1624
01:19:19,039 --> 01:19:22,960
like the the damage, tank support, they all have like

1625
01:19:23,079 --> 01:19:26,840
passives right now, and those passives are getting even like

1626
01:19:26,960 --> 01:19:32,760
further proliferated or distinguished rather by they're now a bunch

1627
01:19:32,760 --> 01:19:36,279
of new sub rolls and subclasses like within like tank

1628
01:19:36,359 --> 01:19:39,520
has like I don't know, the tank. Tank has like stallwart,

1629
01:19:39,960 --> 01:19:44,119
they have initiator, and they have another one, and then

1630
01:19:44,199 --> 01:19:49,159
like damaged Dealers have like flank, sharpshooter or Alex.

1631
01:19:49,199 --> 01:19:52,119
Speaker 2: If you want me to read them, sure, yeah, just

1632
01:19:52,159 --> 01:19:52,640
real quick.

1633
01:19:52,720 --> 01:19:58,359
Speaker 4: Yeah, Tank is Bruiser, initiator, Stallwart, Damages Sharpshooter, flank or specialist.

1634
01:19:58,399 --> 01:20:02,399
Recon Support is tactician, medic and survivor.

1635
01:20:03,520 --> 01:20:07,800
Speaker 1: Yeah, and each of those sub rules have a unique

1636
01:20:07,800 --> 01:20:10,840
passive and on the character select, rather than everyone just

1637
01:20:10,840 --> 01:20:14,960
being grouped up in three buckets, they are now you know,

1638
01:20:15,000 --> 01:20:18,239
those buckets kind of exist, but they are separated by

1639
01:20:18,840 --> 01:20:21,479
it's clearly denoted like under the characters like these are

1640
01:20:21,520 --> 01:20:25,039
the sharpshooters, these are the initiators, these are the flankers,

1641
01:20:25,840 --> 01:20:28,199
And so you have like if you're coming back to

1642
01:20:28,239 --> 01:20:30,640
Overwatch or if you're just like really trying to like

1643
01:20:30,640 --> 01:20:33,600
figure out, Okay, what role, what kind of play style?

1644
01:20:33,760 --> 01:20:35,600
And the am I in the mood for here's all

1645
01:20:35,640 --> 01:20:39,279
those characters that kind of fulfill that, and so it's

1646
01:20:39,319 --> 01:20:42,319
it's a nice quality of life as well as it

1647
01:20:42,560 --> 01:20:47,600
introduces new passives that are you know, pretty meaningful and

1648
01:20:47,680 --> 01:20:51,039
kind of just like further distinguish those those kind of

1649
01:20:52,079 --> 01:20:57,359
class identities from each other. So it's cool, and you

1650
01:20:57,399 --> 01:20:59,199
know that there's a bunch of UI updates and stuff.

1651
01:20:59,239 --> 01:21:01,239
You know, like you can see year year three D

1652
01:21:01,399 --> 01:21:05,880
model nowt in like the post screen and like on

1653
01:21:05,920 --> 01:21:09,039
the home page instead of like everything just being like

1654
01:21:09,199 --> 01:21:11,920
cards and like they want they're like, you have collected

1655
01:21:11,920 --> 01:21:13,520
these cosmetics, we won't you to be able to see

1656
01:21:13,520 --> 01:21:19,079
them outside of just you know, certain certain screens or

1657
01:21:19,119 --> 01:21:21,640
that kind of thing or in emotes. So, yeah, there's

1658
01:21:21,720 --> 01:21:27,000
there's a lot coming with the game, you know, they're Yeah,

1659
01:21:27,079 --> 01:21:31,399
it's it really does feel like they're making a big splash. Uh.

1660
01:21:31,439 --> 01:21:36,399
It's it's you know, this combined with last year's update

1661
01:21:36,560 --> 01:21:41,159
that that introduced Stadium, which is a really cool node

1662
01:21:41,279 --> 01:21:43,640
and like a brand like the fact that like they

1663
01:21:43,680 --> 01:21:46,000
brought six of V six back as like its own mode.

1664
01:21:46,319 --> 01:21:49,479
You know, it really does feel like, uh, you know,

1665
01:21:49,640 --> 01:21:51,439
I think they're getting close to that return to form

1666
01:21:51,479 --> 01:21:54,840
that they're talking about. They even I was, I was,

1667
01:21:55,119 --> 01:21:59,159
you know, Aaron Keller was mentioned a lot in my interviews.

1668
01:21:59,199 --> 01:22:01,279
He's kind of like the lead han show on Overwatch,

1669
01:22:01,359 --> 01:22:03,760
but folks were saying that, like he came to people

1670
01:22:03,800 --> 01:22:07,760
with like, I want to recreate that moment when we

1671
01:22:07,840 --> 01:22:13,560
first revealed Overwatch where you saw the lineup of characters.

1672
01:22:13,039 --> 01:22:14,880
Speaker 2: And you're like, oh, what do they do? What do

1673
01:22:14,960 --> 01:22:15,880
they what? Who's that?

1674
01:22:16,000 --> 01:22:18,359
Speaker 1: Who's that going to be? And like that that like

1675
01:22:18,399 --> 01:22:20,199
feeling of wonder. He's like, we wanted to do that

1676
01:22:20,239 --> 01:22:23,880
with this year, with this season, and so they have

1677
01:22:23,960 --> 01:22:26,319
shown off this all the silhouettes of the characters that

1678
01:22:26,359 --> 01:22:29,760
are coming this year. Uh and you know only five

1679
01:22:29,800 --> 01:22:32,439
have been revealed. But he's like they were all talking

1680
01:22:32,439 --> 01:22:34,359
about how like that's a big goal, like we want

1681
01:22:34,399 --> 01:22:40,359
to like recreate that feeling and kind of like bring Overwatch.

1682
01:22:39,960 --> 01:22:45,039
Speaker 2: Back to like h too, Yeah, to.

1683
01:22:45,039 --> 01:22:48,680
Speaker 1: Have it give it a return to form. So yeah,

1684
01:22:48,720 --> 01:22:53,439
it's it's it's exciting for somebody who spent years playing Overwatch.

1685
01:22:55,000 --> 01:22:59,600
And you know, I was even like not quite a

1686
01:22:59,600 --> 01:23:01,680
defender of Overwatch too and what they brought. But I

1687
01:23:01,720 --> 01:23:03,399
was like, I think it's getting a little blown out

1688
01:23:03,439 --> 01:23:09,720
of proportion, you know, sure, And you know, I had

1689
01:23:09,760 --> 01:23:11,680
eventually kind of fallen off and I was like, Okay,

1690
01:23:11,720 --> 01:23:13,560
I'm not just I'm not seeing a lot coming from

1691
01:23:13,560 --> 01:23:15,720
this game anymore. And it's very clear that like the

1692
01:23:15,760 --> 01:23:18,720
player bases dropped off, and like this really feels like

1693
01:23:18,760 --> 01:23:21,399
a big swing to get to make a.

1694
01:23:21,359 --> 01:23:23,319
Speaker 2: Splash again and come back.

1695
01:23:24,840 --> 01:23:27,920
Speaker 1: And I think it's you know, if you're if you

1696
01:23:28,039 --> 01:23:30,560
used to play and you're you're kind of thinking about

1697
01:23:30,600 --> 01:23:32,720
maybe checking it out, like I think it's worth it now.

1698
01:23:33,920 --> 01:23:36,079
Speaker 3: It's where people checking it out. So that's kind of

1699
01:23:36,079 --> 01:23:38,279
what I'm wondering. Is I you noticed about me, Alex,

1700
01:23:38,319 --> 01:23:41,399
I'm not really a big competitive multiplayer guy, like at all,

1701
01:23:42,920 --> 01:23:44,680
but like Overwatch was one of the few games that

1702
01:23:44,720 --> 01:23:47,640
actually did genuinely hook me for like the first I

1703
01:23:47,680 --> 01:23:50,159
would say, like a couple of years, yeah, and then

1704
01:23:50,199 --> 01:23:52,800
it kind of lost me towards the end as like

1705
01:23:52,800 --> 01:23:55,159
pretty much like after Overwatch League started and they kind

1706
01:23:55,159 --> 01:23:57,119
of like started wearing more and more kind of catering

1707
01:23:57,119 --> 01:23:59,880
towards the super competitive side. Because what I liked about

1708
01:23:59,880 --> 01:24:02,439
it was that it didn't feel it was competitive, but

1709
01:24:02,479 --> 01:24:05,039
it didn't feel like overly competitive, and those like first

1710
01:24:05,079 --> 01:24:07,079
couple of years like just had like a really nice,

1711
01:24:07,079 --> 01:24:09,319
pleasant vibe about it. Or it's like, oh, it doesn't

1712
01:24:09,319 --> 01:24:11,600
really matter as much as I'm like maybe not doing

1713
01:24:11,680 --> 01:24:13,319
as well as other people. They don't even tell you,

1714
01:24:13,359 --> 01:24:17,560
like Katie or anything like that. And then like kind

1715
01:24:17,560 --> 01:24:19,600
of like towards dam Overwatch too, it's like, oh, maybe

1716
01:24:19,640 --> 01:24:21,920
this is I don't know something about like that that

1717
01:24:22,079 --> 01:24:24,439
old like almost like innocent magic. It's kind of like

1718
01:24:24,479 --> 01:24:26,319
diminished and gone, and I don't know if I really

1719
01:24:26,319 --> 01:24:28,279
want to engage with this anymore. I don't know if

1720
01:24:28,960 --> 01:24:33,239
this could capture that again, because I think there's just

1721
01:24:33,479 --> 01:24:37,479
been too much to introduced that they so like retroactively

1722
01:24:37,800 --> 01:24:39,720
kind of like scale back in that seems like that

1723
01:24:39,840 --> 01:24:43,840
would be counterproductive for like the majority of their fans.

1724
01:24:45,000 --> 01:24:47,399
Speaker 1: I think that happens with a lot of multiplayer games.

1725
01:24:47,439 --> 01:24:51,000
It is like the first few months everyone's playing, especially

1726
01:24:51,159 --> 01:24:53,840
think of like an apex or something like everyone's playing

1727
01:24:53,880 --> 01:24:56,359
this game a lot of like casual players is like

1728
01:24:56,399 --> 01:25:00,359
a good mix and like things are like very fun

1729
01:25:00,600 --> 01:25:04,079
and like you're still discovering the game, and then a

1730
01:25:04,199 --> 01:25:08,680
year in the only the core you know, audience remains

1731
01:25:08,720 --> 01:25:10,640
and they are the ones who are wanting to get

1732
01:25:10,680 --> 01:25:13,079
better at the game, and so the skill ceiling just

1733
01:25:13,159 --> 01:25:17,680
continues to increase. And I find that happens with almost

1734
01:25:17,800 --> 01:25:19,760
every competitive multiplayer game.

1735
01:25:20,039 --> 01:25:20,600
Speaker 3: It is true.

1736
01:25:21,560 --> 01:25:23,680
Speaker 2: You go ahead, Eric, I was just gonna say, like,

1737
01:25:23,760 --> 01:25:26,159
I think there there is something to that, especially the

1738
01:25:26,359 --> 01:25:29,479
amount of content, because as cool as ten new heroes sounds,

1739
01:25:29,520 --> 01:25:32,279
that's also ten new heroes on top of what's already

1740
01:25:32,319 --> 01:25:34,760
in Overwatch that you might have missed while you were gone,

1741
01:25:34,800 --> 01:25:39,000
So that's like a lot. And then there's also the

1742
01:25:39,319 --> 01:25:41,840
fact that a lot of games like these, I mean,

1743
01:25:41,920 --> 01:25:45,439
alongside the Overwatch one announcement and this new season one

1744
01:25:45,479 --> 01:25:47,920
and all that, there was confirmation of new collabs and

1745
01:25:47,960 --> 01:25:51,600
skins and cosmetics, and it's just a lot. And there

1746
01:25:51,760 --> 01:25:54,800
was a simplicity about the original Overwatch launch, which at

1747
01:25:54,800 --> 01:25:57,319
this point was a decade ago, so you keep that

1748
01:25:57,439 --> 01:26:00,680
in mind. But yeah, yeah, it was ten years ago.

1749
01:26:03,079 --> 01:26:06,239
There was a relative simplicity to the game at the time.

1750
01:26:06,359 --> 01:26:09,159
But I also think there were in a strange way,

1751
01:26:09,479 --> 01:26:13,840
fewer guard rails, because I mean, I've been on record

1752
01:26:13,920 --> 01:26:16,600
that I never really like roll cue as an idea,

1753
01:26:16,680 --> 01:26:18,680
and I know it's not necessary to play the game,

1754
01:26:19,399 --> 01:26:22,159
but it does kind of start to define how those

1755
01:26:22,279 --> 01:26:25,319
characters interact in a space when they are kind of

1756
01:26:25,319 --> 01:26:27,119
put forward as like, Okay, well we're making a tank

1757
01:26:27,199 --> 01:26:29,079
character and they have to fit the tank slot. So

1758
01:26:29,720 --> 01:26:32,079
suddenly now the characters do have to fit within roles

1759
01:26:32,119 --> 01:26:34,760
and within boundaries and within guardrails of what a position

1760
01:26:34,840 --> 01:26:38,039
can be. So in some ways I am more interested

1761
01:26:38,119 --> 01:26:40,279
now that it seems like they're kind of trying to

1762
01:26:41,600 --> 01:26:44,319
by adding more buckets for these characters to go in

1763
01:26:44,560 --> 01:26:47,880
expand the idea of what those characters can be, rather

1764
01:26:48,000 --> 01:26:51,800
than funnel them into tighter categories of what they should be.

1765
01:26:52,560 --> 01:26:56,800
But that all remains to be seen. I am interested

1766
01:26:57,000 --> 01:26:59,239
in this. I will say it's as somebody who put

1767
01:26:59,279 --> 01:27:04,119
a lot hours into probably twenty sixteen to twenty nineteen Overwatch,

1768
01:27:04,159 --> 01:27:08,039
I would say, yeah, it sounds, it sounds really really cool,

1769
01:27:08,720 --> 01:27:10,560
and I like that they're taking a big swing at it,

1770
01:27:10,680 --> 01:27:12,920
if nothing else, because I think that's what you have

1771
01:27:13,119 --> 01:27:16,119
to do with this game, is you have to come

1772
01:27:16,199 --> 01:27:21,279
in and say, we're really trying to just top down revitalize,

1773
01:27:21,359 --> 01:27:24,039
revamp this thing, and taking the two off is a

1774
01:27:24,079 --> 01:27:27,279
big step in that direction. But I am curious because

1775
01:27:27,279 --> 01:27:29,479
there's a lot of I mean, hero shooters come and

1776
01:27:29,560 --> 01:27:33,039
go fast. I mean we cut some discussion of them

1777
01:27:33,079 --> 01:27:36,239
from this episode because we are so topic heavy already.

1778
01:27:36,319 --> 01:27:38,880
But there's High Guard, there's the new Deadlock update. There's

1779
01:27:39,439 --> 01:27:41,560
so many other hero shooters that come and go, or

1780
01:27:41,600 --> 01:27:45,159
even shooter adjacent games like Operators that come and go

1781
01:27:45,640 --> 01:27:49,520
that you know, can Overwatch stay afloat? I think is

1782
01:27:49,600 --> 01:27:52,840
the bigger question is maybe this makes a splash, Maybe

1783
01:27:52,880 --> 01:27:56,359
people come back. Do they stick to it? Do they

1784
01:27:56,520 --> 01:27:59,359
keep playing to season two? Do they keep doing this?

1785
01:27:59,760 --> 01:28:01,720
And that's my big question mark here.

1786
01:28:03,079 --> 01:28:08,039
Speaker 1: Yeah, but yeah, you know that's that's Overwatch. I'm excited

1787
01:28:08,079 --> 01:28:10,880
to check out the characters. They're they're coming out next

1788
01:28:10,960 --> 01:28:13,600
week and if I dive in, I'll be sure.

1789
01:28:13,640 --> 01:28:15,399
Speaker 2: I'll let people know what I think.

1790
01:28:15,680 --> 01:28:18,680
Speaker 1: But yeah, I say we move on. We got have

1791
01:28:18,800 --> 01:28:20,279
two more games we want to talk about.

1792
01:28:20,680 --> 01:28:21,000
Speaker 2: Charles.

1793
01:28:21,039 --> 01:28:24,600
Speaker 1: I want to hear about mugenics. This has been a

1794
01:28:24,680 --> 01:28:26,359
long time coming that it.

1795
01:28:26,520 --> 01:28:30,359
Speaker 4: Has This was a god I can't remember the scenario,

1796
01:28:30,520 --> 01:28:33,560
but I looked in an old game Form magazine to

1797
01:28:34,000 --> 01:28:36,479
cross reference some kind of thing and found that like

1798
01:28:37,159 --> 01:28:39,520
editor in chief Matt Miller had written a written a

1799
01:28:39,600 --> 01:28:42,199
feature on the game in like twenty thirteen or something

1800
01:28:42,279 --> 01:28:43,720
that's like twenty.

1801
01:28:43,600 --> 01:28:46,439
Speaker 3: Fourteen, and that's it was first announced in twenty twelve.

1802
01:28:46,960 --> 01:28:51,279
Speaker 4: Okay, yeah, yeah, mugenis if you don't know, it is

1803
01:28:51,399 --> 01:28:57,239
a new game from Edmund McMillan, Ed McMillan at McMillan,

1804
01:28:58,039 --> 01:29:02,199
who is known for budding Isaac's Meat Boy. Uh and

1805
01:29:02,600 --> 01:29:04,840
it has that same kind of art style. It is

1806
01:29:04,920 --> 01:29:09,199
a roguelike, like a strategic RPG where it is a

1807
01:29:09,960 --> 01:29:13,479
grid based uh think like fire in them, think hundred

1808
01:29:13,560 --> 01:29:15,560
line think one of those sorts of games.

1809
01:29:16,640 --> 01:29:20,920
Speaker 3: Yeah, Charles before just the credit him, it's Edmund and

1810
01:29:21,279 --> 01:29:22,880
Tyler Glaile is development.

1811
01:29:22,560 --> 01:29:23,640
Speaker 2: Bart Tyler Glaile. Okay, thank you.

1812
01:29:23,760 --> 01:29:26,680
Speaker 3: Yeah, because they made the they made the End Asnig together,

1813
01:29:26,920 --> 01:29:29,319
so this is like, okay, the second major project together.

1814
01:29:29,520 --> 01:29:32,760
Speaker 2: Yeah cool. Yeah uh yeah.

1815
01:29:33,039 --> 01:29:36,319
Speaker 4: So you have a party of four cats every run,

1816
01:29:36,520 --> 01:29:40,880
and they've got kind of like typical fantasy classes. It

1817
01:29:40,960 --> 01:29:42,439
kind of branches out a little bit from that, but

1818
01:29:42,520 --> 01:29:44,560
you'll have like a tank that's a lot of health

1819
01:29:44,600 --> 01:29:46,239
and you'll have a fighter that does this is more

1820
01:29:46,319 --> 01:29:46,960
damage focused.

1821
01:29:47,000 --> 01:29:48,279
Speaker 2: You'll have a cleric who deals people.

1822
01:29:49,920 --> 01:29:53,600
Speaker 4: And I've been playing it, uh the review in bargos today,

1823
01:29:53,640 --> 01:29:55,159
I will have a review in progress because I've not

1824
01:29:55,319 --> 01:30:00,560
beaten the game. Because it's massive. I am enjoyed, but

1825
01:30:00,760 --> 01:30:04,159
the the like steam page estimates two hundred plus hours

1826
01:30:04,199 --> 01:30:04,920
to beat this game.

1827
01:30:05,039 --> 01:30:07,319
Speaker 3: Oh my yeah. God. When I when I did the

1828
01:30:07,399 --> 01:30:10,640
preview for this games, I played well over a dozen

1829
01:30:10,680 --> 01:30:13,119
hours of it and I was you know, I interviewed

1830
01:30:13,239 --> 01:30:15,359
Edmund and Tyler about it, and at the time that

1831
01:30:15,439 --> 01:30:17,560
I started speaking to him, they had not beaten the

1832
01:30:17,640 --> 01:30:21,239
game yet. It's like because I I'd given pretty much

1833
01:30:21,279 --> 01:30:24,680
a content complete build and they were just polishing and

1834
01:30:24,800 --> 01:30:27,399
they said that they had put in roughly two hundred

1835
01:30:27,439 --> 01:30:30,079
hours or so, and they were like, they kept stressing, like,

1836
01:30:30,239 --> 01:30:32,560
you have barely scratched the surface of what this game

1837
01:30:32,680 --> 01:30:34,920
is from what you've played, which was saying a lot

1838
01:30:34,960 --> 01:30:36,479
because I really liked what I played at the time,

1839
01:30:36,520 --> 01:30:38,880
and are like, oh, it hasn't even like really opened

1840
01:30:38,960 --> 01:30:39,560
up yet, so.

1841
01:30:40,279 --> 01:30:43,279
Speaker 2: Take us through like the anatomy of a run. So, yeah,

1842
01:30:43,439 --> 01:30:46,119
it is a turn based RPG. You have four cats,

1843
01:30:46,920 --> 01:30:49,680
what is what does a run look like? In Eugenics?

1844
01:30:50,359 --> 01:30:54,000
Speaker 4: So starting off, when you get later into the game,

1845
01:30:54,079 --> 01:30:55,840
you'll get to pick which act you want to play.

1846
01:30:56,000 --> 01:30:57,520
So right now I have Act one and NAKA two.

1847
01:30:57,640 --> 01:31:01,119
I know there's at least also an Act three, and

1848
01:31:01,520 --> 01:31:03,479
you'll start off in whatever the starting area is, so

1849
01:31:03,560 --> 01:31:05,560
nac to one, you start off in the alley and

1850
01:31:05,640 --> 01:31:07,520
then there's a little map and it just has some

1851
01:31:07,720 --> 01:31:09,880
like events and combat encounter as you go to. It's

1852
01:31:09,920 --> 01:31:11,840
pretty typical of a roguelike if it's like, oh, you'll

1853
01:31:11,840 --> 01:31:13,399
start off and there's a combat, and then you can

1854
01:31:13,479 --> 01:31:15,439
pick do you want to go to the treasure chest

1855
01:31:15,520 --> 01:31:17,239
or do you want to go to the question Mark Icon,

1856
01:31:17,319 --> 01:31:19,479
and it'll be like the treasure chest will give you

1857
01:31:19,479 --> 01:31:21,399
an item, the question Mark Icon will be some kind

1858
01:31:21,399 --> 01:31:23,279
of event that's like a skill check for your cats,

1859
01:31:23,319 --> 01:31:25,680
because all your cats have different stats, so it'll be

1860
01:31:25,880 --> 01:31:28,479
like you can roll charisma to convince this person to

1861
01:31:28,520 --> 01:31:31,720
join your party, or your role constitution to not take

1862
01:31:31,800 --> 01:31:34,800
damage from this thing, et cetera. And they're all very

1863
01:31:35,720 --> 01:31:38,920
ridiculous creative. I have maybe gotten the same one a

1864
01:31:39,000 --> 01:31:41,560
few times, but some of them are very rare. Right

1865
01:31:41,600 --> 01:31:44,319
before is playing this, there was one Ah god, I

1866
01:31:44,359 --> 01:31:46,640
don't even know what the manga is called, but where

1867
01:31:46,760 --> 01:31:49,399
it's the guy. I think it's a junji eto maybe

1868
01:31:49,399 --> 01:31:51,319
where everyone has a hole that's shaped like them.

1869
01:31:52,319 --> 01:31:57,840
Speaker 2: Yeah, the ami ami Gara fault. Uh yeah, this is

1870
01:31:57,880 --> 01:31:58,199
my hole.

1871
01:31:58,279 --> 01:31:58,920
Speaker 3: It was made for me.

1872
01:31:59,319 --> 01:31:59,520
Speaker 2: Yeah.

1873
01:31:59,600 --> 01:32:02,520
Speaker 4: I had a cat that had to roll intelligence to

1874
01:32:02,640 --> 01:32:05,000
resist going into a hole that was shaped just like it.

1875
01:32:05,520 --> 01:32:07,840
That's like an example of just the student. And like

1876
01:32:08,319 --> 01:32:10,520
the way this game goes fully possible cat would have

1877
01:32:10,520 --> 01:32:12,720
gone there, I would have lost them forever. Like it's

1878
01:32:12,960 --> 01:32:17,359
very crazy, very swingy. So you'll go through that. There's

1879
01:32:17,399 --> 01:32:20,880
like a mid mid area boss, end of area boss,

1880
01:32:21,199 --> 01:32:24,920
and then you'll get a branching path. And each act

1881
01:32:25,000 --> 01:32:27,479
has two routes, so the alley, you can go from

1882
01:32:27,520 --> 01:32:30,199
the alley into the sewers into the caves, or you

1883
01:32:30,239 --> 01:32:32,000
can go from the alley into the junk yard into

1884
01:32:32,079 --> 01:32:36,640
the graveyard. And the way it works is once you

1885
01:32:37,159 --> 01:32:39,359
unlock a biome for the first time, you have to

1886
01:32:39,439 --> 01:32:40,760
beat it, then go home.

1887
01:32:40,800 --> 01:32:42,079
Speaker 2: And then you'll unlock the next one.

1888
01:32:42,720 --> 01:32:46,159
Speaker 4: So to get through all of act one, it's a

1889
01:32:46,239 --> 01:32:49,479
minimum of five runs because you gotta beat up to

1890
01:32:49,560 --> 01:32:50,560
the farthest spot.

1891
01:32:50,359 --> 01:32:51,039
Speaker 2: And then come back.

1892
01:32:51,399 --> 01:32:54,520
Speaker 4: Okay, okay, I'm currently in Act two and I have

1893
01:32:54,680 --> 01:32:56,600
both routes fully unlocked, but I haven't beaten either of

1894
01:32:56,680 --> 01:33:02,479
those routes yet. And yeah, I mean the base base

1895
01:33:02,560 --> 01:33:03,319
impressions of the game.

1896
01:33:03,399 --> 01:33:05,199
Speaker 2: It's very fun. I like it a lot. I've played

1897
01:33:05,319 --> 01:33:08,479
like fifty something hours of it at this point. Damn.

1898
01:33:09,039 --> 01:33:13,159
Speaker 4: It is very dense. There's a lot of variation. I

1899
01:33:13,239 --> 01:33:16,039
have nine classes right now. Every time you pick a

1900
01:33:16,079 --> 01:33:21,600
class for your cat, you get a randomly generated starting

1901
01:33:21,800 --> 01:33:24,680
like passive ability and like active ability. So there's some

1902
01:33:24,760 --> 01:33:27,680
things that always have in common, but there's other things

1903
01:33:27,720 --> 01:33:30,239
where oh, and then the basic attack is the same

1904
01:33:30,279 --> 01:33:32,479
for every class, Like the Cleric always has a melee

1905
01:33:32,520 --> 01:33:35,399
attack that can heal allies but hurt enemies. But then

1906
01:33:35,479 --> 01:33:37,680
it might get one where it can heal ranged allies,

1907
01:33:37,800 --> 01:33:40,560
or it can cure d buffs, or it'll you know,

1908
01:33:40,920 --> 01:33:41,680
purify something.

1909
01:33:41,720 --> 01:33:42,039
Speaker 3: I don't know.

1910
01:33:42,279 --> 01:33:51,359
Speaker 4: There's so many stuff, and combat itself is very there's rare.

1911
01:33:51,399 --> 01:33:53,279
I don't think I've had an encounter in this game

1912
01:33:53,279 --> 01:33:54,560
where it's like, oh, okay, I can.

1913
01:33:54,560 --> 01:33:55,960
Speaker 2: Co spy on this one. Like I don't have to

1914
01:33:56,000 --> 01:33:56,840
pay attention this one.

1915
01:33:56,960 --> 01:34:00,600
Speaker 4: Yeah, because it's always like you'll not pay attention to something,

1916
01:34:01,279 --> 01:34:03,640
or you'll a role will go like you'll miss something

1917
01:34:03,680 --> 01:34:05,239
that you got to hit, and then all of a sudden,

1918
01:34:05,600 --> 01:34:08,720
I just had one boss I thought where Just to

1919
01:34:08,800 --> 01:34:11,239
give an example of how how crazy all these systems

1920
01:34:11,319 --> 01:34:14,119
interact are. I have a tinkerer, which is like an

1921
01:34:14,279 --> 01:34:18,279
artificer class like builds equipment and stuff. When I walk

1922
01:34:18,399 --> 01:34:20,560
with him and land on a space, he does electric

1923
01:34:20,680 --> 01:34:23,239
damage in a t shape of everyone around him, which

1924
01:34:23,359 --> 01:34:26,479
is very inconvenient but sometimes nice for boss fights. I

1925
01:34:26,560 --> 01:34:30,680
have a tank who automatically attacks anyone that hurts an ally.

1926
01:34:30,840 --> 01:34:33,119
He'll like walk three steps and then attack them, which

1927
01:34:33,159 --> 01:34:35,920
means that if my tinkerer walks up to one of

1928
01:34:36,000 --> 01:34:38,680
my allies, it'll zapp that ally and then my tank

1929
01:34:38,680 --> 01:34:40,439
will run over and hit my tinkerer.

1930
01:34:41,279 --> 01:34:44,199
Speaker 1: And if it's really crazy, the tinker will like cats

1931
01:34:44,279 --> 01:34:46,600
like pawing at each other and finding each other. Yeah,

1932
01:34:47,000 --> 01:34:48,560
if the tinker is in a really bad position, he'll

1933
01:34:48,560 --> 01:34:50,319
slide back because I have a different cat because he's

1934
01:34:50,359 --> 01:34:52,279
moved again, and then my tank will hit him again.

1935
01:34:52,479 --> 01:34:54,039
Speaker 2: So it's kind of like nonsense, like that you have

1936
01:34:54,159 --> 01:34:54,399
to like.

1937
01:34:56,520 --> 01:34:59,880
Speaker 4: Did I just did one where the boss automatically attack

1938
01:35:00,159 --> 01:35:02,600
when you attack it, and it got in a crazy

1939
01:35:02,720 --> 01:35:04,239
chain that I was like, I'm just gonna go hit

1940
01:35:04,319 --> 01:35:06,319
it once and then ended up with like the half

1941
01:35:06,359 --> 01:35:08,279
of the boss's health was down, but then also like

1942
01:35:08,359 --> 01:35:10,039
one of my cats was down, and it's just like

1943
01:35:10,680 --> 01:35:12,560
it can get very chaotic if you're not paying attention.

1944
01:35:12,720 --> 01:35:14,640
Speaker 3: Yeah. I had a thing where I don't know if

1945
01:35:14,680 --> 01:35:17,000
it's the same bosses an early boss Charles, but it

1946
01:35:17,119 --> 01:35:19,239
was like a boss where every time you attacked it,

1947
01:35:19,319 --> 01:35:22,720
he automatically advanced on the unit that attacked it last.

1948
01:35:23,119 --> 01:35:25,479
And I had it because you're also like these cats

1949
01:35:25,520 --> 01:35:30,039
have like randomly assignabilities as well as like defects quote unquote,

1950
01:35:30,840 --> 01:35:33,720
so like disadvantages that could be used to your advantage

1951
01:35:33,760 --> 01:35:36,199
if you're clever. But I had an ability where I

1952
01:35:36,279 --> 01:35:40,319
basically could spawn like my own little ads. And because

1953
01:35:40,520 --> 01:35:42,960
this the nature of this boss, I had it set

1954
01:35:43,039 --> 01:35:46,319
up to where I had the ads attacked and he

1955
01:35:46,399 --> 01:35:49,720
would like advance towards the ADS. And I had two heads.

1956
01:35:49,840 --> 01:35:50,680
Speaker 2: What is ads?

1957
01:35:51,000 --> 01:35:53,680
Speaker 3: I like a little unit edition like a little AI.

1958
01:35:54,920 --> 01:35:55,119
Speaker 4: Yeah.

1959
01:35:55,199 --> 01:35:58,520
Speaker 3: Yeah, I had two cats that could do that, and

1960
01:35:58,720 --> 01:36:01,279
so I had them. And because this boss is like

1961
01:36:01,520 --> 01:36:03,560
huge and he takes up like most of the kind

1962
01:36:03,600 --> 01:36:05,720
of like square playing field, so he doesn't really have

1963
01:36:05,800 --> 01:36:07,359
to move very far to kind of get to the

1964
01:36:07,479 --> 01:36:09,920
edge of it. I arranged my cats and like each

1965
01:36:10,000 --> 01:36:13,760
of the four corners and then had the two of

1966
01:36:13,800 --> 01:36:17,119
them with the ads on opposite sides, and basically he

1967
01:36:17,279 --> 01:36:20,720
kept getting hit by my little AI buddies and would

1968
01:36:20,760 --> 01:36:23,199
advance towards another cat. But then I had the other

1969
01:36:23,279 --> 01:36:25,880
two cats had overwatched style abilities, so he was always

1970
01:36:25,920 --> 01:36:29,600
within the overwatch, so he was pretty much just kidding, yeah,

1971
01:36:29,640 --> 01:36:33,039
like constantly moving but like couldn't do anything and basically

1972
01:36:33,199 --> 01:36:35,880
like without me really doing much. And I just and

1973
01:36:36,000 --> 01:36:37,560
I didn't plan for that. I just happened to have

1974
01:36:37,680 --> 01:36:40,199
those abilities because I rolled them and it just worked

1975
01:36:40,239 --> 01:36:43,840
out perfectly. And I remember telling Edna describing this fight

1976
01:36:43,920 --> 01:36:45,760
to Edmond, He's like, I've never seen that boss get

1977
01:36:45,800 --> 01:36:46,279
beat like that.

1978
01:36:47,960 --> 01:36:50,079
Speaker 4: Because I couldn't do that if I tried, because that's

1979
01:36:50,119 --> 01:36:52,000
a crazy coincidence that you got that stuff.

1980
01:36:52,159 --> 01:36:54,319
Speaker 3: Yeah, yeah, Like he was just like but that was

1981
01:36:54,399 --> 01:36:56,079
kind of like to his point of like because it's

1982
01:36:56,119 --> 01:36:59,399
so systemic, like no run unfolds the same way, like

1983
01:36:59,479 --> 01:37:02,840
no individual battle un rolls unfold the same way, because

1984
01:37:02,880 --> 01:37:04,760
you it just depends on what you have on you

1985
01:37:05,119 --> 01:37:07,319
and just what the bosses can do and how those

1986
01:37:07,319 --> 01:37:08,560
systems interact with each other.

1987
01:37:09,319 --> 01:37:11,079
Speaker 4: Even even in the little we have a little discord

1988
01:37:11,199 --> 01:37:15,000
just for members of press they're reviewing the game moments

1989
01:37:15,000 --> 01:37:17,000
where people will be like, hey, I found this thing

1990
01:37:17,039 --> 01:37:18,720
where if I have this item equipped in this thing

1991
01:37:18,800 --> 01:37:22,079
going and this thing going, I have an infinite attacking

1992
01:37:22,159 --> 01:37:24,880
glitch where I can kill any unit instantly with a

1993
01:37:24,960 --> 01:37:28,560
million attacks. And they were like, I guess we'll patch that,

1994
01:37:28,960 --> 01:37:33,680
just like I don't. I don't know if they're patching

1995
01:37:33,760 --> 01:37:35,920
it or not, but they were like, it just happens

1996
01:37:35,960 --> 01:37:36,520
to work out that.

1997
01:37:36,600 --> 01:37:37,880
Speaker 2: It's yeah, anyway, this is.

1998
01:37:37,920 --> 01:37:40,039
Speaker 3: How common that could happen, Like if you got how

1999
01:37:40,119 --> 01:37:42,960
common would it be for those stars of Align? Yeah?

2000
01:37:43,199 --> 01:37:48,000
Speaker 2: Yeah, this sounds like so incredibly up my alley. I

2001
01:37:48,159 --> 01:37:51,479
fear for all future time that I would have spent

2002
01:37:51,600 --> 01:37:53,960
sleeping or doing human things.

2003
01:37:54,199 --> 01:37:57,800
Speaker 4: And you can play it forever because it's so freaking long.

2004
01:37:58,920 --> 01:38:02,439
The other things I want to mention are before I forget,

2005
01:38:02,479 --> 01:38:06,199
the music is really good. Yeah, every area has its

2006
01:38:06,279 --> 01:38:08,600
own backing track, and then when you get to the

2007
01:38:08,680 --> 01:38:11,960
final boss of the area, they add in vocals and you, guys,

2008
01:38:12,039 --> 01:38:14,680
the whole time the song has had lyrics and you

2009
01:38:14,800 --> 01:38:15,399
just haven't got to.

2010
01:38:15,439 --> 01:38:16,000
Speaker 2: Hear them yet.

2011
01:38:16,159 --> 01:38:17,520
Speaker 3: And the lyrics are really funny.

2012
01:38:17,920 --> 01:38:18,600
Speaker 2: They're pretty good.

2013
01:38:18,680 --> 01:38:19,119
Speaker 3: Yeah. Yeah.

2014
01:38:20,960 --> 01:38:23,920
Speaker 4: Then the in between runs, you have a house with

2015
01:38:24,039 --> 01:38:27,399
all your cats in it, and every time you go

2016
01:38:27,479 --> 01:38:29,760
to sleep, the cats will like breed and make new cats.

2017
01:38:29,800 --> 01:38:34,239
You'll gather new strays that come in, and there's very yeah,

2018
01:38:34,319 --> 01:38:37,039
there's very vendors. So yeah, I called eugenics, like eugenics

2019
01:38:37,079 --> 01:38:39,359
as in, you're gonna breed the cats for the best traits.

2020
01:38:39,840 --> 01:38:42,000
I have already made a decision that I'm like, if

2021
01:38:42,079 --> 01:38:45,000
any cat has a negative health score, I am just

2022
01:38:45,159 --> 01:38:47,239
not going to use them because health is like so

2023
01:38:47,359 --> 01:38:49,600
hard to come by. I'm just like, so I have

2024
01:38:49,760 --> 01:38:52,560
basically anytime I get a cat with a subpar health score,

2025
01:38:52,600 --> 01:38:54,680
I instantly donate it to one of the like vendors

2026
01:38:54,720 --> 01:38:56,880
you can donate to, or I specifically just don't let

2027
01:38:56,920 --> 01:38:58,159
them breed with the other cats.

2028
01:38:58,199 --> 01:39:00,800
Speaker 2: Like that's how That's how I'm probably.

2029
01:39:01,119 --> 01:39:03,920
Speaker 3: Also, can we mention that the breeding the little cinematica

2030
01:39:03,960 --> 01:39:05,840
plays like you are straight of watching these cats like

2031
01:39:06,039 --> 01:39:11,039
bang each other. That is quite funny. But also there's

2032
01:39:11,119 --> 01:39:13,760
like a lot of like secondhand embarrassment potential of someone

2033
01:39:13,840 --> 01:39:16,239
walking in on you as you're like watching these cats

2034
01:39:16,279 --> 01:39:17,239
get it on and you're.

2035
01:39:17,119 --> 01:39:19,359
Speaker 2: Like, what what is like a twitch mode? Right, Like

2036
01:39:19,439 --> 01:39:20,319
there's like a little thing.

2037
01:39:21,439 --> 01:39:21,640
Speaker 3: Yeah.

2038
01:39:21,720 --> 01:39:23,840
Speaker 2: So I have two I have two main hurdles with

2039
01:39:23,920 --> 01:39:24,319
this game.

2040
01:39:24,720 --> 01:39:28,880
Speaker 4: One of them is I personally don't think it's very funny,

2041
01:39:29,439 --> 01:39:32,880
and it tries very hard to be funny. There's a

2042
01:39:33,000 --> 01:39:36,439
lot of so for example, the cats breed every night

2043
01:39:36,640 --> 01:39:39,079
and there's just a humping animation, and I just don't

2044
01:39:39,119 --> 01:39:40,279
want to watch animated cats.

2045
01:39:40,840 --> 01:39:42,840
Speaker 3: I think they get birth like immediately, like you just

2046
01:39:42,840 --> 01:39:45,720
see them like, yeah, fetus just pop out.

2047
01:39:46,119 --> 01:39:48,279
Speaker 2: I think it's funny to say now, I think it's

2048
01:39:48,359 --> 01:39:51,000
funny because it is a shocking thing that's like, oh

2049
01:39:51,039 --> 01:39:52,600
my gosh, these cats are humping. It's crazy.

2050
01:39:52,960 --> 01:39:55,279
Speaker 4: Fifty hours into the game, I am sick of it.

2051
01:39:55,680 --> 01:39:58,079
There is an option in the menu though, where you

2052
01:39:58,119 --> 01:40:01,279
can just turn on like safe humping animation, and I

2053
01:40:01,520 --> 01:40:03,960
like them a lot more because they've they've done a

2054
01:40:04,079 --> 01:40:08,239
few of them where it's like, how would two cats

2055
01:40:08,279 --> 01:40:10,119
of a baby's that isn't humping. It would be like, oh,

2056
01:40:10,359 --> 01:40:12,560
they summoned a demon and it was their kitten, or

2057
01:40:12,920 --> 01:40:15,439
oh a cat stork came and delivered them a kitten.

2058
01:40:15,680 --> 01:40:17,600
Those are like I think those are more funny because

2059
01:40:17,600 --> 01:40:21,479
they're like they're creative. They subvert your expectations rather than

2060
01:40:21,600 --> 01:40:23,920
like the same cat humping animations every time.

2061
01:40:24,439 --> 01:40:25,199
Speaker 2: I just don't like that.

2062
01:40:25,600 --> 01:40:28,960
Speaker 4: Another thing I don't like is like personally not crazy

2063
01:40:28,960 --> 01:40:31,960
about poop jokes. I again, it's a thing that's like

2064
01:40:32,479 --> 01:40:36,880
if it's out of nowhere, I can the humor is

2065
01:40:37,359 --> 01:40:41,800
humor is often just comes down to surprise and subverting expectations.

2066
01:40:41,880 --> 01:40:43,520
So if it's like you think it's gonna be a

2067
01:40:43,560 --> 01:40:46,520
clean thing and there's poop, haha, funny whatever. There are

2068
01:40:46,600 --> 01:40:51,600
poop enemies, multiple sizes. There's several poop based abilities. There's

2069
01:40:51,680 --> 01:40:56,560
several fart based abilities. There's one defect called scatological where

2070
01:40:56,560 --> 01:41:00,520
if there's poop on the your cat good hat has

2071
01:41:00,600 --> 01:41:01,680
to go to it and eat it.

2072
01:41:02,960 --> 01:41:05,720
Speaker 2: Oh God, just the thing that I'm just like, that's

2073
01:41:06,000 --> 01:41:09,199
very binding of Isaac. It is like it's just it's

2074
01:41:09,279 --> 01:41:10,880
the thing that I'm like, I don't love it.

2075
01:41:11,039 --> 01:41:13,039
Speaker 1: I don't think it does make sense since this game

2076
01:41:13,079 --> 01:41:16,359
has been in development for over what.

2077
01:41:17,039 --> 01:41:18,640
Speaker 4: What for.

2078
01:41:20,640 --> 01:41:23,960
Speaker 3: Twenty twelve? Yeah, this version of the game has been

2079
01:41:24,000 --> 01:41:26,239
in development since twenty twenty, if we want to be

2080
01:41:26,319 --> 01:41:27,000
really technical.

2081
01:41:27,279 --> 01:41:30,920
Speaker 4: But yeah, so yeah, So it's just it's just the

2082
01:41:31,000 --> 01:41:33,800
thing I don't find particularly funny, and it's kind of

2083
01:41:33,840 --> 01:41:35,159
like a personal taste thing, but.

2084
01:41:36,920 --> 01:41:37,359
Speaker 2: That's fun.

2085
01:41:37,560 --> 01:41:41,319
Speaker 4: And then also like the dialogue that the NPCs say,

2086
01:41:41,439 --> 01:41:43,399
I feel like it's trying so hard to be funny

2087
01:41:43,479 --> 01:41:45,359
and a lot of times it feels like a first

2088
01:41:45,439 --> 01:41:48,159
pass at a joke that like they could have I

2089
01:41:48,199 --> 01:41:50,520
don't know, And that's all my taste. That's one of

2090
01:41:50,560 --> 01:41:52,720
the things that's keeping me from like really loving the game.

2091
01:41:52,760 --> 01:41:54,680
I'm like, if you just tried to be funny a

2092
01:41:54,760 --> 01:41:57,159
little bit less, or try to be gross a little

2093
01:41:57,159 --> 01:41:58,359
bit less, I'd be more important.

2094
01:41:58,520 --> 01:42:01,640
Speaker 3: Have you played other like Ben McMillan games, like do

2095
01:42:01,720 --> 01:42:02,199
you just like.

2096
01:42:04,399 --> 01:42:06,439
Speaker 4: Like Binding of Isaac is the one I have played

2097
01:42:06,439 --> 01:42:07,920
a little bit of, but not like a ton of,

2098
01:42:08,039 --> 01:42:09,239
And yeah, I'm not it's.

2099
01:42:09,359 --> 01:42:11,479
Speaker 2: Not really my my style of thing. Really.

2100
01:42:13,000 --> 01:42:13,199
Speaker 3: Yeah.

2101
01:42:15,199 --> 01:42:19,920
Speaker 2: The other thing is that it's a Hurtle again.

2102
01:42:20,039 --> 01:42:21,560
Speaker 4: It was more of a personal preference than like a

2103
01:42:21,640 --> 01:42:25,279
slight on the game, but is very much not It

2104
01:42:25,359 --> 01:42:29,079
does not take the modern rogue like sensibility of every

2105
01:42:29,199 --> 01:42:32,600
failure is progress. It is very much like if you lose,

2106
01:42:32,920 --> 01:42:36,399
it is a failure and you're gonna lose progress. If

2107
01:42:36,439 --> 01:42:39,319
you die your idea, your inventory has cleared out, all

2108
01:42:39,359 --> 01:42:45,039
your cats die. Uh, you can pick like it is, yeah,

2109
01:42:45,079 --> 01:42:47,199
a little more proper. You can pick like one item

2110
01:42:47,439 --> 01:42:50,319
or some coins or whatever. But it creates this thing

2111
01:42:50,399 --> 01:42:52,720
where if you die a lot, you'll get in these

2112
01:42:52,840 --> 01:42:56,279
like losing feedback loops where after a while you'll like

2113
01:42:56,399 --> 01:42:58,840
have basically no cats in your house because they all

2114
01:42:58,960 --> 01:43:00,399
died and don't.

2115
01:43:00,199 --> 01:43:01,840
Speaker 3: Have animation anymore.

2116
01:43:02,279 --> 01:43:06,720
Speaker 4: Yeah, you can leave a run after beating a biome,

2117
01:43:06,920 --> 01:43:09,000
which is I think the what I would do if

2118
01:43:09,039 --> 01:43:11,319
I gotten like a I had a thing where I

2119
01:43:11,399 --> 01:43:12,800
lost like four runs in a row, and I was like,

2120
01:43:12,920 --> 01:43:15,119
Jesus Christ, I need to just take a different approach.

2121
01:43:15,439 --> 01:43:17,039
But what I would do is I would just beat

2122
01:43:17,079 --> 01:43:19,079
one biome or beat two biomes and then come back

2123
01:43:19,279 --> 01:43:21,880
rather than dying the same spot every every time. Because

2124
01:43:21,920 --> 01:43:24,800
the items make a huge difference. These are like you

2125
01:43:24,920 --> 01:43:29,760
got like a neck piece, ahead piece of I don't know,

2126
01:43:29,800 --> 01:43:31,439
a weapon, just a bunch of stuff that will like

2127
01:43:31,640 --> 01:43:34,279
adjust your stats, give you more abilities. You can make

2128
01:43:34,359 --> 01:43:37,159
really good builds and stuff out of this. Just having

2129
01:43:37,239 --> 01:43:39,399
a full inventory of items to equip to all your

2130
01:43:39,479 --> 01:43:43,119
cats is like the difference between easy mode and hard

2131
01:43:43,199 --> 01:43:46,840
mode basically, Like it's get you set up so much better.

2132
01:43:47,880 --> 01:43:51,520
Speaker 3: Because you have different gear pieces, like head pieces and

2133
01:43:51,760 --> 01:43:54,560
like chess pieces, like you can really kick them out.

2134
01:43:55,359 --> 01:43:57,520
Speaker 2: I'll tell you how. It really reminds me of Darkest

2135
01:43:57,600 --> 01:44:00,279
Dungeon in a way. Is it kind of struts like

2136
01:44:00,399 --> 01:44:03,960
that where you're kind of you still have a foundation

2137
01:44:04,119 --> 01:44:05,520
that you're building up, and you're going out and you're

2138
01:44:05,520 --> 01:44:07,680
coming back on runs and sometimes you can lose a

2139
01:44:07,720 --> 01:44:09,680
lot of resources that you've invested in. You need to

2140
01:44:09,800 --> 01:44:13,399
like do some smaller runs and build those resources back

2141
01:44:13,479 --> 01:44:19,000
up to attempt the longer runs. Uh. Yeah, it's it's

2142
01:44:19,039 --> 01:44:19,560
similar to that.

2143
01:44:19,640 --> 01:44:22,239
Speaker 4: I would say, it's less okay, Yeah, the resources in

2144
01:44:22,319 --> 01:44:23,960
this case, yeah, being cats and gear.

2145
01:44:25,199 --> 01:44:25,439
Speaker 3: Yeah.

2146
01:44:25,600 --> 01:44:28,479
Speaker 4: Yeah, when you win a run, your cats come home

2147
01:44:28,520 --> 01:44:31,600
and they're like retired cats. You can't take them on

2148
01:44:31,680 --> 01:44:35,000
a run again, but they can breed with other cats,

2149
01:44:35,119 --> 01:44:36,800
and like you, if they have good stats, they can

2150
01:44:36,880 --> 01:44:38,079
like pass those on and stuff.

2151
01:44:40,399 --> 01:44:41,399
Speaker 2: What else was I going to say?

2152
01:44:42,960 --> 01:44:45,239
Speaker 4: Oh, A good example of like when gear can really

2153
01:44:45,239 --> 01:44:48,439
make a difference is act too. The first area is

2154
01:44:48,479 --> 01:44:54,159
the desert, which is tough because every combat encounter after

2155
01:44:54,199 --> 01:44:56,199
you finish the run, your cat's heal a little bit

2156
01:44:56,239 --> 01:44:59,000
based on like their constitution's score. You'll heal like if

2157
01:44:59,039 --> 01:45:00,560
they've got like a max age be of like twenty

2158
01:45:00,560 --> 01:45:02,239
four of the hill like six or something like that.

2159
01:45:02,920 --> 01:45:06,680
In the desert, it's really hot and nobody heals automatically.

2160
01:45:06,800 --> 01:45:09,520
And also all heels are reduced by one, so the

2161
01:45:09,680 --> 01:45:12,600
first place you're in it's way harder. But if you

2162
01:45:12,640 --> 01:45:15,560
have a bottle of water, then it mitigates that for

2163
01:45:16,880 --> 01:45:19,800
that encounter, so you heal a little bit, and then

2164
01:45:19,800 --> 01:45:21,600
you can heal up at the end of a run.

2165
01:45:22,079 --> 01:45:24,479
You can buy bottles of water in the desert, So

2166
01:45:24,600 --> 01:45:26,760
the strat to do is do a run just to

2167
01:45:26,840 --> 01:45:29,680
the desert, buy bottles of water specifically to do that,

2168
01:45:29,880 --> 01:45:32,279
and then the next time you go run, all of

2169
01:45:32,319 --> 01:45:34,600
your cats of water they can drink, so you can

2170
01:45:35,119 --> 01:45:36,960
manage your health a lot better. And then I have

2171
01:45:37,039 --> 01:45:39,079
an item right now that it's like a hose that

2172
01:45:39,279 --> 01:45:43,159
puts a streak of like a river down the middle

2173
01:45:43,199 --> 01:45:46,039
of a map, and if you step in that with

2174
01:45:46,079 --> 01:45:49,840
an empty bottle of water automatically gets filled up. So

2175
01:45:50,520 --> 01:45:52,039
there's stuff like that where it's like there's always a

2176
01:45:52,039 --> 01:45:54,560
strategy to work around, there's always another way to play.

2177
01:45:55,399 --> 01:45:58,319
Speaker 2: But it is not a Hades or.

2178
01:46:01,119 --> 01:46:03,640
Speaker 4: I don't know, there's there's not like XP. You're slowly

2179
01:46:03,680 --> 01:46:06,000
building up to be like, ah, now, my cats are

2180
01:46:06,039 --> 01:46:07,520
all a little bit better because.

2181
01:46:09,119 --> 01:46:13,199
Speaker 3: I guess you're only taking them out once, like a

2182
01:46:13,279 --> 01:46:14,960
cat can only do a full run once and then

2183
01:46:15,000 --> 01:46:15,880
they retire.

2184
01:46:16,119 --> 01:46:18,840
Speaker 2: If you if you win one of the paths with

2185
01:46:19,039 --> 01:46:22,000
a class of cat, it permanently unlocks a new ability

2186
01:46:22,039 --> 01:46:25,399
that goes into the pool, which is cool. One of

2187
01:46:25,439 --> 01:46:27,000
my favorite classes is the Druid.

2188
01:46:28,359 --> 01:46:30,800
Speaker 4: You start off with a crow familiar and then you

2189
01:46:30,840 --> 01:46:34,960
have a bunch of like uh uh supportabilities, which is cool.

2190
01:46:35,000 --> 01:46:36,319
And I beat one of the routes as it and

2191
01:46:36,359 --> 01:46:38,840
I unlocked a bear familiar so I can just summon

2192
01:46:38,880 --> 01:46:40,399
a bear and it's massive and.

2193
01:46:40,439 --> 01:46:42,119
Speaker 2: It's really good and cool. I really want to play

2194
01:46:42,159 --> 01:46:44,920
this game. Yeah, I could badly want to play this

2195
01:46:45,000 --> 01:46:45,479
game right now.

2196
01:46:46,079 --> 01:46:52,760
Speaker 4: Ye man, Yeah, I'm I'm I'm probably I probably won't

2197
01:46:53,600 --> 01:46:54,279
beat the game.

2198
01:46:54,439 --> 01:46:55,279
Speaker 2: When I write the review.

2199
01:46:55,319 --> 01:46:57,000
Speaker 4: I think I just want to make sure I'm I've

2200
01:46:57,079 --> 01:46:58,960
played all of the biomes at the very least, like

2201
01:46:59,000 --> 01:46:59,720
gotten into.

2202
01:46:59,560 --> 01:47:00,720
Speaker 2: Act three properly.

2203
01:47:01,279 --> 01:47:02,520
Speaker 4: I don't think I'm going to do a whole two

2204
01:47:02,600 --> 01:47:05,479
hundred hours, because I think I'll probably once I see

2205
01:47:05,520 --> 01:47:07,079
Act three in what it is, I'll have a more

2206
01:47:07,159 --> 01:47:10,720
firm idea of like my my grasp on the game overall.

2207
01:47:12,239 --> 01:47:13,279
Speaker 2: But yeah, it's a great game.

2208
01:47:13,399 --> 01:47:16,279
Speaker 4: I mentioned my caveats with it, but I think this

2209
01:47:16,479 --> 01:47:17,960
is this is going to be one of those games

2210
01:47:18,000 --> 01:47:20,880
that people get really into, sink a lot of time into,

2211
01:47:21,039 --> 01:47:23,239
and I it's definitely one that I think, as as

2212
01:47:23,279 --> 01:47:26,439
a staff Game Informer should be looking out for.

2213
01:47:27,000 --> 01:47:29,159
Speaker 3: Yeah, Like, I've really enjoyed what I played a bit

2214
01:47:29,399 --> 01:47:31,479
for the feature in a game, and like I said,

2215
01:47:31,520 --> 01:47:33,640
I put a good amount of time in it, and

2216
01:47:33,840 --> 01:47:36,000
just knowing like, oh, that's like nothing compared to like

2217
01:47:36,079 --> 01:47:38,000
what the full scope of his game is was like

2218
01:47:38,560 --> 01:47:41,079
exciting and intimidating at the same time. It also has

2219
01:47:41,119 --> 01:47:42,960
made me grateful that this comes out so early in

2220
01:47:43,039 --> 01:47:45,680
the year because I have like in terms of just

2221
01:47:45,800 --> 01:47:47,840
pure like end of YEW discussions, It's like, Okay, I

2222
01:47:47,920 --> 01:47:49,199
got this full year to get through.

2223
01:47:49,439 --> 01:47:52,640
Speaker 2: Yeah, like a game that'll run great on Steam Deck.

2224
01:47:53,840 --> 01:47:55,640
Speaker 4: Oh, thank you for mentioning that. So I have it

2225
01:47:55,760 --> 01:47:56,399
on steam Deck.

2226
01:47:56,479 --> 01:47:58,640
Speaker 2: It does run well. It runs better than on my computer.

2227
01:47:58,680 --> 01:47:59,760
Actually I don't have a great computer.

2228
01:48:00,159 --> 01:48:02,199
Speaker 4: The one thing with it is that it is not

2229
01:48:02,960 --> 01:48:05,520
it's not like built for controller. So you can use

2230
01:48:05,560 --> 01:48:08,039
the controller if you use a joystick to like navigate

2231
01:48:08,079 --> 01:48:11,199
a cursor around, but it's not like when you would

2232
01:48:11,239 --> 01:48:12,920
just move the joystick and you would be able to

2233
01:48:13,039 --> 01:48:15,359
like select squares or like just scroll like you would

2234
01:48:15,399 --> 01:48:19,199
have an Xbox menu. Sure that said, I played a

2235
01:48:19,279 --> 01:48:21,399
lot of it on the Steam Deck, so it's fine.

2236
01:48:21,439 --> 01:48:26,000
Speaker 3: But I believe I know Edmund mentioned controller support was

2237
01:48:26,119 --> 01:48:28,840
something that they were looking into at the time that

2238
01:48:28,920 --> 01:48:30,760
I talked to it, as well as like other platforms,

2239
01:48:30,760 --> 01:48:32,920
because this game is only coming out at PC at

2240
01:48:33,039 --> 01:48:38,239
launch got so yeah, hopefully at least controller support isn't

2241
01:48:38,279 --> 01:48:40,720
too far down the line, but it is something that

2242
01:48:40,800 --> 01:48:42,880
they are like investigating.

2243
01:48:42,960 --> 01:48:45,560
Speaker 2: I guess, yeah, to be clear, what it works perfectly fine,

2244
01:48:45,600 --> 01:48:46,319
with the controller.

2245
01:48:46,039 --> 01:48:48,279
Speaker 3: It's just not clicking.

2246
01:48:48,359 --> 01:48:55,479
Speaker 1: Yeah, you're just clicking cats in command, so totally well cool, Well, Marcus,

2247
01:48:55,520 --> 01:48:57,640
do you want to kind of take us home Neo

2248
01:48:57,840 --> 01:48:59,840
three before we get out of here?

2249
01:49:00,239 --> 01:49:02,960
Speaker 3: Speaking of I don't know, surprisingly long games that I

2250
01:49:03,000 --> 01:49:04,600
haven't finished yet, and I had to write a review

2251
01:49:04,640 --> 01:49:11,520
and progress off Neo three. Uh this game spoiler alert.

2252
01:49:11,680 --> 01:49:14,119
So far, I have not finished it, but it is

2253
01:49:14,439 --> 01:49:17,359
very good and I'm having a good time with it.

2254
01:49:17,640 --> 01:49:20,760
As a as someone that I've played a lot of

2255
01:49:20,840 --> 01:49:22,880
the previous two Neo games, but believe it or not,

2256
01:49:23,000 --> 01:49:25,880
I never finished them, and not because really any of

2257
01:49:25,880 --> 01:49:27,399
the games, so I just for whatever reason, cause I

2258
01:49:27,439 --> 01:49:29,359
never had to play them for like work reasons. They

2259
01:49:29,439 --> 01:49:31,880
were always just like on my own leasure, and then

2260
01:49:31,920 --> 01:49:34,239
I always got kind of pulled away from them from

2261
01:49:34,279 --> 01:49:36,159
other things, and I always wondered, like, I don't know,

2262
01:49:36,319 --> 01:49:38,159
is there's I like these games? But is there is

2263
01:49:38,199 --> 01:49:40,279
it missing something where I haven't just felt compelled to

2264
01:49:40,359 --> 01:49:43,880
go back and and just like finished them off. Whereas

2265
01:49:43,920 --> 01:49:48,520
with this game, within the first like few hours, I

2266
01:49:48,560 --> 01:49:51,039
would say I already came to the like my biggest

2267
01:49:51,079 --> 01:49:53,479
metric for playing anything for work, But especially for a review.

2268
01:49:53,600 --> 01:49:55,720
Is if I were not obligated to play this, would

2269
01:49:55,720 --> 01:49:57,600
I keep playing it? And I already knew it was

2270
01:49:57,640 --> 01:50:01,239
like one hundred percent, Yes, this is really good. So

2271
01:50:01,359 --> 01:50:04,000
this is like what I appreciate about this game is

2272
01:50:04,039 --> 01:50:06,359
that it's much different than Neo one and two because

2273
01:50:06,359 --> 01:50:08,199
I think with the Neo series and sort of the

2274
01:50:08,359 --> 01:50:11,800
sort of like Neo adjacent games that Team Ninja has done,

2275
01:50:12,239 --> 01:50:14,359
is that they've all kind of followed the Neo blueprint,

2276
01:50:14,600 --> 01:50:17,359
like whether you're looking at like Woolong or to a

2277
01:50:17,439 --> 01:50:20,000
somewhat lesser extent of Rise of the ronin where it

2278
01:50:20,119 --> 01:50:22,399
is the kind of like you know, like Fashion play,

2279
01:50:22,680 --> 01:50:25,960
faster paced SOULS like game that's really loot heavy and

2280
01:50:26,159 --> 01:50:28,359
really systems heavy, like a lot. It's like a very

2281
01:50:28,560 --> 01:50:32,520
number crunchy series, like even more so than like from

2282
01:50:32,680 --> 01:50:36,920
software souls likes, because there's so much loot that you're managing,

2283
01:50:37,000 --> 01:50:39,640
and it's like they throw loot at you constantly, so

2284
01:50:39,720 --> 01:50:42,199
you're always in the menu being like, Okay, what's the

2285
01:50:42,239 --> 01:50:45,640
difference between this sword and an identical sword? Because it's

2286
01:50:45,680 --> 01:50:47,640
not just oh, the attacks higher, but they all have

2287
01:50:47,800 --> 01:50:50,600
like individual like traits where you're like, oh, this one

2288
01:50:51,159 --> 01:50:53,119
makes my stamina to go fashion, but then this one

2289
01:50:53,680 --> 01:50:55,920
really enhances this magic spell that I like to use,

2290
01:50:56,000 --> 01:50:58,000
so maybe I should use that, And then trying to

2291
01:50:58,039 --> 01:51:00,319
figure out like what's the good combination of the loop

2292
01:51:00,399 --> 01:51:03,239
to kind of like emphasize whatever build that I'm trying

2293
01:51:03,279 --> 01:51:05,800
to make, and also your main there's like twelve different

2294
01:51:05,880 --> 01:51:08,119
main weapons you can use, and they all have their

2295
01:51:08,159 --> 01:51:11,199
own individual sort of like move sets.

2296
01:51:11,520 --> 01:51:11,720
Speaker 4: Like it.

2297
01:51:12,159 --> 01:51:15,119
Speaker 3: It's one of those games that, like the Sikos of Neo,

2298
01:51:15,479 --> 01:51:17,600
when you really want to dive into it, there's so

2299
01:51:17,800 --> 01:51:20,800
much to like chew on. This game is still that.

2300
01:51:21,239 --> 01:51:27,199
But what I like is one they give you sort

2301
01:51:27,239 --> 01:51:29,720
of like almost doubling down on that is that you

2302
01:51:29,840 --> 01:51:32,800
have a new style, like they have like styles now

2303
01:51:33,359 --> 01:51:37,199
where you have Samurai these like stances kind of no,

2304
01:51:37,359 --> 01:51:40,159
it's pretty much like you just turn into a different character.

2305
01:51:40,359 --> 01:51:44,319
It's it almost feels like so like you have Samurai style,

2306
01:51:44,479 --> 01:51:47,960
which is the traditional Neo gameplay experience, where you have

2307
01:51:48,159 --> 01:51:52,560
four weapon stances like high, medium, low, and you know,

2308
01:51:52,760 --> 01:51:55,359
regardless of wch of the like dozen weapons you can use.

2309
01:51:55,399 --> 01:51:57,319
But it's a lot like a little slower, a little heavier,

2310
01:51:57,319 --> 01:51:59,800
a little bit more deliberate combat, and then with the

2311
01:52:00,279 --> 01:52:03,359
button you can swap to the new Ninja style where

2312
01:52:03,399 --> 01:52:06,239
you just turn into just a straight up shanoby, and

2313
01:52:06,760 --> 01:52:09,319
it changes the play style dramatically because now you're a

2314
01:52:09,399 --> 01:52:13,760
lot faster, it's focused more on evasion than just blocking

2315
01:52:14,000 --> 01:52:17,600
like the Samurai style instead of the kind of like

2316
01:52:17,760 --> 01:52:20,720
key pulse, which in Neo is sort of the like

2317
01:52:22,199 --> 01:52:25,439
like basically you can recharge your stamina early with a

2318
01:52:25,520 --> 01:52:27,760
tying button press while you're in the middle of a combo.

2319
01:52:27,920 --> 01:52:29,720
Like that's kind of like that's kind of always kind

2320
01:52:29,720 --> 01:52:33,039
of define the Neo combat, whereas the Shnoby instead of

2321
01:52:33,119 --> 01:52:35,319
doing that, you have this thing called MISS, which is

2322
01:52:35,399 --> 01:52:38,119
basically just this like really quick evede that positions you

2323
01:52:38,239 --> 01:52:41,680
behind the enemy because the ninja has does better damage

2324
01:52:41,720 --> 01:52:43,960
when you attack people from behind, like like really good

2325
01:52:44,039 --> 01:52:47,000
backstab damage. So, like the rhythm of combat with the

2326
01:52:47,119 --> 01:52:49,720
Ninja is that you're doing these crazy fast paced combos

2327
01:52:49,760 --> 01:52:51,760
and then every now and then hitting MISS, so that

2328
01:52:51,840 --> 01:52:54,880
you're just constantly shifting behind them, so they're always trying

2329
01:52:54,920 --> 01:52:56,439
to like hit you, but you're always just like out

2330
01:52:56,520 --> 01:52:59,840
maneuvering them. Uh, And it feels really good to do that,

2331
01:53:00,279 --> 01:53:03,479
especially for me because I generally prefer faster paced characters

2332
01:53:03,520 --> 01:53:06,000
and action games, or really any game in general, if

2333
01:53:06,039 --> 01:53:08,079
you give me any option, like I prefer like mobility

2334
01:53:08,319 --> 01:53:13,079
to like strength. So because of that, I've like, like

2335
01:53:13,279 --> 01:53:15,920
the Ninja class or style, whatever you want to call it,

2336
01:53:16,079 --> 01:53:19,119
is like basically my default style. Like I still use

2337
01:53:19,159 --> 01:53:22,159
the Shanoby style because there's times where it's, you know,

2338
01:53:22,279 --> 01:53:23,760
depending on the enemy, it's like maybe I need a

2339
01:53:23,800 --> 01:53:26,680
little bit more of a deliberate, power focused approach, But

2340
01:53:26,800 --> 01:53:28,960
I found that the Ninja style is for my play

2341
01:53:29,000 --> 01:53:31,680
style works well. And what's nice about Neo three, and

2342
01:53:31,760 --> 01:53:34,279
I asked this of the directors when I did the preview,

2343
01:53:35,000 --> 01:53:37,359
is that if you wanted to, you could play this

2344
01:53:37,560 --> 01:53:39,720
entire game with only one style. Like the design to

2345
01:53:39,760 --> 01:53:41,479
where like we're not going to force you to pick

2346
01:53:41,520 --> 01:53:43,520
one or the other. There isn't like a boss fight

2347
01:53:43,560 --> 01:53:45,720
where you're like, Okay, this is clearly a Ninja boss fight.

2348
01:53:46,039 --> 01:53:50,560
It's purely to your preference, which plays into what Neo

2349
01:53:50,880 --> 01:53:52,720
as a series has always done really well, is kind

2350
01:53:52,720 --> 01:53:56,439
of giving you an overwhelming amount of agency to kind

2351
01:53:56,439 --> 01:54:00,560
of tackle the game however you want. So the two

2352
01:54:00,640 --> 01:54:04,680
styles each have their own independent loadouts, which is a

2353
01:54:04,760 --> 01:54:07,159
lot because, like a mentioned before, Leo Mio is such

2354
01:54:07,199 --> 01:54:10,520
a loot heavy game where you're equipping your character head

2355
01:54:10,520 --> 01:54:12,960
to toe and every piece of equipment. So now you

2356
01:54:13,039 --> 01:54:15,840
have like two different ones Like when you swap to Ninja,

2357
01:54:16,319 --> 01:54:21,119
he has his own chest, armor plate, his own weapon,

2358
01:54:21,199 --> 01:54:23,680
sets his own items, and then you know, so you

2359
01:54:23,800 --> 01:54:27,520
can have basically two different bills at the same time.

2360
01:54:27,680 --> 01:54:30,600
So it is more the manage between the two. But

2361
01:54:31,159 --> 01:54:34,039
what is nice is that if you're someone like me

2362
01:54:34,279 --> 01:54:36,680
that like is in the middle ground of like, yeah,

2363
01:54:36,760 --> 01:54:38,479
there's sometimes I want to go in there and really

2364
01:54:38,520 --> 01:54:40,800
look at the manutia of what this chest plate offers.

2365
01:54:41,039 --> 01:54:43,600
But at the times it's just like I don't want

2366
01:54:43,600 --> 01:54:44,800
to stand as many too long. I whant to get

2367
01:54:44,800 --> 01:54:46,520
back out there cool stuff. There's a button that you

2368
01:54:46,560 --> 01:54:48,880
can hit where you can auto like like kind of

2369
01:54:48,960 --> 01:54:52,119
like optimize, but you can optimize based on do you

2370
01:54:52,199 --> 01:54:53,760
want a light build, do you want a heavy bill,

2371
01:54:53,840 --> 01:54:56,479
do you want a medium build? And then whatever gear

2372
01:54:56,560 --> 01:54:58,800
fits in that will just give you the best versions

2373
01:54:58,800 --> 01:55:00,119
of what you have to give you that if you

2374
01:55:00,159 --> 01:55:02,520
want a fat roll, we'll give you the best fat

2375
01:55:02,640 --> 01:55:04,560
rolling items. If you want to be as light as

2376
01:55:04,640 --> 01:55:07,039
possible based on what you have, this is going to

2377
01:55:07,119 --> 01:55:09,880
give you the best light like option that you have

2378
01:55:10,000 --> 01:55:12,439
available to you. So I use that a lot, and

2379
01:55:12,560 --> 01:55:15,279
then for like little things. It only affects your armor.

2380
01:55:15,359 --> 01:55:18,119
Your weapons, you still have to independently choose. But that's fine.

2381
01:55:18,239 --> 01:55:22,840
That's only like two slots and your ranged weapon. But yeah,

2382
01:55:22,880 --> 01:55:24,960
the Ninja style is so much fun, guys. It is

2383
01:55:25,159 --> 01:55:28,760
like I have like Ninja with like dual swords right now,

2384
01:55:28,960 --> 01:55:31,520
and I'm like flipping around like slicing people like a

2385
01:55:31,760 --> 01:55:36,279
like miro Le Leonardo and Ninja turtles and I've unlocked

2386
01:55:37,960 --> 01:55:41,520
so like each style has like individual skill trees that

2387
01:55:41,760 --> 01:55:44,640
have kind of like you can unlock new inherent abilities,

2388
01:55:44,720 --> 01:55:47,600
which for the Ninja is their ninja tools and their

2389
01:55:47,720 --> 01:55:52,720
ninja like magic. So instead of the four stances that

2390
01:55:52,800 --> 01:55:55,720
I mentioned for a Samurai style, for the Ninja, it's

2391
01:55:55,920 --> 01:55:58,279
just this litany of Ninja tools that you could equip there.

2392
01:55:58,319 --> 01:56:01,359
So it could be like sure again Kuni, or it

2393
01:56:01,399 --> 01:56:06,079
could be like magic like chains, there is a Kuoni

2394
01:56:06,119 --> 01:56:12,239
would chain like maybe uh he popped me with a

2395
01:56:12,640 --> 01:56:18,399
reference I wasn't expecting, or like I have one where

2396
01:56:18,560 --> 01:56:20,600
like my guy like will punch the ground and like

2397
01:56:20,960 --> 01:56:24,399
a wall of rocks will pop up, and it's used

2398
01:56:24,439 --> 01:56:26,279
that you can use it to like block enemies as

2399
01:56:26,319 --> 01:56:28,000
they charge at you, they'll just run into the rock

2400
01:56:28,079 --> 01:56:30,439
wall and get stunned, and then you can like wail

2401
01:56:30,520 --> 01:56:33,239
on them or like stop projectiles. Like there's a lot

2402
01:56:33,359 --> 01:56:38,039
to play with, and you can customize the button inputs

2403
01:56:38,039 --> 01:56:40,840
as well for everything that you do, so this game

2404
01:56:41,119 --> 01:56:43,399
and which Ninja Guy and also lets you do where

2405
01:56:43,439 --> 01:56:46,199
you can kind of like turn off button inputs, so

2406
01:56:46,399 --> 01:56:48,520
like you can have this game be as complicated or

2407
01:56:48,600 --> 01:56:50,119
as simple as you want. If you just want this

2408
01:56:50,199 --> 01:56:51,399
to be a game where you just want to hit

2409
01:56:51,439 --> 01:56:55,640
triangle and square over and over and that's it, then

2410
01:56:55,680 --> 01:56:57,079
you could do that. But if you want it to

2411
01:56:57,159 --> 01:56:59,840
almost feel like more like a fighting game where you're like, oh,

2412
01:57:00,359 --> 01:57:03,520
what is my down triangle gonna do? Because there's like

2413
01:57:03,600 --> 01:57:05,960
three different moves I can assign to a down triangle,

2414
01:57:06,359 --> 01:57:09,960
Like you can just literally just build your character to

2415
01:57:10,840 --> 01:57:12,840
do exactly what you want them to do. And it

2416
01:57:12,960 --> 01:57:15,560
is a lot of menu management, but I think if

2417
01:57:15,600 --> 01:57:17,640
you sit down and take the time to really look

2418
01:57:17,680 --> 01:57:19,920
at like, Okay, I just unlocked this other new ability,

2419
01:57:20,239 --> 01:57:22,159
and they you know, they always give you the little

2420
01:57:22,239 --> 01:57:24,359
video preview clip of what it does, and you go like, oh,

2421
01:57:24,439 --> 01:57:26,399
that looks cool and that might actually go well with

2422
01:57:26,479 --> 01:57:28,399
this other ability to have, Like I could probably change

2423
01:57:28,439 --> 01:57:31,640
these two together. You can do that. One of my

2424
01:57:31,720 --> 01:57:33,800
favorite moves I have is I one of my like

2425
01:57:34,159 --> 01:57:38,319
jumping down attacks is this like helicopter blade thing my

2426
01:57:38,439 --> 01:57:41,159
duel swords, where like he'll just like my Ninjo, she'll

2427
01:57:41,239 --> 01:57:44,600
jump up and then just spin her blades around and

2428
01:57:44,720 --> 01:57:46,960
just come down like a helicopter and just like chop

2429
01:57:47,079 --> 01:57:50,000
everyone underneath. And it's really fun to pull off. So

2430
01:57:50,119 --> 01:57:51,960
the Ninja sounds Oh go ahead.

2431
01:57:51,840 --> 01:57:53,760
Speaker 2: Eric, Yeah, I'm just gonna say, would you say that

2432
01:57:53,880 --> 01:57:56,479
this is then for like the Neo Sickos, Like like

2433
01:57:56,600 --> 01:57:58,720
this is somebody who's played a lot of the Neo

2434
01:57:58,800 --> 01:58:01,960
games and really wants that kind of expanded tool option,

2435
01:58:02,119 --> 01:58:04,640
or you think it feels approachable enough that like the

2436
01:58:04,760 --> 01:58:06,479
three shouldn't scare off a newcomer.

2437
01:58:07,439 --> 01:58:09,359
Speaker 3: I mean it is for the Neo Sikos, because that's

2438
01:58:09,439 --> 01:58:11,239
that stuff has always kind of been there, but it's

2439
01:58:11,359 --> 01:58:14,000
just like blown up even more here. But in terms

2440
01:58:14,039 --> 01:58:17,840
of like purely narrative. This is like an independent thing,

2441
01:58:17,960 --> 01:58:20,640
Like there's no like, there's minimal connection to the other

2442
01:58:20,720 --> 01:58:23,039
two games outside of a few characters that like oh,

2443
01:58:23,159 --> 01:58:25,680
that guy was a Neo two. But even then, they

2444
01:58:25,760 --> 01:58:28,520
have like a really nice glossary to has like complete

2445
01:58:28,600 --> 01:58:30,479
summaries of the first two games if you want to

2446
01:58:30,560 --> 01:58:33,880
read those, as well as like here's all these characters,

2447
01:58:33,920 --> 01:58:36,119
here's what they do, is their history. But like buy

2448
01:58:36,159 --> 01:58:38,119
and large, you don't need like they made it a

2449
01:58:38,159 --> 01:58:40,319
point to be like this is not you do not

2450
01:58:40,479 --> 01:58:44,079
need familiarity with those two games to play this, and

2451
01:58:44,119 --> 01:58:45,439
a lot of that. I think it's because it's also

2452
01:58:45,479 --> 01:58:47,800
a time travel story, which seems to be a thing

2453
01:58:47,840 --> 01:58:50,279
this year between this and Covein. It's like let's make

2454
01:58:50,319 --> 01:58:54,199
souls like where you're jumping around periods of time. The

2455
01:58:54,359 --> 01:58:56,319
other big thing with Neo three that I really love

2456
01:58:56,560 --> 01:59:00,520
is that it is not open world. I believe their

2457
01:59:00,560 --> 01:59:02,600
official term is open field.

2458
01:59:03,239 --> 01:59:05,560
Speaker 2: Where the open field open zone, that sort of thing.

2459
01:59:06,079 --> 01:59:10,199
Speaker 3: Yeah, like every era of history has its own special

2460
01:59:10,439 --> 01:59:14,279
or own individual map that is gigantic, and the map

2461
01:59:14,359 --> 01:59:18,880
is divided into different regions and pretty much you can

2462
01:59:18,960 --> 01:59:21,800
spend upwards of like fifteen to twenty hours if you

2463
01:59:21,960 --> 01:59:24,520
really wanted to uncover everything in an individual map, and

2464
01:59:24,600 --> 01:59:27,520
there seems to be several of them, or at least

2465
01:59:27,560 --> 01:59:28,880
three maybe so kind of.

2466
01:59:28,880 --> 01:59:31,119
Speaker 2: Give you that open world feeling, but you're not. They're

2467
01:59:31,159 --> 01:59:32,119
just not connected.

2468
01:59:32,319 --> 01:59:34,720
Speaker 3: They're not connected, but they're big enough to where like

2469
01:59:35,039 --> 01:59:39,319
one map could would be a full game in a

2470
01:59:39,439 --> 01:59:40,720
different Yeah.

2471
01:59:40,560 --> 01:59:46,560
Speaker 4: That's open world. Like people said Assassin's Creed two is

2472
01:59:46,600 --> 01:59:49,239
like open world and you're you know, warping between different

2473
01:59:49,279 --> 01:59:51,880
cities that are all open. But I think I think

2474
01:59:51,880 --> 01:59:53,760
they don't need to put a caveat. I would just

2475
01:59:53,800 --> 01:59:55,319
say on equivalently, that's open world.

2476
01:59:55,680 --> 01:59:58,319
Speaker 3: I think it's more like by today's definition because it's

2477
01:59:58,319 --> 02:00:00,079
as to three to I think at the time that

2478
02:00:00,239 --> 02:00:02,880
was open world, but like now we would be like, well,

2479
02:00:02,960 --> 02:00:04,960
it's not all conducted, so I don't know, but like,

2480
02:00:05,960 --> 02:00:07,520
but yeah, I agree with the charge R was, like,

2481
02:00:07,600 --> 02:00:09,479
these maps are big enough to where like even if

2482
02:00:09,479 --> 02:00:12,199
they're not all like, I can't go And it's really

2483
02:00:12,199 --> 02:00:13,920
because of the premise because like, well, one map is

2484
02:00:13,920 --> 02:00:16,000
set five hundred years before this other map, so I

2485
02:00:16,279 --> 02:00:19,359
guess I couldn't just walk over there. But like you

2486
02:00:19,479 --> 02:00:22,319
know it's they're big enough to where they feel like,

2487
02:00:22,359 --> 02:00:25,079
what worse, You aren't just wandering freely, you don't.

2488
02:00:25,520 --> 02:00:29,039
Speaker 2: Yeah, you're uncovering secrets. You can do well. This is

2489
02:00:29,119 --> 02:00:31,359
like a good rainy day topic for us, I think,

2490
02:00:31,479 --> 02:00:33,800
because I would say that I agree with you all

2491
02:00:33,840 --> 02:00:35,840
to a point. But then also games like elden Ring

2492
02:00:35,960 --> 02:00:37,640
or Breath of the Wild that basically said we are

2493
02:00:37,840 --> 02:00:40,479
it's one giant thing. You can get from here to there,

2494
02:00:40,640 --> 02:00:43,720
or like Skyrim as another example, you can get from

2495
02:00:43,760 --> 02:00:45,560
here to there. You can see it, you can climb it.

2496
02:00:46,079 --> 02:00:49,399
Kind of like reconfigured what we thought of open world

2497
02:00:49,560 --> 02:00:52,399
as and led to a lot of explaining stuff like

2498
02:00:52,439 --> 02:00:57,239
Pokemon Legends Rcus's Open Zone, even though it's also very

2499
02:00:57,359 --> 02:01:00,800
open world in the way it's approached. So that might

2500
02:01:00,840 --> 02:01:02,680
be a good rainy day topic for us as.

2501
02:01:03,199 --> 02:01:07,680
Speaker 3: Sure, and some of its semantics too. But yeah, ultimately

2502
02:01:07,880 --> 02:01:10,279
the way that Neo's open world works, I really like it.

2503
02:01:10,359 --> 02:01:13,239
I'm struggling to think if I've seen another game tackling

2504
02:01:13,279 --> 02:01:16,119
open world like this, because it is like the perfect

2505
02:01:16,159 --> 02:01:20,760
middle ground between the overly guided, overly icon heavy maps

2506
02:01:20,800 --> 02:01:23,359
of you know, a stereotypical UBI Soft game, we'll say

2507
02:01:23,960 --> 02:01:26,439
and the Breath of the Wild Elder and ring approach

2508
02:01:26,479 --> 02:01:29,079
of we're not gonna tell you anything. You're it's just

2509
02:01:29,199 --> 02:01:31,039
go out there and see what you find and you know,

2510
02:01:31,159 --> 02:01:34,279
have fun. Where when you enter a new area, like

2511
02:01:34,359 --> 02:01:35,800
the map is blank, Like you pull up the map

2512
02:01:35,880 --> 02:01:38,359
doesn't tell you anything, it's just shrouded. All you see

2513
02:01:38,479 --> 02:01:41,199
is like the main objective icon in some random direction.

2514
02:01:42,960 --> 02:01:48,680
But there are exploration rewards where the more you uncover

2515
02:01:48,920 --> 02:01:53,039
on your own, you're ticking off these little uh like

2516
02:01:53,520 --> 02:01:56,680
objectives where it's like, oh, you found this many shrines

2517
02:01:56,680 --> 02:01:59,000
which are like your fast travel safe points, or you

2518
02:01:59,119 --> 02:02:03,079
found this many I don't know chess or like enemy camps. Well,

2519
02:02:03,560 --> 02:02:05,920
now because of that, we're gonna give you little passive

2520
02:02:06,000 --> 02:02:08,479
stat boots to like, hey, if you uncover this much

2521
02:02:08,520 --> 02:02:10,640
of the map, you're gonna have plus two attack for

2522
02:02:10,760 --> 02:02:12,439
the rest of the time that you're here. And in

2523
02:02:12,560 --> 02:02:15,520
the game. That's as hard as this, that's like incredibly valuable.

2524
02:02:15,920 --> 02:02:17,640
And then it's like, but if you get to like

2525
02:02:17,800 --> 02:02:20,760
tier two of exploration, we're gonna give you plus four defense.

2526
02:02:21,159 --> 02:02:25,359
And also we're gonna gradually reveal icons on the map,

2527
02:02:25,520 --> 02:02:29,560
but only the items that you were in the vicinity

2528
02:02:29,680 --> 02:02:33,119
of but you missed. So it's like, hey, you were

2529
02:02:33,159 --> 02:02:36,319
in a little town and you found like three Kodama spirits,

2530
02:02:36,319 --> 02:02:38,560
but you missed the fourth one. Well, if you uncover

2531
02:02:38,720 --> 02:02:40,520
more of the map on your own, we're gonna tell

2532
02:02:40,560 --> 02:02:42,439
you where that fourth one was, if you would like

2533
02:02:42,520 --> 02:02:45,920
the double back and just go get it. And I

2534
02:02:46,079 --> 02:02:48,479
love that because it's sort of like it's not telling

2535
02:02:48,560 --> 02:02:50,239
you where to go, like you're still sort of like

2536
02:02:50,359 --> 02:02:53,119
finding things on your own. But also by the time

2537
02:02:53,199 --> 02:02:55,520
you're kind of you filled up enough of the map

2538
02:02:55,840 --> 02:02:58,239
and you're probably ready to move on. If you're a

2539
02:02:58,319 --> 02:03:00,199
person that just like as a completionist and you're like, oh,

2540
02:03:00,199 --> 02:03:01,640
I want to just go get the things I didn't

2541
02:03:01,640 --> 02:03:03,399
find on my own, you'll look at the map and

2542
02:03:03,439 --> 02:03:05,680
all of a sudden it's like full of baldy icons, like, oh, man,

2543
02:03:05,720 --> 02:03:07,159
I guess I missed all those when I was there

2544
02:03:07,199 --> 02:03:09,199
the first time, So now I can just fast travel

2545
02:03:09,239 --> 02:03:10,760
back to its own and just go, you know, do

2546
02:03:10,920 --> 02:03:13,439
clean up. And I think that's really cool. Like and

2547
02:03:13,600 --> 02:03:16,399
also because you're also getting the stat bumps of like

2548
02:03:16,439 --> 02:03:18,560
oh I got plus two attack, I got plus four defense,

2549
02:03:18,880 --> 02:03:22,880
like you're improving your character just by exploring, Like it

2550
02:03:23,000 --> 02:03:26,399
is like such a strong hook to just go find

2551
02:03:26,560 --> 02:03:29,920
things because again, this game's hard, because these games are hard,

2552
02:03:30,520 --> 02:03:33,880
and so like any advantage I can get in battle helps,

2553
02:03:34,359 --> 02:03:38,319
and that's like one of only like several systems that

2554
02:03:38,359 --> 02:03:42,159
are all designed to like make your character stronger. Because

2555
02:03:42,199 --> 02:03:46,399
you also have god, you have your normal progression of

2556
02:03:46,520 --> 02:03:49,880
like you know, killing enemies, earning experience, leveling up, putting

2557
02:03:49,960 --> 02:03:54,000
whatever experience points into like your stats, like oh, I want,

2558
02:03:54,199 --> 02:03:58,239
you know, more stamina, more health, more, I don't know, intellect,

2559
02:03:58,640 --> 02:04:00,840
And depending on the weapon, your tie, your use, it'll

2560
02:04:00,920 --> 02:04:03,239
make that it'll make you better with that weapon. You'll

2561
02:04:03,239 --> 02:04:05,359
see down there like oh I'm using dual swords, and

2562
02:04:05,840 --> 02:04:08,760
my dual swords I go up when I pump it

2563
02:04:08,800 --> 02:04:12,439
into intelligence, so maybe I'll focus on that. But also

2564
02:04:12,720 --> 02:04:16,520
you have titles where it's basically like doing little feats

2565
02:04:16,720 --> 02:04:19,439
and then so it's like, uh, like I don't know,

2566
02:04:19,680 --> 02:04:22,560
like Ninja and Shanobi have their own title category so

2567
02:04:22,680 --> 02:04:26,119
to be like, hey, you stealth killed ten enemies, here's

2568
02:04:26,159 --> 02:04:28,880
some points to go into your Ninja feats. And then

2569
02:04:29,479 --> 02:04:31,520
when you put points into your ninja feeds. There's like

2570
02:04:31,600 --> 02:04:33,680
four things you can but points into to be like hey,

2571
02:04:34,159 --> 02:04:36,720
when you dodge now it takes up less stamina, or

2572
02:04:37,239 --> 02:04:39,640
when you attack in the air, it does more damage.

2573
02:04:39,640 --> 02:04:41,960
It's like stuff like that. And then there's like multiple

2574
02:04:42,039 --> 02:04:45,680
categories of those based on combat and exploration and so

2575
02:04:45,920 --> 02:04:48,520
like you're earning those passively in the background too, just

2576
02:04:48,640 --> 02:04:49,800
by doing things.

2577
02:04:50,520 --> 02:04:51,239
Speaker 2: Uh that's fine.

2578
02:04:51,359 --> 02:04:55,560
Speaker 4: Yeah, those feels significant, like you're doing more damage in

2579
02:04:55,560 --> 02:04:58,039
the air. Is it like, oh, five percent more damage

2580
02:04:58,079 --> 02:04:59,399
in the air or is it like, oh, I.

2581
02:04:59,439 --> 02:05:03,000
Speaker 3: Can't Yeah, it feels like it's to me, especially if

2582
02:05:03,000 --> 02:05:05,520
it's something that you know you use a lot, which

2583
02:05:05,520 --> 02:05:07,439
again goes back to how you decide to build your

2584
02:05:07,479 --> 02:05:09,520
move set of like oh, I got this really cool

2585
02:05:09,560 --> 02:05:11,439
air move that I do find myself using a lot,

2586
02:05:11,520 --> 02:05:14,000
so maybe I do want this to do like any

2587
02:05:14,119 --> 02:05:18,079
bit more damage. Well, it's like welcomed. But also with

2588
02:05:18,159 --> 02:05:20,800
stuff like item drops and equipment drops, you can make

2589
02:05:21,000 --> 02:05:23,199
you can raise the percentage on how often that happens

2590
02:05:23,199 --> 02:05:25,560
through your titles or like oh, alixirs, which are basically

2591
02:05:25,600 --> 02:05:30,079
your st flags or flast like, oh, I can increase

2592
02:05:30,159 --> 02:05:32,119
the drop rate of those, or I can increase the

2593
02:05:32,239 --> 02:05:35,760
healing effectiveness of those just by again, just by doing things,

2594
02:05:37,199 --> 02:05:40,439
so you're earning those, you're also finding God, there's so

2595
02:05:40,520 --> 02:05:44,439
much to get into with this. There's there's also your

2596
02:05:45,439 --> 02:05:47,279
I mentioned before, the skill trees that you have for

2597
02:05:47,399 --> 02:05:50,039
both your inherent traits as a ninja and samurai, but

2598
02:05:50,159 --> 02:05:53,319
also every weapon has their own skill trees tied to it.

2599
02:05:53,600 --> 02:05:55,560
So this is very much a game where you need

2600
02:05:55,640 --> 02:05:58,039
to pick one or two weapons and stick with them

2601
02:05:58,079 --> 02:06:01,479
because you have to learn your weapons. So in the beginning,

2602
02:06:01,720 --> 02:06:03,279
and every neo game has been like this, we're in

2603
02:06:03,279 --> 02:06:04,960
the beginning where you choose your weapon. They give you

2604
02:06:04,960 --> 02:06:07,119
a chance to kind of pick each one up, swinging

2605
02:06:07,159 --> 02:06:08,680
around a bit, see if you like the feel of it,

2606
02:06:08,800 --> 02:06:11,039
and then kind of go from there. You'll always have

2607
02:06:11,640 --> 02:06:14,600
access to every weapon because every enemy drops every weapon,

2608
02:06:14,680 --> 02:06:17,159
so you can change any time. And what's nice is

2609
02:06:17,199 --> 02:06:19,359
that you can respect any time with no cause. So

2610
02:06:19,399 --> 02:06:24,800
if you get really invested in like a regular you know, Katana,

2611
02:06:25,319 --> 02:06:27,319
and then you've pick up a weapon where you're like, oh,

2612
02:06:27,439 --> 02:06:30,720
I got this like chain sickle thing that's super fun,

2613
02:06:31,000 --> 02:06:33,520
I'm gonna and then you realize I'm just using this

2614
02:06:33,800 --> 02:06:36,479
and I'm not really using the Samurai sword anymore. I'm

2615
02:06:36,520 --> 02:06:38,359
gonna respect all my points that I put into that,

2616
02:06:38,399 --> 02:06:39,960
and I'm just gonna put them all into the cool

2617
02:06:40,079 --> 02:06:42,359
chain thing, because I think this is my new thing now,

2618
02:06:42,720 --> 02:06:44,239
and you can do it as many times as you want.

2619
02:06:44,239 --> 02:06:46,399
And I've done that multiple times. I've just kind of been,

2620
02:06:46,760 --> 02:06:49,000
you know, sampling the different weapons and seeing what I

2621
02:06:49,079 --> 02:06:52,159
want to stick with cool so you can dig into that.

2622
02:06:52,600 --> 02:06:57,840
You can also unlock like passive abilities with like another thing.

2623
02:06:57,920 --> 02:06:59,680
I'm trying to remember the name of it, but basically,

2624
02:07:00,760 --> 02:07:04,319
the ninja and samurai have their own sort of like

2625
02:07:04,600 --> 02:07:08,159
ability meter where you have these sort of like passive

2626
02:07:08,840 --> 02:07:11,600
perks that you can turn on as many as you

2627
02:07:11,680 --> 02:07:14,640
want if you have enough of a meter left. So

2628
02:07:14,760 --> 02:07:17,760
like each passive perk takes up a portion of the meter.

2629
02:07:17,880 --> 02:07:20,439
So like, if your meter's ten points every and you

2630
02:07:20,560 --> 02:07:23,039
have like an ability that takes up five points, then

2631
02:07:23,039 --> 02:07:25,359
you've used the path your meter. And you can find

2632
02:07:25,479 --> 02:07:29,399
items that raise the limit of this meter that are

2633
02:07:29,520 --> 02:07:31,279
like worth their weighting gold, and you're all over the

2634
02:07:31,319 --> 02:07:34,119
place you find them in chest sometimes enemies drop them,

2635
02:07:34,279 --> 02:07:36,680
but again it's another thing that incentivizes you to be like,

2636
02:07:36,880 --> 02:07:38,439
I probably want to open every chest because if I

2637
02:07:38,479 --> 02:07:40,720
find another thing that raises the cap of my ninja skills,

2638
02:07:40,760 --> 02:07:43,039
I want that because then some a lot of the

2639
02:07:43,159 --> 02:07:45,239
cool passives there are like some cool ones where like

2640
02:07:45,279 --> 02:07:48,239
there's one that's like, hey, every time you dodge it,

2641
02:07:49,479 --> 02:07:52,359
so like you're fighting yokay in these games, and when

2642
02:07:52,399 --> 02:07:54,840
they summon them in the neo games, they sometimes leave

2643
02:07:54,920 --> 02:07:57,560
like a little basically like demonic field where if you're

2644
02:07:57,600 --> 02:07:59,920
fighting them in this demonic field, it makes your stamina,

2645
02:08:00,760 --> 02:08:04,399
it makes it tougher to regenerate, so you'll get tired faster,

2646
02:08:04,560 --> 02:08:06,119
and the only way to dissipate that is to do

2647
02:08:06,239 --> 02:08:09,319
your key pulse move in it, which again is like

2648
02:08:09,399 --> 02:08:11,720
the time sort of like button press to replenish your stamina.

2649
02:08:12,119 --> 02:08:14,279
But with the Ninja, it's like, oh, one of the

2650
02:08:14,319 --> 02:08:16,439
perks I turned on was hey, if you just do

2651
02:08:16,520 --> 02:08:18,479
a basic dodge well in there, it'll turn it on.

2652
02:08:18,600 --> 02:08:20,039
It'll get rid of that field, so you don't have

2653
02:08:20,119 --> 02:08:21,880
to do the like harder button plant. So I'm like, well,

2654
02:08:21,880 --> 02:08:23,840
I'm gonna have that on all the time. And it's

2655
02:08:23,880 --> 02:08:25,640
like basically things that are designed to sort of like

2656
02:08:25,720 --> 02:08:29,039
break the game's ruled a bit, so if you can

2657
02:08:29,720 --> 02:08:32,760
like just finding not only more of those skills, which

2658
02:08:32,800 --> 02:08:36,720
again you find those just from chest enemies whatever, on

2659
02:08:36,880 --> 02:08:38,920
top of the thing that raises the quoto, so you

2660
02:08:38,960 --> 02:08:41,000
can have more of those unlocked, like you're like, oh,

2661
02:08:41,000 --> 02:08:43,119
I want to look everywhere and find these, because I'm

2662
02:08:43,159 --> 02:08:46,600
finding some like wild stuff that I could have easily missed.

2663
02:08:47,359 --> 02:08:50,439
So it's it makes it is like one of the

2664
02:08:50,520 --> 02:08:54,199
most rewarding sort of like open world experiences I played before,

2665
02:08:54,199 --> 02:08:58,399
because it feels like everything is your rewarded constantly for

2666
02:08:58,560 --> 02:09:02,359
just looking around, and it feels like everything is out

2667
02:09:02,439 --> 02:09:04,840
to make you better in some way, and it's a

2668
02:09:05,000 --> 02:09:07,960
really nice compliment to like how tough the enemies are.

2669
02:09:08,399 --> 02:09:11,079
But also I would say this is probably the most

2670
02:09:11,079 --> 02:09:14,119
approachable Meal game for the reasons that elden Ring is

2671
02:09:14,199 --> 02:09:16,039
like the most approachable Soul's game in the sense that

2672
02:09:16,119 --> 02:09:16,560
if you hit.

2673
02:09:16,520 --> 02:09:19,520
Speaker 2: A wall, you just go somewhere elsewhere else Yeah, right,

2674
02:09:19,880 --> 02:09:20,920
you're like, oh cool.

2675
02:09:21,279 --> 02:09:25,199
Speaker 3: Yeah. And also every map area tells you like recommended

2676
02:09:25,279 --> 02:09:27,239
level too, so if you go to a region, they're like, okay,

2677
02:09:27,319 --> 02:09:29,640
my main mission is in this region. It's saying maybe

2678
02:09:29,680 --> 02:09:31,960
you want to be fifty seven if you're here, which

2679
02:09:32,039 --> 02:09:34,239
is like a loose number because it sort of depends

2680
02:09:34,239 --> 02:09:36,479
on like not only just the level, but like how

2681
02:09:36,560 --> 02:09:39,079
good you are, which is what I not. Like you

2682
02:09:39,159 --> 02:09:42,159
can do a degree of like number grinding, but you

2683
02:09:42,279 --> 02:09:44,760
still have to like read patterns and like I've had

2684
02:09:45,079 --> 02:09:48,039
bosses kill me that were technically lower level than me

2685
02:09:48,720 --> 02:09:51,680
because they just outfoxed me. So you still have to

2686
02:09:51,800 --> 02:09:56,079
like learn your class, learn your weapons, figure out how

2687
02:09:56,159 --> 02:09:58,680
to counter like all that stuff still matters on top

2688
02:09:58,760 --> 02:10:02,640
of just I have higher numbers than you. But yeah,

2689
02:10:02,680 --> 02:10:04,880
and there's other systems I don't even touched on. I

2690
02:10:05,000 --> 02:10:08,159
know we're running out of time because there's like side Quest,

2691
02:10:08,199 --> 02:10:12,199
there's blacksmithings Quest, there's there's so much in this lot.

2692
02:10:12,520 --> 02:10:14,239
There's a lot, and there's always a lot.

2693
02:10:14,359 --> 02:10:17,880
Speaker 1: With Neo it is a dense boil it down then yeah,

2694
02:10:17,920 --> 02:10:19,840
if this is if you are like a Souls fan,

2695
02:10:20,159 --> 02:10:22,000
if you're a person who likes a Soul's game and

2696
02:10:22,079 --> 02:10:24,239
you're looking at at NEO three, like what would you

2697
02:10:24,279 --> 02:10:26,560
say would be the thing that puts it over?

2698
02:10:26,760 --> 02:10:29,119
Speaker 2: Like like what is the reason to come to NEO three?

2699
02:10:29,680 --> 02:10:32,000
If you've played elden Ring or something and your interest

2700
02:10:32,079 --> 02:10:33,920
in this, what is the X factor that defines it?

2701
02:10:34,159 --> 02:10:35,960
Speaker 3: I would say combat wise, And I would say this

2702
02:10:36,079 --> 02:10:37,760
is true of the Neo series in general. If you

2703
02:10:38,000 --> 02:10:41,159
like a faster paced souls like, Neo has always been

2704
02:10:41,199 --> 02:10:42,880
great for that. Like Neo was one of the first,

2705
02:10:43,079 --> 02:10:46,560
like non from software Souls likes that were good, like

2706
02:10:46,680 --> 02:10:49,239
they got in on the trend really early team Ninja

2707
02:10:49,319 --> 02:10:52,279
that is where but they also managed to stand be

2708
02:10:52,439 --> 02:10:55,239
the most like unique before anyone else because a lot

2709
02:10:55,279 --> 02:10:58,119
of people just copy the kind of deliberate combat of

2710
02:10:58,279 --> 02:11:01,279
Souls likes where they took their Ninja guid and experience

2711
02:11:01,399 --> 02:11:04,119
and blended it into like the Soul's formula where it's

2712
02:11:04,119 --> 02:11:07,039
a lot, like I said, faster pace, a bigger emphasis

2713
02:11:07,079 --> 02:11:08,800
on loots. So if you're a loot person, this is

2714
02:11:08,880 --> 02:11:11,760
like the series for you, And it's just like because

2715
02:11:11,800 --> 02:11:14,000
of how fast paced it is and how technical to

2716
02:11:14,079 --> 02:11:16,920
combat can get, it's like as much fun to wat

2717
02:11:17,039 --> 02:11:18,479
to watch as it is to kind of pull off

2718
02:11:18,520 --> 02:11:20,359
the stuff that you can do, especially again, once you

2719
02:11:20,520 --> 02:11:23,199
learn your weapon well, which I think this game even

2720
02:11:23,239 --> 02:11:25,239
more so than from software game kind of demands a

2721
02:11:25,399 --> 02:11:28,520
mastery of your equipment better because there's just so much

2722
02:11:28,520 --> 02:11:31,319
you can dig into there. But with this particular game,

2723
02:11:31,359 --> 02:11:33,000
the open world stuff that I mentioned before, I think

2724
02:11:33,039 --> 02:11:34,680
it does like a really good job of not only

2725
02:11:34,760 --> 02:11:38,439
making the open world like compelling enough to explore just

2726
02:11:38,479 --> 02:11:41,039
from like a visual and like like I guess like

2727
02:11:41,159 --> 02:11:44,239
narrative design thing, but also just all the rewards they

2728
02:11:44,279 --> 02:11:46,119
throw at you constantly. And the one thing I'll throw

2729
02:11:46,159 --> 02:11:47,720
in real quick that I forgot to mention that's like

2730
02:11:47,840 --> 02:11:50,880
huge is that there's these destinations called crucibles, which is

2731
02:11:50,960 --> 02:11:53,920
kind of like tied to the plot, where like there

2732
02:11:53,960 --> 02:11:56,680
are these kind of like demonic versions of the map

2733
02:11:56,880 --> 02:12:00,920
that you can enter and explore, and they kind of

2734
02:12:01,119 --> 02:12:03,239
like like they basically take you to like a hellish

2735
02:12:03,319 --> 02:12:06,359
version of like a certain area, and inside the crucibles,

2736
02:12:06,439 --> 02:12:08,920
it's like harder, like the enemies are harder. They're unique,

2737
02:12:09,159 --> 02:12:11,359
and you can also find these unique weapons called crucible

2738
02:12:11,359 --> 02:12:13,600
weapons that are like stronger and you can get like

2739
02:12:14,359 --> 02:12:17,159
you can learn new abilities from them that you can

2740
02:12:17,479 --> 02:12:20,279
like gain permanently if you use them enough. But also

2741
02:12:20,359 --> 02:12:22,159
they have like the downside where if you take damage

2742
02:12:22,159 --> 02:12:25,039
while wielding a crucible weapon, it like lowers your overall

2743
02:12:25,159 --> 02:12:27,319
health until you're able to like get to a shrine

2744
02:12:27,399 --> 02:12:30,239
or like deal damage back. So like they're fun risk

2745
02:12:30,359 --> 02:12:33,039
reward things. But also like I like the crucibles because

2746
02:12:33,039 --> 02:12:35,399
they're kind of like nice, nice breaks from like the

2747
02:12:35,520 --> 02:12:39,000
general open world. And also like the challenge is raised

2748
02:12:39,079 --> 02:12:41,079
up a bit whereas like, oh, okay, everything in here

2749
02:12:41,199 --> 02:12:44,359
hits a little harder. It looks cooler visually, just it

2750
02:12:44,479 --> 02:12:47,039
literally looks like you're just like fighting your way through hell.

2751
02:12:48,960 --> 02:12:51,600
And yeah, but yeah, those are like pretty crucial to

2752
02:12:51,720 --> 02:12:54,399
like the plot of this game, and I think they're

2753
02:12:54,479 --> 02:12:57,520
like another new addition to like the myriad of other

2754
02:12:57,640 --> 02:13:00,199
things that the kind of like the map and world

2755
02:13:00,279 --> 02:13:02,079
has to offer it. But like I said, I have

2756
02:13:02,560 --> 02:13:04,359
probably like a good halfway through it. I have a

2757
02:13:04,399 --> 02:13:06,560
ways to go, but I'm having a blast so far.

2758
02:13:06,760 --> 02:13:08,920
Like it's a game that I you guys ever played

2759
02:13:08,960 --> 02:13:11,000
especially open world games for a review, where you're like, man,

2760
02:13:11,039 --> 02:13:12,399
if I wasn't on the clock, I just want to

2761
02:13:12,439 --> 02:13:14,720
sit down and just like find everything, And I know

2762
02:13:14,840 --> 02:13:16,520
I don't. I can't kind of do that at the

2763
02:13:16,600 --> 02:13:18,720
run pass and stuff like oh there's a cool side

2764
02:13:18,760 --> 02:13:20,760
quest here, just this guy talk to me. I don't

2765
02:13:20,800 --> 02:13:23,239
have time to do that. I got a bullet towards

2766
02:13:23,319 --> 02:13:26,239
the main objective as much as I can. But yeah,

2767
02:13:26,399 --> 02:13:29,600
like I don't often feel that when open world games,

2768
02:13:29,600 --> 02:13:30,680
but this is when I was like, man, I'm gonna

2769
02:13:30,680 --> 02:13:32,479
clean up everything. I want to see all the abilities

2770
02:13:32,479 --> 02:13:34,159
that I missed and some of those chests and stuff.

2771
02:13:34,439 --> 02:13:34,880
It's fun.

2772
02:13:34,960 --> 02:13:38,720
Speaker 1: Man, Yeah, you're I mean, it sounds overwhelming a bit,

2773
02:13:38,880 --> 02:13:44,079
but it is. Yeah, it it sounds like if that's

2774
02:13:44,119 --> 02:13:44,960
what you're in the mood.

2775
02:13:44,840 --> 02:13:45,800
Speaker 2: For, then it delivers.

2776
02:13:46,000 --> 02:13:50,319
Speaker 1: So I I will pay attention to the three I

2777
02:13:50,640 --> 02:13:52,720
kind of it wasn't on my radar at all. Some

2778
02:13:52,840 --> 02:13:55,479
of the stuff you said today is like, huh, I'm

2779
02:13:55,479 --> 02:13:56,520
gonna keep my eye on it.

2780
02:13:56,720 --> 02:14:00,840
Speaker 3: You know. Yeah, I will say it does as it's

2781
02:14:00,880 --> 02:14:02,520
good of a job. It probably can do kind of

2782
02:14:02,560 --> 02:14:05,920
ease you into its systems, Like there's okay, pretty like

2783
02:14:06,000 --> 02:14:09,760
pretty edtorials, and there's also like there's whole systems of

2784
02:14:09,840 --> 02:14:13,079
this game to do not unlock until like fifteen twenty

2785
02:14:13,119 --> 02:14:14,720
hours in Okay.

2786
02:14:15,239 --> 02:14:17,399
Speaker 1: Yeah, like they let you get a nice carrot on

2787
02:14:17,439 --> 02:14:19,880
the stick to know that's a that's how it kind

2788
02:14:19,880 --> 02:14:25,000
of trickles out like major stuff too, all right, well, I, uh,

2789
02:14:25,399 --> 02:14:27,920
while you were talking, Marcus, I got cent of eugenics code.

2790
02:14:28,000 --> 02:14:31,680
Speaker 2: So it's a podcast. The podcast needs to end now,

2791
02:14:31,920 --> 02:14:33,439
so and check that out.

2792
02:14:33,920 --> 02:14:36,039
Speaker 3: Oh I did too, I just know I just checked slack.

2793
02:14:36,279 --> 02:14:38,279
I don't even remember ask for a one, but I mean,

2794
02:14:38,319 --> 02:14:39,800
I guess they assumed like, well, you did the preview,

2795
02:14:39,800 --> 02:14:40,600
you probably want to play this.

2796
02:14:41,319 --> 02:14:43,279
Speaker 2: Yeah, well cool.

2797
02:14:43,359 --> 02:14:45,720
Speaker 1: Well, hey listeners out there, thank you for listening. If

2798
02:14:45,720 --> 02:14:49,399
you're watching on YouTube, thanks for sticking with us. Of course,

2799
02:14:49,600 --> 02:14:51,079
like we said at the top of the show, be

2800
02:14:51,199 --> 02:14:54,239
sure to pick up a copy of Game Informer. Head

2801
02:14:54,239 --> 02:14:57,720
over to Game Informer dot com slash subscribe and you

2802
02:14:57,800 --> 02:15:01,479
can get access to ten issues delivered to your mailbox

2803
02:15:02,000 --> 02:15:04,520
every year, and if you're international, you can get the

2804
02:15:04,960 --> 02:15:09,279
digital versions through a cheaper subscription, and of course find

2805
02:15:09,319 --> 02:15:10,880
us on newsstands.

2806
02:15:10,800 --> 02:15:12,640
Speaker 2: Uh in the US and globally.

2807
02:15:13,600 --> 02:15:16,920
Speaker 4: My my future father in law was like, I haven't

2808
02:15:16,960 --> 02:15:19,720
seen I have't seen any of Charles's magazines on the

2809
02:15:19,800 --> 02:15:23,159
newsstands and Barnes and Noble, and my fil was like, oh,

2810
02:15:23,199 --> 02:15:25,640
that's weird, and he's like yeah, flying off, he was like, yeah,

2811
02:15:25,800 --> 02:15:28,399
I haven't been into Barnes and Noble and I was like, Oh,

2812
02:15:28,560 --> 02:15:30,279
that that would be it. You never looked at the

2813
02:15:30,319 --> 02:15:33,520
store where they are, so that would do it. You

2814
02:15:33,680 --> 02:15:35,640
walk into the Barns and Noble.

2815
02:15:36,960 --> 02:15:40,159
Speaker 3: Magazine. I'm having a hard time. Just did they still

2816
02:15:40,159 --> 02:15:42,680
milk anymore? I haven't seen a while, I haven't been.

2817
02:15:46,920 --> 02:15:47,479
Speaker 2: Best by.

2818
02:15:51,399 --> 02:15:53,600
Speaker 1: All Right, Well we're gonna call it there. Thanks for

2819
02:15:53,760 --> 02:15:56,319
listening to everybody, thanks for tuning in, and we'll catch

2820
02:15:56,319 --> 02:15:56,840
you next week.

2821
02:15:57,199 --> 02:15:57,600
Speaker 2: Goodbye.

